{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard Allied economy opening with power, then refinery and barracks.\",\"notes\":\"Home base at (12,16); likely enemy base at (95,11). Opening: power -> refinery -> barracks -> second refinery/war factory.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 99, "total_tokens": 1195, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1094, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00155188, "upstream_inference_prompt_cost": 0.00024508, "upstream_inference_completions_cost": 0.0013068}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.62, "thoughts": "Deploy immediately and begin the standard Allied economy opening with power, then refinery and barracks.", "notes": "Home base at (12,16); likely enemy base at (95,11). Opening: power -> refinery -> barracks -> second refinery/war factory.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home base at (12,16); likely enemy base at (95,11). Opening: power -> refinery -> barracks -> second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately start the refinery-driven economy.\",\"notes\":\"Base (12,16); enemy likely (95,11). First powr building in progress; next proc, barr, second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1136, "completion_tokens": 136, "total_tokens": 1272, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1134, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049181, "upstream_inference_prompt_cost": 0.0031229, "upstream_inference_completions_cost": 0.0017952}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.17, "thoughts": "Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately start the refinery-driven economy.", "notes": "Base (12,16); enemy likely (95,11). First powr building in progress; next proc, barr, second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely (95,11). First powr building in progress; next proc, barr, second proc/weap.", "raw": "{\"thoughts\":\"Construction Yard is deployed with ample starting funds. Start power immediately, then place it and rush refinery plus barracks.\",\"notes\":\"Base (12,16); enemy likely (95,11). Build powr now; next proc, barr, second proc/weap.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1110, "completion_tokens": 96, "total_tokens": 1206, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1108, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0043186, "upstream_inference_prompt_cost": 0.0030514, "upstream_inference_completions_cost": 0.0012672}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.56, "thoughts": "Construction Yard is deployed with ample starting funds. Start power immediately, then place it and rush refinery plus barracks.", "notes": "Base (12,16); enemy likely (95,11). Build powr now; next proc, barr, second proc/weap.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely (95,11). Build powr now; next proc, barr, second proc/weap.", "raw": "{\"thoughts\":\"Construction Yard is deployed with the first power plant ready. Place it and immediately start the first refinery to establish income.\",\"notes\":\"Base at (12,16), enemy likely at (95,11). First power placed; refinery underway next.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":16,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1128, "completion_tokens": 98, "total_tokens": 1226, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1126, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0043945, "upstream_inference_prompt_cost": 0.0031009, "upstream_inference_completions_cost": 0.0012936}, "completion_tokens_details": {"reasoning_tokens": 11, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.25, "thoughts": "Construction Yard is deployed with the first power plant ready. Place it and immediately start the first refinery to establish income.", "notes": "Base at (12,16), enemy likely at (95,11). First power placed; refinery underway next.", "commands": [{"do": "place", "item": "powr", "x": 16, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely at (95,11). First power placed; refinery underway next.", "raw": "{\"thoughts\":\"Power is established and cash is sufficient to begin the economic opening. Start the first refinery immediately, then place it and follow with barracks and a second refinery.\",\"notes\":\"Base (12,16); enemy likely (95,11). Refinery now building; place next turn, then barracks/proc2.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1180, "completion_tokens": 112, "total_tokens": 1292, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1178, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047223, "upstream_inference_prompt_cost": 0.0032439, "upstream_inference_completions_cost": 0.0014784}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.91, "thoughts": "Power is established and cash is sufficient to begin the economic opening. Start the first refinery immediately, then place it and follow with barracks and a second refinery.", "notes": "Base (12,16); enemy likely (95,11). Refinery now building; place next turn, then barracks/proc2.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely (95,11). Refinery now building; place next turn, then barracks/proc2.", "raw": "{\"thoughts\":\"The first refinery is still under construction. I will place it immediately when ready, then establish infantry production and a second refinery for sustained expansion.\",\"notes\":\"Base (12,16); enemy likely (95,11). Refinery at 23%; wait for completion, then place and build tent/proc2.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1162, "completion_tokens": 97, "total_tokens": 1259, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1160, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044748, "upstream_inference_prompt_cost": 0.0031944, "upstream_inference_completions_cost": 0.0012804}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.69, "thoughts": "The first refinery is still under construction. I will place it immediately when ready, then establish infantry production and a second refinery for sustained expansion.", "notes": "Base (12,16); enemy likely (95,11). Refinery at 23%; wait for completion, then place and build tent/proc2.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); enemy likely (95,11). Refinery at 23%; wait for completion, then place and build tent/proc2.", "raw": "{\"thoughts\":\"The first refinery is still constructing; once it completes I will place it immediately and establish infantry production while expanding income.\",\"notes\":\"Base at (12,16), enemy likely at (95,11). Proc is 47%; place next turn, then tent and second refinery.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1150, "completion_tokens": 93, "total_tokens": 1243, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1148, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004389, "upstream_inference_prompt_cost": 0.0031614, "upstream_inference_completions_cost": 0.0012276}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.91, "thoughts": "The first refinery is still constructing; once it completes I will place it immediately and establish infantry production while expanding income.", "notes": "Base at (12,16), enemy likely at (95,11). Proc is 47%; place next turn, then tent and second refinery.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely at (95,11). Proc is 47%; place next turn, then tent and second refinery.", "raw": "{\"thoughts\":\"Refinery is nearing completion; immediately establish income, then expand into infantry and a second refinery. Enemy is expected far east, so early scouting will follow barracks placement.\",\"notes\":\"Base (12,16); proc 70%, place as soon as ready. Then barracks, second refinery, scout east toward (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1148, "completion_tokens": 111, "total_tokens": 1259, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1146, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046211, "upstream_inference_prompt_cost": 0.0031559, "upstream_inference_completions_cost": 0.0014652}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.82, "thoughts": "Refinery is nearing completion; immediately establish income, then expand into infantry and a second refinery. Enemy is expected far east, so early scouting will follow barracks placement.", "notes": "Base (12,16); proc 70%, place as soon as ready. Then barracks, second refinery, scout east toward (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); proc 70%, place as soon as ready. Then barracks, second refinery, scout east toward (95,11).", "raw": "{\"thoughts\":\"First refinery is nearly complete; place it immediately once ready, then start the barracks. We need the free harvester online before expanding production.\",\"notes\":\"Base (12,16). Proc at 94%; next: place proc, build tent, then second proc/weap; scout east.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1149, "completion_tokens": 133, "total_tokens": 1282, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1147, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00491425, "upstream_inference_prompt_cost": 0.00315865, "upstream_inference_completions_cost": 0.0017556}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.25, "thoughts": "First refinery is nearly complete; place it immediately once ready, then start the barracks. We need the free harvester online before expanding production.", "notes": "Base (12,16). Proc at 94%; next: place proc, build tent, then second proc/weap; scout east.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16). Proc at 94%; next: place proc, build tent, then second proc/weap; scout east.", "raw": "{\"thoughts\":\"Deploy the ready refinery immediately to start income, then establish barracks production for scouting and map control. We have ample power and should transition quickly into a second refinery and war factory.\",\"notes\":\"Base at (12,16); likely enemy at (95,11). Place proc, build tent, train scouts after placement.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1147, "completion_tokens": 132, "total_tokens": 1279, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1145, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00489555, "upstream_inference_prompt_cost": 0.00315315, "upstream_inference_completions_cost": 0.0017424}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.93, "thoughts": "Deploy the ready refinery immediately to start income, then establish barracks production for scouting and map control. We have ample power and should transition quickly into a second refinery and war factory.", "notes": "Base at (12,16); likely enemy at (95,11). Place proc, build tent, train scouts after placement.", "commands": [{"do": "place", "item": "proc", "x": 15, "y": 16}, {"do": "build", "item": "tent"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); likely enemy at (95,11). Place proc, build tent, train scouts after placement.", "raw": "{\"thoughts\":\"Barracks is still constructing while our first harvester is mining and power is ample. As soon as infantry production is available, scout east toward the likely enemy start and expand the ore economy.\",\"notes\":\"Base (12,16); barracks at 64%. Enemy likely (95,11). Need place tent, train scouts, then refinery/war factory.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1229, "completion_tokens": 160, "total_tokens": 1389, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1227, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00549065, "upstream_inference_prompt_cost": 0.00337865, "upstream_inference_completions_cost": 0.002112}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.77, "thoughts": "Barracks is still constructing while our first harvester is mining and power is ample. As soon as infantry production is available, scout east toward the likely enemy start and expand the ore economy.", "notes": "Base (12,16); barracks at 64%. Enemy likely (95,11). Need place tent, train scouts, then refinery/war factory.", "commands": [{"do": "harvest", "unit": 133}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (12,16); barracks at 64%. Enemy likely (95,11). Need place tent, train scouts, then refinery/war factory.", "raw": "{\"thoughts\":\"Barracks is ready; establish infantry scouting while expanding ore income. Enemy is likely far east, so scouts will probe that direction.\",\"notes\":\"Place tent, start second refinery, train rifle scouts and rally east toward enemy likely start (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":12,\"y\":20},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1203, "completion_tokens": 183, "total_tokens": 1386, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1201, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00572275, "upstream_inference_prompt_cost": 0.00330715, "upstream_inference_completions_cost": 0.0024156}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Barracks is ready; establish infantry scouting while expanding ore income. Enemy is likely far east, so scouts will probe that direction.", "notes": "Place tent, start second refinery, train rifle scouts and rally east toward enemy likely start (95,11).", "commands": [{"do": "place", "item": "tent", "x": 12, "y": 20}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 45, "y": 14}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #134 is not your building"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2523 + stored ore $455 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.6%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #133@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #134 is not your building\nYOUR NOTES FROM LAST TURN: Place tent, start second refinery, train rifle scouts and rally east toward enemy likely start (95,11).", "raw": "{\"thoughts\":\"Second refinery is under construction and power has ample headroom. I will fill the barracks with scouting infantry, rally them east, and transition into a War Factory once the refinery is placed.\",\"notes\":\"Enemy not yet seen; likely base remains northeast at (95,11). Place proc immediately when ready, then build weap; infantry rally east.\",\"commands\":[{\"do\":\"rally\",\"building\":138,\"x\":45,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1313, "completion_tokens": 186, "total_tokens": 1499, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1311, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00606485, "upstream_inference_prompt_cost": 0.00360965, "upstream_inference_completions_cost": 0.0024552}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.66, "thoughts": "Second refinery is under construction and power has ample headroom. I will fill the barracks with scouting infantry, rally them east, and transition into a War Factory once the refinery is placed.", "notes": "Enemy not yet seen; likely base remains northeast at (95,11). Place proc immediately when ready, then build weap; infantry rally east.", "commands": [{"do": "rally", "building": 138, "x": 45, "y": 15}, {"do": "train", "item": "e1", "count": 10}, {"do": "train", "item": "e3", "count": 3}, {"do": "harvest", "unit": 133}], "feedback": ["rally #138: ordered", "train 10x e1: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: proc 46%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #140@(18,20)\n  harv (Ore Truck (harvester)) x1: #133@(20,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #138: ordered\n  - train 10x e1: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy not yet seen; likely base remains northeast at (95,11). Place proc immediately when ready, then build weap; infantry rally east.", "raw": "{\"thoughts\":\"Second refinery is building and infantry production is fully queued. Scout toward the likely enemy position while keeping the harvester mining; place the refinery immediately next turn and follow with a War Factory.\",\"notes\":\"Enemy likely northeast near (95,11). Proc #2 is 46% complete; building queue occupied. Barracks queue full with rockets then rifles; scout #140 east.\",\"commands\":[{\"do\":\"rally\",\"building\":138,\"x\":40,\"y\":18},{\"do\":\"move\",\"units\":[140],\"x\":55,\"y\":16},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1401, "completion_tokens": 206, "total_tokens": 1607, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1399, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00657085, "upstream_inference_prompt_cost": 0.00385165, "upstream_inference_completions_cost": 0.0027192}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Second refinery is building and infantry production is fully queued. Scout toward the likely enemy position while keeping the harvester mining; place the refinery immediately next turn and follow with a War Factory.", "notes": "Enemy likely northeast near (95,11). Proc #2 is 46% complete; building queue occupied. Barracks queue full with rockets then rifles; scout #140 east.", "commands": [{"do": "rally", "building": 138, "x": 40, "y": 18}, {"do": "move", "units": [140], "x": 55, "y": 16}, {"do": "harvest", "unit": 133}], "feedback": ["rally #138: ordered", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 21}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.8%.\nPRODUCTION: Building: proc 70%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #140@(27,25)\n  e3 (Rocket Soldier) x1: #143@(19,18)\n  harv (Ore Truck (harvester)) x1: #133@(21,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #138: ordered\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely northeast near (95,11). Proc #2 is 46% complete; building queue occupied. Barracks queue full with rockets then rifles; scout #140 east.", "raw": "{\"thoughts\":\"Second refinery is nearly complete and infantry production is fully queued. I will keep scouting east toward the expected enemy while preserving the rocket soldier near the ore field until more forces arrive.\",\"notes\":\"Proc #2 70% at 1:52; place immediately when ready, then start War Factory once cash reaches $2000. Scout rifle is moving east; enemy expected around (95,11).\",\"commands\":[{\"do\":\"rally\",\"building\":138,\"x\":35,\"y\":17},{\"do\":\"move\",\"units\":[140],\"x\":45,\"y\":20},{\"do\":\"move\",\"units\":[143],\"x\":27,\"y\":18},{\"do\":\"harvest\",\"unit\":133}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1403, "completion_tokens": 251, "total_tokens": 1654, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1401, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00717035, "upstream_inference_prompt_cost": 0.00385715, "upstream_inference_completions_cost": 0.0033132}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.05, "thoughts": "Second refinery is nearly complete and infantry production is fully queued. I will keep scouting east toward the expected enemy while preserving the rocket soldier near the ore field until more forces arrive.", "notes": "Proc #2 70% at 1:52; place immediately when ready, then start War Factory once cash reaches $2000. Scout rifle is moving east; enemy expected around (95,11).", "commands": [{"do": "rally", "building": 138, "x": 35, "y": 17}, {"do": "move", "units": [140], "x": 45, "y": 20}, {"do": "move", "units": [143], "x": 27, "y": 18}, {"do": "harvest", "unit": 133}], "feedback": ["rally #138: ordered", "move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 21}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $994 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.9%.\nPRODUCTION: Building: proc 94%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #140@(35,20)\n  e3 (Rocket Soldier) x2: #143@(27,18)* #147@(17,18)\n  harv (Ore Truck (harvester)) x1: #133@(18,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #138: ordered\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Proc #2 70% at 1:52; place immediately when ready, then start War Factory once cash reaches $2000. Scout rifle is moving east; enemy expected around (95,11).", "raw": "{\"thoughts\":\"Second refinery is ready and should be placed immediately to expand income. I will add power for the forthcoming War Factory, keep infantry production flowing, and scout east toward the expected Soviet position.\",\"notes\":\"Place proc #2 now; build powr, then save/start weap at $2000. Rifle scouts east; rockets advance cautiously along north-central route. Enemy expected (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":17},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":138,\"x\":42,\"y\":16},{\"do\":\"move\",\"units\":[140],\"x\":58,\"y\":14},{\"do\":\"move\",\"units\":[143,147],\"x\":43,\"y\":17},{\"do\":\"stance\",\"units\":[143,147],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1416, "completion_tokens": 319, "total_tokens": 1735, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1414, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081037, "upstream_inference_prompt_cost": 0.0038929, "upstream_inference_completions_cost": 0.0042108}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Second refinery is ready and should be placed immediately to expand income. I will add power for the forthcoming War Factory, keep infantry production flowing, and scout east toward the expected Soviet position.", "notes": "Place proc #2 now; build powr, then save/start weap at $2000. Rifle scouts east; rockets advance cautiously along north-central route. Enemy expected (95,11).", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 17}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 138, "x": 42, "y": 16}, {"do": "move", "units": [140], "x": 58, "y": 14}, {"do": "move", "units": [143, 147], "x": 43, "y": 17}, {"do": "stance", "units": [143, 147], "stance": "attack_anything"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build powr: started", "rally #138: ordered", "move: 1 units", "move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 500, "experience": 0, "order_count": 21}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $810 + stored ore $280 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Infantry: e1 11%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #140@(44,24) #150@(18,20) #152@(16,22) #154@(13,22)\n  e3 (Rocket Soldier) x3: #143@(37,18) #147@(28,17) #149@(21,22)\n  harv (Ore Truck (harvester)) x1: #133@(19,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build powr: started\n  - rally #138: ordered\n  - move: 1 units\n  - move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Place proc #2 now; build powr, then save/start weap at $2000. Rifle scouts east; rockets advance cautiously along north-central route. Enemy expected (95,11).", "raw": "{\"thoughts\":\"Second refinery is ready and should be placed immediately to accelerate income. Maintain infantry production and push scouts east toward the expected enemy position while saving for a War Factory.\",\"notes\":\"Place proc #2; current power plant remains building. Scout/army converging east via center toward likely enemy at 95,11. Save for weap after power/refinery economy.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":20},{\"do\":\"rally\",\"building\":138,\"x\":40,\"y\":18},{\"do\":\"attack_move\",\"units\":[140,143,147,149],\"x\":55,\"y\":17},{\"do\":\"move\",\"units\":[150,152,154],\"x\":35,\"y\":20},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1450, "completion_tokens": 252, "total_tokens": 1702, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1448, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073128, "upstream_inference_prompt_cost": 0.0039864, "upstream_inference_completions_cost": 0.0033264}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "Second refinery is ready and should be placed immediately to accelerate income. Maintain infantry production and push scouts east toward the expected enemy position while saving for a War Factory.", "notes": "Place proc #2; current power plant remains building. Scout/army converging east via center toward likely enemy at 95,11. Save for weap after power/refinery economy.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 20}, {"do": "rally", "building": 138, "x": 40, "y": 18}, {"do": "attack_move", "units": [140, 143, 147, 149], "x": 55, "y": 17}, {"do": "move", "units": [150, 152, 154], "x": 35, "y": 20}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #138: ordered", "attack_move: 4 units", "move: 3 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $461 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.2%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 39%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #140@(53,27) #150@(29,20) #152@(26,20) #154@(22,20) #157@(18,18) #158@(16,19) #159@(13,22)\n  e3 (Rocket Soldier) x3: #143@(45,24) #147@(35,24) #149@(31,21)\n  harv (Ore Truck (harvester)) x2: #133@(25,8) #156@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #138: ordered\n  - attack_move: 4 units\n  - move: 3 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Place proc #2; current power plant remains building. Scout/army converging east via center toward likely enemy at 95,11. Save for weap after power/refinery economy.", "raw": "{\"thoughts\":\"Second refinery is operating and the ready power plant should be placed to support a War Factory. Infantry and rockets will continue scouting aggressively toward the likely enemy start while income accumulates.\",\"notes\":\"Place ready powr; save for weap ($2000). Army scouting east/northeast toward enemy likely at 95,11; no enemy contact yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":8,\"y\":14},{\"do\":\"rally\",\"building\":138,\"x\":55,\"y\":24},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":72,\"y\":20},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1459, "completion_tokens": 235, "total_tokens": 1694, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1457, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00711315, "upstream_inference_prompt_cost": 0.00401115, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Second refinery is operating and the ready power plant should be placed to support a War Factory. Infantry and rockets will continue scouting aggressively toward the likely enemy start while income accumulates.", "notes": "Place ready powr; save for weap ($2000). Army scouting east/northeast toward enemy likely at 95,11; no enemy contact yet.", "commands": [{"do": "place", "item": "powr", "x": 8, "y": 14}, {"do": "rally", "building": 138, "x": 55, "y": 24}, {"do": "attack_move", "units": "all_army", "x": 72, "y": 20}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #138: ordered", "attack_move: 10 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $200 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #140@(63,26) #150@(40,22) #152@(35,25) #154@(32,24) #157@(26,25) #158@(24,24) #159@(22,23) #161@(20,21) #164@(17,21) #165@(14,22)\n  e3 (Rocket Soldier) x3: #143@(54,28) #147@(45,25) #149@(41,23)\n  harv (Ore Truck (harvester)) x2: #133@(20,12) #156@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #138: ordered\n  - attack_move: 10 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Place ready powr; save for weap ($2000). Army scouting east/northeast toward enemy likely at 95,11; no enemy contact yet.", "raw": "{\"thoughts\":\"Two refineries and power are established; priority is banking the next income for a War Factory while the infantry/rocket force continues scouting toward the likely enemy base. Keep the force consolidated rather than leaving stragglers spread across the map.\",\"notes\":\"Save for weap $2000. Send all combat units northeast/east toward enemy start (95,11); no enemy seen yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":138,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1455, "completion_tokens": 215, "total_tokens": 1670, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1453, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00683815, "upstream_inference_prompt_cost": 0.00400015, "upstream_inference_completions_cost": 0.002838}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "Two refineries and power are established; priority is banking the next income for a War Factory while the infantry/rocket force continues scouting toward the likely enemy base. Keep the force consolidated rather than leaving stragglers spread across the map.", "notes": "Save for weap $2000. Send all combat units northeast/east toward enemy start (95,11); no enemy seen yet.", "commands": [{"do": "attack_move", "units": "all_army", "x": 88, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 138, "x": 70, "y": 18}], "feedback": ["attack_move: 13 units", "stance: 13 units", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 1000, "experience": 0, "order_count": 24}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $200 + stored ore $1000 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #140@(70,19) #150@(49,26) #152@(45,24) #154@(43,24) #157@(36,24) #158@(34,24) #159@(32,24) #161@(29,24) #164@(25,25) #165@(23,24)\n  e3 (Rocket Soldier) x3: #143@(64,25) #147@(54,28) #149@(50,26)\n  harv (Ore Truck (harvester)) x2: #133@(16,18) #156@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - stance: 13 units\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Save for weap $2000. Send all combat units northeast/east toward enemy start (95,11); no enemy seen yet.", "raw": "{\"thoughts\":\"Our scouting force is advancing across the map but remains dispersed and has not found the enemy. Preserve the forward pressure toward the likely northeast base while income accumulates for a War Factory.\",\"notes\":\"Army advancing east/northeast toward enemy start (95,11); no contact. Save for War Factory, then tank production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"rally\",\"building\":138,\"x\":70,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1432, "completion_tokens": 228, "total_tokens": 1660, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1430, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069465, "upstream_inference_prompt_cost": 0.0039369, "upstream_inference_completions_cost": 0.0030096}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.18, "thoughts": "Our scouting force is advancing across the map but remains dispersed and has not found the enemy. Preserve the forward pressure toward the likely northeast base while income accumulates for a War Factory.", "notes": "Army advancing east/northeast toward enemy start (95,11); no contact. Save for War Factory, then tank production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "rally", "building": 138, "x": 70, "y": 19}], "feedback": ["attack_move: 13 units", "stance: 13 units", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 2000, "experience": 0, "order_count": 24}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $200 + stored ore $1000 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #140@(77,12) #150@(59,28) #152@(54,28) #154@(52,27) #157@(47,24) #158@(45,24) #159@(43,24) #161@(39,24) #164@(35,24) #165@(33,24)\n  e3 (Rocket Soldier) x3: #143@(71,18) #147@(64,25) #149@(60,28)\n  harv (Ore Truck (harvester)) x2: #133@(18,7) #156@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - stance: 13 units\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Army advancing east/northeast toward enemy start (95,11); no contact. Save for War Factory, then tank production.", "raw": "{\"thoughts\":\"Our infantry spearhead is approaching the likely enemy start with no contact yet. Spend incoming refinery income on a larger rifle force while the existing army continues its eastward attack-move; save toward a War Factory.\",\"notes\":\"Enemy start remains likely at 95,11; current 13-unit spearhead is spread from x33 to x77 advancing east. Two refineries, strong power, need $2000 War Factory next.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":138,\"x\":75,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1430, "completion_tokens": 272, "total_tokens": 1702, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1428, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075218, "upstream_inference_prompt_cost": 0.0039314, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "Our infantry spearhead is approaching the likely enemy start with no contact yet. Spend incoming refinery income on a larger rifle force while the existing army continues its eastward attack-move; save toward a War Factory.", "notes": "Enemy start remains likely at 95,11; current 13-unit spearhead is spread from x33 to x77 advancing east. Two refineries, strong power, need $2000 War Factory next.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 138, "x": 75, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 10x e1: queued", "rally #138: ordered", "attack_move: 13 units", "stance: 13 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 2000, "experience": 0, "order_count": 24}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $200 + stored ore $681 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Infantry: e1 19%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #150@(67,22) #152@(63,26) #154@(62,27) #157@(56,28) #158@(54,28) #159@(52,27) #161@(49,26) #164@(46,24) #165@(44,24) #166@(17,26) #167@(15,24) #168@(13,22)\n  e3 (Rocket Soldier) x3: #143@(79,11) #147@(71,18) #149@(68,21)\n  harv (Ore Truck (harvester)) x2: #133@(18,11) #156@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e1: queued\n  - rally #138: ordered\n  - attack_move: 13 units\n  - stance: 13 units\nYOUR NOTES FROM LAST TURN: Enemy start remains likely at 95,11; current 13-unit spearhead is spread from x33 to x77 advancing east. Two refineries, strong power, need $2000 War Factory next.", "raw": "{\"thoughts\":\"Our infantry spearhead is advancing well toward the likely enemy start, while two refineries support a growing economy. Preserve cash flow for a War Factory as soon as funds reach $2000 and keep the barracks continuously producing rifles.\",\"notes\":\"Spearhead of 15 infantry/rockets advancing east-northeast toward likely enemy base at 95,11. Need War Factory immediately when affordable; two refineries and ample power.\",\"commands\":[{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":14},{\"do\":\"attack_move\",\"units\":[150,152,154,157,158,159,161,164,165,143,147,149],\"x\":94,\"y\":11},{\"do\":\"attack_move\",\"units\":[166,167,168],\"x\":75,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1515, "completion_tokens": 276, "total_tokens": 1791, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1513, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00780835, "upstream_inference_prompt_cost": 0.00416515, "upstream_inference_completions_cost": 0.0036432}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Our infantry spearhead is advancing well toward the likely enemy start, while two refineries support a growing economy. Preserve cash flow for a War Factory as soon as funds reach $2000 and keep the barracks continuously producing rifles.", "notes": "Spearhead of 15 infantry/rockets advancing east-northeast toward likely enemy base at 95,11. Need War Factory immediately when affordable; two refineries and ample power.", "commands": [{"do": "rally", "building": 138, "x": 78, "y": 14}, {"do": "attack_move", "units": [150, 152, 154, 157, 158, 159, 161, 164, 165, 143, 147, 149], "x": 94, "y": 11}, {"do": "attack_move", "units": [166, 167, 168], "x": 75, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #138: ordered", "attack_move: 12 units", "attack_move: 3 units", "stance: 15 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 2000, "experience": 0, "order_count": 34}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $200 + stored ore $1353 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $0 (0 units, 0 bldgs), lost $400 (2 units, 0 bldgs). Map explored 21.1%.\nPRODUCTION: Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #150@(74,14) #152@(71,18) #154@(69,20) #157@(65,24) #158@(63,26) #159@(62,27) #161@(59,28) #164@(55,28) #165@(53,27) #166@(27,29) #167@(24,29) #168@(21,29) #169@(18,27) #170@(16,25) #171@(14,23)\n  e3 (Rocket Soldier) x2: #147@(79,11) #149@(75,14)\n  harv (Ore Truck (harvester)) x2: #133@(16,18) #156@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #138: ordered\n  - attack_move: 12 units\n  - attack_move: 3 units\n  - stance: 15 units\nYOUR NOTES FROM LAST TURN: Spearhead of 15 infantry/rockets advancing east-northeast toward likely enemy base at 95,11. Need War Factory immediately when affordable; two refineries and ample power.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the enemy approach with no resistance spotted yet. Start the War Factory immediately and keep rifle production flowing while the army presses toward the likely enemy base.\",\"notes\":\"War Factory started; infantry/rocket spearhead advancing on enemy start around 95,11. Two refineries, 2 harvesters, ample power.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":138,\"x\":82,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":92,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1504, "completion_tokens": 222, "total_tokens": 1726, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1502, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070653, "upstream_inference_prompt_cost": 0.0041349, "upstream_inference_completions_cost": 0.0029304}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.8, "thoughts": "Our infantry spearhead is nearing the enemy approach with no resistance spotted yet. Start the War Factory immediately and keep rifle production flowing while the army presses toward the likely enemy base.", "notes": "War Factory started; infantry/rocket spearhead advancing on enemy start around 95,11. Two refineries, 2 harvesters, ample power.", "commands": [{"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 138, "x": 82, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 92, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["build weap: started", "train 5x e1: queued", "rally #138: ordered", "attack_move: 17 units", "stance: 17 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 400, "units_killed": 0, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 3000, "experience": 0, "order_count": 34}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $200 + stored ore $700 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $0 (0 units, 0 bldgs), lost $1100 (5 units, 0 bldgs). Map explored 22.1%.\nPRODUCTION: Building: weap 16%; Infantry: e1 76%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #152@(79,12) #154@(77,12) #157@(72,17) #158@(71,18) #159@(69,20) #161@(67,22) #164@(64,25) #165@(63,26) #166@(35,26) #167@(32,27) #168@(30,28) #169@(28,28) #170@(25,29) #171@(21,29) #172@(19,28) #173@(16,25) #176@(14,23)\n  harv (Ore Truck (harvester)) x2: #133@(16,7) #156@(8,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - train 5x e1: queued\n  - rally #138: ordered\n  - attack_move: 17 units\n  - stance: 17 units\nYOUR NOTES FROM LAST TURN: War Factory started; infantry/rocket spearhead advancing on enemy start around 95,11. Two refineries, 2 harvesters, ample power.", "raw": "{\"thoughts\":\"War Factory is under construction while our rifle column is steadily scouting toward the likely enemy start. Keep infantry production active, add rockets behind the rifle queue, and maintain forward pressure without overextending harvesters.\",\"notes\":\"War Factory at 16%, likely ready in roughly 40s; place immediately then produce vehicles. Rifle spearhead spans x63-79 heading toward enemy start (95,11); no enemy sighted.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":12},{\"do\":\"attack_move\",\"units\":[152,154,157,158,159,161,164,165],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[166,167,168,169,170,171,172,173,176],\"x\":82,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1517, "completion_tokens": 297, "total_tokens": 1814, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1515, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00809105, "upstream_inference_prompt_cost": 0.00417065, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "War Factory is under construction while our rifle column is steadily scouting toward the likely enemy start. Keep infantry production active, add rockets behind the rifle queue, and maintain forward pressure without overextending harvesters.", "notes": "War Factory at 16%, likely ready in roughly 40s; place immediately then produce vehicles. Rifle spearhead spans x63-79 heading toward enemy start (95,11); no enemy sighted.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 138, "x": 78, "y": 12}, {"do": "attack_move", "units": [152, 154, 157, 158, 159, 161, 164, 165], "x": 95, "y": 11}, {"do": "attack_move", "units": [166, 167, 168, 169, 170, 171, 172, 173, 176], "x": 82, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 3x e3: queued", "rally #138: ordered", "attack_move: 8 units", "attack_move: 9 units", "stance: 17 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1100, "units_killed": 0, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 3000, "experience": 0, "order_count": 40}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $200 + stored ore $536 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $1300 (7 units, 0 bldgs). Map explored 22.4%.\nPRODUCTION: Building: weap 32%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #157@(80,11) #158@(78,11) #159@(77,12) #161@(75,14) #164@(72,17) #165@(70,19) #166@(46,26) #167@(42,24) #168@(39,26) #169@(36,26) #170@(33,26) #171@(31,27) #172@(28,28) #173@(26,29) #176@(21,22) #177@(19,28)\n  e3 (Rocket Soldier) x1: #179@(13,21)\n  harv (Ore Truck (harvester)) x2: #133@(18,10) #156@(6,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - rally #138: ordered\n  - attack_move: 8 units\n  - attack_move: 9 units\n  - stance: 17 units\nYOUR NOTES FROM LAST TURN: War Factory at 16%, likely ready in roughly 40s; place immediately then produce vehicles. Rifle spearhead spans x63-79 heading toward enemy start (95,11); no enemy sighted.", "raw": "{\"thoughts\":\"War Factory is still constructing and the rifle screen is approaching the likely Soviet start without contact. Keep infantry advancing in two groups, send the rocket soldier forward, and place the War Factory immediately once ready before beginning vehicle production.\",\"notes\":\"War Factory #weap is 32% and should be placed as soon as it completes. Forward rifles #157-165 are near enemy approach; rear rifles are moving east. Enemy base still presumed near (95,11).\",\"commands\":[{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":12},{\"do\":\"attack_move\",\"units\":[157,158,159,161,164,165],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[166,167,168,169,170,171,172,173,176,177],\"x\":82,\"y\":14},{\"do\":\"attack_move\",\"units\":[179],\"x\":78,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1546, "completion_tokens": 405, "total_tokens": 1951, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1544, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095964, "upstream_inference_prompt_cost": 0.0042504, "upstream_inference_completions_cost": 0.005346}, "completion_tokens_details": {"reasoning_tokens": 186, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.14, "thoughts": "War Factory is still constructing and the rifle screen is approaching the likely Soviet start without contact. Keep infantry advancing in two groups, send the rocket soldier forward, and place the War Factory immediately once ready before beginning vehicle production.", "notes": "War Factory #weap is 32% and should be placed as soon as it completes. Forward rifles #157-165 are near enemy approach; rear rifles are moving east. Enemy base still presumed near (95,11).", "commands": [{"do": "rally", "building": 138, "x": 78, "y": 12}, {"do": "attack_move", "units": [157, 158, 159, 161, 164, 165], "x": 95, "y": 11}, {"do": "attack_move", "units": [166, 167, 168, 169, 170, 171, 172, 173, 176, 177], "x": 82, "y": 14}, {"do": "attack_move", "units": [179], "x": 78, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #138: ordered", "attack_move: 6 units", "attack_move: 10 units", "attack_move: 1 units", "stance: 17 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1300, "units_killed": 0, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 3500, "experience": 0, "order_count": 43}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $186 + stored ore $385 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $4000, killed $0 (0 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 22.8%.\nPRODUCTION: Building: weap 49%; Infantry: e3 12%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #164@(80,11) #165@(78,11) #166@(55,28) #167@(52,27) #168@(50,26) #169@(47,26) #170@(43,24) #171@(40,24) #172@(37,26) #173@(34,26) #176@(31,24) #177@(29,28)\n  e3 (Rocket Soldier) x2: #179@(20,29) #180@(13,22)\n  harv (Ore Truck (harvester)) x2: #133@(16,18) #156@(7,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #138: ordered\n  - attack_move: 6 units\n  - attack_move: 10 units\n  - attack_move: 1 units\n  - stance: 17 units\nYOUR NOTES FROM LAST TURN: War Factory #weap is 32% and should be placed as soon as it completes. Forward rifles #157-165 are near enemy approach; rear rifles are moving east. Enemy base still presumed near (95,11).", "raw": "{\"thoughts\":\"War Factory is nearly ready while infantry are already advancing toward the presumed enemy start. Keep the barracks rally forward, send all combat units to pressure the enemy location, and ensure the rear harvester is mining.\",\"notes\":\"Place weap immediately on completion; then produce vehicles nonstop and add refinery/power as cash permits. Enemy base presumed around 95,11.\",\"commands\":[{\"do\":\"rally\",\"building\":138,\"x\":55,\"y\":22},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":11},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1520, "completion_tokens": 365, "total_tokens": 1885, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1518, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089969, "upstream_inference_prompt_cost": 0.0041789, "upstream_inference_completions_cost": 0.004818}, "completion_tokens_details": {"reasoning_tokens": 233, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "War Factory is nearly ready while infantry are already advancing toward the presumed enemy start. Keep the barracks rally forward, send all combat units to pressure the enemy location, and ensure the rear harvester is mining.", "notes": "Place weap immediately on completion; then produce vehicles nonstop and add refinery/power as cash permits. Enemy base presumed around 95,11.", "commands": [{"do": "rally", "building": 138, "x": 55, "y": 22}, {"do": "attack_move", "units": "all_army", "x": 94, "y": 11}, {"do": "harvest", "unit": 156}], "feedback": ["rally #138: ordered", "attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1700, "units_killed": 0, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1800, "income": 4000, "experience": 0, "order_count": 43}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 22.9%.\nPRODUCTION: Building: weap 64%; Infantry: e1 21%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #166@(65,24) #167@(61,27) #168@(60,28) #169@(56,28) #170@(52,27) #171@(50,26) #172@(48,26) #173@(44,27) #176@(42,24) #177@(38,26)\n  e3 (Rocket Soldier) x3: #179@(30,28) #180@(21,29) #181@(14,22)\n  harv (Ore Truck (harvester)) x2: #133@(17,6) #156@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #138: ordered\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Place weap immediately on completion; then produce vehicles nonstop and add refinery/power as cash permits. Enemy base presumed around 95,11.", "raw": "{\"thoughts\":\"War Factory is nearing completion while the infantry column is advancing east toward the likely Soviet start. Keep all combat units pushing as one force and rally new infantry forward.\",\"notes\":\"Weap at 64%; place immediately next turn, then queue vehicles. Army advancing from x14-65 toward enemy start 95,11; no enemy scouted yet.\",\"commands\":[{\"do\":\"rally\",\"building\":138,\"x\":62,\"y\":24},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1463, "completion_tokens": 254, "total_tokens": 1717, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1461, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00737495, "upstream_inference_prompt_cost": 0.00402215, "upstream_inference_completions_cost": 0.0033528}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "War Factory is nearing completion while the infantry column is advancing east toward the likely Soviet start. Keep all combat units pushing as one force and rally new infantry forward.", "notes": "Weap at 64%; place immediately next turn, then queue vehicles. Army advancing from x14-65 toward enemy start 95,11; no enemy scouted yet.", "commands": [{"do": "rally", "building": 138, "x": 62, "y": 24}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["rally #138: ordered", "stance: 13 units", "attack_move: 13 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1900, "units_killed": 0, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 4000, "experience": 0, "order_count": 43}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $0 (0 units, 0 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 23.1%.\nPRODUCTION: Building: weap 76%; Infantry: e1 68%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #166@(72,17) #167@(69,20) #168@(67,22) #169@(65,24) #170@(62,27) #171@(59,28) #172@(57,28) #173@(54,28) #176@(51,26) #177@(48,26) #182@(19,20) #183@(16,22)\n  e3 (Rocket Soldier) x3: #179@(39,26) #180@(31,28) #181@(23,24)\n  harv (Ore Truck (harvester)) x2: #133@(20,7) #156@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #138: ordered\n  - stance: 13 units\n  - attack_move: 13 units\nYOUR NOTES FROM LAST TURN: Weap at 64%; place immediately next turn, then queue vehicles. Army advancing from x14-65 toward enemy start 95,11; no enemy scouted yet.", "raw": "{\"thoughts\":\"War Factory is nearing completion while our infantry screen continues advancing east toward the likely enemy start. Income is currently fully committed, so keep both harvesters mining and maintain pressure/scouting with the army.\",\"notes\":\"Place weap as soon as ready; then produce vehicles continuously. Infantry/rockets are advancing in a long column toward (95,11), enemy still unseen.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1478, "completion_tokens": 199, "total_tokens": 1677, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1476, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0066902, "upstream_inference_prompt_cost": 0.0040634, "upstream_inference_completions_cost": 0.0026268}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.62, "thoughts": "War Factory is nearing completion while our infantry screen continues advancing east toward the likely enemy start. Income is currently fully committed, so keep both harvesters mining and maintain pressure/scouting with the army.", "notes": "Place weap as soon as ready; then produce vehicles continuously. Infantry/rockets are advancing in a long column toward (95,11), enemy still unseen.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 15 units", "stance: 15 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1900, "units_killed": 0, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 4000, "experience": 0, "order_count": 43}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $100 (1 units, 0 bldgs), lost $2000 (14 units, 0 bldgs). Map explored 23.1%.\nPRODUCTION: Building: weap 76%; Infantry: e1 68%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #167@(74,15) #168@(75,14) #169@(73,16) #170@(69,20) #171@(67,22) #172@(66,23) #173@(64,25) #176@(61,27) #177@(58,28) #182@(27,25) #183@(24,24)\n  e3 (Rocket Soldier) x3: #179@(49,26) #180@(40,26) #181@(33,24)\n  harv (Ore Truck (harvester)) x2: #133@(16,18) #156@(7,24)\nVISIBLE ENEMY UNITS (6):\n  #134 e3@(79,14) 99%, #136 e1@(78,15) 85%, #139 e3@(78,14) 96%, #141 e1@(78,14) 100%, #148 e1@(78,15) 100%, #151 e3@(78,15) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - stance: 15 units\nYOUR NOTES FROM LAST TURN: Place weap as soon as ready; then produce vehicles continuously. Infantry/rockets are advancing in a long column toward (95,11), enemy still unseen.", "raw": "{\"thoughts\":\"War Factory is nearly complete, and our infantry column is closing on the enemy screening force near their likely base. Keep pressure on the exposed infantry while preserving production momentum for vehicles once income arrives.\",\"notes\":\"Weap at 76% and must be placed immediately when ready. Army advancing east/northeast; enemy screen at 78,14 and likely base around 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"attack\",\"units\":[167,168,169,170,171,172],\"target\":134},{\"do\":\"attack\",\"units\":[173,176,177,179,180,181],\"target\":139},{\"do\":\"rally\",\"building\":138,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1530, "completion_tokens": 244, "total_tokens": 1774, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1528, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074272, "upstream_inference_prompt_cost": 0.0042064, "upstream_inference_completions_cost": 0.0032208}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "War Factory is nearly complete, and our infantry column is closing on the enemy screening force near their likely base. Keep pressure on the exposed infantry while preserving production momentum for vehicles once income arrives.", "notes": "Weap at 76% and must be placed immediately when ready. Army advancing east/northeast; enemy screen at 78,14 and likely base around 95,11.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "attack", "units": [167, 168, 169, 170, 171, 172], "target": 134}, {"do": "attack", "units": [173, 176, 177, 179, 180, 181], "target": 139}, {"do": "rally", "building": 138, "x": 70, "y": 18}], "feedback": ["attack_move: 14 units", "attack: 6 units", "attack: 6 units", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2000, "units_killed": 1, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 4000, "experience": 1, "order_count": 43}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $473 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $700 (3 units, 0 bldgs), lost $2300 (17 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: Building: weap 91%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #170@(73,19) #171@(71,21)* #172@(69,22)* #173@(71,22)* #176@(69,22)* #177@(66,25)* #182@(36,24) #183@(34,24) #185@(18,27) #187@(16,25) #188@(14,23)\n  e3 (Rocket Soldier) x3: #179@(58,28)* #180@(49,26)* #181@(43,24)*\n  harv (Ore Truck (harvester)) x2: #133@(19,11) #156@(8,22)\nVISIBLE ENEMY UNITS (4):\n  #136 e1@(76,17) 47%, #141 e1@(76,17) 23%, #148 e1@(76,17) 91%, #151 e3@(76,17) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - attack: 6 units\n  - attack: 6 units\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Weap at 76% and must be placed immediately when ready. Army advancing east/northeast; enemy screen at 78,14 and likely base around 95,11.", "raw": "{\"thoughts\":\"War Factory is nearly complete and will be placed as soon as it is ready. Our forward infantry should clear the enemy screen and continue toward the likely enemy base while the barracks keeps adding riflemen.\",\"notes\":\"Place weap immediately next turn; then start additional refinery or power as cash allows. Enemy screen at 76,17; likely base 95,11. Army pushing northeast.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"rally\",\"building\":138,\"x\":72,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":13},{\"do\":\"attack\",\"units\":[170,171,172,173,176,177],\"target\":148},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1506, "completion_tokens": 336, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085756, "upstream_inference_prompt_cost": 0.0041404, "upstream_inference_completions_cost": 0.0044352}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "War Factory is nearly complete and will be placed as soon as it is ready. Our forward infantry should clear the enemy screen and continue toward the likely enemy base while the barracks keeps adding riflemen.", "notes": "Place weap immediately next turn; then start additional refinery or power as cash allows. Enemy screen at 76,17; likely base 95,11. Army pushing northeast.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "train", "item": "e3", "count": 1}, {"do": "rally", "building": 138, "x": 72, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 13}, {"do": "attack", "units": [170, 171, 172, 173, 176, 177], "target": 148}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}], "feedback": ["train 4x e1: queued", "train 1x e3: queued", "rally #138: ordered", "attack_move: 14 units", "attack: 6 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 2300, "units_killed": 3, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 5000, "experience": 7, "order_count": 43}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $1300 (7 units, 0 bldgs), lost $2700 (21 units, 0 bldgs). Map explored 24%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e3 67%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #172@(71,20)* #177@(70,23)* #182@(47,24) #183@(45,24) #185@(28,28) #187@(25,29) #188@(22,29) #189@(17,26)\n  e3 (Rocket Soldier) x3: #179@(66,23) #180@(59,28) #181@(52,27)\n  harv (Ore Truck (harvester)) x2: #133@(21,7) #156@(8,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - train 1x e3: queued\n  - rally #138: ordered\n  - attack_move: 14 units\n  - attack: 6 units\nYOUR NOTES FROM LAST TURN: Place weap immediately next turn; then start additional refinery or power as cash allows. Enemy screen at 76,17; likely base 95,11. Army pushing northeast.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed to begin armored production. Infantry are advancing toward the likely enemy approach; maintain pressure while ore income replenishes cash.\",\"notes\":\"War Factory placed; begin tank production as soon as funds permit. Main infantry/rockets advancing northeast toward enemy likely base at 95,11; scouts at 70,20/70,23.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":15,\"y\":13},{\"do\":\"rally\",\"building\":138,\"x\":75,\"y\":18},{\"do\":\"attack_move\",\"units\":[172,177,179,180,181,182,183],\"x\":86,\"y\":16},{\"do\":\"attack_move\",\"units\":[185,187,188,189],\"x\":62,\"y\":22},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1479, "completion_tokens": 222, "total_tokens": 1701, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1477, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00699655, "upstream_inference_prompt_cost": 0.00406615, "upstream_inference_completions_cost": 0.0029304}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.52, "thoughts": "War Factory is ready and must be placed to begin armored production. Infantry are advancing toward the likely enemy approach; maintain pressure while ore income replenishes cash.", "notes": "War Factory placed; begin tank production as soon as funds permit. Main infantry/rockets advancing northeast toward enemy likely base at 95,11; scouts at 70,20/70,23.", "commands": [{"do": "place", "item": "weap", "x": 15, "y": 13}, {"do": "rally", "building": 138, "x": 75, "y": 18}, {"do": "attack_move", "units": [172, 177, 179, 180, 181, 182, 183], "x": 86, "y": 16}, {"do": "attack_move", "units": [185, 187, 188, 189], "x": 62, "y": 22}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #138: ordered", "attack_move: 7 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 2700, "units_killed": 7, "units_lost": 21, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 5000, "experience": 13, "order_count": 48}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3800, killed $1800 (10 units, 0 bldgs), lost $2800 (22 units, 0 bldgs). Map explored 24.2%.\nPRODUCTION: Infantry: e3 67%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #177@(71,22)43% #182@(56,28) #183@(54,28) #185@(37,27) #187@(34,28) #188@(32,29) #189@(27,29)\n  e3 (Rocket Soldier) x3: #179@(71,22)90% #180@(67,22) #181@(62,27)\n  harv (Ore Truck (harvester)) x2: #133@(19,16) #156@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #138: ordered\n  - attack_move: 7 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: War Factory placed; begin tank production as soon as funds permit. Main infantry/rockets advancing northeast toward enemy likely base at 95,11; scouts at 70,20/70,23.", "raw": "{\"thoughts\":\"War Factory is online but cash is currently exhausted; the existing infantry queues and two harvesters should restore income shortly. Continue pushing the scouting force toward the likely enemy start while preparing armor production.\",\"notes\":\"Enemy remains unseen; likely base at 95,11. Infantry/rockets are spread along the northeast approach. Start Light Tank production when funds arrive and rally vehicles east.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":45,\"y\":24},{\"do\":\"attack_move\",\"units\":[177,179,180,181,182,183,185,187,188,189],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1528, "completion_tokens": 285, "total_tokens": 1813, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1526, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079629, "upstream_inference_prompt_cost": 0.0042009, "upstream_inference_completions_cost": 0.003762}, "completion_tokens_details": {"reasoning_tokens": 117, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "War Factory is online but cash is currently exhausted; the existing infantry queues and two harvesters should restore income shortly. Continue pushing the scouting force toward the likely enemy start while preparing armor production.", "notes": "Enemy remains unseen; likely base at 95,11. Infantry/rockets are spread along the northeast approach. Start Light Tank production when funds arrive and rally vehicles east.", "commands": [{"do": "rally", "building": 192, "x": 45, "y": 24}, {"do": "attack_move", "units": [177, 179, 180, 181, 182, 183, 185, 187, 188, 189], "x": 95, "y": 11}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["rally #192: ordered", "attack_move: 10 units", "train 3x 1tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 2800, "units_killed": 10, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 1600, "income": 4500, "experience": 18, "order_count": 49}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $481 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $4100, killed $1800 (10 units, 0 bldgs), lost $2800 (22 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 1tnk 37%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #177@(78,15)43% #182@(65,24) #183@(63,26) #185@(47,26) #187@(44,26) #188@(40,26) #189@(35,26)\n  e3 (Rocket Soldier) x4: #179@(78,15)90% #180@(74,15) #181@(69,20) #195@(16,25)\n  harv (Ore Truck (harvester)) x2: #133@(19,14) #156@(8,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - attack_move: 10 units\n  - train 3x 1tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base at 95,11. Infantry/rockets are spread along the northeast approach. Start Light Tank production when funds arrive and rally vehicles east.", "raw": "{\"thoughts\":\"Production is fully queued while our infantry screen advances toward the likely enemy start. Keep all forces pushing northeast and ensure both harvesters stay mining so we can add a refinery or production as funds rise.\",\"notes\":\"Enemy still unseen; likely base at 95,11. Existing infantry/rockets advancing east-northeast; 3 light tanks and 9 infantry queued. Reassess for enemy contact and spend next income on refinery/war factory.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":138,\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 284, "total_tokens": 1850, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080542, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0037488}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.89, "thoughts": "Production is fully queued while our infantry screen advances toward the likely enemy start. Keep all forces pushing northeast and ensure both harvesters stay mining so we can add a refinery or production as funds rise.", "notes": "Enemy still unseen; likely base at 95,11. Existing infantry/rockets advancing east-northeast; 3 light tanks and 9 infantry queued. Reassess for enemy contact and spend next income on refinery/war factory.", "commands": [{"do": "rally", "building": 192, "x": 70, "y": 18}, {"do": "rally", "building": 138, "x": 70, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}], "feedback": ["rally #192: ordered", "rally #138: ordered", "attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 2800, "units_killed": 10, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12000, "army_value": 1900, "income": 5500, "experience": 18, "order_count": 55}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11600, army $3700, killed $1800 (10 units, 0 bldgs), lost $3500 (25 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 32%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #182@(72,17) #183@(71,18) #185@(57,28) #187@(54,28) #188@(51,26) #189@(46,26)\n  e3 (Rocket Soldier) x3: #181@(77,12) #195@(25,29) #199@(17,26)\n  harv (Ore Truck (harvester)) x2: #133@(22,7) #156@(10,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base at 95,11. Existing infantry/rockets advancing east-northeast; 3 light tanks and 9 infantry queued. Reassess for enemy contact and spend next income on refinery/war factory.", "raw": "{\"thoughts\":\"Our production queues are fully committed despite zero cash, while the forward infantry screen has not found the enemy. Keep all combat units advancing toward the likely northeast enemy start and maintain aggressive contact scouting.\",\"notes\":\"Enemy base still unseen, likely near (95,11). Three light tanks and infantry/rocket queues are underway; two harvesters operating. Army is spread along eastward approach.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1539, "completion_tokens": 245, "total_tokens": 1784, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1537, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00746515, "upstream_inference_prompt_cost": 0.00423115, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.65, "thoughts": "Our production queues are fully committed despite zero cash, while the forward infantry screen has not found the enemy. Keep all combat units advancing toward the likely northeast enemy start and maintain aggressive contact scouting.", "notes": "Enemy base still unseen, likely near (95,11). Three light tanks and infantry/rocket queues are underway; two harvesters operating. Army is spread along eastward approach.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 78, "y": 14}, {"do": "rally", "building": 138, "x": 78, "y": 14}], "feedback": ["attack_move: 9 units", "stance: 9 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 3500, "units_killed": 10, "units_lost": 25, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11600, "army_value": 1500, "income": 5500, "experience": 18, "order_count": 55}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3400, killed $1800 (10 units, 0 bldgs), lost $3800 (26 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 32%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #182@(81,11) #183@(78,11) #185@(65,24) #187@(63,26) #188@(61,27) #189@(55,28)\n  e3 (Rocket Soldier) x2: #195@(33,26) #199@(26,29)\n  harv (Ore Truck (harvester)) x2: #133@(20,13) #156@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unseen, likely near (95,11). Three light tanks and infantry/rocket queues are underway; two harvesters operating. Army is spread along eastward approach.", "raw": "{\"thoughts\":\"Production is fully queued while income is being spent, and our forward infantry have reached the eastern approach without locating the enemy. Keep the army advancing toward the suspected enemy start and keep harvesters mining.\",\"notes\":\"Enemy base still unseen; likely around (95,11). Vehicle queue has 3 light tanks and infantry queue has rockets/rifles. Push all available combat units east/northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"rally\",\"building\":192,\"x\":80,\"y\":14},{\"do\":\"rally\",\"building\":138,\"x\":80,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1527, "completion_tokens": 264, "total_tokens": 1791, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1525, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00768295, "upstream_inference_prompt_cost": 0.00419815, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Production is fully queued while income is being spent, and our forward infantry have reached the eastern approach without locating the enemy. Keep the army advancing toward the suspected enemy start and keep harvesters mining.", "notes": "Enemy base still unseen; likely around (95,11). Vehicle queue has 3 light tanks and infantry queue has rockets/rifles. Push all available combat units east/northeast.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "rally", "building": 192, "x": 80, "y": 14}, {"do": "rally", "building": 138, "x": 80, "y": 14}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 3800, "units_killed": 10, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 1200, "income": 4500, "experience": 18, "order_count": 55}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $457 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $4200, killed $1800 (10 units, 0 bldgs), lost $4000 (28 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Vehicle: 1tnk 10%; Vehicle: 1tnk 0%; Infantry: e3 23%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #205@(19,16)\n  e1 (Rifle Infantry) x4: #185@(73,16) #187@(71,18) #188@(68,21) #189@(65,24)\n  e3 (Rocket Soldier) x3: #195@(43,27) #199@(34,26) #206@(14,23)\n  harv (Ore Truck (harvester)) x2: #133@(16,18) #156@(5,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unseen; likely around (95,11). Vehicle queue has 3 light tanks and infantry queue has rockets/rifles. Push all available combat units east/northeast.", "raw": "{\"thoughts\":\"Our forward force is dispersed but advancing toward the likely enemy start, while two refineries sustain production. Keep both production lines queued and concentrate all combat units northeast to locate and pressure the enemy base.\",\"notes\":\"Enemy still unseen; likely base near (95,11). Existing army is moving east/northeast; light tanks and infantry are queued. Add refinery/power when funds arrive.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":138,\"x\":72,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1525, "completion_tokens": 331, "total_tokens": 1856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1523, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00856185, "upstream_inference_prompt_cost": 0.00419265, "upstream_inference_completions_cost": 0.0043692}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Our forward force is dispersed but advancing toward the likely enemy start, while two refineries sustain production. Keep both production lines queued and concentrate all combat units northeast to locate and pressure the enemy base.", "notes": "Enemy still unseen; likely base near (95,11). Existing army is moving east/northeast; light tanks and infantry are queued. Add refinery/power when funds arrive.", "commands": [{"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 72, "y": 18}, {"do": "rally", "building": 138, "x": 72, "y": 18}], "feedback": ["train 4x 1tnk: queued", "train 4x e3: queued", "attack_move: 8 units", "stance: 8 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 4000, "units_killed": 10, "units_lost": 28, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 2000, "income": 5500, "experience": 18, "order_count": 55}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $4200, killed $1800 (10 units, 0 bldgs), lost $4000 (28 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Vehicle: 1tnk 43%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 99%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #205@(42,24)\n  e1 (Rifle Infantry) x4: #185@(81,15) #187@(78,11) #188@(76,13) #189@(72,17)\n  e3 (Rocket Soldier) x3: #195@(54,28) #199@(45,26) #206@(21,22)\n  harv (Ore Truck (harvester)) x2: #133@(20,6) #156@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x 1tnk: queued\n  - train 4x e3: queued\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base near (95,11). Existing army is moving east/northeast; light tanks and infantry are queued. Add refinery/power when funds arrive.", "raw": "{\"thoughts\":\"Production queues are fully committed and our current scouts are approaching the likely enemy start. Keep all combat units pushing northeast to locate and damage the enemy base as new units reinforce.\",\"notes\":\"Enemy base still unseen, likely near (95,11). All current combat units sent toward enemy start; 6 light tanks and infantry remain queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1611, "completion_tokens": 227, "total_tokens": 1838, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1609, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00742555, "upstream_inference_prompt_cost": 0.00442915, "upstream_inference_completions_cost": 0.0029964}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.86, "thoughts": "Production queues are fully committed and our current scouts are approaching the likely enemy start. Keep all combat units pushing northeast to locate and damage the enemy base as new units reinforce.", "notes": "Enemy base still unseen, likely near (95,11). All current combat units sent toward enemy start; 6 light tanks and infantry remain queued.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 78, "y": 15}, {"do": "rally", "building": 138, "x": 78, "y": 15}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 4000, "units_killed": 10, "units_lost": 28, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 2000, "income": 5500, "experience": 18, "order_count": 63}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $403 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12200, army $4300, killed $1800 (10 units, 0 bldgs), lost $4200 (30 units, 0 bldgs). Map explored 25.4%.\nPRODUCTION: Vehicle: 1tnk 50%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 15%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #205@(62,27)\n  e1 (Rifle Infantry) x2: #185@(81,15)10% #189@(79,14)\n  e3 (Rocket Soldier) x4: #195@(63,26) #199@(54,28) #206@(31,24) #210@(13,22)\n  harv (Ore Truck (harvester)) x2: #133@(18,11) #156@(10,20)\nVISIBLE ENEMY UNITS (1):\n  #209 jeep@(82,13) 89%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unseen, likely near (95,11). All current combat units sent toward enemy start; 6 light tanks and infantry remain queued.", "raw": "{\"thoughts\":\"Our production queues are heavily stocked, but the field force is scattered and the enemy base remains just beyond the northeast. Keep pressure toward the likely start while saving ore income for a third refinery and sustaining the tank/rocket stream.\",\"notes\":\"Enemy jeep at (82,13); enemy base still likely (95,11). Existing vehicle queue has 6 light tanks and infantry queue has rockets/rifles. All visible combat units ordered northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":192,\"x\":75,\"y\":18},{\"do\":\"rally\",\"building\":138,\"x\":75,\"y\":18},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1578, "completion_tokens": 449, "total_tokens": 2027, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1576, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0102652, "upstream_inference_prompt_cost": 0.0043384, "upstream_inference_completions_cost": 0.0059268}, "completion_tokens_details": {"reasoning_tokens": 252, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.46, "thoughts": "Our production queues are heavily stocked, but the field force is scattered and the enemy base remains just beyond the northeast. Keep pressure toward the likely start while saving ore income for a third refinery and sustaining the tank/rocket stream.", "notes": "Enemy jeep at (82,13); enemy base still likely (95,11). Existing vehicle queue has 6 light tanks and infantry queue has rockets/rifles. All visible combat units ordered northeast.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "build", "item": "proc"}, {"do": "rally", "building": 192, "x": 75, "y": 18}, {"do": "rally", "building": 138, "x": 75, "y": 18}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}], "feedback": ["attack_move: 7 units", "stance: 7 units", "build proc: started", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 4200, "units_killed": 10, "units_lost": 30, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 2100, "income": 5000, "experience": 18, "order_count": 63}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $316 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $4100, killed $1800 (10 units, 0 bldgs), lost $4400 (32 units, 0 bldgs). Map explored 25.6%.\nPRODUCTION: Building: proc 13%; Vehicle: 1tnk 78%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #205@(78,14)\n  e3 (Rocket Soldier) x4: #195@(71,18) #199@(64,27) #206@(42,24) #210@(21,29)\n  harv (Ore Truck (harvester)) x2: #133@(16,18) #156@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - build proc: started\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy jeep at (82,13); enemy base still likely (95,11). Existing vehicle queue has 6 light tanks and infantry queue has rockets/rifles. All visible combat units ordered northeast.", "raw": "{\"thoughts\":\"The third refinery is underway and both production queues are fully committed, so I will keep the forward elements advancing toward the likely enemy base while harvesters continue mining.\",\"notes\":\"Enemy base remains likely near (95,11). Third refinery at 13%; vehicle queue has six light tanks and infantry queue has rockets/rifles. Forward combat units advancing northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[205,195,199],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[206,210],\"x\":82,\"y\":13},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 222, "total_tokens": 1788, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072358, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0029304}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.61, "thoughts": "The third refinery is underway and both production queues are fully committed, so I will keep the forward elements advancing toward the likely enemy base while harvesters continue mining.", "notes": "Enemy base remains likely near (95,11). Third refinery at 13%; vehicle queue has six light tanks and infantry queue has rockets/rifles. Forward combat units advancing northeast.", "commands": [{"do": "attack_move", "units": [205, 195, 199], "x": 95, "y": 11}, {"do": "attack_move", "units": [206, 210], "x": 82, "y": 13}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 3 units", "attack_move: 2 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 4400, "units_killed": 10, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12000, "army_value": 1900, "income": 5500, "experience": 18, "order_count": 64}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11600, army $3700, killed $1800 (10 units, 0 bldgs), lost $5100 (33 units, 0 bldgs). Map explored 25.7%.\nPRODUCTION: Building: proc 21%; Vehicle: 1tnk 93%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 16%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #195@(78,11) #199@(71,20) #206@(51,26) #210@(31,28) #213@(19,28)\n  harv (Ore Truck (harvester)) x2: #133@(19,7) #156@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 2 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely near (95,11). Third refinery at 13%; vehicle queue has six light tanks and infantry queue has rockets/rifles. Forward combat units advancing northeast.", "raw": "{\"thoughts\":\"Third refinery is progressing while six light tanks and infantry are queued, so income and force size should soon improve. Continue converging the scattered rocket scouts toward the likely enemy base while keeping production rallies forward.\",\"notes\":\"Enemy unseen; likely base at (95,11). Third refinery building queue 21%; six light tanks and six infantry queued. Rockets converging northeast.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":11},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":11},{\"do\":\"attack_move\",\"units\":[195,199],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[206,210,213],\"x\":78,\"y\":11},{\"do\":\"stance\",\"units\":[195,199,206,210,213],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1529, "completion_tokens": 268, "total_tokens": 1797, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1527, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00774125, "upstream_inference_prompt_cost": 0.00420365, "upstream_inference_completions_cost": 0.0035376}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "Third refinery is progressing while six light tanks and infantry are queued, so income and force size should soon improve. Continue converging the scattered rocket scouts toward the likely enemy base while keeping production rallies forward.", "notes": "Enemy unseen; likely base at (95,11). Third refinery building queue 21%; six light tanks and six infantry queued. Rockets converging northeast.", "commands": [{"do": "rally", "building": 192, "x": 78, "y": 11}, {"do": "rally", "building": 138, "x": 78, "y": 11}, {"do": "attack_move", "units": [195, 199], "x": 95, "y": 11}, {"do": "attack_move", "units": [206, 210, 213], "x": 78, "y": 11}, {"do": "stance", "units": [195, 199, 206, 210, 213], "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "rally #138: ordered", "attack_move: 2 units", "attack_move: 3 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 5100, "units_killed": 10, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11600, "army_value": 1500, "income": 5000, "experience": 18, "order_count": 64}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $7 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12300, army $4400, killed $1800 (10 units, 0 bldgs), lost $5100 (33 units, 0 bldgs). Map explored 25.7%.\nPRODUCTION: Building: proc 33%; Vehicle: 1tnk 17%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 71%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #215@(22,18)\n  e3 (Rocket Soldier) x5: #195@(81,11)37% #199@(79,12) #206@(61,27) #210@(39,24) #213@(28,28)\n  harv (Ore Truck (harvester)) x2: #133@(21,6) #156@(8,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 2 units\n  - attack_move: 3 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy unseen; likely base at (95,11). Third refinery building queue 21%; six light tanks and six infantry queued. Rockets converging northeast.", "raw": "{\"thoughts\":\"Third refinery is progressing while vehicle and infantry queues will consume incoming ore. Consolidate the scattered rocket soldiers toward the enemy approach, but pull the damaged scout back toward our side until reinforcements arrive.\",\"notes\":\"Enemy base still unseen, likely northeast around (95,11). Third refinery 33%; light tanks and infantry queued. Rockets regroup around (70,15), damaged #195 retreats.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":70,\"y\":15},{\"do\":\"rally\",\"building\":138,\"x\":70,\"y\":15},{\"do\":\"move\",\"units\":[195],\"x\":55,\"y\":18},{\"do\":\"attack_move\",\"units\":[199,206,210,213],\"x\":70,\"y\":15},{\"do\":\"attack_move\",\"units\":[215],\"x\":55,\"y\":18},{\"do\":\"stance\",\"units\":[199,206,210,213,215],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1551, "completion_tokens": 306, "total_tokens": 1857, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1549, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00830335, "upstream_inference_prompt_cost": 0.00426415, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "Third refinery is progressing while vehicle and infantry queues will consume incoming ore. Consolidate the scattered rocket soldiers toward the enemy approach, but pull the damaged scout back toward our side until reinforcements arrive.", "notes": "Enemy base still unseen, likely northeast around (95,11). Third refinery 33%; light tanks and infantry queued. Rockets regroup around (70,15), damaged #195 retreats.", "commands": [{"do": "rally", "building": 192, "x": 70, "y": 15}, {"do": "rally", "building": 138, "x": 70, "y": 15}, {"do": "move", "units": [195], "x": 55, "y": 18}, {"do": "attack_move", "units": [199, 206, 210, 213], "x": 70, "y": 15}, {"do": "attack_move", "units": [215], "x": 55, "y": 18}, {"do": "stance", "units": [199, 206, 210, 213, 215], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}], "feedback": ["rally #192: ordered", "rally #138: ordered", "move: 1 units", "attack_move: 4 units", "attack_move: 1 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 5100, "units_killed": 10, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12300, "army_value": 2200, "income": 5000, "experience": 18, "order_count": 64}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12300, army $4400, killed $1800 (10 units, 0 bldgs), lost $5100 (33 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Building: proc 33%; Vehicle: 1tnk 17%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #215@(44,27)\n  e3 (Rocket Soldier) x5: #195@(77,16)24% #199@(70,15) #206@(66,19) #210@(49,26) #213@(36,24)\n  harv (Ore Truck (harvester)) x2: #133@(20,15) #156@(7,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - move: 1 units\n  - attack_move: 4 units\n  - attack_move: 1 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base still unseen, likely northeast around (95,11). Third refinery 33%; light tanks and infantry queued. Rockets regroup around (70,15), damaged #195 retreats.", "raw": "{\"thoughts\":\"Third refinery and extensive unit queues are already underway, but the visible army is scattered. I will push the healthy forward forces northeast toward the likely Soviet base while withdrawing the damaged rocket soldier and keeping harvesters mining.\",\"notes\":\"Enemy base remains unscouted, likely around (95,11). Healthy rockets/tank advancing northeast; #195 returning home. Third refinery is building; vehicle and infantry queues are deep.\",\"commands\":[{\"do\":\"move\",\"units\":[195],\"x\":16,\"y\":18},{\"do\":\"attack_move\",\"units\":[199,206],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[210,213,215],\"x\":88,\"y\":14},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"stance\",\"units\":[199,206,210,213,215],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":16},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1565, "completion_tokens": 349, "total_tokens": 1914, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1563, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00890945, "upstream_inference_prompt_cost": 0.00430265, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Third refinery and extensive unit queues are already underway, but the visible army is scattered. I will push the healthy forward forces northeast toward the likely Soviet base while withdrawing the damaged rocket soldier and keeping harvesters mining.", "notes": "Enemy base remains unscouted, likely around (95,11). Healthy rockets/tank advancing northeast; #195 returning home. Third refinery is building; vehicle and infantry queues are deep.", "commands": [{"do": "move", "units": [195], "x": 16, "y": 18}, {"do": "attack_move", "units": [199, 206], "x": 95, "y": 11}, {"do": "attack_move", "units": [210, 213, 215], "x": 88, "y": 14}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "stance", "units": [199, 206, 210, 213, 215], "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 78, "y": 16}, {"do": "rally", "building": 138, "x": 78, "y": 16}], "feedback": ["move: 1 units", "attack_move: 2 units", "attack_move: 3 units", "stance: 5 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 5100, "units_killed": 10, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12300, "army_value": 2200, "income": 5000, "experience": 18, "order_count": 64}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12600, army $4700, killed $1800 (10 units, 0 bldgs), lost $5100 (33 units, 0 bldgs). Map explored 26.9%.\nPRODUCTION: Building: proc 45%; Vehicle: 1tnk 41%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #215@(58,28)\n  e3 (Rocket Soldier) x6: #195@(69,24)24% #199@(80,14) #206@(73,12) #210@(59,28) #213@(47,24) #219@(14,23)\n  harv (Ore Truck (harvester)) x2: #133@(16,22) #156@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - attack_move: 3 units\n  - stance: 5 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unscouted, likely around (95,11). Healthy rockets/tank advancing northeast; #195 returning home. Third refinery is building; vehicle and infantry queues are deep.", "raw": "{\"thoughts\":\"Our economy is fully committed and production queues are already deep. Consolidate the scattered combat units into a push toward the likely enemy start while pulling the critically damaged rocket back to safety.\",\"notes\":\"Enemy base still unscouted, likely northeast around (95,11). Refinery is nearing completion; five light tanks and infantry are queued. Main forward force should converge from center/northeast.\",\"commands\":[{\"do\":\"move\",\"units\":[195],\"x\":16,\"y\":20},{\"do\":\"attack_move\",\"units\":[215,199,206,210,213],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[219],\"x\":58,\"y\":28},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"rally\",\"building\":192,\"x\":58,\"y\":28},{\"do\":\"rally\",\"building\":138,\"x\":58,\"y\":28},{\"do\":\"stance\",\"units\":[199,206,210,213,215],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 332, "total_tokens": 1898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086878, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0043824}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Our economy is fully committed and production queues are already deep. Consolidate the scattered combat units into a push toward the likely enemy start while pulling the critically damaged rocket back to safety.", "notes": "Enemy base still unscouted, likely northeast around (95,11). Refinery is nearing completion; five light tanks and infantry are queued. Main forward force should converge from center/northeast.", "commands": [{"do": "move", "units": [195], "x": 16, "y": 20}, {"do": "attack_move", "units": [215, 199, 206, 210, 213], "x": 95, "y": 11}, {"do": "attack_move", "units": [219], "x": 58, "y": 28}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "rally", "building": 192, "x": 58, "y": 28}, {"do": "rally", "building": 138, "x": 58, "y": 28}, {"do": "stance", "units": [199, 206, 210, 213, 215], "stance": "attack_anything"}], "feedback": ["move: 1 units", "attack_move: 5 units", "attack_move: 1 units", "rally #192: ordered", "rally #138: ordered", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 5100, "units_killed": 10, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12600, "army_value": 2500, "income": 5000, "experience": 18, "order_count": 64}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12600, army $4700, killed $1800 (10 units, 0 bldgs), lost $5100 (33 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: proc 57%; Vehicle: 1tnk 65%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #215@(71,21)\n  e3 (Rocket Soldier) x6: #195@(60,28)24% #199@(81,15) #206@(82,11)12% #210@(67,22) #213@(56,28) #219@(23,29)\n  harv (Ore Truck (harvester)) x2: #133@(10,30) #156@(4,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 5 units\n  - attack_move: 1 units\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted, likely northeast around (95,11). Refinery is nearing completion; five light tanks and infantry are queued. Main forward force should converge from center/northeast.", "raw": "{\"thoughts\":\"The refinery and mass light-tank queue are underway, but the current force is scattered and too small for a direct base assault. I will consolidate surviving combat units near the likely northeast enemy approach while production completes.\",\"notes\":\"Refinery 57%; five light tanks queued and infantry queue active. Consolidate at (82,16), then scout/attack toward likely enemy base (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[215,199,206,210,213,195],\"x\":84,\"y\":16},{\"do\":\"move\",\"units\":[219],\"x\":60,\"y\":24},{\"do\":\"stance\",\"units\":[215,199,206,210,213,195,219],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":18},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1568, "completion_tokens": 318, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085085, "upstream_inference_prompt_cost": 0.0043109, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "The refinery and mass light-tank queue are underway, but the current force is scattered and too small for a direct base assault. I will consolidate surviving combat units near the likely northeast enemy approach while production completes.", "notes": "Refinery 57%; five light tanks queued and infantry queue active. Consolidate at (82,16), then scout/attack toward likely enemy base (95,11).", "commands": [{"do": "attack_move", "units": [215, 199, 206, 210, 213, 195], "x": 84, "y": 16}, {"do": "move", "units": [219], "x": 60, "y": 24}, {"do": "stance", "units": [215, 199, 206, 210, 213, 195, 219], "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 78, "y": 18}, {"do": "rally", "building": 138, "x": 78, "y": 18}], "feedback": ["attack_move: 6 units", "move: 1 units", "stance: 7 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 5100, "units_killed": 10, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12600, "army_value": 2500, "income": 5500, "experience": 18, "order_count": 64}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $4100, killed $2300 (11 units, 0 bldgs), lost $5700 (35 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: proc 57%; Vehicle: 1tnk 65%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #215@(78,16)75%\n  e3 (Rocket Soldier) x4: #195@(67,22)24% #210@(75,17) #213@(65,24) #219@(32,29)\n  harv (Ore Truck (harvester)) x2: #133@(11,26) #156@(6,26)\nVISIBLE ENEMY UNITS (7):\n  #186 e1@(81,12) 100%, #190 e3@(80,12) 100%, #194 e3@(81,12) 100%, #204 jeep@(79,14) 75%, #207 e3@(81,12) 100%, #214 1tnk@(81,14) 33%, #220 1tnk@(81,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - move: 1 units\n  - stance: 7 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Refinery 57%; five light tanks queued and infantry queue active. Consolidate at (82,16), then scout/attack toward likely enemy base (95,11).", "raw": "{\"thoughts\":\"Our first light tanks and infantry reinforcements are queued, while the enemy force is exposed near the approach to their likely base. Focus nearby units on the damaged enemy tank, pull the wounded rocket soldier back, and keep harvesters mining.\",\"notes\":\"Enemy combat group at 79-81,12-14 with two light tanks; likely base northeast around 95,11. Proc is 57% and vehicle/infantry queues are filled.\",\"commands\":[{\"do\":\"attack\",\"units\":[215,210,213],\"target\":214},{\"do\":\"move\",\"units\":[195],\"x\":55,\"y\":24},{\"do\":\"move\",\"units\":[219],\"x\":70,\"y\":18},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"stance\",\"units\":[215,210,213],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1627, "completion_tokens": 371, "total_tokens": 1998, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1625, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00937035, "upstream_inference_prompt_cost": 0.00447315, "upstream_inference_completions_cost": 0.0048972}, "completion_tokens_details": {"reasoning_tokens": 183, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.04, "thoughts": "Our first light tanks and infantry reinforcements are queued, while the enemy force is exposed near the approach to their likely base. Focus nearby units on the damaged enemy tank, pull the wounded rocket soldier back, and keep harvesters mining.", "notes": "Enemy combat group at 79-81,12-14 with two light tanks; likely base northeast around 95,11. Proc is 57% and vehicle/infantry queues are filled.", "commands": [{"do": "attack", "units": [215, 210, 213], "target": 214}, {"do": "move", "units": [195], "x": 55, "y": 24}, {"do": "move", "units": [219], "x": 70, "y": 18}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "stance", "units": [215, 210, 213], "stance": "attack_anything"}], "feedback": ["attack: 3 units", "move: 1 units", "move: 1 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 5700, "units_killed": 11, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12000, "army_value": 1900, "income": 4500, "experience": 23, "order_count": 64}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $217 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3400, killed $2300 (11 units, 0 bldgs), lost $6700 (37 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Building: proc 63%; Vehicle: 1tnk 78%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #195@(61,27)24% #213@(73,20)89% #219@(42,27) #223@(13,22)\n  harv (Ore Truck (harvester)) x2: #133@(9,21) #156@(10,21)\nVISIBLE ENEMY UNITS (1):\n  #220 1tnk@(75,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - move: 1 units\n  - move: 1 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy combat group at 79-81,12-14 with two light tanks; likely base northeast around 95,11. Proc is 57% and vehicle/infantry queues are filled.", "raw": "{\"thoughts\":\"Our refinery and queued light tanks will convert stored ore into a stronger mobile force shortly. The visible enemy light tank is near our forward rockets, so pressure it while preserving the badly damaged rocket soldier.\",\"notes\":\"Enemy likely northeast around 95,11. Refinery is nearing completion; vehicle queue has five light tanks and infantry queue rockets/rifles. Keep rallying units east and build power if needed.\",\"commands\":[{\"do\":\"attack\",\"units\":[213,219],\"target\":220},{\"do\":\"move\",\"units\":[195],\"x\":50,\"y\":30},{\"do\":\"move\",\"units\":[223],\"x\":25,\"y\":20},{\"do\":\"rally\",\"building\":192,\"x\":55,\"y\":20},{\"do\":\"rally\",\"building\":138,\"x\":35,\"y\":21},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1524, "completion_tokens": 332, "total_tokens": 1856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1522, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085723, "upstream_inference_prompt_cost": 0.0041899, "upstream_inference_completions_cost": 0.0043824}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "Our refinery and queued light tanks will convert stored ore into a stronger mobile force shortly. The visible enemy light tank is near our forward rockets, so pressure it while preserving the badly damaged rocket soldier.", "notes": "Enemy likely northeast around 95,11. Refinery is nearing completion; vehicle queue has five light tanks and infantry queue rockets/rifles. Keep rallying units east and build power if needed.", "commands": [{"do": "attack", "units": [213, 219], "target": 220}, {"do": "move", "units": [195], "x": 50, "y": 30}, {"do": "move", "units": [223], "x": 25, "y": 20}, {"do": "rally", "building": 192, "x": 55, "y": 20}, {"do": "rally", "building": 138, "x": 35, "y": 21}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}], "feedback": ["attack: 2 units", "move: 1 units", "move: 1 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 6700, "units_killed": 11, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 1200, "income": 5000, "experience": 23, "order_count": 64}}
{"tick": 9201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $4100, killed $2300 (11 units, 0 bldgs), lost $6700 (37 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Building: proc 81%; Vehicle: 1tnk 12%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 93%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #224@(26,20)\n  e3 (Rocket Soldier) x4: #195@(51,29)24% #213@(77,16)37% #219@(52,28) #223@(22,20)\n  harv (Ore Truck (harvester)) x2: #133@(4,28) #156@(5,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - move: 1 units\n  - move: 1 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely northeast around 95,11. Refinery is nearing completion; vehicle queue has five light tanks and infantry queue rockets/rifles. Keep rallying units east and build power if needed.", "raw": "{\"thoughts\":\"Production is fully queued and the second refinery is nearly ready, while our small surviving force is scattered toward the northeast. Consolidate all combat units on the enemy approach and place the refinery as soon as it completes.\",\"notes\":\"Enemy base remains likely at 95,11. Vehicle queue has four light tanks behind current production; infantry queue is active. Rally new units toward 75,16 and probe northeast as a group.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":138,\"x\":70,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":82,\"y\":15},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1530, "completion_tokens": 232, "total_tokens": 1762, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1528, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072688, "upstream_inference_prompt_cost": 0.0042064, "upstream_inference_completions_cost": 0.0030624}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Production is fully queued and the second refinery is nearly ready, while our small surviving force is scattered toward the northeast. Consolidate all combat units on the enemy approach and place the refinery as soon as it completes.", "notes": "Enemy base remains likely at 95,11. Vehicle queue has four light tanks behind current production; infantry queue is active. Rally new units toward 75,16 and probe northeast as a group.", "commands": [{"do": "rally", "building": 192, "x": 70, "y": 16}, {"do": "rally", "building": 138, "x": 70, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 82, "y": 15}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "rally #138: ordered", "attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 6700, "units_killed": 11, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12000, "army_value": 1900, "income": 5500, "experience": 23, "order_count": 64}}
{"tick": 9401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $4100, killed $2300 (11 units, 0 bldgs), lost $6700 (37 units, 0 bldgs). Map explored 27.3%.\nPRODUCTION: Building: proc 81%; Vehicle: 1tnk 12%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 93%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #224@(48,26)\n  e3 (Rocket Soldier) x4: #195@(61,27)24% #213@(78,15)37% #219@(62,27) #223@(32,24)\n  harv (Ore Truck (harvester)) x2: #133@(6,25) #156@(5,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely at 95,11. Vehicle queue has four light tanks behind current production; infantry queue is active. Rally new units toward 75,16 and probe northeast as a group.", "raw": "{\"thoughts\":\"The second refinery is nearly ready and will strengthen income; production queues are already committed to light tanks and infantry. I will place the refinery immediately when ready and consolidate the scattered forward force toward the likely enemy approach/base.\",\"notes\":\"Place proc when it completes; existing/new tanks and infantry rally toward northeast around 75,16, then push enemy start 95,11. Enemy remains unseen.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":19},{\"do\":\"rally\",\"building\":192,\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":138,\"x\":75,\"y\":16},{\"do\":\"attack_move\",\"units\":[224,195,213,219,223],\"x\":85,\"y\":14},{\"do\":\"stance\",\"units\":[224,195,213,219,223],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1523, "completion_tokens": 305, "total_tokens": 1828, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1521, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00821315, "upstream_inference_prompt_cost": 0.00418715, "upstream_inference_completions_cost": 0.004026}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "The second refinery is nearly ready and will strengthen income; production queues are already committed to light tanks and infantry. I will place the refinery immediately when ready and consolidate the scattered forward force toward the likely enemy approach/base.", "notes": "Place proc when it completes; existing/new tanks and infantry rally toward northeast around 75,16, then push enemy start 95,11. Enemy remains unseen.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 19}, {"do": "rally", "building": 192, "x": 75, "y": 16}, {"do": "rally", "building": 138, "x": 75, "y": 16}, {"do": "attack_move", "units": [224, 195, 213, 219, 223], "x": 85, "y": 14}, {"do": "stance", "units": [224, 195, 213, 219, 223], "stance": "attack_anything"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "rally #192: ordered", "rally #138: ordered", "attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 6700, "units_killed": 11, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12000, "army_value": 1900, "income": 4500, "experience": 23, "order_count": 64}}
{"tick": 9601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $241 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12300, army $4400, killed $2300 (11 units, 0 bldgs), lost $6700 (37 units, 0 bldgs). Map explored 27.4%.\nPRODUCTION: Building: proc 87%; Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #224@(68,21)\n  e3 (Rocket Soldier) x5: #195@(68,21)24% #213@(78,15)37% #219@(71,22) #223@(43,24) #227@(14,23)\n  harv (Ore Truck (harvester)) x2: #133@(9,21) #156@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Place proc when it completes; existing/new tanks and infantry rally toward northeast around 75,16, then push enemy start 95,11. Enemy remains unseen.", "raw": "{\"thoughts\":\"The third refinery is nearly complete, and both factories are already queued. Keep harvesting and consolidate the scattered combat force toward the enemy\u2019s likely northeast start while production finishes.\",\"notes\":\"Proc is 87% and must be placed next turn. Vehicle queue has 4 Light Tanks pending; infantry queue has 3 rifles. Push army northeast toward 95,11; enemy still unseen.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":82,\"y\":16},{\"do\":\"rally\",\"building\":138,\"x\":82,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1529, "completion_tokens": 291, "total_tokens": 1820, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1527, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00804485, "upstream_inference_prompt_cost": 0.00420365, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.97, "thoughts": "The third refinery is nearly complete, and both factories are already queued. Keep harvesting and consolidate the scattered combat force toward the enemy\u2019s likely northeast start while production finishes.", "notes": "Proc is 87% and must be placed next turn. Vehicle queue has 4 Light Tanks pending; infantry queue has 3 rifles. Push army northeast toward 95,11; enemy still unseen.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "attack_move", "units": "all_army", "x": 88, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 82, "y": 16}, {"do": "rally", "building": 138, "x": 82, "y": 16}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 6700, "units_killed": 11, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12300, "army_value": 2200, "income": 5000, "experience": 23, "order_count": 64}}
{"tick": 9801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12600, army $4700, killed $2300 (11 units, 0 bldgs), lost $6700 (37 units, 0 bldgs). Map explored 27.4%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #224@(78,14)\n  e1 (Rifle Infantry) x3: #229@(19,28) #230@(17,26) #231@(15,24)\n  e3 (Rocket Soldier) x5: #195@(77,16)24% #213@(78,15)37% #219@(78,15) #223@(52,27) #227@(21,22)\n  harv (Ore Truck (harvester)) x2: #133@(7,30) #156@(8,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #221 fix@(82,14) 51%, #225 fact@(80,10) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Proc is 87% and must be placed next turn. Vehicle queue has 4 Light Tanks pending; infantry queue has 3 rifles. Push army northeast toward 95,11; enemy still unseen.", "raw": "{\"thoughts\":\"Our forward tank and rocket group has reached the enemy base perimeter, with their Construction Yard exposed. Place the ready refinery immediately and focus-fire enemy production while reinforcements rally northeast.\",\"notes\":\"Enemy base confirmed around x80-95,y10-14; enemy fact #225 at 80,10 and damaged depot #221 at 82,14. Forward force attacks base; refinery placed; tank queue remains active.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":14,\"y\":19},{\"do\":\"attack\",\"units\":[224,219],\"target\":225},{\"do\":\"attack\",\"units\":[195,213],\"target\":221},{\"do\":\"attack_move\",\"units\":[223,227,229,230,231],\"x\":82,\"y\":14},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"rally\",\"building\":192,\"x\":76,\"y\":15},{\"do\":\"rally\",\"building\":138,\"x\":76,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1556, "completion_tokens": 317, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084623, "upstream_inference_prompt_cost": 0.0042779, "upstream_inference_completions_cost": 0.0041844}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Our forward tank and rocket group has reached the enemy base perimeter, with their Construction Yard exposed. Place the ready refinery immediately and focus-fire enemy production while reinforcements rally northeast.", "notes": "Enemy base confirmed around x80-95,y10-14; enemy fact #225 at 80,10 and damaged depot #221 at 82,14. Forward force attacks base; refinery placed; tank queue remains active.", "commands": [{"do": "place", "item": "proc", "x": 14, "y": 19}, {"do": "attack", "units": [224, 219], "target": 225}, {"do": "attack", "units": [195, 213], "target": 221}, {"do": "attack_move", "units": [223, 227, 229, 230, 231], "x": 82, "y": 14}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "rally", "building": 192, "x": 76, "y": 15}, {"do": "rally", "building": 138, "x": 76, "y": 15}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack: 2 units", "attack: 2 units", "attack_move: 5 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 6700, "units_killed": 11, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12600, "army_value": 2500, "income": 5500, "experience": 23, "order_count": 64}}
{"tick": 10001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15100, army $5800, killed $2300 (11 units, 0 bldgs), lost $6700 (37 units, 0 bldgs). Map explored 28%.\nPRODUCTION: Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #224@(78,14)55%\n  e1 (Rifle Infantry) x3: #229@(29,28) #230@(26,29) #231@(22,23)\n  e3 (Rocket Soldier) x5: #195@(77,16)24% #213@(78,15)37% #219@(78,15) #223@(62,27) #227@(31,24)\n  harv (Ore Truck (harvester)) x3: #133@(9,23) #156@(8,31) #233@(2,26)\nVISIBLE ENEMY UNITS (8):\n  #186 e1@(81,13) 100%, #193 e1@(82,14) 99%, #194 e3@(81,13) 100%, #196 e1@(81,13) 100%, #197 e1@(81,13) 100%, #201 e3@(81,14) 99%, #214 1tnk@(81,12) 6%, #220 1tnk@(80,14) 55%\nVISIBLE ENEMY BUILDINGS (2):\n  #221 fix@(82,14) 18%, #225 fact@(80,10) 84%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 2 units\n  - attack: 2 units\n  - attack_move: 5 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around x80-95,y10-14; enemy fact #225 at 80,10 and damaged depot #221 at 82,14. Forward force attacks base; refinery placed; tank queue remains active.", "raw": "{\"thoughts\":\"Our forward force is inside the enemy base area and their Construction Yard is exposed. Focus all nearby combat units on destroying it immediately while reinforcements attack-move toward the base.\",\"notes\":\"Enemy base x80-82,y10-14. Fact #225 is primary target; depot #221 nearly dead. Vehicle queue has four Light Tanks pending.\",\"commands\":[{\"do\":\"attack\",\"units\":[195,213,219,224],\"target\":225},{\"do\":\"attack\",\"units\":[223],\"target\":225},{\"do\":\"attack_move\",\"units\":[227,229,230,231],\"x\":80,\"y\":12},{\"do\":\"stance\",\"units\":[195,213,219,223,224],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1696, "completion_tokens": 289, "total_tokens": 1985, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1694, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084777, "upstream_inference_prompt_cost": 0.0046629, "upstream_inference_completions_cost": 0.0038148}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our forward force is inside the enemy base area and their Construction Yard is exposed. Focus all nearby combat units on destroying it immediately while reinforcements attack-move toward the base.", "notes": "Enemy base x80-82,y10-14. Fact #225 is primary target; depot #221 nearly dead. Vehicle queue has four Light Tanks pending.", "commands": [{"do": "attack", "units": [195, 213, 219, 224], "target": 225}, {"do": "attack", "units": [223], "target": 225}, {"do": "attack_move", "units": [227, 229, 230, 231], "x": 80, "y": 12}, {"do": "stance", "units": [195, 213, 219, 223, 224], "stance": "attack_anything"}], "feedback": ["attack: 4 units", "attack: 1 units", "attack_move: 4 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 6700, "units_killed": 11, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15100, "army_value": 2500, "income": 4500, "experience": 23, "order_count": 65}}
{"tick": 10201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $300 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14200, army $4900, killed $2300 (11 units, 0 bldgs), lost $8300 (41 units, 0 bldgs). Map explored 28%.\nPRODUCTION: Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #237@(16,14)\n  e1 (Rifle Infantry) x3: #229@(38,27) #230@(34,26) #231@(32,24)\n  e3 (Rocket Soldier) x2: #223@(69,20) #227@(41,24)\n  harv (Ore Truck (harvester)) x3: #133@(10,26) #156@(9,22) #233@(6,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 1 units\n  - attack_move: 4 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base x80-82,y10-14. Fact #225 is primary target; depot #221 nearly dead. Vehicle queue has four Light Tanks pending.", "raw": "{\"thoughts\":\"Our surviving force is small but the enemy base has already been located, so all combat units should converge on the primary target while the three refineries sustain production. Keep the active light-tank queues and spend incoming funds on additional infantry support.\",\"notes\":\"Enemy base around x80-82,y10-14; prioritize enemy Construction Yard #225 and damaged depot #221. All army ordered toward base; harvesters mining.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":81,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":138,\"x\":65,\"y\":18},{\"do\":\"rally\",\"building\":192,\"x\":65,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1502, "completion_tokens": 321, "total_tokens": 1823, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1500, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083666, "upstream_inference_prompt_cost": 0.0041294, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "Our surviving force is small but the enemy base has already been located, so all combat units should converge on the primary target while the three refineries sustain production. Keep the active light-tank queues and spend incoming funds on additional infantry support.", "notes": "Enemy base around x80-82,y10-14; prioritize enemy Construction Yard #225 and damaged depot #221. All army ordered toward base; harvesters mining.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "attack_move", "units": "all_army", "x": 81, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 138, "x": 65, "y": 18}, {"do": "rally", "building": 192, "x": 65, "y": 18}], "feedback": ["attack_move: 6 units", "stance: 6 units", "train 5x e1: queued", "train 3x e3: queued", "rally #138: ordered", "rally #192: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 8300, "units_killed": 11, "units_lost": 41, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14200, "army_value": 1600, "income": 5000, "experience": 23, "order_count": 65}}
{"tick": 10401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $646 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14300, army $5000, killed $2300 (11 units, 0 bldgs), lost $8300 (41 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 1tnk 47%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #237@(37,20)\n  e1 (Rifle Infantry) x4: #229@(48,26) #230@(45,26) #231@(42,24) #238@(17,26)\n  e3 (Rocket Soldier) x2: #223@(78,15) #227@(51,26)\n  harv (Ore Truck (harvester)) x3: #133@(9,32) #156@(6,25) #233@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - rally #138: ordered\n  - rally #192: ordered\nYOUR NOTES FROM LAST TURN: Enemy base around x80-82,y10-14; prioritize enemy Construction Yard #225 and damaged depot #221. All army ordered toward base; harvesters mining.", "raw": "{\"thoughts\":\"Our forward rocket soldier is near the suspected enemy base, while reinforcements are still crossing the map. Keep all combat units pushing toward the enemy start and maintain aggressive attack stance; production queues are already fully occupied.\",\"notes\":\"Enemy base suspected around x80-82,y10-14. All available combat forces converge on x84,y12; vehicle and infantry queues remain active. Save incoming ore for a refinery or additional war factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":84,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 261, "total_tokens": 1845, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078001, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Our forward rocket soldier is near the suspected enemy base, while reinforcements are still crossing the map. Keep all combat units pushing toward the enemy start and maintain aggressive attack stance; production queues are already fully occupied.", "notes": "Enemy base suspected around x80-82,y10-14. All available combat forces converge on x84,y12; vehicle and infantry queues remain active. Save incoming ore for a refinery or additional war factory.", "commands": [{"do": "attack_move", "units": "all_army", "x": 84, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}], "feedback": ["attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 8300, "units_killed": 11, "units_lost": 41, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14300, "army_value": 1700, "income": 5500, "experience": 23, "order_count": 73}}
{"tick": 10601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14600, army $5300, killed $2300 (11 units, 0 bldgs), lost $8300 (41 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 1tnk 94%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #237@(57,28)\n  e1 (Rifle Infantry) x4: #229@(58,28) #230@(54,28) #231@(52,27) #238@(27,29)\n  e3 (Rocket Soldier) x3: #223@(78,15) #227@(61,27) #240@(18,27)\n  harv (Ore Truck (harvester)) x3: #133@(9,23) #156@(5,29) #233@(2,28)\nVISIBLE ENEMY UNITS (1):\n  #126 harv@(79,12) 91%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base suspected around x80-82,y10-14. All available combat forces converge on x84,y12; vehicle and infantry queues remain active. Save incoming ore for a refinery or additional war factory.", "raw": "{\"thoughts\":\"Our small force is converging on the likely enemy approach and has spotted an enemy harvester near its ore field. Keep all production queues running, pressure the harvester, and scout directly into the suspected base location.\",\"notes\":\"Enemy harvester #126 at (79,12); enemy base still likely around (95,11). Existing tank/infantry production queues are full; all army attacks toward enemy ore/base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":79,\"y\":12},{\"do\":\"attack\",\"units\":[223,227,237],\"target\":126},{\"do\":\"rally\",\"building\":138,\"x\":79,\"y\":12},{\"do\":\"rally\",\"building\":192,\"x\":79,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1564, "completion_tokens": 230, "total_tokens": 1794, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1562, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073359, "upstream_inference_prompt_cost": 0.0042999, "upstream_inference_completions_cost": 0.003036}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.67, "thoughts": "Our small force is converging on the likely enemy approach and has spotted an enemy harvester near its ore field. Keep all production queues running, pressure the harvester, and scout directly into the suspected base location.", "notes": "Enemy harvester #126 at (79,12); enemy base still likely around (95,11). Existing tank/infantry production queues are full; all army attacks toward enemy ore/base.", "commands": [{"do": "attack_move", "units": "all_army", "x": 79, "y": 12}, {"do": "attack", "units": [223, 227, 237], "target": 126}, {"do": "rally", "building": 138, "x": 79, "y": 12}, {"do": "rally", "building": 192, "x": 79, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 8 units", "attack: 3 units", "rally #138: ordered", "rally #192: ordered", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 8300, "units_killed": 11, "units_lost": 41, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14600, "army_value": 2000, "income": 5000, "experience": 23, "order_count": 73}}
{"tick": 10801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $115 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15600, army $6300, killed $2300 (11 units, 0 bldgs), lost $8300 (41 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 1tnk 21%; Vehicle: 1tnk 0%; Infantry: e3 45%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #237@(73,17) #243@(24,20)\n  e1 (Rifle Infantry) x4: #229@(66,25) #230@(63,27) #231@(61,27) #238@(35,27)\n  e3 (Rocket Soldier) x4: #223@(79,12) #227@(68,23) #240@(28,28) #244@(15,24)\n  harv (Ore Truck (harvester)) x3: #133@(10,25) #156@(9,22) #233@(3,28)\nVISIBLE ENEMY UNITS (1):\n  #226 harv@(77,10) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #221 fix@(82,14) 29%, #225 fact@(80,10) 87%, #234 proc@(77,9) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack: 3 units\n  - rally #138: ordered\n  - rally #192: ordered\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy harvester #126 at (79,12); enemy base still likely around (95,11). Existing tank/infantry production queues are full; all army attacks toward enemy ore/base.", "raw": "{\"thoughts\":\"Forward forces are at the enemy ore field and can exploit exposed production structures while queued reinforcements complete. Keep pressure on the weak Service Depot and Construction Yard while the western units advance east.\",\"notes\":\"Enemy base confirmed around x77-82,y9-14; enemy fix #221 is 29%, fact #225 at 80,10, proc #234 at 77,9. Forward e3 #223 and tank #237 are in striking range.\",\"commands\":[{\"do\":\"attack\",\"units\":[223,237],\"target\":221},{\"do\":\"attack\",\"units\":[229,230,231,227],\"target\":225},{\"do\":\"attack_move\",\"units\":[243,238,240,244],\"x\":78,\"y\":13},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1614, "completion_tokens": 304, "total_tokens": 1918, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1612, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084502, "upstream_inference_prompt_cost": 0.0044374, "upstream_inference_completions_cost": 0.0040128}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "Forward forces are at the enemy ore field and can exploit exposed production structures while queued reinforcements complete. Keep pressure on the weak Service Depot and Construction Yard while the western units advance east.", "notes": "Enemy base confirmed around x77-82,y9-14; enemy fix #221 is 29%, fact #225 at 80,10, proc #234 at 77,9. Forward e3 #223 and tank #237 are in striking range.", "commands": [{"do": "attack", "units": [223, 237], "target": 221}, {"do": "attack", "units": [229, 230, 231, 227], "target": 225}, {"do": "attack_move", "units": [243, 238, 240, 244], "x": 78, "y": 13}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}], "feedback": ["attack: 2 units", "attack: 4 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 8300, "units_killed": 11, "units_lost": 41, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15600, "army_value": 3000, "income": 5500, "experience": 23, "order_count": 73}}
{"tick": 11001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $93 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15600, army $6300, killed $2300 (11 units, 0 bldgs), lost $8600 (42 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 1tnk 59%; Vehicle: 1tnk 0%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #237@(77,14)43% #243@(47,26)\n  e1 (Rifle Infantry) x4: #229@(74,17) #230@(71,20) #231@(68,21) #238@(45,26)\n  e3 (Rocket Soldier) x4: #227@(75,16) #240@(36,27) #244@(24,29) #246@(15,24)\n  harv (Ore Truck (harvester)) x3: #133@(5,29) #156@(8,25) #233@(10,20)\nVISIBLE ENEMY UNITS (10):\n  #190 e3@(81,12) 100%, #191 e1@(81,12) 100%, #193 e1@(81,12) 99%, #194 e3@(81,12) 100%, #197 e1@(81,12) 100%, #204 jeep@(80,14) 52%, #207 e3@(81,12) 100%, #214 1tnk@(80,12) 6%, #220 1tnk@(80,13) 55%, #228 jeep@(79,13) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #221 fix@(82,14) 23%, #225 fact@(80,10) 90%, #234 proc@(77,9) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack: 4 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around x77-82,y9-14; enemy fix #221 is 29%, fact #225 at 80,10, proc #234 at 77,9. Forward e3 #223 and tank #237 are in striking range.", "raw": "{\"thoughts\":\"Our forward force is at the enemy base and their Service Depot is nearly destroyed. Focus fire on the exposed Construction Yard while reinforcements attack-move toward the base; keep the damaged tank back.\",\"notes\":\"Enemy base x77-82,y9-14. Focus #225 fact, then #234 proc; #221 fix is nearly dead. #237 is damaged and should retreat.\",\"commands\":[{\"do\":\"attack\",\"units\":[227,229,230,231],\"target\":225},{\"do\":\"attack\",\"units\":[237],\"target\":221},{\"do\":\"attack_move\",\"units\":[238,240,243,244,246],\"x\":78,\"y\":12},{\"do\":\"move\",\"units\":[237],\"x\":68,\"y\":20},{\"do\":\"rally\",\"building\":192,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":138,\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":[227,229,230,231,238,240,243,244,246],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1717, "completion_tokens": 335, "total_tokens": 2052, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1715, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00914265, "upstream_inference_prompt_cost": 0.00472065, "upstream_inference_completions_cost": 0.004422}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Our forward force is at the enemy base and their Service Depot is nearly destroyed. Focus fire on the exposed Construction Yard while reinforcements attack-move toward the base; keep the damaged tank back.", "notes": "Enemy base x77-82,y9-14. Focus #225 fact, then #234 proc; #221 fix is nearly dead. #237 is damaged and should retreat.", "commands": [{"do": "attack", "units": [227, 229, 230, 231], "target": 225}, {"do": "attack", "units": [237], "target": 221}, {"do": "attack_move", "units": [238, 240, 243, 244, 246], "x": 78, "y": 12}, {"do": "move", "units": [237], "x": 68, "y": 20}, {"do": "rally", "building": 192, "x": 70, "y": 18}, {"do": "rally", "building": 138, "x": 70, "y": 18}, {"do": "stance", "units": [227, 229, 230, 231, 238, 240, 243, 244, 246], "stance": "attack_anything"}], "feedback": ["attack: 4 units", "attack: 1 units", "attack_move: 5 units", "move: 1 units", "rally #192: ordered", "rally #138: ordered", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 8600, "units_killed": 11, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15600, "army_value": 3000, "income": 5500, "experience": 23, "order_count": 73}}
{"tick": 11201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15300, army $6000, killed $2300 (11 units, 0 bldgs), lost $9900 (47 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Vehicle: 1tnk 1%; Infantry: e1 91%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #243@(67,22) #250@(17,16)\n  e1 (Rifle Infantry) x4: #238@(55,28) #247@(20,29) #248@(18,27) #249@(15,24)\n  e3 (Rocket Soldier) x3: #240@(47,26) #244@(33,26) #246@(22,23)\n  harv (Ore Truck (harvester)) x3: #133@(7,24) #156@(5,30) #233@(4,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 1 units\n  - attack_move: 5 units\n  - move: 1 units\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base x77-82,y9-14. Focus #225 fact, then #234 proc; #221 fix is nearly dead. #237 is damaged and should retreat.", "raw": "{\"thoughts\":\"Our cash is fully committed but infantry and a light tank are about to complete. The enemy base was previously located in the northeast, so all surviving combat units will converge there and pressure key structures while production finishes.\",\"notes\":\"Enemy base previously x77-82,y9-14; prioritize fact #225, refinery #234, and weak depot #221. All army advancing northeast; production should free shortly.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":80,\"y\":11},{\"do\":\"rally\",\"building\":192,\"x\":68,\"y\":18},{\"do\":\"rally\",\"building\":138,\"x\":68,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1542, "completion_tokens": 238, "total_tokens": 1780, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007381, "upstream_inference_prompt_cost": 0.0042394, "upstream_inference_completions_cost": 0.0031416}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Our cash is fully committed but infantry and a light tank are about to complete. The enemy base was previously located in the northeast, so all surviving combat units will converge there and pressure key structures while production finishes.", "notes": "Enemy base previously x77-82,y9-14; prioritize fact #225, refinery #234, and weak depot #221. All army advancing northeast; production should free shortly.", "commands": [{"do": "attack_move", "units": "all_army", "x": 80, "y": 11}, {"do": "rally", "building": 192, "x": 68, "y": 18}, {"do": "rally", "building": 138, "x": 68, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 9 units", "rally #192: ordered", "rally #138: ordered", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 9900, "units_killed": 11, "units_lost": 47, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15300, "army_value": 2700, "income": 6000, "experience": 23, "order_count": 73}}
{"tick": 11401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $368 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15400, army $6100, killed $2300 (11 units, 0 bldgs), lost $9900 (47 units, 0 bldgs). Map explored 28.2%.\nPRODUCTION: Vehicle: 1tnk 19%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #243@(74,18) #250@(40,23)\n  e1 (Rifle Infantry) x5: #238@(64,25) #247@(29,28) #248@(27,29) #249@(24,29) #251@(15,24)\n  e3 (Rocket Soldier) x3: #240@(56,28) #244@(42,24) #246@(32,24)\n  harv (Ore Truck (harvester)) x3: #133@(10,22) #156@(5,31) #233@(3,30)\nVISIBLE ENEMY UNITS (2):\n  #193 e1@(77,15) 88%, #194 e3@(76,15) 44%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base previously x77-82,y9-14; prioritize fact #225, refinery #234, and weak depot #221. All army advancing northeast; production should free shortly.", "raw": "{\"thoughts\":\"Our forward force is approaching the known enemy base area while the light tank finishes. Keep every harvester mining and send all available combat units directly through the enemy start to regain vision and destroy structures.\",\"notes\":\"Enemy base last known around x77-82,y9-14; all combat units ordered to sweep there. Vehicle queue light tank at 19%; 3 harvesters active.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":80,\"y\":12},{\"do\":\"rally\",\"building\":192,\"x\":76,\"y\":15},{\"do\":\"rally\",\"building\":138,\"x\":72,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1541, "completion_tokens": 249, "total_tokens": 1790, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1539, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00752345, "upstream_inference_prompt_cost": 0.00423665, "upstream_inference_completions_cost": 0.0032868}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.06, "thoughts": "Our forward force is approaching the known enemy base area while the light tank finishes. Keep every harvester mining and send all available combat units directly through the enemy start to regain vision and destroy structures.", "notes": "Enemy base last known around x77-82,y9-14; all combat units ordered to sweep there. Vehicle queue light tank at 19%; 3 harvesters active.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "attack_move", "units": "all_army", "x": 80, "y": 12}, {"do": "rally", "building": 192, "x": 76, "y": 15}, {"do": "rally", "building": 138, "x": 72, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 10 units", "rally #192: ordered", "rally #138: ordered", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 9900, "units_killed": 11, "units_lost": 47, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15400, "army_value": 2800, "income": 6000, "experience": 23, "order_count": 73}}
{"tick": 11601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $35 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15400, army $6100, killed $2600 (12 units, 0 bldgs), lost $9900 (47 units, 0 bldgs). Map explored 28.3%.\nPRODUCTION: Vehicle: 1tnk 66%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #243@(78,15) #250@(61,27)\n  e1 (Rifle Infantry) x5: #238@(73,19) #247@(39,27) #248@(36,27) #249@(33,27) #251@(23,29)\n  e3 (Rocket Soldier) x3: #240@(66,26) #244@(52,27) #246@(42,24)\n  harv (Ore Truck (harvester)) x3: #133@(12,31) #156@(9,22) #233@(10,20)\nVISIBLE ENEMY UNITS (2):\n  #126 harv@(76,11) 58%, #193 e1@(81,12) 54%\nVISIBLE ENEMY BUILDINGS (1):\n  #221 fix@(82,14) 44%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Enemy base last known around x77-82,y9-14; all combat units ordered to sweep there. Vehicle queue light tank at 19%; 3 harvesters active.", "raw": "{\"thoughts\":\"Our forward force is near the exposed enemy Service Depot and should destroy it while continuing to pressure the likely base area. The Light Tank production must remain uninterrupted as income arrives.\",\"notes\":\"Enemy base contact at x76-82,y11-15; Service Depot #221 is damaged and visible. All current combat units pressuring base; 1tnk production at 66%.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":221},{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1549, "completion_tokens": 235, "total_tokens": 1784, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00736065, "upstream_inference_prompt_cost": 0.00425865, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Our forward force is near the exposed enemy Service Depot and should destroy it while continuing to pressure the likely base area. The Light Tank production must remain uninterrupted as income arrives.", "notes": "Enemy base contact at x76-82,y11-15; Service Depot #221 is damaged and visible. All current combat units pressuring base; 1tnk production at 66%.", "commands": [{"do": "attack", "units": "all_army", "target": 221}, {"do": "rally", "building": 192, "x": 78, "y": 14}, {"do": "rally", "building": 138, "x": 78, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 10 units", "rally #192: ordered", "rally #138: ordered", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 9900, "units_killed": 12, "units_lost": 47, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 15400, "army_value": 2800, "income": 5500, "experience": 26, "order_count": 73}}
{"tick": 11801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $800 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $16100, army $6800, killed $2600 (12 units, 0 bldgs), lost $9900 (47 units, 0 bldgs). Map explored 28.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #243@(78,14) #250@(77,14) #254@(19,16)\n  e1 (Rifle Infantry) x5: #238@(78,16) #247@(49,27) #248@(46,27) #249@(43,27) #251@(33,28)\n  e3 (Rocket Soldier) x3: #240@(74,19) #244@(62,29) #246@(51,26)\n  harv (Ore Truck (harvester)) x3: #133@(11,27) #156@(10,22) #233@(5,27)\nVISIBLE ENEMY UNITS (2):\n  #126 harv@(75,11) 58%, #235 harv@(76,11) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #221 fix@(82,14) 34%, #225 fact@(80,10) 100%, #234 proc@(77,9) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Enemy base contact at x76-82,y11-15; Service Depot #221 is damaged and visible. All current combat units pressuring base; 1tnk production at 66%.", "raw": "{\"thoughts\":\"Our forward force is already inside the enemy base and can remove their damaged Service Depot while pressuring the Construction Yard and refinery. Keep cheap infantry production active and expand ore income as funds unload.\",\"notes\":\"Enemy base confirmed x77-82,y9-14: fact #225, proc #234, damaged fix #221. Forward tanks/infantry are engaging there; base economy has 3 harvesters.\",\"commands\":[{\"do\":\"attack\",\"units\":[243,250,238,240],\"target\":221},{\"do\":\"attack\",\"units\":[244,246,247,248,249,251,254],\"target\":225},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1575, "completion_tokens": 326, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1573, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00863335, "upstream_inference_prompt_cost": 0.00433015, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.23, "thoughts": "Our forward force is already inside the enemy base and can remove their damaged Service Depot while pressuring the Construction Yard and refinery. Keep cheap infantry production active and expand ore income as funds unload.", "notes": "Enemy base confirmed x77-82,y9-14: fact #225, proc #234, damaged fix #221. Forward tanks/infantry are engaging there; base economy has 3 harvesters.", "commands": [{"do": "attack", "units": [243, 250, 238, 240], "target": 221}, {"do": "attack", "units": [244, 246, 247, 248, 249, 251, 254], "target": 225}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "build", "item": "proc"}, {"do": "rally", "building": 192, "x": 78, "y": 14}, {"do": "rally", "building": 138, "x": 78, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 4 units", "attack: 7 units", "train 5x e1: queued", "train 2x e3: queued", "build proc: started", "rally #192: ordered", "rally #138: ordered", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 9900, "units_killed": 12, "units_lost": 47, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 16100, "army_value": 3500, "income": 6500, "experience": 26, "order_count": 73}}
{"tick": 12001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $654 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $16200, army $6900, killed $3800 (12 units, 1 bldgs), lost $9900 (47 units, 0 bldgs). Map explored 28.4%.\nPRODUCTION: Building: proc 23%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #243@(78,14) #250@(77,14)* #254@(41,23)\n  e1 (Rifle Infantry) x6: #238@(78,16)* #247@(60,28) #248@(56,28) #249@(53,28) #251@(42,27) #255@(17,26)\n  e3 (Rocket Soldier) x3: #240@(78,16)* #244@(68,21) #246@(61,27)\n  harv (Ore Truck (harvester)) x3: #133@(10,21) #156@(5,31) #233@(7,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #225 fact@(80,10) 99%, #234 proc@(77,9) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 7 units\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - build proc: started\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed x77-82,y9-14: fact #225, proc #234, damaged fix #221. Forward tanks/infantry are engaging there; base economy has 3 harvesters.", "raw": "{\"thoughts\":\"Our forward force is already at the exposed enemy base, with their Construction Yard and refinery visible. Focus fire the Construction Yard while reinforcing the attack with continuous vehicle production; the refinery will be placed as soon as it completes.\",\"notes\":\"Enemy base at x77-82,y9-14; prioritize fact #225 then proc #234. Refinery currently building 23%; barracks queue full, War Factory should produce light tanks.\",\"commands\":[{\"do\":\"attack\",\"units\":[243,250,238,240],\"target\":225},{\"do\":\"attack_move\",\"units\":[244,246,247,248,249,251,254],\"x\":78,\"y\":12},{\"do\":\"attack_move\",\"units\":[255],\"x\":60,\"y\":22},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"rally\",\"building\":192,\"x\":70,\"y\":17},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1633, "completion_tokens": 395, "total_tokens": 2028, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1631, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00970365, "upstream_inference_prompt_cost": 0.00448965, "upstream_inference_completions_cost": 0.005214}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.57, "thoughts": "Our forward force is already at the exposed enemy base, with their Construction Yard and refinery visible. Focus fire the Construction Yard while reinforcing the attack with continuous vehicle production; the refinery will be placed as soon as it completes.", "notes": "Enemy base at x77-82,y9-14; prioritize fact #225 then proc #234. Refinery currently building 23%; barracks queue full, War Factory should produce light tanks.", "commands": [{"do": "attack", "units": [243, 250, 238, 240], "target": 225}, {"do": "attack_move", "units": [244, 246, 247, 248, 249, 251, 254], "x": 78, "y": 12}, {"do": "attack_move", "units": [255], "x": 60, "y": 22}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "rally", "building": 192, "x": 70, "y": 17}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}], "feedback": ["attack: 4 units", "attack_move: 7 units", "attack_move: 1 units", "train 3x 1tnk: queued", "rally #192: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 9900, "units_killed": 12, "units_lost": 47, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16200, "army_value": 3600, "income": 6500, "experience": 38, "order_count": 81}}
{"tick": 12201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $16500, army $7200, killed $3800 (12 units, 1 bldgs), lost $9900 (47 units, 0 bldgs). Map explored 28.5%.\nPRODUCTION: Building: proc 39%; Vehicle: 1tnk 30%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 47%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #243@(78,14)94% #250@(77,14) #254@(61,29)\n  e1 (Rifle Infantry) x6: #238@(78,15) #247@(68,22) #248@(65,25) #249@(63,27) #251@(53,28) #255@(27,29)\n  e3 (Rocket Soldier) x4: #240@(78,15) #244@(75,15) #246@(69,21) #256@(18,27)\n  harv (Ore Truck (harvester)) x3: #133@(10,32) #156@(8,27) #233@(10,20)\nVISIBLE ENEMY UNITS (3):\n  #126 harv@(77,10) 58%, #218 1tnk@(81,12) 92%, #226 harv@(75,10) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #225 fact@(80,10) 73%, #234 proc@(77,9) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 7 units\n  - attack_move: 1 units\n  - train 3x 1tnk: queued\n  - rally #192: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at x77-82,y9-14; prioritize fact #225 then proc #234. Refinery currently building 23%; barracks queue full, War Factory should produce light tanks.", "raw": "{\"thoughts\":\"Our forward force is at the exposed enemy base and should focus down their damaged Construction Yard immediately. Production queues are already committed; keep reinforcements rallying directly toward the enemy while the distant units advance.\",\"notes\":\"Enemy base confirmed around 77-82,9-14. Focus #225 fact, then #234 proc; enemy has light tank #218 and two harvesters nearby. Refinery is still under construction and must be placed when ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[238,240,243,244,250],\"target\":225},{\"do\":\"attack_move\",\"units\":[246,247,248,249,251,254],\"x\":78,\"y\":12},{\"do\":\"attack_move\",\"units\":[255,256],\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":192,\"x\":74,\"y\":15},{\"do\":\"rally\",\"building\":138,\"x\":74,\"y\":15},{\"do\":\"stance\",\"units\":[238,240,243,244,250,246,247,248,249,251,254],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1674, "completion_tokens": 296, "total_tokens": 1970, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1672, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085096, "upstream_inference_prompt_cost": 0.0046024, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Our forward force is at the exposed enemy base and should focus down their damaged Construction Yard immediately. Production queues are already committed; keep reinforcements rallying directly toward the enemy while the distant units advance.", "notes": "Enemy base confirmed around 77-82,9-14. Focus #225 fact, then #234 proc; enemy has light tank #218 and two harvesters nearby. Refinery is still under construction and must be placed when ready.", "commands": [{"do": "attack", "units": [238, 240, 243, 244, 250], "target": 225}, {"do": "attack_move", "units": [246, 247, 248, 249, 251, 254], "x": 78, "y": 12}, {"do": "attack_move", "units": [255, 256], "x": 70, "y": 18}, {"do": "rally", "building": 192, "x": 74, "y": 15}, {"do": "rally", "building": 138, "x": 74, "y": 15}, {"do": "stance", "units": [238, 240, 243, 244, 250, 246, 247, 248, 249, 251, 254], "stance": "attack_anything"}], "feedback": ["attack: 5 units", "attack_move: 6 units", "attack_move: 2 units", "rally #192: ordered", "rally #138: ordered", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 9900, "units_killed": 12, "units_lost": 47, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16500, "army_value": 3900, "income": 6000, "experience": 38, "order_count": 84}}
{"tick": 12401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $326 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15400, army $6100, killed $3800 (12 units, 1 bldgs), lost $11300 (51 units, 0 bldgs). Map explored 28.6%.\nPRODUCTION: Building: proc 52%; Vehicle: 1tnk 57%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 33%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #250@(77,14)74% #254@(75,14)\n  e1 (Rifle Infantry) x5: #247@(75,16) #248@(73,17) #249@(71,19) #251@(63,27) #255@(35,27)\n  e3 (Rocket Soldier) x3: #246@(75,16) #256@(28,28) #257@(15,24)\n  harv (Ore Truck (harvester)) x3: #133@(9,26) #156@(10,20) #233@(8,25)\nVISIBLE ENEMY UNITS (9):\n  #193 e1@(81,12) 54%, #204 jeep@(80,14) 52%, #217 harv@(77,11) 91%, #218 1tnk@(80,12) 92%, #220 1tnk@(81,13) 55%, #226 harv@(77,10) 100%, #228 jeep@(79,13) 100%, #235 harv@(76,8) 100%, #236 2tnk@(80,13) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #225 fact@(80,10) 43%, #234 proc@(77,9) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - attack_move: 6 units\n  - attack_move: 2 units\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 77-82,9-14. Focus #225 fact, then #234 proc; enemy has light tank #218 and two harvesters nearby. Refinery is still under construction and must be placed when ready.", "raw": "{\"thoughts\":\"Our forward force is already in the enemy base area, and their Construction Yard is badly damaged. Keep all nearby combat units focused on destroying it while production continues and harvesters mine.\",\"notes\":\"Enemy base confirmed at 77-82,9-14; prioritize #225 fact then #234 proc. Forward tanks #250/#254 and infantry are engaging there; refinery build is 52%.\",\"commands\":[{\"do\":\"attack\",\"units\":[250,254,246,247,248,249],\"target\":225},{\"do\":\"attack_move\",\"units\":[251,255,256],\"x\":78,\"y\":11},{\"do\":\"attack_move\",\"units\":[257],\"x\":70,\"y\":17},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1731, "completion_tokens": 270, "total_tokens": 2001, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1729, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00832315, "upstream_inference_prompt_cost": 0.00475915, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "Our forward force is already in the enemy base area, and their Construction Yard is badly damaged. Keep all nearby combat units focused on destroying it while production continues and harvesters mine.", "notes": "Enemy base confirmed at 77-82,9-14; prioritize #225 fact then #234 proc. Forward tanks #250/#254 and infantry are engaging there; refinery build is 52%.", "commands": [{"do": "attack", "units": [250, 254, 246, 247, 248, 249], "target": 225}, {"do": "attack_move", "units": [251, 255, 256], "x": 78, "y": 11}, {"do": "attack_move", "units": [257], "x": 70, "y": 17}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 6 units", "attack_move: 3 units", "attack_move: 1 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 11300, "units_killed": 12, "units_lost": 51, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 15400, "army_value": 2800, "income": 6875, "experience": 38, "order_count": 84}}
{"tick": 12601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $202 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14500, army $5200, killed $3800 (12 units, 1 bldgs), lost $12400 (54 units, 0 bldgs). Map explored 28.6%.\nPRODUCTION: Building: proc 70%; Vehicle: 1tnk 92%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 71%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #254@(76,13)30%\n  e1 (Rifle Infantry) x6: #247@(76,14)79% #249@(77,13)10% #251@(70,20) #255@(46,26) #258@(18,27) #259@(14,23)\n  e3 (Rocket Soldier) x2: #256@(36,27) #257@(24,29)\n  harv (Ore Truck (harvester)) x3: #133@(10,21) #156@(4,29) #233@(3,30)\nVISIBLE ENEMY UNITS (10):\n  #186 e1@(76,8) 100%, #190 e3@(76,8) 100%, #196 e1@(76,8) 100%, #197 e1@(74,9) 100%, #202 e1@(76,8) 100%, #204 jeep@(79,14) 52%, #217 harv@(77,17) 91%, #218 1tnk@(79,12) 92%, #228 jeep@(79,13) 100%, #235 harv@(77,10) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #225 fact@(80,10) 30%, #234 proc@(77,9) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed at 77-82,9-14; prioritize #225 fact then #234 proc. Forward tanks #250/#254 and infantry are engaging there; refinery build is 52%.", "raw": "{\"thoughts\":\"Enemy construction yard is critically damaged and exposed; concentrate all available combat units on it to seek an immediate base collapse while production completes. Keep pressure around the enemy refinery afterward.\",\"notes\":\"Enemy base at 77-82, 9-14. #225 fact is 30% and primary target; #234 proc next. Vehicle and infantry queues are nearly complete; refinery is 70%.\",\"commands\":[{\"do\":\"attack\",\"units\":[254,247,249],\"target\":225},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":80,\"y\":10},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1698, "completion_tokens": 264, "total_tokens": 1962, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1696, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081532, "upstream_inference_prompt_cost": 0.0046684, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Enemy construction yard is critically damaged and exposed; concentrate all available combat units on it to seek an immediate base collapse while production completes. Keep pressure around the enemy refinery afterward.", "notes": "Enemy base at 77-82, 9-14. #225 fact is 30% and primary target; #234 proc next. Vehicle and infantry queues are nearly complete; refinery is 70%.", "commands": [{"do": "attack", "units": [254, 247, 249], "target": 225}, {"do": "attack_move", "units": "all_army", "x": 80, "y": 10}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 3 units", "attack_move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 12400, "units_killed": 12, "units_lost": 54, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14500, "army_value": 1900, "income": 7000, "experience": 38, "order_count": 84}}
{"tick": 12801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14300, army $5000, killed $3800 (12 units, 1 bldgs), lost $13400 (58 units, 0 bldgs). Map explored 28.6%.\nPRODUCTION: Building: proc 75%; Vehicle: 1tnk 1%; Vehicle: 1tnk 0%; Infantry: e1 38%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #261@(33,20)\n  e1 (Rifle Infantry) x4: #255@(55,28) #258@(28,28) #259@(21,22) #260@(19,28)\n  e3 (Rocket Soldier) x2: #256@(47,26) #257@(32,26)\n  harv (Ore Truck (harvester)) x3: #133@(7,31) #156@(3,30) #233@(7,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base at 77-82, 9-14. #225 fact is 30% and primary target; #234 proc next. Vehicle and infantry queues are nearly complete; refinery is 70%.", "raw": "{\"thoughts\":\"Our surviving combat force should keep pressing the exposed enemy construction yard while the nearly finished refinery restores income. Keep all combat units moving toward the known enemy base and immediately place the refinery when ready.\",\"notes\":\"Enemy base centered around 77-82,9-14; enemy #225 Construction Yard was 30% HP and #234 refinery is next. Combat force is scattered but advancing east/northeast; refinery and light tank are nearly ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":78,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":72,\"y\":14},{\"do\":\"rally\",\"building\":138,\"x\":72,\"y\":14},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1517, "completion_tokens": 268, "total_tokens": 1785, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1515, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00770825, "upstream_inference_prompt_cost": 0.00417065, "upstream_inference_completions_cost": 0.0035376}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Our surviving combat force should keep pressing the exposed enemy construction yard while the nearly finished refinery restores income. Keep all combat units moving toward the known enemy base and immediately place the refinery when ready.", "notes": "Enemy base centered around 77-82,9-14; enemy #225 Construction Yard was 30% HP and #234 refinery is next. Combat force is scattered but advancing east/northeast; refinery and light tank are nearly ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 78, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 72, "y": 14}, {"do": "rally", "building": 138, "x": 72, "y": 14}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 13400, "units_killed": 12, "units_lost": 58, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14300, "army_value": 1700, "income": 6500, "experience": 38, "order_count": 84}}
{"tick": 13001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $154 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14400, army $5100, killed $3800 (12 units, 1 bldgs), lost $13400 (58 units, 0 bldgs). Map explored 28.6%.\nPRODUCTION: Building: proc 85%; Vehicle: 1tnk 21%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #261@(54,29)\n  e1 (Rifle Infantry) x5: #255@(64,25) #258@(36,26) #259@(31,24) #260@(29,28) #263@(14,23)\n  e3 (Rocket Soldier) x2: #256@(56,28) #257@(42,24)\n  harv (Ore Truck (harvester)) x3: #133@(9,29) #156@(5,28) #233@(10,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered around 77-82,9-14; enemy #225 Construction Yard was 30% HP and #234 refinery is next. Combat force is scattered but advancing east/northeast; refinery and light tank are nearly ready.", "raw": "{\"thoughts\":\"A refinery is nearly complete and will restore income shortly. Our remaining combat units should converge on the known enemy base immediately to finish the damaged Construction Yard and remaining structures.\",\"notes\":\"Enemy base previously centered 77-82,9-14; send all available combat units there. Place refinery as soon as ready, then sustain light-tank production and expand army.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":79,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":72,\"y\":16},{\"do\":\"rally\",\"building\":138,\"x\":72,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1532, "completion_tokens": 240, "total_tokens": 1772, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1530, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073799, "upstream_inference_prompt_cost": 0.0042119, "upstream_inference_completions_cost": 0.003168}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "A refinery is nearly complete and will restore income shortly. Our remaining combat units should converge on the known enemy base immediately to finish the damaged Construction Yard and remaining structures.", "notes": "Enemy base previously centered 77-82,9-14; send all available combat units there. Place refinery as soon as ready, then sustain light-tank production and expand army.", "commands": [{"do": "attack_move", "units": "all_army", "x": 79, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 72, "y": 16}, {"do": "rally", "building": 138, "x": 72, "y": 16}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 13400, "units_killed": 12, "units_lost": 58, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14400, "army_value": 1800, "income": 7000, "experience": 38, "order_count": 84}}
{"tick": 13201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $197 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14400, army $5100, killed $3800 (12 units, 1 bldgs), lost $13400 (58 units, 0 bldgs). Map explored 28.6%.\nPRODUCTION: Building: proc 91%; Vehicle: 1tnk 35%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #261@(68,22)\n  e1 (Rifle Infantry) x5: #255@(72,19) #258@(47,26) #259@(42,24) #260@(38,27) #263@(21,22)\n  e3 (Rocket Soldier) x2: #256@(66,25) #257@(52,27)\n  harv (Ore Truck (harvester)) x3: #133@(10,21) #156@(10,20) #233@(10,33)\nVISIBLE ENEMY UNITS (1):\n  #217 harv@(76,18) 91%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy base previously centered 77-82,9-14; send all available combat units there. Place refinery as soon as ready, then sustain light-tank production and expand army.", "raw": "{\"thoughts\":\"Our refinery is nearly ready and the forward tank/rocket group can punish the exposed enemy harvester while the rest continues toward the known enemy base. Keep all combat units advancing to maintain pressure.\",\"notes\":\"Enemy base last known around 77-82,9-14. Enemy harvester #217 at 76,18 is under attack; refinery ready imminently and must be placed next turn.\",\"commands\":[{\"do\":\"attack\",\"units\":[261,255,256],\"target\":217},{\"do\":\"attack_move\",\"units\":[258,259,260,263,257],\"x\":79,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1530, "completion_tokens": 275, "total_tokens": 1805, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1528, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078364, "upstream_inference_prompt_cost": 0.0042064, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Our refinery is nearly ready and the forward tank/rocket group can punish the exposed enemy harvester while the rest continues toward the known enemy base. Keep all combat units advancing to maintain pressure.", "notes": "Enemy base last known around 77-82,9-14. Enemy harvester #217 at 76,18 is under attack; refinery ready imminently and must be placed next turn.", "commands": [{"do": "attack", "units": [261, 255, 256], "target": 217}, {"do": "attack_move", "units": [258, 259, 260, 263, 257], "x": 79, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 3 units", "attack_move: 5 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 13400, "units_killed": 12, "units_lost": 58, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14400, "army_value": 1800, "income": 6700, "experience": 38, "order_count": 84}}
{"tick": 13401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $523 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $14400, army $5100, killed $3800 (12 units, 1 bldgs), lost $13400 (58 units, 0 bldgs). Map explored 28.8%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 1tnk 82%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #261@(75,14)\n  e1 (Rifle Infantry) x5: #255@(74,15) #258@(57,28) #259@(51,26) #260@(48,26) #263@(31,24)\n  e3 (Rocket Soldier) x2: #256@(72,19) #257@(61,27)\n  harv (Ore Truck (harvester)) x3: #133@(10,25) #156@(3,30) #233@(9,25)\nVISIBLE ENEMY UNITS (2):\n  #126 harv@(77,10) 58%, #217 harv@(77,11) 74%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 5 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base last known around 77-82,9-14. Enemy harvester #217 at 76,18 is under attack; refinery ready imminently and must be placed next turn.", "raw": "{\"thoughts\":\"Place the third refinery immediately to sustain the economy, then use the finishing light tank and forward infantry to keep pressuring the exposed enemy harvesters near their likely base. Keep the war factory rallied toward the enemy approach.\",\"notes\":\"Enemy base remains likely around x77-82,y9-14; exposed harvesters #126 and #217 are near x77,y10-11. Third refinery placed now; light tank should join pressure force when complete.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":7,\"y\":20},{\"do\":\"rally\",\"building\":192,\"x\":68,\"y\":15},{\"do\":\"attack\",\"units\":[261,255,256],\"target\":217},{\"do\":\"attack\",\"units\":[258,259,260,257],\"target\":126},{\"do\":\"attack_move\",\"units\":[263],\"x\":75,\"y\":13},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1537, "completion_tokens": 309, "total_tokens": 1846, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1535, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00830445, "upstream_inference_prompt_cost": 0.00422565, "upstream_inference_completions_cost": 0.0040788}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "Place the third refinery immediately to sustain the economy, then use the finishing light tank and forward infantry to keep pressuring the exposed enemy harvesters near their likely base. Keep the war factory rallied toward the enemy approach.", "notes": "Enemy base remains likely around x77-82,y9-14; exposed harvesters #126 and #217 are near x77,y10-11. Third refinery placed now; light tank should join pressure force when complete.", "commands": [{"do": "place", "item": "proc", "x": 7, "y": 20}, {"do": "rally", "building": 192, "x": 68, "y": 15}, {"do": "attack", "units": [261, 255, 256], "target": 217}, {"do": "attack", "units": [258, 259, 260, 257], "target": 126}, {"do": "attack_move", "units": [263], "x": 75, "y": 13}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #192: ordered", "attack: 3 units", "attack: 4 units", "attack_move: 1 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 13400, "units_killed": 12, "units_lost": 58, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14400, "army_value": 1800, "income": 6500, "experience": 38, "order_count": 84}}
{"tick": 13601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $691 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $17600, army $6900, killed $3800 (12 units, 1 bldgs), lost $13400 (58 units, 0 bldgs). Map explored 29.3%.\nPRODUCTION: Vehicle: 1tnk 30%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #261@(75,13)48% #266@(28,20)\n  e1 (Rifle Infantry) x5: #255@(74,14) #258@(63,22) #259@(61,28) #260@(58,28) #263@(42,24)\n  e3 (Rocket Soldier) x2: #256@(74,14) #257@(65,18)\n  harv (Ore Truck (harvester)) x4: #133@(3,30) #156@(4,29) #233@(9,22) #265@(15,6)\nVISIBLE ENEMY UNITS (6):\n  #193 e1@(79,14) 54%, #214 1tnk@(78,13) 6%, #217 harv@(78,12) 36%, #218 1tnk@(79,13) 92%, #228 jeep@(77,15) 97%, #236 2tnk@(80,13) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #234 proc@(77,9) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #192: ordered\n  - attack: 3 units\n  - attack: 4 units\n  - attack_move: 1 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely around x77-82,y9-14; exposed harvesters #126 and #217 are near x77,y10-11. Third refinery placed now; light tank should join pressure force when complete.", "raw": "{\"thoughts\":\"Enemy armor and refinery are exposed at x77-80; focus nearby rockets and tanks on their vehicles while reinforcing continuously. Build power for future tech and keep light tanks/rocket soldiers queued.\",\"notes\":\"Enemy base/proc at x77-80,y9-15. #261 is damaged and should withdraw; #266 and infantry reinforce east pressure.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":192,\"x\":68,\"y\":16},{\"do\":\"rally\",\"building\":138,\"x\":68,\"y\":16},{\"do\":\"attack\",\"units\":[255,256,257],\"target\":236},{\"do\":\"attack\",\"units\":[266],\"target\":218},{\"do\":\"attack\",\"units\":[258,259,260,263],\"target\":193},{\"do\":\"move\",\"units\":[261],\"x\":55,\"y\":20},{\"do\":\"stance\",\"units\":[255,256,257,266],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1650, "completion_tokens": 393, "total_tokens": 2043, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1648, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009724, "upstream_inference_prompt_cost": 0.0045364, "upstream_inference_completions_cost": 0.0051876}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.31, "thoughts": "Enemy armor and refinery are exposed at x77-80; focus nearby rockets and tanks on their vehicles while reinforcing continuously. Build power for future tech and keep light tanks/rocket soldiers queued.", "notes": "Enemy base/proc at x77-80,y9-15. #261 is damaged and should withdraw; #266 and infantry reinforce east pressure.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 192, "x": 68, "y": 16}, {"do": "rally", "building": 138, "x": 68, "y": 16}, {"do": "attack", "units": [255, 256, 257], "target": 236}, {"do": "attack", "units": [266], "target": 218}, {"do": "attack", "units": [258, 259, 260, 263], "target": 193}, {"do": "move", "units": [261], "x": 55, "y": 20}, {"do": "stance", "units": [255, 256, 257, 266], "stance": "attack_anything"}], "feedback": ["build powr: started", "train 4x 1tnk: queued", "train 5x e3: queued", "rally #192: ordered", "rally #138: ordered", "attack: 3 units", "attack: 1 units", "attack: 4 units", "move: 1 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 13400, "units_killed": 12, "units_lost": 58, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17600, "army_value": 2500, "income": 7000, "experience": 38, "order_count": 85}}
{"tick": 13801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:12 (tick 13801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $16100, army $5400, killed $3900 (13 units, 1 bldgs), lost $14900 (63 units, 0 bldgs). Map explored 29.8%.\nPRODUCTION: Building: powr 76%; Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #266@(49,28)\n  e1 (Rifle Infantry) x3: #259@(66,21)* #260@(64,23)* #263@(51,26)*\n  harv (Ore Truck (harvester)) x4: #133@(7,30) #156@(8,30) #233@(2,31) #265@(14,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 4x 1tnk: queued\n  - train 5x e3: queued\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack: 3 units\n  - attack: 1 units\n  - attack: 4 units\n  - move: 1 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base/proc at x77-80,y9-15. #261 is damaged and should withdraw; #266 and infantry reinforce east pressure.", "raw": "{\"thoughts\":\"Power plant and reinforcement queues are nearing completion while our forward units are close to the known enemy base area. Keep pressure moving east and ensure all ore trucks continue mining.\",\"notes\":\"Enemy base previously scouted around x77-80,y9-15. Place powr when ready; vehicle queue has five Light Tanks and infantry queue has five rockets. Forward force is #266 plus riflemen.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[266,259,260,263],\"x\":78,\"y\":12},{\"do\":\"stance\",\"units\":[266,259,260,263],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1612, "completion_tokens": 250, "total_tokens": 1862, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1610, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077319, "upstream_inference_prompt_cost": 0.0044319, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "Power plant and reinforcement queues are nearing completion while our forward units are close to the known enemy base area. Keep pressure moving east and ensure all ore trucks continue mining.", "notes": "Enemy base previously scouted around x77-80,y9-15. Place powr when ready; vehicle queue has five Light Tanks and infantry queue has five rockets. Forward force is #266 plus riflemen.", "commands": [{"do": "attack_move", "units": [266, 259, 260, 263], "x": 78, "y": 12}, {"do": "stance", "units": [266, 259, 260, 263], "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}], "feedback": ["attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 14900, "units_killed": 13, "units_lost": 63, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16100, "army_value": 1000, "income": 6500, "experience": 39, "order_count": 95}}
{"tick": 14001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:20 (tick 14001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $16000, army $5300, killed $3900 (13 units, 1 bldgs), lost $15000 (64 units, 0 bldgs). Map explored 29.8%.\nPRODUCTION: Building: powr 76%; Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #266@(68,20)\n  e1 (Rifle Infantry) x2: #260@(69,20)5% #263@(60,28)\n  harv (Ore Truck (harvester)) x4: #133@(10,20) #156@(10,21) #233@(7,28) #265@(10,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base previously scouted around x77-80,y9-15. Place powr when ready; vehicle queue has five Light Tanks and infantry queue has five rockets. Forward force is #266 plus riflemen.", "raw": "{\"thoughts\":\"Production is fully committed despite zero cash, and power plant is nearly ready. Continue pushing the forward scout force toward the known enemy base while newly produced tanks and rockets reinforce via rally points.\",\"notes\":\"Enemy base last seen x77-80,y9-15. Power plant 76% building; five light tanks and five rocket soldiers queued. Existing forward force #266, #260, #263 moving east.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":68,\"y\":20},{\"do\":\"rally\",\"building\":138,\"x\":68,\"y\":20},{\"do\":\"attack_move\",\"units\":[266,260,263],\"x\":78,\"y\":12},{\"do\":\"stance\",\"units\":[266,260,263],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1548, "completion_tokens": 224, "total_tokens": 1772, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1546, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072127, "upstream_inference_prompt_cost": 0.0042559, "upstream_inference_completions_cost": 0.0029568}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Production is fully committed despite zero cash, and power plant is nearly ready. Continue pushing the forward scout force toward the known enemy base while newly produced tanks and rockets reinforce via rally points.", "notes": "Enemy base last seen x77-80,y9-15. Power plant 76% building; five light tanks and five rocket soldiers queued. Existing forward force #266, #260, #263 moving east.", "commands": [{"do": "rally", "building": 192, "x": 68, "y": 20}, {"do": "rally", "building": 138, "x": 68, "y": 20}, {"do": "attack_move", "units": [266, 260, 263], "x": 78, "y": 12}, {"do": "stance", "units": [266, 260, 263], "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "rally #138: ordered", "attack_move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 15000, "units_killed": 13, "units_lost": 64, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16000, "army_value": 900, "income": 6000, "experience": 39, "order_count": 95}}
{"tick": 14201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:28 (tick 14201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $838 (storage 8000), power 200 made / 170 used, harvesters 4.\nSCORE: assets $17000, army $6300, killed $4600 (16 units, 1 bldgs), lost $15000 (64 units, 0 bldgs). Map explored 29.9%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 1tnk 5%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #266@(82,15)80% #273@(16,15)\n  e1 (Rifle Infantry) x2: #260@(75,15)5% #263@(68,22)\n  e3 (Rocket Soldier) x1: #271@(17,26)\n  harv (Ore Truck (harvester)) x4: #133@(6,29) #156@(9,21) #233@(10,21) #265@(13,9)\nVISIBLE ENEMY UNITS (7):\n  #186 e1@(82,15) 99%, #190 e3@(82,15) 100%, #191 e1@(83,15) 100%, #197 e1@(82,15) 100%, #202 e1@(83,15) 100%, #218 1tnk@(87,15) 67%, #253 e3@(82,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base last seen x77-80,y9-15. Power plant 76% building; five light tanks and five rocket soldiers queued. Existing forward force #266, #260, #263 moving east.", "raw": "{\"thoughts\":\"Power is ready and production queues are active. I will place the plant, reinforce the forward push with the nearby tank and rocket soldier, and focus the exposed enemy light tank while continuing tank/rocket production.\",\"notes\":\"Enemy contact remains around x82-87,y11-15; likely base just east/northeast. Place power, then prioritize Service Depot for medium tanks when funds permit.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":14,\"y\":12},{\"do\":\"attack\",\"units\":[266,260,263],\"target\":218},{\"do\":\"attack_move\",\"units\":[273,271],\"x\":82,\"y\":15},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":192,\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":138,\"x\":75,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1659, "completion_tokens": 294, "total_tokens": 1953, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1657, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00844195, "upstream_inference_prompt_cost": 0.00456115, "upstream_inference_completions_cost": 0.0038808}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Power is ready and production queues are active. I will place the plant, reinforce the forward push with the nearby tank and rocket soldier, and focus the exposed enemy light tank while continuing tank/rocket production.", "notes": "Enemy contact remains around x82-87,y11-15; likely base just east/northeast. Place power, then prioritize Service Depot for medium tanks when funds permit.", "commands": [{"do": "place", "item": "powr", "x": 14, "y": 12}, {"do": "attack", "units": [266, 260, 263], "target": 218}, {"do": "attack_move", "units": [273, 271], "x": 82, "y": 15}, {"do": "train", "item": "1tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 192, "x": 75, "y": 15}, {"do": "rally", "building": 138, "x": 75, "y": 15}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack: 3 units", "attack_move: 2 units", "train 4x 1tnk: queued", "train 4x e3: queued", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4600, "deaths_cost": 15000, "units_killed": 16, "units_lost": 64, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17000, "army_value": 1900, "income": 7000, "experience": 46, "order_count": 95}}
{"tick": 14401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:36 (tick 14401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $672 (storage 8000), power 300 made / 170 used, harvesters 4.\nSCORE: assets $16800, army $5800, killed $4900 (19 units, 1 bldgs), lost $15800 (66 units, 0 bldgs). Map explored 31.7%.\nPRODUCTION: Vehicle: 1tnk 53%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #273@(40,23)\n  e1 (Rifle Infantry) x1: #263@(77,16)\n  e3 (Rocket Soldier) x2: #271@(27,29) #275@(18,27)\n  harv (Ore Truck (harvester)) x4: #133@(4,29) #156@(8,33) #233@(6,26) #265@(17,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 3 units\n  - attack_move: 2 units\n  - train 4x 1tnk: queued\n  - train 4x e3: queued\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy contact remains around x82-87,y11-15; likely base just east/northeast. Place power, then prioritize Service Depot for medium tanks when funds permit.", "raw": "{\"thoughts\":\"Power is ready and must be placed; our long vehicle and rocket queues will convert the stored ore into a growing attack force. Enemy contact was near the northeast, so surviving forward units should pressure and scout toward the likely base while new units rally there.\",\"notes\":\"Place power, then build Service Depot for Medium Tanks. Rally all production toward enemy approach at x82,y14; enemy base likely x90-100,y11.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":14,\"y\":10},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":15},{\"do\":\"attack_move\",\"units\":[273,263],\"x\":90,\"y\":12},{\"do\":\"attack_move\",\"units\":[271,275],\"x\":76,\"y\":17},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1660, "completion_tokens": 330, "total_tokens": 1990, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1658, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089199, "upstream_inference_prompt_cost": 0.0045639, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Power is ready and must be placed; our long vehicle and rocket queues will convert the stored ore into a growing attack force. Enemy contact was near the northeast, so surviving forward units should pressure and scout toward the likely base while new units rally there.", "notes": "Place power, then build Service Depot for Medium Tanks. Rally all production toward enemy approach at x82,y14; enemy base likely x90-100,y11.", "commands": [{"do": "place", "item": "powr", "x": 14, "y": 10}, {"do": "build", "item": "fix"}, {"do": "rally", "building": 192, "x": 78, "y": 15}, {"do": "rally", "building": 138, "x": 78, "y": 15}, {"do": "attack_move", "units": [273, 263], "x": 90, "y": 12}, {"do": "attack_move", "units": [271, 275], "x": 76, "y": 17}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build fix: started", "rally #192: ordered", "rally #138: ordered", "attack_move: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 15800, "units_killed": 19, "units_lost": 66, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16800, "army_value": 1400, "income": 7000, "experience": 49, "order_count": 104}}
{"tick": 14601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:44 (tick 14601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 170 used, harvesters 4.\nSCORE: assets $17100, army $6100, killed $4900 (19 units, 1 bldgs), lost $15800 (66 units, 0 bldgs). Map explored 31.8%.\nPRODUCTION: Building: fix 18%; Vehicle: 1tnk 86%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #273@(61,28)\n  e1 (Rifle Infantry) x1: #263@(79,14)\n  e3 (Rocket Soldier) x3: #271@(35,27) #275@(28,28) #277@(19,28)\n  harv (Ore Truck (harvester)) x4: #133@(3,29) #156@(9,28) #233@(4,32) #265@(8,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build fix: started\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place power, then build Service Depot for Medium Tanks. Rally all production toward enemy approach at x82,y14; enemy base likely x90-100,y11.", "raw": "{\"thoughts\":\"Service Depot is still building and cash is depleted, so preserve the four-harvester economy while consolidating the scattered infantry and newly produced tanks toward the likely enemy approach. Keep production rallies aggressive for a decisive armored push once the depot is complete.\",\"notes\":\"Service Depot at 18%; four refineries/four harvesters. Enemy base still presumed near x95,y11. Consolidate at x78,y16, then attack east with tanks/rockets.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":16},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":16},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265},{\"do\":\"attack_move\",\"units\":[273,271,275,277],\"x\":78,\"y\":16},{\"do\":\"attack_move\",\"units\":[263],\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1643, "completion_tokens": 272, "total_tokens": 1915, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00810755, "upstream_inference_prompt_cost": 0.00451715, "upstream_inference_completions_cost": 0.0035904}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "Service Depot is still building and cash is depleted, so preserve the four-harvester economy while consolidating the scattered infantry and newly produced tanks toward the likely enemy approach. Keep production rallies aggressive for a decisive armored push once the depot is complete.", "notes": "Service Depot at 18%; four refineries/four harvesters. Enemy base still presumed near x95,y11. Consolidate at x78,y16, then attack east with tanks/rockets.", "commands": [{"do": "rally", "building": 192, "x": 78, "y": 16}, {"do": "rally", "building": 138, "x": 78, "y": 16}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}, {"do": "attack_move", "units": [273, 271, 275, 277], "x": 78, "y": 16}, {"do": "attack_move", "units": [263], "x": 88, "y": 13}], "feedback": ["rally #192: ordered", "rally #138: ordered", "attack_move: 4 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 15800, "units_killed": 19, "units_lost": 66, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17100, "army_value": 1700, "income": 7000, "experience": 49, "order_count": 105}}
{"tick": 14801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:52 (tick 14801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $619 (storage 8000), power 300 made / 170 used, harvesters 4.\nSCORE: assets $18000, army $7000, killed $4900 (19 units, 1 bldgs), lost $15900 (67 units, 0 bldgs). Map explored 31.8%.\nPRODUCTION: Building: fix 28%; Vehicle: 1tnk 4%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #273@(76,18) #283@(16,15)\n  e3 (Rocket Soldier) x4: #271@(45,27) #275@(36,27) #277@(28,28) #284@(13,22)\n  harv (Ore Truck (harvester)) x4: #133@(10,21) #156@(10,20) #233@(7,26) #265@(7,12)\nVISIBLE ENEMY UNITS (2):\n  #228 jeep@(79,14) 9%, #281 mcv@(74,16) 48%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 4 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Service Depot at 18%; four refineries/four harvesters. Enemy base still presumed near x95,y11. Consolidate at x78,y16, then attack east with tanks/rockets.", "raw": "{\"thoughts\":\"Enemy MCV is exposed and damaged near our forward tank; destroy it immediately while all forces continue pushing toward the likely eastern base. Production queues and Service Depot are already active, so preserve income and concentrate the small army.\",\"notes\":\"Enemy MCV #281 at 74,16 (48%) and jeep #228 at 79,14. Tank #273 is close; all army pushing east. Service Depot still building; vehicle and rocket queues full.\",\"commands\":[{\"do\":\"attack\",\"units\":[273],\"target\":281},{\"do\":\"attack\",\"units\":[271,275,277],\"target\":281},{\"do\":\"attack_move\",\"units\":[283,284],\"x\":78,\"y\":16},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1631, "completion_tokens": 336, "total_tokens": 1967, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1629, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00891935, "upstream_inference_prompt_cost": 0.00448415, "upstream_inference_completions_cost": 0.0044352}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.27, "thoughts": "Enemy MCV is exposed and damaged near our forward tank; destroy it immediately while all forces continue pushing toward the likely eastern base. Production queues and Service Depot are already active, so preserve income and concentrate the small army.", "notes": "Enemy MCV #281 at 74,16 (48%) and jeep #228 at 79,14. Tank #273 is close; all army pushing east. Service Depot still building; vehicle and rocket queues full.", "commands": [{"do": "attack", "units": [273], "target": 281}, {"do": "attack", "units": [271, 275, 277], "target": 281}, {"do": "attack_move", "units": [283, 284], "x": 78, "y": 16}, {"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}], "feedback": ["attack: 1 units", "attack: 3 units", "attack_move: 2 units", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 15900, "units_killed": 19, "units_lost": 67, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18000, "army_value": 2600, "income": 7000, "experience": 49, "order_count": 105}}
{"tick": 15001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:00 (tick 15001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $120 (storage 8000), power 300 made / 170 used, harvesters 4.\nSCORE: assets $18300, army $7300, killed $4900 (19 units, 1 bldgs), lost $15900 (67 units, 0 bldgs). Map explored 31.9%.\nPRODUCTION: Building: fix 56%; Vehicle: 1tnk 51%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 13%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #273@(71,23)57% #283@(38,21)\n  e3 (Rocket Soldier) x5: #271@(56,28) #275@(47,27) #277@(38,27) #284@(20,29) #287@(13,22)\n  harv (Ore Truck (harvester)) x4: #133@(8,24) #156@(5,30) #233@(10,20) #265@(16,4)\nVISIBLE ENEMY UNITS (4):\n  #204 jeep@(73,21) 44%, #220 1tnk@(74,21) 55%, #228 jeep@(71,20) 9%, #281 mcv@(67,26) 4%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack: 3 units\n  - attack_move: 2 units\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy MCV #281 at 74,16 (48%) and jeep #228 at 79,14. Tank #273 is close; all army pushing east. Service Depot still building; vehicle and rocket queues full.", "raw": "{\"thoughts\":\"Enemy MCV is critically damaged and exposed near our forward tank; finish it while the rest of the army continues pushing toward the likely enemy base. Production is fully queued and the Service Depot is nearing completion.\",\"notes\":\"Focus fire enemy MCV #281 at (67,26); enemy remnants around (71-74,20-21). Army advancing east; place Service Depot when ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[273,271],\"target\":281},{\"do\":\"attack\",\"units\":[275],\"target\":220},{\"do\":\"attack_move\",\"units\":[283,277,284,287],\"x\":82,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1665, "completion_tokens": 289, "total_tokens": 1954, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1663, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00839245, "upstream_inference_prompt_cost": 0.00457765, "upstream_inference_completions_cost": 0.0038148}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Enemy MCV is critically damaged and exposed near our forward tank; finish it while the rest of the army continues pushing toward the likely enemy base. Production is fully queued and the Service Depot is nearing completion.", "notes": "Focus fire enemy MCV #281 at (67,26); enemy remnants around (71-74,20-21). Army advancing east; place Service Depot when ready.", "commands": [{"do": "attack", "units": [273, 271], "target": 281}, {"do": "attack", "units": [275], "target": 220}, {"do": "attack_move", "units": [283, 277, 284, 287], "x": 82, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 2 units", "attack: 1 units", "attack_move: 4 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 15900, "units_killed": 19, "units_lost": 67, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18300, "army_value": 2900, "income": 7000, "experience": 49, "order_count": 105}}
{"tick": 15201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:08 (tick 15201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 170 used, harvesters 4.\nSCORE: assets $17600, army $6600, killed $7900 (22 units, 1 bldgs), lost $16600 (68 units, 0 bldgs). Map explored 31.9%.\nPRODUCTION: Building: fix 73%; Vehicle: 1tnk 81%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #283@(57,29)\n  e3 (Rocket Soldier) x5: #271@(57,28)* #275@(58,28) #277@(48,26) #284@(30,28) #287@(21,29)\n  harv (Ore Truck (harvester)) x4: #133@(4,31) #156@(3,31) #233@(5,29) #265@(15,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack: 1 units\n  - attack_move: 4 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Focus fire enemy MCV #281 at (67,26); enemy remnants around (71-74,20-21). Army advancing east; place Service Depot when ready.", "raw": "{\"thoughts\":\"Our economy is strong with four refineries and ample power, while production queues are continuously spending incoming ore. The remaining army should push east toward the last known enemy positions and search toward their likely base.\",\"notes\":\"Service Depot is 73% complete; place it as soon as ready. Army is scattered from x21-58; push toward enemy remnants around 72,20 then likely base at 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":74,\"y\":20},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":65,\"y\":23},{\"do\":\"rally\",\"building\":138,\"x\":65,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1596, "completion_tokens": 250, "total_tokens": 1846, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1594, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076879, "upstream_inference_prompt_cost": 0.0043879, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "Our economy is strong with four refineries and ample power, while production queues are continuously spending incoming ore. The remaining army should push east toward the last known enemy positions and search toward their likely base.", "notes": "Service Depot is 73% complete; place it as soon as ready. Army is scattered from x21-58; push toward enemy remnants around 72,20 then likely base at 95,11.", "commands": [{"do": "attack_move", "units": "all_army", "x": 74, "y": 20}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 65, "y": 23}, {"do": "rally", "building": 138, "x": 65, "y": 23}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 7900, "deaths_cost": 16600, "units_killed": 22, "units_lost": 68, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17600, "army_value": 2200, "income": 7500, "experience": 79, "order_count": 105}}
{"tick": 15401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:16 (tick 15401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 170 used, harvesters 4.\nSCORE: assets $17600, army $6600, killed $7900 (22 units, 1 bldgs), lost $16600 (68 units, 0 bldgs). Map explored 31.9%.\nPRODUCTION: Building: fix 73%; Vehicle: 1tnk 81%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #283@(65,26)\n  e3 (Rocket Soldier) x5: #271@(66,25) #275@(67,24) #277@(58,28) #284@(39,27) #287@(31,29)\n  harv (Ore Truck (harvester)) x4: #133@(3,32) #156@(5,29) #233@(4,31) #265@(9,13)\nVISIBLE ENEMY UNITS (1):\n  #288 mcv.husk@(67,26) 65%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Service Depot is 73% complete; place it as soon as ready. Army is scattered from x21-58; push toward enemy remnants around 72,20 then likely base at 95,11.", "raw": "{\"thoughts\":\"Service Depot is nearly complete and production queues are saturated despite no cash. Push the scattered surviving force northeast toward the likely enemy base while new units rally forward.\",\"notes\":\"Place fix immediately when ready next turn. All current combat units advancing toward enemy start at 95,11; enemy MCV husk at 67,26.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":138,\"x\":70,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1615, "completion_tokens": 197, "total_tokens": 1812, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1613, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00704055, "upstream_inference_prompt_cost": 0.00444015, "upstream_inference_completions_cost": 0.0026004}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.41, "thoughts": "Service Depot is nearly complete and production queues are saturated despite no cash. Push the scattered surviving force northeast toward the likely enemy base while new units rally forward.", "notes": "Place fix immediately when ready next turn. All current combat units advancing toward enemy start at 95,11; enemy MCV husk at 67,26.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 70, "y": 22}, {"do": "rally", "building": 138, "x": 70, "y": 22}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 7900, "deaths_cost": 16600, "units_killed": 22, "units_lost": 68, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17600, "army_value": 2200, "income": 6625, "experience": 79, "order_count": 105}}
{"tick": 15601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:24 (tick 15601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 170 used, harvesters 4.\nSCORE: assets $18600, army $7600, killed $7900 (22 units, 1 bldgs), lost $16600 (68 units, 0 bldgs). Map explored 32%.\nPRODUCTION: Building: fix 88%; Vehicle: 1tnk 5%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #283@(79,14)38% #291@(23,19)\n  e3 (Rocket Soldier) x6: #271@(73,17) #275@(74,17) #277@(66,23) #284@(49,26) #287@(40,26) #290@(17,26)\n  harv (Ore Truck (harvester)) x4: #133@(7,32) #156@(6,32) #233@(3,31) #265@(11,10)\nVISIBLE ENEMY UNITS (10):\n  #186 e1@(80,12) 99%, #190 e3@(78,14) 88%, #218 1tnk@(83,14) 36%, #220 1tnk@(83,12) 14%, #236 2tnk@(82,14) 99%, #245 2tnk@(78,15) 99%, #276 e3@(79,14) 100%, #278 e1@(81,12) 100%, #280 e1@(80,12) 100%, #288 mcv.husk@(67,26) 47%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Place fix immediately when ready next turn. All current combat units advancing toward enemy start at 95,11; enemy MCV husk at 67,26.", "raw": "{\"thoughts\":\"Service Depot is nearly complete and our forward force should keep pressing the weakened enemy armor near their likely start. Harvesters remain spread on nearby ore while continuous tank and rocket production builds a stronger follow-up force.\",\"notes\":\"Attempt to place Service Depot now; all combat units attack-moving northeast toward enemy start (95,11). Enemy visible armor around 78-83, y12-15; MCV is destroyed husk at 67,26.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":18,\"y\":12},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265},{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1720, "completion_tokens": 380, "total_tokens": 2100, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1718, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097449, "upstream_inference_prompt_cost": 0.0047289, "upstream_inference_completions_cost": 0.005016}, "completion_tokens_details": {"reasoning_tokens": 155, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.08, "thoughts": "Service Depot is nearly complete and our forward force should keep pressing the weakened enemy armor near their likely start. Harvesters remain spread on nearby ore while continuous tank and rocket production builds a stronger follow-up force.", "notes": "Attempt to place Service Depot now; all combat units attack-moving northeast toward enemy start (95,11). Enemy visible armor around 78-83, y12-15; MCV is destroyed husk at 67,26.", "commands": [{"do": "place", "item": "fix", "x": 18, "y": 12}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}, {"do": "rally", "building": 192, "x": 78, "y": 15}, {"do": "rally", "building": 138, "x": 78, "y": 15}], "feedback": ["place fix: nothing READY TO PLACE with that type", "attack_move: 8 units", "stance: 8 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 7900, "deaths_cost": 16600, "units_killed": 22, "units_lost": 68, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18600, "army_value": 3200, "income": 6500, "experience": 79, "order_count": 105}}
{"tick": 15801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:32 (tick 15801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 170 used, harvesters 4.\nSCORE: assets $17900, army $6900, killed $8500 (24 units, 1 bldgs), lost $17300 (69 units, 0 bldgs). Map explored 32%.\nPRODUCTION: Building: fix 88%; Vehicle: 1tnk 5%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 37%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #291@(45,25)\n  e3 (Rocket Soldier) x6: #271@(76,14) #275@(80,14)72% #277@(74,15) #284@(59,28) #287@(51,26) #290@(26,29)\n  harv (Ore Truck (harvester)) x4: #133@(10,21) #156@(9,25) #233@(3,30) #265@(18,4)\nVISIBLE ENEMY UNITS (2):\n  #218 1tnk@(82,15) 36%, #245 2tnk@(84,14) 88%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: nothing READY TO PLACE with that type\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Attempt to place Service Depot now; all combat units attack-moving northeast toward enemy start (95,11). Enemy visible armor around 78-83, y12-15; MCV is destroyed husk at 67,26.", "raw": "{\"thoughts\":\"Service Depot is nearly complete while our forward rocket group has located exposed enemy armor near their likely base. Focus all combat units on the medium tank, then continue pushing northeast; production queues remain active despite temporary zero cash.\",\"notes\":\"Enemy armor at (82-84,14), likely base remains near (95,11). Depot should be ready next turn; place it immediately, then pursue medium tanks once funds arrive.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":245},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1638, "completion_tokens": 266, "total_tokens": 1904, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1636, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080146, "upstream_inference_prompt_cost": 0.0045034, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Service Depot is nearly complete while our forward rocket group has located exposed enemy armor near their likely base. Focus all combat units on the medium tank, then continue pushing northeast; production queues remain active despite temporary zero cash.", "notes": "Enemy armor at (82-84,14), likely base remains near (95,11). Depot should be ready next turn; place it immediately, then pursue medium tanks once funds arrive.", "commands": [{"do": "attack", "units": "all_army", "target": 245}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 78, "y": 14}, {"do": "rally", "building": 138, "x": 78, "y": 14}], "feedback": ["attack: 7 units", "stance: 7 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 8500, "deaths_cost": 17300, "units_killed": 24, "units_lost": 69, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17900, "army_value": 2500, "income": 6500, "experience": 85, "order_count": 105}}
{"tick": 16001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:40 (tick 16001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $349 (storage 8000), power 300 made / 170 used, harvesters 4.\nSCORE: assets $17300, army $6300, killed $8500 (24 units, 1 bldgs), lost $18200 (72 units, 0 bldgs). Map explored 32%.\nPRODUCTION: Building: fix READY TO PLACE; Vehicle: 1tnk 41%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 21%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #291@(59,28)\n  e3 (Rocket Soldier) x4: #284@(68,24) #287@(60,28) #290@(35,28) #294@(14,23)\n  harv (Ore Truck (harvester)) x4: #133@(8,28) #156@(10,21) #233@(9,21) #265@(15,6)\nVISIBLE ENEMY UNITS (1):\n  #288 mcv.husk@(67,26) 11%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - stance: 7 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy armor at (82-84,14), likely base remains near (95,11). Depot should be ready next turn; place it immediately, then pursue medium tanks once funds arrive.", "raw": "{\"thoughts\":\"Service Depot is ready and must be placed to unlock stronger armor. Our scattered tanks and rockets should regroup aggressively toward the likely enemy base while production continues consuming incoming ore.\",\"notes\":\"Placed Service Depot; all available combat units advancing from center toward enemy likely base at (95,11). Enemy base not currently visible.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":18,\"y\":12},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1579, "completion_tokens": 235, "total_tokens": 1814, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1577, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00744315, "upstream_inference_prompt_cost": 0.00434115, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "Service Depot is ready and must be placed to unlock stronger armor. Our scattered tanks and rockets should regroup aggressively toward the likely enemy base while production continues consuming incoming ore.", "notes": "Placed Service Depot; all available combat units advancing from center toward enemy likely base at (95,11). Enemy base not currently visible.", "commands": [{"do": "place", "item": "fix", "x": 18, "y": 12}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 8500, "deaths_cost": 18200, "units_killed": 24, "units_lost": 72, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17300, "army_value": 1900, "income": 7000, "experience": 85, "order_count": 105}}
{"tick": 16201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:48 (tick 16201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $184 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18800, army $6600, killed $8500 (24 units, 1 bldgs), lost $18200 (72 units, 0 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 89%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 31%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #291@(73,18)\n  e3 (Rocket Soldier) x5: #284@(76,17) #287@(68,21) #290@(45,26) #294@(21,22) #296@(15,24)\n  harv (Ore Truck (harvester)) x4: #133@(3,30) #156@(4,29) #233@(6,25) #265@(8,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Placed Service Depot; all available combat units advancing from center toward enemy likely base at (95,11). Enemy base not currently visible.", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and the War Factory is continuously producing light tanks. The small forward force should keep pressing northeast toward the likely enemy start while new armor rallies directly to the front.\",\"notes\":\"Enemy base still unseen; likely at (95,11). Existing combat units are advancing east/northeast; 6 light tanks are queued and rocket production is underway.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":16},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1602, "completion_tokens": 244, "total_tokens": 1846, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1600, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076252, "upstream_inference_prompt_cost": 0.0044044, "upstream_inference_completions_cost": 0.0032208}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Our economy is fully committed with four refineries and the War Factory is continuously producing light tanks. The small forward force should keep pressing northeast toward the likely enemy start while new armor rallies directly to the front.", "notes": "Enemy base still unseen; likely at (95,11). Existing combat units are advancing east/northeast; 6 light tanks are queued and rocket production is underway.", "commands": [{"do": "rally", "building": 192, "x": 78, "y": 16}, {"do": "rally", "building": 138, "x": 78, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "rally #138: ordered", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 8500, "deaths_cost": 18200, "units_killed": 24, "units_lost": 72, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18800, "army_value": 2200, "income": 7300, "experience": 85, "order_count": 106}}
{"tick": 16401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:56 (tick 16401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $148 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18800, army $6600, killed $8500 (24 units, 1 bldgs), lost $19200 (74 units, 0 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 36%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #297@(31,20)\n  e3 (Rocket Soldier) x5: #287@(76,13) #290@(55,28) #294@(31,24) #296@(22,23) #298@(15,24)\n  harv (Ore Truck (harvester)) x4: #133@(4,29) #156@(3,31) #233@(2,30) #265@(10,10)\nVISIBLE ENEMY UNITS (2):\n  #226 harv@(77,10) 83%, #235 harv@(78,11) 75%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base still unseen; likely at (95,11). Existing combat units are advancing east/northeast; 6 light tanks are queued and rocket production is underway.", "raw": "{\"thoughts\":\"Our small force is approaching the enemy's likely start and has spotted two exposed harvesters. Focus fire them while all combat units continue northeast; five light tanks are already queued to reinforce.\",\"notes\":\"Enemy harvesters visible at (77,10) and (78,11); enemy base likely near (95,11). All current combat force ordered east/northeast; 5 light tanks remain queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[287],\"target\":226},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":82,\"y\":12},{\"do\":\"rally\",\"building\":138,\"x\":82,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1612, "completion_tokens": 305, "total_tokens": 1917, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1610, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084579, "upstream_inference_prompt_cost": 0.0044319, "upstream_inference_completions_cost": 0.004026}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "Our small force is approaching the enemy's likely start and has spotted two exposed harvesters. Focus fire them while all combat units continue northeast; five light tanks are already queued to reinforce.", "notes": "Enemy harvesters visible at (77,10) and (78,11); enemy base likely near (95,11). All current combat force ordered east/northeast; 5 light tanks remain queued.", "commands": [{"do": "attack", "units": [287], "target": 226}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 82, "y": 12}, {"do": "rally", "building": 138, "x": 82, "y": 12}], "feedback": ["attack: 1 units", "attack_move: 6 units", "stance: 6 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 8500, "deaths_cost": 19200, "units_killed": 24, "units_lost": 74, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18800, "army_value": 2200, "income": 7000, "experience": 85, "order_count": 106}}
{"tick": 16601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:04 (tick 16601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18500, army $6300, killed $8500 (24 units, 1 bldgs), lost $19500 (75 units, 0 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 1tnk 57%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #297@(53,28)\n  e3 (Rocket Soldier) x4: #290@(64,25) #294@(41,24) #296@(32,24) #298@(24,29)\n  harv (Ore Truck (harvester)) x4: #133@(8,32) #156@(7,34) #233@(6,33) #265@(19,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy harvesters visible at (77,10) and (78,11); enemy base likely near (95,11). All current combat force ordered east/northeast; 5 light tanks remain queued.", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and five Light Tanks already in production, but the surviving combat units are too dispersed. Consolidate all available forces toward the known enemy ore field/base approach and keep them aggressive while the tank queues complete.\",\"notes\":\"Enemy harvesters were last seen at (77,10); enemy base likely around (95,11). Five Light Tanks are queued. Send all existing combat units via the northern approach, then reinforce with produced tanks.\",\"commands\":[{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":77,\"y\":10},{\"do\":\"rally\",\"building\":192,\"x\":77,\"y\":10},{\"do\":\"rally\",\"building\":138,\"x\":60,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1599, "completion_tokens": 267, "total_tokens": 1866, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1597, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00792055, "upstream_inference_prompt_cost": 0.00439615, "upstream_inference_completions_cost": 0.0035244}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Our economy is fully committed with four refineries and five Light Tanks already in production, but the surviving combat units are too dispersed. Consolidate all available forces toward the known enemy ore field/base approach and keep them aggressive while the tank queues complete.", "notes": "Enemy harvesters were last seen at (77,10); enemy base likely around (95,11). Five Light Tanks are queued. Send all existing combat units via the northern approach, then reinforce with produced tanks.", "commands": [{"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 77, "y": 10}, {"do": "rally", "building": 192, "x": 77, "y": 10}, {"do": "rally", "building": 138, "x": 60, "y": 20}], "feedback": ["stance: 5 units", "attack_move: 5 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 8500, "deaths_cost": 19500, "units_killed": 24, "units_lost": 75, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18500, "army_value": 1900, "income": 6500, "experience": 85, "order_count": 106}}
{"tick": 16801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:12 (tick 16801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18500, army $6300, killed $8500 (24 units, 1 bldgs), lost $19500 (75 units, 0 bldgs). Map explored 32.1%.\nPRODUCTION: Vehicle: 1tnk 57%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #297@(69,19)\n  e3 (Rocket Soldier) x4: #290@(72,17) #294@(51,26) #296@(42,24) #298@(33,28)\n  harv (Ore Truck (harvester)) x4: #133@(10,20) #156@(10,28) #233@(11,33) #265@(14,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 5 units\n  - attack_move: 5 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy harvesters were last seen at (77,10); enemy base likely around (95,11). Five Light Tanks are queued. Send all existing combat units via the northern approach, then reinforce with produced tanks.", "raw": "{\"thoughts\":\"Our economy is fully invested with four refineries and four harvesters, while five Light Tanks are already queued. No enemy is visible, so pressure the likely northeastern base and keep all production rallied there.\",\"notes\":\"Enemy base likely around (95,11), harvesters last spotted (77,10). Five Light Tanks remain queued; all combat units are ordered northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":192,\"x\":82,\"y\":12},{\"do\":\"rally\",\"building\":138,\"x\":82,\"y\":12},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1594, "completion_tokens": 244, "total_tokens": 1838, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1592, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076032, "upstream_inference_prompt_cost": 0.0043824, "upstream_inference_completions_cost": 0.0032208}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Our economy is fully invested with four refineries and four harvesters, while five Light Tanks are already queued. No enemy is visible, so pressure the likely northeastern base and keep all production rallied there.", "notes": "Enemy base likely around (95,11), harvesters last spotted (77,10). Five Light Tanks remain queued; all combat units are ordered northeast.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 192, "x": 82, "y": 12}, {"do": "rally", "building": 138, "x": 82, "y": 12}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}], "feedback": ["attack_move: 5 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 8500, "deaths_cost": 19500, "units_killed": 24, "units_lost": 75, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18500, "army_value": 1900, "income": 6500, "experience": 85, "order_count": 106}}
{"tick": 17001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:20 (tick 17001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $226 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18500, army $6300, killed $8500 (24 units, 1 bldgs), lost $19500 (75 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 96%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #297@(74,18)\n  e3 (Rocket Soldier) x4: #290@(73,17) #294@(61,27) #296@(52,27) #298@(42,26)\n  harv (Ore Truck (harvester)) x4: #133@(8,25) #156@(10,20) #233@(11,28) #265@(9,13)\nVISIBLE ENEMY UNITS (2):\n  #289 jeep@(74,14) 100%, #299 mcv@(71,22) 57%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely around (95,11), harvesters last spotted (77,10). Five Light Tanks remain queued; all combat units are ordered northeast.", "raw": "{\"thoughts\":\"Our forward force has caught a damaged enemy MCV near the center-east; destroying it is valuable while the five Light Tanks complete. Keep the force aggressive toward the likely enemy base afterward.\",\"notes\":\"Enemy MCV #299 at (71,22) 57%, jeep #289 at (74,14). Light Tank production has 5 queued; forward units are scattered from (42,26) to (74,18).\",\"commands\":[{\"do\":\"attack\",\"units\":[297,290,294],\"target\":299},{\"do\":\"attack\",\"units\":[297,290],\"target\":289},{\"do\":\"attack_move\",\"units\":[296,298],\"x\":90,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":138,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1595, "completion_tokens": 297, "total_tokens": 1892, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1593, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00830555, "upstream_inference_prompt_cost": 0.00438515, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Our forward force has caught a damaged enemy MCV near the center-east; destroying it is valuable while the five Light Tanks complete. Keep the force aggressive toward the likely enemy base afterward.", "notes": "Enemy MCV #299 at (71,22) 57%, jeep #289 at (74,14). Light Tank production has 5 queued; forward units are scattered from (42,26) to (74,18).", "commands": [{"do": "attack", "units": [297, 290, 294], "target": 299}, {"do": "attack", "units": [297, 290], "target": 289}, {"do": "attack_move", "units": [296, 298], "x": 90, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 82, "y": 14}, {"do": "rally", "building": 138, "x": 82, "y": 14}], "feedback": ["attack: 3 units", "attack: 2 units", "attack_move: 2 units", "stance: 5 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 8500, "deaths_cost": 19500, "units_killed": 24, "units_lost": 75, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18500, "army_value": 1900, "income": 7000, "experience": 85, "order_count": 106}}
{"tick": 17201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:28 (tick 17201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1395 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18200, army $6000, killed $9000 (25 units, 1 bldgs), lost $20500 (77 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 43%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #303@(35,20)\n  e3 (Rocket Soldier) x3: #294@(64,27) #296@(62,27) #298@(53,27)\n  harv (Ore Truck (harvester)) x4: #133@(3,30) #156@(5,28) #233@(10,20) #265@(12,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 2 units\n  - attack_move: 2 units\n  - stance: 5 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy MCV #299 at (71,22) 57%, jeep #289 at (74,14). Light Tank production has 5 queued; forward units are scattered from (42,26) to (74,18).", "raw": "{\"thoughts\":\"Our economy is strong but cash is currently tied up in four queued Light Tanks. The remaining tank and rocket soldiers should converge on the last known enemy MCV position and continue scouting toward the enemy start while new armor rallies forward.\",\"notes\":\"Enemy MCV last seen at (71,22) damaged 57%; likely enemy base/start northeast near (95,11). Four Light Tanks queued. Rally armor toward center-east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":71,\"y\":22},{\"do\":\"rally\",\"building\":192,\"x\":62,\"y\":23},{\"do\":\"rally\",\"building\":138,\"x\":62,\"y\":23},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1599, "completion_tokens": 256, "total_tokens": 1855, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1597, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00777535, "upstream_inference_prompt_cost": 0.00439615, "upstream_inference_completions_cost": 0.0033792}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our economy is strong but cash is currently tied up in four queued Light Tanks. The remaining tank and rocket soldiers should converge on the last known enemy MCV position and continue scouting toward the enemy start while new armor rallies forward.", "notes": "Enemy MCV last seen at (71,22) damaged 57%; likely enemy base/start northeast near (95,11). Four Light Tanks queued. Rally armor toward center-east.", "commands": [{"do": "attack_move", "units": "all_army", "x": 71, "y": 22}, {"do": "rally", "building": 192, "x": 62, "y": 23}, {"do": "rally", "building": 138, "x": 62, "y": 23}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 4 units", "rally #192: ordered", "rally #138: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9000, "deaths_cost": 20500, "units_killed": 25, "units_lost": 77, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18200, "army_value": 1600, "income": 7000, "experience": 90, "order_count": 106}}
{"tick": 17401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:36 (tick 17401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1061 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17300, army $5100, killed $9000 (25 units, 1 bldgs), lost $21400 (80 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 91%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #303@(56,28)\n  harv (Ore Truck (harvester)) x4: #133@(7,33) #156@(3,30) #233@(9,33) #265@(20,6)\nVISIBLE ENEMY UNITS (1):\n  #302 jeep@(61,27) 77%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy MCV last seen at (71,22) damaged 57%; likely enemy base/start northeast near (95,11). Four Light Tanks queued. Rally armor toward center-east.", "raw": "{\"thoughts\":\"Our economy is strong with four refineries and armor production already queued. The only visible enemy is a jeep near our forward tank; eliminate it and continue scouting/pressuring northeast toward the likely enemy base.\",\"notes\":\"Four Light Tanks remain queued; lone tank #303 is advancing near center-east. Enemy MCV was previously seen damaged around (71,22); likely base northeast near (95,11).\",\"commands\":[{\"do\":\"attack\",\"units\":[303],\"target\":302},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":78,\"y\":20},{\"do\":\"rally\",\"building\":192,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":138,\"x\":30,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1551, "completion_tokens": 311, "total_tokens": 1862, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1549, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00836935, "upstream_inference_prompt_cost": 0.00426415, "upstream_inference_completions_cost": 0.0041052}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Our economy is strong with four refineries and armor production already queued. The only visible enemy is a jeep near our forward tank; eliminate it and continue scouting/pressuring northeast toward the likely enemy base.", "notes": "Four Light Tanks remain queued; lone tank #303 is advancing near center-east. Enemy MCV was previously seen damaged around (71,22); likely base northeast near (95,11).", "commands": [{"do": "attack", "units": [303], "target": 302}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "idle_army", "x": 78, "y": 20}, {"do": "rally", "building": 192, "x": 70, "y": 22}, {"do": "rally", "building": 138, "x": 30, "y": 20}], "feedback": ["attack: 1 units", "train 3x e3: queued", "attack_move: no valid unit ids of yours", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9000, "deaths_cost": 21400, "units_killed": 25, "units_lost": 80, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17300, "army_value": 700, "income": 6500, "experience": 90, "order_count": 106}}
{"tick": 17601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:44 (tick 17601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $410 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17600, army $5400, killed $9500 (26 units, 1 bldgs), lost $22100 (81 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 38%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 7%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #305@(33,20)\n  e3 (Rocket Soldier) x1: #308@(13,22)\n  harv (Ore Truck (harvester)) x4: #133@(5,30) #156@(10,20) #233@(7,27) #265@(15,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - train 3x e3: queued\n  - attack_move: no valid unit ids of yours\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Four Light Tanks remain queued; lone tank #303 is advancing near center-east. Enemy MCV was previously seen damaged around (71,22); likely base northeast near (95,11).", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries and three light tanks in production. Continue pressure toward the enemy\u2019s likely northeast base while keeping harvesters mining and use the arriving tanks/rockets as a growing assault force.\",\"notes\":\"Enemy MCV was last seen damaged near (71,22); likely base at northeast (95,11). Tank #305 and rocket #308 are advancing; queued light tanks and rockets should rally east.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265},{\"do\":\"rally\",\"building\":192,\"x\":58,\"y\":20},{\"do\":\"rally\",\"building\":138,\"x\":58,\"y\":20},{\"do\":\"stance\",\"units\":[305,308],\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":[305,308],\"x\":72,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1578, "completion_tokens": 330, "total_tokens": 1908, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1576, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086944, "upstream_inference_prompt_cost": 0.0043384, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.14, "thoughts": "Our economy is fully committed with four refineries and three light tanks in production. Continue pressure toward the enemy\u2019s likely northeast base while keeping harvesters mining and use the arriving tanks/rockets as a growing assault force.", "notes": "Enemy MCV was last seen damaged near (71,22); likely base at northeast (95,11). Tank #305 and rocket #308 are advancing; queued light tanks and rockets should rally east.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}, {"do": "rally", "building": 192, "x": 58, "y": 20}, {"do": "rally", "building": 138, "x": 58, "y": 20}, {"do": "stance", "units": [305, 308], "stance": "attack_anything"}, {"do": "attack_move", "units": [305, 308], "x": 72, "y": 20}], "feedback": ["rally #192: ordered", "rally #138: ordered", "stance: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 22100, "units_killed": 26, "units_lost": 81, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17600, "army_value": 1000, "income": 6500, "experience": 95, "order_count": 109}}
{"tick": 17801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:52 (tick 17801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17600, army $5400, killed $9500 (26 units, 1 bldgs), lost $22100 (81 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 68%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 75%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #305@(54,29)\n  e3 (Rocket Soldier) x1: #308@(22,23)\n  harv (Ore Truck (harvester)) x4: #133@(4,28) #156@(4,29) #233@(4,31) #265@(8,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy MCV was last seen damaged near (71,22); likely base at northeast (95,11). Tank #305 and rocket #308 are advancing; queued light tanks and rockets should rally east.", "raw": "{\"thoughts\":\"Our small forward force should keep probing toward the likely northeast enemy base while production finishes and rallies east. Economy has four harvesters and ample power, so spend incoming income on continuous tanks and rockets next turn.\",\"notes\":\"#305 light tank at 54,29 and #308 rocket at 22,23 advancing toward likely enemy base (95,11); enemy MCV last seen damaged near 71,22. Vehicle and infantry queues already active.\",\"commands\":[{\"do\":\"stance\",\"units\":[305,308],\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":[305,308],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1567, "completion_tokens": 268, "total_tokens": 1835, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1565, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00784575, "upstream_inference_prompt_cost": 0.00430815, "upstream_inference_completions_cost": 0.0035376}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Our small forward force should keep probing toward the likely northeast enemy base while production finishes and rallies east. Economy has four harvesters and ample power, so spend incoming income on continuous tanks and rockets next turn.", "notes": "#305 light tank at 54,29 and #308 rocket at 22,23 advancing toward likely enemy base (95,11); enemy MCV last seen damaged near 71,22. Vehicle and infantry queues already active.", "commands": [{"do": "stance", "units": [305, 308], "stance": "attack_anything"}, {"do": "attack_move", "units": [305, 308], "x": 95, "y": 11}], "feedback": ["stance: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 22100, "units_killed": 26, "units_lost": 81, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17600, "army_value": 1000, "income": 5500, "experience": 95, "order_count": 109}}
{"tick": 18001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:00 (tick 18001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $255 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18600, army $6400, killed $9500 (26 units, 1 bldgs), lost $22100 (81 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 1%; Vehicle: 1tnk 0%; Infantry: e3 53%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #305@(65,27) #312@(16,14)\n  e3 (Rocket Soldier) x2: #308@(31,24) #311@(17,21)\n  harv (Ore Truck (harvester)) x4: #133@(10,20) #156@(7,24) #233@(7,26) #265@(11,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: #305 light tank at 54,29 and #308 rocket at 22,23 advancing toward likely enemy base (95,11); enemy MCV last seen damaged near 71,22. Vehicle and infantry queues already active.", "raw": "{\"thoughts\":\"Our economy is fully developed but currently drained by ongoing unit production. Send all available combat units toward the last known enemy approach and likely base while newly produced tanks and rockets rally forward.\",\"notes\":\"Enemy MCV was last seen damaged around 71,22; likely base at 95,11. All current combat units advancing via 71,22, with factory/barracks rally set forward.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":71,\"y\":22},{\"do\":\"rally\",\"building\":138,\"x\":71,\"y\":22},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":71,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1555, "completion_tokens": 290, "total_tokens": 1845, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1553, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00810315, "upstream_inference_prompt_cost": 0.00427515, "upstream_inference_completions_cost": 0.003828}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Our economy is fully developed but currently drained by ongoing unit production. Send all available combat units toward the last known enemy approach and likely base while newly produced tanks and rockets rally forward.", "notes": "Enemy MCV was last seen damaged around 71,22; likely base at 95,11. All current combat units advancing via 71,22, with factory/barracks rally set forward.", "commands": [{"do": "rally", "building": 192, "x": 71, "y": 22}, {"do": "rally", "building": 138, "x": 71, "y": 22}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 71, "y": 22}], "feedback": ["rally #192: ordered", "rally #138: ordered", "stance: 4 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 22100, "units_killed": 26, "units_lost": 81, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18600, "army_value": 2000, "income": 5700, "experience": 95, "order_count": 109}}
{"tick": 18201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:08 (tick 18201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $181 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18900, army $6700, killed $9500 (26 units, 1 bldgs), lost $22100 (81 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 49%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #305@(65,27) #312@(38,21)\n  e3 (Rocket Soldier) x3: #308@(42,25) #311@(25,25) #313@(17,26)\n  harv (Ore Truck (harvester)) x4: #133@(6,29) #156@(10,22) #233@(9,21) #265@(20,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 4 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy MCV was last seen damaged around 71,22; likely base at 95,11. All current combat units advancing via 71,22, with factory/barracks rally set forward.", "raw": "{\"thoughts\":\"Our economy is strong with four refineries and harvesters, but the army is currently very small after heavy losses. Keep both vehicle queues producing light tanks, mass the forward units toward the last known enemy approach, and use the barracks to rebuild infantry support as funds arrive.\",\"notes\":\"Enemy MCV last seen damaged near 71,22; enemy base likely 95,11. Send current force through 71,22 toward enemy start; keep vehicle production and infantry rebuilding.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[305,312,308,311,313],\"x\":71,\"y\":22},{\"do\":\"rally\",\"building\":192,\"x\":71,\"y\":22},{\"do\":\"rally\",\"building\":138,\"x\":38,\"y\":21},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1565, "completion_tokens": 361, "total_tokens": 1926, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1563, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00906785, "upstream_inference_prompt_cost": 0.00430265, "upstream_inference_completions_cost": 0.0047652}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.72, "thoughts": "Our economy is strong with four refineries and harvesters, but the army is currently very small after heavy losses. Keep both vehicle queues producing light tanks, mass the forward units toward the last known enemy approach, and use the barracks to rebuild infantry support as funds arrive.", "notes": "Enemy MCV last seen damaged near 71,22; enemy base likely 95,11. Send current force through 71,22 toward enemy start; keep vehicle production and infantry rebuilding.", "commands": [{"do": "attack_move", "units": [305, 312, 308, 311, 313], "x": 71, "y": 22}, {"do": "rally", "building": 192, "x": 71, "y": 22}, {"do": "rally", "building": 138, "x": 38, "y": 21}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}], "feedback": ["attack_move: 5 units", "rally #192: ordered", "rally #138: ordered", "train 5x e1: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 22100, "units_killed": 26, "units_lost": 81, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18900, "army_value": 2300, "income": 5625, "experience": 95, "order_count": 109}}
{"tick": 18401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:16 (tick 18401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18200, army $6000, killed $9500 (26 units, 1 bldgs), lost $22800 (82 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Infantry: e1 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #312@(58,28)\n  e3 (Rocket Soldier) x3: #308@(52,27) #311@(34,22) #313@(26,29)\n  harv (Ore Truck (harvester)) x4: #133@(3,30) #156@(4,28) #233@(5,29) #265@(16,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #192: ordered\n  - rally #138: ordered\n  - train 5x e1: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy MCV last seen damaged near 71,22; enemy base likely 95,11. Send current force through 71,22 toward enemy start; keep vehicle production and infantry rebuilding.", "raw": "{\"thoughts\":\"Our economy is fully committed with four refineries but the army is nearly gone and scattered. Push every available combat unit toward the suspected enemy base while new infantry and tanks rally directly into the attack route.\",\"notes\":\"Enemy MCV was last seen damaged near 71,22; enemy base likely 95,11. All current combat units ordered toward enemy start; production queues are full and cash is zero.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":71,\"y\":22},{\"do\":\"rally\",\"building\":138,\"x\":71,\"y\":22},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1626, "completion_tokens": 296, "total_tokens": 1922, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1624, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083776, "upstream_inference_prompt_cost": 0.0044704, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "Our economy is fully committed with four refineries but the army is nearly gone and scattered. Push every available combat unit toward the suspected enemy base while new infantry and tanks rally directly into the attack route.", "notes": "Enemy MCV was last seen damaged near 71,22; enemy base likely 95,11. All current combat units ordered toward enemy start; production queues are full and cash is zero.", "commands": [{"do": "rally", "building": 192, "x": 71, "y": 22}, {"do": "rally", "building": 138, "x": 71, "y": 22}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}], "feedback": ["rally #192: ordered", "rally #138: ordered", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 22800, "units_killed": 26, "units_lost": 82, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18200, "army_value": 1600, "income": 5625, "experience": 95, "order_count": 117}}
{"tick": 18601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:24 (tick 18601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17500, army $5300, killed $9500 (26 units, 1 bldgs), lost $23500 (83 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Infantry: e1 86%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #308@(61,28) #311@(44,24) #313@(35,27)\n  harv (Ore Truck (harvester)) x4: #133@(5,30) #156@(5,31) #233@(9,26) #265@(7,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy MCV was last seen damaged near 71,22; enemy base likely 95,11. All current combat units ordered toward enemy start; production queues are full and cash is zero.", "raw": "{\"thoughts\":\"All production queues are saturated and funds are currently depleted. The remaining rocket soldiers will converge on the likely enemy base while harvesters continue mining to fund the queued army.\",\"notes\":\"Enemy MCV last seen damaged near 71,22; enemy start likely 95,11. Four refineries/four harvesters; vehicle and infantry queues full. Send new units toward 95,11.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":138,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1593, "completion_tokens": 346, "total_tokens": 1939, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1591, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00894685, "upstream_inference_prompt_cost": 0.00437965, "upstream_inference_completions_cost": 0.0045672}, "completion_tokens_details": {"reasoning_tokens": 149, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "All production queues are saturated and funds are currently depleted. The remaining rocket soldiers will converge on the likely enemy base while harvesters continue mining to fund the queued army.", "notes": "Enemy MCV last seen damaged near 71,22; enemy start likely 95,11. Four refineries/four harvesters; vehicle and infantry queues full. Send new units toward 95,11.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 95, "y": 11}, {"do": "rally", "building": 138, "x": 95, "y": 11}], "feedback": ["attack_move: 3 units", "stance: 3 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 23500, "units_killed": 26, "units_lost": 83, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17500, "army_value": 900, "income": 5125, "experience": 95, "order_count": 117}}
{"tick": 18801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:32 (tick 18801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $74 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17600, army $5400, killed $9500 (26 units, 1 bldgs), lost $23500 (83 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 93%; Vehicle: 1tnk 0%; Infantry: e3 66%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #316@(17,26)\n  e3 (Rocket Soldier) x3: #308@(68,22) #311@(53,27) #313@(45,26)\n  harv (Ore Truck (harvester)) x4: #133@(9,25) #156@(9,26) #233@(4,31) #265@(14,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy MCV last seen damaged near 71,22; enemy start likely 95,11. Four refineries/four harvesters; vehicle and infantry queues full. Send new units toward 95,11.", "raw": "{\"thoughts\":\"Our economy is fully developed but temporarily empty while existing tank and infantry queues finish. The forward rocket soldiers should keep pressing toward the likely Soviet base while new units rally east to reinforce.\",\"notes\":\"Enemy MCV last seen damaged near 71,22; likely base at 95,11. Four refineries/harvesters. Existing light tank and infantry production queued; rally combat units to 78,18 then attack east.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":18},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1608, "completion_tokens": 293, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082885, "upstream_inference_prompt_cost": 0.0044209, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "Our economy is fully developed but temporarily empty while existing tank and infantry queues finish. The forward rocket soldiers should keep pressing toward the likely Soviet base while new units rally east to reinforce.", "notes": "Enemy MCV last seen damaged near 71,22; likely base at 95,11. Four refineries/harvesters. Existing light tank and infantry production queued; rally combat units to 78,18 then attack east.", "commands": [{"do": "rally", "building": 192, "x": 78, "y": 18}, {"do": "rally", "building": 138, "x": 78, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "rally #138: ordered", "attack_move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 23500, "units_killed": 26, "units_lost": 83, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17600, "army_value": 1000, "income": 5625, "experience": 95, "order_count": 117}}
{"tick": 19001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:40 (tick 19001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18600, army $6400, killed $9500 (26 units, 1 bldgs), lost $23500 (83 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 16%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #317@(23,19)\n  e1 (Rifle Infantry) x1: #316@(26,29)\n  e3 (Rocket Soldier) x4: #308@(76,15) #311@(63,26) #313@(54,28) #318@(14,23)\n  harv (Ore Truck (harvester)) x4: #133@(9,22) #156@(10,21) #233@(9,23) #265@(21,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy MCV last seen damaged near 71,22; likely base at 95,11. Four refineries/harvesters. Existing light tank and infantry production queued; rally combat units to 78,18 then attack east.", "raw": "{\"thoughts\":\"Our economy is fully invested but army is tiny and dispersed. Consolidate every combat unit toward the known enemy approach while existing infantry and tank queues complete, then push the likely base location.\",\"notes\":\"Enemy MCV was damaged near 71,22; enemy base likely 95,11. Rally points are 78,18. Send all current combat units east and keep them aggressive.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":78,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":78,\"y\":18},{\"do\":\"rally\",\"building\":138,\"x\":78,\"y\":18},{\"do\":\"attack_move\",\"units\":[308,311,313,317],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1623, "completion_tokens": 422, "total_tokens": 2045, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1621, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01003255, "upstream_inference_prompt_cost": 0.00446215, "upstream_inference_completions_cost": 0.0055704}, "completion_tokens_details": {"reasoning_tokens": 203, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "Our economy is fully invested but army is tiny and dispersed. Consolidate every combat unit toward the known enemy approach while existing infantry and tank queues complete, then push the likely base location.", "notes": "Enemy MCV was damaged near 71,22; enemy base likely 95,11. Rally points are 78,18. Send all current combat units east and keep them aggressive.", "commands": [{"do": "attack_move", "units": "all_army", "x": 78, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 78, "y": 18}, {"do": "rally", "building": 138, "x": 78, "y": 18}, {"do": "attack_move", "units": [308, 311, 313, 317], "x": 95, "y": 11}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #192: ordered", "rally #138: ordered", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 23500, "units_killed": 26, "units_lost": 83, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18600, "army_value": 2000, "income": 4875, "experience": 95, "order_count": 117}}
{"tick": 19201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:48 (tick 19201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18600, army $6400, killed $9500 (26 units, 1 bldgs), lost $23500 (83 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 16%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #317@(46,26)\n  e1 (Rifle Infantry) x1: #316@(35,28)\n  e3 (Rocket Soldier) x4: #308@(77,14)65% #311@(70,19) #313@(64,25) #318@(22,20)\n  harv (Ore Truck (harvester)) x4: #133@(4,31) #156@(5,29) #233@(5,30) #265@(20,8)\nVISIBLE ENEMY UNITS (3):\n  #126 harv@(80,12) 58%, #218 1tnk@(80,13) 24%, #270 e1@(81,14) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy MCV was damaged near 71,22; enemy base likely 95,11. Rally points are 78,18. Send all current combat units east and keep them aggressive.", "raw": "{\"thoughts\":\"Our scattered assault force is already near the enemy approach, while the enemy has only a damaged light tank, infantry, and a weakened harvester visible. Push all combat units through their last known MCV position toward the likely base and focus the exposed enemy vehicles.\",\"notes\":\"All combat units ordered aggressively east via 71,22 toward enemy start 95,11. Enemy visible: harv 80,12 (58%), light tank 80,13 (24%), rifle 81,14; likely base at 95,11.\",\"commands\":[{\"do\":\"attack\",\"units\":[308,311,313,317],\"target\":218},{\"do\":\"attack\",\"units\":[308,311,313,317],\"target\":126},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":138,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1660, "completion_tokens": 323, "total_tokens": 1983, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1658, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088275, "upstream_inference_prompt_cost": 0.0045639, "upstream_inference_completions_cost": 0.0042636}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "Our scattered assault force is already near the enemy approach, while the enemy has only a damaged light tank, infantry, and a weakened harvester visible. Push all combat units through their last known MCV position toward the likely base and focus the exposed enemy vehicles.", "notes": "All combat units ordered aggressively east via 71,22 toward enemy start 95,11. Enemy visible: harv 80,12 (58%), light tank 80,13 (24%), rifle 81,14; likely base at 95,11.", "commands": [{"do": "attack", "units": [308, 311, 313, 317], "target": 218}, {"do": "attack", "units": [308, 311, 313, 317], "target": 126}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 82, "y": 14}, {"do": "rally", "building": 138, "x": 82, "y": 14}], "feedback": ["attack: 4 units", "attack: 4 units", "attack_move: 6 units", "stance: 6 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 23500, "units_killed": 26, "units_lost": 83, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18600, "army_value": 2000, "income": 4375, "experience": 95, "order_count": 117}}
{"tick": 19401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:56 (tick 19401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17700, army $5500, killed $9500 (26 units, 1 bldgs), lost $24400 (86 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 1tnk 16%; Infantry: e3 20%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #317@(66,26)\n  e1 (Rifle Infantry) x1: #316@(45,28)\n  e3 (Rocket Soldier) x1: #318@(32,24)\n  harv (Ore Truck (harvester)) x4: #133@(6,26) #156@(4,29) #233@(5,29) #265@(16,18)\nVISIBLE ENEMY UNITS (1):\n  #310 jeep@(67,26) 50%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 4 units\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: All combat units ordered aggressively east via 71,22 toward enemy start 95,11. Enemy visible: harv 80,12 (58%), light tank 80,13 (24%), rifle 81,14; likely base at 95,11.", "raw": "{\"thoughts\":\"Our economy has four refineries and harvesters but is temporarily broke; current tank and infantry queues are active. The surviving forward units should eliminate the damaged jeep and continue toward the likely enemy base at the northeast start.\",\"notes\":\"Enemy likely remains near 95,11. Forward light tank at 66,26 is engaging jeep #310; all available combat units sent northeast. Preserve four harvesters and spend next income on a refinery/production if queues permit.\",\"commands\":[{\"do\":\"attack\",\"units\":[317],\"target\":310},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":82,\"y\":17},{\"do\":\"rally\",\"building\":138,\"x\":82,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1633, "completion_tokens": 414, "total_tokens": 2047, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1631, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00995445, "upstream_inference_prompt_cost": 0.00448965, "upstream_inference_completions_cost": 0.0054648}, "completion_tokens_details": {"reasoning_tokens": 227, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.9, "thoughts": "Our economy has four refineries and harvesters but is temporarily broke; current tank and infantry queues are active. The surviving forward units should eliminate the damaged jeep and continue toward the likely enemy base at the northeast start.", "notes": "Enemy likely remains near 95,11. Forward light tank at 66,26 is engaging jeep #310; all available combat units sent northeast. Preserve four harvesters and spend next income on a refinery/production if queues permit.", "commands": [{"do": "attack", "units": [317], "target": 310}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 82, "y": 17}, {"do": "rally", "building": 138, "x": 82, "y": 17}], "feedback": ["attack: 1 units", "attack_move: 3 units", "stance: 3 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 9500, "deaths_cost": 24400, "units_killed": 26, "units_lost": 86, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17700, "army_value": 1100, "income": 3875, "experience": 95, "order_count": 117}}
{"tick": 19601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:04 (tick 19601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $124 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18000, army $5800, killed $10700 (28 units, 1 bldgs), lost $24400 (86 units, 0 bldgs). Map explored 32.3%.\nPRODUCTION: Vehicle: 1tnk 61%; Infantry: e3 24%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #317@(66,28)14%\n  e1 (Rifle Infantry) x1: #316@(56,28)\n  e3 (Rocket Soldier) x2: #318@(42,24) #324@(14,23)\n  harv (Ore Truck (harvester)) x4: #133@(10,20) #156@(7,28) #233@(9,23) #265@(19,10)\nVISIBLE ENEMY UNITS (7):\n  #186 e1@(67,27) 98%, #218 1tnk@(67,30) 3%, #253 e3@(67,25) 100%, #270 e1@(67,26) 99%, #278 e1@(68,26) 100%, #280 e1@(68,25) 100%, #307 jeep@(66,25) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #304 fact@(66,32) 63%, #309 silo@(68,32) 96%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely remains near 95,11. Forward light tank at 66,26 is engaging jeep #310; all available combat units sent northeast. Preserve four harvesters and spend next income on a refinery/production if queues permit.", "raw": "{\"thoughts\":\"The exposed enemy Construction Yard at 66,32 is the immediate win condition and must be focused down. Retreat the critically damaged light tank to the depot while all infantry pressure the enemy base area.\",\"notes\":\"Enemy fact #304 at 66,32 is 63% and defended by infantry/jeep around 66-68,25-30. Light tank #317 is 14% and sent to repair; all infantry ordered onto enemy fact.\",\"commands\":[{\"do\":\"attack\",\"units\":[316,318,324],\"target\":304},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":66,\"y\":32},{\"do\":\"move\",\"units\":[317],\"x\":19,\"y\":13},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1714, "completion_tokens": 386, "total_tokens": 2100, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1712, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0098076, "upstream_inference_prompt_cost": 0.0047124, "upstream_inference_completions_cost": 0.0050952}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.23, "thoughts": "The exposed enemy Construction Yard at 66,32 is the immediate win condition and must be focused down. Retreat the critically damaged light tank to the depot while all infantry pressure the enemy base area.", "notes": "Enemy fact #304 at 66,32 is 63% and defended by infantry/jeep around 66-68,25-30. Light tank #317 is 14% and sent to repair; all infantry ordered onto enemy fact.", "commands": [{"do": "attack", "units": [316, 318, 324], "target": 304}, {"do": "attack_move", "units": "all_army", "x": 66, "y": 32}, {"do": "move", "units": [317], "x": 19, "y": 13}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}], "feedback": ["attack: 3 units", "attack_move: 4 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 10700, "deaths_cost": 24400, "units_killed": 28, "units_lost": 86, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18000, "army_value": 1400, "income": 4625, "experience": 107, "order_count": 117}}
{"tick": 19801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:12 (tick 19801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $124 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17500, army $5300, killed $11400 (29 units, 1 bldgs), lost $25200 (88 units, 0 bldgs). Map explored 32.4%.\nPRODUCTION: Vehicle: 1tnk 97%; Infantry: e1 23%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #318@(50,31) #324@(22,29) #325@(13,22)\n  harv (Ore Truck (harvester)) x4: #133@(5,31) #156@(8,26) #233@(10,24) #265@(23,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 4 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy fact #304 at 66,32 is 63% and defended by infantry/jeep around 66-68,25-30. Light tank #317 is 14% and sent to repair; all infantry ordered onto enemy fact.", "raw": "{\"thoughts\":\"Our economy is strong but the standing army is nearly gone; the enemy Construction Yard was recently located at 66,32 and must be pressured immediately. Keep all production queued, rally reinforcements forward, and send every combat unit to re-engage the exposed enemy base.\",\"notes\":\"Enemy fact #304 last seen at 66,32, defended near 66-68,25-30. Assault all available combat units there; vehicle queue has 1tnk nearly complete, then medium tanks.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":55,\"y\":30},{\"do\":\"rally\",\"building\":138,\"x\":55,\"y\":30},{\"do\":\"train\",\"item\":\"2tnk\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":66,\"y\":32},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1559, "completion_tokens": 457, "total_tokens": 2016, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1557, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01031855, "upstream_inference_prompt_cost": 0.00428615, "upstream_inference_completions_cost": 0.0060324}, "completion_tokens_details": {"reasoning_tokens": 253, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.41, "thoughts": "Our economy is strong but the standing army is nearly gone; the enemy Construction Yard was recently located at 66,32 and must be pressured immediately. Keep all production queued, rally reinforcements forward, and send every combat unit to re-engage the exposed enemy base.", "notes": "Enemy fact #304 last seen at 66,32, defended near 66-68,25-30. Assault all available combat units there; vehicle queue has 1tnk nearly complete, then medium tanks.", "commands": [{"do": "rally", "building": 192, "x": 55, "y": 30}, {"do": "rally", "building": 138, "x": 55, "y": 30}, {"do": "train", "item": "2tnk", "count": 4}, {"do": "train", "item": "e3", "count": 4}, {"do": "attack_move", "units": "all_army", "x": 66, "y": 32}, {"do": "build", "item": "weap"}], "feedback": ["rally #192: ordered", "rally #138: ordered", "train 4x 2tnk: queued", "train 4x e3: queued", "attack_move: 3 units", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 11400, "deaths_cost": 25200, "units_killed": 29, "units_lost": 88, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17500, "army_value": 900, "income": 5125, "experience": 114, "order_count": 117}}
{"tick": 20001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:20 (tick 20001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $37 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18300, army $6100, killed $11400 (29 units, 1 bldgs), lost $25200 (88 units, 0 bldgs). Map explored 32.8%.\nPRODUCTION: Building: weap 6%; Vehicle: 2tnk 14%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #327@(35,20)\n  e1 (Rifle Infantry) x1: #328@(14,22)\n  e3 (Rocket Soldier) x3: #318@(59,32) #324@(32,29) #325@(21,22)\n  harv (Ore Truck (harvester)) x4: #133@(6,26) #156@(10,20) #233@(3,29) #265@(17,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - train 4x 2tnk: queued\n  - train 4x e3: queued\n  - attack_move: 3 units\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy fact #304 last seen at 66,32, defended near 66-68,25-30. Assault all available combat units there; vehicle queue has 1tnk nearly complete, then medium tanks.", "raw": "{\"thoughts\":\"Our economy is fully committed and both production queues are stacked. The enemy Construction Yard was last located around 66,32, so all current combat forces should converge there while new tanks and rockets reinforce.\",\"notes\":\"Enemy fact last seen #304 at 66,32; assault route toward 66,32. Four medium tanks and infantry are queued; new war factory is under construction.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":66,\"y\":32},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265},{\"do\":\"rally\",\"building\":192,\"x\":60,\"y\":30},{\"do\":\"rally\",\"building\":138,\"x\":60,\"y\":30}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1677, "completion_tokens": 280, "total_tokens": 1957, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1675, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00830665, "upstream_inference_prompt_cost": 0.00461065, "upstream_inference_completions_cost": 0.003696}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "Our economy is fully committed and both production queues are stacked. The enemy Construction Yard was last located around 66,32, so all current combat forces should converge there while new tanks and rockets reinforce.", "notes": "Enemy fact last seen #304 at 66,32; assault route toward 66,32. Four medium tanks and infantry are queued; new war factory is under construction.", "commands": [{"do": "attack_move", "units": "all_army", "x": 66, "y": 32}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}, {"do": "rally", "building": 192, "x": 60, "y": 30}, {"do": "rally", "building": 138, "x": 60, "y": 30}], "feedback": ["attack_move: 5 units", "stance: 5 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 11400, "deaths_cost": 25200, "units_killed": 29, "units_lost": 88, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18300, "army_value": 1700, "income": 4950, "experience": 114, "order_count": 126}}
{"tick": 20201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:28 (tick 20201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $18300, army $6100, killed $11400 (29 units, 1 bldgs), lost $25200 (88 units, 0 bldgs). Map explored 32.9%.\nPRODUCTION: Building: weap 18%; Vehicle: 2tnk 40%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #327@(57,28)\n  e1 (Rifle Infantry) x1: #328@(23,22)\n  e3 (Rocket Soldier) x3: #318@(62,32) #324@(41,27) #325@(30,26)\n  harv (Ore Truck (harvester)) x4: #133@(10,20) #156@(5,29) #233@(10,21) #265@(21,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #304 fact@(66,32) 67%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy fact last seen #304 at 66,32; assault route toward 66,32. Four medium tanks and infantry are queued; new war factory is under construction.", "raw": "{\"thoughts\":\"The enemy Construction Yard at 66,32 is exposed and damaged; all available combat units should converge and destroy it while production completes. Cash is fully committed to the war factory and queued reinforcements.\",\"notes\":\"Enemy fact #304 at 66,32, 67% HP. Existing 5-unit assault converging; war factory construction 18%, medium tanks and infantry queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[327,318,324,325,328],\"x\":66,\"y\":32},{\"do\":\"attack\",\"units\":[327,318,324,325,328],\"target\":304},{\"do\":\"stance\",\"units\":[327,318,324,325,328],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":57,\"y\":28},{\"do\":\"rally\",\"building\":138,\"x\":57,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1653, "completion_tokens": 306, "total_tokens": 1959, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1651, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00858385, "upstream_inference_prompt_cost": 0.00454465, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "The enemy Construction Yard at 66,32 is exposed and damaged; all available combat units should converge and destroy it while production completes. Cash is fully committed to the war factory and queued reinforcements.", "notes": "Enemy fact #304 at 66,32, 67% HP. Existing 5-unit assault converging; war factory construction 18%, medium tanks and infantry queued.", "commands": [{"do": "attack_move", "units": [327, 318, 324, 325, 328], "x": 66, "y": 32}, {"do": "attack", "units": [327, 318, 324, 325, 328], "target": 304}, {"do": "stance", "units": [327, 318, 324, 325, 328], "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 57, "y": 28}, {"do": "rally", "building": 138, "x": 57, "y": 28}], "feedback": ["attack_move: 5 units", "attack: 5 units", "stance: 5 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 11400, "deaths_cost": 25200, "units_killed": 29, "units_lost": 88, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 18300, "army_value": 1700, "income": 4100, "experience": 114, "order_count": 126}}
{"tick": 20401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:36 (tick 20401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17600, army $5400, killed $11400 (29 units, 1 bldgs), lost $26200 (90 units, 0 bldgs). Map explored 33%.\nPRODUCTION: Building: weap 19%; Vehicle: 2tnk 43%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #328@(34,22)\n  e3 (Rocket Soldier) x3: #324@(52,28) #325@(40,26) #329@(18,27)\n  harv (Ore Truck (harvester)) x4: #133@(5,29) #156@(8,23) #233@(7,25) #265@(24,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack: 5 units\n  - stance: 5 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy fact #304 at 66,32, 67% HP. Existing 5-unit assault converging; war factory construction 18%, medium tanks and infantry queued.", "raw": "{\"thoughts\":\"Our economy has four refineries and the second War Factory is underway; cash is temporarily exhausted but multiple tanks and infantry are queued. Send the available infantry toward the previously spotted damaged enemy Construction Yard while new armor rallies east.\",\"notes\":\"Enemy Construction Yard last seen #304 at (66,32), 67% HP. Second War Factory building at 19%; four medium tanks and infantry queued. Rally armor toward enemy approach.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":66,\"y\":32},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":52,\"y\":28},{\"do\":\"rally\",\"building\":138,\"x\":52,\"y\":28},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1624, "completion_tokens": 299, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1622, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084117, "upstream_inference_prompt_cost": 0.0044649, "upstream_inference_completions_cost": 0.0039468}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.14, "thoughts": "Our economy has four refineries and the second War Factory is underway; cash is temporarily exhausted but multiple tanks and infantry are queued. Send the available infantry toward the previously spotted damaged enemy Construction Yard while new armor rallies east.", "notes": "Enemy Construction Yard last seen #304 at (66,32), 67% HP. Second War Factory building at 19%; four medium tanks and infantry queued. Rally armor toward enemy approach.", "commands": [{"do": "attack_move", "units": "all_army", "x": 66, "y": 32}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 52, "y": 28}, {"do": "rally", "building": 138, "x": 52, "y": 28}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}], "feedback": ["attack_move: 4 units", "stance: 4 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 11400, "deaths_cost": 26200, "units_killed": 29, "units_lost": 90, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17600, "army_value": 1000, "income": 4150, "experience": 114, "order_count": 126}}
{"tick": 20601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:44 (tick 20601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17300, army $5100, killed $11400 (29 units, 1 bldgs), lost $26500 (91 units, 0 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 19%; Vehicle: 2tnk 43%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #328@(42,27)\n  e3 (Rocket Soldier) x2: #325@(48,32)82% #329@(27,29)\n  harv (Ore Truck (harvester)) x4: #133@(5,26) #156@(4,29) #233@(3,30) #265@(20,14)\nVISIBLE ENEMY UNITS (1):\n  #214 1tnk@(50,29) 5%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - stance: 4 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard last seen #304 at (66,32), 67% HP. Second War Factory building at 19%; four medium tanks and infantry queued. Rally armor toward enemy approach.", "raw": "{\"thoughts\":\"Our economy is strong with four refineries and production is already heavily queued. Send the nearby infantry to finish the crippled light tank, while all available combat units continue pressing toward the last known enemy Construction Yard position.\",\"notes\":\"Enemy CY last seen at (66,32), 67% HP; attack force should keep sweeping there. Four refineries, one war factory and barracks; medium tanks and infantry remain queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[325,328,329],\"target\":214},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":66,\"y\":32},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":66,\"y\":32},{\"do\":\"rally\",\"building\":138,\"x\":60,\"y\":30}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1629, "completion_tokens": 313, "total_tokens": 1942, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1627, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00861025, "upstream_inference_prompt_cost": 0.00447865, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "Our economy is strong with four refineries and production is already heavily queued. Send the nearby infantry to finish the crippled light tank, while all available combat units continue pressing toward the last known enemy Construction Yard position.", "notes": "Enemy CY last seen at (66,32), 67% HP; attack force should keep sweeping there. Four refineries, one war factory and barracks; medium tanks and infantry remain queued.", "commands": [{"do": "attack", "units": [325, 328, 329], "target": 214}, {"do": "attack_move", "units": "all_army", "x": 66, "y": 32}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 66, "y": 32}, {"do": "rally", "building": 138, "x": 60, "y": 30}], "feedback": ["attack: 3 units", "attack_move: 3 units", "stance: 3 units", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 11400, "deaths_cost": 26500, "units_killed": 29, "units_lost": 91, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17300, "army_value": 700, "income": 4150, "experience": 114, "order_count": 126}}
{"tick": 20801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:52 (tick 20801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $209 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $16900, army $4700, killed $12100 (30 units, 1 bldgs), lost $26900 (93 units, 0 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 26%; Vehicle: 2tnk 60%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #329@(36,29)\n  harv (Ore Truck (harvester)) x4: #133@(10,20) #156@(9,22) #233@(10,21) #265@(18,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy CY last seen at (66,32), 67% HP; attack force should keep sweeping there. Four refineries, one war factory and barracks; medium tanks and infantry remain queued.", "raw": "{\"thoughts\":\"Our production is fully committed and a second War Factory is underway. Keep all harvesters mining, rally new units toward the last known enemy Construction Yard, and send the surviving rocket soldier to continue scouting/harassing there.\",\"notes\":\"Enemy CY last seen near (66,32) at 67% HP. Second WF building at 26%; vehicle and infantry queues full. Rally reinforcements toward enemy CY; 4 harvesters mining.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265},{\"do\":\"rally\",\"building\":192,\"x\":66,\"y\":32},{\"do\":\"rally\",\"building\":138,\"x\":66,\"y\":32},{\"do\":\"attack_move\",\"units\":[329],\"x\":66,\"y\":32},{\"do\":\"stance\",\"units\":[329],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1599, "completion_tokens": 332, "total_tokens": 1931, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1597, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00877855, "upstream_inference_prompt_cost": 0.00439615, "upstream_inference_completions_cost": 0.0043824}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.07, "thoughts": "Our production is fully committed and a second War Factory is underway. Keep all harvesters mining, rally new units toward the last known enemy Construction Yard, and send the surviving rocket soldier to continue scouting/harassing there.", "notes": "Enemy CY last seen near (66,32) at 67% HP. Second WF building at 26%; vehicle and infantry queues full. Rally reinforcements toward enemy CY; 4 harvesters mining.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}, {"do": "rally", "building": 192, "x": 66, "y": 32}, {"do": "rally", "building": 138, "x": 66, "y": 32}, {"do": "attack_move", "units": [329], "x": 66, "y": 32}, {"do": "stance", "units": [329], "stance": "attack_anything"}], "feedback": ["rally #192: ordered", "rally #138: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 12100, "deaths_cost": 26900, "units_killed": 30, "units_lost": 93, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16900, "army_value": 300, "income": 4800, "experience": 121, "order_count": 126}}
{"tick": 21001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:00 (tick 21001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $16600, army $4400, killed $12100 (30 units, 1 bldgs), lost $27200 (94 units, 0 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 29%; Vehicle: 2tnk 68%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x4: #133@(4,29) #156@(3,28) #233@(4,28) #265@(22,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy CY last seen near (66,32) at 67% HP. Second WF building at 26%; vehicle and infantry queues full. Rally reinforcements toward enemy CY; 4 harvesters mining.", "raw": "{\"thoughts\":\"All production queues are saturated and income is currently committed. Continue sending the full combat force toward the last known enemy Construction Yard position to finish their base while reinforcements rally there.\",\"notes\":\"Enemy CY last seen near (66,32), damaged. All army should keep attack-moving there; vehicle and infantry queues remain saturated, 4 harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":66,\"y\":32},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":192,\"x\":66,\"y\":32},{\"do\":\"rally\",\"building\":138,\"x\":66,\"y\":32}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1577, "completion_tokens": 226, "total_tokens": 1803, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1575, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00731885, "upstream_inference_prompt_cost": 0.00433565, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "All production queues are saturated and income is currently committed. Continue sending the full combat force toward the last known enemy Construction Yard position to finish their base while reinforcements rally there.", "notes": "Enemy CY last seen near (66,32), damaged. All army should keep attack-moving there; vehicle and infantry queues remain saturated, 4 harvesters active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 66, "y": 32}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 192, "x": 66, "y": 32}, {"do": "rally", "building": 138, "x": 66, "y": 32}], "feedback": ["attack_move: no valid unit ids of yours", "stance: no valid unit ids of yours", "rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 12100, "deaths_cost": 27200, "units_killed": 30, "units_lost": 94, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16600, "army_value": 0, "income": 4100, "experience": 121, "order_count": 126}}
{"tick": 21201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:08 (tick 21201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $16600, army $4400, killed $12100 (30 units, 1 bldgs), lost $27200 (94 units, 0 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 29%; Vehicle: 2tnk 68%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x4: #133@(5,29) #156@(9,22) #233@(8,23) #265@(20,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - stance: no valid unit ids of yours\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Enemy CY last seen near (66,32), damaged. All army should keep attack-moving there; vehicle and infantry queues remain saturated, 4 harvesters active.", "raw": "{\"thoughts\":\"Our attacking force has been eliminated, but four refineries and four harvesters can rebuild quickly. Keep all harvesters mining while the completed production queues replenish infantry and medium tanks; place the War Factory as soon as it is ready next turn.\",\"notes\":\"Army currently absent/likely destroyed. Enemy CY was last seen damaged near (66,32). Building queue is constructing a War Factory (29%); vehicle and infantry queues are already saturated.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"harvest\",\"unit\":265},{\"do\":\"rally\",\"building\":192,\"x\":40,\"y\":24},{\"do\":\"rally\",\"building\":138,\"x\":32,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1573, "completion_tokens": 262, "total_tokens": 1835, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1571, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00778305, "upstream_inference_prompt_cost": 0.00432465, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "Our attacking force has been eliminated, but four refineries and four harvesters can rebuild quickly. Keep all harvesters mining while the completed production queues replenish infantry and medium tanks; place the War Factory as soon as it is ready next turn.", "notes": "Army currently absent/likely destroyed. Enemy CY was last seen damaged near (66,32). Building queue is constructing a War Factory (29%); vehicle and infantry queues are already saturated.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "harvest", "unit": 265}, {"do": "rally", "building": 192, "x": 40, "y": 24}, {"do": "rally", "building": 138, "x": 32, "y": 23}], "feedback": ["rally #192: ordered", "rally #138: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 12100, "deaths_cost": 27200, "units_killed": 30, "units_lost": 94, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16600, "army_value": 0, "income": 3675, "experience": 121, "order_count": 126}}
{"tick": 21401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:16 (tick 21401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $346 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $16900, army $4700, killed $12100 (30 units, 1 bldgs), lost $27200 (94 units, 0 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 34%; Vehicle: 2tnk 78%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #340@(13,21)\n  harv (Ore Truck (harvester)) x4: #133@(9,21) #156@(9,24) #233@(10,20) #265@(16,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\nYOUR NOTES FROM LAST TURN: Army currently absent/likely destroyed. Enemy CY was last seen damaged near (66,32). Building queue is constructing a War Factory (29%); vehicle and infantry queues are already saturated.", "raw": "{\"thoughts\":\"Our army has been wiped, but four refineries and queued medium tanks can rebuild quickly. I will rally all new combat units toward the last known damaged enemy Construction Yard and send the lone rocket soldier to scout/pressure it.\",\"notes\":\"Enemy CY last known near (66,32), likely damaged. Rebuild force via queued medium tanks and infantry; rally production toward enemy base.\",\"commands\":[{\"do\":\"rally\",\"building\":192,\"x\":66,\"y\":32},{\"do\":\"rally\",\"building\":138,\"x\":66,\"y\":32},{\"do\":\"attack_move\",\"units\":[340],\"x\":66,\"y\":32}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1565, "completion_tokens": 276, "total_tokens": 1841, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1563, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00794585, "upstream_inference_prompt_cost": 0.00430265, "upstream_inference_completions_cost": 0.0036432}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Our army has been wiped, but four refineries and queued medium tanks can rebuild quickly. I will rally all new combat units toward the last known damaged enemy Construction Yard and send the lone rocket soldier to scout/pressure it.", "notes": "Enemy CY last known near (66,32), likely damaged. Rebuild force via queued medium tanks and infantry; rally production toward enemy base.", "commands": [{"do": "rally", "building": 192, "x": 66, "y": 32}, {"do": "rally", "building": 138, "x": 66, "y": 32}, {"do": "attack_move", "units": [340], "x": 66, "y": 32}], "feedback": ["rally #192: ordered", "rally #138: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 12100, "deaths_cost": 27200, "units_killed": 30, "units_lost": 94, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 16900, "army_value": 300, "income": 4250, "experience": 121, "order_count": 126}}
{"tick": 21601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:24 (tick 21601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $64 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17450, army $5250, killed $12100 (30 units, 1 bldgs), lost $27500 (95 units, 0 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 46%; Vehicle: 2tnk 7%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 93%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #341@(17,15)\n  harv (Ore Truck (harvester)) x4: #133@(10,20) #156@(5,29) #233@(4,28) #265@(19,8)\nVISIBLE ENEMY UNITS (10):\n  #186 e1@(21,16) 98%, #270 e1@(21,17) 88%, #278 e1@(22,17) 94%, #280 e1@(21,17) 84%, #282 e1@(22,17) 99%, #286 e1@(21,18) 67%, #292 e3@(21,17) 99%, #293 e3@(22,18) 100%, #307 jeep@(19,17) 87%, #326 jeep@(20,16) 48%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #192: ordered\n  - rally #138: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy CY last known near (66,32), likely damaged. Rebuild force via queued medium tanks and infantry; rally production toward enemy base.", "raw": "{\"thoughts\":\"Our base is under immediate pressure from enemy infantry and damaged jeeps, while only one medium tank is currently fielded. The queued armor and infantry should soon rebuild our force; the tank will clear the closest jeep to protect production and harvesters.\",\"notes\":\"Enemy ground raiders at (19-22,16-18); enemy CY last known near (66,32). Three vehicle queues and infantry queues are active; rally remains toward enemy base.\",\"commands\":[{\"do\":\"attack\",\"units\":[341],\"target\":307},{\"do\":\"stance\",\"units\":[341],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":295}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1674, "completion_tokens": 217, "total_tokens": 1891, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1672, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074668, "upstream_inference_prompt_cost": 0.0046024, "upstream_inference_completions_cost": 0.0028644}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.5, "thoughts": "Our base is under immediate pressure from enemy infantry and damaged jeeps, while only one medium tank is currently fielded. The queued armor and infantry should soon rebuild our force; the tank will clear the closest jeep to protect production and harvesters.", "notes": "Enemy ground raiders at (19-22,16-18); enemy CY last known near (66,32). Three vehicle queues and infantry queues are active; rally remains toward enemy base.", "commands": [{"do": "attack", "units": [341], "target": 307}, {"do": "stance", "units": [341], "stance": "attack_anything"}, {"do": "repair", "building": 295}], "feedback": ["attack: 1 units", "stance: 1 units", "repair #295: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 12100, "deaths_cost": 27500, "units_killed": 30, "units_lost": 95, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17450, "army_value": 850, "income": 4725, "experience": 121, "order_count": 126}}
{"tick": 21801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:32 (tick 21801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 200 used, harvesters 4.\nSCORE: assets $17450, army $5250, killed $12100 (30 units, 1 bldgs), lost $27500 (95 units, 0 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 47%; Vehicle: 2tnk 10%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 89%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 99%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%, #295 fix@(19,13) 42%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk (Medium Tank) x1: #341@(17,15)19%\n  harv (Ore Truck (harvester)) x4: #133@(5,31) #156@(3,31) #233@(5,30) #265@(21,5)\nVISIBLE ENEMY UNITS (14):\n  #186 e1@(21,16) 98%, #236 2tnk@(21,18) 98%, #245 2tnk@(19,18) 25%, #253 e3@(22,17) 100%, #270 e1@(21,17) 88%, #278 e1@(22,17) 94%, #280 e1@(21,17) 84%, #282 e1@(22,17) 99%, #285 e3@(21,16) 76%, #286 e1@(21,17) 67%, #292 e3@(21,17) 99%, #293 e3@(21,17) 100%, #307 jeep@(19,17) 7%, #326 jeep@(20,16) 48%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - stance: 1 units\n  - repair #295: ordered\nYOUR NOTES FROM LAST TURN: Enemy ground raiders at (19-22,16-18); enemy CY last known near (66,32). Three vehicle queues and infantry queues are active; rally remains toward enemy base.", "raw": "{\"thoughts\":\"Enemy raiders are directly on our base perimeter while our only tank is critically damaged. Preserve it at the Service Depot and let the already-queued reinforcements stabilize defense before pushing toward the known enemy CY area.\",\"notes\":\"Enemy raiders clustered (19-22,16-18); enemy CY last known near (66,32). Send repaired/reinforcing tanks to defend base then mass attack east.\",\"commands\":[{\"do\":\"move\",\"units\":[341],\"x\":19,\"y\":13},{\"do\":\"repair\",\"building\":295},{\"do\":\"rally\",\"building\":192,\"x\":17,\"y\":15},{\"do\":\"rally\",\"building\":138,\"x\":17,\"y\":18},{\"do\":\"stance\",\"units\":[341],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1737, "completion_tokens": 346, "total_tokens": 2083, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1735, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00934285, "upstream_inference_prompt_cost": 0.00477565, "upstream_inference_completions_cost": 0.0045672}, "completion_tokens_details": {"reasoning_tokens": 179, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Enemy raiders are directly on our base perimeter while our only tank is critically damaged. Preserve it at the Service Depot and let the already-queued reinforcements stabilize defense before pushing toward the known enemy CY area.", "notes": "Enemy raiders clustered (19-22,16-18); enemy CY last known near (66,32). Send repaired/reinforcing tanks to defend base then mass attack east.", "commands": [{"do": "move", "units": [341], "x": 19, "y": 13}, {"do": "repair", "building": 295}, {"do": "rally", "building": 192, "x": 17, "y": 15}, {"do": "rally", "building": 138, "x": 17, "y": 18}, {"do": "stance", "units": [341], "stance": "defend"}], "feedback": ["move: 1 units", "repair #295: ordered", "rally #192: ordered", "rally #138: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 12100, "deaths_cost": 27500, "units_killed": 30, "units_lost": 95, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 17450, "army_value": 850, "income": 4225, "experience": 121, "order_count": 126}}
{"tick": 22001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:40 (tick 22001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 8000), power 300 made / 170 used, harvesters 4.\nSCORE: assets $15700, army $4700, killed $12600 (31 units, 1 bldgs), lost $29550 (96 units, 1 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 49%; Infantry: e3 3%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #132 proc@(16,17) 30%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 96%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #343@(18,14)85%*\n  e3 (Rocket Soldier) x1: #344@(15,20)\n  harv (Ore Truck (harvester)) x4: #133@(5,29) #156@(9,22) #233@(7,25) #265@(20,13)\nVISIBLE ENEMY UNITS (13):\n  #186 e1@(20,16) 98%, #236 2tnk@(20,17) 98%, #245 2tnk@(18,18) 14%, #253 e3@(20,16) 100%, #270 e1@(21,17) 88%, #278 e1@(20,18) 94%, #280 e1@(20,16) 84%, #282 e1@(20,16) 99%, #285 e3@(21,16) 76%, #286 e1@(21,17) 66%, #292 e3@(20,16) 99%, #293 e3@(21,17) 99%, #326 jeep@(19,15) 46%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #295: ordered\n  - rally #192: ordered\n  - rally #138: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy raiders clustered (19-22,16-18); enemy CY last known near (66,32). Send repaired/reinforcing tanks to defend base then mass attack east.", "raw": "{\"thoughts\":\"Enemy armor and infantry are inside the base perimeter, while our only combat unit is a rocket soldier. Focus fire the crippled medium tank, pull harvesters away from the raid, and complete/place the second War Factory for recovery production.\",\"notes\":\"Emergency defense at home around 19-21,16-18; enemy medium #245 is critically damaged. Second weap is nearly ready; preserve harvesters and begin nonstop light tanks when income returns.\",\"commands\":[{\"do\":\"attack\",\"units\":[344],\"target\":245},{\"do\":\"move\",\"units\":[133,156,233,265],\"x\":6,\"y\":30},{\"do\":\"rally\",\"building\":138,\"x\":15,\"y\":19},{\"do\":\"rally\",\"building\":192,\"x\":12,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1680, "completion_tokens": 336, "total_tokens": 2016, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1678, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090541, "upstream_inference_prompt_cost": 0.0046189, "upstream_inference_completions_cost": 0.0044352}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.93, "thoughts": "Enemy armor and infantry are inside the base perimeter, while our only combat unit is a rocket soldier. Focus fire the crippled medium tank, pull harvesters away from the raid, and complete/place the second War Factory for recovery production.", "notes": "Emergency defense at home around 19-21,16-18; enemy medium #245 is critically damaged. Second weap is nearly ready; preserve harvesters and begin nonstop light tanks when income returns.", "commands": [{"do": "attack", "units": [344], "target": 245}, {"do": "move", "units": [133, 156, 233, 265], "x": 6, "y": 30}, {"do": "rally", "building": 138, "x": 15, "y": 19}, {"do": "rally", "building": 192, "x": 12, "y": 18}], "feedback": ["attack: 1 units", "move: 4 units", "rally #138: ordered", "rally #192: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 12600, "deaths_cost": 29550, "units_killed": 31, "units_lost": 96, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 15700, "army_value": 300, "income": 3975, "experience": 126, "order_count": 126}}
{"tick": 22201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:48 (tick 22201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 140 used, harvesters 4.\nSCORE: assets $14300, army $4700, killed $13450 (32 units, 1 bldgs), lost $30950 (96 units, 2 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 49%; Infantry: e3 3%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #138 tent@(13,21) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 96%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #343@(18,14)67%*\n  e3 (Rocket Soldier) x1: #344@(15,20)\n  harv (Ore Truck (harvester)) x4: #133@(6,30)* #156@(7,29) #233@(6,28)* #265@(14,22)7%\nVISIBLE ENEMY UNITS (13):\n  #186 e1@(17,18) 98%, #236 2tnk@(17,19) 98%, #253 e3@(17,18) 100%, #270 e1@(18,20) 88%, #278 e1@(19,20) 94%, #280 e1@(17,18) 84%, #282 e1@(17,18) 99%, #285 e3@(17,17) 76%, #286 e1@(18,20) 66%, #292 e3@(17,17) 98%, #293 e3@(18,20) 99%, #326 jeep@(16,20) 24%, #347 2tnk.husk@(18,18) 89%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 4 units\n  - rally #138: ordered\n  - rally #192: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at home around 19-21,16-18; enemy medium #245 is critically damaged. Second weap is nearly ready; preserve harvesters and begin nonstop light tanks when income returns.", "raw": "{\"thoughts\":\"Enemy forces are pressing directly beside the base while our army is nearly gone. Preserve the damaged harvester, keep all trucks mining, and focus the rocket soldier on the enemy medium tank while new infantry rally into the threatened southern edge.\",\"notes\":\"Enemy force concentrated around (17-20,17-20), including medium #236. Second war factory is building at 49%; cash empty, 4 harvesters active/near ore; #265 badly damaged retreating.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"move\",\"units\":[265],\"x\":7,\"y\":24},{\"do\":\"attack\",\"units\":[344],\"target\":236},{\"do\":\"rally\",\"building\":138,\"x\":14,\"y\":20},{\"do\":\"rally\",\"building\":192,\"x\":14,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1669, "completion_tokens": 338, "total_tokens": 2007, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1667, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00905025, "upstream_inference_prompt_cost": 0.00458865, "upstream_inference_completions_cost": 0.0044616}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.44, "thoughts": "Enemy forces are pressing directly beside the base while our army is nearly gone. Preserve the damaged harvester, keep all trucks mining, and focus the rocket soldier on the enemy medium tank while new infantry rally into the threatened southern edge.", "notes": "Enemy force concentrated around (17-20,17-20), including medium #236. Second war factory is building at 49%; cash empty, 4 harvesters active/near ore; #265 badly damaged retreating.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "move", "units": [265], "x": 7, "y": 24}, {"do": "attack", "units": [344], "target": 236}, {"do": "rally", "building": 138, "x": 14, "y": 20}, {"do": "rally", "building": 192, "x": 14, "y": 20}], "feedback": ["move: 1 units", "attack: 1 units", "rally #138: ordered", "rally #192: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 30950, "units_killed": 32, "units_lost": 96, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 14300, "army_value": 300, "income": 3975, "experience": 134, "order_count": 126}}
{"tick": 22401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:56 (tick 22401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 120 used, harvesters 3.\nSCORE: assets $12400, army $3300, killed $13450 (32 units, 1 bldgs), lost $32850 (98 units, 3 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 50%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 94%, #124 powr@(10,16) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 96%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #343@(18,14)50%*\n  harv (Ore Truck (harvester)) x3: #133@(5,28) #156@(8,25) #233@(6,27)\n  harv.fullhusk (harv.fullhusk) x1: #350@(12,23)65%*\nVISIBLE ENEMY UNITS (12):\n  #186 e1@(15,19) 98%, #236 2tnk@(15,20) 66%, #253 e3@(17,19) 100%, #270 e1@(17,20) 88%, #280 e1@(15,19) 84%, #282 e1@(15,19) 99%, #285 e3@(16,18) 76%, #286 e1@(16,20) 66%, #292 e3@(16,19) 98%, #293 e3@(16,19) 99%, #326 jeep@(14,21) 24%, #347 2tnk.husk@(18,18) 72%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - rally #138: ordered\n  - rally #192: ordered\nYOUR NOTES FROM LAST TURN: Enemy force concentrated around (17-20,17-20), including medium #236. Second war factory is building at 49%; cash empty, 4 harvesters active/near ore; #265 badly damaged retreating.", "raw": "{\"thoughts\":\"Enemy remnants are inside our refinery area while our combat force has been wiped out. Finish the second War Factory and immediately begin rebuilding light tanks; keep harvesters mining away from the enemy infantry blob.\",\"notes\":\"Second weap is at 50%; enemy infantry/medium tank at (15-17,18-21) in base. Three active harvesters are south-west on ore; no usable combat units currently.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"rally\",\"building\":192,\"x\":9,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1573, "completion_tokens": 336, "total_tokens": 1909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1571, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00875985, "upstream_inference_prompt_cost": 0.00432465, "upstream_inference_completions_cost": 0.0044352}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "Enemy remnants are inside our refinery area while our combat force has been wiped out. Finish the second War Factory and immediately begin rebuilding light tanks; keep harvesters mining away from the enemy infantry blob.", "notes": "Second weap is at 50%; enemy infantry/medium tank at (15-17,18-21) in base. Three active harvesters are south-west on ore; no usable combat units currently.", "commands": [{"do": "train", "item": "1tnk", "count": 5}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}, {"do": "rally", "building": 192, "x": 9, "y": 25}], "feedback": ["train 5x 1tnk: queued", "rally #192: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 32850, "units_killed": 32, "units_lost": 98, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 12400, "army_value": 0, "income": 3975, "experience": 134, "order_count": 126}}
{"tick": 22601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:04 (tick 22601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $197 (storage 6000), power 300 made / 120 used, harvesters 3.\nSCORE: assets $12400, army $3300, killed $13450 (32 units, 1 bldgs), lost $32850 (98 units, 3 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 50%; Vehicle: 1tnk 2%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 50%, #124 powr@(10,16) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 77%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #343@(18,14)32%*\n  harv (Ore Truck (harvester)) x3: #133@(5,30) #156@(10,20) #233@(12,24)\n  harv.fullhusk (harv.fullhusk) x1: #350@(12,23)47%*\nVISIBLE ENEMY UNITS (13):\n  #186 e1@(15,19) 98%, #236 2tnk@(14,19) 66%, #253 e3@(17,18) 100%, #270 e1@(17,18) 88%, #278 e1@(17,17) 94%, #280 e1@(15,19) 84%, #282 e1@(15,19) 99%, #285 e3@(16,18) 76%, #286 e1@(16,18) 66%, #292 e3@(16,18) 98%, #293 e3@(16,19) 99%, #326 jeep@(15,18) 24%, #347 2tnk.husk@(18,18) 54%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x 1tnk: queued\n  - rally #192: ordered\nYOUR NOTES FROM LAST TURN: Second weap is at 50%; enemy infantry/medium tank at (15-17,18-21) in base. Three active harvesters are south-west on ore; no usable combat units currently.", "raw": "{\"thoughts\":\"Enemy infantry and a damaged medium tank are inside the base perimeter while our light tanks are still queued. Preserve the production core, pull the exposed harvester away, repair key structures, and complete the second War Factory for rapid armored recovery.\",\"notes\":\"Enemy force concentrated at (14-17,17-19), no enemy buildings scouted. Second weap is 50%; five light tanks queued. Three harvesters; move #156 away from enemy.\",\"commands\":[{\"do\":\"move\",\"units\":[156],\"x\":5,\"y\":30},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":233},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":192},{\"do\":\"rally\",\"building\":192,\"x\":10,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1615, "completion_tokens": 379, "total_tokens": 1994, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1613, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00944295, "upstream_inference_prompt_cost": 0.00444015, "upstream_inference_completions_cost": 0.0050028}, "completion_tokens_details": {"reasoning_tokens": 207, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.95, "thoughts": "Enemy infantry and a damaged medium tank are inside the base perimeter while our light tanks are still queued. Preserve the production core, pull the exposed harvester away, repair key structures, and complete the second War Factory for rapid armored recovery.", "notes": "Enemy force concentrated at (14-17,17-19), no enemy buildings scouted. Second weap is 50%; five light tanks queued. Three harvesters; move #156 away from enemy.", "commands": [{"do": "move", "units": [156], "x": 5, "y": 30}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 233}, {"do": "repair", "building": 122}, {"do": "repair", "building": 192}, {"do": "rally", "building": 192, "x": 10, "y": 16}], "feedback": ["move: 1 units", "repair #122: ordered", "repair #192: ordered", "rally #192: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 32850, "units_killed": 32, "units_lost": 98, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 12400, "army_value": 0, "income": 3425, "experience": 134, "order_count": 131}}
{"tick": 22801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:12 (tick 22801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $337 (storage 6000), power 300 made / 120 used, harvesters 3.\nSCORE: assets $12400, army $3300, killed $13450 (32 units, 1 bldgs), lost $32850 (98 units, 3 bldgs). Map explored 33.1%.\nPRODUCTION: Building: weap 62%; Vehicle: 1tnk 35%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 8%, #124 powr@(10,16) 100%, #155 proc@(10,19) 100%, #160 powr@(12,13) 100%, #192 weap@(16,14) 49%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  2tnk.husk (2tnk.husk) x1: #343@(18,14)14%*\n  harv (Ore Truck (harvester)) x3: #133@(3,29) #156@(5,30) #233@(10,20)\n  harv.fullhusk (harv.fullhusk) x1: #350@(12,23)29%*\nVISIBLE ENEMY UNITS (13):\n  #186 e1@(15,19) 98%, #236 2tnk@(14,19) 66%, #253 e3@(17,18) 100%, #270 e1@(17,18) 88%, #278 e1@(17,17) 94%, #280 e1@(15,19) 84%, #282 e1@(15,19) 99%, #285 e3@(16,18) 76%, #286 e1@(16,18) 66%, #292 e3@(16,18) 98%, #293 e3@(16,19) 99%, #326 jeep@(15,18) 24%, #347 2tnk.husk@(18,18) 36%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #122: ordered\n  - repair #192: ordered\n  - rally #192: ordered\nYOUR NOTES FROM LAST TURN: Enemy force concentrated at (14-17,17-19), no enemy buildings scouted. Second weap is 50%; five light tanks queued. Three harvesters; move #156 away from enemy.", "raw": "{\"thoughts\":\"Enemy infantry and tanks are inside the base perimeter while our combat force is exhausted. Keep the war factory producing light tanks, repair critical structures, pull harvesters away from the fight, and rally tanks directly into the enemy cluster.\",\"notes\":\"Emergency defense at home: enemy force around (15,18-19); no enemy base located. Second war factory building is 62%; light tanks queued. Preserve harvesters south/west and repair fact/weap.\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":192},{\"do\":\"rally\",\"building\":192,\"x\":15,\"y\":18},{\"do\":\"move\",\"units\":[233],\"x\":4,\"y\":31},{\"do\":\"move\",\"units\":[133,156],\"x\":3,\"y\":34},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":15,\"y\":18},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1626, "completion_tokens": 369, "total_tokens": 1995, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1624, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093412, "upstream_inference_prompt_cost": 0.0044704, "upstream_inference_completions_cost": 0.0048708}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.63, "thoughts": "Enemy infantry and tanks are inside the base perimeter while our combat force is exhausted. Keep the war factory producing light tanks, repair critical structures, pull harvesters away from the fight, and rally tanks directly into the enemy cluster.", "notes": "Emergency defense at home: enemy force around (15,18-19); no enemy base located. Second war factory building is 62%; light tanks queued. Preserve harvesters south/west and repair fact/weap.", "commands": [{"do": "repair", "building": 122}, {"do": "repair", "building": 192}, {"do": "rally", "building": 192, "x": 15, "y": 18}, {"do": "move", "units": [233], "x": 4, "y": 31}, {"do": "move", "units": [133, 156], "x": 3, "y": 34}, {"do": "attack_move", "units": "idle_army", "x": 15, "y": 18}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["repair #122: ordered", "repair #192: ordered", "rally #192: ordered", "move: 1 units", "move: 2 units", "attack_move: no valid unit ids of yours", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 32850, "units_killed": 32, "units_lost": 98, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 12400, "army_value": 0, "income": 3550, "experience": 134, "order_count": 131}}
{"tick": 23001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:20 (tick 23001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1248 (storage 6000), power 300 made / 120 used, harvesters 3.\nSCORE: assets $10400, army $3300, killed $13450 (32 units, 1 bldgs), lost $34850 (98 units, 4 bldgs). Map explored 33.1%.\nPRODUCTION: Vehicle: 1tnk 82%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 100%, #155 proc@(10,19) 93%, #160 powr@(12,13) 100%, #192 weap@(16,14) 5%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #133@(3,32)* #156@(3,33)* #233@(4,31)\n  harv.fullhusk (harv.fullhusk) x1: #350@(12,23)11%*\nVISIBLE ENEMY UNITS (12):\n  #186 e1@(13,22) 98%, #253 e3@(17,18) 100%, #270 e1@(17,18) 88%, #278 e1@(17,17) 94%, #280 e1@(14,18) 84%, #282 e1@(13,22) 99%, #285 e3@(16,18) 76%, #286 e1@(16,18) 66%, #292 e3@(16,18) 98%, #293 e3@(16,18) 99%, #326 jeep@(14,16) 24%, #347 2tnk.husk@(18,18) 18%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - repair #192: ordered\n  - rally #192: ordered\n  - move: 1 units\n  - move: 2 units\n  - attack_move: no valid unit ids of yours\n  - train 5x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Emergency defense at home: enemy force around (15,18-19); no enemy base located. Second war factory building is 62%; light tanks queued. Preserve harvesters south/west and repair fact/weap.", "raw": "{\"thoughts\":\"Our war factory is critically damaged but repairing, and the full light-tank queue is our recovery path. Enemy infantry are immediately outside the base, so keep harvesters mining safely while tanks rally into the threatened center.\",\"notes\":\"No Construction Yard remains. Repair weap #192; 10 light tanks queued. Enemy infantry cluster at 13-17,17-22; harvesters sent to west/south ore.\",\"commands\":[{\"do\":\"repair\",\"building\":192},{\"do\":\"repair\",\"building\":155},{\"do\":\"rally\",\"building\":192,\"x\":14,\"y\":18},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1568, "completion_tokens": 253, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076505, "upstream_inference_prompt_cost": 0.0043109, "upstream_inference_completions_cost": 0.0033396}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.91, "thoughts": "Our war factory is critically damaged but repairing, and the full light-tank queue is our recovery path. Enemy infantry are immediately outside the base, so keep harvesters mining safely while tanks rally into the threatened center.", "notes": "No Construction Yard remains. Repair weap #192; 10 light tanks queued. Enemy infantry cluster at 13-17,17-22; harvesters sent to west/south ore.", "commands": [{"do": "repair", "building": 192}, {"do": "repair", "building": 155}, {"do": "rally", "building": 192, "x": 14, "y": 18}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}], "feedback": ["repair #192: ordered", "repair #155: ordered", "rally #192: ordered"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 34850, "units_killed": 32, "units_lost": 98, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 10400, "army_value": 0, "income": 3225, "experience": 134, "order_count": 136}}
{"tick": 23201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:28 (tick 23201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1825 (storage 6000), power 291 made / 90 used, harvesters 3.\nSCORE: assets $8400, army $3300, killed $13450 (32 units, 1 bldgs), lost $36850 (98 units, 5 bldgs). Map explored 33.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 100%, #155 proc@(10,19) 82%, #160 powr@(12,13) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 91%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #133@(6,27) #156@(9,27) #233@(8,28)67%\nVISIBLE ENEMY UNITS (6):\n  #186 e1@(13,22) 98%, #236 2tnk@(6,29) 66%, #280 e1@(14,18) 84%, #282 e1@(13,22) 99%, #326 jeep@(14,16) 24%, #349 jeep@(16,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #192: ordered\n  - repair #155: ordered\n  - rally #192: ordered\nYOUR NOTES FROM LAST TURN: No Construction Yard remains. Repair weap #192; 10 light tanks queued. Enemy infantry cluster at 13-17,17-22; harvesters sent to west/south ore.", "raw": "{\"thoughts\":\"Our production base has been wiped out and only three harvesters remain while enemy armor is inside our mining area. Preserve the remaining units by fleeing south-west; no rebuilding is possible without a Construction Yard.\",\"notes\":\"No CY or production structures remain. Enemy tank at 6,29 and infantry/jeeps around 13-16,15-22. Harvesters retreat southwest.\",\"commands\":[{\"do\":\"move\",\"units\":[133,156,233],\"x\":2,\"y\":45}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1289, "completion_tokens": 243, "total_tokens": 1532, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1287, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00675125, "upstream_inference_prompt_cost": 0.00354365, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Our production base has been wiped out and only three harvesters remain while enemy armor is inside our mining area. Preserve the remaining units by fleeing south-west; no rebuilding is possible without a Construction Yard.", "notes": "No CY or production structures remain. Enemy tank at 6,29 and infantry/jeeps around 13-16,15-22. Harvesters retreat southwest.", "commands": [{"do": "move", "units": [133, 156, 233], "x": 2, "y": 45}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 36850, "units_killed": 32, "units_lost": 98, "buildings_killed": 1, "buildings_lost": 5, "assets_value": 8400, "army_value": 0, "income": 2575, "experience": 134, "order_count": 136}}
{"tick": 23401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:36 (tick 23401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1825 (storage 6000), power 253 made / 90 used, harvesters 3.\nSCORE: assets $8400, army $3300, killed $13450 (32 units, 1 bldgs), lost $36850 (98 units, 5 bldgs). Map explored 33.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 100%, #155 proc@(10,19) 70%, #160 powr@(12,13) 100%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%, #274 powr@(14,13) 53%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #133@(8,34) #156@(8,35) #233@(5,36)35%\nVISIBLE ENEMY UNITS (11):\n  #186 e1@(13,22) 98%, #236 2tnk@(6,33) 66%, #253 e3@(16,16) 100%, #278 e1@(16,16) 94%, #280 e1@(14,18) 84%, #282 e1@(13,22) 99%, #292 e3@(16,16) 98%, #293 e3@(16,16) 99%, #326 jeep@(14,16) 24%, #338 1tnk@(16,14) 100%, #349 jeep@(16,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: No CY or production structures remain. Enemy tank at 6,29 and infantry/jeeps around 13-16,15-22. Harvesters retreat southwest.", "raw": "{\"thoughts\":\"Our entire production base is gone, so the only remaining value is the three ore trucks. Evacuate them to the far southwest and keep them mining if they survive.\",\"notes\":\"No Construction Yard or production remains. Preserve harvs; enemy force occupies former base around x6-16 y14-33.\",\"commands\":[{\"do\":\"move\",\"units\":[133,156,233],\"x\":3,\"y\":47},{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"harvest\",\"unit\":233}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1330, "completion_tokens": 189, "total_tokens": 1519, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1328, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0061512, "upstream_inference_prompt_cost": 0.0036564, "upstream_inference_completions_cost": 0.0024948}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.57, "thoughts": "Our entire production base is gone, so the only remaining value is the three ore trucks. Evacuate them to the far southwest and keep them mining if they survive.", "notes": "No Construction Yard or production remains. Preserve harvs; enemy force occupies former base around x6-16 y14-33.", "commands": [{"do": "move", "units": [133, 156, 233], "x": 3, "y": 47}, {"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "harvest", "unit": 233}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 36850, "units_killed": 32, "units_lost": 98, "buildings_killed": 1, "buildings_lost": 5, "assets_value": 8400, "army_value": 0, "income": 2525, "experience": 134, "order_count": 136}}
{"tick": 23601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:44 (tick 23601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1825 (storage 6000), power 156 made / 90 used, harvesters 2.\nSCORE: assets $7000, army $2200, killed $13450 (32 units, 1 bldgs), lost $38250 (99 units, 6 bldgs). Map explored 33.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 100%, #155 proc@(10,19) 23%, #160 powr@(12,13) 56%, #232 proc@(7,16) 100%, #264 proc@(9,12) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(3,29) #156@(4,29)\n  harv.emptyhusk (harv.emptyhusk) x1: #356@(6,33)98%*\nVISIBLE ENEMY UNITS (13):\n  #186 e1@(13,22) 98%, #253 e3@(14,17) 100%, #270 e1@(16,13) 88%, #278 e1@(14,17) 94%, #280 e1@(14,18) 84%, #282 e1@(13,22) 99%, #286 e1@(14,17) 66%, #292 e3@(14,17) 98%, #293 e3@(14,17) 99%, #326 jeep@(13,17) 24%, #330 1tnk@(14,19) 100%, #335 1tnk@(15,15) 100%, #349 jeep@(15,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: No Construction Yard or production remains. Preserve harvs; enemy force occupies former base around x6-16 y14-33.", "raw": "{\"thoughts\":\"We have no production infrastructure left, so the only remaining value is our two harvesters. Keep them mining safely in the southwest and avoid the enemy force clustered around the former base.\",\"notes\":\"No MCV or production buildings remain. Enemy mobile force at x13-16 y13-22; harvesters currently safer at x3-4 y29.\",\"commands\":[{\"do\":\"harvest\",\"unit\":133},{\"do\":\"harvest\",\"unit\":156},{\"do\":\"move\",\"units\":[356],\"x\":2,\"y\":45}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1351, "completion_tokens": 280, "total_tokens": 1631, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1349, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00741015, "upstream_inference_prompt_cost": 0.00371415, "upstream_inference_completions_cost": 0.003696}, "completion_tokens_details": {"reasoning_tokens": 161, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "We have no production infrastructure left, so the only remaining value is our two harvesters. Keep them mining safely in the southwest and avoid the enemy force clustered around the former base.", "notes": "No MCV or production buildings remain. Enemy mobile force at x13-16 y13-22; harvesters currently safer at x3-4 y29.", "commands": [{"do": "harvest", "unit": 133}, {"do": "harvest", "unit": 156}, {"do": "move", "units": [356], "x": 2, "y": 45}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 38250, "units_killed": 32, "units_lost": 99, "buildings_killed": 1, "buildings_lost": 6, "assets_value": 7000, "army_value": 0, "income": 2525, "experience": 134, "order_count": 136}}
{"tick": 23801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 15:52 (tick 23801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1217 (storage 4000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $5000, army $2200, killed $13450 (32 units, 1 bldgs), lost $40250 (99 units, 9 bldgs). Map explored 33.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #232 proc@(7,16) 99%, #264 proc@(9,12) 99%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(7,18)79% #156@(5,28)65%\n  harv.emptyhusk (harv.emptyhusk) x1: #356@(6,33)80%*\nVISIBLE ENEMY UNITS (18):\n  #186 e1@(10,20) 98%, #236 2tnk@(4,31) 66%, #253 e3@(13,16) 100%, #270 e1@(14,13) 88%, #278 e1@(12,18) 94%, #280 e1@(12,18) 84%, #282 e1@(10,20) 99%, #285 e3@(11,20) 76%, #286 e1@(12,16) 66%, #292 e3@(12,16) 98%, #293 e3@(12,16) 100%, #326 jeep@(9,17) 24%, #330 1tnk@(11,18) 100%, #333 tecn2@(11,17) 100%, #334 tecn@(11,17) 100%, #335 1tnk@(14,15) 100%, #338 1tnk@(12,15) 100%, #349 jeep@(11,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: No MCV or production buildings remain. Enemy mobile force at x13-16 y13-22; harvesters currently safer at x3-4 y29.", "raw": "{\"thoughts\":\"We have no Construction Yard or production structures left, so survival and asset preservation are the only immediate options. The enemy force is surrounding the refinery area; pull both harvesters toward the southwest edge away from the tanks.\",\"notes\":\"No MCV/CY remains; only two refineries and two damaged harvesters. Enemy force occupies x4-16, y13-31. Retreat harvesters southwest.\",\"commands\":[{\"do\":\"move\",\"units\":[133],\"x\":3,\"y\":45},{\"do\":\"move\",\"units\":[156],\"x\":3,\"y\":45}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1398, "completion_tokens": 212, "total_tokens": 1610, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1396, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0066418, "upstream_inference_prompt_cost": 0.0038434, "upstream_inference_completions_cost": 0.0027984}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.86, "thoughts": "We have no Construction Yard or production structures left, so survival and asset preservation are the only immediate options. The enemy force is surrounding the refinery area; pull both harvesters toward the southwest edge away from the tanks.", "notes": "No MCV/CY remains; only two refineries and two damaged harvesters. Enemy force occupies x4-16, y13-31. Retreat harvesters southwest.", "commands": [{"do": "move", "units": [133], "x": 3, "y": 45}, {"do": "move", "units": [156], "x": 3, "y": 45}], "feedback": ["move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 40250, "units_killed": 32, "units_lost": 99, "buildings_killed": 1, "buildings_lost": 9, "assets_value": 5000, "army_value": 0, "income": 1875, "experience": 134, "order_count": 136}}
{"tick": 24001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:00 (tick 24001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1217 (storage 4000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $5000, army $2200, killed $13450 (32 units, 1 bldgs), lost $40250 (99 units, 9 bldgs). Map explored 33.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #232 proc@(7,16) 60%, #264 proc@(9,12) 52%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #133@(8,26)7% #156@(8,35)31%\n  harv.emptyhusk (harv.emptyhusk) x1: #356@(6,33)62%*\nVISIBLE ENEMY UNITS (13):\n  #236 2tnk@(5,33) 66%, #253 e3@(12,16) 100%, #270 e1@(14,13) 88%, #286 e1@(12,16) 66%, #292 e3@(12,16) 98%, #293 e3@(12,16) 100%, #326 jeep@(9,24) 24%, #330 1tnk@(8,19) 100%, #333 tecn2@(11,17) 100%, #334 tecn@(11,17) 100%, #335 1tnk@(8,23) 100%, #338 1tnk@(12,15) 100%, #349 jeep@(11,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: No MCV/CY remains; only two refineries and two damaged harvesters. Enemy force occupies x4-16, y13-31. Retreat harvesters southwest.", "raw": "{\"thoughts\":\"We have no Construction Yard or combat force, and the enemy is occupying our former base area. Preserve the remaining harvesters by retreating them as far southwest as possible.\",\"notes\":\"No production possible without MCV/CY. Enemy armor and infantry concentrated x5-14, y13-33; retreat both damaged harvesters southwest.\",\"commands\":[{\"do\":\"move\",\"units\":[133],\"x\":2,\"y\":50},{\"do\":\"move\",\"units\":[156],\"x\":2,\"y\":50}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1348, "completion_tokens": 180, "total_tokens": 1528, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1346, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0060819, "upstream_inference_prompt_cost": 0.0037059, "upstream_inference_completions_cost": 0.002376}, "completion_tokens_details": {"reasoning_tokens": 67, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.37, "thoughts": "We have no Construction Yard or combat force, and the enemy is occupying our former base area. Preserve the remaining harvesters by retreating them as far southwest as possible.", "notes": "No production possible without MCV/CY. Enemy armor and infantry concentrated x5-14, y13-33; retreat both damaged harvesters southwest.", "commands": [{"do": "move", "units": [133], "x": 2, "y": 50}, {"do": "move", "units": [156], "x": 2, "y": 50}], "feedback": ["move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 40250, "units_killed": 32, "units_lost": 99, "buildings_killed": 1, "buildings_lost": 9, "assets_value": 5000, "army_value": 0, "income": 1875, "experience": 134, "order_count": 136}}
{"tick": 24201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 16:08 (tick 24201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction england (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $0, army $0, killed $13450 (32 units, 1 bldgs), lost $45250 (101 units, 11 bldgs). Map explored 36.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (25):\n  #126 harv@(76,21) 58%, #145 harv@(106,26) 100%, #186 e1@(10,19) 98%, #217 harv@(100,17) 50%, #226 harv@(78,22) 83%, #235 harv@(81,28) 58%, #236 2tnk@(6,31) 66%, #253 e3@(12,16) 100%, #270 e1@(14,13) 88%, #278 e1@(10,19) 94%, #280 e1@(10,20) 84%, #282 e1@(10,19) 99%, #285 e3@(10,19) 76%, #286 e1@(11,16) 66%, #292 e3@(11,17) 98%, #293 e3@(12,16) 100%, #320 harv@(60,36) 100%, #326 jeep@(9,18) 24%, #330 1tnk@(8,19) 100%, #332 e1@(10,20) 100%, #333 tecn2@(9,16) 100%, #334 tecn@(12,19) 100%, #335 1tnk@(7,17) 100%, #338 1tnk@(11,15) 100%, #349 jeep@(10,16) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #144 proc@(98,16) 100%, #342 apwr@(62,38) 100%, #345 pbox@(60,38) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: No production possible without MCV/CY. Enemy armor and infantry concentrated x5-14, y13-33; retreat both damaged harvesters southwest.", "raw": "{\"thoughts\":\"We have no surviving units, buildings, production, or resources, so no recovery actions are possible. The enemy controls our former start area and we can only wait for the match result.\",\"notes\":\"Eliminated: no MCV, buildings, units, cash, or production available.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1435, "completion_tokens": 97, "total_tokens": 1532, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1433, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00522555, "upstream_inference_prompt_cost": 0.00394515, "upstream_inference_completions_cost": 0.0012804}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.65, "thoughts": "We have no surviving units, buildings, production, or resources, so no recovery actions are possible. The enemy controls our former start area and we can only wait for the match result.", "notes": "Eliminated: no MCV, buildings, units, cash, or production available.", "commands": [], "feedback": [], "stats": {"win_state": "Lost", "faction": "england", "bot_type": "llm-arena", "kills_cost": 13450, "deaths_cost": 45250, "units_killed": 32, "units_lost": 101, "buildings_killed": 1, "buildings_lost": 11, "assets_value": 0, "army_value": 0, "income": 1875, "experience": 134, "order_count": 136}}
