{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard Soviet economy opening with power, then refineries and infantry access.\",\"notes\":\"Home at (12,16); enemy likely at (95,11). Deploy MCV, place power next turn, then refinery.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 96, "total_tokens": 1194, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0042856, "upstream_inference_prompt_cost": 0.0030184, "upstream_inference_completions_cost": 0.0012672}, "completion_tokens_details": {"reasoning_tokens": 17, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.35, "thoughts": "Deploy immediately and begin the standard Soviet economy opening with power, then refineries and infantry access.", "notes": "Home at (12,16); enemy likely at (95,11). Deploy MCV, place power next turn, then refinery.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (12,16); enemy likely at (95,11). Deploy MCV, place power next turn, then refinery.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the opening power plant should be ready or nearly ready. Place it immediately, then start the first refinery to establish income.\",\"notes\":\"Home (12,16), enemy likely (95,11). Opening: power, refinery, barracks, second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":16,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1132, "completion_tokens": 125, "total_tokens": 1257, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1130, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047619, "upstream_inference_prompt_cost": 0.0031119, "upstream_inference_completions_cost": 0.00165}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.94, "thoughts": "Construction Yard is deployed and the opening power plant should be ready or nearly ready. Place it immediately, then start the first refinery to establish income.", "notes": "Home (12,16), enemy likely (95,11). Opening: power, refinery, barracks, second refinery/war factory.", "commands": [{"do": "place", "item": "powr", "x": 16, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (12,16), enemy likely (95,11). Opening: power, refinery, barracks, second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed and we need power to unlock the economy. Start the first power plant immediately, then place it next turn and proceed into refinery production.\",\"notes\":\"Home at (12,16); enemy likely at (95,11). First power plant now building; then place and build refinery.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1146, "completion_tokens": 106, "total_tokens": 1252, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1144, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045496, "upstream_inference_prompt_cost": 0.0031504, "upstream_inference_completions_cost": 0.0013992}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.39, "thoughts": "Construction Yard is deployed and we need power to unlock the economy. Start the first power plant immediately, then place it next turn and proceed into refinery production.", "notes": "Home at (12,16); enemy likely at (95,11). First power plant now building; then place and build refinery.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (12,16); enemy likely at (95,11). First power plant now building; then place and build refinery.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the first refinery to establish income.\",\"notes\":\"Home (12,16), enemy likely (95,11). Place powr then build proc; expand economy rapidly.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1128, "completion_tokens": 101, "total_tokens": 1229, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1126, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044341, "upstream_inference_prompt_cost": 0.0031009, "upstream_inference_completions_cost": 0.0013332}, "completion_tokens_details": {"reasoning_tokens": 12, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.4, "thoughts": "Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the first refinery to establish income.", "notes": "Home (12,16), enemy likely (95,11). Place powr then build proc; expand economy rapidly.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (12,16), enemy likely (95,11). Place powr then build proc; expand economy rapidly.", "raw": "{\"thoughts\":\"Power is established and cash is sufficient to begin the core economy. I will start the first refinery immediately, then place it and follow with barracks production next turn.\",\"notes\":\"Home (12,16); enemy likely at (95,11). First refinery now building; place immediately when ready, then barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1187, "completion_tokens": 118, "total_tokens": 1305, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1185, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00482075, "upstream_inference_prompt_cost": 0.00326315, "upstream_inference_completions_cost": 0.0015576}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.71, "thoughts": "Power is established and cash is sufficient to begin the core economy. I will start the first refinery immediately, then place it and follow with barracks production next turn.", "notes": "Home (12,16); enemy likely at (95,11). First refinery now building; place immediately when ready, then barracks and second refinery/war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely at (95,11). First refinery now building; place immediately when ready, then barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"The first refinery is still under construction. I will place it as soon as it is ready, then immediately establish infantry production and expand ore income.\",\"notes\":\"Home (12,16); enemy likely (95,11). Proc is 23%; place next turn, then barracks and second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1173, "completion_tokens": 95, "total_tokens": 1268, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1171, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00447865, "upstream_inference_prompt_cost": 0.00322465, "upstream_inference_completions_cost": 0.001254}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.61, "thoughts": "The first refinery is still under construction. I will place it as soon as it is ready, then immediately establish infantry production and expand ore income.", "notes": "Home (12,16); enemy likely (95,11). Proc is 23%; place next turn, then barracks and second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely (95,11). Proc is 23%; place next turn, then barracks and second proc/weap.", "raw": "{\"thoughts\":\"First refinery is still constructing. I will place it as soon as ready, then establish barracks and expand income toward a war factory.\",\"notes\":\"Home (12,16); enemy likely (95,11). First proc 47%, building queue occupied.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1155, "completion_tokens": 95, "total_tokens": 1250, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1153, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00442915, "upstream_inference_prompt_cost": 0.00317515, "upstream_inference_completions_cost": 0.001254}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.55, "thoughts": "First refinery is still constructing. I will place it as soon as ready, then establish barracks and expand income toward a war factory.", "notes": "Home (12,16); enemy likely (95,11). First proc 47%, building queue occupied.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely (95,11). First proc 47%, building queue occupied.", "raw": "{\"thoughts\":\"First refinery is nearly complete; place it immediately and transition into infantry production while establishing income.\",\"notes\":\"Home 12,16; enemy likely 95,11. Place first proc, build barracks, then expand refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":19,\"y\":14},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1146, "completion_tokens": 135, "total_tokens": 1281, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1144, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049324, "upstream_inference_prompt_cost": 0.0031504, "upstream_inference_completions_cost": 0.001782}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.89, "thoughts": "First refinery is nearly complete; place it immediately and transition into infantry production while establishing income.", "notes": "Home 12,16; enemy likely 95,11. Place first proc, build barracks, then expand refinery/war factory.", "commands": [{"do": "place", "item": "proc", "x": 19, "y": 14}, {"do": "build", "item": "barr"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Place first proc, build barracks, then expand refinery/war factory.", "raw": "{\"thoughts\":\"First refinery is nearly complete; place it immediately to begin income, then establish barracks and infantry while expanding toward a war factory.\",\"notes\":\"Home 12,16; enemy likely 95,11. First proc nearly ready, barracks queued/next. Need refinery income then weap.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":14},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1186, "completion_tokens": 202, "total_tokens": 1388, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1184, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0059268, "upstream_inference_prompt_cost": 0.0032604, "upstream_inference_completions_cost": 0.0026664}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "First refinery is nearly complete; place it immediately to begin income, then establish barracks and infantry while expanding toward a war factory.", "notes": "Home 12,16; enemy likely 95,11. First proc nearly ready, barracks queued/next. Need refinery income then weap.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 14}, {"do": "build", "item": "barr"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. First proc nearly ready, barracks queued/next. Need refinery income then weap.", "raw": "{\"thoughts\":\"The first refinery is ready and must be placed immediately to start income. Barracks construction is underway; once it completes, begin infantry while advancing toward a war factory and a second refinery.\",\"notes\":\"Place proc now. Barr is building; next priorities weap/proc and infantry scouting east toward likely enemy at 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1196, "completion_tokens": 165, "total_tokens": 1361, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1194, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0054659, "upstream_inference_prompt_cost": 0.0032879, "upstream_inference_completions_cost": 0.002178}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.58, "thoughts": "The first refinery is ready and must be placed immediately to start income. Barracks construction is underway; once it completes, begin infantry while advancing toward a war factory and a second refinery.", "notes": "Place proc now. Barr is building; next priorities weap/proc and infantry scouting east toward likely enemy at 95,11.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 14}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #142@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Place proc now. Barr is building; next priorities weap/proc and infantry scouting east toward likely enemy at 95,11.", "raw": "{\"thoughts\":\"Barracks is nearly complete, with an unnecessary second barracks queued behind it. Cancel the duplicate and queue a War Factory, while keeping the ore truck actively mining.\",\"notes\":\"Barracks nearing completion; War Factory queued next. Need place barracks and begin infantry scouting east once ready.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1235, "completion_tokens": 314, "total_tokens": 1549, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1233, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00753995, "upstream_inference_prompt_cost": 0.00339515, "upstream_inference_completions_cost": 0.0041448}, "completion_tokens_details": {"reasoning_tokens": 216, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.17, "thoughts": "Barracks is nearly complete, with an unnecessary second barracks queued behind it. Cancel the duplicate and queue a War Factory, while keeping the ore truck actively mining.", "notes": "Barracks nearing completion; War Factory queued next. Need place barracks and begin infantry scouting east once ready.", "commands": [{"do": "cancel", "item": "barr"}, {"do": "build", "item": "weap"}, {"do": "harvest", "unit": 142}], "feedback": ["build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: barr READY TO PLACE; Building: weap 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #142@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Barracks nearing completion; War Factory queued next. Need place barracks and begin infantry scouting east once ready.", "raw": "{\"thoughts\":\"Barracks is ready and War Factory is under construction. Place the barracks, begin a mixed infantry force for scouting, and set its rally east toward the enemy\u2019s likely position.\",\"notes\":\"Barracks placed; War Factory constructing. Infantry rally/scout east from home toward enemy start (95,11). Build second refinery after factory placement.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":15,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":143,\"x\":35,\"y\":14},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1222, "completion_tokens": 228, "total_tokens": 1450, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1220, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006369, "upstream_inference_prompt_cost": 0.0033594, "upstream_inference_completions_cost": 0.0030096}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Barracks is ready and War Factory is under construction. Place the barracks, begin a mixed infantry force for scouting, and set its rally east toward the enemy\u2019s likely position.", "notes": "Barracks placed; War Factory constructing. Infantry rally/scout east from home toward enemy start (95,11). Build second refinery after factory placement.", "commands": [{"do": "place", "item": "barr", "x": 15, "y": 13}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 143, "x": 35, "y": 14}, {"do": "harvest", "unit": 142}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #143 is not your building"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 9}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2548 + stored ore $430 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #142@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #143 is not your building\nYOUR NOTES FROM LAST TURN: Barracks placed; War Factory constructing. Infantry rally/scout east from home toward enemy start (95,11). Build second refinery after factory placement.", "raw": "{\"thoughts\":\"War Factory is nearing completion; begin infantry production and send scouts east while preserving cash for a second refinery immediately after factory placement.\",\"notes\":\"War Factory building at 16%; barracks #146 rally east. Place weap when ready, then build proc #2; train tanks as soon as factory is placed.\",\"commands\":[{\"do\":\"rally\",\"building\":146,\"x\":45,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1324, "completion_tokens": 213, "total_tokens": 1537, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1322, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0064515, "upstream_inference_prompt_cost": 0.0036399, "upstream_inference_completions_cost": 0.0028116}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.5, "thoughts": "War Factory is nearing completion; begin infantry production and send scouts east while preserving cash for a second refinery immediately after factory placement.", "notes": "War Factory building at 16%; barracks #146 rally east. Place weap when ready, then build proc #2; train tanks as soon as factory is placed.", "commands": [{"do": "rally", "building": 146, "x": 45, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["rally #146: ordered", "train 5x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: weap 32%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #147@(22,14)\n  harv (Ore Truck (harvester)) x1: #142@(4,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #146: ordered\n  - train 5x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: War Factory building at 16%; barracks #146 rally east. Place weap when ready, then build proc #2; train tanks as soon as factory is placed.", "raw": "{\"thoughts\":\"War Factory is progressing and infantry production is fully queued. Scout toward the likely enemy base while preserving the harvester and prepare to place the factory immediately for tank production.\",\"notes\":\"Place weap when ready, then immediately build proc #2. Scout #147 east; barracks rally east. Start 3tnk production after weap placement.\",\"commands\":[{\"do\":\"rally\",\"building\":146,\"x\":45,\"y\":14},{\"do\":\"attack_move\",\"units\":[147],\"x\":70,\"y\":13},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1358, "completion_tokens": 187, "total_tokens": 1545, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1356, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0062018, "upstream_inference_prompt_cost": 0.0037334, "upstream_inference_completions_cost": 0.0024684}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.28, "thoughts": "War Factory is progressing and infantry production is fully queued. Scout toward the likely enemy base while preserving the harvester and prepare to place the factory immediately for tank production.", "notes": "Place weap when ready, then immediately build proc #2. Scout #147 east; barracks rally east. Start 3tnk production after weap placement.", "commands": [{"do": "rally", "building": 146, "x": 45, "y": 14}, {"do": "attack_move", "units": [147], "x": 70, "y": 13}, {"do": "harvest", "unit": 142}], "feedback": ["rally #146: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.6%.\nPRODUCTION: Building: weap 49%; Infantry: e3 84%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #147@(29,21)\n  e3 (Rocket Soldier) x1: #148@(23,14)\n  harv (Ore Truck (harvester)) x1: #142@(8,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #146: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Place weap when ready, then immediately build proc #2. Scout #147 east; barracks rally east. Start 3tnk production after weap placement.", "raw": "{\"thoughts\":\"War Factory is still constructing, so preserve cash for its placement and the second refinery immediately afterward. Continue scouting east toward the enemy start while infantry production completes.\",\"notes\":\"Weap 49% at 1:52; place when ready, build proc #2, then start tanks. Scouts advancing east/northeast; enemy likely at 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[147],\"x\":58,\"y\":17},{\"do\":\"attack_move\",\"units\":[148],\"x\":50,\"y\":11},{\"do\":\"rally\",\"building\":146,\"x\":45,\"y\":16},{\"do\":\"stance\",\"units\":[147,148],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1354, "completion_tokens": 264, "total_tokens": 1618, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1352, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072072, "upstream_inference_prompt_cost": 0.0037224, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "War Factory is still constructing, so preserve cash for its placement and the second refinery immediately afterward. Continue scouting east toward the enemy start while infantry production completes.", "notes": "Weap 49% at 1:52; place when ready, build proc #2, then start tanks. Scouts advancing east/northeast; enemy likely at 95,11.", "commands": [{"do": "attack_move", "units": [147], "x": 58, "y": 17}, {"do": "attack_move", "units": [148], "x": 50, "y": 11}, {"do": "rally", "building": 146, "x": 45, "y": 16}, {"do": "stance", "units": [147, 148], "stance": "attack_anything"}], "feedback": ["attack_move: 1 units", "attack_move: 1 units", "rally #146: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1371 + stored ore $127 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8%.\nPRODUCTION: Building: weap 66%; Infantry: e1 81%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #147@(39,21) #154@(21,17) #155@(17,16)\n  e3 (Rocket Soldier) x2: #148@(23,14)* #149@(24,17)\n  harv (Ore Truck (harvester)) x1: #142@(6,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #146: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Weap 49% at 1:52; place when ready, build proc #2, then start tanks. Scouts advancing east/northeast; enemy likely at 95,11.", "raw": "{\"thoughts\":\"War Factory is nearly ready; place it immediately when available and add power for the upcoming second refinery. Continue scouting toward the likely enemy base while building a mixed infantry screen.\",\"notes\":\"Place weap when ready, then powr and proc #2. Enemy likely northeast/east near 95,11; scouts advancing.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":20},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":146,\"x\":28,\"y\":16},{\"do\":\"attack_move\",\"units\":[147],\"x\":70,\"y\":14},{\"do\":\"attack_move\",\"units\":[148,149,154,155],\"x\":48,\"y\":15},{\"do\":\"stance\",\"units\":[147,148,149,154,155],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1374, "completion_tokens": 382, "total_tokens": 1756, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1372, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088198, "upstream_inference_prompt_cost": 0.0037774, "upstream_inference_completions_cost": 0.0050424}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.95, "thoughts": "War Factory is nearly ready; place it immediately when available and add power for the upcoming second refinery. Continue scouting toward the likely enemy base while building a mixed infantry screen.", "notes": "Place weap when ready, then powr and proc #2. Enemy likely northeast/east near 95,11; scouts advancing.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 20}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 146, "x": 28, "y": 16}, {"do": "attack_move", "units": [147], "x": 70, "y": 14}, {"do": "attack_move", "units": [148, 149, 154, 155], "x": 48, "y": 15}, {"do": "stance", "units": [147, 148, 149, 154, 155], "stance": "attack_anything"}], "feedback": ["place weap: nothing READY TO PLACE with that type", "build powr: started", "train 5x e1: queued", "train 2x e3: queued", "rally #146: ordered", "attack_move: 1 units", "attack_move: 4 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 1000, "experience": 0, "order_count": 17}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $835 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.2%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Infantry: e3 3%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #147@(48,25) #154@(31,17) #155@(28,17) #156@(25,16)\n  e3 (Rocket Soldier) x3: #148@(32,17) #149@(34,17) #157@(16,15)\n  harv (Ore Truck (harvester)) x1: #142@(5,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - build powr: started\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - rally #146: ordered\n  - attack_move: 1 units\n  - attack_move: 4 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Place weap when ready, then powr and proc #2. Enemy likely northeast/east near 95,11; scouts advancing.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the infantry queue is filled. Consolidate the nearby infantry into an eastward scouting force while the distant scout continues toward the likely enemy base; keep the harvester mining.\",\"notes\":\"Weap nearly ready, followed by powr. Place weap immediately next turn; then place powr and start proc #2. Enemy expected east/northeast around 95,11.\",\"commands\":[{\"do\":\"harvest\",\"unit\":142},{\"do\":\"rally\",\"building\":146,\"x\":35,\"y\":17},{\"do\":\"attack_move\",\"units\":[154,155,156,148,149,157],\"x\":55,\"y\":16},{\"do\":\"attack_move\",\"units\":[147],\"x\":75,\"y\":18},{\"do\":\"stance\",\"units\":[154,155,156,148,149,157],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1464, "completion_tokens": 276, "total_tokens": 1740, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1462, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076681, "upstream_inference_prompt_cost": 0.0040249, "upstream_inference_completions_cost": 0.0036432}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "War Factory is nearly complete and the infantry queue is filled. Consolidate the nearby infantry into an eastward scouting force while the distant scout continues toward the likely enemy base; keep the harvester mining.", "notes": "Weap nearly ready, followed by powr. Place weap immediately next turn; then place powr and start proc #2. Enemy expected east/northeast around 95,11.", "commands": [{"do": "harvest", "unit": 142}, {"do": "rally", "building": 146, "x": 35, "y": 17}, {"do": "attack_move", "units": [154, 155, 156, 148, 149, 157], "x": 55, "y": 16}, {"do": "attack_move", "units": [147], "x": 75, "y": 18}, {"do": "stance", "units": [154, 155, 156, 148, 149, 157], "stance": "attack_anything"}], "feedback": ["rally #146: ordered", "attack_move: 6 units", "attack_move: 1 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 25}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $169 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.3%.\nPRODUCTION: Building: weap 99%; Building: powr 0%; Infantry: e1 43%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #147@(57,28) #154@(40,22) #155@(36,24) #156@(33,23)\n  e3 (Rocket Soldier) x4: #148@(41,22) #149@(43,23) #157@(25,20) #159@(16,15)\n  harv (Ore Truck (harvester)) x1: #142@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #146: ordered\n  - attack_move: 6 units\n  - attack_move: 1 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Weap nearly ready, followed by powr. Place weap immediately next turn; then place powr and start proc #2. Enemy expected east/northeast around 95,11.", "raw": "{\"thoughts\":\"War Factory is about to complete and the infantry screen is advancing eastward. I will place it immediately, keep the barracks producing, and continue scouting toward the likely enemy base while saving income for the second refinery.\",\"notes\":\"Place weap when ready; powr is queued behind it, then start/complete proc #2. Infantry and rockets are advancing east/northeast toward enemy start around 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":19},{\"do\":\"rally\",\"building\":146,\"x\":55,\"y\":23},{\"do\":\"attack_move\",\"units\":[147,148,149,154,155,156,157],\"x\":76,\"y\":19},{\"do\":\"attack_move\",\"units\":[159],\"x\":47,\"y\":20},{\"do\":\"stance\",\"units\":[147,148,149,154,155,156,157,159],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1431, "completion_tokens": 317, "total_tokens": 1748, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1429, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00811855, "upstream_inference_prompt_cost": 0.00393415, "upstream_inference_completions_cost": 0.0041844}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "War Factory is about to complete and the infantry screen is advancing eastward. I will place it immediately, keep the barracks producing, and continue scouting toward the likely enemy base while saving income for the second refinery.", "notes": "Place weap when ready; powr is queued behind it, then start/complete proc #2. Infantry and rockets are advancing east/northeast toward enemy start around 95,11.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 19}, {"do": "rally", "building": 146, "x": 55, "y": 23}, {"do": "attack_move", "units": [147, 148, 149, 154, 155, 156, 157], "x": 76, "y": 19}, {"do": "attack_move", "units": [159], "x": 47, "y": 20}, {"do": "stance", "units": [147, 148, 149, 154, 155, 156, 157, 159], "stance": "attack_anything"}, {"do": "harvest", "unit": 142}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #146: ordered", "attack_move: 7 units", "attack_move: 1 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 25}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $111 + stored ore $219 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7200, army $3000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.2%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Infantry: e1 71%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #147@(67,26) #154@(49,26) #155@(47,24) #156@(43,22) #160@(23,19) #161@(20,16) #163@(17,16)\n  e3 (Rocket Soldier) x4: #148@(50,26) #149@(52,27) #157@(34,24) #159@(27,16)\n  harv (Ore Truck (harvester)) x1: #142@(6,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #146: ordered\n  - attack_move: 7 units\n  - attack_move: 1 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Place weap when ready; powr is queued behind it, then start/complete proc #2. Infantry and rockets are advancing east/northeast toward enemy start around 95,11.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed to unlock vehicle production; power is already queued behind it. Infantry are advancing toward the likely enemy start, so keep them grouped and moving northeast while income accumulates for a second refinery.\",\"notes\":\"Place War Factory now; power follows. Army advancing toward (95,11); produce tanks as soon as factory is placed and cash permits, then get proc #2.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1446, "completion_tokens": 275, "total_tokens": 1721, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1444, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076054, "upstream_inference_prompt_cost": 0.0039754, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.96, "thoughts": "War Factory is ready and must be placed to unlock vehicle production; power is already queued behind it. Infantry are advancing toward the likely enemy start, so keep them grouped and moving northeast while income accumulates for a second refinery.", "notes": "Place War Factory now; power follows. Army advancing toward (95,11); produce tanks as soon as factory is placed and cash permits, then get proc #2.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 11 units", "stance: 11 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7200, "army_value": 1900, "income": 1500, "experience": 0, "order_count": 25}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9300, army $3100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.2%.\nPRODUCTION: Building: powr 53%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #147@(74,19) #154@(59,28) #155@(55,28) #156@(52,27) #160@(32,24) #161@(29,22) #163@(27,20) #165@(24,20)\n  e3 (Rocket Soldier) x4: #148@(60,28) #149@(62,27) #157@(44,24) #159@(35,23)\n  harv (Ore Truck (harvester)) x1: #142@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 11 units\n  - stance: 11 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Place War Factory now; power follows. Army advancing toward (95,11); produce tanks as soon as factory is placed and cash permits, then get proc #2.", "raw": "{\"thoughts\":\"War Factory is online and our infantry screen is advancing east, but cash is currently exhausted. Finish the queued power plant, then immediately expand with a second refinery and begin vehicle production as income returns.\",\"notes\":\"Enemy still unscouted; infantry/rockets moving east toward likely base (95,11). Power plant is building at 53%; queue refinery after placement. Factory #164 ready for tank production once funds arrive.\",\"commands\":[{\"do\":\"rally\",\"building\":164,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":146,\"x\":42,\"y\":22},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1509, "completion_tokens": 245, "total_tokens": 1754, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1507, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00738265, "upstream_inference_prompt_cost": 0.00414865, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "War Factory is online and our infantry screen is advancing east, but cash is currently exhausted. Finish the queued power plant, then immediately expand with a second refinery and begin vehicle production as income returns.", "notes": "Enemy still unscouted; infantry/rockets moving east toward likely base (95,11). Power plant is building at 53%; queue refinery after placement. Factory #164 ready for tank production once funds arrive.", "commands": [{"do": "rally", "building": 164, "x": 45, "y": 22}, {"do": "rally", "building": 146, "x": 42, "y": 22}, {"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 142}], "feedback": ["rally #164: ordered", "rally #146: ordered", "attack_move: no valid unit ids of yours", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 2000, "income": 1500, "experience": 0, "order_count": 28}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9300, army $3100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.3%.\nPRODUCTION: Building: powr 53%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #147@(83,15) #154@(67,21) #155@(64,25) #156@(61,27) #160@(43,24) #161@(39,24) #163@(36,24) #165@(33,24)\n  e3 (Rocket Soldier) x4: #148@(67,22) #149@(69,20) #157@(53,27) #159@(43,26)\n  harv (Ore Truck (harvester)) x1: #142@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #164: ordered\n  - rally #146: ordered\n  - attack_move: no valid unit ids of yours\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: Enemy still unscouted; infantry/rockets moving east toward likely base (95,11). Power plant is building at 53%; queue refinery after placement. Factory #164 ready for tank production once funds arrive.", "raw": "{\"thoughts\":\"The power plant is nearly complete; place it immediately and begin a second refinery to sustain War Factory production. Our infantry screen is already advancing toward the likely enemy start, so keep it moving as a unified attack force.\",\"notes\":\"Place powr then build proc. Infantry/rockets advancing east-northeast toward enemy start (95,11); factory awaits income for tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":17},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":146,\"x\":82,\"y\":15},{\"do\":\"rally\",\"building\":164,\"x\":82,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1508, "completion_tokens": 242, "total_tokens": 1750, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1506, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073403, "upstream_inference_prompt_cost": 0.0041459, "upstream_inference_completions_cost": 0.0031944}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "The power plant is nearly complete; place it immediately and begin a second refinery to sustain War Factory production. Our infantry screen is already advancing toward the likely enemy start, so keep it moving as a unified attack force.", "notes": "Place powr then build proc. Infantry/rockets advancing east-northeast toward enemy start (95,11); factory awaits income for tanks.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 17}, {"do": "build", "item": "proc"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 146, "x": 82, "y": 15}, {"do": "rally", "building": 164, "x": 82, "y": 15}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: started", "attack_move: 12 units", "stance: 12 units", "rally #146: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 2000, "income": 1500, "experience": 0, "order_count": 28}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $43 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9500, army $3300, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 19.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%; Infantry: e3 52%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #154@(74,14) #155@(72,17) #156@(69,20) #160@(52,27) #161@(49,26) #163@(47,24) #165@(44,24)\n  e3 (Rocket Soldier) x5: #148@(75,14) #149@(77,12) #157@(63,26) #159@(53,27) #170@(20,16)\n  harv (Ore Truck (harvester)) x1: #142@(7,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: started\n  - attack_move: 12 units\n  - stance: 12 units\n  - rally #146: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Place powr then build proc. Infantry/rockets advancing east-northeast toward enemy start (95,11); factory awaits income for tanks.", "raw": "{\"thoughts\":\"Our first refinery, barracks, and war factory are established, with a second refinery under construction but no cash yet. Infantry are pushing toward the likely enemy start; keep them advancing while ore income completes queued troops and the refinery.\",\"notes\":\"Second proc is building. Power is 100/80. Infantry/rockets advancing east-northeast; enemy start likely (95,11). Need place proc when ready, then add power and begin vehicles/harvester as funds allow.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[148,149,154,155,156,157,159,160,161,163,165,170],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[148,149,154,155,156,157,159,160,161,163,165,170],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"rally\",\"building\":146,\"x\":82,\"y\":16},{\"do\":\"rally\",\"building\":164,\"x\":82,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1512, "completion_tokens": 321, "total_tokens": 1833, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1510, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083941, "upstream_inference_prompt_cost": 0.0041569, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "Our first refinery, barracks, and war factory are established, with a second refinery under construction but no cash yet. Infantry are pushing toward the likely enemy start; keep them advancing while ore income completes queued troops and the refinery.", "notes": "Second proc is building. Power is 100/80. Infantry/rockets advancing east-northeast; enemy start likely (95,11). Need place proc when ready, then add power and begin vehicles/harvester as funds allow.", "commands": [{"do": "attack_move", "units": [148, 149, 154, 155, 156, 157, 159, 160, 161, 163, 165, 170], "x": 95, "y": 11}, {"do": "stance", "units": [148, 149, 154, 155, 156, 157, 159, 160, 161, 163, 165, 170], "stance": "attack_anything"}, {"do": "harvest", "unit": 142}, {"do": "rally", "building": 146, "x": 82, "y": 16}, {"do": "rally", "building": 164, "x": 82, "y": 16}], "feedback": ["attack_move: 12 units", "stance: 12 units", "rally #146: ordered", "rally #164: ordered", "(auto) placed ready powr near base because you did not place it"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 2200, "income": 2000, "experience": 0, "order_count": 29}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9200, army $2700, killed $0 (0 units, 0 bldgs), lost $700 (3 units, 0 bldgs). Map explored 19.6%.\nPRODUCTION: Building: proc 1%; Infantry: e3 62%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #154@(85,14)57% #155@(80,11) #156@(76,13) #160@(62,27) #161@(59,28) #163@(56,28) #165@(53,27)\n  e3 (Rocket Soldier) x3: #157@(70,19) #159@(63,26) #170@(29,22)\n  harv (Ore Truck (harvester)) x1: #142@(8,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - stance: 12 units\n  - rally #146: ordered\n  - rally #164: ordered\n  - (auto) placed ready powr near base because you did not place it\nYOUR NOTES FROM LAST TURN: Second proc is building. Power is 100/80. Infantry/rockets advancing east-northeast; enemy start likely (95,11). Need place proc when ready, then add power and begin vehicles/harvester as funds allow.", "raw": "{\"thoughts\":\"The second refinery is underway and our forward infantry screen is approaching the likely enemy start without contact. Keep the harvester mining and concentrate the army toward the northeast while queues remain funded by incoming ore.\",\"notes\":\"Proc building at 1%; army is spread along advance route toward likely enemy base (95,11). Maintain attack move and mine ore; place refinery immediately when ready.\",\"commands\":[{\"do\":\"harvest\",\"unit\":142},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":146,\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":164,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1520, "completion_tokens": 264, "total_tokens": 1784, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1518, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076637, "upstream_inference_prompt_cost": 0.0041789, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.58, "thoughts": "The second refinery is underway and our forward infantry screen is approaching the likely enemy start without contact. Keep the harvester mining and concentrate the army toward the northeast while queues remain funded by incoming ore.", "notes": "Proc building at 1%; army is spread along advance route toward likely enemy base (95,11). Maintain attack move and mine ore; place refinery immediately when ready.", "commands": [{"do": "harvest", "unit": 142}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 146, "x": 95, "y": 11}, {"do": "rally", "building": 164, "x": 95, "y": 11}], "feedback": ["attack_move: 10 units", "stance: 10 units", "rally #146: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 700, "units_killed": 0, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1600, "income": 2000, "experience": 0, "order_count": 30}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $90 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8900, army $2400, killed $0 (0 units, 0 bldgs), lost $1000 (6 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: Building: proc 1%; Infantry: e3 63%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #160@(69,20) #161@(67,22) #163@(65,24) #165@(62,27)\n  e3 (Rocket Soldier) x3: #157@(78,11) #159@(70,19) #170@(39,24)\n  harv (Ore Truck (harvester)) x1: #142@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - stance: 10 units\n  - rally #146: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Proc building at 1%; army is spread along advance route toward likely enemy base (95,11). Maintain attack move and mine ore; place refinery immediately when ready.", "raw": "{\"thoughts\":\"Second refinery is nearly complete but cash is exhausted. Keep the scattered infantry advancing toward the likely enemy start while the harvester mines and production resumes as ore arrives.\",\"notes\":\"Place proc as soon as ready; then build weap/fix path for tanks. Infantry/rockets advancing northeast toward enemy likely at 95,11; no enemy sighted.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"rally\",\"building\":146,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":164,\"x\":78,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1465, "completion_tokens": 217, "total_tokens": 1682, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1463, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00689205, "upstream_inference_prompt_cost": 0.00402765, "upstream_inference_completions_cost": 0.0028644}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.59, "thoughts": "Second refinery is nearly complete but cash is exhausted. Keep the scattered infantry advancing toward the likely enemy start while the harvester mines and production resumes as ore arrives.", "notes": "Place proc as soon as ready; then build weap/fix path for tanks. Infantry/rockets advancing northeast toward enemy likely at 95,11; no enemy sighted.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 142}, {"do": "rally", "building": 146, "x": 78, "y": 15}, {"do": "rally", "building": 164, "x": 78, "y": 15}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #146: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1000, "units_killed": 0, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8900, "army_value": 1300, "income": 2075, "experience": 0, "order_count": 30}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8600, army $2100, killed $0 (0 units, 0 bldgs), lost $1300 (7 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: proc 8%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #160@(77,12) #161@(74,15) #163@(72,17) #165@(70,19)\n  e3 (Rocket Soldier) x2: #159@(78,11) #170@(49,26)\n  harv (Ore Truck (harvester)) x1: #142@(8,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #146: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Place proc as soon as ready; then build weap/fix path for tanks. Infantry/rockets advancing northeast toward enemy likely at 95,11; no enemy sighted.", "raw": "{\"thoughts\":\"The refinery is nearly complete and will restore income for the tank tech path. Keep the forward infantry pressure moving toward the likely enemy start while the trailing rocket catches up.\",\"notes\":\"Place refinery immediately next turn; then save/build Service Depot for heavy tanks. Forward infantry are around 70-78,12-19 heading northeast; rocket #170 is trailing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[159,160,161,163,165],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[170],\"x\":80,\"y\":15},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1459, "completion_tokens": 221, "total_tokens": 1680, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1457, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00692835, "upstream_inference_prompt_cost": 0.00401115, "upstream_inference_completions_cost": 0.0029172}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "The refinery is nearly complete and will restore income for the tank tech path. Keep the forward infantry pressure moving toward the likely enemy start while the trailing rocket catches up.", "notes": "Place refinery immediately next turn; then save/build Service Depot for heavy tanks. Forward infantry are around 70-78,12-19 heading northeast; rocket #170 is trailing.", "commands": [{"do": "attack_move", "units": [159, 160, 161, 163, 165], "x": 95, "y": 11}, {"do": "attack_move", "units": [170], "x": 80, "y": 15}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 142}], "feedback": ["attack_move: 5 units", "attack_move: 1 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1300, "units_killed": 0, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8600, "army_value": 1000, "income": 2200, "experience": 0, "order_count": 30}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8100, army $1600, killed $0 (0 units, 0 bldgs), lost $1800 (10 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: proc 8%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #163@(80,11) #165@(77,12)\n  e3 (Rocket Soldier) x1: #170@(58,28)\n  harv (Ore Truck (harvester)) x1: #142@(9,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack_move: 1 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Place refinery immediately next turn; then save/build Service Depot for heavy tanks. Forward infantry are around 70-78,12-19 heading northeast; rocket #170 is trailing.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, which will restore our income and enable the Service Depot/heavy tank transition. Our surviving forward infantry should continue scouting and pressuring the likely enemy start while the rocket catches up.\",\"notes\":\"Place proc as soon as it completes; build fix next when funds permit, then nonstop 3tnk. Forward e1 #163/#165 are near enemy approach; e3 #170 trails southeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[163,165],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[170],\"x\":82,\"y\":16},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"rally\",\"building\":146,\"x\":60,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1430, "completion_tokens": 230, "total_tokens": 1660, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1428, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069674, "upstream_inference_prompt_cost": 0.0039314, "upstream_inference_completions_cost": 0.003036}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.38, "thoughts": "The second refinery is nearly complete, which will restore our income and enable the Service Depot/heavy tank transition. Our surviving forward infantry should continue scouting and pressuring the likely enemy start while the rocket catches up.", "notes": "Place proc as soon as it completes; build fix next when funds permit, then nonstop 3tnk. Forward e1 #163/#165 are near enemy approach; e3 #170 trails southeast.", "commands": [{"do": "attack_move", "units": [163, 165], "x": 95, "y": 11}, {"do": "attack_move", "units": [170], "x": 82, "y": 16}, {"do": "harvest", "unit": 142}, {"do": "rally", "building": 146, "x": 60, "y": 18}], "feedback": ["attack_move: 2 units", "attack_move: 1 units", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1800, "units_killed": 0, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 500, "income": 2200, "experience": 0, "order_count": 30}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $226 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8300, army $1800, killed $0 (0 units, 0 bldgs), lost $2000 (12 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: proc 18%; Infantry: e1 21%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #180@(16,15)\n  e3 (Rocket Soldier) x2: #170@(67,22) #179@(19,16)\n  harv (Ore Truck (harvester)) x1: #142@(8,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Place proc as soon as it completes; build fix next when funds permit, then nonstop 3tnk. Forward e1 #163/#165 are near enemy approach; e3 #170 trails southeast.", "raw": "{\"thoughts\":\"Second refinery is underway and power is ample. Scout aggressively toward the likely eastern enemy base while the harvester keeps income flowing; place the refinery immediately when ready and transition into a Service Depot for heavy tanks.\",\"notes\":\"Proc building at 18%; existing scouts #170 at (67,22), #179 and #180 near base. Enemy likely around (95,11); need place proc then build fix and 3tnk.\",\"commands\":[{\"do\":\"harvest\",\"unit\":142},{\"do\":\"attack_move\",\"units\":[170],\"x\":88,\"y\":14},{\"do\":\"attack_move\",\"units\":[179,180],\"x\":62,\"y\":20},{\"do\":\"rally\",\"building\":146,\"x\":55,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1421, "completion_tokens": 252, "total_tokens": 1673, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1419, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00723305, "upstream_inference_prompt_cost": 0.00390665, "upstream_inference_completions_cost": 0.0033264}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "Second refinery is underway and power is ample. Scout aggressively toward the likely eastern enemy base while the harvester keeps income flowing; place the refinery immediately when ready and transition into a Service Depot for heavy tanks.", "notes": "Proc building at 18%; existing scouts #170 at (67,22), #179 and #180 near base. Enemy likely around (95,11); need place proc then build fix and 3tnk.", "commands": [{"do": "harvest", "unit": 142}, {"do": "attack_move", "units": [170], "x": 88, "y": 14}, {"do": "attack_move", "units": [179, 180], "x": 62, "y": 20}, {"do": "rally", "building": 146, "x": 55, "y": 19}], "feedback": ["attack_move: 1 units", "attack_move: 2 units", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2000, "units_killed": 0, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8300, "army_value": 700, "income": 2700, "experience": 0, "order_count": 30}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8400, army $1900, killed $0 (0 units, 0 bldgs), lost $2000 (12 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: proc 28%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #180@(25,20) #181@(22,18)\n  e3 (Rocket Soldier) x2: #170@(74,15) #179@(28,21)\n  harv (Ore Truck (harvester)) x1: #142@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 2 units\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Proc building at 18%; existing scouts #170 at (67,22), #179 and #180 near base. Enemy likely around (95,11); need place proc then build fix and 3tnk.", "raw": "{\"thoughts\":\"Second refinery is under construction while the economy is temporarily empty. Keep scouting the likely enemy start and consolidate the nearby infantry toward the eastern approach.\",\"notes\":\"Second proc 28% at 3:36; #170 is advanced scout near eastern route. Rally barracks toward east, gather #179/#180/#181 around x35 y18; place proc immediately when ready, then save/build Service Depot for heavy tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[170],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[179,180,181],\"x\":38,\"y\":18},{\"do\":\"rally\",\"building\":146,\"x\":38,\"y\":18},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1424, "completion_tokens": 212, "total_tokens": 1636, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1422, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0067133, "upstream_inference_prompt_cost": 0.0039149, "upstream_inference_completions_cost": 0.0027984}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.83, "thoughts": "Second refinery is under construction while the economy is temporarily empty. Keep scouting the likely enemy start and consolidate the nearby infantry toward the eastern approach.", "notes": "Second proc 28% at 3:36; #170 is advanced scout near eastern route. Rally barracks toward east, gather #179/#180/#181 around x35 y18; place proc immediately when ready, then save/build Service Depot for heavy tanks.", "commands": [{"do": "attack_move", "units": [170], "x": 95, "y": 11}, {"do": "attack_move", "units": [179, 180, 181], "x": 38, "y": 18}, {"do": "rally", "building": 146, "x": 38, "y": 18}, {"do": "harvest", "unit": 142}], "feedback": ["attack_move: 1 units", "attack_move: 3 units", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2000, "units_killed": 0, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8400, "army_value": 800, "income": 2200, "experience": 0, "order_count": 30}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8100, army $1600, killed $0 (0 units, 0 bldgs), lost $2300 (13 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 28%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #180@(36,20) #181@(32,18)\n  e3 (Rocket Soldier) x1: #179@(37,19)\n  harv (Ore Truck (harvester)) x1: #142@(9,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 3 units\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Second proc 28% at 3:36; #170 is advanced scout near eastern route. Rally barracks toward east, gather #179/#180/#181 around x35 y18; place proc immediately when ready, then save/build Service Depot for heavy tanks.", "raw": "{\"thoughts\":\"Second refinery is nearing completion and must be placed immediately for income. Our small infantry scout force should continue probing east while the harvester mines continuously.\",\"notes\":\"Place proc when ready; then build Service Depot for heavy tanks. Enemy base remains likely northeast around (95,11); current scouts are near (32-37,18).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":8,\"y\":12},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"attack_move\",\"units\":[179,180,181],\"x\":70,\"y\":15},{\"do\":\"rally\",\"building\":164,\"x\":35,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1429, "completion_tokens": 202, "total_tokens": 1631, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1427, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00659505, "upstream_inference_prompt_cost": 0.00392865, "upstream_inference_completions_cost": 0.0026664}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.58, "thoughts": "Second refinery is nearing completion and must be placed immediately for income. Our small infantry scout force should continue probing east while the harvester mines continuously.", "notes": "Place proc when ready; then build Service Depot for heavy tanks. Enemy base remains likely northeast around (95,11); current scouts are near (32-37,18).", "commands": [{"do": "place", "item": "proc", "x": 8, "y": 12}, {"do": "harvest", "unit": 142}, {"do": "attack_move", "units": [179, 180, 181], "x": 70, "y": 15}, {"do": "rally", "building": 164, "x": 35, "y": 18}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 3 units", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2300, "units_killed": 0, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 500, "income": 2200, "experience": 0, "order_count": 30}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $386 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8100, army $1600, killed $0 (0 units, 0 bldgs), lost $2300 (13 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 36%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #180@(45,24) #181@(41,24)\n  e3 (Rocket Soldier) x1: #179@(45,24)\n  harv (Ore Truck (harvester)) x1: #142@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 3 units\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Place proc when ready; then build Service Depot for heavy tanks. Enemy base remains likely northeast around (95,11); current scouts are near (32-37,18).", "raw": "{\"thoughts\":\"Second refinery is still building; keep the lone harvester mining and push the infantry/rocket scout east toward the likely enemy base. Once refinery income arrives, place it and transition into Service Depot for heavy tank production.\",\"notes\":\"Proc is 36% building. Scout group #179-181 advancing east/northeast from (45,24); enemy likely (95,11). Build fix after proc placement.\",\"commands\":[{\"do\":\"harvest\",\"unit\":142},{\"do\":\"attack_move\",\"units\":[179,180,181],\"x\":75,\"y\":18},{\"do\":\"rally\",\"building\":164,\"x\":45,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1414, "completion_tokens": 198, "total_tokens": 1612, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1412, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006501, "upstream_inference_prompt_cost": 0.0038874, "upstream_inference_completions_cost": 0.0026136}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.09, "thoughts": "Second refinery is still building; keep the lone harvester mining and push the infantry/rocket scout east toward the likely enemy base. Once refinery income arrives, place it and transition into Service Depot for heavy tank production.", "notes": "Proc is 36% building. Scout group #179-181 advancing east/northeast from (45,24); enemy likely (95,11). Build fix after proc placement.", "commands": [{"do": "harvest", "unit": 142}, {"do": "attack_move", "units": [179, 180, 181], "x": 75, "y": 18}, {"do": "rally", "building": 164, "x": 45, "y": 24}], "feedback": ["attack_move: 3 units", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2300, "units_killed": 0, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 500, "income": 2700, "experience": 0, "order_count": 30}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $53 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8100, army $1600, killed $0 (0 units, 0 bldgs), lost $2300 (13 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 60%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #180@(54,28) #181@(51,26)\n  e3 (Rocket Soldier) x1: #179@(54,28)\n  harv (Ore Truck (harvester)) x1: #142@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Proc is 36% building. Scout group #179-181 advancing east/northeast from (45,24); enemy likely (95,11). Build fix after proc placement.", "raw": "{\"thoughts\":\"Second refinery is still constructing and cash is temporarily exhausted. Keep the scout advancing toward the suspected northeast enemy start while the harvester mines to fund the next infrastructure steps.\",\"notes\":\"Proc #2 at 60%; place immediately next turn when ready, then build Service Depot for heavy tanks. Scout #179-181 advancing northeast toward (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[179,180,181],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"rally\",\"building\":146,\"x\":54,\"y\":28},{\"do\":\"rally\",\"building\":164,\"x\":54,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1403, "completion_tokens": 196, "total_tokens": 1599, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1401, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00644435, "upstream_inference_prompt_cost": 0.00385715, "upstream_inference_completions_cost": 0.0025872}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.64, "thoughts": "Second refinery is still constructing and cash is temporarily exhausted. Keep the scout advancing toward the suspected northeast enemy start while the harvester mines to fund the next infrastructure steps.", "notes": "Proc #2 at 60%; place immediately next turn when ready, then build Service Depot for heavy tanks. Scout #179-181 advancing northeast toward (95,11).", "commands": [{"do": "attack_move", "units": [179, 180, 181], "x": 95, "y": 11}, {"do": "harvest", "unit": 142}, {"do": "rally", "building": 146, "x": 54, "y": 28}, {"do": "rally", "building": 164, "x": 54, "y": 28}], "feedback": ["attack_move: 3 units", "rally #146: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2300, "units_killed": 0, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 500, "income": 2200, "experience": 0, "order_count": 30}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8100, army $1600, killed $0 (0 units, 0 bldgs), lost $2300 (13 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #180@(63,25) #181@(61,27)\n  e3 (Rocket Soldier) x1: #179@(63,26)\n  harv (Ore Truck (harvester)) x1: #142@(7,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #146: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 at 60%; place immediately next turn when ready, then build Service Depot for heavy tanks. Scout #179-181 advancing northeast toward (95,11).", "raw": "{\"thoughts\":\"Second refinery is still building and cash is exhausted, so maintain scouting pressure while the harvester mines. Place the refinery immediately when ready, then transition into a Service Depot and heavy-tank production.\",\"notes\":\"Proc #2 64%; scout trio at 61-63,25-27 moving toward enemy start (95,11). Base healthy, one harvester mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[179,180,181],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1409, "completion_tokens": 155, "total_tokens": 1564, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1407, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00591965, "upstream_inference_prompt_cost": 0.00387365, "upstream_inference_completions_cost": 0.002046}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.06, "thoughts": "Second refinery is still building and cash is exhausted, so maintain scouting pressure while the harvester mines. Place the refinery immediately when ready, then transition into a Service Depot and heavy-tank production.", "notes": "Proc #2 64%; scout trio at 61-63,25-27 moving toward enemy start (95,11). Base healthy, one harvester mining.", "commands": [{"do": "attack_move", "units": [179, 180, 181], "x": 95, "y": 11}, {"do": "harvest", "unit": 142}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2300, "units_killed": 0, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 500, "income": 2200, "experience": 0, "order_count": 30}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $413 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $100 (1 units, 0 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #142@(9,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Proc #2 64%; scout trio at 61-63,25-27 moving toward enemy start (95,11). Base healthy, one harvester mining.", "raw": "{\"thoughts\":\"Second refinery is nearly complete, which will strengthen the weak economy. Keep the harvester mining and rally future production toward the enemy approach while waiting for funds.\",\"notes\":\"Proc #2 at 70%, place immediately when ready; then prioritize Service Depot for heavy tanks and continued economy. Enemy base likely northeast at 95,11; scout trio was moving east.\",\"commands\":[{\"do\":\"harvest\",\"unit\":142},{\"do\":\"rally\",\"building\":146,\"x\":62,\"y\":25},{\"do\":\"rally\",\"building\":164,\"x\":62,\"y\":25},{\"do\":\"train\",\"item\":\"e1\",\"count\":4}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1350, "completion_tokens": 330, "total_tokens": 1680, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1348, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080674, "upstream_inference_prompt_cost": 0.0037114, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 188, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Second refinery is nearly complete, which will strengthen the weak economy. Keep the harvester mining and rally future production toward the enemy approach while waiting for funds.", "notes": "Proc #2 at 70%, place immediately when ready; then prioritize Service Depot for heavy tanks and continued economy. Enemy base likely northeast at 95,11; scout trio was moving east.", "commands": [{"do": "harvest", "unit": 142}, {"do": "rally", "building": 146, "x": 62, "y": 25}, {"do": "rally", "building": 164, "x": 62, "y": 25}, {"do": "train", "item": "e1", "count": 4}], "feedback": ["rally #146: ordered", "rally #164: ordered", "train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2800, "units_killed": 1, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2700, "experience": 1, "order_count": 30}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7800, army $1300, killed $100 (1 units, 0 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 85%; Infantry: e1 1%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #190@(22,18) #191@(19,16)\n  harv (Ore Truck (harvester)) x1: #142@(4,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #146: ordered\n  - rally #164: ordered\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Proc #2 at 70%, place immediately when ready; then prioritize Service Depot for heavy tanks and continued economy. Enemy base likely northeast at 95,11; scout trio was moving east.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will be placed as soon as funds allow its completion. Current army is minimal, so the riflemen will scout toward the likely northeast enemy base while the harvester continues mining.\",\"notes\":\"Place proc #2 immediately next turn; then save for fix and heavy tank production. Enemy likely at (95,11); rifles scouting northeast.\",\"commands\":[{\"do\":\"harvest\",\"unit\":142},{\"do\":\"attack_move\",\"units\":[190,191],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":146,\"x\":55,\"y\":14},{\"do\":\"rally\",\"building\":164,\"x\":55,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1412, "completion_tokens": 253, "total_tokens": 1665, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1410, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072215, "upstream_inference_prompt_cost": 0.0038819, "upstream_inference_completions_cost": 0.0033396}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "Second refinery is nearly ready and will be placed as soon as funds allow its completion. Current army is minimal, so the riflemen will scout toward the likely northeast enemy base while the harvester continues mining.", "notes": "Place proc #2 immediately next turn; then save for fix and heavy tank production. Enemy likely at (95,11); rifles scouting northeast.", "commands": [{"do": "harvest", "unit": 142}, {"do": "attack_move", "units": [190, 191], "x": 95, "y": 11}, {"do": "rally", "building": 146, "x": 55, "y": 14}, {"do": "rally", "building": 164, "x": 55, "y": 14}], "feedback": ["attack_move: 2 units", "rally #146: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2800, "units_killed": 1, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 200, "income": 2200, "experience": 1, "order_count": 34}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7800, army $1300, killed $100 (1 units, 0 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Building: proc 85%; Infantry: e1 1%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #190@(30,23) #191@(28,21)\n  harv (Ore Truck (harvester)) x1: #142@(5,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #146: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 immediately next turn; then save for fix and heavy tank production. Enemy likely at (95,11); rifles scouting northeast.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will be placed as soon as possible to accelerate the economy. Our two scouts will continue northeast toward the enemy start while the current harvester mines continuously.\",\"notes\":\"Proc #2 at 85%; place next turn. Save toward Service Depot/heavy tanks; scouts moving northeast from central map.\",\"commands\":[{\"do\":\"harvest\",\"unit\":142},{\"do\":\"attack_move\",\"units\":[190,191],\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":146,\"x\":55,\"y\":17},{\"do\":\"rally\",\"building\":164,\"x\":55,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1400, "completion_tokens": 190, "total_tokens": 1590, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1398, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0063569, "upstream_inference_prompt_cost": 0.0038489, "upstream_inference_completions_cost": 0.002508}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.55, "thoughts": "Second refinery is nearly ready and will be placed as soon as possible to accelerate the economy. Our two scouts will continue northeast toward the enemy start while the current harvester mines continuously.", "notes": "Proc #2 at 85%; place next turn. Save toward Service Depot/heavy tanks; scouts moving northeast from central map.", "commands": [{"do": "harvest", "unit": 142}, {"do": "attack_move", "units": [190, 191], "x": 70, "y": 14}, {"do": "rally", "building": 146, "x": 55, "y": 17}, {"do": "rally", "building": 164, "x": 55, "y": 17}], "feedback": ["attack_move: 2 units", "rally #146: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2800, "units_killed": 1, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 200, "income": 2200, "experience": 1, "order_count": 34}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $402 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $100 (1 units, 0 bldgs), lost $3000 (18 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Building: proc 89%; Infantry: e1 50%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #142@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #146: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 at 85%; place next turn. Save toward Service Depot/heavy tanks; scouts moving northeast from central map.", "raw": "{\"thoughts\":\"Second refinery is nearly complete, and rebuilding infantry is underway after heavy losses. Keep the lone harvester mining and queue a larger infantry screen while saving toward a Service Depot and heavy armor.\",\"notes\":\"Proc #2 89% and must be placed when ready. Only harvester #142 currently visible; infantry queues active. Need rebuild army, then Service Depot for heavy tanks; enemy likely northeast at 95,11.\",\"commands\":[{\"do\":\"harvest\",\"unit\":142},{\"do\":\"train\",\"item\":\"e1\",\"count\":8},{\"do\":\"rally\",\"building\":146,\"x\":30,\"y\":15},{\"do\":\"rally\",\"building\":164,\"x\":30,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1372, "completion_tokens": 326, "total_tokens": 1698, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1370, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080751, "upstream_inference_prompt_cost": 0.0037719, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.03, "thoughts": "Second refinery is nearly complete, and rebuilding infantry is underway after heavy losses. Keep the lone harvester mining and queue a larger infantry screen while saving toward a Service Depot and heavy armor.", "notes": "Proc #2 89% and must be placed when ready. Only harvester #142 currently visible; infantry queues active. Need rebuild army, then Service Depot for heavy tanks; enemy likely northeast at 95,11.", "commands": [{"do": "harvest", "unit": 142}, {"do": "train", "item": "e1", "count": 8}, {"do": "rally", "building": 146, "x": 30, "y": 15}, {"do": "rally", "building": 164, "x": 30, "y": 15}], "feedback": ["train 8x e1: queued", "rally #146: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 3000, "units_killed": 1, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2700, "experience": 1, "order_count": 34}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $100 (1 units, 0 bldgs), lost $3000 (18 units, 0 bldgs). Map explored 20.3%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #194@(24,15) #195@(21,15) #197@(18,15)\n  harv (Ore Truck (harvester)) x1: #142@(5,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 8x e1: queued\n  - rally #146: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 89% and must be placed when ready. Only harvester #142 currently visible; infantry queues active. Need rebuild army, then Service Depot for heavy tanks; enemy likely northeast at 95,11.", "raw": "{\"thoughts\":\"Second refinery is ready and must be placed immediately to restore income and add a harvester. Existing riflemen will scout northeast toward the likely enemy base while infantry production continues.\",\"notes\":\"Place proc #2 now; retain infantry flow and scout NE. Need cash for Service Depot/heavy tanks once refinery income begins.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":7,\"y\":13},{\"do\":\"rally\",\"building\":146,\"x\":35,\"y\":13},{\"do\":\"attack_move\",\"units\":[194,195,197],\"x\":55,\"y\":13},{\"do\":\"harvest\",\"unit\":142}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1461, "completion_tokens": 181, "total_tokens": 1642, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1459, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00640585, "upstream_inference_prompt_cost": 0.00401665, "upstream_inference_completions_cost": 0.0023892}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.38, "thoughts": "Second refinery is ready and must be placed immediately to restore income and add a harvester. Existing riflemen will scout northeast toward the likely enemy base while infantry production continues.", "notes": "Place proc #2 now; retain infantry flow and scout NE. Need cash for Service Depot/heavy tanks once refinery income begins.", "commands": [{"do": "place", "item": "proc", "x": 7, "y": 13}, {"do": "rally", "building": 146, "x": 35, "y": 13}, {"do": "attack_move", "units": [194, 195, 197], "x": 55, "y": 13}, {"do": "harvest", "unit": 142}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #146: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 3000, "units_killed": 1, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 2200, "experience": 1, "order_count": 42}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $10200, army $2300, killed $100 (1 units, 0 bldgs), lost $3200 (20 units, 0 bldgs). Map explored 20.6%.\nPRODUCTION: Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #125 powr@(16,17) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%, #198 proc@(14,19) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #197@(18,15)*\n  harv (Ore Truck (harvester)) x2: #142@(8,28) #199@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #146: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Place proc #2 now; retain infantry flow and scout NE. Need cash for Service Depot/heavy tanks once refinery income begins.", "raw": "{\"thoughts\":\"Second refinery is online, but the army was wiped and cash is currently empty. Keep the lone scout moving toward the likely northeast enemy base while refinery income clears the existing infantry queue.\",\"notes\":\"Two harvesters mining; barracks has long e1 queue. Scout #197 northeast toward enemy start; save next income for Service Depot and armor.\",\"commands\":[{\"do\":\"rally\",\"building\":146,\"x\":40,\"y\":14},{\"do\":\"attack_move\",\"units\":[197],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"harvest\",\"unit\":199}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1448, "completion_tokens": 255, "total_tokens": 1703, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1446, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073469, "upstream_inference_prompt_cost": 0.0039809, "upstream_inference_completions_cost": 0.003366}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.34, "thoughts": "Second refinery is online, but the army was wiped and cash is currently empty. Keep the lone scout moving toward the likely northeast enemy base while refinery income clears the existing infantry queue.", "notes": "Two harvesters mining; barracks has long e1 queue. Scout #197 northeast toward enemy start; save next income for Service Depot and armor.", "commands": [{"do": "rally", "building": 146, "x": 40, "y": 14}, {"do": "attack_move", "units": [197], "x": 95, "y": 11}, {"do": "harvest", "unit": 142}, {"do": "harvest", "unit": 199}], "feedback": ["rally #146: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 3200, "units_killed": 1, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 100, "income": 2200, "experience": 1, "order_count": 43}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $146 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9800, army $2200, killed $100 (1 units, 0 bldgs), lost $3600 (21 units, 1 bldgs). Map explored 20.7%.\nPRODUCTION: Infantry: e1 5%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #141 proc@(9,16) 100%, #146 barr@(16,14) 95%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%, #198 proc@(14,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #142@(14,20) #199@(8,26)\nVISIBLE ENEMY UNITS (19):\n  #126 e3@(19,16) 100%, #127 e1@(19,16) 100%, #128 e1@(19,18) 100%, #129 e3@(19,17) 89%, #130 e1@(19,17) 100%, #131 e1@(19,17) 93%, #138 e3@(19,17) 100%, #139 e1@(19,16) 18%, #140 e1@(19,16) 97%, #143 e3@(20,15) 33%, #144 e1@(20,15) 98%, #158 e1@(20,16) 57%, #162 e3@(19,17) 100%, #168 e1@(19,18) 95%, #169 e1@(19,18) 100%, #173 e3@(19,18) 100%, #174 e1@(19,16) 100%, #178 e3@(19,18) 88%, #182 e1@(19,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #146: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Two harvesters mining; barracks has long e1 queue. Scout #197 northeast toward enemy start; save next income for Service Depot and armor.", "raw": "{\"thoughts\":\"Enemy infantry are at our eastern edge while our army has been wiped, so immediate power restoration and emergency infantry are essential. Keep both harvesters mining and begin rebuilding toward a Service Depot and heavy tanks.\",\"notes\":\"Enemy infantry mass at x19-20,y15-18 adjacent east of base. No combat units currently visible for us; power deficit 10. Build power, train rockets/rifles, then fix for 3tnks.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":146,\"x\":16,\"y\":16},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"harvest\",\"unit\":199}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1637, "completion_tokens": 294, "total_tokens": 1931, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1635, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00838145, "upstream_inference_prompt_cost": 0.00450065, "upstream_inference_completions_cost": 0.0038808}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Enemy infantry are at our eastern edge while our army has been wiped, so immediate power restoration and emergency infantry are essential. Keep both harvesters mining and begin rebuilding toward a Service Depot and heavy tanks.", "notes": "Enemy infantry mass at x19-20,y15-18 adjacent east of base. No combat units currently visible for us; power deficit 10. Build power, train rockets/rifles, then fix for 3tnks.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 146, "x": 16, "y": 16}, {"do": "harvest", "unit": 142}, {"do": "harvest", "unit": 199}], "feedback": ["build powr: started", "train 3x e3: queued", "rally #146: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 3600, "units_killed": 1, "units_lost": 21, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 9800, "army_value": 0, "income": 2250, "experience": 1, "order_count": 43}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $553 (storage 4000), power 100 made / 90 used, harvesters 2.\nSCORE: assets $9300, army $2200, killed $100 (1 units, 0 bldgs), lost $4100 (21 units, 2 bldgs). Map explored 20.9%.\nPRODUCTION: Building: powr 66%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #141 proc@(9,16) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%, #198 proc@(14,19) 10%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #142@(9,29) #199@(14,20)\nVISIBLE ENEMY UNITS (21):\n  #126 e3@(17,17) 100%, #127 e1@(18,16) 100%, #128 e1@(18,18) 100%, #129 e3@(18,16) 89%, #130 e1@(18,17) 100%, #131 e1@(18,17) 93%, #138 e3@(18,17) 100%, #139 e1@(17,17) 18%, #140 e1@(18,16) 97%, #143 e3@(17,17) 33%, #144 e1@(17,17) 98%, #145 e1@(18,19) 98%, #158 e1@(17,17) 57%, #162 e3@(18,17) 100%, #168 e1@(18,18) 95%, #169 e1@(19,18) 100%, #173 e3@(18,18) 100%, #174 e1@(18,17) 100%, #178 e3@(18,18) 88%, #182 e1@(18,18) 100%, #192 jeep@(16,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 3x e3: queued\n  - rally #146: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at x19-20,y15-18 adjacent east of base. No combat units currently visible for us; power deficit 10. Build power, train rockets/rifles, then fix for 3tnks.", "raw": "{\"thoughts\":\"Enemy infantry is massed directly east of the base while the refinery is critically damaged. Finish and place power, repair the refinery, establish a barracks, and use available vehicles/harvesters to disrupt the nearby infantry while rebuilding defenses.\",\"notes\":\"Emergency defense: enemy infantry and jeep at x16-19,y16-19; refinery #198 at 10%. Power is 66%; war factory #164 alive, barracks absent/destroyed. Need barracks, repair proc, then fix/heavy tanks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":8,\"y\":13},{\"do\":\"repair\",\"building\":198},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"ftrk\",\"count\":2},{\"do\":\"move\",\"units\":[199],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[142],\"x\":18,\"y\":17},{\"do\":\"rally\",\"building\":164,\"x\":14,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1589, "completion_tokens": 340, "total_tokens": 1929, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1587, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00885665, "upstream_inference_prompt_cost": 0.00436865, "upstream_inference_completions_cost": 0.004488}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.41, "thoughts": "Enemy infantry is massed directly east of the base while the refinery is critically damaged. Finish and place power, repair the refinery, establish a barracks, and use available vehicles/harvesters to disrupt the nearby infantry while rebuilding defenses.", "notes": "Emergency defense: enemy infantry and jeep at x16-19,y16-19; refinery #198 at 10%. Power is 66%; war factory #164 alive, barracks absent/destroyed. Need barracks, repair proc, then fix/heavy tanks.", "commands": [{"do": "place", "item": "powr", "x": 8, "y": 13}, {"do": "repair", "building": 198}, {"do": "build", "item": "barr"}, {"do": "train", "item": "ftrk", "count": 2}, {"do": "move", "units": [199], "x": 12, "y": 16}, {"do": "attack_move", "units": [142], "x": 18, "y": 17}, {"do": "rally", "building": 164, "x": 14, "y": 16}], "feedback": ["place powr: nothing READY TO PLACE with that type", "repair #198: ordered", "build barr: started", "train 2x ftrk: queued", "move: 1 units", "attack_move: 1 units", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 4100, "units_killed": 1, "units_lost": 21, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9300, "army_value": 0, "income": 2750, "experience": 1, "order_count": 47}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $6800, army $1100, killed $200 (2 units, 0 bldgs), lost $6600 (22 units, 3 bldgs). Map explored 20.9%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%; Vehicle: ftrk 33%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 92%, #141 proc@(9,16) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #142@(15,21)55%\n  harv.emptyhusk (harv.emptyhusk) x1: #207@(14,15)61%*\nVISIBLE ENEMY UNITS (21):\n  #126 e3@(17,19) 100%, #127 e1@(17,16) 100%, #128 e1@(17,19) 100%, #129 e3@(17,16) 89%, #131 e1@(16,18) 93%, #138 e3@(16,18) 100%, #139 e1@(17,19) 18%, #140 e1@(17,16) 97%, #143 e3@(17,18) 33%, #144 e1@(17,17) 98%, #145 e1@(16,20) 98%, #158 e1@(17,17) 29%, #162 e3@(16,18) 55%, #168 e1@(16,20) 95%, #169 e1@(17,19) 100%, #173 e3@(17,19) 100%, #174 e1@(17,18) 100%, #178 e3@(17,19) 88%, #182 e1@(18,18) 100%, #184 e1@(18,19) 100%, #192 jeep@(15,20) 96%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - repair #198: ordered\n  - build barr: started\n  - train 2x ftrk: queued\n  - move: 1 units\n  - attack_move: 1 units\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense: enemy infantry and jeep at x16-19,y16-19; refinery #198 at 10%. Power is 66%; war factory #164 alive, barracks absent/destroyed. Need barracks, repair proc, then fix/heavy tanks.", "raw": "{\"thoughts\":\"Enemy infantry and jeep are inside the base while we have no combat force. Place the ready power plant, keep the damaged harvester mining, and let queued flak units emerge to defend the refinery and factory.\",\"notes\":\"Enemy mass remains at x16-19,y16-20 near base. Barracks is building; two flak tracks queued. Preserve refinery/war factory and rally armor to base defense.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":8,\"y\":13},{\"do\":\"harvest\",\"unit\":142},{\"do\":\"rally\",\"building\":164,\"x\":13,\"y\":16},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":141}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1666, "completion_tokens": 290, "total_tokens": 1956, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1664, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084084, "upstream_inference_prompt_cost": 0.0045804, "upstream_inference_completions_cost": 0.003828}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.89, "thoughts": "Enemy infantry and jeep are inside the base while we have no combat force. Place the ready power plant, keep the damaged harvester mining, and let queued flak units emerge to defend the refinery and factory.", "notes": "Enemy mass remains at x16-19,y16-20 near base. Barracks is building; two flak tracks queued. Preserve refinery/war factory and rally armor to base defense.", "commands": [{"do": "place", "item": "powr", "x": 8, "y": 13}, {"do": "harvest", "unit": 142}, {"do": "rally", "building": 164, "x": 13, "y": 16}, {"do": "repair", "building": 122}, {"do": "repair", "building": 141}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #164: ordered", "repair #122: ordered", "repair #141: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 6600, "units_killed": 2, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 6800, "army_value": 0, "income": 2750, "experience": 2, "order_count": 50}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 60 used, harvesters 0.\nSCORE: assets $5700, army $0, killed $300 (3 units, 0 bldgs), lost $8000 (23 units, 4 bldgs). Map explored 20.9%.\nPRODUCTION: Building: barr 0%; Vehicle: ftrk 33%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 44%, #141 proc@(9,16) 100%, #164 weap@(12,13) 100%, #172 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv.emptyhusk (harv.emptyhusk) x1: #207@(14,15)43%*\n  harv.fullhusk (harv.fullhusk) x1: #209@(15,22)87%*\nVISIBLE ENEMY UNITS (22):\n  #126 e3@(16,17) 100%, #127 e1@(17,16) 100%, #128 e1@(16,17) 100%, #129 e3@(17,16) 89%, #131 e1@(16,18) 93%, #138 e3@(16,18) 100%, #139 e1@(16,17) 18%, #140 e1@(17,16) 97%, #143 e3@(16,17) 33%, #144 e1@(17,17) 98%, #158 e1@(17,17) 29%, #162 e3@(16,18) 55%, #168 e1@(14,20) 18%, #169 e1@(16,16) 100%, #173 e3@(16,18) 100%, #174 e1@(16,17) 100%, #178 e3@(16,17) 88%, #182 e1@(16,16) 100%, #184 e1@(16,16) 100%, #185 e3@(16,16) 100%, #186 e1@(16,16) 100%, #192 jeep@(15,17) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #164: ordered\n  - repair #122: ordered\n  - repair #141: ordered\nYOUR NOTES FROM LAST TURN: Enemy mass remains at x16-19,y16-20 near base. Barracks is building; two flak tracks queued. Preserve refinery/war factory and rally armor to base defense.", "raw": "{\"thoughts\":\"Enemy infantry and a jeep are overrunning the base while our first flak tracks finish. Keep the War Factory rally directly in the threatened core and use each completed vehicle to clear the nearby infantry; repairs remain critical.\",\"notes\":\"Emergency defense at home: enemy blob x16-18,y16-20, jeep #192 at 15,17. Flak tracks are queued; rally War Factory into base and attack enemy infantry/jeep as vehicles complete.\",\"commands\":[{\"do\":\"rally\",\"building\":164,\"x\":14,\"y\":16},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":141},{\"do\":\"repair\",\"building\":164},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":16,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1634, "completion_tokens": 343, "total_tokens": 1977, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1632, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00902, "upstream_inference_prompt_cost": 0.0044924, "upstream_inference_completions_cost": 0.0045276}, "completion_tokens_details": {"reasoning_tokens": 177, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.72, "thoughts": "Enemy infantry and a jeep are overrunning the base while our first flak tracks finish. Keep the War Factory rally directly in the threatened core and use each completed vehicle to clear the nearby infantry; repairs remain critical.", "notes": "Emergency defense at home: enemy blob x16-18,y16-20, jeep #192 at 15,17. Flak tracks are queued; rally War Factory into base and attack enemy infantry/jeep as vehicles complete.", "commands": [{"do": "rally", "building": 164, "x": 14, "y": 16}, {"do": "repair", "building": 122}, {"do": "repair", "building": 141}, {"do": "repair", "building": 164}, {"do": "attack_move", "units": "idle_army", "x": 16, "y": 17}], "feedback": ["rally #164: ordered", "repair #122: ordered", "repair #141: ordered", "repair #164: ordered", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 8000, "units_killed": 3, "units_lost": 23, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 5700, "army_value": 0, "income": 2250, "experience": 3, "order_count": 51}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 60 used, harvesters 0.\nSCORE: assets $3700, army $0, killed $300 (3 units, 0 bldgs), lost $10000 (23 units, 5 bldgs). Map explored 20.9%.\nPRODUCTION: Vehicle: ftrk 33%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #141 proc@(9,16) 97%, #164 weap@(12,13) 48%, #172 powr@(10,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv.emptyhusk (harv.emptyhusk) x1: #207@(14,15)25%*\n  harv.fullhusk (harv.fullhusk) x1: #209@(15,22)69%*\nVISIBLE ENEMY UNITS (22):\n  #126 e3@(14,16) 100%, #127 e1@(16,15) 100%, #128 e1@(15,16) 100%, #129 e3@(16,15) 89%, #131 e1@(14,17) 93%, #138 e3@(14,17) 100%, #139 e1@(15,16) 18%, #140 e1@(16,15) 97%, #143 e3@(15,16) 33%, #144 e1@(16,15) 98%, #158 e1@(15,15) 29%, #162 e3@(14,16) 55%, #168 e1@(13,18) 18%, #169 e1@(15,16) 100%, #173 e3@(14,17) 100%, #174 e1@(14,16) 100%, #178 e3@(15,16) 88%, #182 e1@(15,16) 100%, #184 e1@(15,15) 100%, #185 e3@(16,16) 100%, #186 e1@(15,15) 100%, #192 jeep@(13,15) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #164: ordered\n  - repair #122: ordered\n  - repair #141: ordered\n  - repair #164: ordered\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Emergency defense at home: enemy blob x16-18,y16-20, jeep #192 at 15,17. Flak tracks are queued; rally War Factory into base and attack enemy infantry/jeep as vehicles complete.", "raw": "{\"thoughts\":\"Our base is under immediate infantry pressure and cash is exhausted, but two Mobile Flak Tracks are in production. Keep the factory rally inside the base so completed vehicles can clear the nearby enemy blob.\",\"notes\":\"Enemy infantry and jeep concentrated around x13-16,y15-18. Factory #164 damaged at 48%; two ftrk queues underway, no active combat units yet.\",\"commands\":[{\"do\":\"rally\",\"building\":164,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1535, "completion_tokens": 235, "total_tokens": 1770, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1533, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00732215, "upstream_inference_prompt_cost": 0.00422015, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "Our base is under immediate infantry pressure and cash is exhausted, but two Mobile Flak Tracks are in production. Keep the factory rally inside the base so completed vehicles can clear the nearby enemy blob.", "notes": "Enemy infantry and jeep concentrated around x13-16,y15-18. Factory #164 damaged at 48%; two ftrk queues underway, no active combat units yet.", "commands": [{"do": "rally", "building": 164, "x": 12, "y": 16}], "feedback": ["rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 10000, "units_killed": 3, "units_lost": 23, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 3700, "army_value": 0, "income": 2250, "experience": 3, "order_count": 51}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $203 (storage 2000), power 65 made / 30 used, harvesters 0.\nSCORE: assets $1700, army $0, killed $300 (3 units, 0 bldgs), lost $12000 (23 units, 6 bldgs). Map explored 20.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #141 proc@(9,16) 40%, #172 powr@(10,13) 65%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv.emptyhusk (harv.emptyhusk) x1: #207@(14,15)7%*\n  harv.fullhusk (harv.fullhusk) x1: #209@(15,22)51%*\nVISIBLE ENEMY UNITS (22):\n  #126 e3@(13,16) 100%, #127 e1@(14,14) 100%, #128 e1@(13,16) 100%, #129 e3@(14,14) 89%, #131 e1@(14,17) 93%, #138 e3@(13,16) 100%, #139 e1@(14,16) 18%, #140 e1@(14,14) 97%, #143 e3@(13,15) 33%, #144 e1@(14,15) 98%, #158 e1@(13,14) 29%, #162 e3@(13,16) 55%, #168 e1@(13,18) 18%, #169 e1@(13,16) 100%, #173 e3@(14,17) 100%, #174 e1@(14,16) 100%, #178 e3@(13,16) 88%, #182 e1@(13,15) 100%, #184 e1@(14,14) 100%, #185 e3@(13,14) 100%, #186 e1@(13,14) 100%, #192 jeep@(12,14) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry and jeep concentrated around x13-16,y15-18. Factory #164 damaged at 48%; two ftrk queues underway, no active combat units yet.", "raw": "{\"thoughts\":\"Our Construction Yard and production are gone, with only badly damaged refinery/power remaining and no functional army. Sell the exposed buildings before the enemy gets destruction value; preserve whatever asset value remains.\",\"notes\":\"Base effectively destroyed; enemy infantry/jeep at home x12-16,y14-18. No production or combat units remain.\",\"commands\":[{\"do\":\"sell\",\"building\":141},{\"do\":\"sell\",\"building\":172}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1429, "completion_tokens": 374, "total_tokens": 1803, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1427, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00886545, "upstream_inference_prompt_cost": 0.00392865, "upstream_inference_completions_cost": 0.0049368}, "completion_tokens_details": {"reasoning_tokens": 277, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.87, "thoughts": "Our Construction Yard and production are gone, with only badly damaged refinery/power remaining and no functional army. Sell the exposed buildings before the enemy gets destruction value; preserve whatever asset value remains.", "notes": "Base effectively destroyed; enemy infantry/jeep at home x12-16,y14-18. No production or combat units remain.", "commands": [{"do": "sell", "building": 141}, {"do": "sell", "building": 172}], "feedback": ["sell #141: ordered", "sell #172: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 12000, "units_killed": 3, "units_lost": 23, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 1700, "army_value": 0, "income": 2250, "experience": 3, "order_count": 51}}
