{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin a standard powered refinery opening. The enemy is likely far west, so establish economy before scouting with infantry.\",\"notes\":\"Home 95,11; likely enemy 12,16. Deploy MCV, build power then refinery.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 78, "total_tokens": 1174, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0040425, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.0010296}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.25, "thoughts": "Deploy immediately and begin a standard powered refinery opening. The enemy is likely far west, so establish economy before scouting with infantry.", "notes": "Home 95,11; likely enemy 12,16. Deploy MCV, build power then refinery.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then establish power and an ore refinery to start the economy. After the refinery, add a barracks and war factory while scouting toward the enemy\u2019s likely northeast position.\",\"notes\":\"Starting at (12,16); enemy likely near (95,11). MCV #120 must deploy first.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 156, "total_tokens": 1254, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1096, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000230472, "upstream_inference_prompt_cost": 2.4552e-05, "upstream_inference_completions_cost": 0.00020592}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.62, "thoughts": "Deploy the MCV immediately, then establish power and an ore refinery to start the economy. After the refinery, add a barracks and war factory while scouting toward the enemy\u2019s likely northeast position.", "notes": "Starting at (12,16); enemy likely near (95,11). MCV #120 must deploy first.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}, {"do": "place", "item": "powr", "x": 15, "y": 16}], "feedback": ["deploy #120: ordered", "build powr: started", "place powr: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 95,11; likely enemy 12,16. Deploy MCV, build power then refinery.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the opening power plant should be ready or nearly ready. I will place power, immediately start the refinery, and prepare infantry production after it is online.\",\"notes\":\"Home 95,11; enemy likely west at 12,16. Opening: powr -> proc -> barr -> second proc/weap.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1126, "completion_tokens": 148, "total_tokens": 1274, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1124, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.005049, "upstream_inference_prompt_cost": 0.0030954, "upstream_inference_completions_cost": 0.0019536}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.19, "thoughts": "Construction Yard is deployed and the opening power plant should be ready or nearly ready. I will place power, immediately start the refinery, and prepare infantry production after it is online.", "notes": "Home 95,11; enemy likely west at 12,16. Opening: powr -> proc -> barr -> second proc/weap.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\n  - place powr: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Starting at (12,16); enemy likely near (95,11). MCV #120 must deploy first.", "raw": "{\"thoughts\":\"The Construction Yard is deployed and the first power plant is still being constructed. I will wait for it to become ready, then place it and begin the refinery opening.\",\"notes\":\"MCV deployed as fact #122 at (12,16). Power plant construction in progress; place it next turn when ready. Enemy likely at (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1142, "completion_tokens": 169, "total_tokens": 1311, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1140, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00053702, "upstream_inference_prompt_cost": 0.00031394, "upstream_inference_completions_cost": 0.00022308}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.43, "thoughts": "The Construction Yard is deployed and the first power plant is still being constructed. I will wait for it to become ready, then place it and begin the refinery opening.", "notes": "MCV deployed as fact #122 at (12,16). Power plant construction in progress; place it next turn when ready. Enemy likely at (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west at 12,16. Opening: powr -> proc -> barr -> second proc/weap.", "raw": "{\"thoughts\":\"Construction Yard is deployed; begin the standard economy opening immediately with power, then refinery.\",\"notes\":\"Home 95,11; enemy likely west at 12,16. Build and place power, then refinery/barracks.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1146, "completion_tokens": 77, "total_tokens": 1223, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1144, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0041668, "upstream_inference_prompt_cost": 0.0031504, "upstream_inference_completions_cost": 0.0010164}, "completion_tokens_details": {"reasoning_tokens": 9, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.26, "thoughts": "Construction Yard is deployed; begin the standard economy opening immediately with power, then refinery.", "notes": "Home 95,11; enemy likely west at 12,16. Build and place power, then refinery/barracks.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed as fact #122 at (12,16). Power plant construction in progress; place it next turn when ready. Enemy likely at (95,11).", "raw": "{\"thoughts\":\"Establish power first, then place the plant and begin the refinery. I will expand toward the likely enemy while building the Soviet economy and army.\",\"notes\":\"MCV deployed as Construction Yard #122 at (12,16). Build/place power, then refinery; enemy likely near (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1115, "completion_tokens": 139, "total_tokens": 1254, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1113, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000489995, "upstream_inference_prompt_cost": 0.000306515, "upstream_inference_completions_cost": 0.00018348}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.67, "thoughts": "Establish power first, then place the plant and begin the refinery. I will expand toward the likely enemy while building the Soviet economy and army.", "notes": "MCV deployed as Construction Yard #122 at (12,16). Build/place power, then refinery; enemy likely near (95,11).", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west at 12,16. Build and place power, then refinery/barracks.", "raw": "{\"thoughts\":\"Construction Yard is deployed and power is ready. I will place power immediately, start the first refinery for income, and prepare infantry production.\",\"notes\":\"Home 95,11; enemy likely far west at 12,16. Place power, then refinery and barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1126, "completion_tokens": 103, "total_tokens": 1229, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1124, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004455, "upstream_inference_prompt_cost": 0.0030954, "upstream_inference_completions_cost": 0.0013596}, "completion_tokens_details": {"reasoning_tokens": 10, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.31, "thoughts": "Construction Yard is deployed and power is ready. I will place power immediately, start the first refinery for income, and prepare infantry production.", "notes": "Home 95,11; enemy likely far west at 12,16. Place power, then refinery and barracks.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: MCV deployed as Construction Yard #122 at (12,16). Build/place power, then refinery; enemy likely near (95,11).", "raw": "{\"thoughts\":\"Place the ready power plant, then start an ore refinery immediately to establish income. Follow with barracks and a war factory once economy permits.\",\"notes\":\"Base at (12,16); power ready to place. Enemy likely near (95,11). Build power -> refinery -> barracks/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1130, "completion_tokens": 134, "total_tokens": 1264, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1128, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00048752, "upstream_inference_prompt_cost": 0.00031064, "upstream_inference_completions_cost": 0.00017688}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.57, "thoughts": "Place the ready power plant, then start an ore refinery immediately to establish income. Follow with barracks and a war factory once economy permits.", "notes": "Base at (12,16); power ready to place. Enemy likely near (95,11). Build power -> refinery -> barracks/war factory.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely far west at 12,16. Place power, then refinery and barracks.", "raw": "{\"thoughts\":\"Construction Yard and initial power are established. Start the first refinery immediately for income, then place it and build a barracks next.\",\"notes\":\"Home base 95,11; enemy likely west near 12,16. First refinery under construction; prioritize barracks, second refinery, then war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1182, "completion_tokens": 127, "total_tokens": 1309, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1180, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049258, "upstream_inference_prompt_cost": 0.0032494, "upstream_inference_completions_cost": 0.0016764}, "completion_tokens_details": {"reasoning_tokens": 45, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "Construction Yard and initial power are established. Start the first refinery immediately for income, then place it and build a barracks next.", "notes": "Home base 95,11; enemy likely west near 12,16. First refinery under construction; prioritize barracks, second refinery, then war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16); power ready to place. Enemy likely near (95,11). Build power -> refinery -> barracks/war factory.", "raw": "{\"thoughts\":\"Deploy the MCV, place the ready power plant, then start the first refinery to establish income.\",\"notes\":\"Base at (12,16); enemy likely near (95,11). Power plant ready for placement; refinery next, then barracks and war factory.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1194, "completion_tokens": 131, "total_tokens": 1325, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1192, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00050116, "upstream_inference_prompt_cost": 0.00032824, "upstream_inference_completions_cost": 0.00017292}, "completion_tokens_details": {"reasoning_tokens": 39, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.76, "thoughts": "Deploy the MCV, place the ready power plant, then start the first refinery to establish income.", "notes": "Base at (12,16); enemy likely near (95,11). Power plant ready for placement; refinery next, then barracks and war factory.", "commands": [{"do": "deploy", "unit": 119}, {"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home base 95,11; enemy likely west near 12,16. First refinery under construction; prioritize barracks, second refinery, then war factory.", "raw": "{\"thoughts\":\"First refinery is still constructing. Preserve cash for rapid expansion once it completes, then establish infantry and vehicle production.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. Refinery is 23% complete; place it immediately next turn, then build tent and second refinery/war factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1165, "completion_tokens": 104, "total_tokens": 1269, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1163, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00457545, "upstream_inference_prompt_cost": 0.00320265, "upstream_inference_completions_cost": 0.0013728}, "completion_tokens_details": {"reasoning_tokens": 28, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.84, "thoughts": "First refinery is still constructing. Preserve cash for rapid expansion once it completes, then establish infantry and vehicle production.", "notes": "Home 95,11; enemy likely west near 12,16. Refinery is 23% complete; place it immediately next turn, then build tent and second refinery/war factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (12,16); enemy likely near (95,11). Power plant ready for placement; refinery next, then barracks and war factory.", "raw": "{\"thoughts\":\"The refinery is currently under construction and should be placed as soon as it completes. After placement, establish infantry production, then add a war factory and begin scouting toward the likely enemy base.\",\"notes\":\"MCV deployed at (12,16); power plant #124 placed. Refinery is building; place it when ready, then barracks, war factory, and Soviet tanks. Enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":19,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1184, "completion_tokens": 217, "total_tokens": 1401, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1182, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00061193, "upstream_inference_prompt_cost": 0.00032549, "upstream_inference_completions_cost": 0.00028644}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "The refinery is currently under construction and should be placed as soon as it completes. After placement, establish infantry production, then add a war factory and begin scouting toward the likely enemy base.", "notes": "MCV deployed at (12,16); power plant #124 placed. Refinery is building; place it when ready, then barracks, war factory, and Soviet tanks. Enemy likely near (95,11).", "commands": [{"do": "place", "item": "proc", "x": 19, "y": 16}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. Refinery is 23% complete; place it immediately next turn, then build tent and second refinery/war factory.", "raw": "{\"thoughts\":\"The first refinery is still building, so I will preserve cash until it is ready to place. Our opening remains focused on establishing income before military production.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. Refinery at 47%; immediately place when ready, then build barracks and second refinery.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1157, "completion_tokens": 110, "total_tokens": 1267, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00463265, "upstream_inference_prompt_cost": 0.00318065, "upstream_inference_completions_cost": 0.001452}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.43, "thoughts": "The first refinery is still building, so I will preserve cash until it is ready to place. Our opening remains focused on establishing income before military production.", "notes": "Home 95,11; enemy likely west near 12,16. Refinery at 47%; immediately place when ready, then build barracks and second refinery.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant #124 placed. Refinery is building; place it when ready, then barracks, war factory, and Soviet tanks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The refinery is still under construction at 47%, so I will wait for it to complete before placing it. No units are available yet; the immediate plan remains refinery, barracks, then war factory and tanks.\",\"notes\":\"MCV deployed at (12,16); power plant #124 placed. Refinery currently building (47%); place it when ready, then build barracks and war factory. Enemy likely near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1189, "completion_tokens": 172, "total_tokens": 1361, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1187, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000553905, "upstream_inference_prompt_cost": 0.000326865, "upstream_inference_completions_cost": 0.00022704}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.54, "thoughts": "The refinery is still under construction at 47%, so I will wait for it to complete before placing it. No units are available yet; the immediate plan remains refinery, barracks, then war factory and tanks.", "notes": "MCV deployed at (12,16); power plant #124 placed. Refinery currently building (47%); place it when ready, then build barracks and war factory. Enemy likely near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. Refinery at 47%; immediately place when ready, then build barracks and second refinery.", "raw": "{\"thoughts\":\"The first refinery is nearly ready, establishing the income needed for continuous infantry and vehicle production. I will place it immediately next turn, then add a barracks and expand harvesting.\",\"notes\":\"Home 95,11. Proc is 70%; place it as soon as ready, then build tent and second proc. Enemy expected west around 12,16.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1152, "completion_tokens": 113, "total_tokens": 1265, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1150, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046585, "upstream_inference_prompt_cost": 0.0031669, "upstream_inference_completions_cost": 0.0014916}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "The first refinery is nearly ready, establishing the income needed for continuous infantry and vehicle production. I will place it immediately next turn, then add a barracks and expand harvesting.", "notes": "Home 95,11. Proc is 70%; place it as soon as ready, then build tent and second proc. Enemy expected west around 12,16.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant #124 placed. Refinery currently building (47%); place it when ready, then build barracks and war factory. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The refinery is still under construction, so the economy is not active yet. Let it finish, then place it and immediately start barracks production followed by a war factory; no army exists to scout yet.\",\"notes\":\"MCV deployed; fact #122 at (12,16), power #124 at (16,17). Refinery is 70% in Building queue; place when ready. Enemy likely starts near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1168, "completion_tokens": 212, "total_tokens": 1380, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1166, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000305932, "upstream_inference_prompt_cost": 2.6092e-05, "upstream_inference_completions_cost": 0.00027984}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.22, "thoughts": "The refinery is still under construction, so the economy is not active yet. Let it finish, then place it and immediately start barracks production followed by a war factory; no army exists to scout yet.", "notes": "MCV deployed; fact #122 at (12,16), power #124 at (16,17). Refinery is 70% in Building queue; place when ready. Enemy likely starts near (95,11).", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Proc is 70%; place it as soon as ready, then build tent and second proc. Enemy expected west around 12,16.", "raw": "{\"thoughts\":\"First refinery is nearly complete; place it immediately next turn and follow with a barracks, then expand ore income. Enemy is expected far west, so prioritize economy and an early scouting force.\",\"notes\":\"Home 95,11. Proc at 94%; next turn place proc, build tent, then second proc. Enemy likely near 12,16.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1152, "completion_tokens": 186, "total_tokens": 1338, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1150, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0056221, "upstream_inference_prompt_cost": 0.0031669, "upstream_inference_completions_cost": 0.0024552}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "First refinery is nearly complete; place it immediately next turn and follow with a barracks, then expand ore income. Enemy is expected far west, so prioritize economy and an early scouting force.", "notes": "Home 95,11. Proc at 94%; next turn place proc, build tent, then second proc. Enemy likely near 12,16.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\nYOUR NOTES FROM LAST TURN: MCV deployed; fact #122 at (12,16), power #124 at (16,17). Refinery is 70% in Building queue; place when ready. Enemy likely starts near (95,11).", "raw": "{\"thoughts\":\"The refinery is nearly ready; place it immediately to begin harvesting, then keep the barracks queue moving. After the barracks is placed, produce scouts/infantry and expand toward the likely enemy start.\",\"notes\":\"MCV/fact at (12,16), power plant #124 at (16,17). Refinery nearly ready; place next turn. Enemy likely near (95,11). No army yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1203, "completion_tokens": 165, "total_tokens": 1368, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1201, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000548515, "upstream_inference_prompt_cost": 0.000330715, "upstream_inference_completions_cost": 0.0002178}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.95, "thoughts": "The refinery is nearly ready; place it immediately to begin harvesting, then keep the barracks queue moving. After the barracks is placed, produce scouts/infantry and expand toward the likely enemy start.", "notes": "MCV/fact at (12,16), power plant #124 at (16,17). Refinery nearly ready; place next turn. Enemy likely near (95,11). No army yet.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 16}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Proc at 94%; next turn place proc, build tent, then second proc. Enemy likely near 12,16.", "raw": "{\"thoughts\":\"Opening refinery is ready and must be placed immediately to begin income. I will follow with barracks infantry production and expand to a second refinery.\",\"notes\":\"Home 95,11. Place first proc; build tent, train scouts/rocket infantry, then second proc. Enemy likely west near 12,16.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":90,\"y\":14},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1150, "completion_tokens": 125, "total_tokens": 1275, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1148, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0048114, "upstream_inference_prompt_cost": 0.0031614, "upstream_inference_completions_cost": 0.00165}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.59, "thoughts": "Opening refinery is ready and must be placed immediately to begin income. I will follow with barracks infantry production and expand to a second refinery.", "notes": "Home 95,11. Place first proc; build tent, train scouts/rocket infantry, then second proc. Enemy likely west near 12,16.", "commands": [{"do": "place", "item": "proc", "x": 90, "y": 14}, {"do": "build", "item": "tent"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: MCV/fact at (12,16), power plant #124 at (16,17). Refinery nearly ready; place next turn. Enemy likely near (95,11). No army yet.", "raw": "{\"thoughts\":\"The Construction Yard and power are established; the refinery is ready and must be placed to begin income. After placement, finish the barracks and start scouting and infantry production toward the likely enemy base.\",\"notes\":\"Base at (12,16), power plant #124. Place refinery immediately, then barracks; enemy likely at (95,11). No army yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":16},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1193, "completion_tokens": 188, "total_tokens": 1381, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1191, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000576125, "upstream_inference_prompt_cost": 0.000327965, "upstream_inference_completions_cost": 0.00024816}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.01, "thoughts": "The Construction Yard and power are established; the refinery is ready and must be placed to begin income. After placement, finish the barracks and start scouting and infantry production toward the likely enemy base.", "notes": "Base at (12,16), power plant #124. Place refinery immediately, then barracks; enemy likely at (95,11). No army yet.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 16}, {"do": "build", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(100,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home 95,11. Place first proc; build tent, train scouts/rocket infantry, then second proc. Enemy likely west near 12,16.", "raw": "{\"thoughts\":\"Barracks is nearing completion while the first refinery is operating. I will keep the harvester mining, place the barracks as soon as it is ready, then immediately expand to a second refinery and begin infantry scouting west.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. Tent is 64% complete; next place tent, train scouts/rockets, build proc #2.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1235, "completion_tokens": 185, "total_tokens": 1420, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1233, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00583715, "upstream_inference_prompt_cost": 0.00339515, "upstream_inference_completions_cost": 0.002442}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "Barracks is nearing completion while the first refinery is operating. I will keep the harvester mining, place the barracks as soon as it is ready, then immediately expand to a second refinery and begin infantry scouting west.", "notes": "Home 95,11; enemy likely west near 12,16. Tent is 64% complete; next place tent, train scouts/rockets, build proc #2.", "commands": [{"do": "harvest", "unit": 131}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (12,16), power plant #124. Place refinery immediately, then barracks; enemy likely at (95,11). No army yet.", "raw": "{\"thoughts\":\"The refinery is placed and the barracks is still under construction. I will wait for placement readiness, then establish infantry production and queue a War Factory for tank production.\",\"notes\":\"Base at (12,16); refinery #130, power #124, MCV deployed. Barracks construction underway; enemy likely near (95,11). Harvester #132 mining.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"rally\",\"building\":null,\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1263, "completion_tokens": 333, "total_tokens": 1596, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1261, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000786775, "upstream_inference_prompt_cost": 0.000347215, "upstream_inference_completions_cost": 0.00043956}, "completion_tokens_details": {"reasoning_tokens": 220, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.9, "thoughts": "The refinery is placed and the barracks is still under construction. I will wait for placement readiness, then establish infantry production and queue a War Factory for tank production.", "notes": "Base at (12,16); refinery #130, power #124, MCV deployed. Barracks construction underway; enemy likely near (95,11). Harvester #132 mining.", "commands": [{"do": "place", "item": "barr"}, {"do": "rally", "building": null, "x": 20, "y": 16}], "feedback": ["place barr: nothing READY TO PLACE with that type", "rally: malformed (invalid literal for int() with base 10: 'None')"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(99,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. Tent is 64% complete; next place tent, train scouts/rockets, build proc #2.", "raw": "{\"thoughts\":\"Barracks is ready and the economy can support a second refinery plus an early scouting force. I will rally infantry west toward the likely Soviet start while expanding ore income.\",\"notes\":\"Place tent; start proc #2. Rally infantry west (75,15), scout toward enemy start at (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":94,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":129,\"x\":75,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1206, "completion_tokens": 253, "total_tokens": 1459, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1204, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006655, "upstream_inference_prompt_cost": 0.0033154, "upstream_inference_completions_cost": 0.0033396}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "Barracks is ready and the economy can support a second refinery plus an early scouting force. I will rally infantry west toward the likely Soviet start while expanding ore income.", "notes": "Place tent; start proc #2. Rally infantry west (75,15), scout toward enemy start at (12,16).", "commands": [{"do": "place", "item": "tent", "x": 94, "y": 16}, {"do": "build", "item": "proc"}, {"do": "rally", "building": 129, "x": 75, "y": 15}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 5}, {"do": "harvest", "unit": 131}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "rally #129: ordered", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: barr READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: nothing READY TO PLACE with that type\n  - rally: malformed (invalid literal for int() with base 10: 'None')\nYOUR NOTES FROM LAST TURN: Base at (12,16); refinery #130, power #124, MCV deployed. Barracks construction underway; enemy likely near (95,11). Harvester #132 mining.", "raw": "{\"thoughts\":\"Place the ready barracks, then keep infantry production active while starting a War Factory. Scout toward the likely enemy position once units are available.\",\"notes\":\"Base at (12,16), refinery #130, power #124, MCV deployed; harvester #132 mining. Place barracks and build war factory; enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"rally\",\"building\":0,\"x\":30,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1261, "completion_tokens": 200, "total_tokens": 1461, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1259, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000610665, "upstream_inference_prompt_cost": 0.000346665, "upstream_inference_completions_cost": 0.000264}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.54, "thoughts": "Place the ready barracks, then keep infantry production active while starting a War Factory. Scout toward the likely enemy position once units are available.", "notes": "Base at (12,16), refinery #130, power #124, MCV deployed; harvester #132 mining. Place barracks and build war factory; enemy likely near (95,11).", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "weap"}, {"do": "rally", "building": 0, "x": 30, "y": 16}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "build weap: started", "rally: #0 is not your building"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2478 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(91,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - rally #129: ordered\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Place tent; start proc #2. Rally infantry west (75,15), scout toward enemy start at (12,16).", "raw": "{\"thoughts\":\"Second refinery is under construction and power is sufficient. Start an infantry scouting force immediately while keeping the barracks rallied west toward the likely enemy base.\",\"notes\":\"Proc #2 building at 23%; infantry rally west. Scout/attack route toward likely enemy start (12,16).\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":6},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1330, "completion_tokens": 201, "total_tokens": 1531, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1328, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0063096, "upstream_inference_prompt_cost": 0.0036564, "upstream_inference_completions_cost": 0.0026532}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Second refinery is under construction and power is sufficient. Start an infantry scouting force immediately while keeping the barracks rallied west toward the likely enemy base.", "notes": "Proc #2 building at 23%; infantry rally west. Scout/attack route toward likely enemy start (12,16).", "commands": [{"do": "rally", "building": 133, "x": 75, "y": 15}, {"do": "train", "item": "e1", "count": 6}, {"do": "train", "item": "e3", "count": 3}, {"do": "harvest", "unit": 131}], "feedback": ["rally #133: ordered", "train 6x e1: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2543 + stored ore $435 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: weap 16%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - build weap: started\n  - rally: #0 is not your building\nYOUR NOTES FROM LAST TURN: Base at (12,16), refinery #130, power #124, MCV deployed; harvester #132 mining. Place barracks and build war factory; enemy likely near (95,11).", "raw": "{\"thoughts\":\"War Factory is under construction and the barracks is placed, but infantry production is not yet available. Keep the building queue productive with a second refinery after the War Factory, then begin tank production and scout toward the likely enemy base at the northeast.\",\"notes\":\"Base at (12,16); refinery #130 with harvester #132, power #124, barracks #134. War Factory construction active; queue second refinery next. Enemy likely near (95,11), no contact yet.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"silo\"},{\"do\":\"place\",\"item\":\"silo\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1333, "completion_tokens": 302, "total_tokens": 1635, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1331, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000765105, "upstream_inference_prompt_cost": 0.000366465, "upstream_inference_completions_cost": 0.00039864}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.8, "thoughts": "War Factory is under construction and the barracks is placed, but infantry production is not yet available. Keep the building queue productive with a second refinery after the War Factory, then begin tank production and scout toward the likely enemy base at the northeast.", "notes": "Base at (12,16); refinery #130 with harvester #132, power #124, barracks #134. War Factory construction active; queue second refinery next. Enemy likely near (95,11), no contact yet.", "commands": [{"do": "build", "item": "proc"}, {"do": "build", "item": "silo"}, {"do": "place", "item": "silo"}], "feedback": ["build proc: started", "build silo: started", "place silo: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 9}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: proc 46%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(88,17)\n  harv (Ore Truck (harvester)) x1: #131@(97,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - train 6x e1: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Proc #2 building at 23%; infantry rally west. Scout/attack route toward likely enemy start (12,16).", "raw": "{\"thoughts\":\"Second refinery is nearing completion and infantry production is fully queued. I will keep the harvester mining and send the existing rifleman west to begin scouting toward the suspected Soviet start while saving for a War Factory.\",\"notes\":\"Place proc #2 when ready, then build War Factory. Rally infantry west; scout route toward (12,16).\",\"commands\":[{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[135],\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1368, "completion_tokens": 171, "total_tokens": 1539, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1366, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0060181, "upstream_inference_prompt_cost": 0.0037609, "upstream_inference_completions_cost": 0.0022572}, "completion_tokens_details": {"reasoning_tokens": 46, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.73, "thoughts": "Second refinery is nearing completion and infantry production is fully queued. I will keep the harvester mining and send the existing rifleman west to begin scouting toward the suspected Soviet start while saving for a War Factory.", "notes": "Place proc #2 when ready, then build War Factory. Rally infantry west; scout route toward (12,16).", "commands": [{"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [135], "x": 70, "y": 16}, {"do": "rally", "building": 133, "x": 70, "y": 16}], "feedback": ["attack_move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2495 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: weap 32%; Building: proc 0%; Building: barr 0%; Defense: silo READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - build silo: started\n  - place silo: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Base at (12,16); refinery #130 with harvester #132, power #124, barracks #134. War Factory construction active; queue second refinery next. Enemy likely near (95,11), no contact yet.", "raw": "{\"thoughts\":\"War Factory construction is underway and the second refinery is queued next. I\u2019ll keep the barracks producing a small scouting/defensive force and send it toward the likely enemy start while maintaining the current economy.\",\"notes\":\"Enemy likely at (95,11); scout force moving northeast. War Factory building queue active, second refinery queued; place buildings when ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":16},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":35,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1326, "completion_tokens": 244, "total_tokens": 1570, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1324, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00068662, "upstream_inference_prompt_cost": 0.00036454, "upstream_inference_completions_cost": 0.00032208}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.35, "thoughts": "War Factory construction is underway and the second refinery is queued next. I\u2019ll keep the barracks producing a small scouting/defensive force and send it toward the likely enemy start while maintaining the current economy.", "notes": "Enemy likely at (95,11); scout force moving northeast. War Factory building queue active, second refinery queued; place buildings when ready.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 30, "y": 16}, {"do": "attack_move", "units": "idle_army", "x": 35, "y": 14}], "feedback": ["train 5x e1: queued", "rally #134: ordered", "attack_move: no valid unit ids of yours", "(auto) placed ready silo near base because you did not place it"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 11}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.9%.\nPRODUCTION: Building: proc 70%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(79,14)\n  e3 (Rocket Soldier) x1: #137@(88,16)\n  harv (Ore Truck (harvester)) x1: #131@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 when ready, then build War Factory. Rally infantry west; scout route toward (12,16).", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will strengthen income; immediately transition into a War Factory. Infantry should continue scouting west toward the suspected enemy start while the harvester mines.\",\"notes\":\"Place proc #2 as soon as ready, then build weap. Infantry scouting west from home toward enemy likely at (12,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,137],\"x\":65,\"y\":15},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":133,\"x\":65,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1364, "completion_tokens": 208, "total_tokens": 1572, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1362, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0064955, "upstream_inference_prompt_cost": 0.0037499, "upstream_inference_completions_cost": 0.0027456}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Second refinery is nearly ready and will strengthen income; immediately transition into a War Factory. Infantry should continue scouting west toward the suspected enemy start while the harvester mines.", "notes": "Place proc #2 as soon as ready, then build weap. Infantry scouting west from home toward enemy likely at (12,16).", "commands": [{"do": "attack_move", "units": [135, 137], "x": 65, "y": 15}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 133, "x": 65, "y": 15}], "feedback": ["attack_move: 2 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1841 + stored ore $0 (storage 5000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $5750, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: weap 49%; Building: proc 0%; Building: barr 0%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #138@(18,16) #139@(15,14) #140@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(6,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: no valid unit ids of yours\n  - (auto) placed ready silo near base because you did not place it\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11); scout force moving northeast. War Factory building queue active, second refinery queued; place buildings when ready.", "raw": "{\"thoughts\":\"The War Factory is nearly ready and the second refinery is queued, so keep infantry production running while scouting toward the likely enemy base. Send the existing riflemen northeast; once the factory completes, use it for tanks and place the refinery automatically.\",\"notes\":\"Enemy likely near (95,11). Scout group #138,#139,#140 moving northeast; keep infantry and vehicle queues active. War Factory nearly complete, refinery next.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[138,139,140],\"x\":35,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":25,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1378, "completion_tokens": 335, "total_tokens": 1713, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1376, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00082104, "upstream_inference_prompt_cost": 0.00037884, "upstream_inference_completions_cost": 0.0004422}, "completion_tokens_details": {"reasoning_tokens": 186, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "The War Factory is nearly ready and the second refinery is queued, so keep infantry production running while scouting toward the likely enemy base. Send the existing riflemen northeast; once the factory completes, use it for tanks and place the refinery automatically.", "notes": "Enemy likely near (95,11). Scout group #138,#139,#140 moving northeast; keep infantry and vehicle queues active. War Factory nearly complete, refinery next.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [138, 139, 140], "x": 35, "y": 12}, {"do": "rally", "building": 134, "x": 25, "y": 14}], "feedback": ["train 5x e1: queued", "attack_move: 3 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5750, "army_value": 300, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $994 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.6%.\nPRODUCTION: Building: proc 94%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(69,15)\n  e3 (Rocket Soldier) x2: #137@(78,15) #141@(87,15)\n  harv (Ore Truck (harvester)) x1: #131@(94,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as ready, then build weap. Infantry scouting west from home toward enemy likely at (12,16).", "raw": "{\"thoughts\":\"Second refinery is nearly ready and infantry production is already queued. Keep the scout force advancing west toward the likely Soviet base while the harvester mines.\",\"notes\":\"Place proc #2 next tick when ready, then immediately start war factory. Scout group moving west along y15; enemy likely near (12,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,137,141],\"x\":45,\"y\":15},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1367, "completion_tokens": 238, "total_tokens": 1605, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1365, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00689975, "upstream_inference_prompt_cost": 0.00375815, "upstream_inference_completions_cost": 0.0031416}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "Second refinery is nearly ready and infantry production is already queued. Keep the scout force advancing west toward the likely Soviet base while the harvester mines.", "notes": "Place proc #2 next tick when ready, then immediately start war factory. Scout group moving west along y15; enemy likely near (12,16).", "commands": [{"do": "attack_move", "units": [135, 137, 141], "x": 45, "y": 15}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 133, "x": 70, "y": 15}], "feedback": ["attack_move: 3 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1431 + stored ore $248 (storage 5000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $6050, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Building: barr 0%; Infantry: e1 50%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #138@(28,16) #139@(25,14) #140@(22,14) #142@(19,14) #143@(16,14) #144@(13,14)\n  harv (Ore Truck (harvester)) x1: #132@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - attack_move: 3 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Scout group #138,#139,#140 moving northeast; keep infantry and vehicle queues active. War Factory nearly complete, refinery next.", "raw": "{\"thoughts\":\"War Factory is nearly ready and the second Refinery should follow, improving income. Keep infantry production active, send the remaining troops northeast to scout toward the likely enemy base, and place the War Factory as soon as it completes.\",\"notes\":\"Enemy likely at northeast start near (95,11). Scout group is moving northeast; War Factory # pending placement, Refinery queued next. Continue infantry until vehicle production starts.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":17,\"y\":19},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":[138,139,140],\"x\":55,\"y\":12},{\"do\":\"attack_move\",\"units\":[142,143,144],\"x\":45,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1399, "completion_tokens": 350, "total_tokens": 1749, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1397, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000846615, "upstream_inference_prompt_cost": 0.000384615, "upstream_inference_completions_cost": 0.000462}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "War Factory is nearly ready and the second Refinery should follow, improving income. Keep infantry production active, send the remaining troops northeast to scout toward the likely enemy base, and place the War Factory as soon as it completes.", "notes": "Enemy likely at northeast start near (95,11). Scout group is moving northeast; War Factory # pending placement, Refinery queued next. Continue infantry until vehicle production starts.", "commands": [{"do": "place", "item": "weap", "x": 17, "y": 19}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": [138, 139, 140], "x": 55, "y": 12}, {"do": "attack_move", "units": [142, 143, 144], "x": 45, "y": 16}, {"do": "rally", "building": 134, "x": 35, "y": 14}], "feedback": ["place weap: nothing READY TO PLACE with that type", "train 5x e1: queued", "train 2x e3: queued", "attack_move: 3 units", "attack_move: 3 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6050, "army_value": 600, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $738 + stored ore $352 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.8%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e1 11%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #135@(64,23) #147@(89,16) #148@(92,17) #149@(94,18)\n  e3 (Rocket Soldier) x3: #137@(71,22) #141@(77,15) #145@(87,15)\n  harv (Ore Truck (harvester)) x1: #131@(93,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 next tick when ready, then immediately start war factory. Scout group moving west along y15; enemy likely near (12,16).", "raw": "{\"thoughts\":\"Second refinery is ready and should be deployed immediately to accelerate income. The scouting force should continue toward the likely enemy base while infantry production stays active.\",\"notes\":\"Place proc #2; save for war factory. All 7 combat infantry advancing west toward likely enemy start (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":88,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1371, "completion_tokens": 256, "total_tokens": 1627, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1369, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00714835, "upstream_inference_prompt_cost": 0.00376915, "upstream_inference_completions_cost": 0.0033792}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "Second refinery is ready and should be deployed immediately to accelerate income. The scouting force should continue toward the likely enemy base while infantry production stays active.", "notes": "Place proc #2; save for war factory. All 7 combat infantry advancing west toward likely enemy start (12,16).", "commands": [{"do": "place", "item": "proc", "x": 88, "y": 12}, {"do": "rally", "building": 133, "x": 70, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 17}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1015 + stored ore $0 (storage 5000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $6150, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.8%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Building: barr 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #138@(29,16)* #139@(25,14)* #140@(23,14)* #142@(28,17) #143@(26,17) #144@(23,17) #146@(20,14)\n  harv (Ore Truck (harvester)) x1: #132@(5,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - attack_move: 3 units\n  - attack_move: 3 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at northeast start near (95,11). Scout group is moving northeast; War Factory # pending placement, Refinery queued next. Continue infantry until vehicle production starts.", "raw": "{\"thoughts\":\"The War Factory is nearly complete, with the Refinery queued behind it. Keep infantry production running and continue scouting northeast toward the likely enemy base; place the War Factory as soon as it becomes ready.\",\"notes\":\"Enemy presumed near (95,11). Infantry scout group advancing northeast. War Factory nearly ready; place it next turn, then place Refinery and begin tank production.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":55,\"y\":12},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1483, "completion_tokens": 301, "total_tokens": 1784, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1481, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000805035, "upstream_inference_prompt_cost": 0.000407715, "upstream_inference_completions_cost": 0.00039732}, "completion_tokens_details": {"reasoning_tokens": 163, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "The War Factory is nearly complete, with the Refinery queued behind it. Keep infantry production running and continue scouting northeast toward the likely enemy base; place the War Factory as soon as it becomes ready.", "notes": "Enemy presumed near (95,11). Infantry scout group advancing northeast. War Factory nearly ready; place it next turn, then place Refinery and begin tank production.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 55, "y": 12}, {"do": "rally", "building": 134, "x": 30, "y": 16}], "feedback": ["train 2x e3: queued", "attack_move: 3 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6150, "army_value": 700, "income": 1000, "experience": 0, "order_count": 29}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $738 + stored ore $162 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(57,28) #147@(79,14) #148@(86,24) #149@(87,24) #153@(88,16) #154@(91,17)\n  e3 (Rocket Soldier) x3: #137@(62,27) #141@(70,22) #145@(77,16)\n  harv (Ore Truck (harvester)) x2: #131@(99,27) #151@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Place proc #2; save for war factory. All 7 combat infantry advancing west toward likely enemy start (12,16).", "raw": "{\"thoughts\":\"Two refineries are mining and power is sufficient; I will preserve funds for the War Factory while pushing the infantry screen toward the likely enemy base. Newly produced infantry will rally west to reinforce the attack.\",\"notes\":\"Saving for weap ($2000). Infantry force advancing west toward enemy start around (12,16); no enemy scouted yet.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":22},{\"do\":\"attack_move\",\"units\":[135,137,141,145,147,148,149,153,154],\"x\":25,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1399, "completion_tokens": 275, "total_tokens": 1674, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1397, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00747615, "upstream_inference_prompt_cost": 0.00384615, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Two refineries are mining and power is sufficient; I will preserve funds for the War Factory while pushing the infantry screen toward the likely enemy base. Newly produced infantry will rally west to reinforce the attack.", "notes": "Saving for weap ($2000). Infantry force advancing west toward enemy start around (12,16); no enemy scouted yet.", "commands": [{"do": "rally", "building": 133, "x": 55, "y": 22}, {"do": "attack_move", "units": [135, 137, 141, 145, 147, 148, 149, 153, 154], "x": 25, "y": 17}], "feedback": ["rally #133: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 1500, "income": 1000, "experience": 0, "order_count": 18}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $351 + stored ore $0 (storage 5000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $6750, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.8%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Building: barr 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #138@(29,16)* #139@(25,14)* #140@(23,14)* #142@(39,17) #143@(36,17) #144@(33,17) #146@(31,14)\n  e3 (Rocket Soldier) x2: #152@(21,16) #155@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(9,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - attack_move: 3 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy presumed near (95,11). Infantry scout group advancing northeast. War Factory nearly ready; place it next turn, then place Refinery and begin tank production.", "raw": "{\"thoughts\":\"The War Factory is nearly complete; place it now and continue scouting toward the presumed enemy base. Cash is too low for another refinery yet, so keep existing infantry and rocket production running while the harvester gathers ore.\",\"notes\":\"Enemy presumed near (95,11). Scout force is advancing northeast; place War Factory and start tanks when funds permit.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1470, "completion_tokens": 278, "total_tokens": 1748, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1468, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0007711, "upstream_inference_prompt_cost": 0.00040414, "upstream_inference_completions_cost": 0.00036696}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.42, "thoughts": "The War Factory is nearly complete; place it now and continue scouting toward the presumed enemy base. Cash is too low for another refinery yet, so keep existing infantry and rocket production running while the harvester gathers ore.", "notes": "Enemy presumed near (95,11). Scout force is advancing northeast; place War Factory and start tanks when funds permit.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 9 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6750, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 31}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $738 + stored ore $162 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #135@(46,28) #147@(72,21) #148@(77,25) #149@(78,25) #153@(78,15) #154@(81,15)\n  e3 (Rocket Soldier) x3: #137@(52,27) #141@(61,27) #145@(70,23)\n  harv (Ore Truck (harvester)) x2: #131@(97,22) #151@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Saving for weap ($2000). Infantry force advancing west toward enemy start around (12,16); no enemy scouted yet.", "raw": "{\"thoughts\":\"Infantry scouting force is advancing toward the likely Soviet start while both harvesters sustain income. Save immediately for a War Factory, then begin armor production.\",\"notes\":\"Enemy still unspotted; all 9 combat infantry should converge aggressively on likely enemy base at (12,16). Build War Factory as soon as cash reaches $2000.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1382, "completion_tokens": 179, "total_tokens": 1561, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1380, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0061622, "upstream_inference_prompt_cost": 0.0037994, "upstream_inference_completions_cost": 0.0023628}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.68, "thoughts": "Infantry scouting force is advancing toward the likely Soviet start while both harvesters sustain income. Save immediately for a War Factory, then begin armor production.", "notes": "Enemy still unspotted; all 9 combat infantry should converge aggressively on likely enemy base at (12,16). Build War Factory as soon as cash reaches $2000.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 12, "y": 16}], "feedback": ["attack_move: 9 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 1500, "income": 1000, "experience": 0, "order_count": 18}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $146 + stored ore $362 (storage 5000), power 100 made / 60 used, harvesters 1.\nSCORE: assets $7050, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.9%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Building: barr 0%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #138@(36,23) #139@(32,21) #140@(30,21) #142@(47,24) #143@(44,24) #144@(41,24) #146@(38,20)\n  e3 (Rocket Soldier) x3: #152@(29,22) #155@(21,17) #156@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(8,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 9 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy presumed near (95,11). Scout force is advancing northeast; place War Factory and start tanks when funds permit.", "raw": "{\"thoughts\":\"The War Factory is ready but was not placed; place it now, then start tank production when available. Keep the infantry/rocket scout force advancing toward the presumed enemy base while the barracks queue remains active.\",\"notes\":\"Enemy presumed near (95,11). Scout force of 10 infantry/rockets is advancing northeast; place War Factory and produce heavy tanks. One harvester at home.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1482, "completion_tokens": 286, "total_tokens": 1768, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1480, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00078496, "upstream_inference_prompt_cost": 0.00040744, "upstream_inference_completions_cost": 0.00037752}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.37, "thoughts": "The War Factory is ready but was not placed; place it now, then start tank production when available. Keep the infantry/rocket scout force advancing toward the presumed enemy base while the barracks queue remains active.", "notes": "Enemy presumed near (95,11). Scout force of 10 infantry/rockets is advancing northeast; place War Factory and produce heavy tanks. One harvester at home.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 10 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7050, "army_value": 1600, "income": 1500, "experience": 0, "order_count": 33}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $738 + stored ore $1162 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $8900, army $3300, killed $0 (0 units, 0 bldgs), lost $400 (2 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #147@(63,26) #148@(68,24) #149@(68,24) #153@(71,22) #154@(73,20)\n  e3 (Rocket Soldier) x2: #141@(52,28)15% #145@(61,27)\n  harv (Ore Truck (harvester)) x2: #131@(91,16) #151@(98,12)\nVISIBLE ENEMY UNITS (3):\n  #142 e1@(49,26) 55%, #143 e1@(49,26) 55%, #144 e1@(49,26) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unspotted; all 9 combat infantry should converge aggressively on likely enemy base at (12,16). Build War Factory as soon as cash reaches $2000.", "raw": "{\"thoughts\":\"Our forward infantry have found enemy scouts near the western approach. Eliminate them while continuing toward the likely enemy base, add power for the coming War Factory, and keep the barracks producing.\",\"notes\":\"Enemy infantry engaged around (49,26); likely enemy base remains west near (12,16). Power plant underway; save/refine toward War Factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"attack\",\"units\":[147,148,149,153,154,141,145],\"target\":142},{\"do\":\"rally\",\"building\":133,\"x\":49,\"y\":26}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1414, "completion_tokens": 327, "total_tokens": 1741, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1412, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082038, "upstream_inference_prompt_cost": 0.0038874, "upstream_inference_completions_cost": 0.0043164}, "completion_tokens_details": {"reasoning_tokens": 179, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "Our forward infantry have found enemy scouts near the western approach. Eliminate them while continuing toward the likely enemy base, add power for the coming War Factory, and keep the barracks producing.", "notes": "Enemy infantry engaged around (49,26); likely enemy base remains west near (12,16). Power plant underway; save/refine toward War Factory.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 4}, {"do": "attack", "units": [147, 148, 149, 153, 154, 141, 145], "target": 142}, {"do": "rally", "building": 133, "x": 49, "y": 26}], "feedback": ["build powr: started", "train 4x e1: queued", "attack: 7 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 400, "units_killed": 0, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8900, "army_value": 1100, "income": 2000, "experience": 0, "order_count": 18}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $9350, army $3000, killed $400 (2 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.6%.\nPRODUCTION: Building: proc 17%; Building: barr 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #138@(47,24) #139@(42,24) #140@(40,24) #142@(49,26)55% #143@(49,26)55% #144@(49,26) #146@(48,25)\n  e3 (Rocket Soldier) x4: #152@(39,24) #155@(30,23) #156@(22,18) #158@(13,14)\n  harv (Ore Truck (harvester)) x1: #132@(4,26)\nVISIBLE ENEMY UNITS (1):\n  #141 e3@(52,28) 15%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 10 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy presumed near (95,11). Scout force of 10 infantry/rockets is advancing northeast; place War Factory and produce heavy tanks. One harvester at home.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, but cash is currently empty, so the harvester must keep mining. Continue pushing the scout force northeast toward the presumed enemy base while production queues remain active.\",\"notes\":\"Second refinery under construction; power is only +10 before it completes. Army of 11 infantry/rockets advancing northeast from around (50,25); enemy rocket #141 is badly damaged near (52,28). Enemy base presumed near (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":157,\"x\":35,\"y\":22}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1581, "completion_tokens": 386, "total_tokens": 1967, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1579, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000944185, "upstream_inference_prompt_cost": 0.000434665, "upstream_inference_completions_cost": 0.00050952}, "completion_tokens_details": {"reasoning_tokens": 216, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.51, "thoughts": "The second refinery is nearly complete, but cash is currently empty, so the harvester must keep mining. Continue pushing the scout force northeast toward the presumed enemy base while production queues remain active.", "notes": "Second refinery under construction; power is only +10 before it completes. Army of 11 infantry/rockets advancing northeast from around (50,25); enemy rocket #141 is badly damaged near (52,28). Enemy base presumed near (95,11).", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 35, "y": 22}, {"do": "rally", "building": 157, "x": 35, "y": 22}], "feedback": ["attack_move: 11 units", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 0, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9350, "army_value": 1900, "income": 1500, "experience": 4, "order_count": 36}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $738 + stored ore $542 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $8500, army $2900, killed $100 (1 units, 0 bldgs), lost $1100 (5 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 21%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #148@(60,28)* #149@(60,28)* #153@(63,26)* #154@(65,24)* #159@(89,23) #160@(92,20) #161@(94,18)\n  harv (Ore Truck (harvester)) x2: #131@(100,25) #151@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 4x e1: queued\n  - attack: 7 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry engaged around (49,26); likely enemy base remains west near (12,16). Power plant underway; save/refine toward War Factory.", "raw": "{\"thoughts\":\"Place the completed power plant to create room for a War Factory, keep infantry production active, and continue the western sweep toward the suspected enemy base. Economy has two refineries and should fund the factory shortly.\",\"notes\":\"Enemy base likely west near (12,16). Infantry scout/attack group moving from central-west; place power then start War Factory as soon as cash reaches $2000.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":96,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[148,149,153,154,159,160,161],\"x\":25,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1392, "completion_tokens": 329, "total_tokens": 1721, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1390, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081697, "upstream_inference_prompt_cost": 0.0038269, "upstream_inference_completions_cost": 0.0043428}, "completion_tokens_details": {"reasoning_tokens": 161, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.99, "thoughts": "Place the completed power plant to create room for a War Factory, keep infantry production active, and continue the western sweep toward the suspected enemy base. Economy has two refineries and should fund the factory shortly.", "notes": "Enemy base likely west near (12,16). Infantry scout/attack group moving from central-west; place power then start War Factory as soon as cash reaches $2000.", "commands": [{"do": "place", "item": "powr", "x": 96, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [148, 149, 153, 154, 159, 160, 161], "x": 25, "y": 18}, {"do": "rally", "building": 133, "x": 55, "y": 25}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 5x e1: queued", "attack_move: 7 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 1100, "units_killed": 1, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 700, "income": 2000, "experience": 1, "order_count": 23}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $9250, army $2900, killed $1100 (5 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: proc 17%; Building: barr 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #138@(54,28) #139@(52,27) #140@(50,26) #143@(55,28)36% #144@(54,28)92% #146@(54,28)\n  e3 (Rocket Soldier) x4: #152@(49,26) #155@(40,24) #156@(31,24) #158@(23,19)\n  harv (Ore Truck (harvester)) x1: #132@(9,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Second refinery under construction; power is only +10 before it completes. Army of 11 infantry/rockets advancing northeast from around (50,25); enemy rocket #141 is badly damaged near (52,28). Enemy base presumed near (95,11).", "raw": "{\"thoughts\":\"The refinery is still under construction and cash is empty, so conserve the current force while advancing toward the presumed enemy base. Push the infantry and rockets northeast to uncover and engage the enemy; keep the harvester mining and production rallies active.\",\"notes\":\"Refinery #2 under construction; power margin only +10. Army of 10 infantry/rockets advancing toward presumed enemy base near (95,11), with one damaged rifle. Continue northeast attack-move and spend income on war-factory units when funds arrive.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[138,139,140,143,144,146,152,155,156,158],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":157,\"x\":60,\"y\":25}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1569, "completion_tokens": 316, "total_tokens": 1885, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1567, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000848485, "upstream_inference_prompt_cost": 0.000431365, "upstream_inference_completions_cost": 0.00041712}, "completion_tokens_details": {"reasoning_tokens": 121, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "The refinery is still under construction and cash is empty, so conserve the current force while advancing toward the presumed enemy base. Push the infantry and rockets northeast to uncover and engage the enemy; keep the harvester mining and production rallies active.", "notes": "Refinery #2 under construction; power margin only +10. Army of 10 infantry/rockets advancing toward presumed enemy base near (95,11), with one damaged rifle. Continue northeast attack-move and spend income on war-factory units when funds arrive.", "commands": [{"do": "attack_move", "units": [138, 139, 140, 143, 144, 146, 152, 155, 156, 158], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 60, "y": 25}, {"do": "rally", "building": 157, "x": 60, "y": 25}], "feedback": ["attack_move: 10 units", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 100, "units_killed": 5, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9250, "army_value": 1800, "income": 1500, "experience": 11, "order_count": 36}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $738 + stored ore $213 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $8700, army $2800, killed $200 (2 units, 0 bldgs), lost $1500 (9 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: Infantry: e1 50%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #159@(81,26) #160@(84,27) #161@(86,25) #163@(89,23) #164@(91,21) #165@(93,19)\n  harv (Ore Truck (harvester)) x2: #131@(101,23) #151@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 5x e1: queued\n  - attack_move: 7 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely west near (12,16). Infantry scout/attack group moving from central-west; place power then start War Factory as soon as cash reaches $2000.", "raw": "{\"thoughts\":\"Our rifle scout is advancing west toward the likely enemy base, while two refineries and strong power provide a stable economy. Continue infantry production and scouting; save for a War Factory rather than spending on defenses prematurely.\",\"notes\":\"Six rifles advancing west from (81,26) toward enemy start (12,16); no enemy seen. Save for weap at $2000, then produce medium tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[159,160,161,163,164,165],\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":24},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":151}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1419, "completion_tokens": 226, "total_tokens": 1645, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1417, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00688435, "upstream_inference_prompt_cost": 0.00390115, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "Our rifle scout is advancing west toward the likely enemy base, while two refineries and strong power provide a stable economy. Continue infantry production and scouting; save for a War Factory rather than spending on defenses prematurely.", "notes": "Six rifles advancing west from (81,26) toward enemy start (12,16); no enemy seen. Save for weap at $2000, then produce medium tanks.", "commands": [{"do": "attack_move", "units": [159, 160, 161, 163, 164, 165], "x": 35, "y": 18}, {"do": "rally", "building": 133, "x": 75, "y": 24}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 151}], "feedback": ["attack_move: 6 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 1500, "units_killed": 2, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8700, "army_value": 600, "income": 2000, "experience": 2, "order_count": 29}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $166 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $9150, army $2800, killed $1500 (9 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 14.1%.\nPRODUCTION: Building: proc 29%; Building: barr 0%; Infantry: e3 56%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #138@(57,28)16% #139@(57,28)76% #140@(57,28)94% #144@(57,28)81% #146@(57,28)88%\n  e3 (Rocket Soldier) x4: #152@(56,28) #155@(50,26) #156@(41,24) #158@(32,24)\n  harv (Ore Truck (harvester)) x1: #132@(8,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Refinery #2 under construction; power margin only +10. Army of 10 infantry/rockets advancing toward presumed enemy base near (95,11), with one damaged rifle. Continue northeast attack-move and spend income on war-factory units when funds arrive.", "raw": "{\"thoughts\":\"The army is advancing toward the likely enemy base and should continue northeast. Refinery #2 is still being built; keep the harvester mining and maintain the infantry queues until income allows vehicle production.\",\"notes\":\"Refinery #2 under construction; place it when ready. Army group advancing from (57,28) toward enemy start (95,11). Keep barracks producing rockets and rifles; build war factory after refinery.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1569, "completion_tokens": 307, "total_tokens": 1876, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1567, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000836605, "upstream_inference_prompt_cost": 0.000431365, "upstream_inference_completions_cost": 0.00040524}, "completion_tokens_details": {"reasoning_tokens": 155, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "The army is advancing toward the likely enemy base and should continue northeast. Refinery #2 is still being built; keep the harvester mining and maintain the infantry queues until income allows vehicle production.", "notes": "Refinery #2 under construction; place it when ready. Army group advancing from (57,28) toward enemy start (95,11). Keep barracks producing rockets and rifles; build war factory after refinery.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 9 units", "train 3x e3: queued", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 200, "units_killed": 9, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9150, "army_value": 1700, "income": 2000, "experience": 15, "order_count": 36}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $700 + stored ore $500 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9000, army $3100, killed $200 (2 units, 0 bldgs), lost $1500 (9 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #159@(72,24) #160@(75,25) #161@(78,25) #163@(80,26) #164@(83,27) #165@(86,25) #166@(88,23) #167@(90,21) #168@(92,19)\n  harv (Ore Truck (harvester)) x2: #131@(99,13) #151@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Six rifles advancing west from (81,26) toward enemy start (12,16); no enemy seen. Save for weap at $2000, then produce medium tanks.", "raw": "{\"thoughts\":\"Our infantry scout has reached the central-west approach without contact, so I will keep the whole rifle group advancing toward the likely enemy base while preserving cash for a War Factory. Harvesters should continue feeding the two refineries.\",\"notes\":\"All 9 rifles ordered west toward likely enemy start (12,16). Save cash for weap, then produce Medium Tanks; enemy still unseen.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[159,160,161,163,164,165,166,167,168],\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":151},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1394, "completion_tokens": 227, "total_tokens": 1621, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1392, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068288, "upstream_inference_prompt_cost": 0.0038324, "upstream_inference_completions_cost": 0.0029964}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.85, "thoughts": "Our infantry scout has reached the central-west approach without contact, so I will keep the whole rifle group advancing toward the likely enemy base while preserving cash for a War Factory. Harvesters should continue feeding the two refineries.", "notes": "All 9 rifles ordered west toward likely enemy start (12,16). Save cash for weap, then produce Medium Tanks; enemy still unseen.", "commands": [{"do": "attack_move", "units": [159, 160, 161, 163, 164, 165, 166, 167, 168], "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 151}, {"do": "rally", "building": 133, "x": 72, "y": 24}], "feedback": ["attack_move: 9 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 1500, "units_killed": 2, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 900, "income": 2500, "experience": 2, "order_count": 29}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $9150, army $2800, killed $1500 (9 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 15.7%.\nPRODUCTION: Building: proc 35%; Building: barr 0%; Infantry: e3 83%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #138@(66,23)16% #139@(66,23)76% #140@(66,23)94% #144@(66,23)81% #146@(66,23)88%\n  e3 (Rocket Soldier) x4: #152@(65,24) #155@(59,29) #156@(51,26) #158@(42,24)\n  harv (Ore Truck (harvester)) x1: #132@(5,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - train 3x e3: queued\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Refinery #2 under construction; place it when ready. Army group advancing from (57,28) toward enemy start (95,11). Keep barracks producing rockets and rifles; build war factory after refinery.", "raw": "{\"thoughts\":\"The army is already deep in enemy territory and should continue scouting toward the likely base at (95,11). Refinery #2 is still building; once ready, place it and add power, while keeping infantry queues active and starting vehicle production when funds arrive.\",\"notes\":\"Army group advancing northeast toward enemy start; refinery #2 under construction. Place proc when ready, then build powr if power becomes insufficient; keep barracks and war factory busy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":40,\"y\":24},{\"do\":\"rally\",\"building\":157,\"x\":35,\"y\":22},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1606, "completion_tokens": 445, "total_tokens": 2051, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1604, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00102894, "upstream_inference_prompt_cost": 0.00044154, "upstream_inference_completions_cost": 0.0005874}, "completion_tokens_details": {"reasoning_tokens": 262, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.5, "thoughts": "The army is already deep in enemy territory and should continue scouting toward the likely base at (95,11). Refinery #2 is still building; once ready, place it and add power, while keeping infantry queues active and starting vehicle production when funds arrive.", "notes": "Army group advancing northeast toward enemy start; refinery #2 under construction. Place proc when ready, then build powr if power becomes insufficient; keep barracks and war factory busy.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 40, "y": 24}, {"do": "rally", "building": 157, "x": 35, "y": 22}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 9 units", "rally #134: ordered", "rally #157: ordered", "train 3x e3: queued", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 200, "units_killed": 9, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9150, "army_value": 1700, "income": 2000, "experience": 15, "order_count": 42}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $700 + stored ore $1000 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $8800, army $2900, killed $200 (2 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #161@(72,24) #163@(71,24) #164@(74,25) #165@(77,25) #166@(80,26) #167@(82,27) #168@(85,26)\n  harv (Ore Truck (harvester)) x2: #131@(100,17) #151@(103,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: All 9 rifles ordered west toward likely enemy start (12,16). Save cash for weap, then produce Medium Tanks; enemy still unseen.", "raw": "{\"thoughts\":\"Our infantry scout is advancing toward the likely enemy base while the economy has two active harvesters. I will add a third refinery immediately, use remaining funds for anti-vehicle infantry, then save for a War Factory and Medium Tanks.\",\"notes\":\"Enemy remains unseen; 7 rifle infantry advancing west from x72-85 toward likely enemy start (12,16). Building third refinery, then War Factory; establish tank production ASAP.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":24},{\"do\":\"stance\",\"units\":[161,163,164,165,166,167,168],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1375, "completion_tokens": 303, "total_tokens": 1678, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1373, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00777975, "upstream_inference_prompt_cost": 0.00378015, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "Our infantry scout is advancing toward the likely enemy base while the economy has two active harvesters. I will add a third refinery immediately, use remaining funds for anti-vehicle infantry, then save for a War Factory and Medium Tanks.", "notes": "Enemy remains unseen; 7 rifle infantry advancing west from x72-85 toward likely enemy start (12,16). Building third refinery, then War Factory; establish tank production ASAP.", "commands": [{"do": "build", "item": "proc"}, {"do": "train", "item": "e3", "count": 1}, {"do": "rally", "building": 133, "x": 70, "y": 24}, {"do": "stance", "units": [161, 163, 164, 165, 166, 167, 168], "stance": "attack_anything"}], "feedback": ["build proc: started", "train 1x e3: queued", "rally #133: ordered", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 1700, "units_killed": 2, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8800, "army_value": 700, "income": 3000, "experience": 2, "order_count": 29}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $9150, army $2800, killed $1700 (11 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 17.2%.\nPRODUCTION: Building: proc 35%; Building: barr 0%; Infantry: e3 83%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #138@(70,19)0% #139@(72,18)76% #140@(70,19)4% #144@(73,15)81% #146@(72,19)88%\n  e3 (Rocket Soldier) x4: #152@(70,19)96% #155@(67,22) #156@(61,27) #158@(52,27)\n  harv (Ore Truck (harvester)) x1: #132@(9,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - rally #134: ordered\n  - rally #157: ordered\n  - train 3x e3: queued\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Army group advancing northeast toward enemy start; refinery #2 under construction. Place proc when ready, then build powr if power becomes insufficient; keep barracks and war factory busy.", "raw": "{\"thoughts\":\"The army is advancing toward the likely enemy base and should continue scouting and engaging. Cash is exhausted, but the second refinery is progressing and both infantry queues remain active; keep the force moving northeast while waiting for income.\",\"notes\":\"Army group near (70,19), advancing toward enemy start (95,11). Place refinery #2 when ready; then prioritize power and nonstop vehicle production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":85,\"y\":14},{\"do\":\"rally\",\"building\":157,\"x\":85,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1659, "completion_tokens": 267, "total_tokens": 1926, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1657, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000808555, "upstream_inference_prompt_cost": 0.000456115, "upstream_inference_completions_cost": 0.00035244}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.47, "thoughts": "The army is advancing toward the likely enemy base and should continue scouting and engaging. Cash is exhausted, but the second refinery is progressing and both infantry queues remain active; keep the force moving northeast while waiting for income.", "notes": "Army group near (70,19), advancing toward enemy start (95,11). Place refinery #2 when ready; then prioritize power and nonstop vehicle production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 85, "y": 14}, {"do": "rally", "building": 157, "x": 85, "y": 14}], "feedback": ["attack_move: 9 units", "stance: 9 units", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 200, "units_killed": 11, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9150, "army_value": 1700, "income": 2000, "experience": 17, "order_count": 48}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $700 + stored ore $376 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9100, army $3200, killed $1000 (6 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(91,15) 100%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #161@(67,24) #163@(66,24)80% #164@(66,24)98% #165@(67,24) #166@(70,24) #167@(73,24) #168@(76,25)\n  e3 (Rocket Soldier) x1: #173@(94,18)\n  harv (Ore Truck (harvester)) x2: #131@(103,23) #151@(102,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - train 1x e3: queued\n  - rally #133: ordered\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy remains unseen; 7 rifle infantry advancing west from x72-85 toward likely enemy start (12,16). Building third refinery, then War Factory; establish tank production ASAP.", "raw": "{\"thoughts\":\"Third refinery is underway and power is ample. Keep the scouting infantry pushing toward the likely enemy base while adding cheap rifle support; save for a War Factory immediately after the refinery completes.\",\"notes\":\"Third proc building at 23%; infantry scout column moving west toward enemy start (12,16). Rocket #173 follows; War Factory next.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[161,163,164,165,166,167,168],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[173],\"x\":55,\"y\":23},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":23},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":151}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1422, "completion_tokens": 265, "total_tokens": 1687, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074074, "upstream_inference_prompt_cost": 0.0039094, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Third refinery is underway and power is ample. Keep the scouting infantry pushing toward the likely enemy base while adding cheap rifle support; save for a War Factory immediately after the refinery completes.", "notes": "Third proc building at 23%; infantry scout column moving west toward enemy start (12,16). Rocket #173 follows; War Factory next.", "commands": [{"do": "attack_move", "units": [161, 163, 164, 165, 166, 167, 168], "x": 12, "y": 16}, {"do": "attack_move", "units": [173], "x": 55, "y": 23}, {"do": "train", "item": "e1", "count": 4}, {"do": "rally", "building": 133, "x": 55, "y": 23}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 151}], "feedback": ["attack_move: 7 units", "attack_move: 1 units", "train 4x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1700, "units_killed": 6, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1000, "income": 3000, "experience": 10, "order_count": 31}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $59 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $8750, army $2400, killed $1700 (11 units, 0 bldgs), lost $1000 (6 units, 0 bldgs). Map explored 19%.\nPRODUCTION: Building: proc 51%; Building: barr 0%; Infantry: e1 70%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(80,11)76% #144@(84,14)81% #146@(81,11)88% #172@(13,14)\n  e3 (Rocket Soldier) x3: #152@(76,13)95% #158@(61,27) #171@(16,15)\n  harv (Ore Truck (harvester)) x1: #132@(8,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - stance: 9 units\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Army group near (70,19), advancing toward enemy start (95,11). Place refinery #2 when ready; then prioritize power and nonstop vehicle production.", "raw": "{\"thoughts\":\"The refinery is halfway through construction and cash is depleted, so I will keep the barracks producing mixed infantry and start vehicle production if possible. The forward infantry and rockets should continue sweeping toward the likely enemy base while the rear units catch up.\",\"notes\":\"Enemy likely at (95,11). Forward group near (80,12-14); rocket #158 is lagging at (61,27). Refinery #2 is building; place it when ready, then add power and vehicle production.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"train\",\"item\":\"apc\",\"count\":1},{\"do\":\"attack_move\",\"units\":[139,144,146,152],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[158,171,172],\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":15},{\"do\":\"rally\",\"building\":157,\"x\":75,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1608, "completion_tokens": 457, "total_tokens": 2065, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00104533, "upstream_inference_prompt_cost": 0.00044209, "upstream_inference_completions_cost": 0.00060324}, "completion_tokens_details": {"reasoning_tokens": 228, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.59, "thoughts": "The refinery is halfway through construction and cash is depleted, so I will keep the barracks producing mixed infantry and start vehicle production if possible. The forward infantry and rockets should continue sweeping toward the likely enemy base while the rear units catch up.", "notes": "Enemy likely at (95,11). Forward group near (80,12-14); rocket #158 is lagging at (61,27). Refinery #2 is building; place it when ready, then add power and vehicle production.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 3}, {"do": "train", "item": "apc", "count": 1}, {"do": "attack_move", "units": [139, 144, 146, 152], "x": 95, "y": 11}, {"do": "move", "units": [158, 171, 172], "x": 75, "y": 15}, {"do": "rally", "building": 134, "x": 75, "y": 15}, {"do": "rally", "building": 157, "x": 75, "y": 15}], "feedback": ["train 3x e3: queued", "train 3x e1: queued", "train 1x apc: queued", "attack_move: 4 units", "move: 3 units", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 1000, "units_killed": 11, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8750, "army_value": 1300, "income": 2500, "experience": 17, "order_count": 48}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $528 + stored ore $398 (storage 4000), power 194 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3500, killed $1300 (7 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 18.2%.\nPRODUCTION: Building: proc 47%; Infantry: e1 18%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 94%, #129 proc@(91,15) 97%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #161@(58,28) #163@(58,28)80% #164@(57,28)98% #165@(59,28) #166@(61,27) #167@(64,25) #168@(66,24) #174@(90,22) #175@(92,20) #176@(94,18)\n  e3 (Rocket Soldier) x1: #173@(87,25)\n  harv (Ore Truck (harvester)) x2: #131@(101,17) #151@(98,12)\nVISIBLE ENEMY UNITS (3):\n  #144 e1@(87,14) 81%, #146 e1@(88,10) 88%, #152 e3@(86,12) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - attack_move: 1 units\n  - train 4x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Third proc building at 23%; infantry scout column moving west toward enemy start (12,16). Rocket #173 follows; War Factory next.", "raw": "{\"thoughts\":\"The third refinery is nearing completion and our forward infantry column is advancing toward the enemy start. Enemy infantry and a rocket soldier are close to our base, so local troops will eliminate them while the main group continues west.\",\"notes\":\"Place refinery immediately when ready, then build War Factory. Main scout force is around x58-66 moving west; local defenders #174-176 and rocket #173 engage enemy near x86-88.\",\"commands\":[{\"do\":\"attack\",\"units\":[174,175,176,173],\"target\":152},{\"do\":\"attack_move\",\"units\":[161,163,164,165,166,167,168],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":58,\"y\":28},{\"do\":\"stance\",\"units\":[161,163,164,165,166,167,168,173,174,175,176],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1479, "completion_tokens": 273, "total_tokens": 1752, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1477, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00766975, "upstream_inference_prompt_cost": 0.00406615, "upstream_inference_completions_cost": 0.0036036}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "The third refinery is nearing completion and our forward infantry column is advancing toward the enemy start. Enemy infantry and a rocket soldier are close to our base, so local troops will eliminate them while the main group continues west.", "notes": "Place refinery immediately when ready, then build War Factory. Main scout force is around x58-66 moving west; local defenders #174-176 and rocket #173 engage enemy near x86-88.", "commands": [{"do": "attack", "units": [174, 175, 176, 173], "target": 152}, {"do": "attack_move", "units": [161, 163, 164, 165, 166, 167, 168], "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 58, "y": 28}, {"do": "stance", "units": [161, 163, 164, 165, 166, 167, 168, 173, 174, 175, 176], "stance": "attack_anything"}], "feedback": ["attack: 4 units", "attack_move: 7 units", "rally #133: ordered", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 1700, "units_killed": 7, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1300, "income": 3500, "experience": 13, "order_count": 35}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $8450, army $2100, killed $1700 (11 units, 0 bldgs), lost $1300 (7 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 53%; Building: barr 0%; Vehicle: apc 1%; Infantry: e1 93%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(87,10)76% #144@(87,14)81% #146@(88,10)88% #172@(23,19)\n  e3 (Rocket Soldier) x2: #152@(86,12)95% #171@(26,20)\n  harv (Ore Truck (harvester)) x1: #132@(3,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - train 3x e1: queued\n  - train 1x apc: queued\n  - attack_move: 4 units\n  - move: 3 units\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Forward group near (80,12-14); rocket #158 is lagging at (61,27). Refinery #2 is building; place it when ready, then add power and vehicle production.", "raw": "{\"thoughts\":\"The forward infantry group is close to the likely enemy base and should probe/attack toward (95,11). Economy is still cash-starved, so keep the refinery and existing production queues running while the harvester mines.\",\"notes\":\"Enemy likely at (95,11). Forward group: 139,144,146,152 near (87,10-14); home troops 171,172 near (23,19-20). Refinery #2 is 53% complete; place it when ready, then add power and another harvester/war production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[139,144,146,152],\"x\":98,\"y\":11},{\"do\":\"move\",\"units\":[171,172],\"x\":70,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":12},{\"do\":\"rally\",\"building\":157,\"x\":70,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1702, "completion_tokens": 376, "total_tokens": 2078, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1700, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00096426, "upstream_inference_prompt_cost": 0.00046794, "upstream_inference_completions_cost": 0.00049632}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.72, "thoughts": "The forward infantry group is close to the likely enemy base and should probe/attack toward (95,11). Economy is still cash-starved, so keep the refinery and existing production queues running while the harvester mines.", "notes": "Enemy likely at (95,11). Forward group: 139,144,146,152 near (87,10-14); home troops 171,172 near (23,19-20). Refinery #2 is 53% complete; place it when ready, then add power and another harvester/war production.", "commands": [{"do": "attack_move", "units": [139, 144, 146, 152], "x": 98, "y": 11}, {"do": "move", "units": [171, 172], "x": 70, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 70, "y": 12}, {"do": "rally", "building": 157, "x": 70, "y": 12}], "feedback": ["attack_move: 4 units", "move: 2 units", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 1300, "units_killed": 11, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8450, "army_value": 1000, "income": 2500, "experience": 17, "order_count": 55}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $528 + stored ore $482 (storage 4000), power 150 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $3600, killed $1700 (9 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 18.6%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 50%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #161@(48,25) #163@(48,26)80% #164@(46,24)98% #165@(49,28) #166@(52,27) #167@(54,28) #168@(57,28) #174@(87,17)* #175@(87,17)* #176@(89,16)* #177@(89,23)\n  e3 (Rocket Soldier) x1: #173@(86,18)*\n  harv (Ore Truck (harvester)) x2: #131@(98,15) #151@(104,23)\nVISIBLE ENEMY UNITS (1):\n  #146 e1@(88,10) 88%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 7 units\n  - rally #133: ordered\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Place refinery immediately when ready, then build War Factory. Main scout force is around x58-66 moving west; local defenders #174-176 and rocket #173 engage enemy near x86-88.", "raw": "{\"thoughts\":\"Second refinery is nearly complete; maintain infantry production while the western scout group advances toward the likely enemy start. Local troops will eliminate the spotted enemy rifleman and hold the eastern ore area.\",\"notes\":\"Place proc as soon as ready, then queue weap. Scout force #161,#163-168 advancing west toward enemy start; local defense #173-177 near base.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":84,\"y\":18},{\"do\":\"attack_move\",\"units\":[161,163,164,165,166,167,168],\"x\":18,\"y\":16},{\"do\":\"attack\",\"units\":[173,174,175,176,177],\"target\":146},{\"do\":\"stance\",\"units\":[173,174,175,176,177],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1464, "completion_tokens": 297, "total_tokens": 1761, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1462, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079453, "upstream_inference_prompt_cost": 0.0040249, "upstream_inference_completions_cost": 0.0039204}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.41, "thoughts": "Second refinery is nearly complete; maintain infantry production while the western scout group advances toward the likely enemy start. Local troops will eliminate the spotted enemy rifleman and hold the eastern ore area.", "notes": "Place proc as soon as ready, then queue weap. Scout force #161,#163-168 advancing west toward enemy start; local defense #173-177 near base.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 84, "y": 18}, {"do": "attack_move", "units": [161, 163, 164, 165, 166, 167, 168], "x": 18, "y": 16}, {"do": "attack", "units": [173, 174, 175, 176, 177], "target": 146}, {"do": "stance", "units": [173, 174, 175, 176, 177], "stance": "attack_anything"}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "attack_move: 7 units", "attack: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 1700, "units_killed": 9, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1400, "income": 4000, "experience": 17, "order_count": 35}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $8050, army $1700, killed $1700 (11 units, 0 bldgs), lost $1700 (9 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 53%; Building: barr 0%; Vehicle: apc 1%; Infantry: e1 93%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #139@(87,10)76% #146@(88,10)88% #172@(31,24)\n  e3 (Rocket Soldier) x1: #171@(35,24)\n  harv (Ore Truck (harvester)) x1: #132@(9,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - move: 2 units\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Forward group: 139,144,146,152 near (87,10-14); home troops 171,172 near (23,19-20). Refinery #2 is 53% complete; place it when ready, then add power and another harvester/war production.", "raw": "{\"thoughts\":\"Cash is empty, so keep existing infantry and APC queues running while the second refinery finishes. Push the forward infantry toward the likely enemy start and advance the home rocket/rifle group to reinforce and scout.\",\"notes\":\"Enemy likely at (95,11). Second refinery #proc is 53% complete; place it when ready, then add power and another harvester or war production. Keep infantry pressure moving east.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[139,146],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[171,172],\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":16},{\"do\":\"rally\",\"building\":157,\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1669, "completion_tokens": 292, "total_tokens": 1961, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1667, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000844305, "upstream_inference_prompt_cost": 0.000458865, "upstream_inference_completions_cost": 0.00038544}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "Cash is empty, so keep existing infantry and APC queues running while the second refinery finishes. Push the forward infantry toward the likely enemy start and advance the home rocket/rifle group to reinforce and scout.", "notes": "Enemy likely at (95,11). Second refinery #proc is 53% complete; place it when ready, then add power and another harvester or war production. Keep infantry pressure moving east.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [139, 146], "x": 95, "y": 11}, {"do": "attack_move", "units": [171, 172], "x": 70, "y": 16}, {"do": "rally", "building": 134, "x": 70, "y": 16}, {"do": "rally", "building": 157, "x": 70, "y": 16}], "feedback": ["attack_move: 2 units", "attack_move: 2 units", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 1700, "units_killed": 11, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8050, "army_value": 600, "income": 2500, "experience": 17, "order_count": 55}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $357 + stored ore $0 (storage 4000), power 139 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $2200 (12 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 19.5%.\nPRODUCTION: Building: proc 94%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 39%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #161@(41,24)92% #163@(40,24)75% #164@(40,24)65% #165@(41,24) #166@(41,26) #167@(46,24) #168@(47,28) #174@(88,15)* #175@(88,15)* #176@(88,15)* #177@(88,21)* #179@(88,18) #181@(91,18) #182@(94,18)\n  e3 (Rocket Soldier) x1: #173@(88,15)*\n  harv (Ore Truck (harvester)) x2: #131@(103,24) #151@(104,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 7 units\n  - attack: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Place proc as soon as ready, then queue weap. Scout force #161,#163-168 advancing west toward enemy start; local defense #173-177 near base.", "raw": "{\"thoughts\":\"The second refinery is nearly ready and will strengthen income; place it immediately when available, then save for a War Factory. Our forward infantry should continue scouting aggressively toward the likely Soviet start while local troops cover the harvesters.\",\"notes\":\"Place ready proc then build weap when $2000. Scout group #161,#163-168 pushing west; base defense #173-177 plus nearby rifles. Repair damaged power plant when affordable.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":99,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":[161,163,164,165,166,167,168],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[179,181,182],\"x\":60,\"y\":20},{\"do\":\"stance\",\"units\":[173,174,175,176,177],\"stance\":\"defend\"},{\"do\":\"repair\",\"building\":123}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1496, "completion_tokens": 307, "total_tokens": 1803, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1494, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081653, "upstream_inference_prompt_cost": 0.0041129, "upstream_inference_completions_cost": 0.0040524}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.86, "thoughts": "The second refinery is nearly ready and will strengthen income; place it immediately when available, then save for a War Factory. Our forward infantry should continue scouting aggressively toward the likely Soviet start while local troops cover the harvesters.", "notes": "Place ready proc then build weap when $2000. Scout group #161,#163-168 pushing west; base defense #173-177 plus nearby rifles. Repair damaged power plant when affordable.", "commands": [{"do": "place", "item": "proc", "x": 99, "y": 14}, {"do": "rally", "building": 133, "x": 55, "y": 20}, {"do": "attack_move", "units": [161, 163, 164, 165, 166, 167, 168], "x": 12, "y": 16}, {"do": "attack_move", "units": [179, 181, 182], "x": 60, "y": 20}, {"do": "stance", "units": [173, 174, 175, 176, 177], "stance": "defend"}, {"do": "repair", "building": 123}], "feedback": ["place proc: nothing READY TO PLACE with that type", "rally #133: ordered", "attack_move: 7 units", "attack_move: 3 units", "stance: 5 units", "repair #123: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1700, "units_killed": 12, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 4000, "experience": 22, "order_count": 40}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $7750, army $1400, killed $1700 (11 units, 0 bldgs), lost $2200 (12 units, 0 bldgs). Map explored 20.2%.\nPRODUCTION: Building: proc 65%; Building: barr 0%; Vehicle: apc 21%; Infantry: e1 56%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #139@(87,10)76% #178@(18,16) #180@(15,15)\n  harv (Ore Truck (harvester)) x1: #132@(8,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (95,11). Second refinery #proc is 53% complete; place it when ready, then add power and another harvester or war production. Keep infantry pressure moving east.", "raw": "{\"thoughts\":\"The second refinery is nearly complete and the economy is temporarily cash-starved. Keep infantry probing toward the likely enemy base while existing barracks and war factory queues continue, then expand power and harvesting once ore arrives.\",\"notes\":\"Enemy likely northeast at (95,11). Proc #2 is nearly ready; place it, then build power and a second harvester. Infantry are split with scout #139 far east; keep pressure moving east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[139],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[178,180],\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":157,\"x\":70,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1610, "completion_tokens": 278, "total_tokens": 1888, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1608, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0008096, "upstream_inference_prompt_cost": 0.00044264, "upstream_inference_completions_cost": 0.00036696}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "The second refinery is nearly complete and the economy is temporarily cash-starved. Keep infantry probing toward the likely enemy base while existing barracks and war factory queues continue, then expand power and harvesting once ore arrives.", "notes": "Enemy likely northeast at (95,11). Proc #2 is nearly ready; place it, then build power and a second harvester. Infantry are split with scout #139 far east; keep pressure moving east.", "commands": [{"do": "attack_move", "units": [139], "x": 95, "y": 11}, {"do": "attack_move", "units": [178, 180], "x": 70, "y": 14}, {"do": "rally", "building": 134, "x": 70, "y": 14}, {"do": "rally", "building": 157, "x": 70, "y": 14}], "feedback": ["attack_move: 1 units", "attack_move: 2 units", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 2200, "units_killed": 11, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7750, "army_value": 300, "income": 2500, "experience": 17, "order_count": 55}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $100 + stored ore $0 (storage 4000), power 131 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $2200 (12 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 21.6%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 31%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #161@(32,17)92% #163@(32,17)75% #164@(31,16)65% #165@(32,18) #166@(33,19) #167@(35,24) #168@(38,22) #174@(88,15)* #175@(88,15)* #176@(88,15)* #177@(88,21)* #179@(79,14) #181@(82,15) #182@(84,17) #183@(87,18) #184@(90,18)\n  e3 (Rocket Soldier) x1: #173@(88,15)*\n  harv (Ore Truck (harvester)) x2: #131@(99,22) #151@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - rally #133: ordered\n  - attack_move: 7 units\n  - attack_move: 3 units\n  - stance: 5 units\n  - repair #123: ordered\nYOUR NOTES FROM LAST TURN: Place ready proc then build weap when $2000. Scout group #161,#163-168 pushing west; base defense #173-177 plus nearby rifles. Repair damaged power plant when affordable.", "raw": "{\"thoughts\":\"The second refinery is ready and must be placed immediately to strengthen income. Our scouting infantry should continue west toward the likely enemy start while the base group holds near home.\",\"notes\":\"Place refinery; save for War Factory, then produce medium tanks. Scout force is moving west from x32 toward enemy start x12,y16; base defenders remain around x88-90.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":99,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":82,\"y\":16},{\"do\":\"attack_move\",\"units\":[161,163,164,165,166,167,168],\"x\":15,\"y\":16},{\"do\":\"attack_move\",\"units\":[179,181,182,183,184],\"x\":65,\"y\":16},{\"do\":\"stance\",\"units\":[173,174,175,176,177],\"stance\":\"defend\"},{\"do\":\"repair\",\"building\":123}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1513, "completion_tokens": 396, "total_tokens": 1909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1511, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00938685, "upstream_inference_prompt_cost": 0.00415965, "upstream_inference_completions_cost": 0.0052272}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.83, "thoughts": "The second refinery is ready and must be placed immediately to strengthen income. Our scouting infantry should continue west toward the likely enemy start while the base group holds near home.", "notes": "Place refinery; save for War Factory, then produce medium tanks. Scout force is moving west from x32 toward enemy start x12,y16; base defenders remain around x88-90.", "commands": [{"do": "place", "item": "proc", "x": 99, "y": 16}, {"do": "rally", "building": 133, "x": 82, "y": 16}, {"do": "attack_move", "units": [161, 163, 164, 165, 166, 167, 168], "x": 15, "y": 16}, {"do": "attack_move", "units": [179, 181, 182, 183, 184], "x": 65, "y": 16}, {"do": "stance", "units": [173, 174, 175, 176, 177], "stance": "defend"}, {"do": "repair", "building": 123}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 7 units", "attack_move: 5 units", "stance: 5 units", "repair #123: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1700, "units_killed": 12, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 3500, "experience": 22, "order_count": 40}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $7750, army $1400, killed $1700 (11 units, 0 bldgs), lost $2200 (12 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: proc 65%; Building: barr 0%; Vehicle: apc 21%; Infantry: e1 56%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #139@(87,10)76% #178@(27,20) #180@(24,20)\n  harv (Ore Truck (harvester)) x1: #132@(6,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 2 units\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely northeast at (95,11). Proc #2 is nearly ready; place it, then build power and a second harvester. Infantry are split with scout #139 far east; keep pressure moving east.", "raw": "{\"thoughts\":\"The second refinery is still building and cash is empty, so I will keep the existing infantry advancing toward the likely enemy base while production completes. Send the harvester back to ore and maintain rallies; once the refinery is placed, add power and another harvester.\",\"notes\":\"Enemy likely northeast near (95,11). Proc #2 at 65%; place when ready, then power and harvester. Infantry are advancing east; APC in production.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[139,178,180],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":157,\"x\":35,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1613, "completion_tokens": 301, "total_tokens": 1914, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1611, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000840785, "upstream_inference_prompt_cost": 0.000443465, "upstream_inference_completions_cost": 0.00039732}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "The second refinery is still building and cash is empty, so I will keep the existing infantry advancing toward the likely enemy base while production completes. Send the harvester back to ore and maintain rallies; once the refinery is placed, add power and another harvester.", "notes": "Enemy likely northeast near (95,11). Proc #2 at 65%; place when ready, then power and harvester. Infantry are advancing east; APC in production.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [139, 178, 180], "x": 95, "y": 11}, {"do": "rally", "building": 134, "x": 35, "y": 18}, {"do": "rally", "building": 157, "x": 35, "y": 18}], "feedback": ["attack_move: 3 units", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 2200, "units_killed": 11, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7750, "army_value": 300, "income": 2500, "experience": 17, "order_count": 55}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $100 + stored ore $700 (storage 6000), power 124 made / 110 used, harvesters 3.\nSCORE: assets $12500, army $5200, killed $2400 (14 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 23.9%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 24%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #161@(23,16)92% #163@(23,17)75% #164@(19,15)65% #165@(25,18) #166@(26,19)10% #167@(28,18) #168@(30,16) #174@(88,15)* #175@(88,15)* #176@(88,15)* #177@(88,21)* #179@(69,15) #181@(72,15) #182@(75,15) #183@(78,15) #184@(81,15)\n  e3 (Rocket Soldier) x1: #173@(88,15)*\n  harv (Ore Truck (harvester)) x3: #131@(91,16) #151@(105,20) #186@(102,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #124 powr@(16,17) 99%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 7 units\n  - attack_move: 5 units\n  - stance: 5 units\n  - repair #123: ordered\nYOUR NOTES FROM LAST TURN: Place refinery; save for War Factory, then produce medium tanks. Scout force is moving west from x32 toward enemy start x12,y16; base defenders remain around x88-90.", "raw": "{\"thoughts\":\"Our forward infantry has reached the enemy approach and a visible power plant is exposed. Place the completed refinery for another harvester, queue power for the expanded economy, and concentrate the forward force on the enemy power plant while reinforcements advance west.\",\"notes\":\"Enemy power plant #124 at (16,17); likely enemy base around (12,16). Forward rifles #161-168 are near target, column #179/181-184 advancing west; base guard #174-177 plus rocket #173.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack\",\"units\":[161,163,164,165,166,167,168],\"target\":124},{\"do\":\"attack_move\",\"units\":[179,181,182,183,184],\"x\":16,\"y\":17},{\"do\":\"attack_move\",\"units\":[174,175,176,177,173],\"x\":55,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1543, "completion_tokens": 415, "total_tokens": 1958, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1541, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00972015, "upstream_inference_prompt_cost": 0.00424215, "upstream_inference_completions_cost": 0.005478}, "completion_tokens_details": {"reasoning_tokens": 178, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.7, "thoughts": "Our forward infantry has reached the enemy approach and a visible power plant is exposed. Place the completed refinery for another harvester, queue power for the expanded economy, and concentrate the forward force on the enemy power plant while reinforcements advance west.", "notes": "Enemy power plant #124 at (16,17); likely enemy base around (12,16). Forward rifles #161-168 are near target, column #179/181-184 advancing west; base guard #174-177 plus rocket #173.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack", "units": [161, 163, 164, 165, 166, 167, 168], "target": 124}, {"do": "attack_move", "units": [179, 181, 182, 183, 184], "x": 16, "y": 17}, {"do": "attack_move", "units": [174, 175, 176, 177, 173], "x": 55, "y": 16}, {"do": "rally", "building": 133, "x": 55, "y": 16}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build powr: started", "train 5x e1: queued", "attack: 7 units", "attack_move: 5 units", "attack_move: 5 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 1700, "units_killed": 14, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12500, "army_value": 1900, "income": 4175, "experience": 24, "order_count": 41}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 99 made / 90 used, harvesters 1.\nSCORE: assets $7550, army $1200, killed $1700 (11 units, 0 bldgs), lost $2400 (14 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: proc 65%; Building: barr 0%; Vehicle: apc 21%; Infantry: e1 56%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 99%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #139@(87,10)76%\n  harv (Ore Truck (harvester)) x1: #132@(9,18)\nVISIBLE ENEMY UNITS (1):\n  #164 e1@(19,15) 65%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely northeast near (95,11). Proc #2 at 65%; place when ready, then power and harvester. Infantry are advancing east; APC in production.", "raw": "{\"thoughts\":\"Cash is empty and the second refinery is still building, so preserve the economy while the existing queues finish. Send the forward rifleman to scout and attack toward the likely enemy base, and keep the harvester mining.\",\"notes\":\"Proc #2 is at 65%; place it when ready, then add power and a harvester. Enemy base likely near (95,11); forward e1 #139 is scouting east. Enemy e1 #164 is near our base at (19,15).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[139],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1592, "completion_tokens": 333, "total_tokens": 1925, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1590, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00087725, "upstream_inference_prompt_cost": 0.00043769, "upstream_inference_completions_cost": 0.00043956}, "completion_tokens_details": {"reasoning_tokens": 193, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Cash is empty and the second refinery is still building, so preserve the economy while the existing queues finish. Send the forward rifleman to scout and attack toward the likely enemy base, and keep the harvester mining.", "notes": "Proc #2 is at 65%; place it when ready, then add power and a harvester. Enemy base likely near (95,11); forward e1 #139 is scouting east. Enemy e1 #164 is near our base at (19,15).", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [139], "x": 95, "y": 11}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 2400, "units_killed": 11, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7550, "army_value": 100, "income": 2500, "experience": 17, "order_count": 55}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $100 + stored ore $381 (storage 6000), power 116 made / 110 used, harvesters 3.\nSCORE: assets $12800, army $5500, killed $2400 (14 units, 0 bldgs), lost $1700 (11 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 16%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #161@(20,16)92% #163@(21,17)75% #164@(19,15)14% #165@(21,17) #166@(20,19)10% #167@(20,18) #168@(20,16) #174@(78,14) #175@(78,15) #176@(78,15) #177@(80,14) #179@(64,23) #181@(64,22) #182@(67,22) #183@(71,22) #184@(73,20) #187@(88,18) #189@(91,18) #190@(94,18)\n  e3 (Rocket Soldier) x1: #173@(78,15)\n  harv (Ore Truck (harvester)) x3: #131@(99,23) #151@(107,22) #186@(101,21)\nVISIBLE ENEMY UNITS (1):\n  #188 e1@(15,15) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #124 powr@(16,17) 64%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build powr: started\n  - train 5x e1: queued\n  - attack: 7 units\n  - attack_move: 5 units\n  - attack_move: 5 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy power plant #124 at (16,17); likely enemy base around (12,16). Forward rifles #161-168 are near target, column #179/181-184 advancing west; base guard #174-177 plus rocket #173.", "raw": "{\"thoughts\":\"Our forward infantry are already at the enemy\u2019s likely base and have a damaged power plant exposed. Place the completed power plant, start a War Factory for armored production, and concentrate the western force on destroying enemy structures.\",\"notes\":\"Enemy base confirmed around (12-16); exposed power #124 at (16,17). Forward rifles #161-168 engage base, western column #179/181-184 continues west; base guards remain near home.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":96,\"y\":19},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"attack\",\"units\":[161,163,164,165,166,167,168],\"target\":124},{\"do\":\"attack_move\",\"units\":[179,181,182,183,184],\"x\":12,\"y\":16},{\"do\":\"attack_move\",\"units\":[174,175,176,177,173],\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1610, "completion_tokens": 350, "total_tokens": 1960, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1608, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090464, "upstream_inference_prompt_cost": 0.0044264, "upstream_inference_completions_cost": 0.00462}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "Our forward infantry are already at the enemy\u2019s likely base and have a damaged power plant exposed. Place the completed power plant, start a War Factory for armored production, and concentrate the western force on destroying enemy structures.", "notes": "Enemy base confirmed around (12-16); exposed power #124 at (16,17). Forward rifles #161-168 engage base, western column #179/181-184 continues west; base guards remain near home.", "commands": [{"do": "place", "item": "powr", "x": 96, "y": 19}, {"do": "build", "item": "weap"}, {"do": "attack", "units": [161, 163, 164, 165, 166, 167, 168], "target": 124}, {"do": "attack_move", "units": [179, 181, 182, 183, 184], "x": 12, "y": 16}, {"do": "attack_move", "units": [174, 175, 176, 177, 173], "x": 20, "y": 16}, {"do": "rally", "building": 133, "x": 18, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "attack: 7 units", "attack_move: 5 units", "attack_move: 5 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 1700, "units_killed": 14, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 12800, "army_value": 2200, "income": 4500, "experience": 24, "order_count": 47}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $70 (storage 5000), power 64 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7650, army $1300, killed $1700 (11 units, 0 bldgs), lost $2400 (14 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: proc 75%; Building: barr 0%; Vehicle: apc 38%; Infantry: e1 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 64%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #139@(87,10)76% #188@(15,15)\n  harv (Ore Truck (harvester)) x1: #132@(7,24)\nVISIBLE ENEMY UNITS (3):\n  #161 e1@(20,16) 92%, #164 e1@(19,15) 14%, #168 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Proc #2 is at 65%; place it when ready, then add power and a harvester. Enemy base likely near (95,11); forward e1 #139 is scouting east. Enemy e1 #164 is near our base at (19,15).", "raw": "{\"thoughts\":\"Our base is in low power and under light infantry pressure. Keep the refinery finishing, queue another power plant and a harvester, while the local rifleman clears the intruders and the forward scout continues toward the likely enemy base.\",\"notes\":\"Enemy base likely near (95,11). Local defense at (15,15); scout #139 east at (87,10). Finish proc #2, then place it and restore power; keep mixed infantry and vehicle production running.\",\"commands\":[{\"do\":\"attack\",\"units\":[188],\"target\":161},{\"do\":\"attack\",\"units\":[188],\"target\":168},{\"do\":\"attack_move\",\"units\":[139],\"x\":95,\"y\":11},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"harv\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":157,\"x\":25,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1627, "completion_tokens": 346, "total_tokens": 1973, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1625, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000904035, "upstream_inference_prompt_cost": 0.000447315, "upstream_inference_completions_cost": 0.00045672}, "completion_tokens_details": {"reasoning_tokens": 131, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.07, "thoughts": "Our base is in low power and under light infantry pressure. Keep the refinery finishing, queue another power plant and a harvester, while the local rifleman clears the intruders and the forward scout continues toward the likely enemy base.", "notes": "Enemy base likely near (95,11). Local defense at (15,15); scout #139 east at (87,10). Finish proc #2, then place it and restore power; keep mixed infantry and vehicle production running.", "commands": [{"do": "attack", "units": [188], "target": 161}, {"do": "attack", "units": [188], "target": 168}, {"do": "attack_move", "units": [139], "x": 95, "y": 11}, {"do": "build", "item": "powr"}, {"do": "build", "item": "harv"}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 20, "y": 16}, {"do": "rally", "building": 157, "x": 25, "y": 16}], "feedback": ["attack: 1 units", "attack: 1 units", "attack_move: 1 units", "build powr: started", "build harv: started", "train 3x e3: queued", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1700, "deaths_cost": 2400, "units_killed": 11, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7650, "army_value": 200, "income": 2500, "experience": 17, "order_count": 55}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $100 + stored ore $555 (storage 6000), power 209 made / 110 used, harvesters 3.\nSCORE: assets $13000, army $5400, killed $2400 (14 units, 0 bldgs), lost $2000 (14 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 9%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #163@(21,17)75% #165@(21,17) #166@(20,19)10% #167@(20,18)54% #174@(71,22) #175@(70,22) #176@(71,22) #177@(73,20) #179@(57,28) #181@(58,28) #182@(59,28) #183@(62,27) #184@(64,25) #187@(79,14) #189@(82,15) #190@(84,17) #193@(89,23) #194@(91,21)\n  e3 (Rocket Soldier) x1: #173@(71,22)\n  harv (Ore Truck (harvester)) x3: #131@(100,28) #151@(100,18) #186@(100,23)\nVISIBLE ENEMY UNITS (1):\n  #191 e1@(17,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - attack: 7 units\n  - attack_move: 5 units\n  - attack_move: 5 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (12-16); exposed power #124 at (16,17). Forward rifles #161-168 engage base, western column #179/181-184 continues west; base guards remain near home.", "raw": "{\"thoughts\":\"War Factory is nearly complete while our dispersed rifle groups are converging on the exposed enemy base area. Keep pressure on the western enemy position, repair the damaged power plant, and queue more infantry while income accumulates.\",\"notes\":\"Enemy base remains around (12,16); forward rifles at (20,17) and central column at (57-64,25-28) advancing west. War Factory 16% building; repair powr #123.\",\"commands\":[{\"do\":\"repair\",\"building\":123},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack\",\"units\":[163,165,167],\"target\":191},{\"do\":\"attack_move\",\"units\":[174,175,176,177,173,179,181,182,183,184],\"x\":13,\"y\":16},{\"do\":\"attack_move\",\"units\":[187,189,190],\"x\":17,\"y\":16},{\"do\":\"move\",\"units\":[166],\"x\":29,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":19,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1577, "completion_tokens": 454, "total_tokens": 2031, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1575, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01032845, "upstream_inference_prompt_cost": 0.00433565, "upstream_inference_completions_cost": 0.0059928}, "completion_tokens_details": {"reasoning_tokens": 223, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.78, "thoughts": "War Factory is nearly complete while our dispersed rifle groups are converging on the exposed enemy base area. Keep pressure on the western enemy position, repair the damaged power plant, and queue more infantry while income accumulates.", "notes": "Enemy base remains around (12,16); forward rifles at (20,17) and central column at (57-64,25-28) advancing west. War Factory 16% building; repair powr #123.", "commands": [{"do": "repair", "building": 123}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack", "units": [163, 165, 167], "target": 191}, {"do": "attack_move", "units": [174, 175, 176, 177, 173, 179, 181, 182, 183, 184], "x": 13, "y": 16}, {"do": "attack_move", "units": [187, 189, 190], "x": 17, "y": 16}, {"do": "move", "units": [166], "x": 29, "y": 18}, {"do": "rally", "building": 133, "x": 19, "y": 17}], "feedback": ["repair #123: ordered", "train 5x e1: queued", "attack: 3 units", "attack_move: 10 units", "attack_move: 3 units", "move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 2000, "units_killed": 14, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13000, "army_value": 2100, "income": 4650, "experience": 24, "order_count": 49}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 5000), power 17 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7750, army $1400, killed $2000 (14 units, 0 bldgs), lost $2400 (14 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: proc 77%; Building: powr 0%; Building: barr 0%; Vehicle: apc 40%; Vehicle: harv 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 17%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #139@(87,10)76% #188@(16,15) #191@(17,16)\n  harv (Ore Truck (harvester)) x1: #132@(5,28)\nVISIBLE ENEMY UNITS (1):\n  #167 e1@(20,18) 54%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack: 1 units\n  - attack_move: 1 units\n  - build powr: started\n  - build harv: started\n  - train 3x e3: queued\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11). Local defense at (15,15); scout #139 east at (87,10). Finish proc #2, then place it and restore power; keep mixed infantry and vehicle production running.", "raw": "{\"thoughts\":\"The refinery is nearly complete, but power is critically low and slowing production. Finish the local enemy infantry, send the forward scout toward the likely enemy base, and keep rocket infantry and vehicle production active while the refinery completes.\",\"notes\":\"Enemy base likely near (95,11); scout #139 is forward at (87,10). Proc #2 is 77% complete; place it next turn, then immediately build/place power. Keep #188 and #191 defending locally.\",\"commands\":[{\"do\":\"attack\",\"units\":[188,191],\"target\":167},{\"do\":\"attack_move\",\"units\":[139],\"x\":98,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":18},{\"do\":\"rally\",\"building\":157,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1690, "completion_tokens": 457, "total_tokens": 2147, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1688, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00106788, "upstream_inference_prompt_cost": 0.00046464, "upstream_inference_completions_cost": 0.00060324}, "completion_tokens_details": {"reasoning_tokens": 270, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "The refinery is nearly complete, but power is critically low and slowing production. Finish the local enemy infantry, send the forward scout toward the likely enemy base, and keep rocket infantry and vehicle production active while the refinery completes.", "notes": "Enemy base likely near (95,11); scout #139 is forward at (87,10). Proc #2 is 77% complete; place it next turn, then immediately build/place power. Keep #188 and #191 defending locally.", "commands": [{"do": "attack", "units": [188, 191], "target": 167}, {"do": "attack_move", "units": [139], "x": 98, "y": 11}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 30, "y": 18}, {"do": "rally", "building": 157, "x": 30, "y": 18}], "feedback": ["attack: 2 units", "attack_move: 1 units", "train 3x e3: queued", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2000, "deaths_cost": 2400, "units_killed": 14, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7750, "army_value": 300, "income": 2500, "experience": 20, "order_count": 60}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $100 + stored ore $226 (storage 6000), power 201 made / 110 used, harvesters 3.\nSCORE: assets $13200, army $5600, killed $2500 (15 units, 0 bldgs), lost $2100 (15 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: weap 32%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 1%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #163@(21,17)44%* #165@(21,17)98%* #166@(29,18)10%* #174@(62,26) #175@(60,28) #176@(62,27) #177@(64,25) #179@(47,25) #181@(47,28) #182@(49,28) #183@(52,27) #184@(55,28) #187@(71,22) #189@(74,19) #190@(76,17) #193@(80,26) #194@(83,27) #195@(89,23) #196@(92,20) #197@(94,18)\n  e3 (Rocket Soldier) x1: #173@(62,27)\n  harv (Ore Truck (harvester)) x3: #131@(100,18) #151@(107,22) #186@(103,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #123: ordered\n  - train 5x e1: queued\n  - attack: 3 units\n  - attack_move: 10 units\n  - attack_move: 3 units\n  - move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains around (12,16); forward rifles at (20,17) and central column at (57-64,25-28) advancing west. War Factory 16% building; repair powr #123.", "raw": "{\"thoughts\":\"War Factory is still constructing and infantry are already spread across the map toward the likely enemy base. Consolidate the central and eastern rifle columns into a westward attack while the damaged forward scouts avoid unnecessary exposure.\",\"notes\":\"Enemy base likely (12,16). War Factory building at 32%; 3 refineries/harvesters. Main infantry should converge west through (45,22) toward enemy start; repair powr #123 ongoing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[174,175,176,177,179,181,182,183,184,187,189,190,193,194,195,196,197,173],\"x\":38,\"y\":21},{\"do\":\"attack_move\",\"units\":[163,165],\"x\":14,\"y\":16},{\"do\":\"move\",\"units\":[166],\"x\":30,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":22},{\"do\":\"stance\",\"units\":[174,175,176,177,179,181,182,183,184,187,189,190,193,194,195,196,197,173],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1599, "completion_tokens": 369, "total_tokens": 1968, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1597, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00926695, "upstream_inference_prompt_cost": 0.00439615, "upstream_inference_completions_cost": 0.0048708}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.62, "thoughts": "War Factory is still constructing and infantry are already spread across the map toward the likely enemy base. Consolidate the central and eastern rifle columns into a westward attack while the damaged forward scouts avoid unnecessary exposure.", "notes": "Enemy base likely (12,16). War Factory building at 32%; 3 refineries/harvesters. Main infantry should converge west through (45,22) toward enemy start; repair powr #123 ongoing.", "commands": [{"do": "attack_move", "units": [174, 175, 176, 177, 179, 181, 182, 183, 184, 187, 189, 190, 193, 194, 195, 196, 197, 173], "x": 38, "y": 21}, {"do": "attack_move", "units": [163, 165], "x": 14, "y": 16}, {"do": "move", "units": [166], "x": 30, "y": 18}, {"do": "rally", "building": 133, "x": 45, "y": 22}, {"do": "stance", "units": [174, 175, 176, 177, 179, 181, 182, 183, 184, 187, 189, 190, 193, 194, 195, 196, 197, 173], "stance": "attack_anything"}], "feedback": ["attack_move: 18 units", "attack_move: 2 units", "move: 1 units", "rally #133: ordered", "stance: 18 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 2100, "units_killed": 15, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 13200, "army_value": 2300, "income": 5000, "experience": 25, "order_count": 54}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 5000), power 15 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7650, army $1300, killed $2100 (15 units, 0 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Building: proc 77%; Building: powr 0%; Building: barr 0%; Vehicle: apc 40%; Vehicle: harv 0%; Infantry: e3 7%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 15%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #139@(87,10)76% #188@(16,15)*\n  harv (Ore Truck (harvester)) x1: #132@(9,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 1 units\n  - train 3x e3: queued\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11); scout #139 is forward at (87,10). Proc #2 is 77% complete; place it next turn, then immediately build/place power. Keep #188 and #191 defending locally.", "raw": "{\"thoughts\":\"The second refinery is still under construction, while power is critically low and slowing production. I\u2019ll keep the forward scout probing the likely enemy base, protect the home area, and ensure the harvester keeps mining while queued units continue building.\",\"notes\":\"Enemy likely near (95,11). Proc #2 at 77%; place it when ready, then build/place power immediately. Scout #139 forward; #188 home defense.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[139],\"x\":100,\"y\":11},{\"do\":\"move\",\"units\":[188],\"x\":14,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":157,\"x\":25,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1673, "completion_tokens": 318, "total_tokens": 1991, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1671, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000879725, "upstream_inference_prompt_cost": 0.000459965, "upstream_inference_completions_cost": 0.00041976}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "The second refinery is still under construction, while power is critically low and slowing production. I\u2019ll keep the forward scout probing the likely enemy base, protect the home area, and ensure the harvester keeps mining while queued units continue building.", "notes": "Enemy likely near (95,11). Proc #2 at 77%; place it when ready, then build/place power immediately. Scout #139 forward; #188 home defense.", "commands": [{"do": "attack_move", "units": [139], "x": 100, "y": 11}, {"do": "move", "units": [188], "x": 14, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 157, "x": 25, "y": 16}, {"do": "rally", "building": 134, "x": 20, "y": 16}], "feedback": ["attack_move: 1 units", "move: 1 units", "rally #157: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2100, "deaths_cost": 2500, "units_killed": 15, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7650, "army_value": 200, "income": 2500, "experience": 21, "order_count": 63}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $100 + stored ore $613 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13100, army $5800, killed $2500 (15 units, 0 bldgs), lost $2400 (15 units, 1 bldgs). Map explored 24.6%.\nPRODUCTION: Building: weap 49%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 98%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #163@(20,16)44% #165@(20,16)98% #166@(30,18)10%* #174@(52,27) #175@(49,28) #176@(53,27) #177@(55,28) #179@(38,21)* #181@(39,22) #182@(40,23) #183@(43,24) #184@(45,26) #187@(63,26) #189@(65,24) #190@(68,23) #193@(71,24) #194@(74,25) #195@(81,26) #196@(84,27) #197@(86,25) #198@(89,22) #199@(91,21)\n  e3 (Rocket Soldier) x1: #173@(52,27)\n  harv (Ore Truck (harvester)) x3: #131@(100,28) #151@(102,21) #186@(100,18)\nVISIBLE ENEMY UNITS (1):\n  #139 e1@(91,10) 76%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - attack_move: 2 units\n  - move: 1 units\n  - rally #133: ordered\n  - stance: 18 units\nYOUR NOTES FROM LAST TURN: Enemy base likely (12,16). War Factory building at 32%; 3 refineries/harvesters. Main infantry should converge west through (45,22) toward enemy start; repair powr #123 ongoing.", "raw": "{\"thoughts\":\"War Factory is nearly ready and the infantry screen is advancing west toward the likely enemy base. Keep barracks production active while the forward force clears scouts and continues probing.\",\"notes\":\"Place weap immediately next turn; then queue vehicles. Infantry attack-moving west toward enemy start (12,16); enemy rifle spotted near our base at 91,10.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"attack\",\"units\":[199,198],\"target\":139},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1576, "completion_tokens": 275, "total_tokens": 1851, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1574, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079629, "upstream_inference_prompt_cost": 0.0043329, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.43, "thoughts": "War Factory is nearly ready and the infantry screen is advancing west toward the likely enemy base. Keep barracks production active while the forward force clears scouts and continues probing.", "notes": "Place weap immediately next turn; then queue vehicles. Infantry attack-moving west toward enemy start (12,16); enemy rifle spotted near our base at 91,10.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "train", "item": "e3", "count": 1}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "attack", "units": [199, 198], "target": 139}, {"do": "rally", "building": 133, "x": 45, "y": 22}], "feedback": ["train 4x e1: queued", "train 1x e3: queued", "attack_move: 23 units", "attack: 2 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 2400, "units_killed": 15, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 13100, "army_value": 2500, "income": 5875, "experience": 25, "order_count": 54}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $298 (storage 5000), power 1 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7650, army $1300, killed $2400 (15 units, 1 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 20.8%.\nPRODUCTION: Building: proc 82%; Building: powr 0%; Building: barr 0%; Vehicle: apc 49%; Vehicle: harv 0%; Infantry: e3 29%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 1%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #139@(91,10)76% #188@(14,16)*\n  harv (Ore Truck (harvester)) x1: #132@(8,22)\nVISIBLE ENEMY UNITS (2):\n  #163 e1@(20,16) 44%, #165 e1@(20,16) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 1 units\n  - rally #157: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Proc #2 at 77%; place it when ready, then build/place power immediately. Scout #139 forward; #188 home defense.", "raw": "{\"thoughts\":\"Power is critically low, but the refinery must finish first; place it as soon as ready, then immediately build power. Defend the base from the two enemy infantry while the forward rifleman scouts toward the likely enemy base.\",\"notes\":\"Enemy likely starts near (95,11). Proc #2 is still building; place it next turn if complete, then power. #139 is forward scout, #188 home defense.\",\"commands\":[{\"do\":\"attack\",\"units\":[188],\"target\":163},{\"do\":\"attack_move\",\"units\":[139],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":157,\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1671, "completion_tokens": 351, "total_tokens": 2022, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1669, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000922735, "upstream_inference_prompt_cost": 0.000459415, "upstream_inference_completions_cost": 0.00046332}, "completion_tokens_details": {"reasoning_tokens": 190, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.34, "thoughts": "Power is critically low, but the refinery must finish first; place it as soon as ready, then immediately build power. Defend the base from the two enemy infantry while the forward rifleman scouts toward the likely enemy base.", "notes": "Enemy likely starts near (95,11). Proc #2 is still building; place it next turn if complete, then power. #139 is forward scout, #188 home defense.", "commands": [{"do": "attack", "units": [188], "target": 163}, {"do": "attack_move", "units": [139], "x": 95, "y": 11}, {"do": "rally", "building": 157, "x": 20, "y": 16}, {"do": "rally", "building": 134, "x": 20, "y": 16}], "feedback": ["attack: 1 units", "attack_move: 1 units", "rally #157: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 2500, "units_killed": 15, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 7650, "army_value": 200, "income": 2500, "experience": 24, "order_count": 63}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $100 + stored ore $560 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13100, army $5800, killed $2800 (15 units, 1 bldgs), lost $2500 (16 units, 1 bldgs). Map explored 24.7%.\nPRODUCTION: Building: weap 66%; Infantry: e3 73%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #165@(19,16)0% #166@(20,16)10% #174@(43,24) #175@(39,22) #176@(43,24) #177@(46,24) #179@(30,15) #181@(30,15) #182@(31,16) #183@(34,19) #184@(36,21) #187@(53,27) #189@(56,28) #190@(59,28) #193@(62,27) #194@(64,25) #195@(72,24) #196@(75,25) #197@(78,25) #198@(89,14) #199@(89,14) #200@(89,22)\n  e3 (Rocket Soldier) x1: #173@(43,24)\n  harv (Ore Truck (harvester)) x3: #131@(101,25) #151@(101,19) #186@(103,25)\nVISIBLE ENEMY UNITS (1):\n  #139 e1@(91,10) 36%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - train 1x e3: queued\n  - attack_move: 23 units\n  - attack: 2 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place weap immediately next turn; then queue vehicles. Infantry attack-moving west toward enemy start (12,16); enemy rifle spotted near our base at 91,10.", "raw": "{\"thoughts\":\"War Factory is still constructing, while the infantry column is advancing west toward the likely Soviet base. Eliminate the nearby scouting rifle and keep our barracks rally focused toward the front.\",\"notes\":\"Weap at 66%; place immediately when ready, then train vehicles. Main infantry column moving west along y~25 toward enemy start (12,16).\",\"commands\":[{\"do\":\"attack\",\"units\":[198,199],\"target\":139},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":25},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":151},{\"do\":\"harvest\",\"unit\":186}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1595, "completion_tokens": 250, "total_tokens": 1845, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1593, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00768515, "upstream_inference_prompt_cost": 0.00438515, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "War Factory is still constructing, while the infantry column is advancing west toward the likely Soviet base. Eliminate the nearby scouting rifle and keep our barracks rally focused toward the front.", "notes": "Weap at 66%; place immediately when ready, then train vehicles. Main infantry column moving west along y~25 toward enemy start (12,16).", "commands": [{"do": "attack", "units": [198, 199], "target": 139}, {"do": "attack_move", "units": "idle_army", "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 55, "y": 25}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 151}, {"do": "harvest", "unit": 186}], "feedback": ["attack: 2 units", "attack_move: no valid unit ids of yours", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2800, "deaths_cost": 2500, "units_killed": 15, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 13100, "army_value": 2500, "income": 5500, "experience": 28, "order_count": 59}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $75 + stored ore $1055 (storage 5000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7350, army $1300, killed $2500 (16 units, 1 bldgs), lost $2800 (15 units, 1 bldgs). Map explored 20.9%.\nPRODUCTION: Building: powr 31%; Vehicle: apc 62%; Vehicle: harv 0%; Infantry: e3 66%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 98%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #139@(91,10)36% #188@(15,15)\n  harv (Ore Truck (harvester)) x1: #132@(8,29)\nVISIBLE ENEMY UNITS (2):\n  #165 e1@(19,16) 0%, #166 e1@(20,16) 10%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - rally #157: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). Proc #2 is still building; place it next turn if complete, then power. #139 is forward scout, #188 home defense.", "raw": "{\"thoughts\":\"Power is critically low, so I will place the nearly completed power plant immediately next turn and keep the war factory producing. The forward rifleman will scout toward the suspected enemy base while the home rifleman handles nearby threats; continue rocket production once power is restored.\",\"notes\":\"Power plant #pending is 31% in Building queue; place it when ready. Enemy likely near (95,11). Scout #139 is forward at (91,10), defender #188 near base. Keep APC then harvester production running.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"rally\",\"building\":157,\"x\":40,\"y\":16},{\"do\":\"attack_move\",\"units\":[139],\"x\":100,\"y\":11},{\"do\":\"attack_move\",\"units\":[188],\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1620, "completion_tokens": 307, "total_tokens": 1927, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1618, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00085063, "upstream_inference_prompt_cost": 0.00044539, "upstream_inference_completions_cost": 0.00040524}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.98, "thoughts": "Power is critically low, so I will place the nearly completed power plant immediately next turn and keep the war factory producing. The forward rifleman will scout toward the suspected enemy base while the home rifleman handles nearby threats; continue rocket production once power is restored.", "notes": "Power plant #pending is 31% in Building queue; place it when ready. Enemy likely near (95,11). Scout #139 is forward at (91,10), defender #188 near base. Keep APC then harvester production running.", "commands": [{"do": "train", "item": "e3", "count": 5}, {"do": "rally", "building": 157, "x": 40, "y": 16}, {"do": "attack_move", "units": [139], "x": 100, "y": 11}, {"do": "attack_move", "units": [188], "x": 20, "y": 16}], "feedback": ["train 5x e3: queued", "rally #157: ordered", "attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 2800, "units_killed": 16, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 7350, "army_value": 200, "income": 2500, "experience": 25, "order_count": 63}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $100 + stored ore $397 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13400, army $6100, killed $3000 (17 units, 1 bldgs), lost $2700 (18 units, 1 bldgs). Map explored 24.9%.\nPRODUCTION: Building: weap 82%; Infantry: e1 50%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #174@(34,19) #175@(30,15) #176@(34,19) #177@(36,21) #179@(23,14)17% #181@(23,14) #182@(24,14) #183@(25,14) #184@(29,14) #187@(44,27) #189@(47,25) #190@(50,26) #193@(52,27) #194@(55,28) #195@(63,26) #196@(65,25) #197@(68,24) #198@(89,14)* #199@(89,14)* #200@(81,26) #202@(91,21) #203@(93,19)\n  e3 (Rocket Soldier) x2: #173@(34,19) #201@(89,23)\n  harv (Ore Truck (harvester)) x3: #131@(100,18) #151@(103,25) #186@(104,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: no valid unit ids of yours\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Weap at 66%; place immediately when ready, then train vehicles. Main infantry column moving west along y~25 toward enemy start (12,16).", "raw": "{\"thoughts\":\"War Factory is nearly ready and must be placed next turn for vehicle production. Our dispersed infantry should consolidate and pressure the likely enemy base at the western start while economy continues with three refineries.\",\"notes\":\"Place weap immediately when READY; then produce medium tanks continuously. Enemy start remains likely at (12,16); infantry column is spread from x23 to x93 moving west.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1547, "completion_tokens": 220, "total_tokens": 1767, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1545, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00715715, "upstream_inference_prompt_cost": 0.00425315, "upstream_inference_completions_cost": 0.002904}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.07, "thoughts": "War Factory is nearly ready and must be placed next turn for vehicle production. Our dispersed infantry should consolidate and pressure the likely enemy base at the western start while economy continues with three refineries.", "notes": "Place weap immediately when READY; then produce medium tanks continuously. Enemy start remains likely at (12,16); infantry column is spread from x23 to x93 moving west.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 20, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "attack_move: 24 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 2700, "units_killed": 17, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 13400, "army_value": 2800, "income": 6000, "experience": 30, "order_count": 59}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $75 + stored ore $724 (storage 5000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7450, army $1400, killed $2700 (18 units, 1 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 21%.\nPRODUCTION: Building: powr 68%; Vehicle: apc 75%; Vehicle: harv 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 97%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #204@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(9,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e3: queued\n  - rally #157: ordered\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Power plant #pending is 31% in Building queue; place it when ready. Enemy likely near (95,11). Scout #139 is forward at (91,10), defender #188 near base. Keep APC then harvester production running.", "raw": "{\"thoughts\":\"Power is critically low, so the nearly completed plant must be placed immediately. Keep vehicle production active with an APC followed by a harvester, and send the available rocket soldier toward the likely enemy position to scout and harass.\",\"notes\":\"Place pending power plant near base; enemy likely at (95,11). Preserve APC/harvester production and gather an army before attacking.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"apc\",\"count\":1},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"rally\",\"building\":157,\"x\":25,\"y\":16},{\"do\":\"attack_move\",\"units\":[204],\"x\":80,\"y\":11}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1630, "completion_tokens": 251, "total_tokens": 1881, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1628, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00077946, "upstream_inference_prompt_cost": 0.00044814, "upstream_inference_completions_cost": 0.00033132}, "completion_tokens_details": {"reasoning_tokens": 93, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.69, "thoughts": "Power is critically low, so the nearly completed plant must be placed immediately. Keep vehicle production active with an APC followed by a harvester, and send the available rocket soldier toward the likely enemy position to scout and harass.", "notes": "Place pending power plant near base; enemy likely at (95,11). Preserve APC/harvester production and gather an army before attacking.", "commands": [{"do": "place", "item": "powr"}, {"do": "train", "item": "apc", "count": 1}, {"do": "train", "item": "harv", "count": 1}, {"do": "rally", "building": 157, "x": 25, "y": 16}, {"do": "attack_move", "units": [204], "x": 80, "y": 11}], "feedback": ["place powr: nothing READY TO PLACE with that type", "train 1x apc: queued", "train 1x harv: queued", "rally #157: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2700, "deaths_cost": 3000, "units_killed": 18, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 7450, "army_value": 300, "income": 2500, "experience": 27, "order_count": 68}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $34 + stored ore $302 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13700, army $6400, killed $3300 (18 units, 1 bldgs), lost $2700 (18 units, 1 bldgs). Map explored 24.9%.\nPRODUCTION: Building: weap 99%; Infantry: e1 78%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #174@(25,14) #175@(19,15) #176@(26,14) #177@(28,14) #179@(19,15)17% #181@(20,15) #182@(19,15) #183@(19,15) #184@(19,15) #187@(35,20) #189@(37,22) #190@(40,24) #193@(43,27) #194@(46,24) #195@(53,27) #196@(56,28) #197@(59,28) #198@(80,14) #199@(79,14) #200@(72,24) #202@(83,27) #203@(86,25) #205@(88,24) #206@(90,22) #207@(93,19)\n  e3 (Rocket Soldier) x2: #173@(25,14) #201@(80,26)\n  harv (Ore Truck (harvester)) x3: #131@(103,25) #151@(101,22) #186@(100,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 24 units\nYOUR NOTES FROM LAST TURN: Place weap immediately when READY; then produce medium tanks continuously. Enemy start remains likely at (12,16); infantry column is spread from x23 to x93 moving west.", "raw": "{\"thoughts\":\"War Factory is nearly ready and must be placed to begin armored production. Our infantry force is advancing west toward the likely enemy start; keep barracks output flowing while the economy supports tanks.\",\"notes\":\"Place weap as soon as ready; immediately train medium tanks and rally them west. Infantry/all army advancing toward likely enemy base at (12,16); no enemy currently visible.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":94,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":25,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1586, "completion_tokens": 246, "total_tokens": 1832, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1584, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076076, "upstream_inference_prompt_cost": 0.0043604, "upstream_inference_completions_cost": 0.0032472}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.9, "thoughts": "War Factory is nearly ready and must be placed to begin armored production. Our infantry force is advancing west toward the likely enemy start; keep barracks output flowing while the economy supports tanks.", "notes": "Place weap as soon as ready; immediately train medium tanks and rally them west. Infantry/all army advancing toward likely enemy base at (12,16); no enemy currently visible.", "commands": [{"do": "place", "item": "weap", "x": 94, "y": 22}, {"do": "rally", "building": 133, "x": 25, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #133: ordered", "attack_move: 27 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 2700, "units_killed": 18, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 13700, "army_value": 3100, "income": 6500, "experience": 33, "order_count": 64}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $75 + stored ore $904 (storage 5000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7150, army $1100, killed $2700 (18 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 21%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: apc 88%; Vehicle: harv 0%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 93%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(8,24)\nVISIBLE ENEMY UNITS (6):\n  #175 e1@(19,15) 100%, #179 e1@(19,15) 17%, #181 e1@(20,15) 99%, #182 e1@(19,15) 100%, #183 e1@(19,15) 100%, #184 e1@(19,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - train 1x apc: queued\n  - train 1x harv: queued\n  - rally #157: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Place pending power plant near base; enemy likely at (95,11). Preserve APC/harvester production and gather an army before attacking.", "raw": "{\"thoughts\":\"Power is critically low and the ready power plant must be placed immediately. Keep the vehicle queue producing an APC and extra harvester, while the existing infantry queue builds a defensive force against the enemy squad near the base.\",\"notes\":\"Place pending power plant near the base; enemy infantry cluster at (19,15). Vehicle queue has APC nearly complete followed by harvester; continue e3 production and expand toward enemy at (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":16,\"y\":18},{\"do\":\"repair\",\"building\":157},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":157,\"x\":25,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1692, "completion_tokens": 375, "total_tokens": 2067, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1690, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00096019, "upstream_inference_prompt_cost": 0.00046519, "upstream_inference_completions_cost": 0.000495}, "completion_tokens_details": {"reasoning_tokens": 201, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "Power is critically low and the ready power plant must be placed immediately. Keep the vehicle queue producing an APC and extra harvester, while the existing infantry queue builds a defensive force against the enemy squad near the base.", "notes": "Place pending power plant near the base; enemy infantry cluster at (19,15). Vehicle queue has APC nearly complete followed by harvester; continue e3 production and expand toward enemy at (95,11).", "commands": [{"do": "place", "item": "powr", "x": 16, "y": 18}, {"do": "repair", "building": 157}, {"do": "rally", "building": 134, "x": 18, "y": 16}, {"do": "rally", "building": 157, "x": 25, "y": 16}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #157: ordered", "rally #134: ordered", "rally #157: ordered", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2700, "deaths_cost": 3300, "units_killed": 18, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 7150, "army_value": 0, "income": 2500, "experience": 27, "order_count": 70}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $34 + stored ore $462 (storage 6000), power 200 made / 110 used, harvesters 3.\nSCORE: assets $13900, army $6600, killed $3300 (18 units, 1 bldgs), lost $2900 (20 units, 1 bldgs). Map explored 25.1%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e1 5%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #174@(20,14) #175@(19,15)96% #176@(19,14) #177@(19,14) #181@(20,15) #182@(19,15)95% #184@(19,15)4% #187@(27,14) #189@(29,14) #190@(32,17) #193@(35,20) #194@(36,24) #195@(44,27) #196@(47,25) #197@(49,28) #198@(72,21) #199@(72,21) #200@(63,26) #202@(74,25) #203@(77,25) #205@(80,26) #206@(82,27) #207@(85,26) #209@(87,24) #211@(90,22) #213@(92,20) #214@(94,17)\n  e3 (Rocket Soldier) x2: #173@(20,14) #201@(71,24)\n  harv (Ore Truck (harvester)) x3: #131@(103,21) #151@(100,22) #186@(105,25)\nVISIBLE ENEMY UNITS (1):\n  #210 apc@(15,15) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #157 weap@(15,14) 75%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #133: ordered\n  - attack_move: 27 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Place weap as soon as ready; immediately train medium tanks and rally them west. Infantry/all army advancing toward likely enemy base at (12,16); no enemy currently visible.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the enemy war factory area and it is already damaged. Place the ready War Factory immediately, keep infantry pressure on the exposed factory, and begin tank production as funds arrive.\",\"notes\":\"Enemy base confirmed west around (15,14); enemy war factory #157 at 75%, APC #210 nearby. Place WF and produce medium tanks, rally west.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":94,\"y\":22},{\"do\":\"attack\",\"units\":[173,174,175,176,177,181,182,184],\"target\":157},{\"do\":\"attack_move\",\"units\":[187,189,190,193,194,195,196,197,198,199,200,201,202,203,205,206,207,209,211,213,214],\"x\":15,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":15},{\"do\":\"rally\",\"building\":121,\"x\":18,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1646, "completion_tokens": 320, "total_tokens": 1966, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1644, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087494, "upstream_inference_prompt_cost": 0.0045254, "upstream_inference_completions_cost": 0.004224}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Our infantry spearhead has reached the enemy war factory area and it is already damaged. Place the ready War Factory immediately, keep infantry pressure on the exposed factory, and begin tank production as funds arrive.", "notes": "Enemy base confirmed west around (15,14); enemy war factory #157 at 75%, APC #210 nearby. Place WF and produce medium tanks, rally west.", "commands": [{"do": "place", "item": "weap", "x": 94, "y": 22}, {"do": "attack", "units": [173, 174, 175, 176, 177, 181, 182, 184], "target": 157}, {"do": "attack_move", "units": [187, 189, 190, 193, 194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 205, 206, 207, 209, 211, 213, 214], "x": 15, "y": 14}, {"do": "rally", "building": 133, "x": 18, "y": 15}, {"do": "rally", "building": 121, "x": 18, "y": 15}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack: 8 units", "attack_move: 21 units", "rally #133: ordered", "rally #121: ordered", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 2900, "units_killed": 18, "units_lost": 20, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 13900, "army_value": 3300, "income": 6500, "experience": 33, "order_count": 69}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $75 + stored ore $258 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $8600, army $2250, killed $2900 (20 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 21.1%.\nPRODUCTION: Vehicle: harv 20%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 75%, #208 powr@(15,17) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(15,15)\n  e3 (Rocket Soldier) x1: #212@(15,12)\n  harv (Ore Truck (harvester)) x1: #132@(9,30)\nVISIBLE ENEMY UNITS (8):\n  #173 e3@(20,14) 100%, #174 e1@(20,14) 100%, #175 e1@(19,15) 96%, #176 e1@(19,14) 100%, #177 e1@(19,14) 100%, #181 e1@(20,15) 99%, #182 e1@(19,15) 95%, #184 e1@(19,15) 4%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #157: ordered\n  - rally #134: ordered\n  - rally #157: ordered\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Place pending power plant near the base; enemy infantry cluster at (19,15). Vehicle queue has APC nearly complete followed by harvester; continue e3 production and expand toward enemy at (95,11).", "raw": "{\"thoughts\":\"The enemy infantry is dangerously close, but one unit is nearly destroyed. Focus the APC and rocket soldier on that cluster while the long rocket queue continues; keep the harvester mining and let the repaired War Factory produce support vehicles.\",\"notes\":\"Enemy infantry cluster at (19,14-15), with #184 critically damaged. Push east toward likely enemy base at (95,11) once enough rockets gather; maintain e3 production.\",\"commands\":[{\"do\":\"attack\",\"units\":[210,212],\"target\":184},{\"do\":\"attack_move\",\"units\":[210,212],\"x\":30,\"y\":14},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":157,\"x\":25,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":25,\"y\":14},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1812, "completion_tokens": 492, "total_tokens": 2304, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1810, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00114763, "upstream_inference_prompt_cost": 0.00049819, "upstream_inference_completions_cost": 0.00064944}, "completion_tokens_details": {"reasoning_tokens": 303, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.2, "thoughts": "The enemy infantry is dangerously close, but one unit is nearly destroyed. Focus the APC and rocket soldier on that cluster while the long rocket queue continues; keep the harvester mining and let the repaired War Factory produce support vehicles.", "notes": "Enemy infantry cluster at (19,14-15), with #184 critically damaged. Push east toward likely enemy base at (95,11) once enough rockets gather; maintain e3 production.", "commands": [{"do": "attack", "units": [210, 212], "target": 184}, {"do": "attack_move", "units": [210, 212], "x": 30, "y": 14}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 157, "x": 25, "y": 14}, {"do": "rally", "building": 134, "x": 25, "y": 14}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack: 2 units", "attack_move: 2 units", "rally #157: ordered", "rally #134: ordered", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2900, "deaths_cost": 3300, "units_killed": 20, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 8600, "army_value": 1150, "income": 2500, "experience": 29, "order_count": 76}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $34 + stored ore $631 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15700, army $6400, killed $3300 (18 units, 1 bldgs), lost $3200 (23 units, 1 bldgs). Map explored 25.5%.\nPRODUCTION: Infantry: e3 78%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #174@(20,14) #176@(19,14)59% #181@(20,15)93% #182@(19,15)29% #187@(19,13) #189@(20,13) #190@(21,16) #193@(26,15) #194@(28,17) #195@(35,20) #196@(37,22) #197@(39,23) #198@(63,26) #199@(63,25) #200@(53,27) #202@(64,25) #203@(67,24) #205@(71,24) #206@(74,25) #207@(76,25) #209@(79,25) #211@(82,27) #213@(84,27) #214@(87,24) #216@(89,23)\n  e3 (Rocket Soldier) x2: #173@(20,14) #201@(62,27)\n  harv (Ore Truck (harvester)) x3: #131@(103,22) #151@(103,27) #186@(101,19)\nVISIBLE ENEMY UNITS (2):\n  #210 apc@(16,16) 100%, #217 e3@(15,15) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #157 weap@(15,14) 53%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 8 units\n  - attack_move: 21 units\n  - rally #133: ordered\n  - rally #121: ordered\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base confirmed west around (15,14); enemy war factory #157 at 75%, APC #210 nearby. Place WF and produce medium tanks, rally west.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy war factory and can eliminate it now; the enemy base is exposed in the west. Keep all available forces pushing through the base while income funds the already queued infantry and future vehicles.\",\"notes\":\"Enemy base west around (15,14). Focus fire #157 war factory, then sweep west/south for remaining buildings. WF #215 ready to rally west once cash permits tanks.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,174,176,181,182,187,189,190,193],\"target\":157},{\"do\":\"attack_move\",\"units\":[194,195,196,197,198,199,200,201,202,203,205,206,207,209,211,213,214,216],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":215,\"x\":20,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1717, "completion_tokens": 298, "total_tokens": 2015, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1715, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00865425, "upstream_inference_prompt_cost": 0.00472065, "upstream_inference_completions_cost": 0.0039336}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "Our infantry column has reached the enemy war factory and can eliminate it now; the enemy base is exposed in the west. Keep all available forces pushing through the base while income funds the already queued infantry and future vehicles.", "notes": "Enemy base west around (15,14). Focus fire #157 war factory, then sweep west/south for remaining buildings. WF #215 ready to rally west once cash permits tanks.", "commands": [{"do": "attack", "units": [173, 174, 176, 181, 182, 187, 189, 190, 193], "target": 157}, {"do": "attack_move", "units": [194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 205, 206, 207, 209, 211, 213, 214, 216], "x": 12, "y": 16}, {"do": "rally", "building": 215, "x": 20, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 9 units", "attack_move: 18 units", "rally #215: ordered", "stance: 27 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 3200, "units_killed": 18, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 15700, "army_value": 3100, "income": 6500, "experience": 33, "order_count": 72}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $8900, army $2550, killed $3200 (23 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 21.2%.\nPRODUCTION: Vehicle: harv 35%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 53%, #208 powr@(15,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(16,16)\n  e3 (Rocket Soldier) x2: #212@(15,12) #217@(15,15)\n  harv (Ore Truck (harvester)) x1: #132@(9,22)\nVISIBLE ENEMY UNITS (8):\n  #173 e3@(20,14) 100%, #174 e1@(20,14) 100%, #176 e1@(19,14) 59%, #181 e1@(20,15) 93%, #182 e1@(19,15) 29%, #187 e1@(19,13) 100%, #189 e1@(20,13) 100%, #190 e1@(21,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack_move: 2 units\n  - rally #157: ordered\n  - rally #134: ordered\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (19,14-15), with #184 critically damaged. Push east toward likely enemy base at (95,11) once enough rockets gather; maintain e3 production.", "raw": "{\"thoughts\":\"Cash is empty, so preserve the economy and use the current APC/rockets to clear the nearby infantry before pushing east. The War Factory is damaged; repair it while the refinery and queued rocket production continue.\",\"notes\":\"Enemy infantry cluster at (19-21,13-16). Attack it with APC and both rockets, then push east toward (95,11) when reinforcements arrive. Keep e3 queue active and repair War Factory #157.\",\"commands\":[{\"do\":\"repair\",\"building\":157},{\"do\":\"attack_move\",\"units\":[210,212,217],\"x\":24,\"y\":14},{\"do\":\"rally\",\"building\":157,\"x\":24,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1834, "completion_tokens": 253, "total_tokens": 2087, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1832, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0008382, "upstream_inference_prompt_cost": 0.00050424, "upstream_inference_completions_cost": 0.00033396}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "Cash is empty, so preserve the economy and use the current APC/rockets to clear the nearby infantry before pushing east. The War Factory is damaged; repair it while the refinery and queued rocket production continue.", "notes": "Enemy infantry cluster at (19-21,13-16). Attack it with APC and both rockets, then push east toward (95,11) when reinforcements arrive. Keep e3 queue active and repair War Factory #157.", "commands": [{"do": "repair", "building": 157}, {"do": "attack_move", "units": [210, 212, 217], "x": 24, "y": 14}, {"do": "rally", "building": 157, "x": 24, "y": 16}, {"do": "rally", "building": 134, "x": 20, "y": 16}], "feedback": ["repair #157: ordered", "attack_move: 3 units", "rally #157: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 3300, "units_killed": 23, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 8900, "army_value": 1450, "income": 2500, "experience": 32, "order_count": 81}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $34 + stored ore $799 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15600, army $6300, killed $3300 (18 units, 1 bldgs), lost $3600 (27 units, 1 bldgs). Map explored 25.5%.\nPRODUCTION: Infantry: e3 89%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #174@(20,14) #187@(19,13)78% #189@(19,13)80% #193@(20,14) #194@(20,16)61% #195@(27,14) #196@(29,14) #197@(31,16) #198@(54,28) #199@(53,28) #200@(44,24) #202@(55,28) #203@(58,28) #205@(61,27) #206@(64,25) #207@(66,24) #209@(70,24) #211@(73,24) #213@(75,25) #214@(78,25) #216@(81,26)\n  e3 (Rocket Soldier) x3: #173@(20,14)94% #201@(52,27) #220@(89,23)\n  harv (Ore Truck (harvester)) x3: #131@(107,23) #151@(101,21) #186@(105,23)\nVISIBLE ENEMY UNITS (1):\n  #210 apc@(16,16) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack_move: 18 units\n  - rally #215: ordered\n  - stance: 27 units\nYOUR NOTES FROM LAST TURN: Enemy base west around (15,14). Focus fire #157 war factory, then sweep west/south for remaining buildings. WF #215 ready to rally west once cash permits tanks.", "raw": "{\"thoughts\":\"Our infantry column is already deep across the map toward the enemy\u2019s likely western base, while the only visible enemy is an APC near its approach. Keep the army aggressively sweeping west and prioritize the APC; preserve our strong refinery economy until funds arrive for armor infrastructure.\",\"notes\":\"Enemy base believed around (12-16,14-16); visible APC #210 at (16,16). Infantry spread in a westward attack column; war factory #215 exists but funds are currently low. Build Service Depot then tanks when cash permits.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,174,187,189,193,194],\"target\":210},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":14},{\"do\":\"rally\",\"building\":215,\"x\":20,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1642, "completion_tokens": 463, "total_tokens": 2105, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1640, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.010626, "upstream_inference_prompt_cost": 0.0045144, "upstream_inference_completions_cost": 0.0061116}, "completion_tokens_details": {"reasoning_tokens": 252, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.25, "thoughts": "Our infantry column is already deep across the map toward the enemy\u2019s likely western base, while the only visible enemy is an APC near its approach. Keep the army aggressively sweeping west and prioritize the APC; preserve our strong refinery economy until funds arrive for armor infrastructure.", "notes": "Enemy base believed around (12-16,14-16); visible APC #210 at (16,16). Infantry spread in a westward attack column; war factory #215 exists but funds are currently low. Build Service Depot then tanks when cash permits.", "commands": [{"do": "attack", "units": [173, 174, 187, 189, 193, 194], "target": 210}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 20, "y": 14}, {"do": "rally", "building": 215, "x": 20, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 6 units", "attack_move: 24 units", "rally #133: ordered", "rally #215: ordered", "stance: 24 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 3600, "units_killed": 18, "units_lost": 27, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 15600, "army_value": 3000, "income": 7000, "experience": 33, "order_count": 72}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $226 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $8900, army $2550, killed $3600 (27 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 21.2%.\nPRODUCTION: Vehicle: harv 48%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 49%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 33%, #208 powr@(15,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(16,16)\n  e3 (Rocket Soldier) x2: #212@(15,12) #217@(15,15)\n  harv (Ore Truck (harvester)) x1: #132@(10,19)\nVISIBLE ENEMY UNITS (6):\n  #173 e3@(20,14) 94%, #174 e1@(20,14) 99%, #187 e1@(19,13) 78%, #189 e1@(19,13) 80%, #193 e1@(20,14) 100%, #194 e1@(20,16) 61%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #157: ordered\n  - attack_move: 3 units\n  - rally #157: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (19-21,13-16). Attack it with APC and both rockets, then push east toward (95,11) when reinforcements arrive. Keep e3 queue active and repair War Factory #157.", "raw": "{\"thoughts\":\"The APC and two rocket soldiers should clear the nearby infantry cluster, then push east to scout and pressure the likely enemy base. Keep the harvester mining and let the existing harvester/rocket queues continue while the damaged War Factory repairs.\",\"notes\":\"Attack group: APC #210 and rockets #212/#217. Enemy infantry cluster at (19-21,13-16); likely enemy base near (95,11). War Factory #157 damaged but under repair; economy is cash-starved.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[210,212,217],\"x\":22,\"y\":15},{\"do\":\"attack_move\",\"units\":[210,212,217],\"x\":35,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"repair\",\"building\":157}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1808, "completion_tokens": 354, "total_tokens": 2162, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1806, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00096437, "upstream_inference_prompt_cost": 0.00049709, "upstream_inference_completions_cost": 0.00046728}, "completion_tokens_details": {"reasoning_tokens": 182, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.85, "thoughts": "The APC and two rocket soldiers should clear the nearby infantry cluster, then push east to scout and pressure the likely enemy base. Keep the harvester mining and let the existing harvester/rocket queues continue while the damaged War Factory repairs.", "notes": "Attack group: APC #210 and rockets #212/#217. Enemy infantry cluster at (19-21,13-16); likely enemy base near (95,11). War Factory #157 damaged but under repair; economy is cash-starved.", "commands": [{"do": "attack_move", "units": [210, 212, 217], "x": 22, "y": 15}, {"do": "attack_move", "units": [210, 212, 217], "x": 35, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "repair", "building": 157}], "feedback": ["attack_move: 3 units", "attack_move: 3 units", "repair #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3600, "deaths_cost": 3300, "units_killed": 27, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 8900, "army_value": 1450, "income": 2500, "experience": 36, "order_count": 81}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $34 + stored ore $1471 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15600, army $6300, killed $3300 (18 units, 1 bldgs), lost $4100 (30 units, 1 bldgs). Map explored 25.5%.\nPRODUCTION: Infantry: e1 96%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #187@(19,13)22% #189@(19,13)39% #193@(20,14)72% #195@(21,15) #196@(21,15) #197@(21,16) #198@(45,24) #199@(45,24) #200@(35,20) #202@(46,24) #203@(49,26) #205@(52,27) #206@(54,28) #207@(57,28) #209@(60,28) #211@(63,26) #213@(65,24) #214@(69,24) #216@(72,24) #222@(90,22) #223@(92,20)\n  e3 (Rocket Soldier) x3: #201@(43,24) #220@(80,26) #221@(88,24)\n  harv (Ore Truck (harvester)) x3: #131@(100,18) #151@(101,23) #186@(106,25)\nVISIBLE ENEMY UNITS (1):\n  #210 apc@(17,16) 63%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 24 units\n  - rally #133: ordered\n  - rally #215: ordered\n  - stance: 24 units\nYOUR NOTES FROM LAST TURN: Enemy base believed around (12-16,14-16); visible APC #210 at (16,16). Infantry spread in a westward attack column; war factory #215 exists but funds are currently low. Build Service Depot then tanks when cash permits.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy approach and an enemy APC is exposed near the likely base. I will keep pressure westward, establish the Service Depot for medium tanks, and maintain production.\",\"notes\":\"Enemy base still presumed around (12,16); APC #210 at (17,16). Infantry attack column advancing west; build and place Service Depot, then produce medium tanks.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"attack\",\"units\":[187,189,193,195,196,197],\"target\":210},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":215,\"x\":30,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1643, "completion_tokens": 342, "total_tokens": 1985, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00903155, "upstream_inference_prompt_cost": 0.00451715, "upstream_inference_completions_cost": 0.0045144}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.86, "thoughts": "Our infantry column has reached the enemy approach and an enemy APC is exposed near the likely base. I will keep pressure westward, establish the Service Depot for medium tanks, and maintain production.", "notes": "Enemy base still presumed around (12,16); APC #210 at (17,16). Infantry attack column advancing west; build and place Service Depot, then produce medium tanks.", "commands": [{"do": "build", "item": "fix"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "attack", "units": [187, 189, 193, 195, 196, 197], "target": 210}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 18, "y": 16}, {"do": "rally", "building": 215, "x": 30, "y": 19}], "feedback": ["build fix: started", "train 5x e1: queued", "train 2x 1tnk: queued", "attack: 6 units", "attack_move: 24 units", "stance: 24 units", "rally #133: ordered", "rally #215: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 4100, "units_killed": 18, "units_lost": 30, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 15600, "army_value": 3000, "income": 7475, "experience": 33, "order_count": 72}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $8900, army $2550, killed $4100 (30 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 21.2%.\nPRODUCTION: Vehicle: harv 58%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 87%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(17,16)63%\n  e3 (Rocket Soldier) x2: #212@(15,12) #217@(15,15)\n  harv (Ore Truck (harvester)) x1: #132@(3,27)\nVISIBLE ENEMY UNITS (6):\n  #187 e1@(19,13) 22%, #189 e1@(19,13) 39%, #193 e1@(20,14) 72%, #195 e1@(21,15) 100%, #196 e1@(21,15) 100%, #197 e1@(21,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 3 units\n  - repair #157: ordered\nYOUR NOTES FROM LAST TURN: Attack group: APC #210 and rockets #212/#217. Enemy infantry cluster at (19-21,13-16); likely enemy base near (95,11). War Factory #157 damaged but under repair; economy is cash-starved.", "raw": "{\"thoughts\":\"Cash-starved, so preserve the damaged APC while the harvester returns ore. Finish the nearby enemy infantry, then scout/advance toward the likely enemy base; existing production queues should continue filling the army.\",\"notes\":\"Attack group APC #210 with rockets #212/#217; enemy infantry cluster at (19-21,13-16). War Factory #157 is damaged and repairing; keep harvesting and spend incoming funds on production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[210,212,217],\"x\":22,\"y\":15},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":22,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1805, "completion_tokens": 269, "total_tokens": 2074, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1803, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000851345, "upstream_inference_prompt_cost": 0.000496265, "upstream_inference_completions_cost": 0.00035508}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "Cash-starved, so preserve the damaged APC while the harvester returns ore. Finish the nearby enemy infantry, then scout/advance toward the likely enemy base; existing production queues should continue filling the army.", "notes": "Attack group APC #210 with rockets #212/#217; enemy infantry cluster at (19-21,13-16). War Factory #157 is damaged and repairing; keep harvesting and spend incoming funds on production.", "commands": [{"do": "attack_move", "units": [210, 212, 217], "x": 22, "y": 15}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 22, "y": 15}], "feedback": ["attack_move: 3 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4100, "deaths_cost": 3300, "units_killed": 30, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 8900, "army_value": 1450, "income": 2500, "experience": 41, "order_count": 81}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $34 + stored ore $496 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15500, army $6200, killed $3300 (18 units, 1 bldgs), lost $4600 (35 units, 1 bldgs). Map explored 25.5%.\nPRODUCTION: Building: fix 27%; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #195@(21,15)72% #198@(34,24) #199@(34,24) #200@(27,14) #202@(36,24) #203@(39,23) #205@(42,24) #206@(46,24) #207@(48,25) #209@(50,28) #211@(54,28) #213@(57,28) #214@(60,28) #216@(62,27) #222@(82,27) #223@(85,26) #224@(87,24) #225@(89,23) #226@(92,20) #227@(94,18)\n  e3 (Rocket Soldier) x3: #201@(34,19) #220@(71,24) #221@(79,25)\n  harv (Ore Truck (harvester)) x3: #131@(108,22) #151@(103,26) #186@(100,18)\nVISIBLE ENEMY UNITS (1):\n  #210 apc@(18,16) 53%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - train 5x e1: queued\n  - train 2x 1tnk: queued\n  - attack: 6 units\n  - attack_move: 24 units\n  - stance: 24 units\n  - rally #133: ordered\n  - rally #215: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed around (12,16); APC #210 at (17,16). Infantry attack column advancing west; build and place Service Depot, then produce medium tanks.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy approach and a damaged APC is exposed near the presumed base. Keep the assault moving west while nearby troops finish the APC; Service Depot will unlock stronger armor shortly.\",\"notes\":\"Enemy base presumed (12,16); APC #210 at (18,16), focus it. Fix is 27%, light tanks and rifles queued; assault all army west.\",\"commands\":[{\"do\":\"attack\",\"units\":[195,200,201],\"target\":210},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":16},{\"do\":\"rally\",\"building\":215,\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1677, "completion_tokens": 321, "total_tokens": 1998, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1675, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00884785, "upstream_inference_prompt_cost": 0.00461065, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "Our infantry column has reached the enemy approach and a damaged APC is exposed near the presumed base. Keep the assault moving west while nearby troops finish the APC; Service Depot will unlock stronger armor shortly.", "notes": "Enemy base presumed (12,16); APC #210 at (18,16), focus it. Fix is 27%, light tanks and rifles queued; assault all army west.", "commands": [{"do": "attack", "units": [195, 200, 201], "target": 210}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 20, "y": 16}, {"do": "rally", "building": 215, "x": 20, "y": 16}], "feedback": ["attack: 3 units", "attack_move: 23 units", "stance: 23 units", "rally #133: ordered", "rally #215: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 4600, "units_killed": 18, "units_lost": 35, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 15500, "army_value": 2900, "income": 7000, "experience": 33, "order_count": 80}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $8900, army $2550, killed $4600 (35 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 21.3%.\nPRODUCTION: Vehicle: harv 58%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 87%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(18,16)53%\n  e3 (Rocket Soldier) x2: #212@(17,12) #217@(16,15)\n  harv (Ore Truck (harvester)) x1: #132@(6,25)\nVISIBLE ENEMY UNITS (1):\n  #195 e1@(21,15) 72%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Attack group APC #210 with rockets #212/#217; enemy infantry cluster at (19-21,13-16). War Factory #157 is damaged and repairing; keep harvesting and spend incoming funds on production.", "raw": "{\"thoughts\":\"Cash is empty, so preserve the economy while the harvester completes and the queued units consume incoming funds. Send the APC and rocket soldiers toward the enemy infantry, repair the damaged War Factory, and keep the harvester mining.\",\"notes\":\"Enemy likely near northeast; attack group is APC #210 with rockets #212/#217. War Factory #157 damaged and repairing; continue harvesting and spend income on production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[210,212,217],\"x\":24,\"y\":15},{\"do\":\"repair\",\"building\":157},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1729, "completion_tokens": 236, "total_tokens": 1965, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1727, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000786885, "upstream_inference_prompt_cost": 0.000475365, "upstream_inference_completions_cost": 0.00031152}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.46, "thoughts": "Cash is empty, so preserve the economy while the harvester completes and the queued units consume incoming funds. Send the APC and rocket soldiers toward the enemy infantry, repair the damaged War Factory, and keep the harvester mining.", "notes": "Enemy likely near northeast; attack group is APC #210 with rockets #212/#217. War Factory #157 damaged and repairing; continue harvesting and spend income on production.", "commands": [{"do": "attack_move", "units": [210, 212, 217], "x": 24, "y": 15}, {"do": "repair", "building": 157}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 3 units", "repair #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4600, "deaths_cost": 3300, "units_killed": 35, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 8900, "army_value": 1450, "income": 2500, "experience": 46, "order_count": 81}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $34 + stored ore $148 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15200, army $5900, killed $3300 (18 units, 1 bldgs), lost $5100 (38 units, 1 bldgs). Map explored 26.3%.\nPRODUCTION: Building: fix 55%; Vehicle: 1tnk 94%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #198@(24,23) #199@(24,23) #202@(28,17) #203@(31,16) #205@(33,18) #206@(35,24) #207@(38,22) #209@(41,24) #211@(44,27) #213@(47,25) #214@(49,28) #216@(53,27) #222@(73,24) #223@(76,25) #224@(79,25) #225@(81,26) #226@(84,27) #227@(86,25) #228@(89,23) #229@(91,21)\n  e3 (Rocket Soldier) x2: #220@(62,27) #221@(70,24)\n  harv (Ore Truck (harvester)) x3: #131@(106,22) #151@(104,23) #186@(106,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 23 units\n  - stance: 23 units\n  - rally #133: ordered\n  - rally #215: ordered\nYOUR NOTES FROM LAST TURN: Enemy base presumed (12,16); APC #210 at (18,16), focus it. Fix is 27%, light tanks and rifles queued; assault all army west.", "raw": "{\"thoughts\":\"Our infantry column is pushing deep west toward the presumed enemy start while the first light tank is nearly complete. Keep the entire combat force advancing aggressively; save income for the Service Depot completion and continued armor production.\",\"notes\":\"Enemy base still presumed near (12,16). Infantry/rockets spread across central-west approach; first 1tnk nearly ready, fix 55%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":215,\"x\":18,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1613, "completion_tokens": 251, "total_tokens": 1864, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1611, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00774785, "upstream_inference_prompt_cost": 0.00443465, "upstream_inference_completions_cost": 0.0033132}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.47, "thoughts": "Our infantry column is pushing deep west toward the presumed enemy start while the first light tank is nearly complete. Keep the entire combat force advancing aggressively; save income for the Service Depot completion and continued armor production.", "notes": "Enemy base still presumed near (12,16). Infantry/rockets spread across central-west approach; first 1tnk nearly ready, fix 55%.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 18, "y": 18}, {"do": "rally", "building": 215, "x": 18, "y": 18}], "feedback": ["attack_move: 22 units", "stance: 22 units", "rally #133: ordered", "rally #215: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 5100, "units_killed": 18, "units_lost": 38, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 15200, "army_value": 2600, "income": 7500, "experience": 33, "order_count": 80}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $132 (storage 5000), power 100 made / 90 used, harvesters 1.\nSCORE: assets $8900, army $2550, killed $5100 (38 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 21.5%.\nPRODUCTION: Vehicle: harv 59%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 90%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(24,15)52%*\n  e3 (Rocket Soldier) x2: #212@(23,14)* #217@(23,15)*\n  harv (Ore Truck (harvester)) x1: #132@(9,17)\nVISIBLE ENEMY UNITS (1):\n  #202 e1@(28,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - repair #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near northeast; attack group is APC #210 with rockets #212/#217. War Factory #157 damaged and repairing; continue harvesting and spend income on production.", "raw": "{\"thoughts\":\"Our small attack group is near the northeast and has located an enemy rifleman, but the enemy base is still unrevealed. Keep the group advancing toward the likely enemy start while the damaged War Factory repairs and existing queues generate units and a second harvester.\",\"notes\":\"Enemy direction northeast, likely base near (95,11). APC #210 and rockets #212/#217 are the forward group; War Factory #157 is repairing. Continue economy and mass rockets/vehicles.\",\"commands\":[{\"do\":\"attack\",\"units\":[210,212,217],\"target\":202},{\"do\":\"attack_move\",\"units\":[210,212,217],\"x\":45,\"y\":14},{\"do\":\"repair\",\"building\":157},{\"do\":\"rally\",\"building\":134,\"x\":22,\"y\":15},{\"do\":\"rally\",\"building\":157,\"x\":25,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1722, "completion_tokens": 322, "total_tokens": 2044, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1720, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00089848, "upstream_inference_prompt_cost": 0.00047344, "upstream_inference_completions_cost": 0.00042504}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.66, "thoughts": "Our small attack group is near the northeast and has located an enemy rifleman, but the enemy base is still unrevealed. Keep the group advancing toward the likely enemy start while the damaged War Factory repairs and existing queues generate units and a second harvester.", "notes": "Enemy direction northeast, likely base near (95,11). APC #210 and rockets #212/#217 are the forward group; War Factory #157 is repairing. Continue economy and mass rockets/vehicles.", "commands": [{"do": "attack", "units": [210, 212, 217], "target": 202}, {"do": "attack_move", "units": [210, 212, 217], "x": 45, "y": 14}, {"do": "repair", "building": 157}, {"do": "rally", "building": 134, "x": 22, "y": 15}, {"do": "rally", "building": 157, "x": 25, "y": 15}], "feedback": ["attack: 3 units", "attack_move: 3 units", "repair #157: ordered", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 3300, "units_killed": 38, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 8900, "army_value": 1450, "income": 2125, "experience": 51, "order_count": 81}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $256 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15600, army $6300, killed $3300 (18 units, 1 bldgs), lost $5400 (41 units, 1 bldgs). Map explored 27.2%.\nPRODUCTION: Building: fix 72%; Vehicle: 1tnk 24%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #231@(78,27)\n  e1 (Rifle Infantry) x17: #198@(19,18)97% #199@(19,18)80% #206@(25,20) #207@(32,17) #209@(33,18) #211@(36,21) #213@(37,22) #214@(40,24) #216@(44,24) #222@(63,26) #223@(66,24) #224@(69,24) #225@(72,24) #226@(75,25) #227@(78,25) #228@(80,26) #229@(83,27)\n  e3 (Rocket Soldier) x2: #220@(52,27) #221@(61,27)\n  harv (Ore Truck (harvester)) x3: #131@(100,18) #151@(100,20) #186@(104,26)\nVISIBLE ENEMY UNITS (1):\n  #210 apc@(30,15) 48%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 22 units\n  - stance: 22 units\n  - rally #133: ordered\n  - rally #215: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (12,16). Infantry/rockets spread across central-west approach; first 1tnk nearly ready, fix 55%.", "raw": "{\"thoughts\":\"Our infantry screen has reached the western approach and the damaged enemy APC is exposed. Continue the broad assault toward the presumed enemy base while the depot and first tank complete.\",\"notes\":\"Enemy base still presumed near (12,16); APC #210 at (30,15) damaged. Service Depot 72%, Light Tank 24%; 3 harvesters and 3 refineries.\",\"commands\":[{\"do\":\"attack\",\"units\":[198,199,206,207,209,211,213],\"target\":210},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":215,\"x\":45,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1604, "completion_tokens": 327, "total_tokens": 1931, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1602, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087263, "upstream_inference_prompt_cost": 0.0044099, "upstream_inference_completions_cost": 0.0043164}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "Our infantry screen has reached the western approach and the damaged enemy APC is exposed. Continue the broad assault toward the presumed enemy base while the depot and first tank complete.", "notes": "Enemy base still presumed near (12,16); APC #210 at (30,15) damaged. Service Depot 72%, Light Tank 24%; 3 harvesters and 3 refineries.", "commands": [{"do": "attack", "units": [198, 199, 206, 207, 209, 211, 213], "target": 210}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 35, "y": 18}, {"do": "rally", "building": 215, "x": 45, "y": 22}], "feedback": ["attack: 7 units", "attack_move: 20 units", "stance: 20 units", "rally #133: ordered", "rally #215: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 5400, "units_killed": 18, "units_lost": 41, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 15600, "army_value": 3000, "income": 8000, "experience": 33, "order_count": 80}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 94 made / 90 used, harvesters 1.\nSCORE: assets $9200, army $2850, killed $5400 (41 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 21.5%.\nPRODUCTION: Vehicle: harv 81%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 94%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(30,15)48%\n  e3 (Rocket Soldier) x3: #212@(28,14) #217@(29,14) #230@(16,15)\n  harv (Ore Truck (harvester)) x1: #132@(6,27)\nVISIBLE ENEMY UNITS (4):\n  #198 e1@(19,18) 97%, #199 e1@(19,18) 80%, #207 e1@(32,17) 100%, #209 e1@(33,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 3 units\n  - repair #157: ordered\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy direction northeast, likely base near (95,11). APC #210 and rockets #212/#217 are the forward group; War Factory #157 is repairing. Continue economy and mass rockets/vehicles.", "raw": "{\"thoughts\":\"Cash is empty, so maintain harvesting and let the already queued rocket production continue. Push the forward APC/rockets northeast to scout and clear enemy infantry while the War Factory repairs.\",\"notes\":\"Enemy base likely near (95,11). Forward group APC #210 with rockets #212/#217; rocket #230 remains near base. War Factory #157 repairing; keep rocket queues active.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[210,212,217],\"x\":55,\"y\":12},{\"do\":\"attack_move\",\"units\":[230],\"x\":40,\"y\":14},{\"do\":\"repair\",\"building\":157}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1787, "completion_tokens": 276, "total_tokens": 2063, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1785, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000855635, "upstream_inference_prompt_cost": 0.000491315, "upstream_inference_completions_cost": 0.00036432}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "Cash is empty, so maintain harvesting and let the already queued rocket production continue. Push the forward APC/rockets northeast to scout and clear enemy infantry while the War Factory repairs.", "notes": "Enemy base likely near (95,11). Forward group APC #210 with rockets #212/#217; rocket #230 remains near base. War Factory #157 repairing; keep rocket queues active.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [210, 212, 217], "x": 55, "y": 12}, {"do": "attack_move", "units": [230], "x": 40, "y": 14}, {"do": "repair", "building": 157}], "feedback": ["attack_move: 3 units", "attack_move: 1 units", "repair #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5400, "deaths_cost": 3300, "units_killed": 41, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 9200, "army_value": 1750, "income": 2500, "experience": 54, "order_count": 81}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $95 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15300, army $6000, killed $3300 (18 units, 1 bldgs), lost $5700 (44 units, 1 bldgs). Map explored 28%.\nPRODUCTION: Building: fix READY TO PLACE; Vehicle: 1tnk 72%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #231@(61,29)\n  e1 (Rifle Infantry) x14: #198@(19,18)91% #199@(19,18)45% #206@(19,16) #213@(33,18)37% #214@(33,18)92% #216@(33,24) #222@(54,28) #223@(57,28) #224@(60,28) #225@(63,26) #226@(66,24) #227@(68,24) #228@(71,24) #229@(74,25)\n  e3 (Rocket Soldier) x2: #220@(43,24) #221@(51,28)\n  harv (Ore Truck (harvester)) x3: #131@(106,23) #151@(105,26) #186@(104,24)\nVISIBLE ENEMY UNITS (2):\n  #210 apc@(30,16) 43%, #230 e3@(16,15) 33%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 20 units\n  - stance: 20 units\n  - rally #133: ordered\n  - rally #215: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (12,16); APC #210 at (30,15) damaged. Service Depot 72%, Light Tank 24%; 3 harvesters and 3 refineries.", "raw": "{\"thoughts\":\"Our forward infantry force is closing on the likely enemy start while the damaged APC is exposed. Place the Service Depot immediately to unlock stronger armor, keep the light tank queue running, and focus nearby troops on the APC.\",\"notes\":\"Enemy base remains likely around (12,16); damaged APC #210 at (30,16). Service Depot placed now; Light Tank #231 is forward at (61,29), vehicle queue nearing completion.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":92,\"y\":23},{\"do\":\"attack\",\"units\":[198,199,206,213,214,216,220,221],\"target\":210},{\"do\":\"attack_move\",\"units\":[222,223,224,225,226,227,228,229,231],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":215,\"x\":54,\"y\":28},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1615, "completion_tokens": 318, "total_tokens": 1933, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1613, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00863775, "upstream_inference_prompt_cost": 0.00444015, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.44, "thoughts": "Our forward infantry force is closing on the likely enemy start while the damaged APC is exposed. Place the Service Depot immediately to unlock stronger armor, keep the light tank queue running, and focus nearby troops on the APC.", "notes": "Enemy base remains likely around (12,16); damaged APC #210 at (30,16). Service Depot placed now; Light Tank #231 is forward at (61,29), vehicle queue nearing completion.", "commands": [{"do": "place", "item": "fix", "x": 92, "y": 23}, {"do": "attack", "units": [198, 199, 206, 213, 214, 216, 220, 221], "target": 210}, {"do": "attack_move", "units": [222, 223, 224, 225, 226, 227, 228, 229, 231], "x": 12, "y": 16}, {"do": "rally", "building": 215, "x": 54, "y": 28}, {"do": "rally", "building": 133, "x": 30, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack: 8 units", "attack_move: 9 units", "rally #215: ordered", "rally #133: ordered", "stance: 17 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 5700, "units_killed": 18, "units_lost": 44, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 15300, "army_value": 2700, "income": 7825, "experience": 33, "order_count": 80}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 79 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $9200, army $2850, killed $5700 (44 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 21.5%.\nPRODUCTION: Vehicle: harv 81%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 79%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(30,16)43%\n  e3 (Rocket Soldier) x3: #212@(29,14)* #217@(29,14)* #230@(16,15)33%\n  harv (Ore Truck (harvester)) x1: #132@(4,27)\nVISIBLE ENEMY UNITS (5):\n  #198 e1@(19,18) 91%, #199 e1@(19,18) 45%, #206 e1@(19,16) 100%, #213 e1@(33,18) 37%, #214 e1@(33,18) 92%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 1 units\n  - repair #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11). Forward group APC #210 with rockets #212/#217; rocket #230 remains near base. War Factory #157 repairing; keep rocket queues active.", "raw": "{\"thoughts\":\"Cash is empty and power is low, so the immediate priority is surviving while the harvester brings in ore; then add a power plant. The forward APC and rockets should engage the exposed enemy infantry, while the base rocket joins them.\",\"notes\":\"Enemy base remains likely near (95,11). Forward group APC #210 with rockets #212/#217; rocket #230 is near base and should join. War Factory #157 is damaged but repairing; keep harvest and power expansion queued when affordable.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[210,212,217],\"x\":35,\"y\":18},{\"do\":\"move\",\"units\":[230],\"x\":30,\"y\":16},{\"do\":\"attack\",\"units\":[210,212,217],\"target\":198},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1792, "completion_tokens": 350, "total_tokens": 2142, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1790, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00095469, "upstream_inference_prompt_cost": 0.00049269, "upstream_inference_completions_cost": 0.000462}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "Cash is empty and power is low, so the immediate priority is surviving while the harvester brings in ore; then add a power plant. The forward APC and rockets should engage the exposed enemy infantry, while the base rocket joins them.", "notes": "Enemy base remains likely near (95,11). Forward group APC #210 with rockets #212/#217; rocket #230 is near base and should join. War Factory #157 is damaged but repairing; keep harvest and power expansion queued when affordable.", "commands": [{"do": "attack_move", "units": [210, 212, 217], "x": 35, "y": 18}, {"do": "move", "units": [230], "x": 30, "y": 16}, {"do": "attack", "units": [210, 212, 217], "target": 198}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 3 units", "move: 1 units", "attack: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5700, "deaths_cost": 3300, "units_killed": 44, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 9200, "army_value": 1750, "income": 2500, "experience": 57, "order_count": 81}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $16200, army $5700, killed $3300 (18 units, 1 bldgs), lost $6000 (47 units, 1 bldgs). Map explored 28.7%.\nPRODUCTION: Vehicle: 1tnk 85%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #231@(45,27)\n  e1 (Rifle Infantry) x11: #213@(30,17)21% #214@(29,18)91% #216@(29,20) #222@(44,27) #223@(48,25) #224@(50,28) #225@(53,27) #226@(57,28) #227@(59,28) #228@(62,27) #229@(64,25)\n  e3 (Rocket Soldier) x2: #220@(32,23) #221@(40,27)\n  harv (Ore Truck (harvester)) x3: #131@(105,25) #151@(104,26) #186@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 8 units\n  - attack_move: 9 units\n  - rally #215: ordered\n  - rally #133: ordered\n  - stance: 17 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely around (12,16); damaged APC #210 at (30,16). Service Depot placed now; Light Tank #231 is forward at (61,29), vehicle queue nearing completion.", "raw": "{\"thoughts\":\"Our infantry spearhead is advancing west while the first Light Tank is nearly complete. Keep all combat units pressing toward the likely enemy base and maintain aggressive production as funds arrive.\",\"notes\":\"Enemy base still presumed near (12,16). Send all combat units west; harvester group is mining at eastern ore field. Vehicle queue Light Tank is nearly ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":215,\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":22},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":151},{\"do\":\"harvest\",\"unit\":186}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1631, "completion_tokens": 266, "total_tokens": 1897, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1629, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00799535, "upstream_inference_prompt_cost": 0.00448415, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 86, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "Our infantry spearhead is advancing west while the first Light Tank is nearly complete. Keep all combat units pressing toward the likely enemy base and maintain aggressive production as funds arrive.", "notes": "Enemy base still presumed near (12,16). Send all combat units west; harvester group is mining at eastern ore field. Vehicle queue Light Tank is nearly ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 215, "x": 35, "y": 22}, {"do": "rally", "building": 133, "x": 35, "y": 22}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 151}, {"do": "harvest", "unit": 186}], "feedback": ["attack_move: 14 units", "stance: 14 units", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 6000, "units_killed": 18, "units_lost": 47, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 16200, "army_value": 2400, "income": 7500, "experience": 33, "order_count": 81}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 79 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $9200, army $2850, killed $6000 (47 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 21.5%.\nPRODUCTION: Vehicle: harv 81%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 79%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(25,17)35%\n  e3 (Rocket Soldier) x3: #212@(25,15)* #217@(25,15)* #230@(23,16)10%\n  harv (Ore Truck (harvester)) x1: #132@(9,17)\nVISIBLE ENEMY UNITS (3):\n  #213 e1@(30,17) 21%, #214 e1@(29,18) 91%, #216 e1@(29,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - move: 1 units\n  - attack: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely near (95,11). Forward group APC #210 with rockets #212/#217; rocket #230 is near base and should join. War Factory #157 is damaged but repairing; keep harvest and power expansion queued when affordable.", "raw": "{\"thoughts\":\"Power is low and the War Factory is badly damaged, so prioritize another power plant and repair. Engage the nearby enemy infantry with the APC and healthy rockets while pulling the critically damaged rocket back; keep production running and send the force toward the likely enemy base afterward.\",\"notes\":\"Enemy base likely near (95,11). APC #210 and rockets #212/#217 are forward; #230 is critically damaged at (23,16). Build power and repair War Factory #157.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":157},{\"do\":\"attack\",\"units\":[210,212,217],\"target\":214},{\"do\":\"move\",\"units\":[230],\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":157,\"x\":25,\"y\":17},{\"do\":\"attack_move\",\"units\":[210,212,217],\"x\":45,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1778, "completion_tokens": 364, "total_tokens": 2142, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1776, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00096932, "upstream_inference_prompt_cost": 0.00048884, "upstream_inference_completions_cost": 0.00048048}, "completion_tokens_details": {"reasoning_tokens": 159, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "Power is low and the War Factory is badly damaged, so prioritize another power plant and repair. Engage the nearby enemy infantry with the APC and healthy rockets while pulling the critically damaged rocket back; keep production running and send the force toward the likely enemy base afterward.", "notes": "Enemy base likely near (95,11). APC #210 and rockets #212/#217 are forward; #230 is critically damaged at (23,16). Build power and repair War Factory #157.", "commands": [{"do": "build", "item": "powr"}, {"do": "place", "item": "powr"}, {"do": "repair", "building": 157}, {"do": "attack", "units": [210, 212, 217], "target": 214}, {"do": "move", "units": [230], "x": 18, "y": 16}, {"do": "rally", "building": 157, "x": 25, "y": 17}, {"do": "attack_move", "units": [210, 212, 217], "x": 45, "y": 14}], "feedback": ["build powr: started", "place powr: nothing READY TO PLACE with that type", "repair #157: ordered", "attack: 3 units", "move: 1 units", "rally #157: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 3300, "units_killed": 47, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 9200, "army_value": 1750, "income": 2000, "experience": 60, "order_count": 81}}
{"tick": 9201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $16000, army $5500, killed $3300 (18 units, 1 bldgs), lost $6200 (49 units, 1 bldgs). Map explored 28.8%.\nPRODUCTION: Vehicle: 1tnk 85%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #231@(24,20)\n  e1 (Rifle Infantry) x9: #216@(31,19)85% #222@(36,21) #223@(38,25) #224@(40,24) #225@(44,27) #226@(47,25) #227@(49,28) #228@(52,27) #229@(55,28)\n  e3 (Rocket Soldier) x2: #220@(23,19) #221@(32,20)\n  harv (Ore Truck (harvester)) x3: #131@(103,23) #151@(105,26) #186@(104,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - stance: 14 units\n  - rally #215: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still presumed near (12,16). Send all combat units west; harvester group is mining at eastern ore field. Vehicle queue Light Tank is nearly ready.", "raw": "{\"thoughts\":\"Our attack force is advancing west toward the presumed enemy base while the Light Tank is nearly complete. Keep the army aggressively moving as a group and rally new production toward the front.\",\"notes\":\"Enemy base presumed around (12,16); current army column spans x23-55 moving west. Light Tank at 85%; three harvesters mining east.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":215,\"x\":35,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1581, "completion_tokens": 222, "total_tokens": 1803, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1579, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00727705, "upstream_inference_prompt_cost": 0.00434665, "upstream_inference_completions_cost": 0.0029304}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.51, "thoughts": "Our attack force is advancing west toward the presumed enemy base while the Light Tank is nearly complete. Keep the army aggressively moving as a group and rally new production toward the front.", "notes": "Enemy base presumed around (12,16); current army column spans x23-55 moving west. Light Tank at 85%; three harvesters mining east.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 215, "x": 35, "y": 20}, {"do": "rally", "building": 133, "x": 35, "y": 20}], "feedback": ["attack_move: 12 units", "stance: 12 units", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 6200, "units_killed": 18, "units_lost": 49, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 16000, "army_value": 2200, "income": 6850, "experience": 33, "order_count": 81}}
{"tick": 9201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $215 (storage 5000), power 79 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $9500, army $3150, killed $6200 (49 units, 1 bldgs), lost $3300 (18 units, 1 bldgs). Map explored 22.4%.\nPRODUCTION: Building: powr 32%; Vehicle: harv 89%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 79%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(43,14)33%\n  e3 (Rocket Soldier) x4: #212@(30,15) #217@(30,15) #230@(18,16)10%* #233@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(6,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - place powr: nothing READY TO PLACE with that type\n  - repair #157: ordered\n  - attack: 3 units\n  - move: 1 units\n  - rally #157: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11). APC #210 and rockets #212/#217 are forward; #230 is critically damaged at (23,16). Build power and repair War Factory #157.", "raw": "{\"thoughts\":\"Power Plant is nearly complete, while the War Factory is badly damaged and should be repaired. Keep the forward APC and healthy rocket soldiers advancing toward the likely enemy base, but pull the critically damaged rocket soldier back to safety.\",\"notes\":\"Enemy base remains unspotted, likely around (95,11). Forward group: APC #210 and rockets #212/#217; retreat #230. Power Plant nearly finished; War Factory #157 at 29% and repairing.\",\"commands\":[{\"do\":\"repair\",\"building\":157},{\"do\":\"move\",\"units\":[230],\"x\":15,\"y\":16},{\"do\":\"attack_move\",\"units\":[210,212,217],\"x\":60,\"y\":12},{\"do\":\"rally\",\"building\":157,\"x\":45,\"y\":14},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1781, "completion_tokens": 397, "total_tokens": 2178, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1779, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001013705, "upstream_inference_prompt_cost": 0.000489665, "upstream_inference_completions_cost": 0.00052404}, "completion_tokens_details": {"reasoning_tokens": 219, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "Power Plant is nearly complete, while the War Factory is badly damaged and should be repaired. Keep the forward APC and healthy rocket soldiers advancing toward the likely enemy base, but pull the critically damaged rocket soldier back to safety.", "notes": "Enemy base remains unspotted, likely around (95,11). Forward group: APC #210 and rockets #212/#217; retreat #230. Power Plant nearly finished; War Factory #157 at 29% and repairing.", "commands": [{"do": "repair", "building": 157}, {"do": "move", "units": [230], "x": 15, "y": 16}, {"do": "attack_move", "units": [210, 212, 217], "x": 60, "y": 12}, {"do": "rally", "building": 157, "x": 45, "y": 14}, {"do": "harvest", "unit": 132}], "feedback": ["repair #157: ordered", "move: 1 units", "attack_move: 3 units", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 3300, "units_killed": 49, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 9500, "army_value": 2050, "income": 2500, "experience": 62, "order_count": 82}}
{"tick": 9401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $400 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $16500, army $6000, killed $4200 (21 units, 1 bldgs), lost $6400 (51 units, 1 bldgs). Map explored 29%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #231@(18,16)13% #234@(95,23)\n  e1 (Rifle Infantry) x7: #216@(30,17)50% #222@(31,16) #223@(30,18) #224@(32,17) #225@(35,20) #228@(47,25) #229@(47,25)\n  e3 (Rocket Soldier) x2: #220@(19,16) #221@(27,19)\n  harv (Ore Truck (harvester)) x3: #131@(101,20) #151@(102,22) #186@(100,21)\nVISIBLE ENEMY UNITS (2):\n  #210 apc@(45,22) 30%, #233 e3@(15,15) 29%\nVISIBLE ENEMY BUILDINGS (2):\n  #157 weap@(15,14) 29%, #208 powr@(15,17) 78%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - stance: 12 units\n  - rally #215: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base presumed around (12,16); current army column spans x23-55 moving west. Light Tank at 85%; three harvesters mining east.", "raw": "{\"thoughts\":\"Our forward infantry and rockets are on top of the exposed enemy production area; focus them on the nearly destroyed War Factory while withdrawing the critically damaged light tank. Keep both production queues preparing a sustained tank and infantry stream as ore is delivered.\",\"notes\":\"Enemy base confirmed around (15,14-17): War Factory #157 at 29%, Power #208. Assault force is west; #231 is critically damaged and returning to depot; #234 remains at home until reinforcements arrive.\",\"commands\":[{\"do\":\"attack\",\"units\":[216,220,221,222,223,224,225,228,229],\"target\":157},{\"do\":\"attack\",\"units\":[216,220,221,222,223,224,225,228,229],\"target\":210},{\"do\":\"move\",\"units\":[231],\"x\":97,\"y\":9},{\"do\":\"attack_move\",\"units\":[234],\"x\":45,\"y\":20},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"2tnk\",\"count\":5},{\"do\":\"build\",\"item\":\"dome\"},{\"do\":\"rally\",\"building\":133,\"x\":42,\"y\":20},{\"do\":\"rally\",\"building\":215,\"x\":42,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1611, "completion_tokens": 714, "total_tokens": 2325, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1609, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01385395, "upstream_inference_prompt_cost": 0.00442915, "upstream_inference_completions_cost": 0.0094248}, "completion_tokens_details": {"reasoning_tokens": 443, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.84, "thoughts": "Our forward infantry and rockets are on top of the exposed enemy production area; focus them on the nearly destroyed War Factory while withdrawing the critically damaged light tank. Keep both production queues preparing a sustained tank and infantry stream as ore is delivered.", "notes": "Enemy base confirmed around (15,14-17): War Factory #157 at 29%, Power #208. Assault force is west; #231 is critically damaged and returning to depot; #234 remains at home until reinforcements arrive.", "commands": [{"do": "attack", "units": [216, 220, 221, 222, 223, 224, 225, 228, 229], "target": 157}, {"do": "attack", "units": [216, 220, 221, 222, 223, 224, 225, 228, 229], "target": 210}, {"do": "move", "units": [231], "x": 97, "y": 9}, {"do": "attack_move", "units": [234], "x": 45, "y": 20}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "2tnk", "count": 5}, {"do": "build", "item": "dome"}, {"do": "rally", "building": 133, "x": 42, "y": 20}, {"do": "rally", "building": 215, "x": 42, "y": 20}], "feedback": ["attack: 9 units", "attack: 9 units", "move: 1 units", "attack_move: 1 units", "train 5x e1: queued", "train 5x 2tnk: queued", "build dome: started", "rally #133: ordered", "rally #215: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 6400, "units_killed": 21, "units_lost": 51, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 16500, "army_value": 2700, "income": 7000, "experience": 42, "order_count": 81}}
{"tick": 9401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 5000), power 78 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $8600, army $2250, killed $6400 (51 units, 1 bldgs), lost $4200 (21 units, 1 bldgs). Map explored 22.7%.\nPRODUCTION: Building: powr 56%; Vehicle: harv 96%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 26%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 78%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  apc (APC) x1: #210@(45,22)30%\n  e3 (Rocket Soldier) x1: #233@(15,15)29%\n  harv (Ore Truck (harvester)) x1: #132@(7,30)\nVISIBLE ENEMY UNITS (4):\n  #220 e3@(19,16) 100%, #228 e1@(47,25) 100%, #229 e1@(47,25) 100%, #231 1tnk@(18,16) 13%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #157: ordered\n  - move: 1 units\n  - attack_move: 3 units\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unspotted, likely around (95,11). Forward group: APC #210 and rockets #212/#217; retreat #230. Power Plant nearly finished; War Factory #157 at 29% and repairing.", "raw": "{\"thoughts\":\"Power Plant and replacement harvesters are already queued, so prioritize survival while the War Factory repairs. The exposed rocket can finish the critically damaged enemy tank; pull the damaged APC back to base and keep the harvester mining.\",\"notes\":\"Enemy contact near (18,16); enemy tank #231 is at 13% HP. War Factory #157 damaged but repairing; power plant construction underway. Keep APC defensive until repaired.\",\"commands\":[{\"do\":\"attack\",\"units\":[233],\"target\":231},{\"do\":\"move\",\"units\":[210],\"x\":15,\"y\":19},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":157,\"x\":20,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1783, "completion_tokens": 370, "total_tokens": 2153, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1781, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000978615, "upstream_inference_prompt_cost": 0.000490215, "upstream_inference_completions_cost": 0.0004884}, "completion_tokens_details": {"reasoning_tokens": 218, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.71, "thoughts": "Power Plant and replacement harvesters are already queued, so prioritize survival while the War Factory repairs. The exposed rocket can finish the critically damaged enemy tank; pull the damaged APC back to base and keep the harvester mining.", "notes": "Enemy contact near (18,16); enemy tank #231 is at 13% HP. War Factory #157 damaged but repairing; power plant construction underway. Keep APC defensive until repaired.", "commands": [{"do": "attack", "units": [233], "target": 231}, {"do": "move", "units": [210], "x": 15, "y": 19}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 157, "x": 20, "y": 18}], "feedback": ["attack: 1 units", "move: 1 units", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6400, "deaths_cost": 4200, "units_killed": 51, "units_lost": 21, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 8600, "army_value": 1150, "income": 2500, "experience": 64, "order_count": 82}}
{"tick": 9601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $308 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $16000, army $5500, killed $5050 (22 units, 1 bldgs), lost $7200 (53 units, 1 bldgs). Map explored 29.2%.\nPRODUCTION: Building: dome 21%; Vehicle: 2tnk 38%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(75,27)\n  e1 (Rifle Infantry) x9: #216@(32,17)50%* #222@(31,16)* #223@(32,18)* #224@(33,18)* #228@(41,24)95%* #229@(40,24)67%* #235@(89,22) #236@(92,20) #237@(94,18)\n  e3 (Rocket Soldier) x2: #220@(27,16)* #221@(31,20)*\n  harv (Ore Truck (harvester)) x3: #131@(105,25) #151@(100,18) #186@(102,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack: 9 units\n  - move: 1 units\n  - attack_move: 1 units\n  - train 5x e1: queued\n  - train 5x 2tnk: queued\n  - build dome: started\n  - rally #133: ordered\n  - rally #215: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (15,14-17): War Factory #157 at 29%, Power #208. Assault force is west; #231 is critically damaged and returning to depot; #234 remains at home until reinforcements arrive.", "raw": "{\"thoughts\":\"Our economy and production are fully committed, while the forward infantry force is close to the known enemy start. Push the idle western force into the enemy base area and keep the home light tank positioned to join reinforcements.\",\"notes\":\"Enemy base previously confirmed near (15,14-17). Dome building active; 5 Medium Tanks and infantry are queued. Forward infantry/rockets push west; #234 holds central approach.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":15,\"y\":16},{\"do\":\"move\",\"units\":[234],\"x\":65,\"y\":23},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":151},{\"do\":\"harvest\",\"unit\":186},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":22},{\"do\":\"rally\",\"building\":215,\"x\":55,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1707, "completion_tokens": 322, "total_tokens": 2029, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1705, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00894355, "upstream_inference_prompt_cost": 0.00469315, "upstream_inference_completions_cost": 0.0042504}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.89, "thoughts": "Our economy and production are fully committed, while the forward infantry force is close to the known enemy start. Push the idle western force into the enemy base area and keep the home light tank positioned to join reinforcements.", "notes": "Enemy base previously confirmed near (15,14-17). Dome building active; 5 Medium Tanks and infantry are queued. Forward infantry/rockets push west; #234 holds central approach.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 15, "y": 16}, {"do": "move", "units": [234], "x": 65, "y": 23}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 151}, {"do": "harvest", "unit": 186}, {"do": "rally", "building": 133, "x": 55, "y": 22}, {"do": "rally", "building": 215, "x": 55, "y": 22}], "feedback": ["attack_move: 8 units", "move: 1 units", "rally #133: ordered", "rally #215: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 5050, "deaths_cost": 7200, "units_killed": 22, "units_lost": 53, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 16000, "army_value": 2200, "income": 6975, "experience": 50, "order_count": 92}}
{"tick": 9601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 5000), power 78 made / 90 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7750, army $1400, killed $7200 (53 units, 1 bldgs), lost $5050 (22 units, 1 bldgs). Map explored 22.7%.\nPRODUCTION: Building: powr 56%; Vehicle: harv 96%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 26%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 78%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #233@(16,15)7%*\n  harv (Ore Truck (harvester)) x1: #132@(9,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - move: 1 units\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy contact near (18,16); enemy tank #231 is at 13% HP. War Factory #157 damaged but repairing; power plant construction underway. Keep APC defensive until repaired.", "raw": "{\"thoughts\":\"Power is critically low and cash is empty, so prioritize finishing the Power Plant and repairing the War Factory while existing queues continue. The lone rocket soldier is nearly destroyed; keep it near the base and return the harvester to ore.\",\"notes\":\"Enemy was last reported near (18,16), with tank #231 at 13% HP. Power Plant #? is under construction; War Factory #157 is badly damaged. Rebuild economy before attacking.\",\"commands\":[{\"do\":\"repair\",\"building\":157},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"move\",\"units\":[233],\"x\":14,\"y\":16},{\"do\":\"stance\",\"units\":[233],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1699, "completion_tokens": 280, "total_tokens": 1979, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1697, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000836715, "upstream_inference_prompt_cost": 0.000467115, "upstream_inference_completions_cost": 0.0003696}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.34, "thoughts": "Power is critically low and cash is empty, so prioritize finishing the Power Plant and repairing the War Factory while existing queues continue. The lone rocket soldier is nearly destroyed; keep it near the base and return the harvester to ore.", "notes": "Enemy was last reported near (18,16), with tank #231 at 13% HP. Power Plant #? is under construction; War Factory #157 is badly damaged. Rebuild economy before attacking.", "commands": [{"do": "repair", "building": 157}, {"do": "harvest", "unit": 132}, {"do": "move", "units": [233], "x": 14, "y": 16}, {"do": "stance", "units": [233], "stance": "defend"}], "feedback": ["repair #157: ordered", "move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 5050, "units_killed": 53, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 7750, "army_value": 300, "income": 2000, "experience": 72, "order_count": 82}}
{"tick": 9801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $16100, army $5600, killed $5050 (22 units, 1 bldgs), lost $7200 (53 units, 1 bldgs). Map explored 29.2%.\nPRODUCTION: Building: dome 31%; Vehicle: 2tnk 55%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 63%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(65,23)*\n  e1 (Rifle Infantry) x10: #216@(21,17)50% #222@(20,16) #223@(22,17) #224@(22,17) #228@(31,24)95% #229@(30,23)67% #235@(81,26) #236@(84,27) #237@(86,25) #238@(89,23)\n  e3 (Rocket Soldier) x2: #220@(19,16) #221@(21,17)\n  harv (Ore Truck (harvester)) x3: #131@(104,26) #151@(105,26) #186@(105,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - move: 1 units\n  - rally #133: ordered\n  - rally #215: ordered\nYOUR NOTES FROM LAST TURN: Enemy base previously confirmed near (15,14-17). Dome building active; 5 Medium Tanks and infantry are queued. Forward infantry/rockets push west; #234 holds central approach.", "raw": "{\"thoughts\":\"Radar Dome is progressing while the war factory continues its medium-tank batch. Our infantry screen should keep pressuring the confirmed enemy start, with the light tank joining the advance rather than idling centrally.\",\"notes\":\"Enemy base confirmed near (15,14-17), currently out of vision. Dome 31%; 5 medium tanks queued, rifle training active. All current combat units ordered west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":15,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":22,\"y\":17},{\"do\":\"rally\",\"building\":215,\"x\":25,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1647, "completion_tokens": 284, "total_tokens": 1931, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1645, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00827695, "upstream_inference_prompt_cost": 0.00452815, "upstream_inference_completions_cost": 0.0037488}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Radar Dome is progressing while the war factory continues its medium-tank batch. Our infantry screen should keep pressuring the confirmed enemy start, with the light tank joining the advance rather than idling centrally.", "notes": "Enemy base confirmed near (15,14-17), currently out of vision. Dome 31%; 5 medium tanks queued, rifle training active. All current combat units ordered west.", "commands": [{"do": "attack_move", "units": "all_army", "x": 15, "y": 16}, {"do": "rally", "building": 133, "x": 22, "y": 17}, {"do": "rally", "building": 215, "x": 25, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack_move: 13 units", "rally #133: ordered", "rally #215: ordered", "stance: 13 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 5050, "deaths_cost": 7200, "units_killed": 22, "units_lost": 53, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 16100, "army_value": 2300, "income": 6500, "experience": 50, "order_count": 92}}
{"tick": 9801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $345 (storage 5000), power 68 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $8850, army $2500, killed $7200 (53 units, 1 bldgs), lost $5050 (22 units, 1 bldgs). Map explored 22.7%.\nPRODUCTION: Building: powr 73%; Vehicle: apc 0%; Vehicle: harv 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 68%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #233@(14,15)7%*\n  harv (Ore Truck (harvester)) x2: #132@(8,20) #239@(15,14)\nVISIBLE ENEMY UNITS (2):\n  #220 e3@(19,16) 100%, #222 e1@(20,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #157: ordered\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy was last reported near (18,16), with tank #231 at 13% HP. Power Plant #? is under construction; War Factory #157 is badly damaged. Rebuild economy before attacking.", "raw": "{\"thoughts\":\"Power Plant is nearly complete, but the base is low-power and the War Factory is critically damaged. Retreat the nearly dead rocket and exposed harvester, keep both trucks harvesting, and preserve resources for power and repairs rather than attacking.\",\"notes\":\"Enemy infantry/rocket group near (19,16). War Factory #157 at 29% and under repair; Power Plant construction underway. Retreat #233 and harvester #239 toward base, keep #132 harvesting.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"move\",\"units\":[239],\"x\":10,\"y\":20},{\"do\":\"move\",\"units\":[233],\"x\":12,\"y\":13},{\"do\":\"repair\",\"building\":157},{\"do\":\"stance\",\"units\":[233],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1725, "completion_tokens": 379, "total_tokens": 2104, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1723, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000974545, "upstream_inference_prompt_cost": 0.000474265, "upstream_inference_completions_cost": 0.00050028}, "completion_tokens_details": {"reasoning_tokens": 211, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "Power Plant is nearly complete, but the base is low-power and the War Factory is critically damaged. Retreat the nearly dead rocket and exposed harvester, keep both trucks harvesting, and preserve resources for power and repairs rather than attacking.", "notes": "Enemy infantry/rocket group near (19,16). War Factory #157 at 29% and under repair; Power Plant construction underway. Retreat #233 and harvester #239 toward base, keep #132 harvesting.", "commands": [{"do": "harvest", "unit": 132}, {"do": "move", "units": [239], "x": 10, "y": 20}, {"do": "move", "units": [233], "x": 12, "y": 13}, {"do": "repair", "building": 157}, {"do": "stance", "units": [233], "stance": "return_fire"}], "feedback": ["move: 1 units", "move: 1 units", "repair #157: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 5050, "units_killed": 53, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 8850, "army_value": 300, "income": 2500, "experience": 72, "order_count": 82}}
{"tick": 10001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $16100, army $5600, killed $5050 (22 units, 1 bldgs), lost $7200 (53 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Building: dome 31%; Vehicle: 2tnk 55%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e1 63%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(46,27)\n  e1 (Rifle Infantry) x10: #216@(14,18)50% #222@(14,18) #223@(14,18) #224@(14,18) #228@(22,18)95% #229@(21,17)67% #235@(72,24) #236@(75,25) #237@(78,25) #238@(80,26)\n  e3 (Rocket Soldier) x2: #220@(19,16) #221@(14,18)\n  harv (Ore Truck (harvester)) x3: #131@(102,27) #151@(105,24) #186@(107,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 100%, #208 powr@(15,17) 26%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - rally #133: ordered\n  - rally #215: ordered\n  - stance: 13 units\nYOUR NOTES FROM LAST TURN: Enemy base confirmed near (15,14-17), currently out of vision. Dome 31%; 5 medium tanks queued, rifle training active. All current combat units ordered west.", "raw": "{\"thoughts\":\"Our forward infantry are already at the enemy construction yard and their power plant is critically damaged. Focus all combat units on eliminating visible enemy buildings while the queued tanks and radar complete.\",\"notes\":\"Enemy base at (12-16,16); target weak power #208 first, then Construction Yard #122. Five medium tanks remain queued; Dome 31%.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":208},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":215,\"x\":20,\"y\":17},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1665, "completion_tokens": 311, "total_tokens": 1976, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1663, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00868285, "upstream_inference_prompt_cost": 0.00457765, "upstream_inference_completions_cost": 0.0041052}, "completion_tokens_details": {"reasoning_tokens": 151, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.53, "thoughts": "Our forward infantry are already at the enemy construction yard and their power plant is critically damaged. Focus all combat units on eliminating visible enemy buildings while the queued tanks and radar complete.", "notes": "Enemy base at (12-16,16); target weak power #208 first, then Construction Yard #122. Five medium tanks remain queued; Dome 31%.", "commands": [{"do": "attack", "units": "all_army", "target": 208}, {"do": "attack", "units": "all_army", "target": 122}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 215, "x": 20, "y": 17}, {"do": "rally", "building": 133, "x": 18, "y": 17}], "feedback": ["attack: 13 units", "attack: 13 units", "train 4x e3: queued", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 5050, "deaths_cost": 7200, "units_killed": 22, "units_lost": 53, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 16100, "army_value": 2300, "income": 6000, "experience": 50, "order_count": 92}}
{"tick": 10001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $41 (storage 5000), power 26 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $8850, army $2500, killed $7200 (53 units, 1 bldgs), lost $5050 (22 units, 1 bldgs). Map explored 22.8%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: apc 14%; Vehicle: harv 0%; Infantry: e3 80%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 26%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #233@(12,14)7%*\n  harv (Ore Truck (harvester)) x2: #132@(3,28) #239@(10,20)89%*\nVISIBLE ENEMY UNITS (6):\n  #216 e1@(14,18) 50%, #220 e3@(19,16) 100%, #221 e3@(14,18) 100%, #222 e1@(14,18) 100%, #223 e1@(14,18) 100%, #224 e1@(14,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - repair #157: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry/rocket group near (19,16). War Factory #157 at 29% and under repair; Power Plant construction underway. Retreat #233 and harvester #239 toward base, keep #132 harvesting.", "raw": "{\"thoughts\":\"Power Plant is ready and critical; place it immediately to restore production. The lone rocket soldier is nearly destroyed, so retreat it while the enemy infantry/rockets remain near the base; keep both harvesters mining and let current queues continue.\",\"notes\":\"Enemy group at (14,18)-(19,16). Place ready power plant near base, retreat #233, harvest with both trucks. War Factory #157 under repair.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":17,\"y\":18},{\"do\":\"move\",\"units\":[233],\"x\":10,\"y\":12},{\"do\":\"harvest\",\"unit\":239},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"stance\",\"units\":[233],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1787, "completion_tokens": 315, "total_tokens": 2102, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1785, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000907115, "upstream_inference_prompt_cost": 0.000491315, "upstream_inference_completions_cost": 0.0004158}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.26, "thoughts": "Power Plant is ready and critical; place it immediately to restore production. The lone rocket soldier is nearly destroyed, so retreat it while the enemy infantry/rockets remain near the base; keep both harvesters mining and let current queues continue.", "notes": "Enemy group at (14,18)-(19,16). Place ready power plant near base, retreat #233, harvest with both trucks. War Factory #157 under repair.", "commands": [{"do": "place", "item": "powr", "x": 17, "y": 18}, {"do": "move", "units": [233], "x": 10, "y": 12}, {"do": "harvest", "unit": 239}, {"do": "harvest", "unit": 132}, {"do": "stance", "units": [233], "stance": "return_fire"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 5050, "units_killed": 53, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 8850, "army_value": 300, "income": 2500, "experience": 72, "order_count": 82}}
{"tick": 10201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $327 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $16200, army $5700, killed $5050 (22 units, 1 bldgs), lost $7200 (53 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Building: dome 35%; Vehicle: 2tnk 62%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 6%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(25,21)\n  e1 (Rifle Infantry) x11: #216@(14,18)50% #222@(14,18) #223@(14,18) #224@(14,18) #228@(17,16)95% #229@(18,16)67% #235@(63,26) #236@(65,25) #237@(69,25) #238@(72,24) #241@(94,18)\n  e3 (Rocket Soldier) x2: #220@(17,16) #221@(14,18)\n  harv (Ore Truck (harvester)) x3: #131@(101,19) #151@(100,18) #186@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #122 fact@(12,16) 71%, #157 weap@(15,14) 29%, #208 powr@(15,17) 15%, #240 powr@(18,19) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack: 13 units\n  - train 4x e3: queued\n  - rally #215: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12-16,16); target weak power #208 first, then Construction Yard #122. Five medium tanks remain queued; Dome 31%.", "raw": "{\"thoughts\":\"Enemy base is exposed with weak power and a damaged Construction Yard. Keep the nearby assault group focused on eliminating enemy infrastructure while medium tanks and rocket soldiers finish production.\",\"notes\":\"Enemy base at (12,16): fact #122 71%, weap #157 29%, powr #208 15%, powr #240 full. Dome nearing ready; place immediately next turn. Five 2tnks queued.\",\"commands\":[{\"do\":\"attack\",\"units\":[234,216,220,221,222,223,224,228,229],\"target\":208},{\"do\":\"attack\",\"units\":[235,236,237,238,241],\"target\":157},{\"do\":\"rally\",\"building\":215,\"x\":25,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":25,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1723, "completion_tokens": 380, "total_tokens": 2103, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1721, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00975315, "upstream_inference_prompt_cost": 0.00473715, "upstream_inference_completions_cost": 0.005016}, "completion_tokens_details": {"reasoning_tokens": 200, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.47, "thoughts": "Enemy base is exposed with weak power and a damaged Construction Yard. Keep the nearby assault group focused on eliminating enemy infrastructure while medium tanks and rocket soldiers finish production.", "notes": "Enemy base at (12,16): fact #122 71%, weap #157 29%, powr #208 15%, powr #240 full. Dome nearing ready; place immediately next turn. Five 2tnks queued.", "commands": [{"do": "attack", "units": [234, 216, 220, 221, 222, 223, 224, 228, 229], "target": 208}, {"do": "attack", "units": [235, 236, 237, 238, 241], "target": 157}, {"do": "rally", "building": 215, "x": 25, "y": 18}, {"do": "rally", "building": 133, "x": 25, "y": 18}], "feedback": ["attack: 9 units", "attack: 5 units", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 5050, "deaths_cost": 7200, "units_killed": 22, "units_lost": 53, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 16200, "army_value": 2400, "income": 6000, "experience": 50, "order_count": 96}}
{"tick": 10201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 5000), power 115 made / 90 used, harvesters 2.\nSCORE: assets $9150, army $2500, killed $7200 (53 units, 1 bldgs), lost $5050 (22 units, 1 bldgs). Map explored 23.1%.\nPRODUCTION: Vehicle: apc 16%; Vehicle: harv 0%; Infantry: e3 87%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 71%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 29%, #208 powr@(15,17) 15%, #240 powr@(18,19) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #233@(10,12)7%*\n  harv (Ore Truck (harvester)) x2: #132@(7,23) #239@(10,31)81%\nVISIBLE ENEMY UNITS (8):\n  #216 e1@(14,18) 50%, #220 e3@(17,16) 100%, #221 e3@(14,18) 100%, #222 e1@(14,18) 100%, #223 e1@(14,18) 100%, #224 e1@(14,18) 100%, #228 e1@(17,16) 95%, #229 e1@(18,16) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy group at (14,18)-(19,16). Place ready power plant near base, retreat #233, harvest with both trucks. War Factory #157 under repair.", "raw": "{\"thoughts\":\"The base is under immediate infantry pressure, while our only combat unit is nearly destroyed. Retreat the rocket soldier, repair the heavily damaged production and power structures, and keep both harvesters mining until cash returns.\",\"notes\":\"Enemy infantry/rockets are clustered around (14,18)-(19,16). Rocket #233 is critically damaged; retreat it. Repair fact, war factory, and damaged power plant; production queues are already loaded.\",\"commands\":[{\"do\":\"move\",\"units\":[233],\"x\":5,\"y\":10},{\"do\":\"stance\",\"units\":[233],\"stance\":\"return_fire\"},{\"do\":\"repair\",\"building\":157},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":208},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":239}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1800, "completion_tokens": 362, "total_tokens": 2162, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1798, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00097273, "upstream_inference_prompt_cost": 0.00049489, "upstream_inference_completions_cost": 0.00047784}, "completion_tokens_details": {"reasoning_tokens": 190, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.73, "thoughts": "The base is under immediate infantry pressure, while our only combat unit is nearly destroyed. Retreat the rocket soldier, repair the heavily damaged production and power structures, and keep both harvesters mining until cash returns.", "notes": "Enemy infantry/rockets are clustered around (14,18)-(19,16). Rocket #233 is critically damaged; retreat it. Repair fact, war factory, and damaged power plant; production queues are already loaded.", "commands": [{"do": "move", "units": [233], "x": 5, "y": 10}, {"do": "stance", "units": [233], "stance": "return_fire"}, {"do": "repair", "building": 157}, {"do": "repair", "building": 122}, {"do": "repair", "building": 208}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 239}], "feedback": ["move: 1 units", "stance: 1 units", "repair #157: ordered", "repair #122: ordered", "repair #208: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 5050, "units_killed": 53, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 9150, "army_value": 300, "income": 2000, "experience": 72, "order_count": 83}}
{"tick": 10401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $407 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $16500, army $6000, killed $5350 (22 units, 2 bldgs), lost $7200 (53 units, 1 bldgs). Map explored 29.9%.\nPRODUCTION: Building: dome 55%; Vehicle: 2tnk 98%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 8%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(21,19)\n  e1 (Rifle Infantry) x11: #216@(14,18)50% #222@(14,18) #223@(14,18) #224@(14,18) #228@(17,16)95% #229@(18,16)67% #235@(53,28) #236@(56,28) #237@(60,28) #238@(62,27) #241@(86,25)\n  e3 (Rocket Soldier) x3: #220@(17,16) #221@(14,18) #242@(94,18)\n  harv (Ore Truck (harvester)) x3: #131@(100,18) #151@(107,26) #186@(103,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #122 fact@(12,16) 54%, #157 weap@(15,14) 27%, #240 powr@(18,19) 38%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack: 5 units\n  - rally #215: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16): fact #122 71%, weap #157 29%, powr #208 15%, powr #240 full. Dome nearing ready; place immediately next turn. Five 2tnks queued.", "raw": "{\"thoughts\":\"Enemy base is exposed and nearly destroyed; nearby tank and infantry should finish the visible structures immediately. Production is already committed to medium tanks and rocket soldiers, so keep pressure on the base while income converts from stored ore.\",\"notes\":\"Enemy base at (12,16), visible fact #122 54%, weap #157 27%, powr #240 38%. Local assault force is tank #234 and infantry around (14-21,16-19); eastern infantry are reinforcements.\",\"commands\":[{\"do\":\"attack\",\"units\":[234,216,222,223,224,228,229,220,221],\"target\":157},{\"do\":\"attack\",\"units\":[234,216,222,223,224,228,229,220,221],\"target\":122},{\"do\":\"attack\",\"units\":[234,216,222,223,224,228,229,220,221],\"target\":240},{\"do\":\"attack_move\",\"units\":[235,236,237,238],\"x\":18,\"y\":16},{\"do\":\"attack_move\",\"units\":[241,242],\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":215,\"x\":25,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":25,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1717, "completion_tokens": 418, "total_tokens": 2135, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1715, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01023825, "upstream_inference_prompt_cost": 0.00472065, "upstream_inference_completions_cost": 0.0055176}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.89, "thoughts": "Enemy base is exposed and nearly destroyed; nearby tank and infantry should finish the visible structures immediately. Production is already committed to medium tanks and rocket soldiers, so keep pressure on the base while income converts from stored ore.", "notes": "Enemy base at (12,16), visible fact #122 54%, weap #157 27%, powr #240 38%. Local assault force is tank #234 and infantry around (14-21,16-19); eastern infantry are reinforcements.", "commands": [{"do": "attack", "units": [234, 216, 222, 223, 224, 228, 229, 220, 221], "target": 157}, {"do": "attack", "units": [234, 216, 222, 223, 224, 228, 229, 220, 221], "target": 122}, {"do": "attack", "units": [234, 216, 222, 223, 224, 228, 229, 220, 221], "target": 240}, {"do": "attack_move", "units": [235, 236, 237, 238], "x": 18, "y": 16}, {"do": "attack_move", "units": [241, 242], "x": 18, "y": 16}, {"do": "rally", "building": 215, "x": 25, "y": 18}, {"do": "rally", "building": 133, "x": 25, "y": 18}], "feedback": ["attack: 9 units", "attack: 9 units", "attack: 9 units", "attack_move: 4 units", "attack_move: 2 units", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 5350, "deaths_cost": 7200, "units_killed": 22, "units_lost": 53, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 16500, "army_value": 2700, "income": 6475, "experience": 53, "order_count": 96}}
{"tick": 10401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $432 (storage 5000), power 38 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $8850, army $2500, killed $7200 (53 units, 1 bldgs), lost $5350 (22 units, 2 bldgs). Map explored 23.6%.\nPRODUCTION: Vehicle: apc 20%; Vehicle: harv 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 54%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 27%, #240 powr@(18,19) 38%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #233@(5,10)7%*\n  harv (Ore Truck (harvester)) x2: #132@(9,18) #239@(9,25)81%\nVISIBLE ENEMY UNITS (9):\n  #216 e1@(14,18) 50%, #220 e3@(17,16) 100%, #221 e3@(14,18) 100%, #222 e1@(14,18) 100%, #223 e1@(14,18) 100%, #224 e1@(14,18) 100%, #228 e1@(17,16) 95%, #229 e1@(18,16) 67%, #234 1tnk@(21,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - repair #157: ordered\n  - repair #122: ordered\n  - repair #208: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry/rockets are clustered around (14,18)-(19,16). Rocket #233 is critically damaged; retreat it. Repair fact, war factory, and damaged power plant; production queues are already loaded.", "raw": "{\"thoughts\":\"Power is critically low and the base is under pressure, so I will prioritize another power plant and pull the nearly destroyed rocket soldier away from the enemy cluster. Keep repairs active and let the existing infantry/vehicle queues continue while harvesters replenish cash.\",\"notes\":\"Enemy cluster is at (14,18)-(21,19), including one tank. Rocket #233 must retreat; power plant, War Factory, and Construction Yard need repairs. Build and place power immediately when ready.\",\"commands\":[{\"do\":\"move\",\"units\":[233],\"x\":7,\"y\":7},{\"do\":\"stance\",\"units\":[233],\"stance\":\"return_fire\"},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":157},{\"do\":\"repair\",\"building\":240},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":134,\"x\":8,\"y\":12},{\"do\":\"rally\",\"building\":157,\"x\":10,\"y\":10}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1824, "completion_tokens": 354, "total_tokens": 2178, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1822, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00096877, "upstream_inference_prompt_cost": 0.00050149, "upstream_inference_completions_cost": 0.00046728}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.37, "thoughts": "Power is critically low and the base is under pressure, so I will prioritize another power plant and pull the nearly destroyed rocket soldier away from the enemy cluster. Keep repairs active and let the existing infantry/vehicle queues continue while harvesters replenish cash.", "notes": "Enemy cluster is at (14,18)-(21,19), including one tank. Rocket #233 must retreat; power plant, War Factory, and Construction Yard need repairs. Build and place power immediately when ready.", "commands": [{"do": "move", "units": [233], "x": 7, "y": 7}, {"do": "stance", "units": [233], "stance": "return_fire"}, {"do": "repair", "building": 122}, {"do": "repair", "building": 157}, {"do": "repair", "building": 240}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 134, "x": 8, "y": 12}, {"do": "rally", "building": 157, "x": 10, "y": 10}], "feedback": ["move: 1 units", "stance: 1 units", "repair #122: ordered", "repair #157: ordered", "repair #240: ordered", "build powr: started", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 5350, "units_killed": 53, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 8850, "army_value": 300, "income": 2500, "experience": 72, "order_count": 83}}
{"tick": 10601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $17350, army $6850, killed $5650 (22 units, 3 bldgs), lost $7200 (53 units, 1 bldgs). Map explored 30.1%.\nPRODUCTION: Building: dome 64%; Vehicle: 2tnk 14%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(21,19)*\n  2tnk (Medium Tank) x1: #244@(84,27)\n  e1 (Rifle Infantry) x11: #216@(14,18)50% #222@(14,18)63% #223@(14,18)97% #224@(14,18)88% #228@(17,16)95% #229@(18,16)67% #235@(44,24) #236@(47,25) #237@(49,28) #238@(53,27) #241@(78,25)\n  e3 (Rocket Soldier) x3: #220@(17,16) #221@(14,18)94% #242@(86,25)\n  harv (Ore Truck (harvester)) x3: #131@(103,28) #151@(103,25) #186@(108,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 40%, #157 weap@(15,14) 19%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack: 9 units\n  - attack: 9 units\n  - attack_move: 4 units\n  - attack_move: 2 units\n  - rally #215: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), visible fact #122 54%, weap #157 27%, powr #240 38%. Local assault force is tank #234 and infantry around (14-21,16-19); eastern infantry are reinforcements.", "raw": "{\"thoughts\":\"The enemy Construction Yard and War Factory are critically damaged and our local force is already on top of them. Finish both immediately while all reinforcements converge on the enemy base.\",\"notes\":\"Enemy base remains at (12,16); destroy fact #122 and weap #157 now. Reinforcements from east are moving west; keep medium tank production and rocket production running.\",\"commands\":[{\"do\":\"attack\",\"units\":[234,216,222,223,224,228,229,220,221],\"target\":157},{\"do\":\"attack\",\"units\":[234,216,222,223,224,228,229,220,221],\"target\":122},{\"do\":\"attack_move\",\"units\":[235,236,237,238,241,242,244],\"x\":13,\"y\":16},{\"do\":\"rally\",\"building\":215,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1755, "completion_tokens": 333, "total_tokens": 2088, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1753, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00922075, "upstream_inference_prompt_cost": 0.00482515, "upstream_inference_completions_cost": 0.0043956}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "The enemy Construction Yard and War Factory are critically damaged and our local force is already on top of them. Finish both immediately while all reinforcements converge on the enemy base.", "notes": "Enemy base remains at (12,16); destroy fact #122 and weap #157 now. Reinforcements from east are moving west; keep medium tank production and rocket production running.", "commands": [{"do": "attack", "units": [234, 216, 222, 223, 224, 228, 229, 220, 221], "target": 157}, {"do": "attack", "units": [234, 216, 222, 223, 224, 228, 229, 220, 221], "target": 122}, {"do": "attack_move", "units": [235, 236, 237, 238, 241, 242, 244], "x": 13, "y": 16}, {"do": "rally", "building": 215, "x": 18, "y": 16}, {"do": "rally", "building": 133, "x": 18, "y": 16}], "feedback": ["attack: 9 units", "attack: 9 units", "attack_move: 7 units", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 7200, "units_killed": 22, "units_lost": 53, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 17350, "army_value": 3550, "income": 6000, "experience": 56, "order_count": 96}}
{"tick": 10601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $601 (storage 5000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $8850, army $2800, killed $7200 (53 units, 1 bldgs), lost $5650 (22 units, 3 bldgs). Map explored 23.8%.\nPRODUCTION: Building: powr 36%; Vehicle: apc 33%; Vehicle: harv 0%; Infantry: e3 35%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 40%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 19%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #233@(7,8)7%* #243@(11,14)\n  harv (Ore Truck (harvester)) x2: #132@(5,28) #239@(9,17)81%\nVISIBLE ENEMY UNITS (8):\n  #216 e1@(14,18) 50%, #220 e3@(17,16) 100%, #221 e3@(14,18) 94%, #222 e1@(14,18) 63%, #223 e1@(14,18) 97%, #224 e1@(14,18) 88%, #228 e1@(17,16) 95%, #229 e1@(18,16) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\n  - repair #122: ordered\n  - repair #157: ordered\n  - repair #240: ordered\n  - build powr: started\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy cluster is at (14,18)-(21,19), including one tank. Rocket #233 must retreat; power plant, War Factory, and Construction Yard need repairs. Build and place power immediately when ready.", "raw": "{\"thoughts\":\"Power Plant is underway but the base is under immediate infantry/rocket pressure. Retreat the nearly destroyed rocket, use the healthy rocket to attack the enemy cluster, and keep damaged core buildings repairing while harvesters return ore.\",\"notes\":\"Enemy cluster at (14,18)-(21,19), no enemy buildings visible. Power Plant building queue at 36%; place it as soon as ready. Rocket #233 is critical at 7% HP; #243 should engage cautiously.\",\"commands\":[{\"do\":\"move\",\"units\":[233],\"x\":10,\"y\":11},{\"do\":\"attack_move\",\"units\":[243],\"x\":16,\"y\":18},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":157},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":239},{\"do\":\"rally\",\"building\":134,\"x\":12,\"y\":12},{\"do\":\"rally\",\"building\":157,\"x\":12,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1800, "completion_tokens": 392, "total_tokens": 2192, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1798, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00101233, "upstream_inference_prompt_cost": 0.00049489, "upstream_inference_completions_cost": 0.00051744}, "completion_tokens_details": {"reasoning_tokens": 183, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.93, "thoughts": "Power Plant is underway but the base is under immediate infantry/rocket pressure. Retreat the nearly destroyed rocket, use the healthy rocket to attack the enemy cluster, and keep damaged core buildings repairing while harvesters return ore.", "notes": "Enemy cluster at (14,18)-(21,19), no enemy buildings visible. Power Plant building queue at 36%; place it as soon as ready. Rocket #233 is critical at 7% HP; #243 should engage cautiously.", "commands": [{"do": "move", "units": [233], "x": 10, "y": 11}, {"do": "attack_move", "units": [243], "x": 16, "y": 18}, {"do": "repair", "building": 122}, {"do": "repair", "building": 157}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 239}, {"do": "rally", "building": 134, "x": 12, "y": 12}, {"do": "rally", "building": 157, "x": 12, "y": 12}], "feedback": ["move: 1 units", "attack_move: 1 units", "repair #122: ordered", "repair #157: ordered", "rally #134: ordered", "rally #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 5650, "units_killed": 53, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 8850, "army_value": 600, "income": 3000, "experience": 72, "order_count": 84}}
{"tick": 10801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $17350, army $6850, killed $5650 (22 units, 3 bldgs), lost $7200 (53 units, 1 bldgs). Map explored 31%.\nPRODUCTION: Building: dome 64%; Vehicle: 2tnk 14%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(16,19)\n  2tnk (Medium Tank) x1: #244@(71,24)\n  e1 (Rifle Infantry) x11: #216@(14,18)50% #222@(14,18)30% #223@(14,18)95% #224@(14,18)79% #228@(17,16)95% #229@(18,16)67% #235@(35,20) #236@(39,17) #237@(41,23) #238@(44,22) #241@(68,24)\n  e3 (Rocket Soldier) x3: #220@(17,16) #221@(14,18)91% #242@(78,27)\n  harv (Ore Truck (harvester)) x3: #131@(100,28) #151@(104,24) #186@(101,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 3%, #157 weap@(15,14) 16%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack: 9 units\n  - attack_move: 7 units\n  - rally #215: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains at (12,16); destroy fact #122 and weap #157 now. Reinforcements from east are moving west; keep medium tank production and rocket production running.", "raw": "{\"thoughts\":\"The enemy Construction Yard and War Factory are critically damaged and within reach of our forward force. Finish both immediately while queued medium tanks and rocket soldiers reinforce from the east.\",\"notes\":\"Enemy base at (12,16); target #122 fact then #157 weap. Existing vehicle and infantry queues are full; rally reinforcements west.\",\"commands\":[{\"do\":\"attack\",\"units\":[234,216,222,223,224,228,229,220,221],\"target\":122},{\"do\":\"attack\",\"units\":[235,236,237,238,241,242,244],\"target\":157},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":14,\"y\":16},{\"do\":\"rally\",\"building\":215,\"x\":30,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1718, "completion_tokens": 316, "total_tokens": 2034, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1716, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088946, "upstream_inference_prompt_cost": 0.0047234, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.76, "thoughts": "The enemy Construction Yard and War Factory are critically damaged and within reach of our forward force. Finish both immediately while queued medium tanks and rocket soldiers reinforce from the east.", "notes": "Enemy base at (12,16); target #122 fact then #157 weap. Existing vehicle and infantry queues are full; rally reinforcements west.", "commands": [{"do": "attack", "units": [234, 216, 222, 223, 224, 228, 229, 220, 221], "target": 122}, {"do": "attack", "units": [235, 236, 237, 238, 241, 242, 244], "target": 157}, {"do": "attack_move", "units": "idle_army", "x": 14, "y": 16}, {"do": "rally", "building": 215, "x": 30, "y": 18}, {"do": "rally", "building": 133, "x": 30, "y": 18}], "feedback": ["attack: 9 units", "attack: 7 units", "attack_move: no valid unit ids of yours", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 5650, "deaths_cost": 7200, "units_killed": 22, "units_lost": 53, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 17350, "army_value": 3550, "income": 5500, "experience": 56, "order_count": 96}}
{"tick": 10801, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $269 (storage 5000), power 0 made / 90 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $8850, army $2800, killed $7200 (53 units, 1 bldgs), lost $5650 (22 units, 3 bldgs). Map explored 23.9%.\nPRODUCTION: Building: powr 73%; Vehicle: apc 46%; Vehicle: harv 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 3%, #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%, #157 weap@(15,14) 16%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #233@(10,11)7%* #243@(11,14)\n  harv (Ore Truck (harvester)) x2: #132@(7,29) #239@(6,29)81%\nVISIBLE ENEMY UNITS (9):\n  #216 e1@(14,18) 50%, #220 e3@(17,16) 100%, #221 e3@(14,18) 91%, #222 e1@(14,18) 30%, #223 e1@(14,18) 95%, #224 e1@(14,18) 79%, #228 e1@(17,16) 95%, #229 e1@(18,16) 67%, #234 1tnk@(16,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\n  - repair #122: ordered\n  - repair #157: ordered\n  - rally #134: ordered\n  - rally #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy cluster at (14,18)-(21,19), no enemy buildings visible. Power Plant building queue at 36%; place it as soon as ready. Rocket #233 is critical at 7% HP; #243 should engage cautiously.", "raw": "{\"thoughts\":\"The base is critically damaged and under attack by infantry and a tank. Pull the nearly destroyed rocket back, use the healthier rocket against the tank, and keep harvesters mining while the power plant finishes.\",\"notes\":\"Enemy cluster is directly east/southeast at (14-21,16-19). Fact is 3% HP; power plant is still building. Rocket #233 retreating; #243 engages tank #234.\",\"commands\":[{\"do\":\"move\",\"units\":[233],\"x\":8,\"y\":10},{\"do\":\"attack\",\"units\":[243],\"target\":234},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":239},{\"do\":\"repair\",\"building\":122},{\"do\":\"repair\",\"building\":157}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1805, "completion_tokens": 321, "total_tokens": 2126, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1803, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000919985, "upstream_inference_prompt_cost": 0.000496265, "upstream_inference_completions_cost": 0.00042372}, "completion_tokens_details": {"reasoning_tokens": 159, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "The base is critically damaged and under attack by infantry and a tank. Pull the nearly destroyed rocket back, use the healthier rocket against the tank, and keep harvesters mining while the power plant finishes.", "notes": "Enemy cluster is directly east/southeast at (14-21,16-19). Fact is 3% HP; power plant is still building. Rocket #233 retreating; #243 engages tank #234.", "commands": [{"do": "move", "units": [233], "x": 8, "y": 10}, {"do": "attack", "units": [243], "target": 234}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 239}, {"do": "repair", "building": 122}, {"do": "repair", "building": 157}], "feedback": ["move: 1 units", "attack: 1 units", "repair #122: ordered", "repair #157: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 5650, "units_killed": 53, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 8850, "army_value": 600, "income": 2500, "experience": 72, "order_count": 84}}
{"tick": 11001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $344 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $17650, army $7150, killed $9950 (23 units, 5 bldgs), lost $7200 (53 units, 1 bldgs). Map explored 31.2%.\nPRODUCTION: Building: dome 77%; Vehicle: 2tnk 36%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 17%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (20) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(16,18)56%*\n  2tnk (Medium Tank) x1: #244@(64,27)*\n  e1 (Rifle Infantry) x11: #216@(14,18)49% #222@(14,18)22% #223@(14,18)93% #224@(14,18)74% #228@(17,16)95%* #229@(18,16)72%* #235@(28,19)* #236@(33,17)* #237@(34,22)* #238@(38,21)* #241@(62,27)*\n  e3 (Rocket Soldier) x4: #220@(17,16)* #221@(14,18)90% #242@(73,24)* #247@(92,20)\n  harv (Ore Truck (harvester)) x3: #131@(100,19) #151@(100,18) #186@(106,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 9 units\n  - attack: 7 units\n  - attack_move: no valid unit ids of yours\n  - rally #215: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); target #122 fact then #157 weap. Existing vehicle and infantry queues are full; rally reinforcements west.", "raw": "{\"thoughts\":\"Our reinforcements are queued and the existing scattered force should converge on the exposed enemy base at the western start. Finish and place the Radar Dome, then immediately restore power before further infrastructure.\",\"notes\":\"Enemy base remains around (12,16). Send all combat units west; medium/rocket reinforcements rally west. Dome is nearly ready and power will be tight after placement.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":215,\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1703, "completion_tokens": 268, "total_tokens": 1971, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1701, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00821975, "upstream_inference_prompt_cost": 0.00468215, "upstream_inference_completions_cost": 0.0035376}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "Our reinforcements are queued and the existing scattered force should converge on the exposed enemy base at the western start. Finish and place the Radar Dome, then immediately restore power before further infrastructure.", "notes": "Enemy base remains around (12,16). Send all combat units west; medium/rocket reinforcements rally west. Dome is nearly ready and power will be tight after placement.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 215, "x": 35, "y": 18}, {"do": "rally", "building": 133, "x": 35, "y": 18}], "feedback": ["attack_move: 17 units", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 9950, "deaths_cost": 7200, "units_killed": 23, "units_lost": 53, "buildings_killed": 5, "buildings_lost": 1, "assets_value": 17650, "army_value": 3850, "income": 5425, "experience": 99, "order_count": 96}}
{"tick": 11001, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $771 (storage 5000), power 0 made / 60 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $4850, army $2800, killed $7200 (53 units, 1 bldgs), lost $9950 (23 units, 5 bldgs). Map explored 23.9%.\nPRODUCTION: Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #130 proc@(9,16) 100%, #134 barr@(12,13) 100%, #136 silo@(10,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #233@(8,10)7%* #248@(12,14)13%\n  harv (Ore Truck (harvester)) x2: #132@(9,18) #239@(7,26)81%\nVISIBLE ENEMY UNITS (5):\n  #216 e1@(14,18) 49%, #221 e3@(14,18) 90%, #222 e1@(14,18) 22%, #223 e1@(14,18) 93%, #224 e1@(14,18) 74%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack: 1 units\n  - repair #122: ordered\n  - repair #157: ordered\nYOUR NOTES FROM LAST TURN: Enemy cluster is directly east/southeast at (14-21,16-19). Fact is 3% HP; power plant is still building. Rocket #233 retreating; #243 engages tank #234.", "raw": "{\"thoughts\":\"Power is critically low and the base is under infantry attack. Start a power plant if the Construction Yard is available, focus both damaged rocket soldiers on the enemy cluster, and keep the barracks producing cheap infantry once funds arrive.\",\"notes\":\"Enemy infantry cluster at (14,18); rockets #233 and #248 are critically damaged. Prioritize power and base defense, then rebuild an army and scout east.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack\",\"units\":[233,248],\"target\":221},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"move\",\"units\":[239],\"x\":9,\"y\":18},{\"do\":\"stance\",\"units\":[233,248],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1577, "completion_tokens": 365, "total_tokens": 1942, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1575, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000915365, "upstream_inference_prompt_cost": 0.000433565, "upstream_inference_completions_cost": 0.0004818}, "completion_tokens_details": {"reasoning_tokens": 203, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.14, "thoughts": "Power is critically low and the base is under infantry attack. Start a power plant if the Construction Yard is available, focus both damaged rocket soldiers on the enemy cluster, and keep the barracks producing cheap infantry once funds arrive.", "notes": "Enemy infantry cluster at (14,18); rockets #233 and #248 are critically damaged. Prioritize power and base defense, then rebuild an army and scout east.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack", "units": [233, 248], "target": 221}, {"do": "train", "item": "e1", "count": 5}, {"do": "move", "units": [239], "x": 9, "y": 18}, {"do": "stance", "units": [233, 248], "stance": "return_fire"}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "attack: 2 units", "train 5x e1: queued", "move: 1 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 9950, "units_killed": 53, "units_lost": 23, "buildings_killed": 1, "buildings_lost": 5, "assets_value": 4850, "army_value": 600, "income": 2500, "experience": 72, "order_count": 84}}
{"tick": 11201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $17950, army $7450, killed $10400 (24 units, 6 bldgs), lost $7200 (53 units, 1 bldgs). Map explored 31.6%.\nPRODUCTION: Building: dome 98%; Vehicle: 2tnk 73%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 18%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(14,17)56%\n  2tnk (Medium Tank) x1: #244@(52,28)\n  e1 (Rifle Infantry) x11: #216@(13,17)48% #222@(13,17)22% #223@(13,17)93% #224@(13,17)71% #228@(15,16)95% #229@(14,16)82% #235@(18,16) #236@(23,17) #237@(24,22) #238@(28,21) #241@(52,27)\n  e3 (Rocket Soldier) x5: #220@(15,16) #221@(13,17)69% #242@(63,26) #247@(84,27) #249@(93,19)\n  harv (Ore Truck (harvester)) x3: #131@(100,23) #151@(103,24) #186@(109,25)\nVISIBLE ENEMY UNITS (1):\n  #233 e3@(10,14) 7%\nVISIBLE ENEMY BUILDINGS (1):\n  #134 barr@(12,13) 69%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 17 units\n  - rally #215: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains around (12,16). Send all combat units west; medium/rocket reinforcements rally west. Dome is nearly ready and power will be tight after placement.", "raw": "{\"thoughts\":\"Our attack force is at the enemy base and their barracks is exposed; finish it while medium tanks continue to reinforce west. Radar Dome will complete shortly, then add power before further expansion.\",\"notes\":\"Enemy base at (12,16), visible barracks #134. All army ordered to attack there; vehicle queue has 4 medium tanks pending and infantry queue rocket pending. Dome nearly ready, build power immediately after placement.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":134},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":151},{\"do\":\"harvest\",\"unit\":186},{\"do\":\"rally\",\"building\":215,\"x\":18,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1702, "completion_tokens": 281, "total_tokens": 1983, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1700, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083886, "upstream_inference_prompt_cost": 0.0046794, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.21, "thoughts": "Our attack force is at the enemy base and their barracks is exposed; finish it while medium tanks continue to reinforce west. Radar Dome will complete shortly, then add power before further expansion.", "notes": "Enemy base at (12,16), visible barracks #134. All army ordered to attack there; vehicle queue has 4 medium tanks pending and infantry queue rocket pending. Dome nearly ready, build power immediately after placement.", "commands": [{"do": "attack", "units": "all_army", "target": 134}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 151}, {"do": "harvest", "unit": 186}, {"do": "rally", "building": 215, "x": 18, "y": 16}, {"do": "rally", "building": 133, "x": 18, "y": 16}], "feedback": ["attack: 18 units", "attack_move: 18 units", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 10400, "deaths_cost": 7200, "units_killed": 24, "units_lost": 53, "buildings_killed": 6, "buildings_lost": 1, "assets_value": 17950, "army_value": 4150, "income": 6000, "experience": 103, "order_count": 96}}
{"tick": 11201, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $462 (storage 2000), power 0 made / 50 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $4400, army $2500, killed $7200 (53 units, 1 bldgs), lost $10400 (24 units, 6 bldgs). Map explored 23.9%.\nPRODUCTION: Infantry: e3 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #130 proc@(9,16) 97%, #134 barr@(12,13) 69%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #233@(10,14)7%\n  harv (Ore Truck (harvester)) x2: #132@(8,25) #239@(9,18)81%*\nVISIBLE ENEMY UNITS (9):\n  #216 e1@(13,17) 48%, #220 e3@(15,16) 100%, #221 e3@(13,17) 69%, #222 e1@(13,17) 22%, #223 e1@(13,17) 93%, #224 e1@(13,17) 71%, #228 e1@(15,16) 95%, #229 e1@(14,16) 82%, #234 1tnk@(14,17) 56%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - attack: 2 units\n  - train 5x e1: queued\n  - move: 1 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (14,18); rockets #233 and #248 are critically damaged. Prioritize power and base defense, then rebuild an army and scout east.", "raw": "{\"thoughts\":\"The base is in immediate danger and critically low on power, but no MCV/Construction Yard is visible, so rebuilding infrastructure is currently impossible. Retreat the nearly destroyed rocket and keep both harvesters mining while the barracks queue produces units for defense.\",\"notes\":\"Enemy assault cluster is at (13-15,16-17), including a damaged light tank. No Construction Yard or MCV visible; power remains unavailable. Retreat rocket #233 toward the rear and preserve harvesters.\",\"commands\":[{\"do\":\"move\",\"units\":[233],\"x\":6,\"y\":22},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":239},{\"do\":\"stance\",\"units\":[233],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1651, "completion_tokens": 375, "total_tokens": 2026, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1649, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000948915, "upstream_inference_prompt_cost": 0.000453915, "upstream_inference_completions_cost": 0.000495}, "completion_tokens_details": {"reasoning_tokens": 218, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.98, "thoughts": "The base is in immediate danger and critically low on power, but no MCV/Construction Yard is visible, so rebuilding infrastructure is currently impossible. Retreat the nearly destroyed rocket and keep both harvesters mining while the barracks queue produces units for defense.", "notes": "Enemy assault cluster is at (13-15,16-17), including a damaged light tank. No Construction Yard or MCV visible; power remains unavailable. Retreat rocket #233 toward the rear and preserve harvesters.", "commands": [{"do": "move", "units": [233], "x": 6, "y": 22}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 239}, {"do": "stance", "units": [233], "stance": "return_fire"}], "feedback": ["move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 10400, "units_killed": 53, "units_lost": 24, "buildings_killed": 1, "buildings_lost": 6, "assets_value": 4400, "army_value": 300, "income": 3000, "experience": 72, "order_count": 89}}
{"tick": 11401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $17950, army $7450, killed $10700 (25 units, 6 bldgs), lost $7200 (53 units, 1 bldgs). Map explored 31.9%.\nPRODUCTION: Building: dome 98%; Vehicle: 2tnk 73%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 18%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(13,16)56%\n  2tnk (Medium Tank) x1: #244@(39,23)\n  e1 (Rifle Infantry) x11: #216@(13,17)48% #222@(13,17)21% #223@(13,17)93% #224@(13,17)70% #228@(15,16)95% #229@(14,16)92% #235@(15,16) #236@(15,16) #237@(16,16) #238@(18,16) #241@(44,22)\n  e3 (Rocket Soldier) x5: #220@(15,16) #221@(13,17)64% #242@(54,28) #247@(75,25) #249@(85,26)\n  harv (Ore Truck (harvester)) x3: #131@(103,24) #151@(105,28) #186@(100,18)\nVISIBLE ENEMY UNITS (1):\n  #239 harv@(14,13) 41%\nVISIBLE ENEMY BUILDINGS (2):\n  #130 proc@(9,16) 80%, #134 barr@(12,13) 3%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 18 units\n  - attack_move: 18 units\n  - rally #215: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), visible barracks #134. All army ordered to attack there; vehicle queue has 4 medium tanks pending and infantry queue rocket pending. Dome nearly ready, build power immediately after placement.", "raw": "{\"thoughts\":\"Enemy base is exposed with its barracks at critical health and refinery visible. Keep all available forces focused on eliminating those structures while the queued medium tanks and rockets reinforce the attack.\",\"notes\":\"Enemy base (12,16): proc #130 80%, barr #134 3%; enemy harvester #239 at (14,13). Dome about to finish; place it then build power next turn. Vehicle queue has four 2tnks.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":134},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":9,\"y\":16},{\"do\":\"attack\",\"units\":[234,216,222,223,224,228,229,235,236,237,238],\"target\":239},{\"do\":\"rally\",\"building\":215,\"x\":14,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":14,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1730, "completion_tokens": 298, "total_tokens": 2028, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1728, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00869, "upstream_inference_prompt_cost": 0.0047564, "upstream_inference_completions_cost": 0.0039336}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "Enemy base is exposed with its barracks at critical health and refinery visible. Keep all available forces focused on eliminating those structures while the queued medium tanks and rockets reinforce the attack.", "notes": "Enemy base (12,16): proc #130 80%, barr #134 3%; enemy harvester #239 at (14,13). Dome about to finish; place it then build power next turn. Vehicle queue has four 2tnks.", "commands": [{"do": "attack", "units": "all_army", "target": 134}, {"do": "attack_move", "units": "all_army", "x": 9, "y": 16}, {"do": "attack", "units": [234, 216, 222, 223, 224, 228, 229, 235, 236, 237, 238], "target": 239}, {"do": "rally", "building": 215, "x": 14, "y": 16}, {"do": "rally", "building": 133, "x": 14, "y": 16}], "feedback": ["attack: 18 units", "attack_move: 18 units", "attack: 11 units", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 10700, "deaths_cost": 7200, "units_killed": 25, "units_lost": 53, "buildings_killed": 6, "buildings_lost": 1, "assets_value": 17950, "army_value": 4150, "income": 5500, "experience": 106, "order_count": 96}}
{"tick": 11401, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $851 (storage 2000), power 0 made / 50 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $4100, army $2200, killed $7200 (53 units, 1 bldgs), lost $10700 (25 units, 6 bldgs). Map explored 23.9%.\nPRODUCTION: Infantry: e3 83%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #130 proc@(9,16) 80%, #134 barr@(12,13) 3%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(5,30) #239@(14,13)41%\nVISIBLE ENEMY UNITS (12):\n  #216 e1@(13,17) 48%, #220 e3@(15,16) 100%, #221 e3@(13,17) 64%, #222 e1@(13,17) 21%, #223 e1@(13,17) 93%, #224 e1@(13,17) 70%, #228 e1@(15,16) 95%, #229 e1@(14,16) 92%, #234 1tnk@(13,16) 56%, #235 e1@(15,16) 100%, #236 e1@(15,16) 100%, #237 e1@(16,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy assault cluster is at (13-15,16-17), including a damaged light tank. No Construction Yard or MCV visible; power remains unavailable. Retreat rocket #233 toward the rear and preserve harvesters.", "raw": "{\"thoughts\":\"We have no combat units and the enemy is overrunning the base. Immediately restore power, then rebuild a defense/production capability while keeping the damaged harvester away from the assault.\",\"notes\":\"Enemy assault cluster at (13-16,16-17); no enemy buildings or MCV visible. Base has only proc #130 and badly damaged barr #134; power is offline. Prioritize powr, then defenses/army.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":130},{\"do\":\"repair\",\"building\":134},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"move\",\"units\":[239],\"x\":5,\"y\":30}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1642, "completion_tokens": 299, "total_tokens": 1941, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1640, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00084612, "upstream_inference_prompt_cost": 0.00045144, "upstream_inference_completions_cost": 0.00039468}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "We have no combat units and the enemy is overrunning the base. Immediately restore power, then rebuild a defense/production capability while keeping the damaged harvester away from the assault.", "notes": "Enemy assault cluster at (13-16,16-17); no enemy buildings or MCV visible. Base has only proc #130 and badly damaged barr #134; power is offline. Prioritize powr, then defenses/army.", "commands": [{"do": "build", "item": "powr"}, {"do": "place", "item": "powr"}, {"do": "repair", "building": 130}, {"do": "repair", "building": 134}, {"do": "harvest", "unit": 132}, {"do": "move", "units": [239], "x": 5, "y": 30}], "feedback": ["build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)", "place powr: nothing READY TO PLACE with that type", "repair #130: ordered", "repair #134: ordered", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7200, "deaths_cost": 10700, "units_killed": 53, "units_lost": 25, "buildings_killed": 1, "buildings_lost": 6, "assets_value": 4100, "army_value": 0, "income": 3375, "experience": 72, "order_count": 89}}
{"tick": 11601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction france (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 170 used, harvesters 3.\nSCORE: assets $18700, army $8200, killed $12300 (26 units, 7 bldgs), lost $7300 (54 units, 1 bldgs). Map explored 31.9%.\nPRODUCTION: Building: dome READY TO PLACE; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Vehicle: 2tnk 0%; Infantry: e3 97%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200, mech Mechanic $500\n  Vehicle: 1tnk Light Tank $700, 2tnk Medium Tank $850, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, jeep Ranger $500, mnly Minelayer $800, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 96%, #129 proc@(91,15) 93%, #133 tent@(95,17) 100%, #150 proc@(98,11) 100%, #162 powr@(97,15) 100%, #185 proc@(100,17) 100%, #192 powr@(97,20) 100%, #215 weap@(95,23) 100%, #232 fix@(97,9) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #234@(13,16)56%\n  2tnk (Medium Tank) x2: #244@(25,20) #251@(95,24)\n  e1 (Rifle Infantry) x10: #216@(13,17)48% #222@(13,17)21% #223@(13,17)93% #224@(13,17)70% #228@(15,16)95%* #235@(15,16)* #236@(15,16)* #237@(16,16)* #238@(17,17)* #241@(36,21)\n  e3 (Rocket Soldier) x5: #220@(13,15) #221@(13,17)64% #242@(45,24) #247@(65,24) #249@(76,25)\n  harv (Ore Truck (harvester)) x3: #131@(105,25) #151@(100,18) #186@(106,24)\nVISIBLE ENEMY UNITS (1):\n  #250 harv.emptyhusk@(13,21) 93%\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(9,16) 48%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 18 units\n  - attack_move: 18 units\n  - attack: 11 units\n  - rally #215: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base (12,16): proc #130 80%, barr #134 3%; enemy harvester #239 at (14,13). Dome about to finish; place it then build power next turn. Vehicle queue has four 2tnks.", "raw": "{\"thoughts\":\"Enemy base is nearly cleared and their exposed refinery is badly damaged. Place the Radar Dome immediately and send all combat units to finish the refinery, then sweep the enemy start area for remaining structures.\",\"notes\":\"Enemy start remains around (12,16); visible refinery #130 at (9,16) is 48%. Dome placed; all army ordered to destroy refinery and sweep base.\",\"commands\":[{\"do\":\"place\",\"item\":\"dome\",\"x\":93,\"y\":8},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":130},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":10,\"y\":16},{\"do\":\"rally\",\"building\":215,\"x\":16,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":16,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1728, "completion_tokens": 268, "total_tokens": 1996, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1726, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082885, "upstream_inference_prompt_cost": 0.0047509, "upstream_inference_completions_cost": 0.0035376}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.24, "thoughts": "Enemy base is nearly cleared and their exposed refinery is badly damaged. Place the Radar Dome immediately and send all combat units to finish the refinery, then sweep the enemy start area for remaining structures.", "notes": "Enemy start remains around (12,16); visible refinery #130 at (9,16) is 48%. Dome placed; all army ordered to destroy refinery and sweep base.", "commands": [{"do": "place", "item": "dome", "x": 93, "y": 8}, {"do": "attack", "units": "all_army", "target": 130}, {"do": "attack_move", "units": "all_army", "x": 10, "y": 16}, {"do": "rally", "building": 215, "x": 16, "y": 16}, {"do": "rally", "building": 133, "x": 16, "y": 16}], "feedback": ["place dome: ordered (auto-relocated near base if the spot was invalid)", "attack: 18 units", "attack_move: 18 units", "rally #215: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 12300, "deaths_cost": 7300, "units_killed": 26, "units_lost": 54, "buildings_killed": 7, "buildings_lost": 1, "assets_value": 18700, "army_value": 4900, "income": 5500, "experience": 122, "order_count": 96}}
{"tick": 11601, "slot": "Multi1", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1101 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $2500, army $1100, killed $7300 (54 units, 1 bldgs), lost $12300 (26 units, 7 bldgs). Map explored 24%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #130 proc@(9,16) 48%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(9,22)\n  harv.emptyhusk (harv.emptyhusk) x1: #250@(13,21)93%*\nVISIBLE ENEMY UNITS (10):\n  #216 e1@(13,17) 48%, #220 e3@(13,15) 100%, #221 e3@(13,17) 64%, #222 e1@(13,17) 21%, #223 e1@(13,17) 93%, #224 e1@(13,17) 70%, #228 e1@(15,16) 95%, #234 1tnk@(13,16) 56%, #235 e1@(15,16) 100%, #236 e1@(15,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - place powr: nothing READY TO PLACE with that type\n  - repair #130: ordered\n  - repair #134: ordered\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy assault cluster at (13-16,16-17); no enemy buildings or MCV visible. Base has only proc #130 and badly damaged barr #134; power is offline. Prioritize powr, then defenses/army.", "raw": "{\"thoughts\":\"We have no functioning production or combat units, and the enemy assault is on top of the refinery. Continue repairs while pulling the vulnerable harvesters away; restoring the refinery or hidden barracks is the only chance to rebuild.\",\"notes\":\"Base critically damaged; enemy infantry and light tank at (13-16,16-17). Repair proc #130 and barracks #134; no MCV/combat army visible.\",\"commands\":[{\"do\":\"repair\",\"building\":130},{\"do\":\"repair\",\"building\":134},{\"do\":\"move\",\"units\":[132,250],\"x\":6,\"y\":28},{\"do\":\"stance\",\"units\":[132,250],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1338, "completion_tokens": 320, "total_tokens": 1658, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1336, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00079024, "upstream_inference_prompt_cost": 0.00036784, "upstream_inference_completions_cost": 0.0004224}, "completion_tokens_details": {"reasoning_tokens": 174, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.86, "thoughts": "We have no functioning production or combat units, and the enemy assault is on top of the refinery. Continue repairs while pulling the vulnerable harvesters away; restoring the refinery or hidden barracks is the only chance to rebuild.", "notes": "Base critically damaged; enemy infantry and light tank at (13-16,16-17). Repair proc #130 and barracks #134; no MCV/combat army visible.", "commands": [{"do": "repair", "building": 130}, {"do": "repair", "building": 134}, {"do": "move", "units": [132, 250], "x": 6, "y": 28}, {"do": "stance", "units": [132, 250], "stance": "return_fire"}], "feedback": ["repair #130: ordered", "repair: #134 is not your building", "move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 12300, "units_killed": 54, "units_lost": 26, "buildings_killed": 1, "buildings_lost": 7, "assets_value": 2500, "army_value": 0, "income": 3000, "experience": 73, "order_count": 89}}
