{"turn": 1, "date": "Jan 1957", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Jan 1957 (turn 1 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $20,000   tax rate 7%   funding: road 100%, fire 100%, police 100%\n  last January's budget: tax income $0, requested road $0, fire $0, police $0; cash flow $0/yr\nPOPULATION: 113,100 now (no official census yet); residents 2495, commerce 161, industry 234 (engine units)\nZONES: residential 116, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential +8, commercial -42, industrial +39\nCITY SCORE (re-evaluated each January, like the official census): 500 / 1000 (change +0 at the last evaluation); approval 0%; top problems (share of citizens): none yet\nAVERAGES (0-255, lower is better except land value): crime 31, pollution 63, traffic 0, land value 18\nSERVICES: coal plants 8, nuclear 0, police 14, fire stations 4, stadiums 2, seaports 1, airports 1; road tiles 1833, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 500)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (115,62) (115,66) (115,70); police station x14: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (69,26) (73,46) (81,18) (85,65) (89,46) (106,22) (106,63); fire station x4: (21,18) (45,34) (85,22) (98,50); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (81,11) (61,7) (46,76) (58,7) (65,6) (81,8) (105,35) (70,84) (65,3) (81,5)\nLARGE OPEN AREAS (top-left, size): (102,2) 18x18 (88,0) 13x13 (110,31) 10x10 (54,0) 10x10 (110,21) 10x10\nHOT SPOTS (value@tile range): crime: 120@(112-113,86-87) 120@(112-113,84-85) 120@(112-113,82-83); pollution: 255@(116-117,70-71) 255@(116-117,68-69) 255@(116-117,66-67); traffic: 240@(88-89,36-37) 200@(56-57,50-51) 150@(88-89,34-35)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"....CC#\"\".\"\"...\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\"..##CC###\"\"\"\"\"\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...\"\"\"\".CCCCCC#\"\"\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk.....==CCCCCC#\"\"\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=HHRR#\"\".....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkHHRR#.kkkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRHHRRRRRRSSRRRR#kkkRRHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRHHRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HH.\"\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HH.\"..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRHHRHHCCRRRRRRHHRRHHRRCCCCCCCCPPCCRRCCRRRRHH#RRHHCC.\"\"\"\"\ny= 28 RRRRRHHRHHCCRRRRRRHHRRHHRRCCCCCCCCPPCCRRCCRRRRHH#RRHHCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~HHRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~HHRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRR\"\"\"\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRR\"\"\"\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRHHRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRHHRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFHHRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFHHRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+~~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~##IIIICC#~IIIIIICC#III#PPIIEEE\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPIIEEE\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC#~~~~~~~~~~PPIIII=IICCIIIIEEE\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~###~CC#CC~~~~~~~~~~~~~IIII#IICCIIIIEEE\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~#~CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~==########..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~.IIII#IIIIII+CCCCCCII~#~~~.IICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~..IIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCHH#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCHH#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIII.CCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIII...HH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II..........#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~,,..#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: none\nRESULTS OF YOUR LAST ACTIONS: none\nYOUR NOTES FROM LAST TURN: (none)", "raw": "{\"thoughts\":\"The city is powered and has reserves, but its four fire stations leave large gaps ahead of the creature\u2019s arrival. I\u2019ll add coverage across the north, east, and south while keeping most of the treasury available for repairs.\",\"notes\":\"Watch for the creature\u2019s path, fires, rubble, severed power connections, and January\u2019s budget. New fire stations: (61,7), (81,11), (105,35), (46,76), (70,84).\",\"actions\":[{\"type\":\"build\",\"what\":\"fire_station\",\"x\":61,\"y\":7},{\"type\":\"build\",\"what\":\"fire_station\",\"x\":81,\"y\":11},{\"type\":\"build\",\"what\":\"fire_station\",\"x\":105,\"y\":35},{\"type\":\"build\",\"what\":\"fire_station\",\"x\":46,\"y\":76},{\"type\":\"build\",\"what\":\"fire_station\",\"x\":70,\"y\":84},{\"type\":\"zoom\",\"x\":42,\"y\":39}]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 3596, "completion_tokens": 1811, "total_tokens": 5407, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 3594, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0298089, "upstream_inference_prompt_cost": 0.0098879, "upstream_inference_completions_cost": 0.019921}, "completion_tokens_details": {"reasoning_tokens": 1602, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.0298089, "latency_s": 18.96, "thoughts": "The city is powered and has reserves, but its four fire stations leave large gaps ahead of the creature\u2019s arrival. I\u2019ll add coverage across the north, east, and south while keeping most of the treasury available for repairs.", "notes": "Watch for the creature\u2019s path, fires, rubble, severed power connections, and January\u2019s budget. New fire stations: (61,7), (81,11), (105,35), (46,76), (70,84).", "actions": [{"type": "build", "what": "fire_station", "x": 61, "y": 7}, {"type": "build", "what": "fire_station", "x": 81, "y": 11}, {"type": "build", "what": "fire_station", "x": 105, "y": 35}, {"type": "build", "what": "fire_station", "x": 46, "y": 76}, {"type": "build", "what": "fire_station", "x": 70, "y": 84}, {"type": "zoom", "x": 42, "y": 39}], "actions_dropped": 0, "results": ["OK fire_station at (61,7): ok", "OK fire_station at (81,11): ok", "OK fire_station at (105,35): ok", "OK fire_station at (46,76): ok", "OK fire_station at (70,84): ok", "OK zoom view at (42,39) next turn"], "state": {"population_now": 113100, "funds": 20000, "score": 500, "tax": 7}, "info": {"unpowered_zones": 0, "zones_r": 116, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 19.0}
{"turn": 2, "date": "Apr 1957", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Apr 1957 (turn 2 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $17,489   tax rate 7%   funding: road 100%, fire 100%, police 100%\n  last January's budget: tax income $0, requested road $0, fire $0, police $0; cash flow $0/yr\nPOPULATION: 107,460 now (official census 113,100, Metropolis); residents 2309, commerce 144, industry 239 (engine units)\nZONES: residential 116, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential +0, commercial -47, industrial +28\nCITY SCORE (re-evaluated each January, like the official census): 668 / 1000 (change +168 at the last evaluation); approval 73%; top problems (share of citizens): pollution 14%, taxes 12%, housing costs 7%, crime 6%\nAVERAGES (0-255, lower is better except land value): crime 31, pollution 63, traffic 14, land value 18\nSERVICES: coal plants 8, nuclear 0, police 14, fire stations 9, stadiums 2, seaports 1, airports 1; road tiles 1926, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 668)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (115,62) (115,66) (115,70); police station x14: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (69,26) (73,46) (81,18) (85,65) (89,46) (106,22) (106,63); fire station x9: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (105,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (58,7) (65,6) (81,8) (65,3) (81,5) (68,2) (73,86) (108,35) (77,2) (110,45)\nLARGE OPEN AREAS (top-left, size): (102,4) 18x18 (85,0) 13x13 (110,30) 10x10 (53,0) 8x8 (110,22) 8x8\nHOT SPOTS (value@tile range): crime: 120@(112-113,86-87) 120@(112-113,84-85) 120@(112-113,82-83); pollution: 255@(116-117,70-71) 255@(116-117,68-69) 255@(116-117,66-67); traffic: 206@(108-109,52-53) 206@(104-105,36-37) 206@(102-103,36-37)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"....CC#\"\".\"\"...\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\"..##CC###\"\"\"\"\"\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...\"FF\".CCCCCC#\"\"\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#\"\"\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=HHRRFF\".....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkHHRRFFkkkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRHHRRRRRRSSRRRR#kkkRRHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRHHRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HH.\"\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HH.\"..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRHHRHHCCRRRRRRHHRRHHRRCCCCCCCCPPCCRRCCRRRRHH#RRHHCC.\"\"\"\"\ny= 28 RRRRRHHRHHCCRRRRRRHHRRHHRRCCCCCCCCPPCCRRCCRRRRHH#RRHHCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~HHRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~HHRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFF\"\"\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFF\"\"\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRHHRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRHHRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFHHRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFHHRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+~~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPIIEEE\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPIIEEE\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIIIEEE\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~###~CC#CC~~~~~~~~~~~~~IIII#IICCIIIIEEE\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~#~CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~==########..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~.IICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCHH#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCHH#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFF.HH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II..........#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~,,..#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nZOOM (full resolution, 1 char = 1 tile, top-left (42,39)):\n               5         6         7         8 \n       2345678901234567890123456789012345678901\ny= 39  CC#III#RRR=RRR#~\"\"\"\"\"\"kkkk###kk\"\"\"\"\"~~#R\ny= 40  CC#III#RRR=RRR#~\"\"\"\"\"\"kkkk#+#kk\"\"~~~~##R\ny= 41  ###############~\"\"kkkkkkkk#+#kk\"\"~####==\ny= 42  +..III#III=IIIk~\"\"\"\"\"\"\"\"\"\"#+#\"\"\"\"~#RRR=R\ny= 43  O..III#III=IIIk~\"\"\"\"\"\"\"\"\"\"#+#\"\"\"\"~#RRR=R\ny= 44  O..III#III=IIIk~~~~~~~~~~~#+#~~~~~#RRR=R\ny= 45  O.....####=====################kkk######\ny= 46  O..~~.#III#III=CCC#CCC#CCC#CCC#PPP#RRR=R\ny= 47  ~~~~~.#III#III=CCC#CCC#CCC#CCC#PPP#RRR=R\ny= 48  ~~~~\"\"#III#III=CCC#CCC#CCC#CCC#PPP#RRR=R\ny= 49  ~~~.\"\"########====#===#===#====#########\ny= 50  ~~~kkk#PPPkkk##III#III#CCC#CCC=RRR#CCC=C\ny= 51  ~~~kRRRPPPkkkk#III#III#CCC#CCC=RRR#CCC=C\ny= 52  ~~.kRRRPPPkkkk#III#III#CCC#CCC=RRR#CCC=C\ny= 53  ~~~kRRRkkkkkkk####====#===#=======#=====\ny= 54  ~~~~+~~kkkkkkk#III=III#PPP#CCC#CCC#CCC#C\ny= 55  ~~~~+~~~~kkkkk#III=III#PPP#CCC#CCC#CCC#C\ny= 56  ~~~~+~~~~~CCC+#III=III#PPP#CCC#CCC#CCC#C\ny= 57  ~~~~+~~~~~CCCk#====#####################\ny= 58  ~~~~+~~~~~CCC######III#III#III#III#III#I\ny= 59  .~~~+~~~~~~...#CCC#III#III#III#III#III#I\ny= 60  ..#############CCC#III#III#III#III#III#I\ny= 61  II#III~~~~~~~.#CCC#####III#III#CCC######\ny= 62  II#III~~~~~~~~#~~~~#~~.III#III#CCC#....I\ny= 63  II#III.~~~~~~~#~~~~#~~~III#III#CCC~~~..I\n\nEVENTS SINCE LAST TURN: A monster has been sighted! (at 21,56)\nRESULTS OF YOUR LAST ACTIONS: OK fire_station at (61,7): ok | OK fire_station at (81,11): ok | OK fire_station at (105,35): ok | OK fire_station at (46,76): ok | OK fire_station at (70,84): ok | OK zoom view at (42,39) next turn\nYOUR NOTES FROM LAST TURN: Watch for the creature\u2019s path, fires, rubble, severed power connections, and January\u2019s budget. New fire stations: (61,7), (81,11), (105,35), (46,76), (70,84).", "raw": "{\"thoughts\": \"The monster has surfaced at (21,56) in the dense western residential district. Score is 668 with a healthy buffer over 500, so my priority is preserving cash for post-attack rebuilding and tracking the creature's path. I'll trim taxes slightly to keep approval high and zoom in on the monster's neighborhood to plan firefighting and rubble clearance.\", \"notes\": \"Monster at (21,56) west residential area. Next: watch its path via zoom (0,44), then build fire stations ahead of it and clear rubble/rebuild after it passes. Cash reserve ~$17.5k. Nearest fire stations: (21,18), (45,34), (46,76), (70,84).\", \"actions\": [{\"type\": \"tax\", \"rate\": 6}, {\"type\": \"zoom\", \"x\": 0, \"y\": 44}]}", "routed_model": "moonshotai/kimi-k3", "usage": {"prompt_tokens": 4577, "completion_tokens": 2951, "total_tokens": 7528, "cost": 0.057996, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.057996, "upstream_inference_prompt_cost": 0.013731, "upstream_inference_completions_cost": 0.044265}, "completion_tokens_details": {"reasoning_tokens": 2156, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.057996, "latency_s": 46.58, "thoughts": "The monster has surfaced at (21,56) in the dense western residential district. Score is 668 with a healthy buffer over 500, so my priority is preserving cash for post-attack rebuilding and tracking the creature's path. I'll trim taxes slightly to keep approval high and zoom in on the monster's neighborhood to plan firefighting and rubble clearance.", "notes": "Monster at (21,56) west residential area. Next: watch its path via zoom (0,44), then build fire stations ahead of it and clear rubble/rebuild after it passes. Cash reserve ~$17.5k. Nearest fire stations: (21,18), (45,34), (46,76), (70,84).", "actions": [{"type": "tax", "rate": 6}, {"type": "zoom", "x": 0, "y": 44}], "actions_dropped": 0, "results": ["OK tax rate set to 6%", "OK zoom view at (0,44) next turn"], "state": {"population_now": 107460, "funds": 17489, "score": 668, "tax": 7}, "info": {"unpowered_zones": 0, "zones_r": 116, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 65.7}
{"turn": 3, "date": "Jul 1957", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Jul 1957 (turn 3 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $17,489   tax rate 6%   funding: road 100%, fire 100%, police 100%\n  last January's budget: tax income $0, requested road $0, fire $0, police $0; cash flow $0/yr\nPOPULATION: 103,060 now (official census 113,100, Metropolis); residents 2161, commerce 135, industry 239 (engine units)\nZONES: residential 125, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential -8, commercial -44, industrial +18\nCITY SCORE (re-evaluated each January, like the official census): 668 / 1000 (change +168 at the last evaluation); approval 73%; top problems (share of citizens): pollution 14%, taxes 12%, housing costs 7%, crime 6%\nAVERAGES (0-255, lower is better except land value): crime 73, pollution 65, traffic 14, land value 58\nSERVICES: coal plants 8, nuclear 0, police 14, fire stations 9, stadiums 2, seaports 1, airports 1; road tiles 1868, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 668)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (115,62) (115,66) (115,70); police station x14: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (69,26) (73,46) (81,18) (85,65) (89,46) (106,22) (106,63); fire station x9: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (105,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (58,7) (65,6) (81,8) (65,3) (81,5) (68,2) (73,86) (108,35) (77,2) (102,19)\nLARGE OPEN AREAS (top-left, size): (102,4) 18x18 (85,0) 13x13 (110,30) 10x10 (53,0) 8x8 (110,22) 8x8\nHOT SPOTS (value@tile range): crime: 250@(104-105,72-73) 250@(74-75,72-73) 250@(72-73,74-75); pollution: 255@(116-117,70-71) 255@(116-117,68-69) 255@(116-117,66-67); traffic: 206@(108-109,70-71) 206@(108-109,52-53) 206@(108-109,48-49)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"....CC#\"\".\"\"...\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\"..##CC###\"\"\"\"\"\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...\"FF\".CCCCCC#\"\"\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#\"\"\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=HHRRFF\".....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkHHRRFFkkkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HH.\"\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HH.\"..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFF\"\"\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFF\"\"\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRHHRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRHHRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFHHRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFHHRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~##IIIICC#~IIIIIICC#III#PPIIEEE\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPIIEEE\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC#~~~~~~~~~~PPIIII=IICCIIIIEEE\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~####CC#CC~~~~~~~~~~~~~IIII#IICCIIIIEEE\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~==########..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~.IICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFF.HH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II..........#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~,,..#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nZOOM (full resolution, 1 char = 1 tile, top-left (0,44)):\n       0         1         2         3         \n       0123456789012345678901234567890123456789\ny= 44  ~~~~~~~~~~~~~~~~~~~~~\"\"\".~~~~~~~~~~~~~.O\ny= 45  ~~~~~~~~~~~~~~~~~~~~~\"\"\"\"~~~~~~...~~~~.O\ny= 46  ~~~~~~~~~~~~~~~~~~~~~\"\"\"\".~~~~~\"\"\".~~~~O\ny= 47  ~~~~~~~~~~~~~~~~~~~~~~~....~~~~\"\"\"\"~~~~~\ny= 48  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\"\"\"\"~~~~~\ny= 49  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\"\"\"\".~~~~\ny= 50  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~~~~~\ny= 51  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 52  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 53  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 54  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 55  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 56  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 57  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~..~\ny= 58  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.\"\"\ny= 59  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.\"\"\ny= 60  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\"\"\"\ny= 61  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\"\"\"\ny= 62  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~.\ny= 63  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 64  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 65  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 66  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 67  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\ny= 68  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n\nEVENTS SINCE LAST TURN: none\nRESULTS OF YOUR LAST ACTIONS: OK tax rate set to 6% | OK zoom view at (0,44) next turn\nYOUR NOTES FROM LAST TURN: Monster at (21,56) west residential area. Next: watch its path via zoom (0,44), then build fire stations ahead of it and clear rubble/rebuild after it passes. Cash reserve ~$17.5k. Nearest fire stations: (21,18), (45,34), (46,76), (70,84).", "raw": "{\"thoughts\": \"Score is 668, comfortably above the 500 deadline even with the monster looming, so my job this turn is prep: thicken fire coverage so the creature's fires get contained, add police where crime peaks (south-central x~73,y~73), and cheap parks to lift land value. Save most of the $17.5k for rebuilding rubble once the monster passes through.\",\"notes\": \"Monster was at (21,56) moving east through west-center residential/commercial; a zoom at (0,44) is pending. Put police at (73,86) over the 250-crime hotspot near (74,72); fire stations at (108,35) and (102,19) for east gaps. Cash after ~$1.6k spend ~$15.9k. NEXT: read zoom + map to find monster path and new rubble/fires; bulldoze rubble and rebuild R/C/I along the trail; keep plants powered; watch pollution (coal at 115,62-70) and crime hotspots.\"\t,\"actions\": [{\"type\": \"build\", \"what\": \"police\", \"x\": 73, \"y\": 86}, {\"type\": \"build\", \"what\": \"fire_station\", \"x\": 108, \"y\": 35}, {\"type\": \"build\", \"what\": \"fire_station\", \"x\": 102, \"y\": 19}, {\"type\": \"build\", \"what\": \"park\", \"x\": 58, \"y\": 7}, {\"type\": \"build\", \"what\": \"park\", \"x\": 65, \"y\": 6}, {\"type\": \"build\", \"what\": \"park\", \"x\": 81, \"y\": 8}, {\"type\": \"build\", \"what\": \"park\", \"x\": 65, \"y\": 3}, {\"type\": \"build\", \"what\": \"park\", \"x\": 81, \"y\": 5}, {\"type\": \"tax\", \"rate\": 6}, {\"type\": \"funding\", \"road\": 100, \"fire\": 100, \"police\": 100}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 4202, "completion_tokens": 3550, "total_tokens": 7752, "cost": 0.004316376, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 4096, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004316376, "upstream_inference_prompt_cost": 5.6376e-05, "upstream_inference_completions_cost": 0.00426}, "completion_tokens_details": {"reasoning_tokens": 3087, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.004316376, "latency_s": 53.62, "thoughts": "Score is 668, comfortably above the 500 deadline even with the monster looming, so my job this turn is prep: thicken fire coverage so the creature's fires get contained, add police where crime peaks (south-central x~73,y~73), and cheap parks to lift land value. Save most of the $17.5k for rebuilding rubble once the monster passes through.", "notes": "Monster was at (21,56) moving east through west-center residential/commercial; a zoom at (0,44) is pending. Put police at (73,86) over the 250-crime hotspot near (74,72); fire stations at (108,35) and (102,19) for east gaps. Cash after ~$1.6k spend ~$15.9k. NEXT: read zoom + map to find monster path and new rubble/fires; bulldoze rubble and rebuild R/C/I along the trail; keep plants powered; watch pollution (coal at 115,62-70) and crime hotspots.", "actions": [{"type": "build", "what": "police", "x": 73, "y": 86}, {"type": "build", "what": "fire_station", "x": 108, "y": 35}, {"type": "build", "what": "fire_station", "x": 102, "y": 19}, {"type": "build", "what": "park", "x": 58, "y": 7}, {"type": "build", "what": "park", "x": 65, "y": 6}, {"type": "build", "what": "park", "x": 81, "y": 8}, {"type": "build", "what": "park", "x": 65, "y": 3}, {"type": "build", "what": "park", "x": 81, "y": 5}, {"type": "tax", "rate": 6}, {"type": "funding", "road": 100, "fire": 100, "police": 100}], "actions_dropped": 0, "results": ["OK police at (73,86): ok", "OK fire_station at (108,35): ok", "OK fire_station at (102,19): ok", "OK park at (58,7): ok", "OK park at (65,6): ok", "OK park at (81,8): ok", "OK park at (65,3): ok", "OK park at (81,5): ok", "OK tax rate set to 6%", "OK funding set: road 100%, fire 100%, police 100%"], "state": {"population_now": 103060, "funds": 17489, "score": 668, "tax": 6}, "info": {"unpowered_zones": 0, "zones_r": 125, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 119.5}
{"turn": 4, "date": "Oct 1957", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Oct 1957 (turn 4 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $15,929   tax rate 6%   funding: road 100%, fire 100%, police 100%\n  last January's budget: tax income $0, requested road $0, fire $0, police $0; cash flow $0/yr\nPOPULATION: 98,120 now (official census 113,100, Metropolis); residents 2018, commerce 121, industry 240 (engine units)\nZONES: residential 125, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential -23, commercial -42, industrial -2\nCITY SCORE (re-evaluated each January, like the official census): 668 / 1000 (change +168 at the last evaluation); approval 73%; top problems (share of citizens): pollution 14%, taxes 12%, housing costs 7%, crime 6%\nAVERAGES (0-255, lower is better except land value): crime 69, pollution 71, traffic 14, land value 43\nSERVICES: coal plants 8, nuclear 0, police 15, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1971, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 668)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (115,62) (115,66) (115,70); police station x15: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (66,2) (69,2) (77,2) (110,45) (58,87) (110,38) (80,2) (98,75) (109,30) (66,89)\nLARGE OPEN AREAS (top-left, size): (102,1) 18x18 (86,0) 13x13 (110,19) 10x10 (111,32) 9x9\nHOT SPOTS (value@tile range): crime: 250@(104-105,72-73) 250@(62-63,12-13) 250@(60-61,10-11); pollution: 255@(116-117,70-71) 255@(116-117,68-69) 255@(116-117,66-67); traffic: 206@(108-109,58-59) 206@(108-109,40-41) 206@(104-105,56-57)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"k...CC#\"\".\"\"...\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\"..##CC###\"\"\"\"\"\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"\"\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#\"\"\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=HHRRFF\".....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkHHRRFFkkkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRHHRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRHHRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFHHRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFHHRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPIIEEE\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPIIEEE\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIIIEEE\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~###~CC#CC~~~~~~~~~~~~~IIII#IICCIIIIEEE\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~#~CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~==########..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~.IICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~,,..#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: Heavy traffic reported. (at 82,42) | Population has reached 50,000.\nRESULTS OF YOUR LAST ACTIONS: OK police at (73,86): ok | OK fire_station at (108,35): ok | OK fire_station at (102,19): ok | OK park at (58,7): ok | OK park at (65,6): ok | OK park at (81,8): ok | OK park at (65,3): ok | OK park at (81,5): ok | OK tax rate set to 6% | OK funding set: road 100%, fire 100%, police 100%\nYOUR NOTES FROM LAST TURN: Monster was at (21,56) moving east through west-center residential/commercial; a zoom at (0,44) is pending. Put police at (73,86) over the 250-crime hotspot near (74,72); fire stations at (108,35) and (102,19) for east gaps. Cash after ~$1.6k spend ~$15.9k. NEXT: read zoom + map to find monster path and new rubble/fires; bulldoze rubble and rebuild R/C/I along the trail; keep plants powered; watch pollution (coal at 115,62-70) and crime hotspots.", "raw": "{\"thoughts\":\"The city is above the required score, has no active fires, and all zones are powered. I\u2019ll target two crime hotspots while keeping most of the treasury available for damage from the creature.\",\"notes\":\"Check the next briefing for the creature\u2019s path, fires, rubble, power outages, and the January budget. Preserve cash for repairs; current score is 668.\",\"actions\":[{\"type\":\"build\",\"what\":\"police\",\"x\":66,\"y\":2},{\"type\":\"build\",\"what\":\"police\",\"x\":98,\"y\":75},{\"type\":\"zoom\",\"x\":20,\"y\":38}]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 3899, "completion_tokens": 821, "total_tokens": 4720, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 3897, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01975215, "upstream_inference_prompt_cost": 0.01072115, "upstream_inference_completions_cost": 0.009031}, "completion_tokens_details": {"reasoning_tokens": 688, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.01975215, "latency_s": 9.13, "thoughts": "The city is above the required score, has no active fires, and all zones are powered. I\u2019ll target two crime hotspots while keeping most of the treasury available for damage from the creature.", "notes": "Check the next briefing for the creature\u2019s path, fires, rubble, power outages, and the January budget. Preserve cash for repairs; current score is 668.", "actions": [{"type": "build", "what": "police", "x": 66, "y": 2}, {"type": "build", "what": "police", "x": 98, "y": 75}, {"type": "zoom", "x": 20, "y": 38}], "actions_dropped": 0, "results": ["OK police at (66,2): ok", "OK police at (98,75): ok", "OK zoom view at (20,38) next turn"], "state": {"population_now": 98120, "funds": 15929, "score": 668, "tax": 6}, "info": {"unpowered_zones": 0, "zones_r": 125, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 128.8}
{"turn": 5, "date": "Jan 1958", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Jan 1958 (turn 5 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $11,869   tax rate 6%   funding: road 100%, fire 100%, police 100%\n  last January's budget: tax income $1,772, requested road $2,032, fire $1,100, police $1,700; cash flow $-3,060/yr\nPOPULATION: 93,580 now (official census 94,280, Capital); residents 1943, commerce 112, industry 230 (engine units)\nZONES: residential 125, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential -41, commercial -36, industrial -27\nCITY SCORE (re-evaluated each January, like the official census): 619 / 1000 (change -49 at the last evaluation); approval 62%; top problems (share of citizens): pollution 12%, crime 11%, taxes 11%, housing costs 9%\nAVERAGES (0-255, lower is better except land value): crime 69, pollution 71, traffic 57, land value 43\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1930, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 619)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (115,62) (115,66) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2)* (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (69,2) (77,2) (110,45) (58,87) (110,38) (80,2) (109,30) (66,89) (69,89) (62,89)\nLARGE OPEN AREAS (top-left, size): (102,0) 18x18 (87,0) 13x13 (110,25) 10x10\nHOT SPOTS (value@tile range): crime: 250@(104-105,72-73) 250@(62-63,12-13) 250@(60-61,10-11); pollution: 255@(116-117,70-71) 255@(116-117,68-69) 255@(116-117,66-67); traffic: 206@(108-109,48-49) 206@(108-109,44-45) 206@(104-105,70-71)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP.CC#\"\".\"\"...\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"\"\"\"\"\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"\"\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#\"\"\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=HHRRFF\".....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkHHRRFFkkkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRHHRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRHHRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFHHRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFHHRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPIIEEE\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPIIEEE\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIIIEEE\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~###~CC#CC~~~~~~~~~~~~~IIII#IICCIIIIEEE\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~#~CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~,,..#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nZOOM (full resolution, 1 char = 1 tile, top-left (20,38)):\n       2         3         4         5         \n       0123456789012345678901234567890123456789\ny= 38  ~~~~~~~~CCC..III#III#CCC#III#RRR=RRR#~~~\ny= 39  ~~~~~~~.CCC..III#III#CCC#III#RRR=RRR#~\"\"\ny= 40  ~~~~~~.\"\"\"...III#III#CCC#III#RRR=RRR#~\"\"\ny= 41  ~~~~~~~\"\"\"......#####################~\"\"\ny= 42  ~~~~~~...~~~~~~~~...#.+..III#III=IIIk~\"\"\ny= 43  ..\"\".~~~~~~~~~~~~..OOOO..III#III=IIIk~\"\"\ny= 44  ~\"\"\".~~~~~~~~~~~~~.OOOO..III#III=IIIk~~~\ny= 45  ~\"\"\"\"~~~~~~...~~~~.OOOO.....####=====###\ny= 46  ~\"\"\"\".~~~~~\"\"\".~~~~OOOO..~~.#III#III=CCC\ny= 47  ~~~....~~~~\"\"\"\"~~~~~~~~~~~~.#III#III=CCC\ny= 48  ~~~~~~~~~~~\"\"\"\"~~~~~~~~~~~\"\"#III#III=CCC\ny= 49  ~~~~~~~~~~~\"\"\"\".~~~~~~~~~.\"\"########====\ny= 50  ~~~~~~~~~~~~~..~~~~~~~~~~kkk#PPPkkk##III\ny= 51  ~~~~~~~~~~~~~~~~~~~~~~~~~kRRRPPPkkkk#III\ny= 52  ~~~~~~~~~~~~~~~~~~~~~~~~.kRRRPPPkkkk#III\ny= 53  ~~~~~~~~~~~~~~~~~~~~~~~~~kRRRkkkkkkk####\ny= 54  ~~~~~~~~~~~~~~~~~~~~~~~~~~+~~kkkkkkk#III\ny= 55  ~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~kkkkk#III\ny= 56  ~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~CCC+#III\ny= 57  ~~~~~~~~~~~~~~~~~..~~~~~~~+~~~~~CCCk#===\ny= 58  ~~~~~~~~~~~~~~~~~.\"\"\"\"~~~~+~~~~~CCC#####\ny= 59  ~~~~~~~~~~~~~~~~~.\"\"\"\".~~~+~#~~~#...#CCC\ny= 60  ~~~~~~~~~~~~~~~~~\"\"\"\"\"..#####~#~#####CCC\ny= 61  ~~~~~~~~~~~~~~~~~\"\"\".III#III~~~~~~~.#CCC\ny= 62  ~~~~~~~~~~~~~~~~~~~..III#III~~~~~~~~#~~~\n\nEVENTS SINCE LAST TURN: Heavy traffic reported. (at 102,39)\nRESULTS OF YOUR LAST ACTIONS: OK police at (66,2): ok | OK police at (98,75): ok | OK zoom view at (20,38) next turn\nYOUR NOTES FROM LAST TURN: Check the next briefing for the creature\u2019s path, fires, rubble, power outages, and the January budget. Preserve cash for repairs; current score is 668.", "raw": "{\"thoughts\": \"To prevent bankruptcy before the 1962 evaluation, raising taxes from 6% to 8% is necessary given our ~$3,000/yr deficit. We must also connect the newly built police station at (66,2) to the power grid to cut high crime near the stadium, and clear rubble in the south.\", \"notes\": \"Tax raised to 8% to conserve cash. Powered police at (66,2). Monitoring southern bay (zoom at 45,75) where rubble was spotted for any monster activity.\", \"actions\": [{\"type\": \"tax\", \"rate\": 8}, {\"type\": \"power_line\", \"x1\": 69, \"y1\": 3, \"x2\": 72, \"y2\": 3}, {\"type\": \"bulldoze\", \"x\": 52, \"y\": 94, \"w\": 4, \"h\": 2}, {\"type\": \"zoom\", \"x\": 45, \"y\": 75}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 4722, "completion_tokens": 5984, "total_tokens": 10706, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.051963, "upstream_inference_prompt_cost": 0.007083, "upstream_inference_completions_cost": 0.04488}, "completion_tokens_details": {"reasoning_tokens": 5758, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.051963, "latency_s": 47.19, "thoughts": "To prevent bankruptcy before the 1962 evaluation, raising taxes from 6% to 8% is necessary given our ~$3,000/yr deficit. We must also connect the newly built police station at (66,2) to the power grid to cut high crime near the stadium, and clear rubble in the south.", "notes": "Tax raised to 8% to conserve cash. Powered police at (66,2). Monitoring southern bay (zoom at 45,75) where rubble was spotted for any monster activity.", "actions": [{"type": "tax", "rate": 8}, {"type": "power_line", "x1": 69, "y1": 3, "x2": 72, "y2": 3}, {"type": "bulldoze", "x": 52, "y": 94, "w": 4, "h": 2}, {"type": "zoom", "x": 45, "y": 75}], "actions_dropped": 0, "results": ["OK tax rate set to 8%", "OK power_line (69,3)->(72,3): 4/4 tiles ok, $20", "OK bulldoze (52,94) 4x2: 3 tiles cleared, $3", "OK zoom view at (45,75) next turn"], "state": {"population_now": 93580, "funds": 11869, "score": 619, "tax": 6}, "info": {"unpowered_zones": 0, "zones_r": 125, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 176.1}
{"turn": 6, "date": "Apr 1958", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Apr 1958 (turn 6 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $11,846   tax rate 8%   funding: road 100%, fire 100%, police 100%\n  last January's budget: tax income $1,772, requested road $2,032, fire $1,100, police $1,700; cash flow $-3,060/yr\nPOPULATION: 87,940 now (official census 94,280, Capital); residents 1813, commerce 106, industry 217 (engine units)\nZONES: residential 125, commercial 92, industrial 79; unpowered zones: 1\nDEMAND (-100..+100, positive = the city wants more of it): residential -71, commercial -39, industrial -66\nCITY SCORE (re-evaluated each January, like the official census): 619 / 1000 (change -49 at the last evaluation); approval 62%; top problems (share of citizens): pollution 12%, crime 11%, taxes 11%, housing costs 9%\nAVERAGES (0-255, lower is better except land value): crime 59, pollution 74, traffic 57, land value 41\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1882, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 619)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (115,62) (115,66) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nUNPOWERED ZONES (top-left): (73,22)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (110,45) (58,87) (110,38) (69,0) (80,2) (109,30) (66,89) (69,89) (62,89)\nLARGE OPEN AREAS (top-left, size): (102,0) 18x18 (88,0) 13x13 (110,23) 10x10 (111,33) 8x8\nHOT SPOTS (value@tile range): crime: 250@(52-53,84-85) 250@(50-51,82-83) 250@(50-51,28-29); pollution: 255@(116-117,70-71) 255@(116-117,68-69) 255@(116-117,66-67); traffic: 206@(106-107,70-71) 206@(104-105,58-59) 206@(102-103,36-37)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".\"\"...\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"\"\"\"\"\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"\"\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#\"\"\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=HHRRFF\".....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkHHRRFFkkkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRrrRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRrrRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRHHRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRHHRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFHHRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFHHRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~##IIIICC#~IIIIIICC#III#PPIIEEE\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPIIEEE\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC#~~~~~~~~~~PPIIII=IICCIIIIEEE\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~####CC#CC~~~~~~~~~~~~~IIII#IICCIIIIEEE\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nZOOM (full resolution, 1 char = 1 tile, top-left (45,75)):\n            5         6         7         8    \n       5678901234567890123456789012345678901234\ny= 75  ~~..##################.....CCC#CCC#CCC#I\ny= 76  .FFFIII#III.#III#.III#III..CCC#CCC#CCC#I\ny= 77  .FFFIII#III+#III#.III#III++CCC#CCC#CCC#I\ny= 78  .FFFIII#III.#III#.III#III=======########\ny= 79  ....===#====#===#=========..CCC=kkk#kkkk\ny= 80  ....III#CCC.#PPP#.III#III...CCC=kkk#kkkk\ny= 81  ....III#CCC+#PPP#.III#III...CCC=RRR#kRRR\ny= 82  ....III#CCC.#PPP#.III#III..####=RRR#kRRR\ny= 83  ....III#.+..################CCC=RRR#kRRR\ny= 84  ~~..III#III.#III..III.IIIFFFCCC====#====\ny= 85  ~~..III#III+#III..III.IIIFFFCCC#HHH##RRR\ny= 86  ~~.....#III.#III..III.IIIFFFPPP#HHHk#RRR\ny= 87  ~~~....######...............PPP#HHHk#RRR\ny= 88  ~~~~~..#.+..................PPP#########\ny= 89  ~~~~...#III......................#CCC#HH\ny= 90  ~~~~...#III......................#CCC#HH\ny= 91  ~~~~...#III......................#CCC#HH\ny= 92  ~~~~~..##########kkkkkkk#kkk.....#######\ny= 93  ~~~~~~~.,,,.....#RRRkRRR#RRR..CCC#CCC#kk\ny= 94  ~~~~~~~.........#RRRkRRR#RRR..CCC#CCC#kk\ny= 95  ~~~~~~~.........#RRR+RRR#RRR++CCC#CCC#kk\ny= 96  ~~~~~~~.........######################kk\ny= 97  ~~~~~~~............kkRRRkRRRkkRRRkkRRRkk\ny= 98  ~~~~~~.............kkRRRkRRRkkRRRkkRRRkk\ny= 99  ~~~~~..............kkRRRkRRRkkRRRkkRRRkk\n\nEVENTS SINCE LAST TURN: Pollution very high. | Heavy traffic reported. (at 102,46)\nRESULTS OF YOUR LAST ACTIONS: OK tax rate set to 8% | OK power_line (69,3)->(72,3): 4/4 tiles ok, $20 | OK bulldoze (52,94) 4x2: 3 tiles cleared, $3 | OK zoom view at (45,75) next turn\nYOUR NOTES FROM LAST TURN: Tax raised to 8% to conserve cash. Powered police at (66,2). Monitoring southern bay (zoom at 45,75) where rubble was spotted for any monster activity.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "raw": "", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 4520, "completion_tokens": 6000, "total_tokens": 10520, "cost": 0.00817968, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 1280, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00817968, "upstream_inference_prompt_cost": 0.00097968, "upstream_inference_completions_cost": 0.0072}, "completion_tokens_details": {"reasoning_tokens": 6000, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.00817968, "latency_s": 49.88, "failed": true, "thoughts": "(no valid response)", "notes": "Tax raised to 8% to conserve cash. Powered police at (66,2). Monitoring southern bay (zoom at 45,75) where rubble was spotted for any monster activity.", "actions": [], "actions_dropped": 0, "results": [], "state": {"population_now": 87940, "funds": 11846, "score": 619, "tax": 8}, "info": {"unpowered_zones": 1, "zones_r": 125, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 226.1}
{"turn": 7, "date": "Jul 1958", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Jul 1958 (turn 7 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $11,846   tax rate 8%   funding: road 100%, fire 100%, police 100%\n  last January's budget: tax income $1,772, requested road $2,032, fire $1,100, police $1,700; cash flow $-3,060/yr\nPOPULATION: 83,320 now (official census 94,280, Capital); residents 1654, commerce 104, industry 210 (engine units)\nZONES: residential 125, commercial 92, industrial 79; unpowered zones: 1\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -51, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 619 / 1000 (change -49 at the last evaluation); approval 62%; top problems (share of citizens): pollution 12%, crime 11%, taxes 11%, housing costs 9%\nAVERAGES (0-255, lower is better except land value): crime 56, pollution 67, traffic 57, land value 43\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1945, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 619)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (115,62) (115,66) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nUNPOWERED ZONES (top-left): (102,38)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (110,45) (58,87) (110,38) (69,0) (80,2) (109,30) (66,89) (69,89) (62,89)\nLARGE OPEN AREAS (top-left, size): (102,0) 18x18 (88,0) 13x13 (110,23) 10x10 (111,33) 8x8\nHOT SPOTS (value@tile range): crime: 250@(52-53,84-85) 250@(50-51,82-83) 250@(50-51,28-29); pollution: 255@(116-117,70-71) 255@(116-117,68-69) 255@(116-117,66-67); traffic: 206@(108-109,62-63) 206@(108-109,58-59) 206@(104-105,70-71)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".\"\"...\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"\"\"\"\"\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"\"\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#\"\"\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=HHRRFF\".....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkHHRRFFkkkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRrrRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRrrRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRHHRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRHHRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFHHRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFHHRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+~~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPIIEEE\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPIIEEE\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIIIEEE\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~###~CC#CC~~~~~~~~~~~~~IIII#IICCIIIIEEE\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~#~CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: Heavy traffic reported. (at 109,54)\nRESULTS OF YOUR LAST ACTIONS: none\nYOUR NOTES FROM LAST TURN: Tax raised to 8% to conserve cash. Powered police at (66,2). Monitoring southern bay (zoom at 45,75) where rubble was spotted for any monster activity.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 25.76, "failed": true, "thoughts": "(no valid response)", "notes": "Tax raised to 8% to conserve cash. Powered police at (66,2). Monitoring southern bay (zoom at 45,75) where rubble was spotted for any monster activity.", "actions": [], "actions_dropped": 0, "results": [], "state": {"population_now": 83320, "funds": 11846, "score": 619, "tax": 8}, "info": {"unpowered_zones": 1, "zones_r": 125, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 252.1}
{"turn": 8, "date": "Oct 1958", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Oct 1958 (turn 8 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $11,846   tax rate 8%   funding: road 100%, fire 100%, police 100%\n  last January's budget: tax income $1,772, requested road $2,032, fire $1,100, police $1,700; cash flow $-3,060/yr\nPOPULATION: 77,240 now (official census 94,280, Capital); residents 1526, commerce 99, industry 193 (engine units)\nZONES: residential 125, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -78, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 619 / 1000 (change -49 at the last evaluation); approval 62%; top problems (share of citizens): pollution 12%, crime 11%, taxes 11%, housing costs 9%\nAVERAGES (0-255, lower is better except land value): crime 56, pollution 67, traffic 57, land value 43\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1884, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 619)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (115,62) (115,66) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (110,45) (58,87) (110,38) (69,0) (80,2) (109,30) (66,89) (69,89) (62,89)\nLARGE OPEN AREAS (top-left, size): (102,0) 18x18 (88,0) 13x13 (110,23) 10x10 (111,33) 8x8\nHOT SPOTS (value@tile range): crime: 250@(52-53,84-85) 250@(50-51,82-83) 250@(50-51,28-29); pollution: 255@(116-117,70-71) 255@(116-117,68-69) 255@(116-117,66-67); traffic: 206@(102-103,66-67) 206@(100-101,66-67) 206@(96-97,40-41)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".\"\"...\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"\"\"\"\"\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"\"\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#\"\"\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=HHRRFF\".....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkHHRRFFkkkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRHHRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRHHRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFHHRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFHHRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+~~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~##IIIICC#~IIIIIICC#III#PPIIEEE\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPIIEEE\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC#~~~~~~~~~~PPIIII=IICCIIIIEEE\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~###~CC#CC~~~~~~~~~~~~~IIII#IICCIIIIEEE\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~#~CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: none\nRESULTS OF YOUR LAST ACTIONS: none\nYOUR NOTES FROM LAST TURN: Tax raised to 8% to conserve cash. Powered police at (66,2). Monitoring southern bay (zoom at 45,75) where rubble was spotted for any monster activity.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 25.75, "failed": true, "thoughts": "(no valid response)", "notes": "Tax raised to 8% to conserve cash. Powered police at (66,2). Monitoring southern bay (zoom at 45,75) where rubble was spotted for any monster activity.", "actions": [], "actions_dropped": 0, "results": [], "state": {"population_now": 77240, "funds": 11846, "score": 619, "tax": 8}, "info": {"unpowered_zones": 0, "zones_r": 125, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 278.0}
{"turn": 9, "date": "Jan 1959", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Jan 1959 (turn 9 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $8,903   tax rate 8%   funding: road 100%, fire 100%, police 100%\n  last January's budget: tax income $1,848, requested road $1,991, fire $1,100, police $1,700; cash flow $-2,943/yr\nPOPULATION: 71,400 now (official census 71,980, Capital); residents 1410, commerce 91, industry 179 (engine units)\nZONES: residential 126, commercial 92, industrial 79; unpowered zones: 1\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -100, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 474 / 1000 (change -145 at the last evaluation); approval 51%; top problems (share of citizens): pollution 13%, taxes 13%, traffic 12%, crime 10%\nAVERAGES (0-255, lower is better except land value): crime 52, pollution 66, traffic 50, land value 44\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1878, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 474)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (115,62) (115,66) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nUNPOWERED ZONES (top-left): (85,26)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (110,45) (58,87) (110,38) (69,0) (80,2) (109,30) (66,89) (69,89) (62,89)\nLARGE OPEN AREAS (top-left, size): (102,0) 18x18 (88,0) 13x13 (110,23) 10x10 (111,33) 8x8\nHOT SPOTS (value@tile range): crime: 250@(52-53,84-85) 248@(48-49,38-39) 242@(10-11,32-33); pollution: 255@(116-117,70-71) 255@(116-117,68-69) 255@(116-117,66-67); traffic: 206@(108-109,44-45) 206@(108-109,40-41) 206@(104-105,70-71)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".\"\"...\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"\"\"\"\"\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"\"\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#\"\"\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=HHRRFF\".....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkHHRRFFkkkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCrrRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCrrRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFHHRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFHHRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~##IIIICC#~IIIIIICC#III#PPIIEEE\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPIIEEE\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC#~~~~~~~~~~PPIIII=IICCIIIIEEE\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~####CC#CC~~~~~~~~~~~~~IIII#IICCIIIIEEE\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: Heavy traffic reported. (at 96,45)\nRESULTS OF YOUR LAST ACTIONS: none\nYOUR NOTES FROM LAST TURN: Tax raised to 8% to conserve cash. Powered police at (66,2). Monitoring southern bay (zoom at 45,75) where rubble was spotted for any monster activity.", "raw": "{\"thoughts\":\"With no fires burning, the biggest immediate opportunity is to reduce pollution from the three clustered coal plants in the southeast while retaining one there. I\u2019ll also return taxes to 7% and trim fire funding slightly, while keeping roads and police fully funded.\",\"notes\":\"Check next turn for brownouts after removing the plants at (115,62) and (115,66), and watch whether pollution and the city score improve. Preserve cash for the remaining three years.\",\"actions\":[{\"type\":\"bulldoze\",\"x\":115,\"y\":62,\"w\":4,\"h\":4},{\"type\":\"bulldoze\",\"x\":115,\"y\":66,\"w\":4,\"h\":4},{\"type\":\"tax\",\"rate\":7},{\"type\":\"funding\",\"road\":100,\"fire\":80,\"police\":100}]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 3725, "completion_tokens": 1728, "total_tokens": 5453, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 3723, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.02925065, "upstream_inference_prompt_cost": 0.01024265, "upstream_inference_completions_cost": 0.019008}, "completion_tokens_details": {"reasoning_tokens": 1552, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.02925065, "latency_s": 37.86, "thoughts": "With no fires burning, the biggest immediate opportunity is to reduce pollution from the three clustered coal plants in the southeast while retaining one there. I\u2019ll also return taxes to 7% and trim fire funding slightly, while keeping roads and police fully funded.", "notes": "Check next turn for brownouts after removing the plants at (115,62) and (115,66), and watch whether pollution and the city score improve. Preserve cash for the remaining three years.", "actions": [{"type": "bulldoze", "x": 115, "y": 62, "w": 4, "h": 4}, {"type": "bulldoze", "x": 115, "y": 66, "w": 4, "h": 4}, {"type": "tax", "rate": 7}, {"type": "funding", "road": 100, "fire": 80, "police": 100}], "actions_dropped": 0, "results": ["OK bulldoze (115,62) 4x4: 11 tiles cleared, $11", "OK bulldoze (115,66) 4x4: 11 tiles cleared, $11", "OK tax rate set to 7%", "OK funding set: road 100%, fire 80%, police 100%"], "state": {"population_now": 71400, "funds": 8903, "score": 474, "tax": 8}, "info": {"unpowered_zones": 1, "zones_r": 126, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 316.0}
{"turn": 10, "date": "Apr 1959", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Apr 1959 (turn 10 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $8,881   tax rate 7%   funding: road 100%, fire 80%, police 100%\n  last January's budget: tax income $1,848, requested road $1,991, fire $1,100, police $1,700; cash flow $-2,943/yr\nPOPULATION: 65,320 now (official census 71,980, Capital); residents 1274, commerce 84, industry 165 (engine units)\nZONES: residential 127, commercial 92, industrial 79; unpowered zones: 37\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -100, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 474 / 1000 (change -145 at the last evaluation); approval 51%; top problems (share of citizens): pollution 13%, taxes 13%, traffic 12%, crime 10%\nAVERAGES (0-255, lower is better except land value): crime 49, pollution 64, traffic 50, land value 45\nSERVICES: coal plants 6, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1827, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 474)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x6: (17,0) (22,0) (28,0) (34,0) (38,0) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2)* (69,26)* (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7)* (70,84) (81,11)* (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10)* (52,13)*; seaport x1: (39,43); airport x1: (0,0)\nUNPOWERED ZONES (top-left): (21,6) (21,22) (25,14) (29,10) (29,14) (33,14) (33,26) (37,14) (53,10) (57,10) (61,10) (61,14) (69,6) (73,2) (73,6) (73,14) (73,18) (73,26) (77,6) (77,18) ...\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (110,45) (69,0) (58,87) (80,2) (110,38) (109,30) (66,89) (69,89) (62,89)\nLARGE OPEN AREAS (top-left, size): (102,0) 18x18 (85,0) 13x13 (110,20) 10x10 (111,32) 9x9\nHOT SPOTS (value@tile range): crime: 250@(52-53,84-85) 250@(50-51,28-29) 250@(48-49,38-39); pollution: 255@(100-101,70-71) 255@(100-101,60-61) 255@(2-3,4-5); traffic: 206@(104-105,66-67) 206@(100-101,70-71) 206@(96-97,40-41)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+cc#\"\".\"\"...\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#cc###\"\"\"\"\"\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIii#\"\"\"\"\"#\"kkkkkk...kFFk.cccccc#\"\"\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIii=\"\"\"\"\"#\"kkkkkkk...FF==cccccc#\"\"\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"rr#\"SSSkkkkkrrrrrr=kk=HHRRFF\".....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##rr##SSSkkk==SSrrrr=kkkHHRRFFkkkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCrrrrrrrrRRRRRRSSRRrr#kkkrrHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCrrrrrrrrRRRRRRSSRRrr#kkkrrHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRrrrrPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRrrrrPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkrrRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==rrRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRrrRRRRRRRRCCCCCCCCPPccrrccrrrrrr#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRrrRRRRRRRRCCCCCCCCPPccrrccrrrrrr#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~ccrrrrrr#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~ccrrrrrr#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~ccrrrrrr#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~ccrrrrrr#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~rrrrrrrr#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##rrrrrrrr#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~##IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC#~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~####CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: Brownouts: build another power plant.\nRESULTS OF YOUR LAST ACTIONS: OK bulldoze (115,62) 4x4: 11 tiles cleared, $11 | OK bulldoze (115,66) 4x4: 11 tiles cleared, $11 | OK tax rate set to 7% | OK funding set: road 100%, fire 80%, police 100%\nYOUR NOTES FROM LAST TURN: Check next turn for brownouts after removing the plants at (115,62) and (115,66), and watch whether pollution and the city score improve. Preserve cash for the remaining three years.", "raw": "{\"thoughts\":\"Brownouts are preventing many zones and several services from operating. I\u2019ll add power near the unpowered northeastern district, then reduce fire funding moderately to help cover the new plant without cutting road maintenance.\",\"notes\":\"Check whether the new plant powers the northeastern zones and fire station next turn. Funds are tight; avoid new zoning while demand is -100 across all types. Reassess fires, brownouts, and the score after the next January evaluation.\",\"actions\":[{\"type\":\"build\",\"what\":\"coal_power\",\"x\":87,\"y\":2},{\"type\":\"power_line\",\"x1\":86,\"y1\":3,\"x2\":84,\"y2\":3},{\"type\":\"power_line\",\"x1\":84,\"y1\":3,\"x2\":84,\"y2\":12},{\"type\":\"funding\",\"road\":100,\"fire\":40,\"police\":100},{\"type\":\"zoom\",\"x\":61,\"y\":0}]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 3857, "completion_tokens": 1752, "total_tokens": 5609, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 3855, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.02987765, "upstream_inference_prompt_cost": 0.01060565, "upstream_inference_completions_cost": 0.019272}, "completion_tokens_details": {"reasoning_tokens": 1552, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.02987765, "latency_s": 20.33, "thoughts": "Brownouts are preventing many zones and several services from operating. I\u2019ll add power near the unpowered northeastern district, then reduce fire funding moderately to help cover the new plant without cutting road maintenance.", "notes": "Check whether the new plant powers the northeastern zones and fire station next turn. Funds are tight; avoid new zoning while demand is -100 across all types. Reassess fires, brownouts, and the score after the next January evaluation.", "actions": [{"type": "build", "what": "coal_power", "x": 87, "y": 2}, {"type": "power_line", "x1": 86, "y1": 3, "x2": 84, "y2": 3}, {"type": "power_line", "x1": 84, "y1": 3, "x2": 84, "y2": 12}, {"type": "funding", "road": 100, "fire": 40, "police": 100}, {"type": "zoom", "x": 61, "y": 0}], "actions_dropped": 0, "results": ["OK coal_power at (87,2): ok", "OK power_line (86,3)->(84,3): 3/3 tiles ok, $17", "OK power_line (84,3)->(84,12): 9/10 tiles ok, $53; 1 blocked by power line e.g. (84, 3)", "OK funding set: road 100%, fire 40%, police 100%", "OK zoom view at (61,0) next turn"], "state": {"population_now": 65320, "funds": 8881, "score": 474, "tax": 7}, "info": {"unpowered_zones": 37, "zones_r": 127, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 336.5}
{"turn": 11, "date": "Jul 1959", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Jul 1959 (turn 11 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $5,805   tax rate 7%   funding: road 100%, fire 40%, police 100%\n  last January's budget: tax income $1,848, requested road $1,991, fire $1,100, police $1,700; cash flow $-2,943/yr\nPOPULATION: 58,680 now (official census 71,980, Capital); residents 1118, commerce 74, industry 153 (engine units)\nZONES: residential 127, commercial 92, industrial 79; unpowered zones: 9\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -100, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 474 / 1000 (change -145 at the last evaluation); approval 51%; top problems (share of citizens): pollution 13%, taxes 13%, traffic 12%, crime 10%\nAVERAGES (0-255, lower is better except land value): crime 49, pollution 62, traffic 50, land value 46\nSERVICES: coal plants 7, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1850, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 474)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x7: (17,0) (22,0) (28,0) (34,0) (38,0) (87,2) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2)* (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nUNPOWERED ZONES (top-left): (69,6) (73,2) (73,6) (73,14) (77,6) (77,10) (89,26) (93,26) (93,30)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (110,45) (69,0) (80,2) (58,87) (110,38) (109,30) (66,89) (69,89) (62,89)\nLARGE OPEN AREAS (top-left, size): (102,0) 18x18 (91,0) 11x11 (110,18) 10x10 (111,32) 9x9\nHOT SPOTS (value@tile range): crime: 250@(52-53,84-85) 250@(50-51,28-29) 250@(48-49,38-39); pollution: 255@(2-3,4-5) 255@(2-3,2-3) 252@(88-89,64-65); traffic: 206@(108-109,66-67) 206@(104-105,66-67) 206@(100-101,66-67)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+cc#\"\".+EEE.\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#cc###\"+EEE\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.cccccc#\"+\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==cccccc#\"+\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=HHrrFF+.....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkHHrrFF+kkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkrrHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkrrHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRrrrr#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRrrrr#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRrr#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRrr#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+~~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~####CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nZOOM (full resolution, 1 char = 1 tile, top-left (61,0)):\n                7         8         9         0\n       1234567890123456789012345678901234567890\ny=  0  .................\"\"\"\"\"..........\"\"\"\"\"...\ny=  1  ...........#####.\"\"\"\"\"..........\"\"\"\"\"...\ny=  2  .....PPP...#CCC#.\"\"\"......EEEE...\"\"\"...\"\ny=  3  \"\"..kPPP+++#CCC#.......+++EEEE....\"\"\"..\"\ny=  4  \"\"\"..PPP...#CCC#.....\"\"+\"\"EEEE\"\"..\"\"\"\"\"\"\ny=  5  \"\"\"....#############k\"\"+\"\"EEEE\"\"....\"\"\"\"\ny=  6  \"\"\"\"k..#CCC#CCC#CCC#.\"\"+\"\"\"\"\"\"\"....\"\"...\ny=  7  FFF\"...#CCC#CCC#CCC#.\"\"+\"\"\"\"\"\".....\"\"...\ny=  8  FFF....#CCC#CCC#CCC#k\"\"+\"\"\"\"\"\"\".........\ny=  9  FFF========#########\"\"\"+\"\"\"\"\"\"\"......\"\".\ny= 10  RRR=kkkkkk==HHH#RRR#\"\"\"+...........\"\"\"\".\ny= 11  RRR=kkkkkkk=HHH#RRR#FFF+...........\"\"\"\"\"\ny= 12  RRR=kkkkkkk=HHH#RRR#FFF+.............\"\"\"\ny= 13  ##==kkkkkkk=########FFFkkkkkkkkkkkkk.\"\".\ny= 14  RRR#kkkkkkk=RRR#HHH#RRRkkkkkkkkkkkkk....\ny= 15  RRR#kkkkkkk=RRR#HHH#RRRkkkkkkkkkkkkk....\ny= 16  RRR#kkkkkkk=RRR#HHH#RRRkkkkkkkkkkkkk....\ny= 17  ####kkkkkkk=###################=========\ny= 18  CCC#CCC=RRR=RRR#RRR#PPP#RRR#RRR=RRR#kHHH\ny= 19  CCC#CCC=RRR=RRR#RRR#PPP#RRR#RRR=RRR#kHHH\ny= 20  CCC#CCC=RRR=RRR#RRR#PPP#RRR#RRR=RRR#kHHH\ny= 21  #######========#===#===#===#############\ny= 22  CCC#CCC=RRR#RRR#RRR#RRR#FFF#RRR=RRR#kRRR\ny= 23  CCC#CCC=RRR#RRR#RRR#RRR#FFF#RRR=RRR#kRRR\ny= 24  CCC#CCC=RRR#RRR#RRR#RRR#FFF#RRR=RRR#kRRR\n\nEVENTS SINCE LAST TURN: Brownouts: build another power plant. | Pollution very high.\nRESULTS OF YOUR LAST ACTIONS: OK coal_power at (87,2): ok | OK power_line (86,3)->(84,3): 3/3 tiles ok, $17 | OK power_line (84,3)->(84,12): 9/10 tiles ok, $53; 1 blocked by power line e.g. (84, 3) | OK funding set: road 100%, fire 40%, police 100% | OK zoom view at (61,0) next turn\nYOUR NOTES FROM LAST TURN: Check whether the new plant powers the northeastern zones and fire station next turn. Funds are tight; avoid new zoning while demand is -100 across all types. Reassess fires, brownouts, and the score after the next January evaluation.", "raw": "{\"thoughts\":\"The fires are out, but the score is below the target and the city is losing nearly $3,000 a year. I\u2019ll modestly reduce spending while keeping services active, connect the northeastern power line to nearby blocks, and inspect the central crime hot spots before building anything else.\",\"notes\":\"Check whether the northeastern connections reduce unpowered zones and whether brownouts persist. Use the next zoom to find a clear site near the crime hot spots; reassess the score at January\u2019s evaluation. Avoid new zoning while all demand is -100.\",\"actions\":[{\"type\":\"funding\",\"road\":90,\"fire\":40,\"police\":90},{\"type\":\"power_line\",\"x1\":80,\"y1\":8,\"x2\":84,\"y2\":8},{\"type\":\"power_line\",\"x1\":80,\"y1\":10,\"x2\":84,\"y2\":10},{\"type\":\"zoom\",\"x\":38,\"y\":23}]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 4509, "completion_tokens": 2533, "total_tokens": 7042, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 4507, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.04026165, "upstream_inference_prompt_cost": 0.01239865, "upstream_inference_completions_cost": 0.027863}, "completion_tokens_details": {"reasoning_tokens": 2331, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.04026165, "latency_s": 31.88, "thoughts": "The fires are out, but the score is below the target and the city is losing nearly $3,000 a year. I\u2019ll modestly reduce spending while keeping services active, connect the northeastern power line to nearby blocks, and inspect the central crime hot spots before building anything else.", "notes": "Check whether the northeastern connections reduce unpowered zones and whether brownouts persist. Use the next zoom to find a clear site near the crime hot spots; reassess the score at January\u2019s evaluation. Avoid new zoning while all demand is -100.", "actions": [{"type": "funding", "road": 90, "fire": 40, "police": 90}, {"type": "power_line", "x1": 80, "y1": 8, "x2": 84, "y2": 8}, {"type": "power_line", "x1": 80, "y1": 10, "x2": 84, "y2": 10}, {"type": "zoom", "x": 38, "y": 23}], "actions_dropped": 0, "results": ["OK funding set: road 90%, fire 40%, police 90%", "OK power_line (80,8)->(84,8): 4/5 tiles ok, $23; 1 blocked by power line e.g. (84, 8)", "OK power_line (80,10)->(84,10): 4/5 tiles ok, $23; 1 blocked by power line e.g. (84, 10)", "OK zoom view at (38,23) next turn"], "state": {"population_now": 58680, "funds": 5805, "score": 474, "tax": 7}, "info": {"unpowered_zones": 9, "zones_r": 127, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 368.6}
{"turn": 12, "date": "Oct 1959", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Oct 1959 (turn 12 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $5,759   tax rate 7%   funding: road 90%, fire 40%, police 90%\n  last January's budget: tax income $1,848, requested road $1,991, fire $1,100, police $1,700; cash flow $-2,943/yr\nPOPULATION: 52,420 now (official census 71,980, Capital); residents 973, commerce 64, industry 142 (engine units)\nZONES: residential 128, commercial 92, industrial 79; unpowered zones: 9\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -100, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 474 / 1000 (change -145 at the last evaluation); approval 51%; top problems (share of citizens): pollution 13%, taxes 13%, traffic 12%, crime 10%\nAVERAGES (0-255, lower is better except land value): crime 41, pollution 62, traffic 50, land value 46\nSERVICES: coal plants 7, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1871, rail tiles 485; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 474)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x7: (17,0) (22,0) (28,0) (34,0) (38,0) (87,2) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11)* (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nUNPOWERED ZONES (top-left): (73,14) (85,30) (85,34) (89,26) (89,30) (89,34) (93,26) (93,30) (93,34)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (69,0) (110,45) (80,2) (110,38) (58,87) (109,30) (66,89) (69,89) (62,89)\nLARGE OPEN AREAS (top-left, size): (102,1) 18x18 (91,2) 11x11 (110,19) 10x10 (111,29) 9x9\nHOT SPOTS (value@tile range): crime: 250@(52-53,84-85) 247@(48-49,38-39) 234@(86-87,60-61); pollution: 255@(2-3,4-5) 255@(2-3,2-3) 252@(88-89,64-65); traffic: 206@(104-105,70-71) 206@(96-97,20-21) 206@(94-95,20-21)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..\"\"\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".+EEE.\"\".\"\".\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"+EEE\"\"\"\"\"\".\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"+\"\"\"..\"........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#++\"\"\"...\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=RRRRFF+.....\"\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkRRRRFF+kkkkkk\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkrrHHRRkkkkkkk..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkrrHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRrrrr#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRrrrr#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCrrrrrr#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCrrrrrr#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCrrrrrr#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCrrrrrr#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+~~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~####CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nZOOM (full resolution, 1 char = 1 tile, top-left (38,23)):\n         4         5         6         7       \n       8901234567890123456789012345678901234567\ny= 23  RR#RRR#RRR=kkkk\"\"kkkk=#CCC#CCC=RRR#RRR#R\ny= 24  RR#RRR#RRR=kkkkkkkkkk=#CCC#CCC=RRR#RRR#R\ny= 25  ==#===#===============#===#====#########\ny= 26  RR#RRR#RRR=RRR=CCC#CCC#CCC#CCC#PPP#CCC#R\ny= 27  RR#RRR#RRR=RRR=CCC#CCC#CCC#CCC#PPP#CCC#R\ny= 28  RR#RRR#RRR=RRR=CCC#CCC#CCC#CCC#PPP#CCC#R\ny= 29  ##########=#############################\ny= 30  CC#CCC#CCC#RRR=CCC#CCC#~~~~~~~~~~~~~~~~~\ny= 31  CC#CCC#CCC#RRR=CCC#CCC#~\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\ny= 32  CC#CCC#CCC#RRR=CCC#CCC#~\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\"\ny= 33  #######################~\"\"kkkkkkkkkkkkk\"\ny= 34  CC#CCC#FFF#CCC=CCC#CCC#~\"\"kkkkkkkkkkkkk\"\ny= 35  CC#CCC#FFF#CCC=CCC#CCC#~\"\"kkkkkkkkkkkkk\"\ny= 36  CC#CCC#FFF#CCC=CCC#CCC#~\"\"kkkkRRRkkkkkk\"\ny= 37  ======#===#====########~\"\"kkkkRRRkkkkkk\"\ny= 38  II#CCC#III#RRR=RRR#~~~~~\"\"kkkkRRRkk\"\"\"\"\"\ny= 39  II#CCC#III#RRR=RRR#~\"\"\"\"\"\"kkkk###kk\"\"\"\"\"\ny= 40  II#CCC#III#RRR=RRR#~\"\"\"\"\"\"kkkk#+#kk\"\"~~~\ny= 41  ###################~\"\"kkkkkkkk#+#kk\"\"~##\ny= 42  ..#.+..III#III=IIIk~\"\"\"\"\"\"\"\"\"\"#+#\"\"\"\"~#R\ny= 43  .OOOO..III#III=IIIk~\"\"\"\"\"\"\"\"\"\"#+#\"\"\"\"~#R\ny= 44  .OOOO..III#III=IIIk~~~~~~~~~~~#+#~~~~~#R\ny= 45  .OOOO.....####=====################kkk##\ny= 46  ~OOOO..~~.#III#III=CCC#CCC#CCC#CCC#PPP#R\ny= 47  ~~~~~~~~~.#III#III=CCC#CCC#CCC#CCC#PPP#R\n\nEVENTS SINCE LAST TURN: Brownouts: build another power plant.\nRESULTS OF YOUR LAST ACTIONS: OK funding set: road 90%, fire 40%, police 90% | OK power_line (80,8)->(84,8): 4/5 tiles ok, $23; 1 blocked by power line e.g. (84, 8) | OK power_line (80,10)->(84,10): 4/5 tiles ok, $23; 1 blocked by power line e.g. (84, 10) | OK zoom view at (38,23) next turn\nYOUR NOTES FROM LAST TURN: Check whether the northeastern connections reduce unpowered zones and whether brownouts persist. Use the next zoom to find a clear site near the crime hot spots; reassess the score at January\u2019s evaluation. Avoid new zoning while all demand is -100.", "raw": "{\"thoughts\":\"The score is below the goal, and brownouts are leaving northeastern zones and a fire station unpowered. I\u2019ll add a plant away from the residential blocks, run a connection toward the unpowered area, and fully fund fire protection before January; a modest tax increase will help cover the cost.\",\"notes\":\"Check January\u2019s score, cash flow, and whether the nine northeastern zones and fire station (81,11) gain power. If zones remain unpowered, zoom in and connect the separated blocks individually; avoid new zoning while demand is -100.\",\"actions\":[{\"type\":\"tax\",\"rate\":9},{\"type\":\"funding\",\"road\":90,\"fire\":100,\"police\":90},{\"type\":\"build\",\"what\":\"coal_power\",\"x\":102,\"y\":1},{\"type\":\"power_line\",\"x1\":102,\"y1\":4,\"x2\":96,\"y2\":26},{\"type\":\"power_line\",\"x1\":96,\"y1\":26,\"x2\":96,\"y2\":36},{\"type\":\"zoom\",\"x\":72,\"y\":12}]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 4499, "completion_tokens": 2510, "total_tokens": 7009, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 4497, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.03998115, "upstream_inference_prompt_cost": 0.01237115, "upstream_inference_completions_cost": 0.02761}, "completion_tokens_details": {"reasoning_tokens": 2281, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.03998115, "latency_s": 31.02, "thoughts": "The score is below the goal, and brownouts are leaving northeastern zones and a fire station unpowered. I\u2019ll add a plant away from the residential blocks, run a connection toward the unpowered area, and fully fund fire protection before January; a modest tax increase will help cover the cost.", "notes": "Check January\u2019s score, cash flow, and whether the nine northeastern zones and fire station (81,11) gain power. If zones remain unpowered, zoom in and connect the separated blocks individually; avoid new zoning while demand is -100.", "actions": [{"type": "tax", "rate": 9}, {"type": "funding", "road": 90, "fire": 100, "police": 90}, {"type": "build", "what": "coal_power", "x": 102, "y": 1}, {"type": "power_line", "x1": 102, "y1": 4, "x2": 96, "y2": 26}, {"type": "power_line", "x1": 96, "y1": 26, "x2": 96, "y2": 36}, {"type": "zoom", "x": 72, "y": 12}], "actions_dropped": 0, "results": ["OK tax rate set to 9%", "OK funding set: road 90%, fire 100%, police 90%", "OK coal_power at (102,1): ok", "OK power_line (102,4)->(96,26): 25/29 tiles ok, $139; 1 blocked by coal power plant e.g. (102, 4); 3 blocked by road e.g. (96, 19)", "OK power_line (96,26)->(96,36): 8/11 tiles ok, $40; 3 blocked by road e.g. (96, 26)", "OK zoom view at (72,12) next turn"], "state": {"population_now": 52420, "funds": 5759, "score": 474, "tax": 7}, "info": {"unpowered_zones": 9, "zones_r": 128, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 399.8}
{"turn": 13, "date": "Jan 1960", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Jan 1960 (turn 13 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $0   tax rate 9%   funding: road 90%, fire 100%, police 73%\n  last January's budget: tax income $1,562, requested road $1,987, fire $1,100, police $1,700; cash flow $-3,225/yr\nPOPULATION: 47,800 now (official census 48,240, City); residents 886, commerce 55, industry 133 (engine units)\nZONES: residential 128, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -100, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 389 / 1000 (change -85 at the last evaluation); approval 33%; top problems (share of citizens): taxes 18%, crime 12%, pollution 9%, housing costs 7%\nAVERAGES (0-255, lower is better except land value): crime 35, pollution 61, traffic 26, land value 49\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1842, rail tiles 484; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 389)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (87,2) (102,1) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (69,0) (110,45) (80,2) (110,38) (58,87) (109,30) (66,89) (69,89) (105,19)\nLARGE OPEN AREAS (top-left, size): (105,7) 15x15 (110,22) 10x10 (111,32) 9x9 (97,9) 8x8\nHOT SPOTS (value@tile range): crime: 250@(52-53,84-85) 242@(48-49,38-39) 234@(86-87,60-61); pollution: 255@(100-101,60-61) 255@(2-3,2-3) 252@(102-103,60-61); traffic: 206@(104-105,70-71) 206@(100-101,70-71) 206@(100-101,52-53)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..EE\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".+EEE.\"\".\"EE\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"+EEE\"\"+++EE\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"+\"\"\"..+........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#++\"\"\"..+\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=RRRRFF+.....+\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkRRRRFF+kkkkk+\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRRkkkkkk+..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~###~CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~#~CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nZOOM (full resolution, 1 char = 1 tile, top-left (72,12)):\n               8         9         0         1 \n       2345678901234567890123456789012345678901\ny= 12  =RRR#RRR#FFF+...........+.\"\"\"..\"\"\"\"\"\"\"\"\"\ny= 13  =########FFFkkkkkkkkkkkk+.\"\"...\"\"\"\".\"\"..\ny= 14  =RRR#HHH#RRRkkkkkkkkkkkk+......\"\"\"\".\"\"..\ny= 15  =RRR#HHH#RRRkkkkkkkkkkkk+..............\"\ny= 16  =RRR#HHH#RRRkkkkkkkkkkkk+..........\"\".\"\"\ny= 17  =###################==========..\"\"\"\"\".\"\"\ny= 18  =RRR#RRR#PPP#RRR#RRR=RRR#kHHH=..\"\"\"\"\".\"\"\ny= 19  =RRR#RRR#PPP#RRR#RRR=RRR#kHHH=FFF\"......\ny= 20  =RRR#RRR#PPP#RRR#RRR=RRR#kHHH=FFF\"......\ny= 21  ====#===#===#===#############=FFF......\"\ny= 22  #RRR#RRR#RRR#FFF#RRR=RRR#kRRR=RRR#PPP..\"\ny= 23  #RRR#RRR#RRR#FFF#RRR=RRR#kRRR=RRR#PPP..\"\ny= 24  #RRR#RRR#RRR#FFF#RRR=RRR#kRRR=RRR#PPP...\ny= 25  ######################################..\ny= 26  #CCC#RRR#CCC#RRR#RRR=RRR#kRRR#RRR#CCC#..\ny= 27  #CCC#RRR#CCC#RRR#RRR=RRR#kRRR#RRR#CCC#..\ny= 28  #CCC#RRR#CCC#RRR#RRR=RRR#kRRR#RRR#CCC#..\ny= 29  ######################################..\ny= 30  ~~~~~~~~#CCC#RRR#RRR=RRR#kRRR\"\"RRRRRR.\"\"\ny= 31  \"\"\"\"\"\"\"~#CCC#RRR#RRR=RRR#kRRR\"\"RRRRRR\"\"\"\ny= 32  \"\"\"\"\"\"\"~#CCC#RRR#RRR=RRR#kRRR..RRRRRR\"\"\"\ny= 33  kkkkk\"\"~######################......\"\"\"\"\ny= 34  kkkkk\"\"~#CCC=RRR#RRR=RRR#kRRR#RRR..\"\"\"\"\"\ny= 35  kkkkk\"\"~#CCC=RRR#RRR=RRR#kRRR#RRRFFFFFF\"\ny= 36  kkkkk\"\"~#CCC=RRR#RRR=RRR#kRRR#RRRFFFFFF\"\n\nEVENTS SINCE LAST TURN: Population has reached 10,000.\nRESULTS OF YOUR LAST ACTIONS: OK tax rate set to 9% | OK funding set: road 90%, fire 100%, police 90% | OK coal_power at (102,1): ok | OK power_line (102,4)->(96,26): 25/29 tiles ok, $139; 1 blocked by coal power plant e.g. (102, 4); 3 blocked by road e.g. (96, 19) | OK power_line (96,26)->(96,36): 8/11 tiles ok, $40; 3 blocked by road e.g. (96, 26) | OK zoom view at (72,12) next turn\nYOUR NOTES FROM LAST TURN: Check January\u2019s score, cash flow, and whether the nine northeastern zones and fire station (81,11) gain power. If zones remain unpowered, zoom in and connect the separated blocks individually; avoid new zoning while demand is -100.", "raw": "{\"thoughts\":\"Power is restored and no fires remain, but the operating deficit and tax burden are undermining recovery. With no construction funds, I will lower taxes and bring departmental spending within expected revenue, retaining limited road maintenance and policing.\",\"notes\":\"Tax 4%; funding road 20%, fire 0%, police 15%. Estimated annual costs $652 versus roughly $694 revenue at current population. Emergency austerity: monitor crime, road decay, fires, demand and population; restore services when affordable. All zones currently powered; deadline Jan 1962, score 389.\",\"actions\":[{\"type\":\"tax\",\"rate\":4},{\"type\":\"funding\",\"road\":20,\"fire\":0,\"police\":15}]}", "routed_model": "openai/gpt-6-astra", "usage": {"prompt_tokens": 4540, "completion_tokens": 516, "total_tokens": 5056, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 4538, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0907995, "upstream_inference_prompt_cost": 0.0624195, "upstream_inference_completions_cost": 0.02838}, "completion_tokens_details": {"reasoning_tokens": 363, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.0907995, "latency_s": 27.27, "thoughts": "Power is restored and no fires remain, but the operating deficit and tax burden are undermining recovery. With no construction funds, I will lower taxes and bring departmental spending within expected revenue, retaining limited road maintenance and policing.", "notes": "Tax 4%; funding road 20%, fire 0%, police 15%. Estimated annual costs $652 versus roughly $694 revenue at current population. Emergency austerity: monitor crime, road decay, fires, demand and population; restore services when affordable. All zones currently powered; deadline Jan 1962, score 389.", "actions": [{"type": "tax", "rate": 4}, {"type": "funding", "road": 20, "fire": 0, "police": 15}], "actions_dropped": 0, "results": ["OK tax rate set to 4%", "OK funding set: road 20%, fire 0%, police 15%"], "state": {"population_now": 47800, "funds": 0, "score": 389, "tax": 9}, "info": {"unpowered_zones": 0, "zones_r": 128, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 427.2}
{"turn": 14, "date": "Apr 1960", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Apr 1960 (turn 14 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $0   tax rate 4%   funding: road 20%, fire 0%, police 15%\n  last January's budget: tax income $1,562, requested road $1,987, fire $1,100, police $1,700; cash flow $-3,225/yr\nPOPULATION: 44,120 now (official census 48,240, City); residents 806, commerce 50, industry 125 (engine units)\nZONES: residential 128, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -96, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 389 / 1000 (change -85 at the last evaluation); approval 33%; top problems (share of citizens): taxes 18%, crime 12%, pollution 9%, housing costs 7%\nAVERAGES (0-255, lower is better except land value): crime 35, pollution 59, traffic 26, land value 52\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1850, rail tiles 484; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 389)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (87,2) (102,1) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (69,0) (110,45) (80,2) (110,38) (58,87) (109,30) (66,89) (69,89) (105,19)\nLARGE OPEN AREAS (top-left, size): (105,7) 15x15 (110,22) 10x10 (111,32) 9x9 (97,9) 8x8\nHOT SPOTS (value@tile range): crime: 250@(52-53,84-85) 242@(48-49,38-39) 234@(86-87,60-61); pollution: 255@(100-101,60-61) 255@(2-3,2-3) 252@(102-103,60-61); traffic: 206@(104-105,70-71) 206@(96-97,40-41) 206@(84-85,60-61)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..EE\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".+EEE.\"\".\"EE\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"+EEE\"\"+++EE\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"+\"\"\"..+........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#++\"\"\"..+\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=RRRRFF+.....+\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkRRRRFF+kkkkk+\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRRkkkkkk+..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~###~CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~#~CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: none\nRESULTS OF YOUR LAST ACTIONS: OK tax rate set to 4% | OK funding set: road 20%, fire 0%, police 15%\nYOUR NOTES FROM LAST TURN: Tax 4%; funding road 20%, fire 0%, police 15%. Estimated annual costs $652 versus roughly $694 revenue at current population. Emergency austerity: monitor crime, road decay, fires, demand and population; restore services when affordable. All zones currently powered; deadline Jan 1962, score 389.", "raw": "{\"thoughts\": \"Treasury is $0, so construction/bulldozing are impossible this turn; only tax and funding levers are free. Income is ~$1,562/yr at 4% tax, so I must fit road+police+fire inside that to avoid a deficit while crime (12% complaint) and road decay are the main controllable score risks. I'll keep tax at 4% and split funding toward police and roads with a token fire amount, aiming to stabilize the decline before the Jan 1961 and Jan 1962 evaluations.\", \"notes\": \"Austerity budget: tax 4%, funding road35/police45/fire5 (~$1,515 vs $1,562 income, tiny surplus). No money to build or clear rubble yet. Demand -100 everywhere, population falling (48k->44k), score 389 needs >500 by Jan 1962 (~2 evaluations left). Next turns: if a surplus accumulates, prioritize clearing rubble and consider whether some of the 8 coal plants can be retired to cut pollution (59 avg) without unpowering zones.\", \"actions\": [{\"type\": \"funding\", \"road\": 35, \"fire\": 5, \"police\": 45}]}", "routed_model": "moonshotai/kimi-k3", "usage": {"prompt_tokens": 3896, "completion_tokens": 4828, "total_tokens": 8724, "cost": 0.0813432, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 1024, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0813432, "upstream_inference_prompt_cost": 0.0089232, "upstream_inference_completions_cost": 0.07242}, "completion_tokens_details": {"reasoning_tokens": 4230, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.0813432, "latency_s": 76.61, "thoughts": "Treasury is $0, so construction/bulldozing are impossible this turn; only tax and funding levers are free. Income is ~$1,562/yr at 4% tax, so I must fit road+police+fire inside that to avoid a deficit while crime (12% complaint) and road decay are the main controllable score risks. I'll keep tax at 4% and split funding toward police and roads with a token fire amount, aiming to stabilize the decline before the Jan 1961 and Jan 1962 evaluations.", "notes": "Austerity budget: tax 4%, funding road35/police45/fire5 (~$1,515 vs $1,562 income, tiny surplus). No money to build or clear rubble yet. Demand -100 everywhere, population falling (48k->44k), score 389 needs >500 by Jan 1962 (~2 evaluations left). Next turns: if a surplus accumulates, prioritize clearing rubble and consider whether some of the 8 coal plants can be retired to cut pollution (59 avg) without unpowering zones.", "actions": [{"type": "funding", "road": 35, "fire": 5, "police": 45}], "actions_dropped": 0, "results": ["OK funding set: road 35%, fire 5%, police 45%"], "state": {"population_now": 44120, "funds": 0, "score": 389, "tax": 4}, "info": {"unpowered_zones": 0, "zones_r": 128, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 504.0}
{"turn": 15, "date": "Jul 1960", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Jul 1960 (turn 15 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $0   tax rate 4%   funding: road 35%, fire 5%, police 45%\n  last January's budget: tax income $1,562, requested road $1,987, fire $1,100, police $1,700; cash flow $-3,225/yr\nPOPULATION: 39,920 now (official census 48,240, City); residents 724, commerce 48, industry 111 (engine units)\nZONES: residential 128, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -100, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 389 / 1000 (change -85 at the last evaluation); approval 33%; top problems (share of citizens): taxes 18%, crime 12%, pollution 9%, housing costs 7%\nAVERAGES (0-255, lower is better except land value): crime 30, pollution 59, traffic 26, land value 52\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1747, rail tiles 484; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 389)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (87,2) (102,1) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (69,0) (110,45) (80,2) (110,38) (58,87) (109,30) (66,89) (69,89) (105,19)\nLARGE OPEN AREAS (top-left, size): (105,7) 15x15 (110,22) 10x10 (111,32) 9x9 (97,9) 8x8\nHOT SPOTS (value@tile range): crime: 243@(52-53,84-85) 234@(84-85,62-63) 234@(82-83,60-61); pollution: 255@(100-101,60-61) 255@(2-3,2-3) 252@(102-103,60-61); traffic: 206@(108-109,66-67) 206@(100-101,40-41) 206@(44-45,16-17)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..EE\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".+EEE.\"\".\"EE\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"+EEE\"\"+++EE\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"+\"\"\"..+........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#++\"\"\"..+\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=RRRRFF+.....+\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkRRRRFF+kkkkk+\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRRkkkkkk+..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRHHRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~##IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC#~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~####CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: none\nRESULTS OF YOUR LAST ACTIONS: OK funding set: road 35%, fire 5%, police 45%\nYOUR NOTES FROM LAST TURN: Austerity budget: tax 4%, funding road35/police45/fire5 (~$1,515 vs $1,562 income, tiny surplus). No money to build or clear rubble yet. Demand -100 everywhere, population falling (48k->44k), score 389 needs >500 by Jan 1962 (~2 evaluations left). Next turns: if a surplus accumulates, prioritize clearing rubble and consider whether some of the 8 coal plants can be retired to cut pollution (59 avg) without unpowering zones.", "raw": "{\"thoughts\":\"With no cash available, I\u2019ll stabilize the next budget rather than add buildings. A 7% tax rate should support stronger policing while leaving a small surplus to clear rubble and retire redundant coal plants after January.\",\"notes\":\"At the next January budget, check actual income, score, crime, and cash. If funds permit, remove one northern coal plant at a time and verify that no zones lose power before removing another.\",\"actions\":[{\"type\":\"tax\",\"rate\":7},{\"type\":\"funding\",\"road\":35,\"fire\":5,\"police\":80}]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 3790, "completion_tokens": 1654, "total_tokens": 5444, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 3788, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0286154, "upstream_inference_prompt_cost": 0.0104214, "upstream_inference_completions_cost": 0.018194}, "completion_tokens_details": {"reasoning_tokens": 1530, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.0286154, "latency_s": 19.42, "thoughts": "With no cash available, I\u2019ll stabilize the next budget rather than add buildings. A 7% tax rate should support stronger policing while leaving a small surplus to clear rubble and retire redundant coal plants after January.", "notes": "At the next January budget, check actual income, score, crime, and cash. If funds permit, remove one northern coal plant at a time and verify that no zones lose power before removing another.", "actions": [{"type": "tax", "rate": 7}, {"type": "funding", "road": 35, "fire": 5, "police": 80}], "actions_dropped": 0, "results": ["OK tax rate set to 7%", "OK funding set: road 35%, fire 5%, police 80%"], "state": {"population_now": 39920, "funds": 0, "score": 389, "tax": 4}, "info": {"unpowered_zones": 0, "zones_r": 128, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 523.6}
{"turn": 16, "date": "Oct 1960", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Oct 1960 (turn 16 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $0   tax rate 7%   funding: road 35%, fire 5%, police 80%\n  last January's budget: tax income $1,562, requested road $1,987, fire $1,100, police $1,700; cash flow $-3,225/yr\nPOPULATION: 36,740 now (official census 48,240, City); residents 661, commerce 44, industry 103 (engine units)\nZONES: residential 129, commercial 92, industrial 79; unpowered zones: 1\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -100, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 389 / 1000 (change -85 at the last evaluation); approval 33%; top problems (share of citizens): taxes 18%, crime 12%, pollution 9%, housing costs 7%\nAVERAGES (0-255, lower is better except land value): crime 27, pollution 56, traffic 26, land value 53\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1780, rail tiles 484; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 389)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (87,2) (102,1) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nUNPOWERED ZONES (top-left): (93,30)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (69,0) (80,2) (110,45) (110,38) (58,87) (109,30) (66,89) (69,89) (105,19)\nLARGE OPEN AREAS (top-left, size): (105,7) 15x15 (110,22) 10x10 (111,32) 9x9 (97,9) 8x8\nHOT SPOTS (value@tile range): crime: 243@(52-53,84-85) 234@(84-85,62-63) 234@(82-83,60-61); pollution: 255@(2-3,2-3) 240@(100-101,62-63) 238@(18-19,2-3); traffic: 198@(88-89,22-23) 188@(104-105,70-71) 180@(104-105,66-67)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..EE\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".+EEE.\"\".\"EE\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"+EEE\"\"+++EE\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"+\"\"\"..+........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#++\"\"\"..+\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=RRRRFF+.....+\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkRRRRFF+kkkkk+\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRRRRRkkkkkk+..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRRRRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRrr#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRrr#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+~~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~####CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCHHCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCHHCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: none\nRESULTS OF YOUR LAST ACTIONS: OK tax rate set to 7% | OK funding set: road 35%, fire 5%, police 80%\nYOUR NOTES FROM LAST TURN: At the next January budget, check actual income, score, crime, and cash. If funds permit, remove one northern coal plant at a time and verify that no zones lose power before removing another.", "raw": "{\"thoughts\":\"With no cash, I cannot clear rubble or remove polluting plants yet. I\u2019ll protect police coverage, eliminate the budget deficit, and use the next January revenue to fund targeted repairs.\",\"notes\":\"Check the January 1961 score, crime, road condition, and available cash. If cash permits, clear damage and test removing one northern coal plant at a time, checking for newly unpowered zones.\",\"actions\":[{\"type\":\"funding\",\"road\":0,\"fire\":0,\"police\":80}]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 3741, "completion_tokens": 628, "total_tokens": 4369, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 3739, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01719465, "upstream_inference_prompt_cost": 0.01028665, "upstream_inference_completions_cost": 0.006908}, "completion_tokens_details": {"reasoning_tokens": 516, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.01719465, "latency_s": 9.17, "thoughts": "With no cash, I cannot clear rubble or remove polluting plants yet. I\u2019ll protect police coverage, eliminate the budget deficit, and use the next January revenue to fund targeted repairs.", "notes": "Check the January 1961 score, crime, road condition, and available cash. If cash permits, clear damage and test removing one northern coal plant at a time, checking for newly unpowered zones.", "actions": [{"type": "funding", "road": 0, "fire": 0, "police": 80}], "actions_dropped": 0, "results": ["OK funding set: road 0%, fire 0%, police 80%"], "state": {"population_now": 36740, "funds": 0, "score": 389, "tax": 7}, "info": {"unpowered_zones": 1, "zones_r": 129, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 532.9}
{"turn": 17, "date": "Jan 1961", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Jan 1961 (turn 17 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $0   tax rate 7%   funding: road 0%, fire 0%, police 58%\n  last January's budget: tax income $980, requested road $1,929, fire $1,100, police $1,700; cash flow $-3,749/yr\nPOPULATION: 33,400 now (official census 34,200, City); residents 566, commerce 42, industry 96 (engine units)\nZONES: residential 130, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -100, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 375 / 1000 (change -14 at the last evaluation); approval 38%; top problems (share of citizens): taxes 16%, pollution 8%, housing costs 8%, crime 2%\nAVERAGES (0-255, lower is better except land value): crime 27, pollution 55, traffic 12, land value 56\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1799, rail tiles 484; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 375)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (87,2) (102,1) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (110,45) (69,0) (80,2) (110,38) (58,87) (109,30) (66,89) (69,89) (105,19)\nLARGE OPEN AREAS (top-left, size): (105,7) 15x15 (110,22) 10x10 (111,32) 9x9 (97,9) 8x8\nHOT SPOTS (value@tile range): crime: 243@(52-53,84-85) 234@(84-85,62-63) 234@(82-83,60-61); pollution: 255@(2-3,2-3) 240@(100-101,62-63) 238@(18-19,2-3); traffic: 206@(44-45,16-17) 188@(48-49,44-45) 176@(104-105,70-71)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..EE\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".+EEE.\"\".\"EE\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"+EEE\"\"+++EE\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"+\"\"\"..+........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#++\"\"\"..+\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=RRRRFF+.....+\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkRRRRFF+kkkkk+\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRRRRRkkkkkk+..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRRRRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~###~CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~#~CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCRRCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCRRCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: Heavy traffic reported. (at 105,71)\nRESULTS OF YOUR LAST ACTIONS: OK funding set: road 0%, fire 0%, police 80%\nYOUR NOTES FROM LAST TURN: Check the January 1961 score, crime, road condition, and available cash. If cash permits, clear damage and test removing one northern coal plant at a time, checking for newly unpowered zones.", "raw": "{\"thoughts\":\"With no cash until the deadline, rebuilding and rubble clearance are unavailable. Taxes are the leading complaint, so I\u2019ll eliminate them while preserving the current police coverage through the final year.\",\"notes\":\"Check whether the tax cut improves approval and score. Keep power connected; do not remove coal plants without cash to repair a disconnection.\",\"actions\":[{\"type\":\"tax\",\"rate\":0}]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 3726, "completion_tokens": 925, "total_tokens": 4651, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 3724, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0204204, "upstream_inference_prompt_cost": 0.0102454, "upstream_inference_completions_cost": 0.010175}, "completion_tokens_details": {"reasoning_tokens": 838, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.0204204, "latency_s": 14.97, "thoughts": "With no cash until the deadline, rebuilding and rubble clearance are unavailable. Taxes are the leading complaint, so I\u2019ll eliminate them while preserving the current police coverage through the final year.", "notes": "Check whether the tax cut improves approval and score. Keep power connected; do not remove coal plants without cash to repair a disconnection.", "actions": [{"type": "tax", "rate": 0}], "actions_dropped": 0, "results": ["OK tax rate set to 0%"], "state": {"population_now": 33400, "funds": 0, "score": 375, "tax": 7}, "info": {"unpowered_zones": 0, "zones_r": 130, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 548.0}
{"turn": 18, "date": "Apr 1961", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Apr 1961 (turn 18 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $0   tax rate 0%   funding: road 0%, fire 0%, police 58%\n  last January's budget: tax income $980, requested road $1,929, fire $1,100, police $1,700; cash flow $-3,749/yr\nPOPULATION: 30,200 now (official census 34,200, City); residents 518, commerce 36, industry 88 (engine units)\nZONES: residential 130, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -93, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 375 / 1000 (change -14 at the last evaluation); approval 38%; top problems (share of citizens): taxes 16%, pollution 8%, housing costs 8%, crime 2%\nAVERAGES (0-255, lower is better except land value): crime 24, pollution 53, traffic 12, land value 58\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1839, rail tiles 484; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 375)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (87,2) (102,1) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (110,45) (69,0) (80,2) (110,38) (58,87) (109,30) (66,89) (69,89) (105,19)\nLARGE OPEN AREAS (top-left, size): (105,7) 15x15 (110,22) 10x10 (111,32) 9x9 (97,9) 8x8\nHOT SPOTS (value@tile range): crime: 234@(82-83,60-61) 233@(84-85,62-63) 221@(84-85,58-59); pollution: 255@(2-3,2-3) 238@(18-19,2-3) 238@(4-5,2-3); traffic: 206@(88-89,44-45) 188@(80-81,40-41) 172@(108-109,66-67)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..EE\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".+EEE.\"\".\"EE\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"+EEE\"\"+++EE\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"+\"\"\"..+........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#++\"\"\"..+\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=RRRRFF+.....+\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkRRRRFF+kkkkk+\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRRRRRkkkkkk+..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRRRRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#HHFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#HHFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+~~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~#~IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC~~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~###~CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~#~CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCRRCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCRRCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: Heavy traffic reported. (at 85,34)\nRESULTS OF YOUR LAST ACTIONS: OK tax rate set to 0%\nYOUR NOTES FROM LAST TURN: Check whether the tax cut improves approval and score. Keep power connected; do not remove coal plants without cash to repair a disconnection.", "raw": "{\"thoughts\":\"With no funds, I cannot clear rubble or rebuild before the deadline. I\u2019ll keep taxes at 0% to give approval the best chance to recover and avoid changes that could disrupt power.\",\"notes\":\"Score is 375; the next January evaluation is the deadline. Funds are $0, all zones are powered, and no fires are burning.\",\"actions\":[]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 3704, "completion_tokens": 850, "total_tokens": 4554, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 3702, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0195349, "upstream_inference_prompt_cost": 0.0101849, "upstream_inference_completions_cost": 0.00935}, "completion_tokens_details": {"reasoning_tokens": 768, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.0195349, "latency_s": 18.72, "thoughts": "With no funds, I cannot clear rubble or rebuild before the deadline. I\u2019ll keep taxes at 0% to give approval the best chance to recover and avoid changes that could disrupt power.", "notes": "Score is 375; the next January evaluation is the deadline. Funds are $0, all zones are powered, and no fires are burning.", "actions": [], "actions_dropped": 0, "results": [], "state": {"population_now": 30200, "funds": 0, "score": 375, "tax": 0}, "info": {"unpowered_zones": 0, "zones_r": 130, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 566.9}
{"turn": 19, "date": "Jul 1961", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Jul 1961 (turn 19 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $0   tax rate 0%   funding: road 0%, fire 0%, police 58%\n  last January's budget: tax income $980, requested road $1,929, fire $1,100, police $1,700; cash flow $-3,749/yr\nPOPULATION: 27,400 now (official census 34,200, City); residents 466, commerce 33, industry 80 (engine units)\nZONES: residential 131, commercial 92, industrial 79; unpowered zones: 0\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -77, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 375 / 1000 (change -14 at the last evaluation); approval 38%; top problems (share of citizens): taxes 16%, pollution 8%, housing costs 8%, crime 2%\nAVERAGES (0-255, lower is better except land value): crime 21, pollution 53, traffic 12, land value 58\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1784, rail tiles 484; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 375)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (87,2) (102,1) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (110,45) (69,0) (80,2) (110,38) (58,87) (109,30) (67,89) (105,19) (70,89)\nLARGE OPEN AREAS (top-left, size): (105,7) 15x15 (110,22) 10x10 (111,32) 9x9 (97,9) 8x8\nHOT SPOTS (value@tile range): crime: 234@(82-83,60-61) 233@(84-85,62-63) 219@(52-53,84-85); pollution: 255@(2-3,2-3) 238@(18-19,2-3) 238@(4-5,2-3); traffic: 206@(84-85,60-61) 206@(82-83,56-57) 186@(100-101,66-67)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..EE\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".+EEE.\"\".\"EE\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"+EEE\"\"+++EE\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"+\"\"\"..+........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#++\"\"\"..+\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=RRRRFF+.....+\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkRRRRFF+kkkkk+\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRRRRRkkkkkk+..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRRRRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRHHRR=kkk==CCCCRRRRRRPPRRRRRR#RRFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRHHRR=kkkk=CCCCRRRRRRPPRRRRRR#RRFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=RRRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#RRRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+~~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~##IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC#~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~####CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCRRCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCRRCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: none\nRESULTS OF YOUR LAST ACTIONS: none\nYOUR NOTES FROM LAST TURN: Score is 375; the next January evaluation is the deadline. Funds are $0, all zones are powered, and no fires are burning.", "raw": "Funds are $0, so I can't build or bulldoze anything this turn. The only free levers are the tax rate and department funding.\n\nI'll keep taxes at 0%. By my reading of the scoring, even a 7% rate would cost more score points than its roughly $1,000 of income could buy back.\n\nI'll raise road, fire and police funding requests to 100%. It costs nothing now, and it lets the departments get whatever the January budget can pay, which may reduce the score penalty for underfunded services.\n\n{\"thoughts\": \"Funds are $0, so nothing can be built. Keeping taxes at 0% avoids the tax complaint in the January score, and raising funding requests to 100% costs nothing now and may soften the underfunded-service penalty.\", \"notes\": \"Final turn next. Tax 0%, funding 100/100/100. Check the score after the January evaluation.\", \"actions\": [{\"type\": \"tax\", \"rate\": 0}, {\"type\": \"funding\", \"road\": 100, \"fire\": 100, \"police\": 100}]}", "routed_model": "anthropic/claude-opus-5.5", "usage": {"prompt_tokens": 6051, "completion_tokens": 1541, "total_tokens": 7592, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.055024, "upstream_inference_prompt_cost": 0.024204, "upstream_inference_completions_cost": 0.03082}, "completion_tokens_details": {"reasoning_tokens": 1208, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.055024, "latency_s": 29.74, "thoughts": "Funds are $0, so nothing can be built. Keeping taxes at 0% avoids the tax complaint in the January score, and raising funding requests to 100% costs nothing now and may soften the underfunded-service penalty.", "notes": "Final turn next. Tax 0%, funding 100/100/100. Check the score after the January evaluation.", "actions": [{"type": "tax", "rate": 0}, {"type": "funding", "road": 100, "fire": 100, "police": 100}], "actions_dropped": 0, "results": ["OK tax rate set to 0%", "OK funding set: road 100%, fire 100%, police 100%"], "state": {"population_now": 27400, "funds": 0, "score": 375, "tax": 0}, "info": {"unpowered_zones": 0, "zones_r": 131, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 596.9}
{"turn": 20, "date": "Oct 1961", "model": "typesafe/jev-router", "prompt": "TASK: Tokyo, 1957. A large reptilian creature is about to come out of the bay and tear through the city, leaving fires and rubble behind. You have $20,000 and 5 years. GOAL (the scenario's own rule): the city score must be above 500 when the scenario is judged in 1962. Clear rubble, keep power connected, fight fires, rebuild zones, and keep crime, pollution and traffic low so the citizens rate you well.\n\nDATE: Oct 1961 (turn 20 of 20; each turn = 3 months; deadline Jan 1962)\nFUNDS: $0   tax rate 0%   funding: road 100%, fire 100%, police 100%\n  last January's budget: tax income $980, requested road $1,929, fire $1,100, police $1,700; cash flow $-3,749/yr\nPOPULATION: 24,920 now (official census 34,200, City); residents 422, commerce 33, industry 70 (engine units)\nZONES: residential 132, commercial 92, industrial 79; unpowered zones: 1\nDEMAND (-100..+100, positive = the city wants more of it): residential -100, commercial -70, industrial -100\nCITY SCORE (re-evaluated each January, like the official census): 375 / 1000 (change -14 at the last evaluation); approval 38%; top problems (share of citizens): taxes 16%, pollution 8%, housing costs 8%, crime 2%\nAVERAGES (0-255, lower is better except land value): crime 21, pollution 56, traffic 12, land value 59\nSERVICES: coal plants 8, nuclear 0, police 17, fire stations 11, stadiums 2, seaports 1, airports 1; road tiles 1749, rail tiles 484; fires burning 0\nSCENARIO GOAL: City score > 500 at the deadline (now 375)\n\nBUILDINGS (top-left; * = unpowered): coal power plant x8: (17,0) (22,0) (28,0) (34,0) (38,0) (87,2) (102,1) (115,70); police station x17: (9,22) (17,10) (33,18) (33,34) (49,50) (58,80) (65,54) (66,2) (69,26) (73,46) (73,86) (81,18) (85,65) (89,46) (98,75) (106,22) (106,63); fire station x11: (21,18) (45,34) (46,76) (61,7) (70,84) (81,11) (85,22) (98,50) (102,19) (105,35) (108,35); stadium x2: (37,10) (52,13); seaport x1: (39,43); airport x1: (0,0)\nUNPOWERED ZONES (top-left): (98,42)\nFREE 3x3 SITES NEXT TO A ROAD (top-left, nearest the city center first): (77,2) (69,0) (110,45) (80,2) (110,38) (58,87) (109,30) (66,89) (105,19) (69,89)\nLARGE OPEN AREAS (top-left, size): (105,7) 15x15 (110,22) 10x10 (111,32) 9x9 (97,9) 8x8\nHOT SPOTS (value@tile range): crime: 234@(82-83,60-61) 233@(84-85,62-63) 219@(52-53,84-85); pollution: 255@(2-3,2-3) 243@(100-101,62-63) 238@(18-19,2-3); traffic: 206@(88-89,44-45) 190@(100-101,70-71) 172@(84-85,60-61)\n\nMAP (1 char = 2x2 tiles; the char at column c, row r covers x=2c..2c+1, y=2r..2r+1).\nLegend: . empty land  \" trees  ~ water  , rubble  * fire  w flood  ! radiation  # road  = rail  + power line  R/C/I zones (lowercase = unpowered)  E coal plant  N nuclear  P police  F fire station  S stadium  O seaport  A airport  H hospital/church  k park\n      0    10   20   30   40   50   60   70   80   90   100  110     <- x\ny=  0 AAA\"\"\"\"\"EEEEE\"EE\"EEEE\"\"\"\"\"..........###\"\"\"....\"\"\"..EE\"\"\"\"\"\"\"\ny=  2 AAA\"\"\"\"\"EEEEE+EE+EEEE\"\"\"\"\"...\"\"\"kPP+CC#\"\".+EEE.\"\".\"EE\"\"\"\".\"\"\ny=  4 AAA.\"\"\"\"II#+#\"\"######........\"\"\".PP#CC###\"+EEE\"\"+++EE\"\"..\"\"\"\ny=  6 IIII\"\"IIIIII#\"\"\"\"\"#\"kkkkkk...kFFk.CCCCCC#\"+\"\"\"..+........\"\"\"\ny=  8 IIII#\"IIIIII=\"\"\"\"\"#\"kkkkkkk...FF==CCCCCC#++\"\"\"..+\"...\"\".\"\"..\ny= 10 IIIICCIIPPII=\"RR#\"SSSkkkkkRRRRRR=kk=RRRRFF+.....+\"\".\"\"\"\"\"\"..\ny= 12 IIIICCIIPPII##RR##SSSkkk==SSRRRR=kkkRRRRFF+kkkkk+\"\"\"\"\"\"\"\"\"\"\"\ny= 14 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRRRRRkkkkkk+..\"\"\"\"\"\"\"\"\"\ny= 16 IIIIIICCIICCRRRRRRRRRRRRRRSSRRRR#kkkRRRRRR####=====.\"\"\"\"\"\"\"\"\ny= 18 IICCCCCCCCFFCCRRPPRRRRRR=kkk==CCCCRRRRRRPPRRRRRR#RRFF\"\"\"\"\"\"\"\ny= 20 ####CCCCCCFFCCRRPPRRRRRR=kkkk=CCCCRRRRRRPPRRRRRR#RRFF..\"\"\"\"\"\ny= 22 =kRRPPRRkkRRRRCCCCRRRRRR=kkkk=CCCCRRRRRRRRFFRRRR#RRRRPP\"\"\"\"\"\ny= 24 =kRRPPRR==RRRRCCCCRRRRRR======CCCCRRRRRRRRFFRRRR#RRRRPP.\"\"\"\"\ny= 26 =kRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 28 RRRRRRRRRRCCRRRRRRRRRRRRRRCCCCCCCCPPCCRRCCRRRRRR#RRRRCC.\"\"\"\"\ny= 30 RR=====RRkRRkkRRRRCCCCCCRRCCCC#~~~~~~~~~CCRRRRRR#RRRRRR\"\"\"..\ny= 32 ~RRRRRRRRkRR~#RRRRCCCCCCRRCCCC#\"kkkkkkk~CCRRRRRR#RRRRRR\"\"\"\"\"\ny= 34 ~RRRRRRR~~~~~#CCPPCCCCFFCCCCCC#\"kkkkkkk~CCRRRRRR#RRRFFFF\"\"\"\"\ny= 36 ~~~~~~~~~~~~~~CCPPCCCCFFCCCCCC#\"kkRRkkk~CCRRRRRR#RRRFFFF\"..\"\ny= 38 ~~~~~~~~~~~~~~CCIIIICCIIRRRR#~~\"kkRRk\"\"~RRRRRRRR#RRRRRR\"..\"\"\ny= 40 ~~~~~~~~~~~~~~\".IIIICCIIRRRR#\"kkkk##k~##RRRRRRRR#RRRRRR##\"\"\"\ny= 42 ~~~~~~~~~~~~~~~~~~~OOOIIIIIIk\"\"\"\"\"##\"~RRRRRRRRRR=rrRRRRRR\"\"\"\ny= 44 ~~~~~~~~~~~\"~~~~~~~OOOIIIIII#########kRRRRRRRRRR#rrRRRRRR\"\"\"\ny= 46 ~~~~~~~~~~~~\"~~~\"~~OOO~~IIIICCCCCCCCPPRRRRCCPPRR=RRHHRR\"\"\"\"\"\ny= 48 ~~~~~~~~~~~~~~~~\"~~~~~~\"IIIICCCCCCCCPPRRRRCCPPRR#RRHHRR\"\"\"\".\ny= 50 ~~~~~~~~~~~~~~~~~~~~~~kRPPk#IIIICCCCRRCCCCRRCCCC=FFRRRRRR\"\".\ny= 52 ~~~~~~~~~~~~~~~~~~~~~~kRPPkkIIIICCCCRRCCCCRRCCCC#FFRRRRRR\"\".\ny= 54 ~~~~~~~~~~~~~~~~~~~~~~~+kkkkIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"\".\ny= 56 ~~~~~~~~~~~~~~~~~~~~~~~+~~CCIIIIPPCCCCCCCCCCCCCC#CCCCCCCC\"..\ny= 58 ~~~~~~~~~~~~~~~~~~~\"\"~~+#~CCCCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 60 ~~~~~~~~~~~~~~~~~~~\"IIII####CCIIIIIIIIIIIICCCCCC#III#IIII\"..\ny= 62 ~~~~~~~~~~~~~~~~~~~~IIII~~~~#~##IIIICC#~IIIIIICC#III#PPII#,.\ny= 64 ~~~~~~~~~~~~~~~~~~~~~~#II~~~#~#~~~~~~~~~IIPPIICC#III.PPII#..\ny= 66 ~~~~~~~~~~~~~~~~~~~~~~#II+CC#CC#~~~~~~~~~~PPIIII=IICCIIII#,.\ny= 68 ~~~~~~~~~~~~~~~~~~~~~~####CC#CC~~~~~~~~~~~~~IIII#IICCIIII#..\ny= 70 ~~~~~~~~~~~~~~~~~~~~~~~~#~########IIIIIICC~~~#II#IIIICCCCEEE\ny= 72 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII#IIIIIICC~~~#II=IIIICCCCEEE\ny= 74 ~~~~~~~~~~~~~~~~~~~~~~~~##CC#CCII###CCCCCCII~#~~=PP#######..\ny= 76 ~~~~~~~~~~~~~~~~~~~~~~~FFIII#IIIIII+CCCCCCII~#~~~PPICC#CC...\ny= 78 ~~~~~~~~~~~~~~~~~~~~~~.FFIII#IIIIII=CC#####CC#~~~.IICC#CC..\"\ny= 80 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII.CCRR#RRCC#~~~~IIII#CC...\ny= 82 ~~~~~~~~~~~~~~~~~~~~~~..IICC#PPIIII#CCRR#RRRR#k~~~IIII#CC...\ny= 84 ~~~~~~~~~~~~~~~~~~~~~~~~IIII#IIIIIIFFCHH#RRRRRR#~~~~###II.\"\"\ny= 86 ~~~~~~~~~~~~~~~~~~~~~~~~..II#IIIIIIFPPHH#RRRRRR#kk~~~..II..\"\ny= 88 ~~~~~~~~~~~~~~~~~~~~~~~~~.II........PP#CCRRCC###kk~~~~~~~...\ny= 90 ~~~~~~~~~~~~~~~~~~~~~~~~~.II...........CCRRCCRR#RRk~~~~~~~~~\ny= 92 ~~~~~~~~~~~~~~~~~~~~~~~~~~#####RRRRRRCCCC####RR#RRRR~~~~~~~~\ny= 94 ~~~~~~~~~~~~~~~~~~~~~~~~~~....#RRRRRRCCCC#kkkRRkRRRRk~~~~~~~\ny= 96 ~~~~~~~~~~~~~~~~~~~~~~~~~~....###RRRRRR#RRkkkRR#RRkk..\"\"..~~\ny= 98 ~~~~~~~~~~~~~~~~~~~~~~~~~~......kRRRRRRkRRkkkkkkkkkk..\"\"....\n\nEVENTS SINCE LAST TURN: none\nRESULTS OF YOUR LAST ACTIONS: OK tax rate set to 0% | OK funding set: road 100%, fire 100%, police 100%\nYOUR NOTES FROM LAST TURN: Final turn next. Tax 0%, funding 100/100/100. Check the score after the January evaluation.", "raw": "{\"thoughts\":\"With no funds, I cannot clear rubble or build before the January deadline. I\u2019ll keep taxes at 0% and leave services fully funded; the score will be reassessed in January.\",\"notes\":\"Final turn; await the January 1962 scenario judgment.\",\"actions\":[]}", "routed_model": "openai/gpt-6-sol", "usage": {"prompt_tokens": 3721, "completion_tokens": 360, "total_tokens": 4081, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 3719, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01419165, "upstream_inference_prompt_cost": 0.01023165, "upstream_inference_completions_cost": 0.00396}, "completion_tokens_details": {"reasoning_tokens": 295, "image_tokens": 0, "audio_tokens": 0}}, "cost": 0.01419165, "latency_s": 8.65, "thoughts": "With no funds, I cannot clear rubble or build before the January deadline. I\u2019ll keep taxes at 0% and leave services fully funded; the score will be reassessed in January.", "notes": "Final turn; await the January 1962 scenario judgment.", "actions": [], "actions_dropped": 0, "results": [], "state": {"population_now": 24920, "funds": 0, "score": 375, "tax": 0}, "info": {"unpowered_zones": 1, "zones_r": 132, "zones_c": 92, "zones_i": 79, "free_sites": 10}, "wall_s": 605.6}
