{"tick": 1, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base construction.\",\"notes\":\"Enemy likely at (12,16), far west. Start economy build order: powr, proc, barr.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1646, "completion_tokens": 80, "total_tokens": 1726, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004092, "upstream_inference_prompt_cost": 0.003292, "upstream_inference_completions_cost": 0.0008}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Deploy MCV to start base construction.", "notes": "Enemy likely at (12,16), far west. Start economy build order: powr, proc, barr.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:00 (tick 1 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"We have only the MCV and no base, economy, or army. Deploy it immediately, then begin the standard opening with a power plant and refinery so production and harvesting can start.\",\"notes\":\"MCV at starting cell (12,16); enemy likely at (95,11). No enemy contact. Deployment is first priority.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1237, "completion_tokens": 173, "total_tokens": 1410, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "We have only the MCV and no base, economy, or army. Deploy it immediately, then begin the standard opening with a power plant and refinery so production and harvesting can start.", "notes": "MCV at starting cell (12,16); enemy likely at (95,11). No enemy contact. Deployment is first priority.", "commands": [{"do": "deploy", "unit": 120}], "feedback": ["deploy #120: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16), far west. Start economy build order: powr, proc, barr.", "raw": "{\"thoughts\":\"MCV deploy already ordered; now start power plant and prepare economy expansion. Enemy is far west at (12,16), so I have time to build up.\",\"notes\":\"Enemy base likely at (12,16), far west of my start (95,11). Build order: powr -> proc -> barr -> proc/weap. Keep queues busy.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1684, "completion_tokens": 157, "total_tokens": 1841, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004938, "upstream_inference_prompt_cost": 0.003368, "upstream_inference_completions_cost": 0.00157}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "MCV deploy already ordered; now start power plant and prepare economy expansion. Enemy is far west at (12,16), so I have time to build up.", "notes": "Enemy base likely at (12,16), far west of my start (95,11). Build order: powr -> proc -> barr -> proc/weap. Keep queues busy.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:08 (tick 201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\nYOUR NOTES FROM LAST TURN: MCV at starting cell (12,16); enemy likely at (95,11). No enemy contact. Deployment is first priority.", "raw": "{\"thoughts\":\"The Construction Yard is deployed and healthy, but there is no economy or power yet. I will start a Power Plant immediately, then use the remaining opening to establish an Ore Refinery and production infrastructure.\",\"notes\":\"Base secured at (12,16); enemy likely starts near (95,11) and has not been contacted. Build power first, then refinery and barracks/war factory as income permits.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1266, "completion_tokens": 216, "total_tokens": 1482, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "The Construction Yard is deployed and healthy, but there is no economy or power yet. I will start a Power Plant immediately, then use the remaining opening to establish an Ore Refinery and production infrastructure.", "notes": "Base secured at (12,16); enemy likely starts near (95,11) and has not been contacted. Build power first, then refinery and barracks/war factory as income permits.", "commands": [{"do": "build", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["build powr: started", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base likely at (12,16), far west of my start (95,11). Build order: powr -> proc -> barr -> proc/weap. Keep queues busy.", "raw": "{\"thoughts\":\"Place power plant, then queue refinery and barracks to build economy.\",\"notes\":\"Enemy at (12,16), far west. Build order: powr->proc->barr->weap. Keep queues busy each turn.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1710, "completion_tokens": 111, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00453, "upstream_inference_prompt_cost": 0.00342, "upstream_inference_completions_cost": 0.00111}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.97, "thoughts": "Place power plant, then queue refinery and barracks to build economy.", "notes": "Enemy at (12,16), far west. Build order: powr->proc->barr->weap. Keep queues busy each turn.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:16 (tick 401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base secured at (12,16); enemy likely starts near (95,11) and has not been contacted. Build power first, then refinery and barracks/war factory as income permits.", "raw": "{\"thoughts\":\"The Construction Yard is deployed and the first Power Plant is ready. Place it immediately, then begin adding an Ore Refinery to establish income.\",\"notes\":\"Base at (12,16); enemy likely near (95,11), not yet located. Power Plant ready to place; refinery is the next economic priority.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1298, "completion_tokens": 210, "total_tokens": 1508, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 138, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "The Construction Yard is deployed and the first Power Plant is ready. Place it immediately, then begin adding an Ore Refinery to establish income.", "notes": "Base at (12,16); enemy likely near (95,11), not yet located. Power Plant ready to place; refinery is the next economic priority.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Build order: powr->proc->barr->weap. Keep queues busy each turn.", "raw": "{\"thoughts\":\"Start economy: build proc for income, then barracks and power as needed.\",\"notes\":\"Enemy at (12,16), far west. Build order: proc->barr->powr->weap. Keep queues busy each turn.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1804, "completion_tokens": 97, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004578, "upstream_inference_prompt_cost": 0.003608, "upstream_inference_completions_cost": 0.00097}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "Start economy: build proc for income, then barracks and power as needed.", "notes": "Enemy at (12,16), far west. Build order: proc->barr->powr->weap. Keep queues busy each turn.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:24 (tick 601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11), not yet located. Power Plant ready to place; refinery is the next economic priority.", "raw": "{\"thoughts\":\"The Construction Yard and Power Plant are established, but there is no income yet and no military. Ore Refinery is the priority; once it is placed, I will add a Soviet Barracks and begin producing infantry and vehicles.\",\"notes\":\"Base at (12,16); enemy likely near (95,11), not yet located. Power Plant is already placed. Build and place an Ore Refinery next, then a Barracks.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1338, "completion_tokens": 184, "total_tokens": 1522, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 924, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "The Construction Yard and Power Plant are established, but there is no income yet and no military. Ore Refinery is the priority; once it is placed, I will add a Soviet Barracks and begin producing infantry and vehicles.", "notes": "Base at (12,16); enemy likely near (95,11), not yet located. Power Plant is already placed. Build and place an Ore Refinery next, then a Barracks.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Build order: proc->barr->powr->weap. Keep queues busy each turn.", "raw": "{\"thoughts\":\"Continue building economy: proc already in progress. Queue power plant and barracks next.\",\"notes\":\"Enemy at (12,16), far west. Build order: proc->powr->barr->weap. Keep queues busy each turn.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1754, "completion_tokens": 102, "total_tokens": 1856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004528, "upstream_inference_prompt_cost": 0.003508, "upstream_inference_completions_cost": 0.00102}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Continue building economy: proc already in progress. Queue power plant and barracks next.", "notes": "Enemy at (12,16), far west. Build order: proc->powr->barr->weap. Keep queues busy each turn.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:32 (tick 801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11), not yet located. Power Plant is already placed. Build and place an Ore Refinery next, then a Barracks.", "raw": "{\"thoughts\":\"The first Ore Refinery is under construction and the existing Power Plant is providing ample power. I will queue a Soviet Barracks next so infantry production can begin as soon as the refinery is placed.\",\"notes\":\"Base at (12,16); enemy likely near (95,11) but not located. Queue: proc 23%, then barracks. Keep cash available for continued base expansion.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1319, "completion_tokens": 155, "total_tokens": 1474, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "The first Ore Refinery is under construction and the existing Power Plant is providing ample power. I will queue a Soviet Barracks next so infantry production can begin as soon as the refinery is placed.", "notes": "Base at (12,16); enemy likely near (95,11) but not located. Queue: proc 23%, then barracks. Keep cash available for continued base expansion.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Build order: proc->powr->barr->weap. Keep queues busy each turn.", "raw": "{\"thoughts\":\"Continue economy buildup: proc and powr already queued. Once ready, place them, then barracks and war factory.\",\"notes\":\"Enemy at (12,16), far west from (95,11). Build order: proc->powr->barr->weap. Keep queues busy, place buildings as they complete.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1764, "completion_tokens": 108, "total_tokens": 1872, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004608, "upstream_inference_prompt_cost": 0.003528, "upstream_inference_completions_cost": 0.00108}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.42, "thoughts": "Continue economy buildup: proc and powr already queued. Once ready, place them, then barracks and war factory.", "notes": "Enemy at (12,16), far west from (95,11). Build order: proc->powr->barr->weap. Keep queues busy, place buildings as they complete.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:40 (tick 1001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11) but not located. Queue: proc 23%, then barracks. Keep cash available for continued base expansion.", "raw": "{\"thoughts\":\"The base is stable with a power plant and barracks construction underway, but there is no income yet. I will queue an Ore Refinery next so a free harvester can begin mining, then continue expanding production.\",\"notes\":\"Base at (12,16); enemy likely near (95,11), not yet located. Building queue: barracks then Ore Refinery. Keep cash available for continued expansion.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1323, "completion_tokens": 200, "total_tokens": 1523, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.42, "thoughts": "The base is stable with a power plant and barracks construction underway, but there is no income yet. I will queue an Ore Refinery next so a free harvester can begin mining, then continue expanding production.", "notes": "Base at (12,16); enemy likely near (95,11), not yet located. Building queue: barracks then Ore Refinery. Keep cash available for continued expansion.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west from (95,11). Build order: proc->powr->barr->weap. Keep queues busy, place buildings as they complete.", "raw": "{\"thoughts\":\"Continue base setup, queue is already building proc and powr. Let production finish and place buildings when ready.\",\"notes\":\"Enemy far west at (12,16). Building proc+powr, then barr and weap next. Keep queues busy.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1745, "completion_tokens": 90, "total_tokens": 1835, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00439, "upstream_inference_prompt_cost": 0.00349, "upstream_inference_completions_cost": 0.0009}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Continue base setup, queue is already building proc and powr. Let production finish and place buildings when ready.", "notes": "Enemy far west at (12,16). Building proc+powr, then barr and weap next. Keep queues busy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:48 (tick 1201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11), not yet located. Building queue: barracks then Ore Refinery. Keep cash available for continued expansion.", "raw": "{\"thoughts\":\"The first Ore Refinery is still under construction, with the barracks and second refinery queued. I will add another power plant to the building queue to prepare for the refinery, barracks, and future war factories.\",\"notes\":\"Base at (12,16); enemy likely near (95,11) but not located. Construction sequence: Ore Refinery, Barracks, second Ore Refinery, then additional Power Plant. No army yet.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1328, "completion_tokens": 196, "total_tokens": 1524, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 128, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "The first Ore Refinery is still under construction, with the barracks and second refinery queued. I will add another power plant to the building queue to prepare for the refinery, barracks, and future war factories.", "notes": "Base at (12,16); enemy likely near (95,11) but not located. Construction sequence: Ore Refinery, Barracks, second Ore Refinery, then additional Power Plant. No army yet.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy far west at (12,16). Building proc+powr, then barr and weap next. Keep queues busy.", "raw": "{\"thoughts\":\"Continue economy buildup: proc almost done, powr queued. Once placed, start barracks and more power.\",\"notes\":\"Enemy far west at (12,16). Building proc+powr, then barr and weap next. Keep queues busy.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1730, "completion_tokens": 91, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00437, "upstream_inference_prompt_cost": 0.00346, "upstream_inference_completions_cost": 0.00091}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.96, "thoughts": "Continue economy buildup: proc almost done, powr queued. Once placed, start barracks and more power.", "notes": "Enemy far west at (12,16). Building proc+powr, then barr and weap next. Keep queues busy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:56 (tick 1401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11) but not located. Construction sequence: Ore Refinery, Barracks, second Ore Refinery, then additional Power Plant. No army yet.", "raw": "{\"thoughts\":\"The first Ore Refinery is ready and should be placed near the Construction Yard, while a Barracks is started to begin infantry production. Power remains sufficient for the refinery.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). Place refinery near base, then continue with Barracks and second Ore Refinery.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":9,\"y\":19},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1344, "completion_tokens": 196, "total_tokens": 1540, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "The first Ore Refinery is ready and should be placed near the Construction Yard, while a Barracks is started to begin infantry production. Power remains sufficient for the refinery.", "notes": "Base at (12,16); enemy likely near (95,11). Place refinery near base, then continue with Barracks and second Ore Refinery.", "commands": [{"do": "place", "item": "proc", "x": 9, "y": 19}, {"do": "build", "item": "barr"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy far west at (12,16). Building proc+powr, then barr and weap next. Keep queues busy.", "raw": "{\"thoughts\":\"Place refinery near base, keep expanding economy and start barracks/war factory.\",\"notes\":\"Enemy at (12,16). Placed proc, building powr. Next: barr, then weap, produce harvesters and army.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":97,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1735, "completion_tokens": 108, "total_tokens": 1843, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00455, "upstream_inference_prompt_cost": 0.00347, "upstream_inference_completions_cost": 0.00108}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Place refinery near base, keep expanding economy and start barracks/war factory.", "notes": "Enemy at (12,16). Placed proc, building powr. Next: barr, then weap, produce harvesters and army.", "commands": [{"do": "place", "item": "proc", "x": 97, "y": 11}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:04 (tick 1601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). Place refinery near base, then continue with Barracks and second Ore Refinery.", "raw": "{\"thoughts\":\"The first Ore Refinery is ready but was not placed last turn. I will place it adjacent to the Construction Yard, then continue the queued infrastructure and barracks buildup.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). Place the ready refinery near (14,16). Current build queue after refinery: Barracks, Power Plant, second Refinery, second Barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":14,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1353, "completion_tokens": 224, "total_tokens": 1577, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.9, "thoughts": "The first Ore Refinery is ready but was not placed last turn. I will place it adjacent to the Construction Yard, then continue the queued infrastructure and barracks buildup.", "notes": "Base at (12,16); enemy likely near (95,11). Place the ready refinery near (14,16). Current build queue after refinery: Barracks, Power Plant, second Refinery, second Barracks.", "commands": [{"do": "place", "item": "proc", "x": 14, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 1801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Placed proc, building powr. Next: barr, then weap, produce harvesters and army.", "raw": "{\"thoughts\":\"Place ready power plant, queue barracks and war factory for economy/army buildup.\",\"notes\":\"Enemy at (12,16), far west. Building barr then weap. Expand economy with second proc and harvester soon.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1854, "completion_tokens": 152, "total_tokens": 2006, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005228, "upstream_inference_prompt_cost": 0.003708, "upstream_inference_completions_cost": 0.00152}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.67, "thoughts": "Place ready power plant, queue barracks and war factory for economy/army buildup.", "notes": "Enemy at (12,16), far west. Building barr then weap. Expand economy with second proc and harvester soon.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "barr"}, {"do": "build", "item": "weap"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build barr: started", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:12 (tick 1801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: barr 64%; Building: powr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). Place the ready refinery near (14,16). Current build queue after refinery: Barracks, Power Plant, second Refinery, second Barracks.", "raw": "{\"thoughts\":\"The first Ore Refinery is ready and should be placed to restore active income. The Barracks is nearly complete, while additional power, refinery, and barracks construction is already queued; a cheap Ore Silo will improve economy.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). Place the ready refinery near base. Continue queued Power Plant, second Refinery, and second Barracks after the first Barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"silo\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1407, "completion_tokens": 285, "total_tokens": 1692, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.48, "thoughts": "The first Ore Refinery is ready and should be placed to restore active income. The Barracks is nearly complete, while additional power, refinery, and barracks construction is already queued; a cheap Ore Silo will improve economy.", "notes": "Base at (12,16); enemy likely near (95,11). Place the ready refinery near base. Continue queued Power Plant, second Refinery, and second Barracks after the first Barracks.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "silo"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build silo: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2680 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: weap 16%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(102,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Building barr then weap. Expand economy with second proc and harvester soon.", "raw": "{\"thoughts\":\"Base is developing with weap and barr in queue. Need more power soon and another proc for economy. Keep harvester mining.\",\"notes\":\"Enemy at (12,16), far west. Building barr+weap. Plan: after barr/weap done, build second proc, more power, then start producing tanks/infantry and scout west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1887, "completion_tokens": 148, "total_tokens": 2035, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005254, "upstream_inference_prompt_cost": 0.003774, "upstream_inference_completions_cost": 0.00148}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.97, "thoughts": "Base is developing with weap and barr in queue. Need more power soon and another proc for economy. Keep harvester mining.", "notes": "Enemy at (12,16), far west. Building barr+weap. Plan: after barr/weap done, build second proc, more power, then start producing tanks/infantry and scout west.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:20 (tick 2001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2650 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4%.\nPRODUCTION: Building: barr READY TO PLACE; Building: powr 0%; Building: proc 0%; Building: barr 0%; Defense: silo READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build silo: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). Place the ready refinery near base. Continue queued Power Plant, second Refinery, and second Barracks after the first Barracks.", "raw": "{\"thoughts\":\"Expand the base by placing the finished Barracks and Ore Silo, then queue another Refinery and begin mixed infantry production. The lone Harvester is healthy and no enemy is visible near the base.\",\"notes\":\"Base (12,16); enemy likely near (95,11). Build another Refinery, maintain power, and accumulate infantry before producing tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":12,\"y\":19},{\"do\":\"place\",\"item\":\"silo\",\"x\":8,\"y\":17},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":130,\"x\":20,\"y\":20}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1414, "completion_tokens": 324, "total_tokens": 1738, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.56, "thoughts": "Expand the base by placing the finished Barracks and Ore Silo, then queue another Refinery and begin mixed infantry production. The lone Harvester is healthy and no enemy is visible near the base.", "notes": "Base (12,16); enemy likely near (95,11). Build another Refinery, maintain power, and accumulate infantry before producing tanks.", "commands": [{"do": "place", "item": "barr", "x": 12, "y": 19}, {"do": "place", "item": "silo", "x": 8, "y": 17}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 130, "x": 20, "y": 20}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "place silo: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally #130: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 9}}
{"tick": 2201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2425 + stored ore $421 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: weap 32%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(98,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Building barr+weap. Plan: after barr/weap done, build second proc, more power, then start producing tanks/infantry and scout west.", "raw": "{\"thoughts\":\"Continue building economy and production. Keep queues moving.\",\"notes\":\"Enemy at (12,16), far west. Building weap/powr/barr concurrently. Next: build proc#2, then start producing tanks (3tnk) and infantry once barr/weap complete. Scout west with early units.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1880, "completion_tokens": 124, "total_tokens": 2004, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005, "upstream_inference_prompt_cost": 0.00376, "upstream_inference_completions_cost": 0.00124}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Continue building economy and production. Keep queues moving.", "notes": "Enemy at (12,16), far west. Building weap/powr/barr concurrently. Next: build proc#2, then start producing tanks (3tnk) and infantry once barr/weap complete. Scout west with early units.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:28 (tick 2201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2341 + stored ore $235 (storage 5000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $5450, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 23%; Building: powr 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - place silo: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally #130: ordered\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely near (95,11). Build another Refinery, maintain power, and accumulate infantry before producing tanks.", "raw": "{\"thoughts\":\"The base is established with a functioning refinery, barracks, power, and silo. The current refinery is still under construction, so I will queue additional power infrastructure behind it and use the barracks to build a mixed infantry force before expanding vehicles.\",\"notes\":\"Base at (12,16), enemy likely near (95,11). One Ore Truck #132 is mining at (15,18); refinery #130 is active and another refinery is under construction. Keep power ahead of production and accumulate infantry for the advance.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":15}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1517, "completion_tokens": 361, "total_tokens": 1878, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.11, "thoughts": "The base is established with a functioning refinery, barracks, power, and silo. The current refinery is still under construction, so I will queue additional power infrastructure behind it and use the barracks to build a mixed infantry force before expanding vehicles.", "notes": "Base at (12,16), enemy likely near (95,11). One Ore Truck #132 is mining at (15,18); refinery #130 is active and another refinery is under construction. Keep power ahead of production and accumulate infantry for the advance.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 20, "y": 15}], "feedback": ["build powr: started", "train 5x e3: queued", "train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5450, "army_value": 0, "income": 225, "experience": 0, "order_count": 12}}
{"tick": 2401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2425 + stored ore $88 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: weap 49%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Building weap/powr/barr concurrently. Next: build proc#2, then start producing tanks (3tnk) and infantry once barr/weap complete. Scout west with early units.", "raw": "{\"thoughts\":\"Economy building phase continues, buildings queued. Wait for completion then place them and start production.\",\"notes\":\"Enemy at (12,16), far west. Building weap/proc/powr concurrently. Next: place buildings when ready, build barr, then start producing tanks (3tnk) and infantry. Scout west with early units.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1903, "completion_tokens": 147, "total_tokens": 2050, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005276, "upstream_inference_prompt_cost": 0.003806, "upstream_inference_completions_cost": 0.00147}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.48, "thoughts": "Economy building phase continues, buildings queued. Wait for completion then place them and start production.", "notes": "Enemy at (12,16), far west. Building weap/proc/powr concurrently. Next: place buildings when ready, build barr, then start producing tanks (3tnk) and infantry. Scout west with early units.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:36 (tick 2401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2171 + stored ore $0 (storage 5000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $5750, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.6%.\nPRODUCTION: Building: proc 47%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 23%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #136@(13,21)\n  harv (Ore Truck (harvester)) x1: #132@(19,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 5x e3: queued\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely near (95,11). One Ore Truck #132 is mining at (15,18); refinery #130 is active and another refinery is under construction. Keep power ahead of production and accumulate infantry for the advance.", "raw": "{\"thoughts\":\"Your base is established and the first refinery is active, while a second refinery is under construction. Power is currently sufficient, so reinforce the infantry force with a mixed group and queue another power plant for future production demands.\",\"notes\":\"Base at (12,16), enemy likely near (95,11). Refinery #130 is active and another refinery is under construction. Continue producing infantry, maintain power, and prepare a group of at least 8 units for an advance.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1580, "completion_tokens": 469, "total_tokens": 2049, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.35, "thoughts": "Your base is established and the first refinery is active, while a second refinery is under construction. Power is currently sufficient, so reinforce the infantry force with a mixed group and queue another power plant for future production demands.", "notes": "Base at (12,16), enemy likely near (95,11). Refinery #130 is active and another refinery is under construction. Continue producing infantry, maintain power, and prepare a group of at least 8 units for an advance.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["build powr: started", "train 5x e1: queued", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5750, "army_value": 300, "income": 500, "experience": 0, "order_count": 23}}
{"tick": 2601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2180 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(99,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (12,16), far west. Building weap/proc/powr concurrently. Next: place buildings when ready, build barr, then start producing tanks (3tnk) and infantry. Scout west with early units.", "raw": "{\"thoughts\":\"Buildings still constructing. Keep queue moving; will place when ready and add barracks after.\",\"notes\":\"Enemy far west at (12,16). Building weap/proc/powr concurrently. Place when ready, then barr, then produce tanks+infantry. Scout west.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1871, "completion_tokens": 119, "total_tokens": 1990, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004932, "upstream_inference_prompt_cost": 0.003742, "upstream_inference_completions_cost": 0.00119}, "completion_tokens_details": {"reasoning_tokens": 15, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Buildings still constructing. Keep queue moving; will place when ready and add barracks after.", "notes": "Enemy far west at (12,16). Building weap/proc/powr concurrently. Place when ready, then barr, then produce tanks+infantry. Scout west.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:44 (tick 2601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1506 + stored ore $0 (storage 5000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $5850, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #137@(18,16)\n  e3 (Rocket Soldier) x1: #136@(20,15)*\n  harv (Ore Truck (harvester)) x1: #132@(16,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 5x e1: queued\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely near (95,11). Refinery #130 is active and another refinery is under construction. Continue producing infantry, maintain power, and prepare a group of at least 8 units for an advance.", "raw": "{\"thoughts\":\"The first Ore Refinery is nearly complete, power is adequate, and a long infantry queue is already filling. I will place the completed power plant, queue additional economy and War Factory infrastructure, and send the idle rocket soldier to scout toward the likely enemy base.\",\"notes\":\"Base at (12,16); enemy likely at (95,11). Refinery #130 active, second refinery nearly complete. Rocket scout #136 moving toward enemy. Build order after refinery: War Factory, second Barracks, more power/refineries.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"attack_move\",\"units\":[136],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":25,\"y\":18}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1655, "completion_tokens": 566, "total_tokens": 2221, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.46, "thoughts": "The first Ore Refinery is nearly complete, power is adequate, and a long infantry queue is already filling. I will place the completed power plant, queue additional economy and War Factory infrastructure, and send the idle rocket soldier to scout toward the likely enemy base.", "notes": "Base at (12,16); enemy likely at (95,11). Refinery #130 active, second refinery nearly complete. Rocket scout #136 moving toward enemy. Build order after refinery: War Factory, second Barracks, more power/refineries.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "weap"}, {"do": "build", "item": "barr"}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 10}, {"do": "attack_move", "units": [136], "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 25, "y": 18}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build weap: started", "build barr: started", "build powr: started", "train 10x e3: queued", "attack_move: 1 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5850, "army_value": 400, "income": 500, "experience": 0, "order_count": 34}}
{"tick": 2801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1970 + stored ore $376 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(98,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy far west at (12,16). Building weap/proc/powr concurrently. Place when ready, then barr, then produce tanks+infantry. Scout west.", "raw": "{\"thoughts\":\"Continue economy buildup; queue barracks after current buildings finish. Keep production flowing.\",\"notes\":\"Enemy at (12,16). Building weap/proc/powr; place when ready, then barr, produce tanks+infantry. Scout west with harvester or spare units.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1855, "completion_tokens": 119, "total_tokens": 1974, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049, "upstream_inference_prompt_cost": 0.00371, "upstream_inference_completions_cost": 0.00119}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Continue economy buildup; queue barracks after current buildings finish. Keep production flowing.", "notes": "Enemy at (12,16). Building weap/proc/powr; place when ready, then barr, produce tanks+infantry. Scout west with harvester or spare units.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 10}}
{"tick": 2801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:52 (tick 2801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $841 + stored ore $0 (storage 5000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $6150, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #137@(20,15)*\n  e3 (Rocket Soldier) x2: #136@(28,21) #138@(20,19)\n  harv (Ore Truck (harvester)) x1: #132@(15,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build weap: started\n  - build barr: started\n  - build powr: started\n  - train 10x e3: queued\n  - attack_move: 1 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely at (95,11). Refinery #130 active, second refinery nearly complete. Rocket scout #136 moving toward enemy. Build order after refinery: War Factory, second Barracks, more power/refineries.", "raw": "{\"thoughts\":\"The base is stable with one active refinery, a nearly complete second refinery, and a growing Rocket Soldier queue. Use the available cash to reinforce infantry and add power capacity, while continuing the scout toward the likely enemy base at (95,11).\",\"notes\":\"Base at (12,16); enemy likely at (95,11). Rocket scout #136 is advancing east. Queued structures include War Factory, Barracks, and additional Power Plants. Keep the harvester #132 mining and build defenses/expansion as cash permits.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[136],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1782, "completion_tokens": 546, "total_tokens": 2328, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.99, "thoughts": "The base is stable with one active refinery, a nearly complete second refinery, and a growing Rocket Soldier queue. Use the available cash to reinforce infantry and add power capacity, while continuing the scout toward the likely enemy base at (95,11).", "notes": "Base at (12,16); enemy likely at (95,11). Rocket scout #136 is advancing east. Queued structures include War Factory, Barracks, and additional Power Plants. Keep the harvester #132 mining and build defenses/expansion as cash permits.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "powr"}, {"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [136], "x": 95, "y": 11}], "feedback": ["train 5x e1: queued", "build powr: started", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6150, "army_value": 700, "income": 500, "experience": 0, "order_count": 47}}
{"tick": 3001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1970 + stored ore $43 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: weap 99%; Building: barr 0%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(105,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Building weap/proc/powr; place when ready, then barr, produce tanks+infantry. Scout west with harvester or spare units.", "raw": "{\"thoughts\":\"Multiple buildings queued (weap near done, barr, proc, powr). Wait for completions and place them near base. Keep economy growing.\",\"notes\":\"Enemy at (12,16). Place weap/barr/proc/powr as they complete. Build second proc, more power, then start tank production. Scout west when possible.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1894, "completion_tokens": 142, "total_tokens": 2036, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005208, "upstream_inference_prompt_cost": 0.003788, "upstream_inference_completions_cost": 0.00142}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.17, "thoughts": "Multiple buildings queued (weap near done, barr, proc, powr). Wait for completions and place them near base. Keep economy growing.", "notes": "Enemy at (12,16). Place weap/barr/proc/powr as they complete. Build second proc, more power, then start tank production. Scout west when possible.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 11}}
{"tick": 3001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:00 (tick 3001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $722 + stored ore $216 (storage 5000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $6750, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.7%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 13%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #137@(20,15)* #140@(19,20) #141@(15,20) #142@(13,21)\n  e3 (Rocket Soldier) x3: #136@(38,24) #138@(25,18)* #139@(21,18)\n  harv (Ore Truck (harvester)) x1: #132@(9,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - build powr: started\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely at (95,11). Rocket scout #136 is advancing east. Queued structures include War Factory, Barracks, and additional Power Plants. Keep the harvester #132 mining and build defenses/expansion as cash permits.", "raw": "{\"thoughts\":\"The first Ore Refinery is ready, so I will place it near the existing base and continue adding power while the queued infantry and rocket soldiers train. The rocket scout is far ahead of the base and should continue east toward the likely enemy start, while the remaining defenders stay home until more troops are ready.\",\"notes\":\"Base at (12,16), likely enemy at (95,11). Place new refinery at about (17,16). Rocket scout #136 is advancing; defender group is #138-142. Harvester #132 is mining. War Factory, Barracks, and several Power Plants are queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":17,\"y\":16},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[136],\"x\":55,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1793, "completion_tokens": 433, "total_tokens": 2226, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.66, "thoughts": "The first Ore Refinery is ready, so I will place it near the existing base and continue adding power while the queued infantry and rocket soldiers train. The rocket scout is far ahead of the base and should continue east toward the likely enemy start, while the remaining defenders stay home until more troops are ready.", "notes": "Base at (12,16), likely enemy at (95,11). Place new refinery at about (17,16). Rocket scout #136 is advancing; defender group is #138-142. Harvester #132 is mining. War Factory, Barracks, and several Power Plants are queued.", "commands": [{"do": "place", "item": "proc", "x": 17, "y": 16}, {"do": "build", "item": "powr"}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [136], "x": 55, "y": 18}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "build powr: started", "attack_move: 1 units", "train 3x e3: queued", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6750, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 53}}
{"tick": 3201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1970 + stored ore $30 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: weap READY TO PLACE; Building: barr 0%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(101,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Place weap/barr/proc/powr as they complete. Build second proc, more power, then start tank production. Scout west when possible.", "raw": "{\"thoughts\":\"Place war factory, keep economy building queue rolling, and start planning tank production once war factory is placed.\",\"notes\":\"Enemy at (12,16). Placed weap. Waiting on barr/proc/powr to complete. Build proc#2, more power, then tanks (3tnk) from weap once fix is built. Scout west with early tank.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1867, "completion_tokens": 167, "total_tokens": 2034, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005404, "upstream_inference_prompt_cost": 0.003734, "upstream_inference_completions_cost": 0.00167}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.43, "thoughts": "Place war factory, keep economy building queue rolling, and start planning tank production once war factory is placed.", "notes": "Enemy at (12,16). Placed weap. Waiting on barr/proc/powr to complete. Build proc#2, more power, then tanks (3tnk) from weap once fix is built. Scout west with early tank.", "commands": [{"do": "place", "item": "weap"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 11}}
{"tick": 3201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:08 (tick 3201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $310 + stored ore $0 (storage 7000), power 100 made / 90 used, harvesters 2.\nSCORE: assets $9550, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.3%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #137@(20,15)* #140@(25,18)* #141@(24,18) #142@(22,18) #145@(19,20) #146@(16,20) #147@(13,21)\n  e3 (Rocket Soldier) x3: #136@(48,25) #138@(25,18)* #139@(25,18)*\n  harv (Ore Truck (harvester)) x2: #132@(5,25) #144@(21,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - build powr: started\n  - attack_move: 1 units\n  - train 3x e3: queued\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16), likely enemy at (95,11). Place new refinery at about (17,16). Rocket scout #136 is advancing; defender group is #138-142. Harvester #132 is mining. War Factory, Barracks, and several Power Plants are queued.", "raw": "{\"thoughts\":\"The ready Power Plant should be placed immediately to maintain the power surplus while the next queued structures continue building. The rocket scout is well ahead of the main force, so send it farther toward the likely enemy base while preserving the defender group near our base.\",\"notes\":\"Base at (12,16), likely enemy at (95,11). Power Plant ready; multiple Power Plants, refineries, Barracks, and War Factory are queued. Rocket scout #136 is the advance scout; #138-142 form the base defense; both harvesters are active.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[136],\"x\":82,\"y\":14},{\"do\":\"harvest\",\"unit\":144}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1917, "completion_tokens": 411, "total_tokens": 2328, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.91, "thoughts": "The ready Power Plant should be placed immediately to maintain the power surplus while the next queued structures continue building. The rocket scout is well ahead of the main force, so send it farther toward the likely enemy base while preserving the defender group near our base.", "notes": "Base at (12,16), likely enemy at (95,11). Power Plant ready; multiple Power Plants, refineries, Barracks, and War Factory are queued. Rocket scout #136 is the advance scout; #138-142 form the base defense; both harvesters are active.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [136], "x": 82, "y": 14}, {"do": "harvest", "unit": 144}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9550, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 64}}
{"tick": 3401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1815 + stored ore $361 (storage 2000), power 200 made / 60 used, harvesters 1.\nSCORE: assets $7100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: barr 65%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(100,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Placed weap. Waiting on barr/proc/powr to complete. Build proc#2, more power, then tanks (3tnk) from weap once fix is built. Scout west with early tank.", "raw": "{\"thoughts\":\"Weap already built, so queue tanks. Keep building barr/proc/powr in queue. Build fix for heavy tank support.\",\"notes\":\"Enemy at (12,16). Weap built, training tanks. Building barr/proc/powr queued. Need fix for 3tnk. Scout west once tanks ready.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2019, "completion_tokens": 173, "total_tokens": 2192, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005768, "upstream_inference_prompt_cost": 0.004038, "upstream_inference_completions_cost": 0.00173}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Weap already built, so queue tanks. Keep building barr/proc/powr in queue. Build fix for heavy tank support.", "notes": "Enemy at (12,16). Weap built, training tanks. Building barr/proc/powr queued. Need fix for 3tnk. Scout west once tanks ready.", "commands": [{"do": "build", "item": "fix"}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["build fix: started", "train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7100, "army_value": 0, "income": 1500, "experience": 0, "order_count": 12}}
{"tick": 3401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:16 (tick 3401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 7000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $10050, army $4000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.9%.\nPRODUCTION: Building: powr 50%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 1%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #137@(20,15)* #140@(25,18)* #141@(25,18)* #142@(25,18)* #145@(24,18)* #146@(24,18)* #147@(23,18) #150@(20,19) #151@(17,20)\n  e3 (Rocket Soldier) x3: #136@(58,28) #138@(25,18)* #139@(25,18)*\n  harv (Ore Truck (harvester)) x2: #132@(12,21) #144@(21,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), likely enemy at (95,11). Power Plant ready; multiple Power Plants, refineries, Barracks, and War Factory are queued. Rocket scout #136 is the advance scout; #138-142 form the base defense; both harvesters are active.", "raw": "{\"thoughts\":\"A Power Plant is ready and should be placed to reinforce power. The lone rocket scout is well advanced, so continue scouting toward the likely enemy base while keeping the rifle force concentrated as a defensive screen.\",\"notes\":\"Base at (12,16), likely enemy at (95,11). Rocket scout #136 is probing east; rifle/rocket units #137-151 except #136 are base defense. Multiple structures and infantry are queued; cash is currently depleted.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"move\",\"units\":[136],\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":21,\"y\":18},{\"do\":\"stance\",\"units\":[137,138,139,140,141,142,145,146,147,150,151],\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1881, "completion_tokens": 419, "total_tokens": 2300, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.17, "thoughts": "A Power Plant is ready and should be placed to reinforce power. The lone rocket scout is well advanced, so continue scouting toward the likely enemy base while keeping the rifle force concentrated as a defensive screen.", "notes": "Base at (12,16), likely enemy at (95,11). Rocket scout #136 is probing east; rifle/rocket units #137-151 except #136 are base defense. Multiple structures and infantry are queued; cash is currently depleted.", "commands": [{"do": "place", "item": "powr"}, {"do": "move", "units": [136], "x": 75, "y": 15}, {"do": "rally", "building": 134, "x": 21, "y": 18}, {"do": "stance", "units": [137, 138, 139, 140, 141, 142, 145, 146, 147, 150, 151], "stance": "attack_anything"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "move: 1 units", "rally #134: ordered", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10050, "army_value": 1800, "income": 1000, "experience": 0, "order_count": 65}}
{"tick": 3601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1815 + stored ore $185 (storage 2000), power 200 made / 60 used, harvesters 1.\nSCORE: assets $7100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: barr READY TO PLACE; Building: fix 0%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(106,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Weap built, training tanks. Building barr/proc/powr queued. Need fix for 3tnk. Scout west once tanks ready.", "raw": "{\"thoughts\":\"Place barracks, keep building economy and fix depot. Once fix done, train tanks. Queue more production buildings.\",\"notes\":\"Enemy at (12,16). Placing barr, waiting on fix/proc/powr. Train 3tnk once fix done. Build second harvester soon.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2033, "completion_tokens": 140, "total_tokens": 2173, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005466, "upstream_inference_prompt_cost": 0.004066, "upstream_inference_completions_cost": 0.0014}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Place barracks, keep building economy and fix depot. Once fix done, train tanks. Queue more production buildings.", "notes": "Enemy at (12,16). Placing barr, waiting on fix/proc/powr. Train 3tnk once fix done. Build second harvester soon.", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7100, "army_value": 0, "income": 1500, "experience": 0, "order_count": 13}}
{"tick": 3601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:24 (tick 3601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $491 (storage 7000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $10150, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.3%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 19%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #137@(20,15)* #140@(25,18)* #141@(25,18)* #142@(25,18)* #145@(24,18)* #146@(24,18)* #147@(24,18)* #150@(24,18)* #151@(24,18)* #152@(14,21)\n  e3 (Rocket Soldier) x3: #136@(66,24) #138@(25,18)* #139@(25,18)*\n  harv (Ore Truck (harvester)) x2: #132@(13,21) #144@(18,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - move: 1 units\n  - rally #134: ordered\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), likely enemy at (95,11). Rocket scout #136 is probing east; rifle/rocket units #137-151 except #136 are base defense. Multiple structures and infantry are queued; cash is currently depleted.", "raw": "{\"thoughts\":\"Power is sufficient and the queued production will establish a strong economy and army, but the completed power plant still needs placement. Continue scouting toward the likely enemy base while keeping the main infantry force gathered for defense.\",\"notes\":\"Base at (12,16), likely enemy at (95,11). Rocket scout #136 is at (66,24); remaining e1/e3 are base defense. Both harvesters should keep mining. Large production queues already exist despite $0 cash.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":144},{\"do\":\"attack_move\",\"units\":[136],\"x\":88,\"y\":14},{\"do\":\"stance\",\"units\":[137,138,139,140,141,142,145,146,147,150,151,152],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1886, "completion_tokens": 387, "total_tokens": 2273, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.83, "thoughts": "Power is sufficient and the queued production will establish a strong economy and army, but the completed power plant still needs placement. Continue scouting toward the likely enemy base while keeping the main infantry force gathered for defense.", "notes": "Base at (12,16), likely enemy at (95,11). Rocket scout #136 is at (66,24); remaining e1/e3 are base defense. Both harvesters should keep mining. Large production queues already exist despite $0 cash.", "commands": [{"do": "place", "item": "powr"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 144}, {"do": "attack_move", "units": [136], "x": 88, "y": 14}, {"do": "stance", "units": [137, 138, 139, 140, 141, 142, 145, 146, 147, 150, 151, 152], "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10150, "army_value": 1900, "income": 1775, "experience": 0, "order_count": 65}}
{"tick": 3801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1680 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.6%.\nPRODUCTION: Building: fix 26%; Building: proc 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(103,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Placing barr, waiting on fix/proc/powr. Train 3tnk once fix done. Build second harvester soon.", "raw": "{\"thoughts\":\"Base is progressing well with fix, proc, powr in queue. Let's train infantry from barracks now that it's ready, and queue more economy/production buildings.\",\"notes\":\"Enemy at (12,16). Building fix/proc/powr. Train e1 and e3 from barr. Build second harvester. Plan tank rush once fix completes.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"build\",\"item\":\"harv\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2113, "completion_tokens": 187, "total_tokens": 2300, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006096, "upstream_inference_prompt_cost": 0.004226, "upstream_inference_completions_cost": 0.00187}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.39, "thoughts": "Base is progressing well with fix, proc, powr in queue. Let's train infantry from barracks now that it's ready, and queue more economy/production buildings.", "notes": "Enemy at (12,16). Building fix/proc/powr. Train e1 and e3 from barr. Build second harvester. Plan tank rush once fix completes.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "build", "item": "harv"}], "feedback": ["train 3x e1: queued", "build harv: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1500, "experience": 0, "order_count": 14}}
{"tick": 3801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:32 (tick 3801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 7000), power 300 made / 90 used, harvesters 2.\nSCORE: assets $10750, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #137@(20,15)* #140@(25,18)* #141@(25,18)* #142@(25,18)* #145@(24,18)* #146@(24,18)* #147@(24,18)* #150@(24,18)* #151@(24,18)* #152@(21,18)*\n  e3 (Rocket Soldier) x4: #136@(73,16) #138@(25,18)* #139@(25,18)* #155@(15,20)\n  harv (Ore Truck (harvester)) x2: #132@(6,27) #144@(20,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), likely enemy at (95,11). Rocket scout #136 is at (66,24); remaining e1/e3 are base defense. Both harvesters should keep mining. Large production queues already exist despite $0 cash.", "raw": "{\"thoughts\":\"Power is the only immediate buildable need, and the ready power plant should be placed to strengthen the economy. The lone advanced rocket soldier can continue scouting toward the likely enemy base while the remaining infantry guards the base.\",\"notes\":\"Base at (12,16), likely enemy at (95,11). #136 is the forward scout near (73,16); 10 rifle infantry and 3 other rocket soldiers remain on base defense. Two harvesters are active and should keep mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":144},{\"do\":\"attack_move\",\"units\":[136],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1890, "completion_tokens": 365, "total_tokens": 2255, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.12, "thoughts": "Power is the only immediate buildable need, and the ready power plant should be placed to strengthen the economy. The lone advanced rocket soldier can continue scouting toward the likely enemy base while the remaining infantry guards the base.", "notes": "Base at (12,16), likely enemy at (95,11). #136 is the forward scout near (73,16); 10 rifle infantry and 3 other rocket soldiers remain on base defense. Two harvesters are active and should keep mining.", "commands": [{"do": "place", "item": "powr"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 144}, {"do": "attack_move", "units": [136], "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10750, "army_value": 2200, "income": 1925, "experience": 0, "order_count": 66}}
{"tick": 4001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $721 + stored ore $25 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.7%.\nPRODUCTION: Building: fix 54%; Building: proc 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 29%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(92,15) #158@(93,15)* #159@(92,15)*\n  harv (Ore Truck (harvester)) x1: #131@(98,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - build harv: started\nYOUR NOTES FROM LAST TURN: Enemy at (12,16). Building fix/proc/powr. Train e1 and e3 from barr. Build second harvester. Plan tank rush once fix completes.", "raw": "{\"thoughts\":\"Economy building up nicely with multiple structures queued. Keep training infantry and queue tank production once fix completes. Enemy far west at (12,16).\",\"notes\":\"Enemy base at (12,16). Building fix/proc/powr/barr. Plan: once fix done, build weap tanks (3tnk), mass army, attack west. Keep harvester safe, queue more e1/e3.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2131, "completion_tokens": 176, "total_tokens": 2307, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006022, "upstream_inference_prompt_cost": 0.004262, "upstream_inference_completions_cost": 0.00176}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.49, "thoughts": "Economy building up nicely with multiple structures queued. Keep training infantry and queue tank production once fix completes. Enemy far west at (12,16).", "notes": "Enemy base at (12,16). Building fix/proc/powr/barr. Plan: once fix done, build weap tanks (3tnk), mass army, attack west. Keep harvester safe, queue more e1/e3.", "commands": [{"do": "train", "item": "e3", "count": 2}], "feedback": ["train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 1500, "experience": 0, "order_count": 18}}
{"tick": 4001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:40 (tick 4001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 7000), power 400 made / 90 used, harvesters 2.\nSCORE: assets $11050, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.2%.\nPRODUCTION: Building: powr 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #137@(20,15)* #140@(25,18)* #141@(25,18)* #142@(25,18)* #145@(24,18)* #146@(24,18)* #147@(24,18)* #150@(24,18)* #151@(24,18)* #152@(21,18)*\n  e3 (Rocket Soldier) x4: #136@(81,10) #138@(25,18)* #139@(25,18)* #155@(21,18)*\n  harv (Ore Truck (harvester)) x2: #132@(8,24) #144@(20,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Base at (12,16), likely enemy at (95,11). #136 is the forward scout near (73,16); 10 rifle infantry and 3 other rocket soldiers remain on base defense. Two harvesters are active and should keep mining.", "raw": "{\"thoughts\":\"Our economy and base are stable, with two active harvesters, ample power, and a defensive infantry force. The forward rocket scout has reached the likely enemy approach, so I will push it toward the enemy base to reveal defenses while keeping the remaining army home to defend.\",\"notes\":\"Base (12,16); likely enemy base (95,11). Rocket scout #136 is forward near (81,10). Keep 10 rifle infantry and 3 rocket soldiers defending the base until the enemy base is located.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[136],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1885, "completion_tokens": 313, "total_tokens": 2198, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.44, "thoughts": "Our economy and base are stable, with two active harvesters, ample power, and a defensive infantry force. The forward rocket scout has reached the likely enemy approach, so I will push it toward the enemy base to reveal defenses while keeping the remaining army home to defend.", "notes": "Base (12,16); likely enemy base (95,11). Rocket scout #136 is forward near (81,10). Keep 10 rifle infantry and 3 rocket soldiers defending the base until the enemy base is located.", "commands": [{"do": "attack_move", "units": [136], "x": 95, "y": 11}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11050, "army_value": 2200, "income": 1925, "experience": 0, "order_count": 67}}
{"tick": 4201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $232 + stored ore $0 (storage 2000), power 181 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.7%.\nPRODUCTION: Building: fix 82%; Building: proc 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 60%; Infantry: e3 7%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 81%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(93,16)* #158@(93,15)* #159@(92,15)\n  e3 (Rocket Soldier) x1: #160@(92,15)\n  harv (Ore Truck (harvester)) x1: #131@(105,22)\nVISIBLE ENEMY UNITS (1):\n  #136 e3@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building fix/proc/powr/barr. Plan: once fix done, build weap tanks (3tnk), mass army, attack west. Keep harvester safe, queue more e1/e3.", "raw": "{\"thoughts\":\"Multiple production lines active. Keep queuing infantry and prepare for tank production once fix/proc complete. Defend base with idle infantry.\",\"notes\":\"Enemy base at (12,16). Keep building economy: fix/proc/powr/barr in progress. Once fix done, build weap tanks (3tnk). Mass army before attacking west. Keep harvester safe, queue more e1/e3.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2191, "completion_tokens": 283, "total_tokens": 2474, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007212, "upstream_inference_prompt_cost": 0.004382, "upstream_inference_completions_cost": 0.00283}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.89, "thoughts": "Multiple production lines active. Keep queuing infantry and prepare for tank production once fix/proc complete. Defend base with idle infantry.", "notes": "Enemy base at (12,16). Keep building economy: fix/proc/powr/barr in progress. Once fix done, build weap tanks (3tnk). Mass army before attacking west. Keep harvester safe, queue more e1/e3.", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 1}], "feedback": ["train 2x e1: queued", "train 1x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 600, "income": 2000, "experience": 0, "order_count": 20}}
{"tick": 4201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:48 (tick 4201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $220 (storage 7000), power 400 made / 90 used, harvesters 2.\nSCORE: assets $11050, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.1%.\nPRODUCTION: Building: powr 5%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 30%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #137@(20,15)* #140@(25,18)* #141@(25,18)* #142@(25,18)* #145@(24,18)* #146@(24,18)* #147@(24,18)* #150@(24,18)* #151@(24,18)* #152@(21,18)*\n  e3 (Rocket Soldier) x4: #136@(88,10) #138@(25,18)* #139@(25,18)* #155@(21,18)*\n  harv (Ore Truck (harvester)) x2: #132@(15,18) #144@(18,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Base (12,16); likely enemy base (95,11). Rocket scout #136 is forward near (81,10). Keep 10 rifle infantry and 3 rocket soldiers defending the base until the enemy base is located.", "raw": "{\"thoughts\":\"The base is economically stable with two refineries, strong power, and a substantial infantry queue already filling. No enemy is visible, but the rocket scout has reached the likely enemy approach, so the full infantry force will advance together toward the enemy base and investigate.\",\"notes\":\"Base (12,16); likely enemy base (95,11). No enemies currently visible. All 14 combat units are advancing together; continue producing infantry and queue essential tech when cash permits.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1860, "completion_tokens": 485, "total_tokens": 2345, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.39, "thoughts": "The base is economically stable with two refineries, strong power, and a substantial infantry queue already filling. No enemy is visible, but the rocket scout has reached the likely enemy approach, so the full infantry force will advance together toward the enemy base and investigate.", "notes": "Base (12,16); likely enemy base (95,11). No enemies currently visible. All 14 combat units are advancing together; continue producing infantry and queue essential tech when cash permits.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11050, "army_value": 2200, "income": 2150, "experience": 0, "order_count": 67}}
{"tick": 4401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 144 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.8%.\nPRODUCTION: Building: fix 88%; Building: proc 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 66%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 44%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(93,16)* #158@(93,15)* #159@(92,16)*\n  e3 (Rocket Soldier) x1: #160@(92,15)*\n  harv (Ore Truck (harvester)) x1: #131@(102,20)\nVISIBLE ENEMY UNITS (1):\n  #136 e3@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - train 1x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep building economy: fix/proc/powr/barr in progress. Once fix done, build weap tanks (3tnk). Mass army before attacking west. Keep harvester safe, queue more e1/e3.", "raw": "{\"thoughts\":\"Enemy rocket soldier scouting near my base; keep infantry defending home while economy finishes building. Continue training and queue more production once buildings complete.\",\"notes\":\"Enemy base at (12,16). Building fix/proc/powr/barr in progress. Once fix done, build weap tanks (3tnk). Mass army before attacking west. Keep harvester safe, queue more e1/e3. Watch enemy e3 near (88,10).\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2245, "completion_tokens": 250, "total_tokens": 2495, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00699, "upstream_inference_prompt_cost": 0.00449, "upstream_inference_completions_cost": 0.0025}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "Enemy rocket soldier scouting near my base; keep infantry defending home while economy finishes building. Continue training and queue more production once buildings complete.", "notes": "Enemy base at (12,16). Building fix/proc/powr/barr in progress. Once fix done, build weap tanks (3tnk). Mass army before attacking west. Keep harvester safe, queue more e1/e3. Watch enemy e3 near (88,10).", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}, {"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 1}], "feedback": ["stance: 4 units", "train 2x e1: queued", "train 1x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 600, "income": 2000, "experience": 0, "order_count": 23}}
{"tick": 4401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:56 (tick 4401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $353 (storage 7000), power 400 made / 90 used, harvesters 2.\nSCORE: assets $11350, army $4700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 41%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #137@(28,21) #140@(33,24) #141@(33,24) #142@(33,24) #145@(31,24) #146@(31,24) #147@(32,24) #150@(31,24) #151@(32,24) #152@(30,23)\n  e3 (Rocket Soldier) x5: #136@(88,10) #138@(33,24) #139@(33,24) #155@(30,23) #161@(16,20)\n  harv (Ore Truck (harvester)) x2: #132@(7,26) #144@(20,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Base (12,16); likely enemy base (95,11). No enemies currently visible. All 14 combat units are advancing together; continue producing infantry and queue essential tech when cash permits.", "raw": "{\"thoughts\":\"The ready power plant should be placed immediately, while the existing production queues continue filling. The full combat force is already advancing toward the likely enemy base at (95,11), so I will keep the attack moving and queue another refinery for stronger income.\",\"notes\":\"Base at (12,16); enemy likely at (95,11). Place the ready power plant near base, queue an Ore Refinery, and keep all combat units attacking toward the enemy base. No enemy units or buildings are currently visible.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1855, "completion_tokens": 462, "total_tokens": 2317, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.12, "thoughts": "The ready power plant should be placed immediately, while the existing production queues continue filling. The full combat force is already advancing toward the likely enemy base at (95,11), so I will keep the attack moving and queue another refinery for stronger income.", "notes": "Base at (12,16); enemy likely at (95,11). Place the ready power plant near base, queue an Ore Refinery, and keep all combat units attacking toward the enemy base. No enemy units or buildings are currently visible.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11350, "army_value": 2500, "income": 2925, "experience": 0, "order_count": 67}}
{"tick": 4601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $344 (storage 2000), power 107 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.8%.\nPRODUCTION: Building: fix 91%; Building: proc 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 69%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 7%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(93,16)* #158@(93,15)* #159@(92,16)*\n  e3 (Rocket Soldier) x1: #160@(92,15)*\n  harv (Ore Truck (harvester)) x1: #131@(98,13)\nVISIBLE ENEMY UNITS (1):\n  #136 e3@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 4 units\n  - train 2x e1: queued\n  - train 1x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building fix/proc/powr/barr in progress. Once fix done, build weap tanks (3tnk). Mass army before attacking west. Keep harvester safe, queue more e1/e3. Watch enemy e3 near (88,10).", "raw": "{\"thoughts\":\"Economy and buildings still developing. Keep training infantry and queue more production. Enemy rocket soldier nearby, keep defense stance. Continue building power/proc/barr, and start planning tanks once fix done.\",\"notes\":\"Enemy base at (12,16). fix/proc/powr/barr in progress. Once fix done, build weap tanks (3tnk). Mass army before attacking west. Keep harvester safe, queue more e1/e3. Watch enemy e3 near (88,10).\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2298, "completion_tokens": 263, "total_tokens": 2561, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007226, "upstream_inference_prompt_cost": 0.004596, "upstream_inference_completions_cost": 0.00263}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.89, "thoughts": "Economy and buildings still developing. Keep training infantry and queue more production. Enemy rocket soldier nearby, keep defense stance. Continue building power/proc/barr, and start planning tanks once fix done.", "notes": "Enemy base at (12,16). fix/proc/powr/barr in progress. Once fix done, build weap tanks (3tnk). Mass army before attacking west. Keep harvester safe, queue more e1/e3. Watch enemy e3 near (88,10).", "commands": [{"do": "train", "item": "e1", "count": 2}, {"do": "train", "item": "e3", "count": 1}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["train 2x e1: queued", "train 1x e3: queued", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 600, "income": 2400, "experience": 0, "order_count": 26}}
{"tick": 4601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:04 (tick 4601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 7000), power 500 made / 90 used, harvesters 2.\nSCORE: assets $11950, army $5000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19%.\nPRODUCTION: Building: proc 12%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #137@(38,24) #140@(44,24) #141@(44,24) #142@(44,24) #145@(41,24) #146@(41,24) #147@(42,24) #150@(41,24) #151@(42,24) #152@(40,24)\n  e3 (Rocket Soldier) x6: #136@(88,10) #138@(44,24) #139@(44,24) #155@(39,24) #161@(24,24) #165@(17,20)\n  harv (Ore Truck (harvester)) x2: #132@(8,27) #144@(18,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely at (95,11). Place the ready power plant near base, queue an Ore Refinery, and keep all combat units attacking toward the enemy base. No enemy units or buildings are currently visible.", "raw": "{\"thoughts\":\"The first Ore Refinery is still constructing, while the main rifle force and most rocket troops are advancing east. One rocket soldier has already reached the likely enemy start area, so the entire combat force should converge there while infantry production continues.\",\"notes\":\"Base (12,16), enemy likely (95,11). Most army is around cells 38-44,24; rocket #136 is at (88,10). No enemy contact yet. Keep barracks producing infantry and continue toward enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":44,\"y\":24}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1898, "completion_tokens": 391, "total_tokens": 2289, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.78, "thoughts": "The first Ore Refinery is still constructing, while the main rifle force and most rocket troops are advancing east. One rocket soldier has already reached the likely enemy start area, so the entire combat force should converge there while infantry production continues.", "notes": "Base (12,16), enemy likely (95,11). Most army is around cells 38-44,24; rocket #136 is at (88,10). No enemy contact yet. Keep barracks producing infantry and continue toward enemy base.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 44, "y": 24}], "feedback": ["attack_move: 16 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11950, "army_value": 2800, "income": 2925, "experience": 0, "order_count": 69}}
{"tick": 4801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 5.8%.\nPRODUCTION: Building: fix READY TO PLACE; Building: proc 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 83%; Infantry: e3 94%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 87%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(93,16)* #158@(93,15)* #159@(92,16)*\n  e3 (Rocket Soldier) x1: #160@(92,15)*\n  harv (Ore Truck (harvester)) x1: #131@(104,23)\nVISIBLE ENEMY UNITS (1):\n  #136 e3@(90,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\n  - train 1x e3: queued\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). fix/proc/powr/barr in progress. Once fix done, build weap tanks (3tnk). Mass army before attacking west. Keep harvester safe, queue more e1/e3. Watch enemy e3 near (88,10).", "raw": "{\"thoughts\":\"Place service depot, continue economy buildup, defend against nearby enemy rocket soldier with infantry.\",\"notes\":\"Enemy base at (12,16). Keep building proc/powr/barr. Place fix now. Once weap+fix ready, mass 3tnk. Watch enemy e3 near (90,10), defend with infantry group.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"stance\",\"units\":[157,158,159,160],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2319, "completion_tokens": 213, "total_tokens": 2532, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006768, "upstream_inference_prompt_cost": 0.004638, "upstream_inference_completions_cost": 0.00213}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.96, "thoughts": "Place service depot, continue economy buildup, defend against nearby enemy rocket soldier with infantry.", "notes": "Enemy base at (12,16). Keep building proc/powr/barr. Place fix now. Once weap+fix ready, mass 3tnk. Watch enemy e3 near (90,10), defend with infantry group.", "commands": [{"do": "place", "item": "fix"}, {"do": "stance", "units": [157, 158, 159, 160], "stance": "attack_anything"}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "stance: 4 units", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7900, "army_value": 600, "income": 2500, "experience": 0, "order_count": 29}}
{"tick": 4801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:12 (tick 4801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 7000), power 500 made / 90 used, harvesters 2.\nSCORE: assets $11950, army $5000, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.6%.\nPRODUCTION: Building: proc 12%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #137@(48,25) #140@(53,27) #141@(53,27) #142@(53,27) #145@(51,26) #146@(51,26) #147@(51,26) #150@(51,26) #151@(51,26) #152@(50,26)\n  e3 (Rocket Soldier) x6: #136@(90,10) #138@(53,27) #139@(53,27) #155@(49,26) #161@(34,24) #165@(25,25)\n  harv (Ore Truck (harvester)) x2: #132@(15,18) #144@(21,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy likely (95,11). Most army is around cells 38-44,24; rocket #136 is at (88,10). No enemy contact yet. Keep barracks producing infantry and continue toward enemy base.", "raw": "{\"thoughts\":\"The base is fully established with strong power and two refineries, while the army has advanced into the central map without contact. I will push the full combat group toward the likely enemy start and keep the barracks rallying near the base.\",\"notes\":\"Base (12,16), likely enemy start (95,11). 16 combat units are around (50,26), with rocket #136 already near (90,10). No enemy units or buildings are currently visible; continue the offensive.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":22}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1883, "completion_tokens": 284, "total_tokens": 2167, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 14.95, "thoughts": "The base is fully established with strong power and two refineries, while the army has advanced into the central map without contact. I will push the full combat group toward the likely enemy start and keep the barracks rallying near the base.", "notes": "Base (12,16), likely enemy start (95,11). 16 combat units are around (50,26), with rocket #136 already near (90,10). No enemy units or buildings are currently visible; continue the offensive.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 20, "y": 22}], "feedback": ["attack_move: 16 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11950, "army_value": 2800, "income": 2925, "experience": 3, "order_count": 69}}
{"tick": 5001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $9100, army $1700, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 6.1%.\nPRODUCTION: Building: proc 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 83%; Infantry: e3 94%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 63%, #166 fix@(92,11) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(93,16)* #158@(93,15)* #159@(92,16)*\n  e3 (Rocket Soldier) x1: #160@(92,15)*\n  harv (Ore Truck (harvester)) x1: #131@(103,23)\nVISIBLE ENEMY UNITS (1):\n  #136 e3@(90,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 4 units\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep building proc/powr/barr. Place fix now. Once weap+fix ready, mass 3tnk. Watch enemy e3 near (90,10), defend with infantry group.", "raw": "{\"thoughts\":\"Low power is slowing production. Queue another power plant, keep training infantry, defend against nearby enemy e3.\",\"notes\":\"Enemy base at (12,16). Building powr for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":[\"idle_army\"],\"stance\":\"attack_anything\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2406, "completion_tokens": 174, "total_tokens": 2580, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006552, "upstream_inference_prompt_cost": 0.004812, "upstream_inference_completions_cost": 0.00174}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Low power is slowing production. Queue another power plant, keep training infantry, defend against nearby enemy e3.", "notes": "Enemy base at (12,16). Building powr for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going.", "commands": [{"do": "build", "item": "powr"}, {"do": "stance", "units": ["idle_army"], "stance": "attack_anything"}], "feedback": ["build powr: started", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9100, "army_value": 600, "income": 2500, "experience": 0, "order_count": 32}}
{"tick": 5001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:20 (tick 5001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $456 (storage 7000), power 500 made / 90 used, harvesters 2.\nSCORE: assets $12050, army $5100, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.7%.\nPRODUCTION: Building: proc 31%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #137@(57,28) #140@(63,26) #141@(62,27) #142@(63,27) #145@(60,28) #146@(60,28) #147@(60,28) #150@(60,28) #151@(60,28) #152@(59,28) #167@(17,20)\n  e3 (Rocket Soldier) x6: #136@(90,10) #138@(63,26) #139@(62,26) #155@(58,28) #161@(45,24) #165@(35,24)\n  harv (Ore Truck (harvester)) x2: #132@(10,24) #144@(19,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #166 fix@(92,11) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base (12,16), likely enemy start (95,11). 16 combat units are around (50,26), with rocket #136 already near (90,10). No enemy units or buildings are currently visible; continue the offensive.", "raw": "{\"thoughts\":\"The economy is stable and the barracks is continuously producing rocket soldiers, but I still lack a War Factory. My main combat force is already advancing through the center, while rocket soldier #136 is near the enemy base; I will commit the entire army toward the likely enemy location.\",\"notes\":\"Base is at (12,16). Enemy likely at (95,11), with visible Service Depot #166 at (92,11). All combat units are ordered toward the enemy base; keep producing e3 infantry and build a War Factory when funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1891, "completion_tokens": 629, "total_tokens": 2520, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 977, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.48, "thoughts": "The economy is stable and the barracks is continuously producing rocket soldiers, but I still lack a War Factory. My main combat force is already advancing through the center, while rocket soldier #136 is near the enemy base; I will commit the entire army toward the likely enemy location.", "notes": "Base is at (12,16). Enemy likely at (95,11), with visible Service Depot #166 at (92,11). All combat units are ordered toward the enemy base; keep producing e3 infantry and build a War Factory when funds permit.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 17 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12050, "army_value": 2900, "income": 3925, "experience": 3, "order_count": 69}}
{"tick": 5201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $9100, army $1700, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 6.1%.\nPRODUCTION: Building: proc 0%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 83%; Infantry: e3 94%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 56%, #166 fix@(92,11) 83%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(93,16)* #158@(93,15)* #159@(92,16)*\n  e3 (Rocket Soldier) x1: #160@(92,15)*\n  harv (Ore Truck (harvester)) x1: #131@(98,14)\nVISIBLE ENEMY UNITS (1):\n  #136 e3@(90,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building powr for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going.", "raw": "{\"thoughts\":\"Continue economy buildup, fix low power, keep training units. Enemy scout nearby, hold position.\",\"notes\":\"Enemy base at (12,16). Building powr for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2368, "completion_tokens": 129, "total_tokens": 2497, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006026, "upstream_inference_prompt_cost": 0.004736, "upstream_inference_completions_cost": 0.00129}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Continue economy buildup, fix low power, keep training units. Enemy scout nearby, hold position.", "notes": "Enemy base at (12,16). Building powr for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9100, "army_value": 600, "income": 2000, "experience": 0, "order_count": 33}}
{"tick": 5201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:28 (tick 5201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 7000), power 500 made / 90 used, harvesters 2.\nSCORE: assets $12350, army $5400, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 48%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #137@(66,24) #140@(70,19) #141@(70,19) #142@(70,19) #145@(69,24) #146@(69,24) #147@(69,24) #150@(69,24) #151@(69,24) #152@(67,24) #167@(26,25)\n  e3 (Rocket Soldier) x7: #136@(90,10) #138@(70,19) #139@(70,19) #155@(67,24) #161@(54,28) #165@(46,24) #168@(18,20)\n  harv (Ore Truck (harvester)) x2: #132@(9,29) #144@(17,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #166 fix@(92,11) 83%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\nYOUR NOTES FROM LAST TURN: Base is at (12,16). Enemy likely at (95,11), with visible Service Depot #166 at (92,11). All combat units are ordered toward the enemy base; keep producing e3 infantry and build a War Factory when funds permit.", "raw": "{\"thoughts\":\"Our base is fully powered and both refineries are operational, while the existing production queues are already filling with rocket infantry. The main combat force is spread along the northern approach and has been ordered toward the enemy base; continue the assault while construction progresses.\",\"notes\":\"Base (12,16). Enemy base likely (95,11), with Service Depot #166 at (92,11) already identified. Most combat units are advancing north/east; keep producing infantry and a War Factory when cash allows.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1886, "completion_tokens": 411, "total_tokens": 2297, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.42, "thoughts": "Our base is fully powered and both refineries are operational, while the existing production queues are already filling with rocket infantry. The main combat force is spread along the northern approach and has been ordered toward the enemy base; continue the assault while construction progresses.", "notes": "Base (12,16). Enemy base likely (95,11), with Service Depot #166 at (92,11) already identified. Most combat units are advancing north/east; keep producing infantry and a War Factory when cash allows.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12350, "army_value": 3200, "income": 3700, "experience": 3, "order_count": 69}}
{"tick": 5401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $251 (storage 2000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $9400, army $2000, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 6.1%.\nPRODUCTION: Building: proc 6%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 91%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 56%, #166 fix@(92,11) 65%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(93,16)* #158@(94,15)* #159@(92,16)*\n  e3 (Rocket Soldier) x2: #160@(92,15)* #169@(93,15)*\n  harv (Ore Truck (harvester)) x1: #131@(101,19)\nVISIBLE ENEMY UNITS (1):\n  #136 e3@(90,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building powr for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going.", "raw": "{\"thoughts\":\"Power is low; already have powr building queued. Keep infantry grouped defending base, let production continue. Enemy scout nearby, ignore for now.\",\"notes\":\"Enemy base at (12,16). Building powr for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going. Watch for enemy scout near (90,10).\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2352, "completion_tokens": 191, "total_tokens": 2543, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006614, "upstream_inference_prompt_cost": 0.004704, "upstream_inference_completions_cost": 0.00191}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Power is low; already have powr building queued. Keep infantry grouped defending base, let production continue. Enemy scout nearby, ignore for now.", "notes": "Enemy base at (12,16). Building powr for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going. Watch for enemy scout near (90,10).", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9400, "army_value": 900, "income": 2500, "experience": 0, "order_count": 33}}
{"tick": 5401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:36 (tick 5401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 7000), power 500 made / 90 used, harvesters 2.\nSCORE: assets $12350, army $5400, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.9%.\nPRODUCTION: Building: proc 48%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #137@(73,17) #140@(78,11) #141@(77,12) #142@(78,12) #145@(76,17) #146@(76,16) #147@(77,16) #150@(76,17) #151@(77,17) #152@(73,17) #167@(36,24)\n  e3 (Rocket Soldier) x7: #136@(90,10) #138@(77,12) #139@(77,11) #155@(73,17) #161@(64,25) #165@(55,28) #168@(27,25)\n  harv (Ore Truck (harvester)) x2: #132@(13,24) #144@(18,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #166 fix@(92,11) 65%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Base (12,16). Enemy base likely (95,11), with Service Depot #166 at (92,11) already identified. Most combat units are advancing north/east; keep producing infantry and a War Factory when cash allows.", "raw": "{\"thoughts\":\"All 18 combat units are committed toward the enemy base at (95,11), and the enemy Service Depot remains the only confirmed target. Income is fully allocated to the queued Ore Refinery and infantry, so I will maintain the offensive while harvesting continues.\",\"notes\":\"Enemy base likely (95,11); Service Depot #166 at (92,11) damaged to 65%. All 18 combat units are advancing. Two refineries and extensive rocket infantry production are queued; keep both harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1882, "completion_tokens": 278, "total_tokens": 2160, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.19, "thoughts": "All 18 combat units are committed toward the enemy base at (95,11), and the enemy Service Depot remains the only confirmed target. Income is fully allocated to the queued Ore Refinery and infantry, so I will maintain the offensive while harvesting continues.", "notes": "Enemy base likely (95,11); Service Depot #166 at (92,11) damaged to 65%. All 18 combat units are advancing. Two refineries and extensive rocket infantry production are queued; keep both harvesters mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12350, "army_value": 3200, "income": 3425, "experience": 3, "order_count": 69}}
{"tick": 5601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $9500, army $2100, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 6.2%.\nPRODUCTION: Building: proc 12%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 98%; Infantry: e1 50%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 56%, #166 fix@(92,11) 47%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #157@(93,16)* #158@(94,15)* #159@(92,16)* #170@(92,15)*\n  e3 (Rocket Soldier) x2: #160@(91,15)* #169@(93,15)*\n  harv (Ore Truck (harvester)) x1: #131@(102,24)\nVISIBLE ENEMY UNITS (6):\n  #136 e3@(90,10) 100%, #138 e3@(87,10) 100%, #139 e3@(87,10) 100%, #140 e1@(88,10) 100%, #141 e1@(87,10) 100%, #142 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building powr for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going. Watch for enemy scout near (90,10).", "raw": "{\"thoughts\":\"Enemy infantry group spotted near my base at (87-90,10). I should mass my infantry to defend and continue economy. Power still low - power plants building. Keep training infantry and push tanks once weap ready.\",\"notes\":\"Enemy base at (12,16). Enemy infantry squad near (87-90,10) - watch for attack on base. Building powr x2 for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":[157,158,159,160,169,170],\"x\":90,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2440, "completion_tokens": 282, "total_tokens": 2722, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077, "upstream_inference_prompt_cost": 0.00488, "upstream_inference_completions_cost": 0.00282}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.49, "thoughts": "Enemy infantry group spotted near my base at (87-90,10). I should mass my infantry to defend and continue economy. Power still low - power plants building. Keep training infantry and push tanks once weap ready.", "notes": "Enemy base at (12,16). Enemy infantry squad near (87-90,10) - watch for attack on base. Building powr x2 for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going.", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "attack_move", "units": [157, 158, 159, 160, 169, 170], "x": 90, "y": 11}], "feedback": ["stance: 6 units", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9500, "army_value": 1000, "income": 2500, "experience": 0, "order_count": 33}}
{"tick": 5601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:44 (tick 5601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $300 (storage 7000), power 500 made / 90 used, harvesters 2.\nSCORE: assets $12350, army $5400, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: proc 55%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #137@(80,10) #140@(88,10) #141@(87,10) #142@(88,10) #145@(86,14) #146@(86,14) #147@(86,14) #150@(86,14) #151@(86,14) #152@(81,10) #167@(47,24)\n  e3 (Rocket Soldier) x7: #136@(90,10) #138@(87,10) #139@(87,10) #155@(81,10) #161@(71,18) #165@(64,25) #168@(37,24)\n  harv (Ore Truck (harvester)) x2: #132@(14,19) #144@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #166 fix@(92,11) 47%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Enemy base likely (95,11); Service Depot #166 at (92,11) damaged to 65%. All 18 combat units are advancing. Two refineries and extensive rocket infantry production are queued; keep both harvesters mining.", "raw": "{\"thoughts\":\"The main infantry force has reached the enemy base area and damaged its Service Depot, but the enemy army is not visible. Concentrate the forward group on the depot while sending the three trailing rocket soldiers to support, then begin a War Factory after refinery placement.\",\"notes\":\"Enemy base centered near (95,11), damaged Service Depot #166 at (92,11). Main group of 15 infantry is around x80-90,y10-14; support rockets #161,#165,#168 are at (71,18),(64,25),(37,24). Both harvesters are mining; first of two refineries is 55% built.\",\"commands\":[{\"do\":\"attack\",\"units\":[136,137,138,139,140,141,142,145,146,147,150,151,152,155],\"target\":166},{\"do\":\"attack_move\",\"units\":[161,165,168],\"x\":92,\"y\":11},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1881, "completion_tokens": 474, "total_tokens": 2355, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.69, "thoughts": "The main infantry force has reached the enemy base area and damaged its Service Depot, but the enemy army is not visible. Concentrate the forward group on the depot while sending the three trailing rocket soldiers to support, then begin a War Factory after refinery placement.", "notes": "Enemy base centered near (95,11), damaged Service Depot #166 at (92,11). Main group of 15 infantry is around x80-90,y10-14; support rockets #161,#165,#168 are at (71,18),(64,25),(37,24). Both harvesters are mining; first of two refineries is 55% built.", "commands": [{"do": "attack", "units": [136, 137, 138, 139, 140, 141, 142, 145, 146, 147, 150, 151, 152, 155], "target": 166}, {"do": "attack_move", "units": [161, 165, 168], "x": 92, "y": 11}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e3", "count": 10}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack: 14 units", "attack_move: 3 units", "build weap: started", "train 10x e3: queued", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12350, "army_value": 3200, "income": 3925, "experience": 3, "order_count": 69}}
{"tick": 5801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $700 (5 units, 0 bldgs), lost $1900 (2 units, 2 bldgs). Map explored 6.4%.\nPRODUCTION: Building: proc 12%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 98%; Infantry: e1 50%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 100%, #148 weap@(98,9) 100%, #153 barr@(93,14) 55%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(92,15) #158@(92,15) #159@(91,15)43%\n  e3 (Rocket Soldier) x1: #160@(91,15)90%\n  harv (Ore Truck (harvester)) x1: #131@(99,15)\nVISIBLE ENEMY UNITS (6):\n  #138 e3@(88,10) 100%, #139 e3@(88,10) 100%, #140 e1@(88,10) 100%, #141 e1@(88,10) 100%, #142 e1@(88,10) 100%, #147 e1@(87,14) 5%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 6 units\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy infantry squad near (87-90,10) - watch for attack on base. Building powr x2 for power fix. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going.", "raw": "{\"thoughts\":\"Enemy infantry group near base threatens us. Retreat wounded units, hold position with rest, keep production going, finish power plants and barracks, get harv online.\",\"notes\":\"Enemy base at (12,16). Enemy infantry squad ~5 units near (87-90,10) threatening base. Building powr x2, barr, proc upgrade. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going, defend against infantry rush.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":[157,158,159,160],\"x\":90,\"y\":12},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2370, "completion_tokens": 301, "total_tokens": 2671, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00775, "upstream_inference_prompt_cost": 0.00474, "upstream_inference_completions_cost": 0.00301}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.65, "thoughts": "Enemy infantry group near base threatens us. Retreat wounded units, hold position with rest, keep production going, finish power plants and barracks, get harv online.", "notes": "Enemy base at (12,16). Enemy infantry squad ~5 units near (87-90,10) threatening base. Building powr x2, barr, proc upgrade. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going, defend against infantry rush.", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "attack_move", "units": [157, 158, 159, 160], "x": 90, "y": 12}, {"do": "train", "item": "e1", "count": 2}, {"do": "build", "item": "fix"}], "feedback": ["stance: 4 units", "attack_move: 4 units", "train 2x e1: queued", "build fix: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 700, "deaths_cost": 1900, "units_killed": 5, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7900, "army_value": 600, "income": 2000, "experience": 7, "order_count": 33}}
{"tick": 5801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:52 (tick 5801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $137 (storage 7000), power 500 made / 90 used, harvesters 2.\nSCORE: assets $12150, army $5200, killed $1900 (2 units, 2 bldgs), lost $700 (5 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Building: proc 79%; Building: weap 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 30%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #137@(87,11)* #140@(88,10)* #141@(88,10)* #142@(88,10)* #147@(87,14)5% #152@(87,11)* #167@(56,28) #172@(16,20) #173@(13,21)\n  e3 (Rocket Soldier) x7: #138@(88,10)* #139@(88,10)* #155@(87,11)* #161@(80,14) #165@(72,17) #168@(47,24) #171@(19,20)\n  harv (Ore Truck (harvester)) x2: #132@(8,29) #144@(19,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack_move: 3 units\n  - build weap: started\n  - train 10x e3: queued\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base centered near (95,11), damaged Service Depot #166 at (92,11). Main group of 15 infantry is around x80-90,y10-14; support rockets #161,#165,#168 are at (71,18),(64,25),(37,24). Both harvesters are mining; first of two refineries is 55% built.", "raw": "{\"thoughts\":\"The first Ore Refinery is nearly complete, while the new War Factory is under construction. Our surviving infantry already occupy the enemy base area, so I am committing the entire combat force to a coordinated push on the likely base center at (95,11).\",\"notes\":\"Assault all 16 combat units against enemy center (95,11). Prior damaged Service Depot was at (92,11). Refinery #130 is 79% complete; War Factory is building. Two harvesters are operating. Continue queues with rockets and rifles when funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2017, "completion_tokens": 406, "total_tokens": 2423, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.31, "thoughts": "The first Ore Refinery is nearly complete, while the new War Factory is under construction. Our surviving infantry already occupy the enemy base area, so I am committing the entire combat force to a coordinated push on the likely base center at (95,11).", "notes": "Assault all 16 combat units against enemy center (95,11). Prior damaged Service Depot was at (92,11). Refinery #130 is 79% complete; War Factory is building. Two harvesters are operating. Continue queues with rockets and rifles when funds permit.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 1900, "deaths_cost": 700, "units_killed": 2, "units_lost": 5, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12150, "army_value": 3000, "income": 4425, "experience": 19, "order_count": 85}}
{"tick": 6001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $61 (storage 2000), power 98 made / 80 used, harvesters 2.\nSCORE: assets $8600, army $2400, killed $1100 (9 units, 0 bldgs), lost $2500 (6 units, 2 bldgs). Map explored 6.5%.\nPRODUCTION: Building: proc 27%; Building: fix 0%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Infantry: e1 60%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #153 barr@(93,14) 40%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #175@(92,15) #176@(93,15)\n  harv (Ore Truck (harvester)) x2: #131@(98,19) #174@(93,8)81%\nVISIBLE ENEMY UNITS (6):\n  #138 e3@(92,10) 78%, #139 e3@(92,10) 97%, #140 e1@(92,10) 94%, #141 e1@(92,10) 93%, #155 e3@(89,11) 81%, #161 e3@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 4 units\n  - attack_move: 4 units\n  - train 2x e1: queued\n  - build fix: started\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy infantry squad ~5 units near (87-90,10) threatening base. Building powr x2, barr, proc upgrade. Once weap+fix ready mass 3tnk and push west. Keep proc/barr going, defend against infantry rush.", "raw": "{\"thoughts\":\"Enemy infantry rushing near our base at (88-92,10-14). Our 2 e1 can't hold, need reinforcements from barracks. Queue more infantry and keep econ buildings going. Pull harvester #174 to safety.\",\"notes\":\"Enemy base at (12,16). Enemy infantry squad ~6 units near (88-92,10-14) attacking. Defend with e1/e3 as they train, keep proc/powr/fix building. Once weap+fix ready mass 3tnk and push west.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":174},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2375, "completion_tokens": 291, "total_tokens": 2666, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00766, "upstream_inference_prompt_cost": 0.00475, "upstream_inference_completions_cost": 0.00291}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.51, "thoughts": "Enemy infantry rushing near our base at (88-92,10-14). Our 2 e1 can't hold, need reinforcements from barracks. Queue more infantry and keep econ buildings going. Pull harvester #174 to safety.", "notes": "Enemy base at (12,16). Enemy infantry squad ~6 units near (88-92,10-14) attacking. Defend with e1/e3 as they train, keep proc/powr/fix building. Once weap+fix ready mass 3tnk and push west.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}, {"do": "harvest", "unit": 174}, {"do": "train", "item": "e3", "count": 3}, {"do": "build", "item": "powr"}], "feedback": ["stance: no valid unit ids of yours", "train 3x e3: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 1100, "deaths_cost": 2500, "units_killed": 9, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8600, "army_value": 200, "income": 2500, "experience": 11, "order_count": 36}}
{"tick": 6001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:00 (tick 6001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 7000), power 500 made / 90 used, harvesters 2.\nSCORE: assets $11750, army $4800, killed $2500 (6 units, 2 bldgs), lost $1100 (9 units, 0 bldgs). Map explored 22%.\nPRODUCTION: Building: proc 84%; Building: weap 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(92,10)94% #141@(92,10)93% #167@(65,24) #172@(25,25) #173@(22,23)\n  e3 (Rocket Soldier) x7: #138@(92,10)78% #139@(92,10)97% #155@(89,11)81% #161@(88,14) #165@(80,11) #168@(57,28) #171@(28,24)\n  harv (Ore Truck (harvester)) x2: #132@(9,26) #144@(16,6)\nVISIBLE ENEMY UNITS (1):\n  #174 harv@(93,8) 81%\nVISIBLE ENEMY BUILDINGS (2):\n  #121 fact@(95,11) 100%, #133 powr@(95,8) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Assault all 16 combat units against enemy center (95,11). Prior damaged Service Depot was at (92,11). Refinery #130 is 79% complete; War Factory is building. Two harvesters are operating. Continue queues with rockets and rifles when funds permit.", "raw": "{\"thoughts\":\"Our assault force is already inside the enemy base and has destroyed its Service Depot, while the enemy Construction Yard and Power Plant are exposed. With no cash available, commit all combat units to finishing the enemy rather than pausing for construction.\",\"notes\":\"Assault force of 12 combat units is at (80-92,10-14), attacking enemy center (95,11). Enemy fact #121 and power #133 remain visible. Refinery #130 is nearly complete; income is critical.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1970, "completion_tokens": 238, "total_tokens": 2208, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.1, "thoughts": "Our assault force is already inside the enemy base and has destroyed its Service Depot, while the enemy Construction Yard and Power Plant are exposed. With no cash available, commit all combat units to finishing the enemy rather than pausing for construction.", "notes": "Assault force of 12 combat units is at (80-92,10-14), attacking enemy center (95,11). Enemy fact #121 and power #133 remain visible. Refinery #130 is nearly complete; income is critical.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2500, "deaths_cost": 1100, "units_killed": 6, "units_lost": 9, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11750, "army_value": 2600, "income": 3925, "experience": 25, "order_count": 85}}
{"tick": 6201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $85 (storage 2000), power 98 made / 60 used, harvesters 2.\nSCORE: assets $8000, army $2300, killed $1800 (12 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 7.2%.\nPRODUCTION: Building: proc 29%; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(92,15)\n  harv (Ore Truck (harvester)) x2: #131@(100,25) #174@(88,3)54%\nVISIBLE ENEMY UNITS (4):\n  #139 e3@(93,11) 50%, #140 e1@(93,11) 78%, #155 e3@(89,11) 81%, #165 e3@(89,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: no valid unit ids of yours\n  - train 3x e3: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy infantry squad ~6 units near (88-92,10-14) attacking. Defend with e1/e3 as they train, keep proc/powr/fix building. Once weap+fix ready mass 3tnk and push west.", "raw": "{\"thoughts\":\"Enemy infantry squad near my base could threaten it. Keep training e3 rocket infantry to defend, continue building queue.\",\"notes\":\"Enemy base at (12,16). Enemy infantry squad near (88-93,10-15) attacking. Defend with e1/e3, keep building proc/powr/fix. Once weap+fix ready mass 3tnk and push west.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2139, "completion_tokens": 219, "total_tokens": 2358, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006468, "upstream_inference_prompt_cost": 0.004278, "upstream_inference_completions_cost": 0.00219}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.43, "thoughts": "Enemy infantry squad near my base could threaten it. Keep training e3 rocket infantry to defend, continue building queue.", "notes": "Enemy base at (12,16). Enemy infantry squad near (88-93,10-15) attacking. Defend with e1/e3, keep building proc/powr/fix. Once weap+fix ready mass 3tnk and push west.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 1800, "deaths_cost": 3100, "units_killed": 12, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 8000, "army_value": 100, "income": 2500, "experience": 18, "order_count": 40}}
{"tick": 6201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:08 (tick 6201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $70 (storage 7000), power 500 made / 90 used, harvesters 2.\nSCORE: assets $11150, army $4200, killed $3100 (7 units, 3 bldgs), lost $1800 (12 units, 0 bldgs). Map explored 22.4%.\nPRODUCTION: Building: proc 84%; Building: weap 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(93,11)78%* #167@(72,17) #172@(35,24) #173@(32,24) #177@(12,20)\n  e3 (Rocket Soldier) x5: #139@(93,11)50%* #155@(89,11)81% #165@(89,11) #168@(65,24) #171@(39,24)\n  harv (Ore Truck (harvester)) x2: #132@(15,18) #144@(11,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #121 fact@(95,11) 100%, #133 powr@(95,8) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Assault force of 12 combat units is at (80-92,10-14), attacking enemy center (95,11). Enemy fact #121 and power #133 remain visible. Refinery #130 is nearly complete; income is critical.", "raw": "{\"thoughts\":\"Our assault force has reached the enemy base and its Construction Yard and Power Plant are visible. Commit all combat units to the enemy center; once the Construction Yard falls, we can win immediately.\",\"notes\":\"Assaulting enemy base at (95,11). Main group at (89-93,11), reinforcements around (35-72,17-24). Enemy visible buildings: #121 fact and #133 power.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1932, "completion_tokens": 272, "total_tokens": 2204, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.95, "thoughts": "Our assault force has reached the enemy base and its Construction Yard and Power Plant are visible. Commit all combat units to the enemy center; once the Construction Yard falls, we can win immediately.", "notes": "Assaulting enemy base at (95,11). Main group at (89-93,11), reinforcements around (35-72,17-24). Enemy visible buildings: #121 fact and #133 power.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 1800, "units_killed": 7, "units_lost": 12, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 11150, "army_value": 2000, "income": 3975, "experience": 31, "order_count": 85}}
{"tick": 6401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 98 made / 60 used, harvesters 2.\nSCORE: assets $8000, army $2300, killed $2200 (14 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 7.4%.\nPRODUCTION: Building: proc 35%; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 82%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(92,15)\n  harv (Ore Truck (harvester)) x2: #131@(99,18) #174@(93,11)53%\nVISIBLE ENEMY UNITS (2):\n  #155 e3@(91,11) 1%, #165 e3@(90,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy infantry squad near (88-93,10-15) attacking. Defend with e1/e3, keep building proc/powr/fix. Once weap+fix ready mass 3tnk and push west.", "raw": "{\"thoughts\":\"Enemy rocket infantry lurking near base; my lone rifleman should retreat rather than engage two e3s. Keep economy building running and start producing combat units once barracks/weap ready.\",\"notes\":\"Enemy base at (12,16). Enemy e3 squad near (90-93,10-15). Defend base, keep building proc/powr/barr/fix. Once weap+fix ready, mass 3tnk and push west.\",\"commands\":[{\"do\":\"move\",\"units\":[175],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":174}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2107, "completion_tokens": 270, "total_tokens": 2377, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006914, "upstream_inference_prompt_cost": 0.004214, "upstream_inference_completions_cost": 0.0027}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.46, "thoughts": "Enemy rocket infantry lurking near base; my lone rifleman should retreat rather than engage two e3s. Keep economy building running and start producing combat units once barracks/weap ready.", "notes": "Enemy base at (12,16). Enemy e3 squad near (90-93,10-15). Defend base, keep building proc/powr/barr/fix. Once weap+fix ready, mass 3tnk and push west.", "commands": [{"do": "move", "units": [175], "x": 95, "y": 11}, {"do": "harvest", "unit": 174}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 2200, "deaths_cost": 3100, "units_killed": 14, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 8000, "army_value": 100, "income": 2000, "experience": 22, "order_count": 40}}
{"tick": 6401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:16 (tick 6401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 7000), power 500 made / 90 used, harvesters 2.\nSCORE: assets $10950, army $4000, killed $3100 (7 units, 3 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc READY TO PLACE; Building: weap 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #167@(80,11) #172@(45,24) #173@(43,24) #177@(21,22) #178@(17,21) #179@(16,20)\n  e3 (Rocket Soldier) x4: #155@(91,11)1% #165@(90,11) #168@(73,16) #171@(49,26)\n  harv (Ore Truck (harvester)) x2: #132@(7,27) #144@(11,18)\nVISIBLE ENEMY UNITS (1):\n  #174 harv@(93,11) 53%\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(95,11) 82%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Assaulting enemy base at (95,11). Main group at (89-93,11), reinforcements around (35-72,17-24). Enemy visible buildings: #121 fact and #133 power.", "raw": "{\"thoughts\":\"The assault has reached the enemy base, with several rocket soldiers and rifle squads positioned around (89-93,11). I will finish the forward push while placing the ready refinery to restore expansion and income; the existing power surplus supports continued production.\",\"notes\":\"Main assault is at enemy base (95,11); enemy fact #121 visible. One rocket #155 is at 1% health and should be withdrawn or left supported. Place the ready proc and reinforce toward the enemy base.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"attack\",\"units\":[155,165,168,171],\"target\":121}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1906, "completion_tokens": 360, "total_tokens": 2266, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 138, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.62, "thoughts": "The assault has reached the enemy base, with several rocket soldiers and rifle squads positioned around (89-93,11). I will finish the forward push while placing the ready refinery to restore expansion and income; the existing power surplus supports continued production.", "notes": "Main assault is at enemy base (95,11); enemy fact #121 visible. One rocket #155 is at 1% health and should be withdrawn or left supported. Place the ready proc and reinforce toward the enemy base.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "attack", "units": [155, 165, 168, 171], "target": 121}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 10 units", "attack: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 2200, "units_killed": 7, "units_lost": 14, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 10950, "army_value": 1800, "income": 4425, "experience": 31, "order_count": 85}}
{"tick": 6601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $373 (storage 2000), power 98 made / 60 used, harvesters 2.\nSCORE: assets $8000, army $2300, killed $2800 (16 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 7.4%.\nPRODUCTION: Building: proc 44%; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)66%\n  harv (Ore Truck (harvester)) x2: #131@(98,15) #174@(97,14)53%\nVISIBLE ENEMY UNITS (1):\n  #167 e1@(89,11) 22%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy e3 squad near (90-93,10-15). Defend base, keep building proc/powr/barr/fix. Once weap+fix ready, mass 3tnk and push west.", "raw": "{\"thoughts\":\"Keep expanding economy, finish building queue, and clear the weak enemy infantry near base.\",\"notes\":\"Enemy base at (12,16). Defend base, keep building proc/powr/barr/fix. Once weap+fix ready, mass 3tnk and push west.\",\"commands\":[{\"do\":\"attack\",\"units\":[175],\"target\":167},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2055, "completion_tokens": 165, "total_tokens": 2220, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00576, "upstream_inference_prompt_cost": 0.00411, "upstream_inference_completions_cost": 0.00165}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.03, "thoughts": "Keep expanding economy, finish building queue, and clear the weak enemy infantry near base.", "notes": "Enemy base at (12,16). Defend base, keep building proc/powr/barr/fix. Once weap+fix ready, mass 3tnk and push west.", "commands": [{"do": "attack", "units": [175], "target": 167}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack: 1 units", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 2800, "deaths_cost": 3100, "units_killed": 16, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 8000, "army_value": 100, "income": 2500, "experience": 28, "order_count": 40}}
{"tick": 6601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:24 (tick 6601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $192 (storage 9000), power 500 made / 120 used, harvesters 3.\nSCORE: assets $12850, army $4500, killed $3100 (7 units, 3 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Building: weap 7%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #167@(89,11)22% #172@(54,28) #173@(52,27) #177@(31,24) #178@(26,25) #179@(24,25)\n  e3 (Rocket Soldier) x2: #168@(82,15) #171@(58,28)\n  harv (Ore Truck (harvester)) x3: #132@(6,27) #144@(18,18) #181@(2,25)\nVISIBLE ENEMY UNITS (1):\n  #175 e1@(93,11) 66%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 10 units\n  - attack: 4 units\nYOUR NOTES FROM LAST TURN: Main assault is at enemy base (95,11); enemy fact #121 visible. One rocket #155 is at 1% health and should be withdrawn or left supported. Place the ready proc and reinforce toward the enemy base.", "raw": "{\"thoughts\":\"Our combat units are scattered across the map, with the enemy base area at (95,11) and only a weakened enemy rifleman visible. I will consolidate and push the existing force toward the enemy base while using the available cash for infantry production.\",\"notes\":\"Main assault is advancing toward enemy base at (95,11). Enemy fact was previously visible; enemy rifleman #175 is at (93,11). Keep harvesters #132, #144, and #181 operating and reinforce the barracks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[167,172,173,177,178,179,168,171],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":1}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1920, "completion_tokens": 411, "total_tokens": 2331, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.51, "thoughts": "Our combat units are scattered across the map, with the enemy base area at (95,11) and only a weakened enemy rifleman visible. I will consolidate and push the existing force toward the enemy base while using the available cash for infantry production.", "notes": "Main assault is advancing toward enemy base at (95,11). Enemy fact was previously visible; enemy rifleman #175 is at (93,11). Keep harvesters #132, #144, and #181 operating and reinforce the barracks.", "commands": [{"do": "attack_move", "units": [167, 172, 173, 177, 178, 179, 168, 171], "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 1}], "feedback": ["attack_move: 8 units", "train 1x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 2800, "units_killed": 7, "units_lost": 16, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 12850, "army_value": 1200, "income": 4150, "experience": 31, "order_count": 86}}
{"tick": 6801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $540 (storage 2000), power 98 made / 60 used, harvesters 2.\nSCORE: assets $8000, army $2300, killed $3200 (18 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 7.4%.\nPRODUCTION: Building: proc 68%; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)60%*\n  harv (Ore Truck (harvester)) x2: #131@(100,26) #174@(99,19)53%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Defend base, keep building proc/powr/barr/fix. Once weap+fix ready, mass 3tnk and push west.", "raw": "{\"thoughts\":\"Weap is ready, so I can start building tanks while buildings queue continues. Keep harvester safe, queue more army production.\",\"notes\":\"Enemy base at (12,16). Continue building proc/powr/fix/barr. Once fix done, mass 3tnk and push west with e1/e3 support.\",\"commands\":[{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2058, "completion_tokens": 199, "total_tokens": 2257, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006106, "upstream_inference_prompt_cost": 0.004116, "upstream_inference_completions_cost": 0.00199}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.78, "thoughts": "Weap is ready, so I can start building tanks while buildings queue continues. Keep harvester safe, queue more army production.", "notes": "Enemy base at (12,16). Continue building proc/powr/fix/barr. Once fix done, mass 3tnk and push west with e1/e3 support.", "commands": [{"do": "train", "item": "3tnk", "count": 2}], "feedback": ["train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3200, "deaths_cost": 3100, "units_killed": 18, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 8000, "army_value": 100, "income": 3000, "experience": 32, "order_count": 40}}
{"tick": 6801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:32 (tick 6801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $416 (storage 9000), power 500 made / 120 used, harvesters 3.\nSCORE: assets $12750, army $4400, killed $3100 (7 units, 3 bldgs), lost $3200 (18 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: weap 14%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 68%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #172@(64,25) #173@(62,27) #177@(42,24) #178@(36,24) #179@(35,24)\n  e3 (Rocket Soldier) x2: #171@(67,22) #182@(20,21)\n  harv (Ore Truck (harvester)) x3: #132@(7,19) #144@(17,7) #181@(6,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - train 1x e1: queued\nYOUR NOTES FROM LAST TURN: Main assault is advancing toward enemy base at (95,11). Enemy fact was previously visible; enemy rifleman #175 is at (93,11). Keep harvesters #132, #144, and #181 operating and reinforce the barracks.", "raw": "{\"thoughts\":\"Our main infantry assault is progressing east toward the enemy base at (95,11), with no enemy units currently visible. Continue the advance while filling barracks queues and expanding ore income with another Refinery.\",\"notes\":\"Main assault comprises 5 riflemen and 2 rocket soldiers, last seen spread from (35,24) to (67,22), moving toward (95,11). Keep all three harvesters #132, #144, #181 mining; Weapon Factory and Refinery #180 are established.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1891, "completion_tokens": 361, "total_tokens": 2252, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.88, "thoughts": "Our main infantry assault is progressing east toward the enemy base at (95,11), with no enemy units currently visible. Continue the advance while filling barracks queues and expanding ore income with another Refinery.", "notes": "Main assault comprises 5 riflemen and 2 rocket soldiers, last seen spread from (35,24) to (67,22), moving toward (95,11). Keep all three harvesters #132, #144, #181 mining; Weapon Factory and Refinery #180 are established.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 10}, {"do": "train", "item": "e3", "count": 3}, {"do": "build", "item": "proc"}], "feedback": ["attack_move: 7 units", "train 10x e1: queued", "train 3x e3: queued", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 3200, "units_killed": 7, "units_lost": 18, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 12750, "army_value": 1100, "income": 4500, "experience": 31, "order_count": 87}}
{"tick": 7001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $206 (storage 2000), power 98 made / 60 used, harvesters 2.\nSCORE: assets $8000, army $2300, killed $3200 (18 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 7.6%.\nPRODUCTION: Building: proc 92%; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)70%*\n  harv (Ore Truck (harvester)) x2: #131@(99,25) #174@(102,24)53%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Continue building proc/powr/fix/barr. Once fix done, mass 3tnk and push west with e1/e3 support.", "raw": "{\"thoughts\":\"Base still developing; multiple buildings queued. Keep economy going and wait for fix to unlock heavy tanks. Queue a few more units meanwhile.\",\"notes\":\"Enemy base at (12,16). Continue building proc/powr/fix/barr. Once fix done, mass 3tnk and push west with e1/e3 support.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2051, "completion_tokens": 208, "total_tokens": 2259, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006182, "upstream_inference_prompt_cost": 0.004102, "upstream_inference_completions_cost": 0.00208}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.27, "thoughts": "Base still developing; multiple buildings queued. Keep economy going and wait for fix to unlock heavy tanks. Queue a few more units meanwhile.", "notes": "Enemy base at (12,16). Continue building proc/powr/fix/barr. Once fix done, mass 3tnk and push west with e1/e3 support.", "commands": [{"do": "train", "item": "e1", "count": 3}], "feedback": ["train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3200, "deaths_cost": 3100, "units_killed": 18, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 8000, "army_value": 100, "income": 3000, "experience": 32, "order_count": 40}}
{"tick": 7001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:40 (tick 7001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $250 (storage 9000), power 500 made / 120 used, harvesters 3.\nSCORE: assets $12850, army $4500, killed $3100 (7 units, 3 bldgs), lost $3200 (18 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: weap 31%; Building: proc 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 100%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #172@(71,18) #173@(69,20) #177@(52,27) #178@(47,24) #179@(46,24) #183@(20,22)\n  e3 (Rocket Soldier) x2: #171@(74,15) #182@(29,24)\n  harv (Ore Truck (harvester)) x3: #132@(5,28) #144@(19,7) #181@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - train 10x e1: queued\n  - train 3x e3: queued\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Main assault comprises 5 riflemen and 2 rocket soldiers, last seen spread from (35,24) to (67,22), moving toward (95,11). Keep all three harvesters #132, #144, #181 mining; Weapon Factory and Refinery #180 are established.", "raw": "{\"thoughts\":\"The enemy base is likely at (95,11), and all eight combat units are available for a coordinated assault, though several are spread out. With no cash available, continue the attack while the Weapon Factory and new Refinery build.\",\"notes\":\"Full eight-unit assault ordered toward the likely enemy base at (95,11). Keep harvesters #132, #144, and #181 mining; Weapon Factory and Refinery #180 remain under construction.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":144},{\"do\":\"harvest\",\"unit\":181}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2017, "completion_tokens": 332, "total_tokens": 2349, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "The enemy base is likely at (95,11), and all eight combat units are available for a coordinated assault, though several are spread out. With no cash available, continue the attack while the Weapon Factory and new Refinery build.", "notes": "Full eight-unit assault ordered toward the likely enemy base at (95,11). Keep harvesters #132, #144, and #181 mining; Weapon Factory and Refinery #180 remain under construction.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 144}, {"do": "harvest", "unit": 181}], "feedback": ["attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 3200, "units_killed": 7, "units_lost": 18, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 12850, "army_value": 1200, "income": 5000, "experience": 31, "order_count": 101}}
{"tick": 7201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $100 (storage 2000), power 98 made / 60 used, harvesters 2.\nSCORE: assets $8000, army $2300, killed $3200 (18 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 7.6%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: fix 0%; Building: powr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)80%*\n  harv (Ore Truck (harvester)) x2: #131@(98,13) #174@(99,18)53%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Continue building proc/powr/fix/barr. Once fix done, mass 3tnk and push west with e1/e3 support.", "raw": "{\"thoughts\":\"Place ready proc, keep economy growing, and start producing tanks from war factory while barracks/power finish.\",\"notes\":\"Enemy base at (12,16). Continue building proc/powr/fix/barr. Once fix done, mass 3tnk and e1/e3, push west.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2053, "completion_tokens": 165, "total_tokens": 2218, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005756, "upstream_inference_prompt_cost": 0.004106, "upstream_inference_completions_cost": 0.00165}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.63, "thoughts": "Place ready proc, keep economy growing, and start producing tanks from war factory while barracks/power finish.", "notes": "Enemy base at (12,16). Continue building proc/powr/fix/barr. Once fix done, mass 3tnk and e1/e3, push west.", "commands": [{"do": "place", "item": "proc"}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3200, "deaths_cost": 3100, "units_killed": 18, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 8000, "army_value": 100, "income": 2500, "experience": 32, "order_count": 40}}
{"tick": 7201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:48 (tick 7201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 9000), power 500 made / 120 used, harvesters 3.\nSCORE: assets $13150, army $4800, killed $3100 (7 units, 3 bldgs), lost $3200 (18 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: weap 37%; Building: proc 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 41%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #172@(79,11) #173@(77,12) #177@(61,27) #178@(56,28) #179@(54,28) #183@(29,24)\n  e3 (Rocket Soldier) x3: #171@(84,14) #182@(39,24) #184@(20,22)*\n  harv (Ore Truck (harvester)) x3: #132@(4,26) #144@(20,18) #181@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Full eight-unit assault ordered toward the likely enemy base at (95,11). Keep harvesters #132, #144, and #181 mining; Weapon Factory and Refinery #180 remain under construction.", "raw": "{\"thoughts\":\"The main eight-unit assault is already advancing toward the enemy base, while the idle rocket soldier should catch up. With no cash available, preserve production and ensure all three harvesters remain active.\",\"notes\":\"Eight-unit main assault heading toward (95,11); rocket soldier #184 beginning a follow-up assault. Weapon Factory and Refinery #180 remain under construction.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":144},{\"do\":\"harvest\",\"unit\":181},{\"do\":\"attack_move\",\"units\":[184],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1969, "completion_tokens": 312, "total_tokens": 2281, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.04, "thoughts": "The main eight-unit assault is already advancing toward the enemy base, while the idle rocket soldier should catch up. With no cash available, preserve production and ensure all three harvesters remain active.", "notes": "Eight-unit main assault heading toward (95,11); rocket soldier #184 beginning a follow-up assault. Weapon Factory and Refinery #180 remain under construction.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 144}, {"do": "harvest", "unit": 181}, {"do": "attack_move", "units": [184], "x": 95, "y": 11}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 3200, "units_killed": 7, "units_lost": 18, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 13150, "army_value": 1500, "income": 4775, "experience": 31, "order_count": 101}}
{"tick": 7401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $800 (storage 4000), power 98 made / 90 used, harvesters 3.\nSCORE: assets $10500, army $3400, killed $3200 (18 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 8.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: fix 0%; Building: powr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)90%*\n  harv (Ore Truck (harvester)) x3: #131@(100,21) #174@(98,14)53% #186@(86,6)82%\nVISIBLE ENEMY UNITS (1):\n  #171 e3@(87,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Continue building proc/powr/fix/barr. Once fix done, mass 3tnk and e1/e3, push west.", "raw": "{\"thoughts\":\"Place ready power plant, continue building queue, keep economy running.\",\"notes\":\"Enemy base at (12,16). Building fix/powr/barr, need weap for tanks once fix done. Mass army before pushing west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2111, "completion_tokens": 117, "total_tokens": 2228, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005392, "upstream_inference_prompt_cost": 0.004222, "upstream_inference_completions_cost": 0.00117}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "Place ready power plant, continue building queue, keep economy running.", "notes": "Enemy base at (12,16). Building fix/powr/barr, need weap for tanks once fix done. Mass army before pushing west.", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3200, "deaths_cost": 3100, "units_killed": 18, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 10500, "army_value": 100, "income": 3500, "experience": 32, "order_count": 41}}
{"tick": 7401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:56 (tick 7401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 9000), power 500 made / 120 used, harvesters 3.\nSCORE: assets $13450, army $5100, killed $3100 (7 units, 3 bldgs), lost $3200 (18 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: weap 50%; Building: proc 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 23%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #172@(85,10) #173@(84,10) #177@(69,20) #178@(65,24) #179@(64,25) #183@(40,24)\n  e3 (Rocket Soldier) x4: #171@(87,10) #182@(49,26) #184@(29,24) #187@(14,21)\n  harv (Ore Truck (harvester)) x3: #132@(7,19) #144@(21,13) #181@(7,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Eight-unit main assault heading toward (95,11); rocket soldier #184 beginning a follow-up assault. Weapon Factory and Refinery #180 remain under construction.", "raw": "{\"thoughts\":\"The first assault is deep near the enemy start with no defenders currently visible, while a second rocket soldier is still advancing. I will consolidate the nine deployed combat units into one decisive attack on the enemy base and ensure the three harvesters are mining.\",\"notes\":\"Nine combat units are attacking toward (95,11); rocket soldier #187 remains at home. Weapon Factory and Refinery #180 are still constructing. No enemy buildings are currently visible.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[172,173,177,178,179,183,171,182,184],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":144},{\"do\":\"harvest\",\"unit\":181}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1960, "completion_tokens": 473, "total_tokens": 2433, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 924, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.62, "thoughts": "The first assault is deep near the enemy start with no defenders currently visible, while a second rocket soldier is still advancing. I will consolidate the nine deployed combat units into one decisive attack on the enemy base and ensure the three harvesters are mining.", "notes": "Nine combat units are attacking toward (95,11); rocket soldier #187 remains at home. Weapon Factory and Refinery #180 are still constructing. No enemy buildings are currently visible.", "commands": [{"do": "attack_move", "units": [172, 173, 177, 178, 179, 183, 171, 182, 184], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 144}, {"do": "harvest", "unit": 181}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 3200, "units_killed": 7, "units_lost": 18, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 13450, "army_value": 1800, "income": 4500, "experience": 31, "order_count": 101}}
{"tick": 7601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $476 (storage 4000), power 198 made / 90 used, harvesters 3.\nSCORE: assets $10800, army $3400, killed $3200 (18 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 8.3%.\nPRODUCTION: Building: fix 27%; Building: powr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 100%, #188 powr@(93,9) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x3: #131@(101,26) #174@(104,24)53% #186@(88,8)37%\nVISIBLE ENEMY UNITS (2):\n  #171 e3@(87,9) 100%, #172 e1@(85,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building fix/powr/barr, need weap for tanks once fix done. Mass army before pushing west.", "raw": "{\"thoughts\":\"Fix/powr/barr still building. Weap is ready - queue some vehicles for defense/economy. Keep building queue going.\",\"notes\":\"Enemy base at (12,16). Continue building fix/powr/barr, then mass tanks from weap once fix completes. Push west with 8+ units when ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"apc\",\"count\":1},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2116, "completion_tokens": 284, "total_tokens": 2400, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007072, "upstream_inference_prompt_cost": 0.004232, "upstream_inference_completions_cost": 0.00284}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.72, "thoughts": "Fix/powr/barr still building. Weap is ready - queue some vehicles for defense/economy. Keep building queue going.", "notes": "Enemy base at (12,16). Continue building fix/powr/barr, then mass tanks from weap once fix completes. Push west with 8+ units when ready.", "commands": [{"do": "train", "item": "apc", "count": 1}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["train 1x apc: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3200, "deaths_cost": 3100, "units_killed": 18, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 10800, "army_value": 100, "income": 3100, "experience": 32, "order_count": 42}}
{"tick": 7601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:04 (tick 7601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $100 (storage 9000), power 500 made / 120 used, harvesters 3.\nSCORE: assets $13450, army $5100, killed $3100 (7 units, 3 bldgs), lost $3200 (18 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Building: weap 61%; Building: proc 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #172@(85,10) #173@(84,9) #177@(76,13) #178@(72,17) #179@(71,17) #183@(50,26)\n  e3 (Rocket Soldier) x4: #171@(87,9) #182@(59,28) #184@(40,24) #187@(20,22)*\n  harv (Ore Truck (harvester)) x3: #132@(4,25) #144@(23,8) #181@(4,23)\nVISIBLE ENEMY UNITS (1):\n  #186 harv@(88,8) 37%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Nine combat units are attacking toward (95,11); rocket soldier #187 remains at home. Weapon Factory and Refinery #180 are still constructing. No enemy buildings are currently visible.", "raw": "{\"thoughts\":\"The main combat group is already advancing toward the likely enemy base at (95,11), while the enemy harvester is visible near (88,8). Continue the offensive with the full combat force, including the rocket soldier at home, and keep the existing production queues running.\",\"notes\":\"Nine combat units are attacking toward (95,11); #187 is the remaining rocket soldier near home. Weapon Factory and Refinery #180 remain under construction. Enemy harvester #186 is at (88,8), 37% health.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[172,173,177,178,179,183,171,182,184,187],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1975, "completion_tokens": 355, "total_tokens": 2330, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.72, "thoughts": "The main combat group is already advancing toward the likely enemy base at (95,11), while the enemy harvester is visible near (88,8). Continue the offensive with the full combat force, including the rocket soldier at home, and keep the existing production queues running.", "notes": "Nine combat units are attacking toward (95,11); #187 is the remaining rocket soldier near home. Weapon Factory and Refinery #180 remain under construction. Enemy harvester #186 is at (88,8), 37% health.", "commands": [{"do": "attack_move", "units": [172, 173, 177, 178, 179, 183, 171, 182, 184, 187], "x": 95, "y": 11}], "feedback": ["attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 3200, "units_killed": 7, "units_lost": 18, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 13450, "army_value": 1800, "income": 5050, "experience": 31, "order_count": 101}}
{"tick": 7801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $407 (storage 4000), power 198 made / 90 used, harvesters 3.\nSCORE: assets $10800, army $3400, killed $3500 (19 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 8.3%.\nPRODUCTION: Building: fix 51%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Vehicle: apc 32%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 99%, #188 powr@(93,9) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)\n  harv (Ore Truck (harvester)) x3: #131@(99,16) #174@(100,21)53% #186@(92,13)10%\nVISIBLE ENEMY UNITS (3):\n  #172 e1@(88,11) 87%, #173 e1@(88,11) 93%, #177 e1@(86,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x apc: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Continue building fix/powr/barr, then mass tanks from weap once fix completes. Push west with 8+ units when ready.", "raw": "{\"thoughts\":\"Enemy infantry near our western edge; harvester #186 is damaged, retreat it. Keep building economy and start producing tanks once fix completes. Queue more harvesters/apc.\",\"notes\":\"Enemy base at (12,16). Fix at 51%, powr x2, barr building. Once fix done, mass tanks from weap. Watch enemy infantry near (86-88,11-12). Push west with 8+ units when ready.\",\"commands\":[{\"do\":\"move\",\"units\":[186],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2125, "completion_tokens": 262, "total_tokens": 2387, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00687, "upstream_inference_prompt_cost": 0.00425, "upstream_inference_completions_cost": 0.00262}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.59, "thoughts": "Enemy infantry near our western edge; harvester #186 is damaged, retreat it. Keep building economy and start producing tanks once fix completes. Queue more harvesters/apc.", "notes": "Enemy base at (12,16). Fix at 51%, powr x2, barr building. Once fix done, mass tanks from weap. Watch enemy infantry near (86-88,11-12). Push west with 8+ units when ready.", "commands": [{"do": "move", "units": [186], "x": 95, "y": 11}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["move: 1 units", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3500, "deaths_cost": 3100, "units_killed": 19, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 10800, "army_value": 100, "income": 3500, "experience": 35, "order_count": 44}}
{"tick": 7801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:12 (tick 7801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $381 (storage 9000), power 500 made / 120 used, harvesters 3.\nSCORE: assets $13550, army $5200, killed $3100 (7 units, 3 bldgs), lost $3500 (19 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Building: weap 67%; Building: proc 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 5%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #172@(88,11)87% #173@(88,11)93% #177@(86,12) #178@(80,11) #179@(79,11) #183@(60,28) #192@(12,20)\n  e3 (Rocket Soldier) x4: #182@(67,22) #184@(50,26) #187@(29,24) #191@(20,22)*\n  harv (Ore Truck (harvester)) x3: #132@(7,19) #144@(19,18) #181@(4,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Nine combat units are attacking toward (95,11); #187 is the remaining rocket soldier near home. Weapon Factory and Refinery #180 remain under construction. Enemy harvester #186 is at (88,8), 37% health.", "raw": "{\"thoughts\":\"Our strike force has reached the enemy start area and is likely engaging the remaining enemy harvester and defenses. With no enemies currently visible, continue the all-out attack while keeping both barracks queues supplied.\",\"notes\":\"Main force is attacking toward enemy base at (95,11); one rocket soldier was previously idle near home. War Factory and Refinery #180 remain under construction.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"train\",\"item\":\"e1\",\"count\":10}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1974, "completion_tokens": 495, "total_tokens": 2469, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.04, "thoughts": "Our strike force has reached the enemy start area and is likely engaging the remaining enemy harvester and defenses. With no enemies currently visible, continue the all-out attack while keeping both barracks queues supplied.", "notes": "Main force is attacking toward enemy base at (95,11); one rocket soldier was previously idle near home. War Factory and Refinery #180 remain under construction.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 10}, {"do": "train", "item": "e1", "count": 10}], "feedback": ["attack_move: 11 units", "rally #134: ordered", "train 10x e3: queued", "train 10x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 3500, "units_killed": 7, "units_lost": 19, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 13550, "army_value": 1900, "income": 5550, "experience": 31, "order_count": 101}}
{"tick": 8001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $241 (storage 4000), power 198 made / 90 used, harvesters 3.\nSCORE: assets $10800, army $3400, killed $3600 (20 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 8.3%.\nPRODUCTION: Building: fix 79%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Vehicle: apc 72%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 91%, #188 powr@(93,9) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x3: #131@(100,17) #174@(98,13)53% #186@(92,10)8%*\nVISIBLE ENEMY UNITS (4):\n  #173 e1@(88,11) 80%, #177 e1@(87,12) 100%, #178 e1@(88,10) 100%, #179 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Fix at 51%, powr x2, barr building. Once fix done, mass tanks from weap. Watch enemy infantry near (86-88,11-12). Push west with 8+ units when ready.", "raw": "{\"thoughts\":\"Enemy infantry near my base; retreat damaged harvester, keep production going. Continue building fix, powr, barr, harvesters. Once fix ready build tanks.\",\"notes\":\"Enemy base at (12,16). Fix building, powr x2, barr building, apc queued. Enemy infantry near (87-88,10-12) harassing. Once fix done, mass tanks from weap and push west with 8+ units.\",\"commands\":[{\"do\":\"harvest\",\"unit\":186},{\"do\":\"move\",\"units\":[175],\"x\":95,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2174, "completion_tokens": 188, "total_tokens": 2362, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006228, "upstream_inference_prompt_cost": 0.004348, "upstream_inference_completions_cost": 0.00188}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Enemy infantry near my base; retreat damaged harvester, keep production going. Continue building fix, powr, barr, harvesters. Once fix ready build tanks.", "notes": "Enemy base at (12,16). Fix building, powr x2, barr building, apc queued. Enemy infantry near (87-88,10-12) harassing. Once fix done, mass tanks from weap and push west with 8+ units.", "commands": [{"do": "harvest", "unit": 186}, {"do": "move", "units": [175], "x": 95, "y": 11}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3600, "deaths_cost": 3100, "units_killed": 20, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 10800, "army_value": 100, "income": 4000, "experience": 36, "order_count": 45}}
{"tick": 8001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:20 (tick 8001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $219 (storage 9000), power 500 made / 120 used, harvesters 3.\nSCORE: assets $13750, army $5400, killed $3100 (7 units, 3 bldgs), lost $3600 (20 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Building: weap 83%; Building: proc 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 33%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #173@(88,11)80% #177@(87,12) #178@(88,10) #179@(88,10) #183@(67,22) #192@(21,22) #193@(19,20) #194@(16,21) #195@(13,21)\n  e3 (Rocket Soldier) x4: #182@(75,14) #184@(60,28) #187@(40,24) #191@(29,24)\n  harv (Ore Truck (harvester)) x3: #132@(4,27) #144@(21,12) #181@(7,19)\nVISIBLE ENEMY UNITS (1):\n  #186 harv@(92,10) 8%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - rally #134: ordered\n  - train 10x e3: queued\n  - train 10x e1: queued\nYOUR NOTES FROM LAST TURN: Main force is attacking toward enemy base at (95,11); one rocket soldier was previously idle near home. War Factory and Refinery #180 remain under construction.", "raw": "{\"thoughts\":\"The main attack force is already deep in enemy territory, with several riflemen surrounding the enemy\u2019s nearly dead harvester. Finish that target while continuing the advance toward the likely enemy base at (95,11), and ensure the distant harvester returns to mining.\",\"notes\":\"Main assault is moving east toward (95,11). Enemy harvester #186 is at (92,10) with 8% HP. War Factory and Refinery #180 are still constructing; infantry queues remain active.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,177,178,179,182,184],\"target\":186},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2129, "completion_tokens": 413, "total_tokens": 2542, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.63, "thoughts": "The main attack force is already deep in enemy territory, with several riflemen surrounding the enemy\u2019s nearly dead harvester. Finish that target while continuing the advance toward the likely enemy base at (95,11), and ensure the distant harvester returns to mining.", "notes": "Main assault is moving east toward (95,11). Enemy harvester #186 is at (92,10) with 8% HP. War Factory and Refinery #180 are still constructing; infantry queues remain active.", "commands": [{"do": "attack", "units": [173, 177, 178, 179, 182, 184], "target": 186}, {"do": "harvest", "unit": 132}], "feedback": ["attack: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 3600, "units_killed": 7, "units_lost": 20, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 13750, "army_value": 2100, "income": 5050, "experience": 31, "order_count": 121}}
{"tick": 8201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $156 (storage 4000), power 197 made / 90 used, harvesters 3.\nSCORE: assets $11650, army $4250, killed $3700 (21 units, 0 bldgs), lost $3100 (7 units, 3 bldgs). Map explored 8.3%.\nPRODUCTION: Building: fix READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 8%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 91%, #188 powr@(93,9) 99%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #198@(98,10)*\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x3: #131@(103,25) #174@(101,23)53% #186@(87,5)3%\nVISIBLE ENEMY UNITS (3):\n  #173 e1@(88,9) 70%, #178 e1@(88,9) 79%, #179 e1@(88,10) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Fix building, powr x2, barr building, apc queued. Enemy infantry near (87-88,10-12) harassing. Once fix done, mass tanks from weap and push west with 8+ units.", "raw": "{\"thoughts\":\"Place the ready Service Depot, keep production going, and defend against enemy infantry harassing near our base with the APC.\",\"notes\":\"Enemy base at (12,16). Fix placed. Continue powr/barr builds. Once weap free, mass tanks (3tnk) and push west with 8+ units. Watch for enemy e1 near (87-88,9-12).\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[198],\"x\":88,\"y\":10},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2159, "completion_tokens": 228, "total_tokens": 2387, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006598, "upstream_inference_prompt_cost": 0.004318, "upstream_inference_completions_cost": 0.00228}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.95, "thoughts": "Place the ready Service Depot, keep production going, and defend against enemy infantry harassing near our base with the APC.", "notes": "Enemy base at (12,16). Fix placed. Continue powr/barr builds. Once weap free, mass tanks (3tnk) and push west with 8+ units. Watch for enemy e1 near (87-88,9-12).", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": [198], "x": 88, "y": 10}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3700, "deaths_cost": 3100, "units_killed": 21, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 11650, "army_value": 950, "income": 4500, "experience": 37, "order_count": 45}}
{"tick": 8201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:28 (tick 8201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $65 (storage 9000), power 500 made / 120 used, harvesters 3.\nSCORE: assets $13950, army $5600, killed $3100 (7 units, 3 bldgs), lost $3700 (21 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 61%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #173@(88,9)70% #178@(88,9)79% #179@(88,10)97% #183@(75,14) #192@(30,26) #193@(27,25) #194@(25,25) #195@(22,23) #196@(20,21) #197@(17,21) #199@(14,21)\n  e3 (Rocket Soldier) x4: #182@(82,10) #184@(69,23) #187@(50,26) #191@(40,24)\n  harv (Ore Truck (harvester)) x3: #132@(7,22) #144@(22,7) #181@(5,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\nYOUR NOTES FROM LAST TURN: Main assault is moving east toward (95,11). Enemy harvester #186 is at (92,10) with 8% HP. War Factory and Refinery #180 are still constructing; infantry queues remain active.", "raw": "{\"thoughts\":\"The ready War Factory should be placed immediately to resume vehicle production. The main combat force is dispersed but already east of the base and can be consolidated with a single attack toward the likely enemy start at (95,11); no enemy units or buildings are currently visible.\",\"notes\":\"Place the ready War Factory. Send all combat units east toward (95,11) using attack_move so they clear the route and engage any hidden defenders. Keep the existing infantry production queues running; harvesters remain the economic priority and should not be included in the assault.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2099, "completion_tokens": 335, "total_tokens": 2434, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.84, "thoughts": "The ready War Factory should be placed immediately to resume vehicle production. The main combat force is dispersed but already east of the base and can be consolidated with a single attack toward the likely enemy start at (95,11); no enemy units or buildings are currently visible.", "notes": "Place the ready War Factory. Send all combat units east toward (95,11) using attack_move so they clear the route and engage any hidden defenders. Keep the existing infantry production queues running; harvesters remain the economic priority and should not be included in the assault.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3100, "deaths_cost": 3700, "units_killed": 7, "units_lost": 21, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 13950, "army_value": 2300, "income": 5550, "experience": 31, "order_count": 121}}
{"tick": 8401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 187 made / 120 used, harvesters 2.\nSCORE: assets $11750, army $3150, killed $4000 (24 units, 0 bldgs), lost $4200 (8 units, 3 bldgs). Map explored 8.3%.\nPRODUCTION: Building: powr 24%; Building: powr 0%; Building: barr 0%; Vehicle: harv 16%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 88%, #188 powr@(93,9) 89%, #200 fix@(95,15) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #198@(91,10)85%\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x2: #131@(99,19) #174@(101,27)53%\n  harv.fullhusk (harv.fullhusk) x1: #203@(89,8)91%*\nVISIBLE ENEMY UNITS (1):\n  #182 e3@(87,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Fix placed. Continue powr/barr builds. Once weap free, mass tanks (3tnk) and push west with 8+ units. Watch for enemy e1 near (87-88,9-12).", "raw": "{\"thoughts\":\"Economy still building up; keep producing power, harvesters, and start tank production from war factory. Deal with nearby enemy e3 using apc.\",\"notes\":\"Enemy base at (12,16). Keep building powr/barr, then mass 3tnk at weap for push west. Watch enemy e3 near (87,10).\",\"commands\":[{\"do\":\"attack\",\"units\":[198],\"target\":182},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2259, "completion_tokens": 201, "total_tokens": 2460, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006528, "upstream_inference_prompt_cost": 0.004518, "upstream_inference_completions_cost": 0.00201}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.05, "thoughts": "Economy still building up; keep producing power, harvesters, and start tank production from war factory. Deal with nearby enemy e3 using apc.", "notes": "Enemy base at (12,16). Keep building powr/barr, then mass 3tnk at weap for push west. Watch enemy e3 near (87,10).", "commands": [{"do": "attack", "units": [198], "target": 182}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "build", "item": "barr"}], "feedback": ["attack: 1 units", "train 2x 3tnk: queued", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 4000, "deaths_cost": 4200, "units_killed": 24, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 11750, "army_value": 950, "income": 4000, "experience": 40, "order_count": 47}}
{"tick": 8401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:36 (tick 8401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $124 (storage 9000), power 500 made / 150 used, harvesters 3.\nSCORE: assets $15850, army $5500, killed $4200 (8 units, 3 bldgs), lost $4000 (24 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Building: proc 15%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e1 85%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #183@(85,12) #192@(40,26) #193@(37,24) #194@(35,24) #195@(32,24) #196@(29,24) #197@(25,25) #199@(23,24) #202@(18,20) #204@(15,21)\n  e3 (Rocket Soldier) x4: #182@(87,10) #184@(74,15) #187@(60,28) #191@(50,26)\n  harv (Ore Truck (harvester)) x3: #132@(6,24) #144@(21,17) #181@(2,28)\nVISIBLE ENEMY UNITS (2):\n  #198 apc@(91,10) 85%, #203 harv.fullhusk@(89,8) 91%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Place the ready War Factory. Send all combat units east toward (95,11) using attack_move so they clear the route and engage any hidden defenders. Keep the existing infantry production queues running; harvesters remain the economic priority and should not be included in the assault.", "raw": "{\"thoughts\":\"Our assault force is already deep in enemy territory and has eliminated all visible enemy structures, but the enemy base has not yet been located. Consolidate the 14 combat units on the likely enemy base at (95,11) while setting newly produced units to reinforce the same route.\",\"notes\":\"Main assault: 10 rifle infantry and 4 rocket soldiers advancing east toward (95,11). Enemy APC #198 and harvester #203 were visible near (90,9); no enemy buildings currently visible. Keep harvesters out of combat and maintain existing production queues.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":201,\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2179, "completion_tokens": 452, "total_tokens": 2631, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.85, "thoughts": "Our assault force is already deep in enemy territory and has eliminated all visible enemy structures, but the enemy base has not yet been located. Consolidate the 14 combat units on the likely enemy base at (95,11) while setting newly produced units to reinforce the same route.", "notes": "Main assault: 10 rifle infantry and 4 rocket soldiers advancing east toward (95,11). Enemy APC #198 and harvester #203 were visible near (90,9); no enemy buildings currently visible. Keep harvesters out of combat and maintain existing production queues.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "rally", "building": 201, "x": 95, "y": 11}], "feedback": ["attack_move: 14 units", "rally #134: ordered", "rally #201: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4200, "deaths_cost": 4000, "units_killed": 8, "units_lost": 24, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 15850, "army_value": 2200, "income": 6050, "experience": 42, "order_count": 122}}
{"tick": 8601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $307 (storage 4000), power 187 made / 120 used, harvesters 2.\nSCORE: assets $11750, army $3150, killed $4400 (26 units, 0 bldgs), lost $4200 (8 units, 3 bldgs). Map explored 8.3%.\nPRODUCTION: Building: powr 56%; Building: barr 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 25%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 88%, #188 powr@(93,9) 89%, #200 fix@(95,15) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #198@(90,10)53%*\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x2: #131@(98,14) #174@(98,17)53%\n  harv.fullhusk (harv.fullhusk) x1: #203@(89,8)73%*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - train 2x 3tnk: queued\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep building powr/barr, then mass 3tnk at weap for push west. Watch enemy e3 near (87,10).", "raw": "{\"thoughts\":\"Production ongoing, keep pumping tanks and infantry, continue building. Idle apc and e1 should stay near base for defense.\",\"notes\":\"Enemy base at (12,16). Keep building powr/barr, mass 3tnk at weap for push west. Idle apc/e1 defend base for now.\",\"commands\":[{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2243, "completion_tokens": 167, "total_tokens": 2410, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006156, "upstream_inference_prompt_cost": 0.004486, "upstream_inference_completions_cost": 0.00167}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Production ongoing, keep pumping tanks and infantry, continue building. Idle apc and e1 should stay near base for defense.", "notes": "Enemy base at (12,16). Keep building powr/barr, mass 3tnk at weap for push west. Idle apc/e1 defend base for now.", "commands": [{"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x 3tnk: queued", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 4400, "deaths_cost": 4200, "units_killed": 26, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 11750, "army_value": 950, "income": 4500, "experience": 44, "order_count": 50}}
{"tick": 8601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:44 (tick 8601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $79 (storage 9000), power 500 made / 150 used, harvesters 3.\nSCORE: assets $15750, army $5400, killed $4200 (8 units, 3 bldgs), lost $4400 (26 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 35%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #192@(51,26) #193@(48,25) #194@(46,24) #195@(43,24) #196@(40,24) #197@(35,24) #199@(33,24) #202@(26,25) #204@(23,24) #205@(21,22) #206@(17,21) #207@(14,21)\n  e3 (Rocket Soldier) x3: #184@(84,14) #187@(68,21) #191@(60,28)\n  harv (Ore Truck (harvester)) x3: #132@(3,29) #144@(21,15) #181@(7,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - rally #134: ordered\n  - rally #201: ordered\nYOUR NOTES FROM LAST TURN: Main assault: 10 rifle infantry and 4 rocket soldiers advancing east toward (95,11). Enemy APC #198 and harvester #203 were visible near (90,9); no enemy buildings currently visible. Keep harvesters out of combat and maintain existing production queues.", "raw": "{\"thoughts\":\"The main assault is progressing east with no enemies currently visible, while enemy scouts and a harvester were recently seen near their likely base. Continue the full infantry group toward the enemy start and reinforce the forward rally point while preserving the economic build-up.\",\"notes\":\"Main assault: all 15 combat units advancing toward (95,11); enemy APC #198 and harvester #203 were last seen near (90,9). Production queues remain full; base economy and defenses are healthy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":201,\"x\":70,\"y\":20}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2139, "completion_tokens": 361, "total_tokens": 2500, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.52, "thoughts": "The main assault is progressing east with no enemies currently visible, while enemy scouts and a harvester were recently seen near their likely base. Continue the full infantry group toward the enemy start and reinforce the forward rally point while preserving the economic build-up.", "notes": "Main assault: all 15 combat units advancing toward (95,11); enemy APC #198 and harvester #203 were last seen near (90,9). Production queues remain full; base economy and defenses are healthy.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 70, "y": 20}, {"do": "rally", "building": 201, "x": 70, "y": 20}], "feedback": ["attack_move: 15 units", "rally #134: ordered", "rally #201: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4200, "deaths_cost": 4400, "units_killed": 8, "units_lost": 26, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 15750, "army_value": 2100, "income": 6050, "experience": 42, "order_count": 122}}
{"tick": 8801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:52 (tick 8801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $416 (storage 4000), power 187 made / 120 used, harvesters 2.\nSCORE: assets $11750, army $3150, killed $4400 (26 units, 0 bldgs), lost $4200 (8 units, 3 bldgs). Map explored 8.3%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: powr 0%; Building: barr 0%; Vehicle: harv 48%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 76%, #188 powr@(93,9) 89%, #200 fix@(95,15) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #198@(90,10)53%*\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x2: #131@(104,23) #174@(98,14)53%\n  harv.fullhusk (harv.fullhusk) x1: #203@(89,8)55%*\nVISIBLE ENEMY UNITS (1):\n  #184 e3@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x 3tnk: queued\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep building powr/barr, mass 3tnk at weap for push west. Idle apc/e1 defend base for now.", "raw": "{\"thoughts\":\"Place ready power plant, keep production going, continue building tanks. Defend base against nearby enemy rifleman.\",\"notes\":\"Enemy base at (12,16). Building 4x3tnk, keep massing tanks then push west with attack_move. Defend base vs e3@88,14.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"stance\",\"units\":[\"idle_army\"],\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2305, "completion_tokens": 167, "total_tokens": 2472, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00628, "upstream_inference_prompt_cost": 0.00461, "upstream_inference_completions_cost": 0.00167}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "Place ready power plant, keep production going, continue building tanks. Defend base against nearby enemy rifleman.", "notes": "Enemy base at (12,16). Building 4x3tnk, keep massing tanks then push west with attack_move. Defend base vs e3@88,14.", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "stance", "units": ["idle_army"], "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 2x 3tnk: queued", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 4400, "deaths_cost": 4200, "units_killed": 26, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 11750, "army_value": 950, "income": 5000, "experience": 44, "order_count": 52}}
{"tick": 8801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:52 (tick 8801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 9000), power 500 made / 150 used, harvesters 3.\nSCORE: assets $16050, army $5700, killed $4200 (8 units, 3 bldgs), lost $4400 (26 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 56%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 13%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #192@(60,28) #193@(57,28) #194@(54,28) #195@(52,27) #196@(50,26) #197@(46,24) #199@(44,24) #202@(36,24) #204@(34,24) #205@(31,24) #206@(25,25) #207@(23,24)\n  e3 (Rocket Soldier) x4: #184@(88,14) #187@(75,14) #191@(68,21) #208@(14,20)\n  harv (Ore Truck (harvester)) x3: #132@(7,22) #144@(21,7) #181@(2,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - rally #134: ordered\n  - rally #201: ordered\nYOUR NOTES FROM LAST TURN: Main assault: all 15 combat units advancing toward (95,11); enemy APC #198 and harvester #203 were last seen near (90,9). Production queues remain full; base economy and defenses are healthy.", "raw": "{\"thoughts\":\"No enemy units or structures are currently visible, while the main assault has advanced deep toward the likely enemy base at (95,11). I will keep the full combat force moving toward that base to secure a decisive engagement.\",\"notes\":\"Main assault: all 16 combat units advancing toward (95,11); enemy base estimated at (95,11), last contact near (90,9). Economy is stable with three harvesters and full production queues.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2129, "completion_tokens": 257, "total_tokens": 2386, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.06, "thoughts": "No enemy units or structures are currently visible, while the main assault has advanced deep toward the likely enemy base at (95,11). I will keep the full combat force moving toward that base to secure a decisive engagement.", "notes": "Main assault: all 16 combat units advancing toward (95,11); enemy base estimated at (95,11), last contact near (90,9). Economy is stable with three harvesters and full production queues.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4200, "deaths_cost": 4400, "units_killed": 8, "units_lost": 26, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 16050, "army_value": 2400, "income": 6050, "experience": 42, "order_count": 122}}
{"tick": 9001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:00 (tick 9001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 287 made / 120 used, harvesters 2.\nSCORE: assets $12050, army $3150, killed $4400 (26 units, 0 bldgs), lost $4200 (8 units, 3 bldgs). Map explored 8.4%.\nPRODUCTION: Building: barr 40%; Building: powr 0%; Building: barr 0%; Vehicle: harv 68%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 59%, #188 powr@(93,9) 89%, #200 fix@(95,15) 100%, #209 powr@(91,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #198@(90,10)53%*\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x2: #131@(106,23) #174@(101,26)53%\n  harv.fullhusk (harv.fullhusk) x1: #203@(89,8)37%*\nVISIBLE ENEMY UNITS (1):\n  #184 e3@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x 3tnk: queued\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building 4x3tnk, keep massing tanks then push west with attack_move. Defend base vs e3@88,14.", "raw": "{\"thoughts\":\"Continue economy and tank production. There's an enemy rocket soldier nearby our base, use APC to harass or ignore. Keep building tanks and expand power/refinery.\",\"notes\":\"Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14. Push west once 6+ tanks ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2347, "completion_tokens": 162, "total_tokens": 2509, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006314, "upstream_inference_prompt_cost": 0.004694, "upstream_inference_completions_cost": 0.00162}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Continue economy and tank production. There's an enemy rocket soldier nearby our base, use APC to harass or ignore. Keep building tanks and expand power/refinery.", "notes": "Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14. Push west once 6+ tanks ready.", "commands": [{"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["train 2x 3tnk: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 4400, "deaths_cost": 4200, "units_killed": 26, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 12050, "army_value": 950, "income": 4500, "experience": 44, "order_count": 55}}
{"tick": 9001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:00 (tick 9001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $82 (storage 9000), power 500 made / 150 used, harvesters 3.\nSCORE: assets $16050, army $5700, killed $4200 (8 units, 3 bldgs), lost $4400 (26 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 71%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #192@(68,21) #193@(65,24) #194@(64,25) #195@(62,27) #196@(59,28) #197@(55,28) #199@(53,27) #202@(47,24) #204@(45,24) #205@(41,24) #206@(35,24) #207@(33,24)\n  e3 (Rocket Soldier) x4: #184@(88,14) #187@(85,12) #191@(75,14) #208@(23,24)\n  harv (Ore Truck (harvester)) x3: #132@(6,25) #144@(21,13) #181@(5,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Main assault: all 16 combat units advancing toward (95,11); enemy base estimated at (95,11), last contact near (90,9). Economy is stable with three harvesters and full production queues.", "raw": "{\"thoughts\":\"No enemy units or structures are currently visible, but the dispersed assault already has scouts as far east as cell 88,14. Continue the unified advance on the likely enemy base while queued rocket production and construction continue automatically.\",\"notes\":\"Main assault: all 16 combat units advancing toward estimated enemy base (95,11); last contact was near (90,9). Economy stable with three harvesters; production queues remain full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2112, "completion_tokens": 305, "total_tokens": 2417, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.23, "thoughts": "No enemy units or structures are currently visible, but the dispersed assault already has scouts as far east as cell 88,14. Continue the unified advance on the likely enemy base while queued rocket production and construction continue automatically.", "notes": "Main assault: all 16 combat units advancing toward estimated enemy base (95,11); last contact was near (90,9). Economy stable with three harvesters; production queues remain full.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4200, "deaths_cost": 4400, "units_killed": 8, "units_lost": 26, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 16050, "army_value": 2400, "income": 6550, "experience": 42, "order_count": 122}}
{"tick": 9201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:08 (tick 9201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 287 made / 120 used, harvesters 2.\nSCORE: assets $12050, army $3150, killed $4700 (27 units, 0 bldgs), lost $4200 (8 units, 3 bldgs). Map explored 8.4%.\nPRODUCTION: Building: barr 40%; Building: powr 0%; Building: barr 0%; Vehicle: harv 68%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 43%, #188 powr@(93,9) 89%, #200 fix@(95,15) 100%, #209 powr@(91,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #198@(90,10)39%*\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x2: #131@(99,16) #174@(105,24)53%\n  harv.fullhusk (harv.fullhusk) x1: #203@(89,8)20%*\nVISIBLE ENEMY UNITS (1):\n  #184 e3@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x 3tnk: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14. Push west once 6+ tanks ready.", "raw": "{\"thoughts\":\"Continue building economy and tanks. Idle e1 and apc should retreat/defend near base. Keep producing tanks and power.\",\"notes\":\"Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14. Push west once 6+ tanks ready.\",\"commands\":[{\"do\":\"stance\",\"units\":[\"idle_army\"],\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2356, "completion_tokens": 138, "total_tokens": 2494, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006092, "upstream_inference_prompt_cost": 0.004712, "upstream_inference_completions_cost": 0.00138}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Continue building economy and tanks. Idle e1 and apc should retreat/defend near base. Keep producing tanks and power.", "notes": "Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14. Push west once 6+ tanks ready.", "commands": [{"do": "stance", "units": ["idle_army"], "stance": "defend"}], "feedback": ["stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 4700, "deaths_cost": 4200, "units_killed": 27, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 12050, "army_value": 950, "income": 4500, "experience": 47, "order_count": 58}}
{"tick": 9201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:08 (tick 9201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $378 (storage 9000), power 500 made / 150 used, harvesters 3.\nSCORE: assets $16050, army $5700, killed $4200 (8 units, 3 bldgs), lost $4700 (27 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 82%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #192@(76,13) #193@(73,16) #194@(71,18) #195@(70,19) #196@(67,22) #197@(64,25) #199@(63,26) #202@(56,28) #204@(54,28) #205@(51,26) #206@(46,24) #207@(44,24)\n  e3 (Rocket Soldier) x4: #184@(88,14) #191@(85,12) #208@(34,24) #210@(15,20)\n  harv (Ore Truck (harvester)) x3: #132@(6,29) #144@(19,18) #181@(7,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Main assault: all 16 combat units advancing toward estimated enemy base (95,11); last contact was near (90,9). Economy stable with three harvesters; production queues remain full.", "raw": "{\"thoughts\":\"The main force is spread across the central field and has not yet reached the enemy base at (95,11). I will keep the entire combat force moving toward that objective while the existing production queues continue building infantry; the economy has three active harvesters and stable power.\",\"notes\":\"Main assault includes all 16 combat units and is advancing toward enemy base (95,11). Last contact was near (90,9); no enemy units or buildings are currently visible. Keep harvesting and continue production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":20}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2100, "completion_tokens": 362, "total_tokens": 2462, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 16.03, "thoughts": "The main force is spread across the central field and has not yet reached the enemy base at (95,11). I will keep the entire combat force moving toward that objective while the existing production queues continue building infantry; the economy has three active harvesters and stable power.", "notes": "Main assault includes all 16 combat units and is advancing toward enemy base (95,11). Last contact was near (90,9); no enemy units or buildings are currently visible. Keep harvesting and continue production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 30, "y": 20}], "feedback": ["attack_move: 16 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4200, "deaths_cost": 4700, "units_killed": 8, "units_lost": 27, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 16050, "army_value": 2400, "income": 7075, "experience": 42, "order_count": 122}}
{"tick": 9401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:16 (tick 9401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $117 (storage 4000), power 287 made / 120 used, harvesters 2.\nSCORE: assets $12050, army $3150, killed $5000 (28 units, 0 bldgs), lost $4200 (8 units, 3 bldgs). Map explored 8.4%.\nPRODUCTION: Building: barr 79%; Building: powr 0%; Building: barr 0%; Vehicle: harv 85%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 26%, #188 powr@(93,9) 89%, #200 fix@(95,15) 100%, #209 powr@(91,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #198@(90,10)24%*\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x2: #131@(99,15) #174@(100,15)53%\n  harv.fullhusk (harv.fullhusk) x1: #203@(89,8)2%*\nVISIBLE ENEMY UNITS (2):\n  #184 e3@(88,14) 100%, #192 e1@(86,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14. Push west once 6+ tanks ready.", "raw": "{\"thoughts\":\"Enemy infantry lurking near base at (88,14)/(86,12). Keep building tanks, let repair on damaged buildings, defend with apc/e1 for now, push once tanks ready.\",\"notes\":\"Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14/e1@86,12 near base. Push west once 6+ tanks ready.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":185},{\"do\":\"repair\",\"building\":188}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2360, "completion_tokens": 205, "total_tokens": 2565, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00677, "upstream_inference_prompt_cost": 0.00472, "upstream_inference_completions_cost": 0.00205}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.59, "thoughts": "Enemy infantry lurking near base at (88,14)/(86,12). Keep building tanks, let repair on damaged buildings, defend with apc/e1 for now, push once tanks ready.", "notes": "Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14/e1@86,12 near base. Push west once 6+ tanks ready.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 185}, {"do": "repair", "building": 188}], "feedback": ["repair #121: ordered", "repair #185: ordered", "repair #188: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5000, "deaths_cost": 4200, "units_killed": 28, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 12050, "army_value": 950, "income": 5000, "experience": 50, "order_count": 58}}
{"tick": 9401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:16 (tick 9401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $193 (storage 9000), power 500 made / 150 used, harvesters 3.\nSCORE: assets $16050, army $5700, killed $4200 (8 units, 3 bldgs), lost $5000 (28 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Infantry: e3 44%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #192@(86,12) #193@(83,14) #194@(79,11) #195@(77,12) #196@(75,14) #197@(72,17) #199@(70,19) #202@(65,24) #204@(63,26) #205@(61,27) #206@(55,28) #207@(53,27)\n  e3 (Rocket Soldier) x4: #184@(88,14) #208@(45,24) #210@(24,24) #211@(16,20)\n  harv (Ore Truck (harvester)) x3: #132@(7,26) #144@(21,6) #181@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Main assault includes all 16 combat units and is advancing toward enemy base (95,11). Last contact was near (90,9); no enemy units or buildings are currently visible. Keep harvesting and continue production.", "raw": "{\"thoughts\":\"The main assault is deep in enemy territory but has lost contact, while the ready refinery should be placed immediately to strengthen economy. I will remove the redundant queued barracks, queue a Service Depot for heavy tanks, and keep the full army pressing toward the likely enemy base.\",\"notes\":\"Assault group of 16 combat units spans roughly (45,24) to (88,14), heading toward enemy start (95,11); no enemies currently visible. Place ready refinery and build Service Depot after clearing redundant barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"cancel\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":144},{\"do\":\"harvest\",\"unit\":181}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2107, "completion_tokens": 534, "total_tokens": 2641, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.77, "thoughts": "The main assault is deep in enemy territory but has lost contact, while the ready refinery should be placed immediately to strengthen economy. I will remove the redundant queued barracks, queue a Service Depot for heavy tanks, and keep the full army pressing toward the likely enemy base.", "notes": "Assault group of 16 combat units spans roughly (45,24) to (88,14), heading toward enemy start (95,11); no enemies currently visible. Place ready refinery and build Service Depot after clearing redundant barracks.", "commands": [{"do": "place", "item": "proc"}, {"do": "cancel", "item": "barr"}, {"do": "build", "item": "fix"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 144}, {"do": "harvest", "unit": 181}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build fix: started", "attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4200, "deaths_cost": 5000, "units_killed": 8, "units_lost": 28, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 16050, "army_value": 2400, "income": 7050, "experience": 42, "order_count": 122}}
{"tick": 9601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:24 (tick 9601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $250 (storage 4000), power 287 made / 120 used, harvesters 3.\nSCORE: assets $13150, army $4250, killed $5200 (30 units, 0 bldgs), lost $4200 (8 units, 3 bldgs). Map explored 8.4%.\nPRODUCTION: Building: barr READY TO PLACE; Building: powr 0%; Building: barr 0%; Vehicle: harv 9%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 8%, #188 powr@(93,9) 89%, #200 fix@(95,15) 100%, #209 powr@(91,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #198@(90,10)22%\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x3: #131@(107,22) #174@(100,18)53% #214@(96,9)\nVISIBLE ENEMY UNITS (3):\n  #184 e3@(88,14) 100%, #193 e1@(88,14) 100%, #195 e1@(86,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #185: ordered\n  - repair #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14/e1@86,12 near base. Push west once 6+ tanks ready.", "raw": "{\"thoughts\":\"Enemy infantry near base at (88,14)/(86,11), harmless for now. Place barracks, keep tank production going, repair damaged buildings.\",\"notes\":\"Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14/e1@86,12 near base. Push west once 6+ tanks ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":185},{\"do\":\"repair\",\"building\":188}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2368, "completion_tokens": 215, "total_tokens": 2583, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006886, "upstream_inference_prompt_cost": 0.004736, "upstream_inference_completions_cost": 0.00215}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.73, "thoughts": "Enemy infantry near base at (88,14)/(86,11), harmless for now. Place barracks, keep tank production going, repair damaged buildings.", "notes": "Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14/e1@86,12 near base. Push west once 6+ tanks ready.", "commands": [{"do": "place", "item": "barr"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 185}, {"do": "repair", "building": 188}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "repair #185: ordered", "repair #188: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5200, "deaths_cost": 4200, "units_killed": 30, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 13150, "army_value": 950, "income": 5000, "experience": 52, "order_count": 58}}
{"tick": 9601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:24 (tick 9601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $334 (storage 11000), power 500 made / 180 used, harvesters 4.\nSCORE: assets $18650, army $6900, killed $4200 (8 units, 3 bldgs), lost $5200 (30 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: fix 14%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #193@(88,14) #195@(86,11) #196@(85,14) #197@(80,11) #199@(78,11) #202@(72,17) #204@(71,18) #205@(68,21) #206@(64,25) #207@(63,26)\n  e3 (Rocket Soldier) x5: #184@(88,14) #208@(54,28) #210@(34,24) #211@(25,25) #215@(13,21)\n  harv (Ore Truck (harvester)) x4: #132@(7,20) #144@(19,5) #181@(4,29) #213@(23,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build fix: started\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Assault group of 16 combat units spans roughly (45,24) to (88,14), heading toward enemy start (95,11); no enemies currently visible. Place ready refinery and build Service Depot after clearing redundant barracks.", "raw": "{\"thoughts\":\"The main assault force is advancing across the map toward the likely enemy base, while no enemy units or buildings are currently visible. The Service Depot is still constructing, so I will keep the full combat group moving toward (95,11) and maintain the production queues.\",\"notes\":\"Assault group of 15 combat units is spread from approximately (13,21) to (88,14), moving toward enemy start (95,11). Service Depot construction is at 14%; refinery placement was recently ordered. Keep harvesters mining and continue producing infantry.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2123, "completion_tokens": 379, "total_tokens": 2502, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.14, "thoughts": "The main assault force is advancing across the map toward the likely enemy base, while no enemy units or buildings are currently visible. The Service Depot is still constructing, so I will keep the full combat group moving toward (95,11) and maintain the production queues.", "notes": "Assault group of 15 combat units is spread from approximately (13,21) to (88,14), moving toward enemy start (95,11). Service Depot construction is at 14%; refinery placement was recently ordered. Keep harvesters mining and continue producing infantry.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4200, "deaths_cost": 5200, "units_killed": 8, "units_lost": 30, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18650, "army_value": 2500, "income": 7050, "experience": 42, "order_count": 125}}
{"tick": 9801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:32 (tick 9801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 286 made / 140 used, harvesters 3.\nSCORE: assets $12800, army $3400, killed $5300 (31 units, 0 bldgs), lost $5050 (9 units, 3 bldgs). Map explored 8.6%.\nPRODUCTION: Building: powr 40%; Building: barr 0%; Vehicle: harv 21%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 8%, #188 powr@(93,9) 89%, #200 fix@(95,15) 100%, #209 powr@(91,8) 99%, #216 barr@(90,12) 73%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x3: #131@(105,21) #174@(103,24)53% #214@(90,2)\nVISIBLE ENEMY UNITS (5):\n  #184 e3@(88,14) 90%, #193 e1@(88,14) 40%, #196 e1@(86,14) 100%, #197 e1@(85,10) 100%, #199 e1@(86,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - repair #185: ordered\n  - repair #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Massing 3tnk from weap. Defend vs e3@88,14/e1@86,12 near base. Push west once 6+ tanks ready.", "raw": "{\"thoughts\":\"Enemy infantry near base, need defense. Continue building tanks and power. Repair ongoing buildings. Keep economy going.\",\"notes\":\"Enemy base at (12,16). Massing 3tnk from weap. Defend vs enemy infantry near base. Push west once 6+ tanks ready.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":185},{\"do\":\"repair\",\"building\":188},{\"do\":\"harvest\",\"unit\":174}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2473, "completion_tokens": 165, "total_tokens": 2638, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006596, "upstream_inference_prompt_cost": 0.004946, "upstream_inference_completions_cost": 0.00165}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "Enemy infantry near base, need defense. Continue building tanks and power. Repair ongoing buildings. Keep economy going.", "notes": "Enemy base at (12,16). Massing 3tnk from weap. Defend vs enemy infantry near base. Push west once 6+ tanks ready.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 185}, {"do": "repair", "building": 188}, {"do": "harvest", "unit": 174}], "feedback": ["repair #121: ordered", "repair #185: ordered", "repair #188: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5300, "deaths_cost": 5050, "units_killed": 31, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 12800, "army_value": 100, "income": 4500, "experience": 53, "order_count": 59}}
{"tick": 9801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:32 (tick 9801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 11000), power 500 made / 180 used, harvesters 4.\nSCORE: assets $18550, army $6800, killed $5050 (9 units, 3 bldgs), lost $5300 (31 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: fix 28%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Infantry: e3 62%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #193@(88,14)40% #196@(86,14) #197@(85,10) #199@(86,10) #202@(81,11) #204@(78,11) #205@(76,13) #206@(72,17) #207@(70,19)\n  e3 (Rocket Soldier) x5: #184@(88,14)90% #208@(63,26) #210@(45,24) #211@(35,24) #215@(22,23)\n  harv (Ore Truck (harvester)) x4: #132@(4,29) #144@(17,14) #181@(7,19) #213@(20,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #216 barr@(90,12) 73%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Assault group of 15 combat units is spread from approximately (13,21) to (88,14), moving toward enemy start (95,11). Service Depot construction is at 14%; refinery placement was recently ordered. Keep harvesters mining and continue producing infantry.", "raw": "{\"thoughts\":\"The forward force has reached the enemy base area and can eliminate the exposed Barracks before defenses return. I will concentrate ten units on that building while regrouping the four rear rocket soldiers, and keep both infantry queues full.\",\"notes\":\"Enemy Barracks #216 is at (90,12), 73% HP. Assault group is split; units #193-207 and #184 are engaging the base, while #208/#210/#211/#215 are moving to rally near (65,18). Service Depot remains under construction.\",\"commands\":[{\"do\":\"attack\",\"units\":[193,196,197,199,202,204,205,206,207,184],\"target\":216},{\"do\":\"move\",\"units\":[208,210,211,215],\"x\":65,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"build\",\"item\":\"silo\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2112, "completion_tokens": 574, "total_tokens": 2686, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.47, "thoughts": "The forward force has reached the enemy base area and can eliminate the exposed Barracks before defenses return. I will concentrate ten units on that building while regrouping the four rear rocket soldiers, and keep both infantry queues full.", "notes": "Enemy Barracks #216 is at (90,12), 73% HP. Assault group is split; units #193-207 and #184 are engaging the base, while #208/#210/#211/#215 are moving to rally near (65,18). Service Depot remains under construction.", "commands": [{"do": "attack", "units": [193, 196, 197, 199, 202, 204, 205, 206, 207, 184], "target": 216}, {"do": "move", "units": [208, 210, 211, 215], "x": 65, "y": 18}, {"do": "train", "item": "e3", "count": 10}, {"do": "train", "item": "e1", "count": 10}, {"do": "build", "item": "silo"}], "feedback": ["attack: 10 units", "move: 4 units", "train 10x e3: queued", "train 10x e1: queued", "build silo: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 5050, "deaths_cost": 5300, "units_killed": 9, "units_lost": 31, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18550, "army_value": 2400, "income": 6550, "experience": 50, "order_count": 125}}
{"tick": 10001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:40 (tick 10001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 286 made / 140 used, harvesters 3.\nSCORE: assets $12800, army $3400, killed $5300 (31 units, 0 bldgs), lost $5050 (9 units, 3 bldgs). Map explored 8.7%.\nPRODUCTION: Building: powr 40%; Building: barr 0%; Vehicle: harv 21%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #185 proc@(92,12) 8%, #188 powr@(93,9) 89%, #200 fix@(95,15) 100%, #209 powr@(91,8) 99%, #216 barr@(90,12) 22%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x3: #131@(98,13) #174@(103,26)53% #214@(88,5)\nVISIBLE ENEMY UNITS (8):\n  #184 e3@(88,14) 90%, #193 e1@(88,14) 40%, #196 e1@(86,14) 100%, #197 e1@(85,10) 100%, #199 e1@(86,10) 100%, #202 e1@(85,12) 100%, #204 e1@(85,12) 100%, #205 e1@(85,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #185: ordered\n  - repair #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Massing 3tnk from weap. Defend vs enemy infantry near base. Push west once 6+ tanks ready.", "raw": "{\"thoughts\":\"Enemy infantry group near our base at (85-88,10-14), lost buildings before. Keep building tanks and defenses, repair buildings, and prepare to defend with idle infantry while tanks finish.\",\"notes\":\"Enemy base at (12,16). Enemy infantry pushing near (85-88,10-14). Keep massing 3tnk from weap, defend with tesla/flame tower near barr/proc, push west once 6+ tanks ready.\",\"commands\":[{\"do\":\"build\",\"item\":\"ftur\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":185},{\"do\":\"repair\",\"building\":188},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2482, "completion_tokens": 279, "total_tokens": 2761, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007754, "upstream_inference_prompt_cost": 0.004964, "upstream_inference_completions_cost": 0.00279}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.75, "thoughts": "Enemy infantry group near our base at (85-88,10-14), lost buildings before. Keep building tanks and defenses, repair buildings, and prepare to defend with idle infantry while tanks finish.", "notes": "Enemy base at (12,16). Enemy infantry pushing near (85-88,10-14). Keep massing 3tnk from weap, defend with tesla/flame tower near barr/proc, push west once 6+ tanks ready.", "commands": [{"do": "build", "item": "ftur"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 185}, {"do": "repair", "building": 188}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["build ftur: started", "repair #121: ordered", "repair #185: ordered", "repair #188: ordered", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5300, "deaths_cost": 5050, "units_killed": 31, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 12800, "army_value": 100, "income": 4500, "experience": 53, "order_count": 59}}
{"tick": 10001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:40 (tick 10001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $716 (storage 11000), power 500 made / 180 used, harvesters 4.\nSCORE: assets $19050, army $7300, killed $5050 (9 units, 3 bldgs), lost $5300 (31 units, 0 bldgs). Map explored 25.3%.\nPRODUCTION: Building: fix 55%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Defense: silo READY TO PLACE; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #193@(88,14)40% #196@(86,14) #197@(85,10) #199@(86,10) #202@(85,12) #204@(85,12) #205@(85,12) #206@(81,15) #207@(79,14) #218@(15,20) #219@(12,20)\n  e3 (Rocket Soldier) x6: #184@(88,14)90% #208@(65,18)* #210@(54,28) #211@(46,24) #215@(32,24) #217@(18,20)\n  harv (Ore Truck (harvester)) x4: #132@(4,28) #144@(19,7) #181@(5,27) #213@(19,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #216 barr@(90,12) 22%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - move: 4 units\n  - train 10x e3: queued\n  - train 10x e1: queued\n  - build silo: started\nYOUR NOTES FROM LAST TURN: Enemy Barracks #216 is at (90,12), 73% HP. Assault group is split; units #193-207 and #184 are engaging the base, while #208/#210/#211/#215 are moving to rally near (65,18). Service Depot remains under construction.", "raw": "{\"thoughts\":\"Our assault has severely damaged the enemy barracks and reached its base, but the main reinforcement group is still far back. Finish the barracks while sending the lead units and all advancing rocket troops toward the enemy base at (90,12).\",\"notes\":\"Enemy Barracks #216 is at (90,12), now 22% HP. Lead assault IDs 184,193,196,197,199,202,204,205,206,207 are on-site; rocket IDs 208,210,211,215 are advancing. Place the ready Ore Silo and continue toward (90,12).\",\"commands\":[{\"do\":\"place\",\"item\":\"silo\"},{\"do\":\"attack\",\"units\":[184,193,196,197,199,202,204,205,206,207],\"target\":216},{\"do\":\"attack_move\",\"units\":[208,210,211,215],\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2302, "completion_tokens": 516, "total_tokens": 2818, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.08, "thoughts": "Our assault has severely damaged the enemy barracks and reached its base, but the main reinforcement group is still far back. Finish the barracks while sending the lead units and all advancing rocket troops toward the enemy base at (90,12).", "notes": "Enemy Barracks #216 is at (90,12), now 22% HP. Lead assault IDs 184,193,196,197,199,202,204,205,206,207 are on-site; rocket IDs 208,210,211,215 are advancing. Place the ready Ore Silo and continue toward (90,12).", "commands": [{"do": "place", "item": "silo"}, {"do": "attack", "units": [184, 193, 196, 197, 199, 202, 204, 205, 206, 207], "target": 216}, {"do": "attack_move", "units": [208, 210, 211, 215], "x": 90, "y": 12}, {"do": "rally", "building": 134, "x": 90, "y": 12}], "feedback": ["place silo: ordered (auto-relocated near base if the spot was invalid)", "attack: 10 units", "attack_move: 4 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 5050, "deaths_cost": 5300, "units_killed": 9, "units_lost": 31, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 19050, "army_value": 2900, "income": 7550, "experience": 50, "order_count": 146}}
{"tick": 10201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:48 (tick 10201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $979 + stored ore $0 (storage 2000), power 286 made / 90 used, harvesters 3.\nSCORE: assets $10900, army $3400, killed $5300 (31 units, 0 bldgs), lost $6950 (9 units, 5 bldgs). Map explored 8.7%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Vehicle: harv 48%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 100%, #209 powr@(91,8) 99%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x3: #131@(105,20) #174@(99,15)53% #214@(91,14)94%\nVISIBLE ENEMY UNITS (2):\n  #184 e3@(88,14) 90%, #193 e1@(88,14) 40%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build ftur: started\n  - repair #121: ordered\n  - repair #185: ordered\n  - repair #188: ordered\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy infantry pushing near (85-88,10-14). Keep massing 3tnk from weap, defend with tesla/flame tower near barr/proc, push west once 6+ tanks ready.", "raw": "{\"thoughts\":\"Place power plant, keep building tanks, defend against nearby enemy infantry with idle rifleman retreating.\",\"notes\":\"Enemy base at (12,16). Enemy infantry near (85-88,10-14) threatening base. Keep massing 3tnk from weap, place powr, defend with tesla, push west once 6+ tanks ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"move\",\"units\":[175],\"x\":95,\"y\":11}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2348, "completion_tokens": 165, "total_tokens": 2513, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006346, "upstream_inference_prompt_cost": 0.004696, "upstream_inference_completions_cost": 0.00165}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Place power plant, keep building tanks, defend against nearby enemy infantry with idle rifleman retreating.", "notes": "Enemy base at (12,16). Enemy infantry near (85-88,10-14) threatening base. Keep massing 3tnk from weap, place powr, defend with tesla, push west once 6+ tanks ready.", "commands": [{"do": "place", "item": "powr"}, {"do": "move", "units": [175], "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5300, "deaths_cost": 6950, "units_killed": 31, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 10900, "army_value": 100, "income": 6000, "experience": 53, "order_count": 62}}
{"tick": 10201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:48 (tick 10201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $56 (storage 14000), power 500 made / 190 used, harvesters 4.\nSCORE: assets $19500, army $7600, killed $6950 (9 units, 5 bldgs), lost $5300 (31 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: fix 82%; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Infantry: e1 28%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #193@(88,14)40% #196@(86,14) #197@(87,11) #199@(87,11) #202@(87,12) #204@(87,12) #205@(87,12) #206@(84,15)* #207@(83,14)* #218@(26,20) #219@(22,20) #221@(19,20) #222@(16,21) #223@(13,21)\n  e3 (Rocket Soldier) x6: #184@(88,14)90% #208@(73,13) #210@(64,25) #211@(54,28) #215@(43,24) #217@(29,20)\n  harv (Ore Truck (harvester)) x4: #132@(7,20) #144@(19,7) #181@(5,29) #213@(22,6)\nVISIBLE ENEMY UNITS (1):\n  #214 harv@(91,14) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place silo: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 10 units\n  - attack_move: 4 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy Barracks #216 is at (90,12), now 22% HP. Lead assault IDs 184,193,196,197,199,202,204,205,206,207 are on-site; rocket IDs 208,210,211,215 are advancing. Place the ready Ore Silo and continue toward (90,12).", "raw": "{\"thoughts\":\"The enemy Barracks is at critical health or may already have fallen, while the nearby enemy harvester is the only visible target. I will keep the main assault concentrated on the enemy base and advance the rocket group to exploit any remaining defenses.\",\"notes\":\"Main assault IDs 184,193,196,197,199,202,204,205,206,207 is near (88,14); rocket IDs 208,210,211,215 are advancing. Enemy base likely at (95,11); enemy harvester #214 visible at (91,14). Service Depot is under construction; continue attacking toward the base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[184,193,196,197,199,202,204,205,206,207],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[208,210,211,215],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2314, "completion_tokens": 542, "total_tokens": 2856, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.53, "thoughts": "The enemy Barracks is at critical health or may already have fallen, while the nearby enemy harvester is the only visible target. I will keep the main assault concentrated on the enemy base and advance the rocket group to exploit any remaining defenses.", "notes": "Main assault IDs 184,193,196,197,199,202,204,205,206,207 is near (88,14); rocket IDs 208,210,211,215 are advancing. Enemy base likely at (95,11); enemy harvester #214 visible at (91,14). Service Depot is under construction; continue attacking toward the base.", "commands": [{"do": "attack_move", "units": [184, 193, 196, 197, 199, 202, 204, 205, 206, 207], "x": 95, "y": 11}, {"do": "attack_move", "units": [208, 210, 211, 215], "x": 95, "y": 11}], "feedback": ["attack_move: 10 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 6950, "deaths_cost": 5300, "units_killed": 9, "units_lost": 31, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 19500, "army_value": 3200, "income": 7550, "experience": 69, "order_count": 147}}
{"tick": 10401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:56 (tick 10401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $742 + stored ore $284 (storage 2000), power 341 made / 90 used, harvesters 3.\nSCORE: assets $11200, army $3400, killed $5800 (34 units, 0 bldgs), lost $6950 (9 units, 5 bldgs). Map explored 8.7%.\nPRODUCTION: Building: barr 64%; Vehicle: harv 78%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 92%, #224 powr@(92,12) 62%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)*\n  harv (Ore Truck (harvester)) x3: #131@(106,24) #174@(98,19)53% #214@(98,13)73%\nVISIBLE ENEMY UNITS (7):\n  #196 e1@(88,14) 100%, #197 e1@(87,11) 100%, #199 e1@(88,11) 100%, #202 e1@(88,12) 88%, #204 e1@(88,12) 96%, #206 e1@(88,14) 100%, #207 e1@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy infantry near (85-88,10-14) threatening base. Keep massing 3tnk from weap, place powr, defend with tesla, push west once 6+ tanks ready.", "raw": "{\"thoughts\":\"Enemy infantry cluster near (88,11-14) threatens our base but we have no combat units yet besides one rifleman. Keep tank production going and start a defense (tesla coil) to hold them off while tanks finish.\",\"notes\":\"Enemy base at (12,16). Enemy infantry group ~7 units near (87-88,10-14) approaching our base at (95,11). Building 8x 3tnk queued; need tesla defense ASAP. Once 6+ tanks ready, push west toward enemy base.\",\"commands\":[{\"do\":\"build\",\"item\":\"tsla\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2402, "completion_tokens": 255, "total_tokens": 2657, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007354, "upstream_inference_prompt_cost": 0.004804, "upstream_inference_completions_cost": 0.00255}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.47, "thoughts": "Enemy infantry cluster near (88,11-14) threatens our base but we have no combat units yet besides one rifleman. Keep tank production going and start a defense (tesla coil) to hold them off while tanks finish.", "notes": "Enemy base at (12,16). Enemy infantry group ~7 units near (87-88,10-14) approaching our base at (95,11). Building 8x 3tnk queued; need tesla defense ASAP. Once 6+ tanks ready, push west toward enemy base.", "commands": [{"do": "build", "item": "tsla"}], "feedback": ["build tsla: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5800, "deaths_cost": 6950, "units_killed": 34, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 11200, "army_value": 100, "income": 5675, "experience": 58, "order_count": 63}}
{"tick": 10401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:56 (tick 10401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $563 (storage 14000), power 500 made / 190 used, harvesters 4.\nSCORE: assets $19300, army $7400, killed $6950 (9 units, 5 bldgs), lost $5800 (34 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Building: fix READY TO PLACE; Building: barr 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Infantry: e1 13%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #196@(88,14) #197@(87,11) #199@(88,11) #202@(88,12)88% #204@(88,12)96% #206@(88,14) #207@(88,14) #218@(30,20)* #219@(30,20)* #221@(27,25) #222@(24,24) #223@(22,23) #225@(19,20) #226@(16,21) #227@(13,21)\n  e3 (Rocket Soldier) x5: #208@(84,13) #210@(71,18) #211@(64,25) #215@(52,27) #217@(30,20)*\n  harv (Ore Truck (harvester)) x4: #132@(5,26) #144@(17,14) #181@(7,25) #213@(18,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #224 powr@(92,12) 62%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Main assault IDs 184,193,196,197,199,202,204,205,206,207 is near (88,14); rocket IDs 208,210,211,215 are advancing. Enemy base likely at (95,11); enemy harvester #214 visible at (91,14). Service Depot is under construction; continue attacking toward the base.", "raw": "{\"thoughts\":\"The first assault has reached the enemy power plant and cleared all visible defenders, so consolidate the nearby infantry for the final push into the base. Place the Service Depot and rally newly produced infantry toward the assault route.\",\"notes\":\"Enemy base is around (95,11); visible power plant #224 is damaged. Main strike force is at (84-88,11-14), with additional rockets advancing from (52-71,18-27). Service Depot ready to place.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[196,197,199,202,204,206,207,208],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[210,211,215],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":13}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2276, "completion_tokens": 523, "total_tokens": 2799, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.75, "thoughts": "The first assault has reached the enemy power plant and cleared all visible defenders, so consolidate the nearby infantry for the final push into the base. Place the Service Depot and rally newly produced infantry toward the assault route.", "notes": "Enemy base is around (95,11); visible power plant #224 is damaged. Main strike force is at (84-88,11-14), with additional rockets advancing from (52-71,18-27). Service Depot ready to place.", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": [196, 197, 199, 202, 204, 206, 207, 208], "x": 95, "y": 11}, {"do": "attack_move", "units": [210, 211, 215], "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 88, "y": 13}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 8 units", "attack_move: 3 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 6950, "deaths_cost": 5800, "units_killed": 9, "units_lost": 34, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 19300, "army_value": 3000, "income": 8050, "experience": 69, "order_count": 147}}
{"tick": 10601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:04 (tick 10601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $489 + stored ore $0 (storage 2000), power 277 made / 90 used, harvesters 4.\nSCORE: assets $12000, army $4500, killed $5800 (34 units, 0 bldgs), lost $7250 (9 units, 6 bldgs). Map explored 8.7%.\nPRODUCTION: Building: barr READY TO PLACE; Defense: tsla 27%; Vehicle: 3tnk 8%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 90%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)\n  harv (Ore Truck (harvester)) x4: #131@(99,15) #174@(103,25)53% #214@(94,6)73% #235@(96,9)\nVISIBLE ENEMY UNITS (5):\n  #196 e1@(90,14) 100%, #199 e1@(88,11) 100%, #202 e1@(89,12) 29%, #204 e1@(89,12) 85%, #206 e1@(90,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tsla: started\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy infantry group ~7 units near (87-88,10-14) approaching our base at (95,11). Building 8x 3tnk queued; need tesla defense ASAP. Once 6+ tanks ready, push west toward enemy base.", "raw": "{\"thoughts\":\"Enemy infantry approaching. Place barracks, keep building tanks and tesla defense. Only 1 rifleman idle, keep defensive stance until tanks ready.\",\"notes\":\"Enemy base (12,16). Enemy infantry ~5 units near (88-90,11-14) approaching. 8x 3tnk queued, tesla defense building. Once 6+ tanks ready, push west toward enemy base.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"stance\",\"units\":[\"idle_army\"],\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2359, "completion_tokens": 193, "total_tokens": 2552, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006648, "upstream_inference_prompt_cost": 0.004718, "upstream_inference_completions_cost": 0.00193}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "Enemy infantry approaching. Place barracks, keep building tanks and tesla defense. Only 1 rifleman idle, keep defensive stance until tanks ready.", "notes": "Enemy base (12,16). Enemy infantry ~5 units near (88-90,11-14) approaching. 8x 3tnk queued, tesla defense building. Once 6+ tanks ready, push west toward enemy base.", "commands": [{"do": "place", "item": "barr"}, {"do": "stance", "units": ["idle_army"], "stance": "defend"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5800, "deaths_cost": 7250, "units_killed": 34, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 12000, "army_value": 100, "income": 6000, "experience": 58, "order_count": 64}}
{"tick": 10601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:04 (tick 10601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $909 (storage 14000), power 500 made / 220 used, harvesters 4.\nSCORE: assets $20700, army $7600, killed $7250 (9 units, 6 bldgs), lost $5800 (34 units, 0 bldgs). Map explored 26.4%.\nPRODUCTION: Building: barr 65%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #196@(90,14) #197@(87,11) #199@(88,11) #202@(89,12)29% #204@(89,12)85% #206@(90,14) #207@(89,14) #218@(30,20)* #219@(30,20)* #221@(37,26) #222@(34,26) #223@(31,26) #225@(27,25) #226@(24,24) #227@(22,23) #229@(19,20) #234@(17,21)\n  e3 (Rocket Soldier) x5: #208@(88,13) #210@(79,11) #211@(71,18) #215@(62,27) #217@(30,20)*\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #144@(18,4) #181@(7,20) #213@(21,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 8 units\n  - attack_move: 3 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base is around (95,11); visible power plant #224 is damaged. Main strike force is at (84-88,11-14), with additional rockets advancing from (52-71,18-27). Service Depot ready to place.", "raw": "{\"thoughts\":\"The first strike force has reached the enemy\u2019s likely base area without contact, so I am pushing it onto the suspected production cluster and sending the forward rocket detachment to the same objective. The Service Depot is ready to place, and I will add a War Factory and more rocket infantry while the existing barracks continues producing.\",\"notes\":\"Enemy base likely around (95,11). Main strike: e1 #196,#197,#199,#202,#204,#206,#207 plus e3 #208; forward rockets #210,#211,#215. Defensive rifle groups remain around (17-37,20-26). Place Service Depot near the base; queue War Factory and five Rocket Soldiers.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[196,197,199,202,204,206,207,208],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[210,211,215],\"x\":95,\"y\":11},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2303, "completion_tokens": 493, "total_tokens": 2796, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.48, "thoughts": "The first strike force has reached the enemy\u2019s likely base area without contact, so I am pushing it onto the suspected production cluster and sending the forward rocket detachment to the same objective. The Service Depot is ready to place, and I will add a War Factory and more rocket infantry while the existing barracks continues producing.", "notes": "Enemy base likely around (95,11). Main strike: e1 #196,#197,#199,#202,#204,#206,#207 plus e3 #208; forward rockets #210,#211,#215. Defensive rifle groups remain around (17-37,20-26). Place Service Depot near the base; queue War Factory and five Rocket Soldiers.", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": [196, 197, 199, 202, 204, 206, 207, 208], "x": 95, "y": 11}, {"do": "attack_move", "units": [210, 211, 215], "x": 95, "y": 11}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["place fix: nothing READY TO PLACE with that type", "attack_move: 8 units", "attack_move: 3 units", "build weap: started", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7250, "deaths_cost": 5800, "units_killed": 9, "units_lost": 34, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 20700, "army_value": 3200, "income": 8500, "experience": 72, "order_count": 148}}
{"tick": 10801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:12 (tick 10801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $282 + stored ore $40 (storage 2000), power 243 made / 110 used, harvesters 4.\nSCORE: assets $12500, army $4500, killed $6300 (37 units, 0 bldgs), lost $7250 (9 units, 6 bldgs). Map explored 8.7%.\nPRODUCTION: Defense: tsla 55%; Vehicle: 3tnk 37%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 56%, #236 barr@(93,13) 68%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #175@(93,11)\n  harv (Ore Truck (harvester)) x4: #131@(101,18) #174@(106,23)53% #214@(88,4)73% #235@(88,8)\nVISIBLE ENEMY UNITS (6):\n  #197 e1@(87,11) 100%, #199 e1@(88,11) 100%, #204 e1@(89,12) 76%, #206 e1@(90,14) 5%, #207 e1@(90,14) 84%, #210 e3@(88,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy base (12,16). Enemy infantry ~5 units near (88-90,11-14) approaching. 8x 3tnk queued, tesla defense building. Once 6+ tanks ready, push west toward enemy base.", "raw": "{\"thoughts\":\"Enemy infantry is approaching our base from the west; we have limited defense units right now. Keep tank production going and let tesla coil finish for defense. Once tanks ready, counter-attack.\",\"notes\":\"Enemy base (12,16). Enemy infantry group ~5-6 units near (87-90,11-14) approaching base. 8x 3tnk queued, tesla defense building. Push west with 6+ tanks once ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2462, "completion_tokens": 219, "total_tokens": 2681, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007114, "upstream_inference_prompt_cost": 0.004924, "upstream_inference_completions_cost": 0.00219}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.2, "thoughts": "Enemy infantry is approaching our base from the west; we have limited defense units right now. Keep tank production going and let tesla coil finish for defense. Once tanks ready, counter-attack.", "notes": "Enemy base (12,16). Enemy infantry group ~5-6 units near (87-90,11-14) approaching base. 8x 3tnk queued, tesla defense building. Push west with 6+ tanks once ready.", "commands": [{"do": "train", "item": "e1", "count": 2}], "feedback": ["train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 6300, "deaths_cost": 7250, "units_killed": 37, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 12500, "army_value": 100, "income": 6000, "experience": 63, "order_count": 65}}
{"tick": 10801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:12 (tick 10801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $401 (storage 14000), power 500 made / 220 used, harvesters 4.\nSCORE: assets $20500, army $7400, killed $7250 (9 units, 6 bldgs), lost $6300 (37 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: Building: barr READY TO PLACE; Building: weap 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #197@(87,11) #199@(88,11) #204@(89,12)76% #206@(90,14)5% #207@(90,14)84% #218@(30,20)* #219@(30,20)* #221@(47,27) #222@(44,27) #223@(41,26) #225@(36,26) #226@(33,26) #227@(30,26) #229@(28,26) #234@(25,25)\n  e3 (Rocket Soldier) x5: #210@(88,11) #211@(79,11) #215@(69,20) #217@(30,20)* #237@(17,21)\n  harv (Ore Truck (harvester)) x4: #132@(7,26) #144@(18,7) #181@(6,30) #213@(21,5)\nVISIBLE ENEMY UNITS (1):\n  #235 harv@(88,8) 99%\nVISIBLE ENEMY BUILDINGS (1):\n  #236 barr@(93,13) 68%\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: nothing READY TO PLACE with that type\n  - attack_move: 8 units\n  - attack_move: 3 units\n  - build weap: started\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base likely around (95,11). Main strike: e1 #196,#197,#199,#202,#204,#206,#207 plus e3 #208; forward rockets #210,#211,#215. Defensive rifle groups remain around (17-37,20-26). Place Service Depot near the base; queue War Factory and five Rocket Soldiers.", "raw": "{\"thoughts\":\"The Service Depot is already built, so place the ready Barracks and add another Barracks to the production queue. The forward strike force can pressure the exposed enemy Barracks while the second infantry group advances to support it.\",\"notes\":\"Enemy base likely around (95,11), with Barracks #236 at (93,13). Strike group: e1 #197,#199,#204,#206,#207 and e3 #210,#211,#215. Reinforcement group: e1 #218,#219,#221-#234 plus e3 #217 moving toward (79,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"attack\",\"units\":[197,199,204,206,207,210,211,215],\"target\":236},{\"do\":\"attack_move\",\"units\":[217,218,219,221,222,223,224,225,226,227,228,229,230],\"x\":79,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2374, "completion_tokens": 939, "total_tokens": 3313, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 13.77, "thoughts": "The Service Depot is already built, so place the ready Barracks and add another Barracks to the production queue. The forward strike force can pressure the exposed enemy Barracks while the second infantry group advances to support it.", "notes": "Enemy base likely around (95,11), with Barracks #236 at (93,13). Strike group: e1 #197,#199,#204,#206,#207 and e3 #210,#211,#215. Reinforcement group: e1 #218,#219,#221-#234 plus e3 #217 moving toward (79,11).", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "barr"}, {"do": "attack", "units": [197, 199, 204, 206, 207, 210, 211, 215], "target": 236}, {"do": "attack_move", "units": [217, 218, 219, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230], "x": 79, "y": 11}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build barr: started", "attack: 8 units", "attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7250, "deaths_cost": 6300, "units_killed": 9, "units_lost": 37, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 20500, "army_value": 3000, "income": 8000, "experience": 72, "order_count": 154}}
{"tick": 11001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:20 (tick 11001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $0 (storage 2000), power 243 made / 110 used, harvesters 4.\nSCORE: assets $12600, army $4600, killed $6900 (41 units, 0 bldgs), lost $7250 (9 units, 6 bldgs). Map explored 8.7%.\nPRODUCTION: Defense: tsla 64%; Vehicle: 3tnk 47%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 1%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 56%, #236 barr@(93,13) 35%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #175@(93,11) #239@(92,14)\n  harv (Ore Truck (harvester)) x4: #131@(104,24) #174@(100,16)53% #214@(90,12)73% #235@(89,8)\nVISIBLE ENEMY UNITS (3):\n  #197 e1@(88,11) 12%, #199 e1@(88,11) 86%, #211 e3@(88,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base (12,16). Enemy infantry group ~5-6 units near (87-90,11-14) approaching base. 8x 3tnk queued, tesla defense building. Push west with 6+ tanks once ready.", "raw": "{\"thoughts\":\"Enemy infantry near base threatening harvesters; keep production going, defend with idle infantry, continue tank queue.\",\"notes\":\"Enemy base (12,16). Enemy infantry near (88,11-14) threatening. Building 8x 3tnk, tesla coil defense. Push west with tanks once 6+ ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[175,239],\"x\":88,\"y\":12},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2402, "completion_tokens": 177, "total_tokens": 2579, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006574, "upstream_inference_prompt_cost": 0.004804, "upstream_inference_completions_cost": 0.00177}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Enemy infantry near base threatening harvesters; keep production going, defend with idle infantry, continue tank queue.", "notes": "Enemy base (12,16). Enemy infantry near (88,11-14) threatening. Building 8x 3tnk, tesla coil defense. Push west with tanks once 6+ ready.", "commands": [{"do": "attack_move", "units": [175, 239], "x": 88, "y": 12}, {"do": "stance", "units": "idle_army", "stance": "attack_anything"}], "feedback": ["attack_move: 2 units", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 6900, "deaths_cost": 7250, "units_killed": 41, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 12600, "army_value": 200, "income": 5500, "experience": 69, "order_count": 67}}
{"tick": 11001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:20 (tick 11001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $830 (storage 14000), power 500 made / 240 used, harvesters 4.\nSCORE: assets $20700, army $7100, killed $7250 (9 units, 6 bldgs), lost $6900 (41 units, 0 bldgs). Map explored 26.8%.\nPRODUCTION: Building: barr 53%; Building: weap 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Infantry: e3 59%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #197@(88,11)12% #199@(88,11)86% #218@(38,24) #219@(39,24) #221@(57,28) #222@(54,28) #223@(51,26) #225@(47,26) #226@(43,24) #227@(40,24) #229@(37,24) #234@(34,26)\n  e3 (Rocket Soldier) x5: #211@(88,13) #215@(78,15) #217@(39,24) #237@(26,25) #240@(8,13)*\n  harv (Ore Truck (harvester)) x4: #132@(7,19) #144@(17,14) #181@(8,24) #213@(19,13)\nVISIBLE ENEMY UNITS (2):\n  #214 harv@(90,12) 73%, #235 harv@(89,8) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\n  - attack: 8 units\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Enemy base likely around (95,11), with Barracks #236 at (93,13). Strike group: e1 #197,#199,#204,#206,#207 and e3 #210,#211,#215. Reinforcement group: e1 #218,#219,#221-#234 plus e3 #217 moving toward (79,11).", "raw": "{\"thoughts\":\"The new Barracks is ready for placement, while the forward strike force has reached the enemy harvesters near (90,12). I will deploy the Barracks, reinforce with rockets and heavy tanks, and finish the nearby harvesters before pushing toward the likely enemy base at (95,11).\",\"notes\":\"Barracks ready to place near base. Enemy harvesters #214@(90,12) and #235@(89,8) are exposed; strike group is around (88,11)-(78,15). Keep the larger infantry group moving toward the enemy base after cleanup.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"attack\",\"units\":[197,199,211],\"target\":214},{\"do\":\"attack\",\"units\":[197,199,211],\"target\":235}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2347, "completion_tokens": 556, "total_tokens": 2903, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.43, "thoughts": "The new Barracks is ready for placement, while the forward strike force has reached the enemy harvesters near (90,12). I will deploy the Barracks, reinforce with rockets and heavy tanks, and finish the nearby harvesters before pushing toward the likely enemy base at (95,11).", "notes": "Barracks ready to place near base. Enemy harvesters #214@(90,12) and #235@(89,8) are exposed; strike group is around (88,11)-(78,15). Keep the larger infantry group moving toward the enemy base after cleanup.", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "attack", "units": [197, 199, 211], "target": 214}, {"do": "attack", "units": [197, 199, 211], "target": 235}], "feedback": ["place barr: nothing READY TO PLACE with that type", "train 5x e3: queued", "train 2x 3tnk: queued", "attack: 3 units", "attack: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7250, "deaths_cost": 6900, "units_killed": 9, "units_lost": 41, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 20700, "army_value": 2700, "income": 8500, "experience": 72, "order_count": 156}}
{"tick": 11201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:28 (tick 11201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $20 (storage 2000), power 243 made / 110 used, harvesters 4.\nSCORE: assets $12700, army $4700, killed $7700 (45 units, 0 bldgs), lost $7250 (9 units, 6 bldgs). Map explored 8.7%.\nPRODUCTION: Defense: tsla 80%; Vehicle: 3tnk 63%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 56%, #236 barr@(93,13) 29%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #175@(88,12)* #239@(88,12) #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(105,25) #174@(101,17)53% #214@(98,13)73% #235@(95,15)90%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy base (12,16). Enemy infantry near (88,11-14) threatening. Building 8x 3tnk, tesla coil defense. Push west with tanks once 6+ ready.", "raw": "{\"thoughts\":\"Continue building tanks and repairing damaged buildings. Once enough tanks are ready, push west toward enemy base at (12,16).\",\"notes\":\"Enemy base at (12,16). Building 8x 3tnk queue in progress, tesla coil defense. Push west with tanks once 6+ ready. Keep harvesters mining, repair damaged buildings (barr 29%, fact 70%).\",\"commands\":[{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2366, "completion_tokens": 170, "total_tokens": 2536, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006432, "upstream_inference_prompt_cost": 0.004732, "upstream_inference_completions_cost": 0.0017}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "Continue building tanks and repairing damaged buildings. Once enough tanks are ready, push west toward enemy base at (12,16).", "notes": "Enemy base at (12,16). Building 8x 3tnk queue in progress, tesla coil defense. Push west with tanks once 6+ ready. Keep harvesters mining, repair damaged buildings (barr 29%, fact 70%).", "commands": [{"do": "repair", "building": 236}, {"do": "repair", "building": 121}], "feedback": ["repair #236: ordered", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 7700, "deaths_cost": 7250, "units_killed": 45, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 12700, "army_value": 300, "income": 5500, "experience": 77, "order_count": 67}}
{"tick": 11201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:28 (tick 11201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $885 (storage 14000), power 500 made / 240 used, harvesters 4.\nSCORE: assets $20200, army $6600, killed $7250 (9 units, 6 bldgs), lost $7700 (45 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Building: barr READY TO PLACE; Building: weap 0%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #218@(49,25) #219@(49,26) #221@(66,24) #222@(64,26) #223@(61,27) #225@(57,28) #226@(52,27) #227@(50,26) #229@(48,25) #234@(44,27)\n  e3 (Rocket Soldier) x4: #217@(49,26) #237@(35,26) #240@(7,13)* #241@(8,13)*\n  harv (Ore Truck (harvester)) x4: #132@(5,29) #144@(18,7) #181@(8,21) #213@(19,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: nothing READY TO PLACE with that type\n  - train 5x e3: queued\n  - train 2x 3tnk: queued\n  - attack: 3 units\n  - attack: 3 units\nYOUR NOTES FROM LAST TURN: Barracks ready to place near base. Enemy harvesters #214@(90,12) and #235@(89,8) are exposed; strike group is around (88,11)-(78,15). Keep the larger infantry group moving toward the enemy base after cleanup.", "raw": "{\"thoughts\":\"The ready Barracks should be placed while the main strike force advances on the likely enemy base at (95,11). The two Rocket Soldiers near the Construction Yard will remain as defenders, and existing production queues should be left uninterrupted.\",\"notes\":\"Main assault group of 9 Rifle Infantry plus Rocket Soldier #217 is moving from roughly (49,26) toward (95,11). Rocket Soldiers #240 and #241 guard the home base; enemy harvesters were previously seen near (90,12) and (89,8).\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"attack_move\",\"units\":[217,218,219,221,222,223,225,226,227,229],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2343, "completion_tokens": 504, "total_tokens": 2847, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.3, "thoughts": "The ready Barracks should be placed while the main strike force advances on the likely enemy base at (95,11). The two Rocket Soldiers near the Construction Yard will remain as defenders, and existing production queues should be left uninterrupted.", "notes": "Main assault group of 9 Rifle Infantry plus Rocket Soldier #217 is moving from roughly (49,26) toward (95,11). Rocket Soldiers #240 and #241 guard the home base; enemy harvesters were previously seen near (90,12) and (89,8).", "commands": [{"do": "place", "item": "barr"}, {"do": "attack_move", "units": [217, 218, 219, 221, 222, 223, 225, 226, 227, 229], "x": 95, "y": 11}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7250, "deaths_cost": 7700, "units_killed": 9, "units_lost": 45, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 20200, "army_value": 2200, "income": 9000, "experience": 72, "order_count": 163}}
{"tick": 11401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:36 (tick 11401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $446 (storage 2000), power 243 made / 110 used, harvesters 4.\nSCORE: assets $12700, army $4700, killed $7700 (45 units, 0 bldgs), lost $7250 (9 units, 6 bldgs). Map explored 8.7%.\nPRODUCTION: Defense: tsla READY TO PLACE; Vehicle: 3tnk 92%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 56%, #236 barr@(93,13) 29%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #175@(88,12)* #239@(88,12)* #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(99,16) #174@(107,24)53% #214@(91,11)73% #235@(95,15)90%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #236: ordered\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building 8x 3tnk queue in progress, tesla coil defense. Push west with tanks once 6+ ready. Keep harvesters mining, repair damaged buildings (barr 29%, fact 70%).", "raw": "{\"thoughts\":\"Continue building tanks, place tesla coil defense, keep repairing buildings. Will push west once enough tanks ready.\",\"notes\":\"Enemy base at (12,16). Building 8x 3tnk queue. Place tesla coil near base. Push west with tanks once 6+ ready. Keep harvesters mining, repair damaged buildings.\",\"commands\":[{\"do\":\"place\",\"item\":\"tsla\"},{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2384, "completion_tokens": 168, "total_tokens": 2552, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006448, "upstream_inference_prompt_cost": 0.004768, "upstream_inference_completions_cost": 0.00168}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Continue building tanks, place tesla coil defense, keep repairing buildings. Will push west once enough tanks ready.", "notes": "Enemy base at (12,16). Building 8x 3tnk queue. Place tesla coil near base. Push west with tanks once 6+ ready. Keep harvesters mining, repair damaged buildings.", "commands": [{"do": "place", "item": "tsla"}, {"do": "repair", "building": 236}, {"do": "repair", "building": 121}], "feedback": ["place tsla: ordered (auto-relocated near base if the spot was invalid)", "repair #236: ordered", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 7700, "deaths_cost": 7250, "units_killed": 45, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 12700, "army_value": 300, "income": 6500, "experience": 77, "order_count": 67}}
{"tick": 11401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:36 (tick 11401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $21300, army $7200, killed $7250 (9 units, 6 bldgs), lost $7700 (45 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: weap 13%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 52%; Vehicle: 3tnk 0%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #218@(58,28) #219@(58,28) #221@(73,16) #222@(71,18) #223@(69,20) #225@(65,24) #226@(62,27) #227@(59,28) #229@(57,28) #234@(54,28)\n  e3 (Rocket Soldier) x6: #217@(58,28) #237@(45,27) #240@(7,13)* #241@(8,13)* #244@(16,23)* #245@(15,22)*\n  harv (Ore Truck (harvester)) x4: #132@(5,31) #144@(17,3) #181@(9,30) #213@(23,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Main assault group of 9 Rifle Infantry plus Rocket Soldier #217 is moving from roughly (49,26) toward (95,11). Rocket Soldiers #240 and #241 guard the home base; enemy harvesters were previously seen near (90,12) and (89,8).", "raw": "{\"thoughts\":\"No enemy is currently visible, but the field force has advanced deep into the eastern half of the map and is well positioned to strike the likely enemy base. Keep the assault concentrated, leave the four home guards behind, and continue queuing tanks and rocket infantry for follow-up.\",\"notes\":\"Main assault: units #217-#219, #221-#229, #234, and #237 are moving toward enemy start (95,11). Base guards: #240, #241, #244, #245. Enemy harvesters were last seen around (89-90,8-12).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[217,218,219,221,222,223,225,226,227,229,234,237],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":1},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":201,\"x\":70,\"y\":15}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2320, "completion_tokens": 459, "total_tokens": 2779, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.1, "thoughts": "No enemy is currently visible, but the field force has advanced deep into the eastern half of the map and is well positioned to strike the likely enemy base. Keep the assault concentrated, leave the four home guards behind, and continue queuing tanks and rocket infantry for follow-up.", "notes": "Main assault: units #217-#219, #221-#229, #234, and #237 are moving toward enemy start (95,11). Base guards: #240, #241, #244, #245. Enemy harvesters were last seen around (89-90,8-12).", "commands": [{"do": "attack_move", "units": [217, 218, 219, 221, 222, 223, 225, 226, 227, 229, 234, 237], "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 1}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 201, "x": 70, "y": 15}], "feedback": ["attack_move: 12 units", "train 1x 3tnk: queued", "train 2x e3: queued", "rally #201: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7250, "deaths_cost": 7700, "units_killed": 9, "units_lost": 45, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 21300, "army_value": 2800, "income": 8500, "experience": 72, "order_count": 164}}
{"tick": 11601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:44 (tick 11601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $615 (storage 2000), power 243 made / 190 used, harvesters 4.\nSCORE: assets $15050, army $5850, killed $7700 (45 units, 0 bldgs), lost $7250 (9 units, 6 bldgs). Map explored 8.8%.\nPRODUCTION: Vehicle: 3tnk 21%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 56%, #236 barr@(93,13) 29%, #246 tsla@(93,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #247@(98,10)*\n  e1 (Rifle Infantry) x3: #175@(88,12)* #239@(88,12)* #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(100,18) #174@(105,20)53% #214@(87,4)73% #235@(88,6)90%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tsla: ordered (auto-relocated near base if the spot was invalid)\n  - repair #236: ordered\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building 8x 3tnk queue. Place tesla coil near base. Push west with tanks once 6+ ready. Keep harvesters mining, repair damaged buildings.", "raw": "{\"thoughts\":\"Continue building tank force, keep economy running, repair buildings. Wait for more tanks before pushing.\",\"notes\":\"Enemy base at (12,16). Building 3tnk queue continues. Push west once 6+ tanks ready. Keep harvesters mining, repair damaged buildings.\",\"commands\":[{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":209}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2412, "completion_tokens": 147, "total_tokens": 2559, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006294, "upstream_inference_prompt_cost": 0.004824, "upstream_inference_completions_cost": 0.00147}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Continue building tank force, keep economy running, repair buildings. Wait for more tanks before pushing.", "notes": "Enemy base at (12,16). Building 3tnk queue continues. Push west once 6+ tanks ready. Keep harvesters mining, repair damaged buildings.", "commands": [{"do": "repair", "building": 236}, {"do": "repair", "building": 121}, {"do": "repair", "building": 209}], "feedback": ["repair #236: ordered", "repair #121: ordered", "repair #209: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 7700, "deaths_cost": 7250, "units_killed": 45, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 15050, "army_value": 1450, "income": 6500, "experience": 77, "order_count": 68}}
{"tick": 11601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:44 (tick 11601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $21300, army $7200, killed $7250 (9 units, 6 bldgs), lost $7700 (45 units, 0 bldgs). Map explored 27.1%.\nPRODUCTION: Building: weap 13%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 52%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #218@(66,23) #219@(67,22) #221@(81,11) #222@(78,11) #223@(76,13) #225@(73,16) #226@(70,19) #227@(67,22) #229@(66,23) #234@(64,25)\n  e3 (Rocket Soldier) x6: #217@(66,22) #237@(55,28) #240@(7,13)* #241@(8,13)* #244@(16,23)* #245@(15,22)*\n  harv (Ore Truck (harvester)) x4: #132@(7,22) #144@(18,11) #181@(7,24) #213@(19,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - train 1x 3tnk: queued\n  - train 2x e3: queued\n  - rally #201: ordered\nYOUR NOTES FROM LAST TURN: Main assault: units #217-#219, #221-#229, #234, and #237 are moving toward enemy start (95,11). Base guards: #240, #241, #244, #245. Enemy harvesters were last seen around (89-90,8-12).", "raw": "{\"thoughts\":\"The main 12-unit assault is advancing through the central corridor with no enemies currently visible, while four fresh rocket soldiers remain idle at home. Continue the push toward the likely enemy base and stage the fresh troops for rapid reinforcement.\",\"notes\":\"Main assault (#217-219, #221-229, #234, #237) is heading to enemy start at (95,11). Base guards are #240, #241, #244, #245; move them to staging near (40,18). Production queues are full despite zero cash.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[217,218,219,221,222,223,225,226,227,229,234,237],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[240,241,244,245],\"x\":40,\"y\":18}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2364, "completion_tokens": 367, "total_tokens": 2731, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.25, "thoughts": "The main 12-unit assault is advancing through the central corridor with no enemies currently visible, while four fresh rocket soldiers remain idle at home. Continue the push toward the likely enemy base and stage the fresh troops for rapid reinforcement.", "notes": "Main assault (#217-219, #221-229, #234, #237) is heading to enemy start at (95,11). Base guards are #240, #241, #244, #245; move them to staging near (40,18). Production queues are full despite zero cash.", "commands": [{"do": "attack_move", "units": [217, 218, 219, 221, 222, 223, 225, 226, 227, 229, 234, 237], "x": 95, "y": 11}, {"do": "move", "units": [240, 241, 244, 245], "x": 40, "y": 18}], "feedback": ["attack_move: 12 units", "move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7250, "deaths_cost": 7700, "units_killed": 9, "units_lost": 45, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 21300, "army_value": 2800, "income": 8000, "experience": 72, "order_count": 167}}
{"tick": 11801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:52 (tick 11801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $281 (storage 2000), power 243 made / 190 used, harvesters 4.\nSCORE: assets $15050, army $5850, killed $8000 (48 units, 0 bldgs), lost $7250 (9 units, 6 bldgs). Map explored 8.8%.\nPRODUCTION: Vehicle: 3tnk 50%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 56%, #236 barr@(93,13) 29%, #246 tsla@(93,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #247@(98,10)*\n  e1 (Rifle Infantry) x3: #175@(88,12)90%* #239@(88,12)13%* #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(106,25) #174@(98,13)53% #214@(86,5)73% #235@(88,4)90%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #236: ordered\n  - repair #121: ordered\n  - repair #209: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building 3tnk queue continues. Push west once 6+ tanks ready. Keep harvesters mining, repair damaged buildings.", "raw": "{\"thoughts\":\"Continue building tanks, repair buildings, keep economy going. Not enough tanks yet to push, wait for more.\",\"notes\":\"Enemy base at (12,16). Continue building 3tnk queue, push west once 6+ tanks ready. Keep harvesters mining, repair damaged buildings.\",\"commands\":[{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":209}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2386, "completion_tokens": 150, "total_tokens": 2536, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006272, "upstream_inference_prompt_cost": 0.004772, "upstream_inference_completions_cost": 0.0015}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "Continue building tanks, repair buildings, keep economy going. Not enough tanks yet to push, wait for more.", "notes": "Enemy base at (12,16). Continue building 3tnk queue, push west once 6+ tanks ready. Keep harvesters mining, repair damaged buildings.", "commands": [{"do": "repair", "building": 236}, {"do": "repair", "building": 121}, {"do": "repair", "building": 209}], "feedback": ["repair #236: ordered", "repair #121: ordered", "repair #209: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 8000, "deaths_cost": 7250, "units_killed": 48, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 15050, "army_value": 1450, "income": 6000, "experience": 80, "order_count": 68}}
{"tick": 11801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:52 (tick 11801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1316 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $21000, army $6900, killed $7250 (9 units, 6 bldgs), lost $8000 (48 units, 0 bldgs). Map explored 27.1%.\nPRODUCTION: Building: weap 23%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 69%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #218@(74,15) #219@(74,15) #225@(82,15) #226@(77,12) #227@(75,14) #229@(73,16) #234@(72,20)\n  e3 (Rocket Soldier) x6: #217@(74,14) #237@(64,25) #240@(16,12) #241@(16,11) #244@(24,18) #245@(24,18)\n  harv (Ore Truck (harvester)) x4: #132@(6,25) #144@(17,14) #181@(7,19) #213@(20,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Main assault (#217-219, #221-229, #234, #237) is heading to enemy start at (95,11). Base guards are #240, #241, #244, #245; move them to staging near (40,18). Production queues are full despite zero cash.", "raw": "{\"thoughts\":\"The surviving main assault is already deep along the enemy approach but has dropped below the recommended group size. I will push the nine forward combat units toward the likely enemy base, keep the four base guards staging, and ensure all harvesters are mining while production queues finish.\",\"notes\":\"Assault group (#217,#218,#219,#225,#226,#227,#229,#234,#237) advancing on (95,11). Guards (#240,#241,#244,#245) staging near (40,18). Four harvesters ordered to mine; all production queues remain full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[217,218,219,225,226,227,229,234,237],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[240,241,244,245],\"x\":40,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":144},{\"do\":\"harvest\",\"unit\":181},{\"do\":\"harvest\",\"unit\":213}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2319, "completion_tokens": 462, "total_tokens": 2781, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.47, "thoughts": "The surviving main assault is already deep along the enemy approach but has dropped below the recommended group size. I will push the nine forward combat units toward the likely enemy base, keep the four base guards staging, and ensure all harvesters are mining while production queues finish.", "notes": "Assault group (#217,#218,#219,#225,#226,#227,#229,#234,#237) advancing on (95,11). Guards (#240,#241,#244,#245) staging near (40,18). Four harvesters ordered to mine; all production queues remain full.", "commands": [{"do": "attack_move", "units": [217, 218, 219, 225, 226, 227, 229, 234, 237], "x": 95, "y": 11}, {"do": "move", "units": [240, 241, 244, 245], "x": 40, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 144}, {"do": "harvest", "unit": 181}, {"do": "harvest", "unit": 213}], "feedback": ["attack_move: 9 units", "move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7250, "deaths_cost": 8000, "units_killed": 9, "units_lost": 48, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 21000, "army_value": 2500, "income": 9500, "experience": 72, "order_count": 167}}
{"tick": 12001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:00 (tick 12001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $448 (storage 2000), power 243 made / 190 used, harvesters 4.\nSCORE: assets $14950, army $5750, killed $8200 (50 units, 0 bldgs), lost $7350 (10 units, 6 bldgs). Map explored 8.8%.\nPRODUCTION: Vehicle: 3tnk 79%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 56%, #236 barr@(93,13) 29%, #246 tsla@(93,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #247@(98,10)*\n  e1 (Rifle Infantry) x2: #175@(88,12)76% #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(101,21) #174@(105,20)53% #214@(92,14)73% #235@(90,12)90%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #236: ordered\n  - repair #121: ordered\n  - repair #209: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Continue building 3tnk queue, push west once 6+ tanks ready. Keep harvesters mining, repair damaged buildings.", "raw": "{\"thoughts\":\"Repairs ongoing. Keep tank production going, gather idle army near base until enough tanks. Idle e1 and 3tnk should defend or wait.\",\"notes\":\"Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. Keep harvesters mining, repair damaged buildings.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2373, "completion_tokens": 151, "total_tokens": 2524, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006256, "upstream_inference_prompt_cost": 0.004746, "upstream_inference_completions_cost": 0.00151}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.47, "thoughts": "Repairs ongoing. Keep tank production going, gather idle army near base until enough tanks. Idle e1 and 3tnk should defend or wait.", "notes": "Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. Keep harvesters mining, repair damaged buildings.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 8200, "deaths_cost": 7350, "units_killed": 50, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 14950, "army_value": 1350, "income": 6500, "experience": 82, "order_count": 68}}
{"tick": 12001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:00 (tick 12001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $209 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $21400, army $7300, killed $7350 (10 units, 6 bldgs), lost $8200 (50 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Building: weap 39%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 98%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 44%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #218@(83,15) #219@(84,14)98% #227@(84,14)91% #229@(82,15) #234@(80,12)\n  e3 (Rocket Soldier) x8: #217@(84,14)56% #237@(73,19) #240@(26,11) #241@(24,18) #244@(34,18) #245@(34,18) #248@(14,22)* #249@(15,22)*\n  harv (Ore Truck (harvester)) x4: #132@(3,31) #144@(24,8) #181@(5,30) #213@(25,8)\nVISIBLE ENEMY UNITS (1):\n  #175 e1@(88,12) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Assault group (#217,#218,#219,#225,#226,#227,#229,#234,#237) advancing on (95,11). Guards (#240,#241,#244,#245) staging near (40,18). Four harvesters ordered to mine; all production queues remain full.", "raw": "{\"thoughts\":\"The surviving infantry are scattered along the northern attack corridor, while the enemy has only one scout visible and no exposed buildings. Consolidate every combat unit and push toward the likely enemy base at (95,11), leveraging the numerically superior force.\",\"notes\":\"Assaulting with all 13 combat units toward (95,11). Keep all production queues full; four harvesters are mining. Enemy base remains unconfirmed beyond likely start at (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2316, "completion_tokens": 329, "total_tokens": 2645, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.29, "thoughts": "The surviving infantry are scattered along the northern attack corridor, while the enemy has only one scout visible and no exposed buildings. Consolidate every combat unit and push toward the likely enemy base at (95,11), leveraging the numerically superior force.", "notes": "Assaulting with all 13 combat units toward (95,11). Keep all production queues full; four harvesters are mining. Enemy base remains unconfirmed beyond likely start at (95,11).", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 13 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7350, "deaths_cost": 8200, "units_killed": 10, "units_lost": 50, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 21400, "army_value": 2900, "income": 9000, "experience": 73, "order_count": 167}}
{"tick": 12201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:08 (tick 12201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $653 (storage 2000), power 243 made / 190 used, harvesters 4.\nSCORE: assets $16000, army $6800, killed $8800 (54 units, 0 bldgs), lost $7450 (11 units, 6 bldgs). Map explored 8.9%.\nPRODUCTION: Vehicle: 3tnk 5%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 56%, #236 barr@(93,13) 25%, #246 tsla@(93,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #247@(99,10)* #251@(98,10)*\n  e1 (Rifle Infantry) x1: #242@(93,14)\n  harv (Ore Truck (harvester)) x4: #131@(98,14) #174@(106,25)53% #214@(98,13)73% #235@(97,14)90%\nVISIBLE ENEMY UNITS (2):\n  #219 e1@(89,14) 64%, #229 e1@(88,14) 12%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. Keep harvesters mining, repair damaged buildings.", "raw": "{\"thoughts\":\"Continue building tanks, keep economy running. Two idle tanks can attack nearby weak enemy infantry.\",\"notes\":\"Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. Keep harvesters mining, repair fact and barr.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[247,251],\"x\":89,\"y\":14},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":236}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2361, "completion_tokens": 163, "total_tokens": 2524, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006352, "upstream_inference_prompt_cost": 0.004722, "upstream_inference_completions_cost": 0.00163}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.71, "thoughts": "Continue building tanks, keep economy running. Two idle tanks can attack nearby weak enemy infantry.", "notes": "Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. Keep harvesters mining, repair fact and barr.", "commands": [{"do": "attack_move", "units": [247, 251], "x": 89, "y": 14}, {"do": "repair", "building": 121}, {"do": "repair", "building": 236}], "feedback": ["attack_move: 2 units", "repair #121: ordered", "repair #236: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 8800, "deaths_cost": 7450, "units_killed": 54, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 16000, "army_value": 2400, "income": 7000, "experience": 88, "order_count": 68}}
{"tick": 12201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:08 (tick 12201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $21950, army $7850, killed $7450 (11 units, 6 bldgs), lost $8800 (54 units, 0 bldgs). Map explored 28.4%.\nPRODUCTION: Building: weap 43%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 4%; Vehicle: 3tnk 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #250@(16,20)\n  e1 (Rifle Infantry) x2: #219@(89,14)64% #229@(88,14)12%\n  e3 (Rocket Soldier) x7: #237@(80,12) #240@(33,18) #241@(32,24) #244@(43,24) #245@(43,24) #248@(22,23) #249@(23,24)\n  harv (Ore Truck (harvester)) x4: #132@(7,24) #144@(25,7) #181@(7,26) #213@(20,12)\nVISIBLE ENEMY UNITS (1):\n  #242 e1@(93,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\nYOUR NOTES FROM LAST TURN: Assaulting with all 13 combat units toward (95,11). Keep all production queues full; four harvesters are mining. Enemy base remains unconfirmed beyond likely start at (95,11).", "raw": "{\"thoughts\":\"The all-unit assault is advancing through enemy territory, with units dispersed from cell 33 to 89. Continue driving the surviving combat force toward the likely enemy base; production is already heavily queued despite having no cash.\",\"notes\":\"Assault group consists of 1 heavy tank, 2 rifle infantry, and 7 rocket soldiers. Likely enemy base is at (95,11); enemy rifle #242 is visible near (93,14). Four harvesters remain active and production queues are full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2270, "completion_tokens": 255, "total_tokens": 2525, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "The all-unit assault is advancing through enemy territory, with units dispersed from cell 33 to 89. Continue driving the surviving combat force toward the likely enemy base; production is already heavily queued despite having no cash.", "notes": "Assault group consists of 1 heavy tank, 2 rifle infantry, and 7 rocket soldiers. Likely enemy base is at (95,11); enemy rifle #242 is visible near (93,14). Four harvesters remain active and production queues are full.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7450, "deaths_cost": 8800, "units_killed": 11, "units_lost": 54, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 21950, "army_value": 3450, "income": 8425, "experience": 74, "order_count": 167}}
{"tick": 12401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:16 (tick 12401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $820 (storage 2000), power 233 made / 190 used, harvesters 4.\nSCORE: assets $16000, army $6800, killed $9300 (57 units, 0 bldgs), lost $7450 (11 units, 6 bldgs). Map explored 9.3%.\nPRODUCTION: Vehicle: 3tnk 34%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 46%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #247@(93,15) #251@(90,13)\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(98,13) #174@(99,17)53% #214@(89,9)73% #235@(98,10)90%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - repair #121: ordered\n  - repair #236: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. Keep harvesters mining, repair fact and barr.", "raw": "{\"thoughts\":\"Continue building tanks, repair buildings, keep economy going. Wait for more tanks before pushing.\",\"notes\":\"Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. Repair fact and barr in progress.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":236},{\"do\":\"harvest\",\"unit\":174},{\"do\":\"harvest\",\"unit\":214}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2355, "completion_tokens": 155, "total_tokens": 2510, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00626, "upstream_inference_prompt_cost": 0.00471, "upstream_inference_completions_cost": 0.00155}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Continue building tanks, repair buildings, keep economy going. Wait for more tanks before pushing.", "notes": "Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. Repair fact and barr in progress.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 236}, {"do": "harvest", "unit": 174}, {"do": "harvest", "unit": 214}], "feedback": ["repair #121: ordered", "repair #236: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 9300, "deaths_cost": 7450, "units_killed": 57, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 16000, "army_value": 2400, "income": 7000, "experience": 93, "order_count": 68}}
{"tick": 12401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:16 (tick 12401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $408 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $21750, army $7650, killed $7450 (11 units, 6 bldgs), lost $9300 (57 units, 0 bldgs). Map explored 28.5%.\nPRODUCTION: Building: weap 52%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 19%; Vehicle: 3tnk 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #250@(29,20)\n  e3 (Rocket Soldier) x7: #240@(42,24) #241@(43,24) #244@(53,27) #245@(52,27) #248@(32,24) #249@(33,24) #252@(14,22)*\n  harv (Ore Truck (harvester)) x4: #132@(6,21) #144@(20,13) #181@(7,19) #213@(19,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Assault group consists of 1 heavy tank, 2 rifle infantry, and 7 rocket soldiers. Likely enemy base is at (95,11); enemy rifle #242 is visible near (93,14). Four harvesters remain active and production queues are full.", "raw": "{\"thoughts\":\"The main assault force is scattered along the central corridor but no enemies are currently visible. I will consolidate all eight combat units and push toward the likely enemy forward position at (93,14), then continue toward the base at (95,11).\",\"notes\":\"Assault group: 1 heavy tank plus all 7 rocket soldiers, including barracks reserve #252. Enemy rifle #242 was previously near (93,14); likely enemy base remains (95,11). All production queues are active and four harvesters are mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[250,240,241,244,245,248,249,252],\"x\":93,\"y\":14}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2237, "completion_tokens": 330, "total_tokens": 2567, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.62, "thoughts": "The main assault force is scattered along the central corridor but no enemies are currently visible. I will consolidate all eight combat units and push toward the likely enemy forward position at (93,14), then continue toward the base at (95,11).", "notes": "Assault group: 1 heavy tank plus all 7 rocket soldiers, including barracks reserve #252. Enemy rifle #242 was previously near (93,14); likely enemy base remains (95,11). All production queues are active and four harvesters are mining.", "commands": [{"do": "attack_move", "units": [250, 240, 241, 244, 245, 248, 249, 252], "x": 93, "y": 14}], "feedback": ["attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7450, "deaths_cost": 9300, "units_killed": 11, "units_lost": 57, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 21750, "army_value": 3250, "income": 9000, "experience": 74, "order_count": 167}}
{"tick": 12601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:24 (tick 12601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1486 (storage 2000), power 233 made / 190 used, harvesters 4.\nSCORE: assets $16000, army $6800, killed $9300 (57 units, 0 bldgs), lost $7450 (11 units, 6 bldgs). Map explored 9.6%.\nPRODUCTION: Vehicle: 3tnk 63%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 46%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #247@(90,15)* #251@(89,14)*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(102,21) #174@(98,15)53% #214@(84,5)73% #235@(88,3)90%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #236: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. Repair fact and barr in progress.", "raw": "{\"thoughts\":\"Continue building tank force, repair damaged buildings, keep economy running. Wait for more tanks before pushing west.\",\"notes\":\"Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":209},{\"do\":\"harvest\",\"unit\":174}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2340, "completion_tokens": 154, "total_tokens": 2494, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00622, "upstream_inference_prompt_cost": 0.00468, "upstream_inference_completions_cost": 0.00154}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "Continue building tank force, repair damaged buildings, keep economy running. Wait for more tanks before pushing west.", "notes": "Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 236}, {"do": "repair", "building": 209}, {"do": "harvest", "unit": 174}], "feedback": ["repair #121: ordered", "repair #236: ordered", "repair #209: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 9300, "deaths_cost": 7450, "units_killed": 57, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 16000, "army_value": 2400, "income": 7500, "experience": 93, "order_count": 68}}
{"tick": 12601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:24 (tick 12601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $298 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $22050, army $7950, killed $7450 (11 units, 6 bldgs), lost $9300 (57 units, 0 bldgs). Map explored 28.8%.\nPRODUCTION: Building: weap 68%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 48%; Vehicle: 3tnk 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #250@(42,25)\n  e3 (Rocket Soldier) x8: #240@(51,26) #241@(52,27) #244@(62,27) #245@(62,27) #248@(43,24) #249@(44,24) #252@(22,23) #253@(15,22)*\n  harv (Ore Truck (harvester)) x4: #132@(4,31) #144@(20,11) #181@(6,29) #213@(23,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Assault group: 1 heavy tank plus all 7 rocket soldiers, including barracks reserve #252. Enemy rifle #242 was previously near (93,14); likely enemy base remains (95,11). All production queues are active and four harvesters are mining.", "raw": "{\"thoughts\":\"The main assault force is advancing through the central map with no enemies currently visible, while one rocket soldier remains idle at home. Keep the full combat force moving toward the likely enemy base at (95,11) to consolidate and secure any contacts.\",\"notes\":\"Assault: 1 heavy tank plus 8 rocket soldiers, moving on enemy base (95,11). Four harvesters active; all production queues are running. No enemy units or buildings currently visible.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2237, "completion_tokens": 216, "total_tokens": 2453, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "The main assault force is advancing through the central map with no enemies currently visible, while one rocket soldier remains idle at home. Keep the full combat force moving toward the likely enemy base at (95,11) to consolidate and secure any contacts.", "notes": "Assault: 1 heavy tank plus 8 rocket soldiers, moving on enemy base (95,11). Four harvesters active; all production queues are running. No enemy units or buildings currently visible.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7450, "deaths_cost": 9300, "units_killed": 11, "units_lost": 57, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 22050, "army_value": 3550, "income": 9500, "experience": 74, "order_count": 167}}
{"tick": 12801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:32 (tick 12801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1153 (storage 2000), power 233 made / 190 used, harvesters 4.\nSCORE: assets $16000, army $6800, killed $9300 (57 units, 0 bldgs), lost $7450 (11 units, 6 bldgs). Map explored 9.6%.\nPRODUCTION: Vehicle: 3tnk 92%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 46%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #247@(90,15)* #251@(89,14)*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(104,26) #174@(103,25)53% #214@(90,11)73% #235@(85,4)90%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #236: ordered\n  - repair #209: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.", "raw": "{\"thoughts\":\"Repairs in progress, tanks queued. Keep economy running and continue producing tanks while repairing buildings. Only 2 tanks ready, wait for more before attacking.\",\"notes\":\"Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":209},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2348, "completion_tokens": 176, "total_tokens": 2524, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006456, "upstream_inference_prompt_cost": 0.004696, "upstream_inference_completions_cost": 0.00176}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Repairs in progress, tanks queued. Keep economy running and continue producing tanks while repairing buildings. Only 2 tanks ready, wait for more before attacking.", "notes": "Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 236}, {"do": "repair", "building": 209}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["repair #121: ordered", "repair #236: ordered", "repair #209: ordered", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 9300, "deaths_cost": 7450, "units_killed": 57, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 16000, "army_value": 2400, "income": 7500, "experience": 93, "order_count": 68}}
{"tick": 12801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:32 (tick 12801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $22350, army $8250, killed $7450 (11 units, 6 bldgs), lost $9300 (57 units, 0 bldgs). Map explored 29.2%.\nPRODUCTION: Building: weap 73%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 56%; Vehicle: 3tnk 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #250@(52,28)\n  e3 (Rocket Soldier) x9: #240@(61,27) #241@(62,27) #244@(71,21) #245@(70,21) #248@(52,27) #249@(53,27) #252@(32,24) #253@(22,23) #254@(15,22)*\n  harv (Ore Truck (harvester)) x4: #132@(7,25) #144@(25,6) #181@(5,31) #213@(20,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Assault: 1 heavy tank plus 8 rocket soldiers, moving on enemy base (95,11). Four harvesters active; all production queues are running. No enemy units or buildings currently visible.", "raw": "{\"thoughts\":\"Our assault force is dispersed across the central map but has reached the enemy approach, while enemy units and structures are currently unseen. I will consolidate the entire combat force into one attack toward the likely enemy base at (95,11), using the existing production queues to maintain pressure.\",\"notes\":\"Assault all combat units toward enemy base (95,11). Keep all production queues running; no visible enemy targets. Economy has four active harvesters and cash is currently unavailable.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2224, "completion_tokens": 280, "total_tokens": 2504, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.47, "thoughts": "Our assault force is dispersed across the central map but has reached the enemy approach, while enemy units and structures are currently unseen. I will consolidate the entire combat force into one attack toward the likely enemy base at (95,11), using the existing production queues to maintain pressure.", "notes": "Assault all combat units toward enemy base (95,11). Keep all production queues running; no visible enemy targets. Economy has four active harvesters and cash is currently unavailable.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7450, "deaths_cost": 9300, "units_killed": 11, "units_lost": 57, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 22350, "army_value": 3850, "income": 9500, "experience": 74, "order_count": 167}}
{"tick": 13001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:40 (tick 13001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $821 (storage 2000), power 233 made / 190 used, harvesters 4.\nSCORE: assets $17150, army $7950, killed $9300 (57 units, 0 bldgs), lost $7450 (11 units, 6 bldgs). Map explored 9.6%.\nPRODUCTION: Vehicle: harv 21%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 46%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #247@(90,15)* #251@(89,14)* #255@(98,10)*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(99,19) #174@(102,27)53% #214@(98,13)73% #235@(91,13)90%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #236: ordered\n  - repair #209: ordered\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.", "raw": "{\"thoughts\":\"Repairs ongoing, production queue full of tanks and harvester. Group idle tanks together and wait for more before pushing west toward enemy base at (12,16).\",\"notes\":\"Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.\",\"commands\":[{\"do\":\"move\",\"units\":[247,251,255],\"x\":95,\"y\":13},{\"do\":\"rally\",\"building\":148,\"x\":95,\"y\":13}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2365, "completion_tokens": 231, "total_tokens": 2596, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00704, "upstream_inference_prompt_cost": 0.00473, "upstream_inference_completions_cost": 0.00231}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.72, "thoughts": "Repairs ongoing, production queue full of tanks and harvester. Group idle tanks together and wait for more before pushing west toward enemy base at (12,16).", "notes": "Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.", "commands": [{"do": "move", "units": [247, 251, 255], "x": 95, "y": 13}, {"do": "rally", "building": 148, "x": 95, "y": 13}], "feedback": ["move: 3 units", "rally #148: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 9300, "deaths_cost": 7450, "units_killed": 57, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 17150, "army_value": 3550, "income": 7500, "experience": 93, "order_count": 69}}
{"tick": 13001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:40 (tick 13001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $667 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $22350, army $8250, killed $7450 (11 units, 6 bldgs), lost $9300 (57 units, 0 bldgs). Map explored 30%.\nPRODUCTION: Building: weap 78%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 65%; Vehicle: 3tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #250@(62,29)\n  e3 (Rocket Soldier) x9: #240@(70,22) #241@(70,21) #244@(78,14) #245@(78,14) #248@(62,26) #249@(63,26) #252@(43,24) #253@(32,24) #254@(23,24)\n  harv (Ore Truck (harvester)) x4: #132@(7,20) #144@(20,13) #181@(2,31) #213@(17,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Assault all combat units toward enemy base (95,11). Keep all production queues running; no visible enemy targets. Economy has four active harvesters and cash is currently unavailable.", "raw": "{\"thoughts\":\"The main force is advancing through the center toward the enemy base at (95,11), with no enemies currently visible. Keep the armored-rocket spearhead moving and reinforce from the already-active production queues.\",\"notes\":\"Assault group of 10 combat units is moving on enemy base (95,11); heavy tank #250 and rocket soldiers are dispersed behind it. Economy has four harvesters, while tank and rocket production remains active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":1}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2217, "completion_tokens": 342, "total_tokens": 2559, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.76, "thoughts": "The main force is advancing through the center toward the enemy base at (95,11), with no enemies currently visible. Keep the armored-rocket spearhead moving and reinforce from the already-active production queues.", "notes": "Assault group of 10 combat units is moving on enemy base (95,11); heavy tank #250 and rocket soldiers are dispersed behind it. Economy has four harvesters, while tank and rocket production remains active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "3tnk", "count": 1}], "feedback": ["attack_move: 10 units", "train 5x e3: queued", "train 1x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7450, "deaths_cost": 9300, "units_killed": 11, "units_lost": 57, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 22350, "army_value": 3850, "income": 9000, "experience": 74, "order_count": 167}}
{"tick": 13201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:48 (tick 13201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1488 (storage 2000), power 233 made / 190 used, harvesters 4.\nSCORE: assets $17150, army $7950, killed $9600 (58 units, 0 bldgs), lost $7450 (11 units, 6 bldgs). Map explored 9.6%.\nPRODUCTION: Vehicle: harv 52%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 46%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #247@(95,13)* #251@(94,14)* #255@(96,14)\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(98,15) #174@(99,20)53% #214@(92,14)73% #235@(95,15)90%\nVISIBLE ENEMY UNITS (1):\n  #245 e3@(87,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - rally #148: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.", "raw": "{\"thoughts\":\"Enemy scout nearby; keep tanks defending home and continue production. Attack enemy e3 scout with tanks.\",\"notes\":\"Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[247,251,255],\"x\":87,\"y\":12},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2353, "completion_tokens": 154, "total_tokens": 2507, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006246, "upstream_inference_prompt_cost": 0.004706, "upstream_inference_completions_cost": 0.00154}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "Enemy scout nearby; keep tanks defending home and continue production. Attack enemy e3 scout with tanks.", "notes": "Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.", "commands": [{"do": "attack_move", "units": [247, 251, 255], "x": 87, "y": 12}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["attack_move: 3 units", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 9600, "deaths_cost": 7450, "units_killed": 58, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 17150, "army_value": 3550, "income": 7000, "experience": 96, "order_count": 69}}
{"tick": 13201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:48 (tick 13201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $61 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $22650, army $8550, killed $7450 (11 units, 6 bldgs), lost $9600 (58 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Building: weap 94%; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 94%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #250@(71,22)\n  e3 (Rocket Soldier) x10: #240@(77,15) #241@(78,14) #245@(87,12) #248@(70,21) #249@(71,21) #252@(52,27) #253@(42,24) #254@(33,24) #256@(13,21)* #257@(14,22)*\n  harv (Ore Truck (harvester)) x4: #132@(3,30) #144@(19,13) #181@(7,22) #213@(21,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - train 5x e3: queued\n  - train 1x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Assault group of 10 combat units is moving on enemy base (95,11); heavy tank #250 and rocket soldiers are dispersed behind it. Economy has four harvesters, while tank and rocket production remains active.", "raw": "{\"thoughts\":\"The main assault is deep along the northern route and has reached the immediate vicinity of the enemy start, but no targets are currently visible. Continue converging the scattered tanks and rockets on the likely base and rally newly produced units directly there for reinforcement.\",\"notes\":\"Assault force #240,#241,#245,#248,#249,#250,#252,#253,#254 is advancing on enemy base (95,11). Keep two rocket soldiers #256,#257 home as rear guard. Four harvesters remain active; heavy tank and rocket queues are running.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[240,241,245,248,249,250,252,253,254],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":201,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":238,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":243,\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2288, "completion_tokens": 478, "total_tokens": 2766, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.31, "thoughts": "The main assault is deep along the northern route and has reached the immediate vicinity of the enemy start, but no targets are currently visible. Continue converging the scattered tanks and rockets on the likely base and rally newly produced units directly there for reinforcement.", "notes": "Assault force #240,#241,#245,#248,#249,#250,#252,#253,#254 is advancing on enemy base (95,11). Keep two rocket soldiers #256,#257 home as rear guard. Four harvesters remain active; heavy tank and rocket queues are running.", "commands": [{"do": "attack_move", "units": [240, 241, 245, 248, 249, 250, 252, 253, 254], "x": 95, "y": 11}, {"do": "rally", "building": 201, "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "rally", "building": 238, "x": 95, "y": 11}, {"do": "rally", "building": 243, "x": 95, "y": 11}], "feedback": ["attack_move: 9 units", "rally #201: ordered", "rally #134: ordered", "rally #238: ordered", "rally #243: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7450, "deaths_cost": 9600, "units_killed": 11, "units_lost": 58, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 22650, "army_value": 4150, "income": 9500, "experience": 74, "order_count": 173}}
{"tick": 13401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:56 (tick 13401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1655 (storage 2000), power 233 made / 190 used, harvesters 4.\nSCORE: assets $17150, army $7950, killed $9900 (59 units, 0 bldgs), lost $7450 (11 units, 6 bldgs). Map explored 9.7%.\nPRODUCTION: Vehicle: harv 82%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 46%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #247@(89,14) #251@(88,13)83% #255@(90,15)\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x4: #131@(103,26) #174@(98,13)53% #214@(85,3)65% #235@(95,15)90%\nVISIBLE ENEMY UNITS (2):\n  #240 e3@(84,14) 100%, #241 e3@(85,12) 60%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Keep queuing 3tnk, push west once 6+ tanks ready. fact/barr repairing.", "raw": "{\"thoughts\":\"Enemy rocket soldiers nearby threaten harvesters; send tanks to clear them. Keep producing tanks and harvesters.\",\"notes\":\"Enemy base at (12,16). Building up tank force at home, clearing nearby e3 infantry. Push west once 6+ tanks ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[247,251,255],\"x\":85,\"y\":13},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2405, "completion_tokens": 211, "total_tokens": 2616, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00692, "upstream_inference_prompt_cost": 0.00481, "upstream_inference_completions_cost": 0.00211}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.91, "thoughts": "Enemy rocket soldiers nearby threaten harvesters; send tanks to clear them. Keep producing tanks and harvesters.", "notes": "Enemy base at (12,16). Building up tank force at home, clearing nearby e3 infantry. Push west once 6+ tanks ready.", "commands": [{"do": "attack_move", "units": [247, 251, 255], "x": 85, "y": 13}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 3 units", "train 2x 3tnk: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 9900, "deaths_cost": 7450, "units_killed": 59, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 17150, "army_value": 3550, "income": 6825, "experience": 99, "order_count": 71}}
{"tick": 13401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:56 (tick 13401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 500 made / 260 used, harvesters 4.\nSCORE: assets $23800, army $9700, killed $7450 (11 units, 6 bldgs), lost $9900 (59 units, 0 bldgs). Map explored 30.8%.\nPRODUCTION: Building: weap READY TO PLACE; Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 11%; Vehicle: 3tnk 0%; Infantry: e3 15%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #250@(81,13) #258@(9,17)\n  e3 (Rocket Soldier) x10: #240@(84,14) #241@(85,12)60% #248@(78,14) #249@(79,13) #252@(62,27) #253@(52,27) #254@(44,24) #256@(13,21)* #257@(14,22)* #259@(15,22)\n  harv (Ore Truck (harvester)) x4: #132@(7,31) #144@(26,6) #181@(6,24) #213@(23,6)\nVISIBLE ENEMY UNITS (1):\n  #251 3tnk@(88,13) 83%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #201: ordered\n  - rally #134: ordered\n  - rally #238: ordered\n  - rally #243: ordered\nYOUR NOTES FROM LAST TURN: Assault force #240,#241,#245,#248,#249,#250,#252,#253,#254 is advancing on enemy base (95,11). Keep two rocket soldiers #256,#257 home as rear guard. Four harvesters remain active; heavy tank and rocket queues are running.", "raw": "{\"thoughts\":\"The enemy base remains unconfirmed but is likely near (95,11), with a damaged enemy Heavy Tank at (88,13) blocking the approach. I will place the ready War Factory and send the nine-unit assault force to the enemy start, while leaving the two rear-guard rocket soldiers home.\",\"notes\":\"Assault force #240,#241,#248,#249,#250,#252,#253,#254,#259 is advancing toward (95,11); #256 and #257 remain as rear guard. Place the ready War Factory; production queues are already full and cash is currently zero.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":[240,241,248,249,250,252,253,254,259],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2317, "completion_tokens": 389, "total_tokens": 2706, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.02, "thoughts": "The enemy base remains unconfirmed but is likely near (95,11), with a damaged enemy Heavy Tank at (88,13) blocking the approach. I will place the ready War Factory and send the nine-unit assault force to the enemy start, while leaving the two rear-guard rocket soldiers home.", "notes": "Assault force #240,#241,#248,#249,#250,#252,#253,#254,#259 is advancing toward (95,11); #256 and #257 remain as rear guard. Place the ready War Factory; production queues are already full and cash is currently zero.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": [240, 241, 248, 249, 250, 252, 253, 254, 259], "x": 95, "y": 11}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7450, "deaths_cost": 9900, "units_killed": 11, "units_lost": 59, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 23800, "army_value": 5300, "income": 9000, "experience": 74, "order_count": 173}}
{"tick": 13601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:04 (tick 13601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1823 (storage 2000), power 233 made / 190 used, harvesters 5.\nSCORE: assets $17100, army $7900, killed $10500 (61 units, 0 bldgs), lost $8600 (12 units, 6 bldgs). Map explored 10.3%.\nPRODUCTION: Vehicle: harv 12%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 46%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #247@(88,14) #255@(86,15)\n  3tnk.husk (3tnk.husk) x1: #264@(87,13)78%*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x5: #131@(104,24) #174@(98,19)53% #214@(86,3)65% #235@(86,5)90% #263@(99,13)\nVISIBLE ENEMY UNITS (3):\n  #248 e3@(83,12) 100%, #249 e3@(83,12) 100%, #250 3tnk@(84,12) 54%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 2x 3tnk: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building up tank force at home, clearing nearby e3 infantry. Push west once 6+ tanks ready.", "raw": "{\"thoughts\":\"Continue building tanks and economy, engage nearby enemy units with current tanks, keep production queues full.\",\"notes\":\"Enemy base at (12,16). Building tank force at home, clearing nearby enemies at (83-84,12). Push west once 8+ tanks ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[247,255],\"x\":84,\"y\":12},{\"do\":\"harvest\",\"unit\":174},{\"do\":\"harvest\",\"unit\":214},{\"do\":\"harvest\",\"unit\":235},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2496, "completion_tokens": 193, "total_tokens": 2689, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006922, "upstream_inference_prompt_cost": 0.004992, "upstream_inference_completions_cost": 0.00193}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "Continue building tanks and economy, engage nearby enemy units with current tanks, keep production queues full.", "notes": "Enemy base at (12,16). Building tank force at home, clearing nearby enemies at (83-84,12). Push west once 8+ tanks ready.", "commands": [{"do": "attack_move", "units": [247, 255], "x": 84, "y": 12}, {"do": "harvest", "unit": 174}, {"do": "harvest", "unit": 214}, {"do": "harvest", "unit": 235}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["attack_move: 2 units", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 10500, "deaths_cost": 8600, "units_killed": 61, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 17100, "army_value": 2400, "income": 7000, "experience": 105, "order_count": 74}}
{"tick": 13601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:04 (tick 13601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $25200, army $9100, killed $8600 (12 units, 6 bldgs), lost $10500 (61 units, 0 bldgs). Map explored 30.8%.\nPRODUCTION: Building: weap 0%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 11%; Vehicle: 3tnk 0%; Infantry: e3 15%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #250@(84,12)54% #258@(21,20)\n  e3 (Rocket Soldier) x8: #248@(83,12) #249@(83,12) #252@(70,22) #253@(61,27) #254@(53,27) #256@(13,21)* #257@(14,22)* #259@(23,24)\n  harv (Ore Truck (harvester)) x4: #132@(7,22) #144@(20,10) #181@(4,29) #213@(20,9)\nVISIBLE ENEMY UNITS (3):\n  #247 3tnk@(88,14) 99%, #255 3tnk@(86,15) 100%, #264 3tnk.husk@(87,13) 78%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Assault force #240,#241,#248,#249,#250,#252,#253,#254,#259 is advancing toward (95,11); #256 and #257 remain as rear guard. Place the ready War Factory; production queues are already full and cash is currently zero.", "raw": "{\"thoughts\":\"Our armored spearhead has reached the enemy start and exposed two healthy defending Heavy Tanks near (86,14). With all production queues funded and no enemy buildings visible, concentrate the full combat force for a decisive push rather than trickle reinforcements.\",\"notes\":\"Assault force is attacking toward enemy start (95,11). Enemy defenders: #247 and #255 near (86,14), with #264 husk nearby. #256 and #257 were rear guard; prioritize armor and rockets, then destroy enemy base structures.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2320, "completion_tokens": 360, "total_tokens": 2680, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.08, "thoughts": "Our armored spearhead has reached the enemy start and exposed two healthy defending Heavy Tanks near (86,14). With all production queues funded and no enemy buildings visible, concentrate the full combat force for a decisive push rather than trickle reinforcements.", "notes": "Assault force is attacking toward enemy start (95,11). Enemy defenders: #247 and #255 near (86,14), with #264 husk nearby. #256 and #257 were rear guard; prioritize armor and rockets, then destroy enemy base structures.", "commands": [{"do": "attack_move", "units": "all_army", "x": 90, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 10 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 8600, "deaths_cost": 10500, "units_killed": 12, "units_lost": 61, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 25200, "army_value": 4700, "income": 8000, "experience": 85, "order_count": 174}}
{"tick": 13801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:12 (tick 13801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1490 (storage 2000), power 233 made / 190 used, harvesters 5.\nSCORE: assets $15950, army $6750, killed $11650 (62 units, 0 bldgs), lost $9750 (13 units, 6 bldgs). Map explored 10.5%.\nPRODUCTION: Vehicle: harv 42%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 46%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #247@(87,14)\n  3tnk.husk (3tnk.husk) x2: #264@(87,13)60%* #267@(85,15)*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x5: #131@(103,23) #174@(103,27)53% #214@(90,12)65% #235@(84,3)90% #263@(91,13)\nVISIBLE ENEMY UNITS (3):\n  #248 e3@(83,12) 94%, #249 e3@(83,12) 89%, #265 3tnk.husk@(84,12) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building tank force at home, clearing nearby enemies at (83-84,12). Push west once 8+ tanks ready.", "raw": "{\"thoughts\":\"Keep tank production going, use lone tank to fight the enemy e3s carefully, repair barracks which is low hp. Wait for more tanks before pushing west.\",\"notes\":\"Enemy base at (12,16). Building tank force at home, clearing nearby enemies at (83-84,12). Push west once 8+ tanks ready. Barracks #236 low hp, repairing.\",\"commands\":[{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121},{\"do\":\"attack_move\",\"units\":[247],\"x\":83,\"y\":12},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2521, "completion_tokens": 249, "total_tokens": 2770, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007532, "upstream_inference_prompt_cost": 0.005042, "upstream_inference_completions_cost": 0.00249}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "Keep tank production going, use lone tank to fight the enemy e3s carefully, repair barracks which is low hp. Wait for more tanks before pushing west.", "notes": "Enemy base at (12,16). Building tank force at home, clearing nearby enemies at (83-84,12). Push west once 8+ tanks ready. Barracks #236 low hp, repairing.", "commands": [{"do": "repair", "building": 236}, {"do": "repair", "building": 121}, {"do": "attack_move", "units": [247], "x": 83, "y": 12}, {"do": "train", "item": "3tnk", "count": 4}], "feedback": ["repair #236: ordered", "repair #121: ordered", "attack_move: 1 units", "train 4x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 11650, "deaths_cost": 9750, "units_killed": 62, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 15950, "army_value": 1250, "income": 6500, "experience": 116, "order_count": 76}}
{"tick": 13801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:12 (tick 13801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $313 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $24350, army $8250, killed $9750 (13 units, 6 bldgs), lost $11650 (62 units, 0 bldgs). Map explored 30.8%.\nPRODUCTION: Building: weap 10%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 29%; Vehicle: 3tnk 0%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #258@(35,20)\n  3tnk.husk (3tnk.husk) x1: #265@(84,12)95%*\n  e3 (Rocket Soldier) x9: #248@(83,12)94%* #249@(83,12)89%* #252@(78,15) #253@(69,20) #254@(63,26) #256@(21,22) #257@(22,23) #259@(34,24) #266@(15,22)\n  harv (Ore Truck (harvester)) x4: #132@(7,25) #144@(19,14) #181@(7,31) #213@(17,14)\nVISIBLE ENEMY UNITS (1):\n  #267 3tnk.husk@(85,15) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Assault force is attacking toward enemy start (95,11). Enemy defenders: #247 and #255 near (86,14), with #264 husk nearby. #256 and #257 were rear guard; prioritize armor and rockets, then destroy enemy base structures.", "raw": "{\"thoughts\":\"The main assault force has advanced to the enemy start area, but is spread out and only one enemy husk is currently visible. Consolidate with the lone Heavy Tank and continue the decisive push toward (95,11), using attack-move so the rockets clear defenders along the route.\",\"notes\":\"Assaulting enemy start (95,11). Rockets are scattered from (63,26) to (83,12); Heavy Tank #258 is at (35,20). Visible enemy: husk #267 near (85,15). Keep production queues running; enemy start is now largely explored.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2303, "completion_tokens": 334, "total_tokens": 2637, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.07, "thoughts": "The main assault force has advanced to the enemy start area, but is spread out and only one enemy husk is currently visible. Consolidate with the lone Heavy Tank and continue the decisive push toward (95,11), using attack-move so the rockets clear defenders along the route.", "notes": "Assaulting enemy start (95,11). Rockets are scattered from (63,26) to (83,12); Heavy Tank #258 is at (35,20). Visible enemy: husk #267 near (85,15). Keep production queues running; enemy start is now largely explored.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 10 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 9750, "deaths_cost": 11650, "units_killed": 13, "units_lost": 62, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 24350, "army_value": 3850, "income": 9000, "experience": 96, "order_count": 174}}
{"tick": 14001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:20 (tick 14001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1156 (storage 2000), power 233 made / 190 used, harvesters 5.\nSCORE: assets $15950, army $6750, killed $11950 (63 units, 0 bldgs), lost $9750 (13 units, 6 bldgs). Map explored 10.6%.\nPRODUCTION: Vehicle: harv 73%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 46%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #247@(87,14)83%\n  3tnk.husk (3tnk.husk) x2: #264@(87,13)42%* #267@(85,15)81%*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x5: #131@(98,14) #174@(104,27)53% #214@(98,13)65% #235@(90,13)90% #263@(83,6)47%\nVISIBLE ENEMY UNITS (3):\n  #248 e3@(84,11) 75%, #252 e3@(83,14) 100%, #265 3tnk.husk@(84,12) 77%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #236: ordered\n  - repair #121: ordered\n  - attack_move: 1 units\n  - train 4x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building tank force at home, clearing nearby enemies at (83-84,12). Push west once 8+ tanks ready. Barracks #236 low hp, repairing.", "raw": "{\"thoughts\":\"Keep building tanks queue going, repair buildings, continue clearing nearby enemies and prep for push once enough tanks accumulate.\",\"notes\":\"Enemy base at (12,16). Building tank force at home, clearing nearby enemies near (83-84,12). Push west once 8+ tanks ready. Barracks #236 & fact #121 repairing.\",\"commands\":[{\"do\":\"train\",\"item\":\"3tnk\",\"count\":6},{\"do\":\"attack_move\",\"units\":[247],\"x\":84,\"y\":12}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2624, "completion_tokens": 177, "total_tokens": 2801, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007018, "upstream_inference_prompt_cost": 0.005248, "upstream_inference_completions_cost": 0.00177}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.03, "thoughts": "Keep building tanks queue going, repair buildings, continue clearing nearby enemies and prep for push once enough tanks accumulate.", "notes": "Enemy base at (12,16). Building tank force at home, clearing nearby enemies near (83-84,12). Push west once 8+ tanks ready. Barracks #236 & fact #121 repairing.", "commands": [{"do": "train", "item": "3tnk", "count": 6}, {"do": "attack_move", "units": [247], "x": 84, "y": 12}], "feedback": ["train 6x 3tnk: queued", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 11950, "deaths_cost": 9750, "units_killed": 63, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 15950, "army_value": 1250, "income": 6500, "experience": 119, "order_count": 80}}
{"tick": 14001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:20 (tick 14001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $24350, army $8250, killed $9750 (13 units, 6 bldgs), lost $11950 (63 units, 0 bldgs). Map explored 30.9%.\nPRODUCTION: Building: weap 22%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 50%; Vehicle: 3tnk 0%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #258@(48,26)\n  3tnk.husk (3tnk.husk) x1: #265@(84,12)77%*\n  e3 (Rocket Soldier) x9: #248@(84,11)75% #252@(83,14) #253@(76,13) #254@(71,21) #256@(31,24) #257@(32,24) #259@(45,24) #266@(23,24) #268@(17,21)\n  harv (Ore Truck (harvester)) x4: #132@(8,31) #144@(25,5) #181@(7,25) #213@(23,7)\nVISIBLE ENEMY UNITS (3):\n  #247 3tnk@(87,14) 83%, #264 3tnk.husk@(87,13) 42%, #267 3tnk.husk@(85,15) 81%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Assaulting enemy start (95,11). Rockets are scattered from (63,26) to (83,12); Heavy Tank #258 is at (35,20). Visible enemy: husk #267 near (85,15). Keep production queues running; enemy start is now largely explored.", "raw": "{\"thoughts\":\"The army is scattered across the approach to the enemy start, with only one enemy tank visible and no enemy buildings in sight. I will consolidate the combat force and continue the assault toward the likely enemy base, while leaving the economy and production queues untouched until cash is available.\",\"notes\":\"Assault force: 9 rocket soldiers plus heavy tank #258, moving toward enemy start (95,11). Enemy visible: tank #247 at (87,14) and two husks nearby. Base has 4 harvesters and production is already queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2329, "completion_tokens": 392, "total_tokens": 2721, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.19, "thoughts": "The army is scattered across the approach to the enemy start, with only one enemy tank visible and no enemy buildings in sight. I will consolidate the combat force and continue the assault toward the likely enemy base, while leaving the economy and production queues untouched until cash is available.", "notes": "Assault force: 9 rocket soldiers plus heavy tank #258, moving toward enemy start (95,11). Enemy visible: tank #247 at (87,14) and two husks nearby. Base has 4 harvesters and production is already queued.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 9750, "deaths_cost": 11950, "units_killed": 13, "units_lost": 63, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 24350, "army_value": 3850, "income": 8500, "experience": 96, "order_count": 174}}
{"tick": 14201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:28 (tick 14201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1825 (storage 2000), power 233 made / 190 used, harvesters 6.\nSCORE: assets $17050, army $7850, killed $12250 (64 units, 0 bldgs), lost $9750 (13 units, 6 bldgs). Map explored 10.6%.\nPRODUCTION: Vehicle: 3tnk 3%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 46%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #247@(87,14)8%\n  3tnk.husk (3tnk.husk) x2: #264@(87,13)24%* #267@(85,15)63%*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x6: #131@(98,14) #174@(104,27)53% #214@(96,7)65% #235@(97,14)90% #263@(88,10)47% #269@(98,10)\nVISIBLE ENEMY UNITS (3):\n  #248 e3@(84,11) 75%, #253 e3@(83,12) 73%, #265 3tnk.husk@(84,12) 59%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 6x 3tnk: queued\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building tank force at home, clearing nearby enemies near (83-84,12). Push west once 8+ tanks ready. Barracks #236 & fact #121 repairing.", "raw": "{\"thoughts\":\"Building tank force at home base. Damaged tank #247 should retreat to repair. Keep training 3tnks and harvesters continuing to mine. Wait for enough tanks before pushing west.\",\"notes\":\"Enemy base at (12,16). Building tank force at home (fact 95,11). Retreat damaged units to fix. Push west once 8+ 3tnks ready. Barracks & fact repairing.\",\"commands\":[{\"do\":\"move\",\"units\":[247],\"x\":95,\"y\":15},{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121},{\"do\":\"harvest\",\"unit\":174},{\"do\":\"harvest\",\"unit\":214},{\"do\":\"harvest\",\"unit\":263}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2690, "completion_tokens": 268, "total_tokens": 2958, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00806, "upstream_inference_prompt_cost": 0.00538, "upstream_inference_completions_cost": 0.00268}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.08, "thoughts": "Building tank force at home base. Damaged tank #247 should retreat to repair. Keep training 3tnks and harvesters continuing to mine. Wait for enough tanks before pushing west.", "notes": "Enemy base at (12,16). Building tank force at home (fact 95,11). Retreat damaged units to fix. Push west once 8+ 3tnks ready. Barracks & fact repairing.", "commands": [{"do": "move", "units": [247], "x": 95, "y": 15}, {"do": "repair", "building": 236}, {"do": "repair", "building": 121}, {"do": "harvest", "unit": 174}, {"do": "harvest", "unit": 214}, {"do": "harvest", "unit": 263}], "feedback": ["move: 1 units", "repair #236: ordered", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 12250, "deaths_cost": 9750, "units_killed": 64, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 17050, "army_value": 1250, "income": 7000, "experience": 122, "order_count": 86}}
{"tick": 14201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:28 (tick 14201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $94 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $24050, army $7950, killed $9750 (13 units, 6 bldgs), lost $12250 (64 units, 0 bldgs). Map explored 30.9%.\nPRODUCTION: Building: weap 28%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 61%; Vehicle: 3tnk 0%; Infantry: e3 68%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #258@(60,28)\n  3tnk.husk (3tnk.husk) x1: #265@(84,12)59%*\n  e3 (Rocket Soldier) x8: #248@(84,11)75% #253@(83,12)73% #254@(78,13) #256@(42,24) #257@(43,24) #259@(54,28) #266@(33,24) #268@(26,25)\n  harv (Ore Truck (harvester)) x4: #132@(8,24) #144@(20,9) #181@(7,21) #213@(22,5)\nVISIBLE ENEMY UNITS (2):\n  #264 3tnk.husk@(87,13) 24%, #267 3tnk.husk@(85,15) 63%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Assault force: 9 rocket soldiers plus heavy tank #258, moving toward enemy start (95,11). Enemy visible: tank #247 at (87,14) and two husks nearby. Base has 4 harvesters and production is already queued.", "raw": "{\"thoughts\":\"The assault has reached the enemy\u2019s northern perimeter with most rocket soldiers around 70\u2013100% health, while the heavy tank is still trailing. Enemy buildings are currently unseen, so continue the concentrated push toward the likely enemy base and eliminate the remaining tank husks en route.\",\"notes\":\"Assault force: 8 rocket soldiers plus heavy tank #258, pushing toward enemy start (95,11). Enemy hulk #264 is very damaged near (87,13); no enemy buildings visible. Base production remains heavily queued with four active harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2295, "completion_tokens": 320, "total_tokens": 2615, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.24, "thoughts": "The assault has reached the enemy\u2019s northern perimeter with most rocket soldiers around 70\u2013100% health, while the heavy tank is still trailing. Enemy buildings are currently unseen, so continue the concentrated push toward the likely enemy base and eliminate the remaining tank husks en route.", "notes": "Assault force: 8 rocket soldiers plus heavy tank #258, pushing toward enemy start (95,11). Enemy hulk #264 is very damaged near (87,13); no enemy buildings visible. Base production remains heavily queued with four active harvesters.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 9750, "deaths_cost": 12250, "units_killed": 13, "units_lost": 64, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 24050, "army_value": 3550, "income": 8000, "experience": 96, "order_count": 174}}
{"tick": 14401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:36 (tick 14401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1991 (storage 2000), power 224 made / 190 used, harvesters 6.\nSCORE: assets $15900, army $6700, killed $13150 (67 units, 0 bldgs), lost $10900 (14 units, 6 bldgs). Map explored 10.6%.\nPRODUCTION: Vehicle: 3tnk 32%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 37%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x3: #264@(87,13)5%* #267@(85,15)45%* #270@(87,14)82%*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x6: #131@(105,25) #174@(99,19)53% #214@(100,13)65% #235@(98,13)90% #263@(98,16)39% #269@(96,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #236: ordered\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building tank force at home (fact 95,11). Retreat damaged units to fix. Push west once 8+ 3tnks ready. Barracks & fact repairing.", "raw": "{\"thoughts\":\"Continue economy and tank production; keep repairing buildings, build up tank force before pushing.\",\"notes\":\"Enemy base at (12,16). Building tank force at home (fact 95,11). Wait for 8+ 3tnks before pushing west. Repair fact and barr in progress.\",\"commands\":[{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":209}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2627, "completion_tokens": 144, "total_tokens": 2771, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006694, "upstream_inference_prompt_cost": 0.005254, "upstream_inference_completions_cost": 0.00144}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "Continue economy and tank production; keep repairing buildings, build up tank force before pushing.", "notes": "Enemy base at (12,16). Building tank force at home (fact 95,11). Wait for 8+ 3tnks before pushing west. Repair fact and barr in progress.", "commands": [{"do": "repair", "building": 236}, {"do": "repair", "building": 121}, {"do": "repair", "building": 209}], "feedback": ["repair #236: ordered", "repair #121: ordered", "repair #209: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 13150, "deaths_cost": 10900, "units_killed": 67, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 15900, "army_value": 100, "income": 6500, "experience": 131, "order_count": 86}}
{"tick": 14401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:36 (tick 14401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $536 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $23450, army $7350, killed $10900 (14 units, 6 bldgs), lost $13150 (67 units, 0 bldgs). Map explored 30.9%.\nPRODUCTION: Building: weap 37%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 75%; Vehicle: 3tnk 0%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #258@(69,20)\n  3tnk.husk (3tnk.husk) x1: #265@(84,12)41%*\n  e3 (Rocket Soldier) x6: #256@(51,26) #257@(52,27) #259@(63,26) #266@(44,24) #268@(36,24) #271@(17,21)\n  harv (Ore Truck (harvester)) x4: #132@(8,21) #144@(18,14) #181@(9,31) #213@(20,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Assault force: 8 rocket soldiers plus heavy tank #258, pushing toward enemy start (95,11). Enemy hulk #264 is very damaged near (87,13); no enemy buildings visible. Base production remains heavily queued with four active harvesters.", "raw": "{\"thoughts\":\"The main assault is advancing through the center with no enemies currently visible. Concentrate the surviving heavy tank and rocket infantry for the final push toward the likely enemy base while the full production queues continue.\",\"notes\":\"Assault force: heavy tank #258 and six rockets #256/#257/#259/#266/#268/#271 moving toward (95,11); damaged tank husk #265 remains near (84,12). Four harvesters are operating and production queues remain full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[258,256,257,259,266,268,271],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":144},{\"do\":\"harvest\",\"unit\":181},{\"do\":\"harvest\",\"unit\":213}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2240, "completion_tokens": 371, "total_tokens": 2611, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.01, "thoughts": "The main assault is advancing through the center with no enemies currently visible. Concentrate the surviving heavy tank and rocket infantry for the final push toward the likely enemy base while the full production queues continue.", "notes": "Assault force: heavy tank #258 and six rockets #256/#257/#259/#266/#268/#271 moving toward (95,11); damaged tank husk #265 remains near (84,12). Four harvesters are operating and production queues remain full.", "commands": [{"do": "attack_move", "units": [258, 256, 257, 259, 266, 268, 271], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 144}, {"do": "harvest", "unit": 181}, {"do": "harvest", "unit": 213}], "feedback": ["attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 10900, "deaths_cost": 13150, "units_killed": 14, "units_lost": 67, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 23450, "army_value": 2950, "income": 9000, "experience": 107, "order_count": 174}}
{"tick": 14601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:44 (tick 14601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1983 (storage 2000), power 224 made / 190 used, harvesters 6.\nSCORE: assets $15900, army $6700, killed $13150 (67 units, 0 bldgs), lost $10900 (14 units, 6 bldgs). Map explored 10.6%.\nPRODUCTION: Vehicle: 3tnk 61%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 37%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x2: #267@(85,15)27%* #270@(87,14)64%*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x6: #131@(105,25) #174@(99,14)53% #214@(104,23)65% #235@(89,9)90% #263@(98,13)39% #269@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #236: ordered\n  - repair #121: ordered\n  - repair #209: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building tank force at home (fact 95,11). Wait for 8+ 3tnks before pushing west. Repair fact and barr in progress.", "raw": "{\"thoughts\":\"Buildings still repairing, tank queue producing. Keep economy running and wait for enough tanks before attacking enemy base at (12,16).\",\"notes\":\"Enemy base at (12,16). Building tank force at home (95,11). Wait for 8+ 3tnks before pushing west. Repairs ongoing on fact/barr/powr.\",\"commands\":[{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":209}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2610, "completion_tokens": 190, "total_tokens": 2800, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00712, "upstream_inference_prompt_cost": 0.00522, "upstream_inference_completions_cost": 0.0019}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.92, "thoughts": "Buildings still repairing, tank queue producing. Keep economy running and wait for enough tanks before attacking enemy base at (12,16).", "notes": "Enemy base at (12,16). Building tank force at home (95,11). Wait for 8+ 3tnks before pushing west. Repairs ongoing on fact/barr/powr.", "commands": [{"do": "repair", "building": 236}, {"do": "repair", "building": 121}, {"do": "repair", "building": 209}], "feedback": ["repair #236: ordered", "repair #121: ordered", "repair #209: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 13150, "deaths_cost": 10900, "units_killed": 67, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 15900, "army_value": 100, "income": 6325, "experience": 131, "order_count": 86}}
{"tick": 14601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:44 (tick 14601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $345 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $23750, army $7650, killed $10900 (14 units, 6 bldgs), lost $13150 (67 units, 0 bldgs). Map explored 31.2%.\nPRODUCTION: Building: weap 47%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 94%; Vehicle: 3tnk 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #258@(78,12)\n  3tnk.husk (3tnk.husk) x1: #265@(84,12)23%*\n  e3 (Rocket Soldier) x7: #256@(61,27) #257@(62,27) #259@(71,21) #266@(53,27) #268@(47,24) #271@(25,25) #272@(19,20)\n  harv (Ore Truck (harvester)) x4: #132@(10,31) #144@(19,4) #181@(10,29) #213@(17,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Assault force: heavy tank #258 and six rockets #256/#257/#259/#266/#268/#271 moving toward (95,11); damaged tank husk #265 remains near (84,12). Four harvesters are operating and production queues remain full.", "raw": "{\"thoughts\":\"Our armored assault is already advancing through the center with no visible resistance, while all four harvesters are operating and production remains saturated. Continue the concentrated push toward the likely enemy base, leaving the damaged tank husk behind.\",\"notes\":\"Assault force: heavy tank #258 and seven rockets #256/#257/#259/#266/#268/#271/#272 moving on (95,11). Damaged tank husk #265 remains near (84,12); four harvesters are operating and all production queues are full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[258,256,257,259,266,268,271,272],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2240, "completion_tokens": 286, "total_tokens": 2526, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.12, "thoughts": "Our armored assault is already advancing through the center with no visible resistance, while all four harvesters are operating and production remains saturated. Continue the concentrated push toward the likely enemy base, leaving the damaged tank husk behind.", "notes": "Assault force: heavy tank #258 and seven rockets #256/#257/#259/#266/#268/#271/#272 moving on (95,11). Damaged tank husk #265 remains near (84,12); four harvesters are operating and all production queues are full.", "commands": [{"do": "attack_move", "units": [258, 256, 257, 259, 266, 268, 271, 272], "x": 95, "y": 11}], "feedback": ["attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 10900, "deaths_cost": 13150, "units_killed": 14, "units_lost": 67, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 23750, "army_value": 3250, "income": 9500, "experience": 107, "order_count": 174}}
{"tick": 14801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:52 (tick 14801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $2000 (storage 2000), power 209 made / 190 used, harvesters 6.\nSCORE: assets $15900, army $6700, killed $13150 (67 units, 0 bldgs), lost $10900 (14 units, 6 bldgs). Map explored 10.7%.\nPRODUCTION: Vehicle: 3tnk 90%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #209 powr@(91,8) 22%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x2: #267@(85,15)10%* #270@(87,14)46%*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x6: #131@(105,27) #174@(98,13)53% #214@(104,27)65% #235@(84,2)90% #263@(92,14)39% #269@(105,25)\nVISIBLE ENEMY UNITS (1):\n  #258 3tnk@(87,10) 50%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #236: ordered\n  - repair #121: ordered\n  - repair #209: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building tank force at home (95,11). Wait for 8+ 3tnks before pushing west. Repairs ongoing on fact/barr/powr.", "raw": "{\"thoughts\":\"Keep producing heavy tanks, repair damaged buildings, and hold defensive position until we have a strong force (8+ tanks) before pushing toward enemy base at (12,16). Enemy tank nearby at (87,10) is damaged, ignore for now unless it approaches.\",\"notes\":\"Enemy base at (12,16). Building tank force at home (95,11). Wait for 8+ 3tnks before pushing west. Repairs ongoing on fact/barr/powr/tsla. Watch for enemy 3tnk at (87,10) approaching base.\",\"commands\":[{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":209},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2628, "completion_tokens": 318, "total_tokens": 2946, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008436, "upstream_inference_prompt_cost": 0.005256, "upstream_inference_completions_cost": 0.00318}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.64, "thoughts": "Keep producing heavy tanks, repair damaged buildings, and hold defensive position until we have a strong force (8+ tanks) before pushing toward enemy base at (12,16). Enemy tank nearby at (87,10) is damaged, ignore for now unless it approaches.", "notes": "Enemy base at (12,16). Building tank force at home (95,11). Wait for 8+ 3tnks before pushing west. Repairs ongoing on fact/barr/powr/tsla. Watch for enemy 3tnk at (87,10) approaching base.", "commands": [{"do": "repair", "building": 236}, {"do": "repair", "building": 121}, {"do": "repair", "building": 209}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["repair #236: ordered", "repair #121: ordered", "repair #209: ordered", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 13150, "deaths_cost": 10900, "units_killed": 67, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 15900, "army_value": 100, "income": 6650, "experience": 131, "order_count": 86}}
{"tick": 14801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:52 (tick 14801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $24900, army $8800, killed $10900 (14 units, 6 bldgs), lost $13150 (67 units, 0 bldgs). Map explored 31.6%.\nPRODUCTION: Building: weap 52%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 3%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #258@(87,10)50% #273@(10,23)*\n  3tnk.husk (3tnk.husk) x1: #265@(84,12)5%*\n  e3 (Rocket Soldier) x7: #256@(69,20) #257@(70,21) #259@(79,13) #266@(63,26) #268@(55,28) #271@(35,24) #272@(29,24)\n  harv (Ore Truck (harvester)) x4: #132@(9,29) #144@(20,12) #181@(7,19) #213@(20,4)\nVISIBLE ENEMY UNITS (2):\n  #267 3tnk.husk@(85,15) 10%, #270 3tnk.husk@(87,14) 46%\nVISIBLE ENEMY BUILDINGS (1):\n  #209 powr@(91,8) 22%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Assault force: heavy tank #258 and seven rockets #256/#257/#259/#266/#268/#271/#272 moving on (95,11). Damaged tank husk #265 remains near (84,12); four harvesters are operating and all production queues are full.", "raw": "{\"thoughts\":\"The assault force is advancing on the enemy base, while the damaged heavy tank at home is idle and needs to join. Enemy presence is confirmed near (91,8)-(87,14), so I will reinforce the attack and continue toward the likely enemy start.\",\"notes\":\"Assault force: rockets #256/#257/#259/#266/#268/#271/#272 and heavy tank #258 are moving on (95,11); reserve heavy tank #273 will reinforce from (10,23). Damaged husk #265 remains near (84,12).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[258,256,257,259,266,268,271,272,273],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2284, "completion_tokens": 424, "total_tokens": 2708, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.29, "thoughts": "The assault force is advancing on the enemy base, while the damaged heavy tank at home is idle and needs to join. Enemy presence is confirmed near (91,8)-(87,14), so I will reinforce the attack and continue toward the likely enemy start.", "notes": "Assault force: rockets #256/#257/#259/#266/#268/#271/#272 and heavy tank #258 are moving on (95,11); reserve heavy tank #273 will reinforce from (10,23). Damaged husk #265 remains near (84,12).", "commands": [{"do": "attack_move", "units": [258, 256, 257, 259, 266, 268, 271, 272, 273], "x": 95, "y": 11}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 10900, "deaths_cost": 13150, "units_killed": 14, "units_lost": 67, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 24900, "army_value": 4400, "income": 7500, "experience": 107, "order_count": 174}}
{"tick": 15001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:00 (tick 15001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1986 (storage 2000), power 187 made / 190 used LOW POWER - production slowed, build power!, harvesters 6.\nSCORE: assets $16750, army $7850, killed $13150 (67 units, 0 bldgs), lost $11200 (14 units, 7 bldgs). Map explored 10.7%.\nPRODUCTION: Vehicle: harv 11%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 89%, #200 fix@(95,15) 99%, #236 barr@(93,13) 23%, #246 tsla@(93,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #275@(97,14)\n  3tnk.husk (3tnk.husk) x1: #270@(87,14)28%*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x6: #131@(101,20) #174@(98,13)53% #214@(105,27)65% #235@(83,3)90% #263@(83,5)16% #269@(99,16)\nVISIBLE ENEMY UNITS (1):\n  #258 3tnk@(87,8) 33%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #236: ordered\n  - repair #121: ordered\n  - repair #209: ordered\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building tank force at home (95,11). Wait for 8+ 3tnks before pushing west. Repairs ongoing on fact/barr/powr/tsla. Watch for enemy 3tnk at (87,10) approaching base.", "raw": "{\"thoughts\":\"Low power slows production; queue another power plant. Keep tank production going and attack the weak enemy 3tnk near base with my tank.\",\"notes\":\"Enemy base at (12,16). Building tank force at home (95,11). Add power plant. Attack enemy 3tnk near base when possible. Wait for 8+ 3tnks before pushing west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[275],\"target\":258},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2679, "completion_tokens": 272, "total_tokens": 2951, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008078, "upstream_inference_prompt_cost": 0.005358, "upstream_inference_completions_cost": 0.00272}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.85, "thoughts": "Low power slows production; queue another power plant. Keep tank production going and attack the weak enemy 3tnk near base with my tank.", "notes": "Enemy base at (12,16). Building tank force at home (95,11). Add power plant. Attack enemy 3tnk near base when possible. Wait for 8+ 3tnks before pushing west.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack", "units": [275], "target": 258}, {"do": "train", "item": "3tnk", "count": 3}], "feedback": ["build powr: started", "attack: 1 units", "train 3x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 13150, "deaths_cost": 11200, "units_killed": 67, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 7, "assets_value": 16750, "army_value": 1250, "income": 6400, "experience": 131, "order_count": 87}}
{"tick": 15001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:00 (tick 15001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $25200, army $9100, killed $11200 (14 units, 7 bldgs), lost $13150 (67 units, 0 bldgs). Map explored 32%.\nPRODUCTION: Building: weap 66%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 35%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #258@(87,8)33% #273@(20,20)\n  e3 (Rocket Soldier) x8: #256@(76,13) #257@(78,14) #259@(84,9) #266@(71,21) #268@(64,25) #271@(46,24) #272@(39,24) #274@(21,22)\n  harv (Ore Truck (harvester)) x4: #132@(7,19) #144@(19,12) #181@(8,28) #213@(20,7)\nVISIBLE ENEMY UNITS (2):\n  #263 harv@(83,5) 16%, #270 3tnk.husk@(87,14) 28%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Assault force: rockets #256/#257/#259/#266/#268/#271/#272 and heavy tank #258 are moving on (95,11); reserve heavy tank #273 will reinforce from (10,23). Damaged husk #265 remains near (84,12).", "raw": "{\"thoughts\":\"Our main assault is deep in enemy territory with no hostile buildings visible, so continue pushing toward the likely enemy base at (95,11). Send the reserve Heavy Tank forward as well while existing production continues.\",\"notes\":\"Main force: rockets #256/#257/#259/#266/#268/#271/#272 and damaged Heavy Tank #258 advancing on (95,11). Reserve Heavy Tank #273 beginning reinforcement from (20,20). Enemy Harvester #263 and damaged tank husk #270 detected near (83-87,5-14).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[256,257,259,266,268,271,272,258,273],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":260,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":243,\"x\":45,\"y\":22}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2241, "completion_tokens": 442, "total_tokens": 2683, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.85, "thoughts": "Our main assault is deep in enemy territory with no hostile buildings visible, so continue pushing toward the likely enemy base at (95,11). Send the reserve Heavy Tank forward as well while existing production continues.", "notes": "Main force: rockets #256/#257/#259/#266/#268/#271/#272 and damaged Heavy Tank #258 advancing on (95,11). Reserve Heavy Tank #273 beginning reinforcement from (20,20). Enemy Harvester #263 and damaged tank husk #270 detected near (83-87,5-14).", "commands": [{"do": "attack_move", "units": [256, 257, 259, 266, 268, 271, 272, 258, 273], "x": 95, "y": 11}, {"do": "rally", "building": 260, "x": 45, "y": 22}, {"do": "rally", "building": 243, "x": 45, "y": 22}], "feedback": ["attack_move: 9 units", "rally #260: ordered", "rally #243: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 11200, "deaths_cost": 13150, "units_killed": 14, "units_lost": 67, "buildings_killed": 7, "buildings_lost": 0, "assets_value": 25200, "army_value": 4700, "income": 8500, "experience": 110, "order_count": 174}}
{"tick": 15201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:08 (tick 15201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1869 (storage 2000), power 157 made / 190 used LOW POWER - production slowed, build power!, harvesters 5.\nSCORE: assets $15650, army $6750, killed $13150 (67 units, 0 bldgs), lost $12300 (15 units, 7 bldgs). Map explored 10.7%.\nPRODUCTION: Building: powr 36%; Vehicle: harv 21%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 70%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 59%, #200 fix@(95,15) 99%, #236 barr@(93,13) 22%, #246 tsla@(93,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #275@(91,11)82%\n  3tnk.husk (3tnk.husk) x1: #270@(87,14)10%*\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x5: #131@(97,14) #174@(100,19)53% #214@(105,27)65% #235@(85,5)90% #269@(98,13)\n  harv.emptyhusk (harv.emptyhusk) x1: #277@(83,6)85%*\nVISIBLE ENEMY UNITS (4):\n  #256 e3@(86,12) 100%, #257 e3@(87,12) 100%, #258 3tnk@(89,8) 18%, #259 e3@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack: 1 units\n  - train 3x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building tank force at home (95,11). Add power plant. Attack enemy 3tnk near base when possible. Wait for 8+ 3tnks before pushing west.", "raw": "{\"thoughts\":\"Enemy infantry and a badly damaged tank are near my base. Focus my tank on killing the weak 3tnk, keep building power to fix production slowdown, and continue tank production.\",\"notes\":\"Enemy base at (12,16). Defending home base from enemy e3/3tnk incursion near (86-89,8-12). Need more power plants before pushing. Building up 3tnk force at home before assaulting west.\",\"commands\":[{\"do\":\"attack\",\"units\":[275],\"target\":258},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2772, "completion_tokens": 263, "total_tokens": 3035, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008174, "upstream_inference_prompt_cost": 0.005544, "upstream_inference_completions_cost": 0.00263}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.93, "thoughts": "Enemy infantry and a badly damaged tank are near my base. Focus my tank on killing the weak 3tnk, keep building power to fix production slowdown, and continue tank production.", "notes": "Enemy base at (12,16). Defending home base from enemy e3/3tnk incursion near (86-89,8-12). Need more power plants before pushing. Building up 3tnk force at home before assaulting west.", "commands": [{"do": "attack", "units": [275], "target": 258}, {"do": "build", "item": "powr"}], "feedback": ["attack: 1 units", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 13150, "deaths_cost": 12300, "units_killed": 67, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 7, "assets_value": 15650, "army_value": 1250, "income": 6000, "experience": 131, "order_count": 91}}
{"tick": 15201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:08 (tick 15201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $225 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $25500, army $9400, killed $12300 (15 units, 7 bldgs), lost $13150 (67 units, 0 bldgs). Map explored 32.3%.\nPRODUCTION: Building: weap 77%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 59%; Infantry: e3 91%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #258@(89,8)18% #273@(33,20)\n  e3 (Rocket Soldier) x9: #256@(86,12) #257@(87,12) #259@(88,10) #266@(79,13) #268@(72,17) #271@(55,28) #272@(49,26) #274@(29,26) #276@(23,22)\n  harv (Ore Truck (harvester)) x4: #132@(9,28) #144@(20,3) #181@(9,32) #213@(17,14)\nVISIBLE ENEMY UNITS (3):\n  #235 harv@(85,5) 90%, #270 3tnk.husk@(87,14) 10%, #275 3tnk@(91,11) 82%\nVISIBLE ENEMY BUILDINGS (3):\n  #133 powr@(95,8) 98%, #188 powr@(93,9) 59%, #246 tsla@(93,11) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #260: ordered\n  - rally #243: ordered\nYOUR NOTES FROM LAST TURN: Main force: rockets #256/#257/#259/#266/#268/#271/#272 and damaged Heavy Tank #258 advancing on (95,11). Reserve Heavy Tank #273 beginning reinforcement from (20,20). Enemy Harvester #263 and damaged tank husk #270 detected near (83-87,5-14).", "raw": "{\"thoughts\":\"Our strike force has reached the enemy perimeter and can overwhelm the Tesla Coil, supported by the damaged Heavy Tank. The remaining rockets and reserve tank will continue reinforcing toward the enemy base.\",\"notes\":\"Main attack: 7 rockets plus damaged Heavy Tank #258 engaging enemy base at (95,11). Reinforcement group: #273, #274, and #276 moving on (95,11). Enemy visible defenses/buildings concentrated around x93-95, y8-11.\",\"commands\":[{\"do\":\"attack\",\"units\":[256,257,259,266,268,271,272,258],\"target\":246},{\"do\":\"attack_move\",\"units\":[273,274,276],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2317, "completion_tokens": 441, "total_tokens": 2758, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.09, "thoughts": "Our strike force has reached the enemy perimeter and can overwhelm the Tesla Coil, supported by the damaged Heavy Tank. The remaining rockets and reserve tank will continue reinforcing toward the enemy base.", "notes": "Main attack: 7 rockets plus damaged Heavy Tank #258 engaging enemy base at (95,11). Reinforcement group: #273, #274, and #276 moving on (95,11). Enemy visible defenses/buildings concentrated around x93-95, y8-11.", "commands": [{"do": "attack", "units": [256, 257, 259, 266, 268, 271, 272, 258], "target": 246}, {"do": "attack_move", "units": [273, 274, 276], "x": 95, "y": 11}], "feedback": ["attack: 8 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 12300, "deaths_cost": 13150, "units_killed": 15, "units_lost": 67, "buildings_killed": 7, "buildings_lost": 0, "assets_value": 25500, "army_value": 5000, "income": 9500, "experience": 121, "order_count": 174}}
{"tick": 15401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:16 (tick 15401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1978 (storage 2000), power 157 made / 110 used, harvesters 5.\nSCORE: assets $14450, army $6750, killed $14600 (69 units, 0 bldgs), lost $13500 (15 units, 8 bldgs). Map explored 10.7%.\nPRODUCTION: Building: powr 97%; Building: powr 0%; Vehicle: harv 38%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 69%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 59%, #200 fix@(95,15) 99%, #236 barr@(93,13) 15%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #275@(91,11)74%\n  e1 (Rifle Infantry) x1: #242@(93,14)*\n  harv (Ore Truck (harvester)) x5: #131@(97,14) #174@(104,28)53% #214@(105,27)65% #235@(92,14)64% #269@(98,13)\n  harv.emptyhusk (harv.emptyhusk) x1: #277@(83,6)67%*\nVISIBLE ENEMY UNITS (4):\n  #256 e3@(88,11) 100%, #259 e3@(89,10) 38%, #266 e3@(87,13) 100%, #279 3tnk.husk@(90,8) 89%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Defending home base from enemy e3/3tnk incursion near (86-89,8-12). Need more power plants before pushing. Building up 3tnk force at home before assaulting west.", "raw": "{\"thoughts\":\"Enemy rocket infantry lurking near base; keep tank defending near fix depot, continue building tanks and power. Queue is packed with 3tnk already, just keep producing and defend.\",\"notes\":\"Enemy base at (12,16). Defending home base near (86-91,8-13) from e3 infantry. Building 3tnk queue, need more power. Push west once we have 8+ tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[275],\"x\":90,\"y\":11},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2710, "completion_tokens": 240, "total_tokens": 2950, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00782, "upstream_inference_prompt_cost": 0.00542, "upstream_inference_completions_cost": 0.0024}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.21, "thoughts": "Enemy rocket infantry lurking near base; keep tank defending near fix depot, continue building tanks and power. Queue is packed with 3tnk already, just keep producing and defend.", "notes": "Enemy base at (12,16). Defending home base near (86-91,8-13) from e3 infantry. Building 3tnk queue, need more power. Push west once we have 8+ tanks.", "commands": [{"do": "attack_move", "units": [275], "x": 90, "y": 11}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 14600, "deaths_cost": 13500, "units_killed": 69, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 14450, "army_value": 1250, "income": 5975, "experience": 145, "order_count": 92}}
{"tick": 15401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:16 (tick 15401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $24350, army $8250, killed $13500 (15 units, 8 bldgs), lost $14600 (69 units, 0 bldgs). Map explored 32.5%.\nPRODUCTION: Building: weap 80%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 66%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(46,26)\n  3tnk.husk (3tnk.husk) x1: #279@(90,8)89%*\n  e3 (Rocket Soldier) x9: #256@(88,11) #259@(89,10)38% #266@(87,13) #268@(79,14)* #271@(62,27)* #272@(56,28)* #274@(39,26) #276@(32,24) #278@(22,22)\n  harv (Ore Truck (harvester)) x4: #132@(10,33) #144@(18,11) #181@(7,22) #213@(22,4)\nVISIBLE ENEMY UNITS (1):\n  #275 3tnk@(91,11) 74%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Main attack: 7 rockets plus damaged Heavy Tank #258 engaging enemy base at (95,11). Reinforcement group: #273, #274, and #276 moving on (95,11). Enemy visible defenses/buildings concentrated around x93-95, y8-11.", "raw": "{\"thoughts\":\"Our strike force has reached the enemy start area and exposed a damaged Heavy Tank, while reinforcements are still advancing from the southwest. With no enemy buildings currently visible and production already underway, consolidate the entire combat force on the enemy base for a decisive assault.\",\"notes\":\"Main force is attacking around (88-90,10); reinforcements #273/#274/#276 are advancing from (32-46,24-28). Enemy visible: damaged Heavy Tank #275 at (91,11); likely enemy structures remain around (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2252, "completion_tokens": 272, "total_tokens": 2524, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.58, "thoughts": "Our strike force has reached the enemy start area and exposed a damaged Heavy Tank, while reinforcements are still advancing from the southwest. With no enemy buildings currently visible and production already underway, consolidate the entire combat force on the enemy base for a decisive assault.", "notes": "Main force is attacking around (88-90,10); reinforcements #273/#274/#276 are advancing from (32-46,24-28). Enemy visible: damaged Heavy Tank #275 at (91,11); likely enemy structures remain around (95,11).", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 13500, "deaths_cost": 14600, "units_killed": 15, "units_lost": 69, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 24350, "army_value": 3850, "income": 8500, "experience": 133, "order_count": 174}}
{"tick": 15601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:24 (tick 15601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1985 (storage 2000), power 157 made / 110 used, harvesters 5.\nSCORE: assets $14450, army $6750, killed $15200 (71 units, 0 bldgs), lost $13500 (15 units, 8 bldgs). Map explored 10.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Vehicle: harv 68%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 69%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 59%, #200 fix@(95,15) 99%, #236 barr@(93,13) 15%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #275@(91,11)5%\n  e1 (Rifle Infantry) x1: #242@(93,14)\n  harv (Ore Truck (harvester)) x5: #131@(98,13) #174@(99,22)53% #214@(105,27)65% #235@(97,14)63% #269@(104,23)\n  harv.emptyhusk (harv.emptyhusk) x1: #277@(83,6)49%*\nVISIBLE ENEMY UNITS (3):\n  #266 e3@(88,13) 33%, #268 e3@(88,14) 40%, #279 3tnk.husk@(90,8) 71%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Defending home base near (86-91,8-13) from e3 infantry. Building 3tnk queue, need more power. Push west once we have 8+ tanks.", "raw": "{\"thoughts\":\"Place the ready power plant, keep tank production going, defend against enemy e3 infantry near our base with our lone tank and infantry.\",\"notes\":\"Enemy base at (12,16). Defending home base from e3 infantry near (88,13-14). Building many 3tnk queued, need power. Push west once 8+ tanks ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[275],\"x\":88,\"y\":13},{\"do\":\"attack_move\",\"units\":[242],\"x\":88,\"y\":14}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2696, "completion_tokens": 248, "total_tokens": 2944, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007872, "upstream_inference_prompt_cost": 0.005392, "upstream_inference_completions_cost": 0.00248}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.6, "thoughts": "Place the ready power plant, keep tank production going, defend against enemy e3 infantry near our base with our lone tank and infantry.", "notes": "Enemy base at (12,16). Defending home base from e3 infantry near (88,13-14). Building many 3tnk queued, need power. Push west once 8+ tanks ready.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [275], "x": 88, "y": 13}, {"do": "attack_move", "units": [242], "x": 88, "y": 14}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 15200, "deaths_cost": 13500, "units_killed": 71, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 14450, "army_value": 1250, "income": 5325, "experience": 151, "order_count": 92}}
{"tick": 15601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:24 (tick 15601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $269 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $24050, army $7950, killed $13500 (15 units, 8 bldgs), lost $15200 (71 units, 0 bldgs). Map explored 32.5%.\nPRODUCTION: Building: weap 90%; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Vehicle: 3tnk 90%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(58,28)\n  3tnk.husk (3tnk.husk) x1: #279@(90,8)71%*\n  e3 (Rocket Soldier) x8: #266@(88,13)33% #268@(88,14)40% #271@(69,20) #272@(65,24) #274@(49,27) #276@(43,24) #278@(32,24) #280@(15,22)\n  harv (Ore Truck (harvester)) x4: #132@(7,23) #144@(19,11) #181@(8,24) #213@(24,5)\nVISIBLE ENEMY UNITS (1):\n  #275 3tnk@(91,11) 5%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Main force is attacking around (88-90,10); reinforcements #273/#274/#276 are advancing from (32-46,24-28). Enemy visible: damaged Heavy Tank #275 at (91,11); likely enemy structures remain around (95,11).", "raw": "{\"thoughts\":\"Our damaged rocket force has reached the enemy\u2019s northern position and can finish the nearly-dead Heavy Tank #275. The main army is spread along the advance route, so I will focus the nearby rockets on the visible tank while sending the rest toward the likely enemy base at (95,11).\",\"notes\":\"Enemy Heavy Tank #275 is at (91,11) with 5% HP. Rockets #266/#268/#271/#272 are closest and will focus it; the other combat units continue attacking toward (95,11). Harvester #213 is far forward at (24,5) and should keep mining.\",\"commands\":[{\"do\":\"attack\",\"units\":[266,268,271,272],\"target\":275},{\"do\":\"attack_move\",\"units\":[273,274,276,278,280],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":213}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2229, "completion_tokens": 477, "total_tokens": 2706, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.84, "thoughts": "Our damaged rocket force has reached the enemy\u2019s northern position and can finish the nearly-dead Heavy Tank #275. The main army is spread along the advance route, so I will focus the nearby rockets on the visible tank while sending the rest toward the likely enemy base at (95,11).", "notes": "Enemy Heavy Tank #275 is at (91,11) with 5% HP. Rockets #266/#268/#271/#272 are closest and will focus it; the other combat units continue attacking toward (95,11). Harvester #213 is far forward at (24,5) and should keep mining.", "commands": [{"do": "attack", "units": [266, 268, 271, 272], "target": 275}, {"do": "attack_move", "units": [273, 274, 276, 278, 280], "x": 95, "y": 11}, {"do": "harvest", "unit": 213}], "feedback": ["attack: 4 units", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 13500, "deaths_cost": 15200, "units_killed": 15, "units_lost": 71, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 24050, "army_value": 3550, "income": 8500, "experience": 133, "order_count": 174}}
{"tick": 15801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:32 (tick 15801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1976 (storage 2000), power 244 made / 110 used, harvesters 5.\nSCORE: assets $13600, army $5600, killed $15800 (73 units, 0 bldgs), lost $14650 (16 units, 8 bldgs). Map explored 10.8%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: harv 98%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 69%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 59%, #200 fix@(95,15) 99%, #236 barr@(93,13) 14%, #281 powr@(91,13) 87%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #282@(91,11)66%*\n  e1 (Rifle Infantry) x1: #242@(88,14)*\n  harv (Ore Truck (harvester)) x5: #131@(102,21) #174@(98,14)53% #214@(105,26)65% #235@(98,13)63% #269@(103,25)\n  harv.emptyhusk (harv.emptyhusk) x1: #277@(83,6)31%*\nVISIBLE ENEMY UNITS (1):\n  #279 3tnk.husk@(90,8) 53%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Defending home base from e3 infantry near (88,13-14). Building many 3tnk queued, need power. Push west once 8+ tanks ready.", "raw": "{\"thoughts\":\"Power plant ready to place, many tanks queued. Keep economy running and defend base with idle infantry until tank force is ready.\",\"notes\":\"Enemy base (12,16). Building 3tnk army at war factory. Wait for 8+ tanks before pushing west. Keep placing power plants for power balance.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"stance\",\"units\":[\"idle_army\"],\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2704, "completion_tokens": 190, "total_tokens": 2894, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007308, "upstream_inference_prompt_cost": 0.005408, "upstream_inference_completions_cost": 0.0019}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.63, "thoughts": "Power plant ready to place, many tanks queued. Keep economy running and defend base with idle infantry until tank force is ready.", "notes": "Enemy base (12,16). Building 3tnk army at war factory. Wait for 8+ tanks before pushing west. Keep placing power plants for power balance.", "commands": [{"do": "place", "item": "powr"}, {"do": "stance", "units": ["idle_army"], "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 15800, "deaths_cost": 14650, "units_killed": 73, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 13600, "army_value": 100, "income": 5950, "experience": 157, "order_count": 93}}
{"tick": 15801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:32 (tick 15801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $132 (storage 14000), power 500 made / 290 used, harvesters 4.\nSCORE: assets $24900, army $8800, killed $14650 (16 units, 8 bldgs), lost $15800 (73 units, 0 bldgs). Map explored 32.5%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(68,21) #283@(13,22)\n  3tnk.husk (3tnk.husk) x1: #279@(90,8)53%*\n  e3 (Rocket Soldier) x7: #271@(71,19)* #272@(67,24)* #274@(59,28) #276@(52,27) #278@(43,24) #280@(23,24) #284@(15,22)\n  harv (Ore Truck (harvester)) x4: #132@(8,23) #144@(19,2) #181@(8,32) #213@(19,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy Heavy Tank #275 is at (91,11) with 5% HP. Rockets #266/#268/#271/#272 are closest and will focus it; the other combat units continue attacking toward (95,11). Harvester #213 is far forward at (24,5) and should keep mining.", "raw": "{\"thoughts\":\"Place the ready War Factory and consolidate the surviving combat force for another advance toward the enemy base at (95,11), while retaining one healthy tank at home as defense.\",\"notes\":\"Main strike force: #273 and rockets #271/#272/#274/#276/#278/#280; reserve tank #283. Enemy heavy tank #275 was nearly dead near (91,11). Ready War Factory needs placement.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":[273,271,272,274,276,278,280],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[283],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2216, "completion_tokens": 270, "total_tokens": 2486, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.6, "thoughts": "Place the ready War Factory and consolidate the surviving combat force for another advance toward the enemy base at (95,11), while retaining one healthy tank at home as defense.", "notes": "Main strike force: #273 and rockets #271/#272/#274/#276/#278/#280; reserve tank #283. Enemy heavy tank #275 was nearly dead near (91,11). Ready War Factory needs placement.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": [273, 271, 272, 274, 276, 278, 280], "x": 95, "y": 11}, {"do": "stance", "units": [283], "stance": "defend"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 7 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14650, "deaths_cost": 15800, "units_killed": 16, "units_lost": 73, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 24900, "army_value": 4400, "income": 9000, "experience": 144, "order_count": 174}}
{"tick": 16001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:40 (tick 16001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1995 (storage 2000), power 344 made / 110 used, harvesters 6.\nSCORE: assets $15000, army $6700, killed $15800 (73 units, 0 bldgs), lost $14650 (16 units, 8 bldgs). Map explored 10.8%.\nPRODUCTION: Vehicle: 3tnk 27%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 69%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 59%, #200 fix@(95,15) 99%, #236 barr@(93,13) 14%, #281 powr@(91,13) 87%, #285 powr@(90,10) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #282@(91,11)48%*\n  e1 (Rifle Infantry) x1: #242@(88,14)*\n  harv (Ore Truck (harvester)) x6: #131@(108,25) #174@(98,13)53% #214@(99,16)65% #235@(89,11)63% #269@(103,22) #287@(95,13)\n  harv.emptyhusk (harv.emptyhusk) x1: #277@(83,6)13%*\nVISIBLE ENEMY UNITS (1):\n  #279 3tnk.husk@(90,8) 35%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy base (12,16). Building 3tnk army at war factory. Wait for 8+ tanks before pushing west. Keep placing power plants for power balance.", "raw": "{\"thoughts\":\"Continue building tank army, queue is full of 3tnk orders. Keep economy running and wait for army buildup before attacking enemy base at (12,16).\",\"notes\":\"Enemy base at (12,16). Building large 3tnk army at war factory. Wait for 8+ tanks before attacking. Keep harvesters mining, power balance good.\",\"commands\":[{\"do\":\"harvest\",\"unit\":174},{\"do\":\"harvest\",\"unit\":214},{\"do\":\"harvest\",\"unit\":235}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2687, "completion_tokens": 169, "total_tokens": 2856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007064, "upstream_inference_prompt_cost": 0.005374, "upstream_inference_completions_cost": 0.00169}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Continue building tank army, queue is full of 3tnk orders. Keep economy running and wait for army buildup before attacking enemy base at (12,16).", "notes": "Enemy base at (12,16). Building large 3tnk army at war factory. Wait for 8+ tanks before attacking. Keep harvesters mining, power balance good.", "commands": [{"do": "harvest", "unit": 174}, {"do": "harvest", "unit": 214}, {"do": "harvest", "unit": 235}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 15800, "deaths_cost": 14650, "units_killed": 73, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 15000, "army_value": 100, "income": 6300, "experience": 157, "order_count": 94}}
{"tick": 16001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:40 (tick 16001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $17 (storage 14000), power 500 made / 320 used, harvesters 4.\nSCORE: assets $27200, army $9100, killed $14650 (16 units, 8 bldgs), lost $15800 (73 units, 0 bldgs). Map explored 32.7%.\nPRODUCTION: Building: powr 87%; Building: powr 0%; Building: powr 0%; Building: proc 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(78,14) #283@(25,20)\n  3tnk.husk (3tnk.husk) x1: #279@(90,8)35%*\n  e3 (Rocket Soldier) x8: #271@(78,12) #272@(73,16) #274@(67,23) #276@(62,27) #278@(52,27) #280@(33,24) #284@(24,22) #288@(16,22)\n  harv (Ore Truck (harvester)) x4: #132@(9,33) #144@(20,7) #181@(7,26) #213@(19,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 7 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Main strike force: #273 and rockets #271/#272/#274/#276/#278/#280; reserve tank #283. Enemy heavy tank #275 was nearly dead near (91,11). Ready War Factory needs placement.", "raw": "{\"thoughts\":\"With roughly 25 minutes remaining and enemy structures unseen, the main force should pressure the likely enemy base near (95,11). Place the completed War Factory immediately and commit the forward tank plus all rocket soldiers to the attack, keeping the rear tank as defense.\",\"notes\":\"Main strike: #273 and #271/#272/#274/#276/#278/#280/#284/#288 attack-move toward (95,11). Reserve #283 remains near base. Ready War Factory placement is pending this turn; enemy base estimate (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":[273,271,272,274,276,278,280,284,288],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[283],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2219, "completion_tokens": 543, "total_tokens": 2762, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.33, "thoughts": "With roughly 25 minutes remaining and enemy structures unseen, the main force should pressure the likely enemy base near (95,11). Place the completed War Factory immediately and commit the forward tank plus all rocket soldiers to the attack, keeping the rear tank as defense.", "notes": "Main strike: #273 and #271/#272/#274/#276/#278/#280/#284/#288 attack-move toward (95,11). Reserve #283 remains near base. Ready War Factory placement is pending this turn; enemy base estimate (95,11).", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": [273, 271, 272, 274, 276, 278, 280, 284, 288], "x": 95, "y": 11}, {"do": "stance", "units": [283], "stance": "defend"}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 9 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14650, "deaths_cost": 15800, "units_killed": 16, "units_lost": 73, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 27200, "army_value": 4700, "income": 8500, "experience": 144, "order_count": 175}}
{"tick": 16201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:48 (tick 16201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1986 (storage 2000), power 344 made / 110 used, harvesters 6.\nSCORE: assets $15000, army $6700, killed $15800 (73 units, 0 bldgs), lost $14650 (16 units, 8 bldgs). Map explored 10.8%.\nPRODUCTION: Vehicle: 3tnk 56%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 69%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 59%, #200 fix@(95,15) 99%, #236 barr@(93,13) 14%, #281 powr@(91,13) 87%, #285 powr@(90,10) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #282@(91,11)30%*\n  e1 (Rifle Infantry) x1: #242@(88,14)44%\n  harv (Ore Truck (harvester)) x6: #131@(102,18) #174@(102,20)53% #214@(98,13)65% #235@(83,6)63% #269@(98,14) #287@(104,24)\nVISIBLE ENEMY UNITS (2):\n  #273 3tnk@(85,14) 98%, #279 3tnk.husk@(90,8) 17%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building large 3tnk army at war factory. Wait for 8+ tanks before attacking. Keep harvesters mining, power balance good.", "raw": "{\"thoughts\":\"Enemy tank nearby at (85,14), keep building tanks. Continue economy, wait for larger army before attacking enemy base at (12,16).\",\"notes\":\"Enemy base at (12,16). Building large 3tnk army at war factory. Wait for 8+ tanks before attacking. Watch enemy 3tnk near (85,14) threatening harvesters.\",\"commands\":[{\"do\":\"harvest\",\"unit\":174},{\"do\":\"harvest\",\"unit\":214}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2606, "completion_tokens": 194, "total_tokens": 2800, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007152, "upstream_inference_prompt_cost": 0.005212, "upstream_inference_completions_cost": 0.00194}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Enemy tank nearby at (85,14), keep building tanks. Continue economy, wait for larger army before attacking enemy base at (12,16).", "notes": "Enemy base at (12,16). Building large 3tnk army at war factory. Wait for 8+ tanks before attacking. Watch enemy 3tnk near (85,14) threatening harvesters.", "commands": [{"do": "harvest", "unit": 174}, {"do": "harvest", "unit": 214}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 15800, "deaths_cost": 14650, "units_killed": 73, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 15000, "army_value": 100, "income": 5625, "experience": 157, "order_count": 94}}
{"tick": 16201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:48 (tick 16201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $875 (storage 14000), power 500 made / 320 used, harvesters 4.\nSCORE: assets $27200, army $9100, killed $14650 (16 units, 8 bldgs), lost $15800 (73 units, 0 bldgs). Map explored 32.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: proc 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(85,14)98% #283@(38,21)\n  3tnk.husk (3tnk.husk) x1: #279@(90,8)17%*\n  e3 (Rocket Soldier) x8: #271@(85,11) #272@(82,12) #274@(74,15) #276@(69,20) #278@(62,27) #280@(44,24) #284@(34,24) #288@(24,24)\n  harv (Ore Truck (harvester)) x4: #132@(7,27) #144@(17,14) #181@(7,19) #213@(22,5)\nVISIBLE ENEMY UNITS (1):\n  #242 e1@(88,14) 44%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 9 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Main strike: #273 and #271/#272/#274/#276/#278/#280/#284/#288 attack-move toward (95,11). Reserve #283 remains near base. Ready War Factory placement is pending this turn; enemy base estimate (95,11).", "raw": "{\"thoughts\":\"The main strike has reached the enemy start area, where only one weak infantry unit is visible. Place the completed power plant and commit the reserve heavy tank so all ten healthy combat units continue the assault; the damaged tank husk is not worth recovering.\",\"notes\":\"Strike force of 2 healthy Heavy Tanks plus 8 Rocket Soldiers is attacking toward enemy base estimate (95,11). Reserve #283 joins now. #279 is a 17% husk. Continue core production already queued; enemy base area around (95,11) has no visible buildings yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[273,283,271,272,274,276,278,280,284,288],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2238, "completion_tokens": 464, "total_tokens": 2702, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.41, "thoughts": "The main strike has reached the enemy start area, where only one weak infantry unit is visible. Place the completed power plant and commit the reserve heavy tank so all ten healthy combat units continue the assault; the damaged tank husk is not worth recovering.", "notes": "Strike force of 2 healthy Heavy Tanks plus 8 Rocket Soldiers is attacking toward enemy base estimate (95,11). Reserve #283 joins now. #279 is a 17% husk. Continue core production already queued; enemy base area around (95,11) has no visible buildings yet.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [273, 283, 271, 272, 274, 276, 278, 280, 284, 288], "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14650, "deaths_cost": 15800, "units_killed": 16, "units_lost": 73, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 27200, "army_value": 4700, "income": 9000, "experience": 144, "order_count": 175}}
{"tick": 16401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:56 (tick 16401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1978 (storage 2000), power 310 made / 110 used, harvesters 6.\nSCORE: assets $14900, army $6600, killed $15800 (73 units, 0 bldgs), lost $14750 (17 units, 8 bldgs). Map explored 10.9%.\nPRODUCTION: Vehicle: 3tnk 85%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 69%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 59%, #200 fix@(95,15) 99%, #236 barr@(93,13) 14%, #281 powr@(91,13) 72%, #285 powr@(90,10) 81%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #282@(91,11)12%*\n  harv (Ore Truck (harvester)) x6: #131@(100,16) #174@(105,27)53% #214@(100,19)65% #235@(84,9)63% #269@(98,13) #287@(105,26)\nVISIBLE ENEMY UNITS (3):\n  #271 e3@(85,11) 100%, #272 e3@(86,12) 100%, #273 3tnk@(87,14) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Building large 3tnk army at war factory. Wait for 8+ tanks before attacking. Watch enemy 3tnk near (85,14) threatening harvesters.", "raw": "{\"thoughts\":\"Enemy units near my base threatening harvesters. Keep building tanks, queue more production, and repair damaged buildings. Wait for larger tank force before attacking enemy base.\",\"notes\":\"Enemy base at (12,16). Enemy units (e3,e3,3tnk) near (85-87,11-14) threatening harvesters/base. Building 3tnk army; wait for 8+ before attacking. Repair barr(14%) and fact(69%).\",\"commands\":[{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2598, "completion_tokens": 202, "total_tokens": 2800, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007216, "upstream_inference_prompt_cost": 0.005196, "upstream_inference_completions_cost": 0.00202}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Enemy units near my base threatening harvesters. Keep building tanks, queue more production, and repair damaged buildings. Wait for larger tank force before attacking enemy base.", "notes": "Enemy base at (12,16). Enemy units (e3,e3,3tnk) near (85-87,11-14) threatening harvesters/base. Building 3tnk army; wait for 8+ before attacking. Repair barr(14%) and fact(69%).", "commands": [{"do": "repair", "building": 236}, {"do": "repair", "building": 121}, {"do": "build", "item": "powr"}], "feedback": ["repair #236: ordered", "repair #121: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 15800, "deaths_cost": 14750, "units_killed": 73, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 14900, "army_value": 0, "income": 5450, "experience": 157, "order_count": 94}}
{"tick": 16401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:56 (tick 16401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $135 (storage 14000), power 600 made / 320 used, harvesters 4.\nSCORE: assets $28100, army $9700, killed $14750 (17 units, 8 bldgs), lost $15800 (73 units, 0 bldgs). Map explored 32.9%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: proc 0%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(87,14)97% #283@(50,26)\n  e3 (Rocket Soldier) x10: #271@(85,11) #272@(86,12) #274@(84,14) #276@(77,12) #278@(69,20) #280@(53,27) #284@(45,24) #288@(34,24) #290@(21,22) #291@(15,22)\n  harv (Ore Truck (harvester)) x4: #132@(7,19) #144@(21,3) #181@(8,29) #213@(24,5)\nVISIBLE ENEMY UNITS (2):\n  #235 harv@(84,9) 63%, #282 3tnk.husk@(91,11) 12%\nVISIBLE ENEMY BUILDINGS (2):\n  #281 powr@(91,13) 72%, #285 powr@(90,10) 81%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Strike force of 2 healthy Heavy Tanks plus 8 Rocket Soldiers is attacking toward enemy base estimate (95,11). Reserve #283 joins now. #279 is a 17% husk. Continue core production already queued; enemy base area around (95,11) has no visible buildings yet.", "raw": "{\"thoughts\":\"Our strike force has reached the enemy sector and only a damaged harvester and husk are visible near the likely base. Continue the concentrated assault on the base while the reserve catches up, and keep the war factories producing heavily armored units.\",\"notes\":\"Main force of 2 Heavy Tanks and 8 Rocket Soldiers is moving through (85-87,11-14); reserve #283 is around (50,26). Enemy base estimate remains (95,11), with enemy harvester #235 and husk #282 visible.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2256, "completion_tokens": 580, "total_tokens": 2836, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.98, "thoughts": "Our strike force has reached the enemy sector and only a damaged harvester and husk are visible near the likely base. Continue the concentrated assault on the base while the reserve catches up, and keep the war factories producing heavily armored units.", "notes": "Main force of 2 Heavy Tanks and 8 Rocket Soldiers is moving through (85-87,11-14); reserve #283 is around (50,26). Enemy base estimate remains (95,11), with enemy harvester #235 and husk #282 visible.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 12 units", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14750, "deaths_cost": 15800, "units_killed": 17, "units_lost": 73, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 28100, "army_value": 5300, "income": 8500, "experience": 145, "order_count": 176}}
{"tick": 16601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:04 (tick 16601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1996 (storage 2000), power 236 made / 110 used, harvesters 6.\nSCORE: assets $16050, army $7750, killed $15800 (73 units, 0 bldgs), lost $14750 (17 units, 8 bldgs). Map explored 11%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 14%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 69%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 59%, #200 fix@(95,15) 99%, #236 barr@(93,13) 14%, #281 powr@(91,13) 26%, #285 powr@(90,10) 53%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #295@(99,13)\n  harv (Ore Truck (harvester)) x6: #131@(98,13) #174@(107,27)53% #214@(103,25)65% #235@(94,14)5% #269@(101,21) #287@(102,22)\nVISIBLE ENEMY UNITS (4):\n  #271 e3@(89,11) 100%, #272 e3@(89,12) 100%, #273 3tnk@(87,14) 97%, #274 e3@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #236: ordered\n  - repair #121: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy units (e3,e3,3tnk) near (85-87,11-14) threatening harvesters/base. Building 3tnk army; wait for 8+ before attacking. Repair barr(14%) and fact(69%).", "raw": "{\"thoughts\":\"Enemy small squad near base threatening harvester #235 (5% hp). Place power plant, repair buildings, pull damaged harvester back, and keep tank defending.\",\"notes\":\"Enemy base at (12,16). Enemy skirmishers (e3,e3,3tnk) near (85-89,11-14) harassing. Continue building 3tnk army; repair barr/fact ongoing. Move #235 harvester to safety, defend with #295 tank.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":92,\"y\":10},{\"do\":\"move\",\"units\":[235],\"x\":98,\"y\":13},{\"do\":\"repair\",\"building\":236},{\"do\":\"repair\",\"building\":121},{\"do\":\"stance\",\"units\":[295],\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2675, "completion_tokens": 313, "total_tokens": 2988, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00848, "upstream_inference_prompt_cost": 0.00535, "upstream_inference_completions_cost": 0.00313}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.51, "thoughts": "Enemy small squad near base threatening harvester #235 (5% hp). Place power plant, repair buildings, pull damaged harvester back, and keep tank defending.", "notes": "Enemy base at (12,16). Enemy skirmishers (e3,e3,3tnk) near (85-89,11-14) harassing. Continue building 3tnk army; repair barr/fact ongoing. Move #235 harvester to safety, defend with #295 tank.", "commands": [{"do": "place", "item": "powr", "x": 92, "y": 10}, {"do": "move", "units": [235], "x": 98, "y": 13}, {"do": "repair", "building": 236}, {"do": "repair", "building": 121}, {"do": "stance", "units": [295], "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "move: 1 units", "repair #236: ordered", "repair #121: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 15800, "deaths_cost": 14750, "units_killed": 73, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 8, "assets_value": 16050, "army_value": 1150, "income": 5600, "experience": 157, "order_count": 95}}
{"tick": 16601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:04 (tick 16601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 700 made / 320 used, harvesters 4.\nSCORE: assets $28400, army $9700, killed $14750 (17 units, 8 bldgs), lost $15800 (73 units, 0 bldgs). Map explored 33%.\nPRODUCTION: Building: powr 52%; Building: proc 0%; Vehicle: 3tnk 22%; Vehicle: 3tnk 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%, #292 powr@(5,16) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(87,14)97% #283@(61,28)\n  e3 (Rocket Soldier) x10: #271@(89,11) #272@(89,12) #274@(88,14) #276@(85,11) #278@(77,12) #280@(63,26) #284@(53,28) #288@(45,24) #290@(30,24) #291@(23,24)\n  harv (Ore Truck (harvester)) x4: #132@(7,29) #144@(23,4) #181@(6,32) #213@(17,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #188 powr@(93,9) 59%, #236 barr@(93,13) 14%, #281 powr@(91,13) 26%, #285 powr@(90,10) 53%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 12 units\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Main force of 2 Heavy Tanks and 8 Rocket Soldiers is moving through (85-87,11-14); reserve #283 is around (50,26). Enemy base estimate remains (95,11), with enemy harvester #235 and husk #282 visible.", "raw": "{\"thoughts\":\"The main strike force has reached the enemy\u2019s northern power grid, while the reserve is advancing through the center. With no enemy combat units visible, I will concentrate all combat units on the exposed base and destroy its production and power infrastructure.\",\"notes\":\"Main force (2 Heavy Tanks + 8 Rocket Soldiers) attacking around (85-90,11); reserve #283 with #280/#284 near (50-63,26). Enemy base center approximately (92,11), enemy base defenses may be deeper east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[283,280,284],\"x\":76,\"y\":18}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2280, "completion_tokens": 285, "total_tokens": 2565, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.09, "thoughts": "The main strike force has reached the enemy\u2019s northern power grid, while the reserve is advancing through the center. With no enemy combat units visible, I will concentrate all combat units on the exposed base and destroy its production and power infrastructure.", "notes": "Main force (2 Heavy Tanks + 8 Rocket Soldiers) attacking around (85-90,11); reserve #283 with #280/#284 near (50-63,26). Enemy base center approximately (92,11), enemy base defenses may be deeper east.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "attack_move", "units": [283, 280, 284], "x": 76, "y": 18}], "feedback": ["attack_move: 12 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14750, "deaths_cost": 15800, "units_killed": 17, "units_lost": 73, "buildings_killed": 8, "buildings_lost": 0, "assets_value": 28400, "army_value": 5300, "income": 9000, "experience": 145, "order_count": 179}}
{"tick": 16801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:12 (tick 16801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1688 (storage 2000), power 238 made / 90 used, harvesters 6.\nSCORE: assets $15250, army $7750, killed $15800 (73 units, 0 bldgs), lost $15850 (17 units, 11 bldgs). Map explored 11%.\nPRODUCTION: Vehicle: 3tnk 43%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 69%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #188 powr@(93,9) 40%, #200 fix@(95,15) 99%, #296 powr@(97,6) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #295@(95,13)\n  harv (Ore Truck (harvester)) x6: #131@(105,21) #174@(104,22)53% #214@(104,26)65% #235@(98,13)5%* #269@(105,26) #287@(99,15)\nVISIBLE ENEMY UNITS (5):\n  #271 e3@(90,11) 100%, #272 e3@(90,11) 100%, #273 3tnk@(90,12) 97%, #274 e3@(91,13) 77%, #276 e3@(89,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - move: 1 units\n  - repair #236: ordered\n  - repair #121: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy skirmishers (e3,e3,3tnk) near (85-89,11-14) harassing. Continue building 3tnk army; repair barr/fact ongoing. Move #235 harvester to safety, defend with #295 tank.", "raw": "{\"thoughts\":\"Enemy skirmishers near base threaten harvester #235 at low hp. Pull it back, keep tank defending, continue tank production, repair fact.\",\"notes\":\"Enemy base at (12,16). Enemy skirmishers (e3,e3,3tnk) near (89-91,11-13) harassing home base. Keep producing 3tnk, repair fact/powr, protect harvesters, mass tanks before attacking enemy base.\",\"commands\":[{\"do\":\"move\",\"units\":[235],\"x\":98,\"y\":13},{\"do\":\"stance\",\"units\":[295],\"stance\":\"defend\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2624, "completion_tokens": 287, "total_tokens": 2911, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008118, "upstream_inference_prompt_cost": 0.005248, "upstream_inference_completions_cost": 0.00287}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.49, "thoughts": "Enemy skirmishers near base threaten harvester #235 at low hp. Pull it back, keep tank defending, continue tank production, repair fact.", "notes": "Enemy base at (12,16). Enemy skirmishers (e3,e3,3tnk) near (89-91,11-13) harassing home base. Keep producing 3tnk, repair fact/powr, protect harvesters, mass tanks before attacking enemy base.", "commands": [{"do": "move", "units": [235], "x": 98, "y": 13}, {"do": "stance", "units": [295], "stance": "defend"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}], "feedback": ["move: 1 units", "stance: 1 units", "repair #121: ordered", "repair #188: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 15800, "deaths_cost": 15850, "units_killed": 73, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 11, "assets_value": 15250, "army_value": 1150, "income": 5625, "experience": 157, "order_count": 96}}
{"tick": 16801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:12 (tick 16801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 700 made / 320 used, harvesters 4.\nSCORE: assets $28700, army $10000, killed $15850 (17 units, 11 bldgs), lost $15800 (73 units, 0 bldgs). Map explored 33.1%.\nPRODUCTION: Building: powr 94%; Building: proc 0%; Vehicle: 3tnk 41%; Vehicle: 3tnk 0%; Infantry: e3 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%, #292 powr@(5,16) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(90,12)97% #283@(70,22)\n  e3 (Rocket Soldier) x11: #271@(90,11) #272@(90,11) #274@(91,13)77% #276@(89,11) #278@(87,12) #280@(71,21) #284@(63,28) #288@(54,28) #290@(41,24) #291@(34,24) #297@(21,22)\n  harv (Ore Truck (harvester)) x4: #132@(5,32) #144@(20,9) #181@(7,22) #213@(21,8)\nVISIBLE ENEMY UNITS (1):\n  #295 3tnk@(95,13) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 69%, #188 powr@(93,9) 40%, #200 fix@(95,15) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Main force (2 Heavy Tanks + 8 Rocket Soldiers) attacking around (85-90,11); reserve #283 with #280/#284 near (50-63,26). Enemy base center approximately (92,11), enemy base defenses may be deeper east.", "raw": "{\"thoughts\":\"The main assault has reached the enemy base and exposed its damaged power plant; only one enemy tank is visible. Concentrate the nearby tanks and rocket soldiers on the base, while sending the remaining forward reserve to support them.\",\"notes\":\"Enemy base centered at (95,11): Construction Yard #121, Power Plant #188, Service Depot #200, and Heavy Tank #295. Main assault grouped near (87-91,11-13); reserve near (34-70,21-28).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[273,271,272,274,276,278],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[283,280,284,288],\"x\":87,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2259, "completion_tokens": 390, "total_tokens": 2649, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.74, "thoughts": "The main assault has reached the enemy base and exposed its damaged power plant; only one enemy tank is visible. Concentrate the nearby tanks and rocket soldiers on the base, while sending the remaining forward reserve to support them.", "notes": "Enemy base centered at (95,11): Construction Yard #121, Power Plant #188, Service Depot #200, and Heavy Tank #295. Main assault grouped near (87-91,11-13); reserve near (34-70,21-28).", "commands": [{"do": "attack_move", "units": [273, 271, 272, 274, 276, 278], "x": 95, "y": 11}, {"do": "attack_move", "units": [283, 280, 284, 288], "x": 87, "y": 12}], "feedback": ["attack_move: 6 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 15850, "deaths_cost": 15800, "units_killed": 17, "units_lost": 73, "buildings_killed": 11, "buildings_lost": 0, "assets_value": 28700, "army_value": 5600, "income": 8500, "experience": 156, "order_count": 179}}
{"tick": 17001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:20 (tick 17001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1855 (storage 2000), power 198 made / 90 used, harvesters 6.\nSCORE: assets $14950, army $7750, killed $16100 (74 units, 0 bldgs), lost $16150 (17 units, 12 bldgs). Map explored 11.1%.\nPRODUCTION: Vehicle: 3tnk 72%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 34%, #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #200 fix@(95,15) 99%, #296 powr@(97,6) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #295@(95,13)75%\n  harv (Ore Truck (harvester)) x6: #131@(109,25) #174@(98,13)53% #214@(99,18)65% #235@(97,14)5%* #269@(100,28) #287@(98,17)\nVISIBLE ENEMY UNITS (5):\n  #271 e3@(90,11) 100%, #272 e3@(91,11) 100%, #273 3tnk@(91,12) 97%, #276 e3@(91,11) 100%, #278 e3@(90,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - repair #121: ordered\n  - repair #188: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy skirmishers (e3,e3,3tnk) near (89-91,11-13) harassing home base. Keep producing 3tnk, repair fact/powr, protect harvesters, mass tanks before attacking enemy base.", "raw": "{\"thoughts\":\"Enemy skirmish group near our base with tank+rockets; hold with our single tank and let production continue. Keep producing 3tnks and repair damaged units/buildings.\",\"notes\":\"Enemy base at (12,16). Enemy skirmishers (e3,e3,3tnk) near (89-91,11-13) harassing home base. Keep producing 3tnk, repair fact/powr, protect harvesters, mass tanks before attacking enemy base. Harvester #235 badly damaged near fix, keep repairing.\",\"commands\":[{\"do\":\"stance\",\"units\":[295],\"stance\":\"defend\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":200}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2583, "completion_tokens": 316, "total_tokens": 2899, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008326, "upstream_inference_prompt_cost": 0.005166, "upstream_inference_completions_cost": 0.00316}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.29, "thoughts": "Enemy skirmish group near our base with tank+rockets; hold with our single tank and let production continue. Keep producing 3tnks and repair damaged units/buildings.", "notes": "Enemy base at (12,16). Enemy skirmishers (e3,e3,3tnk) near (89-91,11-13) harassing home base. Keep producing 3tnk, repair fact/powr, protect harvesters, mass tanks before attacking enemy base. Harvester #235 badly damaged near fix, keep repairing.", "commands": [{"do": "stance", "units": [295], "stance": "defend"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 200}], "feedback": ["stance: 1 units", "repair #121: ordered", "repair #200: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 16100, "deaths_cost": 16150, "units_killed": 74, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 12, "assets_value": 14950, "army_value": 1150, "income": 6125, "experience": 160, "order_count": 96}}
{"tick": 17001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:20 (tick 17001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $410 (storage 14000), power 700 made / 320 used, harvesters 4.\nSCORE: assets $28700, army $10000, killed $16150 (17 units, 12 bldgs), lost $16100 (74 units, 0 bldgs). Map explored 33.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%; Vehicle: 3tnk 68%; Vehicle: 3tnk 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%, #292 powr@(5,16) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(91,12)97% #283@(78,15)\n  e3 (Rocket Soldier) x11: #271@(90,11) #272@(91,11) #276@(91,11) #278@(90,11) #280@(79,14) #284@(71,22) #288@(64,27) #290@(51,26) #291@(44,24) #297@(31,22) #298@(16,22)\n  harv (Ore Truck (harvester)) x4: #132@(7,21) #144@(18,14) #181@(7,24) #213@(24,6)\nVISIBLE ENEMY UNITS (1):\n  #295 3tnk@(95,13) 75%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 34%, #133 powr@(95,8) 98%, #200 fix@(95,15) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base centered at (95,11): Construction Yard #121, Power Plant #188, Service Depot #200, and Heavy Tank #295. Main assault grouped near (87-91,11-13); reserve near (34-70,21-28).", "raw": "{\"thoughts\":\"Enemy base is exposed and its Construction Yard is already at 34% HP, so finishing the assault is the priority. I will place the ready power plant while sending the concentrated tank and rocket force onto the enemy base, and keep the scattered reserve moving forward.\",\"notes\":\"Enemy base centered at (95,11): damaged Construction Yard #121, Power Plant #133, Service Depot #200, and Heavy Tank #295. Assault groups are near (78-91,11-15); reserve rockets remain from (31,22) to (70,22).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[273,283,271,272,276,278,280,284],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2252, "completion_tokens": 419, "total_tokens": 2671, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.72, "thoughts": "Enemy base is exposed and its Construction Yard is already at 34% HP, so finishing the assault is the priority. I will place the ready power plant while sending the concentrated tank and rocket force onto the enemy base, and keep the scattered reserve moving forward.", "notes": "Enemy base centered at (95,11): damaged Construction Yard #121, Power Plant #133, Service Depot #200, and Heavy Tank #295. Assault groups are near (78-91,11-15); reserve rockets remain from (31,22) to (70,22).", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [273, 283, 271, 272, 276, 278, 280, 284], "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 16150, "deaths_cost": 16100, "units_killed": 17, "units_lost": 74, "buildings_killed": 12, "buildings_lost": 0, "assets_value": 28700, "army_value": 5600, "income": 9000, "experience": 159, "order_count": 179}}
{"tick": 17201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:28 (tick 17201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1998 (storage 2000), power 198 made / 90 used, harvesters 6.\nSCORE: assets $14100, army $8900, killed $16100 (74 units, 0 bldgs), lost $18150 (17 units, 13 bldgs). Map explored 11.1%.\nPRODUCTION: Vehicle: 3tnk 1%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #148 weap@(98,9) 100%, #200 fix@(95,15) 99%, #296 powr@(97,6) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #295@(95,13)33% #302@(98,9)\n  harv (Ore Truck (harvester)) x6: #131@(108,26) #174@(98,13)53% #214@(99,14)65% #235@(97,14)6%* #269@(99,19) #287@(106,27)\nVISIBLE ENEMY UNITS (6):\n  #271 e3@(91,11) 100%, #272 e3@(91,11) 100%, #273 3tnk@(92,12) 51%, #276 e3@(91,11) 100%, #278 e3@(91,11) 100%, #283 3tnk@(89,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\n  - repair #121: ordered\n  - repair #200: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy skirmishers (e3,e3,3tnk) near (89-91,11-13) harassing home base. Keep producing 3tnk, repair fact/powr, protect harvesters, mass tanks before attacking enemy base. Harvester #235 badly damaged near fix, keep repairing.", "raw": "{\"thoughts\":\"Enemy raiders near base threatening harvesters. I only have 2 damaged tanks; need to defend and keep producing tanks. Send damaged harvester to fix, keep tank queue going.\",\"notes\":\"Enemy base at (12,16). Enemy raiders (e3s,3tnks) near (89-92,11-13) harassing. Keep producing 3tnk, mass 8+ before attacking. Harvester #235 badly damaged - repair. Defend proc/weap area.\",\"commands\":[{\"do\":\"move\",\"units\":[235],\"x\":95,\"y\":15},{\"do\":\"repair\",\"building\":121},{\"do\":\"stance\",\"units\":[295,302],\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2443, "completion_tokens": 308, "total_tokens": 2751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007966, "upstream_inference_prompt_cost": 0.004886, "upstream_inference_completions_cost": 0.00308}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.7, "thoughts": "Enemy raiders near base threatening harvesters. I only have 2 damaged tanks; need to defend and keep producing tanks. Send damaged harvester to fix, keep tank queue going.", "notes": "Enemy base at (12,16). Enemy raiders (e3s,3tnks) near (89-92,11-13) harassing. Keep producing 3tnk, mass 8+ before attacking. Harvester #235 badly damaged - repair. Defend proc/weap area.", "commands": [{"do": "move", "units": [235], "x": 95, "y": 15}, {"do": "repair", "building": 121}, {"do": "stance", "units": [295, 302], "stance": "defend"}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["move: 1 units", "repair: #121 is not your building", "stance: 2 units", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 16100, "deaths_cost": 18150, "units_killed": 74, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 13, "assets_value": 14100, "army_value": 2300, "income": 5600, "experience": 160, "order_count": 96}}
{"tick": 17201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:28 (tick 17201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 800 made / 320 used, harvesters 4.\nSCORE: assets $30450, army $11450, killed $18150 (17 units, 13 bldgs), lost $16100 (74 units, 0 bldgs). Map explored 33.1%.\nPRODUCTION: Building: proc 15%; Vehicle: 3tnk 2%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%, #292 powr@(5,16) 100%, #299 powr@(13,23) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #273@(92,12)51% #283@(89,13) #301@(10,11)*\n  e3 (Rocket Soldier) x12: #271@(91,11) #272@(91,11) #276@(91,11) #278@(91,11) #280@(89,14) #284@(78,15) #288@(72,20) #290@(60,28) #291@(53,27) #297@(42,22) #298@(25,22) #300@(18,20)\n  harv (Ore Truck (harvester)) x4: #132@(6,25) #144@(22,3) #181@(5,30) #213@(20,8)\nVISIBLE ENEMY UNITS (2):\n  #235 harv@(97,14) 6%, #295 3tnk@(95,13) 33%\nVISIBLE ENEMY BUILDINGS (3):\n  #129 proc@(98,12) 100%, #133 powr@(95,8) 98%, #200 fix@(95,15) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base centered at (95,11): damaged Construction Yard #121, Power Plant #133, Service Depot #200, and Heavy Tank #295. Assault groups are near (78-91,11-15); reserve rockets remain from (31,22) to (70,22).", "raw": "{\"thoughts\":\"Our strike force has reached the enemy base perimeter, where a damaged Heavy Tank and nearly dead harvester are visible. With no cash available, commit the local tanks and rockets to eliminating the tank and pressuring the exposed production buildings.\",\"notes\":\"Enemy base centered at (95,11): proc #129, power #133, fix #200, damaged 3tnk #295, and 6% harvester #235. Main assault force is at (89-92,11-13); reserve rockets are strung from (18,20) to (78,15).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[273,283,271,272,276,278,280],\"x\":95,\"y\":13}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2280, "completion_tokens": 299, "total_tokens": 2579, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.11, "thoughts": "Our strike force has reached the enemy base perimeter, where a damaged Heavy Tank and nearly dead harvester are visible. With no cash available, commit the local tanks and rockets to eliminating the tank and pressuring the exposed production buildings.", "notes": "Enemy base centered at (95,11): proc #129, power #133, fix #200, damaged 3tnk #295, and 6% harvester #235. Main assault force is at (89-92,11-13); reserve rockets are strung from (18,20) to (78,15).", "commands": [{"do": "attack_move", "units": [273, 283, 271, 272, 276, 278, 280], "x": 95, "y": 13}], "feedback": ["attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18150, "deaths_cost": 16100, "units_killed": 17, "units_lost": 74, "buildings_killed": 13, "buildings_lost": 0, "assets_value": 30450, "army_value": 7050, "income": 9000, "experience": 179, "order_count": 180}}
{"tick": 17401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:36 (tick 17401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1990 (storage 2000), power 100 made / 90 used, harvesters 5.\nSCORE: assets $11550, army $6650, killed $16100 (74 units, 0 bldgs), lost $20700 (19 units, 14 bldgs). Map explored 11.1%.\nPRODUCTION: Vehicle: 3tnk 30%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,12) 99%, #148 weap@(98,9) 100%, #200 fix@(95,15) 65%, #296 powr@(97,6) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #302@(96,12)69%\n  3tnk.husk (3tnk.husk) x1: #303@(95,13)50%*\n  harv (Ore Truck (harvester)) x5: #131@(106,23) #174@(103,22)53% #214@(98,13)65% #269@(98,14) #287@(105,28)\n  harv.fullhusk (harv.fullhusk) x1: #304@(94,16)83%*\nVISIBLE ENEMY UNITS (7):\n  #271 e3@(92,11) 100%, #272 e3@(92,11) 100%, #273 3tnk@(92,12) 20%, #276 e3@(91,11) 100%, #278 e3@(92,11) 100%, #280 e3@(91,14) 100%, #283 3tnk@(92,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair: #121 is not your building\n  - stance: 2 units\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Enemy raiders (e3s,3tnks) near (89-92,11-13) harassing. Keep producing 3tnk, mass 8+ before attacking. Harvester #235 badly damaged - repair. Defend proc/weap area.", "raw": "{\"thoughts\":\"Enemy raiders are right near my base with tanks and rocket infantry. I only have one healthy tank; need defense. Keep producing tanks, set defensive stance, and retreat the damaged units.\",\"notes\":\"Enemy raiders near (91-92,11-14) with e3s and 3tnk. Defend base, mass tanks before counterattacking towards enemy base (12,16). Keep training 3tnk continuously.\",\"commands\":[{\"do\":\"stance\",\"units\":[302],\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2515, "completion_tokens": 264, "total_tokens": 2779, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00767, "upstream_inference_prompt_cost": 0.00503, "upstream_inference_completions_cost": 0.00264}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.51, "thoughts": "Enemy raiders are right near my base with tanks and rocket infantry. I only have one healthy tank; need defense. Keep producing tanks, set defensive stance, and retreat the damaged units.", "notes": "Enemy raiders near (91-92,11-14) with e3s and 3tnk. Defend base, mass tanks before counterattacking towards enemy base (12,16). Keep training 3tnk continuously.", "commands": [{"do": "stance", "units": [302], "stance": "defend"}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["stance: 1 units", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 16100, "deaths_cost": 20700, "units_killed": 74, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 14, "assets_value": 11550, "army_value": 1150, "income": 5425, "experience": 160, "order_count": 98}}
{"tick": 17401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:36 (tick 17401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $173 (storage 14000), power 800 made / 320 used, harvesters 4.\nSCORE: assets $30450, army $11450, killed $20700 (19 units, 14 bldgs), lost $16100 (74 units, 0 bldgs). Map explored 33.2%.\nPRODUCTION: Building: proc 21%; Vehicle: 3tnk 14%; Infantry: e3 63%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%, #292 powr@(5,16) 100%, #299 powr@(13,23) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #273@(92,12)20% #283@(92,13) #301@(10,11)*\n  e3 (Rocket Soldier) x12: #271@(92,11) #272@(92,11) #276@(91,11) #278@(92,11) #280@(91,14) #284@(88,15) #288@(80,14) #290@(68,23) #291@(63,28) #297@(45,22)* #298@(35,22) #300@(28,22)\n  harv (Ore Truck (harvester)) x4: #132@(3,30) #144@(20,7) #181@(7,24) #213@(17,14)\nVISIBLE ENEMY UNITS (4):\n  #214 harv@(98,13) 65%, #302 3tnk@(96,12) 69%, #303 3tnk.husk@(95,13) 50%, #304 harv.fullhusk@(94,16) 83%\nVISIBLE ENEMY BUILDINGS (2):\n  #129 proc@(98,12) 99%, #200 fix@(95,15) 65%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base centered at (95,11): proc #129, power #133, fix #200, damaged 3tnk #295, and 6% harvester #235. Main assault force is at (89-92,11-13); reserve rockets are strung from (18,20) to (78,15).", "raw": "{\"thoughts\":\"The assault has reached the enemy base and exposed a tank plus refinery, but one damaged heavy tank is too fragile to remain. I will finish the damaged tank home, focus the healthy assault on the refinery and service depot, and continue reinforcing with infantry.\",\"notes\":\"Enemy base centered at (95,11): proc #129 and fix #200 are visible. Main assault units are at (91-92,11-13); damaged tank #273 retreats home. Rockets continue arriving toward enemy base.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":10,\"y\":11},{\"do\":\"attack\",\"units\":[271,272,276,278,280,283,301],\"target\":129},{\"do\":\"attack\",\"units\":[284,288,290,291,297,298,300],\"target\":129},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":286,\"x\":90,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2289, "completion_tokens": 384, "total_tokens": 2673, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.64, "thoughts": "The assault has reached the enemy base and exposed a tank plus refinery, but one damaged heavy tank is too fragile to remain. I will finish the damaged tank home, focus the healthy assault on the refinery and service depot, and continue reinforcing with infantry.", "notes": "Enemy base centered at (95,11): proc #129 and fix #200 are visible. Main assault units are at (91-92,11-13); damaged tank #273 retreats home. Rockets continue arriving toward enemy base.", "commands": [{"do": "move", "units": [273], "x": 10, "y": 11}, {"do": "attack", "units": [271, 272, 276, 278, 280, 283, 301], "target": 129}, {"do": "attack", "units": [284, 288, 290, 291, 297, 298, 300], "target": 129}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 286, "x": 90, "y": 11}], "feedback": ["move: 1 units", "attack: 7 units", "attack: 7 units", "train 5x e1: queued", "train 3x e3: queued", "rally #286: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 20700, "deaths_cost": 16100, "units_killed": 19, "units_lost": 74, "buildings_killed": 14, "buildings_lost": 0, "assets_value": 30450, "army_value": 7050, "income": 8500, "experience": 204, "order_count": 180}}
{"tick": 17601, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:44 (tick 17601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $1856 (storage 2000), power 100 made / 90 used, harvesters 5.\nSCORE: assets $11550, army $6650, killed $16100 (74 units, 0 bldgs), lost $20700 (19 units, 14 bldgs). Map explored 11.1%.\nPRODUCTION: Vehicle: 3tnk 59%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(98,12) 5%, #148 weap@(98,9) 100%, #200 fix@(95,15) 53%, #296 powr@(97,6) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #302@(96,12)34%\n  3tnk.husk (3tnk.husk) x1: #303@(95,13)32%*\n  harv (Ore Truck (harvester)) x5: #131@(98,14) #174@(109,26)53% #214@(99,14)65% #269@(98,13) #287@(104,27)\n  harv.fullhusk (harv.fullhusk) x1: #304@(94,16)65%*\nVISIBLE ENEMY UNITS (8):\n  #271 e3@(93,12) 28%, #272 e3@(93,12) 88%, #276 e3@(92,11) 100%, #278 e3@(93,12) 85%, #280 e3@(93,14) 100%, #283 3tnk@(93,13) 100%, #284 e3@(93,15) 100%, #288 e3@(90,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy raiders near (91-92,11-14) with e3s and 3tnk. Defend base, mass tanks before counterattacking towards enemy base (12,16). Keep training 3tnk continuously.", "raw": "{\"thoughts\":\"Enemy raiders very close to our base with tanks and rocket infantry, we only have 1 damaged tank. Need to focus tank production and defend, avoid engaging with our single weak tank until reinforcements arrive.\",\"notes\":\"Enemy raiders near (91-92,11-14), e3s and 3tnk. Our proc critically damaged. Keep massing 3tnk before counterattack toward enemy base (12,16). Defend with new tanks as they pop.\",\"commands\":[{\"do\":\"stance\",\"units\":[302],\"stance\":\"hold_fire\"},{\"do\":\"move\",\"units\":[302],\"x\":97,\"y\":10}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2514, "completion_tokens": 295, "total_tokens": 2809, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007978, "upstream_inference_prompt_cost": 0.005028, "upstream_inference_completions_cost": 0.00295}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.36, "thoughts": "Enemy raiders very close to our base with tanks and rocket infantry, we only have 1 damaged tank. Need to focus tank production and defend, avoid engaging with our single weak tank until reinforcements arrive.", "notes": "Enemy raiders near (91-92,11-14), e3s and 3tnk. Our proc critically damaged. Keep massing 3tnk before counterattack toward enemy base (12,16). Defend with new tanks as they pop.", "commands": [{"do": "stance", "units": [302], "stance": "hold_fire"}, {"do": "move", "units": [302], "x": 97, "y": 10}], "feedback": ["stance: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 16100, "deaths_cost": 20700, "units_killed": 74, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 14, "assets_value": 11550, "army_value": 1150, "income": 5300, "experience": 160, "order_count": 100}}
{"tick": 17601, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:44 (tick 17601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $416 (storage 14000), power 800 made / 320 used, harvesters 4.\nSCORE: assets $30750, army $11750, killed $20700 (19 units, 14 bldgs), lost $16100 (74 units, 0 bldgs). Map explored 33.3%.\nPRODUCTION: Building: proc 35%; Vehicle: 3tnk 41%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%, #292 powr@(5,16) 100%, #299 powr@(13,23) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #273@(82,13)5% #283@(93,13) #301@(19,14)\n  e3 (Rocket Soldier) x13: #271@(93,12)28% #272@(93,12)88% #276@(92,11) #278@(93,12)85% #280@(93,14) #284@(93,15) #288@(90,14) #290@(76,17) #291@(71,21) #297@(53,27) #298@(46,23) #300@(38,22) #305@(17,21)\n  harv (Ore Truck (harvester)) x4: #132@(7,23) #144@(17,14) #181@(6,22) #213@(22,3)\nVISIBLE ENEMY UNITS (5):\n  #131 harv@(98,14) 100%, #269 harv@(98,13) 100%, #302 3tnk@(96,12) 34%, #303 3tnk.husk@(95,13) 32%, #304 harv.fullhusk@(94,16) 65%\nVISIBLE ENEMY BUILDINGS (2):\n  #129 proc@(98,12) 5%, #200 fix@(95,15) 53%\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 7 units\n  - attack: 7 units\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - rally #286: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered at (95,11): proc #129 and fix #200 are visible. Main assault units are at (91-92,11-13); damaged tank #273 retreats home. Rockets continue arriving toward enemy base.", "raw": "{\"thoughts\":\"The enemy refinery is nearly destroyed and the service depot is at 53%, so the main force can finish the base assault immediately. Keep the damaged tank withdrawing while the healthy tank and clustered rockets attack the refinery; reinforce with the other nearby rockets.\",\"notes\":\"Enemy base centered at (95,11): proc #129 at 5%, fix #200 at 53%. Main assault: #283 plus #271,#272,#276,#278,#280,#284,#288 attacking #129. #273 at 5% retreats home; #301 defends near base. Refinery #35 remains in production.\",\"commands\":[{\"do\":\"attack\",\"units\":[283,271,272,276,278,280,284,288],\"target\":129},{\"do\":\"move\",\"units\":[273],\"x\":19,\"y\":14},{\"do\":\"attack_move\",\"units\":[290,291],\"x\":95,\"y\":13},{\"do\":\"attack_move\",\"units\":[297,298,300],\"x\":38,\"y\":22},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2387, "completion_tokens": 453, "total_tokens": 2840, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.13, "thoughts": "The enemy refinery is nearly destroyed and the service depot is at 53%, so the main force can finish the base assault immediately. Keep the damaged tank withdrawing while the healthy tank and clustered rockets attack the refinery; reinforce with the other nearby rockets.", "notes": "Enemy base centered at (95,11): proc #129 at 5%, fix #200 at 53%. Main assault: #283 plus #271,#272,#276,#278,#280,#284,#288 attacking #129. #273 at 5% retreats home; #301 defends near base. Refinery #35 remains in production.", "commands": [{"do": "attack", "units": [283, 271, 272, 276, 278, 280, 284, 288], "target": 129}, {"do": "move", "units": [273], "x": 19, "y": 14}, {"do": "attack_move", "units": [290, 291], "x": 95, "y": 13}, {"do": "attack_move", "units": [297, 298, 300], "x": 38, "y": 22}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["attack: 8 units", "move: 1 units", "attack_move: 2 units", "attack_move: 3 units", "train 5x e3: queued", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 20700, "deaths_cost": 16100, "units_killed": 19, "units_lost": 74, "buildings_killed": 14, "buildings_lost": 0, "assets_value": 30750, "army_value": 7350, "income": 9000, "experience": 204, "order_count": 188}}
{"tick": 17801, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:52 (tick 17801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $0 (storage 0), power 100 made / 30 used, harvesters 5.\nSCORE: assets $7800, army $5500, killed $16100 (74 units, 0 bldgs), lost $24450 (20 units, 16 bldgs). Map explored 11.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #148 weap@(98,9) 99%, #296 powr@(97,6) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x2: #303@(95,13)15%* #306@(97,10)70%*\n  harv (Ore Truck (harvester)) x5: #131@(98,14) #174@(108,27)53% #214@(103,25)65% #269@(98,13) #287@(103,26)\n  harv.fullhusk (harv.fullhusk) x1: #304@(94,16)47%*\nVISIBLE ENEMY UNITS (3):\n  #271 e3@(93,12) 28%, #272 e3@(93,12) 88%, #278 e3@(93,12) 85%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy raiders near (91-92,11-14), e3s and 3tnk. Our proc critically damaged. Keep massing 3tnk before counterattack toward enemy base (12,16). Defend with new tanks as they pop.", "raw": "{\"thoughts\":\"Our base is nearly destroyed with only a war factory and power plant left. Enemy infantry are nearby. We need cheap combat units fast to defend and rebuild economy via harvesters mining.\",\"notes\":\"Base nearly wiped - only weap+powr left, no proc/fact. Enemy e3 infantry at (93,12) near base. Build ftrk for defense, keep harvesters mining, look for chance to rebuild economy.\",\"commands\":[{\"do\":\"train\",\"item\":\"ftrk\",\"count\":2},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":269}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1931, "completion_tokens": 487, "total_tokens": 2418, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008732, "upstream_inference_prompt_cost": 0.003862, "upstream_inference_completions_cost": 0.00487}, "completion_tokens_details": {"reasoning_tokens": 280, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.01, "thoughts": "Our base is nearly destroyed with only a war factory and power plant left. Enemy infantry are nearby. We need cheap combat units fast to defend and rebuild economy via harvesters mining.", "notes": "Base nearly wiped - only weap+powr left, no proc/fact. Enemy e3 infantry at (93,12) near base. Build ftrk for defense, keep harvesters mining, look for chance to rebuild economy.", "commands": [{"do": "train", "item": "ftrk", "count": 2}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 269}], "feedback": ["train 2x ftrk: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 16100, "deaths_cost": 24450, "units_killed": 74, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 16, "assets_value": 7800, "army_value": 0, "income": 4975, "experience": 160, "order_count": 100}}
{"tick": 17801, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:52 (tick 17801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 14000), power 800 made / 320 used, harvesters 4.\nSCORE: assets $31050, army $12050, killed $24450 (20 units, 16 bldgs), lost $16100 (74 units, 0 bldgs). Map explored 33.3%.\nPRODUCTION: Building: proc 51%; Vehicle: 3tnk 74%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%, #292 powr@(5,16) 100%, #299 powr@(13,23) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #273@(71,19)5% #283@(93,13)* #301@(20,15)*\n  e3 (Rocket Soldier) x14: #271@(93,12)28%* #272@(93,12)88%* #276@(92,11)* #278@(93,12)85%* #280@(93,14) #284@(93,15)* #288@(92,13)* #290@(85,14) #291@(78,14) #297@(46,27) #298@(38,22)* #300@(38,22)* #305@(26,22) #307@(18,20)\n  harv (Ore Truck (harvester)) x4: #132@(6,22) #144@(23,4) #181@(4,29) #213@(24,6)\nVISIBLE ENEMY UNITS (5):\n  #131 harv@(98,14) 100%, #269 harv@(98,13) 99%, #303 3tnk.husk@(95,13) 15%, #304 harv.fullhusk@(94,16) 47%, #306 3tnk.husk@(97,10) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - move: 1 units\n  - attack_move: 2 units\n  - attack_move: 3 units\n  - train 5x e3: queued\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base centered at (95,11): proc #129 at 5%, fix #200 at 53%. Main assault: #283 plus #271,#272,#276,#278,#280,#284,#288 attacking #129. #273 at 5% retreats home; #301 defends near base. Refinery #35 remains in production.", "raw": "{\"thoughts\":\"The main assault force is already at the enemy base and should press the remaining structures before enemy harvesters or reinforcements can recover. Reinforcements are spread along the approach, so I am concentrating them on the enemy base while pulling the badly damaged heavy tank home.\",\"notes\":\"Enemy base center (95,11), refinery #129 at 5% and service depot #200 at 53%. Assault group: #283 plus #271,#272,#276,#278,#280,#284,#288. Send nearby reinforcements toward (95,11); retreat damaged #273 to home. Keep queued rocket soldiers and heavy tanks producing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[283,271,272,276,278,280,284,288],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[290,291,297,298,300,305,307],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[273],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[301],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2452, "completion_tokens": 729, "total_tokens": 3181, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.23, "thoughts": "The main assault force is already at the enemy base and should press the remaining structures before enemy harvesters or reinforcements can recover. Reinforcements are spread along the approach, so I am concentrating them on the enemy base while pulling the badly damaged heavy tank home.", "notes": "Enemy base center (95,11), refinery #129 at 5% and service depot #200 at 53%. Assault group: #283 plus #271,#272,#276,#278,#280,#284,#288. Send nearby reinforcements toward (95,11); retreat damaged #273 to home. Keep queued rocket soldiers and heavy tanks producing.", "commands": [{"do": "attack_move", "units": [283, 271, 272, 276, 278, 280, 284, 288], "x": 95, "y": 11}, {"do": "attack_move", "units": [290, 291, 297, 298, 300, 305, 307], "x": 95, "y": 11}, {"do": "move", "units": [273], "x": 12, "y": 16}, {"do": "stance", "units": [301], "stance": "defend"}], "feedback": ["attack_move: 8 units", "attack_move: 7 units", "move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 24450, "deaths_cost": 16100, "units_killed": 20, "units_lost": 74, "buildings_killed": 16, "buildings_lost": 0, "assets_value": 31050, "army_value": 7650, "income": 9500, "experience": 241, "order_count": 195}}
{"tick": 18001, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:00 (tick 18001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $0 (storage 0), power 100 made / 30 used, harvesters 3.\nSCORE: assets $5600, army $3300, killed $16100 (74 units, 0 bldgs), lost $26650 (22 units, 16 bldgs). Map explored 11.2%.\nPRODUCTION: Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #148 weap@(98,9) 88%, #296 powr@(97,6) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #306@(97,10)52%*\n  harv (Ore Truck (harvester)) x3: #174@(108,27)53% #214@(104,24)65% #287@(103,26)\n  harv.fullhusk (harv.fullhusk) x3: #304@(94,16)29%* #308@(98,13)36%* #309@(98,14)*\nVISIBLE ENEMY UNITS (8):\n  #271 e3@(94,12) 28%, #272 e3@(94,12) 88%, #276 e3@(94,11) 100%, #278 e3@(94,12) 85%, #283 3tnk@(95,11) 100%, #284 e3@(94,13) 100%, #288 e3@(94,12) 100%, #290 e3@(94,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x ftrk: queued\nYOUR NOTES FROM LAST TURN: Base nearly wiped - only weap+powr left, no proc/fact. Enemy e3 infantry at (93,12) near base. Build ftrk for defense, keep harvesters mining, look for chance to rebuild economy.", "raw": "{\"thoughts\":\"Base is essentially destroyed - only weap+powr remain, no refinery so no income and $1 cash. Enemy infantry are right at our building cluster and will finish us off soon. Little can be done; try to retreat harvesters and continue whatever production trickles in.\",\"notes\":\"Base nearly lost - only weap+powr survive, no proc means no income. Enemy e3 stack at (94,12) and 3tnk at (95,11) right next to base. Likely can't recover economy without new proc. Consider building truk/apc if cash allows to survive.\",\"commands\":[{\"do\":\"move\",\"units\":[174,214,287],\"x\":100,\"y\":30}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2016, "completion_tokens": 353, "total_tokens": 2369, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007562, "upstream_inference_prompt_cost": 0.004032, "upstream_inference_completions_cost": 0.00353}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.55, "thoughts": "Base is essentially destroyed - only weap+powr remain, no refinery so no income and $1 cash. Enemy infantry are right at our building cluster and will finish us off soon. Little can be done; try to retreat harvesters and continue whatever production trickles in.", "notes": "Base nearly lost - only weap+powr survive, no proc means no income. Enemy e3 stack at (94,12) and 3tnk at (95,11) right next to base. Likely can't recover economy without new proc. Consider building truk/apc if cash allows to survive.", "commands": [{"do": "move", "units": [174, 214, 287], "x": 100, "y": 30}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 16100, "deaths_cost": 26650, "units_killed": 74, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 16, "assets_value": 5600, "army_value": 0, "income": 4725, "experience": 160, "order_count": 102}}
{"tick": 18001, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:00 (tick 18001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 14000), power 800 made / 320 used, harvesters 4.\nSCORE: assets $31050, army $12050, killed $26650 (22 units, 16 bldgs), lost $16100 (74 units, 0 bldgs). Map explored 33.8%.\nPRODUCTION: Building: proc 51%; Vehicle: 3tnk 74%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%, #292 powr@(5,16) 100%, #299 powr@(13,23) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #273@(62,27)5% #283@(95,11)* #301@(20,15)*\n  e3 (Rocket Soldier) x14: #271@(94,12)28%* #272@(94,12)88%* #276@(94,11) #278@(94,12)85%* #280@(93,14) #284@(94,13) #288@(94,12) #290@(94,12)* #291@(89,14) #297@(54,28) #298@(47,24) #300@(48,25) #305@(36,24) #307@(26,25)\n  harv (Ore Truck (harvester)) x4: #132@(4,29) #144@(24,3) #181@(5,30) #213@(20,4)\nVISIBLE ENEMY UNITS (4):\n  #304 harv.fullhusk@(94,16) 29%, #306 3tnk.husk@(97,10) 52%, #308 harv.fullhusk@(98,13) 36%, #309 harv.fullhusk@(98,14) 99%\nVISIBLE ENEMY BUILDINGS (2):\n  #148 weap@(98,9) 88%, #296 powr@(97,6) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack_move: 7 units\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base center (95,11), refinery #129 at 5% and service depot #200 at 53%. Assault group: #283 plus #271,#272,#276,#278,#280,#284,#288. Send nearby reinforcements toward (95,11); retreat damaged #273 to home. Keep queued rocket soldiers and heavy tanks producing.", "raw": "{\"thoughts\":\"The enemy base is exposed at (95,11), with only a damaged heavy tank and several harvesters visible. I will concentrate the healthy assault force and nearby reinforcements on the base, while withdrawing the nearly destroyed tank #273 to safety.\",\"notes\":\"Enemy base center (95,11); assault group includes #283 and rocket soldiers #271,#272,#276,#278,#280,#284,#288. Reinforcements #291,#297,#298,#300,#305,#307 are moving toward the base; withdraw #273 to home. Keep queued rocket soldiers and heavy tanks producing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[283,271,272,276,278,280,284,288,291,297,298,300,305,307],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[273],\"x\":12,\"y\":16},{\"do\":\"attack\",\"units\":[283,271,272,276,278,280,284,288],\"target\":148}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2439, "completion_tokens": 572, "total_tokens": 3011, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.98, "thoughts": "The enemy base is exposed at (95,11), with only a damaged heavy tank and several harvesters visible. I will concentrate the healthy assault force and nearby reinforcements on the base, while withdrawing the nearly destroyed tank #273 to safety.", "notes": "Enemy base center (95,11); assault group includes #283 and rocket soldiers #271,#272,#276,#278,#280,#284,#288. Reinforcements #291,#297,#298,#300,#305,#307 are moving toward the base; withdraw #273 to home. Keep queued rocket soldiers and heavy tanks producing.", "commands": [{"do": "attack_move", "units": [283, 271, 272, 276, 278, 280, 284, 288, 291, 297, 298, 300, 305, 307], "x": 95, "y": 11}, {"do": "move", "units": [273], "x": 12, "y": 16}, {"do": "attack", "units": [283, 271, 272, 276, 278, 280, 284, 288], "target": 148}], "feedback": ["attack_move: 14 units", "move: 1 units", "attack: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 26650, "deaths_cost": 16100, "units_killed": 22, "units_lost": 74, "buildings_killed": 16, "buildings_lost": 0, "assets_value": 31050, "army_value": 7650, "income": 8500, "experience": 263, "order_count": 195}}
{"tick": 18201, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:08 (tick 18201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $0 (storage 0), power 100 made / 30 used, harvesters 3.\nSCORE: assets $5600, army $3300, killed $16100 (74 units, 0 bldgs), lost $26650 (22 units, 16 bldgs). Map explored 11.4%.\nPRODUCTION: Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #148 weap@(98,9) 5%, #296 powr@(97,6) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #306@(97,10)34%*\n  harv (Ore Truck (harvester)) x3: #174@(101,30)53%* #214@(101,29)65%* #287@(100,30)*\n  harv.fullhusk (harv.fullhusk) x3: #304@(94,16)11%* #308@(98,13)18%* #309@(98,14)25%*\nVISIBLE ENEMY UNITS (10):\n  #271 e3@(94,12) 28%, #272 e3@(94,12) 88%, #276 e3@(94,11) 100%, #278 e3@(94,12) 85%, #280 e3@(95,13) 100%, #283 3tnk@(95,11) 100%, #284 e3@(95,12) 100%, #288 e3@(94,12) 100%, #290 e3@(93,11) 100%, #291 e3@(94,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Base nearly lost - only weap+powr survive, no proc means no income. Enemy e3 stack at (94,12) and 3tnk at (95,11) right next to base. Likely can't recover economy without new proc. Consider building truk/apc if cash allows to survive.", "raw": "{\"thoughts\":\"Base is nearly destroyed, no proc means no income, enemy stack right next to remaining buildings. Little can be done productively without cash. Try to retreat harvesters and salvage what's left.\",\"notes\":\"Base lost proc, only weap+powr remain, enemy stack (94,12) with e3s and 3tnk nearby. No income possible. Consider selling buildings for scrap cash if desperate.\",\"commands\":[{\"do\":\"move\",\"units\":[174,214,287],\"x\":101,\"y\":35}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2060, "completion_tokens": 351, "total_tokens": 2411, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00763, "upstream_inference_prompt_cost": 0.00412, "upstream_inference_completions_cost": 0.00351}, "completion_tokens_details": {"reasoning_tokens": 176, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.91, "thoughts": "Base is nearly destroyed, no proc means no income, enemy stack right next to remaining buildings. Little can be done productively without cash. Try to retreat harvesters and salvage what's left.", "notes": "Base lost proc, only weap+powr remain, enemy stack (94,12) with e3s and 3tnk nearby. No income possible. Consider selling buildings for scrap cash if desperate.", "commands": [{"do": "move", "units": [174, 214, 287], "x": 101, "y": 35}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 16100, "deaths_cost": 26650, "units_killed": 74, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 16, "assets_value": 5600, "army_value": 0, "income": 4625, "experience": 160, "order_count": 102}}
{"tick": 18201, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:08 (tick 18201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 14000), power 800 made / 320 used, harvesters 4.\nSCORE: assets $31050, army $12050, killed $26650 (22 units, 16 bldgs), lost $16100 (74 units, 0 bldgs). Map explored 33.9%.\nPRODUCTION: Building: proc 51%; Vehicle: 3tnk 74%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%, #292 powr@(5,16) 100%, #299 powr@(13,23) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #273@(52,28)5% #283@(95,11) #301@(20,15)*\n  e3 (Rocket Soldier) x14: #271@(94,12)28% #272@(94,12)88% #276@(94,11) #278@(94,12)85% #280@(95,13) #284@(95,12) #288@(94,12) #290@(93,11)* #291@(94,12)* #297@(63,26) #298@(57,28) #300@(57,28) #305@(47,24) #307@(36,24)\n  harv (Ore Truck (harvester)) x4: #132@(2,31) #144@(24,5) #181@(3,32) #213@(17,14)\nVISIBLE ENEMY UNITS (4):\n  #304 harv.fullhusk@(94,16) 11%, #306 3tnk.husk@(97,10) 34%, #308 harv.fullhusk@(98,13) 18%, #309 harv.fullhusk@(98,14) 25%\nVISIBLE ENEMY BUILDINGS (2):\n  #148 weap@(98,9) 5%, #296 powr@(97,6) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - move: 1 units\n  - attack: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base center (95,11); assault group includes #283 and rocket soldiers #271,#272,#276,#278,#280,#284,#288. Reinforcements #291,#297,#298,#300,#305,#307 are moving toward the base; withdraw #273 to home. Keep queued rocket soldiers and heavy tanks producing.", "raw": "{\"thoughts\":\"The enemy base is nearly dismantled, with only a damaged War Factory and one Power Plant visible. Concentrate the assault group on both structures immediately while reinforcements continue inbound; pull the critically damaged tank home.\",\"notes\":\"Enemy base center (95,11). Main assault: #283 plus rockets #271,#272,#276,#278,#280,#284,#288. Secondary/reinforcement rockets: #290,#291,#297,#298,#300,#305,#307. Critical tank #273 withdrawing home. Keep production queues running.\",\"commands\":[{\"do\":\"attack\",\"units\":[283,271,272,276,278,280,284,288],\"target\":296},{\"do\":\"attack\",\"units\":[283,271,272,276,278,280,284,288],\"target\":148},{\"do\":\"move\",\"units\":[273],\"x\":20,\"y\":15}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2424, "completion_tokens": 326, "total_tokens": 2750, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.09, "thoughts": "The enemy base is nearly dismantled, with only a damaged War Factory and one Power Plant visible. Concentrate the assault group on both structures immediately while reinforcements continue inbound; pull the critically damaged tank home.", "notes": "Enemy base center (95,11). Main assault: #283 plus rockets #271,#272,#276,#278,#280,#284,#288. Secondary/reinforcement rockets: #290,#291,#297,#298,#300,#305,#307. Critical tank #273 withdrawing home. Keep production queues running.", "commands": [{"do": "attack", "units": [283, 271, 272, 276, 278, 280, 284, 288], "target": 296}, {"do": "attack", "units": [283, 271, 272, 276, 278, 280, 284, 288], "target": 148}, {"do": "move", "units": [273], "x": 20, "y": 15}], "feedback": ["attack: 8 units", "attack: 8 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 26650, "deaths_cost": 16100, "units_killed": 22, "units_lost": 74, "buildings_killed": 16, "buildings_lost": 0, "assets_value": 31050, "army_value": 7650, "income": 7500, "experience": 263, "order_count": 195}}
{"tick": 18401, "slot": "Multi0", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:16 (tick 18401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 3.\nSCORE: assets $3600, army $3300, killed $16100 (74 units, 0 bldgs), lost $28650 (22 units, 17 bldgs). Map explored 11.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #296 powr@(97,6) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #306@(97,10)16%*\n  harv (Ore Truck (harvester)) x3: #174@(104,33)53%* #214@(103,33)65%* #287@(102,31)*\n  harv.fullhusk (harv.fullhusk) x2: #308@(98,13)0%* #309@(98,14)7%*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Base lost proc, only weap+powr remain, enemy stack (94,12) with e3s and 3tnk nearby. No income possible. Consider selling buildings for scrap cash if desperate.", "raw": "{\"thoughts\":\"Almost no base left, no construction yard visible, only a power plant. Harvesters are idle; send them to harvest ore to generate any cash possible since nothing else can be built.\",\"notes\":\"Base nearly destroyed, only powr@(97,6) remains, no fact/proc. Enemy at (12,16)/(94,12) area. Try to keep harvesters mining for score; likely unwinnable but continue economy attempts.\",\"commands\":[{\"do\":\"harvest\",\"unit\":174},{\"do\":\"harvest\",\"unit\":214},{\"do\":\"harvest\",\"unit\":287}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1799, "completion_tokens": 297, "total_tokens": 2096, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006568, "upstream_inference_prompt_cost": 0.003598, "upstream_inference_completions_cost": 0.00297}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.34, "thoughts": "Almost no base left, no construction yard visible, only a power plant. Harvesters are idle; send them to harvest ore to generate any cash possible since nothing else can be built.", "notes": "Base nearly destroyed, only powr@(97,6) remains, no fact/proc. Enemy at (12,16)/(94,12) area. Try to keep harvesters mining for score; likely unwinnable but continue economy attempts.", "commands": [{"do": "harvest", "unit": 174}, {"do": "harvest", "unit": 214}, {"do": "harvest", "unit": 287}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 16100, "deaths_cost": 28650, "units_killed": 74, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 17, "assets_value": 3600, "army_value": 0, "income": 4150, "experience": 160, "order_count": 102}}
{"tick": 18401, "slot": "Multi1", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:16 (tick 18401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 14000), power 800 made / 320 used, harvesters 4.\nSCORE: assets $31350, army $12350, killed $28650 (22 units, 17 bldgs), lost $16100 (74 units, 0 bldgs). Map explored 33.9%.\nPRODUCTION: Building: proc 60%; Vehicle: 3tnk 92%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,17) 100%, #134 barr@(13,20) 100%, #135 silo@(8,17) 100%, #143 proc@(18,17) 100%, #149 powr@(12,13) 100%, #154 powr@(10,19) 100%, #156 powr@(15,14) 100%, #162 powr@(10,13) 100%, #180 proc@(7,18) 100%, #201 weap@(7,15) 100%, #212 proc@(17,13) 100%, #220 silo@(13,14) 100%, #228 fix@(13,11) 100%, #238 barr@(8,12) 100%, #243 barr@(15,21) 100%, #260 weap@(10,22) 100%, #286 weap@(10,10) 100%, #289 powr@(16,11) 100%, #292 powr@(5,16) 100%, #299 powr@(13,23) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #273@(40,24)5% #283@(95,11)* #301@(20,15)*\n  e3 (Rocket Soldier) x15: #271@(94,12)28%* #272@(94,12)88%* #276@(94,11)* #278@(94,12)85%* #280@(95,13)* #284@(95,12)* #288@(94,12)* #290@(93,11)* #291@(94,12)* #297@(71,18) #298@(65,23) #300@(66,23) #305@(56,28) #307@(47,24) #310@(19,20)\n  harv (Ore Truck (harvester)) x4: #132@(7,26) #144@(17,14) #181@(7,21) #213@(19,7)\nVISIBLE ENEMY UNITS (3):\n  #306 3tnk.husk@(97,10) 16%, #308 harv.fullhusk@(98,13) 0%, #309 harv.fullhusk@(98,14) 7%\nVISIBLE ENEMY BUILDINGS (1):\n  #296 powr@(97,6) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack: 8 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base center (95,11). Main assault: #283 plus rockets #271,#272,#276,#278,#280,#284,#288. Secondary/reinforcement rockets: #290,#291,#297,#298,#300,#305,#307. Critical tank #273 withdrawing home. Keep production queues running.", "raw": "{\"thoughts\":\"Our assault force is already inside the enemy base and can finish the remaining structure immediately. Send the main group onto the exposed power plant while nearby reinforcements advance; pull the critically damaged tank home and use the healthy reserve tank to secure the flank.\",\"notes\":\"Enemy base centered at (95,11), only visible structure #296 power plant at (97,6). Main assault: #283 + #271,#272,#276,#278,#280,#284,#288. Reinforcements: #290,#291,#297,#298,#300,#305,#307. Damaged #273 retreating; #301 available at home.\",\"commands\":[{\"do\":\"attack\",\"units\":[283,271,272,276,278,280,284,288],\"target\":296},{\"do\":\"move\",\"units\":[290,291,297,298,300,305,307],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[301],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[273],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[273],\"stance\":\"return_fire\"},{\"do\":\"stance\",\"units\":[310],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2396, "completion_tokens": 518, "total_tokens": 2914, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.73, "thoughts": "Our assault force is already inside the enemy base and can finish the remaining structure immediately. Send the main group onto the exposed power plant while nearby reinforcements advance; pull the critically damaged tank home and use the healthy reserve tank to secure the flank.", "notes": "Enemy base centered at (95,11), only visible structure #296 power plant at (97,6). Main assault: #283 + #271,#272,#276,#278,#280,#284,#288. Reinforcements: #290,#291,#297,#298,#300,#305,#307. Damaged #273 retreating; #301 available at home.", "commands": [{"do": "attack", "units": [283, 271, 272, 276, 278, 280, 284, 288], "target": 296}, {"do": "move", "units": [290, 291, 297, 298, 300, 305, 307], "x": 95, "y": 11}, {"do": "attack_move", "units": [301], "x": 95, "y": 11}, {"do": "move", "units": [273], "x": 12, "y": 16}, {"do": "stance", "units": [273], "stance": "return_fire"}, {"do": "stance", "units": [310], "stance": "defend"}], "feedback": ["attack: 8 units", "move: 7 units", "attack_move: 1 units", "move: 1 units", "stance: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 28650, "deaths_cost": 16100, "units_killed": 22, "units_lost": 74, "buildings_killed": 17, "buildings_lost": 0, "assets_value": 31350, "army_value": 7950, "income": 8000, "experience": 283, "order_count": 195}}
