{"tick": 1, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:00 (tick 1 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Opening with the MCV: deploy it immediately, then establish power and expand into a refinery. The enemy is likely across the map, so economy and infrastructure take priority before probing.\",\"notes\":\"Base at (95,11); enemy likely at (12,16). MCV #119 is idle and ready to deploy. Build power first, then refinery.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1237, "completion_tokens": 132, "total_tokens": 1369, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Opening with the MCV: deploy it immediately, then establish power and expand into a refinery. The enemy is likely across the map, so economy and infrastructure take priority before probing.", "notes": "Base at (95,11); enemy likely at (12,16). MCV #119 is idle and ready to deploy. Build power first, then refinery.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:00 (tick 1 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy MCV to start base, then queue power plant.\",\"notes\":\"Enemy likely at (95,11). Deployed MCV at (12,16). Next: build proc, barracks, expand economy.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1644, "completion_tokens": 109, "total_tokens": 1753, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004378, "upstream_inference_prompt_cost": 0.003288, "upstream_inference_completions_cost": 0.00109}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "Deploy MCV to start base, then queue power plant.", "notes": "Enemy likely at (95,11). Deployed MCV at (12,16). Next: build proc, barracks, expand economy.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:08 (tick 201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16). MCV #119 is idle and ready to deploy. Build power first, then refinery.", "raw": "{\"thoughts\":\"The MCV has deployed into the Construction Yard, and the Power Plant should now be ready to place. Establishing power is the first priority before adding the refinery.\",\"notes\":\"Base at (95,11); enemy likely at (12,16). Construction Yard #121 is active; place the Power Plant, then build an Ore Refinery.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1280, "completion_tokens": 323, "total_tokens": 1603, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 138, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.08, "thoughts": "The MCV has deployed into the Construction Yard, and the Power Plant should now be ready to place. Establishing power is the first priority before adding the refinery.", "notes": "Base at (95,11); enemy likely at (12,16). Construction Yard #121 is active; place the Power Plant, then build an Ore Refinery.", "commands": [{"do": "place", "item": "powr"}], "feedback": ["place powr: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:08 (tick 201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Deployed MCV at (12,16). Next: build proc, barracks, expand economy.", "raw": "{\"thoughts\":\"MCV deploy in progress, power plant queued. Continue economy buildup with refinery next.\",\"notes\":\"Enemy at (95,11). Building powr then proc then barr. Expand economy, then army.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1702, "completion_tokens": 106, "total_tokens": 1808, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004464, "upstream_inference_prompt_cost": 0.003404, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 11, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.03, "thoughts": "MCV deploy in progress, power plant queued. Continue economy buildup with refinery next.", "notes": "Enemy at (95,11). Building powr then proc then barr. Expand economy, then army.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:16 (tick 401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16). Construction Yard #121 is active; place the Power Plant, then build an Ore Refinery.", "raw": "{\"thoughts\":\"We have an active Construction Yard and $5000, but no power or economy yet. Start a Power Plant immediately, then establish an Ore Refinery once it is placed so harvesting and production can begin.\",\"notes\":\"Base at (95,11); enemy likely at (12,16). Construction Yard #121 is active. Build and place powr first, then proc; keep all production queues busy afterward.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1280, "completion_tokens": 197, "total_tokens": 1477, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.58, "thoughts": "We have an active Construction Yard and $5000, but no power or economy yet. Start a Power Plant immediately, then establish an Ore Refinery once it is placed so harvesting and production can begin.", "notes": "Base at (95,11); enemy likely at (12,16). Construction Yard #121 is active. Build and place powr first, then proc; keep all production queues busy afterward.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:16 (tick 401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building powr then proc then barr. Expand economy, then army.", "raw": "{\"thoughts\":\"Construction yard already placed. Start with power plant, then refinery once available.\",\"notes\":\"Enemy at (95,11). Build powr->proc->barr->weap. Expand economy then army.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1704, "completion_tokens": 136, "total_tokens": 1840, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004768, "upstream_inference_prompt_cost": 0.003408, "upstream_inference_completions_cost": 0.00136}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.97, "thoughts": "Construction yard already placed. Start with power plant, then refinery once available.", "notes": "Enemy at (95,11). Build powr->proc->barr->weap. Expand economy then army.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:24 (tick 601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16). Construction Yard #121 is active. Build and place powr first, then proc; keep all production queues busy afterward.", "raw": "{\"thoughts\":\"The first power plant is ready and the construction yard is secure. Place it, then begin the first ore refinery to establish income and a free harvester.\",\"notes\":\"Base at (95,11); enemy likely at (12,16). Power plant is ready to place. Next priorities: refinery, barracks, second refinery, then war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1283, "completion_tokens": 143, "total_tokens": 1426, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "The first power plant is ready and the construction yard is secure. Place it, then begin the first ore refinery to establish income and a free harvester.", "notes": "Base at (95,11); enemy likely at (12,16). Power plant is ready to place. Next priorities: refinery, barracks, second refinery, then war factory.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:24 (tick 601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Build powr->proc->barr->weap. Expand economy then army.", "raw": "{\"thoughts\":\"Place power plant, then queue proc and barracks. Start economy buildout.\",\"notes\":\"Enemy at (95,11). Build powr->proc->barr->weap. Expand economy then army.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1689, "completion_tokens": 106, "total_tokens": 1795, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004438, "upstream_inference_prompt_cost": 0.003378, "upstream_inference_completions_cost": 0.00106}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "Place power plant, then queue proc and barracks. Start economy buildout.", "notes": "Enemy at (95,11). Build powr->proc->barr->weap. Expand economy then army.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:32 (tick 801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16). Power plant is ready to place. Next priorities: refinery, barracks, second refinery, then war factory.", "raw": "{\"thoughts\":\"The Construction Yard and Power Plant are established, with ample starting cash and no immediate threat. I will begin the economy with an Ore Refinery and simultaneously start a Soviet Barracks so infantry production can begin once the buildings are placed.\",\"notes\":\"Base at (95,11); enemy likely at (12,16). Queuing refinery and barracks first; keep cash for additional economy, power, and units. Track refinery placement and train infantry when barracks is ready.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1342, "completion_tokens": 291, "total_tokens": 1633, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.46, "thoughts": "The Construction Yard and Power Plant are established, with ample starting cash and no immediate threat. I will begin the economy with an Ore Refinery and simultaneously start a Soviet Barracks so infantry production can begin once the buildings are placed.", "notes": "Base at (95,11); enemy likely at (12,16). Queuing refinery and barracks first; keep cash for additional economy, power, and units. Track refinery placement and train infantry when barracks is ready.", "commands": [{"do": "build", "item": "proc"}, {"do": "build", "item": "barr"}], "feedback": ["build proc: started", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:32 (tick 801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Build powr->proc->barr->weap. Expand economy then army.", "raw": "{\"thoughts\":\"Continue economy buildup: build refinery next, then barracks.\",\"notes\":\"Enemy at (95,11). Building proc now, then barracks, then war factory. Expand army once economy up.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1787, "completion_tokens": 91, "total_tokens": 1878, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004484, "upstream_inference_prompt_cost": 0.003574, "upstream_inference_completions_cost": 0.00091}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "Continue economy buildup: build refinery next, then barracks.", "notes": "Enemy at (95,11). Building proc now, then barracks, then war factory. Expand army once economy up.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:40 (tick 1001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16). Queuing refinery and barracks first; keep cash for additional economy, power, and units. Track refinery placement and train infantry when barracks is ready.", "raw": "{\"thoughts\":\"The first Ore Refinery is under construction and the Barracks is queued behind it. I will add another refinery to expand income once the initial production cycle is underway.\",\"notes\":\"Base at (95,11); enemy likely at (12,16). Refinery and barracks are building. Queue a second refinery; prioritize placing refineries and training infantry when possible.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1338, "completion_tokens": 236, "total_tokens": 1574, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "The first Ore Refinery is under construction and the Barracks is queued behind it. I will add another refinery to expand income once the initial production cycle is underway.", "notes": "Base at (95,11); enemy likely at (12,16). Refinery and barracks are building. Queue a second refinery; prioritize placing refineries and training infantry when possible.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:40 (tick 1001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc now, then barracks, then war factory. Expand army once economy up.", "raw": "{\"thoughts\":\"Continue economy buildup while proc finishes; queue power and barracks next.\",\"notes\":\"Enemy at (95,11). Building proc now, then barracks then war factory. Expand army once economy up.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1741, "completion_tokens": 80, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004282, "upstream_inference_prompt_cost": 0.003482, "upstream_inference_completions_cost": 0.0008}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "Continue economy buildup while proc finishes; queue power and barracks next.", "notes": "Enemy at (95,11). Building proc now, then barracks then war factory. Expand army once economy up.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:48 (tick 1201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16). Refinery and barracks are building. Queue a second refinery; prioritize placing refineries and training infantry when possible.", "raw": "{\"thoughts\":\"The base is secure and the first Ore Refinery is under construction, with a Soviet Barracks also queued. I should continue expanding refinery capacity and queue another Power Plant to prepare for increased production and defense needs.\",\"notes\":\"Base at (95,11); likely enemy start at (12,16). First refinery and barracks are building/queued. No army or harvesters yet; prioritize placing refineries, then train infantry and add power.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1329, "completion_tokens": 199, "total_tokens": 1528, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.82, "thoughts": "The base is secure and the first Ore Refinery is under construction, with a Soviet Barracks also queued. I should continue expanding refinery capacity and queue another Power Plant to prepare for increased production and defense needs.", "notes": "Base at (95,11); likely enemy start at (12,16). First refinery and barracks are building/queued. No army or harvesters yet; prioritize placing refineries, then train infantry and add power.", "commands": [{"do": "build", "item": "proc"}, {"do": "build", "item": "powr"}], "feedback": ["build proc: started", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:48 (tick 1201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc now, then barracks then war factory. Expand army once economy up.", "raw": "{\"thoughts\":\"Proc still building. Keep queue going by adding barracks next once proc done.\",\"notes\":\"Enemy at (95,11). Proc building, then barracks then war factory. Build power as needed.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1710, "completion_tokens": 77, "total_tokens": 1787, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00419, "upstream_inference_prompt_cost": 0.00342, "upstream_inference_completions_cost": 0.00077}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Proc still building. Keep queue going by adding barracks next once proc done.", "notes": "Enemy at (95,11). Proc building, then barracks then war factory. Build power as needed.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:56 (tick 1401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: proc 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); likely enemy start at (12,16). First refinery and barracks are building/queued. No army or harvesters yet; prioritize placing refineries, then train infantry and add power.", "raw": "{\"thoughts\":\"Our Construction Yard and first Power Plant are intact, with the first Ore Refinery 70% complete. There are no units or visible enemies, so I will establish income and infantry production immediately while keeping power capacity ahead of demand.\",\"notes\":\"Base at (95,11), likely enemy start at (12,16). First refinery is under construction; barracks and additional refinery/power are queued. No army or harvesters yet.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1357, "completion_tokens": 295, "total_tokens": 1652, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.93, "thoughts": "Our Construction Yard and first Power Plant are intact, with the first Ore Refinery 70% complete. There are no units or visible enemies, so I will establish income and infantry production immediately while keeping power capacity ahead of demand.", "notes": "Base at (95,11), likely enemy start at (12,16). First refinery is under construction; barracks and additional refinery/power are queued. No army or harvesters yet.", "commands": [{"do": "build", "item": "barr"}, {"do": "build", "item": "proc"}, {"do": "build", "item": "powr"}], "feedback": ["build barr: started", "build proc: started", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 1401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 0:56 (tick 1401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc building, then barracks then war factory. Build power as needed.", "raw": "{\"thoughts\":\"Proc is in progress, need to keep building economy. Queue barracks next once proc finishes.\",\"notes\":\"Enemy at (95,11). Proc building 70%. Next: place proc when ready, build tent, then weap. Build power as needed.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1707, "completion_tokens": 95, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004364, "upstream_inference_prompt_cost": 0.003414, "upstream_inference_completions_cost": 0.00095}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "Proc is in progress, need to keep building economy. Queue barracks next once proc finishes.", "notes": "Enemy at (95,11). Proc building 70%. Next: place proc when ready, build tent, then weap. Build power as needed.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:04 (tick 1601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Building: powr 0%; Building: proc 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\n  - build proc: started\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), likely enemy start at (12,16). First refinery is under construction; barracks and additional refinery/power are queued. No army or harvesters yet.", "raw": "{\"thoughts\":\"The first Ore Refinery is nearly complete, so I will place it to restore income. With substantial cash, I will add a War Factory to begin producing tanks, while the queued power plant, barracks, and refineries continue developing.\",\"notes\":\"Base at (95,11), enemy likely at (12,16). First refinery is nearly ready; barracks, second refinery, and power are queued. Build and placement order is refinery then War Factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1378, "completion_tokens": 367, "total_tokens": 1745, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.39, "thoughts": "The first Ore Refinery is nearly complete, so I will place it to restore income. With substantial cash, I will add a War Factory to begin producing tanks, while the queued power plant, barracks, and refineries continue developing.", "notes": "Base at (95,11), enemy likely at (12,16). First refinery is nearly ready; barracks, second refinery, and power are queued. Build and placement order is refinery then War Factory.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "weap"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build weap: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 11}}
{"tick": 1601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:04 (tick 1601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc building 70%. Next: place proc when ready, build tent, then weap. Build power as needed.", "raw": "{\"thoughts\":\"Proc still building. Queue barracks next and power plant for economy expansion.\",\"notes\":\"Enemy at (95,11). Waiting for proc to finish then place it. Next build tent, then weap+more power.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1719, "completion_tokens": 97, "total_tokens": 1816, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004408, "upstream_inference_prompt_cost": 0.003438, "upstream_inference_completions_cost": 0.00097}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "Proc still building. Queue barracks next and power plant for economy expansion.", "notes": "Enemy at (95,11). Waiting for proc to finish then place it. Next build tent, then weap+more power.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:12 (tick 1801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: proc 0%; Building: barr 0%; Building: powr 0%; Building: proc 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build weap: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy likely at (12,16). First refinery is nearly ready; barracks, second refinery, and power are queued. Build and placement order is refinery then War Factory.", "raw": "{\"thoughts\":\"The first Ore Refinery is ready and should be placed immediately to restore income. The prior attempted War Factory order failed because it is not available, so I will continue establishing economic and infantry infrastructure before adding vehicles.\",\"notes\":\"Base at (95,11), enemy likely at (12,16). Place first refinery, then construct barracks; keep power and income infrastructure queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":91,\"y\":12},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1391, "completion_tokens": 216, "total_tokens": 1607, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.73, "thoughts": "The first Ore Refinery is ready and should be placed immediately to restore income. The prior attempted War Factory order failed because it is not available, so I will continue establishing economic and infantry infrastructure before adding vehicles.", "notes": "Base at (95,11), enemy likely at (12,16). Place first refinery, then construct barracks; keep power and income infrastructure queued.", "commands": [{"do": "place", "item": "proc", "x": 91, "y": 12}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 11}}
{"tick": 1801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:12 (tick 1801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Waiting for proc to finish then place it. Next build tent, then weap+more power.", "raw": "{\"thoughts\":\"Place the ore refinery now, then continue building power and barracks.\",\"notes\":\"Enemy at (95,11). Placed proc. Next: build tent, then weap, keep economy growing.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":10,\"y\":18}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1757, "completion_tokens": 98, "total_tokens": 1855, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004494, "upstream_inference_prompt_cost": 0.003514, "upstream_inference_completions_cost": 0.00098}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.05, "thoughts": "Place the ore refinery now, then continue building power and barracks.", "notes": "Enemy at (95,11). Placed proc. Next: build tent, then weap, keep economy growing.", "commands": [{"do": "place", "item": "proc", "x": 10, "y": 18}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:20 (tick 2001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: barr 64%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Building: powr 0%; Building: proc 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy likely at (12,16). Place first refinery, then construct barracks; keep power and income infrastructure queued.", "raw": "{\"thoughts\":\"The first barracks is under construction and the additional refinery should now be placed. Queue a second refinery and a War Factory to strengthen economy and prepare mixed armor/infantry production.\",\"notes\":\"Base at (95,11); enemy likely at (12,16). First barracks building. Place refinery #? now, then establish second refinery and War Factory. No army yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1424, "completion_tokens": 327, "total_tokens": 1751, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.16, "thoughts": "The first barracks is under construction and the additional refinery should now be placed. Queue a second refinery and a War Factory to strengthen economy and prepare mixed armor/infantry production.", "notes": "Base at (95,11); enemy likely at (12,16). First barracks building. Place refinery #? now, then establish second refinery and War Factory. No army yet.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "proc"}, {"do": "build", "item": "weap"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build proc: started", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 13}}
{"tick": 2001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:20 (tick 2001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Placed proc. Next: build tent, then weap, keep economy growing.", "raw": "{\"thoughts\":\"Place power plant, start barracks and expand economy.\",\"notes\":\"Enemy at (95,11). Building tent next, then weap and second proc. Keep harvester mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"tent\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1840, "completion_tokens": 113, "total_tokens": 1953, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00481, "upstream_inference_prompt_cost": 0.00368, "upstream_inference_completions_cost": 0.00113}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.5, "thoughts": "Place power plant, start barracks and expand economy.", "notes": "Enemy at (95,11). Building tent next, then weap and second proc. Keep harvester mining.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "tent"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build tent: started", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:28 (tick 2201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: barr READY TO PLACE; Building: weap 0%; Building: proc 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Building: powr 0%; Building: proc 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build proc: started\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16). First barracks building. Place refinery #? now, then establish second refinery and War Factory. No army yet.", "raw": "{\"thoughts\":\"The first Soviet Barracks is ready, so deploy it immediately to begin infantry production. Queue a second Ore Refinery and War Factory behind it; with 70 excess power, no immediate additional Power Plant is needed.\",\"notes\":\"Base at (95,11); enemy likely at (12,16). Place barracks now, then establish second refinery and War Factory. Continue with infantry and vehicles, expand harvesters, and prepare an 8+ unit attack toward (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1448, "completion_tokens": 297, "total_tokens": 1745, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.55, "thoughts": "The first Soviet Barracks is ready, so deploy it immediately to begin infantry production. Queue a second Ore Refinery and War Factory behind it; with 70 excess power, no immediate additional Power Plant is needed.", "notes": "Base at (95,11); enemy likely at (12,16). Place barracks now, then establish second refinery and War Factory. Continue with infantry and vehicles, expand harvesters, and prepare an 8+ unit attack toward (12,16).", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "proc"}, {"do": "build", "item": "weap"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 15}}
{"tick": 2201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:28 (tick 2201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2676 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: proc 23%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build tent: started\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building tent next, then weap and second proc. Keep harvester mining.", "raw": "{\"thoughts\":\"Economy building phase; keep queue going with tent and proc, then weap. No army yet.\",\"notes\":\"Enemy at (95,11). Building tent+proc, will add weap after. Expand army once barracks done.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1874, "completion_tokens": 98, "total_tokens": 1972, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004728, "upstream_inference_prompt_cost": 0.003748, "upstream_inference_completions_cost": 0.00098}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.5, "thoughts": "Economy building phase; keep queue going with tent and proc, then weap. No army yet.", "notes": "Enemy at (95,11). Building tent+proc, will add weap after. Expand army once barracks done.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 9}}
{"tick": 2401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:36 (tick 2401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2508 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 16%; Building: proc 0%; Building: weap 0%; Building: proc 0%; Building: powr 0%; Building: proc 0%; Building: barr 0%; Building: powr 0%; Building: proc 0%; Building: proc 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16). Place barracks now, then establish second refinery and War Factory. Continue with infantry and vehicles, expand harvesters, and prepare an 8+ unit attack toward (12,16).", "raw": "{\"thoughts\":\"Power is healthy, but the building queue contains numerous duplicate refineries, power plants, and barracks, so I will trim it back to the War Factory, one additional refinery, and one power plant. I will also begin a mixed infantry force while preserving the harvester.\",\"notes\":\"Base (95,11); enemy likely (12,16). Keep one refinery expansion and queue-efficient construction. Barracks #134 should train e3/e1; build an 8+ unit group before attacking.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"barr\"},{\"do\":\"cancel\",\"item\":\"barr\"},{\"do\":\"cancel\",\"item\":\"powr\"},{\"do\":\"cancel\",\"item\":\"powr\"},{\"do\":\"cancel\",\"item\":\"proc\"},{\"do\":\"cancel\",\"item\":\"proc\"},{\"do\":\"cancel\",\"item\":\"proc\"},{\"do\":\"cancel\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"rally\",\"building\":134,\"x\":91,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1518, "completion_tokens": 770, "total_tokens": 2288, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.1, "thoughts": "Power is healthy, but the building queue contains numerous duplicate refineries, power plants, and barracks, so I will trim it back to the War Factory, one additional refinery, and one power plant. I will also begin a mixed infantry force while preserving the harvester.", "notes": "Base (95,11); enemy likely (12,16). Keep one refinery expansion and queue-efficient construction. Barracks #134 should train e3/e1; build an 8+ unit group before attacking.", "commands": [{"do": "cancel", "item": "barr"}, {"do": "cancel", "item": "barr"}, {"do": "cancel", "item": "powr"}, {"do": "cancel", "item": "powr"}, {"do": "cancel", "item": "proc"}, {"do": "cancel", "item": "proc"}, {"do": "cancel", "item": "proc"}, {"do": "cancel", "item": "proc"}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}, {"do": "rally", "building": 134, "x": 91, "y": 12}], "feedback": ["train 4x e3: queued", "train 4x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 450, "experience": 0, "order_count": 18}}
{"tick": 2401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:36 (tick 2401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2403 + stored ore $440 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: proc 47%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building tent+proc, will add weap after. Expand army once barracks done.", "raw": "{\"thoughts\":\"Economy building underway; keep production queue moving with power and expansion plans.\",\"notes\":\"Enemy at (95,11). Building tent+proc, then weap. Expand army once barracks done. Keep producing power/proc.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1809, "completion_tokens": 101, "total_tokens": 1910, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004628, "upstream_inference_prompt_cost": 0.003618, "upstream_inference_completions_cost": 0.00101}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Economy building underway; keep production queue moving with power and expansion plans.", "notes": "Enemy at (95,11). Building tent+proc, then weap. Expand army once barracks done. Keep producing power/proc.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:44 (tick 2601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 32%; Building: proc 0%; Building: weap 0%; Infantry: e1 21%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #135@(94,9)\n  harv (Ore Truck (harvester)) x1: #131@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e3: queued\n  - train 4x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy likely (12,16). Keep one refinery expansion and queue-efficient construction. Barracks #134 should train e3/e1; build an 8+ unit group before attacking.", "raw": "{\"thoughts\":\"Your base is established with one barracks and a healthy power surplus, while the existing barracks queues are filling with infantry. I will expand income and production capacity, then queue a mixed rocket/infantry force for an eventual attack toward the likely enemy base at (12,16).\",\"notes\":\"Base (95,11); enemy likely (12,16). Existing barracks #134 is producing e3/e1. Queue refinery #2, barracks, and power plant; keep harvester #131 mining. Build an 8+ unit army before advancing.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":14}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1524, "completion_tokens": 404, "total_tokens": 1928, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.37, "thoughts": "Your base is established with one barracks and a healthy power surplus, while the existing barracks queues are filling with infantry. I will expand income and production capacity, then queue a mixed rocket/infantry force for an eventual attack toward the likely enemy base at (12,16).", "notes": "Base (95,11); enemy likely (12,16). Existing barracks #134 is producing e3/e1. Queue refinery #2, barracks, and power plant; keep harvester #131 mining. Build an 8+ unit army before advancing.", "commands": [{"do": "build", "item": "proc"}, {"do": "build", "item": "barr"}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 4}, {"do": "train", "item": "e1", "count": 4}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 134, "x": 70, "y": 14}], "feedback": ["build proc: started", "build barr: started", "build powr: started", "train 4x e3: queued", "train 4x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 34}}
{"tick": 2601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:44 (tick 2601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2403 + stored ore $107 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(20,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building tent+proc, then weap. Expand army once barracks done. Keep producing power/proc.", "raw": "{\"thoughts\":\"Continue building economy: proc, powr, tent in queue. Once done, add weap and start producing units.\",\"notes\":\"Enemy at (95,11). Building proc/powr/tent; next build weap and start tank production. Keep expanding harvester count.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1856, "completion_tokens": 96, "total_tokens": 1952, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004672, "upstream_inference_prompt_cost": 0.003712, "upstream_inference_completions_cost": 0.00096}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Continue building economy: proc, powr, tent in queue. Once done, add weap and start producing units.", "notes": "Enemy at (95,11). Building proc/powr/tent; next build weap and start tank production. Keep expanding harvester count.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:52 (tick 2801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1662 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 50%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #136@(87,9) #137@(90,9) #138@(93,9)\n  e3 (Rocket Soldier) x1: #135@(91,12)*\n  harv (Ore Truck (harvester)) x1: #131@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - build barr: started\n  - build powr: started\n  - train 4x e3: queued\n  - train 4x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy likely (12,16). Existing barracks #134 is producing e3/e1. Queue refinery #2, barracks, and power plant; keep harvester #131 mining. Build an 8+ unit army before advancing.", "raw": "{\"thoughts\":\"The base is established and economically stable, with one harvester mining and construction queues developing. No enemy is visible, so I will continue filling the barracks with a balanced infantry force and prepare defenses rather than advance with only five units.\",\"notes\":\"Base (95,11); likely enemy start (12,16). Queued: war factory 49%, refinery #2, barracks #2, power plant. Build an 8+ unit army before advancing and defend the refinery approach.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"ftur\"},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1641, "completion_tokens": 370, "total_tokens": 2011, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.42, "thoughts": "The base is established and economically stable, with one harvester mining and construction queues developing. No enemy is visible, so I will continue filling the barracks with a balanced infantry force and prepare defenses rather than advance with only five units.", "notes": "Base (95,11); likely enemy start (12,16). Queued: war factory 49%, refinery #2, barracks #2, power plant. Build an 8+ unit army before advancing and defend the refinery approach.", "commands": [{"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "ftur"}, {"do": "rally", "building": 134, "x": 88, "y": 12}], "feedback": ["train 5x e3: queued", "train 5x e1: queued", "build ftur: started", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 45}}
{"tick": 2801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 1:52 (tick 2801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2176 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(21,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc/powr/tent; next build weap and start tank production. Keep expanding harvester count.", "raw": "{\"thoughts\":\"Continue economy build-up. proc almost done, powr and tent queued. Keep building infrastructure.\",\"notes\":\"Enemy at (95,11). Building proc/powr/tent; next build weap and start tank production. Keep expanding harvester count.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1826, "completion_tokens": 97, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004622, "upstream_inference_prompt_cost": 0.003652, "upstream_inference_completions_cost": 0.00097}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "Continue economy build-up. proc almost done, powr and tent queued. Keep building infrastructure.", "notes": "Enemy at (95,11). Building proc/powr/tent; next build weap and start tank production. Keep expanding harvester count.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 3001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:00 (tick 3001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $818 + stored ore $359 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.4%.\nPRODUCTION: Building: weap 66%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Defense: ftur 54%; Infantry: e1 78%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #136@(77,9) #137@(80,9) #138@(84,9) #139@(88,12)* #140@(90,10) #141@(92,9)\n  e3 (Rocket Soldier) x1: #135@(91,12)*\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e3: queued\n  - train 5x e1: queued\n  - build ftur: started\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11); likely enemy start (12,16). Queued: war factory 49%, refinery #2, barracks #2, power plant. Build an 8+ unit army before advancing and defend the refinery approach.", "raw": "{\"thoughts\":\"Our economy is stable and production queues are well stocked. The seven combat units should scout west together toward the likely enemy base while the growing infantry queue prepares a larger attack.\",\"notes\":\"Base (95,11); likely enemy at (12,16). War factory 66%, Flame Tower 54%; refinery #2, barracks #2, and another power plant queued. Initial 7-unit mixed force is advancing west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[136,137,138,139,140,141,135],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1699, "completion_tokens": 462, "total_tokens": 2161, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.81, "thoughts": "Our economy is stable and production queues are well stocked. The seven combat units should scout west together toward the likely enemy base while the growing infantry queue prepares a larger attack.", "notes": "Base (95,11); likely enemy at (12,16). War factory 66%, Flame Tower 54%; refinery #2, barracks #2, and another power plant queued. Initial 7-unit mixed force is advancing west.", "commands": [{"do": "attack_move", "units": [136, 137, 138, 139, 140, 141, 135], "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack_move: 7 units", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 1000, "experience": 0, "order_count": 56}}
{"tick": 3001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:00 (tick 3001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2100 + stored ore $500 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building proc/powr/tent; next build weap and start tank production. Keep expanding harvester count.", "raw": "{\"thoughts\":\"Place proc, keep building power and barracks, then war factory for tanks.\",\"notes\":\"Enemy at (95,11). Proc placed near base. Continue building tent, then weap, then start tank production and expand harvesters.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1831, "completion_tokens": 115, "total_tokens": 1946, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004812, "upstream_inference_prompt_cost": 0.003662, "upstream_inference_completions_cost": 0.00115}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.63, "thoughts": "Place proc, keep building power and barracks, then war factory for tanks.", "notes": "Enemy at (95,11). Proc placed near base. Continue building tent, then weap, then start tank production and expand harvesters.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "weap"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 10}}
{"tick": 3201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:08 (tick 3201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $241 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.3%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Defense: ftur READY TO PLACE; Infantry: e1 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(69,16) #137@(73,16) #138@(76,16) #139@(79,14) #140@(80,13) #141@(83,13) #144@(88,12)* #145@(89,11) #146@(91,9) #147@(94,8)\n  e3 (Rocket Soldier) x1: #135@(82,15)\n  harv (Ore Truck (harvester)) x1: #131@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Base (95,11); likely enemy at (12,16). War factory 66%, Flame Tower 54%; refinery #2, barracks #2, and another power plant queued. Initial 7-unit mixed force is advancing west.", "raw": "{\"thoughts\":\"The initial spearhead has reached the western approach without contact, while four defenders remain near the Construction Yard. Place the ready Flame Tower, continue reinforcing with cheap rifle infantry, and concentrate all combat units for a sustained advance toward the likely enemy base at (12,16).\",\"notes\":\"Base (95,11); likely enemy at (12,16). Western attack group has reached x69-88, y9-16. Place Flame Tower near the base and continue building infantry and the queued War Factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"ftur\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":45,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1697, "completion_tokens": 413, "total_tokens": 2110, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.04, "thoughts": "The initial spearhead has reached the western approach without contact, while four defenders remain near the Construction Yard. Place the ready Flame Tower, continue reinforcing with cheap rifle infantry, and concentrate all combat units for a sustained advance toward the likely enemy base at (12,16).", "notes": "Base (95,11); likely enemy at (12,16). Western attack group has reached x69-88, y9-16. Place Flame Tower near the base and continue building infantry and the queued War Factory.", "commands": [{"do": "place", "item": "ftur"}, {"do": "train", "item": "e1", "count": 2}, {"do": "harvest", "unit": 131}, {"do": "attack_move", "units": "all_army", "x": 45, "y": 16}], "feedback": ["place ftur: ordered (auto-relocated near base if the spot was invalid)", "train 2x e1: queued", "attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 58}}
{"tick": 3201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:08 (tick 3201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2100 + stored ore $180 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: weap 16%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(23,8) #143@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Proc placed near base. Continue building tent, then weap, then start tank production and expand harvesters.", "raw": "{\"thoughts\":\"Economy solid, war factory/power/barracks queued. Keep producing units once weap and tent finish. Nothing else to do now but wait.\",\"notes\":\"Enemy at (95,11). Building weap+powr+tent. Once done, build barracks units and tanks, expand army, scout enemy.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1907, "completion_tokens": 112, "total_tokens": 2019, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004934, "upstream_inference_prompt_cost": 0.003814, "upstream_inference_completions_cost": 0.00112}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "Economy solid, war factory/power/barracks queued. Keep producing units once weap and tent finish. Nothing else to do now but wait.", "notes": "Enemy at (95,11). Building weap+powr+tent. Once done, build barracks units and tanks, expand army, scout enemy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 12}}
{"tick": 3401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:16 (tick 3401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $0 (storage 2000), power 100 made / 70 used, harvesters 1.\nSCORE: assets $7300, army $2500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.5%.\nPRODUCTION: Building: weap 88%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 23%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #136@(64,24) #137@(65,24) #138@(68,24) #139@(71,22) #140@(73,20) #141@(75,18) #144@(78,12) #145@(80,12) #146@(83,14) #147@(86,11) #149@(89,11)\n  e3 (Rocket Soldier) x1: #135@(74,19)\n  harv (Ore Truck (harvester)) x1: #131@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place ftur: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x e1: queued\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Base (95,11); likely enemy at (12,16). Western attack group has reached x69-88, y9-16. Place Flame Tower near the base and continue building infantry and the queued War Factory.", "raw": "{\"thoughts\":\"The War Factory is nearly complete, while the existing infantry is already advancing west toward the likely enemy base. Continue the push with the full available force and ensure the lone harvester remains active.\",\"notes\":\"Base (95,11); enemy likely at (12,16). Western force contains 11 rifle infantry and 1 rocket soldier, last seen x64-89. War Factory is 88% built; barracks production queues are heavily loaded.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":20}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1739, "completion_tokens": 291, "total_tokens": 2030, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.34, "thoughts": "The War Factory is nearly complete, while the existing infantry is already advancing west toward the likely enemy base. Continue the push with the full available force and ensure the lone harvester remains active.", "notes": "Base (95,11); enemy likely at (12,16). Western force contains 11 rifle infantry and 1 rocket soldier, last seen x64-89. War Factory is 88% built; barracks production queues are heavily loaded.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 134, "x": 45, "y": 20}], "feedback": ["attack_move: 12 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 1400, "income": 1000, "experience": 0, "order_count": 61}}
{"tick": 3401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:16 (tick 3401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1946 + stored ore $0 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: weap 32%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(19,9) #143@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap+powr+tent. Once done, build barracks units and tanks, expand army, scout enemy.", "raw": "{\"thoughts\":\"Production is underway for weap, powr, tent. Keep economy going and wait for buildings to complete before training units.\",\"notes\":\"Enemy at (95,11). Building weap+powr+tent. Once ready, place buildings, then build barracks units and tanks, scout enemy, expand army.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1850, "completion_tokens": 130, "total_tokens": 1980, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005, "upstream_inference_prompt_cost": 0.0037, "upstream_inference_completions_cost": 0.0013}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "Production is underway for weap, powr, tent. Keep economy going and wait for buildings to complete before training units.", "notes": "Enemy at (95,11). Building weap+powr+tent. Once ready, place buildings, then build barracks units and tanks, scout enemy, expand army.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 12}}
{"tick": 3601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:24 (tick 3601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $329 (storage 2000), power 100 made / 70 used, harvesters 1.\nSCORE: assets $7300, army $2500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14%.\nPRODUCTION: Building: weap 90%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #136@(56,28) #137@(56,28) #138@(60,28) #139@(63,26) #140@(64,25) #141@(67,24) #144@(71,19) #145@(72,19) #146@(74,19) #147@(77,16) #149@(79,14)\n  e3 (Rocket Soldier) x1: #135@(65,24)\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy likely at (12,16). Western force contains 11 rifle infantry and 1 rocket soldier, last seen x64-89. War Factory is 88% built; barracks production queues are heavily loaded.", "raw": "{\"thoughts\":\"The western infantry force is already advancing through the center and has not encountered visible enemies, so I will keep it moving toward the likely enemy base at (12,16). The War Factory is nearly complete; with only one harvester, I will add a second Ore Refinery and continue harvesting to fund the army.\",\"notes\":\"Base (95,11); enemy likely (12,16). Force of 11 rifle infantry plus 1 rocket soldier is moving west through x56-79. War Factory 90% built. Queues remain heavily loaded; prioritize refinery and unit production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"train\",\"item\":\"e1\",\"count\":1}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1719, "completion_tokens": 412, "total_tokens": 2131, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.46, "thoughts": "The western infantry force is already advancing through the center and has not encountered visible enemies, so I will keep it moving toward the likely enemy base at (12,16). The War Factory is nearly complete; with only one harvester, I will add a second Ore Refinery and continue harvesting to fund the army.", "notes": "Base (95,11); enemy likely (12,16). Force of 11 rifle infantry plus 1 rocket soldier is moving west through x56-79. War Factory 90% built. Queues remain heavily loaded; prioritize refinery and unit production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "build", "item": "proc"}, {"do": "harvest", "unit": 131}, {"do": "train", "item": "e1", "count": 1}], "feedback": ["attack_move: 12 units", "build proc: started", "train 1x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 1400, "income": 1350, "experience": 0, "order_count": 61}}
{"tick": 3601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:24 (tick 3601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $737 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(15,17) #143@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap+powr+tent. Once ready, place buildings, then build barracks units and tanks, scout enemy, expand army.", "raw": "{\"thoughts\":\"Continue economy build-up; queue is progressing on weap, powr, tent. Wait for completion then place them.\",\"notes\":\"Enemy at (95,11). Building weap+powr+tent. Once ready, place buildings, then build barracks units and tanks, scout enemy, expand army.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1857, "completion_tokens": 109, "total_tokens": 1966, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004804, "upstream_inference_prompt_cost": 0.003714, "upstream_inference_completions_cost": 0.00109}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "Continue economy build-up; queue is progressing on weap, powr, tent. Wait for completion then place them.", "notes": "Enemy at (95,11). Building weap+powr+tent. Once ready, place buildings, then build barracks units and tanks, scout enemy, expand army.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 12}}
{"tick": 3801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:32 (tick 3801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 70 used, harvesters 1.\nSCORE: assets $7600, army $2800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.8%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(47,25) #137@(47,25) #138@(49,28) #139@(53,27) #140@(55,28) #141@(58,28) #144@(63,26) #145@(64,25) #146@(66,24) #147@(70,23) #149@(72,21) #150@(88,13) #151@(91,10) #152@(93,8)\n  e3 (Rocket Soldier) x1: #135@(57,28)\n  harv (Ore Truck (harvester)) x1: #131@(102,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - build proc: started\n  - train 1x e1: queued\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy likely (12,16). Force of 11 rifle infantry plus 1 rocket soldier is moving west through x56-79. War Factory 90% built. Queues remain heavily loaded; prioritize refinery and unit production.", "raw": "{\"thoughts\":\"The War Factory is ready and the newly queued refinery is progressing. The main strike force is west of our base with no enemies visible, so continue toward the likely enemy base while the three reserve infantry guard the base.\",\"notes\":\"Base (95,11); likely enemy base (12,16). Western strike group of roughly 12 rifle infantry plus 1 rocket soldier is advancing. Ready War Factory needs placement; next priorities are refinery and power as production permits.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,141,144,145,146,147,149],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[150,151,152],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1749, "completion_tokens": 280, "total_tokens": 2029, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.1, "thoughts": "The War Factory is ready and the newly queued refinery is progressing. The main strike force is west of our base with no enemies visible, so continue toward the likely enemy base while the three reserve infantry guard the base.", "notes": "Base (95,11); likely enemy base (12,16). Western strike group of roughly 12 rifle infantry plus 1 rocket soldier is advancing. Ready War Factory needs placement; next priorities are refinery and power as production permits.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 141, 144, 145, 146, 147, 149], "x": 12, "y": 16}, {"do": "stance", "units": [150, 151, 152], "stance": "defend"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 12 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 1700, "income": 1500, "experience": 0, "order_count": 63}}
{"tick": 3801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:32 (tick 3801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $404 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.1%.\nPRODUCTION: Building: weap 66%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(21,7) #143@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap+powr+tent. Once ready, place buildings, then build barracks units and tanks, scout enemy, expand army.", "raw": "{\"thoughts\":\"Continue building economy, place buildings when ready, keep queue busy.\",\"notes\":\"Enemy at (95,11). Building weap+powr+tent. Once ready, place buildings, then produce e1/e3 and tanks, scout enemy, expand army.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1859, "completion_tokens": 113, "total_tokens": 1972, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004848, "upstream_inference_prompt_cost": 0.003718, "upstream_inference_completions_cost": 0.00113}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Continue building economy, place buildings when ready, keep queue busy.", "notes": "Enemy at (95,11). Building weap+powr+tent. Once ready, place buildings, then produce e1/e3 and tanks, scout enemy, expand army.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 12}}
{"tick": 4001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:40 (tick 4001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9600, army $2800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.8%.\nPRODUCTION: Building: proc 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(36,24) #137@(37,22) #138@(40,24) #139@(44,24) #140@(46,24) #141@(48,25) #144@(54,28) #145@(54,28) #146@(57,28) #147@(61,27) #149@(63,26) #150@(79,14) #151@(82,14) #152@(85,14)\n  e3 (Rocket Soldier) x1: #135@(47,25)\n  harv (Ore Truck (harvester)) x1: #131@(102,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 12 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Base (95,11); likely enemy base (12,16). Western strike group of roughly 12 rifle infantry plus 1 rocket soldier is advancing. Ready War Factory needs placement; next priorities are refinery and power as production permits.", "raw": "{\"thoughts\":\"The western strike force is spread out but has reached the central-west area with no enemy contact. Place the War Factory and keep the entire strike group moving toward the likely enemy base at (12,16).\",\"notes\":\"Base (95,11); enemy likely at (12,16). All 15 combat units are advancing west in a dispersed line. War Factory is ready to place; income and unit production must wait for sufficient cash.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1806, "completion_tokens": 253, "total_tokens": 2059, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.7, "thoughts": "The western strike force is spread out but has reached the central-west area with no enemy contact. Place the War Factory and keep the entire strike group moving toward the likely enemy base at (12,16).", "notes": "Base (95,11); enemy likely at (12,16). All 15 combat units are advancing west in a dispersed line. War Factory is ready to place; income and unit production must wait for sufficient cash.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1700, "income": 1500, "experience": 0, "order_count": 64}}
{"tick": 4001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:40 (tick 4001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $70 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(17,9) #143@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap+powr+tent. Once ready, place buildings, then produce e1/e3 and tanks, scout enemy, expand army.", "raw": "{\"thoughts\":\"Continue building economy and army. Once weap/proc/powr/tent finish, place them and start producing units.\",\"notes\":\"Enemy at (95,11). Building weap+proc+powr+tent queued. Place when ready, then mass e1/e3 and tanks, scout and attack enemy base.\",\"commands\":[]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1901, "completion_tokens": 111, "total_tokens": 2012, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004912, "upstream_inference_prompt_cost": 0.003802, "upstream_inference_completions_cost": 0.00111}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Continue building economy and army. Once weap/proc/powr/tent finish, place them and start producing units.", "notes": "Enemy at (95,11). Building weap+proc+powr+tent queued. Place when ready, then mass e1/e3 and tanks, scout and attack enemy base.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 13}}
{"tick": 4201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:48 (tick 4201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9600, army $2800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.8%.\nPRODUCTION: Building: proc 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(28,17) #137@(29,15) #138@(32,17) #139@(34,19) #140@(35,24) #141@(38,22) #144@(45,24) #145@(46,24) #146@(48,25) #147@(51,28) #149@(54,28) #150@(71,22) #151@(73,20) #152@(76,17)\n  e3 (Rocket Soldier) x1: #135@(38,22)\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy likely at (12,16). All 15 combat units are advancing west in a dispersed line. War Factory is ready to place; income and unit production must wait for sufficient cash.", "raw": "{\"thoughts\":\"The War Factory has finished and should be placed immediately. With no cash, production must pause, while the existing 15 combat units continue their advance toward the likely enemy base at (12,16).\",\"notes\":\"Base (95,11); enemy likely at (12,16). Place the completed War Factory. All 15 combat units are advancing west in a dispersed formation; keep them grouped and moving toward the enemy start.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1791, "completion_tokens": 215, "total_tokens": 2006, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 138, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.18, "thoughts": "The War Factory has finished and should be placed immediately. With no cash, production must pause, while the existing 15 combat units continue their advance toward the likely enemy base at (12,16).", "notes": "Base (95,11); enemy likely at (12,16). Place the completed War Factory. All 15 combat units are advancing west in a dispersed formation; keep them grouped and moving toward the enemy start.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1700, "income": 1500, "experience": 0, "order_count": 64}}
{"tick": 4201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:48 (tick 4201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $737 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(15,17) #143@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Building weap+proc+powr+tent queued. Place when ready, then mass e1/e3 and tanks, scout and attack enemy base.", "raw": "{\"thoughts\":\"Continue economy build-up; war factory almost done. Keep queue moving with more production and start training infantry once barracks is up.\",\"notes\":\"Enemy at (95,11). Weap/proc/powr/tent queued. Place buildings when ready, then mass e1/e3 and tanks, scout and attack enemy base.\",\"commands\":[{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1872, "completion_tokens": 133, "total_tokens": 2005, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005074, "upstream_inference_prompt_cost": 0.003744, "upstream_inference_completions_cost": 0.00133}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "Continue economy build-up; war factory almost done. Keep queue moving with more production and start training infantry once barracks is up.", "notes": "Enemy at (95,11). Weap/proc/powr/tent queued. Place buildings when ready, then mass e1/e3 and tanks, scout and attack enemy base.", "commands": [{"do": "build", "item": "tent"}], "feedback": ["build tent: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 3000, "experience": 0, "order_count": 13}}
{"tick": 4401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:56 (tick 4401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9600, army $2800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.7%.\nPRODUCTION: Building: proc 17%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(19,16) #137@(19,14) #138@(22,16) #139@(26,14) #140@(27,17) #141@(31,16) #144@(34,24) #145@(35,24) #146@(38,22) #147@(42,24) #149@(45,24) #150@(62,27) #151@(65,24) #152@(68,24)\n  e3 (Rocket Soldier) x1: #135@(30,15)\n  harv (Ore Truck (harvester)) x1: #131@(103,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,16) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy likely at (12,16). Place the completed War Factory. All 15 combat units are advancing west in a dispersed formation; keep them grouped and moving toward the enemy start.", "raw": "{\"thoughts\":\"The completed War Factory still needs placement, while the rifle infantry have reached the western edge of the map and the rocket soldier is lagging behind. Send the full force against the enemy refinery and construction area, and ensure the harvester is mining.\",\"notes\":\"Base (95,11); enemy refinery #130 at (15,16), likely base near (12,16). Place War Factory; all 15 combat units are attacking west.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1799, "completion_tokens": 277, "total_tokens": 2076, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.31, "thoughts": "The completed War Factory still needs placement, while the rifle infantry have reached the western edge of the map and the rocket soldier is lagging behind. Send the full force against the enemy refinery and construction area, and ensure the harvester is mining.", "notes": "Base (95,11); enemy refinery #130 at (15,16), likely base near (12,16). Place War Factory; all 15 combat units are attacking west.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "harvest", "unit": 131}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1700, "income": 2000, "experience": 0, "order_count": 64}}
{"tick": 4401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 2:56 (tick 4401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $724 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: weap READY TO PLACE; Building: tent 0%; Building: proc 0%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 99%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(18,7) #143@(8,23)\nVISIBLE ENEMY UNITS (2):\n  #136 e1@(19,16) 100%, #137 e1@(19,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Weap/proc/powr/tent queued. Place buildings when ready, then mass e1/e3 and tanks, scout and attack enemy base.", "raw": "{\"thoughts\":\"Place war factory near base. Enemy infantry scouting close to my base, keep building economy and defense.\",\"notes\":\"Enemy at (95,11). Continue building tent/proc/powr. Place weap now. Build defense once tent done, then produce e1/e3 and tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 1946, "completion_tokens": 120, "total_tokens": 2066, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005092, "upstream_inference_prompt_cost": 0.003892, "upstream_inference_completions_cost": 0.0012}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Place war factory near base. Enemy infantry scouting close to my base, keep building economy and defense.", "notes": "Enemy at (95,11). Continue building tent/proc/powr. Place weap now. Build defense once tent done, then produce e1/e3 and tanks.", "commands": [{"do": "place", "item": "weap"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 3000, "experience": 0, "order_count": 14}}
{"tick": 4601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:04 (tick 4601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9600, army $2800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 22.8%.\nPRODUCTION: Building: proc 17%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(19,16) #137@(19,14) #138@(19,16) #139@(19,16) #140@(19,17) #141@(21,16) #144@(25,20) #145@(24,24) #146@(27,22) #147@(31,24) #149@(34,24) #150@(53,27) #151@(56,28) #152@(59,28)\n  e3 (Rocket Soldier) x1: #135@(20,16)\n  harv (Ore Truck (harvester)) x1: #131@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,16) 88%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy refinery #130 at (15,16), likely base near (12,16). Place War Factory; all 15 combat units are attacking west.", "raw": "{\"thoughts\":\"Our base is established and the existing 15 combat units are positioned across the western approach. The enemy refinery is visible at (15,16), so I will consolidate the army and push into the likely enemy base while the harvester continues mining.\",\"notes\":\"Base (95,11); enemy refinery #130 at (15,16), likely enemy base near (12,16). 15 combat units are attacking west; harvester #131 is at (104,22).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1793, "completion_tokens": 249, "total_tokens": 2042, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.77, "thoughts": "Our base is established and the existing 15 combat units are positioned across the western approach. The enemy refinery is visible at (15,16), so I will consolidate the army and push into the likely enemy base while the harvester continues mining.", "notes": "Base (95,11); enemy refinery #130 at (15,16), likely enemy base near (12,16). 15 combat units are attacking west; harvester #131 is at (104,22).", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1700, "income": 2000, "experience": 0, "order_count": 64}}
{"tick": 4601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:04 (tick 4601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $900 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: tent 65%; Building: proc 0%; Building: powr 0%; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 88%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #154 weap@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(16,8) #143@(6,24)\nVISIBLE ENEMY UNITS (7):\n  #135 e3@(20,16) 100%, #136 e1@(19,16) 100%, #137 e1@(19,14) 100%, #138 e1@(19,16) 100%, #139 e1@(19,16) 100%, #140 e1@(19,17) 100%, #141 e1@(21,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Enemy at (95,11). Continue building tent/proc/powr. Place weap now. Build defense once tent done, then produce e1/e3 and tanks.", "raw": "{\"thoughts\":\"Enemy infantry swarm is right next to my base at (19,16)! I need immediate defense - build tanks and defend with what I have. Continue economy buildup.\",\"notes\":\"Enemy infantry group (~6 units) at (19,16) near my base, likely scout/rush. Need defense fast: train 1tnk from weap, build sandbags/defense. Enemy main base at (95,11). Keep proc/powr/tent queue going.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"build\",\"item\":\"sbag\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2105, "completion_tokens": 238, "total_tokens": 2343, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00659, "upstream_inference_prompt_cost": 0.00421, "upstream_inference_completions_cost": 0.00238}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.94, "thoughts": "Enemy infantry swarm is right next to my base at (19,16)! I need immediate defense - build tanks and defend with what I have. Continue economy buildup.", "notes": "Enemy infantry group (~6 units) at (19,16) near my base, likely scout/rush. Need defense fast: train 1tnk from weap, build sandbags/defense. Enemy main base at (95,11). Keep proc/powr/tent queue going.", "commands": [{"do": "train", "item": "1tnk", "count": 3}, {"do": "build", "item": "sbag"}], "feedback": ["train 3x 1tnk: queued", "build sbag: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 0, "income": 3500, "experience": 0, "order_count": 15}}
{"tick": 4801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:12 (tick 4801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9600, army $2800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Building: proc 17%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(19,16) #137@(19,14) #138@(19,16) #139@(19,16) #140@(19,17) #141@(20,16) #144@(19,16) #145@(19,19) #146@(20,17) #147@(22,17) #149@(26,17) #150@(44,24) #151@(47,25) #152@(49,26)\n  e3 (Rocket Soldier) x1: #135@(20,16)\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(15,17) 98%\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,16) 50%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy refinery #130 at (15,16), likely enemy base near (12,16). 15 combat units are attacking west; harvester #131 is at (104,22).", "raw": "{\"thoughts\":\"Our rifle infantry and rocket soldier are positioned around the enemy refinery, which is already at 50% health. I will focus all combat units on destroying the refinery and then push into the likely enemy base, while recalling the harvester to mine for additional production.\",\"notes\":\"Enemy refinery #130 at (15,16), damaged to 50%; enemy harvester #132 visible nearby. Our 15 combat units are grouped around the refinery. Base remains at (95,11), harvester #131 at (104,22).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1794, "completion_tokens": 260, "total_tokens": 2054, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.11, "thoughts": "Our rifle infantry and rocket soldier are positioned around the enemy refinery, which is already at 50% health. I will focus all combat units on destroying the refinery and then push into the likely enemy base, while recalling the harvester to mine for additional production.", "notes": "Enemy refinery #130 at (15,16), damaged to 50%; enemy harvester #132 visible nearby. Our 15 combat units are grouped around the refinery. Base remains at (95,11), harvester #131 at (104,22).", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "harvest", "unit": 131}], "feedback": ["attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1700, "income": 2000, "experience": 0, "order_count": 64}}
{"tick": 4801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:12 (tick 4801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $495 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: tent READY TO PLACE; Building: proc 0%; Building: powr 0%; Building: tent 0%; Defense: sbag READY TO PLACE; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 50%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #154 weap@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(15,17)98% #143@(7,27)\nVISIBLE ENEMY UNITS (10):\n  #135 e3@(20,16) 100%, #136 e1@(19,16) 100%, #137 e1@(19,14) 100%, #138 e1@(19,16) 100%, #139 e1@(19,16) 100%, #140 e1@(19,17) 100%, #141 e1@(20,16) 100%, #144 e1@(19,16) 100%, #145 e1@(19,19) 100%, #146 e1@(20,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 1tnk: queued\n  - build sbag: started\nYOUR NOTES FROM LAST TURN: Enemy infantry group (~6 units) at (19,16) near my base, likely scout/rush. Need defense fast: train 1tnk from weap, build sandbags/defense. Enemy main base at (95,11). Keep proc/powr/tent queue going.", "raw": "{\"thoughts\":\"Enemy infantry cluster right next to my base is a big threat. Place ready buildings, keep tank production going, defend with sandbags near base entrance.\",\"notes\":\"Enemy infantry swarm (~9 e1/e3) at (19,16-19) near my base, threat to proc/weap. Defend with tanks as they finish. Enemy main base at (95,11). Keep building powr/proc/tent queue and pump 1tnk from weap.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\"},{\"do\":\"place\",\"item\":\"sbag\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2247, "completion_tokens": 271, "total_tokens": 2518, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007204, "upstream_inference_prompt_cost": 0.004494, "upstream_inference_completions_cost": 0.00271}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.45, "thoughts": "Enemy infantry cluster right next to my base is a big threat. Place ready buildings, keep tank production going, defend with sandbags near base entrance.", "notes": "Enemy infantry swarm (~9 e1/e3) at (19,16-19) near my base, threat to proc/weap. Defend with tanks as they finish. Enemy main base at (95,11). Keep building powr/proc/tent queue and pump 1tnk from weap.", "commands": [{"do": "place", "item": "tent"}, {"do": "place", "item": "sbag"}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "place sbag: ordered (auto-relocated near base if the spot was invalid)", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 0, "income": 3600, "experience": 0, "order_count": 19}}
{"tick": 5001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:20 (tick 5001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9900, army $3100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: Building: proc 35%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(19,16) #137@(19,14) #138@(19,16) #139@(19,16) #140@(17,14) #141@(20,16) #144@(19,16) #145@(19,14) #146@(18,14) #147@(19,13) #149@(20,13) #150@(33,24) #151@(36,24) #152@(39,26)\n  e3 (Rocket Soldier) x2: #135@(20,16) #158@(89,12)\n  harv (Ore Truck (harvester)) x1: #131@(104,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #130 proc@(15,16) 14%, #154 weap@(14,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Enemy refinery #130 at (15,16), damaged to 50%; enemy harvester #132 visible nearby. Our 15 combat units are grouped around the refinery. Base remains at (95,11), harvester #131 at (104,22).", "raw": "{\"thoughts\":\"Our assault force is positioned at the damaged enemy refinery, while the enemy war factory remains intact. Finish destroying the refinery to cripple enemy income, then redirect the force toward the war factory; keep the harvester mining and continue the queued rocket production.\",\"notes\":\"Assault force of 15 combat units is near enemy refinery #130 at (15,16), which is at 14% HP. Enemy war factory #154 is nearby at (14,13). Base and production structures are healthy; harvester #131 is at (104,18).\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":130},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1805, "completion_tokens": 353, "total_tokens": 2158, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.28, "thoughts": "Our assault force is positioned at the damaged enemy refinery, while the enemy war factory remains intact. Finish destroying the refinery to cripple enemy income, then redirect the force toward the war factory; keep the harvester mining and continue the queued rocket production.", "notes": "Assault force of 15 combat units is near enemy refinery #130 at (15,16), which is at 14% HP. Enemy war factory #154 is nearby at (14,13). Base and production structures are healthy; harvester #131 is at (104,18).", "commands": [{"do": "attack", "units": "all_army", "target": 130}, {"do": "harvest", "unit": 131}], "feedback": ["attack: 16 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 2000, "income": 2500, "experience": 0, "order_count": 64}}
{"tick": 5001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:20 (tick 5001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1876 + stored ore $217 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.2%.\nPRODUCTION: Building: proc 22%; Building: powr 0%; Building: tent 0%; Defense: sbag READY TO PLACE; Vehicle: 1tnk 94%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 14%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #154 weap@(14,13) 100%, #157 tent@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(17,8)94% #143@(10,20)\nVISIBLE ENEMY UNITS (12):\n  #135 e3@(20,16) 100%, #136 e1@(19,16) 100%, #137 e1@(19,14) 100%, #138 e1@(19,16) 100%, #139 e1@(19,16) 100%, #140 e1@(17,14) 100%, #141 e1@(20,16) 100%, #144 e1@(19,16) 100%, #145 e1@(19,14) 100%, #146 e1@(18,14) 100%, #147 e1@(19,13) 100%, #149 e1@(20,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - place sbag: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (~9 e1/e3) at (19,16-19) near my base, threat to proc/weap. Defend with tanks as they finish. Enemy main base at (95,11). Keep building powr/proc/tent queue and pump 1tnk from weap.", "raw": "{\"thoughts\":\"Enemy infantry swarm is close to my base at (19,16). Need to defend with tanks and place defensive structures. Keep production flowing.\",\"notes\":\"Enemy infantry swarm (~12 e1/e3) at (19,13-19) near my base. Defend with 1tnk as they finish, place sbag/turret. Enemy main base at (95,11). Keep pumping 1tnk and power/proc.\",\"commands\":[{\"do\":\"place\",\"item\":\"sbag\"},{\"do\":\"build\",\"item\":\"gun\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2447, "completion_tokens": 241, "total_tokens": 2688, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007304, "upstream_inference_prompt_cost": 0.004894, "upstream_inference_completions_cost": 0.00241}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.88, "thoughts": "Enemy infantry swarm is close to my base at (19,16). Need to defend with tanks and place defensive structures. Keep production flowing.", "notes": "Enemy infantry swarm (~12 e1/e3) at (19,13-19) near my base. Defend with 1tnk as they finish, place sbag/turret. Enemy main base at (95,11). Keep pumping 1tnk and power/proc.", "commands": [{"do": "place", "item": "sbag"}, {"do": "build", "item": "gun"}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["place sbag: ordered (auto-relocated near base if the spot was invalid)", "build gun: started", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 4000, "experience": 0, "order_count": 23}}
{"tick": 5201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:28 (tick 5201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9900, army $3100, killed $1400 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.8%.\nPRODUCTION: Building: proc 35%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(19,16)* #137@(19,14) #138@(19,16)* #139@(19,16)* #140@(17,13)28% #141@(20,16)* #144@(19,16)* #145@(19,14)* #146@(18,14) #147@(19,12)* #149@(19,13)* #150@(29,24)* #151@(32,24)* #152@(35,25)*\n  e3 (Rocket Soldier) x2: #135@(20,16)* #158@(86,12)*\n  harv (Ore Truck (harvester)) x1: #131@(107,22)\nVISIBLE ENEMY UNITS (1):\n  #160 1tnk@(14,14) 93%\nVISIBLE ENEMY BUILDINGS (1):\n  #154 weap@(14,13) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\nYOUR NOTES FROM LAST TURN: Assault force of 15 combat units is near enemy refinery #130 at (15,16), which is at 14% HP. Enemy war factory #154 is nearby at (14,13). Base and production structures are healthy; harvester #131 is at (104,18).", "raw": "{\"thoughts\":\"Our assault force is already deep in the enemy base and can finish the damaged refinery and nearby war factory. I am committing the combat units to the enemy war factory area while keeping the harvester working; production queues already contain a large stream of rocket infantry.\",\"notes\":\"Assault force of 16 combat units is around (19,12)-(35,25), with most near enemy base at (19,14)-(20,16). Enemy war factory #154 is visible at (14,14), 98% HP; damaged enemy refinery #130 was at (15,16), 14% HP. Harvester #131 is at (107,22) and should keep mining.\",\"commands\":[{\"do\":\"attack\",\"units\":[136,137,138,139,140,141,144,145,146,147,149,150,151,152,135,158],\"target\":154},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1814, "completion_tokens": 413, "total_tokens": 2227, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.11, "thoughts": "Our assault force is already deep in the enemy base and can finish the damaged refinery and nearby war factory. I am committing the combat units to the enemy war factory area while keeping the harvester working; production queues already contain a large stream of rocket infantry.", "notes": "Assault force of 16 combat units is around (19,12)-(35,25), with most near enemy base at (19,14)-(20,16). Enemy war factory #154 is visible at (14,14), 98% HP; damaged enemy refinery #130 was at (15,16), 14% HP. Harvester #131 is at (107,22) and should keep mining.", "commands": [{"do": "attack", "units": [136, 137, 138, 139, 140, 141, 144, 145, 146, 147, 149, 150, 151, 152, 135, 158], "target": 154}, {"do": "harvest", "unit": 131}], "feedback": ["attack: 16 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 1400, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9900, "army_value": 2000, "income": 2500, "experience": 14, "order_count": 64}}
{"tick": 5201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:28 (tick 5201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1389 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $2900, killed $0 (0 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 7.3%.\nPRODUCTION: Building: proc 46%; Building: powr 0%; Building: tent 0%; Defense: gun 40%; Vehicle: 1tnk 41%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #154 weap@(14,13) 98%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #160@(14,14)93%\n  harv (Ore Truck (harvester)) x2: #132@(17,5)94% #143@(6,27)\nVISIBLE ENEMY UNITS (10):\n  #136 e1@(19,16) 100%, #137 e1@(19,14) 100%, #138 e1@(19,16) 100%, #139 e1@(19,16) 100%, #140 e1@(17,13) 28%, #144 e1@(19,16) 100%, #145 e1@(19,14) 100%, #146 e1@(18,14) 100%, #147 e1@(19,12) 100%, #149 e1@(19,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place sbag: ordered (auto-relocated near base if the spot was invalid)\n  - build gun: started\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (~12 e1/e3) at (19,13-19) near my base. Defend with 1tnk as they finish, place sbag/turret. Enemy main base at (95,11). Keep pumping 1tnk and power/proc.", "raw": "{\"thoughts\":\"Enemy infantry swarm is very close to my base at (19,13-19). Need turret and tanks defending. Keep producing 1tnk and let gun turret finish for defense.\",\"notes\":\"Enemy infantry swarm ~10 e1 near (19,13-19), close to base. Building gun turret, proc, tent, powr. Keep pumping 1tnk from weap. Defend fact/proc area. Enemy main base at (95,11).\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2426, "completion_tokens": 238, "total_tokens": 2664, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007232, "upstream_inference_prompt_cost": 0.004852, "upstream_inference_completions_cost": 0.00238}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.92, "thoughts": "Enemy infantry swarm is very close to my base at (19,13-19). Need turret and tanks defending. Keep producing 1tnk and let gun turret finish for defense.", "notes": "Enemy infantry swarm ~10 e1 near (19,13-19), close to base. Building gun turret, proc, tent, powr. Keep pumping 1tnk from weap. Defend fact/proc area. Enemy main base at (95,11).", "commands": [{"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["stance: 1 units", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 1400, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9400, "army_value": 700, "income": 4500, "experience": 0, "order_count": 27}}
{"tick": 5401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:36 (tick 5401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9800, army $3000, killed $1400 (0 units, 1 bldgs), lost $100 (1 units, 0 bldgs). Map explored 23.8%.\nPRODUCTION: Building: proc 35%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(19,16) #137@(19,14) #138@(19,16) #139@(18,16) #141@(19,15) #144@(19,16) #145@(19,14) #146@(18,14)44% #147@(19,12) #149@(19,13) #150@(21,18) #151@(23,20) #152@(27,20)\n  e3 (Rocket Soldier) x2: #135@(18,16) #158@(76,13)\n  harv (Ore Truck (harvester)) x1: #131@(100,15)\nVISIBLE ENEMY UNITS (1):\n  #160 1tnk@(14,14) 93%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 16 units\nYOUR NOTES FROM LAST TURN: Assault force of 16 combat units is around (19,12)-(35,25), with most near enemy base at (19,14)-(20,16). Enemy war factory #154 is visible at (14,14), 98% HP; damaged enemy refinery #130 was at (15,16), 14% HP. Harvester #131 is at (107,22) and should keep mining.", "raw": "{\"thoughts\":\"Our assault force has cleared the enemy structures and is clustered around the likely enemy base, with only a damaged tank visible. Continue the decisive sweep with the 14 nearby combat units while recalling the isolated rocket soldier and ensuring the harvester remains on mining duty.\",\"notes\":\"Assault group of 13 rifle infantry plus rocket soldier #135 is around (19,12)-(27,20); enemy tank #160 is at (14,14). Isolated rocket soldier #158 is near (76,13). Harvester #131 is near our refinery/base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,141,144,145,146,147,149,150,151,152],\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[158],\"x\":40,\"y\":13}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1824, "completion_tokens": 442, "total_tokens": 2266, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.63, "thoughts": "Our assault force has cleared the enemy structures and is clustered around the likely enemy base, with only a damaged tank visible. Continue the decisive sweep with the 14 nearby combat units while recalling the isolated rocket soldier and ensuring the harvester remains on mining duty.", "notes": "Assault group of 13 rifle infantry plus rocket soldier #135 is around (19,12)-(27,20); enemy tank #160 is at (14,14). Isolated rocket soldier #158 is near (76,13). Harvester #131 is near our refinery/base.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 141, 144, 145, 146, 147, 149, 150, 151, 152], "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [158], "x": 40, "y": 13}], "feedback": ["attack_move: 14 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 1400, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9800, "army_value": 1900, "income": 2050, "experience": 14, "order_count": 64}}
{"tick": 5401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:36 (tick 5401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $390 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $2900, killed $100 (1 units, 0 bldgs), lost $1400 (0 units, 1 bldgs). Map explored 7.3%.\nPRODUCTION: Building: proc 70%; Building: powr 0%; Building: tent 0%; Defense: gun 82%; Vehicle: 1tnk 89%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #133 powr@(12,13) 100%, #142 proc@(10,19) 100%, #154 weap@(14,13) 69%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #160@(14,14)93%\n  harv (Ore Truck (harvester)) x2: #132@(14,17)94% #143@(7,24)\nVISIBLE ENEMY UNITS (11):\n  #135 e3@(18,16) 100%, #136 e1@(19,16) 100%, #137 e1@(19,14) 100%, #138 e1@(19,16) 100%, #139 e1@(18,16) 100%, #141 e1@(19,15) 100%, #144 e1@(19,16) 100%, #145 e1@(19,14) 100%, #146 e1@(18,14) 44%, #147 e1@(19,12) 100%, #149 e1@(19,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm ~10 e1 near (19,13-19), close to base. Building gun turret, proc, tent, powr. Keep pumping 1tnk from weap. Defend fact/proc area. Enemy main base at (95,11).", "raw": "{\"thoughts\":\"Enemy infantry swarm is dangerously close to our base. We need the turret finished and keep producing tanks to repel them. Hold our lone tank near base rather than engaging the swarm directly.\",\"notes\":\"Enemy infantry swarm (~10 e1) near (18-19,12-16), very close to our base at (12,16). Turret (gun) at 82% building. Keep pumping 1tnk from weap, defend fact/proc. Enemy main base at (95,11).\",\"commands\":[{\"do\":\"stance\",\"units\":[160],\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2442, "completion_tokens": 255, "total_tokens": 2697, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007434, "upstream_inference_prompt_cost": 0.004884, "upstream_inference_completions_cost": 0.00255}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.98, "thoughts": "Enemy infantry swarm is dangerously close to our base. We need the turret finished and keep producing tanks to repel them. Hold our lone tank near base rather than engaging the swarm directly.", "notes": "Enemy infantry swarm (~10 e1) near (18-19,12-16), very close to our base at (12,16). Turret (gun) at 82% building. Keep pumping 1tnk from weap, defend fact/proc. Enemy main base at (95,11).", "commands": [{"do": "stance", "units": [160], "stance": "defend"}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["stance: 1 units", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 100, "deaths_cost": 1400, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9400, "army_value": 700, "income": 4000, "experience": 1, "order_count": 29}}
{"tick": 5601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:44 (tick 5601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $158 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $10000, army $3200, killed $2100 (1 units, 1 bldgs), lost $200 (2 units, 0 bldgs). Map explored 23.8%.\nPRODUCTION: Building: proc 48%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 23%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #136@(17,16) #137@(19,14) #138@(18,16) #139@(17,16) #141@(18,15) #144@(18,16) #145@(18,15) #147@(18,13) #149@(18,13)84% #150@(17,16)74% #151@(17,16)89% #152@(18,17)\n  e3 (Rocket Soldier) x3: #135@(17,16) #158@(69,20) #161@(93,8)\n  harv (Ore Truck (harvester)) x1: #131@(98,16)\nVISIBLE ENEMY UNITS (1):\n  #162 1tnk@(14,14) 95%\nVISIBLE ENEMY BUILDINGS (1):\n  #154 weap@(14,13) 60%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Assault group of 13 rifle infantry plus rocket soldier #135 is around (19,12)-(27,20); enemy tank #160 is at (14,14). Isolated rocket soldier #158 is near (76,13). Harvester #131 is near our refinery/base.", "raw": "{\"thoughts\":\"The enemy War Factory is damaged and exposed, while our main infantry group is already adjacent to the enemy base. Concentrate the assault to destroy the factory immediately, with the isolated rocket soldier moving up as reinforcement.\",\"notes\":\"Main assault group of 12 rifle infantry plus rocket soldier #135 is attacking at (17,16). Rocket soldier #158 is advancing from (69,20); #161 guards our base. Enemy light tank #162 and damaged War Factory #154 are near (14,13)-(14,14).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[136,137,138,139,141,144,145,147,149,150,151,152,135],\"x\":14,\"y\":13},{\"do\":\"attack_move\",\"units\":[158],\"x\":14,\"y\":13},{\"do\":\"stance\",\"units\":[161],\"stance\":\"return_fire\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1813, "completion_tokens": 531, "total_tokens": 2344, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.33, "thoughts": "The enemy War Factory is damaged and exposed, while our main infantry group is already adjacent to the enemy base. Concentrate the assault to destroy the factory immediately, with the isolated rocket soldier moving up as reinforcement.", "notes": "Main assault group of 12 rifle infantry plus rocket soldier #135 is attacking at (17,16). Rocket soldier #158 is advancing from (69,20); #161 guards our base. Enemy light tank #162 and damaged War Factory #154 are near (14,13)-(14,14).", "commands": [{"do": "attack_move", "units": [136, 137, 138, 139, 141, 144, 145, 147, 149, 150, 151, 152, 135], "x": 14, "y": 13}, {"do": "attack_move", "units": [158], "x": 14, "y": 13}, {"do": "stance", "units": [161], "stance": "return_fire"}], "feedback": ["attack_move: 13 units", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2100, "deaths_cost": 200, "units_killed": 1, "units_lost": 2, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10000, "army_value": 2100, "income": 2500, "experience": 21, "order_count": 64}}
{"tick": 5601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:44 (tick 5601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $286 (storage 2000), power 199 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $2900, killed $200 (2 units, 0 bldgs), lost $2100 (1 units, 1 bldgs). Map explored 7.3%.\nPRODUCTION: Building: proc 93%; Building: powr 0%; Building: tent 0%; Defense: gun READY TO PLACE; Vehicle: 1tnk 8%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 60%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #162@(14,14)95%\n  harv (Ore Truck (harvester)) x2: #132@(12,19)94% #143@(10,21)\nVISIBLE ENEMY UNITS (13):\n  #135 e3@(17,16) 100%, #136 e1@(17,16) 99%, #137 e1@(19,14) 100%, #138 e1@(18,16) 100%, #139 e1@(17,16) 99%, #141 e1@(18,15) 100%, #144 e1@(18,16) 100%, #145 e1@(18,15) 100%, #147 e1@(18,13) 99%, #149 e1@(18,13) 84%, #150 e1@(17,16) 74%, #151 e1@(17,16) 89%, #152 e1@(18,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (~10 e1) near (18-19,12-16), very close to our base at (12,16). Turret (gun) at 82% building. Keep pumping 1tnk from weap, defend fact/proc. Enemy main base at (95,11).", "raw": "{\"thoughts\":\"Place ready turret defense immediately, keep tank production going, hold light tank near base to defend against the infantry swarm.\",\"commands\":[{\"do\":\"place\",\"item\":\"gun\"},{\"do\":\"stance\",\"units\":[162],\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2496, "completion_tokens": 146, "total_tokens": 2642, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006452, "upstream_inference_prompt_cost": 0.004992, "upstream_inference_completions_cost": 0.00146}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.47, "thoughts": "Place ready turret defense immediately, keep tank production going, hold light tank near base to defend against the infantry swarm.", "notes": "Enemy infantry swarm (~10 e1) near (18-19,12-16), very close to our base at (12,16). Turret (gun) at 82% building. Keep pumping 1tnk from weap, defend fact/proc. Enemy main base at (95,11).", "commands": [{"do": "place", "item": "gun"}, {"do": "stance", "units": [162], "stance": "defend"}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["place gun: ordered (auto-relocated near base if the spot was invalid)", "stance: 1 units", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 200, "deaths_cost": 2100, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9400, "army_value": 700, "income": 4500, "experience": 2, "order_count": 31}}
{"tick": 5801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:52 (tick 5801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9900, army $3100, killed $2800 (2 units, 1 bldgs), lost $300 (3 units, 0 bldgs). Map explored 24.1%.\nPRODUCTION: Building: proc 53%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #136@(17,16)95% #137@(19,12) #138@(18,16)98% #139@(17,16)93% #141@(17,13) #144@(18,16)82% #145@(17,12) #147@(18,13) #149@(18,13)84% #150@(17,16)59% #152@(18,17)\n  e3 (Rocket Soldier) x3: #135@(17,16)97% #158@(61,27) #161@(85,14)\n  harv (Ore Truck (harvester)) x1: #131@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #154 weap@(14,13) 55%, #163 gun@(14,15) 80%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Main assault group of 12 rifle infantry plus rocket soldier #135 is attacking at (17,16). Rocket soldier #158 is advancing from (69,20); #161 guards our base. Enemy light tank #162 and damaged War Factory #154 are near (14,13)-(14,14).", "raw": "{\"thoughts\":\"The main assault force is already at the enemy base and can finish the damaged War Factory and nearby defensive gun before enemy reinforcements arrive. Rocket soldier #158 is advancing from the center, while #161 remains as base defense; production is constrained by zero cash and the existing refinery build.\",\"notes\":\"Enemy base is at (14,13)-(14,15). Main force of 11 rifle infantry plus rocket #135 is attacking near (17,16); #158 advances from (61,27), #161 guards home. Keep pressure on enemy structures.\",\"commands\":[{\"do\":\"attack\",\"units\":[136,137,138,139,141,144,145,147,149,150,152,135],\"target\":154},{\"do\":\"attack\",\"units\":[136,137,138,139,141,144,145,147,149,150,152,135],\"target\":163},{\"do\":\"attack_move\",\"units\":[158],\"x\":18,\"y\":14},{\"do\":\"stance\",\"units\":[161],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1825, "completion_tokens": 388, "total_tokens": 2213, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.19, "thoughts": "The main assault force is already at the enemy base and can finish the damaged War Factory and nearby defensive gun before enemy reinforcements arrive. Rocket soldier #158 is advancing from the center, while #161 remains as base defense; production is constrained by zero cash and the existing refinery build.", "notes": "Enemy base is at (14,13)-(14,15). Main force of 11 rifle infantry plus rocket #135 is attacking near (17,16); #158 advances from (61,27), #161 guards home. Keep pressure on enemy structures.", "commands": [{"do": "attack", "units": [136, 137, 138, 139, 141, 144, 145, 147, 149, 150, 152, 135], "target": 154}, {"do": "attack", "units": [136, 137, 138, 139, 141, 144, 145, 147, 149, 150, 152, 135], "target": 163}, {"do": "attack_move", "units": [158], "x": 18, "y": 14}, {"do": "stance", "units": [161], "stance": "defend"}], "feedback": ["attack: 12 units", "attack: 12 units", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 300, "units_killed": 2, "units_lost": 3, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9900, "army_value": 2000, "income": 2500, "experience": 28, "order_count": 64}}
{"tick": 5801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 3:52 (tick 5801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $363 (storage 2000), power 199 made / 120 used, harvesters 2.\nSCORE: assets $9500, army $2200, killed $300 (3 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 7.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: tent 0%; Vehicle: 1tnk 56%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 80%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(17,6)93% #143@(4,26)\nVISIBLE ENEMY UNITS (12):\n  #135 e3@(17,16) 97%, #136 e1@(17,16) 95%, #137 e1@(19,12) 100%, #138 e1@(18,16) 98%, #139 e1@(17,16) 93%, #141 e1@(17,13) 100%, #144 e1@(18,16) 82%, #145 e1@(17,12) 100%, #147 e1@(18,13) 99%, #149 e1@(18,13) 84%, #150 e1@(17,16) 59%, #152 e1@(18,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place gun: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 1 units\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm (~10 e1) near (18-19,12-16), very close to our base at (12,16). Turret (gun) at 82% building. Keep pumping 1tnk from weap, defend fact/proc. Enemy main base at (95,11).", "raw": "{\"thoughts\":\"Enemy infantry swarm right at our doorstep. Place the ready proc, keep pumping tanks, and set turret to defend. Also place power plant when ready.\",\"notes\":\"Enemy infantry swarm at (17-19,12-17) near our base (12,16). Turret #163 defending. Keep training 1tnk from weap, use them to counter swarm once ready. Enemy main base at (95,11). Place proc and powr when ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"stance\",\"units\":[163],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2518, "completion_tokens": 262, "total_tokens": 2780, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007656, "upstream_inference_prompt_cost": 0.005036, "upstream_inference_completions_cost": 0.00262}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.57, "thoughts": "Enemy infantry swarm right at our doorstep. Place the ready proc, keep pumping tanks, and set turret to defend. Also place power plant when ready.", "notes": "Enemy infantry swarm at (17-19,12-17) near our base (12,16). Turret #163 defending. Keep training 1tnk from weap, use them to counter swarm once ready. Enemy main base at (95,11). Place proc and powr when ready.", "commands": [{"do": "place", "item": "proc"}, {"do": "stance", "units": [163], "stance": "attack_anything"}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "stance: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 300, "deaths_cost": 2800, "units_killed": 3, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9500, "army_value": 0, "income": 5000, "experience": 3, "order_count": 34}}
{"tick": 6001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:00 (tick 6001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9300, army $2500, killed $2800 (2 units, 1 bldgs), lost $900 (7 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: Building: proc 53%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #137@(18,12) #138@(18,16)95% #141@(17,12) #144@(18,16)28% #145@(17,12) #147@(19,13) #149@(18,12)84% #152@(18,17)\n  e3 (Rocket Soldier) x2: #158@(51,28) #161@(76,17)\n  harv (Ore Truck (harvester)) x1: #131@(99,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #154 weap@(14,13) 55%, #164 proc@(15,16) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack: 12 units\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base is at (14,13)-(14,15). Main force of 11 rifle infantry plus rocket #135 is attacking near (17,16); #158 advances from (61,27), #161 guards home. Keep pressure on enemy structures.", "raw": "{\"thoughts\":\"The raid has cleared enemy units, but our rifle infantry is scattered and lightly damaged around the enemy base. Consolidate them on the Ore Refinery while the advancing rocket soldier supports them, keep the home guard, and queue another power plant after the refinery finishes because power is currently exactly matched to demand.\",\"notes\":\"Enemy base centered on #154 War Factory at (14,13) and #164 Ore Refinery at (15,16). Local rifle group IDs 137,138,141,144,145,147,149,152 attacks #164; rocket 158 advances from (51,28), rocket 161 guards home; only harvester 131 is available for economy.\",\"commands\":[{\"do\":\"attack\",\"units\":[137,138,141,144,145,147,149,152],\"target\":164},{\"do\":\"attack_move\",\"units\":[158],\"x\":18,\"y\":15},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":153,\"x\":85,\"y\":15}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1787, "completion_tokens": 509, "total_tokens": 2296, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.7, "thoughts": "The raid has cleared enemy units, but our rifle infantry is scattered and lightly damaged around the enemy base. Consolidate them on the Ore Refinery while the advancing rocket soldier supports them, keep the home guard, and queue another power plant after the refinery finishes because power is currently exactly matched to demand.", "notes": "Enemy base centered on #154 War Factory at (14,13) and #164 Ore Refinery at (15,16). Local rifle group IDs 137,138,141,144,145,147,149,152 attacks #164; rocket 158 advances from (51,28), rocket 161 guards home; only harvester 131 is available for economy.", "commands": [{"do": "attack", "units": [137, 138, 141, 144, 145, 147, 149, 152], "target": 164}, {"do": "attack_move", "units": [158], "x": 18, "y": 15}, {"do": "harvest", "unit": 131}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 153, "x": 85, "y": 15}], "feedback": ["attack: 8 units", "attack_move: 1 units", "build powr: started", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 900, "units_killed": 2, "units_lost": 7, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9300, "army_value": 1400, "income": 2000, "experience": 28, "order_count": 64}}
{"tick": 6001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:00 (tick 6001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 199 made / 150 used, harvesters 3.\nSCORE: assets $12000, army $3300, killed $900 (7 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 7.6%.\nPRODUCTION: Building: powr 59%; Building: tent 0%; Vehicle: 1tnk 82%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #132@(16,7)93% #143@(8,28) #165@(22,8)\nVISIBLE ENEMY UNITS (8):\n  #137 e1@(18,12) 100%, #138 e1@(18,16) 95%, #141 e1@(17,12) 100%, #144 e1@(18,16) 28%, #145 e1@(17,12) 100%, #147 e1@(19,13) 99%, #149 e1@(18,12) 84%, #152 e1@(18,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - stance: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (17-19,12-17) near our base (12,16). Turret #163 defending. Keep training 1tnk from weap, use them to counter swarm once ready. Enemy main base at (95,11). Place proc and powr when ready.", "raw": "{\"thoughts\":\"Enemy infantry swarm nearby our base; turret is weak (34%). Repair turret, keep tank production going, add pillbox for defense.\",\"notes\":\"Enemy infantry swarm at (17-19,12-17) near base (12,16). Turret #163 low hp, repairing. Keep training 1tnk from weap. Enemy main base at (95,11).\",\"commands\":[{\"do\":\"repair\",\"building\":163},{\"do\":\"build\",\"item\":\"pbox\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2511, "completion_tokens": 215, "total_tokens": 2726, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007172, "upstream_inference_prompt_cost": 0.005022, "upstream_inference_completions_cost": 0.00215}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Enemy infantry swarm nearby our base; turret is weak (34%). Repair turret, keep tank production going, add pillbox for defense.", "notes": "Enemy infantry swarm at (17-19,12-17) near base (12,16). Turret #163 low hp, repairing. Keep training 1tnk from weap. Enemy main base at (95,11).", "commands": [{"do": "repair", "building": 163}, {"do": "build", "item": "pbox"}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["repair #163: ordered", "build pbox: started", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 900, "deaths_cost": 2800, "units_killed": 7, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 12000, "army_value": 0, "income": 4500, "experience": 9, "order_count": 38}}
{"tick": 6201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:08 (tick 6201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $200 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9500, army $2700, killed $2800 (2 units, 1 bldgs), lost $1000 (8 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: Building: proc 64%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #137@(18,12) #138@(18,16)56% #141@(17,12) #145@(17,12) #147@(19,13) #149@(19,12)84% #152@(18,17)\n  e3 (Rocket Soldier) x3: #158@(42,24) #161@(68,21) #166@(94,8)\n  harv (Ore Truck (harvester)) x1: #131@(98,15)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(15,17) 93%\nVISIBLE ENEMY BUILDINGS (2):\n  #154 weap@(14,13) 55%, #164 proc@(15,16) 75%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack_move: 1 units\n  - build powr: started\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered on #154 War Factory at (14,13) and #164 Ore Refinery at (15,16). Local rifle group IDs 137,138,141,144,145,147,149,152 attacks #164; rocket 158 advances from (51,28), rocket 161 guards home; only harvester 131 is available for economy.", "raw": "{\"thoughts\":\"The enemy refinery is heavily damaged and exposed to the local rifle group; finishing it will cripple their economy, while their damaged War Factory is the next priority. Rocket 158 can continue toward the enemy base, and rocket 166 should guard our production area.\",\"notes\":\"Local rifle group IDs 137,138,141,145,147,149,152 is assaulting enemy refinery #164 at (15,16); enemy War Factory #154 is at (14,13), 55% HP. Rocket 158 advances from the west, rocket 166 guards home, and harvester 131 is our only income source.\",\"commands\":[{\"do\":\"attack\",\"units\":[137,138,141,145,147,149,152],\"target\":164},{\"do\":\"attack_move\",\"units\":[158],\"x\":15,\"y\":16},{\"do\":\"stance\",\"units\":[166],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1820, "completion_tokens": 630, "total_tokens": 2450, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.44, "thoughts": "The enemy refinery is heavily damaged and exposed to the local rifle group; finishing it will cripple their economy, while their damaged War Factory is the next priority. Rocket 158 can continue toward the enemy base, and rocket 166 should guard our production area.", "notes": "Local rifle group IDs 137,138,141,145,147,149,152 is assaulting enemy refinery #164 at (15,16); enemy War Factory #154 is at (14,13), 55% HP. Rocket 158 advances from the west, rocket 166 guards home, and harvester 131 is our only income source.", "commands": [{"do": "attack", "units": [137, 138, 141, 145, 147, 149, 152], "target": 164}, {"do": "attack_move", "units": [158], "x": 15, "y": 16}, {"do": "stance", "units": [166], "stance": "defend"}], "feedback": ["attack: 7 units", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 1000, "units_killed": 2, "units_lost": 8, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9500, "army_value": 1600, "income": 2500, "experience": 28, "order_count": 65}}
{"tick": 6201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:08 (tick 6201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $305 (storage 4000), power 199 made / 150 used, harvesters 3.\nSCORE: assets $12000, army $3300, killed $1000 (8 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 7.7%.\nPRODUCTION: Building: powr 67%; Building: tent 0%; Defense: pbox 4%; Vehicle: 1tnk 86%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 75%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #132@(15,17)93% #143@(10,20) #165@(21,8)\nVISIBLE ENEMY UNITS (7):\n  #137 e1@(18,12) 100%, #138 e1@(18,16) 56%, #141 e1@(17,12) 100%, #145 e1@(17,12) 100%, #147 e1@(19,13) 99%, #149 e1@(19,12) 84%, #152 e1@(18,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #163: ordered\n  - build pbox: started\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (17-19,12-17) near base (12,16). Turret #163 low hp, repairing. Keep training 1tnk from weap. Enemy main base at (95,11).", "raw": "{\"thoughts\":\"Enemy infantry swarm near my base threatens turret and buildings. Keep repairing turret, continue tank production, and once ready use tanks to clear infantry near base.\",\"notes\":\"Enemy infantry swarm at (17-19,12-17) near base. Turret #163 repairing. Keep training 1tnk from weap, defend base first before pushing to enemy base at (95,11).\",\"commands\":[{\"do\":\"repair\",\"building\":163},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2516, "completion_tokens": 205, "total_tokens": 2721, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007082, "upstream_inference_prompt_cost": 0.005032, "upstream_inference_completions_cost": 0.00205}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Enemy infantry swarm near my base threatens turret and buildings. Keep repairing turret, continue tank production, and once ready use tanks to clear infantry near base.", "notes": "Enemy infantry swarm at (17-19,12-17) near base. Turret #163 repairing. Keep training 1tnk from weap, defend base first before pushing to enemy base at (95,11).", "commands": [{"do": "repair", "building": 163}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["repair #163: ordered", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 1000, "deaths_cost": 2800, "units_killed": 8, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 12000, "army_value": 0, "income": 4850, "experience": 10, "order_count": 42}}
{"tick": 6401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:16 (tick 6401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9400, army $2600, killed $2800 (2 units, 1 bldgs), lost $1100 (9 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: proc 71%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #137@(17,12) #141@(16,11)97% #145@(18,12)21% #147@(19,13) #149@(19,12)84% #152@(18,17)\n  e3 (Rocket Soldier) x3: #158@(32,23) #161@(61,27) #166@(87,14)\n  harv (Ore Truck (harvester)) x1: #131@(103,24)\nVISIBLE ENEMY UNITS (3):\n  #132 harv@(16,8) 92%, #165 harv@(15,17) 98%, #167 1tnk@(15,14) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #154 weap@(14,13) 55%, #164 proc@(15,16) 56%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Local rifle group IDs 137,138,141,145,147,149,152 is assaulting enemy refinery #164 at (15,16); enemy War Factory #154 is at (14,13), 55% HP. Rocket 158 advances from the west, rocket 166 guards home, and harvester 131 is our only income source.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.3, "thoughts": "(no valid response)", "notes": "Local rifle group IDs 137,138,141,145,147,149,152 is assaulting enemy refinery #164 at (15,16); enemy War Factory #154 is at (14,13), 55% HP. Rocket 158 advances from the west, rocket 166 guards home, and harvester 131 is our only income source.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 1100, "units_killed": 2, "units_lost": 9, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9400, "army_value": 1500, "income": 2500, "experience": 28, "order_count": 65}}
{"tick": 6401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:16 (tick 6401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $165 (storage 4000), power 199 made / 150 used, harvesters 3.\nSCORE: assets $12700, army $4000, killed $1100 (9 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 7.7%.\nPRODUCTION: Building: powr READY TO PLACE; Building: tent 0%; Defense: pbox 59%; Vehicle: 1tnk 33%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 56%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #167@(15,14)\n  harv (Ore Truck (harvester)) x3: #132@(16,8)92% #143@(8,28) #165@(15,17)98%\nVISIBLE ENEMY UNITS (6):\n  #137 e1@(17,12) 100%, #141 e1@(16,11) 97%, #145 e1@(18,12) 21%, #147 e1@(19,13) 99%, #149 e1@(19,12) 84%, #152 e1@(18,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #163: ordered\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry swarm at (17-19,12-17) near base. Turret #163 repairing. Keep training 1tnk from weap, defend base first before pushing to enemy base at (95,11).", "raw": "{\"thoughts\":\"Enemy infantry swarming near base; place ready power plant, keep tank production going, defend with turret and tank.\",\"notes\":\"Enemy infantry at (17-19,12-17). Turret repairing. Keep training 1tnk, defend base, push toward enemy base (95,11) once army strong.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":10,\"y\":18},{\"do\":\"attack_move\",\"units\":[167],\"x\":17,\"y\":13},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2552, "completion_tokens": 205, "total_tokens": 2757, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007154, "upstream_inference_prompt_cost": 0.005104, "upstream_inference_completions_cost": 0.00205}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.14, "thoughts": "Enemy infantry swarming near base; place ready power plant, keep tank production going, defend with turret and tank.", "notes": "Enemy infantry at (17-19,12-17). Turret repairing. Keep training 1tnk, defend base, push toward enemy base (95,11) once army strong.", "commands": [{"do": "place", "item": "powr", "x": 10, "y": 18}, {"do": "attack_move", "units": [167], "x": 17, "y": 13}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 1100, "deaths_cost": 2800, "units_killed": 9, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 12700, "army_value": 700, "income": 5500, "experience": 11, "order_count": 45}}
{"tick": 6601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:24 (tick 6601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9300, army $2500, killed $2800 (2 units, 1 bldgs), lost $1200 (10 units, 0 bldgs). Map explored 24.9%.\nPRODUCTION: Building: proc 71%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #137@(17,8)8% #141@(16,9)92% #147@(19,13) #149@(19,12)84% #152@(18,17)64%\n  e3 (Rocket Soldier) x3: #158@(23,19) #161@(51,26) #166@(77,16)\n  harv (Ore Truck (harvester)) x1: #131@(100,19)\nVISIBLE ENEMY UNITS (2):\n  #165 harv@(20,10) 98%, #167 1tnk@(16,11) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #164 proc@(15,16) 46%\nYOUR NOTES FROM LAST TURN: Local rifle group IDs 137,138,141,145,147,149,152 is assaulting enemy refinery #164 at (15,16); enemy War Factory #154 is at (14,13), 55% HP. Rocket 158 advances from the west, rocket 166 guards home, and harvester 131 is our only income source.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.28, "thoughts": "(no valid response)", "notes": "Local rifle group IDs 137,138,141,145,147,149,152 is assaulting enemy refinery #164 at (15,16); enemy War Factory #154 is at (14,13), 55% HP. Rocket 158 advances from the west, rocket 166 guards home, and harvester 131 is our only income source.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 1200, "units_killed": 2, "units_lost": 10, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9300, "army_value": 1400, "income": 2150, "experience": 28, "order_count": 65}}
{"tick": 6601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:24 (tick 6601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 299 made / 150 used, harvesters 3.\nSCORE: assets $13000, army $4000, killed $1200 (10 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 8%.\nPRODUCTION: Building: tent 43%; Defense: pbox 97%; Vehicle: 1tnk 65%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 46%, #168 powr@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #167@(16,11)\n  harv (Ore Truck (harvester)) x3: #132@(16,4)90% #143@(6,26) #165@(20,10)98%\nVISIBLE ENEMY UNITS (5):\n  #137 e1@(17,8) 8%, #141 e1@(16,9) 92%, #147 e1@(19,13) 99%, #149 e1@(19,12) 84%, #152 e1@(18,17) 64%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry at (17-19,12-17). Turret repairing. Keep training 1tnk, defend base, push toward enemy base (95,11) once army strong.", "raw": "{\"thoughts\":\"Cash is at 0 so let production continue passively. Attack nearby weak enemy infantry with my tank to defend base while economy builds up.\",\"notes\":\"Enemy infantry harassing near base (17-19,12-17). Keep training 1tnk, build more power/proc as needed. Enemy base at (95,11), push once army of 8+ tanks ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[167],\"x\":18,\"y\":13}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2600, "completion_tokens": 195, "total_tokens": 2795, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00715, "upstream_inference_prompt_cost": 0.0052, "upstream_inference_completions_cost": 0.00195}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.67, "thoughts": "Cash is at 0 so let production continue passively. Attack nearby weak enemy infantry with my tank to defend base while economy builds up.", "notes": "Enemy infantry harassing near base (17-19,12-17). Keep training 1tnk, build more power/proc as needed. Enemy base at (95,11), push once army of 8+ tanks ready.", "commands": [{"do": "attack_move", "units": [167], "x": 18, "y": 13}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 1200, "deaths_cost": 2800, "units_killed": 10, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 13000, "army_value": 700, "income": 5000, "experience": 12, "order_count": 49}}
{"tick": 6801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:32 (tick 6801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $370 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9100, army $2300, killed $2800 (2 units, 1 bldgs), lost $1400 (12 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: proc 76%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #141@(16,10)20% #147@(19,13) #149@(19,12)60%\n  e3 (Rocket Soldier) x3: #158@(19,16) #161@(45,20)* #166@(70,23)\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (2):\n  #132 harv@(17,16) 87%, #167 1tnk@(16,11) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #154 weap@(14,13) 55%, #164 proc@(15,16) 25%\nYOUR NOTES FROM LAST TURN: Local rifle group IDs 137,138,141,145,147,149,152 is assaulting enemy refinery #164 at (15,16); enemy War Factory #154 is at (14,13), 55% HP. Rocket 158 advances from the west, rocket 166 guards home, and harvester 131 is our only income source.", "raw": "{\"thoughts\":\"The enemy refinery and war factory are heavily damaged, so the local rifle/rocket group should finish the refinery assault and then destroy the war factory. Keep the distant rocket and home guard in place, and continue mining with the only harvester.\",\"notes\":\"Local assault: rifle units 141,147,149 and rocket 158 are near the enemy refinery at (15,16); enemy war factory #154 is at (14,13). Rocket 161 remains around (45,20), rocket 166 guards home, harvester 131 is mining. Economy is constrained by the damaged enemy base and no cash.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[141,147,149,158],\"x\":15,\"y\":16},{\"do\":\"attack_move\",\"units\":[141,147,149,158],\"x\":14,\"y\":13},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"stop\",\"units\":[166]}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1762, "completion_tokens": 451, "total_tokens": 2213, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.75, "thoughts": "The enemy refinery and war factory are heavily damaged, so the local rifle/rocket group should finish the refinery assault and then destroy the war factory. Keep the distant rocket and home guard in place, and continue mining with the only harvester.", "notes": "Local assault: rifle units 141,147,149 and rocket 158 are near the enemy refinery at (15,16); enemy war factory #154 is at (14,13). Rocket 161 remains around (45,20), rocket 166 guards home, harvester 131 is mining. Economy is constrained by the damaged enemy base and no cash.", "commands": [{"do": "attack_move", "units": [141, 147, 149, 158], "x": 15, "y": 16}, {"do": "attack_move", "units": [141, 147, 149, 158], "x": 14, "y": 13}, {"do": "harvest", "unit": 131}, {"do": "stop", "units": [166]}], "feedback": ["attack_move: 4 units", "attack_move: 4 units", "stop: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 1400, "units_killed": 2, "units_lost": 12, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9100, "army_value": 1200, "income": 2500, "experience": 28, "order_count": 65}}
{"tick": 6801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:32 (tick 6801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $299 (storage 4000), power 299 made / 150 used, harvesters 3.\nSCORE: assets $13000, army $4000, killed $1400 (12 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 8.1%.\nPRODUCTION: Building: tent 61%; Defense: pbox READY TO PLACE; Vehicle: 1tnk 78%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 25%, #168 powr@(8,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #167@(16,11)\n  harv (Ore Truck (harvester)) x3: #132@(17,16)87% #143@(10,21) #165@(25,8)98%\nVISIBLE ENEMY UNITS (4):\n  #141 e1@(16,10) 20%, #147 e1@(19,13) 99%, #149 e1@(19,12) 60%, #158 e3@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry harassing near base (17-19,12-17). Keep training 1tnk, build more power/proc as needed. Enemy base at (95,11), push once army of 8+ tanks ready.", "raw": "{\"thoughts\":\"Place pillbox for defense, attack enemy infantry harassing near base with tank, keep tank queue going.\",\"notes\":\"Enemy infantry near (17-19,12-17). Keep training 1tnk queue, build army of 8+ before pushing to enemy base at (95,11). Place pillbox now.\",\"commands\":[{\"do\":\"place\",\"item\":\"pbox\"},{\"do\":\"attack_move\",\"units\":[167],\"x\":18,\"y\":13},{\"do\":\"rally\",\"building\":154,\"x\":16,\"y\":13}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2560, "completion_tokens": 178, "total_tokens": 2738, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069, "upstream_inference_prompt_cost": 0.00512, "upstream_inference_completions_cost": 0.00178}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "Place pillbox for defense, attack enemy infantry harassing near base with tank, keep tank queue going.", "notes": "Enemy infantry near (17-19,12-17). Keep training 1tnk queue, build army of 8+ before pushing to enemy base at (95,11). Place pillbox now.", "commands": [{"do": "place", "item": "pbox"}, {"do": "attack_move", "units": [167], "x": 18, "y": 13}, {"do": "rally", "building": 154, "x": 16, "y": 13}], "feedback": ["place pbox: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units", "rally #154: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 1400, "deaths_cost": 2800, "units_killed": 12, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 13000, "army_value": 700, "income": 5500, "experience": 14, "order_count": 49}}
{"tick": 7001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:40 (tick 7001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $9200, army $2400, killed $2800 (2 units, 1 bldgs), lost $1600 (14 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: proc 89%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 17%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #147@(19,13)35%\n  e3 (Rocket Soldier) x4: #158@(19,16)46% #161@(45,20)* #166@(69,22)* #171@(90,11)\n  harv (Ore Truck (harvester)) x1: #131@(104,23)\nVISIBLE ENEMY UNITS (4):\n  #132 harv@(17,12) 62%, #165 harv@(20,12) 98%, #167 1tnk@(17,11) 93%, #172 1tnk@(16,13) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #164 proc@(15,16) 24%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - attack_move: 4 units\n  - stop: 1 units\nYOUR NOTES FROM LAST TURN: Local assault: rifle units 141,147,149 and rocket 158 are near the enemy refinery at (15,16); enemy war factory #154 is at (14,13). Rocket 161 remains around (45,20), rocket 166 guards home, harvester 131 is mining. Economy is constrained by the damaged enemy base and no cash.", "raw": "{\"thoughts\":\"Two enemy tanks have penetrated to the forward position, so the damaged rifleman and rocket soldier should stop them while the other two rockets continue the assault on the damaged refinery. Set the barracks and war factory to rally at the enemy base so newly produced units reinforce the attack immediately.\",\"notes\":\"Enemy base center is around (15,14); refinery #164 is at (15,16), enemy tanks #167/#172 are at (17,11)/(16,13). Forward defenders #147/#158 are near (19,13-16); assault rockets #161/#166 are at (45,20)/(69,22). Ore truck #131 is mining at far right.\",\"commands\":[{\"do\":\"attack\",\"units\":[147,158],\"target\":167},{\"do\":\"attack_move\",\"units\":[161,166],\"x\":15,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":15,\"y\":16},{\"do\":\"rally\",\"building\":153,\"x\":15,\"y\":16},{\"do\":\"stance\",\"units\":[147,158],\"stance\":\"return_fire\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1797, "completion_tokens": 686, "total_tokens": 2483, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.84, "thoughts": "Two enemy tanks have penetrated to the forward position, so the damaged rifleman and rocket soldier should stop them while the other two rockets continue the assault on the damaged refinery. Set the barracks and war factory to rally at the enemy base so newly produced units reinforce the attack immediately.", "notes": "Enemy base center is around (15,14); refinery #164 is at (15,16), enemy tanks #167/#172 are at (17,11)/(16,13). Forward defenders #147/#158 are near (19,13-16); assault rockets #161/#166 are at (45,20)/(69,22). Ore truck #131 is mining at far right.", "commands": [{"do": "attack", "units": [147, 158], "target": 167}, {"do": "attack_move", "units": [161, 166], "x": 15, "y": 16}, {"do": "rally", "building": 134, "x": 15, "y": 16}, {"do": "rally", "building": 153, "x": 15, "y": 16}, {"do": "stance", "units": [147, 158], "stance": "return_fire"}], "feedback": ["attack: 2 units", "attack_move: 2 units", "rally #134: ordered", "rally #153: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 1600, "units_killed": 2, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9200, "army_value": 1300, "income": 2500, "experience": 28, "order_count": 65}}
{"tick": 7001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:40 (tick 7001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $274 (storage 4000), power 299 made / 170 used, harvesters 3.\nSCORE: assets $14400, army $4700, killed $1600 (14 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 8.3%.\nPRODUCTION: Building: tent READY TO PLACE; Vehicle: 1tnk 26%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #167@(17,11)93% #172@(16,13)\n  harv (Ore Truck (harvester)) x3: #132@(17,12)62% #143@(5,28) #165@(20,12)98%\nVISIBLE ENEMY UNITS (2):\n  #147 e1@(19,13) 35%, #158 e3@(19,16) 46%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place pbox: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\n  - rally #154: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry near (17-19,12-17). Keep training 1tnk queue, build army of 8+ before pushing to enemy base at (95,11). Place pillbox now.", "raw": "{\"thoughts\":\"Place tent barracks, kill nearby weak enemy infantry with tanks, keep producing.\",\"notes\":\"Enemy infantry near base, killing them. Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 building 24%.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\"},{\"do\":\"attack_move\",\"units\":[167,172],\"x\":19,\"y\":14}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2563, "completion_tokens": 167, "total_tokens": 2730, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006796, "upstream_inference_prompt_cost": 0.005126, "upstream_inference_completions_cost": 0.00167}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Place tent barracks, kill nearby weak enemy infantry with tanks, keep producing.", "notes": "Enemy infantry near base, killing them. Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 building 24%.", "commands": [{"do": "place", "item": "tent"}, {"do": "attack_move", "units": [167, 172], "x": 19, "y": 14}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 1600, "deaths_cost": 2800, "units_killed": 14, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 14400, "army_value": 1500, "income": 6000, "experience": 16, "order_count": 50}}
{"tick": 7201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:48 (tick 7201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8800, army $2000, killed $2800 (2 units, 1 bldgs), lost $2000 (16 units, 0 bldgs). Map explored 25.5%.\nPRODUCTION: Building: proc 89%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 17%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #161@(34,20) #166@(61,27) #171@(81,14)\n  harv (Ore Truck (harvester)) x1: #131@(106,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 2 units\n  - rally #134: ordered\n  - rally #153: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base center is around (15,14); refinery #164 is at (15,16), enemy tanks #167/#172 are at (17,11)/(16,13). Forward defenders #147/#158 are near (19,13-16); assault rockets #161/#166 are at (45,20)/(69,22). Ore truck #131 is mining at far right.", "raw": "{\"thoughts\":\"The base is stable and production queues are active, but my only combat force is three dispersed rocket soldiers. I will consolidate them toward the likely enemy base at (15,14) while the harvester continues mining; no enemy units are currently visible.\",\"notes\":\"Enemy base is around (15,14), with last known tanks near (16-17,11-13). Rocket soldiers are at (34,20), (61,27), and (81,14); regroup them for the assault. Production queues are already populated, and the harvester is mining at (106,21).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[161,166,171],\"x\":15,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":40,\"y\":20},{\"do\":\"rally\",\"building\":153,\"x\":40,\"y\":20}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1730, "completion_tokens": 375, "total_tokens": 2105, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.78, "thoughts": "The base is stable and production queues are active, but my only combat force is three dispersed rocket soldiers. I will consolidate them toward the likely enemy base at (15,14) while the harvester continues mining; no enemy units are currently visible.", "notes": "Enemy base is around (15,14), with last known tanks near (16-17,11-13). Rocket soldiers are at (34,20), (61,27), and (81,14); regroup them for the assault. Production queues are already populated, and the harvester is mining at (106,21).", "commands": [{"do": "attack_move", "units": [161, 166, 171], "x": 15, "y": 14}, {"do": "rally", "building": 134, "x": 40, "y": 20}, {"do": "rally", "building": 153, "x": 40, "y": 20}], "feedback": ["attack_move: 3 units", "rally #134: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2000, "units_killed": 2, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8800, "army_value": 900, "income": 2500, "experience": 28, "order_count": 65}}
{"tick": 7201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:48 (tick 7201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $441 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $14900, army $4700, killed $2000 (16 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 8.6%.\nPRODUCTION: Vehicle: 1tnk 73%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #167@(19,14)92%* #172@(18,14)78%*\n  harv (Ore Truck (harvester)) x3: #132@(17,4)54% #143@(8,27) #165@(16,17)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry near base, killing them. Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 building 24%.", "raw": "{\"thoughts\":\"Economy stable, keep producing tanks and let production finish proc#164. Group idle tanks near base to defend/build up before pushing.\",\"notes\":\"Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building. Keep training tanks nonstop.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2521, "completion_tokens": 160, "total_tokens": 2681, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006642, "upstream_inference_prompt_cost": 0.005042, "upstream_inference_completions_cost": 0.0016}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "Economy stable, keep producing tanks and let production finish proc#164. Group idle tanks near base to defend/build up before pushing.", "notes": "Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building. Keep training tanks nonstop.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2000, "deaths_cost": 2800, "units_killed": 16, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 14900, "army_value": 1500, "income": 5500, "experience": 20, "order_count": 51}}
{"tick": 7401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:56 (tick 7401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8800, army $2000, killed $2800 (2 units, 1 bldgs), lost $2000 (16 units, 0 bldgs). Map explored 25.5%.\nPRODUCTION: Building: proc 89%; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 17%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #161@(24,19) #166@(51,28) #171@(73,20)\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #134: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base is around (15,14), with last known tanks near (16-17,11-13). Rocket soldiers are at (34,20), (61,27), and (81,14); regroup them for the assault. Production queues are already populated, and the harvester is mining at (106,21).", "raw": "{\"thoughts\":\"With no enemy currently visible, the three rockets should converge on the likely enemy base while the full production queues continue. Send all three together to maximize scouting and combat strength.\",\"notes\":\"Three rockets are approaching the enemy base near (12-15,14-16). One harvester is mining; the refineries, barracks, and war factory are producing continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[161,166,171],\"x\":15,\"y\":14}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1702, "completion_tokens": 254, "total_tokens": 1956, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.6, "thoughts": "With no enemy currently visible, the three rockets should converge on the likely enemy base while the full production queues continue. Send all three together to maximize scouting and combat strength.", "notes": "Three rockets are approaching the enemy base near (12-15,14-16). One harvester is mining; the refineries, barracks, and war factory are producing continuously.", "commands": [{"do": "attack_move", "units": [161, 166, 171], "x": 15, "y": 14}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2000, "units_killed": 2, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8800, "army_value": 900, "income": 2000, "experience": 28, "order_count": 65}}
{"tick": 7401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 4:56 (tick 7401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $609 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $15600, army $5400, killed $2000 (16 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 8.6%.\nPRODUCTION: Vehicle: 1tnk 21%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #167@(19,14)92%* #172@(18,14)78%* #174@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(17,10)54% #143@(10,21) #165@(24,7)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building. Keep training tanks nonstop.", "raw": "{\"thoughts\":\"Continue economy and tank production. Only 3 tanks so far; wait for more before attacking. Keep queue going, cash is low ($0) so let ore accumulate.\",\"notes\":\"Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building. Keep training tanks nonstop.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2481, "completion_tokens": 148, "total_tokens": 2629, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006442, "upstream_inference_prompt_cost": 0.004962, "upstream_inference_completions_cost": 0.00148}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Continue economy and tank production. Only 3 tanks so far; wait for more before attacking. Keep queue going, cash is low ($0) so let ore accumulate.", "notes": "Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building. Keep training tanks nonstop.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2000, "deaths_cost": 2800, "units_killed": 16, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 15600, "army_value": 2200, "income": 6000, "experience": 20, "order_count": 51}}
{"tick": 7601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:04 (tick 7601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $50 (storage 2000), power 100 made / 100 used, harvesters 1.\nSCORE: assets $8800, army $2000, killed $2800 (2 units, 1 bldgs), lost $2300 (17 units, 0 bldgs). Map explored 25.5%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #166@(42,24) #171@(64,25) #177@(93,8)\n  harv (Ore Truck (harvester)) x1: #131@(105,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Three rockets are approaching the enemy base near (12-15,14-16). One harvester is mining; the refineries, barracks, and war factory are producing continuously.", "raw": "{\"thoughts\":\"The second Ore Refinery is ready and should be placed immediately to strengthen economy. The leading rockets are progressing west while the third rocket and harvester remain near home; no enemies are currently visible.\",\"notes\":\"Refinery #2 needs placement. Rockets #166/#171 are moving toward enemy start near (12,16); #177 is near the war factory. Harvester #131 is mining at (105,19).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"move\",\"units\":[177],\"x\":82,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":20}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1649, "completion_tokens": 353, "total_tokens": 2002, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.96, "thoughts": "The second Ore Refinery is ready and should be placed immediately to strengthen economy. The leading rockets are progressing west while the third rocket and harvester remain near home; no enemies are currently visible.", "notes": "Refinery #2 needs placement. Rockets #166/#171 are moving toward enemy start near (12,16); #177 is near the war factory. Harvester #131 is mining at (105,19).", "commands": [{"do": "place", "item": "proc"}, {"do": "move", "units": [177], "x": 82, "y": 20}, {"do": "rally", "building": 134, "x": 75, "y": 20}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "move: 1 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2300, "units_killed": 2, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8800, "army_value": 900, "income": 2500, "experience": 28, "order_count": 65}}
{"tick": 7601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:04 (tick 7601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $776 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $15600, army $5400, killed $2300 (17 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 8.7%.\nPRODUCTION: Vehicle: 1tnk 68%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #167@(19,14)49%* #172@(18,14)78%* #174@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(15,17)54% #143@(6,29) #165@(20,10)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building. Keep training tanks nonstop.", "raw": "{\"thoughts\":\"Continue building tanks, keep economy going. Idle tanks should hold position until group is bigger.\",\"notes\":\"Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building. Keep training tanks nonstop.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2481, "completion_tokens": 125, "total_tokens": 2606, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006212, "upstream_inference_prompt_cost": 0.004962, "upstream_inference_completions_cost": 0.00125}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "Continue building tanks, keep economy going. Idle tanks should hold position until group is bigger.", "notes": "Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building. Keep training tanks nonstop.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2300, "deaths_cost": 2800, "units_killed": 17, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 15600, "army_value": 2200, "income": 6000, "experience": 23, "order_count": 51}}
{"tick": 7801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:12 (tick 7801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11300, army $3100, killed $2800 (2 units, 1 bldgs), lost $2300 (17 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: powr 7%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 81%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #166@(33,18) #171@(55,28) #177@(86,15)\n  harv (Ore Truck (harvester)) x2: #131@(107,23) #179@(100,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - move: 1 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Refinery #2 needs placement. Rockets #166/#171 are moving toward enemy start near (12,16); #177 is near the war factory. Harvester #131 is mining at (105,19).", "raw": "{\"thoughts\":\"The second Ore Refinery is still awaiting placement while the first power plant is under construction. With no cash available, I should place the refinery, keep both harvesters mining, and maintain pressure with the existing rocket soldiers toward the enemy start.\",\"notes\":\"Refinery #178 is ready to place near the base. Rockets #166 and #171 are advancing toward (12,16); rocket #177 remains near the war factory. Harvester #131 is at (107,23) and #179 at (100,25); keep both harvesting.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179},{\"do\":\"rally\",\"building\":153,\"x\":30,\"y\":20}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1700, "completion_tokens": 304, "total_tokens": 2004, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.21, "thoughts": "The second Ore Refinery is still awaiting placement while the first power plant is under construction. With no cash available, I should place the refinery, keep both harvesters mining, and maintain pressure with the existing rocket soldiers toward the enemy start.", "notes": "Refinery #178 is ready to place near the base. Rockets #166 and #171 are advancing toward (12,16); rocket #177 remains near the war factory. Harvester #131 is at (107,23) and #179 at (100,25); keep both harvesting.", "commands": [{"do": "place", "item": "proc"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}, {"do": "rally", "building": 153, "x": 30, "y": 20}], "feedback": ["place proc: nothing READY TO PLACE with that type", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2300, "units_killed": 2, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11300, "army_value": 900, "income": 2500, "experience": 28, "order_count": 66}}
{"tick": 7801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:12 (tick 7801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $469 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $16300, army $6100, killed $2300 (17 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 8.7%.\nPRODUCTION: Vehicle: 1tnk 16%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #167@(19,14)49%* #172@(18,14)78%* #174@(17,12)* #180@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(18,6)54% #143@(9,22) #165@(15,17)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building. Keep training tanks nonstop.", "raw": "{\"thoughts\":\"Continue building tank force. Only 4 tanks idle, wait to accumulate more before attacking. Keep production queue full.\",\"notes\":\"Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building/needs placement check. Keep training tanks nonstop.\",\"commands\":[{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2475, "completion_tokens": 140, "total_tokens": 2615, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00635, "upstream_inference_prompt_cost": 0.00495, "upstream_inference_completions_cost": 0.0014}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.77, "thoughts": "Continue building tank force. Only 4 tanks idle, wait to accumulate more before attacking. Keep production queue full.", "notes": "Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building/needs placement check. Keep training tanks nonstop.", "commands": [{"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2300, "deaths_cost": 2800, "units_killed": 17, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 16300, "army_value": 2900, "income": 5900, "experience": 23, "order_count": 51}}
{"tick": 8001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:20 (tick 8001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11300, army $3100, killed $2800 (2 units, 1 bldgs), lost $2300 (17 units, 0 bldgs). Map explored 26.8%.\nPRODUCTION: Building: powr 7%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 81%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #166@(24,14) #171@(46,24) #177@(82,19)*\n  harv (Ore Truck (harvester)) x2: #131@(102,16) #179@(98,24)\nVISIBLE ENEMY UNITS (1):\n  #167 1tnk@(19,14) 49%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Refinery #178 is ready to place near the base. Rockets #166 and #171 are advancing toward (12,16); rocket #177 remains near the war factory. Harvester #131 is at (107,23) and #179 at (100,25); keep both harvesting.", "raw": "{\"thoughts\":\"The newly built refinery needs to be placed, and the base is already overdrawing power while another power plant is under construction. The three surviving rocket soldiers can eliminate the damaged enemy tank guarding the approach to its base.\",\"notes\":\"Place refinery #178 near the base. Keep the power-plant construction queue progressing. Rockets #166, #171, and #177 are converging on enemy tank #167 near (19,14); harvesters #131 and #179 continue mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack\",\"units\":[166,171,177],\"target\":167}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1716, "completion_tokens": 687, "total_tokens": 2403, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.51, "thoughts": "The newly built refinery needs to be placed, and the base is already overdrawing power while another power plant is under construction. The three surviving rocket soldiers can eliminate the damaged enemy tank guarding the approach to its base.", "notes": "Place refinery #178 near the base. Keep the power-plant construction queue progressing. Rockets #166, #171, and #177 are converging on enemy tank #167 near (19,14); harvesters #131 and #179 continue mining.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack", "units": [166, 171, 177], "target": 167}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2300, "units_killed": 2, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11300, "army_value": 900, "income": 2000, "experience": 28, "order_count": 66}}
{"tick": 8001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:20 (tick 8001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1111 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $16300, army $6100, killed $2300 (17 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 8.7%.\nPRODUCTION: Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #167@(19,14)49%* #172@(18,14)78%* #174@(17,12)* #180@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(18,11)54% #143@(9,26) #165@(20,9)93%\nVISIBLE ENEMY UNITS (1):\n  #166 e3@(24,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Building army of 1tnk toward 8+, then push to enemy base at (95,11). proc#164 still building/needs placement check. Keep training tanks nonstop.", "raw": "{\"thoughts\":\"Idle tanks nearby, attack the enemy e3 soldier. Keep training tanks and building economy.\",\"notes\":\"Building army of 1tnk toward 8+, then push to enemy base at (95,11). Keep training tanks nonstop. proc#164 needs placement check if stuck.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[167,172,174,180],\"x\":24,\"y\":14},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2495, "completion_tokens": 192, "total_tokens": 2687, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00691, "upstream_inference_prompt_cost": 0.00499, "upstream_inference_completions_cost": 0.00192}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.57, "thoughts": "Idle tanks nearby, attack the enemy e3 soldier. Keep training tanks and building economy.", "notes": "Building army of 1tnk toward 8+, then push to enemy base at (95,11). Keep training tanks nonstop. proc#164 needs placement check if stuck.", "commands": [{"do": "attack_move", "units": [167, 172, 174, 180], "x": 24, "y": 14}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 4 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2300, "deaths_cost": 2800, "units_killed": 17, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 16300, "army_value": 2900, "income": 6500, "experience": 23, "order_count": 51}}
{"tick": 8201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:28 (tick 8201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $758 (storage 4000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11100, army $2900, killed $2800 (2 units, 1 bldgs), lost $2600 (18 units, 0 bldgs). Map explored 26.8%.\nPRODUCTION: Building: powr 22%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 9%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #181@(93,8)\n  e3 (Rocket Soldier) x2: #171@(35,23) #177@(77,14)\n  harv (Ore Truck (harvester)) x2: #131@(100,14) #179@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack: 3 units\nYOUR NOTES FROM LAST TURN: Place refinery #178 near the base. Keep the power-plant construction queue progressing. Rockets #166, #171, and #177 are converging on enemy tank #167 near (19,14); harvesters #131 and #179 continue mining.", "raw": "{\"thoughts\":\"The new refinery is already placed and both harvesters are working, while the queued power plant will resolve the power deficit. The two surviving rocket soldiers should continue pressuring toward the likely enemy base; keep the rifle infantry home as defenders.\",\"notes\":\"Enemy likely at (12,16). Rockets #171 and #177 are advancing together; rifle #181 guards the barracks. First power plant is 22% complete, and another refinery is already operational at (93,14).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[171,177],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[181],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1698, "completion_tokens": 397, "total_tokens": 2095, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.52, "thoughts": "The new refinery is already placed and both harvesters are working, while the queued power plant will resolve the power deficit. The two surviving rocket soldiers should continue pressuring toward the likely enemy base; keep the rifle infantry home as defenders.", "notes": "Enemy likely at (12,16). Rockets #171 and #177 are advancing together; rifle #181 guards the barracks. First power plant is 22% complete, and another refinery is already operational at (93,14).", "commands": [{"do": "attack_move", "units": [171, 177], "x": 12, "y": 16}, {"do": "stance", "units": [181], "stance": "defend"}], "feedback": ["attack_move: 2 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2600, "units_killed": 2, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11100, "army_value": 700, "income": 2825, "experience": 28, "order_count": 66}}
{"tick": 8201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:28 (tick 8201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1279 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $17000, army $6800, killed $2600 (18 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 9.7%.\nPRODUCTION: Vehicle: 1tnk 11%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #167@(24,13)5%* #172@(22,14)78%* #174@(24,14)* #180@(24,15)* #182@(16,13)\n  harv (Ore Truck (harvester)) x3: #132@(15,17)54% #143@(9,30) #165@(20,6)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Building army of 1tnk toward 8+, then push to enemy base at (95,11). Keep training tanks nonstop. proc#164 needs placement check if stuck.", "raw": "{\"thoughts\":\"Army building up slowly, one tank badly damaged (5%). Keep training tanks, repair turret and damaged tank, group idle tanks near base until we have 8+ then push toward enemy base at (95,11).\",\"notes\":\"Building army of 1tnk toward 8+, then push to enemy base at (95,11). Keep training tanks nonstop. Repair gun turret #163 (34%) and damaged tank #167. proc#164 at 24% - check if needs placement or is under construction.\",\"commands\":[{\"do\":\"repair\",\"building\":163},{\"do\":\"move\",\"units\":[167],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[172,174,180,182],\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2553, "completion_tokens": 355, "total_tokens": 2908, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008656, "upstream_inference_prompt_cost": 0.005106, "upstream_inference_completions_cost": 0.00355}, "completion_tokens_details": {"reasoning_tokens": 117, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.72, "thoughts": "Army building up slowly, one tank badly damaged (5%). Keep training tanks, repair turret and damaged tank, group idle tanks near base until we have 8+ then push toward enemy base at (95,11).", "notes": "Building army of 1tnk toward 8+, then push to enemy base at (95,11). Keep training tanks nonstop. Repair gun turret #163 (34%) and damaged tank #167. proc#164 at 24% - check if needs placement or is under construction.", "commands": [{"do": "repair", "building": 163}, {"do": "move", "units": [167], "x": 12, "y": 16}, {"do": "stance", "units": [172, 174, 180, 182], "stance": "defend"}], "feedback": ["repair #163: ordered", "move: 1 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2600, "deaths_cost": 2800, "units_killed": 18, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 17000, "army_value": 3600, "income": 6500, "experience": 26, "order_count": 55}}
{"tick": 8401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:36 (tick 8401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $686 (storage 4000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11950, army $3750, killed $2800 (2 units, 1 bldgs), lost $2600 (18 units, 0 bldgs). Map explored 26.8%.\nPRODUCTION: Building: powr 59%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 46%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  apc (APC) x1: #183@(108,22)*\n  e1 (Rifle Infantry) x1: #181@(83,10)\n  e3 (Rocket Soldier) x2: #171@(26,20) #177@(69,21)\n  harv (Ore Truck (harvester)) x2: #131@(108,23) #179@(99,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16). Rockets #171 and #177 are advancing together; rifle #181 guards the barracks. First power plant is 22% complete, and another refinery is already operational at (93,14).", "raw": "{\"thoughts\":\"Power is critically low, so finish the power plant before expanding production. Both harvesters are idle and should resume mining, while the rockets continue toward the likely enemy base at (12,16).\",\"notes\":\"Power plant #1 is 59% complete; refineries at (98,11) and (93,14) are operational. Rockets #171/#177 are advancing west toward enemy start (12,16); rifle #181 guards the barracks.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179},{\"do\":\"attack_move\",\"units\":[171,177],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[181],\"stance\":\"defend\"},{\"do\":\"move\",\"units\":[183],\"x\":80,\"y\":20}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1706, "completion_tokens": 370, "total_tokens": 2076, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.91, "thoughts": "Power is critically low, so finish the power plant before expanding production. Both harvesters are idle and should resume mining, while the rockets continue toward the likely enemy base at (12,16).", "notes": "Power plant #1 is 59% complete; refineries at (98,11) and (93,14) are operational. Rockets #171/#177 are advancing west toward enemy start (12,16); rifle #181 guards the barracks.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}, {"do": "attack_move", "units": [171, 177], "x": 12, "y": 16}, {"do": "stance", "units": [181], "stance": "defend"}, {"do": "move", "units": [183], "x": 80, "y": 20}], "feedback": ["attack_move: 2 units", "stance: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2600, "units_killed": 2, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11950, "army_value": 1550, "income": 3000, "experience": 28, "order_count": 66}}
{"tick": 8401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:36 (tick 8401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $946 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $17000, army $6800, killed $2600 (18 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 9.7%.\nPRODUCTION: Vehicle: 1tnk 58%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #167@(12,14)5%* #172@(22,14)78%* #174@(24,14)* #180@(24,15)* #182@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(20,6)54% #143@(10,20) #165@(18,15)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #163: ordered\n  - move: 1 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Building army of 1tnk toward 8+, then push to enemy base at (95,11). Keep training tanks nonstop. Repair gun turret #163 (34%) and damaged tank #167. proc#164 at 24% - check if needs placement or is under construction.", "raw": "{\"thoughts\":\"Keep training tanks, repair damaged units and structures, gather forces before pushing toward enemy base at (95,11).\",\"notes\":\"Building army of 1tnk toward 8+, then push to enemy base at (95,11). Keep training tanks nonstop. Repair gun turret #163 and damaged harv #132 and tank #167. proc#164 still under construction - check progress.\",\"commands\":[{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":167},{\"do\":\"repair\",\"building\":132},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2586, "completion_tokens": 218, "total_tokens": 2804, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007352, "upstream_inference_prompt_cost": 0.005172, "upstream_inference_completions_cost": 0.00218}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Keep training tanks, repair damaged units and structures, gather forces before pushing toward enemy base at (95,11).", "notes": "Building army of 1tnk toward 8+, then push to enemy base at (95,11). Keep training tanks nonstop. Repair gun turret #163 and damaged harv #132 and tank #167. proc#164 still under construction - check progress.", "commands": [{"do": "repair", "building": 163}, {"do": "repair", "building": 167}, {"do": "repair", "building": 132}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["repair #163: ordered", "repair: #167 is not your building", "repair: #132 is not your building", "train 3x 1tnk: queued", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2600, "deaths_cost": 2800, "units_killed": 18, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 17000, "army_value": 3600, "income": 6500, "experience": 26, "order_count": 55}}
{"tick": 8601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:44 (tick 8601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $462 (storage 4000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11950, army $3750, killed $2800 (2 units, 1 bldgs), lost $2600 (18 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Building: powr 96%; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  apc (APC) x1: #183@(86,27)\n  e1 (Rifle Infantry) x1: #181@(77,18)\n  e3 (Rocket Soldier) x2: #171@(24,19)29% #177@(61,27)\n  harv (Ore Truck (harvester)) x2: #131@(103,20) #179@(99,28)\nVISIBLE ENEMY UNITS (1):\n  #180 1tnk@(24,15) 34%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Power plant #1 is 59% complete; refineries at (98,11) and (93,14) are operational. Rockets #171/#177 are advancing west toward enemy start (12,16); rifle #181 guards the barracks.", "raw": "{\"thoughts\":\"Power is the immediate constraint, and the first plant is ready to place. Concentrate both rocket soldiers on the damaged enemy tank while the rifle squad continues defending the base.\",\"notes\":\"Power plant #1 is ready to place; another power plant is queued. Rockets #171/#177 are engaging enemy tank #180 near (24,15). Enemy start remains around (12,16), not yet explored.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[171,177],\"target\":180},{\"do\":\"stance\",\"units\":[181],\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1731, "completion_tokens": 400, "total_tokens": 2131, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.8, "thoughts": "Power is the immediate constraint, and the first plant is ready to place. Concentrate both rocket soldiers on the damaged enemy tank while the rifle squad continues defending the base.", "notes": "Power plant #1 is ready to place; another power plant is queued. Rockets #171/#177 are engaging enemy tank #180 near (24,15). Enemy start remains around (12,16), not yet explored.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack", "units": [171, 177], "target": 180}, {"do": "stance", "units": [181], "stance": "attack_anything"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "attack: 2 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2600, "units_killed": 2, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11950, "army_value": 1550, "income": 2500, "experience": 28, "order_count": 66}}
{"tick": 8601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:44 (tick 8601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1614 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $17700, army $7500, killed $2600 (18 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 9.8%.\nPRODUCTION: Vehicle: 1tnk 6%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #167@(12,14)5%* #172@(22,14)78%* #174@(24,14)* #180@(24,15)34% #182@(16,13)* #184@(14,14)\n  harv (Ore Truck (harvester)) x3: #132@(22,7)54% #143@(9,29) #165@(17,13)93%\nVISIBLE ENEMY UNITS (1):\n  #171 e3@(24,19) 29%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #163: ordered\n  - repair: #167 is not your building\n  - repair: #132 is not your building\n  - train 3x 1tnk: queued\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Building army of 1tnk toward 8+, then push to enemy base at (95,11). Keep training tanks nonstop. Repair gun turret #163 and damaged harv #132 and tank #167. proc#164 still under construction - check progress.", "raw": "{\"thoughts\":\"6 tanks ready, keep massing before pushing. Attack the lone enemy rocket soldier nearby with idle tanks, keep training more 1tnks, and let proc/gun finish repairing.\",\"notes\":\"Army: 6x 1tnk near base. Push toward enemy base (95,11) once 8+ tanks ready. Keep training 1tnk nonstop. Proc#164 under construction, gun#163 repairing. Enemy e3 spotted at (24,19).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":24,\"y\":19},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2665, "completion_tokens": 274, "total_tokens": 2939, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00807, "upstream_inference_prompt_cost": 0.00533, "upstream_inference_completions_cost": 0.00274}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.55, "thoughts": "6 tanks ready, keep massing before pushing. Attack the lone enemy rocket soldier nearby with idle tanks, keep training more 1tnks, and let proc/gun finish repairing.", "notes": "Army: 6x 1tnk near base. Push toward enemy base (95,11) once 8+ tanks ready. Keep training 1tnk nonstop. Proc#164 under construction, gun#163 repairing. Enemy e3 spotted at (24,19).", "commands": [{"do": "attack_move", "units": "idle_army", "x": 24, "y": 19}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 4 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2600, "deaths_cost": 2800, "units_killed": 18, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 17700, "army_value": 4300, "income": 7000, "experience": 26, "order_count": 58}}
{"tick": 8801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:52 (tick 8801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $565 (storage 4000), power 100 made / 130 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11950, army $3750, killed $2800 (2 units, 1 bldgs), lost $2900 (19 units, 0 bldgs). Map explored 30%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  apc (APC) x1: #183@(79,20)*\n  e1 (Rifle Infantry) x1: #181@(75,20)*\n  e3 (Rocket Soldier) x2: #177@(51,28) #185@(90,9)\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #179@(95,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - attack: 2 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Power plant #1 is ready to place; another power plant is queued. Rockets #171/#177 are engaging enemy tank #180 near (24,15). Enemy start remains around (12,16), not yet explored.", "raw": "{\"thoughts\":\"Power is critical, so the completed power plant should be placed immediately. The three combat units near the western approach can push toward the likely enemy base while the remaining rocket soldier guards the construction area.\",\"notes\":\"Power plant ready and second power plant queued. Main strike group: #177, #181, #183 moving toward (24,15). Guard rocket #185 near the base. Enemy base still unexplored.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[177,181,183],\"x\":24,\"y\":15},{\"do\":\"stance\",\"units\":[185],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1712, "completion_tokens": 413, "total_tokens": 2125, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.8, "thoughts": "Power is critical, so the completed power plant should be placed immediately. The three combat units near the western approach can push toward the likely enemy base while the remaining rocket soldier guards the construction area.", "notes": "Power plant ready and second power plant queued. Main strike group: #177, #181, #183 moving toward (24,15). Guard rocket #185 near the base. Enemy base still unexplored.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [177, 181, 183], "x": 24, "y": 15}, {"do": "stance", "units": [185], "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 3 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2900, "units_killed": 2, "units_lost": 19, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11950, "army_value": 1550, "income": 2700, "experience": 28, "order_count": 66}}
{"tick": 8801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 5:52 (tick 8801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1281 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $17700, army $7500, killed $2900 (19 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 10.7%.\nPRODUCTION: Vehicle: 1tnk 53%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #167@(22,17)5% #172@(24,19)78%* #174@(24,17)96%* #180@(24,15)13%* #182@(23,18) #184@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(17,17)54% #143@(11,28) #165@(19,5)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Army: 6x 1tnk near base. Push toward enemy base (95,11) once 8+ tanks ready. Keep training 1tnk nonstop. Proc#164 under construction, gun#163 repairing. Enemy e3 spotted at (24,19).", "raw": "{\"thoughts\":\"Continue building tanks, repair damaged units, keep economy running. Wait for more tanks before pushing to enemy base.\",\"notes\":\"Army: 6x 1tnk near base, some damaged. Push toward enemy base (95,11) once 8+ healthy tanks ready. Keep training 1tnk nonstop. Proc#164 and gun#163 still under construction/repair.\",\"commands\":[{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":165}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2672, "completion_tokens": 212, "total_tokens": 2884, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007464, "upstream_inference_prompt_cost": 0.005344, "upstream_inference_completions_cost": 0.00212}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "Continue building tanks, repair damaged units, keep economy running. Wait for more tanks before pushing to enemy base.", "notes": "Army: 6x 1tnk near base, some damaged. Push toward enemy base (95,11) once 8+ healthy tanks ready. Keep training 1tnk nonstop. Proc#164 and gun#163 still under construction/repair.", "commands": [{"do": "repair", "building": 163}, {"do": "repair", "building": 164}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 165}], "feedback": ["repair #163: ordered", "repair #164: ordered", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2900, "deaths_cost": 2800, "units_killed": 19, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 17700, "army_value": 4300, "income": 6500, "experience": 29, "order_count": 61}}
{"tick": 9001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:00 (tick 9001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $715 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $12550, army $4050, killed $2800 (2 units, 1 bldgs), lost $2900 (19 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  apc (APC) x1: #183@(61,27)\n  e1 (Rifle Infantry) x1: #181@(66,24)\n  e3 (Rocket Soldier) x3: #177@(41,27) #185@(81,12) #187@(93,8)\n  harv (Ore Truck (harvester)) x2: #131@(104,21) #179@(95,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 3 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Power plant ready and second power plant queued. Main strike group: #177, #181, #183 moving toward (24,15). Guard rocket #185 near the base. Enemy base still unexplored.", "raw": "{\"thoughts\":\"The newly completed power plant should be placed immediately to reinforce the base power grid. The three-unit strike force is advancing toward the likely enemy base, while the remaining rocket soldier guards the factory area; no enemy is currently visible.\",\"notes\":\"Place the ready power plant near the base. Main strike group (#177, #181, #183) is moving toward (24,15); guard rocket #185 remains near the base. Continue producing queued infantry and vehicles when funds become available.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[177,181,183],\"x\":24,\"y\":15}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1712, "completion_tokens": 483, "total_tokens": 2195, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.58, "thoughts": "The newly completed power plant should be placed immediately to reinforce the base power grid. The three-unit strike force is advancing toward the likely enemy base, while the remaining rocket soldier guards the factory area; no enemy is currently visible.", "notes": "Place the ready power plant near the base. Main strike group (#177, #181, #183) is moving toward (24,15); guard rocket #185 remains near the base. Continue producing queued infantry and vehicles when funds become available.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [177, 181, 183], "x": 24, "y": 15}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2900, "units_killed": 2, "units_lost": 19, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12550, "army_value": 1850, "income": 3500, "experience": 28, "order_count": 67}}
{"tick": 9001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:00 (tick 9001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1949 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $18400, army $8200, killed $2900 (19 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 10.7%.\nPRODUCTION: Vehicle: 1tnk 1%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #167@(23,18)5%* #172@(24,19)78%* #174@(24,17)96%* #180@(24,15)13%* #182@(24,18)* #184@(16,13)* #188@(14,13)\n  harv (Ore Truck (harvester)) x3: #132@(19,11)54% #143@(10,20) #165@(18,11)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #163: ordered\n  - repair #164: ordered\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Army: 6x 1tnk near base, some damaged. Push toward enemy base (95,11) once 8+ healthy tanks ready. Keep training 1tnk nonstop. Proc#164 and gun#163 still under construction/repair.", "raw": "{\"thoughts\":\"Several tanks are damaged (5%, 13%) - keep them back to repair/regen, group healthy ones. Keep training tanks and building economy. Wait for enough force before attacking.\",\"notes\":\"Army: 7x 1tnk, some badly damaged (#167 5%, #180 13%). Hold near base to heal, keep training 1tnk. Enemy base at (95,11), unexplored. Attack once 8+ healthy tanks ready.\",\"commands\":[{\"do\":\"stop\",\"units\":[167,180]},{\"do\":\"move\",\"units\":[167,180],\"x\":12,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2730, "completion_tokens": 311, "total_tokens": 3041, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00857, "upstream_inference_prompt_cost": 0.00546, "upstream_inference_completions_cost": 0.00311}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.94, "thoughts": "Several tanks are damaged (5%, 13%) - keep them back to repair/regen, group healthy ones. Keep training tanks and building economy. Wait for enough force before attacking.", "notes": "Army: 7x 1tnk, some badly damaged (#167 5%, #180 13%). Hold near base to heal, keep training 1tnk. Enemy base at (95,11), unexplored. Attack once 8+ healthy tanks ready.", "commands": [{"do": "stop", "units": [167, 180]}, {"do": "move", "units": [167, 180], "x": 12, "y": 16}], "feedback": ["stop: 2 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2900, "deaths_cost": 2800, "units_killed": 19, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 18400, "army_value": 5000, "income": 7500, "experience": 29, "order_count": 65}}
{"tick": 9201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:08 (tick 9201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $63 (storage 4000), power 300 made / 130 used, harvesters 2.\nSCORE: assets $13150, army $4350, killed $2800 (2 units, 1 bldgs), lost $2900 (19 units, 0 bldgs). Map explored 31%.\nPRODUCTION: Building: barr 64%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 39%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%, #189 powr@(96,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  apc (APC) x1: #183@(36,20)\n  e1 (Rifle Infantry) x1: #181@(58,28)\n  e3 (Rocket Soldier) x4: #177@(32,24) #185@(75,20)* #187@(83,10) #190@(92,9)\n  harv (Ore Truck (harvester)) x2: #131@(104,24) #179@(100,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Place the ready power plant near the base. Main strike group (#177, #181, #183) is moving toward (24,15); guard rocket #185 remains near the base. Continue producing queued infantry and vehicles when funds become available.", "raw": "{\"thoughts\":\"Our base is stable with three power plants and two refineries, but only a small strike force is available and no enemy is currently visible. I will consolidate the mobile combat units for a push toward the likely enemy base, keep the remaining rocket soldier as a home guard, and continue queueing inexpensive infantry while reinforcing the base perimeter.\",\"notes\":\"Main strike group is #177, #181, #183, #187, #190; #185 guards the base. Enemy is likely at (12,16) and remains undiscovered. Barracks production is already active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[177,181,183,187,190],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"fenc\"},{\"do\":\"rally\",\"building\":134,\"x\":12,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1713, "completion_tokens": 893, "total_tokens": 2606, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 14.98, "thoughts": "Our base is stable with three power plants and two refineries, but only a small strike force is available and no enemy is currently visible. I will consolidate the mobile combat units for a push toward the likely enemy base, keep the remaining rocket soldier as a home guard, and continue queueing inexpensive infantry while reinforcing the base perimeter.", "notes": "Main strike group is #177, #181, #183, #187, #190; #185 guards the base. Enemy is likely at (12,16) and remains undiscovered. Barracks production is already active.", "commands": [{"do": "attack_move", "units": [177, 181, 183, 187, 190], "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "fenc"}, {"do": "rally", "building": 134, "x": 12, "y": 16}], "feedback": ["attack_move: 5 units", "train 5x e1: queued", "build fenc: started", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 2900, "units_killed": 2, "units_lost": 19, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13150, "army_value": 2150, "income": 3000, "experience": 28, "order_count": 68}}
{"tick": 9201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:08 (tick 9201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2116 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $18400, army $8200, killed $2900 (19 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 10.8%.\nPRODUCTION: Vehicle: 1tnk 48%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #167@(8,13)5% #172@(24,19)78%* #174@(24,17)96%* #180@(17,13)13%* #182@(24,18)* #184@(17,14)* #188@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(21,5)54% #143@(11,31) #165@(15,17)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stop: 2 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Army: 7x 1tnk, some badly damaged (#167 5%, #180 13%). Hold near base to heal, keep training 1tnk. Enemy base at (95,11), unexplored. Attack once 8+ healthy tanks ready.", "raw": "{\"thoughts\":\"Have 7 tanks, most healthy. Send attack move toward enemy base to start scouting/engaging while continuing production. Damaged tanks (#167 5%, #180 13%) should retreat to base instead.\",\"notes\":\"Attacking enemy base at (95,11) with 5 healthy tanks; #167 and #180 damaged, keep at base. Keep queueing 1tnk. Build fix depot for repairs next.\",\"commands\":[{\"do\":\"move\",\"units\":[167,180],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[172,174,182,184,188],\"x\":95,\"y\":11},{\"do\":\"build\",\"item\":\"fix\"}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2714, "completion_tokens": 376, "total_tokens": 3090, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009188, "upstream_inference_prompt_cost": 0.005428, "upstream_inference_completions_cost": 0.00376}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.74, "thoughts": "Have 7 tanks, most healthy. Send attack move toward enemy base to start scouting/engaging while continuing production. Damaged tanks (#167 5%, #180 13%) should retreat to base instead.", "notes": "Attacking enemy base at (95,11) with 5 healthy tanks; #167 and #180 damaged, keep at base. Keep queueing 1tnk. Build fix depot for repairs next.", "commands": [{"do": "move", "units": [167, 180], "x": 12, "y": 16}, {"do": "attack_move", "units": [172, 174, 182, 184, 188], "x": 95, "y": 11}, {"do": "build", "item": "fix"}], "feedback": ["move: 2 units", "attack_move: 5 units", "build fix: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2900, "deaths_cost": 2800, "units_killed": 19, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 18400, "army_value": 5000, "income": 7650, "experience": 29, "order_count": 65}}
{"tick": 9401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:16 (tick 9401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 130 used, harvesters 2.\nSCORE: assets $12850, army $4050, killed $2800 (2 units, 1 bldgs), lost $3200 (20 units, 0 bldgs). Map explored 31.1%.\nPRODUCTION: Building: barr 69%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Defense: fenc 55%; Infantry: e3 47%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%, #189 powr@(96,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  apc (APC) x1: #183@(31,19)41%\n  e1 (Rifle Infantry) x1: #181@(49,26)\n  e3 (Rocket Soldier) x3: #185@(75,20)* #187@(75,18) #190@(83,14)\n  harv (Ore Truck (harvester)) x2: #131@(99,16) #179@(96,22)\nVISIBLE ENEMY UNITS (4):\n  #172 1tnk@(27,20) 12%, #174 1tnk@(28,18) 96%, #182 1tnk@(29,18) 93%, #184 1tnk@(29,22) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 5x e1: queued\n  - build fenc: started\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Main strike group is #177, #181, #183, #187, #190; #185 guards the base. Enemy is likely at (12,16) and remains undiscovered. Barracks production is already active.", "raw": "{\"thoughts\":\"The forward force is scattered near enemy tanks around cells 27\u201349, while enemy base remains likely at (12,16). Consolidate every combat unit into one westward attack and keep adding rocket infantry to pressure tanks.\",\"notes\":\"Main strike force is all 5 combat units (#181,#183,#185,#187,#190), attacking toward (12,16). #185 no longer base guard; #131 and #179 continue harvesting. Enemy tanks detected near (28,19).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[181,183,185,187,190],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"stance\",\"units\":[181,183,185,187,190],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1811, "completion_tokens": 401, "total_tokens": 2212, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.09, "thoughts": "The forward force is scattered near enemy tanks around cells 27\u201349, while enemy base remains likely at (12,16). Consolidate every combat unit into one westward attack and keep adding rocket infantry to pressure tanks.", "notes": "Main strike force is all 5 combat units (#181,#183,#185,#187,#190), attacking toward (12,16). #185 no longer base guard; #131 and #179 continue harvesting. Enemy tanks detected near (28,19).", "commands": [{"do": "attack_move", "units": [181, 183, 185, 187, 190], "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 5}, {"do": "stance", "units": [181, 183, 185, 187, 190], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}], "feedback": ["attack_move: 5 units", "train 5x e3: queued", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 3200, "units_killed": 2, "units_lost": 20, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12850, "army_value": 1850, "income": 3000, "experience": 28, "order_count": 74}}
{"tick": 9401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:16 (tick 9401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1457 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $18400, army $8200, killed $3200 (20 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 12.9%.\nPRODUCTION: Building: fix 27%; Vehicle: 1tnk 96%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #167@(12,14)5%* #172@(27,20)12% #174@(28,18)96% #180@(13,14)13%* #182@(29,18)93% #184@(29,22) #188@(30,24)\n  harv (Ore Truck (harvester)) x3: #132@(18,9)54% #143@(10,25) #165@(20,5)93%\nVISIBLE ENEMY UNITS (1):\n  #183 apc@(31,19) 41%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - attack_move: 5 units\n  - build fix: started\nYOUR NOTES FROM LAST TURN: Attacking enemy base at (95,11) with 5 healthy tanks; #167 and #180 damaged, keep at base. Keep queueing 1tnk. Build fix depot for repairs next.", "raw": "{\"thoughts\":\"Group of tanks near (28-30,18-24) should continue advancing east toward enemy base, engaging the APC on the way. Keep repairing damaged tanks at home, continue tank production.\",\"notes\":\"Main force (5 tanks: #172,174,182,184,188) pushing toward enemy base at (95,11), currently around (28-30,18-24). Damaged tanks #167,#180 stay home for repair once fix depot ready. Keep training 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[172,174,182,184,188],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2727, "completion_tokens": 260, "total_tokens": 2987, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008054, "upstream_inference_prompt_cost": 0.005454, "upstream_inference_completions_cost": 0.0026}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.74, "thoughts": "Group of tanks near (28-30,18-24) should continue advancing east toward enemy base, engaging the APC on the way. Keep repairing damaged tanks at home, continue tank production.", "notes": "Main force (5 tanks: #172,174,182,184,188) pushing toward enemy base at (95,11), currently around (28-30,18-24). Damaged tanks #167,#180 stay home for repair once fix depot ready. Keep training 1tnk continuously.", "commands": [{"do": "attack_move", "units": [172, 174, 182, 184, 188], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["attack_move: 5 units", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 3200, "deaths_cost": 2800, "units_killed": 20, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 18400, "army_value": 5000, "income": 7000, "experience": 32, "order_count": 66}}
{"tick": 9601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:24 (tick 9601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $673 (storage 4000), power 300 made / 130 used, harvesters 2.\nSCORE: assets $12000, army $3200, killed $2800 (2 units, 1 bldgs), lost $4050 (21 units, 0 bldgs). Map explored 31.1%.\nPRODUCTION: Building: barr READY TO PLACE; Building: proc 0%; Building: proc 0%; Building: weap 0%; Defense: fenc READY TO PLACE; Infantry: e3 99%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%, #189 powr@(96,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #181@(45,23)36%\n  e3 (Rocket Soldier) x3: #185@(66,24) #187@(67,23) #190@(75,18)\n  harv (Ore Truck (harvester)) x2: #131@(98,16) #179@(93,15)\nVISIBLE ENEMY UNITS (2):\n  #184 1tnk@(42,23) 100%, #188 1tnk@(42,24) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 5x e3: queued\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Main strike force is all 5 combat units (#181,#183,#185,#187,#190), attacking toward (12,16). #185 no longer base guard; #131 and #179 continue harvesting. Enemy tanks detected near (28,19).", "raw": "{\"thoughts\":\"The strike force is fragmented but close to two enemy tanks near (42,23); concentrate there and eliminate them while the infantry queues replenish. Place the ready barracks and flame tower, then queue a Service Depot to enable heavy tanks.\",\"notes\":\"Strike force #181,#185,#187,#190 is moving on enemy tanks around (42,23). Enemy base remains likely at (12,16); harvesters #131 and #179 are mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"place\",\"item\":\"ftur\"},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[181,185,187,190],\"x\":42,\"y\":23},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1803, "completion_tokens": 731, "total_tokens": 2534, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 13.9, "thoughts": "The strike force is fragmented but close to two enemy tanks near (42,23); concentrate there and eliminate them while the infantry queues replenish. Place the ready barracks and flame tower, then queue a Service Depot to enable heavy tanks.", "notes": "Strike force #181,#185,#187,#190 is moving on enemy tanks around (42,23). Enemy base remains likely at (12,16); harvesters #131 and #179 are mining.", "commands": [{"do": "place", "item": "barr"}, {"do": "place", "item": "ftur"}, {"do": "build", "item": "fix"}, {"do": "attack_move", "units": [181, 185, 187, 190], "x": 42, "y": 23}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "place ftur: nothing READY TO PLACE with that type", "build fix: started", "attack_move: 4 units", "train 5x e1: queued", "(auto) placed ready fenc near base because you did not place it"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 4050, "units_killed": 2, "units_lost": 21, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12000, "army_value": 1000, "income": 4000, "experience": 28, "order_count": 79}}
{"tick": 9601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:24 (tick 9601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1767 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $19100, army $8900, killed $4050 (21 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 15.6%.\nPRODUCTION: Building: fix 55%; Vehicle: 1tnk 43%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #167@(12,14)5%* #172@(40,23)12% #174@(38,21)96% #180@(13,14)13%* #182@(41,24)90% #184@(42,23) #188@(42,24)97% #191@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(15,17)54% #143@(10,23) #165@(24,7)93%\nVISIBLE ENEMY UNITS (1):\n  #181 e1@(45,23) 36%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Main force (5 tanks: #172,174,182,184,188) pushing toward enemy base at (95,11), currently around (28-30,18-24). Damaged tanks #167,#180 stay home for repair once fix depot ready. Keep training 1tnk continuously.", "raw": "{\"thoughts\":\"Group is progressing east. Continue pushing toward enemy base, keep training tanks, repair damaged units at home.\",\"notes\":\"Main force tanks (#172,174,182,184,188) near (40,23), pushing toward enemy base (95,11). Damaged #167,#180 staying home for repair once fix depot ready. Keep training 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[172,174,182,184,188],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2819, "completion_tokens": 200, "total_tokens": 3019, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007638, "upstream_inference_prompt_cost": 0.005638, "upstream_inference_completions_cost": 0.002}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "Group is progressing east. Continue pushing toward enemy base, keep training tanks, repair damaged units at home.", "notes": "Main force tanks (#172,174,182,184,188) near (40,23), pushing toward enemy base (95,11). Damaged #167,#180 staying home for repair once fix depot ready. Keep training 1tnk continuously.", "commands": [{"do": "attack_move", "units": [172, 174, 182, 184, 188], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 5}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 5 units", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 4050, "deaths_cost": 2800, "units_killed": 21, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 19100, "army_value": 5700, "income": 7450, "experience": 40, "order_count": 71}}
{"tick": 9801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:32 (tick 9801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $18 (storage 4000), power 300 made / 150 used, harvesters 2.\nSCORE: assets $13000, army $3700, killed $2800 (2 units, 1 bldgs), lost $4150 (22 units, 0 bldgs). Map explored 31.2%.\nPRODUCTION: Building: fix 26%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Defense: fenc READY TO PLACE; Infantry: e1 33%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #185@(59,28)63% #187@(60,28) #190@(66,23) #192@(87,12) #194@(92,9)*\n  harv (Ore Truck (harvester)) x2: #131@(103,24) #179@(101,24)\nVISIBLE ENEMY UNITS (2):\n  #172 1tnk@(55,28) 12%, #188 1tnk@(56,28) 53%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - place ftur: nothing READY TO PLACE with that type\n  - build fix: started\n  - attack_move: 4 units\n  - train 5x e1: queued\n  - (auto) placed ready fenc near base because you did not place it\nYOUR NOTES FROM LAST TURN: Strike force #181,#185,#187,#190 is moving on enemy tanks around (42,23). Enemy base remains likely at (12,16); harvesters #131 and #179 are mining.", "raw": "{\"thoughts\":\"Our economy is constrained by zero cash, while the barracks and Service Depot continue building. Five rocket soldiers are available, with two damaged enemy tanks nearby; I will concentrate the rockets to eliminate them and then continue toward the likely enemy base.\",\"notes\":\"Enemy tanks #172 and #188 are at (55,28), with #172 nearly destroyed. Rocket soldiers #185,#187,#190 are advancing; #194 is defending near the base. Base remains likely at (12,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[185,187,190,194],\"x\":55,\"y\":28},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1869, "completion_tokens": 388, "total_tokens": 2257, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.4, "thoughts": "Our economy is constrained by zero cash, while the barracks and Service Depot continue building. Five rocket soldiers are available, with two damaged enemy tanks nearby; I will concentrate the rockets to eliminate them and then continue toward the likely enemy base.", "notes": "Enemy tanks #172 and #188 are at (55,28), with #172 nearly destroyed. Rocket soldiers #185,#187,#190 are advancing; #194 is defending near the base. Base remains likely at (12,16).", "commands": [{"do": "attack_move", "units": [185, 187, 190, 194], "x": 55, "y": 28}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}], "feedback": ["attack_move: 4 units", "(auto) placed ready fenc near base because you did not place it"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 2800, "deaths_cost": 4150, "units_killed": 2, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13000, "army_value": 1500, "income": 3500, "experience": 28, "order_count": 87}}
{"tick": 9801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:32 (tick 9801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1125 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $19100, army $8900, killed $4150 (22 units, 0 bldgs), lost $2800 (2 units, 1 bldgs). Map explored 18.8%.\nPRODUCTION: Building: fix 82%; Vehicle: 1tnk 91%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #167@(12,14)5%* #172@(55,28)12% #174@(53,27)96% #180@(13,14)13%* #182@(54,28)90% #184@(52,27) #188@(56,28)53% #191@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(24,9)54% #143@(8,30) #165@(18,15)93%\nVISIBLE ENEMY UNITS (2):\n  #185 e3@(59,28) 63%, #187 e3@(60,28) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Main force tanks (#172,174,182,184,188) near (40,23), pushing toward enemy base (95,11). Damaged #167,#180 staying home for repair once fix depot ready. Keep training 1tnk continuously.", "raw": "{\"thoughts\":\"My tank group is near (54,28) facing enemy rocket soldiers. Push attack towards them and continue toward enemy base at (95,11). Keep producing tanks.\",\"notes\":\"Main force tanks (#172,174,182,184,188) near (54,28), fighting e3 soldiers. Push toward enemy base (95,11) after clearing. Damaged #167,#180 stay home for repair. Keep training 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[172,174,182,184,188],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2896, "completion_tokens": 231, "total_tokens": 3127, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008102, "upstream_inference_prompt_cost": 0.005792, "upstream_inference_completions_cost": 0.00231}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "My tank group is near (54,28) facing enemy rocket soldiers. Push attack towards them and continue toward enemy base at (95,11). Keep producing tanks.", "notes": "Main force tanks (#172,174,182,184,188) near (54,28), fighting e3 soldiers. Push toward enemy base (95,11) after clearing. Damaged #167,#180 stay home for repair. Keep training 1tnk continuously.", "commands": [{"do": "attack_move", "units": [172, 174, 182, 184, 188], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 5 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 4150, "deaths_cost": 2800, "units_killed": 22, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 19100, "army_value": 5700, "income": 7000, "experience": 41, "order_count": 76}}
{"tick": 10001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:40 (tick 10001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 150 used, harvesters 2.\nSCORE: assets $12400, army $3100, killed $3500 (3 units, 1 bldgs), lost $4750 (24 units, 0 bldgs). Map explored 31.2%.\nPRODUCTION: Building: fix 27%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #190@(61,27)28% #192@(77,16) #194@(84,14)\n  harv (Ore Truck (harvester)) x2: #131@(100,20) #179@(99,22)\nVISIBLE ENEMY UNITS (1):\n  #184 1tnk@(58,29) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - (auto) placed ready fenc near base because you did not place it\nYOUR NOTES FROM LAST TURN: Enemy tanks #172 and #188 are at (55,28), with #172 nearly destroyed. Rocket soldiers #185,#187,#190 are advancing; #194 is defending near the base. Base remains likely at (12,16).", "raw": "{\"thoughts\":\"The raiding rocket squad has eliminated two enemy tanks and can finish the remaining Light Tank, while the base already has a War Factory and two Barracks producing. I will focus the two forward rockets on the visible tank, keep the third rocket home as defense, and maintain mixed infantry production for the Service Depot and War Factory queues.\",\"notes\":\"Enemy Light Tank #184 is at (58,29), likely the last unit from the earlier attack. Rocket Soldiers #190 and #192 are forward; #194 guards near (84,14). Enemy base remains likely at (12,16); construction queue currently has Service Depot at 27%.\",\"commands\":[{\"do\":\"attack\",\"units\":[190,192],\"target\":184},{\"do\":\"stance\",\"units\":[194],\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1800, "completion_tokens": 518, "total_tokens": 2318, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 12.02, "thoughts": "The raiding rocket squad has eliminated two enemy tanks and can finish the remaining Light Tank, while the base already has a War Factory and two Barracks producing. I will focus the two forward rockets on the visible tank, keep the third rocket home as defense, and maintain mixed infantry production for the Service Depot and War Factory queues.", "notes": "Enemy Light Tank #184 is at (58,29), likely the last unit from the earlier attack. Rocket Soldiers #190 and #192 are forward; #194 guards near (84,14). Enemy base remains likely at (12,16); construction queue currently has Service Depot at 27%.", "commands": [{"do": "attack", "units": [190, 192], "target": 184}, {"do": "stance", "units": [194], "stance": "defend"}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack: 2 units", "stance: 1 units", "train 5x e3: queued", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3500, "deaths_cost": 4750, "units_killed": 3, "units_lost": 24, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12400, "army_value": 900, "income": 3500, "experience": 35, "order_count": 88}}
{"tick": 10001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:40 (tick 10001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1086 (storage 4000), power 299 made / 190 used, harvesters 3.\nSCORE: assets $19100, army $8900, killed $4750 (24 units, 0 bldgs), lost $3500 (3 units, 1 bldgs). Map explored 19.6%.\nPRODUCTION: Building: fix READY TO PLACE; Vehicle: 1tnk 38%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #167@(12,14)5%* #172@(57,28)11% #174@(58,30)96% #180@(13,14)13%* #182@(57,29)46% #184@(58,29)76% #191@(16,14)* #196@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(24,6)54% #143@(9,22) #165@(19,14)93%\nVISIBLE ENEMY UNITS (1):\n  #190 e3@(61,27) 28%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Main force tanks (#172,174,182,184,188) near (54,28), fighting e3 soldiers. Push toward enemy base (95,11) after clearing. Damaged #167,#180 stay home for repair. Keep training 1tnk continuously.", "raw": "{\"thoughts\":\"Place service depot, group tanks near (57,28) and push attack toward enemy base at (95,11). Damaged tanks stay home.\",\"notes\":\"Main force near (57-58,28-30), pushing east toward enemy base (95,11). Damaged #167,#180 stay home for repair. Keep training 1tnk continuously and place fix depot.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[172,174,182,184],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2925, "completion_tokens": 222, "total_tokens": 3147, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00807, "upstream_inference_prompt_cost": 0.00585, "upstream_inference_completions_cost": 0.00222}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "Place service depot, group tanks near (57,28) and push attack toward enemy base at (95,11). Damaged tanks stay home.", "notes": "Main force near (57-58,28-30), pushing east toward enemy base (95,11). Damaged #167,#180 stay home for repair. Keep training 1tnk continuously and place fix depot.", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": [172, 174, 182, 184], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 4 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 4750, "deaths_cost": 3500, "units_killed": 24, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 19100, "army_value": 5700, "income": 7000, "experience": 47, "order_count": 79}}
{"tick": 10201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:48 (tick 10201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $872 (storage 4000), power 300 made / 150 used, harvesters 2.\nSCORE: assets $12200, army $2900, killed $3500 (3 units, 1 bldgs), lost $5050 (25 units, 0 bldgs). Map explored 31.2%.\nPRODUCTION: Building: fix 32%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 9%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #198@(92,8)\n  e3 (Rocket Soldier) x2: #192@(71,18)39% #194@(75,18)\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #179@(93,15)\nVISIBLE ENEMY UNITS (1):\n  #184 1tnk@(69,20) 55%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - stance: 1 units\n  - train 5x e3: queued\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy Light Tank #184 is at (58,29), likely the last unit from the earlier attack. Rocket Soldiers #190 and #192 are forward; #194 guards near (84,14). Enemy base remains likely at (12,16); construction queue currently has Service Depot at 27%.", "raw": "{\"thoughts\":\"Service Depot and both production structures are progressing, but the army has been reduced to three fighters. Concentrate them to eliminate the damaged Light Tank before pushing toward the enemy base.\",\"notes\":\"Enemy Light Tank #184 is visible at (69,20). Service Depot is under construction. Enemy base remains likely near (12,16); rifle #198 and rockets #192/#194 are our only combat units.\",\"commands\":[{\"do\":\"attack\",\"units\":[192,194,198],\"target\":184},{\"do\":\"stance\",\"units\":[192,194,198],\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1897, "completion_tokens": 335, "total_tokens": 2232, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.0, "thoughts": "Service Depot and both production structures are progressing, but the army has been reduced to three fighters. Concentrate them to eliminate the damaged Light Tank before pushing toward the enemy base.", "notes": "Enemy Light Tank #184 is visible at (69,20). Service Depot is under construction. Enemy base remains likely near (12,16); rifle #198 and rockets #192/#194 are our only combat units.", "commands": [{"do": "attack", "units": [192, 194, 198], "target": 184}, {"do": "stance", "units": [192, 194, 198], "stance": "attack_anything"}], "feedback": ["attack: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 3500, "deaths_cost": 5050, "units_killed": 3, "units_lost": 25, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12200, "army_value": 700, "income": 4500, "experience": 35, "order_count": 98}}
{"tick": 10201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:48 (tick 10201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1252 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $20300, army $8900, killed $5050 (25 units, 0 bldgs), lost $3500 (3 units, 1 bldgs). Map explored 22.3%.\nPRODUCTION: Vehicle: 1tnk 86%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #167@(12,14)5%* #172@(68,21)11% #174@(67,22)96% #180@(13,14)13%* #182@(66,23)46% #184@(69,20)55% #191@(16,14)* #196@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(18,15)54% #143@(9,26) #165@(24,6)93%\nVISIBLE ENEMY UNITS (1):\n  #192 e3@(71,18) 39%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 4 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Main force near (57-58,28-30), pushing east toward enemy base (95,11). Damaged #167,#180 stay home for repair. Keep training 1tnk continuously and place fix depot.", "raw": "{\"thoughts\":\"Push tank group toward enemy base at (95,11), keep training more tanks, repair damaged ones at home.\",\"notes\":\"Main force near (66-69,20-23) pushing toward enemy base (95,11). Damaged #167,#180 stay home for repair. Keep training 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[172,174,180,182,184],\"x\":95,\"y\":11},{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3037, "completion_tokens": 229, "total_tokens": 3266, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008364, "upstream_inference_prompt_cost": 0.006074, "upstream_inference_completions_cost": 0.00229}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.88, "thoughts": "Push tank group toward enemy base at (95,11), keep training more tanks, repair damaged ones at home.", "notes": "Main force near (66-69,20-23) pushing toward enemy base (95,11). Damaged #167,#180 stay home for repair. Keep training 1tnk continuously.", "commands": [{"do": "attack_move", "units": [172, 174, 180, 182, 184], "x": 95, "y": 11}, {"do": "repair", "building": 163}, {"do": "repair", "building": 164}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["attack_move: 5 units", "repair #163: ordered", "repair #164: ordered", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5050, "deaths_cost": 3500, "units_killed": 25, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 20300, "army_value": 5700, "income": 7000, "experience": 50, "order_count": 83}}
{"tick": 10401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:56 (tick 10401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $151 (storage 4000), power 300 made / 150 used, harvesters 2.\nSCORE: assets $11900, army $2600, killed $4200 (4 units, 1 bldgs), lost $5650 (27 units, 0 bldgs). Map explored 31.2%.\nPRODUCTION: Building: fix 60%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #198@(89,9)* #199@(90,8)* #201@(92,9)* #202@(91,9)*\n  harv (Ore Truck (harvester)) x2: #131@(104,23) #179@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy Light Tank #184 is visible at (69,20). Service Depot is under construction. Enemy base remains likely near (12,16); rifle #198 and rockets #192/#194 are our only combat units.", "raw": "{\"thoughts\":\"Our rebuilt force is only four riflemen, so they need to locate and pressure the exposed enemy tank while the Service Depot finishes. Income is active but cash is currently exhausted, so begin rebuilding with one affordable conscript.\",\"notes\":\"Main combat group: riflemen #198-#202, attack-moving toward last enemy contact at (69,20) and then enemy base near (12,16). Both harvesters active; Service Depot 60% complete.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[198,199,201,202],\"x\":69,\"y\":20},{\"do\":\"train\",\"item\":\"e1\",\"count\":1}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1821, "completion_tokens": 560, "total_tokens": 2381, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 924, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.77, "thoughts": "Our rebuilt force is only four riflemen, so they need to locate and pressure the exposed enemy tank while the Service Depot finishes. Income is active but cash is currently exhausted, so begin rebuilding with one affordable conscript.", "notes": "Main combat group: riflemen #198-#202, attack-moving toward last enemy contact at (69,20) and then enemy base near (12,16). Both harvesters active; Service Depot 60% complete.", "commands": [{"do": "attack_move", "units": [198, 199, 201, 202], "x": 69, "y": 20}, {"do": "train", "item": "e1", "count": 1}], "feedback": ["attack_move: 4 units", "train 1x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4200, "deaths_cost": 5650, "units_killed": 4, "units_lost": 27, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11900, "army_value": 400, "income": 4500, "experience": 42, "order_count": 98}}
{"tick": 10401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 6:56 (tick 10401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1421 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $20300, army $8900, killed $5650 (27 units, 0 bldgs), lost $4200 (4 units, 1 bldgs). Map explored 24.2%.\nPRODUCTION: Vehicle: 1tnk 33%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #167@(12,14)5%* #172@(74,14)11% #174@(74,18)48% #180@(32,20)13% #182@(72,18)46% #191@(16,14)* #196@(17,13)* #200@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(18,13)54% #143@(4,27) #165@(20,8)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - repair #163: ordered\n  - repair #164: ordered\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Main force near (66-69,20-23) pushing toward enemy base (95,11). Damaged #167,#180 stay home for repair. Keep training 1tnk continuously.", "raw": "{\"thoughts\":\"Consolidate scattered tanks near (72-74,14-18) and push toward enemy base at (95,11). Send idle home tanks to join the front. Keep training more 1tnks.\",\"notes\":\"Main force at (72-74,14-18) pushing toward enemy base (95,11). Idle tanks at home (16-17,13-14) should reinforce front. Keep repairing damaged buildings/units. Keep queueing 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[172,174,182],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[191,196,200],\"x\":72,\"y\":18},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3069, "completion_tokens": 279, "total_tokens": 3348, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008928, "upstream_inference_prompt_cost": 0.006138, "upstream_inference_completions_cost": 0.00279}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.89, "thoughts": "Consolidate scattered tanks near (72-74,14-18) and push toward enemy base at (95,11). Send idle home tanks to join the front. Keep training more 1tnks.", "notes": "Main force at (72-74,14-18) pushing toward enemy base (95,11). Idle tanks at home (16-17,13-14) should reinforce front. Keep repairing damaged buildings/units. Keep queueing 1tnk continuously.", "commands": [{"do": "attack_move", "units": [172, 174, 182], "x": 95, "y": 11}, {"do": "move", "units": [191, 196, 200], "x": 72, "y": 18}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 3 units", "move: 3 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5650, "deaths_cost": 4200, "units_killed": 27, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 20300, "army_value": 5700, "income": 7000, "experience": 56, "order_count": 88}}
{"tick": 10601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:04 (tick 10601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 150 used, harvesters 2.\nSCORE: assets $11900, army $2600, killed $4200 (4 units, 1 bldgs), lost $5750 (28 units, 0 bldgs). Map explored 31.3%.\nPRODUCTION: Building: fix 66%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 76%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #199@(85,8) #201@(86,10)98% #202@(86,10)67% #203@(91,9)*\n  harv (Ore Truck (harvester)) x2: #131@(104,22) #179@(102,26)\nVISIBLE ENEMY UNITS (1):\n  #172 1tnk@(83,12) 3%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - train 1x e1: queued\nYOUR NOTES FROM LAST TURN: Main combat group: riflemen #198-#202, attack-moving toward last enemy contact at (69,20) and then enemy base near (12,16). Both harvesters active; Service Depot 60% complete.", "raw": "{\"thoughts\":\"A nearly destroyed enemy tank is probing the base at (83,12), so I will concentrate the visible rifle squad plus the idle rifleman to eliminate it. The Service Depot and queued infantry are already progressing; no new spending is possible with zero cash.\",\"notes\":\"Enemy light tank #172 at (83,12), 3% HP. Main rifle group #199-#202 with idle #203 is engaging it; two harvesters remain active. Continue economy, finish Service Depot, and prepare a larger 8+ unit group for a push toward the enemy base at (12,16).\",\"commands\":[{\"do\":\"attack\",\"units\":[199,200,201,202,203],\"target\":172}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1843, "completion_tokens": 326, "total_tokens": 2169, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.74, "thoughts": "A nearly destroyed enemy tank is probing the base at (83,12), so I will concentrate the visible rifle squad plus the idle rifleman to eliminate it. The Service Depot and queued infantry are already progressing; no new spending is possible with zero cash.", "notes": "Enemy light tank #172 at (83,12), 3% HP. Main rifle group #199-#202 with idle #203 is engaging it; two harvesters remain active. Continue economy, finish Service Depot, and prepare a larger 8+ unit group for a push toward the enemy base at (12,16).", "commands": [{"do": "attack", "units": [199, 200, 201, 202, 203], "target": 172}], "feedback": ["attack: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4200, "deaths_cost": 5750, "units_killed": 4, "units_lost": 28, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11900, "army_value": 400, "income": 4000, "experience": 42, "order_count": 99}}
{"tick": 10601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:04 (tick 10601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1087 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $20300, army $8900, killed $5750 (28 units, 0 bldgs), lost $4200 (4 units, 1 bldgs). Map explored 26.3%.\nPRODUCTION: Vehicle: 1tnk 81%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #167@(12,14)5%* #172@(83,12)3% #174@(84,14)48% #180@(54,28)13% #182@(82,12)46% #191@(35,20) #196@(38,21) #200@(33,20)\n  harv (Ore Truck (harvester)) x3: #132@(23,6)54% #143@(8,22) #165@(15,17)93%\nVISIBLE ENEMY UNITS (3):\n  #199 e1@(85,8) 100%, #201 e1@(86,10) 98%, #202 e1@(86,10) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 3 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Main force at (72-74,14-18) pushing toward enemy base (95,11). Idle tanks at home (16-17,13-14) should reinforce front. Keep repairing damaged buildings/units. Keep queueing 1tnk continuously.", "raw": "{\"thoughts\":\"Push all forward tanks into enemy base area to kill the exposed infantry and scout for buildings. Bring home tanks forward as reinforcements. Keep production going.\",\"notes\":\"Enemy base near (95,11), only infantry visible so far. Pushing group at (82-84,12-14) forward to engage e1s and find buildings. Bringing rear tanks (35,20)(33,20)(38,21)(54,28) toward front. Keep training 1tnk continuously from weap.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[172,174,182],\"x\":90,\"y\":10},{\"do\":\"attack_move\",\"units\":[191,196,200,180],\"x\":80,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3165, "completion_tokens": 372, "total_tokens": 3537, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01005, "upstream_inference_prompt_cost": 0.00633, "upstream_inference_completions_cost": 0.00372}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.71, "thoughts": "Push all forward tanks into enemy base area to kill the exposed infantry and scout for buildings. Bring home tanks forward as reinforcements. Keep production going.", "notes": "Enemy base near (95,11), only infantry visible so far. Pushing group at (82-84,12-14) forward to engage e1s and find buildings. Bringing rear tanks (35,20)(33,20)(38,21)(54,28) toward front. Keep training 1tnk continuously from weap.", "commands": [{"do": "attack_move", "units": [172, 174, 182], "x": 90, "y": 10}, {"do": "attack_move", "units": [191, 196, 200, 180], "x": 80, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "repair", "building": 163}, {"do": "repair", "building": 164}], "feedback": ["attack_move: 3 units", "attack_move: 4 units", "repair #163: ordered", "repair #164: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5750, "deaths_cost": 4200, "units_killed": 28, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 20300, "army_value": 5700, "income": 6500, "experience": 57, "order_count": 91}}
{"tick": 10801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:12 (tick 10801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 150 used, harvesters 2.\nSCORE: assets $11700, army $2400, killed $4900 (5 units, 1 bldgs), lost $5950 (30 units, 0 bldgs). Map explored 31.3%.\nPRODUCTION: Building: fix 66%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e1 76%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #199@(85,8) #203@(87,9)\n  harv (Ore Truck (harvester)) x2: #131@(99,13) #179@(95,17)\nVISIBLE ENEMY UNITS (1):\n  #182 1tnk@(83,11) 38%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\nYOUR NOTES FROM LAST TURN: Enemy light tank #172 at (83,12), 3% HP. Main rifle group #199-#202 with idle #203 is engaging it; two harvesters remain active. Continue economy, finish Service Depot, and prepare a larger 8+ unit group for a push toward the enemy base at (12,16).", "raw": "{\"thoughts\":\"Our rifle pair is the only available force and is adjacent to the damaged enemy light tank, so finish it immediately. With no cash, continue the current production queues and preserve both active harvesters for the economic buildup.\",\"notes\":\"Enemy light tank #182 at (83,11), 38% HP; send rifle pair #199 and #203 against it. Service Depot is 66% built. Enemy base remains likely at (12,16); army is currently only two rifles.\",\"commands\":[{\"do\":\"attack\",\"units\":[199,203],\"target\":182}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1834, "completion_tokens": 251, "total_tokens": 2085, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.09, "thoughts": "Our rifle pair is the only available force and is adjacent to the damaged enemy light tank, so finish it immediately. With no cash, continue the current production queues and preserve both active harvesters for the economic buildup.", "notes": "Enemy light tank #182 at (83,11), 38% HP; send rifle pair #199 and #203 against it. Service Depot is 66% built. Enemy base remains likely at (12,16); army is currently only two rifles.", "commands": [{"do": "attack", "units": [199, 203], "target": 182}], "feedback": ["attack: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4900, "deaths_cost": 5950, "units_killed": 5, "units_lost": 30, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11700, "army_value": 200, "income": 4000, "experience": 49, "order_count": 99}}
{"tick": 10801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:12 (tick 10801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1756 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $20300, army $8900, killed $5950 (30 units, 0 bldgs), lost $4900 (5 units, 1 bldgs). Map explored 27.1%.\nPRODUCTION: Vehicle: 1tnk 28%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #167@(12,14)5%* #174@(86,13)45% #180@(73,19)13% #182@(83,11)38% #191@(55,30) #196@(57,29) #200@(53,28) #206@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(18,6)54% #143@(6,24) #165@(17,10)93%\nVISIBLE ENEMY UNITS (2):\n  #199 e1@(85,8) 100%, #203 e1@(87,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 4 units\n  - repair #163: ordered\n  - repair #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11), only infantry visible so far. Pushing group at (82-84,12-14) forward to engage e1s and find buildings. Bringing rear tanks (35,20)(33,20)(38,21)(54,28) toward front. Keep training 1tnk continuously from weap.", "raw": "{\"thoughts\":\"Front tanks are near enemy base engaging infantry scouts; push them in to find and destroy buildings. Bring rear tank group forward to reinforce. Keep economy/production going.\",\"notes\":\"Enemy base near (95,11), mostly infantry seen so far. Pushing front group (86,13)(83,11)(73,19) toward enemy base to find buildings. Rear group (55,30)(57,29)(53,28) moving to join front. Idle tanks at base (16,13)(12,14) - send forward too. Keep 1tnk production running.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,182,180],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[191,196,200],\"x\":90,\"y\":15},{\"do\":\"attack_move\",\"units\":[206],\"x\":90,\"y\":15}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3161, "completion_tokens": 379, "total_tokens": 3540, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010112, "upstream_inference_prompt_cost": 0.006322, "upstream_inference_completions_cost": 0.00379}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.04, "thoughts": "Front tanks are near enemy base engaging infantry scouts; push them in to find and destroy buildings. Bring rear tank group forward to reinforce. Keep economy/production going.", "notes": "Enemy base near (95,11), mostly infantry seen so far. Pushing front group (86,13)(83,11)(73,19) toward enemy base to find buildings. Rear group (55,30)(57,29)(53,28) moving to join front. Idle tanks at base (16,13)(12,14) - send forward too. Keep 1tnk production running.", "commands": [{"do": "attack_move", "units": [174, 182, 180], "x": 95, "y": 11}, {"do": "attack_move", "units": [191, 196, 200], "x": 90, "y": 15}, {"do": "attack_move", "units": [206], "x": 90, "y": 15}], "feedback": ["attack_move: 3 units", "attack_move: 3 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5950, "deaths_cost": 4900, "units_killed": 30, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 20300, "army_value": 5700, "income": 7500, "experience": 59, "order_count": 91}}
{"tick": 11001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:20 (tick 11001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $424 (storage 4000), power 300 made / 150 used, harvesters 2.\nSCORE: assets $11800, army $2500, killed $4900 (5 units, 1 bldgs), lost $6050 (31 units, 0 bldgs). Map explored 31.3%.\nPRODUCTION: Building: fix 88%; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 100%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #199@(85,8)20% #207@(91,9)* #208@(92,9)*\n  harv (Ore Truck (harvester)) x2: #131@(102,19) #179@(97,21)\nVISIBLE ENEMY UNITS (2):\n  #174 1tnk@(87,12) 44%, #182 1tnk@(83,11) 30%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\nYOUR NOTES FROM LAST TURN: Enemy light tank #182 at (83,11), 38% HP; send rifle pair #199 and #203 against it. Service Depot is 66% built. Enemy base remains likely at (12,16); army is currently only two rifles.", "raw": "{\"thoughts\": \"Economy is stalled at $0 with huge infantry queues and a Service Depot nearly done. Two enemy light tanks are poking our east flank but rifles are a terrible trade vs armor, so I'll keep the infantry on defense and let harvesting/refineries fund a proper army.\",\"notes\": \"Enemy light tanks #174/#182 harassing around (83,11)-(87,12). fix at ~88%. Keep rifles defensive near base. Next: finish fix, get more harvesters/economy, then pump e3 rockets + tanks from weap. Enemy base likely (12,16).\",\"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179},{\"do\":\"rally\",\"building\":153,\"x\":91,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":12},{\"do\":\"rally\",\"building\":193,\"x\":92,\"y\":12},{\"do\":\"move\",\"units\":[199,207,208],\"x\":91,\"y\":12}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1756, "completion_tokens": 1177, "total_tokens": 2933, "cost": 0.0019392, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0019392, "upstream_inference_prompt_cost": 0.0005268, "upstream_inference_completions_cost": 0.0014124}, "completion_tokens_details": {"reasoning_tokens": 956, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 17.83, "thoughts": "Economy is stalled at $0 with huge infantry queues and a Service Depot nearly done. Two enemy light tanks are poking our east flank but rifles are a terrible trade vs armor, so I'll keep the infantry on defense and let harvesting/refineries fund a proper army.", "notes": "Enemy light tanks #174/#182 harassing around (83,11)-(87,12). fix at ~88%. Keep rifles defensive near base. Next: finish fix, get more harvesters/economy, then pump e3 rockets + tanks from weap. Enemy base likely (12,16).", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}, {"do": "rally", "building": 153, "x": 91, "y": 12}, {"do": "rally", "building": 134, "x": 92, "y": 12}, {"do": "rally", "building": 193, "x": 92, "y": 12}, {"do": "move", "units": [199, 207, 208], "x": 91, "y": 12}], "feedback": ["rally #153: ordered", "rally #134: ordered", "rally #193: ordered", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 4900, "deaths_cost": 6050, "units_killed": 5, "units_lost": 31, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11800, "army_value": 300, "income": 5000, "experience": 49, "order_count": 99}}
{"tick": 11001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:20 (tick 11001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1422 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $20300, army $8900, killed $6050 (31 units, 0 bldgs), lost $4900 (5 units, 1 bldgs). Map explored 27.4%.\nPRODUCTION: Vehicle: 1tnk 76%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #167@(12,14)5%* #174@(87,12)44% #180@(86,12)13% #182@(83,11)30% #191@(72,18) #196@(75,16) #200@(70,20) #206@(36,20)\n  harv (Ore Truck (harvester)) x3: #132@(15,17)54% #143@(4,28) #165@(24,5)93%\nVISIBLE ENEMY UNITS (2):\n  #199 e1@(85,8) 20%, #207 e1@(91,9) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #186 powr@(91,11) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 3 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11), mostly infantry seen so far. Pushing front group (86,13)(83,11)(73,19) toward enemy base to find buildings. Rear group (55,30)(57,29)(53,28) moving to join front. Idle tanks at base (16,13)(12,14) - send forward too. Keep 1tnk production running.", "raw": "{\"thoughts\":\"Enemy base found at (91,11) with a power plant. Push tank group to attack it and continue producing tanks. Send idle tank at base forward.\",\"notes\":\"Enemy base at ~(91,11), powr#186 visible. Push all tanks there to destroy buildings. Keep queuing 1tnk. Rear tanks converging: (72,18)(75,16)(70,20)(36,20) heading toward (91,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,180,182,191,196,200,206],\"x\":91,\"y\":11},{\"do\":\"move\",\"units\":[167],\"x\":50,\"y\":18},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3180, "completion_tokens": 275, "total_tokens": 3455, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00911, "upstream_inference_prompt_cost": 0.00636, "upstream_inference_completions_cost": 0.00275}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.74, "thoughts": "Enemy base found at (91,11) with a power plant. Push tank group to attack it and continue producing tanks. Send idle tank at base forward.", "notes": "Enemy base at ~(91,11), powr#186 visible. Push all tanks there to destroy buildings. Keep queuing 1tnk. Rear tanks converging: (72,18)(75,16)(70,20)(36,20) heading toward (91,11).", "commands": [{"do": "attack_move", "units": [174, 180, 182, 191, 196, 200, 206], "x": 91, "y": 11}, {"do": "move", "units": [167], "x": 50, "y": 18}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 7 units", "move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 6050, "deaths_cost": 4900, "units_killed": 31, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 20300, "army_value": 5700, "income": 6500, "experience": 60, "order_count": 91}}
{"tick": 11201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:28 (tick 11201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 284 made / 150 used, harvesters 2.\nSCORE: assets $11800, army $2500, killed $5600 (6 units, 1 bldgs), lost $6350 (34 units, 0 bldgs). Map explored 31.3%.\nPRODUCTION: Building: fix READY TO PLACE; Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 57%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #186 powr@(91,11) 84%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #209@(90,9)74%\n  harv (Ore Truck (harvester)) x2: #131@(106,24) #179@(102,25)\nVISIBLE ENEMY UNITS (4):\n  #174 1tnk@(87,12) 20%, #182 1tnk@(86,10) 30%, #196 1tnk@(88,14) 100%, #200 1tnk@(88,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #134: ordered\n  - rally #193: ordered\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy light tanks #174/#182 harassing around (83,11)-(87,12). fix at ~88%. Keep rifles defensive near base. Next: finish fix, get more harvesters/economy, then pump e3 rockets + tanks from weap. Enemy base likely (12,16).", "raw": "{\"thoughts\":\"Four enemy light tanks are penetrating the base, so the damaged rocket soldier must engage while the Service Depot is placed to enable heavy tank production. The existing production queues should continue automatically, and the harvesters remain safely away from the raid.\",\"notes\":\"Enemy light tanks are raiding at (86-88,10-14), with #196 and #200 at full health. Place Service Depot near the base, then rebuild economy and produce e3/Heavy Tank waves for a counterattack toward (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack\",\"units\":[209],\"target\":196},{\"do\":\"stance\",\"units\":[209],\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1867, "completion_tokens": 280, "total_tokens": 2147, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.67, "thoughts": "Four enemy light tanks are penetrating the base, so the damaged rocket soldier must engage while the Service Depot is placed to enable heavy tank production. The existing production queues should continue automatically, and the harvesters remain safely away from the raid.", "notes": "Enemy light tanks are raiding at (86-88,10-14), with #196 and #200 at full health. Place Service Depot near the base, then rebuild economy and produce e3/Heavy Tank waves for a counterattack toward (12,16).", "commands": [{"do": "place", "item": "fix"}, {"do": "attack", "units": [209], "target": 196}, {"do": "stance", "units": [209], "stance": "attack_anything"}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 5600, "deaths_cost": 6350, "units_killed": 6, "units_lost": 34, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11800, "army_value": 300, "income": 4175, "experience": 56, "order_count": 99}}
{"tick": 11201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:28 (tick 11201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1591 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $20300, army $8900, killed $6350 (34 units, 0 bldgs), lost $5600 (6 units, 1 bldgs). Map explored 28%.\nPRODUCTION: Vehicle: 1tnk 23%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x8: #167@(34,18)5% #174@(87,12)20% #182@(86,10)30% #191@(86,13) #196@(88,14) #200@(88,13) #206@(58,28) #210@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(19,11)54% #143@(8,23) #165@(23,9)93%\nVISIBLE ENEMY UNITS (1):\n  #209 e3@(90,9) 74%\nVISIBLE ENEMY BUILDINGS (2):\n  #178 proc@(93,14) 100%, #186 powr@(91,11) 84%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at ~(91,11), powr#186 visible. Push all tanks there to destroy buildings. Keep queuing 1tnk. Rear tanks converging: (72,18)(75,16)(70,20)(36,20) heading toward (91,11).", "raw": "{\"thoughts\":\"Tanks near enemy base should push attack on proc/powr. Keep training more tanks and moving stragglers forward.\",\"notes\":\"Enemy base at (91,11)/(93,14). Push tanks to destroy proc#178 and powr#186. Keep 1tnk production going; converge stragglers.\",\"commands\":[\n{\"do\":\"attack_move\",\"units\":[174,182,191,196,200],\"x\":93,\"y\":14},\n{\"do\":\"attack_move\",\"units\":[206],\"x\":91,\"y\":11},\n{\"do\":\"move\",\"units\":[210],\"x\":58,\"y\":28},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3177, "completion_tokens": 282, "total_tokens": 3459, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009174, "upstream_inference_prompt_cost": 0.006354, "upstream_inference_completions_cost": 0.00282}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.89, "thoughts": "Tanks near enemy base should push attack on proc/powr. Keep training more tanks and moving stragglers forward.", "notes": "Enemy base at (91,11)/(93,14). Push tanks to destroy proc#178 and powr#186. Keep 1tnk production going; converge stragglers.", "commands": [{"do": "attack_move", "units": [174, 182, 191, 196, 200], "x": 93, "y": 14}, {"do": "attack_move", "units": [206], "x": 91, "y": 11}, {"do": "move", "units": [210], "x": 58, "y": 28}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 5 units", "attack_move: 1 units", "move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 6350, "deaths_cost": 5600, "units_killed": 34, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 20300, "army_value": 5700, "income": 6500, "experience": 63, "order_count": 94}}
{"tick": 11401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:36 (tick 11401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 180 used, harvesters 2.\nSCORE: assets $12400, army $2200, killed $6300 (7 units, 1 bldgs), lost $6950 (35 units, 1 bldgs). Map explored 31.3%.\nPRODUCTION: Building: proc 0%; Building: proc 0%; Building: weap 0%; Infantry: e3 57%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 100%, #153 weap@(97,8) 100%, #178 proc@(93,14) 100%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(100,20) #179@(98,20)\nVISIBLE ENEMY UNITS (3):\n  #182 1tnk@(87,11) 30%, #196 1tnk@(89,14) 28%, #200 1tnk@(90,14) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy light tanks are raiding at (86-88,10-14), with #196 and #200 at full health. Place Service Depot near the base, then rebuild economy and produce e3/Heavy Tank waves for a counterattack toward (12,16).", "raw": "{\"thoughts\":\"Our base is intact and economic, but we have no combat units while three damaged enemy light tanks are raiding at the northern entrance. Queue immediate infantry and armor reinforcements and strengthen the base with a Tesla Coil.\",\"notes\":\"Enemy light tanks #182, #196, and #200 are inside our base around (87-90,11-14). Service Depot #211 is now complete. Two harvesters are working; prioritize e3, Heavy Tanks, and base defense before a counterattack toward (12,16).\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"build\",\"item\":\"tsla\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1855, "completion_tokens": 664, "total_tokens": 2519, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 16.1, "thoughts": "Our base is intact and economic, but we have no combat units while three damaged enemy light tanks are raiding at the northern entrance. Queue immediate infantry and armor reinforcements and strengthen the base with a Tesla Coil.", "notes": "Enemy light tanks #182, #196, and #200 are inside our base around (87-90,11-14). Service Depot #211 is now complete. Two harvesters are working; prioritize e3, Heavy Tanks, and base defense before a counterattack toward (12,16).", "commands": [{"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "build", "item": "tsla"}], "feedback": ["train 5x e3: queued", "train 2x 3tnk: queued", "build tsla: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 6300, "deaths_cost": 6950, "units_killed": 7, "units_lost": 35, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 12400, "army_value": 0, "income": 4000, "experience": 63, "order_count": 100}}
{"tick": 11401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:36 (tick 11401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1757 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $19600, army $8200, killed $6950 (35 units, 1 bldgs), lost $6300 (7 units, 1 bldgs). Map explored 28.9%.\nPRODUCTION: Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #167@(46,20)5%* #182@(87,11)30% #191@(87,13)98% #196@(89,14)28% #200@(90,14) #206@(75,15) #210@(37,20)\n  harv (Ore Truck (harvester)) x3: #132@(18,4)54% #143@(7,23) #165@(15,17)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #123 powr@(93,11) 100%, #178 proc@(93,14) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack_move: 1 units\n  - move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (91,11)/(93,14). Push tanks to destroy proc#178 and powr#186. Keep 1tnk production going; converge stragglers.", "raw": "{\"thoughts\":\"Tanks near enemy base; push attack on proc/powr. Keep training tanks and repair/finish weap and proc buildings.\",\"notes\":\"Enemy base at (93,11)/(93,14). Push tanks to destroy proc#178 and powr#123. Keep 1tnk production going; converge stragglers from (37,20),(46,20),(75,15).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[182,191,196,200,206],\"x\":93,\"y\":13},{\"do\":\"attack_move\",\"units\":[210],\"x\":93,\"y\":13},{\"do\":\"attack_move\",\"units\":[167],\"x\":93,\"y\":13},{\"do\":\"repair\",\"building\":154},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":163},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3186, "completion_tokens": 295, "total_tokens": 3481, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009322, "upstream_inference_prompt_cost": 0.006372, "upstream_inference_completions_cost": 0.00295}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.57, "thoughts": "Tanks near enemy base; push attack on proc/powr. Keep training tanks and repair/finish weap and proc buildings.", "notes": "Enemy base at (93,11)/(93,14). Push tanks to destroy proc#178 and powr#123. Keep 1tnk production going; converge stragglers from (37,20),(46,20),(75,15).", "commands": [{"do": "attack_move", "units": [182, 191, 196, 200, 206], "x": 93, "y": 13}, {"do": "attack_move", "units": [210], "x": 93, "y": 13}, {"do": "attack_move", "units": [167], "x": 93, "y": 13}, {"do": "repair", "building": 154}, {"do": "repair", "building": 164}, {"do": "repair", "building": 163}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 5 units", "attack_move: 1 units", "attack_move: 1 units", "repair #154: ordered", "repair #164: ordered", "repair #163: ordered", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 6950, "deaths_cost": 6300, "units_killed": 35, "units_lost": 7, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 19600, "army_value": 5000, "income": 7000, "experience": 69, "order_count": 97}}
{"tick": 11601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:44 (tick 11601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $523 (storage 4000), power 199 made / 180 used, harvesters 2.\nSCORE: assets $12700, army $2500, killed $7000 (8 units, 1 bldgs), lost $6950 (35 units, 1 bldgs). Map explored 31.3%.\nPRODUCTION: Building: proc 8%; Building: proc 0%; Building: weap 0%; Defense: tsla 9%; Vehicle: 3tnk 10%; Vehicle: 3tnk 0%; Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 99%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 94%, #153 weap@(97,8) 100%, #178 proc@(93,14) 55%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #213@(91,8)\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #179@(94,16)\nVISIBLE ENEMY UNITS (4):\n  #191 1tnk@(89,15) 98%, #196 1tnk@(89,14) 28%, #200 1tnk@(90,14) 97%, #206 1tnk@(90,13) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e3: queued\n  - train 2x 3tnk: queued\n  - build tsla: started\nYOUR NOTES FROM LAST TURN: Enemy light tanks #182, #196, and #200 are inside our base around (87-90,11-14). Service Depot #211 is now complete. Two harvesters are working; prioritize e3, Heavy Tanks, and base defense before a counterattack toward (12,16).", "raw": "{\"thoughts\":\"Enemy light tanks have penetrated the base, so the immediate priority is stopping the damaged lead tank while the queued Tesla, rockets, and Heavy Tanks finish. Keep both harvesters mining and repair the damaged second refinery.\",\"notes\":\"Enemy armor at (89-90,13-15), lead damaged tank #196. Base defenses and newly completed Service Depot are active; continue filling Rocket Soldier and Heavy Tank queues before counterattacking toward enemy start (12,16).\",\"commands\":[{\"do\":\"attack\",\"units\":[213],\"target\":196},{\"do\":\"rally\",\"building\":134,\"x\":91,\"y\":12},{\"do\":\"rally\",\"building\":193,\"x\":91,\"y\":12},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"repair\",\"building\":178}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1943, "completion_tokens": 568, "total_tokens": 2511, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 12.09, "thoughts": "Enemy light tanks have penetrated the base, so the immediate priority is stopping the damaged lead tank while the queued Tesla, rockets, and Heavy Tanks finish. Keep both harvesters mining and repair the damaged second refinery.", "notes": "Enemy armor at (89-90,13-15), lead damaged tank #196. Base defenses and newly completed Service Depot are active; continue filling Rocket Soldier and Heavy Tank queues before counterattacking toward enemy start (12,16).", "commands": [{"do": "attack", "units": [213], "target": 196}, {"do": "rally", "building": 134, "x": 91, "y": 12}, {"do": "rally", "building": 193, "x": 91, "y": 12}, {"do": "train", "item": "e3", "count": 3}, {"do": "repair", "building": 178}], "feedback": ["attack: 1 units", "rally #134: ordered", "rally #193: ordered", "train 3x e3: queued", "repair #178: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 7000, "deaths_cost": 6950, "units_killed": 8, "units_lost": 35, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 12700, "army_value": 300, "income": 5000, "experience": 70, "order_count": 108}}
{"tick": 11601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:44 (tick 11601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1926 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $19600, army $8200, killed $6950 (35 units, 1 bldgs), lost $7000 (8 units, 1 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 1tnk 18%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x7: #167@(61,28)5% #191@(89,15)98% #196@(89,14)28% #200@(90,14)97% #206@(90,13)67% #210@(58,28) #212@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(18,14)54% #143@(5,28) #165@(22,10)93%\nVISIBLE ENEMY UNITS (1):\n  #179 harv@(94,16) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #123 powr@(93,11) 99%, #148 ftur@(93,9) 94%, #178 proc@(93,14) 55%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - repair #154: ordered\n  - repair #164: ordered\n  - repair #163: ordered\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (93,11)/(93,14). Push tanks to destroy proc#178 and powr#123. Keep 1tnk production going; converge stragglers from (37,20),(46,20),(75,15).", "raw": "{\"thoughts\":\"My tanks near enemy base should attack the refinery/power plant. Bring stragglers forward and keep training tanks. Cancel excess queued duplicates isn't needed since it's one queue.\",\"notes\":\"Enemy base (93,11)/(93,14)/(93,9 ftur). Push tanks to destroy proc#178 and powr#123, watch out ftur#148. Keep training 1tnk. Repair buildings ongoing. Consolidate stragglers at (58,28)/(61,28) toward main force.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[191,196,200,206],\"x\":93,\"y\":14},{\"do\":\"attack_move\",\"units\":[167,210],\"x\":89,\"y\":15},{\"do\":\"move\",\"units\":[212],\"x\":89,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3298, "completion_tokens": 312, "total_tokens": 3610, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009716, "upstream_inference_prompt_cost": 0.006596, "upstream_inference_completions_cost": 0.00312}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.56, "thoughts": "My tanks near enemy base should attack the refinery/power plant. Bring stragglers forward and keep training tanks. Cancel excess queued duplicates isn't needed since it's one queue.", "notes": "Enemy base (93,11)/(93,14)/(93,9 ftur). Push tanks to destroy proc#178 and powr#123, watch out ftur#148. Keep training 1tnk. Repair buildings ongoing. Consolidate stragglers at (58,28)/(61,28) toward main force.", "commands": [{"do": "attack_move", "units": [191, 196, 200, 206], "x": 93, "y": 14}, {"do": "attack_move", "units": [167, 210], "x": 89, "y": 15}, {"do": "move", "units": [212], "x": 89, "y": 15}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 4 units", "attack_move: 2 units", "move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 6950, "deaths_cost": 7000, "units_killed": 35, "units_lost": 8, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 19600, "army_value": 5000, "income": 6500, "experience": 69, "order_count": 100}}
{"tick": 11801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:52 (tick 11801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 199 made / 180 used, harvesters 2.\nSCORE: assets $12700, army $2500, killed $8400 (10 units, 1 bldgs), lost $6950 (35 units, 1 bldgs). Map explored 31.3%.\nPRODUCTION: Building: proc 17%; Building: proc 0%; Building: weap 0%; Defense: tsla 20%; Vehicle: 3tnk 21%; Vehicle: 3tnk 0%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 99%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 94%, #153 weap@(97,8) 100%, #178 proc@(93,14) 7%, #189 powr@(96,15) 100%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #213@(91,10)\n  harv (Ore Truck (harvester)) x2: #131@(104,22) #179@(103,25)\nVISIBLE ENEMY UNITS (2):\n  #191 1tnk@(89,15) 97%, #200 1tnk@(90,14) 90%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - rally #134: ordered\n  - rally #193: ordered\n  - train 3x e3: queued\n  - repair #178: ordered\nYOUR NOTES FROM LAST TURN: Enemy armor at (89-90,13-15), lead damaged tank #196. Base defenses and newly completed Service Depot are active; continue filling Rocket Soldier and Heavy Tank queues before counterattacking toward enemy start (12,16).", "raw": "{\"thoughts\":\"Enemy light tanks have penetrated to the base perimeter, so the immediate priority is to use the lone Rocket Soldier against them while the existing production queues continue. The damaged Ore Refinery should be repaired to restore economy; no new construction is affordable this turn.\",\"notes\":\"Enemy armor remains at approximately (89-90,14-15). Rocket Soldier #213 is the only combat unit; keep pressure on the armor and continue queued Rocket Soldiers/Heavy Tanks. Refinery #178 is critically damaged and repairing it.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[213],\"x\":89,\"y\":14},{\"do\":\"repair\",\"building\":178}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1935, "completion_tokens": 414, "total_tokens": 2349, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.57, "thoughts": "Enemy light tanks have penetrated to the base perimeter, so the immediate priority is to use the lone Rocket Soldier against them while the existing production queues continue. The damaged Ore Refinery should be repaired to restore economy; no new construction is affordable this turn.", "notes": "Enemy armor remains at approximately (89-90,14-15). Rocket Soldier #213 is the only combat unit; keep pressure on the armor and continue queued Rocket Soldiers/Heavy Tanks. Refinery #178 is critically damaged and repairing it.", "commands": [{"do": "attack_move", "units": [213], "x": 89, "y": 14}, {"do": "repair", "building": 178}], "feedback": ["attack_move: 1 units", "repair #178: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 8400, "deaths_cost": 6950, "units_killed": 10, "units_lost": 35, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 12700, "army_value": 300, "income": 4800, "experience": 84, "order_count": 111}}
{"tick": 11801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 7:52 (tick 11801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2092 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $18200, army $6800, killed $6950 (35 units, 1 bldgs), lost $8400 (10 units, 1 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 1tnk 66%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #167@(78,14)5% #191@(89,15)97% #200@(90,14)90% #210@(76,16) #212@(37,20)\n  harv (Ore Truck (harvester)) x3: #132@(17,14)54% #143@(9,25) #165@(23,6)93%\nVISIBLE ENEMY UNITS (1):\n  #213 e3@(91,10) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #123 powr@(93,11) 99%, #178 proc@(93,14) 7%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - attack_move: 2 units\n  - move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base (93,11)/(93,14)/(93,9 ftur). Push tanks to destroy proc#178 and powr#123, watch out ftur#148. Keep training 1tnk. Repair buildings ongoing. Consolidate stragglers at (58,28)/(61,28) toward main force.", "raw": "{\"thoughts\":\"My tanks near enemy base should finish off the weak proc and powr. Keep pushing stragglers to reinforce, and continue tank production.\",\"notes\":\"Enemy base (93,11)/(93,14)/(93,9 ftur). Push tanks to destroy proc#178 and powr#123, watch ftur. Keep training 1tnk. Consolidate stragglers at (58,28)/(61,28) toward main force.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[191,200],\"x\":93,\"y\":14},{\"do\":\"attack_move\",\"units\":[167,210],\"x\":93,\"y\":11},{\"do\":\"move\",\"units\":[212],\"x\":78,\"y\":15},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3302, "completion_tokens": 351, "total_tokens": 3653, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010114, "upstream_inference_prompt_cost": 0.006604, "upstream_inference_completions_cost": 0.00351}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.13, "thoughts": "My tanks near enemy base should finish off the weak proc and powr. Keep pushing stragglers to reinforce, and continue tank production.", "notes": "Enemy base (93,11)/(93,14)/(93,9 ftur). Push tanks to destroy proc#178 and powr#123, watch ftur. Keep training 1tnk. Consolidate stragglers at (58,28)/(61,28) toward main force.", "commands": [{"do": "attack_move", "units": [191, 200], "x": 93, "y": 14}, {"do": "attack_move", "units": [167, 210], "x": 93, "y": 11}, {"do": "move", "units": [212], "x": 78, "y": 15}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 2 units", "attack_move: 2 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 6950, "deaths_cost": 8400, "units_killed": 35, "units_lost": 10, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 18200, "army_value": 3600, "income": 7000, "experience": 69, "order_count": 103}}
{"tick": 12001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:00 (tick 12001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 179 made / 150 used, harvesters 2.\nSCORE: assets $11000, army $2200, killed $9100 (11 units, 1 bldgs), lost $8650 (36 units, 2 bldgs). Map explored 31.3%.\nPRODUCTION: Building: proc 17%; Building: proc 0%; Building: weap 0%; Defense: tsla 20%; Vehicle: 3tnk 21%; Vehicle: 3tnk 0%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 99%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 94%, #153 weap@(97,8) 100%, #189 powr@(96,15) 80%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(103,26) #179@(101,24)\nVISIBLE ENEMY UNITS (2):\n  #191 1tnk@(92,15) 97%, #210 1tnk@(88,12) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - repair #178: ordered\nYOUR NOTES FROM LAST TURN: Enemy armor remains at approximately (89-90,14-15). Rocket Soldier #213 is the only combat unit; keep pressure on the armor and continue queued Rocket Soldiers/Heavy Tanks. Refinery #178 is critically damaged and repairing it.", "raw": "{\"thoughts\": \"No cash ($0), so production is stalled; only 2 harvesters alive and enemy light tanks are prowling near my base at (88-92,12-15). I'll keep harvesters mining to rebuild economy and keep production queued, while my Tesla/Flame defenses finish.\", \"notes\": \"Economy critical: $0, only 2 harvesters. Enemy 1tnk spotted (88-92,12-15). Production heavily queued (e3/3tnk). Need to keep harvesters safe and mining; once cash flows build more power/proc and pump tanks.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179},{\"do\":\"rally\",\"building\":134,\"x\":93,\"y\":14},{\"do\":\"rally\",\"building\":153,\"x\":93,\"y\":14},{\"do\":\"build\",\"item\":\"tsla\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1808, "completion_tokens": 722, "total_tokens": 2530, "cost": 0.001183008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001183008, "upstream_inference_prompt_cost": 0.000316608, "upstream_inference_completions_cost": 0.0008664}, "completion_tokens_details": {"reasoning_tokens": 524, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 14.81, "thoughts": "No cash ($0), so production is stalled; only 2 harvesters alive and enemy light tanks are prowling near my base at (88-92,12-15). I'll keep harvesters mining to rebuild economy and keep production queued, while my Tesla/Flame defenses finish.", "notes": "Economy critical: $0, only 2 harvesters. Enemy 1tnk spotted (88-92,12-15). Production heavily queued (e3/3tnk). Need to keep harvesters safe and mining; once cash flows build more power/proc and pump tanks.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}, {"do": "rally", "building": 134, "x": 93, "y": 14}, {"do": "rally", "building": 153, "x": 93, "y": 14}, {"do": "build", "item": "tsla"}], "feedback": ["rally #134: ordered", "rally #153: ordered", "build tsla: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 9100, "deaths_cost": 8650, "units_killed": 11, "units_lost": 36, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 11000, "army_value": 0, "income": 4000, "experience": 91, "order_count": 111}}
{"tick": 12001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:00 (tick 12001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2261 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $18200, army $6800, killed $8650 (36 units, 2 bldgs), lost $9100 (11 units, 1 bldgs). Map explored 29.4%.\nPRODUCTION: Vehicle: 1tnk 13%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #167@(89,14)5% #191@(92,15)97% #210@(88,12)76% #212@(58,28) #214@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(18,3)54% #143@(10,23) #165@(18,12)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 99%, #189 powr@(96,15) 80%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base (93,11)/(93,14)/(93,9 ftur). Push tanks to destroy proc#178 and powr#123, watch ftur. Keep training 1tnk. Consolidate stragglers at (58,28)/(61,28) toward main force.", "raw": "{\"thoughts\":\"Push tank group to enemy base, bring straggler tank #212 to rejoin. Keep training tanks.\",\"notes\":\"Enemy base at (95,11)/(93,11)/(96,15). Push tanks to destroy powr/fact. Keep training 1tnk continuously. Consolidate #212 with main group.\",\"commands\":[{\"do\":\"move\",\"units\":[212],\"x\":89,\"y\":14},{\"do\":\"attack_move\",\"units\":[167,191,210],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[214],\"x\":89,\"y\":14},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3261, "completion_tokens": 293, "total_tokens": 3554, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009452, "upstream_inference_prompt_cost": 0.006522, "upstream_inference_completions_cost": 0.00293}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.57, "thoughts": "Push tank group to enemy base, bring straggler tank #212 to rejoin. Keep training tanks.", "notes": "Enemy base at (95,11)/(93,11)/(96,15). Push tanks to destroy powr/fact. Keep training 1tnk continuously. Consolidate #212 with main group.", "commands": [{"do": "move", "units": [212], "x": 89, "y": 14}, {"do": "attack_move", "units": [167, 191, 210], "x": 95, "y": 11}, {"do": "move", "units": [214], "x": 89, "y": 14}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["move: 1 units", "attack_move: 3 units", "move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 8650, "deaths_cost": 9100, "units_killed": 36, "units_lost": 11, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 18200, "army_value": 3600, "income": 6500, "experience": 86, "order_count": 103}}
{"tick": 12201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:08 (tick 12201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 119 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11000, army $2200, killed $9800 (12 units, 1 bldgs), lost $8650 (36 units, 2 bldgs). Map explored 31.3%.\nPRODUCTION: Building: proc 17%; Building: proc 0%; Building: weap 0%; Defense: tsla 20%; Defense: tsla 0%; Vehicle: 3tnk 21%; Vehicle: 3tnk 0%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 68%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 91%, #153 weap@(97,8) 100%, #189 powr@(96,15) 51%, #193 barr@(92,8) 100%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(104,26) #179@(99,13)\nVISIBLE ENEMY UNITS (2):\n  #191 1tnk@(92,15) 97%, #210 1tnk@(88,12) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #153: ordered\n  - build tsla: started\nYOUR NOTES FROM LAST TURN: Economy critical: $0, only 2 harvesters. Enemy 1tnk spotted (88-92,12-15). Production heavily queued (e3/3tnk). Need to keep harvesters safe and mining; once cash flows build more power/proc and pump tanks.", "raw": "{\"thoughts\":\"Both harvesters are the only mobile assets, while the base queues already contain refineries, Tesla Coils, tanks, and rocket infantry production. Income and power are the immediate constraints, so keep both harvesters mining and avoid committing them to combat while the existing production queues continue.\",\"notes\":\"Base is at (95,11) with two refineries and two power plants; power is low (119/150) and cash is zero. Enemy light tanks were last seen at (92,15) and (88,12), but no enemy buildings are visible. Continue the current production queues and protect the harvesters.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1914, "completion_tokens": 410, "total_tokens": 2324, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.26, "thoughts": "Both harvesters are the only mobile assets, while the base queues already contain refineries, Tesla Coils, tanks, and rocket infantry production. Income and power are the immediate constraints, so keep both harvesters mining and avoid committing them to combat while the existing production queues continue.", "notes": "Base is at (95,11) with two refineries and two power plants; power is low (119/150) and cash is zero. Enemy light tanks were last seen at (92,15) and (88,12), but no enemy buildings are visible. Continue the current production queues and protect the harvesters.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 9800, "deaths_cost": 8650, "units_killed": 12, "units_lost": 36, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 11000, "army_value": 0, "income": 4000, "experience": 98, "order_count": 112}}
{"tick": 12201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:08 (tick 12201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2427 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $17500, army $6100, killed $8650 (36 units, 2 bldgs), lost $9800 (12 units, 1 bldgs). Map explored 29.5%.\nPRODUCTION: Vehicle: 1tnk 61%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #191@(92,15)97% #210@(88,12)76% #212@(76,16) #214@(36,20)\n  harv (Ore Truck (harvester)) x3: #132@(18,9)54% #143@(4,29) #165@(15,17)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 68%, #189 powr@(96,15) 51%\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 3 units\n  - move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11)/(93,11)/(96,15). Push tanks to destroy powr/fact. Keep training 1tnk continuously. Consolidate #212 with main group.", "raw": "{\"thoughts\":\"Tanks near enemy base, push attack on their power plants/fact. Keep production going.\",\"notes\":\"Enemy base at (95,11)/(93,11)/(96,15). Push tanks to destroy powr/fact. Keep training 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[191,210,212],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[214],\"x\":90,\"y\":13},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3282, "completion_tokens": 244, "total_tokens": 3526, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009004, "upstream_inference_prompt_cost": 0.006564, "upstream_inference_completions_cost": 0.00244}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.77, "thoughts": "Tanks near enemy base, push attack on their power plants/fact. Keep production going.", "notes": "Enemy base at (95,11)/(93,11)/(96,15). Push tanks to destroy powr/fact. Keep training 1tnk continuously.", "commands": [{"do": "attack_move", "units": [191, 210, 212], "x": 95, "y": 11}, {"do": "move", "units": [214], "x": 90, "y": 13}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 3 units", "move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 8650, "deaths_cost": 9800, "units_killed": 36, "units_lost": 12, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 17500, "army_value": 2900, "income": 6500, "experience": 86, "order_count": 106}}
{"tick": 12401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:16 (tick 12401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $166 (storage 2000), power 53 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11000, army $2200, killed $9800 (12 units, 1 bldgs), lost $8650 (36 units, 2 bldgs). Map explored 31.3%.\nPRODUCTION: Building: proc 22%; Building: proc 0%; Building: weap 0%; Defense: tsla 26%; Defense: tsla 0%; Vehicle: 3tnk 27%; Vehicle: 3tnk 0%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 35%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 91%, #153 weap@(97,8) 100%, #189 powr@(96,15) 18%, #193 barr@(92,8) 93%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(99,16) #179@(99,19)\nVISIBLE ENEMY UNITS (3):\n  #191 1tnk@(92,15) 97%, #210 1tnk@(88,12) 76%, #212 1tnk@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base is at (95,11) with two refineries and two power plants; power is low (119/150) and cash is zero. Enemy light tanks were last seen at (92,15) and (88,12), but no enemy buildings are visible. Continue the current production queues and protect the harvesters.", "raw": "{\"thoughts\":\"Power is critically low and the enemy light tanks are probing the base, so I will repair the damaged power infrastructure and queue another power plant. Existing production is already filling the barracks, war factory, and Tesla coil; I will add rocket infantry to strengthen the defense while the harvesters remain near the refineries.\",\"notes\":\"Base at (95,11); enemy tanks seen at (92,15), (88,12), and (88,10). Continue production queues, protect the two harvesters, and prioritize power. No friendly combat units are currently fielded.\",\"commands\":[{\"do\":\"repair\",\"building\":189},{\"do\":\"repair\",\"building\":123},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":1}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1902, "completion_tokens": 643, "total_tokens": 2545, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.04, "thoughts": "Power is critically low and the enemy light tanks are probing the base, so I will repair the damaged power infrastructure and queue another power plant. Existing production is already filling the barracks, war factory, and Tesla coil; I will add rocket infantry to strengthen the defense while the harvesters remain near the refineries.", "notes": "Base at (95,11); enemy tanks seen at (92,15), (88,12), and (88,10). Continue production queues, protect the two harvesters, and prioritize power. No friendly combat units are currently fielded.", "commands": [{"do": "repair", "building": 189}, {"do": "repair", "building": 123}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 1}], "feedback": ["repair #189: ordered", "repair #123: ordered", "build powr: started", "train 1x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 9800, "deaths_cost": 8650, "units_killed": 12, "units_lost": 36, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 11000, "army_value": 0, "income": 4500, "experience": 98, "order_count": 112}}
{"tick": 12401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:16 (tick 12401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2221 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $18200, army $6800, killed $8650 (36 units, 2 bldgs), lost $9800 (12 units, 1 bldgs). Map explored 29.7%.\nPRODUCTION: Vehicle: 1tnk 8%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #191@(92,15)97% #210@(88,12)76% #212@(88,10) #214@(57,28) #215@(15,14)\n  harv (Ore Truck (harvester)) x3: #132@(15,17)54% #143@(9,22) #165@(21,5)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 35%, #189 powr@(96,15) 18%, #193 barr@(92,8) 93%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11)/(93,11)/(96,15). Push tanks to destroy powr/fact. Keep training 1tnk continuously.", "raw": "{\"thoughts\":\"Enemy base is weak (powr at 18-35% hp). Push tanks to finish them off. Keep training more tanks continuously.\",\"notes\":\"Enemy base at (95,11)/(93,11)/(96,15), weakened. Push all tanks to attack. Keep 1tnk production running.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[191,210,212],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[214],\"x\":92,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3314, "completion_tokens": 212, "total_tokens": 3526, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008748, "upstream_inference_prompt_cost": 0.006628, "upstream_inference_completions_cost": 0.00212}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.51, "thoughts": "Enemy base is weak (powr at 18-35% hp). Push tanks to finish them off. Keep training more tanks continuously.", "notes": "Enemy base at (95,11)/(93,11)/(96,15), weakened. Push all tanks to attack. Keep 1tnk production running.", "commands": [{"do": "attack_move", "units": [191, 210, 212], "x": 95, "y": 11}, {"do": "move", "units": [214], "x": 92, "y": 15}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 3 units", "move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 8650, "deaths_cost": 9800, "units_killed": 36, "units_lost": 12, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 18200, "army_value": 3600, "income": 6600, "experience": 86, "order_count": 109}}
{"tick": 12601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:24 (tick 12601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $670 (storage 2000), power 0 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10700, army $2500, killed $9800 (12 units, 1 bldgs), lost $9250 (36 units, 4 bldgs). Map explored 31.3%.\nPRODUCTION: Building: powr 2%; Building: weap 0%; Defense: tsla 35%; Defense: tsla 0%; Vehicle: 3tnk 36%; Vehicle: 3tnk 0%; Infantry: e3 19%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 91%, #153 weap@(97,8) 100%, #193 barr@(92,8) 71%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #216@(91,9)82%\n  harv (Ore Truck (harvester)) x2: #131@(98,17) #179@(106,25)\nVISIBLE ENEMY UNITS (3):\n  #191 1tnk@(92,15) 97%, #210 1tnk@(89,12) 76%, #212 1tnk@(88,10) 56%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #189: ordered\n  - repair #123: ordered\n  - build powr: started\n  - train 1x e3: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy tanks seen at (92,15), (88,12), and (88,10). Continue production queues, protect the two harvesters, and prioritize power. No friendly combat units are currently fielded.", "raw": "{\"thoughts\":\"Power is the immediate constraint, and the power plant is already under construction. Enemy light tanks are probing the base, so reinforce with cheap infantry and use the rocket soldier to engage the weakest nearby tank while existing defenses and production continue.\",\"notes\":\"Base (95,11); power plant building. Enemy scouts/tanks at (92,15), (89,12), and (88,10). Rocket #216 engaging; two harvesters active. Keep production queues busy and repair damaged barracks #193.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack\",\"units\":[216],\"target\":210},{\"do\":\"repair\",\"building\":193},{\"do\":\"stance\",\"units\":[216],\"stance\":\"return_fire\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1892, "completion_tokens": 444, "total_tokens": 2336, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 13.52, "thoughts": "Power is the immediate constraint, and the power plant is already under construction. Enemy light tanks are probing the base, so reinforce with cheap infantry and use the rocket soldier to engage the weakest nearby tank while existing defenses and production continue.", "notes": "Base (95,11); power plant building. Enemy scouts/tanks at (92,15), (89,12), and (88,10). Rocket #216 engaging; two harvesters active. Keep production queues busy and repair damaged barracks #193.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "attack", "units": [216], "target": 210}, {"do": "repair", "building": 193}, {"do": "stance", "units": [216], "stance": "return_fire"}], "feedback": ["train 5x e1: queued", "attack: 1 units", "repair #193: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 9800, "deaths_cost": 9250, "units_killed": 12, "units_lost": 36, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 10700, "army_value": 300, "income": 4000, "experience": 98, "order_count": 114}}
{"tick": 12601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:24 (tick 12601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2762 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $18200, army $6800, killed $9250 (36 units, 4 bldgs), lost $9800 (12 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 1tnk 56%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #191@(92,15)97% #210@(89,12)76% #212@(88,10)56% #214@(75,17) #215@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(17,7)54% #143@(7,25) #165@(20,3)93%\nVISIBLE ENEMY UNITS (1):\n  #216 e3@(91,9) 82%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 100%, #148 ftur@(93,9) 91%, #193 barr@(92,8) 71%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11)/(93,11)/(96,15), weakened. Push all tanks to attack. Keep 1tnk production running.", "raw": "{\"thoughts\":\"Tanks near enemy base, push attack. Production queue overloaded with 1tnk orders already, no need to add more.\",\"notes\":\"Enemy base (95,11)/(93,9)/(92,8), weakened further. Keep attacking with tanks as they arrive, defend harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[191,210,212,214],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[215],\"x\":92,\"y\":15}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3358, "completion_tokens": 215, "total_tokens": 3573, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008866, "upstream_inference_prompt_cost": 0.006716, "upstream_inference_completions_cost": 0.00215}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Tanks near enemy base, push attack. Production queue overloaded with 1tnk orders already, no need to add more.", "notes": "Enemy base (95,11)/(93,9)/(92,8), weakened further. Keep attacking with tanks as they arrive, defend harvesters.", "commands": [{"do": "attack_move", "units": [191, 210, 212, 214], "x": 95, "y": 11}, {"do": "move", "units": [215], "x": 92, "y": 15}], "feedback": ["attack_move: 4 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9250, "deaths_cost": 9800, "units_killed": 36, "units_lost": 12, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18200, "army_value": 3600, "income": 6550, "experience": 92, "order_count": 112}}
{"tick": 12801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:32 (tick 12801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $205 (storage 2000), power 0 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10700, army $2500, killed $10500 (13 units, 1 bldgs), lost $9250 (36 units, 4 bldgs). Map explored 31.3%.\nPRODUCTION: Building: powr 39%; Building: weap 0%; Defense: tsla 44%; Defense: tsla 0%; Vehicle: 3tnk 46%; Vehicle: 3tnk 0%; Infantry: e3 62%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 92%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 91%, #153 weap@(97,8) 100%, #193 barr@(92,8) 52%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #216@(91,9)21%\n  harv (Ore Truck (harvester)) x2: #131@(104,26) #179@(101,20)\nVISIBLE ENEMY UNITS (3):\n  #191 1tnk@(93,14) 64%, #212 1tnk@(88,10) 56%, #214 1tnk@(91,12) 77%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - attack: 1 units\n  - repair #193: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Base (95,11); power plant building. Enemy scouts/tanks at (92,15), (89,12), and (88,10). Rocket #216 engaging; two harvesters active. Keep production queues busy and repair damaged barracks #193.", "raw": "{\"thoughts\":\"Enemy light tanks are probing the northern base defenses, but no enemy structures are visible. Keep the damaged rocket soldier engaging while flame tower and base weapons provide support, and continue queued production without adding another power consumer.\",\"notes\":\"Base (95,11). Enemy scouts/tanks at (88,10), (91,12), and (93,14); no enemy base structures exposed. Rocket #216 at 21% HP is engaging. Keep two harvesters active; barracks #193 was repaired.\",\"commands\":[{\"do\":\"attack\",\"units\":[216],\"target\":212},{\"do\":\"stance\",\"units\":[216],\"stance\":\"return_fire\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1929, "completion_tokens": 423, "total_tokens": 2352, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.83, "thoughts": "Enemy light tanks are probing the northern base defenses, but no enemy structures are visible. Keep the damaged rocket soldier engaging while flame tower and base weapons provide support, and continue queued production without adding another power consumer.", "notes": "Base (95,11). Enemy scouts/tanks at (88,10), (91,12), and (93,14); no enemy base structures exposed. Rocket #216 at 21% HP is engaging. Keep two harvesters active; barracks #193 was repaired.", "commands": [{"do": "attack", "units": [216], "target": 212}, {"do": "stance", "units": [216], "stance": "return_fire"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack: 1 units", "stance: 1 units", "train 5x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 10500, "deaths_cost": 9250, "units_killed": 13, "units_lost": 36, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 10700, "army_value": 300, "income": 4000, "experience": 105, "order_count": 119}}
{"tick": 12801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:32 (tick 12801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2431 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $18200, army $6800, killed $9250 (36 units, 4 bldgs), lost $10500 (13 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 1tnk 3%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #191@(93,14)64% #212@(88,10)56% #214@(91,12)77% #215@(36,20) #217@(14,14)\n  harv (Ore Truck (harvester)) x3: #132@(21,4)54% #143@(6,30) #165@(18,10)93%\nVISIBLE ENEMY UNITS (1):\n  #216 e3@(91,9) 21%\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(95,11) 92%, #148 ftur@(93,9) 91%, #193 barr@(92,8) 52%, #195 fenc@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base (95,11)/(93,9)/(92,8), weakened further. Keep attacking with tanks as they arrive, defend harvesters.", "raw": "{\"thoughts\":\"Enemy base weakened; push my 3 tanks near (91,12) into the base to finish it off while continuing tank production. Send other tank to reinforce.\",\"notes\":\"Enemy base (95,11)/(93,9)/(92,8) nearly dead - keep attacking with tanks as they arrive. Defend harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[191,212,214],\"x\":93,\"y\":9},{\"do\":\"move\",\"units\":[215],\"x\":93,\"y\":9},{\"do\":\"move\",\"units\":[217],\"x\":93,\"y\":9},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3345, "completion_tokens": 308, "total_tokens": 3653, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00977, "upstream_inference_prompt_cost": 0.00669, "upstream_inference_completions_cost": 0.00308}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.74, "thoughts": "Enemy base weakened; push my 3 tanks near (91,12) into the base to finish it off while continuing tank production. Send other tank to reinforce.", "notes": "Enemy base (95,11)/(93,9)/(92,8) nearly dead - keep attacking with tanks as they arrive. Defend harvesters.", "commands": [{"do": "attack_move", "units": [191, 212, 214], "x": 93, "y": 9}, {"do": "move", "units": [215], "x": 93, "y": 9}, {"do": "move", "units": [217], "x": 93, "y": 9}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 3 units", "move: 1 units", "move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9250, "deaths_cost": 10500, "units_killed": 36, "units_lost": 13, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18200, "army_value": 3600, "income": 6500, "experience": 92, "order_count": 112}}
{"tick": 13001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:40 (tick 13001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $440 (storage 2000), power 0 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10400, army $2200, killed $11200 (14 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Building: powr 61%; Building: weap 0%; Defense: tsla 49%; Defense: tsla 0%; Vehicle: 3tnk 51%; Vehicle: 3tnk 0%; Infantry: e3 87%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 73%, #153 weap@(97,8) 100%, #193 barr@(92,8) 30%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #131@(103,26) #179@(98,12)\nVISIBLE ENEMY UNITS (2):\n  #212 1tnk@(88,10) 33%, #214 1tnk@(91,12) 60%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - stance: 1 units\n  - train 5x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Base (95,11). Enemy scouts/tanks at (88,10), (91,12), and (93,14); no enemy base structures exposed. Rocket #216 at 21% HP is engaging. Keep two harvesters active; barracks #193 was repaired.", "raw": "{\"thoughts\":\"Power is critically low, but a Power Plant is already 61% through the Building queue; the other production queues are also active. There are no combat units available to stop the enemy tanks, so preserve the economy and let the queues finish before issuing new orders.\",\"notes\":\"Base at (95,11); enemy light tanks remain near (88,10) and (91,12). One Power Plant is under construction at 61%. Two harvesters are active; keep them mining. No enemy buildings are currently visible.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1952, "completion_tokens": 438, "total_tokens": 2390, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.4, "thoughts": "Power is critically low, but a Power Plant is already 61% through the Building queue; the other production queues are also active. There are no combat units available to stop the enemy tanks, so preserve the economy and let the queues finish before issuing new orders.", "notes": "Base at (95,11); enemy light tanks remain near (88,10) and (91,12). One Power Plant is under construction at 61%. Two harvesters are active; keep them mining. No enemy buildings are currently visible.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 11200, "deaths_cost": 9550, "units_killed": 14, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 10400, "army_value": 0, "income": 4500, "experience": 112, "order_count": 126}}
{"tick": 13001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:40 (tick 13001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2597 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $17500, army $6100, killed $9550 (37 units, 4 bldgs), lost $11200 (14 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 1tnk 51%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #212@(88,10)33% #214@(91,12)60% #215@(57,28) #217@(35,20)\n  harv (Ore Truck (harvester)) x3: #132@(21,8)54% #143@(9,22) #165@(15,17)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(95,11) 84%, #148 ftur@(93,9) 73%, #193 barr@(92,8) 30%, #195 fenc@(93,8) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 1 units\n  - move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base (95,11)/(93,9)/(92,8) nearly dead - keep attacking with tanks as they arrive. Defend harvesters.", "raw": "{\"thoughts\":\"Push remaining tanks into enemy base which is nearly destroyed. Keep production rolling and reinforce.\",\"notes\":\"Enemy base at (95,11)/(93,9)/(92,8) nearly dead - keep attacking with tanks as they arrive. Defend harvesters. War factory queue full of 1tnk.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[212,214],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[215,217],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3392, "completion_tokens": 224, "total_tokens": 3616, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009024, "upstream_inference_prompt_cost": 0.006784, "upstream_inference_completions_cost": 0.00224}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "Push remaining tanks into enemy base which is nearly destroyed. Keep production rolling and reinforce.", "notes": "Enemy base at (95,11)/(93,9)/(92,8) nearly dead - keep attacking with tanks as they arrive. Defend harvesters. War factory queue full of 1tnk.", "commands": [{"do": "attack_move", "units": [212, 214], "x": 95, "y": 11}, {"do": "attack_move", "units": [215, 217], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 11200, "units_killed": 37, "units_lost": 14, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17500, "army_value": 2900, "income": 6500, "experience": 95, "order_count": 115}}
{"tick": 13201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:48 (tick 13201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 0 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10700, army $2500, killed $11900 (15 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Building: powr 96%; Building: weap 0%; Defense: tsla 58%; Defense: tsla 0%; Vehicle: 3tnk 60%; Vehicle: 3tnk 0%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 11%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #218@(91,9)\n  harv (Ore Truck (harvester)) x2: #131@(99,15) #179@(104,23)\nVISIBLE ENEMY UNITS (1):\n  #212 1tnk@(88,10) 10%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy light tanks remain near (88,10) and (91,12). One Power Plant is under construction at 61%. Two harvesters are active; keep them mining. No enemy buildings are currently visible.", "raw": "{\"thoughts\":\"A nearly destroyed enemy light tank is probing the base at (88,10), so the lone rocket soldier should eliminate it immediately. The power plant is almost finished; with no cash, preserve both harvesters and hold the damaged defenses in place.\",\"notes\":\"Base (95,11); rocket #218 is engaging enemy tank #212 at (88,10). Power Plant under construction is 96% and should be placed next turn. Harvesters #131 and #179 remain active.\",\"commands\":[{\"do\":\"attack\",\"units\":[218],\"target\":212},{\"do\":\"stance\",\"units\":[218],\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1896, "completion_tokens": 277, "total_tokens": 2173, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.75, "thoughts": "A nearly destroyed enemy light tank is probing the base at (88,10), so the lone rocket soldier should eliminate it immediately. The power plant is almost finished; with no cash, preserve both harvesters and hold the damaged defenses in place.", "notes": "Base (95,11); rocket #218 is engaging enemy tank #212 at (88,10). Power Plant under construction is 96% and should be placed next turn. Harvesters #131 and #179 remain active.", "commands": [{"do": "attack", "units": [218], "target": 212}, {"do": "stance", "units": [218], "stance": "attack_anything"}], "feedback": ["attack: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 11900, "deaths_cost": 9550, "units_killed": 15, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 10700, "army_value": 300, "income": 3500, "experience": 119, "order_count": 126}}
{"tick": 13201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:48 (tick 13201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2764 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16800, army $5400, killed $9550 (37 units, 4 bldgs), lost $11900 (15 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 1tnk 99%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #212@(88,10)10% #215@(74,16) #217@(56,28)\n  harv (Ore Truck (harvester)) x3: #132@(16,18)54% #143@(10,26) #165@(18,5)93%\nVISIBLE ENEMY UNITS (1):\n  #218 e3@(91,9) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #193 barr@(92,8) 11%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11)/(93,9)/(92,8) nearly dead - keep attacking with tanks as they arrive. Defend harvesters. War factory queue full of 1tnk.", "raw": "{\"thoughts\":\"Enemy barracks nearly destroyed with low hp; push remaining tanks to finish it off. Keep economy running, harvesters mining.\",\"notes\":\"Enemy base at (92,8)/(93,9) nearly dead, barr at 11% hp - finish it with tanks. Keep producing 1tnk from weap. Protect harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[212,215,217],\"x\":92,\"y\":8},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":165}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3341, "completion_tokens": 283, "total_tokens": 3624, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009512, "upstream_inference_prompt_cost": 0.006682, "upstream_inference_completions_cost": 0.00283}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.52, "thoughts": "Enemy barracks nearly destroyed with low hp; push remaining tanks to finish it off. Keep economy running, harvesters mining.", "notes": "Enemy base at (92,8)/(93,9) nearly dead, barr at 11% hp - finish it with tanks. Keep producing 1tnk from weap. Protect harvesters.", "commands": [{"do": "attack_move", "units": [212, 215, 217], "x": 92, "y": 8}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 165}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 11900, "units_killed": 37, "units_lost": 15, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16800, "army_value": 2200, "income": 6500, "experience": 95, "order_count": 115}}
{"tick": 13401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:56 (tick 13401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $294 (storage 2000), power 0 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10700, army $2500, killed $12600 (16 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Building: powr READY TO PLACE; Building: weap 0%; Defense: tsla 63%; Defense: tsla 0%; Vehicle: 3tnk 66%; Vehicle: 3tnk 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #218@(91,9)68%\n  harv (Ore Truck (harvester)) x2: #131@(98,17) #179@(104,26)\nVISIBLE ENEMY UNITS (1):\n  #215 1tnk@(89,12) 43%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Base (95,11); rocket #218 is engaging enemy tank #212 at (88,10). Power Plant under construction is 96% and should be placed next turn. Harvesters #131 and #179 remain active.", "raw": "{\"thoughts\":\"The completed power plant will immediately relieve the power shortage; I will place it and queue another plant for redundancy. No combat tanks are ready, so the damaged rocket soldier will finish off the visible light tank while harvesters continue mining.\",\"notes\":\"Base at (95,11); power is critical. Enemy scout/light tank #215 is at (89,12), only 43% HP. Rocket #218 is damaged at (91,9). Keep both harvesters active; heavy tanks are producing.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[218],\"target\":215},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1920, "completion_tokens": 406, "total_tokens": 2326, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.16, "thoughts": "The completed power plant will immediately relieve the power shortage; I will place it and queue another plant for redundancy. No combat tanks are ready, so the damaged rocket soldier will finish off the visible light tank while harvesters continue mining.", "notes": "Base at (95,11); power is critical. Enemy scout/light tank #215 is at (89,12), only 43% HP. Rocket #218 is damaged at (91,9). Keep both harvesters active; heavy tanks are producing.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "powr"}, {"do": "attack", "units": [218], "target": 215}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 12600, "deaths_cost": 9550, "units_killed": 16, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 10700, "army_value": 300, "income": 4000, "experience": 126, "order_count": 126}}
{"tick": 13401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 8:56 (tick 13401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2932 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16800, army $5400, killed $9550 (37 units, 4 bldgs), lost $12600 (16 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #215@(89,12)43% #217@(74,18) #219@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(18,11)54% #143@(8,30) #165@(21,3)93%\nVISIBLE ENEMY UNITS (1):\n  #218 e3@(91,9) 68%\nVISIBLE ENEMY BUILDINGS (2):\n  #148 ftur@(93,9) 52%, #193 barr@(92,8) 6%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (92,8)/(93,9) nearly dead, barr at 11% hp - finish it with tanks. Keep producing 1tnk from weap. Protect harvesters.", "raw": "{\"thoughts\":\"Push remaining tank to finish off the weak enemy base, keep tank production going, gather idle tank.\",\"notes\":\"Enemy base at (92,8)/(93,9) nearly dead - barr 6% hp, ftur 52%. Finish it with tanks #215/#217. Keep training 1tnk. Idle tank #219 send to front.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[215,217],\"x\":92,\"y\":8},{\"do\":\"move\",\"units\":[219],\"x\":74,\"y\":18},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3328, "completion_tokens": 197, "total_tokens": 3525, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008626, "upstream_inference_prompt_cost": 0.006656, "upstream_inference_completions_cost": 0.00197}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Push remaining tank to finish off the weak enemy base, keep tank production going, gather idle tank.", "notes": "Enemy base at (92,8)/(93,9) nearly dead - barr 6% hp, ftur 52%. Finish it with tanks #215/#217. Keep training 1tnk. Idle tank #219 send to front.", "commands": [{"do": "attack_move", "units": [215, 217], "x": 92, "y": 8}, {"do": "move", "units": [219], "x": 74, "y": 18}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 2 units", "move: 1 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 12600, "units_killed": 37, "units_lost": 16, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16800, "army_value": 2200, "income": 6500, "experience": 95, "order_count": 115}}
{"tick": 13601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:04 (tick 13601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11000, army $2500, killed $13300 (17 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Building: powr 23%; Building: weap 0%; Defense: tsla 69%; Defense: tsla 0%; Vehicle: 3tnk 72%; Vehicle: 3tnk 0%; Infantry: e3 79%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #218@(91,9)20%\n  harv (Ore Truck (harvester)) x2: #131@(105,26) #179@(104,22)\nVISIBLE ENEMY UNITS (1):\n  #217 1tnk@(89,12) 59%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Base at (95,11); power is critical. Enemy scout/light tank #215 is at (89,12), only 43% HP. Rocket #218 is damaged at (91,9). Keep both harvesters active; heavy tanks are producing.", "raw": "{\"thoughts\":\"Power is critical, but the new power plant is already building. Enemy light tank is threatening the damaged rocket soldier and outer defenses, so concentrate fire on it while repairing the nearly destroyed second barracks.\",\"notes\":\"Base at (95,11); enemy scout #217 at (89,12), 59% HP. Rocket #218 is at (91,9), 20% HP. Both harvesters remain active; heavy tanks are in production.\",\"commands\":[{\"do\":\"attack\",\"units\":[218],\"target\":217},{\"do\":\"repair\",\"building\":193},{\"do\":\"repair\",\"building\":148}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1984, "completion_tokens": 353, "total_tokens": 2337, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 13.31, "thoughts": "Power is critical, but the new power plant is already building. Enemy light tank is threatening the damaged rocket soldier and outer defenses, so concentrate fire on it while repairing the nearly destroyed second barracks.", "notes": "Base at (95,11); enemy scout #217 at (89,12), 59% HP. Rocket #218 is at (91,9), 20% HP. Both harvesters remain active; heavy tanks are in production.", "commands": [{"do": "attack", "units": [218], "target": 217}, {"do": "repair", "building": 193}, {"do": "repair", "building": 148}], "feedback": ["attack: 1 units", "repair #193: ordered", "repair #148: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 13300, "deaths_cost": 9550, "units_killed": 17, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 11000, "army_value": 300, "income": 4000, "experience": 133, "order_count": 128}}
{"tick": 13601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:04 (tick 13601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2599 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16100, army $4700, killed $9550 (37 units, 4 bldgs), lost $13300 (17 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 1tnk 94%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #217@(89,12)59% #219@(36,20)\n  harv (Ore Truck (harvester)) x3: #132@(24,5)54% #143@(10,20) #165@(18,13)93%\nVISIBLE ENEMY UNITS (1):\n  #218 e3@(91,9) 20%\nVISIBLE ENEMY BUILDINGS (3):\n  #148 ftur@(93,9) 52%, #193 barr@(92,8) 6%, #220 powr@(93,11) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - move: 1 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (92,8)/(93,9) nearly dead - barr 6% hp, ftur 52%. Finish it with tanks #215/#217. Keep training 1tnk. Idle tank #219 send to front.", "raw": "{\"thoughts\":\"Enemy base almost dead, push #217 to finish it off, bring #219 to reinforce, keep tank production rolling.\",\"notes\":\"Enemy base at (92,8)/(93,9): barr 6%hp, ftur 52%, powr 100%. #217 finishing it off. #219 en route. Keep producing 1tnk and send new ones to front as they complete.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[217],\"x\":92,\"y\":8},{\"do\":\"attack_move\",\"units\":[219],\"x\":92,\"y\":8}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3415, "completion_tokens": 213, "total_tokens": 3628, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00896, "upstream_inference_prompt_cost": 0.00683, "upstream_inference_completions_cost": 0.00213}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.5, "thoughts": "Enemy base almost dead, push #217 to finish it off, bring #219 to reinforce, keep tank production rolling.", "notes": "Enemy base at (92,8)/(93,9): barr 6%hp, ftur 52%, powr 100%. #217 finishing it off. #219 en route. Keep producing 1tnk and send new ones to front as they complete.", "commands": [{"do": "attack_move", "units": [217], "x": 92, "y": 8}, {"do": "attack_move", "units": [219], "x": 92, "y": 8}], "feedback": ["attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 13300, "units_killed": 37, "units_lost": 17, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16100, "army_value": 1500, "income": 6500, "experience": 95, "order_count": 118}}
{"tick": 13801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:12 (tick 13801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11000, army $2500, killed $14000 (18 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Building: powr 23%; Building: weap 0%; Defense: tsla 69%; Defense: tsla 0%; Vehicle: 3tnk 72%; Vehicle: 3tnk 0%; Infantry: e3 79%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #218@(91,9)4%*\n  harv (Ore Truck (harvester)) x2: #131@(102,22) #179@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - repair #193: ordered\n  - repair #148: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy scout #217 at (89,12), 59% HP. Rocket #218 is at (91,9), 20% HP. Both harvesters remain active; heavy tanks are in production.", "raw": "{\"thoughts\":\"Power is overloaded, but a power plant is already 23% through construction, so no additional build order is needed. The nearly destroyed rocket soldier should retreat to the construction yard while the barracks and flame tower finish repairs and production continues.\",\"notes\":\"Base at (95,11); one power plant under construction. Rocket #218 is critically damaged and retreating. Both harvesters remain active; heavy tanks and rockets are queued. Enemy scout previously seen near (89,12), but no enemies are currently visible.\",\"commands\":[{\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[218],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1958, "completion_tokens": 257, "total_tokens": 2215, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.12, "thoughts": "Power is overloaded, but a power plant is already 23% through construction, so no additional build order is needed. The nearly destroyed rocket soldier should retreat to the construction yard while the barracks and flame tower finish repairs and production continues.", "notes": "Base at (95,11); one power plant under construction. Rocket #218 is critically damaged and retreating. Both harvesters remain active; heavy tanks and rockets are queued. Enemy scout previously seen near (89,12), but no enemies are currently visible.", "commands": [{"do": "move", "units": [218], "x": 95, "y": 11}, {"do": "stance", "units": [218], "stance": "defend"}], "feedback": ["move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14000, "deaths_cost": 9550, "units_killed": 18, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 11000, "army_value": 300, "income": 4000, "experience": 140, "order_count": 128}}
{"tick": 13801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:12 (tick 13801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3267 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16100, army $4700, killed $9550 (37 units, 4 bldgs), lost $14000 (18 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 1tnk 41%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #219@(58,28) #223@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(20,7)54% #143@(8,29) #165@(17,15)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (92,8)/(93,9): barr 6%hp, ftur 52%, powr 100%. #217 finishing it off. #219 en route. Keep producing 1tnk and send new ones to front as they complete.", "raw": "{\"thoughts\":\"Keep producing tanks, only one at a time realistically completes given queue is huge duplicate list; cancel excess and just let it run. Send idle tank to front, keep harvesters mining.\",\"notes\":\"Enemy base near (92,8)/(93,9). Push tanks there as they complete. Keep 1tnk production going, add second proc/power if needed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[223],\"x\":92,\"y\":8},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":143}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3331, "completion_tokens": 244, "total_tokens": 3575, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009102, "upstream_inference_prompt_cost": 0.006662, "upstream_inference_completions_cost": 0.00244}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.65, "thoughts": "Keep producing tanks, only one at a time realistically completes given queue is huge duplicate list; cancel excess and just let it run. Send idle tank to front, keep harvesters mining.", "notes": "Enemy base near (92,8)/(93,9). Push tanks there as they complete. Keep 1tnk production going, add second proc/power if needed.", "commands": [{"do": "attack_move", "units": [223], "x": 92, "y": 8}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 143}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 14000, "units_killed": 37, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16100, "army_value": 1500, "income": 6500, "experience": 95, "order_count": 118}}
{"tick": 14001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:20 (tick 14001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $115 (storage 2000), power 100 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11300, army $2800, killed $14000 (18 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Building: powr 54%; Building: weap 0%; Defense: tsla 77%; Defense: tsla 0%; Vehicle: 3tnk 80%; Vehicle: 3tnk 0%; Infantry: e3 16%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #218@(99,7)4% #224@(91,12)*\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #179@(101,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Base at (95,11); one power plant under construction. Rocket #218 is critically damaged and retreating. Both harvesters remain active; heavy tanks and rockets are queued. Enemy scout previously seen near (89,12), but no enemies are currently visible.", "raw": "{\"thoughts\":\"Power is the immediate constraint, with the current plant nearly complete and another queued to follow. Repair the nearly destroyed second barracks, preserve both harvesters, and position the healthy rocket soldier to defend the refinery while the damaged one recovers.\",\"notes\":\"Base (95,11); enemy likely at (12,16), none visible. Powr #220 completed previously and another is 54% built; queue one more power plant. Barracks #193 is at 6%. Rocket #218 critically damaged, #224 healthy. Keep harvesters mining.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":193},{\"do\":\"repair\",\"building\":148},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179},{\"do\":\"move\",\"units\":[224],\"x\":96,\"y\":11},{\"do\":\"stance\",\"units\":[224],\"stance\":\"return_fire\"},{\"do\":\"stance\",\"units\":[218],\"stance\":\"return_fire\"},{\"do\":\"rally\",\"building\":134,\"x\":96,\"y\":11},{\"do\":\"rally\",\"building\":193,\"x\":96,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1952, "completion_tokens": 477, "total_tokens": 2429, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 15.96, "thoughts": "Power is the immediate constraint, with the current plant nearly complete and another queued to follow. Repair the nearly destroyed second barracks, preserve both harvesters, and position the healthy rocket soldier to defend the refinery while the damaged one recovers.", "notes": "Base (95,11); enemy likely at (12,16), none visible. Powr #220 completed previously and another is 54% built; queue one more power plant. Barracks #193 is at 6%. Rocket #218 critically damaged, #224 healthy. Keep harvesters mining.", "commands": [{"do": "build", "item": "powr"}, {"do": "repair", "building": 193}, {"do": "repair", "building": 148}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}, {"do": "move", "units": [224], "x": 96, "y": 11}, {"do": "stance", "units": [224], "stance": "return_fire"}, {"do": "stance", "units": [218], "stance": "return_fire"}, {"do": "rally", "building": 134, "x": 96, "y": 11}, {"do": "rally", "building": 193, "x": 96, "y": 11}], "feedback": ["build powr: started", "repair #193: ordered", "repair #148: ordered", "move: 1 units", "stance: 1 units", "stance: 1 units", "rally #134: ordered", "rally #193: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14000, "deaths_cost": 9550, "units_killed": 18, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 11300, "army_value": 600, "income": 3500, "experience": 140, "order_count": 128}}
{"tick": 14001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:20 (tick 14001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2934 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16100, army $4700, killed $9550 (37 units, 4 bldgs), lost $14000 (18 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 1tnk 89%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #219@(75,15) #223@(36,20)\n  harv (Ore Truck (harvester)) x3: #132@(16,17)54% #143@(5,30) #165@(21,3)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base near (92,8)/(93,9). Push tanks there as they complete. Keep 1tnk production going, add second proc/power if needed.", "raw": "{\"thoughts\":\"Economy strong with stored ore, keep tank production flowing and push existing tanks toward enemy base. Repair damaged proc/weap buildings if possible.\",\"notes\":\"Enemy base near (92,8)/(93,9). Keep 1tnk production going, mass tanks before attacking. Weap/gun/proc still under construction - watch power.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[219,223],\"x\":92,\"y\":8},{\"do\":\"repair\",\"building\":154},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":163},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3292, "completion_tokens": 328, "total_tokens": 3620, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009864, "upstream_inference_prompt_cost": 0.006584, "upstream_inference_completions_cost": 0.00328}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.29, "thoughts": "Economy strong with stored ore, keep tank production flowing and push existing tanks toward enemy base. Repair damaged proc/weap buildings if possible.", "notes": "Enemy base near (92,8)/(93,9). Keep 1tnk production going, mass tanks before attacking. Weap/gun/proc still under construction - watch power.", "commands": [{"do": "attack_move", "units": [219, 223], "x": 92, "y": 8}, {"do": "repair", "building": 154}, {"do": "repair", "building": 164}, {"do": "repair", "building": 163}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 2 units", "repair #154: ordered", "repair #164: ordered", "repair #163: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 14000, "units_killed": 37, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16100, "army_value": 1500, "income": 6500, "experience": 95, "order_count": 118}}
{"tick": 14201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:28 (tick 14201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $156 (storage 2000), power 90 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11300, army $2800, killed $14000 (18 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Building: powr 91%; Building: powr 0%; Building: weap 0%; Defense: tsla 86%; Defense: tsla 0%; Vehicle: 3tnk 89%; Vehicle: 3tnk 0%; Infantry: e3 59%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 90%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #218@(95,9)4%* #224@(100,11)\n  harv (Ore Truck (harvester)) x2: #131@(100,20) #179@(103,25)\nVISIBLE ENEMY UNITS (1):\n  #219 1tnk@(89,12) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - repair #193: ordered\n  - repair #148: ordered\n  - move: 1 units\n  - stance: 1 units\n  - stance: 1 units\n  - rally #134: ordered\n  - rally #193: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy likely at (12,16), none visible. Powr #220 completed previously and another is 54% built; queue one more power plant. Barracks #193 is at 6%. Rocket #218 critically damaged, #224 healthy. Keep harvesters mining.", "raw": "{\"thoughts\":\"Power is critically low with a plant under construction, while the barracks is nearly destroyed and only two rocket soldiers remain. The visible enemy tank is a nearby threat, so use the healthy rocket soldier to engage it and pull the damaged rocket back toward the base; continue building power.\",\"notes\":\"Base is at (95,11); enemy tank #219 is at (89,12), likely enemy start remains (12,16). Rocket #224 is healthy, rocket #218 is at 4% HP. Keep both harvesters mining. Power construction is in progress; barracks #193 and flame tower #148 are being repaired.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[224],\"target\":219},{\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":10}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2029, "completion_tokens": 342, "total_tokens": 2371, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.36, "thoughts": "Power is critically low with a plant under construction, while the barracks is nearly destroyed and only two rocket soldiers remain. The visible enemy tank is a nearby threat, so use the healthy rocket soldier to engage it and pull the damaged rocket back toward the base; continue building power.", "notes": "Base is at (95,11); enemy tank #219 is at (89,12), likely enemy start remains (12,16). Rocket #224 is healthy, rocket #218 is at 4% HP. Keep both harvesters mining. Power construction is in progress; barracks #193 and flame tower #148 are being repaired.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack", "units": [224], "target": 219}, {"do": "move", "units": [218], "x": 95, "y": 10}], "feedback": ["build powr: started", "attack: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14000, "deaths_cost": 9550, "units_killed": 18, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 11300, "army_value": 600, "income": 4000, "experience": 140, "order_count": 129}}
{"tick": 14201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:28 (tick 14201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3102 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16800, army $5400, killed $9550 (37 units, 4 bldgs), lost $14000 (18 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Vehicle: 1tnk 36%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #219@(89,12)67% #223@(58,28) #225@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(19,10)54% #143@(9,24) #165@(23,6)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #148 ftur@(93,9) 52%, #193 barr@(92,8) 6%, #220 powr@(93,11) 90%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - repair #154: ordered\n  - repair #164: ordered\n  - repair #163: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (92,8)/(93,9). Keep 1tnk production going, mass tanks before attacking. Weap/gun/proc still under construction - watch power.", "raw": "{\"thoughts\":\"Production queue already loaded with 1tnk. Keep economy running, harvesters mining, repair ongoing buildings, and consolidate scattered tanks. Wait for more tanks before pushing enemy base near (93,9).\",\"notes\":\"Enemy base near (92,8)/(93,9), has ftur+barr+powr. Keep 1tnk production going, mass 8+ before attacking. Watch power balance as weap/proc/gun finish building.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":165},{\"do\":\"move\",\"units\":[219,223],\"x\":58,\"y\":20},{\"do\":\"move\",\"units\":[225],\"x\":58,\"y\":20}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3372, "completion_tokens": 311, "total_tokens": 3683, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009854, "upstream_inference_prompt_cost": 0.006744, "upstream_inference_completions_cost": 0.00311}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.23, "thoughts": "Production queue already loaded with 1tnk. Keep economy running, harvesters mining, repair ongoing buildings, and consolidate scattered tanks. Wait for more tanks before pushing enemy base near (93,9).", "notes": "Enemy base near (92,8)/(93,9), has ftur+barr+powr. Keep 1tnk production going, mass 8+ before attacking. Watch power balance as weap/proc/gun finish building.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 165}, {"do": "move", "units": [219, 223], "x": 58, "y": 20}, {"do": "move", "units": [225], "x": 58, "y": 20}], "feedback": ["move: 2 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 14000, "units_killed": 37, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16800, "army_value": 2200, "income": 6500, "experience": 95, "order_count": 118}}
{"tick": 14401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:36 (tick 14401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 83 made / 150 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11300, army $2800, killed $14000 (18 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: powr 0%; Building: weap 0%; Defense: tsla 89%; Defense: tsla 0%; Vehicle: 3tnk 93%; Vehicle: 3tnk 0%; Infantry: e3 74%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #218@(95,9)4%* #224@(93,13)\n  harv (Ore Truck (harvester)) x2: #131@(107,25) #179@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Base is at (95,11); enemy tank #219 is at (89,12), likely enemy start remains (12,16). Rocket #224 is healthy, rocket #218 is at 4% HP. Keep both harvesters mining. Power construction is in progress; barracks #193 and flame tower #148 are being repaired.", "raw": "{\"thoughts\": \"We're at $0 cash and LOW POWER, so placement of the ready power plant is the top priority to unblock production. Only 2 rockets (one nearly dead) remain, no enemy visible; harvesters are mining to rebuild economy.\", \"notes\": \"Base (95,11). Placed powr to fix low power. Repair damaged fact/barr#193/ftur. Rebuild army once cash flows; enemy start probably (12,16).\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"}, {\"do\":\"repair\",\"building\":121}, {\"do\":\"repair\",\"building\":193}, {\"do\":\"repair\",\"building\":148}, {\"do\":\"move\",\"units\":[224],\"x\":95,\"y\":10}, {\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1917, "completion_tokens": 523, "total_tokens": 2440, "cost": 0.000976908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000976908, "upstream_inference_prompt_cost": 0.000349308, "upstream_inference_completions_cost": 0.0006276}, "completion_tokens_details": {"reasoning_tokens": 343, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 14.54, "thoughts": "We're at $0 cash and LOW POWER, so placement of the ready power plant is the top priority to unblock production. Only 2 rockets (one nearly dead) remain, no enemy visible; harvesters are mining to rebuild economy.", "notes": "Base (95,11). Placed powr to fix low power. Repair damaged fact/barr#193/ftur. Rebuild army once cash flows; enemy start probably (12,16).", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 193}, {"do": "repair", "building": 148}, {"do": "move", "units": [224], "x": 95, "y": 10}, {"do": "move", "units": [218], "x": 95, "y": 13}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "repair #193: ordered", "repair #148: ordered", "move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14000, "deaths_cost": 9550, "units_killed": 18, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 11300, "army_value": 600, "income": 4000, "experience": 140, "order_count": 130}}
{"tick": 14401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:36 (tick 14401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3269 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16800, army $5400, killed $9550 (37 units, 4 bldgs), lost $14000 (18 units, 1 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 1tnk 84%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #219@(71,15)67% #223@(61,21)* #225@(36,20)\n  harv (Ore Truck (harvester)) x3: #132@(25,5)54% #143@(7,23) #165@(18,13)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base near (92,8)/(93,9), has ftur+barr+powr. Keep 1tnk production going, mass 8+ before attacking. Watch power balance as weap/proc/gun finish building.", "raw": "{\"thoughts\":\"Only 3 tanks so far, not enough to attack. Keep production going, regroup idle tanks near base, repair damaged buildings (gun turret at 34%, proc at 24%).\",\"notes\":\"Enemy base near (92,8)/(93,9) with ftur+barr+powr. Keep massing 1tnk to 8+ before attacking. Repair gun/proc. Harvester at (25,5) is damaged, watch it.\",\"commands\":[{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164},{\"do\":\"move\",\"units\":[223,225],\"x\":36,\"y\":20},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3314, "completion_tokens": 393, "total_tokens": 3707, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010558, "upstream_inference_prompt_cost": 0.006628, "upstream_inference_completions_cost": 0.00393}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.11, "thoughts": "Only 3 tanks so far, not enough to attack. Keep production going, regroup idle tanks near base, repair damaged buildings (gun turret at 34%, proc at 24%).", "notes": "Enemy base near (92,8)/(93,9) with ftur+barr+powr. Keep massing 1tnk to 8+ before attacking. Repair gun/proc. Harvester at (25,5) is damaged, watch it.", "commands": [{"do": "repair", "building": 163}, {"do": "repair", "building": 164}, {"do": "move", "units": [223, 225], "x": 36, "y": 20}, {"do": "train", "item": "1tnk", "count": 1}], "feedback": ["repair #163: ordered", "repair #164: ordered", "move: 2 units", "train 1x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 14000, "units_killed": 37, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16800, "army_value": 2200, "income": 6500, "experience": 95, "order_count": 118}}
{"tick": 14601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:44 (tick 14601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 183 made / 150 used, harvesters 2.\nSCORE: assets $11600, army $2800, killed $14000 (18 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Building: powr 0%; Building: powr 0%; Building: weap 0%; Defense: tsla 89%; Defense: tsla 0%; Vehicle: 3tnk 93%; Vehicle: 3tnk 0%; Infantry: e3 74%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #218@(93,6)4% #224@(91,6)\n  harv (Ore Truck (harvester)) x2: #131@(103,19) #179@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - repair #193: ordered\n  - repair #148: ordered\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Base (95,11). Placed powr to fix low power. Repair damaged fact/barr#193/ftur. Rebuild army once cash flows; enemy start probably (12,16).", "raw": "{\"thought\":\"The base is operational but cash is depleted while existing production queues are nearly complete. Keep both harvesters mining, finish repairs on damaged defenses and production, and avoid committing the two weakened rocket soldiers without a larger army.\",\"notes\":\"Base is at (95,11); enemy likely at (12,16), not currently visible. Harvesters are at (103,19) and (101,24). Production queues contain TSLA, Heavy Tank, and Rocket Soldiers; damaged buildings are fact #121, barracks #193, and flame tower #148.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":193},{\"do\":\"repair\",\"building\":148},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":8},{\"do\":\"rally\",\"building\":153,\"x\":90,\"y\":8}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1994, "completion_tokens": 511, "total_tokens": 2505, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 17.06, "thoughts": "", "notes": "Base is at (95,11); enemy likely at (12,16), not currently visible. Harvesters are at (103,19) and (101,24). Production queues contain TSLA, Heavy Tank, and Rocket Soldiers; damaged buildings are fact #121, barracks #193, and flame tower #148.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}, {"do": "repair", "building": 121}, {"do": "repair", "building": 193}, {"do": "repair", "building": 148}, {"do": "rally", "building": 134, "x": 90, "y": 8}, {"do": "rally", "building": 153, "x": 90, "y": 8}], "feedback": ["repair #121: ordered", "repair #193: ordered", "repair #148: ordered", "rally #134: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14000, "deaths_cost": 9550, "units_killed": 18, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 11600, "army_value": 600, "income": 3000, "experience": 140, "order_count": 131}}
{"tick": 14601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:44 (tick 14601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3437 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $17500, army $6100, killed $9550 (37 units, 4 bldgs), lost $14000 (18 units, 1 bldgs). Map explored 30.8%.\nPRODUCTION: Vehicle: 1tnk 31%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #219@(61,21)67%* #223@(51,28) #225@(36,20)* #227@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(24,8)54% #143@(2,27) #165@(17,15)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #163: ordered\n  - repair #164: ordered\n  - move: 2 units\n  - train 1x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (92,8)/(93,9) with ftur+barr+powr. Keep massing 1tnk to 8+ before attacking. Repair gun/proc. Harvester at (25,5) is damaged, watch it.", "raw": "{\"thoughts\":\"Too many 1tnk queued redundantly at 0%; trim queue and keep building. Gather scattered tanks and push toward enemy base once massed.\",\"notes\":\"Enemy base near (92,8)/(95,11). Mass 1tnk group before attacking; keep tent/weap producing. Harvesters at various spots, watch damaged ones.\",\"commands\":[\n{\"do\":\"cancel\",\"item\":\"1tnk\"},\n{\"do\":\"cancel\",\"item\":\"1tnk\"},\n{\"do\":\"cancel\",\"item\":\"1tnk\"},\n{\"do\":\"cancel\",\"item\":\"1tnk\"},\n{\"do\":\"cancel\",\"item\":\"1tnk\"},\n{\"do\":\"cancel\",\"item\":\"1tnk\"},\n{\"do\":\"cancel\",\"item\":\"1tnk\"},\n{\"do\":\"cancel\",\"item\":\"1tnk\"},\n{\"do\":\"cancel\",\"item\":\"1tnk\"},\n{\"do\":\"cancel\",\"item\":\"1tnk\"},\n{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},\n{\"do\":\"move\",\"units\":[219,223,225,227],\"x\":51,\"y\":21},\n{\"do\":\"repair\",\"building\":163},\n{\"do\":\"repair\",\"building\":164}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3359, "completion_tokens": 441, "total_tokens": 3800, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011128, "upstream_inference_prompt_cost": 0.006718, "upstream_inference_completions_cost": 0.00441}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.14, "thoughts": "Too many 1tnk queued redundantly at 0%; trim queue and keep building. Gather scattered tanks and push toward enemy base once massed.", "notes": "Enemy base near (92,8)/(95,11). Mass 1tnk group before attacking; keep tent/weap producing. Harvesters at various spots, watch damaged ones.", "commands": [{"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "move", "units": [219, 223, 225, 227], "x": 51, "y": 21}, {"do": "repair", "building": 163}, {"do": "repair", "building": 164}], "feedback": ["train 4x 1tnk: queued", "move: 4 units", "repair #163: ordered", "repair #164: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 14000, "units_killed": 37, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17500, "army_value": 2900, "income": 6500, "experience": 95, "order_count": 119}}
{"tick": 14801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:52 (tick 14801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $296 (storage 2000), power 183 made / 150 used, harvesters 2.\nSCORE: assets $11600, army $2800, killed $14000 (18 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.4%.\nPRODUCTION: Building: powr 8%; Building: powr 0%; Building: weap 0%; Defense: tsla 91%; Defense: tsla 0%; Vehicle: 3tnk 95%; Vehicle: 3tnk 0%; Infantry: e3 84%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #218@(93,12)4% #224@(98,9)\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #179@(99,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #193: ordered\n  - repair #148: ordered\n  - rally #134: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Base is at (95,11); enemy likely at (12,16), not currently visible. Harvesters are at (103,19) and (101,24). Production queues contain TSLA, Heavy Tank, and Rocket Soldiers; damaged buildings are fact #121, barracks #193, and flame tower #148.", "raw": "{\"thoughts\":\"Our economy is stable but the visible army is nearly absent: one rocket soldier is critically damaged and the other is at the base. No enemies are currently visible, so I will avoid sending the weakened unit across the map, keep both harvesters mining, and continue repairing damaged base structures while the queued Tesla Coil, Heavy Tank, and Rocket Soldiers finish.\",\"notes\":\"Base is at (95,11); enemy likely starts near (12,16). Keep harvesters #131 and #179 mining. Continue repairing fact #121, barracks #193, and flame tower #148. Queues: TSLA, Heavy Tank, and Rocket Soldiers are still producing.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":193},{\"do\":\"repair\",\"building\":148}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2000, "completion_tokens": 341, "total_tokens": 2341, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.6, "thoughts": "Our economy is stable but the visible army is nearly absent: one rocket soldier is critically damaged and the other is at the base. No enemies are currently visible, so I will avoid sending the weakened unit across the map, keep both harvesters mining, and continue repairing damaged base structures while the queued Tesla Coil, Heavy Tank, and Rocket Soldiers finish.", "notes": "Base is at (95,11); enemy likely starts near (12,16). Keep harvesters #131 and #179 mining. Continue repairing fact #121, barracks #193, and flame tower #148. Queues: TSLA, Heavy Tank, and Rocket Soldiers are still producing.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}, {"do": "repair", "building": 121}, {"do": "repair", "building": 193}, {"do": "repair", "building": 148}], "feedback": ["repair #121: ordered", "repair #193: ordered", "repair #148: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14000, "deaths_cost": 9550, "units_killed": 18, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 11600, "army_value": 600, "income": 3375, "experience": 140, "order_count": 131}}
{"tick": 14801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 9:52 (tick 14801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3104 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $17500, army $6100, killed $9550 (37 units, 4 bldgs), lost $14000 (18 units, 1 bldgs). Map explored 30.8%.\nPRODUCTION: Vehicle: 1tnk 79%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #219@(50,26)67% #223@(48,23)* #225@(47,23)* #227@(36,19)\n  harv (Ore Truck (harvester)) x3: #132@(16,17)54% #143@(8,25) #165@(24,5)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x 1tnk: queued\n  - move: 4 units\n  - repair #163: ordered\n  - repair #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (92,8)/(95,11). Mass 1tnk group before attacking; keep tent/weap producing. Harvesters at various spots, watch damaged ones.", "raw": "{\"thoughts\":\"Keep building tanks, gather the 4 light tanks into one group and move toward enemy base scouting. Harvesters returning to mine.\",\"notes\":\"Enemy base near (92,8)/(95,11). Massing 1tnk group before attacking; keep tent/weap producing. Harvesters at various spots, watch damaged ones.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":165},{\"do\":\"attack_move\",\"units\":[219,223,225,227],\"x\":70,\"y\":20}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3251, "completion_tokens": 260, "total_tokens": 3511, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009102, "upstream_inference_prompt_cost": 0.006502, "upstream_inference_completions_cost": 0.0026}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.17, "thoughts": "Keep building tanks, gather the 4 light tanks into one group and move toward enemy base scouting. Harvesters returning to mine.", "notes": "Enemy base near (92,8)/(95,11). Massing 1tnk group before attacking; keep tent/weap producing. Harvesters at various spots, watch damaged ones.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 165}, {"do": "attack_move", "units": [219, 223, 225, 227], "x": 70, "y": 20}], "feedback": ["attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 14000, "units_killed": 37, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17500, "army_value": 2900, "income": 6000, "experience": 95, "order_count": 133}}
{"tick": 15001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:00 (tick 15001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $18 (storage 2000), power 183 made / 150 used, harvesters 2.\nSCORE: assets $13250, army $4450, killed $14000 (18 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.7%.\nPRODUCTION: Building: powr 91%; Building: powr 0%; Building: weap 0%; Defense: tsla READY TO PLACE; Defense: tsla 0%; Vehicle: 3tnk 16%; Infantry: e1 37%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(95,6)\n  e1 (Rifle Infantry) x2: #231@(90,8) #232@(92,9)\n  e3 (Rocket Soldier) x3: #218@(95,13)4%* #224@(95,9)* #228@(94,6)\n  harv (Ore Truck (harvester)) x2: #131@(104,22) #179@(98,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #193: ordered\n  - repair #148: ordered\nYOUR NOTES FROM LAST TURN: Base is at (95,11); enemy likely starts near (12,16). Keep harvesters #131 and #179 mining. Continue repairing fact #121, barracks #193, and flame tower #148. Queues: TSLA, Heavy Tank, and Rocket Soldiers are still producing.", "raw": "{\"thoughts\":\"Place the ready Tesla Coil on the western approach to the base. Pull the critically damaged rocket soldier deeper into friendly territory while the base repairs and production continues.\",\"notes\":\"Base at (95,11), enemy likely near (12,16). Tesla Coil placement around (91,14). Rocket #218 is at 4% HP; keep it away from the front until healthy. Harvesters #131 and #179 remain active.\",\"commands\":[{\"do\":\"place\",\"item\":\"tsla\",\"x\":91,\"y\":14},{\"do\":\"move\",\"units\":[218],\"x\":100,\"y\":13}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2002, "completion_tokens": 414, "total_tokens": 2416, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.57, "thoughts": "Place the ready Tesla Coil on the western approach to the base. Pull the critically damaged rocket soldier deeper into friendly territory while the base repairs and production continues.", "notes": "Base at (95,11), enemy likely near (12,16). Tesla Coil placement around (91,14). Rocket #218 is at 4% HP; keep it away from the front until healthy. Harvesters #131 and #179 remain active.", "commands": [{"do": "place", "item": "tsla", "x": 91, "y": 14}, {"do": "move", "units": [218], "x": 100, "y": 13}], "feedback": ["place tsla: ordered (auto-relocated near base if the spot was invalid)", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14000, "deaths_cost": 9550, "units_killed": 18, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13250, "army_value": 2250, "income": 4000, "experience": 140, "order_count": 131}}
{"tick": 15001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:00 (tick 15001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3772 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $18200, army $6800, killed $9550 (37 units, 4 bldgs), lost $14000 (18 units, 1 bldgs). Map explored 30.8%.\nPRODUCTION: Vehicle: 1tnk 26%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #219@(65,25)67% #223@(61,27) #225@(63,26) #227@(56,28) #230@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(21,12)54% #143@(10,22) #165@(22,4)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base near (92,8)/(95,11). Massing 1tnk group before attacking; keep tent/weap producing. Harvesters at various spots, watch damaged ones.", "raw": "{\"thoughts\":\"Keep building tanks, consolidate the group and push toward enemy base. Send idle tank to rejoin the group heading east.\",\"notes\":\"Enemy base near (95,11). Massing 1tnk group; push once 8+ units gathered near (65,25). Keep weap/tent producing 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[230],\"x\":65,\"y\":25},{\"do\":\"attack_move\",\"units\":[219,223,225,227],\"x\":90,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3209, "completion_tokens": 264, "total_tokens": 3473, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009058, "upstream_inference_prompt_cost": 0.006418, "upstream_inference_completions_cost": 0.00264}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.27, "thoughts": "Keep building tanks, consolidate the group and push toward enemy base. Send idle tank to rejoin the group heading east.", "notes": "Enemy base near (95,11). Massing 1tnk group; push once 8+ units gathered near (65,25). Keep weap/tent producing 1tnk continuously.", "commands": [{"do": "attack_move", "units": [230], "x": 65, "y": 25}, {"do": "attack_move", "units": [219, 223, 225, 227], "x": 90, "y": 15}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 1 units", "attack_move: 4 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 14000, "units_killed": 37, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18200, "army_value": 3600, "income": 6500, "experience": 95, "order_count": 133}}
{"tick": 15201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:08 (tick 15201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 183 made / 230 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $14450, army $4450, killed $14000 (18 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.8%.\nPRODUCTION: Building: powr 93%; Building: powr 0%; Building: weap 0%; Defense: tsla 0%; Vehicle: 3tnk 17%; Infantry: e1 43%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(92,6)\n  e1 (Rifle Infantry) x2: #231@(99,6) #232@(94,5)\n  e3 (Rocket Soldier) x3: #218@(100,13)4%* #224@(95,9)* #228@(98,9)\n  harv (Ore Truck (harvester)) x2: #131@(104,26) #179@(105,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tsla: ordered (auto-relocated near base if the spot was invalid)\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy likely near (12,16). Tesla Coil placement around (91,14). Rocket #218 is at 4% HP; keep it away from the front until healthy. Harvesters #131 and #179 remain active.", "raw": "{\"thoughts\":\"Power is the immediate constraint, with the queued power plant nearly complete. No enemy is visible, so consolidate the small force at home and keep both harvesters mining while preserving the nearly dead rocket soldier.\",\"notes\":\"Base (95,11), enemy likely near (12,16). One heavy tank and five infantry are available for a late defense; no attack is advisable yet. Prioritize placing the queued power plant.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179},{\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[229,224,228,231,232],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":193,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":153,\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2010, "completion_tokens": 534, "total_tokens": 2544, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 14.91, "thoughts": "Power is the immediate constraint, with the queued power plant nearly complete. No enemy is visible, so consolidate the small force at home and keep both harvesters mining while preserving the nearly dead rocket soldier.", "notes": "Base (95,11), enemy likely near (12,16). One heavy tank and five infantry are available for a late defense; no attack is advisable yet. Prioritize placing the queued power plant.", "commands": [{"do": "place", "item": "powr"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}, {"do": "move", "units": [218], "x": 95, "y": 11}, {"do": "stance", "units": [229, 224, 228, 231, 232], "stance": "defend"}, {"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "rally", "building": 193, "x": 95, "y": 11}, {"do": "rally", "building": 153, "x": 95, "y": 11}], "feedback": ["place powr: nothing READY TO PLACE with that type", "move: 1 units", "stance: 5 units", "rally #134: ordered", "rally #193: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14000, "deaths_cost": 9550, "units_killed": 18, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 14450, "army_value": 2250, "income": 4000, "experience": 140, "order_count": 132}}
{"tick": 15201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:08 (tick 15201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3439 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $18200, army $6800, killed $9550 (37 units, 4 bldgs), lost $14000 (18 units, 1 bldgs). Map explored 31%.\nPRODUCTION: Vehicle: 1tnk 74%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #219@(83,14)67% #223@(77,14) #225@(81,14) #227@(74,18) #230@(36,20)\n  harv (Ore Truck (harvester)) x3: #132@(27,8)54% #143@(3,29) #165@(18,14)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 4 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Massing 1tnk group; push once 8+ units gathered near (65,25). Keep weap/tent producing 1tnk continuously.", "raw": "{\"thoughts\":\"Consolidate scattered 1tnks into one group and push toward enemy base at (95,11). Keep production queued once cash available. Repair damaged gun turret and proc.\",\"notes\":\"Enemy base near (95,11). Regroup 1tnk squad at (75,16) before pushing. Keep weap producing 1tnk continuously. Repair gun#163 and proc#164 when possible.\",\"commands\":[{\"do\":\"move\",\"units\":[219,223,225,227,230],\"x\":75,\"y\":16},{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3290, "completion_tokens": 324, "total_tokens": 3614, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00982, "upstream_inference_prompt_cost": 0.00658, "upstream_inference_completions_cost": 0.00324}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.05, "thoughts": "Consolidate scattered 1tnks into one group and push toward enemy base at (95,11). Keep production queued once cash available. Repair damaged gun turret and proc.", "notes": "Enemy base near (95,11). Regroup 1tnk squad at (75,16) before pushing. Keep weap producing 1tnk continuously. Repair gun#163 and proc#164 when possible.", "commands": [{"do": "move", "units": [219, 223, 225, 227, 230], "x": 75, "y": 16}, {"do": "repair", "building": 163}, {"do": "repair", "building": 164}], "feedback": ["move: 5 units", "repair #163: ordered", "repair #164: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 14000, "units_killed": 37, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18200, "army_value": 3600, "income": 6000, "experience": 95, "order_count": 137}}
{"tick": 15401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:16 (tick 15401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 183 made / 230 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $14450, army $4450, killed $14000 (18 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.9%.\nPRODUCTION: Building: powr 93%; Building: powr 0%; Building: weap 0%; Defense: tsla 0%; Vehicle: 3tnk 17%; Infantry: e1 43%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(90,8)*\n  e1 (Rifle Infantry) x2: #231@(97,10)* #232@(97,10)*\n  e3 (Rocket Soldier) x3: #218@(95,9)4%* #224@(95,9)* #228@(97,10)*\n  harv (Ore Truck (harvester)) x2: #131@(109,24) #179@(105,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - move: 1 units\n  - stance: 5 units\n  - rally #134: ordered\n  - rally #193: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11), enemy likely near (12,16). One heavy tank and five infantry are available for a late defense; no attack is advisable yet. Prioritize placing the queued power plant.", "raw": "{\"thoughts\":\"The queued power plant is nearly complete, but one barracks is critically damaged. With no enemies visible and only six combat units, I will repair the barracks and send the available force toward the likely enemy base to secure more map vision and score.\",\"notes\":\"Base (95,11); likely enemy start (12,16). Six-unit mixed strike group near base moving west; two harvesters operating southeast.\",\"commands\":[{\"do\":\"repair\",\"building\":193},{\"do\":\"attack_move\",\"units\":[229,231,232,218,224,228],\"x\":12,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2026, "completion_tokens": 312, "total_tokens": 2338, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.23, "thoughts": "The queued power plant is nearly complete, but one barracks is critically damaged. With no enemies visible and only six combat units, I will repair the barracks and send the available force toward the likely enemy base to secure more map vision and score.", "notes": "Base (95,11); likely enemy start (12,16). Six-unit mixed strike group near base moving west; two harvesters operating southeast.", "commands": [{"do": "repair", "building": 193}, {"do": "attack_move", "units": [229, 231, 232, 218, 224, 228], "x": 12, "y": 16}], "feedback": ["repair #193: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14000, "deaths_cost": 9550, "units_killed": 18, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 14450, "army_value": 2250, "income": 3500, "experience": 140, "order_count": 132}}
{"tick": 15401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:16 (tick 15401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3607 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $18900, army $7500, killed $9550 (37 units, 4 bldgs), lost $14000 (18 units, 1 bldgs). Map explored 31.1%.\nPRODUCTION: Vehicle: 1tnk 21%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #219@(76,15)67%* #223@(75,15)* #225@(77,16)* #227@(75,16)* #230@(57,28) #234@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(22,11)54% #143@(7,23) #165@(17,14)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 5 units\n  - repair #163: ordered\n  - repair #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Regroup 1tnk squad at (75,16) before pushing. Keep weap producing 1tnk continuously. Repair gun#163 and proc#164 when possible.", "raw": "{\"thoughts\":\"Tanks regrouped near (75,16). Push toward enemy base at (95,11) with attack_move. Keep production running, only produce a few more tanks to not waste money since queue is huge already.\",\"notes\":\"Enemy base near (95,11). Pushing 6x1tnk group toward enemy base via attack_move. Keep weap producing 1tnk. Watch for counterattacks near proc#164 and gun#163 repairs.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[219,223,225,227,234],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3293, "completion_tokens": 258, "total_tokens": 3551, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009166, "upstream_inference_prompt_cost": 0.006586, "upstream_inference_completions_cost": 0.00258}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.56, "thoughts": "Tanks regrouped near (75,16). Push toward enemy base at (95,11) with attack_move. Keep production running, only produce a few more tanks to not waste money since queue is huge already.", "notes": "Enemy base near (95,11). Pushing 6x1tnk group toward enemy base via attack_move. Keep weap producing 1tnk. Watch for counterattacks near proc#164 and gun#163 repairs.", "commands": [{"do": "attack_move", "units": [219, 223, 225, 227, 234], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 14000, "units_killed": 37, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18900, "army_value": 4300, "income": 6400, "experience": 95, "order_count": 137}}
{"tick": 15601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:24 (tick 15601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 183 made / 230 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $14450, army $4450, killed $14000 (18 units, 1 bldgs), lost $9550 (37 units, 4 bldgs). Map explored 31.9%.\nPRODUCTION: Building: powr 93%; Building: powr 0%; Building: weap 0%; Defense: tsla 0%; Vehicle: 3tnk 17%; Infantry: e1 43%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #229@(86,10)68%\n  e1 (Rifle Infantry) x2: #231@(95,15) #232@(96,15)\n  e3 (Rocket Soldier) x3: #218@(95,16)4% #224@(97,14) #228@(96,15)\n  harv (Ore Truck (harvester)) x2: #131@(101,16) #179@(99,25)\nVISIBLE ENEMY UNITS (4):\n  #219 1tnk@(84,13) 67%, #223 1tnk@(83,10) 100%, #225 1tnk@(86,13) 35%, #227 1tnk@(85,13) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #193: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Base (95,11); likely enemy start (12,16). Six-unit mixed strike group near base moving west; two harvesters operating southeast.", "raw": "{\"thoughts\":\"Our base is underperforming on power, with production already queued and no cash available for new construction. The visible enemy tank group west of the base is the immediate threat, so I will drive the available strike force into them while harvesters continue collecting.\",\"notes\":\"Base at (95,11); enemy tank cluster at (83-86,10-13), likely defending toward our western approach. Mixed six-unit strike force is being sent west; harvesters remain southeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":84,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2032, "completion_tokens": 315, "total_tokens": 2347, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.76, "thoughts": "Our base is underperforming on power, with production already queued and no cash available for new construction. The visible enemy tank group west of the base is the immediate threat, so I will drive the available strike force into them while harvesters continue collecting.", "notes": "Base at (95,11); enemy tank cluster at (83-86,10-13), likely defending toward our western approach. Mixed six-unit strike force is being sent west; harvesters remain southeast.", "commands": [{"do": "attack_move", "units": "all_army", "x": 84, "y": 12}], "feedback": ["attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 14000, "deaths_cost": 9550, "units_killed": 18, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 14450, "army_value": 2250, "income": 3000, "experience": 140, "order_count": 132}}
{"tick": 15601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:24 (tick 15601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3999 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $18900, army $7500, killed $9550 (37 units, 4 bldgs), lost $14000 (18 units, 1 bldgs). Map explored 31.1%.\nPRODUCTION: Vehicle: 1tnk 69%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x6: #219@(84,13)67% #223@(83,10) #225@(86,13)35% #227@(85,13)97% #230@(74,16) #234@(35,20)\n  harv (Ore Truck (harvester)) x3: #132@(15,17)54% #143@(8,22) #165@(23,4)93%\nVISIBLE ENEMY UNITS (1):\n  #229 3tnk@(86,10) 68%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Pushing 6x1tnk group toward enemy base via attack_move. Keep weap producing 1tnk. Watch for counterattacks near proc#164 and gun#163 repairs.", "raw": "{\"thoughts\":\"Push tank group toward enemy base at (95,11), engage the 3tnk. Keep producing tanks from war factory.\",\"notes\":\"Enemy base near (95,11). Tank group attacking, watch for 3tnk counterattacks. Keep weap producing 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[219,223,225,227,230],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[234],\"x\":85,\"y\":13}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3294, "completion_tokens": 233, "total_tokens": 3527, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008918, "upstream_inference_prompt_cost": 0.006588, "upstream_inference_completions_cost": 0.00233}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.91, "thoughts": "Push tank group toward enemy base at (95,11), engage the 3tnk. Keep producing tanks from war factory.", "notes": "Enemy base near (95,11). Tank group attacking, watch for 3tnk counterattacks. Keep weap producing 1tnk continuously.", "commands": [{"do": "attack_move", "units": [219, 223, 225, 227, 230], "x": 95, "y": 11}, {"do": "move", "units": [234], "x": 85, "y": 13}], "feedback": ["attack_move: 5 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 9550, "deaths_cost": 14000, "units_killed": 37, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18900, "army_value": 4300, "income": 6200, "experience": 95, "order_count": 137}}
{"tick": 15801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:32 (tick 15801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $323 (storage 2000), power 183 made / 230 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $13400, army $3400, killed $15400 (20 units, 1 bldgs), lost $10700 (38 units, 4 bldgs). Map explored 31.9%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Building: weap 0%; Defense: tsla 4%; Vehicle: 3tnk 21%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #236@(86,10)97%*\n  e1 (Rifle Infantry) x3: #231@(88,15)90% #232@(88,15)96% #237@(91,8)\n  e3 (Rocket Soldier) x3: #218@(88,15)3% #224@(89,13) #228@(88,15)93%\n  harv (Ore Truck (harvester)) x2: #131@(100,15) #179@(99,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy tank cluster at (83-86,10-13), likely defending toward our western approach. Mixed six-unit strike force is being sent west; harvesters remain southeast.", "raw": "{\"thoughts\":\"The ready power plant should be placed immediately to ease the power deficit, while the second barracks is badly damaged and needs repair. The western strike force has no visible targets, so I will push the healthy combat units further west toward the likely enemy approach while leaving the nearly-dead rocket soldier behind.\",\"notes\":\"Base at (95,11); place the ready power plant and repair barracks #193. Send healthy combat group #236,#231,#232,#237,#224,#228 west toward (70,12); #218 remains near base at 3% health. Continue producing infantry and the queued heavy tank; no enemy units or buildings are currently visible.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":193},{\"do\":\"attack_move\",\"units\":[236,231,232,237,224,228],\"x\":70,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1996, "completion_tokens": 544, "total_tokens": 2540, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 12.87, "thoughts": "The ready power plant should be placed immediately to ease the power deficit, while the second barracks is badly damaged and needs repair. The western strike force has no visible targets, so I will push the healthy combat units further west toward the likely enemy approach while leaving the nearly-dead rocket soldier behind.", "notes": "Base at (95,11); place the ready power plant and repair barracks #193. Send healthy combat group #236,#231,#232,#237,#224,#228 west toward (70,12); #218 remains near base at 3% health. Continue producing infantry and the queued heavy tank; no enemy units or buildings are currently visible.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 193}, {"do": "attack_move", "units": [236, 231, 232, 237, 224, 228], "x": 70, "y": 12}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #193: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 15400, "deaths_cost": 10700, "units_killed": 20, "units_lost": 38, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13400, "army_value": 1200, "income": 3500, "experience": 154, "order_count": 132}}
{"tick": 15801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:32 (tick 15801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3942 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $18200, army $6800, killed $10700 (38 units, 4 bldgs), lost $15400 (20 units, 1 bldgs). Map explored 31.1%.\nPRODUCTION: Vehicle: 1tnk 16%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #219@(84,13)65% #223@(84,9)60% #230@(84,12) #234@(56,28) #235@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(15,17)54% #143@(3,29) #165@(24,5)93%\nVISIBLE ENEMY UNITS (6):\n  #218 e3@(88,15) 3%, #224 e3@(89,13) 100%, #228 e3@(88,15) 93%, #231 e1@(88,15) 90%, #232 e1@(88,15) 96%, #236 3tnk.husk@(86,10) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Tank group attacking, watch for 3tnk counterattacks. Keep weap producing 1tnk continuously.", "raw": "{\"thoughts\":\"Push the tank group into enemy base to finish weakened infantry, bring straggler tank up. Keep production rolling on tanks and building placement of proc at 24%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[219,223,230],\"x\":89,\"y\":13},{\"do\":\"move\",\"units\":[235],\"x\":84,\"y\":13},{\"do\":\"attack_move\",\"units\":[234],\"x\":89,\"y\":13}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3333, "completion_tokens": 276, "total_tokens": 3609, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009426, "upstream_inference_prompt_cost": 0.006666, "upstream_inference_completions_cost": 0.00276}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.5, "thoughts": "Push the tank group into enemy base to finish weakened infantry, bring straggler tank up. Keep production rolling on tanks and building placement of proc at 24%.", "notes": "Enemy base near (95,11). Tank group attacking, watch for 3tnk counterattacks. Keep weap producing 1tnk continuously.", "commands": [{"do": "attack_move", "units": [219, 223, 230], "x": 89, "y": 13}, {"do": "move", "units": [235], "x": 84, "y": 13}, {"do": "attack_move", "units": [234], "x": 89, "y": 13}], "feedback": ["attack_move: 3 units", "move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 10700, "deaths_cost": 15400, "units_killed": 38, "units_lost": 20, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18200, "army_value": 3600, "income": 6500, "experience": 106, "order_count": 137}}
{"tick": 16001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:40 (tick 16001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 283 made / 230 used, harvesters 2.\nSCORE: assets $13900, army $3600, killed $17500 (23 units, 1 bldgs), lost $10700 (38 units, 4 bldgs). Map explored 31.9%.\nPRODUCTION: Building: powr 66%; Building: weap 0%; Defense: tsla 20%; Vehicle: 3tnk 38%; Infantry: e1 31%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #236@(86,10)79%*\n  e1 (Rifle Infantry) x5: #231@(82,15)74% #232@(82,15)95% #237@(90,9)38% #239@(91,9) #240@(91,9)\n  e3 (Rocket Soldier) x3: #218@(84,13)3% #224@(87,13)58% #228@(81,15)90%\n  harv (Ore Truck (harvester)) x2: #131@(109,24) #179@(98,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #193: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Base at (95,11); place the ready power plant and repair barracks #193. Send healthy combat group #236,#231,#232,#237,#224,#228 west toward (70,12); #218 remains near base at 3% health. Continue producing infantry and the queued heavy tank; no enemy units or buildings are currently visible.", "raw": "{\"thoughts\":\"No enemy is currently visible, while the main combat group is advancing west and the economy is operating. Queue another refinery for growth, repair the damaged second barracks, and pull the nearly dead rocket soldier back to base.\",\"notes\":\"Base (95,11); enemy likely at (12,16). Main group #236,#231,#232,#237,#224,#228 is moving west via (70,14). #218 at 3% is retreating. Continue queued heavy tank, Tesla Coil, and existing infantry production.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"repair\",\"building\":193},{\"do\":\"attack_move\",\"units\":[236,231,232,237,224,228],\"x\":70,\"y\":14},{\"do\":\"move\",\"units\":[218],\"x\":96,\"y\":10}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2050, "completion_tokens": 682, "total_tokens": 2732, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 15.52, "thoughts": "No enemy is currently visible, while the main combat group is advancing west and the economy is operating. Queue another refinery for growth, repair the damaged second barracks, and pull the nearly dead rocket soldier back to base.", "notes": "Base (95,11); enemy likely at (12,16). Main group #236,#231,#232,#237,#224,#228 is moving west via (70,14). #218 at 3% is retreating. Continue queued heavy tank, Tesla Coil, and existing infantry production.", "commands": [{"do": "build", "item": "proc"}, {"do": "repair", "building": 193}, {"do": "attack_move", "units": [236, 231, 232, 237, 224, 228], "x": 70, "y": 14}, {"do": "move", "units": [218], "x": 96, "y": 10}], "feedback": ["build proc: started", "repair #193: ordered", "attack_move: 6 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 17500, "deaths_cost": 10700, "units_killed": 23, "units_lost": 38, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13900, "army_value": 1400, "income": 3500, "experience": 175, "order_count": 133}}
{"tick": 16001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:40 (tick 16001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3609 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16100, army $4700, killed $10700 (38 units, 4 bldgs), lost $17500 (23 units, 1 bldgs). Map explored 31.3%.\nPRODUCTION: Vehicle: 1tnk 64%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #234@(74,16) #235@(37,20)\n  harv (Ore Truck (harvester)) x3: #132@(26,7)54% #143@(6,29) #165@(20,11)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Tank group attacking, watch for 3tnk counterattacks. Keep weap producing 1tnk continuously.", "raw": "{\"thoughts\":\"Continue producing tanks from war factory, keep economy running. Only 2 tanks in field, need to mass more before attacking. Repair damaged buildings if possible.\",\"notes\":\"Enemy base near (95,11). Building up tank force before next assault. Keep weap queue full with 1tnk, watch cash flow from ore stockpile.\",\"commands\":[{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3223, "completion_tokens": 258, "total_tokens": 3481, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009026, "upstream_inference_prompt_cost": 0.006446, "upstream_inference_completions_cost": 0.00258}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.94, "thoughts": "Continue producing tanks from war factory, keep economy running. Only 2 tanks in field, need to mass more before attacking. Repair damaged buildings if possible.", "notes": "Enemy base near (95,11). Building up tank force before next assault. Keep weap queue full with 1tnk, watch cash flow from ore stockpile.", "commands": [{"do": "repair", "building": 163}, {"do": "repair", "building": 164}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["repair #163: ordered", "repair #164: ordered", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 10700, "deaths_cost": 17500, "units_killed": 38, "units_lost": 23, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16100, "army_value": 1500, "income": 6000, "experience": 106, "order_count": 137}}
{"tick": 16201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:48 (tick 16201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 283 made / 230 used, harvesters 2.\nSCORE: assets $13900, army $3600, killed $18200 (24 units, 1 bldgs), lost $10700 (38 units, 4 bldgs). Map explored 31.9%.\nPRODUCTION: Building: powr 66%; Building: proc 0%; Building: weap 0%; Defense: tsla 20%; Vehicle: 3tnk 38%; Infantry: e1 31%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #236@(86,10)61%*\n  e1 (Rifle Infantry) x5: #231@(79,14)60% #232@(79,14)85% #237@(81,11)38% #239@(97,6) #240@(97,6)\n  e3 (Rocket Soldier) x3: #218@(95,13)3% #224@(80,13)58% #228@(79,14)19%\n  harv (Ore Truck (harvester)) x2: #131@(108,26) #179@(101,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - repair #193: ordered\n  - attack_move: 6 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy likely at (12,16). Main group #236,#231,#232,#237,#224,#228 is moving west via (70,14). #218 at 3% is retreating. Continue queued heavy tank, Tesla Coil, and existing infantry production.", "raw": "{\"thoughts\":\"No enemies are currently visible, so the main combat group should continue its westward advance toward the likely enemy base at (12,16). The nearly dead rocket soldier needs to retreat home, while production continues automatically despite the lack of cash.\",\"notes\":\"Main strike group: #236,#231,#232,#237,#224,#228 advancing west toward (12,16). #218 retreating to base. Queues: power plant 66%, refinery 0%, Tesla 20%, heavy tank 38%, rifle infantry 31%. Base at (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[236,231,232,237,224,228],\"x\":12,\"y\":16},{\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2041, "completion_tokens": 265, "total_tokens": 2306, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.0, "thoughts": "No enemies are currently visible, so the main combat group should continue its westward advance toward the likely enemy base at (12,16). The nearly dead rocket soldier needs to retreat home, while production continues automatically despite the lack of cash.", "notes": "Main strike group: #236,#231,#232,#237,#224,#228 advancing west toward (12,16). #218 retreating to base. Queues: power plant 66%, refinery 0%, Tesla 20%, heavy tank 38%, rifle infantry 31%. Base at (95,11).", "commands": [{"do": "attack_move", "units": [236, 231, 232, 237, 224, 228], "x": 12, "y": 16}, {"do": "move", "units": [218], "x": 95, "y": 11}], "feedback": ["attack_move: 6 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18200, "deaths_cost": 10700, "units_killed": 24, "units_lost": 38, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13900, "army_value": 1400, "income": 3500, "experience": 182, "order_count": 134}}
{"tick": 16201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:48 (tick 16201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3827 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16100, army $4700, killed $10700 (38 units, 4 bldgs), lost $18200 (24 units, 1 bldgs). Map explored 31.3%.\nPRODUCTION: Vehicle: 1tnk 11%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #235@(58,28) #241@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(27,6)54% #143@(10,20) #165@(15,17)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #163: ordered\n  - repair #164: ordered\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Building up tank force before next assault. Keep weap queue full with 1tnk, watch cash flow from ore stockpile.", "raw": "{\"thoughts\":\"Cash is low but ore stockpile can fund. Keep tank production going, repair damaged buildings, and consolidate idle tank with main force.\",\"notes\":\"Enemy base near (95,11). Building tank force at home. Keep weap queue full with 1tnk, watch cash flow, mass up before assault.\",\"commands\":[{\"do\":\"move\",\"units\":[241],\"x\":58,\"y\":28},{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3260, "completion_tokens": 250, "total_tokens": 3510, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00902, "upstream_inference_prompt_cost": 0.00652, "upstream_inference_completions_cost": 0.0025}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.74, "thoughts": "Cash is low but ore stockpile can fund. Keep tank production going, repair damaged buildings, and consolidate idle tank with main force.", "notes": "Enemy base near (95,11). Building tank force at home. Keep weap queue full with 1tnk, watch cash flow, mass up before assault.", "commands": [{"do": "move", "units": [241], "x": 58, "y": 28}, {"do": "repair", "building": 163}, {"do": "repair", "building": 164}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["move: 1 units", "repair #163: ordered", "repair #164: ordered", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 10700, "deaths_cost": 18200, "units_killed": 38, "units_lost": 24, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16100, "army_value": 1500, "income": 6025, "experience": 106, "order_count": 140}}
{"tick": 16401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:56 (tick 16401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 283 made / 230 used, harvesters 2.\nSCORE: assets $13600, army $3300, killed $18200 (24 units, 1 bldgs), lost $11000 (39 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: powr 66%; Building: proc 0%; Building: weap 0%; Defense: tsla 20%; Vehicle: 3tnk 38%; Infantry: e1 31%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #236@(86,10)43%*\n  e1 (Rifle Infantry) x5: #231@(73,19)56% #232@(73,19)72% #237@(74,17)38% #239@(95,9)* #240@(95,9)*\n  e3 (Rocket Soldier) x2: #218@(95,9)3%* #224@(74,18)53%\n  harv (Ore Truck (harvester)) x2: #131@(100,18) #179@(99,23)\nVISIBLE ENEMY UNITS (1):\n  #235 1tnk@(76,17) 65%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Main strike group: #236,#231,#232,#237,#224,#228 advancing west toward (12,16). #218 retreating to base. Queues: power plant 66%, refinery 0%, Tesla 20%, heavy tank 38%, rifle infantry 31%. Base at (95,11).", "raw": "{\"thoughts\":\"The western strike force is already near the only visible enemy tank, while the base has a damaged rifleman and rocket soldier. I will finish off the tank with the advance group, pull the nearly-dead rocket soldier back, and keep both harvesters mining; production queues should continue without new spending.\",\"notes\":\"Main strike group #236,#231,#232,#237,#224 attacks the visible 1tnk near (76,17). #218 retreats toward base; #239,#240 remain as base defense. Both harvesters are active near the ore field. Keep power and production queues running.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[236,231,232,237,224],\"x\":76,\"y\":17},{\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":9},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2032, "completion_tokens": 380, "total_tokens": 2412, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.66, "thoughts": "The western strike force is already near the only visible enemy tank, while the base has a damaged rifleman and rocket soldier. I will finish off the tank with the advance group, pull the nearly-dead rocket soldier back, and keep both harvesters mining; production queues should continue without new spending.", "notes": "Main strike group #236,#231,#232,#237,#224 attacks the visible 1tnk near (76,17). #218 retreats toward base; #239,#240 remain as base defense. Both harvesters are active near the ore field. Keep power and production queues running.", "commands": [{"do": "attack_move", "units": [236, 231, 232, 237, 224], "x": 76, "y": 17}, {"do": "move", "units": [218], "x": 95, "y": 9}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}], "feedback": ["attack_move: 5 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18200, "deaths_cost": 11000, "units_killed": 24, "units_lost": 39, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13600, "army_value": 1100, "income": 3000, "experience": 182, "order_count": 134}}
{"tick": 16401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 10:56 (tick 16401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3944 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16100, army $4700, killed $11000 (39 units, 4 bldgs), lost $18200 (24 units, 1 bldgs). Map explored 31.5%.\nPRODUCTION: Vehicle: 1tnk 59%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #235@(76,17)65% #241@(36,20)\n  harv (Ore Truck (harvester)) x3: #132@(19,14)54% #143@(10,21) #165@(22,8)93%\nVISIBLE ENEMY UNITS (4):\n  #224 e3@(74,18) 53%, #231 e1@(73,19) 56%, #232 e1@(73,19) 72%, #237 e1@(74,17) 38%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #163: ordered\n  - repair #164: ordered\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Building tank force at home. Keep weap queue full with 1tnk, watch cash flow, mass up before assault.", "raw": "{\"thoughts\":\"Keep training tanks, repair damaged buildings, pull back the weak tank near enemy infantry to regroup rather than engaging alone.\",\"notes\":\"Enemy base near (95,11). Massing 1tnk at home before assault. Keep weap queue full, repair gun/proc, retreat damaged units to regroup at (36,20).\",\"commands\":[{\"do\":\"move\",\"units\":[235],\"x\":36,\"y\":20},{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3400, "completion_tokens": 228, "total_tokens": 3628, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00908, "upstream_inference_prompt_cost": 0.0068, "upstream_inference_completions_cost": 0.00228}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.79, "thoughts": "Keep training tanks, repair damaged buildings, pull back the weak tank near enemy infantry to regroup rather than engaging alone.", "notes": "Enemy base near (95,11). Massing 1tnk at home before assault. Keep weap queue full, repair gun/proc, retreat damaged units to regroup at (36,20).", "commands": [{"do": "move", "units": [235], "x": 36, "y": 20}, {"do": "repair", "building": 163}, {"do": "repair", "building": 164}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["move: 1 units", "repair #163: ordered", "repair #164: ordered", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11000, "deaths_cost": 18200, "units_killed": 39, "units_lost": 24, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16100, "army_value": 1500, "income": 6000, "experience": 109, "order_count": 145}}
{"tick": 16601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:04 (tick 16601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $92 (storage 2000), power 283 made / 230 used, harvesters 2.\nSCORE: assets $13700, army $3400, killed $18900 (25 units, 1 bldgs), lost $11000 (39 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: powr 98%; Building: proc 0%; Building: weap 0%; Defense: tsla 28%; Vehicle: 3tnk 47%; Infantry: e1 45%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #236@(86,10)26%*\n  e1 (Rifle Infantry) x6: #231@(74,20)54%* #232@(76,17)72%* #237@(76,17)38%* #239@(95,9)* #240@(95,9)* #245@(92,9)\n  e3 (Rocket Soldier) x2: #218@(95,9)3%* #224@(76,17)5%*\n  harv (Ore Truck (harvester)) x2: #131@(99,13) #179@(98,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Main strike group #236,#231,#232,#237,#224 attacks the visible 1tnk near (76,17). #218 retreats toward base; #239,#240 remain as base defense. Both harvesters are active near the ore field. Keep power and production queues running.", "raw": "{\"thoughts\":\"The main combat group has cleared the nearby threat but is heavily damaged, so I will consolidate it toward the likely enemy base while using the healthy barracks to rebuild infantry. The nearly complete power plant should be placed now, and another refinery will improve income despite the current cash shortage.\",\"notes\":\"Main strike group #231,#232,#237,#236,#224 and #245 moves west toward enemy start (12,16). #239,#240 hold the base. Place the ready power plant, queue a refinery, and produce rocket/rifle infantry.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[236,231,232,237,224,245],\"x\":20,\"y\":16},{\"do\":\"stance\",\"units\":[239,240],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2019, "completion_tokens": 707, "total_tokens": 2726, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 13.62, "thoughts": "The main combat group has cleared the nearby threat but is heavily damaged, so I will consolidate it toward the likely enemy base while using the healthy barracks to rebuild infantry. The nearly complete power plant should be placed now, and another refinery will improve income despite the current cash shortage.", "notes": "Main strike group #231,#232,#237,#236,#224 and #245 moves west toward enemy start (12,16). #239,#240 hold the base. Place the ready power plant, queue a refinery, and produce rocket/rifle infantry.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [236, 231, 232, 237, 224, 245], "x": 20, "y": 16}, {"do": "stance", "units": [239, 240], "stance": "defend"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: started", "train 5x e3: queued", "train 5x e1: queued", "attack_move: 6 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18900, "deaths_cost": 11000, "units_killed": 25, "units_lost": 39, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13700, "army_value": 1200, "income": 3500, "experience": 189, "order_count": 134}}
{"tick": 16601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:04 (tick 16601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3987 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16100, army $4700, killed $11000 (39 units, 4 bldgs), lost $18900 (25 units, 1 bldgs). Map explored 31.5%.\nPRODUCTION: Vehicle: 1tnk 6%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #241@(57,28) #244@(14,14)\n  harv (Ore Truck (harvester)) x3: #132@(15,17)54% #143@(5,30) #165@(24,6)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #163: ordered\n  - repair #164: ordered\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Massing 1tnk at home before assault. Keep weap queue full, repair gun/proc, retreat damaged units to regroup at (36,20).", "raw": "{\"thoughts\":\"Queue is oddly showing many 1tnk entries but likely just one active production line. Keep building tanks, repair damaged buildings, retreat the stray tank near enemy back to base, and keep harvester working. Wait until enough tanks massed before attacking.\",\"notes\":\"Enemy base near (95,11). Massing 1tnk at home before assault, rally at (36,20). Keep repairing gun/proc. Watch harv#132 (54% hp) - may need protection.\",\"commands\":[{\"do\":\"move\",\"units\":[241],\"x\":36,\"y\":20},{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3411, "completion_tokens": 332, "total_tokens": 3743, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010142, "upstream_inference_prompt_cost": 0.006822, "upstream_inference_completions_cost": 0.00332}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.7, "thoughts": "Queue is oddly showing many 1tnk entries but likely just one active production line. Keep building tanks, repair damaged buildings, retreat the stray tank near enemy back to base, and keep harvester working. Wait until enough tanks massed before attacking.", "notes": "Enemy base near (95,11). Massing 1tnk at home before assault, rally at (36,20). Keep repairing gun/proc. Watch harv#132 (54% hp) - may need protection.", "commands": [{"do": "move", "units": [241], "x": 36, "y": 20}, {"do": "repair", "building": 163}, {"do": "repair", "building": 164}, {"do": "harvest", "unit": 132}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["move: 1 units", "repair #163: ordered", "repair #164: ordered", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11000, "deaths_cost": 18900, "units_killed": 39, "units_lost": 25, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16100, "army_value": 1500, "income": 6375, "experience": 109, "order_count": 150}}
{"tick": 16801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:12 (tick 16801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 283 made / 230 used, harvesters 2.\nSCORE: assets $13900, army $3600, killed $18900 (25 units, 1 bldgs), lost $11000 (39 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%; Building: proc 0%; Building: weap 0%; Defense: tsla 44%; Vehicle: 3tnk 63%; Infantry: e1 58%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #236@(86,10)8%*\n  e1 (Rifle Infantry) x8: #231@(65,24)54% #232@(69,24)72% #237@(69,24)38% #239@(95,9)* #240@(95,9)* #245@(83,14) #246@(93,6) #247@(90,7)\n  e3 (Rocket Soldier) x2: #218@(95,9)3%* #224@(66,24)5%\n  harv (Ore Truck (harvester)) x2: #131@(103,24) #179@(99,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: started\n  - train 5x e3: queued\n  - train 5x e1: queued\n  - attack_move: 6 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Main strike group #231,#232,#237,#236,#224 and #245 moves west toward enemy start (12,16). #239,#240 hold the base. Place the ready power plant, queue a refinery, and produce rocket/rifle infantry.", "raw": "{\"thoughts\":\"The ready power plant must be placed to resolve the power/building queue bottleneck. The western strike group is advancing without contact, so I reinforce its attack intent and keep the two healthy riflemen home as the base guard.\",\"notes\":\"Main western group (#231,#232,#237,#236,#224,#245) is moving toward enemy start (12,16); #239/#240 hold the base. Ready powr still needs placement; two refineries are progressing and long infantry queues remain active.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[231,232,237,236,224,245],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[239,240],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2130, "completion_tokens": 506, "total_tokens": 2636, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.62, "thoughts": "The ready power plant must be placed to resolve the power/building queue bottleneck. The western strike group is advancing without contact, so I reinforce its attack intent and keep the two healthy riflemen home as the base guard.", "notes": "Main western group (#231,#232,#237,#236,#224,#245) is moving toward enemy start (12,16); #239/#240 hold the base. Ready powr still needs placement; two refineries are progressing and long infantry queues remain active.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [231, 232, 237, 236, 224, 245], "x": 12, "y": 16}, {"do": "stance", "units": [239, 240], "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 6 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18900, "deaths_cost": 11000, "units_killed": 25, "units_lost": 39, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13900, "army_value": 1400, "income": 4000, "experience": 189, "order_count": 145}}
{"tick": 16801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:12 (tick 16801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3654 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16100, army $4700, killed $11000 (39 units, 4 bldgs), lost $18900 (25 units, 1 bldgs). Map explored 31.5%.\nPRODUCTION: Vehicle: 1tnk 54%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #241@(40,23) #244@(16,13)*\n  harv (Ore Truck (harvester)) x3: #132@(20,9)54% #143@(3,28) #165@(18,12)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #163: ordered\n  - repair #164: ordered\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Massing 1tnk at home before assault, rally at (36,20). Keep repairing gun/proc. Watch harv#132 (54% hp) - may need protection.", "raw": "{\"thoughts\":\"Keep building tank force, repair buildings, get another harvester for economy, mass 1tnk at rally point before attacking enemy base at (95,11).\",\"notes\":\"Enemy base near (95,11). Massing 1tnk at rally (36,20). Keep repairing gun/proc/weap. harv#132 low hp - protect. Once 8+ tanks massed, attack_move to (95,11).\",\"commands\":[{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":154},{\"do\":\"rally\",\"building\":154,\"x\":36,\"y\":20}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3463, "completion_tokens": 311, "total_tokens": 3774, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010036, "upstream_inference_prompt_cost": 0.006926, "upstream_inference_completions_cost": 0.00311}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.99, "thoughts": "Keep building tank force, repair buildings, get another harvester for economy, mass 1tnk at rally point before attacking enemy base at (95,11).", "notes": "Enemy base near (95,11). Massing 1tnk at rally (36,20). Keep repairing gun/proc/weap. harv#132 low hp - protect. Once 8+ tanks massed, attack_move to (95,11).", "commands": [{"do": "train", "item": "harv", "count": 1}, {"do": "repair", "building": 163}, {"do": "repair", "building": 164}, {"do": "repair", "building": 154}, {"do": "rally", "building": 154, "x": 36, "y": 20}], "feedback": ["train 1x harv: queued", "repair #163: ordered", "repair #164: ordered", "repair #154: ordered", "rally #154: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11000, "deaths_cost": 18900, "units_killed": 39, "units_lost": 25, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16100, "army_value": 1500, "income": 5375, "experience": 109, "order_count": 153}}
{"tick": 17001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:20 (tick 17001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 383 made / 230 used, harvesters 2.\nSCORE: assets $14200, army $3600, killed $18900 (25 units, 1 bldgs), lost $11000 (39 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: proc 0%; Building: proc 0%; Building: weap 0%; Defense: tsla 44%; Vehicle: 3tnk 63%; Infantry: e1 58%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #231@(56,28)54% #232@(60,28)72% #237@(60,28)38% #239@(95,9)* #240@(95,9)* #245@(74,19) #246@(97,9) #247@(99,8)\n  e3 (Rocket Soldier) x2: #218@(95,9)3%* #224@(56,28)5%\n  harv (Ore Truck (harvester)) x2: #131@(103,25) #179@(103,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 6 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Main western group (#231,#232,#237,#236,#224,#245) is moving toward enemy start (12,16); #239/#240 hold the base. Ready powr still needs placement; two refineries are progressing and long infantry queues remain active.", "raw": "{\"thoughts\":\"No enemies are visible, but the western strike group has advanced deep toward the likely enemy start and should keep pressure while both harvesters remain active. Production is already saturated with tanks, infantry, and a Tesla Coil despite zero cash, so continue the existing queues without additional spending.\",\"notes\":\"Western assault group is #231/#232/#237/#245 plus damaged rocket soldier #224, last seen around cells 56-60,28. Base defenders #239/#240/#246/#247 are idle near the Construction Yard; #218 is critically damaged there. Both harvesters are operating near (103,25-26).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[231,232,237,245,224],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[231,232,237,245,224],\"stance\":\"return_fire\"},{\"do\":\"stance\",\"units\":[239,240,246,247,218],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2082, "completion_tokens": 705, "total_tokens": 2787, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.7, "thoughts": "No enemies are visible, but the western strike group has advanced deep toward the likely enemy start and should keep pressure while both harvesters remain active. Production is already saturated with tanks, infantry, and a Tesla Coil despite zero cash, so continue the existing queues without additional spending.", "notes": "Western assault group is #231/#232/#237/#245 plus damaged rocket soldier #224, last seen around cells 56-60,28. Base defenders #239/#240/#246/#247 are idle near the Construction Yard; #218 is critically damaged there. Both harvesters are operating near (103,25-26).", "commands": [{"do": "attack_move", "units": [231, 232, 237, 245, 224], "x": 12, "y": 16}, {"do": "stance", "units": [231, 232, 237, 245, 224], "stance": "return_fire"}, {"do": "stance", "units": [239, 240, 246, 247, 218], "stance": "defend"}], "feedback": ["attack_move: 5 units", "stance: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18900, "deaths_cost": 11000, "units_killed": 25, "units_lost": 39, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 14200, "army_value": 1400, "income": 3500, "experience": 189, "order_count": 146}}
{"tick": 17001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:20 (tick 17001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3822 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16800, army $5400, killed $11000 (39 units, 4 bldgs), lost $18900 (25 units, 1 bldgs). Map explored 31.5%.\nPRODUCTION: Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #241@(36,20)* #244@(16,13)* #249@(14,13)\n  harv (Ore Truck (harvester)) x3: #132@(24,5)54% #143@(10,20) #165@(15,17)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x harv: queued\n  - repair #163: ordered\n  - repair #164: ordered\n  - repair #154: ordered\n  - rally #154: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Massing 1tnk at rally (36,20). Keep repairing gun/proc/weap. harv#132 low hp - protect. Once 8+ tanks massed, attack_move to (95,11).", "raw": "{\"thoughts\":\"Economy stable, still building tanks. Only 3 tanks so far - continue massing before attacking. Keep harvesters mining, repair ongoing buildings.\",\"notes\":\"Enemy base near (95,11). Massing 1tnk at rally (36,20), currently 3 tanks. Wait for 8+ before attack_move to (95,11). Keep repairing gun/proc/weap. Protect low-hp harv#132.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3490, "completion_tokens": 275, "total_tokens": 3765, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00973, "upstream_inference_prompt_cost": 0.00698, "upstream_inference_completions_cost": 0.00275}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.98, "thoughts": "Economy stable, still building tanks. Only 3 tanks so far - continue massing before attacking. Keep harvesters mining, repair ongoing buildings.", "notes": "Enemy base near (95,11). Massing 1tnk at rally (36,20), currently 3 tanks. Wait for 8+ before attack_move to (95,11). Keep repairing gun/proc/weap. Protect low-hp harv#132.", "commands": [{"do": "harvest", "unit": 132}, {"do": "train", "item": "1tnk", "count": 5}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["train 5x 1tnk: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11000, "deaths_cost": 18900, "units_killed": 39, "units_lost": 25, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16800, "army_value": 2200, "income": 5875, "experience": 109, "order_count": 154}}
{"tick": 17201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:28 (tick 17201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 383 made / 230 used, harvesters 2.\nSCORE: assets $14200, army $3600, killed $18900 (25 units, 1 bldgs), lost $11000 (39 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: proc 0%; Building: proc 0%; Building: weap 0%; Defense: tsla 44%; Vehicle: 3tnk 63%; Infantry: e1 58%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #231@(47,25)54% #232@(50,26)72% #237@(50,26)38% #239@(95,9)* #240@(95,9)* #245@(66,24) #246@(95,9)* #247@(95,9)*\n  e3 (Rocket Soldier) x2: #218@(95,9)3%* #224@(45,24)5%\n  harv (Ore Truck (harvester)) x2: #131@(102,25) #179@(103,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Western assault group is #231/#232/#237/#245 plus damaged rocket soldier #224, last seen around cells 56-60,28. Base defenders #239/#240/#246/#247 are idle near the Construction Yard; #218 is critically damaged there. Both harvesters are operating near (103,25-26).", "raw": "{\"thoughts\":\"The western assault group is the only mobile force capable of pressing the enemy, so I will send it toward the likely enemy base at (12,16). The remaining infantry will hold the construction yard and protect the economy while production queues continue.\",\"notes\":\"Western assault: #231/#232/#237/#245 plus damaged #224, moving toward enemy start (12,16). Base defenders #239/#240/#246/#247 are idle near the Construction Yard; #218 is critically damaged there. Harvesters are active near (103,25).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[231,232,237,245,224],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[239,240,246,247],\"stance\":\"defend\"},{\"do\":\"stance\",\"units\":[218],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2086, "completion_tokens": 539, "total_tokens": 2625, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.07, "thoughts": "The western assault group is the only mobile force capable of pressing the enemy, so I will send it toward the likely enemy base at (12,16). The remaining infantry will hold the construction yard and protect the economy while production queues continue.", "notes": "Western assault: #231/#232/#237/#245 plus damaged #224, moving toward enemy start (12,16). Base defenders #239/#240/#246/#247 are idle near the Construction Yard; #218 is critically damaged there. Harvesters are active near (103,25).", "commands": [{"do": "attack_move", "units": [231, 232, 237, 245, 224], "x": 12, "y": 16}, {"do": "stance", "units": [239, 240, 246, 247], "stance": "defend"}, {"do": "stance", "units": [218], "stance": "defend"}], "feedback": ["attack_move: 5 units", "stance: 4 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18900, "deaths_cost": 11000, "units_killed": 25, "units_lost": 39, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 14200, "army_value": 1400, "income": 3000, "experience": 189, "order_count": 146}}
{"tick": 17201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:28 (tick 17201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3989 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16800, army $5400, killed $11000 (39 units, 4 bldgs), lost $18900 (25 units, 1 bldgs). Map explored 31.5%.\nPRODUCTION: Vehicle: harv 31%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #241@(36,20)* #244@(16,13)* #249@(33,20)\n  harv (Ore Truck (harvester)) x3: #132@(18,13)54% #143@(10,20) #165@(22,6)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x 1tnk: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Massing 1tnk at rally (36,20), currently 3 tanks. Wait for 8+ before attack_move to (95,11). Keep repairing gun/proc/weap. Protect low-hp harv#132.", "raw": "{\"thoughts\":\"Economy strong, need to repair damaged key buildings and keep massing tanks before attacking. Idle tanks should regroup at rally point.\",\"notes\":\"Enemy base near (95,11). Massing 1tnk at (36,20), have 3 tanks so far, more queued. Wait for 8+ before attack_move to (95,11). Repairing weap/gun/proc.\",\"commands\":[{\"do\":\"repair\",\"building\":154},{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164},{\"do\":\"move\",\"units\":[241,244],\"x\":33,\"y\":20},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3554, "completion_tokens": 327, "total_tokens": 3881, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010378, "upstream_inference_prompt_cost": 0.007108, "upstream_inference_completions_cost": 0.00327}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.8, "thoughts": "Economy strong, need to repair damaged key buildings and keep massing tanks before attacking. Idle tanks should regroup at rally point.", "notes": "Enemy base near (95,11). Massing 1tnk at (36,20), have 3 tanks so far, more queued. Wait for 8+ before attack_move to (95,11). Repairing weap/gun/proc.", "commands": [{"do": "repair", "building": 154}, {"do": "repair", "building": 163}, {"do": "repair", "building": 164}, {"do": "move", "units": [241, 244], "x": 33, "y": 20}, {"do": "harvest", "unit": 132}], "feedback": ["repair #154: ordered", "repair #163: ordered", "repair #164: ordered", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11000, "deaths_cost": 18900, "units_killed": 39, "units_lost": 25, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16800, "army_value": 2200, "income": 5875, "experience": 109, "order_count": 160}}
{"tick": 17401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:36 (tick 17401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 383 made / 230 used, harvesters 2.\nSCORE: assets $13900, army $3300, killed $18900 (25 units, 1 bldgs), lost $11300 (40 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: proc 0%; Building: proc 0%; Building: weap 0%; Defense: tsla 44%; Vehicle: 3tnk 63%; Infantry: e1 58%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #231@(40,24)22% #232@(40,26)72% #237@(39,26)38% #239@(95,9)* #240@(95,9)* #245@(57,28) #246@(95,9)* #247@(95,9)*\n  e3 (Rocket Soldier) x1: #218@(95,9)3%*\n  harv (Ore Truck (harvester)) x2: #131@(99,14) #179@(99,16)\nVISIBLE ENEMY UNITS (1):\n  #249 1tnk@(38,21) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 4 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Western assault: #231/#232/#237/#245 plus damaged #224, moving toward enemy start (12,16). Base defenders #239/#240/#246/#247 are idle near the Construction Yard; #218 is critically damaged there. Harvesters are active near (103,25).", "raw": "{\"thoughts\":\"The western rifle group has encountered an enemy light tank near (38,21), while the base defenders are idle and the rocket soldier is critically damaged. I will focus the healthier western units on the tank, pull the badly damaged riflemen home, and keep the base defenders in a defensive stance.\",\"notes\":\"Western group: #231 22%, #232 72%, #237 38%, #245 at (57,28). Enemy #249 light tank at (38,21). Base defenders #239/#240/#246/#247 and damaged #218 remain near (95,9); harvesters active near (103,25). Production queues are already busy.\",\"commands\":[{\"do\":\"attack\",\"units\":[232,245],\"target\":249},{\"do\":\"move\",\"units\":[231,237],\"x\":95,\"y\":9},{\"do\":\"stance\",\"units\":[239,240,246,247],\"stance\":\"defend\"},{\"do\":\"stance\",\"units\":[218],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2081, "completion_tokens": 623, "total_tokens": 2704, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.71, "thoughts": "The western rifle group has encountered an enemy light tank near (38,21), while the base defenders are idle and the rocket soldier is critically damaged. I will focus the healthier western units on the tank, pull the badly damaged riflemen home, and keep the base defenders in a defensive stance.", "notes": "Western group: #231 22%, #232 72%, #237 38%, #245 at (57,28). Enemy #249 light tank at (38,21). Base defenders #239/#240/#246/#247 and damaged #218 remain near (95,9); harvesters active near (103,25). Production queues are already busy.", "commands": [{"do": "attack", "units": [232, 245], "target": 249}, {"do": "move", "units": [231, 237], "x": 95, "y": 9}, {"do": "stance", "units": [239, 240, 246, 247], "stance": "defend"}, {"do": "stance", "units": [218], "stance": "defend"}], "feedback": ["attack: 2 units", "move: 2 units", "stance: 4 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18900, "deaths_cost": 11300, "units_killed": 25, "units_lost": 40, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13900, "army_value": 1100, "income": 3000, "experience": 189, "order_count": 146}}
{"tick": 17401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:36 (tick 17401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3981 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16800, army $5400, killed $11300 (40 units, 4 bldgs), lost $18900 (25 units, 1 bldgs). Map explored 31.5%.\nPRODUCTION: Vehicle: harv 61%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #241@(33,20)* #244@(32,20)* #249@(38,21)98%\n  harv (Ore Truck (harvester)) x3: #132@(15,17)54% #143@(2,29) #165@(22,3)93%\nVISIBLE ENEMY UNITS (1):\n  #231 e1@(40,24) 22%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #154: ordered\n  - repair #163: ordered\n  - repair #164: ordered\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Massing 1tnk at (36,20), have 3 tanks so far, more queued. Wait for 8+ before attack_move to (95,11). Repairing weap/gun/proc.", "raw": "{\"thoughts\":\"Keep massing tanks, repair buildings, and clear the wounded enemy infantry near our tanks. Economy is fine, keep producing.\",\"notes\":\"Enemy base near (95,11). Have 3 1tnk near (33-38,20). Wait for more tanks before attacking; kill nearby enemy infantry first.\",\"commands\":[{\"do\":\"attack\",\"units\":[241,244,249],\"target\":231},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3573, "completion_tokens": 321, "total_tokens": 3894, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010356, "upstream_inference_prompt_cost": 0.007146, "upstream_inference_completions_cost": 0.00321}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.9, "thoughts": "Keep massing tanks, repair buildings, and clear the wounded enemy infantry near our tanks. Economy is fine, keep producing.", "notes": "Enemy base near (95,11). Have 3 1tnk near (33-38,20). Wait for more tanks before attacking; kill nearby enemy infantry first.", "commands": [{"do": "attack", "units": [241, 244, 249], "target": 231}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "harvest", "unit": 132}], "feedback": ["attack: 3 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11300, "deaths_cost": 18900, "units_killed": 40, "units_lost": 25, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16800, "army_value": 2200, "income": 5700, "experience": 112, "order_count": 160}}
{"tick": 17601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:44 (tick 17601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $294 (storage 2000), power 383 made / 230 used, harvesters 2.\nSCORE: assets $13900, army $3300, killed $18900 (25 units, 1 bldgs), lost $11500 (42 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: proc 12%; Building: proc 0%; Building: weap 0%; Defense: tsla 58%; Vehicle: 3tnk 78%; Infantry: e1 54%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #237@(49,26)38% #239@(95,9)* #240@(95,9)* #245@(47,28) #246@(95,9)* #247@(95,9)* #250@(91,6) #251@(91,9)\n  e3 (Rocket Soldier) x1: #218@(95,9)3%*\n  harv (Ore Truck (harvester)) x2: #131@(98,19) #179@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - move: 2 units\n  - stance: 4 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Western group: #231 22%, #232 72%, #237 38%, #245 at (57,28). Enemy #249 light tank at (38,21). Base defenders #239/#240/#246/#247 and damaged #218 remain near (95,9); harvesters active near (103,25). Production queues are already busy.", "raw": "{\"thoughts\":\"No enemies are currently visible, but the damaged western rifle group is deep in enemy territory and can probe toward the likely enemy base. Repair the nearly destroyed second barracks while existing production queues continue.\",\"notes\":\"Western group #237 and #245 advancing toward enemy start (12,16); defenders #239/#240/#246/#247 and #218 remain at base. Both harvesters active; production queues remain full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[237,245],\"x\":12,\"y\":16},{\"do\":\"repair\",\"building\":193},{\"do\":\"stance\",\"units\":[239,240,246,247,218],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2072, "completion_tokens": 382, "total_tokens": 2454, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.06, "thoughts": "No enemies are currently visible, but the damaged western rifle group is deep in enemy territory and can probe toward the likely enemy base. Repair the nearly destroyed second barracks while existing production queues continue.", "notes": "Western group #237 and #245 advancing toward enemy start (12,16); defenders #239/#240/#246/#247 and #218 remain at base. Both harvesters active; production queues remain full.", "commands": [{"do": "attack_move", "units": [237, 245], "x": 12, "y": 16}, {"do": "repair", "building": 193}, {"do": "stance", "units": [239, 240, 246, 247, 218], "stance": "defend"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}], "feedback": ["attack_move: 2 units", "repair #193: ordered", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18900, "deaths_cost": 11500, "units_killed": 25, "units_lost": 42, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13900, "army_value": 1100, "income": 4000, "experience": 189, "order_count": 146}}
{"tick": 17601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:44 (tick 17601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3672 (storage 4000), power 299 made / 220 used, harvesters 3.\nSCORE: assets $16800, army $5400, killed $11500 (42 units, 4 bldgs), lost $18900 (25 units, 1 bldgs). Map explored 31.7%.\nPRODUCTION: Vehicle: harv 91%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #241@(37,23)* #244@(36,24)* #249@(38,23)96%*\n  harv (Ore Truck (harvester)) x3: #132@(14,28)54% #143@(6,29) #165@(18,10)93%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Have 3 1tnk near (33-38,20). Wait for more tanks before attacking; kill nearby enemy infantry first.", "raw": "{\"thoughts\":\"Only 3 tanks idle, need more before attacking. Continue producing tanks, keep economy going, and group idle tanks together to wait for reinforcements.\",\"notes\":\"Enemy base near (95,11). Have 3 1tnk near (33-38,23). Building queue has huge backlog of 1tnk at 0%, will complete slowly. Wait for more tanks (8+) before attacking. Keep training harv too.\",\"commands\":[{\"do\":\"stop\",\"units\":[241,244,249]},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":1}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3587, "completion_tokens": 327, "total_tokens": 3914, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010444, "upstream_inference_prompt_cost": 0.007174, "upstream_inference_completions_cost": 0.00327}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.24, "thoughts": "Only 3 tanks idle, need more before attacking. Continue producing tanks, keep economy going, and group idle tanks together to wait for reinforcements.", "notes": "Enemy base near (95,11). Have 3 1tnk near (33-38,23). Building queue has huge backlog of 1tnk at 0%, will complete slowly. Wait for more tanks (8+) before attacking. Keep training harv too.", "commands": [{"do": "stop", "units": [241, 244, 249]}, {"do": "train", "item": "1tnk", "count": 1}], "feedback": ["stop: 3 units", "train 1x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11500, "deaths_cost": 18900, "units_killed": 42, "units_lost": 25, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16800, "army_value": 2200, "income": 5225, "experience": 114, "order_count": 164}}
{"tick": 17801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:52 (tick 17801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 383 made / 230 used, harvesters 2.\nSCORE: assets $14000, army $3400, killed $18900 (25 units, 1 bldgs), lost $11500 (42 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: proc 17%; Building: proc 0%; Building: weap 0%; Defense: tsla 64%; Vehicle: 3tnk 84%; Infantry: e1 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #237@(43,24)38% #239@(95,9)* #240@(95,9)* #245@(41,24)28% #246@(95,9)* #247@(95,9)* #250@(98,9) #251@(97,6) #252@(95,6)\n  e3 (Rocket Soldier) x1: #218@(95,9)3%*\n  harv (Ore Truck (harvester)) x2: #131@(103,26) #179@(103,23)\nVISIBLE ENEMY UNITS (2):\n  #241 1tnk@(38,24) 100%, #249 1tnk@(39,23) 93%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - repair #193: ordered\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Western group #237 and #245 advancing toward enemy start (12,16); defenders #239/#240/#246/#247 and #218 remain at base. Both harvesters active; production queues remain full.", "raw": "{\"thoughts\":\"The western rifle pair is badly damaged and faces two healthy light tanks, so preserving them by withdrawing east is better than sacrificing them. Keep the base infantry defensive and consolidate them for a counterattack while production continues.\",\"notes\":\"Western pair #237/#245 retreating east from enemy tanks #241/#249 near (38-39,24). Defenders #239/#240/#246/#247/#218 remain at base; harvesters #131/#179 active; queues remain full.\",\"commands\":[{\"do\":\"move\",\"units\":[237,245],\"x\":55,\"y\":25},{\"do\":\"stance\",\"units\":[239,240,246,247,218],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":12},{\"do\":\"repair\",\"building\":193}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2062, "completion_tokens": 456, "total_tokens": 2518, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.51, "thoughts": "The western rifle pair is badly damaged and faces two healthy light tanks, so preserving them by withdrawing east is better than sacrificing them. Keep the base infantry defensive and consolidate them for a counterattack while production continues.", "notes": "Western pair #237/#245 retreating east from enemy tanks #241/#249 near (38-39,24). Defenders #239/#240/#246/#247/#218 remain at base; harvesters #131/#179 active; queues remain full.", "commands": [{"do": "move", "units": [237, 245], "x": 55, "y": 25}, {"do": "stance", "units": [239, 240, 246, 247, 218], "stance": "defend"}, {"do": "rally", "building": 134, "x": 90, "y": 12}, {"do": "repair", "building": 193}], "feedback": ["move: 2 units", "stance: 5 units", "rally #134: ordered", "repair #193: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18900, "deaths_cost": 11500, "units_killed": 25, "units_lost": 42, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 14000, "army_value": 1200, "income": 3625, "experience": 189, "order_count": 146}}
{"tick": 17801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 11:52 (tick 17801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3841 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $17900, army $6500, killed $11500 (42 units, 4 bldgs), lost $18900 (25 units, 1 bldgs). Map explored 31.9%.\nPRODUCTION: Vehicle: 1tnk 34%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #241@(38,24) #244@(36,24)* #249@(39,23)93%\n  harv (Ore Truck (harvester)) x4: #132@(11,30)54% #143@(10,20) #165@(15,17)93% #253@(22,17)\nVISIBLE ENEMY UNITS (2):\n  #237 e1@(43,24) 38%, #245 e1@(41,24) 28%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stop: 3 units\n  - train 1x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). Have 3 1tnk near (33-38,23). Building queue has huge backlog of 1tnk at 0%, will complete slowly. Wait for more tanks (8+) before attacking. Keep training harv too.", "raw": "{\"thoughts\":\"Huge backlog of 1tnk queued at 0%, wasteful since only one builds at a time anyway. Kill the two weak enemy infantry nearby with my tanks, keep economy running.\",\"notes\":\"Enemy base near (95,11). 3 1tnk near (36-39,23-24) engaging weak e1 infantry. Keep training tanks/harv, wait for 8+ before pushing to enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[241,244,249],\"x\":41,\"y\":24},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3651, "completion_tokens": 244, "total_tokens": 3895, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009742, "upstream_inference_prompt_cost": 0.007302, "upstream_inference_completions_cost": 0.00244}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.86, "thoughts": "Huge backlog of 1tnk queued at 0%, wasteful since only one builds at a time anyway. Kill the two weak enemy infantry nearby with my tanks, keep economy running.", "notes": "Enemy base near (95,11). 3 1tnk near (36-39,23-24) engaging weak e1 infantry. Keep training tanks/harv, wait for 8+ before pushing to enemy base.", "commands": [{"do": "attack_move", "units": [241, 244, 249], "x": 41, "y": 24}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11500, "deaths_cost": 18900, "units_killed": 42, "units_lost": 25, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17900, "army_value": 2200, "income": 5725, "experience": 114, "order_count": 165}}
{"tick": 18001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:00 (tick 18001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 383 made / 230 used, harvesters 2.\nSCORE: assets $13900, army $3300, killed $18900 (25 units, 1 bldgs), lost $11600 (43 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: proc 17%; Building: proc 0%; Building: weap 0%; Defense: tsla 64%; Vehicle: 3tnk 84%; Infantry: e1 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #237@(52,27)38% #239@(95,9)* #240@(95,9)* #246@(95,9)* #247@(95,9)* #250@(96,9)* #251@(96,9)* #252@(96,9)*\n  e3 (Rocket Soldier) x1: #218@(95,9)3%*\n  harv (Ore Truck (harvester)) x2: #131@(103,25) #179@(103,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - stance: 5 units\n  - rally #134: ordered\n  - repair #193: ordered\nYOUR NOTES FROM LAST TURN: Western pair #237/#245 retreating east from enemy tanks #241/#249 near (38-39,24). Defenders #239/#240/#246/#247/#218 remain at base; harvesters #131/#179 active; queues remain full.", "raw": "{\"thoughts\":\"No enemies are currently visible, so the best task is to locate and pressure the likely enemy base while the damaged rifleman continues scouting. I will send the healthy rifle group west toward (12,16), keeping the nearly dead rocket soldier at home as a last defensive presence.\",\"notes\":\"Army attack group: #237, #239, #240, #246, #247, #250 heading to likely enemy start (12,16). #251, #252 and damaged #218 remain as base defenders; harvesters active; production queues full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[237,239,240,246,247,250],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[251,252,218],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2043, "completion_tokens": 430, "total_tokens": 2473, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.43, "thoughts": "No enemies are currently visible, so the best task is to locate and pressure the likely enemy base while the damaged rifleman continues scouting. I will send the healthy rifle group west toward (12,16), keeping the nearly dead rocket soldier at home as a last defensive presence.", "notes": "Army attack group: #237, #239, #240, #246, #247, #250 heading to likely enemy start (12,16). #251, #252 and damaged #218 remain as base defenders; harvesters active; production queues full.", "commands": [{"do": "attack_move", "units": [237, 239, 240, 246, 247, 250], "x": 12, "y": 16}, {"do": "stance", "units": [251, 252, 218], "stance": "defend"}], "feedback": ["attack_move: 6 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18900, "deaths_cost": 11600, "units_killed": 25, "units_lost": 43, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13900, "army_value": 1100, "income": 3000, "experience": 189, "order_count": 146}}
{"tick": 18001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:00 (tick 18001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3982 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $17900, army $6500, killed $11600 (43 units, 4 bldgs), lost $18900 (25 units, 1 bldgs). Map explored 31.9%.\nPRODUCTION: Vehicle: 1tnk 82%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #241@(41,25)* #244@(40,24)* #249@(41,24)93%*\n  harv (Ore Truck (harvester)) x4: #132@(11,21)54% #143@(10,20) #165@(23,7)93% #253@(36,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base near (95,11). 3 1tnk near (36-39,23-24) engaging weak e1 infantry. Keep training tanks/harv, wait for 8+ before pushing to enemy base.", "raw": "{\"thoughts\":\"Big backlog of 1tnk production, stored ore high. Keep tanks grouped and moving toward enemy base slowly while production catches up; queue harvester too since only 4.\",\"notes\":\"Enemy base at (95,11). 3 1tnk at (40-41,24-25) moving toward enemy. Keep massing tanks before final push; build more harv/proc as cash allows.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[241,244,249],\"x\":70,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3599, "completion_tokens": 250, "total_tokens": 3849, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009698, "upstream_inference_prompt_cost": 0.007198, "upstream_inference_completions_cost": 0.0025}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.33, "thoughts": "Big backlog of 1tnk production, stored ore high. Keep tanks grouped and moving toward enemy base slowly while production catches up; queue harvester too since only 4.", "notes": "Enemy base at (95,11). 3 1tnk at (40-41,24-25) moving toward enemy. Keep massing tanks before final push; build more harv/proc as cash allows.", "commands": [{"do": "attack_move", "units": [241, 244, 249], "x": 70, "y": 15}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 3 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11600, "deaths_cost": 18900, "units_killed": 43, "units_lost": 25, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17900, "army_value": 2200, "income": 5200, "experience": 115, "order_count": 165}}
{"tick": 18201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:08 (tick 18201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 383 made / 230 used, harvesters 2.\nSCORE: assets $13800, army $3200, killed $18900 (25 units, 1 bldgs), lost $11700 (44 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: proc 17%; Building: proc 0%; Building: weap 0%; Defense: tsla 64%; Vehicle: 3tnk 84%; Infantry: e1 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #239@(96,15) #240@(98,14) #246@(96,14) #247@(97,14) #250@(96,15) #251@(95,9)* #252@(97,10)*\n  e3 (Rocket Soldier) x1: #218@(95,9)3%*\n  harv (Ore Truck (harvester)) x2: #131@(99,14) #179@(99,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Army attack group: #237, #239, #240, #246, #247, #250 heading to likely enemy start (12,16). #251, #252 and damaged #218 remain as base defenders; harvesters active; production queues full.", "raw": "{\"thoughts\":\"The previous attack group has been reduced to almost nothing, while the enemy base remains undiscovered and production is already fully queued. Send the seven rifle infantry as a reinforced vanguard toward the likely enemy start and keep the damaged rocket soldier home as a minimal defender.\",\"notes\":\"Army group: rifle infantry #239, #240, #246, #247, #250, #251, #252 advancing on (12,16); damaged rocket #218 remains at base. Base buildings #193 and #148 are badly damaged; production queues are full. Enemy location still unconfirmed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[239,240,246,247,250,251,252],\"x\":12,\"y\":16},{\"do\":\"repair\",\"building\":193},{\"do\":\"repair\",\"building\":148}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2021, "completion_tokens": 535, "total_tokens": 2556, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 15.32, "thoughts": "The previous attack group has been reduced to almost nothing, while the enemy base remains undiscovered and production is already fully queued. Send the seven rifle infantry as a reinforced vanguard toward the likely enemy start and keep the damaged rocket soldier home as a minimal defender.", "notes": "Army group: rifle infantry #239, #240, #246, #247, #250, #251, #252 advancing on (12,16); damaged rocket #218 remains at base. Base buildings #193 and #148 are badly damaged; production queues are full. Enemy location still unconfirmed.", "commands": [{"do": "attack_move", "units": [239, 240, 246, 247, 250, 251, 252], "x": 12, "y": 16}, {"do": "repair", "building": 193}, {"do": "repair", "building": 148}], "feedback": ["attack_move: 7 units", "repair #193: ordered", "repair #148: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18900, "deaths_cost": 11700, "units_killed": 25, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13800, "army_value": 1000, "income": 3000, "experience": 189, "order_count": 146}}
{"tick": 18201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:08 (tick 18201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3976 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $18600, army $7200, killed $11700 (44 units, 4 bldgs), lost $18900 (25 units, 1 bldgs). Map explored 31.9%.\nPRODUCTION: Vehicle: 1tnk 29%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #241@(56,28) #244@(53,27) #249@(58,28)92% #254@(24,19)\n  harv (Ore Truck (harvester)) x4: #132@(10,20)54% #143@(4,29) #165@(22,5)93% #253@(33,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). 3 1tnk at (40-41,24-25) moving toward enemy. Keep massing tanks before final push; build more harv/proc as cash allows.", "raw": "{\"thoughts\":\"Continue consolidating tanks and pushing toward enemy base at (95,11). Keep production going and gather scattered tanks into one force before advancing.\",\"notes\":\"Enemy base at (95,11). Tanks scattered at (53-58,27-28) and (24,19). Merge and push toward enemy. Keep training 1tnk, ensure harvesters keep mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[241,244,249],\"x\":75,\"y\":18},{\"do\":\"attack_move\",\"units\":[254],\"x\":75,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":165},{\"do\":\"harvest\",\"unit\":253},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3657, "completion_tokens": 360, "total_tokens": 4017, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010914, "upstream_inference_prompt_cost": 0.007314, "upstream_inference_completions_cost": 0.0036}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.9, "thoughts": "Continue consolidating tanks and pushing toward enemy base at (95,11). Keep production going and gather scattered tanks into one force before advancing.", "notes": "Enemy base at (95,11). Tanks scattered at (53-58,27-28) and (24,19). Merge and push toward enemy. Keep training 1tnk, ensure harvesters keep mining.", "commands": [{"do": "attack_move", "units": [241, 244, 249], "x": 75, "y": 18}, {"do": "attack_move", "units": [254], "x": 75, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 165}, {"do": "harvest", "unit": 253}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["attack_move: 3 units", "attack_move: 1 units", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11700, "deaths_cost": 18900, "units_killed": 44, "units_lost": 25, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18600, "army_value": 2900, "income": 5525, "experience": 116, "order_count": 169}}
{"tick": 18401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:16 (tick 18401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $242 (storage 2000), power 383 made / 230 used, harvesters 2.\nSCORE: assets $13900, army $3300, killed $18900 (25 units, 1 bldgs), lost $11700 (44 units, 4 bldgs). Map explored 32%.\nPRODUCTION: Building: proc 27%; Building: proc 0%; Building: weap 0%; Defense: tsla 76%; Vehicle: 3tnk 96%; Infantry: e3 32%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 100%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #239@(89,22) #240@(90,22) #246@(89,22) #247@(90,21) #250@(89,22) #251@(97,14) #252@(97,14) #255@(91,6)\n  e3 (Rocket Soldier) x1: #218@(95,9)3%*\n  harv (Ore Truck (harvester)) x2: #131@(98,18) #179@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - repair #193: ordered\n  - repair #148: ordered\nYOUR NOTES FROM LAST TURN: Army group: rifle infantry #239, #240, #246, #247, #250, #251, #252 advancing on (12,16); damaged rocket #218 remains at base. Base buildings #193 and #148 are badly damaged; production queues are full. Enemy location still unconfirmed.", "raw": "{\"thoughts\":\"The main rifle force is already advancing toward the likely enemy base, while the damaged rocket soldier should fall back to the Construction Yard. Production is saturated, so I will reinforce the advance and set the War Factory rally point toward the enemy approach.\",\"notes\":\"Rifle group #239,#240,#246,#247,#250,#251,#252 is attacking toward (12,16). Damaged rocket #218 is retreating to base. Enemy base remains unconfirmed. Keep both harvesters mining and continue production queues.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[239,240,246,247,250,251,252],\"x\":12,\"y\":16},{\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":153,\"x\":20,\"y\":20}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2038, "completion_tokens": 509, "total_tokens": 2547, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.88, "thoughts": "The main rifle force is already advancing toward the likely enemy base, while the damaged rocket soldier should fall back to the Construction Yard. Production is saturated, so I will reinforce the advance and set the War Factory rally point toward the enemy approach.", "notes": "Rifle group #239,#240,#246,#247,#250,#251,#252 is attacking toward (12,16). Damaged rocket #218 is retreating to base. Enemy base remains unconfirmed. Keep both harvesters mining and continue production queues.", "commands": [{"do": "attack_move", "units": [239, 240, 246, 247, 250, 251, 252], "x": 12, "y": 16}, {"do": "move", "units": [218], "x": 95, "y": 11}, {"do": "rally", "building": 153, "x": 20, "y": 20}], "feedback": ["attack_move: 7 units", "move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 18900, "deaths_cost": 11700, "units_killed": 25, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 13900, "army_value": 1100, "income": 3800, "experience": 189, "order_count": 146}}
{"tick": 18401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:16 (tick 18401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3667 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $18600, army $7200, killed $11700 (44 units, 4 bldgs), lost $18900 (25 units, 1 bldgs). Map explored 31.9%.\nPRODUCTION: Vehicle: 1tnk 77%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #241@(74,18) #244@(70,20) #249@(75,18)92%* #254@(46,26)\n  harv (Ore Truck (harvester)) x4: #132@(5,29)54% #143@(7,30) #165@(21,8)93% #253@(24,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tanks scattered at (53-58,27-28) and (24,19). Merge and push toward enemy. Keep training 1tnk, ensure harvesters keep mining.", "raw": "{\"thoughts\":\"Cash bank $3667, keep training tanks (queue already full). Regroup scattered tanks and push toward enemy base at (95,11). Ensure harvesters mining.\",\"notes\":\"Enemy base at (95,11). Tanks moving from (70-75,18-20) and (46,26) toward enemy base. Keep training 1tnk continuously, merge army before final assault.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[241,244,249,254],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":165},{\"do\":\"harvest\",\"unit\":253}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3736, "completion_tokens": 302, "total_tokens": 4038, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010492, "upstream_inference_prompt_cost": 0.007472, "upstream_inference_completions_cost": 0.00302}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.43, "thoughts": "Cash bank $3667, keep training tanks (queue already full). Regroup scattered tanks and push toward enemy base at (95,11). Ensure harvesters mining.", "notes": "Enemy base at (95,11). Tanks moving from (70-75,18-20) and (46,26) toward enemy base. Keep training 1tnk continuously, merge army before final assault.", "commands": [{"do": "attack_move", "units": [241, 244, 249, 254], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 165}, {"do": "harvest", "unit": 253}], "feedback": ["attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11700, "deaths_cost": 18900, "units_killed": 44, "units_lost": 25, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18600, "army_value": 2900, "income": 5050, "experience": 116, "order_count": 173}}
{"tick": 18601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:24 (tick 18601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 373 made / 230 used, harvesters 2.\nSCORE: assets $15050, army $4450, killed $19600 (26 units, 1 bldgs), lost $11700 (44 units, 4 bldgs). Map explored 32.1%.\nPRODUCTION: Building: proc 35%; Building: proc 0%; Building: weap 0%; Defense: tsla 86%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 90%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(95,13)\n  e1 (Rifle Infantry) x8: #239@(81,26) #240@(82,27) #246@(81,26) #247@(82,26) #250@(81,26) #251@(89,22) #252@(89,22) #255@(99,8)\n  e3 (Rocket Soldier) x1: #218@(95,9)3%*\n  harv (Ore Truck (harvester)) x2: #131@(105,27) #179@(99,24)\nVISIBLE ENEMY UNITS (2):\n  #244 1tnk@(87,10) 100%, #249 1tnk@(87,11) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Rifle group #239,#240,#246,#247,#250,#251,#252 is attacking toward (12,16). Damaged rocket #218 is retreating to base. Enemy base remains unconfirmed. Keep both harvesters mining and continue production queues.", "raw": "{\"thoughts\":\"Two enemy tanks have penetrated near the base, so the repaired Heavy Tank should intercept them while the rifle group continues its advance. Both harvesters should keep mining, and existing production queues should run without interruption.\",\"notes\":\"Enemy tanks #244 and #249 are near (87,10)-(87,11). Rifle group #239,#240,#246,#247,#250,#251,#252 continues attacking toward enemy start (12,16). Rocket #218 is nearly destroyed and retreating.\",\"commands\":[{\"do\":\"attack\",\"units\":[256],\"target\":244},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":179}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2064, "completion_tokens": 394, "total_tokens": 2458, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 924, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.74, "thoughts": "Two enemy tanks have penetrated near the base, so the repaired Heavy Tank should intercept them while the rifle group continues its advance. Both harvesters should keep mining, and existing production queues should run without interruption.", "notes": "Enemy tanks #244 and #249 are near (87,10)-(87,11). Rifle group #239,#240,#246,#247,#250,#251,#252 continues attacking toward enemy start (12,16). Rocket #218 is nearly destroyed and retreating.", "commands": [{"do": "attack", "units": [256], "target": 244}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 179}], "feedback": ["attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 19600, "deaths_cost": 11700, "units_killed": 26, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 15050, "army_value": 2250, "income": 4000, "experience": 196, "order_count": 146}}
{"tick": 18601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:24 (tick 18601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3836 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $18600, army $7200, killed $11700 (44 units, 4 bldgs), lost $19600 (26 units, 1 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #244@(87,10) #249@(87,11)92% #254@(66,23) #257@(22,18)\n  harv (Ore Truck (harvester)) x4: #132@(9,28)54% #143@(10,20) #165@(16,17)93% #253@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #226 powr@(91,11) 90%, #233 tsla@(91,14) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Tanks moving from (70-75,18-20) and (46,26) toward enemy base. Keep training 1tnk continuously, merge army before final assault.", "raw": "{\"thoughts\":\"Only 4 tanks near enemy base with heavy queue backlog. Keep pushing attack toward enemy base, let production continue, harvesters keep mining.\",\"notes\":\"Enemy base at (95,11), tsla and powr visible. Keep sending 1tnk reinforcements as they finish. Merge tanks before final push on tsla/powr.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[244,249],\"x\":91,\"y\":11},{\"do\":\"attack_move\",\"units\":[254,257],\"x\":91,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":143},{\"do\":\"harvest\",\"unit\":165},{\"do\":\"harvest\",\"unit\":253}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3714, "completion_tokens": 348, "total_tokens": 4062, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010908, "upstream_inference_prompt_cost": 0.007428, "upstream_inference_completions_cost": 0.00348}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.16, "thoughts": "Only 4 tanks near enemy base with heavy queue backlog. Keep pushing attack toward enemy base, let production continue, harvesters keep mining.", "notes": "Enemy base at (95,11), tsla and powr visible. Keep sending 1tnk reinforcements as they finish. Merge tanks before final push on tsla/powr.", "commands": [{"do": "attack_move", "units": [244, 249], "x": 91, "y": 11}, {"do": "attack_move", "units": [254, 257], "x": 91, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 165}, {"do": "harvest", "unit": 253}], "feedback": ["attack_move: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11700, "deaths_cost": 19600, "units_killed": 44, "units_lost": 26, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18600, "army_value": 2900, "income": 4850, "experience": 116, "order_count": 173}}
{"tick": 18801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:32 (tick 18801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 331 made / 230 used, harvesters 2.\nSCORE: assets $15050, army $4450, killed $20300 (27 units, 1 bldgs), lost $11700 (44 units, 4 bldgs). Map explored 32.3%.\nPRODUCTION: Building: proc 35%; Building: proc 0%; Building: weap 0%; Defense: tsla 86%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 48%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(90,12)\n  e1 (Rifle Infantry) x8: #239@(72,24) #240@(73,24) #246@(72,24) #247@(73,24) #250@(71,24) #251@(81,26) #252@(81,25) #255@(95,9)*\n  e3 (Rocket Soldier) x1: #218@(95,9)3%*\n  harv (Ore Truck (harvester)) x2: #131@(105,25) #179@(104,24)\nVISIBLE ENEMY UNITS (2):\n  #244 1tnk@(87,10) 18%, #254 1tnk@(84,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Enemy tanks #244 and #249 are near (87,10)-(87,11). Rifle group #239,#240,#246,#247,#250,#251,#252 continues attacking toward enemy start (12,16). Rocket #218 is nearly destroyed and retreating.", "raw": "{\"thoughts\":\"With no cash, production and repairs must wait. The enemy\u2019s two visible light tanks are threatening the base, so send the Heavy Tank to engage while the rifle group continues its advance toward the enemy base; keep the damaged rocket near the defenses.\",\"notes\":\"Enemy light tanks #244/#254 around (84-87,10-12). Rifle group #239,#240,#246,#247,#250,#251,#252 advancing on enemy base. Rocket #218 at base and nearly dead.\",\"commands\":[{\"do\":\"attack\",\"units\":[256],\"target\":254},{\"do\":\"attack_move\",\"units\":[239,240,246,247,250,251,252],\"x\":12,\"y\":16},{\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[255,218],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2050, "completion_tokens": 339, "total_tokens": 2389, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.52, "thoughts": "With no cash, production and repairs must wait. The enemy\u2019s two visible light tanks are threatening the base, so send the Heavy Tank to engage while the rifle group continues its advance toward the enemy base; keep the damaged rocket near the defenses.", "notes": "Enemy light tanks #244/#254 around (84-87,10-12). Rifle group #239,#240,#246,#247,#250,#251,#252 advancing on enemy base. Rocket #218 at base and nearly dead.", "commands": [{"do": "attack", "units": [256], "target": 254}, {"do": "attack_move", "units": [239, 240, 246, 247, 250, 251, 252], "x": 12, "y": 16}, {"do": "move", "units": [218], "x": 95, "y": 11}, {"do": "stance", "units": [255, 218], "stance": "defend"}], "feedback": ["attack: 1 units", "attack_move: 7 units", "move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 20300, "deaths_cost": 11700, "units_killed": 27, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 15050, "army_value": 2250, "income": 3500, "experience": 203, "order_count": 146}}
{"tick": 18801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:32 (tick 18801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3977 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $17900, army $6500, killed $11700 (44 units, 4 bldgs), lost $20300 (27 units, 1 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 72%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #244@(87,10)18% #254@(84,12) #257@(45,25)\n  harv (Ore Truck (harvester)) x4: #132@(10,21)54% #143@(10,20) #165@(15,17)93% #253@(22,7)\nVISIBLE ENEMY UNITS (1):\n  #256 3tnk@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #226 powr@(91,11) 48%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11), tsla and powr visible. Keep sending 1tnk reinforcements as they finish. Merge tanks before final push on tsla/powr.", "raw": "{\"thoughts\":\"Only 3 tanks remain, one badly damaged. Should retreat the damaged one to repair, hold others, and mass reinforcements before pushing again. Keep production flowing.\",\"notes\":\"Enemy base at (95,11) with powr 48% and tsla nearby. Retreat damaged #244 tank; mass 1tnk before attacking again. Keep training 1tnk continuously.\",\"commands\":[{\"do\":\"move\",\"units\":[244],\"x\":45,\"y\":25},{\"do\":\"stance\",\"units\":[254,257],\"stance\":\"defend\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3713, "completion_tokens": 254, "total_tokens": 3967, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009966, "upstream_inference_prompt_cost": 0.007426, "upstream_inference_completions_cost": 0.00254}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.93, "thoughts": "Only 3 tanks remain, one badly damaged. Should retreat the damaged one to repair, hold others, and mass reinforcements before pushing again. Keep production flowing.", "notes": "Enemy base at (95,11) with powr 48% and tsla nearby. Retreat damaged #244 tank; mass 1tnk before attacking again. Keep training 1tnk continuously.", "commands": [{"do": "move", "units": [244], "x": 45, "y": 25}, {"do": "stance", "units": [254, 257], "stance": "defend"}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["move: 1 units", "stance: 2 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11700, "deaths_cost": 20300, "units_killed": 44, "units_lost": 27, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17900, "army_value": 2200, "income": 5025, "experience": 116, "order_count": 173}}
{"tick": 19001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:40 (tick 19001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 324 made / 230 used, harvesters 2.\nSCORE: assets $15050, army $4450, killed $21700 (29 units, 1 bldgs), lost $11700 (44 units, 4 bldgs). Map explored 32.3%.\nPRODUCTION: Building: proc 35%; Building: proc 0%; Building: weap 0%; Defense: tsla 86%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(89,12)94%*\n  e1 (Rifle Infantry) x8: #239@(64,25)81% #240@(64,25)95% #246@(64,25)95% #247@(64,25)95% #250@(64,25)68% #251@(72,24) #252@(72,24) #255@(95,9)*\n  e3 (Rocket Soldier) x1: #218@(95,9)3%*\n  harv (Ore Truck (harvester)) x2: #131@(99,19) #179@(102,27)\nVISIBLE ENEMY UNITS (1):\n  #257 1tnk@(61,27) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 7 units\n  - move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy light tanks #244/#254 around (84-87,10-12). Rifle group #239,#240,#246,#247,#250,#251,#252 advancing on enemy base. Rocket #218 at base and nearly dead.", "raw": "{\"thoughts\":\"Our rifle group has reached the western front and can eliminate the visible enemy light tank before continuing toward the enemy base at (12,16). Send the heavy tank to support them, keep the damaged rocket and rifle at home, and repair the nearly destroyed second barracks.\",\"notes\":\"Western strike force: rifles #239,#240,#246,#247,#250,#251,#252 near (64-72,24-25), attacking enemy tank #257 at (61,27). Heavy tank #256 moving from (89,12) to support. Enemy base likely (12,16). Base defenders #218 and #255.\",\"commands\":[{\"do\":\"attack\",\"units\":[239,240,246,247,250,251,252],\"target\":257},{\"do\":\"attack_move\",\"units\":[256],\"x\":61,\"y\":27},{\"do\":\"stance\",\"units\":[218,255],\"stance\":\"defend\"},{\"do\":\"repair\",\"building\":193}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2068, "completion_tokens": 446, "total_tokens": 2514, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.23, "thoughts": "Our rifle group has reached the western front and can eliminate the visible enemy light tank before continuing toward the enemy base at (12,16). Send the heavy tank to support them, keep the damaged rocket and rifle at home, and repair the nearly destroyed second barracks.", "notes": "Western strike force: rifles #239,#240,#246,#247,#250,#251,#252 near (64-72,24-25), attacking enemy tank #257 at (61,27). Heavy tank #256 moving from (89,12) to support. Enemy base likely (12,16). Base defenders #218 and #255.", "commands": [{"do": "attack", "units": [239, 240, 246, 247, 250, 251, 252], "target": 257}, {"do": "attack_move", "units": [256], "x": 61, "y": 27}, {"do": "stance", "units": [218, 255], "stance": "defend"}, {"do": "repair", "building": 193}], "feedback": ["attack: 7 units", "attack_move: 1 units", "stance: 2 units", "repair #193: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 21700, "deaths_cost": 11700, "units_killed": 29, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 15050, "army_value": 2250, "income": 3000, "experience": 217, "order_count": 146}}
{"tick": 19001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:40 (tick 19001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3996 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $17200, army $5800, killed $11700 (44 units, 4 bldgs), lost $21700 (29 units, 1 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 19%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #257@(61,27)95% #258@(20,15)\n  harv (Ore Truck (harvester)) x4: #132@(10,20)54% #143@(5,29) #165@(15,17)93% #253@(24,5)\nVISIBLE ENEMY UNITS (5):\n  #239 e1@(64,25) 81%, #240 e1@(64,25) 95%, #246 e1@(64,25) 95%, #247 e1@(64,25) 95%, #250 e1@(64,25) 68%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 2 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11) with powr 48% and tsla nearby. Retreat damaged #244 tank; mass 1tnk before attacking again. Keep training 1tnk continuously.", "raw": "{\"thoughts\":\"Enemy infantry group visible near my tank at (61,27). Retreat that tank to safety, keep massing tanks at home before pushing. Continue tank production and repair damaged buildings.\",\"notes\":\"Enemy base at (95,11). Mass 1tnk (target 10+) at home before attacking. Enemy infantry squad near (64,25) - avoid engaging alone, retreat #257. Keep training 1tnk continuously, repair gun/proc.\",\"commands\":[{\"do\":\"move\",\"units\":[257],\"x\":20,\"y\":15},{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":164},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3797, "completion_tokens": 281, "total_tokens": 4078, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010404, "upstream_inference_prompt_cost": 0.007594, "upstream_inference_completions_cost": 0.00281}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.54, "thoughts": "Enemy infantry group visible near my tank at (61,27). Retreat that tank to safety, keep massing tanks at home before pushing. Continue tank production and repair damaged buildings.", "notes": "Enemy base at (95,11). Mass 1tnk (target 10+) at home before attacking. Enemy infantry squad near (64,25) - avoid engaging alone, retreat #257. Keep training 1tnk continuously, repair gun/proc.", "commands": [{"do": "move", "units": [257], "x": 20, "y": 15}, {"do": "repair", "building": 163}, {"do": "repair", "building": 164}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["move: 1 units", "repair #163: ordered", "repair #164: ordered", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11700, "deaths_cost": 21700, "units_killed": 44, "units_lost": 29, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17200, "army_value": 1500, "income": 5375, "experience": 116, "order_count": 176}}
{"tick": 19201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:48 (tick 19201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $259 (storage 2000), power 324 made / 230 used, harvesters 2.\nSCORE: assets $15350, army $4750, killed $21700 (29 units, 1 bldgs), lost $11700 (44 units, 4 bldgs). Map explored 32.4%.\nPRODUCTION: Building: proc 41%; Building: proc 0%; Building: weap 0%; Defense: tsla 92%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(78,13)94%\n  e1 (Rifle Infantry) x8: #239@(59,28)79% #240@(59,28)92% #246@(59,28)93% #247@(59,28)92% #250@(59,28)52% #251@(63,26) #252@(63,26) #255@(95,9)*\n  e3 (Rocket Soldier) x2: #218@(95,9)3%* #259@(92,9)\n  harv (Ore Truck (harvester)) x2: #131@(98,12) #179@(99,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 1 units\n  - stance: 2 units\n  - repair #193: ordered\nYOUR NOTES FROM LAST TURN: Western strike force: rifles #239,#240,#246,#247,#250,#251,#252 near (64-72,24-25), attacking enemy tank #257 at (61,27). Heavy tank #256 moving from (89,12) to support. Enemy base likely (12,16). Base defenders #218 and #255.", "raw": "{\"thoughts\":\"Our economy and asset value are strong with roughly 72 seconds remaining, so the best return is an all-out push west while the existing production queues continue. No enemy units are currently visible, and the enemy base is likely at (12,16).\",\"notes\":\"Send the entire combat force toward the enemy base, including the western rifle group and heavy tank #256. Keep harvesters mining; production queues are already well stocked.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2078, "completion_tokens": 625, "total_tokens": 2703, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.34, "thoughts": "Our economy and asset value are strong with roughly 72 seconds remaining, so the best return is an all-out push west while the existing production queues continue. No enemy units are currently visible, and the enemy base is likely at (12,16).", "notes": "Send the entire combat force toward the enemy base, including the western rifle group and heavy tank #256. Keep harvesters mining; production queues are already well stocked.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 21700, "deaths_cost": 11700, "units_killed": 29, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 15350, "army_value": 2550, "income": 3500, "experience": 217, "order_count": 146}}
{"tick": 19201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:48 (tick 19201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3987 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $17200, army $5800, killed $11700 (44 units, 4 bldgs), lost $21700 (29 units, 1 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 67%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #257@(43,24)90% #258@(36,20)*\n  harv (Ore Truck (harvester)) x4: #132@(10,20)54% #143@(4,28) #165@(15,17)93% #253@(24,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #163: ordered\n  - repair #164: ordered\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Mass 1tnk (target 10+) at home before attacking. Enemy infantry squad near (64,25) - avoid engaging alone, retreat #257. Keep training 1tnk continuously, repair gun/proc.", "raw": "{\"thoughts\":\"Only 2 tanks so far, keep massing before attacking. Move idle tank back near base, keep production going.\",\"notes\":\"Enemy base at (95,11). Mass 1tnk (target 10+) at home before attacking. Keep training 1tnk continuously, repair gun/proc.\",\"commands\":[{\"do\":\"move\",\"units\":[258],\"x\":20,\"y\":18},{\"do\":\"harvest\",\"unit\":253}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3832, "completion_tokens": 226, "total_tokens": 4058, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009924, "upstream_inference_prompt_cost": 0.007664, "upstream_inference_completions_cost": 0.00226}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.49, "thoughts": "Only 2 tanks so far, keep massing before attacking. Move idle tank back near base, keep production going.", "notes": "Enemy base at (95,11). Mass 1tnk (target 10+) at home before attacking. Keep training 1tnk continuously, repair gun/proc.", "commands": [{"do": "move", "units": [258], "x": 20, "y": 18}, {"do": "harvest", "unit": 253}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11700, "deaths_cost": 21700, "units_killed": 44, "units_lost": 29, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17200, "army_value": 1500, "income": 5175, "experience": 116, "order_count": 181}}
{"tick": 19401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:56 (tick 19401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 324 made / 230 used, harvesters 2.\nSCORE: assets $15350, army $4750, killed $21700 (29 units, 1 bldgs), lost $11700 (44 units, 4 bldgs). Map explored 32.4%.\nPRODUCTION: Building: proc 47%; Building: proc 0%; Building: weap 0%; Defense: tsla 99%; Infantry: e3 39%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(68,21)94%\n  e1 (Rifle Infantry) x8: #239@(48,28)79% #240@(48,28)92% #246@(48,28)93% #247@(48,28)92% #250@(48,28)52% #251@(54,28) #252@(53,27) #255@(97,13)\n  e3 (Rocket Soldier) x2: #218@(96,15)3% #259@(84,14)\n  harv (Ore Truck (harvester)) x2: #131@(102,25) #179@(99,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Send the entire combat force toward the enemy base, including the western rifle group and heavy tank #256. Keep harvesters mining; production queues are already well stocked.", "raw": "{\"thoughts\":\"The full combat force is already en route west, but no enemy units are currently visible. Continue the push toward the likely enemy base while repairing critical damaged structures.\",\"notes\":\"All 11 combat units were ordered toward enemy start at (12,16). Base defense is thin near barracks #193 and flame tower #148; repair them when affordable.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"repair\",\"building\":193},{\"do\":\"repair\",\"building\":148},{\"do\":\"repair\",\"building\":121}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2016, "completion_tokens": 314, "total_tokens": 2330, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.74, "thoughts": "The full combat force is already en route west, but no enemy units are currently visible. Continue the push toward the likely enemy base while repairing critical damaged structures.", "notes": "All 11 combat units were ordered toward enemy start at (12,16). Base defense is thin near barracks #193 and flame tower #148; repair them when affordable.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "repair", "building": 193}, {"do": "repair", "building": 148}, {"do": "repair", "building": 121}], "feedback": ["attack_move: 11 units", "repair #193: ordered", "repair #148: ordered", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 21700, "deaths_cost": 11700, "units_killed": 29, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 15350, "army_value": 2550, "income": 3500, "experience": 217, "order_count": 146}}
{"tick": 19401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 12:56 (tick 19401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3981 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $17900, army $6500, killed $11700 (44 units, 4 bldgs), lost $21700 (29 units, 1 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 14%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #257@(21,16)90% #258@(20,18)* #260@(18,14)\n  harv (Ore Truck (harvester)) x4: #132@(8,32)54% #143@(10,20) #165@(15,17)93% #253@(18,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Mass 1tnk (target 10+) at home before attacking. Keep training 1tnk continuously, repair gun/proc.", "raw": "{\"thoughts\":\"Weap and proc still under construction, keep repairing. Continue building tank queue, gather idle tanks near base, keep harvesters mining.\",\"notes\":\"Enemy base at (95,11). Mass 1tnk (target 10+) before attacking. Keep training 1tnk, repair gun/weap/proc when idle.\",\"commands\":[\n{\"do\":\"repair\",\"building\":163},\n{\"do\":\"repair\",\"building\":154},\n{\"do\":\"repair\",\"building\":164},\n{\"do\":\"harvest\",\"unit\":132},\n{\"do\":\"harvest\",\"unit\":143},\n{\"do\":\"harvest\",\"unit\":165},\n{\"do\":\"harvest\",\"unit\":253},\n{\"do\":\"stop\",\"units\":[258]},\n{\"do\":\"move\",\"units\":[258,260,257],\"x\":18,\"y\":16}\n]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3757, "completion_tokens": 355, "total_tokens": 4112, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.011064, "upstream_inference_prompt_cost": 0.007514, "upstream_inference_completions_cost": 0.00355}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.75, "thoughts": "Weap and proc still under construction, keep repairing. Continue building tank queue, gather idle tanks near base, keep harvesters mining.", "notes": "Enemy base at (95,11). Mass 1tnk (target 10+) before attacking. Keep training 1tnk, repair gun/weap/proc when idle.", "commands": [{"do": "repair", "building": 163}, {"do": "repair", "building": 154}, {"do": "repair", "building": 164}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 143}, {"do": "harvest", "unit": 165}, {"do": "harvest", "unit": 253}, {"do": "stop", "units": [258]}, {"do": "move", "units": [258, 260, 257], "x": 18, "y": 16}], "feedback": ["repair #163: ordered", "repair #154: ordered", "repair #164: ordered", "stop: 1 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11700, "deaths_cost": 21700, "units_killed": 44, "units_lost": 29, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17900, "army_value": 2200, "income": 5025, "experience": 116, "order_count": 181}}
{"tick": 19601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:04 (tick 19601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 324 made / 230 used, harvesters 2.\nSCORE: assets $15650, army $5050, killed $21700 (29 units, 1 bldgs), lost $11700 (44 units, 4 bldgs). Map explored 32.5%.\nPRODUCTION: Building: proc 63%; Building: proc 0%; Building: weap 0%; Defense: tsla READY TO PLACE; Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(59,28)94%\n  e1 (Rifle Infantry) x8: #239@(39,23)79% #240@(39,23)92% #246@(39,23)93% #247@(39,23)92% #250@(39,23)52% #251@(45,24) #252@(44,24) #255@(90,21)\n  e3 (Rocket Soldier) x3: #218@(87,24)3% #259@(75,17) #263@(90,8)\n  harv (Ore Truck (harvester)) x2: #131@(105,25) #179@(98,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - repair #193: ordered\n  - repair #148: ordered\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: All 11 combat units were ordered toward enemy start at (12,16). Base defense is thin near barracks #193 and flame tower #148; repair them when affordable.", "raw": "{\"thoughts\":\"The main 11-unit strike is already advancing on the enemy start, while the lone Heavy Tank remains near the central field. Place the ready Tesla Coil to strengthen the damaged barracks area and send the tank toward the enemy base.\",\"notes\":\"11-unit attack group is en route to (12,16). Place Tesla near barracks #193; continue monitoring the damaged barracks, flame tower, and Construction Yard repairs.\",\"commands\":[{\"do\":\"place\",\"item\":\"tsla\",\"x\":90,\"y\":9},{\"do\":\"attack_move\",\"units\":[256],\"x\":12,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2044, "completion_tokens": 389, "total_tokens": 2433, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 16.78, "thoughts": "The main 11-unit strike is already advancing on the enemy start, while the lone Heavy Tank remains near the central field. Place the ready Tesla Coil to strengthen the damaged barracks area and send the tank toward the enemy base.", "notes": "11-unit attack group is en route to (12,16). Place Tesla near barracks #193; continue monitoring the damaged barracks, flame tower, and Construction Yard repairs.", "commands": [{"do": "place", "item": "tsla", "x": 90, "y": 9}, {"do": "attack_move", "units": [256], "x": 12, "y": 16}], "feedback": ["place tsla: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 21700, "deaths_cost": 11700, "units_killed": 29, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 15650, "army_value": 2850, "income": 3500, "experience": 217, "order_count": 146}}
{"tick": 19601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:04 (tick 19601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3997 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $17900, army $6500, killed $11700 (44 units, 4 bldgs), lost $21700 (29 units, 1 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 62%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #257@(19,16)90%* #258@(18,16)* #260@(19,15)*\n  harv (Ore Truck (harvester)) x4: #132@(9,26)54% #143@(10,20) #165@(22,9)93% #253@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #163: ordered\n  - repair #154: ordered\n  - repair #164: ordered\n  - stop: 1 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Mass 1tnk (target 10+) before attacking. Keep training 1tnk, repair gun/weap/proc when idle.", "raw": "{\"thoughts\":\"Cash is 0 with stored ore full, so income is capped - need to spend ore faster. Keep training tanks, ensure buildings finish repair, don't attack yet with only 3 tanks.\",\"notes\":\"Enemy base at (95,11). Building mass of 1tnk before attacking (need 10+). Repairs ongoing on gun/weap/proc. Keep training 1tnk continuously.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3803, "completion_tokens": 192, "total_tokens": 3995, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009526, "upstream_inference_prompt_cost": 0.007606, "upstream_inference_completions_cost": 0.00192}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.43, "thoughts": "Cash is 0 with stored ore full, so income is capped - need to spend ore faster. Keep training tanks, ensure buildings finish repair, don't attack yet with only 3 tanks.", "notes": "Enemy base at (95,11). Building mass of 1tnk before attacking (need 10+). Repairs ongoing on gun/weap/proc. Keep training 1tnk continuously.", "commands": [{"do": "train", "item": "1tnk", "count": 3}], "feedback": ["train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11700, "deaths_cost": 21700, "units_killed": 44, "units_lost": 29, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17900, "army_value": 2200, "income": 5000, "experience": 116, "order_count": 181}}
{"tick": 19801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:12 (tick 19801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 324 made / 310 used, harvesters 2.\nSCORE: assets $16850, army $5050, killed $21700 (29 units, 1 bldgs), lost $11700 (44 units, 4 bldgs). Map explored 32.9%.\nPRODUCTION: Building: proc 63%; Building: proc 0%; Building: weap 0%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%, #264 tsla@(90,9) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(47,27)94%\n  e1 (Rifle Infantry) x8: #239@(31,17)79% #240@(31,16)92% #246@(31,16)93% #247@(31,16)92% #250@(31,16)52% #251@(35,20) #252@(35,19) #255@(82,27)\n  e3 (Rocket Soldier) x3: #218@(77,25)3% #259@(67,24) #263@(98,6)\n  harv (Ore Truck (harvester)) x2: #131@(104,28) #179@(100,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tsla: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: 11-unit attack group is en route to (12,16). Place Tesla near barracks #193; continue monitoring the damaged barracks, flame tower, and Construction Yard repairs.", "raw": "{\"thoughts\":\"A nine-unit strike force can continue west toward the likely enemy base, while the base needs defenses. The damaged rear barracks and flame tower should be repaired, and the healthy rocket soldier near home should be kept on defense.\",\"notes\":\"Main strike group is attacking toward (12,16). Rocket #263 guards the base; #218 is nearly destroyed. Continue construction of the queued refinery and monitor rear-base integrity.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[239,240,246,247,250,251,252,256,259],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[263],\"stance\":\"defend\"},{\"do\":\"repair\",\"building\":193},{\"do\":\"repair\",\"building\":148}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2042, "completion_tokens": 390, "total_tokens": 2432, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.54, "thoughts": "A nine-unit strike force can continue west toward the likely enemy base, while the base needs defenses. The damaged rear barracks and flame tower should be repaired, and the healthy rocket soldier near home should be kept on defense.", "notes": "Main strike group is attacking toward (12,16). Rocket #263 guards the base; #218 is nearly destroyed. Continue construction of the queued refinery and monitor rear-base integrity.", "commands": [{"do": "attack_move", "units": [239, 240, 246, 247, 250, 251, 252, 256, 259], "x": 12, "y": 16}, {"do": "stance", "units": [263], "stance": "defend"}, {"do": "repair", "building": 193}, {"do": "repair", "building": 148}], "feedback": ["attack_move: 9 units", "stance: 1 units", "repair #193: ordered", "repair #148: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 21700, "deaths_cost": 11700, "units_killed": 29, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 16850, "army_value": 2850, "income": 3000, "experience": 217, "order_count": 147}}
{"tick": 19801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:12 (tick 19801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3991 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $18600, army $7200, killed $11700 (44 units, 4 bldgs), lost $21700 (29 units, 1 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 9%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #257@(19,16)90%* #258@(18,16)* #260@(19,15)* #265@(16,14)\n  harv (Ore Truck (harvester)) x4: #132@(10,20)54% #143@(7,26) #165@(23,4)93% #253@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building mass of 1tnk before attacking (need 10+). Repairs ongoing on gun/weap/proc. Keep training 1tnk continuously.", "raw": "{\"thoughts\":\"Queue is overloaded with duplicate 1tnk orders; I'll let it continue but cancel excess isn't necessary since only one builds at a time. Focus on repairing damaged buildings and consolidating tanks before pushing.\",\"notes\":\"Enemy base at (95,11). Building mass of 1tnk before attacking (need 10+). Repair gun/weap/proc ongoing. Keep training 1tnk continuously, group idle tanks at rally near fact.\",\"commands\":[{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":154},{\"do\":\"repair\",\"building\":164},{\"do\":\"move\",\"units\":[257,258,260,265],\"x\":15,\"y\":16}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3812, "completion_tokens": 292, "total_tokens": 4104, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010544, "upstream_inference_prompt_cost": 0.007624, "upstream_inference_completions_cost": 0.00292}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.73, "thoughts": "Queue is overloaded with duplicate 1tnk orders; I'll let it continue but cancel excess isn't necessary since only one builds at a time. Focus on repairing damaged buildings and consolidating tanks before pushing.", "notes": "Enemy base at (95,11). Building mass of 1tnk before attacking (need 10+). Repair gun/weap/proc ongoing. Keep training 1tnk continuously, group idle tanks at rally near fact.", "commands": [{"do": "repair", "building": 163}, {"do": "repair", "building": 154}, {"do": "repair", "building": 164}, {"do": "move", "units": [257, 258, 260, 265], "x": 15, "y": 16}], "feedback": ["repair #163: ordered", "repair #154: ordered", "repair #164: ordered", "move: 4 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11700, "deaths_cost": 21700, "units_killed": 44, "units_lost": 29, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18600, "army_value": 2900, "income": 5325, "experience": 116, "order_count": 184}}
{"tick": 20001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:20 (tick 20001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 324 made / 310 used, harvesters 2.\nSCORE: assets $16850, army $5050, killed $21700 (29 units, 1 bldgs), lost $11700 (44 units, 4 bldgs). Map explored 33%.\nPRODUCTION: Building: proc 63%; Building: proc 0%; Building: weap 0%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%, #264 tsla@(90,9) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(35,21)94%\n  e1 (Rifle Infantry) x8: #239@(22,16)78% #240@(22,16)92% #246@(22,16)77% #247@(22,16)91% #250@(22,16)49% #251@(27,14) #252@(26,14) #255@(73,24)\n  e3 (Rocket Soldier) x3: #218@(65,24)3% #259@(58,28) #263@(95,9)*\n  harv (Ore Truck (harvester)) x2: #131@(99,18) #179@(103,27)\nVISIBLE ENEMY UNITS (1):\n  #257 1tnk@(18,16) 86%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 1 units\n  - repair #193: ordered\n  - repair #148: ordered\nYOUR NOTES FROM LAST TURN: Main strike group is attacking toward (12,16). Rocket #263 guards the base; #218 is nearly destroyed. Continue construction of the queued refinery and monitor rear-base integrity.", "raw": "{\"thoughts\":\"The main strike force is deep near the likely enemy base at (12,16), while the rear guard and defenses are intact. I will concentrate the healthy tanks and riflemen for the final push and leave the nearly dead rocket soldier behind.\",\"notes\":\"Main strike group: #256 plus riflemen #239, #240, #246, #247, #250, #251, #252 is attacking toward (12,16). #263 guards the base; #218 is nearly destroyed. Continue monitoring construction and base integrity.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[256,239,240,246,247,250,251,252],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[263],\"stance\":\"defend\"},{\"do\":\"repair\",\"building\":193},{\"do\":\"repair\",\"building\":148}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2058, "completion_tokens": 361, "total_tokens": 2419, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 14.27, "thoughts": "The main strike force is deep near the likely enemy base at (12,16), while the rear guard and defenses are intact. I will concentrate the healthy tanks and riflemen for the final push and leave the nearly dead rocket soldier behind.", "notes": "Main strike group: #256 plus riflemen #239, #240, #246, #247, #250, #251, #252 is attacking toward (12,16). #263 guards the base; #218 is nearly destroyed. Continue monitoring construction and base integrity.", "commands": [{"do": "attack_move", "units": [256, 239, 240, 246, 247, 250, 251, 252], "x": 12, "y": 16}, {"do": "stance", "units": [263], "stance": "defend"}, {"do": "repair", "building": 193}, {"do": "repair", "building": 148}], "feedback": ["attack_move: 8 units", "stance: 1 units", "repair #193: ordered", "repair #148: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 21700, "deaths_cost": 11700, "units_killed": 29, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 16850, "army_value": 2850, "income": 3000, "experience": 217, "order_count": 147}}
{"tick": 20001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:20 (tick 20001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3982 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $18600, army $7200, killed $11700 (44 units, 4 bldgs), lost $21700 (29 units, 1 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 57%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #257@(18,16)86% #258@(17,17)* #260@(17,18)* #265@(16,17)*\n  harv (Ore Truck (harvester)) x4: #132@(10,20)54% #143@(2,30) #165@(23,4)93% #253@(15,17)\nVISIBLE ENEMY UNITS (5):\n  #239 e1@(22,16) 78%, #240 e1@(22,16) 92%, #246 e1@(22,16) 77%, #247 e1@(22,16) 91%, #250 e1@(22,16) 49%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #163: ordered\n  - repair #154: ordered\n  - repair #164: ordered\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Building mass of 1tnk before attacking (need 10+). Repair gun/weap/proc ongoing. Keep training 1tnk continuously, group idle tanks at rally near fact.", "raw": "{\"thoughts\":\"Enemy infantry group near our base at (22,16), weak. Attack with our 4 tanks to kill them and defend. Keep repairing and producing tanks.\",\"notes\":\"Enemy base at (95,11). Keep massing 1tnk before big attack. Enemy infantry harassing near (22,16), engaging with tanks. Repair buildings ongoing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[257,258,260,265],\"x\":22,\"y\":16},{\"do\":\"repair\",\"building\":163},{\"do\":\"repair\",\"building\":154},{\"do\":\"repair\",\"building\":164}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3923, "completion_tokens": 232, "total_tokens": 4155, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010166, "upstream_inference_prompt_cost": 0.007846, "upstream_inference_completions_cost": 0.00232}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.47, "thoughts": "Enemy infantry group near our base at (22,16), weak. Attack with our 4 tanks to kill them and defend. Keep repairing and producing tanks.", "notes": "Enemy base at (95,11). Keep massing 1tnk before big attack. Enemy infantry harassing near (22,16), engaging with tanks. Repair buildings ongoing.", "commands": [{"do": "attack_move", "units": [257, 258, 260, 265], "x": 22, "y": 16}, {"do": "repair", "building": 163}, {"do": "repair", "building": 154}, {"do": "repair", "building": 164}], "feedback": ["attack_move: 4 units", "repair #163: ordered", "repair #154: ordered", "repair #164: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 11700, "deaths_cost": 21700, "units_killed": 44, "units_lost": 29, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18600, "army_value": 2900, "income": 5150, "experience": 116, "order_count": 184}}
{"tick": 20201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:28 (tick 20201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $231 (storage 2000), power 324 made / 310 used, harvesters 2.\nSCORE: assets $16550, army $4750, killed $21700 (29 units, 1 bldgs), lost $12000 (47 units, 4 bldgs). Map explored 33%.\nPRODUCTION: Building: proc 72%; Building: proc 0%; Building: weap 0%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%, #264 tsla@(90,9) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(22,18)94%\n  e1 (Rifle Infantry) x5: #240@(22,16)33% #247@(22,16)40% #251@(23,14) #252@(22,14) #255@(63,26)\n  e3 (Rocket Soldier) x3: #218@(54,28)3% #259@(48,25) #263@(95,9)*\n  harv (Ore Truck (harvester)) x2: #131@(98,14) #179@(99,17)\nVISIBLE ENEMY UNITS (5):\n  #165 harv@(18,14) 93%, #257 1tnk@(18,16) 70%, #258 1tnk@(19,17) 100%, #260 1tnk@(19,18) 60%, #265 1tnk@(19,15) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 1 units\n  - repair #193: ordered\n  - repair #148: ordered\nYOUR NOTES FROM LAST TURN: Main strike group: #256 plus riflemen #239, #240, #246, #247, #250, #251, #252 is attacking toward (12,16). #263 guards the base; #218 is nearly destroyed. Continue monitoring construction and base integrity.", "raw": "{\"thoughts\":\"The enemy has four tanks and a harvester clustered near its likely base, while my surviving strike units can reach them. I will consolidate the damaged strike force for a decisive attack and keep the war factory producing tanks.\",\"notes\":\"Enemy armor and harvester are at (18-19,15-18), likely enemy base center (12,16). Strike group: #256, #240, #247, #251, #252, #255, #259. Base guard: #263. Nearly dead #218 retreating toward home. Continue repairing damaged base structures.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[256,240,247,251,252,255,259],\"x\":18,\"y\":16},{\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"repair\",\"building\":220},{\"do\":\"repair\",\"building\":226},{\"do\":\"rally\",\"building\":153,\"x\":18,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2105, "completion_tokens": 802, "total_tokens": 2907, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 22.69, "thoughts": "The enemy has four tanks and a harvester clustered near its likely base, while my surviving strike units can reach them. I will consolidate the damaged strike force for a decisive attack and keep the war factory producing tanks.", "notes": "Enemy armor and harvester are at (18-19,15-18), likely enemy base center (12,16). Strike group: #256, #240, #247, #251, #252, #255, #259. Base guard: #263. Nearly dead #218 retreating toward home. Continue repairing damaged base structures.", "commands": [{"do": "attack_move", "units": [256, 240, 247, 251, 252, 255, 259], "x": 18, "y": 16}, {"do": "move", "units": [218], "x": 95, "y": 11}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 5}, {"do": "repair", "building": 220}, {"do": "repair", "building": 226}, {"do": "rally", "building": 153, "x": 18, "y": 16}], "feedback": ["attack_move: 7 units", "move: 1 units", "train 3x 3tnk: queued", "train 5x e3: queued", "repair #220: ordered", "repair #226: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 21700, "deaths_cost": 12000, "units_killed": 29, "units_lost": 47, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 16550, "army_value": 2550, "income": 3500, "experience": 217, "order_count": 147}}
{"tick": 20201, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:28 (tick 20201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3976 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $19300, army $7900, killed $12000 (47 units, 4 bldgs), lost $21700 (29 units, 1 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 4%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x5: #257@(18,16)70% #258@(19,17) #260@(19,18)60% #265@(19,15)94% #266@(14,14)\n  harv (Ore Truck (harvester)) x4: #132@(10,28)54% #143@(9,23) #165@(18,14)93% #253@(15,17)\nVISIBLE ENEMY UNITS (5):\n  #240 e1@(22,16) 33%, #247 e1@(22,16) 40%, #251 e1@(23,14) 100%, #252 e1@(22,14) 100%, #256 3tnk@(22,18) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - repair #163: ordered\n  - repair #154: ordered\n  - repair #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Keep massing 1tnk before big attack. Enemy infantry harassing near (22,16), engaging with tanks. Repair buildings ongoing.", "raw": "{\"thoughts\":\"Enemy infantry and a tank are near my base; attack with my tanks to clear them. My production queue is flooded with duplicate 1tnk orders that aren't progressing- likely because of cash flow, but I have stored ore. Let's engage the enemy stack and keep just a few tanks queued.\",\"notes\":\"Enemy base far at (95,11), still building forces. Defend home cluster near (18-22,14-18) from enemy infantry+tank harassment. Continue with 1tnk production and repairs.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[257,258,260,265,266],\"x\":22,\"y\":16},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3910, "completion_tokens": 382, "total_tokens": 4292, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01164, "upstream_inference_prompt_cost": 0.00782, "upstream_inference_completions_cost": 0.00382}, "completion_tokens_details": {"reasoning_tokens": 131, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.68, "thoughts": "Enemy infantry and a tank are near my base; attack with my tanks to clear them. My production queue is flooded with duplicate 1tnk orders that aren't progressing- likely because of cash flow, but I have stored ore. Let's engage the enemy stack and keep just a few tanks queued.", "notes": "Enemy base far at (95,11), still building forces. Defend home cluster near (18-22,14-18) from enemy infantry+tank harassment. Continue with 1tnk production and repairs.", "commands": [{"do": "attack_move", "units": [257, 258, 260, 265, 266], "x": 22, "y": 16}, {"do": "cancel", "item": "1tnk"}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["attack_move: 5 units", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 12000, "deaths_cost": 21700, "units_killed": 47, "units_lost": 29, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 19300, "army_value": 3600, "income": 4975, "experience": 119, "order_count": 184}}
{"tick": 20401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:36 (tick 20401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $25 (storage 2000), power 324 made / 310 used, harvesters 2.\nSCORE: assets $16650, army $4850, killed $22400 (30 units, 1 bldgs), lost $12200 (49 units, 4 bldgs). Map explored 33%.\nPRODUCTION: Building: proc 88%; Building: proc 0%; Building: weap 0%; Vehicle: 3tnk 18%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 62%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%, #264 tsla@(90,9) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #256@(22,18)44%\n  e1 (Rifle Infantry) x3: #251@(23,14)94% #252@(22,14)36% #255@(54,28)\n  e3 (Rocket Soldier) x4: #218@(65,27)3% #259@(39,23) #263@(95,9)* #267@(94,6)\n  harv (Ore Truck (harvester)) x2: #131@(103,26) #179@(98,15)\nVISIBLE ENEMY UNITS (4):\n  #257 1tnk@(18,16) 70%, #258 1tnk@(19,17) 77%, #265 1tnk@(19,15) 84%, #266 1tnk@(19,16) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - move: 1 units\n  - train 3x 3tnk: queued\n  - train 5x e3: queued\n  - repair #220: ordered\n  - repair #226: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy armor and harvester are at (18-19,15-18), likely enemy base center (12,16). Strike group: #256, #240, #247, #251, #252, #255, #259. Base guard: #263. Nearly dead #218 retreating toward home. Continue repairing damaged base structures.", "raw": "{\"thoughts\":\"The time limit is approaching, and the enemy armor is concentrated near the likely enemy base. Commit the surviving combat force to eliminate them and maximize score; pull the nearly dead rocket soldier out of danger.\",\"notes\":\"Launching all combat units at enemy armor/base area (18,16). Harvester #179 remains near the service depot. Barracks #193 is critically damaged and repair is queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":18,\"y\":16},{\"do\":\"move\",\"units\":[218],\"x\":91,\"y\":12},{\"do\":\"repair\",\"building\":193},{\"do\":\"rally\",\"building\":153,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":248,\"x\":18,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2186, "completion_tokens": 446, "total_tokens": 2632, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.23, "thoughts": "The time limit is approaching, and the enemy armor is concentrated near the likely enemy base. Commit the surviving combat force to eliminate them and maximize score; pull the nearly dead rocket soldier out of danger.", "notes": "Launching all combat units at enemy armor/base area (18,16). Harvester #179 remains near the service depot. Barracks #193 is critically damaged and repair is queued.", "commands": [{"do": "attack_move", "units": "all_army", "x": 18, "y": 16}, {"do": "move", "units": [218], "x": 91, "y": 12}, {"do": "repair", "building": 193}, {"do": "rally", "building": 153, "x": 18, "y": 16}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "rally", "building": 248, "x": 18, "y": 16}], "feedback": ["attack_move: 8 units", "move: 1 units", "repair #193: ordered", "rally #153: ordered", "rally #134: ordered", "rally #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 22400, "deaths_cost": 12200, "units_killed": 30, "units_lost": 49, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 16650, "army_value": 2650, "income": 4000, "experience": 224, "order_count": 155}}
{"tick": 20401, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:36 (tick 20401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3992 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $18600, army $7200, killed $12200 (49 units, 4 bldgs), lost $22400 (30 units, 1 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 52%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #257@(18,16)70% #258@(19,17)77% #265@(19,15)84% #266@(19,16)\n  harv (Ore Truck (harvester)) x4: #132@(11,32)54% #143@(10,20) #165@(15,17)93% #253@(17,13)\nVISIBLE ENEMY UNITS (3):\n  #251 e1@(23,14) 94%, #252 e1@(22,14) 36%, #256 3tnk@(22,18) 44%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base far at (95,11), still building forces. Defend home cluster near (18-22,14-18) from enemy infantry+tank harassment. Continue with 1tnk production and repairs.", "raw": "{\"thoughts\":\"Enemy units nearby are weak; engage with tanks to clear them and protect base. Keep 1tnk queue running.\",\"notes\":\"Enemy base far at (95,11). Defending home cluster; engaging local enemy infantry+tank near (22,14-18). Keep producing 1tnk continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[257,258,265,266],\"x\":22,\"y\":16},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3916, "completion_tokens": 199, "total_tokens": 4115, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009822, "upstream_inference_prompt_cost": 0.007832, "upstream_inference_completions_cost": 0.00199}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Enemy units nearby are weak; engage with tanks to clear them and protect base. Keep 1tnk queue running.", "notes": "Enemy base far at (95,11). Defending home cluster; engaging local enemy infantry+tank near (22,14-18). Keep producing 1tnk continuously.", "commands": [{"do": "attack_move", "units": [257, 258, 265, 266], "x": 22, "y": 16}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: 4 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 12200, "deaths_cost": 22400, "units_killed": 49, "units_lost": 30, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18600, "army_value": 2900, "income": 5000, "experience": 121, "order_count": 190}}
{"tick": 20601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:44 (tick 20601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 324 made / 310 used, harvesters 2.\nSCORE: assets $15400, army $3600, killed $23100 (31 units, 1 bldgs), lost $13450 (51 units, 4 bldgs). Map explored 33%.\nPRODUCTION: Building: proc 89%; Building: proc 0%; Building: weap 0%; Vehicle: 3tnk 19%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%, #264 tsla@(90,9) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #268@(22,18)97%*\n  e1 (Rifle Infantry) x2: #251@(23,14)42% #255@(44,27)\n  e3 (Rocket Soldier) x4: #218@(74,19)3% #259@(28,22) #263@(97,14) #267@(87,10)\n  harv (Ore Truck (harvester)) x2: #131@(104,24) #179@(104,27)\nVISIBLE ENEMY UNITS (2):\n  #265 1tnk@(20,15) 78%, #266 1tnk@(20,16) 58%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - move: 1 units\n  - repair #193: ordered\n  - rally #153: ordered\n  - rally #134: ordered\n  - rally #248: ordered\nYOUR NOTES FROM LAST TURN: Launching all combat units at enemy armor/base area (18,16). Harvester #179 remains near the service depot. Barracks #193 is critically damaged and repair is queued.", "raw": "{\"thoughts\":\"With the match nearing its time limit, the best scoring opportunity is eliminating the two visible enemy tanks and pressing into the enemy base. The scattered combat units are ordered forward, while the damaged barracks repair and existing production continue in the background.\",\"notes\":\"All combat units are attacking toward the enemy armor/base area at (20,15). Enemy tanks #265 and #266 are the immediate visible targets. Both harvesters should remain active on ore; production queues are running.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":20,\"y\":15},{\"do\":\"harvest\",\"unit\":179},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2107, "completion_tokens": 280, "total_tokens": 2387, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.76, "thoughts": "With the match nearing its time limit, the best scoring opportunity is eliminating the two visible enemy tanks and pressing into the enemy base. The scattered combat units are ordered forward, while the damaged barracks repair and existing production continue in the background.", "notes": "All combat units are attacking toward the enemy armor/base area at (20,15). Enemy tanks #265 and #266 are the immediate visible targets. Both harvesters should remain active on ore; production queues are running.", "commands": [{"do": "attack_move", "units": "all_army", "x": 20, "y": 15}, {"do": "harvest", "unit": 179}, {"do": "harvest", "unit": 131}], "feedback": ["attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 23100, "deaths_cost": 13450, "units_killed": 31, "units_lost": 51, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 15400, "army_value": 1400, "income": 3000, "experience": 231, "order_count": 155}}
{"tick": 20601, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:44 (tick 20601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3984 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $17900, army $6500, killed $13450 (51 units, 4 bldgs), lost $23100 (31 units, 1 bldgs). Map explored 32.1%.\nPRODUCTION: Vehicle: 1tnk 99%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #257@(18,16)69% #265@(20,15)78% #266@(20,16)58%\n  harv (Ore Truck (harvester)) x4: #132@(11,24)54% #143@(10,20) #165@(15,17)93% #253@(24,6)\nVISIBLE ENEMY UNITS (2):\n  #251 e1@(23,14) 42%, #268 3tnk.husk@(22,18) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy base far at (95,11). Defending home cluster; engaging local enemy infantry+tank near (22,14-18). Keep producing 1tnk continuously.", "raw": "{\"thoughts\":\"Continue producing tanks and clear local enemy infantry threat near our base, then push toward enemy base once we have a stronger force.\",\"notes\":\"Enemy base far at (95,11). Keep producing 1tnk continuously. Attack local enemy units near (22-24,14-18). Build up army before pushing east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[257,265,266],\"x\":23,\"y\":14},{\"do\":\"harvest\",\"unit\":253}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3935, "completion_tokens": 229, "total_tokens": 4164, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01016, "upstream_inference_prompt_cost": 0.00787, "upstream_inference_completions_cost": 0.00229}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.97, "thoughts": "Continue producing tanks and clear local enemy infantry threat near our base, then push toward enemy base once we have a stronger force.", "notes": "Enemy base far at (95,11). Keep producing 1tnk continuously. Attack local enemy units near (22-24,14-18). Build up army before pushing east.", "commands": [{"do": "attack_move", "units": [257, 265, 266], "x": 23, "y": 14}, {"do": "harvest", "unit": 253}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 13450, "deaths_cost": 23100, "units_killed": 51, "units_lost": 31, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 17900, "army_value": 2200, "income": 5300, "experience": 133, "order_count": 193}}
{"tick": 20801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:52 (tick 20801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 324 made / 310 used, harvesters 2.\nSCORE: assets $15300, army $3500, killed $23100 (31 units, 1 bldgs), lost $13550 (52 units, 4 bldgs). Map explored 33%.\nPRODUCTION: Building: proc 89%; Building: proc 0%; Building: weap 0%; Vehicle: 3tnk 19%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%, #264 tsla@(90,9) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #268@(22,18)79%*\n  e1 (Rifle Infantry) x1: #255@(35,25)\n  e3 (Rocket Soldier) x4: #218@(66,24)3% #259@(24,19)47% #263@(90,21) #267@(79,14)\n  harv (Ore Truck (harvester)) x2: #131@(104,24) #179@(106,24)\nVISIBLE ENEMY UNITS (1):\n  #269 1tnk@(22,17) 56%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: All combat units are attacking toward the enemy armor/base area at (20,15). Enemy tanks #265 and #266 are the immediate visible targets. Both harvesters should remain active on ore; production queues are running.", "raw": "{\"thoughts\":\"With roughly 32 seconds remaining, preserve the lead by eliminating the visible enemy tank while keeping the two near-base rocket soldiers home as defenders. Pull the critically damaged rocket soldier back and continue the attack with the healthy nearby group.\",\"notes\":\"Endgame: visible enemy 1tnk #269 at (22,17). Keep #263 and #267 defending base; #218 retreating. All production queues and harvesters remain active.\",\"commands\":[{\"do\":\"attack\",\"units\":[268,255,259],\"target\":269},{\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":15},{\"do\":\"stance\",\"units\":[263,267],\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2053, "completion_tokens": 319, "total_tokens": 2372, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 13.7, "thoughts": "With roughly 32 seconds remaining, preserve the lead by eliminating the visible enemy tank while keeping the two near-base rocket soldiers home as defenders. Pull the critically damaged rocket soldier back and continue the attack with the healthy nearby group.", "notes": "Endgame: visible enemy 1tnk #269 at (22,17). Keep #263 and #267 defending base; #218 retreating. All production queues and harvesters remain active.", "commands": [{"do": "attack", "units": [268, 255, 259], "target": 269}, {"do": "move", "units": [218], "x": 95, "y": 15}, {"do": "stance", "units": [263, 267], "stance": "attack_anything"}], "feedback": ["attack: 3 units", "move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 23100, "deaths_cost": 13550, "units_killed": 31, "units_lost": 52, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 15300, "army_value": 1300, "income": 3000, "experience": 231, "order_count": 155}}
{"tick": 20801, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 13:52 (tick 20801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3977 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $18600, army $7200, killed $13550 (52 units, 4 bldgs), lost $23100 (31 units, 1 bldgs). Map explored 32.1%.\nPRODUCTION: Vehicle: 1tnk 47%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #257@(21,15)69%* #265@(22,14)77%* #266@(23,14)58%* #269@(22,17)56%\n  harv (Ore Truck (harvester)) x4: #132@(10,20)54% #143@(3,30) #165@(15,17)93% #253@(24,4)\nVISIBLE ENEMY UNITS (2):\n  #259 e3@(24,19) 47%, #268 3tnk.husk@(22,18) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base far at (95,11). Keep producing 1tnk continuously. Attack local enemy units near (22-24,14-18). Build up army before pushing east.", "raw": "{\"thoughts\":\"Too many 1tnk queued redundantly; keep a few then focus attack. Clear nearby enemy infantry and push army east once bigger. Keep economy running.\",\"notes\":\"Enemy base at (95,11). Kill nearby e3@(24,19). Build army near home, push east once 8+ tanks ready. Keep harv mining, keep 1tnk production going.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[257,265,266,269],\"x\":24,\"y\":19},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":253}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3917, "completion_tokens": 228, "total_tokens": 4145, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010114, "upstream_inference_prompt_cost": 0.007834, "upstream_inference_completions_cost": 0.00228}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.69, "thoughts": "Too many 1tnk queued redundantly; keep a few then focus attack. Clear nearby enemy infantry and push army east once bigger. Keep economy running.", "notes": "Enemy base at (95,11). Kill nearby e3@(24,19). Build army near home, push east once 8+ tanks ready. Keep harv mining, keep 1tnk production going.", "commands": [{"do": "attack_move", "units": [257, 265, 266, 269], "x": 24, "y": 19}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 253}], "feedback": ["attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 13550, "deaths_cost": 23100, "units_killed": 52, "units_lost": 31, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18600, "army_value": 2900, "income": 5125, "experience": 134, "order_count": 193}}
{"tick": 21001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 14:00 (tick 21001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 324 made / 310 used, harvesters 2.\nSCORE: assets $15000, army $3200, killed $23100 (31 units, 1 bldgs), lost $13850 (53 units, 4 bldgs). Map explored 33%.\nPRODUCTION: Building: proc 89%; Building: proc 0%; Building: weap 0%; Vehicle: 3tnk 19%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 84%, #129 proc@(98,11) 100%, #134 barr@(95,8) 100%, #148 ftur@(93,9) 52%, #153 weap@(97,8) 100%, #193 barr@(92,8) 6%, #195 fenc@(93,8) 100%, #211 fix@(98,15) 100%, #220 powr@(93,11) 83%, #226 powr@(91,11) 41%, #233 tsla@(91,14) 100%, #238 powr@(93,14) 100%, #248 powr@(95,15) 100%, #264 tsla@(90,9) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #268@(22,18)61%*\n  e1 (Rifle Infantry) x1: #255@(27,21)50%\n  e3 (Rocket Soldier) x3: #218@(74,18)3% #263@(82,27) #267@(71,21)\n  harv (Ore Truck (harvester)) x2: #131@(99,14) #179@(99,16)\nVISIBLE ENEMY UNITS (3):\n  #257 1tnk@(24,19) 69%, #265 1tnk@(25,19) 77%, #266 1tnk@(26,19) 58%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Endgame: visible enemy 1tnk #269 at (22,17). Keep #263 and #267 defending base; #218 retreating. All production queues and harvesters remain active.", "raw": "{\"thoughts\":\"The time limit has been reached, but the remaining rocket soldiers can still damage the exposed enemy tank group. The nearly destroyed scout is too fragile to risk, while the healthier rocket soldiers and damaged friendly units engage from multiple angles.\",\"notes\":\"Final visible enemy tanks are #257, #265, and #266 near cells (24-26,19). Friendly defenses and production remain at the home base.\",\"commands\":[{\"do\":\"attack\",\"units\":[263,267],\"target\":265},{\"do\":\"attack\",\"units\":[255,268],\"target\":257},{\"do\":\"move\",\"units\":[218],\"x\":95,\"y\":11}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2084, "completion_tokens": 378, "total_tokens": 2462, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 16.07, "thoughts": "The time limit has been reached, but the remaining rocket soldiers can still damage the exposed enemy tank group. The nearly destroyed scout is too fragile to risk, while the healthier rocket soldiers and damaged friendly units engage from multiple angles.", "notes": "Final visible enemy tanks are #257, #265, and #266 near cells (24-26,19). Friendly defenses and production remain at the home base.", "commands": [{"do": "attack", "units": [263, 267], "target": 265}, {"do": "attack", "units": [255, 268], "target": 257}, {"do": "move", "units": [218], "x": 95, "y": 11}], "feedback": ["attack: 2 units", "attack: 2 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "kills_cost": 23100, "deaths_cost": 13850, "units_killed": 31, "units_lost": 53, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 15000, "army_value": 1000, "income": 3000, "experience": 231, "order_count": 155}}
{"tick": 21001, "slot": "Multi1", "model": "anthropic/claude-sonnet-5", "prompt": "GAME TIME 14:00 (tick 21001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3994 (storage 4000), power 299 made / 220 used, harvesters 4.\nSCORE: assets $18600, army $7200, killed $13850 (53 units, 4 bldgs), lost $23100 (31 units, 1 bldgs). Map explored 32.1%.\nPRODUCTION: Vehicle: 1tnk 94%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: harv 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 powr@(12,13) 99%, #142 proc@(10,19) 100%, #154 weap@(14,13) 55%, #157 tent@(10,13) 100%, #159 sbag@(8,15) 100%, #163 gun@(14,15) 34%, #164 proc@(15,16) 24%, #168 powr@(8,17) 100%, #169 pbox@(8,14) 100%, #173 tent@(13,20) 100%, #197 fix@(15,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x4: #257@(24,19)69% #265@(25,19)77% #266@(26,19)58% #269@(23,18)34%\n  harv (Ore Truck (harvester)) x4: #132@(5,29)54% #143@(4,29) #165@(15,17)93% #253@(20,7)\nVISIBLE ENEMY UNITS (2):\n  #255 e1@(27,21) 50%, #268 3tnk.husk@(22,18) 61%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11). Kill nearby e3@(24,19). Build army near home, push east once 8+ tanks ready. Keep harv mining, keep 1tnk production going.", "raw": "{\"thoughts\":\"Time is essentially up; just keep tanks attacking and production queued to maximize final score.\",\"notes\":\"End of match reached; maintain aggression.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 3922, "completion_tokens": 158, "total_tokens": 4080, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009424, "upstream_inference_prompt_cost": 0.007844, "upstream_inference_completions_cost": 0.00158}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.14, "thoughts": "Time is essentially up; just keep tanks attacking and production queued to maximize final score.", "notes": "End of match reached; maintain aggression.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["attack_move: no valid unit ids of yours", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 13850, "deaths_cost": 23100, "units_killed": 53, "units_lost": 31, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 18600, "army_value": 2900, "income": 5000, "experience": 137, "order_count": 193}}
