{"tick": 1, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then start the power plant as soon as the Construction Yard is available. I\u2019ll establish the economy and expand toward the enemy\u2019s likely start at (12,16).\",\"notes\":\"Home at (95,11); enemy likely at (12,16). MCV #119 needs deploying; opening with power plant, then refinery.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 161, "total_tokens": 1259, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1096, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000100826, "upstream_inference_prompt_cost": 1.2276e-05, "upstream_inference_completions_cost": 8.855e-05}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.71, "thoughts": "Deploy the MCV immediately, then start the power plant as soon as the Construction Yard is available. I\u2019ll establish the economy and expand toward the enemy\u2019s likely start at (12,16).", "notes": "Home at (95,11); enemy likely at (12,16). MCV #119 needs deploying; opening with power plant, then refinery.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately to establish the Construction Yard; begin the standard Soviet economy next turn.\",\"notes\":\"MCV at home awaiting deployment. Enemy likely east/northeast near (95,11).\",\"commands\":[{\"do\":\"deploy\",\"unit\":120}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 108, "total_tokens": 1206, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004444, "upstream_inference_prompt_cost": 0.00030184, "upstream_inference_completions_cost": 0.00014256}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.24, "thoughts": "Deploy the MCV immediately to establish the Construction Yard; begin the standard Soviet economy next turn.", "notes": "MCV at home awaiting deployment. Enemy likely east/northeast near (95,11).", "commands": [{"do": "deploy", "unit": 120}], "feedback": ["deploy #120: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely at (12,16). MCV #119 needs deploying; opening with power plant, then refinery.", "raw": "{\"thoughts\":\"The Construction Yard is deployed and the opening Power Plant is ready to place. Place it, then start the first Refinery so the free Harvester can begin generating income.\",\"notes\":\"Home at (95,11); enemy likely at (12,16). Deploy ordered; place opening powr, then build proc.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1135, "completion_tokens": 197, "total_tokens": 1332, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1133, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002643575, "upstream_inference_prompt_cost": 0.0001560075, "upstream_inference_completions_cost": 0.00010835}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.98, "thoughts": "The Construction Yard is deployed and the opening Power Plant is ready to place. Place it, then start the first Refinery so the free Harvester can begin generating income.", "notes": "Home at (95,11); enemy likely at (12,16). Deploy ordered; place opening powr, then build proc.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\nYOUR NOTES FROM LAST TURN: MCV at home awaiting deployment. Enemy likely east/northeast near (95,11).", "raw": "{\"thoughts\":\"Construction Yard is deployed. Start the Soviet economy with a power plant, then place it near the base and follow with refinery and barracks production.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). Power plant queued, then refinery, barracks, and war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1116, "completion_tokens": 123, "total_tokens": 1239, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1114, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00046915, "upstream_inference_prompt_cost": 0.00030679, "upstream_inference_completions_cost": 0.00016236}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.61, "thoughts": "Construction Yard is deployed. Start the Soviet economy with a power plant, then place it near the base and follow with refinery and barracks production.", "notes": "Base at (12,16); enemy likely near (95,11). Power plant queued, then refinery, barracks, and war factory.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely at (12,16). Deploy ordered; place opening powr, then build proc.", "raw": "{\"thoughts\":\"The Construction Yard is deployed, but there is no power or income yet. Start the Power Plant; once it is ready, place it and begin the Ore Refinery.\",\"notes\":\"Home at (95,11); enemy likely at (12,16). Construction Yard deployed. Opening: powr, place when ready, then proc.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1145, "completion_tokens": 155, "total_tokens": 1300, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1143, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002426325, "upstream_inference_prompt_cost": 0.0001573825, "upstream_inference_completions_cost": 8.525e-05}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.9, "thoughts": "The Construction Yard is deployed, but there is no power or income yet. Start the Power Plant; once it is ready, place it and begin the Ore Refinery.", "notes": "Home at (95,11); enemy likely at (12,16). Construction Yard deployed. Opening: powr, place when ready, then proc.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). Power plant queued, then refinery, barracks, and war factory.", "raw": "{\"thoughts\":\"Power plant is ready; place it now, then start the refinery to establish income. Continue the planned Soviet opening with barracks and war factory while expanding toward the likely enemy at the northeast.\",\"notes\":\"Base at (12,16); power plant placement next, then refinery, barracks, war factory. Enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1130, "completion_tokens": 154, "total_tokens": 1284, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1128, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00051392, "upstream_inference_prompt_cost": 0.00031064, "upstream_inference_completions_cost": 0.00020328}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.71, "thoughts": "Power plant is ready; place it now, then start the refinery to establish income. Continue the planned Soviet opening with barracks and war factory while expanding toward the likely enemy at the northeast.", "notes": "Base at (12,16); power plant placement next, then refinery, barracks, war factory. Enemy likely near (95,11).", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely at (12,16). Construction Yard deployed. Opening: powr, place when ready, then proc.", "raw": "{\"thoughts\":\"Place the ready Power Plant, then start an Ore Refinery so the free Harvester can get the economy running. Keep the opening focused on power and income before adding production.\",\"notes\":\"Home at (95,11); enemy likely at (12,16). Construction Yard deployed. Power Plant ready; place it, then build Refinery.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1132, "completion_tokens": 144, "total_tokens": 1276, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1130, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000234795, "upstream_inference_prompt_cost": 0.000155595, "upstream_inference_completions_cost": 7.92e-05}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Place the ready Power Plant, then start an Ore Refinery so the free Harvester can get the economy running. Keep the opening focused on power and income before adding production.", "notes": "Home at (95,11); enemy likely at (12,16). Construction Yard deployed. Power Plant ready; place it, then build Refinery.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16); power plant placement next, then refinery, barracks, war factory. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The Construction Yard and power plant are established, but the refinery has not yet been started because the power plant was still awaiting placement. Place it now, then begin the refinery and follow with barracks and war factory production.\",\"notes\":\"Base at (12,16); power plant ready to place. Build refinery next, then barracks and war factory. Enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1192, "completion_tokens": 157, "total_tokens": 1349, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1190, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00053493, "upstream_inference_prompt_cost": 0.00032769, "upstream_inference_completions_cost": 0.00020724}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.52, "thoughts": "The Construction Yard and power plant are established, but the refinery has not yet been started because the power plant was still awaiting placement. Place it now, then begin the refinery and follow with barracks and war factory production.", "notes": "Base at (12,16); power plant ready to place. Build refinery next, then barracks and war factory. Enemy likely near (95,11).", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely at (12,16). Construction Yard deployed. Power Plant ready; place it, then build Refinery.", "raw": "{\"thoughts\":\"Place the ready Power Plant, then start the Refinery so we can establish income and gain a harvester. After it is placed, build a Barracks and begin scouting toward the likely enemy start.\",\"notes\":\"Home at (95,11); enemy likely at (12,16). Power Plant ready to place; prioritize Refinery and then Barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1194, "completion_tokens": 151, "total_tokens": 1345, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1192, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00024717, "upstream_inference_prompt_cost": 0.00016412, "upstream_inference_completions_cost": 8.305e-05}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.65, "thoughts": "Place the ready Power Plant, then start the Refinery so we can establish income and gain a harvester. After it is placed, build a Barracks and begin scouting toward the likely enemy start.", "notes": "Home at (95,11); enemy likely at (12,16). Power Plant ready to place; prioritize Refinery and then Barracks.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); power plant ready to place. Build refinery next, then barracks and war factory. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The refinery is still under construction, while the existing power plant is already placed and power is sufficient. I\u2019ll let the refinery finish, then place it and immediately begin barracks production.\",\"notes\":\"Base at (12,16); refinery construction at 23%. No units yet. Enemy likely near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1184, "completion_tokens": 181, "total_tokens": 1365, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1182, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00056441, "upstream_inference_prompt_cost": 0.00032549, "upstream_inference_completions_cost": 0.00023892}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.16, "thoughts": "The refinery is still under construction, while the existing power plant is already placed and power is sufficient. I\u2019ll let the refinery finish, then place it and immediately begin barracks production.", "notes": "Base at (12,16); refinery construction at 23%. No units yet. Enemy likely near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely at (12,16). Power Plant ready to place; prioritize Refinery and then Barracks.", "raw": "{\"thoughts\":\"The Refinery is already 23% complete, so the Building queue is occupied and there is no useful production or army action available yet. I\u2019ll place it as soon as it is ready, then build a Barracks and start producing infantry.\",\"notes\":\"Home (95,11); enemy likely (12,16). Proc is in progress; place when ready, then barracks and infantry.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1182, "completion_tokens": 208, "total_tokens": 1390, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1180, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00027687, "upstream_inference_prompt_cost": 0.00016247, "upstream_inference_completions_cost": 0.0001144}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.38, "thoughts": "The Refinery is already 23% complete, so the Building queue is occupied and there is no useful production or army action available yet. I\u2019ll place it as soon as it is ready, then build a Barracks and start producing infantry.", "notes": "Home (95,11); enemy likely (12,16). Proc is in progress; place when ready, then barracks and infantry.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16); refinery construction at 23%. No units yet. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The first refinery is nearly complete; preserve cash for rapid expansion. Once it finishes, place it, then build a barracks and begin scouting infantry while adding a second refinery and war factory.\",\"notes\":\"Base at (12,16), power plant #123. Refinery #46 is under construction; place when ready. Enemy likely starts near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1149, "completion_tokens": 220, "total_tokens": 1369, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1147, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000606265, "upstream_inference_prompt_cost": 0.000315865, "upstream_inference_completions_cost": 0.0002904}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "The first refinery is nearly complete; preserve cash for rapid expansion. Once it finishes, place it, then build a barracks and begin scouting infantry while adding a second refinery and war factory.", "notes": "Base at (12,16), power plant #123. Refinery #46 is under construction; place when ready. Enemy likely starts near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). Proc is in progress; place when ready, then barracks and infantry.", "raw": "{\"thoughts\":\"The first refinery is nearly complete, and power is ample. Let it finish, then place it and establish infantry production while the free harvester starts earning.\",\"notes\":\"Home (95,11); enemy likely (12,16). First proc at 47%; place when ready, then build barracks and train infantry.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1152, "completion_tokens": 169, "total_tokens": 1321, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1150, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000251295, "upstream_inference_prompt_cost": 0.000158345, "upstream_inference_completions_cost": 9.295e-05}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.04, "thoughts": "The first refinery is nearly complete, and power is ample. Let it finish, then place it and establish infantry production while the free harvester starts earning.", "notes": "Home (95,11); enemy likely (12,16). First proc at 47%; place when ready, then build barracks and train infantry.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (12,16), power plant #123. Refinery #46 is under construction; place when ready. Enemy likely starts near (95,11).", "raw": "{\"thoughts\":\"Refinery #46 is nearly complete; place it immediately to start income. Then build a barracks for scouting and infantry, followed by a war factory and additional power as funds allow.\",\"notes\":\"Base at (12,16); power plant #123. Place refinery #46 when ready, then barracks and war factory. Enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1157, "completion_tokens": 177, "total_tokens": 1334, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000551705, "upstream_inference_prompt_cost": 0.000318065, "upstream_inference_completions_cost": 0.00023364}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Refinery #46 is nearly complete; place it immediately to start income. Then build a barracks for scouting and infantry, followed by a war factory and additional power as funds allow.", "notes": "Base at (12,16); power plant #123. Place refinery #46 when ready, then barracks and war factory. Enemy likely near (95,11).", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 16}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). First proc at 47%; place when ready, then build barracks and train infantry.", "raw": "{\"thoughts\":\"The first refinery is 70% complete and the building queue is occupied, so I\u2019ll let it finish before starting the barracks. Once placed, it will provide the first harvester and enable income for the opening army.\",\"notes\":\"Home (95,11); enemy likely (12,16). First proc at 70%; place when ready, then build barracks and train infantry.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1155, "completion_tokens": 188, "total_tokens": 1343, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1153, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002621575, "upstream_inference_prompt_cost": 0.0001587575, "upstream_inference_completions_cost": 0.0001034}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.22, "thoughts": "The first refinery is 70% complete and the building queue is occupied, so I\u2019ll let it finish before starting the barracks. Once placed, it will provide the first harvester and enable income for the opening army.", "notes": "Home (95,11); enemy likely (12,16). First proc at 70%; place when ready, then build barracks and train infantry.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Base at (12,16); power plant #123. Place refinery #46 when ready, then barracks and war factory. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The refinery is nearly complete; place it immediately, then start a barracks and produce an infantry scouting force. With no units yet, prioritize economy and early map exploration toward the likely enemy at the northeast.\",\"notes\":\"Base at (12,16), power plant #123. Refinery is nearly ready in Building queue; place it, then barracks. Enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":16},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1179, "completion_tokens": 235, "total_tokens": 1414, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1177, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000634315, "upstream_inference_prompt_cost": 0.000324115, "upstream_inference_completions_cost": 0.0003102}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.65, "thoughts": "The refinery is nearly complete; place it immediately, then start a barracks and produce an infantry scouting force. With no units yet, prioritize economy and early map exploration toward the likely enemy at the northeast.", "notes": "Base at (12,16), power plant #123. Refinery is nearly ready in Building queue; place it, then barracks. Enemy likely near (95,11).", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 16}, {"do": "build", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). First proc at 70%; place when ready, then build barracks and train infantry.", "raw": "{\"thoughts\":\"The first refinery is nearly complete. I\u2019ll place it as soon as it\u2019s ready, then get a barracks and infantry production started.\",\"notes\":\"Home (95,11); enemy likely (12,16). First proc is nearly ready; place it next turn, then build barracks and train infantry.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1155, "completion_tokens": 255, "total_tokens": 1410, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1153, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002990075, "upstream_inference_prompt_cost": 0.0001587575, "upstream_inference_completions_cost": 0.00014025}, "completion_tokens_details": {"reasoning_tokens": 180, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.64, "thoughts": "The first refinery is nearly complete. I\u2019ll place it as soon as it\u2019s ready, then get a barracks and infantry production started.", "notes": "Home (95,11); enemy likely (12,16). First proc is nearly ready; place it next turn, then build barracks and train infantry.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16), power plant #123. Refinery is nearly ready in Building queue; place it, then barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"Place the ready refinery immediately to activate income, then keep the barracks queue progressing. Once the barracks is placed, begin mass infantry and add a war factory for tanks.\",\"notes\":\"Base (12,16); refinery ready to place. Barracks is next in Building queue. Enemy likely at (95,11), unexplored.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":16,\"y\":21}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1211, "completion_tokens": 158, "total_tokens": 1369, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1209, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000541475, "upstream_inference_prompt_cost": 0.000332915, "upstream_inference_completions_cost": 0.00020856}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.41, "thoughts": "Place the ready refinery immediately to activate income, then keep the barracks queue progressing. Once the barracks is placed, begin mass infantry and add a war factory for tanks.", "notes": "Base (12,16); refinery ready to place. Barracks is next in Building queue. Enemy likely at (95,11), unexplored.", "commands": [{"do": "place", "item": "proc", "x": 16, "y": 21}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). First proc is nearly ready; place it next turn, then build barracks and train infantry.", "raw": "{\"thoughts\":\"Place the ready refinery to start income, then begin a barracks so infantry production can start. Power is ample for now; scout toward the likely enemy start once units are available.\",\"notes\":\"Home (95,11); enemy likely (12,16). First refinery placed now; next priority barracks and infantry, then a second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1157, "completion_tokens": 216, "total_tokens": 1373, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002778325, "upstream_inference_prompt_cost": 0.0001590325, "upstream_inference_completions_cost": 0.0001188}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.75, "thoughts": "Place the ready refinery to start income, then begin a barracks so infantry production can start. Power is ample for now; scout toward the likely enemy start once units are available.", "notes": "Home (95,11); enemy likely (12,16). First refinery placed now; next priority barracks and infantry, then a second refinery/war factory.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Base (12,16); refinery ready to place. Barracks is next in Building queue. Enemy likely at (95,11), unexplored.", "raw": "{\"thoughts\":\"Place the ready refinery to activate a second ore source. The barracks is nearly complete; after placement, begin infantry production and queue a War Factory for tanks.\",\"notes\":\"Base at (12,16); refinery placement pending. Barracks is 64% complete in Building queue; enemy likely near (95,11). One harvester at (2,24).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":129,\"x\":20,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1232, "completion_tokens": 232, "total_tokens": 1464, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1230, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00064493, "upstream_inference_prompt_cost": 0.00033869, "upstream_inference_completions_cost": 0.00030624}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Place the ready refinery to activate a second ore source. The barracks is nearly complete; after placement, begin infantry production and queue a War Factory for tanks.", "notes": "Base at (12,16); refinery placement pending. Barracks is 64% complete in Building queue; enemy likely near (95,11). One harvester at (2,24).", "commands": [{"do": "place", "item": "proc"}, {"do": "rally", "building": 129, "x": 20, "y": 20}], "feedback": ["place proc: nothing READY TO PLACE with that type", "rally #129: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). First refinery placed now; next priority barracks and infantry, then a second refinery/war factory.", "raw": "{\"thoughts\":\"The barracks is still under construction and the existing harvester is our only unit. Once the barracks is ready, prioritize placing it and producing infantry; follow with a second refinery and War Factory.\",\"notes\":\"Home (95,11); enemy likely (12,16). Barracks at 64%; one harvester, currently near (105,20).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1258, "completion_tokens": 233, "total_tokens": 1491, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1256, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00030107, "upstream_inference_prompt_cost": 0.00017292, "upstream_inference_completions_cost": 0.00012815}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.48, "thoughts": "The barracks is still under construction and the existing harvester is our only unit. Once the barracks is ready, prioritize placing it and producing infantry; follow with a second refinery and War Factory.", "notes": "Home (95,11); enemy likely (12,16). Barracks at 64%; one harvester, currently near (105,20).", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - rally #129: ordered\nYOUR NOTES FROM LAST TURN: Base at (12,16); refinery placement pending. Barracks is 64% complete in Building queue; enemy likely near (95,11). One harvester at (2,24).", "raw": "{\"thoughts\":\"Place the completed barracks, begin a War Factory, and keep infantry production active. Send the first infantry east toward the likely enemy start to scout and establish pressure.\",\"notes\":\"Base at (12,16); one refinery and one harvester. Enemy likely near (95,11). Barracks ready to place; War Factory next, then tanks and additional economy.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":15,\"y\":20},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":125,\"x\":35,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1245, "completion_tokens": 268, "total_tokens": 1513, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1243, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000696025, "upstream_inference_prompt_cost": 0.000342265, "upstream_inference_completions_cost": 0.00035376}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Place the completed barracks, begin a War Factory, and keep infantry production active. Send the first infantry east toward the likely enemy start to scout and establish pressure.", "notes": "Base at (12,16); one refinery and one harvester. Enemy likely near (95,11). Barracks ready to place; War Factory next, then tanks and additional economy.", "commands": [{"do": "place", "item": "barr", "x": 15, "y": 20}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 125, "x": 35, "y": 15}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #125 is not your building"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). Barracks at 64%; one harvester, currently near (105,20).", "raw": "{\"thoughts\":\"Place the ready barracks, then start a War Factory to begin vehicle production. Cash is limited, so prioritize the factory and follow with another refinery for income.\",\"notes\":\"Home at (95,11); enemy likely starts near (12,16). One harvester. Barracks ready to place; build War Factory next, then expand economy.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1207, "completion_tokens": 255, "total_tokens": 1462, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1205, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003061575, "upstream_inference_prompt_cost": 0.0001659075, "upstream_inference_completions_cost": 0.00014025}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.44, "thoughts": "Place the ready barracks, then start a War Factory to begin vehicle production. Cash is limited, so prioritize the factory and follow with another refinery for income.", "notes": "Home at (95,11); enemy likely starts near (12,16). One harvester. Barracks ready to place; build War Factory next, then expand economy.", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "weap"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2543 + stored ore $433 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #125 is not your building\nYOUR NOTES FROM LAST TURN: Base at (12,16); one refinery and one harvester. Enemy likely near (95,11). Barracks ready to place; War Factory next, then tanks and additional economy.", "raw": "{\"thoughts\":\"Place the ready barracks and begin scouting infantry while the War Factory completes. Then expand economy with a second refinery and produce Soviet tanks for an attack toward the likely enemy base at (95,11).\",\"notes\":\"Base at (12,16), refinery (9,16), barracks ready to place, War Factory building. Enemy presumed near (95,11); scout east and keep infantry production active.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1324, "completion_tokens": 245, "total_tokens": 1569, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1322, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00068739, "upstream_inference_prompt_cost": 0.00036399, "upstream_inference_completions_cost": 0.0003234}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.69, "thoughts": "Place the ready barracks and begin scouting infantry while the War Factory completes. Then expand economy with a second refinery and produce Soviet tanks for an attack toward the likely enemy base at (95,11).", "notes": "Base at (12,16), refinery (9,16), barracks ready to place, War Factory building. Enemy presumed near (95,11); scout east and keep infantry production active.", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place barr: nothing READY TO PLACE with that type", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 7}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2508 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely starts near (12,16). One harvester. Barracks ready to place; build War Factory next, then expand economy.", "raw": "{\"thoughts\":\"Place the ready Barracks and keep infantry production moving while the War Factory finishes. Send the first infantry west to scout toward the likely enemy start, then expand the economy with another Refinery.\",\"notes\":\"Home (95,11); likely enemy start (12,16). One harvester; War Factory building queue in progress. Scout west and add ore income once the War Factory is placed.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":15},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1294, "completion_tokens": 272, "total_tokens": 1566, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1292, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00032747, "upstream_inference_prompt_cost": 0.00017787, "upstream_inference_completions_cost": 0.0001496}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.53, "thoughts": "Place the ready Barracks and keep infantry production moving while the War Factory finishes. Send the first infantry west to scout toward the likely enemy start, then expand the economy with another Refinery.", "notes": "Home (95,11); likely enemy start (12,16). One harvester; War Factory building queue in progress. Scout west and add ore income once the War Factory is placed.", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 75, "y": 15}, {"do": "harvest", "unit": 132}], "feedback": ["place barr: nothing READY TO PLACE with that type", "train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 450, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2324 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 32%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(17,23)* #136@(16,22)* #137@(15,22)\n  harv (Ore Truck (harvester)) x1: #130@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: nothing READY TO PLACE with that type\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16), refinery (9,16), barracks ready to place, War Factory building. Enemy presumed near (95,11); scout east and keep infantry production active.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the barracks is producing infantry. Keep infantry queued, send the current squad east to scout toward the presumed enemy, and queue a second refinery for stronger income after the War Factory.\",\"notes\":\"Base at (12,16); enemy presumed near (95,11). War Factory building, barracks active, send infantry east and expand economy.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[135,136,137],\"x\":45,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1342, "completion_tokens": 270, "total_tokens": 1612, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1340, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00072534, "upstream_inference_prompt_cost": 0.00036894, "upstream_inference_completions_cost": 0.0003564}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.75, "thoughts": "War Factory is nearly complete and the barracks is producing infantry. Keep infantry queued, send the current squad east to scout toward the presumed enemy, and queue a second refinery for stronger income after the War Factory.", "notes": "Base at (12,16); enemy presumed near (95,11). War Factory building, barracks active, send infantry east and expand economy.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "proc"}, {"do": "attack_move", "units": [135, 136, 137], "x": 45, "y": 16}, {"do": "rally", "building": 133, "x": 30, "y": 18}], "feedback": ["train 5x e1: queued", "build proc: started", "attack_move: 3 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 12}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.4%.\nPRODUCTION: Building: weap 32%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #139@(88,9) #141@(91,9) #143@(94,9)\n  harv (Ore Truck (harvester)) x1: #132@(104,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: nothing READY TO PLACE with that type\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). One harvester; War Factory building queue in progress. Scout west and add ore income once the War Factory is placed.", "raw": "{\"thoughts\":\"The War Factory is still building, and the current power surplus is ample. Queue a second refinery for income, send the riflemen west to scout toward the likely enemy start, and keep infantry production running.\",\"notes\":\"Home (95,11); likely enemy start (12,16). War Factory in progress; second refinery queued. Riflemen scouting west; build tanks when War Factory is ready.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"move\",\"units\":[139,141,143],\"x\":60,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1349, "completion_tokens": 236, "total_tokens": 1585, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1347, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003152325, "upstream_inference_prompt_cost": 0.0001854325, "upstream_inference_completions_cost": 0.0001298}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.15, "thoughts": "The War Factory is still building, and the current power surplus is ample. Queue a second refinery for income, send the riflemen west to scout toward the likely enemy start, and keep infantry production running.", "notes": "Home (95,11); likely enemy start (12,16). War Factory in progress; second refinery queued. Riflemen scouting west; build tanks when War Factory is ready.", "commands": [{"do": "build", "item": "proc"}, {"do": "move", "units": [139, 141, 143], "x": 60, "y": 14}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["build proc: started", "move: 3 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1663 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.1%.\nPRODUCTION: Building: weap 49%; Building: proc 0%; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(24,17) #136@(24,17) #137@(23,17) #138@(22,20) #140@(19,20) #142@(16,22)\n  harv (Ore Truck (harvester)) x1: #130@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - build proc: started\n  - attack_move: 3 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy presumed near (95,11). War Factory building, barracks active, send infantry east and expand economy.", "raw": "{\"thoughts\":\"The War Factory is nearly complete and the refinery expansion is queued, so economy and vehicle production are coming online. Send the current infantry east to scout and pressure the likely enemy start while keeping the barracks producing.\",\"notes\":\"Base at (12,16); enemy presumed near (95,11). War Factory nearly ready, second refinery queued; infantry group advancing east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":80,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":17},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1385, "completion_tokens": 312, "total_tokens": 1697, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1383, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000792605, "upstream_inference_prompt_cost": 0.000380765, "upstream_inference_completions_cost": 0.00041184}, "completion_tokens_details": {"reasoning_tokens": 176, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.47, "thoughts": "The War Factory is nearly complete and the refinery expansion is queued, so economy and vehicle production are coming online. Send the current infantry east to scout and pressure the likely enemy start while keeping the barracks producing.", "notes": "Base at (12,16); enemy presumed near (95,11). War Factory nearly ready, second refinery queued; infantry group advancing east.", "commands": [{"do": "attack_move", "units": "all_army", "x": 80, "y": 12}, {"do": "rally", "building": 133, "x": 35, "y": 17}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 6 units", "rally #133: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 18}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1666 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.6%.\nPRODUCTION: Building: weap 49%; Building: proc 0%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #139@(78,9) #141@(83,14) #143@(84,9) #145@(87,9) #147@(90,9) #149@(93,9)\n  harv (Ore Truck (harvester)) x1: #132@(102,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - move: 3 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). War Factory in progress; second refinery queued. Riflemen scouting west; build tanks when War Factory is ready.", "raw": "{\"thoughts\":\"The War Factory is underway, with a refinery queued behind it and power currently sufficient. Send the riflemen west to scout toward the likely enemy start, and keep the barracks producing while saving cash for tanks.\",\"notes\":\"Home (95,11); likely enemy start (12,16). War Factory then second refinery in Building queue; place each when ready. Riflemen scouting west toward enemy. Start Soviet tank production when War Factory is placed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1382, "completion_tokens": 339, "total_tokens": 1721, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1380, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037642, "upstream_inference_prompt_cost": 0.00018997, "upstream_inference_completions_cost": 0.00018645}, "completion_tokens_details": {"reasoning_tokens": 204, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "The War Factory is underway, with a refinery queued behind it and power currently sufficient. Send the riflemen west to scout toward the likely enemy start, and keep the barracks producing while saving cash for tanks.", "notes": "Home (95,11); likely enemy start (12,16). War Factory then second refinery in Building queue; place each when ready. Riflemen scouting west toward enemy. Start Soviet tank production when War Factory is placed.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 6 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 19}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1256 + stored ore $245 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.9%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Infantry: e1 76%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(32,24) #136@(32,24) #137@(31,24) #138@(32,24) #140@(28,24) #142@(25,25) #144@(23,20) #146@(20,20) #148@(17,21)\n  harv (Ore Truck (harvester)) x1: #130@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #133: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy presumed near (95,11). War Factory nearly ready, second refinery queued; infantry group advancing east.", "raw": "{\"thoughts\":\"The War Factory is nearly complete and the second refinery is queued, while the infantry group continues scouting east toward the presumed enemy base. Keep infantry production active and add rocket soldiers behind the rifle wave; power is currently sufficient.\",\"notes\":\"Base at (12,16); enemy presumed near (95,11). War Factory at 66%, second refinery queued. Infantry advancing east as group; keep scouting and transition to tanks when War Factory completes.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":12},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":32,\"y\":24}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1412, "completion_tokens": 343, "total_tokens": 1755, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1410, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00084095, "upstream_inference_prompt_cost": 0.00038819, "upstream_inference_completions_cost": 0.00045276}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.38, "thoughts": "The War Factory is nearly complete and the second refinery is queued, while the infantry group continues scouting east toward the presumed enemy base. Keep infantry production active and add rocket soldiers behind the rifle wave; power is currently sufficient.", "notes": "Base at (12,16); enemy presumed near (95,11). War Factory at 66%, second refinery queued. Infantry advancing east as group; keep scouting and transition to tanks when War Factory completes.", "commands": [{"do": "attack_move", "units": "all_army", "x": 90, "y": 12}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 133, "x": 32, "y": 24}], "feedback": ["attack_move: 9 units", "train 3x e3: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1044 + stored ore $285 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.9%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Infantry: e1 75%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #139@(70,16) #141@(74,19) #143@(77,16) #145@(79,14) #147@(82,14) #149@(84,13) #151@(86,10) #152@(89,9) #153@(92,9)\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). War Factory then second refinery in Building queue; place each when ready. Riflemen scouting west toward enemy. Start Soviet tank production when War Factory is placed.", "raw": "{\"thoughts\":\"The War Factory is nearly ready, with a second refinery queued behind it; power is healthy but cash is limited. Keep the riflemen scouting west toward the likely enemy start, and avoid adding more infantry while the existing queues work.\",\"notes\":\"Home (95,11); likely enemy start (12,16). War Factory at 66%, second refinery queued. Keep riflemen scouting west; begin Soviet tank production after War Factory is placed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1420, "completion_tokens": 260, "total_tokens": 1680, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1418, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000338195, "upstream_inference_prompt_cost": 0.000195195, "upstream_inference_completions_cost": 0.000143}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.41, "thoughts": "The War Factory is nearly ready, with a second refinery queued behind it; power is healthy but cash is limited. Keep the riflemen scouting west toward the likely enemy start, and avoid adding more infantry while the existing queues work.", "notes": "Home (95,11); likely enemy start (12,16). War Factory at 66%, second refinery queued. Keep riflemen scouting west; begin Soviet tank production after War Factory is placed.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 800, "experience": 0, "order_count": 24}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $838 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.7%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(42,24) #136@(43,24) #137@(42,24) #138@(42,24) #140@(38,24) #142@(34,24) #144@(32,24) #146@(29,24) #148@(25,25) #150@(24,20)\n  e3 (Rocket Soldier) x1: #154@(15,21)\n  harv (Ore Truck (harvester)) x1: #130@(5,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - train 3x e3: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy presumed near (95,11). War Factory at 66%, second refinery queued. Infantry advancing east as group; keep scouting and transition to tanks when War Factory completes.", "raw": "{\"thoughts\":\"The War Factory is nearly complete and the second refinery is queued behind it. Keep the scouting infantry moving toward the presumed enemy base, maintain rocket production, and keep the harvester mining.\",\"notes\":\"Enemy presumed near (95,11). Infantry group is advancing east; War Factory at 82%, second refinery queued. Continue e3 production and attack-move east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1455, "completion_tokens": 376, "total_tokens": 1831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1453, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000896335, "upstream_inference_prompt_cost": 0.000400015, "upstream_inference_completions_cost": 0.00049632}, "completion_tokens_details": {"reasoning_tokens": 248, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "The War Factory is nearly complete and the second refinery is queued behind it. Keep the scouting infantry moving toward the presumed enemy base, maintain rocket production, and keep the harvester mining.", "notes": "Enemy presumed near (95,11). Infantry group is advancing east; War Factory at 82%, second refinery queued. Continue e3 production and attack-move east.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 11 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 26}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $845 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.8%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Infantry: e1 1%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #139@(64,24) #141@(66,24) #143@(69,24) #145@(71,22) #147@(73,20) #149@(76,17) #151@(78,15) #152@(81,14) #153@(84,13) #155@(86,10) #156@(88,9) #157@(92,9) #159@(94,8)\n  harv (Ore Truck (harvester)) x1: #132@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). War Factory at 66%, second refinery queued. Keep riflemen scouting west; begin Soviet tank production after War Factory is placed.", "raw": "{\"thoughts\":\"The War Factory and second Refinery are already in the building queue, and power is healthy, so I\u2019ll let those finish. Send the infantry west toward the likely enemy start and keep the existing infantry queue running.\",\"notes\":\"Home (95,11); likely enemy start (12,16). War Factory and second Refinery queued; after placement, start Soviet tank production. Infantry scouting west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1403, "completion_tokens": 294, "total_tokens": 1697, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1401, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003545575, "upstream_inference_prompt_cost": 0.0001928575, "upstream_inference_completions_cost": 0.0001617}, "completion_tokens_details": {"reasoning_tokens": 169, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.8, "thoughts": "The War Factory and second Refinery are already in the building queue, and power is healthy, so I\u2019ll let those finish. Send the infantry west toward the likely enemy start and keep the existing infantry queue running.", "notes": "Home (95,11); likely enemy start (12,16). War Factory and second Refinery queued; after placement, start Soviet tank production. Infantry scouting west.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 13 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 24}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $173 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.3%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Infantry: e3 12%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(52,27) #136@(52,27) #137@(51,26) #138@(52,27) #140@(49,26) #142@(45,24) #144@(43,24) #146@(39,24) #148@(35,24) #150@(33,24)\n  e3 (Rocket Soldier) x2: #154@(23,24) #158@(16,22)\n  harv (Ore Truck (harvester)) x1: #130@(9,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy presumed near (95,11). Infantry group is advancing east; War Factory at 82%, second refinery queued. Continue e3 production and attack-move east.", "raw": "{\"thoughts\":\"The army is advancing toward the likely enemy start while the War Factory finishes. Cash is low, so I will place the War Factory when ready and keep the attack force moving east; existing rocket production should continue.\",\"notes\":\"Enemy presumed near (95,11). Infantry/rockets advancing east from x52. War Factory nearly ready; refinery queued behind it. Keep producing rockets, then tanks when affordable.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":11}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1460, "completion_tokens": 311, "total_tokens": 1771, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1458, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00081191, "upstream_inference_prompt_cost": 0.00040139, "upstream_inference_completions_cost": 0.00041052}, "completion_tokens_details": {"reasoning_tokens": 188, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.81, "thoughts": "The army is advancing toward the likely enemy start while the War Factory finishes. Cash is low, so I will place the War Factory when ready and keep the attack force moving east; existing rocket production should continue.", "notes": "Enemy presumed near (95,11). Infantry/rockets advancing east from x52. War Factory nearly ready; refinery queued behind it. Keep producing rockets, then tanks when affordable.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 11}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 29}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $182 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6700, army $2500, killed $100 (1 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 12.6%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Infantry: e1 30%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #143@(61,27)25% #145@(62,27) #147@(65,24) #149@(68,24) #151@(70,23) #152@(73,20) #153@(75,18) #155@(77,16) #156@(80,14) #157@(83,14) #159@(86,13) #160@(87,9) #161@(91,9) #163@(94,9)\n  harv (Ore Truck (harvester)) x1: #132@(103,23)\nVISIBLE ENEMY UNITS (2):\n  #135 e1@(58,28) 87%, #138 e1@(58,28) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). War Factory and second Refinery queued; after placement, start Soviet tank production. Infantry scouting west.", "raw": "{\"thoughts\":\"Place the completed War Factory, then let the queued Refinery follow to improve our weak economy. Keep the infantry scouting and pressing west toward the likely enemy base while the harvester returns to mining.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Place ready War Factory, then queued Refinery; infantry advancing west; begin Soviet tank production when affordable.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1453, "completion_tokens": 229, "total_tokens": 1682, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1451, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003256825, "upstream_inference_prompt_cost": 0.0001997325, "upstream_inference_completions_cost": 0.00012595}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.48, "thoughts": "Place the completed War Factory, then let the queued Refinery follow to improve our weak economy. Keep the infantry scouting and pressing west toward the likely enemy base while the harvester returns to mining.", "notes": "Home (95,11); likely enemy start (12,16). Place ready War Factory, then queued Refinery; infantry advancing west; begin Soviet tank production when affordable.", "commands": [{"do": "place", "item": "weap"}, {"do": "harvest", "unit": 132}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 200, "units_killed": 1, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6700, "army_value": 1400, "income": 1000, "experience": 1, "order_count": 29}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $360 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $7100, army $2900, killed $200 (2 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 12.1%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e3 13%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #135@(58,28)87% #137@(57,28) #138@(58,28) #140@(57,28) #142@(54,28) #144@(53,27) #146@(49,26) #148@(46,24) #150@(44,24)\n  e3 (Rocket Soldier) x3: #154@(34,24) #158@(24,24) #162@(16,22)\n  harv (Ore Truck (harvester)) x1: #130@(8,20)\nVISIBLE ENEMY UNITS (1):\n  #143 e1@(61,27) 25%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Enemy presumed near (95,11). Infantry/rockets advancing east from x52. War Factory nearly ready; refinery queued behind it. Keep producing rockets, then tanks when affordable.", "raw": "{\"thoughts\":\"The War Factory is ready but was not placed last turn, so place it now and keep the refinery queued behind it. Continue advancing the infantry and rockets toward the presumed enemy base while maintaining rocket production.\",\"notes\":\"Enemy presumed near (95,11); army is advancing east/northeast. Place War Factory immediately, then place the queued refinery when ready; keep training rockets.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1472, "completion_tokens": 245, "total_tokens": 1717, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1470, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00072809, "upstream_inference_prompt_cost": 0.00040469, "upstream_inference_completions_cost": 0.0003234}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "The War Factory is ready but was not placed last turn, so place it now and keep the refinery queued behind it. Continue advancing the infantry and rockets toward the presumed enemy base while maintaining rocket production.", "notes": "Enemy presumed near (95,11); army is advancing east/northeast. Place War Factory immediately, then place the queued refinery when ready; keep training rockets.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 12 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 100, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7100, "army_value": 1800, "income": 1500, "experience": 2, "order_count": 29}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6400, army $2200, killed $200 (2 units, 0 bldgs), lost $700 (7 units, 0 bldgs). Map explored 12.8%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e1 1%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #152@(65,24) #153@(67,24) #155@(70,23) #156@(72,21) #157@(74,19) #159@(77,16) #160@(79,14) #161@(82,14) #163@(85,13) #165@(87,9) #166@(90,9)\n  harv (Ore Truck (harvester)) x1: #132@(99,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Place ready War Factory, then queued Refinery; infantry advancing west; begin Soviet tank production when affordable.", "raw": "{\"thoughts\":\"Place the ready War Factory near the base. Keep the advancing infantry moving toward the likely enemy start while the harvester continues gathering; cash is currently exhausted, so existing production must finish as income returns.\",\"notes\":\"Home (95,11); enemy likely at (12,16). War Factory ready to place; infantry advancing west. Build Soviet tanks when funds allow.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1399, "completion_tokens": 233, "total_tokens": 1632, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1397, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003204575, "upstream_inference_prompt_cost": 0.0001923075, "upstream_inference_completions_cost": 0.00012815}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.5, "thoughts": "Place the ready War Factory near the base. Keep the advancing infantry moving toward the likely enemy start while the harvester continues gathering; cash is currently exhausted, so existing production must finish as income returns.", "notes": "Home (95,11); enemy likely at (12,16). War Factory ready to place; infantry advancing west. Build Soviet tanks when funds allow.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 700, "units_killed": 2, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6400, "army_value": 1100, "income": 1000, "experience": 2, "order_count": 29}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9000, army $2800, killed $700 (7 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 13.1%.\nPRODUCTION: Building: proc 12%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #137@(61,27)43% #138@(61,27)41% #140@(61,27)91% #142@(61,27)79% #144@(61,27)92% #146@(59,28) #148@(55,28) #150@(53,27)\n  e3 (Rocket Soldier) x3: #154@(45,24) #158@(34,24) #162@(24,24)\n  harv (Ore Truck (harvester)) x1: #130@(4,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 12 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy presumed near (95,11); army is advancing east/northeast. Place War Factory immediately, then place the queued refinery when ready; keep training rockets.", "raw": "{\"thoughts\":\"The refinery is still building and cash is empty, so preserve the advancing force while income resumes. Keep the entire army moving toward the likely enemy base and send the harvester back to mining.\",\"notes\":\"Army advancing east/northeast toward presumed enemy at (95,11); refinery construction at 12%; keep rockets in the force and expand economy when funded.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1551, "completion_tokens": 289, "total_tokens": 1840, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1549, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000807895, "upstream_inference_prompt_cost": 0.000426415, "upstream_inference_completions_cost": 0.00038148}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "The refinery is still building and cash is empty, so preserve the advancing force while income resumes. Keep the entire army moving toward the likely enemy base and send the harvester back to mining.", "notes": "Army advancing east/northeast toward presumed enemy at (95,11); refinery construction at 12%; keep rockets in the force and expand economy when funded.", "commands": [{"do": "harvest", "unit": 130}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 200, "units_killed": 7, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 1700, "income": 1500, "experience": 7, "order_count": 33}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $46 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8400, army $2200, killed $700 (7 units, 0 bldgs), lost $900 (9 units, 0 bldgs). Map explored 13%.\nPRODUCTION: Building: proc 18%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #155@(67,25)35% #156@(67,25)76% #157@(68,24) #159@(69,24) #160@(72,21) #161@(74,19) #163@(76,17) #165@(78,15) #166@(81,14) #168@(90,9) #169@(93,9)\n  harv (Ore Truck (harvester)) x1: #132@(103,17)\nVISIBLE ENEMY UNITS (2):\n  #140 e1@(64,25) 60%, #148 e1@(64,27) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). War Factory ready to place; infantry advancing west. Build Soviet tanks when funds allow.", "raw": "{\"thoughts\":\"The refinery is still under construction and cash is exhausted, so preserve the building queue and avoid starting anything unaffordable. Keep the infantry advancing west toward the likely enemy start while the harvester gathers ore.\",\"notes\":\"Home (95,11); enemy likely at (12,16). Proc building in progress; one harvester. Advance infantry west and build Soviet armor when funds and tech allow.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1465, "completion_tokens": 286, "total_tokens": 1751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1463, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003586825, "upstream_inference_prompt_cost": 0.0002013825, "upstream_inference_completions_cost": 0.0001573}, "completion_tokens_details": {"reasoning_tokens": 174, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "The refinery is still under construction and cash is exhausted, so preserve the building queue and avoid starting anything unaffordable. Keep the infantry advancing west toward the likely enemy start while the harvester gathers ore.", "notes": "Home (95,11); enemy likely at (12,16). Proc building in progress; one harvester. Advance infantry west and build Soviet armor when funds and tech allow.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 900, "units_killed": 7, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8400, "army_value": 1100, "income": 1500, "experience": 7, "order_count": 30}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $900 (9 units, 0 bldgs), lost $700 (7 units, 0 bldgs). Map explored 13.9%.\nPRODUCTION: Building: proc 12%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #140@(64,25)60% #148@(64,27) #150@(63,28)\n  e3 (Rocket Soldier) x3: #154@(54,28) #158@(45,24) #162@(34,24)\n  harv (Ore Truck (harvester)) x1: #130@(9,21)\nVISIBLE ENEMY UNITS (2):\n  #155 e1@(67,25) 35%, #156 e1@(67,25) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Army advancing east/northeast toward presumed enemy at (95,11); refinery construction at 12%; keep rockets in the force and expand economy when funded.", "raw": "{\"thoughts\":\"The forward infantry force is engaging near the center-east while the second refinery is still under construction. Keep the mixed force advancing toward the presumed enemy base and avoid diverting scarce funds until the refinery completes.\",\"notes\":\"Enemy likely at northeast near (95,11). Six infantry are advancing east; keep rockets with the force. Proc #2 is building, cash is empty.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1499, "completion_tokens": 230, "total_tokens": 1729, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1497, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000715715, "upstream_inference_prompt_cost": 0.000412115, "upstream_inference_completions_cost": 0.0003036}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.48, "thoughts": "The forward infantry force is engaging near the center-east while the second refinery is still under construction. Keep the mixed force advancing toward the presumed enemy base and avoid diverting scarce funds until the refinery completes.", "notes": "Enemy likely at northeast near (95,11). Six infantry are advancing east; keep rockets with the force. Proc #2 is building, cash is empty.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 700, "units_killed": 9, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 1500, "experience": 9, "order_count": 33}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $1000 (10 units, 0 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 13.1%.\nPRODUCTION: Building: proc 21%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(66,24)95% #159@(66,24)70% #160@(65,24)97% #161@(66,24) #163@(68,24) #165@(71,22) #166@(73,20) #168@(82,14) #169@(84,13)\n  harv (Ore Truck (harvester)) x1: #132@(105,22)\nVISIBLE ENEMY UNITS (1):\n  #154 e3@(63,26) 16%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely at (12,16). Proc building in progress; one harvester. Advance infantry west and build Soviet armor when funds and tech allow.", "raw": "{\"thoughts\":\"The refinery is still building and cash is exhausted, so there\u2019s no affordable production to start yet. Keep the infantry pressing west toward the likely enemy base and send the damaged harvester back to mining.\",\"notes\":\"Enemy likely starts near (12,16). Refinery in progress; one harvester, $0. Infantry advancing west from center.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1431, "completion_tokens": 203, "total_tokens": 1634, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1429, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003083575, "upstream_inference_prompt_cost": 0.0001967075, "upstream_inference_completions_cost": 0.00011165}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "The refinery is still building and cash is exhausted, so there\u2019s no affordable production to start yet. Keep the infantry pressing west toward the likely enemy base and send the damaged harvester back to mining.", "notes": "Enemy likely starts near (12,16). Refinery in progress; one harvester, $0. Infantry advancing west from center.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1100, "units_killed": 10, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 1500, "experience": 10, "order_count": 30}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $164 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $1100 (11 units, 0 bldgs), lost $1000 (10 units, 0 bldgs). Map explored 13.9%.\nPRODUCTION: Building: proc 24%; Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #154@(63,26)16% #158@(54,28) #162@(45,24) #170@(17,21)\n  harv (Ore Truck (harvester)) x1: #130@(8,21)\nVISIBLE ENEMY UNITS (4):\n  #157 e1@(66,24) 95%, #159 e1@(66,24) 70%, #160 e1@(65,24) 97%, #161 e1@(66,24) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy likely at northeast near (95,11). Six infantry are advancing east; keep rockets with the force. Proc #2 is building, cash is empty.", "raw": "{\"thoughts\":\"The refinery is still building and cash is empty, so economy must stabilize before adding costly structures. Three healthier rockets should engage the visible infantry while the critically damaged rocket retreats; continue scouting east toward the likely enemy base.\",\"notes\":\"Proc #2 at 24%; power surplus 20. Rocket #154 is critically damaged at (63,26); healthy force is #158/#162/#170. Enemy infantry group at (65-66,24), likely base farther northeast near (95,11).\",\"commands\":[{\"do\":\"move\",\"units\":[154],\"x\":25,\"y\":20},{\"do\":\"attack_move\",\"units\":[158,162,170],\"x\":75,\"y\":20},{\"do\":\"attack_move\",\"units\":[158,162,170],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1501, "completion_tokens": 433, "total_tokens": 1934, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1499, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000984225, "upstream_inference_prompt_cost": 0.000412665, "upstream_inference_completions_cost": 0.00057156}, "completion_tokens_details": {"reasoning_tokens": 247, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "The refinery is still building and cash is empty, so economy must stabilize before adding costly structures. Three healthier rockets should engage the visible infantry while the critically damaged rocket retreats; continue scouting east toward the likely enemy base.", "notes": "Proc #2 at 24%; power surplus 20. Rocket #154 is critically damaged at (63,26); healthy force is #158/#162/#170. Enemy infantry group at (65-66,24), likely base farther northeast near (95,11).", "commands": [{"do": "move", "units": [154], "x": 25, "y": 20}, {"do": "attack_move", "units": [158, 162, 170], "x": 75, "y": 20}, {"do": "attack_move", "units": [158, 162, 170], "x": 95, "y": 11}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["move: 1 units", "attack_move: 3 units", "attack_move: 3 units", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 1000, "units_killed": 11, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 2000, "experience": 11, "order_count": 33}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $1600 (12 units, 0 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 13.4%.\nPRODUCTION: Building: proc 21%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(59,28)85% #159@(59,28)69% #160@(60,28)84% #161@(59,28)98% #163@(59,28) #165@(62,27) #166@(64,25) #168@(73,20) #169@(76,17)\n  harv (Ore Truck (harvester)) x1: #132@(99,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16). Refinery in progress; one harvester, $0. Infantry advancing west from center.", "raw": "{\"thoughts\":\"The refinery is still under construction and cash is empty, so prioritize getting the infantry toward the likely enemy base while the economy comes online. Keep the army moving west and let the harvester resume mining.\",\"notes\":\"Enemy likely starts near (12,16). Refinery in progress; one harvester. Infantry advancing west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1414, "completion_tokens": 219, "total_tokens": 1633, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1412, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00031482, "upstream_inference_prompt_cost": 0.00019437, "upstream_inference_completions_cost": 0.00012045}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.12, "thoughts": "The refinery is still under construction and cash is empty, so prioritize getting the infantry toward the likely enemy base while the economy comes online. Keep the army moving west and let the harvester resume mining.", "notes": "Enemy likely starts near (12,16). Refinery in progress; one harvester. Infantry advancing west.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 1100, "units_killed": 12, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 1500, "experience": 16, "order_count": 30}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $1100 (11 units, 0 bldgs), lost $1600 (12 units, 0 bldgs). Map explored 14%.\nPRODUCTION: Building: proc 28%; Vehicle: harv 4%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #162@(54,28) #170@(26,25)\n  harv (Ore Truck (harvester)) x1: #130@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 3 units\n  - attack_move: 3 units\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Proc #2 at 24%; power surplus 20. Rocket #154 is critically damaged at (63,26); healthy force is #158/#162/#170. Enemy infantry group at (65-66,24), likely base farther northeast near (95,11).", "raw": "{\"thoughts\":\"The second refinery is underway and a harvester is queued, but the army is scattered and the enemy is likely northeast. Keep rocket production running, regroup the available force, and push toward the suspected base while maintaining production rallies.\",\"notes\":\"Enemy likely near (95,11); second refinery building, harvester queued, power surplus only 20. Regroup rockets and advance northeast; continue e3 production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":164,\"x\":35,\"y\":22},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1487, "completion_tokens": 290, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1485, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000791615, "upstream_inference_prompt_cost": 0.000408815, "upstream_inference_completions_cost": 0.0003828}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "The second refinery is underway and a harvester is queued, but the army is scattered and the enemy is likely northeast. Keep rocket production running, regroup the available force, and push toward the suspected base while maintaining production rallies.", "notes": "Enemy likely near (95,11); second refinery building, harvester queued, power surplus only 20. Regroup rockets and advance northeast; continue e3 production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 35, "y": 22}, {"do": "rally", "building": 164, "x": 35, "y": 22}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 2 units", "rally #133: ordered", "rally #164: ordered", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 1600, "units_killed": 11, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 600, "income": 2000, "experience": 11, "order_count": 34}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $280 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $1900 (13 units, 0 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 15%.\nPRODUCTION: Building: proc 37%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(50,28)83% #159@(49,28)69% #160@(50,28)83% #161@(50,28)89% #163@(49,28) #165@(53,27) #166@(55,28) #168@(65,24) #169@(68,24)\n  harv (Ore Truck (harvester)) x1: #132@(101,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16). Refinery in progress; one harvester. Infantry advancing west.", "raw": "{\"thoughts\":\"The second refinery is already 37% built, but cash is empty, so I\u2019ll avoid starting anything that cannot be funded. Keep the infantry pushing toward the likely enemy start and send the harvester back to mine.\",\"notes\":\"Enemy likely near (12,16). Infantry advancing west from x50\u201368; continue toward enemy base. One harvester; second refinery in progress.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1407, "completion_tokens": 251, "total_tokens": 1658, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1405, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003314575, "upstream_inference_prompt_cost": 0.0001934075, "upstream_inference_completions_cost": 0.00013805}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "The second refinery is already 37% built, but cash is empty, so I\u2019ll avoid starting anything that cannot be funded. Keep the infantry pushing toward the likely enemy start and send the harvester back to mine.", "notes": "Enemy likely near (12,16). Infantry advancing west from x50\u201368; continue toward enemy base. One harvester; second refinery in progress.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 1100, "units_killed": 13, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 2000, "experience": 19, "order_count": 30}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $1100 (11 units, 0 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 14.1%.\nPRODUCTION: Building: proc 28%; Vehicle: harv 4%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #170@(36,24)\n  harv (Ore Truck (harvester)) x1: #130@(9,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #133: ordered\n  - rally #164: ordered\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); second refinery building, harvester queued, power surplus only 20. Regroup rockets and advance northeast; continue e3 production.", "raw": "{\"thoughts\":\"The second refinery is still building and cash is empty, so preserve the economy while the queued rocket soldiers emerge. Send the growing army northeast toward the likely enemy base and keep the harvester mining.\",\"notes\":\"Enemy likely starts near (95,11). Continue mass rocket soldiers, regroup at the northeast approach, then attack enemy buildings; add power after the second refinery is placed.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":164,\"x\":30,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":20},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":55,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1495, "completion_tokens": 283, "total_tokens": 1778, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1493, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000784575, "upstream_inference_prompt_cost": 0.000411015, "upstream_inference_completions_cost": 0.00037356}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.63, "thoughts": "The second refinery is still building and cash is empty, so preserve the economy while the queued rocket soldiers emerge. Send the growing army northeast toward the likely enemy base and keep the harvester mining.", "notes": "Enemy likely starts near (95,11). Continue mass rocket soldiers, regroup at the northeast approach, then attack enemy buildings; add power after the second refinery is placed.", "commands": [{"do": "harvest", "unit": 130}, {"do": "rally", "building": 164, "x": 30, "y": 20}, {"do": "rally", "building": 133, "x": 30, "y": 20}, {"do": "attack_move", "units": "all_army", "x": 55, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #164: ordered", "rally #133: ordered", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 1900, "units_killed": 11, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2000, "experience": 11, "order_count": 39}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $2200 (14 units, 0 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 16.8%.\nPRODUCTION: Building: proc 57%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(41,24)83% #159@(41,24)69% #160@(41,24)83% #161@(41,24)86% #163@(41,24)90% #165@(43,27) #166@(46,24) #168@(56,28) #169@(59,28)\n  harv (Ore Truck (harvester)) x1: #132@(104,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Infantry advancing west from x50\u201368; continue toward enemy base. One harvester; second refinery in progress.", "raw": "{\"thoughts\":\"Cash is exhausted, so let the refinery finish and restore income before starting more production. Keep the infantry pushing west toward the likely enemy base at (12,16).\",\"notes\":\"Enemy likely near (12,16). Infantry advancing west; second refinery is 57% complete. One harvester at (104,23).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1420, "completion_tokens": 208, "total_tokens": 1628, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1418, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000309595, "upstream_inference_prompt_cost": 0.000195195, "upstream_inference_completions_cost": 0.0001144}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "Cash is exhausted, so let the refinery finish and restore income before starting more production. Keep the infantry pushing west toward the likely enemy base at (12,16).", "notes": "Enemy likely near (12,16). Infantry advancing west; second refinery is 57% complete. One harvester at (104,23).", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1100, "units_killed": 14, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 2000, "experience": 22, "order_count": 30}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $1100 (11 units, 0 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 14.1%.\nPRODUCTION: Building: proc 40%; Vehicle: harv 19%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #173@(18,20)\n  harv (Ore Truck (harvester)) x1: #130@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #164: ordered\n  - rally #133: ordered\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). Continue mass rocket soldiers, regroup at the northeast approach, then attack enemy buildings; add power after the second refinery is placed.", "raw": "{\"thoughts\":\"The second refinery and extra harvester are already underway, but the base will need more power when the refinery is placed. Keep rocket production running, scout toward the likely enemy base, and queue a power plant after the refinery completes.\",\"notes\":\"Enemy likely at northeast around (95,11). Second refinery in progress; harvester queued. Only rocket #173 currently available; regroup east/northeast.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"attack_move\",\"units\":[173],\"x\":45,\"y\":16},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":164,\"x\":30,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":25,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1485, "completion_tokens": 327, "total_tokens": 1812, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1483, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000839905, "upstream_inference_prompt_cost": 0.000408265, "upstream_inference_completions_cost": 0.00043164}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "The second refinery and extra harvester are already underway, but the base will need more power when the refinery is placed. Keep rocket production running, scout toward the likely enemy base, and queue a power plant after the refinery completes.", "notes": "Enemy likely at northeast around (95,11). Second refinery in progress; harvester queued. Only rocket #173 currently available; regroup east/northeast.", "commands": [{"do": "train", "item": "e3", "count": 5}, {"do": "attack_move", "units": [173], "x": 45, "y": 16}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 164, "x": 30, "y": 16}, {"do": "rally", "building": 133, "x": 25, "y": 16}], "feedback": ["train 5x e3: queued", "attack_move: 1 units", "build powr: started", "rally #164: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2200, "units_killed": 11, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 11, "order_count": 39}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $2200 (14 units, 0 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 19.3%.\nPRODUCTION: Building: proc 57%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(33,18)83% #159@(33,18)69% #160@(32,16)83% #161@(30,23)86% #163@(30,24)90% #165@(35,20) #166@(36,24) #168@(47,25) #169@(48,28)\n  harv (Ore Truck (harvester)) x1: #132@(99,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Infantry advancing west; second refinery is 57% complete. One harvester at (104,23).", "raw": "{\"thoughts\":\"The second refinery is still under construction and cash is depleted, so I\u2019ll let the harvester rebuild our funds while the infantry push toward the likely enemy start. Once the refinery is placed and income improves, prioritize more power and tanks.\",\"notes\":\"Enemy likely near (12,16). Infantry group advancing west toward enemy start. One harvester; second refinery building at 57%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1418, "completion_tokens": 200, "total_tokens": 1618, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1416, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00030492, "upstream_inference_prompt_cost": 0.00019492, "upstream_inference_completions_cost": 0.00011}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.23, "thoughts": "The second refinery is still under construction and cash is depleted, so I\u2019ll let the harvester rebuild our funds while the infantry push toward the likely enemy start. Once the refinery is placed and income improves, prioritize more power and tanks.", "notes": "Enemy likely near (12,16). Infantry group advancing west toward enemy start. One harvester; second refinery building at 57%.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1100, "units_killed": 14, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 2000, "experience": 22, "order_count": 30}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $1100 (11 units, 0 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 14.5%.\nPRODUCTION: Building: proc 40%; Building: powr 0%; Vehicle: harv 19%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #173@(27,17)\n  harv (Ore Truck (harvester)) x1: #130@(8,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e3: queued\n  - attack_move: 1 units\n  - build powr: started\n  - rally #164: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at northeast around (95,11). Second refinery in progress; harvester queued. Only rocket #173 currently available; regroup east/northeast.", "raw": "{\"thoughts\":\"The second refinery and power plant are queued, while the war factory is producing another harvester and the barracks is massing rocket soldiers. Send the current rocket east toward the likely enemy area to scout, then continue reinforcing and set production rallies.\",\"notes\":\"Enemy still unlocated, likely northeast near (95,11). Second refinery/power plant queued; war factory making harvester; barracks mass-producing e3.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[173],\"x\":70,\"y\":12},{\"do\":\"rally\",\"building\":164,\"x\":35,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1536, "completion_tokens": 360, "total_tokens": 1896, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1534, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00089749, "upstream_inference_prompt_cost": 0.00042229, "upstream_inference_completions_cost": 0.0004752}, "completion_tokens_details": {"reasoning_tokens": 211, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.19, "thoughts": "The second refinery and power plant are queued, while the war factory is producing another harvester and the barracks is massing rocket soldiers. Send the current rocket east toward the likely enemy area to scout, then continue reinforcing and set production rallies.", "notes": "Enemy still unlocated, likely northeast near (95,11). Second refinery/power plant queued; war factory making harvester; barracks mass-producing e3.", "commands": [{"do": "attack_move", "units": [173], "x": 70, "y": 12}, {"do": "rally", "building": 164, "x": 35, "y": 16}, {"do": "rally", "building": 133, "x": 35, "y": 16}], "feedback": ["attack_move: 1 units", "rally #164: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2200, "units_killed": 11, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 11, "order_count": 45}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $296 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $2500 (15 units, 0 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Building: proc 71%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(24,14)83% #159@(25,14)69% #160@(23,16)77% #161@(22,17)86% #163@(22,17)90% #165@(27,14) #166@(28,17) #168@(36,24) #169@(39,23)\n  harv (Ore Truck (harvester)) x1: #132@(99,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Infantry group advancing west toward enemy start. One harvester; second refinery building at 57%.", "raw": "{\"thoughts\":\"The infantry is close to the likely enemy start; keep the group pushing west to find and engage the base. Cash is nearly exhausted while the second refinery finishes, so let the harvester keep mining and avoid starting another costly build for now.\",\"notes\":\"Soviet start at (95,11). Enemy likely at (12,16); infantry advancing west. Second refinery building; one harvester, keep it mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1416, "completion_tokens": 297, "total_tokens": 1713, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1414, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000357995, "upstream_inference_prompt_cost": 0.000194645, "upstream_inference_completions_cost": 0.00016335}, "completion_tokens_details": {"reasoning_tokens": 171, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "The infantry is close to the likely enemy start; keep the group pushing west to find and engage the base. Cash is nearly exhausted while the second refinery finishes, so let the harvester keep mining and avoid starting another costly build for now.", "notes": "Soviet start at (95,11). Enemy likely at (12,16); infantry advancing west. Second refinery building; one harvester, keep it mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 1100, "units_killed": 15, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 2500, "experience": 25, "order_count": 30}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7300, army $1100, killed $1100 (11 units, 0 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 14.6%.\nPRODUCTION: Building: proc 40%; Building: powr 0%; Vehicle: harv 19%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(9,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #164: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unlocated, likely northeast near (95,11). Second refinery/power plant queued; war factory making harvester; barracks mass-producing e3.", "raw": "{\"thoughts\":\"The base is stable but cash is empty, so the immediate priority is keeping the sole harvester mining while the queued refinery, power plant, harvester, and rocket soldiers complete. No enemy has been located; avoid exposing the harvester and continue the existing production plan.\",\"notes\":\"Enemy likely northeast near (95,11). Keep e3 production active, finish second refinery/power, then transition to tanks and scout with an army group.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1501, "completion_tokens": 304, "total_tokens": 1805, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1499, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000813945, "upstream_inference_prompt_cost": 0.000412665, "upstream_inference_completions_cost": 0.00040128}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "The base is stable but cash is empty, so the immediate priority is keeping the sole harvester mining while the queued refinery, power plant, harvester, and rocket soldiers complete. No enemy has been located; avoid exposing the harvester and continue the existing production plan.", "notes": "Enemy likely northeast near (95,11). Keep e3 production active, finish second refinery/power, then transition to tanks and scout with an army group.", "commands": [{"do": "harvest", "unit": 130}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2500, "units_killed": 11, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 2500, "experience": 11, "order_count": 45}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $2500 (15 units, 0 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: proc 92%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(19,14)83% #159@(19,14)69% #160@(20,16)77% #161@(20,16)86% #163@(20,16)90% #165@(19,14) #166@(20,16) #168@(28,17) #169@(29,22)\n  harv (Ore Truck (harvester)) x1: #132@(104,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Soviet start at (95,11). Enemy likely at (12,16); infantry advancing west. Second refinery building; one harvester, keep it mining.", "raw": "{\"thoughts\":\"The refinery is nearly complete, but cash is currently exhausted, so I\u2019ll keep the infantry pushing toward the likely enemy base while the harvester gathers ore. Once the refinery is ready, place it near the base to add income and a second harvester.\",\"notes\":\"Soviet base at (95,11); refinery building queue at 92%. Infantry advancing near enemy start (12,16). Harvester #132 should continue mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1421, "completion_tokens": 265, "total_tokens": 1686, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1419, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003410825, "upstream_inference_prompt_cost": 0.0001953325, "upstream_inference_completions_cost": 0.00014575}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "The refinery is nearly complete, but cash is currently exhausted, so I\u2019ll keep the infantry pushing toward the likely enemy base while the harvester gathers ore. Once the refinery is ready, place it near the base to add income and a second harvester.", "notes": "Soviet base at (95,11); refinery building queue at 92%. Infantry advancing near enemy start (12,16). Harvester #132 should continue mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 1100, "units_killed": 15, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 2500, "experience": 25, "order_count": 30}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 65 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7300, army $1100, killed $1100 (11 units, 0 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 14.6%.\nPRODUCTION: Building: proc 52%; Building: powr 0%; Vehicle: harv 34%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 65%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(7,24)\nVISIBLE ENEMY UNITS (7):\n  #157 e1@(19,14) 83%, #159 e1@(19,14) 69%, #160 e1@(20,16) 77%, #161 e1@(20,16) 86%, #163 e1@(20,16) 90%, #165 e1@(19,14) 100%, #166 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely northeast near (95,11). Keep e3 production active, finish second refinery/power, then transition to tanks and scout with an army group.", "raw": "{\"thoughts\":\"The refinery is nearly complete, but power is critically low and enemy infantry is already probing the base. Keep the harvester mining, finish the refinery, then immediately add power and rely on the queued rocket troops for defense.\",\"notes\":\"Enemy infantry at (19,14)-(20,16), no enemy buildings seen. Refinery at 52%; power 65/80. Continue e3 production and add power as soon as the Building queue frees.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1557, "completion_tokens": 329, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1555, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000862345, "upstream_inference_prompt_cost": 0.000428065, "upstream_inference_completions_cost": 0.00043428}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.62, "thoughts": "The refinery is nearly complete, but power is critically low and enemy infantry is already probing the base. Keep the harvester mining, finish the refinery, then immediately add power and rely on the queued rocket troops for defense.", "notes": "Enemy infantry at (19,14)-(20,16), no enemy buildings seen. Refinery at 52%; power 65/80. Continue e3 production and add power as soon as the Building queue frees.", "commands": [{"do": "harvest", "unit": 130}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["build powr: started", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2500, "units_killed": 11, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 2500, "experience": 11, "order_count": 45}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $2500 (15 units, 0 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 22.1%.\nPRODUCTION: Building: proc 92%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(19,14)83% #159@(19,14)69% #160@(20,16)77% #161@(20,16)86% #163@(20,16)90% #165@(19,14) #166@(20,16) #168@(19,16) #169@(20,16)\n  harv (Ore Truck (harvester)) x1: #132@(99,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #123 powr@(16,17) 6%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Soviet base at (95,11); refinery building queue at 92%. Infantry advancing near enemy start (12,16). Harvester #132 should continue mining.", "raw": "{\"thoughts\":\"The enemy power plant is nearly destroyed, so the advancing infantry should finish it. The refinery is almost ready; place it as soon as it completes to add a second harvester and restore income.\",\"notes\":\"Soviet base at (95,11); enemy start near (12,16). Infantry group near enemy power plant #123 (6%). Building queue: refinery 92%; place when ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[157,159,160,161,163,165,166,168,169],\"target\":123},{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1432, "completion_tokens": 221, "total_tokens": 1653, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1430, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000318395, "upstream_inference_prompt_cost": 0.000196845, "upstream_inference_completions_cost": 0.00012155}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "The enemy power plant is nearly destroyed, so the advancing infantry should finish it. The refinery is almost ready; place it as soon as it completes to add a second harvester and restore income.", "notes": "Soviet base at (95,11); enemy start near (12,16). Infantry group near enemy power plant #123 (6%). Building queue: refinery 92%; place when ready.", "commands": [{"do": "attack", "units": [157, 159, 160, 161, 163, 165, 166, 168, 169], "target": 123}, {"do": "place", "item": "proc"}], "feedback": ["attack: 9 units", "place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 1100, "units_killed": 15, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 2050, "experience": 25, "order_count": 30}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 6 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7300, army $1100, killed $1100 (11 units, 0 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 14.7%.\nPRODUCTION: Building: proc 52%; Building: powr 0%; Building: powr 0%; Vehicle: harv 34%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 6%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(3,27)\nVISIBLE ENEMY UNITS (9):\n  #157 e1@(19,14) 83%, #159 e1@(19,14) 69%, #160 e1@(20,16) 77%, #161 e1@(20,16) 86%, #163 e1@(20,16) 90%, #165 e1@(19,14) 100%, #166 e1@(20,16) 100%, #168 e1@(19,16) 100%, #169 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry at (19,14)-(20,16), no enemy buildings seen. Refinery at 52%; power 65/80. Continue e3 production and add power as soon as the Building queue frees.", "raw": "{\"thoughts\":\"Power Plant #123 is critically damaged and production is slowed, so repair it while the queued power plants complete. Keep the harvester mining and rally the incoming rocket infantry toward the enemy infantry near the base.\",\"notes\":\"Enemy infantry mass is at (19,14)-(20,16); no enemy buildings found. Building queue is refinery 52% followed by two power plants. Keep e3 production active and push them toward the enemy once available.\",\"commands\":[{\"do\":\"repair\",\"building\":123},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":133,\"x\":22,\"y\":16},{\"do\":\"rally\",\"building\":164,\"x\":22,\"y\":16},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1648, "completion_tokens": 453, "total_tokens": 2101, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1646, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00105105, "upstream_inference_prompt_cost": 0.00045309, "upstream_inference_completions_cost": 0.00059796}, "completion_tokens_details": {"reasoning_tokens": 283, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Power Plant #123 is critically damaged and production is slowed, so repair it while the queued power plants complete. Keep the harvester mining and rally the incoming rocket infantry toward the enemy infantry near the base.", "notes": "Enemy infantry mass is at (19,14)-(20,16); no enemy buildings found. Building queue is refinery 52% followed by two power plants. Keep e3 production active and push them toward the enemy once available.", "commands": [{"do": "repair", "building": 123}, {"do": "harvest", "unit": 130}, {"do": "rally", "building": 133, "x": 22, "y": 16}, {"do": "rally", "building": 164, "x": 22, "y": 16}, {"do": "stance", "units": "idle_army", "stance": "attack_anything"}], "feedback": ["repair #123: ordered", "rally #133: ordered", "rally #164: ordered", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2500, "units_killed": 11, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 2500, "experience": 11, "order_count": 49}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $451 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $2800 (15 units, 1 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 22.1%.\nPRODUCTION: Building: proc 96%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(19,14)83%* #159@(19,14)69%* #160@(20,16)77%* #161@(20,16)86%* #163@(20,16)90%* #165@(19,14)* #166@(20,16)* #168@(19,16)* #169@(20,16)*\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Soviet base at (95,11); enemy start near (12,16). Infantry group near enemy power plant #123 (6%). Building queue: refinery 92%; place when ready.", "raw": "{\"thoughts\":\"The refinery is nearly ready, so place it as soon as it finishes to grow income. Send the infantry already near the enemy start deeper into their base while adding a rocket soldier for anti-vehicle support.\",\"notes\":\"Enemy start near (12,16); enemy power plant #123 was nearly destroyed last turn. Place refinery when ready; infantry assaulting enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":1}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1445, "completion_tokens": 291, "total_tokens": 1736, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1443, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003586825, "upstream_inference_prompt_cost": 0.0001986325, "upstream_inference_completions_cost": 0.00016005}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "The refinery is nearly ready, so place it as soon as it finishes to grow income. Send the infantry already near the enemy start deeper into their base while adding a rocket soldier for anti-vehicle support.", "notes": "Enemy start near (12,16); enemy power plant #123 was nearly destroyed last turn. Place refinery when ready; infantry assaulting enemy base.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 1}], "feedback": ["attack_move: 9 units", "train 1x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 1100, "units_killed": 15, "units_lost": 11, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 2500, "experience": 28, "order_count": 30}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $438 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7000, army $1100, killed $1100 (11 units, 0 bldgs), lost $2800 (15 units, 1 bldgs). Map explored 14.7%.\nPRODUCTION: Building: powr 33%; Building: powr 0%; Vehicle: harv 43%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #129 proc@(9,16) 100%, #133 barr@(16,21) 100%, #164 weap@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(9,18)\nVISIBLE ENEMY UNITS (1):\n  #168 e1@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #123: ordered\n  - rally #133: ordered\n  - rally #164: ordered\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy infantry mass is at (19,14)-(20,16); no enemy buildings found. Building queue is refinery 52% followed by two power plants. Keep e3 production active and push them toward the enemy once available.", "raw": "{\"thoughts\":\"Power is critically low, but the queued power plants should soon restore production. Keep the harvester mining and let the existing rocket-soldier queue produce a counterattack force; the enemy infantry is just east of the base.\",\"notes\":\"Enemy infantry near (19,16); no enemy buildings located. Power plants are queued; e3 production is heavily queued. Send the first completed army east toward the enemy.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":133,\"x\":22,\"y\":16},{\"do\":\"rally\",\"building\":164,\"x\":22,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1524, "completion_tokens": 410, "total_tokens": 1934, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1522, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00096019, "upstream_inference_prompt_cost": 0.00041899, "upstream_inference_completions_cost": 0.0005412}, "completion_tokens_details": {"reasoning_tokens": 271, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.77, "thoughts": "Power is critically low, but the queued power plants should soon restore production. Keep the harvester mining and let the existing rocket-soldier queue produce a counterattack force; the enemy infantry is just east of the base.", "notes": "Enemy infantry near (19,16); no enemy buildings located. Power plants are queued; e3 production is heavily queued. Send the first completed army east toward the enemy.", "commands": [{"do": "harvest", "unit": 130}, {"do": "rally", "building": 133, "x": 22, "y": 16}, {"do": "rally", "building": 164, "x": 22, "y": 16}], "feedback": ["rally #133: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2800, "units_killed": 11, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7000, "army_value": 0, "income": 2500, "experience": 11, "order_count": 49}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $100 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $2800 (15 units, 1 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 22.6%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(16,14)83% #159@(16,14)69% #160@(16,16)76% #161@(17,16)82% #163@(17,16)77% #165@(17,14) #166@(17,16)95% #168@(16,16)98% #169@(17,16)\n  e3 (Rocket Soldier) x1: #175@(94,9)\n  harv (Ore Truck (harvester)) x1: #132@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(12,16) 95%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - train 1x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy start near (12,16); enemy power plant #123 was nearly destroyed last turn. Place refinery when ready; infantry assaulting enemy base.", "raw": "{\"thoughts\":\"Place the ready refinery to add mining capacity; cash is nearly exhausted, so let the harvesters generate income before starting another build. Keep the infantry pressuring the enemy base and send the lone rocket soldier forward to join them.\",\"notes\":\"Enemy base near (12,16); infantry already assaulting. Place proc, then build economy/power as funds return.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[157,159,160,161,163,165,166,168,169],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[175],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1461, "completion_tokens": 278, "total_tokens": 1739, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1459, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003537325, "upstream_inference_prompt_cost": 0.0002008325, "upstream_inference_completions_cost": 0.0001529}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.76, "thoughts": "Place the ready refinery to add mining capacity; cash is nearly exhausted, so let the harvesters generate income before starting another build. Keep the infantry pressuring the enemy base and send the lone rocket soldier forward to join them.", "notes": "Enemy base near (12,16); infantry already assaulting. Place proc, then build economy/power as funds return.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [157, 159, 160, 161, 163, 165, 166, 168, 169], "x": 12, "y": 16}, {"do": "attack_move", "units": [175], "x": 12, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 9 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 1100, "units_killed": 15, "units_lost": 11, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 2500, "experience": 28, "order_count": 31}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $604 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7300, army $1400, killed $1100 (11 units, 0 bldgs), lost $2800 (15 units, 1 bldgs). Map explored 14.7%.\nPRODUCTION: Building: powr 70%; Building: powr 0%; Vehicle: harv 54%; Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 95%, #129 proc@(9,16) 100%, #133 barr@(16,21) 83%, #164 weap@(12,13) 96%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #174@(17,21)\n  harv (Ore Truck (harvester)) x1: #130@(9,25)\nVISIBLE ENEMY UNITS (9):\n  #157 e1@(16,14) 83%, #159 e1@(16,14) 69%, #160 e1@(16,16) 76%, #161 e1@(17,16) 82%, #163 e1@(17,16) 77%, #165 e1@(17,14) 100%, #166 e1@(17,16) 95%, #168 e1@(16,16) 98%, #169 e1@(17,16) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry near (19,16); no enemy buildings located. Power plants are queued; e3 production is heavily queued. Send the first completed army east toward the enemy.", "raw": "{\"thoughts\":\"Enemy infantry are at the base perimeter, so the rocket soldier should engage immediately while the barracks continues producing reinforcements. Power is critically low; let the queued plants complete, then add vehicle production and keep the harvester mining.\",\"notes\":\"Enemy infantry clustered around (16,16)-(17,16). Defend base now; first completed army should push east toward likely enemy start at (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174],\"x\":17,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":164,\"x\":22,\"y\":16},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1600, "completion_tokens": 279, "total_tokens": 1879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00080817, "upstream_inference_prompt_cost": 0.00043989, "upstream_inference_completions_cost": 0.00036828}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "Enemy infantry are at the base perimeter, so the rocket soldier should engage immediately while the barracks continues producing reinforcements. Power is critically low; let the queued plants complete, then add vehicle production and keep the harvester mining.", "notes": "Enemy infantry clustered around (16,16)-(17,16). Defend base now; first completed army should push east toward likely enemy start at (95,11).", "commands": [{"do": "attack_move", "units": [174], "x": 17, "y": 15}, {"do": "rally", "building": 133, "x": 20, "y": 16}, {"do": "rally", "building": 164, "x": 22, "y": 16}, {"do": "harvest", "unit": 130}], "feedback": ["attack_move: 1 units", "rally #133: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2800, "units_killed": 11, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7300, "army_value": 300, "income": 2500, "experience": 11, "order_count": 49}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $100 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11000, army $3400, killed $2800 (15 units, 1 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(16,14)83% #159@(16,14)69% #160@(16,16)76% #161@(17,16)79% #163@(17,16)68% #165@(17,14) #166@(17,16)82% #168@(16,16)97% #169@(17,16)79%\n  e3 (Rocket Soldier) x1: #175@(85,13)\n  harv (Ore Truck (harvester)) x2: #132@(101,25) #177@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(12,16) 86%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 9 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); infantry already assaulting. Place proc, then build economy/power as funds return.", "raw": "{\"thoughts\":\"Power is low and the queues are idle, but cash is currently insufficient to start production. Keep the assault moving toward the known enemy base and queue a power plant as funds arrive.\",\"notes\":\"Enemy base at (12,16); infantry assaulting. Two harvesters; prioritize powr to fix low power, then keep Soviet vehicle production running.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1497, "completion_tokens": 308, "total_tokens": 1805, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1495, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003751825, "upstream_inference_prompt_cost": 0.0002057825, "upstream_inference_completions_cost": 0.0001694}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "Power is low and the queues are idle, but cash is currently insufficient to start production. Keep the assault moving toward the known enemy base and queue a power plant as funds arrive.", "notes": "Enemy base at (12,16); infantry assaulting. Two harvesters; prioritize powr to fix low power, then keep Soviet vehicle production running.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["build powr: started", "attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 1100, "units_killed": 15, "units_lost": 11, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 1200, "income": 2200, "experience": 28, "order_count": 32}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $292 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7300, army $1400, killed $1100 (11 units, 0 bldgs), lost $2800 (15 units, 1 bldgs). Map explored 14.8%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Vehicle: harv 64%; Infantry: e3 68%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 86%, #129 proc@(9,16) 100%, #133 barr@(16,21) 67%, #164 weap@(12,13) 92%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #174@(17,21)\n  harv (Ore Truck (harvester)) x1: #130@(7,29)\nVISIBLE ENEMY UNITS (9):\n  #157 e1@(16,14) 83%, #159 e1@(16,14) 69%, #160 e1@(16,16) 76%, #161 e1@(17,16) 79%, #163 e1@(17,16) 68%, #165 e1@(17,14) 100%, #166 e1@(17,16) 82%, #168 e1@(16,16) 97%, #169 e1@(17,16) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #133: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry clustered around (16,16)-(17,16). Defend base now; first completed army should push east toward likely enemy start at (95,11).", "raw": "{\"thoughts\":\"Place the ready Power Plant immediately to restore production, then use the rocket soldier to drive off the enemy infantry clustered beside the base. Repair the damaged Barracks while the queued units and harvester continue producing.\",\"notes\":\"Enemy infantry cluster at (16,14)-(17,16), likely enemy base east near (95,11). Power is critically low; place both current and next power plants as available, then build a large rocket/tank force for an eastward push.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[174],\"x\":16,\"y\":14},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":122}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1609, "completion_tokens": 317, "total_tokens": 1926, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1607, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000860805, "upstream_inference_prompt_cost": 0.000442365, "upstream_inference_completions_cost": 0.00041844}, "completion_tokens_details": {"reasoning_tokens": 166, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.75, "thoughts": "Place the ready Power Plant immediately to restore production, then use the rocket soldier to drive off the enemy infantry clustered beside the base. Repair the damaged Barracks while the queued units and harvester continue producing.", "notes": "Enemy infantry cluster at (16,14)-(17,16), likely enemy base east near (95,11). Power is critically low; place both current and next power plants as available, then build a large rocket/tank force for an eastward push.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [174], "x": 16, "y": 14}, {"do": "repair", "building": 133}, {"do": "repair", "building": 122}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units", "repair #133: ordered", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2800, "units_killed": 11, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7300, "army_value": 300, "income": 2500, "experience": 11, "order_count": 49}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11000, army $3400, killed $2800 (15 units, 1 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: Building: powr 33%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(16,14)83% #159@(16,14)69% #160@(16,16)76% #161@(17,16)78% #163@(17,16)53% #165@(17,14) #166@(17,16)74% #168@(16,16)96% #169@(17,16)46%\n  e3 (Rocket Soldier) x1: #175@(76,17)\n  harv (Ore Truck (harvester)) x2: #132@(94,16) #177@(99,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 77%, #178 powr@(15,16) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); infantry assaulting. Two harvesters; prioritize powr to fix low power, then keep Soviet vehicle production running.", "raw": "{\"thoughts\":\"The infantry force is already pressing the enemy base; keep it attacking while bringing the separated rocket soldier toward the same target. The power plant is already in progress, so let it finish and restore production.\",\"notes\":\"Enemy base at (12,16). Infantry assault underway; bring separated e3 into the push. Two harvesters; power plant queued to fix low power.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1499, "completion_tokens": 270, "total_tokens": 1769, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1497, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003545575, "upstream_inference_prompt_cost": 0.0002060575, "upstream_inference_completions_cost": 0.0001485}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "The infantry force is already pressing the enemy base; keep it attacking while bringing the separated rocket soldier toward the same target. The power plant is already in progress, so let it finish and restore production.", "notes": "Enemy base at (12,16). Infantry assault underway; bring separated e3 into the push. Two harvesters; power plant queued to fix low power.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 1100, "units_killed": 15, "units_lost": 11, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 1200, "income": 2000, "experience": 28, "order_count": 33}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $1100 (11 units, 0 bldgs), lost $2800 (15 units, 1 bldgs). Map explored 14.8%.\nPRODUCTION: Building: powr 32%; Vehicle: harv 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 77%, #129 proc@(9,16) 100%, #133 barr@(16,21) 51%, #164 weap@(12,13) 88%, #178 powr@(15,16) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #174@(17,21) #179@(17,21)\n  harv (Ore Truck (harvester)) x1: #130@(9,18)\nVISIBLE ENEMY UNITS (9):\n  #157 e1@(16,14) 83%, #159 e1@(16,14) 69%, #160 e1@(16,16) 76%, #161 e1@(17,16) 78%, #163 e1@(17,16) 53%, #165 e1@(17,14) 100%, #166 e1@(17,16) 74%, #168 e1@(16,16) 96%, #169 e1@(17,16) 46%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\n  - repair #133: ordered\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (16,14)-(17,16), likely enemy base east near (95,11). Power is critically low; place both current and next power plants as available, then build a large rocket/tank force for an eastward push.", "raw": "{\"thoughts\":\"The enemy infantry is already pressing the base, so both rocket soldiers should attack the cluster while the damaged barracks and Construction Yard are repaired. The power plant currently building should complete soon; then maintain power and resume economy before expanding the army.\",\"notes\":\"Enemy infantry cluster at (16,14)-(17,16), likely base farther east near (95,11). Two rockets defending base; power plant in Building queue at 32%, harvester queue at 73%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179],\"x\":17,\"y\":15},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":122},{\"do\":\"rally\",\"building\":164,\"x\":20,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1670, "completion_tokens": 254, "total_tokens": 1924, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1668, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00079442, "upstream_inference_prompt_cost": 0.00045914, "upstream_inference_completions_cost": 0.00033528}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.26, "thoughts": "The enemy infantry is already pressing the base, so both rocket soldiers should attack the cluster while the damaged barracks and Construction Yard are repaired. The power plant currently building should complete soon; then maintain power and resume economy before expanding the army.", "notes": "Enemy infantry cluster at (16,14)-(17,16), likely base farther east near (95,11). Two rockets defending base; power plant in Building queue at 32%, harvester queue at 73%.", "commands": [{"do": "attack_move", "units": [174, 179], "x": 17, "y": 15}, {"do": "repair", "building": 133}, {"do": "repair", "building": 122}, {"do": "rally", "building": 164, "x": 20, "y": 18}], "feedback": ["attack_move: 2 units", "repair #133: ordered", "repair #122: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2800, "units_killed": 11, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7900, "army_value": 600, "income": 2500, "experience": 11, "order_count": 50}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $415 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11000, army $3400, killed $2800 (15 units, 1 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 23.7%.\nPRODUCTION: Building: powr 62%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(16,14)83% #159@(16,14)69% #160@(16,16)76% #161@(17,16)74% #163@(17,16)37% #165@(17,14) #166@(17,16)64% #168@(16,16)93% #169@(17,16)28%\n  e3 (Rocket Soldier) x1: #175@(69,24)\n  harv (Ore Truck (harvester)) x2: #132@(98,22) #177@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 77%, #178 powr@(15,16) 28%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16). Infantry assault underway; bring separated e3 into the push. Two harvesters; power plant queued to fix low power.", "raw": "{\"thoughts\":\"The infantry are already at the enemy base, so focus them on the Construction Yard while bringing the separated rocket soldier forward. The power plant is already queued; let it finish and restore power before starting more production.\",\"notes\":\"Enemy base at (12,16); infantry assault underway. Bring e3 at (69,24) toward enemy base. Power plant in progress; two harvesters.\",\"commands\":[{\"do\":\"attack\",\"units\":[157,159,160,161,163,165,166,168,169],\"target\":122},{\"do\":\"attack_move\",\"units\":[175],\"x\":15,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1492, "completion_tokens": 329, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1490, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000386045, "upstream_inference_prompt_cost": 0.000205095, "upstream_inference_completions_cost": 0.00018095}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "The infantry are already at the enemy base, so focus them on the Construction Yard while bringing the separated rocket soldier forward. The power plant is already queued; let it finish and restore power before starting more production.", "notes": "Enemy base at (12,16); infantry assault underway. Bring e3 at (69,24) toward enemy base. Power plant in progress; two harvesters.", "commands": [{"do": "attack", "units": [157, 159, 160, 161, 163, 165, 166, 168, 169], "target": 122}, {"do": "attack_move", "units": [175], "x": 15, "y": 16}], "feedback": ["attack: 9 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 1100, "units_killed": 15, "units_lost": 11, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 1200, "income": 2500, "experience": 28, "order_count": 33}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $239 (storage 2000), power 28 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7900, army $1700, killed $1100 (11 units, 0 bldgs), lost $2800 (15 units, 1 bldgs). Map explored 14.8%.\nPRODUCTION: Building: powr 61%; Vehicle: harv 81%; Infantry: e3 29%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 77%, #129 proc@(9,16) 100%, #133 barr@(16,21) 51%, #164 weap@(12,13) 88%, #178 powr@(15,16) 28%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #174@(17,21) #179@(17,21)\n  harv (Ore Truck (harvester)) x1: #130@(8,24)\nVISIBLE ENEMY UNITS (9):\n  #157 e1@(16,14) 83%, #159 e1@(16,14) 69%, #160 e1@(16,16) 76%, #161 e1@(17,16) 74%, #163 e1@(17,16) 37%, #165 e1@(17,14) 100%, #166 e1@(17,16) 64%, #168 e1@(16,16) 93%, #169 e1@(17,16) 28%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - repair #133: ordered\n  - repair #122: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (16,14)-(17,16), likely base farther east near (95,11). Two rockets defending base; power plant in Building queue at 32%, harvester queue at 73%.", "raw": "{\"thoughts\":\"Power is critically low but the power plant and second harvester are already queued, so keep them progressing. Enemy infantry is raiding the base; have the rocket soldiers engage while repairing the damaged barracks and Construction Yard, then resume mass rocket production.\",\"notes\":\"Enemy infantry cluster at (16,14)-(17,16). Power plant building and harvester queued; defend the base until economy recovers, then add refinery/war factory and push east toward (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179],\"x\":17,\"y\":15},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":122},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":17},{\"do\":\"rally\",\"building\":164,\"x\":20,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1659, "completion_tokens": 322, "total_tokens": 1981, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1657, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000881155, "upstream_inference_prompt_cost": 0.000456115, "upstream_inference_completions_cost": 0.00042504}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Power is critically low but the power plant and second harvester are already queued, so keep them progressing. Enemy infantry is raiding the base; have the rocket soldiers engage while repairing the damaged barracks and Construction Yard, then resume mass rocket production.", "notes": "Enemy infantry cluster at (16,14)-(17,16). Power plant building and harvester queued; defend the base until economy recovers, then add refinery/war factory and push east toward (95,11).", "commands": [{"do": "attack_move", "units": [174, 179], "x": 17, "y": 15}, {"do": "repair", "building": 133}, {"do": "repair", "building": 122}, {"do": "rally", "building": 133, "x": 18, "y": 17}, {"do": "rally", "building": 164, "x": 20, "y": 16}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 2 units", "repair #133: ordered", "repair #122: ordered", "rally #133: ordered", "rally #164: ordered", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2800, "units_killed": 11, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7900, "army_value": 600, "income": 2500, "experience": 11, "order_count": 50}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $805 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $11000, army $3400, killed $2800 (15 units, 1 bldgs), lost $1100 (11 units, 0 bldgs). Map explored 23.8%.\nPRODUCTION: Building: powr 98%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #157@(16,14)83% #159@(16,14)69% #160@(16,16)76% #161@(17,16)72% #163@(17,16)13% #165@(17,14) #166@(17,16)58% #168@(16,16)89% #169@(17,16)9%\n  e3 (Rocket Soldier) x1: #175@(60,27)\n  harv (Ore Truck (harvester)) x2: #132@(103,24) #177@(97,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 59%, #178 powr@(15,16) 26%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); infantry assault underway. Bring e3 at (69,24) toward enemy base. Power plant in progress; two harvesters.", "raw": "{\"thoughts\":\"The infantry is already at the enemy base, so keep pressure on its Construction Yard while the lone rocket soldier closes in. Power is short; place the nearly finished power plant as soon as it is ready, then restore production and keep the army pushing.\",\"notes\":\"Enemy base at (12,16); infantry assault there. Rocket soldier #175 at (60,27) moving toward base. Two harvesters; power deficit 10. Current Building queue: powr at 98%.\",\"commands\":[{\"do\":\"attack\",\"units\":[157,159,160,161,163,165,166,168,169],\"target\":122},{\"do\":\"attack_move\",\"units\":[175],\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":1}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1502, "completion_tokens": 366, "total_tokens": 1868, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1500, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00040777, "upstream_inference_prompt_cost": 0.00020647, "upstream_inference_completions_cost": 0.0002013}, "completion_tokens_details": {"reasoning_tokens": 196, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "The infantry is already at the enemy base, so keep pressure on its Construction Yard while the lone rocket soldier closes in. Power is short; place the nearly finished power plant as soon as it is ready, then restore production and keep the army pushing.", "notes": "Enemy base at (12,16); infantry assault there. Rocket soldier #175 at (60,27) moving toward base. Two harvesters; power deficit 10. Current Building queue: powr at 98%.", "commands": [{"do": "attack", "units": [157, 159, 160, 161, 163, 165, 166, 168, 169], "target": 122}, {"do": "attack_move", "units": [175], "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 1}], "feedback": ["attack: 9 units", "attack_move: 1 units", "train 1x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 1100, "units_killed": 15, "units_lost": 11, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 1200, "income": 3000, "experience": 28, "order_count": 33}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 26 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7900, army $1700, killed $1100 (11 units, 0 bldgs), lost $2800 (15 units, 1 bldgs). Map explored 14.8%.\nPRODUCTION: Building: powr 87%; Vehicle: harv 88%; Infantry: e3 56%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 59%, #129 proc@(9,16) 100%, #133 barr@(16,21) 51%, #164 weap@(12,13) 88%, #178 powr@(15,16) 26%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #174@(17,21) #179@(17,21)\n  harv (Ore Truck (harvester)) x1: #130@(6,28)\nVISIBLE ENEMY UNITS (9):\n  #157 e1@(16,14) 83%, #159 e1@(16,14) 69%, #160 e1@(16,16) 76%, #161 e1@(17,16) 72%, #163 e1@(17,16) 13%, #165 e1@(17,14) 100%, #166 e1@(17,16) 58%, #168 e1@(16,16) 89%, #169 e1@(17,16) 9%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - repair #133: ordered\n  - repair #122: ordered\n  - rally #133: ordered\n  - rally #164: ordered\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (16,14)-(17,16). Power plant building and harvester queued; defend the base until economy recovers, then add refinery/war factory and push east toward (95,11).", "raw": "{\"thoughts\":\"The enemy infantry is pressuring the base, so the two rocket soldiers should engage immediately while the power plant finishes. Keep production running and stabilize the damaged barracks and Construction Yard before expanding.\",\"notes\":\"Enemy infantry cluster remains at (16,14)-(17,16). Power plant nearly complete; rockets #174/#179 defending base. Next priority is place powr, then refinery and war factory once cash recovers.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179],\"x\":16,\"y\":14},{\"do\":\"stance\",\"units\":[174,179],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1713, "completion_tokens": 262, "total_tokens": 1975, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1711, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000816805, "upstream_inference_prompt_cost": 0.000470965, "upstream_inference_completions_cost": 0.00034584}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.2, "thoughts": "The enemy infantry is pressuring the base, so the two rocket soldiers should engage immediately while the power plant finishes. Keep production running and stabilize the damaged barracks and Construction Yard before expanding.", "notes": "Enemy infantry cluster remains at (16,14)-(17,16). Power plant nearly complete; rockets #174/#179 defending base. Next priority is place powr, then refinery and war factory once cash recovers.", "commands": [{"do": "attack_move", "units": [174, 179], "x": 16, "y": 14}, {"do": "stance", "units": [174, 179], "stance": "attack_anything"}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}], "feedback": ["attack_move: 2 units", "stance: 2 units", "repair #122: ordered", "repair #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2800, "units_killed": 11, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7900, "army_value": 600, "income": 2500, "experience": 11, "order_count": 55}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $693 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $3200, killed $2800 (15 units, 1 bldgs), lost $1300 (13 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 36%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #157@(16,14)83% #159@(16,14)69% #160@(16,16)74% #161@(17,16)69% #165@(17,14) #166@(17,16)53% #168@(16,16)79%\n  e3 (Rocket Soldier) x1: #175@(49,28)\n  harv (Ore Truck (harvester)) x2: #132@(95,17) #177@(99,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 42%, #178 powr@(15,16) 26%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack_move: 1 units\n  - train 1x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); infantry assault there. Rocket soldier #175 at (60,27) moving toward base. Two harvesters; power deficit 10. Current Building queue: powr at 98%.", "raw": "{\"thoughts\":\"Place the ready Power Plant to end the power deficit, then queue another to provide headroom. Keep Rocket Soldiers coming and send the infantry force to finish the damaged enemy Construction Yard.\",\"notes\":\"Enemy base at (12,16); Construction Yard at 42% and Power Plant at 26%. Two harvesters; power was 100/110. Infantry assault already near enemy base; #175 Rocket Soldier approaching.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1514, "completion_tokens": 352, "total_tokens": 1866, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1512, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00040172, "upstream_inference_prompt_cost": 0.00020812, "upstream_inference_completions_cost": 0.0001936}, "completion_tokens_details": {"reasoning_tokens": 205, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.5, "thoughts": "Place the ready Power Plant to end the power deficit, then queue another to provide headroom. Keep Rocket Soldiers coming and send the infantry force to finish the damaged enemy Construction Yard.", "notes": "Enemy base at (12,16); Construction Yard at 42% and Power Plant at 26%. Two harvesters; power was 100/110. Infantry assault already near enemy base; #175 Rocket Soldier approaching.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "train 3x e3: queued", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 1300, "units_killed": 15, "units_lost": 13, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10800, "army_value": 1000, "income": 2500, "experience": 28, "order_count": 34}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 26 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7900, army $1700, killed $1300 (13 units, 0 bldgs), lost $2800 (15 units, 1 bldgs). Map explored 14.8%.\nPRODUCTION: Building: powr 87%; Vehicle: harv 88%; Infantry: e3 56%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 42%, #129 proc@(9,16) 100%, #133 barr@(16,21) 51%, #164 weap@(12,13) 88%, #178 powr@(15,16) 26%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #174@(17,21) #179@(17,21)\n  harv (Ore Truck (harvester)) x1: #130@(9,20)\nVISIBLE ENEMY UNITS (7):\n  #157 e1@(16,14) 83%, #159 e1@(16,14) 69%, #160 e1@(16,16) 74%, #161 e1@(17,16) 69%, #165 e1@(17,14) 100%, #166 e1@(17,16) 53%, #168 e1@(16,16) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - stance: 2 units\n  - repair #122: ordered\n  - repair #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster remains at (16,14)-(17,16). Power plant nearly complete; rockets #174/#179 defending base. Next priority is place powr, then refinery and war factory once cash recovers.", "raw": "{\"thoughts\":\"Power is critically low but the nearly finished plant should stabilize production shortly. Use the two rocket soldiers to eliminate the enemy infantry threatening the base while the harvester restores cash; then prioritize refinery and additional power before expanding the army.\",\"notes\":\"Enemy infantry cluster at (16,14)-(17,16). Rockets #174/#179 are defending. Power plant #178 nearly ready; place it next turn, then build refinery and war factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179],\"x\":16,\"y\":14},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"repair\",\"building\":178}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1670, "completion_tokens": 220, "total_tokens": 1890, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1668, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00074954, "upstream_inference_prompt_cost": 0.00045914, "upstream_inference_completions_cost": 0.0002904}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "Power is critically low but the nearly finished plant should stabilize production shortly. Use the two rocket soldiers to eliminate the enemy infantry threatening the base while the harvester restores cash; then prioritize refinery and additional power before expanding the army.", "notes": "Enemy infantry cluster at (16,14)-(17,16). Rockets #174/#179 are defending. Power plant #178 nearly ready; place it next turn, then build refinery and war factory.", "commands": [{"do": "attack_move", "units": [174, 179], "x": 16, "y": 14}, {"do": "harvest", "unit": 130}, {"do": "repair", "building": 178}], "feedback": ["attack_move: 2 units", "repair #178: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 2800, "units_killed": 13, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7900, "army_value": 600, "income": 2500, "experience": 13, "order_count": 55}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $566 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11400, army $3500, killed $3100 (15 units, 2 bldgs), lost $1300 (13 units, 0 bldgs). Map explored 24.1%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 45%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #157@(16,14)83% #159@(16,14)69% #160@(16,16)71% #161@(17,16)68% #165@(17,14) #166@(17,16)53% #168@(16,16)47%\n  e3 (Rocket Soldier) x2: #175@(40,24) #181@(91,9)\n  harv (Ore Truck (harvester)) x2: #132@(98,19) #177@(95,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(12,16) 37%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - train 3x e3: queued\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); Construction Yard at 42% and Power Plant at 26%. Two harvesters; power was 100/110. Infantry assault already near enemy base; #175 Rocket Soldier approaching.", "raw": "{\"thoughts\":\"The enemy Construction Yard is already badly damaged at 37%, so keep pressure on it and finish the base if possible. Our cash is depleted, so place the ready Power Plant and keep the queued rocket soldiers coming while the harvesters gather.\",\"notes\":\"Enemy base/Construction Yard at (12,16), last seen at 37%; assault infantry are nearby. Continue attacking the enemy base with all combat units.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1546, "completion_tokens": 282, "total_tokens": 1828, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1544, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036762, "upstream_inference_prompt_cost": 0.00021252, "upstream_inference_completions_cost": 0.0001551}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.69, "thoughts": "The enemy Construction Yard is already badly damaged at 37%, so keep pressure on it and finish the base if possible. Our cash is depleted, so place the ready Power Plant and keep the queued rocket soldiers coming while the harvesters gather.", "notes": "Enemy base/Construction Yard at (12,16), last seen at 37%; assault infantry are nearby. Continue attacking the enemy base with all combat units.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 1300, "units_killed": 15, "units_lost": 13, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11400, "army_value": 1300, "income": 3000, "experience": 31, "order_count": 39}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $337 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7600, army $1700, killed $1300 (13 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 14.8%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: harv 94%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 37%, #129 proc@(9,16) 100%, #133 barr@(16,21) 48%, #164 weap@(12,13) 86%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #174@(17,21) #179@(17,21)\n  harv (Ore Truck (harvester)) x1: #130@(8,22)\nVISIBLE ENEMY UNITS (7):\n  #157 e1@(16,14) 83%, #159 e1@(16,14) 69%, #160 e1@(16,16) 71%, #161 e1@(17,16) 68%, #165 e1@(17,14) 100%, #166 e1@(17,16) 53%, #168 e1@(16,16) 47%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - repair #178: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (16,14)-(17,16). Rockets #174/#179 are defending. Power plant #178 nearly ready; place it next turn, then build refinery and war factory.", "raw": "{\"thoughts\":\"Place the ready power plant immediately to restore production, while the two rocket soldiers engage the nearby enemy infantry cluster. The harvester is nearly complete; keep it producing income and repair the critically damaged Construction Yard.\",\"notes\":\"Enemy infantry is directly north/east at (16-17,14-16). Rockets #174/#179 defend base; power plant ready to place. Construction Yard #122 is at 37% HP.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[174,179],\"x\":16,\"y\":15},{\"do\":\"repair\",\"building\":122}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1611, "completion_tokens": 262, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1609, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000788755, "upstream_inference_prompt_cost": 0.000442915, "upstream_inference_completions_cost": 0.00034584}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Place the ready power plant immediately to restore production, while the two rocket soldiers engage the nearby enemy infantry cluster. The harvester is nearly complete; keep it producing income and repair the critically damaged Construction Yard.", "notes": "Enemy infantry is directly north/east at (16-17,14-16). Rockets #174/#179 defend base; power plant ready to place. Construction Yard #122 is at 37% HP.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [174, 179], "x": 16, "y": 15}, {"do": "repair", "building": 122}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 2 units", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 3100, "units_killed": 13, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7600, "army_value": 600, "income": 2500, "experience": 13, "order_count": 55}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $735 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3500, killed $3100 (15 units, 2 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 24.1%.\nPRODUCTION: Infantry: e3 55%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #157@(16,14)83% #159@(16,14)69% #160@(16,16)67% #165@(17,14)\n  e3 (Rocket Soldier) x3: #175@(32,17) #181@(82,14) #186@(90,9)\n  harv (Ore Truck (harvester)) x2: #132@(102,24) #177@(94,16)\nVISIBLE ENEMY UNITS (1):\n  #184 harv@(20,16) 99%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 28%, #183 powr@(15,16) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base/Construction Yard at (12,16), last seen at 37%; assault infantry are nearby. Continue attacking the enemy base with all combat units.", "raw": "{\"thoughts\":\"The enemy Construction Yard is badly damaged and still visible, so finish it now. Send the nearby infantry and the rocket soldier at 32,17 to attack it; keep the other rockets moving toward the enemy base while the queued rocket soldiers continue production.\",\"notes\":\"Enemy base at (12,16); Construction Yard #122 last seen at 28% HP. Nearby assault: rifle infantry #157,#159,#160,#165 and rocket #175. Other rockets #181,#186 are still near home; send them toward enemy base.\",\"commands\":[{\"do\":\"attack\",\"units\":[157,159,160,165,175],\"target\":122},{\"do\":\"attack_move\",\"units\":[181,186],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1513, "completion_tokens": 371, "total_tokens": 1884, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1511, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004120325, "upstream_inference_prompt_cost": 0.0002079825, "upstream_inference_completions_cost": 0.00020405}, "completion_tokens_details": {"reasoning_tokens": 211, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "The enemy Construction Yard is badly damaged and still visible, so finish it now. Send the nearby infantry and the rocket soldier at 32,17 to attack it; keep the other rockets moving toward the enemy base while the queued rocket soldiers continue production.", "notes": "Enemy base at (12,16); Construction Yard #122 last seen at 28% HP. Nearby assault: rifle infantry #157,#159,#160,#165 and rocket #175. Other rockets #181,#186 are still near home; send them toward enemy base.", "commands": [{"do": "attack", "units": [157, 159, 160, 165, 175], "target": 122}, {"do": "attack_move", "units": [181, 186], "x": 12, "y": 16}], "feedback": ["attack: 5 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 1600, "units_killed": 15, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11700, "army_value": 1300, "income": 3500, "experience": 31, "order_count": 40}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3100, killed $1600 (16 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 14.9%.\nPRODUCTION: Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 28%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #174@(17,20) #179@(17,20) #185@(17,20)\n  harv (Ore Truck (harvester)) x2: #130@(2,27) #184@(20,16)\nVISIBLE ENEMY UNITS (4):\n  #157 e1@(16,14) 83%, #159 e1@(16,14) 69%, #160 e1@(16,16) 67%, #165 e1@(17,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 2 units\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry is directly north/east at (16-17,14-16). Rockets #174/#179 defend base; power plant ready to place. Construction Yard #122 is at 37% HP.", "raw": "{\"thoughts\":\"Enemy infantry is threatening the base, so the rocket squad should eliminate them immediately. Place the ready power plant and keep the damaged Construction Yard repairing while existing rocket production resumes as ore arrives.\",\"notes\":\"Defend base at (16,15); enemy infantry group is at (16-17,14-16). Rockets #174/#179/#185 engage them. Keep Construction Yard repaired; power plant ready to place.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[174,179,185],\"x\":17,\"y\":14},{\"do\":\"repair\",\"building\":122},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1620, "completion_tokens": 250, "total_tokens": 1870, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1618, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00077539, "upstream_inference_prompt_cost": 0.00044539, "upstream_inference_completions_cost": 0.00033}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Enemy infantry is threatening the base, so the rocket squad should eliminate them immediately. Place the ready power plant and keep the damaged Construction Yard repairing while existing rocket production resumes as ore arrives.", "notes": "Defend base at (16,15); enemy infantry group is at (16-17,14-16). Rockets #174/#179/#185 engage them. Keep Construction Yard repaired; power plant ready to place.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": [174, 179, 185], "x": 17, "y": 14}, {"do": "repair", "building": 122}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["place powr: nothing READY TO PLACE with that type", "attack_move: 3 units", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 3100, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9300, "army_value": 900, "income": 2500, "experience": 16, "order_count": 56}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $403 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12000, army $3800, killed $3100 (15 units, 2 bldgs), lost $1600 (16 units, 0 bldgs). Map explored 24.1%.\nPRODUCTION: Infantry: e3 66%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #157@(16,14)83% #159@(16,14)69% #160@(16,16)13% #165@(17,14)\n  e3 (Rocket Soldier) x4: #175@(22,16) #181@(74,19) #186@(81,14) #187@(89,9)\n  harv (Ore Truck (harvester)) x2: #132@(101,21) #177@(99,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 19%, #183 powr@(15,16) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); Construction Yard #122 last seen at 28% HP. Nearby assault: rifle infantry #157,#159,#160,#165 and rocket #175. Other rockets #181,#186 are still near home; send them toward enemy base.", "raw": "{\"thoughts\":\"The enemy Construction Yard is down to 19% and is the immediate win condition. Send every combat unit toward it; keep the Rocket Soldier queue running while the harvesters bring in ore.\",\"notes\":\"Enemy base at (12,16); focus fire/attack-move on Construction Yard #122. Four rockets are spread between the base and home; regroup them on the attack.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"attack\",\"units\":[157,159,160,165,175,181,186,187],\"target\":122}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1515, "completion_tokens": 284, "total_tokens": 1799, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1513, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003644575, "upstream_inference_prompt_cost": 0.0002082575, "upstream_inference_completions_cost": 0.0001562}, "completion_tokens_details": {"reasoning_tokens": 149, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.61, "thoughts": "The enemy Construction Yard is down to 19% and is the immediate win condition. Send every combat unit toward it; keep the Rocket Soldier queue running while the harvesters bring in ore.", "notes": "Enemy base at (12,16); focus fire/attack-move on Construction Yard #122. Four rockets are spread between the base and home; regroup them on the attack.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "attack", "units": [157, 159, 160, 165, 175, 181, 186, 187], "target": 122}], "feedback": ["attack_move: 8 units", "attack: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 1600, "units_killed": 15, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12000, "army_value": 1600, "income": 3000, "experience": 31, "order_count": 40}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3100, killed $1600 (16 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 15.8%.\nPRODUCTION: Infantry: e3 67%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 19%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #174@(17,20) #179@(17,20) #185@(17,20)\n  harv (Ore Truck (harvester)) x2: #130@(8,23) #184@(21,8)\nVISIBLE ENEMY UNITS (4):\n  #157 e1@(16,14) 83%, #159 e1@(16,14) 69%, #160 e1@(16,16) 13%, #165 e1@(17,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - attack_move: 3 units\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Defend base at (16,15); enemy infantry group is at (16-17,14-16). Rockets #174/#179/#185 engage them. Keep Construction Yard repaired; power plant ready to place.", "raw": "{\"thoughts\":\"Our base is under infantry pressure, but the three rocket soldiers should finish the exposed enemy squad. Cash is empty, so preserve harvesters, keep production running, and repair the critically damaged Construction Yard and barracks.\",\"notes\":\"Defend base at (16,15); enemy infantry at (16-17,14-16). Rockets engage nearby infantry. CY #122 at 19% and barracks #133 at 44% need repairs; maintain harvesting and spend incoming ore on expansion/armor.\",\"commands\":[{\"do\":\"attack\",\"units\":[174,179,185],\"target\":160},{\"do\":\"attack_move\",\"units\":[174,179,185],\"x\":18,\"y\":14},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1617, "completion_tokens": 301, "total_tokens": 1918, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1615, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000841885, "upstream_inference_prompt_cost": 0.000444565, "upstream_inference_completions_cost": 0.00039732}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "Our base is under infantry pressure, but the three rocket soldiers should finish the exposed enemy squad. Cash is empty, so preserve harvesters, keep production running, and repair the critically damaged Construction Yard and barracks.", "notes": "Defend base at (16,15); enemy infantry at (16-17,14-16). Rockets engage nearby infantry. CY #122 at 19% and barracks #133 at 44% need repairs; maintain harvesting and spend incoming ore on expansion/armor.", "commands": [{"do": "attack", "units": [174, 179, 185], "target": 160}, {"do": "attack_move", "units": [174, 179, 185], "x": 18, "y": 14}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}], "feedback": ["attack: 3 units", "attack_move: 3 units", "repair #122: ordered", "repair #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 3100, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9300, "army_value": 900, "income": 2500, "experience": 16, "order_count": 56}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $450 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $12200, army $4000, killed $3100 (15 units, 2 bldgs), lost $1700 (17 units, 0 bldgs). Map explored 24.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(16,14)83% #159@(16,14)69% #165@(17,14)\n  e3 (Rocket Soldier) x5: #175@(17,16)59% #181@(65,24) #186@(72,17) #187@(79,10) #188@(88,9)\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #177@(98,24)\nVISIBLE ENEMY UNITS (4):\n  #174 e3@(17,20) 100%, #179 e3@(17,20) 100%, #184 harv@(16,12) 99%, #185 e3@(17,20) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #183 powr@(15,16) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); focus fire/attack-move on Construction Yard #122. Four rockets are spread between the base and home; regroup them on the attack.", "raw": "{\"thoughts\":\"Our infantry and rockets are already near the enemy base, but three enemy rocket soldiers are clustered there. Focus fire on one to reduce their anti-vehicle threat, then push the army into the base; keep the harvesters mining while cash recovers.\",\"notes\":\"Enemy base near (12,16); visible power plant #183 and rocket soldiers #174, #179, #185. Regroup and attack the enemy base when possible.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":174},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1528, "completion_tokens": 351, "total_tokens": 1879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1526, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000403095, "upstream_inference_prompt_cost": 0.000210045, "upstream_inference_completions_cost": 0.00019305}, "completion_tokens_details": {"reasoning_tokens": 199, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "Our infantry and rockets are already near the enemy base, but three enemy rocket soldiers are clustered there. Focus fire on one to reduce their anti-vehicle threat, then push the army into the base; keep the harvesters mining while cash recovers.", "notes": "Enemy base near (12,16); visible power plant #183 and rocket soldiers #174, #179, #185. Regroup and attack the enemy base when possible.", "commands": [{"do": "attack", "units": "all_army", "target": 174}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["attack: 8 units", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 1700, "units_killed": 15, "units_lost": 17, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12200, "army_value": 1800, "income": 3125, "experience": 31, "order_count": 40}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $411 (storage 2000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3100, killed $1700 (17 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 16%.\nPRODUCTION: Infantry: e3 96%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 7%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #174@(17,20) #179@(17,20) #185@(17,20)\n  harv (Ore Truck (harvester)) x2: #130@(9,18) #184@(16,12)\nVISIBLE ENEMY UNITS (4):\n  #157 e1@(16,14) 83%, #159 e1@(16,14) 69%, #165 e1@(17,14) 100%, #175 e3@(17,16) 59%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 3 units\n  - repair #122: ordered\n  - repair #133: ordered\nYOUR NOTES FROM LAST TURN: Defend base at (16,15); enemy infantry at (16-17,14-16). Rockets engage nearby infantry. CY #122 at 19% and barracks #133 at 44% need repairs; maintain harvesting and spend incoming ore on expansion/armor.", "raw": "{\"thoughts\":\"Enemy infantry is pressing the damaged base, so rockets should eliminate them while production continues. Start a second refinery for stronger income and keep repairing the critically damaged Construction Yard and barracks.\",\"notes\":\"Defend at (16,15); enemy infantry cluster at (16-17,14-16). Rockets #174/#179/#185 engage them. Build and place second refinery when ready; repair CY #122 and barracks #133.\",\"commands\":[{\"do\":\"attack\",\"units\":[174,179,185],\"target\":157},{\"do\":\"attack_move\",\"units\":[174,179,185],\"x\":20,\"y\":12},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1629, "completion_tokens": 344, "total_tokens": 1973, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1627, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000901945, "upstream_inference_prompt_cost": 0.000447865, "upstream_inference_completions_cost": 0.00045408}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Enemy infantry is pressing the damaged base, so rockets should eliminate them while production continues. Start a second refinery for stronger income and keep repairing the critically damaged Construction Yard and barracks.", "notes": "Defend at (16,15); enemy infantry cluster at (16-17,14-16). Rockets #174/#179/#185 engage them. Build and place second refinery when ready; repair CY #122 and barracks #133.", "commands": [{"do": "attack", "units": [174, 179, 185], "target": 157}, {"do": "attack_move", "units": [174, 179, 185], "x": 20, "y": 12}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "build", "item": "proc"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["attack: 3 units", "attack_move: 3 units", "repair #122: ordered", "repair #133: ordered", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 3100, "units_killed": 17, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9300, "army_value": 900, "income": 2500, "experience": 17, "order_count": 56}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $650 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11800, army $3600, killed $3100 (15 units, 2 bldgs), lost $2100 (19 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #159@(17,13)68% #165@(15,17)75%\n  e3 (Rocket Soldier) x4: #181@(56,28) #186@(64,25) #187@(71,18) #188@(79,14)\n  harv (Ore Truck (harvester)) x2: #132@(105,21) #177@(93,15)\nVISIBLE ENEMY UNITS (4):\n  #174 e3@(17,19) 100%, #179 e3@(17,20) 100%, #185 e3@(17,19) 100%, #191 e3@(17,19) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 4%, #183 powr@(15,16) 28%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); visible power plant #183 and rocket soldiers #174, #179, #185. Regroup and attack the enemy base when possible.", "raw": "{\"thoughts\":\"The enemy Construction Yard is nearly destroyed, so finishing it could win immediately. Send all combat units onto it despite the scattered force; keep both harvesters mining while ore converts to spendable cash.\",\"notes\":\"Enemy base at (12,16); attack Construction Yard #122 immediately. Two harvesters mining; rebuild production as cash becomes available.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1522, "completion_tokens": 248, "total_tokens": 1770, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1520, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00034562, "upstream_inference_prompt_cost": 0.00020922, "upstream_inference_completions_cost": 0.0001364}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.55, "thoughts": "The enemy Construction Yard is nearly destroyed, so finishing it could win immediately. Send all combat units onto it despite the scattered force; keep both harvesters mining while ore converts to spendable cash.", "notes": "Enemy base at (12,16); attack Construction Yard #122 immediately. Two harvesters mining; rebuild production as cash becomes available.", "commands": [{"do": "attack", "units": "all_army", "target": 122}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["attack: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2100, "units_killed": 15, "units_lost": 19, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11800, "army_value": 1400, "income": 3325, "experience": 31, "order_count": 40}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 28 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9600, army $3400, killed $2100 (19 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 16%.\nPRODUCTION: Building: proc 14%; Infantry: e3 66%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 4%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 28%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #174@(17,19) #179@(17,20) #185@(17,19) #191@(17,19)\n  harv (Ore Truck (harvester)) x2: #130@(6,28) #184@(9,17)98%\nVISIBLE ENEMY UNITS (2):\n  #159 e1@(17,13) 68%, #165 e1@(15,17) 75%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 3 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Defend at (16,15); enemy infantry cluster at (16-17,14-16). Rockets #174/#179/#185 engage them. Build and place second refinery when ready; repair CY #122 and barracks #133.", "raw": "{\"thoughts\":\"Cash is empty and power is critically low, so the refinery must finish to restore income before adding a power plant. Keep the rocket squad defending the damaged base and eliminate the two nearby infantry while repairs continue.\",\"notes\":\"Enemy infantry are at (15-17,13-17). Rockets defend base; second refinery is 14% complete, then build power plant. CY and barracks remain damaged.\",\"commands\":[{\"do\":\"attack\",\"units\":[174,179,185,191],\"target\":159},{\"do\":\"attack\",\"units\":[174,179,185,191],\"target\":165},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1621, "completion_tokens": 311, "total_tokens": 1932, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1619, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000856185, "upstream_inference_prompt_cost": 0.000445665, "upstream_inference_completions_cost": 0.00041052}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Cash is empty and power is critically low, so the refinery must finish to restore income before adding a power plant. Keep the rocket squad defending the damaged base and eliminate the two nearby infantry while repairs continue.", "notes": "Enemy infantry are at (15-17,13-17). Rockets defend base; second refinery is 14% complete, then build power plant. CY and barracks remain damaged.", "commands": [{"do": "attack", "units": [174, 179, 185, 191], "target": 159}, {"do": "attack", "units": [174, 179, 185, 191], "target": 165}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 183}], "feedback": ["attack: 4 units", "attack: 4 units", "repair #122: ordered", "repair #133: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 3100, "units_killed": 19, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9600, "army_value": 1200, "income": 2500, "experience": 21, "order_count": 57}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $775 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3500, killed $3100 (15 units, 2 bldgs), lost $2200 (20 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #159@(17,13)68%\n  e3 (Rocket Soldier) x4: #181@(46,28) #186@(55,28) #187@(64,25) #188@(70,19)\n  harv (Ore Truck (harvester)) x2: #132@(101,19) #177@(100,23)\nVISIBLE ENEMY UNITS (1):\n  #184 harv@(17,14) 97%\nVISIBLE ENEMY BUILDINGS (1):\n  #183 powr@(15,16) 2%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); attack Construction Yard #122 immediately. Two harvesters mining; rebuild production as cash becomes available.", "raw": "{\"thoughts\":\"Our economy has ore stored but no spendable cash, so I\u2019ll keep the available army pressing toward the enemy base and target its exposed harvester. The damaged enemy power plant is also a useful target if our units reach it.\",\"notes\":\"Enemy base likely at (12,16); power plant #183 is at 2%. Push surviving combat units west. Two harvesters are mining; cash currently $0.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"attack\",\"units\":[159],\"target\":184}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1449, "completion_tokens": 338, "total_tokens": 1787, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1447, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003850825, "upstream_inference_prompt_cost": 0.0001991825, "upstream_inference_completions_cost": 0.0001859}, "completion_tokens_details": {"reasoning_tokens": 210, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Our economy has ore stored but no spendable cash, so I\u2019ll keep the available army pressing toward the enemy base and target its exposed harvester. The damaged enemy power plant is also a useful target if our units reach it.", "notes": "Enemy base likely at (12,16); power plant #183 is at 2%. Push surviving combat units west. Two harvesters are mining; cash currently $0.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "attack", "units": [159], "target": 184}], "feedback": ["attack_move: 5 units", "attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2200, "units_killed": 15, "units_lost": 20, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11700, "army_value": 1300, "income": 2975, "experience": 31, "order_count": 40}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $287 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9900, army $3700, killed $2200 (20 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 16%.\nPRODUCTION: Building: proc 22%; Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #174@(17,19)* #179@(17,20)* #185@(17,19)* #191@(17,19)* #192@(16,22)\n  harv (Ore Truck (harvester)) x2: #130@(8,24) #184@(17,14)97%\nVISIBLE ENEMY UNITS (1):\n  #159 e1@(17,13) 68%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack: 4 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry are at (15-17,13-17). Rockets defend base; second refinery is 14% complete, then build power plant. CY and barracks remain damaged.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, but power is critically low and the construction queue is occupied. Keep the rocket group defending against the nearby infantry, repair the damaged base structures, and send both harvesters to mine.\",\"notes\":\"Enemy infantry near (17,13); rockets remain at base. Refinery #proc22 is 22% complete, then build power. Repair CY #122, barracks #133, war factory #164, and power plant #183.\",\"commands\":[{\"do\":\"attack\",\"units\":[174,179,185,191],\"target\":159},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1597, "completion_tokens": 312, "total_tokens": 1909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1595, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000850905, "upstream_inference_prompt_cost": 0.000439065, "upstream_inference_completions_cost": 0.00041184}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.97, "thoughts": "The second refinery is nearly complete, but power is critically low and the construction queue is occupied. Keep the rocket group defending against the nearby infantry, repair the damaged base structures, and send both harvesters to mine.", "notes": "Enemy infantry near (17,13); rockets remain at base. Refinery #proc22 is 22% complete, then build power. Repair CY #122, barracks #133, war factory #164, and power plant #183.", "commands": [{"do": "attack", "units": [174, 179, 185, 191], "target": 159}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}], "feedback": ["attack: 4 units", "repair #122: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 3100, "units_killed": 20, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9900, "army_value": 1500, "income": 3000, "experience": 22, "order_count": 57}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1275 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11600, army $3400, killed $3100 (15 units, 2 bldgs), lost $2300 (21 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #181@(37,22) #186@(46,24) #187@(54,28) #188@(63,26)\n  harv (Ore Truck (harvester)) x2: #132@(98,12) #177@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Enemy base likely at (12,16); power plant #183 is at 2%. Push surviving combat units west. Two harvesters are mining; cash currently $0.", "raw": "{\"thoughts\":\"The four rocket soldiers are already pushing west toward the likely enemy base; keep them advancing together. Cash is empty, so prioritize another refinery when funds allow and keep the existing economy running meanwhile.\",\"notes\":\"Enemy likely at (12,16); push west with surviving rocket soldiers. Two harvesters mining. Existing base has strong power surplus.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1427, "completion_tokens": 306, "total_tokens": 1733, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1425, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003644575, "upstream_inference_prompt_cost": 0.0001961575, "upstream_inference_completions_cost": 0.0001683}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "The four rocket soldiers are already pushing west toward the likely enemy base; keep them advancing together. Cash is empty, so prioritize another refinery when funds allow and keep the existing economy running meanwhile.", "notes": "Enemy likely at (12,16); push west with surviving rocket soldiers. Two harvesters mining. Existing base has strong power surplus.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["attack_move: 4 units", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2300, "units_killed": 15, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11600, "army_value": 1200, "income": 3475, "experience": 31, "order_count": 40}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $565 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9900, army $3700, killed $2300 (21 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 16.3%.\nPRODUCTION: Building: proc 30%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #174@(17,16)* #179@(18,16)* #185@(17,16)* #191@(17,15)* #192@(18,16)\n  harv (Ore Truck (harvester)) x2: #130@(9,17) #184@(16,7)96%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry near (17,13); rockets remain at base. Refinery #proc22 is 22% complete, then build power. Repair CY #122, barracks #133, war factory #164, and power plant #183.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, but severe low power is slowing everything. Keep the rocket queue running, send the surviving rockets to scout and pressure toward the likely enemy base, and queue a power plant as soon as the refinery finishes.\",\"notes\":\"Enemy likely east/northeast near (95,11); 5 rockets at base should scout there. Refinery #proc22 is currently building, then immediately build/place power. Repair damaged core buildings.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179,185,191,192],\"x\":45,\"y\":13},{\"do\":\"rally\",\"building\":164,\"x\":30,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":25,\"y\":15},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1601, "completion_tokens": 307, "total_tokens": 1908, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1599, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000845405, "upstream_inference_prompt_cost": 0.000440165, "upstream_inference_completions_cost": 0.00040524}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.34, "thoughts": "The second refinery is nearly complete, but severe low power is slowing everything. Keep the rocket queue running, send the surviving rockets to scout and pressure toward the likely enemy base, and queue a power plant as soon as the refinery finishes.", "notes": "Enemy likely east/northeast near (95,11); 5 rockets at base should scout there. Refinery #proc22 is currently building, then immediately build/place power. Repair damaged core buildings.", "commands": [{"do": "attack_move", "units": [174, 179, 185, 191, 192], "x": 45, "y": 13}, {"do": "rally", "building": 164, "x": 30, "y": 15}, {"do": "rally", "building": 133, "x": 25, "y": 15}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}], "feedback": ["attack_move: 5 units", "rally #164: ordered", "rally #133: ordered", "repair #122: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 3100, "units_killed": 21, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9900, "army_value": 1500, "income": 3000, "experience": 23, "order_count": 57}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $951 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11600, army $3400, killed $3100 (15 units, 2 bldgs), lost $2300 (21 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #181@(31,16)83% #186@(35,24) #187@(45,27) #188@(53,27)\n  harv (Ore Truck (harvester)) x2: #132@(105,23) #177@(93,15)\nVISIBLE ENEMY UNITS (3):\n  #174 e3@(27,16) 100%, #179 e3@(27,16) 89%, #185 e3@(27,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16); push west with surviving rocket soldiers. Two harvesters mining. Existing base has strong power surplus.", "raw": "{\"thoughts\":\"Our four rocket soldiers are scattered, while three enemy rockets are grouped near the likely enemy base. Consolidate the force before advancing; the refinery in progress should help restart production once ore converts to cash.\",\"notes\":\"Enemy likely near (12,16); enemy rocket squad last seen at (27,16). Regroup surviving e3s around (31,16), then push west. Two harvesters; proc building in progress.\",\"commands\":[{\"do\":\"move\",\"units\":[186,187,188],\"x\":31,\"y\":16},{\"do\":\"attack_move\",\"units\":[181],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1455, "completion_tokens": 338, "total_tokens": 1793, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1453, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003859075, "upstream_inference_prompt_cost": 0.0002000075, "upstream_inference_completions_cost": 0.0001859}, "completion_tokens_details": {"reasoning_tokens": 201, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.26, "thoughts": "Our four rocket soldiers are scattered, while three enemy rockets are grouped near the likely enemy base. Consolidate the force before advancing; the refinery in progress should help restart production once ore converts to cash.", "notes": "Enemy likely near (12,16); enemy rocket squad last seen at (27,16). Regroup surviving e3s around (31,16), then push west. Two harvesters; proc building in progress.", "commands": [{"do": "move", "units": [186, 187, 188], "x": 31, "y": 16}, {"do": "attack_move", "units": [181], "x": 12, "y": 16}], "feedback": ["move: 3 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2300, "units_killed": 15, "units_lost": 21, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11600, "army_value": 1200, "income": 3475, "experience": 31, "order_count": 41}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $343 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $9900, army $3700, killed $2300 (21 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 16.7%.\nPRODUCTION: Building: proc 37%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #174@(27,16) #179@(27,16)89% #185@(27,16) #191@(27,15) #192@(27,17)\n  harv (Ore Truck (harvester)) x2: #130@(6,29) #184@(9,12)96%\nVISIBLE ENEMY UNITS (1):\n  #181 e3@(31,16) 83%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #164: ordered\n  - rally #133: ordered\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely east/northeast near (95,11); 5 rockets at base should scout there. Refinery #proc22 is currently building, then immediately build/place power. Repair damaged core buildings.", "raw": "{\"thoughts\":\"The base is critically underpowered, but the refinery is nearly complete; queue a power plant immediately after it finishes. Send the rocket group east to scout and engage the visible enemy while production remains slowed.\",\"notes\":\"Enemy direction east/northeast toward (95,11). Five rocket soldiers grouped near (27,16); refinery currently building, then power plant is highest priority. Keep repairing core buildings.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179,185,191,192],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[174,179,185,191,192],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1622, "completion_tokens": 279, "total_tokens": 1901, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00081422, "upstream_inference_prompt_cost": 0.00044594, "upstream_inference_completions_cost": 0.00036828}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.79, "thoughts": "The base is critically underpowered, but the refinery is nearly complete; queue a power plant immediately after it finishes. Send the rocket group east to scout and engage the visible enemy while production remains slowed.", "notes": "Enemy direction east/northeast toward (95,11). Five rocket soldiers grouped near (27,16); refinery currently building, then power plant is highest priority. Keep repairing core buildings.", "commands": [{"do": "attack_move", "units": [174, 179, 185, 191, 192], "x": 95, "y": 11}, {"do": "stance", "units": [174, 179, 185, 191, 192], "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 3100, "units_killed": 21, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9900, "army_value": 1500, "income": 3000, "experience": 23, "order_count": 57}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1118 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3100, killed $3100 (15 units, 2 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #186@(31,16) #187@(37,20) #188@(44,25)\n  harv (Ore Truck (harvester)) x2: #132@(105,23) #177@(100,22)\nVISIBLE ENEMY UNITS (5):\n  #174 e3@(28,17) 87%, #179 e3@(28,17) 67%, #185 e3@(28,17) 97%, #191 e3@(28,16) 100%, #192 e3@(28,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); enemy rocket squad last seen at (27,16). Regroup surviving e3s around (31,16), then push west. Two harvesters; proc building in progress.", "raw": "{\"thoughts\":\"Our three rocket soldiers are badly outnumbered by five enemy rockets near (28,16), so I\u2019m pulling them back together rather than taking that fight. Keep both harvesters mining while the refinery finishes; rebuild the army once cash is available.\",\"notes\":\"Enemy rocket squad last seen near (28,16); retreat surviving rockets east toward (60,20) and regroup. Two harvesters; proc construction at 47%.\",\"commands\":[{\"do\":\"move\",\"units\":[186,187,188],\"x\":60,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1489, "completion_tokens": 416, "total_tokens": 1905, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1487, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004334825, "upstream_inference_prompt_cost": 0.0002046825, "upstream_inference_completions_cost": 0.0002288}, "completion_tokens_details": {"reasoning_tokens": 277, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Our three rocket soldiers are badly outnumbered by five enemy rockets near (28,16), so I\u2019m pulling them back together rather than taking that fight. Keep both harvesters mining while the refinery finishes; rebuild the army once cash is available.", "notes": "Enemy rocket squad last seen near (28,16); retreat surviving rockets east toward (60,20) and regroup. Two harvesters; proc construction at 47%.", "commands": [{"do": "move", "units": [186, 187, 188], "x": 60, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2600, "units_killed": 15, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11300, "army_value": 900, "income": 3475, "experience": 31, "order_count": 41}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $569 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10200, army $4000, killed $2600 (22 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 16.8%.\nPRODUCTION: Building: proc 45%; Infantry: e3 13%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x6: #174@(28,17)87% #179@(28,17)67% #185@(28,17)97% #191@(28,16) #192@(28,18) #193@(18,20)\n  harv (Ore Truck (harvester)) x2: #130@(8,26) #184@(9,17)96%\nVISIBLE ENEMY UNITS (1):\n  #186 e3@(31,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy direction east/northeast toward (95,11). Five rocket soldiers grouped near (27,16); refinery currently building, then power plant is highest priority. Keep repairing core buildings.", "raw": "{\"thoughts\":\"Power is critically low, so the refinery must finish and be followed immediately by a power plant. Push the rocket group east to scout and engage the visible enemy while repairing the damaged core buildings.\",\"notes\":\"Enemy contact near (31,16), likely base northeast around (95,11). Refinery is 45% complete; queue powr next, then expand economy and war production.\",\"commands\":[{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183},{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193],\"x\":50,\"y\":13},{\"do\":\"stance\",\"units\":[174,179,185,191,192,193],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1583, "completion_tokens": 355, "total_tokens": 1938, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1581, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000903815, "upstream_inference_prompt_cost": 0.000435215, "upstream_inference_completions_cost": 0.0004686}, "completion_tokens_details": {"reasoning_tokens": 162, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Power is critically low, so the refinery must finish and be followed immediately by a power plant. Push the rocket group east to scout and engage the visible enemy while repairing the damaged core buildings.", "notes": "Enemy contact near (31,16), likely base northeast around (95,11). Refinery is 45% complete; queue powr next, then expand economy and war production.", "commands": [{"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}, {"do": "attack_move", "units": [174, 179, 185, 191, 192, 193], "x": 50, "y": 13}, {"do": "stance", "units": [174, 179, 185, 191, 192, 193], "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "build", "item": "powr"}], "feedback": ["repair #133: ordered", "repair #164: ordered", "repair #183: ordered", "attack_move: 6 units", "stance: 6 units", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 3100, "units_killed": 22, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10200, "army_value": 1800, "income": 3425, "experience": 26, "order_count": 57}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $785 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $2800, killed $3100 (15 units, 2 bldgs), lost $2900 (23 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #187@(45,22) #188@(51,26)\n  harv (Ore Truck (harvester)) x2: #132@(99,13) #177@(101,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy rocket squad last seen near (28,16); retreat surviving rockets east toward (60,20) and regroup. Two harvesters; proc construction at 47%.", "raw": "{\"thoughts\":\"The refinery is nearly ready, but cash is currently depleted. Keep the surviving rocket soldiers together and away from the enemy squad while the harvesters resume mining.\",\"notes\":\"Enemy rocket squad last seen near (28,16); regroup surviving rockets around (60,20). Two harvesters; proc is 70% complete.\",\"commands\":[{\"do\":\"move\",\"units\":[187,188],\"x\":60,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1404, "completion_tokens": 365, "total_tokens": 1769, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1402, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000393745, "upstream_inference_prompt_cost": 0.000192995, "upstream_inference_completions_cost": 0.00020075}, "completion_tokens_details": {"reasoning_tokens": 251, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "The refinery is nearly ready, but cash is currently depleted. Keep the surviving rocket soldiers together and away from the enemy squad while the harvesters resume mining.", "notes": "Enemy rocket squad last seen near (28,16); regroup surviving rockets around (60,20). Two harvesters; proc is 70% complete.", "commands": [{"do": "move", "units": [187, 188], "x": 60, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}], "feedback": ["move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2900, "units_killed": 15, "units_lost": 23, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11000, "army_value": 600, "income": 3475, "experience": 31, "order_count": 41}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $897 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10200, army $4000, killed $2900 (23 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 17.1%.\nPRODUCTION: Building: proc 53%; Building: powr 0%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x6: #174@(30,17)81%* #179@(30,17)59%* #185@(30,17)96%* #191@(31,16)* #192@(30,18)* #193@(19,20)*\n  harv (Ore Truck (harvester)) x2: #130@(9,17) #184@(4,28)96%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\n  - attack_move: 6 units\n  - stance: 6 units\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy contact near (31,16), likely base northeast around (95,11). Refinery is 45% complete; queue powr next, then expand economy and war production.", "raw": "{\"thoughts\":\"Refinery and power construction are underway, but the base is in severe low power. Keep the rocket stream active and advance the existing rocket group toward the likely enemy base to scout and engage; avoid risking harvesters.\",\"notes\":\"Enemy likely near (95,11). Six rockets advancing from (30,17); continue e3 production. Building queue is refinery 53%, then power plant. Repair barracks, war factory, and power plant.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[174,179,185,191,192,193],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1615, "completion_tokens": 330, "total_tokens": 1945, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1613, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000879615, "upstream_inference_prompt_cost": 0.000444015, "upstream_inference_completions_cost": 0.0004356}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Refinery and power construction are underway, but the base is in severe low power. Keep the rocket stream active and advance the existing rocket group toward the likely enemy base to scout and engage; avoid risking harvesters.", "notes": "Enemy likely near (95,11). Six rockets advancing from (30,17); continue e3 production. Building queue is refinery 53%, then power plant. Repair barracks, war factory, and power plant.", "commands": [{"do": "attack_move", "units": [174, 179, 185, 191, 192, 193], "x": 95, "y": 11}, {"do": "stance", "units": [174, 179, 185, 191, 192, 193], "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}], "feedback": ["attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 3100, "units_killed": 23, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10200, "army_value": 1800, "income": 3500, "experience": 29, "order_count": 58}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $951 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11000, army $2800, killed $3100 (15 units, 2 bldgs), lost $2900 (23 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #187@(54,28) #188@(61,27)\n  harv (Ore Truck (harvester)) x2: #132@(103,17) #177@(96,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy rocket squad last seen near (28,16); regroup surviving rockets around (60,20). Two harvesters; proc is 70% complete.", "raw": "{\"thoughts\":\"The nearly completed refinery should improve income, but cash is currently depleted. Send both harvesters back to mining and advance the surviving rocket soldiers toward the enemy\u2019s last known position to scout and regroup near their base.\",\"notes\":\"Enemy rockets last seen near (28,16); likely enemy start (12,16). Two rocket soldiers advancing from around (60,28). Two harvesters; refinery in building queue nearly ready.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"attack_move\",\"units\":[187,188],\"x\":28,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1401, "completion_tokens": 331, "total_tokens": 1732, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1399, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003746325, "upstream_inference_prompt_cost": 0.0001925825, "upstream_inference_completions_cost": 0.00018205}, "completion_tokens_details": {"reasoning_tokens": 183, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "The nearly completed refinery should improve income, but cash is currently depleted. Send both harvesters back to mining and advance the surviving rocket soldiers toward the enemy\u2019s last known position to scout and regroup near their base.", "notes": "Enemy rockets last seen near (28,16); likely enemy start (12,16). Two rocket soldiers advancing from around (60,28). Two harvesters; refinery in building queue nearly ready.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "attack_move", "units": [187, 188], "x": 28, "y": 16}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 2 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2900, "units_killed": 15, "units_lost": 23, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11000, "army_value": 600, "income": 3975, "experience": 31, "order_count": 41}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $676 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10200, army $4000, killed $2900 (23 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 17.7%.\nPRODUCTION: Building: proc 61%; Building: powr 0%; Infantry: e3 87%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x6: #174@(38,25)81% #179@(38,24)59% #185@(37,24)96% #191@(39,23) #192@(37,25) #193@(27,25)\n  harv (Ore Truck (harvester)) x2: #130@(4,28) #184@(3,29)96%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Six rockets advancing from (30,17); continue e3 production. Building queue is refinery 53%, then power plant. Repair barracks, war factory, and power plant.", "raw": "{\"thoughts\":\"Power is critically low, so prioritize completing and repairing the power plant while the refinery finishes. Keep the rocket force advancing toward the likely enemy base and repair the damaged production buildings; existing infantry queues are already saturated.\",\"notes\":\"Enemy likely near (95,11). Rockets advancing east/northeast; keep them together and continue scouting. Power plant #183 is nearly destroyed; refinery is under construction.\",\"commands\":[{\"do\":\"repair\",\"building\":183},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193],\"x\":60,\"y\":18},{\"do\":\"rally\",\"building\":164,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":22}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1586, "completion_tokens": 470, "total_tokens": 2056, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1584, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00105644, "upstream_inference_prompt_cost": 0.00043604, "upstream_inference_completions_cost": 0.0006204}, "completion_tokens_details": {"reasoning_tokens": 292, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.58, "thoughts": "Power is critically low, so prioritize completing and repairing the power plant while the refinery finishes. Keep the rocket force advancing toward the likely enemy base and repair the damaged production buildings; existing infantry queues are already saturated.", "notes": "Enemy likely near (95,11). Rockets advancing east/northeast; keep them together and continue scouting. Power plant #183 is nearly destroyed; refinery is under construction.", "commands": [{"do": "repair", "building": 183}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "attack_move", "units": [174, 179, 185, 191, 192, 193], "x": 60, "y": 18}, {"do": "rally", "building": 164, "x": 35, "y": 22}, {"do": "rally", "building": 133, "x": 30, "y": 22}], "feedback": ["repair #183: ordered", "repair #133: ordered", "repair #164: ordered", "attack_move: 6 units", "rally #164: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 3100, "units_killed": 23, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10200, "army_value": 1800, "income": 3500, "experience": 29, "order_count": 58}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1055 (storage 4000), power 300 made / 110 used, harvesters 2.\nSCORE: assets $11300, army $3100, killed $3100 (15 units, 2 bldgs), lost $2900 (23 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e3 7%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #187@(48,28)66% #188@(53,27) #195@(94,9)\n  harv (Ore Truck (harvester)) x2: #132@(106,23) #177@(95,17)\nVISIBLE ENEMY UNITS (2):\n  #191 e3@(46,25) 87%, #192 e3@(45,26) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy rockets last seen near (28,16); likely enemy start (12,16). Two rocket soldiers advancing from around (60,28). Two harvesters; refinery in building queue nearly ready.", "raw": "{\"thoughts\":\"Place the ready refinery to improve income, then push the two forward rocket soldiers toward the likely enemy base while engaging the nearby enemy infantry. Keep the rear rocket soldier near home for now; power is healthy and the harvester income should soon let production continue.\",\"notes\":\"Enemy start likely (12,16); enemy rockets last seen around (45,26). Two friendly rockets forward, one at base. Place ready proc; e3 queue active.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[187,188],\"x\":12,\"y\":16},{\"do\":\"attack\",\"units\":[187,188],\"target\":191}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1469, "completion_tokens": 341, "total_tokens": 1810, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1467, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003894825, "upstream_inference_prompt_cost": 0.0002019325, "upstream_inference_completions_cost": 0.00018755}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.65, "thoughts": "Place the ready refinery to improve income, then push the two forward rocket soldiers toward the likely enemy base while engaging the nearby enemy infantry. Keep the rear rocket soldier near home for now; power is healthy and the harvester income should soon let production continue.", "notes": "Enemy start likely (12,16); enemy rockets last seen around (45,26). Two friendly rockets forward, one at base. Place ready proc; e3 queue active.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [187, 188], "x": 12, "y": 16}, {"do": "attack", "units": [187, 188], "target": 191}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 2 units", "attack: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2900, "units_killed": 15, "units_lost": 23, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11300, "army_value": 900, "income": 4475, "experience": 31, "order_count": 44}}
{"tick": 9201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $453 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10500, army $4300, killed $2900 (23 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 18.2%.\nPRODUCTION: Building: proc 69%; Building: powr 0%; Infantry: e3 24%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x7: #174@(46,24)81% #179@(46,24)59% #185@(46,24)96% #191@(46,25)87% #192@(45,26) #193@(36,26) #194@(21,20)\n  harv (Ore Truck (harvester)) x2: #130@(5,29) #184@(9,19)96%\nVISIBLE ENEMY UNITS (1):\n  #187 e3@(48,28) 66%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #183: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - attack_move: 6 units\n  - rally #164: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Rockets advancing east/northeast; keep them together and continue scouting. Power plant #183 is nearly destroyed; refinery is under construction.", "raw": "{\"thoughts\":\"Power is critically low and the refinery/power construction and repairs must finish before expanding. Keep the rocket group advancing northeast toward the likely enemy base while the harvesters continue mining.\",\"notes\":\"Enemy likely near (95,11). Rocket group is around (45,25); advance northeast in formation. Preserve cash for power and production recovery.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193,194],\"x\":65,\"y\":18},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"repair\",\"building\":183},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1621, "completion_tokens": 372, "total_tokens": 1993, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1619, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000936705, "upstream_inference_prompt_cost": 0.000445665, "upstream_inference_completions_cost": 0.00049104}, "completion_tokens_details": {"reasoning_tokens": 220, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.43, "thoughts": "Power is critically low and the refinery/power construction and repairs must finish before expanding. Keep the rocket group advancing northeast toward the likely enemy base while the harvesters continue mining.", "notes": "Enemy likely near (95,11). Rocket group is around (45,25); advance northeast in formation. Preserve cash for power and production recovery.", "commands": [{"do": "attack_move", "units": [174, 179, 185, 191, 192, 193, 194], "x": 65, "y": 18}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "repair", "building": 183}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}], "feedback": ["attack_move: 7 units", "repair #183: ordered", "repair #133: ordered", "repair #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 3100, "units_killed": 23, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10500, "army_value": 2100, "income": 3500, "experience": 29, "order_count": 58}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $723 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4200, killed $3100 (15 units, 2 bldgs), lost $3200 (24 units, 0 bldgs). Map explored 25.1%.\nPRODUCTION: Infantry: e3 17%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #188@(50,26)68% #195@(84,11) #198@(93,9)\n  harv (Ore Truck (harvester)) x3: #132@(98,16) #177@(103,25) #197@(103,23)\nVISIBLE ENEMY UNITS (5):\n  #174 e3@(47,24) 81%, #179 e3@(47,24) 59%, #185 e3@(47,24) 96%, #191 e3@(47,25) 48%, #192 e3@(46,26) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 2 units\n  - attack: 2 units\nYOUR NOTES FROM LAST TURN: Enemy start likely (12,16); enemy rockets last seen around (45,26). Two friendly rockets forward, one at base. Place ready proc; e3 queue active.", "raw": "{\"thoughts\":\"Five enemy rocket soldiers are concentrated near our forward rocket, which is outnumbered and damaged. Pull it back toward the base and keep the home rockets together for defense while the infantry queue continues.\",\"notes\":\"Enemy rockets last seen around (46,25), moving near our forward unit. Regroup at base; build up once ore is collected.\",\"commands\":[{\"do\":\"move\",\"units\":[188],\"x\":84,\"y\":11},{\"do\":\"attack_move\",\"units\":[195,198],\"x\":50,\"y\":26},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":197}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1519, "completion_tokens": 298, "total_tokens": 1817, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1517, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003727075, "upstream_inference_prompt_cost": 0.0002088075, "upstream_inference_completions_cost": 0.0001639}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "Five enemy rocket soldiers are concentrated near our forward rocket, which is outnumbered and damaged. Pull it back toward the base and keep the home rockets together for defense while the infantry queue continues.", "notes": "Enemy rockets last seen around (46,25), moving near our forward unit. Regroup at base; build up once ore is collected.", "commands": [{"do": "move", "units": [188], "x": 84, "y": 11}, {"do": "attack_move", "units": [195, 198], "x": 50, "y": 26}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 197}], "feedback": ["move: 1 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 3200, "units_killed": 15, "units_lost": 24, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13800, "army_value": 900, "income": 3975, "experience": 31, "order_count": 45}}
{"tick": 9401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $729 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10500, army $4300, killed $3200 (24 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 18.2%.\nPRODUCTION: Building: proc 77%; Building: powr 0%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x7: #174@(47,24)81% #179@(47,24)59% #185@(47,24)96% #191@(47,25)48% #192@(46,26) #193@(46,24) #194@(31,24)\n  harv (Ore Truck (harvester)) x2: #130@(8,18) #184@(9,23)96%\nVISIBLE ENEMY UNITS (1):\n  #188 e3@(50,26) 68%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - repair #183: ordered\n  - repair #133: ordered\n  - repair #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Rocket group is around (45,25); advance northeast in formation. Preserve cash for power and production recovery.", "raw": "{\"thoughts\":\"Power is critically low, so keep the queued power plant and place it as soon as ready. The rocket group should continue scouting and advancing northeast toward the likely enemy base while existing infantry production remains queued.\",\"notes\":\"Enemy likely starts near (95,11). Rocket group at (46,25) advancing northeast; power plant queued behind refinery, buildings damaged and under repair.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193,194],\"x\":75,\"y\":18},{\"do\":\"rally\",\"building\":164,\"x\":35,\"y\":24},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":24},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1600, "completion_tokens": 311, "total_tokens": 1911, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00085041, "upstream_inference_prompt_cost": 0.00043989, "upstream_inference_completions_cost": 0.00041052}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "Power is critically low, so keep the queued power plant and place it as soon as ready. The rocket group should continue scouting and advancing northeast toward the likely enemy base while existing infantry production remains queued.", "notes": "Enemy likely starts near (95,11). Rocket group at (46,25) advancing northeast; power plant queued behind refinery, buildings damaged and under repair.", "commands": [{"do": "attack_move", "units": [174, 179, 185, 191, 192, 193, 194], "x": 75, "y": 18}, {"do": "rally", "building": 164, "x": 35, "y": 24}, {"do": "rally", "building": 133, "x": 30, "y": 24}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}], "feedback": ["attack_move: 7 units", "rally #164: ordered", "rally #133: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 3100, "units_killed": 24, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10500, "army_value": 2100, "income": 3500, "experience": 32, "order_count": 58}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $975 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4200, killed $3100 (15 units, 2 bldgs), lost $3500 (25 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #195@(76,17) #198@(85,14) #199@(92,9)\n  harv (Ore Truck (harvester)) x3: #132@(102,22) #177@(103,26) #197@(106,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy rockets last seen around (46,25), moving near our forward unit. Regroup at base; build up once ore is collected.", "raw": "{\"thoughts\":\"Our economy is recovering but the army is depleted, and the enemy base remains unexplored. Start radar tech, keep infantry and vehicle production running, and scout toward the likely enemy start with the surviving rockets.\",\"notes\":\"Enemy rockets last seen near (46,25). Scout toward enemy start (12,16); rebuild army and protect three harvesters.\",\"commands\":[{\"do\":\"build\",\"item\":\"dome\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"apc\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":46,\"y\":25}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1430, "completion_tokens": 309, "total_tokens": 1739, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1428, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036652, "upstream_inference_prompt_cost": 0.00019657, "upstream_inference_completions_cost": 0.00016995}, "completion_tokens_details": {"reasoning_tokens": 171, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "Our economy is recovering but the army is depleted, and the enemy base remains unexplored. Start radar tech, keep infantry and vehicle production running, and scout toward the likely enemy start with the surviving rockets.", "notes": "Enemy rockets last seen near (46,25). Scout toward enemy start (12,16); rebuild army and protect three harvesters.", "commands": [{"do": "build", "item": "dome"}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "apc", "count": 2}, {"do": "attack_move", "units": "all_army", "x": 46, "y": 25}], "feedback": ["build dome: started", "train 5x e3: queued", "train 2x apc: queued", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 3500, "units_killed": 15, "units_lost": 25, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13800, "army_value": 900, "income": 3975, "experience": 31, "order_count": 45}}
{"tick": 9601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1009 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10500, army $4300, killed $3500 (25 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 18.5%.\nPRODUCTION: Building: proc 85%; Building: powr 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x7: #174@(52,27)81% #179@(50,28)59% #185@(52,27)96% #191@(52,27)48% #192@(52,27) #193@(52,27) #194@(40,22)\n  harv (Ore Truck (harvester)) x2: #130@(8,24) #184@(10,30)96%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - rally #164: ordered\n  - rally #133: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). Rocket group at (46,25) advancing northeast; power plant queued behind refinery, buildings damaged and under repair.", "raw": "{\"thoughts\":\"Power is critically low and the refinery/power plant queue must finish before expanding. Keep the rocket force moving toward the likely enemy base while repairing the damaged core and keeping harvesters mining.\",\"notes\":\"Rocket group advancing northeast toward likely enemy at (95,11); prioritize completing proc then powr, repair fact and damaged production buildings.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193,194],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1609, "completion_tokens": 358, "total_tokens": 1967, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1607, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000914925, "upstream_inference_prompt_cost": 0.000442365, "upstream_inference_completions_cost": 0.00047256}, "completion_tokens_details": {"reasoning_tokens": 199, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "Power is critically low and the refinery/power plant queue must finish before expanding. Keep the rocket force moving toward the likely enemy base while repairing the damaged core and keeping harvesters mining.", "notes": "Rocket group advancing northeast toward likely enemy at (95,11); prioritize completing proc then powr, repair fact and damaged production buildings.", "commands": [{"do": "attack_move", "units": [174, 179, 185, 191, 192, 193, 194], "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}], "feedback": ["attack_move: 7 units", "repair #122: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 3100, "units_killed": 25, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10500, "army_value": 2100, "income": 4000, "experience": 35, "order_count": 58}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $11 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $14100, army $4500, killed $3100 (15 units, 2 bldgs), lost $3500 (25 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: dome 21%; Vehicle: apc 38%; Vehicle: apc 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #195@(69,24) #198@(75,18) #199@(84,14) #201@(94,9)\n  harv (Ore Truck (harvester)) x3: #132@(105,25) #177@(97,19) #197@(100,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build dome: started\n  - train 5x e3: queued\n  - train 2x apc: queued\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy rockets last seen near (46,25). Scout toward enemy start (12,16); rebuild army and protect three harvesters.", "raw": "{\"thoughts\":\"Cash is exhausted, but production queues are already active. Regroup the four rocket soldiers and advance toward the likely enemy start to scout and engage; keep the harvesters mining.\",\"notes\":\"Scout/attack toward enemy start (12,16); enemy rockets last seen near (46,25). Three harvesters; rebuild army as cash permits.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1501, "completion_tokens": 298, "total_tokens": 1799, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1499, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003702325, "upstream_inference_prompt_cost": 0.0002063325, "upstream_inference_completions_cost": 0.0001639}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.73, "thoughts": "Cash is exhausted, but production queues are already active. Regroup the four rocket soldiers and advance toward the likely enemy start to scout and engage; keep the harvesters mining.", "notes": "Scout/attack toward enemy start (12,16); enemy rockets last seen near (46,25). Three harvesters; rebuild army as cash permits.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 3500, "units_killed": 15, "units_lost": 25, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14100, "army_value": 1200, "income": 3975, "experience": 31, "order_count": 53}}
{"tick": 9801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $786 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $4600, killed $3500 (25 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 18.7%.\nPRODUCTION: Building: proc 93%; Building: powr 0%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x8: #174@(63,27)81% #179@(60,27)59% #185@(61,27)96% #191@(61,27)48% #192@(62,27) #193@(62,27) #194@(49,26) #200@(25,20)\n  harv (Ore Truck (harvester)) x2: #130@(3,29) #184@(9,22)96%\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Rocket group advancing northeast toward likely enemy at (95,11); prioritize completing proc then powr, repair fact and damaged production buildings.", "raw": "{\"thoughts\":\"Power is critically low, but the refinery is nearly complete and the power plant is queued. Keep the rocket force advancing toward the likely enemy base while harvesters mine and production queues continue; repair the damaged base structures.\",\"notes\":\"Rocket group moving northeast from (63,27) toward enemy start near (95,11). Finish refinery, then power plant; maintain repairs and mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193,194,200],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1595, "completion_tokens": 303, "total_tokens": 1898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1593, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000838475, "upstream_inference_prompt_cost": 0.000438515, "upstream_inference_completions_cost": 0.00039996}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "Power is critically low, but the refinery is nearly complete and the power plant is queued. Keep the rocket force advancing toward the likely enemy base while harvesters mine and production queues continue; repair the damaged base structures.", "notes": "Rocket group moving northeast from (63,27) toward enemy start near (95,11). Finish refinery, then power plant; maintain repairs and mining.", "commands": [{"do": "attack_move", "units": [174, 179, 185, 191, 192, 193, 194, 200], "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}], "feedback": ["attack_move: 8 units", "repair #122: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 3100, "units_killed": 25, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10800, "army_value": 2400, "income": 4000, "experience": 35, "order_count": 58}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $266 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4200, killed $3100 (15 units, 2 bldgs), lost $3800 (26 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: dome 34%; Vehicle: apc 60%; Vehicle: apc 0%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #198@(68,24) #199@(75,18) #201@(85,14)\n  harv (Ore Truck (harvester)) x3: #132@(97,17) #177@(97,16) #197@(101,20)\nVISIBLE ENEMY UNITS (1):\n  #174 e3@(65,25) 56%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Scout/attack toward enemy start (12,16); enemy rockets last seen near (46,25). Three harvesters; rebuild army as cash permits.", "raw": "{\"thoughts\":\"Cash is exhausted, but three refineries and three harvesters should restore income soon. Push the three rocket soldiers west toward the enemy while keeping the radar dome and existing production queues running.\",\"notes\":\"Enemy start likely (12,16); last enemy rocket near (65,25). Three harvesters, three rocket soldiers advancing west. Dome and APC/e3 queues underway.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1479, "completion_tokens": 300, "total_tokens": 1779, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1477, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003683075, "upstream_inference_prompt_cost": 0.0002033075, "upstream_inference_completions_cost": 0.000165}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Cash is exhausted, but three refineries and three harvesters should restore income soon. Push the three rocket soldiers west toward the enemy while keeping the radar dome and existing production queues running.", "notes": "Enemy start likely (12,16); last enemy rocket near (65,25). Three harvesters, three rocket soldiers advancing west. Dome and APC/e3 queues underway.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 3800, "units_killed": 15, "units_lost": 26, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13800, "army_value": 900, "income": 4275, "experience": 31, "order_count": 53}}
{"tick": 10001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1083 (storage 2000), power 2 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $4600, killed $3800 (26 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 18.8%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x8: #174@(65,25)56% #179@(64,25)59% #185@(64,25)96% #191@(64,25)48% #192@(64,25)95% #193@(64,25) #194@(59,28) #200@(34,24)\n  harv (Ore Truck (harvester)) x2: #130@(7,23) #184@(8,20)96%\nVISIBLE ENEMY UNITS (1):\n  #198 e3@(68,24) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Rocket group moving northeast from (63,27) toward enemy start near (95,11). Finish refinery, then power plant; maintain repairs and mining.", "raw": "{\"thoughts\":\"Place the ready refinery immediately to expand income, while the power plant continues to address the severe low-power state. Keep the rocket group advancing toward the likely enemy base and engage the spotted enemy rocket soldier.\",\"notes\":\"Rocket group is probing northeast toward enemy start at (95,11); place refinery now and maintain repairs/power recovery.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193,194,200],\"x\":95,\"y\":11},{\"do\":\"attack\",\"units\":[174,179,185,191,192,193,194,200],\"target\":198},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1613, "completion_tokens": 297, "total_tokens": 1910, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1611, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000835505, "upstream_inference_prompt_cost": 0.000443465, "upstream_inference_completions_cost": 0.00039204}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.68, "thoughts": "Place the ready refinery immediately to expand income, while the power plant continues to address the severe low-power state. Keep the rocket group advancing toward the likely enemy base and engage the spotted enemy rocket soldier.", "notes": "Rocket group is probing northeast toward enemy start at (95,11); place refinery now and maintain repairs/power recovery.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [174, 179, 185, 191, 192, 193, 194, 200], "x": 95, "y": 11}, {"do": "attack", "units": [174, 179, 185, 191, 192, 193, 194, 200], "target": 198}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 8 units", "attack: 8 units", "repair #122: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 3100, "units_killed": 26, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10800, "army_value": 2400, "income": 4000, "experience": 38, "order_count": 58}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $14 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4200, killed $3100 (15 units, 2 bldgs), lost $4100 (27 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: dome 54%; Vehicle: apc 96%; Vehicle: apc 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #199@(68,24)60% #201@(76,17) #204@(87,9)\n  harv (Ore Truck (harvester)) x3: #132@(99,19) #177@(102,25) #197@(105,25)\nVISIBLE ENEMY UNITS (2):\n  #174 e3@(65,25) 29%, #192 e3@(65,25) 88%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy start likely (12,16); last enemy rocket near (65,25). Three harvesters, three rocket soldiers advancing west. Dome and APC/e3 queues underway.", "raw": "{\"thoughts\":\"Our three rocket soldiers are advancing toward the likely enemy base, with two enemy rockets visible ahead. Cash is exhausted, so keep the army pushing west and let the paid production queues finish.\",\"notes\":\"Enemy start likely near (12,16); enemy rockets last seen at (65,25). Advance west with all combat units; three harvesters remain at base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1490, "completion_tokens": 296, "total_tokens": 1786, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1488, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036762, "upstream_inference_prompt_cost": 0.00020482, "upstream_inference_completions_cost": 0.0001628}, "completion_tokens_details": {"reasoning_tokens": 191, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "Our three rocket soldiers are advancing toward the likely enemy base, with two enemy rockets visible ahead. Cash is exhausted, so keep the army pushing west and let the paid production queues finish.", "notes": "Enemy start likely near (12,16); enemy rockets last seen at (65,25). Advance west with all combat units; three harvesters remain at base.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 4100, "units_killed": 15, "units_lost": 27, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13800, "army_value": 900, "income": 4475, "experience": 31, "order_count": 53}}
{"tick": 10201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1364 (storage 4000), power 2 made / 110 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13600, army $6000, killed $4100 (27 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 19%.\nPRODUCTION: Building: powr 36%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x9: #174@(65,25)29% #179@(64,25)59% #185@(64,25)95% #191@(64,25)48% #192@(65,25)88% #193@(64,25) #194@(64,27) #200@(41,24)* #205@(17,21)\n  harv (Ore Truck (harvester)) x3: #130@(12,21) #184@(8,30)96% #203@(11,31)\nVISIBLE ENEMY UNITS (1):\n  #199 e3@(68,24) 60%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 8 units\n  - attack: 8 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Rocket group is probing northeast toward enemy start at (95,11); place refinery now and maintain repairs/power recovery.", "raw": "{\"thoughts\":\"Power Plant construction is underway but the base remains critically underpowered. The forward rocket group is engaging an enemy rocket soldier near (68,24); finish it, then continue probing toward the likely enemy base while harvesters keep mining.\",\"notes\":\"Rocket group 174,179,185,191,192,193,194,200 probing east toward enemy start (95,11); power plant #183 under construction; repair damaged base buildings.\",\"commands\":[{\"do\":\"attack\",\"units\":[174,179,185,191,192,193,194,200],\"target\":199},{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193,194,200],\"x\":82,\"y\":17},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1641, "completion_tokens": 429, "total_tokens": 2070, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1639, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001017445, "upstream_inference_prompt_cost": 0.000451165, "upstream_inference_completions_cost": 0.00056628}, "completion_tokens_details": {"reasoning_tokens": 238, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "Power Plant construction is underway but the base remains critically underpowered. The forward rocket group is engaging an enemy rocket soldier near (68,24); finish it, then continue probing toward the likely enemy base while harvesters keep mining.", "notes": "Rocket group 174,179,185,191,192,193,194,200 probing east toward enemy start (95,11); power plant #183 under construction; repair damaged base buildings.", "commands": [{"do": "attack", "units": [174, 179, 185, 191, 192, 193, 194, 200], "target": 199}, {"do": "attack_move", "units": [174, 179, 185, 191, 192, 193, 194, 200], "x": 82, "y": 17}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}], "feedback": ["attack: 8 units", "attack_move: 8 units", "repair #122: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4100, "deaths_cost": 3100, "units_killed": 27, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13600, "army_value": 2700, "income": 4500, "experience": 41, "order_count": 59}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13500, army $3900, killed $3100 (15 units, 2 bldgs), lost $4400 (28 units, 0 bldgs). Map explored 25.3%.\nPRODUCTION: Building: dome 55%; Vehicle: apc 97%; Vehicle: apc 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #201@(71,22)54% #204@(79,14)\n  harv (Ore Truck (harvester)) x3: #132@(107,23) #177@(101,27) #197@(102,24)\nVISIBLE ENEMY UNITS (4):\n  #179 e3@(67,22) 59%, #185 e3@(67,22) 95%, #191 e3@(67,22) 48%, #193 e3@(67,22) 89%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy start likely near (12,16); enemy rockets last seen at (65,25). Advance west with all combat units; three harvesters remain at base.", "raw": "{\"thoughts\":\"The enemy has four rocket soldiers near our two exposed rocket troops, one already damaged. Pull our troops back toward the base and let the queued infantry and APCs finish before committing again.\",\"notes\":\"Enemy rockets last seen at (67,22); regroup near base before advancing west. Cash is depleted; production queues are already active.\",\"commands\":[{\"do\":\"move\",\"units\":[201,204],\"x\":90,\"y\":14},{\"do\":\"rally\",\"building\":167,\"x\":90,\"y\":14}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1505, "completion_tokens": 317, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1503, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003812325, "upstream_inference_prompt_cost": 0.0002068825, "upstream_inference_completions_cost": 0.00017435}, "completion_tokens_details": {"reasoning_tokens": 202, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "The enemy has four rocket soldiers near our two exposed rocket troops, one already damaged. Pull our troops back toward the base and let the queued infantry and APCs finish before committing again.", "notes": "Enemy rockets last seen at (67,22); regroup near base before advancing west. Cash is depleted; production queues are already active.", "commands": [{"do": "move", "units": [201, 204], "x": 90, "y": 14}, {"do": "rally", "building": 167, "x": 90, "y": 14}], "feedback": ["move: 2 units", "rally #167: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 4400, "units_killed": 15, "units_lost": 28, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13500, "army_value": 600, "income": 4475, "experience": 31, "order_count": 53}}
{"tick": 10401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1141 (storage 4000), power 2 made / 110 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13600, army $6000, killed $4400 (28 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 19.5%.\nPRODUCTION: Building: powr 73%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x9: #174@(67,24)19% #179@(67,22)59% #185@(67,22)95% #191@(67,22)48% #192@(67,24)86% #193@(67,22)89% #194@(67,24) #200@(51,26) #205@(27,21)\n  harv (Ore Truck (harvester)) x3: #130@(7,30) #184@(10,23)96% #203@(11,25)\nVISIBLE ENEMY UNITS (1):\n  #201 e3@(71,22) 54%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack_move: 8 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Rocket group 174,179,185,191,192,193,194,200 probing east toward enemy start (95,11); power plant #183 under construction; repair damaged base buildings.", "raw": "{\"thoughts\":\"Power is critically low but the new plant is nearly ready; keep the rocket force advancing east and destroy the visible enemy rocket soldier. Continue repairs and let existing infantry production consume incoming ore.\",\"notes\":\"Rocket group is at (67,22-24), probing toward enemy start near (95,11). Power plant #183 is 73% queued; place it immediately when ready. Base buildings are under repair.\",\"commands\":[{\"do\":\"attack\",\"units\":[174,179,185,191,192,193,194,200],\"target\":201},{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193,194,200],\"x\":85,\"y\":16},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183},{\"do\":\"rally\",\"building\":164,\"x\":30,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1643, "completion_tokens": 347, "total_tokens": 1990, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000909755, "upstream_inference_prompt_cost": 0.000451715, "upstream_inference_completions_cost": 0.00045804}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Power is critically low but the new plant is nearly ready; keep the rocket force advancing east and destroy the visible enemy rocket soldier. Continue repairs and let existing infantry production consume incoming ore.", "notes": "Rocket group is at (67,22-24), probing toward enemy start near (95,11). Power plant #183 is 73% queued; place it immediately when ready. Base buildings are under repair.", "commands": [{"do": "attack", "units": [174, 179, 185, 191, 192, 193, 194, 200], "target": 201}, {"do": "attack_move", "units": [174, 179, 185, 191, 192, 193, 194, 200], "x": 85, "y": 16}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}, {"do": "rally", "building": 164, "x": 30, "y": 20}], "feedback": ["attack: 8 units", "attack_move: 8 units", "repair #122: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4400, "deaths_cost": 3100, "units_killed": 28, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13600, "army_value": 2700, "income": 4500, "experience": 44, "order_count": 59}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $86 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13200, army $3600, killed $3100 (15 units, 2 bldgs), lost $4700 (29 units, 0 bldgs). Map explored 25.3%.\nPRODUCTION: Building: dome 55%; Vehicle: apc 98%; Vehicle: apc 0%; Infantry: e3 75%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #204@(87,14)\n  harv (Ore Truck (harvester)) x3: #132@(103,20) #177@(97,21) #197@(97,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - rally #167: ordered\nYOUR NOTES FROM LAST TURN: Enemy rockets last seen at (67,22); regroup near base before advancing west. Cash is depleted; production queues are already active.", "raw": "{\"thoughts\":\"Cash is exhausted and the active queues are tied up in APCs and rockets, while the field army is almost gone. Cancel the redundant production, finish the radar dome, and prioritize a Service Depot so stronger vehicles can become available; keep the lone rocket near the base for now.\",\"notes\":\"Enemy last seen near (67,22); likely base at (12,16). Scout/attack west once a real army is rebuilt. Three harvesters are mining.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"apc\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":197}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1451, "completion_tokens": 435, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1449, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004387075, "upstream_inference_prompt_cost": 0.0001994575, "upstream_inference_completions_cost": 0.00023925}, "completion_tokens_details": {"reasoning_tokens": 268, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.43, "thoughts": "Cash is exhausted and the active queues are tied up in APCs and rockets, while the field army is almost gone. Cancel the redundant production, finish the radar dome, and prioritize a Service Depot so stronger vehicles can become available; keep the lone rocket near the base for now.", "notes": "Enemy last seen near (67,22); likely base at (12,16). Scout/attack west once a real army is rebuilt. Three harvesters are mining.", "commands": [{"do": "cancel", "item": "apc"}, {"do": "cancel", "item": "e3"}, {"do": "build", "item": "fix"}, {"do": "place", "item": "fix"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 197}], "feedback": ["build fix: started", "place fix: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 4700, "units_killed": 15, "units_lost": 29, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13200, "army_value": 300, "income": 4425, "experience": 31, "order_count": 53}}
{"tick": 10601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1450 (storage 4000), power 2 made / 110 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13600, army $6000, killed $4700 (29 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 20.7%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x9: #174@(74,19)19% #179@(72,21)58% #185@(73,20)95% #191@(73,20)48% #192@(73,20)86% #193@(72,21)84% #194@(73,20) #200@(60,28) #205@(30,24)*\n  harv (Ore Truck (harvester)) x3: #130@(7,27) #184@(11,26)96% #203@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack_move: 8 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Rocket group is at (67,22-24), probing toward enemy start near (95,11). Power plant #183 is 73% queued; place it immediately when ready. Base buildings are under repair.", "raw": "{\"thoughts\":\"Place the ready power plant immediately to restore power, then keep the rocket force advancing toward the likely enemy start. The base is badly damaged, so continue repairs while infantry production remains queued.\",\"notes\":\"Rocket group probing northeast toward enemy start near (95,11); place power plant now and keep advancing/repairing.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":17,\"y\":16},{\"do\":\"attack_move\",\"units\":[[174,179,185,191,192,193,194,200,205]],\"x\":95,\"y\":11},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183},{\"do\":\"rally\",\"building\":164,\"x\":30,\"y\":24}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1646, "completion_tokens": 371, "total_tokens": 2017, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1644, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00094226, "upstream_inference_prompt_cost": 0.00045254, "upstream_inference_completions_cost": 0.00048972}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.0, "thoughts": "Place the ready power plant immediately to restore power, then keep the rocket force advancing toward the likely enemy start. The base is badly damaged, so continue repairs while infantry production remains queued.", "notes": "Rocket group probing northeast toward enemy start near (95,11); place power plant now and keep advancing/repairing.", "commands": [{"do": "place", "item": "powr", "x": 17, "y": 16}, {"do": "attack_move", "units": [[174, 179, 185, 191, 192, 193, 194, 200, 205]], "x": 95, "y": 11}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}, {"do": "rally", "building": 164, "x": 30, "y": 24}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: no valid unit ids of yours", "repair #122: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 3100, "units_killed": 29, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13600, "army_value": 2700, "income": 4500, "experience": 47, "order_count": 59}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $227 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $14350, army $4750, killed $3100 (15 units, 2 bldgs), lost $4700 (29 units, 0 bldgs). Map explored 25.3%.\nPRODUCTION: Building: dome 70%; Building: fix 0%; Infantry: e3 48%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  apc (APC) x1: #209@(90,13)*\n  e3 (Rocket Soldier) x2: #204@(90,14)* #210@(87,9)\n  harv (Ore Truck (harvester)) x3: #132@(97,16) #177@(99,18) #197@(103,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - place fix: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Enemy last seen near (67,22); likely base at (12,16). Scout/attack west once a real army is rebuilt. Three harvesters are mining.", "raw": "{\"thoughts\":\"Cash is depleted and the army is too small for a serious push. Keep the APC and two rocket soldiers together moving west to scout toward the last known enemy area while the queued Service Depot and infantry production continue.\",\"notes\":\"Enemy last seen near (67,22); likely base near (12,16). Three harvesters mining. APC and 2 rockets scout west as a group; rebuild tanks when funds allow.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[209,204,210],\"x\":67,\"y\":22}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1465, "completion_tokens": 362, "total_tokens": 1827, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1463, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004004825, "upstream_inference_prompt_cost": 0.0002013825, "upstream_inference_completions_cost": 0.0001991}, "completion_tokens_details": {"reasoning_tokens": 244, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.78, "thoughts": "Cash is depleted and the army is too small for a serious push. Keep the APC and two rocket soldiers together moving west to scout toward the last known enemy area while the queued Service Depot and infantry production continue.", "notes": "Enemy last seen near (67,22); likely base near (12,16). Three harvesters mining. APC and 2 rockets scout west as a group; rebuild tanks when funds allow.", "commands": [{"do": "attack_move", "units": [209, 204, 210], "x": 67, "y": 22}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 4700, "units_killed": 15, "units_lost": 29, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 14350, "army_value": 1450, "income": 4850, "experience": 31, "order_count": 56}}
{"tick": 10801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2338 (storage 4000), power 102 made / 110 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $14200, army $6300, killed $4700 (29 units, 0 bldgs), lost $3100 (15 units, 2 bldgs). Map explored 22.2%.\nPRODUCTION: Infantry: e3 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x10: #174@(83,14)19% #179@(80,14)58% #185@(82,14)95% #191@(81,14)48% #192@(81,14)86% #193@(80,14)84% #194@(81,14) #200@(68,21) #205@(30,24)* #211@(20,20)\n  harv (Ore Truck (harvester)) x3: #130@(12,21) #184@(9,31)96% #203@(10,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: no valid unit ids of yours\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Rocket group probing northeast toward enemy start near (95,11); place power plant now and keep advancing/repairing.", "raw": "{\"thoughts\":\"Power is critically low, so I am prioritizing another power plant while the ore income recovers. The rocket probe is already near the likely enemy start; continue advancing northeast and keep infantry production active.\",\"notes\":\"Enemy likely near (95,11). Rocket group is probing from (80,14); push toward (95,11). Power plant #183 is nearly unbuilt and power is low.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[174,179,185,191,192,193,194],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[200,205,211],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":164,\"x\":85,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1644, "completion_tokens": 367, "total_tokens": 2011, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1642, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00093643, "upstream_inference_prompt_cost": 0.00045199, "upstream_inference_completions_cost": 0.00048444}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.57, "thoughts": "Power is critically low, so I am prioritizing another power plant while the ore income recovers. The rocket probe is already near the likely enemy start; continue advancing northeast and keep infantry production active.", "notes": "Enemy likely near (95,11). Rocket group is probing from (80,14); push toward (95,11). Power plant #183 is nearly unbuilt and power is low.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack_move", "units": [174, 179, 185, 191, 192, 193, 194], "x": 95, "y": 11}, {"do": "attack_move", "units": [200, 205, 211], "x": 95, "y": 11}, {"do": "rally", "building": 164, "x": 85, "y": 12}], "feedback": ["build powr: started", "attack_move: 7 units", "attack_move: 3 units", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4700, "deaths_cost": 3100, "units_killed": 29, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 14200, "army_value": 3000, "income": 5500, "experience": 47, "order_count": 60}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $238 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4200, killed $3400 (16 units, 2 bldgs), lost $5550 (30 units, 0 bldgs). Map explored 25.3%.\nPRODUCTION: Building: dome 92%; Building: fix 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #204@(88,14)40% #210@(85,10) #212@(89,9)\n  harv (Ore Truck (harvester)) x3: #132@(103,24) #177@(103,26) #197@(101,24)\nVISIBLE ENEMY UNITS (3):\n  #191 e3@(84,14) 45%, #192 e3@(84,14) 82%, #194 e3@(84,14) 7%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy last seen near (67,22); likely base near (12,16). Three harvesters mining. APC and 2 rockets scout west as a group; rebuild tanks when funds allow.", "raw": "{\"thoughts\":\"Three enemy rocket soldiers are close to our three rockets; engage them before they threaten the harvesters. Cash is too low to start anything new, so keep the existing construction queues running.\",\"notes\":\"Enemy rockets last seen at (84,14), near our forces. Likely enemy base near (12,16). Three harvesters are mining; dome is nearly complete and fix is queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[204,210,212],\"target\":192}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1477, "completion_tokens": 266, "total_tokens": 1743, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1475, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003493325, "upstream_inference_prompt_cost": 0.0002030325, "upstream_inference_completions_cost": 0.0001463}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.38, "thoughts": "Three enemy rocket soldiers are close to our three rockets; engage them before they threaten the harvesters. Cash is too low to start anything new, so keep the existing construction queues running.", "notes": "Enemy rockets last seen at (84,14), near our forces. Likely enemy base near (12,16). Three harvesters are mining; dome is nearly complete and fix is queued.", "commands": [{"do": "attack", "units": [204, 210, 212], "target": 192}], "feedback": ["attack: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 5550, "units_killed": 16, "units_lost": 30, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13800, "army_value": 900, "income": 5200, "experience": 34, "order_count": 56}}
{"tick": 11001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2119 (storage 4000), power 102 made / 110 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13900, army $6000, killed $5550 (30 units, 0 bldgs), lost $3400 (16 units, 2 bldgs). Map explored 23.1%.\nPRODUCTION: Building: powr 36%; Infantry: e3 58%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x9: #174@(84,15)19% #179@(83,14)58% #191@(84,14)45% #192@(84,14)82% #193@(83,14)84% #194@(84,14)7% #200@(75,14) #205@(40,24) #211@(29,24)\n  harv (Ore Truck (harvester)) x3: #130@(5,30) #184@(11,22)96% #203@(11,29)\nVISIBLE ENEMY UNITS (1):\n  #204 e3@(88,14) 40%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack_move: 7 units\n  - attack_move: 3 units\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Rocket group is probing from (80,14); push toward (95,11). Power plant #183 is nearly unbuilt and power is low.", "raw": "{\"thoughts\":\"Power is critically low but the new plant is nearly complete, so avoid starting more construction until it finishes. The forward rocket group has located an enemy rocket soldier; converge the army and push toward the likely enemy base while keeping harvesters mining.\",\"notes\":\"Enemy contact at (88,14), likely base near (95,11). Rockets are split between forward group and rear units; power plant #183 under construction. Keep infantry queues busy and push north-east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,179,191,192,193,194,200,205,211],\"x\":95,\"y\":11},{\"do\":\"attack\",\"units\":[174,179,191,192,193,194,200],\"target\":204},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":203},{\"do\":\"rally\",\"building\":164,\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1631, "completion_tokens": 388, "total_tokens": 2019, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1629, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000960575, "upstream_inference_prompt_cost": 0.000448415, "upstream_inference_completions_cost": 0.00051216}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "Power is critically low but the new plant is nearly complete, so avoid starting more construction until it finishes. The forward rocket group has located an enemy rocket soldier; converge the army and push toward the likely enemy base while keeping harvesters mining.", "notes": "Enemy contact at (88,14), likely base near (95,11). Rockets are split between forward group and rear units; power plant #183 under construction. Keep infantry queues busy and push north-east.", "commands": [{"do": "attack_move", "units": [174, 179, 191, 192, 193, 194, 200, 205, 211], "x": 95, "y": 11}, {"do": "attack", "units": [174, 179, 191, 192, 193, 194, 200], "target": 204}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 203}, {"do": "rally", "building": 164, "x": 75, "y": 14}], "feedback": ["attack_move: 9 units", "attack: 7 units", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5550, "deaths_cost": 3400, "units_killed": 30, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13900, "army_value": 2700, "income": 5000, "experience": 55, "order_count": 61}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $500 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $13500, army $3900, killed $3700 (17 units, 2 bldgs), lost $5850 (31 units, 0 bldgs). Map explored 25.4%.\nPRODUCTION: Building: dome READY TO PLACE; Building: fix 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #210@(85,10) #212@(87,10)49%\n  harv (Ore Truck (harvester)) x3: #132@(107,24) #177@(102,22) #197@(97,16)\nVISIBLE ENEMY UNITS (2):\n  #191 e3@(84,13) 40%, #193 e3@(83,13) 83%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\nYOUR NOTES FROM LAST TURN: Enemy rockets last seen at (84,14), near our forces. Likely enemy base near (12,16). Three harvesters are mining; dome is nearly complete and fix is queued.", "raw": "{\"thoughts\":\"Place the ready Radar Dome and keep the Service Depot construction moving. Our two rocket soldiers are badly outmatched by the nearby enemy pair, so pull them back toward the base while queueing reinforcements as funds arrive.\",\"notes\":\"Enemy base likely near (12,16). Two damaged e3 retreating from enemy rockets near (83,13); 3 harvesters mining. Dome ready to place; Service Depot in progress.\",\"commands\":[{\"do\":\"place\",\"item\":\"dome\"},{\"do\":\"move\",\"units\":[210,212],\"x\":94,\"y\":10},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1458, "completion_tokens": 275, "total_tokens": 1733, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1456, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00035167, "upstream_inference_prompt_cost": 0.00020042, "upstream_inference_completions_cost": 0.00015125}, "completion_tokens_details": {"reasoning_tokens": 135, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.28, "thoughts": "Place the ready Radar Dome and keep the Service Depot construction moving. Our two rocket soldiers are badly outmatched by the nearby enemy pair, so pull them back toward the base while queueing reinforcements as funds arrive.", "notes": "Enemy base likely near (12,16). Two damaged e3 retreating from enemy rockets near (83,13); 3 harvesters mining. Dome ready to place; Service Depot in progress.", "commands": [{"do": "place", "item": "dome"}, {"do": "move", "units": [210, 212], "x": 94, "y": 10}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["place dome: ordered (auto-relocated near base if the spot was invalid)", "move: 2 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 5850, "units_killed": 17, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13500, "army_value": 600, "income": 5050, "experience": 37, "order_count": 56}}
{"tick": 11201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2896 (storage 4000), power 102 made / 110 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13600, army $5700, killed $5850 (31 units, 0 bldgs), lost $3700 (17 units, 2 bldgs). Map explored 23.2%.\nPRODUCTION: Building: powr 73%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x8: #174@(84,15)19%* #179@(84,14)55% #191@(84,13)40% #192@(84,14)38% #193@(83,13)83% #200@(79,13)* #205@(50,26) #211@(40,24)\n  harv (Ore Truck (harvester)) x3: #130@(4,29) #184@(12,28)96% #203@(12,21)\nVISIBLE ENEMY UNITS (1):\n  #210 e3@(85,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - attack: 7 units\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy contact at (88,14), likely base near (95,11). Rockets are split between forward group and rear units; power plant #183 under construction. Keep infantry queues busy and push north-east.", "raw": "{\"thoughts\":\"Power is critically low, but the new plant is nearly complete. Keep the rocket force advancing toward the suspected enemy base while bringing the rear pair forward; focus fire the visible enemy rocket and repair the damaged Construction Yard.\",\"notes\":\"Enemy likely near (95,11). Forward rocket group at (79-84,13-15), rear rockets at (40,24) and (50,26); advance northeast and regroup. Power plant #183 nearly finished.\",\"commands\":[{\"do\":\"attack\",\"units\":[174,179,191,192,193,200],\"target\":210},{\"do\":\"attack_move\",\"units\":[174,179,191,192,193,200],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[205,211],\"x\":85,\"y\":14},{\"do\":\"repair\",\"building\":122},{\"do\":\"rally\",\"building\":164,\"x\":85,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1618, "completion_tokens": 467, "total_tokens": 2085, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1616, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00106128, "upstream_inference_prompt_cost": 0.00044484, "upstream_inference_completions_cost": 0.00061644}, "completion_tokens_details": {"reasoning_tokens": 268, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "Power is critically low, but the new plant is nearly complete. Keep the rocket force advancing toward the suspected enemy base while bringing the rear pair forward; focus fire the visible enemy rocket and repair the damaged Construction Yard.", "notes": "Enemy likely near (95,11). Forward rocket group at (79-84,13-15), rear rockets at (40,24) and (50,26); advance northeast and regroup. Power plant #183 nearly finished.", "commands": [{"do": "attack", "units": [174, 179, 191, 192, 193, 200], "target": 210}, {"do": "attack_move", "units": [174, 179, 191, 192, 193, 200], "x": 95, "y": 11}, {"do": "attack_move", "units": [205, 211], "x": 85, "y": 14}, {"do": "repair", "building": 122}, {"do": "rally", "building": 164, "x": 85, "y": 14}], "feedback": ["attack: 6 units", "attack_move: 6 units", "attack_move: 2 units", "repair #122: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5850, "deaths_cost": 3700, "units_killed": 31, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13600, "army_value": 2400, "income": 5500, "experience": 58, "order_count": 61}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $481 (storage 6000), power 287 made / 180 used, harvesters 3.\nSCORE: assets $15000, army $3900, killed $3700 (17 units, 2 bldgs), lost $6150 (32 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: fix 26%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 87%, #196 proc@(97,15) 100%, #213 dome@(91,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #212@(93,9)38% #215@(94,9)\n  harv (Ore Truck (harvester)) x3: #132@(102,20) #177@(97,16) #197@(103,26)\nVISIBLE ENEMY UNITS (6):\n  #174 e3@(87,13) 19%, #179 e3@(87,13) 54%, #191 e3@(87,12) 40%, #192 e3@(87,13) 27%, #193 e3@(87,13) 83%, #200 e3@(86,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place dome: ordered (auto-relocated near base if the spot was invalid)\n  - move: 2 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base likely near (12,16). Two damaged e3 retreating from enemy rockets near (83,13); 3 harvesters mining. Dome ready to place; Service Depot in progress.", "raw": "{\"thoughts\":\"A six-rocket enemy group is dangerously close, while our only combat units are two damaged rocket soldiers. Pull them back to the base and defend there; keep the queued rocket production running and let the harvesters rebuild our cash before starting more production.\",\"notes\":\"Enemy rocket group at (86\u201387,12\u201313), approaching from the west. Defend near base with incoming e3; cash is nearly exhausted, 3 harvesters active. Service Depot still building.\",\"commands\":[{\"do\":\"move\",\"units\":[212,215],\"x\":94,\"y\":11},{\"do\":\"stance\",\"units\":[212,215],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":197}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1615, "completion_tokens": 384, "total_tokens": 1999, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1613, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004332075, "upstream_inference_prompt_cost": 0.0002220075, "upstream_inference_completions_cost": 0.0002112}, "completion_tokens_details": {"reasoning_tokens": 215, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "A six-rocket enemy group is dangerously close, while our only combat units are two damaged rocket soldiers. Pull them back to the base and defend there; keep the queued rocket production running and let the harvesters rebuild our cash before starting more production.", "notes": "Enemy rocket group at (86\u201387,12\u201313), approaching from the west. Defend near base with incoming e3; cash is nearly exhausted, 3 harvesters active. Service Depot still building.", "commands": [{"do": "move", "units": [212, 215], "x": 94, "y": 11}, {"do": "stance", "units": [212, 215], "stance": "defend"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 197}], "feedback": ["move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 6150, "units_killed": 17, "units_lost": 32, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15000, "army_value": 600, "income": 5700, "experience": 37, "order_count": 62}}
{"tick": 11401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2703 (storage 4000), power 102 made / 110 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $13900, army $6000, killed $6150 (32 units, 0 bldgs), lost $3700 (17 units, 2 bldgs). Map explored 24%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 32%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x9: #174@(87,13)19% #179@(87,13)54% #191@(87,12)40% #192@(87,13)27% #193@(87,13)83% #200@(86,12) #205@(60,28) #211@(50,26) #214@(24,20)\n  harv (Ore Truck (harvester)) x3: #130@(12,21) #184@(10,33)96% #203@(10,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 6 units\n  - attack_move: 2 units\n  - repair #122: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Forward rocket group at (79-84,13-15), rear rockets at (40,24) and (50,26); advance northeast and regroup. Power plant #183 nearly finished.", "raw": "{\"thoughts\":\"Place the ready power plant immediately to end low power. The forward rocket group is near the likely enemy start, so advance all rockets together toward (100,11) while the damaged units regroup and continue queued rocket production.\",\"notes\":\"Enemy likely near (95,11). Rockets are split between forward group at (86-87,12-13), mid group at (50-60,26), and rear #214 at (24,20); regroup by attack-moving northeast. Power plant #183 ready to place.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":20,\"y\":14},{\"do\":\"attack_move\",\"units\":[174,179,191,192,193,200,205,211,214],\"x\":100,\"y\":11},{\"do\":\"rally\",\"building\":164,\"x\":85,\"y\":13}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1628, "completion_tokens": 357, "total_tokens": 1985, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1626, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00091883, "upstream_inference_prompt_cost": 0.00044759, "upstream_inference_completions_cost": 0.00047124}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Place the ready power plant immediately to end low power. The forward rocket group is near the likely enemy start, so advance all rockets together toward (100,11) while the damaged units regroup and continue queued rocket production.", "notes": "Enemy likely near (95,11). Rockets are split between forward group at (86-87,12-13), mid group at (50-60,26), and rear #214 at (24,20); regroup by attack-moving northeast. Power plant #183 ready to place.", "commands": [{"do": "place", "item": "powr", "x": 20, "y": 14}, {"do": "attack_move", "units": [174, 179, 191, 192, 193, 200, 205, 211, 214], "x": 100, "y": 11}, {"do": "rally", "building": 164, "x": 85, "y": 13}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 9 units", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6150, "deaths_cost": 3700, "units_killed": 32, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 13900, "army_value": 2700, "income": 5500, "experience": 61, "order_count": 61}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $316 (storage 6000), power 249 made / 180 used, harvesters 3.\nSCORE: assets $15300, army $4200, killed $3700 (17 units, 2 bldgs), lost $6150 (32 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: fix 54%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 49%, #196 proc@(97,15) 100%, #213 dome@(91,14) 31%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #212@(93,12)38%* #215@(93,12) #218@(93,9)\n  harv (Ore Truck (harvester)) x3: #132@(98,17) #177@(105,25) #197@(104,26)\nVISIBLE ENEMY UNITS (6):\n  #174 e3@(87,13) 19%, #179 e3@(87,13) 54%, #191 e3@(87,12) 40%, #192 e3@(87,13) 27%, #193 e3@(87,12) 83%, #200 e3@(86,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy rocket group at (86\u201387,12\u201313), approaching from the west. Defend near base with incoming e3; cash is nearly exhausted, 3 harvesters active. Service Depot still building.", "raw": "{\"thoughts\":\"The enemy rocket squad is pressing directly toward the base, and our three rocket soldiers are badly outnumbered and damaged. Keep them together and engage the approaching group while the queued reinforcements and Service Depot continue building.\",\"notes\":\"Enemy infantry at (86\u201387,12\u201313), close west of base. Defend base; three harvesters active. Service Depot building; e3 queues pending.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[212,215,218],\"x\":87,\"y\":13}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1598, "completion_tokens": 308, "total_tokens": 1906, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1596, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00038907, "upstream_inference_prompt_cost": 0.00021967, "upstream_inference_completions_cost": 0.0001694}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "The enemy rocket squad is pressing directly toward the base, and our three rocket soldiers are badly outnumbered and damaged. Keep them together and engage the approaching group while the queued reinforcements and Service Depot continue building.", "notes": "Enemy infantry at (86\u201387,12\u201313), close west of base. Defend base; three harvesters active. Service Depot building; e3 queues pending.", "commands": [{"do": "attack_move", "units": [212, 215, 218], "x": 87, "y": 13}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 6150, "units_killed": 17, "units_lost": 32, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15300, "army_value": 900, "income": 5700, "experience": 37, "order_count": 62}}
{"tick": 11601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2880 (storage 4000), power 202 made / 110 used, harvesters 3.\nSCORE: assets $14500, army $6300, killed $6150 (32 units, 0 bldgs), lost $3700 (17 units, 2 bldgs). Map explored 24.1%.\nPRODUCTION: Infantry: e3 40%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x10: #174@(87,13)19% #179@(87,13)54% #191@(87,12)40% #192@(87,13)27% #193@(87,12)83% #200@(86,12) #205@(68,23) #211@(59,28) #214@(33,23) #217@(18,20)\n  harv (Ore Truck (harvester)) x3: #130@(5,28) #184@(11,22)96% #203@(9,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 9 units\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Rockets are split between forward group at (86-87,12-13), mid group at (50-60,26), and rear #214 at (24,20); regroup by attack-moving northeast. Power plant #183 ready to place.", "raw": "{\"thoughts\":\"Power is ample, but the forward rocket group is badly damaged and should regroup before probing the enemy. Place the ready power plant, repair the Construction Yard, and keep the army moving toward the likely enemy start while existing queues finish.\",\"notes\":\"Enemy likely near (95,11). Regroup damaged forward rockets at (60,25), then attack northeast; keep production queues running and repair fact.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":122},{\"do\":\"move\",\"units\":[174,179,191,192],\"x\":60,\"y\":25},{\"do\":\"attack_move\",\"units\":[193,200,205,211,214,217],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":203}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1631, "completion_tokens": 452, "total_tokens": 2083, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1629, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001045055, "upstream_inference_prompt_cost": 0.000448415, "upstream_inference_completions_cost": 0.00059664}, "completion_tokens_details": {"reasoning_tokens": 266, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.13, "thoughts": "Power is ample, but the forward rocket group is badly damaged and should regroup before probing the enemy. Place the ready power plant, repair the Construction Yard, and keep the army moving toward the likely enemy start while existing queues finish.", "notes": "Enemy likely near (95,11). Regroup damaged forward rockets at (60,25), then attack northeast; keep production queues running and repair fact.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 122}, {"do": "move", "units": [174, 179, 191, 192], "x": 60, "y": 25}, {"do": "attack_move", "units": [193, 200, 205, 211, 214, 217], "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 203}], "feedback": ["place powr: nothing READY TO PLACE with that type", "repair #122: ordered", "move: 4 units", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6150, "deaths_cost": 3700, "units_killed": 32, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 14500, "army_value": 3000, "income": 5575, "experience": 61, "order_count": 62}}
{"tick": 11801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 7:52 (tick 11801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 212 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4200, killed $3700 (17 units, 2 bldgs), lost $7650 (32 units, 1 bldgs). Map explored 26.1%.\nPRODUCTION: Building: fix 68%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 12%, #196 proc@(97,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #212@(92,12)38% #215@(92,12) #218@(90,9)\n  harv (Ore Truck (harvester)) x3: #132@(104,26) #177@(103,27) #197@(103,26)\nVISIBLE ENEMY UNITS (2):\n  #193 e3@(87,12) 16%, #200 e3@(86,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry at (86\u201387,12\u201313), close west of base. Defend base; three harvesters active. Service Depot building; e3 queues pending.", "raw": "{\"thoughts\":\"Cash is empty, so let the existing Service Depot and Rocket Soldier queues finish. Focus the nearby damaged enemy infantry before it can threaten the base, while keeping the harvesters mining.\",\"notes\":\"Enemy infantry just west of base around (86\u201387,12); target the wounded unit first. Three harvesters are mining southeast. Service Depot and e3 production are underway.\",\"commands\":[{\"do\":\"attack\",\"units\":[212,215,218],\"target\":193},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":197}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1476, "completion_tokens": 306, "total_tokens": 1782, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1474, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000371195, "upstream_inference_prompt_cost": 0.000202895, "upstream_inference_completions_cost": 0.0001683}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.87, "thoughts": "Cash is empty, so let the existing Service Depot and Rocket Soldier queues finish. Focus the nearby damaged enemy infantry before it can threaten the base, while keeping the harvesters mining.", "notes": "Enemy infantry just west of base around (86\u201387,12); target the wounded unit first. Three harvesters are mining southeast. Service Depot and e3 production are underway.", "commands": [{"do": "attack", "units": [212, 215, 218], "target": 193}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 197}], "feedback": ["attack: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 7650, "units_killed": 17, "units_lost": 32, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 13800, "army_value": 900, "income": 5700, "experience": 37, "order_count": 62}}
{"tick": 11801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:52 (tick 11801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $3048 (storage 4000), power 202 made / 110 used, harvesters 3.\nSCORE: assets $14800, army $6600, killed $7650 (32 units, 1 bldgs), lost $3700 (17 units, 2 bldgs). Map explored 24.2%.\nPRODUCTION: Infantry: e3 51%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x11: #174@(76,13)19% #179@(77,13)54% #191@(76,13)40% #192@(76,13)27% #193@(87,12)16% #200@(86,12) #205@(74,15) #211@(67,22) #214@(44,24) #217@(27,25) #219@(19,20)\n  harv (Ore Truck (harvester)) x3: #130@(7,31) #184@(10,27)96% #203@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - repair #122: ordered\n  - move: 4 units\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Regroup damaged forward rockets at (60,25), then attack northeast; keep production queues running and repair fact.", "raw": "{\"thoughts\":\"The forward rocket force is badly damaged and scattered, so I\u2019ll pull it together before probing the likely enemy base. Keep rocket production active, finish the power plant, and queue a second war factory for sustained armor production; repair the Construction Yard and rally production toward the northeast.\",\"notes\":\"Enemy likely near (95,11). Regroup rockets at (76,15), then attack-move northeast once reinforced. Keep building power and war factories; repair fact.\",\"commands\":[{\"do\":\"move\",\"units\":[174,179,191,192,193,200,205],\"x\":76,\"y\":17},{\"do\":\"attack_move\",\"units\":[211,214,217,219],\"x\":76,\"y\":17},{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"repair\",\"building\":122},{\"do\":\"rally\",\"building\":164,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1607, "completion_tokens": 458, "total_tokens": 2065, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1605, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001046375, "upstream_inference_prompt_cost": 0.000441815, "upstream_inference_completions_cost": 0.00060456}, "completion_tokens_details": {"reasoning_tokens": 237, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.56, "thoughts": "The forward rocket force is badly damaged and scattered, so I\u2019ll pull it together before probing the likely enemy base. Keep rocket production active, finish the power plant, and queue a second war factory for sustained armor production; repair the Construction Yard and rally production toward the northeast.", "notes": "Enemy likely near (95,11). Regroup rockets at (76,15), then attack-move northeast once reinforced. Keep building power and war factories; repair fact.", "commands": [{"do": "move", "units": [174, 179, 191, 192, 193, 200, 205], "x": 76, "y": 17}, {"do": "attack_move", "units": [211, 214, 217, 219], "x": 76, "y": 17}, {"do": "train", "item": "e3", "count": 10}, {"do": "build", "item": "weap"}, {"do": "repair", "building": 122}, {"do": "rally", "building": 164, "x": 70, "y": 18}, {"do": "rally", "building": 133, "x": 70, "y": 18}], "feedback": ["move: 7 units", "attack_move: 4 units", "train 10x e3: queued", "build weap: started", "repair #122: ordered", "rally #164: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7650, "deaths_cost": 3700, "units_killed": 32, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 14800, "army_value": 3300, "income": 5500, "experience": 76, "order_count": 62}}
{"tick": 12001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:00 (tick 12001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 203 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4200, killed $4000 (18 units, 2 bldgs), lost $7650 (32 units, 1 bldgs). Map explored 26.1%.\nPRODUCTION: Building: fix 68%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 3%, #196 proc@(97,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #212@(89,12)38%* #215@(90,12)* #218@(88,10)*\n  harv (Ore Truck (harvester)) x3: #132@(103,27) #177@(97,20) #197@(103,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry just west of base around (86\u201387,12); target the wounded unit first. Three harvesters are mining southeast. Service Depot and e3 production are underway.", "raw": "{\"thoughts\":\"Cash is exhausted, so keep the rocket soldiers moving toward the likely enemy base while the harvesters rebuild income. The nearly destroyed power plant is a concern; place the Service Depot when ready and restore power as soon as funds allow.\",\"notes\":\"Enemy likely starts near (12,16); advance west with rocket soldiers. Three harvesters are mining southeast. Power plant #182 is at 3%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[212,215,218],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1456, "completion_tokens": 236, "total_tokens": 1692, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1454, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000329945, "upstream_inference_prompt_cost": 0.000200145, "upstream_inference_completions_cost": 0.0001298}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.19, "thoughts": "Cash is exhausted, so keep the rocket soldiers moving toward the likely enemy base while the harvesters rebuild income. The nearly destroyed power plant is a concern; place the Service Depot when ready and restore power as soon as funds allow.", "notes": "Enemy likely starts near (12,16); advance west with rocket soldiers. Three harvesters are mining southeast. Power plant #182 is at 3%.", "commands": [{"do": "attack_move", "units": [212, 215, 218], "x": 12, "y": 16}], "feedback": ["attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 7650, "units_killed": 18, "units_lost": 32, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 13800, "army_value": 900, "income": 5200, "experience": 40, "order_count": 62}}
{"tick": 12001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 8:00 (tick 12001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2892 (storage 4000), power 202 made / 110 used, harvesters 3.\nSCORE: assets $14800, army $6600, killed $7650 (32 units, 1 bldgs), lost $4000 (18 units, 2 bldgs). Map explored 24.2%.\nPRODUCTION: Building: weap 16%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x11: #174@(76,17)19%* #179@(76,17)54%* #191@(76,17)40%* #192@(76,17)27%* #200@(77,16) #205@(76,17)* #211@(75,18)* #214@(53,27) #217@(37,24) #219@(28,24) #220@(20,21)\n  harv (Ore Truck (harvester)) x3: #130@(12,21) #184@(7,32)96% #203@(9,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 7 units\n  - attack_move: 4 units\n  - train 10x e3: queued\n  - build weap: started\n  - repair #122: ordered\n  - rally #164: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Regroup rockets at (76,15), then attack-move northeast once reinforced. Keep building power and war factories; repair fact.", "raw": "{\"thoughts\":\"Regroup the scattered rocket force near the forward position, then advance toward the likely enemy base at (95,11). Keep damaged infrastructure repairing and switch production toward heavy armor as resources arrive.\",\"notes\":\"Enemy base likely northeast at (95,11). Rockets are regrouping around (76,15); continue reinforcing with rockets and begin Soviet heavy tanks when possible. Repair fact, barracks, and power plant.\",\"commands\":[{\"do\":\"move\",\"units\":\"all_army\",\"x\":76,\"y\":15},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"return_fire\"},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":183},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":5},{\"do\":\"attack_move\",\"units\":[174,179,191,192,200,205,211],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1704, "completion_tokens": 669, "total_tokens": 2373, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1702, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00135157, "upstream_inference_prompt_cost": 0.00046849, "upstream_inference_completions_cost": 0.00088308}, "completion_tokens_details": {"reasoning_tokens": 473, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.85, "thoughts": "Regroup the scattered rocket force near the forward position, then advance toward the likely enemy base at (95,11). Keep damaged infrastructure repairing and switch production toward heavy armor as resources arrive.", "notes": "Enemy base likely northeast at (95,11). Rockets are regrouping around (76,15); continue reinforcing with rockets and begin Soviet heavy tanks when possible. Repair fact, barracks, and power plant.", "commands": [{"do": "move", "units": "all_army", "x": 76, "y": 15}, {"do": "stance", "units": "all_army", "stance": "return_fire"}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 183}, {"do": "train", "item": "3tnk", "count": 5}, {"do": "attack_move", "units": [174, 179, 191, 192, 200, 205, 211], "x": 95, "y": 11}], "feedback": ["move: 11 units", "stance: 11 units", "repair #122: ordered", "repair #133: ordered", "repair #183: ordered", "train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7650, "deaths_cost": 4000, "units_killed": 32, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 14800, "army_value": 3300, "income": 6000, "experience": 76, "order_count": 73}}
{"tick": 12201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:08 (tick 12201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $148 (storage 6000), power 203 made / 140 used, harvesters 3.\nSCORE: assets $14100, army $4500, killed $4000 (18 units, 2 bldgs), lost $7650 (32 units, 1 bldgs). Map explored 26.2%.\nPRODUCTION: Building: fix 82%; Infantry: e3 28%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 3%, #196 proc@(97,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #212@(85,13)38% #215@(86,15) #218@(84,13)26% #222@(92,9)\n  harv (Ore Truck (harvester)) x3: #132@(99,22) #177@(98,20) #197@(99,25)\nVISIBLE ENEMY UNITS (6):\n  #174 e3@(80,13) 19%, #179 e3@(80,13) 54%, #191 e3@(80,13) 40%, #192 e3@(80,13) 27%, #200 e3@(81,14) 61%, #205 e3@(80,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16); advance west with rocket soldiers. Three harvesters are mining southeast. Power plant #182 is at 3%.", "raw": "{\"thoughts\":\"The enemy rocket squad is close and outnumbers my four rocket soldiers, three of whom are damaged. Pull my troops back toward the base to regroup while the Service Depot finishes; keep the harvesters mining.\",\"notes\":\"Enemy rocket soldiers massed near (80,13); own rockets are damaged. Likely enemy base near (12,16).\",\"commands\":[{\"do\":\"move\",\"units\":[212,215,218,222],\"x\":92,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":197}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1522, "completion_tokens": 326, "total_tokens": 1848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1520, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00038852, "upstream_inference_prompt_cost": 0.00020922, "upstream_inference_completions_cost": 0.0001793}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "The enemy rocket squad is close and outnumbers my four rocket soldiers, three of whom are damaged. Pull my troops back toward the base to regroup while the Service Depot finishes; keep the harvesters mining.", "notes": "Enemy rocket soldiers massed near (80,13); own rockets are damaged. Likely enemy base near (12,16).", "commands": [{"do": "move", "units": [212, 215, 218, 222], "x": 92, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 197}], "feedback": ["move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 7650, "units_killed": 18, "units_lost": 32, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 14100, "army_value": 1200, "income": 5200, "experience": 40, "order_count": 62}}
{"tick": 12201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 8:08 (tick 12201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2728 (storage 4000), power 202 made / 110 used, harvesters 3.\nSCORE: assets $15100, army $6900, killed $7650 (32 units, 1 bldgs), lost $4000 (18 units, 2 bldgs). Map explored 24.3%.\nPRODUCTION: Building: weap 32%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x12: #174@(80,13)19% #179@(80,13)54% #191@(80,13)40% #192@(80,13)27% #200@(81,14)61% #205@(80,13) #211@(80,14) #214@(63,27) #217@(47,24) #219@(39,24) #220@(29,24) #221@(21,22)\n  harv (Ore Truck (harvester)) x3: #130@(9,29) #184@(11,25)96% #203@(5,30)\nVISIBLE ENEMY UNITS (1):\n  #218 e3@(84,13) 26%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 11 units\n  - stance: 11 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #183: ordered\n  - train 3tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy base likely northeast at (95,11). Rockets are regrouping around (76,15); continue reinforcing with rockets and begin Soviet heavy tanks when possible. Repair fact, barracks, and power plant.", "raw": "{\"thoughts\":\"The rocket force is spread along the eastern approach, with several badly damaged units but enough strength to scout and pressure the likely enemy base. Keep production queues active, finish the War Factory, and repair the Construction Yard and damaged Barracks while pushing northeast.\",\"notes\":\"Enemy likely at (95,11). Rockets are advancing from (80,13) toward the enemy; regroup survivors and transition to heavy tanks after War Factory/Service Depot. Keep harvesters mining and repair key buildings.\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":183},{\"do\":\"attack_move\",\"units\":[174,179,191,192,200,205,211],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[214,217,219,220,221],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":164,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1726, "completion_tokens": 427, "total_tokens": 2153, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1724, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00103818, "upstream_inference_prompt_cost": 0.00047454, "upstream_inference_completions_cost": 0.00056364}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "The rocket force is spread along the eastern approach, with several badly damaged units but enough strength to scout and pressure the likely enemy base. Keep production queues active, finish the War Factory, and repair the Construction Yard and damaged Barracks while pushing northeast.", "notes": "Enemy likely at (95,11). Rockets are advancing from (80,13) toward the enemy; regroup survivors and transition to heavy tanks after War Factory/Service Depot. Keep harvesters mining and repair key buildings.", "commands": [{"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 183}, {"do": "attack_move", "units": [174, 179, 191, 192, 200, 205, 211], "x": 95, "y": 11}, {"do": "attack_move", "units": [214, 217, 219, 220, 221], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 164, "x": 35, "y": 20}, {"do": "rally", "building": 133, "x": 35, "y": 20}], "feedback": ["repair #122: ordered", "repair #133: ordered", "repair #183: ordered", "attack_move: 7 units", "attack_move: 5 units", "train 5x e3: queued", "rally #164: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7650, "deaths_cost": 4000, "units_killed": 32, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 15100, "army_value": 3600, "income": 6500, "experience": 76, "order_count": 73}}
{"tick": 12401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:16 (tick 12401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $290 (storage 6000), power 203 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4200, killed $4000 (18 units, 2 bldgs), lost $7950 (33 units, 1 bldgs). Map explored 26.2%.\nPRODUCTION: Building: fix 97%; Infantry: e3 88%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #182 powr@(91,11) 3%, #196 proc@(97,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #212@(92,12)38% #215@(92,12) #222@(92,12)\n  harv (Ore Truck (harvester)) x3: #132@(97,17) #177@(103,24) #197@(97,16)\nVISIBLE ENEMY UNITS (7):\n  #174 e3@(88,11) 17%, #179 e3@(88,11) 38%, #191 e3@(88,11) 39%, #192 e3@(88,11) 26%, #200 e3@(88,12) 55%, #205 e3@(87,12) 100%, #211 e3@(87,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy rocket soldiers massed near (80,13); own rockets are damaged. Likely enemy base near (12,16).", "raw": "{\"thoughts\":\"Enemy rocket infantry are pressing near the base, so focus our rockets on them while placing the nearly finished Service Depot. Keep the existing rocket production running; cash is too low to start more construction right now.\",\"notes\":\"Enemy base likely near (12,16). Enemy rocket group is at (87\u201388,11\u201312); defend base and keep producing rockets.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1519, "completion_tokens": 370, "total_tokens": 1889, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1517, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004123075, "upstream_inference_prompt_cost": 0.0002088075, "upstream_inference_completions_cost": 0.0002035}, "completion_tokens_details": {"reasoning_tokens": 256, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.57, "thoughts": "Enemy rocket infantry are pressing near the base, so focus our rockets on them while placing the nearly finished Service Depot. Keep the existing rocket production running; cash is too low to start more construction right now.", "notes": "Enemy base likely near (12,16). Enemy rocket group is at (87\u201388,11\u201312); defend base and keep producing rockets.", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": "all_army", "x": 88, "y": 11}], "feedback": ["place fix: nothing READY TO PLACE with that type", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 7950, "units_killed": 18, "units_lost": 33, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 13800, "army_value": 900, "income": 5700, "experience": 40, "order_count": 62}}
{"tick": 12401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 8:16 (tick 12401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2563 (storage 4000), power 202 made / 110 used, harvesters 3.\nSCORE: assets $15400, army $7200, killed $7950 (33 units, 1 bldgs), lost $4000 (18 units, 2 bldgs). Map explored 24.5%.\nPRODUCTION: Building: weap 49%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x13: #174@(88,11)17% #179@(88,11)38% #191@(88,11)39% #192@(88,11)26% #200@(88,12)55% #205@(87,12) #211@(87,11) #214@(71,22) #217@(57,28) #219@(49,26) #220@(40,24) #221@(30,24) #223@(22,20)\n  harv (Ore Truck (harvester)) x3: #130@(6,31) #184@(12,24)96% #203@(8,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #182 powr@(91,11) 3%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #183: ordered\n  - attack_move: 7 units\n  - attack_move: 5 units\n  - train 5x e3: queued\n  - rally #164: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Rockets are advancing from (80,13) toward the enemy; regroup survivors and transition to heavy tanks after War Factory/Service Depot. Keep harvesters mining and repair key buildings.", "raw": "{\"thoughts\":\"The forward rocket group is already at the enemy power plant, but several are badly damaged; finish the exposed power plant while regrouping the rear rockets. Cancel the excessive rocket queue, start a Service Depot for heavy tanks, and keep production transitioning toward armor.\",\"notes\":\"Enemy base confirmed near (91,11), power plant #182 nearly destroyed. Forward rockets #174/#179/#191/#192/#200 are damaged; regroup with rear rockets and begin heavy-tank transition after Service Depot.\",\"commands\":[{\"do\":\"attack\",\"units\":[174,179,191,192,200,205,211],\"target\":182},{\"do\":\"attack_move\",\"units\":[214,217,219,220,221,223],\"x\":82,\"y\":12},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"rally\",\"building\":164,\"x\":25,\"y\":20},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1765, "completion_tokens": 426, "total_tokens": 2191, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1763, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001047585, "upstream_inference_prompt_cost": 0.000485265, "upstream_inference_completions_cost": 0.00056232}, "completion_tokens_details": {"reasoning_tokens": 213, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.21, "thoughts": "The forward rocket group is already at the enemy power plant, but several are badly damaged; finish the exposed power plant while regrouping the rear rockets. Cancel the excessive rocket queue, start a Service Depot for heavy tanks, and keep production transitioning toward armor.", "notes": "Enemy base confirmed near (91,11), power plant #182 nearly destroyed. Forward rockets #174/#179/#191/#192/#200 are damaged; regroup with rear rockets and begin heavy-tank transition after Service Depot.", "commands": [{"do": "attack", "units": [174, 179, 191, 192, 200, 205, 211], "target": 182}, {"do": "attack_move", "units": [214, 217, 219, 220, 221, 223], "x": 82, "y": 12}, {"do": "cancel", "item": "e3"}, {"do": "build", "item": "fix"}, {"do": "rally", "building": 164, "x": 25, "y": 20}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}], "feedback": ["attack: 7 units", "attack_move: 6 units", "build fix: started", "rally #164: ordered", "repair #133: ordered", "repair #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7950, "deaths_cost": 4000, "units_killed": 33, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 15400, "army_value": 3900, "income": 6500, "experience": 79, "order_count": 78}}
{"tick": 12601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:24 (tick 12601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $428 (storage 6000), power 192 made / 140 used, harvesters 3.\nSCORE: assets $13800, army $4500, killed $4300 (19 units, 2 bldgs), lost $8250 (33 units, 2 bldgs). Map explored 26.2%.\nPRODUCTION: Building: fix READY TO PLACE; Infantry: e3 99%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 92%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #212@(92,12)34% #215@(92,12)62% #222@(92,12)79% #224@(93,9)\n  harv (Ore Truck (harvester)) x3: #132@(103,26) #177@(103,24) #197@(98,24)\nVISIBLE ENEMY UNITS (5):\n  #174 e3@(89,10) 14%, #179 e3@(89,10) 1%, #191 e3@(89,10) 37%, #192 e3@(88,11) 22%, #211 e3@(88,11) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: nothing READY TO PLACE with that type\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (12,16). Enemy rocket group is at (87\u201388,11\u201312); defend base and keep producing rockets.", "raw": "{\"thoughts\":\"Enemy rockets are threatening the base, so engage their clustered infantry with our available combat units. The Service Depot is ready to place; get it down, then keep the rocket-soldier queue running as funds arrive.\",\"notes\":\"Enemy base likely near (12,16). Enemy rocket squad visible at (88\u201389,10\u201311); defend home and rebuild army.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack\",\"units\":[212,215,222,224],\"target\":211},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1506, "completion_tokens": 414, "total_tokens": 1920, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00043472, "upstream_inference_prompt_cost": 0.00020702, "upstream_inference_completions_cost": 0.0002277}, "completion_tokens_details": {"reasoning_tokens": 287, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.81, "thoughts": "Enemy rockets are threatening the base, so engage their clustered infantry with our available combat units. The Service Depot is ready to place; get it down, then keep the rocket-soldier queue running as funds arrive.", "notes": "Enemy base likely near (12,16). Enemy rocket squad visible at (88\u201389,10\u201311); defend home and rebuild army.", "commands": [{"do": "place", "item": "fix"}, {"do": "attack", "units": [212, 215, 222, 224], "target": 211}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack: 4 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 8250, "units_killed": 19, "units_lost": 33, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 13800, "army_value": 1200, "income": 5700, "experience": 43, "order_count": 62}}
{"tick": 12601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 8:24 (tick 12601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2397 (storage 4000), power 202 made / 110 used, harvesters 3.\nSCORE: assets $15400, army $7200, killed $8250 (33 units, 2 bldgs), lost $4300 (19 units, 2 bldgs). Map explored 24.8%.\nPRODUCTION: Building: weap 66%; Building: fix 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x13: #174@(89,10)14%* #179@(89,10)1%* #191@(89,10)37%* #192@(88,11)22% #205@(87,12)* #211@(88,11) #214@(79,14) #217@(66,27) #219@(58,28) #220@(50,26) #221@(41,24) #223@(31,24) #225@(23,20)\n  harv (Ore Truck (harvester)) x3: #130@(11,22) #184@(5,31)96% #203@(10,23)\nVISIBLE ENEMY UNITS (3):\n  #212 e3@(92,12) 34%, #215 e3@(92,12) 62%, #222 e3@(92,12) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 6 units\n  - build fix: started\n  - rally #164: ordered\n  - repair #133: ordered\n  - repair #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed near (91,11), power plant #182 nearly destroyed. Forward rockets #174/#179/#191/#192/#200 are damaged; regroup with rear rockets and begin heavy-tank transition after Service Depot.", "raw": "{\"thoughts\":\"The forward rocket group is badly damaged but enemy rockets are exposed near the confirmed base. I\u2019ll focus fire them while regrouping the rear rockets, keep the damaged force from advancing alone, and continue the Service Depot transition.\",\"notes\":\"Enemy base near (91,11); enemy rockets #212, #215, #222. Forward rockets are critically damaged; regroup all surviving rockets before assault. Service Depot construction underway; second War Factory at 66%.\",\"commands\":[{\"do\":\"attack\",\"units\":[205,211,214],\"target\":212},{\"do\":\"attack_move\",\"units\":[217,219,220,221,223,225],\"x\":88,\"y\":11},{\"do\":\"move\",\"units\":[174,179,191,192],\"x\":75,\"y\":18},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":203},{\"do\":\"rally\",\"building\":164,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1762, "completion_tokens": 494, "total_tokens": 2256, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1760, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00113652, "upstream_inference_prompt_cost": 0.00048444, "upstream_inference_completions_cost": 0.00065208}, "completion_tokens_details": {"reasoning_tokens": 280, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.2, "thoughts": "The forward rocket group is badly damaged but enemy rockets are exposed near the confirmed base. I\u2019ll focus fire them while regrouping the rear rockets, keep the damaged force from advancing alone, and continue the Service Depot transition.", "notes": "Enemy base near (91,11); enemy rockets #212, #215, #222. Forward rockets are critically damaged; regroup all surviving rockets before assault. Service Depot construction underway; second War Factory at 66%.", "commands": [{"do": "attack", "units": [205, 211, 214], "target": 212}, {"do": "attack_move", "units": [217, 219, 220, 221, 223, 225], "x": 88, "y": 11}, {"do": "move", "units": [174, 179, 191, 192], "x": 75, "y": 18}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 203}, {"do": "rally", "building": 164, "x": 70, "y": 18}], "feedback": ["attack: 3 units", "attack_move: 6 units", "move: 4 units", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8250, "deaths_cost": 4300, "units_killed": 33, "units_lost": 19, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 15400, "army_value": 3900, "income": 6500, "experience": 82, "order_count": 80}}
{"tick": 12801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:32 (tick 12801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $105 (storage 6000), power 177 made / 170 used, harvesters 3.\nSCORE: assets $15300, army $4800, killed $4600 (20 units, 2 bldgs), lost $8550 (34 units, 2 bldgs). Map explored 26.3%.\nPRODUCTION: Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 77%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #227 fix@(91,13) 99%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #215@(92,12)60% #222@(92,12)68% #224@(92,9) #226@(91,9) #229@(94,9)\n  harv (Ore Truck (harvester)) x3: #132@(103,26) #177@(104,27) #197@(100,29)\nVISIBLE ENEMY UNITS (3):\n  #205 e3@(88,12) 100%, #211 e3@(88,11) 3%, #214 e3@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 4 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base likely near (12,16). Enemy rocket squad visible at (88\u201389,10\u201311); defend home and rebuild army.", "raw": "{\"thoughts\":\"Cash is exhausted, so keep the existing rocket-soldier production running while the three harvesters replenish ore. Use the nearby squad to eliminate the nearly destroyed enemy rocket soldier, then hold near the base against the remaining raiders.\",\"notes\":\"Enemy start likely (12,16); enemy rocket soldiers are threatening near home at (88\u201389,11\u201314). Rebuild army and protect harvesters.\",\"commands\":[{\"do\":\"attack\",\"units\":[215,222,224,226,229],\"target\":211},{\"do\":\"stance\",\"units\":[215,222,224,226,229],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":197}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1559, "completion_tokens": 363, "total_tokens": 1922, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1557, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004139575, "upstream_inference_prompt_cost": 0.0002143075, "upstream_inference_completions_cost": 0.00019965}, "completion_tokens_details": {"reasoning_tokens": 200, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.96, "thoughts": "Cash is exhausted, so keep the existing rocket-soldier production running while the three harvesters replenish ore. Use the nearby squad to eliminate the nearly destroyed enemy rocket soldier, then hold near the base against the remaining raiders.", "notes": "Enemy start likely (12,16); enemy rocket soldiers are threatening near home at (88\u201389,11\u201314). Rebuild army and protect harvesters.", "commands": [{"do": "attack", "units": [215, 222, 224, 226, 229], "target": 211}, {"do": "stance", "units": [215, 222, 224, 226, 229], "stance": "defend"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 197}], "feedback": ["attack: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4600, "deaths_cost": 8550, "units_killed": 20, "units_lost": 34, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 15300, "army_value": 1500, "income": 5700, "experience": 46, "order_count": 68}}
{"tick": 12801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 8:32 (tick 12801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $2234 (storage 4000), power 202 made / 110 used, harvesters 3.\nSCORE: assets $15700, army $7500, killed $8550 (34 units, 2 bldgs), lost $4600 (20 units, 2 bldgs). Map explored 25%.\nPRODUCTION: Building: weap 82%; Building: fix 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x14: #174@(82,11)11% #191@(82,12)35% #192@(81,12)14% #205@(88,12)* #211@(88,11)3%* #214@(88,14)* #217@(74,19) #219@(67,22) #220@(59,28) #221@(51,26) #223@(42,24) #225@(32,24) #228@(24,20) #230@(16,22)\n  harv (Ore Truck (harvester)) x3: #130@(7,26) #184@(3,29)96% #203@(3,30)\nVISIBLE ENEMY UNITS (3):\n  #215 e3@(92,12) 60%, #222 e3@(92,12) 68%, #226 e3@(91,9) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #227 fix@(91,13) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 6 units\n  - move: 4 units\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (91,11); enemy rockets #212, #215, #222. Forward rockets are critically damaged; regroup all surviving rockets before assault. Service Depot construction underway; second War Factory at 66%.", "raw": "{\"thoughts\":\"The enemy Service Depot is exposed at (91,13), but the forward rocket soldiers are badly damaged. I will pull those back, assault with the healthier group, and keep the damaged barracks repaired while production continues.\",\"notes\":\"Enemy base/fix at (91,13); 14 rockets, with #174/#191/#192/#211 critically damaged. Assault group is #217,#219,#220,#221,#223,#225,#228,#230; retreat damaged forward units toward (65,20).\",\"commands\":[{\"do\":\"move\",\"units\":[174,191,192,211],\"x\":65,\"y\":20},{\"do\":\"attack_move\",\"units\":[217,219,220,221,223,225,228,230],\"x\":91,\"y\":13},{\"do\":\"attack\",\"units\":[205,214],\"target\":227},{\"do\":\"repair\",\"building\":133},{\"do\":\"rally\",\"building\":164,\"x\":75,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1744, "completion_tokens": 439, "total_tokens": 2183, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1742, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00105897, "upstream_inference_prompt_cost": 0.00047949, "upstream_inference_completions_cost": 0.00057948}, "completion_tokens_details": {"reasoning_tokens": 230, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.53, "thoughts": "The enemy Service Depot is exposed at (91,13), but the forward rocket soldiers are badly damaged. I will pull those back, assault with the healthier group, and keep the damaged barracks repaired while production continues.", "notes": "Enemy base/fix at (91,13); 14 rockets, with #174/#191/#192/#211 critically damaged. Assault group is #217,#219,#220,#221,#223,#225,#228,#230; retreat damaged forward units toward (65,20).", "commands": [{"do": "move", "units": [174, 191, 192, 211], "x": 65, "y": 20}, {"do": "attack_move", "units": [217, 219, 220, 221, 223, 225, 228, 230], "x": 91, "y": 13}, {"do": "attack", "units": [205, 214], "target": 227}, {"do": "repair", "building": 133}, {"do": "rally", "building": 164, "x": 75, "y": 18}], "feedback": ["move: 4 units", "attack_move: 8 units", "attack: 2 units", "repair #133: ordered", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8550, "deaths_cost": 4600, "units_killed": 34, "units_lost": 20, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 15700, "army_value": 4200, "income": 7000, "experience": 85, "order_count": 80}}
{"tick": 13001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:40 (tick 13001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 174 made / 170 used, harvesters 3.\nSCORE: assets $15300, army $4800, killed $5200 (22 units, 2 bldgs), lost $8550 (34 units, 2 bldgs). Map explored 26.3%.\nPRODUCTION: Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #227 fix@(91,13) 63%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #215@(92,12)60% #222@(92,12)67% #224@(92,9)* #226@(90,9) #229@(91,9)\n  harv (Ore Truck (harvester)) x3: #132@(105,25) #177@(97,18) #197@(97,20)\nVISIBLE ENEMY UNITS (1):\n  #214 e3@(88,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy start likely (12,16); enemy rocket soldiers are threatening near home at (88\u201389,11\u201314). Rebuild army and protect harvesters.", "raw": "{\"thoughts\":\"Our five rocket soldiers are near an enemy rocket soldier threatening the base; engage it before it can pressure the harvesters. Cash is empty and four rocket-soldier queues are already active, so let production and mining continue.\",\"notes\":\"Enemy start likely (12,16); enemy unit near home at (88,14). Protect harvesters and rebuild army.\",\"commands\":[{\"do\":\"attack\",\"units\":[215,222,224,226,229],\"target\":214},{\"do\":\"stance\",\"units\":[215,222,224,226,229],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1518, "completion_tokens": 297, "total_tokens": 1815, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1516, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037202, "upstream_inference_prompt_cost": 0.00020867, "upstream_inference_completions_cost": 0.00016335}, "completion_tokens_details": {"reasoning_tokens": 169, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.04, "thoughts": "Our five rocket soldiers are near an enemy rocket soldier threatening the base; engage it before it can pressure the harvesters. Cash is empty and four rocket-soldier queues are already active, so let production and mining continue.", "notes": "Enemy start likely (12,16); enemy unit near home at (88,14). Protect harvesters and rebuild army.", "commands": [{"do": "attack", "units": [215, 222, 224, 226, 229], "target": 214}, {"do": "stance", "units": [215, 222, 224, 226, 229], "stance": "attack_anything"}], "feedback": ["attack: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 8550, "units_killed": 22, "units_lost": 34, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 15300, "army_value": 1500, "income": 4900, "experience": 49, "order_count": 68}}
{"tick": 13001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 8:40 (tick 13001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1570 (storage 4000), power 202 made / 110 used, harvesters 3.\nSCORE: assets $15400, army $7200, killed $8550 (34 units, 2 bldgs), lost $5200 (22 units, 2 bldgs). Map explored 25.4%.\nPRODUCTION: Building: weap 99%; Building: fix 0%; Infantry: e3 13%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x13: #174@(71,14)11% #191@(72,14)35% #192@(71,14)14% #214@(88,14) #217@(82,14) #219@(74,15) #220@(67,22) #221@(60,28) #223@(52,27) #225@(43,24) #228@(33,24) #230@(23,24) #231@(16,22)\n  harv (Ore Truck (harvester)) x3: #130@(3,30) #184@(4,31)96% #203@(8,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #227 fix@(91,13) 63%\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 4 units\n  - attack_move: 8 units\n  - attack: 2 units\n  - repair #133: ordered\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy base/fix at (91,13); 14 rockets, with #174/#191/#192/#211 critically damaged. Assault group is #217,#219,#220,#221,#223,#225,#228,#230; retreat damaged forward units toward (65,20).", "raw": "{\"thoughts\":\"The assault group is nearing the enemy repair depot; send the healthy rockets forward to attack it while pulling critically damaged rockets back. The War Factory should finish shortly, after which I will place it and start a Service Depot for repairs.\",\"notes\":\"Enemy repair depot #227 at (91,13). Assault group attacking: 217,219,220,221,223,225,228,230. Damaged rockets 174,191,192 retreating; preserve them for later.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[217,219,220,221,223,225,228,230],\"x\":91,\"y\":13},{\"do\":\"move\",\"units\":[174,191,192],\"x\":45,\"y\":25},{\"do\":\"stance\",\"units\":[217,219,220,221,223,225,228,230],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":164,\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1715, "completion_tokens": 503, "total_tokens": 2218, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1713, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001135475, "upstream_inference_prompt_cost": 0.000471515, "upstream_inference_completions_cost": 0.00066396}, "completion_tokens_details": {"reasoning_tokens": 296, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.07, "thoughts": "The assault group is nearing the enemy repair depot; send the healthy rockets forward to attack it while pulling critically damaged rockets back. The War Factory should finish shortly, after which I will place it and start a Service Depot for repairs.", "notes": "Enemy repair depot #227 at (91,13). Assault group attacking: 217,219,220,221,223,225,228,230. Damaged rockets 174,191,192 retreating; preserve them for later.", "commands": [{"do": "attack_move", "units": [217, 219, 220, 221, 223, 225, 228, 230], "x": 91, "y": 13}, {"do": "move", "units": [174, 191, 192], "x": 45, "y": 25}, {"do": "stance", "units": [217, 219, 220, 221, 223, 225, 228, 230], "stance": "attack_anything"}, {"do": "rally", "building": 164, "x": 75, "y": 14}], "feedback": ["attack_move: 8 units", "move: 3 units", "stance: 8 units", "rally #164: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8550, "deaths_cost": 5200, "units_killed": 34, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 15400, "army_value": 3900, "income": 6500, "experience": 85, "order_count": 80}}
{"tick": 13201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:48 (tick 13201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $391 (storage 6000), power 174 made / 170 used, harvesters 3.\nSCORE: assets $15600, army $5100, killed $5200 (22 units, 2 bldgs), lost $8550 (34 units, 2 bldgs). Map explored 26.3%.\nPRODUCTION: Infantry: e3 11%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #227 fix@(91,13) 37%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x6: #215@(92,12)60% #222@(92,12)67% #224@(91,10) #226@(90,10) #229@(90,10) #233@(94,9)\n  harv (Ore Truck (harvester)) x3: #132@(106,25) #177@(99,21) #197@(97,16)\nVISIBLE ENEMY UNITS (2):\n  #214 e3@(88,14) 1%, #217 e3@(87,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Enemy start likely (12,16); enemy unit near home at (88,14). Protect harvesters and rebuild army.", "raw": "{\"thoughts\":\"Enemy rocket soldiers are dangerously close to the base, so focus fire on the wounded one and then clear the survivor. Keep the harvesters mining; the existing infantry queue is already active and cash is currently exhausted.\",\"notes\":\"Enemy likely based near (12,16); enemy e3 were spotted near our base at (88,14). Clear nearby threat, then scout/advance west when safe.\",\"commands\":[{\"do\":\"attack\",\"units\":[215,222,224,226,229,233],\"target\":214},{\"do\":\"stance\",\"units\":[215,222,224,226,229,233],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":227}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1522, "completion_tokens": 416, "total_tokens": 1938, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1520, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00043802, "upstream_inference_prompt_cost": 0.00020922, "upstream_inference_completions_cost": 0.0002288}, "completion_tokens_details": {"reasoning_tokens": 269, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "Enemy rocket soldiers are dangerously close to the base, so focus fire on the wounded one and then clear the survivor. Keep the harvesters mining; the existing infantry queue is already active and cash is currently exhausted.", "notes": "Enemy likely based near (12,16); enemy e3 were spotted near our base at (88,14). Clear nearby threat, then scout/advance west when safe.", "commands": [{"do": "attack", "units": [215, 222, 224, 226, 229, 233], "target": 214}, {"do": "stance", "units": [215, 222, 224, 226, 229, 233], "stance": "attack_anything"}, {"do": "repair", "building": 227}], "feedback": ["attack: 6 units", "stance: 6 units", "repair #227: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5200, "deaths_cost": 8550, "units_killed": 22, "units_lost": 34, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 15600, "army_value": 1800, "income": 4775, "experience": 49, "order_count": 68}}
{"tick": 13201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 8:48 (tick 13201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1728 (storage 4000), power 202 made / 110 used, harvesters 3.\nSCORE: assets $15700, army $7500, killed $8550 (34 units, 2 bldgs), lost $5200 (22 units, 2 bldgs). Map explored 25.9%.\nPRODUCTION: Building: weap READY TO PLACE; Building: fix 0%; Infantry: e3 24%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x14: #174@(64,22)11% #191@(64,22)35% #192@(64,21)14% #214@(88,14)1% #217@(87,14) #219@(84,14) #220@(75,14) #221@(68,21) #223@(61,27) #225@(53,27) #228@(44,24) #230@(34,24) #231@(27,20) #232@(17,21)\n  harv (Ore Truck (harvester)) x3: #130@(5,31) #184@(11,24)96% #203@(11,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #227 fix@(91,13) 37%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - move: 3 units\n  - stance: 8 units\n  - rally #164: ordered\nYOUR NOTES FROM LAST TURN: Enemy repair depot #227 at (91,13). Assault group attacking: 217,219,220,221,223,225,228,230. Damaged rockets 174,191,192 retreating; preserve them for later.", "raw": "{\"thoughts\":\"The assault has reached the enemy repair depot, but several rockets are critically damaged. I will focus the healthy forward group on destroying the depot, withdraw the damaged rockets, and place the ready War Factory so vehicle production can begin.\",\"notes\":\"Enemy repair depot #227 at (91,13). Forward assault: 217,219,220,221,223,225,228,230. Retreat damaged rockets 174,191,192,214; War Factory ready to place; Service Depot building queued.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":14,\"y\":12},{\"do\":\"attack\",\"units\":[217,219,220,221,223,225,228,230],\"target\":227},{\"do\":\"move\",\"units\":[174,191,192,214],\"x\":18,\"y\":18},{\"do\":\"stance\",\"units\":[174,191,192,214],\"stance\":\"return_fire\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":203}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1703, "completion_tokens": 399, "total_tokens": 2102, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1701, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000994895, "upstream_inference_prompt_cost": 0.000468215, "upstream_inference_completions_cost": 0.00052668}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.47, "thoughts": "The assault has reached the enemy repair depot, but several rockets are critically damaged. I will focus the healthy forward group on destroying the depot, withdraw the damaged rockets, and place the ready War Factory so vehicle production can begin.", "notes": "Enemy repair depot #227 at (91,13). Forward assault: 217,219,220,221,223,225,228,230. Retreat damaged rockets 174,191,192,214; War Factory ready to place; Service Depot building queued.", "commands": [{"do": "place", "item": "weap", "x": 14, "y": 12}, {"do": "attack", "units": [217, 219, 220, 221, 223, 225, 228, 230], "target": 227}, {"do": "move", "units": [174, 191, 192, 214], "x": 18, "y": 18}, {"do": "stance", "units": [174, 191, 192, 214], "stance": "return_fire"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 203}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack: 8 units", "move: 4 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8550, "deaths_cost": 5200, "units_killed": 34, "units_lost": 22, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 15700, "army_value": 4200, "income": 6500, "experience": 85, "order_count": 80}}
{"tick": 13401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 8:56 (tick 13401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $460 (storage 6000), power 174 made / 170 used, harvesters 3.\nSCORE: assets $15900, army $5400, killed $5500 (23 units, 2 bldgs), lost $8550 (34 units, 2 bldgs). Map explored 26.3%.\nPRODUCTION: Infantry: e3 22%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #227 fix@(91,13) 5%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x7: #215@(92,12)60%* #222@(92,12)67%* #224@(91,10)* #226@(90,10) #229@(90,10)* #233@(88,9) #236@(93,9)\n  harv (Ore Truck (harvester)) x3: #132@(98,17) #177@(103,25) #197@(99,27)\nVISIBLE ENEMY UNITS (2):\n  #217 e3@(87,14) 100%, #219 e3@(86,13) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - stance: 6 units\n  - repair #227: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely based near (12,16); enemy e3 were spotted near our base at (88,14). Clear nearby threat, then scout/advance west when safe.", "raw": "{\"thoughts\":\"Two enemy rocket soldiers are close to our base; focus our rocket infantry on eliminating them before advancing. Cash is currently empty, so keep the harvesters mining and leave production queues ready to resume when funds arrive.\",\"notes\":\"Enemy likely base near (12,16); immediate threat at (86\u201387,13\u201314). Engage enemy rocket soldiers, then scout west when safe.\",\"commands\":[{\"do\":\"attack\",\"units\":[215,222,224,226,229,233,236],\"target\":217},{\"do\":\"stance\",\"units\":[215,222,224,226,229,233,236],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":197},{\"do\":\"repair\",\"building\":227}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1542, "completion_tokens": 309, "total_tokens": 1851, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00038192, "upstream_inference_prompt_cost": 0.00021197, "upstream_inference_completions_cost": 0.00016995}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "Two enemy rocket soldiers are close to our base; focus our rocket infantry on eliminating them before advancing. Cash is currently empty, so keep the harvesters mining and leave production queues ready to resume when funds arrive.", "notes": "Enemy likely base near (12,16); immediate threat at (86\u201387,13\u201314). Engage enemy rocket soldiers, then scout west when safe.", "commands": [{"do": "attack", "units": [215, 222, 224, 226, 229, 233, 236], "target": 217}, {"do": "stance", "units": [215, 222, 224, 226, 229, 233, 236], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 197}, {"do": "repair", "building": 227}], "feedback": ["attack: 7 units", "stance: 7 units", "repair #227: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5500, "deaths_cost": 8550, "units_killed": 23, "units_lost": 34, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 15900, "army_value": 2100, "income": 5200, "experience": 52, "order_count": 68}}
{"tick": 13401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 8:56 (tick 13401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1576 (storage 4000), power 202 made / 140 used, harvesters 3.\nSCORE: assets $17700, army $7500, killed $8550 (34 units, 2 bldgs), lost $5500 (23 units, 2 bldgs). Map explored 25.9%.\nPRODUCTION: Building: fix 26%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x14: #174@(57,28)11% #191@(58,28)35% #192@(58,28)14% #217@(87,14) #219@(86,13)70% #220@(85,14) #221@(77,16) #223@(70,23) #225@(62,27) #228@(53,27) #230@(45,24) #231@(35,20)* #232@(28,20) #235@(18,20)\n  harv (Ore Truck (harvester)) x3: #130@(7,26) #184@(12,25)96% #203@(10,33)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 8 units\n  - move: 4 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy repair depot #227 at (91,13). Forward assault: 217,219,220,221,223,225,228,230. Retreat damaged rockets 174,191,192,214; War Factory ready to place; Service Depot building queued.", "raw": "{\"thoughts\":\"The forward rocket group is near the likely enemy base and should continue pressuring it, while the three critically damaged rockets retreat for safety. Building production is occupied by the Service Depot; infantry queues are full, so I will keep the assault moving and rally the rear rockets forward.\",\"notes\":\"Enemy repair depot was last seen at (91,13). Forward group is around (85,14) to (45,24); damaged rockets 174,191,192 need retreat. Service Depot is building, then place it near base. Continue rocket production and advance toward (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[217,219,220,221,223,225,228,230],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[174,191,192],\"x\":20,\"y\":20},{\"do\":\"attack_move\",\"units\":[231,232,235],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":164,\"x\":30,\"y\":20},{\"do\":\"rally\",\"building\":234,\"x\":30,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1706, "completion_tokens": 391, "total_tokens": 2097, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1704, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00098516, "upstream_inference_prompt_cost": 0.00046904, "upstream_inference_completions_cost": 0.00051612}, "completion_tokens_details": {"reasoning_tokens": 153, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "The forward rocket group is near the likely enemy base and should continue pressuring it, while the three critically damaged rockets retreat for safety. Building production is occupied by the Service Depot; infantry queues are full, so I will keep the assault moving and rally the rear rockets forward.", "notes": "Enemy repair depot was last seen at (91,13). Forward group is around (85,14) to (45,24); damaged rockets 174,191,192 need retreat. Service Depot is building, then place it near base. Continue rocket production and advance toward (95,11).", "commands": [{"do": "attack_move", "units": [217, 219, 220, 221, 223, 225, 228, 230], "x": 95, "y": 11}, {"do": "move", "units": [174, 191, 192], "x": 20, "y": 20}, {"do": "attack_move", "units": [231, 232, 235], "x": 95, "y": 11}, {"do": "rally", "building": 164, "x": 30, "y": 20}, {"do": "rally", "building": 234, "x": 30, "y": 20}], "feedback": ["attack_move: 8 units", "move: 3 units", "attack_move: 3 units", "rally #164: ordered", "rally #234: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8550, "deaths_cost": 5500, "units_killed": 34, "units_lost": 23, "buildings_killed": 2, "buildings_lost": 2, "assets_value": 17700, "army_value": 4200, "income": 7000, "experience": 85, "order_count": 81}}
{"tick": 13601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:04 (tick 13601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $628 (storage 6000), power 174 made / 140 used, harvesters 3.\nSCORE: assets $15000, army $5700, killed $5800 (24 units, 2 bldgs), lost $9750 (34 units, 3 bldgs). Map explored 26.4%.\nPRODUCTION: Infantry: e3 32%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x8: #215@(91,11)60%* #222@(91,11)67%* #224@(90,11) #226@(90,11) #229@(90,11) #233@(88,10)32% #236@(90,11) #240@(92,9)\n  harv (Ore Truck (harvester)) x3: #132@(102,21) #177@(103,24) #197@(103,28)\nVISIBLE ENEMY UNITS (2):\n  #219 e3@(86,13) 52%, #220 e3@(86,13) 87%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - stance: 7 units\n  - repair #227: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely base near (12,16); immediate threat at (86\u201387,13\u201314). Engage enemy rocket soldiers, then scout west when safe.", "raw": "{\"thoughts\":\"Enemy rocket soldiers are close to our base, so concentrate our infantry on them before scouting west. Our production queue is already training rocket soldiers, and all three harvesters are working.\",\"notes\":\"Enemy base likely near (12,16). Engage visible enemy rockets at (86,13), then push west when safe.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":219},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1497, "completion_tokens": 248, "total_tokens": 1745, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1495, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003421825, "upstream_inference_prompt_cost": 0.0002057825, "upstream_inference_completions_cost": 0.0001364}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.41, "thoughts": "Enemy rocket soldiers are close to our base, so concentrate our infantry on them before scouting west. Our production queue is already training rocket soldiers, and all three harvesters are working.", "notes": "Enemy base likely near (12,16). Engage visible enemy rockets at (86,13), then push west when safe.", "commands": [{"do": "attack", "units": "all_army", "target": 219}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 8 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 9750, "units_killed": 24, "units_lost": 34, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15000, "army_value": 2400, "income": 5625, "experience": 55, "order_count": 68}}
{"tick": 13601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 9:04 (tick 13601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1411 (storage 4000), power 202 made / 140 used, harvesters 3.\nSCORE: assets $17700, army $7500, killed $9750 (34 units, 3 bldgs), lost $5800 (24 units, 2 bldgs). Map explored 26.2%.\nPRODUCTION: Building: fix 54%; Infantry: e3 45%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x14: #174@(45,28)11% #191@(47,28)35% #192@(48,28)14% #219@(86,13)52% #220@(86,13)87% #221@(86,14) #223@(78,15) #225@(71,22) #228@(63,26) #230@(54,28) #231@(45,24) #232@(36,24) #235@(26,25) #239@(19,20)\n  harv (Ore Truck (harvester)) x3: #130@(11,22) #184@(11,34)96% #203@(11,29)\nVISIBLE ENEMY UNITS (1):\n  #233 e3@(88,10) 32%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - move: 3 units\n  - attack_move: 3 units\n  - rally #164: ordered\n  - rally #234: ordered\nYOUR NOTES FROM LAST TURN: Enemy repair depot was last seen at (91,13). Forward group is around (85,14) to (45,24); damaged rockets 174,191,192 need retreat. Service Depot is building, then place it near base. Continue rocket production and advance toward (95,11).", "raw": "{\"thoughts\":\"The forward rocket group is close to the likely enemy base, while three rockets are critically damaged and should retreat. Keep the healthy force advancing toward (95,11) and destroy the visible enemy rocket; the Service Depot should remain in the build queue until ready for placement.\",\"notes\":\"Enemy base likely around (91,13)-(95,11). Healthy rockets advancing; #174, #191, #192 retreating for repair once depot is placed.\",\"commands\":[{\"do\":\"move\",\"units\":[174,191,192],\"x\":20,\"y\":20},{\"do\":\"attack_move\",\"units\":[219,220,221,223,225,228,230,231,232,235,239],\"x\":95,\"y\":11},{\"do\":\"attack\",\"units\":[219,220,221,223,225,228,230,231,232,235,239],\"target\":233}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1716, "completion_tokens": 407, "total_tokens": 2123, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1714, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00100903, "upstream_inference_prompt_cost": 0.00047179, "upstream_inference_completions_cost": 0.00053724}, "completion_tokens_details": {"reasoning_tokens": 214, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "The forward rocket group is close to the likely enemy base, while three rockets are critically damaged and should retreat. Keep the healthy force advancing toward (95,11) and destroy the visible enemy rocket; the Service Depot should remain in the build queue until ready for placement.", "notes": "Enemy base likely around (91,13)-(95,11). Healthy rockets advancing; #174, #191, #192 retreating for repair once depot is placed.", "commands": [{"do": "move", "units": [174, 191, 192], "x": 20, "y": 20}, {"do": "attack_move", "units": [219, 220, 221, 223, 225, 228, 230, 231, 232, 235, 239], "x": 95, "y": 11}, {"do": "attack", "units": [219, 220, 221, 223, 225, 228, 230, 231, 232, 235, 239], "target": 233}], "feedback": ["move: 3 units", "attack_move: 11 units", "attack: 11 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 9750, "deaths_cost": 5800, "units_killed": 34, "units_lost": 24, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 17700, "army_value": 4200, "income": 7000, "experience": 97, "order_count": 81}}
{"tick": 13801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:12 (tick 13801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $425 (storage 6000), power 174 made / 140 used, harvesters 3.\nSCORE: assets $15000, army $5700, killed $6100 (25 units, 2 bldgs), lost $10050 (35 units, 3 bldgs). Map explored 26.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x8: #215@(90,11)60% #222@(90,12)67% #224@(90,11)98% #226@(90,11)89% #229@(90,11) #236@(90,11) #240@(90,10)* #242@(91,9)\n  harv (Ore Truck (harvester)) x3: #132@(104,26) #177@(103,25) #197@(97,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (12,16). Engage visible enemy rockets at (86,13), then push west when safe.", "raw": "{\"thoughts\":\"The base has three harvesters and healthy power, but no cash is currently available, so I\u2019ll use the idle queues for affordable production while income accumulates. Send the rocket squad west toward the likely enemy start to scout and engage along the way.\",\"notes\":\"Enemy likely near (12,16). Eight rocket soldiers are moving west; rebuild a mixed force and add armor as funds permit.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":1},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1457, "completion_tokens": 414, "total_tokens": 1871, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1455, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004279825, "upstream_inference_prompt_cost": 0.0002002825, "upstream_inference_completions_cost": 0.0002277}, "completion_tokens_details": {"reasoning_tokens": 281, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.36, "thoughts": "The base has three harvesters and healthy power, but no cash is currently available, so I\u2019ll use the idle queues for affordable production while income accumulates. Send the rocket squad west toward the likely enemy start to scout and engage along the way.", "notes": "Enemy likely near (12,16). Eight rocket soldiers are moving west; rebuild a mixed force and add armor as funds permit.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 1}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["build powr: started", "train 1x e1: queued", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6100, "deaths_cost": 10050, "units_killed": 25, "units_lost": 35, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15000, "army_value": 2400, "income": 5000, "experience": 58, "order_count": 68}}
{"tick": 13801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 9:12 (tick 13801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1196 (storage 4000), power 202 made / 140 used, harvesters 3.\nSCORE: assets $17700, army $7500, killed $10050 (35 units, 3 bldgs), lost $6100 (25 units, 2 bldgs). Map explored 26.2%.\nPRODUCTION: Building: fix 82%; Infantry: e3 56%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x14: #174@(36,21)11% #191@(38,21)35% #192@(39,21)14% #220@(86,13)14% #221@(86,14)* #223@(84,13)* #225@(76,17)* #228@(69,24)* #230@(61,28)* #231@(51,26)* #232@(44,24)* #235@(33,25)* #239@(26,20)* #241@(20,20)\n  harv (Ore Truck (harvester)) x3: #130@(3,31) #184@(10,31)96% #203@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - attack_move: 11 units\n  - attack: 11 units\nYOUR NOTES FROM LAST TURN: Enemy base likely around (91,13)-(95,11). Healthy rockets advancing; #174, #191, #192 retreating for repair once depot is placed.", "raw": "{\"thoughts\":\"The Service Depot is nearly complete; place it as soon as ready and repair the badly damaged rocket soldiers. Keep the healthy forward rockets pressing toward the likely enemy base while withdrawing the three critically damaged units.\",\"notes\":\"Enemy base likely around (91,13)-(95,11). Forward group is rockets #220,#221,#223,#225,#228,#230,#231,#232; damaged #174,#191,#192 should retreat for repair. Place fix when construction completes.\",\"commands\":[{\"do\":\"move\",\"units\":[174,191,192],\"x\":20,\"y\":20},{\"do\":\"attack_move\",\"units\":[220,221,223,225,228,230,231,232],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[220,221,223,225,228,230,231,232],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":164,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":234,\"x\":35,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1654, "completion_tokens": 410, "total_tokens": 2064, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1652, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00099594, "upstream_inference_prompt_cost": 0.00045474, "upstream_inference_completions_cost": 0.0005412}, "completion_tokens_details": {"reasoning_tokens": 189, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.49, "thoughts": "The Service Depot is nearly complete; place it as soon as ready and repair the badly damaged rocket soldiers. Keep the healthy forward rockets pressing toward the likely enemy base while withdrawing the three critically damaged units.", "notes": "Enemy base likely around (91,13)-(95,11). Forward group is rockets #220,#221,#223,#225,#228,#230,#231,#232; damaged #174,#191,#192 should retreat for repair. Place fix when construction completes.", "commands": [{"do": "move", "units": [174, 191, 192], "x": 20, "y": 20}, {"do": "attack_move", "units": [220, 221, 223, 225, 228, 230, 231, 232], "x": 95, "y": 11}, {"do": "stance", "units": [220, 221, 223, 225, 228, 230, 231, 232], "stance": "attack_anything"}, {"do": "rally", "building": 164, "x": 35, "y": 20}, {"do": "rally", "building": 234, "x": 35, "y": 20}], "feedback": ["move: 3 units", "attack_move: 8 units", "stance: 8 units", "rally #164: ordered", "rally #234: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10050, "deaths_cost": 6100, "units_killed": 35, "units_lost": 25, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 17700, "army_value": 4200, "income": 6425, "experience": 100, "order_count": 81}}
{"tick": 14001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:20 (tick 14001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $525 (storage 6000), power 174 made / 140 used, harvesters 3.\nSCORE: assets $15100, army $5800, killed $6700 (27 units, 2 bldgs), lost $10050 (35 units, 3 bldgs). Map explored 26.4%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #243@(88,9)\n  e3 (Rocket Soldier) x8: #215@(89,12)16% #222@(90,12)67% #224@(89,12)97% #226@(90,11)78% #229@(89,12)97% #236@(90,11)98% #240@(89,11) #242@(89,10)\n  harv (Ore Truck (harvester)) x3: #132@(103,25) #177@(101,21) #197@(98,21)\nVISIBLE ENEMY UNITS (1):\n  #223 e3@(85,12) 54%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 1x e1: queued\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Eight rocket soldiers are moving west; rebuild a mixed force and add armor as funds permit.", "raw": "{\"thoughts\":\"Place the ready power plant to keep power ahead of demand. Send the rocket squad west toward the likely enemy start while the harvesters continue bringing in ore; once cash arrives, prioritize armor production and tech.\",\"notes\":\"Enemy likely near (12,16); rocket squad advancing west. Three harvesters, three refineries, one War Factory. Place ready power plant.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1506, "completion_tokens": 279, "total_tokens": 1785, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1504, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036047, "upstream_inference_prompt_cost": 0.00020702, "upstream_inference_completions_cost": 0.00015345}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "Place the ready power plant to keep power ahead of demand. Send the rocket squad west toward the likely enemy start while the harvesters continue bringing in ore; once cash arrives, prioritize armor production and tech.", "notes": "Enemy likely near (12,16); rocket squad advancing west. Three harvesters, three refineries, one War Factory. Place ready power plant.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6700, "deaths_cost": 10050, "units_killed": 27, "units_lost": 35, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15100, "army_value": 2500, "income": 5000, "experience": 64, "order_count": 70}}
{"tick": 14001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 9:20 (tick 14001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $701 (storage 4000), power 202 made / 140 used, harvesters 3.\nSCORE: assets $17400, army $7200, killed $10050 (35 units, 3 bldgs), lost $6700 (27 units, 2 bldgs). Map explored 26.3%.\nPRODUCTION: Building: fix READY TO PLACE; Infantry: e3 66%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x13: #174@(24,20)11% #191@(27,20)35% #192@(29,20)14% #223@(85,12)54% #225@(83,10) #228@(76,16) #230@(68,21) #231@(60,28) #232@(53,27) #235@(33,25)* #239@(26,20)* #241@(31,20) #244@(21,20)\n  harv (Ore Truck (harvester)) x3: #130@(5,30) #184@(12,21)96% #203@(8,32)\nVISIBLE ENEMY UNITS (3):\n  #215 e3@(89,12) 16%, #224 e3@(89,12) 97%, #229 e3@(89,12) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #164: ordered\n  - rally #234: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely around (91,13)-(95,11). Forward group is rockets #220,#221,#223,#225,#228,#230,#231,#232; damaged #174,#191,#192 should retreat for repair. Place fix when construction completes.", "raw": "{\"thoughts\":\"Place the ready Service Depot to enable repairs, pull the three badly damaged rockets back, and keep the forward rocket group pressing toward the enemy position. The enemy base is still likely just east of the visible rocket squad around (89,12).\",\"notes\":\"Enemy likely base near (91,13)-(95,11). Forward rockets are #223,#225,#228,#230,#231,#232; damaged #174,#191,#192 retreat to base. Service Depot ready to place.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":20,\"y\":18},{\"do\":\"move\",\"units\":[174,191,192],\"x\":18,\"y\":19},{\"do\":\"attack_move\",\"units\":[223,225,228,230,231,232],\"x\":96,\"y\":12},{\"do\":\"attack\",\"units\":[223,225,228,230,231,232],\"target\":215},{\"do\":\"attack_move\",\"units\":[235,239,241,244],\"x\":85,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1708, "completion_tokens": 398, "total_tokens": 2106, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1706, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00099495, "upstream_inference_prompt_cost": 0.00046959, "upstream_inference_completions_cost": 0.00052536}, "completion_tokens_details": {"reasoning_tokens": 179, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Place the ready Service Depot to enable repairs, pull the three badly damaged rockets back, and keep the forward rocket group pressing toward the enemy position. The enemy base is still likely just east of the visible rocket squad around (89,12).", "notes": "Enemy likely base near (91,13)-(95,11). Forward rockets are #223,#225,#228,#230,#231,#232; damaged #174,#191,#192 retreat to base. Service Depot ready to place.", "commands": [{"do": "place", "item": "fix", "x": 20, "y": 18}, {"do": "move", "units": [174, 191, 192], "x": 18, "y": 19}, {"do": "attack_move", "units": [223, 225, 228, 230, 231, 232], "x": 96, "y": 12}, {"do": "attack", "units": [223, 225, 228, 230, 231, 232], "target": 215}, {"do": "attack_move", "units": [235, 239, 241, 244], "x": 85, "y": 14}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "move: 3 units", "attack_move: 6 units", "attack: 6 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10050, "deaths_cost": 6700, "units_killed": 35, "units_lost": 27, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 17400, "army_value": 3900, "income": 6500, "experience": 100, "order_count": 81}}
{"tick": 14201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:28 (tick 14201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1025 (storage 6000), power 274 made / 140 used, harvesters 3.\nSCORE: assets $15100, army $5500, killed $7300 (29 units, 2 bldgs), lost $10350 (36 units, 3 bldgs). Map explored 26.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #243@(85,12)90%\n  e3 (Rocket Soldier) x7: #222@(85,15)65% #224@(85,13)91% #226@(86,13)78% #229@(85,13)96% #236@(84,13)97% #240@(85,13) #242@(85,13)\n  harv (Ore Truck (harvester)) x3: #132@(105,25) #177@(97,17) #197@(104,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); rocket squad advancing west. Three harvesters, three refineries, one War Factory. Place ready power plant.", "raw": "{\"thoughts\":\"The rocket squad is already advancing toward the likely enemy start, but there are no enemies or buildings visible yet. Keep the combat group pushing west to scout and engage while the three harvesters continue generating income; production options are currently limited by having no cash.\",\"notes\":\"Enemy likely near (12,16); continue scouting west with infantry and rockets. Three harvesters, three refineries, one War Factory; cash is currently $0.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1502, "completion_tokens": 307, "total_tokens": 1809, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1500, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037532, "upstream_inference_prompt_cost": 0.00020647, "upstream_inference_completions_cost": 0.00016885}, "completion_tokens_details": {"reasoning_tokens": 187, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "The rocket squad is already advancing toward the likely enemy start, but there are no enemies or buildings visible yet. Keep the combat group pushing west to scout and engage while the three harvesters continue generating income; production options are currently limited by having no cash.", "notes": "Enemy likely near (12,16); continue scouting west with infantry and rockets. Three harvesters, three refineries, one War Factory; cash is currently $0.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 10350, "units_killed": 29, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15100, "army_value": 2200, "income": 5150, "experience": 70, "order_count": 71}}
{"tick": 14201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 9:28 (tick 14201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $870 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $18300, army $6900, killed $10350 (36 units, 3 bldgs), lost $7300 (29 units, 2 bldgs). Map explored 26.3%.\nPRODUCTION: Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x12: #174@(18,19)11%* #191@(18,19)35%* #192@(18,19)14%* #228@(79,14)* #230@(72,20)* #231@(64,27)* #232@(56,28)* #235@(43,24) #239@(35,24) #241@(39,24) #244@(29,24) #247@(22,20)\n  harv (Ore Truck (harvester)) x3: #130@(12,21) #184@(11,30)96% #203@(7,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - move: 3 units\n  - attack_move: 6 units\n  - attack: 6 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy likely base near (91,13)-(95,11). Forward rockets are #223,#225,#228,#230,#231,#232; damaged #174,#191,#192 retreat to base. Service Depot ready to place.", "raw": "{\"thoughts\":\"The forward rocket group is close to the likely enemy base but has not revealed buildings yet, so it should keep advancing and attacking through the fog. Three badly damaged rockets need to retreat, while the damaged Construction Yard and power plant should be repaired.\",\"notes\":\"Continue probing enemy base near (91,13)-(95,11). Forward rockets are spread along the eastern route; damaged rockets #174,#191,#192 retreat to base. Repair fact and powr #183.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[228,230,231,232,235,239,241,244,247],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[174,191,192],\"x\":17,\"y\":19},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":183},{\"do\":\"rally\",\"building\":164,\"x\":25,\"y\":20},{\"do\":\"rally\",\"building\":234,\"x\":25,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1703, "completion_tokens": 409, "total_tokens": 2112, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1701, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001008095, "upstream_inference_prompt_cost": 0.000468215, "upstream_inference_completions_cost": 0.00053988}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.51, "thoughts": "The forward rocket group is close to the likely enemy base but has not revealed buildings yet, so it should keep advancing and attacking through the fog. Three badly damaged rockets need to retreat, while the damaged Construction Yard and power plant should be repaired.", "notes": "Continue probing enemy base near (91,13)-(95,11). Forward rockets are spread along the eastern route; damaged rockets #174,#191,#192 retreat to base. Repair fact and powr #183.", "commands": [{"do": "attack_move", "units": [228, 230, 231, 232, 235, 239, 241, 244, 247], "x": 95, "y": 11}, {"do": "move", "units": [174, 191, 192], "x": 17, "y": 19}, {"do": "repair", "building": 122}, {"do": "repair", "building": 183}, {"do": "rally", "building": 164, "x": 25, "y": 20}, {"do": "rally", "building": 234, "x": 25, "y": 20}], "feedback": ["attack_move: 9 units", "move: 3 units", "repair #122: ordered", "repair #183: ordered", "rally #164: ordered", "rally #234: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10350, "deaths_cost": 7300, "units_killed": 36, "units_lost": 29, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 18300, "army_value": 3600, "income": 6000, "experience": 103, "order_count": 82}}
{"tick": 14401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:36 (tick 14401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1025 (storage 6000), power 274 made / 140 used, harvesters 3.\nSCORE: assets $15100, army $5500, killed $7900 (31 units, 2 bldgs), lost $10350 (36 units, 3 bldgs). Map explored 26.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #243@(80,14)90%\n  e3 (Rocket Soldier) x7: #222@(80,14)55% #224@(79,14)91% #226@(79,14)78% #229@(79,14)96% #236@(79,14)86% #240@(79,14) #242@(80,13)\n  harv (Ore Truck (harvester)) x3: #132@(97,16) #177@(103,26) #197@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); continue scouting west with infantry and rockets. Three harvesters, three refineries, one War Factory; cash is currently $0.", "raw": "{\"thoughts\":\"The enemy is still unspotted, but the rocket-heavy scout group is positioned to keep advancing toward the likely base at (12,16). Cash is currently exhausted, so I\u2019ll keep the army moving and queue affordable infantry for when ore converts to cash.\",\"notes\":\"Scout west toward enemy start (12,16); current 8-unit group at (79\u201380,13\u201314). Three harvesters and three refineries. Expand vehicle production when cash allows.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[243,222,224,226,229,236,240,242],\"x\":55,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1487, "completion_tokens": 324, "total_tokens": 1811, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1485, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003826075, "upstream_inference_prompt_cost": 0.0002044075, "upstream_inference_completions_cost": 0.0001782}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "The enemy is still unspotted, but the rocket-heavy scout group is positioned to keep advancing toward the likely base at (12,16). Cash is currently exhausted, so I\u2019ll keep the army moving and queue affordable infantry for when ore converts to cash.", "notes": "Scout west toward enemy start (12,16); current 8-unit group at (79\u201380,13\u201314). Three harvesters and three refineries. Expand vehicle production when cash allows.", "commands": [{"do": "attack_move", "units": [243, 222, 224, 226, 229, 236, 240, 242], "x": 55, "y": 16}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 8 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7900, "deaths_cost": 10350, "units_killed": 31, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15100, "army_value": 2200, "income": 4500, "experience": 76, "order_count": 71}}
{"tick": 14401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 9:36 (tick 14401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1038 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $18000, army $6600, killed $10350 (36 units, 3 bldgs), lost $7900 (31 units, 2 bldgs). Map explored 26.4%.\nPRODUCTION: Infantry: e3 87%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x11: #174@(17,19)11%* #191@(17,19)35%* #192@(17,19)14%* #231@(72,20) #232@(65,24) #235@(53,27) #239@(46,24) #241@(49,26) #244@(40,24) #247@(31,23) #248@(23,20)\n  harv (Ore Truck (harvester)) x3: #130@(5,28) #184@(6,33)96% #203@(11,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - move: 3 units\n  - repair #122: ordered\n  - repair #183: ordered\n  - rally #164: ordered\n  - rally #234: ordered\nYOUR NOTES FROM LAST TURN: Continue probing enemy base near (91,13)-(95,11). Forward rockets are spread along the eastern route; damaged rockets #174,#191,#192 retreat to base. Repair fact and powr #183.", "raw": "{\"thoughts\":\"The forward rocket line is probing toward the likely enemy base, while three damaged rockets remain near home. Keep both war factories producing heavy tanks and push the healthy eastern rockets toward (95,11); maintain ore flow and repair the damaged force.\",\"notes\":\"Enemy still unseen; likely base around (91,13)-(95,11). Healthy rocket group is spread from (23,20) to (72,20), with damaged #174/#191/#192 at home. Build tanks continuously and regroup for assault.\",\"commands\":[{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"attack_move\",\"units\":[231,232,235,239,241,244,247,248],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[174,191,192],\"x\":14,\"y\":19},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":203},{\"do\":\"rally\",\"building\":164,\"x\":30,\"y\":20},{\"do\":\"rally\",\"building\":234,\"x\":30,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1684, "completion_tokens": 449, "total_tokens": 2133, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1682, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00105567, "upstream_inference_prompt_cost": 0.00046299, "upstream_inference_completions_cost": 0.00059268}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.57, "thoughts": "The forward rocket line is probing toward the likely enemy base, while three damaged rockets remain near home. Keep both war factories producing heavy tanks and push the healthy eastern rockets toward (95,11); maintain ore flow and repair the damaged force.", "notes": "Enemy still unseen; likely base around (91,13)-(95,11). Healthy rocket group is spread from (23,20) to (72,20), with damaged #174/#191/#192 at home. Build tanks continuously and regroup for assault.", "commands": [{"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "attack_move", "units": [231, 232, 235, 239, 241, 244, 247, 248], "x": 95, "y": 11}, {"do": "move", "units": [174, 191, 192], "x": 14, "y": 19}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 203}, {"do": "rally", "building": 164, "x": 30, "y": 20}, {"do": "rally", "building": 234, "x": 30, "y": 20}], "feedback": ["train 3x 3tnk: queued", "train 3x 3tnk: queued", "attack_move: 8 units", "move: 3 units", "rally #164: ordered", "rally #234: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10350, "deaths_cost": 7900, "units_killed": 36, "units_lost": 31, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 18000, "army_value": 3300, "income": 6500, "experience": 103, "order_count": 82}}
{"tick": 14601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:44 (tick 14601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1283 (storage 6000), power 274 made / 140 used, harvesters 3.\nSCORE: assets $15400, army $5800, killed $8200 (32 units, 2 bldgs), lost $10350 (36 units, 3 bldgs). Map explored 26.6%.\nPRODUCTION: Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #243@(70,15)90% #250@(89,11) #251@(91,10) #252@(94,9)\n  e3 (Rocket Soldier) x7: #222@(70,15)55% #224@(72,15)90% #226@(74,17)68% #229@(71,15)95% #236@(73,15)75% #240@(71,15)98% #242@(74,17)98%\n  harv (Ore Truck (harvester)) x3: #132@(102,22) #177@(103,24) #197@(97,16)\nVISIBLE ENEMY UNITS (1):\n  #232 e3@(72,20) 77%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Scout west toward enemy start (12,16); current 8-unit group at (79\u201380,13\u201314). Three harvesters and three refineries. Expand vehicle production when cash allows.", "raw": "{\"thoughts\":\"The scout group is approaching the western side and has spotted an enemy rocket soldier; push the army toward the likely enemy base and engage along the way. Cash is exhausted, so keep the existing infantry queue running while the harvesters bring in ore.\",\"notes\":\"Attack west toward enemy start (12,16); enemy e3 spotted near (72,20). Three harvesters, three refineries; resume vehicle production when cash permits.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1549, "completion_tokens": 279, "total_tokens": 1828, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003663825, "upstream_inference_prompt_cost": 0.0002129325, "upstream_inference_completions_cost": 0.00015345}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.79, "thoughts": "The scout group is approaching the western side and has spotted an enemy rocket soldier; push the army toward the likely enemy base and engage along the way. Cash is exhausted, so keep the existing infantry queue running while the harvesters bring in ore.", "notes": "Attack west toward enemy start (12,16); enemy e3 spotted near (72,20). Three harvesters, three refineries; resume vehicle production when cash permits.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8200, "deaths_cost": 10350, "units_killed": 32, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15400, "army_value": 2500, "income": 4550, "experience": 79, "order_count": 76}}
{"tick": 14601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 9:44 (tick 14601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $776 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $18000, army $6600, killed $10350 (36 units, 3 bldgs), lost $8200 (32 units, 2 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 3tnk 37%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x11: #174@(15,18)11%* #191@(15,18)35%* #192@(15,18)14%* #232@(72,20)77% #235@(62,27) #239@(54,28) #241@(59,28) #244@(50,26) #247@(42,24) #248@(32,24) #249@(24,20)\n  harv (Ore Truck (harvester)) x3: #130@(3,31) #184@(10,25)96% #203@(9,27)\nVISIBLE ENEMY UNITS (2):\n  #226 e3@(74,17) 68%, #242 e3@(74,17) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x 3tnk: queued\n  - train 3x 3tnk: queued\n  - attack_move: 8 units\n  - move: 3 units\n  - rally #164: ordered\n  - rally #234: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base around (91,13)-(95,11). Healthy rocket group is spread from (23,20) to (72,20), with damaged #174/#191/#192 at home. Build tanks continuously and regroup for assault.", "raw": "{\"thoughts\":\"Regroup the eight healthy rocket soldiers and push toward the likely enemy base while the tank queues continue. Repair the critically damaged power plant; leave the damaged rear rockets at home for now.\",\"notes\":\"Enemy likely near (91,13)-(95,11). Assault group: 232,235,239,241,244,247,248,249 moving northeast; tanks remain in production. Repair power #183.\",\"commands\":[{\"do\":\"repair\",\"building\":183},{\"do\":\"attack_move\",\"units\":[232,235,239,241,244,247,248,249],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":164,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":234,\"x\":35,\"y\":22}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1773, "completion_tokens": 476, "total_tokens": 2249, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1771, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001115785, "upstream_inference_prompt_cost": 0.000487465, "upstream_inference_completions_cost": 0.00062832}, "completion_tokens_details": {"reasoning_tokens": 306, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.51, "thoughts": "Regroup the eight healthy rocket soldiers and push toward the likely enemy base while the tank queues continue. Repair the critically damaged power plant; leave the damaged rear rockets at home for now.", "notes": "Enemy likely near (91,13)-(95,11). Assault group: 232,235,239,241,244,247,248,249 moving northeast; tanks remain in production. Repair power #183.", "commands": [{"do": "repair", "building": 183}, {"do": "attack_move", "units": [232, 235, 239, 241, 244, 247, 248, 249], "x": 95, "y": 11}, {"do": "rally", "building": 164, "x": 35, "y": 22}, {"do": "rally", "building": 234, "x": 35, "y": 22}], "feedback": ["repair #183: ordered", "attack_move: 8 units", "rally #164: ordered", "rally #234: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10350, "deaths_cost": 8200, "units_killed": 36, "units_lost": 32, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 18000, "army_value": 3300, "income": 6500, "experience": 103, "order_count": 88}}
{"tick": 14801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 9:52 (tick 14801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1525 (storage 6000), power 274 made / 140 used, harvesters 3.\nSCORE: assets $15600, army $6000, killed $8800 (34 units, 2 bldgs), lost $10350 (36 units, 3 bldgs). Map explored 26.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #243@(64,21)82% #250@(79,14) #251@(82,13) #252@(84,10) #254@(88,11) #255@(91,10)\n  e3 (Rocket Soldier) x7: #222@(65,20)39% #224@(70,18)90% #226@(72,18)64% #229@(68,18)95% #236@(70,18)75% #240@(66,19)98% #242@(73,18)70%\n  harv (Ore Truck (harvester)) x3: #132@(106,27) #177@(104,24) #197@(103,25)\nVISIBLE ENEMY UNITS (2):\n  #239 e3@(64,25) 100%, #241 e3@(65,24) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Attack west toward enemy start (12,16); enemy e3 spotted near (72,20). Three harvesters, three refineries; resume vehicle production when cash permits.", "raw": "{\"thoughts\":\"The army is already advancing west toward the likely enemy base, so keep it moving and let the damaged rocket soldier stay with the group. With three refineries and ample power, add a Radar Dome to unlock stronger vehicle production, and queue more rocket soldiers for the push.\",\"notes\":\"Advance west toward enemy start (12,16); keep army grouped. Three harvesters/refineries; Dome queued for tech.\",\"commands\":[{\"do\":\"build\",\"item\":\"dome\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1549, "completion_tokens": 324, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003911325, "upstream_inference_prompt_cost": 0.0002129325, "upstream_inference_completions_cost": 0.0001782}, "completion_tokens_details": {"reasoning_tokens": 188, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.07, "thoughts": "The army is already advancing west toward the likely enemy base, so keep it moving and let the damaged rocket soldier stay with the group. With three refineries and ample power, add a Radar Dome to unlock stronger vehicle production, and queue more rocket soldiers for the push.", "notes": "Advance west toward enemy start (12,16); keep army grouped. Three harvesters/refineries; Dome queued for tech.", "commands": [{"do": "build", "item": "dome"}, {"do": "train", "item": "e3", "count": 5}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["build dome: started", "train 5x e3: queued", "attack_move: 13 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8800, "deaths_cost": 10350, "units_killed": 34, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15600, "army_value": 2700, "income": 5000, "experience": 85, "order_count": 76}}
{"tick": 14801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 9:52 (tick 14801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $501 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $18000, army $6600, killed $10350 (36 units, 3 bldgs), lost $8800 (34 units, 2 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 3tnk 76%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 8%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x11: #174@(15,18)11%* #191@(15,18)35%* #192@(15,18)14%* #239@(64,25) #241@(65,24) #244@(60,28) #247@(51,26) #248@(43,24) #249@(33,24) #253@(25,20) #256@(16,22)\n  harv (Ore Truck (harvester)) x3: #130@(7,25) #184@(12,24)96% #203@(4,32)\nVISIBLE ENEMY UNITS (2):\n  #222 e3@(65,20) 39%, #243 e1@(64,21) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #183: ordered\n  - attack_move: 8 units\n  - rally #164: ordered\n  - rally #234: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (91,13)-(95,11). Assault group: 232,235,239,241,244,247,248,249 moving northeast; tanks remain in production. Repair power #183.", "raw": "{\"thoughts\":\"The forward rocket group is nearing the likely enemy base, but no buildings are visible yet. Keep the army advancing northeast, repair the damaged barracks and power plant, and let the queued tanks continue while harvesters bring in ore.\",\"notes\":\"Enemy likely at northeast around (95,11). Rocket assault advancing from west; tanks remain queued. Repair barracks #133 and power #183 when possible.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":183},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":203}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1723, "completion_tokens": 333, "total_tokens": 2056, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1721, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000913275, "upstream_inference_prompt_cost": 0.000473715, "upstream_inference_completions_cost": 0.00043956}, "completion_tokens_details": {"reasoning_tokens": 177, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.91, "thoughts": "The forward rocket group is nearing the likely enemy base, but no buildings are visible yet. Keep the army advancing northeast, repair the damaged barracks and power plant, and let the queued tanks continue while harvesters bring in ore.", "notes": "Enemy likely at northeast around (95,11). Rocket assault advancing from west; tanks remain queued. Repair barracks #133 and power #183 when possible.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "repair", "building": 133}, {"do": "repair", "building": 183}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 203}], "feedback": ["attack_move: 11 units", "repair #133: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10350, "deaths_cost": 8800, "units_killed": 36, "units_lost": 34, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 18000, "army_value": 3300, "income": 6500, "experience": 103, "order_count": 88}}
{"tick": 15001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:00 (tick 15001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $879 (storage 6000), power 274 made / 140 used, harvesters 3.\nSCORE: assets $15900, army $6300, killed $9700 (37 units, 2 bldgs), lost $10350 (36 units, 3 bldgs). Map explored 26.8%.\nPRODUCTION: Building: dome 21%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #243@(64,22)50% #250@(72,21) #251@(74,19) #252@(77,15) #254@(79,14) #255@(81,13)\n  e3 (Rocket Soldier) x8: #222@(64,22)35% #224@(65,23)90% #226@(66,24)64% #229@(64,22)95% #236@(65,23)75% #240@(64,22)94% #242@(67,24)70% #259@(94,9)\n  harv (Ore Truck (harvester)) x3: #132@(104,23) #177@(97,16) #197@(107,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build dome: started\n  - train 5x e3: queued\n  - attack_move: 13 units\nYOUR NOTES FROM LAST TURN: Advance west toward enemy start (12,16); keep army grouped. Three harvesters/refineries; Dome queued for tech.", "raw": "{\"thoughts\":\"The army is already advancing west, but it is stretched out and several infantry are damaged. Keep the whole combat force pushing toward the likely enemy start while the Dome and queued rockets finish; cash is too low to start more production.\",\"notes\":\"Advance west toward enemy start (12,16). Three harvesters and three refineries; Dome in progress. Regroup combat units as they move; spend incoming cash on production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1571, "completion_tokens": 280, "total_tokens": 1851, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1569, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003699575, "upstream_inference_prompt_cost": 0.0002159575, "upstream_inference_completions_cost": 0.000154}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "The army is already advancing west, but it is stretched out and several infantry are damaged. Keep the whole combat force pushing toward the likely enemy start while the Dome and queued rockets finish; cash is too low to start more production.", "notes": "Advance west toward enemy start (12,16). Three harvesters and three refineries; Dome in progress. Regroup combat units as they move; spend incoming cash on production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 9700, "deaths_cost": 10350, "units_killed": 37, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 15900, "army_value": 3000, "income": 5000, "experience": 94, "order_count": 82}}
{"tick": 15001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 10:00 (tick 15001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $268 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $18550, army $7150, killed $10350 (36 units, 3 bldgs), lost $9700 (37 units, 2 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 3tnk 12%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 13%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #257@(17,14)\n  e3 (Rocket Soldier) x9: #174@(23,24)11% #191@(23,24)35% #192@(23,24)14% #247@(61,27) #248@(52,27) #249@(44,24) #253@(34,24) #256@(24,24) #258@(16,22)\n  harv (Ore Truck (harvester)) x3: #130@(12,22) #184@(2,30)96% #203@(6,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - repair #133: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at northeast around (95,11). Rocket assault advancing from west; tanks remain queued. Repair barracks #133 and power #183 when possible.", "raw": "{\"thoughts\":\"Cash is empty but all vehicle and infantry queues are active. Continue the healthy rocket/tank assault toward the likely enemy base while leaving the badly damaged rockets behind; production and repairs should continue.\",\"notes\":\"Enemy likely northeast near (95,11). Assault group advancing from (61,27); damaged rockets at (23,24) need to remain near base. Keep queues busy and protect economy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[247,248,249,253,256,258,257],\"x\":90,\"y\":11},{\"do\":\"stance\",\"units\":[247,248,249,253,256,258,257],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1667, "completion_tokens": 347, "total_tokens": 2014, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1665, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000916355, "upstream_inference_prompt_cost": 0.000458315, "upstream_inference_completions_cost": 0.00045804}, "completion_tokens_details": {"reasoning_tokens": 199, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Cash is empty but all vehicle and infantry queues are active. Continue the healthy rocket/tank assault toward the likely enemy base while leaving the badly damaged rockets behind; production and repairs should continue.", "notes": "Enemy likely northeast near (95,11). Assault group advancing from (61,27); damaged rockets at (23,24) need to remain near base. Keep queues busy and protect economy.", "commands": [{"do": "attack_move", "units": [247, 248, 249, 253, 256, 258, 257], "x": 90, "y": 11}, {"do": "stance", "units": [247, 248, 249, 253, 256, 258, 257], "stance": "attack_anything"}], "feedback": ["attack_move: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10350, "deaths_cost": 9700, "units_killed": 36, "units_lost": 37, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 18550, "army_value": 3850, "income": 6500, "experience": 103, "order_count": 88}}
{"tick": 15201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:08 (tick 15201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $714 (storage 6000), power 274 made / 140 used, harvesters 3.\nSCORE: assets $16200, army $6600, killed $10300 (39 units, 2 bldgs), lost $10350 (36 units, 3 bldgs). Map explored 27%.\nPRODUCTION: Building: dome 43%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #243@(61,27)47% #250@(63,26) #251@(66,24) #252@(69,23) #254@(71,22) #255@(74,19)\n  e3 (Rocket Soldier) x9: #222@(62,29)35% #224@(61,27)90% #226@(60,27)64% #229@(61,28)84% #236@(63,28)75% #240@(63,28)94% #242@(61,27)66% #259@(85,13) #260@(93,9)\n  harv (Ore Truck (harvester)) x3: #132@(97,16) #177@(103,23) #197@(100,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Advance west toward enemy start (12,16). Three harvesters and three refineries; Dome in progress. Regroup combat units as they move; spend incoming cash on production.", "raw": "{\"thoughts\":\"Keep the army advancing toward the likely enemy base at (12,16), using attack-move so it engages threats along the way. The Dome and rocket-soldier queues are already running; with no spendable cash, avoid adding orders that cannot be funded.\",\"notes\":\"Enemy likely starts near (12,16); advance west. Three harvesters, three refineries. Dome building and e3 production queued; cash currently $0.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1562, "completion_tokens": 232, "total_tokens": 1794, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00034232, "upstream_inference_prompt_cost": 0.00021472, "upstream_inference_completions_cost": 0.0001276}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.33, "thoughts": "Keep the army advancing toward the likely enemy base at (12,16), using attack-move so it engages threats along the way. The Dome and rocket-soldier queues are already running; with no spendable cash, avoid adding orders that cannot be funded.", "notes": "Enemy likely starts near (12,16); advance west. Three harvesters, three refineries. Dome building and e3 production queued; cash currently $0.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 15 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10300, "deaths_cost": 10350, "units_killed": 39, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 16200, "army_value": 3300, "income": 5000, "experience": 100, "order_count": 82}}
{"tick": 15201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 10:08 (tick 15201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $360 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $17950, army $6550, killed $10350 (36 units, 3 bldgs), lost $10300 (39 units, 2 bldgs). Map explored 26.4%.\nPRODUCTION: Vehicle: 3tnk 32%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 71%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #257@(30,20)\n  e3 (Rocket Soldier) x7: #174@(33,24)11% #191@(32,24)35% #192@(32,24)14% #249@(53,27) #253@(45,24) #256@(33,24) #258@(24,24)\n  harv (Ore Truck (harvester)) x3: #130@(5,30) #184@(4,31)96% #203@(12,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy likely northeast near (95,11). Assault group advancing from (61,27); damaged rockets at (23,24) need to remain near base. Keep queues busy and protect economy.", "raw": "{\"thoughts\":\"Cash is empty but production queues are saturated and the power plant is nearly complete. Keep the assault moving northeast toward the likely enemy base while the damaged rocket soldiers stay with the main force; spend the next income on economy or another war factory.\",\"notes\":\"Enemy likely at northeast near (95,11). Main assault is advancing from (53,27) with one heavy tank and rockets; several rockets are badly damaged near (33,24).\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":80,\"y\":15},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":164,\"x\":45,\"y\":24},{\"do\":\"rally\",\"building\":234,\"x\":45,\"y\":24}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1652, "completion_tokens": 354, "total_tokens": 2006, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1650, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00092147, "upstream_inference_prompt_cost": 0.00045419, "upstream_inference_completions_cost": 0.00046728}, "completion_tokens_details": {"reasoning_tokens": 182, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "Cash is empty but production queues are saturated and the power plant is nearly complete. Keep the assault moving northeast toward the likely enemy base while the damaged rocket soldiers stay with the main force; spend the next income on economy or another war factory.", "notes": "Enemy likely at northeast near (95,11). Main assault is advancing from (53,27) with one heavy tank and rockets; several rockets are badly damaged near (33,24).", "commands": [{"do": "attack_move", "units": "all_army", "x": 80, "y": 15}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 164, "x": 45, "y": 24}, {"do": "rally", "building": 234, "x": 45, "y": 24}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #164: ordered", "rally #234: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10350, "deaths_cost": 10300, "units_killed": 36, "units_lost": 39, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 17950, "army_value": 3250, "income": 6500, "experience": 103, "order_count": 88}}
{"tick": 15401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:16 (tick 15401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1050 (storage 6000), power 274 made / 140 used, harvesters 3.\nSCORE: assets $16500, army $6900, killed $10900 (41 units, 2 bldgs), lost $10350 (36 units, 3 bldgs). Map explored 27%.\nPRODUCTION: Building: dome 66%; Infantry: e3 28%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #243@(54,27)34% #250@(54,28) #251@(57,28) #252@(60,27) #254@(63,26) #255@(65,24)\n  e3 (Rocket Soldier) x10: #222@(55,28)35% #224@(54,28)89% #226@(54,28)63% #229@(53,27)84% #236@(55,28)75% #240@(54,28)94% #242@(54,28)66% #259@(76,17) #260@(83,9) #262@(92,9)\n  harv (Ore Truck (harvester)) x3: #132@(104,22) #177@(105,26) #197@(99,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16); advance west. Three harvesters, three refineries. Dome building and e3 production queued; cash currently $0.", "raw": "{\"thoughts\":\"The army is advancing west toward the likely enemy start, but no enemy is currently visible. Cash is empty, so keep the dome and rocket-soldier queues running and push the combat force forward to scout and engage.\",\"notes\":\"Enemy likely near (12,16). Three harvesters, three refineries; dome and e3 production underway. Continue west with army.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1560, "completion_tokens": 267, "total_tokens": 1827, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1558, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000361295, "upstream_inference_prompt_cost": 0.000214445, "upstream_inference_completions_cost": 0.00014685}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.73, "thoughts": "The army is advancing west toward the likely enemy start, but no enemy is currently visible. Cash is empty, so keep the dome and rocket-soldier queues running and push the combat force forward to scout and engage.", "notes": "Enemy likely near (12,16). Three harvesters, three refineries; dome and e3 production underway. Continue west with army.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10900, "deaths_cost": 10350, "units_killed": 41, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 16500, "army_value": 3600, "income": 5500, "experience": 106, "order_count": 82}}
{"tick": 15401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 10:16 (tick 15401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $17650, army $6250, killed $10350 (36 units, 3 bldgs), lost $10900 (41 units, 2 bldgs). Map explored 26.7%.\nPRODUCTION: Vehicle: 3tnk 50%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 22%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #257@(42,24)\n  e3 (Rocket Soldier) x6: #174@(45,24)11% #191@(43,24)35% #192@(41,24)14% #256@(44,24) #258@(34,24) #261@(22,20)\n  harv (Ore Truck (harvester)) x3: #130@(5,30) #184@(11,23)96% #203@(2,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #164: ordered\n  - rally #234: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at northeast near (95,11). Main assault is advancing from (53,27) with one heavy tank and rockets; several rockets are badly damaged near (33,24).", "raw": "{\"thoughts\":\"Cash is empty but both War Factories and infantry production are queued, so keep the economy and production running. The assault force is small and several rockets are badly damaged; advance cautiously toward the likely enemy base while regrouping the rear rocket.\",\"notes\":\"Enemy likely northeast near (95,11). Assault group is around (42,24); send tanks and healthy rockets northeast, keep #261 with the group, and let production refill losses.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[257,174,191,192,256,258,261],\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":[257,174,191,192,256,258,261],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":164,\"x\":55,\"y\":22},{\"do\":\"rally\",\"building\":234,\"x\":55,\"y\":22}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1653, "completion_tokens": 312, "total_tokens": 1965, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1651, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000866305, "upstream_inference_prompt_cost": 0.000454465, "upstream_inference_completions_cost": 0.00041184}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.77, "thoughts": "Cash is empty but both War Factories and infantry production are queued, so keep the economy and production running. The assault force is small and several rockets are badly damaged; advance cautiously toward the likely enemy base while regrouping the rear rocket.", "notes": "Enemy likely northeast near (95,11). Assault group is around (42,24); send tanks and healthy rockets northeast, keep #261 with the group, and let production refill losses.", "commands": [{"do": "attack_move", "units": [257, 174, 191, 192, 256, 258, 261], "x": 70, "y": 18}, {"do": "stance", "units": [257, 174, 191, 192, 256, 258, 261], "stance": "attack_anything"}, {"do": "rally", "building": 164, "x": 55, "y": 22}, {"do": "rally", "building": 234, "x": 55, "y": 22}], "feedback": ["attack_move: 7 units", "stance: 7 units", "rally #164: ordered", "rally #234: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10350, "deaths_cost": 10900, "units_killed": 36, "units_lost": 41, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 17650, "army_value": 2950, "income": 6000, "experience": 103, "order_count": 88}}
{"tick": 15601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:24 (tick 15601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $384 (storage 6000), power 274 made / 140 used, harvesters 3.\nSCORE: assets $16700, army $7100, killed $12950 (45 units, 2 bldgs), lost $10450 (37 units, 3 bldgs). Map explored 27%.\nPRODUCTION: Building: dome 88%; Infantry: e3 39%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #250@(51,26) #251@(50,28) #252@(52,27) #254@(53,27) #255@(56,28)\n  e3 (Rocket Soldier) x11: #222@(51,27)35% #224@(51,26)89% #226@(50,26)51% #229@(51,26)84% #236@(50,28)48% #240@(50,26)93% #242@(50,28)65% #259@(68,24) #260@(76,16) #262@(83,13) #263@(91,10)\n  harv (Ore Truck (harvester)) x3: #132@(108,24) #177@(108,25) #197@(107,27)\nVISIBLE ENEMY UNITS (2):\n  #192 e3@(46,25) 11%, #264 3tnk.husk@(47,26) 80%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Three harvesters, three refineries; dome and e3 production underway. Continue west with army.", "raw": "{\"thoughts\":\"The army is advancing west and has spotted a nearly destroyed enemy rocket soldier; keep pressing toward the likely enemy base at (12,16). The dome and rocket-soldier queues are already active, so use this turn to push the army and keep the harvesters mining.\",\"notes\":\"Enemy likely near (12,16). Army advancing west from around x50; continue attack-moving toward enemy base. Three harvesters near east edge.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":197}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1571, "completion_tokens": 313, "total_tokens": 1884, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1569, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003881075, "upstream_inference_prompt_cost": 0.0002159575, "upstream_inference_completions_cost": 0.00017215}, "completion_tokens_details": {"reasoning_tokens": 166, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "The army is advancing west and has spotted a nearly destroyed enemy rocket soldier; keep pressing toward the likely enemy base at (12,16). The dome and rocket-soldier queues are already active, so use this turn to push the army and keep the harvesters mining.", "notes": "Enemy likely near (12,16). Army advancing west from around x50; continue attack-moving toward enemy base. Three harvesters near east edge.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 197}], "feedback": ["attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 12950, "deaths_cost": 10450, "units_killed": 45, "units_lost": 37, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 16700, "army_value": 3800, "income": 5000, "experience": 126, "order_count": 82}}
{"tick": 15601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 10:24 (tick 15601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $37 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $15600, army $4200, killed $10450 (37 units, 3 bldgs), lost $12950 (45 units, 2 bldgs). Map explored 26.7%.\nPRODUCTION: Vehicle: 3tnk 73%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #264@(47,26)80%*\n  e3 (Rocket Soldier) x3: #192@(46,25)11% #258@(44,26) #261@(32,23)\n  harv (Ore Truck (harvester)) x3: #130@(3,32) #184@(9,26)96% #203@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - stance: 7 units\n  - rally #164: ordered\n  - rally #234: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely northeast near (95,11). Assault group is around (42,24); send tanks and healthy rockets northeast, keep #261 with the group, and let production refill losses.", "raw": "{\"thoughts\":\"Cash is empty, so maintain the already-full tank and rocket queues while the surviving army advances toward the likely enemy base. Send the critically damaged rocket back and repair the badly damaged base structures.\",\"notes\":\"Enemy likely northeast near (95,11). Assault group: healthy rockets #258 and #261 advancing; #192 critically damaged returning home. Tank production and rocket production queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[258,261],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[192],\"x\":18,\"y\":18},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":203},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1636, "completion_tokens": 326, "total_tokens": 1962, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1634, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00088011, "upstream_inference_prompt_cost": 0.00044979, "upstream_inference_completions_cost": 0.00043032}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Cash is empty, so maintain the already-full tank and rocket queues while the surviving army advances toward the likely enemy base. Send the critically damaged rocket back and repair the badly damaged base structures.", "notes": "Enemy likely northeast near (95,11). Assault group: healthy rockets #258 and #261 advancing; #192 critically damaged returning home. Tank production and rocket production queued.", "commands": [{"do": "attack_move", "units": [258, 261], "x": 95, "y": 11}, {"do": "move", "units": [192], "x": 18, "y": 18}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 203}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}], "feedback": ["attack_move: 2 units", "move: 1 units", "repair #122: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10450, "deaths_cost": 12950, "units_killed": 37, "units_lost": 45, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 15600, "army_value": 900, "income": 6000, "experience": 104, "order_count": 88}}
{"tick": 15801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:32 (tick 15801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $25 (storage 6000), power 274 made / 140 used, harvesters 3.\nSCORE: assets $17000, army $7400, killed $13550 (47 units, 2 bldgs), lost $10450 (37 units, 3 bldgs). Map explored 27%.\nPRODUCTION: Building: dome READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #250@(44,24)97% #251@(44,24)90% #252@(45,24) #254@(44,27) #255@(45,28)\n  e3 (Rocket Soldier) x12: #222@(44,24)24% #224@(45,24)89% #226@(45,24)51% #229@(45,24)72% #236@(45,24)48% #240@(46,24)92% #242@(44,24)62% #259@(60,28) #260@(68,24) #262@(75,18) #263@(82,13) #265@(91,10)\n  harv (Ore Truck (harvester)) x3: #132@(101,17) #177@(99,17) #197@(106,22)\nVISIBLE ENEMY UNITS (1):\n  #264 3tnk.husk@(47,26) 45%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Army advancing west from around x50; continue attack-moving toward enemy base. Three harvesters near east edge.", "raw": "{\"thoughts\":\"Cash is exhausted, but power is ample and the main force is already advancing west. Place the ready Radar Dome and keep the army pushing toward the likely enemy base at (12,16).\",\"notes\":\"Enemy likely near (12,16); keep advancing west. Three harvesters near east edge. Dome ready to place; cash nearly zero.\",\"commands\":[{\"do\":\"place\",\"item\":\"dome\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1566, "completion_tokens": 214, "total_tokens": 1780, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00033297, "upstream_inference_prompt_cost": 0.00021527, "upstream_inference_completions_cost": 0.0001177}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.64, "thoughts": "Cash is exhausted, but power is ample and the main force is already advancing west. Place the ready Radar Dome and keep the army pushing toward the likely enemy base at (12,16).", "notes": "Enemy likely near (12,16); keep advancing west. Three harvesters near east edge. Dome ready to place; cash nearly zero.", "commands": [{"do": "place", "item": "dome"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place dome: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 17 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 13550, "deaths_cost": 10450, "units_killed": 47, "units_lost": 37, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 17000, "army_value": 4100, "income": 5000, "experience": 132, "order_count": 82}}
{"tick": 15801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 10:32 (tick 15801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $15000, army $3600, killed $10450 (37 units, 3 bldgs), lost $13550 (47 units, 2 bldgs). Map explored 26.7%.\nPRODUCTION: Vehicle: 3tnk 75%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #264@(47,26)45%*\n  e3 (Rocket Soldier) x1: #192@(37,25)11%\n  harv (Ore Truck (harvester)) x3: #130@(7,26) #184@(5,30)96% #203@(2,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - move: 1 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely northeast near (95,11). Assault group: healthy rockets #258 and #261 advancing; #192 critically damaged returning home. Tank production and rocket production queued.", "raw": "{\"thoughts\":\"Cash is empty, so maintain the existing tank and rocket queues while the economy recovers. The surviving rocket is critically damaged and should return to the base; keep the wrecked tank near the base until it can be replaced or repaired.\",\"notes\":\"Enemy remains unlocated, likely northeast near (95,11). Continue tank/rocket production; retreat #192 and regroup before scouting or attacking.\",\"commands\":[{\"do\":\"move\",\"units\":[192],\"x\":18,\"y\":18},{\"do\":\"move\",\"units\":[264],\"x\":18,\"y\":18},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":203},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":183}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1635, "completion_tokens": 313, "total_tokens": 1948, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1633, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000862675, "upstream_inference_prompt_cost": 0.000449515, "upstream_inference_completions_cost": 0.00041316}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Cash is empty, so maintain the existing tank and rocket queues while the economy recovers. The surviving rocket is critically damaged and should return to the base; keep the wrecked tank near the base until it can be replaced or repaired.", "notes": "Enemy remains unlocated, likely northeast near (95,11). Continue tank/rocket production; retreat #192 and regroup before scouting or attacking.", "commands": [{"do": "move", "units": [192], "x": 18, "y": 18}, {"do": "move", "units": [264], "x": 18, "y": 18}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 203}, {"do": "repair", "building": 122}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 183}], "feedback": ["move: 1 units", "move: 1 units", "repair #122: ordered", "repair #133: ordered", "repair #164: ordered", "repair #183: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10450, "deaths_cost": 13550, "units_killed": 37, "units_lost": 47, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 15000, "army_value": 300, "income": 5500, "experience": 104, "order_count": 88}}
{"tick": 16001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:40 (tick 16001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1025 (storage 6000), power 274 made / 180 used, harvesters 3.\nSCORE: assets $18500, army $7400, killed $13550 (47 units, 2 bldgs), lost $10450 (37 units, 3 bldgs). Map explored 27.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%, #266 dome@(91,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #250@(35,24)97% #251@(34,23)90% #252@(34,24) #254@(35,20) #255@(37,22)\n  e3 (Rocket Soldier) x12: #222@(33,23)24% #224@(35,24)89% #226@(35,24)51% #229@(35,24)72% #236@(34,24)48% #240@(36,24)92% #242@(34,24)62% #259@(49,28) #260@(60,28) #262@(67,24) #263@(74,18) #265@(81,13)\n  harv (Ore Truck (harvester)) x3: #132@(97,16) #177@(101,18) #197@(98,16)\nVISIBLE ENEMY UNITS (1):\n  #264 3tnk.husk@(47,26) 27%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place dome: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 17 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); keep advancing west. Three harvesters near east edge. Dome ready to place; cash nearly zero.", "raw": "{\"thoughts\":\"Keep the scattered infantry and rockets advancing toward the likely enemy base at (12,16); attack-move lets them engage anything they encounter. Cash is currently empty, so prioritize spending new refinery income on more Soviet tanks and production next turn.\",\"notes\":\"Enemy likely starts near (12,16). Army advancing west; three harvesters near home. Build tanks when cash arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1640, "completion_tokens": 329, "total_tokens": 1969, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1638, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000406395, "upstream_inference_prompt_cost": 0.000225445, "upstream_inference_completions_cost": 0.00018095}, "completion_tokens_details": {"reasoning_tokens": 221, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "Keep the scattered infantry and rockets advancing toward the likely enemy base at (12,16); attack-move lets them engage anything they encounter. Cash is currently empty, so prioritize spending new refinery income on more Soviet tanks and production next turn.", "notes": "Enemy likely starts near (12,16). Army advancing west; three harvesters near home. Build tanks when cash arrives.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 17 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 13550, "deaths_cost": 10450, "units_killed": 47, "units_lost": 37, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 18500, "army_value": 4100, "income": 6000, "experience": 132, "order_count": 83}}
{"tick": 16001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 10:40 (tick 16001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $334 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $15300, army $3900, killed $10450 (37 units, 3 bldgs), lost $13550 (47 units, 2 bldgs). Map explored 26.8%.\nPRODUCTION: Vehicle: 3tnk 84%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #264@(47,26)27%*\n  e3 (Rocket Soldier) x2: #192@(28,20)11% #267@(17,21)\n  harv (Ore Truck (harvester)) x3: #130@(12,21) #184@(2,32)96% #203@(10,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - repair #122: ordered\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #183: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unlocated, likely northeast near (95,11). Continue tank/rocket production; retreat #192 and regroup before scouting or attacking.", "raw": "{\"thoughts\":\"Cash is empty but multiple tank and rocket queues will consume incoming ore. Regroup the surviving army, protect the nearly destroyed power plant and war factory, and start another refinery when funds arrive; scout northeast with the healthier rocket.\",\"notes\":\"Enemy still unlocated, likely near (95,11). Keep tank production and rocket production running; regroup at base before advancing.\",\"commands\":[{\"do\":\"move\",\"units\":[264],\"x\":18,\"y\":18},{\"do\":\"move\",\"units\":[192],\"x\":18,\"y\":18},{\"do\":\"attack_move\",\"units\":[267],\"x\":55,\"y\":15},{\"do\":\"repair\",\"building\":183},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":133},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1628, "completion_tokens": 437, "total_tokens": 2065, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1626, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00102443, "upstream_inference_prompt_cost": 0.00044759, "upstream_inference_completions_cost": 0.00057684}, "completion_tokens_details": {"reasoning_tokens": 269, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.57, "thoughts": "Cash is empty but multiple tank and rocket queues will consume incoming ore. Regroup the surviving army, protect the nearly destroyed power plant and war factory, and start another refinery when funds arrive; scout northeast with the healthier rocket.", "notes": "Enemy still unlocated, likely near (95,11). Keep tank production and rocket production running; regroup at base before advancing.", "commands": [{"do": "move", "units": [264], "x": 18, "y": 18}, {"do": "move", "units": [192], "x": 18, "y": 18}, {"do": "attack_move", "units": [267], "x": 55, "y": 15}, {"do": "repair", "building": 183}, {"do": "repair", "building": 164}, {"do": "repair", "building": 133}, {"do": "build", "item": "proc"}], "feedback": ["move: 1 units", "move: 1 units", "attack_move: 1 units", "repair #183: ordered", "repair #164: ordered", "repair #133: ordered", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10450, "deaths_cost": 13550, "units_killed": 37, "units_lost": 47, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 15300, "army_value": 600, "income": 6000, "experience": 104, "order_count": 88}}
{"tick": 16201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:48 (tick 16201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1525 (storage 6000), power 274 made / 180 used, harvesters 3.\nSCORE: assets $18500, army $7400, killed $13550 (47 units, 2 bldgs), lost $10450 (37 units, 3 bldgs). Map explored 27.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%, #266 dome@(91,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #250@(26,20)97% #251@(26,16)90% #252@(26,16) #254@(27,14) #255@(30,14)\n  e3 (Rocket Soldier) x12: #222@(25,16)24% #224@(26,20)89% #226@(25,20)51% #229@(26,20)72% #236@(26,17)48% #240@(26,20)92% #242@(26,16)62% #259@(40,24) #260@(49,28) #262@(58,28) #263@(66,24) #265@(73,19)\n  harv (Ore Truck (harvester)) x3: #132@(108,24) #177@(108,23) #197@(102,21)\nVISIBLE ENEMY UNITS (1):\n  #264 3tnk.husk@(47,26) 9%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16). Army advancing west; three harvesters near home. Build tanks when cash arrives.", "raw": "{\"thoughts\":\"The army is already advancing toward the likely enemy start, so push it west to find and destroy the base. Cash is unavailable despite stored ore, so keep the harvesters working and avoid starting unaffordable production.\",\"notes\":\"Enemy likely near (12,16). Army pushing west; regroup and attack toward enemy base. Three harvesters near home.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":197}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1619, "completion_tokens": 307, "total_tokens": 1926, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1617, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003914075, "upstream_inference_prompt_cost": 0.0002225575, "upstream_inference_completions_cost": 0.00016885}, "completion_tokens_details": {"reasoning_tokens": 177, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "The army is already advancing toward the likely enemy start, so push it west to find and destroy the base. Cash is unavailable despite stored ore, so keep the harvesters working and avoid starting unaffordable production.", "notes": "Enemy likely near (12,16). Army pushing west; regroup and attack toward enemy base. Three harvesters near home.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 197}], "feedback": ["attack_move: 17 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 13550, "deaths_cost": 10450, "units_killed": 47, "units_lost": 37, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 18500, "army_value": 4100, "income": 5925, "experience": 132, "order_count": 83}}
{"tick": 16201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 10:48 (tick 16201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $8 (storage 4000), power 202 made / 170 used, harvesters 3.\nSCORE: assets $16750, army $5350, killed $10450 (37 units, 3 bldgs), lost $13550 (47 units, 2 bldgs). Map explored 26.8%.\nPRODUCTION: Building: proc 17%; Vehicle: 3tnk 13%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #216 powr@(21,15) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #268@(17,14)\n  3tnk.husk (3tnk.husk) x1: #264@(47,26)9%*\n  e3 (Rocket Soldier) x3: #192@(18,18)11%* #267@(25,25) #269@(15,21)\n  harv (Ore Truck (harvester)) x3: #130@(5,30) #184@(8,24)96% #203@(12,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - attack_move: 1 units\n  - repair #183: ordered\n  - repair #164: ordered\n  - repair #133: ordered\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy still unlocated, likely near (95,11). Keep tank production and rocket production running; regroup at base before advancing.", "raw": "{\"thoughts\":\"The economy is temporarily cash-starved while the second refinery finishes, but power is adequate. Send the available tank and rockets east to scout and regroup toward the likely enemy base, while keeping harvesters mining and production queues running.\",\"notes\":\"Enemy remains unlocated, likely near (95,11). Proc #3 is 17% building; two war factories are producing heavy tanks and infantry queues are full. Advance combat group east from base; preserve damaged rocket #192 and husk.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[268,267,269],\"x\":45,\"y\":18},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":184},{\"do\":\"harvest\",\"unit\":203},{\"do\":\"rally\",\"building\":164,\"x\":30,\"y\":18},{\"do\":\"rally\",\"building\":234,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1650, "completion_tokens": 407, "total_tokens": 2057, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1648, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00099088, "upstream_inference_prompt_cost": 0.00045364, "upstream_inference_completions_cost": 0.00053724}, "completion_tokens_details": {"reasoning_tokens": 214, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.83, "thoughts": "The economy is temporarily cash-starved while the second refinery finishes, but power is adequate. Send the available tank and rockets east to scout and regroup toward the likely enemy base, while keeping harvesters mining and production queues running.", "notes": "Enemy remains unlocated, likely near (95,11). Proc #3 is 17% building; two war factories are producing heavy tanks and infantry queues are full. Advance combat group east from base; preserve damaged rocket #192 and husk.", "commands": [{"do": "attack_move", "units": [268, 267, 269], "x": 45, "y": 18}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 184}, {"do": "harvest", "unit": 203}, {"do": "rally", "building": 164, "x": 30, "y": 18}, {"do": "rally", "building": 234, "x": 30, "y": 18}], "feedback": ["attack_move: 3 units", "rally #164: ordered", "rally #234: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10450, "deaths_cost": 13550, "units_killed": 37, "units_lost": 47, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 16750, "army_value": 2050, "income": 6000, "experience": 104, "order_count": 89}}
{"tick": 16401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 10:56 (tick 16401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1525 (storage 6000), power 274 made / 180 used, harvesters 3.\nSCORE: assets $18200, army $7100, killed $15000 (48 units, 3 bldgs), lost $10750 (38 units, 3 bldgs). Map explored 27.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%, #266 dome@(91,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #250@(23,19)63% #251@(25,16)90% #252@(25,16) #254@(23,13) #255@(23,13)\n  e3 (Rocket Soldier) x11: #222@(25,16)24% #224@(23,19)89% #229@(24,19)72% #236@(25,16)48% #240@(23,19)90% #242@(24,16)62% #259@(32,17) #260@(40,24) #262@(48,25) #263@(57,28) #265@(65,24)\n  harv (Ore Truck (harvester)) x3: #132@(108,27) #177@(105,25) #197@(103,25)\nVISIBLE ENEMY UNITS (1):\n  #270 3tnk.husk@(21,17) 81%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Army pushing west; regroup and attack toward enemy base. Three harvesters near home.", "raw": "{\"thoughts\":\"The army is already pushing toward the likely enemy base, but no enemy buildings are visible yet. Keep the force advancing west to find and destroy the base; with no cash available, production cannot restart this turn.\",\"notes\":\"Enemy likely near (12,16). Continue west with the army; three harvesters are near home.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1610, "completion_tokens": 240, "total_tokens": 1850, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1608, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00035332, "upstream_inference_prompt_cost": 0.00022132, "upstream_inference_completions_cost": 0.000132}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.64, "thoughts": "The army is already pushing toward the likely enemy base, but no enemy buildings are visible yet. Keep the force advancing west to find and destroy the base; with no cash available, production cannot restart this turn.", "notes": "Enemy likely near (12,16). Continue west with the army; three harvesters are near home.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 15000, "deaths_cost": 10750, "units_killed": 48, "units_lost": 38, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 18200, "army_value": 3800, "income": 5500, "experience": 146, "order_count": 83}}
{"tick": 16401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 10:56 (tick 16401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $378 (storage 4000), power 102 made / 170 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $15300, army $4200, killed $10750 (38 units, 3 bldgs), lost $15000 (48 units, 3 bldgs). Map explored 26.8%.\nPRODUCTION: Building: proc 20%; Vehicle: 3tnk 17%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 12%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #208 powr@(18,17) 100%, #234 weap@(15,13) 100%, #246 fix@(14,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #270@(21,17)81%*\n  e3 (Rocket Soldier) x3: #192@(18,18)11% #267@(34,25) #269@(18,20)\n  harv (Ore Truck (harvester)) x3: #130@(3,30) #184@(11,22)96% #203@(4,31)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #164: ordered\n  - rally #234: ordered\nYOUR NOTES FROM LAST TURN: Enemy remains unlocated, likely near (95,11). Proc #3 is 17% building; two war factories are producing heavy tanks and infantry queues are full. Advance combat group east from base; preserve damaged rocket #192 and husk.", "raw": "{\"thoughts\":\"Power is critically low, but the under-construction plant should help soon; queue another plant after the refinery completes. Preserve the badly damaged rocket while moving the other combat units east to scout, and keep both war factories rallying toward the enemy.\",\"notes\":\"Enemy still unlocated, likely near (95,11). Two war factories producing heavy tanks; infantry queue is full. Move army east cautiously and add power.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":164,\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":234,\"x\":35,\"y\":18},{\"do\":\"move\",\"units\":[267,269],\"x\":38,\"y\":20},{\"do\":\"stance\",\"units\":[267,269],\"stance\":\"return_fire\"},{\"do\":\"move\",\"units\":[192],\"x\":20,\"y\":19}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1619, "completion_tokens": 362, "total_tokens": 1981, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1617, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000922955, "upstream_inference_prompt_cost": 0.000445115, "upstream_inference_completions_cost": 0.00047784}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.29, "thoughts": "Power is critically low, but the under-construction plant should help soon; queue another plant after the refinery completes. Preserve the badly damaged rocket while moving the other combat units east to scout, and keep both war factories rallying toward the enemy.", "notes": "Enemy still unlocated, likely near (95,11). Two war factories producing heavy tanks; infantry queue is full. Move army east cautiously and add power.", "commands": [{"do": "build", "item": "powr"}, {"do": "rally", "building": 164, "x": 35, "y": 18}, {"do": "rally", "building": 234, "x": 35, "y": 18}, {"do": "move", "units": [267, 269], "x": 38, "y": 20}, {"do": "stance", "units": [267, 269], "stance": "return_fire"}, {"do": "move", "units": [192], "x": 20, "y": 19}], "feedback": ["build powr: started", "rally #164: ordered", "rally #234: ordered", "move: 2 units", "stance: 2 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10750, "deaths_cost": 15000, "units_killed": 38, "units_lost": 48, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 15300, "army_value": 900, "income": 6000, "experience": 107, "order_count": 89}}
{"tick": 16601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:04 (tick 16601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1525 (storage 6000), power 274 made / 180 used, harvesters 3.\nSCORE: assets $18200, army $7100, killed $15900 (50 units, 4 bldgs), lost $10750 (38 units, 3 bldgs). Map explored 27.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%, #266 dome@(91,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #250@(20,18)57% #251@(20,16)90% #252@(20,16) #254@(19,13) #255@(19,13)\n  e3 (Rocket Soldier) x11: #222@(20,16)24% #224@(20,17)88% #229@(20,16)72% #236@(20,16)48% #240@(20,18)90% #242@(20,16)62% #259@(22,16) #260@(39,23) #262@(41,24) #263@(47,25) #265@(56,28)\n  harv (Ore Truck (harvester)) x3: #132@(99,18) #177@(97,16) #197@(104,24)\nVISIBLE ENEMY UNITS (2):\n  #267 e3@(38,21) 66%, #270 3tnk.husk@(21,17) 25%\nVISIBLE ENEMY BUILDINGS (2):\n  #183 powr@(15,16) 2%, #234 weap@(15,13) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Continue west with the army; three harvesters are near home.", "raw": "{\"thoughts\":\"The army is already pressing the enemy base, where their War Factory is exposed and their Power Plant is nearly destroyed. Push the whole combat force west to finish the power plant and attack the base; keep the harvesters working at home.\",\"notes\":\"Enemy base near (12,16); visible War Factory #234 and nearly destroyed Power Plant #183. Army advancing west; three harvesters at home.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":177},{\"do\":\"harvest\",\"unit\":197}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1640, "completion_tokens": 328, "total_tokens": 1968, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1638, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000405845, "upstream_inference_prompt_cost": 0.000225445, "upstream_inference_completions_cost": 0.0001804}, "completion_tokens_details": {"reasoning_tokens": 188, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.3, "thoughts": "The army is already pressing the enemy base, where their War Factory is exposed and their Power Plant is nearly destroyed. Push the whole combat force west to finish the power plant and attack the base; keep the harvesters working at home.", "notes": "Enemy base near (12,16); visible War Factory #234 and nearly destroyed Power Plant #183. Army advancing west; three harvesters at home.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 177}, {"do": "harvest", "unit": 197}], "feedback": ["attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 15900, "deaths_cost": 10750, "units_killed": 50, "units_lost": 38, "buildings_killed": 4, "buildings_lost": 3, "assets_value": 18200, "army_value": 3800, "income": 5000, "experience": 155, "order_count": 83}}
{"tick": 16601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 11:04 (tick 16601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $5 (storage 4000), power 2 made / 170 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $14400, army $3600, killed $10750 (38 units, 3 bldgs), lost $15900 (50 units, 4 bldgs). Map explored 26.8%.\nPRODUCTION: Building: proc 28%; Building: powr 0%; Vehicle: 3tnk 30%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 50%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 44%, #164 weap@(12,13) 81%, #183 powr@(15,16) 2%, #202 proc@(12,20) 100%, #234 weap@(15,13) 99%, #246 fix@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #270@(21,17)25%*\n  e3 (Rocket Soldier) x1: #267@(38,21)66%\n  harv (Ore Truck (harvester)) x3: #130@(10,20) #184@(4,31)96% #203@(8,22)\nVISIBLE ENEMY UNITS (12):\n  #222 e3@(20,16) 24%, #224 e3@(20,17) 88%, #229 e3@(20,16) 72%, #236 e3@(20,16) 48%, #240 e3@(20,18) 90%, #242 e3@(20,16) 62%, #250 e1@(20,18) 57%, #251 e1@(20,16) 90%, #252 e1@(20,16) 99%, #254 e1@(19,13) 100%, #255 e1@(19,13) 100%, #260 e3@(39,23) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - rally #164: ordered\n  - rally #234: ordered\n  - move: 2 units\n  - stance: 2 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy still unlocated, likely near (95,11). Two war factories producing heavy tanks; infantry queue is full. Move army east cautiously and add power.", "raw": "{\"thoughts\":\"Cash is empty and power is critically low, so the nearly completed power plant and refinery must finish. Engage the exposed enemy rocket soldier near our forward infantry while repairing damaged production buildings and keeping tank queues running.\",\"notes\":\"Enemy infantry cluster is near (20,16-18); forward rocket soldier #267 is near enemy #260 at (39,23). Power plant and refinery are in progress; preserve production and rebuild army.\",\"commands\":[{\"do\":\"attack\",\"units\":[267],\"target\":260},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":122},{\"do\":\"rally\",\"building\":164,\"x\":30,\"y\":20},{\"do\":\"rally\",\"building\":234,\"x\":30,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1747, "completion_tokens": 451, "total_tokens": 2198, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1745, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001075635, "upstream_inference_prompt_cost": 0.000480315, "upstream_inference_completions_cost": 0.00059532}, "completion_tokens_details": {"reasoning_tokens": 282, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.87, "thoughts": "Cash is empty and power is critically low, so the nearly completed power plant and refinery must finish. Engage the exposed enemy rocket soldier near our forward infantry while repairing damaged production buildings and keeping tank queues running.", "notes": "Enemy infantry cluster is near (20,16-18); forward rocket soldier #267 is near enemy #260 at (39,23). Power plant and refinery are in progress; preserve production and rebuild army.", "commands": [{"do": "attack", "units": [267], "target": 260}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 122}, {"do": "rally", "building": 164, "x": 30, "y": 20}, {"do": "rally", "building": 234, "x": 30, "y": 20}], "feedback": ["attack: 1 units", "repair #133: ordered", "repair #164: ordered", "repair #122: ordered", "rally #164: ordered", "rally #234: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10750, "deaths_cost": 15900, "units_killed": 38, "units_lost": 50, "buildings_killed": 3, "buildings_lost": 4, "assets_value": 14400, "army_value": 300, "income": 5500, "experience": 107, "order_count": 90}}
{"tick": 16801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:12 (tick 16801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2525 (storage 6000), power 274 made / 180 used, harvesters 3.\nSCORE: assets $18000, army $6900, killed $16200 (50 units, 5 bldgs), lost $10950 (40 units, 3 bldgs). Map explored 27.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%, #266 dome@(91,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #250@(20,18)57% #251@(18,16)90% #252@(18,16)\n  e3 (Rocket Soldier) x11: #222@(18,16)24% #224@(18,16)88% #229@(19,16)72% #236@(18,16)48% #240@(19,17)90% #242@(17,16)62% #259@(19,15) #260@(39,23)55% #262@(41,24) #263@(41,24) #265@(47,25)\n  harv (Ore Truck (harvester)) x3: #132@(98,17) #177@(103,23) #197@(99,20)\nVISIBLE ENEMY UNITS (4):\n  #130 harv@(19,12) 100%, #203 harv@(18,14) 100%, #267 e3@(38,20) 18%, #270 3tnk.husk@(21,17) 7%\nVISIBLE ENEMY BUILDINGS (1):\n  #234 weap@(15,13) 46%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); visible War Factory #234 and nearly destroyed Power Plant #183. Army advancing west; three harvesters at home.", "raw": "{\"thoughts\":\"The army is already deep in the enemy base, and their War Factory is badly damaged. Focus fire on it and keep the advancing force pushing through the base while replacing losses with rocket soldiers.\",\"notes\":\"Enemy base around (12,16); War Factory #234 at (15,13) is at 46%. Army is advancing west; three harvesters remain at home.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":234},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":15,\"y\":13}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1650, "completion_tokens": 398, "total_tokens": 2048, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1648, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00044572, "upstream_inference_prompt_cost": 0.00022682, "upstream_inference_completions_cost": 0.0002189}, "completion_tokens_details": {"reasoning_tokens": 265, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.9, "thoughts": "The army is already deep in the enemy base, and their War Factory is badly damaged. Focus fire on it and keep the advancing force pushing through the base while replacing losses with rocket soldiers.", "notes": "Enemy base around (12,16); War Factory #234 at (15,13) is at 46%. Army is advancing west; three harvesters remain at home.", "commands": [{"do": "attack", "units": "all_army", "target": 234}, {"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 134, "x": 15, "y": 13}], "feedback": ["attack: 14 units", "train 5x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 16200, "deaths_cost": 10950, "units_killed": 50, "units_lost": 40, "buildings_killed": 5, "buildings_lost": 3, "assets_value": 18000, "army_value": 3600, "income": 6000, "experience": 158, "order_count": 83}}
{"tick": 16801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 11:12 (tick 16801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $85 (storage 4000), power 0 made / 170 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $14100, army $3600, killed $10950 (40 units, 3 bldgs), lost $16200 (50 units, 5 bldgs). Map explored 26.8%.\nPRODUCTION: Building: powr 31%; Vehicle: 3tnk 41%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 12%, #164 weap@(12,13) 81%, #202 proc@(12,20) 100%, #234 weap@(15,13) 46%, #246 fix@(14,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #270@(21,17)7%*\n  e3 (Rocket Soldier) x1: #267@(38,20)18%\n  harv (Ore Truck (harvester)) x3: #130@(19,12) #184@(11,23)96% #203@(18,14)\nVISIBLE ENEMY UNITS (11):\n  #222 e3@(18,16) 24%, #224 e3@(18,16) 88%, #229 e3@(19,16) 72%, #236 e3@(18,16) 48%, #240 e3@(19,17) 90%, #242 e3@(17,16) 62%, #250 e1@(20,18) 57%, #251 e1@(18,16) 90%, #252 e1@(18,16) 99%, #259 e3@(19,15) 100%, #260 e3@(39,23) 55%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #122: ordered\n  - rally #164: ordered\n  - rally #234: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster is near (20,16-18); forward rocket soldier #267 is near enemy #260 at (39,23). Power plant and refinery are in progress; preserve production and rebuild army.", "raw": "{\"thoughts\":\"Power is critically low and cash is exhausted, so preserve the surviving rocket soldier while the power plant completes and queued units emerge. The enemy infantry mass is at the base perimeter; keep production rallies defensive and repair the damaged barracks and war factories.\",\"notes\":\"Enemy cluster at (17-20,15-18). Power plant building queue at 31%; place it immediately when ready. Retreat #267 and rely on queued e3/e1 for defense.\",\"commands\":[{\"do\":\"move\",\"units\":[267],\"x\":12,\"y\":24},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":234},{\"do\":\"rally\",\"building\":164,\"x\":12,\"y\":19},{\"do\":\"rally\",\"building\":234,\"x\":12,\"y\":19},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":19},{\"do\":\"stance\",\"units\":[267],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1699, "completion_tokens": 361, "total_tokens": 2060, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1697, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000943635, "upstream_inference_prompt_cost": 0.000467115, "upstream_inference_completions_cost": 0.00047652}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.33, "thoughts": "Power is critically low and cash is exhausted, so preserve the surviving rocket soldier while the power plant completes and queued units emerge. The enemy infantry mass is at the base perimeter; keep production rallies defensive and repair the damaged barracks and war factories.", "notes": "Enemy cluster at (17-20,15-18). Power plant building queue at 31%; place it immediately when ready. Retreat #267 and rely on queued e3/e1 for defense.", "commands": [{"do": "move", "units": [267], "x": 12, "y": 24}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "repair", "building": 234}, {"do": "rally", "building": 164, "x": 12, "y": 19}, {"do": "rally", "building": 234, "x": 12, "y": 19}, {"do": "rally", "building": 133, "x": 12, "y": 19}, {"do": "stance", "units": [267], "stance": "return_fire"}], "feedback": ["move: 1 units", "repair #133: ordered", "repair #164: ordered", "repair #234: ordered", "rally #164: ordered", "rally #234: ordered", "rally #133: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10950, "deaths_cost": 16200, "units_killed": 40, "units_lost": 50, "buildings_killed": 3, "buildings_lost": 5, "assets_value": 14100, "army_value": 300, "income": 5075, "experience": 109, "order_count": 90}}
{"tick": 17001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:20 (tick 17001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2705 (storage 6000), power 274 made / 180 used, harvesters 3.\nSCORE: assets $18000, army $6900, killed $18500 (51 units, 6 bldgs), lost $11250 (41 units, 3 bldgs). Map explored 27.4%.\nPRODUCTION: Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%, #266 dome@(91,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #250@(18,17)57% #251@(17,15)90% #252@(17,17)97%\n  e3 (Rocket Soldier) x11: #222@(17,16)23% #224@(17,16)88% #229@(19,17)71% #236@(17,16)29% #240@(18,17)90% #242@(16,16)57% #260@(34,23)55%* #262@(35,24)* #263@(35,24)* #265@(40,24)* #273@(94,9)\n  harv (Ore Truck (harvester)) x3: #132@(105,25) #177@(105,29) #197@(98,18)\nVISIBLE ENEMY UNITS (1):\n  #184 harv@(19,12) 15%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 0%, #246 fix@(14,19) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 14 units\n  - train 5x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base around (12,16); War Factory #234 at (15,13) is at 46%. Army is advancing west; three harvesters remain at home.", "raw": "{\"thoughts\":\"The enemy Construction Yard is at 0% and their Service Depot is exposed, so push the advancing force through the enemy base to finish buildings. Keep the rocket-soldier production running and avoid engaging the damaged enemy harvester instead of the base.\",\"notes\":\"Enemy base near (12,16); Construction Yard at 0%, Service Depot at (14,19). Army advancing west. Three harvesters at home; continue e3 production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1669, "completion_tokens": 387, "total_tokens": 2056, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1667, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004422825, "upstream_inference_prompt_cost": 0.0002294325, "upstream_inference_completions_cost": 0.00021285}, "completion_tokens_details": {"reasoning_tokens": 252, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "The enemy Construction Yard is at 0% and their Service Depot is exposed, so push the advancing force through the enemy base to finish buildings. Keep the rocket-soldier production running and avoid engaging the damaged enemy harvester instead of the base.", "notes": "Enemy base near (12,16); Construction Yard at 0%, Service Depot at (14,19). Army advancing west. Three harvesters at home; continue e3 production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 14 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 18500, "deaths_cost": 11250, "units_killed": 51, "units_lost": 41, "buildings_killed": 6, "buildings_lost": 3, "assets_value": 18000, "army_value": 3600, "income": 6000, "experience": 181, "order_count": 88}}
{"tick": 17001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 11:20 (tick 17001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 0 made / 140 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $11800, army $3300, killed $11250 (41 units, 3 bldgs), lost $18500 (51 units, 6 bldgs). Map explored 26.8%.\nPRODUCTION: Building: powr 39%; Vehicle: 3tnk 44%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 90%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #133 barr@(16,21) 6%, #164 weap@(12,13) 81%, #202 proc@(12,20) 100%, #246 fix@(14,19) 99%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x3: #130@(16,10) #184@(19,12)15% #203@(18,7)\nVISIBLE ENEMY UNITS (9):\n  #222 e3@(17,16) 23%, #224 e3@(17,16) 88%, #229 e3@(19,17) 71%, #236 e3@(17,16) 29%, #240 e3@(18,17) 90%, #242 e3@(16,16) 57%, #250 e1@(18,17) 57%, #251 e1@(17,15) 90%, #252 e1@(17,17) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #133: ordered\n  - repair #164: ordered\n  - repair #234: ordered\n  - rally #164: ordered\n  - rally #234: ordered\n  - rally #133: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy cluster at (17-20,15-18). Power plant building queue at 31%; place it immediately when ready. Retreat #267 and rely on queued e3/e1 for defense.", "raw": "{\"thoughts\":\"Power is critically low and the enemy infantry/rockets are inside the base perimeter. Keep all production running, finish and place the queued power plant, and preserve the damaged harvester while repairs and tanks accumulate.\",\"notes\":\"Enemy cluster at (16-20,15-18), immediately east of the base. Power Plant is 39% in the Building queue; place when ready. Continue heavy tanks and rocket soldiers; repair barracks and war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":133},{\"do\":\"repair\",\"building\":164},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"move\",\"units\":[184],\"x\":10,\"y\":12},{\"do\":\"stance\",\"units\":[130,184,203],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1631, "completion_tokens": 417, "total_tokens": 2048, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1629, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000998855, "upstream_inference_prompt_cost": 0.000448415, "upstream_inference_completions_cost": 0.00055044}, "completion_tokens_details": {"reasoning_tokens": 214, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.88, "thoughts": "Power is critically low and the enemy infantry/rockets are inside the base perimeter. Keep all production running, finish and place the queued power plant, and preserve the damaged harvester while repairs and tanks accumulate.", "notes": "Enemy cluster at (16-20,15-18), immediately east of the base. Power Plant is 39% in the Building queue; place when ready. Continue heavy tanks and rocket soldiers; repair barracks and war factory.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 133}, {"do": "repair", "building": 164}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "move", "units": [184], "x": 10, "y": 12}, {"do": "stance", "units": [130, 184, 203], "stance": "return_fire"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "repair #133: ordered", "repair #164: ordered", "train 3x 3tnk: queued", "train 5x e3: queued", "train 5x e1: queued", "move: 1 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11250, "deaths_cost": 18500, "units_killed": 41, "units_lost": 51, "buildings_killed": 3, "buildings_lost": 6, "assets_value": 11800, "army_value": 0, "income": 5000, "experience": 112, "order_count": 90}}
{"tick": 17201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:28 (tick 17201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2373 (storage 6000), power 274 made / 180 used, harvesters 3.\nSCORE: assets $18000, army $6900, killed $20100 (52 units, 7 bldgs), lost $11550 (42 units, 3 bldgs). Map explored 27.6%.\nPRODUCTION: Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%, #266 dome@(91,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #250@(18,16)57% #251@(14,15)90% #252@(17,17)97%\n  e3 (Rocket Soldier) x11: #222@(17,16)23% #224@(14,15)88% #229@(15,17)71% #236@(17,16)29% #240@(17,16)90% #260@(27,16)55% #262@(28,17) #263@(27,16) #265@(32,17) #273@(84,10) #275@(93,9)\n  harv (Ore Truck (harvester)) x3: #132@(103,28) #177@(98,24) #197@(107,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #122 fact@(12,16) 0%, #164 weap@(12,13) 81%, #246 fix@(14,19) 34%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); Construction Yard at 0%, Service Depot at (14,19). Army advancing west. Three harvesters at home; continue e3 production.", "raw": "{\"thoughts\":\"The enemy Construction Yard is already at 0%, but their War Factory and Service Depot remain. Focus the forward force on finishing those buildings while continuing the rocket-soldier queue; avoid pulling the home units away from the base.\",\"notes\":\"Enemy base near (12,16); fact at 0%, weap #164 at (12,13), fix #246 at (14,19). Forward army is around x14\u201332; two rocket soldiers remain near home. Continue e3 production.\",\"commands\":[{\"do\":\"attack\",\"units\":[250,251,252,222,224,229,236,240,260,262,263,265],\"target\":164},{\"do\":\"attack_move\",\"units\":[250,251,252,222,224,229,236,240,260,262,263,265],\"x\":14,\"y\":19}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1691, "completion_tokens": 405, "total_tokens": 2096, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1689, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004552075, "upstream_inference_prompt_cost": 0.0002324575, "upstream_inference_completions_cost": 0.00022275}, "completion_tokens_details": {"reasoning_tokens": 217, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "The enemy Construction Yard is already at 0%, but their War Factory and Service Depot remain. Focus the forward force on finishing those buildings while continuing the rocket-soldier queue; avoid pulling the home units away from the base.", "notes": "Enemy base near (12,16); fact at 0%, weap #164 at (12,13), fix #246 at (14,19). Forward army is around x14\u201332; two rocket soldiers remain near home. Continue e3 production.", "commands": [{"do": "attack", "units": [250, 251, 252, 222, 224, 229, 236, 240, 260, 262, 263, 265], "target": 164}, {"do": "attack_move", "units": [250, 251, 252, 222, 224, 229, 236, 240, 260, 262, 263, 265], "x": 14, "y": 19}], "feedback": ["attack: 12 units", "attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 20100, "deaths_cost": 11550, "units_killed": 52, "units_lost": 42, "buildings_killed": 7, "buildings_lost": 3, "assets_value": 18000, "army_value": 3600, "income": 5500, "experience": 197, "order_count": 93}}
{"tick": 17201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 11:28 (tick 17201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $67 (storage 4000), power 0 made / 120 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10200, army $2200, killed $11550 (42 units, 3 bldgs), lost $20100 (52 units, 7 bldgs). Map explored 26.8%.\nPRODUCTION: Building: powr 68%; Vehicle: 3tnk 54%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 0%, #129 proc@(9,16) 100%, #164 weap@(12,13) 81%, #202 proc@(12,20) 100%, #246 fix@(14,19) 34%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(10,17)36% #203@(15,11)\n  harv.emptyhusk (harv.emptyhusk) x1: #274@(19,11)83%*\nVISIBLE ENEMY UNITS (8):\n  #222 e3@(17,16) 23%, #224 e3@(14,15) 88%, #229 e3@(15,17) 71%, #236 e3@(17,16) 29%, #240 e3@(17,16) 90%, #250 e1@(18,16) 57%, #251 e1@(14,15) 90%, #252 e1@(17,17) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - repair #133: ordered\n  - repair #164: ordered\n  - train 3x 3tnk: queued\n  - train 5x e3: queued\n  - train 5x e1: queued\n  - move: 1 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy cluster at (16-20,15-18), immediately east of the base. Power Plant is 39% in the Building queue; place when ready. Continue heavy tanks and rocket soldiers; repair barracks and war factory.", "raw": "{\"thoughts\":\"Power is critically low and the Construction Yard is destroyed or disabled, so repair it while the queued plant finishes. Enemy infantry are pressing the base; preserve harvesters and keep the damaged War Factory and Service Depot repaired while tanks roll out.\",\"notes\":\"Enemy cluster remains immediately east at (16-20,15-18). Repair fact and production buildings; place the queued power plant as soon as ready, then continue heavy tanks and push east.\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":246},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":203}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1592, "completion_tokens": 408, "total_tokens": 2000, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1590, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00097625, "upstream_inference_prompt_cost": 0.00043769, "upstream_inference_completions_cost": 0.00053856}, "completion_tokens_details": {"reasoning_tokens": 264, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.4, "thoughts": "Power is critically low and the Construction Yard is destroyed or disabled, so repair it while the queued plant finishes. Enemy infantry are pressing the base; preserve harvesters and keep the damaged War Factory and Service Depot repaired while tanks roll out.", "notes": "Enemy cluster remains immediately east at (16-20,15-18). Repair fact and production buildings; place the queued power plant as soon as ready, then continue heavy tanks and push east.", "commands": [{"do": "repair", "building": 122}, {"do": "repair", "building": 164}, {"do": "repair", "building": 246}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 203}], "feedback": ["repair #122: ordered", "repair #164: ordered", "repair #246: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11550, "deaths_cost": 20100, "units_killed": 42, "units_lost": 52, "buildings_killed": 3, "buildings_lost": 7, "assets_value": 10200, "army_value": 0, "income": 4500, "experience": 115, "order_count": 103}}
{"tick": 17401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:36 (tick 17401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2541 (storage 6000), power 274 made / 180 used, harvesters 3.\nSCORE: assets $18300, army $7200, killed $23300 (52 units, 9 bldgs), lost $11550 (42 units, 3 bldgs). Map explored 27.9%.\nPRODUCTION: Infantry: e3 28%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%, #266 dome@(91,13) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #250@(14,17)57% #251@(13,15)95% #252@(14,17)97%\n  e3 (Rocket Soldier) x12: #222@(13,16)23% #224@(14,15)88% #229@(14,17)71% #236@(14,16)29% #240@(15,18)90% #260@(17,16)55% #262@(17,16) #263@(17,16) #265@(22,16) #273@(76,13) #275@(83,9) #276@(92,9)\n  harv (Ore Truck (harvester)) x3: #132@(108,27) #177@(97,16) #197@(109,27)\nVISIBLE ENEMY UNITS (2):\n  #130 harv@(13,15) 17%, #203 harv@(9,17) 24%\nVISIBLE ENEMY BUILDINGS (3):\n  #129 proc@(9,16) 98%, #164 weap@(12,13) 81%, #202 proc@(12,20) 90%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); fact at 0%, weap #164 at (12,13), fix #246 at (14,19). Forward army is around x14\u201332; two rocket soldiers remain near home. Continue e3 production.", "raw": "{\"thoughts\":\"The enemy Construction Yard is already destroyed, and their remaining visible economy and War Factory are clustered near my forward force. I\u2019ll concentrate the army on the War Factory and keep pressure moving through the exposed base while the queued rocket soldiers reinforce.\",\"notes\":\"Enemy Construction Yard destroyed; visible buildings: War Factory #164 at (12,13), Refineries #129 at (9,16) and #202 at (12,20). Forward force near x13\u201322; reinforcements #273\u2013276 are near home. Continue attacking enemy base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[250,251,252,222,224,229,236,240,260,262,263,265],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[273,275,276],\"x\":14,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1726, "completion_tokens": 324, "total_tokens": 2050, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1724, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00041547, "upstream_inference_prompt_cost": 0.00023727, "upstream_inference_completions_cost": 0.0001782}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.34, "thoughts": "The enemy Construction Yard is already destroyed, and their remaining visible economy and War Factory are clustered near my forward force. I\u2019ll concentrate the army on the War Factory and keep pressure moving through the exposed base while the queued rocket soldiers reinforce.", "notes": "Enemy Construction Yard destroyed; visible buildings: War Factory #164 at (12,13), Refineries #129 at (9,16) and #202 at (12,20). Forward force near x13\u201322; reinforcements #273\u2013276 are near home. Continue attacking enemy base.", "commands": [{"do": "attack_move", "units": [250, 251, 252, 222, 224, 229, 236, 240, 260, 262, 263, 265], "x": 12, "y": 16}, {"do": "attack_move", "units": [273, 275, 276], "x": 14, "y": 16}], "feedback": ["attack_move: 12 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 23300, "deaths_cost": 11550, "units_killed": 52, "units_lost": 42, "buildings_killed": 9, "buildings_lost": 3, "assets_value": 18300, "army_value": 3900, "income": 6000, "experience": 229, "order_count": 93}}
{"tick": 17401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 11:36 (tick 17401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1400 (storage 4000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7000, army $2200, killed $11550 (42 units, 3 bldgs), lost $23300 (52 units, 9 bldgs). Map explored 26.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(9,16) 98%, #164 weap@(12,13) 81%, #202 proc@(12,20) 90%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #130@(13,15)17% #203@(9,17)24%\n  harv.emptyhusk (harv.emptyhusk) x1: #274@(19,11)65%*\nVISIBLE ENEMY UNITS (11):\n  #222 e3@(13,16) 23%, #224 e3@(14,15) 88%, #229 e3@(14,17) 71%, #236 e3@(14,16) 29%, #240 e3@(15,18) 90%, #250 e1@(14,17) 57%, #251 e1@(13,15) 95%, #252 e1@(14,17) 97%, #260 e3@(17,16) 55%, #262 e3@(17,16) 100%, #263 e3@(17,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - repair #164: ordered\n  - repair #246: ordered\nYOUR NOTES FROM LAST TURN: Enemy cluster remains immediately east at (16-20,15-18). Repair fact and production buildings; place the queued power plant as soon as ready, then continue heavy tanks and push east.", "raw": "{\"thoughts\":\"The base is under immediate infantry/rocket attack, with no power and all harvesters critically damaged. Pull harvesters west to preserve the economy, keep the damaged war factory repaired, and send the empty husk to mining if possible.\",\"notes\":\"Enemy infantry cluster is at (13-17,15-18), directly east of base. Harvesters #130/#203 are nearly destroyed; #274 is an empty husk. Repair #164 and retreat economy west.\",\"commands\":[{\"do\":\"move\",\"units\":[130,203],\"x\":6,\"y\":22},{\"do\":\"harvest\",\"unit\":274},{\"do\":\"repair\",\"building\":164},{\"do\":\"rally\",\"building\":164,\"x\":7,\"y\":22},{\"do\":\"stance\",\"units\":[130,203,274],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1381, "completion_tokens": 555, "total_tokens": 1936, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1379, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001112265, "upstream_inference_prompt_cost": 0.000379665, "upstream_inference_completions_cost": 0.0007326}, "completion_tokens_details": {"reasoning_tokens": 378, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.91, "thoughts": "The base is under immediate infantry/rocket attack, with no power and all harvesters critically damaged. Pull harvesters west to preserve the economy, keep the damaged war factory repaired, and send the empty husk to mining if possible.", "notes": "Enemy infantry cluster is at (13-17,15-18), directly east of base. Harvesters #130/#203 are nearly destroyed; #274 is an empty husk. Repair #164 and retreat economy west.", "commands": [{"do": "move", "units": [130, 203], "x": 6, "y": 22}, {"do": "harvest", "unit": 274}, {"do": "repair", "building": 164}, {"do": "rally", "building": 164, "x": 7, "y": 22}, {"do": "stance", "units": [130, 203, 274], "stance": "return_fire"}], "feedback": ["move: 2 units", "repair #164: ordered", "rally #164: ordered", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11550, "deaths_cost": 23300, "units_killed": 42, "units_lost": 52, "buildings_killed": 3, "buildings_lost": 9, "assets_value": 7000, "army_value": 0, "income": 4500, "experience": 115, "order_count": 103}}
{"tick": 17601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:44 (tick 17601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2210 (storage 6000), power 274 made / 180 used, harvesters 3.\nSCORE: assets $18600, army $7500, killed $25500 (54 units, 9 bldgs), lost $11550 (42 units, 3 bldgs). Map explored 27.9%.\nPRODUCTION: Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%, #266 dome@(91,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #250@(13,17)57% #251@(13,16) #252@(14,17)97%\n  e3 (Rocket Soldier) x13: #222@(13,16)23% #224@(13,16)88% #229@(14,17)71% #236@(14,16)29% #240@(15,18)90% #260@(15,16)55% #262@(16,16) #263@(15,16) #265@(15,16) #273@(68,21) #275@(76,16) #276@(83,13) #279@(91,10)\n  harv (Ore Truck (harvester)) x3: #132@(105,24) #177@(102,28) #197@(102,21)\nVISIBLE ENEMY UNITS (2):\n  #277 harv.emptyhusk@(14,14) 45%, #278 harv.fullhusk@(9,17) 84%\nVISIBLE ENEMY BUILDINGS (3):\n  #129 proc@(9,16) 97%, #164 weap@(12,13) 21%, #202 proc@(12,20) 44%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard destroyed; visible buildings: War Factory #164 at (12,13), Refineries #129 at (9,16) and #202 at (12,20). Forward force near x13\u201322; reinforcements #273\u2013276 are near home. Continue attacking enemy base.", "raw": "{\"thoughts\":\"The enemy Construction Yard is already destroyed, and their remaining visible refineries and War Factory are damaged. Push the forward force into the base while bringing the home-side rocket soldiers forward to support; keep production focused on anti-vehicle infantry for now.\",\"notes\":\"Enemy base near (12,16); Construction Yard destroyed. Attack remaining buildings. Forward units x13\u201322; reinforcements x68\u201391. Three harvesters active; cash currently $0.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1739, "completion_tokens": 304, "total_tokens": 2043, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1737, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004062575, "upstream_inference_prompt_cost": 0.0002390575, "upstream_inference_completions_cost": 0.0001672}, "completion_tokens_details": {"reasoning_tokens": 162, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.84, "thoughts": "The enemy Construction Yard is already destroyed, and their remaining visible refineries and War Factory are damaged. Push the forward force into the base while bringing the home-side rocket soldiers forward to support; keep production focused on anti-vehicle infantry for now.", "notes": "Enemy base near (12,16); Construction Yard destroyed. Attack remaining buildings. Forward units x13\u201322; reinforcements x68\u201391. Three harvesters active; cash currently $0.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 35, "y": 16}], "feedback": ["attack_move: 16 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 25500, "deaths_cost": 11550, "units_killed": 54, "units_lost": 42, "buildings_killed": 9, "buildings_lost": 3, "assets_value": 18600, "army_value": 4200, "income": 5450, "experience": 251, "order_count": 93}}
{"tick": 17601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 11:44 (tick 17601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1400 (storage 4000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $4800, army $0, killed $11550 (42 units, 3 bldgs), lost $25500 (54 units, 9 bldgs). Map explored 26.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(9,16) 97%, #164 weap@(12,13) 21%, #202 proc@(12,20) 44%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv.emptyhusk (harv.emptyhusk) x2: #274@(19,11)47%* #277@(14,14)45%*\n  harv.fullhusk (harv.fullhusk) x1: #278@(9,17)84%*\nVISIBLE ENEMY UNITS (12):\n  #222 e3@(13,16) 23%, #224 e3@(13,16) 88%, #229 e3@(14,17) 71%, #236 e3@(14,16) 29%, #240 e3@(15,18) 90%, #250 e1@(13,17) 57%, #251 e1@(13,16) 100%, #252 e1@(14,17) 97%, #260 e3@(15,16) 55%, #262 e3@(16,16) 100%, #263 e3@(15,16) 100%, #265 e3@(15,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - repair #164: ordered\n  - rally #164: ordered\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster is at (13-17,15-18), directly east of base. Harvesters #130/#203 are nearly destroyed; #274 is an empty husk. Repair #164 and retreat economy west.", "raw": "{\"thoughts\":\"The base is critically low-power and has no combat army; the enemy infantry cluster is immediately east. I will start power production, repair the war factory, keep the surviving full harvester mining, and pull empty husks away from the enemy.\",\"notes\":\"Enemy infantry cluster at (13-17,15-18). No army; war factory #164 damaged and two refineries remain. Prioritize power, repairs, and rebuilding vehicles.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":164},{\"do\":\"repair\",\"building\":129},{\"do\":\"repair\",\"building\":202},{\"do\":\"harvest\",\"unit\":278},{\"do\":\"move\",\"units\":[274,277],\"x\":7,\"y\":12},{\"do\":\"stance\",\"units\":[274,277,278],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1411, "completion_tokens": 408, "total_tokens": 1819, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1409, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000926475, "upstream_inference_prompt_cost": 0.000387915, "upstream_inference_completions_cost": 0.00053856}, "completion_tokens_details": {"reasoning_tokens": 229, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "The base is critically low-power and has no combat army; the enemy infantry cluster is immediately east. I will start power production, repair the war factory, keep the surviving full harvester mining, and pull empty husks away from the enemy.", "notes": "Enemy infantry cluster at (13-17,15-18). No army; war factory #164 damaged and two refineries remain. Prioritize power, repairs, and rebuilding vehicles.", "commands": [{"do": "build", "item": "powr"}, {"do": "repair", "building": 164}, {"do": "repair", "building": 129}, {"do": "repair", "building": 202}, {"do": "harvest", "unit": 278}, {"do": "move", "units": [274, 277], "x": 7, "y": 12}, {"do": "stance", "units": [274, 277, 278], "stance": "return_fire"}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "repair #164: ordered", "repair #129: ordered", "repair #202: ordered", "move: 2 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11550, "deaths_cost": 25500, "units_killed": 42, "units_lost": 54, "buildings_killed": 3, "buildings_lost": 9, "assets_value": 4800, "army_value": 0, "income": 4000, "experience": 115, "order_count": 103}}
{"tick": 17801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 11:52 (tick 17801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2378 (storage 6000), power 274 made / 180 used, harvesters 3.\nSCORE: assets $18900, army $7800, killed $28900 (54 units, 11 bldgs), lost $11550 (42 units, 3 bldgs). Map explored 27.9%.\nPRODUCTION: Infantry: e3 49%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, afld Airfield $500, powr Power Plant $300, apwr Advanced Power Plant $500, stek Soviet Tech Center $1500, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, sam SAM Site $700, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400, thf Thief $500\n  Vehicle: v2rl V2 Rocket Launcher $900, harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 74%, #131 proc@(98,11) 100%, #134 barr@(95,8) 100%, #167 weap@(97,8) 100%, #176 proc@(93,14) 100%, #180 powr@(93,8) 100%, #196 proc@(97,15) 100%, #245 powr@(91,9) 100%, #266 dome@(91,13) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #250@(13,17)57% #251@(13,16) #252@(13,17)97%\n  e3 (Rocket Soldier) x14: #222@(13,16)23% #224@(13,16)88% #229@(14,17)71% #236@(14,16)29% #240@(13,17)90% #260@(13,16)55% #262@(13,16) #263@(13,16) #265@(14,16) #273@(60,28) #275@(68,24) #276@(75,17) #279@(82,11) #280@(91,10)\n  harv (Ore Truck (harvester)) x3: #132@(97,18) #177@(104,24) #197@(97,16)\nVISIBLE ENEMY UNITS (2):\n  #277 harv.emptyhusk@(14,14) 27%, #278 harv.fullhusk@(9,17) 66%\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(9,16) 8%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); Construction Yard destroyed. Attack remaining buildings. Forward units x13\u201322; reinforcements x68\u201391. Three harvesters active; cash currently $0.", "raw": "{\"thoughts\":\"The enemy Construction Yard is gone; finish off their nearly destroyed refinery and keep pressure on the remaining base. Most of the army is already at the enemy base, while reinforcements are strung out across the map, so send everyone forward together.\",\"notes\":\"Enemy base near (12,16); Construction Yard destroyed. Attack remaining buildings. Three harvesters active; cash $0. E3 production queued.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":129},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1695, "completion_tokens": 305, "total_tokens": 2000, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1693, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004007575, "upstream_inference_prompt_cost": 0.0002330075, "upstream_inference_completions_cost": 0.00016775}, "completion_tokens_details": {"reasoning_tokens": 159, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.23, "thoughts": "The enemy Construction Yard is gone; finish off their nearly destroyed refinery and keep pressure on the remaining base. Most of the army is already at the enemy base, while reinforcements are strung out across the map, so send everyone forward together.", "notes": "Enemy base near (12,16); Construction Yard destroyed. Attack remaining buildings. Three harvesters active; cash $0. E3 production queued.", "commands": [{"do": "attack", "units": "all_army", "target": 129}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 12, "y": 16}], "feedback": ["attack: 17 units", "attack_move: 17 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 28900, "deaths_cost": 11550, "units_killed": 54, "units_lost": 42, "buildings_killed": 11, "buildings_lost": 3, "assets_value": 18900, "army_value": 4500, "income": 5500, "experience": 285, "order_count": 93}}
{"tick": 17801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 11:52 (tick 17801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $700 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $1400, army $0, killed $11550 (42 units, 3 bldgs), lost $28900 (54 units, 11 bldgs). Map explored 26.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #129 proc@(9,16) 8%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv.emptyhusk (harv.emptyhusk) x2: #274@(19,11)30%* #277@(14,14)27%*\n  harv.fullhusk (harv.fullhusk) x1: #278@(9,17)66%*\nVISIBLE ENEMY UNITS (12):\n  #222 e3@(13,16) 23%, #224 e3@(13,16) 88%, #229 e3@(14,17) 71%, #236 e3@(14,16) 29%, #240 e3@(13,17) 90%, #250 e1@(13,17) 57%, #251 e1@(13,16) 100%, #252 e1@(13,17) 97%, #260 e3@(13,16) 55%, #262 e3@(13,16) 100%, #263 e3@(13,16) 100%, #265 e3@(14,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - repair #164: ordered\n  - repair #129: ordered\n  - repair #202: ordered\n  - move: 2 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (13-17,15-18). No army; war factory #164 damaged and two refineries remain. Prioritize power, repairs, and rebuilding vehicles.", "raw": "{\"thoughts\":\"The base is nearly destroyed and under direct infantry attack, with no construction-capable building or army available. Keep the refinery repaired and get the surviving harvesters away from the enemy while unloading the full one to recover cash.\",\"notes\":\"Enemy infantry cluster remains at (13-17,15-18); only refinery #129 is listed. No MCV, power, or combat units currently available.\",\"commands\":[{\"do\":\"repair\",\"building\":129},{\"do\":\"harvest\",\"unit\":278},{\"do\":\"move\",\"units\":[274,277],\"x\":25,\"y\":10},{\"do\":\"stance\",\"units\":[274,277],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1367, "completion_tokens": 381, "total_tokens": 1748, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1365, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000878735, "upstream_inference_prompt_cost": 0.000375815, "upstream_inference_completions_cost": 0.00050292}, "completion_tokens_details": {"reasoning_tokens": 238, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.56, "thoughts": "The base is nearly destroyed and under direct infantry attack, with no construction-capable building or army available. Keep the refinery repaired and get the surviving harvesters away from the enemy while unloading the full one to recover cash.", "notes": "Enemy infantry cluster remains at (13-17,15-18); only refinery #129 is listed. No MCV, power, or combat units currently available.", "commands": [{"do": "repair", "building": 129}, {"do": "harvest", "unit": 278}, {"do": "move", "units": [274, 277], "x": 25, "y": 10}, {"do": "stance", "units": [274, 277], "stance": "return_fire"}], "feedback": ["repair #129: ordered", "move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11550, "deaths_cost": 28900, "units_killed": 42, "units_lost": 54, "buildings_killed": 3, "buildings_lost": 11, "assets_value": 1400, "army_value": 0, "income": 3500, "experience": 115, "order_count": 103}}
