{"tick": 1, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:00 (tick 1 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately to establish the base. Once the Construction Yard is ready, prioritize power and income before military production.\",\"notes\":\"Base at (95,11); enemy likely at (12,16). MCV #119 is idle and ready to deploy.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1237, "completion_tokens": 106, "total_tokens": 1343, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.39, "thoughts": "Deploy the MCV immediately to establish the base. Once the Construction Yard is ready, prioritize power and income before military production.", "notes": "Base at (95,11); enemy likely at (12,16). MCV #119 is idle and ready to deploy.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin a standard economic opening with power first.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). Deploy MCV, then power/refinery/barracks.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 88, "total_tokens": 1184, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0041745, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.0011616}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.35, "thoughts": "Deploy immediately and begin a standard economic opening with power first.", "notes": "Base at (12,16); enemy likely near (95,11). Deploy MCV, then power/refinery/barracks.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:08 (tick 201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16). MCV #119 is idle and ready to deploy.", "raw": "{\"thoughts\":\"The Construction Yard is already established, so power infrastructure is the immediate priority. Build a Power Plant after deploying the MCV, then expand harvesting and ground forces.\",\"notes\":\"Base at (95,11); enemy likely starts near (12,16). MCV #119 is ready beside the Construction Yard; no enemy contact yet.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1265, "completion_tokens": 144, "total_tokens": 1409, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.68, "thoughts": "The Construction Yard is already established, so power infrastructure is the immediate priority. Build a Power Plant after deploying the MCV, then expand harvesting and ground forces.", "notes": "Base at (95,11); enemy likely starts near (12,16). MCV #119 is ready beside the Construction Yard; no enemy contact yet.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). Deploy MCV, then power/refinery/barracks.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish ore income with a refinery.\",\"notes\":\"Base (12,16); first powr building. Enemy likely (95,11). Next: place powr, build proc, then barracks.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1131, "completion_tokens": 101, "total_tokens": 1232, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1129, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00444235, "upstream_inference_prompt_cost": 0.00310915, "upstream_inference_completions_cost": 0.0013332}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.68, "thoughts": "Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish ore income with a refinery.", "notes": "Base (12,16); first powr building. Enemy likely (95,11). Next: place powr, build proc, then barracks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:16 (tick 401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely starts near (12,16). MCV #119 is ready beside the Construction Yard; no enemy contact yet.", "raw": "{\"thoughts\":\"Power is ready to place, but the base has no active power or income. I will place the Power Plant near the Construction Yard and immediately queue an Ore Refinery to begin economic expansion.\",\"notes\":\"Base at (95,11); enemy likely starts near (12,16). Place power, then establish refinery income before military production.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1276, "completion_tokens": 185, "total_tokens": 1461, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Power is ready to place, but the base has no active power or income. I will place the Power Plant near the Construction Yard and immediately queue an Ore Refinery to begin economic expansion.", "notes": "Base at (95,11); enemy likely starts near (12,16). Place power, then establish refinery income before military production.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); first powr building. Enemy likely (95,11). Next: place powr, build proc, then barracks.", "raw": "{\"thoughts\":\"Construction Yard is deployed with ample starting funds. Begin the standard power and refinery opening immediately.\",\"notes\":\"Base at (12,16); power plant started. Place it when ready, then start refinery and barracks.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1111, "completion_tokens": 81, "total_tokens": 1192, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1109, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00412335, "upstream_inference_prompt_cost": 0.00305415, "upstream_inference_completions_cost": 0.0010692}, "completion_tokens_details": {"reasoning_tokens": 15, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.45, "thoughts": "Construction Yard is deployed with ample starting funds. Begin the standard power and refinery opening immediately.", "notes": "Base at (12,16); power plant started. Place it when ready, then start refinery and barracks.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:24 (tick 601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely starts near (12,16). Place power, then establish refinery income before military production.", "raw": "{\"thoughts\":\"Our base has a Construction Yard and one power plant but no economy or military. Build and place an Ore Refinery immediately, then a Soviet Barracks to begin infantry production while the refinery supplies harvesters.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Refinery and barracks are the immediate priorities; no army or enemy contact yet.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1333, "completion_tokens": 239, "total_tokens": 1572, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Our base has a Construction Yard and one power plant but no economy or military. Build and place an Ore Refinery immediately, then a Soviet Barracks to begin infantry production while the refinery supplies harvesters.", "notes": "Base at (95,11); enemy likely near (12,16). Refinery and barracks are the immediate priorities; no army or enemy contact yet.", "commands": [{"do": "build", "item": "proc"}, {"do": "build", "item": "barr"}, {"do": "place", "item": "proc"}], "feedback": ["build proc: started", "build barr: started", "place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); power plant started. Place it when ready, then start refinery and barracks.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. Place it immediately and start the first refinery to establish income.\",\"notes\":\"Base at (12,16). First power placed; refinery now starting. Enemy likely northeast around (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1123, "completion_tokens": 102, "total_tokens": 1225, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1121, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00443355, "upstream_inference_prompt_cost": 0.00308715, "upstream_inference_completions_cost": 0.0013464}, "completion_tokens_details": {"reasoning_tokens": 12, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.41, "thoughts": "Construction Yard is deployed and the first power plant is ready. Place it immediately and start the first refinery to establish income.", "notes": "Base at (12,16). First power placed; refinery now starting. Enemy likely northeast around (95,11).", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:32 (tick 801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - build barr: started\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Refinery and barracks are the immediate priorities; no army or enemy contact yet.", "raw": "{\"thoughts\":\"The first refinery and Soviet Barracks are already in the construction queue, with the refinery progressing. No units or enemy contact are visible, so continue establishing economy and infantry production before scouting or attacking.\",\"notes\":\"Base at (95,11); refinery and barracks are building. Power is sufficient (100/0). Enemy likely starts near (12,16). No army yet; next priority is completing refinery, then placing barracks and producing infantry.\",\"commands\":[]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1338, "completion_tokens": 608, "total_tokens": 1946, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.04, "thoughts": "The first refinery and Soviet Barracks are already in the construction queue, with the refinery progressing. No units or enemy contact are visible, so continue establishing economy and infantry production before scouting or attacking.", "notes": "Base at (95,11); refinery and barracks are building. Power is sufficient (100/0). Enemy likely starts near (12,16). No army yet; next priority is completing refinery, then placing barracks and producing infantry.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16). First power placed; refinery now starting. Enemy likely northeast around (95,11).", "raw": "{\"thoughts\":\"Power is established and cash is sufficient to begin the core economy. Start the first refinery immediately, then place it and add infantry production next turn.\",\"notes\":\"Base (12,16); first refinery is now building. Enemy likely northeast near (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1181, "completion_tokens": 102, "total_tokens": 1283, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1179, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00459305, "upstream_inference_prompt_cost": 0.00324665, "upstream_inference_completions_cost": 0.0013464}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.66, "thoughts": "Power is established and cash is sufficient to begin the core economy. Start the first refinery immediately, then place it and add infantry production next turn.", "notes": "Base (12,16); first refinery is now building. Enemy likely northeast near (95,11).", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:40 (tick 1001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11); refinery and barracks are building. Power is sufficient (100/0). Enemy likely starts near (12,16). No army yet; next priority is completing refinery, then placing barracks and producing infantry.", "raw": "{\"thoughts\":\"The refinery is under construction and the barracks is queued behind it; power is sufficient and no enemy is visible. I will preserve the opening build order and wait for the refinery to finish before placing it and continuing with barracks production.\",\"notes\":\"Base at (95,11). Building queue: refinery 46%, barracks queued. Power 100/0. Enemy likely starts near (12,16). No army or harvesters yet.\",\"commands\":[]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1319, "completion_tokens": 208, "total_tokens": 1527, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "The refinery is under construction and the barracks is queued behind it; power is sufficient and no enemy is visible. I will preserve the opening build order and wait for the refinery to finish before placing it and continuing with barracks production.", "notes": "Base at (95,11). Building queue: refinery 46%, barracks queued. Power 100/0. Enemy likely starts near (12,16). No army or harvesters yet.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base (12,16); first refinery is now building. Enemy likely northeast near (95,11).", "raw": "{\"thoughts\":\"First refinery is still under construction. I will place it as soon as it is ready, then immediately build barracks and expand harvesting.\",\"notes\":\"Base (12,16), first refinery 23% building; enemy expected northeast (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1154, "completion_tokens": 96, "total_tokens": 1250, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1152, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044396, "upstream_inference_prompt_cost": 0.0031724, "upstream_inference_completions_cost": 0.0012672}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.75, "thoughts": "First refinery is still under construction. I will place it as soon as it is ready, then immediately build barracks and expand harvesting.", "notes": "Base (12,16), first refinery 23% building; enemy expected northeast (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:48 (tick 1201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11). Building queue: refinery 46%, barracks queued. Power 100/0. Enemy likely starts near (12,16). No army or harvesters yet.", "raw": "{\"thoughts\":\"The first Ore Refinery is under construction, but the base currently has no income or army. I will queue another Power Plant to support expansion and keep the construction pipeline moving; the queued refinery and barracks should follow before fielding units.\",\"notes\":\"Base at (95,11). Refinery is building and barracks is queued. No harvesters or combat units yet. Enemy likely starts near (12,16).\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1311, "completion_tokens": 248, "total_tokens": 1559, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.52, "thoughts": "The first Ore Refinery is under construction, but the base currently has no income or army. I will queue another Power Plant to support expansion and keep the construction pipeline moving; the queued refinery and barracks should follow before fielding units.", "notes": "Base at (95,11). Refinery is building and barracks is queued. No harvesters or combat units yet. Enemy likely starts near (12,16).", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16), first refinery 23% building; enemy expected northeast (95,11).", "raw": "{\"thoughts\":\"First refinery is still under construction. I will place it immediately when ready, then establish infantry and vehicle production while expanding ore income.\",\"notes\":\"Base 12,16. Refinery currently 47%; place next turn. Enemy likely northeast near 95,11.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1139, "completion_tokens": 108, "total_tokens": 1247, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1137, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00455675, "upstream_inference_prompt_cost": 0.00313115, "upstream_inference_completions_cost": 0.0014256}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.47, "thoughts": "First refinery is still under construction. I will place it immediately when ready, then establish infantry and vehicle production while expanding ore income.", "notes": "Base 12,16. Refinery currently 47%; place next turn. Enemy likely northeast near 95,11.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:56 (tick 1401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11). Refinery is building and barracks is queued. No harvesters or combat units yet. Enemy likely starts near (12,16).", "raw": "{\"thoughts\":\"The Ore Refinery is nearly complete, while the initial power plant is already placed and another power plant is queued or under construction. I will queue the Soviet Barracks next so infantry production can begin as soon as the refinery is placed, while continuing to expand economy and power afterward.\",\"notes\":\"Base at (95,11). Enemy is likely near (12,16) and not yet visible. Refinery is 94% complete; no harvesters or combat units are active. Keep the building queue focused on refinery, barracks, and power, then establish economy and a defensive infantry force.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1328, "completion_tokens": 503, "total_tokens": 1831, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.72, "thoughts": "The Ore Refinery is nearly complete, while the initial power plant is already placed and another power plant is queued or under construction. I will queue the Soviet Barracks next so infantry production can begin as soon as the refinery is placed, while continuing to expand economy and power afterward.", "notes": "Base at (95,11). Enemy is likely near (12,16) and not yet visible. Refinery is 94% complete; no harvesters or combat units are active. Keep the building queue focused on refinery, barracks, and power, then establish economy and a defensive infantry force.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base 12,16. Refinery currently 47%; place next turn. Enemy likely northeast near 95,11.", "raw": "{\"thoughts\":\"The first refinery is nearly complete and will establish income with its free harvester. I will place it immediately when ready, then add infantry production and expand the ore economy.\",\"notes\":\"Base at 12,16; refinery 70% complete. Enemy likely northeast at 95,11.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1143, "completion_tokens": 106, "total_tokens": 1249, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1141, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00454135, "upstream_inference_prompt_cost": 0.00314215, "upstream_inference_completions_cost": 0.0013992}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.96, "thoughts": "The first refinery is nearly complete and will establish income with its free harvester. I will place it immediately when ready, then add infantry production and expand the ore economy.", "notes": "Base at 12,16; refinery 70% complete. Enemy likely northeast at 95,11.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:04 (tick 1601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy is likely near (12,16) and not yet visible. Refinery is 94% complete; no harvesters or combat units are active. Keep the building queue focused on refinery, barracks, and power, then establish economy and a defensive infantry force.", "raw": "{\"thoughts\":\"The first refinery is ready but unplaced, and no harvesters or combat units are active. I will place the refinery immediately, then use the remaining cash to establish a war factory and additional power while the barracks continue producing infantry.\",\"notes\":\"Base at (95,11), enemy likely at (12,16) and not visible. Refinery must be placed now; queue additional power and war factory, then train and defend with infantry.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1362, "completion_tokens": 359, "total_tokens": 1721, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.63, "thoughts": "The first refinery is ready but unplaced, and no harvesters or combat units are active. I will place the refinery immediately, then use the remaining cash to establish a war factory and additional power while the barracks continue producing infantry.", "notes": "Base at (95,11), enemy likely at (12,16) and not visible. Refinery must be placed now; queue additional power and war factory, then train and defend with infantry.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "weap"}, {"do": "build", "item": "powr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build weap: NOT AVAILABLE (not in CAN PRODUCE NOW)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at 12,16; refinery 70% complete. Enemy likely northeast at 95,11.", "raw": "{\"thoughts\":\"The first refinery is nearly complete; I will place it immediately, establish infantry production, and keep expanding the economy toward vehicles.\",\"notes\":\"Base 12,16. Place first refinery, build barracks, then second refinery/war factory. Enemy expected northeast near 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":16},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1140, "completion_tokens": 109, "total_tokens": 1249, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1138, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045727, "upstream_inference_prompt_cost": 0.0031339, "upstream_inference_completions_cost": 0.0014388}, "completion_tokens_details": {"reasoning_tokens": 14, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.62, "thoughts": "The first refinery is nearly complete; I will place it immediately, establish infantry production, and keep expanding the economy toward vehicles.", "notes": "Base 12,16. Place first refinery, build barracks, then second refinery/war factory. Enemy expected northeast near 95,11.", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 16}, {"do": "build", "item": "tent"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:12 (tick 1801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy likely at (12,16) and not visible. Refinery must be placed now; queue additional power and war factory, then train and defend with infantry.", "raw": "{\"thoughts\":\"Power is healthy, but only one harvester is operating and the forward refinery placement did not complete according to the current building list. Place the ready power plant and start a refinery to expand income while the existing construction queue develops.\",\"notes\":\"Base at (95,11); enemy likely at (12,16), not yet visible. One harvester #130 is active. First expand economy and infrastructure before fielding an army.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1429, "completion_tokens": 350, "total_tokens": 1779, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.06, "thoughts": "Power is healthy, but only one harvester is operating and the forward refinery placement did not complete according to the current building list. Place the ready power plant and start a refinery to expand income while the existing construction queue develops.", "notes": "Base at (95,11); enemy likely at (12,16), not yet visible. One harvester #130 is active. First expand economy and infrastructure before fielding an army.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Base 12,16. Place first refinery, build barracks, then second refinery/war factory. Enemy expected northeast near 95,11.", "raw": "{\"thoughts\":\"First refinery is ready and must be placed immediately to establish income. Barracks is underway; once online, begin infantry scouting while expanding to a second refinery and war factory.\",\"notes\":\"Base 12,16. Place ready proc now; tent building. Enemy likely northeast at 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":19,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1183, "completion_tokens": 137, "total_tokens": 1320, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1181, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00506055, "upstream_inference_prompt_cost": 0.00325215, "upstream_inference_completions_cost": 0.0018084}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.1, "thoughts": "First refinery is ready and must be placed immediately to establish income. Barracks is underway; once online, begin infantry scouting while expanding to a second refinery and war factory.", "notes": "Base 12,16. Place ready proc now; tent building. Enemy likely northeast at 95,11.", "commands": [{"do": "place", "item": "proc", "x": 19, "y": 14}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:20 (tick 2001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2680 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: proc 22%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16), not yet visible. One harvester #130 is active. First expand economy and infrastructure before fielding an army.", "raw": "{\"thoughts\":\"The first Ore Refinery is under construction, and the base has ample power but no barracks or combat forces yet. I will queue a Soviet Barracks next so infantry production can begin as soon as construction completes.\",\"notes\":\"Base at (95,11); enemy likely at (12,16), not visible. Harvester #130 is active. Ore Refinery #129 is 22% built. Queue Barracks now, then produce infantry and continue expanding economy before attacking.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1420, "completion_tokens": 338, "total_tokens": 1758, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.11, "thoughts": "The first Ore Refinery is under construction, and the base has ample power but no barracks or combat forces yet. I will queue a Soviet Barracks next so infantry production can begin as soon as construction completes.", "notes": "Base at (95,11); enemy likely at (12,16), not visible. Harvester #130 is active. Ore Refinery #129 is 22% built. Queue Barracks now, then produce infantry and continue expanding economy before attacking.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 10}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base 12,16. Place ready proc now; tent building. Enemy likely northeast at 95,11.", "raw": "{\"thoughts\":\"Barracks is nearly complete while our first refinery is operating. As soon as it finishes, I will field scouts and transition into a War Factory for vehicle production.\",\"notes\":\"Base at 12,16; refinery #132 and harvester #133 mining west. Tent is 64% building; queue War Factory after it completes. Enemy expected near 95,11.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1219, "completion_tokens": 193, "total_tokens": 1412, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1217, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00589875, "upstream_inference_prompt_cost": 0.00335115, "upstream_inference_completions_cost": 0.0025476}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.06, "thoughts": "Barracks is nearly complete while our first refinery is operating. As soon as it finishes, I will field scouts and transition into a War Factory for vehicle production.", "notes": "Base at 12,16; refinery #132 and harvester #133 mining west. Tent is 64% building; queue War Factory after it completes. Enemy expected near 95,11.", "commands": [{"do": "harvest", "unit": 133}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:28 (tick 2201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2378 + stored ore $468 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 46%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16), not visible. Harvester #130 is active. Ore Refinery #129 is 22% built. Queue Barracks now, then produce infantry and continue expanding economy before attacking.", "raw": "{\"thoughts\":\"The first Ore Refinery is still constructing, and the Barracks is queued ahead of additional expansion. Continue building economy and defensive infrastructure while the lone harvester gathers ore.\",\"notes\":\"Base at (95,11); enemy likely at (12,16), not yet explored. Harvester #130 is active. Build order: Barracks, then second Ore Refinery; radar can follow once income is established.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1420, "completion_tokens": 354, "total_tokens": 1774, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.79, "thoughts": "The first Ore Refinery is still constructing, and the Barracks is queued ahead of additional expansion. Continue building economy and defensive infrastructure while the lone harvester gathers ore.", "notes": "Base at (95,11); enemy likely at (12,16), not yet explored. Harvester #130 is active. Build order: Barracks, then second Ore Refinery; radar can follow once income is established.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 475, "experience": 0, "order_count": 11}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at 12,16; refinery #132 and harvester #133 mining west. Tent is 64% building; queue War Factory after it completes. Enemy expected near 95,11.", "raw": "{\"thoughts\":\"Barracks is ready and we have the cash to immediately begin a War Factory. I will deploy the barracks, start infantry scouting, and keep the factory queue moving toward vehicle production.\",\"notes\":\"Place tent, War Factory underway; scout east/northeast toward enemy likely at 95,11. Harvester #133 mines west.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":15,\"y\":13},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":122,\"x\":25,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1211, "completion_tokens": 212, "total_tokens": 1423, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1209, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00612755, "upstream_inference_prompt_cost": 0.00332915, "upstream_inference_completions_cost": 0.0027984}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "Barracks is ready and we have the cash to immediately begin a War Factory. I will deploy the barracks, start infantry scouting, and keep the factory queue moving toward vehicle production.", "notes": "Place tent, War Factory underway; scout east/northeast toward enemy likely at 95,11. Harvester #133 mines west.", "commands": [{"do": "place", "item": "tent", "x": 15, "y": 13}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 122, "x": 25, "y": 14}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally #122: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:36 (tick 2401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2378 + stored ore $135 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 70%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16), not yet explored. Harvester #130 is active. Build order: Barracks, then second Ore Refinery; radar can follow once income is established.", "raw": "{\"thoughts\":\"The first Ore Refinery is under construction and a second refinery is already queued, while the current power base is ample. I will add a Soviet Barracks to the building queue to establish infantry production, then use the refinery income to expand toward a War Factory and radar.\",\"notes\":\"Base at (95,11); enemy likely at (12,16), unexplored. Harvester #130 is active near (105,21). Existing build queue: proc under construction, proc queued; next queue Barracks.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1421, "completion_tokens": 428, "total_tokens": 1849, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.43, "thoughts": "The first Ore Refinery is under construction and a second refinery is already queued, while the current power base is ample. I will add a Soviet Barracks to the building queue to establish infantry production, then use the refinery income to expand toward a War Factory and radar.", "notes": "Base at (95,11); enemy likely at (12,16), unexplored. Harvester #130 is active near (105,21). Existing build queue: proc under construction, proc queued; next queue Barracks.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 12}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2548 + stored ore $430 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally #122: ordered\nYOUR NOTES FROM LAST TURN: Place tent, War Factory underway; scout east/northeast toward enemy likely at 95,11. Harvester #133 mines west.", "raw": "{\"thoughts\":\"War Factory is nearing completion; expand income immediately afterward while starting infantry scouts. Maintain power surplus and send early forces east toward the likely enemy base.\",\"notes\":\"War Factory 16%; queue refinery next. Train rifle scouts once infantry production is available; enemy likely northeast/east at (95,11).\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":14},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1318, "completion_tokens": 173, "total_tokens": 1491, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1316, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005907, "upstream_inference_prompt_cost": 0.0036234, "upstream_inference_completions_cost": 0.0022836}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.61, "thoughts": "War Factory is nearing completion; expand income immediately afterward while starting infantry scouts. Maintain power surplus and send early forces east toward the likely enemy base.", "notes": "War Factory 16%; queue refinery next. Train rifle scouts once infantry production is available; enemy likely northeast/east at (95,11).", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 45, "y": 14}, {"do": "harvest", "unit": 133}], "feedback": ["train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:44 (tick 2601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2180 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: proc 94%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16), unexplored. Harvester #130 is active near (105,21). Existing build queue: proc under construction, proc queued; next queue Barracks.", "raw": "{\"thoughts\":\"Our first Ore Refinery is nearly complete, with a second refinery and Barracks already queued. The lone harvester is working, so continue establishing economy and infantry production before scouting or attacking.\",\"notes\":\"Base at (95,11); enemy likely at (12,16) and remains unexplored. Harvester #130 is active near (105,21). Building order: first proc nearly ready, second proc, then barr.\",\"commands\":[]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1426, "completion_tokens": 261, "total_tokens": 1687, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.92, "thoughts": "Our first Ore Refinery is nearly complete, with a second refinery and Barracks already queued. The lone harvester is working, so continue establishing economy and infantry production before scouting or attacking.", "notes": "Base at (95,11); enemy likely at (12,16) and remains unexplored. Harvester #130 is active near (105,21). Building order: first proc nearly ready, second proc, then barr.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: weap 32%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(22,14) #136@(19,14) #137@(16,15)\n  harv (Ore Truck (harvester)) x1: #133@(4,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: War Factory 16%; queue refinery next. Train rifle scouts once infantry production is available; enemy likely northeast/east at (95,11).", "raw": "{\"thoughts\":\"War Factory is progressing and power is sufficient. I will keep infantry production active, scout east toward the enemy start, and prepare to place the factory then add a second refinery.\",\"notes\":\"War Factory 32% at 1:44; scout rifles east/northeast. Place weap immediately when ready, then build proc; begin vehicle spam after factory placement.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":14},{\"do\":\"attack_move\",\"units\":[135,136,137],\"x\":58,\"y\":13},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1334, "completion_tokens": 255, "total_tokens": 1589, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1332, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070334, "upstream_inference_prompt_cost": 0.0036674, "upstream_inference_completions_cost": 0.003366}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.22, "thoughts": "War Factory is progressing and power is sufficient. I will keep infantry production active, scout east toward the enemy start, and prepare to place the factory then add a second refinery.", "notes": "War Factory 32% at 1:44; scout rifles east/northeast. Place weap immediately when ready, then build proc; begin vehicle spam after factory placement.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 134, "x": 35, "y": 14}, {"do": "attack_move", "units": [135, 136, 137], "x": 58, "y": 13}, {"do": "harvest", "unit": 133}], "feedback": ["train 10x e1: queued", "rally #134: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 2801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:52 (tick 2801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2100 + stored ore $500 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16) and remains unexplored. Harvester #130 is active near (105,21). Building order: first proc nearly ready, second proc, then barr.", "raw": "{\"thoughts\":\"The first Ore Refinery is ready to place, while the construction queue already contains additional refineries and barracks. I will place the refinery, add power infrastructure to prevent future shortages, and keep the queued infantry infrastructure progressing.\",\"notes\":\"Base at (95,11); one harvester is active. Enemy is likely at (12,16), but no enemy units or buildings are visible. Keep the construction queue moving and establish infantry production before locating the enemy base.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1413, "completion_tokens": 501, "total_tokens": 1914, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.4, "thoughts": "The first Ore Refinery is ready to place, while the construction queue already contains additional refineries and barracks. I will place the refinery, add power infrastructure to prevent future shortages, and keep the queued infantry infrastructure progressing.", "notes": "Base at (95,11); one harvester is active. Enemy is likely at (12,16), but no enemy units or buildings are visible. Keep the construction queue moving and establish infantry production before locating the enemy base.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "powr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 1000, "experience": 0, "order_count": 13}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1666 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.9%.\nPRODUCTION: Building: weap 49%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(29,21) #136@(27,20) #137@(25,20) #138@(23,14) #139@(19,14) #140@(16,15)\n  harv (Ore Truck (harvester)) x1: #133@(8,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e1: queued\n  - rally #134: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: War Factory 32% at 1:44; scout rifles east/northeast. Place weap immediately when ready, then build proc; begin vehicle spam after factory placement.", "raw": "{\"thoughts\":\"War Factory is nearly ready and infantry production is fully queued. Keep the rifle squad scouting east toward the likely Soviet base while the harvester mines.\",\"notes\":\"Place War Factory as soon as it completes, then queue refinery #2 and produce vehicles. Rifle squad scouting east/northeast; enemy likely at 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140],\"x\":55,\"y\":15},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1420, "completion_tokens": 230, "total_tokens": 1650, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1418, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069399, "upstream_inference_prompt_cost": 0.0039039, "upstream_inference_completions_cost": 0.003036}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.01, "thoughts": "War Factory is nearly ready and infantry production is fully queued. Keep the rifle squad scouting east toward the likely Soviet base while the harvester mines.", "notes": "Place War Factory as soon as it completes, then queue refinery #2 and produce vehicles. Rifle squad scouting east/northeast; enemy likely at 95,11.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 140], "x": 55, "y": 15}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 23}}
{"tick": 3001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:00 (tick 3001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2100 + stored ore $200 (storage 4000), power 200 made / 60 used, harvesters 2.\nSCORE: assets $7600, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(104,22) #142@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); one harvester is active. Enemy is likely at (12,16), but no enemy units or buildings are visible. Keep the construction queue moving and establish infantry production before locating the enemy base.", "raw": "{\"thoughts\":\"Place the ready power plant to strengthen the grid, then add another refinery to expand income while the queued barracks establish infantry production. No enemy forces are visible, so continue the economic opening and avoid committing harvesters.\",\"notes\":\"Base at (95,11); enemy likely near (12,16), not yet located. Ready power plant must be placed. Construction queue includes barracks and another power plant; two harvesters are operating.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1465, "completion_tokens": 233, "total_tokens": 1698, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.48, "thoughts": "Place the ready power plant to strengthen the grid, then add another refinery to expand income while the queued barracks establish infantry production. No enemy forces are visible, so continue the economic opening and avoid committing harvesters.", "notes": "Base at (95,11); enemy likely near (12,16), not yet located. Ready power plant must be placed. Construction queue includes barracks and another power plant; two harvesters are operating.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 1000, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1355 + stored ore $149 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.5%.\nPRODUCTION: Building: weap 66%; Infantry: e1 75%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(39,21) #136@(37,21) #137@(36,21) #138@(30,21) #139@(28,21) #140@(25,20) #143@(24,14) #144@(20,14) #145@(17,14)\n  harv (Ore Truck (harvester)) x1: #133@(8,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Place War Factory as soon as it completes, then queue refinery #2 and produce vehicles. Rifle squad scouting east/northeast; enemy likely at 95,11.", "raw": "{\"thoughts\":\"War Factory is nearly complete; place it immediately next turn and follow with a second refinery. Continue rifle scouting toward the likely Soviet start while keeping the harvester mining.\",\"notes\":\"War Factory 66% at 2:00. Rifle screen advancing east/northeast; likely enemy base 95,11. Place weap then build proc #2, train vehicles and rockets.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140],\"x\":68,\"y\":13},{\"do\":\"attack_move\",\"units\":[143,144,145],\"x\":54,\"y\":15},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1399, "completion_tokens": 279, "total_tokens": 1678, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1397, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00752895, "upstream_inference_prompt_cost": 0.00384615, "upstream_inference_completions_cost": 0.0036828}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "War Factory is nearly complete; place it immediately next turn and follow with a second refinery. Continue rifle scouting toward the likely Soviet start while keeping the harvester mining.", "notes": "War Factory 66% at 2:00. Rifle screen advancing east/northeast; likely enemy base 95,11. Place weap then build proc #2, train vehicles and rockets.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 140], "x": 68, "y": 13}, {"do": "attack_move", "units": [143, 144, 145], "x": 54, "y": 15}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 45, "y": 15}], "feedback": ["attack_move: 6 units", "attack_move: 3 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:08 (tick 3201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1980 + stored ore $0 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: proc 22%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 100%, #146 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(103,19) #142@(100,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16), not yet located. Ready power plant must be placed. Construction queue includes barracks and another power plant; two harvesters are operating.", "raw": "{\"thoughts\":\"Income and power are healthy, and no enemy is visible yet. The second refinery is under construction; finish the queued infrastructure and add a basic ore defense while preparing barracks for an early infantry force.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Two harvesters active. Place the ready power plant; keep construction queues progressing toward barracks and a war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"silo\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1471, "completion_tokens": 411, "total_tokens": 1882, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.52, "thoughts": "Income and power are healthy, and no enemy is visible yet. The second refinery is under construction; finish the queued infrastructure and add a basic ore defense while preparing barracks for an early infantry force.", "notes": "Base at (95,11); enemy likely near (12,16). Two harvesters active. Place the ready power plant; keep construction queues progressing toward barracks and a war factory.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "silo"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build silo: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1000, "experience": 0, "order_count": 17}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $845 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.8%.\nPRODUCTION: Building: weap 82%; Infantry: e1 1%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(48,25) #136@(47,24) #137@(45,24) #138@(40,24) #139@(37,24) #140@(34,24) #143@(24,14)* #144@(21,14)* #145@(18,14)* #147@(25,15) #148@(22,15) #149@(18,15) #150@(15,14)\n  harv (Ore Truck (harvester)) x1: #133@(4,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - attack_move: 3 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: War Factory 66% at 2:00. Rifle screen advancing east/northeast; likely enemy base 95,11. Place weap then build proc #2, train vehicles and rockets.", "raw": "{\"thoughts\":\"War Factory is nearly ready; place it immediately and add power for the upcoming second refinery. Keep the rifle screen advancing toward the suspected northeast enemy base while maintaining infantry production.\",\"notes\":\"Place weap, then build powr; next priority proc #2. Rifle groups advancing east/northeast, enemy likely near 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":18},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":22},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,147,148],\"x\":70,\"y\":19},{\"do\":\"attack_move\",\"units\":[143,144,145,149,150],\"x\":57,\"y\":18},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1422, "completion_tokens": 379, "total_tokens": 1801, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089122, "upstream_inference_prompt_cost": 0.0039094, "upstream_inference_completions_cost": 0.0050028}, "completion_tokens_details": {"reasoning_tokens": 177, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.14, "thoughts": "War Factory is nearly ready; place it immediately and add power for the upcoming second refinery. Keep the rifle screen advancing toward the suspected northeast enemy base while maintaining infantry production.", "notes": "Place weap, then build powr; next priority proc #2. Rifle groups advancing east/northeast, enemy likely near 95,11.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 18}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 45, "y": 22}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 147, 148], "x": 70, "y": 19}, {"do": "attack_move", "units": [143, 144, 145, 149, 150], "x": 57, "y": 18}, {"do": "harvest", "unit": 133}], "feedback": ["place weap: nothing READY TO PLACE with that type", "build powr: started", "train 5x e1: queued", "rally #134: ordered", "attack_move: 8 units", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:16 (tick 3401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $726 (storage 4000), power 300 made / 60 used, harvesters 2.\nSCORE: assets $7900, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: proc 46%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%; Defense: silo READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 100%, #146 powr@(97,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(98,12) #142@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build silo: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Two harvesters active. Place the ready power plant; keep construction queues progressing toward barracks and a war factory.", "raw": "{\"thoughts\":\"Your base is stable with two active harvesters and ample power. The Ore Silo is ready to place, and the first Soviet Barracks is next in the construction queue; establish infantry production while continuing toward a war factory.\",\"notes\":\"Base at (95,11), enemy likely near (12,16). Two harvesters active. Place the ready silo and continue the barracks-first production plan.\",\"commands\":[{\"do\":\"place\",\"item\":\"silo\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1471, "completion_tokens": 204, "total_tokens": 1675, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.52, "thoughts": "Your base is stable with two active harvesters and ample power. The Ore Silo is ready to place, and the first Soviet Barracks is next in the construction queue; establish infantry production while continuing toward a war factory.", "notes": "Base at (95,11), enemy likely near (12,16). Two harvesters active. Place the ready silo and continue the barracks-first production plan.", "commands": [{"do": "place", "item": "silo"}, {"do": "build", "item": "barr"}], "feedback": ["place silo: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 0, "income": 1700, "experience": 0, "order_count": 18}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $182 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.4%.\nPRODUCTION: Building: weap 99%; Building: powr 0%; Infantry: e1 30%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #135@(57,28) #136@(56,28) #137@(54,28) #138@(50,26) #139@(47,25) #140@(44,24) #143@(31,21) #144@(29,21) #145@(27,20) #147@(33,22) #148@(29,22) #149@(28,21) #150@(25,20) #151@(22,18) #152@(19,16) #153@(16,15)\n  harv (Ore Truck (harvester)) x1: #133@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - build powr: started\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 8 units\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Place weap, then build powr; next priority proc #2. Rifle groups advancing east/northeast, enemy likely near 95,11.", "raw": "{\"thoughts\":\"War Factory is nearly ready; place it immediately when available next tick, then add the second refinery. Rifle scouts are advancing toward the likely Soviet base and should keep probing eastward.\",\"notes\":\"War Factory at 99% pending placement; build proc #2 after it. Rifles spread along eastward route toward enemy start 95,11; no enemy sighted.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":24},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1487, "completion_tokens": 211, "total_tokens": 1698, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1485, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00687335, "upstream_inference_prompt_cost": 0.00408815, "upstream_inference_completions_cost": 0.0027852}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.86, "thoughts": "War Factory is nearly ready; place it immediately when available next tick, then add the second refinery. Rifle scouts are advancing toward the likely Soviet base and should keep probing eastward.", "notes": "War Factory at 99% pending placement; build proc #2 after it. Rifles spread along eastward route toward enemy start 95,11; no enemy sighted.", "commands": [{"do": "rally", "building": 134, "x": 45, "y": 24}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["rally #134: ordered", "attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 29}}
{"tick": 3601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:24 (tick 3601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $643 (storage 7000), power 300 made / 70 used, harvesters 2.\nSCORE: assets $8050, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: proc 70%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 100%, #146 powr@(97,8) 100%, #154 silo@(93,9) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(106,21) #142@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place silo: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy likely near (12,16). Two harvesters active. Place the ready silo and continue the barracks-first production plan.", "raw": "{\"thoughts\":\"The first refinery is still constructing, while the existing economy is stable and power is ample. Queue another refinery to increase income, then continue toward a war factory once the queued barracks are complete.\",\"notes\":\"Base at (95,11); enemy likely at (12,16), not yet explored. Two harvesters are active. Building queue: proc 70%, followed by barracks/refinery infrastructure.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1478, "completion_tokens": 461, "total_tokens": 1939, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.78, "thoughts": "The first refinery is still constructing, while the existing economy is stable and power is ample. Queue another refinery to increase income, then continue toward a war factory once the queued barracks are complete.", "notes": "Base at (95,11); enemy likely at (12,16), not yet explored. Two harvesters are active. Building queue: proc 70%, followed by barracks/refinery infrastructure.", "commands": [{"do": "build", "item": "proc"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 142}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8050, "army_value": 0, "income": 2000, "experience": 0, "order_count": 20}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $105 + stored ore $238 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7200, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.7%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Infantry: e1 58%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #135@(66,23) #136@(65,23) #137@(64,25) #138@(59,28) #139@(56,28) #140@(53,27) #143@(41,24) #144@(38,24) #145@(36,24) #147@(43,24) #148@(38,24) #149@(37,24) #150@(34,24) #151@(31,24) #152@(28,21) #153@(26,20) #155@(23,19) #156@(20,16) #157@(17,16)\n  harv (Ore Truck (harvester)) x1: #133@(5,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: War Factory at 99% pending placement; build proc #2 after it. Rifles spread along eastward route toward enemy start 95,11; no enemy sighted.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately to begin vehicle production. The rifle screen is advancing safely toward the likely eastern enemy base; expand income with a second refinery next.\",\"notes\":\"Place weap now; queue proc #2. Rifles advancing east along northern-middle route, enemy still unseen.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":16,\"y\":20},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,143,144,145,147,148,149,150,151,152,153,155,156,157],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1451, "completion_tokens": 233, "total_tokens": 1684, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1449, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00706475, "upstream_inference_prompt_cost": 0.00398915, "upstream_inference_completions_cost": 0.0030756}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "War Factory is ready and must be placed immediately to begin vehicle production. The rifle screen is advancing safely toward the likely eastern enemy base; expand income with a second refinery next.", "notes": "Place weap now; queue proc #2. Rifles advancing east along northern-middle route, enemy still unseen.", "commands": [{"do": "place", "item": "weap", "x": 16, "y": 20}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 143, 144, 145, 147, 148, 149, 150, 151, 152, 153, 155, 156, 157], "x": 95, "y": 11}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train 5x e1: queued", "attack_move: 19 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7200, "army_value": 1900, "income": 1500, "experience": 0, "order_count": 29}}
{"tick": 3801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:32 (tick 3801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $310 (storage 7000), power 300 made / 70 used, harvesters 2.\nSCORE: assets $8050, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: proc 94%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 100%, #146 powr@(97,8) 100%, #154 silo@(93,9) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(107,22) #142@(103,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16), not yet explored. Two harvesters are active. Building queue: proc 70%, followed by barracks/refinery infrastructure.", "raw": "{\"thoughts\":\"The first Ore Refinery is nearly complete and the base has ample power. I will place it immediately, then begin a Soviet Barracks to establish infantry production while the harvesters continue earning income.\",\"notes\":\"Base at (95,11); enemy likely at (12,16) and remains unexplored. Two harvesters are active. Place the ready refinery, then construct a Barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1473, "completion_tokens": 185, "total_tokens": 1658, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "The first Ore Refinery is nearly complete and the base has ample power. I will place it immediately, then begin a Soviet Barracks to establish infantry production while the harvesters continue earning income.", "notes": "Base at (95,11); enemy likely at (12,16) and remains unexplored. Two harvesters are active. Place the ready refinery, then construct a Barracks.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8050, "army_value": 0, "income": 2000, "experience": 0, "order_count": 21}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $3200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.4%.\nPRODUCTION: Building: proc 12%; Building: powr 0%; Infantry: e1 33%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #135@(73,16) #136@(73,16) #137@(71,18) #138@(67,22) #139@(65,24) #140@(63,26) #143@(51,26) #144@(48,25) #145@(47,24) #147@(52,27) #148@(49,26) #149@(47,24) #150@(45,24) #151@(41,24) #152@(38,24) #153@(35,24) #155@(31,24) #156@(29,22) #157@(27,20) #159@(23,19) #160@(21,17)\n  harv (Ore Truck (harvester)) x1: #133@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train 5x e1: queued\n  - attack_move: 19 units\nYOUR NOTES FROM LAST TURN: Place weap now; queue proc #2. Rifles advancing east along northern-middle route, enemy still unseen.", "raw": "{\"thoughts\":\"Second refinery is under construction and the rifle mass is steadily scouting toward the likely enemy start. Keep the advance moving while income completes, then spend immediately on power and vehicles.\",\"notes\":\"Proc #2 at 12%; rifles stretched across x21-73 advancing east/northeast toward enemy start (95,11). War Factory is online; queue vehicles once refinery income arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":158,\"x\":45,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1555, "completion_tokens": 226, "total_tokens": 1781, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1553, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00725835, "upstream_inference_prompt_cost": 0.00427515, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "Second refinery is under construction and the rifle mass is steadily scouting toward the likely enemy start. Keep the advance moving while income completes, then spend immediately on power and vehicles.", "notes": "Proc #2 at 12%; rifles stretched across x21-73 advancing east/northeast toward enemy start (95,11). War Factory is online; queue vehicles once refinery income arrives.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 75, "y": 16}, {"do": "rally", "building": 158, "x": 45, "y": 20}], "feedback": ["attack_move: 21 units", "rally #134: ordered", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 2100, "income": 1500, "experience": 0, "order_count": 36}}
{"tick": 4001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:40 (tick 4001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $230 (storage 7000), power 300 made / 70 used, harvesters 2.\nSCORE: assets $8050, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 100%, #146 powr@(97,8) 100%, #154 silo@(93,9) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(99,13) #142@(94,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely at (12,16) and remains unexplored. Two harvesters are active. Place the ready refinery, then construct a Barracks.", "raw": "{\"thoughts\": \"A refinery is ready to place; I'll deploy it to boost income. Power is comfortable (300/70). No enemy seen yet; the build queue is already long, so I'll just place the refinery and keep harvesters mining while the barracks comes online.\", \"notes\": \"Base (95,11). Enemy likely (12,16), unexplored. Placing proc #2; barracks building next, then war factory. 2 harvesters mining.\", \"commands\": [{\"do\":\"place\",\"item\":\"proc\",\"x\":99,\"y\":15},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1411, "completion_tokens": 514, "total_tokens": 1925, "cost": 0.000814308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000814308, "upstream_inference_prompt_cost": 0.000197508, "upstream_inference_completions_cost": 0.0006168}, "completion_tokens_details": {"reasoning_tokens": 364, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 14.19, "thoughts": "A refinery is ready to place; I'll deploy it to boost income. Power is comfortable (300/70). No enemy seen yet; the build queue is already long, so I'll just place the refinery and keep harvesters mining while the barracks comes online.", "notes": "Base (95,11). Enemy likely (12,16), unexplored. Placing proc #2; barracks building next, then war factory. 2 harvesters mining.", "commands": [{"do": "place", "item": "proc", "x": 99, "y": 15}, {"do": "build", "item": "weap"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 142}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8050, "army_value": 0, "income": 2000, "experience": 0, "order_count": 22}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $3200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.8%.\nPRODUCTION: Building: proc 12%; Building: powr 0%; Infantry: e1 33%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #135@(82,10) #136@(81,10) #137@(79,10) #138@(75,14) #139@(73,16) #140@(70,19) #143@(60,28) #144@(58,28) #145@(55,28) #147@(62,27) #148@(58,28) #149@(57,28) #150@(54,28) #151@(51,26) #152@(48,25) #153@(46,24) #155@(42,24) #156@(39,24) #157@(35,24) #159@(32,24) #160@(30,23)\n  harv (Ore Truck (harvester)) x1: #133@(8,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 21 units\n  - rally #134: ordered\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 at 12%; rifles stretched across x21-73 advancing east/northeast toward enemy start (95,11). War Factory is online; queue vehicles once refinery income arrives.", "raw": "{\"thoughts\":\"Second refinery is underway and the rifle screen is nearing the likely enemy start from multiple angles. Keep the infantry advancing aggressively; spend new income on vehicles and sustain production as queues clear.\",\"notes\":\"Enemy base still unscouted but likely around (95,11). Rifle column spread from x30 to x82 moving northeast; refinery #2 building, power queued after it.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":13},{\"do\":\"rally\",\"building\":158,\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1550, "completion_tokens": 214, "total_tokens": 1764, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1548, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070862, "upstream_inference_prompt_cost": 0.0042614, "upstream_inference_completions_cost": 0.0028248}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.29, "thoughts": "Second refinery is underway and the rifle screen is nearing the likely enemy start from multiple angles. Keep the infantry advancing aggressively; spend new income on vehicles and sustain production as queues clear.", "notes": "Enemy base still unscouted but likely around (95,11). Rifle column spread from x30 to x82 moving northeast; refinery #2 building, power queued after it.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 88, "y": 13}, {"do": "rally", "building": 158, "x": 88, "y": 13}], "feedback": ["attack_move: 21 units", "stance: 21 units", "rally #134: ordered", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 2100, "income": 1500, "experience": 0, "order_count": 36}}
{"tick": 4201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:48 (tick 4201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $908 (storage 9000), power 292 made / 100 used, harvesters 3.\nSCORE: assets $10550, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: weap 16%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: powr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 92%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 100%, #146 powr@(97,8) 100%, #154 silo@(93,9) 100%, #161 proc@(100,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #130@(102,17) #142@(97,22) #162@(103,24)\nVISIBLE ENEMY UNITS (3):\n  #135 e1@(88,10) 100%, #136 e1@(88,10) 100%, #137 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Base (95,11). Enemy likely (12,16), unexplored. Placing proc #2; barracks building next, then war factory. 2 harvesters mining.", "raw": "{\"thoughts\":\"The War Factory is under construction, but the building queue has accumulated several premature Barracks, Refineries, and Power Plants behind it. I will cancel those queued structures so the War Factory can finish quickly, then establish barracks and factories in a cleaner order; the three enemy conscripts are only light scouts and do not threaten the base yet.\",\"notes\":\"Base at (95,11), enemy likely at (12,16). Three enemy e1 scouts were at (88,10). War Factory #? actively building at 16%; clear the queued barracks/refineries/power plants, then build Barracks and another War Factory. Three harvesters active.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"barr\"},{\"do\":\"cancel\",\"item\":\"proc\"},{\"do\":\"cancel\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1544, "completion_tokens": 613, "total_tokens": 2157, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.0, "thoughts": "The War Factory is under construction, but the building queue has accumulated several premature Barracks, Refineries, and Power Plants behind it. I will cancel those queued structures so the War Factory can finish quickly, then establish barracks and factories in a cleaner order; the three enemy conscripts are only light scouts and do not threaten the base yet.", "notes": "Base at (95,11), enemy likely at (12,16). Three enemy e1 scouts were at (88,10). War Factory #? actively building at 16%; clear the queued barracks/refineries/power plants, then build Barracks and another War Factory. Three harvesters active.", "commands": [{"do": "cancel", "item": "barr"}, {"do": "cancel", "item": "proc"}, {"do": "cancel", "item": "powr"}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10550, "army_value": 0, "income": 3000, "experience": 0, "order_count": 24}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $258 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.4%.\nPRODUCTION: Building: proc 20%; Building: powr 0%; Infantry: e1 53%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #135@(88,10) #136@(88,10) #137@(88,10) #138@(85,14) #139@(81,10) #140@(78,11) #143@(68,21) #144@(66,22) #145@(64,24) #147@(69,20) #148@(66,23) #149@(65,24) #150@(63,26) #151@(61,27) #152@(58,28) #153@(54,28) #155@(52,27) #156@(49,26) #157@(46,24) #159@(43,24) #160@(40,24) #163@(17,16)\n  harv (Ore Truck (harvester)) x1: #133@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 21 units\n  - stance: 21 units\n  - rally #134: ordered\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted but likely around (95,11). Rifle column spread from x30 to x82 moving northeast; refinery #2 building, power queued after it.", "raw": "{\"thoughts\":\"Our rifle column is approaching the likely enemy start and should keep pressure/scouting while the second refinery completes. Keep the harvester mining and push all available combat units toward the enemy base area.\",\"notes\":\"Rifle force advancing northeast, lead elements at (88,10); likely enemy base near (95,11). Proc #2 is building, then place it and build power.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":11},{\"do\":\"rally\",\"building\":158,\"x\":90,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1555, "completion_tokens": 258, "total_tokens": 1813, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1553, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00768075, "upstream_inference_prompt_cost": 0.00427515, "upstream_inference_completions_cost": 0.0034056}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.22, "thoughts": "Our rifle column is approaching the likely enemy start and should keep pressure/scouting while the second refinery completes. Keep the harvester mining and push all available combat units toward the enemy base area.", "notes": "Rifle force advancing northeast, lead elements at (88,10); likely enemy base near (95,11). Proc #2 is building, then place it and build power.", "commands": [{"do": "harvest", "unit": 133}, {"do": "attack_move", "units": "all_army", "x": 96, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 90, "y": 11}, {"do": "rally", "building": 158, "x": 90, "y": 11}], "feedback": ["attack_move: 22 units", "stance: 22 units", "rally #134: ordered", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 2200, "income": 2000, "experience": 0, "order_count": 36}}
{"tick": 4401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:56 (tick 4401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $575 (storage 9000), power 262 made / 100 used, harvesters 3.\nSCORE: assets $10550, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap 32%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 62%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 100%, #146 powr@(97,8) 100%, #154 silo@(93,9) 100%, #161 proc@(100,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #130@(105,23) #142@(102,25) #162@(101,19)\nVISIBLE ENEMY UNITS (6):\n  #135 e1@(88,10) 100%, #136 e1@(88,10) 100%, #137 e1@(88,10) 100%, #138 e1@(89,12) 100%, #139 e1@(89,10) 100%, #140 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy likely at (12,16). Three enemy e1 scouts were at (88,10). War Factory #? actively building at 16%; clear the queued barracks/refineries/power plants, then build Barracks and another War Factory. Three harvesters active.", "raw": "{\"thoughts\":\"The War Factory is already 32% complete, so keep that production. Enemy scouts are approaching the base, but no combat units are available; establish barracks and a small defensive investment while repairing the damaged power plant.\",\"notes\":\"Base at (95,11), enemy start likely (12,16). Six hostile e1 scouts were near (88,10). Continue the current War Factory, then produce infantry and vehicles; three harvesters are active.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"brik\"},{\"do\":\"repair\",\"building\":123}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1555, "completion_tokens": 424, "total_tokens": 1979, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 924, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.97, "thoughts": "The War Factory is already 32% complete, so keep that production. Enemy scouts are approaching the base, but no combat units are available; establish barracks and a small defensive investment while repairing the damaged power plant.", "notes": "Base at (95,11), enemy start likely (12,16). Six hostile e1 scouts were near (88,10). Continue the current War Factory, then produce infantry and vehicles; three harvesters are active.", "commands": [{"do": "build", "item": "barr"}, {"do": "build", "item": "brik"}, {"do": "repair", "building": 123}], "feedback": ["build barr: started", "build brik: started", "repair #123: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10550, "army_value": 0, "income": 3000, "experience": 0, "order_count": 27}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.9%.\nPRODUCTION: Building: proc 30%; Building: powr 0%; Infantry: e1 81%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x23: #135@(88,10) #136@(88,10) #137@(88,10) #138@(89,12) #139@(89,10) #140@(88,10) #143@(76,13) #144@(73,15) #145@(72,17) #147@(77,12) #148@(74,15) #149@(73,16) #150@(71,18) #151@(68,21) #152@(66,23) #153@(64,25) #155@(61,27) #156@(59,28) #157@(55,28) #159@(52,27) #160@(50,26) #163@(26,20) #164@(23,19)\n  harv (Ore Truck (harvester)) x1: #133@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 22 units\n  - stance: 22 units\n  - rally #134: ordered\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Rifle force advancing northeast, lead elements at (88,10); likely enemy base near (95,11). Proc #2 is building, then place it and build power.", "raw": "{\"thoughts\":\"Our rifle column has reached the likely enemy start area without contact, so it should sweep through and search for structures while the second refinery completes. Keep infantry production flowing and retain the harvester on ore.\",\"notes\":\"Rifle column is at enemy likely start around (88,10), no enemy visible yet. Proc #2 is 30% complete; place immediately when ready, then add power.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":101,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1554, "completion_tokens": 251, "total_tokens": 1805, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1552, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075856, "upstream_inference_prompt_cost": 0.0042724, "upstream_inference_completions_cost": 0.0033132}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "Our rifle column has reached the likely enemy start area without contact, so it should sweep through and search for structures while the second refinery completes. Keep infantry production flowing and retain the harvester on ore.", "notes": "Rifle column is at enemy likely start around (88,10), no enemy visible yet. Proc #2 is 30% complete; place immediately when ready, then add power.", "commands": [{"do": "attack_move", "units": "all_army", "x": 101, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 88, "y": 10}], "feedback": ["attack_move: 23 units", "stance: 23 units", "train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 2300, "income": 2000, "experience": 0, "order_count": 36}}
{"tick": 4601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:04 (tick 4601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $866 (storage 9000), power 217 made / 100 used, harvesters 3.\nSCORE: assets $10550, army $3300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap 49%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Defense: brik READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 17%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 100%, #146 powr@(97,8) 100%, #154 silo@(93,9) 100%, #161 proc@(100,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #130@(100,17) #142@(100,18) #162@(103,22)\nVISIBLE ENEMY UNITS (6):\n  #135 e1@(88,10) 100%, #136 e1@(88,10) 100%, #137 e1@(88,10) 100%, #138 e1@(89,12) 100%, #139 e1@(89,10) 100%, #140 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\n  - build brik: started\n  - repair #123: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy start likely (12,16). Six hostile e1 scouts were near (88,10). Continue the current War Factory, then produce infantry and vehicles; three harvesters are active.", "raw": "{\"thoughts\":\"The base has ample power and three refineries, while the War Factory is under construction. Hostile infantry scouts are probing from the northwest, so reinforce that approach and preserve construction progress.\",\"notes\":\"Base at (95,11); six enemy e1 scouts were at (88-89,10-12). War Factory and a Barracks are building; place Concrete Wall near the northwest entrance.\",\"commands\":[{\"do\":\"place\",\"item\":\"brik\",\"x\":92,\"y\":10},{\"do\":\"build\",\"item\":\"fenc\"},{\"do\":\"repair\",\"building\":123}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1585, "completion_tokens": 303, "total_tokens": 1888, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.1, "thoughts": "The base has ample power and three refineries, while the War Factory is under construction. Hostile infantry scouts are probing from the northwest, so reinforce that approach and preserve construction progress.", "notes": "Base at (95,11); six enemy e1 scouts were at (88-89,10-12). War Factory and a Barracks are building; place Concrete Wall near the northwest entrance.", "commands": [{"do": "place", "item": "brik", "x": 92, "y": 10}, {"do": "build", "item": "fenc"}, {"do": "repair", "building": 123}], "feedback": ["place brik: ordered (auto-relocated near base if the spot was invalid)", "build fenc: started", "repair #123: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10550, "army_value": 0, "income": 3800, "experience": 0, "order_count": 29}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9600, army $3400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.4%.\nPRODUCTION: Building: proc 30%; Building: powr 0%; Infantry: e1 81%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x23: #135@(88,10) #136@(88,10) #137@(88,10) #138@(89,12) #139@(89,10) #140@(88,10) #143@(85,11) #144@(83,15) #145@(81,15) #147@(87,11) #148@(84,15) #149@(82,15) #150@(78,11) #151@(76,13) #152@(74,15) #153@(72,20) #155@(70,22) #156@(67,22) #157@(64,25) #159@(62,27) #160@(59,28) #163@(35,24) #164@(32,24)\n  harv (Ore Truck (harvester)) x1: #133@(9,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 23 units\n  - stance: 23 units\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Rifle column is at enemy likely start around (88,10), no enemy visible yet. Proc #2 is 30% complete; place immediately when ready, then add power.", "raw": "{\"thoughts\":\"Our rifle mass has reached the likely enemy start but has not yet revealed structures, so it should sweep through and beyond that area while production continues. The second refinery is underway; once income resumes, place it and expand power and vehicle production.\",\"notes\":\"23 rifles advancing at enemy likely start; sweep east/southeast around (95,11). Proc #2 30%, then queued power. No enemy contact yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":101,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1593, "completion_tokens": 239, "total_tokens": 1832, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1591, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00753445, "upstream_inference_prompt_cost": 0.00437965, "upstream_inference_completions_cost": 0.0031548}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.65, "thoughts": "Our rifle mass has reached the likely enemy start but has not yet revealed structures, so it should sweep through and beyond that area while production continues. The second refinery is underway; once income resumes, place it and expand power and vehicle production.", "notes": "23 rifles advancing at enemy likely start; sweep east/southeast around (95,11). Proc #2 30%, then queued power. No enemy contact yet.", "commands": [{"do": "attack_move", "units": "all_army", "x": 101, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 23 units", "stance: 23 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 2300, "income": 2000, "experience": 0, "order_count": 41}}
{"tick": 4801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:12 (tick 4801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $1178 (storage 9000), power 200 made / 100 used, harvesters 3.\nSCORE: assets $10250, army $3300, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap 66%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Defense: fenc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 88%, #146 powr@(97,8) 100%, #154 silo@(93,9) 98%, #161 proc@(100,16) 100%, #167 brik@(92,9) 92%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #130@(105,24) #142@(100,22) #162@(106,23)\nVISIBLE ENEMY UNITS (13):\n  #135 e1@(89,10) 100%, #136 e1@(89,10) 100%, #137 e1@(89,10) 100%, #138 e1@(89,12) 100%, #139 e1@(90,10) 100%, #140 e1@(89,10) 100%, #143 e1@(89,12) 100%, #144 e1@(89,16) 100%, #145 e1@(89,16) 100%, #147 e1@(89,12) 100%, #148 e1@(89,16) 100%, #149 e1@(89,16) 100%, #150 e1@(89,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place brik: ordered (auto-relocated near base if the spot was invalid)\n  - build fenc: started\n  - repair #123: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); six enemy e1 scouts were at (88-89,10-12). War Factory and a Barracks are building; place Concrete Wall near the northwest entrance.", "raw": "{\"thoughts\":\"The War Factory is still under construction and no combat units are available, while 13 enemy infantry are probing the northwest approach. I will complete the defensive perimeter, repair the damaged refinery, and preserve the current build order for infantry and armor.\",\"notes\":\"Base at (95,11); enemy infantry massed around (89-90,10-16). War Factory 66% built; multiple Barracks queued. Three harvesters are active.\",\"commands\":[{\"do\":\"place\",\"item\":\"fenc\",\"x\":91,\"y\":12},{\"do\":\"repair\",\"building\":141}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1677, "completion_tokens": 421, "total_tokens": 2098, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.21, "thoughts": "The War Factory is still under construction and no combat units are available, while 13 enemy infantry are probing the northwest approach. I will complete the defensive perimeter, repair the damaged refinery, and preserve the current build order for infantry and armor.", "notes": "Base at (95,11); enemy infantry massed around (89-90,10-16). War Factory 66% built; multiple Barracks queued. Three harvesters are active.", "commands": [{"do": "place", "item": "fenc", "x": 91, "y": 12}, {"do": "repair", "building": 141}], "feedback": ["place fenc: ordered (auto-relocated near base if the spot was invalid)", "repair #141: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10250, "army_value": 0, "income": 4500, "experience": 0, "order_count": 31}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $139 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9800, army $3600, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: proc 43%; Building: powr 0%; Infantry: e1 60%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #135@(89,10) #136@(89,10) #137@(89,10) #138@(89,12) #139@(90,10) #140@(89,10) #143@(89,12) #144@(89,16) #145@(89,16) #147@(89,12) #148@(89,16) #149@(89,16) #150@(89,11) #151@(85,11) #152@(83,15) #153@(80,12) #155@(77,15) #156@(74,15) #157@(73,19) #159@(70,22) #160@(67,22) #163@(46,24) #164@(43,24) #168@(20,16) #169@(17,16)\n  harv (Ore Truck (harvester)) x1: #133@(8,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #154 silo@(93,9) 98%, #167 brik@(92,9) 92%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 23 units\n  - stance: 23 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: 23 rifles advancing at enemy likely start; sweep east/southeast around (95,11). Proc #2 30%, then queued power. No enemy contact yet.", "raw": "{\"thoughts\":\"Our rifle mass has reached the enemy start area and has spotted enemy structures, while the second refinery is still building. Focus fire the silo to open the base and keep infantry pressure active; spend incoming refinery cash on armor immediately.\",\"notes\":\"Enemy base confirmed around (93,9); 25 rifles spread from (67,22) to (90,10), attack silo first. Proc #2 at 43%, power queued after it; War Factory ready but no vehicle queued due cash.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":154},{\"do\":\"rally\",\"building\":158,\"x\":85,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1600, "completion_tokens": 301, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083721, "upstream_inference_prompt_cost": 0.0043989, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Our rifle mass has reached the enemy start area and has spotted enemy structures, while the second refinery is still building. Focus fire the silo to open the base and keep infantry pressure active; spend incoming refinery cash on armor immediately.", "notes": "Enemy base confirmed around (93,9); 25 rifles spread from (67,22) to (90,10), attack silo first. Proc #2 at 43%, power queued after it; War Factory ready but no vehicle queued due cash.", "commands": [{"do": "attack", "units": "all_army", "target": 154}, {"do": "rally", "building": 158, "x": 85, "y": 12}, {"do": "rally", "building": 134, "x": 88, "y": 12}, {"do": "harvest", "unit": 133}], "feedback": ["attack: 25 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9800, "army_value": 2500, "income": 2500, "experience": 3, "order_count": 41}}
{"tick": 5001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:20 (tick 5001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $1345 (storage 9000), power 200 made / 100 used, harvesters 3.\nSCORE: assets $10250, army $3300, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap 82%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 88%, #146 powr@(97,8) 100%, #154 silo@(93,9) 52%, #161 proc@(100,16) 100%, #167 brik@(92,9) 67%, #170 fenc@(91,12) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #130@(105,20) #142@(103,25) #162@(100,17)\nVISIBLE ENEMY UNITS (16):\n  #135 e1@(89,10) 100%, #136 e1@(89,10) 100%, #137 e1@(89,10) 100%, #138 e1@(89,12) 100%, #139 e1@(90,10) 100%, #140 e1@(89,10) 100%, #143 e1@(90,12) 100%, #144 e1@(90,13) 100%, #145 e1@(91,13) 100%, #147 e1@(89,12) 100%, #148 e1@(90,13) 100%, #149 e1@(90,13) 100%, #150 e1@(89,11) 100%, #152 e1@(90,12) 100%, #153 e1@(90,12) 100%, #155 e1@(87,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fenc: ordered (auto-relocated near base if the spot was invalid)\n  - repair #141: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry massed around (89-90,10-16). War Factory 66% built; multiple Barracks queued. Three harvesters are active.", "raw": "{\"thoughts\":\"Enemy infantry have massed immediately northwest of the base, while our War Factory is nearly complete and no combat units are currently fielded. I will use the available Barracks to train a defensive infantry block and add a defensive structure while the factory finishes.\",\"notes\":\"Base at (95,11); enemy infantry massed around (89-90,10-16), likely probing our defenses. War Factory 82% complete. Train e1 now and continue preparing the base for vehicle production.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"build\",\"item\":\"brik\"},{\"do\":\"place\",\"item\":\"brik\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1707, "completion_tokens": 438, "total_tokens": 2145, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.6, "thoughts": "Enemy infantry have massed immediately northwest of the base, while our War Factory is nearly complete and no combat units are currently fielded. I will use the available Barracks to train a defensive infantry block and add a defensive structure while the factory finishes.", "notes": "Base at (95,11); enemy infantry massed around (89-90,10-16), likely probing our defenses. War Factory 82% complete. Train e1 now and continue preparing the base for vehicle production.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "build", "item": "brik"}, {"do": "place", "item": "brik"}], "feedback": ["train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "build brik: started", "place brik: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10250, "army_value": 0, "income": 5000, "experience": 0, "order_count": 32}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9900, army $3700, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.6%.\nPRODUCTION: Building: proc 48%; Building: powr 0%; Infantry: e1 28%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #135@(89,10) #136@(89,10) #137@(89,10) #138@(89,12) #139@(90,10) #140@(89,10) #143@(90,12) #144@(90,13) #145@(91,13) #147@(89,12) #148@(90,13) #149@(90,13) #150@(89,11) #151@(88,9) #152@(90,12) #153@(90,12) #155@(87,14) #156@(84,14) #157@(81,14) #159@(78,15) #160@(76,17) #163@(55,28) #164@(52,27) #168@(31,17) #169@(28,16) #171@(23,19)\n  harv (Ore Truck (harvester)) x1: #133@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #141 proc@(93,14) 88%, #154 silo@(93,9) 52%, #167 brik@(92,9) 67%, #170 fenc@(91,12) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 25 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (93,9); 25 rifles spread from (67,22) to (90,10), attack silo first. Proc #2 at 43%, power queued after it; War Factory ready but no vehicle queued due cash.", "raw": "{\"thoughts\":\"Our rifle swarm is inside the enemy base and should immediately focus their refinery while some finish the damaged silo. The second refinery and queued power will complete soon; spend new income on nonstop tanks and rockets.\",\"notes\":\"Enemy base at (93,9-14), visible proc #141 and silo #154. Rifle force already surrounding targets; place proc/power as they complete, then mass light tanks/rockets from war factory/barracks.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,143,144,145,147,148,149,150,151,152,153,155],\"target\":141},{\"do\":\"attack\",\"units\":[156,157,159,160],\"target\":154},{\"do\":\"attack_move\",\"units\":[163,164,168,169,171],\"x\":93,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":158,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1640, "completion_tokens": 408, "total_tokens": 2048, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1638, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0098945, "upstream_inference_prompt_cost": 0.0045089, "upstream_inference_completions_cost": 0.0053856}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.94, "thoughts": "Our rifle swarm is inside the enemy base and should immediately focus their refinery while some finish the damaged silo. The second refinery and queued power will complete soon; spend new income on nonstop tanks and rockets.", "notes": "Enemy base at (93,9-14), visible proc #141 and silo #154. Rifle force already surrounding targets; place proc/power as they complete, then mass light tanks/rockets from war factory/barracks.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 143, 144, 145, 147, 148, 149, 150, 151, 152, 153, 155], "target": 141}, {"do": "attack", "units": [156, 157, 159, 160], "target": 154}, {"do": "attack_move", "units": [163, 164, 168, 169, 171], "x": 93, "y": 11}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 158, "x": 82, "y": 14}, {"do": "rally", "building": 134, "x": 82, "y": 14}], "feedback": ["attack: 17 units", "attack: 4 units", "attack_move: 5 units", "train 3x 1tnk: queued", "train 3x e3: queued", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9900, "army_value": 2600, "income": 2500, "experience": 3, "order_count": 41}}
{"tick": 5201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:28 (tick 5201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $1311 (storage 9000), power 200 made / 100 used, harvesters 3.\nSCORE: assets $10250, army $3300, killed $0 (0 units, 0 bldgs), lost $300 (0 units, 1 bldgs). Map explored 6.7%.\nPRODUCTION: Building: weap 99%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Defense: brik READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 33%, #146 powr@(97,8) 100%, #154 silo@(93,9) 47%, #161 proc@(100,16) 100%, #167 brik@(92,9) 66%, #170 fenc@(91,12) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #130@(101,17) #142@(100,18) #162@(107,22)\nVISIBLE ENEMY UNITS (20):\n  #135 e1@(89,10) 100%, #136 e1@(89,11) 100%, #137 e1@(89,10) 100%, #138 e1@(89,12) 100%, #139 e1@(90,10) 100%, #140 e1@(89,10) 100%, #143 e1@(90,12) 100%, #144 e1@(90,13) 100%, #145 e1@(91,13) 100%, #147 e1@(89,12) 100%, #148 e1@(90,13) 100%, #149 e1@(90,13) 100%, #150 e1@(89,11) 100%, #151 e1@(89,11) 100%, #152 e1@(90,12) 100%, #153 e1@(90,12) 100%, #155 e1@(88,13) 100%, #156 e1@(90,12) 100%, #157 e1@(90,12) 100%, #159 e1@(88,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - build brik: started\n  - place brik: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry massed around (89-90,10-16), likely probing our defenses. War Factory 82% complete. Train e1 now and continue preparing the base for vehicle production.", "raw": "{\"thoughts\":\"The War Factory is nearly complete, while a large enemy infantry group is probing the northern approach at x=89-91. I need to complete the factory, reinforce the damaged Ore Refinery, and queue a Barracks to replace the lost infantry and create defenders.\",\"notes\":\"Base (95,11); enemy infantry mass around (89-90,10-16), heading toward base defenses. Harvester #162 is somewhat far southeast at (107,22); all three harvesters are active. Prioritize War Factory completion, infantry production, and northern choke defense.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"repair\",\"building\":141},{\"do\":\"repair\",\"building\":154},{\"do\":\"place\",\"item\":\"brik\",\"x\":90,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1784, "completion_tokens": 450, "total_tokens": 2234, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.87, "thoughts": "The War Factory is nearly complete, while a large enemy infantry group is probing the northern approach at x=89-91. I need to complete the factory, reinforce the damaged Ore Refinery, and queue a Barracks to replace the lost infantry and create defenders.", "notes": "Base (95,11); enemy infantry mass around (89-90,10-16), heading toward base defenses. Harvester #162 is somewhat far southeast at (107,22); all three harvesters are active. Prioritize War Factory completion, infantry production, and northern choke defense.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "barr"}, {"do": "repair", "building": 141}, {"do": "repair", "building": 154}, {"do": "place", "item": "brik", "x": 90, "y": 12}], "feedback": ["place weap: nothing READY TO PLACE with that type", "build barr: started", "repair #141: ordered", "repair #154: ordered", "place brik: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 300, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10250, "army_value": 0, "income": 5025, "experience": 0, "order_count": 33}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9900, army $3700, killed $300 (0 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.7%.\nPRODUCTION: Building: proc 48%; Building: powr 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 28%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #135@(89,10) #136@(89,11) #137@(89,10) #138@(89,12) #139@(90,10) #140@(89,10) #143@(90,12) #144@(90,13) #145@(91,13) #147@(89,12) #148@(90,13) #149@(90,13) #150@(89,11) #151@(89,11) #152@(90,12) #153@(90,12) #155@(88,13) #156@(90,12) #157@(90,12) #159@(88,13) #160@(85,14) #163@(64,25) #164@(62,27) #168@(39,22) #169@(35,23) #171@(32,24)\n  harv (Ore Truck (harvester)) x1: #133@(9,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #141 proc@(93,14) 33%, #154 silo@(93,9) 47%, #167 brik@(92,9) 66%, #170 fenc@(91,12) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 17 units\n  - attack: 4 units\n  - attack_move: 5 units\n  - train 3x 1tnk: queued\n  - train 3x e3: queued\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (93,9-14), visible proc #141 and silo #154. Rifle force already surrounding targets; place proc/power as they complete, then mass light tanks/rockets from war factory/barracks.", "raw": "{\"thoughts\":\"Our rifle swarm has reached the exposed enemy economy and should finish the damaged refinery and silo while our queued refinery, power, tanks, and rockets strengthen the home economy. Keep pressure on the enemy base immediately.\",\"notes\":\"Enemy base confirmed around (93,9-14). Rifles surrounding damaged proc #141 and silo #154; 3 light tanks and mixed infantry are queued. Place refinery then power when ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,143,144,145,147,148,149,150,151,152,153,155,156,157,159,160],\"target\":141},{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,143,144,145,147,148,149,150,151,152,153,155,156,157,159,160],\"target\":154},{\"do\":\"attack_move\",\"units\":[163,164,168,169,171],\"x\":93,\"y\":11},{\"do\":\"rally\",\"building\":158,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":14},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1725, "completion_tokens": 362, "total_tokens": 2087, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1723, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00952105, "upstream_inference_prompt_cost": 0.00474265, "upstream_inference_completions_cost": 0.0047784}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Our rifle swarm has reached the exposed enemy economy and should finish the damaged refinery and silo while our queued refinery, power, tanks, and rockets strengthen the home economy. Keep pressure on the enemy base immediately.", "notes": "Enemy base confirmed around (93,9-14). Rifles surrounding damaged proc #141 and silo #154; 3 light tanks and mixed infantry are queued. Place refinery then power when ready.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 143, 144, 145, 147, 148, 149, 150, 151, 152, 153, 155, 156, 157, 159, 160], "target": 141}, {"do": "attack", "units": [135, 136, 137, 138, 139, 140, 143, 144, 145, 147, 148, 149, 150, 151, 152, 153, 155, 156, 157, 159, 160], "target": 154}, {"do": "attack_move", "units": [163, 164, 168, 169, 171], "x": 93, "y": 11}, {"do": "rally", "building": 158, "x": 82, "y": 14}, {"do": "rally", "building": 134, "x": 82, "y": 14}, {"do": "harvest", "unit": 133}], "feedback": ["attack: 21 units", "attack: 21 units", "attack_move: 5 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 300, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 9900, "army_value": 2600, "income": 2500, "experience": 3, "order_count": 47}}
{"tick": 5401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:36 (tick 5401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $1200 (storage 6000), power 200 made / 90 used, harvesters 3.\nSCORE: assets $10100, army $3300, killed $0 (0 units, 0 bldgs), lost $450 (0 units, 2 bldgs). Map explored 6.8%.\nPRODUCTION: Building: weap READY TO PLACE; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #141 proc@(93,14) 16%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 37%, #170 fenc@(91,12) 100%, #172 brik@(93,10) 83%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #130@(108,23) #142@(102,24) #162@(104,22)\nVISIBLE ENEMY UNITS (21):\n  #135 e1@(89,10) 100%, #136 e1@(89,11) 100%, #137 e1@(89,10) 100%, #138 e1@(89,12) 100%, #139 e1@(90,10) 100%, #140 e1@(89,10) 100%, #143 e1@(90,12) 100%, #144 e1@(90,13) 100%, #145 e1@(91,13) 100%, #147 e1@(89,12) 100%, #148 e1@(90,13) 100%, #149 e1@(90,13) 100%, #150 e1@(89,11) 100%, #151 e1@(89,11) 100%, #152 e1@(90,12) 100%, #153 e1@(90,12) 100%, #155 e1@(89,11) 100%, #156 e1@(90,12) 100%, #157 e1@(90,12) 100%, #159 e1@(89,11) 100%, #160 e1@(90,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - build barr: started\n  - repair #141: ordered\n  - repair #154: ordered\n  - place brik: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy infantry mass around (89-90,10-16), heading toward base defenses. Harvester #162 is somewhat far southeast at (107,22); all three harvesters are active. Prioritize War Factory completion, infantry production, and northern choke defense.", "raw": "{\"thoughts\":\"The War Factory is ready and must be placed immediately to enable vehicle production; the enemy infantry mass is advancing through the northern approach, so I will queue additional power infrastructure after the current barracks construction while the base defenses and harvesters continue operating.\",\"notes\":\"Base (95,11). Enemy infantry (21) concentrated at (89-90,10-13), moving toward the base. War Factory is ready to place; three harvesters active, one refinery under repair. Keep the northern defenses reinforced and begin vehicle production as soon as the factory is placed.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1825, "completion_tokens": 412, "total_tokens": 2237, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.16, "thoughts": "The War Factory is ready and must be placed immediately to enable vehicle production; the enemy infantry mass is advancing through the northern approach, so I will queue additional power infrastructure after the current barracks construction while the base defenses and harvesters continue operating.", "notes": "Base (95,11). Enemy infantry (21) concentrated at (89-90,10-13), moving toward the base. War Factory is ready to place; three harvesters active, one refinery under repair. Keep the northern defenses reinforced and begin vehicle production as soon as the factory is placed.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "powr"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 450, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10100, "army_value": 0, "income": 5500, "experience": 0, "order_count": 35}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $10000, army $3800, killed $450 (0 units, 2 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.7%.\nPRODUCTION: Building: proc 60%; Building: powr 0%; Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #135@(89,10)* #136@(89,11)* #137@(89,10)* #138@(89,12) #139@(90,10) #140@(89,10)* #143@(90,12) #144@(90,13) #145@(91,13) #147@(89,12) #148@(90,13) #149@(90,13) #150@(89,11) #151@(89,11) #152@(90,12) #153@(90,12) #155@(89,11)* #156@(90,12) #157@(90,12) #159@(89,11) #160@(90,11) #163@(72,17) #164@(69,20) #168@(49,26) #169@(46,24) #171@(43,24) #173@(19,16)\n  harv (Ore Truck (harvester)) x1: #133@(8,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #141 proc@(93,14) 16%, #167 brik@(92,9) 37%, #170 fenc@(91,12) 100%, #172 brik@(93,10) 83%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 21 units\n  - attack: 21 units\n  - attack_move: 5 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (93,9-14). Rifles surrounding damaged proc #141 and silo #154; 3 light tanks and mixed infantry are queued. Place refinery then power when ready.", "raw": "{\"thoughts\":\"Our rifle force is inside the exposed enemy base and their refinery is nearly destroyed. Keep all nearby infantry focused on the refinery while reinforcements advance; production is already queued and should resume as ore arrives.\",\"notes\":\"Enemy base at (93,9-14); refinery #141 is at 16% and should be finished immediately. Existing proc then power are queued; vehicle and infantry queues are full.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,143,144,145,147,148,149,150,151,152,153,155,156,157,159,160],\"target\":141},{\"do\":\"attack_move\",\"units\":[163,164,168,169,171,173],\"x\":91,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1695, "completion_tokens": 270, "total_tokens": 1965, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1693, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00822415, "upstream_inference_prompt_cost": 0.00466015, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Our rifle force is inside the exposed enemy base and their refinery is nearly destroyed. Keep all nearby infantry focused on the refinery while reinforcements advance; production is already queued and should resume as ore arrives.", "notes": "Enemy base at (93,9-14); refinery #141 is at 16% and should be finished immediately. Existing proc then power are queued; vehicle and infantry queues are full.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 143, 144, 145, 147, 148, 149, 150, 151, 152, 153, 155, 156, 157, 159, 160], "target": 141}, {"do": "attack_move", "units": [163, 164, 168, 169, 171, 173], "x": 91, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 21 units", "attack_move: 6 units", "stance: 27 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 450, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10000, "army_value": 2700, "income": 2500, "experience": 4, "order_count": 47}}
{"tick": 5601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:44 (tick 5601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $1022 (storage 4000), power 200 made / 90 used, harvesters 3.\nSCORE: assets $10700, army $3300, killed $0 (0 units, 0 bldgs), lost $1850 (0 units, 3 bldgs). Map explored 6.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 95%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 37%, #170 fenc@(91,12) 100%, #172 brik@(93,10) 83%, #174 weap@(96,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #130@(102,19) #142@(106,24) #162@(101,18)\nVISIBLE ENEMY UNITS (21):\n  #135 e1@(89,10) 100%, #136 e1@(89,11) 100%, #137 e1@(89,10) 100%, #138 e1@(89,12) 100%, #139 e1@(90,10) 100%, #140 e1@(89,10) 100%, #143 e1@(90,12) 100%, #144 e1@(90,13) 100%, #145 e1@(91,13) 100%, #147 e1@(89,12) 100%, #148 e1@(90,13) 100%, #149 e1@(90,13) 100%, #150 e1@(89,11) 100%, #151 e1@(89,11) 100%, #152 e1@(90,12) 100%, #153 e1@(90,12) 100%, #155 e1@(89,11) 100%, #156 e1@(90,12) 100%, #157 e1@(90,12) 100%, #159 e1@(89,11) 100%, #160 e1@(90,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base (95,11). Enemy infantry (21) concentrated at (89-90,10-13), moving toward the base. War Factory is ready to place; three harvesters active, one refinery under repair. Keep the northern defenses reinforced and begin vehicle production as soon as the factory is placed.", "raw": "{\"thoughts\":\"A large enemy infantry mass is closing on the northwestern base defenses, while we have no combat units. I will reinforce the base with anti-infantry vehicles, place the ready power plant, and continue inexpensive defensive construction.\",\"notes\":\"Base (95,11); war factory active. Enemy has 21 conscripts concentrated at (89-90,10-13), threatening the northwest approach. Three harvesters active. Priority: place power, produce Mobile Flak vehicles, strengthen defenses, then rally/attack northwest.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"ftrk\",\"count\":2},{\"do\":\"build\",\"item\":\"brik\"},{\"do\":\"rally\",\"building\":174,\"x\":89,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1850, "completion_tokens": 630, "total_tokens": 2480, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.25, "thoughts": "A large enemy infantry mass is closing on the northwestern base defenses, while we have no combat units. I will reinforce the base with anti-infantry vehicles, place the ready power plant, and continue inexpensive defensive construction.", "notes": "Base (95,11); war factory active. Enemy has 21 conscripts concentrated at (89-90,10-13), threatening the northwest approach. Three harvesters active. Priority: place power, produce Mobile Flak vehicles, strengthen defenses, then rally/attack northwest.", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "ftrk", "count": 2}, {"do": "build", "item": "brik"}, {"do": "rally", "building": 174, "x": 89, "y": 12}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 2x ftrk: queued", "build brik: started", "rally #174: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 1850, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 10700, "army_value": 0, "income": 6000, "experience": 0, "order_count": 37}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $10000, army $3800, killed $1850 (0 units, 3 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.7%.\nPRODUCTION: Building: proc 60%; Building: powr 0%; Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #135@(89,10)* #136@(89,11)* #137@(89,10)* #138@(89,12)* #139@(90,10)* #140@(89,10)* #143@(90,12)* #144@(90,13)* #145@(91,13) #147@(89,12)* #148@(90,13)* #149@(90,13)* #150@(89,11)* #151@(89,11)* #152@(90,12) #153@(90,12)* #155@(89,11)* #156@(90,12)* #157@(90,12) #159@(89,11)* #160@(90,11)* #163@(81,14) #164@(77,12) #168@(59,28) #169@(55,28) #171@(53,27) #173@(28,21)\n  harv (Ore Truck (harvester)) x1: #133@(3,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #167 brik@(92,9) 37%, #170 fenc@(91,12) 100%, #172 brik@(93,10) 83%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 21 units\n  - attack_move: 6 units\n  - stance: 27 units\nYOUR NOTES FROM LAST TURN: Enemy base at (93,9-14); refinery #141 is at 16% and should be finished immediately. Existing proc then power are queued; vehicle and infantry queues are full.", "raw": "{\"thoughts\":\"Our infantry swarm is inside the enemy base area and has already destroyed three structures; keep all combat units pressing the likely construction area while the refinery completes to restore income. Production queues are fully occupied, and the harvester should continue mining.\",\"notes\":\"Enemy base remains centered around (93,9-14), with only damaged walls currently visible; continuously attack-move all infantry there. Refinery is 60% complete, followed by power plant.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1667, "completion_tokens": 244, "total_tokens": 1911, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1665, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00780395, "upstream_inference_prompt_cost": 0.00458315, "upstream_inference_completions_cost": 0.0032208}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.06, "thoughts": "Our infantry swarm is inside the enemy base area and has already destroyed three structures; keep all combat units pressing the likely construction area while the refinery completes to restore income. Production queues are fully occupied, and the harvester should continue mining.", "notes": "Enemy base remains centered around (93,9-14), with only damaged walls currently visible; continuously attack-move all infantry there. Refinery is 60% complete, followed by power plant.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 27 units", "stance: 27 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 1850, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 10000, "army_value": 2700, "income": 2500, "experience": 18, "order_count": 47}}
{"tick": 5801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:52 (tick 5801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $673 (storage 4000), power 200 made / 90 used, harvesters 3.\nSCORE: assets $10700, army $3300, killed $0 (0 units, 0 bldgs), lost $2150 (0 units, 4 bldgs). Map explored 6.8%.\nPRODUCTION: Building: barr 65%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Defense: brik READY TO PLACE; Vehicle: ftrk 54%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 85%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 100%, #172 brik@(93,10) 81%, #174 weap@(96,15) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #130@(101,18) #142@(101,20) #162@(105,25)\nVISIBLE ENEMY UNITS (22):\n  #135 e1@(91,10) 100%, #136 e1@(90,11) 100%, #137 e1@(90,10) 100%, #138 e1@(90,11) 100%, #139 e1@(91,10) 100%, #140 e1@(91,10) 100%, #143 e1@(91,11) 100%, #144 e1@(91,13) 100%, #145 e1@(91,13) 100%, #147 e1@(91,11) 100%, #148 e1@(91,13) 100%, #149 e1@(91,13) 100%, #150 e1@(90,11) 100%, #151 e1@(90,11) 100%, #152 e1@(90,12) 100%, #153 e1@(91,11) 100%, #155 e1@(91,10) 100%, #156 e1@(91,11) 100%, #157 e1@(90,12) 100%, #159 e1@(90,10) 100%, #160 e1@(91,11) 100%, #163 e1@(91,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 2x ftrk: queued\n  - build brik: started\n  - rally #174: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11); war factory active. Enemy has 21 conscripts concentrated at (89-90,10-13), threatening the northwest approach. Three harvesters active. Priority: place power, produce Mobile Flak vehicles, strengthen defenses, then rally/attack northwest.", "raw": "{\"thoughts\":\"A large enemy infantry blob is pressing against the northwest base wall, while our War Factory is producing Mobile Flaks. I will complete the wall line, reinforce it with a Tesla Coil, and queue enough Flak vehicles for an immediate counterattack.\",\"notes\":\"Base (95,11); enemy has 22 conscripts concentrated at (90-91,10-13). Northwest defenses are the immediate priority. Three harvesters remain active; next, mass Flak vehicles and attack through the wall gap.\",\"commands\":[{\"do\":\"place\",\"item\":\"brik\",\"x\":92,\"y\":11},{\"do\":\"repair\",\"building\":172},{\"do\":\"repair\",\"building\":167},{\"do\":\"build\",\"item\":\"tsla\"},{\"do\":\"train\",\"item\":\"ftrk\",\"count\":8},{\"do\":\"rally\",\"building\":174,\"x\":90,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1894, "completion_tokens": 600, "total_tokens": 2494, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.56, "thoughts": "A large enemy infantry blob is pressing against the northwest base wall, while our War Factory is producing Mobile Flaks. I will complete the wall line, reinforce it with a Tesla Coil, and queue enough Flak vehicles for an immediate counterattack.", "notes": "Base (95,11); enemy has 22 conscripts concentrated at (90-91,10-13). Northwest defenses are the immediate priority. Three harvesters remain active; next, mass Flak vehicles and attack through the wall gap.", "commands": [{"do": "place", "item": "brik", "x": 92, "y": 11}, {"do": "repair", "building": 172}, {"do": "repair", "building": 167}, {"do": "build", "item": "tsla"}, {"do": "train", "item": "ftrk", "count": 8}, {"do": "rally", "building": 174, "x": 90, "y": 12}], "feedback": ["place brik: ordered (auto-relocated near base if the spot was invalid)", "repair #172: ordered", "repair #167: ordered", "build tsla: started", "train 8x ftrk: queued", "rally #174: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 2150, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 10700, "army_value": 0, "income": 6000, "experience": 0, "order_count": 41}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $10000, army $3800, killed $2150 (0 units, 4 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: proc 60%; Building: powr 0%; Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #135@(91,10) #136@(90,11) #137@(90,10) #138@(90,11) #139@(91,10) #140@(91,10) #143@(91,11) #144@(91,13) #145@(91,13) #147@(91,11) #148@(91,13) #149@(91,13) #150@(90,11) #151@(90,11) #152@(90,12) #153@(91,11) #155@(91,10) #156@(91,11) #157@(90,12) #159@(90,10) #160@(91,11) #163@(91,13) #164@(87,11) #168@(67,22) #169@(64,25) #171@(62,27) #173@(38,24)\n  harv (Ore Truck (harvester)) x1: #133@(9,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #121 fact@(95,11) 85%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 100%, #172 brik@(93,10) 81%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 27 units\n  - stance: 27 units\nYOUR NOTES FROM LAST TURN: Enemy base remains centered around (93,9-14), with only damaged walls currently visible; continuously attack-move all infantry there. Refinery is 60% complete, followed by power plant.", "raw": "{\"thoughts\":\"Our infantry has reached the exposed enemy Construction Yard and should focus it down immediately. Keep the economy expanding with the refinery completion and queued power while all available income feeds infantry and light tanks.\",\"notes\":\"Enemy fact #121 at (95,11), currently 85%; 27 rifles are surrounding its western/southern side. Refinery is 60%, power queued after it; vehicle and infantry queues active.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,143,144,145,147,148,149,150,151,152,153,155,156,157,159,160,163,164,168,169,171,173],\"target\":121},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":91,\"y\":11},{\"do\":\"rally\",\"building\":158,\"x\":88,\"y\":12},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1672, "completion_tokens": 322, "total_tokens": 1994, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1670, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088473, "upstream_inference_prompt_cost": 0.0045969, "upstream_inference_completions_cost": 0.0042504}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "Our infantry has reached the exposed enemy Construction Yard and should focus it down immediately. Keep the economy expanding with the refinery completion and queued power while all available income feeds infantry and light tanks.", "notes": "Enemy fact #121 at (95,11), currently 85%; 27 rifles are surrounding its western/southern side. Refinery is 60%, power queued after it; vehicle and infantry queues active.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 143, 144, 145, 147, 148, 149, 150, 151, 152, 153, 155, 156, 157, 159, 160, 163, 164, 168, 169, 171, 173], "target": 121}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 91, "y": 11}, {"do": "rally", "building": 158, "x": 88, "y": 12}, {"do": "train", "item": "e1", "count": 10}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["attack: 27 units", "rally #134: ordered", "rally #158: ordered", "train 10x e1: queued", "train 5x e3: queued", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2150, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 10000, "army_value": 2700, "income": 2500, "experience": 21, "order_count": 47}}
{"tick": 6001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:00 (tick 6001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1520 + stored ore $343 (storage 4000), power 200 made / 90 used, harvesters 3.\nSCORE: assets $11300, army $3900, killed $0 (0 units, 0 bldgs), lost $2150 (0 units, 4 bldgs). Map explored 6.9%.\nPRODUCTION: Building: barr READY TO PLACE; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Defense: tsla 26%; Vehicle: ftrk 9%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 75%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 99%, #172 brik@(93,10) 63%, #174 weap@(96,15) 100%, #176 brik@(92,11) 73%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  ftrk (Mobile Flak) x1: #177@(95,16)\n  harv (Ore Truck (harvester)) x3: #130@(106,25) #142@(102,22) #162@(103,26)\nVISIBLE ENEMY UNITS (23):\n  #135 e1@(91,10) 100%, #136 e1@(90,11) 100%, #137 e1@(90,10) 100%, #138 e1@(90,11) 100%, #139 e1@(91,10) 100%, #140 e1@(91,10) 100%, #143 e1@(91,11) 100%, #144 e1@(91,13) 98%, #145 e1@(91,13) 95%, #147 e1@(91,11) 100%, #148 e1@(91,13) 88%, #149 e1@(91,13) 93%, #150 e1@(90,11) 100%, #151 e1@(91,10) 100%, #152 e1@(90,12) 100%, #153 e1@(91,11) 100%, #155 e1@(91,10) 100%, #156 e1@(91,11) 100%, #157 e1@(90,12) 100%, #159 e1@(90,10) 100%, #160 e1@(91,11) 100%, #163 e1@(91,13) 68%, #164 e1@(90,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place brik: ordered (auto-relocated near base if the spot was invalid)\n  - repair #172: ordered\n  - repair #167: ordered\n  - build tsla: started\n  - train 8x ftrk: queued\n  - rally #174: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy has 22 conscripts concentrated at (90-91,10-13). Northwest defenses are the immediate priority. Three harvesters remain active; next, mass Flak vehicles and attack through the wall gap.", "raw": "{\"thoughts\":\"The enemy has massed 22 conscripts immediately northwest of the base, so the wall line and Flak vehicles must hold them while production continues. Place the ready barracks, reinforce with mobile Flak, and send the existing Flak to engage the concentrated infantry.\",\"notes\":\"Base (95,11); enemy infantry massed at (90-91,10-13), with no enemy buildings visible. Ready barracks must be placed; Flak vehicles are queued. Three harvesters remain active.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"ftrk\",\"count\":8},{\"do\":\"attack_move\",\"units\":[177],\"x\":90,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2001, "completion_tokens": 402, "total_tokens": 2403, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.66, "thoughts": "The enemy has massed 22 conscripts immediately northwest of the base, so the wall line and Flak vehicles must hold them while production continues. Place the ready barracks, reinforce with mobile Flak, and send the existing Flak to engage the concentrated infantry.", "notes": "Base (95,11); enemy infantry massed at (90-91,10-13), with no enemy buildings visible. Ready barracks must be placed; Flak vehicles are queued. Three harvesters remain active.", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "ftrk", "count": 8}, {"do": "attack_move", "units": [177], "x": 90, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train 8x ftrk: queued", "attack_move: 1 units", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 0, "deaths_cost": 2150, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 11300, "army_value": 600, "income": 6500, "experience": 0, "order_count": 51}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $10000, army $3800, killed $2150 (0 units, 4 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: proc 72%; Building: powr 0%; Vehicle: 1tnk 47%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #135@(91,10) #136@(90,11) #137@(90,10) #138@(90,11) #139@(91,10) #140@(91,10) #143@(91,11) #144@(91,13)98% #145@(91,13)95% #147@(91,11) #148@(91,13)88% #149@(91,13)93% #150@(90,11) #151@(91,10) #152@(90,12) #153@(91,11) #155@(91,10) #156@(91,11) #157@(90,12) #159@(90,10) #160@(91,11) #163@(91,13)68% #164@(90,11) #168@(75,18) #169@(73,20) #171@(71,22) #173@(48,25)\n  harv (Ore Truck (harvester)) x1: #133@(9,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (5):\n  #121 fact@(95,11) 75%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 99%, #172 brik@(93,10) 63%, #176 brik@(92,11) 73%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 27 units\n  - rally #134: ordered\n  - rally #158: ordered\n  - train 10x e1: queued\n  - train 5x e3: queued\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy fact #121 at (95,11), currently 85%; 27 rifles are surrounding its western/southern side. Refinery is 60%, power queued after it; vehicle and infantry queues active.", "raw": "{\"thoughts\":\"Our rifle swarm has the exposed enemy Construction Yard surrounded and should finish it immediately for the win. Keep the economy queue progressing in case it survives briefly.\",\"notes\":\"Focus fire enemy fact #121 at 95,11; refinery will be ready soon, then power follows. Enemy base is at northeast start.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,143,144,145,147,148,149,150,151,152,153,155,156,157,159,160,163,164],\"target\":121},{\"do\":\"attack_move\",\"units\":[168,169,171,173],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":93,\"y\":11},{\"do\":\"rally\",\"building\":158,\"x\":93,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1887, "completion_tokens": 271, "total_tokens": 2158, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1885, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00876535, "upstream_inference_prompt_cost": 0.00518815, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Our rifle swarm has the exposed enemy Construction Yard surrounded and should finish it immediately for the win. Keep the economy queue progressing in case it survives briefly.", "notes": "Focus fire enemy fact #121 at 95,11; refinery will be ready soon, then power follows. Enemy base is at northeast start.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 143, 144, 145, 147, 148, 149, 150, 151, 152, 153, 155, 156, 157, 159, 160, 163, 164], "target": 121}, {"do": "attack_move", "units": [168, 169, 171, 173], "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 93, "y": 11}, {"do": "rally", "building": 158, "x": 93, "y": 11}], "feedback": ["attack: 23 units", "attack_move: 4 units", "rally #134: ordered", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2150, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 10000, "army_value": 2700, "income": 2500, "experience": 21, "order_count": 67}}
{"tick": 6201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:08 (tick 6201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $880 + stored ore $47 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $11800, army $3900, killed $200 (2 units, 0 bldgs), lost $2150 (0 units, 4 bldgs). Map explored 7%.\nPRODUCTION: Building: proc 22%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Defense: tsla 54%; Vehicle: ftrk 65%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 66%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 94%, #172 brik@(93,10) 45%, #174 weap@(96,15) 100%, #176 brik@(92,11) 46%, #178 barr@(93,13) 89%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  ftrk (Mobile Flak) x1: #177@(95,16)\n  harv (Ore Truck (harvester)) x3: #130@(102,25) #142@(103,25) #162@(100,17)\nVISIBLE ENEMY UNITS (21):\n  #135 e1@(91,10) 100%, #136 e1@(90,11) 100%, #137 e1@(90,10) 100%, #138 e1@(90,11) 100%, #139 e1@(91,10) 100%, #140 e1@(91,10) 100%, #143 e1@(91,11) 100%, #144 e1@(91,13) 81%, #145 e1@(91,13) 80%, #147 e1@(91,11) 100%, #148 e1@(91,13) 32%, #150 e1@(90,11) 100%, #151 e1@(91,10) 100%, #152 e1@(90,12) 100%, #153 e1@(91,11) 100%, #155 e1@(91,10) 100%, #156 e1@(91,11) 100%, #157 e1@(90,12) 100%, #159 e1@(90,10) 100%, #160 e1@(91,11) 100%, #164 e1@(90,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train 8x ftrk: queued\n  - attack_move: 1 units\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy infantry massed at (90-91,10-13), with no enemy buildings visible. Ready barracks must be placed; Flak vehicles are queued. Three harvesters remain active.", "raw": "{\"thoughts\":\"Enemy infantry has penetrated to the western base defenses, while the Ore Refinery and several Flak vehicles continue producing. I will reinforce the existing barracks with cheap rifle infantry, add a rocket soldier for anti-armor capability, and send the available Flak vehicle into the enemy cluster.\",\"notes\":\"Base at (95,11); enemy infantry massed at (90-91,10-13), no enemy buildings visible. Ore Refinery construction is in progress and multiple barracks/Flak vehicles are queued. Keep harvesters active and defend the western approach.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"attack_move\",\"units\":[177],\"x\":90,\"y\":11},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2062, "completion_tokens": 596, "total_tokens": 2658, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.39, "thoughts": "Enemy infantry has penetrated to the western base defenses, while the Ore Refinery and several Flak vehicles continue producing. I will reinforce the existing barracks with cheap rifle infantry, add a rocket soldier for anti-armor capability, and send the available Flak vehicle into the enemy cluster.", "notes": "Base at (95,11); enemy infantry massed at (90-91,10-13), no enemy buildings visible. Ore Refinery construction is in progress and multiple barracks/Flak vehicles are queued. Keep harvesters active and defend the western approach.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 1}, {"do": "attack_move", "units": [177], "x": 90, "y": 11}, {"do": "build", "item": "powr"}], "feedback": ["train 5x e1: queued", "train 1x e3: queued", "attack_move: 1 units", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 200, "deaths_cost": 2150, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 11800, "army_value": 600, "income": 6525, "experience": 2, "order_count": 61}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9800, army $3600, killed $2150 (0 units, 4 bldgs), lost $200 (2 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Building: proc 72%; Building: powr 0%; Vehicle: 1tnk 47%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #135@(91,10) #136@(90,11) #137@(90,10) #138@(90,11) #139@(91,10) #140@(91,10) #143@(91,11) #144@(91,13)81% #145@(91,13)80% #147@(91,11) #148@(91,13)32% #150@(90,11) #151@(91,10) #152@(90,12) #153@(91,11) #155@(91,10) #156@(91,11) #157@(90,12) #159@(90,10) #160@(91,11) #164@(90,11) #168@(84,14) #169@(80,13) #171@(78,15) #173@(58,28)\n  harv (Ore Truck (harvester)) x1: #133@(7,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (6):\n  #121 fact@(95,11) 66%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 94%, #172 brik@(93,10) 45%, #176 brik@(92,11) 46%, #178 barr@(93,13) 89%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 23 units\n  - attack_move: 4 units\n  - rally #134: ordered\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Focus fire enemy fact #121 at 95,11; refinery will be ready soon, then power follows. Enemy base is at northeast start.", "raw": "{\"thoughts\":\"Our rifle mass is inside the exposed enemy base and the Construction Yard is already damaged. Continue focusing it for an immediate elimination while the refinery and queued power expand our economy.\",\"notes\":\"Enemy base northeast around 95,11. Focus #121 fact, then #178 barr; refinery is 72% complete and power follows.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,143,144,145,147,148,150,151,152,153,155,156,157,159,160,164],\"target\":121},{\"do\":\"attack_move\",\"units\":[168,169,171,173],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[135,136,137,138,139,140,143,144,145,147,148,150,151,152,153,155,156,157,159,160,164],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1842, "completion_tokens": 300, "total_tokens": 2142, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1840, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090244, "upstream_inference_prompt_cost": 0.0050644, "upstream_inference_completions_cost": 0.00396}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Our rifle mass is inside the exposed enemy base and the Construction Yard is already damaged. Continue focusing it for an immediate elimination while the refinery and queued power expand our economy.", "notes": "Enemy base northeast around 95,11. Focus #121 fact, then #178 barr; refinery is 72% complete and power follows.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 143, 144, 145, 147, 148, 150, 151, 152, 153, 155, 156, 157, 159, 160, 164], "target": 121}, {"do": "attack_move", "units": [168, 169, 171, 173], "x": 95, "y": 11}, {"do": "stance", "units": [135, 136, 137, 138, 139, 140, 143, 144, 145, 147, 148, 150, 151, 152, 153, 155, 156, 157, 159, 160, 164], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}], "feedback": ["attack: 21 units", "attack_move: 4 units", "stance: 21 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2150, "deaths_cost": 200, "units_killed": 0, "units_lost": 2, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 9800, "army_value": 2500, "income": 2500, "experience": 21, "order_count": 67}}
{"tick": 6401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:16 (tick 6401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $228 + stored ore $325 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12400, army $4500, killed $500 (5 units, 0 bldgs), lost $2250 (1 units, 4 bldgs). Map explored 7.1%.\nPRODUCTION: Building: proc 46%; Building: powr 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Defense: tsla 82%; Vehicle: ftrk 20%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 75%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 62%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 86%, #172 brik@(93,10) 26%, #174 weap@(96,15) 100%, #176 brik@(92,11) 19%, #178 barr@(93,13) 81%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  ftrk (Mobile Flak) x2: #177@(93,16) #180@(94,15)\n  harv (Ore Truck (harvester)) x3: #130@(100,17) #142@(104,26) #162@(103,26)\nVISIBLE ENEMY UNITS (21):\n  #135 e1@(91,10) 100%, #136 e1@(90,11) 100%, #137 e1@(90,10) 100%, #138 e1@(90,11) 100%, #139 e1@(91,10) 100%, #140 e1@(91,10) 100%, #143 e1@(91,11) 97%, #147 e1@(91,11) 60%, #150 e1@(90,11) 100%, #151 e1@(91,10) 100%, #152 e1@(90,12) 88%, #153 e1@(91,11) 86%, #155 e1@(91,10) 100%, #156 e1@(91,11) 94%, #157 e1@(90,12) 31%, #159 e1@(90,10) 100%, #160 e1@(91,11) 92%, #164 e1@(90,11) 100%, #168 e1@(88,12) 100%, #169 e1@(88,12) 100%, #171 e1@(88,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - train 1x e3: queued\n  - attack_move: 1 units\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry massed at (90-91,10-13), no enemy buildings visible. Ore Refinery construction is in progress and multiple barracks/Flak vehicles are queued. Keep harvesters active and defend the western approach.", "raw": "{\"thoughts\":\"A large enemy rifle infantry force is massed immediately west of the damaged base perimeter. Send both Flak vehicles together against the cluster while the nearly completed Tesla Coil and queued defenses engage; funnel newly produced infantry toward the western approach.\",\"notes\":\"Base (95,11); enemy has 21 rifle infantry around (88-91,10-13), no buildings visible. Prioritize destroying this raid with Flaks/Tesla, keep harvesters mining, and continue queued rocket/rifle production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[177,180],\"x\":90,\"y\":11},{\"do\":\"rally\",\"building\":178,\"x\":90,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2107, "completion_tokens": 300, "total_tokens": 2407, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.05, "thoughts": "A large enemy rifle infantry force is massed immediately west of the damaged base perimeter. Send both Flak vehicles together against the cluster while the nearly completed Tesla Coil and queued defenses engage; funnel newly produced infantry toward the western approach.", "notes": "Base (95,11); enemy has 21 rifle infantry around (88-91,10-13), no buildings visible. Prioritize destroying this raid with Flaks/Tesla, keep harvesters mining, and continue queued rocket/rifle production.", "commands": [{"do": "attack_move", "units": [177, 180], "x": 90, "y": 11}, {"do": "rally", "building": 178, "x": 90, "y": 12}], "feedback": ["attack_move: 2 units", "rally #178: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 500, "deaths_cost": 2250, "units_killed": 5, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 12400, "army_value": 1200, "income": 6800, "experience": 5, "order_count": 68}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3300, killed $2250 (1 units, 4 bldgs), lost $500 (5 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Building: proc 72%; Building: powr 0%; Vehicle: 1tnk 47%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #135@(91,10) #136@(90,11) #137@(90,10) #138@(90,11) #139@(91,10) #140@(91,10) #143@(91,11)97% #147@(91,11)60% #150@(90,11) #151@(91,10) #152@(90,12)88% #153@(91,11)86% #155@(91,10) #156@(91,11)94% #157@(90,12)31% #159@(90,10) #160@(91,11)92% #164@(90,11) #168@(88,12) #169@(88,12) #171@(88,12) #173@(66,23)\n  harv (Ore Truck (harvester)) x1: #133@(9,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (6):\n  #121 fact@(95,11) 62%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 86%, #172 brik@(93,10) 26%, #176 brik@(92,11) 19%, #178 barr@(93,13) 81%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 21 units\n  - attack_move: 4 units\n  - stance: 21 units\nYOUR NOTES FROM LAST TURN: Enemy base northeast around 95,11. Focus #121 fact, then #178 barr; refinery is 72% complete and power follows.", "raw": "{\"thoughts\":\"Our infantry swarm is inside the exposed enemy base and should immediately focus the damaged Construction Yard for a potential instant win. Production is fully queued and the second refinery is nearing completion; keep pressure on enemy structures.\",\"notes\":\"Enemy base at 95,11; infantry clustered around enemy fact #121 and barracks #178. Focus fact first, then barracks; proc is 72% building.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":121},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1821, "completion_tokens": 249, "total_tokens": 2070, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1819, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00829345, "upstream_inference_prompt_cost": 0.00500665, "upstream_inference_completions_cost": 0.0032868}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.62, "thoughts": "Our infantry swarm is inside the exposed enemy base and should immediately focus the damaged Construction Yard for a potential instant win. Production is fully queued and the second refinery is nearing completion; keep pressure on enemy structures.", "notes": "Enemy base at 95,11; infantry clustered around enemy fact #121 and barracks #178. Focus fact first, then barracks; proc is 72% building.", "commands": [{"do": "attack", "units": "all_army", "target": 121}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 22 units", "stance: 22 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2250, "deaths_cost": 500, "units_killed": 1, "units_lost": 5, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 9500, "army_value": 2200, "income": 2500, "experience": 22, "order_count": 67}}
{"tick": 6601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:24 (tick 6601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12700, army $4800, killed $1000 (10 units, 0 bldgs), lost $2250 (1 units, 4 bldgs). Map explored 7.1%.\nPRODUCTION: Building: proc 56%; Building: powr 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Defense: tsla 94%; Vehicle: ftrk 43%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 61%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 53%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 61%, #172 brik@(93,10) 8%, #174 weap@(96,15) 100%, #178 barr@(93,13) 77%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #181@(92,14)\n  ftrk (Mobile Flak) x2: #177@(93,15) #180@(94,14)\n  harv (Ore Truck (harvester)) x3: #130@(104,26) #142@(100,17) #162@(107,25)\nVISIBLE ENEMY UNITS (16):\n  #135 e1@(91,10) 98%, #136 e1@(90,11) 90%, #137 e1@(90,10) 100%, #138 e1@(90,11) 91%, #139 e1@(91,10) 96%, #140 e1@(91,10) 100%, #143 e1@(91,11) 65%, #150 e1@(90,11) 61%, #151 e1@(91,10) 93%, #155 e1@(91,10) 100%, #159 e1@(90,10) 100%, #160 e1@(91,11) 36%, #164 e1@(90,11) 100%, #168 e1@(90,11) 94%, #169 e1@(90,12) 94%, #171 e1@(89,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #178: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy has 21 rifle infantry around (88-91,10-13), no buildings visible. Prioritize destroying this raid with Flaks/Tesla, keep harvesters mining, and continue queued rocket/rifle production.", "raw": "{\"thoughts\":\"A large enemy infantry raid is penetrating our defenses and several structures are badly damaged. Concentrate the rocket soldier and both Mobile Flaks on the clustered infantry while defenses finish and production continues; keep harvesters mining.\",\"notes\":\"Base at (95,11). Enemy has 16 visible rifle infantry concentrated around (90-91,10-12), likely a raid. Defend with #181, #177, #180, Tesla, and repaired base defenses.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[181,177,180],\"x\":90,\"y\":11},{\"do\":\"stance\",\"units\":[177,180],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":178,\"x\":89,\"y\":12},{\"do\":\"train\",\"item\":\"ftrk\",\"count\":1}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2022, "completion_tokens": 337, "total_tokens": 2359, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "A large enemy infantry raid is penetrating our defenses and several structures are badly damaged. Concentrate the rocket soldier and both Mobile Flaks on the clustered infantry while defenses finish and production continues; keep harvesters mining.", "notes": "Base at (95,11). Enemy has 16 visible rifle infantry concentrated around (90-91,10-12), likely a raid. Defend with #181, #177, #180, Tesla, and repaired base defenses.", "commands": [{"do": "attack_move", "units": [181, 177, 180], "x": 90, "y": 11}, {"do": "stance", "units": [177, 180], "stance": "attack_anything"}, {"do": "rally", "building": 178, "x": 89, "y": 12}, {"do": "train", "item": "ftrk", "count": 1}], "feedback": ["attack_move: 3 units", "stance: 2 units", "rally #178: ordered", "train 1x ftrk: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 1000, "deaths_cost": 2250, "units_killed": 10, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 12700, "army_value": 1500, "income": 6500, "experience": 10, "order_count": 68}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9300, army $3100, killed $2250 (1 units, 4 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Building: proc 84%; Building: powr 0%; Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #135@(91,10)98% #136@(90,11)90% #137@(90,10) #138@(90,11)91% #139@(91,10)96% #140@(91,10) #143@(91,11)65% #150@(90,11)61% #151@(91,10)93% #155@(91,10) #159@(90,10) #160@(91,11)36% #164@(90,11) #168@(90,11)94% #169@(90,12)94% #171@(89,12) #173@(75,18)\n  e3 (Rocket Soldier) x1: #182@(20,16)\n  harv (Ore Truck (harvester)) x1: #133@(8,23)\nVISIBLE ENEMY UNITS (1):\n  #181 e3@(92,14) 100%\nVISIBLE ENEMY BUILDINGS (5):\n  #121 fact@(95,11) 53%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 61%, #172 brik@(93,10) 8%, #178 barr@(93,13) 77%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 22 units\n  - stance: 22 units\nYOUR NOTES FROM LAST TURN: Enemy base at 95,11; infantry clustered around enemy fact #121 and barracks #178. Focus fact first, then barracks; proc is 72% building.", "raw": "{\"thoughts\":\"Our infantry has reached the exposed enemy construction yard and barracks; immediately concentrate fire on the damaged Construction Yard for a decisive win. Refinery and power are already queued, while all production queues remain saturated.\",\"notes\":\"Enemy base at 95,11. Infantry swarm is at 89-91,10-12; focus fact #121, then barracks #178. Proc is 84% complete, powr follows.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,138,139,140,143,150,151,155,159,160,164,168,169,171,173],\"target\":121},{\"do\":\"attack\",\"units\":[182],\"target\":181},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1799, "completion_tokens": 262, "total_tokens": 2061, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1797, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00840455, "upstream_inference_prompt_cost": 0.00494615, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "Our infantry has reached the exposed enemy construction yard and barracks; immediately concentrate fire on the damaged Construction Yard for a decisive win. Refinery and power are already queued, while all production queues remain saturated.", "notes": "Enemy base at 95,11. Infantry swarm is at 89-91,10-12; focus fact #121, then barracks #178. Proc is 84% complete, powr follows.", "commands": [{"do": "attack", "units": [135, 136, 137, 138, 139, 140, 143, 150, 151, 155, 159, 160, 164, 168, 169, 171, 173], "target": 121}, {"do": "attack", "units": [182], "target": 181}, {"do": "harvest", "unit": 133}], "feedback": ["attack: 17 units", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2250, "deaths_cost": 1000, "units_killed": 1, "units_lost": 10, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 9300, "army_value": 2000, "income": 2500, "experience": 22, "order_count": 67}}
{"tick": 6801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:32 (tick 6801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $12900, army $5000, killed $1700 (17 units, 0 bldgs), lost $2250 (1 units, 4 bldgs). Map explored 7.1%.\nPRODUCTION: Building: proc 67%; Building: powr 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Defense: tsla READY TO PLACE; Vehicle: ftrk 67%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 1%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 32%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 76%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #183@(92,14) #184@(92,14)\n  e3 (Rocket Soldier) x1: #181@(92,14)\n  ftrk (Mobile Flak) x2: #177@(93,15) #180@(94,14)\n  harv (Ore Truck (harvester)) x3: #130@(101,21) #142@(104,26) #162@(103,19)\nVISIBLE ENEMY UNITS (9):\n  #135 e1@(91,10) 75%, #136 e1@(90,11) 52%, #137 e1@(90,10) 100%, #139 e1@(91,10) 71%, #140 e1@(91,10) 95%, #151 e1@(91,10) 17%, #155 e1@(91,10) 86%, #159 e1@(90,10) 92%, #164 e1@(90,11) 81%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 2 units\n  - rally #178: ordered\n  - train 1x ftrk: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11). Enemy has 16 visible rifle infantry concentrated around (90-91,10-12), likely a raid. Defend with #181, #177, #180, Tesla, and repaired base defenses.", "raw": "{\"thoughts\":\"A large enemy rifle raid is inside our base perimeter, so I will concentrate the small available force on it while placing the ready Tesla Coil. The Construction Yard is badly damaged and should be repaired immediately.\",\"notes\":\"Enemy has 9 rifle infantry around (90-91,10-11), likely a base raid. Defend with #181, #177, #180, #183, #184 and the new Tesla; protect and repair the Construction Yard.\",\"commands\":[{\"do\":\"place\",\"item\":\"tsla\"},{\"do\":\"attack_move\",\"units\":[181,177,180,183,184],\"x\":90,\"y\":10},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":167}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1964, "completion_tokens": 270, "total_tokens": 2234, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.02, "thoughts": "A large enemy rifle raid is inside our base perimeter, so I will concentrate the small available force on it while placing the ready Tesla Coil. The Construction Yard is badly damaged and should be repaired immediately.", "notes": "Enemy has 9 rifle infantry around (90-91,10-11), likely a base raid. Defend with #181, #177, #180, #183, #184 and the new Tesla; protect and repair the Construction Yard.", "commands": [{"do": "place", "item": "tsla"}, {"do": "attack_move", "units": [181, 177, 180, 183, 184], "x": 90, "y": 10}, {"do": "repair", "building": 121}, {"do": "repair", "building": 167}], "feedback": ["place tsla: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 5 units", "repair #121: ordered", "repair #167: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 1700, "deaths_cost": 2250, "units_killed": 17, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 12900, "army_value": 1700, "income": 7000, "experience": 17, "order_count": 69}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8600, army $2400, killed $2250 (1 units, 4 bldgs), lost $1700 (17 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Building: proc 84%; Building: powr 0%; Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(91,10)75% #136@(90,11)52% #137@(90,10) #139@(91,10)71% #140@(91,10)95% #151@(91,10)17% #155@(91,10)86% #159@(90,10)92% #164@(90,11)81% #173@(83,15)\n  e3 (Rocket Soldier) x1: #182@(31,17)\n  harv (Ore Truck (harvester)) x1: #133@(2,27)\nVISIBLE ENEMY UNITS (3):\n  #181 e3@(92,14) 100%, #183 e1@(92,14) 100%, #184 e1@(92,14) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #178 barr@(93,13) 76%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 17 units\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at 95,11. Infantry swarm is at 89-91,10-12; focus fact #121, then barracks #178. Proc is 84% complete, powr follows.", "raw": "{\"thoughts\":\"Our infantry has reached the exposed enemy barracks and should finish it immediately while production continues. The new refinery is nearly ready; keep the harvester mining and reinforce the forward assault with the rocket soldier.\",\"notes\":\"Enemy base confirmed around 93,13; infantry swarm attacking barracks #178. Refinery nearly complete, then place it and maintain power/vehicle production.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,137,139,140,151,155,159,164,173],\"target\":178},{\"do\":\"attack\",\"units\":[135,136,137,139,140,151,155,159,164,173],\"target\":181},{\"do\":\"attack_move\",\"units\":[182],\"x\":88,\"y\":13},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":13},{\"do\":\"rally\",\"building\":158,\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1754, "completion_tokens": 317, "total_tokens": 2071, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1752, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090068, "upstream_inference_prompt_cost": 0.0048224, "upstream_inference_completions_cost": 0.0041844}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Our infantry has reached the exposed enemy barracks and should finish it immediately while production continues. The new refinery is nearly ready; keep the harvester mining and reinforce the forward assault with the rocket soldier.", "notes": "Enemy base confirmed around 93,13; infantry swarm attacking barracks #178. Refinery nearly complete, then place it and maintain power/vehicle production.", "commands": [{"do": "attack", "units": [135, 136, 137, 139, 140, 151, 155, 159, 164, 173], "target": 178}, {"do": "attack", "units": [135, 136, 137, 139, 140, 151, 155, 159, 164, 173], "target": 181}, {"do": "attack_move", "units": [182], "x": 88, "y": 13}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 134, "x": 88, "y": 13}, {"do": "rally", "building": 158, "x": 88, "y": 13}], "feedback": ["attack: 10 units", "attack: 10 units", "attack_move: 1 units", "rally #134: ordered", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2250, "deaths_cost": 1700, "units_killed": 1, "units_lost": 17, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 8600, "army_value": 1300, "income": 2500, "experience": 22, "order_count": 67}}
{"tick": 7001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:40 (tick 7001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $145 (storage 4000), power 200 made / 190 used, harvesters 3.\nSCORE: assets $13900, army $4800, killed $2600 (26 units, 0 bldgs), lost $2550 (2 units, 4 bldgs). Map explored 8.2%.\nPRODUCTION: Building: proc 79%; Building: powr 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 96%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 76%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #183@(90,11)87% #184@(90,11)83% #186@(90,13)\n  ftrk (Mobile Flak) x2: #177@(89,10) #180@(89,13)\n  harv (Ore Truck (harvester)) x3: #130@(100,17) #142@(103,27) #162@(104,21)\nVISIBLE ENEMY UNITS (1):\n  #173 e1@(84,15) 84%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tsla: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 5 units\n  - repair #121: ordered\n  - repair #167: ordered\nYOUR NOTES FROM LAST TURN: Enemy has 9 rifle infantry around (90-91,10-11), likely a base raid. Defend with #181, #177, #180, #183, #184 and the new Tesla; protect and repair the Construction Yard.", "raw": "{\"thoughts\":\"A surviving enemy rifleman is inside the base, so prioritize defense and keep the damaged Construction Yard repaired. Existing production queues are nearly complete; maintain pressure with all nearby combat units rather than overextending for an unexplored base.\",\"notes\":\"Enemy rifleman #173 is at (84,15), likely remnants of a raid. Defend with #177, #180, #183, #184, #186 around the Tesla and construction yard; repair #121 and #167 when able.\",\"commands\":[{\"do\":\"attack\",\"units\":[177,180,183,184,186],\"target\":173},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":167},{\"do\":\"stance\",\"units\":[177,180,183,184,186],\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1867, "completion_tokens": 328, "total_tokens": 2195, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.98, "thoughts": "A surviving enemy rifleman is inside the base, so prioritize defense and keep the damaged Construction Yard repaired. Existing production queues are nearly complete; maintain pressure with all nearby combat units rather than overextending for an unexplored base.", "notes": "Enemy rifleman #173 is at (84,15), likely remnants of a raid. Defend with #177, #180, #183, #184, #186 around the Tesla and construction yard; repair #121 and #167 when able.", "commands": [{"do": "attack", "units": [177, 180, 183, 184, 186], "target": 173}, {"do": "repair", "building": 121}, {"do": "repair", "building": 167}, {"do": "stance", "units": [177, 180, 183, 184, 186], "stance": "attack_anything"}], "feedback": ["attack: 5 units", "repair #121: ordered", "repair #167: ordered", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 2600, "deaths_cost": 2550, "units_killed": 26, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 13900, "army_value": 1500, "income": 7650, "experience": 26, "order_count": 70}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7700, army $1500, killed $2550 (2 units, 4 bldgs), lost $2600 (26 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: proc 84%; Building: powr 0%; Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #173@(84,15)84%\n  e3 (Rocket Soldier) x1: #182@(40,23)\n  harv (Ore Truck (harvester)) x1: #133@(8,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack: 10 units\n  - attack_move: 1 units\n  - rally #134: ordered\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 93,13; infantry swarm attacking barracks #178. Refinery nearly complete, then place it and maintain power/vehicle production.", "raw": "{\"thoughts\":\"Our assault force has been largely lost, but the enemy base location is known and a second refinery is nearly ready to restore income. Keep the harvester mining, continue production queues, and send surviving scouts toward the enemy base to regain vision.\",\"notes\":\"Enemy base around (93,13); refinery is 84% complete and must be placed next turn, followed by queued power. Only scout rifle at (84,15) and rocket at (40,23) remain visible.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"attack_move\",\"units\":[173],\"x\":93,\"y\":13},{\"do\":\"attack_move\",\"units\":[182],\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":[173,182],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1624, "completion_tokens": 287, "total_tokens": 1911, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1622, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082533, "upstream_inference_prompt_cost": 0.0044649, "upstream_inference_completions_cost": 0.0037884}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "Our assault force has been largely lost, but the enemy base location is known and a second refinery is nearly ready to restore income. Keep the harvester mining, continue production queues, and send surviving scouts toward the enemy base to regain vision.", "notes": "Enemy base around (93,13); refinery is 84% complete and must be placed next turn, followed by queued power. Only scout rifle at (84,15) and rocket at (40,23) remain visible.", "commands": [{"do": "harvest", "unit": 133}, {"do": "attack_move", "units": [173], "x": 93, "y": 13}, {"do": "attack_move", "units": [182], "x": 70, "y": 18}, {"do": "stance", "units": [173, 182], "stance": "attack_anything"}], "feedback": ["attack_move: 1 units", "attack_move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2550, "deaths_cost": 2600, "units_killed": 2, "units_lost": 26, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 7700, "army_value": 400, "income": 2500, "experience": 25, "order_count": 67}}
{"tick": 7201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:48 (tick 7201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 190 used, harvesters 3.\nSCORE: assets $14600, army $5500, killed $2700 (27 units, 0 bldgs), lost $2550 (2 units, 4 bldgs). Map explored 8.4%.\nPRODUCTION: Building: proc 95%; Building: powr 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 33%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #183@(89,13)87%* #184@(88,10)83%* #186@(89,13)* #188@(89,12)*\n  ftrk (Mobile Flak) x3: #177@(88,12)* #180@(88,13)97%* #187@(90,12)*\n  harv (Ore Truck (harvester)) x3: #130@(106,26) #142@(101,19) #162@(108,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - repair #121: ordered\n  - repair #167: ordered\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy rifleman #173 is at (84,15), likely remnants of a raid. Defend with #177, #180, #183, #184, #186 around the Tesla and construction yard; repair #121 and #167 when able.", "raw": "{\"thoughts\":\"The base is under pressure from a recent enemy rifleman raid, and the Construction Yard plus wall are damaged. I will keep the combat units concentrated on the defensive approach while repairs and the nearly complete Ore Refinery continue.\",\"notes\":\"Enemy rifleman #173 was last seen at (84,15). Defend the western approach near the Tesla at (93,10); repair #121 and #167. Proc #161 is at 95% and should be placed when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":84,\"y\":15},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":167}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1850, "completion_tokens": 407, "total_tokens": 2257, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 139, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.42, "thoughts": "The base is under pressure from a recent enemy rifleman raid, and the Construction Yard plus wall are damaged. I will keep the combat units concentrated on the defensive approach while repairs and the nearly complete Ore Refinery continue.", "notes": "Enemy rifleman #173 was last seen at (84,15). Defend the western approach near the Tesla at (93,10); repair #121 and #167. Proc #161 is at 95% and should be placed when ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 84, "y": 15}, {"do": "stance", "units": "all_army", "stance": "defend"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 167}], "feedback": ["attack_move: 7 units", "stance: 7 units", "repair #121: ordered", "repair #167: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 2700, "deaths_cost": 2550, "units_killed": 27, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 14600, "army_value": 2200, "income": 7000, "experience": 27, "order_count": 70}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $224 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $2550 (2 units, 4 bldgs), lost $2700 (27 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: proc 90%; Building: powr 0%; Vehicle: 1tnk 84%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #182@(49,26)\n  harv (Ore Truck (harvester)) x1: #133@(9,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base around (93,13); refinery is 84% complete and must be placed next turn, followed by queued power. Only scout rifle at (84,15) and rocket at (40,23) remain visible.", "raw": "{\"thoughts\":\"The second refinery is nearly ready and will stabilize income with its free harvester. Our surviving rocket soldier should keep scouting toward the exposed enemy start while queued tanks and infantry rebuild the army.\",\"notes\":\"Place proc immediately when ready, then place queued powr; enemy base likely (93,13). Rocket #182 scouting east; retain harvester #133 mining.\",\"commands\":[{\"do\":\"rally\",\"building\":158,\"x\":42,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":42,\"y\":22},{\"do\":\"attack_move\",\"units\":[182],\"x\":93,\"y\":13},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"stance\",\"units\":[182],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1603, "completion_tokens": 246, "total_tokens": 1849, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1601, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00765435, "upstream_inference_prompt_cost": 0.00440715, "upstream_inference_completions_cost": 0.0032472}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.3, "thoughts": "The second refinery is nearly ready and will stabilize income with its free harvester. Our surviving rocket soldier should keep scouting toward the exposed enemy start while queued tanks and infantry rebuild the army.", "notes": "Place proc immediately when ready, then place queued powr; enemy base likely (93,13). Rocket #182 scouting east; retain harvester #133 mining.", "commands": [{"do": "rally", "building": 158, "x": 42, "y": 22}, {"do": "rally", "building": 134, "x": 42, "y": 22}, {"do": "attack_move", "units": [182], "x": 93, "y": 13}, {"do": "harvest", "unit": 133}, {"do": "stance", "units": [182], "stance": "attack_anything"}], "feedback": ["rally #158: ordered", "rally #134: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2550, "deaths_cost": 2700, "units_killed": 2, "units_lost": 27, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 25, "order_count": 67}}
{"tick": 7401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:56 (tick 7401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $215 (storage 4000), power 200 made / 190 used, harvesters 3.\nSCORE: assets $14600, army $5500, killed $2700 (27 units, 0 bldgs), lost $2550 (2 units, 4 bldgs). Map explored 9.4%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 71%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #183@(85,16)87%* #184@(85,14)83%* #186@(84,16)* #188@(84,14)*\n  ftrk (Mobile Flak) x3: #177@(84,13)* #180@(84,15)97%* #187@(85,15)*\n  harv (Ore Truck (harvester)) x3: #130@(103,26) #142@(100,24) #162@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - repair #121: ordered\n  - repair #167: ordered\nYOUR NOTES FROM LAST TURN: Enemy rifleman #173 was last seen at (84,15). Defend the western approach near the Tesla at (93,10); repair #121 and #167. Proc #161 is at 95% and should be placed when ready.", "raw": "{\"thoughts\":\"A second Ore Refinery is ready and should be placed immediately to strengthen economy. Regroup the seven combat units on the western approach and continue defending near the Tesla while the damaged Construction Yard and wall repair.\",\"notes\":\"Western enemy contact was at (84,15); defend base approach around (91,12). Proc #161 was ready; place it now. Repairing factory #121 and wall #167.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[183,184,186,188,177,180,187],\"x\":82,\"y\":15},{\"do\":\"stance\",\"units\":[183,184,186,188,177,180,187],\"stance\":\"return_fire\"},{\"do\":\"rally\",\"building\":178,\"x\":91,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1852, "completion_tokens": 323, "total_tokens": 2175, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.52, "thoughts": "A second Ore Refinery is ready and should be placed immediately to strengthen economy. Regroup the seven combat units on the western approach and continue defending near the Tesla while the damaged Construction Yard and wall repair.", "notes": "Western enemy contact was at (84,15); defend base approach around (91,12). Proc #161 was ready; place it now. Repairing factory #121 and wall #167.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [183, 184, 186, 188, 177, 180, 187], "x": 82, "y": 15}, {"do": "stance", "units": [183, 184, 186, 188, 177, 180, 187], "stance": "return_fire"}, {"do": "rally", "building": 178, "x": 91, "y": 12}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 7 units", "stance: 7 units", "rally #178: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 2700, "deaths_cost": 2550, "units_killed": 27, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 14600, "army_value": 2200, "income": 7500, "experience": 27, "order_count": 70}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $2550 (2 units, 4 bldgs), lost $2700 (27 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: proc 95%; Building: powr 0%; Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #182@(59,28)\n  harv (Ore Truck (harvester)) x1: #133@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #158: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Place proc immediately when ready, then place queued powr; enemy base likely (93,13). Rocket #182 scouting east; retain harvester #133 mining.", "raw": "{\"thoughts\":\"The refinery and first light tank are nearly complete, while our lone rocket scout is advancing toward the enemy\u2019s likely eastern base. Keep the harvester mining and rally new forces east for a tank-led push once units emerge.\",\"notes\":\"Place proc and queued powr as soon as ready. Scout #182 moving toward enemy start around (93,13); rally production to central-east staging.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"attack_move\",\"units\":[182],\"x\":88,\"y\":16},{\"do\":\"stance\",\"units\":[182],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":158,\"x\":66,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":66,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1597, "completion_tokens": 292, "total_tokens": 1889, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1595, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00824505, "upstream_inference_prompt_cost": 0.00439065, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.26, "thoughts": "The refinery and first light tank are nearly complete, while our lone rocket scout is advancing toward the enemy\u2019s likely eastern base. Keep the harvester mining and rally new forces east for a tank-led push once units emerge.", "notes": "Place proc and queued powr as soon as ready. Scout #182 moving toward enemy start around (93,13); rally production to central-east staging.", "commands": [{"do": "harvest", "unit": 133}, {"do": "attack_move", "units": [182], "x": 88, "y": 16}, {"do": "stance", "units": [182], "stance": "attack_anything"}, {"do": "rally", "building": 158, "x": 66, "y": 20}, {"do": "rally", "building": 134, "x": 66, "y": 20}], "feedback": ["attack_move: 1 units", "stance: 1 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2550, "deaths_cost": 2700, "units_killed": 2, "units_lost": 27, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 25, "order_count": 67}}
{"tick": 7601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:04 (tick 7601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $491 (storage 6000), power 200 made / 220 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $17100, army $6600, killed $2700 (27 units, 0 bldgs), lost $2550 (2 units, 4 bldgs). Map explored 10.4%.\nPRODUCTION: Building: powr 36%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 90%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #183@(82,15)87%* #184@(82,15)83%* #186@(82,15)* #188@(82,15)*\n  ftrk (Mobile Flak) x3: #177@(82,13)* #180@(83,15)97%* #187@(83,16)*\n  harv (Ore Truck (harvester)) x4: #130@(100,17) #142@(104,26) #162@(104,20) #190@(86,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #178: ordered\nYOUR NOTES FROM LAST TURN: Western enemy contact was at (84,15); defend base approach around (91,12). Proc #161 was ready; place it now. Repairing factory #121 and wall #167.", "raw": "{\"thoughts\":\"Power remains critically low while the queued Power Plant finishes. The first Mobile Flak is nearly ready, Proc #161 is now placed, and the idle strike group should secure the western approach before pushing toward the likely enemy base.\",\"notes\":\"Defend around (90,15) with the 7-unit group; enemy last seen near (84,15). Keep production queues active, repair the damaged factory, and prioritize Power Plant completion.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[183,184,186,188,177,180,187],\"x\":90,\"y\":15},{\"do\":\"stance\",\"units\":[183,184,186,188,177,180,187],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":174,\"x\":90,\"y\":18},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":167}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1869, "completion_tokens": 431, "total_tokens": 2300, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.62, "thoughts": "Power remains critically low while the queued Power Plant finishes. The first Mobile Flak is nearly ready, Proc #161 is now placed, and the idle strike group should secure the western approach before pushing toward the likely enemy base.", "notes": "Defend around (90,15) with the 7-unit group; enemy last seen near (84,15). Keep production queues active, repair the damaged factory, and prioritize Power Plant completion.", "commands": [{"do": "attack_move", "units": [183, 184, 186, 188, 177, 180, 187], "x": 90, "y": 15}, {"do": "stance", "units": [183, 184, 186, 188, 177, 180, 187], "stance": "attack_anything"}, {"do": "rally", "building": 174, "x": 90, "y": 18}, {"do": "train", "item": "e1", "count": 5}, {"do": "repair", "building": 121}, {"do": "repair", "building": 167}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #174: ordered", "train 5x e1: queued", "repair #121: ordered", "repair #167: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 2700, "deaths_cost": 2550, "units_killed": 27, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 17100, "army_value": 2200, "income": 7200, "experience": 27, "order_count": 71}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $2550 (2 units, 4 bldgs), lost $2700 (27 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: proc 95%; Building: powr 0%; Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #182@(67,22)\n  harv (Ore Truck (harvester)) x1: #133@(9,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place proc and queued powr as soon as ready. Scout #182 moving toward enemy start around (93,13); rally production to central-east staging.", "raw": "{\"thoughts\":\"Our refinery and first tank/rocket are about to complete, while the scout is advancing through the eastern approach. Place the refinery immediately when ready, keep production queued, and push the scout toward the likely enemy base.\",\"notes\":\"Place proc then powr on completion; #182 scouting to enemy start (95,11). Production rallies east/center; only harvester #133 and scout currently visible.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":8,\"y\":12},{\"do\":\"attack_move\",\"units\":[182],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":158,\"x\":68,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":68,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1595, "completion_tokens": 234, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1593, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00747395, "upstream_inference_prompt_cost": 0.00438515, "upstream_inference_completions_cost": 0.0030888}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Our refinery and first tank/rocket are about to complete, while the scout is advancing through the eastern approach. Place the refinery immediately when ready, keep production queued, and push the scout toward the likely enemy base.", "notes": "Place proc then powr on completion; #182 scouting to enemy start (95,11). Production rallies east/center; only harvester #133 and scout currently visible.", "commands": [{"do": "place", "item": "proc", "x": 8, "y": 12}, {"do": "attack_move", "units": [182], "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 158, "x": 68, "y": 22}, {"do": "rally", "building": 134, "x": 68, "y": 22}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 1 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2550, "deaths_cost": 2700, "units_killed": 2, "units_lost": 27, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 25, "order_count": 67}}
{"tick": 7801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:12 (tick 7801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $659 (storage 6000), power 200 made / 220 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $17800, army $7300, killed $2700 (27 units, 0 bldgs), lost $2550 (2 units, 4 bldgs). Map explored 10.8%.\nPRODUCTION: Building: powr 73%; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 9%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 10%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #183@(87,14)87%* #184@(89,15)83%* #186@(89,15)* #188@(89,15)* #196@(92,14)\n  ftrk (Mobile Flak) x4: #177@(89,16)* #180@(88,15)97%* #187@(90,15)* #193@(90,18)*\n  harv (Ore Truck (harvester)) x4: #130@(103,26) #142@(104,27) #162@(108,26) #190@(87,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #174: ordered\n  - train 5x e1: queued\n  - repair #121: ordered\n  - repair #167: ordered\nYOUR NOTES FROM LAST TURN: Defend around (90,15) with the 7-unit group; enemy last seen near (84,15). Keep production queues active, repair the damaged factory, and prioritize Power Plant completion.", "raw": "{\"thoughts\":\"The army is idle near the base and the enemy was last reported around (84,15), so I will probe that area with a mixed combat group while keeping the defenses and production active. The new power plant is still building, and the damaged structures are already under repair.\",\"notes\":\"Probe toward (84,15) with the 7-unit combat group; enemy is not currently visible. Keep the power plant construction and repair orders running, and use the War Factory rally point for future vehicles.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[183,184,186,188,196,177,180],\"x\":84,\"y\":15},{\"do\":\"stance\",\"units\":[183,184,186,188,196,177,180],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":174,\"x\":84,\"y\":15}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1913, "completion_tokens": 591, "total_tokens": 2504, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.65, "thoughts": "The army is idle near the base and the enemy was last reported around (84,15), so I will probe that area with a mixed combat group while keeping the defenses and production active. The new power plant is still building, and the damaged structures are already under repair.", "notes": "Probe toward (84,15) with the 7-unit combat group; enemy is not currently visible. Keep the power plant construction and repair orders running, and use the War Factory rally point for future vehicles.", "commands": [{"do": "attack_move", "units": [183, 184, 186, 188, 196, 177, 180], "x": 84, "y": 15}, {"do": "stance", "units": [183, 184, 186, 188, 196, 177, 180], "stance": "attack_anything"}, {"do": "rally", "building": 174, "x": 84, "y": 15}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #174: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 2700, "deaths_cost": 2550, "units_killed": 27, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 17800, "army_value": 2900, "income": 7000, "experience": 27, "order_count": 76}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $249 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8600, army $2400, killed $2550 (2 units, 4 bldgs), lost $2700 (27 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Vehicle: 1tnk 9%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 29%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(13,14)\n  e3 (Rocket Soldier) x2: #182@(74,15) #194@(18,16)\n  harv (Ore Truck (harvester)) x1: #133@(9,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 1 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place proc then powr on completion; #182 scouting to enemy start (95,11). Production rallies east/center; only harvester #133 and scout currently visible.", "raw": "{\"thoughts\":\"A second refinery is ready and must be placed to improve income and add a harvester. Power will be short afterward, so start another plant as soon as refinery income permits; keep the forward rocket scouting the enemy start.\",\"notes\":\"Place ready proc now. #182 continues scouting east toward likely enemy base (95,11); #195 and #194 remain near home. Vehicle and infantry queues are heavily loaded.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":7,\"y\":13},{\"do\":\"attack_move\",\"units\":[182],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[195,194],\"x\":43,\"y\":15},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":158,\"x\":48,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":40,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1615, "completion_tokens": 283, "total_tokens": 1898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1613, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00817575, "upstream_inference_prompt_cost": 0.00444015, "upstream_inference_completions_cost": 0.0037356}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "A second refinery is ready and must be placed to improve income and add a harvester. Power will be short afterward, so start another plant as soon as refinery income permits; keep the forward rocket scouting the enemy start.", "notes": "Place ready proc now. #182 continues scouting east toward likely enemy base (95,11); #195 and #194 remain near home. Vehicle and infantry queues are heavily loaded.", "commands": [{"do": "place", "item": "proc", "x": 7, "y": 13}, {"do": "attack_move", "units": [182], "x": 95, "y": 11}, {"do": "attack_move", "units": [195, 194], "x": 43, "y": 15}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 158, "x": 48, "y": 15}, {"do": "rally", "building": 134, "x": 40, "y": 15}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units", "attack_move: 2 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2550, "deaths_cost": 2700, "units_killed": 2, "units_lost": 27, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 8600, "army_value": 1300, "income": 2500, "experience": 25, "order_count": 67}}
{"tick": 8001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:20 (tick 8001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $355 (storage 6000), power 200 made / 220 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $17900, army $7400, killed $3000 (28 units, 0 bldgs), lost $2550 (2 units, 4 bldgs). Map explored 10.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 28%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 21%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #183@(84,15)87%* #184@(84,15)83%* #186@(84,15)* #188@(84,15)* #196@(84,15)* #199@(92,15)\n  ftrk (Mobile Flak) x4: #177@(84,14)* #180@(83,13)97%* #187@(90,15)* #193@(90,18)*\n  harv (Ore Truck (harvester)) x4: #130@(104,27) #142@(101,19) #162@(102,20) #190@(90,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #174: ordered\nYOUR NOTES FROM LAST TURN: Probe toward (84,15) with the 7-unit combat group; enemy is not currently visible. Keep the power plant construction and repair orders running, and use the War Factory rally point for future vehicles.", "raw": "{\"thoughts\":\"Power is critical and the ready Power Plant should be placed immediately. The seven-unit probe is idle near (84,15), so continue it westward toward the likely enemy base while repairing the damaged Construction Yard.\",\"notes\":\"Power plant ready at Home cell. Seven-unit combat group probing westward from (84,15); enemy base likely around (12,16), not yet located. Four harvesters active, four Flak Trucks and Rifle Infantry queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"attack_move\",\"units\":[183,184,186,188,196,199,180],\"x\":70,\"y\":15},{\"do\":\"stance\",\"units\":[183,184,186,188,196,199,180],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":178,\"x\":84,\"y\":15}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1890, "completion_tokens": 384, "total_tokens": 2274, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.85, "thoughts": "Power is critical and the ready Power Plant should be placed immediately. The seven-unit probe is idle near (84,15), so continue it westward toward the likely enemy base while repairing the damaged Construction Yard.", "notes": "Power plant ready at Home cell. Seven-unit combat group probing westward from (84,15); enemy base likely around (12,16), not yet located. Four harvesters active, four Flak Trucks and Rifle Infantry queued.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 121}, {"do": "attack_move", "units": [183, 184, 186, 188, 196, 199, 180], "x": 70, "y": 15}, {"do": "stance", "units": [183, 184, 186, 188, 196, 199, 180], "stance": "attack_anything"}, {"do": "rally", "building": 178, "x": 84, "y": 15}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "attack_move: 7 units", "stance: 7 units", "rally #178: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3000, "deaths_cost": 2550, "units_killed": 28, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 17900, "army_value": 3000, "income": 6500, "experience": 30, "order_count": 76}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $3200, killed $2550 (2 units, 4 bldgs), lost $3000 (28 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: powr 25%; Vehicle: 1tnk 21%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(34,15)\n  e3 (Rocket Soldier) x1: #194@(29,16)\n  harv (Ore Truck (harvester)) x2: #133@(6,29) #198@(11,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\n  - attack_move: 2 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place ready proc now. #182 continues scouting east toward likely enemy base (95,11); #195 and #194 remain near home. Vehicle and infantry queues are heavily loaded.", "raw": "{\"thoughts\":\"Power is urgently needed and already building; production queues are saturated, so conserve cash for their completion. Send the remaining tank and rocket soldier east to scout toward the enemy start while harvesters sustain income.\",\"notes\":\"Power plant at 25% under construction; base intact with 2 refineries/harvesters. Scout east/northeast toward likely enemy start (95,11) using #195 and #194; no enemy currently visible.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[195,194],\"x\":80,\"y\":12},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1642, "completion_tokens": 199, "total_tokens": 1841, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1640, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071412, "upstream_inference_prompt_cost": 0.0045144, "upstream_inference_completions_cost": 0.0026268}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Power is urgently needed and already building; production queues are saturated, so conserve cash for their completion. Send the remaining tank and rocket soldier east to scout toward the enemy start while harvesters sustain income.", "notes": "Power plant at 25% under construction; base intact with 2 refineries/harvesters. Scout east/northeast toward likely enemy start (95,11) using #195 and #194; no enemy currently visible.", "commands": [{"do": "attack_move", "units": [195, 194], "x": 80, "y": 12}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}], "feedback": ["attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2550, "deaths_cost": 3000, "units_killed": 2, "units_lost": 28, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 10800, "army_value": 1000, "income": 2500, "experience": 25, "order_count": 68}}
{"tick": 8201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:28 (tick 8201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $423 (storage 6000), power 300 made / 220 used, harvesters 4.\nSCORE: assets $18500, army $7700, killed $3000 (28 units, 0 bldgs), lost $2550 (2 units, 4 bldgs). Map explored 13.5%.\nPRODUCTION: Building: barr 65%; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 82%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #183@(73,15)87% #184@(74,15)83% #186@(74,15) #188@(75,15) #196@(75,15) #199@(82,14) #201@(86,15) #202@(89,15) #203@(91,14)\n  ftrk (Mobile Flak) x4: #177@(84,14)* #180@(70,15)97%* #187@(90,15)* #193@(90,18)*\n  harv (Ore Truck (harvester)) x4: #130@(104,22) #142@(102,22) #162@(100,17) #190@(88,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #178: ordered\nYOUR NOTES FROM LAST TURN: Power plant ready at Home cell. Seven-unit combat group probing westward from (84,15); enemy base likely around (12,16), not yet located. Four harvesters active, four Flak Trucks and Rifle Infantry queued.", "raw": "{\"thoughts\":\"The new power plant is ready and should be placed immediately to restore margin. Seven rifle infantry should continue probing toward the likely enemy start, while the Flak Trucks remain home to provide base defense.\",\"notes\":\"Western probe group #183,#184,#199-#203 moving toward enemy start near (12,16); four Flak Trucks defending near base; production queues contain many Flak Trucks and Barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"attack_move\",\"units\":[183,184,199,201,202,203],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[177,180,187,193],\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1914, "completion_tokens": 469, "total_tokens": 2383, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.63, "thoughts": "The new power plant is ready and should be placed immediately to restore margin. Seven rifle infantry should continue probing toward the likely enemy start, while the Flak Trucks remain home to provide base defense.", "notes": "Western probe group #183,#184,#199-#203 moving toward enemy start near (12,16); four Flak Trucks defending near base; production queues contain many Flak Trucks and Barracks.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 121}, {"do": "attack_move", "units": [183, 184, 199, 201, 202, 203], "x": 12, "y": 16}, {"do": "stance", "units": [177, 180, 187, 193], "stance": "attack_anything"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "repair #121: ordered", "attack_move: 6 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3000, "deaths_cost": 2550, "units_killed": 28, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 18500, "army_value": 3300, "income": 7000, "experience": 30, "order_count": 77}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $3200, killed $2550 (2 units, 4 bldgs), lost $3000 (28 units, 0 bldgs). Map explored 24%.\nPRODUCTION: Building: powr 25%; Vehicle: 1tnk 21%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(51,26)\n  e3 (Rocket Soldier) x1: #194@(36,23)\n  harv (Ore Truck (harvester)) x2: #133@(12,24) #198@(13,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Power plant at 25% under construction; base intact with 2 refineries/harvesters. Scout east/northeast toward likely enemy start (95,11) using #195 and #194; no enemy currently visible.", "raw": "{\"thoughts\":\"Power is urgently needed and already under construction; production queues are full but funds are depleted. Continue scouting east toward the suspected enemy position while harvesters mine safely.\",\"notes\":\"Power plant is 25% complete under low power. #195 light tank and #194 rocket soldier scouting east/northeast; place powr immediately when ready, then prioritize refinery/war factory expansion if funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[195],\"x\":82,\"y\":17},{\"do\":\"attack_move\",\"units\":[194],\"x\":70,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1608, "completion_tokens": 198, "total_tokens": 1806, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070345, "upstream_inference_prompt_cost": 0.0044209, "upstream_inference_completions_cost": 0.0026136}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.58, "thoughts": "Power is urgently needed and already under construction; production queues are full but funds are depleted. Continue scouting east toward the suspected enemy position while harvesters mine safely.", "notes": "Power plant is 25% complete under low power. #195 light tank and #194 rocket soldier scouting east/northeast; place powr immediately when ready, then prioritize refinery/war factory expansion if funds permit.", "commands": [{"do": "attack_move", "units": [195], "x": 82, "y": 17}, {"do": "attack_move", "units": [194], "x": 70, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}], "feedback": ["attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2550, "deaths_cost": 3000, "units_killed": 2, "units_lost": 28, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 10800, "army_value": 1000, "income": 2500, "experience": 25, "order_count": 68}}
{"tick": 8401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:36 (tick 8401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $915 (storage 6000), power 300 made / 220 used, harvesters 4.\nSCORE: assets $19100, army $8300, killed $3000 (28 units, 0 bldgs), lost $2550 (2 units, 4 bldgs). Map explored 14.4%.\nPRODUCTION: Building: barr READY TO PLACE; Building: barr 0%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 38%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #183@(67,21)66% #184@(67,21)81% #186@(71,15)* #188@(71,15)* #196@(71,15)* #199@(74,19) #201@(77,16) #202@(79,14) #203@(81,15)\n  ftrk (Mobile Flak) x5: #177@(84,14)* #180@(70,15)97%* #187@(90,15)* #193@(90,18)* #204@(84,15)*\n  harv (Ore Truck (harvester)) x4: #130@(101,18) #142@(105,25) #162@(107,25) #190@(86,5)\nVISIBLE ENEMY UNITS (1):\n  #195 1tnk@(65,23) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - repair #121: ordered\n  - attack_move: 6 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Western probe group #183,#184,#199-#203 moving toward enemy start near (12,16); four Flak Trucks defending near base; production queues contain many Flak Trucks and Barracks.", "raw": "{\"thoughts\":\"The western probe has reached the likely enemy starting area and found a light tank, so the infantry group should finish it and continue into the enemy base. Place the ready Barracks near the base; the extensive Flak and Barracks queues already provide ample future production.\",\"notes\":\"Western strike force #183,#184,#186,#188,#196,#199-#203 is near (65-81,15-23); enemy light tank #195 is at (65,23), with no enemy buildings visible. Flak trucks #177,#180,#187,#193,#204 guard the home base.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"attack\",\"units\":[183,184,186,188,196,199,201,202,203],\"target\":195},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"repair\",\"building\":121},{\"do\":\"stance\",\"units\":[177,180,187,193,204],\"stance\":\"return_fire\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1910, "completion_tokens": 512, "total_tokens": 2422, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.65, "thoughts": "The western probe has reached the likely enemy starting area and found a light tank, so the infantry group should finish it and continue into the enemy base. Place the ready Barracks near the base; the extensive Flak and Barracks queues already provide ample future production.", "notes": "Western strike force #183,#184,#186,#188,#196,#199-#203 is near (65-81,15-23); enemy light tank #195 is at (65,23), with no enemy buildings visible. Flak trucks #177,#180,#187,#193,#204 guard the home base.", "commands": [{"do": "place", "item": "barr"}, {"do": "attack", "units": [183, 184, 186, 188, 196, 199, 201, 202, 203], "target": 195}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "repair", "building": 121}, {"do": "stance", "units": [177, 180, 187, 193, 204], "stance": "return_fire"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "attack: 9 units", "train 5x e1: queued", "train 2x e3: queued", "repair #121: ordered", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3000, "deaths_cost": 2550, "units_killed": 28, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 19100, "army_value": 3900, "income": 7500, "experience": 30, "order_count": 77}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $353 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $3200, killed $2550 (2 units, 4 bldgs), lost $3000 (28 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: powr 41%; Vehicle: 1tnk 28%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(65,23)98%\n  e3 (Rocket Soldier) x1: #194@(46,25)\n  harv (Ore Truck (harvester)) x2: #133@(12,23) #198@(14,20)\nVISIBLE ENEMY UNITS (2):\n  #183 e1@(67,21) 66%, #184 e1@(67,21) 81%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Power plant is 25% complete under low power. #195 light tank and #194 rocket soldier scouting east/northeast; place powr immediately when ready, then prioritize refinery/war factory expansion if funds permit.", "raw": "{\"thoughts\":\"Power is the immediate bottleneck, with the plant nearing completion. Our forward light tank and rocket soldier should eliminate the exposed enemy infantry and continue pressuring toward the enemy start.\",\"notes\":\"Power plant 41% building; place immediately next turn. #195 and #194 are east at 65/46,23; enemy infantry #183/#184 at 67,21. Long vehicle/infantry queues remain active.\",\"commands\":[{\"do\":\"attack\",\"units\":[195],\"target\":183},{\"do\":\"attack\",\"units\":[194],\"target\":184},{\"do\":\"stance\",\"units\":[195,194],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1640, "completion_tokens": 191, "total_tokens": 1831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1638, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070301, "upstream_inference_prompt_cost": 0.0045089, "upstream_inference_completions_cost": 0.0025212}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Power is the immediate bottleneck, with the plant nearing completion. Our forward light tank and rocket soldier should eliminate the exposed enemy infantry and continue pressuring toward the enemy start.", "notes": "Power plant 41% building; place immediately next turn. #195 and #194 are east at 65/46,23; enemy infantry #183/#184 at 67,21. Long vehicle/infantry queues remain active.", "commands": [{"do": "attack", "units": [195], "target": 183}, {"do": "attack", "units": [194], "target": 184}, {"do": "stance", "units": [195, 194], "stance": "attack_anything"}], "feedback": ["attack: 1 units", "attack: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2550, "deaths_cost": 3000, "units_killed": 2, "units_lost": 28, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 10800, "army_value": 1000, "income": 2500, "experience": 25, "order_count": 68}}
{"tick": 8601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:44 (tick 8601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 240 used, harvesters 4.\nSCORE: assets $19700, army $8400, killed $3000 (28 units, 0 bldgs), lost $2550 (2 units, 4 bldgs). Map explored 14.7%.\nPRODUCTION: Building: barr 58%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 88%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #183@(67,21)1% #184@(67,21)77% #186@(68,19) #188@(67,19) #196@(68,19) #199@(69,20) #201@(69,20) #202@(70,19) #203@(72,17) #206@(93,8)*\n  ftrk (Mobile Flak) x5: #177@(84,14)* #180@(70,15)97%* #187@(90,15)* #193@(90,18)* #204@(84,15)*\n  harv (Ore Truck (harvester)) x4: #130@(105,26) #142@(105,25) #162@(107,27) #190@(88,10)\nVISIBLE ENEMY UNITS (1):\n  #195 1tnk@(65,23) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 9 units\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - repair #121: ordered\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Western strike force #183,#184,#186,#188,#196,#199-#203 is near (65-81,15-23); enemy light tank #195 is at (65,23), with no enemy buildings visible. Flak trucks #177,#180,#187,#193,#204 guard the home base.", "raw": "{\"thoughts\":\"The western infantry group has engaged the visible enemy light tank near (65,23). I will concentrate eight healthier rifles against it while withdrawing the nearly destroyed unit, and rally newly produced infantry toward the western front.\",\"notes\":\"Strike force remains near the enemy tank at (65,23); #183 at 1% HP is retreating home. Flak trucks and base defenses guard the factory. Continue producing queued infantry and flak trucks.\",\"commands\":[{\"do\":\"attack\",\"units\":[184,186,188,196,199,201,202,203],\"target\":195},{\"do\":\"move\",\"units\":[183],\"x\":91,\"y\":10},{\"do\":\"rally\",\"building\":178,\"x\":67,\"y\":20},{\"do\":\"rally\",\"building\":205,\"x\":67,\"y\":20}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2010, "completion_tokens": 415, "total_tokens": 2425, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.05, "thoughts": "The western infantry group has engaged the visible enemy light tank near (65,23). I will concentrate eight healthier rifles against it while withdrawing the nearly destroyed unit, and rally newly produced infantry toward the western front.", "notes": "Strike force remains near the enemy tank at (65,23); #183 at 1% HP is retreating home. Flak trucks and base defenses guard the factory. Continue producing queued infantry and flak trucks.", "commands": [{"do": "attack", "units": [184, 186, 188, 196, 199, 201, 202, 203], "target": 195}, {"do": "move", "units": [183], "x": 91, "y": 10}, {"do": "rally", "building": 178, "x": 67, "y": 20}, {"do": "rally", "building": 205, "x": 67, "y": 20}], "feedback": ["attack: 8 units", "move: 1 units", "rally #178: ordered", "rally #205: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3000, "deaths_cost": 2550, "units_killed": 28, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 19700, "army_value": 4000, "income": 7000, "experience": 30, "order_count": 85}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $520 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11100, army $3500, killed $2550 (2 units, 4 bldgs), lost $3000 (28 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: powr 78%; Vehicle: 1tnk 44%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 12%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(65,23)79%\n  e3 (Rocket Soldier) x2: #194@(55,28) #207@(19,15)\n  harv (Ore Truck (harvester)) x2: #133@(11,31) #198@(12,30)\nVISIBLE ENEMY UNITS (7):\n  #183 e1@(67,21) 1%, #184 e1@(67,21) 77%, #186 e1@(68,19) 100%, #188 e1@(67,19) 100%, #196 e1@(68,19) 100%, #199 e1@(69,20) 100%, #201 e1@(69,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Power plant 41% building; place immediately next turn. #195 and #194 are east at 65/46,23; enemy infantry #183/#184 at 67,21. Long vehicle/infantry queues remain active.", "raw": "{\"thoughts\":\"Power plant is nearly ready and will restore production speed once placed. Our forward tank and rocket soldier should clear the exposed enemy infantry while the queued reinforcements build.\",\"notes\":\"Place powr immediately when ready; forward #195 tank and #194 rocket are operating around 65,23 against enemy infantry. Continue economy/production after power.\",\"commands\":[{\"do\":\"attack\",\"units\":[195],\"target\":184},{\"do\":\"attack\",\"units\":[194],\"target\":186},{\"do\":\"attack_move\",\"units\":[207],\"x\":55,\"y\":28},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1710, "completion_tokens": 202, "total_tokens": 1912, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1708, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073678, "upstream_inference_prompt_cost": 0.0047014, "upstream_inference_completions_cost": 0.0026664}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "Power plant is nearly ready and will restore production speed once placed. Our forward tank and rocket soldier should clear the exposed enemy infantry while the queued reinforcements build.", "notes": "Place powr immediately when ready; forward #195 tank and #194 rocket are operating around 65,23 against enemy infantry. Continue economy/production after power.", "commands": [{"do": "attack", "units": [195], "target": 184}, {"do": "attack", "units": [194], "target": 186}, {"do": "attack_move", "units": [207], "x": 55, "y": 28}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}], "feedback": ["attack: 1 units", "attack: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2550, "deaths_cost": 3000, "units_killed": 2, "units_lost": 28, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 11100, "army_value": 1300, "income": 3000, "experience": 25, "order_count": 68}}
{"tick": 8801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:52 (tick 8801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $177 (storage 6000), power 300 made / 240 used, harvesters 4.\nSCORE: assets $20500, army $9200, killed $3000 (28 units, 0 bldgs), lost $2650 (3 units, 4 bldgs). Map explored 14.8%.\nPRODUCTION: Building: barr 79%; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 5%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #184@(67,21)9% #186@(68,19) #188@(67,19) #196@(68,19) #199@(69,20) #201@(69,20) #202@(68,20) #203@(68,20) #206@(93,8)*\n  e3 (Rocket Soldier) x1: #208@(92,8)\n  ftrk (Mobile Flak) x6: #177@(84,14)* #180@(70,15)97%* #187@(90,15)* #193@(90,18)* #204@(84,15)* #209@(96,16)\n  harv (Ore Truck (harvester)) x4: #130@(103,27) #142@(101,25) #162@(101,19) #190@(88,14)\nVISIBLE ENEMY UNITS (1):\n  #195 1tnk@(65,23) 46%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - move: 1 units\n  - rally #178: ordered\n  - rally #205: ordered\nYOUR NOTES FROM LAST TURN: Strike force remains near the enemy tank at (65,23); #183 at 1% HP is retreating home. Flak trucks and base defenses guard the factory. Continue producing queued infantry and flak trucks.", "raw": "{\"thoughts\":\"The eight-unit infantry group and Mobile Flak #180 are positioned to clear the enemy scout before pushing toward the likely enemy base. Continue the existing production while repairing the heavily damaged Construction Yard.\",\"notes\":\"Strike force: infantry #184,#186,#188,#196,#199,#201,#202,#203 plus flak #180 moving toward enemy start (12,16). Factory #121 is at 31% HP; production queues are active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[184,186,188,196,199,201,202,203,180],\"x\":12,\"y\":16},{\"do\":\"repair\",\"building\":121}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1956, "completion_tokens": 438, "total_tokens": 2394, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.81, "thoughts": "The eight-unit infantry group and Mobile Flak #180 are positioned to clear the enemy scout before pushing toward the likely enemy base. Continue the existing production while repairing the heavily damaged Construction Yard.", "notes": "Strike force: infantry #184,#186,#188,#196,#199,#201,#202,#203 plus flak #180 moving toward enemy start (12,16). Factory #121 is at 31% HP; production queues are active.", "commands": [{"do": "attack_move", "units": [184, 186, 188, 196, 199, 201, 202, 203, 180], "x": 12, "y": 16}, {"do": "repair", "building": 121}], "feedback": ["attack_move: 9 units", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3000, "deaths_cost": 2650, "units_killed": 28, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 20500, "army_value": 4800, "income": 7000, "experience": 30, "order_count": 85}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $233 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11100, army $3500, killed $2650 (3 units, 4 bldgs), lost $3000 (28 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 1tnk 60%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #195@(65,23)46%\n  e3 (Rocket Soldier) x2: #194@(63,24) #207@(28,21)\n  harv (Ore Truck (harvester)) x2: #133@(13,25) #198@(11,31)\nVISIBLE ENEMY UNITS (8):\n  #184 e1@(67,21) 9%, #186 e1@(68,19) 100%, #188 e1@(67,19) 100%, #196 e1@(68,19) 100%, #199 e1@(69,20) 100%, #201 e1@(69,20) 100%, #202 e1@(68,20) 100%, #203 e1@(68,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Place powr immediately when ready; forward #195 tank and #194 rocket are operating around 65,23 against enemy infantry. Continue economy/production after power.", "raw": "{\"thoughts\":\"Power is the immediate bottleneck; place the completed plant and begin a third refinery to convert our ore field into sustained tank production. Our forward tank is damaged, so the nearby rocket will reinforce it while it keeps pressuring the exposed enemy infantry.\",\"notes\":\"Enemy infantry cluster at 67-69,19-21; no enemy buildings visible. Place power, pursue third refinery, reinforce forward group with #207; #195 is 46% HP.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":17},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack\",\"units\":[195,194],\"target\":186},{\"do\":\"attack_move\",\"units\":[207],\"x\":65,\"y\":23},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"rally\",\"building\":158,\"x\":62,\"y\":23},{\"do\":\"rally\",\"building\":134,\"x\":62,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1707, "completion_tokens": 338, "total_tokens": 2045, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1705, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00915475, "upstream_inference_prompt_cost": 0.00469315, "upstream_inference_completions_cost": 0.0044616}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.91, "thoughts": "Power is the immediate bottleneck; place the completed plant and begin a third refinery to convert our ore field into sustained tank production. Our forward tank is damaged, so the nearby rocket will reinforce it while it keeps pressuring the exposed enemy infantry.", "notes": "Enemy infantry cluster at 67-69,19-21; no enemy buildings visible. Place power, pursue third refinery, reinforce forward group with #207; #195 is 46% HP.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 17}, {"do": "build", "item": "proc"}, {"do": "attack", "units": [195, 194], "target": 186}, {"do": "attack_move", "units": [207], "x": 65, "y": 23}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}, {"do": "rally", "building": 158, "x": 62, "y": 23}, {"do": "rally", "building": 134, "x": 62, "y": 23}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "attack: 2 units", "attack_move: 1 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2650, "deaths_cost": 3000, "units_killed": 3, "units_lost": 28, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 11100, "army_value": 1300, "income": 3000, "experience": 26, "order_count": 68}}
{"tick": 9001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:00 (tick 9001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $47 (storage 6000), power 300 made / 240 used, harvesters 4.\nSCORE: assets $20800, army $9500, killed $3700 (29 units, 0 bldgs), lost $2650 (3 units, 4 bldgs). Map explored 15.2%.\nPRODUCTION: Building: barr READY TO PLACE; Building: proc 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 49%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 49%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #184@(67,21)1% #186@(68,19)5% #188@(67,19) #196@(68,19)83% #199@(69,20) #201@(68,20) #202@(68,20) #203@(68,20) #206@(93,8)*\n  e3 (Rocket Soldier) x2: #208@(83,11) #211@(91,8)\n  ftrk (Mobile Flak) x6: #177@(84,14)* #180@(67,17)97% #187@(91,16)* #193@(90,18)* #204@(84,15)* #209@(85,15)*\n  harv (Ore Truck (harvester)) x4: #130@(100,18) #142@(100,17) #162@(103,22) #190@(88,4)\nVISIBLE ENEMY UNITS (1):\n  #194 e3@(64,22) 24%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: Strike force: infantry #184,#186,#188,#196,#199,#201,#202,#203 plus flak #180 moving toward enemy start (12,16). Factory #121 is at 31% HP; production queues are active.", "raw": "{\"thoughts\":\"The main strike force is advancing through the enemy\u2019s side of the map, while only one damaged enemy scout is visible. I will place the completed barracks and consolidate the remaining rocket soldiers and idle flak trucks with the infantry defender before sending them toward the enemy start.\",\"notes\":\"Strike force under way toward (12,16): #184,#186,#188,#196,#199,#201,#202,#203 and #180. Factory #121 repair remains ordered. Place ready barracks and reinforce the western advance from the base.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"rally\",\"building\":205,\"x\":55,\"y\":20},{\"do\":\"rally\",\"building\":178,\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":[208,211,177,187,193,204,209,206],\"x\":58,\"y\":21}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1950, "completion_tokens": 495, "total_tokens": 2445, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.99, "thoughts": "The main strike force is advancing through the enemy\u2019s side of the map, while only one damaged enemy scout is visible. I will place the completed barracks and consolidate the remaining rocket soldiers and idle flak trucks with the infantry defender before sending them toward the enemy start.", "notes": "Strike force under way toward (12,16): #184,#186,#188,#196,#199,#201,#202,#203 and #180. Factory #121 repair remains ordered. Place ready barracks and reinforce the western advance from the base.", "commands": [{"do": "place", "item": "barr"}, {"do": "rally", "building": 205, "x": 55, "y": 20}, {"do": "rally", "building": 178, "x": 55, "y": 20}, {"do": "attack_move", "units": [208, 211, 177, 187, 193, 204, 209, 206], "x": 58, "y": 21}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "rally #205: ordered", "rally #178: ordered", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 3700, "deaths_cost": 2650, "units_killed": 29, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 20800, "army_value": 5100, "income": 7025, "experience": 37, "order_count": 85}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $130 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $3100, killed $2650 (3 units, 4 bldgs), lost $3700 (29 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: proc 14%; Vehicle: 1tnk 89%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 16%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%, #210 powr@(19,18) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #194@(64,22)24% #207@(37,23) #212@(17,16)\n  harv (Ore Truck (harvester)) x2: #133@(14,20) #198@(14,21)\nVISIBLE ENEMY UNITS (1):\n  #184 e1@(67,21) 1%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - attack: 2 units\n  - attack_move: 1 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at 67-69,19-21; no enemy buildings visible. Place power, pursue third refinery, reinforce forward group with #207; #195 is 46% HP.", "raw": "{\"thoughts\":\"The third refinery is underway and production queues are fully committed despite no cash on hand. Keep the forward rocket soldiers pressuring and scouting east while both harvesters mine continuously.\",\"notes\":\"Enemy infantry contact around 67,21; enemy base still unspotted, likely far east near 95,11. Third refinery at 14%; vehicle and infantry queues heavily queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[194],\"target\":184},{\"do\":\"attack_move\",\"units\":[207],\"x\":82,\"y\":17},{\"do\":\"attack_move\",\"units\":[212],\"x\":62,\"y\":21},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"rally\",\"building\":158,\"x\":58,\"y\":21},{\"do\":\"rally\",\"building\":134,\"x\":58,\"y\":21}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1647, "completion_tokens": 277, "total_tokens": 1924, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1645, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00818455, "upstream_inference_prompt_cost": 0.00452815, "upstream_inference_completions_cost": 0.0036564}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.2, "thoughts": "The third refinery is underway and production queues are fully committed despite no cash on hand. Keep the forward rocket soldiers pressuring and scouting east while both harvesters mine continuously.", "notes": "Enemy infantry contact around 67,21; enemy base still unspotted, likely far east near 95,11. Third refinery at 14%; vehicle and infantry queues heavily queued.", "commands": [{"do": "attack", "units": [194], "target": 184}, {"do": "attack_move", "units": [207], "x": 82, "y": 17}, {"do": "attack_move", "units": [212], "x": 62, "y": 21}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}, {"do": "rally", "building": 158, "x": 58, "y": 21}, {"do": "rally", "building": 134, "x": 58, "y": 21}], "feedback": ["attack: 1 units", "attack_move: 1 units", "attack_move: 1 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2650, "deaths_cost": 3700, "units_killed": 3, "units_lost": 29, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 11000, "army_value": 900, "income": 3000, "experience": 26, "order_count": 70}}
{"tick": 9201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:08 (tick 9201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $119 (storage 6000), power 300 made / 260 used, harvesters 4.\nSCORE: assets $21600, army $9800, killed $4000 (30 units, 0 bldgs), lost $2650 (3 units, 4 bldgs). Map explored 17.7%.\nPRODUCTION: Building: proc 18%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 95%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 95%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #184@(59,28)1% #186@(63,25)0% #188@(64,24) #196@(64,25)83% #199@(61,27) #201@(61,27) #202@(62,27) #203@(62,27) #206@(83,8) #214@(97,9)* #215@(99,9)* #217@(98,9)*\n  e3 (Rocket Soldier) x2: #208@(75,18) #211@(83,13)\n  ftrk (Mobile Flak) x6: #177@(67,18) #180@(63,26)97% #187@(77,15) #193@(75,17) #204@(65,20) #209@(72,15)\n  harv (Ore Truck (harvester)) x4: #130@(100,19) #142@(102,27) #162@(105,25) #190@(89,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #205: ordered\n  - rally #178: ordered\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Strike force under way toward (12,16): #184,#186,#188,#196,#199,#201,#202,#203 and #180. Factory #121 repair remains ordered. Place ready barracks and reinforce the western advance from the base.", "raw": "{\"thoughts\":\"The western strike force is progressing with no enemy currently visible, while the Construction Yard is damaged and repair is already underway. A queued barracks should be placed, and the mobile anti-air/rocket group should join the existing advance toward the likely enemy base.\",\"notes\":\"Main strike is moving west toward (12,16) with 8 rifle infantry and 1 flak truck. Send the remaining 5 flak trucks, 2 rocket soldiers, and damaged rifle survivors to reinforce it; keep 3 rifle infantry and the Tesla/base defenses at home.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"attack_move\",\"units\":[177,187,193,204,209,208,211,188,196,199,201,202,203,180],\"x\":12,\"y\":16},{\"do\":\"repair\",\"building\":121}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1969, "completion_tokens": 526, "total_tokens": 2495, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.31, "thoughts": "The western strike force is progressing with no enemy currently visible, while the Construction Yard is damaged and repair is already underway. A queued barracks should be placed, and the mobile anti-air/rocket group should join the existing advance toward the likely enemy base.", "notes": "Main strike is moving west toward (12,16) with 8 rifle infantry and 1 flak truck. Send the remaining 5 flak trucks, 2 rocket soldiers, and damaged rifle survivors to reinforce it; keep 3 rifle infantry and the Tesla/base defenses at home.", "commands": [{"do": "place", "item": "barr"}, {"do": "attack_move", "units": [177, 187, 193, 204, 209, 208, 211, 188, 196, 199, 201, 202, 203, 180], "x": 12, "y": 16}, {"do": "repair", "building": 121}], "feedback": ["place barr: nothing READY TO PLACE with that type", "attack_move: 14 units", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 4000, "deaths_cost": 2650, "units_killed": 30, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 21600, "army_value": 5400, "income": 7975, "experience": 40, "order_count": 86}}
{"tick": 9201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11400, army $3500, killed $2650 (3 units, 4 bldgs), lost $4000 (30 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: proc 29%; Vehicle: 1tnk 19%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%, #210 powr@(19,18) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #216@(19,16)\n  e3 (Rocket Soldier) x2: #207@(48,25) #212@(26,20)\n  harv (Ore Truck (harvester)) x2: #133@(7,29) #198@(10,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry contact around 67,21; enemy base still unspotted, likely far east near 95,11. Third refinery at 14%; vehicle and infantry queues heavily queued.", "raw": "{\"thoughts\":\"Third refinery is progressing and both production queues are heavily committed despite zero cash. Regroup the scattered surviving combat units toward the eastern approach while new tanks and infantry rally forward, avoiding unsupported lone attacks.\",\"notes\":\"Enemy contact was near 67,21 and base likely northeast around 95,11. Refinery building 29%; tank/infantry queues remain long. Regroup existing tank and rockets at 48,22, then advance once reinforcements arrive.\",\"commands\":[{\"do\":\"rally\",\"building\":158,\"x\":48,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":48,\"y\":22},{\"do\":\"attack_move\",\"units\":[216,212],\"x\":48,\"y\":22},{\"do\":\"attack_move\",\"units\":[207],\"x\":55,\"y\":21},{\"do\":\"stance\",\"units\":[216,207,212],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1619, "completion_tokens": 286, "total_tokens": 1905, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1617, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00822635, "upstream_inference_prompt_cost": 0.00445115, "upstream_inference_completions_cost": 0.0037752}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Third refinery is progressing and both production queues are heavily committed despite zero cash. Regroup the scattered surviving combat units toward the eastern approach while new tanks and infantry rally forward, avoiding unsupported lone attacks.", "notes": "Enemy contact was near 67,21 and base likely northeast around 95,11. Refinery building 29%; tank/infantry queues remain long. Regroup existing tank and rockets at 48,22, then advance once reinforcements arrive.", "commands": [{"do": "rally", "building": 158, "x": 48, "y": 22}, {"do": "rally", "building": 134, "x": 48, "y": 22}, {"do": "attack_move", "units": [216, 212], "x": 48, "y": 22}, {"do": "attack_move", "units": [207], "x": 55, "y": 21}, {"do": "stance", "units": [216, 207, 212], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}], "feedback": ["rally #158: ordered", "rally #134: ordered", "attack_move: 2 units", "attack_move: 1 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2650, "deaths_cost": 4000, "units_killed": 3, "units_lost": 30, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 11400, "army_value": 1300, "income": 3500, "experience": 26, "order_count": 70}}
{"tick": 9401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:16 (tick 9401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $155 (storage 6000), power 300 made / 260 used, harvesters 4.\nSCORE: assets $22300, army $10500, killed $4300 (31 units, 0 bldgs), lost $2650 (3 units, 4 bldgs). Map explored 21.4%.\nPRODUCTION: Building: proc 23%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 6%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #184@(49,26)1% #186@(55,28)0% #188@(58,28) #196@(58,28)83% #199@(56,30) #201@(56,30) #202@(54,27) #203@(53,28) #206@(74,11) #214@(97,9)* #215@(99,9)* #217@(99,10)* #218@(98,9)*\n  e3 (Rocket Soldier) x2: #208@(68,24) #211@(74,19)\n  ftrk (Mobile Flak) x7: #177@(57,29) #180@(50,28)97% #187@(63,28) #193@(62,29) #204@(56,28) #209@(59,29) #219@(84,15)*\n  harv (Ore Truck (harvester)) x4: #130@(103,28) #142@(100,23) #162@(105,25) #190@(90,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: nothing READY TO PLACE with that type\n  - attack_move: 14 units\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: Main strike is moving west toward (12,16) with 8 rifle infantry and 1 flak truck. Send the remaining 5 flak trucks, 2 rocket soldiers, and damaged rifle survivors to reinforce it; keep 3 rifle infantry and the Tesla/base defenses at home.", "raw": "{\"thoughts\":\"The main western strike is progressing toward the likely enemy base, with no enemy contacts currently visible. Reinforce it with the western Flak Trucks and both Rocket Soldiers while leaving the idle base guards and defenses in place; continue the refinery and unit production already queued.\",\"notes\":\"Main strike heading west toward (12,16). Western Flak group and Rocket Soldiers are reinforcing; keep 4 rifle troops, idle Flak #219, Tesla, and base defenses at home. Construction Yard repair is in progress; next priority is Service Depot when cash permits.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[177,180,187,193,204,209,208,211],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[214,215,217,218,219],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":190}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1965, "completion_tokens": 673, "total_tokens": 2638, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 12.72, "thoughts": "The main western strike is progressing toward the likely enemy base, with no enemy contacts currently visible. Reinforce it with the western Flak Trucks and both Rocket Soldiers while leaving the idle base guards and defenses in place; continue the refinery and unit production already queued.", "notes": "Main strike heading west toward (12,16). Western Flak group and Rocket Soldiers are reinforcing; keep 4 rifle troops, idle Flak #219, Tesla, and base defenses at home. Construction Yard repair is in progress; next priority is Service Depot when cash permits.", "commands": [{"do": "attack_move", "units": [177, 180, 187, 193, 204, 209, 208, 211], "x": 12, "y": 16}, {"do": "stance", "units": [214, 215, 217, 218, 219], "stance": "defend"}, {"do": "harvest", "unit": 190}], "feedback": ["attack_move: 8 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 4300, "deaths_cost": 2650, "units_killed": 31, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 22300, "army_value": 6100, "income": 7150, "experience": 43, "order_count": 86}}
{"tick": 9401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $2650 (3 units, 4 bldgs), lost $4300 (31 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: proc 29%; Vehicle: 1tnk 19%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%, #210 powr@(19,18) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #216@(36,20)\n  e3 (Rocket Soldier) x1: #212@(37,20)\n  harv (Ore Truck (harvester)) x2: #133@(6,28) #198@(8,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #158: ordered\n  - rally #134: ordered\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy contact was near 67,21 and base likely northeast around 95,11. Refinery building 29%; tank/infantry queues remain long. Regroup existing tank and rockets at 48,22, then advance once reinforcements arrive.", "raw": "{\"thoughts\":\"Refinery and large unit queues are underway while the small forward force continues scouting toward prior enemy contact. Keep reinforcements rallying centrally before committing to the likely northeast base.\",\"notes\":\"Enemy previously contacted near 67,21; likely base 95,11. Refinery is building; production queues are saturated. Scout force advancing through 60,21; rally new units at 48,22.\",\"commands\":[{\"do\":\"rally\",\"building\":158,\"x\":48,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":48,\"y\":22},{\"do\":\"attack_move\",\"units\":[216,212],\"x\":60,\"y\":21},{\"do\":\"stance\",\"units\":[216,212],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1626, "completion_tokens": 235, "total_tokens": 1861, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1624, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075724, "upstream_inference_prompt_cost": 0.0044704, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.97, "thoughts": "Refinery and large unit queues are underway while the small forward force continues scouting toward prior enemy contact. Keep reinforcements rallying centrally before committing to the likely northeast base.", "notes": "Enemy previously contacted near 67,21; likely base 95,11. Refinery is building; production queues are saturated. Scout force advancing through 60,21; rally new units at 48,22.", "commands": [{"do": "rally", "building": 158, "x": 48, "y": 22}, {"do": "rally", "building": 134, "x": 48, "y": 22}, {"do": "attack_move", "units": [216, 212], "x": 60, "y": 21}, {"do": "stance", "units": [216, 212], "stance": "attack_anything"}], "feedback": ["rally #158: ordered", "rally #134: ordered", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 2650, "deaths_cost": 4300, "units_killed": 3, "units_lost": 31, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 3500, "experience": 26, "order_count": 70}}
{"tick": 9601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:24 (tick 9601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $276 (storage 6000), power 300 made / 260 used, harvesters 4.\nSCORE: assets $21600, army $9800, killed $4600 (32 units, 0 bldgs), lost $3350 (5 units, 4 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 40%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 45%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #186@(46,24)0% #188@(49,25) #196@(49,26)83% #199@(47,28) #201@(46,28) #202@(44,27) #203@(43,27) #206@(66,18) #214@(97,9)* #215@(99,9)* #217@(99,10)* #218@(98,9)*\n  e3 (Rocket Soldier) x2: #208@(59,28) #211@(66,24)\n  ftrk (Mobile Flak) x6: #177@(45,25) #187@(49,28) #193@(48,27) #204@(44,26)98% #209@(46,26) #219@(84,15)*\n  harv (Ore Truck (harvester)) x4: #130@(101,22) #142@(101,18) #162@(100,18) #190@(82,7)\nVISIBLE ENEMY UNITS (1):\n  #216 1tnk@(41,23) 77%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Main strike heading west toward (12,16). Western Flak group and Rocket Soldiers are reinforcing; keep 4 rifle troops, idle Flak #219, Tesla, and base defenses at home. Construction Yard repair is in progress; next priority is Service Depot when cash permits.", "raw": "{\"thoughts\":\"The western strike force is concentrated around the enemy tank at (41,23), while the base has a few idle riflemen and one Flak truck. I will focus the mobile force and nearby rocket soldiers on that tank, keep the base defenders in place, and continue the existing production queues without adding unaffordable buildings.\",\"notes\":\"Western strike group is engaging near (44-49,25-28); enemy Medium/Light tank #216 is visible at (41,23). Keep Tesla #185, Flak #219, and riflemen #214-218 home. Service Depot remains the next priority after funds; Construction Yard repair is in progress.\",\"commands\":[{\"do\":\"attack\",\"units\":[177,187,193,204,209,208,211],\"target\":216},{\"do\":\"move\",\"units\":[206],\"x\":41,\"y\":23},{\"do\":\"harvest\",\"unit\":190},{\"do\":\"stance\",\"units\":[214,215,217,218,219],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1945, "completion_tokens": 449, "total_tokens": 2394, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.77, "thoughts": "The western strike force is concentrated around the enemy tank at (41,23), while the base has a few idle riflemen and one Flak truck. I will focus the mobile force and nearby rocket soldiers on that tank, keep the base defenders in place, and continue the existing production queues without adding unaffordable buildings.", "notes": "Western strike group is engaging near (44-49,25-28); enemy Medium/Light tank #216 is visible at (41,23). Keep Tesla #185, Flak #219, and riflemen #214-218 home. Service Depot remains the next priority after funds; Construction Yard repair is in progress.", "commands": [{"do": "attack", "units": [177, 187, 193, 204, 209, 208, 211], "target": 216}, {"do": "move", "units": [206], "x": 41, "y": 23}, {"do": "harvest", "unit": 190}, {"do": "stance", "units": [214, 215, 217, 218, 219], "stance": "defend"}], "feedback": ["attack: 7 units", "move: 1 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 4600, "deaths_cost": 3350, "units_killed": 32, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 21600, "army_value": 5400, "income": 7775, "experience": 46, "order_count": 86}}
{"tick": 9601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10800, army $2900, killed $3350 (5 units, 4 bldgs), lost $4600 (32 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: proc 29%; Vehicle: 1tnk 19%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%, #210 powr@(19,18) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #216@(41,23)77%\n  harv (Ore Truck (harvester)) x2: #133@(14,20) #198@(13,24)\nVISIBLE ENEMY UNITS (4):\n  #177 ftrk@(45,25) 99%, #202 e1@(44,27) 100%, #203 e1@(43,27) 100%, #204 ftrk@(44,26) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #158: ordered\n  - rally #134: ordered\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy previously contacted near 67,21; likely base 95,11. Refinery is building; production queues are saturated. Scout force advancing through 60,21; rally new units at 48,22.", "raw": "{\"thoughts\":\"The refinery and large unit queues will convert incoming ore into a sustained force. Our lone light tank should pressure the exposed enemy trucks and infantry while new units rally toward the eastern approach.\",\"notes\":\"Enemy contact at 43-45,25; likely main base remains near 95,11. Refinery at 29%; tank #216 engages exposed enemy units; production queues remain saturated.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[216],\"x\":48,\"y\":25},{\"do\":\"stance\",\"units\":[216],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"rally\",\"building\":158,\"x\":48,\"y\":25},{\"do\":\"rally\",\"building\":134,\"x\":48,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1640, "completion_tokens": 257, "total_tokens": 1897, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1638, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079013, "upstream_inference_prompt_cost": 0.0045089, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "The refinery and large unit queues will convert incoming ore into a sustained force. Our lone light tank should pressure the exposed enemy trucks and infantry while new units rally toward the eastern approach.", "notes": "Enemy contact at 43-45,25; likely main base remains near 95,11. Refinery at 29%; tank #216 engages exposed enemy units; production queues remain saturated.", "commands": [{"do": "attack_move", "units": [216], "x": 48, "y": 25}, {"do": "stance", "units": [216], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}, {"do": "rally", "building": 158, "x": 48, "y": 25}, {"do": "rally", "building": 134, "x": 48, "y": 25}], "feedback": ["attack_move: 1 units", "stance: 1 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 3350, "deaths_cost": 4600, "units_killed": 5, "units_lost": 32, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 10800, "army_value": 700, "income": 3000, "experience": 33, "order_count": 70}}
{"tick": 9801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:32 (tick 9801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $612 (storage 6000), power 300 made / 260 used, harvesters 4.\nSCORE: assets $21600, army $9800, killed $5300 (33 units, 0 bldgs), lost $3950 (6 units, 4 bldgs). Map explored 23.7%.\nPRODUCTION: Building: proc 64%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 1%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #186@(43,21)0% #188@(43,24) #196@(43,24)83% #199@(41,26) #201@(42,26) #202@(42,26)83% #203@(41,25) #206@(62,27) #214@(97,9)* #215@(99,9)* #217@(99,10)* #218@(98,9)*\n  e3 (Rocket Soldier) x2: #208@(50,28)* #211@(59,28)*\n  ftrk (Mobile Flak) x6: #177@(45,25)98%* #187@(45,27)98%* #193@(44,27)94%* #209@(45,26)95%* #219@(84,15)* #221@(96,15)\n  harv (Ore Truck (harvester)) x4: #130@(100,17) #142@(99,26) #162@(105,23) #190@(86,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - move: 1 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Western strike group is engaging near (44-49,25-28); enemy Medium/Light tank #216 is visible at (41,23). Keep Tesla #185, Flak #219, and riflemen #214-218 home. Service Depot remains the next priority after funds; Construction Yard repair is in progress.", "raw": "{\"thoughts\":\"The western strike force has cleared the last visible enemy and can continue toward the likely enemy base at (12,16). Keep the five home guards defending the damaged Construction Yard while existing production queues continue.\",\"notes\":\"Western strike force near (41-59,27-28) advancing on enemy base (12,16). Home guard: rifles #214-218, Flak #219, Tesla #185; Fact #121 repair underway. Service Depot still needed for heavy tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[188,196,199,201,202,203,206,208,211,177,187,193,209],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[214,215,217,218,219],\"stance\":\"return_fire\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1953, "completion_tokens": 488, "total_tokens": 2441, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.34, "thoughts": "The western strike force has cleared the last visible enemy and can continue toward the likely enemy base at (12,16). Keep the five home guards defending the damaged Construction Yard while existing production queues continue.", "notes": "Western strike force near (41-59,27-28) advancing on enemy base (12,16). Home guard: rifles #214-218, Flak #219, Tesla #185; Fact #121 repair underway. Service Depot still needed for heavy tanks.", "commands": [{"do": "attack_move", "units": [188, 196, 199, 201, 202, 203, 206, 208, 211, 177, 187, 193, 209], "x": 12, "y": 16}, {"do": "stance", "units": [214, 215, 217, 218, 219], "stance": "return_fire"}], "feedback": ["attack_move: 13 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5300, "deaths_cost": 3950, "units_killed": 33, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 21600, "army_value": 5400, "income": 8275, "experience": 53, "order_count": 86}}
{"tick": 9801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $148 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10400, army $2500, killed $3950 (6 units, 4 bldgs), lost $5300 (33 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Building: proc 49%; Vehicle: 1tnk 59%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 80%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%, #210 powr@(19,18) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #220@(22,18)\n  harv (Ore Truck (harvester)) x2: #133@(7,27) #198@(13,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy contact at 43-45,25; likely main base remains near 95,11. Refinery at 29%; tank #216 engages exposed enemy units; production queues remain saturated.", "raw": "{\"thoughts\":\"The second refinery is nearing completion and will improve income, while existing vehicle and infantry queues remain fully committed. Our surviving rocket soldier should continue scouting cautiously toward the last enemy contact area.\",\"notes\":\"Place refinery immediately when ready; cash is committed to long unit queues. Enemy was last seen near 43-45,25, with likely base near 95,11.\",\"commands\":[{\"do\":\"rally\",\"building\":158,\"x\":30,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":25,\"y\":20},{\"do\":\"attack_move\",\"units\":[220],\"x\":43,\"y\":25},{\"do\":\"stance\",\"units\":[220],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1580, "completion_tokens": 229, "total_tokens": 1809, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1578, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073667, "upstream_inference_prompt_cost": 0.0043439, "upstream_inference_completions_cost": 0.0030228}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.61, "thoughts": "The second refinery is nearing completion and will improve income, while existing vehicle and infantry queues remain fully committed. Our surviving rocket soldier should continue scouting cautiously toward the last enemy contact area.", "notes": "Place refinery immediately when ready; cash is committed to long unit queues. Enemy was last seen near 43-45,25, with likely base near 95,11.", "commands": [{"do": "rally", "building": 158, "x": 30, "y": 22}, {"do": "rally", "building": 134, "x": 25, "y": 20}, {"do": "attack_move", "units": [220], "x": 43, "y": 25}, {"do": "stance", "units": [220], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}], "feedback": ["rally #158: ordered", "rally #134: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 3950, "deaths_cost": 5300, "units_killed": 6, "units_lost": 33, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 10400, "army_value": 300, "income": 4000, "experience": 39, "order_count": 70}}
{"tick": 10001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:40 (tick 10001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $444 (storage 6000), power 300 made / 260 used, harvesters 4.\nSCORE: assets $21600, army $9800, killed $5600 (34 units, 0 bldgs), lost $3950 (6 units, 4 bldgs). Map explored 27.3%.\nPRODUCTION: Building: proc 88%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 56%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #186@(36,14)0% #188@(34,18) #196@(34,19)83% #199@(34,19) #201@(34,20) #202@(34,19)83% #203@(33,19)91% #206@(52,27) #214@(97,9)* #215@(99,9)* #217@(99,10)* #218@(98,9)*\n  e3 (Rocket Soldier) x2: #208@(41,24) #211@(49,28)\n  ftrk (Mobile Flak) x6: #177@(35,20)98% #187@(36,21)98% #193@(32,21)94% #209@(32,19)95% #219@(84,15)* #221@(85,15)*\n  harv (Ore Truck (harvester)) x4: #130@(102,28) #142@(99,22) #162@(103,24) #190@(88,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Western strike force near (41-59,27-28) advancing on enemy base (12,16). Home guard: rifles #214-218, Flak #219, Tesla #185; Fact #121 repair underway. Service Depot still needed for heavy tanks.", "raw": "{\"thoughts\":\"The western strike force has reached the enemy side of the map and should continue together against the likely base at (12,16). The home guard will remain behind to protect the damaged Construction Yard while production queues finish.\",\"notes\":\"Western force: 7 surviving rifles (#188, #196, #199, #201-#203, #206), 2 rockets (#208,#211), and 6 Flak (#177,#187,#193,#209,#219,#221); last two Flak are home guard, so the 13-unit strike includes the 6 western Flak. Enemy base likely at (12,16). Home guard: rifles #214-218, Flak #219/#221, Tesla #185.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[188,196,199,201,202,203,206,208,211,177,187,193,209],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[214,215,217,218,219,221],\"stance\":\"return_fire\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"rally\",\"building\":174,\"x\":88,\"y\":15},{\"do\":\"rally\",\"building\":178,\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":205,\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":213,\"x\":90,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 1933, "completion_tokens": 686, "total_tokens": 2619, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.61, "thoughts": "The western strike force has reached the enemy side of the map and should continue together against the likely base at (12,16). The home guard will remain behind to protect the damaged Construction Yard while production queues finish.", "notes": "Western force: 7 surviving rifles (#188, #196, #199, #201-#203, #206), 2 rockets (#208,#211), and 6 Flak (#177,#187,#193,#209,#219,#221); last two Flak are home guard, so the 13-unit strike includes the 6 western Flak. Enemy base likely at (12,16). Home guard: rifles #214-218, Flak #219/#221, Tesla #185.", "commands": [{"do": "attack_move", "units": [188, 196, 199, 201, 202, 203, 206, 208, 211, 177, 187, 193, 209], "x": 12, "y": 16}, {"do": "stance", "units": [214, 215, 217, 218, 219, 221], "stance": "return_fire"}, {"do": "repair", "building": 121}, {"do": "rally", "building": 174, "x": 88, "y": 15}, {"do": "rally", "building": 178, "x": 90, "y": 12}, {"do": "rally", "building": 205, "x": 90, "y": 12}, {"do": "rally", "building": 213, "x": 90, "y": 12}], "feedback": ["attack_move: 13 units", "stance: 6 units", "repair #121: ordered", "rally #174: ordered", "rally #178: ordered", "rally #205: ordered", "rally #213: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5600, "deaths_cost": 3950, "units_killed": 34, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 21600, "army_value": 5400, "income": 8125, "experience": 56, "order_count": 86}}
{"tick": 10001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $3950 (6 units, 4 bldgs), lost $5600 (34 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Building: proc 53%; Vehicle: 1tnk 66%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 97%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%, #210 powr@(19,18) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(6,30) #198@(4,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #158: ordered\n  - rally #134: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Place refinery immediately when ready; cash is committed to long unit queues. Enemy was last seen near 43-45,25, with likely base near 95,11.", "raw": "{\"thoughts\":\"The refinery is still under construction and all available income is committed to a substantial light-tank and infantry queue. Keep both harvesters mining so production can resume as soon as ore arrives.\",\"notes\":\"Refinery #3 is 53% complete; two harvesters are mining south-west. No combat units currently visible, enemy last known central-east around 43-45,25; reinforce with queued tanks/infantry and rally east.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"rally\",\"building\":158,\"x\":42,\"y\":25},{\"do\":\"rally\",\"building\":134,\"x\":42,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1559, "completion_tokens": 306, "total_tokens": 1865, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1557, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00832535, "upstream_inference_prompt_cost": 0.00428615, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "The refinery is still under construction and all available income is committed to a substantial light-tank and infantry queue. Keep both harvesters mining so production can resume as soon as ore arrives.", "notes": "Refinery #3 is 53% complete; two harvesters are mining south-west. No combat units currently visible, enemy last known central-east around 43-45,25; reinforce with queued tanks/infantry and rally east.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}, {"do": "rally", "building": 158, "x": 42, "y": 25}, {"do": "rally", "building": 134, "x": 42, "y": 25}], "feedback": ["rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 3950, "deaths_cost": 5600, "units_killed": 6, "units_lost": 34, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 4000, "experience": 39, "order_count": 70}}
{"tick": 10201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:48 (tick 10201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $447 (storage 6000), power 300 made / 260 used, harvesters 4.\nSCORE: assets $22200, army $10400, killed $5600 (34 units, 0 bldgs), lost $3950 (6 units, 4 bldgs). Map explored 32.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 11%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #186@(25,14)0% #188@(25,14) #196@(25,14)83% #199@(25,14) #201@(27,14) #202@(25,14)83% #203@(23,14)91% #206@(43,24) #214@(97,9)* #215@(99,9)* #217@(99,10)* #218@(98,9)*\n  e3 (Rocket Soldier) x2: #208@(33,18) #211@(39,23)\n  ftrk (Mobile Flak) x7: #177@(18,16)98% #187@(21,16)98% #193@(12,14)94%* #209@(24,18)95% #219@(84,15)* #221@(85,15)* #222@(93,15)\n  harv (Ore Truck (harvester)) x4: #130@(100,27) #142@(100,19) #162@(106,28) #190@(84,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (7):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%, #210 powr@(19,18) 93%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - stance: 6 units\n  - repair #121: ordered\n  - rally #174: ordered\n  - rally #178: ordered\n  - rally #205: ordered\n  - rally #213: ordered\nYOUR NOTES FROM LAST TURN: Western force: 7 surviving rifles (#188, #196, #199, #201-#203, #206), 2 rockets (#208,#211), and 6 Flak (#177,#187,#193,#209,#219,#221); last two Flak are home guard, so the 13-unit strike includes the 6 western Flak. Enemy base likely at (12,16). Home guard: rifles #214-218, Flak #219/#221, Tesla #185.", "raw": "{\"thoughts\":\"The western strike force is positioned near the enemy start and can exploit the currently empty base. Place the ready refinery, continue base recovery, and commit the 13-unit western group to the enemy factory area.\",\"notes\":\"Western strike group: rifles #188,#196,#199,#201,#202,#203,#206; rockets #208,#211; Flak #177,#187,#193,#209 = 13 units. Home guard: rifles #214-218 and Flak #219,#221. Enemy base centered at (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[188,196,199,201,202,203,206,208,211,177,187,193,209],\"x\":12,\"y\":16},{\"do\":\"repair\",\"building\":121},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"build\",\"item\":\"fenc\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2100, "completion_tokens": 659, "total_tokens": 2759, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.15, "thoughts": "The western strike force is positioned near the enemy start and can exploit the currently empty base. Place the ready refinery, continue base recovery, and commit the 13-unit western group to the enemy factory area.", "notes": "Western strike group: rifles #188,#196,#199,#201,#202,#203,#206; rockets #208,#211; Flak #177,#187,#193,#209 = 13 units. Home guard: rifles #214-218 and Flak #219,#221. Enemy base centered at (12,16).", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [188, 196, 199, 201, 202, 203, 206, 208, 211, 177, 187, 193, 209], "x": 12, "y": 16}, {"do": "repair", "building": 121}, {"do": "build", "item": "fix"}, {"do": "build", "item": "fenc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 13 units", "repair #121: ordered", "build fix: started", "build fenc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5600, "deaths_cost": 3950, "units_killed": 34, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 22200, "army_value": 6000, "income": 8275, "experience": 56, "order_count": 86}}
{"tick": 10201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 193 made / 110 used, harvesters 2.\nSCORE: assets $10100, army $2200, killed $3950 (6 units, 4 bldgs), lost $5600 (34 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Building: proc 53%; Vehicle: 1tnk 66%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 97%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 100%, #158 weap@(12,13) 100%, #197 proc@(14,19) 100%, #210 powr@(19,18) 93%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(14,21) #198@(7,26)\nVISIBLE ENEMY UNITS (3):\n  #177 ftrk@(18,16) 98%, #187 ftrk@(21,16) 98%, #193 ftrk@(12,14) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Refinery #3 is 53% complete; two harvesters are mining south-west. No combat units currently visible, enemy last known central-east around 43-45,25; reinforce with queued tanks/infantry and rally east.", "raw": "{\"thoughts\":\"Third refinery is nearing completion while all available production queues are heavily committed. Enemy flame trucks are raiding the base, so keep harvesters mining and rally the incoming army toward the eastern approach.\",\"notes\":\"Proc #3 at 53%; six light tanks and large infantry queue underway. Enemy ftrks currently inside base at 12-21,14-16; rally new forces east/central.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"rally\",\"building\":158,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1589, "completion_tokens": 298, "total_tokens": 1887, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1587, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00830225, "upstream_inference_prompt_cost": 0.00436865, "upstream_inference_completions_cost": 0.0039336}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.76, "thoughts": "Third refinery is nearing completion while all available production queues are heavily committed. Enemy flame trucks are raiding the base, so keep harvesters mining and rally the incoming army toward the eastern approach.", "notes": "Proc #3 at 53%; six light tanks and large infantry queue underway. Enemy ftrks currently inside base at 12-21,14-16; rally new forces east/central.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}, {"do": "rally", "building": 158, "x": 35, "y": 20}, {"do": "rally", "building": 134, "x": 35, "y": 20}], "feedback": ["rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 3950, "deaths_cost": 5600, "units_killed": 6, "units_lost": 34, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 10100, "army_value": 0, "income": 3500, "experience": 39, "order_count": 70}}
{"tick": 10401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:56 (tick 10401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 290 used, harvesters 5.\nSCORE: assets $24700, army $11500, killed $5600 (34 units, 0 bldgs), lost $3950 (6 units, 4 bldgs). Map explored 32.6%.\nPRODUCTION: Building: fix 16%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Defense: fenc READY TO PLACE; Vehicle: ftrk 47%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #186@(21,14)0% #188@(22,15) #196@(22,15)83% #199@(22,15) #201@(22,15) #202@(23,15)83% #203@(22,15)91% #206@(34,19) #214@(97,9)* #215@(99,9)* #217@(99,10)* #218@(98,9)*\n  e3 (Rocket Soldier) x2: #208@(24,14) #211@(31,16)\n  ftrk (Mobile Flak) x7: #177@(16,15)55% #187@(17,16)98% #193@(12,14)94%* #209@(24,18)95% #219@(84,15)* #221@(85,15)* #222@(88,15)*\n  harv (Ore Truck (harvester)) x5: #130@(99,18) #142@(100,28) #162@(101,19) #190@(88,9) #224@(105,23)\nVISIBLE ENEMY UNITS (3):\n  #198 harv@(14,20) 100%, #225 e3@(15,15) 100%, #226 e1@(15,15) 100%\nVISIBLE ENEMY BUILDINGS (7):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 99%, #132 proc@(9,16) 100%, #134 tent@(16,14) 99%, #158 weap@(12,13) 100%, #197 proc@(14,19) 99%, #210 powr@(19,18) 44%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 13 units\n  - repair #121: ordered\n  - build fix: started\n  - build fenc: started\nYOUR NOTES FROM LAST TURN: Western strike group: rifles #188,#196,#199,#201,#202,#203,#206; rockets #208,#211; Flak #177,#187,#193,#209 = 13 units. Home guard: rifles #214-218 and Flak #219,#221. Enemy base centered at (12,16).", "raw": "{\"thoughts\":\"The western strike force has reached the enemy\u2019s forward edge and can assault the exposed base while supporting units continue arriving. Place the finished fence and reinforce with the three idle Flak trucks, preserving the rifle infantry as the home guard.\",\"notes\":\"Enemy base centered at (12,16), with factory #122, barracks #134, war factory #158, and refineries nearby. Western assault group: rifles #188,#196,#199,#201,#202,#203,#206; rockets #208,#211; Flak #177,#187,#193,#209. Home guard: rifles #214-218 and Flak #219,#221.\",\"commands\":[{\"do\":\"place\",\"item\":\"fenc\"},{\"do\":\"attack_move\",\"units\":[188,196,199,201,202,203,206,208,211,177,187,193,209],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[219,221,222],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":174,\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":178,\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":205,\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":213,\"x\":75,\"y\":15}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2116, "completion_tokens": 568, "total_tokens": 2684, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.38, "thoughts": "The western strike force has reached the enemy\u2019s forward edge and can assault the exposed base while supporting units continue arriving. Place the finished fence and reinforce with the three idle Flak trucks, preserving the rifle infantry as the home guard.", "notes": "Enemy base centered at (12,16), with factory #122, barracks #134, war factory #158, and refineries nearby. Western assault group: rifles #188,#196,#199,#201,#202,#203,#206; rockets #208,#211; Flak #177,#187,#193,#209. Home guard: rifles #214-218 and Flak #219,#221.", "commands": [{"do": "place", "item": "fenc"}, {"do": "attack_move", "units": [188, 196, 199, 201, 202, 203, 206, 208, 211, 177, 187, 193, 209], "x": 12, "y": 16}, {"do": "attack_move", "units": [219, 221, 222], "x": 12, "y": 16}, {"do": "rally", "building": 174, "x": 75, "y": 15}, {"do": "rally", "building": 178, "x": 75, "y": 15}, {"do": "rally", "building": 205, "x": 75, "y": 15}, {"do": "rally", "building": 213, "x": 75, "y": 15}], "feedback": ["place fenc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 13 units", "attack_move: 3 units", "rally #174: ordered", "rally #178: ordered", "rally #205: ordered", "rally #213: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 5600, "deaths_cost": 3950, "units_killed": 34, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 24700, "army_value": 6000, "income": 7775, "experience": 56, "order_count": 89}}
{"tick": 10401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 143 made / 110 used, harvesters 2.\nSCORE: assets $10500, army $2600, killed $3950 (6 units, 4 bldgs), lost $5600 (34 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Building: proc 65%; Vehicle: 1tnk 90%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 55%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 99%, #132 proc@(9,16) 100%, #134 tent@(16,14) 99%, #158 weap@(12,13) 100%, #197 proc@(14,19) 99%, #210 powr@(19,18) 44%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #226@(15,15)\n  e3 (Rocket Soldier) x1: #225@(15,15)\n  harv (Ore Truck (harvester)) x2: #133@(9,25)94% #198@(14,20)\nVISIBLE ENEMY UNITS (9):\n  #177 ftrk@(16,15) 55%, #186 e1@(21,14) 0%, #187 ftrk@(17,16) 98%, #188 e1@(22,15) 100%, #193 ftrk@(12,14) 94%, #196 e1@(22,15) 83%, #199 e1@(22,15) 100%, #201 e1@(22,15) 99%, #203 e1@(22,15) 91%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Proc #3 at 53%; six light tanks and large infantry queue underway. Enemy ftrks currently inside base at 12-21,14-16; rally new forces east/central.", "raw": "{\"thoughts\":\"Enemy flame trucks are raiding directly inside the base, so the two available defenders must focus them while the refinery finishes to restore income. Production queues are already heavily committed; prioritize getting the ready refinery placed and keep the damaged power plant repaired when funds arrive.\",\"notes\":\"Enemy ftrks #177/#187/#193 are in base around 12-17,14-16. Proc is 65% and should be placed immediately when ready. Defenders #225/#226 engaging flame trucks; incoming light tanks rally east.\",\"commands\":[{\"do\":\"attack\",\"units\":[225,226],\"target\":177},{\"do\":\"stance\",\"units\":[225,226],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":210},{\"do\":\"rally\",\"building\":158,\"x\":25,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":24,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1676, "completion_tokens": 315, "total_tokens": 1991, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1674, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087659, "upstream_inference_prompt_cost": 0.0046079, "upstream_inference_completions_cost": 0.004158}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.89, "thoughts": "Enemy flame trucks are raiding directly inside the base, so the two available defenders must focus them while the refinery finishes to restore income. Production queues are already heavily committed; prioritize getting the ready refinery placed and keep the damaged power plant repaired when funds arrive.", "notes": "Enemy ftrks #177/#187/#193 are in base around 12-17,14-16. Proc is 65% and should be placed immediately when ready. Defenders #225/#226 engaging flame trucks; incoming light tanks rally east.", "commands": [{"do": "attack", "units": [225, 226], "target": 177}, {"do": "stance", "units": [225, 226], "stance": "attack_anything"}, {"do": "repair", "building": 210}, {"do": "rally", "building": 158, "x": 25, "y": 16}, {"do": "rally", "building": 134, "x": 24, "y": 16}], "feedback": ["attack: 2 units", "stance: 2 units", "repair #210: ordered", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 3950, "deaths_cost": 5600, "units_killed": 6, "units_lost": 34, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 10500, "army_value": 400, "income": 4000, "experience": 39, "order_count": 70}}
{"tick": 10601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:04 (tick 10601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1026 (storage 8000), power 300 made / 290 used, harvesters 5.\nSCORE: assets $24100, army $10900, killed $6000 (35 units, 1 bldgs), lost $4550 (7 units, 4 bldgs). Map explored 33.1%.\nPRODUCTION: Building: fix 36%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 87%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #186@(20,15)0% #188@(19,15) #196@(19,15)83% #199@(19,15) #201@(20,15) #202@(20,15)83% #203@(20,15)91% #206@(25,14) #214@(97,9)* #215@(99,9)* #217@(99,10)* #218@(98,9)*\n  e3 (Rocket Soldier) x2: #208@(23,14)* #211@(21,16)\n  ftrk (Mobile Flak) x6: #187@(17,16)65% #193@(12,14)94% #209@(21,18)95% #219@(66,24) #221@(69,24) #222@(70,20)\n  harv (Ore Truck (harvester)) x5: #130@(100,23) #142@(101,27) #162@(100,17) #190@(90,14) #224@(106,29)\nVISIBLE ENEMY UNITS (3):\n  #225 e3@(15,15) 38%, #228 e1@(15,15) 74%, #229 e1@(15,15) 26%\nVISIBLE ENEMY BUILDINGS (6):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 87%, #132 proc@(9,16) 100%, #134 tent@(16,14) 93%, #158 weap@(12,13) 100%, #197 proc@(14,19) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - place fenc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 13 units\n  - attack_move: 3 units\n  - rally #174: ordered\n  - rally #178: ordered\n  - rally #205: ordered\n  - rally #213: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered at (12,16), with factory #122, barracks #134, war factory #158, and refineries nearby. Western assault group: rifles #188,#196,#199,#201,#202,#203,#206; rockets #208,#211; Flak #177,#187,#193,#209. Home guard: rifles #214-218 and Flak #219,#221.", "raw": "{\"thoughts\":\"Our western assault force is positioned around the enemy base at (12,16), while the base has only a few damaged defenders. I will finish the barracks placements, queue infantry and anti-tank support, add power capacity, and push the western group into the enemy production structures.\",\"notes\":\"Enemy base centered at (12,16): factory #122, barracks #134, war factory #158, refineries #132/#197. Western assault group is near (12-25,14-18); home guard remains near our base. Four barracks and one power plant are ready to place/construct.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"attack_move\",\"units\":[188,196,199,201,202,203,206,208,211,187,193,209],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[214,215,216,217,218,219,221,222],\"x\":90,\"y\":14}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2131, "completion_tokens": 755, "total_tokens": 2886, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.46, "thoughts": "Our western assault force is positioned around the enemy base at (12,16), while the base has only a few damaged defenders. I will finish the barracks placements, queue infantry and anti-tank support, add power capacity, and push the western group into the enemy production structures.", "notes": "Enemy base centered at (12,16): factory #122, barracks #134, war factory #158, refineries #132/#197. Western assault group is near (12-25,14-18); home guard remains near our base. Four barracks and one power plant are ready to place/construct.", "commands": [{"do": "place", "item": "barr"}, {"do": "place", "item": "barr"}, {"do": "place", "item": "barr"}, {"do": "place", "item": "barr"}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 4}, {"do": "attack_move", "units": [188, 196, 199, 201, 202, 203, 206, 208, 211, 187, 193, 209], "x": 12, "y": 16}, {"do": "attack_move", "units": [214, 215, 216, 217, 218, 219, 221, 222], "x": 90, "y": 14}], "feedback": ["place barr: nothing READY TO PLACE with that type", "place barr: nothing READY TO PLACE with that type", "place barr: nothing READY TO PLACE with that type", "place barr: nothing READY TO PLACE with that type", "build powr: started", "train 5x e1: queued", "train 4x e3: queued", "attack_move: 12 units", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 6000, "deaths_cost": 4550, "units_killed": 35, "units_lost": 7, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 24100, "army_value": 5400, "income": 8775, "experience": 60, "order_count": 90}}
{"tick": 10601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $16 (storage 4000), power 87 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10300, army $2700, killed $4550 (7 units, 4 bldgs), lost $6000 (35 units, 1 bldgs). Map explored 25.1%.\nPRODUCTION: Building: proc 80%; Vehicle: 1tnk 100%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 61%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 87%, #132 proc@(9,16) 100%, #134 tent@(16,14) 93%, #158 weap@(12,13) 100%, #197 proc@(14,19) 99%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #228@(15,15)74% #229@(15,15)26%\n  e3 (Rocket Soldier) x1: #225@(15,15)38%\n  harv (Ore Truck (harvester)) x2: #133@(5,30)94% #198@(7,28)\nVISIBLE ENEMY UNITS (9):\n  #186 e1@(20,15) 0%, #187 ftrk@(17,16) 65%, #188 e1@(19,15) 100%, #193 ftrk@(12,14) 94%, #196 e1@(19,15) 83%, #199 e1@(19,15) 100%, #201 e1@(20,15) 99%, #202 e1@(20,15) 83%, #203 e1@(20,15) 91%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - stance: 2 units\n  - repair #210: ordered\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy ftrks #177/#187/#193 are in base around 12-17,14-16. Proc is 65% and should be placed immediately when ready. Defenders #225/#226 engaging flame trucks; incoming light tanks rally east.", "raw": "{\"thoughts\":\"Enemy flame trucks are inside the base while power is low and our production queues are overcommitted. Cancel excess production for emergency funds, focus all defenders on the closest flame truck, and place the refinery as soon as it completes.\",\"notes\":\"Emergency base defense: flame trucks #187 at 17,16 and #193 at 12,14. Proc is 80% ready; immediately place then build power. Only combat units currently #225, #228, #229.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"1tnk\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"attack\",\"units\":[225,228,229],\"target\":193},{\"do\":\"stance\",\"units\":[225,228,229],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1707, "completion_tokens": 469, "total_tokens": 2176, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1705, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01088395, "upstream_inference_prompt_cost": 0.00469315, "upstream_inference_completions_cost": 0.0061908}, "completion_tokens_details": {"reasoning_tokens": 212, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.87, "thoughts": "Enemy flame trucks are inside the base while power is low and our production queues are overcommitted. Cancel excess production for emergency funds, focus all defenders on the closest flame truck, and place the refinery as soon as it completes.", "notes": "Emergency base defense: flame trucks #187 at 17,16 and #193 at 12,14. Proc is 80% ready; immediately place then build power. Only combat units currently #225, #228, #229.", "commands": [{"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "1tnk"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "attack", "units": [225, 228, 229], "target": 193}, {"do": "stance", "units": [225, 228, 229], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}], "feedback": ["attack: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 4550, "deaths_cost": 6000, "units_killed": 7, "units_lost": 35, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 10300, "army_value": 500, "income": 4500, "experience": 45, "order_count": 70}}
{"tick": 10801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:12 (tick 10801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 290 used, harvesters 5.\nSCORE: assets $25100, army $11900, killed $6800 (38 units, 2 bldgs), lost $4550 (7 units, 4 bldgs). Map explored 33.3%.\nPRODUCTION: Building: fix 62%; Building: powr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 39%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #186@(20,15)0% #188@(19,15) #196@(19,15)83% #199@(19,15) #201@(20,15) #202@(20,15)83% #203@(20,15)91% #206@(19,15) #214@(88,13) #215@(90,11) #217@(90,11) #218@(89,12) #233@(91,8)\n  e3 (Rocket Soldier) x3: #208@(19,15) #211@(19,16) #234@(98,9)\n  ftrk (Mobile Flak) x7: #187@(17,16)65% #193@(12,14)69%* #209@(20,19)95% #219@(82,14) #221@(80,14) #222@(85,16) #232@(82,15)\n  harv (Ore Truck (harvester)) x5: #130@(103,29) #142@(100,17) #162@(106,28) #190@(84,5) #224@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (5):\n  #122 fact@(12,16) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 77%, #158 weap@(12,13) 99%, #197 proc@(14,19) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: nothing READY TO PLACE with that type\n  - place barr: nothing READY TO PLACE with that type\n  - place barr: nothing READY TO PLACE with that type\n  - place barr: nothing READY TO PLACE with that type\n  - build powr: started\n  - train 5x e1: queued\n  - train 4x e3: queued\n  - attack_move: 12 units\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base centered at (12,16): factory #122, barracks #134, war factory #158, refineries #132/#197. Western assault group is near (12-25,14-18); home guard remains near our base. Four barracks and one power plant are ready to place/construct.", "raw": "{\"thoughts\":\"The western assault force is already at the enemy base and no enemy units are visible, so pressure the production structures immediately. Keep the home guard and remaining rocket soldier defending our damaged base while construction continues.\",\"notes\":\"Assault groups at enemy (12,16): 9 rifle/rocket infantry plus 7 Mobile Flak vehicles. Enemy structures: factory #122, war factory #158, barracks #134, refineries #132/#197. Our factory remains at 31% HP; Service Depot and Power Plant are building.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[188,196,199,201,202,203,206,208,211,187,193,209,219,221,222,232],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[219,221,222,232],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2171, "completion_tokens": 516, "total_tokens": 2687, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.93, "thoughts": "The western assault force is already at the enemy base and no enemy units are visible, so pressure the production structures immediately. Keep the home guard and remaining rocket soldier defending our damaged base while construction continues.", "notes": "Assault groups at enemy (12,16): 9 rifle/rocket infantry plus 7 Mobile Flak vehicles. Enemy structures: factory #122, war factory #158, barracks #134, refineries #132/#197. Our factory remains at 31% HP; Service Depot and Power Plant are building.", "commands": [{"do": "attack_move", "units": [188, 196, 199, 201, 202, 203, 206, 208, 211, 187, 193, 209, 219, 221, 222, 232], "x": 12, "y": 16}, {"do": "stance", "units": [219, 221, 222, 232], "stance": "defend"}], "feedback": ["attack_move: 16 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 6800, "deaths_cost": 4550, "units_killed": 38, "units_lost": 7, "buildings_killed": 2, "buildings_lost": 4, "assets_value": 25100, "army_value": 6400, "income": 8275, "experience": 68, "order_count": 100}}
{"tick": 10801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1126 (storage 4000), power 0 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9500, army $2200, killed $4550 (7 units, 4 bldgs), lost $6800 (38 units, 2 bldgs). Map explored 25.2%.\nPRODUCTION: Vehicle: 1tnk 100%; Infantry: e1 75%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #132 proc@(9,16) 100%, #134 tent@(16,14) 77%, #158 weap@(12,13) 99%, #197 proc@(14,19) 99%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(8,29)94% #198@(9,30)\nVISIBLE ENEMY UNITS (13):\n  #186 e1@(20,15) 0%, #187 ftrk@(17,16) 65%, #188 e1@(19,15) 100%, #193 ftrk@(12,14) 69%, #196 e1@(19,15) 83%, #199 e1@(19,15) 100%, #201 e1@(20,15) 99%, #202 e1@(20,15) 83%, #203 e1@(20,15) 91%, #206 e1@(19,15) 100%, #208 e3@(19,15) 100%, #209 ftrk@(20,19) 95%, #211 e3@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Emergency base defense: flame trucks #187 at 17,16 and #193 at 12,14. Proc is 80% ready; immediately place then build power. Only combat units currently #225, #228, #229.", "raw": "{\"thoughts\":\"Enemy flame trucks and infantry are inside the base while power is critically low. Start a power plant immediately, force all available combat units to engage the nearby attackers, and keep the completed tank production flowing out of the factory.\",\"notes\":\"Emergency defense at home: enemy flame trucks #187/#193/#209 plus infantry around x12-20,y14-19. Build power urgently; rally factory away from congestion.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":158,\"x\":17,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":17,\"y\":18},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":193},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1559, "completion_tokens": 368, "total_tokens": 1927, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1557, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00914375, "upstream_inference_prompt_cost": 0.00428615, "upstream_inference_completions_cost": 0.0048576}, "completion_tokens_details": {"reasoning_tokens": 199, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Enemy flame trucks and infantry are inside the base while power is critically low. Start a power plant immediately, force all available combat units to engage the nearby attackers, and keep the completed tank production flowing out of the factory.", "notes": "Emergency defense at home: enemy flame trucks #187/#193/#209 plus infantry around x12-20,y14-19. Build power urgently; rally factory away from congestion.", "commands": [{"do": "build", "item": "powr"}, {"do": "rally", "building": 158, "x": 17, "y": 18}, {"do": "rally", "building": 134, "x": 17, "y": 18}, {"do": "attack", "units": "all_army", "target": 193}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["build powr: started", "rally #158: ordered", "rally #134: ordered", "attack: no valid unit ids of yours", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 4550, "deaths_cost": 6800, "units_killed": 7, "units_lost": 38, "buildings_killed": 4, "buildings_lost": 2, "assets_value": 9500, "army_value": 0, "income": 4000, "experience": 45, "order_count": 80}}
{"tick": 11001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:20 (tick 11001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $52 (storage 8000), power 300 made / 290 used, harvesters 5.\nSCORE: assets $25400, army $12200, killed $7400 (39 units, 3 bldgs), lost $4550 (7 units, 4 bldgs). Map explored 33.5%.\nPRODUCTION: Building: fix 86%; Building: powr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 86%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 26%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #186@(19,15)0% #188@(19,15) #196@(19,15)83% #199@(18,15) #201@(20,15) #202@(19,15)83% #203@(19,15)91% #206@(18,15) #214@(90,14)* #215@(90,14)* #217@(90,14)* #218@(90,14)* #233@(82,10)\n  e3 (Rocket Soldier) x4: #208@(18,15) #211@(18,16) #234@(88,9) #236@(97,9)\n  ftrk (Mobile Flak) x7: #187@(17,16)47% #193@(12,14)69%* #209@(20,19)95% #219@(70,23) #221@(66,25) #222@(70,17) #232@(69,25)\n  harv (Ore Truck (harvester)) x5: #130@(101,24) #142@(102,24) #162@(108,25) #190@(84,9) #224@(100,20)\nVISIBLE ENEMY UNITS (1):\n  #133 harv@(14,20) 93%\nVISIBLE ENEMY BUILDINGS (4):\n  #122 fact@(12,16) 100%, #132 proc@(9,16) 100%, #158 weap@(12,13) 99%, #197 proc@(14,19) 94%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Assault groups at enemy (12,16): 9 rifle/rocket infantry plus 7 Mobile Flak vehicles. Enemy structures: factory #122, war factory #158, barracks #134, refineries #132/#197. Our factory remains at 31% HP; Service Depot and Power Plant are building.", "raw": "{\"thoughts\":\"The first assault has cleared most defenders around the enemy base, leaving only a visible harvester and four key structures. Reinforce from home with the six Mobile Flaks and ten healthy defenders, while continuing vehicle, rocket, and infantry production and the queued infrastructure.\",\"notes\":\"Main assault: 10 units near (82-97,9-14) plus 6 Mobile Flaks around (66-70,17-25), attacking enemy base (12,16). Enemy visible: factory #122, war factory #158, refineries #132/#197, harvester #133. Service Depot then Power Plant already queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[214,215,217,218,233,234,236,187,193,219,221,222,232],\"x\":14,\"y\":18},{\"do\":\"train\",\"item\":\"ftrk\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":2},{\"do\":\"rally\",\"building\":174,\"x\":14,\"y\":18},{\"do\":\"rally\",\"building\":205,\"x\":88,\"y\":12},{\"do\":\"rally\",\"building\":213,\"x\":88,\"y\":12}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2083, "completion_tokens": 602, "total_tokens": 2685, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.22, "thoughts": "The first assault has cleared most defenders around the enemy base, leaving only a visible harvester and four key structures. Reinforce from home with the six Mobile Flaks and ten healthy defenders, while continuing vehicle, rocket, and infantry production and the queued infrastructure.", "notes": "Main assault: 10 units near (82-97,9-14) plus 6 Mobile Flaks around (66-70,17-25), attacking enemy base (12,16). Enemy visible: factory #122, war factory #158, refineries #132/#197, harvester #133. Service Depot then Power Plant already queued.", "commands": [{"do": "attack_move", "units": [214, 215, 217, 218, 233, 234, 236, 187, 193, 219, 221, 222, 232], "x": 14, "y": 18}, {"do": "train", "item": "ftrk", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 2}, {"do": "rally", "building": 174, "x": 14, "y": 18}, {"do": "rally", "building": 205, "x": 88, "y": 12}, {"do": "rally", "building": 213, "x": 88, "y": 12}], "feedback": ["attack_move: 13 units", "train 5x ftrk: queued", "train 2x e3: queued", "train 2x e1: queued", "rally #174: ordered", "rally #205: ordered", "rally #213: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 7400, "deaths_cost": 4550, "units_killed": 39, "units_lost": 7, "buildings_killed": 3, "buildings_lost": 4, "assets_value": 25400, "army_value": 6700, "income": 9275, "experience": 74, "order_count": 100}}
{"tick": 11001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $993 (storage 4000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9000, army $2200, killed $4550 (7 units, 4 bldgs), lost $7400 (39 units, 3 bldgs). Map explored 25.2%.\nPRODUCTION: Building: powr 36%; Vehicle: 1tnk 100%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #132 proc@(9,16) 100%, #158 weap@(12,13) 99%, #197 proc@(14,19) 94%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(14,20)93% #198@(13,22)\nVISIBLE ENEMY UNITS (7):\n  #187 ftrk@(17,16) 47%, #193 ftrk@(12,14) 69%, #199 e1@(18,15) 100%, #206 e1@(18,15) 100%, #208 e3@(18,15) 100%, #209 ftrk@(20,19) 95%, #211 e3@(18,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - rally #158: ordered\n  - rally #134: ordered\n  - attack: no valid unit ids of yours\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Emergency defense at home: enemy flame trucks #187/#193/#209 plus infantry around x12-20,y14-19. Build power urgently; rally factory away from congestion.", "raw": "{\"thoughts\":\"Enemy flame trucks are directly blocking the War Factory and threatening the base while our army is gone. Use harvesters to force them away, keep mining alive, and finish/ place power immediately to restore production.\",\"notes\":\"Emergency at home: enemy ftrks #187/#193/#209 and infantry around x12-20 y14-19. Power plant is 36%; War Factory likely has completed light tank blocked from exiting by #193.\",\"commands\":[{\"do\":\"attack\",\"units\":[133,198],\"target\":193},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"place\",\"item\":\"powr\",\"x\":8,\"y\":13},{\"do\":\"rally\",\"building\":158,\"x\":8,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1401, "completion_tokens": 367, "total_tokens": 1768, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1399, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00869605, "upstream_inference_prompt_cost": 0.00385165, "upstream_inference_completions_cost": 0.0048444}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.34, "thoughts": "Enemy flame trucks are directly blocking the War Factory and threatening the base while our army is gone. Use harvesters to force them away, keep mining alive, and finish/ place power immediately to restore production.", "notes": "Emergency at home: enemy ftrks #187/#193/#209 and infantry around x12-20 y14-19. Power plant is 36%; War Factory likely has completed light tank blocked from exiting by #193.", "commands": [{"do": "attack", "units": [133, 198], "target": 193}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}, {"do": "place", "item": "powr", "x": 8, "y": 13}, {"do": "rally", "building": 158, "x": 8, "y": 12}], "feedback": ["attack: 2 units", "place powr: nothing READY TO PLACE with that type", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 4550, "deaths_cost": 7400, "units_killed": 7, "units_lost": 39, "buildings_killed": 4, "buildings_lost": 3, "assets_value": 9000, "army_value": 0, "income": 4000, "experience": 45, "order_count": 81}}
{"tick": 11201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:28 (tick 11201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $780 (storage 8000), power 300 made / 290 used, harvesters 5.\nSCORE: assets $24800, army $11600, killed $7400 (39 units, 3 bldgs), lost $5150 (8 units, 4 bldgs). Map explored 33.5%.\nPRODUCTION: Building: fix 90%; Building: powr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 94%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 45%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #186@(17,15)0% #188@(16,15)98% #196@(16,15)83% #199@(16,15)93% #201@(17,15) #202@(17,15)83% #203@(16,15)88% #206@(17,15) #214@(80,14) #215@(80,15) #217@(81,14) #218@(80,14) #233@(74,17)\n  e3 (Rocket Soldier) x4: #208@(16,15)54% #211@(18,16) #234@(81,14) #236@(88,13)\n  ftrk (Mobile Flak) x6: #187@(17,16)47% #209@(20,19)95% #219@(51,28) #221@(46,25) #222@(54,28) #232@(48,26)\n  harv (Ore Truck (harvester)) x5: #130@(100,17) #142@(104,29) #162@(101,18) #190@(90,14) #224@(105,29)\nVISIBLE ENEMY UNITS (2):\n  #198 harv@(14,20) 99%, #237 1tnk@(13,14) 83%\nVISIBLE ENEMY BUILDINGS (3):\n  #122 fact@(12,16) 91%, #158 weap@(12,13) 99%, #197 proc@(14,19) 59%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - train 5x ftrk: queued\n  - train 2x e3: queued\n  - train 2x e1: queued\n  - rally #174: ordered\n  - rally #205: ordered\n  - rally #213: ordered\nYOUR NOTES FROM LAST TURN: Main assault: 10 units near (82-97,9-14) plus 6 Mobile Flaks around (66-70,17-25), attacking enemy base (12,16). Enemy visible: factory #122, war factory #158, refineries #132/#197, harvester #133. Service Depot then Power Plant already queued.", "raw": "{\"thoughts\":\"Our assault groups are already deep in enemy territory, with several riflemen and rocket troops near the enemy base. The enemy has only a light tank and harvester visible, so I will commit the full combat force to the enemy base and continue pressuring the economy and defenses while production queues finish.\",\"notes\":\"Main assault is near (16-18,15); six Mobile Flaks are around (46-54,25-28). Enemy base is at (12,16), with visible factory, war factory, refinery, light tank #237, and harvester #198. Service Depot is nearly complete; Power Plant and multiple barracks/vehicle queues are active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2209, "completion_tokens": 340, "total_tokens": 2549, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.13, "thoughts": "Our assault groups are already deep in enemy territory, with several riflemen and rocket troops near the enemy base. The enemy has only a light tank and harvester visible, so I will commit the full combat force to the enemy base and continue pressuring the economy and defenses while production queues finish.", "notes": "Main assault is near (16-18,15); six Mobile Flaks are around (46-54,25-28). Enemy base is at (12,16), with visible factory, war factory, refinery, light tank #237, and harvester #198. Service Depot is nearly complete; Power Plant and multiple barracks/vehicle queues are active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 23 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 7400, "deaths_cost": 5150, "units_killed": 39, "units_lost": 8, "buildings_killed": 3, "buildings_lost": 4, "assets_value": 24800, "army_value": 6100, "income": 9100, "experience": 74, "order_count": 109}}
{"tick": 11201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1881 (storage 4000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9700, army $2900, killed $5150 (8 units, 4 bldgs), lost $7400 (39 units, 3 bldgs). Map explored 25.2%.\nPRODUCTION: Building: powr 73%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 91%, #132 proc@(9,16) 100%, #158 weap@(12,13) 99%, #197 proc@(14,19) 59%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #237@(13,14)83%\n  harv (Ore Truck (harvester)) x2: #133@(11,28)91% #198@(14,20)\nVISIBLE ENEMY UNITS (12):\n  #186 e1@(17,15) 0%, #187 ftrk@(17,16) 47%, #188 e1@(16,15) 98%, #196 e1@(16,15) 83%, #199 e1@(16,15) 93%, #201 e1@(17,15) 99%, #202 e1@(17,15) 83%, #203 e1@(16,15) 88%, #206 e1@(17,15) 100%, #208 e3@(16,15) 54%, #209 ftrk@(20,19) 95%, #211 e3@(18,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - place powr: nothing READY TO PLACE with that type\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Emergency at home: enemy ftrks #187/#193/#209 and infantry around x12-20 y14-19. Power plant is 36%; War Factory likely has completed light tank blocked from exiting by #193.", "raw": "{\"thoughts\":\"Enemy remnants are still harassing the base, but only one light tank remains to defend. Finish the power plant, keep the war factory producing, and clear the nearby infantry/trucks immediately.\",\"notes\":\"Power plant was 73% at 7:28; place it next tick. Enemy harassment concentrated around x16-20,y15-19; send new tanks toward likely enemy start once area is clear.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"attack_move\",\"units\":[237],\"x\":18,\"y\":16},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"rally\",\"building\":158,\"x\":22,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1468, "completion_tokens": 267, "total_tokens": 1735, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1466, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075603, "upstream_inference_prompt_cost": 0.0040359, "upstream_inference_completions_cost": 0.0035244}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Enemy remnants are still harassing the base, but only one light tank remains to defend. Finish the power plant, keep the war factory producing, and clear the nearby infantry/trucks immediately.", "notes": "Power plant was 73% at 7:28; place it next tick. Enemy harassment concentrated around x16-20,y15-19; send new tanks toward likely enemy start once area is clear.", "commands": [{"do": "train", "item": "1tnk", "count": 2}, {"do": "attack_move", "units": [237], "x": 18, "y": 16}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}, {"do": "rally", "building": 158, "x": 22, "y": 16}], "feedback": ["train 2x 1tnk: queued", "attack_move: 1 units", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5150, "deaths_cost": 7400, "units_killed": 8, "units_lost": 39, "buildings_killed": 4, "buildings_lost": 3, "assets_value": 9700, "army_value": 700, "income": 5000, "experience": 51, "order_count": 81}}
{"tick": 11401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:36 (tick 11401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $518 (storage 8000), power 300 made / 290 used, harvesters 5.\nSCORE: assets $25600, army $12400, killed $7400 (39 units, 3 bldgs), lost $5450 (9 units, 4 bldgs). Map explored 33.6%.\nPRODUCTION: Building: fix READY TO PLACE; Building: powr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 49%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%\nYOUR UNITS (31) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #186@(17,15)0% #188@(16,15)96% #196@(16,15)82% #199@(16,15)83% #201@(17,15) #202@(17,15)83% #203@(16,15)72% #206@(17,15) #214@(73,20) #215@(72,21) #217@(73,20) #218@(72,20) #233@(66,24) #240@(95,9) #241@(97,9)\n  e3 (Rocket Soldier) x4: #211@(18,16) #234@(73,20) #236@(78,14) #239@(92,10)\n  ftrk (Mobile Flak) x7: #187@(17,16)47% #209@(20,19)95% #219@(31,19) #221@(24,19) #222@(34,19) #232@(27,19) #238@(79,14)\n  harv (Ore Truck (harvester)) x5: #130@(103,28) #142@(105,25) #162@(102,19) #190@(82,6) #224@(105,24)\nVISIBLE ENEMY UNITS (1):\n  #237 1tnk@(13,14) 3%\nVISIBLE ENEMY BUILDINGS (3):\n  #122 fact@(12,16) 89%, #158 weap@(12,13) 99%, #197 proc@(14,19) 38%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 23 units\nYOUR NOTES FROM LAST TURN: Main assault is near (16-18,15); six Mobile Flaks are around (46-54,25-28). Enemy base is at (12,16), with visible factory, war factory, refinery, light tank #237, and harvester #198. Service Depot is nearly complete; Power Plant and multiple barracks/vehicle queues are active.", "raw": "{\"thoughts\":\"The enemy base is exposed and our assault groups are already in position. Send both main combat groups to destroy the factory, war factory, and refinery while placing the Service Depot and repairing the damaged Construction Yard.\",\"notes\":\"Assault A: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B: 214,215,217,218,233,234,236,238. Enemy base centered at (12,16); prioritize factory #122, war factory #158, and refinery #197. Home guard: 239-241.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"attack_move\",\"units\":[188,196,199,201,202,203,206,211,187,209,219,221,222,232],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[214,215,217,218,233,234,236,238],\"x\":12,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2132, "completion_tokens": 506, "total_tokens": 2638, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.2, "thoughts": "The enemy base is exposed and our assault groups are already in position. Send both main combat groups to destroy the factory, war factory, and refinery while placing the Service Depot and repairing the damaged Construction Yard.", "notes": "Assault A: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B: 214,215,217,218,233,234,236,238. Enemy base centered at (12,16); prioritize factory #122, war factory #158, and refinery #197. Home guard: 239-241.", "commands": [{"do": "place", "item": "fix"}, {"do": "repair", "building": 121}, {"do": "attack_move", "units": [188, 196, 199, 201, 202, 203, 206, 211, 187, 209, 219, 221, 222, 232], "x": 12, "y": 16}, {"do": "attack_move", "units": [214, 215, 217, 218, 233, 234, 236, 238], "x": 12, "y": 16}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "attack_move: 14 units", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 7400, "deaths_cost": 5450, "units_killed": 39, "units_lost": 9, "buildings_killed": 3, "buildings_lost": 4, "assets_value": 25600, "army_value": 6900, "income": 8775, "experience": 74, "order_count": 109}}
{"tick": 11401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1693 (storage 4000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9700, army $2900, killed $5450 (9 units, 4 bldgs), lost $7400 (39 units, 3 bldgs). Map explored 25.2%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 1tnk 15%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 89%, #132 proc@(9,16) 100%, #158 weap@(12,13) 99%, #197 proc@(14,19) 38%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #237@(13,14)3%\n  harv (Ore Truck (harvester)) x2: #133@(9,32)91% #198@(9,31)\nVISIBLE ENEMY UNITS (11):\n  #186 e1@(17,15) 0%, #187 ftrk@(17,16) 47%, #188 e1@(16,15) 96%, #196 e1@(16,15) 82%, #199 e1@(16,15) 83%, #201 e1@(17,15) 99%, #202 e1@(17,15) 83%, #203 e1@(16,15) 72%, #206 e1@(17,15) 100%, #209 ftrk@(20,19) 95%, #211 e3@(18,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x 1tnk: queued\n  - attack_move: 1 units\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Power plant was 73% at 7:28; place it next tick. Enemy harassment concentrated around x16-20,y15-19; send new tanks toward likely enemy start once area is clear.", "raw": "{\"thoughts\":\"Emergency power must be restored immediately, while the damaged refinery is repaired. Enemy infantry and flame trucks are inside the base perimeter, so the crippled tank will delay them while incoming tanks finish production.\",\"notes\":\"Place power now and start another. Repair proc #197. Enemy raiding force at x16-20,y15-19; two light tanks queued at #158.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":11,\"y\":20},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":197},{\"do\":\"attack\",\"units\":[237],\"target\":187},{\"do\":\"rally\",\"building\":158,\"x\":17,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1471, "completion_tokens": 255, "total_tokens": 1726, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1469, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00741015, "upstream_inference_prompt_cost": 0.00404415, "upstream_inference_completions_cost": 0.003366}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "Emergency power must be restored immediately, while the damaged refinery is repaired. Enemy infantry and flame trucks are inside the base perimeter, so the crippled tank will delay them while incoming tanks finish production.", "notes": "Place power now and start another. Repair proc #197. Enemy raiding force at x16-20,y15-19; two light tanks queued at #158.", "commands": [{"do": "place", "item": "powr", "x": 11, "y": 20}, {"do": "build", "item": "powr"}, {"do": "repair", "building": 197}, {"do": "attack", "units": [237], "target": 187}, {"do": "rally", "building": 158, "x": 17, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "repair #197: ordered", "attack: 1 units", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5450, "deaths_cost": 7400, "units_killed": 9, "units_lost": 39, "buildings_killed": 4, "buildings_lost": 3, "assets_value": 9700, "army_value": 700, "income": 4500, "experience": 54, "order_count": 83}}
{"tick": 11601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:44 (tick 11601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $131 (storage 8000), power 300 made / 320 used LOW POWER - production slowed, build power!, harvesters 5.\nSCORE: assets $26800, army $12400, killed $8100 (40 units, 3 bldgs), lost $5450 (9 units, 4 bldgs). Map explored 33.8%.\nPRODUCTION: Building: powr 36%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 69%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%, #242 fix@(93,16) 100%\nYOUR UNITS (31) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #186@(17,15)0% #188@(16,15)96% #196@(16,15)82% #199@(16,15)82% #201@(17,15) #202@(17,15)83% #203@(16,15)65% #206@(17,15) #214@(64,25) #215@(64,25) #217@(64,25) #218@(64,25) #233@(57,28) #240@(88,12)* #241@(88,12)*\n  e3 (Rocket Soldier) x4: #211@(18,16) #234@(64,25) #236@(70,22) #239@(88,12)*\n  ftrk (Mobile Flak) x7: #187@(17,16)47% #209@(20,19)95% #219@(14,14)* #221@(12,14)* #222@(14,15)* #232@(13,14)* #238@(62,27)\n  harv (Ore Truck (harvester)) x5: #130@(107,26) #142@(106,26) #162@(108,27) #190@(83,6) #224@(100,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #122 fact@(12,16) 78%, #132 proc@(9,16) 100%, #158 weap@(12,13) 99%, #197 proc@(14,19) 7%\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - attack_move: 14 units\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Assault A: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B: 214,215,217,218,233,234,236,238. Enemy base centered at (12,16); prioritize factory #122, war factory #158, and refinery #197. Home guard: 239-241.", "raw": "{\"thoughts\":\"Both assaults are in position near the enemy base, with the enemy factory and war factory exposed. I will concentrate Assault A on the construction yard and Assault B on the war factory, while the newly completed power plant remains in the build queue to resolve the low-power condition.\",\"notes\":\"Assault A: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B: 214,215,217,218,233,234,236,238. Enemy targets: factory #122 and war factory #158. Home guard: 239-241. Power plant is 36% built.\",\"commands\":[{\"do\":\"attack\",\"units\":[188,196,199,201,202,203,206,211,187,209,219,221,222,232],\"target\":122},{\"do\":\"attack\",\"units\":[214,215,217,218,233,234,236,238],\"target\":158},{\"do\":\"stance\",\"units\":[239,240,241],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2222, "completion_tokens": 392, "total_tokens": 2614, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.98, "thoughts": "Both assaults are in position near the enemy base, with the enemy factory and war factory exposed. I will concentrate Assault A on the construction yard and Assault B on the war factory, while the newly completed power plant remains in the build queue to resolve the low-power condition.", "notes": "Assault A: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B: 214,215,217,218,233,234,236,238. Enemy targets: factory #122 and war factory #158. Home guard: 239-241. Power plant is 36% built.", "commands": [{"do": "attack", "units": [188, 196, 199, 201, 202, 203, 206, 211, 187, 209, 219, 221, 222, 232], "target": 122}, {"do": "attack", "units": [214, 215, 217, 218, 233, 234, 236, 238], "target": 158}, {"do": "stance", "units": [239, 240, 241], "stance": "defend"}], "feedback": ["attack: 14 units", "attack: 8 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 8100, "deaths_cost": 5450, "units_killed": 40, "units_lost": 9, "buildings_killed": 3, "buildings_lost": 4, "assets_value": 26800, "army_value": 6900, "income": 8775, "experience": 81, "order_count": 110}}
{"tick": 11601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1066 (storage 4000), power 100 made / 90 used, harvesters 2.\nSCORE: assets $9300, army $2200, killed $5450 (9 units, 4 bldgs), lost $8100 (40 units, 3 bldgs). Map explored 25.3%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 1tnk 62%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 78%, #132 proc@(9,16) 100%, #158 weap@(12,13) 99%, #197 proc@(14,19) 7%, #243 powr@(12,21) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(13,23)91% #198@(7,32)\nVISIBLE ENEMY UNITS (15):\n  #186 e1@(17,15) 0%, #187 ftrk@(17,16) 47%, #188 e1@(16,15) 96%, #196 e1@(16,15) 82%, #199 e1@(16,15) 82%, #201 e1@(17,15) 99%, #202 e1@(17,15) 83%, #203 e1@(16,15) 65%, #206 e1@(17,15) 100%, #209 ftrk@(20,19) 95%, #211 e3@(18,16) 100%, #219 ftrk@(14,14) 100%, #221 ftrk@(12,14) 100%, #222 ftrk@(14,15) 100%, #232 ftrk@(13,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - repair #197: ordered\n  - attack: 1 units\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Place power now and start another. Repair proc #197. Enemy raiding force at x16-20,y15-19; two light tanks queued at #158.", "raw": "{\"thoughts\":\"Enemy infantry and flame trucks are raiding directly beside the Construction Yard and War Factory while our light tanks are still building. Place the ready power plant, keep the damaged refinery repaired, and get both harvesters mining while the queued tanks emerge to defend.\",\"notes\":\"Enemy raid clustered x12-20,y14-19; no friendly combat units currently visible. Light tanks remain queued at war factory #158; refinery #197 critically damaged and repairing.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":10,\"y\":22},{\"do\":\"repair\",\"building\":197},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"rally\",\"building\":158,\"x\":15,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1538, "completion_tokens": 299, "total_tokens": 1837, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1536, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081752, "upstream_inference_prompt_cost": 0.0042284, "upstream_inference_completions_cost": 0.0039468}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Enemy infantry and flame trucks are raiding directly beside the Construction Yard and War Factory while our light tanks are still building. Place the ready power plant, keep the damaged refinery repaired, and get both harvesters mining while the queued tanks emerge to defend.", "notes": "Enemy raid clustered x12-20,y14-19; no friendly combat units currently visible. Light tanks remain queued at war factory #158; refinery #197 critically damaged and repairing.", "commands": [{"do": "place", "item": "powr", "x": 10, "y": 22}, {"do": "repair", "building": 197}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}, {"do": "rally", "building": 158, "x": 15, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #197: ordered", "rally #158: ordered", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5450, "deaths_cost": 8100, "units_killed": 9, "units_lost": 40, "buildings_killed": 4, "buildings_lost": 3, "assets_value": 9300, "army_value": 0, "income": 4000, "experience": 54, "order_count": 85}}
{"tick": 11801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:52 (tick 11801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $262 (storage 8000), power 300 made / 320 used LOW POWER - production slowed, build power!, harvesters 5.\nSCORE: assets $27100, army $12700, killed $8100 (40 units, 3 bldgs), lost $5450 (9 units, 4 bldgs). Map explored 34.1%.\nPRODUCTION: Building: powr 72%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 87%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%, #242 fix@(93,16) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #186@(17,15)0% #188@(16,15)96% #196@(16,15)82% #199@(16,15)82% #201@(17,15) #202@(17,15)83% #203@(16,15)65% #206@(17,15) #214@(55,28) #215@(54,28) #217@(55,28) #218@(54,28) #233@(47,28) #240@(88,12)* #241@(88,12)*\n  e3 (Rocket Soldier) x5: #211@(18,16) #234@(57,28) #236@(62,27) #239@(88,12)* #245@(93,9)\n  ftrk (Mobile Flak) x7: #187@(17,16)47% #209@(18,19)95% #219@(14,14) #221@(12,14) #222@(14,15)87% #232@(13,14)96% #238@(43,26)\n  harv (Ore Truck (harvester)) x5: #130@(104,24) #142@(105,24) #162@(103,24) #190@(90,14) #224@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (5):\n  #122 fact@(12,16) 34%, #132 proc@(9,16) 100%, #158 weap@(12,13) 99%, #197 proc@(14,19) 7%, #244 powr@(10,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack: 8 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Assault A: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B: 214,215,217,218,233,234,236,238. Enemy targets: factory #122 and war factory #158. Home guard: 239-241. Power plant is 36% built.", "raw": "{\"thoughts\":\"Assault A is already at the enemy base and can finish the damaged factory, while Assault B is advancing from the central map. Keep both groups committed, retain the three home guards against counterattacks, and allow the nearly complete power plant to resolve the power deficit.\",\"notes\":\"Assault A: 188,196,199,201,202,203,206,211,187,209,219,221,222,232; assault enemy factory #122. Assault B: 214,215,217,218,233,234,236,238; advance toward enemy base. Home guard: 239,240,241. Enemy visible base: factory #122@(12,16), war factory #158@(12,13), refineries #132 and #197. Power plant #72% complete.\",\"commands\":[{\"do\":\"attack\",\"units\":[188,196,199,201,202,203,206,211,187,209,219,221,222,232],\"target\":122},{\"do\":\"attack_move\",\"units\":[214,215,217,218,233,234,236,238],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[239,240,241],\"stance\":\"attack_anything\"},{\"do\":\"stance\",\"units\":[245],\"stance\":\"return_fire\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2214, "completion_tokens": 659, "total_tokens": 2873, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.84, "thoughts": "Assault A is already at the enemy base and can finish the damaged factory, while Assault B is advancing from the central map. Keep both groups committed, retain the three home guards against counterattacks, and allow the nearly complete power plant to resolve the power deficit.", "notes": "Assault A: 188,196,199,201,202,203,206,211,187,209,219,221,222,232; assault enemy factory #122. Assault B: 214,215,217,218,233,234,236,238; advance toward enemy base. Home guard: 239,240,241. Enemy visible base: factory #122@(12,16), war factory #158@(12,13), refineries #132 and #197. Power plant #72% complete.", "commands": [{"do": "attack", "units": [188, 196, 199, 201, 202, 203, 206, 211, 187, 209, 219, 221, 222, 232], "target": 122}, {"do": "attack_move", "units": [214, 215, 217, 218, 233, 234, 236, 238], "x": 12, "y": 16}, {"do": "stance", "units": [239, 240, 241], "stance": "attack_anything"}, {"do": "stance", "units": [245], "stance": "return_fire"}], "feedback": ["attack: 14 units", "attack_move: 8 units", "stance: 3 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 8100, "deaths_cost": 5450, "units_killed": 40, "units_lost": 9, "buildings_killed": 3, "buildings_lost": 4, "assets_value": 27100, "army_value": 7200, "income": 8775, "experience": 81, "order_count": 110}}
{"tick": 11801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1300 (storage 4000), power 200 made / 90 used, harvesters 2.\nSCORE: assets $9600, army $2200, killed $5450 (9 units, 4 bldgs), lost $8100 (40 units, 3 bldgs). Map explored 25.3%.\nPRODUCTION: Vehicle: 1tnk 100%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 34%, #132 proc@(9,16) 100%, #158 weap@(12,13) 99%, #197 proc@(14,19) 7%, #243 powr@(12,21) 100%, #244 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(10,24)91% #198@(12,22)\nVISIBLE ENEMY UNITS (15):\n  #186 e1@(17,15) 0%, #187 ftrk@(17,16) 47%, #188 e1@(16,15) 96%, #196 e1@(16,15) 82%, #199 e1@(16,15) 82%, #201 e1@(17,15) 99%, #202 e1@(17,15) 83%, #203 e1@(16,15) 65%, #206 e1@(17,15) 100%, #209 ftrk@(18,19) 95%, #211 e3@(18,16) 100%, #219 ftrk@(14,14) 100%, #221 ftrk@(12,14) 100%, #222 ftrk@(14,15) 87%, #232 ftrk@(13,14) 96%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #197: ordered\n  - rally #158: ordered\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy raid clustered x12-20,y14-19; no friendly combat units currently visible. Light tanks remain queued at war factory #158; refinery #197 critically damaged and repairing.", "raw": "{\"thoughts\":\"Enemy raiders are surrounding the base while both queued light tanks finish; preserve harvesters and urgently establish infantry production. The damaged refinery and Construction Yard need repairs while new forces rally into the base perimeter.\",\"notes\":\"Enemy raid remains clustered around x12-20,y14-19. War Factory #158 has light tanks completing/queued; refinery #197 was critically damaged. Build barracks, repair key structures, rally combat units locally.\",\"commands\":[{\"do\":\"repair\",\"building\":197},{\"do\":\"repair\",\"building\":122},{\"do\":\"build\",\"item\":\"tent\"},{\"do\":\"rally\",\"building\":158,\"x\":13,\"y\":17},{\"do\":\"move\",\"units\":[198],\"x\":9,\"y\":25},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1540, "completion_tokens": 352, "total_tokens": 1892, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1538, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088803, "upstream_inference_prompt_cost": 0.0042339, "upstream_inference_completions_cost": 0.0046464}, "completion_tokens_details": {"reasoning_tokens": 171, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.33, "thoughts": "Enemy raiders are surrounding the base while both queued light tanks finish; preserve harvesters and urgently establish infantry production. The damaged refinery and Construction Yard need repairs while new forces rally into the base perimeter.", "notes": "Enemy raid remains clustered around x12-20,y14-19. War Factory #158 has light tanks completing/queued; refinery #197 was critically damaged. Build barracks, repair key structures, rally combat units locally.", "commands": [{"do": "repair", "building": 197}, {"do": "repair", "building": 122}, {"do": "build", "item": "tent"}, {"do": "rally", "building": 158, "x": 13, "y": 17}, {"do": "move", "units": [198], "x": 9, "y": 25}, {"do": "harvest", "unit": 133}, {"do": "train", "item": "1tnk", "count": 2}], "feedback": ["repair #197: ordered", "repair #122: ordered", "build tent: started", "rally #158: ordered", "move: 1 units", "train 2x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5450, "deaths_cost": 8100, "units_killed": 9, "units_lost": 40, "buildings_killed": 4, "buildings_lost": 3, "assets_value": 9600, "army_value": 0, "income": 4500, "experience": 54, "order_count": 86}}
{"tick": 12001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:00 (tick 12001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $421 (storage 8000), power 300 made / 320 used LOW POWER - production slowed, build power!, harvesters 5.\nSCORE: assets $27700, army $13300, killed $11500 (40 units, 5 bldgs), lost $5450 (9 units, 4 bldgs). Map explored 34.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 6%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%, #242 fix@(93,16) 100%\nYOUR UNITS (33) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #186@(16,15)0% #188@(16,15)96% #196@(16,15)82%* #199@(16,15)82% #201@(17,15)* #202@(17,15)83%* #203@(16,15)65% #206@(17,15)* #214@(46,24) #215@(46,24) #217@(46,24) #218@(46,24) #233@(37,26) #240@(88,12)* #241@(88,12)*\n  e3 (Rocket Soldier) x5: #211@(18,16)* #234@(47,28) #236@(52,28) #239@(88,12)* #245@(88,12)*\n  ftrk (Mobile Flak) x8: #187@(17,16)47%* #209@(17,19)95% #219@(14,14)* #221@(12,14)* #222@(14,15)76%* #232@(13,14)94%* #238@(21,16) #246@(90,17)\n  harv (Ore Truck (harvester)) x5: #130@(101,20) #142@(101,22) #162@(100,18) #190@(84,9) #224@(103,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #132 proc@(9,16) 100%, #158 weap@(12,13) 98%, #243 powr@(12,21) 99%, #244 powr@(10,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack_move: 8 units\n  - stance: 3 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Assault A: 188,196,199,201,202,203,206,211,187,209,219,221,222,232; assault enemy factory #122. Assault B: 214,215,217,218,233,234,236,238; advance toward enemy base. Home guard: 239,240,241. Enemy visible base: factory #122@(12,16), war factory #158@(12,13), refineries #132 and #197. Power plant #72% complete.", "raw": "{\"thoughts\":\"The ready power plant is the priority because power is 20 short and several production queues are stalled. Both assault groups are near the enemy base, whose war factory and power infrastructure remain visible, so I am ordering them to finish the enemy while the home guard defends.\",\"notes\":\"Assault A at enemy base: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B advancing: 214,215,217,218,233,234,236,238. Targets: enemy war factory #158, power #243/#244, refinery #132. Home guard: 239,240,241 plus 245; ftrk 146 near base.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[188,196,199,201,202,203,206,211,187,209,219,221,222,232],\"target\":158},{\"do\":\"attack\",\"units\":[214,215,217,218,233,234,236,238],\"target\":158},{\"do\":\"attack\",\"units\":[246],\"target\":158},{\"do\":\"stance\",\"units\":[239,240,241,245],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2247, "completion_tokens": 520, "total_tokens": 2767, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 922, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.89, "thoughts": "The ready power plant is the priority because power is 20 short and several production queues are stalled. Both assault groups are near the enemy base, whose war factory and power infrastructure remain visible, so I am ordering them to finish the enemy while the home guard defends.", "notes": "Assault A at enemy base: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B advancing: 214,215,217,218,233,234,236,238. Targets: enemy war factory #158, power #243/#244, refinery #132. Home guard: 239,240,241 plus 245; ftrk 146 near base.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack", "units": [188, 196, 199, 201, 202, 203, 206, 211, 187, 209, 219, 221, 222, 232], "target": 158}, {"do": "attack", "units": [214, 215, 217, 218, 233, 234, 236, 238], "target": 158}, {"do": "attack", "units": [246], "target": 158}, {"do": "stance", "units": [239, 240, 241, 245], "stance": "defend"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack: 14 units", "attack: 8 units", "attack: 1 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 11500, "deaths_cost": 5450, "units_killed": 40, "units_lost": 9, "buildings_killed": 5, "buildings_lost": 4, "assets_value": 27700, "army_value": 7800, "income": 8750, "experience": 115, "order_count": 110}}
{"tick": 12001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $650 (storage 2000), power 199 made / 60 used, harvesters 2.\nSCORE: assets $6200, army $2200, killed $5450 (9 units, 4 bldgs), lost $11500 (40 units, 5 bldgs). Map explored 25.3%.\nPRODUCTION: Vehicle: 1tnk 100%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #132 proc@(9,16) 100%, #158 weap@(12,13) 98%, #243 powr@(12,21) 99%, #244 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(4,29)91% #198@(9,25)*\nVISIBLE ENEMY UNITS (13):\n  #186 e1@(16,15) 0%, #187 ftrk@(17,16) 47%, #188 e1@(16,15) 96%, #196 e1@(16,15) 82%, #199 e1@(16,15) 82%, #201 e1@(17,15) 99%, #202 e1@(17,15) 83%, #203 e1@(16,15) 65%, #206 e1@(17,15) 100%, #219 ftrk@(14,14) 100%, #221 ftrk@(12,14) 100%, #222 ftrk@(14,15) 76%, #232 ftrk@(13,14) 94%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #197: ordered\n  - repair #122: ordered\n  - build tent: started\n  - rally #158: ordered\n  - move: 1 units\n  - train 2x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy raid remains clustered around x12-20,y14-19. War Factory #158 has light tanks completing/queued; refinery #197 was critically damaged. Build barracks, repair key structures, rally combat units locally.", "raw": "{\"thoughts\":\"Our base is under a close flame-truck and infantry raid, while four light tanks are completing/queued. Keep the war factory rally inside the base so tanks immediately defend, resume idle harvesting, and let the barracks finish for infantry support.\",\"notes\":\"Enemy raid clustered at x12-17,y14-16 around war factory/refinery area. Four light tanks in production; rally them defensively at x10,y17. One refinery remains, 2 harvesters.\",\"commands\":[{\"do\":\"rally\",\"building\":158,\"x\":10,\"y\":17},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"move\",\"units\":[133],\"x\":5,\"y\":30}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1446, "completion_tokens": 440, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1444, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097834, "upstream_inference_prompt_cost": 0.0039754, "upstream_inference_completions_cost": 0.005808}, "completion_tokens_details": {"reasoning_tokens": 289, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.81, "thoughts": "Our base is under a close flame-truck and infantry raid, while four light tanks are completing/queued. Keep the war factory rally inside the base so tanks immediately defend, resume idle harvesting, and let the barracks finish for infantry support.", "notes": "Enemy raid clustered at x12-17,y14-16 around war factory/refinery area. Four light tanks in production; rally them defensively at x10,y17. One refinery remains, 2 harvesters.", "commands": [{"do": "rally", "building": 158, "x": 10, "y": 17}, {"do": "harvest", "unit": 198}, {"do": "move", "units": [133], "x": 5, "y": 30}], "feedback": ["rally #158: ordered", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5450, "deaths_cost": 11500, "units_killed": 9, "units_lost": 40, "buildings_killed": 4, "buildings_lost": 5, "assets_value": 6200, "army_value": 0, "income": 4000, "experience": 54, "order_count": 89}}
{"tick": 12201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:08 (tick 12201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $83 (storage 8000), power 400 made / 320 used, harvesters 5.\nSCORE: assets $28300, army $13600, killed $11500 (40 units, 5 bldgs), lost $5450 (9 units, 4 bldgs). Map explored 34.7%.\nPRODUCTION: Building: barr 47%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 46%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e3 82%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%, #242 fix@(93,16) 100%, #247 powr@(91,7) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #186@(16,15)0% #188@(16,15)96% #196@(16,15)82% #199@(16,15)82% #201@(17,15) #202@(17,15)83% #203@(16,15)75% #206@(17,15) #214@(35,24) #215@(35,24) #217@(35,24) #218@(35,24) #233@(28,25) #240@(88,12)* #241@(88,12)*\n  e3 (Rocket Soldier) x6: #211@(16,16) #234@(37,27) #236@(42,27) #239@(88,12)* #245@(88,12)* #248@(91,11)\n  ftrk (Mobile Flak) x8: #187@(17,16)47% #209@(16,17)95% #219@(14,14) #221@(12,14) #222@(14,15)76% #232@(13,14)41% #238@(18,13) #246@(71,21)\n  harv (Ore Truck (harvester)) x5: #130@(100,18) #142@(100,17) #162@(102,22) #190@(81,8) #224@(101,13)\nVISIBLE ENEMY UNITS (1):\n  #198 harv@(9,17) 99%\nVISIBLE ENEMY BUILDINGS (4):\n  #132 proc@(9,16) 100%, #158 weap@(12,13) 54%, #243 powr@(12,21) 99%, #244 powr@(10,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 14 units\n  - attack: 8 units\n  - attack: 1 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Assault A at enemy base: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B advancing: 214,215,217,218,233,234,236,238. Targets: enemy war factory #158, power #243/#244, refinery #132. Home guard: 239,240,241 plus 245; ftrk 146 near base.", "raw": "{\"thoughts\":\"Two assault groups are already at or advancing on the enemy base, with all production queues active. Concentrate fire on the damaged war factory and nearby power infrastructure while the second group closes from the east.\",\"notes\":\"Assault A at enemy base: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B advancing: 214,215,217,218,233,234,236,238. Ftrk 246 at (71,21) supports from east. Home guard: 239,240,241,245. Immediate targets: war factory #158, power #244, refinery #132.\",\"commands\":[{\"do\":\"attack\",\"units\":[188,196,199,201,202,203,206,211,187,209,219,221,222,232],\"target\":158},{\"do\":\"attack\",\"units\":[214,215,217,218,233,234,236,238],\"target\":244},{\"do\":\"attack\",\"units\":[246],\"target\":132},{\"do\":\"attack\",\"units\":[239,240,241,245],\"target\":198},{\"do\":\"stance\",\"units\":[239,240,241,245],\"stance\":\"attack_anything\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2252, "completion_tokens": 537, "total_tokens": 2789, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.6, "thoughts": "Two assault groups are already at or advancing on the enemy base, with all production queues active. Concentrate fire on the damaged war factory and nearby power infrastructure while the second group closes from the east.", "notes": "Assault A at enemy base: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B advancing: 214,215,217,218,233,234,236,238. Ftrk 246 at (71,21) supports from east. Home guard: 239,240,241,245. Immediate targets: war factory #158, power #244, refinery #132.", "commands": [{"do": "attack", "units": [188, 196, 199, 201, 202, 203, 206, 211, 187, 209, 219, 221, 222, 232], "target": 158}, {"do": "attack", "units": [214, 215, 217, 218, 233, 234, 236, 238], "target": 244}, {"do": "attack", "units": [246], "target": 132}, {"do": "attack", "units": [239, 240, 241, 245], "target": 198}, {"do": "stance", "units": [239, 240, 241, 245], "stance": "attack_anything"}], "feedback": ["attack: 14 units", "attack: 8 units", "attack: 1 units", "attack: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 11500, "deaths_cost": 5450, "units_killed": 40, "units_lost": 9, "buildings_killed": 5, "buildings_lost": 4, "assets_value": 28300, "army_value": 8100, "income": 8225, "experience": 115, "order_count": 111}}
{"tick": 12201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $875 (storage 2000), power 199 made / 60 used, harvesters 2.\nSCORE: assets $6200, army $2200, killed $5450 (9 units, 4 bldgs), lost $11500 (40 units, 5 bldgs). Map explored 25.3%.\nPRODUCTION: Vehicle: 1tnk 100%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #132 proc@(9,16) 100%, #158 weap@(12,13) 54%, #243 powr@(12,21) 99%, #244 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(5,30)91%* #198@(9,17)\nVISIBLE ENEMY UNITS (16):\n  #186 e1@(16,15) 0%, #187 ftrk@(17,16) 47%, #188 e1@(16,15) 96%, #196 e1@(16,15) 82%, #199 e1@(16,15) 82%, #201 e1@(17,15) 99%, #202 e1@(17,15) 83%, #203 e1@(16,15) 75%, #206 e1@(17,15) 100%, #209 ftrk@(16,17) 95%, #211 e3@(16,16) 100%, #219 ftrk@(14,14) 100%, #221 ftrk@(12,14) 100%, #222 ftrk@(14,15) 76%, #232 ftrk@(13,14) 41%, #238 ftrk@(18,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #158: ordered\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy raid clustered at x12-17,y14-16 around war factory/refinery area. Four light tanks in production; rally them defensively at x10,y17. One refinery remains, 2 harvesters.", "raw": "{\"thoughts\":\"The enemy raid is directly on our weakened War Factory, so preserving it and getting the queued light tanks into defense is critical. I will repair the factory, pull the exposed harvester back to ore, and use newly produced tanks to clear the raiders around the base.\",\"notes\":\"Enemy raid remains concentrated around x12-18,y13-17. War Factory #158 at 54%; four light tanks are queued/finishing. Keep harvesters mining and use tanks defensively before counterattacking east.\",\"commands\":[{\"do\":\"repair\",\"building\":158},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"rally\",\"building\":158,\"x\":10,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":16,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1445, "completion_tokens": 344, "total_tokens": 1789, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1443, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00851345, "upstream_inference_prompt_cost": 0.00397265, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 161, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.92, "thoughts": "The enemy raid is directly on our weakened War Factory, so preserving it and getting the queued light tanks into defense is critical. I will repair the factory, pull the exposed harvester back to ore, and use newly produced tanks to clear the raiders around the base.", "notes": "Enemy raid remains concentrated around x12-18,y13-17. War Factory #158 at 54%; four light tanks are queued/finishing. Keep harvesters mining and use tanks defensively before counterattacking east.", "commands": [{"do": "repair", "building": 158}, {"do": "harvest", "unit": 133}, {"do": "rally", "building": 158, "x": 10, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 16, "y": 15}, {"do": "train", "item": "1tnk", "count": 4}], "feedback": ["repair #158: ordered", "rally #158: ordered", "attack_move: no valid unit ids of yours", "train 4x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5450, "deaths_cost": 11500, "units_killed": 9, "units_lost": 40, "buildings_killed": 4, "buildings_lost": 5, "assets_value": 6200, "army_value": 0, "income": 3700, "experience": 54, "order_count": 89}}
{"tick": 12401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:16 (tick 12401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 320 used, harvesters 5.\nSCORE: assets $28000, army $13300, killed $12100 (41 units, 5 bldgs), lost $6050 (10 units, 4 bldgs). Map explored 35.2%.\nPRODUCTION: Building: barr 63%; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 59%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 44%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%, #242 fix@(93,16) 100%, #247 powr@(91,7) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #186@(16,15)0% #188@(16,15)96% #196@(16,15)82% #199@(16,15)82% #201@(17,15) #202@(17,15)83% #203@(16,15)85% #206@(17,15) #214@(24,24) #215@(24,24) #217@(25,24) #218@(24,24) #233@(19,20) #240@(77,12) #241@(77,12)\n  e3 (Rocket Soldier) x7: #211@(16,16) #234@(28,26) #236@(32,27) #239@(77,12) #245@(77,12) #248@(88,12)* #249@(94,9)\n  ftrk (Mobile Flak) x7: #187@(17,16)47% #209@(16,17)95% #219@(14,14)95% #221@(12,14)95% #222@(14,15)75% #238@(15,13) #246@(52,27)\n  harv (Ore Truck (harvester)) x5: #130@(100,19) #142@(103,25) #162@(103,24) #190@(90,14) #224@(102,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #132 proc@(9,16) 100%, #158 weap@(12,13) 5%, #243 powr@(12,21) 99%, #244 powr@(10,13) 91%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack: 8 units\n  - attack: 1 units\n  - attack: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Assault A at enemy base: 188,196,199,201,202,203,206,211,187,209,219,221,222,232. Assault B advancing: 214,215,217,218,233,234,236,238. Ftrk 246 at (71,21) supports from east. Home guard: 239,240,241,245. Immediate targets: war factory #158, power #244, refinery #132.", "raw": "{\"thoughts\":\"Enemy war factory is nearly destroyed and our main assault is already at the base. Finish the factory immediately while the second group and Mobile Flak advance on the remaining production and power infrastructure.\",\"notes\":\"Assault A at enemy base: 188,196,199,201,202,203,206,211,187,209,219,221,222. Assault B: 214,215,217,218,233,234,236,238. Ftrk 246 advancing from east. Home guard: 239,240,241,245,248,249. Immediate targets: war factory #158, refinery #132, power plants #243/#244.\",\"commands\":[{\"do\":\"attack\",\"units\":[188,196,199,201,202,203,206,211,187,209,219,221,222],\"target\":158},{\"do\":\"attack_move\",\"units\":[214,215,217,218,233,234,236,238],\"x\":9,\"y\":16},{\"do\":\"attack_move\",\"units\":[246],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[239,240,241,245,248,249],\"stance\":\"defend\"}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2230, "completion_tokens": 553, "total_tokens": 2783, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 141, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.77, "thoughts": "Enemy war factory is nearly destroyed and our main assault is already at the base. Finish the factory immediately while the second group and Mobile Flak advance on the remaining production and power infrastructure.", "notes": "Assault A at enemy base: 188,196,199,201,202,203,206,211,187,209,219,221,222. Assault B: 214,215,217,218,233,234,236,238. Ftrk 246 advancing from east. Home guard: 239,240,241,245,248,249. Immediate targets: war factory #158, refinery #132, power plants #243/#244.", "commands": [{"do": "attack", "units": [188, 196, 199, 201, 202, 203, 206, 211, 187, 209, 219, 221, 222], "target": 158}, {"do": "attack_move", "units": [214, 215, 217, 218, 233, 234, 236, 238], "x": 9, "y": 16}, {"do": "attack_move", "units": [246], "x": 12, "y": 16}, {"do": "stance", "units": [239, 240, 241, 245, 248, 249], "stance": "defend"}], "feedback": ["attack: 13 units", "attack_move: 8 units", "attack_move: 1 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 12100, "deaths_cost": 6050, "units_killed": 41, "units_lost": 10, "buildings_killed": 5, "buildings_lost": 4, "assets_value": 28000, "army_value": 7800, "income": 8250, "experience": 115, "order_count": 111}}
{"tick": 12401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1150 (storage 2000), power 190 made / 60 used, harvesters 2.\nSCORE: assets $6200, army $2200, killed $5450 (9 units, 4 bldgs), lost $11500 (40 units, 5 bldgs). Map explored 25.3%.\nPRODUCTION: Vehicle: 1tnk 100%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #132 proc@(9,16) 100%, #158 weap@(12,13) 5%, #243 powr@(12,21) 99%, #244 powr@(10,13) 91%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(9,27)91% #198@(5,27)\nVISIBLE ENEMY UNITS (15):\n  #186 e1@(16,15) 0%, #187 ftrk@(17,16) 47%, #188 e1@(16,15) 96%, #196 e1@(16,15) 82%, #199 e1@(16,15) 82%, #201 e1@(17,15) 99%, #202 e1@(17,15) 83%, #203 e1@(16,15) 85%, #206 e1@(17,15) 100%, #209 ftrk@(16,17) 95%, #211 e3@(16,16) 100%, #219 ftrk@(14,14) 95%, #221 ftrk@(12,14) 95%, #222 ftrk@(14,15) 75%, #238 ftrk@(15,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #158: ordered\n  - rally #158: ordered\n  - attack_move: no valid unit ids of yours\n  - train 4x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy raid remains concentrated around x12-18,y13-17. War Factory #158 at 54%; four light tanks are queued/finishing. Keep harvesters mining and use tanks defensively before counterattacking east.", "raw": "{\"thoughts\":\"The enemy raid is directly on the critically damaged War Factory, while our first light tank is completing. Prioritize repairing it, rally tanks into the base defense, and keep harvesters working safely south of the fighting.\",\"notes\":\"War Factory #158 is at 5% and must survive; enemy infantry/flak trucks clustered x12-18,y13-17. Light tank queue is full, rally tanks to x11,y18 for immediate defense.\",\"commands\":[{\"do\":\"repair\",\"building\":158},{\"do\":\"rally\",\"building\":158,\"x\":11,\"y\":18},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"move\",\"units\":[133,198],\"x\":7,\"y\":30}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1496, "completion_tokens": 318, "total_tokens": 1814, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1494, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083105, "upstream_inference_prompt_cost": 0.0041129, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.4, "thoughts": "The enemy raid is directly on the critically damaged War Factory, while our first light tank is completing. Prioritize repairing it, rally tanks into the base defense, and keep harvesters working safely south of the fighting.", "notes": "War Factory #158 is at 5% and must survive; enemy infantry/flak trucks clustered x12-18,y13-17. Light tank queue is full, rally tanks to x11,y18 for immediate defense.", "commands": [{"do": "repair", "building": 158}, {"do": "rally", "building": 158, "x": 11, "y": 18}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}, {"do": "move", "units": [133, 198], "x": 7, "y": 30}], "feedback": ["repair #158: ordered", "rally #158: ordered", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5450, "deaths_cost": 11500, "units_killed": 9, "units_lost": 40, "buildings_killed": 4, "buildings_lost": 5, "assets_value": 6200, "army_value": 0, "income": 4000, "experience": 54, "order_count": 93}}
{"tick": 12601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:24 (tick 12601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $110 (storage 8000), power 400 made / 320 used, harvesters 5.\nSCORE: assets $28300, army $13600, killed $14100 (41 units, 6 bldgs), lost $6050 (10 units, 4 bldgs). Map explored 35.2%.\nPRODUCTION: Building: barr READY TO PLACE; Building: barr 0%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 92%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 2%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%, #242 fix@(93,16) 100%, #247 powr@(91,7) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #186@(14,15)0% #188@(16,15)96%* #196@(16,15)82%* #199@(16,15)82%* #201@(17,15)* #202@(17,15)83%* #203@(16,15)95%* #206@(17,15)* #214@(16,19) #215@(16,19) #217@(16,19) #218@(16,19) #233@(16,19) #240@(69,19) #241@(70,19) #250@(92,10) #251@(94,9) #252@(98,8)\n  e3 (Rocket Soldier) x7: #211@(16,16)* #234@(19,20) #236@(24,22) #239@(70,19) #245@(69,20) #248@(88,12)* #249@(88,12)*\n  ftrk (Mobile Flak) x7: #187@(17,16)47%* #209@(16,17)95% #219@(14,14)95%* #221@(12,14)95%* #222@(14,16)75%* #238@(15,13) #246@(31,21)\n  harv (Ore Truck (harvester)) x5: #130@(105,24) #142@(101,21) #162@(100,17) #190@(83,10) #224@(103,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #132 proc@(9,16) 100%, #243 powr@(12,21) 85%, #244 powr@(10,13) 75%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack_move: 8 units\n  - attack_move: 1 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Assault A at enemy base: 188,196,199,201,202,203,206,211,187,209,219,221,222. Assault B: 214,215,217,218,233,234,236,238. Ftrk 246 advancing from east. Home guard: 239,240,241,245,248,249. Immediate targets: war factory #158, refinery #132, power plants #243/#244.", "raw": "{\"thoughts\":\"The ready Barracks must be placed to restore production capacity. The assault groups are already deep in enemy territory, so I will consolidate them against the nearby refinery and power grid while the remaining mobile force advances to secure the enemy base.\",\"notes\":\"Enemy base is at approximately (12,16). Assault A/B and Flak truck 246 are near the enemy perimeter; home guard includes 239,240,241,245,248,249 and rifle units 250-252. Place the ready Barracks and continue the attack.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"attack_move\",\"units\":[188,196,199,201,202,203,206,211,187,209,219,221,222],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[214,215,217,218,233,234,236,238],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[246],\"x\":20,\"y\":17},{\"do\":\"attack_move\",\"units\":[239,240,241,245,248,249],\"x\":35,\"y\":17},{\"do\":\"attack_move\",\"units\":[250,251,252],\"x\":35,\"y\":17}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2222, "completion_tokens": 564, "total_tokens": 2786, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.68, "thoughts": "The ready Barracks must be placed to restore production capacity. The assault groups are already deep in enemy territory, so I will consolidate them against the nearby refinery and power grid while the remaining mobile force advances to secure the enemy base.", "notes": "Enemy base is at approximately (12,16). Assault A/B and Flak truck 246 are near the enemy perimeter; home guard includes 239,240,241,245,248,249 and rifle units 250-252. Place the ready Barracks and continue the attack.", "commands": [{"do": "place", "item": "barr"}, {"do": "attack_move", "units": [188, 196, 199, 201, 202, 203, 206, 211, 187, 209, 219, 221, 222], "x": 12, "y": 16}, {"do": "attack_move", "units": [214, 215, 217, 218, 233, 234, 236, 238], "x": 12, "y": 16}, {"do": "attack_move", "units": [246], "x": 20, "y": 17}, {"do": "attack_move", "units": [239, 240, 241, 245, 248, 249], "x": 35, "y": 17}, {"do": "attack_move", "units": [250, 251, 252], "x": 35, "y": 17}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 13 units", "attack_move: 8 units", "attack_move: 1 units", "attack_move: 6 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 14100, "deaths_cost": 6050, "units_killed": 41, "units_lost": 10, "buildings_killed": 6, "buildings_lost": 4, "assets_value": 28300, "army_value": 8100, "income": 8375, "experience": 135, "order_count": 111}}
{"tick": 12601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1850 (storage 2000), power 160 made / 30 used, harvesters 2.\nSCORE: assets $4200, army $2200, killed $5450 (9 units, 4 bldgs), lost $13500 (40 units, 6 bldgs). Map explored 25.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #132 proc@(9,16) 100%, #243 powr@(12,21) 85%, #244 powr@(10,13) 75%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(8,29)91%* #198@(7,30)*\nVISIBLE ENEMY UNITS (4):\n  #186 e1@(14,15) 0%, #219 ftrk@(14,14) 95%, #221 ftrk@(12,14) 95%, #222 ftrk@(14,16) 75%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #158: ordered\n  - rally #158: ordered\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: War Factory #158 is at 5% and must survive; enemy infantry/flak trucks clustered x12-18,y13-17. Light tank queue is full, rally tanks to x11,y18 for immediate defense.", "raw": "{\"thoughts\":\"Our Construction Yard and War Factory appear to be lost, leaving only the refinery and power plants. Preserve the remaining economy while the ore trucks convert stored ore into cash; harvesters should resume mining away from the enemy trucks.\",\"notes\":\"Critical: no Construction Yard, MCV, or combat production remains visible. Enemy flak trucks are at x12-14,y14-16 near base; both harvesters moved back to ore.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1232, "completion_tokens": 203, "total_tokens": 1435, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1230, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0060665, "upstream_inference_prompt_cost": 0.0033869, "upstream_inference_completions_cost": 0.0026796}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "Our Construction Yard and War Factory appear to be lost, leaving only the refinery and power plants. Preserve the remaining economy while the ore trucks convert stored ore into cash; harvesters should resume mining away from the enemy trucks.", "notes": "Critical: no Construction Yard, MCV, or combat production remains visible. Enemy flak trucks are at x12-14,y14-16 near base; both harvesters moved back to ore.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5450, "deaths_cost": 13500, "units_killed": 9, "units_lost": 40, "buildings_killed": 4, "buildings_lost": 6, "assets_value": 4200, "army_value": 0, "income": 4000, "experience": 54, "order_count": 93}}
{"tick": 12801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:32 (tick 12801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 400 made / 340 used, harvesters 5.\nSCORE: assets $29400, army $14200, killed $14400 (41 units, 7 bldgs), lost $6050 (10 units, 4 bldgs). Map explored 35.4%.\nPRODUCTION: Building: barr 8%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 71%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%, #242 fix@(93,16) 100%, #247 powr@(91,7) 100%, #253 barr@(95,5) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #186@(14,15)0% #188@(13,15)96% #196@(13,15)82% #199@(13,15)82% #201@(14,15)* #202@(13,15)83% #203@(14,15) #206@(13,15) #214@(13,17)* #215@(13,17)* #217@(13,17)* #218@(13,17)* #233@(16,19) #240@(62,27) #241@(62,27) #250@(83,12) #251@(84,11) #252@(89,11)\n  e3 (Rocket Soldier) x7: #211@(13,17) #234@(15,19) #236@(15,19) #239@(62,27) #245@(62,27) #248@(79,14) #249@(78,14)\n  ftrk (Mobile Flak) x8: #187@(15,17)47%* #209@(15,16)95% #219@(12,16)95% #221@(12,15)95% #222@(13,16)75% #238@(15,13) #246@(15,18) #254@(92,17)\n  harv (Ore Truck (harvester)) x5: #130@(101,21) #142@(100,18) #162@(101,20) #190@(82,5) #224@(105,26)\nVISIBLE ENEMY UNITS (1):\n  #133 harv@(9,19) 90%\nVISIBLE ENEMY BUILDINGS (2):\n  #132 proc@(9,16) 87%, #244 powr@(10,13) 47%\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 13 units\n  - attack_move: 8 units\n  - attack_move: 1 units\n  - attack_move: 6 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base is at approximately (12,16). Assault A/B and Flak truck 246 are near the enemy perimeter; home guard includes 239,240,241,245,248,249 and rifle units 250-252. Place the ready Barracks and continue the attack.", "raw": "{\"thoughts\":\"Our armored and infantry groups are already at the enemy perimeter near (12,16), with only an enemy harvester and damaged economy buildings visible. I will commit the assembled force to the enemy base while placing the completed Barracks and continuing the existing production queues.\",\"notes\":\"Enemy base is at (12,16). Assault groups A/B and Flak 246 are at the perimeter; home guard includes 239, 240, 241, 245, 248, 249 and rifle units 250-252. Continue pressing the enemy base and keep all harvesters mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2202, "completion_tokens": 335, "total_tokens": 2537, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.82, "thoughts": "Our armored and infantry groups are already at the enemy perimeter near (12,16), with only an enemy harvester and damaged economy buildings visible. I will commit the assembled force to the enemy base while placing the completed Barracks and continuing the existing production queues.", "notes": "Enemy base is at (12,16). Assault groups A/B and Flak 246 are at the perimeter; home guard includes 239, 240, 241, 245, 248, 249 and rifle units 250-252. Continue pressing the enemy base and keep all harvesters mining.", "commands": [{"do": "place", "item": "barr"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place barr: nothing READY TO PLACE with that type", "attack_move: 33 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 14400, "deaths_cost": 6050, "units_killed": 41, "units_lost": 10, "buildings_killed": 7, "buildings_lost": 4, "assets_value": 29400, "army_value": 8700, "income": 7425, "experience": 138, "order_count": 112}}
{"tick": 12801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1850 (storage 2000), power 47 made / 30 used, harvesters 2.\nSCORE: assets $3900, army $2200, killed $5450 (9 units, 4 bldgs), lost $13800 (40 units, 7 bldgs). Map explored 25.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #132 proc@(9,16) 87%, #244 powr@(10,13) 47%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(9,19)90% #198@(3,28)\nVISIBLE ENEMY UNITS (17):\n  #186 e1@(14,15) 0%, #188 e1@(13,15) 96%, #196 e1@(13,15) 82%, #199 e1@(13,15) 82%, #201 e1@(14,15) 99%, #202 e1@(13,15) 83%, #203 e1@(14,15) 100%, #206 e1@(13,15) 100%, #209 ftrk@(15,16) 95%, #211 e3@(13,17) 100%, #214 e1@(13,17) 100%, #215 e1@(13,17) 100%, #217 e1@(13,17) 100%, #218 e1@(13,17) 100%, #219 ftrk@(12,16) 95%, #221 ftrk@(12,15) 95%, #222 ftrk@(13,16) 75%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Critical: no Construction Yard, MCV, or combat production remains visible. Enemy flak trucks are at x12-14,y14-16 near base; both harvesters moved back to ore.", "raw": "{\"thoughts\":\"The base is nearly destroyed and enemy infantry/flak trucks are on top of the refinery. Spend stored ore immediately on a barracks and keep both harvesters mining while attempting to escape the immediate raid.\",\"notes\":\"No CY/MCV; refinery and damaged power remain. Enemy raid concentrated x12-15 y15-17; build barracks if possible and use any infantry to defend refinery.\",\"commands\":[{\"do\":\"build\",\"item\":\"tent\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"move\",\"units\":[133],\"x\":6,\"y\":24},{\"do\":\"move\",\"units\":[198],\"x\":4,\"y\":31}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1337, "completion_tokens": 270, "total_tokens": 1607, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1335, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00723965, "upstream_inference_prompt_cost": 0.00367565, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "The base is nearly destroyed and enemy infantry/flak trucks are on top of the refinery. Spend stored ore immediately on a barracks and keep both harvesters mining while attempting to escape the immediate raid.", "notes": "No CY/MCV; refinery and damaged power remain. Enemy raid concentrated x12-15 y15-17; build barracks if possible and use any infantry to defend refinery.", "commands": [{"do": "build", "item": "tent"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 198}, {"do": "move", "units": [133], "x": 6, "y": 24}, {"do": "move", "units": [198], "x": 4, "y": 31}], "feedback": ["build tent: NOT AVAILABLE (not in CAN PRODUCE NOW)", "move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5450, "deaths_cost": 13800, "units_killed": 9, "units_lost": 40, "buildings_killed": 4, "buildings_lost": 7, "assets_value": 3900, "army_value": 0, "income": 3000, "experience": 54, "order_count": 93}}
{"tick": 13001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:40 (tick 13001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 400 made / 340 used, harvesters 5.\nSCORE: assets $29400, army $14200, killed $14400 (41 units, 7 bldgs), lost $6050 (10 units, 4 bldgs). Map explored 35.7%.\nPRODUCTION: Building: barr 11%; Building: barr 0%; Building: barr 0%; Vehicle: ftrk 3%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Infantry: e1 91%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 31%, #129 proc@(98,11) 100%, #131 powr@(95,8) 100%, #146 powr@(97,8) 100%, #161 proc@(100,16) 100%, #167 brik@(92,9) 36%, #170 fenc@(91,12) 60%, #174 weap@(96,15) 100%, #178 barr@(93,13) 75%, #185 tsla@(93,10) 94%, #189 proc@(90,13) 100%, #200 powr@(91,10) 100%, #205 barr@(93,7) 100%, #213 barr@(99,8) 100%, #223 proc@(101,11) 100%, #227 fenc@(93,11) 100%, #242 fix@(93,16) 100%, #247 powr@(91,7) 100%, #253 barr@(95,5) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #186@(14,15)0% #188@(13,15)96% #196@(13,15)82% #199@(13,15)82% #201@(14,15)* #202@(13,15)83% #203@(14,15) #206@(13,15) #214@(13,17)* #215@(13,17)* #217@(14,16)* #218@(12,17)* #233@(13,17) #240@(52,27) #241@(53,27) #250@(75,18) #251@(76,17) #252@(80,13)\n  e3 (Rocket Soldier) x7: #211@(13,17) #234@(13,17) #236@(10,21) #239@(52,27) #245@(52,27) #248@(71,22) #249@(71,22)\n  ftrk (Mobile Flak) x8: #187@(14,17)47% #209@(15,16)95% #219@(12,16)95%* #221@(12,15)95%* #222@(13,16)75% #238@(15,13) #246@(15,18) #254@(75,15)\n  harv (Ore Truck (harvester)) x5: #130@(100,18) #142@(104,24) #162@(105,26) #190@(88,11) #224@(103,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #132 proc@(9,16) 19%, #244 powr@(10,13) 14%\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: nothing READY TO PLACE with that type\n  - attack_move: 33 units\nYOUR NOTES FROM LAST TURN: Enemy base is at (12,16). Assault groups A/B and Flak 246 are at the perimeter; home guard includes 239, 240, 241, 245, 248, 249 and rifle units 250-252. Continue pressing the enemy base and keep all harvesters mining.", "raw": "{\"thoughts\":\"The enemy base at (12,16) is now stripped to a badly damaged refinery and power plant, while our main assault force surrounds it. Concentrate the perimeter force on destroying those last two structures; leave the rearguard units near home undisturbed.\",\"notes\":\"Main assault at enemy base (9-15,13-21); home guard near (52-80,13-27). Enemy visible structures: #244 power 14% and #132 refinery 19%. Keep pressing and protect harvesters.\",\"commands\":[{\"do\":\"attack\",\"units\":[187,209,219,221,222,238,246,211,234,236],\"target\":244},{\"do\":\"attack\",\"units\":[188,196,199,201,202,203,206,214,215,217,218,233],\"target\":132}]}", "routed_model": "stealth/space-bunny-alpha", "usage": {"prompt_tokens": 2158, "completion_tokens": 480, "total_tokens": 2638, "cost": 0, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 140, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0, "upstream_inference_prompt_cost": 0, "upstream_inference_completions_cost": 0}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.42, "thoughts": "The enemy base at (12,16) is now stripped to a badly damaged refinery and power plant, while our main assault force surrounds it. Concentrate the perimeter force on destroying those last two structures; leave the rearguard units near home undisturbed.", "notes": "Main assault at enemy base (9-15,13-21); home guard near (52-80,13-27). Enemy visible structures: #244 power 14% and #132 refinery 19%. Keep pressing and protect harvesters.", "commands": [{"do": "attack", "units": [187, 209, 219, 221, 222, 238, 246, 211, 234, 236], "target": 244}, {"do": "attack", "units": [188, 196, 199, 201, 202, 203, 206, 214, 215, 217, 218, 233], "target": 132}], "feedback": ["attack: 10 units", "attack: 12 units"], "stats": {"win_state": "Undefined", "faction": "russia", "kills_cost": 14400, "deaths_cost": 6050, "units_killed": 41, "units_lost": 10, "buildings_killed": 7, "buildings_lost": 4, "assets_value": 29400, "army_value": 8700, "income": 6975, "experience": 138, "order_count": 112}}
{"tick": 13001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 21000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1850 (storage 2000), power 14 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $3900, army $2200, killed $5450 (9 units, 4 bldgs), lost $13800 (40 units, 7 bldgs). Map explored 25.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #132 proc@(9,16) 19%, #244 powr@(10,13) 14%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(6,24)54%* #198@(4,31)*\nVISIBLE ENEMY UNITS (21):\n  #186 e1@(14,15) 0%, #187 ftrk@(14,17) 47%, #188 e1@(13,15) 96%, #196 e1@(13,15) 82%, #199 e1@(13,15) 82%, #201 e1@(14,15) 99%, #202 e1@(13,15) 83%, #203 e1@(14,15) 100%, #206 e1@(13,15) 100%, #209 ftrk@(15,16) 95%, #211 e3@(13,17) 100%, #214 e1@(13,17) 100%, #215 e1@(13,17) 100%, #217 e1@(14,16) 100%, #218 e1@(12,17) 100%, #219 ftrk@(12,16) 95%, #221 ftrk@(12,15) 95%, #222 ftrk@(13,16) 75%, #233 e1@(13,17) 100%, #234 e3@(13,17) 100%, #236 e3@(10,21) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build tent: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: No CY/MCV; refinery and damaged power remain. Enemy raid concentrated x12-15 y15-17; build barracks if possible and use any infantry to defend refinery.", "raw": "{\"thoughts\":\"We have lost the Construction Yard and cannot rebuild, so the immediate priority is preserving both harvesters and using them to crush the infantry swarm near the refinery. Move away from the enemy concentration while attacking through exposed infantry.\",\"notes\":\"No production possible without CY. Enemy infantry and flame trucks clustered around x12-15,y15-17; preserve harvesters and harass/crush infantry.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[133],\"x\":14,\"y\":15},{\"do\":\"move\",\"units\":[198],\"x\":4,\"y\":39},{\"do\":\"attack\",\"units\":[133],\"target\":188}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1431, "completion_tokens": 280, "total_tokens": 1711, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1429, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00763015, "upstream_inference_prompt_cost": 0.00393415, "upstream_inference_completions_cost": 0.003696}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.07, "thoughts": "We have lost the Construction Yard and cannot rebuild, so the immediate priority is preserving both harvesters and using them to crush the infantry swarm near the refinery. Move away from the enemy concentration while attacking through exposed infantry.", "notes": "No production possible without CY. Enemy infantry and flame trucks clustered around x12-15,y15-17; preserve harvesters and harass/crush infantry.", "commands": [{"do": "attack_move", "units": [133], "x": 14, "y": 15}, {"do": "move", "units": [198], "x": 4, "y": 39}, {"do": "attack", "units": [133], "target": 188}], "feedback": ["attack_move: 1 units", "move: 1 units", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "kills_cost": 5450, "deaths_cost": 13800, "units_killed": 9, "units_lost": 40, "buildings_killed": 4, "buildings_lost": 7, "assets_value": 3900, "army_value": 0, "income": 3000, "experience": 54, "order_count": 93}}
