---
title: "GPT-5.6 Terra vs GPT-5.6 Luna | OpenRA arena run | Evals by Jetty"
url: https://evaljetty.com/openra/runs/r2-rr-gpt56terra-gpt56luna-g3.html
description: "GPT-5.6 Terra destroyed the enemy base. Watch the full game with both models' reasoning and the run's evaluation."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

02 — Run · Round 2 · Round robin · r2-rr-gpt56terra-gpt56luna-g3

# GPT-5.6 Terra vs GPT-5.6 Luna

GPT-5.6 Terra destroyed the enemy base after 7.8 game-minutes · 10.2 min wall clock

Jetty run 77076920
[Replay (.orarep)](https://evaljetty.com/openra/media/r2-rr-gpt56terra-gpt56luna-g3.orarep)
[Decision log](https://evaljetty.com/openra/runs/r2-rr-gpt56terra-gpt56luna-g3/decisions.jsonl)
[Runtime config](https://evaljetty.com/openra/runs/r2-rr-gpt56terra-gpt56luna-g3/runtime_config.json)[Validation report](https://evaljetty.com/openra/runs/r2-rr-gpt56terra-gpt56luna-g3/validation_report.json)

WIN france · west

GPT-5.6 Terra

openai/gpt-5.6-terra

Value destroyed$13,700Value lost$7,300
Units killed / lost26 / 54Buildings killed / lost8 / 1
Peak army$4,900Orders issued97
Decision turns (failed)59 (0)Mean latency3.7sModel cost$0.451

LOSS ukraine · east

GPT-5.6 Luna

openai/gpt-5.6-luna

Value destroyed$7,300Value lost$13,700
Units killed / lost54 / 26Buildings killed / lost1 / 8
Peak army$2,050Orders issued89
Decision turns (failed)59 (0)Mean latency3.7sModel cost$0.048

## Evaluation

passchecks **10/10** verdict computed from the gating checks

| Status | Kind | Check | Detail |
| --- | --- | --- | --- |
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code\_check | outputs-exist | all present |
| pass | code\_check | game-has-winner | gpt56terra won: base destroyed |
| pass | code\_check | decisions-logged | turns per slot: {'Multi0': 59, 'Multi1': 59} |
| pass | code\_check | llm-turns-valid | failed/total per slot: {'Multi0': '0/59', 'Multi1': '0/59'} |
| pass | code\_check | video-decodes | duration 80.5s |
| pass | code\_check | video-complete | video ends at tick 11774 of 11774 |
| pass | code\_check | limits-respected | ended after 10.2 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | summary.md notes section cites final thoughts of both models and explains Terra base-destruction victory |
| pass | checklist | players-match-request | result.json records gpt56terra as Multi0 and gpt56luna as Multi1, matching the requested players |
| pass | checklist | no-silent-outage | run.log shows continuous decision turns with 0 llm\_failures for both players across all 59 turns each |

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 GPT-5.6 Terra**: Deploy immediately and begin a standard powered refinery opening. The enemy is likely far west, so establish economy before scouting with infantry.
- **0:00 GPT-5.6 Luna**: Deploy the MCV immediately, then establish power and an ore refinery to start the economy. After the refinery, add a barracks and war factory while scouting toward the enemy’s likely northeast position.
- **0:08 GPT-5.6 Terra**: Construction Yard is deployed and the opening power plant should be ready or nearly ready. I will place power, immediately start the refinery, and prepare infantry production after it is online.
- **0:08 GPT-5.6 Luna**: The Construction Yard is deployed and the first power plant is still being constructed. I will wait for it to become ready, then place it and begin the refinery opening.
- **0:16 GPT-5.6 Terra**: Construction Yard is deployed; begin the standard economy opening immediately with power, then refinery.
- **0:16 GPT-5.6 Luna**: Establish power first, then place the plant and begin the refinery. I will expand toward the likely enemy while building the Soviet economy and army.
- **0:24 GPT-5.6 Terra**: Construction Yard is deployed and power is ready. I will place power immediately, start the first refinery for income, and prepare infantry production.
- **0:24 GPT-5.6 Luna**: Place the ready power plant, then start an ore refinery immediately to establish income. Follow with barracks and a war factory once economy permits.
- **0:32 GPT-5.6 Terra**: Construction Yard and initial power are established. Start the first refinery immediately for income, then place it and build a barracks next.
- **0:32 GPT-5.6 Luna**: Deploy the MCV, place the ready power plant, then start the first refinery to establish income.
- **0:40 GPT-5.6 Terra**: First refinery is still constructing. Preserve cash for rapid expansion once it completes, then establish infantry and vehicle production.
- **0:40 GPT-5.6 Luna**: The refinery is currently under construction and should be placed as soon as it completes. After placement, establish infantry production, then add a war factory and begin scouting toward the likely enemy base.
- **0:48 GPT-5.6 Terra**: The first refinery is still building, so I will preserve cash until it is ready to place. Our opening remains focused on establishing income before military production.
- **0:48 GPT-5.6 Luna**: The refinery is still under construction at 47%, so I will wait for it to complete before placing it. No units are available yet; the immediate plan remains refinery, barracks, then war factory and tanks.
- **0:56 GPT-5.6 Terra**: The first refinery is nearly ready, establishing the income needed for continuous infantry and vehicle production. I will place it immediately next turn, then add a barracks and expand harvesting.
- **0:56 GPT-5.6 Luna**: The refinery is still under construction, so the economy is not active yet. Let it finish, then place it and immediately start barracks production followed by a war factory; no army exists to scout yet.
- **1:04 GPT-5.6 Terra**: First refinery is nearly complete; place it immediately next turn and follow with a barracks, then expand ore income. Enemy is expected far west, so prioritize economy and an early scouting force.
- **1:04 GPT-5.6 Luna**: The refinery is nearly ready; place it immediately to begin harvesting, then keep the barracks queue moving. After the barracks is placed, produce scouts/infantry and expand toward the likely enemy start.
- **1:12 GPT-5.6 Terra**: Opening refinery is ready and must be placed immediately to begin income. I will follow with barracks infantry production and expand to a second refinery.
- **1:12 GPT-5.6 Luna**: The Construction Yard and power are established; the refinery is ready and must be placed to begin income. After placement, finish the barracks and start scouting and infantry production toward the likely enemy base.
- **1:20 GPT-5.6 Terra**: Barracks is nearing completion while the first refinery is operating. I will keep the harvester mining, place the barracks as soon as it is ready, then immediately expand to a second refinery and begin infantry scouting west.
- **1:20 GPT-5.6 Luna**: The refinery is placed and the barracks is still under construction. I will wait for placement readiness, then establish infantry production and queue a War Factory for tank production.
- **1:28 GPT-5.6 Terra**: Barracks is ready and the economy can support a second refinery plus an early scouting force. I will rally infantry west toward the likely Soviet start while expanding ore income.
- **1:28 GPT-5.6 Luna**: Place the ready barracks, then keep infantry production active while starting a War Factory. Scout toward the likely enemy position once units are available.
- **1:36 GPT-5.6 Terra**: Second refinery is under construction and power is sufficient. Start an infantry scouting force immediately while keeping the barracks rallied west toward the likely enemy base.
- **1:36 GPT-5.6 Luna**: War Factory is under construction and the barracks is placed, but infantry production is not yet available. Keep the building queue productive with a second refinery after the War Factory, then begin tank production and scout toward the likely enemy base at the northeast.
- **1:44 GPT-5.6 Terra**: Second refinery is nearing completion and infantry production is fully queued. I will keep the harvester mining and send the existing rifleman west to begin scouting toward the suspected Soviet start while saving for a War Factory.
- **1:44 GPT-5.6 Luna**: War Factory construction is underway and the second refinery is queued next. I’ll keep the barracks producing a small scouting/defensive force and send it toward the likely enemy start while maintaining the current economy.
- **1:52 GPT-5.6 Terra**: Second refinery is nearly ready and will strengthen income; immediately transition into a War Factory. Infantry should continue scouting west toward the suspected enemy start while the harvester mines.
- **1:52 GPT-5.6 Luna**: The War Factory is nearly ready and the second refinery is queued, so keep infantry production running while scouting toward the likely enemy base. Send the existing riflemen northeast; once the factory completes, use it for tanks and place the refinery automatically.
- **2:00 GPT-5.6 Terra**: Second refinery is nearly ready and infantry production is already queued. Keep the scout force advancing west toward the likely Soviet base while the harvester mines.
- **2:00 GPT-5.6 Luna**: War Factory is nearly ready and the second Refinery should follow, improving income. Keep infantry production active, send the remaining troops northeast to scout toward the likely enemy base, and place the War Factory as soon as it completes.
- **2:08 GPT-5.6 Terra**: Second refinery is ready and should be deployed immediately to accelerate income. The scouting force should continue toward the likely enemy base while infantry production stays active.
- **2:08 GPT-5.6 Luna**: The War Factory is nearly complete, with the Refinery queued behind it. Keep infantry production running and continue scouting northeast toward the likely enemy base; place the War Factory as soon as it becomes ready.
- **2:16 GPT-5.6 Terra**: Two refineries are mining and power is sufficient; I will preserve funds for the War Factory while pushing the infantry screen toward the likely enemy base. Newly produced infantry will rally west to reinforce the attack.
- **2:16 GPT-5.6 Luna**: The War Factory is nearly complete; place it now and continue scouting toward the presumed enemy base. Cash is too low for another refinery yet, so keep existing infantry and rocket production running while the harvester gathers ore.
- **2:24 GPT-5.6 Terra**: Infantry scouting force is advancing toward the likely Soviet start while both harvesters sustain income. Save immediately for a War Factory, then begin armor production.
- **2:24 GPT-5.6 Luna**: The War Factory is ready but was not placed; place it now, then start tank production when available. Keep the infantry/rocket scout force advancing toward the presumed enemy base while the barracks queue remains active.
- **2:32 GPT-5.6 Terra**: Our forward infantry have found enemy scouts near the western approach. Eliminate them while continuing toward the likely enemy base, add power for the coming War Factory, and keep the barracks producing.
- **2:32 GPT-5.6 Luna**: The second refinery is nearly complete, but cash is currently empty, so the harvester must keep mining. Continue pushing the scout force northeast toward the presumed enemy base while production queues remain active.
- **2:40 GPT-5.6 Terra**: Place the completed power plant to create room for a War Factory, keep infantry production active, and continue the western sweep toward the suspected enemy base. Economy has two refineries and should fund the factory shortly.
- **2:40 GPT-5.6 Luna**: The refinery is still under construction and cash is empty, so conserve the current force while advancing toward the presumed enemy base. Push the infantry and rockets northeast to uncover and engage the enemy; keep the harvester mining and production rallies active.
- **2:48 GPT-5.6 Terra**: Our rifle scout is advancing west toward the likely enemy base, while two refineries and strong power provide a stable economy. Continue infantry production and scouting; save for a War Factory rather than spending on defenses prematurely.
- **2:48 GPT-5.6 Luna**: The army is advancing toward the likely enemy base and should continue northeast. Refinery #2 is still being built; keep the harvester mining and maintain the infantry queues until income allows vehicle production.
- **2:56 GPT-5.6 Terra**: Our infantry scout has reached the central-west approach without contact, so I will keep the whole rifle group advancing toward the likely enemy base while preserving cash for a War Factory. Harvesters should continue feeding the two refineries.
- **2:56 GPT-5.6 Luna**: The army is already deep in enemy territory and should continue scouting toward the likely base at (95,11). Refinery #2 is still building; once ready, place it and add power, while keeping infantry queues active and starting vehicle production when funds arrive.
- **3:04 GPT-5.6 Terra**: Our infantry scout is advancing toward the likely enemy base while the economy has two active harvesters. I will add a third refinery immediately, use remaining funds for anti-vehicle infantry, then save for a War Factory and Medium Tanks.
- **3:04 GPT-5.6 Luna**: The army is advancing toward the likely enemy base and should continue scouting and engaging. Cash is exhausted, but the second refinery is progressing and both infantry queues remain active; keep the force moving northeast while waiting for income.
- **3:12 GPT-5.6 Terra**: Third refinery is underway and power is ample. Keep the scouting infantry pushing toward the likely enemy base while adding cheap rifle support; save for a War Factory immediately after the refinery completes.
- **3:12 GPT-5.6 Luna**: The refinery is halfway through construction and cash is depleted, so I will keep the barracks producing mixed infantry and start vehicle production if possible. The forward infantry and rockets should continue sweeping toward the likely enemy base while the rear units catch up.
- **3:20 GPT-5.6 Terra**: The third refinery is nearing completion and our forward infantry column is advancing toward the enemy start. Enemy infantry and a rocket soldier are close to our base, so local troops will eliminate them while the main group continues west.
- **3:20 GPT-5.6 Luna**: The forward infantry group is close to the likely enemy base and should probe/attack toward (95,11). Economy is still cash-starved, so keep the refinery and existing production queues running while the harvester mines.
- **3:28 GPT-5.6 Terra**: Second refinery is nearly complete; maintain infantry production while the western scout group advances toward the likely enemy start. Local troops will eliminate the spotted enemy rifleman and hold the eastern ore area.
- **3:28 GPT-5.6 Luna**: Cash is empty, so keep existing infantry and APC queues running while the second refinery finishes. Push the forward infantry toward the likely enemy start and advance the home rocket/rifle group to reinforce and scout.
- **3:36 GPT-5.6 Terra**: The second refinery is nearly ready and will strengthen income; place it immediately when available, then save for a War Factory. Our forward infantry should continue scouting aggressively toward the likely Soviet start while local troops cover the harvesters.
- **3:36 GPT-5.6 Luna**: The second refinery is nearly complete and the economy is temporarily cash-starved. Keep infantry probing toward the likely enemy base while existing barracks and war factory queues continue, then expand power and harvesting once ore arrives.
- **3:44 GPT-5.6 Terra**: The second refinery is ready and must be placed immediately to strengthen income. Our scouting infantry should continue west toward the likely enemy start while the base group holds near home.
- **3:44 GPT-5.6 Luna**: The second refinery is still building and cash is empty, so I will keep the existing infantry advancing toward the likely enemy base while production completes. Send the harvester back to ore and maintain rallies; once the refinery is placed, add power and another harvester.
- **3:52 GPT-5.6 Terra**: Our forward infantry has reached the enemy approach and a visible power plant is exposed. Place the completed refinery for another harvester, queue power for the expanded economy, and concentrate the forward force on the enemy power plant while reinforcements advance west.
- **3:52 GPT-5.6 Luna**: Cash is empty and the second refinery is still building, so preserve the economy while the existing queues finish. Send the forward rifleman to scout and attack toward the likely enemy base, and keep the harvester mining.
- **4:00 GPT-5.6 Terra**: Our forward infantry are already at the enemy’s likely base and have a damaged power plant exposed. Place the completed power plant, start a War Factory for armored production, and concentrate the western force on destroying enemy structures.
- **4:00 GPT-5.6 Luna**: Our base is in low power and under light infantry pressure. Keep the refinery finishing, queue another power plant and a harvester, while the local rifleman clears the intruders and the forward scout continues toward the likely enemy base.
- **4:08 GPT-5.6 Terra**: War Factory is nearly complete while our dispersed rifle groups are converging on the exposed enemy base area. Keep pressure on the western enemy position, repair the damaged power plant, and queue more infantry while income accumulates.
- **4:08 GPT-5.6 Luna**: The refinery is nearly complete, but power is critically low and slowing production. Finish the local enemy infantry, send the forward scout toward the likely enemy base, and keep rocket infantry and vehicle production active while the refinery completes.
- **4:16 GPT-5.6 Terra**: War Factory is still constructing and infantry are already spread across the map toward the likely enemy base. Consolidate the central and eastern rifle columns into a westward attack while the damaged forward scouts avoid unnecessary exposure.
- **4:16 GPT-5.6 Luna**: The second refinery is still under construction, while power is critically low and slowing production. I’ll keep the forward scout probing the likely enemy base, protect the home area, and ensure the harvester keeps mining while queued units continue building.
- **4:24 GPT-5.6 Terra**: War Factory is nearly ready and the infantry screen is advancing west toward the likely enemy base. Keep barracks production active while the forward force clears scouts and continues probing.
- **4:24 GPT-5.6 Luna**: Power is critically low, but the refinery must finish first; place it as soon as ready, then immediately build power. Defend the base from the two enemy infantry while the forward rifleman scouts toward the likely enemy base.
- **4:32 GPT-5.6 Terra**: War Factory is still constructing, while the infantry column is advancing west toward the likely Soviet base. Eliminate the nearby scouting rifle and keep our barracks rally focused toward the front.
- **4:32 GPT-5.6 Luna**: Power is critically low, so I will place the nearly completed power plant immediately next turn and keep the war factory producing. The forward rifleman will scout toward the suspected enemy base while the home rifleman handles nearby threats; continue rocket production once power is restored.
- **4:40 GPT-5.6 Terra**: War Factory is nearly ready and must be placed next turn for vehicle production. Our dispersed infantry should consolidate and pressure the likely enemy base at the western start while economy continues with three refineries.
- **4:40 GPT-5.6 Luna**: Power is critically low, so the nearly completed plant must be placed immediately. Keep vehicle production active with an APC followed by a harvester, and send the available rocket soldier toward the likely enemy position to scout and harass.
- **4:48 GPT-5.6 Terra**: War Factory is nearly ready and must be placed to begin armored production. Our infantry force is advancing west toward the likely enemy start; keep barracks output flowing while the economy supports tanks.
- **4:48 GPT-5.6 Luna**: Power is critically low and the ready power plant must be placed immediately. Keep the vehicle queue producing an APC and extra harvester, while the existing infantry queue builds a defensive force against the enemy squad near the base.
- **4:56 GPT-5.6 Terra**: Our infantry spearhead has reached the enemy war factory area and it is already damaged. Place the ready War Factory immediately, keep infantry pressure on the exposed factory, and begin tank production as funds arrive.
- **4:56 GPT-5.6 Luna**: The enemy infantry is dangerously close, but one unit is nearly destroyed. Focus the APC and rocket soldier on that cluster while the long rocket queue continues; keep the harvester mining and let the repaired War Factory produce support vehicles.
- **5:04 GPT-5.6 Terra**: Our infantry column has reached the enemy war factory and can eliminate it now; the enemy base is exposed in the west. Keep all available forces pushing through the base while income funds the already queued infantry and future vehicles.
- **5:04 GPT-5.6 Luna**: Cash is empty, so preserve the economy and use the current APC/rockets to clear the nearby infantry before pushing east. The War Factory is damaged; repair it while the refinery and queued rocket production continue.
- **5:12 GPT-5.6 Terra**: Our infantry column is already deep across the map toward the enemy’s likely western base, while the only visible enemy is an APC near its approach. Keep the army aggressively sweeping west and prioritize the APC; preserve our strong refinery economy until funds arrive for armor infrastructure.
- **5:12 GPT-5.6 Luna**: The APC and two rocket soldiers should clear the nearby infantry cluster, then push east to scout and pressure the likely enemy base. Keep the harvester mining and let the existing harvester/rocket queues continue while the damaged War Factory repairs.
- **5:20 GPT-5.6 Terra**: Our infantry column has reached the enemy approach and an enemy APC is exposed near the likely base. I will keep pressure westward, establish the Service Depot for medium tanks, and maintain production.
- **5:20 GPT-5.6 Luna**: Cash-starved, so preserve the damaged APC while the harvester returns ore. Finish the nearby enemy infantry, then scout/advance toward the likely enemy base; existing production queues should continue filling the army.
- **5:28 GPT-5.6 Terra**: Our infantry column has reached the enemy approach and a damaged APC is exposed near the presumed base. Keep the assault moving west while nearby troops finish the APC; Service Depot will unlock stronger armor shortly.
- **5:28 GPT-5.6 Luna**: Cash is empty, so preserve the economy while the harvester completes and the queued units consume incoming funds. Send the APC and rocket soldiers toward the enemy infantry, repair the damaged War Factory, and keep the harvester mining.
- **5:36 GPT-5.6 Terra**: Our infantry column is pushing deep west toward the presumed enemy start while the first light tank is nearly complete. Keep the entire combat force advancing aggressively; save income for the Service Depot completion and continued armor production.
- **5:36 GPT-5.6 Luna**: Our small attack group is near the northeast and has located an enemy rifleman, but the enemy base is still unrevealed. Keep the group advancing toward the likely enemy start while the damaged War Factory repairs and existing queues generate units and a second harvester.
- **5:44 GPT-5.6 Terra**: Our infantry screen has reached the western approach and the damaged enemy APC is exposed. Continue the broad assault toward the presumed enemy base while the depot and first tank complete.
- **5:44 GPT-5.6 Luna**: Cash is empty, so maintain harvesting and let the already queued rocket production continue. Push the forward APC/rockets northeast to scout and clear enemy infantry while the War Factory repairs.
- **5:52 GPT-5.6 Terra**: Our forward infantry force is closing on the likely enemy start while the damaged APC is exposed. Place the Service Depot immediately to unlock stronger armor, keep the light tank queue running, and focus nearby troops on the APC.
- **5:52 GPT-5.6 Luna**: Cash is empty and power is low, so the immediate priority is surviving while the harvester brings in ore; then add a power plant. The forward APC and rockets should engage the exposed enemy infantry, while the base rocket joins them.
- **6:00 GPT-5.6 Terra**: Our infantry spearhead is advancing west while the first Light Tank is nearly complete. Keep all combat units pressing toward the likely enemy base and maintain aggressive production as funds arrive.
- **6:00 GPT-5.6 Luna**: Power is low and the War Factory is badly damaged, so prioritize another power plant and repair. Engage the nearby enemy infantry with the APC and healthy rockets while pulling the critically damaged rocket back; keep production running and send the force toward the likely enemy base afterward.
- **6:08 GPT-5.6 Terra**: Our attack force is advancing west toward the presumed enemy base while the Light Tank is nearly complete. Keep the army aggressively moving as a group and rally new production toward the front.
- **6:08 GPT-5.6 Luna**: Power Plant is nearly complete, while the War Factory is badly damaged and should be repaired. Keep the forward APC and healthy rocket soldiers advancing toward the likely enemy base, but pull the critically damaged rocket soldier back to safety.
- **6:16 GPT-5.6 Terra**: Our forward infantry and rockets are on top of the exposed enemy production area; focus them on the nearly destroyed War Factory while withdrawing the critically damaged light tank. Keep both production queues preparing a sustained tank and infantry stream as ore is delivered.
- **6:16 GPT-5.6 Luna**: Power Plant and replacement harvesters are already queued, so prioritize survival while the War Factory repairs. The exposed rocket can finish the critically damaged enemy tank; pull the damaged APC back to base and keep the harvester mining.
- **6:24 GPT-5.6 Terra**: Our economy and production are fully committed, while the forward infantry force is close to the known enemy start. Push the idle western force into the enemy base area and keep the home light tank positioned to join reinforcements.
- **6:24 GPT-5.6 Luna**: Power is critically low and cash is empty, so prioritize finishing the Power Plant and repairing the War Factory while existing queues continue. The lone rocket soldier is nearly destroyed; keep it near the base and return the harvester to ore.
- **6:32 GPT-5.6 Terra**: Radar Dome is progressing while the war factory continues its medium-tank batch. Our infantry screen should keep pressuring the confirmed enemy start, with the light tank joining the advance rather than idling centrally.
- **6:32 GPT-5.6 Luna**: Power Plant is nearly complete, but the base is low-power and the War Factory is critically damaged. Retreat the nearly dead rocket and exposed harvester, keep both trucks harvesting, and preserve resources for power and repairs rather than attacking.
- **6:40 GPT-5.6 Terra**: Our forward infantry are already at the enemy construction yard and their power plant is critically damaged. Focus all combat units on eliminating visible enemy buildings while the queued tanks and radar complete.
- **6:40 GPT-5.6 Luna**: Power Plant is ready and critical; place it immediately to restore production. The lone rocket soldier is nearly destroyed, so retreat it while the enemy infantry/rockets remain near the base; keep both harvesters mining and let current queues continue.
- **6:48 GPT-5.6 Terra**: Enemy base is exposed with weak power and a damaged Construction Yard. Keep the nearby assault group focused on eliminating enemy infrastructure while medium tanks and rocket soldiers finish production.
- **6:48 GPT-5.6 Luna**: The base is under immediate infantry pressure, while our only combat unit is nearly destroyed. Retreat the rocket soldier, repair the heavily damaged production and power structures, and keep both harvesters mining until cash returns.
- **6:56 GPT-5.6 Terra**: Enemy base is exposed and nearly destroyed; nearby tank and infantry should finish the visible structures immediately. Production is already committed to medium tanks and rocket soldiers, so keep pressure on the base while income converts from stored ore.
- **6:56 GPT-5.6 Luna**: Power is critically low and the base is under pressure, so I will prioritize another power plant and pull the nearly destroyed rocket soldier away from the enemy cluster. Keep repairs active and let the existing infantry/vehicle queues continue while harvesters replenish cash.
- **7:04 GPT-5.6 Terra**: The enemy Construction Yard and War Factory are critically damaged and our local force is already on top of them. Finish both immediately while all reinforcements converge on the enemy base.
- **7:04 GPT-5.6 Luna**: Power Plant is underway but the base is under immediate infantry/rocket pressure. Retreat the nearly destroyed rocket, use the healthy rocket to attack the enemy cluster, and keep damaged core buildings repairing while harvesters return ore.
- **7:12 GPT-5.6 Terra**: The enemy Construction Yard and War Factory are critically damaged and within reach of our forward force. Finish both immediately while queued medium tanks and rocket soldiers reinforce from the east.
- **7:12 GPT-5.6 Luna**: The base is critically damaged and under attack by infantry and a tank. Pull the nearly destroyed rocket back, use the healthier rocket against the tank, and keep harvesters mining while the power plant finishes.
- **7:20 GPT-5.6 Terra**: Our reinforcements are queued and the existing scattered force should converge on the exposed enemy base at the western start. Finish and place the Radar Dome, then immediately restore power before further infrastructure.
- **7:20 GPT-5.6 Luna**: Power is critically low and the base is under infantry attack. Start a power plant if the Construction Yard is available, focus both damaged rocket soldiers on the enemy cluster, and keep the barracks producing cheap infantry once funds arrive.
- **7:28 GPT-5.6 Terra**: Our attack force is at the enemy base and their barracks is exposed; finish it while medium tanks continue to reinforce west. Radar Dome will complete shortly, then add power before further expansion.
- **7:28 GPT-5.6 Luna**: The base is in immediate danger and critically low on power, but no MCV/Construction Yard is visible, so rebuilding infrastructure is currently impossible. Retreat the nearly destroyed rocket and keep both harvesters mining while the barracks queue produces units for defense.
- **7:36 GPT-5.6 Terra**: Enemy base is exposed with its barracks at critical health and refinery visible. Keep all available forces focused on eliminating those structures while the queued medium tanks and rockets reinforce the attack.
- **7:36 GPT-5.6 Luna**: We have no combat units and the enemy is overrunning the base. Immediately restore power, then rebuild a defense/production capability while keeping the damaged harvester away from the assault.
- **7:44 GPT-5.6 Terra**: Enemy base is nearly cleared and their exposed refinery is badly damaged. Place the Radar Dome immediately and send all combat units to finish the refinery, then sweep the enemy start area for remaining structures.
- **7:44 GPT-5.6 Luna**: We have no functioning production or combat units, and the enemy assault is on top of the refinery. Continue repairs while pulling the vulnerable harvesters away; restoring the refinery or hidden barracks is the only chance to rebuild.

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Source: https://evaljetty.com/openra/runs/r2-rr-gpt56terra-gpt56luna-g3.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
