---
title: "GPT-5.6 Terra vs Jev Router | OpenRA arena run | Evals by Jetty"
url: https://evaljetty.com/openra/runs/cup1-sf1-g2.html
description: "Jev Router won on score at the time limit (48,150 to 33,800). Watch the full game with both models' reasoning and the run's evaluation."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

02 — Run · Pilot cup · Pilot cup · cup1-sf1-g2

# GPT-5.6 Terra vs Jev Router

Jev Router won on score at the time limit (48,150 to 33,800) after 14.0 game-minutes · 28.1 min wall clock

Pilot game (run locally, before the Jetty runs)
[Replay (.orarep)](https://evaljetty.com/openra/media/cup1-sf1-g2.orarep)
[Decision log](https://evaljetty.com/openra/runs/cup1-sf1-g2/decisions.jsonl)

LOSS germany · west

GPT-5.6 Terra

openai/gpt-5.6-terra

Value destroyed$22,200Value lost$25,800
Units killed / lost99 / 122Buildings killed / lost2 / 1
Peak army$3,600Orders issued165
Decision turns (failed)106 (0)Mean latency3.7sModel cost$0.834

WIN england · east

Jev Router

typesafe/jev-router

Value destroyed$25,800Value lost$22,200
Units killed / lost122 / 99Buildings killed / lost1 / 2
Peak army$4,200Orders issued192
Decision turns (failed)106 (1)Mean latency11.1sModel cost$0.009

## Evaluation

No validation report stored for this run.

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 GPT-5.6 Terra**: Deploy immediately and establish the standard economic opening with power followed by a refinery.
- **0:00 Jev Router**: Deploy the MCV immediately to establish the Construction Yard. Once it is ready, place it and begin the standard economy with a Power Plant.
- **0:08 GPT-5.6 Terra**: Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish refinery income and infantry production.
- **0:08 Jev Router**: The MCV deployment order has been issued and the Construction Yard should be available shortly. I will complete the deployment now, then establish power and economy before expanding into military production.
- **0:16 GPT-5.6 Terra**: Construction Yard is deployed with ample starting cash. Begin the standard economic opening immediately: power first, then refinery and infantry production.
- **0:16 Jev Router**: The base is established and the MCV is ready to deploy. I will deploy it immediately, queue a Power Plant for the new Construction Yard, and then construct an Ore Refinery to begin income.
- **0:24 GPT-5.6 Terra**: Deploy the ready power plant and immediately begin the first refinery to establish income.
- **0:24 Jev Router**: The MCV has already deployed into the Construction Yard, so no further deployment is needed. Place the completed power plant, then begin an Ore Refinery to establish income and a free harvester.
- **0:32 GPT-5.6 Terra**: Construction Yard and initial power are established. Start the first refinery immediately to unlock income, then use the next building slot for a barracks.
- **0:32 Jev Router**: The initial Power Plant is online and the Construction Yard is safe. Start an Ore Refinery now, then establish a landing area for additional harvesters and continue into barracks and base defenses.
- **0:40 GPT-5.6 Terra**: First refinery is still under construction. I will place it immediately when ready, then establish infantry and vehicle production while expanding ore income.
- **0:40 Jev Router**: The first Ore Refinery is under construction, but I have no harvesters or combat units yet. Queue another Power Plant to prepare for expanded production, then continue with the refinery and barracks.
- **0:48 GPT-5.6 Terra**: The first refinery is still constructing, so I will preserve cash and place it immediately next turn. Then I will establish infantry production and expand ore income.
- **0:48 Jev Router**: The first Ore Refinery is under construction, and current power is more than sufficient. Queue additional infrastructure now so production continues after it is placed, prioritizing income and then a barracks for infantry.
- **0:56 GPT-5.6 Terra**: The first refinery is nearly complete, so I will place it immediately when ready and use the income to start infantry production and expand production.
- **0:56 Jev Router**: The Construction Yard and Power Plant are intact, and the first Ore Refinery is nearly complete. The remaining production is already queued, so I will avoid disrupting the build order and continue accumulating economy before placing the refinery and expanding the base.
- **1:04 GPT-5.6 Terra**: First refinery is nearly complete; place it immediately when ready and start the barracks. The free harvester will establish income, then infantry can scout toward the enemy start.
- **1:04 Jev Router**: The first Ore Refinery is nearly complete, so I should place it immediately to restore income. The existing production queue already includes the barracks and follow-up economy/power structures, so I will avoid duplicating those and let the queue advance while establishing the base.
- **1:12 GPT-5.6 Terra**: First refinery is ready and must be placed immediately to start income. Barracks construction is underway; then we will produce scouts and expand into vehicles.
- **1:12 Jev Router**: The first Ore Refinery is ready and should be placed near the Construction Yard to establish income. The barracks and additional power/refineries are already queued, so I will prioritize refinery placement and continue the build queue.
- **1:20 GPT-5.6 Terra**: Barracks is nearly complete; keep the harvester mining and immediately transition into infantry scouting plus a second refinery/war factory economy. No enemy information yet, so scouts will probe east toward the likely enemy start.
- **1:20 Jev Router**: The base is established and economically stable, with excess power and one refinery operational. Construction is already queued through a barracks, refinery, and another power plant; add a War Factory to establish mobile armored production after those structures.
- **1:28 GPT-5.6 Terra**: Barracks is ready; place it and immediately establish infantry scouting while adding a second refinery for sustained expansion. Enemy is likely far east, so scouts will probe that direction.
- **1:28 Jev Router**: Place the ready barracks and begin producing infantry. Expand economy and power while the War Factory continues constructing, then prepare an initial attack toward the likely enemy base at (12,16).
- **1:36 GPT-5.6 Terra**: Second refinery is under construction, and the barracks is now online. I will establish rifle scouting pressure toward the likely enemy side while keeping cash ready for a War Factory immediately after the refinery is placed.
- **1:36 Jev Router**: Place the ready Power Plant to improve capacity, then use the barracks for a mixed infantry opening. Continue the queued refineries and War Factory, and add a second barracks to strengthen infantry production while the Harvester earns ore.
- **1:44 GPT-5.6 Terra**: Second refinery is still building, so maintain infantry production and send the existing riflemen east to scout toward the likely Soviet start. Save enough cash to place the refinery and immediately begin the War Factory.
- **1:44 Jev Router**: The base has a strong power surplus and one functioning refinery, but only a single harvester. I will expand income with another refinery, continue infantry production, and send the available rifle unit west to probe toward the likely enemy base while preserving the barracks queue.
- **1:52 GPT-5.6 Terra**: Second refinery is nearly ready and will strengthen income with another harvester. Continue scouting east toward the suspected enemy start while saving briefly for a War Factory.
- **1:52 Jev Router**: The base is stable with power and one active refinery, and the second refinery is already under construction. Place the ready barracks, continue producing infantry for a defensive group, queue an additional refinery, and send the lead rifle unit west to locate the enemy while the harvester continues mining.
- **2:00 GPT-5.6 Terra**: Second refinery is nearly complete and infantry production is already queued. Send the scouting force toward the likely Soviet start while the refinery finishes, then place it and accelerate toward a war factory.
- **2:00 Jev Router**: The base is secure and powered, with one refinery and two barracks producing infantry. I will expand income with another refinery, keep both barracks queues filled with riflemen and rocket soldiers, and send the western scout toward the likely enemy start to locate targets.
- **2:08 GPT-5.6 Terra**: Place the second refinery immediately and add power for the coming War Factory. The scouting infantry should continue toward the enemy’s likely northeastern start while new infantry rallies east.
- **2:08 Jev Router**: The base is secure and economically healthy, while the newly built refinery is still under construction. No enemy forces are visible, so I will expand barracks capacity and keep infantry production full without overextending the seven-unit army.
- **2:16 GPT-5.6 Terra**: Second refinery is online and the next power plant is ready; place it immediately to support a War Factory once funds arrive. Our forward infantry have made contact and should clear the scout while continuing toward the enemy start.
- **2:16 Jev Router**: A rifleman scout has found a lightly damaged enemy infantryman near (57,28), with no enemy buildings visible. Send the concentrated mixed infantry force west to secure the area and push toward the likely enemy base, while continuing infantry production and harvesting.
- **2:24 GPT-5.6 Terra**: Income is the immediate constraint, while our scouting force is advancing toward the likely enemy position. Keep infantry pressure moving northeast and let both harvesters continue mining until we can afford a War Factory.
- **2:24 Jev Router**: The second Ore Refinery is nearly complete and the newly trained rifles are reinforcing the western advance. With no enemy contact yet and no cash available, continue pushing the combined infantry force toward the likely enemy base.
- **2:32 GPT-5.6 Terra**: Our infantry/rocket force has reached enemy scouts near the eastern approach. Consolidate and clear them while income accumulates for the War Factory; keep barracks producing.
- **2:32 Jev Router**: The main force has advanced to the western third of the map and found one weak enemy infantry unit, but no structures yet. Continue pushing toward the likely enemy base while ensuring the lone harvester resumes mining.
- **2:40 GPT-5.6 Terra**: Our forward infantry force has met the enemy screening force near the center. Keep barracks production running, win this skirmish with the combined group, and push immediately toward the likely enemy base while refinery income accumulates for a War Factory.
- **2:40 Jev Router**: Economy is nearly dry ($0 cash) but a second refinery is 95% done and will give a free harvester soon. Get the harvester mining and push the infantry group west toward the enemy base while waiting for income.
- **2:48 GPT-5.6 Terra**: Two refineries and harvesters are established, with our forward infantry/rocket group advancing through the center toward the enemy start. I will save processed ore for the War Factory while continuing cheap infantry production and pushing the scout force northeast.
- **2:48 Jev Router**: Place the completed Ore Refinery to restore economic growth while the main infantry force continues west. Add a rocket soldier for anti-armor coverage and send the two rear infantry toward the same enemy area.
- **2:56 GPT-5.6 Terra**: Our forward infantry has encountered an enemy infantry screen near 62,22 while the rest trails behind. Keep pressure toward the likely northeast base, eliminate the visible screen, and preserve the economy until War Factory funds arrive.
- **2:56 Jev Router**: The main force has advanced to the western approach of the likely enemy base, while one rifleman is critically damaged. I will keep the healthy infantry and rockets moving as a grouped attack toward the enemy start, and retreat the wounded unit toward our base.
- **3:04 GPT-5.6 Terra**: Our economy is still too small for a War Factory, but both harvesters are active and four rifles are queued. Keep the infantry pressure moving toward the likely enemy start while saving income for the factory.
- **3:04 Jev Router**: The main western attack group is healthy and already advancing on the likely enemy base, while the severely wounded rifleman is retreating. Base power has a 100-unit surplus; queue another power plant and refinery to reinforce capacity and income without interrupting current construction.
- **3:12 GPT-5.6 Terra**: Our rifle screen is advancing but no enemy has been spotted yet. Keep scouting toward the likely northeast base while saving all income for a War Factory.
- **3:12 Jev Router**: Your western attack group is advancing through open ground toward the likely enemy base, but no targets are visible yet. Keep the bulk of the force moving west while withdrawing the critically damaged rifleman to the base for repair.
- **3:20 GPT-5.6 Terra**: Our rifle scout has encountered a small enemy infantry screen east of base. Eliminate it while continuing the push northeast; spend available ore on rifle reinforcements toward a critical mass for the eventual War Factory transition.
- **3:20 Jev Router**: The western strike force is advancing through the center while the construction and infantry queues continue. No enemy base is visible yet, so consolidate the surviving scout near the route and direct new infantry toward the front.
- **3:28 GPT-5.6 Terra**: Our rifle force has pushed well beyond the base and found enemy infantry, while both refineries are sustaining income. Keep the queued infantry flowing and press east toward the expected enemy base until funds allow a War Factory.
- **3:28 Jev Router**: The ready barracks should be placed immediately to resume production. The western rifle-rocket group is healthy enough to continue toward the likely enemy start, while the smaller eastern group can join the same push; the nearly dead rifle infantry remains home as a defender.
- **3:36 GPT-5.6 Terra**: Our rifle group is engaging enemy scouts while income converts from stored ore. Keep the infantry advancing and prioritize the exposed rocket soldier; save for a War Factory immediately.
- **3:36 Jev Router**: The first refinery is nearly complete, but several unnecessary refineries and a power plant are queued behind it. The western infantry groups have not yet located enemy structures, so consolidate them on the scout corridor and continue toward the likely enemy base.
- **3:44 GPT-5.6 Terra**: Our rifle screen is engaging a small exposed enemy group east of the base. Keep infantry pressure and production queued while income accumulates toward the War Factory.
- **3:44 Jev Router**: Your main force is already advancing through the western approach with only one enemy rifle unit visible, while the base has substantial production infrastructure and a nearly complete refinery. Continue the assault toward the likely enemy start and bring the idle rifle unit forward.
- **3:52 GPT-5.6 Terra**: Our rifle force has cleared the immediate contact and should continue toward the likely enemy base while the queued infantry replenish it. We need bank income for a War Factory, so no unnecessary spending until $2000 is available.
- **3:52 Jev Router**: The main combat group is advancing through the enemy approach, while one rifleman is nearly destroyed and should fall back. Place the ready power plant and continue infrastructure with a War Factory and another refinery.
- **4:00 GPT-5.6 Terra**: Our rifle force is advancing but is fragile; keep it moving toward the likely enemy base while income from two refineries builds toward a War Factory. Continue infantry production and rally reinforcements east.
- **4:00 Jev Router**: Two refineries are operating, but our surviving riflemen are scattered and we have no combat vehicles in the field. Queue another refinery for a third harvester, add rocket infantry for armor capability, and continue reinforcing the existing western attack while the War Factories build.
- **4:08 GPT-5.6 Terra**: Our rifle column is advancing unopposed toward the likely enemy base while income converts stored ore into cash. Keep the barracks producing and save for a War Factory so we can transition into Medium Tanks.
- **4:08 Jev Router**: The western rifle group is the only mobile force near the enemy, while four enemy infantry are massed at (48,25). I will push that group onto the enemy cluster and keep the base defenders in place, while continuing rocket production and ensuring both harvesters are mining.
- **4:16 GPT-5.6 Terra**: Our rifle column is advancing unopposed toward the likely enemy start, but it needs support from a War Factory as soon as income reaches $2000. Keep pressure and rally future infantry eastward.
- **4:16 Jev Router**: The base is stable with power and production, and the western attack group is already advancing. I will reinforce them with the available combat units, send the distant harvester back to work, and set the barracks rally point near the base defenses.
- **4:24 GPT-5.6 Terra**: Our infantry screen is advancing safely but remains too spread out, while the economy needs the harvesters actively mining to reach a War Factory. Consolidate the forward force toward the expected enemy base and keep fresh infantry rallying east.
- **4:24 Jev Router**: The western infantry group is advancing through the map while no enemy units are currently visible. I will reinforce the push toward the likely enemy base at (12,16), keep both harvesters mining, and continue relying on the active production queues until income returns.
- **4:32 GPT-5.6 Terra**: Our forward rifle force has reached enemy contact near the northeast approach, while the base economy is stable but cash is still short of a War Factory. Push the forward troops through the visible infantry toward the likely enemy base and preserve income for the War Factory.
- **4:32 Jev Router**: The western strike force is poised to engage the four enemy riflemen blocking the route to their base. Keep the advance focused, preserve the reserve rocket soldier, and continue infantry production.
- **4:40 GPT-5.6 Terra**: Our infantry screen is advancing toward the likely enemy base, but we need to rebuild losses and accumulate enough funds for a War Factory. Keep the barracks continuously producing while the forward force clears enemy scouts and pushes northeast.
- **4:40 Jev Router**: The western strike force is near a damaged enemy rifleman and should keep pressing toward the likely enemy base at (12,16). With ample power but no cash, use stored ore to begin a War Factory and expand rocket production to support the armored push.
- **4:48 GPT-5.6 Terra**: Our infantry spearhead is nearing the enemy approach while the base remains unseen. Add a third refinery/harvester to grow income, keep rifle production queued, and push all available forces northeast toward the suspected Soviet base.
- **4:48 Jev Router**: The main western strike has been eliminated, leaving only two base rockets and one rifleman to pressure the enemy. Keep these units moving west as a reinforced scouting force while the current refinery finishes before the queued War Factory and additional refinery.
- **4:56 GPT-5.6 Terra**: The third refinery is underway and our infantry screen has advanced far east without spotting the Soviet base yet. Consolidate all combat troops into an aggressive search/attack toward the likely enemy start while keeping barracks reinforcements flowing.
- **4:56 Jev Router**: A third refinery is nearly complete, and the two harvesters should remain on mining routes. The three surviving infantry are the only available scout/force, so continue the westward advance toward the likely enemy base at (12,16), using attack-move to engage anything encountered.
- **5:04 GPT-5.6 Terra**: Third refinery is nearly ready and will strengthen income; the infantry spearhead is continuing east toward the suspected enemy start. I will place the refinery immediately when ready, then prioritize a War Factory for armored production.
- **5:04 Jev Router**: Our previous attacking force has been wiped out, leaving only one rocket soldier, while a nearly dead enemy scout has penetrated near our base. With no cash available, continue the queued production and eliminate the scout before resuming the advance.
- **5:12 GPT-5.6 Terra**: Third refinery is nearing completion and the infantry force is already pushing across the map toward the likely enemy start. Keep the assault moving and use the incoming income to place the refinery and start a War Factory immediately afterward.
- **5:12 Jev Router**: The second Refinery is nearly complete, and the two Rocket Soldiers can eliminate the damaged enemy scout while preserving both harvesters for income. No additional construction can be funded this turn.
- **5:20 GPT-5.6 Terra**: Third refinery is nearly complete and the infantry column is reaching the enemy start area. Keep pressure on the likely base location while income resumes, then place the refinery and transition to a War Factory.
- **5:20 Jev Router**: The second Ore Refinery is nearly complete, with a War Factory and further economy queued behind it. Two enemy rifle squads and a rocket soldier are probing near the base, so the two defending rocket soldiers should engage while the harvesters continue mining.
- **5:28 GPT-5.6 Terra**: A third refinery is ready and must be placed to accelerate income. Our infantry spearhead is already at the enemy’s likely start, so it should press the area while reinforcements rally forward.
- **5:28 Jev Router**: Place the ready Refinery to restore ore income, then continue the queued Power Plant and War Factory buildup. No combat units are currently available, so keep the damaged Harvester mining and continue queuing Rocket Soldiers and infantry for defense.
- **5:36 GPT-5.6 Terra**: Our forward infantry has reached the enemy refinery and should destroy it immediately while reinforcements keep marching east. War Factory construction is underway; preserve the economic advantage with all three harvesters mining.
- **5:36 Jev Router**: A sizeable enemy infantry scout is inside our base, so the immediate priority is eliminating it while preserving the refineries. I will focus the small local defense group on the strongest cluster and pull the damaged distant harvester back toward the base.
- **5:44 GPT-5.6 Terra**: Our forward infantry has reached the enemy start and should clear defenders while revealing buildings. War Factory construction is underway; once it completes, prioritize continuous Medium Tank production for a decisive base assault.
- **5:44 Jev Router**: A small enemy probe is engaging our defensive infantry near the damaged western refinery. Concentrate the five available combat units to eliminate it, and resume mining with the damaged harvester while production continues.
- **5:52 GPT-5.6 Terra**: War Factory is nearing completion while our scattered infantry has reached the enemy approach. Keep pressure on the exposed enemy infantry, preserve the nearly dead rifleman, and rally new troops toward the enemy start while saving income for vehicle production.
- **5:52 Jev Router**: Our damaged forward Ore Refinery is at 35% health, while three harvesters are operating and the infantry queue is still producing. The enemy has only a nearly dead rifleman visible near our forward force, so I will focus the combat group on that probe and keep harvesting.
- **6:00 GPT-5.6 Terra**: War Factory is nearing completion while our infantry pressure is spread across the center and east. Keep the forward force advancing toward the suspected enemy base and consolidate trailing infantry behind it while harvesters continue mining.
- **6:00 Jev Router**: The forward combat group has been lost, and only one rifle infantry unit remains, so the western enemy probe is currently the immediate concern. The damaged refinery is repairing while construction and all production queues remain busy; consolidate new infantry near the western approach for defense and a later counterpush.
- **6:08 GPT-5.6 Terra**: Our forward infantry has reached the likely enemy start and spotted an exposed harvester. Focus fire it while the trailing force continues advancing; the War Factory will enable a stronger armored follow-up shortly.
- **6:08 Jev Router**: The base is well established with multiple refineries and barracks, but the damaged refinery should be repaired to restore income. Two combat units are near a small enemy infantry force; I will push west to eliminate the scouts while the production queues continue building.
- **6:16 GPT-5.6 Terra**: Our infantry spearhead has reached the likely enemy start and has found an exposed harvester. Finish it and push through the area while continuing rifle production; the War Factory will soon enable the needed tank force.
- **6:16 Jev Router**: The damaged refinery and harvesters are the immediate priority, while enemy infantry is probing the southern base. I will reinforce the infantry queues, add power capacity, set defensive rally points, and use the lone rocket soldier to delay the enemy.
- **6:24 GPT-5.6 Terra**: Our infantry and rocket soldiers are spread across the center but have a clear route toward the likely enemy base at the northeast. Keep the pressure moving toward 95,11 while the War Factory completes and ore income resumes production.
- **6:24 Jev Router**: A damaged enemy scout is just west of our base, so eliminate it with all available infantry. With no cash, continue the extensive production already queued and pull critically damaged harvesters back toward safety while repairing the refinery.
- **6:32 GPT-5.6 Terra**: Our infantry spearhead is closing on the suspected enemy start, while the War Factory is nearly ready. Keep the attack moving northeast and queue anti-vehicle infantry as refinery income becomes available.
- **6:32 Jev Router**: Place the completed refinery to restore ore capacity and income. The four combat units can eliminate the two exposed enemy riflemen, while both damaged harvesters return to mining and the refinery continues repairing.
- **6:40 GPT-5.6 Terra**: War Factory is nearly ready and the rifle screen is pushing into the enemy approach. Place it immediately, keep the infantry advancing toward the likely enemy base, and begin armored production as ore income arrives.
- **6:40 Jev Router**: The western group has cleared the immediate enemies and is positioned at the forward edge of the explored map. I will send all five combat units toward the likely enemy base, repair the damaged refinery, and use the remaining cash on an Ore Silo to improve economy.
- **6:48 GPT-5.6 Terra**: War Factory is ready but was not placed successfully last tick; place it immediately so vehicle production can begin. The infantry screen has reached enemy forward troops near the likely base, so concentrate fire and keep advancing east.
- **6:48 Jev Router**: The western strike force has reached the enemy scout and should press toward the likely enemy base at (12,16), though this is a small assault group. Keep infantry production flowing, protect the critically damaged harvester, and continue repairing the damaged refinery.
- **6:56 GPT-5.6 Terra**: War Factory is online and ore income should soon fund vehicles. Infantry are spread across the approach, so push them together toward the likely enemy base while beginning continuous Light Tank production.
- **6:56 Jev Router**: Our previous combat group is gone, leaving only three combat infantry, while the economy remains strong and several production queues are active. Place the ready power plant and ore silo, return damaged harvesters to work, and probe westward toward the likely enemy base.
- **7:04 GPT-5.6 Terra**: Our infantry spearhead is advancing along the eastern approach while five light tanks are queued behind it. Keep pressure toward the likely Soviet start and rally all new production forward.
- **7:04 Jev Router**: The base is secure and power is healthy, with one War Factory progressing and several refineries operating. No enemies are visible, so send the rifle squad toward the likely enemy base while withdrawing the two damaged harvesters.
- **7:12 GPT-5.6 Terra**: Our infantry spearhead is close to the likely Soviet start, while all production queues are committed. Keep the force advancing aggressively to reveal and destroy the enemy base, while harvesters continue funding the tank and infantry queues.
- **7:12 Jev Router**: A weakened enemy rifleman is probing the western approach near our damaged harvesters. Send the five advancing rifles to eliminate it while the sixth guards the base, and ensure both damaged harvesters return to mining.
- **7:20 GPT-5.6 Terra**: Our forward infantry screen is approaching the likely enemy start while four light tanks are queued. Keep all combat units pressing east-northeast and rally new armor directly toward the enemy base.
- **7:20 Jev Router**: With no cash and production queues already active, continue the infantry assault while retaining one rifleman at home. The four western riflemen can push toward the likely enemy base and exploit the cleared scout route.
- **7:28 GPT-5.6 Terra**: Our force is advancing toward the likely enemy position while four light tanks are queued. Keep harvesters mining and rally armor forward to reinforce the attack.
- **7:28 Jev Router**: The four rifle infantry are the only usable combat force and are positioned to advance toward the likely enemy base at (12,16). Keep them moving as a group, while the damaged harvesters return to mining and the remaining rifles defend the base. Production queues are already full, so avoid spending scarce cash on unnecessary new construction.
- **7:36 GPT-5.6 Terra**: Our cash is fully committed to four Light Tanks, and the existing strike force is advancing through the center toward the enemy’s likely northeastern start. Keep pressure moving while the new tanks rally directly into the attack route.
- **7:36 Jev Router**: The first rifle group is advancing toward the likely enemy base, while four combat units remain near the base. I will consolidate them toward the front and keep the damaged refinery and harvesters recovering.
- **7:44 GPT-5.6 Terra**: Our forward force is nearing the likely enemy approach and should press northeast while the three queued Light Tanks reinforce it. Spend available ore on rocket infantry to improve anti-vehicle strength.
- **7:44 Jev Router**: A mixed group of nine combat units can eliminate the damaged enemy rocket soldier and light tank near (68,21), while the base has ample power and active production. Keep the rear rocket soldier home, return damaged harvesters to mining, and continue repairing the critical refinery.
- **7:52 GPT-5.6 Terra**: Our forward force has reached enemy screening infantry near the likely enemy base approach. Eliminate the visible defenders and push all combat units toward the enemy start while the three Light Tank queues finish.
- **7:52 Jev Router**: The main combat group is already advancing on the visible enemy tank, while the damaged refinery is being repaired and the base has ample power. I will reinforce the attack with the available combat units, keep the rocket soldier at home as defense, and queue more infantry and an additional barracks.
- **8:00 GPT-5.6 Terra**: Our forward force has reached enemy contact and should clear the exposed infantry before pressing into the likely base at 95,11. Vehicle production is already queued and the three refineries/harvesters should restore spending capacity shortly.
- **8:00 Jev Router**: Eight combat units are available, enough for a consolidated push, while several are already damaged. Send the full force toward the enemy rocket team and tank, and keep the two harvesters mining while repairing the damaged refinery. (error: unparseable response)
- **8:08 GPT-5.6 Terra**: Our remaining force is small but advancing toward the likely enemy base, while three refineries and harvesters should restore spending capacity. Keep both vehicle queues producing, flood cheap infantry, and push all combat units northeast.
- **8:08 Jev Router**: The ready War Factory should be deployed immediately to expand vehicle production. The damaged refinery is already repairing, while the surviving infantry are best used to clear the two enemy rocket soldiers and continue west toward the likely enemy base.
- **8:16 GPT-5.6 Terra**: Forward scouts have reached the enemy approach and spotted rocket soldiers. Eliminate them with the tank/rifle pair while the damaged rocket retreats; reinforce the eastern push with the remaining combat units as production completes.
- **8:16 Jev Router**: Cash is $0 so all production is stalled; the priority is getting every harvester back on ore and pushing the rocket squad west toward the enemy start. Repair the badly damaged refinery #245 and keep the 19% harvester out of danger.
- **8:24 GPT-5.6 Terra**: Our scattered combat force needs to consolidate on the eastern approach before pushing the likely enemy base at 95,11. Production is already fully queued and harvesters are active, so use the next income for the existing queues while advancing cautiously.
- **8:24 Jev Router**: Our previous attack force has been wiped out, leaving only four scattered combat units and no visible enemy. The base is operational but the damaged refinery needs protection and time to repair; I will preserve the remaining units near home, keep harvesting, and avoid another unsupported push until armored production is ready.
- **8:32 GPT-5.6 Terra**: Our forward units are converging on the likely enemy start while production is already heavily queued. Push all combat forces through the eastern approach toward the enemy base and keep rallies forward.
- **8:32 Jev Router**: No enemy is visible, so the western combat group should consolidate while the damaged refinery and harvesters recover. Place the ready barracks, continue defensive and logistical construction, and avoid unsupported attacks with only four rockets.
- **8:40 GPT-5.6 Terra**: Our forward elements are closing on the likely enemy start while the economy has three refineries and harvesters. Keep pressure toward 95,11, queue a second War Factory for sustained tank production, and continue infantry output as ore arrives.
- **8:40 Jev Router**: Cash is at $0 so everything is stalled — economy is the bottleneck. My harvesters #171 and #247 are badly damaged and should retreat to base. Army is too small to push; consolidate west and keep queues running once money returns.
- **8:48 GPT-5.6 Terra**: Enemy refinery at the likely start is critically damaged and their harvester is exposed. Commit all combat units to finish the refinery and press into the enemy base while production continues.
- **8:48 Jev Router**: The damaged refinery is being repaired, while the Service Depot and Pillbox remain under construction. The western rifle/rocket group can pressure the visible enemy near (86,10), but the heavily damaged harvesters should return to safety before continuing to mine.
- **8:56 GPT-5.6 Terra**: Our forward units are at the enemy start and should eliminate the exposed tank and harvester while the scattered army converges. Production queues are already active; preserve the damaged forward tank by focusing the enemy armor with the nearby infantry support.
- **8:56 Jev Router**: Enemy infantry and a damaged Light Tank have penetrated to (86,10)-(86,12), close to our western economy. Pull the damaged harvesters home and concentrate the western combat group against this threat while the base infantry holds the entrance.
- **9:04 GPT-5.6 Terra**: Our forward units are already at the enemy base, where their barracks is exposed. Keep the whole army aggressively converging on the likely start while the existing production queues complete and income recovers.
- **9:04 Jev Router**: Two enemy tanks have penetrated the western base perimeter, but our stronger mobile group is positioned to eliminate them. I am concentrating the western strike force on the healthy tank while base defenders intercept the damaged one, and returning harvesters to income.
- **9:12 GPT-5.6 Terra**: Our small forward force is converging on the exposed enemy position near 83,12 while the war factory and current infantry/tank queues finish. Keep all combat pressure on their likely base and ensure harvesters continue mining for the next production cycle.
- **9:12 Jev Router**: Cash is at $0 with only 3 harvesters and 3 refineries - economy is the bottleneck. I'll get all harvesters mining immediately and keep defenders home near the base since my army is small and enemy tanks were seen west. Production queues are already loaded but stalled on cash, so fixing income is the priority.
- **9:20 GPT-5.6 Terra**: Our economy is fully committed with three refineries, while the first Light Tank is almost complete. No enemy is currently visible, so all combat units should converge on and pressure the likely enemy start immediately.
- **9:20 Jev Router**: Production is nearly complete, but the visible combat force is only six units, so I will mass it cautiously at the western approach while the damaged harvesters resume mining. I will queue economical reinforcements and reserve defenders near the base until the army can grow.
- **9:28 GPT-5.6 Terra**: Our economy has three refineries and a second War Factory is nearing completion, while the small forward force has not found resistance. Keep both production types queued and push all combat units toward the presumed enemy base at the northeast corner.
- **9:28 Jev Router**: The base is well supplied with refineries, power, barracks, and a war factory, but the army is only a small defensive force and no enemy is currently visible. I will finish placing the pillbox, send the combat force toward the likely enemy start, and restore the damaged harvester and structures while continuing production queues.
- **9:36 GPT-5.6 Terra**: Production is fully queued and the second War Factory is nearing completion. Our scattered forward force should continue probing directly toward the likely Soviet start while reinforcements accumulate.
- **9:36 Jev Router**: The army is concentrated near (76-81,15), with one badly damaged rifleman and no visible enemies. I will push the full combat group toward the likely enemy base while the existing production queues continue.
- **9:44 GPT-5.6 Terra**: Our forward force has contacted enemy infantry and a light tank near 73,19 while production remains fully queued. Focus fire the enemy tank and continue the advance toward the likely enemy base.
- **9:44 Jev Router**: Our main combat group is west of the base and has enemy light infantry and a tank visible just ahead. I will push into that contact while the long production queues continue, and return the idle damaged harvester to mining.
- **9:52 GPT-5.6 Terra**: Our main force was wiped, but both production queues are heavily stocked and the second War Factory is nearing completion. Keep harvesters mining and send surviving scouts east toward the suspected enemy base while new tanks and rockets rally forward.
- **9:52 Jev Router**: The main force has reached roughly cell 69 and still has no visible opposition, so it should continue west toward the likely enemy base at (12,16). Economic queues remain active despite zero cash; reinforce the damaged harvester and preserve the two base defenders.
- **10:00 GPT-5.6 Terra**: Our production is heavily queued but cash-starved; the forward infantry and lone tank should clear the damaged enemy light tank and continue scouting toward the likely enemy base. The War Factory will complete shortly, giving us additional vehicle production capacity.
- **10:00 Jev Router**: The western strike force has reached the enemy infantry near (58,28), while two defenders are still near the base. Commit the remaining combat units to this engagement and continue the westward push; all production queues are already active despite having no cash available.
- **10:08 GPT-5.6 Terra**: Our production is fully queued and income is temporarily exhausted, while the small forward force can finish the damaged enemy tank. Keep pressure east after clearing it and place the War Factory immediately when construction completes.
- **10:08 Jev Router**: Place the ready Service Depot to enable heavier tanks. The western force has cleared most of the nearby defenders, so consolidate every combat unit and eliminate the remaining enemy rifleman before pushing toward the likely base at (12,16).
- **10:16 GPT-5.6 Terra**: Our forward force has been wiped out, but the War Factory is nearly ready and both production queues are heavily stocked. Keep the lone rocket soldier scouting toward the likely enemy base while new armor rebuilds our attack force.
- **10:16 Jev Router**: The western combat group is intact but scattered around (54-60,28), with several damaged units and no visible enemies. I will push the full group west toward the likely enemy base at (12,16), while recalling the damaged harvester to continue mining.
- **10:24 GPT-5.6 Terra**: War Factory is nearly complete, and the economy is fully committed to queued armor and infantry. Keep the lone rocket scouting toward the likely enemy start while production accumulates.
- **10:24 Jev Router**: The western strike force is progressing through empty terrain toward the likely enemy base at (12,16), with no enemies currently visible. Continue the advance while production and harvesting continue; send the damaged harvester back to mine.
- **10:32 GPT-5.6 Terra**: Enemy light tank is threatening the refinery/harvester area, so the rocket soldiers must focus it while the exposed truck retreats. The War Factory is nearly ready; place it immediately next turn and begin using it for sustained armor production.
- **10:32 Jev Router**: Our western strike force is approaching the likely enemy base at (12,16), with only an enemy harvester currently visible. Continue the concentrated attack while the existing infantry and Light Tank queues finish.
- **10:40 GPT-5.6 Terra**: War Factory is about to complete; secure the nearby wounded enemy tank with rockets while keeping the idle harvester mining. Production queues are already saturated, so the immediate priority is placing and rallying the factory.
- **10:40 Jev Router**: The western force has reached the enemy half of the map, while enemy harvesters and a rocket soldier remain visible near the likely base. I will push the damaged western group toward (12,16) and use two nearby riflemen to eliminate the exposed harvester.
- **10:48 GPT-5.6 Terra**: A second War Factory is about to complete while enemy infantry are pressuring the ore field. Place it immediately, keep vehicle production flowing, and have the rockets eliminate the closest enemy threat to the harvesters.
- **10:48 Jev Router**: The main western force has reached the enemy forward economy and weapons factory area, so I will push toward the likely base at (12,16) while the queues continue filling. Keep the small home force defensive and return the damaged harvester to ore collection.
- **10:56 GPT-5.6 Terra**: Enemy infantry and rockets are pressuring our damaged refinery and harvesters, so the immediate priority is clearing them while getting the ready second War Factory down. Existing production queues will resume as ore arrives; damaged harvesters need protection.
- **10:56 Jev Router**: The western 11-unit force has reached the enemy economy area and can suppress the visible refinery while eliminating the light tank and harvesters. Keep the four home defenders near the base and pull the damaged harvester back to safety.
- **11:04 GPT-5.6 Terra**: Enemy raiders are directly on our refinery line while production is already heavily queued and cash is exhausted. Focus the available defenders on eliminating the rocket soldiers first and keep the active harvester mining.
- **11:04 Jev Router**: The western strike force has reached the enemy area and can finish the exposed refinery while engaging the nearby tank. Continue the concentrated assault, keep the home guard defensive, and resume mining with the idle damaged harvester.
- **11:12 GPT-5.6 Terra**: Our economy is exhausted and army is nearly gone, but both factories and barracks have long queues in progress. Clear the nearby enemy infantry immediately while the damaged ore truck returns to harvesting.
- **11:12 Jev Router**: Economy is starved at $0 with 3 harvesters, one damaged. My western force is still near the enemy's refinery/harvester at (22-24,19-20); keep pressing to kill the harvester and push toward the enemy base at (12,16). Home guard stays near base, light tank joins it.
- **11:20 GPT-5.6 Terra**: Our base economy is strained but both war factories and barracks have long production queues. Clear the nearby raider, send the healthy infantry east to scout/pressure, and keep the damaged rocket and harvester safe.
- **11:20 Jev Router**: The western assault has been reduced to a mixed group around the enemy infantry at (22,20), while our home guard is thinly spread. Concentrate all eight combat units on the nearby enemy, then use the reinforcements already in production to continue the base assault.
- **11:28 GPT-5.6 Terra**: Our production queues are committed and cash is empty, so the priority is to keep the infantry scouting toward the likely enemy base while preserving the damaged harvester and rocket soldier. New tanks should rally northeast to form an attack force as soon as they emerge.
- **11:28 Jev Router**: Seven combat units remain and no enemy forces are visible near our position. Continue the advance toward the likely enemy base at (12,16), while reinforcing power for the expanded base.
- **11:36 GPT-5.6 Terra**: Our economy is critically weak with only one damaged harvester, but both War Factories have tank queues underway. Keep the rifle scout advancing toward the likely enemy start while the rocket soldier remains to defend the base.
- **11:36 Jev Router**: All seven combat units are mid-advance with no enemies currently visible, while production and income continue. Keep the full force concentrated on the likely enemy base and avoid diverting the damaged harvester, which is already active.
- **11:44 GPT-5.6 Terra**: Our economy is rebuilding through the two refineries while both war factories and barracks are fully queued. The rifle squad should avoid lingering against the visible tank and continue scouting toward the likely enemy base; the damaged rocket soldier retreats to defend the refineries.
- **11:44 Jev Router**: The main strike force is halfway across the map and can finish the weakened enemy infantry before reaching the enemy base. The damaged harvester should retreat to mining, while all combat units continue the coordinated western advance.
- **11:52 GPT-5.6 Terra**: The first light tank is nearly complete and multiple vehicles are queued; the rifle squad has found an enemy light tank while scouting east. Eliminate it if possible, keep the damaged harvester mining, and send new armor toward the eastern approach immediately.
- **11:52 Jev Router**: Our main combat group is approaching the concentrated enemy infantry near (42,24), while the damaged harvester should return to mining. With no cash available, I will focus on securing the forward position and keep the existing production queues running.
- **12:00 GPT-5.6 Terra**: All production queues are committed but the economy is stalled with a heavily damaged harvester. Keep it mining, preserve the damaged rocket at base, and rally the incoming tank/infantry stream toward the enemy approach while rebuilding a strike force.
- **12:00 Jev Router**: No enemies are currently visible, while the main combat group has reached the central-western area and two rockets are farther ahead. With no cash available, continue the western offensive and recall the damaged harvester to mining.
- **12:08 GPT-5.6 Terra**: Our economy is temporarily drained but ore is available, and both war factories are queued for light tanks. Send the existing combat units east to scout toward the likely enemy base while the damaged harvester continues mining.
- **12:08 Jev Router**: The eight-unit attack force is still advancing through the central corridor with no enemy contact. Send it toward the likely enemy base again, while recalling the damaged harvester to preserve its ore income; existing production queues should continue automatically.
- **12:16 GPT-5.6 Terra**: Enemy infantry and a crippled light tank are at our eastern refinery perimeter. Our production is fully committed despite zero cash; eliminate the immediate raiders while the damaged harvester continues mining.
- **12:16 Jev Router**: A refinery is ready to place, and our forward infantry are already near the damaged enemy refinery while enemy reinforcements remain at their war factory. I will reinforce the base economy and consolidate the assault to destroy the refinery and nearby defenders before the timer expires.
- **12:24 GPT-5.6 Terra**: Our production is fully committed despite zero cash, and the immediate enemy infantry near the war factories must be cleared. Keep the damaged harvester mining while the nearby tank and infantry eliminate the raiders.
- **12:24 Jev Router**: We have a decisive score lead, but the enemy war factory and lone light tank remain near their exposed base. Seven surviving combat units can overwhelm the local defense, so I am sending every rocket soldier and rifleman against that position.
- **12:32 GPT-5.6 Terra**: All production queues are active but the current field force is tiny. Eliminate the nearby wounded rifleman, keep the damaged ore truck mining, and stage all new units eastward toward the enemy approach.
- **12:32 Jev Router**: The enemy War Factory is exposed and lightly defended, while four Rocket Soldiers are positioned to the east/southeast. Send all nearby combat units to destroy it immediately; production is already heavily queued across multiple factories.
- **12:40 GPT-5.6 Terra**: Cash is fully committed to five Light Tanks, so preserve the existing force while it clears the nearby rocket soldier and then push toward the likely enemy base. Rally all new armor and infantry eastward for a continuous attack stream.
- **12:40 Jev Router**: With roughly 80 seconds remaining, the four Rocket Soldiers should converge on the exposed enemy tank and enemy base rather than continue fighting separately. No cash is available, so production cannot be expanded this turn.
- **12:48 GPT-5.6 Terra**: Time is short, so the priority is to keep pressure toward the likely enemy base while the five Light Tanks complete. The visible rocket soldier must be eliminated and the damaged harvester should continue mining for the queued armor.
- **12:48 Jev Router**: The enemy base is likely near (12,16), and the four rocket soldiers are the only available combat force. Place the ready power plant, send the rockets toward the enemy base, and bring the damaged harvester home for protection and repair.
- **12:56 GPT-5.6 Terra**: Our armor has been lost or is not visible, while five Light Tanks are already queued. The rifle squad should eliminate the exposed enemy harvester and continue scouting northeast toward the likely enemy base as new tanks rally forward.
- **12:56 Jev Router**: The power plant is ready and should be placed, while the five rocket squads continue their advance. The damaged harvester will retreat to safety, and the rockets will consolidate on the enemy infantry while moving toward the likely enemy base.
- **13:04 GPT-5.6 Terra**: Our economy is constrained but production queues are already committed. Kill the exposed enemy harvester, keep our damaged ore truck mining, and push the light tank scouting east toward the enemy start while new units rally forward.
- **13:04 Jev Router**: The newly completed power plant still needs placement, while the five rocket soldiers are spread across the western approach with no enemy currently visible. I will place the power plant, regroup the rockets for a continued push toward the likely enemy base, and return the damaged harvesters to mining.
- **13:12 GPT-5.6 Terra**: All available combat units should push toward the likely enemy base while production remains queued. The damaged harvester needs to resume mining, and the weakened refinery should be repaired if resources permit.
- **13:12 Jev Router**: Five rockets are already advancing on the likely enemy base while no enemy units are visible. Keep the sixth rocket and lone tank home as defense, resume the two damaged harvesters, and repair the damaged barracks.
- **13:20 GPT-5.6 Terra**: All production queues are active despite no cash, and the remaining force must press east immediately before the time limit. Focus the visible rocket soldiers while advancing toward the enemy start position.
- **13:20 Jev Router**: The main rocket group is advancing toward the likely enemy base at (12,16), while the remaining Light Tank and Rocket Soldier should protect the home base. With no cash, prioritize continued attacks and resume mining with the damaged harvesters; production queues are already active.
- **13:28 GPT-5.6 Terra**: Our remaining infantry are advancing east and production is already heavily queued. Keep pressure toward the likely Soviet start while the damaged harvester returns to ore and all available queues continue producing.
- **13:28 Jev Router**: No cash is available, so existing tank and rocket queues should continue. The dispersed rocket squad can consolidate and push toward the likely enemy base while the light tank and nearby rocket cover the approach.
- **13:36 GPT-5.6 Terra**: Our forward infantry should keep pushing toward the likely enemy base while the lone nearby rifle clears the enemy rockets threatening our core. Production queues are already saturated; the damaged harvester must keep mining to fund them.
- **13:36 Jev Router**: With little time remaining and no visible enemy, the main priority is to send every available combat unit toward the enemy base while recalling exposed harvesters to protect the economy. Production queues are already active, but cash is currently exhausted.
- **13:44 GPT-5.6 Terra**: Our economy is depleted but all production queues are committed. The forward rifle group has encountered a lone enemy light tank near its position, so it will focus it before continuing toward the likely enemy base; the rear rifle eliminates the nearby rocket soldier.
- **13:44 Jev Router**: With very little time remaining, send the surviving strike force into the visible enemy infantry so it can score kills while advancing toward the enemy base. Recall the exposed harvesters to preserve economy and keep queues running.
- **13:52 GPT-5.6 Terra**: Final seconds: eliminate the visible damaged tank and push the forward infantry toward the likely enemy base while the harvester resumes mining.
- **13:52 Jev Router**: The base is well established and power is healthy, but the active strike force is only a damaged Light Tank and one Rocket Soldier near enemy infantry. Send them to the likely enemy base at (12,16) and keep the recalled harvesters mining.
- **14:00 GPT-5.6 Terra**: Forward infantry should finish the damaged enemy light tank and continue scouting toward the likely northeast base. Ore income is urgently needed to support the heavily queued production and repairs.
- **14:00 Jev Router**: The strike force has reached the enemy infantry near (57,28), while no enemy buildings are currently visible. Send all combat units toward the likely enemy base at (12,16) and restart mining with the idle harvesters; production queues are already saturated.

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Source: https://evaljetty.com/openra/runs/cup1-sf1-g2.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
