{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard power-to-refinery opening. The enemy is likely in the northeast, so early scouts will later move eastward.\",\"notes\":\"Home at (12,16); likely enemy start (95,11). Opening: deploy, power, refinery, barracks, second refinery/war factory.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 127, "total_tokens": 1223, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046893, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.0016764}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.83, "thoughts": "Deploy immediately and begin the standard power-to-refinery opening. The enemy is likely in the northeast, so early scouts will later move eastward.", "notes": "Home at (12,16); likely enemy start (95,11). Opening: deploy, power, refinery, barracks, second refinery/war factory.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (12,16); likely enemy start (95,11). Opening: deploy, power, refinery, barracks, second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the refinery to establish income.\",\"notes\":\"Home (12,16), enemy likely (95,11). Place power then refinery; follow with barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1136, "completion_tokens": 132, "total_tokens": 1268, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1134, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0048653, "upstream_inference_prompt_cost": 0.0031229, "upstream_inference_completions_cost": 0.0017424}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.74, "thoughts": "Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the refinery to establish income.", "notes": "Home (12,16), enemy likely (95,11). Place power then refinery; follow with barracks and second refinery/war factory.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (12,16), enemy likely (95,11). Place power then refinery; follow with barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard is deployed and we need establish power before opening the economy. Start the first Power Plant immediately.\",\"notes\":\"Home (12,16); enemy likely at (95,11). First power plant is under construction; place it next turn, then build refinery.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1146, "completion_tokens": 100, "total_tokens": 1246, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1144, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044704, "upstream_inference_prompt_cost": 0.0031504, "upstream_inference_completions_cost": 0.00132}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.4, "thoughts": "Construction Yard is deployed and we need establish power before opening the economy. Start the first Power Plant immediately.", "notes": "Home (12,16); enemy likely at (95,11). First power plant is under construction; place it next turn, then build refinery.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely at (95,11). First power plant is under construction; place it next turn, then build refinery.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the first refinery to establish income.\",\"notes\":\"Home (12,16); enemy likely near (95,11). Place powr then build proc; follow with barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":16,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1130, "completion_tokens": 111, "total_tokens": 1241, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1128, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045716, "upstream_inference_prompt_cost": 0.0031064, "upstream_inference_completions_cost": 0.0014652}, "completion_tokens_details": {"reasoning_tokens": 14, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.74, "thoughts": "Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the first refinery to establish income.", "notes": "Home (12,16); enemy likely near (95,11). Place powr then build proc; follow with barracks and second refinery/war factory.", "commands": [{"do": "place", "item": "powr", "x": 16, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely near (95,11). Place powr then build proc; follow with barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"Power is established and the immediate priority is starting ore income. I will build the first refinery, then place it and follow with infantry production and a second economic/vehicle structure.\",\"notes\":\"Home (12,16), enemy likely (95,11). First refinery now building; place immediately next turn, then barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1189, "completion_tokens": 121, "total_tokens": 1310, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1187, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00486585, "upstream_inference_prompt_cost": 0.00326865, "upstream_inference_completions_cost": 0.0015972}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.66, "thoughts": "Power is established and the immediate priority is starting ore income. I will build the first refinery, then place it and follow with infantry production and a second economic/vehicle structure.", "notes": "Home (12,16), enemy likely (95,11). First refinery now building; place immediately next turn, then barracks and second refinery/war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home (12,16), enemy likely (95,11). First refinery now building; place immediately next turn, then barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"The first refinery is still constructing, so I will preserve cash for immediate expansion once it is ready. Power is ample and the base remains secure.\",\"notes\":\"Home 12,16. Proc is 23%; immediately place it when ready, then build tent and second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1166, "completion_tokens": 93, "total_tokens": 1259, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1164, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004433, "upstream_inference_prompt_cost": 0.0032054, "upstream_inference_completions_cost": 0.0012276}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.63, "thoughts": "The first refinery is still constructing, so I will preserve cash for immediate expansion once it is ready. Power is ample and the base remains secure.", "notes": "Home 12,16. Proc is 23%; immediately place it when ready, then build tent and second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16. Proc is 23%; immediately place it when ready, then build tent and second proc/weap.", "raw": "{\"thoughts\":\"The first refinery is still constructing; I will place it as soon as it is ready, then immediately establish infantry production and expand ore income.\",\"notes\":\"Home 12,16. First proc at 47%; next priority place proc, build tent, then second proc/weap. Enemy likely 95,11.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1144, "completion_tokens": 102, "total_tokens": 1246, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1142, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044913, "upstream_inference_prompt_cost": 0.0031449, "upstream_inference_completions_cost": 0.0013464}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.3, "thoughts": "The first refinery is still constructing; I will place it as soon as it is ready, then immediately establish infantry production and expand ore income.", "notes": "Home 12,16. First proc at 47%; next priority place proc, build tent, then second proc/weap. Enemy likely 95,11.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16. First proc at 47%; next priority place proc, build tent, then second proc/weap. Enemy likely 95,11.", "raw": "{\"thoughts\":\"First refinery is nearly ready; place it immediately when complete, then establish infantry production and expand ore income. No army exists yet, so focus entirely on opening economy.\",\"notes\":\"Home 12,16; proc is 70% at 0:56. Place proc next turn, build tent, then second proc and weap. Enemy likely 95,11.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1151, "completion_tokens": 123, "total_tokens": 1274, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1149, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00478775, "upstream_inference_prompt_cost": 0.00316415, "upstream_inference_completions_cost": 0.0016236}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.87, "thoughts": "First refinery is nearly ready; place it immediately when complete, then establish infantry production and expand ore income. No army exists yet, so focus entirely on opening economy.", "notes": "Home 12,16; proc is 70% at 0:56. Place proc next turn, build tent, then second proc and weap. Enemy likely 95,11.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; proc is 70% at 0:56. Place proc next turn, build tent, then second proc and weap. Enemy likely 95,11.", "raw": "{\"thoughts\":\"First refinery is nearly complete. I will place it immediately when ready, then establish infantry production and expand ore income.\",\"notes\":\"Home 12,16. First proc at 94%; place next tick, then tent and second proc. Enemy likely 95,11.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1157, "completion_tokens": 104, "total_tokens": 1261, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00455345, "upstream_inference_prompt_cost": 0.00318065, "upstream_inference_completions_cost": 0.0013728}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.69, "thoughts": "First refinery is nearly complete. I will place it immediately when ready, then establish infantry production and expand ore income.", "notes": "Home 12,16. First proc at 94%; place next tick, then tent and second proc. Enemy likely 95,11.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16. First proc at 94%; place next tick, then tent and second proc. Enemy likely 95,11.", "raw": "{\"thoughts\":\"First refinery is ready, so I will place it immediately and begin infantry production infrastructure. I will then add a second refinery to accelerate income and scout toward the likely enemy position.\",\"notes\":\"Home 12,16; enemy likely 95,11. Place first proc, build tent, then second proc; begin rifle scouts after tent.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":15,\"y\":17},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1148, "completion_tokens": 129, "total_tokens": 1277, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1146, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0048587, "upstream_inference_prompt_cost": 0.0031559, "upstream_inference_completions_cost": 0.0017028}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.14, "thoughts": "First refinery is ready, so I will place it immediately and begin infantry production infrastructure. I will then add a second refinery to accelerate income and scout toward the likely enemy position.", "notes": "Home 12,16; enemy likely 95,11. Place first proc, build tent, then second proc; begin rifle scouts after tent.", "commands": [{"do": "place", "item": "proc", "x": 15, "y": 17}, {"do": "build", "item": "tent"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Place first proc, build tent, then second proc; begin rifle scouts after tent.", "raw": "{\"thoughts\":\"Barracks is nearly complete; keep the harvester actively mining and immediately transition into infantry scouting and a second refinery once the building queue opens.\",\"notes\":\"Home 12,16. Enemy likely 95,11. Tent reaches completion next tick; place it, train scouts, then build proc #2 and War Factory.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1233, "completion_tokens": 150, "total_tokens": 1383, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1231, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00536965, "upstream_inference_prompt_cost": 0.00338965, "upstream_inference_completions_cost": 0.00198}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.37, "thoughts": "Barracks is nearly complete; keep the harvester actively mining and immediately transition into infantry scouting and a second refinery once the building queue opens.", "notes": "Home 12,16. Enemy likely 95,11. Tent reaches completion next tick; place it, train scouts, then build proc #2 and War Factory.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16. Enemy likely 95,11. Tent reaches completion next tick; place it, train scouts, then build proc #2 and War Factory.", "raw": "{\"thoughts\":\"Barracks is ready and will be placed immediately. I will begin infantry scouting toward the likely eastern enemy start while expanding ore income with a second refinery.\",\"notes\":\"Home 12,16; likely enemy 95,11. Place tent, scout east/northeast with riflemen, then complete/position second refinery and save for War Factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":13,\"y\":20},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1205, "completion_tokens": 219, "total_tokens": 1424, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1203, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00620345, "upstream_inference_prompt_cost": 0.00331265, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.9, "thoughts": "Barracks is ready and will be placed immediately. I will begin infantry scouting toward the likely eastern enemy start while expanding ore income with a second refinery.", "notes": "Home 12,16; likely enemy 95,11. Place tent, scout east/northeast with riflemen, then complete/position second refinery and save for War Factory.", "commands": [{"do": "place", "item": "tent", "x": 13, "y": 20}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 45, "y": 14}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #133 is not your building"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2478 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(16,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #133 is not your building\nYOUR NOTES FROM LAST TURN: Home 12,16; likely enemy 95,11. Place tent, scout east/northeast with riflemen, then complete/position second refinery and save for War Factory.", "raw": "{\"thoughts\":\"Second refinery is under construction; use the barracks to establish scouting and map control while saving toward a War Factory. Infantry will probe northeast toward the likely enemy start without overcommitting.\",\"notes\":\"Home 12,16. Proc #2 building at 23%; harvester #132 mining. Train rifle scouts and send east/northeast; build War Factory immediately after refinery placement.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":8},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"move\",\"units\":\"idle_army\",\"x\":42,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1328, "completion_tokens": 205, "total_tokens": 1533, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1326, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0063569, "upstream_inference_prompt_cost": 0.0036509, "upstream_inference_completions_cost": 0.002706}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.58, "thoughts": "Second refinery is under construction; use the barracks to establish scouting and map control while saving toward a War Factory. Infantry will probe northeast toward the likely enemy start without overcommitting.", "notes": "Home 12,16. Proc #2 building at 23%; harvester #132 mining. Train rifle scouts and send east/northeast; build War Factory immediately after refinery placement.", "commands": [{"do": "train", "item": "e1", "count": 8}, {"do": "train", "item": "e3", "count": 2}, {"do": "move", "units": "idle_army", "x": 42, "y": 14}], "feedback": ["train 8x e1: queued", "train 2x e3: queued", "move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: proc 46%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(14,22)*\n  harv (Ore Truck (harvester)) x1: #132@(19,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 8x e1: queued\n  - train 2x e3: queued\n  - move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Home 12,16. Proc #2 building at 23%; harvester #132 mining. Train rifle scouts and send east/northeast; build War Factory immediately after refinery placement.", "raw": "{\"thoughts\":\"Second refinery is nearing completion; I will place it immediately when ready, then start a War Factory. The first rifleman scouts east while the barracks continues filling out a mixed infantry force.\",\"notes\":\"Home 12,16; refinery #2 is building at 46%, then place and build weap. Harvester #132 mining north-east. Scout #135 east toward enemy start 95,11.\",\"commands\":[{\"do\":\"move\",\"units\":[135],\"x\":42,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":38,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1392, "completion_tokens": 176, "total_tokens": 1568, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1390, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0061501, "upstream_inference_prompt_cost": 0.0038269, "upstream_inference_completions_cost": 0.0023232}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Second refinery is nearing completion; I will place it immediately when ready, then start a War Factory. The first rifleman scouts east while the barracks continues filling out a mixed infantry force.", "notes": "Home 12,16; refinery #2 is building at 46%, then place and build weap. Harvester #132 mining north-east. Scout #135 east toward enemy start 95,11.", "commands": [{"do": "move", "units": [135], "x": 42, "y": 15}, {"do": "rally", "building": 133, "x": 38, "y": 16}], "feedback": ["move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 18}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.9%.\nPRODUCTION: Building: proc 70%; Infantry: e3 84%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(23,22)\n  e3 (Rocket Soldier) x1: #136@(19,17)\n  harv (Ore Truck (harvester)) x1: #132@(16,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Home 12,16; refinery #2 is building at 46%, then place and build weap. Harvester #132 mining north-east. Scout #135 east toward enemy start 95,11.", "raw": "{\"thoughts\":\"Second refinery is nearly complete; place it immediately when ready, then start the War Factory. Continue scouting east toward the likely enemy base while the rocket soldier follows for protection.\",\"notes\":\"Place proc #2 as soon as ready, then build weap. Scout force moving east along north route; enemy expected near 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":18},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"move\",\"units\":[135,136],\"x\":65,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1388, "completion_tokens": 222, "total_tokens": 1610, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1386, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0067463, "upstream_inference_prompt_cost": 0.0038159, "upstream_inference_completions_cost": 0.0029304}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "Second refinery is nearly complete; place it immediately when ready, then start the War Factory. Continue scouting east toward the likely enemy base while the rocket soldier follows for protection.", "notes": "Place proc #2 as soon as ready, then build weap. Scout force moving east along north route; enemy expected near 95,11.", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 18}, {"do": "build", "item": "weap"}, {"do": "move", "units": [135, 136], "x": 65, "y": 14}, {"do": "rally", "building": 133, "x": 35, "y": 17}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build weap: started", "move: 2 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 18}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $998 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.8%.\nPRODUCTION: Building: proc 94%; Building: weap 0%; Infantry: e1 81%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(32,24) #138@(18,18) #139@(15,21)\n  e3 (Rocket Soldier) x2: #136@(28,21) #137@(20,17)\n  harv (Ore Truck (harvester)) x1: #132@(18,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build weap: started\n  - move: 2 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as ready, then build weap. Scout force moving east along north route; enemy expected near 95,11.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and the war factory is queued behind it. Continue scouting aggressively toward the likely Soviet start while preserving income and infantry production.\",\"notes\":\"Place proc #2 next tick; weap queued. All current infantry/rockets scouting east-northeast toward enemy start at 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":60,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":14},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1403, "completion_tokens": 316, "total_tokens": 1719, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1401, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00802835, "upstream_inference_prompt_cost": 0.00385715, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 195, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "Second refinery is nearly ready and the war factory is queued behind it. Continue scouting aggressively toward the likely Soviet start while preserving income and infantry production.", "notes": "Place proc #2 next tick; weap queued. All current infantry/rockets scouting east-northeast toward enemy start at 95,11.", "commands": [{"do": "attack_move", "units": "all_army", "x": 60, "y": 14}, {"do": "rally", "building": 133, "x": 60, "y": 14}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 5 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 500, "experience": 0, "order_count": 19}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $750 + stored ore $343 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.6%.\nPRODUCTION: Building: proc READY TO PLACE; Building: weap 0%; Infantry: e1 8%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(43,24) #138@(25,25) #139@(24,24) #140@(21,22) #142@(19,20) #143@(16,22) #144@(13,21)\n  e3 (Rocket Soldier) x2: #136@(37,24) #137@(29,22)\n  harv (Ore Truck (harvester)) x1: #132@(14,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 next tick; weap queued. All current infantry/rockets scouting east-northeast toward enemy start at 95,11.", "raw": "{\"thoughts\":\"Place the second refinery immediately to expand income, then let the War Factory proceed. Keep infantry production active and continue the east-northeast scouting push toward the suspected enemy base.\",\"notes\":\"Proc #2 placed; War Factory should begin after placement. Scout force advancing toward (95,11); no enemy sightings yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":22},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,142,143,144],\"x\":68,\"y\":19},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1385, "completion_tokens": 241, "total_tokens": 1626, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1383, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00698885, "upstream_inference_prompt_cost": 0.00380765, "upstream_inference_completions_cost": 0.0031812}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "Place the second refinery immediately to expand income, then let the War Factory proceed. Keep infantry production active and continue the east-northeast scouting push toward the suspected enemy base.", "notes": "Proc #2 placed; War Factory should begin after placement. Scout force advancing toward (95,11); no enemy sightings yet.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 133, "x": 45, "y": 22}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 142, 143, 144], "x": 68, "y": 19}, {"do": "harvest", "unit": 132}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 5x e1: queued", "train 2x e3: queued", "rally #133: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 19}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $437 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14%.\nPRODUCTION: Building: weap 16%; Infantry: e3 80%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(53,27) #138@(35,25) #139@(34,22) #140@(31,22) #142@(28,24) #143@(25,25) #144@(20,29) #149@(20,21)\n  e3 (Rocket Soldier) x2: #136@(48,25) #137@(39,22)\n  harv (Ore Truck (harvester)) x2: #132@(7,27) #146@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - rally #133: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Proc #2 placed; War Factory should begin after placement. Scout force advancing toward (95,11); no enemy sightings yet.", "raw": "{\"thoughts\":\"Second refinery is online and the War Factory is progressing. Our scout column should continue pressing toward the likely Soviet start while infantry production stays queued.\",\"notes\":\"War Factory at 16%; place immediately when ready, then build a power plant before vehicle production. Scout force pushing northeast toward enemy start (95,11); no contact yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,142,143,144,149],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1478, "completion_tokens": 250, "total_tokens": 1728, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1476, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073634, "upstream_inference_prompt_cost": 0.0040634, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.34, "thoughts": "Second refinery is online and the War Factory is progressing. Our scout column should continue pressing toward the likely Soviet start while infantry production stays queued.", "notes": "War Factory at 16%; place immediately when ready, then build a power plant before vehicle production. Scout force pushing northeast toward enemy start (95,11); no contact yet.", "commands": [{"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 142, 143, 144, 149], "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 70, "y": 20}], "feedback": ["attack_move: 10 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1400, "income": 1000, "experience": 0, "order_count": 27}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $3900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.2%.\nPRODUCTION: Building: weap 27%; Infantry: e3 52%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #135@(62,27) #138@(45,24) #139@(44,24) #140@(40,24) #142@(39,24) #143@(35,24) #144@(30,28) #149@(29,24)\n  e3 (Rocket Soldier) x3: #136@(57,28) #137@(48,25) #150@(20,21)\n  harv (Ore Truck (harvester)) x2: #132@(9,23) #146@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: War Factory at 16%; place immediately when ready, then build a power plant before vehicle production. Scout force pushing northeast toward enemy start (95,11); no contact yet.", "raw": "{\"thoughts\":\"War Factory is nearly ready; it must be placed immediately next turn, followed by power to support vehicle production. The infantry scout is advancing northeast without contact, so continue pressure toward the likely enemy start.\",\"notes\":\"War Factory 27% at 2:24; place when ready, then powr and nonstop vehicle production. Infantry scout advancing along north-central route toward enemy start (95,11); no enemy seen.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":22},{\"do\":\"attack_move\",\"units\":[135,136,137,138,139,140,142,143,144,149,150],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1450, "completion_tokens": 245, "total_tokens": 1695, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1448, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072204, "upstream_inference_prompt_cost": 0.0039864, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.2, "thoughts": "War Factory is nearly ready; it must be placed immediately next turn, followed by power to support vehicle production. The infantry scout is advancing northeast without contact, so continue pressure toward the likely enemy start.", "notes": "War Factory 27% at 2:24; place when ready, then powr and nonstop vehicle production. Infantry scout advancing along north-central route toward enemy start (95,11); no enemy seen.", "commands": [{"do": "rally", "building": 133, "x": 70, "y": 22}, {"do": "attack_move", "units": [135, 136, 137, 138, 139, 140, 142, 143, 144, 149, 150], "x": 95, "y": 11}], "feedback": ["rally #133: ordered", "attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1700, "income": 1000, "experience": 0, "order_count": 27}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $469 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $4300, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.6%.\nPRODUCTION: Building: weap 40%; Infantry: e1 19%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(70,19) #138@(54,28) #139@(53,27) #140@(50,26) #142@(49,26) #143@(45,24) #144@(39,26) #149@(39,24) #154@(14,22)\n  e3 (Rocket Soldier) x4: #136@(66,23) #137@(58,28) #150@(30,24) #153@(17,21)\n  harv (Ore Truck (harvester)) x2: #132@(10,21) #146@(3,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: War Factory 27% at 2:24; place when ready, then powr and nonstop vehicle production. Infantry scout advancing along north-central route toward enemy start (95,11); no enemy seen.", "raw": "{\"thoughts\":\"War Factory is nearing completion and the forward infantry screen has not encountered resistance. Keep infantry production active, rally forward, and concentrate the army toward the likely enemy base while preparing vehicle production.\",\"notes\":\"War Factory ~40% at 2:32; place immediately next turn, then build power and produce vehicles. Army scouting east/northeast toward enemy start (95,11); enemy still unseen.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1456, "completion_tokens": 349, "total_tokens": 1805, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1454, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086097, "upstream_inference_prompt_cost": 0.0040029, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 190, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.73, "thoughts": "War Factory is nearing completion and the forward infantry screen has not encountered resistance. Keep infantry production active, rally forward, and concentrate the army toward the likely enemy base while preparing vehicle production.", "notes": "War Factory ~40% at 2:32; place immediately next turn, then build power and produce vehicles. Army scouting east/northeast toward enemy start (95,11); enemy still unseen.", "commands": [{"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 133, "x": 60, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 88, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 4x e3: queued", "rally #133: ordered", "attack_move: 13 units", "stance: 13 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 2100, "income": 2000, "experience": 0, "order_count": 27}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 19.4%.\nPRODUCTION: Building: weap 52%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(78,15) #138@(64,25) #139@(62,27) #140@(60,28) #142@(58,28) #143@(54,28) #144@(49,26) #149@(49,26) #154@(22,23) #155@(20,21)\n  e3 (Rocket Soldier) x4: #136@(73,16) #137@(66,23) #150@(41,24) #153@(25,25)\n  harv (Ore Truck (harvester)) x2: #132@(5,26) #146@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e3: queued\n  - rally #133: ordered\n  - attack_move: 13 units\n  - stance: 13 units\nYOUR NOTES FROM LAST TURN: War Factory ~40% at 2:32; place immediately next turn, then build power and produce vehicles. Army scouting east/northeast toward enemy start (95,11); enemy still unseen.", "raw": "{\"thoughts\":\"War Factory is still building while our infantry screen advances east toward the likely Soviet start. Keep pressure and scouting active; place the factory immediately once ready and transition into vehicle production.\",\"notes\":\"Enemy still unseen. Infantry/rockets spread from x20 to x78 advancing east/northeast; War Factory 52%, infantry queue heavily loaded.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":80,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1502, "completion_tokens": 195, "total_tokens": 1697, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1500, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0067034, "upstream_inference_prompt_cost": 0.0041294, "upstream_inference_completions_cost": 0.002574}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.72, "thoughts": "War Factory is still building while our infantry screen advances east toward the likely Soviet start. Keep pressure and scouting active; place the factory immediately once ready and transition into vehicle production.", "notes": "Enemy still unseen. Infantry/rockets spread from x20 to x78 advancing east/northeast; War Factory 52%, infantry queue heavily loaded.", "commands": [{"do": "rally", "building": 133, "x": 80, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #133: ordered", "attack_move: 14 units", "stance: 14 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 2200, "income": 2000, "experience": 0, "order_count": 31}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9600, army $4000, killed $0 (0 units, 0 bldgs), lost $400 (2 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: Building: weap 52%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #138@(71,18) #139@(70,19) #140@(68,21) #142@(67,22) #143@(64,25) #144@(59,28) #149@(59,28) #154@(32,24) #155@(29,24)\n  e3 (Rocket Soldier) x3: #137@(74,15) #150@(50,26) #153@(35,24)\n  harv (Ore Truck (harvester)) x2: #132@(9,21) #146@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 14 units\n  - stance: 14 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen. Infantry/rockets spread from x20 to x78 advancing east/northeast; War Factory 52%, infantry queue heavily loaded.", "raw": "{\"thoughts\":\"War Factory is nearing completion while our infantry screen is advancing toward the likely enemy start. Keep the force moving east and preserve income for immediate armor production once the factory is placed.\",\"notes\":\"War Factory 52% complete; 2 refineries and 2 harvesters. Main infantry/rocket column advancing toward likely enemy base at (95,11); no enemy contact yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1467, "completion_tokens": 240, "total_tokens": 1707, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1465, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00720115, "upstream_inference_prompt_cost": 0.00403315, "upstream_inference_completions_cost": 0.003168}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "War Factory is nearing completion while our infantry screen is advancing toward the likely enemy start. Keep the force moving east and preserve income for immediate armor production once the factory is placed.", "notes": "War Factory 52% complete; 2 refineries and 2 harvesters. Main infantry/rocket column advancing toward likely enemy base at (95,11); no enemy contact yet.", "commands": [{"do": "attack_move", "units": "all_army", "x": 94, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 70, "y": 20}], "feedback": ["attack_move: 12 units", "stance: 12 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 400, "units_killed": 0, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1800, "income": 2000, "experience": 0, "order_count": 31}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $383 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9600, army $4000, killed $0 (0 units, 0 bldgs), lost $700 (3 units, 0 bldgs). Map explored 20.1%.\nPRODUCTION: Building: weap 67%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #138@(79,12) #139@(77,12) #140@(75,14) #142@(74,15) #143@(71,18) #144@(67,21) #149@(67,22) #154@(43,24) #155@(40,24)\n  e3 (Rocket Soldier) x3: #150@(60,28) #153@(46,24) #159@(17,20)\n  harv (Ore Truck (harvester)) x2: #132@(8,22) #146@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - stance: 12 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: War Factory 52% complete; 2 refineries and 2 harvesters. Main infantry/rocket column advancing toward likely enemy base at (95,11); no enemy contact yet.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the infantry column is advancing unopposed toward the likely enemy start. I will keep pressure moving east, add power for the factory, and begin vehicle production as soon as funds permit.\",\"notes\":\"War Factory nearly ready; infantry/rockets advancing east along upper route toward (95,11). Need place weap, add power, then produce medium tanks and continue economy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":133,\"x\":80,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1467, "completion_tokens": 219, "total_tokens": 1686, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1465, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00692395, "upstream_inference_prompt_cost": 0.00403315, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.92, "thoughts": "War Factory is nearly complete and the infantry column is advancing unopposed toward the likely enemy start. I will keep pressure moving east, add power for the factory, and begin vehicle production as soon as funds permit.", "notes": "War Factory nearly ready; infantry/rockets advancing east along upper route toward (95,11). Need place weap, add power, then produce medium tanks and continue economy.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 133, "x": 80, "y": 14}], "feedback": ["attack_move: 12 units", "build powr: started", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 700, "units_killed": 0, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1800, "income": 3000, "experience": 0, "order_count": 31}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9600, army $4000, killed $0 (0 units, 0 bldgs), lost $1000 (6 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: weap 77%; Building: powr 0%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #142@(82,14) #143@(79,12) #144@(75,14) #149@(75,14) #154@(53,27) #155@(50,26)\n  e3 (Rocket Soldier) x4: #150@(68,21) #153@(55,28) #159@(26,25) #162@(18,20)\n  harv (Ore Truck (harvester)) x2: #132@(4,27) #146@(7,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - build powr: started\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: War Factory nearly ready; infantry/rockets advancing east along upper route toward (95,11). Need place weap, add power, then produce medium tanks and continue economy.", "raw": "{\"thoughts\":\"War Factory is nearly complete and power is queued behind it. Keep infantry pressure moving toward the likely enemy start while saving the upcoming War Factory for continuous medium tank production.\",\"notes\":\"War Factory ~77%, power queued; infantry/rockets advancing northeast/east, no enemy seen. Place weap immediately when ready, then powr; train 2tnk nonstop once factory is placed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[142,143,144,149,150],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[153,154,155,159,162],\"x\":82,\"y\":14},{\"do\":\"stance\",\"units\":[142,143,144,149,150,153,154,155,159,162],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1452, "completion_tokens": 302, "total_tokens": 1754, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1450, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079783, "upstream_inference_prompt_cost": 0.0039919, "upstream_inference_completions_cost": 0.0039864}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "War Factory is nearly complete and power is queued behind it. Keep infantry pressure moving toward the likely enemy start while saving the upcoming War Factory for continuous medium tank production.", "notes": "War Factory ~77%, power queued; infantry/rockets advancing northeast/east, no enemy seen. Place weap immediately when ready, then powr; train 2tnk nonstop once factory is placed.", "commands": [{"do": "attack_move", "units": [142, 143, 144, 149, 150], "x": 95, "y": 11}, {"do": "attack_move", "units": [153, 154, 155, 159, 162], "x": 82, "y": 14}, {"do": "stance", "units": [142, 143, 144, 149, 150, 153, 154, 155, 159, 162], "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 78, "y": 14}], "feedback": ["attack_move: 5 units", "attack_move: 5 units", "stance: 10 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1000, "units_killed": 0, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1800, "income": 3000, "experience": 0, "order_count": 32}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $296 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3700, killed $0 (0 units, 0 bldgs), lost $1300 (9 units, 0 bldgs). Map explored 20.6%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Infantry: e3 51%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #149@(82,14) #154@(62,27) #155@(60,28)\n  e3 (Rocket Soldier) x4: #150@(75,14) #153@(65,27) #159@(36,24) #162@(27,25)\n  harv (Ore Truck (harvester)) x2: #132@(9,23) #146@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack_move: 5 units\n  - stance: 10 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: War Factory ~77%, power queued; infantry/rockets advancing northeast/east, no enemy seen. Place weap immediately when ready, then powr; train 2tnk nonstop once factory is placed.", "raw": "{\"thoughts\":\"War Factory is nearly complete and infantry production is fully queued. Keep the advancing force pressing toward the likely enemy start while preserving power capacity for the factory.\",\"notes\":\"Place weap immediately when ready; then complete/place powr and start Medium Tanks. All visible combat units advancing toward enemy start (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1447, "completion_tokens": 221, "total_tokens": 1668, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1445, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00689535, "upstream_inference_prompt_cost": 0.00397815, "upstream_inference_completions_cost": 0.0029172}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "War Factory is nearly complete and infantry production is fully queued. Keep the advancing force pressing toward the likely enemy start while preserving power capacity for the factory.", "notes": "Place weap immediately when ready; then complete/place powr and start Medium Tanks. All visible combat units advancing toward enemy start (95,11).", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 82, "y": 14}], "feedback": ["attack_move: 7 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1300, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 1500, "income": 3500, "experience": 0, "order_count": 32}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $142 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3600, killed $0 (0 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: weap 99%; Building: powr 0%; Infantry: e3 60%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #154@(71,22) #155@(67,22)\n  e3 (Rocket Soldier) x4: #153@(73,20) #159@(47,24) #162@(36,24) #169@(18,20)\n  harv (Ore Truck (harvester)) x2: #132@(9,24) #146@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place weap immediately when ready; then complete/place powr and start Medium Tanks. All visible combat units advancing toward enemy start (95,11).", "raw": "{\"thoughts\":\"War Factory is nearly complete, and the existing forward infantry screen should keep scouting toward the likely enemy base. I will keep the harvesters mining and press the army east while preparing to place the factory immediately.\",\"notes\":\"War Factory at 99%; power plant is queued behind it. Infantry/rockets advancing east toward likely enemy start (95,11); no enemy seen yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":14,\"y\":14},{\"do\":\"attack_move\",\"units\":[153,154,155,159,162,169],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1401, "completion_tokens": 246, "total_tokens": 1647, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1399, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00709885, "upstream_inference_prompt_cost": 0.00385165, "upstream_inference_completions_cost": 0.0032472}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "War Factory is nearly complete, and the existing forward infantry screen should keep scouting toward the likely enemy base. I will keep the harvesters mining and press the army east while preparing to place the factory immediately.", "notes": "War Factory at 99%; power plant is queued behind it. Infantry/rockets advancing east toward likely enemy start (95,11); no enemy seen yet.", "commands": [{"do": "place", "item": "weap", "x": 14, "y": 14}, {"do": "attack_move", "units": [153, 154, 155, 159, 162, 169], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1700, "units_killed": 0, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1400, "income": 4000, "experience": 0, "order_count": 32}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3600, killed $0 (0 units, 0 bldgs), lost $2000 (12 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #154@(78,15) #155@(75,14)\n  e3 (Rocket Soldier) x4: #159@(56,28) #162@(47,24) #169@(27,25) #171@(19,20)\n  harv (Ore Truck (harvester)) x2: #132@(9,30) #146@(9,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: War Factory at 99%; power plant is queued behind it. Infantry/rockets advancing east toward likely enemy start (95,11); no enemy seen yet.", "raw": "{\"thoughts\":\"War Factory is ready and must be deployed immediately so vehicle production can begin as ore arrives. The scattered scouting infantry will continue toward the suspected northeastern enemy base while rockets provide anti-vehicle coverage.\",\"notes\":\"Place ready War Factory automatically; power plant follows in building queue. Infantry/rockets are advancing toward enemy start at (95,11); still no enemy contact.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1406, "completion_tokens": 206, "total_tokens": 1612, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1404, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0065846, "upstream_inference_prompt_cost": 0.0038654, "upstream_inference_completions_cost": 0.0027192}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "War Factory is ready and must be deployed immediately so vehicle production can begin as ore arrives. The scattered scouting infantry will continue toward the suspected northeastern enemy base while rockets provide anti-vehicle coverage.", "notes": "Place ready War Factory automatically; power plant follows in building queue. Infantry/rockets are advancing toward enemy start at (95,11); still no enemy contact.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 70, "y": 18}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 6 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2000, "units_killed": 0, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1400, "income": 4000, "experience": 0, "order_count": 32}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $392 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11000, army $3400, killed $0 (0 units, 0 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21.6%.\nPRODUCTION: Building: powr 18%; Infantry: e1 55%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #159@(65,24) #162@(56,28) #169@(37,24) #171@(28,24)\n  harv (Ore Truck (harvester)) x2: #132@(10,23) #146@(10,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 6 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place ready War Factory automatically; power plant follows in building queue. Infantry/rockets are advancing toward enemy start at (95,11); still no enemy contact.", "raw": "{\"thoughts\":\"War Factory is online but low power is slowing all production, so finish and place the queued power plant immediately. Our scattered rocket scouts should converge and continue pressing east toward the enemy start while harvesters mine.\",\"notes\":\"Power plant is 18% queued; War Factory #172 placed. Rocket scouts advancing east; enemy start remains likely (95,11), no contact yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":172,\"x\":37,\"y\":24},{\"do\":\"move\",\"units\":[159,162,169,171],\"x\":72,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1449, "completion_tokens": 318, "total_tokens": 1767, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1447, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00818125, "upstream_inference_prompt_cost": 0.00398365, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.65, "thoughts": "War Factory is online but low power is slowing all production, so finish and place the queued power plant immediately. Our scattered rocket scouts should converge and continue pressing east toward the enemy start while harvesters mine.", "notes": "Power plant is 18% queued; War Factory #172 placed. Rocket scouts advancing east; enemy start remains likely (95,11), no contact yet.", "commands": [{"do": "place", "item": "powr"}, {"do": "rally", "building": 172, "x": 37, "y": 24}, {"do": "move", "units": [159, 162, 169, 171], "x": 72, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place powr: nothing READY TO PLACE with that type", "rally #172: ordered", "move: 4 units", "train 3x e3: queued", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 1200, "income": 4500, "experience": 0, "order_count": 33}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $563 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11100, army $3500, killed $0 (0 units, 0 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21.7%.\nPRODUCTION: Building: powr 55%; Vehicle: 1tnk 15%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 22%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #174@(19,20)\n  e3 (Rocket Soldier) x4: #159@(72,20)* #162@(66,26) #169@(47,25) #171@(38,22)\n  harv (Ore Truck (harvester)) x2: #132@(10,24) #146@(5,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - rally #172: ordered\n  - move: 4 units\n  - train 3x e3: queued\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Power plant is 18% queued; War Factory #172 placed. Rocket scouts advancing east; enemy start remains likely (95,11), no contact yet.", "raw": "{\"thoughts\":\"Power is still under construction and low power is slowing all production. Keep scouting toward the likely enemy base while the queued infantry and tanks complete.\",\"notes\":\"Power plant remains 55% building; vehicle and infantry queues are full. Scout group advancing east toward likely enemy start (95,11).\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":20},{\"do\":\"rally\",\"building\":172,\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":[159,162,169,171,174],\"x\":88,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1525, "completion_tokens": 233, "total_tokens": 1758, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1523, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00726825, "upstream_inference_prompt_cost": 0.00419265, "upstream_inference_completions_cost": 0.0030756}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Power is still under construction and low power is slowing all production. Keep scouting toward the likely enemy base while the queued infantry and tanks complete.", "notes": "Power plant remains 55% building; vehicle and infantry queues are full. Scout group advancing east toward likely enemy start (95,11).", "commands": [{"do": "rally", "building": 133, "x": 55, "y": 20}, {"do": "rally", "building": 172, "x": 55, "y": 20}, {"do": "attack_move", "units": [159, 162, 169, 171, 174], "x": 88, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["rally #133: ordered", "rally #172: ordered", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 1300, "income": 4500, "experience": 0, "order_count": 39}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $229 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11100, army $3500, killed $0 (0 units, 0 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 21.9%.\nPRODUCTION: Building: powr 92%; Vehicle: 1tnk 31%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 59%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #174@(27,25)\n  e3 (Rocket Soldier) x4: #159@(80,14) #162@(71,18) #169@(56,28) #171@(48,25)\n  harv (Ore Truck (harvester)) x2: #132@(11,31) #146@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - rally #172: ordered\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Power plant remains 55% building; vehicle and infantry queues are full. Scout group advancing east toward likely enemy start (95,11).", "raw": "{\"thoughts\":\"Power plant is nearly complete and will resolve the low-power production slowdown shortly. Infantry scouts are spread east toward the enemy start; continue pressure while the queued tanks and infantry complete.\",\"notes\":\"Place powr immediately when ready next turn, then start another power or refinery depending cash. Scout force moving toward (95,11); no enemy sighted yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[159,162,169,171,174],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[159,162,169,171,174],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1492, "completion_tokens": 277, "total_tokens": 1769, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1490, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077583, "upstream_inference_prompt_cost": 0.0041019, "upstream_inference_completions_cost": 0.0036564}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.76, "thoughts": "Power plant is nearly complete and will resolve the low-power production slowdown shortly. Infantry scouts are spread east toward the enemy start; continue pressure while the queued tanks and infantry complete.", "notes": "Place powr immediately when ready next turn, then start another power or refinery depending cash. Scout force moving toward (95,11); no enemy sighted yet.", "commands": [{"do": "attack_move", "units": [159, 162, 169, 171, 174], "x": 95, "y": 11}, {"do": "stance", "units": [159, 162, 169, 171, 174], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 1300, "income": 4500, "experience": 0, "order_count": 39}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $484 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $3200, killed $0 (0 units, 0 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 21.9%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 1tnk 47%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 96%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #174@(36,24)\n  e3 (Rocket Soldier) x3: #162@(79,12) #169@(65,24) #171@(57,28)\n  harv (Ore Truck (harvester)) x2: #132@(11,22) #146@(10,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Place powr immediately when ready next turn, then start another power or refinery depending cash. Scout force moving toward (95,11); no enemy sighted yet.", "raw": "{\"thoughts\":\"Place the ready power plant immediately to end low power, then queue another power plant as ore income arrives. Our scouts are close to the likely enemy start, so keep them advancing together while harvesters mine.\",\"notes\":\"Enemy base still unseen; scout group converging on likely start (95,11). Place powr, continue power/economy, vehicle queue has three light tanks pending.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":8,\"y\":16},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"attack_move\",\"units\":[162,169,171,174],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[162,169,171,174],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":172,\"x\":75,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1483, "completion_tokens": 426, "total_tokens": 1909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1481, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00970035, "upstream_inference_prompt_cost": 0.00407715, "upstream_inference_completions_cost": 0.0056232}, "completion_tokens_details": {"reasoning_tokens": 213, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.13, "thoughts": "Place the ready power plant immediately to end low power, then queue another power plant as ore income arrives. Our scouts are close to the likely enemy start, so keep them advancing together while harvesters mine.", "notes": "Enemy base still unseen; scout group converging on likely start (95,11). Place powr, continue power/economy, vehicle queue has three light tanks pending.", "commands": [{"do": "place", "item": "powr", "x": 8, "y": 16}, {"do": "build", "item": "powr"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "attack_move", "units": [162, 169, 171, 174], "x": 95, "y": 11}, {"do": "stance", "units": [162, 169, 171, 174], "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 75, "y": 16}, {"do": "rally", "building": 172, "x": 75, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack_move: 4 units", "stance: 4 units", "rally #133: ordered", "rally #172: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2500, "units_killed": 0, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 1000, "income": 5000, "experience": 0, "order_count": 39}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $35 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11400, army $3500, killed $0 (0 units, 0 bldgs), lost $2800 (16 units, 0 bldgs). Map explored 22%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 1tnk 93%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 3%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #174@(47,24)\n  e3 (Rocket Soldier) x4: #169@(73,16) #171@(66,23) #181@(21,22) #184@(14,22)\n  harv (Ore Truck (harvester)) x2: #132@(5,25) #146@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack_move: 4 units\n  - stance: 4 units\n  - rally #133: ordered\n  - rally #172: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unseen; scout group converging on likely start (95,11). Place powr, continue power/economy, vehicle queue has three light tanks pending.", "raw": "{\"thoughts\":\"Power plant is ready and vehicle/infantry production is already queued. Continue the eastern scouting push toward the likely enemy start while harvesters sustain the economy.\",\"notes\":\"Enemy still unspotted; likely base at (95,11). Light tanks and infantry are queued; send scouts east and place ready power.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":14},{\"do\":\"attack_move\",\"units\":[169,171,174],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[181,184],\"x\":55,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"rally\",\"building\":172,\"x\":60,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1523, "completion_tokens": 263, "total_tokens": 1786, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1521, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00765875, "upstream_inference_prompt_cost": 0.00418715, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "Power plant is ready and vehicle/infantry production is already queued. Continue the eastern scouting push toward the likely enemy start while harvesters sustain the economy.", "notes": "Enemy still unspotted; likely base at (95,11). Light tanks and infantry are queued; send scouts east and place ready power.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 14}, {"do": "attack_move", "units": [169, 171, 174], "x": 95, "y": 11}, {"do": "attack_move", "units": [181, 184], "x": 55, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "rally", "building": 172, "x": 60, "y": 18}, {"do": "rally", "building": 133, "x": 55, "y": 18}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 3 units", "attack_move: 2 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2800, "units_killed": 0, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11400, "army_value": 1300, "income": 5000, "experience": 0, "order_count": 41}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11400, army $3200, killed $0 (0 units, 0 bldgs), lost $3100 (17 units, 0 bldgs). Map explored 22%.\nPRODUCTION: Vehicle: 1tnk 96%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 9%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #174@(56,28)\n  e3 (Rocket Soldier) x3: #171@(73,16) #181@(31,21) #184@(22,22)\n  harv (Ore Truck (harvester)) x2: #132@(3,28) #146@(9,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 3 units\n  - attack_move: 2 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unspotted; likely base at (95,11). Light tanks and infantry are queued; send scouts east and place ready power.", "raw": "{\"thoughts\":\"Three light tanks are about to complete, while our existing scouts are advancing east. Keep all combat units pressing toward the likely Soviet base and spend incoming refinery income on the queued armor and infantry.\",\"notes\":\"Enemy remains unseen; likely base at (95,11). Three light tanks queued at War Factory, infantry queued at Barracks; rally both toward east approach.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":172,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1507, "completion_tokens": 281, "total_tokens": 1788, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1505, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00785235, "upstream_inference_prompt_cost": 0.00414315, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "Three light tanks are about to complete, while our existing scouts are advancing east. Keep all combat units pressing toward the likely Soviet base and spend incoming refinery income on the queued armor and infantry.", "notes": "Enemy remains unseen; likely base at (95,11). Three light tanks queued at War Factory, infantry queued at Barracks; rally both toward east approach.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 172, "x": 70, "y": 18}, {"do": "rally", "building": 133, "x": 60, "y": 20}], "feedback": ["attack_move: 4 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3100, "units_killed": 0, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11400, "army_value": 1000, "income": 5000, "experience": 0, "order_count": 42}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $43 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11800, army $3600, killed $0 (0 units, 0 bldgs), lost $3400 (18 units, 0 bldgs). Map explored 22.1%.\nPRODUCTION: Vehicle: 1tnk 28%; Vehicle: 1tnk 0%; Infantry: e3 86%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #187@(22,18)\n  e1 (Rifle Infantry) x1: #174@(65,24)\n  e3 (Rocket Soldier) x2: #181@(40,24) #184@(32,24)\n  harv (Ore Truck (harvester)) x2: #132@(10,20) #146@(7,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base at (95,11). Three light tanks queued at War Factory, infantry queued at Barracks; rally both toward east approach.", "raw": "{\"thoughts\":\"Our forward scouts have not located the enemy yet, so keep pressure moving east toward the likely base while the active vehicle and infantry queues replenish the army. Maintain rallies on the eastern approach and spend incoming ore on continuous production.\",\"notes\":\"Enemy likely at (95,11); current surviving forward rifle is at (65,24), rockets/tank following from west. War Factory has light tanks queued; barracks has rocket/rifles queued. Attack east with all combat units.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":172,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":65,\"y\":22},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1487, "completion_tokens": 279, "total_tokens": 1766, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1485, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00777095, "upstream_inference_prompt_cost": 0.00408815, "upstream_inference_completions_cost": 0.0036828}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.26, "thoughts": "Our forward scouts have not located the enemy yet, so keep pressure moving east toward the likely base while the active vehicle and infantry queues replenish the army. Maintain rallies on the eastern approach and spend incoming ore on continuous production.", "notes": "Enemy likely at (95,11); current surviving forward rifle is at (65,24), rockets/tank following from west. War Factory has light tanks queued; barracks has rocket/rifles queued. Attack east with all combat units.", "commands": [{"do": "attack_move", "units": "all_army", "x": 90, "y": 12}, {"do": "rally", "building": 172, "x": 70, "y": 20}, {"do": "rally", "building": 133, "x": 65, "y": 22}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 4 units", "rally #172: ordered", "rally #133: ordered", "train 3x 1tnk: queued", "train 3x e3: queued", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3400, "units_killed": 0, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11800, "army_value": 1400, "income": 5500, "experience": 0, "order_count": 42}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12300, army $4100, killed $0 (0 units, 0 bldgs), lost $3400 (18 units, 0 bldgs). Map explored 22.8%.\nPRODUCTION: Vehicle: 1tnk 68%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 26%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #187@(46,26)\n  e1 (Rifle Infantry) x3: #174@(73,16) #191@(17,21) #192@(14,22)\n  e3 (Rocket Soldier) x3: #181@(50,26) #184@(43,24) #190@(20,21)\n  harv (Ore Truck (harvester)) x2: #132@(4,26) #146@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #172: ordered\n  - rally #133: ordered\n  - train 3x 1tnk: queued\n  - train 3x e3: queued\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11); current surviving forward rifle is at (65,24), rockets/tank following from west. War Factory has light tanks queued; barracks has rocket/rifles queued. Attack east with all combat units.", "raw": "{\"thoughts\":\"Production is fully queued and the forward scouts have not located the enemy yet. Keep the combat force advancing toward the likely northeast enemy start while harvesters fund the queued reinforcements.\",\"notes\":\"Enemy still unspotted; likely base at (95,11). All combat units advancing east/northeast; vehicle and infantry queues are full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1622, "completion_tokens": 179, "total_tokens": 1801, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068222, "upstream_inference_prompt_cost": 0.0044594, "upstream_inference_completions_cost": 0.0023628}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.33, "thoughts": "Production is fully queued and the forward scouts have not located the enemy yet. Keep the combat force advancing toward the likely northeast enemy start while harvesters fund the queued reinforcements.", "notes": "Enemy still unspotted; likely base at (95,11). All combat units advancing east/northeast; vehicle and infantry queues are full.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3400, "units_killed": 0, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12300, "army_value": 1900, "income": 5000, "experience": 0, "order_count": 53}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12200, army $4000, killed $0 (0 units, 0 bldgs), lost $3500 (19 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Vehicle: 1tnk 68%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 26%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #187@(59,28)\n  e1 (Rifle Infantry) x2: #191@(25,25) #192@(23,24)\n  e3 (Rocket Soldier) x3: #181@(60,28) #184@(52,27) #190@(29,24)\n  harv (Ore Truck (harvester)) x2: #132@(3,28) #146@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy still unspotted; likely base at (95,11). All combat units advancing east/northeast; vehicle and infantry queues are full.", "raw": "{\"thoughts\":\"Our forces are spread but the leading tank and rockets are nearing the suspected enemy side. Keep the full production queues running and advance all surviving combat units toward the likely enemy base to scout and engage.\",\"notes\":\"Enemy unspotted; likely base remains (95,11). Continue eastern/northeastern attack-move; economy has 2 refineries and production queues are already saturated.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1545, "completion_tokens": 214, "total_tokens": 1759, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1543, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00707245, "upstream_inference_prompt_cost": 0.00424765, "upstream_inference_completions_cost": 0.0028248}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Our forces are spread but the leading tank and rockets are nearing the suspected enemy side. Keep the full production queues running and advance all surviving combat units toward the likely enemy base to scout and engage.", "notes": "Enemy unspotted; likely base remains (95,11). Continue eastern/northeastern attack-move; economy has 2 refineries and production queues are already saturated.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3500, "units_killed": 0, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 1800, "income": 5000, "experience": 0, "order_count": 53}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $13100, army $4900, killed $0 (0 units, 0 bldgs), lost $3500 (19 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Vehicle: 1tnk 3%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #187@(67,22) #202@(15,14)\n  e1 (Rifle Infantry) x4: #191@(35,24) #192@(33,24) #197@(20,21) #201@(17,21)\n  e3 (Rocket Soldier) x3: #181@(68,21) #184@(61,27) #190@(40,24)\n  harv (Ore Truck (harvester)) x2: #132@(10,20) #146@(5,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy unspotted; likely base remains (95,11). Continue eastern/northeastern attack-move; economy has 2 refineries and production queues are already saturated.", "raw": "{\"thoughts\":\"Our initial force is moving east and no enemy has been spotted yet. Keep all combat units converging on the likely enemy start while completed infantry and tanks rally forward; preserve cash flow through the existing two-refinery economy.\",\"notes\":\"Attack force ordered toward likely enemy base at (95,11). Set Tent #133 and War Factory #172 rallies at (70,20); queued tanks/infantry should reinforce attack.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":172,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1556, "completion_tokens": 305, "total_tokens": 1861, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083039, "upstream_inference_prompt_cost": 0.0042779, "upstream_inference_completions_cost": 0.004026}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.47, "thoughts": "Our initial force is moving east and no enemy has been spotted yet. Keep all combat units converging on the likely enemy start while completed infantry and tanks rally forward; preserve cash flow through the existing two-refinery economy.", "notes": "Attack force ordered toward likely enemy base at (95,11). Set Tent #133 and War Factory #172 rallies at (70,20); queued tanks/infantry should reinforce attack.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 70, "y": 20}, {"do": "rally", "building": 172, "x": 70, "y": 20}], "feedback": ["attack_move: 9 units", "stance: 9 units", "rally #133: ordered", "rally #172: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3500, "units_killed": 0, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13100, "army_value": 2700, "income": 5500, "experience": 0, "order_count": 53}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12500, army $4300, killed $0 (0 units, 0 bldgs), lost $4200 (20 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Vehicle: 1tnk 39%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #202@(38,21)\n  e1 (Rifle Infantry) x5: #191@(46,24) #192@(44,24) #197@(29,24) #201@(25,25) #203@(20,21)\n  e3 (Rocket Soldier) x3: #181@(75,14) #184@(69,20) #190@(50,26)\n  harv (Ore Truck (harvester)) x2: #132@(4,26) #146@(3,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\n  - rally #133: ordered\n  - rally #172: ordered\nYOUR NOTES FROM LAST TURN: Attack force ordered toward likely enemy base at (95,11). Set Tent #133 and War Factory #172 rallies at (70,20); queued tanks/infantry should reinforce attack.", "raw": "{\"thoughts\":\"Our production queues are fully committed and the current force is advancing through the center toward the likely enemy position. Keep all combat units pressing east while new tanks and infantry rally forward automatically.\",\"notes\":\"Enemy base still unscouted, likely at (95,11). All current army ordered to attack-move there; production queues contain 4 light tanks and infantry reinforcements.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":172,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1568, "completion_tokens": 219, "total_tokens": 1787, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072017, "upstream_inference_prompt_cost": 0.0043109, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.76, "thoughts": "Our production queues are fully committed and the current force is advancing through the center toward the likely enemy position. Keep all combat units pressing east while new tanks and infantry rally forward automatically.", "notes": "Enemy base still unscouted, likely at (95,11). All current army ordered to attack-move there; production queues contain 4 light tanks and infantry reinforcements.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 70, "y": 20}, {"do": "rally", "building": 172, "x": 70, "y": 20}], "feedback": ["attack_move: 9 units", "stance: 9 units", "rally #133: ordered", "rally #172: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 4200, "units_killed": 0, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12500, "army_value": 2100, "income": 5000, "experience": 0, "order_count": 53}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12200, army $4000, killed $0 (0 units, 0 bldgs), lost $4500 (21 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Vehicle: 1tnk 39%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #202@(55,28)\n  e1 (Rifle Infantry) x5: #191@(55,28) #192@(53,27) #197@(39,24) #201@(35,24) #203@(29,24)\n  e3 (Rocket Soldier) x2: #184@(76,13) #190@(59,28)\n  harv (Ore Truck (harvester)) x2: #132@(5,29) #146@(9,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\n  - rally #133: ordered\n  - rally #172: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted, likely at (95,11). All current army ordered to attack-move there; production queues contain 4 light tanks and infantry reinforcements.", "raw": "{\"thoughts\":\"Our production is fully queued and the existing force is advancing toward the likely enemy start. Continue the coordinated push and use the forward rocket soldier to expose the enemy base.\",\"notes\":\"Enemy likely at (95,11); attack force progressing east/northeast, with rocket #184 furthest forward. Four light tanks and infantry are in production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":[184],\"x\":100,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1560, "completion_tokens": 191, "total_tokens": 1751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1558, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068101, "upstream_inference_prompt_cost": 0.0042889, "upstream_inference_completions_cost": 0.0025212}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.62, "thoughts": "Our production is fully queued and the existing force is advancing toward the likely enemy start. Continue the coordinated push and use the forward rocket soldier to expose the enemy base.", "notes": "Enemy likely at (95,11); attack force progressing east/northeast, with rocket #184 furthest forward. Four light tanks and infantry are in production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": [184], "x": 100, "y": 11}], "feedback": ["attack_move: 8 units", "stance: 8 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 4500, "units_killed": 0, "units_lost": 21, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 1800, "income": 5000, "experience": 0, "order_count": 53}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $118 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12200, army $4000, killed $0 (0 units, 0 bldgs), lost $4800 (22 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: Vehicle: 1tnk 66%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #202@(67,22)\n  e1 (Rifle Infantry) x5: #191@(64,25) #192@(59,28) #197@(49,26) #201@(46,24) #203@(40,24)\n  e3 (Rocket Soldier) x2: #190@(67,22) #210@(16,20)\n  harv (Ore Truck (harvester)) x2: #132@(9,24) #146@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11); attack force progressing east/northeast, with rocket #184 furthest forward. Four light tanks and infantry are in production.", "raw": "{\"thoughts\":\"All available production queues are active despite temporary low cash. The forward force has not found resistance, so I will consolidate its advance toward the likely enemy base and rally reinforcements forward.\",\"notes\":\"Enemy still unscouted, likely base at 95,11. Existing light tank/infantry advance northeast; vehicle and infantry queues have four units each pending.\",\"commands\":[{\"do\":\"rally\",\"building\":172,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":22},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1542, "completion_tokens": 265, "total_tokens": 1807, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077374, "upstream_inference_prompt_cost": 0.0042394, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "All available production queues are active despite temporary low cash. The forward force has not found resistance, so I will consolidate its advance toward the likely enemy base and rally reinforcements forward.", "notes": "Enemy still unscouted, likely base at 95,11. Existing light tank/infantry advance northeast; vehicle and infantry queues have four units each pending.", "commands": [{"do": "rally", "building": 172, "x": 70, "y": 22}, {"do": "rally", "building": 133, "x": 70, "y": 22}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 88, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["rally #172: ordered", "rally #133: ordered", "stance: 8 units", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 4800, "units_killed": 0, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 1800, "income": 5000, "experience": 0, "order_count": 53}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $188 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12500, army $4300, killed $0 (0 units, 0 bldgs), lost $4800 (22 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: Vehicle: 1tnk 97%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 10%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #202@(79,14)\n  e1 (Rifle Infantry) x5: #191@(71,18) #192@(67,22) #197@(59,28) #201@(55,28) #203@(50,26)\n  e3 (Rocket Soldier) x3: #190@(75,14) #210@(25,25) #212@(14,22)\n  harv (Ore Truck (harvester)) x2: #132@(10,24) #146@(2,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #172: ordered\n  - rally #133: ordered\n  - stance: 8 units\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy still unscouted, likely base at 95,11. Existing light tank/infantry advance northeast; vehicle and infantry queues have four units each pending.", "raw": "{\"thoughts\":\"Our production queues are fully committed and the forward force is closing on the likely enemy start. Keep all combat units advancing aggressively to uncover and damage the enemy base.\",\"notes\":\"Attack force advancing northeast toward likely enemy base at 95,11; vehicle and infantry queues remain active. No enemy spotted yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":172,\"x\":82,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1549, "completion_tokens": 231, "total_tokens": 1780, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00730785, "upstream_inference_prompt_cost": 0.00425865, "upstream_inference_completions_cost": 0.0030492}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "Our production queues are fully committed and the forward force is closing on the likely enemy start. Keep all combat units advancing aggressively to uncover and damage the enemy base.", "notes": "Attack force advancing northeast toward likely enemy base at 95,11; vehicle and infantry queues remain active. No enemy spotted yet.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 172, "x": 82, "y": 13}, {"do": "rally", "building": 133, "x": 82, "y": 13}], "feedback": ["attack_move: 9 units", "stance: 9 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 4800, "units_killed": 0, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12500, "army_value": 2100, "income": 5000, "experience": 0, "order_count": 53}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12200, army $4000, killed $0 (0 units, 0 bldgs), lost $5800 (24 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 1tnk 10%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 42%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #214@(30,20)\n  e1 (Rifle Infantry) x5: #191@(78,12) #192@(74,15) #197@(67,22) #201@(64,25) #203@(59,28)\n  e3 (Rocket Soldier) x2: #210@(35,24) #212@(23,24)\n  harv (Ore Truck (harvester)) x2: #132@(7,30) #146@(8,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Attack force advancing northeast toward likely enemy base at 95,11; vehicle and infantry queues remain active. No enemy spotted yet.", "raw": "{\"thoughts\":\"Our scouting force is closing on the likely enemy start, with infantry spread ahead of the tanks. Keep all combat units advancing aggressively toward the northeast and maintain attack posture while production queues complete.\",\"notes\":\"Enemy base still unspotted; all combat army advancing toward likely start (95,11). Two harvesters mining south-west; vehicle and infantry queues active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":172,\"x\":78,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1526, "completion_tokens": 215, "total_tokens": 1741, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1524, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070334, "upstream_inference_prompt_cost": 0.0041954, "upstream_inference_completions_cost": 0.002838}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Our scouting force is closing on the likely enemy start, with infantry spread ahead of the tanks. Keep all combat units advancing aggressively toward the northeast and maintain attack posture while production queues complete.", "notes": "Enemy base still unspotted; all combat army advancing toward likely start (95,11). Two harvesters mining south-west; vehicle and infantry queues active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 172, "x": 78, "y": 15}, {"do": "rally", "building": 133, "x": 78, "y": 15}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 5800, "units_killed": 0, "units_lost": 24, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 1800, "income": 5000, "experience": 0, "order_count": 53}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $280 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $3800, killed $0 (0 units, 0 bldgs), lost $6000 (26 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 1tnk 26%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 78%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #214@(53,27)\n  e1 (Rifle Infantry) x3: #197@(74,15)38% #201@(72,17) #203@(67,22)\n  e3 (Rocket Soldier) x2: #210@(46,24) #212@(33,24)\n  harv (Ore Truck (harvester)) x2: #132@(10,22) #146@(10,21)\nVISIBLE ENEMY UNITS (1):\n  #157 apc@(76,13) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted; all combat army advancing toward likely start (95,11). Two harvesters mining south-west; vehicle and infantry queues active.", "raw": "{\"thoughts\":\"Our surviving force is still advancing on the likely enemy start, while production is queued and both harvesters are working. Keep pressure toward the northeast and engage the spotted APC if encountered.\",\"notes\":\"Enemy APC spotted at 76,13; enemy base still likely near 95,11. All surviving combat units should continue northeast; vehicle and infantry queues remain active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1530, "completion_tokens": 234, "total_tokens": 1764, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1528, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072952, "upstream_inference_prompt_cost": 0.0042064, "upstream_inference_completions_cost": 0.0030888}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Our surviving force is still advancing on the likely enemy start, while production is queued and both harvesters are working. Keep pressure toward the northeast and engage the spotted APC if encountered.", "notes": "Enemy APC spotted at 76,13; enemy base still likely near 95,11. All surviving combat units should continue northeast; vehicle and infantry queues remain active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 6000, "units_killed": 0, "units_lost": 26, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12000, "army_value": 1600, "income": 5000, "experience": 0, "order_count": 53}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $228 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12200, army $4000, killed $0 (0 units, 0 bldgs), lost $6300 (29 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 1tnk 67%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #214@(68,20)94%\n  e1 (Rifle Infantry) x2: #217@(17,21) #218@(14,22)\n  e3 (Rocket Soldier) x3: #210@(54,29) #212@(44,24) #216@(20,21)\n  harv (Ore Truck (harvester)) x2: #132@(10,23) #146@(3,29)\nVISIBLE ENEMY UNITS (6):\n  #151 ftrk@(70,18) 76%, #157 apc@(70,17) 99%, #177 e2@(71,18) 99%, #178 apc@(71,18) 91%, #179 e4@(71,17) 100%, #193 e4@(72,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy APC spotted at 76,13; enemy base still likely near 95,11. All surviving combat units should continue northeast; vehicle and infantry queues remain active.", "raw": "{\"thoughts\":\"Our small forward force has found an enemy APC/infantry group near 70,18, while the enemy base remains likely northeast. Keep all surviving combat units advancing aggressively and maintain the war factory rally toward the enemy start as the queued tanks finish.\",\"notes\":\"Enemy combat group at 70-72,17-18; likely enemy base 95,11. All army ordered northeast; three Light Tanks remain queued.\",\"commands\":[{\"do\":\"rally\",\"building\":172,\"x\":82,\"y\":15},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1555, "completion_tokens": 349, "total_tokens": 1904, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1553, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00888195, "upstream_inference_prompt_cost": 0.00427515, "upstream_inference_completions_cost": 0.0046068}, "completion_tokens_details": {"reasoning_tokens": 199, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.81, "thoughts": "Our small forward force has found an enemy APC/infantry group near 70,18, while the enemy base remains likely northeast. Keep all surviving combat units advancing aggressively and maintain the war factory rally toward the enemy start as the queued tanks finish.", "notes": "Enemy combat group at 70-72,17-18; likely enemy base 95,11. All army ordered northeast; three Light Tanks remain queued.", "commands": [{"do": "rally", "building": 172, "x": 82, "y": 15}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #172: ordered", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 6300, "units_killed": 0, "units_lost": 29, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 1800, "income": 5000, "experience": 0, "order_count": 53}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12200, army $4000, killed $600 (1 units, 0 bldgs), lost $7000 (30 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #222@(16,15)\n  e1 (Rifle Infantry) x2: #217@(25,25) #218@(22,23)\n  e3 (Rocket Soldier) x3: #210@(63,26) #212@(53,27) #216@(30,24)\n  harv (Ore Truck (harvester)) x2: #132@(6,29) #146@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #172: ordered\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy combat group at 70-72,17-18; likely enemy base 95,11. All army ordered northeast; three Light Tanks remain queued.", "raw": "{\"thoughts\":\"Our economy is temporarily empty but both War Factory queues are producing Light Tanks. The small forward force should keep advancing cautiously toward the suspected enemy base while new units rally to reinforce it.\",\"notes\":\"Enemy combat previously near 70-72,17-18; enemy base likely 95,11. Existing force advancing northeast; two Light Tanks are in production.\",\"commands\":[{\"do\":\"rally\",\"building\":172,\"x\":68,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":68,\"y\":20},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":78,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1480, "completion_tokens": 230, "total_tokens": 1710, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1478, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071049, "upstream_inference_prompt_cost": 0.0040689, "upstream_inference_completions_cost": 0.003036}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.79, "thoughts": "Our economy is temporarily empty but both War Factory queues are producing Light Tanks. The small forward force should keep advancing cautiously toward the suspected enemy base while new units rally to reinforce it.", "notes": "Enemy combat previously near 70-72,17-18; enemy base likely 95,11. Existing force advancing northeast; two Light Tanks are in production.", "commands": [{"do": "rally", "building": 172, "x": 68, "y": 20}, {"do": "rally", "building": 133, "x": 68, "y": 20}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 78, "y": 18}], "feedback": ["rally #172: ordered", "rally #133: ordered", "stance: 6 units", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 7000, "units_killed": 1, "units_lost": 30, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 1800, "income": 5000, "experience": 6, "order_count": 53}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12200, army $4000, killed $600 (1 units, 0 bldgs), lost $7000 (30 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #222@(38,21)\n  e1 (Rifle Infantry) x2: #217@(35,25) #218@(32,24)\n  e3 (Rocket Soldier) x3: #210@(72,21) #212@(63,27) #216@(40,22)\n  harv (Ore Truck (harvester)) x2: #132@(6,29) #146@(8,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #172: ordered\n  - rally #133: ordered\n  - stance: 6 units\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy combat previously near 70-72,17-18; enemy base likely 95,11. Existing force advancing northeast; two Light Tanks are in production.", "raw": "{\"thoughts\":\"Our small combat force is spread along the approach and no enemy is currently visible. Keep it advancing toward the likely enemy base while the two Light Tanks complete and economy refills.\",\"notes\":\"Enemy base likely (95,11). Current combat force pushed northeast; 2 Light Tanks remain in vehicle production. Need spend income on tanks/rockets and additional production when cash arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[222,217,218,210,212,216],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[222,217,218,210,212,216],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":172,\"x\":72,\"y\":21},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":21}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1489, "completion_tokens": 228, "total_tokens": 1717, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1487, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00710325, "upstream_inference_prompt_cost": 0.00409365, "upstream_inference_completions_cost": 0.0030096}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "Our small combat force is spread along the approach and no enemy is currently visible. Keep it advancing toward the likely enemy base while the two Light Tanks complete and economy refills.", "notes": "Enemy base likely (95,11). Current combat force pushed northeast; 2 Light Tanks remain in vehicle production. Need spend income on tanks/rockets and additional production when cash arrives.", "commands": [{"do": "attack_move", "units": [222, 217, 218, 210, 212, 216], "x": 95, "y": 11}, {"do": "stance", "units": [222, 217, 218, 210, 212, 216], "stance": "attack_anything"}, {"do": "rally", "building": 172, "x": 72, "y": 21}, {"do": "rally", "building": 133, "x": 72, "y": 21}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 7000, "units_killed": 1, "units_lost": 30, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 1800, "income": 4500, "experience": 6, "order_count": 53}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $413 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12200, army $4000, killed $600 (1 units, 0 bldgs), lost $7000 (30 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 1tnk 12%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #222@(60,28)\n  e1 (Rifle Infantry) x2: #217@(45,24) #218@(43,24)\n  e3 (Rocket Soldier) x3: #210@(79,13) #212@(69,20) #216@(49,26)\n  harv (Ore Truck (harvester)) x2: #132@(10,21) #146@(9,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely (95,11). Current combat force pushed northeast; 2 Light Tanks remain in vehicle production. Need spend income on tanks/rockets and additional production when cash arrives.", "raw": "{\"thoughts\":\"Our small force is advancing toward the likely enemy start while two Light Tanks are queued. Keep pressure and let the harvesters rebuild cash for infantry and further armor.\",\"notes\":\"Enemy base still unscouted, likely northeast at 95,11. Six combat units advancing; two Light Tanks queued at War Factory. Maintain northeast attack pressure.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[210,212,216,217,218,222],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[210,212,216,217,218,222],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1494, "completion_tokens": 315, "total_tokens": 1809, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1492, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082654, "upstream_inference_prompt_cost": 0.0041074, "upstream_inference_completions_cost": 0.004158}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.75, "thoughts": "Our small force is advancing toward the likely enemy start while two Light Tanks are queued. Keep pressure and let the harvesters rebuild cash for infantry and further armor.", "notes": "Enemy base still unscouted, likely northeast at 95,11. Six combat units advancing; two Light Tanks queued at War Factory. Maintain northeast attack pressure.", "commands": [{"do": "attack_move", "units": [210, 212, 216, 217, 218, 222], "x": 95, "y": 11}, {"do": "stance", "units": [210, 212, 216, 217, 218, 222], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 7000, "units_killed": 1, "units_lost": 30, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12200, "army_value": 1800, "income": 4500, "experience": 6, "order_count": 53}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $580 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11900, army $3700, killed $600 (1 units, 0 bldgs), lost $7300 (31 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Vehicle: 1tnk 60%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #222@(76,16)\n  e1 (Rifle Infantry) x2: #217@(54,28) #218@(53,27)\n  e3 (Rocket Soldier) x2: #212@(77,12) #216@(58,28)\n  harv (Ore Truck (harvester)) x2: #132@(10,28) #146@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted, likely northeast at 95,11. Six combat units advancing; two Light Tanks queued at War Factory. Maintain northeast attack pressure.", "raw": "{\"thoughts\":\"Our small force has reached the eastern approach but has not yet scouted the enemy base. Keep all combat units pushing toward the likely northeast start while infantry production reinforces the attack.\",\"notes\":\"All available combat units ordered to attack-move toward enemy likely base at (95,11); two Light Tanks remain in War Factory queue. Need expand economy/production when funds arrive.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":76,\"y\":16},{\"do\":\"rally\",\"building\":172,\"x\":76,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1466, "completion_tokens": 296, "total_tokens": 1762, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1464, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079376, "upstream_inference_prompt_cost": 0.0040304, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Our small force has reached the eastern approach but has not yet scouted the enemy base. Keep all combat units pushing toward the likely northeast start while infantry production reinforces the attack.", "notes": "All available combat units ordered to attack-move toward enemy likely base at (95,11); two Light Tanks remain in War Factory queue. Need expand economy/production when funds arrive.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 76, "y": 16}, {"do": "rally", "building": 172, "x": 76, "y": 16}], "feedback": ["attack_move: 5 units", "stance: 5 units", "train 5x e1: queued", "rally #133: ordered", "rally #172: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 7300, "units_killed": 1, "units_lost": 31, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11900, "army_value": 1500, "income": 5000, "experience": 6, "order_count": 53}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $3900, killed $600 (1 units, 0 bldgs), lost $8000 (32 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Vehicle: 1tnk 2%; Infantry: e1 86%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #230@(13,14)\n  e1 (Rifle Infantry) x4: #217@(63,26) #218@(62,27) #228@(19,20) #229@(17,21)\n  e3 (Rocket Soldier) x2: #212@(78,12) #216@(66,23)\n  harv (Ore Truck (harvester)) x2: #132@(9,29) #146@(5,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\n  - train 5x e1: queued\n  - rally #133: ordered\n  - rally #172: ordered\nYOUR NOTES FROM LAST TURN: All available combat units ordered to attack-move toward enemy likely base at (95,11); two Light Tanks remain in War Factory queue. Need expand economy/production when funds arrive.", "raw": "{\"thoughts\":\"Cash is fully committed, with infantry and Light Tank production already underway. Keep harvesters mining and maintain the forward attack pressure toward the likely enemy start while newly produced units rally east.\",\"notes\":\"Forward force is advancing toward (95,11); base has 2 harvesters mining. Infantry queue has three Riflemen entries and War Factory is producing Light Tanks.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"attack_move\",\"units\":[217,218,212,216],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[228,229,230],\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":172,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1523, "completion_tokens": 286, "total_tokens": 1809, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1521, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00796235, "upstream_inference_prompt_cost": 0.00418715, "upstream_inference_completions_cost": 0.0037752}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Cash is fully committed, with infantry and Light Tank production already underway. Keep harvesters mining and maintain the forward attack pressure toward the likely enemy start while newly produced units rally east.", "notes": "Forward force is advancing toward (95,11); base has 2 harvesters mining. Infantry queue has three Riflemen entries and War Factory is producing Light Tanks.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "attack_move", "units": [217, 218, 212, 216], "x": 95, "y": 11}, {"do": "attack_move", "units": [228, 229, 230], "x": 70, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 70, "y": 18}, {"do": "rally", "building": 172, "x": 70, "y": 18}], "feedback": ["attack_move: 4 units", "attack_move: 3 units", "stance: 7 units", "rally #133: ordered", "rally #172: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 8000, "units_killed": 1, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 1700, "income": 4500, "experience": 6, "order_count": 58}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11800, army $3600, killed $600 (1 units, 0 bldgs), lost $8300 (33 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Vehicle: 1tnk 2%; Infantry: e1 86%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #230@(35,20)\n  e1 (Rifle Infantry) x4: #217@(71,18) #218@(70,19) #228@(28,24) #229@(25,25)\n  e3 (Rocket Soldier) x1: #216@(74,15)\n  harv (Ore Truck (harvester)) x2: #132@(10,20) #146@(9,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - attack_move: 3 units\n  - stance: 7 units\n  - rally #133: ordered\n  - rally #172: ordered\nYOUR NOTES FROM LAST TURN: Forward force is advancing toward (95,11); base has 2 harvesters mining. Infantry queue has three Riflemen entries and War Factory is producing Light Tanks.", "raw": "{\"thoughts\":\"Our economy is temporarily empty but both refineries are active and production queues are already running. Keep the scattered forward force advancing together toward the likely enemy base while harvesters continue mining.\",\"notes\":\"Enemy remains unseen; likely base is at (95,11). Forward units are converging from x25-74; vehicle and infantry queues remain active.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"attack_move\",\"units\":[230,217,218,228,229,216],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[230,217,218,228,229,216],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1510, "completion_tokens": 214, "total_tokens": 1724, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1508, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069762, "upstream_inference_prompt_cost": 0.0041514, "upstream_inference_completions_cost": 0.0028248}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.97, "thoughts": "Our economy is temporarily empty but both refineries are active and production queues are already running. Keep the scattered forward force advancing together toward the likely enemy base while harvesters continue mining.", "notes": "Enemy remains unseen; likely base is at (95,11). Forward units are converging from x25-74; vehicle and infantry queues remain active.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "attack_move", "units": [230, 217, 218, 228, 229, 216], "x": 95, "y": 11}, {"do": "stance", "units": [230, 217, 218, 228, 229, 216], "stance": "attack_anything"}], "feedback": ["attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 8300, "units_killed": 1, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11800, "army_value": 1400, "income": 4000, "experience": 6, "order_count": 58}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $144 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3500, killed $600 (1 units, 0 bldgs), lost $8600 (34 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Vehicle: 1tnk 33%; Infantry: e1 98%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #230@(57,28)\n  e1 (Rifle Infantry) x6: #217@(80,14) #218@(77,12) #228@(39,24) #229@(35,24) #233@(21,22) #236@(16,22)\n  harv (Ore Truck (harvester)) x2: #132@(5,29) #146@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; likely base is at (95,11). Forward units are converging from x25-74; vehicle and infantry queues remain active.", "raw": "{\"thoughts\":\"Our economy and power are stable with two refineries, but the army is far too small after heavy losses. Keep both production queues continuously active and push all combat units toward the likely enemy start to locate and pressure their base.\",\"notes\":\"Enemy base still unseen, likely at (95,11). All current combat units ordered to attack-move there; keep producing light tanks and rifle/rocket infantry, add refinery when funds permit.\",\"commands\":[{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":8},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":172,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1466, "completion_tokens": 403, "total_tokens": 1869, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1464, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00935, "upstream_inference_prompt_cost": 0.0040304, "upstream_inference_completions_cost": 0.0053196}, "completion_tokens_details": {"reasoning_tokens": 186, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.82, "thoughts": "Our economy and power are stable with two refineries, but the army is far too small after heavy losses. Keep both production queues continuously active and push all combat units toward the likely enemy start to locate and pressure their base.", "notes": "Enemy base still unseen, likely at (95,11). All current combat units ordered to attack-move there; keep producing light tanks and rifle/rocket infantry, add refinery when funds permit.", "commands": [{"do": "train", "item": "1tnk", "count": 5}, {"do": "train", "item": "e1", "count": 8}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 172, "x": 78, "y": 14}, {"do": "rally", "building": 133, "x": 78, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "build", "item": "proc"}], "feedback": ["train 5x 1tnk: queued", "train 8x e1: queued", "train 3x e3: queued", "rally #172: ordered", "rally #133: ordered", "attack_move: 7 units", "stance: 7 units", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 8600, "units_killed": 1, "units_lost": 34, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 1300, "income": 4575, "experience": 6, "order_count": 58}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3500, killed $600 (1 units, 0 bldgs), lost $8700 (35 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: proc 3%; Vehicle: 1tnk 41%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 45%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #230@(74,16)\n  e1 (Rifle Infantry) x6: #218@(78,12) #228@(49,26) #229@(46,24) #233@(31,24) #236@(24,24) #238@(22,23)\n  harv (Ore Truck (harvester)) x2: #132@(10,20) #146@(6,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x 1tnk: queued\n  - train 8x e1: queued\n  - train 3x e3: queued\n  - rally #172: ordered\n  - rally #133: ordered\n  - attack_move: 7 units\n  - stance: 7 units\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy base still unseen, likely at (95,11). All current combat units ordered to attack-move there; keep producing light tanks and rifle/rocket infantry, add refinery when funds permit.", "raw": "{\"thoughts\":\"Production is fully queued and the third refinery is underway. Keep the forward tank and infantry pressure moving toward the likely enemy start while new forces rally east.\",\"notes\":\"Third refinery building at 3%; vehicle and infantry queues full. Scout/attack axis is east-northeast toward likely enemy base (95,11); no enemy vision yet.\",\"commands\":[{\"do\":\"rally\",\"building\":172,\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":16},{\"do\":\"attack_move\",\"units\":[230,218,228,229,233,236,238],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[230,218,228,229,233,236,238],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1653, "completion_tokens": 250, "total_tokens": 1903, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1651, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00784465, "upstream_inference_prompt_cost": 0.00454465, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Production is fully queued and the third refinery is underway. Keep the forward tank and infantry pressure moving toward the likely enemy start while new forces rally east.", "notes": "Third refinery building at 3%; vehicle and infantry queues full. Scout/attack axis is east-northeast toward likely enemy base (95,11); no enemy vision yet.", "commands": [{"do": "rally", "building": 172, "x": 70, "y": 16}, {"do": "rally", "building": 133, "x": 70, "y": 16}, {"do": "attack_move", "units": [230, 218, 228, 229, 233, 236, 238], "x": 95, "y": 11}, {"do": "stance", "units": [230, 218, 228, 229, 233, 236, 238], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["rally #172: ordered", "rally #133: ordered", "attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 8700, "units_killed": 1, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 1300, "income": 4075, "experience": 6, "order_count": 75}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $2800, killed $600 (1 units, 0 bldgs), lost $9500 (37 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: proc 15%; Vehicle: 1tnk 65%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #228@(59,28) #229@(55,28) #233@(42,24) #236@(34,24) #238@(32,24) #241@(19,20)\n  harv (Ore Truck (harvester)) x2: #132@(10,28) #146@(9,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #172: ordered\n  - rally #133: ordered\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Third refinery building at 3%; vehicle and infantry queues full. Scout/attack axis is east-northeast toward likely enemy base (95,11); no enemy vision yet.", "raw": "{\"thoughts\":\"The third refinery and large unit queues are underway, but our visible field force is still only rifle scouts. Keep scouting toward the likely northeastern enemy base while income ramps up and production completes.\",\"notes\":\"Third proc at 15%; vehicle queue has six Light Tanks pending and infantry queue is full. Existing rifles scout east/northeast toward (95,11); enemy remains unseen.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[228,229,233,236,238,241],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[228,229,233,236,238,241],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":172,\"x\":55,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1582, "completion_tokens": 273, "total_tokens": 1855, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1580, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007953, "upstream_inference_prompt_cost": 0.0043494, "upstream_inference_completions_cost": 0.0036036}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "The third refinery and large unit queues are underway, but our visible field force is still only rifle scouts. Keep scouting toward the likely northeastern enemy base while income ramps up and production completes.", "notes": "Third proc at 15%; vehicle queue has six Light Tanks pending and infantry queue is full. Existing rifles scout east/northeast toward (95,11); enemy remains unseen.", "commands": [{"do": "attack_move", "units": [228, 229, 233, 236, 238, 241], "x": 95, "y": 11}, {"do": "stance", "units": [228, 229, 233, 236, 238, 241], "stance": "attack_anything"}, {"do": "rally", "building": 172, "x": 55, "y": 24}, {"do": "rally", "building": 133, "x": 55, "y": 24}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 9500, "units_killed": 1, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 600, "income": 4075, "experience": 6, "order_count": 75}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $2800, killed $600 (1 units, 0 bldgs), lost $9500 (37 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: proc 27%; Vehicle: 1tnk 88%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #228@(67,22) #229@(64,25) #233@(52,27) #236@(45,24) #238@(43,24) #241@(28,24)\n  harv (Ore Truck (harvester)) x2: #132@(11,32) #146@(10,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Third proc at 15%; vehicle queue has six Light Tanks pending and infantry queue is full. Existing rifles scout east/northeast toward (95,11); enemy remains unseen.", "raw": "{\"thoughts\":\"Our third refinery is nearly complete and queued armor/infantry will provide the needed mass once income resumes. Rifles continue scouting east toward the likely Soviet base while harvesters stay mining.\",\"notes\":\"Third proc 27% building; six Light Tanks and infantry queued. Scout route is east/northeast toward enemy start (95,11); no enemy seen yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[228,229,233,236,238,241],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[228,229,233,236,238,241],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"rally\",\"building\":172,\"x\":64,\"y\":25},{\"do\":\"rally\",\"building\":133,\"x\":64,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1582, "completion_tokens": 292, "total_tokens": 1874, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1580, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082038, "upstream_inference_prompt_cost": 0.0043494, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.43, "thoughts": "Our third refinery is nearly complete and queued armor/infantry will provide the needed mass once income resumes. Rifles continue scouting east toward the likely Soviet base while harvesters stay mining.", "notes": "Third proc 27% building; six Light Tanks and infantry queued. Scout route is east/northeast toward enemy start (95,11); no enemy seen yet.", "commands": [{"do": "attack_move", "units": [228, 229, 233, 236, 238, 241], "x": 95, "y": 11}, {"do": "stance", "units": [228, 229, 233, 236, 238, 241], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "rally", "building": 172, "x": 64, "y": 25}, {"do": "rally", "building": 133, "x": 64, "y": 25}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 9500, "units_killed": 1, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 600, "income": 4575, "experience": 6, "order_count": 75}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $2800, killed $600 (1 units, 0 bldgs), lost $9500 (37 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: proc 27%; Vehicle: 1tnk 88%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #228@(74,15) #229@(71,18) #233@(61,27) #236@(54,28) #238@(52,27) #241@(38,24)\n  harv (Ore Truck (harvester)) x2: #132@(11,22) #146@(7,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Third proc 27% building; six Light Tanks and infantry queued. Scout route is east/northeast toward enemy start (95,11); no enemy seen yet.", "raw": "{\"thoughts\":\"The third refinery is still under construction while our queues are fully committed, so income and production should soon accelerate. The rifle scouts have pushed well east without finding resistance; continue them toward the likely enemy base and keep harvesters mining.\",\"notes\":\"Third proc 27%; vehicle queue has 6 light tanks, infantry queue has rockets/rifles. Scout force advancing from east-central map toward likely enemy start (95,11); enemy still unseen.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"rally\",\"building\":172,\"x\":78,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":78,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1580, "completion_tokens": 309, "total_tokens": 1889, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1578, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084227, "upstream_inference_prompt_cost": 0.0043439, "upstream_inference_completions_cost": 0.0040788}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "The third refinery is still under construction while our queues are fully committed, so income and production should soon accelerate. The rifle scouts have pushed well east without finding resistance; continue them toward the likely enemy base and keep harvesters mining.", "notes": "Third proc 27%; vehicle queue has 6 light tanks, infantry queue has rockets/rifles. Scout force advancing from east-central map toward likely enemy start (95,11); enemy still unseen.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "rally", "building": 172, "x": 78, "y": 16}, {"do": "rally", "building": 133, "x": 78, "y": 16}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 9500, "units_killed": 1, "units_lost": 37, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 600, "income": 4075, "experience": 6, "order_count": 75}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11900, army $3700, killed $600 (1 units, 0 bldgs), lost $9600 (38 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: proc 39%; Vehicle: 1tnk 12%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #251@(20,16)\n  e1 (Rifle Infantry) x5: #229@(78,12) #233@(69,20) #236@(63,26) #238@(62,27) #241@(49,26)\n  e3 (Rocket Soldier) x1: #249@(19,20)\n  harv (Ore Truck (harvester)) x2: #132@(7,26) #146@(9,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Third proc 27%; vehicle queue has 6 light tanks, infantry queue has rockets/rifles. Scout force advancing from east-central map toward likely enemy start (95,11); enemy still unseen.", "raw": "{\"thoughts\":\"Third refinery and large tank/infantry queues are underway while the existing forward scouts have reached the eastern half without contact. Consolidate the available force toward the likely enemy start and continue producing.\",\"notes\":\"Third proc 39%; 4 light tanks and 9 infantry queued. Send current scout force toward enemy likely start (95,11); no enemy sighted yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[251,229,233,236,238,241,249],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[251,229,233,236,238,241,249],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":172,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1600, "completion_tokens": 319, "total_tokens": 1919, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086097, "upstream_inference_prompt_cost": 0.0043989, "upstream_inference_completions_cost": 0.0042108}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.33, "thoughts": "Third refinery and large tank/infantry queues are underway while the existing forward scouts have reached the eastern half without contact. Consolidate the available force toward the likely enemy start and continue producing.", "notes": "Third proc 39%; 4 light tanks and 9 infantry queued. Send current scout force toward enemy likely start (95,11); no enemy sighted yet.", "commands": [{"do": "attack_move", "units": [251, 229, 233, 236, 238, 241, 249], "x": 95, "y": 11}, {"do": "stance", "units": [251, 229, 233, 236, 238, 241, 249], "stance": "attack_anything"}, {"do": "rally", "building": 172, "x": 70, "y": 20}, {"do": "rally", "building": 133, "x": 70, "y": 20}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 9600, "units_killed": 1, "units_lost": 38, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11900, "army_value": 1500, "income": 4075, "experience": 6, "order_count": 75}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $6 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12100, army $3900, killed $600 (1 units, 0 bldgs), lost $9700 (39 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: proc 51%; Vehicle: 1tnk 35%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #251@(43,24)\n  e1 (Rifle Infantry) x4: #233@(76,13)40% #236@(71,18) #238@(69,20) #241@(58,28)\n  e3 (Rocket Soldier) x2: #249@(28,24) #254@(14,21)\n  harv (Ore Truck (harvester)) x2: #132@(3,30) #146@(10,24)\nVISIBLE ENEMY UNITS (2):\n  #204 apc@(80,13) 99%, #223 apc@(79,13) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Third proc 39%; 4 light tanks and 9 infantry queued. Send current scout force toward enemy likely start (95,11); no enemy sighted yet.", "raw": "{\"thoughts\":\"Our refinery and large production queues are underway, but the forward infantry have encountered two enemy APCs near the enemy approach. Keep the existing force advancing aggressively while the incoming tanks and infantry reinforce the eastern rally route.\",\"notes\":\"Third refinery is 51% building queue. Five light tanks and infantry are queued. Enemy APCs at 79-80,13; enemy base likely 95,11. Current tank at 43,24 and scattered infantry advancing east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[251,233,236,238,241,249],\"x\":84,\"y\":13},{\"do\":\"attack\",\"units\":[233,236,238],\"target\":204},{\"do\":\"attack\",\"units\":[241,249],\"target\":223},{\"do\":\"stance\",\"units\":[251,233,236,238,241,249],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":172,\"x\":62,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":62,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1610, "completion_tokens": 326, "total_tokens": 1936, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1608, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087296, "upstream_inference_prompt_cost": 0.0044264, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Our refinery and large production queues are underway, but the forward infantry have encountered two enemy APCs near the enemy approach. Keep the existing force advancing aggressively while the incoming tanks and infantry reinforce the eastern rally route.", "notes": "Third refinery is 51% building queue. Five light tanks and infantry are queued. Enemy APCs at 79-80,13; enemy base likely 95,11. Current tank at 43,24 and scattered infantry advancing east.", "commands": [{"do": "attack_move", "units": [251, 233, 236, 238, 241, 249], "x": 84, "y": 13}, {"do": "attack", "units": [233, 236, 238], "target": 204}, {"do": "attack", "units": [241, 249], "target": 223}, {"do": "stance", "units": [251, 233, 236, 238, 241, 249], "stance": "attack_anything"}, {"do": "rally", "building": 172, "x": 62, "y": 20}, {"do": "rally", "building": 133, "x": 62, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 6 units", "attack: 3 units", "attack: 2 units", "stance: 6 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 9700, "units_killed": 1, "units_lost": 39, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12100, "army_value": 1700, "income": 4575, "experience": 6, "order_count": 75}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11800, army $3600, killed $600 (1 units, 0 bldgs), lost $10000 (42 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: proc 51%; Vehicle: 1tnk 36%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 2%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #251@(62,27)\n  e1 (Rifle Infantry) x1: #241@(68,25)\n  e3 (Rocket Soldier) x2: #249@(39,24) #254@(22,23)\n  harv (Ore Truck (harvester)) x2: #132@(8,24) #146@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - attack: 3 units\n  - attack: 2 units\n  - stance: 6 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Third refinery is 51% building queue. Five light tanks and infantry are queued. Enemy APCs at 79-80,13; enemy base likely 95,11. Current tank at 43,24 and scattered infantry advancing east.", "raw": "{\"thoughts\":\"Third refinery and a continuous light-tank/infantry stream are underway, while our forward scouts are approaching the likely enemy approach route. Keep pressure and converge the scattered combat units toward the enemy start while preserving harvesters.\",\"notes\":\"Enemy base remains likely near 95,11; reported APCs around 79-80,13. Tank #251 and rifle #241 are forward; rockets trail behind. Third refinery at 51%, vehicle and infantry queues full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[251,241],\"x\":90,\"y\":12},{\"do\":\"attack_move\",\"units\":[249,254],\"x\":72,\"y\":19},{\"do\":\"rally\",\"building\":172,\"x\":72,\"y\":19},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":19},{\"do\":\"stance\",\"units\":[251,241,249,254],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1596, "completion_tokens": 303, "total_tokens": 1899, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1594, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083875, "upstream_inference_prompt_cost": 0.0043879, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Third refinery and a continuous light-tank/infantry stream are underway, while our forward scouts are approaching the likely enemy approach route. Keep pressure and converge the scattered combat units toward the enemy start while preserving harvesters.", "notes": "Enemy base remains likely near 95,11; reported APCs around 79-80,13. Tank #251 and rifle #241 are forward; rockets trail behind. Third refinery at 51%, vehicle and infantry queues full.", "commands": [{"do": "attack_move", "units": [251, 241], "x": 90, "y": 12}, {"do": "attack_move", "units": [249, 254], "x": 72, "y": 19}, {"do": "rally", "building": 172, "x": 72, "y": 19}, {"do": "rally", "building": 133, "x": 72, "y": 19}, {"do": "stance", "units": [251, 241, 249, 254], "stance": "attack_anything"}], "feedback": ["attack_move: 2 units", "attack_move: 2 units", "rally #172: ordered", "rally #133: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 10000, "units_killed": 1, "units_lost": 42, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11800, "army_value": 1400, "income": 4075, "experience": 6, "order_count": 75}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $71 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3500, killed $600 (1 units, 0 bldgs), lost $10100 (43 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: proc 61%; Vehicle: 1tnk 56%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 50%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #251@(80,14)56%\n  e3 (Rocket Soldier) x2: #249@(49,26) #254@(32,24)\n  harv (Ore Truck (harvester)) x2: #132@(8,23) #146@(5,27)\nVISIBLE ENEMY UNITS (1):\n  #252 yak@(77,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - rally #172: ordered\n  - rally #133: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely near 95,11; reported APCs around 79-80,13. Tank #251 and rifle #241 are forward; rockets trail behind. Third refinery at 51%, vehicle and infantry queues full.", "raw": "{\"thoughts\":\"The third refinery is nearing completion and all production queues are saturated, so the priority is to maintain forward pressure while the incoming units reinforce. The damaged scout tank and rocket soldiers will converge on the likely Soviet base approach at the northeast.\",\"notes\":\"Third refinery 61% complete; vehicle queue has five light tanks and infantry queue is full. Enemy base still likely near 95,11; send all combat units northeast and reassess sightings next tick.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":172,\"x\":80,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":80,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1580, "completion_tokens": 321, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1578, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085811, "upstream_inference_prompt_cost": 0.0043439, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 149, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.37, "thoughts": "The third refinery is nearing completion and all production queues are saturated, so the priority is to maintain forward pressure while the incoming units reinforce. The damaged scout tank and rocket soldiers will converge on the likely Soviet base approach at the northeast.", "notes": "Third refinery 61% complete; vehicle queue has five light tanks and infantry queue is full. Enemy base still likely near 95,11; send all combat units northeast and reassess sightings next tick.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 172, "x": 80, "y": 14}, {"do": "rally", "building": 133, "x": 80, "y": 14}], "feedback": ["attack_move: 3 units", "stance: 3 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 10100, "units_killed": 1, "units_lost": 43, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 1300, "income": 4075, "experience": 6, "order_count": 75}}
{"tick": 11801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $106 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $2800, killed $600 (1 units, 0 bldgs), lost $10800 (44 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: proc 63%; Vehicle: 1tnk 60%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 60%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #249@(59,28) #254@(43,24)\n  harv (Ore Truck (harvester)) x2: #132@(3,29) #146@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - stance: 3 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Third refinery 61% complete; vehicle queue has five light tanks and infantry queue is full. Enemy base still likely near 95,11; send all combat units northeast and reassess sightings next tick.", "raw": "{\"thoughts\":\"Economy is about to improve with the third refinery, while both production queues are committed to rebuilding a mobile force. Keep the rocket soldiers advancing toward the likely enemy approach and ensure harvesters remain mining.\",\"notes\":\"Third refinery is 63% complete. Five light tanks and mixed infantry remain queued; rally/advance force northeast toward enemy start (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"attack_move\",\"units\":[249,254],\"x\":82,\"y\":16},{\"do\":\"stance\",\"units\":[249,254],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":172,\"x\":68,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":68,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1535, "completion_tokens": 234, "total_tokens": 1769, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1533, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00730895, "upstream_inference_prompt_cost": 0.00422015, "upstream_inference_completions_cost": 0.0030888}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "Economy is about to improve with the third refinery, while both production queues are committed to rebuilding a mobile force. Keep the rocket soldiers advancing toward the likely enemy approach and ensure harvesters remain mining.", "notes": "Third refinery is 63% complete. Five light tanks and mixed infantry remain queued; rally/advance force northeast toward enemy start (95,11).", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "attack_move", "units": [249, 254], "x": 82, "y": 16}, {"do": "stance", "units": [249, 254], "stance": "attack_anything"}, {"do": "rally", "building": 172, "x": 68, "y": 20}, {"do": "rally", "building": 133, "x": 68, "y": 20}], "feedback": ["attack_move: 2 units", "stance: 2 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 10800, "units_killed": 1, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 600, "income": 4175, "experience": 6, "order_count": 75}}
{"tick": 12001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $2800, killed $600 (1 units, 0 bldgs), lost $10800 (44 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: proc 68%; Vehicle: 1tnk 70%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #249@(67,22) #254@(52,27)\n  harv (Ore Truck (harvester)) x2: #132@(4,31) #146@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 2 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Third refinery is 63% complete. Five light tanks and mixed infantry remain queued; rally/advance force northeast toward enemy start (95,11).", "raw": "{\"thoughts\":\"Our army was wiped out, but production is heavily queued and the third refinery is nearly ready. Keep both harvesters mining, use surviving rocket soldiers to scout toward the enemy start, and rally incoming forces eastward for a rebuilt assault group.\",\"notes\":\"Third refinery at 68%; vehicle queue has 5 light tanks and infantry queue has rockets plus rifles. Enemy base still unscouted, likely northeast around (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"attack_move\",\"units\":[249,254],\"x\":82,\"y\":18},{\"do\":\"rally\",\"building\":172,\"x\":62,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":62,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1524, "completion_tokens": 278, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1522, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078595, "upstream_inference_prompt_cost": 0.0041899, "upstream_inference_completions_cost": 0.0036696}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Our army was wiped out, but production is heavily queued and the third refinery is nearly ready. Keep both harvesters mining, use surviving rocket soldiers to scout toward the enemy start, and rally incoming forces eastward for a rebuilt assault group.", "notes": "Third refinery at 68%; vehicle queue has 5 light tanks and infantry queue has rockets plus rifles. Enemy base still unscouted, likely northeast around (95,11).", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "attack_move", "units": [249, 254], "x": 82, "y": 18}, {"do": "rally", "building": 172, "x": 62, "y": 24}, {"do": "rally", "building": 133, "x": 62, "y": 24}], "feedback": ["attack_move: 2 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 10800, "units_killed": 1, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 600, "income": 4300, "experience": 6, "order_count": 75}}
{"tick": 12201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $2800, killed $600 (1 units, 0 bldgs), lost $10800 (44 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: proc 68%; Vehicle: 1tnk 70%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #249@(75,18) #254@(62,27)\n  harv (Ore Truck (harvester)) x2: #132@(10,21) #146@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Third refinery at 68%; vehicle queue has 5 light tanks and infantry queue has rockets plus rifles. Enemy base still unscouted, likely northeast around (95,11).", "raw": "{\"thoughts\":\"Production is fully queued and the third refinery is nearing completion, but only two rocket soldiers remain visible. Send them northeast to scout the likely enemy start while the queued army rebuilds.\",\"notes\":\"Third refinery 68%; vehicle queue 5 light tanks, infantry queue rocket plus rifles. Scout northeast with surviving rockets toward likely enemy base (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[249],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[254],\"x\":88,\"y\":15},{\"do\":\"stance\",\"units\":[249,254],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1522, "completion_tokens": 201, "total_tokens": 1723, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1520, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068376, "upstream_inference_prompt_cost": 0.0041844, "upstream_inference_completions_cost": 0.0026532}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.57, "thoughts": "Production is fully queued and the third refinery is nearing completion, but only two rocket soldiers remain visible. Send them northeast to scout the likely enemy start while the queued army rebuilds.", "notes": "Third refinery 68%; vehicle queue 5 light tanks, infantry queue rocket plus rifles. Scout northeast with surviving rockets toward likely enemy base (95,11).", "commands": [{"do": "attack_move", "units": [249], "x": 95, "y": 11}, {"do": "attack_move", "units": [254], "x": 88, "y": 15}, {"do": "stance", "units": [249, 254], "stance": "attack_anything"}], "feedback": ["attack_move: 1 units", "attack_move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 10800, "units_killed": 1, "units_lost": 44, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 600, "income": 3800, "experience": 6, "order_count": 75}}
{"tick": 12401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $186 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11100, army $2900, killed $600 (1 units, 0 bldgs), lost $11100 (45 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: proc 81%; Vehicle: 1tnk 96%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 25%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #265@(16,22)\n  e3 (Rocket Soldier) x2: #254@(69,20) #264@(19,20)\n  harv (Ore Truck (harvester)) x2: #132@(8,27) #146@(10,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Third refinery 68%; vehicle queue 5 light tanks, infantry queue rocket plus rifles. Scout northeast with surviving rockets toward likely enemy base (95,11).", "raw": "{\"thoughts\":\"Third refinery is nearly ready and production queues are committed, while our two rocket soldiers can continue scouting toward the likely enemy position. Keep new units rallying northeast so we can mass a tank/rocket force instead of trickling units into danger.\",\"notes\":\"Place third proc immediately when ready; vehicle queue has 5 light tanks and infantry queue rifles. Scout rockets northeast: #254 deep at 69,20 toward enemy start 95,11; #264 follows from base. Rally production to 65,18.\",\"commands\":[{\"do\":\"rally\",\"building\":172,\"x\":65,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":65,\"y\":18},{\"do\":\"attack_move\",\"units\":[254],\"x\":91,\"y\":12},{\"do\":\"attack_move\",\"units\":[264],\"x\":58,\"y\":17},{\"do\":\"stance\",\"units\":[254,264],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1523, "completion_tokens": 279, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1521, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00786995, "upstream_inference_prompt_cost": 0.00418715, "upstream_inference_completions_cost": 0.0036828}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "Third refinery is nearly ready and production queues are committed, while our two rocket soldiers can continue scouting toward the likely enemy position. Keep new units rallying northeast so we can mass a tank/rocket force instead of trickling units into danger.", "notes": "Place third proc immediately when ready; vehicle queue has 5 light tanks and infantry queue rifles. Scout rockets northeast: #254 deep at 69,20 toward enemy start 95,11; #264 follows from base. Rally production to 65,18.", "commands": [{"do": "rally", "building": 172, "x": 65, "y": 18}, {"do": "rally", "building": 133, "x": 65, "y": 18}, {"do": "attack_move", "units": [254], "x": 91, "y": 12}, {"do": "attack_move", "units": [264], "x": 58, "y": 17}, {"do": "stance", "units": [254, 264], "stance": "attack_anything"}], "feedback": ["rally #172: ordered", "rally #133: ordered", "attack_move: 1 units", "attack_move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 11100, "units_killed": 1, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 700, "income": 4000, "experience": 6, "order_count": 75}}
{"tick": 12601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11900, army $3700, killed $600 (1 units, 0 bldgs), lost $11100 (45 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: proc 92%; Vehicle: 1tnk 18%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 76%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #266@(30,20)\n  e1 (Rifle Infantry) x2: #265@(25,22) #267@(20,21)\n  e3 (Rocket Soldier) x2: #254@(77,12) #264@(27,25)\n  harv (Ore Truck (harvester)) x2: #132@(5,29) #146@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #172: ordered\n  - rally #133: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Place third proc immediately when ready; vehicle queue has 5 light tanks and infantry queue rifles. Scout rockets northeast: #254 deep at 69,20 toward enemy start 95,11; #264 follows from base. Rally production to 65,18.", "raw": "{\"thoughts\":\"Third refinery is nearly complete and will strengthen our income; existing production queues are already committed. Continue scouting and consolidate the small force eastward toward the likely enemy base while the deep rocket scout probes northeast.\",\"notes\":\"Place proc as soon as ready. Vehicle queue has light tanks; infantry queue has rifles. Scout #254 toward 95,11; rally force toward 65,18, then attack when tanks accumulate.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[254],\"x\":92,\"y\":11},{\"do\":\"attack_move\",\"units\":[264,266,265,267],\"x\":65,\"y\":18},{\"do\":\"stance\",\"units\":[254,264],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":172,\"x\":65,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":65,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1570, "completion_tokens": 289, "total_tokens": 1859, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1568, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081312, "upstream_inference_prompt_cost": 0.0043164, "upstream_inference_completions_cost": 0.0038148}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.9, "thoughts": "Third refinery is nearly complete and will strengthen our income; existing production queues are already committed. Continue scouting and consolidate the small force eastward toward the likely enemy base while the deep rocket scout probes northeast.", "notes": "Place proc as soon as ready. Vehicle queue has light tanks; infantry queue has rifles. Scout #254 toward 95,11; rally force toward 65,18, then attack when tanks accumulate.", "commands": [{"do": "attack_move", "units": [254], "x": 92, "y": 11}, {"do": "attack_move", "units": [264, 266, 265, 267], "x": 65, "y": 18}, {"do": "stance", "units": [254, 264], "stance": "attack_anything"}, {"do": "rally", "building": 172, "x": 65, "y": 18}, {"do": "rally", "building": 133, "x": 65, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 1 units", "attack_move: 4 units", "stance: 2 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 11100, "units_killed": 1, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11900, "army_value": 1500, "income": 4300, "experience": 6, "order_count": 75}}
{"tick": 12801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11900, army $3700, killed $600 (1 units, 0 bldgs), lost $11100 (45 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: proc 92%; Vehicle: 1tnk 18%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 76%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #266@(52,27)\n  e1 (Rifle Infantry) x2: #265@(35,24) #267@(29,24)\n  e3 (Rocket Soldier) x2: #254@(78,12) #264@(36,24)\n  harv (Ore Truck (harvester)) x2: #132@(3,29) #146@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 4 units\n  - stance: 2 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc as soon as ready. Vehicle queue has light tanks; infantry queue has rifles. Scout #254 toward 95,11; rally force toward 65,18, then attack when tanks accumulate.", "raw": "{\"thoughts\":\"The third refinery is nearly ready and our production queues are filled despite the current cash shortage. Continue scouting and consolidate the dispersed combat units toward the enemy approach while harvesters sustain income.\",\"notes\":\"Place proc immediately next turn. Scout #254 is near enemy side at 78,12; send it to likely enemy start. Tank #266 and infantry consolidate around 65,18 before a larger push.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[254],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[266],\"x\":65,\"y\":18},{\"do\":\"attack_move\",\"units\":[264,265,267],\"x\":65,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1558, "completion_tokens": 249, "total_tokens": 1807, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1556, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075702, "upstream_inference_prompt_cost": 0.0042834, "upstream_inference_completions_cost": 0.0032868}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "The third refinery is nearly ready and our production queues are filled despite the current cash shortage. Continue scouting and consolidate the dispersed combat units toward the enemy approach while harvesters sustain income.", "notes": "Place proc immediately next turn. Scout #254 is near enemy side at 78,12; send it to likely enemy start. Tank #266 and infantry consolidate around 65,18 before a larger push.", "commands": [{"do": "attack_move", "units": [254], "x": 95, "y": 11}, {"do": "attack_move", "units": [266], "x": 65, "y": 18}, {"do": "attack_move", "units": [264, 265, 267], "x": 65, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 1 units", "attack_move: 1 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 11100, "units_killed": 1, "units_lost": 45, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11900, "army_value": 1500, "income": 4300, "experience": 6, "order_count": 75}}
{"tick": 13001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11600, army $3400, killed $600 (1 units, 0 bldgs), lost $11400 (46 units, 0 bldgs). Map explored 25.3%.\nPRODUCTION: Building: proc 92%; Vehicle: 1tnk 18%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 76%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #266@(65,18)*\n  e1 (Rifle Infantry) x2: #265@(46,24) #267@(40,24)\n  e3 (Rocket Soldier) x1: #264@(47,24)\n  harv (Ore Truck (harvester)) x2: #132@(4,27) #146@(2,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Place proc immediately next turn. Scout #254 is near enemy side at 78,12; send it to likely enemy start. Tank #266 and infantry consolidate around 65,18 before a larger push.", "raw": "{\"thoughts\":\"The refinery is almost complete and all production queues are committed despite zero cash. Push the light tank toward the likely enemy start while infantry advances behind it, and keep both harvesters mining.\",\"notes\":\"Place proc as soon as it finishes. Tank #266 scouts toward enemy start; infantry advancing east from center. Continue nonstop light tank/rifle production and add refinery/war factory once income returns.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[266],\"x\":90,\"y\":11},{\"do\":\"attack_move\",\"units\":[264,265,267],\"x\":70,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1538, "completion_tokens": 264, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1536, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077132, "upstream_inference_prompt_cost": 0.0042284, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "The refinery is almost complete and all production queues are committed despite zero cash. Push the light tank toward the likely enemy start while infantry advances behind it, and keep both harvesters mining.", "notes": "Place proc as soon as it finishes. Tank #266 scouts toward enemy start; infantry advancing east from center. Continue nonstop light tank/rifle production and add refinery/war factory once income returns.", "commands": [{"do": "attack_move", "units": [266], "x": 90, "y": 11}, {"do": "attack_move", "units": [264, 265, 267], "x": 70, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}], "feedback": ["attack_move: 1 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 11400, "units_killed": 1, "units_lost": 46, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11600, "army_value": 1200, "income": 3725, "experience": 6, "order_count": 75}}
{"tick": 13201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $346 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3500, killed $600 (1 units, 0 bldgs), lost $11400 (46 units, 0 bldgs). Map explored 25.4%.\nPRODUCTION: Building: proc 94%; Vehicle: 1tnk 22%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #266@(78,15)\n  e1 (Rifle Infantry) x3: #265@(54,28) #267@(50,26) #271@(13,21)\n  e3 (Rocket Soldier) x1: #264@(56,28)\n  harv (Ore Truck (harvester)) x2: #132@(10,20) #146@(10,21)\nVISIBLE ENEMY UNITS (5):\n  #204 apc@(78,10) 99%, #242 3tnk@(78,11) 100%, #253 e2@(80,11) 100%, #260 e3@(80,12) 99%, #268 e1@(80,12) 60%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Place proc as soon as it finishes. Tank #266 scouts toward enemy start; infantry advancing east from center. Continue nonstop light tank/rifle production and add refinery/war factory once income returns.", "raw": "{\"thoughts\":\"The refinery is nearly ready and all production queues are already stocked. Enemy armor is concentrated near 78,11, so the lone light tank should fall back while the infantry and rocket soldier consolidate instead of feeding units into the heavy tank.\",\"notes\":\"Place ready refinery next turn. Enemy force: APC, heavy tank, mixed infantry around 78,11. Tank #266 withdrawing; infantry/rocket consolidating near 65,20.\",\"commands\":[{\"do\":\"move\",\"units\":[266],\"x\":62,\"y\":22},{\"do\":\"move\",\"units\":[264,265,267],\"x\":65,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"rally\",\"building\":172,\"x\":58,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":58,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1585, "completion_tokens": 322, "total_tokens": 1907, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1583, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00860805, "upstream_inference_prompt_cost": 0.00435765, "upstream_inference_completions_cost": 0.0042504}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "The refinery is nearly ready and all production queues are already stocked. Enemy armor is concentrated near 78,11, so the lone light tank should fall back while the infantry and rocket soldier consolidate instead of feeding units into the heavy tank.", "notes": "Place ready refinery next turn. Enemy force: APC, heavy tank, mixed infantry around 78,11. Tank #266 withdrawing; infantry/rocket consolidating near 65,20.", "commands": [{"do": "move", "units": [266], "x": 62, "y": 22}, {"do": "move", "units": [264, 265, 267], "x": 65, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "rally", "building": 172, "x": 58, "y": 22}, {"do": "rally", "building": 133, "x": 58, "y": 22}], "feedback": ["move: 1 units", "move: 3 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 11400, "units_killed": 1, "units_lost": 46, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 1300, "income": 4125, "experience": 6, "order_count": 75}}
{"tick": 13401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $181 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3100, killed $600 (1 units, 0 bldgs), lost $12100 (47 units, 0 bldgs). Map explored 25.4%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 1tnk 70%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 30%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #265@(63,25) #267@(60,28) #271@(22,23) #272@(20,21) #274@(17,21) #275@(14,22)\n  e3 (Rocket Soldier) x1: #264@(63,23)\n  harv (Ore Truck (harvester)) x2: #132@(5,29) #146@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 3 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place ready refinery next turn. Enemy force: APC, heavy tank, mixed infantry around 78,11. Tank #266 withdrawing; infantry/rocket consolidating near 65,20.", "raw": "{\"thoughts\":\"The ready refinery must be placed immediately to convert stored ore and restore spending capacity. Our surviving infantry are too weak to engage the reported enemy armor alone, so consolidate them while queued light tanks build.\",\"notes\":\"Placed third refinery; rally all production toward 60,25. Enemy armor/infantry was around 78,11; consolidate infantry at 60-65,25 before attacking.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":19},{\"do\":\"rally\",\"building\":172,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":25},{\"do\":\"move\",\"units\":[271,272,274,275],\"x\":58,\"y\":25},{\"do\":\"move\",\"units\":[264,265,267],\"x\":63,\"y\":24},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1520, "completion_tokens": 367, "total_tokens": 1887, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1518, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090233, "upstream_inference_prompt_cost": 0.0041789, "upstream_inference_completions_cost": 0.0048444}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.5, "thoughts": "The ready refinery must be placed immediately to convert stored ore and restore spending capacity. Our surviving infantry are too weak to engage the reported enemy armor alone, so consolidate them while queued light tanks build.", "notes": "Placed third refinery; rally all production toward 60,25. Enemy armor/infantry was around 78,11; consolidate infantry at 60-65,25 before attacking.", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 19}, {"do": "rally", "building": 172, "x": 60, "y": 25}, {"do": "rally", "building": 133, "x": 60, "y": 25}, {"do": "move", "units": [271, 272, 274, 275], "x": 58, "y": 25}, {"do": "move", "units": [264, 265, 267], "x": 63, "y": 24}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #172: ordered", "rally #133: ordered", "move: 4 units", "move: 3 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 12100, "units_killed": 1, "units_lost": 47, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 900, "income": 4225, "experience": 6, "order_count": 75}}
{"tick": 13601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13900, army $4300, killed $600 (1 units, 0 bldgs), lost $12100 (47 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Vehicle: 1tnk 85%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%, #276 proc@(7,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #265@(63,24) #267@(63,24) #271@(31,26) #272@(28,26) #274@(25,25) #275@(23,22) #278@(20,21)\n  e3 (Rocket Soldier) x1: #264@(63,24)\n  harv (Ore Truck (harvester)) x3: #132@(5,31) #146@(6,32) #277@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #172: ordered\n  - rally #133: ordered\n  - move: 4 units\n  - move: 3 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Placed third refinery; rally all production toward 60,25. Enemy armor/infantry was around 78,11; consolidate infantry at 60-65,25 before attacking.", "raw": "{\"thoughts\":\"Three refineries and strong power give a solid recovery economy, while four light tanks are already queued. I will consolidate the scattered infantry with the forward group and probe toward the enemy\u2019s last known armor location while keeping production rallied forward.\",\"notes\":\"Economy: 3 refineries/3 harvesters, cash currently empty. Four light tanks queued at #172. Infantry consolidating at 63,24; enemy was previously near 78,11, likely base 95,11.\",\"commands\":[{\"do\":\"rally\",\"building\":172,\"x\":63,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":63,\"y\":24},{\"do\":\"move\",\"units\":[271,272,274,275,278],\"x\":63,\"y\":24},{\"do\":\"attack_move\",\"units\":[264,265,267],\"x\":78,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1557, "completion_tokens": 293, "total_tokens": 1850, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1555, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00814825, "upstream_inference_prompt_cost": 0.00428065, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Three refineries and strong power give a solid recovery economy, while four light tanks are already queued. I will consolidate the scattered infantry with the forward group and probe toward the enemy\u2019s last known armor location while keeping production rallied forward.", "notes": "Economy: 3 refineries/3 harvesters, cash currently empty. Four light tanks queued at #172. Infantry consolidating at 63,24; enemy was previously near 78,11, likely base 95,11.", "commands": [{"do": "rally", "building": 172, "x": 63, "y": 24}, {"do": "rally", "building": 133, "x": 63, "y": 24}, {"do": "move", "units": [271, 272, 274, 275, 278], "x": 63, "y": 24}, {"do": "attack_move", "units": [264, 265, 267], "x": 78, "y": 11}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["rally #172: ordered", "rally #133: ordered", "move: 5 units", "attack_move: 3 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 12100, "units_killed": 1, "units_lost": 47, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13900, "army_value": 1000, "income": 3725, "experience": 6, "order_count": 76}}
{"tick": 13801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:12 (tick 13801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13400, army $3800, killed $750 (2 units, 0 bldgs), lost $12600 (50 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Vehicle: 1tnk 85%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%, #276 proc@(7,16) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #271@(40,24) #272@(37,24) #274@(35,24) #275@(33,24) #278@(30,24)\n  harv (Ore Truck (harvester)) x3: #132@(8,29) #146@(9,25) #277@(4,33)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #172: ordered\n  - rally #133: ordered\n  - move: 5 units\n  - attack_move: 3 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Economy: 3 refineries/3 harvesters, cash currently empty. Four light tanks queued at #172. Infantry consolidating at 63,24; enemy was previously near 78,11, likely base 95,11.", "raw": "{\"thoughts\":\"Three refineries and three harvesters should soon fund the already queued tank and rocket production. The forward rifle screen will probe directly toward the likely enemy base while reinforcements rally behind it.\",\"notes\":\"Enemy base likely 95,11. Rifle squad advancing from 30-40,24; four light tanks and three rocket soldiers queued. Maintain tank/rocket pressure when they emerge.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[271,272,274,275,278],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":172,\"x\":63,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":63,\"y\":24},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":277}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1541, "completion_tokens": 307, "total_tokens": 1848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1539, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00828905, "upstream_inference_prompt_cost": 0.00423665, "upstream_inference_completions_cost": 0.0040524}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Three refineries and three harvesters should soon fund the already queued tank and rocket production. The forward rifle screen will probe directly toward the likely enemy base while reinforcements rally behind it.", "notes": "Enemy base likely 95,11. Rifle squad advancing from 30-40,24; four light tanks and three rocket soldiers queued. Maintain tank/rocket pressure when they emerge.", "commands": [{"do": "attack_move", "units": [271, 272, 274, 275, 278], "x": 95, "y": 11}, {"do": "rally", "building": 172, "x": 63, "y": 24}, {"do": "rally", "building": 133, "x": 63, "y": 24}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 277}], "feedback": ["attack_move: 5 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 750, "deaths_cost": 12600, "units_killed": 2, "units_lost": 50, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13400, "army_value": 500, "income": 3725, "experience": 7, "order_count": 79}}
{"tick": 14001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:20 (tick 14001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $244 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $14000, army $4400, killed $750 (2 units, 0 bldgs), lost $12700 (51 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Vehicle: 1tnk 4%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%, #276 proc@(7,16) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #289@(12,14)\n  e1 (Rifle Infantry) x4: #272@(44,24) #274@(44,24) #275@(43,24) #278@(40,24)\n  harv (Ore Truck (harvester)) x3: #132@(10,20) #146@(10,23) #277@(9,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely 95,11. Rifle squad advancing from 30-40,24; four light tanks and three rocket soldiers queued. Maintain tank/rocket pressure when they emerge.", "raw": "{\"thoughts\":\"Our economy is established with three refineries and strong power, but the field army is tiny after heavy losses. Keep all production queued, push the scout force toward the likely enemy base, and tech toward Medium Tanks via a Service Depot.\",\"notes\":\"Enemy base still unscouted near 95,11. Rifle squad and light tank advancing east; 3 light tanks and 3 rockets are queued. Build Service Depot for Medium Tank access.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[272,274,275,278,289],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":172,\"x\":44,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":44,\"y\":24},{\"do\":\"stance\",\"units\":[272,274,275,278,289],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1514, "completion_tokens": 366, "total_tokens": 1880, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1512, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089936, "upstream_inference_prompt_cost": 0.0041624, "upstream_inference_completions_cost": 0.0048312}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.83, "thoughts": "Our economy is established with three refineries and strong power, but the field army is tiny after heavy losses. Keep all production queued, push the scout force toward the likely enemy base, and tech toward Medium Tanks via a Service Depot.", "notes": "Enemy base still unscouted near 95,11. Rifle squad and light tank advancing east; 3 light tanks and 3 rockets are queued. Build Service Depot for Medium Tank access.", "commands": [{"do": "build", "item": "fix"}, {"do": "attack_move", "units": [272, 274, 275, 278, 289], "x": 95, "y": 11}, {"do": "rally", "building": 172, "x": 44, "y": 24}, {"do": "rally", "building": 133, "x": 44, "y": 24}, {"do": "stance", "units": [272, 274, 275, 278, 289], "stance": "attack_anything"}], "feedback": ["build fix: started", "attack_move: 5 units", "rally #172: ordered", "rally #133: ordered", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 750, "deaths_cost": 12700, "units_killed": 2, "units_lost": 51, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 14000, "army_value": 1100, "income": 3725, "experience": 7, "order_count": 79}}
{"tick": 14201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:28 (tick 14201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13900, army $4300, killed $750 (2 units, 0 bldgs), lost $13100 (55 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: fix 20%; Vehicle: 1tnk 39%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 26%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%, #276 proc@(7,16) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #289@(33,20)\n  e3 (Rocket Soldier) x1: #292@(18,20)\n  harv (Ore Truck (harvester)) x3: #132@(10,20) #146@(5,31) #277@(10,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - attack_move: 5 units\n  - rally #172: ordered\n  - rally #133: ordered\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted near 95,11. Rifle squad and light tank advancing east; 3 light tanks and 3 rockets are queued. Build Service Depot for Medium Tank access.", "raw": "{\"thoughts\":\"Service Depot and ongoing tank/rocket queues will strengthen the small forward force. Keep the scouts advancing toward the likely enemy base while all three refineries sustain production.\",\"notes\":\"Enemy remains unspotted; likely base at 95,11. #289 light tank and #292 rocket are advancing east; Service Depot is building and three light tanks plus rockets are queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[289,292],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":277},{\"do\":\"rally\",\"building\":172,\"x\":70,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1508, "completion_tokens": 245, "total_tokens": 1753, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1506, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073799, "upstream_inference_prompt_cost": 0.0041459, "upstream_inference_completions_cost": 0.003234}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Service Depot and ongoing tank/rocket queues will strengthen the small forward force. Keep the scouts advancing toward the likely enemy base while all three refineries sustain production.", "notes": "Enemy remains unspotted; likely base at 95,11. #289 light tank and #292 rocket are advancing east; Service Depot is building and three light tanks plus rockets are queued.", "commands": [{"do": "attack_move", "units": [289, 292], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 277}, {"do": "rally", "building": 172, "x": 70, "y": 15}, {"do": "rally", "building": 133, "x": 70, "y": 15}], "feedback": ["attack_move: 2 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 750, "deaths_cost": 13100, "units_killed": 2, "units_lost": 55, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13900, "army_value": 1000, "income": 3725, "experience": 7, "order_count": 80}}
{"tick": 14401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:36 (tick 14401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13200, army $3600, killed $750 (2 units, 0 bldgs), lost $13800 (56 units, 0 bldgs). Map explored 26%.\nPRODUCTION: Building: fix 34%; Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 100%, #276 proc@(7,16) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #292@(26,25)\n  harv (Ore Truck (harvester)) x3: #132@(2,30) #146@(5,32) #277@(10,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unspotted; likely base at 95,11. #289 light tank and #292 rocket are advancing east; Service Depot is building and three light tanks plus rockets are queued.", "raw": "{\"thoughts\":\"Our forward force was destroyed, leaving only one rocket soldier while three harvesters rebuild income. Preserve the rocket near base and let queued tanks/rockets assemble before another push.\",\"notes\":\"Enemy unspotted, likely at 95,11. Service Depot 34%; factory has 3 light tanks queued and barracks 2 rockets. Preserve #292 and mass at forward rally.\",\"commands\":[{\"do\":\"move\",\"units\":[292],\"x\":18,\"y\":20},{\"do\":\"stance\",\"units\":[292],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":172,\"x\":35,\"y\":19},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1474, "completion_tokens": 297, "total_tokens": 1771, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1472, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079728, "upstream_inference_prompt_cost": 0.0040524, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Our forward force was destroyed, leaving only one rocket soldier while three harvesters rebuild income. Preserve the rocket near base and let queued tanks/rockets assemble before another push.", "notes": "Enemy unspotted, likely at 95,11. Service Depot 34%; factory has 3 light tanks queued and barracks 2 rockets. Preserve #292 and mass at forward rally.", "commands": [{"do": "move", "units": [292], "x": 18, "y": 20}, {"do": "stance", "units": [292], "stance": "defend"}, {"do": "rally", "building": 172, "x": 35, "y": 19}, {"do": "rally", "building": 133, "x": 35, "y": 19}], "feedback": ["move: 1 units", "stance: 1 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 750, "deaths_cost": 13800, "units_killed": 2, "units_lost": 56, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13200, "army_value": 300, "income": 4225, "experience": 7, "order_count": 80}}
{"tick": 14601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:44 (tick 14601 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 298 made / 140 used, harvesters 3.\nSCORE: assets $12900, army $3300, killed $750 (2 units, 0 bldgs), lost $14100 (57 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: fix 34%; Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 98%, #276 proc@(7,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #132@(2,32) #146@(9,23) #277@(11,33)\nVISIBLE ENEMY UNITS (3):\n  #157 apc@(21,18) 60%, #178 apc@(22,18) 29%, #223 apc@(21,17) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy unspotted, likely at 95,11. Service Depot 34%; factory has 3 light tanks queued and barracks 2 rockets. Preserve #292 and mass at forward rally.", "raw": "{\"thoughts\":\"Our army has been wiped out, so immediate priority is preserving the three harvesters while the queued tanks and rockets rebuild our force. Enemy APCs are raiding near the base; pull the exposed truck back and keep the others mining.\",\"notes\":\"Only harvesters currently alive. APC raid at 21,17-18; factory has 3 light tanks queued, barracks 2 rockets, depot building 34%. Rebuild and rally combat units west/center before advancing east.\",\"commands\":[{\"do\":\"move\",\"units\":[146],\"x\":8,\"y\":16},{\"do\":\"move\",\"units\":[132],\"x\":6,\"y\":25},{\"do\":\"harvest\",\"unit\":277},{\"do\":\"rally\",\"building\":172,\"x\":14,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":14,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1501, "completion_tokens": 325, "total_tokens": 1826, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1499, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00841665, "upstream_inference_prompt_cost": 0.00412665, "upstream_inference_completions_cost": 0.00429}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.92, "thoughts": "Our army has been wiped out, so immediate priority is preserving the three harvesters while the queued tanks and rockets rebuild our force. Enemy APCs are raiding near the base; pull the exposed truck back and keep the others mining.", "notes": "Only harvesters currently alive. APC raid at 21,17-18; factory has 3 light tanks queued, barracks 2 rockets, depot building 34%. Rebuild and rally combat units west/center before advancing east.", "commands": [{"do": "move", "units": [146], "x": 8, "y": 16}, {"do": "move", "units": [132], "x": 6, "y": 25}, {"do": "harvest", "unit": 277}, {"do": "rally", "building": 172, "x": 14, "y": 15}, {"do": "rally", "building": 133, "x": 14, "y": 15}], "feedback": ["move: 1 units", "move: 1 units", "rally #172: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 750, "deaths_cost": 14100, "units_killed": 2, "units_lost": 57, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12900, "army_value": 0, "income": 3725, "experience": 7, "order_count": 80}}
{"tick": 14801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:52 (tick 14801 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 280 made / 140 used, harvesters 3.\nSCORE: assets $12900, army $3300, killed $750 (2 units, 0 bldgs), lost $14100 (57 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: fix 34%; Vehicle: 1tnk 63%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(16,18) 93%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #180 powr@(15,16) 100%, #185 powr@(19,15) 80%, #276 proc@(7,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #132@(6,25)* #146@(8,15) #277@(10,26)\nVISIBLE ENEMY UNITS (11):\n  #157 apc@(20,17) 60%, #177 e2@(21,13) 90%, #178 apc@(19,17) 29%, #182 e2@(19,18) 96%, #186 e3@(23,15) 100%, #193 e4@(23,15) 100%, #204 apc@(21,16) 98%, #223 apc@(21,17) 99%, #224 e2@(20,18) 31%, #225 e2@(23,15) 100%, #297 camera.spyplane@(15,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - rally #172: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Only harvesters currently alive. APC raid at 21,17-18; factory has 3 light tanks queued, barracks 2 rockets, depot building 34%. Rebuild and rally combat units west/center before advancing east.", "raw": "{\"thoughts\":\"Enemy APC/infantry raid is at the eastern edge of our base while our first replacement tanks and rockets are nearly complete. Keep harvesters safe, repair the damaged refinery, and rally all new combat units directly into the threatened center-east defense line.\",\"notes\":\"Enemy raid concentrated around 19-23,13-18; no enemy buildings seen. Service Depot nearing completion; vehicle queue has 3 light tanks and infantry queue 2 rockets. Rally reinforcements to 17,18, then clear raid before moving east.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"move\",\"units\":[146],\"x\":7,\"y\":12},{\"do\":\"move\",\"units\":[277],\"x\":7,\"y\":28},{\"do\":\"repair\",\"building\":131},{\"do\":\"rally\",\"building\":172,\"x\":17,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":17,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":21,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1606, "completion_tokens": 363, "total_tokens": 1969, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1604, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009207, "upstream_inference_prompt_cost": 0.0044154, "upstream_inference_completions_cost": 0.0047916}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.83, "thoughts": "Enemy APC/infantry raid is at the eastern edge of our base while our first replacement tanks and rockets are nearly complete. Keep harvesters safe, repair the damaged refinery, and rally all new combat units directly into the threatened center-east defense line.", "notes": "Enemy raid concentrated around 19-23,13-18; no enemy buildings seen. Service Depot nearing completion; vehicle queue has 3 light tanks and infantry queue 2 rockets. Rally reinforcements to 17,18, then clear raid before moving east.", "commands": [{"do": "harvest", "unit": 132}, {"do": "move", "units": [146], "x": 7, "y": 12}, {"do": "move", "units": [277], "x": 7, "y": 28}, {"do": "repair", "building": 131}, {"do": "rally", "building": 172, "x": 17, "y": 18}, {"do": "rally", "building": 133, "x": 17, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 21, "y": 17}], "feedback": ["move: 1 units", "move: 1 units", "repair #131: ordered", "rally #172: ordered", "rally #133: ordered", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 750, "deaths_cost": 14100, "units_killed": 2, "units_lost": 57, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12900, "army_value": 0, "income": 3625, "experience": 7, "order_count": 80}}
{"tick": 15001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:00 (tick 15001 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $291 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $11200, army $3600, killed $750 (2 units, 0 bldgs), lost $16100 (57 units, 3 bldgs). Map explored 26.2%.\nPRODUCTION: Building: fix 40%; Vehicle: 1tnk 73%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 5%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 99%, #124 powr@(10,16) 100%, #133 tent@(14,21) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 100%, #276 proc@(7,16) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #302@(14,22)\n  harv (Ore Truck (harvester)) x3: #132@(10,21) #146@(7,12)* #277@(7,28)*\nVISIBLE ENEMY UNITS (15):\n  #157 apc@(17,17) 58%, #166 e3@(17,13) 99%, #177 e2@(16,13) 90%, #178 apc@(18,17) 28%, #182 e2@(16,16) 95%, #186 e3@(18,15) 100%, #193 e4@(18,15) 100%, #224 e2@(17,16) 31%, #225 e2@(16,15) 99%, #240 e3@(18,15) 100%, #242 3tnk@(18,18) 89%, #246 e3@(18,16) 100%, #255 e4@(17,16) 100%, #268 e1@(18,15) 44%, #270 e3@(18,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - repair #131: ordered\n  - rally #172: ordered\n  - rally #133: ordered\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy raid concentrated around 19-23,13-18; no enemy buildings seen. Service Depot nearing completion; vehicle queue has 3 light tanks and infantry queue 2 rockets. Rally reinforcements to 17,18, then clear raid before moving east.", "raw": "{\"thoughts\":\"Enemy armor and infantry are inside our base perimeter while our army is nearly gone. Finish the Service Depot, restore power immediately afterward, keep harvesters working, and use the rocket soldier to focus the enemy heavy tank.\",\"notes\":\"Enemy raid at x16-18,y13-18 with heavy tank #242 and two APCs. Service Depot is 40%; queue power next, harvesters mine, rally new units at base defense point.\",\"commands\":[{\"do\":\"attack\",\"units\":[302],\"target\":242},{\"do\":\"stance\",\"units\":[302],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":277},{\"do\":\"rally\",\"building\":172,\"x\":14,\"y\":17},{\"do\":\"rally\",\"building\":133,\"x\":14,\"y\":18},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1665, "completion_tokens": 300, "total_tokens": 1965, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1663, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00853765, "upstream_inference_prompt_cost": 0.00457765, "upstream_inference_completions_cost": 0.00396}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Enemy armor and infantry are inside our base perimeter while our army is nearly gone. Finish the Service Depot, restore power immediately afterward, keep harvesters working, and use the rocket soldier to focus the enemy heavy tank.", "notes": "Enemy raid at x16-18,y13-18 with heavy tank #242 and two APCs. Service Depot is 40%; queue power next, harvesters mine, rally new units at base defense point.", "commands": [{"do": "attack", "units": [302], "target": 242}, {"do": "stance", "units": [302], "stance": "attack_anything"}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 277}, {"do": "rally", "building": 172, "x": 14, "y": 17}, {"do": "rally", "building": 133, "x": 14, "y": 18}, {"do": "build", "item": "powr"}], "feedback": ["attack: 1 units", "stance: 1 units", "rally #172: ordered", "rally #133: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 750, "deaths_cost": 16100, "units_killed": 2, "units_lost": 57, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 11200, "army_value": 300, "income": 4000, "experience": 7, "order_count": 80}}
{"tick": 15201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:08 (tick 15201 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $750 (storage 4000), power 100 made / 90 used, harvesters 3.\nSCORE: assets $8400, army $3300, killed $750 (2 units, 0 bldgs), lost $18900 (58 units, 5 bldgs). Map explored 26.2%.\nPRODUCTION: Vehicle: 1tnk 93%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 100%, #145 proc@(10,19) 100%, #172 weap@(12,13) 69%, #276 proc@(7,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #132@(5,29) #146@(7,17) #277@(10,20)\nVISIBLE ENEMY UNITS (21):\n  #157 apc@(16,19) 57%, #166 e3@(17,13) 99%, #177 e2@(15,13) 90%, #178 apc@(15,20) 27%, #179 e4@(16,15) 97%, #186 e3@(15,16) 69%, #188 e1@(16,16) 100%, #193 e4@(16,17) 95%, #204 apc@(17,15) 98%, #211 e1@(16,16) 100%, #223 apc@(15,21) 97%, #225 e2@(15,15) 79%, #227 e1@(16,15) 100%, #232 e4@(15,17) 100%, #240 e3@(16,15) 93%, #246 e3@(15,18) 52%, #250 e3@(16,15) 96%, #255 e4@(15,18) 0%, #260 e3@(15,18) 96%, #268 e1@(16,17) 37%, #270 e3@(16,15) 93%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - stance: 1 units\n  - rally #172: ordered\n  - rally #133: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy raid at x16-18,y13-18 with heavy tank #242 and two APCs. Service Depot is 40%; queue power next, harvesters mine, rally new units at base defense point.", "raw": "{\"thoughts\":\"Enemy infantry/APC force is directly inside the base and our combat force has been wiped out. Preserve the harvesters while the nearly complete light tank emerges, keep the vehicle queue active, and finish the pending power plant for future production.\",\"notes\":\"Emergency defense: enemy raid around x15-18,y13-21. War Factory #172 damaged at 69%; three light tanks queued, first 93%. Harvesters retreat southwest until tank support arrives.\",\"commands\":[{\"do\":\"move\",\"units\":[146,277],\"x\":4,\"y\":30},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":172,\"x\":9,\"y\":18},{\"do\":\"repair\",\"building\":172}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1521, "completion_tokens": 401, "total_tokens": 1922, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1519, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00947485, "upstream_inference_prompt_cost": 0.00418165, "upstream_inference_completions_cost": 0.0052932}, "completion_tokens_details": {"reasoning_tokens": 244, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.18, "thoughts": "Enemy infantry/APC force is directly inside the base and our combat force has been wiped out. Preserve the harvesters while the nearly complete light tank emerges, keep the vehicle queue active, and finish the pending power plant for future production.", "notes": "Emergency defense: enemy raid around x15-18,y13-21. War Factory #172 damaged at 69%; three light tanks queued, first 93%. Harvesters retreat southwest until tank support arrives.", "commands": [{"do": "move", "units": [146, 277], "x": 4, "y": 30}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 172, "x": 9, "y": 18}, {"do": "repair", "building": 172}], "feedback": ["move: 2 units", "rally #172: ordered", "repair #172: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 750, "deaths_cost": 18900, "units_killed": 2, "units_lost": 58, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 8400, "army_value": 0, "income": 4075, "experience": 7, "order_count": 81}}
{"tick": 15401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:16 (tick 15401 of 30000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $775 (storage 4000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $6100, army $3300, killed $1050 (3 units, 0 bldgs), lost $21900 (59 units, 7 bldgs). Map explored 26.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #145 proc@(10,19) 34%, #276 proc@(7,16) 99%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #132@(3,30) #146@(6,27) #277@(4,29)\nVISIBLE ENEMY UNITS (25):\n  #157 apc@(12,17) 57%, #160 e1@(14,16) 100%, #166 e3@(12,14) 93%, #177 e2@(12,15) 30%, #178 apc@(13,18) 27%, #179 e4@(12,15) 97%, #186 e3@(14,16) 69%, #188 e1@(14,16) 100%, #194 e1@(13,15) 100%, #204 apc@(13,14) 84%, #211 e1@(12,15) 100%, #223 apc@(13,19) 97%, #225 e2@(11,16) 77%, #226 e1@(12,15) 100%, #227 e1@(13,15) 100%, #231 3tnk@(13,16) 100%, #232 e4@(14,16) 80%, #237 e3@(14,15) 100%, #240 e3@(12,15) 93%, #242 3tnk@(14,18) 80%, #246 e3@(13,15) 52%, #250 e3@(13,15) 96%, #256 3tnk@(14,17) 100%, #260 e3@(13,15) 95%, #268 e1@(15,18) 37%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - rally #172: ordered\n  - repair #172: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense: enemy raid around x15-18,y13-21. War Factory #172 damaged at 69%; three light tanks queued, first 93%. Harvesters retreat southwest until tank support arrives.", "raw": "{\"thoughts\":\"Our base is effectively overrun and only refineries and harvesters remain. Preserve the harvesters by fleeing southwest and keep them mining if possible while the enemy force is concentrated here.\",\"notes\":\"Critical: no Construction Yard or production structures remain; enemy assault force at x11-15,y14-19. Three harvesters retreating southwest.\",\"commands\":[{\"do\":\"move\",\"units\":[132,146,277],\"x\":2,\"y\":38},{\"do\":\"repair\",\"building\":145},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":146},{\"do\":\"harvest\",\"unit\":277}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1484, "completion_tokens": 288, "total_tokens": 1772, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1482, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078815, "upstream_inference_prompt_cost": 0.0040799, "upstream_inference_completions_cost": 0.0038016}, "completion_tokens_details": {"reasoning_tokens": 151, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.51, "thoughts": "Our base is effectively overrun and only refineries and harvesters remain. Preserve the harvesters by fleeing southwest and keep them mining if possible while the enemy force is concentrated here.", "notes": "Critical: no Construction Yard or production structures remain; enemy assault force at x11-15,y14-19. Three harvesters retreating southwest.", "commands": [{"do": "move", "units": [132, 146, 277], "x": 2, "y": 38}, {"do": "repair", "building": 145}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 146}, {"do": "harvest", "unit": 277}], "feedback": ["move: 3 units", "repair #145: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1050, "deaths_cost": 21900, "units_killed": 3, "units_lost": 59, "buildings_killed": 0, "buildings_lost": 7, "assets_value": 6100, "army_value": 0, "income": 3475, "experience": 10, "order_count": 81}}
