{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard Soviet economy opening with power.\",\"notes\":\"Home base at (12,16); enemy likely northeast near (95,11).\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 91, "total_tokens": 1189, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0042196, "upstream_inference_prompt_cost": 0.0030184, "upstream_inference_completions_cost": 0.0012012}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.63, "thoughts": "Deploy immediately and begin the standard Soviet economy opening with power.", "notes": "Home base at (12,16); enemy likely northeast near (95,11).", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home base at (12,16); enemy likely northeast near (95,11).", "raw": "{\"thoughts\":\"Construction Yard is deployed and the opening power plant should be ready or nearly ready. Place it immediately, then rush the first refinery for income.\",\"notes\":\"Base (12,16), enemy likely northeast (95,11). Opening: power then refinery, barracks, second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1122, "completion_tokens": 129, "total_tokens": 1251, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1120, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047872, "upstream_inference_prompt_cost": 0.0030844, "upstream_inference_completions_cost": 0.0017028}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.81, "thoughts": "Construction Yard is deployed and the opening power plant should be ready or nearly ready. Place it immediately, then rush the first refinery for income.", "notes": "Base (12,16), enemy likely northeast (95,11). Opening: power then refinery, barracks, second refinery/war factory.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy likely northeast (95,11). Opening: power then refinery, barracks, second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed; begin the standard Soviet opening with power, then refinery for income.\",\"notes\":\"Base at (12,16). Enemy likely at (95,11). Build and place power, then immediately start refinery.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1147, "completion_tokens": 78, "total_tokens": 1225, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1145, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00418275, "upstream_inference_prompt_cost": 0.00315315, "upstream_inference_completions_cost": 0.0010296}, "completion_tokens_details": {"reasoning_tokens": 10, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.9, "thoughts": "Construction Yard is deployed; begin the standard Soviet opening with power, then refinery for income.", "notes": "Base at (12,16). Enemy likely at (95,11). Build and place power, then immediately start refinery.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16). Enemy likely at (95,11). Build and place power, then immediately start refinery.", "raw": "{\"thoughts\":\"Deploying the opening economy immediately: place power and start the first refinery so income begins as soon as possible.\",\"notes\":\"Base (12,16), enemy likely (95,11). First power placed; refinery started next.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":16,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1126, "completion_tokens": 127, "total_tokens": 1253, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1124, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047718, "upstream_inference_prompt_cost": 0.0030954, "upstream_inference_completions_cost": 0.0016764}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.17, "thoughts": "Deploying the opening economy immediately: place power and start the first refinery so income begins as soon as possible.", "notes": "Base (12,16), enemy likely (95,11). First power placed; refinery started next.", "commands": [{"do": "place", "item": "powr", "x": 16, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base (12,16), enemy likely (95,11). First power placed; refinery started next.", "raw": "{\"thoughts\":\"Power is established and the construction queue is free. Start the first refinery immediately, then establish infantry production and scouting toward the enemy side.\",\"notes\":\"Base at (12,16), enemy likely near (95,11). Build refinery first, then barracks; use infantry to scout east.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1184, "completion_tokens": 128, "total_tokens": 1312, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1182, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049445, "upstream_inference_prompt_cost": 0.0032549, "upstream_inference_completions_cost": 0.0016896}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.34, "thoughts": "Power is established and the construction queue is free. Start the first refinery immediately, then establish infantry production and scouting toward the enemy side.", "notes": "Base at (12,16), enemy likely near (95,11). Build refinery first, then barracks; use infantry to scout east.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely near (95,11). Build refinery first, then barracks; use infantry to scout east.", "raw": "{\"thoughts\":\"The first refinery is still under construction. As soon as it completes, I will place it and establish infantry production for scouting and map control.\",\"notes\":\"Base (12,16); refinery currently 23%, likely ready next turn. Enemy start likely (95,11). Place refinery, then build barracks and train scouts.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1168, "completion_tokens": 147, "total_tokens": 1315, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1166, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0051513, "upstream_inference_prompt_cost": 0.0032109, "upstream_inference_completions_cost": 0.0019404}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.42, "thoughts": "The first refinery is still under construction. As soon as it completes, I will place it and establish infantry production for scouting and map control.", "notes": "Base (12,16); refinery currently 23%, likely ready next turn. Enemy start likely (95,11). Place refinery, then build barracks and train scouts.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); refinery currently 23%, likely ready next turn. Enemy start likely (95,11). Place refinery, then build barracks and train scouts.", "raw": "{\"thoughts\":\"Refinery is still under construction, so I will preserve funds until it is ready and immediately expand into infantry scouting next turn.\",\"notes\":\"Base at (12,16). Refinery 47%; place it immediately when ready, then build barracks and train scouts toward enemy start (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1159, "completion_tokens": 126, "total_tokens": 1285, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1157, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00484935, "upstream_inference_prompt_cost": 0.00318615, "upstream_inference_completions_cost": 0.0016632}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.94, "thoughts": "Refinery is still under construction, so I will preserve funds until it is ready and immediately expand into infantry scouting next turn.", "notes": "Base at (12,16). Refinery 47%; place it immediately when ready, then build barracks and train scouts toward enemy start (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16). Refinery 47%; place it immediately when ready, then build barracks and train scouts toward enemy start (95,11).", "raw": "{\"thoughts\":\"Refinery is nearly complete; place it immediately next turn and use its free harvester to establish income. Then build a barracks for scouting infantry.\",\"notes\":\"Base (12,16); proc 70% at 0:56. Place refinery as soon as ready, build barracks, scout east toward (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1157, "completion_tokens": 108, "total_tokens": 1265, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00460625, "upstream_inference_prompt_cost": 0.00318065, "upstream_inference_completions_cost": 0.0014256}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.8, "thoughts": "Refinery is nearly complete; place it immediately next turn and use its free harvester to establish income. Then build a barracks for scouting infantry.", "notes": "Base (12,16); proc 70% at 0:56. Place refinery as soon as ready, build barracks, scout east toward (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); proc 70% at 0:56. Place refinery as soon as ready, build barracks, scout east toward (95,11).", "raw": "{\"thoughts\":\"The first refinery is nearly complete. Place it immediately and begin barracks construction; then establish infantry production and scouting east.\",\"notes\":\"Base (12,16). Place proc, build barr; scout east/northeast toward likely enemy (95,11) once infantry arrive.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1159, "completion_tokens": 213, "total_tokens": 1372, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1157, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00599775, "upstream_inference_prompt_cost": 0.00318615, "upstream_inference_completions_cost": 0.0028116}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "The first refinery is nearly complete. Place it immediately and begin barracks construction; then establish infantry production and scouting east.", "notes": "Base (12,16). Place proc, build barr; scout east/northeast toward likely enemy (95,11) once infantry arrive.", "commands": [{"do": "place", "item": "proc", "x": 15, "y": 16}, {"do": "build", "item": "barr"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Base (12,16). Place proc, build barr; scout east/northeast toward likely enemy (95,11) once infantry arrive.", "raw": "{\"thoughts\":\"Place the refinery immediately to begin income while the barracks completes. Then produce infantry for scouting and establish a second refinery quickly.\",\"notes\":\"Base at (12,16); refinery placed now, barracks currently building. Train scouts when barracks is ready and send east/northeast.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":15,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1188, "completion_tokens": 126, "total_tokens": 1314, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1186, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049291, "upstream_inference_prompt_cost": 0.0032659, "upstream_inference_completions_cost": 0.0016632}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.16, "thoughts": "Place the refinery immediately to begin income while the barracks completes. Then produce infantry for scouting and establish a second refinery quickly.", "notes": "Base at (12,16); refinery placed now, barracks currently building. Train scouts when barracks is ready and send east/northeast.", "commands": [{"do": "place", "item": "proc", "x": 15, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base at (12,16); refinery placed now, barracks currently building. Train scouts when barracks is ready and send east/northeast.", "raw": "{\"thoughts\":\"Barracks is nearly complete and the economy has its first refinery online. I will keep the harvester mining and place the barracks immediately when it finishes, then transition into power and a war factory.\",\"notes\":\"Base (12,16); barracks at 64%, first harvester mining near (18,8). Place barracks next turn, train infantry scouts east/NE, then power and War Factory.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1232, "completion_tokens": 175, "total_tokens": 1407, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1230, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0056969, "upstream_inference_prompt_cost": 0.0033869, "upstream_inference_completions_cost": 0.00231}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.85, "thoughts": "Barracks is nearly complete and the economy has its first refinery online. I will keep the harvester mining and place the barracks immediately when it finishes, then transition into power and a war factory.", "notes": "Base (12,16); barracks at 64%, first harvester mining near (18,8). Place barracks next turn, train infantry scouts east/NE, then power and War Factory.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); barracks at 64%, first harvester mining near (18,8). Place barracks next turn, train infantry scouts east/NE, then power and War Factory.", "raw": "{\"thoughts\":\"Barracks is ready and the economy can immediately support a War Factory plus infantry scouting. I will establish production, scout toward the likely eastern enemy start, and keep the first harvester mining.\",\"notes\":\"Base at (12,16). Place barracks, War Factory underway; send infantry scouts east/NE toward (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":13,\"y\":20},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1218, "completion_tokens": 212, "total_tokens": 1430, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1216, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0061468, "upstream_inference_prompt_cost": 0.0033484, "upstream_inference_completions_cost": 0.0027984}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "Barracks is ready and the economy can immediately support a War Factory plus infantry scouting. I will establish production, scout toward the likely eastern enemy start, and keep the first harvester mining.", "notes": "Base at (12,16). Place barracks, War Factory underway; send infantry scouts east/NE toward (95,11).", "commands": [{"do": "place", "item": "barr", "x": 13, "y": 20}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 132}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2523 + stored ore $455 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.6%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16). Place barracks, War Factory underway; send infantry scouts east/NE toward (95,11).", "raw": "{\"thoughts\":\"War Factory is nearly complete and the base has ample power. Start infantry scouting immediately, then place the factory and expand ore income with a second refinery.\",\"notes\":\"Base (12,16); likely enemy (95,11). War Factory nearly ready; scout east/northeast once riflemen emerge.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":14},{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1302, "completion_tokens": 206, "total_tokens": 1508, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1300, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0062986, "upstream_inference_prompt_cost": 0.0035794, "upstream_inference_completions_cost": 0.0027192}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.68, "thoughts": "War Factory is nearly complete and the base has ample power. Start infantry scouting immediately, then place the factory and expand ore income with a second refinery.", "notes": "Base (12,16); likely enemy (95,11). War Factory nearly ready; scout east/northeast once riflemen emerge.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 45, "y": 14}, {"do": "place", "item": "weap"}, {"do": "build", "item": "proc"}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "place weap: nothing READY TO PLACE with that type", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: weap 32%; Building: proc 0%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #136@(18,18) #138@(16,20) #139@(14,22)\n  harv (Ore Truck (harvester)) x1: #132@(20,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - place weap: nothing READY TO PLACE with that type\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base (12,16); likely enemy (95,11). War Factory nearly ready; scout east/northeast once riflemen emerge.", "raw": "{\"thoughts\":\"War Factory is still under construction and a second refinery is queued behind it. I will keep infantry production going, scout toward the enemy side, and prepare to rally vehicle production eastward.\",\"notes\":\"Base at (12,16); enemy likely (95,11). War Factory 32%, refinery queued after it. Rifle scout moving east.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":15},{\"do\":\"attack_move\",\"units\":[136,138,139],\"x\":45,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1353, "completion_tokens": 235, "total_tokens": 1588, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1351, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00682165, "upstream_inference_prompt_cost": 0.00371965, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.38, "thoughts": "War Factory is still under construction and a second refinery is queued behind it. I will keep infantry production going, scout toward the enemy side, and prepare to rally vehicle production eastward.", "notes": "Base at (12,16); enemy likely (95,11). War Factory 32%, refinery queued after it. Rifle scout moving east.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 30, "y": 15}, {"do": "attack_move", "units": [136, 138, 139], "x": 45, "y": 13}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1666 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.9%.\nPRODUCTION: Building: weap 49%; Building: proc 0%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #136@(29,17) #138@(26,19) #139@(22,15) #141@(20,19) #143@(17,21) #144@(15,22)\n  harv (Ore Truck (harvester)) x1: #132@(21,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely (95,11). War Factory 32%, refinery queued after it. Rifle scout moving east.", "raw": "{\"thoughts\":\"War Factory is nearly ready with a second refinery queued, so I will expand infantry scouting while preserving cash flow for vehicle production. Current rifle squads should keep probing east toward the expected enemy location.\",\"notes\":\"WF nearly complete; refinery queued behind it. Scout infantry advancing east; enemy expected near (95,11).\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":38,\"y\":16},{\"do\":\"attack_move\",\"units\":[136,138,139,141,143,144],\"x\":48,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1377, "completion_tokens": 290, "total_tokens": 1667, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1375, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00761365, "upstream_inference_prompt_cost": 0.00378565, "upstream_inference_completions_cost": 0.003828}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "War Factory is nearly ready with a second refinery queued, so I will expand infantry scouting while preserving cash flow for vehicle production. Current rifle squads should keep probing east toward the expected enemy location.", "notes": "WF nearly complete; refinery queued behind it. Scout infantry advancing east; enemy expected near (95,11).", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 133, "x": 38, "y": 16}, {"do": "attack_move", "units": [136, 138, 139, 141, 143, 144], "x": 48, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["train 3x e3: queued", "rally #133: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 19}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1011 + stored ore $90 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.5%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #136@(39,18) #138@(37,18) #139@(31,17) #141@(30,17) #143@(27,17) #144@(23,17) #146@(20,16)\n  harv (Ore Truck (harvester)) x1: #132@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - rally #133: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: WF nearly complete; refinery queued behind it. Scout infantry advancing east; enemy expected near (95,11).", "raw": "{\"thoughts\":\"War Factory is close to completion and the refinery is queued behind it. Keep the rifle squad scouting aggressively toward the likely enemy base while rocket production completes for anti-vehicle support.\",\"notes\":\"Enemy still unseen; rifle scout column moving east toward (95,11). Place War Factory as soon as ready, then place second refinery and produce tanks/harvesters.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":16},{\"do\":\"attack_move\",\"units\":[136,138,139,141,143,144,146],\"x\":75,\"y\":14},{\"do\":\"stance\",\"units\":[136,138,139,141,143,144,146],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1391, "completion_tokens": 243, "total_tokens": 1634, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1389, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00703175, "upstream_inference_prompt_cost": 0.00382415, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "War Factory is close to completion and the refinery is queued behind it. Keep the rifle squad scouting aggressively toward the likely enemy base while rocket production completes for anti-vehicle support.", "notes": "Enemy still unseen; rifle scout column moving east toward (95,11). Place War Factory as soon as ready, then place second refinery and produce tanks/harvesters.", "commands": [{"do": "rally", "building": 133, "x": 55, "y": 16}, {"do": "attack_move", "units": [136, 138, 139, 141, 143, 144, 146], "x": 75, "y": 14}, {"do": "stance", "units": [136, 138, 139, 141, 143, 144, 146], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}], "feedback": ["rally #133: ordered", "attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 575, "experience": 0, "order_count": 22}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $563 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.2%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Infantry: e3 2%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #136@(47,24) #138@(45,24) #139@(40,23) #141@(39,22) #143@(34,24) #144@(31,24) #146@(29,22)\n  e3 (Rocket Soldier) x2: #148@(21,22) #149@(14,21)\n  harv (Ore Truck (harvester)) x1: #132@(18,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; rifle scout column moving east toward (95,11). Place War Factory as soon as ready, then place second refinery and produce tanks/harvesters.", "raw": "{\"thoughts\":\"War Factory is nearly complete; keep the scouting rifles advancing toward the likely enemy base while rockets cover our approach. Once the factory is placed, prioritize a second refinery and continuous vehicle production.\",\"notes\":\"War Factory ready imminently; scout rifles east/northeast toward enemy start (95,11). Barracks queues occupied. Place weap next turn, then refinery/vehicles.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":22},{\"do\":\"attack_move\",\"units\":[136,138,139,141,143,144,146],\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":[148,149],\"x\":42,\"y\":22},{\"do\":\"stance\",\"units\":[148,149],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1410, "completion_tokens": 269, "total_tokens": 1679, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1408, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074272, "upstream_inference_prompt_cost": 0.0038764, "upstream_inference_completions_cost": 0.0035508}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "War Factory is nearly complete; keep the scouting rifles advancing toward the likely enemy base while rockets cover our approach. Once the factory is placed, prioritize a second refinery and continuous vehicle production.", "notes": "War Factory ready imminently; scout rifles east/northeast toward enemy start (95,11). Barracks queues occupied. Place weap next turn, then refinery/vehicles.", "commands": [{"do": "rally", "building": 133, "x": 30, "y": 22}, {"do": "attack_move", "units": [136, 138, 139, 141, 143, 144, 146], "x": 70, "y": 18}, {"do": "attack_move", "units": [148, 149], "x": 42, "y": 22}, {"do": "stance", "units": [148, 149], "stance": "attack_anything"}], "feedback": ["rally #133: ordered", "attack_move: 7 units", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 725, "experience": 0, "order_count": 22}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7200, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: weap 96%; Building: proc 0%; Infantry: e3 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #136@(55,28) #138@(54,28) #139@(49,26) #141@(48,25) #143@(44,24) #144@(42,24) #146@(38,24)\n  e3 (Rocket Soldier) x2: #148@(32,22) #149@(22,22)\n  ftrk (Mobile Flak) x1: #150@(46,25)*\n  harv (Ore Truck (harvester)) x1: #132@(18,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 7 units\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: War Factory ready imminently; scout rifles east/northeast toward enemy start (95,11). Barracks queues occupied. Place weap next turn, then refinery/vehicles.", "raw": "{\"thoughts\":\"War Factory and rocket soldier are nearly complete, while our rifle scouts are advancing toward the likely enemy position. I will keep the mobile flak moving with the scout force and place the War Factory as soon as it completes.\",\"notes\":\"War Factory at 96%; place next turn. Scout force moving east/northeast toward (95,11); no enemy contact yet. Need refinery immediately after War Factory if funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[150],\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":[136,138,139,141,143,144,146],\"x\":82,\"y\":17},{\"do\":\"attack_move\",\"units\":[148,149],\"x\":70,\"y\":20},{\"do\":\"stance\",\"units\":[136,138,139,141,143,144,146,148,149,150],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1439, "completion_tokens": 253, "total_tokens": 1692, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1437, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00729575, "upstream_inference_prompt_cost": 0.00395615, "upstream_inference_completions_cost": 0.0033396}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "War Factory and rocket soldier are nearly complete, while our rifle scouts are advancing toward the likely enemy position. I will keep the mobile flak moving with the scout force and place the War Factory as soon as it completes.", "notes": "War Factory at 96%; place next turn. Scout force moving east/northeast toward (95,11); no enemy contact yet. Need refinery immediately after War Factory if funds permit.", "commands": [{"do": "attack_move", "units": [150], "x": 70, "y": 20}, {"do": "attack_move", "units": [136, 138, 139, 141, 143, 144, 146], "x": 82, "y": 17}, {"do": "attack_move", "units": [148, 149], "x": 70, "y": 20}, {"do": "stance", "units": [136, 138, 139, 141, 143, 144, 146, 148, 149, 150], "stance": "attack_anything"}], "feedback": ["attack_move: 1 units", "attack_move: 7 units", "attack_move: 2 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7200, "army_value": 1900, "income": 725, "experience": 0, "order_count": 22}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $292 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7600, army $3400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.2%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e1 33%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #136@(65,24) #138@(63,26) #139@(59,28) #141@(58,28) #143@(53,27) #144@(51,26) #146@(48,25) #152@(14,22)\n  e3 (Rocket Soldier) x3: #148@(42,23) #149@(32,24) #151@(17,21)\n  ftrk (Mobile Flak) x1: #150@(62,27)\n  harv (Ore Truck (harvester)) x1: #132@(17,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 7 units\n  - attack_move: 2 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: War Factory at 96%; place next turn. Scout force moving east/northeast toward (95,11); no enemy contact yet. Need refinery immediately after War Factory if funds permit.", "raw": "{\"thoughts\":\"War Factory is ready and the second refinery is already queued behind it, so place it immediately and preserve the economic build order. Our scouting force is deep across the map without contact; keep it advancing toward the likely enemy start while new infantry rally east.\",\"notes\":\"Place #weap now; proc is queued. Scout group advancing northeast/east toward enemy start (95,11), no contact. Set War Factory and barracks rallies toward central-east route.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":21},{\"do\":\"rally\",\"building\":133,\"x\":38,\"y\":22},{\"do\":\"attack_move\",\"units\":[136,138,139,141,143,144,146,148,149,150],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[151,152],\"x\":45,\"y\":22},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1442, "completion_tokens": 309, "total_tokens": 1751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1440, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080432, "upstream_inference_prompt_cost": 0.0039644, "upstream_inference_completions_cost": 0.0040788}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.97, "thoughts": "War Factory is ready and the second refinery is already queued behind it, so place it immediately and preserve the economic build order. Our scouting force is deep across the map without contact; keep it advancing toward the likely enemy start while new infantry rally east.", "notes": "Place #weap now; proc is queued. Scout group advancing northeast/east toward enemy start (95,11), no contact. Set War Factory and barracks rallies toward central-east route.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 21}, {"do": "rally", "building": 133, "x": 38, "y": 22}, {"do": "attack_move", "units": [136, 138, 139, 141, 143, 144, 146, 148, 149, 150], "x": 95, "y": 11}, {"do": "attack_move", "units": [151, 152], "x": 45, "y": 22}, {"do": "harvest", "unit": 132}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 10 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 2300, "income": 1225, "experience": 0, "order_count": 22}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20.9%.\nPRODUCTION: Building: proc 10%; Infantry: e1 86%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(72,17) #138@(71,18) #139@(68,24) #141@(66,24) #143@(63,26) #144@(61,27) #146@(58,28) #152@(23,22) #154@(20,21)\n  e3 (Rocket Soldier) x3: #148@(52,27) #149@(43,24) #151@(27,20)\n  ftrk (Mobile Flak) x1: #150@(79,13)\n  harv (Ore Truck (harvester)) x1: #132@(16,7)\nVISIBLE ENEMY UNITS (2):\n  #137 e3@(84,10) 100%, #140 e1@(84,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 10 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place #weap now; proc is queued. Scout group advancing northeast/east toward enemy start (95,11), no contact. Set War Factory and barracks rallies toward central-east route.", "raw": "{\"thoughts\":\"War Factory is established and the second refinery is nearly complete, while our forward infantry screen is approaching the enemy start. Eliminate the exposed enemy scouts and keep all production rallied east for a concentrated armored push once income rises.\",\"notes\":\"Second proc at 10%; War Factory #153 active. Forward force spans x43-79 advancing toward likely enemy base 95,11; enemy scout infantry at 84,10. Rally barracks and war factory east.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18},{\"do\":\"attack\",\"units\":[150],\"target\":137},{\"do\":\"attack_move\",\"units\":[136,138,139,141,143,144,146,148,149],\"x\":92,\"y\":11},{\"do\":\"attack_move\",\"units\":[151,152,154],\"x\":78,\"y\":15},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1530, "completion_tokens": 297, "total_tokens": 1827, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1528, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081268, "upstream_inference_prompt_cost": 0.0042064, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "War Factory is established and the second refinery is nearly complete, while our forward infantry screen is approaching the enemy start. Eliminate the exposed enemy scouts and keep all production rallied east for a concentrated armored push once income rises.", "notes": "Second proc at 10%; War Factory #153 active. Forward force spans x43-79 advancing toward likely enemy base 95,11; enemy scout infantry at 84,10. Rally barracks and war factory east.", "commands": [{"do": "rally", "building": 153, "x": 70, "y": 18}, {"do": "rally", "building": 133, "x": 70, "y": 18}, {"do": "attack", "units": [150], "target": 137}, {"do": "attack_move", "units": [136, 138, 139, 141, 143, 144, 146, 148, 149], "x": 92, "y": 11}, {"do": "attack_move", "units": [151, 152, 154], "x": 78, "y": 15}, {"do": "harvest", "unit": 132}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack: 1 units", "attack_move: 9 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 2400, "income": 1225, "experience": 0, "order_count": 23}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9700, army $3500, killed $400 (2 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.4%.\nPRODUCTION: Building: proc 10%; Infantry: e1 86%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(79,12) #138@(79,12) #139@(76,17) #141@(74,17) #143@(70,19) #144@(69,20) #146@(66,23) #152@(33,24) #154@(30,24)\n  e3 (Rocket Soldier) x3: #148@(61,27) #149@(52,27) #151@(36,24)\n  ftrk (Mobile Flak) x1: #150@(80,13)72%*\n  harv (Ore Truck (harvester)) x1: #132@(16,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack: 1 units\n  - attack_move: 9 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Second proc at 10%; War Factory #153 active. Forward force spans x43-79 advancing toward likely enemy base 95,11; enemy scout infantry at 84,10. Rally barracks and war factory east.", "raw": "{\"thoughts\":\"Second refinery is nearly complete, and our forward infantry/rockets are closing on the likely enemy start with no visible resistance. Keep pressure toward the northeast while the flak truck catches up and the ore truck continues mining.\",\"notes\":\"Proc #2 at 10%; infantry e1 nearly done. Forward force is spread x30-80 heading toward enemy start around 95,11; no enemy buildings currently visible.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[136,138,139,141,143,144,146,148,149,151,152,154],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[150],\"x\":88,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":13},{\"do\":\"rally\",\"building\":153,\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1515, "completion_tokens": 263, "total_tokens": 1778, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1513, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00763675, "upstream_inference_prompt_cost": 0.00416515, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Second refinery is nearly complete, and our forward infantry/rockets are closing on the likely enemy start with no visible resistance. Keep pressure toward the northeast while the flak truck catches up and the ore truck continues mining.", "notes": "Proc #2 at 10%; infantry e1 nearly done. Forward force is spread x30-80 heading toward enemy start around 95,11; no enemy buildings currently visible.", "commands": [{"do": "attack_move", "units": [136, 138, 139, 141, 143, 144, 146, 148, 149, 151, 152, 154], "x": 95, "y": 11}, {"do": "attack_move", "units": [150], "x": 88, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 133, "x": 88, "y": 13}, {"do": "rally", "building": 153, "x": 88, "y": 13}], "feedback": ["attack_move: 12 units", "attack_move: 1 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 0, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 2400, "income": 1225, "experience": 4, "order_count": 23}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $410 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9800, army $3600, killed $600 (4 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 15%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(85,10)96% #138@(84,10)70% #139@(83,12) #141@(82,10) #143@(78,11) #144@(76,13) #146@(74,15) #152@(44,24) #154@(40,24) #156@(15,22)\n  e3 (Rocket Soldier) x3: #148@(69,20) #149@(62,27) #151@(47,24)\n  ftrk (Mobile Flak) x1: #150@(85,12)51%\n  harv (Ore Truck (harvester)) x1: #132@(16,18)\nVISIBLE ENEMY UNITS (3):\n  #135 e1@(85,6) 100%, #147 e3@(88,16) 100%, #155 e3@(88,14) 64%\nVISIBLE ENEMY BUILDINGS (1):\n  #134 barr@(91,12) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - attack_move: 1 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 at 10%; infantry e1 nearly done. Forward force is spread x30-80 heading toward enemy start around 95,11; no enemy buildings currently visible.", "raw": "{\"thoughts\":\"Our forward infantry is already at the enemy approach and their barracks is exposed. Finish the second refinery, keep infantry production running, and concentrate the army on destroying the visible barracks while the harvester mines.\",\"notes\":\"Enemy barracks #134 at (91,12); forward force engaging around x85-91. Proc #2 is building 15%; place then add power/harvester.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":134},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":133,\"x\":84,\"y\":12},{\"do\":\"rally\",\"building\":153,\"x\":84,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1544, "completion_tokens": 390, "total_tokens": 1934, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1542, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093929, "upstream_inference_prompt_cost": 0.0042449, "upstream_inference_completions_cost": 0.005148}, "completion_tokens_details": {"reasoning_tokens": 226, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.55, "thoughts": "Our forward infantry is already at the enemy approach and their barracks is exposed. Finish the second refinery, keep infantry production running, and concentrate the army on destroying the visible barracks while the harvester mines.", "notes": "Enemy barracks #134 at (91,12); forward force engaging around x85-91. Proc #2 is building 15%; place then add power/harvester.", "commands": [{"do": "attack", "units": "all_army", "target": 134}, {"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 133, "x": 84, "y": 12}, {"do": "rally", "building": 153, "x": 84, "y": 12}], "feedback": ["attack: 14 units", "train 5x e1: queued", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 0, "units_killed": 4, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 2500, "income": 1725, "experience": 6, "order_count": 23}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2900, killed $600 (4 units, 0 bldgs), lost $800 (3 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc 30%; Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(86,10)11% #141@(86,12)66% #143@(86,12)43% #144@(86,12) #146@(83,15) #152@(53,27) #154@(50,26) #156@(24,22) #158@(19,20)\n  e3 (Rocket Soldier) x3: #148@(77,16) #149@(71,22) #151@(56,28)\n  harv (Ore Truck (harvester)) x1: #132@(19,7)\nVISIBLE ENEMY UNITS (2):\n  #155 e3@(88,14) 64%, #157 e1@(89,14) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - train 5x e1: queued\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy barracks #134 at (91,12); forward force engaging around x85-91. Proc #2 is building 15%; place then add power/harvester.", "raw": "{\"thoughts\":\"Second refinery is still under construction and cash is exhausted, so I will preserve the forward pressure while the economy comes online. Focus fire the visible enemy defenders near their likely base and keep the ore truck mining.\",\"notes\":\"Enemy base remains around (91,12); enemy barracks previously spotted at (91,12). Proc #2 at 30%, place immediately when ready; then build power and produce vehicles.\",\"commands\":[{\"do\":\"attack\",\"units\":[136,141,143,144,146,148],\"target\":155},{\"do\":\"attack\",\"units\":[152,154,151],\"target\":157},{\"do\":\"attack_move\",\"units\":[136,141,143,144,146,148],\"x\":91,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":133,\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1526, "completion_tokens": 287, "total_tokens": 1813, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1524, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079838, "upstream_inference_prompt_cost": 0.0041954, "upstream_inference_completions_cost": 0.0037884}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "Second refinery is still under construction and cash is exhausted, so I will preserve the forward pressure while the economy comes online. Focus fire the visible enemy defenders near their likely base and keep the ore truck mining.", "notes": "Enemy base remains around (91,12); enemy barracks previously spotted at (91,12). Proc #2 at 30%, place immediately when ready; then build power and produce vehicles.", "commands": [{"do": "attack", "units": [136, 141, 143, 144, 146, 148], "target": 155}, {"do": "attack", "units": [152, 154, 151], "target": 157}, {"do": "attack_move", "units": [136, 141, 143, 144, 146, 148], "x": 91, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 133, "x": 84, "y": 14}, {"do": "rally", "building": 153, "x": 70, "y": 18}], "feedback": ["attack: 6 units", "attack: 3 units", "attack_move: 6 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 800, "units_killed": 4, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1800, "income": 1725, "experience": 6, "order_count": 28}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8300, army $2100, killed $900 (5 units, 0 bldgs), lost $1600 (9 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Building: proc 30%; Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #152@(63,27) #154@(60,28) #156@(34,22) #158@(28,26)\n  e3 (Rocket Soldier) x2: #149@(78,15) #151@(66,27)\n  harv (Ore Truck (harvester)) x1: #132@(20,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack: 3 units\n  - attack_move: 6 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains around (91,12); enemy barracks previously spotted at (91,12). Proc #2 at 30%, place immediately when ready; then build power and produce vehicles.", "raw": "{\"thoughts\":\"Second refinery is still constructing and cash is exhausted, so I will keep the dispersed infantry and rocket soldiers advancing toward the known enemy base to maintain pressure. The refinery will be placed immediately when ready, then income can fund power and armor production.\",\"notes\":\"Enemy barracks last known at (91,12); proc #2 is 30% and needs placement when complete. Existing force is advancing east/northeast; prioritize refinery, power, then tanks/rockets.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":91,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":153,\"x\":78,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1466, "completion_tokens": 233, "total_tokens": 1699, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1464, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007106, "upstream_inference_prompt_cost": 0.0040304, "upstream_inference_completions_cost": 0.0030756}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "Second refinery is still constructing and cash is exhausted, so I will keep the dispersed infantry and rocket soldiers advancing toward the known enemy base to maintain pressure. The refinery will be placed immediately when ready, then income can fund power and armor production.", "notes": "Enemy barracks last known at (91,12); proc #2 is 30% and needs placement when complete. Existing force is advancing east/northeast; prioritize refinery, power, then tanks/rockets.", "commands": [{"do": "attack_move", "units": "all_army", "x": 91, "y": 12}, {"do": "rally", "building": 133, "x": 78, "y": 15}, {"do": "rally", "building": 153, "x": 78, "y": 15}], "feedback": ["attack_move: 6 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1600, "units_killed": 5, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8300, "army_value": 1000, "income": 1725, "experience": 9, "order_count": 28}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $409 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8100, army $1900, killed $900 (5 units, 0 bldgs), lost $1900 (10 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Building: proc 33%; Infantry: e1 43%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #152@(70,20) #154@(68,21) #156@(45,24) #158@(37,24) #164@(14,22)\n  e3 (Rocket Soldier) x1: #151@(74,19)\n  harv (Ore Truck (harvester)) x1: #132@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy barracks last known at (91,12); proc #2 is 30% and needs placement when complete. Existing force is advancing east/northeast; prioritize refinery, power, then tanks/rockets.", "raw": "{\"thoughts\":\"Second refinery is progressing and the forward infantry/rocket group should continue probing toward the known enemy approach. Keep the harvester mining and maintain pressure while saving for power and a Service Depot to unlock heavy tanks.\",\"notes\":\"Proc is 33% complete; place immediately when ready. Enemy barracks was last known near (91,12). Army advancing east/northeast; then build power and Service Depot for heavy tanks.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":91,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":16},{\"do\":\"rally\",\"building\":153,\"x\":78,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1448, "completion_tokens": 363, "total_tokens": 1811, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1446, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087725, "upstream_inference_prompt_cost": 0.0039809, "upstream_inference_completions_cost": 0.0047916}, "completion_tokens_details": {"reasoning_tokens": 203, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.34, "thoughts": "Second refinery is progressing and the forward infantry/rocket group should continue probing toward the known enemy approach. Keep the harvester mining and maintain pressure while saving for power and a Service Depot to unlock heavy tanks.", "notes": "Proc is 33% complete; place immediately when ready. Enemy barracks was last known near (91,12). Army advancing east/northeast; then build power and Service Depot for heavy tanks.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": "all_army", "x": 91, "y": 12}, {"do": "rally", "building": 133, "x": 82, "y": 16}, {"do": "rally", "building": 153, "x": 78, "y": 18}], "feedback": ["attack_move: 6 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1900, "units_killed": 5, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 800, "income": 2225, "experience": 9, "order_count": 28}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8300, army $2100, killed $900 (5 units, 0 bldgs), lost $1900 (10 units, 0 bldgs). Map explored 22.8%.\nPRODUCTION: Building: proc 48%; Infantry: e1 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #152@(78,13) #154@(75,14) #156@(54,28) #158@(48,25) #164@(23,24) #165@(20,21) #166@(18,20)\n  e3 (Rocket Soldier) x1: #151@(82,14)\n  harv (Ore Truck (harvester)) x1: #132@(23,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Proc is 33% complete; place immediately when ready. Enemy barracks was last known near (91,12). Army advancing east/northeast; then build power and Service Depot for heavy tanks.", "raw": "{\"thoughts\":\"Second refinery is nearing completion and will stabilize income with an additional harvester. Our forward infantry and rocket soldier should continue probing the known enemy approach while reinforcements converge east.\",\"notes\":\"Place proc immediately next turn; then build powr/fix for heavy tanks. Enemy barracks last known around (91,12); forward scouts #152/#154/#151 near east edge.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[151,152,154],\"x\":91,\"y\":12},{\"do\":\"attack_move\",\"units\":[156,158,164,165,166],\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1445, "completion_tokens": 223, "total_tokens": 1668, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1443, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00691625, "upstream_inference_prompt_cost": 0.00397265, "upstream_inference_completions_cost": 0.0029436}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "Second refinery is nearing completion and will stabilize income with an additional harvester. Our forward infantry and rocket soldier should continue probing the known enemy approach while reinforcements converge east.", "notes": "Place proc immediately next turn; then build powr/fix for heavy tanks. Enemy barracks last known around (91,12); forward scouts #152/#154/#151 near east edge.", "commands": [{"do": "attack_move", "units": [151, 152, 154], "x": 91, "y": 12}, {"do": "attack_move", "units": [156, 158, 164, 165, 166], "x": 82, "y": 14}, {"do": "rally", "building": 133, "x": 75, "y": 14}], "feedback": ["attack_move: 3 units", "attack_move: 5 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1900, "units_killed": 5, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8300, "army_value": 1000, "income": 2225, "experience": 9, "order_count": 28}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8300, army $2100, killed $900 (5 units, 0 bldgs), lost $1900 (10 units, 0 bldgs). Map explored 23.1%.\nPRODUCTION: Building: proc 48%; Infantry: e1 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #152@(86,13) #154@(85,13) #156@(63,27) #158@(57,28) #164@(33,24) #165@(30,24) #166@(26,25)\n  e3 (Rocket Soldier) x1: #151@(87,14)\n  harv (Ore Truck (harvester)) x1: #132@(24,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 5 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc immediately next turn; then build powr/fix for heavy tanks. Enemy barracks last known around (91,12); forward scouts #152/#154/#151 near east edge.", "raw": "{\"thoughts\":\"The second refinery and rifle are still producing while funds are empty. Scouts are at the likely enemy start, so I will press them into the base area and advance the western infantry eastward to reinforce.\",\"notes\":\"Proc currently 48%; place immediately when ready. Enemy likely at 95,11; scouts #152/#154/#151 are near 86,13, and remaining rifles advancing from center/west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[152,154,151],\"x\":96,\"y\":11},{\"do\":\"attack_move\",\"units\":[156,158],\"x\":82,\"y\":18},{\"do\":\"attack_move\",\"units\":[164,165,166],\"x\":68,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":19},{\"do\":\"rally\",\"building\":153,\"x\":72,\"y\":19},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1444, "completion_tokens": 276, "total_tokens": 1720, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1442, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076131, "upstream_inference_prompt_cost": 0.0039699, "upstream_inference_completions_cost": 0.0036432}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "The second refinery and rifle are still producing while funds are empty. Scouts are at the likely enemy start, so I will press them into the base area and advance the western infantry eastward to reinforce.", "notes": "Proc currently 48%; place immediately when ready. Enemy likely at 95,11; scouts #152/#154/#151 are near 86,13, and remaining rifles advancing from center/west.", "commands": [{"do": "attack_move", "units": [152, 154, 151], "x": 96, "y": 11}, {"do": "attack_move", "units": [156, 158], "x": 82, "y": 18}, {"do": "attack_move", "units": [164, 165, 166], "x": 68, "y": 20}, {"do": "rally", "building": 133, "x": 72, "y": 19}, {"do": "rally", "building": 153, "x": 72, "y": 19}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 3 units", "attack_move: 2 units", "attack_move: 3 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1900, "units_killed": 5, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8300, "army_value": 1000, "income": 2225, "experience": 9, "order_count": 28}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7800, army $1600, killed $900 (5 units, 0 bldgs), lost $2400 (13 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: proc 48%; Infantry: e1 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #156@(72,21) #158@(66,23) #164@(44,24) #165@(40,22) #166@(36,25)\n  harv (Ore Truck (harvester)) x1: #132@(18,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 2 units\n  - attack_move: 3 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Proc currently 48%; place immediately when ready. Enemy likely at 95,11; scouts #152/#154/#151 are near 86,13, and remaining rifles advancing from center/west.", "raw": "{\"thoughts\":\"The second refinery is nearly complete and will stabilize income; infantry scouts are converging toward the likely enemy start. Keep the harvester mining and push all available rifles east to locate targets.\",\"notes\":\"Place proc immediately when ready; then build power if needed and pursue armor production. All current rifles ordered toward enemy start 95,11.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":15},{\"do\":\"rally\",\"building\":153,\"x\":82,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1432, "completion_tokens": 219, "total_tokens": 1651, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1430, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068277, "upstream_inference_prompt_cost": 0.0039369, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.67, "thoughts": "The second refinery is nearly complete and will stabilize income; infantry scouts are converging toward the likely enemy start. Keep the harvester mining and push all available rifles east to locate targets.", "notes": "Place proc immediately when ready; then build power if needed and pursue armor production. All current rifles ordered toward enemy start 95,11.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 82, "y": 15}, {"do": "rally", "building": 153, "x": 82, "y": 15}], "feedback": ["attack_move: 5 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2400, "units_killed": 5, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 500, "income": 1725, "experience": 9, "order_count": 28}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $228 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $900 (5 units, 0 bldgs), lost $2400 (13 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: proc 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #156@(79,14) #158@(73,16) #164@(53,27) #165@(49,26) #166@(47,24) #167@(18,20)\n  harv (Ore Truck (harvester)) x1: #132@(19,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Place proc immediately when ready; then build power if needed and pursue armor production. All current rifles ordered toward enemy start 95,11.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will strengthen income with another harvester. Keep infantry production running and continue scouting/pressuring toward the likely enemy start while preserving the existing ore truck's mining cycle.\",\"notes\":\"Proc #2 at 64%; place immediately next turn, then add power as required and build Service Depot for armor. Rifles advancing east/northeast; enemy base still unseen.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[156,158,164,165,166,167],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[167],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1401, "completion_tokens": 246, "total_tokens": 1647, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1399, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00709885, "upstream_inference_prompt_cost": 0.00385165, "upstream_inference_completions_cost": 0.0032472}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "Second refinery is nearly ready and will strengthen income with another harvester. Keep infantry production running and continue scouting/pressuring toward the likely enemy start while preserving the existing ore truck's mining cycle.", "notes": "Proc #2 at 64%; place immediately next turn, then add power as required and build Service Depot for armor. Rifles advancing east/northeast; enemy base still unseen.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [156, 158, 164, 165, 166, 167], "x": 95, "y": 11}, {"do": "attack_move", "units": [167], "x": 95, "y": 11}], "feedback": ["train 5x e1: queued", "attack_move: 6 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2400, "units_killed": 5, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 600, "income": 2225, "experience": 9, "order_count": 28}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8000, army $1800, killed $900 (5 units, 0 bldgs), lost $2400 (13 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 72%; Infantry: e1 11%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #156@(86,12) #158@(81,10) #164@(63,26) #165@(58,28) #166@(55,28) #167@(26,25) #168@(19,20)\n  harv (Ore Truck (harvester)) x1: #132@(22,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #169 silo@(88,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - attack_move: 6 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Proc #2 at 64%; place immediately next turn, then add power as required and build Service Depot for armor. Rifles advancing east/northeast; enemy base still unseen.", "raw": "{\"thoughts\":\"Second refinery is nearly complete and will fund the armor transition. The forward rifles should destroy the exposed enemy silo while continuing reconnaissance toward the likely base.\",\"notes\":\"Place proc #2 as soon as ready; then build power/service depot and produce armor. Enemy silo at 88,13; rifle force advancing northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":13},{\"do\":\"rally\",\"building\":153,\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1458, "completion_tokens": 272, "total_tokens": 1730, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1456, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075988, "upstream_inference_prompt_cost": 0.0040084, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Second refinery is nearly complete and will fund the armor transition. The forward rifles should destroy the exposed enemy silo while continuing reconnaissance toward the likely base.", "notes": "Place proc #2 as soon as ready; then build power/service depot and produce armor. Enemy silo at 88,13; rifle force advancing northeast.", "commands": [{"do": "attack_move", "units": "all_army", "x": 88, "y": 13}, {"do": "rally", "building": 133, "x": 88, "y": 13}, {"do": "rally", "building": 153, "x": 88, "y": 13}], "feedback": ["attack_move: 7 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2400, "units_killed": 5, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8000, "army_value": 700, "income": 2225, "experience": 9, "order_count": 33}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7800, army $1600, killed $900 (5 units, 0 bldgs), lost $2600 (15 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 72%; Infantry: e1 11%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #164@(70,19) #165@(67,22) #166@(65,24) #167@(36,24) #168@(28,24)\n  harv (Ore Truck (harvester)) x1: #132@(20,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as ready; then build power/service depot and produce armor. Enemy silo at 88,13; rifle force advancing northeast.", "raw": "{\"thoughts\":\"Second refinery is nearing completion and the rifle screen should continue probing toward the known enemy area near the northeast. Keep the harvester mining while income returns.\",\"notes\":\"Proc #2 72% building; place immediately when ready. Enemy silo previously seen around 88,13; rifles advancing northeast.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":13},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1425, "completion_tokens": 191, "total_tokens": 1616, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1423, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00643885, "upstream_inference_prompt_cost": 0.00391765, "upstream_inference_completions_cost": 0.0025212}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.01, "thoughts": "Second refinery is nearing completion and the rifle screen should continue probing toward the known enemy area near the northeast. Keep the harvester mining while income returns.", "notes": "Proc #2 72% building; place immediately when ready. Enemy silo previously seen around 88,13; rifles advancing northeast.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": "all_army", "x": 88, "y": 13}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2600, "units_killed": 5, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 500, "income": 2150, "experience": 9, "order_count": 33}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $164 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $900 (5 units, 0 bldgs), lost $2600 (15 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 84%; Infantry: e1 78%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #164@(79,14) #165@(74,15) #166@(72,17) #167@(47,24) #168@(39,24) #170@(16,22)\n  harv (Ore Truck (harvester)) x1: #132@(19,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Proc #2 72% building; place immediately when ready. Enemy silo previously seen around 88,13; rifles advancing northeast.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and must be placed immediately to strengthen income. Our scattered rifle force should converge toward the suspected enemy base while we add power and keep infantry production running.\",\"notes\":\"Place proc #2, then power. Rally/advance rifles toward northeast enemy start; enemy silo was seen near 88,13.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":14},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1413, "completion_tokens": 302, "total_tokens": 1715, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1411, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00787105, "upstream_inference_prompt_cost": 0.00388465, "upstream_inference_completions_cost": 0.0039864}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.34, "thoughts": "Second refinery is nearly ready and must be placed immediately to strengthen income. Our scattered rifle force should converge toward the suspected enemy base while we add power and keep infantry production running.", "notes": "Place proc #2, then power. Rally/advance rifles toward northeast enemy start; enemy silo was seen near 88,13.", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 14}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 70, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build powr: started", "train 5x e1: queued", "rally #133: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2600, "units_killed": 5, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 600, "income": 2500, "experience": 9, "order_count": 33}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7800, army $1600, killed $900 (5 units, 0 bldgs), lost $2800 (17 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 90%; Building: powr 0%; Infantry: e1 58%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #166@(81,14) #167@(56,28) #168@(49,26) #170@(24,24) #171@(21,22)\n  harv (Ore Truck (harvester)) x1: #132@(21,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build powr: started\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Place proc #2, then power. Rally/advance rifles toward northeast enemy start; enemy silo was seen near 88,13.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will stabilize income; power is already queued behind it. Push the scattered rifle screen northeast toward the previously spotted enemy area while keeping the ore truck mining.\",\"notes\":\"Place proc #2 immediately when ready; powr follows. Enemy silo previously at ~88,13; rifle scouting force advancing northeast.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":15},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":13},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1473, "completion_tokens": 246, "total_tokens": 1719, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1471, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00729685, "upstream_inference_prompt_cost": 0.00404965, "upstream_inference_completions_cost": 0.0032472}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Second refinery is nearly ready and will stabilize income; power is already queued behind it. Push the scattered rifle screen northeast toward the previously spotted enemy area while keeping the ore truck mining.", "notes": "Place proc #2 immediately when ready; powr follows. Enemy silo previously at ~88,13; rifle scouting force advancing northeast.", "commands": [{"do": "rally", "building": 133, "x": 75, "y": 15}, {"do": "attack_move", "units": "all_army", "x": 88, "y": 13}, {"do": "harvest", "unit": 132}], "feedback": ["rally #133: ordered", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2800, "units_killed": 5, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 500, "income": 2500, "experience": 9, "order_count": 39}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7700, army $1500, killed $900 (5 units, 0 bldgs), lost $2900 (18 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 90%; Building: powr 0%; Infantry: e1 58%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #167@(65,24) #168@(59,28) #170@(34,24) #171@(31,24)\n  harv (Ore Truck (harvester)) x1: #132@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Place proc #2 immediately when ready; powr follows. Enemy silo previously at ~88,13; rifle scouting force advancing northeast.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will improve the weak economy once placed. Infantry scouts should keep pressing northeast toward the previously seen enemy position while the harvester mines.\",\"notes\":\"Place proc #2 as soon as it completes; queued power follows. Enemy likely around 88,13, with prior silo at 88,13. Current rifle scouts spread along route northeast.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[167,168,170,171],\"x\":88,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1434, "completion_tokens": 244, "total_tokens": 1678, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1432, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071632, "upstream_inference_prompt_cost": 0.0039424, "upstream_inference_completions_cost": 0.0032208}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.3, "thoughts": "Second refinery is nearly ready and will improve the weak economy once placed. Infantry scouts should keep pressing northeast toward the previously seen enemy position while the harvester mines.", "notes": "Place proc #2 as soon as it completes; queued power follows. Enemy likely around 88,13, with prior silo at 88,13. Current rifle scouts spread along route northeast.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [167, 168, 170, 171], "x": 88, "y": 13}, {"do": "rally", "building": 133, "x": 70, "y": 20}], "feedback": ["attack_move: 4 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2900, "units_killed": 5, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7700, "army_value": 400, "income": 2000, "experience": 9, "order_count": 39}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $383 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7800, army $1600, killed $900 (5 units, 0 bldgs), lost $2900 (18 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 94%; Building: powr 0%; Infantry: e1 16%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #167@(72,17) #168@(67,22) #170@(45,24) #171@(42,24) #172@(14,22)\n  harv (Ore Truck (harvester)) x1: #132@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as it completes; queued power follows. Enemy likely around 88,13, with prior silo at 88,13. Current rifle scouts spread along route northeast.", "raw": "{\"thoughts\":\"Second refinery is nearly complete and will strengthen income; the queued power plant should follow. Rifle scouts should continue probing toward the likely enemy base while the harvester mines continuously.\",\"notes\":\"Proc #2 nearly ready, then place immediately; power queued behind it. Enemy expected northeast around 88,13; rifle scouts advancing along route.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[167,168],\"x\":88,\"y\":13},{\"do\":\"attack_move\",\"units\":[170,171],\"x\":76,\"y\":18},{\"do\":\"attack_move\",\"units\":[172],\"x\":42,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1446, "completion_tokens": 277, "total_tokens": 1723, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1444, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076318, "upstream_inference_prompt_cost": 0.0039754, "upstream_inference_completions_cost": 0.0036564}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.41, "thoughts": "Second refinery is nearly complete and will strengthen income; the queued power plant should follow. Rifle scouts should continue probing toward the likely enemy base while the harvester mines continuously.", "notes": "Proc #2 nearly ready, then place immediately; power queued behind it. Enemy expected northeast around 88,13; rifle scouts advancing along route.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [167, 168], "x": 88, "y": 13}, {"do": "attack_move", "units": [170, 171], "x": 76, "y": 18}, {"do": "attack_move", "units": [172], "x": 42, "y": 18}, {"do": "rally", "building": 133, "x": 70, "y": 18}, {"do": "rally", "building": 153, "x": 70, "y": 18}], "feedback": ["attack_move: 2 units", "attack_move: 2 units", "attack_move: 1 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2900, "units_killed": 5, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 500, "income": 2500, "experience": 9, "order_count": 39}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8100, army $1900, killed $900 (5 units, 0 bldgs), lost $2900 (18 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Infantry: e1 26%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #167@(82,14) #168@(74,15) #170@(54,28) #171@(51,26) #172@(23,18) #173@(20,21) #174@(17,21) #175@(15,22)\n  harv (Ore Truck (harvester)) x1: #132@(18,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 nearly ready, then place immediately; power queued behind it. Enemy expected northeast around 88,13; rifle scouts advancing along route.", "raw": "{\"thoughts\":\"Second refinery is ready and must be placed immediately to restore income growth. Rifle scouts are spread across the central and eastern route; converge them aggressively on the likely northeast enemy base while the existing infantry queue completes.\",\"notes\":\"Place proc #2, then power. Enemy still unseen but likely around 95,11; send all rifles northeast and use forward scouts to locate buildings.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":20},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[167,168],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[170,171],\"x\":80,\"y\":16},{\"do\":\"attack_move\",\"units\":[172,173,174,175],\"x\":62,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":62,\"y\":18},{\"do\":\"rally\",\"building\":153,\"x\":62,\"y\":18},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1464, "completion_tokens": 283, "total_tokens": 1747, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1462, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077605, "upstream_inference_prompt_cost": 0.0040249, "upstream_inference_completions_cost": 0.0037356}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Second refinery is ready and must be placed immediately to restore income growth. Rifle scouts are spread across the central and eastern route; converge them aggressively on the likely northeast enemy base while the existing infantry queue completes.", "notes": "Place proc #2, then power. Enemy still unseen but likely around 95,11; send all rifles northeast and use forward scouts to locate buildings.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 20}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [167, 168], "x": 95, "y": 11}, {"do": "attack_move", "units": [170, 171], "x": 80, "y": 16}, {"do": "attack_move", "units": [172, 173, 174, 175], "x": 62, "y": 18}, {"do": "rally", "building": 133, "x": 62, "y": 18}, {"do": "rally", "building": 153, "x": 62, "y": 18}, {"do": "harvest", "unit": 132}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack_move: 2 units", "attack_move: 2 units", "attack_move: 4 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2900, "units_killed": 5, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 800, "income": 2500, "experience": 9, "order_count": 39}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10400, army $2800, killed $900 (5 units, 0 bldgs), lost $3100 (20 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Building: powr 0%; Building: powr 0%; Infantry: e1 26%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #170@(64,27) #171@(61,27) #172@(31,24) #173@(29,24) #174@(25,25) #175@(23,24)\n  harv (Ore Truck (harvester)) x2: #132@(18,10) #177@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - attack_move: 4 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2, then power. Enemy still unseen but likely around 95,11; send all rifles northeast and use forward scouts to locate buildings.", "raw": "{\"thoughts\":\"We have two refineries but are temporarily broke and low power, so the priority is completing the queued power plant while both ore trucks mine. All rifle squads will push northeast toward the likely enemy start to locate targets and gain map control.\",\"notes\":\"Low power at 100/110; queued power plant must complete/place. Both harvesters active. Six rifles advancing toward likely enemy base at (95,11); no enemy seen yet.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"attack_move\",\"units\":[170,171],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[172,173],\"x\":82,\"y\":17},{\"do\":\"attack_move\",\"units\":[174,175],\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":19},{\"do\":\"rally\",\"building\":153,\"x\":72,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1503, "completion_tokens": 276, "total_tokens": 1779, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1501, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00777535, "upstream_inference_prompt_cost": 0.00413215, "upstream_inference_completions_cost": 0.0036432}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "We have two refineries but are temporarily broke and low power, so the priority is completing the queued power plant while both ore trucks mine. All rifle squads will push northeast toward the likely enemy start to locate targets and gain map control.", "notes": "Low power at 100/110; queued power plant must complete/place. Both harvesters active. Six rifles advancing toward likely enemy base at (95,11); no enemy seen yet.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "attack_move", "units": [170, 171], "x": 95, "y": 11}, {"do": "attack_move", "units": [172, 173], "x": 82, "y": 17}, {"do": "attack_move", "units": [174, 175], "x": 70, "y": 20}, {"do": "rally", "building": 133, "x": 72, "y": 19}, {"do": "rally", "building": 153, "x": 72, "y": 19}], "feedback": ["attack_move: 2 units", "attack_move: 2 units", "attack_move: 2 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3100, "units_killed": 5, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 600, "income": 2000, "experience": 9, "order_count": 41}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $470 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10400, army $2800, killed $900 (5 units, 0 bldgs), lost $3100 (20 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: powr 5%; Building: powr 0%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #170@(72,21) #171@(69,20) #172@(42,24) #173@(40,24) #174@(35,25) #175@(33,24)\n  harv (Ore Truck (harvester)) x2: #132@(16,18) #177@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Low power at 100/110; queued power plant must complete/place. Both harvesters active. Six rifles advancing toward likely enemy base at (95,11); no enemy seen yet.", "raw": "{\"thoughts\":\"Power plants are already queued and should resolve the low-power bottleneck shortly. Keep the rifle screen advancing toward the enemy start while both refineries fund a larger vehicle force.\",\"notes\":\"Two power plants queued (first 5%); 6 rifles scouting east/northeast toward likely enemy base (95,11). Need place power immediately when ready, then expand economy/vehicles.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[170,171],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[172,173],\"x\":88,\"y\":15},{\"do\":\"attack_move\",\"units\":[174,175],\"x\":80,\"y\":18},{\"do\":\"stance\",\"units\":[170,171,172,173,174,175],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1484, "completion_tokens": 291, "total_tokens": 1775, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1482, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079211, "upstream_inference_prompt_cost": 0.0040799, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Power plants are already queued and should resolve the low-power bottleneck shortly. Keep the rifle screen advancing toward the enemy start while both refineries fund a larger vehicle force.", "notes": "Two power plants queued (first 5%); 6 rifles scouting east/northeast toward likely enemy base (95,11). Need place power immediately when ready, then expand economy/vehicles.", "commands": [{"do": "attack_move", "units": [170, 171], "x": 95, "y": 11}, {"do": "attack_move", "units": [172, 173], "x": 88, "y": 15}, {"do": "attack_move", "units": [174, 175], "x": 80, "y": 18}, {"do": "stance", "units": [170, 171, 172, 173, 174, 175], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["attack_move: 2 units", "attack_move: 2 units", "attack_move: 2 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3100, "units_killed": 5, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 600, "income": 2500, "experience": 9, "order_count": 41}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $748 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10500, army $2900, killed $900 (5 units, 0 bldgs), lost $3100 (20 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: powr 42%; Building: powr 0%; Infantry: e1 53%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #170@(80,13) #171@(76,13) #172@(52,27) #173@(50,26) #174@(46,25) #175@(44,24) #180@(17,20)\n  harv (Ore Truck (harvester)) x2: #132@(20,8) #177@(6,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Two power plants queued (first 5%); 6 rifles scouting east/northeast toward likely enemy base (95,11). Need place power immediately when ready, then expand economy/vehicles.", "raw": "{\"thoughts\":\"Power plants are already queued and ore income is being converted into production. Keep the rifle screen pushing toward the likely enemy start while the base recovers from low power.\",\"notes\":\"Two power plants queued; 6 eastern rifles scouting toward enemy start (95,11). Place both power plants when ready, then prioritize refinery/vehicle expansion.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[170,171],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[172,173,174,175],\"x\":88,\"y\":17},{\"do\":\"attack_move\",\"units\":[180],\"x\":35,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":65,\"y\":18},{\"do\":\"stance\",\"units\":[170,171,172,173,174,175,180],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1478, "completion_tokens": 308, "total_tokens": 1786, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1476, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008129, "upstream_inference_prompt_cost": 0.0040634, "upstream_inference_completions_cost": 0.0040656}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Power plants are already queued and ore income is being converted into production. Keep the rifle screen pushing toward the likely enemy start while the base recovers from low power.", "notes": "Two power plants queued; 6 eastern rifles scouting toward enemy start (95,11). Place both power plants when ready, then prioritize refinery/vehicle expansion.", "commands": [{"do": "attack_move", "units": [170, 171], "x": 95, "y": 11}, {"do": "attack_move", "units": [172, 173, 174, 175], "x": 88, "y": 17}, {"do": "attack_move", "units": [180], "x": 35, "y": 12}, {"do": "rally", "building": 133, "x": 65, "y": 18}, {"do": "stance", "units": [170, 171, 172, 173, 174, 175, 180], "stance": "attack_anything"}], "feedback": ["attack_move: 2 units", "attack_move: 4 units", "attack_move: 1 units", "rally #133: ordered", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3100, "units_killed": 5, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 700, "income": 3000, "experience": 9, "order_count": 41}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $524 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10400, army $2800, killed $900 (5 units, 0 bldgs), lost $3300 (22 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: powr 79%; Building: powr 0%; Infantry: e1 65%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #172@(61,27) #173@(59,28) #174@(55,28) #175@(53,27) #180@(28,19) #181@(18,20)\n  harv (Ore Truck (harvester)) x2: #132@(18,5) #177@(7,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 4 units\n  - attack_move: 1 units\n  - rally #133: ordered\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Two power plants queued; 6 eastern rifles scouting toward enemy start (95,11). Place both power plants when ready, then prioritize refinery/vehicle expansion.", "raw": "{\"thoughts\":\"Power is the immediate bottleneck, with two plants already queued. Keep the eastern rifle screen advancing toward the likely enemy base while income accumulates for rapid refinery and vehicle expansion once power is restored.\",\"notes\":\"Power plant is 79% then another queued; eastern rifles #172-175 are scouting east, #180-181 near base. Enemy base still expected near (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[172,173,174,175],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[180,181],\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20},{\"do\":\"stance\",\"units\":[172,173,174,175,180,181],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1464, "completion_tokens": 288, "total_tokens": 1752, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1462, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078265, "upstream_inference_prompt_cost": 0.0040249, "upstream_inference_completions_cost": 0.0038016}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Power is the immediate bottleneck, with two plants already queued. Keep the eastern rifle screen advancing toward the likely enemy base while income accumulates for rapid refinery and vehicle expansion once power is restored.", "notes": "Power plant is 79% then another queued; eastern rifles #172-175 are scouting east, #180-181 near base. Enemy base still expected near (95,11).", "commands": [{"do": "attack_move", "units": [172, 173, 174, 175], "x": 95, "y": 11}, {"do": "attack_move", "units": [180, 181], "x": 70, "y": 20}, {"do": "rally", "building": 133, "x": 70, "y": 20}, {"do": "stance", "units": [172, 173, 174, 175, 180, 181], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["attack_move: 4 units", "attack_move: 2 units", "rally #133: ordered", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3300, "units_killed": 5, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 600, "income": 2500, "experience": 9, "order_count": 41}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $925 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10500, army $2900, killed $900 (5 units, 0 bldgs), lost $3300 (22 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #172@(69,20) #173@(67,22) #174@(65,27) #175@(63,27) #180@(35,24) #181@(27,25) #182@(19,20)\n  harv (Ore Truck (harvester)) x2: #132@(18,16) #177@(10,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - attack_move: 2 units\n  - rally #133: ordered\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Power plant is 79% then another queued; eastern rifles #172-175 are scouting east, #180-181 near base. Enemy base still expected near (95,11).", "raw": "{\"thoughts\":\"Power is the immediate bottleneck, with one plant ready and another already underway. I will place the ready plant, keep infantry production active, and consolidate the eastern scouts toward the suspected enemy base while retaining nearby rifles for defense.\",\"notes\":\"Place ready power now; second power remains building. Eastern scouts #172-175 advancing toward enemy start (95,11); #180-182 remain nearer home.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":9,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":20},{\"do\":\"attack_move\",\"units\":[172,173,174,175],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[180,181,182],\"x\":32,\"y\":21},{\"do\":\"stance\",\"units\":[172,173,174,175],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1461, "completion_tokens": 299, "total_tokens": 1760, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1459, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00796345, "upstream_inference_prompt_cost": 0.00401665, "upstream_inference_completions_cost": 0.0039468}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.89, "thoughts": "Power is the immediate bottleneck, with one plant ready and another already underway. I will place the ready plant, keep infantry production active, and consolidate the eastern scouts toward the suspected enemy base while retaining nearby rifles for defense.", "notes": "Place ready power now; second power remains building. Eastern scouts #172-175 advancing toward enemy start (95,11); #180-182 remain nearer home.", "commands": [{"do": "place", "item": "powr", "x": 9, "y": 13}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 30, "y": 20}, {"do": "attack_move", "units": [172, 173, 174, 175], "x": 95, "y": 11}, {"do": "move", "units": [180, 181, 182], "x": 32, "y": 21}, {"do": "stance", "units": [172, 173, 174, 175], "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 5x e1: queued", "rally #133: ordered", "attack_move: 4 units", "move: 3 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3300, "units_killed": 5, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 700, "income": 3000, "experience": 9, "order_count": 41}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $805 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $3200, killed $900 (5 units, 0 bldgs), lost $3300 (22 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #172@(76,13) #173@(75,14) #174@(73,20) #175@(71,22) #180@(32,21)* #181@(32,21)* #182@(30,21) #184@(19,20) #185@(17,21) #186@(14,22)\n  harv (Ore Truck (harvester)) x2: #132@(18,13) #177@(5,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 4 units\n  - move: 3 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Place ready power now; second power remains building. Eastern scouts #172-175 advancing toward enemy start (95,11); #180-182 remain nearer home.", "raw": "{\"thoughts\":\"Power is ready and must be placed; our immediate priority is saving for a Service Depot so the War Factory can produce Heavy Tanks. Scouts should continue toward the likely enemy base while home infantry holds near the ore fields.\",\"notes\":\"Place power; save for fix then nonstop 3tnk production. Scouts #172-175 push east/northeast toward (95,11); home infantry guard base.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":17,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":18},{\"do\":\"attack_move\",\"units\":[172,173,174,175],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[180,181,182],\"x\":38,\"y\":20},{\"do\":\"stance\",\"units\":[180,181,182,184,185,186],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1516, "completion_tokens": 349, "total_tokens": 1865, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1514, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087747, "upstream_inference_prompt_cost": 0.0041679, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "Power is ready and must be placed; our immediate priority is saving for a Service Depot so the War Factory can produce Heavy Tanks. Scouts should continue toward the likely enemy base while home infantry holds near the ore fields.", "notes": "Place power; save for fix then nonstop 3tnk production. Scouts #172-175 push east/northeast toward (95,11); home infantry guard base.", "commands": [{"do": "place", "item": "powr", "x": 17, "y": 14}, {"do": "rally", "building": 133, "x": 45, "y": 18}, {"do": "attack_move", "units": [172, 173, 174, 175], "x": 95, "y": 11}, {"do": "move", "units": [180, 181, 182], "x": 38, "y": 20}, {"do": "stance", "units": [180, 181, 182, 184, 185, 186], "stance": "defend"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 4 units", "move: 3 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3300, "units_killed": 5, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 1000, "income": 3500, "experience": 9, "order_count": 47}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $625 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11400, army $3200, killed $900 (5 units, 0 bldgs), lost $3500 (24 units, 0 bldgs). Map explored 25%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #174@(80,13) #175@(79,14) #180@(38,20)* #181@(38,20)* #182@(38,20)* #184@(30,20)* #185@(27,20) #186@(24,20) #188@(19,18) #189@(17,19)\n  harv (Ore Truck (harvester)) x2: #132@(23,7) #177@(10,20)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 4 units\n  - move: 3 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Place power; save for fix then nonstop 3tnk production. Scouts #172-175 push east/northeast toward (95,11); home infantry guard base.", "raw": "{\"thoughts\":\"Our economy is recovering with two refineries but we have no cash yet and only infantry remaining. Consolidate the scattered infantry into an eastern scouting force while harvesters keep income flowing; save the first funds for a Service Depot and heavy tanks.\",\"notes\":\"Enemy base still unspotted, likely northeast around (95,11). Infantry scouts advancing east; prioritize fix at $1200, then nonstop 3tnk.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"attack_move\",\"units\":[180,181,182,184,185,186,188,189],\"x\":70,\"y\":16},{\"do\":\"attack_move\",\"units\":[174,175],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[174,175,180,181,182,184,185,186,188,189],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1503, "completion_tokens": 320, "total_tokens": 1823, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1501, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00835615, "upstream_inference_prompt_cost": 0.00413215, "upstream_inference_completions_cost": 0.004224}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.63, "thoughts": "Our economy is recovering with two refineries but we have no cash yet and only infantry remaining. Consolidate the scattered infantry into an eastern scouting force while harvesters keep income flowing; save the first funds for a Service Depot and heavy tanks.", "notes": "Enemy base still unspotted, likely northeast around (95,11). Infantry scouts advancing east; prioritize fix at $1200, then nonstop 3tnk.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "attack_move", "units": [180, 181, 182, 184, 185, 186, 188, 189], "x": 70, "y": 16}, {"do": "attack_move", "units": [174, 175], "x": 95, "y": 11}, {"do": "stance", "units": [174, 175, 180, 181, 182, 184, 185, 186, 188, 189], "stance": "attack_anything"}], "feedback": ["attack_move: 8 units", "attack_move: 2 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3500, "units_killed": 5, "units_lost": 24, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11400, "army_value": 1000, "income": 3500, "experience": 9, "order_count": 48}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $675 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11200, army $3000, killed $900 (5 units, 0 bldgs), lost $3700 (26 units, 0 bldgs). Map explored 25%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #180@(47,24) #181@(47,24) #182@(47,24) #184@(39,24) #185@(36,24) #186@(33,24) #188@(29,22) #189@(25,25)\n  harv (Ore Truck (harvester)) x2: #132@(20,13) #177@(4,26)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack_move: 2 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted, likely northeast around (95,11). Infantry scouts advancing east; prioritize fix at $1200, then nonstop 3tnk.", "raw": "{\"thoughts\":\"Our economy is recovering with two refineries and ample power, but we need to preserve momentum while saving for a Service Depot and tank production. Infantry will continue scouting aggressively toward the likely northeastern enemy base while new troops rally east.\",\"notes\":\"Save toward fix ($1200), then produce 3tnk continuously. Infantry scouting northeast; enemy base likely near 95,11, still unspotted.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":20},{\"do\":\"rally\",\"building\":153,\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1462, "completion_tokens": 386, "total_tokens": 1848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1460, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091146, "upstream_inference_prompt_cost": 0.0040194, "upstream_inference_completions_cost": 0.0050952}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.2, "thoughts": "Our economy is recovering with two refineries and ample power, but we need to preserve momentum while saving for a Service Depot and tank production. Infantry will continue scouting aggressively toward the likely northeastern enemy base while new troops rally east.", "notes": "Save toward fix ($1200), then produce 3tnk continuously. Infantry scouting northeast; enemy base likely near 95,11, still unspotted.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 55, "y": 20}, {"do": "rally", "building": 153, "x": 55, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 70, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "rally #153: ordered", "attack_move: 8 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3700, "units_killed": 5, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11200, "army_value": 800, "income": 3050, "experience": 9, "order_count": 48}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1355 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11500, army $3300, killed $900 (5 units, 0 bldgs), lost $3700 (26 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #180@(56,28) #181@(56,28) #182@(56,28) #184@(49,26) #185@(47,24) #186@(44,24) #188@(39,24) #189@(35,24) #191@(19,20) #192@(17,21) #193@(14,22)\n  harv (Ore Truck (harvester)) x2: #132@(17,18) #177@(10,20)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - rally #153: ordered\n  - attack_move: 8 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Save toward fix ($1200), then produce 3tnk continuously. Infantry scouting northeast; enemy base likely near 95,11, still unspotted.", "raw": "{\"thoughts\":\"We have sufficient stored ore to start the Service Depot, which unlocks Heavy Tanks. The infantry screen should continue northeast toward the likely Allied base while the home economy remains powered and safe.\",\"notes\":\"Start/complete Service Depot, then queue Heavy Tanks continuously. Infantry scouting corridor toward enemy likely at 95,11; no enemy spotted yet.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[180,181,182,184,185,186,188,189],\"x\":90,\"y\":11},{\"do\":\"attack_move\",\"units\":[191,192,193],\"x\":55,\"y\":25},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1511, "completion_tokens": 288, "total_tokens": 1799, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1509, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00795575, "upstream_inference_prompt_cost": 0.00415415, "upstream_inference_completions_cost": 0.0038016}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "We have sufficient stored ore to start the Service Depot, which unlocks Heavy Tanks. The infantry screen should continue northeast toward the likely Allied base while the home economy remains powered and safe.", "notes": "Start/complete Service Depot, then queue Heavy Tanks continuously. Infantry scouting corridor toward enemy likely at 95,11; no enemy spotted yet.", "commands": [{"do": "build", "item": "fix"}, {"do": "attack_move", "units": [180, 181, 182, 184, 185, 186, 188, 189], "x": 90, "y": 11}, {"do": "attack_move", "units": [191, 192, 193], "x": 55, "y": 25}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["build fix: started", "attack_move: 8 units", "attack_move: 3 units", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3700, "units_killed": 5, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11500, "army_value": 1100, "income": 4050, "experience": 9, "order_count": 53}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $851 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3500, killed $900 (5 units, 0 bldgs), lost $3700 (26 units, 0 bldgs). Map explored 25%.\nPRODUCTION: Building: fix 27%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #180@(65,24) #181@(65,24) #182@(65,24) #184@(58,28) #185@(56,28) #186@(53,27) #188@(49,26) #189@(46,24) #191@(28,26) #192@(26,21) #193@(23,22) #194@(20,21) #195@(17,21)\n  harv (Ore Truck (harvester)) x2: #132@(22,7) #177@(3,25)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - attack_move: 8 units\n  - attack_move: 3 units\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Start/complete Service Depot, then queue Heavy Tanks continuously. Infantry scouting corridor toward enemy likely at 95,11; no enemy spotted yet.", "raw": "{\"thoughts\":\"Service Depot is progressing and power is ample. Keep infantry pressing toward the likely enemy start while harvesters maintain income; begin heavy tank production as soon as the depot completes and funds permit.\",\"notes\":\"Service Depot 27% underway. Infantry scout chain is advancing east/northeast toward likely enemy base at 95,11; no contact yet. Queue 3tnk immediately after fix placement.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":[180,181,182,184,185,186,188,189],\"x\":88,\"y\":15},{\"do\":\"attack_move\",\"units\":[191,192,193,194,195],\"x\":72,\"y\":20},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1501, "completion_tokens": 296, "total_tokens": 1797, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1499, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00803385, "upstream_inference_prompt_cost": 0.00412665, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "Service Depot is progressing and power is ample. Keep infantry pressing toward the likely enemy start while harvesters maintain income; begin heavy tank production as soon as the depot completes and funds permit.", "notes": "Service Depot 27% underway. Infantry scout chain is advancing east/northeast toward likely enemy base at 95,11; no contact yet. Queue 3tnk immediately after fix placement.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "rally", "building": 133, "x": 70, "y": 20}, {"do": "rally", "building": 153, "x": 70, "y": 20}, {"do": "attack_move", "units": [180, 181, 182, 184, 185, 186, 188, 189], "x": 88, "y": 15}, {"do": "attack_move", "units": [191, 192, 193, 194, 195], "x": 72, "y": 20}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["rally #133: ordered", "rally #153: ordered", "attack_move: 8 units", "attack_move: 5 units", "stance: 13 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3700, "units_killed": 5, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 1300, "income": 4050, "experience": 9, "order_count": 54}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $201 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $3800, killed $900 (5 units, 0 bldgs), lost $3700 (26 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: fix 54%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #180@(72,17) #181@(72,16) #182@(73,16) #184@(67,22) #185@(65,24) #186@(63,26) #188@(59,28) #189@(55,28) #191@(37,26) #192@(35,25) #193@(32,24) #194@(29,23) #195@(26,25) #196@(19,20) #197@(16,20) #198@(14,22)\n  harv (Ore Truck (harvester)) x2: #132@(23,9) #177@(4,23)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - rally #153: ordered\n  - attack_move: 8 units\n  - attack_move: 5 units\n  - stance: 13 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Service Depot 27% underway. Infantry scout chain is advancing east/northeast toward likely enemy base at 95,11; no contact yet. Queue 3tnk immediately after fix placement.", "raw": "{\"thoughts\":\"Service Depot is nearing completion; infantry have advanced deeply without contact, so continue probing toward the likely enemy start while preserving income. Place the depot immediately when ready and begin heavy tank production as soon as funds permit.\",\"notes\":\"Enemy still unseen. Infantry scouting/attack-moving northeast-east toward (95,11); Service Depot at 54%, then queue 3tnk. Two harvesters active, #177 damaged but mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[180,181,182,184,185,186,188,189],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[191,192,193,194,195],\"x\":82,\"y\":16},{\"do\":\"move\",\"units\":[196,197,198],\"x\":30,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1569, "completion_tokens": 277, "total_tokens": 1846, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1567, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00797005, "upstream_inference_prompt_cost": 0.00431365, "upstream_inference_completions_cost": 0.0036564}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Service Depot is nearing completion; infantry have advanced deeply without contact, so continue probing toward the likely enemy start while preserving income. Place the depot immediately when ready and begin heavy tank production as soon as funds permit.", "notes": "Enemy still unseen. Infantry scouting/attack-moving northeast-east toward (95,11); Service Depot at 54%, then queue 3tnk. Two harvesters active, #177 damaged but mining.", "commands": [{"do": "attack_move", "units": [180, 181, 182, 184, 185, 186, 188, 189], "x": 95, "y": 11}, {"do": "attack_move", "units": [191, 192, 193, 194, 195], "x": 82, "y": 16}, {"do": "move", "units": [196, 197, 198], "x": 30, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["attack_move: 8 units", "attack_move: 5 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3700, "units_killed": 5, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12000, "army_value": 1600, "income": 3550, "experience": 9, "order_count": 59}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $366 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $3900, killed $900 (5 units, 0 bldgs), lost $3700 (26 units, 0 bldgs). Map explored 25.3%.\nPRODUCTION: Building: fix 69%; Infantry: e1 83%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #180@(80,10) #181@(80,10) #182@(81,10) #184@(74,15) #185@(72,17) #186@(70,19) #188@(67,22) #189@(65,27) #191@(48,26) #192@(45,26) #193@(43,24) #194@(40,24) #195@(36,24) #196@(29,19) #197@(27,20) #198@(24,20) #199@(20,21)\n  harv (Ore Truck (harvester)) x2: #132@(16,18) #177@(10,20)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack_move: 5 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen. Infantry scouting/attack-moving northeast-east toward (95,11); Service Depot at 54%, then queue 3tnk. Two harvesters active, #177 damaged but mining.", "raw": "{\"thoughts\":\"Service Depot is nearly complete; place it immediately when ready and begin Heavy Tank production. Infantry are spread across the central-east approach, so continue pressing toward the likely enemy start while maintaining economic mining.\",\"notes\":\"Place fix as soon as ready, then queue 3tnk continuously. Enemy likely northeast near (95,11); infantry scouts advancing from x20-81.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":19,\"y\":20},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":65,\"y\":20},{\"do\":\"rally\",\"building\":153,\"x\":65,\"y\":20},{\"do\":\"attack_move\",\"units\":[180,181,182,184,185,186,188,189],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[191,192,193,194,195],\"x\":85,\"y\":16},{\"do\":\"attack_move\",\"units\":[196,197,198,199],\"x\":70,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1543, "completion_tokens": 343, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1541, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00876975, "upstream_inference_prompt_cost": 0.00424215, "upstream_inference_completions_cost": 0.0045276}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Service Depot is nearly complete; place it immediately when ready and begin Heavy Tank production. Infantry are spread across the central-east approach, so continue pressing toward the likely enemy start while maintaining economic mining.", "notes": "Place fix as soon as ready, then queue 3tnk continuously. Enemy likely northeast near (95,11); infantry scouts advancing from x20-81.", "commands": [{"do": "place", "item": "fix", "x": 19, "y": 20}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 65, "y": 20}, {"do": "rally", "building": 153, "x": 65, "y": 20}, {"do": "attack_move", "units": [180, 181, 182, 184, 185, 186, 188, 189], "x": 95, "y": 11}, {"do": "attack_move", "units": [191, 192, 193, 194, 195], "x": 85, "y": 16}, {"do": "attack_move", "units": [196, 197, 198, 199], "x": 70, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["place fix: nothing READY TO PLACE with that type", "train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train 5x e1: queued", "rally #133: ordered", "rally #153: ordered", "attack_move: 8 units", "attack_move: 5 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3700, "units_killed": 5, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 1700, "income": 4050, "experience": 9, "order_count": 59}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $206 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $3900, killed $900 (5 units, 0 bldgs), lost $4100 (30 units, 0 bldgs). Map explored 25.3%.\nPRODUCTION: Building: fix 96%; Infantry: e1 10%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #185@(80,10) #186@(77,12) #188@(74,15) #189@(73,20) #191@(58,28) #192@(55,28) #193@(53,27) #194@(50,26) #195@(47,24) #196@(36,24) #197@(36,24) #198@(33,24) #199@(29,24) #200@(21,22) #201@(19,20) #202@(16,20) #203@(14,22)\n  harv (Ore Truck (harvester)) x2: #132@(19,12) #177@(4,27)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: nothing READY TO PLACE with that type\n  - train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train 5x e1: queued\n  - rally #133: ordered\n  - rally #153: ordered\n  - attack_move: 8 units\n  - attack_move: 5 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Place fix as soon as ready, then queue 3tnk continuously. Enemy likely northeast near (95,11); infantry scouts advancing from x20-81.", "raw": "{\"thoughts\":\"Service Depot is nearly complete, enabling Heavy Tank production. Our infantry screen is advancing northeast toward the likely enemy base, and I will concentrate it at the enemy start while keeping infantry production continuous.\",\"notes\":\"Fix nearly ready; place immediately next turn then produce 3tnk continuously. Infantry assault/scout converging on (95,11); no enemy yet seen.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":12},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1601, "completion_tokens": 181, "total_tokens": 1782, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1599, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00679085, "upstream_inference_prompt_cost": 0.00440165, "upstream_inference_completions_cost": 0.0023892}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.52, "thoughts": "Service Depot is nearly complete, enabling Heavy Tank production. Our infantry screen is advancing northeast toward the likely enemy base, and I will concentrate it at the enemy start while keeping infantry production continuous.", "notes": "Fix nearly ready; place immediately next turn then produce 3tnk continuously. Infantry assault/scout converging on (95,11); no enemy yet seen.", "commands": [{"do": "rally", "building": 133, "x": 88, "y": 12}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["rally #133: ordered", "attack_move: 17 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 4100, "units_killed": 5, "units_lost": 30, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 1700, "income": 4550, "experience": 9, "order_count": 64}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $3900, killed $900 (5 units, 0 bldgs), lost $4200 (31 units, 0 bldgs). Map explored 25.4%.\nPRODUCTION: Building: fix READY TO PLACE; Infantry: e1 76%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #185@(82,9)52% #186@(81,9) #189@(80,13) #191@(66,23) #192@(65,27) #193@(62,27) #194@(59,28) #195@(55,28) #196@(47,24) #197@(47,24) #198@(44,24) #199@(40,24) #200@(31,24) #201@(28,24) #202@(25,25) #203@(22,23) #204@(20,21)\n  harv (Ore Truck (harvester)) x2: #132@(21,6) #177@(10,21)79%\nVISIBLE ENEMY UNITS (2):\n  #126 harv@(81,5) 97%, #135 e1@(84,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 17 units\nYOUR NOTES FROM LAST TURN: Fix nearly ready; place immediately next turn then produce 3tnk continuously. Infantry assault/scout converging on (95,11); no enemy yet seen.", "raw": "{\"thoughts\":\"Service Depot is ready and must be placed to unlock Heavy Tanks. Our infantry spearhead is nearing the enemy start and has spotted an enemy harvester, so keep pressure there while income accumulates.\",\"notes\":\"Place fix now; begin 3tnk production as soon as funds permit. Infantry advancing east/northeast toward enemy start, enemy harvester at (81,5).\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":14,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":10},{\"do\":\"attack_move\",\"units\":[185,186,189],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[191,192,193,194,195,196,197,198,199,200,201,202,203,204],\"x\":90,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1551, "completion_tokens": 251, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1549, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00757735, "upstream_inference_prompt_cost": 0.00426415, "upstream_inference_completions_cost": 0.0033132}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "Service Depot is ready and must be placed to unlock Heavy Tanks. Our infantry spearhead is nearing the enemy start and has spotted an enemy harvester, so keep pressure there while income accumulates.", "notes": "Place fix now; begin 3tnk production as soon as funds permit. Infantry advancing east/northeast toward enemy start, enemy harvester at (81,5).", "commands": [{"do": "place", "item": "fix", "x": 14, "y": 11}, {"do": "rally", "building": 133, "x": 82, "y": 10}, {"do": "attack_move", "units": [185, 186, 189], "x": 95, "y": 11}, {"do": "attack_move", "units": [191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204], "x": 90, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 3 units", "attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 4200, "units_killed": 5, "units_lost": 31, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 1700, "income": 4050, "experience": 9, "order_count": 64}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $475 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $13100, army $3700, killed $900 (5 units, 0 bldgs), lost $4500 (34 units, 0 bldgs). Map explored 25.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #191@(74,15) #192@(73,20) #193@(71,22) #194@(67,22) #195@(65,24) #196@(56,28) #197@(56,28) #198@(53,27) #199@(50,26) #200@(42,24) #201@(38,24) #202@(34,24) #203@(32,24) #204@(29,24) #206@(19,20)\n  harv (Ore Truck (harvester)) x2: #132@(20,10) #177@(9,26)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 3 units\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Place fix now; begin 3tnk production as soon as funds permit. Infantry advancing east/northeast toward enemy start, enemy harvester at (81,5).", "raw": "{\"thoughts\":\"Our economy is temporarily empty but two harvesters are working and the base has ample power. The infantry screen should keep advancing toward the enemy's likely northeast base while we wait for the next ore delivery to fund nonstop tank production and another refinery.\",\"notes\":\"Service Depot is placed. Enemy harvester was previously spotted near (81,5); infantry are spread along the eastern advance. Start 3tnk immediately when funds arrive, then refinery/extra production.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"attack_move\",\"units\":[191,192,193,194,195,196,197,198,199,200,201,202,203,204,206],\"x\":88,\"y\":10},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":153,\"x\":78,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1576, "completion_tokens": 284, "total_tokens": 1860, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1574, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080817, "upstream_inference_prompt_cost": 0.0043329, "upstream_inference_completions_cost": 0.0037488}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Our economy is temporarily empty but two harvesters are working and the base has ample power. The infantry screen should keep advancing toward the enemy's likely northeast base while we wait for the next ore delivery to fund nonstop tank production and another refinery.", "notes": "Service Depot is placed. Enemy harvester was previously spotted near (81,5); infantry are spread along the eastern advance. Start 3tnk immediately when funds arrive, then refinery/extra production.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "attack_move", "units": [191, 192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 206], "x": 88, "y": 10}, {"do": "rally", "building": 133, "x": 78, "y": 14}, {"do": "rally", "building": 153, "x": 78, "y": 14}], "feedback": ["attack_move: 15 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 4500, "units_killed": 5, "units_lost": 34, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13100, "army_value": 1500, "income": 4550, "experience": 9, "order_count": 65}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $750 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $13000, army $3600, killed $900 (5 units, 0 bldgs), lost $4600 (35 units, 0 bldgs). Map explored 25.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #192@(81,14) #193@(78,15) #194@(75,14) #195@(72,17) #196@(66,27) #197@(65,24) #198@(63,27) #199@(59,28) #200@(52,27) #201@(49,26) #202@(45,24) #203@(43,24) #204@(39,24) #206@(28,24)\n  harv (Ore Truck (harvester)) x2: #132@(16,18) #177@(7,27)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Service Depot is placed. Enemy harvester was previously spotted near (81,5); infantry are spread along the eastern advance. Start 3tnk immediately when funds arrive, then refinery/extra production.", "raw": "{\"thoughts\":\"Our economy is converting stored ore and needs a third refinery/harvester urgently. Infantry are already advancing toward the likely enemy position; begin heavy tank production as funds arrive and keep pressure east.\",\"notes\":\"Queue proc and heavy tanks; all rifles continue attack-move toward enemy start (95,11). Enemy harvester was seen near (81,5), suggesting base is northeast.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"attack_move\",\"units\":[192,193,194,195,196,197,198,199,200,201,202,203,204,206],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1556, "completion_tokens": 348, "total_tokens": 1904, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088715, "upstream_inference_prompt_cost": 0.0042779, "upstream_inference_completions_cost": 0.0045936}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Our economy is converting stored ore and needs a third refinery/harvester urgently. Infantry are already advancing toward the likely enemy position; begin heavy tank production as funds arrive and keep pressure east.", "notes": "Queue proc and heavy tanks; all rifles continue attack-move toward enemy start (95,11). Enemy harvester was seen near (81,5), suggesting base is northeast.", "commands": [{"do": "build", "item": "proc"}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}, {"do": "attack_move", "units": [192, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 206], "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 70, "y": 18}, {"do": "rally", "building": 153, "x": 70, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["build proc: started", "train 3x 3tnk: queued", "train 4x e3: queued", "attack_move: 14 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 4600, "units_killed": 5, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13000, "army_value": 1400, "income": 4800, "experience": 9, "order_count": 65}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $411 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $13000, army $3600, killed $900 (5 units, 0 bldgs), lost $4900 (38 units, 0 bldgs). Map explored 25.8%.\nPRODUCTION: Building: proc 23%; Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #195@(80,10)64% #196@(73,20) #197@(72,16) #198@(71,22) #199@(67,22) #200@(61,27) #201@(58,28) #202@(54,28) #203@(52,27) #204@(49,26) #206@(38,24)\n  e3 (Rocket Soldier) x1: #207@(14,22)\n  harv (Ore Truck (harvester)) x2: #132@(10,27) #177@(10,20)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\n  - attack_move: 14 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Queue proc and heavy tanks; all rifles continue attack-move toward enemy start (95,11). Enemy harvester was seen near (81,5), suggesting base is northeast.", "raw": "{\"thoughts\":\"Our refinery and multiple heavy tanks are already queued, while the rifle screen is advancing toward the suspected northeast enemy base. Keep the attack pressure moving and send the lone rocket soldier to reinforce the push.\",\"notes\":\"Enemy base likely northeast around 95,11; rifles are spread along the route and tanks/e3 are queued. Refinery is 23% complete.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":80,\"y\":12},{\"do\":\"rally\",\"building\":153,\"x\":80,\"y\":12},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1630, "completion_tokens": 301, "total_tokens": 1931, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1628, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084546, "upstream_inference_prompt_cost": 0.0044814, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Our refinery and multiple heavy tanks are already queued, while the rifle screen is advancing toward the suspected northeast enemy base. Keep the attack pressure moving and send the lone rocket soldier to reinforce the push.", "notes": "Enemy base likely northeast around 95,11; rifles are spread along the route and tanks/e3 are queued. Refinery is 23% complete.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 80, "y": 12}, {"do": "rally", "building": 153, "x": 80, "y": 12}, {"do": "harvest", "unit": 177}], "feedback": ["attack_move: 12 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 4900, "units_killed": 5, "units_lost": 38, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13000, "army_value": 1400, "income": 4950, "experience": 9, "order_count": 73}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $12700, army $3300, killed $1500 (9 units, 0 bldgs), lost $5200 (41 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Building: proc 32%; Vehicle: 3tnk 39%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 52%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #198@(77,16)59% #199@(75,14) #200@(69,20) #201@(67,22) #202@(64,25) #203@(62,27) #204@(59,28) #206@(49,26)\n  e3 (Rocket Soldier) x1: #207@(22,23)\n  harv (Ore Truck (harvester)) x2: #132@(8,28) #177@(6,28)79%\nVISIBLE ENEMY UNITS (2):\n  #147 e3@(79,13) 5%, #160 e1@(79,13) 61%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely northeast around 95,11; rifles are spread along the route and tanks/e3 are queued. Refinery is 23% complete.", "raw": "{\"thoughts\":\"Production is fully committed and our forward rifle screen is already approaching the likely enemy position. Keep all combat units pressing northeast while completed tanks and rockets rally directly into the attack route.\",\"notes\":\"Enemy base remains likely at 95,11. Refinery and multiple heavy tanks/rockets are in production; current rifle screen is advancing northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1596, "completion_tokens": 282, "total_tokens": 1878, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1594, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081103, "upstream_inference_prompt_cost": 0.0043879, "upstream_inference_completions_cost": 0.0037224}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.41, "thoughts": "Production is fully committed and our forward rifle screen is already approaching the likely enemy position. Keep all combat units pressing northeast while completed tanks and rockets rally directly into the attack route.", "notes": "Enemy base remains likely at 95,11. Refinery and multiple heavy tanks/rockets are in production; current rifle screen is advancing northeast.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 70, "y": 18}, {"do": "rally", "building": 153, "x": 70, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["attack_move: 9 units", "rally #133: ordered", "rally #153: ordered", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 5200, "units_killed": 9, "units_lost": 41, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12700, "army_value": 1100, "income": 4450, "experience": 15, "order_count": 73}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $365 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $12600, army $3200, killed $1900 (11 units, 0 bldgs), lost $5300 (42 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Building: proc 36%; Vehicle: 3tnk 43%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #199@(83,14) #200@(76,13) #201@(74,15) #202@(71,18) #203@(71,22) #204@(67,22) #206@(58,28)\n  e3 (Rocket Soldier) x1: #207@(32,24)\n  harv (Ore Truck (harvester)) x2: #132@(10,20) #177@(9,24)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #133: ordered\n  - rally #153: ordered\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely at 95,11. Refinery and multiple heavy tanks/rockets are in production; current rifle screen is advancing northeast.", "raw": "{\"thoughts\":\"Our rifle screen is nearing the likely enemy approach while three heavy tanks and rockets are queued. Keep the army advancing toward the suspected enemy base and send the damaged harvester to the depot before returning it to ore.\",\"notes\":\"Enemy base still unscouted but likely 95,11. All current combat units advancing northeast; 3 heavy tanks and 3 rockets remain queued. Damaged harvester #177 sent to depot.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[177],\"x\":15,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":58,\"y\":28},{\"do\":\"rally\",\"building\":153,\"x\":58,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1572, "completion_tokens": 401, "total_tokens": 1973, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1570, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0096151, "upstream_inference_prompt_cost": 0.0043219, "upstream_inference_completions_cost": 0.0052932}, "completion_tokens_details": {"reasoning_tokens": 217, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.88, "thoughts": "Our rifle screen is nearing the likely enemy approach while three heavy tanks and rockets are queued. Keep the army advancing toward the suspected enemy base and send the damaged harvester to the depot before returning it to ore.", "notes": "Enemy base still unscouted but likely 95,11. All current combat units advancing northeast; 3 heavy tanks and 3 rockets remain queued. Damaged harvester #177 sent to depot.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "move", "units": [177], "x": 15, "y": 12}, {"do": "rally", "building": 133, "x": 58, "y": 28}, {"do": "rally", "building": 153, "x": 58, "y": 28}], "feedback": ["attack_move: 8 units", "stance: 8 units", "move: 1 units", "rally #133: ordered", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 5300, "units_killed": 11, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12600, "army_value": 1000, "income": 4950, "experience": 19, "order_count": 73}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $12900, army $3500, killed $1900 (11 units, 0 bldgs), lost $5300 (42 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Building: proc 44%; Vehicle: 3tnk 54%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 7%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #199@(84,14) #200@(84,12) #201@(84,14) #202@(79,10) #203@(78,15) #204@(75,14) #206@(66,23)\n  e3 (Rocket Soldier) x2: #207@(43,24) #212@(20,21)\n  harv (Ore Truck (harvester)) x2: #132@(7,29) #177@(16,15)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - move: 1 units\n  - rally #133: ordered\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted but likely 95,11. All current combat units advancing northeast; 3 heavy tanks and 3 rockets remain queued. Damaged harvester #177 sent to depot.", "raw": "{\"thoughts\":\"The refinery and three heavy tanks are already in production, so income and armored strength should improve shortly. Push the forward infantry toward the likely enemy start while the rear rocket soldier joins the advance; keep the damaged harvester repairing before returning it to ore.\",\"notes\":\"Likely enemy base remains near 95,11. Refinery 44% building; heavy tank queue active. Forward rifles advancing east; send rockets to reinforce once gathered.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[199,200,201,202,203,204,206],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[207,212],\"x\":75,\"y\":14},{\"do\":\"stance\",\"units\":[199,200,201,202,203,204,206,207,212],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"rally\",\"building\":153,\"x\":75,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1591, "completion_tokens": 410, "total_tokens": 2001, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1589, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00978615, "upstream_inference_prompt_cost": 0.00437415, "upstream_inference_completions_cost": 0.005412}, "completion_tokens_details": {"reasoning_tokens": 189, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.94, "thoughts": "The refinery and three heavy tanks are already in production, so income and armored strength should improve shortly. Push the forward infantry toward the likely enemy start while the rear rocket soldier joins the advance; keep the damaged harvester repairing before returning it to ore.", "notes": "Likely enemy base remains near 95,11. Refinery 44% building; heavy tank queue active. Forward rifles advancing east; send rockets to reinforce once gathered.", "commands": [{"do": "attack_move", "units": [199, 200, 201, 202, 203, 204, 206], "x": 95, "y": 11}, {"do": "move", "units": [207, 212], "x": 75, "y": 14}, {"do": "stance", "units": [199, 200, 201, 202, 203, 204, 206, 207, 212], "stance": "attack_anything"}, {"do": "harvest", "unit": 177}, {"do": "rally", "building": 153, "x": 75, "y": 14}, {"do": "rally", "building": 133, "x": 75, "y": 14}], "feedback": ["attack_move: 7 units", "move: 2 units", "stance: 9 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 5300, "units_killed": 11, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12900, "army_value": 1300, "income": 4450, "experience": 19, "order_count": 73}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $261 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $12900, army $3500, killed $1900 (11 units, 0 bldgs), lost $5300 (42 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: proc 50%; Vehicle: 3tnk 61%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 34%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #199@(84,14) #200@(84,12) #201@(84,14) #202@(87,10)25% #203@(84,14) #204@(84,14) #206@(74,15)\n  e3 (Rocket Soldier) x2: #207@(53,27) #212@(29,24)\n  harv (Ore Truck (harvester)) x2: #132@(9,24) #177@(16,18)79%\nVISIBLE ENEMY UNITS (1):\n  #215 e1@(89,11) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #169 silo@(88,13) 34%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - move: 2 units\n  - stance: 9 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Likely enemy base remains near 95,11. Refinery 44% building; heavy tank queue active. Forward rifles advancing east; send rockets to reinforce once gathered.", "raw": "{\"thoughts\":\"Our production is fully committed and the forward rifle group is already at the enemy approach. Keep pressure on the exposed silo/base area while rockets and incoming heavy tanks reinforce the eastern front.\",\"notes\":\"Enemy base confirmed around 89-95,11; exposed silo #169 at 88,13. Three heavy tanks queued, refinery is halfway built. Rally all production east.\",\"commands\":[{\"do\":\"attack\",\"units\":[199,200,201,202,203,204,206],\"target\":169},{\"do\":\"attack_move\",\"units\":[207,212],\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":153,\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":84,\"y\":14},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1604, "completion_tokens": 284, "total_tokens": 1888, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1602, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081587, "upstream_inference_prompt_cost": 0.0044099, "upstream_inference_completions_cost": 0.0037488}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "Our production is fully committed and the forward rifle group is already at the enemy approach. Keep pressure on the exposed silo/base area while rockets and incoming heavy tanks reinforce the eastern front.", "notes": "Enemy base confirmed around 89-95,11; exposed silo #169 at 88,13. Three heavy tanks queued, refinery is halfway built. Rally all production east.", "commands": [{"do": "attack", "units": [199, 200, 201, 202, 203, 204, 206], "target": 169}, {"do": "attack_move", "units": [207, 212], "x": 84, "y": 14}, {"do": "rally", "building": 153, "x": 84, "y": 14}, {"do": "rally", "building": 133, "x": 84, "y": 14}, {"do": "harvest", "unit": 177}], "feedback": ["attack: 7 units", "attack_move: 2 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 5300, "units_killed": 11, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12900, "army_value": 1300, "income": 4450, "experience": 19, "order_count": 73}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $12900, army $3500, killed $2150 (12 units, 1 bldgs), lost $5600 (45 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: proc 68%; Vehicle: 3tnk 83%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 18%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #199@(84,14)12% #201@(84,14)85% #204@(84,14)87% #206@(81,14)*\n  e3 (Rocket Soldier) x3: #207@(62,27) #212@(39,24) #217@(15,22)\n  harv (Ore Truck (harvester)) x2: #132@(10,24) #177@(16,6)79%\nVISIBLE ENEMY UNITS (1):\n  #210 e1@(87,15) 8%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 2 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 89-95,11; exposed silo #169 at 88,13. Three heavy tanks queued, refinery is halfway built. Rally all production east.", "raw": "{\"thoughts\":\"The refinery and three heavy tanks are already in progress, so maintain the production pipeline while sending the forward infantry/rockets to pressure and scout the confirmed enemy start. Harvesters should remain actively mining.\",\"notes\":\"Enemy base area remains around (89,11); infantry/rocket scout force is advancing there. Refinery 68%, three heavy tanks queued, rocket infantry queued.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":72,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":16},{\"do\":\"attack_move\",\"units\":[199,201,204,206,207,212],\"x\":94,\"y\":11},{\"do\":\"attack\",\"units\":[199,201,204,206],\"target\":210},{\"do\":\"move\",\"units\":[217],\"x\":45,\"y\":19},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1572, "completion_tokens": 349, "total_tokens": 1921, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1570, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089287, "upstream_inference_prompt_cost": 0.0043219, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.56, "thoughts": "The refinery and three heavy tanks are already in progress, so maintain the production pipeline while sending the forward infantry/rockets to pressure and scout the confirmed enemy start. Harvesters should remain actively mining.", "notes": "Enemy base area remains around (89,11); infantry/rocket scout force is advancing there. Refinery 68%, three heavy tanks queued, rocket infantry queued.", "commands": [{"do": "rally", "building": 153, "x": 72, "y": 16}, {"do": "rally", "building": 133, "x": 72, "y": 16}, {"do": "attack_move", "units": [199, 201, 204, 206, 207, 212], "x": 94, "y": 11}, {"do": "attack", "units": [199, 201, 204, 206], "target": 210}, {"do": "move", "units": [217], "x": 45, "y": 19}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack_move: 6 units", "attack: 4 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2150, "deaths_cost": 5600, "units_killed": 12, "units_lost": 45, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12900, "army_value": 1300, "income": 4950, "experience": 21, "order_count": 73}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $12500, army $3100, killed $2650 (15 units, 1 bldgs), lost $6000 (49 units, 0 bldgs). Map explored 26.2%.\nPRODUCTION: Building: proc 68%; Vehicle: 3tnk 83%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 18%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #207@(70,20) #212@(49,26) #217@(25,19)\n  harv (Ore Truck (harvester)) x2: #132@(4,28) #177@(16,6)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack_move: 6 units\n  - attack: 4 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base area remains around (89,11); infantry/rocket scout force is advancing there. Refinery 68%, three heavy tanks queued, rocket infantry queued.", "raw": "{\"thoughts\":\"The second refinery is nearly complete and three heavy tanks are queued, giving us a strong economic and armored follow-up. Keep the rocket scouts pushing toward the likely enemy base while all harvesters mine continuously.\",\"notes\":\"Place refinery immediately when ready; heavy tank queue has 3 tanks. Enemy base still expected near (95,11); rally new forces eastward and attack with armored group once formed.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1523, "completion_tokens": 297, "total_tokens": 1820, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1521, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00810755, "upstream_inference_prompt_cost": 0.00418715, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "The second refinery is nearly complete and three heavy tanks are queued, giving us a strong economic and armored follow-up. Keep the rocket scouts pushing toward the likely enemy base while all harvesters mine continuously.", "notes": "Place refinery immediately when ready; heavy tank queue has 3 tanks. Enemy base still expected near (95,11); rally new forces eastward and attack with armored group once formed.", "commands": [{"do": "rally", "building": 153, "x": 70, "y": 20}, {"do": "rally", "building": 133, "x": 70, "y": 20}, {"do": "train", "item": "e3", "count": 5}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["rally #153: ordered", "rally #133: ordered", "train 5x e3: queued", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 6000, "units_killed": 15, "units_lost": 49, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12500, "army_value": 900, "income": 4900, "experience": 26, "order_count": 73}}
{"tick": 11801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $12500, army $3100, killed $2650 (15 units, 1 bldgs), lost $6000 (49 units, 0 bldgs). Map explored 26.2%.\nPRODUCTION: Building: proc 68%; Vehicle: 3tnk 83%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #207@(77,13) #212@(59,28) #217@(33,24)\n  harv (Ore Truck (harvester)) x2: #132@(7,23) #177@(17,18)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - train 5x e3: queued\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Place refinery immediately when ready; heavy tank queue has 3 tanks. Enemy base still expected near (95,11); rally new forces eastward and attack with armored group once formed.", "raw": "{\"thoughts\":\"Our refinery and first heavy tank are nearly complete, but the visible combat force is only scattered rocket soldiers. Keep harvesting and consolidate the rockets toward the eastern approach while production completes.\",\"notes\":\"Place proc immediately next turn when ready. Heavy tanks will emerge from #153; rally east. Enemy base still expected near (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"attack_move\",\"units\":[207,212,217],\"x\":55,\"y\":20},{\"do\":\"stance\",\"units\":[207,212,217],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":55,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1557, "completion_tokens": 295, "total_tokens": 1852, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1555, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00817465, "upstream_inference_prompt_cost": 0.00428065, "upstream_inference_completions_cost": 0.003894}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.66, "thoughts": "Our refinery and first heavy tank are nearly complete, but the visible combat force is only scattered rocket soldiers. Keep harvesting and consolidate the rockets toward the eastern approach while production completes.", "notes": "Place proc immediately next turn when ready. Heavy tanks will emerge from #153; rally east. Enemy base still expected near (95,11).", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "attack_move", "units": [207, 212, 217], "x": 55, "y": 20}, {"do": "stance", "units": [207, 212, 217], "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 55, "y": 20}, {"do": "rally", "building": 133, "x": 55, "y": 20}], "feedback": ["attack_move: 3 units", "stance: 3 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 6000, "units_killed": 15, "units_lost": 49, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12500, "army_value": 900, "income": 3900, "experience": 26, "order_count": 78}}
{"tick": 12001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $194 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $13950, army $4550, killed $2650 (15 units, 1 bldgs), lost $6000 (49 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: proc 88%; Vehicle: 3tnk 6%; Vehicle: 3tnk 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #222@(13,14)\n  e3 (Rocket Soldier) x4: #207@(69,15) #212@(61,21) #217@(44,24) #223@(14,22)\n  harv (Ore Truck (harvester)) x2: #132@(7,23) #177@(14,26)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc immediately next turn when ready. Heavy tanks will emerge from #153; rally east. Enemy base still expected near (95,11).", "raw": "{\"thoughts\":\"The refinery is nearly ready and will provide a third harvester, while heavy tanks and rockets are queued as income arrives. Keep the existing armored spearhead moving east toward the expected enemy base and ensure harvesters continue mining.\",\"notes\":\"Place proc as soon as it completes. Enemy base remains unscouted near (95,11); send new tanks/rockets east and assemble before attacking deeply.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"rally\",\"building\":153,\"x\":66,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":66,\"y\":18},{\"do\":\"attack_move\",\"units\":[222,223],\"x\":74,\"y\":16},{\"do\":\"attack_move\",\"units\":[207,212,217],\"x\":78,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1554, "completion_tokens": 301, "total_tokens": 1855, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1552, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082456, "upstream_inference_prompt_cost": 0.0042724, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "The refinery is nearly ready and will provide a third harvester, while heavy tanks and rockets are queued as income arrives. Keep the existing armored spearhead moving east toward the expected enemy base and ensure harvesters continue mining.", "notes": "Place proc as soon as it completes. Enemy base remains unscouted near (95,11); send new tanks/rockets east and assemble before attacking deeply.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "rally", "building": 153, "x": 66, "y": 18}, {"do": "rally", "building": 133, "x": 66, "y": 18}, {"do": "attack_move", "units": [222, 223], "x": 74, "y": 16}, {"do": "attack_move", "units": [207, 212, 217], "x": 78, "y": 15}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack_move: 2 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 6000, "units_killed": 15, "units_lost": 49, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13950, "army_value": 2350, "income": 4900, "experience": 26, "order_count": 78}}
{"tick": 12201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $13950, army $4550, killed $2650 (15 units, 1 bldgs), lost $6000 (49 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Building: proc 92%; Vehicle: 3tnk 12%; Vehicle: 3tnk 0%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #222@(23,18)\n  e3 (Rocket Soldier) x4: #207@(78,15)* #212@(70,20) #217@(53,27) #223@(22,23)\n  harv (Ore Truck (harvester)) x2: #132@(2,26) #177@(9,30)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack_move: 2 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Place proc as soon as it completes. Enemy base remains unscouted near (95,11); send new tanks/rockets east and assemble before attacking deeply.", "raw": "{\"thoughts\":\"Second refinery is nearly complete and will strengthen the economy shortly. Keep the heavy tank and nearby rocket soldier advancing toward the eastern enemy start while remote rockets continue scouting and regrouping.\",\"notes\":\"Place refinery immediately when ready; two heavy tanks queued, rocket queue full. Enemy base still unspotted, likely northeast near 95,11; advance/reassemble east.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":45,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":20},{\"do\":\"attack_move\",\"units\":[222,223],\"x\":45,\"y\":20},{\"do\":\"attack_move\",\"units\":[207,212,217],\"x\":85,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1561, "completion_tokens": 272, "total_tokens": 1833, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1559, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00788205, "upstream_inference_prompt_cost": 0.00429165, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.65, "thoughts": "Second refinery is nearly complete and will strengthen the economy shortly. Keep the heavy tank and nearby rocket soldier advancing toward the eastern enemy start while remote rockets continue scouting and regrouping.", "notes": "Place refinery immediately when ready; two heavy tanks queued, rocket queue full. Enemy base still unspotted, likely northeast near 95,11; advance/reassemble east.", "commands": [{"do": "rally", "building": 153, "x": 45, "y": 20}, {"do": "rally", "building": 133, "x": 45, "y": 20}, {"do": "attack_move", "units": [222, 223], "x": 45, "y": 20}, {"do": "attack_move", "units": [207, 212, 217], "x": 85, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack_move: 2 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 6000, "units_killed": 15, "units_lost": 49, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13950, "army_value": 2350, "income": 4900, "experience": 26, "order_count": 78}}
{"tick": 12401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $13950, army $4550, killed $2650 (15 units, 1 bldgs), lost $6000 (49 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Building: proc 92%; Vehicle: 3tnk 12%; Vehicle: 3tnk 0%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #222@(36,20)\n  e3 (Rocket Soldier) x4: #207@(85,14)* #212@(79,14) #217@(63,26) #223@(32,24)\n  harv (Ore Truck (harvester)) x2: #132@(9,21) #177@(10,20)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack_move: 2 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Place refinery immediately when ready; two heavy tanks queued, rocket queue full. Enemy base still unspotted, likely northeast near 95,11; advance/reassemble east.", "raw": "{\"thoughts\":\"Refinery and heavy tank production are nearly complete while cash is exhausted. I will keep the scattered force advancing northeast to locate the enemy base and preserve pressure around the likely start location.\",\"notes\":\"Refinery at 92%; heavy tanks queued. Army scouting/advancing northeast: tank #222 with #223 from center, rockets #217/#212/#207 toward enemy start (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[222,223],\"x\":68,\"y\":18},{\"do\":\"attack_move\",\"units\":[217],\"x\":82,\"y\":17},{\"do\":\"attack_move\",\"units\":[212,207],\"x\":96,\"y\":11},{\"do\":\"stance\",\"units\":[222,223,217,212,207],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1563, "completion_tokens": 255, "total_tokens": 1818, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1561, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00766315, "upstream_inference_prompt_cost": 0.00429715, "upstream_inference_completions_cost": 0.003366}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Refinery and heavy tank production are nearly complete while cash is exhausted. I will keep the scattered force advancing northeast to locate the enemy base and preserve pressure around the likely start location.", "notes": "Refinery at 92%; heavy tanks queued. Army scouting/advancing northeast: tank #222 with #223 from center, rockets #217/#212/#207 toward enemy start (95,11).", "commands": [{"do": "attack_move", "units": [222, 223], "x": 68, "y": 18}, {"do": "attack_move", "units": [217], "x": 82, "y": 17}, {"do": "attack_move", "units": [212, 207], "x": 96, "y": 11}, {"do": "stance", "units": [222, 223, 217, 212, 207], "stance": "attack_anything"}], "feedback": ["attack_move: 2 units", "attack_move: 1 units", "attack_move: 2 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 6000, "units_killed": 15, "units_lost": 49, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13950, "army_value": 2350, "income": 4400, "experience": 26, "order_count": 78}}
{"tick": 12601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $329 (storage 4000), power 300 made / 140 used, harvesters 2.\nSCORE: assets $14250, army $4850, killed $2650 (15 units, 1 bldgs), lost $6000 (49 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 3tnk 37%; Vehicle: 3tnk 0%; Infantry: e3 23%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #222@(48,26)\n  e3 (Rocket Soldier) x5: #207@(87,14)55% #212@(87,14)97% #217@(70,19) #223@(43,24) #224@(15,21)\n  harv (Ore Truck (harvester)) x2: #132@(9,21) #177@(9,29)79%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - attack_move: 2 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Refinery at 92%; heavy tanks queued. Army scouting/advancing northeast: tank #222 with #223 from center, rockets #217/#212/#207 toward enemy start (95,11).", "raw": "{\"thoughts\":\"Place the completed refinery immediately to increase income, then consolidate the scattered combat force toward the likely enemy start. Production queues are already active; keep the home rocket as minimal local cover while the forward units press northeast.\",\"notes\":\"Placed third refinery. Heavy #222 and forward rockets advancing toward likely enemy base at (95,11); #224 remains near home. Vehicle and infantry queues remain busy.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":18},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":19},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":19},{\"do\":\"attack_move\",\"units\":[222,223,217,212,207],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[222,223,217,212,207],\"stance\":\"attack_anything\"},{\"do\":\"stance\",\"units\":[224],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1575, "completion_tokens": 301, "total_tokens": 1876, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1573, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00830335, "upstream_inference_prompt_cost": 0.00433015, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Place the completed refinery immediately to increase income, then consolidate the scattered combat force toward the likely enemy start. Production queues are already active; keep the home rocket as minimal local cover while the forward units press northeast.", "notes": "Placed third refinery. Heavy #222 and forward rockets advancing toward likely enemy base at (95,11); #224 remains near home. Vehicle and infantry queues remain busy.", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 18}, {"do": "rally", "building": 153, "x": 70, "y": 19}, {"do": "rally", "building": 133, "x": 70, "y": 19}, {"do": "attack_move", "units": [222, 223, 217, 212, 207], "x": 95, "y": 11}, {"do": "stance", "units": [222, 223, 217, 212, 207], "stance": "attack_anything"}, {"do": "stance", "units": [224], "stance": "defend"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #153: ordered", "rally #133: ordered", "attack_move: 5 units", "stance: 5 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 6000, "units_killed": 15, "units_lost": 49, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14250, "army_value": 2650, "income": 4900, "experience": 26, "order_count": 78}}
{"tick": 12801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16150, army $5350, killed $3150 (15 units, 2 bldgs), lost $6600 (51 units, 0 bldgs). Map explored 28%.\nPRODUCTION: Vehicle: 3tnk 51%; Vehicle: 3tnk 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #222@(60,28)\n  e3 (Rocket Soldier) x3: #217@(77,12)66% #223@(52,28) #224@(25,20)\n  harv (Ore Truck (harvester)) x3: #132@(5,28) #177@(5,29)79% #226@(6,28)\nVISIBLE ENEMY UNITS (1):\n  #227 e1@(79,8) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack_move: 5 units\n  - stance: 5 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Placed third refinery. Heavy #222 and forward rockets advancing toward likely enemy base at (95,11); #224 remains near home. Vehicle and infantry queues remain busy.", "raw": "{\"thoughts\":\"Three refineries and ample power should restore income shortly; both production queues are already committed. Keep the forward heavy tank and rockets pressing toward the likely enemy start while the rear rocket guards the ore field.\",\"notes\":\"Enemy likely remains at northeast start (95,11). #222 heavy and #217/#223 rockets are forward; #224 guards home. Vehicle queue has two heavy tanks and infantry queue has rockets queued.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":72,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":15},{\"do\":\"attack_move\",\"units\":[222,217,223],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[224],\"x\":28,\"y\":19},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1596, "completion_tokens": 305, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1594, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084139, "upstream_inference_prompt_cost": 0.0043879, "upstream_inference_completions_cost": 0.004026}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.4, "thoughts": "Three refineries and ample power should restore income shortly; both production queues are already committed. Keep the forward heavy tank and rockets pressing toward the likely enemy start while the rear rocket guards the ore field.", "notes": "Enemy likely remains at northeast start (95,11). #222 heavy and #217/#223 rockets are forward; #224 guards home. Vehicle queue has two heavy tanks and infantry queue has rockets queued.", "commands": [{"do": "rally", "building": 153, "x": 72, "y": 15}, {"do": "rally", "building": 133, "x": 72, "y": 15}, {"do": "attack_move", "units": [222, 217, 223], "x": 95, "y": 11}, {"do": "attack_move", "units": [224], "x": 28, "y": 19}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack_move: 3 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 6600, "units_killed": 15, "units_lost": 51, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16150, "army_value": 2050, "income": 4900, "experience": 31, "order_count": 79}}
{"tick": 13001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $15850, army $5050, killed $3150 (15 units, 2 bldgs), lost $6900 (52 units, 0 bldgs). Map explored 28.2%.\nPRODUCTION: Vehicle: 3tnk 51%; Vehicle: 3tnk 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #222@(70,19)\n  e3 (Rocket Soldier) x2: #223@(62,29) #224@(28,19)*\n  harv (Ore Truck (harvester)) x3: #132@(7,26) #177@(10,21)79% #226@(7,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack_move: 3 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely remains at northeast start (95,11). #222 heavy and #217/#223 rockets are forward; #224 guards home. Vehicle queue has two heavy tanks and infantry queue has rockets queued.", "raw": "{\"thoughts\":\"Production is fully queued but cash is exhausted, so the immediate priority is keeping the forward heavy tank and rocket soldier advancing toward the likely northeastern enemy base while the home rocket remains on defense. Harvesters should continue mining to fund the queued armor and infantry.\",\"notes\":\"Enemy base still presumed northeast near 95,11. #222 heavy tank and #223 rocket are advancing; #224 remains home defense. Two heavy tanks and four rockets remain queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[222,223],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"rally\",\"building\":153,\"x\":76,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":76,\"y\":18},{\"do\":\"stance\",\"units\":[224],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1561, "completion_tokens": 261, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1559, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00773685, "upstream_inference_prompt_cost": 0.00429165, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Production is fully queued but cash is exhausted, so the immediate priority is keeping the forward heavy tank and rocket soldier advancing toward the likely northeastern enemy base while the home rocket remains on defense. Harvesters should continue mining to fund the queued armor and infantry.", "notes": "Enemy base still presumed northeast near 95,11. #222 heavy tank and #223 rocket are advancing; #224 remains home defense. Two heavy tanks and four rockets remain queued.", "commands": [{"do": "attack_move", "units": [222, 223], "x": 95, "y": 11}, {"do": "harvest", "unit": 177}, {"do": "rally", "building": 153, "x": 76, "y": 18}, {"do": "rally", "building": 133, "x": 76, "y": 18}, {"do": "stance", "units": [224], "stance": "defend"}], "feedback": ["attack_move: 2 units", "rally #153: ordered", "rally #133: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 6900, "units_killed": 15, "units_lost": 52, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15850, "army_value": 1750, "income": 4400, "experience": 31, "order_count": 79}}
{"tick": 13201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $513 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $16150, army $5350, killed $3150 (15 units, 2 bldgs), lost $6900 (52 units, 0 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: 3tnk 72%; Vehicle: 3tnk 0%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #222@(80,14)\n  e3 (Rocket Soldier) x3: #223@(70,23) #224@(28,19)* #232@(18,20)\n  harv (Ore Truck (harvester)) x3: #132@(10,20) #177@(4,26)79% #226@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #153: ordered\n  - rally #133: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base still presumed northeast near 95,11. #222 heavy tank and #223 rocket are advancing; #224 remains home defense. Two heavy tanks and four rockets remain queued.", "raw": "{\"thoughts\":\"Our forward heavy tank and rocket force should continue scouting toward the presumed enemy base while the damaged harvester is serviced. Keep infrastructure progressing with cheap power and preserve one rocket at home.\",\"notes\":\"#222 heavy and #223/#232 rockets advancing northeast; #224 guards base. Enemy base presumed near 95,11. #177 sent to depot for repairs. Heavy tanks and rockets remain in queues.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[222,223,232],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[177],\"x\":15,\"y\":12},{\"do\":\"stance\",\"units\":[224],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1555, "completion_tokens": 420, "total_tokens": 1975, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1553, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00981915, "upstream_inference_prompt_cost": 0.00427515, "upstream_inference_completions_cost": 0.005544}, "completion_tokens_details": {"reasoning_tokens": 233, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.02, "thoughts": "Our forward heavy tank and rocket force should continue scouting toward the presumed enemy base while the damaged harvester is serviced. Keep infrastructure progressing with cheap power and preserve one rocket at home.", "notes": "#222 heavy and #223/#232 rockets advancing northeast; #224 guards base. Enemy base presumed near 95,11. #177 sent to depot for repairs. Heavy tanks and rockets remain in queues.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack_move", "units": [222, 223, 232], "x": 95, "y": 11}, {"do": "move", "units": [177], "x": 15, "y": 12}, {"do": "stance", "units": [224], "stance": "defend"}, {"do": "rally", "building": 153, "x": 70, "y": 20}, {"do": "rally", "building": 133, "x": 70, "y": 20}], "feedback": ["build powr: started", "attack_move: 3 units", "move: 1 units", "stance: 1 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 6900, "units_killed": 15, "units_lost": 52, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16150, "army_value": 2050, "income": 5150, "experience": 31, "order_count": 79}}
{"tick": 13401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $49 (storage 6000), power 300 made / 170 used, harvesters 3.\nSCORE: assets $17600, army $6800, killed $3150 (15 units, 2 bldgs), lost $6900 (52 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 1%; Infantry: e3 69%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #222@(89,12) #235@(12,13)\n  e3 (Rocket Soldier) x4: #223@(78,15) #224@(28,19)* #232@(26,25) #233@(19,20)\n  harv (Ore Truck (harvester)) x3: #132@(5,29) #177@(12,19)79% #226@(9,27)\nVISIBLE ENEMY UNITS (6):\n  #213 e3@(94,9) 50%, #214 e1@(94,9) 94%, #218 e1@(93,9) 100%, #219 e1@(94,9) 100%, #220 e1@(94,9) 100%, #221 e3@(94,9) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #123 powr@(93,11) 85%, #234 silo@(90,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack_move: 3 units\n  - move: 1 units\n  - stance: 1 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: #222 heavy and #223/#232 rockets advancing northeast; #224 guards base. Enemy base presumed near 95,11. #177 sent to depot for repairs. Heavy tanks and rockets remain in queues.", "raw": "{\"thoughts\":\"Our forward heavy tank has reached the enemy perimeter and should eliminate visible infrastructure while reinforcements converge. Place the power plant, keep the damaged harvester safe at the depot, and mass all available combat units toward the enemy start.\",\"notes\":\"Enemy base confirmed around 93-95,11; #222 is at enemy perimeter attacking power. Reinforcements #235 and rockets are converging northeast. Power plant placed; save for refinery/tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":19,\"y\":15},{\"do\":\"attack\",\"units\":[222],\"target\":123},{\"do\":\"attack_move\",\"units\":[235,223,232,233,224],\"x\":92,\"y\":11},{\"do\":\"move\",\"units\":[177],\"x\":15,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"stance\",\"units\":[222,235,223,232,233,224],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1673, "completion_tokens": 410, "total_tokens": 2083, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1671, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01001165, "upstream_inference_prompt_cost": 0.00459965, "upstream_inference_completions_cost": 0.005412}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.64, "thoughts": "Our forward heavy tank has reached the enemy perimeter and should eliminate visible infrastructure while reinforcements converge. Place the power plant, keep the damaged harvester safe at the depot, and mass all available combat units toward the enemy start.", "notes": "Enemy base confirmed around 93-95,11; #222 is at enemy perimeter attacking power. Reinforcements #235 and rockets are converging northeast. Power plant placed; save for refinery/tanks.", "commands": [{"do": "place", "item": "powr", "x": 19, "y": 15}, {"do": "attack", "units": [222], "target": 123}, {"do": "attack_move", "units": [235, 223, 232, 233, 224], "x": 92, "y": 11}, {"do": "move", "units": [177], "x": 15, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 226}, {"do": "stance", "units": [222, 235, 223, 232, 233, 224], "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack: 1 units", "attack_move: 5 units", "move: 1 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 6900, "units_killed": 15, "units_lost": 52, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17600, "army_value": 3500, "income": 5000, "experience": 31, "order_count": 80}}
{"tick": 13601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17900, army $6800, killed $3150 (15 units, 2 bldgs), lost $6900 (52 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 3tnk 4%; Infantry: e3 77%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #222@(89,12)79% #235@(22,17)\n  e3 (Rocket Soldier) x4: #223@(86,14) #224@(36,26) #232@(36,24) #233@(27,25)\n  harv (Ore Truck (harvester)) x3: #132@(8,27) #177@(14,13)79%* #226@(8,30)\nVISIBLE ENEMY UNITS (9):\n  #126 harv@(86,8) 96%, #213 e3@(92,9) 50%, #214 e1@(92,9) 94%, #218 e1@(93,9) 100%, #219 e1@(92,9) 100%, #220 e1@(92,9) 100%, #221 e3@(92,9) 100%, #230 e3@(84,9) 100%, #231 e3@(85,10) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #123 powr@(93,11) 40%, #234 silo@(90,13) 87%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 1 units\n  - attack_move: 5 units\n  - move: 1 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 93-95,11; #222 is at enemy perimeter attacking power. Reinforcements #235 and rockets are converging northeast. Power plant placed; save for refinery/tanks.", "raw": "{\"thoughts\":\"Our forward heavy tank and rockets are at the exposed enemy base perimeter; focus fire the damaged power plant while reinforcements converge. Keep harvesters mining and send the rear tank/rockets northeast.\",\"notes\":\"Enemy base at 93,11. #222/#223 are assault force at perimeter; #235 and rear rockets moving northeast. Vehicle queue has heavy tank in progress; infantry rockets queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[222,223],\"target\":123},{\"do\":\"attack_move\",\"units\":[230,231],\"x\":92,\"y\":10},{\"do\":\"attack_move\",\"units\":[235,224,232,233],\"x\":88,\"y\":12},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"rally\",\"building\":153,\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":84,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1719, "completion_tokens": 340, "total_tokens": 2059, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1717, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00921415, "upstream_inference_prompt_cost": 0.00472615, "upstream_inference_completions_cost": 0.004488}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "Our forward heavy tank and rockets are at the exposed enemy base perimeter; focus fire the damaged power plant while reinforcements converge. Keep harvesters mining and send the rear tank/rockets northeast.", "notes": "Enemy base at 93,11. #222/#223 are assault force at perimeter; #235 and rear rockets moving northeast. Vehicle queue has heavy tank in progress; infantry rockets queued.", "commands": [{"do": "attack", "units": [222, 223], "target": 123}, {"do": "attack_move", "units": [230, 231], "x": 92, "y": 10}, {"do": "attack_move", "units": [235, 224, 232, 233], "x": 88, "y": 12}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 226}, {"do": "rally", "building": 153, "x": 84, "y": 14}, {"do": "rally", "building": 133, "x": 84, "y": 14}], "feedback": ["attack: 2 units", "attack_move: no valid unit ids of yours", "attack_move: 4 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 6900, "units_killed": 15, "units_lost": 52, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17900, "army_value": 3500, "income": 5000, "experience": 31, "order_count": 81}}
{"tick": 13801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:12 (tick 13801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $386 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $16450, army $5350, killed $3150 (15 units, 2 bldgs), lost $8350 (54 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 3tnk 8%; Infantry: e3 96%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #235@(34,20)\n  3tnk.husk (3tnk.husk) x1: #242@(89,12)74%*\n  e3 (Rocket Soldier) x3: #224@(46,26) #232@(47,24) #233@(36,24)\n  harv (Ore Truck (harvester)) x3: #132@(10,20) #177@(11,20)79% #226@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: no valid unit ids of yours\n  - attack_move: 4 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at 93,11. #222/#223 are assault force at perimeter; #235 and rear rockets moving northeast. Vehicle queue has heavy tank in progress; infantry rockets queued.", "raw": "{\"thoughts\":\"Our economy is actively processing ore and both combat queues are occupied. The remaining heavy tank and rocket soldiers should continue toward the known enemy base at the northeast corner while harvesters maintain income.\",\"notes\":\"Enemy base last known around (93,11). Push #235 plus rockets northeast; vehicle queue heavy tank 8%, infantry has two rocket soldiers queued. Need spend next income on refinery/extra production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[235,224,232,233],\"x\":93,\"y\":11},{\"do\":\"stance\",\"units\":[235,224,232,233],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"rally\",\"building\":153,\"x\":80,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":80,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1591, "completion_tokens": 403, "total_tokens": 1994, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1589, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00969375, "upstream_inference_prompt_cost": 0.00437415, "upstream_inference_completions_cost": 0.0053196}, "completion_tokens_details": {"reasoning_tokens": 205, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.01, "thoughts": "Our economy is actively processing ore and both combat queues are occupied. The remaining heavy tank and rocket soldiers should continue toward the known enemy base at the northeast corner while harvesters maintain income.", "notes": "Enemy base last known around (93,11). Push #235 plus rockets northeast; vehicle queue heavy tank 8%, infantry has two rocket soldiers queued. Need spend next income on refinery/extra production.", "commands": [{"do": "attack_move", "units": [235, 224, 232, 233], "x": 93, "y": 11}, {"do": "stance", "units": [235, 224, 232, 233], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "rally", "building": 153, "x": 80, "y": 13}, {"do": "rally", "building": 133, "x": 80, "y": 13}], "feedback": ["attack_move: 4 units", "stance: 4 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 8350, "units_killed": 15, "units_lost": 54, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16450, "army_value": 2050, "income": 5000, "experience": 31, "order_count": 81}}
{"tick": 14001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:20 (tick 14001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $240 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17050, army $5950, killed $3150 (15 units, 2 bldgs), lost $8350 (54 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 3tnk 37%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #235@(47,26)\n  3tnk.husk (3tnk.husk) x1: #242@(89,12)56%*\n  e3 (Rocket Soldier) x5: #224@(56,28) #232@(56,28) #233@(47,24) #243@(21,22) #244@(14,22)\n  harv (Ore Truck (harvester)) x3: #132@(2,27) #177@(3,27)79% #226@(6,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - stance: 4 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base last known around (93,11). Push #235 plus rockets northeast; vehicle queue heavy tank 8%, infantry has two rocket soldiers queued. Need spend next income on refinery/extra production.", "raw": "{\"thoughts\":\"Our surviving strike force is small but the enemy base was last located in the northeast, so all combat units should converge there immediately. Keep both production queues stocked for heavy tanks and rocket soldiers as ore income arrives.\",\"notes\":\"Enemy base last known near (93,11). Send all combat units northeast; retain 3 harvesters mining. Heavy tank currently in vehicle queue at 37%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":93,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1582, "completion_tokens": 331, "total_tokens": 1913, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1580, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087186, "upstream_inference_prompt_cost": 0.0043494, "upstream_inference_completions_cost": 0.0043692}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.07, "thoughts": "Our surviving strike force is small but the enemy base was last located in the northeast, so all combat units should converge there immediately. Keep both production queues stocked for heavy tanks and rocket soldiers as ore income arrives.", "notes": "Enemy base last known near (93,11). Send all combat units northeast; retain 3 harvesters mining. Heavy tank currently in vehicle queue at 37%.", "commands": [{"do": "attack_move", "units": "all_army", "x": 93, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "rally", "building": 153, "x": 70, "y": 20}, {"do": "rally", "building": 133, "x": 70, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["attack_move: 6 units", "stance: 6 units", "train 5x e3: queued", "train 3x 3tnk: queued", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 8350, "units_killed": 15, "units_lost": 54, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17050, "army_value": 2650, "income": 5500, "experience": 31, "order_count": 81}}
{"tick": 14201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:28 (tick 14201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17050, army $5950, killed $3150 (15 units, 2 bldgs), lost $8350 (54 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 3tnk 48%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #235@(55,28)\n  3tnk.husk (3tnk.husk) x1: #242@(89,12)38%*\n  e3 (Rocket Soldier) x5: #224@(65,24) #232@(65,23) #233@(56,28) #243@(31,24) #244@(22,23)\n  harv (Ore Truck (harvester)) x3: #132@(4,28) #177@(5,30)79% #226@(2,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - train 5x e3: queued\n  - train 3x 3tnk: queued\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base last known near (93,11). Send all combat units northeast; retain 3 harvesters mining. Heavy tank currently in vehicle queue at 37%.", "raw": "{\"thoughts\":\"Our economy is temporarily depleted but multiple heavy tanks and rocket soldiers are already queued. The existing forward force should continue toward the last known enemy base while harvesters stay mining.\",\"notes\":\"Enemy base last known near (93,11). Existing heavy #235 and rockets are advancing east/northeast; 4 heavy tanks and 5 rockets remain in production queues. Three harvesters mine southwest ore.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[235,224,232,233,243,244],\"x\":93,\"y\":11},{\"do\":\"stance\",\"units\":[235,224,232,233,243,244],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"rally\",\"building\":153,\"x\":76,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":76,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1660, "completion_tokens": 292, "total_tokens": 1952, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1658, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084183, "upstream_inference_prompt_cost": 0.0045639, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "Our economy is temporarily depleted but multiple heavy tanks and rocket soldiers are already queued. The existing forward force should continue toward the last known enemy base while harvesters stay mining.", "notes": "Enemy base last known near (93,11). Existing heavy #235 and rockets are advancing east/northeast; 4 heavy tanks and 5 rockets remain in production queues. Three harvesters mine southwest ore.", "commands": [{"do": "attack_move", "units": [235, 224, 232, 233, 243, 244], "x": 93, "y": 11}, {"do": "stance", "units": [235, 224, 232, 233, 243, 244], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "rally", "building": 153, "x": 76, "y": 18}, {"do": "rally", "building": 133, "x": 76, "y": 18}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 8350, "units_killed": 15, "units_lost": 54, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17050, "army_value": 2650, "income": 5000, "experience": 31, "order_count": 89}}
{"tick": 14401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:36 (tick 14401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17050, army $5950, killed $3150 (15 units, 2 bldgs), lost $8350 (54 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Vehicle: 3tnk 48%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #235@(65,25)\n  3tnk.husk (3tnk.husk) x1: #242@(89,12)20%*\n  e3 (Rocket Soldier) x5: #224@(72,17) #232@(72,16) #233@(65,24) #243@(42,24) #244@(32,24)\n  harv (Ore Truck (harvester)) x3: #132@(10,20) #177@(10,21)79% #226@(7,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base last known near (93,11). Existing heavy #235 and rockets are advancing east/northeast; 4 heavy tanks and 5 rockets remain in production queues. Three harvesters mine southwest ore.", "raw": "{\"thoughts\":\"Our production queues are fully committed and the forward tank/rocket group is approaching the enemy\u2019s likely northeast start. Keep all combat units pressing toward the last known base location while newly produced forces rally forward.\",\"notes\":\"Enemy base last known near (93,11). Continue nonstop heavy tank and rocket production; all army advancing northeast. Three harvesters mining southwest ore.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":75,\"y\":17},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":17},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1646, "completion_tokens": 283, "total_tokens": 1929, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1644, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008261, "upstream_inference_prompt_cost": 0.0045254, "upstream_inference_completions_cost": 0.0037356}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "Our production queues are fully committed and the forward tank/rocket group is approaching the enemy\u2019s likely northeast start. Keep all combat units pressing toward the last known base location while newly produced forces rally forward.", "notes": "Enemy base last known near (93,11). Continue nonstop heavy tank and rocket production; all army advancing northeast. Three harvesters mining southwest ore.", "commands": [{"do": "attack_move", "units": "all_army", "x": 94, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 75, "y": 17}, {"do": "rally", "building": 133, "x": 75, "y": 17}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 8350, "units_killed": 15, "units_lost": 54, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17050, "army_value": 2650, "income": 4500, "experience": 31, "order_count": 89}}
{"tick": 14601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:44 (tick 14601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $424 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17350, army $6250, killed $3150 (15 units, 2 bldgs), lost $8350 (54 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 3tnk 73%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 34%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #235@(74,18)\n  3tnk.husk (3tnk.husk) x1: #242@(89,12)2%*\n  e3 (Rocket Soldier) x6: #224@(81,12) #232@(81,12) #233@(73,16) #243@(52,27) #244@(43,24) #246@(16,22)\n  harv (Ore Truck (harvester)) x3: #132@(4,28) #177@(9,21)79% #226@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base last known near (93,11). Continue nonstop heavy tank and rocket production; all army advancing northeast. Three harvesters mining southwest ore.", "raw": "{\"thoughts\":\"Our forward force is close to the likely enemy start but scattered, so push all combat units directly into the enemy base area while reinforcing with heavy tanks and rockets. Economy has three harvesters and ample power; keep all production queues filled.\",\"notes\":\"Enemy base likely around (93,11). All available combat units ordered to attack-move there; continue heavy tanks and rocket soldiers, add refinery when funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":6},{\"do\":\"rally\",\"building\":153,\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1633, "completion_tokens": 339, "total_tokens": 1972, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1631, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00896445, "upstream_inference_prompt_cost": 0.00448965, "upstream_inference_completions_cost": 0.0044748}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "Our forward force is close to the likely enemy start but scattered, so push all combat units directly into the enemy base area while reinforcing with heavy tanks and rockets. Economy has three harvesters and ample power; keep all production queues filled.", "notes": "Enemy base likely around (93,11). All available combat units ordered to attack-move there; continue heavy tanks and rocket soldiers, add refinery when funds permit.", "commands": [{"do": "attack_move", "units": "all_army", "x": 94, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "3tnk", "count": 4}, {"do": "train", "item": "e3", "count": 6}, {"do": "rally", "building": 153, "x": 75, "y": 16}, {"do": "rally", "building": 133, "x": 75, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["attack_move: 7 units", "stance: 7 units", "train 4x 3tnk: queued", "train 6x e3: queued", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 8350, "units_killed": 15, "units_lost": 54, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17350, "army_value": 2950, "income": 5500, "experience": 31, "order_count": 89}}
{"tick": 14801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:52 (tick 14801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $261 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $18800, army $7700, killed $3150 (15 units, 2 bldgs), lost $8350 (54 units, 0 bldgs). Map explored 29.4%.\nPRODUCTION: Vehicle: 3tnk 2%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 45%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #235@(85,14) #248@(12,14)\n  e3 (Rocket Soldier) x7: #224@(86,12) #232@(87,12) #233@(81,12) #243@(61,27) #244@(52,27) #246@(24,24) #247@(17,21)\n  harv (Ore Truck (harvester)) x3: #132@(3,30) #177@(8,31)79% #226@(10,28)\nVISIBLE ENEMY UNITS (1):\n  #126 harv@(86,8) 96%\nVISIBLE ENEMY BUILDINGS (1):\n  #234 silo@(90,13) 36%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - train 4x 3tnk: queued\n  - train 6x e3: queued\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely around (93,11). All available combat units ordered to attack-move there; continue heavy tanks and rocket soldiers, add refinery when funds permit.", "raw": "{\"thoughts\":\"Our forward force is at the enemy approach and has spotted their harvester and damaged silo, confirming the base area around (90,13). Keep the long tank and rocket queues running while the forward units destroy visible economy and press into the base.\",\"notes\":\"Enemy base confirmed around (90,13); attack harvester/silo with forward units. Heavy tank and rocket queues are full; 3 harvesters mining.\",\"commands\":[{\"do\":\"attack\",\"units\":[235,224,232,233],\"target\":126},{\"do\":\"attack\",\"units\":[235,224,232,233],\"target\":234},{\"do\":\"attack_move\",\"units\":[243,244,246,247,248],\"x\":92,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":84,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1728, "completion_tokens": 347, "total_tokens": 2075, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1726, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093313, "upstream_inference_prompt_cost": 0.0047509, "upstream_inference_completions_cost": 0.0045804}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "Our forward force is at the enemy approach and has spotted their harvester and damaged silo, confirming the base area around (90,13). Keep the long tank and rocket queues running while the forward units destroy visible economy and press into the base.", "notes": "Enemy base confirmed around (90,13); attack harvester/silo with forward units. Heavy tank and rocket queues are full; 3 harvesters mining.", "commands": [{"do": "attack", "units": [235, 224, 232, 233], "target": 126}, {"do": "attack", "units": [235, 224, 232, 233], "target": 234}, {"do": "attack_move", "units": [243, 244, 246, 247, 248], "x": 92, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 84, "y": 14}, {"do": "rally", "building": 133, "x": 84, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["attack: 4 units", "attack: 4 units", "attack_move: 5 units", "stance: 9 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3150, "deaths_cost": 8350, "units_killed": 15, "units_lost": 54, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18800, "army_value": 4400, "income": 6000, "experience": 31, "order_count": 99}}
{"tick": 15001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:00 (tick 15001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $18800, army $7700, killed $3300 (15 units, 3 bldgs), lost $8350 (54 units, 0 bldgs). Map explored 29.6%.\nPRODUCTION: Vehicle: 3tnk 14%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #235@(86,14)* #248@(22,17)\n  e3 (Rocket Soldier) x7: #224@(88,11) #232@(88,11) #233@(83,12)* #243@(69,20) #244@(62,27) #246@(34,24) #247@(25,25)\n  harv (Ore Truck (harvester)) x3: #132@(10,21) #177@(9,23)79% #226@(12,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 4 units\n  - attack_move: 5 units\n  - stance: 9 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (90,13); attack harvester/silo with forward units. Heavy tank and rocket queues are full; 3 harvesters mining.", "raw": "{\"thoughts\":\"Cash is fully committed to heavy tanks and rockets, while our forward units have temporarily lost vision of the enemy base around (90,13). Consolidate every combat unit into a renewed attack-move on that location and keep both production rallies forward.\",\"notes\":\"Enemy base around (90,13), currently out of vision. Seven heavy tanks and nine rocket soldiers remain queued; 3 harvesters active. All army ordered to attack-move east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":13},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1700, "completion_tokens": 270, "total_tokens": 1970, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1698, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082379, "upstream_inference_prompt_cost": 0.0046739, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "Cash is fully committed to heavy tanks and rockets, while our forward units have temporarily lost vision of the enemy base around (90,13). Consolidate every combat unit into a renewed attack-move on that location and keep both production rallies forward.", "notes": "Enemy base around (90,13), currently out of vision. Seven heavy tanks and nine rocket soldiers remain queued; 3 harvesters active. All army ordered to attack-move east.", "commands": [{"do": "attack_move", "units": "all_army", "x": 90, "y": 13}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 75, "y": 16}, {"do": "rally", "building": 133, "x": 75, "y": 16}], "feedback": ["attack_move: 9 units", "stance: 9 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 8350, "units_killed": 15, "units_lost": 54, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18800, "army_value": 4400, "income": 5000, "experience": 32, "order_count": 99}}
{"tick": 15201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:08 (tick 15201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $511 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17350, army $6250, killed $3600 (15 units, 4 bldgs), lost $10100 (57 units, 0 bldgs). Map explored 29.7%.\nPRODUCTION: Vehicle: 3tnk 35%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #248@(35,20)\n  3tnk.husk (3tnk.husk) x1: #250@(88,14)78%*\n  e3 (Rocket Soldier) x6: #233@(87,12)12% #243@(77,13) #244@(70,19) #246@(45,24) #247@(35,24) #249@(19,20)\n  harv (Ore Truck (harvester)) x3: #132@(5,26) #177@(10,20)79% #226@(11,21)\nVISIBLE ENEMY UNITS (3):\n  #229 e1@(90,13) 98%, #230 e3@(90,14) 100%, #231 e3@(90,13) 13%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base around (90,13), currently out of vision. Seven heavy tanks and nine rocket soldiers remain queued; 3 harvesters active. All army ordered to attack-move east.", "raw": "{\"thoughts\":\"Our production is fully queued and the surviving force is converging on the exposed enemy position near (90,13). Focus-fire the visible infantry while the tank and rockets continue advancing into the likely enemy base.\",\"notes\":\"Enemy base remains near (90,13). Seven heavy tanks and eight rockets are queued; all current combat units advancing east. Three harvesters active.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":229},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":12},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"rally\",\"building\":153,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1732, "completion_tokens": 349, "total_tokens": 2081, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1730, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093687, "upstream_inference_prompt_cost": 0.0047619, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 186, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.36, "thoughts": "Our production is fully queued and the surviving force is converging on the exposed enemy position near (90,13). Focus-fire the visible infantry while the tank and rockets continue advancing into the likely enemy base.", "notes": "Enemy base remains near (90,13). Seven heavy tanks and eight rockets are queued; all current combat units advancing east. Three harvesters active.", "commands": [{"do": "attack", "units": "all_army", "target": 229}, {"do": "attack_move", "units": "all_army", "x": 94, "y": 12}, {"do": "harvest", "unit": 177}, {"do": "rally", "building": 153, "x": 82, "y": 14}, {"do": "rally", "building": 133, "x": 82, "y": 14}], "feedback": ["attack: 7 units", "attack_move: 7 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 10100, "units_killed": 15, "units_lost": 57, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17350, "army_value": 2950, "income": 6000, "experience": 35, "order_count": 99}}
{"tick": 15401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:16 (tick 15401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $346 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17350, army $6250, killed $3600 (15 units, 4 bldgs), lost $10400 (58 units, 0 bldgs). Map explored 29.7%.\nPRODUCTION: Vehicle: 3tnk 64%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 80%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #248@(48,26)\n  3tnk.husk (3tnk.husk) x1: #250@(88,14)60%*\n  e3 (Rocket Soldier) x6: #243@(87,12) #244@(77,12) #246@(54,28) #247@(45,24) #249@(28,24) #251@(20,21)\n  harv (Ore Truck (harvester)) x3: #132@(3,29) #177@(5,30)79% #226@(10,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 7 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains near (90,13). Seven heavy tanks and eight rockets are queued; all current combat units advancing east. Three harvesters active.", "raw": "{\"thoughts\":\"Production is fully queued and economy has three active refineries/harvesters. Current scattered forces should converge aggressively on the likely enemy base while new tanks and rockets rally east.\",\"notes\":\"Enemy base last known/likely around (90,13). All army ordered to attack-move there; heavy tank queues and rocket queues remain active.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":72,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1681, "completion_tokens": 234, "total_tokens": 1915, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1679, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00771045, "upstream_inference_prompt_cost": 0.00462165, "upstream_inference_completions_cost": 0.0030888}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "Production is fully queued and economy has three active refineries/harvesters. Current scattered forces should converge aggressively on the likely enemy base while new tanks and rockets rally east.", "notes": "Enemy base last known/likely around (90,13). All army ordered to attack-move there; heavy tank queues and rocket queues remain active.", "commands": [{"do": "rally", "building": 153, "x": 72, "y": 14}, {"do": "rally", "building": 133, "x": 72, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 10400, "units_killed": 15, "units_lost": 58, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17350, "army_value": 2950, "income": 6500, "experience": 35, "order_count": 99}}
{"tick": 15601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:24 (tick 15601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17350, army $6250, killed $3600 (15 units, 4 bldgs), lost $10700 (59 units, 0 bldgs). Map explored 29.8%.\nPRODUCTION: Vehicle: 3tnk 79%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #248@(58,28)\n  3tnk.husk (3tnk.husk) x1: #250@(88,14)42%*\n  e3 (Rocket Soldier) x6: #244@(85,11) #246@(64,25) #247@(54,28) #249@(38,24) #251@(29,24) #252@(20,21)\n  harv (Ore Truck (harvester)) x3: #132@(7,25) #177@(9,27)79% #226@(11,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base last known/likely around (90,13). All army ordered to attack-move there; heavy tank queues and rocket queues remain active.", "raw": "{\"thoughts\":\"Production is fully committed to heavy tanks and rocket soldiers while the existing force advances on the likely enemy base. Keep pressure toward the northeast and return the damaged ore truck to harvesting.\",\"notes\":\"Enemy base likely near (90,13); all available combat units are being pushed northeast. Heavy tank and rocket queues are saturated; 3 harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":13},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1666, "completion_tokens": 198, "total_tokens": 1864, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1664, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007194, "upstream_inference_prompt_cost": 0.0045804, "upstream_inference_completions_cost": 0.0026136}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.4, "thoughts": "Production is fully committed to heavy tanks and rocket soldiers while the existing force advances on the likely enemy base. Keep pressure toward the northeast and return the damaged ore truck to harvesting.", "notes": "Enemy base likely near (90,13); all available combat units are being pushed northeast. Heavy tank and rocket queues are saturated; 3 harvesters active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 90, "y": 13}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 177}], "feedback": ["attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 10700, "units_killed": 15, "units_lost": 59, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17350, "army_value": 2950, "income": 5500, "experience": 35, "order_count": 99}}
{"tick": 15801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:32 (tick 15801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $305 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17050, army $5950, killed $3600 (15 units, 4 bldgs), lost $11000 (60 units, 0 bldgs). Map explored 29.8%.\nPRODUCTION: Vehicle: 3tnk 87%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #248@(67,21)\n  3tnk.husk (3tnk.husk) x1: #250@(88,14)25%*\n  e3 (Rocket Soldier) x5: #246@(71,18) #247@(63,26) #249@(48,25) #251@(39,24) #252@(30,24)\n  harv (Ore Truck (harvester)) x3: #132@(9,21) #177@(10,21)79% #226@(10,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (90,13); all available combat units are being pushed northeast. Heavy tank and rocket queues are saturated; 3 harvesters active.", "raw": "{\"thoughts\":\"Production queues are fully committed and the current forward force should press toward the likely enemy base before the clock expires. I will rally new units east and push all combat units through the suspected enemy position.\",\"notes\":\"Enemy remains unseen but likely around (95,11). All army ordered to attack-move there; tank and rocket queues remain saturated, 3 harvesters mining.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1653, "completion_tokens": 275, "total_tokens": 1928, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1651, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00817465, "upstream_inference_prompt_cost": 0.00454465, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Production queues are fully committed and the current forward force should press toward the likely enemy base before the clock expires. I will rally new units east and push all combat units through the suspected enemy position.", "notes": "Enemy remains unseen but likely around (95,11). All army ordered to attack-move there; tank and rocket queues remain saturated, 3 harvesters mining.", "commands": [{"do": "rally", "building": 153, "x": 72, "y": 18}, {"do": "rally", "building": 133, "x": 72, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 11000, "units_killed": 15, "units_lost": 60, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17050, "army_value": 2650, "income": 6000, "experience": 35, "order_count": 99}}
{"tick": 16001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:40 (tick 16001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $641 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $18500, army $7400, killed $3600 (15 units, 4 bldgs), lost $11000 (60 units, 0 bldgs). Map explored 30%.\nPRODUCTION: Vehicle: 3tnk 16%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #248@(76,12) #254@(17,13)\n  3tnk.husk (3tnk.husk) x1: #250@(88,14)7%*\n  e3 (Rocket Soldier) x6: #246@(78,11) #247@(70,19) #249@(58,28) #251@(49,26) #252@(40,24) #253@(20,21)\n  harv (Ore Truck (harvester)) x3: #132@(5,30) #177@(5,26)79% #226@(10,21)\nVISIBLE ENEMY UNITS (1):\n  #126 harv@(78,7) 38%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy remains unseen but likely around (95,11). All army ordered to attack-move there; tank and rocket queues remain saturated, 3 harvesters mining.", "raw": "{\"thoughts\":\"Our production is saturated but the active force is fragmented and weak. Push all combat units toward the likely enemy base while the forward tank and rocket soldier eliminate the exposed enemy harvester.\",\"notes\":\"Enemy harvester spotted at (78,7), likely base remains near (95,11). All production queues full; keep army concentrated eastward and await income for a second war factory/refinery.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":14},{\"do\":\"attack\",\"units\":[248,246],\"target\":126},{\"do\":\"attack_move\",\"units\":[254,247,249,251,252,253],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1676, "completion_tokens": 393, "total_tokens": 2069, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1674, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097955, "upstream_inference_prompt_cost": 0.0046079, "upstream_inference_completions_cost": 0.0051876}, "completion_tokens_details": {"reasoning_tokens": 210, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.91, "thoughts": "Our production is saturated but the active force is fragmented and weak. Push all combat units toward the likely enemy base while the forward tank and rocket soldier eliminate the exposed enemy harvester.", "notes": "Enemy harvester spotted at (78,7), likely base remains near (95,11). All production queues full; keep army concentrated eastward and await income for a second war factory/refinery.", "commands": [{"do": "rally", "building": 153, "x": 70, "y": 14}, {"do": "rally", "building": 133, "x": 70, "y": 14}, {"do": "attack", "units": [248, 246], "target": 126}, {"do": "attack_move", "units": [254, 247, 249, 251, 252, 253], "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack: 2 units", "attack_move: 6 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 11000, "units_killed": 15, "units_lost": 60, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18500, "army_value": 4100, "income": 7000, "experience": 35, "order_count": 99}}
{"tick": 16201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:48 (tick 16201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $18800, army $7700, killed $3600 (15 units, 4 bldgs), lost $11000 (60 units, 0 bldgs). Map explored 31%.\nPRODUCTION: Vehicle: 3tnk 44%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 87%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #248@(83,7) #254@(28,20)\n  e3 (Rocket Soldier) x7: #246@(84,10) #247@(78,12) #249@(66,23) #251@(59,28) #252@(50,26) #253@(29,24) #255@(20,21)\n  harv (Ore Truck (harvester)) x3: #132@(5,30) #177@(5,29)79% #226@(10,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack: 2 units\n  - attack_move: 6 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy harvester spotted at (78,7), likely base remains near (95,11). All production queues full; keep army concentrated eastward and await income for a second war factory/refinery.", "raw": "{\"thoughts\":\"Our production is fully queued but the current force is badly spread out. Push all combat units toward the likely enemy base while the three refineries continue funding the heavy-tank wave.\",\"notes\":\"Enemy base still presumed near (95,11); all army ordered to converge there. Vehicle queue has six Heavy Tanks and infantry queue has four Rocket Soldiers.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1654, "completion_tokens": 225, "total_tokens": 1879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1652, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075174, "upstream_inference_prompt_cost": 0.0045474, "upstream_inference_completions_cost": 0.00297}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.65, "thoughts": "Our production is fully queued but the current force is badly spread out. Push all combat units toward the likely enemy base while the three refineries continue funding the heavy-tank wave.", "notes": "Enemy base still presumed near (95,11); all army ordered to converge there. Vehicle queue has six Heavy Tanks and infantry queue has four Rocket Soldiers.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["attack_move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 11000, "units_killed": 15, "units_lost": 60, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18800, "army_value": 4400, "income": 6000, "experience": 35, "order_count": 99}}
{"tick": 16401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:56 (tick 16401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $18200, army $7100, killed $4700 (16 units, 4 bldgs), lost $11600 (62 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Vehicle: 3tnk 44%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 87%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #248@(87,7)24% #254@(41,24)\n  e3 (Rocket Soldier) x5: #249@(74,15) #251@(67,22) #252@(60,28) #253@(39,24) #255@(30,24)\n  harv (Ore Truck (harvester)) x3: #132@(10,20) #177@(3,30)79% #226@(10,27)\nVISIBLE ENEMY UNITS (12):\n  #213 e3@(87,12) 48%, #214 e1@(85,11) 94%, #218 e1@(86,11) 97%, #219 e1@(87,11) 100%, #220 e1@(86,11) 96%, #221 e3@(85,11) 100%, #227 e1@(86,12) 98%, #228 e1@(86,11) 76%, #229 e1@(86,12) 81%, #230 e3@(87,11) 99%, #231 e3@(87,12) 11%, #256 harv.fullhusk@(91,7) 87%\nVISIBLE ENEMY BUILDINGS (2):\n  #125 proc@(91,6) 90%, #190 silo@(90,4) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (95,11); all army ordered to converge there. Vehicle queue has six Heavy Tanks and infantry queue has four Rocket Soldiers.", "raw": "{\"thoughts\":\"Our forward tank and rockets have reached the enemy refinery area, while reinforcements are still crossing the map. Keep all production queues running, concentrate on the exposed refinery, and rally new units eastward.\",\"notes\":\"Enemy refinery #125 at (91,6), silo #190 at (90,4); enemy infantry clustered around (85-87,11). Forward damaged heavy #248 attacks refinery with rocket #249; main reinforcements advance east.\",\"commands\":[{\"do\":\"attack\",\"units\":[248,249],\"target\":125},{\"do\":\"attack_move\",\"units\":[254,251,252,253,255],\"x\":87,\"y\":10},{\"do\":\"stance\",\"units\":[248,249,254,251,252,253,255],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"rally\",\"building\":153,\"x\":60,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1776, "completion_tokens": 356, "total_tokens": 2132, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1774, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095821, "upstream_inference_prompt_cost": 0.0048829, "upstream_inference_completions_cost": 0.0046992}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Our forward tank and rockets have reached the enemy refinery area, while reinforcements are still crossing the map. Keep all production queues running, concentrate on the exposed refinery, and rally new units eastward.", "notes": "Enemy refinery #125 at (91,6), silo #190 at (90,4); enemy infantry clustered around (85-87,11). Forward damaged heavy #248 attacks refinery with rocket #249; main reinforcements advance east.", "commands": [{"do": "attack", "units": [248, 249], "target": 125}, {"do": "attack_move", "units": [254, 251, 252, 253, 255], "x": 87, "y": 10}, {"do": "stance", "units": [248, 249, 254, 251, 252, 253, 255], "stance": "attack_anything"}, {"do": "harvest", "unit": 177}, {"do": "rally", "building": 153, "x": 60, "y": 20}, {"do": "rally", "building": 133, "x": 60, "y": 20}], "feedback": ["attack: 2 units", "attack_move: 5 units", "stance: 7 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 11600, "units_killed": 16, "units_lost": 62, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18200, "army_value": 3800, "income": 5500, "experience": 46, "order_count": 99}}
{"tick": 16601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:04 (tick 16601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $67 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17350, army $6250, killed $4700 (16 units, 4 bldgs), lost $12750 (63 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Vehicle: 3tnk 66%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 71%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #254@(53,27)\n  3tnk.husk (3tnk.husk) x1: #257@(87,7)29%*\n  e3 (Rocket Soldier) x6: #249@(83,13) #251@(75,14) #252@(68,21) #253@(49,26) #255@(40,24) #258@(20,21)\n  harv (Ore Truck (harvester)) x3: #132@(8,25) #177@(10,21)79% #226@(10,20)\nVISIBLE ENEMY UNITS (1):\n  #221 e3@(86,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 5 units\n  - stance: 7 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #125 at (91,6), silo #190 at (90,4); enemy infantry clustered around (85-87,11). Forward damaged heavy #248 attacks refinery with rocket #249; main reinforcements advance east.", "raw": "{\"thoughts\":\"All production queues are saturated and the remaining force is converging on the known enemy base area. Push every combat unit into the northeast to clear defenders and rediscover the refinery targets while harvesters keep income flowing.\",\"notes\":\"Enemy base/refinery previously at (91,6), infantry near (86,9-13). All army ordered to attack-move northeast; tank queues and rocket queues remain full.\",\"commands\":[{\"do\":\"attack\",\"units\":[249],\"target\":221},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":91,\"y\":7},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1681, "completion_tokens": 326, "total_tokens": 2007, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1679, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00892485, "upstream_inference_prompt_cost": 0.00462165, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "All production queues are saturated and the remaining force is converging on the known enemy base area. Push every combat unit into the northeast to clear defenders and rediscover the refinery targets while harvesters keep income flowing.", "notes": "Enemy base/refinery previously at (91,6), infantry near (86,9-13). All army ordered to attack-move northeast; tank queues and rocket queues remain full.", "commands": [{"do": "attack", "units": [249], "target": 221}, {"do": "attack_move", "units": "all_army", "x": 91, "y": 7}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 1 units", "attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 12750, "units_killed": 16, "units_lost": 63, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17350, "army_value": 2950, "income": 6050, "experience": 46, "order_count": 99}}
{"tick": 16801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:12 (tick 16801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $143 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17650, army $6550, killed $4700 (16 units, 4 bldgs), lost $12750 (63 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Vehicle: 3tnk 89%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 58%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #254@(65,24)\n  3tnk.husk (3tnk.husk) x1: #257@(87,7)11%*\n  e3 (Rocket Soldier) x7: #249@(87,12) #251@(85,13) #252@(75,14) #253@(57,29) #255@(50,26) #258@(29,24) #261@(18,20)\n  harv (Ore Truck (harvester)) x3: #132@(3,31) #177@(7,24)79% #226@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base/refinery previously at (91,6), infantry near (86,9-13). All army ordered to attack-move northeast; tank queues and rocket queues remain full.", "raw": "{\"thoughts\":\"Our armored reinforcements and rocket soldiers are queued while the current scattered force advances on the known enemy base area. Rally all production northeast and keep the damaged harvester working.\",\"notes\":\"Enemy base last known around (91,6); attack force advancing northeast. Six heavy tanks and rocket soldiers remain queued; production rallied to enemy approach.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":75,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":91,\"y\":8},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1643, "completion_tokens": 252, "total_tokens": 1895, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00784355, "upstream_inference_prompt_cost": 0.00451715, "upstream_inference_completions_cost": 0.0033264}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.47, "thoughts": "Our armored reinforcements and rocket soldiers are queued while the current scattered force advances on the known enemy base area. Rally all production northeast and keep the damaged harvester working.", "notes": "Enemy base last known around (91,6); attack force advancing northeast. Six heavy tanks and rocket soldiers remain queued; production rallied to enemy approach.", "commands": [{"do": "rally", "building": 153, "x": 75, "y": 14}, {"do": "rally", "building": 133, "x": 75, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 91, "y": 8}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 177}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack_move: 8 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 12750, "units_killed": 16, "units_lost": 63, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17650, "army_value": 3250, "income": 6175, "experience": 46, "order_count": 99}}
{"tick": 17001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:20 (tick 17001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17650, army $6550, killed $4700 (16 units, 4 bldgs), lost $12750 (63 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Vehicle: 3tnk 96%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 82%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #254@(74,16)\n  e3 (Rocket Soldier) x7: #249@(89,10) #251@(89,10) #252@(85,12) #253@(66,24) #255@(60,28) #258@(39,24) #261@(26,25)\n  harv (Ore Truck (harvester)) x3: #132@(8,25) #177@(5,31)79% #226@(5,26)\nVISIBLE ENEMY UNITS (1):\n  #256 harv.fullhusk@(91,7) 33%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack_move: 8 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base last known around (91,6); attack force advancing northeast. Six heavy tanks and rocket soldiers remain queued; production rallied to enemy approach.", "raw": "{\"thoughts\":\"Our heavy tank production is about to complete and the enemy base area is exposed near the northeast. Keep all available combat units converging aggressively on the last known enemy location while income feeds the existing queues.\",\"notes\":\"Enemy base last known around (91,6); all current combat units ordered to converge there. Heavy tanks and rocket soldiers remain in production; cash currently empty.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":91,\"y\":6},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1630, "completion_tokens": 223, "total_tokens": 1853, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1628, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007425, "upstream_inference_prompt_cost": 0.0044814, "upstream_inference_completions_cost": 0.0029436}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Our heavy tank production is about to complete and the enemy base area is exposed near the northeast. Keep all available combat units converging aggressively on the last known enemy location while income feeds the existing queues.", "notes": "Enemy base last known around (91,6); all current combat units ordered to converge there. Heavy tanks and rocket soldiers remain in production; cash currently empty.", "commands": [{"do": "attack_move", "units": "all_army", "x": 91, "y": 6}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["attack_move: 8 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 12750, "units_killed": 16, "units_lost": 63, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17650, "army_value": 3250, "income": 5675, "experience": 46, "order_count": 99}}
{"tick": 17201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:28 (tick 17201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $246 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $18200, army $7100, killed $4700 (16 units, 4 bldgs), lost $13650 (66 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Vehicle: 3tnk 7%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 24%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #254@(83,8) #262@(13,14)\n  e3 (Rocket Soldier) x5: #253@(73,17) #255@(68,21) #258@(49,26) #261@(36,24) #263@(15,22)\n  harv (Ore Truck (harvester)) x3: #132@(9,22) #177@(9,29)79% #226@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base last known around (91,6); all current combat units ordered to converge there. Heavy tanks and rocket soldiers remain in production; cash currently empty.", "raw": "{\"thoughts\":\"Our armor production is heavily queued and the existing attack force is spread across the map toward the known enemy start. Keep pressure moving east while income from three refineries funds the queued tanks and rockets.\",\"notes\":\"Enemy base last known near (91,6). All visible combat units should converge there; 5 heavy tanks and rocket soldier are already queued. Build another refinery as soon as funds arrive.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":91,\"y\":6},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":78,\"y\":10},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":10},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1580, "completion_tokens": 329, "total_tokens": 1909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1578, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086867, "upstream_inference_prompt_cost": 0.0043439, "upstream_inference_completions_cost": 0.0043428}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.33, "thoughts": "Our armor production is heavily queued and the existing attack force is spread across the map toward the known enemy start. Keep pressure moving east while income from three refineries funds the queued tanks and rockets.", "notes": "Enemy base last known near (91,6). All visible combat units should converge there; 5 heavy tanks and rocket soldier are already queued. Build another refinery as soon as funds arrive.", "commands": [{"do": "attack_move", "units": "all_army", "x": 91, "y": 6}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 78, "y": 10}, {"do": "rally", "building": 133, "x": 78, "y": 10}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "build", "item": "proc"}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #153: ordered", "rally #133: ordered", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 13650, "units_killed": 16, "units_lost": 66, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18200, "army_value": 3800, "income": 6175, "experience": 46, "order_count": 99}}
{"tick": 17401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:36 (tick 17401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $111 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17350, army $6250, killed $4700 (16 units, 4 bldgs), lost $14800 (67 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Building: proc 18%; Vehicle: 3tnk 30%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #262@(23,18)\n  3tnk.husk (3tnk.husk) x1: #265@(86,8)*\n  e3 (Rocket Soldier) x6: #253@(81,10) #255@(75,14) #258@(59,28) #261@(47,24) #263@(23,24) #264@(16,22)\n  harv (Ore Truck (harvester)) x3: #132@(2,30) #177@(10,20)79% #226@(4,27)\nVISIBLE ENEMY UNITS (11):\n  #213 e3@(90,10) 48%, #214 e1@(89,9) 6%, #218 e1@(89,9) 90%, #219 e1@(89,10) 99%, #220 e1@(90,10) 96%, #221 e3@(89,10) 70%, #227 e1@(90,10) 98%, #228 e1@(89,9) 73%, #229 e1@(90,10) 81%, #230 e3@(89,10) 99%, #231 e3@(90,10) 11%\nVISIBLE ENEMY BUILDINGS (2):\n  #125 proc@(91,6) 30%, #190 silo@(90,4) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #153: ordered\n  - rally #133: ordered\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy base last known near (91,6). All visible combat units should converge there; 5 heavy tanks and rocket soldier are already queued. Build another refinery as soon as funds arrive.", "raw": "{\"thoughts\":\"Enemy refinery is exposed and badly damaged at (91,6); keep all surviving combat units pressing directly into the enemy base while the heavy tank joins. Economy and production are already committed, so preserve harvesters and let queued tanks complete.\",\"notes\":\"Enemy base confirmed around (91,6), refinery #125 at 30% and silo #190 visible. Combat force is scattered but converging; heavy #262 moving east. Five heavy tanks queued after current production; refinery building is only 18% complete.\",\"commands\":[{\"do\":\"attack\",\"units\":[253,255],\"target\":125},{\"do\":\"attack_move\",\"units\":[258,261,263,264,262],\"x\":91,\"y\":6},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1783, "completion_tokens": 281, "total_tokens": 2064, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1781, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00861135, "upstream_inference_prompt_cost": 0.00490215, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.51, "thoughts": "Enemy refinery is exposed and badly damaged at (91,6); keep all surviving combat units pressing directly into the enemy base while the heavy tank joins. Economy and production are already committed, so preserve harvesters and let queued tanks complete.", "notes": "Enemy base confirmed around (91,6), refinery #125 at 30% and silo #190 visible. Combat force is scattered but converging; heavy #262 moving east. Five heavy tanks queued after current production; refinery building is only 18% complete.", "commands": [{"do": "attack", "units": [253, 255], "target": 125}, {"do": "attack_move", "units": [258, 261, 263, 264, 262], "x": 91, "y": 6}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 177}], "feedback": ["attack: 2 units", "attack_move: 5 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 14800, "units_killed": 16, "units_lost": 67, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17350, "army_value": 2950, "income": 6775, "experience": 46, "order_count": 100}}
{"tick": 17601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:44 (tick 17601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17050, army $5950, killed $4700 (16 units, 4 bldgs), lost $15100 (68 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Building: proc 27%; Vehicle: 3tnk 41%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #262@(37,20)\n  3tnk.husk (3tnk.husk) x1: #265@(86,8)63%*\n  e3 (Rocket Soldier) x5: #255@(85,11) #258@(67,22) #261@(56,28) #263@(34,24) #264@(24,24)\n  harv (Ore Truck (harvester)) x3: #132@(6,31) #177@(5,29)79% #226@(4,32)\nVISIBLE ENEMY UNITS (2):\n  #214 e1@(87,8) 6%, #228 e1@(85,10) 73%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 5 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (91,6), refinery #125 at 30% and silo #190 visible. Combat force is scattered but converging; heavy #262 moving east. Five heavy tanks queued after current production; refinery building is only 18% complete.", "raw": "{\"thoughts\":\"Our economy and heavy tank queue are committed, while the enemy base remains near the northeast. Push all surviving combat units toward the confirmed enemy start to finish exposed structures as they come into view.\",\"notes\":\"Enemy base around (91,6); send all army northeast. Current refinery is still constructing and five heavy tanks remain queued behind the active one.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":91,\"y\":7},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":82,\"y\":10},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":10},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1650, "completion_tokens": 293, "total_tokens": 1943, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1648, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008404, "upstream_inference_prompt_cost": 0.0045364, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "Our economy and heavy tank queue are committed, while the enemy base remains near the northeast. Push all surviving combat units toward the confirmed enemy start to finish exposed structures as they come into view.", "notes": "Enemy base around (91,6); send all army northeast. Current refinery is still constructing and five heavy tanks remain queued behind the active one.", "commands": [{"do": "attack_move", "units": "all_army", "x": 91, "y": 7}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 82, "y": 10}, {"do": "rally", "building": 133, "x": 82, "y": 10}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 15100, "units_killed": 16, "units_lost": 68, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17050, "army_value": 2650, "income": 5925, "experience": 46, "order_count": 100}}
{"tick": 17801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:52 (tick 17801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $16750, army $5650, killed $4700 (16 units, 4 bldgs), lost $15400 (69 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Building: proc 27%; Vehicle: 3tnk 41%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #262@(49,26)\n  3tnk.husk (3tnk.husk) x1: #265@(86,8)45%*\n  e3 (Rocket Soldier) x4: #258@(76,17) #261@(66,26) #263@(45,24) #264@(34,24)\n  harv (Ore Truck (harvester)) x3: #132@(10,20) #177@(3,30)79% #226@(9,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base around (91,6); send all army northeast. Current refinery is still constructing and five heavy tanks remain queued behind the active one.", "raw": "{\"thoughts\":\"Our economy is feeding a continuous heavy tank queue, but the current forward force is small and dispersed. Push all surviving combat units toward the known enemy start while new tanks rally northeast automatically.\",\"notes\":\"Enemy base believed around (91,6). Refinery construction at 27%; five heavy tanks queued after current tank. All current combat units ordered northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":91,\"y\":6},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"rally\",\"building\":153,\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1605, "completion_tokens": 272, "total_tokens": 1877, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1603, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00800305, "upstream_inference_prompt_cost": 0.00441265, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.06, "thoughts": "Our economy is feeding a continuous heavy tank queue, but the current forward force is small and dispersed. Push all surviving combat units toward the known enemy start while new tanks rally northeast automatically.", "notes": "Enemy base believed around (91,6). Refinery construction at 27%; five heavy tanks queued after current tank. All current combat units ordered northeast.", "commands": [{"do": "attack_move", "units": "all_army", "x": 91, "y": 6}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "rally", "building": 153, "x": 75, "y": 15}, {"do": "rally", "building": 133, "x": 75, "y": 15}], "feedback": ["attack_move: 5 units", "stance: 5 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 15400, "units_killed": 16, "units_lost": 69, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 16750, "army_value": 2350, "income": 5425, "experience": 46, "order_count": 100}}
{"tick": 18001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:00 (tick 18001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $446 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $16750, army $5650, killed $4700 (16 units, 4 bldgs), lost $15400 (69 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Building: proc 47%; Vehicle: 3tnk 65%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #262@(61,28)\n  3tnk.husk (3tnk.husk) x1: #265@(86,8)27%*\n  e3 (Rocket Soldier) x4: #258@(85,13) #261@(73,19) #263@(53,28) #264@(45,24)\n  harv (Ore Truck (harvester)) x3: #132@(5,27) #177@(10,21)79% #226@(9,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base believed around (91,6). Refinery construction at 27%; five heavy tanks queued after current tank. All current combat units ordered northeast.", "raw": "{\"thoughts\":\"The heavy tank production chain is our priority while the refinery completes. Existing forces will continue probing toward the likely enemy base, and harvesters must keep income flowing.\",\"notes\":\"Enemy base still believed near (91,6). Five Heavy Tanks are queued; refinery is under construction. Send current scattered tank/rockets northeast and keep three harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[262,258,261,263,264],\"x\":91,\"y\":6},{\"do\":\"stance\",\"units\":[262,258,261,263,264],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"rally\",\"building\":153,\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1607, "completion_tokens": 369, "total_tokens": 1976, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1605, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00928895, "upstream_inference_prompt_cost": 0.00441815, "upstream_inference_completions_cost": 0.0048708}, "completion_tokens_details": {"reasoning_tokens": 177, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.73, "thoughts": "The heavy tank production chain is our priority while the refinery completes. Existing forces will continue probing toward the likely enemy base, and harvesters must keep income flowing.", "notes": "Enemy base still believed near (91,6). Five Heavy Tanks are queued; refinery is under construction. Send current scattered tank/rockets northeast and keep three harvesters mining.", "commands": [{"do": "attack_move", "units": [262, 258, 261, 263, 264], "x": 91, "y": 6}, {"do": "stance", "units": [262, 258, 261, 263, 264], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "rally", "building": 153, "x": 75, "y": 15}, {"do": "rally", "building": 133, "x": 75, "y": 15}], "feedback": ["attack_move: 5 units", "stance: 5 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 15400, "units_killed": 16, "units_lost": 69, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 16750, "army_value": 2350, "income": 6425, "experience": 46, "order_count": 100}}
{"tick": 18201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:08 (tick 18201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $280 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $16450, army $5350, killed $4700 (16 units, 4 bldgs), lost $15700 (70 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Building: proc 70%; Vehicle: 3tnk 94%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #262@(70,19)\n  3tnk.husk (3tnk.husk) x1: #265@(86,8)9%*\n  e3 (Rocket Soldier) x3: #261@(81,11) #263@(63,28) #264@(54,28)\n  harv (Ore Truck (harvester)) x3: #132@(5,30) #177@(7,27)79% #226@(5,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still believed near (91,6). Five Heavy Tanks are queued; refinery is under construction. Send current scattered tank/rockets northeast and keep three harvesters mining.", "raw": "{\"thoughts\":\"Our forward force has been nearly wiped out, so the surviving heavy tank and rocket soldiers should regroup rather than feed into the enemy base. The refinery and heavy tank queues will convert stored ore into a stronger recovery force shortly.\",\"notes\":\"Regroup survivors around (60,24), keep all harvesters mining. Proc is 70% and five heavy tanks are queued; enemy base remains near northeast (91,6).\",\"commands\":[{\"do\":\"move\",\"units\":[262,261,263,264],\"x\":60,\"y\":24},{\"do\":\"stance\",\"units\":[262,261,263,264],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"rally\",\"building\":153,\"x\":60,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1605, "completion_tokens": 326, "total_tokens": 1931, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1603, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00871585, "upstream_inference_prompt_cost": 0.00441265, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Our forward force has been nearly wiped out, so the surviving heavy tank and rocket soldiers should regroup rather than feed into the enemy base. The refinery and heavy tank queues will convert stored ore into a stronger recovery force shortly.", "notes": "Regroup survivors around (60,24), keep all harvesters mining. Proc is 70% and five heavy tanks are queued; enemy base remains near northeast (91,6).", "commands": [{"do": "move", "units": [262, 261, 263, 264], "x": 60, "y": 24}, {"do": "stance", "units": [262, 261, 263, 264], "stance": "defend"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "rally", "building": 153, "x": 60, "y": 24}, {"do": "rally", "building": 133, "x": 60, "y": 24}], "feedback": ["move: 4 units", "stance: 4 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 15700, "units_killed": 16, "units_lost": 70, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 16450, "army_value": 2050, "income": 5925, "experience": 46, "order_count": 100}}
{"tick": 18401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:16 (tick 18401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17600, army $6500, killed $4700 (16 units, 4 bldgs), lost $15700 (70 units, 0 bldgs). Map explored 31.7%.\nPRODUCTION: Building: proc 80%; Vehicle: 3tnk 6%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #262@(63,22) #266@(18,17)\n  e3 (Rocket Soldier) x3: #261@(74,18) #263@(61,22)* #264@(63,26)\n  harv (Ore Truck (harvester)) x3: #132@(6,32) #177@(2,31)79% #226@(3,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 4 units\n  - stance: 4 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Regroup survivors around (60,24), keep all harvesters mining. Proc is 70% and five heavy tanks are queued; enemy base remains near northeast (91,6).", "raw": "{\"thoughts\":\"Our refinery and queued heavy tanks should restore momentum shortly. Push the forward survivors toward the suspected northeast enemy base while the rear tank joins them, and keep all ore trucks mining.\",\"notes\":\"Proc is nearly ready; place it immediately next turn and start another refinery or war factory if cash permits. Forward group advancing from 60,24 toward enemy northeast base; rear heavy #266 joining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[261,262,263,264],\"x\":88,\"y\":10},{\"do\":\"move\",\"units\":[266],\"x\":60,\"y\":24},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"rally\",\"building\":153,\"x\":60,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1576, "completion_tokens": 290, "total_tokens": 1866, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1574, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081609, "upstream_inference_prompt_cost": 0.0043329, "upstream_inference_completions_cost": 0.003828}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "Our refinery and queued heavy tanks should restore momentum shortly. Push the forward survivors toward the suspected northeast enemy base while the rear tank joins them, and keep all ore trucks mining.", "notes": "Proc is nearly ready; place it immediately next turn and start another refinery or war factory if cash permits. Forward group advancing from 60,24 toward enemy northeast base; rear heavy #266 joining.", "commands": [{"do": "attack_move", "units": [261, 262, 263, 264], "x": 88, "y": 10}, {"do": "move", "units": [266], "x": 60, "y": 24}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "rally", "building": 153, "x": 60, "y": 24}, {"do": "rally", "building": 133, "x": 60, "y": 24}], "feedback": ["attack_move: 4 units", "move: 1 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 15700, "units_killed": 16, "units_lost": 70, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17600, "army_value": 3200, "income": 5425, "experience": 46, "order_count": 100}}
{"tick": 18601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:24 (tick 18601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17600, army $6500, killed $4700 (16 units, 4 bldgs), lost $15700 (70 units, 0 bldgs). Map explored 31.7%.\nPRODUCTION: Building: proc 80%; Vehicle: 3tnk 6%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #262@(70,19) #266@(31,20)\n  e3 (Rocket Soldier) x3: #261@(80,14) #263@(68,16) #264@(70,18)\n  harv (Ore Truck (harvester)) x3: #132@(9,22) #177@(2,29)79% #226@(3,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - move: 1 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Proc is nearly ready; place it immediately next turn and start another refinery or war factory if cash permits. Forward group advancing from 60,24 toward enemy northeast base; rear heavy #266 joining.", "raw": "{\"thoughts\":\"Our forward force is nearing the likely enemy northeast start while the refinery and heavy tank queues are progressing. Keep pressure toward the enemy base, bring the rear tank forward, and ensure all harvesters are mining for the upcoming refinery placement.\",\"notes\":\"Forward force #261 #262 #263 #264 advancing northeast toward likely enemy start (95,11); #266 moving up from west. Refinery is 80% and must be placed as soon as ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[261,262,263,264],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[266],\"x\":80,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1580, "completion_tokens": 247, "total_tokens": 1827, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1578, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076043, "upstream_inference_prompt_cost": 0.0043439, "upstream_inference_completions_cost": 0.0032604}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Our forward force is nearing the likely enemy northeast start while the refinery and heavy tank queues are progressing. Keep pressure toward the enemy base, bring the rear tank forward, and ensure all harvesters are mining for the upcoming refinery placement.", "notes": "Forward force #261 #262 #263 #264 advancing northeast toward likely enemy start (95,11); #266 moving up from west. Refinery is 80% and must be placed as soon as ready.", "commands": [{"do": "attack_move", "units": [261, 262, 263, 264], "x": 95, "y": 11}, {"do": "attack_move", "units": [266], "x": 80, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["attack_move: 4 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 15700, "units_killed": 16, "units_lost": 70, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17600, "army_value": 3200, "income": 5425, "experience": 46, "order_count": 100}}
{"tick": 18801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:32 (tick 18801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $80 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17300, army $6200, killed $4700 (16 units, 4 bldgs), lost $16000 (71 units, 0 bldgs). Map explored 31.7%.\nPRODUCTION: Building: proc 95%; Vehicle: 3tnk 24%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #262@(80,12) #266@(44,25)\n  e3 (Rocket Soldier) x2: #263@(78,14) #264@(78,11)\n  harv (Ore Truck (harvester)) x3: #132@(8,25) #177@(10,20)79% #226@(8,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Forward force #261 #262 #263 #264 advancing northeast toward likely enemy start (95,11); #266 moving up from west. Refinery is 80% and must be placed as soon as ready.", "raw": "{\"thoughts\":\"The refinery is nearly complete and our forward tank/rocket group is at the enemy\u2019s likely start area. Keep pressure there, bring the trailing heavy tank forward, and rally new armor toward the attack route.\",\"notes\":\"Place proc immediately when ready. #262 with #263/#264 probing enemy start around 95,11; #266 advancing from 44,25. Vehicle queue has heavy tanks pending; rally War Factory forward.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[262,263,264],\"x\":96,\"y\":11},{\"do\":\"attack_move\",\"units\":[266],\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":153,\"x\":78,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1561, "completion_tokens": 281, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1559, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00800085, "upstream_inference_prompt_cost": 0.00429165, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "The refinery is nearly complete and our forward tank/rocket group is at the enemy\u2019s likely start area. Keep pressure there, bring the trailing heavy tank forward, and rally new armor toward the attack route.", "notes": "Place proc immediately when ready. #262 with #263/#264 probing enemy start around 95,11; #266 advancing from 44,25. Vehicle queue has heavy tanks pending; rally War Factory forward.", "commands": [{"do": "attack_move", "units": [262, 263, 264], "x": 96, "y": 11}, {"do": "attack_move", "units": [266], "x": 78, "y": 14}, {"do": "rally", "building": 153, "x": 78, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}], "feedback": ["attack_move: 3 units", "attack_move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 16000, "units_killed": 16, "units_lost": 71, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17300, "army_value": 2900, "income": 5425, "experience": 46, "order_count": 100}}
{"tick": 19001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:40 (tick 19001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $206 (storage 6000), power 400 made / 170 used, harvesters 3.\nSCORE: assets $17300, army $6200, killed $4700 (16 units, 4 bldgs), lost $16000 (71 units, 0 bldgs). Map explored 31.7%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 3tnk 51%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #262@(88,12)89% #266@(55,28)\n  e3 (Rocket Soldier) x2: #263@(88,14) #264@(87,10)63%\n  harv (Ore Truck (harvester)) x3: #132@(3,29) #177@(6,27)79% #226@(9,22)\nVISIBLE ENEMY UNITS (11):\n  #213 e3@(92,10) 9%, #214 e1@(92,9) 4%, #218 e1@(92,9) 90%, #219 e1@(92,9) 98%, #220 e1@(93,10) 96%, #221 e3@(92,9) 70%, #227 e1@(92,9) 98%, #228 e1@(92,10) 42%, #229 e1@(93,10) 81%, #230 e3@(93,10) 99%, #231 e3@(93,10) 11%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Place proc immediately when ready. #262 with #263/#264 probing enemy start around 95,11; #266 advancing from 44,25. Vehicle queue has heavy tanks pending; rally War Factory forward.", "raw": "{\"thoughts\":\"Our forward heavy tank and rockets are at the enemy start and should clear the visible infantry while the second tank joins. Place the ready refinery immediately to strengthen income, then keep pressure toward the likely enemy base location.\",\"notes\":\"Placed 4th refinery; forward group #262/#263/#264 attacking around enemy start (92,10); #266 moving to reinforce. Heavy tank queue remains active.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":8,\"y\":20},{\"do\":\"attack_move\",\"units\":[262,263,264],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[266],\"x\":82,\"y\":16},{\"do\":\"rally\",\"building\":153,\"x\":82,\"y\":16},{\"do\":\"stance\",\"units\":[262,263,264,266],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1704, "completion_tokens": 273, "total_tokens": 1977, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1702, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082885, "upstream_inference_prompt_cost": 0.0046849, "upstream_inference_completions_cost": 0.0036036}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "Our forward heavy tank and rockets are at the enemy start and should clear the visible infantry while the second tank joins. Place the ready refinery immediately to strengthen income, then keep pressure toward the likely enemy base location.", "notes": "Placed 4th refinery; forward group #262/#263/#264 attacking around enemy start (92,10); #266 moving to reinforce. Heavy tank queue remains active.", "commands": [{"do": "place", "item": "proc", "x": 8, "y": 20}, {"do": "attack_move", "units": [262, 263, 264], "x": 95, "y": 11}, {"do": "attack_move", "units": [266], "x": 82, "y": 16}, {"do": "rally", "building": 153, "x": 82, "y": 16}, {"do": "stance", "units": [262, 263, 264, 266], "stance": "attack_anything"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 3 units", "attack_move: 1 units", "rally #153: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 16000, "units_killed": 16, "units_lost": 71, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 17300, "army_value": 2900, "income": 4925, "experience": 46, "order_count": 100}}
{"tick": 19201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:48 (tick 19201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $373 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5550, killed $5100 (18 units, 4 bldgs), lost $17750 (74 units, 0 bldgs). Map explored 31.9%.\nPRODUCTION: Vehicle: 3tnk 80%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #266@(67,25)\n  3tnk.husk (3tnk.husk) x1: #269@(90,12)72%*\n  harv (Ore Truck (harvester)) x4: #132@(4,31) #177@(8,33)79% #226@(10,26) #268@(5,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - rally #153: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Placed 4th refinery; forward group #262/#263/#264 attacking around enemy start (92,10); #266 moving to reinforce. Heavy tank queue remains active.", "raw": "{\"thoughts\":\"Our previous assault was largely destroyed, but the remaining heavy tank is nearing the enemy start and four heavy tanks are queued. Keep pressure on the likely enemy base while income converts from the four refineries.\",\"notes\":\"Enemy base remains likely around (95,11); #266 is the sole active heavy tank advancing there. Four 3tnks remain queued at war factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[266],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":153,\"x\":84,\"y\":14},{\"do\":\"stance\",\"units\":[266],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1596, "completion_tokens": 324, "total_tokens": 1920, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1594, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086647, "upstream_inference_prompt_cost": 0.0043879, "upstream_inference_completions_cost": 0.0042768}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.4, "thoughts": "Our previous assault was largely destroyed, but the remaining heavy tank is nearing the enemy start and four heavy tanks are queued. Keep pressure on the likely enemy base while income converts from the four refineries.", "notes": "Enemy base remains likely around (95,11); #266 is the sole active heavy tank advancing there. Four 3tnks remain queued at war factory.", "commands": [{"do": "attack_move", "units": [266], "x": 95, "y": 11}, {"do": "rally", "building": 153, "x": 84, "y": 14}, {"do": "stance", "units": [266], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}], "feedback": ["attack_move: 1 units", "rally #153: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 17750, "units_killed": 18, "units_lost": 74, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18050, "army_value": 1150, "income": 5425, "experience": 50, "order_count": 101}}
{"tick": 19401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:56 (tick 19401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $41 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $5100 (18 units, 4 bldgs), lost $17750 (74 units, 0 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 3tnk 9%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #266@(74,18) #270@(14,13)\n  3tnk.husk (3tnk.husk) x1: #269@(90,12)55%*\n  harv (Ore Truck (harvester)) x4: #132@(2,31) #177@(7,25)79% #226@(9,33) #268@(6,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #153: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely around (95,11); #266 is the sole active heavy tank advancing there. Four 3tnks remain queued at war factory.", "raw": "{\"thoughts\":\"Our economy is strong with four refineries and active heavy tank production, but the attack force is too fragmented. Send the nearby heavy tank to reinforce the forward tank and keep all harvesters mining while the queued tanks complete.\",\"notes\":\"#266 is advancing near (74,18) toward likely enemy base (95,11); send #270 to join it. Three heavy tank queues are active; rally future armor east when funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[270],\"x\":84,\"y\":15},{\"do\":\"attack_move\",\"units\":[266],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":78,\"y\":17},{\"do\":\"stance\",\"units\":[266,270],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1561, "completion_tokens": 295, "total_tokens": 1856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1559, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00818565, "upstream_inference_prompt_cost": 0.00429165, "upstream_inference_completions_cost": 0.003894}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Our economy is strong with four refineries and active heavy tank production, but the attack force is too fragmented. Send the nearby heavy tank to reinforce the forward tank and keep all harvesters mining while the queued tanks complete.", "notes": "#266 is advancing near (74,18) toward likely enemy base (95,11); send #270 to join it. Three heavy tank queues are active; rally future armor east when funds permit.", "commands": [{"do": "attack_move", "units": [270], "x": 84, "y": 15}, {"do": "attack_move", "units": [266], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 78, "y": 17}, {"do": "stance", "units": [266, 270], "stance": "attack_anything"}], "feedback": ["attack_move: 1 units", "attack_move: 1 units", "rally #153: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 17750, "units_killed": 18, "units_lost": 74, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 5425, "experience": 50, "order_count": 101}}
{"tick": 19601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:04 (tick 19601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $343 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $5100 (18 units, 4 bldgs), lost $17750 (74 units, 0 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 3tnk 26%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #266@(85,14) #270@(25,20)\n  3tnk.husk (3tnk.husk) x1: #269@(90,12)37%*\n  harv (Ore Truck (harvester)) x4: #132@(6,27) #177@(6,25)79% #226@(7,22) #268@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #153: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: #266 is advancing near (74,18) toward likely enemy base (95,11); send #270 to join it. Three heavy tank queues are active; rally future armor east when funds permit.", "raw": "{\"thoughts\":\"Our armor production is already fully queued, while the forward Heavy Tank is close to the likely enemy start and can scout for structures. Send the rear tank east to reinforce and keep the War Factory rally aimed at the enemy base.\",\"notes\":\"#266 is scouting/attacking toward enemy start (95,11); #270 is reinforcing from home. Three Heavy Tanks remain queued; save income for continued armor and a Radar Dome or additional War Factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[266],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[270],\"x\":85,\"y\":14},{\"do\":\"rally\",\"building\":153,\"x\":85,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1579, "completion_tokens": 250, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1577, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00764115, "upstream_inference_prompt_cost": 0.00434115, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "Our armor production is already fully queued, while the forward Heavy Tank is close to the likely enemy start and can scout for structures. Send the rear tank east to reinforce and keep the War Factory rally aimed at the enemy base.", "notes": "#266 is scouting/attacking toward enemy start (95,11); #270 is reinforcing from home. Three Heavy Tanks remain queued; save income for continued armor and a Radar Dome or additional War Factory.", "commands": [{"do": "attack_move", "units": [266], "x": 95, "y": 11}, {"do": "attack_move", "units": [270], "x": 85, "y": 14}, {"do": "rally", "building": 153, "x": 85, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}], "feedback": ["attack_move: 1 units", "attack_move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 17750, "units_killed": 18, "units_lost": 74, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 5375, "experience": 50, "order_count": 101}}
{"tick": 19801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:12 (tick 19801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1010 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $5200 (19 units, 4 bldgs), lost $17750 (74 units, 0 bldgs). Map explored 32.3%.\nPRODUCTION: Vehicle: 3tnk 55%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #266@(91,13)9% #270@(38,21)\n  3tnk.husk (3tnk.husk) x1: #269@(90,12)19%*\n  harv (Ore Truck (harvester)) x4: #132@(6,22) #177@(5,31)79% #226@(7,21) #268@(4,29)\nVISIBLE ENEMY UNITS (8):\n  #218 e1@(92,9) 84%, #219 e1@(92,9) 95%, #220 e1@(93,10) 81%, #221 e3@(92,9) 64%, #227 e1@(92,9) 98%, #228 e1@(92,10) 21%, #230 e3@(93,10) 99%, #231 e3@(93,10) 6%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(95,11) 100%, #236 barr@(96,16) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: #266 is scouting/attacking toward enemy start (95,11); #270 is reinforcing from home. Three Heavy Tanks remain queued; save income for continued armor and a Radar Dome or additional War Factory.", "raw": "{\"thoughts\":\"Our forward tank is critically damaged and must return for repairs, while the reinforcing heavy tank can pressure the lightly defended enemy barracks. Keep armor production flowing and concentrate future tanks at the enemy base.\",\"notes\":\"Enemy base confirmed around (95,11): Construction Yard #122 and Barracks #236. #266 retreating to Service Depot; #270 attacking enemy barracks. Heavy tank queues remain active.\",\"commands\":[{\"do\":\"move\",\"units\":[266],\"x\":15,\"y\":12},{\"do\":\"attack\",\"units\":[270],\"target\":236},{\"do\":\"rally\",\"building\":153,\"x\":90,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1691, "completion_tokens": 319, "total_tokens": 2010, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1689, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00885995, "upstream_inference_prompt_cost": 0.00464915, "upstream_inference_completions_cost": 0.0042108}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Our forward tank is critically damaged and must return for repairs, while the reinforcing heavy tank can pressure the lightly defended enemy barracks. Keep armor production flowing and concentrate future tanks at the enemy base.", "notes": "Enemy base confirmed around (95,11): Construction Yard #122 and Barracks #236. #266 retreating to Service Depot; #270 attacking enemy barracks. Heavy tank queues remain active.", "commands": [{"do": "move", "units": [266], "x": 15, "y": 12}, {"do": "attack", "units": [270], "target": 236}, {"do": "rally", "building": 153, "x": 90, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}], "feedback": ["move: 1 units", "attack: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 17750, "units_killed": 19, "units_lost": 74, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 5750, "experience": 51, "order_count": 101}}
{"tick": 20001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:20 (tick 20001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1176 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5550, killed $5200 (19 units, 4 bldgs), lost $18900 (75 units, 0 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 84%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #270@(49,28)\n  3tnk.husk (3tnk.husk) x2: #269@(90,12)0%* #273@(90,13)75%*\n  harv (Ore Truck (harvester)) x4: #132@(6,24) #177@(6,33)79% #226@(5,30) #268@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (95,11): Construction Yard #122 and Barracks #236. #266 retreating to Service Depot; #270 attacking enemy barracks. Heavy tank queues remain active.", "raw": "{\"thoughts\":\"Our economy is strong but the forward armor force has been nearly wiped out; the surviving heavy tank should keep pressure on the confirmed enemy base while three heavy-tank queues rebuild our striking force. Preserve spending for armor and use the factory rally toward the enemy approach.\",\"notes\":\"Enemy base confirmed at (95,11); #270 is lone active heavy tank at (49,28), send it via attack-move. Three 3tnk queues are active; rally #153 to enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[270],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[270],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":88,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1574, "completion_tokens": 293, "total_tokens": 1867, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1572, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008195, "upstream_inference_prompt_cost": 0.0043274, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Our economy is strong but the forward armor force has been nearly wiped out; the surviving heavy tank should keep pressure on the confirmed enemy base while three heavy-tank queues rebuild our striking force. Preserve spending for armor and use the factory rally toward the enemy approach.", "notes": "Enemy base confirmed at (95,11); #270 is lone active heavy tank at (49,28), send it via attack-move. Three 3tnk queues are active; rally #153 to enemy base.", "commands": [{"do": "attack_move", "units": [270], "x": 95, "y": 11}, {"do": "stance", "units": [270], "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 88, "y": 14}], "feedback": ["attack_move: 1 units", "stance: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 18900, "units_killed": 19, "units_lost": 75, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18050, "army_value": 1150, "income": 6250, "experience": 51, "order_count": 101}}
{"tick": 20201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:28 (tick 20201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $845 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $5200 (19 units, 4 bldgs), lost $18900 (75 units, 0 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 13%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #270@(62,27) #274@(15,13)\n  3tnk.husk (3tnk.husk) x1: #273@(90,13)57%*\n  harv (Ore Truck (harvester)) x4: #132@(3,29) #177@(7,21)79% #226@(4,31) #268@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed at (95,11); #270 is lone active heavy tank at (49,28), send it via attack-move. Three 3tnk queues are active; rally #153 to enemy base.", "raw": "{\"thoughts\":\"Our economy is strong with four refineries and four harvesters, while heavy tanks are already queued. Keep tank production continuous, rally all new armor toward the known enemy start, and push the two available tanks forward together rather than leaving them split.\",\"notes\":\"Enemy base last confirmed near (95,11). #270 is forward at (62,27); #274 is at home. Heavy tank production active; War Factory #153 rally set toward enemy.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[270,274],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[270,274],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1567, "completion_tokens": 271, "total_tokens": 1838, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1565, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00788535, "upstream_inference_prompt_cost": 0.00430815, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "Our economy is strong with four refineries and four harvesters, while heavy tanks are already queued. Keep tank production continuous, rally all new armor toward the known enemy start, and push the two available tanks forward together rather than leaving them split.", "notes": "Enemy base last confirmed near (95,11). #270 is forward at (62,27); #274 is at home. Heavy tank production active; War Factory #153 rally set toward enemy.", "commands": [{"do": "rally", "building": 153, "x": 95, "y": 11}, {"do": "attack_move", "units": [270, 274], "x": 95, "y": 11}, {"do": "stance", "units": [270, 274], "stance": "attack_anything"}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["rally #153: ordered", "attack_move: 2 units", "stance: 2 units", "train 2x 3tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 18900, "units_killed": 19, "units_lost": 75, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 5750, "experience": 51, "order_count": 101}}
{"tick": 20401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:36 (tick 20401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $689 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19500, army $7000, killed $5200 (19 units, 4 bldgs), lost $18900 (75 units, 0 bldgs). Map explored 32.7%.\nPRODUCTION: Vehicle: 3tnk 42%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #270@(71,19) #274@(27,20)\n  3tnk.husk (3tnk.husk) x1: #273@(90,13)40%*\n  e3 (Rocket Soldier) x1: #275@(14,22)\n  harv (Ore Truck (harvester)) x4: #132@(3,31) #177@(6,30)79% #226@(7,33) #268@(6,34)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - attack_move: 2 units\n  - stance: 2 units\n  - train 2x 3tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base last confirmed near (95,11). #270 is forward at (62,27); #274 is at home. Heavy tank production active; War Factory #153 rally set toward enemy.", "raw": "{\"thoughts\":\"Heavy tank production is already saturated and both existing tanks should pressure the likely enemy base while reinforcements rally forward. Keep all harvesters mining, with the damaged truck sent to the depot before returning to ore.\",\"notes\":\"Enemy base likely near (95,11). #270 forward and #274 departing from home; tank and rocket queues active. #177 damaged harvester sent for repairs.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[270,274],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[270,274],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[177],\"x\":15,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":82,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1642, "completion_tokens": 374, "total_tokens": 2016, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1640, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0094512, "upstream_inference_prompt_cost": 0.0045144, "upstream_inference_completions_cost": 0.0049368}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.57, "thoughts": "Heavy tank production is already saturated and both existing tanks should pressure the likely enemy base while reinforcements rally forward. Keep all harvesters mining, with the damaged truck sent to the depot before returning to ore.", "notes": "Enemy base likely near (95,11). #270 forward and #274 departing from home; tank and rocket queues active. #177 damaged harvester sent for repairs.", "commands": [{"do": "attack_move", "units": [270, 274], "x": 95, "y": 11}, {"do": "stance", "units": [270, 274], "stance": "attack_anything"}, {"do": "move", "units": [177], "x": 15, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 82, "y": 15}, {"do": "rally", "building": 133, "x": 82, "y": 15}], "feedback": ["attack_move: 2 units", "stance: 2 units", "move: 1 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 18900, "units_killed": 19, "units_lost": 75, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19500, "army_value": 2600, "income": 5650, "experience": 51, "order_count": 107}}
{"tick": 20601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:44 (tick 20601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $24 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19800, army $7300, killed $5400 (21 units, 4 bldgs), lost $18900 (75 units, 0 bldgs). Map explored 32.7%.\nPRODUCTION: Vehicle: 3tnk 71%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 18%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #270@(81,15)41% #274@(40,23)\n  3tnk.husk (3tnk.husk) x1: #273@(90,13)22%*\n  e3 (Rocket Soldier) x2: #275@(22,23) #276@(15,22)\n  harv (Ore Truck (harvester)) x4: #132@(8,34) #177@(11,20)79% #226@(7,22) #268@(8,28)\nVISIBLE ENEMY UNITS (6):\n  #219 e1@(78,15) 92%, #221 e3@(78,15) 64%, #227 e1@(80,13) 98%, #228 e1@(78,15) 21%, #230 e3@(80,13) 99%, #231 e3@(80,13) 6%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 2 units\n  - move: 1 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11). #270 forward and #274 departing from home; tank and rocket queues active. #177 damaged harvester sent for repairs.", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and multiple heavy tanks queued. Push the forward tanks and rocket soldiers toward the likely enemy base while keeping harvesters mining.\",\"notes\":\"Enemy base still unscouted near (95,11). #270 is forward near enemy infantry; #274 and rockets reinforce east. Four heavy tanks and rocket soldiers remain queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[270],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[274,275,276],\"x\":90,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"stance\",\"units\":[270,274,275,276],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1700, "completion_tokens": 312, "total_tokens": 2012, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1698, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087923, "upstream_inference_prompt_cost": 0.0046739, "upstream_inference_completions_cost": 0.0041184}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Our economy is fully committed with four refineries and multiple heavy tanks queued. Push the forward tanks and rocket soldiers toward the likely enemy base while keeping harvesters mining.", "notes": "Enemy base still unscouted near (95,11). #270 is forward near enemy infantry; #274 and rockets reinforce east. Four heavy tanks and rocket soldiers remain queued.", "commands": [{"do": "attack_move", "units": [270], "x": 95, "y": 11}, {"do": "attack_move", "units": [274, 275, 276], "x": 90, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "stance", "units": [270, 274, 275, 276], "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 78, "y": 15}, {"do": "rally", "building": 133, "x": 78, "y": 15}], "feedback": ["attack_move: 1 units", "attack_move: 3 units", "stance: 4 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 18900, "units_killed": 21, "units_lost": 75, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19800, "army_value": 2900, "income": 5500, "experience": 53, "order_count": 107}}
{"tick": 20801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:52 (tick 20801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $498 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20100, army $7600, killed $5400 (21 units, 4 bldgs), lost $18900 (75 units, 0 bldgs). Map explored 33.4%.\nPRODUCTION: Vehicle: 3tnk 94%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 5%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #270@(91,16)5% #274@(52,27)\n  3tnk.husk (3tnk.husk) x1: #273@(90,13)4%*\n  e3 (Rocket Soldier) x3: #275@(32,24) #276@(23,24) #278@(14,22)\n  harv (Ore Truck (harvester)) x4: #132@(10,28) #177@(7,28)79% #226@(4,28) #268@(7,21)\nVISIBLE ENEMY UNITS (5):\n  #221 e3@(86,14) 64%, #227 e1@(87,15) 98%, #228 e1@(86,14) 21%, #230 e3@(87,16) 99%, #231 e3@(87,15) 6%\nVISIBLE ENEMY BUILDINGS (1):\n  #236 barr@(96,16) 90%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 3 units\n  - stance: 4 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted near (95,11). #270 is forward near enemy infantry; #274 and rockets reinforce east. Four heavy tanks and rocket soldiers remain queued.", "raw": "{\"thoughts\":\"Our heavy tank production is nearly complete across multiple queues, while the enemy barracks is exposed. Preserve the critically damaged forward tank and push the healthier tank plus rockets toward the enemy start to clear infantry and destroy the barracks.\",\"notes\":\"Enemy barracks #236 at (96,16); likely main base around (95,11). #270 retreats to depot due to 5% HP. #274 and rockets advance east; heavy tank queues should complete soon.\",\"commands\":[{\"do\":\"move\",\"units\":[270],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[274,275,276,278],\"x\":96,\"y\":16},{\"do\":\"attack\",\"units\":[274],\"target\":236},{\"do\":\"rally\",\"building\":153,\"x\":82,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":16},{\"do\":\"stance\",\"units\":[274,275,276,278],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1700, "completion_tokens": 405, "total_tokens": 2105, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1698, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0100199, "upstream_inference_prompt_cost": 0.0046739, "upstream_inference_completions_cost": 0.005346}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.18, "thoughts": "Our heavy tank production is nearly complete across multiple queues, while the enemy barracks is exposed. Preserve the critically damaged forward tank and push the healthier tank plus rockets toward the enemy start to clear infantry and destroy the barracks.", "notes": "Enemy barracks #236 at (96,16); likely main base around (95,11). #270 retreats to depot due to 5% HP. #274 and rockets advance east; heavy tank queues should complete soon.", "commands": [{"do": "move", "units": [270], "x": 15, "y": 12}, {"do": "attack_move", "units": [274, 275, 276, 278], "x": 96, "y": 16}, {"do": "attack", "units": [274], "target": 236}, {"do": "rally", "building": 153, "x": 82, "y": 16}, {"do": "rally", "building": 133, "x": 82, "y": 16}, {"do": "stance", "units": [274, 275, 276, 278], "stance": "attack_anything"}], "feedback": ["move: 1 units", "attack_move: 4 units", "attack: 1 units", "rally #153: ordered", "rally #133: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 18900, "units_killed": 21, "units_lost": 75, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20100, "army_value": 3200, "income": 6500, "experience": 53, "order_count": 107}}
{"tick": 21001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:00 (tick 21001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $416 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20400, army $7900, killed $5400 (21 units, 4 bldgs), lost $20050 (76 units, 0 bldgs). Map explored 33.7%.\nPRODUCTION: Vehicle: 3tnk 20%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #274@(63,29) #280@(19,14)\n  3tnk.husk (3tnk.husk) x1: #279@(91,16)43%*\n  e3 (Rocket Soldier) x4: #275@(42,25) #276@(33,23) #278@(22,23) #281@(14,22)\n  harv (Ore Truck (harvester)) x4: #132@(10,20) #177@(8,33)79% #226@(4,29) #268@(6,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 4 units\n  - attack: 1 units\n  - rally #153: ordered\n  - rally #133: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy barracks #236 at (96,16); likely main base around (95,11). #270 retreats to depot due to 5% HP. #274 and rockets advance east; heavy tank queues should complete soon.", "raw": "{\"thoughts\":\"Three Heavy Tanks are queued and ore income is active from four refineries. Keep the forward armor and rockets pushing toward the known enemy base while the rear Heavy Tank joins them; spend new income on continuous armor production.\",\"notes\":\"Enemy base believed around (95,11), barracks was #236 at (96,16). Forward #274 with rockets moving east; #280 sent to reinforce. Three 3tnks queued, maintain War Factory rally east.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":63,\"y\":29},{\"do\":\"attack_move\",\"units\":[274,275,276,278,281],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[280],\"x\":63,\"y\":29},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"stance\",\"units\":[274,275,276,278,281,280],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1639, "completion_tokens": 319, "total_tokens": 1958, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1637, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00871695, "upstream_inference_prompt_cost": 0.00450615, "upstream_inference_completions_cost": 0.0042108}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "Three Heavy Tanks are queued and ore income is active from four refineries. Keep the forward armor and rockets pushing toward the known enemy base while the rear Heavy Tank joins them; spend new income on continuous armor production.", "notes": "Enemy base believed around (95,11), barracks was #236 at (96,16). Forward #274 with rockets moving east; #280 sent to reinforce. Three 3tnks queued, maintain War Factory rally east.", "commands": [{"do": "rally", "building": 153, "x": 63, "y": 29}, {"do": "attack_move", "units": [274, 275, 276, 278, 281], "x": 95, "y": 11}, {"do": "attack_move", "units": [280], "x": 63, "y": 29}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "stance", "units": [274, 275, 276, 278, 281, 280], "stance": "attack_anything"}], "feedback": ["rally #153: ordered", "attack_move: 5 units", "attack_move: 1 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 20050, "units_killed": 21, "units_lost": 76, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20400, "army_value": 3500, "income": 6000, "experience": 53, "order_count": 107}}
{"tick": 21201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:08 (tick 21201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $83 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20400, army $7900, killed $5400 (21 units, 4 bldgs), lost $20050 (76 units, 0 bldgs). Map explored 36%.\nPRODUCTION: Vehicle: 3tnk 49%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #274@(74,33) #280@(31,20)\n  3tnk.husk (3tnk.husk) x1: #279@(91,16)25%*\n  e3 (Rocket Soldier) x4: #275@(52,27) #276@(44,24) #278@(32,24) #281@(22,23)\n  harv (Ore Truck (harvester)) x4: #132@(5,31) #177@(10,33)79% #226@(11,32) #268@(7,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - attack_move: 5 units\n  - attack_move: 1 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base believed around (95,11), barracks was #236 at (96,16). Forward #274 with rockets moving east; #280 sent to reinforce. Three 3tnks queued, maintain War Factory rally east.", "raw": "{\"thoughts\":\"Our armored spearhead is advancing toward the known enemy start while reinforcements are still producing. Push all available combat units aggressively into the enemy base area and keep the damaged ore truck mining.\",\"notes\":\"Enemy base/barracks last known near (95,11)/(96,16). All current combat units ordered to attack-move there; three Heavy Tanks remain in production.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":84,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1623, "completion_tokens": 264, "total_tokens": 1887, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1621, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00794695, "upstream_inference_prompt_cost": 0.00446215, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "Our armored spearhead is advancing toward the known enemy start while reinforcements are still producing. Push all available combat units aggressively into the enemy base area and keep the damaged ore truck mining.", "notes": "Enemy base/barracks last known near (95,11)/(96,16). All current combat units ordered to attack-move there; three Heavy Tanks remain in production.", "commands": [{"do": "rally", "building": 153, "x": 84, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 177}], "feedback": ["rally #153: ordered", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 20050, "units_killed": 21, "units_lost": 76, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20400, "army_value": 3500, "income": 5500, "experience": 53, "order_count": 107}}
{"tick": 21401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:16 (tick 21401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $33 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20400, army $7900, killed $5400 (21 units, 4 bldgs), lost $20050 (76 units, 0 bldgs). Map explored 38.4%.\nPRODUCTION: Vehicle: 3tnk 66%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #274@(86,25) #280@(44,25)\n  3tnk.husk (3tnk.husk) x1: #279@(91,16)7%*\n  e3 (Rocket Soldier) x4: #275@(62,27) #276@(53,27) #278@(42,24) #281@(32,24)\n  harv (Ore Truck (harvester)) x4: #132@(7,26) #177@(10,22)79% #226@(10,20) #268@(7,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base/barracks last known near (95,11)/(96,16). All current combat units ordered to attack-move there; three Heavy Tanks remain in production.", "raw": "{\"thoughts\":\"Our three queued Heavy Tanks will substantially improve the attack force once ore arrives. Existing tanks and rockets should continue converging on the likely enemy base while harvesters keep funding continuous armor production.\",\"notes\":\"Enemy base last known around (95,11)/(96,16). Three Heavy Tanks queued at War Factory; rally armor toward enemy. Current forward tank #274 near enemy approach; reinforce with all combat units.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":86,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":86,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1604, "completion_tokens": 287, "total_tokens": 1891, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1602, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081983, "upstream_inference_prompt_cost": 0.0044099, "upstream_inference_completions_cost": 0.0037884}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Our three queued Heavy Tanks will substantially improve the attack force once ore arrives. Existing tanks and rockets should continue converging on the likely enemy base while harvesters keep funding continuous armor production.", "notes": "Enemy base last known around (95,11)/(96,16). Three Heavy Tanks queued at War Factory; rally armor toward enemy. Current forward tank #274 near enemy approach; reinforce with all combat units.", "commands": [{"do": "rally", "building": 153, "x": 86, "y": 18}, {"do": "rally", "building": 133, "x": 86, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 20050, "units_killed": 21, "units_lost": 76, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20400, "army_value": 3500, "income": 5650, "experience": 53, "order_count": 107}}
{"tick": 21601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:24 (tick 21601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20400, army $7900, killed $5400 (21 units, 4 bldgs), lost $20050 (76 units, 0 bldgs). Map explored 38.9%.\nPRODUCTION: Vehicle: 3tnk 69%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #274@(92,19) #280@(55,28)\n  e3 (Rocket Soldier) x4: #275@(70,22) #276@(62,27) #278@(52,27) #281@(43,24)\n  harv (Ore Truck (harvester)) x4: #132@(3,31) #177@(3,28)79% #226@(4,27) #268@(4,31)\nVISIBLE ENEMY UNITS (4):\n  #221 e3@(89,22) 64%, #227 e1@(88,23) 98%, #228 e1@(89,22) 21%, #231 e3@(88,22) 6%\nVISIBLE ENEMY BUILDINGS (1):\n  #236 barr@(96,16) 80%\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base last known around (95,11)/(96,16). Three Heavy Tanks queued at War Factory; rally armor toward enemy. Current forward tank #274 near enemy approach; reinforce with all combat units.", "raw": "{\"thoughts\":\"Our economy is fully committed to three Heavy Tanks, while the enemy base is exposed with only a damaged barracks visible. Keep pressure on the base and converge all surviving combat units behind the forward tank.\",\"notes\":\"Enemy base at roughly (95,11); visible barracks #236 at (96,16) 80%. #274 is forward near enemy, #280 and rockets reinforcing; three Heavy Tanks remain queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[274],\"target\":236},{\"do\":\"attack_move\",\"units\":[280,275,276,278,281],\"x\":94,\"y\":16},{\"do\":\"stance\",\"units\":[274,280,275,276,278,281],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":91,\"y\":17},{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1647, "completion_tokens": 404, "total_tokens": 2051, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1645, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00986095, "upstream_inference_prompt_cost": 0.00452815, "upstream_inference_completions_cost": 0.0053328}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.85, "thoughts": "Our economy is fully committed to three Heavy Tanks, while the enemy base is exposed with only a damaged barracks visible. Keep pressure on the base and converge all surviving combat units behind the forward tank.", "notes": "Enemy base at roughly (95,11); visible barracks #236 at (96,16) 80%. #274 is forward near enemy, #280 and rockets reinforcing; three Heavy Tanks remain queued.", "commands": [{"do": "attack", "units": [274], "target": 236}, {"do": "attack_move", "units": [280, 275, 276, 278, 281], "x": 94, "y": 16}, {"do": "stance", "units": [274, 280, 275, 276, 278, 281], "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 91, "y": 17}, {"do": "rally", "building": 133, "x": 88, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}], "feedback": ["attack: 1 units", "attack_move: 5 units", "stance: 6 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 20050, "units_killed": 21, "units_lost": 76, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20400, "army_value": 3500, "income": 5650, "experience": 53, "order_count": 107}}
{"tick": 21801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:32 (tick 21801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19250, army $6750, killed $5400 (21 units, 4 bldgs), lost $21200 (77 units, 0 bldgs). Map explored 38.9%.\nPRODUCTION: Vehicle: 3tnk 69%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #280@(67,26)\n  3tnk.husk (3tnk.husk) x1: #283@(92,19)75%*\n  e3 (Rocket Soldier) x4: #275@(78,15) #276@(71,21) #278@(60,28) #281@(52,27)\n  harv (Ore Truck (harvester)) x4: #132@(3,28) #177@(3,31)79% #226@(7,23) #268@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 5 units\n  - stance: 6 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at roughly (95,11); visible barracks #236 at (96,16) 80%. #274 is forward near enemy, #280 and rockets reinforcing; three Heavy Tanks remain queued.", "raw": "{\"thoughts\":\"Our economy is fully committed with four harvesters and heavy tanks already queued. The surviving tank and rocket screen should press directly into the known enemy base area while production completes.\",\"notes\":\"Enemy base remains around (95,11), barracks was at (96,16). Heavy tank #280 and four rockets are advancing; 3 heavy tanks remain in vehicle production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[280,275,276,278,281],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[280,275,276,278,281],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1620, "completion_tokens": 331, "total_tokens": 1951, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1618, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088231, "upstream_inference_prompt_cost": 0.0044539, "upstream_inference_completions_cost": 0.0043692}, "completion_tokens_details": {"reasoning_tokens": 161, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Our economy is fully committed with four harvesters and heavy tanks already queued. The surviving tank and rocket screen should press directly into the known enemy base area while production completes.", "notes": "Enemy base remains around (95,11), barracks was at (96,16). Heavy tank #280 and four rockets are advancing; 3 heavy tanks remain in vehicle production.", "commands": [{"do": "attack_move", "units": [280, 275, 276, 278, 281], "x": 95, "y": 11}, {"do": "stance", "units": [280, 275, 276, 278, 281], "stance": "attack_anything"}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}], "feedback": ["attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 21200, "units_killed": 21, "units_lost": 77, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19250, "army_value": 2350, "income": 5150, "experience": 53, "order_count": 107}}
{"tick": 22001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:40 (tick 22001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $18950, army $6450, killed $5400 (21 units, 4 bldgs), lost $21500 (78 units, 0 bldgs). Map explored 38.9%.\nPRODUCTION: Vehicle: 3tnk 69%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #280@(74,18)\n  3tnk.husk (3tnk.husk) x1: #283@(92,19)57%*\n  e3 (Rocket Soldier) x3: #276@(78,15) #278@(68,21) #281@(62,27)\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #177@(6,22)79% #226@(3,28) #268@(3,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base remains around (95,11), barracks was at (96,16). Heavy tank #280 and four rockets are advancing; 3 heavy tanks remain in vehicle production.", "raw": "{\"thoughts\":\"Our surviving forward force must keep pressure on the known enemy start while the three heavy tank queues complete as ore arrives. Keep all combat units advancing and rally new armor directly toward the enemy base.\",\"notes\":\"Enemy base likely (95,11); forward heavy #280 at (74,18), rockets spread behind. Three 3tnks queued; 4 harvesters active, cash currently zero.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":82,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 248, "total_tokens": 1832, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076285, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.0032736}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "Our surviving forward force must keep pressure on the known enemy start while the three heavy tank queues complete as ore arrives. Keep all combat units advancing and rally new armor directly toward the enemy base.", "notes": "Enemy base likely (95,11); forward heavy #280 at (74,18), rockets spread behind. Three 3tnks queued; 4 harvesters active, cash currently zero.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 82, "y": 15}], "feedback": ["attack_move: 4 units", "stance: 4 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 21500, "units_killed": 21, "units_lost": 78, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18950, "army_value": 2050, "income": 4650, "experience": 53, "order_count": 107}}
{"tick": 22201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:48 (tick 22201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $276 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $18650, army $6150, killed $5700 (22 units, 4 bldgs), lost $21800 (79 units, 0 bldgs). Map explored 38.9%.\nPRODUCTION: Vehicle: 3tnk 89%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #280@(78,14)47%\n  3tnk.husk (3tnk.husk) x1: #283@(92,19)40%*\n  e3 (Rocket Soldier) x2: #278@(75,14) #281@(69,20)\n  harv (Ore Truck (harvester)) x4: #132@(4,29) #177@(5,27)79% #226@(6,27) #268@(7,26)\nVISIBLE ENEMY UNITS (5):\n  #219 e1@(82,15) 91%, #221 e3@(81,15) 43%, #227 e1@(81,15) 43%, #228 e1@(81,15) 15%, #230 e3@(81,15) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - stance: 4 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely (95,11); forward heavy #280 at (74,18), rockets spread behind. Three 3tnks queued; 4 harvesters active, cash currently zero.", "raw": "{\"thoughts\":\"Our forward force is too small to commit the damaged heavy alone; send it home to repair while the rockets pressure visible infantry. Three heavy tanks are queued, so set their rally toward the enemy approach and regroup for a stronger push.\",\"notes\":\"#280 retreats to depot for repair; rockets pressure enemy infantry near 81,15. Heavy tank production has 3 queued and factory rally set toward 80,14; enemy base still likely 95,11.\",\"commands\":[{\"do\":\"move\",\"units\":[280],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[278,281],\"x\":82,\"y\":15},{\"do\":\"rally\",\"building\":153,\"x\":78,\"y\":14},{\"do\":\"stance\",\"units\":[278,281],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1647, "completion_tokens": 392, "total_tokens": 2039, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1645, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00970255, "upstream_inference_prompt_cost": 0.00452815, "upstream_inference_completions_cost": 0.0051744}, "completion_tokens_details": {"reasoning_tokens": 218, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.68, "thoughts": "Our forward force is too small to commit the damaged heavy alone; send it home to repair while the rockets pressure visible infantry. Three heavy tanks are queued, so set their rally toward the enemy approach and regroup for a stronger push.", "notes": "#280 retreats to depot for repair; rockets pressure enemy infantry near 81,15. Heavy tank production has 3 queued and factory rally set toward 80,14; enemy base still likely 95,11.", "commands": [{"do": "move", "units": [280], "x": 15, "y": 12}, {"do": "attack_move", "units": [278, 281], "x": 82, "y": 15}, {"do": "rally", "building": 153, "x": 78, "y": 14}, {"do": "stance", "units": [278, 281], "stance": "attack_anything"}], "feedback": ["move: 1 units", "attack_move: 2 units", "rally #153: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5700, "deaths_cost": 21800, "units_killed": 22, "units_lost": 79, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18650, "army_value": 1750, "income": 4650, "experience": 56, "order_count": 107}}
{"tick": 22401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:56 (tick 22401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $220 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19500, army $7000, killed $5800 (23 units, 4 bldgs), lost $22100 (80 units, 0 bldgs). Map explored 39%.\nPRODUCTION: Vehicle: 3tnk 17%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #280@(76,18)6% #285@(17,13)\n  3tnk.husk (3tnk.husk) x1: #283@(92,19)22%*\n  e3 (Rocket Soldier) x1: #281@(75,17)\n  harv (Ore Truck (harvester)) x4: #132@(7,26) #177@(3,30)79% #226@(7,21) #268@(6,23)\nVISIBLE ENEMY UNITS (4):\n  #219 e1@(78,14) 91%, #221 e3@(78,15) 34%, #227 e1@(79,14) 2%, #230 e3@(78,15) 88%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - rally #153: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: #280 retreats to depot for repair; rockets pressure enemy infantry near 81,15. Heavy tank production has 3 queued and factory rally set toward 80,14; enemy base still likely 95,11.", "raw": "{\"thoughts\":\"Our army is nearly exhausted, but the heavy tank queue is already committed and must remain active. Pull the crippled tank to the depot while the healthy tank and rocket soldier clear the visible enemy screening force near the enemy approach.\",\"notes\":\"Keep 3tnk production queued; #280 is retreating to depot. #285 and #281 pressure enemy units at 78,15, then advance toward likely base 95,11 when reinforcements arrive.\",\"commands\":[{\"do\":\"move\",\"units\":[280],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[285,281],\"x\":80,\"y\":15},{\"do\":\"stance\",\"units\":[285,281],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":80,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1637, "completion_tokens": 272, "total_tokens": 1909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1635, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00809105, "upstream_inference_prompt_cost": 0.00450065, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "Our army is nearly exhausted, but the heavy tank queue is already committed and must remain active. Pull the crippled tank to the depot while the healthy tank and rocket soldier clear the visible enemy screening force near the enemy approach.", "notes": "Keep 3tnk production queued; #280 is retreating to depot. #285 and #281 pressure enemy units at 78,15, then advance toward likely base 95,11 when reinforcements arrive.", "commands": [{"do": "move", "units": [280], "x": 15, "y": 12}, {"do": "attack_move", "units": [285, 281], "x": 80, "y": 15}, {"do": "stance", "units": [285, 281], "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 80, "y": 15}], "feedback": ["move: 1 units", "attack_move: 2 units", "stance: 2 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 22100, "units_killed": 23, "units_lost": 80, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19500, "army_value": 2600, "income": 4925, "experience": 57, "order_count": 107}}
{"tick": 22601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:04 (tick 22601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $411 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5550, killed $5800 (23 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39%.\nPRODUCTION: Vehicle: 3tnk 46%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #285@(28,20)\n  3tnk.husk (3tnk.husk) x2: #283@(92,19)4%* #286@(76,18)82%*\n  harv (Ore Truck (harvester)) x4: #132@(7,21) #177@(4,31)79% #226@(6,28) #268@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - stance: 2 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Keep 3tnk production queued; #280 is retreating to depot. #285 and #281 pressure enemy units at 78,15, then advance toward likely base 95,11 when reinforcements arrive.", "raw": "{\"thoughts\":\"Our army has been nearly wiped out, so the immediate priority is preserving the remaining heavy tank while rebuilding armor from the active vehicle queues. Keep all harvesters mining and send the tank cautiously toward the likely Allied base to scout or damage exposed structures.\",\"notes\":\"Only live combat unit is #285 heavy tank at 28,20. Two heavy-tank production queues are active. Enemy likely remains near 95,11; no current vision.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":45,\"y\":17},{\"do\":\"attack_move\",\"units\":[285],\"x\":82,\"y\":15},{\"do\":\"stance\",\"units\":[285],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1576, "completion_tokens": 321, "total_tokens": 1897, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1574, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085701, "upstream_inference_prompt_cost": 0.0043329, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.67, "thoughts": "Our army has been nearly wiped out, so the immediate priority is preserving the remaining heavy tank while rebuilding armor from the active vehicle queues. Keep all harvesters mining and send the tank cautiously toward the likely Allied base to scout or damage exposed structures.", "notes": "Only live combat unit is #285 heavy tank at 28,20. Two heavy-tank production queues are active. Enemy likely remains near 95,11; no current vision.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 45, "y": 17}, {"do": "attack_move", "units": [285], "x": 82, "y": 15}, {"do": "stance", "units": [285], "stance": "attack_anything"}], "feedback": ["rally #153: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 23550, "units_killed": 23, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18050, "army_value": 1150, "income": 4950, "experience": 57, "order_count": 107}}
{"tick": 22801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:12 (tick 22801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $78 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5550, killed $5800 (23 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39%.\nPRODUCTION: Vehicle: 3tnk 75%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #285@(41,24)\n  3tnk.husk (3tnk.husk) x1: #286@(76,18)65%*\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #177@(7,26)79% #226@(6,27) #268@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Only live combat unit is #285 heavy tank at 28,20. Two heavy-tank production queues are active. Enemy likely remains near 95,11; no current vision.", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and four harvesters, but we have only one live tank while two heavy tanks are queued. Keep the surviving tank scouting/pressuring toward the enemy start and let income complete the queued armor.\",\"notes\":\"Enemy base still unspotted, presumed near 95,11. #285 is sole live tank advancing east; two 3tnk queues active, first at 75%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[285],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[285],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1550, "completion_tokens": 235, "total_tokens": 1785, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1548, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073634, "upstream_inference_prompt_cost": 0.0042614, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.26, "thoughts": "Our economy is fully committed with four refineries and four harvesters, but we have only one live tank while two heavy tanks are queued. Keep the surviving tank scouting/pressuring toward the enemy start and let income complete the queued armor.", "notes": "Enemy base still unspotted, presumed near 95,11. #285 is sole live tank advancing east; two 3tnk queues active, first at 75%.", "commands": [{"do": "attack_move", "units": [285], "x": 95, "y": 11}, {"do": "stance", "units": [285], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}], "feedback": ["attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 23550, "units_killed": 23, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18050, "army_value": 1150, "income": 3950, "experience": 57, "order_count": 107}}
{"tick": 23001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:20 (tick 23001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5550, killed $5900 (24 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39%.\nPRODUCTION: Vehicle: 3tnk 82%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #285@(51,26)79%\n  3tnk.husk (3tnk.husk) x1: #286@(76,18)47%*\n  harv (Ore Truck (harvester)) x4: #132@(7,23) #177@(3,29)79% #226@(7,25) #268@(4,29)\nVISIBLE ENEMY UNITS (3):\n  #219 e1@(55,28) 91%, #221 e3@(53,28) 19%, #230 e3@(54,28) 80%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted, presumed near 95,11. #285 is sole live tank advancing east; two 3tnk queues active, first at 75%.", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and two Heavy Tanks in production. The lone Heavy Tank will continue probing toward the likely enemy start while the War Factory rallies reinforcements forward.\",\"notes\":\"Enemy base remains unseen, likely northeast near 95,11. #285 advancing from 51,26; two Heavy Tanks are queued at #153.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":58,\"y\":24},{\"do\":\"attack_move\",\"units\":[285],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[285],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1577, "completion_tokens": 239, "total_tokens": 1816, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1575, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00749045, "upstream_inference_prompt_cost": 0.00433565, "upstream_inference_completions_cost": 0.0031548}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "Our economy is fully committed with four refineries and two Heavy Tanks in production. The lone Heavy Tank will continue probing toward the likely enemy start while the War Factory rallies reinforcements forward.", "notes": "Enemy base remains unseen, likely northeast near 95,11. #285 advancing from 51,26; two Heavy Tanks are queued at #153.", "commands": [{"do": "rally", "building": 153, "x": 58, "y": 24}, {"do": "attack_move", "units": [285], "x": 95, "y": 11}, {"do": "stance", "units": [285], "stance": "attack_anything"}], "feedback": ["rally #153: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 23550, "units_killed": 24, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18050, "army_value": 1150, "income": 3450, "experience": 58, "order_count": 107}}
{"tick": 23201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:28 (tick 23201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $111 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $18050, army $5550, killed $6200 (25 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39%.\nPRODUCTION: Vehicle: 3tnk 88%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #285@(51,27)17%\n  3tnk.husk (3tnk.husk) x1: #286@(76,18)29%*\n  harv (Ore Truck (harvester)) x4: #132@(5,24) #177@(6,22)79% #226@(7,21) #268@(10,20)\nVISIBLE ENEMY UNITS (2):\n  #219 e1@(55,28) 91%, #230 e3@(54,28) 0%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base remains unseen, likely northeast near 95,11. #285 advancing from 51,26; two Heavy Tanks are queued at #153.", "raw": "{\"thoughts\":\"Our only active tank is critically damaged but near a lone enemy rifleman; eliminate it and then return for repairs while the two queued Heavy Tanks complete. Enemy base is still likely northeast.\",\"notes\":\"#285 at 51,27 is 17% HP; attack visible #219 then send to depot. Two 3tnk remain in vehicle queue; base intact, 4 harvesters.\",\"commands\":[{\"do\":\"attack\",\"units\":[285],\"target\":219},{\"do\":\"rally\",\"building\":153,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1568, "completion_tokens": 274, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079277, "upstream_inference_prompt_cost": 0.0043109, "upstream_inference_completions_cost": 0.0036168}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our only active tank is critically damaged but near a lone enemy rifleman; eliminate it and then return for repairs while the two queued Heavy Tanks complete. Enemy base is still likely northeast.", "notes": "#285 at 51,27 is 17% HP; attack visible #219 then send to depot. Two 3tnk remain in vehicle queue; base intact, 4 harvesters.", "commands": [{"do": "attack", "units": [285], "target": 219}, {"do": "rally", "building": 153, "x": 88, "y": 12}], "feedback": ["attack: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 23550, "units_killed": 25, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18050, "army_value": 1150, "income": 3625, "experience": 61, "order_count": 107}}
{"tick": 23401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:36 (tick 23401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $80 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $6500 (26 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39%.\nPRODUCTION: Vehicle: 3tnk 17%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(52,27)5% #292@(17,13)\n  3tnk.husk (3tnk.husk) x1: #286@(76,18)11%*\n  harv (Ore Truck (harvester)) x4: #132@(4,29) #177@(6,23)79% #226@(5,31) #268@(6,27)\nVISIBLE ENEMY UNITS (1):\n  #219 e1@(55,28) 26%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: #285 at 51,27 is 17% HP; attack visible #219 then send to depot. Two 3tnk remain in vehicle queue; base intact, 4 harvesters.", "raw": "{\"thoughts\":\"Our economy is strong but army is nearly gone, so preserve the damaged heavy tank at the depot while the other scouts and pressures toward the enemy start. Keep the War Factory rally pointed east for immediate reinforcements.\",\"notes\":\"#285 is critically damaged and sent to Service Depot #205. #292 is advancing toward likely enemy base at (95,11); War Factory remains producing 3tnk with eastern rally.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[292],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":153,\"x\":75,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1554, "completion_tokens": 294, "total_tokens": 1848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1552, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081532, "upstream_inference_prompt_cost": 0.0042724, "upstream_inference_completions_cost": 0.0038808}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.76, "thoughts": "Our economy is strong but army is nearly gone, so preserve the damaged heavy tank at the depot while the other scouts and pressures toward the enemy start. Keep the War Factory rally pointed east for immediate reinforcements.", "notes": "#285 is critically damaged and sent to Service Depot #205. #292 is advancing toward likely enemy base at (95,11); War Factory remains producing 3tnk with eastern rally.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [292], "x": 95, "y": 11}, {"do": "rally", "building": 153, "x": 75, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}], "feedback": ["move: 1 units", "attack_move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6500, "deaths_cost": 23550, "units_killed": 26, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 3425, "experience": 64, "order_count": 107}}
{"tick": 23601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:44 (tick 23601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $6600 (27 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39%.\nPRODUCTION: Vehicle: 3tnk 24%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(42,24)5% #292@(28,20)\n  harv (Ore Truck (harvester)) x4: #132@(6,29) #177@(3,30)79% #226@(7,24) #268@(3,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: #285 is critically damaged and sent to Service Depot #205. #292 is advancing toward likely enemy base at (95,11); War Factory remains producing 3tnk with eastern rally.", "raw": "{\"thoughts\":\"Economy is temporarily empty but four refineries and harvesters should restore income. Keep the heavy tank scouting/pressuring east while the damaged tank reaches the depot, and maintain the War Factory tank queue.\",\"notes\":\"#292 continues toward enemy likely start (95,11); #285 is critically damaged and heading to Service Depot #205. War Factory has 3tnk in progress and rallies east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[292],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":80,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1525, "completion_tokens": 251, "total_tokens": 1776, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1523, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00750585, "upstream_inference_prompt_cost": 0.00419265, "upstream_inference_completions_cost": 0.0033132}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "Economy is temporarily empty but four refineries and harvesters should restore income. Keep the heavy tank scouting/pressuring east while the damaged tank reaches the depot, and maintain the War Factory tank queue.", "notes": "#292 continues toward enemy likely start (95,11); #285 is critically damaged and heading to Service Depot #205. War Factory has 3tnk in progress and rallies east.", "commands": [{"do": "attack_move", "units": [292], "x": 95, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 80, "y": 14}], "feedback": ["attack_move: 1 units", "move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 23550, "units_killed": 27, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 3425, "experience": 65, "order_count": 107}}
{"tick": 23801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:52 (tick 23801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $6600 (27 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39.1%.\nPRODUCTION: Vehicle: 3tnk 39%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(33,19)5% #292@(38,21)\n  harv (Ore Truck (harvester)) x4: #132@(8,25) #177@(7,21)79% #226@(6,23) #268@(6,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: #292 continues toward enemy likely start (95,11); #285 is critically damaged and heading to Service Depot #205. War Factory has 3tnk in progress and rallies east.", "raw": "{\"thoughts\":\"Our economy is temporarily empty but four refineries and harvesters should resume tank production soon. Keep the healthy heavy tank scouting toward the enemy start while the critically damaged tank returns to the Service Depot.\",\"notes\":\"War Factory #153 has 3tnk at 39% and rallies east. #292 scouts/attacks toward likely enemy base at (95,11); #285 must reach depot #205 for repairs.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":15},{\"do\":\"attack_move\",\"units\":[292],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1526, "completion_tokens": 243, "total_tokens": 1769, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1524, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007403, "upstream_inference_prompt_cost": 0.0041954, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "Our economy is temporarily empty but four refineries and harvesters should resume tank production soon. Keep the healthy heavy tank scouting toward the enemy start while the critically damaged tank returns to the Service Depot.", "notes": "War Factory #153 has 3tnk at 39% and rallies east. #292 scouts/attacks toward likely enemy base at (95,11); #285 must reach depot #205 for repairs.", "commands": [{"do": "rally", "building": 153, "x": 70, "y": 15}, {"do": "attack_move", "units": [292], "x": 95, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}], "feedback": ["rally #153: ordered", "attack_move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 23550, "units_killed": 27, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 2600, "experience": 65, "order_count": 107}}
{"tick": 24001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:00 (tick 24001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $50 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $6600 (27 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39.1%.\nPRODUCTION: Vehicle: 3tnk 56%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(20,16)5% #292@(51,26)\n  harv (Ore Truck (harvester)) x4: #132@(10,23) #177@(5,29)79% #226@(5,30) #268@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - attack_move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: War Factory #153 has 3tnk at 39% and rallies east. #292 scouts/attacks toward likely enemy base at (95,11); #285 must reach depot #205 for repairs.", "raw": "{\"thoughts\":\"Our economy is fully committed and a Heavy Tank is nearing completion. Preserve the critically damaged tank at the depot while the healthier scout continues probing northeast toward the enemy start.\",\"notes\":\"3tnk production #153 at 56%; #285 is 5% and must stay at Service Depot #205. #292 continues scouting/attacking toward (95,11). Four refineries and harvesters active; cash currently empty.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[292],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1531, "completion_tokens": 239, "total_tokens": 1770, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1529, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00736395, "upstream_inference_prompt_cost": 0.00420915, "upstream_inference_completions_cost": 0.0031548}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.75, "thoughts": "Our economy is fully committed and a Heavy Tank is nearing completion. Preserve the critically damaged tank at the depot while the healthier scout continues probing northeast toward the enemy start.", "notes": "3tnk production #153 at 56%; #285 is 5% and must stay at Service Depot #205. #292 continues scouting/attacking toward (95,11). Four refineries and harvesters active; cash currently empty.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [292], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 70, "y": 18}], "feedback": ["move: 1 units", "attack_move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 23550, "units_killed": 27, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 2350, "experience": 65, "order_count": 107}}
{"tick": 24201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:08 (tick 24201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $6600 (27 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39.1%.\nPRODUCTION: Vehicle: 3tnk 61%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #292@(63,26)\n  harv (Ore Truck (harvester)) x4: #132@(4,29) #177@(5,27)79% #226@(5,28) #268@(3,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: 3tnk production #153 at 56%; #285 is 5% and must stay at Service Depot #205. #292 continues scouting/attacking toward (95,11). Four refineries and harvesters active; cash currently empty.", "raw": "{\"thoughts\":\"Heavy tank production is nearing completion, while our only forward tank continues probing toward the enemy start. The crippled tank must repair at the Service Depot; keep the forward pressure active and rally new armor east.\",\"notes\":\"#285 sent to Service Depot for repair. #292 attacks toward likely enemy base (95,11). Heavy tank production remains active at 61%; rally war factory east.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[292],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1540, "completion_tokens": 178, "total_tokens": 1718, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1538, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0065835, "upstream_inference_prompt_cost": 0.0042339, "upstream_inference_completions_cost": 0.0023496}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.72, "thoughts": "Heavy tank production is nearing completion, while our only forward tank continues probing toward the enemy start. The crippled tank must repair at the Service Depot; keep the forward pressure active and rally new armor east.", "notes": "#285 sent to Service Depot for repair. #292 attacks toward likely enemy base (95,11). Heavy tank production remains active at 61%; rally war factory east.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [292], "x": 95, "y": 11}, {"do": "rally", "building": 153, "x": 70, "y": 20}], "feedback": ["move: 1 units", "attack_move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 23550, "units_killed": 27, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 2350, "experience": 65, "order_count": 107}}
{"tick": 24401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:16 (tick 24401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $6600 (27 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39.1%.\nPRODUCTION: Vehicle: 3tnk 65%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #292@(72,18)\n  harv (Ore Truck (harvester)) x4: #132@(3,30) #177@(6,22)79% #226@(6,23) #268@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: #285 sent to Service Depot for repair. #292 attacks toward likely enemy base (95,11). Heavy tank production remains active at 61%; rally war factory east.", "raw": "{\"thoughts\":\"Economy is temporarily empty but four refineries and harvesters should fund the next production cycle. Keep the forward heavy tank scouting toward the enemy start while the damaged tank repairs at the depot, then resume nonstop heavy tank production immediately when funds arrive.\",\"notes\":\"#292 continues east toward likely enemy base at (95,11). #285 is repairing at depot. Four harvesters active; vehicle queue heavy tank near completion and war factory rally is east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[292],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"rally\",\"building\":153,\"x\":82,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1524, "completion_tokens": 238, "total_tokens": 1762, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1522, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073315, "upstream_inference_prompt_cost": 0.0041899, "upstream_inference_completions_cost": 0.0031416}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "Economy is temporarily empty but four refineries and harvesters should fund the next production cycle. Keep the forward heavy tank scouting toward the enemy start while the damaged tank repairs at the depot, then resume nonstop heavy tank production immediately when funds arrive.", "notes": "#292 continues east toward likely enemy base at (95,11). #285 is repairing at depot. Four harvesters active; vehicle queue heavy tank near completion and war factory rally is east.", "commands": [{"do": "attack_move", "units": [292], "x": 95, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "harvest", "unit": 177}, {"do": "rally", "building": 153, "x": 82, "y": 15}], "feedback": ["attack_move: 1 units", "move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 23550, "units_killed": 27, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 2250, "experience": 65, "order_count": 107}}
{"tick": 24601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:24 (tick 24601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $86 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $6600 (27 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39.1%.\nPRODUCTION: Vehicle: 3tnk 81%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #292@(84,12)\n  harv (Ore Truck (harvester)) x4: #132@(7,22) #177@(7,26)79% #226@(7,21) #268@(4,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: #292 continues east toward likely enemy base at (95,11). #285 is repairing at depot. Four harvesters active; vehicle queue heavy tank near completion and war factory rally is east.", "raw": "{\"thoughts\":\"Our economy is fully invested in four refineries and four harvesters, with a Heavy Tank nearly complete. Keep the scout advancing toward the enemy start while the damaged tank remains at the depot, and rally new armor east immediately.\",\"notes\":\"#292 scouting/attacking east toward likely enemy base (95,11). #285 critically damaged at service depot. Heavy Tank is 81% in War Factory; set east rally and begin another tank as soon as ore unloads.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":84,\"y\":12},{\"do\":\"attack_move\",\"units\":[292],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":1}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1528, "completion_tokens": 303, "total_tokens": 1831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1526, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082005, "upstream_inference_prompt_cost": 0.0042009, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Our economy is fully invested in four refineries and four harvesters, with a Heavy Tank nearly complete. Keep the scout advancing toward the enemy start while the damaged tank remains at the depot, and rally new armor east immediately.", "notes": "#292 scouting/attacking east toward likely enemy base (95,11). #285 critically damaged at service depot. Heavy Tank is 81% in War Factory; set east rally and begin another tank as soon as ore unloads.", "commands": [{"do": "rally", "building": 153, "x": 84, "y": 12}, {"do": "attack_move", "units": [292], "x": 95, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "train", "item": "3tnk", "count": 1}], "feedback": ["rally #153: ordered", "attack_move: 1 units", "move: 1 units", "train 1x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 23550, "units_killed": 27, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 2525, "experience": 65, "order_count": 107}}
{"tick": 24801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:32 (tick 24801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $6600 (27 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39.1%.\nPRODUCTION: Vehicle: 3tnk 89%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #292@(88,12)74%\n  harv (Ore Truck (harvester)) x4: #132@(3,28) #177@(3,29)79% #226@(2,29) #268@(4,29)\nVISIBLE ENEMY UNITS (3):\n  #277 e1@(93,10) 100%, #293 e3@(91,10) 88%, #294 e1@(91,10) 24%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - attack_move: 1 units\n  - move: 1 units\n  - train 1x 3tnk: queued\nYOUR NOTES FROM LAST TURN: #292 scouting/attacking east toward likely enemy base (95,11). #285 critically damaged at service depot. Heavy Tank is 81% in War Factory; set east rally and begin another tank as soon as ore unloads.", "raw": "{\"thoughts\":\"Our heavy tank production is queued but income is currently empty. Push the forward heavy tank into the likely enemy start while sending the critical tank onto the Service Depot for repairs; harvesters must keep mining.\",\"notes\":\"#292 is attacking east near enemy start (95,11). #285 is critical and being sent to #205 Service Depot. Two heavy tanks remain queued at War Factory; cash currently zero.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[292],\"x\":96,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":90,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1595, "completion_tokens": 274, "total_tokens": 1869, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1593, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00800195, "upstream_inference_prompt_cost": 0.00438515, "upstream_inference_completions_cost": 0.0036168}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Our heavy tank production is queued but income is currently empty. Push the forward heavy tank into the likely enemy start while sending the critical tank onto the Service Depot for repairs; harvesters must keep mining.", "notes": "#292 is attacking east near enemy start (95,11). #285 is critical and being sent to #205 Service Depot. Two heavy tanks remain queued at War Factory; cash currently zero.", "commands": [{"do": "attack_move", "units": [292], "x": 96, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 90, "y": 12}], "feedback": ["attack_move: 1 units", "move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 23550, "units_killed": 27, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 2525, "experience": 65, "order_count": 108}}
{"tick": 25001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:40 (tick 25001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7000 (29 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39.1%.\nPRODUCTION: Vehicle: 3tnk 89%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #292@(90,12)50%\n  harv (Ore Truck (harvester)) x4: #132@(5,31) #177@(4,29)79% #226@(3,29) #268@(3,30)\nVISIBLE ENEMY UNITS (1):\n  #277 e1@(93,10) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(95,11) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: #292 is attacking east near enemy start (95,11). #285 is critical and being sent to #205 Service Depot. Two heavy tanks remain queued at War Factory; cash currently zero.", "raw": "{\"thoughts\":\"Our forward Heavy Tank has reached the exposed enemy Construction Yard, while our base economy is stable and the damaged tank is at the Service Depot. Focus fire the enemy fact for an immediate win and keep tank production queued.\",\"notes\":\"#292 at enemy start should destroy fact #122; #285 is critically damaged at Service Depot #205. Four harvesters active; two Heavy Tanks remain in vehicle queue.\",\"commands\":[{\"do\":\"attack\",\"units\":[292],\"target\":122},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"rally\",\"building\":153,\"x\":90,\"y\":12},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1558, "completion_tokens": 202, "total_tokens": 1760, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1556, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069498, "upstream_inference_prompt_cost": 0.0042834, "upstream_inference_completions_cost": 0.0026664}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.8, "thoughts": "Our forward Heavy Tank has reached the exposed enemy Construction Yard, while our base economy is stable and the damaged tank is at the Service Depot. Focus fire the enemy fact for an immediate win and keep tank production queued.", "notes": "#292 at enemy start should destroy fact #122; #285 is critically damaged at Service Depot #205. Four harvesters active; two Heavy Tanks remain in vehicle queue.", "commands": [{"do": "attack", "units": [292], "target": 122}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "rally", "building": 153, "x": 90, "y": 12}, {"do": "train", "item": "3tnk", "count": 2}], "feedback": ["attack: 1 units", "move: 1 units", "rally #153: ordered", "train 2x 3tnk: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7000, "deaths_cost": 23550, "units_killed": 29, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 2525, "experience": 69, "order_count": 108}}
{"tick": 25201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:48 (tick 25201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $45 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7000 (29 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39.1%.\nPRODUCTION: Vehicle: 3tnk 94%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #292@(90,12)49%\n  harv (Ore Truck (harvester)) x4: #132@(7,23) #177@(7,25)79% #226@(7,21) #268@(7,22)\nVISIBLE ENEMY UNITS (2):\n  #277 e1@(93,10) 100%, #287 e1@(94,9) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(95,11) 87%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 1 units\n  - rally #153: ordered\n  - train 2x 3tnk: queued\nYOUR NOTES FROM LAST TURN: #292 at enemy start should destroy fact #122; #285 is critically damaged at Service Depot #205. Four harvesters active; two Heavy Tanks remain in vehicle queue.", "raw": "{\"thoughts\":\"Our forward Heavy Tank is already at the enemy Construction Yard; immediately focus it to secure the base kill. Keep the damaged tank safely at the Service Depot while the four queued Heavy Tanks complete from refinery income.\",\"notes\":\"#292 attacking enemy fact #122 at (95,11); #285 remains near #205 for repairs. Four 3tnk queued, four harvesters mining.\",\"commands\":[{\"do\":\"attack\",\"units\":[292],\"target\":122},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"rally\",\"building\":153,\"x\":90,\"y\":12},{\"do\":\"stance\",\"units\":[292],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1596, "completion_tokens": 406, "total_tokens": 2002, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1594, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097471, "upstream_inference_prompt_cost": 0.0043879, "upstream_inference_completions_cost": 0.0053592}, "completion_tokens_details": {"reasoning_tokens": 256, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.57, "thoughts": "Our forward Heavy Tank is already at the enemy Construction Yard; immediately focus it to secure the base kill. Keep the damaged tank safely at the Service Depot while the four queued Heavy Tanks complete from refinery income.", "notes": "#292 attacking enemy fact #122 at (95,11); #285 remains near #205 for repairs. Four 3tnk queued, four harvesters mining.", "commands": [{"do": "attack", "units": [292], "target": 122}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "rally", "building": 153, "x": 90, "y": 12}, {"do": "stance", "units": [292], "stance": "attack_anything"}], "feedback": ["attack: 1 units", "move: 1 units", "rally #153: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7000, "deaths_cost": 23550, "units_killed": 29, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 2125, "experience": 69, "order_count": 110}}
{"tick": 25401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:56 (tick 25401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $148 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20350, army $7850, killed $7000 (29 units, 4 bldgs), lost $23550 (82 units, 0 bldgs). Map explored 39.1%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #285@(14,13)5%* #292@(90,12)20% #297@(13,14)*\n  harv (Ore Truck (harvester)) x4: #132@(6,26) #177@(9,22)79% #226@(3,29) #268@(7,21)\nVISIBLE ENEMY UNITS (6):\n  #277 e1@(93,10) 100%, #287 e1@(94,9) 100%, #290 e1@(92,15) 100%, #291 e3@(93,16) 100%, #295 e1@(94,13) 100%, #296 e3@(94,13) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(95,11) 74%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 1 units\n  - rally #153: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: #292 attacking enemy fact #122 at (95,11); #285 remains near #205 for repairs. Four 3tnk queued, four harvesters mining.", "raw": "{\"thoughts\":\"Our forward heavy tank is pressuring the exposed enemy Construction Yard, and a second tank should reinforce immediately to finish it. The critically damaged tank will fall back to the Service Depot while production queues convert stored ore into more armor.\",\"notes\":\"Enemy fact #122 at (95,11) is 74%; #292 already at (90,12) attacking. Send #297 to reinforce; #285 repairs at depot. Three heavy tanks remain queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[292],\"target\":122},{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"stance\",\"units\":[292,297],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":90,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1637, "completion_tokens": 352, "total_tokens": 1989, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1635, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00914705, "upstream_inference_prompt_cost": 0.00450065, "upstream_inference_completions_cost": 0.0046464}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.9, "thoughts": "Our forward heavy tank is pressuring the exposed enemy Construction Yard, and a second tank should reinforce immediately to finish it. The critically damaged tank will fall back to the Service Depot while production queues convert stored ore into more armor.", "notes": "Enemy fact #122 at (95,11) is 74%; #292 already at (90,12) attacking. Send #297 to reinforce; #285 repairs at depot. Three heavy tanks remain queued.", "commands": [{"do": "attack", "units": [292], "target": 122}, {"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "stance", "units": [292, 297], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 90, "y": 12}], "feedback": ["attack: 1 units", "attack_move: 1 units", "move: 1 units", "stance: 2 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7000, "deaths_cost": 23550, "units_killed": 29, "units_lost": 82, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20350, "army_value": 3450, "income": 2200, "experience": 69, "order_count": 110}}
{"tick": 25601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:04 (tick 25601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7000 (29 units, 4 bldgs), lost $24700 (83 units, 0 bldgs). Map explored 39.5%.\nPRODUCTION: Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #297@(12,11)\n  3tnk.husk (3tnk.husk) x1: #298@(90,12)69%*\n  harv (Ore Truck (harvester)) x4: #132@(5,29) #177@(5,31)79% #226@(3,30) #268@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - move: 1 units\n  - stance: 2 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy fact #122 at (95,11) is 74%; #292 already at (90,12) attacking. Send #297 to reinforce; #285 repairs at depot. Three heavy tanks remain queued.", "raw": "{\"thoughts\":\"Our assault force has been nearly wiped, but heavy tanks are already in production and the enemy Construction Yard was damaged. Send the surviving tank toward their base, repair the crippled tank, and rally new armor directly into the attack route.\",\"notes\":\"Enemy base/fact was at (95,11), last seen 74%; #298 was destroyed there. #297 is reinforcing, #285 repairs at depot. Three 3tnks remain queued.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":153,\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[297],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1593, "completion_tokens": 276, "total_tokens": 1869, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1591, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00802285, "upstream_inference_prompt_cost": 0.00437965, "upstream_inference_completions_cost": 0.0036432}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Our assault force has been nearly wiped, but heavy tanks are already in production and the enemy Construction Yard was damaged. Send the surviving tank toward their base, repair the crippled tank, and rally new armor directly into the attack route.", "notes": "Enemy base/fact was at (95,11), last seen 74%; #298 was destroyed there. #297 is reinforcing, #285 repairs at depot. Three 3tnks remain queued.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "rally", "building": 153, "x": 95, "y": 11}, {"do": "stance", "units": [297], "stance": "attack_anything"}], "feedback": ["move: 1 units", "attack_move: 1 units", "rally #153: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7000, "deaths_cost": 24700, "units_killed": 29, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 1675, "experience": 69, "order_count": 110}}
{"tick": 25801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:12 (tick 25801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7000 (29 units, 4 bldgs), lost $24700 (83 units, 0 bldgs). Map explored 39.5%.\nPRODUCTION: Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #297@(23,18)\n  3tnk.husk (3tnk.husk) x1: #298@(90,12)51%*\n  harv (Ore Truck (harvester)) x4: #132@(7,21) #177@(3,29)79% #226@(7,22) #268@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #153: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base/fact was at (95,11), last seen 74%; #298 was destroyed there. #297 is reinforcing, #285 repairs at depot. Three 3tnks remain queued.", "raw": "{\"thoughts\":\"Time is short and the enemy base was previously located at the northeast start. Keep the surviving healthy tank attacking immediately while the critically damaged tank enters the Service Depot; queued heavies must reinforce straight to the enemy base.\",\"notes\":\"Enemy base last confirmed around (95,11). #297 attacks now; #285 repairs at #205. Three Heavy Tanks remain in vehicle queues; War Factory rally is enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"rally\",\"building\":153,\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1583, "completion_tokens": 310, "total_tokens": 1893, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1581, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00844415, "upstream_inference_prompt_cost": 0.00435215, "upstream_inference_completions_cost": 0.004092}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Time is short and the enemy base was previously located at the northeast start. Keep the surviving healthy tank attacking immediately while the critically damaged tank enters the Service Depot; queued heavies must reinforce straight to the enemy base.", "notes": "Enemy base last confirmed around (95,11). #297 attacks now; #285 repairs at #205. Three Heavy Tanks remain in vehicle queues; War Factory rally is enemy base.", "commands": [{"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "rally", "building": 153, "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}], "feedback": ["attack_move: 1 units", "move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7000, "deaths_cost": 24700, "units_killed": 29, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 1675, "experience": 69, "order_count": 110}}
{"tick": 26001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:20 (tick 26001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7000 (29 units, 4 bldgs), lost $24700 (83 units, 0 bldgs). Map explored 39.5%.\nPRODUCTION: Vehicle: 3tnk 32%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #297@(36,20)\n  3tnk.husk (3tnk.husk) x1: #298@(90,12)33%*\n  harv (Ore Truck (harvester)) x4: #132@(6,29) #177@(7,24)79% #226@(4,31) #268@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base last confirmed around (95,11). #297 attacks now; #285 repairs at #205. Three Heavy Tanks remain in vehicle queues; War Factory rally is enemy base.", "raw": "{\"thoughts\":\"Our remaining operational force is critically small, but three Heavy Tanks are already queued and #297 must keep pressuring the known enemy base while #285 repairs. All harvesters should remain mining to fund the queued armor.\",\"notes\":\"Enemy base last known near (95,11). #297 advancing/attacking there; #285 sent to Service Depot. Three Heavy Tanks remain queued; preserve economy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1571, "completion_tokens": 261, "total_tokens": 1832, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1569, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00776435, "upstream_inference_prompt_cost": 0.00431915, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "Our remaining operational force is critically small, but three Heavy Tanks are already queued and #297 must keep pressuring the known enemy base while #285 repairs. All harvesters should remain mining to fund the queued armor.", "notes": "Enemy base last known near (95,11). #297 advancing/attacking there; #285 sent to Service Depot. Three Heavy Tanks remain queued; preserve economy.", "commands": [{"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 95, "y": 11}], "feedback": ["attack_move: 1 units", "move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7000, "deaths_cost": 24700, "units_killed": 29, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 1725, "experience": 69, "order_count": 110}}
{"tick": 26201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:28 (tick 26201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7000 (29 units, 4 bldgs), lost $24700 (83 units, 0 bldgs). Map explored 39.5%.\nPRODUCTION: Vehicle: 3tnk 32%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #297@(48,26)\n  3tnk.husk (3tnk.husk) x1: #298@(90,12)15%*\n  harv (Ore Truck (harvester)) x4: #132@(4,31) #177@(3,29)79% #226@(7,24) #268@(3,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base last known near (95,11). #297 advancing/attacking there; #285 sent to Service Depot. Three Heavy Tanks remain queued; preserve economy.", "raw": "{\"thoughts\":\"Our economy is fully committed and three Heavy Tanks are queued, so preserve the damaged tank while the forward tank continues probing the known enemy start. Keep all harvesters mining to fund the tank queues.\",\"notes\":\"Enemy base last known near (95,11). #297 is forward near (48,26), continue attack-moving northeast; #285 is critically damaged and must stay at Service Depot. Three 3tnk queues active.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[297],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":80,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1568, "completion_tokens": 346, "total_tokens": 1914, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088781, "upstream_inference_prompt_cost": 0.0043109, "upstream_inference_completions_cost": 0.0045672}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.74, "thoughts": "Our economy is fully committed and three Heavy Tanks are queued, so preserve the damaged tank while the forward tank continues probing the known enemy start. Keep all harvesters mining to fund the tank queues.", "notes": "Enemy base last known near (95,11). #297 is forward near (48,26), continue attack-moving northeast; #285 is critically damaged and must stay at Service Depot. Three 3tnk queues active.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "stance", "units": [297], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 80, "y": 17}], "feedback": ["move: 1 units", "attack_move: 1 units", "stance: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7000, "deaths_cost": 24700, "units_killed": 29, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 1550, "experience": 69, "order_count": 110}}
{"tick": 26401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:36 (tick 26401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $150 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7000 (29 units, 4 bldgs), lost $24700 (83 units, 0 bldgs). Map explored 39.5%.\nPRODUCTION: Vehicle: 3tnk 50%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #297@(53,27)73%\n  harv (Ore Truck (harvester)) x4: #132@(7,21) #177@(8,24)79% #226@(5,24) #268@(7,22)\nVISIBLE ENEMY UNITS (1):\n  #296 e3@(56,28) 28%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - stance: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base last known near (95,11). #297 is forward near (48,26), continue attack-moving northeast; #285 is critically damaged and must stay at Service Depot. Three 3tnk queues active.", "raw": "{\"thoughts\":\"Three Heavy Tanks are queued and four harvesters support a strong economy. Keep the forward tank scouting toward the enemy start while the crippled tank returns to the Service Depot, and keep harvesters mining.\",\"notes\":\"Enemy base remains presumed near (95,11). #297 continues northeast reconnaissance; #285 is returning to depot for repairs. Three Heavy Tank queues remain active.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":55,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1572, "completion_tokens": 286, "total_tokens": 1858, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1570, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080971, "upstream_inference_prompt_cost": 0.0043219, "upstream_inference_completions_cost": 0.0037752}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.38, "thoughts": "Three Heavy Tanks are queued and four harvesters support a strong economy. Keep the forward tank scouting toward the enemy start while the crippled tank returns to the Service Depot, and keep harvesters mining.", "notes": "Enemy base remains presumed near (95,11). #297 continues northeast reconnaissance; #285 is returning to depot for repairs. Three Heavy Tank queues remain active.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 55, "y": 25}], "feedback": ["move: 1 units", "attack_move: 1 units", "rally #153: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7000, "deaths_cost": 24700, "units_killed": 29, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 1600, "experience": 69, "order_count": 110}}
{"tick": 26601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:44 (tick 26601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7300 (30 units, 4 bldgs), lost $24700 (83 units, 0 bldgs). Map explored 39.5%.\nPRODUCTION: Vehicle: 3tnk 67%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #297@(62,27)65%\n  harv (Ore Truck (harvester)) x4: #132@(4,29) #177@(3,29)79% #226@(5,31) #268@(3,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #153: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains presumed near (95,11). #297 continues northeast reconnaissance; #285 is returning to depot for repairs. Three Heavy Tank queues remain active.", "raw": "{\"thoughts\":\"Three Heavy Tanks are queued but the treasury is empty, so the priority is uninterrupted mining and preserving the two existing tanks. The scouting Heavy Tank should continue probing toward the presumed enemy base while the damaged tank reaches the Service Depot.\",\"notes\":\"Enemy remains unspotted, presumed near (95,11). #297 scouts east/northeast; #285 must repair at depot. Maintain harvester mining and tank rally toward enemy.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":153,\"x\":80,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":65,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1541, "completion_tokens": 279, "total_tokens": 1820, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1539, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00791945, "upstream_inference_prompt_cost": 0.00423665, "upstream_inference_completions_cost": 0.0036828}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Three Heavy Tanks are queued but the treasury is empty, so the priority is uninterrupted mining and preserving the two existing tanks. The scouting Heavy Tank should continue probing toward the presumed enemy base while the damaged tank reaches the Service Depot.", "notes": "Enemy remains unspotted, presumed near (95,11). #297 scouts east/northeast; #285 must repair at depot. Maintain harvester mining and tank rally toward enemy.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "rally", "building": 153, "x": 80, "y": 16}, {"do": "rally", "building": 133, "x": 65, "y": 20}], "feedback": ["move: 1 units", "attack_move: 1 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 24700, "units_killed": 30, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 1650, "experience": 72, "order_count": 110}}
{"tick": 26801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:52 (tick 26801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7300 (30 units, 4 bldgs), lost $24700 (83 units, 0 bldgs). Map explored 39.5%.\nPRODUCTION: Vehicle: 3tnk 67%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #297@(71,18)65%\n  harv (Ore Truck (harvester)) x4: #132@(5,31) #177@(7,24)79% #226@(7,28) #268@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unspotted, presumed near (95,11). #297 scouts east/northeast; #285 must repair at depot. Maintain harvester mining and tank rally toward enemy.", "raw": "{\"thoughts\":\"All income is committed to three Heavy Tank queues, so preserve the existing tanks and keep harvesters mining. The eastern tank will continue probing toward the presumed enemy start while the damaged tank returns to the Service Depot.\",\"notes\":\"Enemy still unseen, likely base near (95,11). #297 probing northeast; #285 returning to depot for repairs. Three Heavy Tanks remain queued at War Factory.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1555, "completion_tokens": 303, "total_tokens": 1858, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1553, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00827475, "upstream_inference_prompt_cost": 0.00427515, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.21, "thoughts": "All income is committed to three Heavy Tank queues, so preserve the existing tanks and keep harvesters mining. The eastern tank will continue probing toward the presumed enemy start while the damaged tank returns to the Service Depot.", "notes": "Enemy still unseen, likely base near (95,11). #297 probing northeast; #285 returning to depot for repairs. Three Heavy Tanks remain queued at War Factory.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 70, "y": 18}, {"do": "rally", "building": 133, "x": 70, "y": 18}], "feedback": ["move: 1 units", "attack_move: 1 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 24700, "units_killed": 30, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 1475, "experience": 72, "order_count": 110}}
{"tick": 27001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:00 (tick 27001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7300 (30 units, 4 bldgs), lost $24700 (83 units, 0 bldgs). Map explored 39.5%.\nPRODUCTION: Vehicle: 3tnk 67%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #297@(82,12)65%\n  harv (Ore Truck (harvester)) x4: #132@(3,31) #177@(3,29)79% #226@(4,29) #268@(3,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen, likely base near (95,11). #297 probing northeast; #285 returning to depot for repairs. Three Heavy Tanks remain queued at War Factory.", "raw": "{\"thoughts\":\"Our economy is fully committed with three Heavy Tanks queued, but the active force is tiny. Keep mining, repair the crippled tank, and have the northern tank continue probing the likely enemy base while new tanks rally east.\",\"notes\":\"Enemy likely near (95,11). #297 probing northeast; #285 repairs at depot. Three Heavy Tanks queued at #153; rally toward enemy approach.\",\"commands\":[{\"do\":\"repair\",\"building\":205},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[297],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":78,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":12},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1551, "completion_tokens": 342, "total_tokens": 1893, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1549, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00877855, "upstream_inference_prompt_cost": 0.00426415, "upstream_inference_completions_cost": 0.0045144}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Our economy is fully committed with three Heavy Tanks queued, but the active force is tiny. Keep mining, repair the crippled tank, and have the northern tank continue probing the likely enemy base while new tanks rally east.", "notes": "Enemy likely near (95,11). #297 probing northeast; #285 repairs at depot. Three Heavy Tanks queued at #153; rally toward enemy approach.", "commands": [{"do": "repair", "building": 205}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [297], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 78, "y": 12}, {"do": "rally", "building": 133, "x": 78, "y": 12}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["repair #205: ordered", "move: 1 units", "attack_move: 1 units", "rally #153: ordered", "rally #133: ordered", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 24700, "units_killed": 30, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 1225, "experience": 72, "order_count": 110}}
{"tick": 27201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:08 (tick 27201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $67 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7300 (30 units, 4 bldgs), lost $24700 (83 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 67%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #297@(91,13)46%\n  harv (Ore Truck (harvester)) x4: #132@(8,23) #177@(7,25)79% #226@(7,21) #268@(7,22)\nVISIBLE ENEMY UNITS (5):\n  #277 e1@(94,15) 62%, #287 e1@(94,15) 100%, #290 e1@(94,15) 94%, #291 e3@(94,15) 97%, #295 e1@(94,15) 98%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(95,11) 70%, #236 barr@(96,16) 55%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #205: ordered\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #153: ordered\n  - rally #133: ordered\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). #297 probing northeast; #285 repairs at depot. Three Heavy Tanks queued at #153; rally toward enemy approach.", "raw": "{\"thoughts\":\"Enemy Construction Yard and Barracks are exposed at their start, so the forward Heavy Tank should focus the Construction Yard immediately. The damaged Heavy Tank is returning to the Service Depot while production continues toward the enemy base.\",\"notes\":\"#297 attacks enemy fact #122 at (95,11); #285 sent onto depot for repairs. Enemy base remains (95,11)-(96,16).\",\"commands\":[{\"do\":\"attack\",\"units\":[297],\"target\":122},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"rally\",\"building\":153,\"x\":91,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":91,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1667, "completion_tokens": 320, "total_tokens": 1987, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1665, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00880715, "upstream_inference_prompt_cost": 0.00458315, "upstream_inference_completions_cost": 0.004224}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.6, "thoughts": "Enemy Construction Yard and Barracks are exposed at their start, so the forward Heavy Tank should focus the Construction Yard immediately. The damaged Heavy Tank is returning to the Service Depot while production continues toward the enemy base.", "notes": "#297 attacks enemy fact #122 at (95,11); #285 sent onto depot for repairs. Enemy base remains (95,11)-(96,16).", "commands": [{"do": "attack", "units": [297], "target": 122}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "harvest", "unit": 177}, {"do": "rally", "building": 153, "x": 91, "y": 13}, {"do": "rally", "building": 133, "x": 91, "y": 13}], "feedback": ["attack: 1 units", "move: 1 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 24700, "units_killed": 30, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 1275, "experience": 72, "order_count": 113}}
{"tick": 27401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:16 (tick 27401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $186 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19200, army $6700, killed $7300 (30 units, 4 bldgs), lost $24700 (83 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 89%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 86%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #297@(91,13)8%\n  harv (Ore Truck (harvester)) x4: #132@(9,24) #177@(5,30)79% #226@(4,29) #268@(7,22)\nVISIBLE ENEMY UNITS (6):\n  #277 e1@(94,15) 62%, #287 e1@(94,15) 100%, #290 e1@(94,15) 94%, #291 e3@(94,15) 97%, #295 e1@(94,15) 98%, #303 e3@(96,13) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(95,11) 57%, #236 barr@(96,16) 55%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 1 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: #297 attacks enemy fact #122 at (95,11); #285 sent onto depot for repairs. Enemy base remains (95,11)-(96,16).", "raw": "{\"thoughts\":\"Our forward heavy tank is critically damaged but has the enemy Construction Yard exposed at 57%; it must finish that target immediately. Keep all available vehicle and infantry queues filled as ore arrives while the home tank repairs on the depot.\",\"notes\":\"Enemy base confirmed at (95,11), barracks #236 at (96,16). #297 is attacking fact #122; #285 is repairing at depot.\",\"commands\":[{\"do\":\"attack\",\"units\":[297],\"target\":122},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":6},{\"do\":\"train\",\"item\":\"e3\",\"count\":6},{\"do\":\"rally\",\"building\":153,\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":90,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1660, "completion_tokens": 344, "total_tokens": 2004, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1658, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091047, "upstream_inference_prompt_cost": 0.0045639, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.02, "thoughts": "Our forward heavy tank is critically damaged but has the enemy Construction Yard exposed at 57%; it must finish that target immediately. Keep all available vehicle and infantry queues filled as ore arrives while the home tank repairs on the depot.", "notes": "Enemy base confirmed at (95,11), barracks #236 at (96,16). #297 is attacking fact #122; #285 is repairing at depot.", "commands": [{"do": "attack", "units": [297], "target": 122}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "train", "item": "3tnk", "count": 6}, {"do": "train", "item": "e3", "count": 6}, {"do": "rally", "building": 153, "x": 90, "y": 13}, {"do": "rally", "building": 133, "x": 90, "y": 13}], "feedback": ["attack: 1 units", "move: 1 units", "train 6x 3tnk: queued", "train 6x e3: queued", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 24700, "units_killed": 30, "units_lost": 83, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19200, "army_value": 2300, "income": 1875, "experience": 72, "order_count": 113}}
{"tick": 27601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:24 (tick 27601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $18350, army $5850, killed $7300 (30 units, 4 bldgs), lost $25850 (84 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 97%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #285@(14,13)5%*\n  3tnk.husk (3tnk.husk) x1: #304@(91,13)83%*\n  e3 (Rocket Soldier) x1: #305@(21,22)\n  harv (Ore Truck (harvester)) x4: #132@(4,29) #177@(2,30)79% #226@(3,30) #268@(4,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 1 units\n  - train 6x 3tnk: queued\n  - train 6x e3: queued\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed at (95,11), barracks #236 at (96,16). #297 is attacking fact #122; #285 is repairing at depot.", "raw": "{\"thoughts\":\"All production queues are saturated but cash is currently exhausted. The damaged heavy tank must repair immediately; the rocket soldier will scout/pressure the confirmed enemy base while incoming armor mass rallies east.\",\"notes\":\"Enemy base at (95,11), barracks previously at (96,16). #285 repairing at depot; #305 scouting enemy approach. Heavy tanks and rockets queued/rallying east.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[305],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1719, "completion_tokens": 309, "total_tokens": 2028, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1717, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00880495, "upstream_inference_prompt_cost": 0.00472615, "upstream_inference_completions_cost": 0.0040788}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "All production queues are saturated but cash is currently exhausted. The damaged heavy tank must repair immediately; the rocket soldier will scout/pressure the confirmed enemy base while incoming armor mass rallies east.", "notes": "Enemy base at (95,11), barracks previously at (96,16). #285 repairing at depot; #305 scouting enemy approach. Heavy tanks and rockets queued/rallying east.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [305], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}], "feedback": ["move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 25850, "units_killed": 30, "units_lost": 84, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18350, "army_value": 1450, "income": 1600, "experience": 72, "order_count": 125}}
{"tick": 27801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:32 (tick 27801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $18350, army $5850, killed $7300 (30 units, 4 bldgs), lost $25850 (84 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 97%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #285@(14,13)5%*\n  3tnk.husk (3tnk.husk) x1: #304@(91,13)65%*\n  e3 (Rocket Soldier) x1: #305@(30,24)\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #177@(7,23)79% #226@(7,21) #268@(6,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (95,11), barracks previously at (96,16). #285 repairing at depot; #305 scouting enemy approach. Heavy tanks and rockets queued/rallying east.", "raw": "{\"thoughts\":\"Production is fully queued but cash is empty, so the priority is getting finished tanks and rockets rallied toward the exposed enemy start while the damaged heavy tank repairs. The rocket scout should probe the enemy base directly to regain vision for a final attack.\",\"notes\":\"Enemy base known around (95,11), prior barracks at (96,16). #285 is critically damaged at Service Depot; rally #153 and #133 east. #305 scouts enemy base.\",\"commands\":[{\"do\":\"rally\",\"building\":153,\"x\":82,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":13},{\"do\":\"attack_move\",\"units\":[305],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1685, "completion_tokens": 327, "total_tokens": 2012, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1683, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00894905, "upstream_inference_prompt_cost": 0.00463265, "upstream_inference_completions_cost": 0.0043164}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.35, "thoughts": "Production is fully queued but cash is empty, so the priority is getting finished tanks and rockets rallied toward the exposed enemy start while the damaged heavy tank repairs. The rocket scout should probe the enemy base directly to regain vision for a final attack.", "notes": "Enemy base known around (95,11), prior barracks at (96,16). #285 is critically damaged at Service Depot; rally #153 and #133 east. #305 scouts enemy base.", "commands": [{"do": "rally", "building": 153, "x": 82, "y": 13}, {"do": "rally", "building": 133, "x": 82, "y": 13}, {"do": "attack_move", "units": [305], "x": 95, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #153: ordered", "rally #133: ordered", "attack_move: 1 units", "move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 25850, "units_killed": 30, "units_lost": 84, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 18350, "army_value": 1450, "income": 1600, "experience": 72, "order_count": 125}}
{"tick": 28001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:40 (tick 28001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $221 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19500, army $7000, killed $7300 (30 units, 4 bldgs), lost $25850 (84 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #306@(11,11)\n  3tnk.husk (3tnk.husk) x1: #304@(91,13)47%*\n  e3 (Rocket Soldier) x1: #305@(40,24)\n  harv (Ore Truck (harvester)) x4: #132@(10,20) #177@(7,21)79% #226@(5,30) #268@(7,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #153: ordered\n  - rally #133: ordered\n  - attack_move: 1 units\n  - move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base known around (95,11), prior barracks at (96,16). #285 is critically damaged at Service Depot; rally #153 and #133 east. #305 scouts enemy base.", "raw": "{\"thoughts\":\"Time is short and our surviving force must pressure the known enemy start while factories continue their heavy tank and rocket production. The critical tank should stay at the depot; the other tank and scout will probe east immediately.\",\"notes\":\"Enemy base likely (95,11), enemy barracks previously (96,16). #285 repairs at depot; #306 and #305 pressure east. Vehicle and infantry queues remain heavily queued.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[306,305],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[306,305],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":90,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1709, "completion_tokens": 383, "total_tokens": 2092, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1707, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00975425, "upstream_inference_prompt_cost": 0.00469865, "upstream_inference_completions_cost": 0.0050556}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.27, "thoughts": "Time is short and our surviving force must pressure the known enemy start while factories continue their heavy tank and rocket production. The critical tank should stay at the depot; the other tank and scout will probe east immediately.", "notes": "Enemy base likely (95,11), enemy barracks previously (96,16). #285 repairs at depot; #306 and #305 pressure east. Vehicle and infantry queues remain heavily queued.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [306, 305], "x": 95, "y": 11}, {"do": "stance", "units": [306, 305], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 90, "y": 12}, {"do": "rally", "building": 133, "x": 90, "y": 12}], "feedback": ["move: 1 units", "attack_move: 2 units", "stance: 2 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 25850, "units_killed": 30, "units_lost": 84, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19500, "army_value": 2600, "income": 2225, "experience": 72, "order_count": 125}}
{"tick": 28201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:48 (tick 28201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19800, army $7300, killed $7300 (30 units, 4 bldgs), lost $25850 (84 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 25%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #306@(22,17)\n  3tnk.husk (3tnk.husk) x1: #304@(91,13)30%*\n  e3 (Rocket Soldier) x2: #305@(50,26) #307@(21,22)\n  harv (Ore Truck (harvester)) x4: #132@(6,30) #177@(5,31)79% #226@(7,26) #268@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - stance: 2 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely (95,11), enemy barracks previously (96,16). #285 repairs at depot; #306 and #305 pressure east. Vehicle and infantry queues remain heavily queued.", "raw": "{\"thoughts\":\"Our production queues are fully committed but the remaining field force is too small; send all healthy combat units toward the known enemy approach while the damaged heavy tank stays at the depot. Keep all harvesters mining to fund the queued tanks and rockets.\",\"notes\":\"Enemy base/barracks was near (95,11)/(96,16). #285 is critically damaged at service depot; #306 plus rockets advance east. Seven heavy tanks and seven rockets remain queued.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[306,305,307],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[306,305,307],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1707, "completion_tokens": 426, "total_tokens": 2133, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1705, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01031635, "upstream_inference_prompt_cost": 0.00469315, "upstream_inference_completions_cost": 0.0056232}, "completion_tokens_details": {"reasoning_tokens": 196, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.17, "thoughts": "Our production queues are fully committed but the remaining field force is too small; send all healthy combat units toward the known enemy approach while the damaged heavy tank stays at the depot. Keep all harvesters mining to fund the queued tanks and rockets.", "notes": "Enemy base/barracks was near (95,11)/(96,16). #285 is critically damaged at service depot; #306 plus rockets advance east. Seven heavy tanks and seven rockets remain queued.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [306, 305, 307], "x": 95, "y": 11}, {"do": "stance", "units": [306, 305, 307], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 82, "y": 14}, {"do": "rally", "building": 133, "x": 82, "y": 14}], "feedback": ["move: 1 units", "attack_move: 3 units", "stance: 3 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 25850, "units_killed": 30, "units_lost": 84, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19800, "army_value": 2900, "income": 2125, "experience": 72, "order_count": 125}}
{"tick": 28401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:56 (tick 28401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19800, army $7300, killed $7300 (30 units, 4 bldgs), lost $25850 (84 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 25%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #306@(34,20)\n  3tnk.husk (3tnk.husk) x1: #304@(91,13)12%*\n  e3 (Rocket Soldier) x2: #305@(60,28) #307@(30,24)\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #177@(7,21)79% #226@(5,28) #268@(7,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base/barracks was near (95,11)/(96,16). #285 is critically damaged at service depot; #306 plus rockets advance east. Seven heavy tanks and seven rockets remain queued.", "raw": "{\"thoughts\":\"Only about a minute remains, so the existing forward force must immediately push into the known enemy base area while queued tanks and rockets reinforce. The critically damaged heavy tank remains at the Service Depot.\",\"notes\":\"Enemy base previously located around (95,11)/(96,16). #306 heavy and rockets #305/#307 assault now; #285 stays repairing at depot. Heavy tanks and rockets remain heavily queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[306,305,307],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[306,305,307],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":90,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1709, "completion_tokens": 303, "total_tokens": 2012, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1707, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00869825, "upstream_inference_prompt_cost": 0.00469865, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Only about a minute remains, so the existing forward force must immediately push into the known enemy base area while queued tanks and rockets reinforce. The critically damaged heavy tank remains at the Service Depot.", "notes": "Enemy base previously located around (95,11)/(96,16). #306 heavy and rockets #305/#307 assault now; #285 stays repairing at depot. Heavy tanks and rockets remain heavily queued.", "commands": [{"do": "attack_move", "units": [306, 305, 307], "x": 95, "y": 11}, {"do": "stance", "units": [306, 305, 307], "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 90, "y": 13}, {"do": "rally", "building": 133, "x": 90, "y": 13}], "feedback": ["attack_move: 3 units", "stance: 3 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 25850, "units_killed": 30, "units_lost": 84, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19800, "army_value": 2900, "income": 1775, "experience": 72, "order_count": 125}}
{"tick": 28601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:04 (tick 28601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19800, army $7300, killed $7300 (30 units, 4 bldgs), lost $25850 (84 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 34%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #306@(47,26)\n  e3 (Rocket Soldier) x2: #305@(68,21) #307@(40,24)\n  harv (Ore Truck (harvester)) x4: #132@(7,24) #177@(3,28)79% #226@(5,29) #268@(7,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base previously located around (95,11)/(96,16). #306 heavy and rockets #305/#307 assault now; #285 stays repairing at depot. Heavy tanks and rockets remain heavily queued.", "raw": "{\"thoughts\":\"Only about a minute remains, so the priority is to force every available combat unit toward the known enemy base and keep the existing tank/rocket production flowing. The critically damaged heavy tank should remain near the depot while the other forces push east.\",\"notes\":\"Enemy base last known around (95,11)/(96,16). #306 heavy and rockets #305/#307 are assaulting; #285 is 5% and should stay at depot. Production queues are saturated.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[306,305,307],\"x\":95,\"y\":12},{\"do\":\"stance\",\"units\":[306,305,307],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"rally\",\"building\":153,\"x\":95,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":95,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1674, "completion_tokens": 365, "total_tokens": 2039, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1672, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0094204, "upstream_inference_prompt_cost": 0.0046024, "upstream_inference_completions_cost": 0.004818}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.06, "thoughts": "Only about a minute remains, so the priority is to force every available combat unit toward the known enemy base and keep the existing tank/rocket production flowing. The critically damaged heavy tank should remain near the depot while the other forces push east.", "notes": "Enemy base last known around (95,11)/(96,16). #306 heavy and rockets #305/#307 are assaulting; #285 is 5% and should stay at depot. Production queues are saturated.", "commands": [{"do": "attack_move", "units": [306, 305, 307], "x": 95, "y": 12}, {"do": "stance", "units": [306, 305, 307], "stance": "attack_anything"}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "rally", "building": 153, "x": 95, "y": 12}, {"do": "rally", "building": 133, "x": 95, "y": 12}], "feedback": ["attack_move: 3 units", "stance: 3 units", "move: 1 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 25850, "units_killed": 30, "units_lost": 84, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19800, "army_value": 2900, "income": 1975, "experience": 72, "order_count": 125}}
{"tick": 28801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:12 (tick 28801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $19800, army $7300, killed $7300 (30 units, 4 bldgs), lost $25850 (84 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 34%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #306@(59,28)\n  e3 (Rocket Soldier) x2: #305@(75,14) #307@(50,26)\n  harv (Ore Truck (harvester)) x4: #132@(4,29) #177@(5,24)79% #226@(4,31) #268@(5,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 3 units\n  - move: 1 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base last known around (95,11)/(96,16). #306 heavy and rockets #305/#307 are assaulting; #285 is 5% and should stay at depot. Production queues are saturated.", "raw": "{\"thoughts\":\"Our production is fully queued and all four refineries need their harvesters actively mining. The surviving forward force should converge on the enemy\u2019s likely base while the critically damaged heavy tank returns to the depot.\",\"notes\":\"Enemy base remains last known near (95,11). #306 heavy and #305/#307 rockets continue assault; #285 retreats to Service Depot. All 4 harvesters assigned mining; production queues saturated.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[306,305,307],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[306,305,307],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1685, "completion_tokens": 259, "total_tokens": 1944, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1683, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00805145, "upstream_inference_prompt_cost": 0.00463265, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Our production is fully queued and all four refineries need their harvesters actively mining. The surviving forward force should converge on the enemy\u2019s likely base while the critically damaged heavy tank returns to the depot.", "notes": "Enemy base remains last known near (95,11). #306 heavy and #305/#307 rockets continue assault; #285 retreats to Service Depot. All 4 harvesters assigned mining; production queues saturated.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [306, 305, 307], "x": 95, "y": 11}, {"do": "stance", "units": [306, 305, 307], "stance": "attack_anything"}], "feedback": ["move: 1 units", "attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 25850, "units_killed": 30, "units_lost": 84, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 19800, "army_value": 2900, "income": 1975, "experience": 72, "order_count": 125}}
{"tick": 29001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:20 (tick 29001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $728 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20100, army $7600, killed $7300 (30 units, 4 bldgs), lost $25850 (84 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 48%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #306@(69,20)\n  e3 (Rocket Soldier) x3: #305@(85,12) #307@(60,27) #310@(14,22)\n  harv (Ore Truck (harvester)) x4: #132@(7,22) #177@(8,21)79% #226@(7,23) #268@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base remains last known near (95,11). #306 heavy and #305/#307 rockets continue assault; #285 retreats to Service Depot. All 4 harvesters assigned mining; production queues saturated.", "raw": "{\"thoughts\":\"Time is short and our surviving force must pressure the enemy\u2019s likely base immediately. Keep harvesters mining and send every combat unit toward the enemy start while the queued tanks and rockets finish.\",\"notes\":\"All combat units assault likely enemy base at (95,11); damaged #285 joins after depot recovery. Enemy buildings currently not visible.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":226},{\"do\":\"harvest\",\"unit\":268},{\"do\":\"attack_move\",\"units\":[306,305,307,310],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"stance\",\"units\":[306,305,307,310],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1667, "completion_tokens": 382, "total_tokens": 2049, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1665, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00962555, "upstream_inference_prompt_cost": 0.00458315, "upstream_inference_completions_cost": 0.0050424}, "completion_tokens_details": {"reasoning_tokens": 207, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.29, "thoughts": "Time is short and our surviving force must pressure the enemy\u2019s likely base immediately. Keep harvesters mining and send every combat unit toward the enemy start while the queued tanks and rockets finish.", "notes": "All combat units assault likely enemy base at (95,11); damaged #285 joins after depot recovery. Enemy buildings currently not visible.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 226}, {"do": "harvest", "unit": 268}, {"do": "attack_move", "units": [306, 305, 307, 310], "x": 95, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "stance", "units": [306, 305, 307, 310], "stance": "attack_anything"}], "feedback": ["attack_move: 4 units", "move: 1 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 25850, "units_killed": 30, "units_lost": 84, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20100, "army_value": 3200, "income": 2975, "experience": 72, "order_count": 125}}
{"tick": 29201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:28 (tick 29201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $63 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20400, army $7900, killed $7300 (30 units, 4 bldgs), lost $25850 (84 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 77%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #306@(79,14)\n  e3 (Rocket Soldier) x4: #305@(91,12) #307@(68,21) #310@(22,23) #311@(15,22)\n  harv (Ore Truck (harvester)) x4: #132@(4,27) #177@(3,30)79% #226@(3,28) #268@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - move: 1 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: All combat units assault likely enemy base at (95,11); damaged #285 joins after depot recovery. Enemy buildings currently not visible.", "raw": "{\"thoughts\":\"Time is short and the enemy base is likely at the northeast start, so all surviving combat units must converge there immediately. The critically damaged heavy tank should be repaired for any final push.\",\"notes\":\"Final assault toward (95,11); #306 and #305 are closest, #285 repairing at depot; no visible enemy currently.\",\"commands\":[{\"do\":\"repair\",\"building\":205},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":153,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1652, "completion_tokens": 292, "total_tokens": 1944, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1650, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083963, "upstream_inference_prompt_cost": 0.0045419, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.8, "thoughts": "Time is short and the enemy base is likely at the northeast start, so all surviving combat units must converge there immediately. The critically damaged heavy tank should be repaired for any final push.", "notes": "Final assault toward (95,11); #306 and #305 are closest, #285 repairing at depot; no visible enemy currently.", "commands": [{"do": "repair", "building": 205}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 153, "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 95, "y": 11}], "feedback": ["repair #205: ordered", "attack_move: 6 units", "stance: 6 units", "rally #153: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 25850, "units_killed": 30, "units_lost": 84, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20400, "army_value": 3500, "income": 2975, "experience": 72, "order_count": 125}}
{"tick": 29401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:36 (tick 29401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20100, army $7600, killed $7300 (30 units, 4 bldgs), lost $26150 (85 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 88%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(23,18)5% #306@(89,14)81%\n  e3 (Rocket Soldier) x3: #307@(75,14) #310@(32,24) #311@(23,24)\n  harv (Ore Truck (harvester)) x4: #132@(7,22) #177@(7,23)79% #226@(8,27) #268@(6,22)\nVISIBLE ENEMY UNITS (6):\n  #277 e1@(93,15) 59%, #287 e1@(93,14) 99%, #290 e1@(93,14) 94%, #291 e3@(93,14) 75%, #295 e1@(93,14) 98%, #303 e3@(93,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #205: ordered\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #153: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Final assault toward (95,11); #306 and #305 are closest, #285 repairing at depot; no visible enemy currently.", "raw": "{\"thoughts\":\"Time is nearly over, so concentrate surviving combat units at the enemy start for last-minute kills while the critically damaged tank returns for repairs. Production is already heavily queued and cash is exhausted.\",\"notes\":\"Enemy infantry clustered around (93,14-15); no enemy buildings currently visible. #306 and #307 assault, #285 returns to depot; other rockets advance east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[306,307],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[310,311],\"x\":90,\"y\":14},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"repair\",\"building\":205},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1732, "completion_tokens": 281, "total_tokens": 2013, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1730, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084711, "upstream_inference_prompt_cost": 0.0047619, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Time is nearly over, so concentrate surviving combat units at the enemy start for last-minute kills while the critically damaged tank returns for repairs. Production is already heavily queued and cash is exhausted.", "notes": "Enemy infantry clustered around (93,14-15); no enemy buildings currently visible. #306 and #307 assault, #285 returns to depot; other rockets advance east.", "commands": [{"do": "attack_move", "units": [306, 307], "x": 95, "y": 11}, {"do": "attack_move", "units": [310, 311], "x": 90, "y": 14}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "repair", "building": 205}, {"do": "harvest", "unit": 177}], "feedback": ["attack_move: 2 units", "attack_move: 2 units", "move: 1 units", "repair #205: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 26150, "units_killed": 30, "units_lost": 85, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20100, "army_value": 3200, "income": 2825, "experience": 72, "order_count": 125}}
{"tick": 29601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:44 (tick 29601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $135 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $21550, army $9050, killed $7600 (31 units, 4 bldgs), lost $26150 (85 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 9%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #285@(15,13)5% #306@(90,14)24% #313@(14,13)\n  e3 (Rocket Soldier) x4: #307@(85,12) #310@(42,24) #311@(33,24) #312@(17,21)\n  harv (Ore Truck (harvester)) x4: #132@(5,27) #177@(6,28)79% #226@(10,20) #268@(5,28)\nVISIBLE ENEMY UNITS (5):\n  #277 e1@(93,15) 25%, #287 e1@(93,14) 96%, #290 e1@(93,14) 85%, #295 e1@(93,14) 98%, #303 e3@(93,15) 98%\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(95,11) 45%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - move: 1 units\n  - repair #205: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry clustered around (93,14-15); no enemy buildings currently visible. #306 and #307 assault, #285 returns to depot; other rockets advance east.", "raw": "{\"thoughts\":\"The exposed enemy Construction Yard is at 45% and must be finished immediately before the time limit. Nearby assault units will focus it while all remaining combat units converge east; the critically damaged tank retreats to the depot.\",\"notes\":\"Enemy fact #122 at (95,11), 45%; #306/#307 closest attackers. Send all reinforcements to destroy fact; #285 repairs at depot.\",\"commands\":[{\"do\":\"attack\",\"units\":[306,307],\"target\":122},{\"do\":\"attack_move\",\"units\":[310,311,312,313],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"stance\",\"units\":[306,307,310,311,312,313],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1728, "completion_tokens": 361, "total_tokens": 2089, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1726, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095161, "upstream_inference_prompt_cost": 0.0047509, "upstream_inference_completions_cost": 0.0047652}, "completion_tokens_details": {"reasoning_tokens": 190, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "The exposed enemy Construction Yard is at 45% and must be finished immediately before the time limit. Nearby assault units will focus it while all remaining combat units converge east; the critically damaged tank retreats to the depot.", "notes": "Enemy fact #122 at (95,11), 45%; #306/#307 closest attackers. Send all reinforcements to destroy fact; #285 repairs at depot.", "commands": [{"do": "attack", "units": [306, 307], "target": 122}, {"do": "attack_move", "units": [310, 311, 312, 313], "x": 95, "y": 11}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "stance", "units": [306, 307, 310, 311, 312, 313], "stance": "attack_anything"}], "feedback": ["attack: 2 units", "attack_move: 4 units", "move: 1 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7600, "deaths_cost": 26150, "units_killed": 31, "units_lost": 85, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 21550, "army_value": 4650, "income": 3400, "experience": 75, "order_count": 125}}
{"tick": 29801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:52 (tick 29801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20100, army $7600, killed $7600 (31 units, 4 bldgs), lost $27600 (87 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 20%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #313@(24,19)\n  3tnk.husk (3tnk.husk) x1: #315@(91,14)94%*\n  e3 (Rocket Soldier) x3: #310@(52,27) #311@(44,24) #312@(25,25)\n  harv (Ore Truck (harvester)) x4: #132@(5,30) #177@(8,22)79% #226@(6,29) #268@(7,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 4 units\n  - move: 1 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy fact #122 at (95,11), 45%; #306/#307 closest attackers. Send all reinforcements to destroy fact; #285 repairs at depot.", "raw": "{\"thoughts\":\"The game is nearly at the time limit, so the priority is a final direct push on the known enemy Construction Yard at (95,11). Send every available combat unit there while the critically damaged tank returns to the Service Depot.\",\"notes\":\"Final push toward enemy fact at 95,11; #285 sent to depot for repairs. Existing heavy-tank and rocket queues should eventually reinforce if time remains.\",\"commands\":[{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"attack_move\",\"units\":[313,310,311,312],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[313,310,311,312],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1672, "completion_tokens": 295, "total_tokens": 1967, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1670, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084909, "upstream_inference_prompt_cost": 0.0045969, "upstream_inference_completions_cost": 0.003894}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "The game is nearly at the time limit, so the priority is a final direct push on the known enemy Construction Yard at (95,11). Send every available combat unit there while the critically damaged tank returns to the Service Depot.", "notes": "Final push toward enemy fact at 95,11; #285 sent to depot for repairs. Existing heavy-tank and rocket queues should eventually reinforce if time remains.", "commands": [{"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "attack_move", "units": [313, 310, 311, 312], "x": 95, "y": 11}, {"do": "stance", "units": [313, 310, 311, 312], "stance": "attack_anything"}], "feedback": ["move: 1 units", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7600, "deaths_cost": 27600, "units_killed": 31, "units_lost": 87, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20100, "army_value": 3200, "income": 3500, "experience": 75, "order_count": 125}}
{"tick": 30001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 20:00 (tick 30001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $112 (storage 8000), power 400 made / 200 used, harvesters 4.\nSCORE: assets $20100, army $7600, killed $7600 (31 units, 4 bldgs), lost $27600 (87 units, 0 bldgs). Map explored 39.6%.\nPRODUCTION: Vehicle: 3tnk 23%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 96%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,17) 100%, #133 barr@(14,21) 100%, #153 weap@(12,13) 100%, #176 proc@(10,19) 100%, #183 powr@(15,15) 100%, #187 powr@(18,15) 100%, #205 fix@(15,12) 100%, #225 proc@(7,16) 100%, #237 powr@(10,13) 100%, #267 proc@(7,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #285@(14,13)5%* #313@(37,20)\n  3tnk.husk (3tnk.husk) x1: #315@(91,14)76%*\n  e3 (Rocket Soldier) x3: #310@(62,27) #311@(53,27) #312@(34,24)\n  harv (Ore Truck (harvester)) x4: #132@(7,21) #177@(4,29)79% #226@(3,31) #268@(5,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Final push toward enemy fact at 95,11; #285 sent to depot for repairs. Existing heavy-tank and rocket queues should eventually reinforce if time remains.", "raw": "{\"thoughts\":\"Time is nearly over, so maximize destruction score with an immediate push on the likely enemy base while preserving the critically damaged tank for repairs. Production queues are already saturated.\",\"notes\":\"Assault force #310-313 attack-moving to enemy start (95,11); #285 returning to Service Depot. Enemy base remains unseen but likely at northeast start.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[310,311,312,313],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[310,311,312,313],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[285],\"x\":15,\"y\":12},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1662, "completion_tokens": 302, "total_tokens": 1964, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1660, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085558, "upstream_inference_prompt_cost": 0.0045694, "upstream_inference_completions_cost": 0.0039864}, "completion_tokens_details": {"reasoning_tokens": 151, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.34, "thoughts": "Time is nearly over, so maximize destruction score with an immediate push on the likely enemy base while preserving the critically damaged tank for repairs. Production queues are already saturated.", "notes": "Assault force #310-313 attack-moving to enemy start (95,11); #285 returning to Service Depot. Enemy base remains unseen but likely at northeast start.", "commands": [{"do": "attack_move", "units": [310, 311, 312, 313], "x": 95, "y": 11}, {"do": "stance", "units": [310, 311, 312, 313], "stance": "attack_anything"}, {"do": "move", "units": [285], "x": 15, "y": 12}, {"do": "harvest", "unit": 177}], "feedback": ["attack_move: 4 units", "stance: 4 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7600, "deaths_cost": 27600, "units_killed": 31, "units_lost": 87, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 20100, "army_value": 3200, "income": 3675, "experience": 75, "order_count": 125}}
