---
title: "GPT-5.6 Terra vs OpenRA AI (Beginner) | OpenRA arena run | Evals by Jetty"
url: https://evaljetty.com/openra/runs/ladder-gpt56terra-beginner-g1.html
description: "OpenRA AI (Beginner) won on score at the time limit (34,750 to 27,700). Watch the full game with both models' reasoning and the run's evaluation."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

02 — Run · Round 1 · vs OpenRA AI · ladder-gpt56terra-beginner-g1

# GPT-5.6 Terra vs OpenRA AI (Beginner)

OpenRA AI (Beginner) won on score at the time limit (34,750 to 27,700) after 20.0 game-minutes · 22.8 min wall clock

Jetty run 76ee5949
[Replay (.orarep)](https://evaljetty.com/openra/media/ladder-gpt56terra-beginner-g1.orarep)
[Decision log](https://evaljetty.com/openra/runs/ladder-gpt56terra-beginner-g1/decisions.jsonl)
[Runtime config](https://evaljetty.com/openra/runs/ladder-gpt56terra-beginner-g1/runtime_config.json)[Validation report](https://evaljetty.com/openra/runs/ladder-gpt56terra-beginner-g1/validation_report.json)

LOSS ukraine · west

GPT-5.6 Terra

openai/gpt-5.6-terra

Value destroyed$7,600Value lost$27,600
Units killed / lost31 / 87Buildings killed / lost4 / 0
Peak army$4,650Orders issued126
Decision turns (failed)151 (0)Mean latency3.8sModel cost$1.211

WIN ukraine · east

OpenRA AI (Beginner)

openra/beginner-ai

Value destroyed$27,600Value lost$7,600
Units killed / lost87 / 31Buildings killed / lost0 / 4
Peak army$0Orders issued51
Decision turns (failed)0 (0)Mean latency–Model cost$0.000

## Evaluation

passchecks **7/7** verdict computed from the gating checks

Round-1 run: written before the runbook moved to evals v2, so these are the older self-reported checks.

| Status | Kind | Check | Detail |
| --- | --- | --- | --- |
| pass | code\_check | result-json | result json |
| pass | code\_check | has-winner | has winner |
| pass | code\_check | decisions-logged | decisions logged |
| pass | code\_check | replay-saved | replay saved |
| pass | code\_check | video-rendered | video rendered |
| pass | code\_check | no-llm-outage | no llm outage |
| pass | code\_check | video-complete | video complete |

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 GPT-5.6 Terra**: Deploy immediately and begin the standard Soviet economy opening with power.
- **0:08 GPT-5.6 Terra**: Construction Yard is deployed and the opening power plant should be ready or nearly ready. Place it immediately, then rush the first refinery for income.
- **0:16 GPT-5.6 Terra**: Construction Yard is deployed; begin the standard Soviet opening with power, then refinery for income.
- **0:24 GPT-5.6 Terra**: Deploying the opening economy immediately: place power and start the first refinery so income begins as soon as possible.
- **0:32 GPT-5.6 Terra**: Power is established and the construction queue is free. Start the first refinery immediately, then establish infantry production and scouting toward the enemy side.
- **0:40 GPT-5.6 Terra**: The first refinery is still under construction. As soon as it completes, I will place it and establish infantry production for scouting and map control.
- **0:48 GPT-5.6 Terra**: Refinery is still under construction, so I will preserve funds until it is ready and immediately expand into infantry scouting next turn.
- **0:56 GPT-5.6 Terra**: Refinery is nearly complete; place it immediately next turn and use its free harvester to establish income. Then build a barracks for scouting infantry.
- **1:04 GPT-5.6 Terra**: The first refinery is nearly complete. Place it immediately and begin barracks construction; then establish infantry production and scouting east.
- **1:12 GPT-5.6 Terra**: Place the refinery immediately to begin income while the barracks completes. Then produce infantry for scouting and establish a second refinery quickly.
- **1:20 GPT-5.6 Terra**: Barracks is nearly complete and the economy has its first refinery online. I will keep the harvester mining and place the barracks immediately when it finishes, then transition into power and a war factory.
- **1:28 GPT-5.6 Terra**: Barracks is ready and the economy can immediately support a War Factory plus infantry scouting. I will establish production, scout toward the likely eastern enemy start, and keep the first harvester mining.
- **1:36 GPT-5.6 Terra**: War Factory is nearly complete and the base has ample power. Start infantry scouting immediately, then place the factory and expand ore income with a second refinery.
- **1:44 GPT-5.6 Terra**: War Factory is still under construction and a second refinery is queued behind it. I will keep infantry production going, scout toward the enemy side, and prepare to rally vehicle production eastward.
- **1:52 GPT-5.6 Terra**: War Factory is nearly ready with a second refinery queued, so I will expand infantry scouting while preserving cash flow for vehicle production. Current rifle squads should keep probing east toward the expected enemy location.
- **2:00 GPT-5.6 Terra**: War Factory is close to completion and the refinery is queued behind it. Keep the rifle squad scouting aggressively toward the likely enemy base while rocket production completes for anti-vehicle support.
- **2:08 GPT-5.6 Terra**: War Factory is nearly complete; keep the scouting rifles advancing toward the likely enemy base while rockets cover our approach. Once the factory is placed, prioritize a second refinery and continuous vehicle production.
- **2:16 GPT-5.6 Terra**: War Factory and rocket soldier are nearly complete, while our rifle scouts are advancing toward the likely enemy position. I will keep the mobile flak moving with the scout force and place the War Factory as soon as it completes.
- **2:24 GPT-5.6 Terra**: War Factory is ready and the second refinery is already queued behind it, so place it immediately and preserve the economic build order. Our scouting force is deep across the map without contact; keep it advancing toward the likely enemy start while new infantry rally east.
- **2:32 GPT-5.6 Terra**: War Factory is established and the second refinery is nearly complete, while our forward infantry screen is approaching the enemy start. Eliminate the exposed enemy scouts and keep all production rallied east for a concentrated armored push once income rises.
- **2:40 GPT-5.6 Terra**: Second refinery is nearly complete, and our forward infantry/rockets are closing on the likely enemy start with no visible resistance. Keep pressure toward the northeast while the flak truck catches up and the ore truck continues mining.
- **2:48 GPT-5.6 Terra**: Our forward infantry is already at the enemy approach and their barracks is exposed. Finish the second refinery, keep infantry production running, and concentrate the army on destroying the visible barracks while the harvester mines.
- **2:56 GPT-5.6 Terra**: Second refinery is still under construction and cash is exhausted, so I will preserve the forward pressure while the economy comes online. Focus fire the visible enemy defenders near their likely base and keep the ore truck mining.
- **3:04 GPT-5.6 Terra**: Second refinery is still constructing and cash is exhausted, so I will keep the dispersed infantry and rocket soldiers advancing toward the known enemy base to maintain pressure. The refinery will be placed immediately when ready, then income can fund power and armor production.
- **3:12 GPT-5.6 Terra**: Second refinery is progressing and the forward infantry/rocket group should continue probing toward the known enemy approach. Keep the harvester mining and maintain pressure while saving for power and a Service Depot to unlock heavy tanks.
- **3:20 GPT-5.6 Terra**: Second refinery is nearing completion and will stabilize income with an additional harvester. Our forward infantry and rocket soldier should continue probing the known enemy approach while reinforcements converge east.
- **3:28 GPT-5.6 Terra**: The second refinery and rifle are still producing while funds are empty. Scouts are at the likely enemy start, so I will press them into the base area and advance the western infantry eastward to reinforce.
- **3:36 GPT-5.6 Terra**: The second refinery is nearly complete and will stabilize income; infantry scouts are converging toward the likely enemy start. Keep the harvester mining and push all available rifles east to locate targets.
- **3:44 GPT-5.6 Terra**: Second refinery is nearly ready and will strengthen income with another harvester. Keep infantry production running and continue scouting/pressuring toward the likely enemy start while preserving the existing ore truck's mining cycle.
- **3:52 GPT-5.6 Terra**: Second refinery is nearly complete and will fund the armor transition. The forward rifles should destroy the exposed enemy silo while continuing reconnaissance toward the likely base.
- **4:00 GPT-5.6 Terra**: Second refinery is nearing completion and the rifle screen should continue probing toward the known enemy area near the northeast. Keep the harvester mining while income returns.
- **4:08 GPT-5.6 Terra**: Second refinery is nearly ready and must be placed immediately to strengthen income. Our scattered rifle force should converge toward the suspected enemy base while we add power and keep infantry production running.
- **4:16 GPT-5.6 Terra**: Second refinery is nearly ready and will stabilize income; power is already queued behind it. Push the scattered rifle screen northeast toward the previously spotted enemy area while keeping the ore truck mining.
- **4:24 GPT-5.6 Terra**: Second refinery is nearly ready and will improve the weak economy once placed. Infantry scouts should keep pressing northeast toward the previously seen enemy position while the harvester mines.
- **4:32 GPT-5.6 Terra**: Second refinery is nearly complete and will strengthen income; the queued power plant should follow. Rifle scouts should continue probing toward the likely enemy base while the harvester mines continuously.
- **4:40 GPT-5.6 Terra**: Second refinery is ready and must be placed immediately to restore income growth. Rifle scouts are spread across the central and eastern route; converge them aggressively on the likely northeast enemy base while the existing infantry queue completes.
- **4:48 GPT-5.6 Terra**: We have two refineries but are temporarily broke and low power, so the priority is completing the queued power plant while both ore trucks mine. All rifle squads will push northeast toward the likely enemy start to locate targets and gain map control.
- **4:56 GPT-5.6 Terra**: Power plants are already queued and should resolve the low-power bottleneck shortly. Keep the rifle screen advancing toward the enemy start while both refineries fund a larger vehicle force.
- **5:04 GPT-5.6 Terra**: Power plants are already queued and ore income is being converted into production. Keep the rifle screen pushing toward the likely enemy start while the base recovers from low power.
- **5:12 GPT-5.6 Terra**: Power is the immediate bottleneck, with two plants already queued. Keep the eastern rifle screen advancing toward the likely enemy base while income accumulates for rapid refinery and vehicle expansion once power is restored.
- **5:20 GPT-5.6 Terra**: Power is the immediate bottleneck, with one plant ready and another already underway. I will place the ready plant, keep infantry production active, and consolidate the eastern scouts toward the suspected enemy base while retaining nearby rifles for defense.
- **5:28 GPT-5.6 Terra**: Power is ready and must be placed; our immediate priority is saving for a Service Depot so the War Factory can produce Heavy Tanks. Scouts should continue toward the likely enemy base while home infantry holds near the ore fields.
- **5:36 GPT-5.6 Terra**: Our economy is recovering with two refineries but we have no cash yet and only infantry remaining. Consolidate the scattered infantry into an eastern scouting force while harvesters keep income flowing; save the first funds for a Service Depot and heavy tanks.
- **5:44 GPT-5.6 Terra**: Our economy is recovering with two refineries and ample power, but we need to preserve momentum while saving for a Service Depot and tank production. Infantry will continue scouting aggressively toward the likely northeastern enemy base while new troops rally east.
- **5:52 GPT-5.6 Terra**: We have sufficient stored ore to start the Service Depot, which unlocks Heavy Tanks. The infantry screen should continue northeast toward the likely Allied base while the home economy remains powered and safe.
- **6:00 GPT-5.6 Terra**: Service Depot is progressing and power is ample. Keep infantry pressing toward the likely enemy start while harvesters maintain income; begin heavy tank production as soon as the depot completes and funds permit.
- **6:08 GPT-5.6 Terra**: Service Depot is nearing completion; infantry have advanced deeply without contact, so continue probing toward the likely enemy start while preserving income. Place the depot immediately when ready and begin heavy tank production as soon as funds permit.
- **6:16 GPT-5.6 Terra**: Service Depot is nearly complete; place it immediately when ready and begin Heavy Tank production. Infantry are spread across the central-east approach, so continue pressing toward the likely enemy start while maintaining economic mining.
- **6:24 GPT-5.6 Terra**: Service Depot is nearly complete, enabling Heavy Tank production. Our infantry screen is advancing northeast toward the likely enemy base, and I will concentrate it at the enemy start while keeping infantry production continuous.
- **6:32 GPT-5.6 Terra**: Service Depot is ready and must be placed to unlock Heavy Tanks. Our infantry spearhead is nearing the enemy start and has spotted an enemy harvester, so keep pressure there while income accumulates.
- **6:40 GPT-5.6 Terra**: Our economy is temporarily empty but two harvesters are working and the base has ample power. The infantry screen should keep advancing toward the enemy's likely northeast base while we wait for the next ore delivery to fund nonstop tank production and another refinery.
- **6:48 GPT-5.6 Terra**: Our economy is converting stored ore and needs a third refinery/harvester urgently. Infantry are already advancing toward the likely enemy position; begin heavy tank production as funds arrive and keep pressure east.
- **6:56 GPT-5.6 Terra**: Our refinery and multiple heavy tanks are already queued, while the rifle screen is advancing toward the suspected northeast enemy base. Keep the attack pressure moving and send the lone rocket soldier to reinforce the push.
- **7:04 GPT-5.6 Terra**: Production is fully committed and our forward rifle screen is already approaching the likely enemy position. Keep all combat units pressing northeast while completed tanks and rockets rally directly into the attack route.
- **7:12 GPT-5.6 Terra**: Our rifle screen is nearing the likely enemy approach while three heavy tanks and rockets are queued. Keep the army advancing toward the suspected enemy base and send the damaged harvester to the depot before returning it to ore.
- **7:20 GPT-5.6 Terra**: The refinery and three heavy tanks are already in production, so income and armored strength should improve shortly. Push the forward infantry toward the likely enemy start while the rear rocket soldier joins the advance; keep the damaged harvester repairing before returning it to ore.
- **7:28 GPT-5.6 Terra**: Our production is fully committed and the forward rifle group is already at the enemy approach. Keep pressure on the exposed silo/base area while rockets and incoming heavy tanks reinforce the eastern front.
- **7:36 GPT-5.6 Terra**: The refinery and three heavy tanks are already in progress, so maintain the production pipeline while sending the forward infantry/rockets to pressure and scout the confirmed enemy start. Harvesters should remain actively mining.
- **7:44 GPT-5.6 Terra**: The second refinery is nearly complete and three heavy tanks are queued, giving us a strong economic and armored follow-up. Keep the rocket scouts pushing toward the likely enemy base while all harvesters mine continuously.
- **7:52 GPT-5.6 Terra**: Our refinery and first heavy tank are nearly complete, but the visible combat force is only scattered rocket soldiers. Keep harvesting and consolidate the rockets toward the eastern approach while production completes.
- **8:00 GPT-5.6 Terra**: The refinery is nearly ready and will provide a third harvester, while heavy tanks and rockets are queued as income arrives. Keep the existing armored spearhead moving east toward the expected enemy base and ensure harvesters continue mining.
- **8:08 GPT-5.6 Terra**: Second refinery is nearly complete and will strengthen the economy shortly. Keep the heavy tank and nearby rocket soldier advancing toward the eastern enemy start while remote rockets continue scouting and regrouping.
- **8:16 GPT-5.6 Terra**: Refinery and heavy tank production are nearly complete while cash is exhausted. I will keep the scattered force advancing northeast to locate the enemy base and preserve pressure around the likely start location.
- **8:24 GPT-5.6 Terra**: Place the completed refinery immediately to increase income, then consolidate the scattered combat force toward the likely enemy start. Production queues are already active; keep the home rocket as minimal local cover while the forward units press northeast.
- **8:32 GPT-5.6 Terra**: Three refineries and ample power should restore income shortly; both production queues are already committed. Keep the forward heavy tank and rockets pressing toward the likely enemy start while the rear rocket guards the ore field.
- **8:40 GPT-5.6 Terra**: Production is fully queued but cash is exhausted, so the immediate priority is keeping the forward heavy tank and rocket soldier advancing toward the likely northeastern enemy base while the home rocket remains on defense. Harvesters should continue mining to fund the queued armor and infantry.
- **8:48 GPT-5.6 Terra**: Our forward heavy tank and rocket force should continue scouting toward the presumed enemy base while the damaged harvester is serviced. Keep infrastructure progressing with cheap power and preserve one rocket at home.
- **8:56 GPT-5.6 Terra**: Our forward heavy tank has reached the enemy perimeter and should eliminate visible infrastructure while reinforcements converge. Place the power plant, keep the damaged harvester safe at the depot, and mass all available combat units toward the enemy start.
- **9:04 GPT-5.6 Terra**: Our forward heavy tank and rockets are at the exposed enemy base perimeter; focus fire the damaged power plant while reinforcements converge. Keep harvesters mining and send the rear tank/rockets northeast.
- **9:12 GPT-5.6 Terra**: Our economy is actively processing ore and both combat queues are occupied. The remaining heavy tank and rocket soldiers should continue toward the known enemy base at the northeast corner while harvesters maintain income.
- **9:20 GPT-5.6 Terra**: Our surviving strike force is small but the enemy base was last located in the northeast, so all combat units should converge there immediately. Keep both production queues stocked for heavy tanks and rocket soldiers as ore income arrives.
- **9:28 GPT-5.6 Terra**: Our economy is temporarily depleted but multiple heavy tanks and rocket soldiers are already queued. The existing forward force should continue toward the last known enemy base while harvesters stay mining.
- **9:36 GPT-5.6 Terra**: Our production queues are fully committed and the forward tank/rocket group is approaching the enemy’s likely northeast start. Keep all combat units pressing toward the last known base location while newly produced forces rally forward.
- **9:44 GPT-5.6 Terra**: Our forward force is close to the likely enemy start but scattered, so push all combat units directly into the enemy base area while reinforcing with heavy tanks and rockets. Economy has three harvesters and ample power; keep all production queues filled.
- **9:52 GPT-5.6 Terra**: Our forward force is at the enemy approach and has spotted their harvester and damaged silo, confirming the base area around (90,13). Keep the long tank and rocket queues running while the forward units destroy visible economy and press into the base.
- **10:00 GPT-5.6 Terra**: Cash is fully committed to heavy tanks and rockets, while our forward units have temporarily lost vision of the enemy base around (90,13). Consolidate every combat unit into a renewed attack-move on that location and keep both production rallies forward.
- **10:08 GPT-5.6 Terra**: Our production is fully queued and the surviving force is converging on the exposed enemy position near (90,13). Focus-fire the visible infantry while the tank and rockets continue advancing into the likely enemy base.
- **10:16 GPT-5.6 Terra**: Production is fully queued and economy has three active refineries/harvesters. Current scattered forces should converge aggressively on the likely enemy base while new tanks and rockets rally east.
- **10:24 GPT-5.6 Terra**: Production is fully committed to heavy tanks and rocket soldiers while the existing force advances on the likely enemy base. Keep pressure toward the northeast and return the damaged ore truck to harvesting.
- **10:32 GPT-5.6 Terra**: Production queues are fully committed and the current forward force should press toward the likely enemy base before the clock expires. I will rally new units east and push all combat units through the suspected enemy position.
- **10:40 GPT-5.6 Terra**: Our production is saturated but the active force is fragmented and weak. Push all combat units toward the likely enemy base while the forward tank and rocket soldier eliminate the exposed enemy harvester.
- **10:48 GPT-5.6 Terra**: Our production is fully queued but the current force is badly spread out. Push all combat units toward the likely enemy base while the three refineries continue funding the heavy-tank wave.
- **10:56 GPT-5.6 Terra**: Our forward tank and rockets have reached the enemy refinery area, while reinforcements are still crossing the map. Keep all production queues running, concentrate on the exposed refinery, and rally new units eastward.
- **11:04 GPT-5.6 Terra**: All production queues are saturated and the remaining force is converging on the known enemy base area. Push every combat unit into the northeast to clear defenders and rediscover the refinery targets while harvesters keep income flowing.
- **11:12 GPT-5.6 Terra**: Our armored reinforcements and rocket soldiers are queued while the current scattered force advances on the known enemy base area. Rally all production northeast and keep the damaged harvester working.
- **11:20 GPT-5.6 Terra**: Our heavy tank production is about to complete and the enemy base area is exposed near the northeast. Keep all available combat units converging aggressively on the last known enemy location while income feeds the existing queues.
- **11:28 GPT-5.6 Terra**: Our armor production is heavily queued and the existing attack force is spread across the map toward the known enemy start. Keep pressure moving east while income from three refineries funds the queued tanks and rockets.
- **11:36 GPT-5.6 Terra**: Enemy refinery is exposed and badly damaged at (91,6); keep all surviving combat units pressing directly into the enemy base while the heavy tank joins. Economy and production are already committed, so preserve harvesters and let queued tanks complete.
- **11:44 GPT-5.6 Terra**: Our economy and heavy tank queue are committed, while the enemy base remains near the northeast. Push all surviving combat units toward the confirmed enemy start to finish exposed structures as they come into view.
- **11:52 GPT-5.6 Terra**: Our economy is feeding a continuous heavy tank queue, but the current forward force is small and dispersed. Push all surviving combat units toward the known enemy start while new tanks rally northeast automatically.
- **12:00 GPT-5.6 Terra**: The heavy tank production chain is our priority while the refinery completes. Existing forces will continue probing toward the likely enemy base, and harvesters must keep income flowing.
- **12:08 GPT-5.6 Terra**: Our forward force has been nearly wiped out, so the surviving heavy tank and rocket soldiers should regroup rather than feed into the enemy base. The refinery and heavy tank queues will convert stored ore into a stronger recovery force shortly.
- **12:16 GPT-5.6 Terra**: Our refinery and queued heavy tanks should restore momentum shortly. Push the forward survivors toward the suspected northeast enemy base while the rear tank joins them, and keep all ore trucks mining.
- **12:24 GPT-5.6 Terra**: Our forward force is nearing the likely enemy northeast start while the refinery and heavy tank queues are progressing. Keep pressure toward the enemy base, bring the rear tank forward, and ensure all harvesters are mining for the upcoming refinery placement.
- **12:32 GPT-5.6 Terra**: The refinery is nearly complete and our forward tank/rocket group is at the enemy’s likely start area. Keep pressure there, bring the trailing heavy tank forward, and rally new armor toward the attack route.
- **12:40 GPT-5.6 Terra**: Our forward heavy tank and rockets are at the enemy start and should clear the visible infantry while the second tank joins. Place the ready refinery immediately to strengthen income, then keep pressure toward the likely enemy base location.
- **12:48 GPT-5.6 Terra**: Our previous assault was largely destroyed, but the remaining heavy tank is nearing the enemy start and four heavy tanks are queued. Keep pressure on the likely enemy base while income converts from the four refineries.
- **12:56 GPT-5.6 Terra**: Our economy is strong with four refineries and active heavy tank production, but the attack force is too fragmented. Send the nearby heavy tank to reinforce the forward tank and keep all harvesters mining while the queued tanks complete.
- **13:04 GPT-5.6 Terra**: Our armor production is already fully queued, while the forward Heavy Tank is close to the likely enemy start and can scout for structures. Send the rear tank east to reinforce and keep the War Factory rally aimed at the enemy base.
- **13:12 GPT-5.6 Terra**: Our forward tank is critically damaged and must return for repairs, while the reinforcing heavy tank can pressure the lightly defended enemy barracks. Keep armor production flowing and concentrate future tanks at the enemy base.
- **13:20 GPT-5.6 Terra**: Our economy is strong but the forward armor force has been nearly wiped out; the surviving heavy tank should keep pressure on the confirmed enemy base while three heavy-tank queues rebuild our striking force. Preserve spending for armor and use the factory rally toward the enemy approach.
- **13:28 GPT-5.6 Terra**: Our economy is strong with four refineries and four harvesters, while heavy tanks are already queued. Keep tank production continuous, rally all new armor toward the known enemy start, and push the two available tanks forward together rather than leaving them split.
- **13:36 GPT-5.6 Terra**: Heavy tank production is already saturated and both existing tanks should pressure the likely enemy base while reinforcements rally forward. Keep all harvesters mining, with the damaged truck sent to the depot before returning to ore.
- **13:44 GPT-5.6 Terra**: Our economy is fully committed with four refineries and multiple heavy tanks queued. Push the forward tanks and rocket soldiers toward the likely enemy base while keeping harvesters mining.
- **13:52 GPT-5.6 Terra**: Our heavy tank production is nearly complete across multiple queues, while the enemy barracks is exposed. Preserve the critically damaged forward tank and push the healthier tank plus rockets toward the enemy start to clear infantry and destroy the barracks.
- **14:00 GPT-5.6 Terra**: Three Heavy Tanks are queued and ore income is active from four refineries. Keep the forward armor and rockets pushing toward the known enemy base while the rear Heavy Tank joins them; spend new income on continuous armor production.
- **14:08 GPT-5.6 Terra**: Our armored spearhead is advancing toward the known enemy start while reinforcements are still producing. Push all available combat units aggressively into the enemy base area and keep the damaged ore truck mining.
- **14:16 GPT-5.6 Terra**: Our three queued Heavy Tanks will substantially improve the attack force once ore arrives. Existing tanks and rockets should continue converging on the likely enemy base while harvesters keep funding continuous armor production.
- **14:24 GPT-5.6 Terra**: Our economy is fully committed to three Heavy Tanks, while the enemy base is exposed with only a damaged barracks visible. Keep pressure on the base and converge all surviving combat units behind the forward tank.
- **14:32 GPT-5.6 Terra**: Our economy is fully committed with four harvesters and heavy tanks already queued. The surviving tank and rocket screen should press directly into the known enemy base area while production completes.
- **14:40 GPT-5.6 Terra**: Our surviving forward force must keep pressure on the known enemy start while the three heavy tank queues complete as ore arrives. Keep all combat units advancing and rally new armor directly toward the enemy base.
- **14:48 GPT-5.6 Terra**: Our forward force is too small to commit the damaged heavy alone; send it home to repair while the rockets pressure visible infantry. Three heavy tanks are queued, so set their rally toward the enemy approach and regroup for a stronger push.
- **14:56 GPT-5.6 Terra**: Our army is nearly exhausted, but the heavy tank queue is already committed and must remain active. Pull the crippled tank to the depot while the healthy tank and rocket soldier clear the visible enemy screening force near the enemy approach.
- **15:04 GPT-5.6 Terra**: Our army has been nearly wiped out, so the immediate priority is preserving the remaining heavy tank while rebuilding armor from the active vehicle queues. Keep all harvesters mining and send the tank cautiously toward the likely Allied base to scout or damage exposed structures.
- **15:12 GPT-5.6 Terra**: Our economy is fully committed with four refineries and four harvesters, but we have only one live tank while two heavy tanks are queued. Keep the surviving tank scouting/pressuring toward the enemy start and let income complete the queued armor.
- **15:20 GPT-5.6 Terra**: Our economy is fully committed with four refineries and two Heavy Tanks in production. The lone Heavy Tank will continue probing toward the likely enemy start while the War Factory rallies reinforcements forward.
- **15:28 GPT-5.6 Terra**: Our only active tank is critically damaged but near a lone enemy rifleman; eliminate it and then return for repairs while the two queued Heavy Tanks complete. Enemy base is still likely northeast.
- **15:36 GPT-5.6 Terra**: Our economy is strong but army is nearly gone, so preserve the damaged heavy tank at the depot while the other scouts and pressures toward the enemy start. Keep the War Factory rally pointed east for immediate reinforcements.
- **15:44 GPT-5.6 Terra**: Economy is temporarily empty but four refineries and harvesters should restore income. Keep the heavy tank scouting/pressuring east while the damaged tank reaches the depot, and maintain the War Factory tank queue.
- **15:52 GPT-5.6 Terra**: Our economy is temporarily empty but four refineries and harvesters should resume tank production soon. Keep the healthy heavy tank scouting toward the enemy start while the critically damaged tank returns to the Service Depot.
- **16:00 GPT-5.6 Terra**: Our economy is fully committed and a Heavy Tank is nearing completion. Preserve the critically damaged tank at the depot while the healthier scout continues probing northeast toward the enemy start.
- **16:08 GPT-5.6 Terra**: Heavy tank production is nearing completion, while our only forward tank continues probing toward the enemy start. The crippled tank must repair at the Service Depot; keep the forward pressure active and rally new armor east.
- **16:16 GPT-5.6 Terra**: Economy is temporarily empty but four refineries and harvesters should fund the next production cycle. Keep the forward heavy tank scouting toward the enemy start while the damaged tank repairs at the depot, then resume nonstop heavy tank production immediately when funds arrive.
- **16:24 GPT-5.6 Terra**: Our economy is fully invested in four refineries and four harvesters, with a Heavy Tank nearly complete. Keep the scout advancing toward the enemy start while the damaged tank remains at the depot, and rally new armor east immediately.
- **16:32 GPT-5.6 Terra**: Our heavy tank production is queued but income is currently empty. Push the forward heavy tank into the likely enemy start while sending the critical tank onto the Service Depot for repairs; harvesters must keep mining.
- **16:40 GPT-5.6 Terra**: Our forward Heavy Tank has reached the exposed enemy Construction Yard, while our base economy is stable and the damaged tank is at the Service Depot. Focus fire the enemy fact for an immediate win and keep tank production queued.
- **16:48 GPT-5.6 Terra**: Our forward Heavy Tank is already at the enemy Construction Yard; immediately focus it to secure the base kill. Keep the damaged tank safely at the Service Depot while the four queued Heavy Tanks complete from refinery income.
- **16:56 GPT-5.6 Terra**: Our forward heavy tank is pressuring the exposed enemy Construction Yard, and a second tank should reinforce immediately to finish it. The critically damaged tank will fall back to the Service Depot while production queues convert stored ore into more armor.
- **17:04 GPT-5.6 Terra**: Our assault force has been nearly wiped, but heavy tanks are already in production and the enemy Construction Yard was damaged. Send the surviving tank toward their base, repair the crippled tank, and rally new armor directly into the attack route.
- **17:12 GPT-5.6 Terra**: Time is short and the enemy base was previously located at the northeast start. Keep the surviving healthy tank attacking immediately while the critically damaged tank enters the Service Depot; queued heavies must reinforce straight to the enemy base.
- **17:20 GPT-5.6 Terra**: Our remaining operational force is critically small, but three Heavy Tanks are already queued and #297 must keep pressuring the known enemy base while #285 repairs. All harvesters should remain mining to fund the queued armor.
- **17:28 GPT-5.6 Terra**: Our economy is fully committed and three Heavy Tanks are queued, so preserve the damaged tank while the forward tank continues probing the known enemy start. Keep all harvesters mining to fund the tank queues.
- **17:36 GPT-5.6 Terra**: Three Heavy Tanks are queued and four harvesters support a strong economy. Keep the forward tank scouting toward the enemy start while the crippled tank returns to the Service Depot, and keep harvesters mining.
- **17:44 GPT-5.6 Terra**: Three Heavy Tanks are queued but the treasury is empty, so the priority is uninterrupted mining and preserving the two existing tanks. The scouting Heavy Tank should continue probing toward the presumed enemy base while the damaged tank reaches the Service Depot.
- **17:52 GPT-5.6 Terra**: All income is committed to three Heavy Tank queues, so preserve the existing tanks and keep harvesters mining. The eastern tank will continue probing toward the presumed enemy start while the damaged tank returns to the Service Depot.
- **18:00 GPT-5.6 Terra**: Our economy is fully committed with three Heavy Tanks queued, but the active force is tiny. Keep mining, repair the crippled tank, and have the northern tank continue probing the likely enemy base while new tanks rally east.
- **18:08 GPT-5.6 Terra**: Enemy Construction Yard and Barracks are exposed at their start, so the forward Heavy Tank should focus the Construction Yard immediately. The damaged Heavy Tank is returning to the Service Depot while production continues toward the enemy base.
- **18:16 GPT-5.6 Terra**: Our forward heavy tank is critically damaged but has the enemy Construction Yard exposed at 57%; it must finish that target immediately. Keep all available vehicle and infantry queues filled as ore arrives while the home tank repairs on the depot.
- **18:24 GPT-5.6 Terra**: All production queues are saturated but cash is currently exhausted. The damaged heavy tank must repair immediately; the rocket soldier will scout/pressure the confirmed enemy base while incoming armor mass rallies east.
- **18:32 GPT-5.6 Terra**: Production is fully queued but cash is empty, so the priority is getting finished tanks and rockets rallied toward the exposed enemy start while the damaged heavy tank repairs. The rocket scout should probe the enemy base directly to regain vision for a final attack.
- **18:40 GPT-5.6 Terra**: Time is short and our surviving force must pressure the known enemy start while factories continue their heavy tank and rocket production. The critical tank should stay at the depot; the other tank and scout will probe east immediately.
- **18:48 GPT-5.6 Terra**: Our production queues are fully committed but the remaining field force is too small; send all healthy combat units toward the known enemy approach while the damaged heavy tank stays at the depot. Keep all harvesters mining to fund the queued tanks and rockets.
- **18:56 GPT-5.6 Terra**: Only about a minute remains, so the existing forward force must immediately push into the known enemy base area while queued tanks and rockets reinforce. The critically damaged heavy tank remains at the Service Depot.
- **19:04 GPT-5.6 Terra**: Only about a minute remains, so the priority is to force every available combat unit toward the known enemy base and keep the existing tank/rocket production flowing. The critically damaged heavy tank should remain near the depot while the other forces push east.
- **19:12 GPT-5.6 Terra**: Our production is fully queued and all four refineries need their harvesters actively mining. The surviving forward force should converge on the enemy’s likely base while the critically damaged heavy tank returns to the depot.
- **19:20 GPT-5.6 Terra**: Time is short and our surviving force must pressure the enemy’s likely base immediately. Keep harvesters mining and send every combat unit toward the enemy start while the queued tanks and rockets finish.
- **19:28 GPT-5.6 Terra**: Time is short and the enemy base is likely at the northeast start, so all surviving combat units must converge there immediately. The critically damaged heavy tank should be repaired for any final push.
- **19:36 GPT-5.6 Terra**: Time is nearly over, so concentrate surviving combat units at the enemy start for last-minute kills while the critically damaged tank returns for repairs. Production is already heavily queued and cash is exhausted.
- **19:44 GPT-5.6 Terra**: The exposed enemy Construction Yard is at 45% and must be finished immediately before the time limit. Nearby assault units will focus it while all remaining combat units converge east; the critically damaged tank retreats to the depot.
- **19:52 GPT-5.6 Terra**: The game is nearly at the time limit, so the priority is a final direct push on the known enemy Construction Yard at (95,11). Send every available combat unit there while the critically damaged tank returns to the Service Depot.
- **20:00 GPT-5.6 Terra**: Time is nearly over, so maximize destruction score with an immediate push on the likely enemy base while preserving the critically damaged tank for repairs. Production queues are already saturated.

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Source: https://evaljetty.com/openra/runs/ladder-gpt56terra-beginner-g1.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
