{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and establish power, then refinery-driven economy. Scout toward the likely enemy start once infantry are available.\",\"notes\":\"Opening: deploy MCV; build/place power then refinery, barracks, second refinery/war factory.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 74, "total_tokens": 1172, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1096, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00122232, "upstream_inference_prompt_cost": 0.00024552, "upstream_inference_completions_cost": 0.0009768}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.5, "thoughts": "Deploy immediately and establish power, then refinery-driven economy. Scout toward the likely enemy start once infantry are available.", "notes": "Opening: deploy MCV; build/place power then refinery, barracks, second refinery/war factory.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Opening: deploy MCV; build/place power then refinery, barracks, second refinery/war factory.", "raw": "{\"thoughts\":\"Opening construction is underway. I will place the power plant if ready and immediately begin the first refinery to establish income.\",\"notes\":\"Prioritize powr -> proc -> barracks -> second proc/weap; enemy likely northeast around (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1126, "completion_tokens": 127, "total_tokens": 1253, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1124, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047718, "upstream_inference_prompt_cost": 0.0030954, "upstream_inference_completions_cost": 0.0016764}, "completion_tokens_details": {"reasoning_tokens": 38, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.58, "thoughts": "Opening construction is underway. I will place the power plant if ready and immediately begin the first refinery to establish income.", "notes": "Prioritize powr -> proc -> barracks -> second proc/weap; enemy likely northeast around (95,11).", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Prioritize powr -> proc -> barracks -> second proc/weap; enemy likely northeast around (95,11).", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first priority is unlocking the refinery with a power plant. I will begin power immediately, then place it and transition into ore production next turn.\",\"notes\":\"Opening: powr underway; place immediately when ready, then build proc. Enemy expected northeast near (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1142, "completion_tokens": 100, "total_tokens": 1242, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1140, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044594, "upstream_inference_prompt_cost": 0.0031394, "upstream_inference_completions_cost": 0.00132}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.83, "thoughts": "Construction Yard is deployed and the first priority is unlocking the refinery with a power plant. I will begin power immediately, then place it and transition into ore production next turn.", "notes": "Opening: powr underway; place immediately when ready, then build proc. Enemy expected northeast near (95,11).", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Opening: powr underway; place immediately when ready, then build proc. Enemy expected northeast near (95,11).", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the first refinery to establish income.\",\"notes\":\"Opening: place powr, build proc; enemy likely northeast around (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1125, "completion_tokens": 100, "total_tokens": 1225, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1123, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00441265, "upstream_inference_prompt_cost": 0.00309265, "upstream_inference_completions_cost": 0.00132}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.52, "thoughts": "Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the first refinery to establish income.", "notes": "Opening: place powr, build proc; enemy likely northeast around (95,11).", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Opening: place powr, build proc; enemy likely northeast around (95,11).", "raw": "{\"thoughts\":\"Power is online and the immediate priority is establishing ore income. I will start the first refinery, then use its free harvester to finance infantry and vehicle production.\",\"notes\":\"First power plant #124 complete; refinery is now building. Enemy likely at northeast start around (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1181, "completion_tokens": 105, "total_tokens": 1286, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1179, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00463265, "upstream_inference_prompt_cost": 0.00324665, "upstream_inference_completions_cost": 0.001386}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.83, "thoughts": "Power is online and the immediate priority is establishing ore income. I will start the first refinery, then use its free harvester to finance infantry and vehicle production.", "notes": "First power plant #124 complete; refinery is now building. Enemy likely at northeast start around (95,11).", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: First power plant #124 complete; refinery is now building. Enemy likely at northeast start around (95,11).", "raw": "{\"thoughts\":\"The first refinery is still constructing; once it is ready I will place it immediately to begin income, then establish infantry production and expand to a second refinery/war factory.\",\"notes\":\"Refinery underway at 23%; place as soon as ready. Enemy presumed northeast around (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1162, "completion_tokens": 94, "total_tokens": 1256, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1160, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044352, "upstream_inference_prompt_cost": 0.0031944, "upstream_inference_completions_cost": 0.0012408}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.72, "thoughts": "The first refinery is still constructing; once it is ready I will place it immediately to begin income, then establish infantry production and expand to a second refinery/war factory.", "notes": "Refinery underway at 23%; place as soon as ready. Enemy presumed northeast around (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Refinery underway at 23%; place as soon as ready. Enemy presumed northeast around (95,11).", "raw": "{\"thoughts\":\"The first refinery is still constructing; placing it immediately will establish income and provide its free harvester. Preserve cash for rapid infantry and vehicle production after the economy is online.\",\"notes\":\"Refinery at 47%; place immediately when ready. Enemy presumed northeast around (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1146, "completion_tokens": 100, "total_tokens": 1246, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1144, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044704, "upstream_inference_prompt_cost": 0.0031504, "upstream_inference_completions_cost": 0.00132}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.81, "thoughts": "The first refinery is still constructing; placing it immediately will establish income and provide its free harvester. Preserve cash for rapid infantry and vehicle production after the economy is online.", "notes": "Refinery at 47%; place immediately when ready. Enemy presumed northeast around (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Refinery at 47%; place immediately when ready. Enemy presumed northeast around (95,11).", "raw": "{\"thoughts\":\"The first refinery is still building; it must be placed as soon as it completes to start income. Power is ample for the immediate follow-up barracks and second refinery.\",\"notes\":\"Place proc next turn when ready; then build barracks and train infantry. Enemy presumed northeast near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1144, "completion_tokens": 107, "total_tokens": 1251, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1142, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045573, "upstream_inference_prompt_cost": 0.0031449, "upstream_inference_completions_cost": 0.0014124}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.06, "thoughts": "The first refinery is still building; it must be placed as soon as it completes to start income. Power is ample for the immediate follow-up barracks and second refinery.", "notes": "Place proc next turn when ready; then build barracks and train infantry. Enemy presumed northeast near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Place proc next turn when ready; then build barracks and train infantry. Enemy presumed northeast near (95,11).", "raw": "{\"thoughts\":\"Refinery is almost complete; once placed it will provide our first harvester and enable the infantry opening.\",\"notes\":\"Place ready refinery immediately next turn, then build barracks and train scouts. Enemy likely northeast at (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1148, "completion_tokens": 155, "total_tokens": 1303, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1146, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0052019, "upstream_inference_prompt_cost": 0.0031559, "upstream_inference_completions_cost": 0.002046}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.6, "thoughts": "Refinery is almost complete; once placed it will provide our first harvester and enable the infantry opening.", "notes": "Place ready refinery immediately next turn, then build barracks and train scouts. Enemy likely northeast at (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Place ready refinery immediately next turn, then build barracks and train scouts. Enemy likely northeast at (95,11).", "raw": "{\"thoughts\":\"The first refinery is ready and must be placed to start income immediately. I will follow with barracks production and use infantry to scout east toward the likely enemy start.\",\"notes\":\"Place proc now; build barracks next. Train infantry scouts and send them northeast/east toward (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":14},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1149, "completion_tokens": 116, "total_tokens": 1265, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1147, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00468985, "upstream_inference_prompt_cost": 0.00315865, "upstream_inference_completions_cost": 0.0015312}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.78, "thoughts": "The first refinery is ready and must be placed to start income immediately. I will follow with barracks production and use infantry to scout east toward the likely enemy start.", "notes": "Place proc now; build barracks next. Train infantry scouts and send them northeast/east toward (95,11).", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 14}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Place proc now; build barracks next. Train infantry scouts and send them northeast/east toward (95,11).", "raw": "{\"thoughts\":\"Barracks is still constructing; economy and power are stable. I will keep the harvester mining and immediately use the barracks for scouting infantry once placed, then expand with a second refinery and war factory.\",\"notes\":\"Barr 64% at 1:20. Enemy likely northeast at (95,11); need scout east/northeast when barracks completes.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1233, "completion_tokens": 154, "total_tokens": 1387, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1231, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00542245, "upstream_inference_prompt_cost": 0.00338965, "upstream_inference_completions_cost": 0.0020328}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Barracks is still constructing; economy and power are stable. I will keep the harvester mining and immediately use the barracks for scouting infantry once placed, then expand with a second refinery and war factory.", "notes": "Barr 64% at 1:20. Enemy likely northeast at (95,11); need scout east/northeast when barracks completes.", "commands": [{"do": "harvest", "unit": 133}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Barr 64% at 1:20. Enemy likely northeast at (95,11); need scout east/northeast when barracks completes.", "raw": "{\"thoughts\":\"Barracks is ready; place it and immediately begin infantry scouting while expanding income with a second refinery. Enemy is likely far northeast, so scouts will head east along the northern route.\",\"notes\":\"Place barracks, build proc #2. Train rifle scouts and send them east/northeast toward enemy start (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":15,\"y\":13},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1207, "completion_tokens": 167, "total_tokens": 1374, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1205, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00552255, "upstream_inference_prompt_cost": 0.00331815, "upstream_inference_completions_cost": 0.0022044}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.19, "thoughts": "Barracks is ready; place it and immediately begin infantry scouting while expanding income with a second refinery. Enemy is likely far northeast, so scouts will head east along the northern route.", "notes": "Place barracks, build proc #2. Train rifle scouts and send them east/northeast toward enemy start (95,11).", "commands": [{"do": "place", "item": "barr", "x": 15, "y": 13}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 35, "y": 14}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #134 is not your building"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2548 + stored ore $430 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #134 is not your building\nYOUR NOTES FROM LAST TURN: Place barracks, build proc #2. Train rifle scouts and send them east/northeast toward enemy start (95,11).", "raw": "{\"thoughts\":\"Second refinery is under construction; begin infantry scouting immediately and transition into a War Factory once the refinery is placed. Maintain strong power surplus for the factory and future armor production.\",\"notes\":\"Proc #2 at 23%; barracks #137 active. Train scouts, rally east toward likely enemy at 95,11; place refinery then build War Factory.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":137,\"x\":45,\"y\":14},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1311, "completion_tokens": 207, "total_tokens": 1518, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1309, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00633655, "upstream_inference_prompt_cost": 0.00360415, "upstream_inference_completions_cost": 0.0027324}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.06, "thoughts": "Second refinery is under construction; begin infantry scouting immediately and transition into a War Factory once the refinery is placed. Maintain strong power surplus for the factory and future armor production.", "notes": "Proc #2 at 23%; barracks #137 active. Train scouts, rally east toward likely enemy at 95,11; place refinery then build War Factory.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 137, "x": 45, "y": 14}, {"do": "harvest", "unit": 133}], "feedback": ["train 5x e1: queued", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc 46%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #140@(22,14) #142@(18,14) #143@(16,15)\n  harv (Ore Truck (harvester)) x1: #133@(4,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 at 23%; barracks #137 active. Train scouts, rally east toward likely enemy at 95,11; place refinery then build War Factory.", "raw": "{\"thoughts\":\"Second refinery is nearing completion and cash should be conserved to begin the War Factory immediately afterward. Rifle scouts will push east toward the likely enemy start while production continues.\",\"notes\":\"Proc #2 46%; place it next turn and start weap. Scouts advancing east; enemy likely around 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[140,142,143],\"x\":55,\"y\":13},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":13},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1331, "completion_tokens": 272, "total_tokens": 1603, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1329, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00724955, "upstream_inference_prompt_cost": 0.00365915, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Second refinery is nearing completion and cash should be conserved to begin the War Factory immediately afterward. Rifle scouts will push east toward the likely enemy start while production continues.", "notes": "Proc #2 46%; place it next turn and start weap. Scouts advancing east; enemy likely around 95,11.", "commands": [{"do": "attack_move", "units": [140, 142, 143], "x": 55, "y": 13}, {"do": "rally", "building": 137, "x": 55, "y": 13}, {"do": "harvest", "unit": 133}], "feedback": ["attack_move: 3 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1811 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5800, army $1600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(22,14)* #142@(19,14)* #143@(15,15)* #145@(17,14)* #149@(16,15)*\n  harv (Ore Truck (harvester)) x1: #133@(8,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 46%; place it next turn and start weap. Scouts advancing east; enemy likely around 95,11.", "raw": "{\"thoughts\":\"Second refinery is nearly ready; continue infantry scouting east while maintaining production. Place refinery immediately when complete, then transition into a War Factory.\",\"notes\":\"Proc #2 currently 70%; place next turn if ready, then build weap. Rifle scouts moving east toward likely enemy at 95,11.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":137,\"x\":40,\"y\":14},{\"do\":\"attack_move\",\"units\":[140,142,143,145,149],\"x\":48,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1323, "completion_tokens": 159, "total_tokens": 1482, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1321, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00573595, "upstream_inference_prompt_cost": 0.00363715, "upstream_inference_completions_cost": 0.0020988}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.96, "thoughts": "Second refinery is nearly ready; continue infantry scouting east while maintaining production. Place refinery immediately when complete, then transition into a War Factory.", "notes": "Proc #2 currently 70%; place next turn if ready, then build weap. Rifle scouts moving east toward likely enemy at 95,11.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 137, "x": 40, "y": 14}, {"do": "attack_move", "units": [140, 142, 143, 145, 149], "x": 48, "y": 13}], "feedback": ["train 5x e1: queued", "rally #137: ordered", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5800, "army_value": 500, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1506 + stored ore $153 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6100, army $1900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 94%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #140@(31,17) #142@(28,17) #143@(25,17) #145@(26,17) #149@(26,17) #151@(21,13) #153@(18,13) #155@(16,15)\n  harv (Ore Truck (harvester)) x1: #133@(6,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #137: ordered\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Proc #2 currently 70%; place next turn if ready, then build weap. Rifle scouts moving east toward likely enemy at 95,11.", "raw": "{\"thoughts\":\"Second refinery is nearly ready, so I will place it as soon as it completes and keep expanding into a war factory. Riflemen will continue scouting aggressively toward the likely enemy base while the harvester mines continuously.\",\"notes\":\"Proc #2 at 94%; place immediately next turn then start weap. Infantry scouting east toward (95,11); no enemy sighted.\",\"commands\":[{\"do\":\"rally\",\"building\":137,\"x\":40,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[140,142,143,145,149,151,153,155],\"x\":70,\"y\":14},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1372, "completion_tokens": 314, "total_tokens": 1686, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1370, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079167, "upstream_inference_prompt_cost": 0.0037719, "upstream_inference_completions_cost": 0.0041448}, "completion_tokens_details": {"reasoning_tokens": 156, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.64, "thoughts": "Second refinery is nearly ready, so I will place it as soon as it completes and keep expanding into a war factory. Riflemen will continue scouting aggressively toward the likely enemy base while the harvester mines continuously.", "notes": "Proc #2 at 94%; place immediately next turn then start weap. Infantry scouting east toward (95,11); no enemy sighted.", "commands": [{"do": "rally", "building": 137, "x": 40, "y": 15}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [140, 142, 143, 145, 149, 151, 153, 155], "x": 70, "y": 14}, {"do": "harvest", "unit": 133}], "feedback": ["rally #137: ordered", "train 5x e1: queued", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6100, "army_value": 800, "income": 1000, "experience": 0, "order_count": 18}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1253 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6400, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.5%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #140@(40,23) #142@(36,24) #143@(33,23) #145@(34,24) #149@(34,24) #151@(29,20) #153@(26,20) #155@(25,20) #156@(23,15) #157@(20,15) #159@(17,15)\n  harv (Ore Truck (harvester)) x1: #133@(4,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #137: ordered\n  - train 5x e1: queued\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Proc #2 at 94%; place immediately next turn then start weap. Infantry scouting east toward (95,11); no enemy sighted.", "raw": "{\"thoughts\":\"Second refinery is ready and must be placed to accelerate income. Rifle squad will continue scouting aggressively toward the likely enemy start while infantry production remains queued.\",\"notes\":\"Place proc #2 now; save for War Factory. Rifle scout advancing east/northeast toward enemy start (95,11); no contacts yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":10,\"y\":21},{\"do\":\"rally\",\"building\":137,\"x\":45,\"y\":20},{\"do\":\"attack_move\",\"units\":[140,142,143,145,149,151,153,155,156,157,159],\"x\":70,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1407, "completion_tokens": 238, "total_tokens": 1645, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1405, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00700975, "upstream_inference_prompt_cost": 0.00386815, "upstream_inference_completions_cost": 0.0031416}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Second refinery is ready and must be placed to accelerate income. Rifle squad will continue scouting aggressively toward the likely enemy start while infantry production remains queued.", "notes": "Place proc #2 now; save for War Factory. Rifle scout advancing east/northeast toward enemy start (95,11); no contacts yet.", "commands": [{"do": "place", "item": "proc", "x": 10, "y": 21}, {"do": "rally", "building": 137, "x": 45, "y": 20}, {"do": "attack_move", "units": [140, 142, 143, 145, 149, 151, 153, 155, 156, 157, 159], "x": 70, "y": 17}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #137: ordered", "attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6400, "army_value": 1100, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $925 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.9%.\nPRODUCTION: Infantry: e1 76%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #140@(49,26) #142@(46,24) #143@(44,24) #145@(44,24) #149@(45,24) #151@(38,24) #153@(35,24) #155@(34,24) #156@(31,22) #157@(28,21) #159@(26,20) #162@(24,15) #163@(21,15) #165@(18,15)\n  harv (Ore Truck (harvester)) x2: #133@(9,18) #161@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #137: ordered\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Place proc #2 now; save for War Factory. Rifle scout advancing east/northeast toward enemy start (95,11); no contacts yet.", "raw": "{\"thoughts\":\"Second refinery is operating and our rifle screen is advancing toward the likely enemy base. Build power now to support a War Factory, keep infantry flowing, and push the scout force northeast.\",\"notes\":\"2 refineries, 2 harvesters; power currently 100/80. Build/place power then save for War Factory. Rifle group advancing from x18-49 toward enemy start (95,11), no contacts.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[140,142,143,145,149,151,153,155,156,157,159,162,163,165],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1424, "completion_tokens": 297, "total_tokens": 1721, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1422, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078353, "upstream_inference_prompt_cost": 0.0039149, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Second refinery is operating and our rifle screen is advancing toward the likely enemy base. Build power now to support a War Factory, keep infantry flowing, and push the scout force northeast.", "notes": "2 refineries, 2 harvesters; power currently 100/80. Build/place power then save for War Factory. Rifle group advancing from x18-49 toward enemy start (95,11), no contacts.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [140, 142, 143, 145, 149, 151, 153, 155, 156, 157, 159, 162, 163, 165], "x": 95, "y": 11}], "feedback": ["build powr: started", "train 5x e1: queued", "attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1400, "income": 1000, "experience": 0, "order_count": 24}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $756 + stored ore $42 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9600, army $4000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.3%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 3%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #140@(59,28) #142@(55,28) #143@(53,27) #145@(53,27) #149@(54,28) #151@(48,25) #153@(46,24) #155@(45,24) #156@(41,24) #157@(37,24) #159@(35,24) #162@(32,22) #163@(29,22) #165@(27,20) #166@(25,15) #168@(22,15) #169@(18,15) #170@(15,14)\n  harv (Ore Truck (harvester)) x2: #133@(6,23) #161@(9,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 5x e1: queued\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: 2 refineries, 2 harvesters; power currently 100/80. Build/place power then save for War Factory. Rifle group advancing from x18-49 toward enemy start (95,11), no contacts.", "raw": "{\"thoughts\":\"Place the completed power plant to maintain a healthy power margin, then bank for the War Factory. The rifle mass is already well advanced and should continue scouting/pressuring the enemy start.\",\"notes\":\"2 refs/2 harvesters. Place powr; save for weap. Rifle column advancing east toward likely enemy base at 95,11; no contact yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":22},{\"do\":\"attack_move\",\"units\":[140,142,143,145,149,151,153,155,156,157,159,162,163,165,166,168,169,170],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1475, "completion_tokens": 317, "total_tokens": 1792, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1473, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00823955, "upstream_inference_prompt_cost": 0.00405515, "upstream_inference_completions_cost": 0.0041844}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "Place the completed power plant to maintain a healthy power margin, then bank for the War Factory. The rifle mass is already well advanced and should continue scouting/pressuring the enemy start.", "notes": "2 refs/2 harvesters. Place powr; save for weap. Rifle column advancing east toward likely enemy base at 95,11; no contact yet.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 18}, {"do": "rally", "building": 137, "x": 70, "y": 22}, {"do": "attack_move", "units": [140, 142, 143, 145, 149, 151, 153, 155, 156, 157, 159, 162, 163, 165, 166, 168, 169, 170], "x": 95, "y": 11}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #137: ordered", "attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1800, "income": 1500, "experience": 0, "order_count": 30}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $610 + stored ore $490 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #140@(67,22) #142@(64,25) #143@(62,27) #145@(62,27) #149@(63,25) #151@(58,28) #153@(55,28) #155@(54,28) #156@(50,26) #157@(48,25) #159@(46,24) #162@(42,24) #163@(38,24) #165@(36,24) #166@(33,22) #168@(29,22) #169@(28,21) #170@(25,20) #172@(22,18) #173@(19,16)\n  harv (Ore Truck (harvester)) x2: #133@(3,26) #161@(8,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #137: ordered\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: 2 refs/2 harvesters. Place powr; save for weap. Rifle column advancing east toward likely enemy base at 95,11; no contact yet.", "raw": "{\"thoughts\":\"Our rifle force is advancing unopposed toward the expected enemy start. Keep barracks production active while accumulating for a War Factory, and push the whole column east-northeast to scout and pressure the enemy base.\",\"notes\":\"2 refs/2 harvesters; high power surplus. Rifle column is spread from x19 to x67 advancing toward enemy start (95,11). Train rifles now, start weap once affordable.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":8},{\"do\":\"rally\",\"building\":137,\"x\":75,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1481, "completion_tokens": 281, "total_tokens": 1762, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1479, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00778085, "upstream_inference_prompt_cost": 0.00407165, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.54, "thoughts": "Our rifle force is advancing unopposed toward the expected enemy start. Keep barracks production active while accumulating for a War Factory, and push the whole column east-northeast to scout and pressure the enemy base.", "notes": "2 refs/2 harvesters; high power surplus. Rifle column is spread from x19 to x67 advancing toward enemy start (95,11). Train rifles now, start weap once affordable.", "commands": [{"do": "train", "item": "e1", "count": 8}, {"do": "rally", "building": 137, "x": 75, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["train 8x e1: queued", "rally #137: ordered", "attack_move: 20 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 2000, "experience": 0, "order_count": 31}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $610 + stored ore $170 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10400, army $4500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.2%.\nPRODUCTION: Infantry: e1 21%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x23: #140@(75,14) #142@(72,17) #143@(70,19) #145@(70,19) #149@(70,18) #151@(66,23) #153@(64,25) #155@(63,25) #156@(60,28) #157@(57,28) #159@(55,28) #162@(51,26) #163@(49,26) #165@(47,24) #166@(43,24) #168@(39,24) #169@(37,24) #170@(34,24) #172@(31,24) #173@(28,21) #174@(22,18) #175@(19,16) #176@(16,15)\n  harv (Ore Truck (harvester)) x2: #133@(7,23) #161@(4,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 8x e1: queued\n  - rally #137: ordered\n  - attack_move: 20 units\nYOUR NOTES FROM LAST TURN: 2 refs/2 harvesters; high power surplus. Rifle column is spread from x19 to x67 advancing toward enemy start (95,11). Train rifles now, start weap once affordable.", "raw": "{\"thoughts\":\"Our rifle column is already deep across the map and should continue toward the likely enemy base while income finishes funding a War Factory. Keep the barracks rally pointed forward and avoid spending on more infantry until the vehicle tech is started.\",\"notes\":\"2 refs/2 harvesters, cash near War Factory threshold. Rifle column advancing east/northeast; likely enemy base at 95,11. Start weap immediately once affordable.\",\"commands\":[{\"do\":\"rally\",\"building\":137,\"x\":82,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1531, "completion_tokens": 263, "total_tokens": 1794, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1529, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00768075, "upstream_inference_prompt_cost": 0.00420915, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Our rifle column is already deep across the map and should continue toward the likely enemy base while income finishes funding a War Factory. Keep the barracks rally pointed forward and avoid spending on more infantry until the vehicle tech is started.", "notes": "2 refs/2 harvesters, cash near War Factory threshold. Rifle column advancing east/northeast; likely enemy base at 95,11. Start weap immediately once affordable.", "commands": [{"do": "rally", "building": 137, "x": 82, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["rally #137: ordered", "attack_move: 23 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 2300, "income": 2000, "experience": 0, "order_count": 39}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $548 + stored ore $403 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4700, killed $300 (1 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 17.2%.\nPRODUCTION: Infantry: e1 50%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #142@(78,11)60% #143@(77,12) #145@(77,12) #149@(77,12) #151@(74,15) #153@(71,18) #155@(71,18) #156@(68,21) #157@(66,23) #159@(64,25) #162@(61,27) #163@(58,28) #165@(56,28) #166@(52,27) #168@(49,26) #169@(47,24) #170@(45,24) #172@(41,24) #173@(38,24) #174@(30,23) #175@(28,21) #176@(25,20) #177@(22,18) #178@(20,16) #179@(17,16)\n  harv (Ore Truck (harvester)) x2: #133@(9,18) #161@(8,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #137: ordered\n  - attack_move: 23 units\nYOUR NOTES FROM LAST TURN: 2 refs/2 harvesters, cash near War Factory threshold. Rifle column advancing east/northeast; likely enemy base at 95,11. Start weap immediately once affordable.", "raw": "{\"thoughts\":\"Our rifle column is approaching the likely enemy start with no resistance visible. Start the War Factory immediately and keep infantry pressure moving northeast while adding anti-tank rockets.\",\"notes\":\"War Factory started; rifle force advancing toward likely enemy base at 95,11. Need place weap when ready, then produce tanks/harvesters and scout enemy structures.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":137,\"x\":82,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1512, "completion_tokens": 223, "total_tokens": 1735, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1510, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071005, "upstream_inference_prompt_cost": 0.0041569, "upstream_inference_completions_cost": 0.0029436}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "Our rifle column is approaching the likely enemy start with no resistance visible. Start the War Factory immediately and keep infantry pressure moving northeast while adding anti-tank rockets.", "notes": "War Factory started; rifle force advancing toward likely enemy base at 95,11. Need place weap when ready, then produce tanks/harvesters and scout enemy structures.", "commands": [{"do": "build", "item": "weap"}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 137, "x": 82, "y": 13}], "feedback": ["build weap: started", "train 2x e3: queued", "attack_move: 25 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 100, "units_killed": 1, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 2500, "experience": 3, "order_count": 39}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $548 + stored ore $250 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $4600, killed $950 (5 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 17.5%.\nPRODUCTION: Building: weap 16%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x24: #143@(81,12)26% #145@(81,12)84% #149@(81,12)96% #153@(79,11) #155@(79,11) #156@(75,14) #157@(73,16) #159@(71,18) #162@(68,21) #163@(66,23) #165@(65,24) #166@(62,27) #168@(59,28) #169@(56,28) #170@(54,28) #172@(51,26) #173@(48,25) #174@(41,24) #175@(38,24) #176@(34,24) #177@(31,24) #178@(29,22) #179@(26,20) #180@(23,19)\n  harv (Ore Truck (harvester)) x2: #133@(3,27) #161@(7,21)\nVISIBLE ENEMY UNITS (2):\n  #135 e3@(84,15) 92%, #136 e1@(84,15) 66%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - train 2x e3: queued\n  - attack_move: 25 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: War Factory started; rifle force advancing toward likely enemy base at 95,11. Need place weap when ready, then produce tanks/harvesters and scout enemy structures.", "raw": "{\"thoughts\":\"The rifle force has reached the enemy approach and should press into the likely base location while eliminating the visible defenders. The War Factory is progressing; keep infantry production queued and use the next cash for armor once it is placed.\",\"notes\":\"Rifle army advancing from x80 toward enemy start (95,11); enemy e1/e3 seen at 84,15. War Factory is 16% complete; 2 harvesters and strong power surplus.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":137,\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1562, "completion_tokens": 321, "total_tokens": 1883, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085316, "upstream_inference_prompt_cost": 0.0042944, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.59, "thoughts": "The rifle force has reached the enemy approach and should press into the likely base location while eliminating the visible defenders. The War Factory is progressing; keep infantry production queued and use the next cash for armor once it is placed.", "notes": "Rifle army advancing from x80 toward enemy start (95,11); enemy e1/e3 seen at 84,15. War Factory is 16% complete; 2 harvesters and strong power surplus.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 137, "x": 88, "y": 13}], "feedback": ["attack_move: 24 units", "train 5x e1: queued", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 950, "deaths_cost": 300, "units_killed": 5, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 2400, "income": 3000, "experience": 9, "order_count": 42}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $138 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $1750 (9 units, 0 bldgs), lost $600 (6 units, 0 bldgs). Map explored 18%.\nPRODUCTION: Building: weap 32%; Infantry: e1 8%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x24: #149@(84,12)51% #155@(83,12)58% #156@(83,12)93% #157@(83,14) #159@(79,11) #162@(76,13) #163@(74,15) #165@(72,17) #166@(69,20) #168@(67,22) #169@(65,24) #170@(63,26) #172@(61,27) #173@(58,28) #174@(51,26) #175@(48,25) #176@(45,24) #177@(42,24) #178@(38,24) #179@(35,24) #180@(32,24) #183@(21,17) #187@(18,16) #189@(16,14)\n  e3 (Rocket Soldier) x1: #182@(24,20)\n  harv (Ore Truck (harvester)) x2: #133@(3,28) #161@(4,28)\nVISIBLE ENEMY UNITS (3):\n  #141 e3@(84,8) 100%, #144 e1@(84,8) 100%, #188 e1@(87,12) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 24 units\n  - train 5x e1: queued\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Rifle army advancing from x80 toward enemy start (95,11); enemy e1/e3 seen at 84,15. War Factory is 16% complete; 2 harvesters and strong power surplus.", "raw": "{\"thoughts\":\"Our rifle column is already at the enemy approach and should clear the visible defenders while continuing toward the likely base at 95,11. War Factory construction is underway; keep infantry pressure constant and spend new income on rockets/tanks once available.\",\"notes\":\"Enemy defenders spotted around 84,8-87,12; main rifle column spans x32-84 advancing east. War Factory 32% building; 2 harvesters mining southwest ore.\",\"commands\":[{\"do\":\"attack\",\"units\":[149,155,156,157,159,162],\"target\":141},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":137,\"x\":84,\"y\":12},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1596, "completion_tokens": 262, "total_tokens": 1858, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1594, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078463, "upstream_inference_prompt_cost": 0.0043879, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "Our rifle column is already at the enemy approach and should clear the visible defenders while continuing toward the likely base at 95,11. War Factory construction is underway; keep infantry pressure constant and spend new income on rockets/tanks once available.", "notes": "Enemy defenders spotted around 84,8-87,12; main rifle column spans x32-84 advancing east. War Factory 32% building; 2 harvesters mining southwest ore.", "commands": [{"do": "attack", "units": [149, 155, 156, 157, 159, 162], "target": 141}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 137, "x": 84, "y": 12}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack: 6 units", "attack_move: 25 units", "rally #137: ordered", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1750, "deaths_cost": 600, "units_killed": 9, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 3000, "experience": 17, "order_count": 47}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10400, army $4500, killed $2250 (12 units, 0 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 18.1%.\nPRODUCTION: Building: weap 36%; Infantry: e1 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #159@(81,11) #162@(81,12) #163@(83,14)70% #165@(80,11) #166@(77,12) #168@(74,15) #169@(73,16) #170@(71,18) #172@(68,21) #173@(66,23) #174@(60,28) #175@(57,28) #176@(54,28) #177@(51,26) #178@(49,26) #179@(46,24) #180@(43,24) #183@(30,23) #187@(28,21) #189@(25,20)\n  e3 (Rocket Soldier) x1: #182@(33,24)\n  harv (Ore Truck (harvester)) x2: #133@(9,25) #161@(11,22)\nVISIBLE ENEMY UNITS (1):\n  #150 e2@(86,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 25 units\n  - rally #137: ordered\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy defenders spotted around 84,8-87,12; main rifle column spans x32-84 advancing east. War Factory 32% building; 2 harvesters mining southwest ore.", "raw": "{\"thoughts\":\"Our rifle column has reached the enemy approach and should keep pressing toward the likely base while the War Factory completes. Infantry production is fully queued; prioritize eliminating the visible grenadier and scouting the enemy start.\",\"notes\":\"War Factory at 36%; rifle column advancing east along y11-28. Enemy likely base near 95,11, with at least a grenadier at 86,12. Two harvesters active near home ore.\",\"commands\":[{\"do\":\"attack\",\"units\":[159,162,163,165,166],\"target\":150},{\"do\":\"attack_move\",\"units\":[168,169,170,172,173,174,175,176,177,178,179,180,182,183,187,189],\"x\":96,\"y\":11},{\"do\":\"rally\",\"building\":137,\"x\":82,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1561, "completion_tokens": 261, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1559, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00773685, "upstream_inference_prompt_cost": 0.00429165, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.42, "thoughts": "Our rifle column has reached the enemy approach and should keep pressing toward the likely base while the War Factory completes. Infantry production is fully queued; prioritize eliminating the visible grenadier and scouting the enemy start.", "notes": "War Factory at 36%; rifle column advancing east along y11-28. Enemy likely base near 95,11, with at least a grenadier at 86,12. Two harvesters active near home ore.", "commands": [{"do": "attack", "units": [159, 162, 163, 165, 166], "target": 150}, {"do": "attack_move", "units": [168, 169, 170, 172, 173, 174, 175, 176, 177, 178, 179, 180, 182, 183, 187, 189], "x": 96, "y": 11}, {"do": "rally", "building": 137, "x": 82, "y": 13}], "feedback": ["attack: 5 units", "attack_move: 16 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2250, "deaths_cost": 1000, "units_killed": 12, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 2300, "income": 3000, "experience": 22, "order_count": 49}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $154 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $2650 (15 units, 0 bldgs), lost $1400 (14 units, 0 bldgs). Map explored 18.4%.\nPRODUCTION: Building: weap 45%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #166@(80,12)40% #168@(80,11)20% #169@(80,14) #170@(79,14) #172@(76,13) #173@(74,15) #174@(68,21) #175@(66,23) #176@(64,25) #177@(61,27) #178@(58,28) #179@(55,28) #180@(52,27) #183@(40,24) #187@(37,24) #189@(34,24) #193@(20,16)\n  e3 (Rocket Soldier) x1: #182@(44,24)\n  harv (Ore Truck (harvester)) x2: #133@(14,20) #161@(11,23)\nVISIBLE ENEMY UNITS (2):\n  #148 e1@(84,13) 91%, #192 e1@(84,11) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - attack_move: 16 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: War Factory at 36%; rifle column advancing east along y11-28. Enemy likely base near 95,11, with at least a grenadier at 86,12. Two harvesters active near home ore.", "raw": "{\"thoughts\":\"War Factory and infantry queues are progressing while our rifle force has reached the enemy approach. Keep the column advancing aggressively toward the likely enemy base and focus the exposed defenders.\",\"notes\":\"War Factory 45%; 17 rifles and 1 rocket soldier stretched from x20 to x80 advancing east. Enemy start remains near (95,11); visible rifle defenders at (84,11-13).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,170,172,173,174,175,176,177,178,179,180,182,183,187,189,193],\"x\":96,\"y\":11},{\"do\":\"attack\",\"units\":[166,168,169,170,172,173],\"target\":148},{\"do\":\"rally\",\"building\":137,\"x\":80,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1542, "completion_tokens": 266, "total_tokens": 1808, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077506, "upstream_inference_prompt_cost": 0.0042394, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.3, "thoughts": "War Factory and infantry queues are progressing while our rifle force has reached the enemy approach. Keep the column advancing aggressively toward the likely enemy base and focus the exposed defenders.", "notes": "War Factory 45%; 17 rifles and 1 rocket soldier stretched from x20 to x80 advancing east. Enemy start remains near (95,11); visible rifle defenders at (84,11-13).", "commands": [{"do": "attack_move", "units": [169, 170, 172, 173, 174, 175, 176, 177, 178, 179, 180, 182, 183, 187, 189, 193], "x": 96, "y": 11}, {"do": "attack", "units": [166, 168, 169, 170, 172, 173], "target": 148}, {"do": "rally", "building": 137, "x": 80, "y": 12}], "feedback": ["attack_move: 16 units", "attack: 6 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2650, "deaths_cost": 1400, "units_killed": 15, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 3500, "experience": 25, "order_count": 49}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $3000 (18 units, 0 bldgs), lost $1700 (17 units, 0 bldgs). Map explored 18.7%.\nPRODUCTION: Building: weap 61%; Infantry: e3 57%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #170@(80,14) #172@(78,13)* #173@(75,15)* #174@(76,13) #175@(73,16) #176@(72,20) #177@(70,22) #178@(66,23) #179@(64,25) #180@(62,27) #183@(50,26) #187@(48,25) #189@(45,24) #193@(29,22)\n  e3 (Rocket Soldier) x2: #182@(53,27) #195@(21,17)\n  harv (Ore Truck (harvester)) x2: #133@(6,27) #161@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - attack: 6 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: War Factory 45%; 17 rifles and 1 rocket soldier stretched from x20 to x80 advancing east. Enemy start remains near (95,11); visible rifle defenders at (84,11-13).", "raw": "{\"thoughts\":\"War Factory is still constructing while the infantry column advances toward the suspected enemy start. Keep all forces pressing east and rally fresh infantry directly toward the enemy approach.\",\"notes\":\"War Factory 61% at 3:28; infantry/rocket column advancing east across map toward likely enemy base (95,11). Place weap immediately when ready, then build refinery or power as cash permits.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":137,\"x\":82,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1493, "completion_tokens": 197, "total_tokens": 1690, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1491, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00670505, "upstream_inference_prompt_cost": 0.00410465, "upstream_inference_completions_cost": 0.0026004}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "War Factory is still constructing while the infantry column advances toward the suspected enemy start. Keep all forces pressing east and rally fresh infantry directly toward the enemy approach.", "notes": "War Factory 61% at 3:28; infantry/rocket column advancing east across map toward likely enemy base (95,11). Place weap immediately when ready, then build refinery or power as cash permits.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 137, "x": 82, "y": 13}], "feedback": ["attack_move: 16 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 1700, "units_killed": 18, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 4000, "experience": 28, "order_count": 49}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $3400 (20 units, 0 bldgs), lost $2000 (20 units, 0 bldgs). Map explored 19%.\nPRODUCTION: Building: weap 61%; Infantry: e3 57%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #173@(83,14) #175@(83,14) #176@(79,13) #177@(74,15) #178@(74,15) #179@(72,17) #180@(69,20) #183@(60,28) #187@(57,28) #189@(54,28) #193@(38,24)\n  e3 (Rocket Soldier) x2: #182@(63,26) #195@(29,22)\n  harv (Ore Truck (harvester)) x2: #133@(9,29) #161@(13,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: War Factory 61% at 3:28; infantry/rocket column advancing east across map toward likely enemy base (95,11). Place weap immediately when ready, then build refinery or power as cash permits.", "raw": "{\"thoughts\":\"War Factory is nearly complete while the infantry column is advancing toward the suspected enemy start. Keep the combat force pushing northeast and preserve income for immediate vehicle production once the factory is placed.\",\"notes\":\"War Factory at 61%; forward infantry spread from x38 to x83, enemy start likely 95,11. Place weap next turn when ready, then produce tanks and add refinery/power.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":137,\"x\":75,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1463, "completion_tokens": 170, "total_tokens": 1633, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1461, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00626615, "upstream_inference_prompt_cost": 0.00402215, "upstream_inference_completions_cost": 0.002244}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.64, "thoughts": "War Factory is nearly complete while the infantry column is advancing toward the suspected enemy start. Keep the combat force pushing northeast and preserve income for immediate vehicle production once the factory is placed.", "notes": "War Factory at 61%; forward infantry spread from x38 to x83, enemy start likely 95,11. Place weap next turn when ready, then produce tanks and add refinery/power.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 137, "x": 75, "y": 16}], "feedback": ["attack_move: 13 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 2000, "units_killed": 20, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 3500, "experience": 32, "order_count": 49}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $79 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $3800, killed $3400 (20 units, 0 bldgs), lost $2400 (24 units, 0 bldgs). Map explored 19%.\nPRODUCTION: Building: weap 72%; Infantry: e1 83%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #177@(83,14)97% #179@(79,11) #180@(77,12) #183@(68,21) #187@(66,23) #189@(63,26) #193@(49,26)\n  e3 (Rocket Soldier) x3: #182@(70,19) #195@(39,24) #200@(17,16)\n  harv (Ore Truck (harvester)) x2: #133@(13,23) #161@(10,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: War Factory at 61%; forward infantry spread from x38 to x83, enemy start likely 95,11. Place weap next turn when ready, then produce tanks and add refinery/power.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the infantry screen is approaching the likely enemy start. Keep pressure moving east while both harvesters mine; place the factory as soon as it finishes and begin tank production next turn.\",\"notes\":\"Weap 72% at 3:44; infantry/rockets advancing toward likely enemy base (95,11). Place weap immediately when ready, then train tanks; add refinery once funded.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"rally\",\"building\":137,\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1434, "completion_tokens": 255, "total_tokens": 1689, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1432, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073084, "upstream_inference_prompt_cost": 0.0039424, "upstream_inference_completions_cost": 0.003366}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "War Factory is nearly complete and the infantry screen is approaching the likely enemy start. Keep pressure moving east while both harvesters mine; place the factory as soon as it finishes and begin tank production next turn.", "notes": "Weap 72% at 3:44; infantry/rockets advancing toward likely enemy base (95,11). Place weap immediately when ready, then train tanks; add refinery once funded.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "rally", "building": 137, "x": 88, "y": 13}], "feedback": ["attack_move: 10 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 2400, "units_killed": 20, "units_lost": 24, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1600, "income": 4000, "experience": 32, "order_count": 49}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $136 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $3600, killed $3400 (20 units, 0 bldgs), lost $2700 (27 units, 0 bldgs). Map explored 19.3%.\nPRODUCTION: Building: weap 83%; Infantry: e3 67%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #183@(75,14) #187@(73,16) #189@(71,18) #193@(58,28) #201@(24,20)\n  e3 (Rocket Soldier) x3: #182@(78,11) #195@(49,26) #200@(27,20)\n  harv (Ore Truck (harvester)) x2: #133@(14,25) #161@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Weap 72% at 3:44; infantry/rockets advancing toward likely enemy base (95,11). Place weap immediately when ready, then train tanks; add refinery once funded.", "raw": "{\"thoughts\":\"War Factory is nearly complete; place it immediately and begin armored production as soon as ore income permits. Existing infantry and rockets should continue scouting and pressuring toward the likely enemy start.\",\"notes\":\"Place weap when ready; then produce tanks continuously, add refinery when funded. Army advancing northeast toward enemy start (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":13},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1413, "completion_tokens": 232, "total_tokens": 1645, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1411, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00694705, "upstream_inference_prompt_cost": 0.00388465, "upstream_inference_completions_cost": 0.0030624}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "War Factory is nearly complete; place it immediately and begin armored production as soon as ore income permits. Existing infantry and rockets should continue scouting and pressuring toward the likely enemy start.", "notes": "Place weap when ready; then produce tanks continuously, add refinery when funded. Army advancing northeast toward enemy start (95,11).", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 13}, {"do": "rally", "building": 137, "x": 70, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #137: ordered", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 2700, "units_killed": 20, "units_lost": 27, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1400, "income": 4500, "experience": 32, "order_count": 49}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9100, army $3200, killed $3400 (20 units, 0 bldgs), lost $3100 (29 units, 0 bldgs). Map explored 19.6%.\nPRODUCTION: Building: weap 86%; Infantry: e3 90%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #187@(82,14) #189@(78,11) #193@(66,23) #201@(33,24)\n  e3 (Rocket Soldier) x2: #195@(59,28) #200@(36,24)\n  harv (Ore Truck (harvester)) x2: #133@(9,30) #161@(13,22)\nVISIBLE ENEMY UNITS (1):\n  #203 e2@(84,17) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #137: ordered\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Place weap when ready; then produce tanks continuously, add refinery when funded. Army advancing northeast toward enemy start (95,11).", "raw": "{\"thoughts\":\"War Factory and rocket soldier are nearly complete but funds are exhausted. Keep the forward combat elements pushing toward the likely Allied base and eliminate the visible grenadier while harvesters continue mining.\",\"notes\":\"War Factory at 86% awaiting placement; immediately place next turn, then queue tanks. Forward scouts/combat are spread along route to enemy start near 95,11.\",\"commands\":[{\"do\":\"attack\",\"units\":[187,189,193,195,200,201],\"target\":203},{\"do\":\"attack_move\",\"units\":[187,189,193,195,200,201],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1409, "completion_tokens": 248, "total_tokens": 1657, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1407, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00714725, "upstream_inference_prompt_cost": 0.00387365, "upstream_inference_completions_cost": 0.0032736}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "War Factory and rocket soldier are nearly complete but funds are exhausted. Keep the forward combat elements pushing toward the likely Allied base and eliminate the visible grenadier while harvesters continue mining.", "notes": "War Factory at 86% awaiting placement; immediately place next turn, then queue tanks. Forward scouts/combat are spread along route to enemy start near 95,11.", "commands": [{"do": "attack", "units": [187, 189, 193, 195, 200, 201], "target": 203}, {"do": "attack_move", "units": [187, 189, 193, 195, 200, 201], "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}], "feedback": ["attack: 6 units", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 3100, "units_killed": 20, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1000, "income": 4000, "experience": 32, "order_count": 49}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $160 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3400, killed $3400 (20 units, 0 bldgs), lost $3300 (31 units, 0 bldgs). Map explored 19.6%.\nPRODUCTION: Building: weap 97%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #193@(74,15) #201@(44,24) #208@(17,16)\n  e3 (Rocket Soldier) x3: #195@(67,22) #200@(47,24) #206@(21,17)\n  harv (Ore Truck (harvester)) x2: #133@(13,22) #161@(14,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: War Factory at 86% awaiting placement; immediately place next turn, then queue tanks. Forward scouts/combat are spread along route to enemy start near 95,11.", "raw": "{\"thoughts\":\"The War Factory is nearly complete and must be placed immediately to begin vehicle production. Our dispersed scouts should continue pressing toward the likely enemy start while harvesters fund tanks and a third refinery.\",\"notes\":\"Place War Factory, rally it east toward enemy at 95,11, begin vehicle production once available. Infantry scouts advancing via center/northeast; enemy base still unseen.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":13},{\"do\":\"rally\",\"building\":137,\"x\":65,\"y\":18},{\"do\":\"attack_move\",\"units\":[193,195],\"x\":92,\"y\":11},{\"do\":\"attack_move\",\"units\":[201,200],\"x\":72,\"y\":18},{\"do\":\"attack_move\",\"units\":[208,206],\"x\":48,\"y\":18},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1379, "completion_tokens": 344, "total_tokens": 1723, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1377, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00833195, "upstream_inference_prompt_cost": 0.00379115, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "The War Factory is nearly complete and must be placed immediately to begin vehicle production. Our dispersed scouts should continue pressing toward the likely enemy start while harvesters fund tanks and a third refinery.", "notes": "Place War Factory, rally it east toward enemy at 95,11, begin vehicle production once available. Infantry scouts advancing via center/northeast; enemy base still unseen.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 13}, {"do": "rally", "building": 137, "x": 65, "y": 18}, {"do": "attack_move", "units": [193, 195], "x": 92, "y": 11}, {"do": "attack_move", "units": [201, 200], "x": 72, "y": 18}, {"do": "attack_move", "units": [208, 206], "x": 48, "y": 18}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #137: ordered", "attack_move: 2 units", "attack_move: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 3300, "units_killed": 20, "units_lost": 31, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 1200, "income": 4500, "experience": 32, "order_count": 49}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $600 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3300, killed $3400 (20 units, 0 bldgs), lost $3400 (32 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: Building: weap READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #201@(53,27) #208@(28,16)\n  e3 (Rocket Soldier) x3: #195@(75,14) #200@(56,28) #206@(30,20)\n  harv (Ore Truck (harvester)) x2: #133@(13,25) #161@(10,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #137: ordered\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place War Factory, rally it east toward enemy at 95,11, begin vehicle production once available. Infantry scouts advancing via center/northeast; enemy base still unseen.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed to unlock vehicle production. Scouts are spread toward the northeast; continue probing toward the likely enemy start while building economy for tanks.\",\"notes\":\"Place ready weap immediately; rally vehicles northeast/center. Enemy base still unspotted, likely around 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":12},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":[195,201,200],\"x\":88,\"y\":14},{\"do\":\"attack_move\",\"units\":[206,208],\"x\":66,\"y\":23},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1405, "completion_tokens": 247, "total_tokens": 1652, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1403, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00712305, "upstream_inference_prompt_cost": 0.00386265, "upstream_inference_completions_cost": 0.0032604}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "War Factory is ready and must be placed to unlock vehicle production. Scouts are spread toward the northeast; continue probing toward the likely enemy start while building economy for tanks.", "notes": "Place ready weap immediately; rally vehicles northeast/center. Enemy base still unspotted, likely around 95,11.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 12}, {"do": "rally", "building": 137, "x": 70, "y": 18}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": [195, 201, 200], "x": 88, "y": 14}, {"do": "attack_move", "units": [206, 208], "x": 66, "y": 23}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #137: ordered", "train 2x e3: queued", "attack_move: 3 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 3400, "units_killed": 20, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1100, "income": 5000, "experience": 32, "order_count": 49}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $278 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11200, army $3300, killed $3400 (20 units, 0 bldgs), lost $3700 (33 units, 0 bldgs). Map explored 20.1%.\nPRODUCTION: Infantry: e3 7%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #201@(63,26) #208@(36,23)\n  e3 (Rocket Soldier) x3: #200@(65,24) #206@(40,23) #215@(16,15)\n  harv (Ore Truck (harvester)) x2: #133@(7,30) #161@(13,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #137: ordered\n  - train 2x e3: queued\n  - attack_move: 3 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place ready weap immediately; rally vehicles northeast/center. Enemy base still unspotted, likely around 95,11.", "raw": "{\"thoughts\":\"War Factory is online but cash is temporarily tied up in ore delivery and rocket production. I will keep the forward scouts pushing toward the likely enemy base while rallying future vehicles east and start a third refinery as soon as funds arrive.\",\"notes\":\"Enemy remains unseen; likely base is northeast near 95,11. Forward scout pair around 64,25 and second pair around 38,23; keep converging east. Build proc next when affordable, then fix for heavy tanks.\",\"commands\":[{\"do\":\"rally\",\"building\":210,\"x\":62,\"y\":22},{\"do\":\"attack_move\",\"units\":[200,201],\"x\":88,\"y\":17},{\"do\":\"attack_move\",\"units\":[206,208],\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":[215],\"x\":45,\"y\":18},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1465, "completion_tokens": 285, "total_tokens": 1750, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1463, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00778965, "upstream_inference_prompt_cost": 0.00402765, "upstream_inference_completions_cost": 0.003762}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "War Factory is online but cash is temporarily tied up in ore delivery and rocket production. I will keep the forward scouts pushing toward the likely enemy base while rallying future vehicles east and start a third refinery as soon as funds arrive.", "notes": "Enemy remains unseen; likely base is northeast near 95,11. Forward scout pair around 64,25 and second pair around 38,23; keep converging east. Build proc next when affordable, then fix for heavy tanks.", "commands": [{"do": "rally", "building": 210, "x": 62, "y": 22}, {"do": "attack_move", "units": [200, 201], "x": 88, "y": 17}, {"do": "attack_move", "units": [206, 208], "x": 70, "y": 20}, {"do": "attack_move", "units": [215], "x": 45, "y": 18}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "build", "item": "proc"}], "feedback": ["rally #210: ordered", "attack_move: 2 units", "attack_move: 2 units", "attack_move: 1 units", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 3700, "units_killed": 20, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11200, "army_value": 1100, "income": 4500, "experience": 32, "order_count": 52}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $178 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11500, army $3600, killed $3400 (20 units, 0 bldgs), lost $3700 (33 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #201@(71,21) #208@(46,25)\n  e3 (Rocket Soldier) x4: #200@(73,19) #206@(49,26) #215@(26,16) #218@(17,16)\n  harv (Ore Truck (harvester)) x2: #133@(13,23) #161@(9,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #210: ordered\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base is northeast near 95,11. Forward scout pair around 64,25 and second pair around 38,23; keep converging east. Build proc next when affordable, then fix for heavy tanks.", "raw": "{\"thoughts\":\"The third refinery is under construction and power is ample. I will keep scouts pushing northeast toward the suspected enemy start while keeping the two home rocket soldiers near the base.\",\"notes\":\"Proc building at 23%; scouts #200/#201 are farthest east and should probe toward 95,11. #206/#208 follow east; #215/#218 remain home defense. Build Service Depot after refinery placement.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[200,201],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[206,208],\"x\":82,\"y\":18},{\"do\":\"move\",\"units\":[215,218],\"x\":18,\"y\":18},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"rally\",\"building\":137,\"x\":25,\"y\":18},{\"do\":\"rally\",\"building\":210,\"x\":26,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1479, "completion_tokens": 278, "total_tokens": 1757, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1477, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00773575, "upstream_inference_prompt_cost": 0.00406615, "upstream_inference_completions_cost": 0.0036696}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "The third refinery is under construction and power is ample. I will keep scouts pushing northeast toward the suspected enemy start while keeping the two home rocket soldiers near the base.", "notes": "Proc building at 23%; scouts #200/#201 are farthest east and should probe toward 95,11. #206/#208 follow east; #215/#218 remain home defense. Build Service Depot after refinery placement.", "commands": [{"do": "attack_move", "units": [200, 201], "x": 95, "y": 11}, {"do": "attack_move", "units": [206, 208], "x": 82, "y": 18}, {"do": "move", "units": [215, 218], "x": 18, "y": 18}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "rally", "building": 137, "x": 25, "y": 18}, {"do": "rally", "building": 210, "x": 26, "y": 18}], "feedback": ["attack_move: 2 units", "attack_move: 2 units", "move: 2 units", "rally #137: ordered", "rally #210: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 3700, "units_killed": 20, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11500, "army_value": 1400, "income": 4500, "experience": 32, "order_count": 53}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $345 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11200, army $3300, killed $3500 (21 units, 0 bldgs), lost $4000 (34 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #201@(78,14)50% #208@(55,28)\n  e3 (Rocket Soldier) x3: #206@(59,28) #215@(17,17) #218@(17,18)*\n  harv (Ore Truck (harvester)) x2: #133@(10,24) #161@(5,29)\nVISIBLE ENEMY UNITS (1):\n  #216 e3@(82,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - move: 2 units\n  - rally #137: ordered\n  - rally #210: ordered\nYOUR NOTES FROM LAST TURN: Proc building at 23%; scouts #200/#201 are farthest east and should probe toward 95,11. #206/#208 follow east; #215/#218 remain home defense. Build Service Depot after refinery placement.", "raw": "{\"thoughts\":\"The second refinery is nearing completion and will improve income. Our forward scouts should continue probing northeast toward the expected Allied base while the damaged rifleman avoids unnecessary losses; train cheap infantry to rebuild the screen.\",\"notes\":\"Refinery at 46%, place immediately next turn then build Service Depot. Enemy rocket #216 at 82,14; likely base northeast near 95,11. #206/#208 are central forward force; #215/#218 defend home.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"attack_move\",\"units\":[206,208],\"x\":90,\"y\":12},{\"do\":\"move\",\"units\":[201],\"x\":68,\"y\":20},{\"do\":\"attack_move\",\"units\":[215,218],\"x\":25,\"y\":18},{\"do\":\"stance\",\"units\":[215,218],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1483, "completion_tokens": 355, "total_tokens": 1838, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1481, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00876315, "upstream_inference_prompt_cost": 0.00407715, "upstream_inference_completions_cost": 0.004686}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.09, "thoughts": "The second refinery is nearing completion and will improve income. Our forward scouts should continue probing northeast toward the expected Allied base while the damaged rifleman avoids unnecessary losses; train cheap infantry to rebuild the screen.", "notes": "Refinery at 46%, place immediately next turn then build Service Depot. Enemy rocket #216 at 82,14; likely base northeast near 95,11. #206/#208 are central forward force; #215/#218 defend home.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "attack_move", "units": [206, 208], "x": 90, "y": 12}, {"do": "move", "units": [201], "x": 68, "y": 20}, {"do": "attack_move", "units": [215, 218], "x": 25, "y": 18}, {"do": "stance", "units": [215, 218], "stance": "defend"}], "feedback": ["train 3x e1: queued", "attack_move: 2 units", "move: 1 units", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 4000, "units_killed": 21, "units_lost": 34, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11200, "army_value": 1100, "income": 5000, "experience": 33, "order_count": 53}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3400, killed $3500 (21 units, 0 bldgs), lost $4000 (34 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Building: proc 59%; Infantry: e1 66%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #201@(73,15)15% #208@(64,25) #221@(22,17)\n  e3 (Rocket Soldier) x3: #206@(67,22) #215@(25,18)* #218@(25,18)*\n  harv (Ore Truck (harvester)) x2: #133@(4,28) #161@(9,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - attack_move: 2 units\n  - move: 1 units\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Refinery at 46%, place immediately next turn then build Service Depot. Enemy rocket #216 at 82,14; likely base northeast near 95,11. #206/#208 are central forward force; #215/#218 defend home.", "raw": "{\"thoughts\":\"Refinery is still building and cash is exhausted, so preserve the economy while forward scouts continue toward the likely northeast enemy base. Keep the damaged rifleman safe and maintain home rocket defense.\",\"notes\":\"Place proc as soon as ready, then prioritize Service Depot for heavy tanks. #206/#208 scout northeast; #215/#218 defend home; likely enemy base 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[206,208],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[201],\"x\":16,\"y\":16},{\"do\":\"stance\",\"units\":[215,218],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"rally\",\"building\":137,\"x\":45,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1501, "completion_tokens": 289, "total_tokens": 1790, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1499, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00794145, "upstream_inference_prompt_cost": 0.00412665, "upstream_inference_completions_cost": 0.0038148}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Refinery is still building and cash is exhausted, so preserve the economy while forward scouts continue toward the likely northeast enemy base. Keep the damaged rifleman safe and maintain home rocket defense.", "notes": "Place proc as soon as ready, then prioritize Service Depot for heavy tanks. #206/#208 scout northeast; #215/#218 defend home; likely enemy base 95,11.", "commands": [{"do": "attack_move", "units": [206, 208], "x": 95, "y": 11}, {"do": "move", "units": [201], "x": 16, "y": 16}, {"do": "stance", "units": [215, 218], "stance": "defend"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "rally", "building": 137, "x": 45, "y": 18}], "feedback": ["attack_move: 2 units", "move: 1 units", "stance: 2 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 4000, "units_killed": 21, "units_lost": 34, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 1200, "income": 4500, "experience": 33, "order_count": 56}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $351 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3400, killed $3500 (21 units, 0 bldgs), lost $4100 (35 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: proc 65%; Infantry: e1 39%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #208@(72,17) #221@(25,18)* #223@(16,15)\n  e3 (Rocket Soldier) x3: #206@(73,16)88% #215@(25,18)* #218@(25,18)*\n  harv (Ore Truck (harvester)) x2: #133@(7,27) #161@(14,20)\nVISIBLE ENEMY UNITS (1):\n  #216 e3@(75,14) 88%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - move: 1 units\n  - stance: 2 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Place proc as soon as ready, then prioritize Service Depot for heavy tanks. #206/#208 scout northeast; #215/#218 defend home; likely enemy base 95,11.", "raw": "{\"thoughts\":\"The second refinery is nearly complete and will strengthen income; I will place it immediately when ready and then build a Service Depot to unlock heavy tanks. Our forward scouts should clear the visible rocket soldier and continue probing toward the likely enemy base while home infantry hold the ore field.\",\"notes\":\"Proc at 65%; place next turn, then start fix. Forward #206/#208 near 73,16 moving east; enemy likely around 95,11. Home defenders #215/#218/#221.\",\"commands\":[{\"do\":\"attack\",\"units\":[206,208],\"target\":216},{\"do\":\"attack_move\",\"units\":[206,208],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[215,218,221,223],\"x\":16,\"y\":20},{\"do\":\"stance\",\"units\":[215,218,221,223],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":137,\"x\":16,\"y\":20},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1479, "completion_tokens": 304, "total_tokens": 1783, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1477, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00807895, "upstream_inference_prompt_cost": 0.00406615, "upstream_inference_completions_cost": 0.0040128}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "The second refinery is nearly complete and will strengthen income; I will place it immediately when ready and then build a Service Depot to unlock heavy tanks. Our forward scouts should clear the visible rocket soldier and continue probing toward the likely enemy base while home infantry hold the ore field.", "notes": "Proc at 65%; place next turn, then start fix. Forward #206/#208 near 73,16 moving east; enemy likely around 95,11. Home defenders #215/#218/#221.", "commands": [{"do": "attack", "units": [206, 208], "target": 216}, {"do": "attack_move", "units": [206, 208], "x": 95, "y": 11}, {"do": "move", "units": [215, 218, 221, 223], "x": 16, "y": 20}, {"do": "stance", "units": [215, 218, 221, 223], "stance": "defend"}, {"do": "rally", "building": 137, "x": 16, "y": 20}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack: 2 units", "attack_move: 2 units", "move: 4 units", "stance: 4 units", "rally #137: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 4100, "units_killed": 21, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 1200, "income": 4500, "experience": 33, "order_count": 56}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11500, army $3600, killed $3800 (22 units, 0 bldgs), lost $4100 (35 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: proc 77%; Infantry: e1 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #208@(76,12) #221@(16,20)* #223@(16,20)* #224@(16,20)* #225@(16,19)\n  e3 (Rocket Soldier) x3: #206@(77,12)73% #215@(16,20)* #218@(16,20)*\n  harv (Ore Truck (harvester)) x2: #133@(14,20) #161@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 2 units\n  - move: 4 units\n  - stance: 4 units\n  - rally #137: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Proc at 65%; place next turn, then start fix. Forward #206/#208 near 73,16 moving east; enemy likely around 95,11. Home defenders #215/#218/#221.", "raw": "{\"thoughts\":\"The refinery is nearly complete and will strengthen our economy once placed. Our forward scouts should continue probing toward the likely enemy start while new infantry reinforce from the barracks.\",\"notes\":\"Place proc as soon as ready, then build Service Depot for heavy tanks. Scouts #206/#208 advancing toward enemy start; home infantry moving out as reinforcement.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[206,208],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[215,218,221,223,224,225],\"x\":55,\"y\":16},{\"do\":\"stance\",\"units\":[215,218,221,223,224,225],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1529, "completion_tokens": 252, "total_tokens": 1781, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1527, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00753005, "upstream_inference_prompt_cost": 0.00420365, "upstream_inference_completions_cost": 0.0033264}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "The refinery is nearly complete and will strengthen our economy once placed. Our forward scouts should continue probing toward the likely enemy start while new infantry reinforce from the barracks.", "notes": "Place proc as soon as ready, then build Service Depot for heavy tanks. Scouts #206/#208 advancing toward enemy start; home infantry moving out as reinforcement.", "commands": [{"do": "attack_move", "units": [206, 208], "x": 95, "y": 11}, {"do": "move", "units": [215, 218, 221, 223, 224, 225], "x": 55, "y": 16}, {"do": "stance", "units": [215, 218, 221, 223, 224, 225], "stance": "attack_anything"}, {"do": "rally", "building": 137, "x": 55, "y": 16}], "feedback": ["attack_move: 2 units", "move: 6 units", "stance: 6 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 4100, "units_killed": 22, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11500, "army_value": 1400, "income": 4500, "experience": 36, "order_count": 61}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3400, killed $3950 (23 units, 0 bldgs), lost $4500 (37 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: proc 95%; Infantry: e1 61%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #221@(25,25) #223@(24,24) #224@(24,24) #225@(23,24) #229@(22,18) #232@(20,16)\n  e3 (Rocket Soldier) x2: #215@(25,24) #218@(24,25)\n  harv (Ore Truck (harvester)) x2: #133@(7,28) #161@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - move: 6 units\n  - stance: 6 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Place proc as soon as ready, then build Service Depot for heavy tanks. Scouts #206/#208 advancing toward enemy start; home infantry moving out as reinforcement.", "raw": "{\"thoughts\":\"The second refinery is nearly ready and will strengthen income; cash is currently fully committed. I will keep the available infantry and rockets advancing toward the likely enemy base to scout and pressure while the production queues complete.\",\"notes\":\"Place proc immediately next tick, then build fix for heavy tanks. All visible combat units are pushing toward enemy start at 95,11; no enemy currently spotted.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[221,223,224,225,229,232,215,218],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[221,223,224,225,229,232,215,218],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":137,\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1480, "completion_tokens": 271, "total_tokens": 1751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1478, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076461, "upstream_inference_prompt_cost": 0.0040689, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.41, "thoughts": "The second refinery is nearly ready and will strengthen income; cash is currently fully committed. I will keep the available infantry and rockets advancing toward the likely enemy base to scout and pressure while the production queues complete.", "notes": "Place proc immediately next tick, then build fix for heavy tanks. All visible combat units are pushing toward enemy start at 95,11; no enemy currently spotted.", "commands": [{"do": "attack_move", "units": [221, 223, 224, 225, 229, 232, 215, 218], "x": 95, "y": 11}, {"do": "stance", "units": [221, 223, 224, 225, 229, 232, 215, 218], "stance": "attack_anything"}, {"do": "rally", "building": 137, "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3950, "deaths_cost": 4500, "units_killed": 23, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 1200, "income": 5000, "experience": 37, "order_count": 61}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3400, killed $3950 (23 units, 0 bldgs), lost $4500 (37 units, 0 bldgs). Map explored 21.1%.\nPRODUCTION: Building: proc 95%; Infantry: e1 61%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #221@(35,24) #223@(34,24) #224@(34,24) #225@(33,24) #229@(31,24) #232@(29,22)\n  e3 (Rocket Soldier) x2: #215@(35,24) #218@(34,24)\n  harv (Ore Truck (harvester)) x2: #133@(6,31) #161@(14,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Place proc immediately next tick, then build fix for heavy tanks. All visible combat units are pushing toward enemy start at 95,11; no enemy currently spotted.", "raw": "{\"thoughts\":\"The second refinery is nearly complete and our forward infantry/rockets should continue scouting aggressively toward the enemy start. Cash is currently exhausted, so preserve the army while both harvesters sustain production.\",\"notes\":\"Place proc as soon as it completes, then build Service Depot for heavy tanks. Forward group #215,#218,#221,#223,#224,#225,#229,#232 advancing east/northeast toward enemy start.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[215,218,221,223,224,225,229,232],\"x\":65,\"y\":17},{\"do\":\"stance\",\"units\":[215,218,221,223,224,225,229,232],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":35,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1475, "completion_tokens": 266, "total_tokens": 1741, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1473, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00756635, "upstream_inference_prompt_cost": 0.00405515, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "The second refinery is nearly complete and our forward infantry/rockets should continue scouting aggressively toward the enemy start. Cash is currently exhausted, so preserve the army while both harvesters sustain production.", "notes": "Place proc as soon as it completes, then build Service Depot for heavy tanks. Forward group #215,#218,#221,#223,#224,#225,#229,#232 advancing east/northeast toward enemy start.", "commands": [{"do": "attack_move", "units": [215, 218, 221, 223, 224, 225, 229, 232], "x": 65, "y": 17}, {"do": "stance", "units": [215, 218, 221, 223, 224, 225, 229, 232], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 35, "y": 24}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #210: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3950, "deaths_cost": 4500, "units_killed": 23, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 1200, "income": 4500, "experience": 37, "order_count": 61}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $300 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11500, army $3600, killed $3950 (23 units, 0 bldgs), lost $4500 (37 units, 0 bldgs). Map explored 21.1%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #221@(46,24) #223@(45,24) #224@(45,24) #225@(43,24) #229@(41,24) #232@(38,24) #233@(22,18) #235@(20,16)\n  e3 (Rocket Soldier) x2: #215@(46,24) #218@(45,24)\n  harv (Ore Truck (harvester)) x2: #133@(13,23) #161@(7,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #210: ordered\nYOUR NOTES FROM LAST TURN: Place proc as soon as it completes, then build Service Depot for heavy tanks. Forward group #215,#218,#221,#223,#224,#225,#229,#232 advancing east/northeast toward enemy start.", "raw": "{\"thoughts\":\"Place the third refinery to strengthen income, then begin a Service Depot so Heavy Tanks become available. The forward infantry/rocket group should continue probing northeast toward the enemy start while the rear rifles remain near base.\",\"notes\":\"Placed proc; building Service Depot next. Forward group at 38-46,24 advancing toward enemy start (95,11); rear rifles #233/#235 at base.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":11,\"y\":21},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[215,218,221,223,224,225,229,232],\"x\":72,\"y\":18},{\"do\":\"stance\",\"units\":[215,218,221,223,224,225,229,232],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[233,235],\"x\":17,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1486, "completion_tokens": 253, "total_tokens": 1739, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1484, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007425, "upstream_inference_prompt_cost": 0.0040854, "upstream_inference_completions_cost": 0.0033396}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.87, "thoughts": "Place the third refinery to strengthen income, then begin a Service Depot so Heavy Tanks become available. The forward infantry/rocket group should continue probing northeast toward the enemy start while the rear rifles remain near base.", "notes": "Placed proc; building Service Depot next. Forward group at 38-46,24 advancing toward enemy start (95,11); rear rifles #233/#235 at base.", "commands": [{"do": "place", "item": "proc", "x": 11, "y": 21}, {"do": "build", "item": "fix"}, {"do": "attack_move", "units": [215, 218, 221, 223, 224, 225, 229, 232], "x": 72, "y": 18}, {"do": "stance", "units": [215, 218, 221, 223, 224, 225, 229, 232], "stance": "attack_anything"}, {"do": "move", "units": [233, 235], "x": 17, "y": 18}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build fix: started", "attack_move: 8 units", "stance: 8 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3950, "deaths_cost": 4500, "units_killed": 23, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11500, "army_value": 1400, "income": 4500, "experience": 37, "order_count": 61}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $478 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13600, army $4300, killed $3950 (23 units, 0 bldgs), lost $4900 (39 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: fix 26%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #223@(49,26)20% #224@(49,26)83% #225@(48,25) #229@(48,25) #232@(48,25) #233@(17,18)* #235@(17,18)*\n  e3 (Rocket Soldier) x1: #218@(49,26)61%\n  harv (Ore Truck (harvester)) x3: #133@(12,24) #161@(7,31) #237@(19,8)\nVISIBLE ENEMY UNITS (1):\n  #220 apc@(52,27) 35%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build fix: started\n  - attack_move: 8 units\n  - stance: 8 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Placed proc; building Service Depot next. Forward group at 38-46,24 advancing toward enemy start (95,11); rear rifles #233/#235 at base.", "raw": "{\"thoughts\":\"Our small forward infantry group has reached the center and has a damaged enemy APC in contact. Focus it down while continuing the push toward the likely enemy base; the Service Depot is still building and income is currently committed.\",\"notes\":\"Forward group #223,#224,#225,#229,#232,#218 at ~49,26; enemy APC #220 at 52,27 damaged. Rear rifles #233,#235 defend base. Service Depot 26%. Enemy likely northeast at 95,11.\",\"commands\":[{\"do\":\"attack\",\"units\":[223,224,225,229,232,218],\"target\":220},{\"do\":\"attack_move\",\"units\":[223,224,225,229,232,218],\"x\":70,\"y\":20},{\"do\":\"stance\",\"units\":[223,224,225,229,232,218],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[233,235],\"x\":18,\"y\":17},{\"do\":\"stance\",\"units\":[233,235],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1524, "completion_tokens": 271, "total_tokens": 1795, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1522, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077671, "upstream_inference_prompt_cost": 0.0041899, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Our small forward infantry group has reached the center and has a damaged enemy APC in contact. Focus it down while continuing the push toward the likely enemy base; the Service Depot is still building and income is currently committed.", "notes": "Forward group #223,#224,#225,#229,#232,#218 at ~49,26; enemy APC #220 at 52,27 damaged. Rear rifles #233,#235 defend base. Service Depot 26%. Enemy likely northeast at 95,11.", "commands": [{"do": "attack", "units": [223, 224, 225, 229, 232, 218], "target": 220}, {"do": "attack_move", "units": [223, 224, 225, 229, 232, 218], "x": 70, "y": 20}, {"do": "stance", "units": [223, 224, 225, 229, 232, 218], "stance": "attack_anything"}, {"do": "move", "units": [233, 235], "x": 18, "y": 17}, {"do": "stance", "units": [233, 235], "stance": "defend"}], "feedback": ["attack: 6 units", "attack_move: 6 units", "stance: 6 units", "move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3950, "deaths_cost": 4900, "units_killed": 23, "units_lost": 39, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13600, "army_value": 1000, "income": 5000, "experience": 37, "order_count": 63}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $145 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $12800, army $3500, killed $5100 (25 units, 0 bldgs), lost $5700 (45 units, 0 bldgs). Map explored 22%.\nPRODUCTION: Building: fix 54%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #233@(18,17)* #235@(18,17)*\n  harv (Ore Truck (harvester)) x3: #133@(8,31) #161@(13,24) #237@(15,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 6 units\n  - stance: 6 units\n  - move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Forward group #223,#224,#225,#229,#232,#218 at ~49,26; enemy APC #220 at 52,27 damaged. Rear rifles #233,#235 defend base. Service Depot 26%. Enemy likely northeast at 95,11.", "raw": "{\"thoughts\":\"Service Depot is nearing completion, which will unlock Heavy Tanks; the forward force should continue scouting and press northeast toward the likely enemy base while rear rifles hold the economy.\",\"notes\":\"Forward group #223,#224,#225,#229,#232,#218 advancing northeast from central map; enemy likely at 95,11. Service Depot is 54% complete; train Heavy Tanks immediately once funded and available.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[223,224,225,229,232,218],\"x\":78,\"y\":18},{\"do\":\"stance\",\"units\":[223,224,225,229,232,218],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[233,235],\"x\":16,\"y\":17},{\"do\":\"stance\",\"units\":[233,235],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1463, "completion_tokens": 286, "total_tokens": 1749, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1461, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00779735, "upstream_inference_prompt_cost": 0.00402215, "upstream_inference_completions_cost": 0.0037752}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Service Depot is nearing completion, which will unlock Heavy Tanks; the forward force should continue scouting and press northeast toward the likely enemy base while rear rifles hold the economy.", "notes": "Forward group #223,#224,#225,#229,#232,#218 advancing northeast from central map; enemy likely at 95,11. Service Depot is 54% complete; train Heavy Tanks immediately once funded and available.", "commands": [{"do": "attack_move", "units": [223, 224, 225, 229, 232, 218], "x": 78, "y": 18}, {"do": "stance", "units": [223, 224, 225, 229, 232, 218], "stance": "attack_anything"}, {"do": "move", "units": [233, 235], "x": 16, "y": 17}, {"do": "stance", "units": [233, 235], "stance": "defend"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["attack_move: no valid unit ids of yours", "stance: no valid unit ids of yours", "move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 5700, "units_killed": 25, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12800, "army_value": 200, "income": 4500, "experience": 40, "order_count": 63}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $811 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $12800, army $3500, killed $5100 (25 units, 0 bldgs), lost $5700 (45 units, 0 bldgs). Map explored 22%.\nPRODUCTION: Building: fix 82%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #233@(16,18)* #235@(16,18)*\n  harv (Ore Truck (harvester)) x3: #133@(13,26) #161@(14,23) #237@(15,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - stance: no valid unit ids of yours\n  - move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Forward group #223,#224,#225,#229,#232,#218 advancing northeast from central map; enemy likely at 95,11. Service Depot is 54% complete; train Heavy Tanks immediately once funded and available.", "raw": "{\"thoughts\":\"Service Depot is nearly ready and must be placed immediately to unlock Heavy Tanks. Cash is tight but three refineries are working; add riflemen for scouting and keep the depot-side rally pointed toward the enemy start.\",\"notes\":\"Place fix now. Enemy still unscouted, expected around (95,11). Send newly trained infantry northeast; begin 3tnk production as soon as income permits.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":22,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":13},{\"do\":\"move\",\"units\":[233,235],\"x\":45,\"y\":14},{\"do\":\"stance\",\"units\":[233,235],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1452, "completion_tokens": 271, "total_tokens": 1723, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1450, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075691, "upstream_inference_prompt_cost": 0.0039919, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "Service Depot is nearly ready and must be placed immediately to unlock Heavy Tanks. Cash is tight but three refineries are working; add riflemen for scouting and keep the depot-side rally pointed toward the enemy start.", "notes": "Place fix now. Enemy still unscouted, expected around (95,11). Send newly trained infantry northeast; begin 3tnk production as soon as income permits.", "commands": [{"do": "place", "item": "fix", "x": 22, "y": 15}, {"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 137, "x": 55, "y": 13}, {"do": "move", "units": [233, 235], "x": 45, "y": 14}, {"do": "stance", "units": [233, 235], "stance": "attack_anything"}], "feedback": ["place fix: nothing READY TO PLACE with that type", "train 3x e1: queued", "rally #137: ordered", "move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 5700, "units_killed": 25, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12800, "army_value": 200, "income": 5000, "experience": 40, "order_count": 63}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $800 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $13100, army $3800, killed $5100 (25 units, 0 bldgs), lost $5700 (45 units, 0 bldgs). Map explored 22.2%.\nPRODUCTION: Building: fix READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #233@(25,18) #235@(26,18) #240@(15,15)* #242@(16,15) #243@(16,15)\n  harv (Ore Truck (harvester)) x3: #133@(14,21) #161@(10,32) #237@(18,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: nothing READY TO PLACE with that type\n  - train 3x e1: queued\n  - rally #137: ordered\n  - move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Place fix now. Enemy still unscouted, expected around (95,11). Send newly trained infantry northeast; begin 3tnk production as soon as income permits.", "raw": "{\"thoughts\":\"Service Depot is ready and will unlock Heavy Tanks. Power is adequate for it, and infantry will scout toward the likely enemy base while we prepare armor production.\",\"notes\":\"Place Service Depot; then build another power plant. Scout northeast/east toward enemy start (95,11); begin Heavy Tanks once depot completes and funds arrive.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":14},{\"do\":\"attack_move\",\"units\":[233,235,240,242,243],\"x\":70,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1474, "completion_tokens": 243, "total_tokens": 1717, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1472, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00726, "upstream_inference_prompt_cost": 0.0040524, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.51, "thoughts": "Service Depot is ready and will unlock Heavy Tanks. Power is adequate for it, and infantry will scout toward the likely enemy base while we prepare armor production.", "notes": "Place Service Depot; then build another power plant. Scout northeast/east toward enemy start (95,11); begin Heavy Tanks once depot completes and funds arrive.", "commands": [{"do": "place", "item": "fix"}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 137, "x": 55, "y": 14}, {"do": "attack_move", "units": [233, 235, 240, 242, 243], "x": 70, "y": 13}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "rally #137: ordered", "attack_move: 5 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 5700, "units_killed": 25, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13100, "army_value": 500, "income": 5500, "experience": 40, "order_count": 66}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $683 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $14200, army $3700, killed $5250 (26 units, 0 bldgs), lost $6100 (49 units, 0 bldgs). Map explored 22.2%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #240@(23,19)62% #245@(17,14)* #246@(16,15) #247@(16,15)\n  harv (Ore Truck (harvester)) x3: #133@(11,32) #161@(13,25) #237@(12,13)\nVISIBLE ENEMY UNITS (5):\n  #209 e3@(26,20) 98%, #211 e1@(26,20) 31%, #214 e1@(26,20) 94%, #219 e2@(26,20) 16%, #222 e1@(26,20) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - rally #137: ordered\n  - attack_move: 5 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Place Service Depot; then build another power plant. Scout northeast/east toward enemy start (95,11); begin Heavy Tanks once depot completes and funds arrive.", "raw": "{\"thoughts\":\"Power is ready and must be placed; our small infantry group is engaging enemy scouts near the base. Keep infantry production running and push east/northeast once the immediate threat is cleared.\",\"notes\":\"Power placed; 3 refineries/harvesters and Service Depot established. Enemy infantry at (26,20); likely enemy base northeast around (95,11). Save incoming funds for refinery/war production and tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":20,\"y\":18},{\"do\":\"attack_move\",\"units\":[240,245,246,247],\"x\":30,\"y\":20},{\"do\":\"rally\",\"building\":137,\"x\":26,\"y\":20},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1589, "completion_tokens": 233, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1587, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00744425, "upstream_inference_prompt_cost": 0.00436865, "upstream_inference_completions_cost": 0.0030756}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Power is ready and must be placed; our small infantry group is engaging enemy scouts near the base. Keep infantry production running and push east/northeast once the immediate threat is cleared.", "notes": "Power placed; 3 refineries/harvesters and Service Depot established. Enemy infantry at (26,20); likely enemy base northeast around (95,11). Save incoming funds for refinery/war production and tanks.", "commands": [{"do": "place", "item": "powr", "x": 20, "y": 18}, {"do": "attack_move", "units": [240, 245, 246, 247], "x": 30, "y": 20}, {"do": "rally", "building": 137, "x": 26, "y": 20}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 4 units", "rally #137: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5250, "deaths_cost": 6100, "units_killed": 26, "units_lost": 49, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14200, "army_value": 400, "income": 5500, "experience": 41, "order_count": 73}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $855 (storage 6000), power 255 made / 170 used, harvesters 3.\nSCORE: assets $14500, army $3700, killed $5900 (30 units, 0 bldgs), lost $6400 (52 units, 0 bldgs). Map explored 22.4%.\nPRODUCTION: Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 55%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #246@(22,17)78% #249@(22,17)83% #251@(20,16) #252@(16,15)\n  harv (Ore Truck (harvester)) x3: #133@(11,32) #161@(14,23) #237@(17,6)\nVISIBLE ENEMY UNITS (1):\n  #209 e3@(24,20) 33%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 4 units\n  - rally #137: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Power placed; 3 refineries/harvesters and Service Depot established. Enemy infantry at (26,20); likely enemy base northeast around (95,11). Save incoming funds for refinery/war production and tanks.", "raw": "{\"thoughts\":\"Our base economy is stable with three refineries, but the field army is nearly gone. Eliminate the nearby rocket soldier, mass fresh infantry toward the northeast, and preserve ore income while saving toward another refinery and vehicle production.\",\"notes\":\"Enemy base remains unscouted, likely northeast near (95,11). Current infantry are near base/enemy e3; 3 harvesters active. Power plant #248 is damaged and repairing.\",\"commands\":[{\"do\":\"attack\",\"units\":[246,249,251,252],\"target\":209},{\"do\":\"rally\",\"building\":137,\"x\":35,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1567, "completion_tokens": 350, "total_tokens": 1917, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1565, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00892815, "upstream_inference_prompt_cost": 0.00430815, "upstream_inference_completions_cost": 0.00462}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "Our base economy is stable with three refineries, but the field army is nearly gone. Eliminate the nearby rocket soldier, mass fresh infantry toward the northeast, and preserve ore income while saving toward another refinery and vehicle production.", "notes": "Enemy base remains unscouted, likely northeast near (95,11). Current infantry are near base/enemy e3; 3 harvesters active. Power plant #248 is damaged and repairing.", "commands": [{"do": "attack", "units": [246, 249, 251, 252], "target": 209}, {"do": "rally", "building": 137, "x": 35, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 1}, {"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["attack: 4 units", "rally #137: ordered", "train 5x e1: queued", "train 1x e3: queued", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 6400, "units_killed": 30, "units_lost": 52, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14500, "army_value": 400, "income": 5500, "experience": 47, "order_count": 79}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $523 (storage 6000), power 231 made / 170 used, harvesters 3.\nSCORE: assets $14500, army $3700, killed $6300 (32 units, 0 bldgs), lost $6500 (53 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Infantry: e3 92%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 31%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #246@(22,17)73%* #251@(21,17)* #252@(17,16)* #253@(23,14)\n  harv (Ore Truck (harvester)) x3: #133@(14,21) #161@(9,32) #237@(14,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - rally #137: ordered\n  - train 5x e1: queued\n  - train 1x e3: queued\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unscouted, likely northeast near (95,11). Current infantry are near base/enemy e3; 3 harvesters active. Power plant #248 is damaged and repairing.", "raw": "{\"thoughts\":\"Infantry production is fully queued and the economy has three active refineries/harvesters. Send the available rifle squad northeast to scout toward the suspected enemy start while preserving power and waiting for income to fund armor.\",\"notes\":\"Enemy still unseen; scout northeast toward (95,11). Infantry queue: e3 nearly complete followed by riflemen; 3 harvesters active; #248 powr repairing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[246,251,252,253],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":137,\"x\":40,\"y\":14},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1585, "completion_tokens": 269, "total_tokens": 1854, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1583, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00790845, "upstream_inference_prompt_cost": 0.00435765, "upstream_inference_completions_cost": 0.0035508}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Infantry production is fully queued and the economy has three active refineries/harvesters. Send the available rifle squad northeast to scout toward the suspected enemy start while preserving power and waiting for income to fund armor.", "notes": "Enemy still unseen; scout northeast toward (95,11). Infantry queue: e3 nearly complete followed by riflemen; 3 harvesters active; #248 powr repairing.", "commands": [{"do": "attack_move", "units": [246, 251, 252, 253], "x": 95, "y": 11}, {"do": "rally", "building": 137, "x": 40, "y": 14}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["attack_move: 4 units", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6300, "deaths_cost": 6500, "units_killed": 32, "units_lost": 53, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14500, "army_value": 400, "income": 5500, "experience": 51, "order_count": 85}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1196 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $15000, army $4200, killed $6600 (35 units, 0 bldgs), lost $6600 (54 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Infantry: e1 5%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #251@(25,20)54% #252@(25,20)95% #253@(28,18) #259@(21,13) #260@(18,14) #262@(15,14)\n  e3 (Rocket Soldier) x1: #257@(24,13)\n  harv (Ore Truck (harvester)) x3: #133@(9,25) #161@(13,27) #237@(15,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen; scout northeast toward (95,11). Infantry queue: e3 nearly complete followed by riflemen; 3 harvesters active; #248 powr repairing.", "raw": "{\"thoughts\":\"Our base economy is established with three refineries, but the combat force is far too small and the enemy remains unscouted. Keep infantry moving northeast, repair the damaged power plant, and begin heavy-tank production as ore converts to cash.\",\"notes\":\"Scout/attack-move infantry toward likely enemy start at (95,11). Three harvesters active. War Factory and Service Depot ready; prioritize heavy tanks and radar when funds permit.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":12},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1557, "completion_tokens": 389, "total_tokens": 1946, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1555, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00941545, "upstream_inference_prompt_cost": 0.00428065, "upstream_inference_completions_cost": 0.0051348}, "completion_tokens_details": {"reasoning_tokens": 189, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.72, "thoughts": "Our base economy is established with three refineries, but the combat force is far too small and the enemy remains unscouted. Keep infantry moving northeast, repair the damaged power plant, and begin heavy-tank production as ore converts to cash.", "notes": "Scout/attack-move infantry toward likely enemy start at (95,11). Three harvesters active. War Factory and Service Depot ready; prioritize heavy tanks and radar when funds permit.", "commands": [{"do": "repair", "building": 248}, {"do": "rally", "building": 137, "x": 70, "y": 12}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["repair #248: ordered", "rally #137: ordered", "attack_move: 7 units", "train 2x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 6600, "units_killed": 35, "units_lost": 54, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15000, "army_value": 900, "income": 6000, "experience": 54, "order_count": 85}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1040 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $15100, army $4300, killed $6600 (35 units, 0 bldgs), lost $6600 (54 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #251@(35,24)54% #252@(34,24)95% #253@(36,25) #259@(28,20) #260@(27,20) #262@(25,20) #263@(22,18)\n  e3 (Rocket Soldier) x1: #257@(32,20)\n  harv (Ore Truck (harvester)) x3: #133@(5,30) #161@(14,20) #237@(16,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - rally #137: ordered\n  - attack_move: 7 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Scout/attack-move infantry toward likely enemy start at (95,11). Three harvesters active. War Factory and Service Depot ready; prioritize heavy tanks and radar when funds permit.", "raw": "{\"thoughts\":\"Heavy tanks and rocket soldiers are already queued while three refineries support the economy. Keep the scouting infantry advancing toward the enemy start and ensure new armor rallies east for a concentrated attack.\",\"notes\":\"Enemy remains unseen; likely base at (95,11). Infantry scout force advancing east; heavy tanks and rockets queued. Keep producing armor and attack once a sizable group forms.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[251,252,253,257,259,260,262,263],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":210,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":137,\"x\":35,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1629, "completion_tokens": 278, "total_tokens": 1907, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1627, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00814825, "upstream_inference_prompt_cost": 0.00447865, "upstream_inference_completions_cost": 0.0036696}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Heavy tanks and rocket soldiers are already queued while three refineries support the economy. Keep the scouting infantry advancing toward the enemy start and ensure new armor rallies east for a concentrated attack.", "notes": "Enemy remains unseen; likely base at (95,11). Infantry scout force advancing east; heavy tanks and rockets queued. Keep producing armor and attack once a sizable group forms.", "commands": [{"do": "attack_move", "units": [251, 252, 253, 257, 259, 260, 262, 263], "x": 95, "y": 11}, {"do": "rally", "building": 210, "x": 35, "y": 20}, {"do": "rally", "building": 137, "x": 35, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["attack_move: 8 units", "rally #210: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 6600, "units_killed": 35, "units_lost": 54, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15100, "army_value": 1000, "income": 6000, "experience": 54, "order_count": 90}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $374 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $15400, army $4600, killed $6600 (35 units, 0 bldgs), lost $6600 (54 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Vehicle: 3tnk 57%; Vehicle: 3tnk 0%; Infantry: e3 89%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #251@(46,24)54% #252@(45,24)95% #253@(46,26) #259@(37,24) #260@(36,24) #262@(34,24) #263@(31,24)\n  e3 (Rocket Soldier) x2: #257@(41,24) #265@(23,18)\n  harv (Ore Truck (harvester)) x3: #133@(7,29) #161@(8,28) #237@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - rally #210: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base at (95,11). Infantry scout force advancing east; heavy tanks and rockets queued. Keep producing armor and attack once a sizable group forms.", "raw": "{\"thoughts\":\"Our scouting infantry should press toward the likely enemy start while the queued heavy tanks and rockets complete. Economy has three refineries/harvesters and sufficient power, but the damaged power plant should be repaired.\",\"notes\":\"Scout infantry force moving east toward enemy likely at (95,11); two heavy tanks queued, infantry queues full. Repair #248 and assemble armor for a decisive push.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"attack_move\",\"units\":[251,252,253,257,259,260,262,263,265],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":210,\"x\":55,\"y\":20},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1600, "completion_tokens": 340, "total_tokens": 1940, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088869, "upstream_inference_prompt_cost": 0.0043989, "upstream_inference_completions_cost": 0.004488}, "completion_tokens_details": {"reasoning_tokens": 147, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "Our scouting infantry should press toward the likely enemy start while the queued heavy tanks and rockets complete. Economy has three refineries/harvesters and sufficient power, but the damaged power plant should be repaired.", "notes": "Scout infantry force moving east toward enemy likely at (95,11); two heavy tanks queued, infantry queues full. Repair #248 and assemble armor for a decisive push.", "commands": [{"do": "repair", "building": 248}, {"do": "attack_move", "units": [251, 252, 253, 257, 259, 260, 262, 263, 265], "x": 95, "y": 11}, {"do": "rally", "building": 210, "x": 55, "y": 20}, {"do": "rally", "building": 137, "x": 55, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["repair #248: ordered", "attack_move: 9 units", "rally #210: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 6600, "units_killed": 35, "units_lost": 54, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15400, "army_value": 1300, "income": 6000, "experience": 54, "order_count": 90}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $208 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $15700, army $4900, killed $6600 (35 units, 0 bldgs), lost $6600 (54 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Vehicle: 3tnk 86%; Vehicle: 3tnk 0%; Infantry: e3 100%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #251@(55,28)54% #252@(54,28)95% #253@(56,28) #259@(48,25) #260@(47,24) #262@(45,24) #263@(41,24)\n  e3 (Rocket Soldier) x3: #257@(51,26) #265@(32,24) #267@(24,20)\n  harv (Ore Truck (harvester)) x3: #133@(14,20) #161@(3,28) #237@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - attack_move: 9 units\n  - rally #210: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Scout infantry force moving east toward enemy likely at (95,11); two heavy tanks queued, infantry queues full. Repair #248 and assemble armor for a decisive push.", "raw": "{\"thoughts\":\"Our infantry scout force is advancing through the center-east while heavy tank production is nearly complete. Income is currently the bottleneck, so preserve the scout force and use the first tanks to form a stronger assault group toward the enemy start.\",\"notes\":\"Enemy still unscouted; likely base at (95,11). Infantry are advancing east; heavy tank is 86% complete and power plant #248 is being repaired.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[251,252,253,257,259,260,262,263,265,267],\"x\":88,\"y\":12},{\"do\":\"rally\",\"building\":210,\"x\":55,\"y\":24},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":24},{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1607, "completion_tokens": 344, "total_tokens": 1951, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1605, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00895895, "upstream_inference_prompt_cost": 0.00441815, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.61, "thoughts": "Our infantry scout force is advancing through the center-east while heavy tank production is nearly complete. Income is currently the bottleneck, so preserve the scout force and use the first tanks to form a stronger assault group toward the enemy start.", "notes": "Enemy still unscouted; likely base at (95,11). Infantry are advancing east; heavy tank is 86% complete and power plant #248 is being repaired.", "commands": [{"do": "attack_move", "units": [251, 252, 253, 257, 259, 260, 262, 263, 265, 267], "x": 88, "y": 12}, {"do": "rally", "building": 210, "x": 55, "y": 24}, {"do": "rally", "building": 137, "x": 55, "y": 24}, {"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["attack_move: 10 units", "rally #210: ordered", "rally #137: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 6600, "units_killed": 35, "units_lost": 54, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15700, "army_value": 1600, "income": 6000, "experience": 54, "order_count": 90}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $51 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $17450, army $6650, killed $6600 (35 units, 0 bldgs), lost $6600 (54 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Vehicle: 3tnk 15%; Infantry: e1 26%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(23,18)\n  e1 (Rifle Infantry) x10: #251@(66,26)54% #252@(63,25)95% #253@(65,24) #259@(57,28) #260@(56,28) #262@(54,28) #263@(51,26) #272@(22,18) #276@(19,16) #278@(16,15)\n  e3 (Rocket Soldier) x4: #257@(60,28) #265@(42,24) #267@(33,24) #270@(24,20)\n  harv (Ore Truck (harvester)) x3: #133@(8,26) #161@(9,20) #237@(16,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - rally #210: ordered\n  - rally #137: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unscouted; likely base at (95,11). Infantry are advancing east; heavy tank is 86% complete and power plant #248 is being repaired.", "raw": "{\"thoughts\":\"Our economy is fully spent with both infantry and heavy-tank production underway. Push the available forward infantry and heavy tank toward the likely enemy start while the damaged power plant continues repairing.\",\"notes\":\"Enemy remains unscouted; likely base is northeast around (95,11). Forward infantry are around x51-66; send them and tank east/northeast. Three refineries and harvesters active; vehicle and infantry queues running.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[251,252,253,257,259,260,262,263],\"x\":88,\"y\":14},{\"do\":\"attack_move\",\"units\":[265,267,270,272,273,276,278],\"x\":78,\"y\":18},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1620, "completion_tokens": 263, "total_tokens": 1883, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1618, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079255, "upstream_inference_prompt_cost": 0.0044539, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "Our economy is fully spent with both infantry and heavy-tank production underway. Push the available forward infantry and heavy tank toward the likely enemy start while the damaged power plant continues repairing.", "notes": "Enemy remains unscouted; likely base is northeast around (95,11). Forward infantry are around x51-66; send them and tank east/northeast. Three refineries and harvesters active; vehicle and infantry queues running.", "commands": [{"do": "attack_move", "units": [251, 252, 253, 257, 259, 260, 262, 263], "x": 88, "y": 14}, {"do": "attack_move", "units": [265, 267, 270, 272, 273, 276, 278], "x": 78, "y": 18}, {"do": "repair", "building": 248}], "feedback": ["attack_move: 8 units", "attack_move: 7 units", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 6600, "units_killed": 35, "units_lost": 54, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17450, "army_value": 3350, "income": 6500, "experience": 54, "order_count": 90}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $755 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $17250, army $6450, killed $7200 (37 units, 0 bldgs), lost $6900 (57 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Vehicle: 3tnk 34%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(34,22)\n  e1 (Rifle Infantry) x8: #259@(66,23) #260@(65,24) #262@(63,26) #263@(61,27) #272@(31,20) #276@(28,21) #278@(25,21) #280@(20,16)\n  e3 (Rocket Soldier) x4: #257@(67,22)50% #265@(52,27) #267@(42,22) #270@(34,24)\n  harv (Ore Truck (harvester)) x3: #133@(6,32) #161@(8,22) #237@(12,13)\nVISIBLE ENEMY UNITS (3):\n  #228 apc@(69,20) 100%, #234 e2@(70,20) 100%, #256 apc@(70,21) 85%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack_move: 7 units\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unscouted; likely base is northeast around (95,11). Forward infantry are around x51-66; send them and tank east/northeast. Three refineries and harvesters active; vehicle and infantry queues running.", "raw": "{\"thoughts\":\"Our forces have reached enemy contact near the eastern approach, while the heavy tank is moving up behind the infantry. Keep pressure toward the likely northeast base and focus the exposed APCs; harvesters must continue feeding the active heavy tank queue.\",\"notes\":\"Enemy contact at (69-70,20-21), likely base northeast at (95,11). Heavy tank #273 approaching from (34,22); infantry/rockets spread along eastern route. Vehicle queue remains on 3tnk.\",\"commands\":[{\"do\":\"attack\",\"units\":[257,259,260,262,263],\"target\":228},{\"do\":\"attack\",\"units\":[265,267,270,272,276,278,280,273],\"target\":256},{\"do\":\"attack_move\",\"units\":[257,259,260,262,263,265,267,270,272,273,276,278,280],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"rally\",\"building\":210,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1637, "completion_tokens": 359, "total_tokens": 1996, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1635, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00923945, "upstream_inference_prompt_cost": 0.00450065, "upstream_inference_completions_cost": 0.0047388}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.51, "thoughts": "Our forces have reached enemy contact near the eastern approach, while the heavy tank is moving up behind the infantry. Keep pressure toward the likely northeast base and focus the exposed APCs; harvesters must continue feeding the active heavy tank queue.", "notes": "Enemy contact at (69-70,20-21), likely base northeast at (95,11). Heavy tank #273 approaching from (34,22); infantry/rockets spread along eastern route. Vehicle queue remains on 3tnk.", "commands": [{"do": "attack", "units": [257, 259, 260, 262, 263], "target": 228}, {"do": "attack", "units": [265, 267, 270, 272, 276, 278, 280, 273], "target": 256}, {"do": "attack_move", "units": [257, 259, 260, 262, 263, 265, 267, 270, 272, 273, 276, 278, 280], "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "rally", "building": 210, "x": 70, "y": 20}, {"do": "rally", "building": 137, "x": 70, "y": 20}], "feedback": ["attack: 5 units", "attack: 8 units", "attack_move: 13 units", "rally #210: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 6900, "units_killed": 37, "units_lost": 57, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17250, "army_value": 3150, "income": 7000, "experience": 60, "order_count": 90}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $421 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $16550, army $5750, killed $7200 (37 units, 0 bldgs), lost $7600 (62 units, 0 bldgs). Map explored 23.7%.\nPRODUCTION: Vehicle: 3tnk 63%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(47,26)\n  e1 (Rifle Infantry) x4: #272@(39,24) #276@(38,24) #278@(34,24) #280@(29,22)\n  e3 (Rocket Soldier) x3: #265@(61,27)66% #267@(51,26) #270@(45,24)\n  harv (Ore Truck (harvester)) x3: #133@(13,24) #161@(2,28) #237@(20,8)\nVISIBLE ENEMY UNITS (2):\n  #228 apc@(64,25) 96%, #256 apc@(65,25) 83%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - attack: 8 units\n  - attack_move: 13 units\n  - rally #210: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy contact at (69-70,20-21), likely base northeast at (95,11). Heavy tank #273 approaching from (34,22); infantry/rockets spread along eastern route. Vehicle queue remains on 3tnk.", "raw": "{\"thoughts\":\"Our forward force has reached enemy APCs on the eastern approach while the heavy tank is nearing completion. Eliminate the exposed APCs, then continue the whole army northeast toward the likely enemy base while keeping the damaged power plant repaired.\",\"notes\":\"Enemy base still likely around (95,11). Forward army is around x29-61,y22-27 engaging APCs at (64-65,25); heavy tank production 63%.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":228},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":256},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":82,\"y\":18},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1607, "completion_tokens": 315, "total_tokens": 1922, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1605, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00857615, "upstream_inference_prompt_cost": 0.00441815, "upstream_inference_completions_cost": 0.004158}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Our forward force has reached enemy APCs on the eastern approach while the heavy tank is nearing completion. Eliminate the exposed APCs, then continue the whole army northeast toward the likely enemy base while keeping the damaged power plant repaired.", "notes": "Enemy base still likely around (95,11). Forward army is around x29-61,y22-27 engaging APCs at (64-65,25); heavy tank production 63%.", "commands": [{"do": "attack", "units": "all_army", "target": 228}, {"do": "attack", "units": "all_army", "target": 256}, {"do": "attack_move", "units": "all_army", "x": 82, "y": 18}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 70, "y": 22}, {"do": "rally", "building": 137, "x": 70, "y": 22}], "feedback": ["attack: 8 units", "attack: 8 units", "attack_move: 8 units", "repair #248: ordered", "rally #210: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 7600, "units_killed": 37, "units_lost": 62, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16550, "army_value": 2450, "income": 7000, "experience": 60, "order_count": 90}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $588 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $15950, army $5150, killed $7200 (37 units, 0 bldgs), lost $8200 (64 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: Vehicle: 3tnk 92%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(54,28)97%\n  e1 (Rifle Infantry) x4: #272@(49,26) #276@(48,25) #278@(45,25) #280@(39,23)\n  e3 (Rocket Soldier) x1: #270@(52,27)\n  harv (Ore Truck (harvester)) x3: #133@(13,24) #161@(5,28) #237@(15,10)\nVISIBLE ENEMY UNITS (5):\n  #228 apc@(56,28) 28%, #234 e2@(58,29) 100%, #256 apc@(57,29) 83%, #258 e1@(59,28) 100%, #264 e1@(59,29) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack: 8 units\n  - attack_move: 8 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still likely around (95,11). Forward army is around x29-61,y22-27 engaging APCs at (64-65,25); heavy tank production 63%.", "raw": "{\"thoughts\":\"Our forward force is engaging a weak enemy APC screen and should press northeast toward the suspected enemy base. The heavy tank is nearly complete; maintain pressure while protecting the damaged power plant.\",\"notes\":\"Enemy base remains unscouted near (95,11). Forward force at (39-54,23-28), enemy APC/infantry at (56-59,28-29); heavy tank nearly ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[273,272,276,278,280,270],\"target\":228},{\"do\":\"attack\",\"units\":[273,272,276,278,280,270],\"target\":256},{\"do\":\"attack_move\",\"units\":[273,272,276,278,280,270],\"x\":78,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":25},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1626, "completion_tokens": 346, "total_tokens": 1972, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1624, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090376, "upstream_inference_prompt_cost": 0.0044704, "upstream_inference_completions_cost": 0.0045672}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "Our forward force is engaging a weak enemy APC screen and should press northeast toward the suspected enemy base. The heavy tank is nearly complete; maintain pressure while protecting the damaged power plant.", "notes": "Enemy base remains unscouted near (95,11). Forward force at (39-54,23-28), enemy APC/infantry at (56-59,28-29); heavy tank nearly ready.", "commands": [{"do": "attack", "units": [273, 272, 276, 278, 280, 270], "target": 228}, {"do": "attack", "units": [273, 272, 276, 278, 280, 270], "target": 256}, {"do": "attack_move", "units": [273, 272, 276, 278, 280, 270], "x": 78, "y": 20}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 60, "y": 25}, {"do": "rally", "building": 137, "x": 60, "y": 25}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["attack: 6 units", "attack: 6 units", "attack_move: 6 units", "repair #248: ordered", "rally #210: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 8200, "units_killed": 37, "units_lost": 64, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15950, "army_value": 1850, "income": 7000, "experience": 60, "order_count": 90}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1000 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $17100, army $6300, killed $8900 (39 units, 0 bldgs), lost $8200 (64 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(54,28)47% #286@(25,20)\n  e1 (Rifle Infantry) x4: #272@(53,28) #276@(53,28)89% #278@(53,28) #280@(48,26)\n  e3 (Rocket Soldier) x1: #270@(53,28)93%\n  harv (Ore Truck (harvester)) x3: #133@(3,30) #161@(13,21) #237@(14,11)\nVISIBLE ENEMY UNITS (5):\n  #234 e2@(57,30) 44%, #254 e3@(58,29) 93%, #258 e1@(59,28) 100%, #261 e1@(59,29) 99%, #264 e1@(58,29) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack: 6 units\n  - attack_move: 6 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unscouted near (95,11). Forward force at (39-54,23-28), enemy APC/infantry at (56-59,28-29); heavy tank nearly ready.", "raw": "{\"thoughts\":\"Our small forward group has caught enemy infantry but needs reinforcements and a second tank wave. Spend the stored ore on rifles now, destroy the visible rocket soldier, and push northeast toward the likely enemy base while the rear heavy tank joins.\",\"notes\":\"Enemy base still unscouted near (95,11). Forward force at 53,28 engaging infantry; send #286 forward. Barracks producing 10 rifles; save incoming funds for refinery then heavy tanks.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":137,\"x\":54,\"y\":28},{\"do\":\"attack\",\"units\":[270,272,273,276,278,280],\"target\":254},{\"do\":\"attack_move\",\"units\":[270,272,273,276,278,280],\"x\":78,\"y\":20},{\"do\":\"attack_move\",\"units\":[286],\"x\":54,\"y\":28},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1638, "completion_tokens": 604, "total_tokens": 2242, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1636, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0124762, "upstream_inference_prompt_cost": 0.0045034, "upstream_inference_completions_cost": 0.0079728}, "completion_tokens_details": {"reasoning_tokens": 393, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.68, "thoughts": "Our small forward group has caught enemy infantry but needs reinforcements and a second tank wave. Spend the stored ore on rifles now, destroy the visible rocket soldier, and push northeast toward the likely enemy base while the rear heavy tank joins.", "notes": "Enemy base still unscouted near (95,11). Forward force at 53,28 engaging infantry; send #286 forward. Barracks producing 10 rifles; save incoming funds for refinery then heavy tanks.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 137, "x": 54, "y": 28}, {"do": "attack", "units": [270, 272, 273, 276, 278, 280], "target": 254}, {"do": "attack_move", "units": [270, 272, 273, 276, 278, 280], "x": 78, "y": 20}, {"do": "attack_move", "units": [286], "x": 54, "y": 28}, {"do": "repair", "building": 248}], "feedback": ["train 10x e1: queued", "rally #137: ordered", "attack: 6 units", "attack_move: 6 units", "attack_move: 1 units", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8900, "deaths_cost": 8200, "units_killed": 39, "units_lost": 64, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17100, "army_value": 3000, "income": 7000, "experience": 76, "order_count": 90}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1183 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $17400, army $6600, killed $9650 (44 units, 0 bldgs), lost $8200 (64 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Infantry: e1 18%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(56,28)35% #286@(39,21)\n  e1 (Rifle Infantry) x7: #272@(56,30)91% #276@(55,29)53% #278@(56,30) #280@(55,30) #288@(22,15) #289@(19,15) #291@(16,15)\n  e3 (Rocket Soldier) x1: #270@(55,30)85%\n  harv (Ore Truck (harvester)) x3: #133@(7,28) #161@(8,25) #237@(18,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e1: queued\n  - rally #137: ordered\n  - attack: 6 units\n  - attack_move: 6 units\n  - attack_move: 1 units\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted near (95,11). Forward force at 53,28 engaging infantry; send #286 forward. Barracks producing 10 rifles; save incoming funds for refinery then heavy tanks.", "raw": "{\"thoughts\":\"Our forward force should keep pressing toward the likely Allied start while the damaged heavy tank withdraws. Spend the available ore on a Heavy Tank and keep repairing the damaged power plant.\",\"notes\":\"Enemy base remains unscouted near (95,11). Forward infantry/rocket force around 55,30 advancing northeast; #273 is damaged and retreats to depot. Heavy tank production started.\",\"commands\":[{\"do\":\"train\",\"item\":\"3tnk\",\"count\":1},{\"do\":\"rally\",\"building\":210,\"x\":55,\"y\":30},{\"do\":\"attack_move\",\"units\":[270,272,276,278,280,286],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":30}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1651, "completion_tokens": 362, "total_tokens": 2013, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1649, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00931755, "upstream_inference_prompt_cost": 0.00453915, "upstream_inference_completions_cost": 0.0047784}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Our forward force should keep pressing toward the likely Allied start while the damaged heavy tank withdraws. Spend the available ore on a Heavy Tank and keep repairing the damaged power plant.", "notes": "Enemy base remains unscouted near (95,11). Forward infantry/rocket force around 55,30 advancing northeast; #273 is damaged and retreats to depot. Heavy tank production started.", "commands": [{"do": "train", "item": "3tnk", "count": 1}, {"do": "rally", "building": 210, "x": 55, "y": 30}, {"do": "attack_move", "units": [270, 272, 276, 278, 280, 286], "x": 95, "y": 11}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "rally", "building": 137, "x": 55, "y": 30}], "feedback": ["train 1x 3tnk: queued", "rally #210: ordered", "attack_move: 6 units", "move: 1 units", "repair #248: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9650, "deaths_cost": 8200, "units_killed": 44, "units_lost": 64, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17400, "army_value": 3300, "income": 7500, "experience": 83, "order_count": 100}}
{"tick": 11801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $530 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $17700, army $6900, killed $9650 (44 units, 0 bldgs), lost $8200 (64 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Vehicle: 3tnk 28%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(47,27)35% #286@(51,26)\n  e1 (Rifle Infantry) x10: #272@(61,27)91% #276@(59,28)53% #278@(60,28) #280@(59,28) #288@(33,15) #289@(29,15) #291@(26,15) #292@(23,15) #293@(20,15) #295@(16,15)\n  e3 (Rocket Soldier) x1: #270@(59,28)85%\n  harv (Ore Truck (harvester)) x3: #133@(14,20) #161@(5,29) #237@(14,12)\nVISIBLE ENEMY UNITS (1):\n  #285 mcv@(59,30) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x 3tnk: queued\n  - rally #210: ordered\n  - attack_move: 6 units\n  - move: 1 units\n  - repair #248: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unscouted near (95,11). Forward infantry/rocket force around 55,30 advancing northeast; #273 is damaged and retreats to depot. Heavy tank production started.", "raw": "{\"thoughts\":\"The enemy MCV is exposed directly beside our forward force, so destroy it immediately while continuing heavy tank production. The damaged heavy tank should fall back to the depot; power remains adequate after repairs.\",\"notes\":\"Enemy MCV #285 at (59,30), no enemy buildings found. Forward force around (59,28) attacks MCV; #273 retreats to depot. Heavy tank and four rifle queues active.\",\"commands\":[{\"do\":\"attack\",\"units\":[286,270,272,276,278,280],\"target\":285},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"rally\",\"building\":210,\"x\":59,\"y\":28},{\"do\":\"rally\",\"building\":137,\"x\":59,\"y\":28},{\"do\":\"repair\",\"building\":248},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1666, "completion_tokens": 403, "total_tokens": 2069, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1664, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0099, "upstream_inference_prompt_cost": 0.0045804, "upstream_inference_completions_cost": 0.0053196}, "completion_tokens_details": {"reasoning_tokens": 217, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.16, "thoughts": "The enemy MCV is exposed directly beside our forward force, so destroy it immediately while continuing heavy tank production. The damaged heavy tank should fall back to the depot; power remains adequate after repairs.", "notes": "Enemy MCV #285 at (59,30), no enemy buildings found. Forward force around (59,28) attacks MCV; #273 retreats to depot. Heavy tank and four rifle queues active.", "commands": [{"do": "attack", "units": [286, 270, 272, 276, 278, 280], "target": 285}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "rally", "building": 210, "x": 59, "y": 28}, {"do": "rally", "building": 137, "x": 59, "y": 28}, {"do": "repair", "building": 248}, {"do": "build", "item": "powr"}], "feedback": ["attack: 6 units", "move: 1 units", "rally #210: ordered", "rally #137: ordered", "repair #248: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9650, "deaths_cost": 8200, "units_killed": 44, "units_lost": 64, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 17700, "army_value": 3600, "income": 6500, "experience": 83, "order_count": 101}}
{"tick": 12001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $567 (storage 6000), power 227 made / 170 used, harvesters 3.\nSCORE: assets $18000, army $7200, killed $9650 (44 units, 0 bldgs), lost $8200 (64 units, 0 bldgs). Map explored 25.7%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 57%; Infantry: e1 75%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(35,21)35% #286@(53,29)\n  e1 (Rifle Infantry) x13: #272@(53,28)91% #276@(56,28)53%* #278@(53,28) #280@(58,28)* #288@(42,19) #289@(39,16) #291@(37,15) #292@(34,15) #293@(30,15) #295@(26,20) #297@(23,19) #299@(21,17) #300@(17,16)\n  e3 (Rocket Soldier) x1: #270@(53,28)85%\n  harv (Ore Truck (harvester)) x3: #133@(6,28) #161@(9,30) #237@(17,9)\nVISIBLE ENEMY UNITS (1):\n  #285 mcv@(49,31) 28%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #137: ordered\n  - repair #248: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy MCV #285 at (59,30), no enemy buildings found. Forward force around (59,28) attacks MCV; #273 retreats to depot. Heavy tank and four rifle queues active.", "raw": "{\"thoughts\":\"The enemy MCV is exposed and badly damaged near our forward force; destroy it before it can establish a base. Place the completed power plant, expand vehicle production, and keep infantry/tank queues fed.\",\"notes\":\"Enemy MCV #285 at (49,31), 28% HP; no enemy buildings visible. Forward force is around (53,28); damaged #273 is near depot and should remain back.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":23,\"y\":19},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"attack\",\"units\":[286,270,272,276,278,280],\"target\":285},{\"do\":\"attack_move\",\"units\":[288,289,291,292,293,295,297,299,300],\"x\":49,\"y\":31},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":210,\"x\":49,\"y\":31},{\"do\":\"rally\",\"building\":137,\"x\":49,\"y\":31},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1672, "completion_tokens": 432, "total_tokens": 2104, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1670, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0102993, "upstream_inference_prompt_cost": 0.0045969, "upstream_inference_completions_cost": 0.0057024}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.15, "thoughts": "The enemy MCV is exposed and badly damaged near our forward force; destroy it before it can establish a base. Place the completed power plant, expand vehicle production, and keep infantry/tank queues fed.", "notes": "Enemy MCV #285 at (49,31), 28% HP; no enemy buildings visible. Forward force is around (53,28); damaged #273 is near depot and should remain back.", "commands": [{"do": "place", "item": "powr", "x": 23, "y": 19}, {"do": "build", "item": "weap"}, {"do": "attack", "units": [286, 270, 272, 276, 278, 280], "target": 285}, {"do": "attack_move", "units": [288, 289, 291, 292, 293, 295, 297, 299, 300], "x": 49, "y": 31}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 210, "x": 49, "y": 31}, {"do": "rally", "building": 137, "x": 49, "y": 31}, {"do": "repair", "building": 248}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "attack: 6 units", "attack_move: 9 units", "train 4x e3: queued", "rally #210: ordered", "rally #137: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9650, "deaths_cost": 8200, "units_killed": 44, "units_lost": 64, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 18000, "army_value": 3900, "income": 7000, "experience": 83, "order_count": 102}}
{"tick": 12201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $18400, army $7300, killed $11650 (44 units, 1 bldgs), lost $8200 (64 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: weap 9%; Vehicle: 3tnk 74%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(23,21)35% #286@(49,29)*\n  e1 (Rifle Infantry) x14: #272@(50,28)91%* #276@(52,28)53%* #278@(50,28)* #280@(54,28)* #288@(46,28) #289@(44,26) #291@(41,23) #292@(41,23) #293@(39,22) #295@(35,25) #297@(33,20) #299@(29,22) #300@(27,20) #303@(24,20)\n  e3 (Rocket Soldier) x1: #270@(50,28)85%*\n  harv (Ore Truck (harvester)) x3: #133@(4,29) #161@(14,21) #237@(19,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - attack: 6 units\n  - attack_move: 9 units\n  - train 4x e3: queued\n  - rally #210: ordered\n  - rally #137: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy MCV #285 at (49,31), 28% HP; no enemy buildings visible. Forward force is around (53,28); damaged #273 is near depot and should remain back.", "raw": "{\"thoughts\":\"Our forward force has cleared the visible area but the enemy base remains undiscovered toward the northeast. Keep the damaged heavy tank home for repairs and push all healthy combat units toward the likely enemy start while income refills production queues.\",\"notes\":\"Enemy previously had damaged MCV near (49,31), no structures located. Healthy force advancing from (50,28) toward enemy start (95,11); #273 remains near depot.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[286,270,272,276,278,280,288,289,291,292,293,295,297,299,300,303],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[286,270,272,276,278,280,288,289,291,292,293,295,297,299,300,303],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1732, "completion_tokens": 354, "total_tokens": 2086, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1730, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0094347, "upstream_inference_prompt_cost": 0.0047619, "upstream_inference_completions_cost": 0.0046728}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "Our forward force has cleared the visible area but the enemy base remains undiscovered toward the northeast. Keep the damaged heavy tank home for repairs and push all healthy combat units toward the likely enemy start while income refills production queues.", "notes": "Enemy previously had damaged MCV near (49,31), no structures located. Healthy force advancing from (50,28) toward enemy start (95,11); #273 remains near depot.", "commands": [{"do": "attack_move", "units": [286, 270, 272, 276, 278, 280, 288, 289, 291, 292, 293, 295, 297, 299, 300, 303], "x": 95, "y": 11}, {"do": "stance", "units": [286, 270, 272, 276, 278, 280, 288, 289, 291, 292, 293, 295, 297, 299, 300, 303], "stance": "attack_anything"}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["attack_move: 16 units", "stance: 16 units", "move: 1 units", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 11650, "deaths_cost": 8200, "units_killed": 44, "units_lost": 64, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18400, "army_value": 4000, "income": 6500, "experience": 103, "order_count": 108}}
{"tick": 12401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $18500, army $7400, killed $12500 (45 units, 1 bldgs), lost $8400 (66 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: weap 17%; Vehicle: 3tnk 88%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(11,21)35% #286@(55,28)96%\n  e1 (Rifle Infantry) x12: #272@(54,28)81% #278@(54,28)88% #288@(54,28)94% #289@(53,27) #291@(51,26) #292@(50,26) #293@(48,25) #295@(45,24) #297@(43,24) #299@(39,24) #300@(36,24) #303@(33,24)\n  e3 (Rocket Soldier) x2: #270@(54,28)13% #306@(19,16)\n  harv (Ore Truck (harvester)) x3: #133@(6,25) #161@(14,28) #237@(13,13)\nVISIBLE ENEMY UNITS (3):\n  #271 e2@(58,29) 82%, #277 e2@(59,28) 81%, #290 e2@(58,29) 83%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - stance: 16 units\n  - move: 1 units\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy previously had damaged MCV near (49,31), no structures located. Healthy force advancing from (50,28) toward enemy start (95,11); #273 remains near depot.", "raw": "{\"thoughts\":\"War Factory and heavy tank are nearly ready while the main infantry column has reached enemy contact without finding structures. Eliminate the visible grenadiers, keep pushing northeast toward the likely base, and send the damaged heavy tank to the depot.\",\"notes\":\"Main force around 54,28 advancing toward 95,11; enemy grenadiers at 58,29. #273 retreating to depot; build queue has weap nearly ready, vehicle has 3tnk nearly ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[286,272,278,288,289,291,292,293,295,297,299,300,303,270],\"target\":271},{\"do\":\"attack_move\",\"units\":[286,272,278,288,289,291,292,293,295,297,299,300,303,270],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"move\",\"units\":[306],\"x\":54,\"y\":28},{\"do\":\"rally\",\"building\":210,\"x\":60,\"y\":27},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":27},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1704, "completion_tokens": 388, "total_tokens": 2092, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1702, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0098065, "upstream_inference_prompt_cost": 0.0046849, "upstream_inference_completions_cost": 0.0051216}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.58, "thoughts": "War Factory and heavy tank are nearly ready while the main infantry column has reached enemy contact without finding structures. Eliminate the visible grenadiers, keep pushing northeast toward the likely base, and send the damaged heavy tank to the depot.", "notes": "Main force around 54,28 advancing toward 95,11; enemy grenadiers at 58,29. #273 retreating to depot; build queue has weap nearly ready, vehicle has 3tnk nearly ready.", "commands": [{"do": "attack", "units": [286, 272, 278, 288, 289, 291, 292, 293, 295, 297, 299, 300, 303, 270], "target": 271}, {"do": "attack_move", "units": [286, 272, 278, 288, 289, 291, 292, 293, 295, 297, 299, 300, 303, 270], "x": 95, "y": 11}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "move", "units": [306], "x": 54, "y": 28}, {"do": "rally", "building": 210, "x": 60, "y": 27}, {"do": "rally", "building": 137, "x": 60, "y": 27}, {"do": "repair", "building": 248}], "feedback": ["attack: 14 units", "attack_move: 14 units", "move: 1 units", "move: 1 units", "rally #210: ordered", "rally #137: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 12500, "deaths_cost": 8400, "units_killed": 45, "units_lost": 66, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18500, "army_value": 4100, "income": 6500, "experience": 111, "order_count": 108}}
{"tick": 12601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $132 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $18500, army $7400, killed $13150 (50 units, 1 bldgs), lost $9550 (67 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: weap 27%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #308@(22,17)\n  3tnk.husk (3tnk.husk) x1: #310@(56,28)78%*\n  e1 (Rifle Infantry) x12: #272@(55,30)79% #278@(55,30)86% #288@(54,29)72% #289@(55,30)82% #291@(55,30)87% #292@(55,30)31% #293@(54,29) #295@(53,29) #297@(52,27) #299@(49,26) #300@(47,24) #303@(44,24)\n  e3 (Rocket Soldier) x2: #270@(54,29)4% #306@(30,16)\n  harv (Ore Truck (harvester)) x3: #133@(9,17) #161@(8,33) #237@(17,8)\nVISIBLE ENEMY UNITS (2):\n  #269 3tnk@(58,29) 79%, #283 3tnk@(59,30) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - attack_move: 14 units\n  - move: 1 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #137: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Main force around 54,28 advancing toward 95,11; enemy grenadiers at 58,29. #273 retreating to depot; build queue has weap nearly ready, vehicle has 3tnk nearly ready.", "raw": "{\"thoughts\":\"Our forward infantry has encountered two enemy heavy tanks near 58,29 and needs to focus them while the rear heavy tank joins. The damaged heavy tank should reach the Service Depot; production is already committed and income will fund the next wave.\",\"notes\":\"Forward force engaging enemy 3tnks at 58,29/59,30; send reinforcements east then toward enemy start 95,11. #273 repairing at depot, weap construction 27%.\",\"commands\":[{\"do\":\"attack\",\"units\":[270,272,278,288,289,291,292,293,295,297,299,300,303],\"target\":269},{\"do\":\"attack_move\",\"units\":[308,306],\"x\":58,\"y\":29},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"rally\",\"building\":210,\"x\":55,\"y\":29},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":29},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1752, "completion_tokens": 349, "total_tokens": 2101, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1750, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0094237, "upstream_inference_prompt_cost": 0.0048169, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.52, "thoughts": "Our forward infantry has encountered two enemy heavy tanks near 58,29 and needs to focus them while the rear heavy tank joins. The damaged heavy tank should reach the Service Depot; production is already committed and income will fund the next wave.", "notes": "Forward force engaging enemy 3tnks at 58,29/59,30; send reinforcements east then toward enemy start 95,11. #273 repairing at depot, weap construction 27%.", "commands": [{"do": "attack", "units": [270, 272, 278, 288, 289, 291, 292, 293, 295, 297, 299, 300, 303], "target": 269}, {"do": "attack_move", "units": [308, 306], "x": 58, "y": 29}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "rally", "building": 210, "x": 55, "y": 29}, {"do": "rally", "building": 137, "x": 55, "y": 29}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["attack: 13 units", "attack_move: 2 units", "move: 1 units", "rally #210: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 9550, "units_killed": 50, "units_lost": 67, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18500, "army_value": 4100, "income": 7125, "experience": 116, "order_count": 108}}
{"tick": 12801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $17900, army $6800, killed $13150 (50 units, 1 bldgs), lost $10450 (74 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: weap 33%; Infantry: e3 17%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #308@(34,20)\n  3tnk.husk (3tnk.husk) x1: #310@(56,28)60%*\n  e1 (Rifle Infantry) x6: #293@(54,29)65% #295@(54,29)94% #297@(54,28)54% #299@(53,29) #300@(54,29)50% #303@(52,28)\n  e3 (Rocket Soldier) x2: #306@(39,22) #311@(23,15)\n  harv (Ore Truck (harvester)) x3: #133@(5,27) #161@(13,25) #237@(21,7)\nVISIBLE ENEMY UNITS (4):\n  #266 e3@(58,28) 100%, #268 e1@(58,28) 100%, #269 3tnk@(57,29) 31%, #283 3tnk@(57,30) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack_move: 2 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Forward force engaging enemy 3tnks at 58,29/59,30; send reinforcements east then toward enemy start 95,11. #273 repairing at depot, weap construction 27%.", "raw": "{\"thoughts\":\"Our forward infantry is in contact with two enemy heavy tanks, including one badly damaged. Focus fire the damaged tank while pulling the wounded heavy tank back to the depot; reinforcements continue east toward the enemy start.\",\"notes\":\"Enemy armor currently at 57-58,29-30. #273 returns to depot; #308 and rockets reinforce forward fight. War Factory nearly ready, then produce heavy tanks when funds arrive.\",\"commands\":[{\"do\":\"attack\",\"units\":[293,295,297,299,300,303,306],\"target\":269},{\"do\":\"attack\",\"units\":[293,295,297,299,300,303,306],\"target\":283},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"move\",\"units\":[308,311],\"x\":53,\"y\":28},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":62,\"y\":26},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"rally\",\"building\":210,\"x\":53,\"y\":28},{\"do\":\"rally\",\"building\":137,\"x\":53,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1703, "completion_tokens": 375, "total_tokens": 2078, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1701, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00963215, "upstream_inference_prompt_cost": 0.00468215, "upstream_inference_completions_cost": 0.00495}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.73, "thoughts": "Our forward infantry is in contact with two enemy heavy tanks, including one badly damaged. Focus fire the damaged tank while pulling the wounded heavy tank back to the depot; reinforcements continue east toward the enemy start.", "notes": "Enemy armor currently at 57-58,29-30. #273 returns to depot; #308 and rockets reinforce forward fight. War Factory nearly ready, then produce heavy tanks when funds arrive.", "commands": [{"do": "attack", "units": [293, 295, 297, 299, 300, 303, 306], "target": 269}, {"do": "attack", "units": [293, 295, 297, 299, 300, 303, 306], "target": 283}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "move", "units": [308, 311], "x": 53, "y": 28}, {"do": "attack_move", "units": "idle_army", "x": 62, "y": 26}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "rally", "building": 210, "x": 53, "y": 28}, {"do": "rally", "building": 137, "x": 53, "y": 28}], "feedback": ["attack: 7 units", "attack: 7 units", "move: 1 units", "move: 2 units", "attack_move: 1 units", "rally #210: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 10450, "units_killed": 50, "units_lost": 74, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17900, "army_value": 3500, "income": 6275, "experience": 116, "order_count": 108}}
{"tick": 13001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $276 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $17300, army $6200, killed $13150 (50 units, 1 bldgs), lost $11050 (80 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: weap 39%; Infantry: e3 54%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(20,20)35% #308@(47,26)\n  3tnk.husk (3tnk.husk) x1: #310@(56,28)42%*\n  e3 (Rocket Soldier) x2: #306@(48,25) #311@(34,15)\n  harv (Ore Truck (harvester)) x3: #133@(3,30) #161@(14,22) #237@(13,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack: 7 units\n  - move: 1 units\n  - move: 2 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy armor currently at 57-58,29-30. #273 returns to depot; #308 and rockets reinforce forward fight. War Factory nearly ready, then produce heavy tanks when funds arrive.", "raw": "{\"thoughts\":\"Our forward force is very thin after the armor battle, so I will preserve the damaged heavy tank at the depot while the remaining tank and rockets cautiously advance toward the likely enemy base. Production is already active; ore trucks must stay mining to fund the next heavy tanks.\",\"notes\":\"Enemy armor was last seen around 57-58,29-30; likely base at 95,11. #273 is damaged and should repair at depot. #308 with #306/#311 advances northeast; war factory is 39% complete.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[308,306,311],\"x\":70,\"y\":23},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"rally\",\"building\":210,\"x\":55,\"y\":25},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1603, "completion_tokens": 363, "total_tokens": 1966, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1601, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00919875, "upstream_inference_prompt_cost": 0.00440715, "upstream_inference_completions_cost": 0.0047916}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.18, "thoughts": "Our forward force is very thin after the armor battle, so I will preserve the damaged heavy tank at the depot while the remaining tank and rockets cautiously advance toward the likely enemy base. Production is already active; ore trucks must stay mining to fund the next heavy tanks.", "notes": "Enemy armor was last seen around 57-58,29-30; likely base at 95,11. #273 is damaged and should repair at depot. #308 with #306/#311 advances northeast; war factory is 39% complete.", "commands": [{"do": "repair", "building": 248}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [308, 306, 311], "x": 70, "y": 23}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "rally", "building": 210, "x": 55, "y": 25}, {"do": "rally", "building": 137, "x": 55, "y": 25}], "feedback": ["repair #248: ordered", "move: 1 units", "attack_move: 3 units", "rally #210: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 11050, "units_killed": 50, "units_lost": 80, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17300, "army_value": 2900, "income": 6275, "experience": 116, "order_count": 108}}
{"tick": 13201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $111 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $17300, army $6200, killed $13150 (50 units, 1 bldgs), lost $11350 (81 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: weap 56%; Infantry: e3 65%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #308@(50,29)84%\n  3tnk.husk (3tnk.husk) x1: #310@(56,28)25%*\n  e3 (Rocket Soldier) x2: #311@(42,22) #316@(21,17)\n  harv (Ore Truck (harvester)) x3: #133@(11,22) #161@(7,32) #237@(15,6)\nVISIBLE ENEMY UNITS (4):\n  #266 e3@(55,30) 100%, #283 3tnk@(54,32) 49%, #287 e3@(54,31) 87%, #298 e1@(55,30) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - move: 1 units\n  - attack_move: 3 units\n  - rally #210: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy armor was last seen around 57-58,29-30; likely base at 95,11. #273 is damaged and should repair at depot. #308 with #306/#311 advances northeast; war factory is 39% complete.", "raw": "{\"thoughts\":\"A second War Factory and rocket soldier are still producing while funds are exhausted. Our forward heavy tank and rocket soldier can eliminate the damaged enemy armor near 54,32; the damaged tank must return to the Service Depot.\",\"notes\":\"Second weap 56% and e3 65% underway. Enemy remnants visible at 54-55,30-32; enemy base likely 95,11. Repair #273 at depot, advance #308/#311 after clearing.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[308,311],\"x\":55,\"y\":31},{\"do\":\"attack_move\",\"units\":[316],\"x\":42,\"y\":22},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1642, "completion_tokens": 316, "total_tokens": 1958, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1640, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086856, "upstream_inference_prompt_cost": 0.0045144, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "A second War Factory and rocket soldier are still producing while funds are exhausted. Our forward heavy tank and rocket soldier can eliminate the damaged enemy armor near 54,32; the damaged tank must return to the Service Depot.", "notes": "Second weap 56% and e3 65% underway. Enemy remnants visible at 54-55,30-32; enemy base likely 95,11. Repair #273 at depot, advance #308/#311 after clearing.", "commands": [{"do": "repair", "building": 248}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [308, 311], "x": 55, "y": 31}, {"do": "attack_move", "units": [316], "x": 42, "y": 22}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["repair #248: ordered", "move: 1 units", "attack_move: 2 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 11350, "units_killed": 50, "units_lost": 81, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17300, "army_value": 2900, "income": 6775, "experience": 116, "order_count": 108}}
{"tick": 13401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $281 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $17600, army $6500, killed $13150 (50 units, 1 bldgs), lost $11350 (81 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Building: weap 67%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #308@(58,30)69%\n  3tnk.husk (3tnk.husk) x1: #310@(56,28)7%*\n  e3 (Rocket Soldier) x3: #311@(50,26) #316@(31,18) #317@(19,16)\n  harv (Ore Truck (harvester)) x3: #133@(11,23) #161@(7,32) #237@(16,5)\nVISIBLE ENEMY UNITS (2):\n  #283 3tnk@(63,29) 33%, #287 e3@(62,27) 87%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - move: 1 units\n  - attack_move: 2 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Second weap 56% and e3 65% underway. Enemy remnants visible at 54-55,30-32; enemy base likely 95,11. Repair #273 at depot, advance #308/#311 after clearing.", "raw": "{\"thoughts\":\"Our second War Factory is nearly complete while the forward heavy tank and rockets can finish the damaged enemy armor. Repair the damaged heavy tank at the depot and keep pressure moving northeast toward the suspected enemy base.\",\"notes\":\"Second weap at 67%; forward force #308/#311 engaging enemy #283/#287 around 62,28, then advance toward 95,11. #273 sent to depot for repairs.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack\",\"units\":[308,311],\"target\":283},{\"do\":\"attack\",\"units\":[316],\"target\":287},{\"do\":\"attack_move\",\"units\":[317],\"x\":70,\"y\":24},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":210,\"x\":58,\"y\":30}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1609, "completion_tokens": 345, "total_tokens": 1954, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1607, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00897765, "upstream_inference_prompt_cost": 0.00442365, "upstream_inference_completions_cost": 0.004554}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Our second War Factory is nearly complete while the forward heavy tank and rockets can finish the damaged enemy armor. Repair the damaged heavy tank at the depot and keep pressure moving northeast toward the suspected enemy base.", "notes": "Second weap at 67%; forward force #308/#311 engaging enemy #283/#287 around 62,28, then advance toward 95,11. #273 sent to depot for repairs.", "commands": [{"do": "repair", "building": 248}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack", "units": [308, 311], "target": 283}, {"do": "attack", "units": [316], "target": 287}, {"do": "attack_move", "units": [317], "x": 70, "y": 24}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 210, "x": 58, "y": 30}], "feedback": ["repair #248: ordered", "move: 1 units", "attack: 2 units", "attack: 1 units", "attack_move: 1 units", "train 5x e3: queued", "rally #210: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 11350, "units_killed": 50, "units_lost": 81, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17600, "army_value": 3200, "income": 6775, "experience": 116, "order_count": 108}}
{"tick": 13601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $220 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $17600, army $6500, killed $13150 (50 units, 1 bldgs), lost $11350 (81 units, 0 bldgs). Map explored 27.9%.\nPRODUCTION: Building: weap 75%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #308@(66,32)69%\n  e3 (Rocket Soldier) x3: #311@(59,30) #316@(42,19) #317@(28,21)\n  harv (Ore Truck (harvester)) x3: #133@(3,29) #161@(13,22) #237@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - move: 1 units\n  - attack: 2 units\n  - attack: 1 units\n  - attack_move: 1 units\n  - train 5x e3: queued\n  - rally #210: ordered\nYOUR NOTES FROM LAST TURN: Second weap at 67%; forward force #308/#311 engaging enemy #283/#287 around 62,28, then advance toward 95,11. #273 sent to depot for repairs.", "raw": "{\"thoughts\":\"Second War Factory is nearly complete and ore income should resume production shortly. Preserve the damaged heavy tank at the depot while the forward units scout and pressure toward the likely enemy start.\",\"notes\":\"Place second weap as soon as ready; rally it toward east/northeast. #273 repairing at depot, #308 and rockets advance toward enemy start (95,11).\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[308,311,316,317],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":137,\"x\":66,\"y\":28},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1611, "completion_tokens": 324, "total_tokens": 1935, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1609, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00870595, "upstream_inference_prompt_cost": 0.00442915, "upstream_inference_completions_cost": 0.0042768}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "Second War Factory is nearly complete and ore income should resume production shortly. Preserve the damaged heavy tank at the depot while the forward units scout and pressure toward the likely enemy start.", "notes": "Place second weap as soon as ready; rally it toward east/northeast. #273 repairing at depot, #308 and rockets advance toward enemy start (95,11).", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [308, 311, 316, 317], "x": 95, "y": 11}, {"do": "rally", "building": 137, "x": 66, "y": 28}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["move: 1 units", "attack_move: 4 units", "rally #137: ordered", "train 3x 3tnk: queued", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 11350, "units_killed": 50, "units_lost": 81, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17600, "army_value": 3200, "income": 6500, "experience": 116, "order_count": 113}}
{"tick": 13801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:12 (tick 13801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $17900, army $6800, killed $13150 (50 units, 1 bldgs), lost $11350 (81 units, 0 bldgs). Map explored 30.1%.\nPRODUCTION: Building: weap 91%; Vehicle: 3tnk 27%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #308@(76,31)69%\n  e3 (Rocket Soldier) x4: #311@(66,23) #316@(49,26) #317@(37,24) #321@(21,17)\n  harv (Ore Truck (harvester)) x3: #133@(3,30) #161@(12,26) #237@(17,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 4 units\n  - rally #137: ordered\n  - train 3x 3tnk: queued\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Place second weap as soon as ready; rally it toward east/northeast. #273 repairing at depot, #308 and rockets advance toward enemy start (95,11).", "raw": "{\"thoughts\":\"A second War Factory is ready and should be placed immediately to accelerate heavy tank production once ore arrives. The forward tank and rocket soldiers will continue probing toward the likely Allied base, while the damaged heavy tank returns onto the Service Depot for repairs.\",\"notes\":\"Place ready War Factory; cash is fully committed to 3 heavy tanks and rocket soldiers. Forward force #308/#311/#316/#317/#321 advancing northeast toward enemy start (95,11); #273 repairing at depot.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":22,\"y\":13},{\"do\":\"rally\",\"building\":210,\"x\":75,\"y\":22},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":22},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[308,311,316,317,321],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1657, "completion_tokens": 360, "total_tokens": 2017, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1655, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00930765, "upstream_inference_prompt_cost": 0.00455565, "upstream_inference_completions_cost": 0.004752}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "A second War Factory is ready and should be placed immediately to accelerate heavy tank production once ore arrives. The forward tank and rocket soldiers will continue probing toward the likely Allied base, while the damaged heavy tank returns onto the Service Depot for repairs.", "notes": "Place ready War Factory; cash is fully committed to 3 heavy tanks and rocket soldiers. Forward force #308/#311/#316/#317/#321 advancing northeast toward enemy start (95,11); #273 repairing at depot.", "commands": [{"do": "place", "item": "weap", "x": 22, "y": 13}, {"do": "rally", "building": 210, "x": 75, "y": 22}, {"do": "rally", "building": 137, "x": 70, "y": 22}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [308, 311, 316, 317, 321], "x": 95, "y": 11}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #210: ordered", "rally #137: ordered", "move: 1 units", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 11350, "units_killed": 50, "units_lost": 81, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17900, "army_value": 3500, "income": 6275, "experience": 116, "order_count": 121}}
{"tick": 14001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:20 (tick 14001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $17900, army $6800, killed $13150 (50 units, 1 bldgs), lost $11350 (81 units, 0 bldgs). Map explored 32.8%.\nPRODUCTION: Building: weap 91%; Vehicle: 3tnk 27%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #308@(87,24)69%\n  e3 (Rocket Soldier) x4: #311@(73,16) #316@(59,28) #317@(48,25) #321@(29,22)\n  harv (Ore Truck (harvester)) x3: #133@(9,25) #161@(6,33) #237@(19,7)\nVISIBLE ENEMY UNITS (6):\n  #231 harv@(83,27) 100%, #266 e3@(90,21) 100%, #294 e3@(91,21) 94%, #298 e1@(90,22) 100%, #305 e1@(91,22) 100%, #318 mcv@(75,17) 97%\nVISIBLE ENEMY BUILDINGS (2):\n  #230 proc@(86,23) 100%, #255 powr@(90,26) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #210: ordered\n  - rally #137: ordered\n  - move: 1 units\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Place ready War Factory; cash is fully committed to 3 heavy tanks and rocket soldiers. Forward force #308/#311/#316/#317/#321 advancing northeast toward enemy start (95,11); #273 repairing at depot.", "raw": "{\"thoughts\":\"Our forward units have found the enemy economy and an exposed MCV. Focus-fire the MCV and refinery while the heavy tank pressures their southern structures; keep the damaged tank at the depot area.\",\"notes\":\"Enemy base confirmed around 86-91,21-26; MCV #318 at 75,17. Forward rockets #311/#316/#317/#321 and tank #308 are attacking. War Factory is almost ready to place; production queues are committed.\",\"commands\":[{\"do\":\"attack\",\"units\":[311],\"target\":318},{\"do\":\"attack_move\",\"units\":[316,317,321],\"x\":75,\"y\":17},{\"do\":\"attack\",\"units\":[308],\"target\":230},{\"do\":\"attack_move\",\"units\":[273],\"x\":14,\"y\":19},{\"do\":\"rally\",\"building\":210,\"x\":78,\"y\":20},{\"do\":\"rally\",\"building\":137,\"x\":78,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1756, "completion_tokens": 345, "total_tokens": 2101, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1754, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093819, "upstream_inference_prompt_cost": 0.0048279, "upstream_inference_completions_cost": 0.004554}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.38, "thoughts": "Our forward units have found the enemy economy and an exposed MCV. Focus-fire the MCV and refinery while the heavy tank pressures their southern structures; keep the damaged tank at the depot area.", "notes": "Enemy base confirmed around 86-91,21-26; MCV #318 at 75,17. Forward rockets #311/#316/#317/#321 and tank #308 are attacking. War Factory is almost ready to place; production queues are committed.", "commands": [{"do": "attack", "units": [311], "target": 318}, {"do": "attack_move", "units": [316, 317, 321], "x": 75, "y": 17}, {"do": "attack", "units": [308], "target": 230}, {"do": "attack_move", "units": [273], "x": 14, "y": 19}, {"do": "rally", "building": 210, "x": 78, "y": 20}, {"do": "rally", "building": 137, "x": 78, "y": 20}], "feedback": ["attack: 1 units", "attack_move: 3 units", "attack: 1 units", "attack_move: 1 units", "rally #210: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 11350, "units_killed": 50, "units_lost": 81, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17900, "army_value": 3500, "income": 6275, "experience": 116, "order_count": 121}}
{"tick": 14201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:28 (tick 14201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $381 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $17900, army $6800, killed $13150 (50 units, 1 bldgs), lost $11350 (81 units, 0 bldgs). Map explored 33.2%.\nPRODUCTION: Building: weap 92%; Vehicle: 3tnk 29%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 66%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(15,21)35%* #308@(88,23)69%\n  e3 (Rocket Soldier) x4: #311@(71,22) #316@(66,25) #317@(57,28) #321@(39,24)\n  harv (Ore Truck (harvester)) x3: #133@(14,20) #161@(10,27) #237@(12,13)\nVISIBLE ENEMY UNITS (1):\n  #318 mcv@(67,26) 91%\nVISIBLE ENEMY BUILDINGS (3):\n  #230 proc@(86,23) 80%, #241 fix@(90,18) 100%, #255 powr@(90,26) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 3 units\n  - attack: 1 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 86-91,21-26; MCV #318 at 75,17. Forward rockets #311/#316/#317/#321 and tank #308 are attacking. War Factory is almost ready to place; production queues are committed.", "raw": "{\"thoughts\":\"Enemy base is exposed and their MCV is forward; focus all forward combat units on destroying the refinery, power, depot, and MCV while keeping the damaged home tank repairing. Place the completed second War Factory immediately for sustained heavy-tank production.\",\"notes\":\"Enemy buildings at 86-90,18-26; forward tank #308 and rockets are in striking range. Place weap, attack enemy economy/MCV, repair #273 at depot.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":22,\"y\":13},{\"do\":\"attack\",\"units\":[308,311,316],\"target\":230},{\"do\":\"attack\",\"units\":[317,321],\"target\":318},{\"do\":\"attack_move\",\"units\":[308,311,316,317,321],\"x\":90,\"y\":22},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":78,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1717, "completion_tokens": 284, "total_tokens": 2001, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1715, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00846945, "upstream_inference_prompt_cost": 0.00472065, "upstream_inference_completions_cost": 0.0037488}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "Enemy base is exposed and their MCV is forward; focus all forward combat units on destroying the refinery, power, depot, and MCV while keeping the damaged home tank repairing. Place the completed second War Factory immediately for sustained heavy-tank production.", "notes": "Enemy buildings at 86-90,18-26; forward tank #308 and rockets are in striking range. Place weap, attack enemy economy/MCV, repair #273 at depot.", "commands": [{"do": "place", "item": "weap", "x": 22, "y": 13}, {"do": "attack", "units": [308, 311, 316], "target": 230}, {"do": "attack", "units": [317, 321], "target": 318}, {"do": "attack_move", "units": [308, 311, 316, 317, 321], "x": 90, "y": 22}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 78, "y": 23}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack: 3 units", "attack: 2 units", "attack_move: 5 units", "move: 1 units", "repair #248: ordered", "rally #210: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 11350, "units_killed": 50, "units_lost": 81, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17900, "army_value": 3500, "income": 6175, "experience": 116, "order_count": 121}}
{"tick": 14401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:36 (tick 14401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $621 (storage 6000), power 327 made / 170 used, harvesters 3.\nSCORE: assets $17900, army $6800, killed $13150 (50 units, 1 bldgs), lost $11650 (82 units, 0 bldgs). Map explored 33.2%.\nPRODUCTION: Building: weap READY TO PLACE; Vehicle: 3tnk 58%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #308@(88,23)68%\n  e3 (Rocket Soldier) x4: #316@(66,27) #317@(66,24) #321@(49,26) #323@(22,18)\n  harv (Ore Truck (harvester)) x3: #133@(6,28) #161@(14,20) #237@(20,6)\nVISIBLE ENEMY UNITS (2):\n  #305 e1@(88,18) 100%, #307 apc@(69,24) 85%\nVISIBLE ENEMY BUILDINGS (3):\n  #230 proc@(86,23) 68%, #241 fix@(90,18) 100%, #255 powr@(90,26) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack: 3 units\n  - attack: 2 units\n  - attack_move: 5 units\n  - move: 1 units\n  - repair #248: ordered\n  - rally #210: ordered\nYOUR NOTES FROM LAST TURN: Enemy buildings at 86-90,18-26; forward tank #308 and rockets are in striking range. Place weap, attack enemy economy/MCV, repair #273 at depot.", "raw": "{\"thoughts\":\"Our forward heavy tank and rocket troops can finish the exposed enemy economy around 86-90, while the damaged home tank should repair. Place the ready War Factory and keep expanding production as ore converts to cash.\",\"notes\":\"Enemy base remains exposed at 86-90,18-26; focus proc #230 then fix/power. Tank #273 repairing at home depot; #308 is forward.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":22,\"y\":13},{\"do\":\"attack\",\"units\":[308],\"target\":230},{\"do\":\"attack_move\",\"units\":[316,317,321],\"x\":87,\"y\":23},{\"do\":\"attack_move\",\"units\":[323],\"x\":70,\"y\":24},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":72,\"y\":24},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1723, "completion_tokens": 375, "total_tokens": 2098, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1721, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00968715, "upstream_inference_prompt_cost": 0.00473715, "upstream_inference_completions_cost": 0.00495}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.15, "thoughts": "Our forward heavy tank and rocket troops can finish the exposed enemy economy around 86-90, while the damaged home tank should repair. Place the ready War Factory and keep expanding production as ore converts to cash.", "notes": "Enemy base remains exposed at 86-90,18-26; focus proc #230 then fix/power. Tank #273 repairing at home depot; #308 is forward.", "commands": [{"do": "place", "item": "weap", "x": 22, "y": 13}, {"do": "attack", "units": [308], "target": 230}, {"do": "attack_move", "units": [316, 317, 321], "x": 87, "y": 23}, {"do": "attack_move", "units": [323], "x": 70, "y": 24}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 72, "y": 24}, {"do": "build", "item": "proc"}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack: 1 units", "attack_move: 3 units", "attack_move: 1 units", "move: 1 units", "repair #248: ordered", "rally #210: ordered", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 11650, "units_killed": 50, "units_lost": 82, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17900, "army_value": 3500, "income": 6775, "experience": 116, "order_count": 121}}
{"tick": 14601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:44 (tick 14601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19600, army $6500, killed $13150 (50 units, 1 bldgs), lost $12250 (84 units, 0 bldgs). Map explored 33.3%.\nPRODUCTION: Building: proc 14%; Vehicle: 3tnk 77%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #308@(88,23)66%\n  e3 (Rocket Soldier) x3: #321@(59,28) #323@(31,24) #326@(23,19)\n  harv (Ore Truck (harvester)) x3: #133@(4,29) #161@(5,30) #237@(20,5)\nVISIBLE ENEMY UNITS (2):\n  #231 harv@(86,24) 100%, #305 e1@(88,18) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #230 proc@(86,23) 57%, #241 fix@(90,18) 100%, #255 powr@(90,26) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 1 units\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - move: 1 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy base remains exposed at 86-90,18-26; focus proc #230 then fix/power. Tank #273 repairing at home depot; #308 is forward.", "raw": "{\"thoughts\":\"Enemy economy is exposed and their visible defense is minimal. Keep the forward tank and nearby rockets focused on the damaged refinery while reinforcements rally directly into the enemy base; the damaged home tank stays near the depot.\",\"notes\":\"Enemy base visible around 86-90,18-26. Focus #230 refinery, then #241 depot and #255 power. #273 remains at home depot to repair; forward #308 plus rockets attack.\",\"commands\":[{\"do\":\"attack\",\"units\":[308,321],\"target\":230},{\"do\":\"attack_move\",\"units\":[323,326],\"x\":86,\"y\":23},{\"do\":\"rally\",\"building\":210,\"x\":86,\"y\":23},{\"do\":\"rally\",\"building\":325,\"x\":86,\"y\":23},{\"do\":\"rally\",\"building\":137,\"x\":86,\"y\":23},{\"do\":\"stance\",\"units\":[308,321,323,326],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1728, "completion_tokens": 363, "total_tokens": 2091, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1726, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095425, "upstream_inference_prompt_cost": 0.0047509, "upstream_inference_completions_cost": 0.0047916}, "completion_tokens_details": {"reasoning_tokens": 149, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Enemy economy is exposed and their visible defense is minimal. Keep the forward tank and nearby rockets focused on the damaged refinery while reinforcements rally directly into the enemy base; the damaged home tank stays near the depot.", "notes": "Enemy base visible around 86-90,18-26. Focus #230 refinery, then #241 depot and #255 power. #273 remains at home depot to repair; forward #308 plus rockets attack.", "commands": [{"do": "attack", "units": [308, 321], "target": 230}, {"do": "attack_move", "units": [323, 326], "x": 86, "y": 23}, {"do": "rally", "building": 210, "x": 86, "y": 23}, {"do": "rally", "building": 325, "x": 86, "y": 23}, {"do": "rally", "building": 137, "x": 86, "y": 23}, {"do": "stance", "units": [308, 321, 323, 326], "stance": "attack_anything"}, {"do": "repair", "building": 248}], "feedback": ["attack: 2 units", "attack_move: 2 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "stance: 4 units", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 12250, "units_killed": 50, "units_lost": 84, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19600, "army_value": 3200, "income": 6275, "experience": 116, "order_count": 123}}
{"tick": 14801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:52 (tick 14801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19600, army $6500, killed $13150 (50 units, 1 bldgs), lost $12250 (84 units, 0 bldgs). Map explored 33.3%.\nPRODUCTION: Building: proc 14%; Vehicle: 3tnk 77%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #308@(88,23)12%\n  e3 (Rocket Soldier) x3: #321@(69,25) #323@(41,24) #326@(32,22)\n  harv (Ore Truck (harvester)) x3: #133@(4,29) #161@(4,32) #237@(12,13)\nVISIBLE ENEMY UNITS (12):\n  #266 e3@(85,19) 100%, #268 e1@(86,20) 100%, #269 3tnk@(87,20) 31%, #282 e3@(86,20) 96%, #287 e3@(86,20) 87%, #294 e3@(86,20) 94%, #298 e1@(86,20) 100%, #301 e1@(85,20) 100%, #305 e1@(88,18) 100%, #307 apc@(86,25) 42%, #315 e2@(84,27) 100%, #322 apc@(86,26) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #230 proc@(86,23) 43%, #241 fix@(90,18) 100%, #255 powr@(90,26) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 2 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - stance: 4 units\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy base visible around 86-90,18-26. Focus #230 refinery, then #241 depot and #255 power. #273 remains at home depot to repair; forward #308 plus rockets attack.", "raw": "{\"thoughts\":\"The enemy base is exposed at 86-90, and their damaged refinery is the highest-value immediate target. Keep the damaged home tank at the depot while every forward combat unit converges on and destroys the refinery, then the depot and power plant.\",\"notes\":\"Enemy base: refinery #230 (86,23, 43%), depot #241 (90,18), power #255 (90,26). #308 is forward but critically damaged; #273 is repairing at home. Tanks are queued and refinery is building.\",\"commands\":[{\"do\":\"attack\",\"units\":[308],\"target\":230},{\"do\":\"attack_move\",\"units\":[321,323,326],\"x\":86,\"y\":23},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":86,\"y\":23},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":78,\"y\":23},{\"do\":\"rally\",\"building\":325,\"x\":78,\"y\":23},{\"do\":\"rally\",\"building\":137,\"x\":78,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1838, "completion_tokens": 361, "total_tokens": 2199, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1836, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0098186, "upstream_inference_prompt_cost": 0.0050534, "upstream_inference_completions_cost": 0.0047652}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "The enemy base is exposed at 86-90, and their damaged refinery is the highest-value immediate target. Keep the damaged home tank at the depot while every forward combat unit converges on and destroys the refinery, then the depot and power plant.", "notes": "Enemy base: refinery #230 (86,23, 43%), depot #241 (90,18), power #255 (90,26). #308 is forward but critically damaged; #273 is repairing at home. Tanks are queued and refinery is building.", "commands": [{"do": "attack", "units": [308], "target": 230}, {"do": "attack_move", "units": [321, 323, 326], "x": 86, "y": 23}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": "idle_army", "x": 86, "y": 23}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 78, "y": 23}, {"do": "rally", "building": 325, "x": 78, "y": 23}, {"do": "rally", "building": 137, "x": 78, "y": 23}], "feedback": ["attack: 1 units", "attack_move: 3 units", "move: 1 units", "attack_move: 1 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 12250, "units_killed": 50, "units_lost": 84, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19600, "army_value": 3200, "income": 6275, "experience": 116, "order_count": 123}}
{"tick": 15001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:00 (tick 15001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $18750, army $5650, killed $13150 (50 units, 1 bldgs), lost $13400 (85 units, 0 bldgs). Map explored 33.4%.\nPRODUCTION: Building: proc 26%; Vehicle: 3tnk 91%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(20,20)35%\n  3tnk.husk (3tnk.husk) x1: #327@(88,23)63%*\n  e3 (Rocket Soldier) x4: #321@(77,27) #323@(51,26) #326@(42,24) #328@(20,16)\n  harv (Ore Truck (harvester)) x3: #133@(7,28) #161@(13,23) #237@(19,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 3 units\n  - move: 1 units\n  - attack_move: 1 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy base: refinery #230 (86,23, 43%), depot #241 (90,18), power #255 (90,26). #308 is forward but critically damaged; #273 is repairing at home. Tanks are queued and refinery is building.", "raw": "{\"thoughts\":\"Our economy and production queues are fully committed despite zero cash. Keep harvesters mining, finish repairing the damaged power plant, and send the forward rocket soldiers to re-establish vision and pressure the known enemy base area.\",\"notes\":\"Enemy base was around x86-90,y18-26; tanks are queued from both war factories with rally toward enemy. Heavy tank #273 is damaged at home; forward rockets probe enemy base.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"attack_move\",\"units\":[321,323],\"x\":88,\"y\":22},{\"do\":\"attack_move\",\"units\":[326],\"x\":82,\"y\":24},{\"do\":\"move\",\"units\":[328],\"x\":24,\"y\":18},{\"do\":\"rally\",\"building\":210,\"x\":82,\"y\":23},{\"do\":\"rally\",\"building\":325,\"x\":82,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1698, "completion_tokens": 328, "total_tokens": 2026, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1696, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008998, "upstream_inference_prompt_cost": 0.0046684, "upstream_inference_completions_cost": 0.0043296}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.29, "thoughts": "Our economy and production queues are fully committed despite zero cash. Keep harvesters mining, finish repairing the damaged power plant, and send the forward rocket soldiers to re-establish vision and pressure the known enemy base area.", "notes": "Enemy base was around x86-90,y18-26; tanks are queued from both war factories with rally toward enemy. Heavy tank #273 is damaged at home; forward rockets probe enemy base.", "commands": [{"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "attack_move", "units": [321, 323], "x": 88, "y": 22}, {"do": "attack_move", "units": [326], "x": 82, "y": 24}, {"do": "move", "units": [328], "x": 24, "y": 18}, {"do": "rally", "building": 210, "x": 82, "y": 23}, {"do": "rally", "building": 325, "x": 82, "y": 23}], "feedback": ["repair #248: ordered", "attack_move: 2 units", "attack_move: 1 units", "move: 1 units", "rally #210: ordered", "rally #325: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 13400, "units_killed": 50, "units_lost": 85, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18750, "army_value": 2350, "income": 5775, "experience": 116, "order_count": 123}}
{"tick": 15201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:08 (tick 15201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19600, army $6500, killed $13150 (50 units, 1 bldgs), lost $13700 (86 units, 0 bldgs). Map explored 33.4%.\nPRODUCTION: Building: proc 37%; Vehicle: 3tnk 7%; Vehicle: 3tnk 0%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(34,20)35% #329@(23,15)\n  3tnk.husk (3tnk.husk) x1: #327@(88,23)45%*\n  e3 (Rocket Soldier) x3: #323@(60,28) #326@(52,27) #328@(24,18)*\n  harv (Ore Truck (harvester)) x3: #133@(14,20) #161@(12,23) #237@(19,4)\nVISIBLE ENEMY UNITS (1):\n  #331 harv@(62,29) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\nYOUR NOTES FROM LAST TURN: Enemy base was around x86-90,y18-26; tanks are queued from both war factories with rally toward enemy. Heavy tank #273 is damaged at home; forward rockets probe enemy base.", "raw": "{\"thoughts\":\"Production is fully committed while income is temporarily depleted. Forward rocket troops can pick off the exposed enemy harvester, while the damaged heavy tank returns to the Service Depot and new heavies reinforce the eastern attack route.\",\"notes\":\"Enemy harvester visible at 62,29; enemy base previously around 86-90,18-26. Both war factories are producing heavies; send repaired tank and reinforcements east.\",\"commands\":[{\"do\":\"attack\",\"units\":[323,326],\"target\":331},{\"do\":\"attack_move\",\"units\":[329,328],\"x\":78,\"y\":25},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"rally\",\"building\":210,\"x\":72,\"y\":25},{\"do\":\"rally\",\"building\":325,\"x\":72,\"y\":25},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1671, "completion_tokens": 303, "total_tokens": 1974, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1669, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00859375, "upstream_inference_prompt_cost": 0.00459415, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Production is fully committed while income is temporarily depleted. Forward rocket troops can pick off the exposed enemy harvester, while the damaged heavy tank returns to the Service Depot and new heavies reinforce the eastern attack route.", "notes": "Enemy harvester visible at 62,29; enemy base previously around 86-90,18-26. Both war factories are producing heavies; send repaired tank and reinforcements east.", "commands": [{"do": "attack", "units": [323, 326], "target": 331}, {"do": "attack_move", "units": [329, 328], "x": 78, "y": 25}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "rally", "building": 210, "x": 72, "y": 25}, {"do": "rally", "building": 325, "x": 72, "y": 25}, {"do": "repair", "building": 248}], "feedback": ["attack: 2 units", "attack_move: 2 units", "move: 1 units", "rally #210: ordered", "rally #325: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 13700, "units_killed": 50, "units_lost": 86, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19600, "army_value": 3200, "income": 6275, "experience": 116, "order_count": 123}}
{"tick": 15401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:16 (tick 15401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19900, army $6800, killed $13150 (50 units, 1 bldgs), lost $13700 (86 units, 0 bldgs). Map explored 33.5%.\nPRODUCTION: Building: proc 48%; Vehicle: 3tnk 24%; Vehicle: 3tnk 0%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(24,20)35% #329@(36,16)\n  3tnk.husk (3tnk.husk) x1: #327@(88,23)27%*\n  e3 (Rocket Soldier) x4: #323@(60,28) #326@(59,28) #328@(32,24) #333@(21,17)\n  harv (Ore Truck (harvester)) x3: #133@(6,28) #161@(3,30) #237@(14,12)\nVISIBLE ENEMY UNITS (1):\n  #331 harv@(62,29) 58%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 2 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy harvester visible at 62,29; enemy base previously around 86-90,18-26. Both war factories are producing heavies; send repaired tank and reinforcements east.", "raw": "{\"thoughts\":\"Our economy and production are fully committed, while the enemy harvester is exposed west of their likely base. Pressure it with the forward armor and rockets, keep the damaged tank alive at the depot, and continue scouting/attacking the enemy start area.\",\"notes\":\"Enemy harvester #331 at 62,29; enemy base likely 86-90,18-26. Tank #273 badly damaged, send to service depot. Forward tank #329 and rockets pressure harvester then enemy base.\",\"commands\":[{\"do\":\"attack\",\"units\":[329,323,326],\"target\":331},{\"do\":\"attack_move\",\"units\":[328,333],\"x\":88,\"y\":23},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"rally\",\"building\":210,\"x\":70,\"y\":27},{\"do\":\"rally\",\"building\":325,\"x\":70,\"y\":27},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":27}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1669, "completion_tokens": 349, "total_tokens": 2018, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1667, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00919545, "upstream_inference_prompt_cost": 0.00458865, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "Our economy and production are fully committed, while the enemy harvester is exposed west of their likely base. Pressure it with the forward armor and rockets, keep the damaged tank alive at the depot, and continue scouting/attacking the enemy start area.", "notes": "Enemy harvester #331 at 62,29; enemy base likely 86-90,18-26. Tank #273 badly damaged, send to service depot. Forward tank #329 and rockets pressure harvester then enemy base.", "commands": [{"do": "attack", "units": [329, 323, 326], "target": 331}, {"do": "attack_move", "units": [328, 333], "x": 88, "y": 23}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "rally", "building": 210, "x": 70, "y": 27}, {"do": "rally", "building": 325, "x": 70, "y": 27}, {"do": "rally", "building": 137, "x": 70, "y": 27}], "feedback": ["attack: 3 units", "attack_move: 2 units", "move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 13150, "deaths_cost": 13700, "units_killed": 50, "units_lost": 86, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19900, "army_value": 3500, "income": 6275, "experience": 116, "order_count": 123}}
{"tick": 15601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:24 (tick 15601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19900, army $6800, killed $14250 (51 units, 1 bldgs), lost $13700 (86 units, 0 bldgs). Map explored 33.7%.\nPRODUCTION: Building: proc 59%; Vehicle: 3tnk 41%; Vehicle: 3tnk 0%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(12,21)35% #329@(44,23)*\n  3tnk.husk (3tnk.husk) x1: #327@(88,23)9%*\n  e3 (Rocket Soldier) x4: #323@(60,28)3% #326@(59,28) #328@(42,24) #333@(30,22)\n  harv (Ore Truck (harvester)) x3: #133@(5,31) #161@(2,30) #237@(17,10)\nVISIBLE ENEMY UNITS (2):\n  #322 apc@(63,26) 100%, #335 harv.emptyhusk@(64,28) 78%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 2 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy harvester #331 at 62,29; enemy base likely 86-90,18-26. Tank #273 badly damaged, send to service depot. Forward tank #329 and rockets pressure harvester then enemy base.", "raw": "{\"thoughts\":\"Our economy and production are already committed, while the forward force has found an enemy APC near likely enemy ore operations. Repair the damaged heavy tank and focus all nearby combat units on removing the APC before pushing east toward the enemy base.\",\"notes\":\"Enemy activity at 63,26-28; likely base remains east/northeast around 86-90,18-26. Send #273 to depot; forward #329 and rockets engage APC, then advance east.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack\",\"units\":[329,323,326,328],\"target\":322},{\"do\":\"attack_move\",\"units\":[333],\"x\":75,\"y\":24},{\"do\":\"rally\",\"building\":210,\"x\":65,\"y\":26},{\"do\":\"rally\",\"building\":325,\"x\":65,\"y\":26},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1694, "completion_tokens": 351, "total_tokens": 2045, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1692, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092906, "upstream_inference_prompt_cost": 0.0046574, "upstream_inference_completions_cost": 0.0046332}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.33, "thoughts": "Our economy and production are already committed, while the forward force has found an enemy APC near likely enemy ore operations. Repair the damaged heavy tank and focus all nearby combat units on removing the APC before pushing east toward the enemy base.", "notes": "Enemy activity at 63,26-28; likely base remains east/northeast around 86-90,18-26. Send #273 to depot; forward #329 and rockets engage APC, then advance east.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack", "units": [329, 323, 326, 328], "target": 322}, {"do": "attack_move", "units": [333], "x": 75, "y": 24}, {"do": "rally", "building": 210, "x": 65, "y": 26}, {"do": "rally", "building": 325, "x": 65, "y": 26}, {"do": "rally", "building": 137, "x": 60, "y": 25}], "feedback": ["move: 1 units", "attack: 4 units", "attack_move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14250, "deaths_cost": 13700, "units_killed": 51, "units_lost": 86, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19900, "army_value": 3500, "income": 6150, "experience": 127, "order_count": 123}}
{"tick": 15801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:32 (tick 15801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19300, army $6200, killed $14250 (51 units, 1 bldgs), lost $14300 (88 units, 0 bldgs). Map explored 33.8%.\nPRODUCTION: Building: proc 59%; Vehicle: 3tnk 41%; Vehicle: 3tnk 0%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #329@(55,28)\n  e3 (Rocket Soldier) x2: #328@(51,27) #333@(39,24)\n  harv (Ore Truck (harvester)) x3: #133@(3,30) #161@(8,24) #237@(22,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 4 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy activity at 63,26-28; likely base remains east/northeast around 86-90,18-26. Send #273 to depot; forward #329 and rockets engage APC, then advance east.", "raw": "{\"thoughts\":\"Our production is fully queued despite zero cash, and the forward force should keep probing east toward the enemy base. Repair the damaged power plant and send the weak heavy tank to the depot while the healthier units advance together.\",\"notes\":\"Enemy likely east/northeast beyond 63,26; #329 with rockets advancing via 70,26. #273 repairing at depot. Proc building and tank/rocket queues underway.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[329,328,333],\"x\":72,\"y\":25},{\"do\":\"stance\",\"units\":[329,328,333],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":60,\"y\":26},{\"do\":\"rally\",\"building\":325,\"x\":60,\"y\":26},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":26}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1624, "completion_tokens": 260, "total_tokens": 1884, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1622, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078969, "upstream_inference_prompt_cost": 0.0044649, "upstream_inference_completions_cost": 0.003432}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.86, "thoughts": "Our production is fully queued despite zero cash, and the forward force should keep probing east toward the enemy base. Repair the damaged power plant and send the weak heavy tank to the depot while the healthier units advance together.", "notes": "Enemy likely east/northeast beyond 63,26; #329 with rockets advancing via 70,26. #273 repairing at depot. Proc building and tank/rocket queues underway.", "commands": [{"do": "repair", "building": 248}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [329, 328, 333], "x": 72, "y": 25}, {"do": "stance", "units": [329, 328, 333], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 60, "y": 26}, {"do": "rally", "building": 325, "x": 60, "y": 26}, {"do": "rally", "building": 137, "x": 60, "y": 26}], "feedback": ["repair #248: ordered", "move: 1 units", "attack_move: 3 units", "stance: 3 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14250, "deaths_cost": 14300, "units_killed": 51, "units_lost": 88, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19300, "army_value": 2900, "income": 6000, "experience": 127, "order_count": 123}}
{"tick": 16001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:40 (tick 16001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $205 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19300, army $6200, killed $14250 (51 units, 1 bldgs), lost $14300 (88 units, 0 bldgs). Map explored 34.1%.\nPRODUCTION: Building: proc 65%; Vehicle: 3tnk 52%; Vehicle: 3tnk 0%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #329@(66,23)\n  e3 (Rocket Soldier) x2: #328@(59,28) #333@(49,26)\n  harv (Ore Truck (harvester)) x3: #133@(10,23) #161@(9,18) #237@(15,12)\nVISIBLE ENEMY UNITS (1):\n  #335 harv.emptyhusk@(64,28) 42%\nVISIBLE ENEMY BUILDINGS (1):\n  #330 proc@(64,27) 97%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - move: 1 units\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely east/northeast beyond 63,26; #329 with rockets advancing via 70,26. #273 repairing at depot. Proc building and tank/rocket queues underway.", "raw": "{\"thoughts\":\"Our forward force has located and can destroy an exposed enemy refinery at 64,27. Keep pressure eastward while the damaged heavy tank stays at the Service Depot to recover; production queues are already fully committed.\",\"notes\":\"Attack enemy proc #330 immediately with #329 and rockets #328/#333; #273 remains at depot for repairs. Enemy base approach confirmed around 64,27, likely farther northeast/east.\",\"commands\":[{\"do\":\"attack\",\"units\":[329,328,333],\"target\":330},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"stance\",\"units\":[329,328,333],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":64,\"y\":27},{\"do\":\"rally\",\"building\":325,\"x\":64,\"y\":27},{\"do\":\"rally\",\"building\":137,\"x\":64,\"y\":27}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1647, "completion_tokens": 264, "total_tokens": 1911, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1645, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00801295, "upstream_inference_prompt_cost": 0.00452815, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "Our forward force has located and can destroy an exposed enemy refinery at 64,27. Keep pressure eastward while the damaged heavy tank stays at the Service Depot to recover; production queues are already fully committed.", "notes": "Attack enemy proc #330 immediately with #329 and rockets #328/#333; #273 remains at depot for repairs. Enemy base approach confirmed around 64,27, likely farther northeast/east.", "commands": [{"do": "attack", "units": [329, 328, 333], "target": 330}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "stance", "units": [329, 328, 333], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 64, "y": 27}, {"do": "rally", "building": 325, "x": 64, "y": 27}, {"do": "rally", "building": 137, "x": 64, "y": 27}], "feedback": ["attack: 3 units", "move: 1 units", "stance: 3 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14250, "deaths_cost": 14300, "units_killed": 51, "units_lost": 88, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19300, "army_value": 2900, "income": 6000, "experience": 127, "order_count": 123}}
{"tick": 16201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:48 (tick 16201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $316 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19600, army $6500, killed $14250 (51 units, 1 bldgs), lost $14300 (88 units, 0 bldgs). Map explored 34.1%.\nPRODUCTION: Building: proc 84%; Vehicle: 3tnk 83%; Vehicle: 3tnk 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #329@(66,23)\n  e3 (Rocket Soldier) x3: #328@(60,28) #333@(59,28) #337@(23,19)\n  harv (Ore Truck (harvester)) x3: #133@(11,22) #161@(2,29) #237@(17,12)\nVISIBLE ENEMY UNITS (1):\n  #335 harv.emptyhusk@(64,28) 25%\nVISIBLE ENEMY BUILDINGS (2):\n  #330 proc@(64,27) 67%, #338 sam@(62,27) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - move: 1 units\n  - stance: 3 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Attack enemy proc #330 immediately with #329 and rockets #328/#333; #273 remains at depot for repairs. Enemy base approach confirmed around 64,27, likely farther northeast/east.", "raw": "{\"thoughts\":\"Our forward force has exposed an enemy refinery and SAM site at 64,27; destroy them now and press east/northeast for the remaining base. Production is nearly complete, while the damaged heavy tank stays by the depot for repairs.\",\"notes\":\"Forward: #329 heavy and #328/#333 rockets at enemy refinery 64,27; destroy proc then SAM and scout east. #273 damaged at home depot. Ready refinery and queued tanks/rockets must be placed/rallied next tick.\",\"commands\":[{\"do\":\"attack\",\"units\":[329,328,333],\"target\":330},{\"do\":\"attack_move\",\"units\":[337],\"x\":64,\"y\":27},{\"do\":\"attack_move\",\"units\":[329,328,333],\"x\":75,\"y\":23},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1651, "completion_tokens": 298, "total_tokens": 1949, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1649, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00847275, "upstream_inference_prompt_cost": 0.00453915, "upstream_inference_completions_cost": 0.0039336}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "Our forward force has exposed an enemy refinery and SAM site at 64,27; destroy them now and press east/northeast for the remaining base. Production is nearly complete, while the damaged heavy tank stays by the depot for repairs.", "notes": "Forward: #329 heavy and #328/#333 rockets at enemy refinery 64,27; destroy proc then SAM and scout east. #273 damaged at home depot. Ready refinery and queued tanks/rockets must be placed/rallied next tick.", "commands": [{"do": "attack", "units": [329, 328, 333], "target": 330}, {"do": "attack_move", "units": [337], "x": 64, "y": 27}, {"do": "attack_move", "units": [329, 328, 333], "x": 75, "y": 23}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}], "feedback": ["attack: 3 units", "attack_move: 1 units", "attack_move: 3 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14250, "deaths_cost": 14300, "units_killed": 51, "units_lost": 88, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19600, "army_value": 3200, "income": 6500, "experience": 127, "order_count": 123}}
{"tick": 16401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:56 (tick 16401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19900, army $6800, killed $14250 (51 units, 1 bldgs), lost $14300 (88 units, 0 bldgs). Map explored 34.2%.\nPRODUCTION: Building: proc 91%; Vehicle: 3tnk 94%; Vehicle: 3tnk 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #329@(66,23)\n  e3 (Rocket Soldier) x4: #328@(60,28) #333@(59,28) #337@(32,24) #339@(22,18)\n  harv (Ore Truck (harvester)) x3: #133@(5,31) #161@(3,29) #237@(22,6)\nVISIBLE ENEMY UNITS (3):\n  #269 3tnk@(71,22) 31%, #307 apc@(70,21) 42%, #335 harv.emptyhusk@(64,28) 7%\nVISIBLE ENEMY BUILDINGS (2):\n  #330 proc@(64,27) 56%, #338 sam@(62,27) 21%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 1 units\n  - attack_move: 3 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Forward: #329 heavy and #328/#333 rockets at enemy refinery 64,27; destroy proc then SAM and scout east. #273 damaged at home depot. Ready refinery and queued tanks/rockets must be placed/rallied next tick.", "raw": "{\"thoughts\":\"Our forward force has exposed a damaged enemy refinery and SAM near 64,27; destroy these immediately while reinforcing from both factories. Place the completed refinery to sustain the economy, keep the damaged heavy tank at the depot, and repair the weakened power plant when funds arrive.\",\"notes\":\"Enemy forward/refinery area at 64,27. #329 heavy plus #328/#333 rockets attack refinery; #337/#339 reinforce east. #273 remains at depot for repair. Place proc; factories rally forward.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":17,\"y\":22},{\"do\":\"attack\",\"units\":[329,328,333],\"target\":330},{\"do\":\"attack\",\"units\":[329,328,333],\"target\":338},{\"do\":\"attack_move\",\"units\":[337,339],\"x\":64,\"y\":27},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"rally\",\"building\":210,\"x\":58,\"y\":25},{\"do\":\"rally\",\"building\":325,\"x\":58,\"y\":25},{\"do\":\"rally\",\"building\":137,\"x\":58,\"y\":25},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1674, "completion_tokens": 351, "total_tokens": 2025, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1672, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092356, "upstream_inference_prompt_cost": 0.0046024, "upstream_inference_completions_cost": 0.0046332}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Our forward force has exposed a damaged enemy refinery and SAM near 64,27; destroy these immediately while reinforcing from both factories. Place the completed refinery to sustain the economy, keep the damaged heavy tank at the depot, and repair the weakened power plant when funds arrive.", "notes": "Enemy forward/refinery area at 64,27. #329 heavy plus #328/#333 rockets attack refinery; #337/#339 reinforce east. #273 remains at depot for repair. Place proc; factories rally forward.", "commands": [{"do": "place", "item": "proc", "x": 17, "y": 22}, {"do": "attack", "units": [329, 328, 333], "target": 330}, {"do": "attack", "units": [329, 328, 333], "target": 338}, {"do": "attack_move", "units": [337, 339], "x": 64, "y": 27}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "rally", "building": 210, "x": 58, "y": 25}, {"do": "rally", "building": 325, "x": 58, "y": 25}, {"do": "rally", "building": 137, "x": 58, "y": 25}, {"do": "repair", "building": 248}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack: 3 units", "attack: 3 units", "attack_move: 2 units", "move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 14250, "deaths_cost": 14300, "units_killed": 51, "units_lost": 88, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 19900, "army_value": 3500, "income": 6000, "experience": 127, "order_count": 123}}
{"tick": 16601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:04 (tick 16601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19900, army $6800, killed $16100 (52 units, 2 bldgs), lost $14300 (88 units, 0 bldgs). Map explored 34.2%.\nPRODUCTION: Building: proc 91%; Vehicle: 3tnk 94%; Vehicle: 3tnk 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #329@(66,23)8%\n  e3 (Rocket Soldier) x4: #328@(60,28) #333@(59,28)* #337@(42,26) #339@(31,24)\n  harv (Ore Truck (harvester)) x3: #133@(3,32) #161@(6,27) #237@(15,11)\nVISIBLE ENEMY UNITS (17):\n  #266 e3@(70,22) 90%, #268 e1@(70,21) 100%, #282 e3@(69,20) 96%, #283 3tnk@(69,21) 33%, #287 e3@(69,19) 87%, #294 e3@(69,20) 94%, #298 e1@(69,19) 99%, #301 e1@(70,21) 100%, #305 e1@(69,20) 100%, #307 apc@(69,22) 42%, #309 e2@(70,23) 66%, #312 e2@(69,24) 93%, #313 e1@(69,19) 100%, #314 e1@(70,19) 100%, #315 e2@(69,24) 80%, #322 apc@(68,22) 42%, #342 3tnk.husk@(69,23) 98%\nVISIBLE ENEMY BUILDINGS (1):\n  #330 proc@(64,27) 49%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack: 3 units\n  - attack: 3 units\n  - attack_move: 2 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward/refinery area at 64,27. #329 heavy plus #328/#333 rockets attack refinery; #337/#339 reinforce east. #273 remains at depot for repair. Place proc; factories rally forward.", "raw": "{\"thoughts\":\"Our forward force is engaging a damaged enemy refinery near 64,27 while the enemy's mixed force is concentrated around 69,20. Preserve the critically damaged heavy tank, focus rockets on the refinery and enemy heavy tank, and keep reinforcements moving east.\",\"notes\":\"Enemy forward proc #330 at 64,27 is 49%; enemy cluster 68-70,19-24 with damaged heavy #283. #329 retreats west at 8%; #273 returns to depot. Proc and heavy tank nearly ready; place proc next turn.\",\"commands\":[{\"do\":\"attack\",\"units\":[328,333],\"target\":330},{\"do\":\"attack\",\"units\":[337,339],\"target\":283},{\"do\":\"move\",\"units\":[329],\"x\":50,\"y\":25},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":64,\"y\":27},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":55,\"y\":25},{\"do\":\"rally\",\"building\":325,\"x\":55,\"y\":25},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1872, "completion_tokens": 391, "total_tokens": 2263, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1870, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0103081, "upstream_inference_prompt_cost": 0.0051469, "upstream_inference_completions_cost": 0.0051612}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Our forward force is engaging a damaged enemy refinery near 64,27 while the enemy's mixed force is concentrated around 69,20. Preserve the critically damaged heavy tank, focus rockets on the refinery and enemy heavy tank, and keep reinforcements moving east.", "notes": "Enemy forward proc #330 at 64,27 is 49%; enemy cluster 68-70,19-24 with damaged heavy #283. #329 retreats west at 8%; #273 returns to depot. Proc and heavy tank nearly ready; place proc next turn.", "commands": [{"do": "attack", "units": [328, 333], "target": 330}, {"do": "attack", "units": [337, 339], "target": 283}, {"do": "move", "units": [329], "x": 50, "y": 25}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": "idle_army", "x": 64, "y": 27}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 55, "y": 25}, {"do": "rally", "building": 325, "x": 55, "y": 25}, {"do": "rally", "building": 137, "x": 55, "y": 25}], "feedback": ["attack: 2 units", "attack: 2 units", "move: 1 units", "move: 1 units", "attack_move: 2 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16100, "deaths_cost": 14300, "units_killed": 52, "units_lost": 88, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 19900, "army_value": 3500, "income": 5775, "experience": 145, "order_count": 123}}
{"tick": 16801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:12 (tick 16801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 327 made / 200 used, harvesters 3.\nSCORE: assets $19300, army $6200, killed $16100 (52 units, 2 bldgs), lost $16050 (91 units, 0 bldgs). Map explored 34.2%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 3tnk 13%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(20,21)35% #344@(26,16)\n  3tnk.husk (3tnk.husk) x1: #343@(66,23)47%*\n  e3 (Rocket Soldier) x2: #337@(52,27) #339@(42,24)\n  harv (Ore Truck (harvester)) x3: #133@(11,24) #161@(14,20) #237@(15,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack: 2 units\n  - move: 1 units\n  - move: 1 units\n  - attack_move: 2 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward proc #330 at 64,27 is 49%; enemy cluster 68-70,19-24 with damaged heavy #283. #329 retreats west at 8%; #273 returns to depot. Proc and heavy tank nearly ready; place proc next turn.", "raw": "{\"thoughts\":\"Place the ready refinery immediately to expand income, then keep the active force pushing toward the last known enemy forward position. The damaged heavy stays near the depot while the healthier tank and rockets probe east.\",\"notes\":\"Enemy was last seen around 64-70,19-27; forward refinery #330 was damaged. Keep refinery/vehicle production active, repair power plant #248, and regroup assault force east.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":17,\"y\":22},{\"do\":\"rally\",\"building\":210,\"x\":48,\"y\":23},{\"do\":\"rally\",\"building\":325,\"x\":48,\"y\":23},{\"do\":\"rally\",\"building\":137,\"x\":42,\"y\":23},{\"do\":\"attack_move\",\"units\":[344,337,339],\"x\":68,\"y\":23},{\"do\":\"move\",\"units\":[273],\"x\":13,\"y\":20},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1663, "completion_tokens": 391, "total_tokens": 2054, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1661, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00973335, "upstream_inference_prompt_cost": 0.00457215, "upstream_inference_completions_cost": 0.0051612}, "completion_tokens_details": {"reasoning_tokens": 184, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.5, "thoughts": "Place the ready refinery immediately to expand income, then keep the active force pushing toward the last known enemy forward position. The damaged heavy stays near the depot while the healthier tank and rockets probe east.", "notes": "Enemy was last seen around 64-70,19-27; forward refinery #330 was damaged. Keep refinery/vehicle production active, repair power plant #248, and regroup assault force east.", "commands": [{"do": "place", "item": "proc", "x": 17, "y": 22}, {"do": "rally", "building": 210, "x": 48, "y": 23}, {"do": "rally", "building": 325, "x": 48, "y": 23}, {"do": "rally", "building": 137, "x": 42, "y": 23}, {"do": "attack_move", "units": [344, 337, 339], "x": 68, "y": 23}, {"do": "move", "units": [273], "x": 13, "y": 20}, {"do": "repair", "building": 248}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "attack_move: 3 units", "move: 1 units", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16100, "deaths_cost": 16050, "units_killed": 52, "units_lost": 91, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 19300, "army_value": 2900, "income": 5500, "experience": 145, "order_count": 123}}
{"tick": 17001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:20 (tick 17001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $333 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $21800, army $7300, killed $16100 (52 units, 2 bldgs), lost $16350 (92 units, 0 bldgs). Map explored 34.2%.\nPRODUCTION: Vehicle: 3tnk 46%; Infantry: e3 53%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(13,21)35%* #344@(38,21)\n  3tnk.husk (3tnk.husk) x1: #343@(66,23)29%*\n  e3 (Rocket Soldier) x2: #339@(51,26)4% #349@(20,16)\n  harv (Ore Truck (harvester)) x4: #133@(14,21) #161@(7,27) #237@(20,4) #348@(3,29)\nVISIBLE ENEMY UNITS (1):\n  #322 apc@(54,28) 22%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - attack_move: 3 units\n  - move: 1 units\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy was last seen around 64-70,19-27; forward refinery #330 was damaged. Keep refinery/vehicle production active, repair power plant #248, and regroup assault force east.", "raw": "{\"thoughts\":\"Production is active but cash is temporarily exhausted. I will eliminate the exposed APC, send the surviving assault elements toward the likely enemy base, and pull the badly damaged heavy tank back toward the depot area.\",\"notes\":\"Enemy base likely northeast near 95,11; assault is extremely depleted, with #344 the only healthy heavy tank. Current queues: heavy tank 46%, two rocket soldiers queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[344,339,349],\"target\":322},{\"do\":\"attack_move\",\"units\":[344,339,349],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[273],\"x\":12,\"y\":20},{\"do\":\"stance\",\"units\":[344,339,349],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1658, "completion_tokens": 323, "total_tokens": 1981, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1656, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008822, "upstream_inference_prompt_cost": 0.0045584, "upstream_inference_completions_cost": 0.0042636}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Production is active but cash is temporarily exhausted. I will eliminate the exposed APC, send the surviving assault elements toward the likely enemy base, and pull the badly damaged heavy tank back toward the depot area.", "notes": "Enemy base likely northeast near 95,11; assault is extremely depleted, with #344 the only healthy heavy tank. Current queues: heavy tank 46%, two rocket soldiers queued.", "commands": [{"do": "attack", "units": [344, 339, 349], "target": 322}, {"do": "attack_move", "units": [344, 339, 349], "x": 95, "y": 11}, {"do": "move", "units": [273], "x": 12, "y": 20}, {"do": "stance", "units": [344, 339, 349], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}], "feedback": ["attack: 3 units", "attack_move: 3 units", "move: 1 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16100, "deaths_cost": 16350, "units_killed": 52, "units_lost": 92, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 21800, "army_value": 2900, "income": 6500, "experience": 145, "order_count": 124}}
{"tick": 17201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:28 (tick 17201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $22100, army $7600, killed $16100 (52 units, 2 bldgs), lost $16350 (92 units, 0 bldgs). Map explored 34.2%.\nPRODUCTION: Vehicle: 3tnk 63%; Infantry: e3 1%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(12,19)35%* #344@(50,26)\n  3tnk.husk (3tnk.husk) x1: #343@(66,23)11%*\n  e3 (Rocket Soldier) x3: #339@(58,29)4% #349@(29,22) #350@(21,17)\n  harv (Ore Truck (harvester)) x4: #133@(5,30) #161@(4,29) #237@(14,11) #348@(2,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 3 units\n  - move: 1 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base likely northeast near 95,11; assault is extremely depleted, with #344 the only healthy heavy tank. Current queues: heavy tank 46%, two rocket soldiers queued.", "raw": "{\"thoughts\":\"Our economy has four refineries and production is active, but the field army is nearly gone. Preserve the damaged heavy tank at the depot while the healthy tank and rockets scout aggressively toward the likely northeast enemy base.\",\"notes\":\"Enemy still unspotted; likely base northeast around 95,11. #273 is damaged and should remain by depot; #344 and rockets probe east/northeast. Heavy tank and rocket production remain queued.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[344,349,350],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[339],\"x\":82,\"y\":18},{\"do\":\"stance\",\"units\":[344,349,350,339],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":62,\"y\":22},{\"do\":\"rally\",\"building\":325,\"x\":62,\"y\":22},{\"do\":\"rally\",\"building\":137,\"x\":52,\"y\":23},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1611, "completion_tokens": 330, "total_tokens": 1941, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1609, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00878515, "upstream_inference_prompt_cost": 0.00442915, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.03, "thoughts": "Our economy has four refineries and production is active, but the field army is nearly gone. Preserve the damaged heavy tank at the depot while the healthy tank and rockets scout aggressively toward the likely northeast enemy base.", "notes": "Enemy still unspotted; likely base northeast around 95,11. #273 is damaged and should remain by depot; #344 and rockets probe east/northeast. Heavy tank and rocket production remain queued.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [344, 349, 350], "x": 95, "y": 11}, {"do": "attack_move", "units": [339], "x": 82, "y": 18}, {"do": "stance", "units": [344, 349, 350, 339], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 62, "y": 22}, {"do": "rally", "building": 325, "x": 62, "y": 22}, {"do": "rally", "building": 137, "x": 52, "y": 23}, {"do": "repair", "building": 248}], "feedback": ["move: 1 units", "attack_move: 3 units", "attack_move: 1 units", "stance: 4 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16100, "deaths_cost": 16350, "units_killed": 52, "units_lost": 92, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 22100, "army_value": 3200, "income": 6100, "experience": 145, "order_count": 124}}
{"tick": 17401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:36 (tick 17401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $14 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $22100, army $7600, killed $16100 (52 units, 2 bldgs), lost $16350 (92 units, 0 bldgs). Map explored 34.2%.\nPRODUCTION: Vehicle: 3tnk 87%; Infantry: e3 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #344@(60,27)\n  e3 (Rocket Soldier) x3: #339@(60,28)4% #349@(39,23) #350@(30,23)\n  harv (Ore Truck (harvester)) x4: #133@(4,31) #161@(5,31) #237@(15,10) #348@(7,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #330 proc@(64,27) 25%, #351 sam@(64,24) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - stance: 4 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unspotted; likely base northeast around 95,11. #273 is damaged and should remain by depot; #344 and rockets probe east/northeast. Heavy tank and rocket production remain queued.", "raw": "{\"thoughts\":\"An exposed, badly damaged enemy refinery is visible at 64,27; destroy it immediately while continuing the northeast probe. Keep the wounded heavy tank safely at the Service Depot and bring remaining rockets toward the fight.\",\"notes\":\"Enemy refinery #330 at 64,27 (25%) and SAM #351 at 64,24. #344 heavy and #339 rocket are near target; #273 damaged is retreating to depot. Heavy tank/e3 queues nearly complete.\",\"commands\":[{\"do\":\"attack\",\"units\":[344,339],\"target\":330},{\"do\":\"attack_move\",\"units\":[349,350],\"x\":64,\"y\":27},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"stance\",\"units\":[344,339,349,350],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":60,\"y\":27},{\"do\":\"rally\",\"building\":325,\"x\":60,\"y\":27},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":27}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1643, "completion_tokens": 339, "total_tokens": 1982, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00899195, "upstream_inference_prompt_cost": 0.00451715, "upstream_inference_completions_cost": 0.0044748}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.35, "thoughts": "An exposed, badly damaged enemy refinery is visible at 64,27; destroy it immediately while continuing the northeast probe. Keep the wounded heavy tank safely at the Service Depot and bring remaining rockets toward the fight.", "notes": "Enemy refinery #330 at 64,27 (25%) and SAM #351 at 64,24. #344 heavy and #339 rocket are near target; #273 damaged is retreating to depot. Heavy tank/e3 queues nearly complete.", "commands": [{"do": "attack", "units": [344, 339], "target": 330}, {"do": "attack_move", "units": [349, 350], "x": 64, "y": 27}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "stance", "units": [344, 339, 349, 350], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 60, "y": 27}, {"do": "rally", "building": 325, "x": 60, "y": 27}, {"do": "rally", "building": 137, "x": 60, "y": 27}], "feedback": ["attack: 2 units", "attack_move: 2 units", "move: 1 units", "stance: 4 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16100, "deaths_cost": 16350, "units_killed": 52, "units_lost": 92, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 22100, "army_value": 3200, "income": 5500, "experience": 145, "order_count": 124}}
{"tick": 17601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:44 (tick 17601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $275 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $23550, army $9050, killed $16100 (52 units, 2 bldgs), lost $16350 (92 units, 0 bldgs). Map explored 34.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #273@(10,21)35%* #344@(60,27)77% #354@(26,16)\n  e3 (Rocket Soldier) x4: #339@(60,28)1% #349@(48,28) #350@(39,27) #353@(20,16)\n  harv (Ore Truck (harvester)) x4: #133@(2,33) #161@(3,32) #237@(18,3) #348@(6,27)\nVISIBLE ENEMY UNITS (9):\n  #266 e3@(64,25) 90%, #268 e1@(64,25) 100%, #283 3tnk@(65,28) 33%, #294 e3@(64,25) 94%, #298 e1@(65,25) 99%, #301 e1@(64,25) 100%, #309 e2@(63,26) 66%, #313 e1@(64,25) 100%, #315 e2@(65,24) 80%\nVISIBLE ENEMY BUILDINGS (2):\n  #330 proc@(64,27) 2%, #351 sam@(64,24) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 2 units\n  - move: 1 units\n  - stance: 4 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #330 at 64,27 (25%) and SAM #351 at 64,24. #344 heavy and #339 rocket are near target; #273 damaged is retreating to depot. Heavy tank/e3 queues nearly complete.", "raw": "{\"thoughts\":\"Our forward force is already on top of a nearly destroyed enemy refinery, so finish it immediately while focusing the wounded enemy heavy tank. Send reinforcements toward the fight and cycle the damaged heavy through the depot; harvesters must remain mining to restart production.\",\"notes\":\"Enemy forward position at 64,25-28: refinery #330 nearly dead, SAM #351. #344 heavy and rockets are engaging; #273 is damaged at service depot.\",\"commands\":[{\"do\":\"attack\",\"units\":[344,339],\"target\":330},{\"do\":\"attack\",\"units\":[349,350],\"target\":283},{\"do\":\"attack_move\",\"units\":[353,354],\"x\":64,\"y\":26},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":60,\"y\":27},{\"do\":\"rally\",\"building\":325,\"x\":60,\"y\":27},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":27}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1753, "completion_tokens": 478, "total_tokens": 2231, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1751, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01112925, "upstream_inference_prompt_cost": 0.00481965, "upstream_inference_completions_cost": 0.0063096}, "completion_tokens_details": {"reasoning_tokens": 216, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.76, "thoughts": "Our forward force is already on top of a nearly destroyed enemy refinery, so finish it immediately while focusing the wounded enemy heavy tank. Send reinforcements toward the fight and cycle the damaged heavy through the depot; harvesters must remain mining to restart production.", "notes": "Enemy forward position at 64,25-28: refinery #330 nearly dead, SAM #351. #344 heavy and rockets are engaging; #273 is damaged at service depot.", "commands": [{"do": "attack", "units": [344, 339], "target": 330}, {"do": "attack", "units": [349, 350], "target": 283}, {"do": "attack_move", "units": [353, 354], "x": 64, "y": 26}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 60, "y": 27}, {"do": "rally", "building": 325, "x": 60, "y": 27}, {"do": "rally", "building": 137, "x": 60, "y": 27}], "feedback": ["attack: 2 units", "attack: 2 units", "attack_move: 2 units", "move: 1 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 16100, "deaths_cost": 16350, "units_killed": 52, "units_lost": 92, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 23550, "army_value": 4650, "income": 6000, "experience": 145, "order_count": 124}}
{"tick": 17801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:52 (tick 17801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $275 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $21800, army $7300, killed $17500 (52 units, 3 bldgs), lost $18100 (95 units, 0 bldgs). Map explored 34.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #354@(38,20)\n  3tnk.husk (3tnk.husk) x1: #355@(60,27)49%*\n  e3 (Rocket Soldier) x2: #350@(49,27) #353@(29,22)\n  harv (Ore Truck (harvester)) x4: #133@(4,29) #161@(6,30) #237@(14,9) #348@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack: 2 units\n  - attack_move: 2 units\n  - move: 1 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward position at 64,25-28: refinery #330 nearly dead, SAM #351. #344 heavy and rockets are engaging; #273 is damaged at service depot.", "raw": "{\"thoughts\":\"Our economy is temporarily empty but four refineries and harvesters should restore cash shortly. Push the surviving tank and rocket soldiers back toward the known enemy forward base while the damaged heavy tank receives depot repairs.\",\"notes\":\"Enemy forward base was around 64,25-28 with damaged refinery #330 and SAM #351; continue probing east. #273 needs depot repair, #354 and rockets form current attack group.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[354,350,353],\"x\":64,\"y\":26},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":55,\"y\":24},{\"do\":\"rally\",\"building\":325,\"x\":55,\"y\":24},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1622, "completion_tokens": 348, "total_tokens": 1970, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009053, "upstream_inference_prompt_cost": 0.0044594, "upstream_inference_completions_cost": 0.0045936}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Our economy is temporarily empty but four refineries and harvesters should restore cash shortly. Push the surviving tank and rocket soldiers back toward the known enemy forward base while the damaged heavy tank receives depot repairs.", "notes": "Enemy forward base was around 64,25-28 with damaged refinery #330 and SAM #351; continue probing east. #273 needs depot repair, #354 and rockets form current attack group.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [354, 350, 353], "x": 64, "y": 26}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 55, "y": 24}, {"do": "rally", "building": 325, "x": 55, "y": 24}, {"do": "rally", "building": 137, "x": 55, "y": 24}], "feedback": ["move: 1 units", "attack_move: 3 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 17500, "deaths_cost": 18100, "units_killed": 52, "units_lost": 95, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 21800, "army_value": 2900, "income": 6000, "experience": 159, "order_count": 124}}
{"tick": 18001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:00 (tick 18001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $775 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $21500, army $7000, killed $18350 (53 units, 3 bldgs), lost $18400 (96 units, 0 bldgs). Map explored 34.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #354@(50,26)\n  3tnk.husk (3tnk.husk) x1: #355@(60,27)31%*\n  e3 (Rocket Soldier) x1: #353@(37,26)\n  harv (Ore Truck (harvester)) x4: #133@(7,34) #161@(8,33) #237@(14,11) #348@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 3 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward base was around 64,25-28 with damaged refinery #330 and SAM #351; continue probing east. #273 needs depot repair, #354 and rockets form current attack group.", "raw": "{\"thoughts\":\"Our visible force is very small after costly exchanges, but the enemy forward base was recently located to the east. Repair the damaged heavy tank, resume nonstop armored production, add economy, and send the available combat group to pressure the known enemy area.\",\"notes\":\"Enemy forward base previously around 64,25-28; refinery #330 and SAM #351 were damaged. Repair #273 at depot; #354 + #353 attack east. Two war factories should produce heavy tanks continuously.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[354,353],\"x\":64,\"y\":26},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":210,\"x\":50,\"y\":26},{\"do\":\"rally\",\"building\":325,\"x\":50,\"y\":26},{\"do\":\"rally\",\"building\":137,\"x\":50,\"y\":26}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1602, "completion_tokens": 333, "total_tokens": 1935, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1600, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088, "upstream_inference_prompt_cost": 0.0044044, "upstream_inference_completions_cost": 0.0043956}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "Our visible force is very small after costly exchanges, but the enemy forward base was recently located to the east. Repair the damaged heavy tank, resume nonstop armored production, add economy, and send the available combat group to pressure the known enemy area.", "notes": "Enemy forward base previously around 64,25-28; refinery #330 and SAM #351 were damaged. Repair #273 at depot; #354 + #353 attack east. Two war factories should produce heavy tanks continuously.", "commands": [{"do": "repair", "building": 248}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [354, 353], "x": 64, "y": 26}, {"do": "build", "item": "proc"}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 210, "x": 50, "y": 26}, {"do": "rally", "building": 325, "x": 50, "y": 26}, {"do": "rally", "building": 137, "x": 50, "y": 26}], "feedback": ["repair #248: ordered", "move: 1 units", "attack_move: 2 units", "build proc: started", "train 2x 3tnk: queued", "train 2x 3tnk: queued", "train 3x e3: queued", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18350, "deaths_cost": 18400, "units_killed": 53, "units_lost": 96, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 21500, "army_value": 2600, "income": 6000, "experience": 167, "order_count": 124}}
{"tick": 18201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:08 (tick 18201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $21500, army $7000, killed $18350 (53 units, 3 bldgs), lost $18400 (96 units, 0 bldgs). Map explored 34.4%.\nPRODUCTION: Building: proc 16%; Vehicle: 3tnk 27%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #354@(58,28)\n  3tnk.husk (3tnk.husk) x1: #355@(60,27)13%*\n  e3 (Rocket Soldier) x1: #353@(48,26)\n  harv (Ore Truck (harvester)) x4: #133@(7,27) #161@(8,21) #237@(19,3) #348@(9,34)\nVISIBLE ENEMY UNITS (1):\n  #307 apc@(61,29) 15%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - move: 1 units\n  - attack_move: 2 units\n  - build proc: started\n  - train 2x 3tnk: queued\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward base previously around 64,25-28; refinery #330 and SAM #351 were damaged. Repair #273 at depot; #354 + #353 attack east. Two war factories should produce heavy tanks continuously.", "raw": "{\"thoughts\":\"Our economy is temporarily empty but the fifth refinery is underway and both war factories have heavy tanks queued. Keep the eastern force pressuring the enemy forward position while the damaged heavy tank stays at the depot for repairs.\",\"notes\":\"Enemy forward base/remaining structures likely east around 64,25-28. #354 and #353 are the active eastern force; #273 is damaged beside depot #244. Place refinery immediately when ready and resume continuous tank production.\",\"commands\":[{\"do\":\"attack\",\"units\":[354,353],\"target\":307},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"stance\",\"units\":[354,353],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":61,\"y\":28},{\"do\":\"rally\",\"building\":325,\"x\":61,\"y\":28},{\"do\":\"rally\",\"building\":137,\"x\":61,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1720, "completion_tokens": 268, "total_tokens": 1988, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1718, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082665, "upstream_inference_prompt_cost": 0.0047289, "upstream_inference_completions_cost": 0.0035376}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.2, "thoughts": "Our economy is temporarily empty but the fifth refinery is underway and both war factories have heavy tanks queued. Keep the eastern force pressuring the enemy forward position while the damaged heavy tank stays at the depot for repairs.", "notes": "Enemy forward base/remaining structures likely east around 64,25-28. #354 and #353 are the active eastern force; #273 is damaged beside depot #244. Place refinery immediately when ready and resume continuous tank production.", "commands": [{"do": "attack", "units": [354, 353], "target": 307}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "stance", "units": [354, 353], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 61, "y": 28}, {"do": "rally", "building": 325, "x": 61, "y": 28}, {"do": "rally", "building": 137, "x": 61, "y": 28}], "feedback": ["attack: 2 units", "move: 1 units", "stance: 2 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 18350, "deaths_cost": 18400, "units_killed": 53, "units_lost": 96, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 21500, "army_value": 2600, "income": 5500, "experience": 167, "order_count": 132}}
{"tick": 18401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:16 (tick 18401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $200 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $21800, army $7300, killed $19200 (54 units, 3 bldgs), lost $18400 (96 units, 0 bldgs). Map explored 34.4%.\nPRODUCTION: Building: proc 34%; Vehicle: 3tnk 54%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 57%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #354@(58,28)98%*\n  e3 (Rocket Soldier) x2: #353@(49,27)* #358@(22,18)\n  harv (Ore Truck (harvester)) x4: #133@(8,22) #161@(8,30) #237@(20,8) #348@(9,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - move: 1 units\n  - stance: 2 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward base/remaining structures likely east around 64,25-28. #354 and #353 are the active eastern force; #273 is damaged beside depot #244. Place refinery immediately when ready and resume continuous tank production.", "raw": "{\"thoughts\":\"Production is fully queued but funds are temporarily exhausted; four refineries and harvesters should restore income shortly. Keep the eastern tank/rocket pair scouting toward the suspected forward base while the damaged tank returns to the depot.\",\"notes\":\"Enemy structures still unspotted; search east from 64,25 toward likely enemy start. #354/#353 scout east, #273 repairs at depot. Proc is building 34%; tank and rocket queues loaded.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[354,353],\"x\":72,\"y\":27},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1643, "completion_tokens": 279, "total_tokens": 1922, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00819995, "upstream_inference_prompt_cost": 0.00451715, "upstream_inference_completions_cost": 0.0036828}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "Production is fully queued but funds are temporarily exhausted; four refineries and harvesters should restore income shortly. Keep the eastern tank/rocket pair scouting toward the suspected forward base while the damaged tank returns to the depot.", "notes": "Enemy structures still unspotted; search east from 64,25 toward likely enemy start. #354/#353 scout east, #273 repairs at depot. Proc is building 34%; tank and rocket queues loaded.", "commands": [{"do": "attack_move", "units": [354, 353], "x": 72, "y": 27}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "repair", "building": 248}], "feedback": ["attack_move: 2 units", "move: 1 units", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 18400, "units_killed": 54, "units_lost": 96, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 21800, "army_value": 2900, "income": 6000, "experience": 175, "order_count": 132}}
{"tick": 18601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:24 (tick 18601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $492 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $22100, army $7600, killed $19200 (54 units, 3 bldgs), lost $18400 (96 units, 0 bldgs). Map explored 34.4%.\nPRODUCTION: Building: proc 47%; Vehicle: 3tnk 76%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 19%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #354@(60,28)98%\n  e3 (Rocket Soldier) x3: #353@(49,27)* #358@(30,23) #360@(17,16)\n  harv (Ore Truck (harvester)) x4: #133@(4,29) #161@(3,29) #237@(12,13) #348@(8,24)\nVISIBLE ENEMY UNITS (1):\n  #357 harv@(63,31) 84%\nVISIBLE ENEMY BUILDINGS (2):\n  #351 sam@(64,24) 100%, #356 proc@(65,29) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - move: 1 units\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy structures still unspotted; search east from 64,25 toward likely enemy start. #354/#353 scout east, #273 repairs at depot. Proc is building 34%; tank and rocket queues loaded.", "raw": "{\"thoughts\":\"We have located an exposed enemy refinery and SAM site; the available forward tank and rockets should destroy them while scouting onward toward the enemy start. Keep income flowing and repair the damaged heavy tank for the next wave.\",\"notes\":\"Attack enemy proc #356/SAM #351 with forward force, then push northeast toward likely base. #273 returning to depot; refinery build and tank queues underway.\",\"commands\":[{\"do\":\"attack\",\"units\":[354,353,358],\"target\":356},{\"do\":\"attack\",\"units\":[354,353,358],\"target\":351},{\"do\":\"attack_move\",\"units\":[354,353,358],\"x\":84,\"y\":17},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"stance\",\"units\":[354,353,358],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":52,\"y\":27},{\"do\":\"rally\",\"building\":325,\"x\":52,\"y\":27},{\"do\":\"rally\",\"building\":137,\"x\":48,\"y\":26}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1646, "completion_tokens": 439, "total_tokens": 2085, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1644, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0103202, "upstream_inference_prompt_cost": 0.0045254, "upstream_inference_completions_cost": 0.0057948}, "completion_tokens_details": {"reasoning_tokens": 174, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.03, "thoughts": "We have located an exposed enemy refinery and SAM site; the available forward tank and rockets should destroy them while scouting onward toward the enemy start. Keep income flowing and repair the damaged heavy tank for the next wave.", "notes": "Attack enemy proc #356/SAM #351 with forward force, then push northeast toward likely base. #273 returning to depot; refinery build and tank queues underway.", "commands": [{"do": "attack", "units": [354, 353, 358], "target": 356}, {"do": "attack", "units": [354, 353, 358], "target": 351}, {"do": "attack_move", "units": [354, 353, 358], "x": 84, "y": 17}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "stance", "units": [354, 353, 358], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 52, "y": 27}, {"do": "rally", "building": 325, "x": 52, "y": 27}, {"do": "rally", "building": 137, "x": 48, "y": 26}], "feedback": ["attack: 3 units", "attack: 3 units", "attack_move: 3 units", "move: 1 units", "stance: 3 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 18400, "units_killed": 54, "units_lost": 96, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 22100, "army_value": 3200, "income": 6400, "experience": 175, "order_count": 132}}
{"tick": 18801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:32 (tick 18801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $22100, army $7600, killed $19200 (54 units, 3 bldgs), lost $18400 (96 units, 0 bldgs). Map explored 34.5%.\nPRODUCTION: Building: proc 59%; Vehicle: 3tnk 96%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 77%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #354@(62,29)65%\n  e3 (Rocket Soldier) x3: #353@(59,28) #358@(40,23) #360@(27,20)\n  harv (Ore Truck (harvester)) x4: #133@(11,34) #161@(10,34) #237@(22,8) #348@(8,33)\nVISIBLE ENEMY UNITS (15):\n  #266 e3@(67,31) 90%, #268 e1@(66,31) 100%, #282 e3@(66,31) 96%, #283 3tnk@(64,32) 25%, #287 e3@(66,31) 87%, #294 e3@(66,31) 94%, #298 e1@(67,32) 99%, #301 e1@(66,32) 100%, #305 e1@(66,31) 100%, #309 e2@(66,32) 6%, #312 e2@(65,31) 93%, #313 e1@(66,31) 100%, #314 e1@(67,32) 100%, #315 e2@(65,31) 80%, #357 harv@(62,31) 38%\nVISIBLE ENEMY BUILDINGS (3):\n  #351 sam@(64,24) 100%, #356 proc@(65,29) 99%, #361 silo@(67,30) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 3 units\n  - attack_move: 3 units\n  - move: 1 units\n  - stance: 3 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Attack enemy proc #356/SAM #351 with forward force, then push northeast toward likely base. #273 returning to depot; refinery build and tank queues underway.", "raw": "{\"thoughts\":\"Our forward force is adjacent to an exposed enemy refinery and damaged harvester, while multiple heavy tanks are about to complete. Focus fire their weak tank and refinery, preserve our damaged tank at the depot, and continue repairing the damaged power plant.\",\"notes\":\"Enemy forward resource cluster at 64-67,29-32; likely main base northeast. #354/#353 are forward; #273 is retreating to depot. Four heavy tank orders are queued and refinery is 59%.\",\"commands\":[{\"do\":\"attack\",\"units\":[353],\"target\":283},{\"do\":\"attack\",\"units\":[354],\"target\":356},{\"do\":\"attack\",\"units\":[358],\"target\":356},{\"do\":\"attack\",\"units\":[360],\"target\":283},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":61,\"y\":29},{\"do\":\"rally\",\"building\":325,\"x\":61,\"y\":29},{\"do\":\"rally\",\"building\":137,\"x\":61,\"y\":29}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1856, "completion_tokens": 387, "total_tokens": 2243, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1854, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0102113, "upstream_inference_prompt_cost": 0.0051029, "upstream_inference_completions_cost": 0.0051084}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "Our forward force is adjacent to an exposed enemy refinery and damaged harvester, while multiple heavy tanks are about to complete. Focus fire their weak tank and refinery, preserve our damaged tank at the depot, and continue repairing the damaged power plant.", "notes": "Enemy forward resource cluster at 64-67,29-32; likely main base northeast. #354/#353 are forward; #273 is retreating to depot. Four heavy tank orders are queued and refinery is 59%.", "commands": [{"do": "attack", "units": [353], "target": 283}, {"do": "attack", "units": [354], "target": 356}, {"do": "attack", "units": [358], "target": 356}, {"do": "attack", "units": [360], "target": 283}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 61, "y": 29}, {"do": "rally", "building": 325, "x": 61, "y": 29}, {"do": "rally", "building": 137, "x": 61, "y": 29}], "feedback": ["attack: 1 units", "attack: 1 units", "attack: 1 units", "attack: 1 units", "move: 1 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 18400, "units_killed": 54, "units_lost": 96, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 22100, "army_value": 3200, "income": 6500, "experience": 175, "order_count": 132}}
{"tick": 19001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:40 (tick 19001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $20650, army $6150, killed $19200 (54 units, 3 bldgs), lost $19850 (98 units, 0 bldgs). Map explored 34.5%.\nPRODUCTION: Building: proc 59%; Vehicle: 3tnk 96%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 77%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #365@(62,29)58%*\n  e3 (Rocket Soldier) x2: #358@(49,26) #360@(38,20)\n  harv (Ore Truck (harvester)) x4: #133@(5,31) #161@(3,29) #237@(21,6) #348@(3,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack: 1 units\n  - attack: 1 units\n  - attack: 1 units\n  - move: 1 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward resource cluster at 64-67,29-32; likely main base northeast. #354/#353 are forward; #273 is retreating to depot. Four heavy tank orders are queued and refinery is 59%.", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and two war factories, while four Heavy Tanks are queued. Keep the damaged Heavy Tank at the depot, send rocket scouts toward the known enemy forward ore area and northeast base route, and maintain infantry production.\",\"notes\":\"Enemy forward resource cluster was around 64-67,29-32; main base likely northeast near 95,11. Heavy tank #273 is returning to depot; four 3tnks queued, refinery nearing ready.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"stance\",\"units\":[273],\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":[358],\"x\":65,\"y\":30},{\"do\":\"attack_move\",\"units\":[360],\"x\":76,\"y\":23},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":210,\"x\":52,\"y\":26},{\"do\":\"rally\",\"building\":325,\"x\":52,\"y\":26},{\"do\":\"rally\",\"building\":137,\"x\":45,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1676, "completion_tokens": 326, "total_tokens": 2002, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1674, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089111, "upstream_inference_prompt_cost": 0.0046079, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Our economy is fully committed with four refineries and two war factories, while four Heavy Tanks are queued. Keep the damaged Heavy Tank at the depot, send rocket scouts toward the known enemy forward ore area and northeast base route, and maintain infantry production.", "notes": "Enemy forward resource cluster was around 64-67,29-32; main base likely northeast near 95,11. Heavy tank #273 is returning to depot; four 3tnks queued, refinery nearing ready.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "stance", "units": [273], "stance": "defend"}, {"do": "attack_move", "units": [358], "x": 65, "y": 30}, {"do": "attack_move", "units": [360], "x": 76, "y": 23}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 210, "x": 52, "y": 26}, {"do": "rally", "building": 325, "x": 52, "y": 26}, {"do": "rally", "building": 137, "x": 45, "y": 23}], "feedback": ["move: 1 units", "stance: 1 units", "attack_move: 1 units", "attack_move: 1 units", "train 3x e3: queued", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 19850, "units_killed": 54, "units_lost": 98, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 20650, "army_value": 1750, "income": 6000, "experience": 175, "order_count": 132}}
{"tick": 19201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:48 (tick 19201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $20650, army $6150, killed $19200 (54 units, 3 bldgs), lost $19850 (98 units, 0 bldgs). Map explored 34.5%.\nPRODUCTION: Building: proc 59%; Vehicle: 3tnk 96%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #365@(62,29)40%*\n  e3 (Rocket Soldier) x2: #358@(57,28) #360@(47,25)\n  harv (Ore Truck (harvester)) x4: #133@(7,25) #161@(7,23) #237@(12,13) #348@(8,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - train 3x e3: queued\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward resource cluster was around 64-67,29-32; main base likely northeast near 95,11. Heavy tank #273 is returning to depot; four 3tnks queued, refinery nearing ready.", "raw": "{\"thoughts\":\"Economy is fully committed with a refinery and heavy tanks nearly complete, but the field army is critically thin after heavy losses. I will repair the damaged power plant, rally new armor east through the enemy forward ore area, and use the remaining rockets to scout toward the likely northeastern base.\",\"notes\":\"Enemy forward ore cluster last known around 64-67,29-32; probable main base near 95,11. Refinery is nearly ready, four heavy tanks and four rockets queued. Rally new forces through center-east.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":64,\"y\":30},{\"do\":\"rally\",\"building\":325,\"x\":64,\"y\":30},{\"do\":\"rally\",\"building\":137,\"x\":64,\"y\":30},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[358,360],\"x\":66,\"y\":30},{\"do\":\"stance\",\"units\":[358,360],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1693, "completion_tokens": 341, "total_tokens": 2034, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1691, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00915585, "upstream_inference_prompt_cost": 0.00465465, "upstream_inference_completions_cost": 0.0045012}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "Economy is fully committed with a refinery and heavy tanks nearly complete, but the field army is critically thin after heavy losses. I will repair the damaged power plant, rally new armor east through the enemy forward ore area, and use the remaining rockets to scout toward the likely northeastern base.", "notes": "Enemy forward ore cluster last known around 64-67,29-32; probable main base near 95,11. Refinery is nearly ready, four heavy tanks and four rockets queued. Rally new forces through center-east.", "commands": [{"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 64, "y": 30}, {"do": "rally", "building": 325, "x": 64, "y": 30}, {"do": "rally", "building": 137, "x": 64, "y": 30}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [358, 360], "x": 66, "y": 30}, {"do": "stance", "units": [358, 360], "stance": "attack_anything"}], "feedback": ["repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "move: 1 units", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 19850, "units_killed": 54, "units_lost": 98, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 20650, "army_value": 1750, "income": 5000, "experience": 175, "order_count": 135}}
{"tick": 19401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:56 (tick 19401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $149 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $21800, army $7300, killed $19200 (54 units, 3 bldgs), lost $20150 (99 units, 0 bldgs). Map explored 34.5%.\nPRODUCTION: Building: proc 75%; Vehicle: 3tnk 22%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 52%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #368@(31,16)\n  3tnk.husk (3tnk.husk) x1: #365@(62,29)22%*\n  e3 (Rocket Soldier) x2: #360@(56,28) #369@(22,18)\n  harv (Ore Truck (harvester)) x4: #133@(8,21) #161@(7,22) #237@(19,7) #348@(4,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - move: 1 units\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy forward ore cluster last known around 64-67,29-32; probable main base near 95,11. Refinery is nearly ready, four heavy tanks and four rockets queued. Rally new forces through center-east.", "raw": "{\"thoughts\":\"Our production is fully queued and the next refinery will strengthen the four-harvester economy. The surviving mobile force should probe toward the likely enemy base while the damaged heavy tank is repaired for the next push.\",\"notes\":\"Place refinery immediately when ready; then add power/another production structure if cash permits. Enemy main remains likely near 95,11; rally armor and rockets east through center.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[368,360,369],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[368,360,369],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"rally\",\"building\":210,\"x\":56,\"y\":28},{\"do\":\"rally\",\"building\":325,\"x\":56,\"y\":28},{\"do\":\"rally\",\"building\":137,\"x\":56,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1673, "completion_tokens": 311, "total_tokens": 1984, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1671, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00870485, "upstream_inference_prompt_cost": 0.00459965, "upstream_inference_completions_cost": 0.0041052}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "Our production is fully queued and the next refinery will strengthen the four-harvester economy. The surviving mobile force should probe toward the likely enemy base while the damaged heavy tank is repaired for the next push.", "notes": "Place refinery immediately when ready; then add power/another production structure if cash permits. Enemy main remains likely near 95,11; rally armor and rockets east through center.", "commands": [{"do": "repair", "building": 248}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [368, 360, 369], "x": 95, "y": 11}, {"do": "stance", "units": [368, 360, 369], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "rally", "building": 210, "x": 56, "y": 28}, {"do": "rally", "building": 325, "x": 56, "y": 28}, {"do": "rally", "building": 137, "x": 56, "y": 28}], "feedback": ["repair #248: ordered", "move: 1 units", "attack_move: 3 units", "stance: 3 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 20150, "units_killed": 54, "units_lost": 99, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 21800, "army_value": 2900, "income": 5900, "experience": 175, "order_count": 135}}
{"tick": 19601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:04 (tick 19601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $21500, army $7000, killed $19200 (54 units, 3 bldgs), lost $20450 (100 units, 0 bldgs). Map explored 34.5%.\nPRODUCTION: Building: proc 79%; Vehicle: 3tnk 27%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 66%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #368@(41,25)\n  3tnk.husk (3tnk.husk) x1: #365@(62,29)4%*\n  e3 (Rocket Soldier) x1: #369@(31,23)\n  harv (Ore Truck (harvester)) x4: #133@(3,30) #161@(5,29) #237@(21,5) #348@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - move: 1 units\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Place refinery immediately when ready; then add power/another production structure if cash permits. Enemy main remains likely near 95,11; rally armor and rockets east through center.", "raw": "{\"thoughts\":\"Our refinery is nearly complete and income should resume soon. Keep the forward armor/rocket probing toward the likely enemy base while sending the damaged tank back to the depot and keeping all harvesters mining.\",\"notes\":\"Proc is 79% and must be placed next turn when ready. Enemy likely remains at northeast start around 95,11; forward force is #368 and #369, damaged #273 returning to depot.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[368,369],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[368,369],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1655, "completion_tokens": 319, "total_tokens": 1974, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1653, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00876095, "upstream_inference_prompt_cost": 0.00455015, "upstream_inference_completions_cost": 0.0042108}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "Our refinery is nearly complete and income should resume soon. Keep the forward armor/rocket probing toward the likely enemy base while sending the damaged tank back to the depot and keeping all harvesters mining.", "notes": "Proc is 79% and must be placed next turn when ready. Enemy likely remains at northeast start around 95,11; forward force is #368 and #369, damaged #273 returning to depot.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [368, 369], "x": 95, "y": 11}, {"do": "stance", "units": [368, 369], "stance": "attack_anything"}, {"do": "repair", "building": 248}], "feedback": ["move: 1 units", "attack_move: 2 units", "stance: 2 units", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 20450, "units_killed": 54, "units_lost": 100, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 21500, "army_value": 2600, "income": 5900, "experience": 175, "order_count": 135}}
{"tick": 19801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:12 (tick 19801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $21500, army $7000, killed $19200 (54 units, 3 bldgs), lost $20450 (100 units, 0 bldgs). Map explored 34.6%.\nPRODUCTION: Building: proc 79%; Vehicle: 3tnk 27%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 66%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #368@(52,28)\n  e3 (Rocket Soldier) x1: #369@(42,23)\n  harv (Ore Truck (harvester)) x4: #133@(7,22) #161@(8,21) #237@(16,9) #348@(7,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - stance: 2 units\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Proc is 79% and must be placed next turn when ready. Enemy likely remains at northeast start around 95,11; forward force is #368 and #369, damaged #273 returning to depot.", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and dual war factories, while the forward tank/rocket pair continues probing northeast. Send the damaged heavy tank to the depot and keep all production rallied toward the enemy start; place the refinery as soon as it completes next turn.\",\"notes\":\"Enemy still unseen, likely base near 95,11. #368 heavy + #369 rocket advancing east/northeast; #273 damaged sent to service depot. Proc at 79%, tanks and rockets queued.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[368,369],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[368,369],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":325,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1611, "completion_tokens": 335, "total_tokens": 1946, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1609, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00885115, "upstream_inference_prompt_cost": 0.00442915, "upstream_inference_completions_cost": 0.004422}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Our economy is fully committed with four refineries and dual war factories, while the forward tank/rocket pair continues probing northeast. Send the damaged heavy tank to the depot and keep all production rallied toward the enemy start; place the refinery as soon as it completes next turn.", "notes": "Enemy still unseen, likely base near 95,11. #368 heavy + #369 rocket advancing east/northeast; #273 damaged sent to service depot. Proc at 79%, tanks and rockets queued.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [368, 369], "x": 95, "y": 11}, {"do": "stance", "units": [368, 369], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 70, "y": 18}, {"do": "rally", "building": 325, "x": 70, "y": 18}, {"do": "rally", "building": 137, "x": 60, "y": 20}], "feedback": ["move: 1 units", "attack_move: 2 units", "stance: 2 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 20450, "units_killed": 54, "units_lost": 100, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 21500, "army_value": 2600, "income": 5400, "experience": 175, "order_count": 135}}
{"tick": 20001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:20 (tick 20001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $225 (storage 8000), power 327 made / 230 used, harvesters 4.\nSCORE: assets $21800, army $7300, killed $19200 (54 units, 3 bldgs), lost $20450 (100 units, 0 bldgs). Map explored 34.6%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 3tnk 61%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 63%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #368@(61,29)13%\n  e3 (Rocket Soldier) x2: #369@(51,27) #374@(21,17)\n  harv (Ore Truck (harvester)) x4: #133@(7,22) #161@(6,28) #237@(14,12) #348@(8,21)\nVISIBLE ENEMY UNITS (21):\n  #266 e3@(63,29) 90%, #268 e1@(64,26) 100%, #282 e3@(64,28) 96%, #283 3tnk@(64,32) 8%, #287 e3@(64,28) 87%, #294 e3@(62,30) 94%, #298 e1@(64,28) 99%, #301 e1@(62,30) 100%, #305 e1@(63,27) 94%, #309 e2@(62,30) 6%, #312 e2@(62,30) 93%, #313 e1@(62,30) 100%, #314 e1@(64,28) 100%, #315 e2@(63,28) 80%, #346 harv@(65,30) 100%, #352 3tnk@(65,27) 100%, #357 harv@(64,31) 3%, #359 apc@(63,26) 100%, #362 e1@(63,27) 80%, #363 tecn2@(63,30) 100%, #364 tecn2@(63,29) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #351 sam@(64,24) 100%, #356 proc@(65,29) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - stance: 2 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen, likely base near 95,11. #368 heavy + #369 rocket advancing east/northeast; #273 damaged sent to service depot. Proc at 79%, tanks and rockets queued.", "raw": "{\"thoughts\":\"Place the ready refinery to convert ore and sustain the dual War Factory production. The exposed eastern tank/rocket pair should withdraw from the enemy armored force while the damaged power plant is repaired.\",\"notes\":\"Enemy forward force and refinery are around 63-65,29; main base likely farther northeast. Place proc, build power, preserve #368/#369, tanks remain queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":10,\"y\":24},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[368,369],\"x\":27,\"y\":20},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"rally\",\"building\":210,\"x\":28,\"y\":20},{\"do\":\"rally\",\"building\":325,\"x\":28,\"y\":20},{\"do\":\"rally\",\"building\":137,\"x\":28,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1905, "completion_tokens": 372, "total_tokens": 2277, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1903, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01014805, "upstream_inference_prompt_cost": 0.00523765, "upstream_inference_completions_cost": 0.0049104}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "Place the ready refinery to convert ore and sustain the dual War Factory production. The exposed eastern tank/rocket pair should withdraw from the enemy armored force while the damaged power plant is repaired.", "notes": "Enemy forward force and refinery are around 63-65,29; main base likely farther northeast. Place proc, build power, preserve #368/#369, tanks remain queued.", "commands": [{"do": "place", "item": "proc", "x": 10, "y": 24}, {"do": "build", "item": "powr"}, {"do": "repair", "building": 248}, {"do": "move", "units": [368, 369], "x": 27, "y": 20}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "rally", "building": 210, "x": 28, "y": 20}, {"do": "rally", "building": 325, "x": 28, "y": 20}, {"do": "rally", "building": 137, "x": 28, "y": 20}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "repair #248: ordered", "move: 2 units", "move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 20450, "units_killed": 54, "units_lost": 100, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 21800, "army_value": 2900, "income": 5600, "experience": 175, "order_count": 135}}
{"tick": 20201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:28 (tick 20201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 327 made / 260 used, harvesters 5.\nSCORE: assets $23150, army $7250, killed $19200 (54 units, 3 bldgs), lost $21600 (101 units, 0 bldgs). Map explored 34.6%.\nPRODUCTION: Building: powr 21%; Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 87%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #377@(61,29)55%*\n  e3 (Rocket Soldier) x2: #369@(43,28) #374@(30,21)\n  harv (Ore Truck (harvester)) x5: #133@(3,30) #161@(5,31) #237@(21,4) #348@(5,30) #376@(3,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - repair #248: ordered\n  - move: 2 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward force and refinery are around 63-65,29; main base likely farther northeast. Place proc, build power, preserve #368/#369, tanks remain queued.", "raw": "{\"thoughts\":\"Our economy has five refineries and harvesters but no cash, with heavy tanks and rockets already queued. Preserve the wounded heavy tank at the depot, keep scouting toward the known enemy forward area and northeast, and let production complete before launching another armor group.\",\"notes\":\"Enemy forward force/refinery was around 63-65,29; main base likely northeast. Heavy tanks are queued at both war factories; wounded #273 should reach depot. Scouts #369/#374 advancing east/northeast.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[369],\"x\":64,\"y\":29},{\"do\":\"attack_move\",\"units\":[374],\"x\":82,\"y\":18},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"rally\",\"building\":210,\"x\":42,\"y\":25},{\"do\":\"rally\",\"building\":325,\"x\":42,\"y\":25},{\"do\":\"rally\",\"building\":137,\"x\":37,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1685, "completion_tokens": 407, "total_tokens": 2092, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1683, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01000505, "upstream_inference_prompt_cost": 0.00463265, "upstream_inference_completions_cost": 0.0053724}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.99, "thoughts": "Our economy has five refineries and harvesters but no cash, with heavy tanks and rockets already queued. Preserve the wounded heavy tank at the depot, keep scouting toward the known enemy forward area and northeast, and let production complete before launching another armor group.", "notes": "Enemy forward force/refinery was around 63-65,29; main base likely northeast. Heavy tanks are queued at both war factories; wounded #273 should reach depot. Scouts #369/#374 advancing east/northeast.", "commands": [{"do": "repair", "building": 248}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [369], "x": 64, "y": 29}, {"do": "attack_move", "units": [374], "x": 82, "y": 18}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "rally", "building": 210, "x": 42, "y": 25}, {"do": "rally", "building": 325, "x": 42, "y": 25}, {"do": "rally", "building": 137, "x": 37, "y": 24}], "feedback": ["repair #248: ordered", "move: 1 units", "attack_move: 1 units", "attack_move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 21600, "units_killed": 54, "units_lost": 101, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23150, "army_value": 1750, "income": 5600, "experience": 175, "order_count": 137}}
{"tick": 20401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:36 (tick 20401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 327 made / 260 used, harvesters 5.\nSCORE: assets $23150, army $7250, killed $19200 (54 units, 3 bldgs), lost $21600 (101 units, 0 bldgs). Map explored 34.7%.\nPRODUCTION: Building: powr 21%; Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 87%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #377@(61,29)37%*\n  e3 (Rocket Soldier) x2: #369@(51,29) #374@(39,23)\n  harv (Ore Truck (harvester)) x5: #133@(4,29) #161@(3,29) #237@(20,6) #348@(11,26) #376@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - move: 1 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward force/refinery was around 63-65,29; main base likely northeast. Heavy tanks are queued at both war factories; wounded #273 should reach depot. Scouts #369/#374 advancing east/northeast.", "raw": "{\"thoughts\":\"Income is currently exhausted but both war factories and barracks have queued units. Continue scouting toward the northeast enemy start while the wounded heavy tank returns to the depot for repairs.\",\"notes\":\"Enemy forward force/refinery was around 63-65,29; main base likely northeast. Heavy tanks queued at both war factories; wounded #273 is returning to depot. Scouts #369/#374 advancing east/northeast.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[369],\"x\":78,\"y\":25},{\"do\":\"attack_move\",\"units\":[374],\"x\":94,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1679, "completion_tokens": 259, "total_tokens": 1938, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1677, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00803495, "upstream_inference_prompt_cost": 0.00461615, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.9, "thoughts": "Income is currently exhausted but both war factories and barracks have queued units. Continue scouting toward the northeast enemy start while the wounded heavy tank returns to the depot for repairs.", "notes": "Enemy forward force/refinery was around 63-65,29; main base likely northeast. Heavy tanks queued at both war factories; wounded #273 is returning to depot. Scouts #369/#374 advancing east/northeast.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [369], "x": 78, "y": 25}, {"do": "attack_move", "units": [374], "x": 94, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}], "feedback": ["move: 1 units", "attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 21600, "units_killed": 54, "units_lost": 101, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23150, "army_value": 1750, "income": 5100, "experience": 175, "order_count": 137}}
{"tick": 20601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:44 (tick 20601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 327 made / 260 used, harvesters 5.\nSCORE: assets $23150, army $7250, killed $19200 (54 units, 3 bldgs), lost $21600 (101 units, 0 bldgs). Map explored 34.7%.\nPRODUCTION: Building: powr 21%; Vehicle: 3tnk 70%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 87%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #377@(61,29)19%*\n  e3 (Rocket Soldier) x2: #369@(57,28) #374@(49,26)\n  harv (Ore Truck (harvester)) x5: #133@(6,30) #161@(3,31) #237@(12,13) #348@(4,31) #376@(9,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy forward force/refinery was around 63-65,29; main base likely northeast. Heavy tanks queued at both war factories; wounded #273 is returning to depot. Scouts #369/#374 advancing east/northeast.", "raw": "{\"thoughts\":\"Our economy and production infrastructure are strong, but the active combat force is nearly gone. Keep the heavy-tank and rocket queues rolling, repair the damaged power plant, recover the wounded tank, and use the rocket scouts to locate the northeast enemy base.\",\"notes\":\"Enemy forward presence was near 63,29; main base likely toward 95,11. Tank queues should complete soon; #273 is wounded and should remain near depot. Rockets scout northeast/east.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[369],\"x\":82,\"y\":20},{\"do\":\"attack_move\",\"units\":[374],\"x\":78,\"y\":12},{\"do\":\"rally\",\"building\":210,\"x\":55,\"y\":25},{\"do\":\"rally\",\"building\":325,\"x\":55,\"y\":25},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1647, "completion_tokens": 345, "total_tokens": 1992, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1645, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00908215, "upstream_inference_prompt_cost": 0.00452815, "upstream_inference_completions_cost": 0.004554}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Our economy and production infrastructure are strong, but the active combat force is nearly gone. Keep the heavy-tank and rocket queues rolling, repair the damaged power plant, recover the wounded tank, and use the rocket scouts to locate the northeast enemy base.", "notes": "Enemy forward presence was near 63,29; main base likely toward 95,11. Tank queues should complete soon; #273 is wounded and should remain near depot. Rockets scout northeast/east.", "commands": [{"do": "repair", "building": 248}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [369], "x": 82, "y": 20}, {"do": "attack_move", "units": [374], "x": 78, "y": 12}, {"do": "rally", "building": 210, "x": 55, "y": 25}, {"do": "rally", "building": 325, "x": 55, "y": 25}, {"do": "rally", "building": 137, "x": 55, "y": 25}], "feedback": ["repair #248: ordered", "move: 1 units", "attack_move: 1 units", "attack_move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 19200, "deaths_cost": 21600, "units_killed": 54, "units_lost": 101, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23150, "army_value": 1750, "income": 4600, "experience": 175, "order_count": 137}}
{"tick": 20801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:52 (tick 20801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 327 made / 260 used, harvesters 5.\nSCORE: assets $23450, army $7550, killed $20300 (55 units, 3 bldgs), lost $21600 (101 units, 0 bldgs). Map explored 34.7%.\nPRODUCTION: Building: powr 91%; Vehicle: 3tnk 94%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 56%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #377@(61,29)1%*\n  e3 (Rocket Soldier) x3: #369@(60,28)69% #374@(57,28) #380@(23,19)\n  harv (Ore Truck (harvester)) x5: #133@(11,26) #161@(10,27) #237@(21,8) #348@(7,23) #376@(8,27)\nVISIBLE ENEMY UNITS (2):\n  #294 e3@(63,27) 57%, #381 harv.emptyhusk@(59,31) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - move: 1 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward presence was near 63,29; main base likely toward 95,11. Tank queues should complete soon; #273 is wounded and should remain near depot. Rockets scout northeast/east.", "raw": "{\"thoughts\":\"Our economy and production are fully committed, with heavy tanks about to complete. Keep the wounded tank at the depot, eliminate the nearby enemy rocket, and push scouting pressure toward the likely northeastern enemy base.\",\"notes\":\"Enemy contact around 63,27-31; enemy base still likely near 95,11. Heavy tank production nearly completes at both factories; repair power plant #248 and keep new armor rallied east.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack\",\"units\":[369,374],\"target\":294},{\"do\":\"attack_move\",\"units\":[380],\"x\":76,\"y\":22},{\"do\":\"rally\",\"building\":210,\"x\":63,\"y\":27},{\"do\":\"rally\",\"building\":325,\"x\":63,\"y\":27},{\"do\":\"rally\",\"building\":137,\"x\":63,\"y\":27}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1701, "completion_tokens": 351, "total_tokens": 2052, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1699, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00930985, "upstream_inference_prompt_cost": 0.00467665, "upstream_inference_completions_cost": 0.0046332}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.98, "thoughts": "Our economy and production are fully committed, with heavy tanks about to complete. Keep the wounded tank at the depot, eliminate the nearby enemy rocket, and push scouting pressure toward the likely northeastern enemy base.", "notes": "Enemy contact around 63,27-31; enemy base still likely near 95,11. Heavy tank production nearly completes at both factories; repair power plant #248 and keep new armor rallied east.", "commands": [{"do": "repair", "building": 248}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack", "units": [369, 374], "target": 294}, {"do": "attack_move", "units": [380], "x": 76, "y": 22}, {"do": "rally", "building": 210, "x": 63, "y": 27}, {"do": "rally", "building": 325, "x": 63, "y": 27}, {"do": "rally", "building": 137, "x": 63, "y": 27}], "feedback": ["repair #248: ordered", "move: 1 units", "attack: 2 units", "attack_move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 21600, "units_killed": 55, "units_lost": 101, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23450, "army_value": 2050, "income": 5300, "experience": 186, "order_count": 137}}
{"tick": 21001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:00 (tick 21001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $119 (storage 10000), power 327 made / 260 used, harvesters 5.\nSCORE: assets $24300, army $8400, killed $20300 (55 units, 3 bldgs), lost $22200 (103 units, 0 bldgs). Map explored 34.7%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 15%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #382@(30,16)\n  e3 (Rocket Soldier) x2: #380@(33,22) #383@(17,16)\n  harv (Ore Truck (harvester)) x5: #133@(5,31) #161@(11,26) #237@(22,8) #348@(8,27) #376@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - move: 1 units\n  - attack: 2 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy contact around 63,27-31; enemy base still likely near 95,11. Heavy tank production nearly completes at both factories; repair power plant #248 and keep new armor rallied east.", "raw": "{\"thoughts\":\"Power plant is ready and must be placed. Our small surviving combat force should regroup toward the last enemy contact while the damaged heavy tank returns to the Service Depot.\",\"notes\":\"Placed power; send #273 to depot. #382 and rockets probe/contact east around 63,28; enemy base likely 95,11. Both war factories have heavy tanks queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":24,\"y\":19},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[382,380,383],\"x\":63,\"y\":28},{\"do\":\"rally\",\"building\":210,\"x\":63,\"y\":28},{\"do\":\"rally\",\"building\":325,\"x\":63,\"y\":28},{\"do\":\"rally\",\"building\":137,\"x\":63,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1631, "completion_tokens": 304, "total_tokens": 1935, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1629, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00849695, "upstream_inference_prompt_cost": 0.00448415, "upstream_inference_completions_cost": 0.0040128}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.72, "thoughts": "Power plant is ready and must be placed. Our small surviving combat force should regroup toward the last enemy contact while the damaged heavy tank returns to the Service Depot.", "notes": "Placed power; send #273 to depot. #382 and rockets probe/contact east around 63,28; enemy base likely 95,11. Both war factories have heavy tanks queued.", "commands": [{"do": "place", "item": "powr", "x": 24, "y": 19}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [382, 380, 383], "x": 63, "y": 28}, {"do": "rally", "building": 210, "x": 63, "y": 28}, {"do": "rally", "building": 325, "x": 63, "y": 28}, {"do": "rally", "building": 137, "x": 63, "y": 28}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "move: 1 units", "attack_move: 3 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 22200, "units_killed": 55, "units_lost": 103, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24300, "army_value": 2900, "income": 5325, "experience": 186, "order_count": 137}}
{"tick": 21201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:08 (tick 21201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24600, army $8400, killed $20300 (55 units, 3 bldgs), lost $22200 (103 units, 0 bldgs). Map explored 34.8%.\nPRODUCTION: Vehicle: 3tnk 26%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #382@(41,24)\n  e3 (Rocket Soldier) x2: #380@(42,27) #383@(26,20)\n  harv (Ore Truck (harvester)) x5: #133@(11,26) #161@(4,29) #237@(12,13) #348@(6,29) #376@(3,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - move: 1 units\n  - attack_move: 3 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Placed power; send #273 to depot. #382 and rockets probe/contact east around 63,28; enemy base likely 95,11. Both war factories have heavy tanks queued.", "raw": "{\"thoughts\":\"Both War Factories are producing heavy tanks and the economy has five harvesters, so preserve the damaged tank while pushing the eastern scouting force toward the likely enemy base. Keep all harvesters actively mining and rally new armor east.\",\"notes\":\"Enemy remains unseen; likely base near 95,11. #273 is damaged and should use depot. Forward group #382/#380/#383 advancing east; queued heavy tanks from both factories.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"attack_move\",\"units\":[382,380,383],\"x\":82,\"y\":20},{\"do\":\"rally\",\"building\":210,\"x\":63,\"y\":25},{\"do\":\"rally\",\"building\":325,\"x\":63,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1636, "completion_tokens": 301, "total_tokens": 1937, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1634, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084711, "upstream_inference_prompt_cost": 0.0044979, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "Both War Factories are producing heavy tanks and the economy has five harvesters, so preserve the damaged tank while pushing the eastern scouting force toward the likely enemy base. Keep all harvesters actively mining and rally new armor east.", "notes": "Enemy remains unseen; likely base near 95,11. #273 is damaged and should use depot. Forward group #382/#380/#383 advancing east; queued heavy tanks from both factories.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "attack_move", "units": [382, 380, 383], "x": 82, "y": 20}, {"do": "rally", "building": 210, "x": 63, "y": 25}, {"do": "rally", "building": 325, "x": 63, "y": 25}], "feedback": ["move: 1 units", "attack_move: 3 units", "rally #210: ordered", "rally #325: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 22200, "units_killed": 55, "units_lost": 103, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24600, "army_value": 2900, "income": 5325, "experience": 186, "order_count": 138}}
{"tick": 21401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:16 (tick 21401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $239 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24600, army $8400, killed $20300 (55 units, 3 bldgs), lost $22200 (103 units, 0 bldgs). Map explored 34.8%.\nPRODUCTION: Vehicle: 3tnk 57%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #382@(52,27)\n  e3 (Rocket Soldier) x2: #380@(50,26) #383@(36,23)\n  harv (Ore Truck (harvester)) x5: #133@(8,29) #161@(8,21) #237@(18,9) #348@(11,26) #376@(10,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 3 units\n  - rally #210: ordered\n  - rally #325: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base near 95,11. #273 is damaged and should use depot. Forward group #382/#380/#383 advancing east; queued heavy tanks from both factories.", "raw": "{\"thoughts\":\"Both war factories are producing heavy tanks while the forward force continues toward the likely enemy base. Send the damaged heavy tank to the depot and repair the damaged power plant when funds permit.\",\"notes\":\"Forward group #382/#380/#383 probing east toward enemy start (95,11). #273 sent to depot; both vehicle queues remain heavy tanks.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[382,380,383],\"x\":95,\"y\":11},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":325,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1609, "completion_tokens": 243, "total_tokens": 1852, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1607, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00763125, "upstream_inference_prompt_cost": 0.00442365, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.66, "thoughts": "Both war factories are producing heavy tanks while the forward force continues toward the likely enemy base. Send the damaged heavy tank to the depot and repair the damaged power plant when funds permit.", "notes": "Forward group #382/#380/#383 probing east toward enemy start (95,11). #273 sent to depot; both vehicle queues remain heavy tanks.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [382, 380, 383], "x": 95, "y": 11}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 70, "y": 20}, {"do": "rally", "building": 325, "x": 70, "y": 20}], "feedback": ["move: 1 units", "attack_move: 3 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 22200, "units_killed": 55, "units_lost": 103, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24600, "army_value": 2900, "income": 4925, "experience": 186, "order_count": 138}}
{"tick": 21601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:24 (tick 21601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $44 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24600, army $8400, killed $20300 (55 units, 3 bldgs), lost $22200 (103 units, 0 bldgs). Map explored 34.8%.\nPRODUCTION: Vehicle: 3tnk 96%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #382@(62,29)\n  e3 (Rocket Soldier) x2: #380@(59,28) #383@(46,26)\n  harv (Ore Truck (harvester)) x5: #133@(5,30) #161@(5,29) #237@(23,6) #348@(4,29) #376@(9,27)\nVISIBLE ENEMY UNITS (2):\n  #346 harv@(65,30) 37%, #381 harv.emptyhusk@(59,31) 24%\nVISIBLE ENEMY BUILDINGS (6):\n  #351 sam@(64,24) 100%, #356 proc@(65,29) 99%, #361 silo@(67,30) 100%, #373 silo@(67,27) 100%, #378 silo@(67,28) 100%, #385 silo@(62,33) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 3 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\nYOUR NOTES FROM LAST TURN: Forward group #382/#380/#383 probing east toward enemy start (95,11). #273 sent to depot; both vehicle queues remain heavy tanks.", "raw": "{\"thoughts\":\"Our forward force has found a vulnerable enemy refinery and storage cluster. Destroy their economy immediately while the repaired heavy tank returns to the front and both war factories finish heavy tanks.\",\"notes\":\"Enemy forward economy at 65,29 with silos 62-67,27-33 and SAM 64,24. Forward force #382 #380 #383; #273 is damaged at service depot area. Keep heavy tanks continuous and attack enemy buildings.\",\"commands\":[{\"do\":\"attack\",\"units\":[382,380],\"target\":356},{\"do\":\"attack_move\",\"units\":[383],\"x\":65,\"y\":29},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":58,\"y\":28},{\"do\":\"rally\",\"building\":325,\"x\":58,\"y\":28},{\"do\":\"stance\",\"units\":[382,380,383],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1698, "completion_tokens": 334, "total_tokens": 2032, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1696, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090772, "upstream_inference_prompt_cost": 0.0046684, "upstream_inference_completions_cost": 0.0044088}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "Our forward force has found a vulnerable enemy refinery and storage cluster. Destroy their economy immediately while the repaired heavy tank returns to the front and both war factories finish heavy tanks.", "notes": "Enemy forward economy at 65,29 with silos 62-67,27-33 and SAM 64,24. Forward force #382 #380 #383; #273 is damaged at service depot area. Keep heavy tanks continuous and attack enemy buildings.", "commands": [{"do": "attack", "units": [382, 380], "target": 356}, {"do": "attack_move", "units": [383], "x": 65, "y": 29}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 58, "y": 28}, {"do": "rally", "building": 325, "x": 58, "y": 28}, {"do": "stance", "units": [382, 380, 383], "stance": "attack_anything"}], "feedback": ["attack: 2 units", "attack_move: 1 units", "move: 1 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 22200, "units_killed": 55, "units_lost": 103, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24600, "army_value": 2900, "income": 4275, "experience": 186, "order_count": 138}}
{"tick": 21801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:32 (tick 21801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $25750, army $9550, killed $20300 (55 units, 3 bldgs), lost $22200 (103 units, 0 bldgs). Map explored 34.8%.\nPRODUCTION: Vehicle: 3tnk 4%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #273@(10,21)35%* #382@(62,29) #386@(31,18)\n  e3 (Rocket Soldier) x2: #380@(60,28) #383@(54,28)\n  harv (Ore Truck (harvester)) x5: #133@(7,29) #161@(11,27) #237@(16,11) #348@(11,26) #376@(8,28)\nVISIBLE ENEMY UNITS (3):\n  #346 harv@(58,30) 28%, #359 apc@(63,27) 98%, #381 harv.emptyhusk@(59,31) 6%\nVISIBLE ENEMY BUILDINGS (6):\n  #351 sam@(64,24) 100%, #356 proc@(65,29) 72%, #361 silo@(67,30) 100%, #373 silo@(67,27) 100%, #378 silo@(67,28) 100%, #385 silo@(62,33) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 1 units\n  - move: 1 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy forward economy at 65,29 with silos 62-67,27-33 and SAM 64,24. Forward force #382 #380 #383; #273 is damaged at service depot area. Keep heavy tanks continuous and attack enemy buildings.", "raw": "{\"thoughts\":\"Our forward force is on top of the exposed enemy refinery and silos; focus it down while the heavy tank production continues. Retreat the damaged tank to the depot and keep power repaired.\",\"notes\":\"Enemy forward economy remains at 62-67,24-33. #382/#380/#383 attack refinery; #386 advances. Heavy tank queue active; #273 repairs at depot.\",\"commands\":[{\"do\":\"attack\",\"units\":[382,380,383],\"target\":356},{\"do\":\"attack_move\",\"units\":[386],\"x\":65,\"y\":29},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":60,\"y\":28},{\"do\":\"rally\",\"building\":325,\"x\":60,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1746, "completion_tokens": 256, "total_tokens": 2002, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1744, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081796, "upstream_inference_prompt_cost": 0.0048004, "upstream_inference_completions_cost": 0.0033792}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.34, "thoughts": "Our forward force is on top of the exposed enemy refinery and silos; focus it down while the heavy tank production continues. Retreat the damaged tank to the depot and keep power repaired.", "notes": "Enemy forward economy remains at 62-67,24-33. #382/#380/#383 attack refinery; #386 advances. Heavy tank queue active; #273 repairs at depot.", "commands": [{"do": "attack", "units": [382, 380, 383], "target": 356}, {"do": "attack_move", "units": [386], "x": 65, "y": 29}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 60, "y": 28}, {"do": "rally", "building": 325, "x": 60, "y": 28}], "feedback": ["attack: 3 units", "attack_move: 1 units", "move: 1 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 22200, "units_killed": 55, "units_lost": 103, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 25750, "army_value": 4050, "income": 4225, "experience": 186, "order_count": 138}}
{"tick": 22001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:40 (tick 22001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $511 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $25750, army $9550, killed $20300 (55 units, 3 bldgs), lost $22200 (103 units, 0 bldgs). Map explored 34.8%.\nPRODUCTION: Vehicle: 3tnk 29%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #273@(10,21)35%* #382@(62,29)78% #386@(43,24)\n  e3 (Rocket Soldier) x2: #380@(60,28) #383@(60,29)\n  harv (Ore Truck (harvester)) x5: #133@(8,21) #161@(7,30) #237@(16,12) #348@(4,31) #376@(11,26)\nVISIBLE ENEMY UNITS (6):\n  #283 3tnk@(64,32) 8%, #309 e2@(65,25) 2%, #312 e2@(66,26) 90%, #346 harv@(65,30) 28%, #359 apc@(63,27) 98%, #366 apc@(63,26) 100%\nVISIBLE ENEMY BUILDINGS (6):\n  #351 sam@(64,24) 100%, #356 proc@(65,29) 33%, #361 silo@(67,30) 100%, #373 silo@(67,27) 100%, #378 silo@(67,28) 100%, #385 silo@(62,33) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 1 units\n  - move: 1 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward economy remains at 62-67,24-33. #382/#380/#383 attack refinery; #386 advances. Heavy tank queue active; #273 repairs at depot.", "raw": "{\"thoughts\":\"Our forward armor/rockets are in position against a weak enemy refinery and exposed silos; destroy this economy immediately while the heavy tank completes. Keep the damaged tank repairing and harvesters working.\",\"notes\":\"Focus fire enemy forward refinery #356, then sweep silos and advance northeast toward likely main base at 95,11. #273 is sent to depot; 3tnk production remains active.\",\"commands\":[{\"do\":\"attack\",\"units\":[382,380,383,386],\"target\":356},{\"do\":\"attack_move\",\"units\":[382,380,383,386],\"x\":67,\"y\":28},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":62,\"y\":29},{\"do\":\"rally\",\"building\":325,\"x\":62,\"y\":29}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1760, "completion_tokens": 347, "total_tokens": 2107, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1758, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0094193, "upstream_inference_prompt_cost": 0.0048389, "upstream_inference_completions_cost": 0.0045804}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Our forward armor/rockets are in position against a weak enemy refinery and exposed silos; destroy this economy immediately while the heavy tank completes. Keep the damaged tank repairing and harvesters working.", "notes": "Focus fire enemy forward refinery #356, then sweep silos and advance northeast toward likely main base at 95,11. #273 is sent to depot; 3tnk production remains active.", "commands": [{"do": "attack", "units": [382, 380, 383, 386], "target": 356}, {"do": "attack_move", "units": [382, 380, 383, 386], "x": 67, "y": 28}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 62, "y": 29}, {"do": "rally", "building": 325, "x": 62, "y": 29}], "feedback": ["attack: 4 units", "attack_move: 4 units", "move: 1 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 22200, "units_killed": 55, "units_lost": 103, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 25750, "army_value": 4050, "income": 5025, "experience": 186, "order_count": 138}}
{"tick": 22201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:48 (tick 22201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $67 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24000, army $7800, killed $20300 (55 units, 3 bldgs), lost $23950 (106 units, 0 bldgs). Map explored 34.8%.\nPRODUCTION: Vehicle: 3tnk 68%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #386@(54,28)\n  3tnk.husk (3tnk.husk) x1: #387@(62,29)61%*\n  harv (Ore Truck (harvester)) x5: #133@(5,29) #161@(5,30) #237@(24,8) #348@(4,29) #376@(4,31)\nVISIBLE ENEMY UNITS (2):\n  #346 harv@(59,32) 28%, #366 apc@(60,29) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 4 units\n  - move: 1 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\nYOUR NOTES FROM LAST TURN: Focus fire enemy forward refinery #356, then sweep silos and advance northeast toward likely main base at 95,11. #273 is sent to depot; 3tnk production remains active.", "raw": "{\"thoughts\":\"Our economy is strong but the frontline armor is depleted. Finish the exposed enemy APC/harvester while sending the damaged heavy tank to the depot, and keep both war factories and barracks queued.\",\"notes\":\"#386 engages enemy forward units near 60,29; #273 returns to depot at 11,20. Enemy main base still likely northeast around 95,11.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack\",\"units\":[386],\"target\":366},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":1},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":210,\"x\":60,\"y\":29},{\"do\":\"rally\",\"building\":325,\"x\":60,\"y\":29}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1642, "completion_tokens": 381, "total_tokens": 2023, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1640, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095436, "upstream_inference_prompt_cost": 0.0045144, "upstream_inference_completions_cost": 0.0050292}, "completion_tokens_details": {"reasoning_tokens": 202, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.04, "thoughts": "Our economy is strong but the frontline armor is depleted. Finish the exposed enemy APC/harvester while sending the damaged heavy tank to the depot, and keep both war factories and barracks queued.", "notes": "#386 engages enemy forward units near 60,29; #273 returns to depot at 11,20. Enemy main base still likely northeast around 95,11.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack", "units": [386], "target": 366}, {"do": "train", "item": "3tnk", "count": 1}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 210, "x": 60, "y": 29}, {"do": "rally", "building": 325, "x": 60, "y": 29}], "feedback": ["move: 1 units", "attack: 1 units", "train 1x 3tnk: queued", "train 5x e1: queued", "rally #210: ordered", "rally #325: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 23950, "units_killed": 55, "units_lost": 106, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24000, "army_value": 2300, "income": 5025, "experience": 186, "order_count": 138}}
{"tick": 22401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:56 (tick 22401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $82 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $22850, army $6650, killed $20300 (55 units, 3 bldgs), lost $25100 (107 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Vehicle: 3tnk 80%; Vehicle: 3tnk 0%; Infantry: e1 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x2: #387@(62,29)43%* #389@(57,28)86%*\n  harv (Ore Truck (harvester)) x5: #133@(8,28) #161@(10,27) #237@(19,11) #348@(11,26) #376@(3,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - train 1x 3tnk: queued\n  - train 5x e1: queued\n  - rally #210: ordered\n  - rally #325: ordered\nYOUR NOTES FROM LAST TURN: #386 engages enemy forward units near 60,29; #273 returns to depot at 11,20. Enemy main base still likely northeast around 95,11.", "raw": "{\"thoughts\":\"Our frontline was wiped, so preserve the damaged Heavy Tank at the depot while income funds the queued tanks and infantry. Regroup new production at a safer central staging point, repair the damaged power plant, and continue harvesting.\",\"notes\":\"Enemy remains unscouted but likely northeast at 95,11. #273 is repairing by depot; new forces rally to 35,22 before next push.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"rally\",\"building\":210,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":325,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":137,\"x\":35,\"y\":22},{\"do\":\"stance\",\"units\":[273],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1669, "completion_tokens": 462, "total_tokens": 2131, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1667, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01068705, "upstream_inference_prompt_cost": 0.00458865, "upstream_inference_completions_cost": 0.0060984}, "completion_tokens_details": {"reasoning_tokens": 252, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.81, "thoughts": "Our frontline was wiped, so preserve the damaged Heavy Tank at the depot while income funds the queued tanks and infantry. Regroup new production at a safer central staging point, repair the damaged power plant, and continue harvesting.", "notes": "Enemy remains unscouted but likely northeast at 95,11. #273 is repairing by depot; new forces rally to 35,22 before next push.", "commands": [{"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "rally", "building": 210, "x": 35, "y": 22}, {"do": "rally", "building": 325, "x": 35, "y": 22}, {"do": "rally", "building": 137, "x": 35, "y": 22}, {"do": "stance", "units": [273], "stance": "defend"}], "feedback": ["repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 25100, "units_killed": 55, "units_lost": 107, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 22850, "army_value": 1150, "income": 4375, "experience": 186, "order_count": 144}}
{"tick": 22601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:04 (tick 22601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $311 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $23050, army $6850, killed $20300 (55 units, 3 bldgs), lost $25100 (107 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Vehicle: 3tnk 94%; Vehicle: 3tnk 0%; Infantry: e1 8%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x2: #387@(62,29)25%* #389@(57,28)68%*\n  e1 (Rifle Infantry) x2: #390@(24,20) #393@(16,14)\n  harv (Ore Truck (harvester)) x5: #133@(5,30) #161@(7,29) #237@(12,13) #348@(4,31) #376@(8,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy remains unscouted but likely northeast at 95,11. #273 is repairing by depot; new forces rally to 35,22 before next push.", "raw": "{\"thoughts\":\"Cash is temporarily exhausted but two Heavy Tanks are already queued and multiple refineries support continued production. Keep harvesting, let the damaged tank remain by the depot, and use riflemen to scout northeast toward the likely enemy base.\",\"notes\":\"Heavy tank queues nearly complete; #273 is repairing near depot. Scout northeast with infantry; enemy likely around 95,11. Rally armor at 35,22.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"attack_move\",\"units\":[390],\"x\":60,\"y\":16},{\"do\":\"attack_move\",\"units\":[393],\"x\":45,\"y\":12},{\"do\":\"rally\",\"building\":210,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":325,\"x\":35,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1662, "completion_tokens": 373, "total_tokens": 2035, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1660, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009493, "upstream_inference_prompt_cost": 0.0045694, "upstream_inference_completions_cost": 0.0049236}, "completion_tokens_details": {"reasoning_tokens": 166, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "Cash is temporarily exhausted but two Heavy Tanks are already queued and multiple refineries support continued production. Keep harvesting, let the damaged tank remain by the depot, and use riflemen to scout northeast toward the likely enemy base.", "notes": "Heavy tank queues nearly complete; #273 is repairing near depot. Scout northeast with infantry; enemy likely around 95,11. Rally armor at 35,22.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "attack_move", "units": [390], "x": 60, "y": 16}, {"do": "attack_move", "units": [393], "x": 45, "y": 12}, {"do": "rally", "building": 210, "x": 35, "y": 22}, {"do": "rally", "building": 325, "x": 35, "y": 22}], "feedback": ["attack_move: 1 units", "attack_move: 1 units", "rally #210: ordered", "rally #325: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 25100, "units_killed": 55, "units_lost": 107, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23050, "army_value": 1350, "income": 4875, "experience": 186, "order_count": 144}}
{"tick": 22801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:12 (tick 22801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24400, army $8200, killed $20300 (55 units, 3 bldgs), lost $25100 (107 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Vehicle: 3tnk 17%; Infantry: e1 5%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #394@(31,18)\n  3tnk.husk (3tnk.husk) x2: #387@(62,29)7%* #389@(57,28)50%*\n  e1 (Rifle Infantry) x4: #390@(34,23) #393@(26,15) #395@(22,18) #397@(15,14)\n  harv (Ore Truck (harvester)) x5: #133@(11,26) #161@(9,27) #237@(22,6) #348@(11,27) #376@(8,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\nYOUR NOTES FROM LAST TURN: Heavy tank queues nearly complete; #273 is repairing near depot. Scout northeast with infantry; enemy likely around 95,11. Rally armor at 35,22.", "raw": "{\"thoughts\":\"Our economy is fully committed with five harvesters and dual war factories producing heavy tanks. Keep the damaged tank at the depot, rally new armor forward, and scout toward the likely northeast enemy base without risking the small force.\",\"notes\":\"Enemy remains unseen; likely base northeast near 95,11. #273 needs depot repair. Dual war factories have heavy tanks queued; rally armor at 35,22.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[390,393],\"x\":60,\"y\":14},{\"do\":\"attack_move\",\"units\":[395,397],\"x\":48,\"y\":10},{\"do\":\"rally\",\"building\":210,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":325,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":137,\"x\":32,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1655, "completion_tokens": 319, "total_tokens": 1974, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1653, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00876095, "upstream_inference_prompt_cost": 0.00455015, "upstream_inference_completions_cost": 0.0042108}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Our economy is fully committed with five harvesters and dual war factories producing heavy tanks. Keep the damaged tank at the depot, rally new armor forward, and scout toward the likely northeast enemy base without risking the small force.", "notes": "Enemy remains unseen; likely base northeast near 95,11. #273 needs depot repair. Dual war factories have heavy tanks queued; rally armor at 35,22.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [390, 393], "x": 60, "y": 14}, {"do": "attack_move", "units": [395, 397], "x": 48, "y": 10}, {"do": "rally", "building": 210, "x": 35, "y": 22}, {"do": "rally", "building": 325, "x": 35, "y": 22}, {"do": "rally", "building": 137, "x": 32, "y": 20}], "feedback": ["move: 1 units", "attack_move: 2 units", "attack_move: 2 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 25100, "units_killed": 55, "units_lost": 107, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24400, "army_value": 2700, "income": 5025, "experience": 186, "order_count": 144}}
{"tick": 23001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:20 (tick 23001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24400, army $8200, killed $20300 (55 units, 3 bldgs), lost $25100 (107 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Vehicle: 3tnk 24%; Infantry: e1 68%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #394@(35,22)*\n  3tnk.husk (3tnk.husk) x1: #389@(57,28)32%*\n  e1 (Rifle Infantry) x4: #390@(44,24) #393@(34,22) #395@(23,19)* #397@(16,15)*\n  harv (Ore Truck (harvester)) x5: #133@(5,31) #161@(5,30) #237@(19,5) #348@(11,26) #376@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base northeast near 95,11. #273 needs depot repair. Dual war factories have heavy tanks queued; rally armor at 35,22.", "raw": "{\"thoughts\":\"Our economy and production infrastructure are strong but forces are depleted and the enemy base remains unspotted. Repair the damaged heavy tank, keep both heavy-tank queues and infantry queue running, and scout aggressively northeast with available units.\",\"notes\":\"Enemy likely northeast near 95,11; rally armor at 35,22. #273 is returning to Service Depot for repairs; #394 and infantry scout/advance northeast.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[394],\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":[390,393],\"x\":62,\"y\":18},{\"do\":\"attack_move\",\"units\":[395,397],\"x\":45,\"y\":21},{\"do\":\"rally\",\"building\":210,\"x\":45,\"y\":21},{\"do\":\"rally\",\"building\":325,\"x\":45,\"y\":21},{\"do\":\"rally\",\"building\":137,\"x\":38,\"y\":21}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1664, "completion_tokens": 301, "total_tokens": 1965, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1662, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085481, "upstream_inference_prompt_cost": 0.0045749, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.81, "thoughts": "Our economy and production infrastructure are strong but forces are depleted and the enemy base remains unspotted. Repair the damaged heavy tank, keep both heavy-tank queues and infantry queue running, and scout aggressively northeast with available units.", "notes": "Enemy likely northeast near 95,11; rally armor at 35,22. #273 is returning to Service Depot for repairs; #394 and infantry scout/advance northeast.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [394], "x": 70, "y": 18}, {"do": "attack_move", "units": [390, 393], "x": 62, "y": 18}, {"do": "attack_move", "units": [395, 397], "x": 45, "y": 21}, {"do": "rally", "building": 210, "x": 45, "y": 21}, {"do": "rally", "building": 325, "x": 45, "y": 21}, {"do": "rally", "building": 137, "x": 38, "y": 21}], "feedback": ["move: 1 units", "attack_move: 1 units", "attack_move: 2 units", "attack_move: 2 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 25100, "units_killed": 55, "units_lost": 107, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24400, "army_value": 2700, "income": 3975, "experience": 186, "order_count": 144}}
{"tick": 23201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:28 (tick 23201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $20 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24500, army $8300, killed $20300 (55 units, 3 bldgs), lost $25100 (107 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Vehicle: 3tnk 28%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #394@(47,26)\n  3tnk.husk (3tnk.husk) x1: #389@(57,28)15%*\n  e1 (Rifle Infantry) x5: #390@(53,27) #393@(44,24) #395@(33,19) #397@(26,15) #399@(15,14)\n  harv (Ore Truck (harvester)) x5: #133@(5,30) #161@(3,30) #237@(12,13) #348@(4,29) #376@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely northeast near 95,11; rally armor at 35,22. #273 is returning to Service Depot for repairs; #394 and infantry scout/advance northeast.", "raw": "{\"thoughts\":\"Our economy is strong with five refineries and two war factories, but the visible army is small and dispersed. Queue more armor and rockets while the forward force continues northeast toward the likely enemy base; repair the damaged power plant and let the crippled tank use the depot.\",\"notes\":\"Enemy still unseen; likely base northeast around 95,11. Forward tank #394 and infantry advancing from central map; #273 is at Service Depot for repair. Maintain armor/rocket production and pursue NE.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"build\",\"item\":\"dome\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"rally\",\"building\":210,\"x\":45,\"y\":23},{\"do\":\"rally\",\"building\":325,\"x\":45,\"y\":23},{\"do\":\"rally\",\"building\":137,\"x\":45,\"y\":23},{\"do\":\"attack_move\",\"units\":[394,390,393,395,397],\"x\":78,\"y\":17},{\"do\":\"attack_move\",\"units\":[399],\"x\":55,\"y\":18},{\"do\":\"stance\",\"units\":[394,390,393,395,397,399],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1672, "completion_tokens": 605, "total_tokens": 2277, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1670, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0125829, "upstream_inference_prompt_cost": 0.0045969, "upstream_inference_completions_cost": 0.007986}, "completion_tokens_details": {"reasoning_tokens": 332, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.58, "thoughts": "Our economy is strong with five refineries and two war factories, but the visible army is small and dispersed. Queue more armor and rockets while the forward force continues northeast toward the likely enemy base; repair the damaged power plant and let the crippled tank use the depot.", "notes": "Enemy still unseen; likely base northeast around 95,11. Forward tank #394 and infantry advancing from central map; #273 is at Service Depot for repair. Maintain armor/rocket production and pursue NE.", "commands": [{"do": "repair", "building": 248}, {"do": "build", "item": "dome"}, {"do": "train", "item": "3tnk", "count": 5}, {"do": "train", "item": "e3", "count": 10}, {"do": "rally", "building": 210, "x": 45, "y": 23}, {"do": "rally", "building": 325, "x": 45, "y": 23}, {"do": "rally", "building": 137, "x": 45, "y": 23}, {"do": "attack_move", "units": [394, 390, 393, 395, 397], "x": 78, "y": 17}, {"do": "attack_move", "units": [399], "x": 55, "y": 18}, {"do": "stance", "units": [394, 390, 393, 395, 397, 399], "stance": "attack_anything"}], "feedback": ["repair #248: ordered", "build dome: started", "train 5x 3tnk: queued", "train 10x e3: queued", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "attack_move: 5 units", "attack_move: 1 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 25100, "units_killed": 55, "units_lost": 107, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24500, "army_value": 2800, "income": 4075, "experience": 186, "order_count": 144}}
{"tick": 23401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:36 (tick 23401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24500, army $8300, killed $20300 (55 units, 3 bldgs), lost $25100 (107 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 10%; Vehicle: 3tnk 47%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #394@(59,28)\n  e1 (Rifle Infantry) x5: #390@(61,27) #393@(53,27) #395@(43,24) #397@(34,22) #399@(25,20)\n  harv (Ore Truck (harvester)) x5: #133@(4,32) #161@(3,30) #237@(18,7) #348@(4,31) #376@(5,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #385 silo@(62,33) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - build dome: started\n  - train 5x 3tnk: queued\n  - train 10x e3: queued\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - attack_move: 5 units\n  - attack_move: 1 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base northeast around 95,11. Forward tank #394 and infantry advancing from central map; #273 is at Service Depot for repair. Maintain armor/rocket production and pursue NE.", "raw": "{\"thoughts\":\"Production is fully queued and the damaged Heavy Tank should remain at the Service Depot. The forward force will push northeast toward the likely enemy base while clearing the visible enemy silo area en route.\",\"notes\":\"Keep #273 repairing at depot. Forward force #394 plus rifles advancing NE; enemy silo spotted at 62,33 and likely enemy base remains around 95,11. Dome is building, armor/rocket queues are full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[394,390,393,395,397,399],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[394,390,393,395,397,399],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1811, "completion_tokens": 335, "total_tokens": 2146, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1809, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00940115, "upstream_inference_prompt_cost": 0.00497915, "upstream_inference_completions_cost": 0.004422}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Production is fully queued and the damaged Heavy Tank should remain at the Service Depot. The forward force will push northeast toward the likely enemy base while clearing the visible enemy silo area en route.", "notes": "Keep #273 repairing at depot. Forward force #394 plus rifles advancing NE; enemy silo spotted at 62,33 and likely enemy base remains around 95,11. Dome is building, armor/rocket queues are full.", "commands": [{"do": "attack_move", "units": [394, 390, 393, 395, 397, 399], "x": 95, "y": 11}, {"do": "stance", "units": [394, 390, 393, 395, 397, 399], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}], "feedback": ["attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 25100, "units_killed": 55, "units_lost": 107, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24500, "army_value": 2800, "income": 4575, "experience": 186, "order_count": 160}}
{"tick": 23601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:44 (tick 23601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $26 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24500, army $8300, killed $20300 (55 units, 3 bldgs), lost $25100 (107 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 10%; Vehicle: 3tnk 47%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #394@(61,28)\n  e1 (Rifle Infantry) x5: #390@(61,27) #393@(61,27) #395@(52,27) #397@(44,24) #399@(34,23)\n  harv (Ore Truck (harvester)) x5: #133@(10,27) #161@(11,26) #237@(21,3) #348@(5,31) #376@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #351 sam@(64,24) 99%, #356 proc@(65,29) 49%, #378 silo@(67,28) 100%, #385 silo@(62,33) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Keep #273 repairing at depot. Forward force #394 plus rifles advancing NE; enemy silo spotted at 62,33 and likely enemy base remains around 95,11. Dome is building, armor/rocket queues are full.", "raw": "{\"thoughts\":\"Our forward armor and infantry are on top of exposed enemy economy at 62-67, while the damaged heavy tank is safely at the depot. Eliminate the refinery and silos, then push northeast toward the suspected main base; keep the damaged power plant repaired.\",\"notes\":\"Forward group #394/#390/#393/#395 attack enemy proc/silos around 65,29; trailing rifles advance to reinforce. #273 remains at service depot. Enemy main likely NE near 95,11; dome still building and production queues full.\",\"commands\":[{\"do\":\"attack\",\"units\":[394,390,393,395],\"target\":356},{\"do\":\"attack_move\",\"units\":[397,399],\"x\":65,\"y\":29},{\"do\":\"attack\",\"units\":[394,390,393,395],\"target\":378},{\"do\":\"attack\",\"units\":[394,390,393,395],\"target\":385},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":65,\"y\":29},{\"do\":\"rally\",\"building\":325,\"x\":65,\"y\":29},{\"do\":\"rally\",\"building\":137,\"x\":65,\"y\":29}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1776, "completion_tokens": 450, "total_tokens": 2226, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1774, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0108229, "upstream_inference_prompt_cost": 0.0048829, "upstream_inference_completions_cost": 0.00594}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.93, "thoughts": "Our forward armor and infantry are on top of exposed enemy economy at 62-67, while the damaged heavy tank is safely at the depot. Eliminate the refinery and silos, then push northeast toward the suspected main base; keep the damaged power plant repaired.", "notes": "Forward group #394/#390/#393/#395 attack enemy proc/silos around 65,29; trailing rifles advance to reinforce. #273 remains at service depot. Enemy main likely NE near 95,11; dome still building and production queues full.", "commands": [{"do": "attack", "units": [394, 390, 393, 395], "target": 356}, {"do": "attack_move", "units": [397, 399], "x": 65, "y": 29}, {"do": "attack", "units": [394, 390, 393, 395], "target": 378}, {"do": "attack", "units": [394, 390, 393, 395], "target": 385}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 65, "y": 29}, {"do": "rally", "building": 325, "x": 65, "y": 29}, {"do": "rally", "building": 137, "x": 65, "y": 29}], "feedback": ["attack: 4 units", "attack_move: 2 units", "attack: 4 units", "attack: 4 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 25100, "units_killed": 55, "units_lost": 107, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24500, "army_value": 2800, "income": 4575, "experience": 186, "order_count": 160}}
{"tick": 23801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:52 (tick 23801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24500, army $8300, killed $20300 (55 units, 3 bldgs), lost $25100 (107 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 18%; Vehicle: 3tnk 61%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 91%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #394@(61,29)\n  e1 (Rifle Infantry) x5: #390@(60,29) #393@(60,29) #395@(58,30) #397@(53,29) #399@(43,28)\n  harv (Ore Truck (harvester)) x5: #133@(11,27) #161@(4,29) #237@(14,12) #348@(8,27) #376@(10,27)\nVISIBLE ENEMY UNITS (1):\n  #346 harv@(65,30) 39%\nVISIBLE ENEMY BUILDINGS (3):\n  #351 sam@(64,24) 99%, #356 proc@(65,29) 55%, #385 silo@(62,33) 51%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 2 units\n  - attack: 4 units\n  - attack: 4 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Forward group #394/#390/#393/#395 attack enemy proc/silos around 65,29; trailing rifles advance to reinforce. #273 remains at service depot. Enemy main likely NE near 95,11; dome still building and production queues full.", "raw": "{\"thoughts\":\"Our forward force is directly on the exposed enemy refinery cluster, so prioritize destroying it and its harvester before pushing northeast toward the likely main base. Production is already fully queued and the damaged home tank should use the depot.\",\"notes\":\"Forward force at 60,29 attacks enemy proc #356; then clear silo/SAM and advance NE. Enemy main likely around 95,11. #273 sent to depot.\",\"commands\":[{\"do\":\"attack\",\"units\":[394,390,393,395,397,399],\"target\":356},{\"do\":\"attack\",\"units\":[394,390,393,395],\"target\":346},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"stance\",\"units\":[394,390,393,395,397,399],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":62,\"y\":29},{\"do\":\"rally\",\"building\":325,\"x\":62,\"y\":29},{\"do\":\"rally\",\"building\":137,\"x\":62,\"y\":29}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1829, "completion_tokens": 326, "total_tokens": 2155, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1827, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00933185, "upstream_inference_prompt_cost": 0.00502865, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "Our forward force is directly on the exposed enemy refinery cluster, so prioritize destroying it and its harvester before pushing northeast toward the likely main base. Production is already fully queued and the damaged home tank should use the depot.", "notes": "Forward force at 60,29 attacks enemy proc #356; then clear silo/SAM and advance NE. Enemy main likely around 95,11. #273 sent to depot.", "commands": [{"do": "attack", "units": [394, 390, 393, 395, 397, 399], "target": 356}, {"do": "attack", "units": [394, 390, 393, 395], "target": 346}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "stance", "units": [394, 390, 393, 395, 397, 399], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 62, "y": 29}, {"do": "rally", "building": 325, "x": 62, "y": 29}, {"do": "rally", "building": 137, "x": 62, "y": 29}], "feedback": ["attack: 6 units", "attack: 4 units", "move: 1 units", "stance: 6 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 20300, "deaths_cost": 25100, "units_killed": 55, "units_lost": 107, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24500, "army_value": 2800, "income": 4275, "experience": 186, "order_count": 160}}
{"tick": 24001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:00 (tick 24001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $64 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24800, army $8600, killed $21400 (56 units, 3 bldgs), lost $25100 (107 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 30%; Vehicle: 3tnk 82%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #394@(62,30)61%\n  e1 (Rifle Infantry) x5: #390@(60,30) #393@(61,30) #395@(61,30) #397@(60,29) #399@(53,28)\n  e3 (Rocket Soldier) x1: #401@(21,17)\n  harv (Ore Truck (harvester)) x5: #133@(3,30) #161@(8,28) #237@(16,9) #348@(11,26) #376@(7,29)\nVISIBLE ENEMY UNITS (12):\n  #266 e3@(64,25) 90%, #282 e3@(63,26) 96%, #283 3tnk@(65,27) 8%, #294 e3@(63,26) 38%, #301 e1@(65,26) 96%, #309 e2@(63,27) 2%, #312 e2@(65,25) 90%, #315 e2@(63,27) 80%, #359 apc@(66,26) 12%, #362 e1@(65,25) 80%, #366 apc@(63,28) 46%, #402 harv.emptyhusk@(62,34) 95%\nVISIBLE ENEMY BUILDINGS (6):\n  #356 proc@(65,29) 60%, #361 silo@(67,30) 100%, #373 silo@(67,27) 100%, #378 silo@(67,28) 100%, #385 silo@(62,33) 52%, #388 silo@(67,31) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack: 4 units\n  - move: 1 units\n  - stance: 6 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Forward force at 60,29 attacks enemy proc #356; then clear silo/SAM and advance NE. Enemy main likely around 95,11. #273 sent to depot.", "raw": "{\"thoughts\":\"Our forward force is on top of a weakened enemy refinery and several damaged escorts; destroy the refinery and clear the local economy before pushing northeast. The damaged heavy tank returns to the Service Depot while production continues toward a larger armored wave.\",\"notes\":\"Forward group #394,#390,#393,#395,#397,#399 at 60-62,30: kill refinery #356, then advance NE toward enemy main 95,11. #273 returning to depot; #401 reinforcing forward.\",\"commands\":[{\"do\":\"attack\",\"units\":[394,390,393,395,397,399],\"target\":356},{\"do\":\"attack\",\"units\":[394,390,393,395,397,399],\"target\":366},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[401],\"x\":60,\"y\":29},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"stance\",\"units\":[394,390,393,395,397,399,401],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1987, "completion_tokens": 385, "total_tokens": 2372, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1985, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01054515, "upstream_inference_prompt_cost": 0.00546315, "upstream_inference_completions_cost": 0.005082}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Our forward force is on top of a weakened enemy refinery and several damaged escorts; destroy the refinery and clear the local economy before pushing northeast. The damaged heavy tank returns to the Service Depot while production continues toward a larger armored wave.", "notes": "Forward group #394,#390,#393,#395,#397,#399 at 60-62,30: kill refinery #356, then advance NE toward enemy main 95,11. #273 returning to depot; #401 reinforcing forward.", "commands": [{"do": "attack", "units": [394, 390, 393, 395, 397, 399], "target": 356}, {"do": "attack", "units": [394, 390, 393, 395, 397, 399], "target": 366}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [401], "x": 60, "y": 29}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "stance", "units": [394, 390, 393, 395, 397, 399, 401], "stance": "attack_anything"}], "feedback": ["attack: 6 units", "attack: 6 units", "move: 1 units", "attack_move: 1 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21400, "deaths_cost": 25100, "units_killed": 56, "units_lost": 107, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24800, "army_value": 3100, "income": 4400, "experience": 197, "order_count": 160}}
{"tick": 24201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:08 (tick 24201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $23150, army $6950, killed $21400 (56 units, 3 bldgs), lost $26750 (113 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 32%; Vehicle: 3tnk 85%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #403@(62,30)33%*\n  e3 (Rocket Soldier) x1: #401@(30,23)\n  harv (Ore Truck (harvester)) x5: #133@(11,26) #161@(6,28) #237@(22,4) #348@(4,29) #376@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack: 6 units\n  - move: 1 units\n  - attack_move: 1 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Forward group #394,#390,#393,#395,#397,#399 at 60-62,30: kill refinery #356, then advance NE toward enemy main 95,11. #273 returning to depot; #401 reinforcing forward.", "raw": "{\"thoughts\":\"Our forward force was apparently destroyed, so preserve the damaged heavy tank while the large tank/rocket queues rebuild. Scout toward the likely enemy base and keep both factories and barracks rallying forward.\",\"notes\":\"Enemy remains unseen; likely base 95,11. #273 is badly damaged at depot, #401 scouts east; tanks and rockets are heavily queued.\",\"commands\":[{\"do\":\"rally\",\"building\":210,\"x\":55,\"y\":25},{\"do\":\"rally\",\"building\":325,\"x\":55,\"y\":25},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":25},{\"do\":\"attack_move\",\"units\":[401],\"x\":75,\"y\":18},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1745, "completion_tokens": 399, "total_tokens": 2144, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1743, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01006445, "upstream_inference_prompt_cost": 0.00479765, "upstream_inference_completions_cost": 0.0052668}, "completion_tokens_details": {"reasoning_tokens": 205, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.46, "thoughts": "Our forward force was apparently destroyed, so preserve the damaged heavy tank while the large tank/rocket queues rebuild. Scout toward the likely enemy base and keep both factories and barracks rallying forward.", "notes": "Enemy remains unseen; likely base 95,11. #273 is badly damaged at depot, #401 scouts east; tanks and rockets are heavily queued.", "commands": [{"do": "rally", "building": 210, "x": 55, "y": 25}, {"do": "rally", "building": 325, "x": 55, "y": 25}, {"do": "rally", "building": 137, "x": 55, "y": 25}, {"do": "attack_move", "units": [401], "x": 75, "y": 18}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "attack_move: 1 units", "move: 1 units", "repair #248: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21400, "deaths_cost": 26750, "units_killed": 56, "units_lost": 113, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23150, "army_value": 1450, "income": 4450, "experience": 197, "order_count": 160}}
{"tick": 24401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:16 (tick 24401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $23150, army $6950, killed $21400 (56 units, 3 bldgs), lost $26750 (113 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 36%; Vehicle: 3tnk 93%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #403@(62,30)15%*\n  e3 (Rocket Soldier) x1: #401@(41,22)\n  harv (Ore Truck (harvester)) x5: #133@(4,29) #161@(11,26) #237@(16,6) #348@(6,30) #376@(10,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - attack_move: 1 units\n  - move: 1 units\n  - repair #248: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base 95,11. #273 is badly damaged at depot, #401 scouts east; tanks and rockets are heavily queued.", "raw": "{\"thoughts\":\"Production is about to deliver a heavy tank and rocket soldiers, while cash is temporarily exhausted. Keep the damaged tank at the depot and continue scouting/pressuring toward the likely enemy start while the queued army rallies east.\",\"notes\":\"Enemy still unseen; likely base near 95,11. Heavy tank #273 damaged and sent to depot; rocket #401 scouts east. Large tank/rocket queues should rally toward enemy.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[401],\"x\":95,\"y\":11},{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1743, "completion_tokens": 300, "total_tokens": 2043, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1741, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00875215, "upstream_inference_prompt_cost": 0.00479215, "upstream_inference_completions_cost": 0.00396}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.5, "thoughts": "Production is about to deliver a heavy tank and rocket soldiers, while cash is temporarily exhausted. Keep the damaged tank at the depot and continue scouting/pressuring toward the likely enemy start while the queued army rallies east.", "notes": "Enemy still unseen; likely base near 95,11. Heavy tank #273 damaged and sent to depot; rocket #401 scouts east. Large tank/rocket queues should rally toward enemy.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [401], "x": 95, "y": 11}, {"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["move: 1 units", "attack_move: 1 units", "repair #248: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21400, "deaths_cost": 26750, "units_killed": 56, "units_lost": 113, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23150, "army_value": 1450, "income": 4075, "experience": 197, "order_count": 160}}
{"tick": 24601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:24 (tick 24601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $305 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24600, army $8400, killed $21400 (56 units, 3 bldgs), lost $26750 (113 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 40%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #406@(23,14)\n  e3 (Rocket Soldier) x2: #401@(49,26) #405@(15,14)\n  harv (Ore Truck (harvester)) x5: #133@(8,28) #161@(4,31) #237@(12,13) #348@(5,29) #376@(3,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - repair #248: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base near 95,11. Heavy tank #273 damaged and sent to depot; rocket #401 scouts east. Large tank/rocket queues should rally toward enemy.", "raw": "{\"thoughts\":\"Production is fully committed and our economy has five harvesters. Push the available heavy tank and rockets east toward the likely enemy base while keeping damaged tank #273 at the depot area.\",\"notes\":\"Enemy base still likely near 95,11. #406 and rockets advancing east; #273 remains near service depot. Tank and rocket queues remain active.\",\"commands\":[{\"do\":\"rally\",\"building\":210,\"x\":70,\"y\":17},{\"do\":\"rally\",\"building\":325,\"x\":70,\"y\":17},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":17},{\"do\":\"attack_move\",\"units\":[406,405],\"x\":78,\"y\":16},{\"do\":\"attack_move\",\"units\":[401],\"x\":80,\"y\":22},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1697, "completion_tokens": 382, "total_tokens": 2079, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1695, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00970805, "upstream_inference_prompt_cost": 0.00466565, "upstream_inference_completions_cost": 0.0050424}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.7, "thoughts": "Production is fully committed and our economy has five harvesters. Push the available heavy tank and rockets east toward the likely enemy base while keeping damaged tank #273 at the depot area.", "notes": "Enemy base still likely near 95,11. #406 and rockets advancing east; #273 remains near service depot. Tank and rocket queues remain active.", "commands": [{"do": "rally", "building": 210, "x": 70, "y": 17}, {"do": "rally", "building": 325, "x": 70, "y": 17}, {"do": "rally", "building": 137, "x": 70, "y": 17}, {"do": "attack_move", "units": [406, 405], "x": 78, "y": 16}, {"do": "attack_move", "units": [401], "x": 80, "y": 22}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}], "feedback": ["rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "attack_move: 2 units", "attack_move: 1 units", "move: 1 units", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21400, "deaths_cost": 26750, "units_killed": 56, "units_lost": 113, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24600, "army_value": 2900, "income": 4325, "experience": 197, "order_count": 160}}
{"tick": 24801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:32 (tick 24801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24600, army $8400, killed $21400 (56 units, 3 bldgs), lost $26750 (113 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 47%; Vehicle: 3tnk 11%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 32%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #406@(33,16)\n  e3 (Rocket Soldier) x2: #401@(59,28) #405@(25,20)\n  harv (Ore Truck (harvester)) x5: #133@(6,30) #161@(11,26) #237@(21,5) #348@(5,30) #376@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - move: 1 units\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still likely near 95,11. #406 and rockets advancing east; #273 remains near service depot. Tank and rocket queues remain active.", "raw": "{\"thoughts\":\"Our economy and production infrastructure are strong but the field army is currently very thin. Keep the forward tank and rockets probing toward the likely enemy start while pulling the damaged tank to the service depot for repairs; queued tanks and rockets should restore an attack force soon.\",\"notes\":\"Enemy remains unseen, likely base near 95,11. #406 and #401 are forward; send them northeast/east. #273 is badly damaged and returning to #244 service depot. Massive tank/rocket queues active, rallies should feed toward east.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[406,401],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[405],\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":210,\"x\":60,\"y\":18},{\"do\":\"rally\",\"building\":325,\"x\":60,\"y\":18},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":20},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1715, "completion_tokens": 345, "total_tokens": 2060, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1713, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00926915, "upstream_inference_prompt_cost": 0.00471515, "upstream_inference_completions_cost": 0.004554}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.37, "thoughts": "Our economy and production infrastructure are strong but the field army is currently very thin. Keep the forward tank and rockets probing toward the likely enemy start while pulling the damaged tank to the service depot for repairs; queued tanks and rockets should restore an attack force soon.", "notes": "Enemy remains unseen, likely base near 95,11. #406 and #401 are forward; send them northeast/east. #273 is badly damaged and returning to #244 service depot. Massive tank/rocket queues active, rallies should feed toward east.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [406, 401], "x": 95, "y": 11}, {"do": "attack_move", "units": [405], "x": 70, "y": 18}, {"do": "rally", "building": 210, "x": 60, "y": 18}, {"do": "rally", "building": 325, "x": 60, "y": 18}, {"do": "rally", "building": 137, "x": 55, "y": 20}, {"do": "repair", "building": 248}], "feedback": ["move: 1 units", "attack_move: 2 units", "attack_move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21400, "deaths_cost": 26750, "units_killed": 56, "units_lost": 113, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24600, "army_value": 2900, "income": 4275, "experience": 197, "order_count": 160}}
{"tick": 25001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:40 (tick 25001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24600, army $8400, killed $21400 (56 units, 3 bldgs), lost $26750 (113 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 49%; Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 44%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #406@(45,25)\n  e3 (Rocket Soldier) x2: #401@(61,27) #405@(34,23)\n  harv (Ore Truck (harvester)) x5: #133@(10,27) #161@(5,31) #237@(24,7) #348@(8,21) #376@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen, likely base near 95,11. #406 and #401 are forward; send them northeast/east. #273 is badly damaged and returning to #244 service depot. Massive tank/rocket queues active, rallies should feed toward east.", "raw": "{\"thoughts\":\"Our economy is temporarily empty but multiple heavy tanks and rockets are queued. Keep the forward force probing toward the likely enemy base while the damaged tank stays at the depot; maintain aggressive eastward rallies.\",\"notes\":\"Enemy base still unscouted, likely around 95,11. Forward group #406/#401/#405 probes northeast; #273 remains damaged near service depot. Heavy tank and rocket queues should complete as income arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[406,401,405],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"rally\",\"building\":210,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":325,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1736, "completion_tokens": 360, "total_tokens": 2096, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1734, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095249, "upstream_inference_prompt_cost": 0.0047729, "upstream_inference_completions_cost": 0.004752}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Our economy is temporarily empty but multiple heavy tanks and rockets are queued. Keep the forward force probing toward the likely enemy base while the damaged tank stays at the depot; maintain aggressive eastward rallies.", "notes": "Enemy base still unscouted, likely around 95,11. Forward group #406/#401/#405 probes northeast; #273 remains damaged near service depot. Heavy tank and rocket queues should complete as income arrives.", "commands": [{"do": "attack_move", "units": [406, 401, 405], "x": 95, "y": 11}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "rally", "building": 210, "x": 70, "y": 20}, {"do": "rally", "building": 325, "x": 70, "y": 20}, {"do": "rally", "building": 137, "x": 70, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}], "feedback": ["attack_move: 3 units", "move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21400, "deaths_cost": 26750, "units_killed": 56, "units_lost": 113, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24600, "army_value": 2900, "income": 3600, "experience": 197, "order_count": 160}}
{"tick": 25201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:48 (tick 25201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24600, army $8400, killed $21400 (56 units, 3 bldgs), lost $26750 (113 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 49%; Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 44%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #406@(56,28)\n  e3 (Rocket Soldier) x2: #401@(61,27) #405@(45,24)\n  harv (Ore Truck (harvester)) x5: #133@(4,31) #161@(5,29) #237@(15,12) #348@(5,30) #376@(5,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted, likely around 95,11. Forward group #406/#401/#405 probes northeast; #273 remains damaged near service depot. Heavy tank and rocket queues should complete as income arrives.", "raw": "{\"thoughts\":\"Our forward force should press directly toward the likely enemy start while the damaged heavy tank returns to the service depot. Production queues are saturated and the next completed vehicles should rally northeast for a decisive attack group.\",\"notes\":\"Probe/attack toward enemy likely base at 95,11 with #406/#401/#405. #273 returning to depot for repairs; rally all production northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[406,401,405],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"stance\",\"units\":[406,401,405],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":325,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1711, "completion_tokens": 289, "total_tokens": 2000, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1709, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00851895, "upstream_inference_prompt_cost": 0.00470415, "upstream_inference_completions_cost": 0.0038148}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "Our forward force should press directly toward the likely enemy start while the damaged heavy tank returns to the service depot. Production queues are saturated and the next completed vehicles should rally northeast for a decisive attack group.", "notes": "Probe/attack toward enemy likely base at 95,11 with #406/#401/#405. #273 returning to depot for repairs; rally all production northeast.", "commands": [{"do": "attack_move", "units": [406, 401, 405], "x": 95, "y": 11}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "stance", "units": [406, 401, 405], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 60, "y": 25}, {"do": "rally", "building": 325, "x": 60, "y": 25}, {"do": "rally", "building": 137, "x": 60, "y": 25}], "feedback": ["attack_move: 3 units", "move: 1 units", "stance: 3 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 21400, "deaths_cost": 26750, "units_killed": 56, "units_lost": 113, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24600, "army_value": 2900, "income": 3600, "experience": 197, "order_count": 160}}
{"tick": 25401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:56 (tick 25401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24300, army $8100, killed $23100 (58 units, 3 bldgs), lost $27050 (114 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 59%; Vehicle: 3tnk 32%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 94%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #406@(62,27)83%\n  e3 (Rocket Soldier) x1: #405@(53,28)\n  harv (Ore Truck (harvester)) x5: #133@(4,29) #161@(3,31) #237@(17,12) #348@(4,28) #376@(5,31)\nVISIBLE ENEMY UNITS (6):\n  #283 3tnk@(65,25) 7%, #301 e1@(66,24) 96%, #309 e2@(66,25) 2%, #312 e2@(66,25) 90%, #315 e2@(65,23) 80%, #362 e1@(66,25) 80%\nVISIBLE ENEMY BUILDINGS (6):\n  #351 sam@(64,24) 42%, #356 proc@(65,29) 87%, #361 silo@(67,30) 100%, #373 silo@(67,27) 100%, #378 silo@(67,28) 100%, #385 silo@(62,33) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 1 units\n  - stance: 3 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Probe/attack toward enemy likely base at 95,11 with #406/#401/#405. #273 returning to depot for repairs; rally all production northeast.", "raw": "{\"thoughts\":\"We have located an exposed enemy refinery/silo cluster around 65,29. Push the forward heavy tank and rocket soldier through it while the damaged tank remains at the depot area; production is already fully queued.\",\"notes\":\"Enemy forward economic cluster at 62-67,24-33 with refinery #356 and SAM #351. #406/#405 attacking there; #273 damaged near depot.\",\"commands\":[{\"do\":\"attack\",\"units\":[406,405],\"target\":283},{\"do\":\"attack\",\"units\":[406,405],\"target\":351},{\"do\":\"attack\",\"units\":[406,405],\"target\":356},{\"do\":\"attack_move\",\"units\":[406,405],\"x\":72,\"y\":25},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":65,\"y\":27},{\"do\":\"rally\",\"building\":325,\"x\":65,\"y\":27},{\"do\":\"rally\",\"building\":137,\"x\":65,\"y\":27}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1839, "completion_tokens": 335, "total_tokens": 2174, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1837, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00947815, "upstream_inference_prompt_cost": 0.00505615, "upstream_inference_completions_cost": 0.004422}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.81, "thoughts": "We have located an exposed enemy refinery/silo cluster around 65,29. Push the forward heavy tank and rocket soldier through it while the damaged tank remains at the depot area; production is already fully queued.", "notes": "Enemy forward economic cluster at 62-67,24-33 with refinery #356 and SAM #351. #406/#405 attacking there; #273 damaged near depot.", "commands": [{"do": "attack", "units": [406, 405], "target": 283}, {"do": "attack", "units": [406, 405], "target": 351}, {"do": "attack", "units": [406, 405], "target": 356}, {"do": "attack_move", "units": [406, 405], "x": 72, "y": 25}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 65, "y": 27}, {"do": "rally", "building": 325, "x": 65, "y": 27}, {"do": "rally", "building": 137, "x": 65, "y": 27}], "feedback": ["attack: 2 units", "attack: 2 units", "attack: 2 units", "attack_move: 2 units", "move: 1 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 27050, "units_killed": 58, "units_lost": 114, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24300, "army_value": 2600, "income": 3850, "experience": 213, "order_count": 160}}
{"tick": 25601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:04 (tick 25601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $22850, army $6650, killed $23100 (58 units, 3 bldgs), lost $28500 (116 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 60%; Vehicle: 3tnk 34%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 99%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #410@(62,27)53%*\n  harv (Ore Truck (harvester)) x5: #133@(9,28) #161@(6,30) #237@(24,6) #348@(6,29) #376@(10,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack: 2 units\n  - attack: 2 units\n  - attack_move: 2 units\n  - move: 1 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward economic cluster at 62-67,24-33 with refinery #356 and SAM #351. #406/#405 attacking there; #273 damaged near depot.", "raw": "{\"thoughts\":\"Our army has been nearly wiped, so preserve the damaged heavy tank at the Service Depot while the two War Factories rebuild armor and the barracks finishes rocket soldiers. Five harvesters and five refineries should rapidly fund the queued forces; once a tank group reforms, push again toward the known enemy forward cluster at 62,27.\",\"notes\":\"Enemy forward economic cluster previously at 62-67,24-33 (refinery #356, SAM #351). #273 is 35% and withdrawing to depot #244. Vehicle queues are rebuilding heavy tanks; rockets queued.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"stance\",\"units\":[273],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":210,\"x\":20,\"y\":21},{\"do\":\"rally\",\"building\":325,\"x\":20,\"y\":21},{\"do\":\"rally\",\"building\":137,\"x\":20,\"y\":21},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1730, "completion_tokens": 426, "total_tokens": 2156, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1728, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0103796, "upstream_inference_prompt_cost": 0.0047564, "upstream_inference_completions_cost": 0.0056232}, "completion_tokens_details": {"reasoning_tokens": 208, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.83, "thoughts": "Our army has been nearly wiped, so preserve the damaged heavy tank at the Service Depot while the two War Factories rebuild armor and the barracks finishes rocket soldiers. Five harvesters and five refineries should rapidly fund the queued forces; once a tank group reforms, push again toward the known enemy forward cluster at 62,27.", "notes": "Enemy forward economic cluster previously at 62-67,24-33 (refinery #356, SAM #351). #273 is 35% and withdrawing to depot #244. Vehicle queues are rebuilding heavy tanks; rockets queued.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "stance", "units": [273], "stance": "defend"}, {"do": "rally", "building": 210, "x": 20, "y": 21}, {"do": "rally", "building": 325, "x": 20, "y": 21}, {"do": "rally", "building": 137, "x": 20, "y": 21}, {"do": "repair", "building": 248}], "feedback": ["move: 1 units", "stance: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 28500, "units_killed": 58, "units_lost": 116, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 22850, "army_value": 1150, "income": 3400, "experience": 213, "order_count": 160}}
{"tick": 25801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:12 (tick 25801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $23150, army $6950, killed $23100 (58 units, 3 bldgs), lost $28500 (116 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 67%; Vehicle: 3tnk 45%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #410@(62,27)35%*\n  e3 (Rocket Soldier) x1: #411@(18,20)\n  harv (Ore Truck (harvester)) x5: #133@(8,29) #161@(8,21) #237@(19,8) #348@(11,26) #376@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward economic cluster previously at 62-67,24-33 (refinery #356, SAM #351). #273 is 35% and withdrawing to depot #244. Vehicle queues are rebuilding heavy tanks; rockets queued.", "raw": "{\"thoughts\":\"Our army is nearly wiped, but both war factories and barracks are rebuilding while the economy remains strong. Keep harvesters working, repair the damaged heavy tank at the depot, and rally new forces toward the known enemy forward cluster.\",\"notes\":\"Enemy forward economic cluster last seen around 62-67,24-33. Heavy #273 damaged; send to depot. Production queues full with heavy tanks and rockets; existing rallies should feed attack route.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"move\",\"units\":[411],\"x\":18,\"y\":18},{\"do\":\"stance\",\"units\":[411],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":210,\"x\":63,\"y\":28},{\"do\":\"rally\",\"building\":325,\"x\":63,\"y\":28},{\"do\":\"rally\",\"building\":137,\"x\":63,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1727, "completion_tokens": 362, "total_tokens": 2089, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1725, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00952655, "upstream_inference_prompt_cost": 0.00474815, "upstream_inference_completions_cost": 0.0047784}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.27, "thoughts": "Our army is nearly wiped, but both war factories and barracks are rebuilding while the economy remains strong. Keep harvesters working, repair the damaged heavy tank at the depot, and rally new forces toward the known enemy forward cluster.", "notes": "Enemy forward economic cluster last seen around 62-67,24-33. Heavy #273 damaged; send to depot. Production queues full with heavy tanks and rockets; existing rallies should feed attack route.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "move", "units": [411], "x": 18, "y": 18}, {"do": "stance", "units": [411], "stance": "defend"}, {"do": "rally", "building": 210, "x": 63, "y": 28}, {"do": "rally", "building": 325, "x": 63, "y": 28}, {"do": "rally", "building": 137, "x": 63, "y": 28}], "feedback": ["move: 1 units", "move: 1 units", "stance: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 28500, "units_killed": 58, "units_lost": 116, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23150, "army_value": 1450, "income": 3575, "experience": 213, "order_count": 160}}
{"tick": 26001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:20 (tick 26001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $378 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $23150, army $6950, killed $23100 (58 units, 3 bldgs), lost $28500 (116 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 69%; Vehicle: 3tnk 50%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #410@(62,27)17%*\n  e3 (Rocket Soldier) x1: #411@(17,18)*\n  harv (Ore Truck (harvester)) x5: #133@(5,31) #161@(3,31) #237@(12,13) #348@(6,31) #376@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - stance: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward economic cluster last seen around 62-67,24-33. Heavy #273 damaged; send to depot. Production queues full with heavy tanks and rockets; existing rallies should feed attack route.", "raw": "{\"thoughts\":\"Production is fully queued and our economy is strong, but the surviving heavy tank is badly damaged. Repair it while the rocket soldier advances toward the last known enemy forward cluster; new units will reinforce through existing rallies.\",\"notes\":\"Enemy forward economic cluster last seen around 62-67,24-33; likely main base northeast near 95,11. Heavy #273 sent to depot; rocket #411 scouting/attacking east. Keep placing dome when ready and maintain tank/rocket production.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"repair\",\"building\":248},{\"do\":\"attack_move\",\"units\":[411],\"x\":65,\"y\":28},{\"do\":\"stance\",\"units\":[411],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":65,\"y\":28},{\"do\":\"rally\",\"building\":325,\"x\":65,\"y\":28},{\"do\":\"rally\",\"building\":137,\"x\":65,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1722, "completion_tokens": 340, "total_tokens": 2062, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1720, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092224, "upstream_inference_prompt_cost": 0.0047344, "upstream_inference_completions_cost": 0.004488}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Production is fully queued and our economy is strong, but the surviving heavy tank is badly damaged. Repair it while the rocket soldier advances toward the last known enemy forward cluster; new units will reinforce through existing rallies.", "notes": "Enemy forward economic cluster last seen around 62-67,24-33; likely main base northeast near 95,11. Heavy #273 sent to depot; rocket #411 scouting/attacking east. Keep placing dome when ready and maintain tank/rocket production.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "repair", "building": 248}, {"do": "attack_move", "units": [411], "x": 65, "y": 28}, {"do": "stance", "units": [411], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 65, "y": 28}, {"do": "rally", "building": 325, "x": 65, "y": 28}, {"do": "rally", "building": 137, "x": 65, "y": 28}], "feedback": ["move: 1 units", "repair #248: ordered", "attack_move: 1 units", "stance: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 28500, "units_killed": 58, "units_lost": 116, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23150, "army_value": 1450, "income": 3925, "experience": 213, "order_count": 160}}
{"tick": 26201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:28 (tick 26201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $23150, army $6950, killed $23100 (58 units, 3 bldgs), lost $28500 (116 units, 0 bldgs). Map explored 34.9%.\nPRODUCTION: Building: dome 77%; Vehicle: 3tnk 63%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #410@(62,27)0%*\n  e3 (Rocket Soldier) x1: #411@(24,24)\n  harv (Ore Truck (harvester)) x5: #133@(3,30) #161@(2,30) #237@(21,6) #348@(5,31) #376@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #248: ordered\n  - attack_move: 1 units\n  - stance: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy forward economic cluster last seen around 62-67,24-33; likely main base northeast near 95,11. Heavy #273 sent to depot; rocket #411 scouting/attacking east. Keep placing dome when ready and maintain tank/rocket production.", "raw": "{\"thoughts\":\"Production queues are saturated and income is currently committed. The damaged heavy tank should remain at the Service Depot while the rocket soldier scouts east toward the enemy\u2019s last known forward cluster.\",\"notes\":\"Dome is 77% building progress; place immediately when ready. Heavy #273 is repairing at depot; rocket #411 scouts east from 24,24. Enemy likely northeast around 95,11, with prior forward economy near 62-67,24-33.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[411],\"x\":66,\"y\":28},{\"do\":\"stance\",\"units\":[411],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":58,\"y\":26},{\"do\":\"rally\",\"building\":325,\"x\":58,\"y\":26},{\"do\":\"rally\",\"building\":137,\"x\":58,\"y\":26}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1743, "completion_tokens": 370, "total_tokens": 2113, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1741, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00967615, "upstream_inference_prompt_cost": 0.00479215, "upstream_inference_completions_cost": 0.004884}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.7, "thoughts": "Production queues are saturated and income is currently committed. The damaged heavy tank should remain at the Service Depot while the rocket soldier scouts east toward the enemy\u2019s last known forward cluster.", "notes": "Dome is 77% building progress; place immediately when ready. Heavy #273 is repairing at depot; rocket #411 scouts east from 24,24. Enemy likely northeast around 95,11, with prior forward economy near 62-67,24-33.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [411], "x": 66, "y": 28}, {"do": "stance", "units": [411], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 58, "y": 26}, {"do": "rally", "building": 325, "x": 58, "y": 26}, {"do": "rally", "building": 137, "x": 58, "y": 26}], "feedback": ["move: 1 units", "attack_move: 1 units", "stance: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 28500, "units_killed": 58, "units_lost": 116, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23150, "army_value": 1450, "income": 3825, "experience": 213, "order_count": 160}}
{"tick": 26401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:36 (tick 26401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $23150, army $6950, killed $23100 (58 units, 3 bldgs), lost $28500 (116 units, 0 bldgs). Map explored 35.2%.\nPRODUCTION: Building: dome 77%; Vehicle: 3tnk 63%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  e3 (Rocket Soldier) x1: #411@(33,26)\n  harv (Ore Truck (harvester)) x5: #133@(3,30) #161@(5,30) #237@(21,4) #348@(11,26) #376@(3,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - stance: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Dome is 77% building progress; place immediately when ready. Heavy #273 is repairing at depot; rocket #411 scouts east from 24,24. Enemy likely northeast around 95,11, with prior forward economy near 62-67,24-33.", "raw": "{\"thoughts\":\"Production is fully queued and the radar dome will be ready shortly. Keep the damaged heavy tank at the depot and send the lone rocket soldier east to maintain scouting toward the enemy approach routes.\",\"notes\":\"Place dome as soon as it completes. Heavy #273 repairing at depot; #411 scouting east. Tank and rocket queues are saturated; enemy likely northeast/central-east.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[411],\"x\":68,\"y\":25},{\"do\":\"stance\",\"units\":[411],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":210,\"x\":45,\"y\":23},{\"do\":\"rally\",\"building\":325,\"x\":45,\"y\":23},{\"do\":\"rally\",\"building\":137,\"x\":42,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1709, "completion_tokens": 267, "total_tokens": 1976, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1707, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00822305, "upstream_inference_prompt_cost": 0.00469865, "upstream_inference_completions_cost": 0.0035244}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.22, "thoughts": "Production is fully queued and the radar dome will be ready shortly. Keep the damaged heavy tank at the depot and send the lone rocket soldier east to maintain scouting toward the enemy approach routes.", "notes": "Place dome as soon as it completes. Heavy #273 repairing at depot; #411 scouting east. Tank and rocket queues are saturated; enemy likely northeast/central-east.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [411], "x": 68, "y": 25}, {"do": "stance", "units": [411], "stance": "attack_anything"}, {"do": "rally", "building": 210, "x": 45, "y": 23}, {"do": "rally", "building": 325, "x": 45, "y": 23}, {"do": "rally", "building": 137, "x": 42, "y": 24}], "feedback": ["move: 1 units", "attack_move: 1 units", "stance: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 28500, "units_killed": 58, "units_lost": 116, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23150, "army_value": 1450, "income": 3325, "experience": 213, "order_count": 160}}
{"tick": 26601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:44 (tick 26601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $23450, army $7250, killed $23100 (58 units, 3 bldgs), lost $28500 (116 units, 0 bldgs). Map explored 35.2%.\nPRODUCTION: Building: dome 83%; Vehicle: 3tnk 73%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  e3 (Rocket Soldier) x2: #411@(43,25) #414@(22,15)\n  harv (Ore Truck (harvester)) x5: #133@(9,28) #161@(4,31) #237@(13,13) #348@(10,30) #376@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - stance: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Place dome as soon as it completes. Heavy #273 repairing at depot; #411 scouting east. Tank and rocket queues are saturated; enemy likely northeast/central-east.", "raw": "{\"thoughts\":\"Production is fully queued and the economy has five harvesters, so the priority is scouting toward the northeast and preserving the damaged heavy tank until it repairs. Rocket soldiers will probe toward the likely enemy approach while new armor rallies forward.\",\"notes\":\"Dome is 83% and must be placed when ready. Heavy #273 is damaged at depot; rockets scouting east/northeast. Enemy base still unconfirmed, likely near 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[411],\"x\":65,\"y\":20},{\"do\":\"attack_move\",\"units\":[414],\"x\":50,\"y\":14},{\"do\":\"stance\",\"units\":[411,414],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1688, "completion_tokens": 332, "total_tokens": 2020, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1686, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090233, "upstream_inference_prompt_cost": 0.0046409, "upstream_inference_completions_cost": 0.0043824}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Production is fully queued and the economy has five harvesters, so the priority is scouting toward the northeast and preserving the damaged heavy tank until it repairs. Rocket soldiers will probe toward the likely enemy approach while new armor rallies forward.", "notes": "Dome is 83% and must be placed when ready. Heavy #273 is damaged at depot; rockets scouting east/northeast. Enemy base still unconfirmed, likely near 95,11.", "commands": [{"do": "attack_move", "units": [411], "x": 65, "y": 20}, {"do": "attack_move", "units": [414], "x": 50, "y": 14}, {"do": "stance", "units": [411, 414], "stance": "attack_anything"}, {"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}], "feedback": ["attack_move: 1 units", "attack_move: 1 units", "stance: 2 units", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 28500, "units_killed": 58, "units_lost": 116, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23450, "army_value": 1750, "income": 3625, "experience": 213, "order_count": 160}}
{"tick": 26801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 17:52 (tick 26801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $23450, army $7250, killed $23100 (58 units, 3 bldgs), lost $28500 (116 units, 0 bldgs). Map explored 35.2%.\nPRODUCTION: Building: dome 93%; Vehicle: 3tnk 91%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  e3 (Rocket Soldier) x2: #411@(53,27) #414@(32,17)\n  harv (Ore Truck (harvester)) x5: #133@(6,30) #161@(10,27) #237@(18,8) #348@(4,29) #376@(5,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Dome is 83% and must be placed when ready. Heavy #273 is damaged at depot; rockets scouting east/northeast. Enemy base still unconfirmed, likely near 95,11.", "raw": "{\"thoughts\":\"Radar Dome is nearly complete and should be placed immediately to improve scouting. Our visible army is extremely thin, so preserve the damaged heavy tank at the depot while rockets continue scouting toward the likely enemy start.\",\"notes\":\"Place dome when ready; heavy #273 repairing at depot. Rockets #411/#414 scout east and northeast; enemy likely around 95,11. Vehicle and infantry queues remain heavily queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"dome\",\"x\":18,\"y\":10},{\"do\":\"repair\",\"building\":248},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"stance\",\"units\":[273],\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":[411],\"x\":76,\"y\":22},{\"do\":\"attack_move\",\"units\":[414],\"x\":76,\"y\":12},{\"do\":\"rally\",\"building\":210,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":325,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":137,\"x\":58,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1679, "completion_tokens": 383, "total_tokens": 2062, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1677, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00967175, "upstream_inference_prompt_cost": 0.00461615, "upstream_inference_completions_cost": 0.0050556}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.03, "thoughts": "Radar Dome is nearly complete and should be placed immediately to improve scouting. Our visible army is extremely thin, so preserve the damaged heavy tank at the depot while rockets continue scouting toward the likely enemy start.", "notes": "Place dome when ready; heavy #273 repairing at depot. Rockets #411/#414 scout east and northeast; enemy likely around 95,11. Vehicle and infantry queues remain heavily queued.", "commands": [{"do": "place", "item": "dome", "x": 18, "y": 10}, {"do": "repair", "building": 248}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "stance", "units": [273], "stance": "defend"}, {"do": "attack_move", "units": [411], "x": 76, "y": 22}, {"do": "attack_move", "units": [414], "x": 76, "y": 12}, {"do": "rally", "building": 210, "x": 72, "y": 18}, {"do": "rally", "building": 325, "x": 72, "y": 18}, {"do": "rally", "building": 137, "x": 58, "y": 17}], "feedback": ["place dome: nothing READY TO PLACE with that type", "repair #248: ordered", "move: 1 units", "stance: 1 units", "attack_move: 1 units", "attack_move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 28500, "units_killed": 58, "units_lost": 116, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 23450, "army_value": 1750, "income": 3725, "experience": 213, "order_count": 160}}
{"tick": 27001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:00 (tick 27001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $155 (storage 10000), power 427 made / 260 used, harvesters 5.\nSCORE: assets $24900, army $8700, killed $23100 (58 units, 3 bldgs), lost $28500 (116 units, 0 bldgs). Map explored 35.2%.\nPRODUCTION: Building: dome READY TO PLACE; Vehicle: 3tnk 5%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #415@(26,16)\n  e3 (Rocket Soldier) x3: #411@(61,27) #414@(41,23) #416@(15,14)\n  harv (Ore Truck (harvester)) x5: #133@(8,21) #161@(8,29) #237@(24,6) #348@(10,27) #376@(11,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place dome: nothing READY TO PLACE with that type\n  - repair #248: ordered\n  - move: 1 units\n  - stance: 1 units\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Place dome when ready; heavy #273 repairing at depot. Rockets #411/#414 scout east and northeast; enemy likely around 95,11. Vehicle and infantry queues remain heavily queued.", "raw": "{\"thoughts\":\"Economy and production are committed, with heavy tanks and rockets queued as ore arrives. I will get the Radar Dome placed if possible, keep the damaged power plant repaired, and push the mobile force east toward the likely enemy start while preserving the damaged tank at the depot.\",\"notes\":\"Enemy still unseen; likely base near 95,11. #273 is damaged at depot; #415 and rockets scout east/northeast. Keep vehicle/infantry queues running and place dome when accepted.\",\"commands\":[{\"do\":\"place\",\"item\":\"dome\",\"x\":18,\"y\":10},{\"do\":\"repair\",\"building\":248},{\"do\":\"attack_move\",\"units\":[415,411,414],\"x\":85,\"y\":14},{\"do\":\"attack_move\",\"units\":[416],\"x\":62,\"y\":20},{\"do\":\"rally\",\"building\":210,\"x\":58,\"y\":18},{\"do\":\"rally\",\"building\":325,\"x\":58,\"y\":18},{\"do\":\"rally\",\"building\":137,\"x\":55,\"y\":20},{\"do\":\"stance\",\"units\":[415,411,414,416],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1721, "completion_tokens": 345, "total_tokens": 2066, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1719, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00928565, "upstream_inference_prompt_cost": 0.00473165, "upstream_inference_completions_cost": 0.004554}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Economy and production are committed, with heavy tanks and rockets queued as ore arrives. I will get the Radar Dome placed if possible, keep the damaged power plant repaired, and push the mobile force east toward the likely enemy start while preserving the damaged tank at the depot.", "notes": "Enemy still unseen; likely base near 95,11. #273 is damaged at depot; #415 and rockets scout east/northeast. Keep vehicle/infantry queues running and place dome when accepted.", "commands": [{"do": "place", "item": "dome", "x": 18, "y": 10}, {"do": "repair", "building": 248}, {"do": "attack_move", "units": [415, 411, 414], "x": 85, "y": 14}, {"do": "attack_move", "units": [416], "x": 62, "y": 20}, {"do": "rally", "building": 210, "x": 58, "y": 18}, {"do": "rally", "building": 325, "x": 58, "y": 18}, {"do": "rally", "building": 137, "x": 55, "y": 20}, {"do": "stance", "units": [415, 411, 414, 416], "stance": "attack_anything"}], "feedback": ["place dome: ordered (auto-relocated near base if the spot was invalid)", "repair #248: ordered", "attack_move: 3 units", "attack_move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 28500, "units_killed": 58, "units_lost": 116, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24900, "army_value": 3200, "income": 3600, "experience": 213, "order_count": 160}}
{"tick": 27201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:08 (tick 27201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 300 used, harvesters 5.\nSCORE: assets $26400, army $8700, killed $23100 (58 units, 3 bldgs), lost $28500 (116 units, 0 bldgs). Map explored 35.8%.\nPRODUCTION: Vehicle: 3tnk 34%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #415@(37,22)\n  e3 (Rocket Soldier) x3: #411@(61,27) #414@(50,26) #416@(25,20)\n  harv (Ore Truck (harvester)) x5: #133@(5,28) #161@(3,30) #237@(24,5) #348@(9,27) #376@(5,29)\nVISIBLE ENEMY UNITS (1):\n  #312 e2@(63,30) 90%\nVISIBLE ENEMY BUILDINGS (1):\n  #418 silo@(63,26) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place dome: ordered (auto-relocated near base if the spot was invalid)\n  - repair #248: ordered\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base near 95,11. #273 is damaged at depot; #415 and rockets scout east/northeast. Keep vehicle/infantry queues running and place dome when accepted.", "raw": "{\"thoughts\":\"All production queues are already committed and the economy is fully expanded, so preserve the damaged tank while our forward units continue east toward the likely enemy base. The enemy silo at 63,26 is a useful target and may reveal nearby defenses or production.\",\"notes\":\"Enemy silo #418 at 63,26; likely main base farther northeast near 95,11. #273 remains damaged near depot; #415 and rockets are forward. Four heavy tanks and five rockets are queued.\",\"commands\":[{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"attack\",\"units\":[415,411,414],\"target\":418},{\"do\":\"attack_move\",\"units\":[416],\"x\":75,\"y\":22},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"rally\",\"building\":210,\"x\":61,\"y\":27},{\"do\":\"rally\",\"building\":325,\"x\":61,\"y\":27},{\"do\":\"rally\",\"building\":137,\"x\":61,\"y\":27},{\"do\":\"stance\",\"units\":[415,411,414,416],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1785, "completion_tokens": 372, "total_tokens": 2157, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1783, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00981805, "upstream_inference_prompt_cost": 0.00490765, "upstream_inference_completions_cost": 0.0049104}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.21, "thoughts": "All production queues are already committed and the economy is fully expanded, so preserve the damaged tank while our forward units continue east toward the likely enemy base. The enemy silo at 63,26 is a useful target and may reveal nearby defenses or production.", "notes": "Enemy silo #418 at 63,26; likely main base farther northeast near 95,11. #273 remains damaged near depot; #415 and rockets are forward. Four heavy tanks and five rockets are queued.", "commands": [{"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "attack", "units": [415, 411, 414], "target": 418}, {"do": "attack_move", "units": [416], "x": 75, "y": 22}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "rally", "building": 210, "x": 61, "y": 27}, {"do": "rally", "building": 325, "x": 61, "y": 27}, {"do": "rally", "building": 137, "x": 61, "y": 27}, {"do": "stance", "units": [415, 411, 414, 416], "stance": "attack_anything"}], "feedback": ["repair #248: ordered", "attack: 3 units", "attack_move: 1 units", "move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 28500, "units_killed": 58, "units_lost": 116, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 26400, "army_value": 3200, "income": 4000, "experience": 213, "order_count": 161}}
{"tick": 27401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:16 (tick 27401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 300 used, harvesters 5.\nSCORE: assets $25800, army $8100, killed $23100 (58 units, 3 bldgs), lost $29100 (118 units, 0 bldgs). Map explored 35.8%.\nPRODUCTION: Vehicle: 3tnk 34%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #415@(48,28)\n  e3 (Rocket Soldier) x1: #416@(35,22)\n  harv (Ore Truck (harvester)) x5: #133@(4,28) #161@(5,30) #237@(15,12) #348@(3,30) #376@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #248: ordered\n  - attack: 3 units\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy silo #418 at 63,26; likely main base farther northeast near 95,11. #273 remains damaged near depot; #415 and rockets are forward. Four heavy tanks and five rockets are queued.", "raw": "{\"thoughts\":\"Income is fully committed to four Heavy Tank queues and five Rocket Soldier queues. Keep the forward force probing from the destroyed silo area toward the likely northeast base, while the damaged tank returns to the depot area.\",\"notes\":\"Enemy silo was destroyed at 63,26; main base likely northeast near 95,11. Forward #415 heavy and #416 rocket scout east/northeast; #273 retreats to depot. Heavy tanks and rockets remain queued across production buildings.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[415,416],\"x\":78,\"y\":20},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"rally\",\"building\":210,\"x\":60,\"y\":26},{\"do\":\"rally\",\"building\":325,\"x\":60,\"y\":26},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":26}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1743, "completion_tokens": 259, "total_tokens": 2002, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1741, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00821095, "upstream_inference_prompt_cost": 0.00479215, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "Income is fully committed to four Heavy Tank queues and five Rocket Soldier queues. Keep the forward force probing from the destroyed silo area toward the likely northeast base, while the damaged tank returns to the depot area.", "notes": "Enemy silo was destroyed at 63,26; main base likely northeast near 95,11. Forward #415 heavy and #416 rocket scout east/northeast; #273 retreats to depot. Heavy tanks and rockets remain queued across production buildings.", "commands": [{"do": "attack_move", "units": [415, 416], "x": 78, "y": 20}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "rally", "building": 210, "x": 60, "y": 26}, {"do": "rally", "building": 325, "x": 60, "y": 26}, {"do": "rally", "building": 137, "x": 60, "y": 26}], "feedback": ["attack_move: 2 units", "move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 29100, "units_killed": 58, "units_lost": 118, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 25800, "army_value": 2600, "income": 3775, "experience": 213, "order_count": 161}}
{"tick": 27601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:24 (tick 27601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 300 used, harvesters 5.\nSCORE: assets $26100, army $8400, killed $23100 (58 units, 3 bldgs), lost $29100 (118 units, 0 bldgs). Map explored 35.8%.\nPRODUCTION: Vehicle: 3tnk 59%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 56%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(10,21)35%* #415@(59,28)66%\n  e3 (Rocket Soldier) x2: #416@(45,24) #419@(20,16)\n  harv (Ore Truck (harvester)) x5: #133@(3,29) #161@(8,29) #237@(17,11) #348@(5,29) #376@(10,27)\nVISIBLE ENEMY UNITS (16):\n  #268 e1@(61,27) 100%, #282 e3@(63,30) 96%, #283 3tnk@(60,29) 0%, #287 e3@(64,31) 87%, #294 e3@(64,31) 38%, #301 e1@(64,31) 96%, #305 e1@(64,31) 94%, #309 e2@(63,30) 2%, #312 e2@(60,28) 90%, #313 e1@(63,30) 99%, #315 e2@(60,28) 80%, #352 3tnk@(62,30) 100%, #362 e1@(63,30) 80%, #363 tecn2@(60,28) 80%, #364 tecn2@(63,30) 92%, #412 apc@(62,27) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #385 silo@(62,33) 100%, #418 silo@(63,26) 77%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy silo was destroyed at 63,26; main base likely northeast near 95,11. Forward #415 heavy and #416 rocket scout east/northeast; #273 retreats to depot. Heavy tanks and rockets remain queued across production buildings.", "raw": "{\"thoughts\":\"Our forward heavy tank is engaging an exposed enemy force around 62,30 while production queues are already full. Keep pressure there with the nearby rocket soldier, retreat the badly damaged heavy toward repairs, and maintain forward rallies toward the enemy approach.\",\"notes\":\"Enemy combat cluster at 60-64,27-31; likely base remains northeast near 95,11. #415 and #416 pressure cluster; #273 retreats to depot. All vehicle and infantry queues occupied.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[415,416],\"x\":63,\"y\":30},{\"do\":\"attack\",\"units\":[415,416],\"target\":352},{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[419],\"x\":45,\"y\":24},{\"do\":\"rally\",\"building\":210,\"x\":59,\"y\":28},{\"do\":\"rally\",\"building\":325,\"x\":59,\"y\":28},{\"do\":\"rally\",\"building\":137,\"x\":59,\"y\":28},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1941, "completion_tokens": 398, "total_tokens": 2339, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1939, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01059025, "upstream_inference_prompt_cost": 0.00533665, "upstream_inference_completions_cost": 0.0052536}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "Our forward heavy tank is engaging an exposed enemy force around 62,30 while production queues are already full. Keep pressure there with the nearby rocket soldier, retreat the badly damaged heavy toward repairs, and maintain forward rallies toward the enemy approach.", "notes": "Enemy combat cluster at 60-64,27-31; likely base remains northeast near 95,11. #415 and #416 pressure cluster; #273 retreats to depot. All vehicle and infantry queues occupied.", "commands": [{"do": "attack_move", "units": [415, 416], "x": 63, "y": 30}, {"do": "attack", "units": [415, 416], "target": 352}, {"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [419], "x": 45, "y": 24}, {"do": "rally", "building": 210, "x": 59, "y": 28}, {"do": "rally", "building": 325, "x": 59, "y": 28}, {"do": "rally", "building": 137, "x": 59, "y": 28}, {"do": "repair", "building": 248}], "feedback": ["attack_move: 2 units", "attack: 2 units", "move: 1 units", "attack_move: 1 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 29100, "units_killed": 58, "units_lost": 118, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 26100, "army_value": 2900, "income": 3775, "experience": 213, "order_count": 161}}
{"tick": 27801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:32 (tick 27801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $203 (storage 10000), power 427 made / 300 used, harvesters 5.\nSCORE: assets $24950, army $7250, killed $23100 (58 units, 3 bldgs), lost $30250 (119 units, 0 bldgs). Map explored 35.8%.\nPRODUCTION: Vehicle: 3tnk 69%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #420@(59,28)60%*\n  e3 (Rocket Soldier) x2: #416@(53,27)11% #419@(29,22)\n  harv (Ore Truck (harvester)) x5: #133@(10,27) #161@(11,26) #237@(22,6) #348@(3,30) #376@(7,29)\nVISIBLE ENEMY UNITS (7):\n  #268 e1@(56,28) 100%, #283 3tnk@(55,28) 0%, #309 e2@(56,28) 2%, #312 e2@(56,28) 81%, #315 e2@(56,28) 57%, #363 tecn2@(56,28) 68%, #364 tecn2@(56,28) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack: 2 units\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy combat cluster at 60-64,27-31; likely base remains northeast near 95,11. #415 and #416 pressure cluster; #273 retreats to depot. All vehicle and infantry queues occupied.", "raw": "{\"thoughts\":\"All production is saturated, but our visible field force is critically thin. Preserve the damaged heavy tank for repairs while the rocket soldiers pressure the exposed enemy cluster and new units rally toward the center-east.\",\"notes\":\"Enemy remnants visible at 56,28; enemy base still likely northeast around 95,11. #273 sent to depot; rockets engage/pressure enemy cluster. Four heavy tanks and four rockets remain queued.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack\",\"units\":[416,419],\"target\":312},{\"do\":\"rally\",\"building\":210,\"x\":56,\"y\":28},{\"do\":\"rally\",\"building\":325,\"x\":56,\"y\":28},{\"do\":\"rally\",\"building\":137,\"x\":56,\"y\":28},{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1850, "completion_tokens": 370, "total_tokens": 2220, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1848, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0099704, "upstream_inference_prompt_cost": 0.0050864, "upstream_inference_completions_cost": 0.004884}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.59, "thoughts": "All production is saturated, but our visible field force is critically thin. Preserve the damaged heavy tank for repairs while the rocket soldiers pressure the exposed enemy cluster and new units rally toward the center-east.", "notes": "Enemy remnants visible at 56,28; enemy base still likely northeast around 95,11. #273 sent to depot; rockets engage/pressure enemy cluster. Four heavy tanks and four rockets remain queued.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack", "units": [416, 419], "target": 312}, {"do": "rally", "building": 210, "x": 56, "y": 28}, {"do": "rally", "building": 325, "x": 56, "y": 28}, {"do": "rally", "building": 137, "x": 56, "y": 28}, {"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}], "feedback": ["move: 1 units", "attack: 2 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 30250, "units_killed": 58, "units_lost": 119, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24950, "army_value": 1750, "income": 4175, "experience": 213, "order_count": 161}}
{"tick": 28001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:40 (tick 28001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $67 (storage 10000), power 427 made / 300 used, harvesters 5.\nSCORE: assets $24950, army $7250, killed $23100 (58 units, 3 bldgs), lost $30550 (120 units, 0 bldgs). Map explored 35.8%.\nPRODUCTION: Vehicle: 3tnk 80%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 13%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #420@(59,28)42%*\n  e3 (Rocket Soldier) x2: #419@(40,23) #421@(23,19)\n  harv (Ore Truck (harvester)) x5: #133@(4,29) #161@(5,29) #237@(20,5) #348@(11,26) #376@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 2 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Enemy remnants visible at 56,28; enemy base still likely northeast around 95,11. #273 sent to depot; rockets engage/pressure enemy cluster. Four heavy tanks and four rockets remain queued.", "raw": "{\"thoughts\":\"All production queues are committed and the economy has five harvesters feeding five refineries. Keep the damaged heavy tank at the depot while the rocket soldiers scout and pressure toward the suspected northeast enemy base.\",\"notes\":\"Four heavy tanks and three rockets are queued; #273 is damaged at service depot. Enemy base remains likely near 95,11; send current rockets northeast cautiously.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[419,421],\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":210,\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":325,\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":18},{\"do\":\"repair\",\"building\":248}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1737, "completion_tokens": 301, "total_tokens": 2038, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1735, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00874885, "upstream_inference_prompt_cost": 0.00477565, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.44, "thoughts": "All production queues are committed and the economy has five harvesters feeding five refineries. Keep the damaged heavy tank at the depot while the rocket soldiers scout and pressure toward the suspected northeast enemy base.", "notes": "Four heavy tanks and three rockets are queued; #273 is damaged at service depot. Enemy base remains likely near 95,11; send current rockets northeast cautiously.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [419, 421], "x": 75, "y": 16}, {"do": "rally", "building": 210, "x": 75, "y": 16}, {"do": "rally", "building": 325, "x": 75, "y": 16}, {"do": "rally", "building": 137, "x": 60, "y": 18}, {"do": "repair", "building": 248}], "feedback": ["move: 1 units", "attack_move: 2 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "repair #248: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 30550, "units_killed": 58, "units_lost": 120, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24950, "army_value": 1750, "income": 4100, "experience": 213, "order_count": 161}}
{"tick": 28201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:48 (tick 28201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 10000), power 427 made / 300 used, harvesters 5.\nSCORE: assets $24650, army $6950, killed $23100 (58 units, 3 bldgs), lost $30850 (121 units, 0 bldgs). Map explored 35.8%.\nPRODUCTION: Vehicle: 3tnk 90%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(10,21)35%*\n  3tnk.husk (3tnk.husk) x1: #420@(59,28)25%*\n  e3 (Rocket Soldier) x1: #421@(32,23)\n  harv (Ore Truck (harvester)) x5: #133@(9,26) #161@(10,27) #237@(12,13) #348@(7,29) #376@(10,28)\nVISIBLE ENEMY UNITS (1):\n  #412 apc@(33,21) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - repair #248: ordered\nYOUR NOTES FROM LAST TURN: Four heavy tanks and three rockets are queued; #273 is damaged at service depot. Enemy base remains likely near 95,11; send current rockets northeast cautiously.", "raw": "{\"thoughts\":\"Cash is fully committed to heavy tanks and rocket soldiers, so keep production queues running and preserve the existing force. The lone APC near our ore field should be eliminated while new units rally northeast toward the likely enemy base.\",\"notes\":\"Enemy base still unscouted, likely x95 y11. Heavy tank #273 is damaged near depot; rocket #421 and tank should clear APC #412. Four 3tnks and three e3s remain queued; all production rallying northeast.\",\"commands\":[{\"do\":\"attack\",\"units\":[273,421],\"target\":412},{\"do\":\"rally\",\"building\":210,\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":325,\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":137,\"x\":70,\"y\":14},{\"do\":\"stance\",\"units\":[273,421],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1732, "completion_tokens": 349, "total_tokens": 2081, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1730, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093687, "upstream_inference_prompt_cost": 0.0047619, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Cash is fully committed to heavy tanks and rocket soldiers, so keep production queues running and preserve the existing force. The lone APC near our ore field should be eliminated while new units rally northeast toward the likely enemy base.", "notes": "Enemy base still unscouted, likely x95 y11. Heavy tank #273 is damaged near depot; rocket #421 and tank should clear APC #412. Four 3tnks and three e3s remain queued; all production rallying northeast.", "commands": [{"do": "attack", "units": [273, 421], "target": 412}, {"do": "rally", "building": 210, "x": 70, "y": 14}, {"do": "rally", "building": 325, "x": 70, "y": 14}, {"do": "rally", "building": 137, "x": 70, "y": 14}, {"do": "stance", "units": [273, 421], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}], "feedback": ["attack: 2 units", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 30850, "units_killed": 58, "units_lost": 121, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24650, "army_value": 1450, "income": 4275, "experience": 213, "order_count": 161}}
{"tick": 28401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 18:56 (tick 28401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 10000), power 427 made / 300 used, harvesters 5.\nSCORE: assets $25800, army $8100, killed $23100 (58 units, 3 bldgs), lost $31150 (122 units, 0 bldgs). Map explored 35.8%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 14%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 27%, #302 powr@(10,13) 100%, #325 weap@(23,14) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #273@(20,20)35% #423@(24,16)98%\n  3tnk.husk (3tnk.husk) x1: #420@(59,28)7%*\n  e3 (Rocket Soldier) x1: #424@(19,16)\n  harv (Ore Truck (harvester)) x5: #133@(3,30) #161@(5,30) #237@(19,8) #348@(3,31) #376@(4,31)\nVISIBLE ENEMY UNITS (8):\n  #282 e3@(29,19) 87%, #294 e3@(28,19) 38%, #309 e2@(26,19) 2%, #314 e1@(29,19) 100%, #315 e2@(27,19) 57%, #362 e1@(29,19) 80%, #364 tecn2@(29,19) 91%, #412 apc@(26,18) 46%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted, likely x95 y11. Heavy tank #273 is damaged near depot; rocket #421 and tank should clear APC #412. Four 3tnks and three e3s remain queued; all production rallying northeast.", "raw": "{\"thoughts\":\"Our economy is temporarily empty but both war factories and infantry production are queued. Clear the nearby enemy APC/infantry screen while the damaged heavy tank falls back to the Service Depot; newly produced forces are rallying northeast for a larger push.\",\"notes\":\"Enemy screen at x26-29,y18-19; enemy base still likely near x95,y11. #273 retreating for repairs; #423/#424 clearing local enemy. Existing vehicle and infantry queues remain active.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"attack_move\",\"units\":[423,424],\"x\":29,\"y\":19},{\"do\":\"repair\",\"building\":248},{\"do\":\"rally\",\"building\":210,\"x\":35,\"y\":17},{\"do\":\"rally\",\"building\":325,\"x\":35,\"y\":17},{\"do\":\"rally\",\"building\":137,\"x\":35,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1818, "completion_tokens": 411, "total_tokens": 2229, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1816, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0104236, "upstream_inference_prompt_cost": 0.0049984, "upstream_inference_completions_cost": 0.0054252}, "completion_tokens_details": {"reasoning_tokens": 208, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.32, "thoughts": "Our economy is temporarily empty but both war factories and infantry production are queued. Clear the nearby enemy APC/infantry screen while the damaged heavy tank falls back to the Service Depot; newly produced forces are rallying northeast for a larger push.", "notes": "Enemy screen at x26-29,y18-19; enemy base still likely near x95,y11. #273 retreating for repairs; #423/#424 clearing local enemy. Existing vehicle and infantry queues remain active.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "attack_move", "units": [423, 424], "x": 29, "y": 19}, {"do": "repair", "building": 248}, {"do": "rally", "building": 210, "x": 35, "y": 17}, {"do": "rally", "building": 325, "x": 35, "y": 17}, {"do": "rally", "building": 137, "x": 35, "y": 17}], "feedback": ["move: 1 units", "attack_move: 2 units", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23100, "deaths_cost": 31150, "units_killed": 58, "units_lost": 122, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 25800, "army_value": 2600, "income": 4275, "experience": 213, "order_count": 161}}
{"tick": 28601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:04 (tick 28601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $15 (storage 10000), power 410 made / 300 used, harvesters 5.\nSCORE: assets $24350, army $6650, killed $23950 (59 units, 3 bldgs), lost $32600 (124 units, 0 bldgs). Map explored 35.8%.\nPRODUCTION: Vehicle: 3tnk 20%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 27%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #248 powr@(21,19) 10%, #302 powr@(10,13) 100%, #325 weap@(23,14) 77%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(13,21)34%\n  3tnk.husk (3tnk.husk) x1: #428@(24,16)51%*\n  harv (Ore Truck (harvester)) x5: #133@(9,28) #161@(11,26) #237@(21,2) #348@(10,27) #376@(7,24)\nVISIBLE ENEMY UNITS (17):\n  #266 e3@(25,17) 90%, #268 e1@(25,17) 99%, #282 e3@(25,17) 86%, #287 e3@(26,17) 87%, #294 e3@(26,17) 34%, #298 e1@(26,16) 99%, #301 e1@(25,17) 93%, #305 e1@(26,16) 94%, #312 e2@(25,16) 69%, #313 e1@(25,17) 98%, #314 e1@(26,17) 83%, #315 e2@(25,16) 48%, #352 3tnk@(25,18) 84%, #362 e1@(26,17) 75%, #363 tecn2@(25,16) 68%, #364 tecn2@(25,15) 33%, #413 apc@(24,19) 58%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy screen at x26-29,y18-19; enemy base still likely near x95,y11. #273 retreating for repairs; #423/#424 clearing local enemy. Existing vehicle and infantry queues remain active.", "raw": "{\"thoughts\":\"A sizeable enemy force is pressuring the eastern edge of our base while our production queues are already committed. Send the surviving heavy tank into the enemy tank, repair damaged infrastructure, and keep harvesters mining as new armor arrives.\",\"notes\":\"Enemy force concentrated around x25-26,y15-19 beside eastern production. #273 is only visible combat unit and should engage #352; repair #325 and #248. Keep all harvesters mining.\",\"commands\":[{\"do\":\"attack\",\"units\":[273],\"target\":352},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":325},{\"do\":\"repair\",\"building\":248},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"rally\",\"building\":210,\"x\":24,\"y\":18},{\"do\":\"rally\",\"building\":325,\"x\":24,\"y\":18},{\"do\":\"rally\",\"building\":137,\"x\":23,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1904, "completion_tokens": 463, "total_tokens": 2367, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1902, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0113465, "upstream_inference_prompt_cost": 0.0052349, "upstream_inference_completions_cost": 0.0061116}, "completion_tokens_details": {"reasoning_tokens": 220, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.9, "thoughts": "A sizeable enemy force is pressuring the eastern edge of our base while our production queues are already committed. Send the surviving heavy tank into the enemy tank, repair damaged infrastructure, and keep harvesters mining as new armor arrives.", "notes": "Enemy force concentrated around x25-26,y15-19 beside eastern production. #273 is only visible combat unit and should engage #352; repair #325 and #248. Keep all harvesters mining.", "commands": [{"do": "attack", "units": [273], "target": 352}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "repair", "building": 325}, {"do": "repair", "building": 248}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "rally", "building": 210, "x": 24, "y": 18}, {"do": "rally", "building": 325, "x": 24, "y": 18}, {"do": "rally", "building": 137, "x": 23, "y": 18}], "feedback": ["attack: 1 units", "stance: 1 units", "repair #325: ordered", "repair #248: ordered", "rally #210: ordered", "rally #325: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23950, "deaths_cost": 32600, "units_killed": 59, "units_lost": 124, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 24350, "army_value": 1150, "income": 4325, "experience": 221, "order_count": 161}}
{"tick": 28801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:12 (tick 28801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 10000), power 400 made / 270 used, harvesters 5.\nSCORE: assets $22050, army $6650, killed $23950 (59 units, 3 bldgs), lost $34900 (124 units, 2 bldgs). Map explored 35.8%.\nPRODUCTION: Vehicle: 3tnk 20%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 28%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 100%, #210 weap@(19,13) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #302 powr@(10,13) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #273@(21,19)24%\n  3tnk.husk (3tnk.husk) x1: #428@(24,16)34%*\n  harv (Ore Truck (harvester)) x5: #133@(4,29) #161@(5,31) #237@(15,8) #348@(4,31) #376@(3,29)\nVISIBLE ENEMY UNITS (16):\n  #266 e3@(25,17) 90%, #268 e1@(25,17) 99%, #282 e3@(25,17) 86%, #287 e3@(25,16) 87%, #294 e3@(25,16) 34%, #298 e1@(25,15) 99%, #301 e1@(25,17) 93%, #305 e1@(25,15) 94%, #312 e2@(23,15) 69%, #313 e1@(25,17) 98%, #314 e1@(24,15) 83%, #315 e2@(23,15) 48%, #352 3tnk@(24,17) 69%, #362 e1@(25,16) 75%, #363 tecn2@(23,16) 64%, #413 apc@(23,17) 58%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - stance: 1 units\n  - repair #325: ordered\n  - repair #248: ordered\n  - rally #210: ordered\n  - rally #325: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy force concentrated around x25-26,y15-19 beside eastern production. #273 is only visible combat unit and should engage #352; repair #325 and #248. Keep all harvesters mining.", "raw": "{\"thoughts\":\"Enemy infantry, APC, and a heavy tank are massed at our eastern edge while our only tank is critically damaged. Pull it to the Service Depot to preserve it, keep production queues progressing, and set defensive rallies near the base approach.\",\"notes\":\"Enemy force at x23-25,y15-17. #273 retreating to #244 Service Depot; existing 3tnk/e3 queues need cash. Harvesters active.\",\"commands\":[{\"do\":\"move\",\"units\":[273],\"x\":11,\"y\":20},{\"do\":\"stance\",\"units\":[273],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":210,\"x\":18,\"y\":17},{\"do\":\"rally\",\"building\":137,\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1872, "completion_tokens": 541, "total_tokens": 2413, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1870, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0122881, "upstream_inference_prompt_cost": 0.0051469, "upstream_inference_completions_cost": 0.0071412}, "completion_tokens_details": {"reasoning_tokens": 377, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.96, "thoughts": "Enemy infantry, APC, and a heavy tank are massed at our eastern edge while our only tank is critically damaged. Pull it to the Service Depot to preserve it, keep production queues progressing, and set defensive rallies near the base approach.", "notes": "Enemy force at x23-25,y15-17. #273 retreating to #244 Service Depot; existing 3tnk/e3 queues need cash. Harvesters active.", "commands": [{"do": "move", "units": [273], "x": 11, "y": 20}, {"do": "stance", "units": [273], "stance": "defend"}, {"do": "rally", "building": 210, "x": 18, "y": 17}, {"do": "rally", "building": 137, "x": 18, "y": 17}], "feedback": ["move: 1 units", "stance: 1 units", "rally #210: ordered", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23950, "deaths_cost": 34900, "units_killed": 59, "units_lost": 124, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 22050, "army_value": 1150, "income": 4000, "experience": 221, "order_count": 161}}
{"tick": 29001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:20 (tick 29001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $298 (storage 10000), power 383 made / 270 used, harvesters 5.\nSCORE: assets $20900, army $5500, killed $23950 (59 units, 3 bldgs), lost $36050 (125 units, 2 bldgs). Map explored 35.8%.\nPRODUCTION: Vehicle: 3tnk 35%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 72%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #171 powr@(19,19) 83%, #210 weap@(19,13) 63%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #302 powr@(10,13) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x2: #428@(24,16)16%* #431@(21,19)61%*\n  harv (Ore Truck (harvester)) x5: #133@(11,26) #161@(7,22) #237@(14,12) #348@(10,27) #376@(9,28)\nVISIBLE ENEMY UNITS (16):\n  #266 e3@(23,14) 90%, #268 e1@(23,14) 99%, #282 e3@(23,14) 96%, #287 e3@(23,14) 87%, #294 e3@(22,15) 34%, #298 e1@(23,15) 99%, #301 e1@(22,15) 93%, #305 e1@(23,15) 94%, #312 e2@(21,15) 69%, #313 e1@(23,15) 98%, #314 e1@(23,15) 83%, #315 e2@(22,15) 48%, #352 3tnk@(22,16) 69%, #362 e1@(23,14) 75%, #363 tecn2@(21,15) 64%, #413 apc@(21,16) 58%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - rally #210: ordered\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Enemy force at x23-25,y15-17. #273 retreating to #244 Service Depot; existing 3tnk/e3 queues need cash. Harvesters active.", "raw": "{\"thoughts\":\"Enemy remnants are inside the eastern edge of our base, but our tank and rocket production is already queued. Preserve the economy while new armor emerges, then immediately counterattack the nearby enemy force.\",\"notes\":\"Enemy force x21-23,y14-16 including damaged 3tnk #352 and APC #413. Three heavy tanks and two rockets queued; harvesters should stay away from eastern threat.\",\"commands\":[{\"do\":\"rally\",\"building\":210,\"x\":16,\"y\":18},{\"do\":\"rally\",\"building\":137,\"x\":15,\"y\":17},{\"do\":\"move\",\"units\":[133,161,237,348,376],\"x\":8,\"y\":29},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"repair\",\"building\":210},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1832, "completion_tokens": 464, "total_tokens": 2296, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1830, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0111617, "upstream_inference_prompt_cost": 0.0050369, "upstream_inference_completions_cost": 0.0061248}, "completion_tokens_details": {"reasoning_tokens": 275, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.7, "thoughts": "Enemy remnants are inside the eastern edge of our base, but our tank and rocket production is already queued. Preserve the economy while new armor emerges, then immediately counterattack the nearby enemy force.", "notes": "Enemy force x21-23,y14-16 including damaged 3tnk #352 and APC #413. Three heavy tanks and two rockets queued; harvesters should stay away from eastern threat.", "commands": [{"do": "rally", "building": 210, "x": 16, "y": 18}, {"do": "rally", "building": 137, "x": 15, "y": 17}, {"do": "move", "units": [133, 161, 237, 348, 376], "x": 8, "y": 29}, {"do": "train", "item": "e3", "count": 3}, {"do": "repair", "building": 210}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #210: ordered", "rally #137: ordered", "move: 5 units", "train 3x e3: queued", "repair #210: ordered", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23950, "deaths_cost": 36050, "units_killed": 59, "units_lost": 125, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 20900, "army_value": 0, "income": 4100, "experience": 221, "order_count": 161}}
{"tick": 29201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:28 (tick 29201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $465 (storage 10000), power 300 made / 240 used, harvesters 5.\nSCORE: assets $18900, army $5800, killed $23950 (59 units, 3 bldgs), lost $38350 (125 units, 4 bldgs). Map explored 35.8%.\nPRODUCTION: Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(16,17) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #302 powr@(10,13) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #431@(21,19)43%*\n  e3 (Rocket Soldier) x1: #432@(12,18)*\n  harv (Ore Truck (harvester)) x5: #133@(9,29)* #161@(8,28)* #237@(12,19) #348@(9,28)* #376@(8,29)*\nVISIBLE ENEMY UNITS (4):\n  #266 e3@(20,16) 90%, #282 e3@(20,15) 100%, #312 e2@(19,16) 69%, #315 e2@(20,16) 48%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #210: ordered\n  - rally #137: ordered\n  - move: 5 units\n  - train 3x e3: queued\n  - repair #210: ordered\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy force x21-23,y14-16 including damaged 3tnk #352 and APC #413. Three heavy tanks and two rockets queued; harvesters should stay away from eastern threat.", "raw": "{\"thoughts\":\"Enemy infantry is pressing directly beside the base while our combat force is nearly gone. Keep all harvesters mining, focus rocket production, and have the available rocket soldier engage the closest threats while saving for a replacement War Factory.\",\"notes\":\"Critical defense at x19-20,y15-16; no visible enemy buildings. Five harvesters active around south ore. Need rebuild War Factory as soon as funds permit and mass armor/rockets.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":161},{\"do\":\"harvest\",\"unit\":237},{\"do\":\"harvest\",\"unit\":348},{\"do\":\"harvest\",\"unit\":376},{\"do\":\"attack\",\"units\":[432],\"target\":266},{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"rally\",\"building\":137,\"x\":15,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1580, "completion_tokens": 371, "total_tokens": 1951, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1578, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092411, "upstream_inference_prompt_cost": 0.0043439, "upstream_inference_completions_cost": 0.0048972}, "completion_tokens_details": {"reasoning_tokens": 183, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.28, "thoughts": "Enemy infantry is pressing directly beside the base while our combat force is nearly gone. Keep all harvesters mining, focus rocket production, and have the available rocket soldier engage the closest threats while saving for a replacement War Factory.", "notes": "Critical defense at x19-20,y15-16; no visible enemy buildings. Five harvesters active around south ore. Need rebuild War Factory as soon as funds permit and mass armor/rockets.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 161}, {"do": "harvest", "unit": 237}, {"do": "harvest", "unit": 348}, {"do": "harvest", "unit": 376}, {"do": "attack", "units": [432], "target": 266}, {"do": "train", "item": "e3", "count": 10}, {"do": "rally", "building": 137, "x": 15, "y": 17}], "feedback": ["attack: 1 units", "train 10x e3: queued", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23950, "deaths_cost": 38350, "units_killed": 59, "units_lost": 125, "buildings_killed": 3, "buildings_lost": 4, "assets_value": 18900, "army_value": 300, "income": 4100, "experience": 221, "order_count": 164}}
{"tick": 29401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:36 (tick 29401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $273 (storage 10000), power 200 made / 240 used LOW POWER - production slowed, build power!, harvesters 5.\nSCORE: assets $18600, army $5800, killed $23950 (59 units, 3 bldgs), lost $38950 (126 units, 5 bldgs). Map explored 35.8%.\nPRODUCTION: Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #132 proc@(9,16) 100%, #137 barr@(16,14) 100%, #160 proc@(14,19) 95%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #302 powr@(10,13) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #431@(21,19)25%*\n  e3 (Rocket Soldier) x1: #434@(15,15)\n  harv (Ore Truck (harvester)) x5: #133@(5,30) #161@(3,29) #237@(19,12)4% #348@(4,29) #376@(5,29)\nVISIBLE ENEMY UNITS (14):\n  #266 e3@(20,16) 81%, #268 e1@(20,16) 97%, #282 e3@(20,16) 98%, #287 e3@(18,20) 87%, #298 e1@(18,19) 99%, #301 e1@(19,20) 93%, #305 e1@(18,20) 94%, #312 e2@(19,16) 49%, #314 e1@(18,19) 83%, #315 e2@(19,16) 47%, #352 3tnk@(18,17) 69%, #362 e1@(20,16) 73%, #363 tecn2@(19,15) 39%, #413 apc@(17,17) 58%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - train 10x e3: queued\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Critical defense at x19-20,y15-16; no visible enemy buildings. Five harvesters active around south ore. Need rebuild War Factory as soon as funds permit and mass armor/rockets.", "raw": "{\"thoughts\":\"Enemy forces are pressing directly into the north edge of our base while power is low and only one rocket soldier remains. Restore power immediately, focus the rocket on the enemy heavy tank, and pull the critically damaged harvester back toward the refinery cluster.\",\"notes\":\"Enemy attack group at x17-20,y15-20 including damaged heavy tank #352 and APC #413; no enemy buildings visible. Build power as ore unloads; preserve harvester #237.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[434],\"target\":352},{\"do\":\"move\",\"units\":[237],\"x\":10,\"y\":16},{\"do\":\"repair\",\"building\":160},{\"do\":\"stance\",\"units\":[434],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1735, "completion_tokens": 333, "total_tokens": 2068, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1733, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00916575, "upstream_inference_prompt_cost": 0.00477015, "upstream_inference_completions_cost": 0.0043956}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.21, "thoughts": "Enemy forces are pressing directly into the north edge of our base while power is low and only one rocket soldier remains. Restore power immediately, focus the rocket on the enemy heavy tank, and pull the critically damaged harvester back toward the refinery cluster.", "notes": "Enemy attack group at x17-20,y15-20 including damaged heavy tank #352 and APC #413; no enemy buildings visible. Build power as ore unloads; preserve harvester #237.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack", "units": [434], "target": 352}, {"do": "move", "units": [237], "x": 10, "y": 16}, {"do": "repair", "building": 160}, {"do": "stance", "units": [434], "stance": "attack_anything"}], "feedback": ["build powr: started", "attack: 1 units", "move: 1 units", "repair #160: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23950, "deaths_cost": 38950, "units_killed": 59, "units_lost": 126, "buildings_killed": 3, "buildings_lost": 5, "assets_value": 18600, "army_value": 300, "income": 4100, "experience": 221, "order_count": 174}}
{"tick": 29601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:44 (tick 29601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $418 (storage 10000), power 200 made / 220 used LOW POWER - production slowed, build power!, harvesters 4.\nSCORE: assets $16700, army $4400, killed $23950 (59 units, 3 bldgs), lost $40850 (128 units, 6 bldgs). Map explored 35.8%.\nPRODUCTION: Building: powr 36%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 99%, #132 proc@(9,16) 100%, #160 proc@(14,19) 38%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #302 powr@(10,13) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #431@(21,19)7%*\n  harv (Ore Truck (harvester)) x4: #133@(10,28) #161@(7,27) #348@(11,27) #376@(11,26)\n  harv.emptyhusk (harv.emptyhusk) x1: #435@(19,12)82%*\nVISIBLE ENEMY UNITS (16):\n  #266 e3@(18,16) 81%, #268 e1@(16,15) 97%, #282 e3@(16,15) 100%, #287 e3@(18,20) 87%, #294 e3@(17,15) 34%, #298 e1@(18,18) 99%, #301 e1@(19,20) 93%, #305 e1@(18,20) 94%, #312 e2@(16,16) 49%, #313 e1@(18,16) 98%, #314 e1@(18,19) 83%, #315 e2@(16,15) 47%, #352 3tnk@(18,17) 60%, #362 e1@(17,15) 83%, #363 tecn2@(14,14) 39%, #413 apc@(17,16) 58%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack: 1 units\n  - move: 1 units\n  - repair #160: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy attack group at x17-20,y15-20 including damaged heavy tank #352 and APC #413; no enemy buildings visible. Build power as ore unloads; preserve harvester #237.", "raw": "{\"thoughts\":\"Enemy raiding force is inside the base while only harvesters remain operational. Use the harvesters to crush infantry and pressure the damaged tank while the power plant finishes, then restore power immediately.\",\"notes\":\"Emergency defense: 4 harvesters ordered to attack-move enemy cluster at x18,y17; place powr as soon as ready, then queue another power/refinery if resources permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[133,161,348,376],\"x\":18,\"y\":17},{\"do\":\"repair\",\"building\":160},{\"do\":\"place\",\"item\":\"powr\",\"x\":6,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1633, "completion_tokens": 330, "total_tokens": 1963, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1631, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00884565, "upstream_inference_prompt_cost": 0.00448965, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 190, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.4, "thoughts": "Enemy raiding force is inside the base while only harvesters remain operational. Use the harvesters to crush infantry and pressure the damaged tank while the power plant finishes, then restore power immediately.", "notes": "Emergency defense: 4 harvesters ordered to attack-move enemy cluster at x18,y17; place powr as soon as ready, then queue another power/refinery if resources permit.", "commands": [{"do": "attack_move", "units": [133, 161, 348, 376], "x": 18, "y": 17}, {"do": "repair", "building": 160}, {"do": "place", "item": "powr", "x": 6, "y": 12}], "feedback": ["attack_move: 4 units", "repair #160: ordered", "place powr: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 23950, "deaths_cost": 40850, "units_killed": 59, "units_lost": 128, "buildings_killed": 3, "buildings_lost": 6, "assets_value": 16700, "army_value": 0, "income": 4000, "experience": 221, "order_count": 175}}
{"tick": 29801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 19:52 (tick 29801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $151 (storage 8000), power 200 made / 190 used, harvesters 4.\nSCORE: assets $15300, army $4400, killed $24050 (60 units, 3 bldgs), lost $42250 (128 units, 7 bldgs). Map explored 35.8%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 40%, #132 proc@(9,16) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #302 powr@(10,13) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x4: #133@(15,20) #161@(14,20) #348@(16,20)50%* #376@(13,21)\n  harv.emptyhusk (harv.emptyhusk) x1: #435@(19,12)65%*\nVISIBLE ENEMY UNITS (15):\n  #266 e3@(17,17) 81%, #268 e1@(16,15) 97%, #282 e3@(16,15) 100%, #287 e3@(17,20) 87%, #294 e3@(17,15) 34%, #301 e1@(18,20) 93%, #305 e1@(17,20) 94%, #312 e2@(16,16) 49%, #313 e1@(17,17) 98%, #314 e1@(17,19) 83%, #315 e2@(16,15) 47%, #352 3tnk@(17,18) 60%, #362 e1@(16,16) 93%, #363 tecn2@(14,14) 39%, #413 apc@(15,19) 56%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - repair #160: ordered\n  - place powr: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Emergency defense: 4 harvesters ordered to attack-move enemy cluster at x18,y17; place powr as soon as ready, then queue another power/refinery if resources permit.", "raw": "{\"thoughts\":\"The match is nearly over and enemy infantry with a damaged tank are inside our base. Place the ready power plant and have all harvesters focus the damaged tank to preserve assets and gain last-second destruction value.\",\"notes\":\"Final seconds: power plant placed; all harvesters focus enemy 3tnk #352 at (17,18).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":6,\"y\":12},{\"do\":\"attack\",\"units\":[133,161,348,376],\"target\":352},{\"do\":\"stance\",\"units\":[133,161,348,376],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1567, "completion_tokens": 222, "total_tokens": 1789, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1565, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00723855, "upstream_inference_prompt_cost": 0.00430815, "upstream_inference_completions_cost": 0.0029304}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "The match is nearly over and enemy infantry with a damaged tank are inside our base. Place the ready power plant and have all harvesters focus the damaged tank to preserve assets and gain last-second destruction value.", "notes": "Final seconds: power plant placed; all harvesters focus enemy 3tnk #352 at (17,18).", "commands": [{"do": "place", "item": "powr", "x": 6, "y": 12}, {"do": "attack", "units": [133, 161, 348, 376], "target": 352}, {"do": "stance", "units": [133, 161, 348, 376], "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 24050, "deaths_cost": 42250, "units_killed": 60, "units_lost": 128, "buildings_killed": 3, "buildings_lost": 7, "assets_value": 15300, "army_value": 0, "income": 3500, "experience": 222, "order_count": 175}}
{"tick": 30001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 20:00 (tick 30001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $151 (storage 8000), power 224 made / 190 used, harvesters 3.\nSCORE: assets $14500, army $3300, killed $24350 (61 units, 3 bldgs), lost $43350 (129 units, 7 bldgs). Map explored 35.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, apwr Advanced Power Plant $500, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 8%, #132 proc@(9,16) 100%, #236 proc@(12,12) 100%, #244 fix@(11,20) 100%, #302 powr@(10,13) 100%, #347 proc@(8,20) 100%, #375 proc@(11,25) 100%, #384 powr@(8,14) 100%, #417 dome@(7,17) 100%, #436 powr@(15,16) 24%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #133@(17,17)42%* #161@(15,17)* #376@(16,18)76%*\n  harv.emptyhusk (harv.emptyhusk) x1: #435@(19,12)47%*\n  harv.fullhusk (harv.fullhusk) x1: #437@(16,20)87%*\nVISIBLE ENEMY UNITS (14):\n  #268 e1@(16,15) 97%, #282 e3@(16,15) 96%, #287 e3@(17,20) 87%, #294 e3@(17,15) 34%, #301 e1@(18,20) 93%, #305 e1@(17,20) 94%, #312 e2@(16,16) 49%, #313 e1@(16,16) 98%, #314 e1@(17,19) 83%, #315 e2@(16,15) 47%, #352 3tnk@(17,18) 60%, #362 e1@(16,16) 95%, #363 tecn2@(14,14) 39%, #413 apc@(15,19) 56%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Final seconds: power plant placed; all harvesters focus enemy 3tnk #352 at (17,18).", "raw": "{\"thoughts\":\"Enemy forces are inside our base and the damaged heavy tank is the highest immediate threat. All surviving harvesters will focus it while continuing to defend the Construction Yard area.\",\"notes\":\"Emergency defense: three harvesters focus enemy 3tnk #352 at (17,18); enemy infantry/APC are also throughout base. Factory is critically damaged.\",\"commands\":[{\"do\":\"attack\",\"units\":[133,161,376],\"target\":352},{\"do\":\"stance\",\"units\":[133,161,376],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":121}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1575, "completion_tokens": 264, "total_tokens": 1839, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1573, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00781495, "upstream_inference_prompt_cost": 0.00433015, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.62, "thoughts": "Enemy forces are inside our base and the damaged heavy tank is the highest immediate threat. All surviving harvesters will focus it while continuing to defend the Construction Yard area.", "notes": "Emergency defense: three harvesters focus enemy 3tnk #352 at (17,18); enemy infantry/APC are also throughout base. Factory is critically damaged.", "commands": [{"do": "attack", "units": [133, 161, 376], "target": 352}, {"do": "stance", "units": [133, 161, 376], "stance": "attack_anything"}, {"do": "repair", "building": 121}], "feedback": ["attack: 3 units", "stance: 3 units", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 24350, "deaths_cost": 43350, "units_killed": 61, "units_lost": 129, "buildings_killed": 3, "buildings_lost": 7, "assets_value": 14500, "army_value": 0, "income": 2975, "experience": 225, "order_count": 176}}
