---
title: "GPT-6 Luna vs GPT-5.6 Luna | OpenRA arena run | Evals by Jetty"
url: https://evaljetty.com/openra/runs/r2-rr-gpt56luna-gpt6luna-g2.html
description: "GPT-6 Luna destroyed the enemy base. Watch the full game with both models' reasoning and the run's evaluation."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

02 — Run · Round 2 · Round robin · r2-rr-gpt56luna-gpt6luna-g2

# GPT-6 Luna vs GPT-5.6 Luna

GPT-6 Luna destroyed the enemy base after 11.9 game-minutes · 18.6 min wall clock

Jetty run a4927d19
[Replay (.orarep)](https://evaljetty.com/openra/media/r2-rr-gpt56luna-gpt6luna-g2.orarep)
[Decision log](https://evaljetty.com/openra/runs/r2-rr-gpt56luna-gpt6luna-g2/decisions.jsonl)
[Runtime config](https://evaljetty.com/openra/runs/r2-rr-gpt56luna-gpt6luna-g2/runtime_config.json)[Validation report](https://evaljetty.com/openra/runs/r2-rr-gpt56luna-gpt6luna-g2/validation_report.json)

WIN russia · west

GPT-6 Luna

openai/gpt-6-luna

Value destroyed$30,300Value lost$11,550
Units killed / lost54 / 42Buildings killed / lost12 / 3
Peak army$4,500Orders issued93
Decision turns (failed)90 (0)Mean latency3.2sModel cost$0.032

LOSS russia · east

GPT-5.6 Luna

openai/gpt-5.6-luna

Value destroyed$11,550Value lost$30,300
Units killed / lost42 / 54Buildings killed / lost3 / 12
Peak army$4,200Orders issued103
Decision turns (failed)90 (0)Mean latency4.2sModel cost$0.079

## Evaluation

passchecks **10/10** verdict computed from the gating checks

| Status | Kind | Check | Detail |
| --- | --- | --- | --- |
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code\_check | outputs-exist | all present |
| pass | code\_check | game-has-winner | gpt6luna won: base destroyed |
| pass | code\_check | decisions-logged | turns per slot: {'Multi0': 90, 'Multi1': 90} |
| pass | code\_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/90', 'Multi1': '0/90'} |
| pass | code\_check | video-decodes | duration 121.1s |
| pass | code\_check | video-complete | video ends at tick 17860 of 17860 |
| pass | code\_check | limits-respected | ended after 18.6 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | summary.md Notes section cites final thoughts from both models and explains GPT-6 Luna win by base destruction |
| pass | checklist | players-match-request | result.json records gpt6luna (openai/gpt-6-luna) as west and gpt56luna (openai/gpt-5.6-luna) as east, matching the requested players |
| pass | checklist | no-silent-outage | run.log shows 90 turns per player with 0 failures and no gaps; every 200-tick interval is present |

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 GPT-6 Luna**: Deploy the MCV immediately, then start the power plant as soon as the Construction Yard is available. I’ll establish the economy and expand toward the enemy’s likely start at (12,16).
- **0:00 GPT-5.6 Luna**: Deploy the MCV immediately to establish the Construction Yard; begin the standard Soviet economy next turn.
- **0:08 GPT-6 Luna**: The Construction Yard is deployed and the opening Power Plant is ready to place. Place it, then start the first Refinery so the free Harvester can begin generating income.
- **0:08 GPT-5.6 Luna**: Construction Yard is deployed. Start the Soviet economy with a power plant, then place it near the base and follow with refinery and barracks production.
- **0:16 GPT-6 Luna**: The Construction Yard is deployed, but there is no power or income yet. Start the Power Plant; once it is ready, place it and begin the Ore Refinery.
- **0:16 GPT-5.6 Luna**: Power plant is ready; place it now, then start the refinery to establish income. Continue the planned Soviet opening with barracks and war factory while expanding toward the likely enemy at the northeast.
- **0:24 GPT-6 Luna**: Place the ready Power Plant, then start an Ore Refinery so the free Harvester can get the economy running. Keep the opening focused on power and income before adding production.
- **0:24 GPT-5.6 Luna**: The Construction Yard and power plant are established, but the refinery has not yet been started because the power plant was still awaiting placement. Place it now, then begin the refinery and follow with barracks and war factory production.
- **0:32 GPT-6 Luna**: Place the ready Power Plant, then start the Refinery so we can establish income and gain a harvester. After it is placed, build a Barracks and begin scouting toward the likely enemy start.
- **0:32 GPT-5.6 Luna**: The refinery is still under construction, while the existing power plant is already placed and power is sufficient. I’ll let the refinery finish, then place it and immediately begin barracks production.
- **0:40 GPT-6 Luna**: The Refinery is already 23% complete, so the Building queue is occupied and there is no useful production or army action available yet. I’ll place it as soon as it is ready, then build a Barracks and start producing infantry.
- **0:40 GPT-5.6 Luna**: The first refinery is nearly complete; preserve cash for rapid expansion. Once it finishes, place it, then build a barracks and begin scouting infantry while adding a second refinery and war factory.
- **0:48 GPT-6 Luna**: The first refinery is nearly complete, and power is ample. Let it finish, then place it and establish infantry production while the free harvester starts earning.
- **0:48 GPT-5.6 Luna**: Refinery #46 is nearly complete; place it immediately to start income. Then build a barracks for scouting and infantry, followed by a war factory and additional power as funds allow.
- **0:56 GPT-6 Luna**: The first refinery is 70% complete and the building queue is occupied, so I’ll let it finish before starting the barracks. Once placed, it will provide the first harvester and enable income for the opening army.
- **0:56 GPT-5.6 Luna**: The refinery is nearly complete; place it immediately, then start a barracks and produce an infantry scouting force. With no units yet, prioritize economy and early map exploration toward the likely enemy at the northeast.
- **1:04 GPT-6 Luna**: The first refinery is nearly complete. I’ll place it as soon as it’s ready, then get a barracks and infantry production started.
- **1:04 GPT-5.6 Luna**: Place the ready refinery immediately to activate income, then keep the barracks queue progressing. Once the barracks is placed, begin mass infantry and add a war factory for tanks.
- **1:12 GPT-6 Luna**: Place the ready refinery to start income, then begin a barracks so infantry production can start. Power is ample for now; scout toward the likely enemy start once units are available.
- **1:12 GPT-5.6 Luna**: Place the ready refinery to activate a second ore source. The barracks is nearly complete; after placement, begin infantry production and queue a War Factory for tanks.
- **1:20 GPT-6 Luna**: The barracks is still under construction and the existing harvester is our only unit. Once the barracks is ready, prioritize placing it and producing infantry; follow with a second refinery and War Factory.
- **1:20 GPT-5.6 Luna**: Place the completed barracks, begin a War Factory, and keep infantry production active. Send the first infantry east toward the likely enemy start to scout and establish pressure.
- **1:28 GPT-6 Luna**: Place the ready barracks, then start a War Factory to begin vehicle production. Cash is limited, so prioritize the factory and follow with another refinery for income.
- **1:28 GPT-5.6 Luna**: Place the ready barracks and begin scouting infantry while the War Factory completes. Then expand economy with a second refinery and produce Soviet tanks for an attack toward the likely enemy base at (95,11).
- **1:36 GPT-6 Luna**: Place the ready Barracks and keep infantry production moving while the War Factory finishes. Send the first infantry west to scout toward the likely enemy start, then expand the economy with another Refinery.
- **1:36 GPT-5.6 Luna**: War Factory is nearly complete and the barracks is producing infantry. Keep infantry queued, send the current squad east to scout toward the presumed enemy, and queue a second refinery for stronger income after the War Factory.
- **1:44 GPT-6 Luna**: The War Factory is still building, and the current power surplus is ample. Queue a second refinery for income, send the riflemen west to scout toward the likely enemy start, and keep infantry production running.
- **1:44 GPT-5.6 Luna**: The War Factory is nearly complete and the refinery expansion is queued, so economy and vehicle production are coming online. Send the current infantry east to scout and pressure the likely enemy start while keeping the barracks producing.
- **1:52 GPT-6 Luna**: The War Factory is underway, with a refinery queued behind it and power currently sufficient. Send the riflemen west to scout toward the likely enemy start, and keep the barracks producing while saving cash for tanks.
- **1:52 GPT-5.6 Luna**: The War Factory is nearly complete and the second refinery is queued, while the infantry group continues scouting east toward the presumed enemy base. Keep infantry production active and add rocket soldiers behind the rifle wave; power is currently sufficient.
- **2:00 GPT-6 Luna**: The War Factory is nearly ready, with a second refinery queued behind it; power is healthy but cash is limited. Keep the riflemen scouting west toward the likely enemy start, and avoid adding more infantry while the existing queues work.
- **2:00 GPT-5.6 Luna**: The War Factory is nearly complete and the second refinery is queued behind it. Keep the scouting infantry moving toward the presumed enemy base, maintain rocket production, and keep the harvester mining.
- **2:08 GPT-6 Luna**: The War Factory and second Refinery are already in the building queue, and power is healthy, so I’ll let those finish. Send the infantry west toward the likely enemy start and keep the existing infantry queue running.
- **2:08 GPT-5.6 Luna**: The army is advancing toward the likely enemy start while the War Factory finishes. Cash is low, so I will place the War Factory when ready and keep the attack force moving east; existing rocket production should continue.
- **2:16 GPT-6 Luna**: Place the completed War Factory, then let the queued Refinery follow to improve our weak economy. Keep the infantry scouting and pressing west toward the likely enemy base while the harvester returns to mining.
- **2:16 GPT-5.6 Luna**: The War Factory is ready but was not placed last turn, so place it now and keep the refinery queued behind it. Continue advancing the infantry and rockets toward the presumed enemy base while maintaining rocket production.
- **2:24 GPT-6 Luna**: Place the ready War Factory near the base. Keep the advancing infantry moving toward the likely enemy start while the harvester continues gathering; cash is currently exhausted, so existing production must finish as income returns.
- **2:24 GPT-5.6 Luna**: The refinery is still building and cash is empty, so preserve the advancing force while income resumes. Keep the entire army moving toward the likely enemy base and send the harvester back to mining.
- **2:32 GPT-6 Luna**: The refinery is still under construction and cash is exhausted, so preserve the building queue and avoid starting anything unaffordable. Keep the infantry advancing west toward the likely enemy start while the harvester gathers ore.
- **2:32 GPT-5.6 Luna**: The forward infantry force is engaging near the center-east while the second refinery is still under construction. Keep the mixed force advancing toward the presumed enemy base and avoid diverting scarce funds until the refinery completes.
- **2:40 GPT-6 Luna**: The refinery is still building and cash is exhausted, so there’s no affordable production to start yet. Keep the infantry pressing west toward the likely enemy base and send the damaged harvester back to mining.
- **2:40 GPT-5.6 Luna**: The refinery is still building and cash is empty, so economy must stabilize before adding costly structures. Three healthier rockets should engage the visible infantry while the critically damaged rocket retreats; continue scouting east toward the likely enemy base.
- **2:48 GPT-6 Luna**: The refinery is still under construction and cash is empty, so prioritize getting the infantry toward the likely enemy base while the economy comes online. Keep the army moving west and let the harvester resume mining.
- **2:48 GPT-5.6 Luna**: The second refinery is underway and a harvester is queued, but the army is scattered and the enemy is likely northeast. Keep rocket production running, regroup the available force, and push toward the suspected base while maintaining production rallies.
- **2:56 GPT-6 Luna**: The second refinery is already 37% built, but cash is empty, so I’ll avoid starting anything that cannot be funded. Keep the infantry pushing toward the likely enemy start and send the harvester back to mine.
- **2:56 GPT-5.6 Luna**: The second refinery is still building and cash is empty, so preserve the economy while the queued rocket soldiers emerge. Send the growing army northeast toward the likely enemy base and keep the harvester mining.
- **3:04 GPT-6 Luna**: Cash is exhausted, so let the refinery finish and restore income before starting more production. Keep the infantry pushing west toward the likely enemy base at (12,16).
- **3:04 GPT-5.6 Luna**: The second refinery and extra harvester are already underway, but the base will need more power when the refinery is placed. Keep rocket production running, scout toward the likely enemy base, and queue a power plant after the refinery completes.
- **3:12 GPT-6 Luna**: The second refinery is still under construction and cash is depleted, so I’ll let the harvester rebuild our funds while the infantry push toward the likely enemy start. Once the refinery is placed and income improves, prioritize more power and tanks.
- **3:12 GPT-5.6 Luna**: The second refinery and power plant are queued, while the war factory is producing another harvester and the barracks is massing rocket soldiers. Send the current rocket east toward the likely enemy area to scout, then continue reinforcing and set production rallies.
- **3:20 GPT-6 Luna**: The infantry is close to the likely enemy start; keep the group pushing west to find and engage the base. Cash is nearly exhausted while the second refinery finishes, so let the harvester keep mining and avoid starting another costly build for now.
- **3:20 GPT-5.6 Luna**: The base is stable but cash is empty, so the immediate priority is keeping the sole harvester mining while the queued refinery, power plant, harvester, and rocket soldiers complete. No enemy has been located; avoid exposing the harvester and continue the existing production plan.
- **3:28 GPT-6 Luna**: The refinery is nearly complete, but cash is currently exhausted, so I’ll keep the infantry pushing toward the likely enemy base while the harvester gathers ore. Once the refinery is ready, place it near the base to add income and a second harvester.
- **3:28 GPT-5.6 Luna**: The refinery is nearly complete, but power is critically low and enemy infantry is already probing the base. Keep the harvester mining, finish the refinery, then immediately add power and rely on the queued rocket troops for defense.
- **3:36 GPT-6 Luna**: The enemy power plant is nearly destroyed, so the advancing infantry should finish it. The refinery is almost ready; place it as soon as it completes to add a second harvester and restore income.
- **3:36 GPT-5.6 Luna**: Power Plant #123 is critically damaged and production is slowed, so repair it while the queued power plants complete. Keep the harvester mining and rally the incoming rocket infantry toward the enemy infantry near the base.
- **3:44 GPT-6 Luna**: The refinery is nearly ready, so place it as soon as it finishes to grow income. Send the infantry already near the enemy start deeper into their base while adding a rocket soldier for anti-vehicle support.
- **3:44 GPT-5.6 Luna**: Power is critically low, but the queued power plants should soon restore production. Keep the harvester mining and let the existing rocket-soldier queue produce a counterattack force; the enemy infantry is just east of the base.
- **3:52 GPT-6 Luna**: Place the ready refinery to add mining capacity; cash is nearly exhausted, so let the harvesters generate income before starting another build. Keep the infantry pressuring the enemy base and send the lone rocket soldier forward to join them.
- **3:52 GPT-5.6 Luna**: Enemy infantry are at the base perimeter, so the rocket soldier should engage immediately while the barracks continues producing reinforcements. Power is critically low; let the queued plants complete, then add vehicle production and keep the harvester mining.
- **4:00 GPT-6 Luna**: Power is low and the queues are idle, but cash is currently insufficient to start production. Keep the assault moving toward the known enemy base and queue a power plant as funds arrive.
- **4:00 GPT-5.6 Luna**: Place the ready Power Plant immediately to restore production, then use the rocket soldier to drive off the enemy infantry clustered beside the base. Repair the damaged Barracks while the queued units and harvester continue producing.
- **4:08 GPT-6 Luna**: The infantry force is already pressing the enemy base; keep it attacking while bringing the separated rocket soldier toward the same target. The power plant is already in progress, so let it finish and restore production.
- **4:08 GPT-5.6 Luna**: The enemy infantry is already pressing the base, so both rocket soldiers should attack the cluster while the damaged barracks and Construction Yard are repaired. The power plant currently building should complete soon; then maintain power and resume economy before expanding the army.
- **4:16 GPT-6 Luna**: The infantry are already at the enemy base, so focus them on the Construction Yard while bringing the separated rocket soldier forward. The power plant is already queued; let it finish and restore power before starting more production.
- **4:16 GPT-5.6 Luna**: Power is critically low but the power plant and second harvester are already queued, so keep them progressing. Enemy infantry is raiding the base; have the rocket soldiers engage while repairing the damaged barracks and Construction Yard, then resume mass rocket production.
- **4:24 GPT-6 Luna**: The infantry is already at the enemy base, so keep pressure on its Construction Yard while the lone rocket soldier closes in. Power is short; place the nearly finished power plant as soon as it is ready, then restore production and keep the army pushing.
- **4:24 GPT-5.6 Luna**: The enemy infantry is pressuring the base, so the two rocket soldiers should engage immediately while the power plant finishes. Keep production running and stabilize the damaged barracks and Construction Yard before expanding.
- **4:32 GPT-6 Luna**: Place the ready Power Plant to end the power deficit, then queue another to provide headroom. Keep Rocket Soldiers coming and send the infantry force to finish the damaged enemy Construction Yard.
- **4:32 GPT-5.6 Luna**: Power is critically low but the nearly finished plant should stabilize production shortly. Use the two rocket soldiers to eliminate the enemy infantry threatening the base while the harvester restores cash; then prioritize refinery and additional power before expanding the army.
- **4:40 GPT-6 Luna**: The enemy Construction Yard is already badly damaged at 37%, so keep pressure on it and finish the base if possible. Our cash is depleted, so place the ready Power Plant and keep the queued rocket soldiers coming while the harvesters gather.
- **4:40 GPT-5.6 Luna**: Place the ready power plant immediately to restore production, while the two rocket soldiers engage the nearby enemy infantry cluster. The harvester is nearly complete; keep it producing income and repair the critically damaged Construction Yard.
- **4:48 GPT-6 Luna**: The enemy Construction Yard is badly damaged and still visible, so finish it now. Send the nearby infantry and the rocket soldier at 32,17 to attack it; keep the other rockets moving toward the enemy base while the queued rocket soldiers continue production.
- **4:48 GPT-5.6 Luna**: Enemy infantry is threatening the base, so the rocket squad should eliminate them immediately. Place the ready power plant and keep the damaged Construction Yard repairing while existing rocket production resumes as ore arrives.
- **4:56 GPT-6 Luna**: The enemy Construction Yard is down to 19% and is the immediate win condition. Send every combat unit toward it; keep the Rocket Soldier queue running while the harvesters bring in ore.
- **4:56 GPT-5.6 Luna**: Our base is under infantry pressure, but the three rocket soldiers should finish the exposed enemy squad. Cash is empty, so preserve harvesters, keep production running, and repair the critically damaged Construction Yard and barracks.
- **5:04 GPT-6 Luna**: Our infantry and rockets are already near the enemy base, but three enemy rocket soldiers are clustered there. Focus fire on one to reduce their anti-vehicle threat, then push the army into the base; keep the harvesters mining while cash recovers.
- **5:04 GPT-5.6 Luna**: Enemy infantry is pressing the damaged base, so rockets should eliminate them while production continues. Start a second refinery for stronger income and keep repairing the critically damaged Construction Yard and barracks.
- **5:12 GPT-6 Luna**: The enemy Construction Yard is nearly destroyed, so finishing it could win immediately. Send all combat units onto it despite the scattered force; keep both harvesters mining while ore converts to spendable cash.
- **5:12 GPT-5.6 Luna**: Cash is empty and power is critically low, so the refinery must finish to restore income before adding a power plant. Keep the rocket squad defending the damaged base and eliminate the two nearby infantry while repairs continue.
- **5:20 GPT-6 Luna**: Our economy has ore stored but no spendable cash, so I’ll keep the available army pressing toward the enemy base and target its exposed harvester. The damaged enemy power plant is also a useful target if our units reach it.
- **5:20 GPT-5.6 Luna**: The second refinery is nearly complete, but power is critically low and the construction queue is occupied. Keep the rocket group defending against the nearby infantry, repair the damaged base structures, and send both harvesters to mine.
- **5:28 GPT-6 Luna**: The four rocket soldiers are already pushing west toward the likely enemy base; keep them advancing together. Cash is empty, so prioritize another refinery when funds allow and keep the existing economy running meanwhile.
- **5:28 GPT-5.6 Luna**: The second refinery is nearly complete, but severe low power is slowing everything. Keep the rocket queue running, send the surviving rockets to scout and pressure toward the likely enemy base, and queue a power plant as soon as the refinery finishes.
- **5:36 GPT-6 Luna**: Our four rocket soldiers are scattered, while three enemy rockets are grouped near the likely enemy base. Consolidate the force before advancing; the refinery in progress should help restart production once ore converts to cash.
- **5:36 GPT-5.6 Luna**: The base is critically underpowered, but the refinery is nearly complete; queue a power plant immediately after it finishes. Send the rocket group east to scout and engage the visible enemy while production remains slowed.
- **5:44 GPT-6 Luna**: Our three rocket soldiers are badly outnumbered by five enemy rockets near (28,16), so I’m pulling them back together rather than taking that fight. Keep both harvesters mining while the refinery finishes; rebuild the army once cash is available.
- **5:44 GPT-5.6 Luna**: Power is critically low, so the refinery must finish and be followed immediately by a power plant. Push the rocket group east to scout and engage the visible enemy while repairing the damaged core buildings.
- **5:52 GPT-6 Luna**: The refinery is nearly ready, but cash is currently depleted. Keep the surviving rocket soldiers together and away from the enemy squad while the harvesters resume mining.
- **5:52 GPT-5.6 Luna**: Refinery and power construction are underway, but the base is in severe low power. Keep the rocket stream active and advance the existing rocket group toward the likely enemy base to scout and engage; avoid risking harvesters.
- **6:00 GPT-6 Luna**: The nearly completed refinery should improve income, but cash is currently depleted. Send both harvesters back to mining and advance the surviving rocket soldiers toward the enemy’s last known position to scout and regroup near their base.
- **6:00 GPT-5.6 Luna**: Power is critically low, so prioritize completing and repairing the power plant while the refinery finishes. Keep the rocket force advancing toward the likely enemy base and repair the damaged production buildings; existing infantry queues are already saturated.
- **6:08 GPT-6 Luna**: Place the ready refinery to improve income, then push the two forward rocket soldiers toward the likely enemy base while engaging the nearby enemy infantry. Keep the rear rocket soldier near home for now; power is healthy and the harvester income should soon let production continue.
- **6:08 GPT-5.6 Luna**: Power is critically low and the refinery/power construction and repairs must finish before expanding. Keep the rocket group advancing northeast toward the likely enemy base while the harvesters continue mining.
- **6:16 GPT-6 Luna**: Five enemy rocket soldiers are concentrated near our forward rocket, which is outnumbered and damaged. Pull it back toward the base and keep the home rockets together for defense while the infantry queue continues.
- **6:16 GPT-5.6 Luna**: Power is critically low, so keep the queued power plant and place it as soon as ready. The rocket group should continue scouting and advancing northeast toward the likely enemy base while existing infantry production remains queued.
- **6:24 GPT-6 Luna**: Our economy is recovering but the army is depleted, and the enemy base remains unexplored. Start radar tech, keep infantry and vehicle production running, and scout toward the likely enemy start with the surviving rockets.
- **6:24 GPT-5.6 Luna**: Power is critically low and the refinery/power plant queue must finish before expanding. Keep the rocket force moving toward the likely enemy base while repairing the damaged core and keeping harvesters mining.
- **6:32 GPT-6 Luna**: Cash is exhausted, but production queues are already active. Regroup the four rocket soldiers and advance toward the likely enemy start to scout and engage; keep the harvesters mining.
- **6:32 GPT-5.6 Luna**: Power is critically low, but the refinery is nearly complete and the power plant is queued. Keep the rocket force advancing toward the likely enemy base while harvesters mine and production queues continue; repair the damaged base structures.
- **6:40 GPT-6 Luna**: Cash is exhausted, but three refineries and three harvesters should restore income soon. Push the three rocket soldiers west toward the enemy while keeping the radar dome and existing production queues running.
- **6:40 GPT-5.6 Luna**: Place the ready refinery immediately to expand income, while the power plant continues to address the severe low-power state. Keep the rocket group advancing toward the likely enemy base and engage the spotted enemy rocket soldier.
- **6:48 GPT-6 Luna**: Our three rocket soldiers are advancing toward the likely enemy base, with two enemy rockets visible ahead. Cash is exhausted, so keep the army pushing west and let the paid production queues finish.
- **6:48 GPT-5.6 Luna**: Power Plant construction is underway but the base remains critically underpowered. The forward rocket group is engaging an enemy rocket soldier near (68,24); finish it, then continue probing toward the likely enemy base while harvesters keep mining.
- **6:56 GPT-6 Luna**: The enemy has four rocket soldiers near our two exposed rocket troops, one already damaged. Pull our troops back toward the base and let the queued infantry and APCs finish before committing again.
- **6:56 GPT-5.6 Luna**: Power is critically low but the new plant is nearly ready; keep the rocket force advancing east and destroy the visible enemy rocket soldier. Continue repairs and let existing infantry production consume incoming ore.
- **7:04 GPT-6 Luna**: Cash is exhausted and the active queues are tied up in APCs and rockets, while the field army is almost gone. Cancel the redundant production, finish the radar dome, and prioritize a Service Depot so stronger vehicles can become available; keep the lone rocket near the base for now.
- **7:04 GPT-5.6 Luna**: Place the ready power plant immediately to restore power, then keep the rocket force advancing toward the likely enemy start. The base is badly damaged, so continue repairs while infantry production remains queued.
- **7:12 GPT-6 Luna**: Cash is depleted and the army is too small for a serious push. Keep the APC and two rocket soldiers together moving west to scout toward the last known enemy area while the queued Service Depot and infantry production continue.
- **7:12 GPT-5.6 Luna**: Power is critically low, so I am prioritizing another power plant while the ore income recovers. The rocket probe is already near the likely enemy start; continue advancing northeast and keep infantry production active.
- **7:20 GPT-6 Luna**: Three enemy rocket soldiers are close to our three rockets; engage them before they threaten the harvesters. Cash is too low to start anything new, so keep the existing construction queues running.
- **7:20 GPT-5.6 Luna**: Power is critically low but the new plant is nearly complete, so avoid starting more construction until it finishes. The forward rocket group has located an enemy rocket soldier; converge the army and push toward the likely enemy base while keeping harvesters mining.
- **7:28 GPT-6 Luna**: Place the ready Radar Dome and keep the Service Depot construction moving. Our two rocket soldiers are badly outmatched by the nearby enemy pair, so pull them back toward the base while queueing reinforcements as funds arrive.
- **7:28 GPT-5.6 Luna**: Power is critically low, but the new plant is nearly complete. Keep the rocket force advancing toward the suspected enemy base while bringing the rear pair forward; focus fire the visible enemy rocket and repair the damaged Construction Yard.
- **7:36 GPT-6 Luna**: A six-rocket enemy group is dangerously close, while our only combat units are two damaged rocket soldiers. Pull them back to the base and defend there; keep the queued rocket production running and let the harvesters rebuild our cash before starting more production.
- **7:36 GPT-5.6 Luna**: Place the ready power plant immediately to end low power. The forward rocket group is near the likely enemy start, so advance all rockets together toward (100,11) while the damaged units regroup and continue queued rocket production.
- **7:44 GPT-6 Luna**: The enemy rocket squad is pressing directly toward the base, and our three rocket soldiers are badly outnumbered and damaged. Keep them together and engage the approaching group while the queued reinforcements and Service Depot continue building.
- **7:44 GPT-5.6 Luna**: Power is ample, but the forward rocket group is badly damaged and should regroup before probing the enemy. Place the ready power plant, repair the Construction Yard, and keep the army moving toward the likely enemy start while existing queues finish.
- **7:52 GPT-6 Luna**: Cash is empty, so let the existing Service Depot and Rocket Soldier queues finish. Focus the nearby damaged enemy infantry before it can threaten the base, while keeping the harvesters mining.
- **7:52 GPT-5.6 Luna**: The forward rocket force is badly damaged and scattered, so I’ll pull it together before probing the likely enemy base. Keep rocket production active, finish the power plant, and queue a second war factory for sustained armor production; repair the Construction Yard and rally production toward the northeast.
- **8:00 GPT-6 Luna**: Cash is exhausted, so keep the rocket soldiers moving toward the likely enemy base while the harvesters rebuild income. The nearly destroyed power plant is a concern; place the Service Depot when ready and restore power as soon as funds allow.
- **8:00 GPT-5.6 Luna**: Regroup the scattered rocket force near the forward position, then advance toward the likely enemy base at (95,11). Keep damaged infrastructure repairing and switch production toward heavy armor as resources arrive.
- **8:08 GPT-6 Luna**: The enemy rocket squad is close and outnumbers my four rocket soldiers, three of whom are damaged. Pull my troops back toward the base to regroup while the Service Depot finishes; keep the harvesters mining.
- **8:08 GPT-5.6 Luna**: The rocket force is spread along the eastern approach, with several badly damaged units but enough strength to scout and pressure the likely enemy base. Keep production queues active, finish the War Factory, and repair the Construction Yard and damaged Barracks while pushing northeast.
- **8:16 GPT-6 Luna**: Enemy rocket infantry are pressing near the base, so focus our rockets on them while placing the nearly finished Service Depot. Keep the existing rocket production running; cash is too low to start more construction right now.
- **8:16 GPT-5.6 Luna**: The forward rocket group is already at the enemy power plant, but several are badly damaged; finish the exposed power plant while regrouping the rear rockets. Cancel the excessive rocket queue, start a Service Depot for heavy tanks, and keep production transitioning toward armor.
- **8:24 GPT-6 Luna**: Enemy rockets are threatening the base, so engage their clustered infantry with our available combat units. The Service Depot is ready to place; get it down, then keep the rocket-soldier queue running as funds arrive.
- **8:24 GPT-5.6 Luna**: The forward rocket group is badly damaged but enemy rockets are exposed near the confirmed base. I’ll focus fire them while regrouping the rear rockets, keep the damaged force from advancing alone, and continue the Service Depot transition.
- **8:32 GPT-6 Luna**: Cash is exhausted, so keep the existing rocket-soldier production running while the three harvesters replenish ore. Use the nearby squad to eliminate the nearly destroyed enemy rocket soldier, then hold near the base against the remaining raiders.
- **8:32 GPT-5.6 Luna**: The enemy Service Depot is exposed at (91,13), but the forward rocket soldiers are badly damaged. I will pull those back, assault with the healthier group, and keep the damaged barracks repaired while production continues.
- **8:40 GPT-6 Luna**: Our five rocket soldiers are near an enemy rocket soldier threatening the base; engage it before it can pressure the harvesters. Cash is empty and four rocket-soldier queues are already active, so let production and mining continue.
- **8:40 GPT-5.6 Luna**: The assault group is nearing the enemy repair depot; send the healthy rockets forward to attack it while pulling critically damaged rockets back. The War Factory should finish shortly, after which I will place it and start a Service Depot for repairs.
- **8:48 GPT-6 Luna**: Enemy rocket soldiers are dangerously close to the base, so focus fire on the wounded one and then clear the survivor. Keep the harvesters mining; the existing infantry queue is already active and cash is currently exhausted.
- **8:48 GPT-5.6 Luna**: The assault has reached the enemy repair depot, but several rockets are critically damaged. I will focus the healthy forward group on destroying the depot, withdraw the damaged rockets, and place the ready War Factory so vehicle production can begin.
- **8:56 GPT-6 Luna**: Two enemy rocket soldiers are close to our base; focus our rocket infantry on eliminating them before advancing. Cash is currently empty, so keep the harvesters mining and leave production queues ready to resume when funds arrive.
- **8:56 GPT-5.6 Luna**: The forward rocket group is near the likely enemy base and should continue pressuring it, while the three critically damaged rockets retreat for safety. Building production is occupied by the Service Depot; infantry queues are full, so I will keep the assault moving and rally the rear rockets forward.
- **9:04 GPT-6 Luna**: Enemy rocket soldiers are close to our base, so concentrate our infantry on them before scouting west. Our production queue is already training rocket soldiers, and all three harvesters are working.
- **9:04 GPT-5.6 Luna**: The forward rocket group is close to the likely enemy base, while three rockets are critically damaged and should retreat. Keep the healthy force advancing toward (95,11) and destroy the visible enemy rocket; the Service Depot should remain in the build queue until ready for placement.
- **9:12 GPT-6 Luna**: The base has three harvesters and healthy power, but no cash is currently available, so I’ll use the idle queues for affordable production while income accumulates. Send the rocket squad west toward the likely enemy start to scout and engage along the way.
- **9:12 GPT-5.6 Luna**: The Service Depot is nearly complete; place it as soon as ready and repair the badly damaged rocket soldiers. Keep the healthy forward rockets pressing toward the likely enemy base while withdrawing the three critically damaged units.
- **9:20 GPT-6 Luna**: Place the ready power plant to keep power ahead of demand. Send the rocket squad west toward the likely enemy start while the harvesters continue bringing in ore; once cash arrives, prioritize armor production and tech.
- **9:20 GPT-5.6 Luna**: Place the ready Service Depot to enable repairs, pull the three badly damaged rockets back, and keep the forward rocket group pressing toward the enemy position. The enemy base is still likely just east of the visible rocket squad around (89,12).
- **9:28 GPT-6 Luna**: The rocket squad is already advancing toward the likely enemy start, but there are no enemies or buildings visible yet. Keep the combat group pushing west to scout and engage while the three harvesters continue generating income; production options are currently limited by having no cash.
- **9:28 GPT-5.6 Luna**: The forward rocket group is close to the likely enemy base but has not revealed buildings yet, so it should keep advancing and attacking through the fog. Three badly damaged rockets need to retreat, while the damaged Construction Yard and power plant should be repaired.
- **9:36 GPT-6 Luna**: The enemy is still unspotted, but the rocket-heavy scout group is positioned to keep advancing toward the likely base at (12,16). Cash is currently exhausted, so I’ll keep the army moving and queue affordable infantry for when ore converts to cash.
- **9:36 GPT-5.6 Luna**: The forward rocket line is probing toward the likely enemy base, while three damaged rockets remain near home. Keep both war factories producing heavy tanks and push the healthy eastern rockets toward (95,11); maintain ore flow and repair the damaged force.
- **9:44 GPT-6 Luna**: The scout group is approaching the western side and has spotted an enemy rocket soldier; push the army toward the likely enemy base and engage along the way. Cash is exhausted, so keep the existing infantry queue running while the harvesters bring in ore.
- **9:44 GPT-5.6 Luna**: Regroup the eight healthy rocket soldiers and push toward the likely enemy base while the tank queues continue. Repair the critically damaged power plant; leave the damaged rear rockets at home for now.
- **9:52 GPT-6 Luna**: The army is already advancing west toward the likely enemy base, so keep it moving and let the damaged rocket soldier stay with the group. With three refineries and ample power, add a Radar Dome to unlock stronger vehicle production, and queue more rocket soldiers for the push.
- **9:52 GPT-5.6 Luna**: The forward rocket group is nearing the likely enemy base, but no buildings are visible yet. Keep the army advancing northeast, repair the damaged barracks and power plant, and let the queued tanks continue while harvesters bring in ore.
- **10:00 GPT-6 Luna**: The army is already advancing west, but it is stretched out and several infantry are damaged. Keep the whole combat force pushing toward the likely enemy start while the Dome and queued rockets finish; cash is too low to start more production.
- **10:00 GPT-5.6 Luna**: Cash is empty but all vehicle and infantry queues are active. Continue the healthy rocket/tank assault toward the likely enemy base while leaving the badly damaged rockets behind; production and repairs should continue.
- **10:08 GPT-6 Luna**: Keep the army advancing toward the likely enemy base at (12,16), using attack-move so it engages threats along the way. The Dome and rocket-soldier queues are already running; with no spendable cash, avoid adding orders that cannot be funded.
- **10:08 GPT-5.6 Luna**: Cash is empty but production queues are saturated and the power plant is nearly complete. Keep the assault moving northeast toward the likely enemy base while the damaged rocket soldiers stay with the main force; spend the next income on economy or another war factory.
- **10:16 GPT-6 Luna**: The army is advancing west toward the likely enemy start, but no enemy is currently visible. Cash is empty, so keep the dome and rocket-soldier queues running and push the combat force forward to scout and engage.
- **10:16 GPT-5.6 Luna**: Cash is empty but both War Factories and infantry production are queued, so keep the economy and production running. The assault force is small and several rockets are badly damaged; advance cautiously toward the likely enemy base while regrouping the rear rocket.
- **10:24 GPT-6 Luna**: The army is advancing west and has spotted a nearly destroyed enemy rocket soldier; keep pressing toward the likely enemy base at (12,16). The dome and rocket-soldier queues are already active, so use this turn to push the army and keep the harvesters mining.
- **10:24 GPT-5.6 Luna**: Cash is empty, so maintain the already-full tank and rocket queues while the surviving army advances toward the likely enemy base. Send the critically damaged rocket back and repair the badly damaged base structures.
- **10:32 GPT-6 Luna**: Cash is exhausted, but power is ample and the main force is already advancing west. Place the ready Radar Dome and keep the army pushing toward the likely enemy base at (12,16).
- **10:32 GPT-5.6 Luna**: Cash is empty, so maintain the existing tank and rocket queues while the economy recovers. The surviving rocket is critically damaged and should return to the base; keep the wrecked tank near the base until it can be replaced or repaired.
- **10:40 GPT-6 Luna**: Keep the scattered infantry and rockets advancing toward the likely enemy base at (12,16); attack-move lets them engage anything they encounter. Cash is currently empty, so prioritize spending new refinery income on more Soviet tanks and production next turn.
- **10:40 GPT-5.6 Luna**: Cash is empty but multiple tank and rocket queues will consume incoming ore. Regroup the surviving army, protect the nearly destroyed power plant and war factory, and start another refinery when funds arrive; scout northeast with the healthier rocket.
- **10:48 GPT-6 Luna**: The army is already advancing toward the likely enemy start, so push it west to find and destroy the base. Cash is unavailable despite stored ore, so keep the harvesters working and avoid starting unaffordable production.
- **10:48 GPT-5.6 Luna**: The economy is temporarily cash-starved while the second refinery finishes, but power is adequate. Send the available tank and rockets east to scout and regroup toward the likely enemy base, while keeping harvesters mining and production queues running.
- **10:56 GPT-6 Luna**: The army is already pushing toward the likely enemy base, but no enemy buildings are visible yet. Keep the force advancing west to find and destroy the base; with no cash available, production cannot restart this turn.
- **10:56 GPT-5.6 Luna**: Power is critically low, but the under-construction plant should help soon; queue another plant after the refinery completes. Preserve the badly damaged rocket while moving the other combat units east to scout, and keep both war factories rallying toward the enemy.
- **11:04 GPT-6 Luna**: The army is already pressing the enemy base, where their War Factory is exposed and their Power Plant is nearly destroyed. Push the whole combat force west to finish the power plant and attack the base; keep the harvesters working at home.
- **11:04 GPT-5.6 Luna**: Cash is empty and power is critically low, so the nearly completed power plant and refinery must finish. Engage the exposed enemy rocket soldier near our forward infantry while repairing damaged production buildings and keeping tank queues running.
- **11:12 GPT-6 Luna**: The army is already deep in the enemy base, and their War Factory is badly damaged. Focus fire on it and keep the advancing force pushing through the base while replacing losses with rocket soldiers.
- **11:12 GPT-5.6 Luna**: Power is critically low and cash is exhausted, so preserve the surviving rocket soldier while the power plant completes and queued units emerge. The enemy infantry mass is at the base perimeter; keep production rallies defensive and repair the damaged barracks and war factories.
- **11:20 GPT-6 Luna**: The enemy Construction Yard is at 0% and their Service Depot is exposed, so push the advancing force through the enemy base to finish buildings. Keep the rocket-soldier production running and avoid engaging the damaged enemy harvester instead of the base.
- **11:20 GPT-5.6 Luna**: Power is critically low and the enemy infantry/rockets are inside the base perimeter. Keep all production running, finish and place the queued power plant, and preserve the damaged harvester while repairs and tanks accumulate.
- **11:28 GPT-6 Luna**: The enemy Construction Yard is already at 0%, but their War Factory and Service Depot remain. Focus the forward force on finishing those buildings while continuing the rocket-soldier queue; avoid pulling the home units away from the base.
- **11:28 GPT-5.6 Luna**: Power is critically low and the Construction Yard is destroyed or disabled, so repair it while the queued plant finishes. Enemy infantry are pressing the base; preserve harvesters and keep the damaged War Factory and Service Depot repaired while tanks roll out.
- **11:36 GPT-6 Luna**: The enemy Construction Yard is already destroyed, and their remaining visible economy and War Factory are clustered near my forward force. I’ll concentrate the army on the War Factory and keep pressure moving through the exposed base while the queued rocket soldiers reinforce.
- **11:36 GPT-5.6 Luna**: The base is under immediate infantry/rocket attack, with no power and all harvesters critically damaged. Pull harvesters west to preserve the economy, keep the damaged war factory repaired, and send the empty husk to mining if possible.
- **11:44 GPT-6 Luna**: The enemy Construction Yard is already destroyed, and their remaining visible refineries and War Factory are damaged. Push the forward force into the base while bringing the home-side rocket soldiers forward to support; keep production focused on anti-vehicle infantry for now.
- **11:44 GPT-5.6 Luna**: The base is critically low-power and has no combat army; the enemy infantry cluster is immediately east. I will start power production, repair the war factory, keep the surviving full harvester mining, and pull empty husks away from the enemy.
- **11:52 GPT-6 Luna**: The enemy Construction Yard is gone; finish off their nearly destroyed refinery and keep pressure on the remaining base. Most of the army is already at the enemy base, while reinforcements are strung out across the map, so send everyone forward together.
- **11:52 GPT-5.6 Luna**: The base is nearly destroyed and under direct infantry attack, with no construction-capable building or army available. Keep the refinery repaired and get the surviving harvesters away from the enemy while unloading the full one to recover cash.

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Source: https://evaljetty.com/openra/runs/r2-rr-gpt56luna-gpt6luna-g2.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
