---
title: "Claude Sonnet 5 vs Jev Router | OpenRA arena run | Evals by Jetty"
url: https://evaljetty.com/openra/runs/cup1-final-g2.html
description: "Jev Router destroyed the enemy base. Watch the full game with both models' reasoning and the run's evaluation."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

02 — Run · Pilot cup · Pilot cup · cup1-final-g2

# Claude Sonnet 5 vs Jev Router

Jev Router destroyed the enemy base after 12.4 game-minutes · 18.9 min wall clock

Pilot game (run locally, before the Jetty runs)
[Replay (.orarep)](https://evaljetty.com/openra/media/cup1-final-g2.orarep)
[Decision log](https://evaljetty.com/openra/runs/cup1-final-g2/decisions.jsonl)
[Runtime config](https://evaljetty.com/openra/runs/cup1-final-g2/runtime_config.json)
[Validation report](https://evaljetty.com/openra/runs/cup1-final-g2/validation_report.json)

LOSS russia · west

Claude Sonnet 5

anthropic/claude-sonnet-5

Value destroyed$16,100Value lost$28,950
Units killed / lost74 / 22Buildings killed / lost0 / 18
Peak army$3,550Orders issued102
Decision turns (failed)93 (0)Mean latency4.8sModel cost$0.607

WIN ukraine · east

Jev Router

typesafe/jev-router

Value destroyed$28,950Value lost$16,100
Units killed / lost22 / 74Buildings killed / lost18 / 0
Peak army$7,950Orders issued195
Decision turns (failed)93 (0)Mean latency7.4sModel cost$0.000

## Evaluation

No validation report stored for this run.

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 Claude Sonnet 5**: Deploy MCV to start base construction.
- **0:00 Jev Router**: We have only the MCV and no base, economy, or army. Deploy it immediately, then begin the standard opening with a power plant and refinery so production and harvesting can start.
- **0:08 Claude Sonnet 5**: MCV deploy already ordered; now start power plant and prepare economy expansion. Enemy is far west at (12,16), so I have time to build up.
- **0:08 Jev Router**: The Construction Yard is deployed and healthy, but there is no economy or power yet. I will start a Power Plant immediately, then use the remaining opening to establish an Ore Refinery and production infrastructure.
- **0:16 Claude Sonnet 5**: Place power plant, then queue refinery and barracks to build economy.
- **0:16 Jev Router**: The Construction Yard is deployed and the first Power Plant is ready. Place it immediately, then begin adding an Ore Refinery to establish income.
- **0:24 Claude Sonnet 5**: Start economy: build proc for income, then barracks and power as needed.
- **0:24 Jev Router**: The Construction Yard and Power Plant are established, but there is no income yet and no military. Ore Refinery is the priority; once it is placed, I will add a Soviet Barracks and begin producing infantry and vehicles.
- **0:32 Claude Sonnet 5**: Continue building economy: proc already in progress. Queue power plant and barracks next.
- **0:32 Jev Router**: The first Ore Refinery is under construction and the existing Power Plant is providing ample power. I will queue a Soviet Barracks next so infantry production can begin as soon as the refinery is placed.
- **0:40 Claude Sonnet 5**: Continue economy buildup: proc and powr already queued. Once ready, place them, then barracks and war factory.
- **0:40 Jev Router**: The base is stable with a power plant and barracks construction underway, but there is no income yet. I will queue an Ore Refinery next so a free harvester can begin mining, then continue expanding production.
- **0:48 Claude Sonnet 5**: Continue base setup, queue is already building proc and powr. Let production finish and place buildings when ready.
- **0:48 Jev Router**: The first Ore Refinery is still under construction, with the barracks and second refinery queued. I will add another power plant to the building queue to prepare for the refinery, barracks, and future war factories.
- **0:56 Claude Sonnet 5**: Continue economy buildup: proc almost done, powr queued. Once placed, start barracks and more power.
- **0:56 Jev Router**: The first Ore Refinery is ready and should be placed near the Construction Yard, while a Barracks is started to begin infantry production. Power remains sufficient for the refinery.
- **1:04 Claude Sonnet 5**: Place refinery near base, keep expanding economy and start barracks/war factory.
- **1:04 Jev Router**: The first Ore Refinery is ready but was not placed last turn. I will place it adjacent to the Construction Yard, then continue the queued infrastructure and barracks buildup.
- **1:12 Claude Sonnet 5**: Place ready power plant, queue barracks and war factory for economy/army buildup.
- **1:12 Jev Router**: The first Ore Refinery is ready and should be placed to restore active income. The Barracks is nearly complete, while additional power, refinery, and barracks construction is already queued; a cheap Ore Silo will improve economy.
- **1:20 Claude Sonnet 5**: Base is developing with weap and barr in queue. Need more power soon and another proc for economy. Keep harvester mining.
- **1:20 Jev Router**: Expand the base by placing the finished Barracks and Ore Silo, then queue another Refinery and begin mixed infantry production. The lone Harvester is healthy and no enemy is visible near the base.
- **1:28 Claude Sonnet 5**: Continue building economy and production. Keep queues moving.
- **1:28 Jev Router**: The base is established with a functioning refinery, barracks, power, and silo. The current refinery is still under construction, so I will queue additional power infrastructure behind it and use the barracks to build a mixed infantry force before expanding vehicles.
- **1:36 Claude Sonnet 5**: Economy building phase continues, buildings queued. Wait for completion then place them and start production.
- **1:36 Jev Router**: Your base is established and the first refinery is active, while a second refinery is under construction. Power is currently sufficient, so reinforce the infantry force with a mixed group and queue another power plant for future production demands.
- **1:44 Claude Sonnet 5**: Buildings still constructing. Keep queue moving; will place when ready and add barracks after.
- **1:44 Jev Router**: The first Ore Refinery is nearly complete, power is adequate, and a long infantry queue is already filling. I will place the completed power plant, queue additional economy and War Factory infrastructure, and send the idle rocket soldier to scout toward the likely enemy base.
- **1:52 Claude Sonnet 5**: Continue economy buildup; queue barracks after current buildings finish. Keep production flowing.
- **1:52 Jev Router**: The base is stable with one active refinery, a nearly complete second refinery, and a growing Rocket Soldier queue. Use the available cash to reinforce infantry and add power capacity, while continuing the scout toward the likely enemy base at (95,11).
- **2:00 Claude Sonnet 5**: Multiple buildings queued (weap near done, barr, proc, powr). Wait for completions and place them near base. Keep economy growing.
- **2:00 Jev Router**: The first Ore Refinery is ready, so I will place it near the existing base and continue adding power while the queued infantry and rocket soldiers train. The rocket scout is far ahead of the base and should continue east toward the likely enemy start, while the remaining defenders stay home until more troops are ready.
- **2:08 Claude Sonnet 5**: Place war factory, keep economy building queue rolling, and start planning tank production once war factory is placed.
- **2:08 Jev Router**: The ready Power Plant should be placed immediately to maintain the power surplus while the next queued structures continue building. The rocket scout is well ahead of the main force, so send it farther toward the likely enemy base while preserving the defender group near our base.
- **2:16 Claude Sonnet 5**: Weap already built, so queue tanks. Keep building barr/proc/powr in queue. Build fix for heavy tank support.
- **2:16 Jev Router**: A Power Plant is ready and should be placed to reinforce power. The lone rocket scout is well advanced, so continue scouting toward the likely enemy base while keeping the rifle force concentrated as a defensive screen.
- **2:24 Claude Sonnet 5**: Place barracks, keep building economy and fix depot. Once fix done, train tanks. Queue more production buildings.
- **2:24 Jev Router**: Power is sufficient and the queued production will establish a strong economy and army, but the completed power plant still needs placement. Continue scouting toward the likely enemy base while keeping the main infantry force gathered for defense.
- **2:32 Claude Sonnet 5**: Base is progressing well with fix, proc, powr in queue. Let's train infantry from barracks now that it's ready, and queue more economy/production buildings.
- **2:32 Jev Router**: Power is the only immediate buildable need, and the ready power plant should be placed to strengthen the economy. The lone advanced rocket soldier can continue scouting toward the likely enemy base while the remaining infantry guards the base.
- **2:40 Claude Sonnet 5**: Economy building up nicely with multiple structures queued. Keep training infantry and queue tank production once fix completes. Enemy far west at (12,16).
- **2:40 Jev Router**: Our economy and base are stable, with two active harvesters, ample power, and a defensive infantry force. The forward rocket scout has reached the likely enemy approach, so I will push it toward the enemy base to reveal defenses while keeping the remaining army home to defend.
- **2:48 Claude Sonnet 5**: Multiple production lines active. Keep queuing infantry and prepare for tank production once fix/proc complete. Defend base with idle infantry.
- **2:48 Jev Router**: The base is economically stable with two refineries, strong power, and a substantial infantry queue already filling. No enemy is visible, but the rocket scout has reached the likely enemy approach, so the full infantry force will advance together toward the enemy base and investigate.
- **2:56 Claude Sonnet 5**: Enemy rocket soldier scouting near my base; keep infantry defending home while economy finishes building. Continue training and queue more production once buildings complete.
- **2:56 Jev Router**: The ready power plant should be placed immediately, while the existing production queues continue filling. The full combat force is already advancing toward the likely enemy base at (95,11), so I will keep the attack moving and queue another refinery for stronger income.
- **3:04 Claude Sonnet 5**: Economy and buildings still developing. Keep training infantry and queue more production. Enemy rocket soldier nearby, keep defense stance. Continue building power/proc/barr, and start planning tanks once fix done.
- **3:04 Jev Router**: The first Ore Refinery is still constructing, while the main rifle force and most rocket troops are advancing east. One rocket soldier has already reached the likely enemy start area, so the entire combat force should converge there while infantry production continues.
- **3:12 Claude Sonnet 5**: Place service depot, continue economy buildup, defend against nearby enemy rocket soldier with infantry.
- **3:12 Jev Router**: The base is fully established with strong power and two refineries, while the army has advanced into the central map without contact. I will push the full combat group toward the likely enemy start and keep the barracks rallying near the base.
- **3:20 Claude Sonnet 5**: Low power is slowing production. Queue another power plant, keep training infantry, defend against nearby enemy e3.
- **3:20 Jev Router**: The economy is stable and the barracks is continuously producing rocket soldiers, but I still lack a War Factory. My main combat force is already advancing through the center, while rocket soldier #136 is near the enemy base; I will commit the entire army toward the likely enemy location.
- **3:28 Claude Sonnet 5**: Continue economy buildup, fix low power, keep training units. Enemy scout nearby, hold position.
- **3:28 Jev Router**: Our base is fully powered and both refineries are operational, while the existing production queues are already filling with rocket infantry. The main combat force is spread along the northern approach and has been ordered toward the enemy base; continue the assault while construction progresses.
- **3:36 Claude Sonnet 5**: Power is low; already have powr building queued. Keep infantry grouped defending base, let production continue. Enemy scout nearby, ignore for now.
- **3:36 Jev Router**: All 18 combat units are committed toward the enemy base at (95,11), and the enemy Service Depot remains the only confirmed target. Income is fully allocated to the queued Ore Refinery and infantry, so I will maintain the offensive while harvesting continues.
- **3:44 Claude Sonnet 5**: Enemy infantry group spotted near my base at (87-90,10). I should mass my infantry to defend and continue economy. Power still low - power plants building. Keep training infantry and push tanks once weap ready.
- **3:44 Jev Router**: The main infantry force has reached the enemy base area and damaged its Service Depot, but the enemy army is not visible. Concentrate the forward group on the depot while sending the three trailing rocket soldiers to support, then begin a War Factory after refinery placement.
- **3:52 Claude Sonnet 5**: Enemy infantry group near base threatens us. Retreat wounded units, hold position with rest, keep production going, finish power plants and barracks, get harv online.
- **3:52 Jev Router**: The first Ore Refinery is nearly complete, while the new War Factory is under construction. Our surviving infantry already occupy the enemy base area, so I am committing the entire combat force to a coordinated push on the likely base center at (95,11).
- **4:00 Claude Sonnet 5**: Enemy infantry rushing near our base at (88-92,10-14). Our 2 e1 can't hold, need reinforcements from barracks. Queue more infantry and keep econ buildings going. Pull harvester #174 to safety.
- **4:00 Jev Router**: Our assault force is already inside the enemy base and has destroyed its Service Depot, while the enemy Construction Yard and Power Plant are exposed. With no cash available, commit all combat units to finishing the enemy rather than pausing for construction.
- **4:08 Claude Sonnet 5**: Enemy infantry squad near my base could threaten it. Keep training e3 rocket infantry to defend, continue building queue.
- **4:08 Jev Router**: Our assault force has reached the enemy base and its Construction Yard and Power Plant are visible. Commit all combat units to the enemy center; once the Construction Yard falls, we can win immediately.
- **4:16 Claude Sonnet 5**: Enemy rocket infantry lurking near base; my lone rifleman should retreat rather than engage two e3s. Keep economy building running and start producing combat units once barracks/weap ready.
- **4:16 Jev Router**: The assault has reached the enemy base, with several rocket soldiers and rifle squads positioned around (89-93,11). I will finish the forward push while placing the ready refinery to restore expansion and income; the existing power surplus supports continued production.
- **4:24 Claude Sonnet 5**: Keep expanding economy, finish building queue, and clear the weak enemy infantry near base.
- **4:24 Jev Router**: Our combat units are scattered across the map, with the enemy base area at (95,11) and only a weakened enemy rifleman visible. I will consolidate and push the existing force toward the enemy base while using the available cash for infantry production.
- **4:32 Claude Sonnet 5**: Weap is ready, so I can start building tanks while buildings queue continues. Keep harvester safe, queue more army production.
- **4:32 Jev Router**: Our main infantry assault is progressing east toward the enemy base at (95,11), with no enemy units currently visible. Continue the advance while filling barracks queues and expanding ore income with another Refinery.
- **4:40 Claude Sonnet 5**: Base still developing; multiple buildings queued. Keep economy going and wait for fix to unlock heavy tanks. Queue a few more units meanwhile.
- **4:40 Jev Router**: The enemy base is likely at (95,11), and all eight combat units are available for a coordinated assault, though several are spread out. With no cash available, continue the attack while the Weapon Factory and new Refinery build.
- **4:48 Claude Sonnet 5**: Place ready proc, keep economy growing, and start producing tanks from war factory while barracks/power finish.
- **4:48 Jev Router**: The main eight-unit assault is already advancing toward the enemy base, while the idle rocket soldier should catch up. With no cash available, preserve production and ensure all three harvesters remain active.
- **4:56 Claude Sonnet 5**: Place ready power plant, continue building queue, keep economy running.
- **4:56 Jev Router**: The first assault is deep near the enemy start with no defenders currently visible, while a second rocket soldier is still advancing. I will consolidate the nine deployed combat units into one decisive attack on the enemy base and ensure the three harvesters are mining.
- **5:04 Claude Sonnet 5**: Fix/powr/barr still building. Weap is ready - queue some vehicles for defense/economy. Keep building queue going.
- **5:04 Jev Router**: The main combat group is already advancing toward the likely enemy base at (95,11), while the enemy harvester is visible near (88,8). Continue the offensive with the full combat force, including the rocket soldier at home, and keep the existing production queues running.
- **5:12 Claude Sonnet 5**: Enemy infantry near our western edge; harvester #186 is damaged, retreat it. Keep building economy and start producing tanks once fix completes. Queue more harvesters/apc.
- **5:12 Jev Router**: Our strike force has reached the enemy start area and is likely engaging the remaining enemy harvester and defenses. With no enemies currently visible, continue the all-out attack while keeping both barracks queues supplied.
- **5:20 Claude Sonnet 5**: Enemy infantry near my base; retreat damaged harvester, keep production going. Continue building fix, powr, barr, harvesters. Once fix ready build tanks.
- **5:20 Jev Router**: The main attack force is already deep in enemy territory, with several riflemen surrounding the enemy’s nearly dead harvester. Finish that target while continuing the advance toward the likely enemy base at (95,11), and ensure the distant harvester returns to mining.
- **5:28 Claude Sonnet 5**: Place the ready Service Depot, keep production going, and defend against enemy infantry harassing near our base with the APC.
- **5:28 Jev Router**: The ready War Factory should be placed immediately to resume vehicle production. The main combat force is dispersed but already east of the base and can be consolidated with a single attack toward the likely enemy start at (95,11); no enemy units or buildings are currently visible.
- **5:36 Claude Sonnet 5**: Economy still building up; keep producing power, harvesters, and start tank production from war factory. Deal with nearby enemy e3 using apc.
- **5:36 Jev Router**: Our assault force is already deep in enemy territory and has eliminated all visible enemy structures, but the enemy base has not yet been located. Consolidate the 14 combat units on the likely enemy base at (95,11) while setting newly produced units to reinforce the same route.
- **5:44 Claude Sonnet 5**: Production ongoing, keep pumping tanks and infantry, continue building. Idle apc and e1 should stay near base for defense.
- **5:44 Jev Router**: The main assault is progressing east with no enemies currently visible, while enemy scouts and a harvester were recently seen near their likely base. Continue the full infantry group toward the enemy start and reinforce the forward rally point while preserving the economic build-up.
- **5:52 Claude Sonnet 5**: Place ready power plant, keep production going, continue building tanks. Defend base against nearby enemy rifleman.
- **5:52 Jev Router**: No enemy units or structures are currently visible, while the main assault has advanced deep toward the likely enemy base at (95,11). I will keep the full combat force moving toward that base to secure a decisive engagement.
- **6:00 Claude Sonnet 5**: Continue economy and tank production. There's an enemy rocket soldier nearby our base, use APC to harass or ignore. Keep building tanks and expand power/refinery.
- **6:00 Jev Router**: No enemy units or structures are currently visible, but the dispersed assault already has scouts as far east as cell 88,14. Continue the unified advance on the likely enemy base while queued rocket production and construction continue automatically.
- **6:08 Claude Sonnet 5**: Continue building economy and tanks. Idle e1 and apc should retreat/defend near base. Keep producing tanks and power.
- **6:08 Jev Router**: The main force is spread across the central field and has not yet reached the enemy base at (95,11). I will keep the entire combat force moving toward that objective while the existing production queues continue building infantry; the economy has three active harvesters and stable power.
- **6:16 Claude Sonnet 5**: Enemy infantry lurking near base at (88,14)/(86,12). Keep building tanks, let repair on damaged buildings, defend with apc/e1 for now, push once tanks ready.
- **6:16 Jev Router**: The main assault is deep in enemy territory but has lost contact, while the ready refinery should be placed immediately to strengthen economy. I will remove the redundant queued barracks, queue a Service Depot for heavy tanks, and keep the full army pressing toward the likely enemy base.
- **6:24 Claude Sonnet 5**: Enemy infantry near base at (88,14)/(86,11), harmless for now. Place barracks, keep tank production going, repair damaged buildings.
- **6:24 Jev Router**: The main assault force is advancing across the map toward the likely enemy base, while no enemy units or buildings are currently visible. The Service Depot is still constructing, so I will keep the full combat group moving toward (95,11) and maintain the production queues.
- **6:32 Claude Sonnet 5**: Enemy infantry near base, need defense. Continue building tanks and power. Repair ongoing buildings. Keep economy going.
- **6:32 Jev Router**: The forward force has reached the enemy base area and can eliminate the exposed Barracks before defenses return. I will concentrate ten units on that building while regrouping the four rear rocket soldiers, and keep both infantry queues full.
- **6:40 Claude Sonnet 5**: Enemy infantry group near our base at (85-88,10-14), lost buildings before. Keep building tanks and defenses, repair buildings, and prepare to defend with idle infantry while tanks finish.
- **6:40 Jev Router**: Our assault has severely damaged the enemy barracks and reached its base, but the main reinforcement group is still far back. Finish the barracks while sending the lead units and all advancing rocket troops toward the enemy base at (90,12).
- **6:48 Claude Sonnet 5**: Place power plant, keep building tanks, defend against nearby enemy infantry with idle rifleman retreating.
- **6:48 Jev Router**: The enemy Barracks is at critical health or may already have fallen, while the nearby enemy harvester is the only visible target. I will keep the main assault concentrated on the enemy base and advance the rocket group to exploit any remaining defenses.
- **6:56 Claude Sonnet 5**: Enemy infantry cluster near (88,11-14) threatens our base but we have no combat units yet besides one rifleman. Keep tank production going and start a defense (tesla coil) to hold them off while tanks finish.
- **6:56 Jev Router**: The first assault has reached the enemy power plant and cleared all visible defenders, so consolidate the nearby infantry for the final push into the base. Place the Service Depot and rally newly produced infantry toward the assault route.
- **7:04 Claude Sonnet 5**: Enemy infantry approaching. Place barracks, keep building tanks and tesla defense. Only 1 rifleman idle, keep defensive stance until tanks ready.
- **7:04 Jev Router**: The first strike force has reached the enemy’s likely base area without contact, so I am pushing it onto the suspected production cluster and sending the forward rocket detachment to the same objective. The Service Depot is ready to place, and I will add a War Factory and more rocket infantry while the existing barracks continues producing.
- **7:12 Claude Sonnet 5**: Enemy infantry is approaching our base from the west; we have limited defense units right now. Keep tank production going and let tesla coil finish for defense. Once tanks ready, counter-attack.
- **7:12 Jev Router**: The Service Depot is already built, so place the ready Barracks and add another Barracks to the production queue. The forward strike force can pressure the exposed enemy Barracks while the second infantry group advances to support it.
- **7:20 Claude Sonnet 5**: Enemy infantry near base threatening harvesters; keep production going, defend with idle infantry, continue tank queue.
- **7:20 Jev Router**: The new Barracks is ready for placement, while the forward strike force has reached the enemy harvesters near (90,12). I will deploy the Barracks, reinforce with rockets and heavy tanks, and finish the nearby harvesters before pushing toward the likely enemy base at (95,11).
- **7:28 Claude Sonnet 5**: Continue building tanks and repairing damaged buildings. Once enough tanks are ready, push west toward enemy base at (12,16).
- **7:28 Jev Router**: The ready Barracks should be placed while the main strike force advances on the likely enemy base at (95,11). The two Rocket Soldiers near the Construction Yard will remain as defenders, and existing production queues should be left uninterrupted.
- **7:36 Claude Sonnet 5**: Continue building tanks, place tesla coil defense, keep repairing buildings. Will push west once enough tanks ready.
- **7:36 Jev Router**: No enemy is currently visible, but the field force has advanced deep into the eastern half of the map and is well positioned to strike the likely enemy base. Keep the assault concentrated, leave the four home guards behind, and continue queuing tanks and rocket infantry for follow-up.
- **7:44 Claude Sonnet 5**: Continue building tank force, keep economy running, repair buildings. Wait for more tanks before pushing.
- **7:44 Jev Router**: The main 12-unit assault is advancing through the central corridor with no enemies currently visible, while four fresh rocket soldiers remain idle at home. Continue the push toward the likely enemy base and stage the fresh troops for rapid reinforcement.
- **7:52 Claude Sonnet 5**: Continue building tanks, repair buildings, keep economy going. Not enough tanks yet to push, wait for more.
- **7:52 Jev Router**: The surviving main assault is already deep along the enemy approach but has dropped below the recommended group size. I will push the nine forward combat units toward the likely enemy base, keep the four base guards staging, and ensure all harvesters are mining while production queues finish.
- **8:00 Claude Sonnet 5**: Repairs ongoing. Keep tank production going, gather idle army near base until enough tanks. Idle e1 and 3tnk should defend or wait.
- **8:00 Jev Router**: The surviving infantry are scattered along the northern attack corridor, while the enemy has only one scout visible and no exposed buildings. Consolidate every combat unit and push toward the likely enemy base at (95,11), leveraging the numerically superior force.
- **8:08 Claude Sonnet 5**: Continue building tanks, keep economy running. Two idle tanks can attack nearby weak enemy infantry.
- **8:08 Jev Router**: The all-unit assault is advancing through enemy territory, with units dispersed from cell 33 to 89. Continue driving the surviving combat force toward the likely enemy base; production is already heavily queued despite having no cash.
- **8:16 Claude Sonnet 5**: Continue building tanks, repair buildings, keep economy going. Wait for more tanks before pushing.
- **8:16 Jev Router**: The main assault force is scattered along the central corridor but no enemies are currently visible. I will consolidate all eight combat units and push toward the likely enemy forward position at (93,14), then continue toward the base at (95,11).
- **8:24 Claude Sonnet 5**: Continue building tank force, repair damaged buildings, keep economy running. Wait for more tanks before pushing west.
- **8:24 Jev Router**: The main assault force is advancing through the central map with no enemies currently visible, while one rocket soldier remains idle at home. Keep the full combat force moving toward the likely enemy base at (95,11) to consolidate and secure any contacts.
- **8:32 Claude Sonnet 5**: Repairs in progress, tanks queued. Keep economy running and continue producing tanks while repairing buildings. Only 2 tanks ready, wait for more before attacking.
- **8:32 Jev Router**: Our assault force is dispersed across the central map but has reached the enemy approach, while enemy units and structures are currently unseen. I will consolidate the entire combat force into one attack toward the likely enemy base at (95,11), using the existing production queues to maintain pressure.
- **8:40 Claude Sonnet 5**: Repairs ongoing, production queue full of tanks and harvester. Group idle tanks together and wait for more before pushing west toward enemy base at (12,16).
- **8:40 Jev Router**: The main force is advancing through the center toward the enemy base at (95,11), with no enemies currently visible. Keep the armored-rocket spearhead moving and reinforce from the already-active production queues.
- **8:48 Claude Sonnet 5**: Enemy scout nearby; keep tanks defending home and continue production. Attack enemy e3 scout with tanks.
- **8:48 Jev Router**: The main assault is deep along the northern route and has reached the immediate vicinity of the enemy start, but no targets are currently visible. Continue converging the scattered tanks and rockets on the likely base and rally newly produced units directly there for reinforcement.
- **8:56 Claude Sonnet 5**: Enemy rocket soldiers nearby threaten harvesters; send tanks to clear them. Keep producing tanks and harvesters.
- **8:56 Jev Router**: The enemy base remains unconfirmed but is likely near (95,11), with a damaged enemy Heavy Tank at (88,13) blocking the approach. I will place the ready War Factory and send the nine-unit assault force to the enemy start, while leaving the two rear-guard rocket soldiers home.
- **9:04 Claude Sonnet 5**: Continue building tanks and economy, engage nearby enemy units with current tanks, keep production queues full.
- **9:04 Jev Router**: Our armored spearhead has reached the enemy start and exposed two healthy defending Heavy Tanks near (86,14). With all production queues funded and no enemy buildings visible, concentrate the full combat force for a decisive push rather than trickle reinforcements.
- **9:12 Claude Sonnet 5**: Keep tank production going, use lone tank to fight the enemy e3s carefully, repair barracks which is low hp. Wait for more tanks before pushing west.
- **9:12 Jev Router**: The main assault force has advanced to the enemy start area, but is spread out and only one enemy husk is currently visible. Consolidate with the lone Heavy Tank and continue the decisive push toward (95,11), using attack-move so the rockets clear defenders along the route.
- **9:20 Claude Sonnet 5**: Keep building tanks queue going, repair buildings, continue clearing nearby enemies and prep for push once enough tanks accumulate.
- **9:20 Jev Router**: The army is scattered across the approach to the enemy start, with only one enemy tank visible and no enemy buildings in sight. I will consolidate the combat force and continue the assault toward the likely enemy base, while leaving the economy and production queues untouched until cash is available.
- **9:28 Claude Sonnet 5**: Building tank force at home base. Damaged tank #247 should retreat to repair. Keep training 3tnks and harvesters continuing to mine. Wait for enough tanks before pushing west.
- **9:28 Jev Router**: The assault has reached the enemy’s northern perimeter with most rocket soldiers around 70–100% health, while the heavy tank is still trailing. Enemy buildings are currently unseen, so continue the concentrated push toward the likely enemy base and eliminate the remaining tank husks en route.
- **9:36 Claude Sonnet 5**: Continue economy and tank production; keep repairing buildings, build up tank force before pushing.
- **9:36 Jev Router**: The main assault is advancing through the center with no enemies currently visible. Concentrate the surviving heavy tank and rocket infantry for the final push toward the likely enemy base while the full production queues continue.
- **9:44 Claude Sonnet 5**: Buildings still repairing, tank queue producing. Keep economy running and wait for enough tanks before attacking enemy base at (12,16).
- **9:44 Jev Router**: Our armored assault is already advancing through the center with no visible resistance, while all four harvesters are operating and production remains saturated. Continue the concentrated push toward the likely enemy base, leaving the damaged tank husk behind.
- **9:52 Claude Sonnet 5**: Keep producing heavy tanks, repair damaged buildings, and hold defensive position until we have a strong force (8+ tanks) before pushing toward enemy base at (12,16). Enemy tank nearby at (87,10) is damaged, ignore for now unless it approaches.
- **9:52 Jev Router**: The assault force is advancing on the enemy base, while the damaged heavy tank at home is idle and needs to join. Enemy presence is confirmed near (91,8)-(87,14), so I will reinforce the attack and continue toward the likely enemy start.
- **10:00 Claude Sonnet 5**: Low power slows production; queue another power plant. Keep tank production going and attack the weak enemy 3tnk near base with my tank.
- **10:00 Jev Router**: Our main assault is deep in enemy territory with no hostile buildings visible, so continue pushing toward the likely enemy base at (95,11). Send the reserve Heavy Tank forward as well while existing production continues.
- **10:08 Claude Sonnet 5**: Enemy infantry and a badly damaged tank are near my base. Focus my tank on killing the weak 3tnk, keep building power to fix production slowdown, and continue tank production.
- **10:08 Jev Router**: Our strike force has reached the enemy perimeter and can overwhelm the Tesla Coil, supported by the damaged Heavy Tank. The remaining rockets and reserve tank will continue reinforcing toward the enemy base.
- **10:16 Claude Sonnet 5**: Enemy rocket infantry lurking near base; keep tank defending near fix depot, continue building tanks and power. Queue is packed with 3tnk already, just keep producing and defend.
- **10:16 Jev Router**: Our strike force has reached the enemy start area and exposed a damaged Heavy Tank, while reinforcements are still advancing from the southwest. With no enemy buildings currently visible and production already underway, consolidate the entire combat force on the enemy base for a decisive assault.
- **10:24 Claude Sonnet 5**: Place the ready power plant, keep tank production going, defend against enemy e3 infantry near our base with our lone tank and infantry.
- **10:24 Jev Router**: Our damaged rocket force has reached the enemy’s northern position and can finish the nearly-dead Heavy Tank #275. The main army is spread along the advance route, so I will focus the nearby rockets on the visible tank while sending the rest toward the likely enemy base at (95,11).
- **10:32 Claude Sonnet 5**: Power plant ready to place, many tanks queued. Keep economy running and defend base with idle infantry until tank force is ready.
- **10:32 Jev Router**: Place the ready War Factory and consolidate the surviving combat force for another advance toward the enemy base at (95,11), while retaining one healthy tank at home as defense.
- **10:40 Claude Sonnet 5**: Continue building tank army, queue is full of 3tnk orders. Keep economy running and wait for army buildup before attacking enemy base at (12,16).
- **10:40 Jev Router**: With roughly 25 minutes remaining and enemy structures unseen, the main force should pressure the likely enemy base near (95,11). Place the completed War Factory immediately and commit the forward tank plus all rocket soldiers to the attack, keeping the rear tank as defense.
- **10:48 Claude Sonnet 5**: Enemy tank nearby at (85,14), keep building tanks. Continue economy, wait for larger army before attacking enemy base at (12,16).
- **10:48 Jev Router**: The main strike has reached the enemy start area, where only one weak infantry unit is visible. Place the completed power plant and commit the reserve heavy tank so all ten healthy combat units continue the assault; the damaged tank husk is not worth recovering.
- **10:56 Claude Sonnet 5**: Enemy units near my base threatening harvesters. Keep building tanks, queue more production, and repair damaged buildings. Wait for larger tank force before attacking enemy base.
- **10:56 Jev Router**: Our strike force has reached the enemy sector and only a damaged harvester and husk are visible near the likely base. Continue the concentrated assault on the base while the reserve catches up, and keep the war factories producing heavily armored units.
- **11:04 Claude Sonnet 5**: Enemy small squad near base threatening harvester #235 (5% hp). Place power plant, repair buildings, pull damaged harvester back, and keep tank defending.
- **11:04 Jev Router**: The main strike force has reached the enemy’s northern power grid, while the reserve is advancing through the center. With no enemy combat units visible, I will concentrate all combat units on the exposed base and destroy its production and power infrastructure.
- **11:12 Claude Sonnet 5**: Enemy skirmishers near base threaten harvester #235 at low hp. Pull it back, keep tank defending, continue tank production, repair fact.
- **11:12 Jev Router**: The main assault has reached the enemy base and exposed its damaged power plant; only one enemy tank is visible. Concentrate the nearby tanks and rocket soldiers on the base, while sending the remaining forward reserve to support them.
- **11:20 Claude Sonnet 5**: Enemy skirmish group near our base with tank+rockets; hold with our single tank and let production continue. Keep producing 3tnks and repair damaged units/buildings.
- **11:20 Jev Router**: Enemy base is exposed and its Construction Yard is already at 34% HP, so finishing the assault is the priority. I will place the ready power plant while sending the concentrated tank and rocket force onto the enemy base, and keep the scattered reserve moving forward.
- **11:28 Claude Sonnet 5**: Enemy raiders near base threatening harvesters. I only have 2 damaged tanks; need to defend and keep producing tanks. Send damaged harvester to fix, keep tank queue going.
- **11:28 Jev Router**: Our strike force has reached the enemy base perimeter, where a damaged Heavy Tank and nearly dead harvester are visible. With no cash available, commit the local tanks and rockets to eliminating the tank and pressuring the exposed production buildings.
- **11:36 Claude Sonnet 5**: Enemy raiders are right near my base with tanks and rocket infantry. I only have one healthy tank; need defense. Keep producing tanks, set defensive stance, and retreat the damaged units.
- **11:36 Jev Router**: The assault has reached the enemy base and exposed a tank plus refinery, but one damaged heavy tank is too fragile to remain. I will finish the damaged tank home, focus the healthy assault on the refinery and service depot, and continue reinforcing with infantry.
- **11:44 Claude Sonnet 5**: Enemy raiders very close to our base with tanks and rocket infantry, we only have 1 damaged tank. Need to focus tank production and defend, avoid engaging with our single weak tank until reinforcements arrive.
- **11:44 Jev Router**: The enemy refinery is nearly destroyed and the service depot is at 53%, so the main force can finish the base assault immediately. Keep the damaged tank withdrawing while the healthy tank and clustered rockets attack the refinery; reinforce with the other nearby rockets.
- **11:52 Claude Sonnet 5**: Our base is nearly destroyed with only a war factory and power plant left. Enemy infantry are nearby. We need cheap combat units fast to defend and rebuild economy via harvesters mining.
- **11:52 Jev Router**: The main assault force is already at the enemy base and should press the remaining structures before enemy harvesters or reinforcements can recover. Reinforcements are spread along the approach, so I am concentrating them on the enemy base while pulling the badly damaged heavy tank home.
- **12:00 Claude Sonnet 5**: Base is essentially destroyed - only weap+powr remain, no refinery so no income and $1 cash. Enemy infantry are right at our building cluster and will finish us off soon. Little can be done; try to retreat harvesters and continue whatever production trickles in.
- **12:00 Jev Router**: The enemy base is exposed at (95,11), with only a damaged heavy tank and several harvesters visible. I will concentrate the healthy assault force and nearby reinforcements on the base, while withdrawing the nearly destroyed tank #273 to safety.
- **12:08 Claude Sonnet 5**: Base is nearly destroyed, no proc means no income, enemy stack right next to remaining buildings. Little can be done productively without cash. Try to retreat harvesters and salvage what's left.
- **12:08 Jev Router**: The enemy base is nearly dismantled, with only a damaged War Factory and one Power Plant visible. Concentrate the assault group on both structures immediately while reinforcements continue inbound; pull the critically damaged tank home.
- **12:16 Claude Sonnet 5**: Almost no base left, no construction yard visible, only a power plant. Harvesters are idle; send them to harvest ore to generate any cash possible since nothing else can be built.
- **12:16 Jev Router**: Our assault force is already inside the enemy base and can finish the remaining structure immediately. Send the main group onto the exposed power plant while nearby reinforcements advance; pull the critically damaged tank home and use the healthy reserve tank to secure the flank.

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Source: https://evaljetty.com/openra/runs/cup1-final-g2.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
