{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then establish power and an ore refinery to start the Soviet economy.\",\"notes\":\"Home at (95,11); enemy likely near (12,16). MCV #119 deploying now.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 120, "total_tokens": 1218, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1096, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000182952, "upstream_inference_prompt_cost": 2.4552e-05, "upstream_inference_completions_cost": 0.0001584}, "completion_tokens_details": {"reasoning_tokens": 46, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.78, "thoughts": "Deploy the MCV immediately, then establish power and an ore refinery to start the Soviet economy.", "notes": "Home at (95,11); enemy likely near (12,16). MCV #119 deploying now.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and establish the standard Soviet economic opening: power, refinery, barracks, then a second refinery/war factory.\",\"notes\":\"Home at (12,16); enemy likely at (95,11). Deploy MCV and begin power.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 69, "total_tokens": 1167, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0039292, "upstream_inference_prompt_cost": 0.0030184, "upstream_inference_completions_cost": 0.0009108}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.06, "thoughts": "Deploy immediately and establish the standard Soviet economic opening: power, refinery, barracks, then a second refinery/war factory.", "notes": "Home at (12,16); enemy likely at (95,11). Deploy MCV and begin power.", "commands": [{"do": "deploy", "unit": 120}], "feedback": ["deploy #120: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely near (12,16). MCV #119 deploying now.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is being completed. Place it, then start an ore refinery immediately to establish income; queue another power plant afterward if available.\",\"notes\":\"Base at (95,11); enemy likely west near (12,16). Establish economy first, then barracks/war factory and scout west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1127, "completion_tokens": 146, "total_tokens": 1273, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1125, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000502535, "upstream_inference_prompt_cost": 0.000309815, "upstream_inference_completions_cost": 0.00019272}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.02, "thoughts": "Construction Yard is deployed and the first power plant is being completed. Place it, then start an ore refinery immediately to establish income; queue another power plant afterward if available.", "notes": "Base at (95,11); enemy likely west near (12,16). Establish economy first, then barracks/war factory and scout west.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\nYOUR NOTES FROM LAST TURN: Home at (12,16); enemy likely at (95,11). Deploy MCV and begin power.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the opening priority is power followed by an Ore Refinery for income.\",\"notes\":\"Home (12,16), enemy likely (95,11). Build/placement cycle: power then refinery.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1119, "completion_tokens": 82, "total_tokens": 1201, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1117, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00415855, "upstream_inference_prompt_cost": 0.00307615, "upstream_inference_completions_cost": 0.0010824}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.22, "thoughts": "Construction Yard is deployed and the opening priority is power followed by an Ore Refinery for income.", "notes": "Home (12,16), enemy likely (95,11). Build/placement cycle: power then refinery.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely west near (12,16). Establish economy first, then barracks/war factory and scout west.", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then start power production so the base can begin its economy.\",\"notes\":\"Base at (95,11); enemy likely west near (12,16). MCV deployment underway; build power first, then refinery.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1148, "completion_tokens": 116, "total_tokens": 1264, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1146, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00046871, "upstream_inference_prompt_cost": 0.00031559, "upstream_inference_completions_cost": 0.00015312}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.34, "thoughts": "Deploy the MCV immediately, then start power production so the base can begin its economy.", "notes": "Base at (95,11); enemy likely west near (12,16). MCV deployment underway; build power first, then refinery.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home (12,16), enemy likely (95,11). Build/placement cycle: power then refinery.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the refinery to establish income.\",\"notes\":\"Home (12,16); enemy likely at (95,11). Place power, then refinery; need barracks and second refinery/war factory afterward.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1123, "completion_tokens": 111, "total_tokens": 1234, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1121, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00455235, "upstream_inference_prompt_cost": 0.00308715, "upstream_inference_completions_cost": 0.0014652}, "completion_tokens_details": {"reasoning_tokens": 16, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.44, "thoughts": "Construction Yard is deployed and the first power plant is ready. Place it immediately and begin the refinery to establish income.", "notes": "Home (12,16); enemy likely at (95,11). Place power, then refinery; need barracks and second refinery/war factory afterward.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely west near (12,16). MCV deployment underway; build power first, then refinery.", "raw": "{\"thoughts\":\"Place the ready Power Plant, then start an Ore Refinery to establish income. After the refinery is placed, build a barracks and begin scouting west toward the likely enemy base.\",\"notes\":\"Base at (95,11), enemy likely west near (12,16). Power ready to place; refinery next, then barracks and scouting.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":93,\"y\":12},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1129, "completion_tokens": 152, "total_tokens": 1281, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1127, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000511005, "upstream_inference_prompt_cost": 0.000310365, "upstream_inference_completions_cost": 0.00020064}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.54, "thoughts": "Place the ready Power Plant, then start an Ore Refinery to establish income. After the refinery is placed, build a barracks and begin scouting west toward the likely enemy base.", "notes": "Base at (95,11), enemy likely west near (12,16). Power ready to place; refinery next, then barracks and scouting.", "commands": [{"do": "place", "item": "powr", "x": 93, "y": 12}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely at (95,11). Place power, then refinery; need barracks and second refinery/war factory afterward.", "raw": "{\"thoughts\":\"Construction Yard and initial power are online with ample cash. Start the first refinery immediately for income, then establish infantry production and a second refinery.\",\"notes\":\"Home base (12,16), enemy expected near (95,11). First refinery now; next barracks, then second refinery and war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1194, "completion_tokens": 97, "total_tokens": 1291, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1192, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045628, "upstream_inference_prompt_cost": 0.0032824, "upstream_inference_completions_cost": 0.0012804}, "completion_tokens_details": {"reasoning_tokens": 15, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "Construction Yard and initial power are online with ample cash. Start the first refinery immediately for income, then establish infantry production and a second refinery.", "notes": "Home base (12,16), enemy expected near (95,11). First refinery now; next barracks, then second refinery and war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy likely west near (12,16). Power ready to place; refinery next, then barracks and scouting.", "raw": "{\"thoughts\":\"Deploy the MCV, place the queued power plant, then start the refinery to establish income. After that I will add barracks and scout west toward the likely enemy base.\",\"notes\":\"Base at (95,11); power plant ready to place, refinery next, then barracks. Enemy likely west near (12,16).\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1193, "completion_tokens": 143, "total_tokens": 1336, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1191, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000516725, "upstream_inference_prompt_cost": 0.000327965, "upstream_inference_completions_cost": 0.00018876}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.28, "thoughts": "Deploy the MCV, place the queued power plant, then start the refinery to establish income. After that I will add barracks and scout west toward the likely enemy base.", "notes": "Base at (95,11); power plant ready to place, refinery next, then barracks. Enemy likely west near (12,16).", "commands": [{"do": "deploy", "unit": 119}, {"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home base (12,16), enemy expected near (95,11). First refinery now; next barracks, then second refinery and war factory.", "raw": "{\"thoughts\":\"First refinery is still under construction. Preserve cash for immediate placement and start barracks as soon as the building queue opens.\",\"notes\":\"Home (12,16); enemy likely (95,11). Proc underway at 23%; place it immediately next turn, then barracks.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1168, "completion_tokens": 90, "total_tokens": 1258, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1166, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0043989, "upstream_inference_prompt_cost": 0.0032109, "upstream_inference_completions_cost": 0.001188}, "completion_tokens_details": {"reasoning_tokens": 22, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.48, "thoughts": "First refinery is still under construction. Preserve cash for immediate placement and start barracks as soon as the building queue opens.", "notes": "Home (12,16); enemy likely (95,11). Proc underway at 23%; place it immediately next turn, then barracks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); power plant ready to place, refinery next, then barracks. Enemy likely west near (12,16).", "raw": "{\"thoughts\":\"The refinery is still under construction, so I will let it finish before placing it and starting the barracks. No units are available yet; the immediate priority is completing the economy and infantry production.\",\"notes\":\"MCV deployed at (95,11); power plant placed. Refinery construction at 23%, then place proc, build barracks, and scout west toward (12,16).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1182, "completion_tokens": 223, "total_tokens": 1405, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1180, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0006193, "upstream_inference_prompt_cost": 0.00032494, "upstream_inference_completions_cost": 0.00029436}, "completion_tokens_details": {"reasoning_tokens": 131, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.3, "thoughts": "The refinery is still under construction, so I will let it finish before placing it and starting the barracks. No units are available yet; the immediate priority is completing the economy and infantry production.", "notes": "MCV deployed at (95,11); power plant placed. Refinery construction at 23%, then place proc, build barracks, and scout west toward (12,16).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely (95,11). Proc underway at 23%; place it immediately next turn, then barracks.", "raw": "{\"thoughts\":\"Ore Refinery is still constructing; it should complete during this interval. I will immediately follow with barracks and begin infantry pressure once production comes online.\",\"notes\":\"Home (12,16); enemy likely (95,11). Proc at 46% now; place as soon as ready next turn, then build barracks and train infantry.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1153, "completion_tokens": 141, "total_tokens": 1294, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1151, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00503085, "upstream_inference_prompt_cost": 0.00316965, "upstream_inference_completions_cost": 0.0018612}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.44, "thoughts": "Ore Refinery is still constructing; it should complete during this interval. I will immediately follow with barracks and begin infantry pressure once production comes online.", "notes": "Home (12,16); enemy likely (95,11). Proc at 46% now; place as soon as ready next turn, then build barracks and train infantry.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (95,11); power plant placed. Refinery construction at 23%, then place proc, build barracks, and scout west toward (12,16).", "raw": "{\"thoughts\":\"The refinery is still under construction at 47%; let it finish before placing it. No units are available yet, so conserve the remaining cash and continue the planned economy opening.\",\"notes\":\"MCV deployed at (95,11), power plant placed. Refinery currently 47% complete; place it when ready, then build barracks and scout west toward (12,16).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1161, "completion_tokens": 188, "total_tokens": 1349, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1159, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000567325, "upstream_inference_prompt_cost": 0.000319165, "upstream_inference_completions_cost": 0.00024816}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.21, "thoughts": "The refinery is still under construction at 47%; let it finish before placing it. No units are available yet, so conserve the remaining cash and continue the planned economy opening.", "notes": "MCV deployed at (95,11), power plant placed. Refinery currently 47% complete; place it when ready, then build barracks and scout west toward (12,16).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely (95,11). Proc at 46% now; place as soon as ready next turn, then build barracks and train infantry.", "raw": "{\"thoughts\":\"First refinery is nearly complete; place it immediately next update, then establish barracks and a second refinery for sustained Soviet vehicle production.\",\"notes\":\"Home (12,16); enemy likely near (95,11). First proc is 70% complete; place next turn, then barracks and second proc.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1160, "completion_tokens": 118, "total_tokens": 1278, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1158, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047465, "upstream_inference_prompt_cost": 0.0031889, "upstream_inference_completions_cost": 0.0015576}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.69, "thoughts": "First refinery is nearly complete; place it immediately next update, then establish barracks and a second refinery for sustained Soviet vehicle production.", "notes": "Home (12,16); enemy likely near (95,11). First proc is 70% complete; place next turn, then barracks and second proc.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (95,11), power plant placed. Refinery currently 47% complete; place it when ready, then build barracks and scout west toward (12,16).", "raw": "{\"thoughts\":\"The refinery is still under construction at 70%; no units are available yet. I will wait for placement, then establish infantry production and scout west toward the enemy start.\",\"notes\":\"MCV deployed at (95,11); power plant #124 placed. Refinery construction underway; place proc when ready, then build barracks and scout toward (12,16).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1163, "completion_tokens": 144, "total_tokens": 1307, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1161, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000509795, "upstream_inference_prompt_cost": 0.000319715, "upstream_inference_completions_cost": 0.00019008}, "completion_tokens_details": {"reasoning_tokens": 57, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.94, "thoughts": "The refinery is still under construction at 70%; no units are available yet. I will wait for placement, then establish infantry production and scout west toward the enemy start.", "notes": "MCV deployed at (95,11); power plant #124 placed. Refinery construction underway; place proc when ready, then build barracks and scout toward (12,16).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (12,16); enemy likely near (95,11). First proc is 70% complete; place next turn, then barracks and second proc.", "raw": "{\"thoughts\":\"First refinery is nearly complete; place it immediately when ready, then establish infantry production and expand ore income.\",\"notes\":\"Home (12,16), enemy likely (95,11). Proc at 94%; next place proc, build barr, then second proc.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1157, "completion_tokens": 99, "total_tokens": 1256, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00448745, "upstream_inference_prompt_cost": 0.00318065, "upstream_inference_completions_cost": 0.0013068}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.52, "thoughts": "First refinery is nearly complete; place it immediately when ready, then establish infantry production and expand ore income.", "notes": "Home (12,16), enemy likely (95,11). Proc at 94%; next place proc, build barr, then second proc.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (95,11); power plant #124 placed. Refinery construction underway; place proc when ready, then build barracks and scout toward (12,16).", "raw": "{\"thoughts\":\"The refinery is nearly complete; place it as soon as ready, then build a barracks and begin scouting west toward the likely enemy start. Maintain power and spend cash on early infantry once production is available.\",\"notes\":\"MCV deployed at (95,11); power plant #124 placed. Refinery construction nearly complete; place proc next turn, then barracks and scout west toward (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":91,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1161, "completion_tokens": 187, "total_tokens": 1348, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1159, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000566005, "upstream_inference_prompt_cost": 0.000319165, "upstream_inference_completions_cost": 0.00024684}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.14, "thoughts": "The refinery is nearly complete; place it as soon as ready, then build a barracks and begin scouting west toward the likely enemy start. Maintain power and spend cash on early infantry once production is available.", "notes": "MCV deployed at (95,11); power plant #124 placed. Refinery construction nearly complete; place proc next turn, then barracks and scout west toward (12,16).", "commands": [{"do": "place", "item": "proc", "x": 91, "y": 14}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (12,16), enemy likely (95,11). Proc at 94%; next place proc, build barr, then second proc.", "raw": "{\"thoughts\":\"Opening refinery is ready; place it immediately to start income, then establish barracks for early scouting and map control.\",\"notes\":\"Home 12,16. Place first proc; build barracks next, train scouts/infantry, then second refinery and war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":21},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1154, "completion_tokens": 113, "total_tokens": 1267, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1152, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004664, "upstream_inference_prompt_cost": 0.0031724, "upstream_inference_completions_cost": 0.0014916}, "completion_tokens_details": {"reasoning_tokens": 21, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.55, "thoughts": "Opening refinery is ready; place it immediately to start income, then establish barracks for early scouting and map control.", "notes": "Home 12,16. Place first proc; build barracks next, train scouts/infantry, then second refinery and war factory.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 21}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: MCV deployed at (95,11); power plant #124 placed. Refinery construction nearly complete; place proc next turn, then barracks and scout west toward (12,16).", "raw": "{\"thoughts\":\"Place the completed refinery now to start harvesting, then build a barracks and queue infantry for scouting and defense. The enemy is likely far west near (12,16).\",\"notes\":\"Refinery ready to place; build barracks next, then scout west and add war factory/second refinery.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":90,\"y\":11},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1184, "completion_tokens": 165, "total_tokens": 1349, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1182, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00054329, "upstream_inference_prompt_cost": 0.00032549, "upstream_inference_completions_cost": 0.0002178}, "completion_tokens_details": {"reasoning_tokens": 54, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.78, "thoughts": "Place the completed refinery now to start harvesting, then build a barracks and queue infantry for scouting and defense. The enemy is likely far west near (12,16).", "notes": "Refinery ready to place; build barracks next, then scout west and add war factory/second refinery.", "commands": [{"do": "place", "item": "proc", "x": 90, "y": 11}, {"do": "build", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Home 12,16. Place first proc; build barracks next, train scouts/infantry, then second refinery and war factory.", "raw": "{\"thoughts\":\"Barracks is nearing completion while the first refinery sustains income. I will place it as soon as ready, then immediately begin infantry scouting and expand with a second refinery.\",\"notes\":\"Home 12,16; enemy likely 95,11. Barracks currently 64%; place next turn, train scouts, then proc #2 and weap.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1237, "completion_tokens": 159, "total_tokens": 1396, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1235, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00549945, "upstream_inference_prompt_cost": 0.00340065, "upstream_inference_completions_cost": 0.0020988}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.63, "thoughts": "Barracks is nearing completion while the first refinery sustains income. I will place it as soon as ready, then immediately begin infantry scouting and expand with a second refinery.", "notes": "Home 12,16; enemy likely 95,11. Barracks currently 64%; place next turn, train scouts, then proc #2 and weap.", "commands": [{"do": "harvest", "unit": 130}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Refinery ready to place; build barracks next, then scout west and add war factory/second refinery.", "raw": "{\"thoughts\":\"Barracks is nearly complete; keep the refinery harvesting and wait for placement, then queue a War Factory and begin scouting west with infantry.\",\"notes\":\"Base at (95,11); enemy likely (12,16). Barracks #64% building, refinery #131, one harvester #132. Next: place barracks, train scouts, build War Factory.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1247, "completion_tokens": 248, "total_tokens": 1495, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1245, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000670175, "upstream_inference_prompt_cost": 0.000342815, "upstream_inference_completions_cost": 0.00032736}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "Barracks is nearly complete; keep the refinery harvesting and wait for placement, then queue a War Factory and begin scouting west with infantry.", "notes": "Base at (95,11); enemy likely (12,16). Barracks #64% building, refinery #131, one harvester #132. Next: place barracks, train scouts, build War Factory.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Barracks currently 64%; place next turn, train scouts, then proc #2 and weap.", "raw": "{\"thoughts\":\"Barracks is ready and the economy can support a second refinery immediately. Train infantry scouts and send them east toward the likely enemy position while expanding production.\",\"notes\":\"Home 12,16. Place barracks, build proc #2, infantry scout east; enemy likely 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":14,\"y\":21},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":131,\"x\":45,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1211, "completion_tokens": 196, "total_tokens": 1407, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1209, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00591635, "upstream_inference_prompt_cost": 0.00332915, "upstream_inference_completions_cost": 0.0025872}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.59, "thoughts": "Barracks is ready and the economy can support a second refinery immediately. Train infantry scouts and send them east toward the likely enemy position while expanding production.", "notes": "Home 12,16. Place barracks, build proc #2, infantry scout east; enemy likely 95,11.", "commands": [{"do": "place", "item": "barr", "x": 14, "y": 21}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 131, "x": 45, "y": 15}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #131 is not your building"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely (12,16). Barracks #64% building, refinery #131, one harvester #132. Next: place barracks, train scouts, build War Factory.", "raw": "{\"thoughts\":\"Place the completed barracks, start infantry scouting, then queue a War Factory while economy and power are healthy. Send the first infantry west toward the likely enemy start to reveal the map.\",\"notes\":\"Base at (95,11), likely enemy at (12,16). One harvester; barracks ready to place. Build War Factory next and scout west.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":92,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1221, "completion_tokens": 212, "total_tokens": 1433, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1219, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000615505, "upstream_inference_prompt_cost": 0.000335665, "upstream_inference_completions_cost": 0.00027984}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.62, "thoughts": "Place the completed barracks, start infantry scouting, then queue a War Factory while economy and power are healthy. Send the first infantry west toward the likely enemy start to reveal the map.", "notes": "Base at (95,11), likely enemy at (12,16). One harvester; barracks ready to place. Build War Factory next and scout west.", "commands": [{"do": "place", "item": "barr", "x": 92, "y": 13}, {"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "weap"}, {"do": "attack_move", "units": "idle_army", "x": 75, "y": 14}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "build weap: started", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2543 + stored ore $433 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #131 is not your building\nYOUR NOTES FROM LAST TURN: Home 12,16. Place barracks, build proc #2, infantry scout east; enemy likely 95,11.", "raw": "{\"thoughts\":\"Second refinery is under construction; use the new barracks to establish infantry scouting while preserving cash for a War Factory next. Power is ample for the immediate expansion.\",\"notes\":\"Home 12,16. Proc #2 at 23%; barracks #133. Train rifle scouts and rally east toward likely enemy at 95,11; build War Factory after refinery placement.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1310, "completion_tokens": 177, "total_tokens": 1487, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1308, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0059378, "upstream_inference_prompt_cost": 0.0036014, "upstream_inference_completions_cost": 0.0023364}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.19, "thoughts": "Second refinery is under construction; use the new barracks to establish infantry scouting while preserving cash for a War Factory next. Power is ample for the immediate expansion.", "notes": "Home 12,16. Proc #2 at 23%; barracks #133. Train rifle scouts and rally east toward likely enemy at 95,11; build War Factory after refinery placement.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 35, "y": 14}], "feedback": ["train 5x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 7}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2508 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - build weap: started\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Base at (95,11), likely enemy at (12,16). One harvester; barracks ready to place. Build War Factory next and scout west.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the barracks is now operational. Queue infantry for scouting and defense, then add a second refinery after the War Factory to accelerate the economy.\",\"notes\":\"Base at (95,11), enemy likely west near (12,16). War Factory under construction; barracks ready. Send infantry west to scout and prepare a tank attack.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1320, "completion_tokens": 227, "total_tokens": 1547, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1318, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00066253, "upstream_inference_prompt_cost": 0.00036289, "upstream_inference_completions_cost": 0.00029964}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.18, "thoughts": "War Factory is nearly complete and the barracks is now operational. Queue infantry for scouting and defense, then add a second refinery after the War Factory to accelerate the economy.", "notes": "Base at (95,11), enemy likely west near (12,16). War Factory under construction; barracks ready. Send infantry west to scout and prepare a tank attack.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "proc"}, {"do": "attack_move", "units": "idle_army", "x": 75, "y": 14}], "feedback": ["train 5x e1: queued", "build proc: started", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 450, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2324 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc 47%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(18,14) #136@(15,14) #137@(12,14)\n  harv (Ore Truck (harvester)) x1: #130@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Home 12,16. Proc #2 at 23%; barracks #133. Train rifle scouts and rally east toward likely enemy at 95,11; build War Factory after refinery placement.", "raw": "{\"thoughts\":\"Second refinery is under construction and infantry production is queued. I will scout east toward the expected enemy position while banking enough to start the War Factory as soon as the refinery finishes.\",\"notes\":\"Home 12,16; enemy likely 95,11. Proc #2 47%, then place and build weap. Rifle scouts moving east; barracks rally east.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":38,\"y\":14},{\"do\":\"attack_move\",\"units\":[135,136,137],\"x\":48,\"y\":13},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1337, "completion_tokens": 211, "total_tokens": 1548, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1335, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00646085, "upstream_inference_prompt_cost": 0.00367565, "upstream_inference_completions_cost": 0.0027852}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.66, "thoughts": "Second refinery is under construction and infantry production is queued. I will scout east toward the expected enemy position while banking enough to start the War Factory as soon as the refinery finishes.", "notes": "Home 12,16; enemy likely 95,11. Proc #2 47%, then place and build weap. Rifle scouts moving east; barracks rally east.", "commands": [{"do": "rally", "building": 133, "x": 38, "y": 14}, {"do": "attack_move", "units": [135, 136, 137], "x": 48, "y": 13}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["rally #133: ordered", "attack_move: 3 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 12}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: weap 32%; Building: proc 0%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #139@(94,14)* #140@(93,15) #141@(93,15)\n  harv (Ore Truck (harvester)) x1: #132@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - build proc: started\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy likely west near (12,16). War Factory under construction; barracks ready. Send infantry west to scout and prepare a tank attack.", "raw": "{\"thoughts\":\"War Factory and second Refinery are in the building queue; economy and power are currently stable. Send the three starting riflemen west to scout toward the likely enemy base, while barracks production continues and rallies forward.\",\"notes\":\"Base at (95,11); enemy likely west near (12,16). War Factory and Refinery queued. Starting rifles scouting west; keep infantry production active, then produce heavy tanks when War Factory is ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[139,140,141],\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1351, "completion_tokens": 287, "total_tokens": 1638, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1349, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000750255, "upstream_inference_prompt_cost": 0.000371415, "upstream_inference_completions_cost": 0.00037884}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.46, "thoughts": "War Factory and second Refinery are in the building queue; economy and power are currently stable. Send the three starting riflemen west to scout toward the likely enemy base, while barracks production continues and rallies forward.", "notes": "Base at (95,11); enemy likely west near (12,16). War Factory and Refinery queued. Starting rifles scouting west; keep infantry production active, then produce heavy tanks when War Factory is ready.", "commands": [{"do": "attack_move", "units": [139, 140, 141], "x": 70, "y": 16}, {"do": "rally", "building": 134, "x": 75, "y": 16}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 3 units", "rally #134: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1660 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.2%.\nPRODUCTION: Building: proc 70%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #135@(28,17) #136@(25,17) #137@(22,17) #138@(19,14)\n  harv (Ore Truck (harvester)) x1: #130@(7,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 3 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Proc #2 47%, then place and build weap. Rifle scouts moving east; barracks rally east.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and infantry production is queued. Continue scouting toward the likely enemy start while saving for the War Factory.\",\"notes\":\"Place proc #2 immediately when ready, then build weap; scouts advancing east toward 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":7,\"y\":12},{\"do\":\"attack_move\",\"units\":[135,136,137,138],\"x\":62,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":14},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1363, "completion_tokens": 300, "total_tokens": 1663, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1361, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00770715, "upstream_inference_prompt_cost": 0.00374715, "upstream_inference_completions_cost": 0.00396}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "Second refinery is nearly ready and infantry production is queued. Continue scouting toward the likely enemy start while saving for the War Factory.", "notes": "Place proc #2 immediately when ready, then build weap; scouts advancing east toward 95,11.", "commands": [{"do": "place", "item": "proc", "x": 7, "y": 12}, {"do": "attack_move", "units": [135, 136, 137, 138], "x": 62, "y": 14}, {"do": "rally", "building": 133, "x": 55, "y": 14}, {"do": "harvest", "unit": 130}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 4 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1666 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: weap 49%; Building: proc 0%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #139@(84,14) #140@(84,16) #141@(83,16) #143@(85,15) #144@(88,15) #145@(91,15)\n  harv (Ore Truck (harvester)) x1: #132@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #134: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely west near (12,16). War Factory and Refinery queued. Starting rifles scouting west; keep infantry production active, then produce heavy tanks when War Factory is ready.", "raw": "{\"thoughts\":\"The War Factory is nearly complete and the second Refinery is queued, so economy and armor production are coming online. Send the scouting rifles west toward the likely enemy start while maintaining infantry production and add rocket soldiers behind the rifle queue.\",\"notes\":\"Base at (95,11); enemy likely west near (12,16). War Factory at 49%, Refinery queued. Current rifle group scouting west; transition to heavy tanks when War Factory is placed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1391, "completion_tokens": 351, "total_tokens": 1742, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1389, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000845735, "upstream_inference_prompt_cost": 0.000382415, "upstream_inference_completions_cost": 0.00046332}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.22, "thoughts": "The War Factory is nearly complete and the second Refinery is queued, so economy and armor production are coming online. Send the scouting rifles west toward the likely enemy start while maintaining infantry production and add rocket soldiers behind the rifle queue.", "notes": "Base at (95,11); enemy likely west near (12,16). War Factory at 49%, Refinery queued. Current rifle group scouting west; transition to heavy tanks when War Factory is placed.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 70, "y": 15}], "feedback": ["attack_move: 6 units", "train 3x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 19}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1254 + stored ore $240 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.2%.\nPRODUCTION: Building: proc 94%; Infantry: e3 94%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #135@(35,24) #136@(32,24) #137@(30,23) #138@(27,20)\n  e3 (Rocket Soldier) x1: #142@(12,14)*\n  harv (Ore Truck (harvester)) x1: #130@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 4 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 immediately when ready, then build weap; scouts advancing east toward 95,11.", "raw": "{\"thoughts\":\"Second refinery is nearly complete and should be placed immediately to expand income. I will add power for the coming War Factory while the scouting infantry continues east toward the suspected enemy base.\",\"notes\":\"Place proc #2, then build power and save for War Factory. Scouts moving northeast/east toward (95,11); no enemy seen.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":8,\"y\":13},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[135,136,137,138],\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":17},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1362, "completion_tokens": 274, "total_tokens": 1636, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1360, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073612, "upstream_inference_prompt_cost": 0.0037444, "upstream_inference_completions_cost": 0.0036168}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "Second refinery is nearly complete and should be placed immediately to expand income. I will add power for the coming War Factory while the scouting infantry continues east toward the suspected enemy base.", "notes": "Place proc #2, then build power and save for War Factory. Scouts moving northeast/east toward (95,11); no enemy seen.", "commands": [{"do": "place", "item": "proc", "x": 8, "y": 13}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [135, 136, 137, 138], "x": 70, "y": 16}, {"do": "rally", "building": 133, "x": 60, "y": 17}, {"do": "harvest", "unit": 130}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build powr: started", "attack_move: 4 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1091 + stored ore $410 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.9%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #139@(75,17) #140@(76,17) #141@(75,18) #143@(76,17) #144@(78,15) #145@(82,15) #147@(84,15)\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - train 3x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely west near (12,16). War Factory at 49%, Refinery queued. Current rifle group scouting west; transition to heavy tanks when War Factory is placed.", "raw": "{\"thoughts\":\"The War Factory is nearly complete and the refinery is queued behind it. Keep the rifle scout group moving west toward the suspected enemy base while rocket soldiers finish; save resources for tanks and place the War Factory as soon as it becomes ready.\",\"notes\":\"Base at (95,11), suspected enemy west near (12,16). Rifles scouting west; e3 production queued. War Factory nearly ready, refinery next.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[139,140,141,143,144,145,147],\"x\":60,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1411, "completion_tokens": 294, "total_tokens": 1705, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1409, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000775995, "upstream_inference_prompt_cost": 0.000387915, "upstream_inference_completions_cost": 0.00038808}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.87, "thoughts": "The War Factory is nearly complete and the refinery is queued behind it. Keep the rifle scout group moving west toward the suspected enemy base while rocket soldiers finish; save resources for tanks and place the War Factory as soon as it becomes ready.", "notes": "Base at (95,11), suspected enemy west near (12,16). Rifles scouting west; e3 production queued. War Factory nearly ready, refinery next.", "commands": [{"do": "attack_move", "units": [139, 140, 141, 143, 144, 145, 147], "x": 60, "y": 16}], "feedback": ["attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1088 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.8%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Infantry: e1 13%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #135@(45,24) #136@(43,24) #137@(40,24) #138@(36,24)\n  e3 (Rocket Soldier) x3: #142@(13,13)* #146@(20,16) #148@(12,14)\n  harv (Ore Truck (harvester)) x1: #130@(4,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build powr: started\n  - attack_move: 4 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2, then build power and save for War Factory. Scouts moving northeast/east toward (95,11); no enemy seen.", "raw": "{\"thoughts\":\"Second refinery is ready and should be placed immediately for stronger income. Keep infantry production active while scouts advance toward the likely enemy base; save toward a War Factory after the current power plant completes.\",\"notes\":\"Place ready proc #2. Current powr is building. Scouts are advancing east/northeast; enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":8,\"y\":12},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":24},{\"do\":\"attack_move\",\"units\":[142,146,148],\"x\":65,\"y\":20},{\"do\":\"attack_move\",\"units\":[135,136,137,138],\"x\":80,\"y\":16},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1384, "completion_tokens": 271, "total_tokens": 1655, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1382, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073821, "upstream_inference_prompt_cost": 0.0038049, "upstream_inference_completions_cost": 0.0035772}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "Second refinery is ready and should be placed immediately for stronger income. Keep infantry production active while scouts advance toward the likely enemy base; save toward a War Factory after the current power plant completes.", "notes": "Place ready proc #2. Current powr is building. Scouts are advancing east/northeast; enemy likely near (95,11).", "commands": [{"do": "place", "item": "proc", "x": 8, "y": 12}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 45, "y": 24}, {"do": "attack_move", "units": [142, 146, 148], "x": 65, "y": 20}, {"do": "attack_move", "units": [135, 136, 137, 138], "x": 80, "y": 16}, {"do": "harvest", "unit": 130}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 5x e1: queued", "rally #133: ordered", "attack_move: 3 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 16}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $838 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Infantry: e3 2%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #139@(65,18) #140@(66,18) #141@(65,18) #143@(66,18) #144@(68,15) #145@(72,15) #147@(74,15)\n  e3 (Rocket Soldier) x2: #151@(83,15) #155@(92,14)\n  harv (Ore Truck (harvester)) x1: #132@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Base at (95,11), suspected enemy west near (12,16). Rifles scouting west; e3 production queued. War Factory nearly ready, refinery next.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the refinery is queued behind it, so preserve cash for expansion and tanks. Keep the scouting group moving west toward the suspected enemy while the infantry queues remain active.\",\"notes\":\"Enemy likely west near (12,16); scouts advancing west. War Factory 82% complete, refinery queued next; save for vehicle production and second economy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[139,140,141,143,144,145,147,151,155],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1391, "completion_tokens": 289, "total_tokens": 1680, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1389, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000763895, "upstream_inference_prompt_cost": 0.000382415, "upstream_inference_completions_cost": 0.00038148}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.97, "thoughts": "War Factory is nearly complete and the refinery is queued behind it, so preserve cash for expansion and tanks. Keep the scouting group moving west toward the suspected enemy while the infantry queues remain active.", "notes": "Enemy likely west near (12,16); scouts advancing west. War Factory 82% complete, refinery queued next; save for vehicle production and second economy.", "commands": [{"do": "attack_move", "units": [139, 140, 141, 143, 144, 145, 147, 151, 155], "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 75, "y": 15}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack_move: 9 units", "rally #134: ordered", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $460 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.1%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(54,28) #136@(53,27) #137@(50,26) #138@(47,24) #152@(18,16) #153@(15,15) #154@(12,14)\n  e3 (Rocket Soldier) x3: #142@(22,18) #146@(29,21) #148@(21,17)\n  harv (Ore Truck (harvester)) x2: #130@(9,19) #150@(6,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 3 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Place ready proc #2. Current powr is building. Scouts are advancing east/northeast; enemy likely near (95,11).", "raw": "{\"thoughts\":\"Second refinery is operating and the ready power plant should be placed immediately to support the upcoming War Factory. Forward scouts will continue east toward the likely enemy base while infantry production continues.\",\"notes\":\"Place power now; build another power, then War Factory once funds reach $2000. Forward scouts progressing east/northeast toward enemy start (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":18},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":25},{\"do\":\"attack_move\",\"units\":[135,136,137,138],\"x\":78,\"y\":18},{\"do\":\"attack_move\",\"units\":[142,146,148,152,153,154],\"x\":62,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1446, "completion_tokens": 306, "total_tokens": 1752, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1444, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080146, "upstream_inference_prompt_cost": 0.0039754, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "Second refinery is operating and the ready power plant should be placed immediately to support the upcoming War Factory. Forward scouts will continue east toward the likely enemy base while infantry production continues.", "notes": "Place power now; build another power, then War Factory once funds reach $2000. Forward scouts progressing east/northeast toward enemy start (95,11).", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 18}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 133, "x": 55, "y": 25}, {"do": "attack_move", "units": [135, 136, 137, 138], "x": 78, "y": 18}, {"do": "attack_move", "units": [142, 146, 148, 152, 153, 154], "x": 62, "y": 24}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "rally #133: ordered", "attack_move: 4 units", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $172 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.4%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Infantry: e3 13%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #139@(64,25) #140@(63,25)89% #141@(63,25)40% #143@(64,24) #144@(64,24) #145@(64,22) #147@(67,22)\n  e3 (Rocket Soldier) x3: #151@(75,18) #155@(83,16) #160@(92,15)\n  harv (Ore Truck (harvester)) x1: #132@(103,19)\nVISIBLE ENEMY UNITS (1):\n  #136 e1@(61,27) 10%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #134: ordered\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely west near (12,16); scouts advancing west. War Factory 82% complete, refinery queued next; save for vehicle production and second economy.", "raw": "{\"thoughts\":\"The War Factory is nearly complete; place it immediately, then keep the scout force advancing west toward the likely enemy base. Barracks queues are already busy, so preserve cash for the refinery and vehicle production.\",\"notes\":\"Enemy base likely near (12,16). Infantry/rockets scouting west from x60-90; War Factory nearly ready, refinery queued next.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":45,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1438, "completion_tokens": 326, "total_tokens": 1764, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1436, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00082566, "upstream_inference_prompt_cost": 0.00039534, "upstream_inference_completions_cost": 0.00043032}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "The War Factory is nearly complete; place it immediately, then keep the scout force advancing west toward the likely enemy base. Barracks queues are already busy, so preserve cash for the refinery and vehicle production.", "notes": "Enemy base likely near (12,16). Infantry/rockets scouting west from x60-90; War Factory nearly ready, refinery queued next.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 45, "y": 20}, {"do": "rally", "building": 134, "x": 45, "y": 20}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 10 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 1, "order_count": 24}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $176 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $4000, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(61,27)10% #137@(60,28) #138@(56,28) #152@(28,21) #153@(25,20) #154@(22,18) #157@(20,14) #158@(17,14) #159@(13,14)\n  e3 (Rocket Soldier) x3: #142@(31,24) #146@(38,24) #148@(30,23)\n  harv (Ore Truck (harvester)) x2: #130@(7,23) #150@(9,24)\nVISIBLE ENEMY UNITS (3):\n  #139 e1@(64,25) 100%, #140 e1@(63,25) 89%, #141 e1@(63,25) 40%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - rally #133: ordered\n  - attack_move: 4 units\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Place power now; build another power, then War Factory once funds reach $2000. Forward scouts progressing east/northeast toward enemy start (95,11).", "raw": "{\"thoughts\":\"Place the completed power plant and preserve the forward pressure with our infantry/rockets moving toward the likely Allied start. Income must build until we can afford the War Factory.\",\"notes\":\"Power placed; save for War Factory. Forward infantry/rocket group advancing northeast, enemy rifle squad spotted around 63,25.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":20,\"y\":15},{\"do\":\"attack_move\",\"units\":[136,137,138,142,146,148],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[152,153,154,157,158,159],\"x\":72,\"y\":20},{\"do\":\"stance\",\"units\":[136,137,138,142,146,148,152,153,154,157,158,159],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1490, "completion_tokens": 319, "total_tokens": 1809, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1488, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083072, "upstream_inference_prompt_cost": 0.0040964, "upstream_inference_completions_cost": 0.0042108}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "Place the completed power plant and preserve the forward pressure with our infantry/rockets moving toward the likely Allied start. Income must build until we can afford the War Factory.", "notes": "Power placed; save for War Factory. Forward infantry/rocket group advancing northeast, enemy rifle squad spotted around 63,25.", "commands": [{"do": "place", "item": "powr", "x": 20, "y": 15}, {"do": "attack_move", "units": [136, 137, 138, 142, 146, 148], "x": 95, "y": 11}, {"do": "attack_move", "units": [152, 153, 154, 157, 158, 159], "x": 72, "y": 20}, {"do": "stance", "units": [136, 137, 138, 142, 146, 148, 152, 153, 154, 157, 158, 159], "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 6 units", "attack_move: 6 units", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1800, "income": 1500, "experience": 0, "order_count": 24}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $328 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6800, army $2600, killed $400 (4 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 12.5%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #139@(58,28)8% #140@(59,28)77% #143@(59,28)95% #144@(59,28) #145@(60,27) #147@(59,28)\n  e3 (Rocket Soldier) x3: #151@(66,23) #155@(75,18) #160@(81,14)\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 10 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely near (12,16). Infantry/rockets scouting west from x60-90; War Factory nearly ready, refinery queued next.", "raw": "{\"thoughts\":\"The refinery is nearly complete and the army is scouting west toward the likely enemy base. I will attempt to place the ready War Factory, keep rocket production running, and push the surviving force toward (12,16).\",\"notes\":\"Enemy base remains unlocated, likely near (12,16). Army is advancing west; refinery is in progress and War Factory placement needs retrying.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":90,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1425, "completion_tokens": 336, "total_tokens": 1761, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1423, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000835285, "upstream_inference_prompt_cost": 0.000391765, "upstream_inference_completions_cost": 0.00044352}, "completion_tokens_details": {"reasoning_tokens": 180, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "The refinery is nearly complete and the army is scouting west toward the likely enemy base. I will attempt to place the ready War Factory, keep rocket production running, and push the surviving force toward (12,16).", "notes": "Enemy base remains unlocated, likely near (12,16). Army is advancing west; refinery is in progress and War Factory placement needs retrying.", "commands": [{"do": "place", "item": "weap", "x": 90, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 70, "y": 20}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 9 units", "train 3x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 100, "units_killed": 4, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6800, "army_value": 1500, "income": 1325, "experience": 4, "order_count": 24}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $676 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $3700, killed $100 (1 units, 0 bldgs), lost $400 (4 units, 0 bldgs). Map explored 13.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #152@(36,26) #153@(34,24) #154@(31,22) #157@(28,21) #158@(25,20) #159@(23,19)\n  e3 (Rocket Soldier) x3: #142@(41,24) #146@(48,26) #148@(40,24)\n  harv (Ore Truck (harvester)) x2: #130@(4,26) #150@(14,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 6 units\n  - attack_move: 6 units\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: Power placed; save for War Factory. Forward infantry/rocket group advancing northeast, enemy rifle squad spotted around 63,25.", "raw": "{\"thoughts\":\"Our forward infantry/rocket force should continue scouting toward the enemy start while we preserve funds for a War Factory. Keep the barracks producing cheap rifles and ensure both harvesters remain mining.\",\"notes\":\"Enemy likely east/northeast near 95,11; forward squad currently around 23-48,19-26. Save for weap, then build armor.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"attack_move\",\"units\":[152,153,154,157,158,159,142,146,148],\"x\":75,\"y\":18},{\"do\":\"stance\",\"units\":[152,153,154,157,158,159,142,146,148],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1426, "completion_tokens": 283, "total_tokens": 1709, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1424, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007656, "upstream_inference_prompt_cost": 0.0039204, "upstream_inference_completions_cost": 0.0037356}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.97, "thoughts": "Our forward infantry/rocket force should continue scouting toward the enemy start while we preserve funds for a War Factory. Keep the barracks producing cheap rifles and ensure both harvesters remain mining.", "notes": "Enemy likely east/northeast near 95,11; forward squad currently around 23-48,19-26. Save for weap, then build armor.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}, {"do": "attack_move", "units": [152, 153, 154, 157, 158, 159, 142, 146, 148], "x": 75, "y": 18}, {"do": "stance", "units": [152, 153, 154, 157, 158, 159, 142, 146, 148], "stance": "attack_anything"}], "feedback": ["train 3x e1: queued", "attack_move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 400, "units_killed": 1, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1500, "income": 2000, "experience": 1, "order_count": 25}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9000, army $2800, killed $1300 (7 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 14.2%.\nPRODUCTION: Building: proc 16%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(52,27)76% #143@(52,27)93% #144@(52,27)97% #145@(51,26) #147@(52,27)90%\n  e3 (Rocket Soldier) x4: #151@(58,28) #155@(67,24) #160@(73,20) #163@(85,15)\n  harv (Ore Truck (harvester)) x1: #132@(106,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 9 units\n  - train 3x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unlocated, likely near (12,16). Army is advancing west; refinery is in progress and War Factory placement needs retrying.", "raw": "{\"thoughts\":\"The refinery is still constructing and the army is scouting west toward the likely enemy start. Keep rocket production active and push the current force toward (12,16) while saving for tanks and a second harvester.\",\"notes\":\"Enemy likely near (12,16); 9 combat units advancing west. Refinery construction underway; War Factory #162 is placed. Continue e3 production and attack-move west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":25,\"y\":18},{\"do\":\"rally\",\"building\":162,\"x\":80,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1513, "completion_tokens": 320, "total_tokens": 1833, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1511, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000838365, "upstream_inference_prompt_cost": 0.000415965, "upstream_inference_completions_cost": 0.0004224}, "completion_tokens_details": {"reasoning_tokens": 159, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "The refinery is still constructing and the army is scouting west toward the likely enemy start. Keep rocket production active and push the current force toward (12,16) while saving for tanks and a second harvester.", "notes": "Enemy likely near (12,16); 9 combat units advancing west. Refinery construction underway; War Factory #162 is placed. Continue e3 production and attack-move west.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 134, "x": 25, "y": 18}, {"do": "rally", "building": 162, "x": 80, "y": 16}], "feedback": ["attack_move: 9 units", "train 5x e3: queued", "rally #134: ordered", "rally #162: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 200, "units_killed": 7, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 1700, "income": 1500, "experience": 13, "order_count": 28}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $376 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3100, killed $200 (2 units, 0 bldgs), lost $1300 (7 units, 0 bldgs). Map explored 14.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #152@(46,27) #153@(45,24) #154@(42,22) #157@(37,20) #158@(34,20) #159@(31,20) #164@(18,14) #165@(15,14) #166@(12,14)\n  harv (Ore Truck (harvester)) x2: #130@(9,20) #150@(7,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - attack_move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely east/northeast near 95,11; forward squad currently around 23-48,19-26. Save for weap, then build armor.", "raw": "{\"thoughts\":\"We have ample power and two refineries but need preserve cash to reach a War Factory. The infantry screen should continue scouting northeast toward the likely enemy base while new infantry rally forward.\",\"notes\":\"Save for weap ($2000); infantry scout pushing northeast from center toward enemy start 95,11. Two harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[152,153,154,157,158,159,164,165,166],\"x\":90,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":50,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1408, "completion_tokens": 261, "total_tokens": 1669, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1406, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073161, "upstream_inference_prompt_cost": 0.0038709, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "We have ample power and two refineries but need preserve cash to reach a War Factory. The infantry screen should continue scouting northeast toward the likely enemy base while new infantry rally forward.", "notes": "Save for weap ($2000); infantry scout pushing northeast from center toward enemy start 95,11. Two harvesters active.", "commands": [{"do": "attack_move", "units": [152, 153, 154, 157, 158, 159, 164, 165, 166], "x": 90, "y": 11}, {"do": "rally", "building": 133, "x": 50, "y": 20}], "feedback": ["attack_move: 9 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 1300, "units_killed": 2, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 900, "income": 2000, "experience": 1, "order_count": 28}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9000, army $2800, killed $1700 (11 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 15.3%.\nPRODUCTION: Building: proc 16%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #140@(47,25)73% #143@(47,26)93% #144@(47,25)83% #145@(47,25)5% #147@(47,25)88%\n  e3 (Rocket Soldier) x4: #151@(49,29) #155@(58,28) #160@(65,24) #163@(76,17)\n  harv (Ore Truck (harvester)) x1: #132@(107,22)\nVISIBLE ENEMY UNITS (1):\n  #158 e1@(44,24) 6%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - train 5x e3: queued\n  - rally #134: ordered\n  - rally #162: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); 9 combat units advancing west. Refinery construction underway; War Factory #162 is placed. Continue e3 production and attack-move west.", "raw": "{\"thoughts\":\"The western force is advancing toward the likely enemy start, while the nearly destroyed enemy scout can be ignored or finished. Cash is empty, so maintain the refinery construction and send the harvester back to ore; keep the army moving west to reveal and engage the enemy base.\",\"notes\":\"Army group advancing west toward (12,16); continue rocket production when funds permit. Refinery #proc is under construction; harvester #132 needs mining orders.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":162,\"x\":30,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1556, "completion_tokens": 335, "total_tokens": 1891, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00086999, "upstream_inference_prompt_cost": 0.00042779, "upstream_inference_completions_cost": 0.0004422}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.2, "thoughts": "The western force is advancing toward the likely enemy start, while the nearly destroyed enemy scout can be ignored or finished. Cash is empty, so maintain the refinery construction and send the harvester back to ore; keep the army moving west to reveal and engage the enemy base.", "notes": "Army group advancing west toward (12,16); continue rocket production when funds permit. Refinery #proc is under construction; harvester #132 needs mining orders.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 162, "x": 30, "y": 20}, {"do": "rally", "building": 134, "x": 30, "y": 20}], "feedback": ["attack_move: 9 units", "rally #162: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 200, "units_killed": 11, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 1700, "income": 1500, "experience": 17, "order_count": 33}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $876 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $8900, army $2700, killed $200 (2 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 14.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #158@(44,24)6% #159@(40,24) #164@(27,20) #165@(24,20) #166@(21,17)\n  harv (Ore Truck (harvester)) x2: #130@(8,23) #150@(12,25)\nVISIBLE ENEMY UNITS (5):\n  #140 e1@(47,25) 73%, #143 e1@(47,26) 93%, #144 e1@(47,25) 83%, #145 e1@(47,25) 5%, #147 e1@(47,25) 88%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Save for weap ($2000); infantry scout pushing northeast from center toward enemy start 95,11. Two harvesters active.", "raw": "{\"thoughts\":\"We need rebuild our infantry screen while accumulating funds for the first War Factory. The forward riflemen should engage the exposed enemy squad and continue scouting northeast toward their likely base.\",\"notes\":\"Saving toward weap; 2 harvesters active. Enemy rifle squad at 47,25; send current infantry through it toward likely base 95,11.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":24},{\"do\":\"attack_move\",\"units\":[158,159,164,165,166],\"x\":55,\"y\":22},{\"do\":\"stance\",\"units\":[158,159,164,165,166],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1422, "completion_tokens": 310, "total_tokens": 1732, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080014, "upstream_inference_prompt_cost": 0.0039094, "upstream_inference_completions_cost": 0.004092}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "We need rebuild our infantry screen while accumulating funds for the first War Factory. The forward riflemen should engage the exposed enemy squad and continue scouting northeast toward their likely base.", "notes": "Saving toward weap; 2 harvesters active. Enemy rifle squad at 47,25; send current infantry through it toward likely base 95,11.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 45, "y": 24}, {"do": "attack_move", "units": [158, 159, 164, 165, 166], "x": 55, "y": 22}, {"do": "stance", "units": [158, 159, 164, 165, 166], "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 1700, "units_killed": 2, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8900, "army_value": 500, "income": 2500, "experience": 1, "order_count": 28}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8900, army $2700, killed $1900 (13 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 17.6%.\nPRODUCTION: Building: proc 16%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #140@(42,20)65% #143@(40,22)93% #144@(42,20)41% #147@(42,20)43%\n  e3 (Rocket Soldier) x4: #151@(39,27)66% #155@(48,28) #160@(55,28) #163@(68,24)\n  harv (Ore Truck (harvester)) x1: #132@(99,13)\nVISIBLE ENEMY UNITS (1):\n  #164 e1@(35,25) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #162: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Army group advancing west toward (12,16); continue rocket production when funds permit. Refinery #proc is under construction; harvester #132 needs mining orders.", "raw": "{\"thoughts\":\"The refinery is still under construction and cash is empty, so keep the harvester mining and let the existing rocket queue run. The army is near the western approach; continue advancing toward the suspected enemy base and engage the visible infantry.\",\"notes\":\"Proc #16% building. Harvester #132 should mine. Army of 8 combat units advancing west toward enemy start (12,16); continue attack-move and rocket production.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[140,143,144,147,151,155,160,163],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":162,\"x\":75,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1534, "completion_tokens": 303, "total_tokens": 1837, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1532, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0008217, "upstream_inference_prompt_cost": 0.00042174, "upstream_inference_completions_cost": 0.00039996}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.68, "thoughts": "The refinery is still under construction and cash is empty, so keep the harvester mining and let the existing rocket queue run. The army is near the western approach; continue advancing toward the suspected enemy base and engage the visible infantry.", "notes": "Proc #16% building. Harvester #132 should mine. Army of 8 combat units advancing west toward enemy start (12,16); continue attack-move and rocket production.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [140, 143, 144, 147, 151, 155, 160, 163], "x": 12, "y": 16}, {"do": "rally", "building": 162, "x": 75, "y": 20}, {"do": "rally", "building": 134, "x": 75, "y": 20}], "feedback": ["attack_move: 8 units", "rally #162: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 300, "units_killed": 13, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8900, "army_value": 1600, "income": 1500, "experience": 19, "order_count": 33}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $1057 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $9000, army $2800, killed $300 (3 units, 0 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 14.8%.\nPRODUCTION: Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #164@(35,25) #165@(35,20) #166@(30,23) #167@(18,16) #168@(15,15) #169@(12,14)\n  harv (Ore Truck (harvester)) x2: #130@(3,27) #150@(14,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Saving toward weap; 2 harvesters active. Enemy rifle squad at 47,25; send current infantry through it toward likely base 95,11.", "raw": "{\"thoughts\":\"We need more income and must keep scouting toward the likely eastern enemy base. Current infantry will probe east while the new rifle squads reinforce behind them; save ore for a War Factory as the next major tech step.\",\"notes\":\"2 refineries/harvesters; save for weap ($2000). Rifle scout group advancing east from x30-35 toward enemy start 95,11; likely enemy rifle contact was around 47,25.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":38,\"y\":23},{\"do\":\"attack_move\",\"units\":[164,165,166],\"x\":62,\"y\":22},{\"do\":\"attack_move\",\"units\":[167,168,169],\"x\":42,\"y\":23},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1405, "completion_tokens": 269, "total_tokens": 1674, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1403, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00741345, "upstream_inference_prompt_cost": 0.00386265, "upstream_inference_completions_cost": 0.0035508}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "We need more income and must keep scouting toward the likely eastern enemy base. Current infantry will probe east while the new rifle squads reinforce behind them; save ore for a War Factory as the next major tech step.", "notes": "2 refineries/harvesters; save for weap ($2000). Rifle scout group advancing east from x30-35 toward enemy start 95,11; likely enemy rifle contact was around 47,25.", "commands": [{"do": "rally", "building": 133, "x": 38, "y": 23}, {"do": "attack_move", "units": [164, 165, 166], "x": 62, "y": 22}, {"do": "attack_move", "units": [167, 168, 169], "x": 42, "y": 23}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}], "feedback": ["rally #133: ordered", "attack_move: 3 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 1900, "units_killed": 3, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 600, "income": 3000, "experience": 2, "order_count": 33}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $11 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8800, army $2600, killed $2000 (14 units, 0 bldgs), lost $700 (5 units, 0 bldgs). Map explored 19.1%.\nPRODUCTION: Building: proc 34%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #140@(35,14)65% #144@(34,14)41% #147@(34,14)43%\n  e3 (Rocket Soldier) x4: #155@(41,23)30% #160@(46,24) #163@(59,28) #172@(89,15)\n  harv (Ore Truck (harvester)) x1: #132@(99,19)\nVISIBLE ENEMY UNITS (1):\n  #164 e1@(38,24) 80%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - rally #162: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Proc #16% building. Harvester #132 should mine. Army of 8 combat units advancing west toward enemy start (12,16); continue attack-move and rocket production.", "raw": "{\"thoughts\":\"The army is advancing toward the likely enemy base and has spotted resistance near (38,24). Keep pressure west while the refinery completes and the existing rocket queue continues; the harvester should keep mining.\",\"notes\":\"Enemy direction west, likely base near (12,16). Eight-unit army advancing; continue attack-move. Refinery #? under construction, cash currently empty.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1522, "completion_tokens": 284, "total_tokens": 1806, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1520, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00079332, "upstream_inference_prompt_cost": 0.00041844, "upstream_inference_completions_cost": 0.00037488}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.68, "thoughts": "The army is advancing toward the likely enemy base and has spotted resistance near (38,24). Keep pressure west while the refinery completes and the existing rocket queue continues; the harvester should keep mining.", "notes": "Enemy direction west, likely base near (12,16). Eight-unit army advancing; continue attack-move. Refinery #? under construction, cash currently empty.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2000, "deaths_cost": 700, "units_killed": 14, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8800, "army_value": 1500, "income": 2000, "experience": 20, "order_count": 33}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $876 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $9100, army $2900, killed $700 (5 units, 0 bldgs), lost $2000 (14 units, 0 bldgs). Map explored 15.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #164@(38,24)80% #166@(37,22)52% #167@(28,16) #168@(25,15) #169@(22,14) #170@(19,14) #171@(16,14)\n  harv (Ore Truck (harvester)) x2: #130@(9,19) #150@(8,29)\nVISIBLE ENEMY UNITS (1):\n  #155 e3@(41,23) 30%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 3 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: 2 refineries/harvesters; save for weap ($2000). Rifle scout group advancing east from x30-35 toward enemy start 95,11; likely enemy rifle contact was around 47,25.", "raw": "{\"thoughts\":\"We have strong power and two refineries but need a War Factory as soon as funds permit. Keep the rifle force advancing toward the likely enemy start while producing a small reinforcement batch.\",\"notes\":\"Save for weap; rifle scouts advancing east/northeast, enemy rocket seen near (41,23). Two harvesters active, no enemy base located.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":38,\"y\":22},{\"do\":\"attack\",\"units\":[164,166,167],\"target\":155},{\"do\":\"attack_move\",\"units\":[168,169,170,171],\"x\":58,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1418, "completion_tokens": 282, "total_tokens": 1700, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1416, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076208, "upstream_inference_prompt_cost": 0.0038984, "upstream_inference_completions_cost": 0.0037224}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.51, "thoughts": "We have strong power and two refineries but need a War Factory as soon as funds permit. Keep the rifle force advancing toward the likely enemy start while producing a small reinforcement batch.", "notes": "Save for weap; rifle scouts advancing east/northeast, enemy rocket seen near (41,23). Two harvesters active, no enemy base located.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 133, "x": 38, "y": 22}, {"do": "attack", "units": [164, 166, 167], "target": 155}, {"do": "attack_move", "units": [168, 169, 170, 171], "x": 58, "y": 20}], "feedback": ["train 3x e1: queued", "rally #133: ordered", "attack: 3 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 2000, "units_killed": 5, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 700, "income": 3000, "experience": 6, "order_count": 33}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8400, army $2200, killed $2100 (15 units, 0 bldgs), lost $1100 (7 units, 0 bldgs). Map explored 20.5%.\nPRODUCTION: Building: proc 34%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #140@(26,14)65% #147@(26,14)33%\n  e3 (Rocket Soldier) x3: #160@(39,17) #163@(49,28) #172@(79,14)\n  harv (Ore Truck (harvester)) x1: #132@(104,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy direction west, likely base near (12,16). Eight-unit army advancing; continue attack-move. Refinery #? under construction, cash currently empty.", "raw": "{\"thoughts\":\"The western attack force is advancing but has not found the enemy base yet. Keep all combat units moving west toward the suspected enemy start, while the harvester continues mining and the refinery finishes; existing rocket production queues should remain active.\",\"notes\":\"Enemy likely near (12,16). Army advancing west; continue attack-move toward enemy base. Refinery under construction; cash empty. Keep e3 queue busy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":162,\"x\":25,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1475, "completion_tokens": 255, "total_tokens": 1730, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1473, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000742115, "upstream_inference_prompt_cost": 0.000405515, "upstream_inference_completions_cost": 0.0003366}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.99, "thoughts": "The western attack force is advancing but has not found the enemy base yet. Keep all combat units moving west toward the suspected enemy start, while the harvester continues mining and the refinery finishes; existing rocket production queues should remain active.", "notes": "Enemy likely near (12,16). Army advancing west; continue attack-move toward enemy base. Refinery under construction; cash empty. Keep e3 queue busy.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 162, "x": 25, "y": 16}], "feedback": ["attack_move: 5 units", "rally #162: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 1100, "units_killed": 15, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8400, "army_value": 1100, "income": 2000, "experience": 21, "order_count": 33}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $1076 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3100, killed $1100 (7 units, 0 bldgs), lost $2100 (15 units, 0 bldgs). Map explored 15.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #164@(38,24)75%* #166@(37,22)52%* #168@(33,22) #169@(30,21) #170@(27,20) #171@(25,20) #173@(18,14) #176@(15,14) #177@(12,14)\n  harv (Ore Truck (harvester)) x2: #130@(6,23) #150@(13,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - rally #133: ordered\n  - attack: 3 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Save for weap; rifle scouts advancing east/northeast, enemy rocket seen near (41,23). Two harvesters active, no enemy base located.", "raw": "{\"thoughts\":\"Our economy is close to a third refinery but cannot yet afford it; preserve cash briefly while infantry continues scouting toward the likely enemy side. Keep barracks active with a small rifle batch and push the forward rifles east to locate targets.\",\"notes\":\"Need build proc immediately once cash reaches $1400, then save $2000 for weap. Infantry scout line is around x25-38,y20-24; likely enemy base northeast/east.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":32,\"y\":22},{\"do\":\"attack_move\",\"units\":[164,166,168,169,170,171],\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":[173,176,177],\"x\":46,\"y\":12},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1422, "completion_tokens": 295, "total_tokens": 1717, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078034, "upstream_inference_prompt_cost": 0.0039094, "upstream_inference_completions_cost": 0.003894}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Our economy is close to a third refinery but cannot yet afford it; preserve cash briefly while infantry continues scouting toward the likely enemy side. Keep barracks active with a small rifle batch and push the forward rifles east to locate targets.", "notes": "Need build proc immediately once cash reaches $1400, then save $2000 for weap. Infantry scout line is around x25-38,y20-24; likely enemy base northeast/east.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 133, "x": 32, "y": 22}, {"do": "attack_move", "units": [164, 166, 168, 169, 170, 171], "x": 55, "y": 20}, {"do": "attack_move", "units": [173, 176, 177], "x": 46, "y": 12}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}], "feedback": ["train 3x e1: queued", "rally #133: ordered", "attack_move: 6 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2100, "units_killed": 7, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 900, "income": 3500, "experience": 10, "order_count": 36}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $2200 (16 units, 0 bldgs), lost $1600 (10 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: proc 34%; Infantry: e3 38%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #160@(30,14) #172@(72,21)\n  harv (Ore Truck (harvester)) x1: #132@(99,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #162: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Army advancing west; continue attack-move toward enemy base. Refinery under construction; cash empty. Keep e3 queue busy.", "raw": "{\"thoughts\":\"The refinery is still building and cash is empty, so preserve the economy while the existing rocket soldiers scout west. Keep infantry production active and converge the army toward the likely enemy start.\",\"notes\":\"Enemy likely near (12,16). Refinery #proc is under construction; continue westward attack-move with all combat units and maintain e3 production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1448, "completion_tokens": 283, "total_tokens": 1731, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1446, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00077165, "upstream_inference_prompt_cost": 0.00039809, "upstream_inference_completions_cost": 0.00037356}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "The refinery is still building and cash is empty, so preserve the economy while the existing rocket soldiers scout west. Keep infantry production active and converge the army toward the likely enemy start.", "notes": "Enemy likely near (12,16). Refinery #proc is under construction; continue westward attack-move with all combat units and maintain e3 production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 134, "x": 75, "y": 16}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 2 units", "rally #134: ordered", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1600, "units_killed": 16, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 600, "income": 2000, "experience": 22, "order_count": 33}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $1276 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $3300, killed $1600 (10 units, 0 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 15.4%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #164@(45,24)66% #166@(46,25)52% #168@(43,23) #169@(40,21) #170@(37,21) #171@(35,21) #176@(23,13) #177@(22,13) #178@(18,14) #179@(15,14) #180@(12,14)\n  harv (Ore Truck (harvester)) x2: #130@(5,28) #150@(14,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - rally #133: ordered\n  - attack_move: 6 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Need build proc immediately once cash reaches $1400, then save $2000 for weap. Infantry scout line is around x25-38,y20-24; likely enemy base northeast/east.", "raw": "{\"thoughts\":\"Income capacity needs to grow before committing to a War Factory. Infantry will continue scouting east-northeast toward the likely Allied start while new troops reinforce the advance.\",\"notes\":\"Started refinery #3; continue toward War Factory once affordable. Infantry scout/attack group moving toward enemy likely at (95,11); no enemy contact yet.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":22},{\"do\":\"attack_move\",\"units\":[164,166,168,169,170,171],\"x\":65,\"y\":18},{\"do\":\"attack_move\",\"units\":[176,177,178,179,180],\"x\":45,\"y\":22},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1444, "completion_tokens": 293, "total_tokens": 1737, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1442, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078375, "upstream_inference_prompt_cost": 0.0039699, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.38, "thoughts": "Income capacity needs to grow before committing to a War Factory. Infantry will continue scouting east-northeast toward the likely Allied start while new troops reinforce the advance.", "notes": "Started refinery #3; continue toward War Factory once affordable. Infantry scout/attack group moving toward enemy likely at (95,11); no enemy contact yet.", "commands": [{"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 45, "y": 22}, {"do": "attack_move", "units": [164, 166, 168, 169, 170, 171], "x": 65, "y": 18}, {"do": "attack_move", "units": [176, 177, 178, 179, 180], "x": 45, "y": 22}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}], "feedback": ["build proc: started", "train 5x e1: queued", "rally #133: ordered", "attack_move: 6 units", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 2200, "units_killed": 10, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1100, "income": 4000, "experience": 15, "order_count": 39}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $74 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $2200 (16 units, 0 bldgs), lost $1900 (11 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: proc 50%; Infantry: e3 9%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #172@(63,26) #183@(92,15)\n  harv (Ore Truck (harvester)) x1: #132@(100,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #134: ordered\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Refinery #proc is under construction; continue westward attack-move with all combat units and maintain e3 production.", "raw": "{\"thoughts\":\"The refinery is halfway built and income should resume shortly; keep the rocket production queue active. Send the two existing rocket soldiers west toward the likely enemy start while avoiding idle army time.\",\"notes\":\"Enemy likely at (12,16). Refinery #proc under construction; maintain e3 production and push west with rocket groups.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":162,\"x\":75,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1485, "completion_tokens": 312, "total_tokens": 1797, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1483, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000820105, "upstream_inference_prompt_cost": 0.000408265, "upstream_inference_completions_cost": 0.00041184}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.9, "thoughts": "The refinery is halfway built and income should resume shortly; keep the rocket production queue active. Send the two existing rocket soldiers west toward the likely enemy start while avoiding idle army time.", "notes": "Enemy likely at (12,16). Refinery #proc under construction; maintain e3 production and push west with rocket groups.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 162, "x": 75, "y": 18}, {"do": "rally", "building": 134, "x": 75, "y": 18}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 2 units", "rally #162: ordered", "rally #134: ordered", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1900, "units_killed": 16, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 600, "income": 2500, "experience": 22, "order_count": 38}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $637 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3600, killed $1900 (11 units, 0 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 16.6%.\nPRODUCTION: Building: proc 23%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #164@(55,28)66% #166@(56,28)52% #168@(52,27) #169@(48,25) #170@(47,24) #171@(45,24) #176@(31,13)90% #177@(30,13) #178@(29,14) #179@(26,14) #180@(22,14) #181@(18,14) #182@(15,14) #184@(12,14)\n  harv (Ore Truck (harvester)) x2: #130@(13,21) #150@(9,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 6 units\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Started refinery #3; continue toward War Factory once affordable. Infantry scout/attack group moving toward enemy likely at (95,11); no enemy contact yet.", "raw": "{\"thoughts\":\"Third refinery is underway and infantry are advancing along the northern route toward the likely enemy start. Keep the rifle groups moving and use incoming income to transition into a War Factory immediately after refinery placement.\",\"notes\":\"Refinery #3 building at 23%; 14 rifles split with forward group around 45-56,28 and trailing group 12-31,14. Enemy still unseen; advance toward 95,11, then build War Factory when funds allow.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[164,166,168,169,170,171],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[176,177,178,179,180,181,182,184],\"x\":70,\"y\":16},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1480, "completion_tokens": 248, "total_tokens": 1728, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1478, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073425, "upstream_inference_prompt_cost": 0.0040689, "upstream_inference_completions_cost": 0.0032736}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.47, "thoughts": "Third refinery is underway and infantry are advancing along the northern route toward the likely enemy start. Keep the rifle groups moving and use incoming income to transition into a War Factory immediately after refinery placement.", "notes": "Refinery #3 building at 23%; 14 rifles split with forward group around 45-56,28 and trailing group 12-31,14. Enemy still unseen; advance toward 95,11, then build War Factory when funds allow.", "commands": [{"do": "attack_move", "units": [164, 166, 168, 169, 170, 171], "x": 95, "y": 11}, {"do": "attack_move", "units": [176, 177, 178, 179, 180, 181, 182, 184], "x": 70, "y": 16}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}], "feedback": ["attack_move: 6 units", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 2200, "units_killed": 11, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1400, "income": 4000, "experience": 18, "order_count": 45}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $2200 (16 units, 0 bldgs), lost $2200 (12 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: proc 52%; Infantry: e3 22%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #183@(82,15)\n  harv (Ore Truck (harvester)) x1: #132@(105,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #162: ordered\n  - rally #134: ordered\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16). Refinery #proc under construction; maintain e3 production and push west with rocket groups.", "raw": "{\"thoughts\":\"The refinery is nearly complete, so conserve cash and place it next turn to expand income. Keep the rocket soldier scouting west toward the likely enemy base while the existing rocket queue continues.\",\"notes\":\"Enemy likely near (12,16). Refinery #proc is 52% under construction; place it when ready, then add Service Depot or War Factory production. Rocket scout #183 moving west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[183],\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":162,\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1515, "completion_tokens": 420, "total_tokens": 1935, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1513, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000970915, "upstream_inference_prompt_cost": 0.000416515, "upstream_inference_completions_cost": 0.0005544}, "completion_tokens_details": {"reasoning_tokens": 268, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "The refinery is nearly complete, so conserve cash and place it next turn to expand income. Keep the rocket soldier scouting west toward the likely enemy base while the existing rocket queue continues.", "notes": "Enemy likely near (12,16). Refinery #proc is 52% under construction; place it when ready, then add Service Depot or War Factory production. Rocket scout #183 moving west.", "commands": [{"do": "attack_move", "units": [183], "x": 12, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 162, "x": 75, "y": 15}, {"do": "rally", "building": 134, "x": 75, "y": 15}], "feedback": ["attack_move: 1 units", "rally #162: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2200, "units_killed": 16, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 22, "order_count": 43}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $621 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $3800, killed $2200 (12 units, 0 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 17%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #164@(63,26)65% #166@(63,26)43% #168@(62,27) #169@(58,28) #170@(56,28) #171@(54,28) #176@(40,21)90% #177@(38,20) #178@(37,20) #179@(33,21) #180@(30,21) #181@(27,20) #182@(24,20) #184@(21,17) #185@(19,14) #186@(16,14)\n  harv (Ore Truck (harvester)) x2: #130@(14,27) #150@(13,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Refinery #3 building at 23%; 14 rifles split with forward group around 45-56,28 and trailing group 12-31,14. Enemy still unseen; advance toward 95,11, then build War Factory when funds allow.", "raw": "{\"thoughts\":\"Third refinery is nearly complete and power is ample. Consolidate the rifle force and continue probing toward the likely enemy start while keeping infantry production queued.\",\"notes\":\"Proc #3 46%; all 16 rifles advancing east/northeast toward likely enemy at 95,11. Build War Factory immediately after refinery placement when funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":22},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1472, "completion_tokens": 243, "total_tokens": 1715, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1470, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072545, "upstream_inference_prompt_cost": 0.0040469, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.3, "thoughts": "Third refinery is nearly complete and power is ample. Consolidate the rifle force and continue probing toward the likely enemy start while keeping infantry production queued.", "notes": "Proc #3 46%; all 16 rifles advancing east/northeast toward likely enemy at 95,11. Build War Factory immediately after refinery placement when funds permit.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 70, "y": 22}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 16 units", "rally #133: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2200, "units_killed": 12, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1600, "income": 4000, "experience": 21, "order_count": 45}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $2200 (16 units, 0 bldgs), lost $2200 (12 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: proc 52%; Infantry: e3 22%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #183@(75,18)45%\n  harv (Ore Truck (harvester)) x1: #132@(100,17)\nVISIBLE ENEMY UNITS (2):\n  #164 e1@(71,18) 62%, #166 e1@(71,18) 34%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #162: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Refinery #proc is 52% under construction; place it when ready, then add Service Depot or War Factory production. Rocket scout #183 moving west.", "raw": "{\"thoughts\":\"The second refinery is still only 52% complete and cash is empty, so economic expansion must finish before adding more production. Send the damaged rocket soldier west toward the likely enemy base while the harvester continues mining.\",\"notes\":\"Enemy likely starts near (12,16). Refinery #proc is under construction; keep rocket scout moving west and preserve it if heavily damaged.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[183],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[183],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1542, "completion_tokens": 257, "total_tokens": 1799, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00076318, "upstream_inference_prompt_cost": 0.00042394, "upstream_inference_completions_cost": 0.00033924}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.43, "thoughts": "The second refinery is still only 52% complete and cash is empty, so economic expansion must finish before adding more production. Send the damaged rocket soldier west toward the likely enemy base while the harvester continues mining.", "notes": "Enemy likely starts near (12,16). Refinery #proc is under construction; keep rocket scout moving west and preserve it if heavily damaged.", "commands": [{"do": "attack_move", "units": [183], "x": 12, "y": 16}, {"do": "stance", "units": [183], "stance": "return_fire"}], "feedback": ["attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2200, "units_killed": 16, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2050, "experience": 22, "order_count": 43}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $224 + stored ore $468 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $10300, army $4100, killed $2200 (12 units, 0 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 18.7%.\nPRODUCTION: Building: proc 70%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #164@(71,18)62% #166@(71,18)34% #168@(69,20) #169@(66,23) #170@(65,24) #171@(63,26) #176@(49,26)90% #177@(47,24) #178@(47,24) #179@(43,24) #180@(39,24) #181@(36,24) #182@(33,24) #184@(30,23) #185@(27,20) #186@(25,20) #187@(18,16) #188@(15,15) #189@(12,14)\n  harv (Ore Truck (harvester)) x2: #130@(10,31) #150@(13,25)\nVISIBLE ENEMY UNITS (1):\n  #183 e3@(75,18) 45%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 16 units\n  - rally #133: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Proc #3 46%; all 16 rifles advancing east/northeast toward likely enemy at 95,11. Build War Factory immediately after refinery placement when funds permit.", "raw": "{\"thoughts\":\"Our third refinery is nearly ready and infantry has pushed deep toward the likely enemy approach. Place the refinery immediately, keep rifle production continuous, and press the forward group toward the enemy start while eliminating the visible rocket soldier.\",\"notes\":\"Place proc #3 then save/spend toward War Factory. Rifle force advancing east along y18-24; enemy likely at 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":17,\"y\":23},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":18},{\"do\":\"attack\",\"units\":[164,166,168,169,170,171],\"target\":183},{\"do\":\"attack_move\",\"units\":[176,177,178,179,180,181,182,184,185,186],\"x\":92,\"y\":12},{\"do\":\"attack_move\",\"units\":[187,188,189],\"x\":65,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1512, "completion_tokens": 274, "total_tokens": 1786, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1510, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077737, "upstream_inference_prompt_cost": 0.0041569, "upstream_inference_completions_cost": 0.0036168}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Our third refinery is nearly ready and infantry has pushed deep toward the likely enemy approach. Place the refinery immediately, keep rifle production continuous, and press the forward group toward the enemy start while eliminating the visible rocket soldier.", "notes": "Place proc #3 then save/spend toward War Factory. Rifle force advancing east along y18-24; enemy likely at 95,11.", "commands": [{"do": "place", "item": "proc", "x": 17, "y": 23}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 72, "y": 18}, {"do": "attack", "units": [164, 166, 168, 169, 170, 171], "target": 183}, {"do": "attack_move", "units": [176, 177, 178, 179, 180, 181, 182, 184, 185, 186], "x": 92, "y": 12}, {"do": "attack_move", "units": [187, 188, 189], "x": 65, "y": 20}], "feedback": ["place proc: nothing READY TO PLACE with that type", "train 5x e1: queued", "rally #133: ordered", "attack: 6 units", "attack_move: 10 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2200, "units_killed": 12, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10300, "army_value": 1900, "income": 4500, "experience": 21, "order_count": 50}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $212 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7300, army $1100, killed $2200 (16 units, 0 bldgs), lost $2500 (13 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: proc 62%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(99,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16). Refinery #proc is under construction; keep rocket scout moving west and preserve it if heavily damaged.", "raw": "{\"thoughts\":\"The second refinery is still under construction and cash is empty, so preserve the harvester and let the existing rocket queue and refinery construction proceed. Once income arrives, prioritize tanks and a service depot, while scouting west toward the likely enemy base.\",\"notes\":\"Enemy likely near (12,16). Second refinery proc is 62% complete; one harvester at (99,15). War Factory #162 and Barracks #134 are active; avoid adding costly buildings until cash recovers.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":162,\"x\":82,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1482, "completion_tokens": 336, "total_tokens": 1818, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1480, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00085096, "upstream_inference_prompt_cost": 0.00040744, "upstream_inference_completions_cost": 0.00044352}, "completion_tokens_details": {"reasoning_tokens": 182, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "The second refinery is still under construction and cash is empty, so preserve the harvester and let the existing rocket queue and refinery construction proceed. Once income arrives, prioritize tanks and a service depot, while scouting west toward the likely enemy base.", "notes": "Enemy likely near (12,16). Second refinery proc is 62% complete; one harvester at (99,15). War Factory #162 and Barracks #134 are active; avoid adding costly buildings until cash recovers.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 162, "x": 82, "y": 11}, {"do": "rally", "building": 134, "x": 82, "y": 14}], "feedback": ["rally #162: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2500, "units_killed": 16, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 2500, "experience": 22, "order_count": 43}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $31 + stored ore $0 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $10600, army $4400, killed $2500 (13 units, 0 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 18.9%.\nPRODUCTION: Building: proc 94%; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #164@(71,18)61%* #166@(71,18)30%* #168@(71,19)* #169@(68,22)* #170@(67,23)* #171@(65,25)* #176@(60,28)90% #177@(56,28) #178@(56,28) #179@(52,27) #180@(49,26) #181@(47,24) #182@(44,24) #184@(40,24) #185@(36,24) #186@(34,24) #187@(27,20) #188@(24,20) #189@(21,17) #190@(18,16) #191@(15,15) #192@(13,14)\n  harv (Ore Truck (harvester)) x2: #130@(14,21) #150@(7,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack: 6 units\n  - attack_move: 10 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Place proc #3 then save/spend toward War Factory. Rifle force advancing east along y18-24; enemy likely at 95,11.", "raw": "{\"thoughts\":\"Our third refinery is nearly complete while the rifle force has pushed deep across the map without contact. Keep all infantry advancing toward the likely Allied base and immediately place the refinery when ready, then fund a War Factory.\",\"notes\":\"Proc #3 nearly ready; 22 rifles advancing from central map toward enemy start at 95,11. Need place proc then build weap when cash permits.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190,191,192],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1564, "completion_tokens": 275, "total_tokens": 1839, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1562, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079299, "upstream_inference_prompt_cost": 0.0042999, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "Our third refinery is nearly complete while the rifle force has pushed deep across the map without contact. Keep all infantry advancing toward the likely Allied base and immediately place the refinery when ready, then fund a War Factory.", "notes": "Proc #3 nearly ready; 22 rifles advancing from central map toward enemy start at 95,11. Need place proc then build weap when cash permits.", "commands": [{"do": "rally", "building": 133, "x": 72, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192], "x": 95, "y": 11}], "feedback": ["rally #133: ordered", "stance: 22 units", "attack_move: 22 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 2200, "units_killed": 13, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2200, "income": 4500, "experience": 24, "order_count": 55}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $2200 (16 units, 0 bldgs), lost $2500 (13 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: proc 70%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #193@(85,15)\n  harv (Ore Truck (harvester)) x1: #132@(102,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #162: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Second refinery proc is 62% complete; one harvester at (99,15). War Factory #162 and Barracks #134 are active; avoid adding costly buildings until cash recovers.", "raw": "{\"thoughts\":\"Cash is empty, but the second refinery is nearly complete and the harvester is returning to ore. Keep the existing rocket soldier scouting toward the likely enemy start while production resumes; avoid starting new construction until income arrives.\",\"notes\":\"Enemy likely at (12,16). Second refinery is 70% complete. One rocket soldier #193 scouting west; keep existing queues and recover economy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[193],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1507, "completion_tokens": 295, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1505, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000803715, "upstream_inference_prompt_cost": 0.000414315, "upstream_inference_completions_cost": 0.0003894}, "completion_tokens_details": {"reasoning_tokens": 188, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "Cash is empty, but the second refinery is nearly complete and the harvester is returning to ore. Keep the existing rocket soldier scouting toward the likely enemy start while production resumes; avoid starting new construction until income arrives.", "notes": "Enemy likely at (12,16). Second refinery is 70% complete. One rocket soldier #193 scouting west; keep existing queues and recover economy.", "commands": [{"do": "attack_move", "units": [193], "x": 12, "y": 16}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2500, "units_killed": 16, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 22, "order_count": 43}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $194 (storage 4000), power 300 made / 80 used, harvesters 2.\nSCORE: assets $10900, army $4700, killed $2500 (13 units, 0 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 21.1%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e1 6%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #164@(80,10)61% #166@(79,10)30% #168@(78,12) #169@(75,14) #170@(75,18) #171@(72,17) #176@(68,21)90% #177@(65,23) #178@(65,24) #179@(62,27) #180@(59,28) #181@(56,28) #182@(53,27) #184@(50,26) #185@(47,24) #186@(45,24) #187@(36,24) #188@(33,24) #189@(30,23) #190@(28,21) #191@(25,20) #192@(22,18) #194@(17,16) #195@(14,15) #196@(11,13)\n  harv (Ore Truck (harvester)) x2: #130@(13,27) #150@(13,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - stance: 22 units\n  - attack_move: 22 units\nYOUR NOTES FROM LAST TURN: Proc #3 nearly ready; 22 rifles advancing from central map toward enemy start at 95,11. Need place proc then build weap when cash permits.", "raw": "{\"thoughts\":\"Our third refinery is ready and must be placed to increase income. The rifle column is reaching the likely enemy start, so keep it advancing while the barracks continues producing.\",\"notes\":\"Place proc #3; save for War Factory. Rifle force sweeping east/northeast toward enemy start (95,11); no enemy base yet visible.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":17,\"y\":23},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1533, "completion_tokens": 196, "total_tokens": 1729, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1531, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00680185, "upstream_inference_prompt_cost": 0.00421465, "upstream_inference_completions_cost": 0.0025872}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.67, "thoughts": "Our third refinery is ready and must be placed to increase income. The rifle column is reaching the likely enemy start, so keep it advancing while the barracks continues producing.", "notes": "Place proc #3; save for War Factory. Rifle force sweeping east/northeast toward enemy start (95,11); no enemy base yet visible.", "commands": [{"do": "place", "item": "proc", "x": 17, "y": 23}, {"do": "rally", "building": 133, "x": 75, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 25 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 2200, "units_killed": 13, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10900, "army_value": 2500, "income": 4500, "experience": 24, "order_count": 55}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 93 made / 80 used, harvesters 1.\nSCORE: assets $7300, army $1100, killed $2200 (16 units, 0 bldgs), lost $2800 (14 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: proc 70%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 93%, #131 proc@(98,11) 100%, #134 barr@(93,14) 100%, #162 weap@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(99,19)\nVISIBLE ENEMY UNITS (2):\n  #164 e1@(88,10) 61%, #166 e1@(88,10) 30%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16). Second refinery is 70% complete. One rocket soldier #193 scouting west; keep existing queues and recover economy.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, while the economy is temporarily broke and the barracks already has a long rocket-soldier queue. Keep the harvester mining and use the War Factory to add another harvester as soon as funds arrive; avoid committing without an army.\",\"notes\":\"Second refinery at 70%; one harvester at (99,19). Barracks has many e3 queued. Enemy infantry spotted near (88,10); likely base remains west at (12,16).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1489, "completion_tokens": 431, "total_tokens": 1920, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1487, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000978285, "upstream_inference_prompt_cost": 0.000409365, "upstream_inference_completions_cost": 0.00056892}, "completion_tokens_details": {"reasoning_tokens": 296, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "The second refinery is nearly complete, while the economy is temporarily broke and the barracks already has a long rocket-soldier queue. Keep the harvester mining and use the War Factory to add another harvester as soon as funds arrive; avoid committing without an army.", "notes": "Second refinery at 70%; one harvester at (99,19). Barracks has many e3 queued. Enemy infantry spotted near (88,10); likely base remains west at (12,16).", "commands": [{"do": "harvest", "unit": 132}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2800, "units_killed": 16, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 2000, "experience": 22, "order_count": 43}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $599 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13500, army $5900, killed $2800 (14 units, 0 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #164@(88,10)61% #166@(88,10)30% #168@(86,10) #169@(83,14) #170@(82,14)90% #171@(79,10) #176@(76,13)90% #177@(73,16) #178@(72,17) #179@(69,20) #180@(67,22) #181@(65,24) #182@(63,26) #184@(60,28) #185@(56,28) #186@(54,28) #187@(47,24) #188@(44,24) #189@(40,24) #190@(37,24) #191@(34,24) #192@(31,24) #194@(27,20) #195@(24,20) #196@(21,17) #199@(18,16)\n  harv (Ore Truck (harvester)) x3: #130@(8,31) #150@(11,25) #198@(6,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 25 units\nYOUR NOTES FROM LAST TURN: Place proc #3; save for War Factory. Rifle force sweeping east/northeast toward enemy start (95,11); no enemy base yet visible.", "raw": "{\"thoughts\":\"Three refineries and strong power support our economy, but cash is temporarily depleted. The rifle column should continue its eastward sweep toward the likely enemy start while harvesters mine continuously until we can afford a War Factory.\",\"notes\":\"Infantry stretched along center-to-east route, push all toward (95,11). Need start War Factory immediately once $2000 is available, then produce tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1558, "completion_tokens": 230, "total_tokens": 1788, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1556, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073194, "upstream_inference_prompt_cost": 0.0042834, "upstream_inference_completions_cost": 0.003036}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.9, "thoughts": "Three refineries and strong power support our economy, but cash is temporarily depleted. The rifle column should continue its eastward sweep toward the likely enemy start while harvesters mine continuously until we can afford a War Factory.", "notes": "Infantry stretched along center-to-east route, push all toward (95,11). Need start War Factory immediately once $2000 is available, then produce tanks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}, {"do": "harvest", "unit": 198}], "feedback": ["attack_move: 26 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 2200, "units_killed": 14, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13500, "army_value": 2600, "income": 5000, "experience": 27, "order_count": 56}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $443 (storage 2000), power 66 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7300, army $1100, killed $2200 (16 units, 0 bldgs), lost $2800 (14 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Building: proc 71%; Vehicle: harv 1%; Infantry: e3 11%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 66%, #131 proc@(98,11) 100%, #134 barr@(93,14) 94%, #162 weap@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (7):\n  #164 e1@(88,10) 61%, #166 e1@(88,10) 30%, #168 e1@(88,10) 100%, #169 e1@(88,13) 100%, #170 e1@(89,12) 90%, #171 e1@(88,10) 100%, #176 e1@(88,12) 90%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Second refinery at 70%; one harvester at (99,19). Barracks has many e3 queued. Enemy infantry spotted near (88,10); likely base remains west at (12,16).", "raw": "{\"thoughts\":\"The second refinery is nearly complete, but power is low and cash is exhausted. Finish the refinery, then immediately add power; keep the war factory producing harvesters and use the barracks\u2019 existing rocket queue to rebuild an army against the infantry threatening the base.\",\"notes\":\"Enemy infantry cluster is near (88,10)-(89,13), while likely enemy base remains west near (12,16). Proc #2 is at 71%; power is 66/80. Prioritize power after proc placement, then tanks and an attack group.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":162,\"x\":85,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":85,\"y\":11},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1577, "completion_tokens": 455, "total_tokens": 2032, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1575, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001034165, "upstream_inference_prompt_cost": 0.000433565, "upstream_inference_completions_cost": 0.0006006}, "completion_tokens_details": {"reasoning_tokens": 276, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.62, "thoughts": "The second refinery is nearly complete, but power is low and cash is exhausted. Finish the refinery, then immediately add power; keep the war factory producing harvesters and use the barracks\u2019 existing rocket queue to rebuild an army against the infantry threatening the base.", "notes": "Enemy infantry cluster is near (88,10)-(89,13), while likely enemy base remains west near (12,16). Proc #2 is at 71%; power is 66/80. Prioritize power after proc placement, then tanks and an attack group.", "commands": [{"do": "build", "item": "powr"}, {"do": "rally", "building": 162, "x": 85, "y": 11}, {"do": "rally", "building": 134, "x": 85, "y": 11}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["build powr: started", "rally #162: ordered", "rally #134: ordered", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2800, "units_killed": 16, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 2500, "experience": 22, "order_count": 44}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $599 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13500, army $5900, killed $2800 (14 units, 0 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 23.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #164@(88,10)61% #166@(88,10)30% #168@(88,10) #169@(88,13) #170@(89,12)90% #171@(88,10) #176@(88,12)90% #177@(81,10) #178@(80,10) #179@(77,12) #180@(75,14) #181@(72,17) #182@(70,19) #184@(68,21) #185@(65,24) #186@(63,26) #187@(56,28) #188@(53,27) #189@(50,26) #190@(48,25) #191@(45,24) #192@(41,24) #194@(36,24) #195@(33,24) #196@(30,23) #199@(28,21)\n  harv (Ore Truck (harvester)) x3: #130@(11,21) #150@(6,30) #198@(10,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 26 units\nYOUR NOTES FROM LAST TURN: Infantry stretched along center-to-east route, push all toward (95,11). Need start War Factory immediately once $2000 is available, then produce tanks.", "raw": "{\"thoughts\":\"Three refineries and harvesters should replenish cash shortly. Infantry is approaching the likely enemy start; consolidate the entire force there to scout and engage while saving for a War Factory.\",\"notes\":\"No enemy yet visible; infantry ordered to converge and attack-move at likely enemy base (95,11). Build War Factory immediately when $2000 becomes available.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1533, "completion_tokens": 191, "total_tokens": 1724, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1531, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00673585, "upstream_inference_prompt_cost": 0.00421465, "upstream_inference_completions_cost": 0.0025212}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "Three refineries and harvesters should replenish cash shortly. Infantry is approaching the likely enemy start; consolidate the entire force there to scout and engage while saving for a War Factory.", "notes": "No enemy yet visible; infantry ordered to converge and attack-move at likely enemy base (95,11). Build War Factory immediately when $2000 becomes available.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}, {"do": "harvest", "unit": 198}], "feedback": ["attack_move: 26 units", "stance: 26 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 2200, "units_killed": 14, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13500, "army_value": 2600, "income": 5000, "experience": 27, "order_count": 56}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $113 (storage 2000), power 12 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7300, army $1100, killed $2200 (16 units, 0 bldgs), lost $2800 (14 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: Building: proc 79%; Building: powr 0%; Vehicle: harv 11%; Vehicle: harv 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #124 powr@(93,11) 12%, #131 proc@(98,11) 100%, #134 barr@(93,14) 89%, #162 weap@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(100,25)\nVISIBLE ENEMY UNITS (8):\n  #164 e1@(88,10) 61%, #166 e1@(88,10) 30%, #168 e1@(88,10) 100%, #169 e1@(88,13) 100%, #170 e1@(89,12) 90%, #171 e1@(88,10) 100%, #176 e1@(88,12) 90%, #177 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - rally #162: ordered\n  - rally #134: ordered\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster is near (88,10)-(89,13), while likely enemy base remains west near (12,16). Proc #2 is at 71%; power is 66/80. Prioritize power after proc placement, then tanks and an attack group.", "raw": "{\"thoughts\":\"The second refinery is nearly ready, but power is critically low and cash is empty. Finish and place the refinery, then restore power while continuing rocket production; the nearby enemy infantry should be handled defensively until an army forms.\",\"notes\":\"Proc #2 nearly complete; power 12/80. Enemy infantry cluster at (88,10)-(89,13). Keep e3 production active, place proc when ready, then power plants; harvester queued.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":162,\"x\":84,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":86,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1642, "completion_tokens": 335, "total_tokens": 1977, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1640, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00089364, "upstream_inference_prompt_cost": 0.00045144, "upstream_inference_completions_cost": 0.0004422}, "completion_tokens_details": {"reasoning_tokens": 170, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "The second refinery is nearly ready, but power is critically low and cash is empty. Finish and place the refinery, then restore power while continuing rocket production; the nearby enemy infantry should be handled defensively until an army forms.", "notes": "Proc #2 nearly complete; power 12/80. Enemy infantry cluster at (88,10)-(89,13). Keep e3 production active, place proc when ready, then power plants; harvester queued.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 162, "x": 84, "y": 11}, {"do": "rally", "building": 134, "x": 86, "y": 12}], "feedback": ["train 3x e3: queued", "train 3x e1: queued", "rally #162: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2800, "units_killed": 16, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 2500, "experience": 22, "order_count": 46}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $1599 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13500, army $5900, killed $2800 (14 units, 0 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #164@(88,10)61% #166@(88,10)30% #168@(88,10) #169@(88,13) #170@(89,12)90% #171@(88,10) #176@(88,12)90% #177@(88,10) #178@(88,9) #179@(87,12) #180@(85,14) #181@(80,10) #182@(77,12) #184@(75,14) #185@(72,17) #186@(71,18) #187@(65,24) #188@(63,26) #189@(60,28) #190@(57,28) #191@(54,28) #192@(51,26) #194@(47,24) #195@(44,24) #196@(40,24) #199@(37,24)\n  harv (Ore Truck (harvester)) x3: #130@(8,24) #150@(8,26) #198@(10,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 26 units\n  - stance: 26 units\nYOUR NOTES FROM LAST TURN: No enemy yet visible; infantry ordered to converge and attack-move at likely enemy base (95,11). Build War Factory immediately when $2000 becomes available.", "raw": "{\"thoughts\":\"Our infantry spearhead is at the likely enemy start but has not revealed structures yet. Economy has ample stored ore but no liquid cash at this instant, so keep harvesters mining and push the full army through the enemy area while waiting to fund a War Factory.\",\"notes\":\"Infantry mass advancing around enemy likely start (95,11); no enemy visible. Build War Factory as soon as liquid cash reaches $2000, then produce tanks continuously.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1543, "completion_tokens": 305, "total_tokens": 1848, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1541, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00826815, "upstream_inference_prompt_cost": 0.00424215, "upstream_inference_completions_cost": 0.004026}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.36, "thoughts": "Our infantry spearhead is at the likely enemy start but has not revealed structures yet. Economy has ample stored ore but no liquid cash at this instant, so keep harvesters mining and push the full army through the enemy area while waiting to fund a War Factory.", "notes": "Infantry mass advancing around enemy likely start (95,11); no enemy visible. Build War Factory as soon as liquid cash reaches $2000, then produce tanks continuously.", "commands": [{"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}, {"do": "harvest", "unit": 198}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 26 units", "stance: 26 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 2200, "units_killed": 14, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13500, "army_value": 2600, "income": 5500, "experience": 27, "order_count": 56}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $908 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7000, army $1100, killed $2200 (16 units, 0 bldgs), lost $3100 (14 units, 1 bldgs). Map explored 21.4%.\nPRODUCTION: Building: powr 32%; Vehicle: harv 21%; Vehicle: harv 0%; Infantry: e3 85%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #131 proc@(98,11) 100%, #134 barr@(93,14) 46%, #162 weap@(95,8) 98%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(100,23)\nVISIBLE ENEMY UNITS (12):\n  #164 e1@(90,10) 61%, #166 e1@(90,10) 30%, #168 e1@(90,10) 100%, #169 e1@(88,13) 100%, #170 e1@(89,12) 90%, #171 e1@(90,10) 100%, #176 e1@(88,12) 90%, #177 e1@(89,10) 100%, #178 e1@(91,9) 100%, #179 e1@(89,12) 100%, #180 e1@(88,13) 100%, #181 e1@(90,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - train 3x e1: queued\n  - rally #162: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 nearly complete; power 12/80. Enemy infantry cluster at (88,10)-(89,13). Keep e3 production active, place proc when ready, then power plants; harvester queued.", "raw": "{\"thoughts\":\"The enemy infantry is pressing the base, but the power plant is nearly ready and should restore production. Keep rocket and rifle production running, repair the damaged barracks, and ensure the harvester returns to ore; place the power plant as soon as it completes next turn.\",\"notes\":\"Enemy infantry cluster at (88-91,9-13), close to base. Powr building at 32%; barracks #134 damaged at 46%. Continue e3/e1 production and protect base until units emerge.\",\"commands\":[{\"do\":\"repair\",\"building\":134},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":162,\"x\":88,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1678, "completion_tokens": 385, "total_tokens": 2063, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1676, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00096954, "upstream_inference_prompt_cost": 0.00046134, "upstream_inference_completions_cost": 0.0005082}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.56, "thoughts": "The enemy infantry is pressing the base, but the power plant is nearly ready and should restore production. Keep rocket and rifle production running, repair the damaged barracks, and ensure the harvester returns to ore; place the power plant as soon as it completes next turn.", "notes": "Enemy infantry cluster at (88-91,9-13), close to base. Powr building at 32%; barracks #134 damaged at 46%. Continue e3/e1 production and protect base until units emerge.", "commands": [{"do": "repair", "building": 134}, {"do": "harvest", "unit": 132}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 162, "x": 88, "y": 12}, {"do": "rally", "building": 134, "x": 88, "y": 12}], "feedback": ["repair #134: ordered", "train 5x e3: queued", "train 5x e1: queued", "rally #162: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 3100, "units_killed": 16, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7000, "army_value": 0, "income": 2175, "experience": 22, "order_count": 52}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $2099 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13500, army $5900, killed $3100 (14 units, 1 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 23.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #164@(90,10)61% #166@(90,10)30% #168@(90,10) #169@(88,13) #170@(89,12)90% #171@(90,10) #176@(88,12)90% #177@(89,10) #178@(91,9) #179@(89,12) #180@(88,13) #181@(90,9) #182@(87,10) #184@(85,12) #185@(80,10) #186@(78,11) #187@(72,17) #188@(70,19) #189@(68,21) #190@(66,23) #191@(63,26) #192@(61,27) #194@(56,28) #195@(53,27) #196@(50,26) #199@(47,24)\n  harv (Ore Truck (harvester)) x3: #130@(3,27) #150@(11,21) #198@(4,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 26 units\n  - stance: 26 units\nYOUR NOTES FROM LAST TURN: Infantry mass advancing around enemy likely start (95,11); no enemy visible. Build War Factory as soon as liquid cash reaches $2000, then produce tanks continuously.", "raw": "{\"thoughts\":\"Our infantry has reached the enemy\u2019s likely start area but has not yet spotted structures, so they will sweep the surrounding cells. Economy is strong with three refineries and ample power; start a War Factory immediately and prepare armored production.\",\"notes\":\"Enemy base not yet visible despite infantry near 90,10. War Factory ordered; sweep likely start around 95,11 and then produce tanks continuously.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190,191,192,194,195,196,199],\"x\":101,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1544, "completion_tokens": 281, "total_tokens": 1825, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1542, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079541, "upstream_inference_prompt_cost": 0.0042449, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "Our infantry has reached the enemy\u2019s likely start area but has not yet spotted structures, so they will sweep the surrounding cells. Economy is strong with three refineries and ample power; start a War Factory immediately and prepare armored production.", "notes": "Enemy base not yet visible despite infantry near 90,10. War Factory ordered; sweep likely start around 95,11 and then produce tanks continuously.", "commands": [{"do": "build", "item": "weap"}, {"do": "attack_move", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192, 194, 195, 196, 199], "x": 101, "y": 18}, {"do": "rally", "building": 133, "x": 88, "y": 12}], "feedback": ["build weap: started", "attack_move: 26 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2200, "units_killed": 14, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 13500, "army_value": 2600, "income": 5500, "experience": 30, "order_count": 56}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $641 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $6500, army $1100, killed $2200 (16 units, 0 bldgs), lost $3900 (15 units, 2 bldgs). Map explored 21.4%.\nPRODUCTION: Building: powr 69%; Vehicle: harv 32%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 97%, #131 proc@(98,11) 100%, #162 weap@(95,8) 94%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(98,12)\nVISIBLE ENEMY UNITS (13):\n  #164 e1@(91,10) 61%, #166 e1@(91,10) 30%, #168 e1@(90,10) 100%, #170 e1@(90,12) 87%, #171 e1@(91,10) 100%, #176 e1@(89,12) 90%, #177 e1@(90,11) 100%, #178 e1@(91,9) 100%, #179 e1@(90,12) 97%, #181 e1@(91,9) 100%, #182 e1@(90,10) 100%, #184 e1@(90,12) 85%, #185 e1@(91,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #134: ordered\n  - train 5x e3: queued\n  - train 5x e1: queued\n  - rally #162: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (88-91,9-13), close to base. Powr building at 32%; barracks #134 damaged at 46%. Continue e3/e1 production and protect base until units emerge.", "raw": "{\"thoughts\":\"Power Plant is nearly complete but the base is under immediate infantry pressure; production queues are already active and funds are critically low. Keep the harvester mining, finish the power plant, and preserve the damaged structures while the queued infantry emerges.\",\"notes\":\"Enemy infantry cluster remains at (89-91,9-13), directly west of the base. Power Plant at 69%; barracks repair ordered; e3/e1 queues and two harvester queues active.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":162}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1477, "completion_tokens": 503, "total_tokens": 1980, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1475, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001070025, "upstream_inference_prompt_cost": 0.000406065, "upstream_inference_completions_cost": 0.00066396}, "completion_tokens_details": {"reasoning_tokens": 372, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.52, "thoughts": "Power Plant is nearly complete but the base is under immediate infantry pressure; production queues are already active and funds are critically low. Keep the harvester mining, finish the power plant, and preserve the damaged structures while the queued infantry emerges.", "notes": "Enemy infantry cluster remains at (89-91,9-13), directly west of the base. Power Plant at 69%; barracks repair ordered; e3/e1 queues and two harvester queues active.", "commands": [{"do": "harvest", "unit": 132}, {"do": "repair", "building": 121}, {"do": "repair", "building": 162}], "feedback": ["repair #121: ordered", "repair #162: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 3900, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 6500, "army_value": 0, "income": 2000, "experience": 22, "order_count": 62}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $1777 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13500, army $5900, killed $3900 (15 units, 2 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #164@(91,10)61% #166@(91,10)30% #168@(90,10) #169@(89,13) #170@(90,12)87% #171@(91,10) #176@(89,12)90% #177@(90,11) #178@(91,9) #179@(90,12)97% #180@(89,13) #181@(91,9) #182@(90,10) #184@(90,12)85% #185@(91,10) #186@(88,10) #187@(82,15) #188@(79,14) #189@(76,17) #190@(73,18) #191@(73,24) #192@(70,24) #194@(65,24) #195@(62,27) #196@(60,28) #199@(57,28)\n  harv (Ore Truck (harvester)) x3: #130@(7,25) #150@(7,31) #198@(8,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - attack_move: 26 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base not yet visible despite infantry near 90,10. War Factory ordered; sweep likely start around 95,11 and then produce tanks continuously.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy\u2019s likely start area but has not revealed structures yet. Keep sweeping east while the War Factory completes, then use vehicle production to convert our strong economy into a decisive attack force.\",\"notes\":\"War Factory #weap is 16% building; 26 infantry are advancing from 60,28 through 91,10 toward likely enemy start 95,11. Enemy base remains unrevealed; sweep east/northeast next.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":104,\"y\":10},{\"do\":\"rally\",\"building\":133,\"x\":96,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1556, "completion_tokens": 194, "total_tokens": 1750, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068387, "upstream_inference_prompt_cost": 0.0042779, "upstream_inference_completions_cost": 0.0025608}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.83, "thoughts": "Our infantry column has reached the enemy\u2019s likely start area but has not revealed structures yet. Keep sweeping east while the War Factory completes, then use vehicle production to convert our strong economy into a decisive attack force.", "notes": "War Factory #weap is 16% building; 26 infantry are advancing from 60,28 through 91,10 toward likely enemy start 95,11. Enemy base remains unrevealed; sweep east/northeast next.", "commands": [{"do": "attack_move", "units": "all_army", "x": 104, "y": 10}, {"do": "rally", "building": 133, "x": 96, "y": 11}], "feedback": ["attack_move: 26 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 2200, "units_killed": 15, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13500, "army_value": 2600, "income": 5500, "experience": 38, "order_count": 57}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $938 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $6500, army $1100, killed $2200 (16 units, 0 bldgs), lost $3900 (15 units, 2 bldgs). Map explored 21.4%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: harv 42%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 69%, #131 proc@(98,11) 100%, #162 weap@(95,8) 90%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(102,20)\nVISIBLE ENEMY UNITS (17):\n  #164 e1@(91,10) 61%, #166 e1@(91,10) 30%, #168 e1@(90,10) 100%, #169 e1@(92,14) 100%, #170 e1@(91,13) 87%, #171 e1@(91,10) 100%, #176 e1@(91,12) 90%, #177 e1@(90,11) 100%, #178 e1@(91,9) 100%, #179 e1@(90,12) 97%, #180 e1@(92,14) 100%, #181 e1@(91,9) 100%, #182 e1@(90,10) 100%, #184 e1@(91,13) 85%, #185 e1@(91,10) 100%, #186 e1@(91,10) 100%, #187 e1@(92,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #162: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster remains at (89-91,9-13), directly west of the base. Power Plant at 69%; barracks repair ordered; e3/e1 queues and two harvester queues active.", "raw": "{\"thoughts\":\"Place the ready Power Plant immediately to restore production, then keep the War Factory producing harvesters so the damaged economy recovers. The enemy infantry is dangerously close to the base, so prioritize power and repairs while avoiding exposing the lone harvester.\",\"notes\":\"Enemy infantry cluster at (89-92,9-15), directly west of base. Power Plant ready to place; War Factory queues harvesters. Fact and War Factory damaged and under repair.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":98,\"y\":8},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":162},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1493, "completion_tokens": 309, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1491, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000818345, "upstream_inference_prompt_cost": 0.000410465, "upstream_inference_completions_cost": 0.00040788}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Place the ready Power Plant immediately to restore production, then keep the War Factory producing harvesters so the damaged economy recovers. The enemy infantry is dangerously close to the base, so prioritize power and repairs while avoiding exposing the lone harvester.", "notes": "Enemy infantry cluster at (89-92,9-15), directly west of base. Power Plant ready to place; War Factory queues harvesters. Fact and War Factory damaged and under repair.", "commands": [{"do": "place", "item": "powr", "x": 98, "y": 8}, {"do": "repair", "building": 121}, {"do": "repair", "building": 162}, {"do": "harvest", "unit": 132}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "repair #162: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 3900, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 6500, "army_value": 0, "income": 2500, "experience": 22, "order_count": 62}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $1944 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13500, army $5900, killed $3900 (15 units, 2 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 26.1%.\nPRODUCTION: Building: weap 32%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #164@(91,10)61% #166@(91,10)30% #168@(90,10) #169@(92,14) #170@(91,13)87% #171@(91,10) #176@(91,12)90% #177@(90,11) #178@(91,9) #179@(90,12)97% #180@(92,14) #181@(91,9) #182@(90,10) #184@(91,13)85% #185@(91,10) #186@(91,10) #187@(92,15) #188@(89,14) #189@(83,10) #190@(81,10) #191@(82,27) #192@(77,17) #194@(73,19) #195@(71,21) #196@(68,21) #199@(65,24)\n  harv (Ore Truck (harvester)) x3: #130@(11,21) #150@(10,29) #198@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 26 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: War Factory #weap is 16% building; 26 infantry are advancing from 60,28 through 91,10 toward likely enemy start 95,11. Enemy base remains unrevealed; sweep east/northeast next.", "raw": "{\"thoughts\":\"Our infantry have reached the likely enemy start but have not revealed structures, so sweep the northeast corner and then south along the eastern edge. The War Factory is nearing completion; preserve cash flow for armor production as soon as it is placed.\",\"notes\":\"26 infantry at/near 91,10 sweeping enemy-start area; no enemy visible. War Factory is 32% complete, 3 refineries/harvesters and ample power.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":105,\"y\":8},{\"do\":\"rally\",\"building\":133,\"x\":91,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 356, "total_tokens": 1922, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090046, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0046992}, "completion_tokens_details": {"reasoning_tokens": 219, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.58, "thoughts": "Our infantry have reached the likely enemy start but have not revealed structures, so sweep the northeast corner and then south along the eastern edge. The War Factory is nearing completion; preserve cash flow for armor production as soon as it is placed.", "notes": "26 infantry at/near 91,10 sweeping enemy-start area; no enemy visible. War Factory is 32% complete, 3 refineries/harvesters and ample power.", "commands": [{"do": "attack_move", "units": "all_army", "x": 105, "y": 8}, {"do": "rally", "building": 133, "x": 91, "y": 10}], "feedback": ["attack_move: 26 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 2200, "units_killed": 15, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13500, "army_value": 2600, "income": 5500, "experience": 38, "order_count": 57}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $611 (storage 2000), power 86 made / 60 used, harvesters 1.\nSCORE: assets $6800, army $1100, killed $2200 (16 units, 0 bldgs), lost $3900 (15 units, 2 bldgs). Map explored 21.4%.\nPRODUCTION: Vehicle: harv 71%; Vehicle: harv 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 36%, #131 proc@(98,11) 100%, #162 weap@(95,8) 86%, #201 powr@(93,11) 86%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(107,22)\nVISIBLE ENEMY UNITS (20):\n  #164 e1@(91,10) 61%, #166 e1@(91,10) 30%, #168 e1@(90,10) 100%, #169 e1@(92,14) 100%, #170 e1@(91,13) 87%, #171 e1@(91,10) 100%, #176 e1@(91,12) 90%, #177 e1@(90,11) 100%, #178 e1@(91,9) 100%, #179 e1@(90,12) 97%, #180 e1@(92,14) 100%, #181 e1@(91,9) 100%, #182 e1@(90,10) 100%, #184 e1@(91,13) 85%, #185 e1@(91,10) 100%, #186 e1@(91,10) 100%, #187 e1@(93,15) 100%, #188 e1@(90,14) 100%, #189 e1@(88,10) 100%, #190 e1@(89,8) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - repair #162: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (89-92,9-15), directly west of base. Power Plant ready to place; War Factory queues harvesters. Fact and War Factory damaged and under repair.", "raw": "{\"thoughts\":\"Enemy infantry is massed directly west of the base while I have no combat units. Place the pending power plant, stop the second harvester queue in favor of immediate defenses, and rush a barracks plus mobile flak production while repairing the Construction Yard and War Factory.\",\"notes\":\"Enemy infantry cluster at (89-92,9-15), base at (95,11). No army currently; prioritize barracks, flak, and repairs. Harvester #132 is at (107,22).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"cancel\",\"item\":\"harv\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"ftrk\",\"count\":3},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":162},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1568, "completion_tokens": 405, "total_tokens": 1973, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1566, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00096569, "upstream_inference_prompt_cost": 0.00043109, "upstream_inference_completions_cost": 0.0005346}, "completion_tokens_details": {"reasoning_tokens": 202, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.59, "thoughts": "Enemy infantry is massed directly west of the base while I have no combat units. Place the pending power plant, stop the second harvester queue in favor of immediate defenses, and rush a barracks plus mobile flak production while repairing the Construction Yard and War Factory.", "notes": "Enemy infantry cluster at (89-92,9-15), base at (95,11). No army currently; prioritize barracks, flak, and repairs. Harvester #132 is at (107,22).", "commands": [{"do": "place", "item": "powr"}, {"do": "cancel", "item": "harv"}, {"do": "build", "item": "barr"}, {"do": "place", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "ftrk", "count": 3}, {"do": "repair", "building": 121}, {"do": "repair", "building": 162}, {"do": "harvest", "unit": 132}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build barr: started", "place barr: nothing READY TO PLACE with that type", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train 3x ftrk: queued", "repair #121: ordered", "repair #162: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 3900, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 6800, "army_value": 0, "income": 2500, "experience": 22, "order_count": 63}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $2610 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13500, army $5900, killed $3900 (15 units, 2 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 27.5%.\nPRODUCTION: Building: weap 49%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #164@(91,10)61% #166@(91,10)30% #168@(90,10) #169@(92,14) #170@(91,13)87% #171@(91,10) #176@(91,12)90% #177@(90,11) #178@(91,9) #179@(90,12)97% #180@(92,14) #181@(91,9) #182@(90,10) #184@(91,13)85% #185@(91,10) #186@(91,10) #187@(93,15) #188@(90,14) #189@(88,10) #190@(89,8) #191@(90,21) #192@(83,10) #194@(80,12) #195@(78,14) #196@(75,14) #199@(73,16)\n  harv (Ore Truck (harvester)) x3: #130@(4,27) #150@(11,21) #198@(5,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #201 powr@(93,11) 86%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 26 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: 26 infantry at/near 91,10 sweeping enemy-start area; no enemy visible. War Factory is 32% complete, 3 refineries/harvesters and ample power.", "raw": "{\"thoughts\":\"Our infantry has reached the enemy start and found a damaged power plant; destroy it while continuing the sweep. War Factory is nearly ready, then we will immediately place it and start armored production.\",\"notes\":\"26 riflemen around enemy start 91,10; visible enemy power #201 at 93,11 (86%). War Factory 49% building progress; 3 refineries/harvesters.\",\"commands\":[{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190],\"target\":201},{\"do\":\"attack_move\",\"units\":[191,192,194,195,196,199],\"x\":101,\"y\":12},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":91,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 263, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007777, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Our infantry has reached the enemy start and found a damaged power plant; destroy it while continuing the sweep. War Factory is nearly ready, then we will immediately place it and start armored production.", "notes": "26 riflemen around enemy start 91,10; visible enemy power #201 at 93,11 (86%). War Factory 49% building progress; 3 refineries/harvesters.", "commands": [{"do": "attack", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190], "target": 201}, {"do": "attack_move", "units": [191, 192, 194, 195, 196, 199], "x": 101, "y": 12}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 91, "y": 10}], "feedback": ["attack: 20 units", "attack_move: 6 units", "train 10x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 2200, "units_killed": 15, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13500, "army_value": 2600, "income": 6000, "experience": 38, "order_count": 57}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $456 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $6500, army $1100, killed $2200 (16 units, 0 bldgs), lost $4200 (15 units, 3 bldgs). Map explored 21.4%.\nPRODUCTION: Vehicle: harv 85%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 22%, #131 proc@(98,11) 100%, #162 weap@(95,8) 83%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(102,16)\nVISIBLE ENEMY UNITS (22):\n  #164 e1@(91,10) 61%, #166 e1@(91,10) 30%, #168 e1@(90,10) 100%, #169 e1@(92,14) 100%, #170 e1@(91,13) 87%, #171 e1@(91,10) 100%, #176 e1@(91,12) 90%, #177 e1@(90,11) 100%, #178 e1@(91,9) 100%, #179 e1@(90,12) 97%, #180 e1@(92,14) 100%, #181 e1@(91,9) 100%, #182 e1@(90,10) 100%, #184 e1@(91,13) 85%, #185 e1@(91,10) 100%, #186 e1@(91,10) 100%, #187 e1@(93,15) 100%, #188 e1@(90,14) 100%, #190 e1@(89,8) 100%, #191 e1@(98,15) 100%, #192 e1@(91,8) 100%, #194 e1@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build barr: started\n  - place barr: nothing READY TO PLACE with that type\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train 3x ftrk: queued\n  - repair #121: ordered\n  - repair #162: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (89-92,9-15), base at (95,11). No army currently; prioritize barracks, flak, and repairs. Harvester #132 is at (107,22).", "raw": "{\"thoughts\":\"The base is under immediate infantry pressure, but cash is temporarily empty and the barracks is already building. Keep the harvester mining, preserve the damaged Construction Yard and War Factory, and let the queued flak vehicles accumulate while income returns.\",\"notes\":\"Enemy infantry mass at (89-92,9-15), adjacent to base. Barracks building; 3 mobile flak queued. Build power immediately once the Building queue is free and cash reaches $300.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":162},{\"do\":\"stance\",\"units\":[132],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1622, "completion_tokens": 272, "total_tokens": 1894, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1620, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00080498, "upstream_inference_prompt_cost": 0.00044594, "upstream_inference_completions_cost": 0.00035904}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "The base is under immediate infantry pressure, but cash is temporarily empty and the barracks is already building. Keep the harvester mining, preserve the damaged Construction Yard and War Factory, and let the queued flak vehicles accumulate while income returns.", "notes": "Enemy infantry mass at (89-92,9-15), adjacent to base. Barracks building; 3 mobile flak queued. Build power immediately once the Building queue is free and cash reaches $300.", "commands": [{"do": "harvest", "unit": 132}, {"do": "repair", "building": 121}, {"do": "repair", "building": 162}, {"do": "stance", "units": [132], "stance": "return_fire"}], "feedback": ["repair #121: ordered", "repair #162: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 4200, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 6500, "army_value": 0, "income": 2000, "experience": 22, "order_count": 68}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $1960 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $13800, army $6200, killed $4200 (15 units, 3 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 28.5%.\nPRODUCTION: Building: weap 66%; Infantry: e1 18%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x29: #164@(91,10)61% #166@(91,10)30% #168@(90,10) #169@(92,14) #170@(91,13)87% #171@(91,10) #176@(91,12)90% #177@(90,11) #178@(91,9) #179@(90,12)97% #180@(92,14) #181@(91,9) #182@(90,10) #184@(91,13)85% #185@(91,10) #186@(91,10) #187@(93,15) #188@(90,14)* #189@(88,10)* #190@(89,8)* #191@(98,15) #192@(91,8) #194@(90,12) #195@(88,12) #196@(85,12) #199@(82,15) #202@(17,16) #203@(14,15) #204@(12,14)\n  harv (Ore Truck (harvester)) x3: #130@(2,28) #150@(8,32) #198@(3,30)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #131 proc@(98,11) 100%, #162 weap@(95,8) 83%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 20 units\n  - attack_move: 6 units\n  - train 10x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: 26 riflemen around enemy start 91,10; visible enemy power #201 at 93,11 (86%). War Factory 49% building progress; 3 refineries/harvesters.", "raw": "{\"thoughts\":\"Our infantry mass is inside the enemy base and can finish their visible economy and production while reinforcements continue arriving. Keep the War Factory and Refinery under direct attack; save ore for the nearly complete second War Factory and then produce vehicles nonstop.\",\"notes\":\"Enemy base centered around 95,11. Visible enemy proc #131 and damaged weap #162 under rifleman swarm; own weap is 66% complete, 3 refineries/harvesters stable.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":162},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":131},{\"do\":\"rally\",\"building\":133,\"x\":92,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1669, "completion_tokens": 247, "total_tokens": 1916, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1667, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00784905, "upstream_inference_prompt_cost": 0.00458865, "upstream_inference_completions_cost": 0.0032604}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "Our infantry mass is inside the enemy base and can finish their visible economy and production while reinforcements continue arriving. Keep the War Factory and Refinery under direct attack; save ore for the nearly complete second War Factory and then produce vehicles nonstop.", "notes": "Enemy base centered around 95,11. Visible enemy proc #131 and damaged weap #162 under rifleman swarm; own weap is 66% complete, 3 refineries/harvesters stable.", "commands": [{"do": "attack", "units": "all_army", "target": 162}, {"do": "attack", "units": "all_army", "target": 131}, {"do": "rally", "building": 133, "x": 92, "y": 11}], "feedback": ["attack: 29 units", "attack: 29 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 2200, "units_killed": 15, "units_lost": 16, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 13800, "army_value": 2900, "income": 6000, "experience": 41, "order_count": 67}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $845 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $6500, army $1100, killed $2200 (16 units, 0 bldgs), lost $4200 (15 units, 3 bldgs). Map explored 21.4%.\nPRODUCTION: Vehicle: harv 96%; Vehicle: ftrk 0%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 21%, #131 proc@(98,11) 40%, #162 weap@(95,8) 83%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(98,14)\nVISIBLE ENEMY UNITS (26):\n  #164 e1@(93,11) 61%, #166 e1@(93,11) 30%, #168 e1@(93,10) 100%, #169 e1@(93,14) 100%, #170 e1@(93,11) 87%, #171 e1@(93,11) 100%, #176 e1@(93,11) 90%, #177 e1@(92,11) 100%, #178 e1@(92,10) 100%, #179 e1@(93,12) 97%, #180 e1@(93,14) 100%, #181 e1@(92,10) 100%, #182 e1@(93,10) 100%, #184 e1@(93,12) 85%, #185 e1@(93,10) 100%, #186 e1@(93,9) 100%, #187 e1@(94,14) 100%, #188 e1@(93,14) 100%, #189 e1@(93,10) 100%, #190 e1@(93,10) 100%, #191 e1@(98,15) 100%, #192 e1@(94,9) 100%, #194 e1@(92,12) 100%, #195 e1@(93,12) 100%, #196 e1@(93,12) 100%, #199 e1@(93,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #162: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at (89-92,9-15), adjacent to base. Barracks building; 3 mobile flak queued. Build power immediately once the Building queue is free and cash reaches $300.", "raw": "{\"thoughts\":\"The base is under immediate infantry pressure, with no combat units yet and critically low power. Keep the harvester mining, continue repairs, and attempt the power plant as soon as funds arrive while the queued mobile flak units provide the first defense.\",\"notes\":\"Enemy infantry mass is adjacent around (92-94,9-15); base buildings are badly damaged. Prioritize power, repairs, and mobile flak production.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":131},{\"do\":\"repair\",\"building\":162},{\"do\":\"stance\",\"units\":[132],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1615, "completion_tokens": 317, "total_tokens": 1932, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1613, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000862455, "upstream_inference_prompt_cost": 0.000444015, "upstream_inference_completions_cost": 0.00041844}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "The base is under immediate infantry pressure, with no combat units yet and critically low power. Keep the harvester mining, continue repairs, and attempt the power plant as soon as funds arrive while the queued mobile flak units provide the first defense.", "notes": "Enemy infantry mass is adjacent around (92-94,9-15); base buildings are badly damaged. Prioritize power, repairs, and mobile flak production.", "commands": [{"do": "harvest", "unit": 132}, {"do": "build", "item": "powr"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 131}, {"do": "repair", "building": 162}, {"do": "stance", "units": [132], "stance": "return_fire"}], "feedback": ["build powr: started", "repair #121: ordered", "repair #131: ordered", "repair #162: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 4200, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 6500, "army_value": 0, "income": 2500, "experience": 22, "order_count": 68}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $1299 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $14100, army $6500, killed $4200 (15 units, 3 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 28.9%.\nPRODUCTION: Building: weap 82%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (35) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x32: #164@(93,11)61% #166@(93,11)30% #168@(93,10) #169@(93,14) #170@(93,11)87% #171@(93,11) #176@(93,11)90% #177@(92,11) #178@(92,10) #179@(93,12)97% #180@(93,14) #181@(92,10) #182@(93,10) #184@(93,12)85% #185@(93,10) #186@(93,9) #187@(94,14) #188@(93,14) #189@(93,10) #190@(93,10) #191@(98,15) #192@(94,9) #194@(92,12) #195@(93,12) #196@(93,12) #199@(93,15) #202@(28,16) #203@(25,15) #204@(22,14) #205@(18,16) #208@(15,15) #209@(13,14)\n  harv (Ore Truck (harvester)) x3: #130@(10,22) #150@(11,27) #198@(11,22)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(98,14) 100%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 21%, #131 proc@(98,11) 40%, #162 weap@(95,8) 83%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 29 units\n  - attack: 29 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered around 95,11. Visible enemy proc #131 and damaged weap #162 under rifleman swarm; own weap is 66% complete, 3 refineries/harvesters stable.", "raw": "{\"thoughts\":\"Our rifle swarm is inside the exposed enemy base and their Construction Yard is nearly destroyed. Keep all forward infantry focused on enemy buildings while the War Factory finishes, then place it and begin armor production.\",\"notes\":\"Enemy base at 95,11; fact #121 21%, proc #131 40%, weap #162 83%. Forward rifles #164-199; home rifles #202-209. Own weap is 82% building progress.\",\"commands\":[{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190,191,192,194,195,196,199],\"target\":121},{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190,191,192,194,195,196,199],\"target\":131},{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190,191,192,194,195,196,199],\"target\":162},{\"do\":\"attack\",\"units\":[202,203,204,205,208,209],\"target\":132},{\"do\":\"rally\",\"building\":133,\"x\":92,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1680, "completion_tokens": 426, "total_tokens": 2106, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1678, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0102421, "upstream_inference_prompt_cost": 0.0046189, "upstream_inference_completions_cost": 0.0056232}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.16, "thoughts": "Our rifle swarm is inside the exposed enemy base and their Construction Yard is nearly destroyed. Keep all forward infantry focused on enemy buildings while the War Factory finishes, then place it and begin armor production.", "notes": "Enemy base at 95,11; fact #121 21%, proc #131 40%, weap #162 83%. Forward rifles #164-199; home rifles #202-209. Own weap is 82% building progress.", "commands": [{"do": "attack", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192, 194, 195, 196, 199], "target": 121}, {"do": "attack", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192, 194, 195, 196, 199], "target": 131}, {"do": "attack", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192, 194, 195, 196, 199], "target": 162}, {"do": "attack", "units": [202, 203, 204, 205, 208, 209], "target": 132}, {"do": "rally", "building": 133, "x": 92, "y": 12}], "feedback": ["attack: 26 units", "attack: 26 units", "attack: 26 units", "attack: 6 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 2200, "units_killed": 15, "units_lost": 16, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 14100, "army_value": 3200, "income": 5500, "experience": 41, "order_count": 67}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $626 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7600, army $2200, killed $2200 (16 units, 0 bldgs), lost $4200 (15 units, 3 bldgs). Map explored 21.5%.\nPRODUCTION: Building: powr 36%; Vehicle: ftrk 11%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 21%, #131 proc@(98,11) 37%, #162 weap@(95,8) 35%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(105,23) #211@(89,11)\nVISIBLE ENEMY UNITS (25):\n  #164 e1@(93,11) 61%, #166 e1@(93,11) 30%, #168 e1@(93,10) 100%, #169 e1@(93,12) 100%, #170 e1@(93,11) 87%, #171 e1@(93,11) 100%, #176 e1@(93,11) 90%, #177 e1@(92,11) 100%, #178 e1@(92,10) 100%, #179 e1@(93,12) 97%, #180 e1@(93,13) 100%, #181 e1@(92,10) 100%, #182 e1@(93,10) 100%, #184 e1@(93,12) 85%, #185 e1@(93,10) 100%, #186 e1@(92,8) 100%, #187 e1@(95,13) 100%, #188 e1@(93,13) 100%, #189 e1@(93,10) 100%, #190 e1@(93,10) 100%, #192 e1@(92,8) 100%, #194 e1@(92,12) 100%, #195 e1@(93,12) 100%, #196 e1@(93,12) 100%, #199 e1@(95,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - repair #121: ordered\n  - repair #131: ordered\n  - repair #162: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry mass is adjacent around (92-94,9-15); base buildings are badly damaged. Prioritize power, repairs, and mobile flak production.", "raw": "{\"thoughts\":\"Power Plant is still building and the base is under immediate infantry pressure. Keep both harvesters mining, repair the damaged base structures, and let the queued mobile flak units provide the first defense; place the power plant as soon as it is ready.\",\"notes\":\"Enemy infantry mass remains adjacent at (92-95,8-15). Power Plant building; repairs active; three mobile flak units queued. No combat units currently available.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":211},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":131},{\"do\":\"repair\",\"building\":162}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1616, "completion_tokens": 257, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1614, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00078353, "upstream_inference_prompt_cost": 0.00044429, "upstream_inference_completions_cost": 0.00033924}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.6, "thoughts": "Power Plant is still building and the base is under immediate infantry pressure. Keep both harvesters mining, repair the damaged base structures, and let the queued mobile flak units provide the first defense; place the power plant as soon as it is ready.", "notes": "Enemy infantry mass remains adjacent at (92-95,8-15). Power Plant building; repairs active; three mobile flak units queued. No combat units currently available.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 211}, {"do": "repair", "building": 121}, {"do": "repair", "building": 131}, {"do": "repair", "building": 162}], "feedback": ["repair #121: ordered", "repair #131: ordered", "repair #162: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 4200, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 7600, "army_value": 0, "income": 2500, "experience": 22, "order_count": 69}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $1636 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $14400, army $6800, killed $4200 (15 units, 3 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 29.9%.\nPRODUCTION: Building: weap 99%; Infantry: e1 75%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x35: #164@(93,11)61% #166@(93,11)30% #168@(93,10) #169@(93,12) #170@(93,11)87% #171@(93,11) #176@(93,11)90% #177@(92,11) #178@(92,10) #179@(93,12)97% #180@(93,13) #181@(92,10) #182@(93,10) #184@(93,12)85% #185@(93,10) #186@(92,8) #187@(95,13) #188@(93,13) #189@(93,10) #190@(93,10) #191@(100,20) #192@(92,8) #194@(92,12) #195@(93,12) #196@(93,12) #199@(95,13) #202@(39,16) #203@(36,15) #204@(33,14) #205@(30,16) #208@(26,15) #209@(24,14) #210@(19,16) #212@(16,15) #213@(13,14)\n  harv (Ore Truck (harvester)) x3: #130@(5,26) #150@(12,22) #198@(11,21)\nVISIBLE ENEMY UNITS (1):\n  #211 harv@(89,11) 99%\nVISIBLE ENEMY BUILDINGS (3):\n  #121 fact@(95,11) 21%, #131 proc@(98,11) 37%, #162 weap@(95,8) 35%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 26 units\n  - attack: 26 units\n  - attack: 26 units\n  - attack: 6 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at 95,11; fact #121 21%, proc #131 40%, weap #162 83%. Forward rifles #164-199; home rifles #202-209. Own weap is 82% building progress.", "raw": "{\"thoughts\":\"Our rifle force is inside the exposed enemy base and all visible structures are heavily damaged. Place the finished War Factory, immediately begin another refinery for sustained armor production, and focus every forward rifle on the enemy Construction Yard for the instant-win path.\",\"notes\":\"Enemy base at 95,11: fact #121 21%, proc #131 37%, weap #162 35%; forward rifles #164-199 are on target. Place own weap and begin proc; train armor as cash arrives.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":17,\"y\":14},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190,191,192,194,195,196,199],\"target\":121},{\"do\":\"attack\",\"units\":[202,203,204,205,208,209,210,212,213],\"target\":121},{\"do\":\"rally\",\"building\":133,\"x\":92,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1703, "completion_tokens": 385, "total_tokens": 2088, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1701, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00976415, "upstream_inference_prompt_cost": 0.00468215, "upstream_inference_completions_cost": 0.005082}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.5, "thoughts": "Our rifle force is inside the exposed enemy base and all visible structures are heavily damaged. Place the finished War Factory, immediately begin another refinery for sustained armor production, and focus every forward rifle on the enemy Construction Yard for the instant-win path.", "notes": "Enemy base at 95,11: fact #121 21%, proc #131 37%, weap #162 35%; forward rifles #164-199 are on target. Place own weap and begin proc; train armor as cash arrives.", "commands": [{"do": "place", "item": "weap", "x": 17, "y": 14}, {"do": "build", "item": "proc"}, {"do": "attack", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192, 194, 195, 196, 199], "target": 121}, {"do": "attack", "units": [202, 203, 204, 205, 208, 209, 210, 212, 213], "target": 121}, {"do": "rally", "building": 133, "x": 92, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}, {"do": "harvest", "unit": 198}], "feedback": ["place weap: nothing READY TO PLACE with that type", "build proc: started", "attack: 26 units", "attack: 9 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 2200, "units_killed": 15, "units_lost": 16, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 14400, "army_value": 3500, "income": 6000, "experience": 41, "order_count": 67}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $623 (storage 2000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $5600, army $2200, killed $2200 (16 units, 0 bldgs), lost $6200 (15 units, 4 bldgs). Map explored 22.3%.\nPRODUCTION: Vehicle: ftrk 29%; Vehicle: ftrk 0%; Vehicle: ftrk 0%\nCAN PRODUCE NOW:\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #131 proc@(98,11) 33%, #162 weap@(95,8) 9%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(103,24) #211@(85,6)98%\nVISIBLE ENEMY UNITS (26):\n  #164 e1@(93,11) 61%, #166 e1@(93,11) 30%, #168 e1@(93,10) 100%, #169 e1@(93,12) 100%, #170 e1@(93,11) 87%, #171 e1@(93,11) 100%, #176 e1@(93,11) 90%, #177 e1@(92,11) 100%, #178 e1@(92,10) 100%, #179 e1@(93,12) 97%, #180 e1@(93,13) 100%, #181 e1@(92,10) 100%, #182 e1@(93,10) 100%, #184 e1@(93,12) 85%, #185 e1@(93,10) 100%, #186 e1@(92,8) 100%, #187 e1@(95,13) 100%, #188 e1@(93,13) 100%, #189 e1@(93,10) 100%, #190 e1@(93,10) 100%, #191 e1@(99,16) 100%, #192 e1@(92,8) 100%, #194 e1@(92,12) 100%, #195 e1@(93,12) 100%, #196 e1@(93,12) 100%, #199 e1@(95,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #131: ordered\n  - repair #162: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass remains adjacent at (92-95,8-15). Power Plant building; repairs active; three mobile flak units queued. No combat units currently available.", "raw": "{\"thoughts\":\"We are under immediate infantry pressure with no combat units and critically low power. Keep both harvesters working, repair the refinery and war factory, and begin a power plant as soon as funds permit while the flak queue continues.\",\"notes\":\"Enemy infantry mass is at our base around (92-95,8-15). No combat units; two harvesters and damaged proc/weap. Power is 0/60, prioritize power plant and repairs.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":211},{\"do\":\"repair\",\"building\":131},{\"do\":\"repair\",\"building\":162},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1534, "completion_tokens": 297, "total_tokens": 1831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1532, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00081378, "upstream_inference_prompt_cost": 0.00042174, "upstream_inference_completions_cost": 0.00039204}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "We are under immediate infantry pressure with no combat units and critically low power. Keep both harvesters working, repair the refinery and war factory, and begin a power plant as soon as funds permit while the flak queue continues.", "notes": "Enemy infantry mass is at our base around (92-95,8-15). No combat units; two harvesters and damaged proc/weap. Power is 0/60, prioritize power plant and repairs.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 211}, {"do": "repair", "building": 131}, {"do": "repair", "building": 162}, {"do": "build", "item": "powr"}], "feedback": ["repair #131: ordered", "repair #162: ordered", "build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 6200, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 5600, "army_value": 0, "income": 2000, "experience": 22, "order_count": 69}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $2099 (storage 6000), power 300 made / 110 used, harvesters 3.\nSCORE: assets $14500, army $6900, killed $6200 (15 units, 4 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 30.4%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x36: #164@(93,11)61% #166@(93,11)30% #168@(93,10) #169@(93,12) #170@(93,11)87% #171@(93,11) #176@(93,11)90% #177@(92,11) #178@(92,10) #179@(93,12)97% #180@(93,13)* #181@(92,10) #182@(93,10) #184@(93,12)85% #185@(93,10) #186@(92,8) #187@(95,13) #188@(93,13)* #189@(93,10) #190@(93,10) #191@(99,16)* #192@(92,8) #194@(92,12)* #195@(93,12) #196@(93,12) #199@(95,13) #202@(43,20)* #203@(40,17)* #204@(38,15)* #205@(35,16)* #208@(32,15)* #209@(29,14)* #210@(25,16)* #212@(21,16)* #213@(18,15)* #214@(20,16)\n  harv (Ore Truck (harvester)) x3: #130@(2,29) #150@(12,25) #198@(11,32)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #131 proc@(98,11) 33%, #162 weap@(95,8) 9%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - build proc: started\n  - attack: 26 units\n  - attack: 9 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at 95,11: fact #121 21%, proc #131 37%, weap #162 35%; forward rifles #164-199 are on target. Place own weap and begin proc; train armor as cash arrives.", "raw": "{\"thoughts\":\"Our rifle force is inside the exposed enemy base and should finish the damaged refinery and war factory immediately. Place the ready War Factory, keep infantry production active, and convert incoming refinery income into armor once the factory is online.\",\"notes\":\"Enemy base confirmed at 95,11; visible proc #131 and weap #162 are critically damaged. Rifle blob is surrounding targets. Own weap is ready but prior placement may have raced completion; try place again.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":17,\"y\":14},{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190,191,192,194,195,196,199],\"target\":131},{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190,191,192,194,195,196,199],\"target\":162},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":93,\"y\":11},{\"do\":\"attack_move\",\"units\":[202,203,204,205,208,209,210,212,213,214],\"x\":93,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1694, "completion_tokens": 381, "total_tokens": 2075, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1692, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0096866, "upstream_inference_prompt_cost": 0.0046574, "upstream_inference_completions_cost": 0.0050292}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.07, "thoughts": "Our rifle force is inside the exposed enemy base and should finish the damaged refinery and war factory immediately. Place the ready War Factory, keep infantry production active, and convert incoming refinery income into armor once the factory is online.", "notes": "Enemy base confirmed at 95,11; visible proc #131 and weap #162 are critically damaged. Rifle blob is surrounding targets. Own weap is ready but prior placement may have raced completion; try place again.", "commands": [{"do": "place", "item": "weap", "x": 17, "y": 14}, {"do": "attack", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192, 194, 195, 196, 199], "target": 131}, {"do": "attack", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192, 194, 195, 196, 199], "target": 162}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 93, "y": 11}, {"do": "attack_move", "units": [202, 203, 204, 205, 208, 209, 210, 212, 213, 214], "x": 93, "y": 11}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack: 26 units", "attack: 26 units", "train 5x e1: queued", "rally #133: ordered", "attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 2200, "units_killed": 15, "units_lost": 16, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 14500, "army_value": 3600, "income": 6500, "experience": 61, "order_count": 68}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $800 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $3600, army $2200, killed $2200 (16 units, 0 bldgs), lost $8200 (15 units, 5 bldgs). Map explored 22.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #131 proc@(98,11) 14%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(99,14) #211@(90,10)90%\nVISIBLE ENEMY UNITS (26):\n  #164 e1@(93,11) 61%, #166 e1@(93,11) 30%, #168 e1@(93,10) 100%, #169 e1@(93,12) 100%, #170 e1@(93,11) 87%, #171 e1@(93,11) 100%, #176 e1@(93,11) 90%, #177 e1@(92,11) 100%, #178 e1@(92,10) 100%, #179 e1@(93,12) 97%, #180 e1@(93,13) 100%, #181 e1@(92,10) 100%, #182 e1@(93,10) 100%, #184 e1@(93,12) 90%, #185 e1@(93,10) 100%, #186 e1@(92,8) 100%, #187 e1@(95,13) 100%, #188 e1@(93,13) 100%, #189 e1@(93,10) 100%, #190 e1@(93,10) 100%, #191 e1@(99,14) 100%, #192 e1@(92,8) 100%, #194 e1@(92,12) 100%, #195 e1@(93,12) 100%, #196 e1@(93,12) 100%, #199 e1@(95,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #131: ordered\n  - repair #162: ordered\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Enemy infantry mass is at our base around (92-95,8-15). No combat units; two harvesters and damaged proc/weap. Power is 0/60, prioritize power plant and repairs.", "raw": "{\"thoughts\":\"Our base is overrun and we have no combat units or available production, so the immediate priority is extracting both harvesters from the infantry swarm while repairs continue. Send them away from the construction area toward the southern ore fields and keep repairing the refinery and damaged production building.\",\"notes\":\"Base at (95,11) surrounded by ~26 enemy infantry; no combat units, power 0/30, refinery under construction/repair. Evacuate harvesters south/east and reassess production after repairs.\",\"commands\":[{\"do\":\"move\",\"units\":[132,211],\"x\":105,\"y\":22},{\"do\":\"repair\",\"building\":131},{\"do\":\"repair\",\"building\":162}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1485, "completion_tokens": 411, "total_tokens": 1896, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1483, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000950785, "upstream_inference_prompt_cost": 0.000408265, "upstream_inference_completions_cost": 0.00054252}, "completion_tokens_details": {"reasoning_tokens": 262, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.34, "thoughts": "Our base is overrun and we have no combat units or available production, so the immediate priority is extracting both harvesters from the infantry swarm while repairs continue. Send them away from the construction area toward the southern ore fields and keep repairing the refinery and damaged production building.", "notes": "Base at (95,11) surrounded by ~26 enemy infantry; no combat units, power 0/30, refinery under construction/repair. Evacuate harvesters south/east and reassess production after repairs.", "commands": [{"do": "move", "units": [132, 211], "x": 105, "y": 22}, {"do": "repair", "building": 131}, {"do": "repair", "building": 162}], "feedback": ["move: 2 units", "repair #131: ordered", "repair: #162 is not your building"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 8200, "units_killed": 16, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 3600, "army_value": 0, "income": 2000, "experience": 22, "order_count": 69}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $1455 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $16800, army $7200, killed $8200 (15 units, 5 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Building: proc 23%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%, #215 weap@(15,14) 100%\nYOUR UNITS (42) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x39: #164@(93,11)61% #166@(93,11)30% #168@(93,10) #169@(93,12) #170@(93,11)87% #171@(93,11) #176@(93,11)90% #177@(92,11) #178@(92,10) #179@(93,12)97% #180@(93,13) #181@(92,10) #182@(93,10) #184@(93,12)90% #185@(93,10) #186@(92,8) #187@(95,13) #188@(93,13) #189@(93,10) #190@(93,10) #191@(99,14) #192@(92,8) #194@(92,12) #195@(93,12) #196@(93,12) #199@(95,13) #202@(51,26) #203@(47,24) #204@(45,22) #205@(42,23) #208@(40,23) #209@(37,20) #210@(32,23) #212@(29,22) #213@(27,20) #214@(29,22) #216@(18,16) #217@(15,15) #218@(12,14)\n  harv (Ore Truck (harvester)) x3: #130@(8,23) #150@(10,33) #198@(11,30)\nVISIBLE ENEMY UNITS (2):\n  #132 harv@(99,14) 99%, #211 harv@(90,10) 90%\nVISIBLE ENEMY BUILDINGS (1):\n  #131 proc@(98,11) 14%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 26 units\n  - attack: 26 units\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed at 95,11; visible proc #131 and weap #162 are critically damaged. Rifle blob is surrounding targets. Own weap is ready but prior placement may have raced completion; try place again.", "raw": "{\"thoughts\":\"Our rifle force is inside the exposed enemy base and their refinery is nearly destroyed. Finish the refinery, eliminate visible harvesters, and reinforce the assault with the trailing infantry while income completes the queued refinery.\",\"notes\":\"Enemy base at 95,11. Frontline rifles should destroy #131 then enemy harvesters #132/#211; trailing rifles advancing from center. Queued proc at 23%, infantry production active.\",\"commands\":[{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190,191,192,194,195,196,199],\"target\":131},{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,176,177,178,179,180,181,182,184,185,186,187,188,189,190,191,192,194,195,196,199],\"target\":132},{\"do\":\"attack_move\",\"units\":[202,203,204,205,208,209,210,212,213,214,216,217,218],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":92,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1806, "completion_tokens": 422, "total_tokens": 2228, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1804, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0105358, "upstream_inference_prompt_cost": 0.0049654, "upstream_inference_completions_cost": 0.0055704}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.48, "thoughts": "Our rifle force is inside the exposed enemy base and their refinery is nearly destroyed. Finish the refinery, eliminate visible harvesters, and reinforce the assault with the trailing infantry while income completes the queued refinery.", "notes": "Enemy base at 95,11. Frontline rifles should destroy #131 then enemy harvesters #132/#211; trailing rifles advancing from center. Queued proc at 23%, infantry production active.", "commands": [{"do": "attack", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192, 194, 195, 196, 199], "target": 131}, {"do": "attack", "units": [164, 166, 168, 169, 170, 171, 176, 177, 178, 179, 180, 181, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192, 194, 195, 196, 199], "target": 132}, {"do": "attack_move", "units": [202, 203, 204, 205, 208, 209, 210, 212, 213, 214, 216, 217, 218], "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 92, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}, {"do": "harvest", "unit": 198}], "feedback": ["attack: 26 units", "attack: 26 units", "attack_move: 13 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8200, "deaths_cost": 2200, "units_killed": 15, "units_lost": 16, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 16800, "army_value": 3900, "income": 6000, "experience": 81, "order_count": 74}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $800 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $3600, army $2200, killed $2500 (19 units, 0 bldgs), lost $8200 (15 units, 5 bldgs). Map explored 22.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #131 proc@(98,11) 13%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(105,22)96% #211@(100,17)88%\nVISIBLE ENEMY UNITS (23):\n  #164 e1@(101,18) 61%, #166 e1@(101,17) 30%, #168 e1@(99,15) 100%, #169 e1@(100,18) 100%, #170 e1@(100,16) 87%, #171 e1@(101,18) 100%, #177 e1@(100,16) 100%, #178 e1@(98,13) 100%, #179 e1@(101,16) 97%, #180 e1@(100,16) 100%, #181 e1@(99,14) 100%, #184 e1@(101,18) 100%, #185 e1@(100,16) 100%, #186 e1@(98,17) 100%, #187 e1@(101,16) 100%, #188 e1@(100,18) 100%, #189 e1@(99,15) 100%, #190 e1@(98,14) 100%, #192 e1@(99,15) 100%, #194 e1@(100,17) 100%, #195 e1@(100,16) 100%, #196 e1@(99,17) 100%, #199 e1@(99,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\n  - repair #131: ordered\n  - repair: #162 is not your building\nYOUR NOTES FROM LAST TURN: Base at (95,11) surrounded by ~26 enemy infantry; no combat units, power 0/30, refinery under construction/repair. Evacuate harvesters south/east and reassess production after repairs.", "raw": "{\"thoughts\":\"The refinery is nearly destroyed and the base is surrounded, with no combat units or power. I will keep repairing it, evacuate both harvesters, and immediately queue a power plant so production can resume once ore is processed.\",\"notes\":\"Base at (95,11); refinery #131 at 13% under repair. Enemy infantry mass is around x98-101,y13-18. Harvesters evacuating southeast; prioritize power then barracks and defense.\",\"commands\":[{\"do\":\"repair\",\"building\":131},{\"do\":\"move\",\"units\":[132,211],\"x\":108,\"y\":30},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1448, "completion_tokens": 261, "total_tokens": 1709, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1446, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00074261, "upstream_inference_prompt_cost": 0.00039809, "upstream_inference_completions_cost": 0.00034452}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.48, "thoughts": "The refinery is nearly destroyed and the base is surrounded, with no combat units or power. I will keep repairing it, evacuate both harvesters, and immediately queue a power plant so production can resume once ore is processed.", "notes": "Base at (95,11); refinery #131 at 13% under repair. Enemy infantry mass is around x98-101,y13-18. Harvesters evacuating southeast; prioritize power then barracks and defense.", "commands": [{"do": "repair", "building": 131}, {"do": "move", "units": [132, 211], "x": 108, "y": 30}, {"do": "build", "item": "powr"}], "feedback": ["repair #131: ordered", "move: 2 units", "build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 8200, "units_killed": 19, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 3600, "army_value": 0, "income": 2000, "experience": 25, "order_count": 69}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $1442 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $16700, army $7100, killed $8200 (15 units, 5 bldgs), lost $2500 (19 units, 0 bldgs). Map explored 30.8%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%, #215 weap@(15,14) 100%\nYOUR UNITS (41) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x38: #164@(101,18)61% #166@(101,17)30% #168@(99,15) #169@(100,18) #170@(100,16)87% #171@(101,18) #177@(100,16) #178@(98,13) #179@(101,16)97% #180@(100,16) #181@(99,14) #184@(101,18) #185@(100,16) #186@(98,17) #187@(101,16) #188@(100,18) #189@(99,15) #190@(98,14) #192@(99,15) #194@(100,17) #195@(100,16) #196@(99,17) #199@(99,15) #202@(60,28) #203@(56,28) #204@(54,28) #205@(52,27) #208@(49,26) #209@(47,24) #210@(43,24) #212@(39,24) #213@(36,24) #214@(39,24) #216@(27,20) #217@(24,20) #218@(21,17) #219@(19,16) #220@(15,15)\n  harv (Ore Truck (harvester)) x3: #130@(9,24) #150@(11,27) #198@(11,21)\nVISIBLE ENEMY UNITS (1):\n  #211 harv@(100,17) 88%\nVISIBLE ENEMY BUILDINGS (1):\n  #131 proc@(98,11) 13%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 26 units\n  - attack: 26 units\n  - attack_move: 13 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at 95,11. Frontline rifles should destroy #131 then enemy harvesters #132/#211; trailing rifles advancing from center. Queued proc at 23%, infantry production active.", "raw": "{\"thoughts\":\"Our rifle mass is inside the exposed enemy base and their refinery is nearly destroyed. Finish the refinery, kill the visible harvester, and push all trailing infantry through the enemy start while the fourth refinery completes.\",\"notes\":\"Enemy base at 95,11; refinery #131 at 13%, harvester #211 at 100,17. Building proc is 47%; place immediately when ready, then build war factory/service depot as funds allow.\",\"commands\":[{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,177,178,179,180,181,184,185,186,187,188,189,190,192,194,195,196,199],\"target\":131},{\"do\":\"attack\",\"units\":[164,166,168,169,170,171,177,178,179,180,181,184,185,186,187,188,189,190,192,194,195,196,199],\"target\":211},{\"do\":\"attack_move\",\"units\":[202,203,204,205,208,209,210,212,213,214,216,217,218,219,220],\"x\":96,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"harvest\",\"unit\":198}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1735, "completion_tokens": 378, "total_tokens": 2113, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1733, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00975975, "upstream_inference_prompt_cost": 0.00477015, "upstream_inference_completions_cost": 0.0049896}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "Our rifle mass is inside the exposed enemy base and their refinery is nearly destroyed. Finish the refinery, kill the visible harvester, and push all trailing infantry through the enemy start while the fourth refinery completes.", "notes": "Enemy base at 95,11; refinery #131 at 13%, harvester #211 at 100,17. Building proc is 47%; place immediately when ready, then build war factory/service depot as funds allow.", "commands": [{"do": "attack", "units": [164, 166, 168, 169, 170, 171, 177, 178, 179, 180, 181, 184, 185, 186, 187, 188, 189, 190, 192, 194, 195, 196, 199], "target": 131}, {"do": "attack", "units": [164, 166, 168, 169, 170, 171, 177, 178, 179, 180, 181, 184, 185, 186, 187, 188, 189, 190, 192, 194, 195, 196, 199], "target": 211}, {"do": "attack_move", "units": [202, 203, 204, 205, 208, 209, 210, 212, 213, 214, 216, 217, 218, 219, 220], "x": 96, "y": 11}, {"do": "rally", "building": 133, "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}, {"do": "harvest", "unit": 198}], "feedback": ["attack: 23 units", "attack: 23 units", "attack_move: 15 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8200, "deaths_cost": 2500, "units_killed": 15, "units_lost": 19, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 16700, "army_value": 3800, "income": 6000, "experience": 81, "order_count": 74}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $800 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $3600, army $2200, killed $2600 (20 units, 0 bldgs), lost $8200 (15 units, 5 bldgs). Map explored 22.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #131 proc@(98,11) 13%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(108,28)96%* #211@(103,24)64%*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #131: ordered\n  - move: 2 units\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11); refinery #131 at 13% under repair. Enemy infantry mass is around x98-101,y13-18. Harvesters evacuating southeast; prioritize power then barracks and defense.", "raw": "{\"thoughts\":\"The base is critically damaged and lacks a Construction Yard or power production, so rebuilding is currently impossible. Keep both harvesters mining/retreating while the refinery repairs; no combat force is available.\",\"notes\":\"Refinery #131 at (98,11), 13% HP under repair. Two harvesters #132 and #211 are the only surviving units; enemy mass was last reported near (98-101,13-18).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":211},{\"do\":\"move\",\"units\":[132,211],\"x\":108,\"y\":40}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1181, "completion_tokens": 301, "total_tokens": 1482, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1179, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000721985, "upstream_inference_prompt_cost": 0.000324665, "upstream_inference_completions_cost": 0.00039732}, "completion_tokens_details": {"reasoning_tokens": 162, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "The base is critically damaged and lacks a Construction Yard or power production, so rebuilding is currently impossible. Keep both harvesters mining/retreating while the refinery repairs; no combat force is available.", "notes": "Refinery #131 at (98,11), 13% HP under repair. Two harvesters #132 and #211 are the only surviving units; enemy mass was last reported near (98-101,13-18).", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 211}, {"do": "move", "units": [132, 211], "x": 108, "y": 40}], "feedback": ["move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 8200, "units_killed": 20, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 5, "assets_value": 3600, "army_value": 0, "income": 1500, "experience": 26, "order_count": 69}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $1734 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $16600, army $7000, killed $8200 (15 units, 5 bldgs), lost $2600 (20 units, 0 bldgs). Map explored 31.1%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%, #215 weap@(15,14) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x37: #164@(100,21)5% #166@(102,19)30% #168@(102,20) #170@(102,20)87% #171@(102,20) #177@(100,21) #178@(100,20) #179@(101,20)97% #180@(101,20) #181@(100,19) #184@(100,21)83% #185@(103,19) #186@(99,21) #187@(101,20) #188@(101,20) #189@(102,20) #190@(100,21) #192@(101,20) #194@(102,20) #195@(102,20) #196@(100,21) #199@(100,20) #202@(68,21) #203@(65,24) #204@(63,26) #205@(61,27) #208@(59,28) #209@(56,28) #210@(52,27) #212@(49,26) #213@(47,24) #214@(49,26) #216@(36,24) #217@(33,24) #218@(30,23) #219@(28,21) #220@(25,20)\n  harv (Ore Truck (harvester)) x3: #130@(5,30) #150@(10,23) #198@(5,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 23 units\n  - attack: 23 units\n  - attack_move: 15 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at 95,11; refinery #131 at 13%, harvester #211 at 100,17. Building proc is 47%; place immediately when ready, then build war factory/service depot as funds allow.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the enemy start area while reinforcements are crossing the map. The third refinery is nearly complete; immediately convert its income into infantry and push all available forces through the enemy base location.\",\"notes\":\"Enemy base believed at 95,11. Front infantry around 100,20 and reinforcement column x25-68,y20-28; third refinery is 70% complete.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"harvest\",\"unit\":198},{\"do\":\"train\",\"item\":\"e1\",\"count\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1716, "completion_tokens": 256, "total_tokens": 1972, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1714, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080971, "upstream_inference_prompt_cost": 0.0047179, "upstream_inference_completions_cost": 0.0033792}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.94, "thoughts": "Our infantry spearhead has reached the enemy start area while reinforcements are crossing the map. The third refinery is nearly complete; immediately convert its income into infantry and push all available forces through the enemy base location.", "notes": "Enemy base believed at 95,11. Front infantry around 100,20 and reinforcement column x25-68,y20-28; third refinery is 70% complete.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 95, "y": 11}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 150}, {"do": "harvest", "unit": 198}, {"do": "train", "item": "e1", "count": 10}], "feedback": ["attack_move: 37 units", "rally #133: ordered", "train 10x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8200, "deaths_cost": 2600, "units_killed": 15, "units_lost": 20, "buildings_killed": 5, "buildings_lost": 0, "assets_value": 16600, "army_value": 3700, "income": 6625, "experience": 81, "order_count": 74}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $0, army $0, killed $2600 (20 units, 0 bldgs), lost $9600 (15 units, 6 bldgs). Map explored 27.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (43):\n  #130 harv@(11,26) 100%, #150 harv@(6,31) 100%, #164 e1@(95,12) 5%, #166 e1@(98,14) 30%, #168 e1@(98,14) 100%, #170 e1@(98,14) 87%, #171 e1@(97,13) 100%, #177 e1@(95,13) 100%, #178 e1@(95,12) 100%, #179 e1@(95,13) 97%, #180 e1@(95,13) 100%, #181 e1@(96,14) 100%, #184 e1@(95,11) 93%, #185 e1@(97,14) 100%, #186 e1@(96,14) 100%, #187 e1@(97,14) 100%, #188 e1@(95,13) 100%, #189 e1@(98,14) 100%, #190 e1@(95,13) 100%, #192 e1@(97,14) 100%, #194 e1@(97,14) 100%, #195 e1@(98,13) 100%, #196 e1@(96,14) 100%, #198 harv@(7,29) 100%, #199 e1@(95,12) 100%, #202 e1@(75,14) 100%, #203 e1@(73,16) 100%, #204 e1@(71,18) 100%, #205 e1@(69,20) 100%, #208 e1@(67,22) 100%, #209 e1@(65,24) 100%, #210 e1@(62,27) 100%, #212 e1@(59,28) 100%, #213 e1@(56,28) 100%, #214 e1@(59,28) 100%, #216 e1@(47,24) 100%, #217 e1@(44,24) 100%, #218 e1@(41,24) 100%, #219 e1@(37,24) 100%, #220 e1@(34,24) 100%, #221 e1@(18,16) 100%, #222 e1@(15,15) 100%, #225 e1@(12,14) 100%\nVISIBLE ENEMY BUILDINGS (7):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #215 weap@(15,14) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Refinery #131 at (98,11), 13% HP under repair. Two harvesters #132 and #211 are the only surviving units; enemy mass was last reported near (98-101,13-18).", "raw": "{\"thoughts\":\"My base and all units have been destroyed, leaving no MCV, buildings, or production capability. I cannot issue any meaningful recovery orders.\",\"notes\":\"No surviving units or buildings; game appears lost.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1701, "completion_tokens": 154, "total_tokens": 1855, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1699, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000670945, "upstream_inference_prompt_cost": 0.000467665, "upstream_inference_completions_cost": 0.00020328}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.46, "thoughts": "My base and all units have been destroyed, leaving no MCV, buildings, or production capability. I cannot issue any meaningful recovery orders.", "notes": "No surviving units or buildings; game appears lost.", "commands": [], "feedback": [], "stats": {"win_state": "Lost", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 9600, "units_killed": 20, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 6, "assets_value": 0, "army_value": 0, "income": 1500, "experience": 26, "order_count": 69}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $1080 (storage 6000), power 300 made / 140 used, harvesters 3.\nSCORE: assets $16900, army $7300, killed $9600 (15 units, 6 bldgs), lost $2600 (20 units, 0 bldgs). Map explored 31.9%.\nPRODUCTION: Building: proc 94%; Infantry: e1 21%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #123 powr@(16,17) 100%, #129 proc@(9,16) 100%, #133 barr@(12,13) 100%, #149 proc@(14,19) 100%, #156 powr@(19,19) 100%, #161 powr@(10,13) 100%, #197 proc@(11,20) 100%, #215 weap@(15,14) 100%\nYOUR UNITS (43) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x40: #164@(95,12)5% #166@(98,14)30% #168@(98,14) #170@(98,14)87% #171@(97,13) #177@(95,13) #178@(95,12) #179@(95,13)97% #180@(95,13) #181@(96,14) #184@(95,11)93% #185@(97,14) #186@(96,14) #187@(97,14) #188@(95,13) #189@(98,14) #190@(95,13) #192@(97,14) #194@(97,14) #195@(98,13) #196@(96,14) #199@(95,12) #202@(75,14) #203@(73,16) #204@(71,18) #205@(69,20) #208@(67,22) #209@(65,24) #210@(62,27) #212@(59,28) #213@(56,28) #214@(59,28) #216@(47,24) #217@(44,24) #218@(41,24) #219@(37,24) #220@(34,24) #221@(18,16) #222@(15,15) #225@(12,14)\n  harv (Ore Truck (harvester)) x3: #130@(11,26) #150@(6,31) #198@(7,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 37 units\n  - rally #133: ordered\n  - train 10x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base believed at 95,11. Front infantry around 100,20 and reinforcement column x25-68,y20-28; third refinery is 70% complete.", "raw": "{\"thoughts\":\"Our infantry has reached the suspected enemy start and no enemy structures are currently visible, suggesting the base may be destroyed or concealed nearby. Keep the large force sweeping the northeast while the nearly complete refinery is placed immediately once ready to fuel further production.\",\"notes\":\"Enemy start area 95,11 occupied by our infantry; no visible enemy assets. Proc is 94% and must be placed next turn; retain northeast sweep.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":105,\"y\":7},{\"do\":\"rally\",\"building\":133,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1771, "completion_tokens": 290, "total_tokens": 2061, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1769, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00869715, "upstream_inference_prompt_cost": 0.00486915, "upstream_inference_completions_cost": 0.003828}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "Our infantry has reached the suspected enemy start and no enemy structures are currently visible, suggesting the base may be destroyed or concealed nearby. Keep the large force sweeping the northeast while the nearly complete refinery is placed immediately once ready to fuel further production.", "notes": "Enemy start area 95,11 occupied by our infantry; no visible enemy assets. Proc is 94% and must be placed next turn; retain northeast sweep.", "commands": [{"do": "attack_move", "units": "all_army", "x": 105, "y": 7}, {"do": "rally", "building": 133, "x": 95, "y": 11}], "feedback": ["attack_move: 40 units", "rally #133: ordered"], "stats": {"win_state": "Won", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 9600, "deaths_cost": 2600, "units_killed": 15, "units_lost": 20, "buildings_killed": 6, "buildings_lost": 0, "assets_value": 16900, "army_value": 4000, "income": 6125, "experience": 95, "order_count": 84}}
