{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then begin the Soviet opening with power and refinery. I will establish the base and economy before scouting toward the enemy at the northeast.\",\"notes\":\"MCV at (12,16); deploy now. Planned opening: power plant, ore refinery, barracks, then war factory and attack northeast toward (95,11).\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 124, "total_tokens": 1222, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00046552, "upstream_inference_prompt_cost": 0.00030184, "upstream_inference_completions_cost": 0.00016368}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.69, "thoughts": "Deploy the MCV immediately, then begin the Soviet opening with power and refinery. I will establish the base and economy before scouting toward the enemy at the northeast.", "notes": "MCV at (12,16); deploy now. Planned opening: power plant, ore refinery, barracks, then war factory and attack northeast toward (95,11).", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately to establish a Construction Yard; then start the power plant as soon as it is available.\",\"notes\":\"Home at (95,11); likely enemy start at (12,16). Opening plan: deploy MCV, then powr \u2192 proc.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1096, "completion_tokens": 136, "total_tokens": 1232, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1094, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 8.7054e-05, "upstream_inference_prompt_cost": 1.2254e-05, "upstream_inference_completions_cost": 7.48e-05}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.3, "thoughts": "Deploy the MCV immediately to establish a Construction Yard; then start the power plant as soon as it is available.", "notes": "Home at (95,11); likely enemy start at (12,16). Opening plan: deploy MCV, then powr \u2192 proc.", "commands": [{"do": "deploy", "unit": 120}], "feedback": ["deploy #120: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: MCV at (12,16); deploy now. Planned opening: power plant, ore refinery, barracks, then war factory and attack northeast toward (95,11).", "raw": "{\"thoughts\":\"Construction Yard is deployed. Start the power plant, then place it as soon as ready and continue with refinery and production.\",\"notes\":\"MCV deployed at (12,16). Opening plan: powr -> proc -> barracks -> war factory; enemy likely northeast at (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1132, "completion_tokens": 121, "total_tokens": 1253, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1130, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00047091, "upstream_inference_prompt_cost": 0.00031119, "upstream_inference_completions_cost": 0.00015972}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.23, "thoughts": "Construction Yard is deployed. Start the power plant, then place it as soon as ready and continue with refinery and production.", "notes": "MCV deployed at (12,16). Opening plan: powr -> proc -> barracks -> war factory; enemy likely northeast at (95,11).", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\nYOUR NOTES FROM LAST TURN: Home at (95,11); likely enemy start at (12,16). Opening plan: deploy MCV, then powr \u2192 proc.", "raw": "{\"thoughts\":\"The Construction Yard is deployed, but there is no power or income yet. Start a Power Plant, then place it when ready and follow with a Refinery.\",\"notes\":\"Home at (95,11); likely enemy start at (12,16). Opening: powr \u2192 proc \u2192 barracks, then expand economy and build armor.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1125, "completion_tokens": 137, "total_tokens": 1262, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1123, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002299825, "upstream_inference_prompt_cost": 0.0001546325, "upstream_inference_completions_cost": 7.535e-05}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.62, "thoughts": "The Construction Yard is deployed, but there is no power or income yet. Start a Power Plant, then place it when ready and follow with a Refinery.", "notes": "Home at (95,11); likely enemy start at (12,16). Opening: powr \u2192 proc \u2192 barracks, then expand economy and build armor.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16). Opening plan: powr -> proc -> barracks -> war factory; enemy likely northeast at (95,11).", "raw": "{\"thoughts\":\"Place the ready power plant, then start an ore refinery immediately to establish income. With no army yet, prioritize economy and production infrastructure.\",\"notes\":\"MCV deployed at (12,16). Power plant placement pending; next build refinery, then barracks and war factory. Enemy likely northeast near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":16,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1133, "completion_tokens": 156, "total_tokens": 1289, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1131, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000517385, "upstream_inference_prompt_cost": 0.000311465, "upstream_inference_completions_cost": 0.00020592}, "completion_tokens_details": {"reasoning_tokens": 53, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "Place the ready power plant, then start an ore refinery immediately to establish income. With no army yet, prioritize economy and production infrastructure.", "notes": "MCV deployed at (12,16). Power plant placement pending; next build refinery, then barracks and war factory. Enemy likely northeast near (95,11).", "commands": [{"do": "place", "item": "powr", "x": 16, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); likely enemy start at (12,16). Opening: powr \u2192 proc \u2192 barracks, then expand economy and build armor.", "raw": "{\"thoughts\":\"Deploy the MCV and place the ready Power Plant, then start the first Refinery for income. Keep the opening economy moving toward a Barracks and armor production.\",\"notes\":\"Home at (95,11); likely enemy start at (12,16). Power Plant placed this turn; first Refinery next.\",\"commands\":[{\"do\":\"deploy\",\"unit\":122},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1133, "completion_tokens": 150, "total_tokens": 1283, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1131, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002382325, "upstream_inference_prompt_cost": 0.0001557325, "upstream_inference_completions_cost": 8.25e-05}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "Deploy the MCV and place the ready Power Plant, then start the first Refinery for income. Keep the opening economy moving toward a Barracks and armor production.", "notes": "Home at (95,11); likely enemy start at (12,16). Power Plant placed this turn; first Refinery next.", "commands": [{"do": "deploy", "unit": 122}, {"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["deploy #122: ordered", "place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16). Power plant placement pending; next build refinery, then barracks and war factory. Enemy likely northeast near (95,11).", "raw": "{\"thoughts\":\"Place the ready power plant, then start the refinery. After the refinery, establish infantry and vehicle production while scouting toward the likely enemy base.\",\"notes\":\"MCV deployed at (12,16); power plant ready to place. Enemy likely northeast near (95,11). Build refinery next, then barracks and war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1197, "completion_tokens": 126, "total_tokens": 1323, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1195, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000495385, "upstream_inference_prompt_cost": 0.000329065, "upstream_inference_completions_cost": 0.00016632}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.02, "thoughts": "Place the ready power plant, then start the refinery. After the refinery, establish infantry and vehicle production while scouting toward the likely enemy base.", "notes": "MCV deployed at (12,16); power plant ready to place. Enemy likely northeast near (95,11). Build refinery next, then barracks and war factory.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #125@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #122: ordered\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home at (95,11); likely enemy start at (12,16). Power Plant placed this turn; first Refinery next.", "raw": "{\"thoughts\":\"Deploy the MCV to establish the Construction Yard, then start the first Refinery as soon as it becomes available. With no harvester yet, prioritize getting the economy online before expanding toward the enemy.\",\"notes\":\"Home at (95,11); likely enemy start at (12,16). Power Plant #124 placed. Deploy MCV #125, then build/place Refinery.\",\"commands\":[{\"do\":\"deploy\",\"unit\":125},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1152, "completion_tokens": 171, "total_tokens": 1323, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1150, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000252395, "upstream_inference_prompt_cost": 0.000158345, "upstream_inference_completions_cost": 9.405e-05}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Deploy the MCV to establish the Construction Yard, then start the first Refinery as soon as it becomes available. With no harvester yet, prioritize getting the economy online before expanding toward the enemy.", "notes": "Home at (95,11); likely enemy start at (12,16). Power Plant #124 placed. Deploy MCV #125, then build/place Refinery.", "commands": [{"do": "deploy", "unit": 125}, {"do": "build", "item": "proc"}], "feedback": ["deploy #125: ordered", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: started\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant ready to place. Enemy likely northeast near (95,11). Build refinery next, then barracks and war factory.", "raw": "{\"thoughts\":\"The Ore Refinery is currently under construction and power is sufficient. I will wait for it to finish, then place it and begin infantry production while preparing the next economic/vehicle tech step.\",\"notes\":\"MCV deployed at (12,16); Power Plant #123 placed. Refinery #proc is 23% complete; place it when ready, then build barracks and scout northeast toward the likely enemy start at (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1187, "completion_tokens": 229, "total_tokens": 1416, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1185, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000628595, "upstream_inference_prompt_cost": 0.000326315, "upstream_inference_completions_cost": 0.00030228}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.72, "thoughts": "The Ore Refinery is currently under construction and power is sufficient. I will wait for it to finish, then place it and begin infantry production while preparing the next economic/vehicle tech step.", "notes": "MCV deployed at (12,16); Power Plant #123 placed. Refinery #proc is 23% complete; place it when ready, then build barracks and scout northeast toward the likely enemy start at (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #125: ordered\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home at (95,11); likely enemy start at (12,16). Power Plant #124 placed. Deploy MCV #125, then build/place Refinery.", "raw": "{\"thoughts\":\"The Construction Yard is deployed and power is ample. Start the first refinery, then establish infantry production and expand the economy while scouting toward the likely enemy start.\",\"notes\":\"Home at (95,11); enemy likely near (12,16). Power Plant #124 and Construction Yard #126 are placed; start with refinery.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1180, "completion_tokens": 171, "total_tokens": 1351, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1178, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000256245, "upstream_inference_prompt_cost": 0.000162195, "upstream_inference_completions_cost": 9.405e-05}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.93, "thoughts": "The Construction Yard is deployed and power is ample. Start the first refinery, then establish infantry production and expand the economy while scouting toward the likely enemy start.", "notes": "Home at (95,11); enemy likely near (12,16). Power Plant #124 and Construction Yard #126 are placed; start with refinery.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); Power Plant #123 placed. Refinery #proc is 23% complete; place it when ready, then build barracks and scout northeast toward the likely enemy start at (95,11).", "raw": "{\"thoughts\":\"The refinery is still under construction and the base has no units yet. Let it finish, then place it and immediately build a barracks for scouting and defense.\",\"notes\":\"MCV deployed at (12,16); power plant #123 placed. Refinery construction at 46%; place when ready, then barracks and scout northeast toward (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1172, "completion_tokens": 142, "total_tokens": 1314, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1170, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00050963, "upstream_inference_prompt_cost": 0.00032219, "upstream_inference_completions_cost": 0.00018744}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.59, "thoughts": "The refinery is still under construction and the base has no units yet. Let it finish, then place it and immediately build a barracks for scouting and defense.", "notes": "MCV deployed at (12,16); power plant #123 placed. Refinery construction at 46%; place when ready, then barracks and scout northeast toward (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely near (12,16). Power Plant #124 and Construction Yard #126 are placed; start with refinery.", "raw": "{\"thoughts\":\"The first refinery is already building, and power is ample. There are no units or other actionable orders yet; once the refinery is ready, I\u2019ll place it and start a barracks.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Power plant and Construction Yard placed. Refinery in Building queue at 23%; place when ready, then build barracks.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1164, "completion_tokens": 208, "total_tokens": 1372, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1162, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000274395, "upstream_inference_prompt_cost": 0.000159995, "upstream_inference_completions_cost": 0.0001144}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.22, "thoughts": "The first refinery is already building, and power is ample. There are no units or other actionable orders yet; once the refinery is ready, I\u2019ll place it and start a barracks.", "notes": "Home (95,11); enemy likely near (12,16). Power plant and Construction Yard placed. Refinery in Building queue at 23%; place when ready, then build barracks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant #123 placed. Refinery construction at 46%; place when ready, then barracks and scout northeast toward (95,11).", "raw": "{\"thoughts\":\"Place the completed refinery, then start a Soviet Barracks and train scouts/infantry. Once units exist, send them northeast toward the likely enemy start while continuing economy expansion.\",\"notes\":\"MCV deployed at (12,16); power #123 active. Refinery should now be ready; place it, build barracks, scout northeast toward (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1162, "completion_tokens": 210, "total_tokens": 1372, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1160, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00059664, "upstream_inference_prompt_cost": 0.00031944, "upstream_inference_completions_cost": 0.0002772}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.55, "thoughts": "Place the completed refinery, then start a Soviet Barracks and train scouts/infantry. Once units exist, send them northeast toward the likely enemy start while continuing economy expansion.", "notes": "MCV deployed at (12,16); power #123 active. Refinery should now be ready; place it, build barracks, scout northeast toward (95,11).", "commands": [{"do": "place", "item": "proc", "x": 15, "y": 16}, {"do": "build", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Power plant and Construction Yard placed. Refinery in Building queue at 23%; place when ready, then build barracks.", "raw": "{\"thoughts\":\"The Refinery is already in production and the base has ample power, so I\u2019ll let it finish and place it next turn. There are no units available to scout or defend yet.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Power Plant and Construction Yard placed; Refinery at 47% in Building queue. Place it when ready, then build a Barracks.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1157, "completion_tokens": 217, "total_tokens": 1374, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002783825, "upstream_inference_prompt_cost": 0.0001590325, "upstream_inference_completions_cost": 0.00011935}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "The Refinery is already in production and the base has ample power, so I\u2019ll let it finish and place it next turn. There are no units available to scout or defend yet.", "notes": "Home (95,11); enemy likely near (12,16). Power Plant and Construction Yard placed; Refinery at 47% in Building queue. Place it when ready, then build a Barracks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power #123 active. Refinery should now be ready; place it, build barracks, scout northeast toward (95,11).", "raw": "{\"thoughts\":\"The refinery is nearly ready; place it now, then maintain the barracks queue and begin scouting once infantry are available. Keep power and economy expanding before committing to an attack.\",\"notes\":\"MCV deployed at (12,16); power #123 active. Refinery queued/nearly ready, barracks construction started. Enemy likely northeast at (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":null,\"x\":25,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1210, "completion_tokens": 202, "total_tokens": 1412, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1208, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00059928, "upstream_inference_prompt_cost": 0.00033264, "upstream_inference_completions_cost": 0.00026664}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.42, "thoughts": "The refinery is nearly ready; place it now, then maintain the barracks queue and begin scouting once infantry are available. Keep power and economy expanding before committing to an attack.", "notes": "MCV deployed at (12,16); power #123 active. Refinery queued/nearly ready, barracks construction started. Enemy likely northeast at (95,11).", "commands": [{"do": "place", "item": "proc"}, {"do": "rally", "building": null, "x": 25, "y": 12}], "feedback": ["place proc: nothing READY TO PLACE with that type", "rally: malformed (invalid literal for int() with base 10: 'None')"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Power Plant and Construction Yard placed; Refinery at 47% in Building queue. Place it when ready, then build a Barracks.", "raw": "{\"thoughts\":\"The Refinery is already progressing in the Building queue, and power is sufficient. I\u2019ll let it finish, then place it and start the Barracks.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Place the queued Refinery when ready, then build and place a Barracks.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1160, "completion_tokens": 216, "total_tokens": 1376, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1158, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000278245, "upstream_inference_prompt_cost": 0.000159445, "upstream_inference_completions_cost": 0.0001188}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "The Refinery is already progressing in the Building queue, and power is sufficient. I\u2019ll let it finish, then place it and start the Barracks.", "notes": "Home (95,11); enemy likely near (12,16). Place the queued Refinery when ready, then build and place a Barracks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - rally: malformed (invalid literal for int() with base 10: 'None')\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power #123 active. Refinery queued/nearly ready, barracks construction started. Enemy likely northeast at (95,11).", "raw": "{\"thoughts\":\"Place the ready refinery to start income and let the barracks finish. Then produce an infantry scouting force and follow with a war factory once the barracks is complete.\",\"notes\":\"MCV deployed at (12,16); power plant #123. Refinery ready to place, barracks under construction. Enemy likely northeast near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1206, "completion_tokens": 196, "total_tokens": 1402, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1204, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00059026, "upstream_inference_prompt_cost": 0.00033154, "upstream_inference_completions_cost": 0.00025872}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "Place the ready refinery to start income and let the barracks finish. Then produce an infantry scouting force and follow with a war factory once the barracks is complete.", "notes": "MCV deployed at (12,16); power plant #123. Refinery ready to place, barracks under construction. Enemy likely northeast near (95,11).", "commands": [{"do": "place", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Place the queued Refinery when ready, then build and place a Barracks.", "raw": "{\"thoughts\":\"The Refinery is nearly ready; placing it will provide the first harvester and start income. Then I\u2019ll add a Barracks and begin building an army.\",\"notes\":\"Home near (95,11); enemy likely near (12,16). Place the ready Refinery, then Barracks; no army yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1148, "completion_tokens": 226, "total_tokens": 1374, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1146, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000282095, "upstream_inference_prompt_cost": 0.000157795, "upstream_inference_completions_cost": 0.0001243}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.1, "thoughts": "The Refinery is nearly ready; placing it will provide the first harvester and start income. Then I\u2019ll add a Barracks and begin building an army.", "notes": "Home near (95,11); enemy likely near (12,16). Place the ready Refinery, then Barracks; no army yet.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "tent"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant #123. Refinery ready to place, barracks under construction. Enemy likely northeast near (95,11).", "raw": "{\"thoughts\":\"Barracks is nearly complete; keep the economy running and immediately queue a War Factory once the barracks finishes. Then produce tanks and scout toward the likely enemy base northeast.\",\"notes\":\"Base at (12,16), refinery #131, power #123, barracks under construction. Enemy likely near (95,11). One harvester #132.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1252, "completion_tokens": 220, "total_tokens": 1472, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1250, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00063459, "upstream_inference_prompt_cost": 0.00034419, "upstream_inference_completions_cost": 0.0002904}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "Barracks is nearly complete; keep the economy running and immediately queue a War Factory once the barracks finishes. Then produce tanks and scout toward the likely enemy base northeast.", "notes": "Base at (12,16), refinery #131, power #123, barracks under construction. Enemy likely near (95,11). One harvester #132.", "commands": [{"do": "build", "item": "weap"}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["build weap: started", "build powr: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home near (95,11); enemy likely near (12,16). Place the ready Refinery, then Barracks; no army yet.", "raw": "{\"thoughts\":\"Place the ready Refinery to establish income and gain a harvester. The Barracks is already building, so let it finish before starting vehicle production.\",\"notes\":\"Home near (95,11); enemy likely near (12,16). Refinery ready to place; Barracks in progress.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1182, "completion_tokens": 214, "total_tokens": 1396, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1180, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00028017, "upstream_inference_prompt_cost": 0.00016247, "upstream_inference_completions_cost": 0.0001177}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.67, "thoughts": "Place the ready Refinery to establish income and gain a harvester. The Barracks is already building, so let it finish before starting vehicle production.", "notes": "Home near (95,11); enemy likely near (12,16). Refinery ready to place; Barracks in progress.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: barr READY TO PLACE; Building: powr 0%; Building: weap 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - build powr: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16), refinery #131, power #123, barracks under construction. Enemy likely near (95,11). One harvester #132.", "raw": "{\"thoughts\":\"Place the ready barracks, keep infantry production active, and use the first troops to scout and advance toward the likely enemy position. Preserve cash for the war factory and ensure the queued power plant is placed when ready.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). Barracks ready to place; power plant and war factory in building queue. One harvester #132.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":14,\"y\":18},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":null,\"x\":25,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1265, "completion_tokens": 297, "total_tokens": 1562, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1263, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000739805, "upstream_inference_prompt_cost": 0.000347765, "upstream_inference_completions_cost": 0.00039204}, "completion_tokens_details": {"reasoning_tokens": 155, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "Place the ready barracks, keep infantry production active, and use the first troops to scout and advance toward the likely enemy position. Preserve cash for the war factory and ensure the queued power plant is placed when ready.", "notes": "Base at (12,16); enemy likely near (95,11). Barracks ready to place; power plant and war factory in building queue. One harvester #132.", "commands": [{"do": "place", "item": "barr", "x": 14, "y": 18}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": null, "x": 25, "y": 15}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: malformed (invalid literal for int() with base 10: 'None')"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #134@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Home near (95,11); enemy likely near (12,16). Refinery ready to place; Barracks in progress.", "raw": "{\"thoughts\":\"The Barracks is still under construction, so I\u2019ll let it finish before starting the War Factory. The refinery is already placed; keep the harvester mining in the meantime.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Barracks/tent is 64% in Building queue. Next: place when ready, then build weap and train tanks.\",\"commands\":[{\"do\":\"harvest\",\"unit\":134}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1222, "completion_tokens": 356, "total_tokens": 1578, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1220, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036377, "upstream_inference_prompt_cost": 0.00016797, "upstream_inference_completions_cost": 0.0001958}, "completion_tokens_details": {"reasoning_tokens": 256, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "The Barracks is still under construction, so I\u2019ll let it finish before starting the War Factory. The refinery is already placed; keep the harvester mining in the meantime.", "notes": "Home (95,11); likely enemy start (12,16). Barracks/tent is 64% in Building queue. Next: place when ready, then build weap and train tanks.", "commands": [{"do": "harvest", "unit": 134}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2555 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: powr READY TO PLACE; Building: weap 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: malformed (invalid literal for int() with base 10: 'None')\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). Barracks ready to place; power plant and war factory in building queue. One harvester #132.", "raw": "{\"thoughts\":\"Place the ready power plant to maintain a safe power margin, then keep the barracks producing infantry while the War Factory completes. Once available, produce tanks and expand the economy with a second refinery.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). One harvester #132. Barracks #135 is active; place ready power plant, War Factory is in queue.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":9,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1330, "completion_tokens": 209, "total_tokens": 1539, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1328, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00064152, "upstream_inference_prompt_cost": 0.00036564, "upstream_inference_completions_cost": 0.00027588}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.35, "thoughts": "Place the ready power plant to maintain a safe power margin, then keep the barracks producing infantry while the War Factory completes. Once available, produce tanks and expand the economy with a second refinery.", "notes": "Base at (12,16); enemy likely near (95,11). One harvester #132. Barracks #135 is active; place ready power plant, War Factory is in queue.", "commands": [{"do": "place", "item": "powr", "x": 9, "y": 16}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 5x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #134@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Barracks/tent is 64% in Building queue. Next: place when ready, then build weap and train tanks.", "raw": "{\"thoughts\":\"Place the ready barracks, then add a second refinery for income and its free harvester. Use the barracks to begin scouting toward the likely enemy start while saving for a War Factory.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Barracks placed; second refinery underway. Scout west once infantry is available.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1211, "completion_tokens": 222, "total_tokens": 1433, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1209, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002885575, "upstream_inference_prompt_cost": 0.0001664575, "upstream_inference_completions_cost": 0.0001221}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.21, "thoughts": "Place the ready barracks, then add a second refinery for income and its free harvester. Use the barracks to begin scouting toward the likely enemy start while saving for a War Factory.", "notes": "Home (95,11); likely enemy start (12,16). Barracks placed; second refinery underway. Scout west once infantry is available.", "commands": [{"do": "place", "item": "tent"}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2356 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: weap 16%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #138@(12,14)*\n  harv (Ore Truck (harvester)) x1: #132@(19,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 5x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). One harvester #132. Barracks #135 is active; place ready power plant, War Factory is in queue.", "raw": "{\"thoughts\":\"War Factory is under construction and power is sufficient. Keep infantry production running, send the existing rifleman east to scout toward the likely enemy base, and queue a second refinery as soon as the War Factory completes.\",\"notes\":\"Base at (12,16), enemy likely east near (95,11). One harvester; War Factory construction underway, barracks producing e3/e1. Scout heading east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[138],\"x\":40,\"y\":12},{\"do\":\"rally\",\"building\":135,\"x\":25,\"y\":14},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1386, "completion_tokens": 372, "total_tokens": 1758, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1384, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00087208, "upstream_inference_prompt_cost": 0.00038104, "upstream_inference_completions_cost": 0.00049104}, "completion_tokens_details": {"reasoning_tokens": 230, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.92, "thoughts": "War Factory is under construction and power is sufficient. Keep infantry production running, send the existing rifleman east to scout toward the likely enemy base, and queue a second refinery as soon as the War Factory completes.", "notes": "Base at (12,16), enemy likely east near (95,11). One harvester; War Factory construction underway, barracks producing e3/e1. Scout heading east.", "commands": [{"do": "attack_move", "units": [138], "x": 40, "y": 12}, {"do": "rally", "building": 135, "x": 25, "y": 14}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 1 units", "rally #135: ordered", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 100, "income": 500, "experience": 0, "order_count": 16}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2508 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #134@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Barracks placed; second refinery underway. Scout west once infantry is available.", "raw": "{\"thoughts\":\"The second refinery is already underway, and power is ample. Use the barracks to start a small westbound scouting force; start a War Factory once the refinery finishes so vehicle production can begin.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Second refinery building. Scout west; build War Factory next.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":137,\"x\":75,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1309, "completion_tokens": 241, "total_tokens": 1550, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1307, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003124825, "upstream_inference_prompt_cost": 0.0001799325, "upstream_inference_completions_cost": 0.00013255}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.49, "thoughts": "The second refinery is already underway, and power is ample. Use the barracks to start a small westbound scouting force; start a War Factory once the refinery finishes so vehicle production can begin.", "notes": "Home (95,11); likely enemy start (12,16). Second refinery building. Scout west; build War Factory next.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 137, "x": 75, "y": 16}], "feedback": ["train 5x e1: queued", "rally #137: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 450, "experience": 0, "order_count": 7}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1691 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5%.\nPRODUCTION: Building: weap 32%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #138@(21,12)\n  e3 (Rocket Soldier) x1: #139@(19,14)\n  harv (Ore Truck (harvester)) x1: #132@(17,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #135: ordered\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Base at (12,16), enemy likely east near (95,11). One harvester; War Factory construction underway, barracks producing e3/e1. Scout heading east.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the barracks is filling the queue with anti-vehicle rockets. I will keep the scout moving east toward the likely enemy start, send the harvester back to ore, and queue an Ore Refinery after the War Factory finishes.\",\"notes\":\"Enemy likely near (95,11); scout group moving east. War Factory construction 32%; barracks producing rocket soldiers. One harvester at (17,10).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[138,139],\"x\":40,\"y\":12},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1399, "completion_tokens": 273, "total_tokens": 1672, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1397, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000744975, "upstream_inference_prompt_cost": 0.000384615, "upstream_inference_completions_cost": 0.00036036}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.69, "thoughts": "War Factory is nearly complete and the barracks is filling the queue with anti-vehicle rockets. I will keep the scout moving east toward the likely enemy start, send the harvester back to ore, and queue an Ore Refinery after the War Factory finishes.", "notes": "Enemy likely near (95,11); scout group moving east. War Factory construction 32%; barracks producing rocket soldiers. One harvester at (17,10).", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [138, 139], "x": 40, "y": 12}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 2 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 400, "income": 500, "experience": 0, "order_count": 19}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.4%.\nPRODUCTION: Building: proc 46%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #140@(88,9) #141@(91,9) #142@(94,9)\n  harv (Ore Truck (harvester)) x1: #134@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #137: ordered\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Second refinery building. Scout west; build War Factory next.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, and power is healthy. Keep infantry production moving while scouting toward the likely enemy start; follow the refinery with a War Factory for tank production.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Scout west toward enemy. Second refinery 46%; build War Factory next.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":[140,141,142],\"x\":12,\"y\":16},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1330, "completion_tokens": 256, "total_tokens": 1586, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1328, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00032362, "upstream_inference_prompt_cost": 0.00018282, "upstream_inference_completions_cost": 0.0001408}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.47, "thoughts": "The second refinery is nearly complete, and power is healthy. Keep infantry production moving while scouting toward the likely enemy start; follow the refinery with a War Factory for tank production.", "notes": "Home (95,11); likely enemy start (12,16). Scout west toward enemy. Second refinery 46%; build War Factory next.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": [140, 141, 142], "x": 12, "y": 16}, {"do": "build", "item": "weap"}], "feedback": ["train 3x e3: queued", "attack_move: 3 units", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 12}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1189 + stored ore $337 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6300, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: weap 49%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #138@(32,12)\n  e3 (Rocket Soldier) x2: #139@(29,12) #143@(20,14)\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout group moving east. War Factory construction 32%; barracks producing rocket soldiers. One harvester at (17,10).", "raw": "{\"thoughts\":\"War Factory is nearly complete and the economy can support a second refinery soon. Keep rocket production running, push the scouting group east toward the likely enemy base, and use the new factory for tanks once placed.\",\"notes\":\"Enemy likely at northeast around (95,11). War Factory # construction is 49%; continue e3 production and scout east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[138,139,143],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":135,\"x\":35,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1411, "completion_tokens": 302, "total_tokens": 1713, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1409, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000786555, "upstream_inference_prompt_cost": 0.000387915, "upstream_inference_completions_cost": 0.00039864}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "War Factory is nearly complete and the economy can support a second refinery soon. Keep rocket production running, push the scouting group east toward the likely enemy base, and use the new factory for tanks once placed.", "notes": "Enemy likely at northeast around (95,11). War Factory # construction is 49%; continue e3 production and scout east.", "commands": [{"do": "attack_move", "units": [138, 139, 143], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 135, "x": 35, "y": 14}], "feedback": ["attack_move: 3 units", "train 3x e3: queued", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6300, "army_value": 700, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1662 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.3%.\nPRODUCTION: Building: proc 70%; Building: weap 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #140@(79,14) #141@(83,14) #142@(85,13) #144@(87,9)\n  harv (Ore Truck (harvester)) x1: #134@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - attack_move: 3 units\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Scout west toward enemy. Second refinery 46%; build War Factory next.", "raw": "{\"thoughts\":\"The second refinery is nearly ready and the War Factory is queued behind it; power is healthy for now. Keep the infantry scouting toward the likely enemy base while rocket soldiers continue training for the eventual attack force.\",\"notes\":\"Home (95,11); likely enemy start (12,16). Scout west; place second refinery when ready, then finish War Factory. Keep producing rocket soldiers.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":137,\"x\":60,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1370, "completion_tokens": 295, "total_tokens": 1665, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1368, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00035057, "upstream_inference_prompt_cost": 0.00018832, "upstream_inference_completions_cost": 0.00016225}, "completion_tokens_details": {"reasoning_tokens": 156, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.01, "thoughts": "The second refinery is nearly ready and the War Factory is queued behind it; power is healthy for now. Keep the infantry scouting toward the likely enemy base while rocket soldiers continue training for the eventual attack force.", "notes": "Home (95,11); likely enemy start (12,16). Scout west; place second refinery when ready, then finish War Factory. Keep producing rocket soldiers.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 137, "x": 60, "y": 15}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 4 units", "rally #137: ordered", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 16}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $863 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.3%.\nPRODUCTION: Building: weap 66%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #138@(40,19)\n  e3 (Rocket Soldier) x4: #139@(37,19) #143@(28,21) #145@(21,14) #147@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(20,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 3x e3: queued\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at northeast around (95,11). War Factory # construction is 49%; continue e3 production and scout east.", "raw": "{\"thoughts\":\"War Factory is nearing completion and the infantry queue is already busy. Send the small scouting force east toward the suspected enemy start while the harvester continues mining; save cash for a second refinery or vehicle production.\",\"notes\":\"Enemy likely northeast near (95,11). War Factory construction at 66%; barracks has a long rocket-soldier queue. Scout group is moving east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1431, "completion_tokens": 321, "total_tokens": 1752, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1429, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000817135, "upstream_inference_prompt_cost": 0.000393415, "upstream_inference_completions_cost": 0.00042372}, "completion_tokens_details": {"reasoning_tokens": 212, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "War Factory is nearing completion and the infantry queue is already busy. Send the small scouting force east toward the suspected enemy start while the harvester continues mining; save cash for a second refinery or vehicle production.", "notes": "Enemy likely northeast near (95,11). War Factory construction at 66%; barracks has a long rocket-soldier queue. Scout group is moving east.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 25}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1088 + stored ore $410 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.8%.\nPRODUCTION: Building: proc 94%; Building: weap 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #140@(72,21) #141@(74,19) #142@(76,17) #144@(79,14)\n  e3 (Rocket Soldier) x1: #146@(86,10)\n  harv (Ore Truck (harvester)) x1: #134@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #137: ordered\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy start (12,16). Scout west; place second refinery when ready, then finish War Factory. Keep producing rocket soldiers.", "raw": "{\"thoughts\":\"The second refinery is nearly ready and power is ample. Keep the infantry scout moving west toward the likely enemy start; once the War Factory is available, prioritize Medium Tanks and expand the attack force.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Infantry scouting west. Place second refinery when ready; War Factory is queued. Continue tank production when it can start.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[140,141,142,144],\"x\":12,\"y\":16},{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1405, "completion_tokens": 291, "total_tokens": 1696, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1403, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003531825, "upstream_inference_prompt_cost": 0.0001931325, "upstream_inference_completions_cost": 0.00016005}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "The second refinery is nearly ready and power is ample. Keep the infantry scout moving west toward the likely enemy start; once the War Factory is available, prioritize Medium Tanks and expand the attack force.", "notes": "Home (95,11); enemy likely near (12,16). Infantry scouting west. Place second refinery when ready; War Factory is queued. Continue tank production when it can start.", "commands": [{"do": "attack_move", "units": [140, 141, 142, 144], "x": 12, "y": 16}, {"do": "place", "item": "proc"}], "feedback": ["attack_move: 4 units", "place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 19}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $198 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $7200, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.2%.\nPRODUCTION: Building: weap 82%; Infantry: e3 16%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #138@(48,25)\n  e3 (Rocket Soldier) x5: #139@(46,24) #143@(37,24) #145@(29,21) #147@(21,17) #149@(13,14)\n  harv (Ore Truck (harvester)) x1: #132@(20,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy likely northeast near (95,11). War Factory construction at 66%; barracks has a long rocket-soldier queue. Scout group is moving east.", "raw": "{\"thoughts\":\"The War Factory is nearly complete and the rocket scout is advancing toward the likely enemy base. Keep infantry production running, then place a second refinery as soon as the factory finishes to accelerate the economy.\",\"notes\":\"Enemy likely northeast near (95,11). Rocket scout group moving east; place completed War Factory next turn, then build/place Refinery #2. Maintain rocket production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[139,143,145,147,149],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1419, "completion_tokens": 255, "total_tokens": 1674, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1417, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000726715, "upstream_inference_prompt_cost": 0.000390115, "upstream_inference_completions_cost": 0.0003366}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "The War Factory is nearly complete and the rocket scout is advancing toward the likely enemy base. Keep infantry production running, then place a second refinery as soon as the factory finishes to accelerate the economy.", "notes": "Enemy likely northeast near (95,11). Rocket scout group moving east; place completed War Factory next turn, then build/place Refinery #2. Maintain rocket production.", "commands": [{"do": "attack_move", "units": [139, 143, 145, 147, 149], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 5 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7200, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 25}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1088 + stored ore $2 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.1%.\nPRODUCTION: Building: proc READY TO PLACE; Building: weap 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #140@(63,26) #141@(66,24) #142@(69,24) #144@(71,22)\n  e3 (Rocket Soldier) x3: #146@(76,9) #148@(85,10) #150@(94,9)\n  harv (Ore Truck (harvester)) x1: #134@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Infantry scouting west. Place second refinery when ready; War Factory is queued. Continue tank production when it can start.", "raw": "{\"thoughts\":\"Place the ready refinery to add income while the War Factory finishes. Keep the infantry scouting west toward the likely enemy start; preserve the rocket soldiers for anti-armor support.\",\"notes\":\"Home near (95,11); likely enemy start (12,16). Infantry scouting west. War Factory in progress; start tank production when affordable.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[140,141,142,144],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[146,148,150],\"x\":40,\"y\":14}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1404, "completion_tokens": 251, "total_tokens": 1655, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1402, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000331045, "upstream_inference_prompt_cost": 0.000192995, "upstream_inference_completions_cost": 0.00013805}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.2, "thoughts": "Place the ready refinery to add income while the War Factory finishes. Keep the infantry scouting west toward the likely enemy start; preserve the rocket soldiers for anti-armor support.", "notes": "Home near (95,11); likely enemy start (12,16). Infantry scouting west. War Factory in progress; start tank production when affordable.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [140, 141, 142, 144], "x": 12, "y": 16}, {"do": "attack_move", "units": [146, 148, 150], "x": 40, "y": 14}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 4 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 19}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $400 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $7100, army $2600, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: weap 90%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #139@(53,27) #143@(48,25) #145@(38,24) #147@(30,23) #149@(22,18)\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely northeast near (95,11). Rocket scout group moving east; place completed War Factory next turn, then build/place Refinery #2. Maintain rocket production.", "raw": "{\"thoughts\":\"War Factory is nearly complete, while the rocket scout group advances toward the likely enemy base. Keep the infantry queue producing rockets and send the group northeast to reveal and pressure the enemy.\",\"notes\":\"Enemy likely near (95,11). Five rocket soldiers scouting east; War Factory building at 90%, place it when ready, then build Refinery #2. Maintain rocket production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[139,143,145,147,149],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1448, "completion_tokens": 236, "total_tokens": 1684, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1446, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00070961, "upstream_inference_prompt_cost": 0.00039809, "upstream_inference_completions_cost": 0.00031152}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "War Factory is nearly complete, while the rocket scout group advances toward the likely enemy base. Keep the infantry queue producing rockets and send the group northeast to reveal and pressure the enemy.", "notes": "Enemy likely near (95,11). Five rocket soldiers scouting east; War Factory building at 90%, place it when ready, then build Refinery #2. Maintain rocket production.", "commands": [{"do": "attack_move", "units": [139, 143, 145, 147, 149], "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 5 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7100, "army_value": 1500, "income": 1500, "experience": 0, "order_count": 30}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $434 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.1%.\nPRODUCTION: Building: weap 16%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #140@(57,28)50% #141@(58,28) #142@(60,28) #144@(62,27)\n  e3 (Rocket Soldier) x4: #146@(69,16) #148@(77,16) #150@(85,11) #153@(93,9)\n  harv (Ore Truck (harvester)) x2: #134@(103,19) #152@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 4 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Home near (95,11); likely enemy start (12,16). Infantry scouting west. War Factory in progress; start tank production when affordable.", "raw": "{\"thoughts\":\"The War Factory is underway, but cash is too low to start another building or vehicle. Push the infantry west to scout toward the likely enemy start while the existing queues finish.\",\"notes\":\"Home near (95,11); likely enemy start (12,16). War Factory building queue at 16%; two harvesters. Infantry scouting west; start tank production when affordable and War Factory is placed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1423, "completion_tokens": 283, "total_tokens": 1706, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1421, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003512575, "upstream_inference_prompt_cost": 0.0001956075, "upstream_inference_completions_cost": 0.00015565}, "completion_tokens_details": {"reasoning_tokens": 171, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.86, "thoughts": "The War Factory is underway, but cash is too low to start another building or vehicle. Push the infantry west to scout toward the likely enemy start while the existing queues finish.", "notes": "Home near (95,11); likely enemy start (12,16). War Factory building queue at 16%; two harvesters. Infantry scouting west; start tank production when affordable and War Factory is placed.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1000, "experience": 1, "order_count": 20}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6800, army $2300, killed $0 (0 units, 0 bldgs), lost $700 (3 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #145@(48,25)30% #147@(40,24) #149@(30,23) #154@(18,15)\n  harv (Ore Truck (harvester)) x1: #132@(23,8)\nVISIBLE ENEMY UNITS (2):\n  #140 e1@(51,26) 45%, #141 e1@(51,26) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Five rocket soldiers scouting east; War Factory building at 90%, place it when ready, then build Refinery #2. Maintain rocket production.", "raw": "{\"thoughts\":\"Place the ready War Factory, then queue a second refinery to strengthen the economy. Keep the rocket force advancing east toward the likely enemy base while continuing rocket production.\",\"notes\":\"Enemy scouts contacted near (51,26); likely base remains near (95,11). War Factory ready to place; second refinery next. Rockets advancing east.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":19},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":35,\"y\":22}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1497, "completion_tokens": 253, "total_tokens": 1750, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1495, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000745525, "upstream_inference_prompt_cost": 0.000411565, "upstream_inference_completions_cost": 0.00033396}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.48, "thoughts": "Place the ready War Factory, then queue a second refinery to strengthen the economy. Keep the rocket force advancing east toward the likely enemy base while continuing rocket production.", "notes": "Enemy scouts contacted near (51,26); likely base remains near (95,11). War Factory ready to place; second refinery next. Rockets advancing east.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 19}, {"do": "build", "item": "proc"}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 11}, {"do": "rally", "building": 135, "x": 35, "y": 22}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "attack_move: 4 units", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 700, "units_killed": 0, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6800, "army_value": 1200, "income": 1500, "experience": 0, "order_count": 35}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $306 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $700 (3 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.4%.\nPRODUCTION: Building: weap 28%; Infantry: e3 94%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #140@(51,26)45% #141@(51,26) #142@(52,27) #144@(53,27)\n  e3 (Rocket Soldier) x4: #146@(63,25) #148@(70,23) #150@(77,16) #153@(85,13)\n  harv (Ore Truck (harvester)) x2: #134@(98,12) #152@(100,23)\nVISIBLE ENEMY UNITS (1):\n  #145 e3@(48,25) 30%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Home near (95,11); likely enemy start (12,16). War Factory building queue at 16%; two harvesters. Infantry scouting west; start tank production when affordable and War Factory is placed.", "raw": "{\"thoughts\":\"The western scout group has found an enemy rocket soldier; send the whole combat force west to engage and keep pressing toward the likely enemy base. The War Factory is already being built, so preserve that plan and start tank production once it is placed and funds allow.\",\"notes\":\"Home (95,11); likely enemy base (12,16). War Factory building queue underway; two harvesters. Combat force scouting west; attack toward enemy base.\",\"commands\":[{\"do\":\"attack\",\"units\":[140,141,142,144,146,148,150,153],\"target\":145},{\"do\":\"attack_move\",\"units\":[140,141,142,144,146,148,150,153],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1418, "completion_tokens": 464, "total_tokens": 1882, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1416, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00045012, "upstream_inference_prompt_cost": 0.00019492, "upstream_inference_completions_cost": 0.0002552}, "completion_tokens_details": {"reasoning_tokens": 305, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "The western scout group has found an enemy rocket soldier; send the whole combat force west to engage and keep pressing toward the likely enemy base. The War Factory is already being built, so preserve that plan and start tank production once it is placed and funds allow.", "notes": "Home (95,11); likely enemy base (12,16). War Factory building queue underway; two harvesters. Combat force scouting west; attack toward enemy base.", "commands": [{"do": "attack", "units": [140, 141, 142, 144, 146, 148, 150, 153], "target": 145}, {"do": "attack_move", "units": [140, 141, 142, 144, 146, 148, 150, 153], "x": 12, "y": 16}], "feedback": ["attack: 8 units", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 0, "units_killed": 3, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1325, "experience": 7, "order_count": 20}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $1700, killed $0 (0 units, 0 bldgs), lost $1300 (5 units, 0 bldgs). Map explored 13.3%.\nPRODUCTION: Building: proc 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%, #155 weap@(14,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #149@(41,24)29% #154@(26,20)\n  harv (Ore Truck (harvester)) x1: #132@(19,9)\nVISIBLE ENEMY UNITS (4):\n  #140 e1@(45,24) 38%, #141 e1@(45,24) 85%, #142 e1@(44,24) 100%, #144 e1@(45,24) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - attack_move: 4 units\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy scouts contacted near (51,26); likely base remains near (95,11). War Factory ready to place; second refinery next. Rockets advancing east.", "raw": "{\"thoughts\":\"Place the completed second refinery to restore income, while the rocket soldiers engage the nearby enemy scout group. Keep infantry production active and push the surviving rockets east toward the likely enemy base.\",\"notes\":\"Second refinery ready for placement; enemy scouts at (45,24), likely base near (95,11). Rockets #149/#154 are advancing and need support.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[149,154],\"x\":55,\"y\":22},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":24}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1587, "completion_tokens": 292, "total_tokens": 1879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1585, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000821755, "upstream_inference_prompt_cost": 0.000436315, "upstream_inference_completions_cost": 0.00038544}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "Place the completed second refinery to restore income, while the rocket soldiers engage the nearby enemy scout group. Keep infantry production active and push the surviving rockets east toward the likely enemy base.", "notes": "Second refinery ready for placement; enemy scouts at (45,24), likely base near (95,11). Rockets #149/#154 are advancing and need support.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [149, 154], "x": 55, "y": 22}, {"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 135, "x": 45, "y": 24}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 2 units", "train 5x e3: queued", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1300, "units_killed": 0, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 600, "income": 1500, "experience": 0, "order_count": 37}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $350 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $4100, killed $1300 (5 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 16.4%.\nPRODUCTION: Building: weap 40%; Infantry: e3 78%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #140@(45,24)38% #141@(45,24)85% #142@(44,24) #144@(45,24)\n  e3 (Rocket Soldier) x5: #146@(55,28) #148@(61,27) #150@(69,24) #153@(76,17) #156@(85,10)\n  harv (Ore Truck (harvester)) x2: #134@(106,21) #152@(93,15)\nVISIBLE ENEMY UNITS (1):\n  #149 e3@(41,24) 29%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 8 units\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy base (12,16). War Factory building queue underway; two harvesters. Combat force scouting west; attack toward enemy base.", "raw": "{\"thoughts\":\"The War Factory and Rocket Soldier production are already underway, and power is sufficient. Keep the combat force pushing west toward the likely enemy start; the visible enemy Rocket Soldier is along the route.\",\"notes\":\"Home (95,11); likely enemy base (12,16). Two harvesters. War Factory and e3 production queued; push army west to scout and attack.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1421, "completion_tokens": 270, "total_tokens": 1691, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1419, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003438325, "upstream_inference_prompt_cost": 0.0001953325, "upstream_inference_completions_cost": 0.0001485}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "The War Factory and Rocket Soldier production are already underway, and power is sufficient. Keep the combat force pushing west toward the likely enemy start; the visible enemy Rocket Soldier is along the route.", "notes": "Home (95,11); likely enemy base (12,16). Two harvesters. War Factory and e3 production queued; push army west to scout and attack.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 0, "units_killed": 5, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1900, "income": 1875, "experience": 13, "order_count": 20}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $406 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $0 (0 units, 0 bldgs), lost $1900 (7 units, 0 bldgs). Map explored 13.3%.\nPRODUCTION: Building: proc 3%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%, #155 weap@(14,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 2 units\n  - train 5x e3: queued\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Second refinery ready for placement; enemy scouts at (45,24), likely base near (95,11). Rockets #149/#154 are advancing and need support.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, while the barracks has a long rocket queue. Cash is currently empty, so I will let the economy recover, keep the harvester mining, and prepare the new refinery placement; then switch the War Factory into tank production.\",\"notes\":\"Second refinery under construction at 3%; place it when ready. One harvester #132. Enemy likely near (95,11), no current army visible.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":155,\"x\":25,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1549, "completion_tokens": 239, "total_tokens": 1788, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000741345, "upstream_inference_prompt_cost": 0.000425865, "upstream_inference_completions_cost": 0.00031548}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "The second refinery is nearly complete, while the barracks has a long rocket queue. Cash is currently empty, so I will let the economy recover, keep the harvester mining, and prepare the new refinery placement; then switch the War Factory into tank production.", "notes": "Second refinery under construction at 3%; place it when ready. One harvester #132. Enemy likely near (95,11), no current army visible.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 155, "x": 25, "y": 16}], "feedback": ["rally #155: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1900, "units_killed": 0, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 42}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4500, killed $1900 (7 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.1%.\nPRODUCTION: Building: weap 55%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(35,23)38% #141@(35,23)77% #142@(36,23)98% #144@(35,23) #158@(90,9)\n  e3 (Rocket Soldier) x6: #146@(46,24) #148@(51,28) #150@(60,28) #153@(68,24) #156@(77,16) #157@(87,9)\n  harv (Ore Truck (harvester)) x2: #134@(107,22) #152@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy base (12,16). Two harvesters. War Factory and e3 production queued; push army west to scout and attack.", "raw": "{\"thoughts\":\"The army is already probing west toward the likely enemy start, so keep it advancing together to reveal and pressure the base. Cash is exhausted; let the queued War Factory finish and the two harvesters bring in ore before adding production.\",\"notes\":\"Home (95,11); likely enemy base (12,16). Two harvesters; War Factory building queue 55%. Army advancing west\u2014continue scouting and attack-moving toward enemy start.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1405, "completion_tokens": 265, "total_tokens": 1670, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1403, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003388825, "upstream_inference_prompt_cost": 0.0001931325, "upstream_inference_completions_cost": 0.00014575}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "The army is already probing west toward the likely enemy start, so keep it advancing together to reveal and pressure the base. Cash is exhausted; let the queued War Factory finish and the two harvesters bring in ore before adding production.", "notes": "Home (95,11); likely enemy base (12,16). Two harvesters; War Factory building queue 55%. Army advancing west\u2014continue scouting and attack-moving toward enemy start.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 0, "units_killed": 7, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2300, "income": 2000, "experience": 19, "order_count": 20}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $0 (0 units, 0 bldgs), lost $1900 (7 units, 0 bldgs). Map explored 13.3%.\nPRODUCTION: Building: proc 17%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%, #155 weap@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #159@(16,15)\n  harv (Ore Truck (harvester)) x1: #132@(16,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #155: ordered\nYOUR NOTES FROM LAST TURN: Second refinery under construction at 3%; place it when ready. One harvester #132. Enemy likely near (95,11), no current army visible.", "raw": "{\"thoughts\":\"The second refinery is nearly ready, while the single harvester is returning income. I\u2019ll scout toward the likely enemy start with the rocket soldier and keep the existing production queues active; place the refinery as soon as it completes.\",\"notes\":\"Second refinery under construction; place when ready. Scout #159 moving east toward likely enemy at (95,11). Existing war factory #155; one harvester #132.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[159],\"x\":40,\"y\":12},{\"do\":\"rally\",\"building\":155,\"x\":25,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1525, "completion_tokens": 231, "total_tokens": 1756, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1523, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000724185, "upstream_inference_prompt_cost": 0.000419265, "upstream_inference_completions_cost": 0.00030492}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "The second refinery is nearly ready, while the single harvester is returning income. I\u2019ll scout toward the likely enemy start with the rocket soldier and keep the existing production queues active; place the refinery as soon as it completes.", "notes": "Second refinery under construction; place when ready. Scout #159 moving east toward likely enemy at (95,11). Existing war factory #155; one harvester #132.", "commands": [{"do": "attack_move", "units": [159], "x": 40, "y": 12}, {"do": "rally", "building": 155, "x": 25, "y": 16}], "feedback": ["attack_move: 1 units", "rally #155: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1900, "units_killed": 0, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 2000, "experience": 0, "order_count": 42}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4500, killed $1900 (7 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: weap 55%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(28,16)38% #141@(26,14)77% #142@(28,16)98% #144@(27,15) #158@(81,14)\n  e3 (Rocket Soldier) x6: #146@(35,24) #148@(42,24) #150@(50,28) #153@(59,28) #156@(70,23) #157@(78,15)\n  harv (Ore Truck (harvester)) x2: #134@(99,13) #152@(99,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy base (12,16). Two harvesters; War Factory building queue 55%. Army advancing west\u2014continue scouting and attack-moving toward enemy start.", "raw": "{\"thoughts\":\"The army is already scouting west toward the likely enemy start, but it is spread out. Cash is empty, so I\u2019ll regroup the combat units into one attack-move toward the enemy position while the War Factory finishes.\",\"notes\":\"Enemy likely starts near (12,16). Two harvesters; cash depleted. War Factory building queue at 55%. Rally army west and attack-move as a group.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1407, "completion_tokens": 265, "total_tokens": 1672, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1405, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003391575, "upstream_inference_prompt_cost": 0.0001934075, "upstream_inference_completions_cost": 0.00014575}, "completion_tokens_details": {"reasoning_tokens": 151, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "The army is already scouting west toward the likely enemy start, but it is spread out. Cash is empty, so I\u2019ll regroup the combat units into one attack-move toward the enemy position while the War Factory finishes.", "notes": "Enemy likely starts near (12,16). Two harvesters; cash depleted. War Factory building queue at 55%. Rally army west and attack-move as a group.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 0, "units_killed": 7, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2300, "income": 2000, "experience": 19, "order_count": 20}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $0 (0 units, 0 bldgs), lost $2200 (8 units, 0 bldgs). Map explored 13.5%.\nPRODUCTION: Building: proc 17%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 97%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%, #155 weap@(14,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(16,7)\nVISIBLE ENEMY UNITS (4):\n  #140 e1@(19,15) 38%, #141 e1@(19,14) 69%, #142 e1@(19,15) 98%, #144 e1@(19,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #155: ordered\nYOUR NOTES FROM LAST TURN: Second refinery under construction; place when ready. Scout #159 moving east toward likely enemy at (95,11). Existing war factory #155; one harvester #132.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, but cash is currently exhausted. Keep existing rocket infantry production running, return the harvester to ore, and prepare rallies so the expanding army can defend against the nearby enemy infantry and then scout east.\",\"notes\":\"Second refinery under construction; place it when ready. War Factory #155 and Barracks #135 should keep producing. Enemy infantry is near (19,14-15); enemy base likely east near (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":135,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":155,\"x\":20,\"y\":17}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1566, "completion_tokens": 373, "total_tokens": 1939, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0009229, "upstream_inference_prompt_cost": 0.00043054, "upstream_inference_completions_cost": 0.00049236}, "completion_tokens_details": {"reasoning_tokens": 223, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.17, "thoughts": "The second refinery is nearly complete, but cash is currently exhausted. Keep existing rocket infantry production running, return the harvester to ore, and prepare rallies so the expanding army can defend against the nearby enemy infantry and then scout east.", "notes": "Second refinery under construction; place it when ready. War Factory #155 and Barracks #135 should keep producing. Enemy infantry is near (19,14-15); enemy base likely east near (95,11).", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 135, "x": 18, "y": 16}, {"do": "rally", "building": 155, "x": 20, "y": 17}], "feedback": ["rally #135: ordered", "rally #155: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 42}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $756 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4500, killed $2200 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 21.7%.\nPRODUCTION: Building: weap 67%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(19,15)38% #141@(19,14)69% #142@(19,15)98% #144@(19,14) #158@(73,20)\n  e3 (Rocket Soldier) x6: #146@(27,17) #148@(33,18) #150@(40,24) #153@(49,26) #156@(61,27) #157@(71,22)\n  harv (Ore Truck (harvester)) x2: #134@(103,17) #152@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16). Two harvesters; cash depleted. War Factory building queue at 55%. Rally army west and attack-move as a group.", "raw": "{\"thoughts\":\"The War Factory is still under construction, and there\u2019s no cash available yet, so I\u2019ll keep the advancing infantry focused on the likely enemy start while the harvesters gather income. Once the factory is ready, prioritize tanks and keep production running.\",\"notes\":\"Enemy likely near (12,16). Infantry advancing west; regroup with attack_move. War Factory building queue at 67%; cash $0, stored ore $756.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1406, "completion_tokens": 263, "total_tokens": 1669, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1404, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00033792, "upstream_inference_prompt_cost": 0.00019327, "upstream_inference_completions_cost": 0.00014465}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "The War Factory is still under construction, and there\u2019s no cash available yet, so I\u2019ll keep the advancing infantry focused on the likely enemy start while the harvesters gather income. Once the factory is ready, prioritize tanks and keep production running.", "notes": "Enemy likely near (12,16). Infantry advancing west; regroup with attack_move. War Factory building queue at 67%; cash $0, stored ore $756.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2300, "income": 3000, "experience": 22, "order_count": 20}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $0 (0 units, 0 bldgs), lost $2200 (8 units, 0 bldgs). Map explored 13.5%.\nPRODUCTION: Building: proc 17%; Infantry: e3 17%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 80%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%, #155 weap@(14,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,17)91%\nVISIBLE ENEMY UNITS (5):\n  #140 e1@(19,15) 38%, #141 e1@(19,14) 69%, #142 e1@(19,15) 98%, #144 e1@(19,14) 100%, #146 e3@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - rally #155: ordered\nYOUR NOTES FROM LAST TURN: Second refinery under construction; place it when ready. War Factory #155 and Barracks #135 should keep producing. Enemy infantry is near (19,14-15); enemy base likely east near (95,11).", "raw": "{\"thoughts\":\"The refinery is still under construction and cash is empty, so production cannot meaningfully expand yet. I will keep the harvester mining, avoid adding to the enormous infantry queue, and cancel one stalled rocket order to eventually clear the barracks queue.\",\"notes\":\"Wait for proc #17 to finish, then place it immediately; keep clearing the old e3 queue and build tanks once income starts. Enemy infantry remains east at (19,14-16).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"cancel\",\"item\":\"e3\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1588, "completion_tokens": 475, "total_tokens": 2063, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1586, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00106359, "upstream_inference_prompt_cost": 0.00043659, "upstream_inference_completions_cost": 0.000627}, "completion_tokens_details": {"reasoning_tokens": 352, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.22, "thoughts": "The refinery is still under construction and cash is empty, so production cannot meaningfully expand yet. I will keep the harvester mining, avoid adding to the enormous infantry queue, and cancel one stalled rocket order to eventually clear the barracks queue.", "notes": "Wait for proc #17 to finish, then place it immediately; keep clearing the old e3 queue and build tanks once income starts. Enemy infantry remains east at (19,14-16).", "commands": [{"do": "harvest", "unit": 132}, {"do": "cancel", "item": "e3"}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 0, "order_count": 42}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $423 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4500, killed $2200 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 22.2%.\nPRODUCTION: Building: weap 83%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(19,15)38% #141@(19,14)69% #142@(19,15)98% #144@(19,14) #158@(64,25)\n  e3 (Rocket Soldier) x6: #146@(20,16) #148@(24,14) #150@(32,17) #153@(39,23) #156@(51,28) #157@(62,27)\n  harv (Ore Truck (harvester)) x2: #134@(106,23) #152@(100,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Infantry advancing west; regroup with attack_move. War Factory building queue at 67%; cash $0, stored ore $756.", "raw": "{\"thoughts\":\"Our infantry are already advancing toward the likely enemy start near (12,16); keep them pressing west to scout and engage. The War Factory is nearly ready, but funds are currently unavailable, so I\u2019ll leave production and construction queued while ore converts.\",\"notes\":\"Enemy likely near (12,16). Infantry advancing west; continue attack-moving toward enemy base. War Factory building queue 83%; power 100/80; two harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1405, "completion_tokens": 254, "total_tokens": 1659, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1403, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003328325, "upstream_inference_prompt_cost": 0.0001931325, "upstream_inference_completions_cost": 0.0001397}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.59, "thoughts": "Our infantry are already advancing toward the likely enemy start near (12,16); keep them pressing west to scout and engage. The War Factory is nearly ready, but funds are currently unavailable, so I\u2019ll leave production and construction queued while ore converts.", "notes": "Enemy likely near (12,16). Infantry advancing west; continue attack-moving toward enemy base. War Factory building queue 83%; power 100/80; two harvesters.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["attack_move: 11 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2300, "income": 3000, "experience": 22, "order_count": 20}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $0 (0 units, 0 bldgs), lost $2200 (8 units, 0 bldgs). Map explored 13.5%.\nPRODUCTION: Building: proc 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #131 proc@(15,16) 51%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%, #155 weap@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #167@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(17,9)66%\nVISIBLE ENEMY UNITS (6):\n  #140 e1@(19,15) 38%, #141 e1@(19,14) 69%, #142 e1@(19,15) 98%, #144 e1@(19,14) 100%, #146 e3@(19,16) 100%, #148 e3@(19,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Wait for proc #17 to finish, then place it immediately; keep clearing the old e3 queue and build tanks once income starts. Enemy infantry remains east at (19,14-16).", "raw": "{\"thoughts\":\"The refinery is nearly finished, but cash is empty and the infantry queues are clogged with unaffordable orders. Cancel the queued infantry, keep the rocket soldier defending the base, and place the refinery as soon as it completes.\",\"notes\":\"Proc #131 at 35%; enemy infantry group is east at (19,14-16). One rocket soldier #167 remains; avoid engaging until income and tanks are available.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"stance\",\"units\":[167],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1574, "completion_tokens": 394, "total_tokens": 1968, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1572, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00095282, "upstream_inference_prompt_cost": 0.00043274, "upstream_inference_completions_cost": 0.00052008}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "The refinery is nearly finished, but cash is empty and the infantry queues are clogged with unaffordable orders. Cancel the queued infantry, keep the rocket soldier defending the base, and place the refinery as soon as it completes.", "notes": "Proc #131 at 35%; enemy infantry group is east at (19,14-16). One rocket soldier #167 remains; avoid engaging until income and tanks are available.", "commands": [{"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "stance", "units": [167], "stance": "defend"}], "feedback": ["stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 2200, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 2500, "experience": 0, "order_count": 43}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $100 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $11600, army $6000, killed $2200 (8 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 22.8%.\nPRODUCTION: Building: weap READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(19,15)38% #141@(19,14)69% #142@(19,15)98% #144@(19,14) #158@(55,28)\n  e3 (Rocket Soldier) x11: #146@(19,16) #148@(19,14) #150@(23,14) #153@(31,16) #156@(41,24) #157@(52,27) #162@(32,17)* #163@(35,18)* #164@(36,19)* #165@(33,14)* #166@(36,20)*\n  harv (Ore Truck (harvester)) x2: #134@(99,16) #152@(98,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #131 proc@(15,16) 51%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Infantry advancing west; continue attack-moving toward enemy base. War Factory building queue 83%; power 100/80; two harvesters.", "raw": "{\"thoughts\":\"Place the ready War Factory near home to add vehicle production capacity. Keep the infantry force advancing toward the enemy refinery and base; there\u2019s no cash available to start more production yet.\",\"notes\":\"Enemy likely base near (12,16); visible refinery #131 at (15,16). Infantry advancing west. Two harvesters; War Factory just ready to place.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1453, "completion_tokens": 227, "total_tokens": 1680, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1451, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003245825, "upstream_inference_prompt_cost": 0.0001997325, "upstream_inference_completions_cost": 0.00012485}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.25, "thoughts": "Place the ready War Factory near home to add vehicle production capacity. Keep the infantry force advancing toward the enemy refinery and base; there\u2019s no cash available to start more production yet.", "notes": "Enemy likely base near (12,16); visible refinery #131 at (15,16). Infantry advancing west. Two harvesters; War Factory just ready to place.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11600, "army_value": 3800, "income": 3000, "experience": 22, "order_count": 20}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6500, army $1400, killed $0 (0 units, 0 bldgs), lost $3600 (8 units, 1 bldgs). Map explored 13.6%.\nPRODUCTION: Building: proc 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%, #155 weap@(14,13) 99%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #167@(14,14)40%\n  harv (Ore Truck (harvester)) x1: #132@(18,6)63%\nVISIBLE ENEMY UNITS (7):\n  #140 e1@(18,15) 38%, #141 e1@(19,14) 67%, #142 e1@(18,15) 98%, #144 e1@(18,14) 71%, #146 e3@(18,16) 100%, #148 e3@(18,13) 100%, #150 e3@(18,14) 96%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Proc #131 at 35%; enemy infantry group is east at (19,14-16). One rocket soldier #167 remains; avoid engaging until income and tanks are available.", "raw": "{\"thoughts\":\"The enemy infantry group is pressuring the base while our only rocket soldier is badly damaged. Keep production queues active, pull the rocket back, and return the harvester to the refinery until the second refinery completes and tanks can be produced.\",\"notes\":\"Enemy infantry/rockets at east base edge around (18,14-16). Rocket #167 retreating; refinery #131 at 35%. Build tanks once economy permits.\",\"commands\":[{\"do\":\"move\",\"units\":[167],\"x\":11,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1429, "completion_tokens": 282, "total_tokens": 1711, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1427, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000765105, "upstream_inference_prompt_cost": 0.000392865, "upstream_inference_completions_cost": 0.00037224}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "The enemy infantry group is pressuring the base while our only rocket soldier is badly damaged. Keep production queues active, pull the rocket back, and return the harvester to the refinery until the second refinery completes and tanks can be produced.", "notes": "Enemy infantry/rockets at east base edge around (18,14-16). Rocket #167 retreating; refinery #131 at 35%. Build tanks once economy permits.", "commands": [{"do": "move", "units": [167], "x": 11, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["move: 1 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3600, "units_killed": 0, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 6500, "army_value": 300, "income": 2500, "experience": 0, "order_count": 61}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $750 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $13600, army $6000, killed $3600 (8 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%, #168 weap@(97,8) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(18,15)38% #141@(19,14)67% #142@(18,15)98% #144@(18,14)71% #158@(46,24)\n  e3 (Rocket Soldier) x11: #146@(18,16) #148@(18,13) #150@(18,14)96% #153@(21,16) #156@(33,18) #157@(43,24) #162@(23,14) #163@(26,14) #164@(28,14) #165@(22,14) #166@(28,14)\n  harv (Ore Truck (harvester)) x2: #134@(99,16) #152@(93,15)\nVISIBLE ENEMY UNITS (1):\n  #167 e3@(14,14) 40%\nVISIBLE ENEMY BUILDINGS (1):\n  #155 weap@(14,13) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Enemy likely base near (12,16); visible refinery #131 at (15,16). Infantry advancing west. Two harvesters; War Factory just ready to place.", "raw": "{\"thoughts\":\"Power is low, so prioritize another power plant while the harvesters bring in ore. The infantry force is already at the enemy base; keep it pressing into the visible War Factory and nearby defenses.\",\"notes\":\"Enemy base near (12,16); enemy War Factory #155 and refinery #131. Push west with army; two harvesters need to keep mining. Power 100/110.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":134},{\"do\":\"harvest\",\"unit\":152}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1543, "completion_tokens": 292, "total_tokens": 1835, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1541, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003727075, "upstream_inference_prompt_cost": 0.0002121075, "upstream_inference_completions_cost": 0.0001606}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.82, "thoughts": "Power is low, so prioritize another power plant while the harvesters bring in ore. The infantry force is already at the enemy base; keep it pressing into the visible War Factory and nearby defenses.", "notes": "Enemy base near (12,16); enemy War Factory #155 and refinery #131. Push west with army; two harvesters need to keep mining. Power 100/110.", "commands": [{"do": "build", "item": "powr"}, {"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 134}, {"do": "harvest", "unit": 152}], "feedback": ["build powr: started", "place powr: nothing READY TO PLACE with that type", "attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 0, "units_killed": 8, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13600, "army_value": 3800, "income": 3625, "experience": 36, "order_count": 21}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $1100, killed $0 (0 units, 0 bldgs), lost $3900 (9 units, 1 bldgs). Map explored 13.6%.\nPRODUCTION: Building: proc 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 100%, #123 powr@(10,16) 100%, #135 barr@(12,13) 100%, #136 powr@(10,19) 100%, #155 weap@(14,13) 39%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,6)63%\nVISIBLE ENEMY UNITS (13):\n  #140 e1@(18,15) 48%, #141 e1@(19,14) 67%, #142 e1@(18,15) 98%, #144 e1@(18,14) 71%, #146 e3@(17,16) 100%, #148 e3@(18,13) 100%, #150 e3@(18,14) 96%, #153 e3@(17,16) 100%, #162 e3@(18,14) 100%, #163 e3@(18,14) 100%, #164 e3@(19,14) 100%, #165 e3@(18,14) 100%, #166 e3@(19,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry/rockets at east base edge around (18,14-16). Rocket #167 retreating; refinery #131 at 35%. Build tanks once economy permits.", "raw": "{\"thoughts\":\"The enemy infantry and rockets are pressing the base while cash is empty, so the refinery must finish and the ore truck must keep harvesting. Preserve the damaged war factory and continue filling infantry production queues until a defensive force forms.\",\"notes\":\"Enemy force at (17-19,13-16), directly east of base. Refinery construction is 35%; war factory #155 is badly damaged. Keep producing e3 and repair the war factory.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"repair\",\"building\":155},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1514, "completion_tokens": 305, "total_tokens": 1819, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1512, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00081884, "upstream_inference_prompt_cost": 0.00041624, "upstream_inference_completions_cost": 0.0004026}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "The enemy infantry and rockets are pressing the base while cash is empty, so the refinery must finish and the ore truck must keep harvesting. Preserve the damaged war factory and continue filling infantry production queues until a defensive force forms.", "notes": "Enemy force at (17-19,13-16), directly east of base. Refinery construction is 35%; war factory #155 is badly damaged. Keep producing e3 and repair the war factory.", "commands": [{"do": "harvest", "unit": 132}, {"do": "repair", "building": 155}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["repair #155: ordered", "train 5x e3: queued", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 3900, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 6200, "army_value": 0, "income": 2000, "experience": 0, "order_count": 64}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $716 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $13600, army $6000, killed $3900 (9 units, 1 bldgs), lost $0 (0 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: Building: powr 36%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%, #168 weap@(97,8) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(18,15)48% #141@(19,14)67% #142@(18,15)98% #144@(18,14)71% #158@(36,24)\n  e3 (Rocket Soldier) x11: #146@(17,16) #148@(18,13) #150@(18,14)96% #153@(17,16) #156@(24,14) #157@(32,24) #162@(18,14) #163@(18,14) #164@(19,14) #165@(18,14) #166@(19,14)\n  harv (Ore Truck (harvester)) x2: #134@(103,23) #152@(101,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #155 weap@(14,13) 39%\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - place powr: nothing READY TO PLACE with that type\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); enemy War Factory #155 and refinery #131. Push west with army; two harvesters need to keep mining. Power 100/110.", "raw": "{\"thoughts\":\"Power is low, but the Power Plant is already building; place it when it becomes ready. Keep the army pressing toward the known enemy base and send both harvesters back to mining.\",\"notes\":\"Enemy base near (12,16); damaged War Factory #155 at (14,13), refinery #131. Army pushing west. Power Plant in progress; power 100/110. Two harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":134},{\"do\":\"harvest\",\"unit\":152}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1542, "completion_tokens": 216, "total_tokens": 1758, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00033077, "upstream_inference_prompt_cost": 0.00021197, "upstream_inference_completions_cost": 0.0001188}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.11, "thoughts": "Power is low, but the Power Plant is already building; place it when it becomes ready. Keep the army pressing toward the known enemy base and send both harvesters back to mining.", "notes": "Enemy base near (12,16); damaged War Factory #155 at (14,13), refinery #131. Army pushing west. Power Plant in progress; power 100/110. Two harvesters.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 134}, {"do": "harvest", "unit": 152}], "feedback": ["attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 0, "units_killed": 9, "units_lost": 0, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13600, "army_value": 3800, "income": 3725, "experience": 39, "order_count": 22}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 20 used, harvesters 1.\nSCORE: assets $4200, army $1100, killed $0 (0 units, 0 bldgs), lost $5900 (9 units, 2 bldgs). Map explored 13.6%.\nPRODUCTION: Building: proc 35%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(12,16) 56%, #123 powr@(10,16) 100%, #135 barr@(12,13) 85%, #136 powr@(10,19) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,6)63%\nVISIBLE ENEMY UNITS (14):\n  #140 e1@(16,15) 58%, #141 e1@(16,13) 67%, #142 e1@(16,15) 98%, #144 e1@(16,14) 71%, #146 e3@(17,16) 100%, #148 e3@(16,13) 100%, #150 e3@(16,14) 96%, #153 e3@(17,16) 100%, #156 e3@(16,15) 100%, #162 e3@(16,14) 100%, #163 e3@(16,14) 100%, #164 e3@(17,15) 100%, #165 e3@(16,14) 100%, #166 e3@(17,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #155: ordered\n  - train 5x e3: queued\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy force at (17-19,13-16), directly east of base. Refinery construction is 35%; war factory #155 is badly damaged. Keep producing e3 and repair the war factory.", "raw": "{\"thoughts\":\"The enemy infantry mass is pressing directly east of the base, while the refinery is already under construction and the army is currently empty. Keep the refinery progressing, repair the damaged base structures, and keep the queued rocket/rifle production running; pull the exposed harvester back toward home if possible.\",\"notes\":\"Enemy force at (16-17,13-16), east of base. Refinery construction at 35%; war factory #155 badly damaged or no longer visible. Continue e3/e1 queues and repair critical buildings.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":135},{\"do\":\"repair\",\"building\":155},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1562, "completion_tokens": 292, "total_tokens": 1854, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00081488, "upstream_inference_prompt_cost": 0.00042944, "upstream_inference_completions_cost": 0.00038544}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.82, "thoughts": "The enemy infantry mass is pressing directly east of the base, while the refinery is already under construction and the army is currently empty. Keep the refinery progressing, repair the damaged base structures, and keep the queued rocket/rifle production running; pull the exposed harvester back toward home if possible.", "notes": "Enemy force at (16-17,13-16), east of base. Refinery construction at 35%; war factory #155 badly damaged or no longer visible. Continue e3/e1 queues and repair critical buildings.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 135}, {"do": "repair", "building": 155}, {"do": "harvest", "unit": 132}], "feedback": ["repair #121: ordered", "repair #135: ordered", "repair: #155 is not your building"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 5900, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 4200, "army_value": 0, "income": 2000, "experience": 0, "order_count": 74}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $606 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $13600, army $6000, killed $5900 (9 units, 2 bldgs), lost $0 (0 units, 0 bldgs). Map explored 24.2%.\nPRODUCTION: Building: powr 73%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%, #168 weap@(97,8) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(16,15)58% #141@(16,13)67% #142@(16,15)98% #144@(16,14)71% #158@(26,20)\n  e3 (Rocket Soldier) x11: #146@(17,16) #148@(16,13) #150@(16,14)96% #153@(17,16) #156@(16,15) #157@(24,19) #162@(16,14) #163@(16,14) #164@(17,15) #165@(16,14) #166@(17,15)\n  harv (Ore Truck (harvester)) x2: #134@(99,17) #152@(99,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #135 barr@(12,13) 85%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); damaged War Factory #155 at (14,13), refinery #131. Army pushing west. Power Plant in progress; power 100/110. Two harvesters.", "raw": "{\"thoughts\":\"The army is already pushing into the enemy base; keep it advancing to destroy the visible barracks and uncover the damaged enemy buildings. Power is low, so let the Power Plant finish before starting more construction or production.\",\"notes\":\"Enemy base near (12,16); attack west. Power Plant in progress; two harvesters.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":13},{\"do\":\"harvest\",\"unit\":134},{\"do\":\"harvest\",\"unit\":152}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1524, "completion_tokens": 246, "total_tokens": 1770, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1522, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000344795, "upstream_inference_prompt_cost": 0.000209495, "upstream_inference_completions_cost": 0.0001353}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.41, "thoughts": "The army is already pushing into the enemy base; keep it advancing to destroy the visible barracks and uncover the damaged enemy buildings. Power is low, so let the Power Plant finish before starting more construction or production.", "notes": "Enemy base near (12,16); attack west. Power Plant in progress; two harvesters.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 13}, {"do": "harvest", "unit": 134}, {"do": "harvest", "unit": 152}], "feedback": ["attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 0, "units_killed": 9, "units_lost": 0, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13600, "army_value": 3800, "income": 3275, "experience": 59, "order_count": 22}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 0 used, harvesters 1.\nSCORE: assets $1700, army $1100, killed $0 (0 units, 0 bldgs), lost $8400 (9 units, 4 bldgs). Map explored 13.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #123 powr@(10,16) 100%, #136 powr@(10,19) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,6)63%\nVISIBLE ENEMY UNITS (2):\n  #146 e3@(14,16) 100%, #157 e3@(14,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #135: ordered\n  - repair: #155 is not your building\nYOUR NOTES FROM LAST TURN: Enemy force at (16-17,13-16), east of base. Refinery construction at 35%; war factory #155 badly damaged or no longer visible. Continue e3/e1 queues and repair critical buildings.", "raw": "{\"thoughts\":\"Our base and production infrastructure are gone, leaving only a damaged harvester and no income or army. Send the harvester against the nearby enemy infantry to delay them and attempt to preserve any remaining score.\",\"notes\":\"No Construction Yard, refinery, or production buildings remain; lone harvester #132 at 18,6, enemy e3 #146 and #157 near 14,15-16.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[132],\"x\":14,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1190, "completion_tokens": 323, "total_tokens": 1513, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1188, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0007535, "upstream_inference_prompt_cost": 0.00032714, "upstream_inference_completions_cost": 0.00042636}, "completion_tokens_details": {"reasoning_tokens": 212, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.51, "thoughts": "Our base and production infrastructure are gone, leaving only a damaged harvester and no income or army. Send the harvester against the nearby enemy infantry to delay them and attempt to preserve any remaining score.", "notes": "No Construction Yard, refinery, or production buildings remain; lone harvester #132 at 18,6, enemy e3 #146 and #157 near 14,15-16.", "commands": [{"do": "attack_move", "units": [132], "x": 14, "y": 15}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 8400, "units_killed": 0, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 1700, "army_value": 0, "income": 2000, "experience": 0, "order_count": 74}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1525 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $13600, army $6000, killed $8400 (9 units, 4 bldgs), lost $0 (0 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%, #168 weap@(97,8) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(15,15)68% #141@(16,13)67% #142@(15,15)98% #144@(16,14)71% #158@(17,16)\n  e3 (Rocket Soldier) x11: #146@(14,16) #148@(16,13) #150@(16,14)96% #153@(15,16) #156@(16,15) #157@(14,15) #162@(16,14) #163@(15,14) #164@(15,15) #165@(16,14) #166@(15,15)\n  harv (Ore Truck (harvester)) x2: #134@(98,14) #152@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #123 powr@(10,16) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); attack west. Power Plant in progress; two harvesters.", "raw": "{\"thoughts\":\"Place the ready power plant to end the low-power penalty, then push the infantry and rockets west to destroy the visible enemy plant and uncover the base. Cash is currently unavailable, so I\u2019ll avoid queuing unaffordable production.\",\"notes\":\"Enemy base near (12,16); army is already at the enemy perimeter. Two harvesters; low power until ready plant is placed.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":8,\"y\":16},{\"do\":\"attack\",\"units\":[140,141,142,144,146,148,150,153,156,157,158,162,163,164,165,166],\"target\":123}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1505, "completion_tokens": 316, "total_tokens": 1821, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1503, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003806825, "upstream_inference_prompt_cost": 0.0002068825, "upstream_inference_completions_cost": 0.0001738}, "completion_tokens_details": {"reasoning_tokens": 156, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "Place the ready power plant to end the low-power penalty, then push the infantry and rockets west to destroy the visible enemy plant and uncover the base. Cash is currently unavailable, so I\u2019ll avoid queuing unaffordable production.", "notes": "Enemy base near (12,16); army is already at the enemy perimeter. Two harvesters; low power until ready plant is placed.", "commands": [{"do": "place", "item": "powr"}, {"do": "attack_move", "units": "all_army", "x": 8, "y": 16}, {"do": "attack", "units": [140, 141, 142, 144, 146, 148, 150, 153, 156, 157, 158, 162, 163, 164, 165, 166], "target": 123}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 16 units", "attack: 16 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 8400, "deaths_cost": 0, "units_killed": 9, "units_lost": 0, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 13600, "army_value": 3800, "income": 4225, "experience": 84, "order_count": 22}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $300, army $0, killed $0 (0 units, 0 bldgs), lost $9800 (10 units, 5 bldgs). Map explored 13.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #136 powr@(10,19) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x1: #170@(16,13)86%*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: No Construction Yard, refinery, or production buildings remain; lone harvester #132 at 18,6, enemy e3 #146 and #157 near 14,15-16.", "raw": "{\"thoughts\":\"I have no Construction Yard or production capability, so recovery is currently impossible. I will move the surviving harvester toward the likely enemy base to scout and preserve any chance of locating a surviving objective or enemy structure.\",\"notes\":\"No CY, refinery, MCV, or army; only harvester #170 at 16,13. Enemy likely near northeast at 95,11; scout east along the northern route.\",\"commands\":[{\"do\":\"move\",\"units\":[170],\"x\":35,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1133, "completion_tokens": 242, "total_tokens": 1375, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1131, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000630905, "upstream_inference_prompt_cost": 0.000311465, "upstream_inference_completions_cost": 0.00031944}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "I have no Construction Yard or production capability, so recovery is currently impossible. I will move the surviving harvester toward the likely enemy base to scout and preserve any chance of locating a surviving objective or enemy structure.", "notes": "No CY, refinery, MCV, or army; only harvester #170 at 16,13. Enemy likely near northeast at 95,11; scout east along the northern route.", "commands": [{"do": "move", "units": [170], "x": 35, "y": 12}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 9800, "units_killed": 0, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 300, "army_value": 0, "income": 1500, "experience": 0, "order_count": 74}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1525 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $13900, army $6000, killed $9800 (10 units, 5 bldgs), lost $0 (0 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(93,11) 100%, #126 fact@(95,11) 100%, #133 proc@(98,11) 100%, #137 tent@(95,8) 100%, #151 proc@(93,14) 100%, #168 weap@(97,8) 100%, #169 powr@(93,8) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(14,15)78%* #141@(14,13)67%* #142@(14,15)98%* #144@(15,14)71%* #158@(14,16)*\n  e3 (Rocket Soldier) x11: #146@(14,16)* #148@(14,13)* #150@(14,14)96%* #153@(14,16)* #156@(14,16)* #157@(14,15)* #162@(15,14)* #163@(14,14)* #164@(14,15)* #165@(14,14)* #166@(14,15)*\n  harv (Ore Truck (harvester)) x2: #134@(104,23) #152@(103,24)\nVISIBLE ENEMY UNITS (1):\n  #170 harv.fullhusk@(16,13) 86%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 16 units\n  - attack: 16 units\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); army is already at the enemy perimeter. Two harvesters; low power until ready plant is placed.", "raw": "{\"thoughts\":\"Our army is already at the enemy perimeter, and the enemy harvester husk plus five buildings destroyed suggest the base may be nearly wiped out. Push west through the likely starting area to find and finish any remaining buildings; keep the War Factory producing tanks as ore income arrives.\",\"notes\":\"Enemy start near (12,16); 16 infantry at perimeter, push west and scout for remaining buildings. Two harvesters; power currently adequate. Existing War Factory should produce tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":4,\"y\":16},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1550, "completion_tokens": 384, "total_tokens": 1934, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1548, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00042427, "upstream_inference_prompt_cost": 0.00021307, "upstream_inference_completions_cost": 0.0002112}, "completion_tokens_details": {"reasoning_tokens": 243, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.7, "thoughts": "Our army is already at the enemy perimeter, and the enemy harvester husk plus five buildings destroyed suggest the base may be nearly wiped out. Push west through the likely starting area to find and finish any remaining buildings; keep the War Factory producing tanks as ore income arrives.", "notes": "Enemy start near (12,16); 16 infantry at perimeter, push west and scout for remaining buildings. Two harvesters; power currently adequate. Existing War Factory should produce tanks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 4, "y": 16}, {"do": "train", "item": "1tnk", "count": 5}], "feedback": ["attack_move: 16 units", "train 5x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 9800, "deaths_cost": 0, "units_killed": 10, "units_lost": 0, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 13900, "army_value": 3800, "income": 4225, "experience": 98, "order_count": 23}}
