{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately to establish the Construction Yard, then begin the standard power-and-economy opening.\",\"notes\":\"Starting at (95,11); enemy likely near (12,16). MCV #119 deploying now.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1096, "completion_tokens": 102, "total_tokens": 1198, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00043593, "upstream_inference_prompt_cost": 0.00030129, "upstream_inference_completions_cost": 0.00013464}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.73, "thoughts": "Deploy the MCV immediately to establish the Construction Yard, then begin the standard power-and-economy opening.", "notes": "Starting at (95,11); enemy likely near (12,16). MCV #119 deploying now.", "commands": [{"do": "deploy", "unit": 119}], "feedback": ["deploy #119: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and establish the standard Allied economic opening with power first.\",\"notes\":\"Home at 12,16; enemy likely at 95,11. Deploy MCV and build power.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 66, "total_tokens": 1162, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0038841, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.0008712}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.07, "thoughts": "Deploy immediately and establish the standard Allied economic opening with power first.", "notes": "Home at 12,16; enemy likely at 95,11. Deploy MCV and build power.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\nYOUR NOTES FROM LAST TURN: Starting at (95,11); enemy likely near (12,16). MCV #119 deploying now.", "raw": "{\"thoughts\":\"MCV is deploying at the eastern start. Begin power production, then establish ore income with a refinery and barracks/war factory while scouting west toward the likely enemy base.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Power plant first, refinery next; expand army west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1118, "completion_tokens": 129, "total_tokens": 1247, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1116, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00047762, "upstream_inference_prompt_cost": 0.00030734, "upstream_inference_completions_cost": 0.00017028}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.57, "thoughts": "MCV is deploying at the eastern start. Begin power production, then establish ore income with a refinery and barracks/war factory while scouting west toward the likely enemy base.", "notes": "Base at (95,11); enemy likely near (12,16). Power plant first, refinery next; expand army west.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at 12,16; enemy likely at 95,11. Deploy MCV and build power.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first Power Plant is under construction. I will place it as soon as ready, then immediately expand into refinery and barracks production.\",\"notes\":\"Home 12,16; enemy likely 95,11. First powr currently building; next priorities proc, barr, second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1126, "completion_tokens": 102, "total_tokens": 1228, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1124, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044418, "upstream_inference_prompt_cost": 0.0030954, "upstream_inference_completions_cost": 0.0013464}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.47, "thoughts": "Construction Yard is deployed and the first Power Plant is under construction. I will place it as soon as ready, then immediately expand into refinery and barracks production.", "notes": "Home 12,16; enemy likely 95,11. First powr currently building; next priorities proc, barr, second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Power plant first, refinery next; expand army west.", "raw": "{\"thoughts\":\"Place the completed power plant, then start an ore refinery immediately. After the refinery, establish barracks and war factory production while expanding west toward the likely enemy base.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Power plant ready to place; refinery next, then barracks/war factory and westward scouting.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1126, "completion_tokens": 145, "total_tokens": 1271, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1124, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00050094, "upstream_inference_prompt_cost": 0.00030954, "upstream_inference_completions_cost": 0.0001914}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.54, "thoughts": "Place the completed power plant, then start an ore refinery immediately. After the refinery, establish barracks and war factory production while expanding west toward the likely enemy base.", "notes": "Base at (95,11); enemy likely near (12,16). Power plant ready to place; refinery next, then barracks/war factory and westward scouting.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. First powr currently building; next priorities proc, barr, second proc/weap.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the economy needs immediate power followed by ore income. Start the first power plant now.\",\"notes\":\"Home 12,16. Begin powr, then place it and build refinery; enemy likely 95,11.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1110, "completion_tokens": 90, "total_tokens": 1200, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1108, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0042394, "upstream_inference_prompt_cost": 0.0030514, "upstream_inference_completions_cost": 0.001188}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.81, "thoughts": "Construction Yard is deployed and the economy needs immediate power followed by ore income. Start the first power plant now.", "notes": "Home 12,16. Begin powr, then place it and build refinery; enemy likely 95,11.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Power plant ready to place; refinery next, then barracks/war factory and westward scouting.", "raw": "{\"thoughts\":\"Deploy the MCV, place the ready power plant, then start an ore refinery immediately. With no units yet, prioritize economy and a barracks next for scouting and defense.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). Power plant ready; place it, then refinery, barracks, and westward scouting.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1192, "completion_tokens": 134, "total_tokens": 1326, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1190, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00050457, "upstream_inference_prompt_cost": 0.00032769, "upstream_inference_completions_cost": 0.00017688}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.02, "thoughts": "Deploy the MCV, place the ready power plant, then start an ore refinery immediately. With no units yet, prioritize economy and a barracks next for scouting and defense.", "notes": "Base at (95,11); enemy likely near (12,16). Power plant ready; place it, then refinery, barracks, and westward scouting.", "commands": [{"do": "deploy", "unit": 119}, {"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 12,16. Begin powr, then place it and build refinery; enemy likely 95,11.", "raw": "{\"thoughts\":\"Construction Yard is deployed with the first power plant ready. Place it immediately and start the first refinery to establish income.\",\"notes\":\"Home 12,16; enemy likely 95,11. Place powr then build proc; follow with barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1124, "completion_tokens": 113, "total_tokens": 1237, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1122, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045815, "upstream_inference_prompt_cost": 0.0030899, "upstream_inference_completions_cost": 0.0014916}, "completion_tokens_details": {"reasoning_tokens": 18, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.66, "thoughts": "Construction Yard is deployed with the first power plant ready. Place it immediately and start the first refinery to establish income.", "notes": "Home 12,16; enemy likely 95,11. Place powr then build proc; follow with barracks and second refinery/war factory.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). Power plant ready; place it, then refinery, barracks, and westward scouting.", "raw": "{\"thoughts\":\"The refinery is still under construction and the base has adequate power, so I will let it finish before placing it and starting the next production building.\",\"notes\":\"MCV deployed at (95,11); power plant #123 placed. Refinery #? is 23% complete; place it when ready, then build barracks and scout west toward (12,16).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1179, "completion_tokens": 199, "total_tokens": 1378, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1177, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000586795, "upstream_inference_prompt_cost": 0.000324115, "upstream_inference_completions_cost": 0.00026268}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.47, "thoughts": "The refinery is still under construction and the base has adequate power, so I will let it finish before placing it and starting the next production building.", "notes": "MCV deployed at (95,11); power plant #123 placed. Refinery #? is 23% complete; place it when ready, then build barracks and scout west toward (12,16).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Place powr then build proc; follow with barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"Construction Yard and initial power are established. Start the first refinery immediately to unlock income, then expand into infantry and vehicle production.\",\"notes\":\"Home 12,16; enemy likely 95,11. First refinery now; place it next turn, then barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1188, "completion_tokens": 104, "total_tokens": 1292, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1186, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046387, "upstream_inference_prompt_cost": 0.0032659, "upstream_inference_completions_cost": 0.0013728}, "completion_tokens_details": {"reasoning_tokens": 23, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.3, "thoughts": "Construction Yard and initial power are established. Start the first refinery immediately to unlock income, then expand into infantry and vehicle production.", "notes": "Home 12,16; enemy likely 95,11. First refinery now; place it next turn, then barracks and second refinery/war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (95,11); power plant #123 placed. Refinery #? is 23% complete; place it when ready, then build barracks and scout west toward (12,16).", "raw": "{\"thoughts\":\"The refinery is still under construction and no units are available yet. Keep the economy queue progressing; place the refinery as soon as it finishes, then start a barracks and scout west.\",\"notes\":\"MCV deployed at (95,11); power plant #123 placed. Refinery is building at 46%; place it when ready, then build barracks and scout toward enemy start (12,16).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1161, "completion_tokens": 144, "total_tokens": 1305, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1159, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000509245, "upstream_inference_prompt_cost": 0.000319165, "upstream_inference_completions_cost": 0.00019008}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.37, "thoughts": "The refinery is still under construction and no units are available yet. Keep the economy queue progressing; place the refinery as soon as it finishes, then start a barracks and scout west.", "notes": "MCV deployed at (95,11); power plant #123 placed. Refinery is building at 46%; place it when ready, then build barracks and scout toward enemy start (12,16).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. First refinery now; place it next turn, then barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"First refinery is still constructing. Preserve cash for immediate placement and follow with barracks, then expand into vehicle production.\",\"notes\":\"Home 12,16; enemy likely 95,11. Proc is 23% complete; place immediately when ready, then build tent and second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1165, "completion_tokens": 99, "total_tokens": 1264, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1163, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00450945, "upstream_inference_prompt_cost": 0.00320265, "upstream_inference_completions_cost": 0.0013068}, "completion_tokens_details": {"reasoning_tokens": 27, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "First refinery is still constructing. Preserve cash for immediate placement and follow with barracks, then expand into vehicle production.", "notes": "Home 12,16; enemy likely 95,11. Proc is 23% complete; place immediately when ready, then build tent and second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (95,11); power plant #123 placed. Refinery is building at 46%; place it when ready, then build barracks and scout toward enemy start (12,16).", "raw": "{\"thoughts\":\"The refinery is still under construction at 70%; wait for completion, then place it near the ore field and immediately start an Allied Barracks. No army exists yet, so scouting begins after infantry production starts.\",\"notes\":\"MCV deployed at (95,11); Construction Yard #121 and Power Plant #123. Refinery building queue at 70%, place when ready. Enemy likely starts near (12,16).\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1160, "completion_tokens": 194, "total_tokens": 1354, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1158, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00057497, "upstream_inference_prompt_cost": 0.00031889, "upstream_inference_completions_cost": 0.00025608}, "completion_tokens_details": {"reasoning_tokens": 96, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.18, "thoughts": "The refinery is still under construction at 70%; wait for completion, then place it near the ore field and immediately start an Allied Barracks. No army exists yet, so scouting begins after infantry production starts.", "notes": "MCV deployed at (95,11); Construction Yard #121 and Power Plant #123. Refinery building queue at 70%, place when ready. Enemy likely starts near (12,16).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Proc is 23% complete; place immediately when ready, then build tent and second proc/weap.", "raw": "{\"thoughts\":\"The first refinery is still under construction, so I will preserve cash and place it immediately next update. Then I will establish infantry production and expand ore income.\",\"notes\":\"Home 12,16; enemy likely 95,11. Proc 47% building; place next turn, then queue tent and second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1152, "completion_tokens": 97, "total_tokens": 1249, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1150, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044473, "upstream_inference_prompt_cost": 0.0031669, "upstream_inference_completions_cost": 0.0012804}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.51, "thoughts": "The first refinery is still under construction, so I will preserve cash and place it immediately next update. Then I will establish infantry production and expand ore income.", "notes": "Home 12,16; enemy likely 95,11. Proc 47% building; place next turn, then queue tent and second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (95,11); Construction Yard #121 and Power Plant #123. Refinery building queue at 70%, place when ready. Enemy likely starts near (12,16).", "raw": "{\"thoughts\":\"Refinery is nearly complete; place it immediately, then add a barracks for infantry and scouting. Keep the construction queue active and begin exploring toward the likely enemy start once units are available.\",\"notes\":\"Base at (95,11), enemy likely (12,16). Refinery nearly ready; place it, then barracks. No army yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":91,\"y\":13},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1158, "completion_tokens": 217, "total_tokens": 1375, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1156, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00060478, "upstream_inference_prompt_cost": 0.00031834, "upstream_inference_completions_cost": 0.00028644}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.56, "thoughts": "Refinery is nearly complete; place it immediately, then add a barracks for infantry and scouting. Keep the construction queue active and begin exploring toward the likely enemy start once units are available.", "notes": "Base at (95,11), enemy likely (12,16). Refinery nearly ready; place it, then barracks. No army yet.", "commands": [{"do": "place", "item": "proc", "x": 91, "y": 13}, {"do": "build", "item": "tent"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Proc 47% building; place next turn, then queue tent and second proc/weap.", "raw": "{\"thoughts\":\"Ore Refinery is nearly complete; place it immediately next turn and establish infantry production. Maintain a strong economy before transitioning to a War Factory.\",\"notes\":\"Home 12,16; enemy likely 95,11. Proc at 70%, then place and build tent, second proc, weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1150, "completion_tokens": 93, "total_tokens": 1243, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1148, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004389, "upstream_inference_prompt_cost": 0.0031614, "upstream_inference_completions_cost": 0.0012276}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Ore Refinery is nearly complete; place it immediately next turn and establish infantry production. Maintain a strong economy before transitioning to a War Factory.", "notes": "Home 12,16; enemy likely 95,11. Proc at 70%, then place and build tent, second proc, weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), enemy likely (12,16). Refinery nearly ready; place it, then barracks. No army yet.", "raw": "{\"thoughts\":\"Place the ready refinery to begin income, then continue barracks production. With no army yet, establish infantry production immediately and follow with a war factory once the barracks is placed.\",\"notes\":\"Base at (95,11); enemy likely west near (12,16). Refinery placement and barracks setup underway; begin scouting/army production next turn.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":91,\"y\":13},{\"do\":\"place\",\"item\":\"tent\",\"x\":94,\"y\":14},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1183, "completion_tokens": 219, "total_tokens": 1402, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1181, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000614295, "upstream_inference_prompt_cost": 0.000325215, "upstream_inference_completions_cost": 0.00028908}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.14, "thoughts": "Place the ready refinery to begin income, then continue barracks production. With no army yet, establish infantry production immediately and follow with a war factory once the barracks is placed.", "notes": "Base at (95,11); enemy likely west near (12,16). Refinery placement and barracks setup underway; begin scouting/army production next turn.", "commands": [{"do": "place", "item": "proc", "x": 91, "y": 13}, {"do": "place", "item": "tent", "x": 94, "y": 14}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "place tent: nothing READY TO PLACE with that type", "build weap: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Proc at 70%, then place and build tent, second proc, weap.", "raw": "{\"thoughts\":\"Ore Refinery is seconds from completion; place it immediately next update, then establish infantry production and expand harvesting.\",\"notes\":\"Home 12,16. Proc currently 94%; next turn place proc, build tent, then second proc/weap. Enemy likely 95,11.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1148, "completion_tokens": 184, "total_tokens": 1332, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1146, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0055847, "upstream_inference_prompt_cost": 0.0031559, "upstream_inference_completions_cost": 0.0024288}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.74, "thoughts": "Ore Refinery is seconds from completion; place it immediately next update, then establish infantry production and expand harvesting.", "notes": "Home 12,16. Proc currently 94%; next turn place proc, build tent, then second proc/weap. Enemy likely 95,11.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - place tent: nothing READY TO PLACE with that type\n  - build weap: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely west near (12,16). Refinery placement and barracks setup underway; begin scouting/army production next turn.", "raw": "{\"thoughts\":\"Barracks is nearly complete; wait for it to finish, then place it and begin infantry production. Economy and power are healthy, so the next priority is a War Factory and scouting west toward the likely enemy start.\",\"notes\":\"Base at (95,11), refinery (92,14), power (93,11). Tent construction 64%; place when ready, then build War Factory and train infantry.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1274, "completion_tokens": 230, "total_tokens": 1504, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1272, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00065384, "upstream_inference_prompt_cost": 0.00035024, "upstream_inference_completions_cost": 0.0003036}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "Barracks is nearly complete; wait for it to finish, then place it and begin infantry production. Economy and power are healthy, so the next priority is a War Factory and scouting west toward the likely enemy start.", "notes": "Base at (95,11), refinery (92,14), power (93,11). Tent construction 64%; place when ready, then build War Factory and train infantry.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16. Proc currently 94%; next turn place proc, build tent, then second proc/weap. Enemy likely 95,11.", "raw": "{\"thoughts\":\"Opening refinery is ready; place it immediately to start income, then establish infantry production. We have ample cash for a fast second refinery afterward.\",\"notes\":\"Home 12,16; enemy likely 95,11. Place first proc, build tent; then queue proc #2 and scout east with infantry.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":16},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1151, "completion_tokens": 118, "total_tokens": 1269, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1149, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00472175, "upstream_inference_prompt_cost": 0.00316415, "upstream_inference_completions_cost": 0.0015576}, "completion_tokens_details": {"reasoning_tokens": 19, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.64, "thoughts": "Opening refinery is ready; place it immediately to start income, then establish infantry production. We have ample cash for a fast second refinery afterward.", "notes": "Home 12,16; enemy likely 95,11. Place first proc, build tent; then queue proc #2 and scout east with infantry.", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 16}, {"do": "build", "item": "tent"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.6%.\nPRODUCTION: Building: tent READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(100,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at (95,11), refinery (92,14), power (93,11). Tent construction 64%; place when ready, then build War Factory and train infantry.", "raw": "{\"thoughts\":\"Deploy the ready barracks and start infantry production while the power plant finishes. Use the infantry to scout toward the likely enemy base at (12,16), then build a War Factory as soon as the building queue is free.\",\"notes\":\"Base at (95,11); refinery #129, power #123. Barracks ready to place. Enemy likely northwest at (12,16); currently unseen. Scout with infantry and transition to War Factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":97,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":0,\"x\":80,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1230, "completion_tokens": 264, "total_tokens": 1494, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1228, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00068662, "upstream_inference_prompt_cost": 0.00033814, "upstream_inference_completions_cost": 0.00034848}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.48, "thoughts": "Deploy the ready barracks and start infantry production while the power plant finishes. Use the infantry to scout toward the likely enemy base at (12,16), then build a War Factory as soon as the building queue is free.", "notes": "Base at (95,11); refinery #129, power #123. Barracks ready to place. Enemy likely northwest at (12,16); currently unseen. Scout with infantry and transition to War Factory.", "commands": [{"do": "place", "item": "tent", "x": 97, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 0, "x": 80, "y": 15}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #0 is not your building"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(2,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Place first proc, build tent; then queue proc #2 and scout east with infantry.", "raw": "{\"thoughts\":\"Barracks is still constructing and the ore truck is actively mining. I will preserve cash for the immediate second refinery/war factory transition once the barracks is placed.\",\"notes\":\"Home 12,16. Tent at 64%; place when ready, then build proc #2. Train infantry to scout east toward enemy start 95,11; war factory afterward.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1234, "completion_tokens": 231, "total_tokens": 1465, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1232, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0064416, "upstream_inference_prompt_cost": 0.0033924, "upstream_inference_completions_cost": 0.0030492}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.5, "thoughts": "Barracks is still constructing and the ore truck is actively mining. I will preserve cash for the immediate second refinery/war factory transition once the barracks is placed.", "notes": "Home 12,16. Tent at 64%; place when ready, then build proc #2. Train infantry to scout east toward enemy start 95,11; war factory afterward.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2500 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(92,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #0 is not your building\nYOUR NOTES FROM LAST TURN: Base at (95,11); refinery #129, power #123. Barracks ready to place. Enemy likely northwest at (12,16); currently unseen. Scout with infantry and transition to War Factory.", "raw": "{\"thoughts\":\"Place the ready power plant and establish the barracks, then start a War Factory. Queue infantry to scout northwest toward the likely enemy base while transitioning to tanks.\",\"notes\":\"Base at (95,11), refinery #129, power #123, barracks #133 awaiting placement. Enemy likely northwest near (12,16); scout route northwest.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":96,\"y\":13},{\"do\":\"place\",\"item\":\"tent\",\"x\":98,\"y\":15},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1328, "completion_tokens": 221, "total_tokens": 1549, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1326, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00065681, "upstream_inference_prompt_cost": 0.00036509, "upstream_inference_completions_cost": 0.00029172}, "completion_tokens_details": {"reasoning_tokens": 66, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.27, "thoughts": "Place the ready power plant and establish the barracks, then start a War Factory. Queue infantry to scout northwest toward the likely enemy base while transitioning to tanks.", "notes": "Base at (95,11), refinery #129, power #123, barracks #133 awaiting placement. Enemy likely northwest near (12,16); scout route northwest.", "commands": [{"do": "place", "item": "powr", "x": 96, "y": 13}, {"do": "place", "item": "tent", "x": 98, "y": 15}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 75, "y": 14}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "place tent: nothing READY TO PLACE with that type", "build weap: started", "train 5x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.7%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(4,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16. Tent at 64%; place when ready, then build proc #2. Train infantry to scout east toward enemy start 95,11; war factory afterward.", "raw": "{\"thoughts\":\"Barracks is ready, so establish infantry production immediately while adding a second refinery for stronger income. Scouts will head east toward the likely enemy base.\",\"notes\":\"Place tent and build proc #2. Infantry scout/pressure east toward 95,11; save for war factory after refinery.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":15,\"y\":20},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1209, "completion_tokens": 181, "total_tokens": 1390, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1207, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00571285, "upstream_inference_prompt_cost": 0.00332365, "upstream_inference_completions_cost": 0.0023892}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "Barracks is ready, so establish infantry production immediately while adding a second refinery for stronger income. Scouts will head east toward the likely enemy base.", "notes": "Place tent and build proc #2. Infantry scout/pressure east toward 95,11; save for war factory after refinery.", "commands": [{"do": "place", "item": "tent", "x": 15, "y": 20}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 45, "y": 15}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #133 is not your building"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2359 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: weap 16%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #136@(91,16) #137@(94,16) #138@(97,16)\n  harv (Ore Truck (harvester)) x1: #130@(99,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - place tent: nothing READY TO PLACE with that type\n  - build weap: started\n  - train 5x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11), refinery #129, power #123, barracks #133 awaiting placement. Enemy likely northwest near (12,16); scout route northwest.", "raw": "{\"thoughts\":\"War Factory is under construction and infantry production is active. Send the current riflemen northwest to scout toward the likely enemy base, then maintain infantry production and add a second refinery once the War Factory completes.\",\"notes\":\"Base at (95,11); enemy likely northwest near (12,16). War Factory # pending, barracks #133 active. Current rifles #136-138 scouting northwest.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[136,137,138],\"x\":70,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1392, "completion_tokens": 279, "total_tokens": 1671, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1390, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00075097, "upstream_inference_prompt_cost": 0.00038269, "upstream_inference_completions_cost": 0.00036828}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "War Factory is under construction and infantry production is active. Send the current riflemen northwest to scout toward the likely enemy base, then maintain infantry production and add a second refinery once the War Factory completes.", "notes": "Base at (95,11); enemy likely northwest near (12,16). War Factory # pending, barracks #133 active. Current rifles #136-138 scouting northwest.", "commands": [{"do": "attack_move", "units": [136, 137, 138], "x": 70, "y": 16}, {"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "proc"}], "feedback": ["attack_move: 3 units", "train 5x e1: queued", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 300, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2543 + stored ore $435 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(9,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #133 is not your building\nYOUR NOTES FROM LAST TURN: Place tent and build proc #2. Infantry scout/pressure east toward 95,11; save for war factory after refinery.", "raw": "{\"thoughts\":\"Second refinery is under construction; use the barracks immediately to establish scouting and early anti-vehicle infantry while preserving funds for a War Factory next.\",\"notes\":\"Refinery #2 building at 23%. Tent #135 rallied toward enemy start; queue rifles/rockets, then place refinery and build War Factory.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1317, "completion_tokens": 249, "total_tokens": 1566, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1315, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00690745, "upstream_inference_prompt_cost": 0.00362065, "upstream_inference_completions_cost": 0.0032868}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "Second refinery is under construction; use the barracks immediately to establish scouting and early anti-vehicle infantry while preserving funds for a War Factory next.", "notes": "Refinery #2 building at 23%. Tent #135 rallied toward enemy start; queue rifles/rockets, then place refinery and build War Factory.", "commands": [{"do": "rally", "building": 135, "x": 70, "y": 13}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["rally #135: ordered", "train 5x e1: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1698 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.5%.\nPRODUCTION: Building: weap 32%; Building: proc 0%; Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #136@(81,15) #137@(83,16) #138@(86,16) #139@(90,16) #141@(93,16) #142@(96,16)\n  harv (Ore Truck (harvester)) x1: #130@(100,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 5x e1: queued\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely northwest near (12,16). War Factory # pending, barracks #133 active. Current rifles #136-138 scouting northwest.", "raw": "{\"thoughts\":\"War Factory is under construction and the refinery is queued next, while rifle production is active. Push the rifle group northwest to scout and locate the enemy, then add rocket soldiers to prepare for vehicles.\",\"notes\":\"Base at (95,11); enemy likely northwest near (12,16). Six rifles scouting west; War Factory 32%, Refinery queued after it. Keep infantry production active.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":65,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1402, "completion_tokens": 297, "total_tokens": 1699, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1400, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00077748, "upstream_inference_prompt_cost": 0.00038544, "upstream_inference_completions_cost": 0.00039204}, "completion_tokens_details": {"reasoning_tokens": 156, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.71, "thoughts": "War Factory is under construction and the refinery is queued next, while rifle production is active. Push the rifle group northwest to scout and locate the enemy, then add rocket soldiers to prepare for vehicles.", "notes": "Base at (95,11); enemy likely northwest near (12,16). Six rifles scouting west; War Factory 32%, Refinery queued after it. Keep infantry production active.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 65, "y": 15}, {"do": "rally", "building": 133, "x": 75, "y": 15}], "feedback": ["train 3x e3: queued", "attack_move: 6 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 600, "income": 500, "experience": 0, "order_count": 20}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: proc 46%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #140@(21,22)\n  harv (Ore Truck (harvester)) x1: #132@(3,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - train 5x e1: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Refinery #2 building at 23%. Tent #135 rallied toward enemy start; queue rifles/rockets, then place refinery and build War Factory.", "raw": "{\"thoughts\":\"Second refinery is nearing completion; expand economy immediately, then start the War Factory. Scout east toward the likely enemy base with the available rifleman while infantry production continues.\",\"notes\":\"Place proc #2 as soon as ready, then build weap. Scout route east/northeast from home toward (95,11); tent rally already set outward.\",\"commands\":[{\"do\":\"move\",\"units\":[140],\"x\":50,\"y\":18},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1360, "completion_tokens": 170, "total_tokens": 1530, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1358, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0059829, "upstream_inference_prompt_cost": 0.0037389, "upstream_inference_completions_cost": 0.002244}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.29, "thoughts": "Second refinery is nearing completion; expand economy immediately, then start the War Factory. Scout east toward the likely enemy base with the available rifleman while infantry production continues.", "notes": "Place proc #2 as soon as ready, then build weap. Scout route east/northeast from home toward (95,11); tent rally already set outward.", "commands": [{"do": "move", "units": [140], "x": 50, "y": 18}, {"do": "harvest", "unit": 132}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1032 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6300, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.3%.\nPRODUCTION: Building: weap 49%; Building: proc 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #136@(72,15) #137@(74,15) #138@(77,16) #139@(80,14) #141@(83,15) #142@(86,15) #143@(89,16)\n  harv (Ore Truck (harvester)) x1: #130@(92,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - attack_move: 6 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely northwest near (12,16). Six rifles scouting west; War Factory 32%, Refinery queued after it. Keep infantry production active.", "raw": "{\"thoughts\":\"The War Factory and second Refinery are nearly online, while the rifle scout continues toward the likely enemy base. Keep infantry production active and push the scouting group northwest to reveal and pressure the enemy.\",\"notes\":\"Base at (95,11); enemy likely near (12,16). War Factory building and second Refinery queued. Rifle scout group advancing west; maintain e3 production.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"attack_move\",\"units\":[136,137,138,139,141,142,143],\"x\":45,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":15}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1425, "completion_tokens": 330, "total_tokens": 1755, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1423, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000827365, "upstream_inference_prompt_cost": 0.000391765, "upstream_inference_completions_cost": 0.0004356}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.87, "thoughts": "The War Factory and second Refinery are nearly online, while the rifle scout continues toward the likely enemy base. Keep infantry production active and push the scouting group northwest to reveal and pressure the enemy.", "notes": "Base at (95,11); enemy likely near (12,16). War Factory building and second Refinery queued. Rifle scout group advancing west; maintain e3 production.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 3}, {"do": "attack_move", "units": [136, 137, 138, 139, 141, 142, 143], "x": 45, "y": 15}, {"do": "rally", "building": 133, "x": 70, "y": 15}], "feedback": ["train 3x e3: queued", "train 3x e1: queued", "attack_move: 7 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6300, "army_value": 700, "income": 500, "experience": 0, "order_count": 23}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 70%; Infantry: e3 84%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #140@(31,20)\n  e3 (Rocket Soldier) x1: #144@(21,22)\n  harv (Ore Truck (harvester)) x1: #132@(6,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as ready, then build weap. Scout route east/northeast from home toward (95,11); tent rally already set outward.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will strengthen the economy; immediately follow it with a war factory. Continue scouting northeast toward the likely enemy base while building a mixed infantry screen.\",\"notes\":\"Proc #2 is at 70%; place it next turn and queue weap. Scout #140/#144 northeast; harvester #132 mining.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":18},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[140,144],\"x\":55,\"y\":17},{\"do\":\"stance\",\"units\":[140,144],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1351, "completion_tokens": 287, "total_tokens": 1638, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1349, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00750255, "upstream_inference_prompt_cost": 0.00371415, "upstream_inference_completions_cost": 0.0037884}, "completion_tokens_details": {"reasoning_tokens": 120, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.96, "thoughts": "Second refinery is nearly ready and will strengthen the economy; immediately follow it with a war factory. Continue scouting northeast toward the likely enemy base while building a mixed infantry screen.", "notes": "Proc #2 is at 70%; place it next turn and queue weap. Scout #140/#144 northeast; harvester #132 mining.", "commands": [{"do": "rally", "building": 135, "x": 45, "y": 18}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [140, 144], "x": 55, "y": 17}, {"do": "stance", "units": [140, 144], "stance": "attack_anything"}], "feedback": ["rally #135: ordered", "train 5x e1: queued", "train 3x e3: queued", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $873 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.3%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Infantry: e3 2%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(64,22) #137@(66,22) #138@(70,23) #139@(72,21) #141@(74,19) #142@(77,16) #143@(79,14) #147@(92,16) #148@(94,16) #149@(97,15)\n  e3 (Rocket Soldier) x1: #145@(90,15)\n  harv (Ore Truck (harvester)) x1: #130@(97,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - train 3x e1: queued\n  - attack_move: 7 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy likely near (12,16). War Factory building and second Refinery queued. Rifle scout group advancing west; maintain e3 production.", "raw": "{\"thoughts\":\"The War Factory and second Refinery are still under construction, while the infantry scout group is already advancing west toward the likely enemy start. Keep the army moving toward (12,16) and let the queued rocket soldiers complete before adding more orders.\",\"notes\":\"Enemy likely at (12,16). War Factory 66% and second Refinery queued; maintain westward attack and rocket production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":80,\"y\":15},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1485, "completion_tokens": 369, "total_tokens": 1854, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1483, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000895345, "upstream_inference_prompt_cost": 0.000408265, "upstream_inference_completions_cost": 0.00048708}, "completion_tokens_details": {"reasoning_tokens": 232, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "The War Factory and second Refinery are still under construction, while the infantry scout group is already advancing west toward the likely enemy start. Keep the army moving toward (12,16) and let the queued rocket soldiers complete before adding more orders.", "notes": "Enemy likely at (12,16). War Factory 66% and second Refinery queued; maintain westward attack and rocket production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 80, "y": 15}, {"do": "harvest", "unit": 130}], "feedback": ["attack_move: 11 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 29}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1251 + stored ore $243 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.5%.\nPRODUCTION: Building: proc 94%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #140@(41,21)\n  e3 (Rocket Soldier) x2: #144@(31,21) #146@(23,18)\n  harv (Ore Truck (harvester)) x1: #132@(8,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - train 5x e1: queued\n  - train 3x e3: queued\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Proc #2 is at 70%; place it next turn and queue weap. Scout #140/#144 northeast; harvester #132 mining.", "raw": "{\"thoughts\":\"Second refinery is nearly complete, which will fund the war factory and sustained vehicle production. Continue scouting northeast toward the likely enemy base while infantry production fills out the early force.\",\"notes\":\"Place proc #2 as soon as ready, then build weap. Scouts #140/#144/#146 advancing east-northeast; harvester #132 mining.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":38,\"y\":18},{\"do\":\"attack_move\",\"units\":[140,144,146],\"x\":70,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1442, "completion_tokens": 172, "total_tokens": 1614, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1440, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0062348, "upstream_inference_prompt_cost": 0.0039644, "upstream_inference_completions_cost": 0.0022704}, "completion_tokens_details": {"reasoning_tokens": 42, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.34, "thoughts": "Second refinery is nearly complete, which will fund the war factory and sustained vehicle production. Continue scouting northeast toward the likely enemy base while infantry production fills out the early force.", "notes": "Place proc #2 as soon as ready, then build weap. Scouts #140/#144/#146 advancing east-northeast; harvester #132 mining.", "commands": [{"do": "rally", "building": 135, "x": 38, "y": 18}, {"do": "attack_move", "units": [140, 144, 146], "x": 70, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["rally #135: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $208 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $7200, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Infantry: e3 12%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(58,28) #137@(59,28) #138@(61,27) #139@(64,25) #141@(66,24) #142@(69,24) #143@(72,21) #147@(82,15) #148@(86,23) #149@(90,22)\n  e3 (Rocket Soldier) x2: #145@(80,14) #151@(97,16)\n  harv (Ore Truck (harvester)) x1: #130@(100,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 11 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16). War Factory 66% and second Refinery queued; maintain westward attack and rocket production.", "raw": "{\"thoughts\":\"The army is advancing west toward the likely enemy start, while the War Factory is nearly complete and a second refinery is queued. Keep rocket production running and push the infantry group toward (12,16).\",\"notes\":\"Enemy not yet sighted; likely base at (12,16). Army is spread along westward route, continue attack-move. War Factory nearly ready, second refinery queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1453, "completion_tokens": 273, "total_tokens": 1726, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1451, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000759825, "upstream_inference_prompt_cost": 0.000399465, "upstream_inference_completions_cost": 0.00036036}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "The army is advancing west toward the likely enemy start, while the War Factory is nearly complete and a second refinery is queued. Keep rocket production running and push the infantry group toward (12,16).", "notes": "Enemy not yet sighted; likely base at (12,16). Army is spread along westward route, continue attack-move. War Factory nearly ready, second refinery queued.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 12 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7200, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 29}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1086 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.7%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e3 5%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #140@(49,26)\n  e3 (Rocket Soldier) x4: #144@(40,24) #146@(31,24) #150@(24,18) #152@(16,22)\n  harv (Ore Truck (harvester)) x1: #132@(4,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as ready, then build weap. Scouts #140/#144/#146 advancing east-northeast; harvester #132 mining.", "raw": "{\"thoughts\":\"Second refinery is ready and should be placed immediately for stronger income. Power will be needed before a War Factory, while scouts continue probing toward the enemy start.\",\"notes\":\"Place proc #2, build power, then save for War Factory. Scouts advancing east/northeast; enemy likely at (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":10,\"y\":22},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":20},{\"do\":\"attack_move\",\"units\":[140,144,146],\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":[150,152],\"x\":55,\"y\":20},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1416, "completion_tokens": 257, "total_tokens": 1673, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1414, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072853, "upstream_inference_prompt_cost": 0.0038929, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "Second refinery is ready and should be placed immediately for stronger income. Power will be needed before a War Factory, while scouts continue probing toward the enemy start.", "notes": "Place proc #2, build power, then save for War Factory. Scouts advancing east/northeast; enemy likely at (95,11).", "commands": [{"do": "place", "item": "proc", "x": 10, "y": 22}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 135, "x": 45, "y": 20}, {"do": "attack_move", "units": [140, 144, 146], "x": 70, "y": 18}, {"do": "attack_move", "units": [150, 152], "x": 55, "y": 20}, {"do": "harvest", "unit": 132}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "rally #135: ordered", "attack_move: 3 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $7200, army $2700, killed $400 (2 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 15.2%.\nPRODUCTION: Building: weap 88%; Building: proc 0%; Infantry: e3 47%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(52,27)55% #137@(52,28)90% #138@(52,28) #139@(54,28) #141@(57,28) #142@(60,28) #143@(63,26) #147@(74,19) #148@(80,26) #149@(81,26)\n  e3 (Rocket Soldier) x2: #145@(72,21) #151@(89,23)\n  harv (Ore Truck (harvester)) x1: #130@(95,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy not yet sighted; likely base at (12,16). Army is spread along westward route, continue attack-move. War Factory nearly ready, second refinery queued.", "raw": "{\"thoughts\":\"War Factory is nearly complete and the second Refinery follows it. Keep rocket production running and push the scattered army toward the likely enemy base at the northwest; regrouping on the way is preferable to idling.\",\"notes\":\"Enemy likely near (12,16). Army advancing west; War Factory at 88%, second Refinery queued. Continue e3 production and attack-move toward enemy.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":22},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1492, "completion_tokens": 241, "total_tokens": 1733, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1490, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00072831, "upstream_inference_prompt_cost": 0.00041019, "upstream_inference_completions_cost": 0.00031812}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.16, "thoughts": "War Factory is nearly complete and the second Refinery follows it. Keep rocket production running and push the scattered army toward the likely enemy base at the northwest; regrouping on the way is preferable to idling.", "notes": "Enemy likely near (12,16). Army advancing west; War Factory at 88%, second Refinery queued. Continue e3 production and attack-move toward enemy.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 70, "y": 22}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 12 units", "rally #133: ordered", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 0, "units_killed": 2, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7200, "army_value": 1600, "income": 1000, "experience": 4, "order_count": 32}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $455 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9000, army $3400, killed $0 (0 units, 0 bldgs), lost $400 (2 units, 0 bldgs). Map explored 12.8%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #146@(42,24) #150@(32,21) #152@(24,24) #155@(16,22)\n  harv (Ore Truck (harvester)) x2: #132@(9,20) #154@(19,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - rally #135: ordered\n  - attack_move: 3 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place proc #2, build power, then save for War Factory. Scouts advancing east/northeast; enemy likely at (95,11).", "raw": "{\"thoughts\":\"Second refinery is online and the ready power plant should be placed immediately to support a War Factory. Rocket scouts will continue east toward the likely enemy base while infantry production stays queued.\",\"notes\":\"Place powr, start weap as soon as refinery income permits. Rocket scouts moving east/northeast; enemy expected near 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":13},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"rally\",\"building\":135,\"x\":35,\"y\":20},{\"do\":\"attack_move\",\"units\":[146,150,152,155],\"x\":70,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1440, "completion_tokens": 203, "total_tokens": 1643, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1438, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0066385, "upstream_inference_prompt_cost": 0.0039589, "upstream_inference_completions_cost": 0.0026796}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.47, "thoughts": "Second refinery is online and the ready power plant should be placed immediately to support a War Factory. Rocket scouts will continue east toward the likely enemy base while infantry production stays queued.", "notes": "Place powr, start weap as soon as refinery income permits. Rocket scouts moving east/northeast; enemy expected near 95,11.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 13}, {"do": "build", "item": "weap"}, {"do": "rally", "building": 135, "x": 35, "y": 20}, {"do": "attack_move", "units": [146, 150, 152, 155], "x": 70, "y": 17}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "rally #135: ordered", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 400, "units_killed": 0, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 1200, "income": 1000, "experience": 0, "order_count": 25}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $171 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $7500, army $3000, killed $700 (3 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 17%.\nPRODUCTION: Building: weap 96%; Building: proc 0%; Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(46,24)45% #137@(44,26)90% #138@(45,26) #139@(45,26) #141@(47,28) #142@(50,28) #143@(53,27) #147@(66,24) #148@(70,24) #149@(72,24)\n  e3 (Rocket Soldier) x3: #145@(63,26) #151@(80,26) #160@(97,15)\n  harv (Ore Truck (harvester)) x1: #130@(94,18)\nVISIBLE ENEMY UNITS (1):\n  #150 e3@(42,24) 13%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - rally #133: ordered\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Army advancing west; War Factory at 88%, second Refinery queued. Continue e3 production and attack-move toward enemy.", "raw": "{\"thoughts\":\"The army is advancing west and has a weak enemy rocket soldier in sight. Keep pressure toward the likely enemy base while the War Factory and second Refinery complete; continue rocket production if funds permit.\",\"notes\":\"Enemy likely near (12,16). Army group advancing west from the center; attack-move toward (20,16). War Factory nearly complete, Refinery queued. Keep e3 production active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":20,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1527, "completion_tokens": 287, "total_tokens": 1814, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1525, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000798655, "upstream_inference_prompt_cost": 0.000419815, "upstream_inference_completions_cost": 0.00037884}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.76, "thoughts": "The army is advancing west and has a weak enemy rocket soldier in sight. Keep pressure toward the likely enemy base while the War Factory and second Refinery complete; continue rocket production if funds permit.", "notes": "Enemy likely near (12,16). Army group advancing west from the center; attack-move toward (20,16). War Factory nearly complete, Refinery queued. Keep e3 production active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 20, "y": 16}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: 13 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 0, "units_killed": 3, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7500, "army_value": 1900, "income": 1500, "experience": 7, "order_count": 35}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $217 + stored ore $87 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9300, army $3400, killed $0 (0 units, 0 bldgs), lost $700 (3 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: weap 16%; Infantry: e1 75%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #156 powr@(19,14) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #157@(23,20) #158@(20,20) #159@(17,21)\n  e3 (Rocket Soldier) x3: #150@(42,24)13% #152@(34,24) #155@(25,25)\n  harv (Ore Truck (harvester)) x2: #132@(7,23) #154@(15,11)\nVISIBLE ENEMY UNITS (4):\n  #136 e1@(46,24) 45%, #137 e1@(44,26) 90%, #138 e1@(45,26) 99%, #139 e1@(45,26) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - rally #135: ordered\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Place powr, start weap as soon as refinery income permits. Rocket scouts moving east/northeast; enemy expected near 95,11.", "raw": "{\"thoughts\":\"War Factory is under construction and both refineries are operating. Our forward infantry has encountered enemy scouts; consolidate the force and push east while keeping production queues occupied.\",\"notes\":\"War Factory building queue at 16%; six riflemen are queued. Enemy scout infantry around 44-46,24-26; likely enemy base remains northeast near 95,11.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":28,\"y\":23},{\"do\":\"attack_move\",\"units\":[157,158,159,150,152,155],\"x\":48,\"y\":24},{\"do\":\"stance\",\"units\":[157,158,159,150,152,155],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1496, "completion_tokens": 250, "total_tokens": 1746, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1494, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074129, "upstream_inference_prompt_cost": 0.0041129, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.79, "thoughts": "War Factory is under construction and both refineries are operating. Our forward infantry has encountered enemy scouts; consolidate the force and push east while keeping production queues occupied.", "notes": "War Factory building queue at 16%; six riflemen are queued. Enemy scout infantry around 44-46,24-26; likely enemy base remains northeast near 95,11.", "commands": [{"do": "rally", "building": 135, "x": 28, "y": 23}, {"do": "attack_move", "units": [157, 158, 159, 150, 152, 155], "x": 48, "y": 24}, {"do": "stance", "units": [157, 158, 159, 150, 152, 155], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["rally #135: ordered", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 700, "units_killed": 0, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9300, "army_value": 1200, "income": 1500, "experience": 0, "order_count": 27}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $7500, army $3000, killed $1600 (6 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 18.7%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #136@(37,24)35% #137@(37,26)80% #138@(37,26) #139@(37,26)98% #141@(37,27) #142@(41,23) #143@(44,27) #147@(57,28) #148@(61,27) #149@(63,26)\n  e3 (Rocket Soldier) x3: #145@(54,28) #151@(71,24) #160@(90,22)\n  harv (Ore Truck (harvester)) x1: #130@(102,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16). Army group advancing west from the center; attack-move toward (20,16). War Factory nearly complete, Refinery queued. Keep e3 production active.", "raw": "{\"thoughts\":\"Place the ready War Factory near the base and set its rally west. Keep infantry and rocket production active while the army continues scouting toward the likely enemy base at (12,16).\",\"notes\":\"Enemy still unfound; army advancing west toward (20,16). War Factory placement pending; refinery queued. Maintain e3 production and push west.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":89,\"y\":15},{\"do\":\"rally\",\"building\":165,\"x\":45,\"y\":24},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":20,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1542, "completion_tokens": 249, "total_tokens": 1791, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00075262, "upstream_inference_prompt_cost": 0.00042394, "upstream_inference_completions_cost": 0.00032868}, "completion_tokens_details": {"reasoning_tokens": 100, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.67, "thoughts": "Place the ready War Factory near the base and set its rally west. Keep infantry and rocket production active while the army continues scouting toward the likely enemy base at (12,16).", "notes": "Enemy still unfound; army advancing west toward (20,16). War Factory placement pending; refinery queued. Maintain e3 production and push west.", "commands": [{"do": "place", "item": "weap", "x": 89, "y": 15}, {"do": "rally", "building": 165, "x": 45, "y": 24}, {"do": "attack_move", "units": "all_army", "x": 20, "y": 16}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally: #165 is not your building", "attack_move: 13 units", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 0, "units_killed": 6, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7500, "army_value": 1900, "income": 1500, "experience": 16, "order_count": 38}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $51 + stored ore $94 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $8800, army $2900, killed $0 (0 units, 0 bldgs), lost $1600 (6 units, 0 bldgs). Map explored 13.4%.\nPRODUCTION: Building: weap 32%; Infantry: e1 1%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #156 powr@(19,14) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #157@(34,20) #158@(29,24) #159@(28,20) #161@(24,20) #162@(21,20) #163@(18,20) #164@(15,21)\n  harv (Ore Truck (harvester)) x2: #132@(4,26) #154@(15,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: War Factory building queue at 16%; six riflemen are queued. Enemy scout infantry around 44-46,24-26; likely enemy base remains northeast near 95,11.", "raw": "{\"thoughts\":\"War Factory is nearly complete and power is ample. Keep riflemen probing east toward the enemy while income funds tanks and a third refinery.\",\"notes\":\"War Factory ready soon; queue vehicle production immediately next turn. Rifle scout force advancing east from center; enemy base expected NE around 95,11.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":20},{\"do\":\"attack_move\",\"units\":[157,158,159,161,162,163,164],\"x\":60,\"y\":20},{\"do\":\"stance\",\"units\":[157,158,159,161,162,163,164],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1407, "completion_tokens": 294, "total_tokens": 1701, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1405, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00774895, "upstream_inference_prompt_cost": 0.00386815, "upstream_inference_completions_cost": 0.0038808}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "War Factory is nearly complete and power is ample. Keep riflemen probing east toward the enemy while income funds tanks and a third refinery.", "notes": "War Factory ready soon; queue vehicle production immediately next turn. Rifle scout force advancing east from center; enemy base expected NE around 95,11.", "commands": [{"do": "rally", "building": 135, "x": 45, "y": 20}, {"do": "attack_move", "units": [157, 158, 159, 161, 162, 163, 164], "x": 60, "y": 20}, {"do": "stance", "units": [157, 158, 159, 161, 162, 163, 164], "stance": "attack_anything"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["rally #135: ordered", "attack_move: 7 units", "stance: 7 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 1600, "units_killed": 0, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8800, "army_value": 700, "income": 2000, "experience": 0, "order_count": 27}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $2900, killed $2000 (10 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Building: proc 0%; Infantry: e3 33%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(33,23)6% #137@(32,23)71% #138@(33,23)95% #139@(32,23)5% #142@(32,23) #143@(34,24) #147@(47,28) #148@(52,27) #149@(53,27)\n  e3 (Rocket Soldier) x3: #145@(44,27) #151@(62,27) #160@(81,26)\n  harv (Ore Truck (harvester)) x1: #130@(101,20)\nVISIBLE ENEMY UNITS (1):\n  #162 e1@(29,21) 34%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally: #165 is not your building\n  - attack_move: 13 units\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy still unfound; army advancing west toward (20,16). War Factory placement pending; refinery queued. Maintain e3 production and push west.", "raw": "{\"thoughts\":\"The army is pushing west and has spotted a damaged enemy rifleman near the likely base. Place the ready refinery to improve income, keep the harvester mining, and continue the attack toward the enemy start while production remains queued.\",\"notes\":\"Enemy likely near (12,16); army advancing west. Place pending refinery, maintain e3 stream, begin tanks when funds permit.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1647, "completion_tokens": 299, "total_tokens": 1946, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1645, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000847495, "upstream_inference_prompt_cost": 0.000452815, "upstream_inference_completions_cost": 0.00039468}, "completion_tokens_details": {"reasoning_tokens": 161, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "The army is pushing west and has spotted a damaged enemy rifleman near the likely base. Place the ready refinery to improve income, keep the harvester mining, and continue the attack toward the enemy start while production remains queued.", "notes": "Enemy likely near (12,16); army advancing west. Place pending refinery, maintain e3 stream, begin tanks when funds permit.", "commands": [{"do": "place", "item": "proc"}, {"do": "harvest", "unit": 130}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "1tnk", "count": 3}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 12 units", "train 3x 1tnk: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2000, "deaths_cost": 100, "units_killed": 10, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1800, "income": 1500, "experience": 20, "order_count": 44}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $8400, army $2500, killed $100 (1 units, 0 bldgs), lost $2000 (10 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: weap 36%; Infantry: e1 73%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #156 powr@(19,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #162@(29,21)34% #163@(26,25) #164@(23,24)\n  harv (Ore Truck (harvester)) x2: #132@(9,20) #154@(17,8)\nVISIBLE ENEMY UNITS (3):\n  #137 e1@(32,23) 71%, #139 e1@(32,23) 5%, #142 e1@(32,23) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - attack_move: 7 units\n  - stance: 7 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: War Factory ready soon; queue vehicle production immediately next turn. Rifle scout force advancing east from center; enemy base expected NE around 95,11.", "raw": "{\"thoughts\":\"War Factory is still under construction and all available funds are committed. Our forward rifles have encountered enemy infantry, so they should eliminate them while harvesters continue mining.\",\"notes\":\"War Factory 36% complete; place immediately when ready, then queue vehicles. Rifle scout group is near 26-29,21-25 fighting enemy infantry at 32,23; enemy base still expected NE.\",\"commands\":[{\"do\":\"attack\",\"units\":[162,163,164],\"target\":137},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1453, "completion_tokens": 216, "total_tokens": 1669, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1451, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00684585, "upstream_inference_prompt_cost": 0.00399465, "upstream_inference_completions_cost": 0.0028512}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "War Factory is still under construction and all available funds are committed. Our forward rifles have encountered enemy infantry, so they should eliminate them while harvesters continue mining.", "notes": "War Factory 36% complete; place immediately when ready, then queue vehicles. Rifle scout group is near 26-29,21-25 fighting enemy infantry at 32,23; enemy base still expected NE.", "commands": [{"do": "attack", "units": [162, 163, 164], "target": 137}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["attack: 3 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2000, "units_killed": 1, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8400, "army_value": 300, "income": 2000, "experience": 1, "order_count": 32}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $284 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $2900, killed $2300 (13 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 21.6%.\nPRODUCTION: Building: proc 1%; Vehicle: 1tnk 3%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(26,20)5% #137@(27,20)26% #138@(25,20)91% #139@(24,20)5% #142@(25,20) #143@(27,20) #147@(38,22) #148@(41,26) #149@(44,27)\n  e3 (Rocket Soldier) x3: #145@(36,21) #151@(52,27) #160@(72,24)\n  harv (Ore Truck (harvester)) x1: #130@(92,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 12 units\n  - train 3x 1tnk: queued\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); army advancing west. Place pending refinery, maintain e3 stream, begin tanks when funds permit.", "raw": "{\"thoughts\":\"The second refinery is nearly complete, while the tank and rocket queues remain active. Push the scattered army toward the likely enemy base at the western start and keep rocket production going; place the refinery once it becomes ready.\",\"notes\":\"Enemy likely at (12,16). Army advancing west; 3 light tanks queued and rocket stream active. Place pending proc when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":165,\"x\":75,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1648, "completion_tokens": 281, "total_tokens": 1929, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1646, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00082401, "upstream_inference_prompt_cost": 0.00045309, "upstream_inference_completions_cost": 0.00037092}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.67, "thoughts": "The second refinery is nearly complete, while the tank and rocket queues remain active. Push the scattered army toward the likely enemy base at the western start and keep rocket production going; place the refinery once it becomes ready.", "notes": "Enemy likely at (12,16). Army advancing west; 3 light tanks queued and rocket stream active. Place pending proc when ready.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 165, "x": 75, "y": 20}], "feedback": ["attack_move: 12 units", "train 3x e3: queued", "rally #165: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 100, "units_killed": 13, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1800, "income": 1825, "experience": 23, "order_count": 47}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $593 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $8300, army $2400, killed $100 (1 units, 0 bldgs), lost $2300 (13 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: weap 46%; Infantry: e1 75%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #156 powr@(19,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #166@(20,20) #167@(17,21)\n  harv (Ore Truck (harvester)) x2: #132@(8,23) #154@(12,13)\nVISIBLE ENEMY UNITS (1):\n  #139 e1@(24,20) 5%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\nYOUR NOTES FROM LAST TURN: War Factory 36% complete; place immediately when ready, then queue vehicles. Rifle scout group is near 26-29,21-25 fighting enemy infantry at 32,23; enemy base still expected NE.", "raw": "{\"thoughts\":\"War Factory is still constructing and infantry production is queued. Eliminate the nearby wounded scout, rally infantry eastward, and keep current harvesters mining for immediate vehicle production once the factory is placed.\",\"notes\":\"War Factory 46%; place as soon as ready and queue Medium Tanks. Enemy start remains likely northeast around (95,11).\",\"commands\":[{\"do\":\"attack\",\"units\":[166,167],\"target\":139},{\"do\":\"rally\",\"building\":135,\"x\":28,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1392, "completion_tokens": 205, "total_tokens": 1597, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1390, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0065329, "upstream_inference_prompt_cost": 0.0038269, "upstream_inference_completions_cost": 0.002706}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.93, "thoughts": "War Factory is still constructing and infantry production is queued. Eliminate the nearby wounded scout, rally infantry eastward, and keep current harvesters mining for immediate vehicle production once the factory is placed.", "notes": "War Factory 46%; place as soon as ready and queue Medium Tanks. Enemy start remains likely northeast around (95,11).", "commands": [{"do": "attack", "units": [166, 167], "target": 139}, {"do": "rally", "building": 135, "x": 28, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["attack: 2 units", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2300, "units_killed": 1, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8300, "army_value": 200, "income": 3000, "experience": 1, "order_count": 32}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9200, army $2700, killed $2600 (16 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 23%.\nPRODUCTION: Building: proc 12%; Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #137@(21,17)13% #138@(21,17)27% #142@(22,17)83% #143@(21,17)93% #147@(30,15) #148@(34,19) #149@(35,20)\n  e3 (Rocket Soldier) x3: #145@(28,14) #151@(43,27) #160@(63,26)\n  harv (Ore Truck (harvester)) x1: #130@(101,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #156 powr@(19,14) 89%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - train 3x e3: queued\n  - rally #165: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely at (12,16). Army advancing west; 3 light tanks queued and rocket stream active. Place pending proc when ready.", "raw": "{\"thoughts\":\"The enemy power plant at (19,14) confirms the base direction. Keep the advancing army focused on it while the refinery finishes; continue rocket production and let the war factory stream light tanks toward the western rally point.\",\"notes\":\"Enemy base confirmed near (19,14). Army attacking west; refinery #12% under construction, then place it. Maintain e3 and 1tnk production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":19,\"y\":14},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":165,\"x\":25,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1657, "completion_tokens": 257, "total_tokens": 1914, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1655, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000794805, "upstream_inference_prompt_cost": 0.000455565, "upstream_inference_completions_cost": 0.00033924}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.62, "thoughts": "The enemy power plant at (19,14) confirms the base direction. Keep the advancing army focused on it while the refinery finishes; continue rocket production and let the war factory stream light tanks toward the western rally point.", "notes": "Enemy base confirmed near (19,14). Army attacking west; refinery #12% under construction, then place it. Maintain e3 and 1tnk production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 19, "y": 14}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 165, "x": 25, "y": 16}], "feedback": ["attack_move: 10 units", "train 3x e3: queued", "rally #165: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 300, "units_killed": 16, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1600, "income": 2000, "experience": 26, "order_count": 50}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 189 made / 80 used, harvesters 2.\nSCORE: assets $8300, army $2400, killed $300 (3 units, 0 bldgs), lost $2600 (16 units, 0 bldgs). Map explored 13.9%.\nPRODUCTION: Building: weap 61%; Infantry: e1 68%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #156 powr@(19,14) 89%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #169@(18,20) #170@(18,20)\n  harv (Ore Truck (harvester)) x2: #132@(5,27) #154@(16,6)\nVISIBLE ENEMY UNITS (3):\n  #137 e1@(21,17) 13%, #138 e1@(21,17) 27%, #143 e1@(21,17) 93%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: War Factory 46%; place as soon as ready and queue Medium Tanks. Enemy start remains likely northeast around (95,11).", "raw": "{\"thoughts\":\"War Factory is nearing completion while income remains extremely tight. Clear the nearby enemy infantry and keep the rifle queue cycling as ore arrives.\",\"notes\":\"War Factory 61% at 2:56; place immediately next turn, then produce Medium Tanks. Enemy start likely (95,11); nearby enemy rifles at (21,17).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[169,170],\"x\":21,\"y\":17},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":135,\"x\":20,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1385, "completion_tokens": 273, "total_tokens": 1658, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1383, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00741125, "upstream_inference_prompt_cost": 0.00380765, "upstream_inference_completions_cost": 0.0036036}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "War Factory is nearing completion while income remains extremely tight. Clear the nearby enemy infantry and keep the rifle queue cycling as ore arrives.", "notes": "War Factory 61% at 2:56; place immediately next turn, then produce Medium Tanks. Enemy start likely (95,11); nearby enemy rifles at (21,17).", "commands": [{"do": "attack_move", "units": [169, 170], "x": 21, "y": 17}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 135, "x": 20, "y": 18}], "feedback": ["attack_move: 2 units", "train 5x e1: queued", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 2600, "units_killed": 3, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8300, "army_value": 200, "income": 3000, "experience": 3, "order_count": 32}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8800, army $2300, killed $2600 (16 units, 0 bldgs), lost $700 (7 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: proc 12%; Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #147@(23,15) #148@(24,18)52% #149@(25,20)\n  e3 (Rocket Soldier) x3: #145@(23,15) #151@(33,24) #160@(53,27)\n  harv (Ore Truck (harvester)) x1: #130@(101,23)\nVISIBLE ENEMY UNITS (2):\n  #169 e1@(20,18) 71%, #170 e1@(20,18) 96%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - train 3x e3: queued\n  - rally #165: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed near (19,14). Army attacking west; refinery #12% under construction, then place it. Maintain e3 and 1tnk production.", "raw": "{\"thoughts\":\"Enemy is confirmed near (19,14); keep the surviving infantry and rockets pressing that position while production queues continue. The second refinery is still under construction, so preserve cash for it and keep the harvester mining.\",\"notes\":\"Enemy base area (19,14). Attack group is west of center; continue attack-move toward (12,16). Proc #12 is building; place it when ready. Maintain e3 and light tank queues.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":19,\"y\":14},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":165,\"x\":55,\"y\":20}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1664, "completion_tokens": 257, "total_tokens": 1921, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1662, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00079673, "upstream_inference_prompt_cost": 0.00045749, "upstream_inference_completions_cost": 0.00033924}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.81, "thoughts": "Enemy is confirmed near (19,14); keep the surviving infantry and rockets pressing that position while production queues continue. The second refinery is still under construction, so preserve cash for it and keep the harvester mining.", "notes": "Enemy base area (19,14). Attack group is west of center; continue attack-move toward (12,16). Proc #12 is building; place it when ready. Maintain e3 and light tank queues.", "commands": [{"do": "attack_move", "units": "all_army", "x": 19, "y": 14}, {"do": "harvest", "unit": 130}, {"do": "rally", "building": 165, "x": 55, "y": 20}], "feedback": ["attack_move: 6 units", "rally #165: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 700, "units_killed": 16, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8800, "army_value": 1200, "income": 2000, "experience": 26, "order_count": 53}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 152 made / 80 used, harvesters 2.\nSCORE: assets $8300, army $2400, killed $700 (7 units, 0 bldgs), lost $2600 (16 units, 0 bldgs). Map explored 13.9%.\nPRODUCTION: Building: weap 61%; Infantry: e1 68%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #156 powr@(19,14) 52%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #169@(20,18)71% #170@(20,18)96%\n  harv (Ore Truck (harvester)) x2: #132@(9,18) #154@(14,12)\nVISIBLE ENEMY UNITS (1):\n  #148 e1@(24,18) 52%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - train 5x e1: queued\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: War Factory 61% at 2:56; place immediately next turn, then produce Medium Tanks. Enemy start likely (95,11); nearby enemy rifles at (21,17).", "raw": "{\"thoughts\":\"War Factory is nearing completion while cash is fully committed to infantry production. Eliminate the nearby enemy scout and keep the rifles positioned to protect the base until vehicles can be produced.\",\"notes\":\"War Factory 61% at 3:04, immediately place when ready and queue Medium Tanks. Enemy rifle scout at (24,18); enemy main base still expected near (95,11).\",\"commands\":[{\"do\":\"attack\",\"units\":[169,170],\"target\":148},{\"do\":\"stance\",\"units\":[169,170],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":135,\"x\":20,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1424, "completion_tokens": 178, "total_tokens": 1602, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1422, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0062645, "upstream_inference_prompt_cost": 0.0039149, "upstream_inference_completions_cost": 0.0023496}, "completion_tokens_details": {"reasoning_tokens": 40, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.08, "thoughts": "War Factory is nearing completion while cash is fully committed to infantry production. Eliminate the nearby enemy scout and keep the rifles positioned to protect the base until vehicles can be produced.", "notes": "War Factory 61% at 3:04, immediately place when ready and queue Medium Tanks. Enemy rifle scout at (24,18); enemy main base still expected near (95,11).", "commands": [{"do": "attack", "units": [169, 170], "target": 148}, {"do": "stance", "units": [169, 170], "stance": "defend"}, {"do": "rally", "building": 135, "x": 20, "y": 18}], "feedback": ["attack: 2 units", "stance: 2 units", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 2600, "units_killed": 7, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8300, "army_value": 200, "income": 3000, "experience": 7, "order_count": 37}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8600, army $2100, killed $2700 (17 units, 0 bldgs), lost $900 (9 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: proc 12%; Vehicle: 1tnk 24%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 88%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #147@(23,15)\n  e3 (Rocket Soldier) x3: #145@(23,15) #151@(24,19) #160@(44,27)\n  harv (Ore Truck (harvester)) x1: #130@(92,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #165: ordered\nYOUR NOTES FROM LAST TURN: Enemy base area (19,14). Attack group is west of center; continue attack-move toward (12,16). Proc #12 is building; place it when ready. Maintain e3 and light tank queues.", "raw": "{\"thoughts\":\"Cash is empty but the refinery is nearly complete and production queues are active. Continue pushing the western attack group toward the suspected enemy base while maintaining tank and rocket production.\",\"notes\":\"Enemy base suspected near (19,14). Attack group is around (23,15)-(44,27); keep advancing west. Proc #12 is under construction; place when ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[145,147,151,160],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":165,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1625, "completion_tokens": 253, "total_tokens": 1878, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1623, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000780725, "upstream_inference_prompt_cost": 0.000446765, "upstream_inference_completions_cost": 0.00033396}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "Cash is empty but the refinery is nearly complete and production queues are active. Continue pushing the western attack group toward the suspected enemy base while maintaining tank and rocket production.", "notes": "Enemy base suspected near (19,14). Attack group is around (23,15)-(44,27); keep advancing west. Proc #12 is under construction; place when ready.", "commands": [{"do": "attack_move", "units": [145, 147, 151, 160], "x": 12, "y": 16}, {"do": "rally", "building": 165, "x": 30, "y": 18}], "feedback": ["attack_move: 4 units", "rally #165: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2700, "deaths_cost": 900, "units_killed": 17, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8600, "army_value": 1000, "income": 2000, "experience": 27, "order_count": 53}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $485 (storage 4000), power 118 made / 80 used, harvesters 2.\nSCORE: assets $8500, army $2600, killed $900 (9 units, 0 bldgs), lost $2700 (17 units, 0 bldgs). Map explored 13.9%.\nPRODUCTION: Building: weap 74%; Infantry: e1 23%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #156 powr@(19,14) 18%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #170@(20,18)26%* #173@(20,18)* #174@(18,20) #175@(16,22)\n  harv (Ore Truck (harvester)) x2: #132@(7,24) #154@(16,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - stance: 2 units\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: War Factory 61% at 3:04, immediately place when ready and queue Medium Tanks. Enemy rifle scout at (24,18); enemy main base still expected near (95,11).", "raw": "{\"thoughts\":\"War Factory is nearly ready; I will place it immediately next turn and begin Medium Tank production. Our infantry will scout eastward while the economy continues mining.\",\"notes\":\"War Factory 74% at 3:12; place ASAP, queue 2tnk. Infantry scouting east toward enemy start; enemy base expected (95,11). Repair damaged power plant when funds permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[170,173,174,175],\"x\":45,\"y\":16},{\"do\":\"rally\",\"building\":135,\"x\":38,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1404, "completion_tokens": 310, "total_tokens": 1714, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1402, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079519, "upstream_inference_prompt_cost": 0.0038599, "upstream_inference_completions_cost": 0.004092}, "completion_tokens_details": {"reasoning_tokens": 162, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.1, "thoughts": "War Factory is nearly ready; I will place it immediately next turn and begin Medium Tank production. Our infantry will scout eastward while the economy continues mining.", "notes": "War Factory 74% at 3:12; place ASAP, queue 2tnk. Infantry scouting east toward enemy start; enemy base expected (95,11). Repair damaged power plant when funds permit.", "commands": [{"do": "attack_move", "units": [170, 173, 174, 175], "x": 45, "y": 16}, {"do": "rally", "building": 135, "x": 38, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["attack_move: 4 units", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2700, "units_killed": 9, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 400, "income": 4000, "experience": 9, "order_count": 37}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $1700, killed $3000 (17 units, 1 bldgs), lost $1600 (12 units, 0 bldgs). Map explored 23.2%.\nPRODUCTION: Building: proc 24%; Vehicle: 1tnk 48%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #160@(35,20) #176@(89,16)\n  harv (Ore Truck (harvester)) x1: #130@(99,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #165: ordered\nYOUR NOTES FROM LAST TURN: Enemy base suspected near (19,14). Attack group is around (23,15)-(44,27); keep advancing west. Proc #12 is under construction; place when ready.", "raw": "{\"thoughts\":\"The economy is currently cash-starved, but the second refinery is progressing and production queues are already saturated. Push the scattered rocket troops west toward the suspected enemy base while continuing tank production and setting a forward rally.\",\"notes\":\"Enemy base suspected near (19,14). Rocket troops advancing west; second refinery under construction. Keep tank and rocket queues active, then mass an attack group.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":19,\"y\":14},{\"do\":\"rally\",\"building\":165,\"x\":35,\"y\":18},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1587, "completion_tokens": 286, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1585, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000813835, "upstream_inference_prompt_cost": 0.000436315, "upstream_inference_completions_cost": 0.00037752}, "completion_tokens_details": {"reasoning_tokens": 133, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.36, "thoughts": "The economy is currently cash-starved, but the second refinery is progressing and production queues are already saturated. Push the scattered rocket troops west toward the suspected enemy base while continuing tank production and setting a forward rally.", "notes": "Enemy base suspected near (19,14). Rocket troops advancing west; second refinery under construction. Keep tank and rocket queues active, then mass an attack group.", "commands": [{"do": "attack_move", "units": "all_army", "x": 19, "y": 14}, {"do": "rally", "building": 165, "x": 35, "y": 18}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["attack_move: 2 units", "rally #165: ordered", "train 3x 1tnk: queued", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 1600, "units_killed": 17, "units_lost": 12, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8200, "army_value": 600, "income": 2500, "experience": 30, "order_count": 53}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $8400, army $2800, killed $1600 (12 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 14.1%.\nPRODUCTION: Building: weap 86%; Infantry: e1 63%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #170@(24,17)22% #173@(24,17)80% #174@(24,19) #175@(25,21) #177@(21,17) #178@(19,19)\n  harv (Ore Truck (harvester)) x2: #132@(3,27) #154@(18,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: War Factory 74% at 3:12; place ASAP, queue 2tnk. Infantry scouting east toward enemy start; enemy base expected (95,11). Repair damaged power plant when funds permit.", "raw": "{\"thoughts\":\"War Factory is nearly complete; place it immediately when ready and begin medium tank production. Our infantry scout should continue east toward the expected enemy base while the economy funds a third refinery.\",\"notes\":\"Place weap ASAP; queue 2tnk and then proc. Infantry scouting east along y~17; enemy start expected 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":13},{\"do\":\"train\",\"item\":\"2tnk\",\"count\":3},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":135,\"x\":30,\"y\":16},{\"do\":\"attack_move\",\"units\":[170,173,174,175,177,178],\"x\":55,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1390, "completion_tokens": 318, "total_tokens": 1708, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1388, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008019, "upstream_inference_prompt_cost": 0.0038214, "upstream_inference_completions_cost": 0.0041976}, "completion_tokens_details": {"reasoning_tokens": 140, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "War Factory is nearly complete; place it immediately when ready and begin medium tank production. Our infantry scout should continue east toward the expected enemy base while the economy funds a third refinery.", "notes": "Place weap ASAP; queue 2tnk and then proc. Infantry scouting east along y~17; enemy start expected 95,11.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 13}, {"do": "train", "item": "2tnk", "count": 3}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 135, "x": 30, "y": 16}, {"do": "attack_move", "units": [170, 173, 174, 175, 177, 178], "x": 55, "y": 15}], "feedback": ["place weap: nothing READY TO PLACE with that type", "train 2tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)", "build proc: started", "train 3x e3: queued", "rally #135: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 3000, "units_killed": 12, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8400, "army_value": 600, "income": 4000, "experience": 16, "order_count": 37}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $3000 (17 units, 1 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 24%; Vehicle: 1tnk 48%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #176@(80,14)\n  harv (Ore Truck (harvester)) x1: #130@(104,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #165: ordered\n  - train 3x 1tnk: queued\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base suspected near (19,14). Rocket troops advancing west; second refinery under construction. Keep tank and rocket queues active, then mass an attack group.", "raw": "{\"thoughts\":\"Cash is empty, so keep the existing tank and rocket queues running while the refinery completes. The lone rocket soldier will scout and pressure the suspected enemy base near (19,14); rally new forces west for a mass attack.\",\"notes\":\"Enemy base suspected near (19,14). Refinery construction at 24%; tank and rocket queues are active. Send all new army west and regroup before attacking.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[176],\"x\":19,\"y\":14},{\"do\":\"rally\",\"building\":165,\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1661, "completion_tokens": 262, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1659, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000802505, "upstream_inference_prompt_cost": 0.000456665, "upstream_inference_completions_cost": 0.00034584}, "completion_tokens_details": {"reasoning_tokens": 117, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.32, "thoughts": "Cash is empty, so keep the existing tank and rocket queues running while the refinery completes. The lone rocket soldier will scout and pressure the suspected enemy base near (19,14); rally new forces west for a mass attack.", "notes": "Enemy base suspected near (19,14). Refinery construction at 24%; tank and rocket queues are active. Send all new army west and regroup before attacking.", "commands": [{"do": "attack_move", "units": [176], "x": 19, "y": 14}, {"do": "rally", "building": 165, "x": 70, "y": 14}, {"do": "rally", "building": 133, "x": 70, "y": 14}], "feedback": ["attack_move: 1 units", "rally #165: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 1900, "units_killed": 17, "units_lost": 13, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 2500, "experience": 30, "order_count": 61}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $8400, army $2800, killed $1900 (13 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 14.2%.\nPRODUCTION: Building: weap 86%; Building: proc 0%; Infantry: e1 63%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #170@(33,21)22% #173@(34,21)80% #174@(33,21) #175@(34,21)90% #177@(30,21) #178@(27,25)\n  harv (Ore Truck (harvester)) x2: #132@(9,17) #154@(15,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - train 2tnk: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - build proc: started\n  - train 3x e3: queued\n  - rally #135: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Place weap ASAP; queue 2tnk and then proc. Infantry scouting east along y~17; enemy start expected 95,11.", "raw": "{\"thoughts\":\"War Factory is nearly ready and the refinery is queued behind it. Keep infantry advancing to locate the enemy while production finishes, then place the factory immediately next turn and start armored production.\",\"notes\":\"Weap 86% complete, proc queued. Infantry scouting east/northeast toward likely enemy start 95,11; 2 harvesters active.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":18},{\"do\":\"attack_move\",\"units\":[170,173,174,175,177,178],\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1456, "completion_tokens": 236, "total_tokens": 1692, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1454, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0071181, "upstream_inference_prompt_cost": 0.0040029, "upstream_inference_completions_cost": 0.0031152}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "War Factory is nearly ready and the refinery is queued behind it. Keep infantry advancing to locate the enemy while production finishes, then place the factory immediately next turn and start armored production.", "notes": "Weap 86% complete, proc queued. Infantry scouting east/northeast toward likely enemy start 95,11; 2 harvesters active.", "commands": [{"do": "rally", "building": 135, "x": 45, "y": 18}, {"do": "attack_move", "units": [170, 173, 174, 175, 177, 178], "x": 70, "y": 16}], "feedback": ["rally #135: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 3000, "units_killed": 13, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8400, "army_value": 600, "income": 4000, "experience": 19, "order_count": 41}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $3000 (17 units, 1 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 24%; Vehicle: 1tnk 48%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #176@(72,21)\n  harv (Ore Truck (harvester)) x1: #130@(95,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #165: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base suspected near (19,14). Refinery construction at 24%; tank and rocket queues are active. Send all new army west and regroup before attacking.", "raw": "{\"thoughts\":\"Cash is empty, so let the refinery and active queues finish. Send the lone rocket soldier west to scout toward the suspected enemy base, while keeping production rallies directed west for the incoming tanks and rockets.\",\"notes\":\"Enemy suspected near (19,14). Refinery construction active; tank and rocket queues active. Army currently only rocket #176 at (72,21), moving west to scout.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[176],\"x\":19,\"y\":14},{\"do\":\"rally\",\"building\":165,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1646, "completion_tokens": 241, "total_tokens": 1887, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1644, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00077066, "upstream_inference_prompt_cost": 0.00045254, "upstream_inference_completions_cost": 0.00031812}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.42, "thoughts": "Cash is empty, so let the refinery and active queues finish. Send the lone rocket soldier west to scout toward the suspected enemy base, while keeping production rallies directed west for the incoming tanks and rockets.", "notes": "Enemy suspected near (19,14). Refinery construction active; tank and rocket queues active. Army currently only rocket #176 at (72,21), moving west to scout.", "commands": [{"do": "attack_move", "units": [176], "x": 19, "y": 14}, {"do": "rally", "building": 165, "x": 70, "y": 18}, {"do": "rally", "building": 133, "x": 70, "y": 18}, {"do": "harvest", "unit": 130}], "feedback": ["attack_move: 1 units", "rally #165: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 1900, "units_killed": 17, "units_lost": 13, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 2000, "experience": 30, "order_count": 61}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $464 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $8500, army $2900, killed $1900 (13 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 14.2%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #170@(44,24)22% #173@(44,24)80% #174@(43,24) #175@(44,24)90% #177@(39,24) #178@(36,24) #179@(21,18)\n  harv (Ore Truck (harvester)) x2: #132@(5,24) #154@(17,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Weap 86% complete, proc queued. Infantry scouting east/northeast toward likely enemy start 95,11; 2 harvesters active.", "raw": "{\"thoughts\":\"War Factory is ready; place it and immediately add power to support vehicle production. Infantry will continue scouting east toward the likely enemy base while the economy supports a tank force.\",\"notes\":\"Place weap, build powr next. Set war factory and barracks rallies east; scout route toward 95,11. Enemy still unseen.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":13},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":[170,173,174,175,177,178],\"x\":65,\"y\":18},{\"do\":\"attack_move\",\"units\":[179],\"x\":45,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1408, "completion_tokens": 282, "total_tokens": 1690, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1406, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075933, "upstream_inference_prompt_cost": 0.0038709, "upstream_inference_completions_cost": 0.0037224}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "War Factory is ready; place it and immediately add power to support vehicle production. Infantry will continue scouting east toward the likely enemy base while the economy supports a tank force.", "notes": "Place weap, build powr next. Set war factory and barracks rallies east; scout route toward 95,11. Enemy still unseen.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 13}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 135, "x": 55, "y": 20}, {"do": "attack_move", "units": [170, 173, 174, 175, 177, 178], "x": 65, "y": 18}, {"do": "attack_move", "units": [179], "x": 45, "y": 14}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "rally #135: ordered", "attack_move: 6 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 3000, "units_killed": 13, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 8500, "army_value": 700, "income": 4500, "experience": 19, "order_count": 41}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $3000 (17 units, 1 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 23.4%.\nPRODUCTION: Building: proc 35%; Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #176@(63,26)\n  harv (Ore Truck (harvester)) x1: #130@(89,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #165: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy suspected near (19,14). Refinery construction active; tank and rocket queues active. Army currently only rocket #176 at (72,21), moving west to scout.", "raw": "{\"thoughts\":\"Cash is exhausted but the refinery is nearly complete and production queues are full. Continue scouting toward the suspected enemy base while the new tanks and rocket soldiers assemble; keep the harvester mining.\",\"notes\":\"Enemy likely west near (19,14). Rocket #176 scouting west; refinery construction active, tank/e3 queues packed, rallies set.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[176],\"x\":19,\"y\":14},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1649, "completion_tokens": 233, "total_tokens": 1882, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1647, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000760925, "upstream_inference_prompt_cost": 0.000453365, "upstream_inference_completions_cost": 0.00030756}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.41, "thoughts": "Cash is exhausted but the refinery is nearly complete and production queues are full. Continue scouting toward the suspected enemy base while the new tanks and rocket soldiers assemble; keep the harvester mining.", "notes": "Enemy likely west near (19,14). Rocket #176 scouting west; refinery construction active, tank/e3 queues packed, rallies set.", "commands": [{"do": "attack_move", "units": [176], "x": 19, "y": 14}, {"do": "harvest", "unit": 130}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 1900, "units_killed": 17, "units_lost": 13, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 2500, "experience": 30, "order_count": 61}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $237 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $3200, killed $1900 (13 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 14.9%.\nPRODUCTION: Building: powr 36%; Building: proc 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #170@(54,28)22% #173@(54,28)80% #174@(52,27) #175@(53,27)90% #177@(49,26) #178@(47,24) #179@(32,18)\n  e3 (Rocket Soldier) x1: #181@(20,21)\n  harv (Ore Truck (harvester)) x2: #132@(3,28) #154@(19,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - rally #135: ordered\n  - attack_move: 6 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Place weap, build powr next. Set war factory and barracks rallies east; scout route toward 95,11. Enemy still unseen.", "raw": "{\"thoughts\":\"Power plant is still building and the refinery is queued behind it; cash is exhausted, so maintain scouting pressure and prepare production rallies eastward. Our forward infantry should continue probing toward the likely enemy base while the rocket soldier catches up.\",\"notes\":\"Power plant 36% then refinery queued; low power until powr placed. Scout force around 47-54,24-28 heading northeast/east; enemy likely 95,11.\",\"commands\":[{\"do\":\"rally\",\"building\":180,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":22},{\"do\":\"attack_move\",\"units\":[170,173,174,175,177,178],\"x\":75,\"y\":20},{\"do\":\"attack_move\",\"units\":[179],\"x\":62,\"y\":16},{\"do\":\"move\",\"units\":[181],\"x\":38,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1515, "completion_tokens": 298, "total_tokens": 1813, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1513, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00809875, "upstream_inference_prompt_cost": 0.00416515, "upstream_inference_completions_cost": 0.0039336}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Power plant is still building and the refinery is queued behind it; cash is exhausted, so maintain scouting pressure and prepare production rallies eastward. Our forward infantry should continue probing toward the likely enemy base while the rocket soldier catches up.", "notes": "Power plant 36% then refinery queued; low power until powr placed. Scout force around 47-54,24-28 heading northeast/east; enemy likely 95,11.", "commands": [{"do": "rally", "building": 180, "x": 45, "y": 22}, {"do": "rally", "building": 135, "x": 45, "y": 22}, {"do": "attack_move", "units": [170, 173, 174, 175, 177, 178], "x": 75, "y": 20}, {"do": "attack_move", "units": [179], "x": 62, "y": 16}, {"do": "move", "units": [181], "x": 38, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["rally #180: ordered", "rally #135: ordered", "attack_move: 6 units", "attack_move: 1 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 3000, "units_killed": 13, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10800, "army_value": 1000, "income": 4500, "experience": 19, "order_count": 43}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $3000 (17 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 24.4%.\nPRODUCTION: Building: proc 35%; Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(84,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely west near (19,14). Rocket #176 scouting west; refinery construction active, tank/e3 queues packed, rallies set.", "raw": "{\"thoughts\":\"Cash is exhausted but the refinery construction and heavily queued tank/rocket production should restore momentum. Keep the harvester mining, rally both production buildings west, and send any newly produced army toward the likely enemy base.\",\"notes\":\"Enemy likely west near (19,14). Refinery #35 is under construction; tank and rocket queues are packed. Rally army west and attack once units emerge.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":165,\"x\":75,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":12},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":19,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1608, "completion_tokens": 390, "total_tokens": 1998, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1606, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00095689, "upstream_inference_prompt_cost": 0.00044209, "upstream_inference_completions_cost": 0.0005148}, "completion_tokens_details": {"reasoning_tokens": 237, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Cash is exhausted but the refinery construction and heavily queued tank/rocket production should restore momentum. Keep the harvester mining, rally both production buildings west, and send any newly produced army toward the likely enemy base.", "notes": "Enemy likely west near (19,14). Refinery #35 is under construction; tank and rocket queues are packed. Rally army west and attack once units emerge.", "commands": [{"do": "harvest", "unit": 130}, {"do": "rally", "building": 165, "x": 75, "y": 12}, {"do": "rally", "building": 133, "x": 75, "y": 12}, {"do": "attack_move", "units": "all_army", "x": 19, "y": 14}], "feedback": ["rally #165: ordered", "rally #133: ordered", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 2200, "units_killed": 17, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2500, "experience": 30, "order_count": 61}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $15 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $3200, killed $2200 (14 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 16.6%.\nPRODUCTION: Building: powr 72%; Building: proc 0%; Infantry: e3 56%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #170@(64,26)22% #173@(63,26)80% #174@(62,27) #175@(63,26)90% #177@(59,28) #178@(56,28) #179@(41,24)\n  e3 (Rocket Soldier) x1: #181@(30,20)\n  harv (Ore Truck (harvester)) x2: #132@(9,19) #154@(12,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #180: ordered\n  - rally #135: ordered\n  - attack_move: 6 units\n  - attack_move: 1 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Power plant 36% then refinery queued; low power until powr placed. Scout force around 47-54,24-28 heading northeast/east; enemy likely 95,11.", "raw": "{\"thoughts\":\"Power plant is nearly complete and must be placed immediately when ready to restore production. Our scattered infantry should continue advancing toward the likely enemy base while harvesters keep mining.\",\"notes\":\"Place powr as soon as it completes, then resume refinery. Infantry scouts advancing east/northeast; likely enemy base at 95,11.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[170,173,174,175,177,178],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[179],\"x\":75,\"y\":20},{\"do\":\"attack_move\",\"units\":[181],\"x\":70,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1513, "completion_tokens": 207, "total_tokens": 1720, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1511, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00689205, "upstream_inference_prompt_cost": 0.00415965, "upstream_inference_completions_cost": 0.0027324}, "completion_tokens_details": {"reasoning_tokens": 49, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.24, "thoughts": "Power plant is nearly complete and must be placed immediately when ready to restore production. Our scattered infantry should continue advancing toward the likely enemy base while harvesters keep mining.", "notes": "Place powr as soon as it completes, then resume refinery. Infantry scouts advancing east/northeast; likely enemy base at 95,11.", "commands": [{"do": "attack_move", "units": [170, 173, 174, 175, 177, 178], "x": 95, "y": 11}, {"do": "attack_move", "units": [179], "x": 75, "y": 20}, {"do": "attack_move", "units": [181], "x": 70, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["attack_move: 6 units", "attack_move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 3000, "units_killed": 14, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10800, "army_value": 1000, "income": 4500, "experience": 22, "order_count": 43}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $3000 (17 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: proc 35%; Vehicle: 1tnk 71%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(90,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #165: ordered\n  - rally #133: ordered\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy likely west near (19,14). Refinery #35 is under construction; tank and rocket queues are packed. Rally army west and attack once units emerge.", "raw": "{\"thoughts\":\"The second refinery is still under construction and cash is exhausted, so the priority is to place it as soon as ready and keep existing tank/rocket queues active. No army is available yet; production rallies remain pointed west toward the likely enemy base.\",\"notes\":\"Enemy likely west near (19,14). Refinery #35 under construction; tank and rocket queues packed. Rally war factory and barracks west; place refinery when ready.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":165,\"x\":70,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":13}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1632, "completion_tokens": 296, "total_tokens": 1928, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1630, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00083941, "upstream_inference_prompt_cost": 0.00044869, "upstream_inference_completions_cost": 0.00039072}, "completion_tokens_details": {"reasoning_tokens": 154, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.76, "thoughts": "The second refinery is still under construction and cash is exhausted, so the priority is to place it as soon as ready and keep existing tank/rocket queues active. No army is available yet; production rallies remain pointed west toward the likely enemy base.", "notes": "Enemy likely west near (19,14). Refinery #35 under construction; tank and rocket queues packed. Rally war factory and barracks west; place refinery when ready.", "commands": [{"do": "place", "item": "proc"}, {"do": "rally", "building": 165, "x": 70, "y": 13}, {"do": "rally", "building": 133, "x": 70, "y": 13}], "feedback": ["place proc: nothing READY TO PLACE with that type", "rally #165: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 2200, "units_killed": 17, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 30, "order_count": 61}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $833 (storage 4000), power 100 made / 110 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $10800, army $3200, killed $2200 (14 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 18.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: proc 0%; Infantry: e3 89%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #170@(73,20)22% #173@(73,20)80% #174@(70,23) #175@(72,21)90% #177@(67,22) #178@(65,24) #179@(50,26)\n  e3 (Rocket Soldier) x1: #181@(40,22)\n  harv (Ore Truck (harvester)) x2: #132@(8,23) #154@(15,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - attack_move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Place powr as soon as it completes, then resume refinery. Infantry scouts advancing east/northeast; likely enemy base at 95,11.", "raw": "{\"thoughts\":\"Power is ready and must be placed immediately to restore full production. Our forward infantry are nearing the likely enemy approach, so keep them advancing while replacing losses with vehicles and infantry.\",\"notes\":\"Place powr then start third refinery. Rally War Factory east; infantry scout toward likely enemy base at 95,11. Rifle #170 is badly damaged and retreats.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":20,\"y\":17},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":180,\"x\":72,\"y\":20},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":3},{\"do\":\"attack_move\",\"units\":[173,174,175,177,178],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[181,179],\"x\":85,\"y\":15},{\"do\":\"move\",\"units\":[170],\"x\":20,\"y\":20},{\"do\":\"stance\",\"units\":[173,174,175,177,178,181,179],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1490, "completion_tokens": 364, "total_tokens": 1854, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1488, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089012, "upstream_inference_prompt_cost": 0.0040964, "upstream_inference_completions_cost": 0.0048048}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.44, "thoughts": "Power is ready and must be placed immediately to restore full production. Our forward infantry are nearing the likely enemy approach, so keep them advancing while replacing losses with vehicles and infantry.", "notes": "Place powr then start third refinery. Rally War Factory east; infantry scout toward likely enemy base at 95,11. Rifle #170 is badly damaged and retreats.", "commands": [{"do": "place", "item": "powr", "x": 20, "y": 17}, {"do": "build", "item": "proc"}, {"do": "rally", "building": 180, "x": 72, "y": 20}, {"do": "train", "item": "1tnk", "count": 3}, {"do": "attack_move", "units": [173, 174, 175, 177, 178], "x": 95, "y": 11}, {"do": "attack_move", "units": [181, 179], "x": 85, "y": 15}, {"do": "move", "units": [170], "x": 20, "y": 20}, {"do": "stance", "units": [173, 174, 175, 177, 178, 181, 179], "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "rally #180: ordered", "train 3x 1tnk: queued", "attack_move: 5 units", "attack_move: 2 units", "move: 1 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 3000, "units_killed": 14, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 10800, "army_value": 1000, "income": 5000, "experience": 22, "order_count": 43}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $317 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $3000 (17 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: proc 40%; Vehicle: 1tnk 80%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 18%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #184@(96,16)\n  harv (Ore Truck (harvester)) x1: #130@(92,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - rally #165: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely west near (19,14). Refinery #35 under construction; tank and rocket queues packed. Rally war factory and barracks west; place refinery when ready.", "raw": "{\"thoughts\":\"The refinery is nearly complete and will improve income; keep the packed tank and rocket queues running. Send the lone rocket soldier west to scout toward the likely enemy base while new units rally in that direction.\",\"notes\":\"Enemy likely west near (12,16). Refinery is 40% under construction; place it when ready. War Factory and Barracks rallies point west; tank/e3 queues are packed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[184],\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1645, "completion_tokens": 310, "total_tokens": 1955, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1643, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000861465, "upstream_inference_prompt_cost": 0.000452265, "upstream_inference_completions_cost": 0.0004092}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "The refinery is nearly complete and will improve income; keep the packed tank and rocket queues running. Send the lone rocket soldier west to scout toward the likely enemy base while new units rally in that direction.", "notes": "Enemy likely west near (12,16). Refinery is 40% under construction; place it when ready. War Factory and Barracks rallies point west; tank/e3 queues are packed.", "commands": [{"do": "attack_move", "units": [184], "x": 70, "y": 16}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 2200, "units_killed": 17, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 2500, "experience": 30, "order_count": 61}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11400, army $3500, killed $2200 (14 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 20.4%.\nPRODUCTION: Building: proc 19%; Building: proc 0%; Vehicle: 1tnk 39%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 82%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #170@(65,23)22% #173@(81,12)80% #174@(78,15) #175@(81,12)90% #177@(75,14) #178@(72,17) #179@(60,28)\n  e3 (Rocket Soldier) x2: #181@(49,26) #183@(23,22)\n  harv (Ore Truck (harvester)) x2: #132@(6,28) #154@(16,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - rally #180: ordered\n  - train 3x 1tnk: queued\n  - attack_move: 5 units\n  - attack_move: 2 units\n  - move: 1 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Place powr then start third refinery. Rally War Factory east; infantry scout toward likely enemy base at 95,11. Rifle #170 is badly damaged and retreats.", "raw": "{\"thoughts\":\"Third refinery and tank production are underway, while dispersed infantry are scouting east toward the likely Soviet start. I will keep rallies pointed east and consolidate combat units into an advancing force without exposing harvesters.\",\"notes\":\"Enemy still unseen; likely base 95,11. Third proc building queue at 19%; three light tanks queued. Infantry scouts spread across central/east map; #170 badly damaged.\",\"commands\":[{\"do\":\"rally\",\"building\":180,\"x\":62,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":58,\"y\":22},{\"do\":\"attack_move\",\"units\":[173,174,175,177,178],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[179,181,183],\"x\":70,\"y\":20},{\"do\":\"move\",\"units\":[170],\"x\":20,\"y\":20},{\"do\":\"stance\",\"units\":[173,174,175,177,178,179,181,183],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1577, "completion_tokens": 407, "total_tokens": 1984, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1575, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00970805, "upstream_inference_prompt_cost": 0.00433565, "upstream_inference_completions_cost": 0.0053724}, "completion_tokens_details": {"reasoning_tokens": 190, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.87, "thoughts": "Third refinery and tank production are underway, while dispersed infantry are scouting east toward the likely Soviet start. I will keep rallies pointed east and consolidate combat units into an advancing force without exposing harvesters.", "notes": "Enemy still unseen; likely base 95,11. Third proc building queue at 19%; three light tanks queued. Infantry scouts spread across central/east map; #170 badly damaged.", "commands": [{"do": "rally", "building": 180, "x": 62, "y": 20}, {"do": "rally", "building": 135, "x": 58, "y": 22}, {"do": "attack_move", "units": [173, 174, 175, 177, 178], "x": 95, "y": 11}, {"do": "attack_move", "units": [179, 181, 183], "x": 70, "y": 20}, {"do": "move", "units": [170], "x": 20, "y": 20}, {"do": "stance", "units": [173, 174, 175, 177, 178, 179, 181, 183], "stance": "attack_anything"}], "feedback": ["rally #180: ordered", "rally #135: ordered", "attack_move: 5 units", "attack_move: 3 units", "move: 1 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 3000, "units_killed": 14, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 11400, "army_value": 1300, "income": 5000, "experience": 22, "order_count": 48}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $3000 (17 units, 1 bldgs), lost $2200 (14 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: proc 47%; Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(92,14) 100%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #184@(89,16)33%\n  harv (Ore Truck (harvester)) x1: #130@(85,5)97%\nVISIBLE ENEMY UNITS (1):\n  #174 e1@(86,14) 90%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely west near (12,16). Refinery is 40% under construction; place it when ready. War Factory and Barracks rallies point west; tank/e3 queues are packed.", "raw": "{\"thoughts\":\"The damaged rocket soldier is near an enemy rifleman; finish that threat while the nearly completed refinery restores income. Keep production queues running and rally new units west toward the likely enemy base.\",\"notes\":\"Enemy activity is near (86,14), likely base far west around (12,16). Refinery #proc is 47% building; one damaged e3 at (89,16), harvester at (85,5).\",\"commands\":[{\"do\":\"attack\",\"units\":[184],\"target\":174},{\"do\":\"rally\",\"building\":165,\"x\":75,\"y\":14},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":14}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1643, "completion_tokens": 254, "total_tokens": 1897, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000786995, "upstream_inference_prompt_cost": 0.000451715, "upstream_inference_completions_cost": 0.00033528}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.33, "thoughts": "The damaged rocket soldier is near an enemy rifleman; finish that threat while the nearly completed refinery restores income. Keep production queues running and rally new units west toward the likely enemy base.", "notes": "Enemy activity is near (86,14), likely base far west around (12,16). Refinery #proc is 47% building; one damaged e3 at (89,16), harvester at (85,5).", "commands": [{"do": "attack", "units": [184], "target": 174}, {"do": "rally", "building": 165, "x": 75, "y": 14}, {"do": "rally", "building": 133, "x": 75, "y": 14}], "feedback": ["attack: 1 units", "rally #165: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 2200, "units_killed": 17, "units_lost": 14, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 2500, "experience": 30, "order_count": 61}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $338 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11700, army $3800, killed $2200 (14 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 21.9%.\nPRODUCTION: Building: proc 23%; Building: proc 0%; Vehicle: 1tnk 47%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e1 1%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #170@(56,28)22% #173@(85,10)80% #174@(86,14)90% #175@(85,10)90% #177@(85,14) #178@(80,10) #179@(68,22)\n  e3 (Rocket Soldier) x3: #181@(59,28) #183@(33,24) #185@(15,21)\n  harv (Ore Truck (harvester)) x2: #132@(9,19) #154@(12,13)\nVISIBLE ENEMY UNITS (1):\n  #184 e3@(89,16) 33%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #180: ordered\n  - rally #135: ordered\n  - attack_move: 5 units\n  - attack_move: 3 units\n  - move: 1 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base 95,11. Third proc building queue at 19%; three light tanks queued. Infantry scouts spread across central/east map; #170 badly damaged.", "raw": "{\"thoughts\":\"Our forward scouts are at the likely enemy start and should eliminate the exposed rocket soldier while continuing to probe for structures. Keep the two ore trucks mining and preserve the badly damaged rifle by withdrawing it to base; queued refinery and tanks will strengthen the economy and army shortly.\",\"notes\":\"Enemy likely around 95,11; forward rifles #173/#175/#177/#178 are probing east. Withdraw #170. Refinery and three light tanks remain queued; place refinery immediately when ready, then build power/Service Depot as funds allow.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,175,177,178],\"target\":184},{\"do\":\"attack_move\",\"units\":[173,174,175,177,178,179,181],\"x\":96,\"y\":11},{\"do\":\"move\",\"units\":[170],\"x\":16,\"y\":21},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154},{\"do\":\"stance\",\"units\":[173,174,175,177,178,179,181,183,185],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1562, "completion_tokens": 348, "total_tokens": 1910, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1560, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008888, "upstream_inference_prompt_cost": 0.0042944, "upstream_inference_completions_cost": 0.0045936}, "completion_tokens_details": {"reasoning_tokens": 117, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.0, "thoughts": "Our forward scouts are at the likely enemy start and should eliminate the exposed rocket soldier while continuing to probe for structures. Keep the two ore trucks mining and preserve the badly damaged rifle by withdrawing it to base; queued refinery and tanks will strengthen the economy and army shortly.", "notes": "Enemy likely around 95,11; forward rifles #173/#175/#177/#178 are probing east. Withdraw #170. Refinery and three light tanks remain queued; place refinery immediately when ready, then build power/Service Depot as funds allow.", "commands": [{"do": "attack", "units": [173, 175, 177, 178], "target": 184}, {"do": "attack_move", "units": [173, 174, 175, 177, 178, 179, 181], "x": 96, "y": 11}, {"do": "move", "units": [170], "x": 16, "y": 21}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}, {"do": "stance", "units": [173, 174, 175, 177, 178, 179, 181, 183, 185], "stance": "attack_anything"}], "feedback": ["attack: 4 units", "attack_move: 7 units", "move: 1 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 3000, "units_killed": 14, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 11700, "army_value": 1600, "income": 5500, "experience": 22, "order_count": 48}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 186 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $3000 (17 units, 1 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 47%; Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 86%, #129 proc@(92,14) 95%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(90,8)97%\nVISIBLE ENEMY UNITS (5):\n  #173 e1@(88,10) 80%, #174 e1@(88,14) 85%, #175 e1@(88,10) 90%, #177 e1@(88,14) 100%, #178 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - rally #165: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy activity is near (86,14), likely base far west around (12,16). Refinery #proc is 47% building; one damaged e3 at (89,16), harvester at (85,5).", "raw": "{\"thoughts\":\"Cash is exhausted, but the second refinery is nearly complete and all infantry/tank queues are active. Keep the harvester mining, finish the refinery, and rely on the queued rocket soldiers and tanks to defend against the nearby infantry.\",\"notes\":\"Enemy infantry is pressuring the base from around (88,10-14). Refinery #proc is 47% complete; place it when ready, then add harvesters and continue tank production.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":165,\"x\":88,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":89,\"y\":13}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1695, "completion_tokens": 339, "total_tokens": 2034, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1693, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000913495, "upstream_inference_prompt_cost": 0.000466015, "upstream_inference_completions_cost": 0.00044748}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.03, "thoughts": "Cash is exhausted, but the second refinery is nearly complete and all infantry/tank queues are active. Keep the harvester mining, finish the refinery, and rely on the queued rocket soldiers and tanks to defend against the nearby infantry.", "notes": "Enemy infantry is pressuring the base from around (88,10-14). Refinery #proc is 47% complete; place it when ready, then add harvesters and continue tank production.", "commands": [{"do": "harvest", "unit": 130}, {"do": "rally", "building": 165, "x": 88, "y": 12}, {"do": "rally", "building": 133, "x": 89, "y": 13}], "feedback": ["rally #165: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 2500, "units_killed": 17, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 30, "order_count": 61}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $71 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $11800, army $3900, killed $2500 (15 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 22.8%.\nPRODUCTION: Building: proc 47%; Building: proc 0%; Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #170@(46,24)22% #173@(88,10)80% #174@(88,14)85% #175@(88,10)90% #177@(88,14) #178@(88,10) #179@(76,14) #186@(21,22)\n  e3 (Rocket Soldier) x3: #181@(67,22) #183@(41,25) #185@(23,24)\n  harv (Ore Truck (harvester)) x2: #132@(7,23) #154@(19,6)\nVISIBLE ENEMY UNITS (1):\n  #130 harv@(90,8) 97%\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(92,14) 95%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 7 units\n  - move: 1 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy likely around 95,11; forward rifles #173/#175/#177/#178 are probing east. Withdraw #170. Refinery and three light tanks remain queued; place refinery immediately when ready, then build power/Service Depot as funds allow.", "raw": "{\"thoughts\":\"Forward infantry are at the enemy ore refinery and should destroy it while the enemy harvester is exposed. Keep the damaged rifle retreating and send rockets toward the enemy base; refinery and tank production will complete shortly.\",\"notes\":\"Enemy refinery #129 at 92,14 and harvester #130 at 90,8. Forward rifles assault refinery; rockets advancing east. Place refinery when ready, then prioritize Service Depot for medium tanks.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,174,175,177,178,179],\"target\":129},{\"do\":\"attack_move\",\"units\":[181,183,185],\"x\":91,\"y\":13},{\"do\":\"move\",\"units\":[170],\"x\":20,\"y\":20},{\"do\":\"stance\",\"units\":[173,174,175,177,178,179,181,183,185],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":135,\"x\":83,\"y\":14},{\"do\":\"rally\",\"building\":180,\"x\":75,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1567, "completion_tokens": 313, "total_tokens": 1880, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1565, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00843975, "upstream_inference_prompt_cost": 0.00430815, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Forward infantry are at the enemy ore refinery and should destroy it while the enemy harvester is exposed. Keep the damaged rifle retreating and send rockets toward the enemy base; refinery and tank production will complete shortly.", "notes": "Enemy refinery #129 at 92,14 and harvester #130 at 90,8. Forward rifles assault refinery; rockets advancing east. Place refinery when ready, then prioritize Service Depot for medium tanks.", "commands": [{"do": "attack", "units": [173, 174, 175, 177, 178, 179], "target": 129}, {"do": "attack_move", "units": [181, 183, 185], "x": 91, "y": 13}, {"do": "move", "units": [170], "x": 20, "y": 20}, {"do": "stance", "units": [173, 174, 175, 177, 178, 179, 181, 183, 185], "stance": "attack_anything"}, {"do": "rally", "building": 135, "x": 83, "y": 14}, {"do": "rally", "building": 180, "x": 75, "y": 16}], "feedback": ["attack: 6 units", "attack_move: 3 units", "move: 1 units", "stance: 9 units", "rally #135: ordered", "rally #180: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 3000, "units_killed": 15, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 11800, "army_value": 1700, "income": 5500, "experience": 25, "order_count": 48}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $25 (storage 2000), power 185 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1100, killed $3000 (17 units, 1 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 47%; Vehicle: 1tnk 95%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 85%, #129 proc@(92,14) 78%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(92,15)96%\nVISIBLE ENEMY UNITS (6):\n  #173 e1@(88,10) 80%, #174 e1@(88,14) 85%, #175 e1@(88,10) 90%, #177 e1@(88,14) 100%, #178 e1@(88,11) 100%, #179 e1@(86,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #165: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry is pressuring the base from around (88,10-14). Refinery #proc is 47% complete; place it when ready, then add harvesters and continue tank production.", "raw": "{\"thoughts\":\"Cash is empty, but the refinery is nearly complete and both combat queues are active. Keep the harvester mining and let the queued rocket soldiers and tanks form a defense against the infantry pressure.\",\"notes\":\"Refinery #proc is 47% complete; place it when ready. Enemy infantry remains around (86-88,10-14). Weapon #165 and barracks #133 have long tank/rocket queues.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":165,\"x\":88,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1692, "completion_tokens": 355, "total_tokens": 2047, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1690, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00093379, "upstream_inference_prompt_cost": 0.00046519, "upstream_inference_completions_cost": 0.0004686}, "completion_tokens_details": {"reasoning_tokens": 215, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "Cash is empty, but the refinery is nearly complete and both combat queues are active. Keep the harvester mining and let the queued rocket soldiers and tanks form a defense against the infantry pressure.", "notes": "Refinery #proc is 47% complete; place it when ready. Enemy infantry remains around (86-88,10-14). Weapon #165 and barracks #133 have long tank/rocket queues.", "commands": [{"do": "harvest", "unit": 130}, {"do": "rally", "building": 165, "x": 88, "y": 12}, {"do": "rally", "building": 133, "x": 88, "y": 12}], "feedback": ["rally #165: ordered", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 2500, "units_killed": 17, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 7600, "army_value": 0, "income": 2000, "experience": 30, "order_count": 61}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12500, army $4600, killed $2500 (15 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 22.9%.\nPRODUCTION: Building: proc 50%; Building: proc 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #187@(37,20)\n  e1 (Rifle Infantry) x8: #170@(34,23)22% #173@(88,10)80% #174@(88,14)85% #175@(88,10)90% #177@(88,14) #178@(88,11) #179@(86,14) #186@(30,26)\n  e3 (Rocket Soldier) x3: #181@(75,14) #183@(51,26) #185@(34,24)\n  harv (Ore Truck (harvester)) x2: #132@(6,28) #154@(14,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(92,14) 78%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 3 units\n  - move: 1 units\n  - stance: 9 units\n  - rally #135: ordered\n  - rally #180: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #129 at 92,14 and harvester #130 at 90,8. Forward rifles assault refinery; rockets advancing east. Place refinery when ready, then prioritize Service Depot for medium tanks.", "raw": "{\"thoughts\":\"Our forward infantry are at the exposed enemy refinery and should finish it while the incoming tank and rockets reinforce. Two refineries and two light tanks are underway; preserve momentum and keep scouting toward the enemy start.\",\"notes\":\"Enemy refinery #129 at 92,14 is under direct assault. Eastern rifles #173-179 and rocket #181 are attack group; tank #187 and rockets #183/#185 advancing east. Place both refinery completions when ready, then build Service Depot.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,174,175,177,178,179,181],\"target\":129},{\"do\":\"attack_move\",\"units\":[187,183,185],\"x\":90,\"y\":12},{\"do\":\"attack_move\",\"units\":[170,186],\"x\":75,\"y\":14},{\"do\":\"stance\",\"units\":[173,174,175,177,178,179,181,187,183,185],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1574, "completion_tokens": 313, "total_tokens": 1887, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1572, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008459, "upstream_inference_prompt_cost": 0.0043274, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.02, "thoughts": "Our forward infantry are at the exposed enemy refinery and should finish it while the incoming tank and rockets reinforce. Two refineries and two light tanks are underway; preserve momentum and keep scouting toward the enemy start.", "notes": "Enemy refinery #129 at 92,14 is under direct assault. Eastern rifles #173-179 and rocket #181 are attack group; tank #187 and rockets #183/#185 advancing east. Place both refinery completions when ready, then build Service Depot.", "commands": [{"do": "attack", "units": [173, 174, 175, 177, 178, 179, 181], "target": 129}, {"do": "attack_move", "units": [187, 183, 185], "x": 90, "y": 12}, {"do": "attack_move", "units": [170, 186], "x": 75, "y": 14}, {"do": "stance", "units": [173, 174, 175, 177, 178, 179, 181, 187, 183, 185], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["attack: 7 units", "attack_move: 3 units", "attack_move: 2 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 3000, "units_killed": 15, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 12500, "army_value": 2400, "income": 5000, "experience": 25, "order_count": 48}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 185 made / 80 used, harvesters 1.\nSCORE: assets $8300, army $1800, killed $3000 (17 units, 1 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 50%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 85%, #129 proc@(92,14) 55%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #188@(91,12)\n  harv (Ore Truck (harvester)) x1: #130@(100,23)96%\nVISIBLE ENEMY UNITS (6):\n  #173 e1@(88,10) 65%, #174 e1@(88,14) 79%, #175 e1@(88,10) 87%, #177 e1@(88,14) 60%, #178 e1@(88,11) 100%, #179 e1@(87,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #165: ordered\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Refinery #proc is 47% complete; place it when ready. Enemy infantry remains around (86-88,10-14). Weapon #165 and barracks #133 have long tank/rocket queues.", "raw": "{\"thoughts\":\"The refinery is still building and cash is empty, so preserve the economy while the existing tank and rocket queues continue. Send the light tank to clear the enemy infantry near the base approach, and keep the harvester mining.\",\"notes\":\"Enemy infantry clustered at (87-88,10-14). Refinery #proc is 50% complete; place it when ready. Tank #188 is the only combat unit currently available.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[188],\"x\":87,\"y\":12},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1705, "completion_tokens": 243, "total_tokens": 1948, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1703, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000789525, "upstream_inference_prompt_cost": 0.000468765, "upstream_inference_completions_cost": 0.00032076}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.26, "thoughts": "The refinery is still building and cash is empty, so preserve the economy while the existing tank and rocket queues continue. Send the light tank to clear the enemy infantry near the base approach, and keep the harvester mining.", "notes": "Enemy infantry clustered at (87-88,10-14). Refinery #proc is 50% complete; place it when ready. Tank #188 is the only combat unit currently available.", "commands": [{"do": "attack_move", "units": [188], "x": 87, "y": 12}, {"do": "harvest", "unit": 130}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 2500, "units_killed": 17, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8300, "army_value": 700, "income": 2100, "experience": 30, "order_count": 61}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $186 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12500, army $4600, killed $2500 (15 units, 0 bldgs), lost $3000 (17 units, 1 bldgs). Map explored 23.6%.\nPRODUCTION: Building: proc 61%; Building: proc 0%; Vehicle: 1tnk 22%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #187@(58,28)\n  e1 (Rifle Infantry) x8: #170@(44,24)22% #173@(88,10)65% #174@(88,14)79% #175@(88,10)87% #177@(88,14)60% #178@(88,11) #179@(87,14) #186@(39,24)\n  e3 (Rocket Soldier) x3: #181@(85,14) #183@(60,28) #185@(45,24)\n  harv (Ore Truck (harvester)) x2: #132@(9,18) #154@(14,11)\nVISIBLE ENEMY UNITS (1):\n  #188 1tnk@(91,12) 99%\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(92,14) 55%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 3 units\n  - attack_move: 2 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Enemy refinery #129 at 92,14 is under direct assault. Eastern rifles #173-179 and rocket #181 are attack group; tank #187 and rockets #183/#185 advancing east. Place both refinery completions when ready, then build Service Depot.", "raw": "{\"thoughts\":\"Our eastern infantry group is on the enemy refinery and should finish it while the incoming tank/rockets reinforce. Refinery production is underway; keep pressure on the exposed enemy economy and rally all production east.\",\"notes\":\"Enemy refinery #129 at (92,14) is damaged and under assault; enemy light tank #188 nearby. Eastern force attacks refinery, reinforcements advancing from center.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,174,175,177,178,179,181],\"target\":129},{\"do\":\"attack_move\",\"units\":[187,183,185,186,170],\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":135,\"x\":84,\"y\":14},{\"do\":\"rally\",\"building\":180,\"x\":84,\"y\":14},{\"do\":\"stance\",\"units\":[173,174,175,177,178,179,181,187,183,185],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1584, "completion_tokens": 311, "total_tokens": 1895, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1582, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084601, "upstream_inference_prompt_cost": 0.0043549, "upstream_inference_completions_cost": 0.0041052}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Our eastern infantry group is on the enemy refinery and should finish it while the incoming tank/rockets reinforce. Refinery production is underway; keep pressure on the exposed enemy economy and rally all production east.", "notes": "Enemy refinery #129 at (92,14) is damaged and under assault; enemy light tank #188 nearby. Eastern force attacks refinery, reinforcements advancing from center.", "commands": [{"do": "attack", "units": [173, 174, 175, 177, 178, 179, 181], "target": 129}, {"do": "attack_move", "units": [187, 183, 185, 186, 170], "x": 90, "y": 13}, {"do": "rally", "building": 135, "x": 84, "y": 14}, {"do": "rally", "building": 180, "x": 84, "y": 14}, {"do": "stance", "units": [173, 174, 175, 177, 178, 179, 181, 187, 183, 185], "stance": "attack_anything"}], "feedback": ["attack: 7 units", "attack_move: 5 units", "rally #135: ordered", "rally #180: ordered", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 3000, "units_killed": 15, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 12500, "army_value": 2400, "income": 5500, "experience": 25, "order_count": 48}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 185 made / 80 used, harvesters 1.\nSCORE: assets $8300, army $1800, killed $3100 (18 units, 1 bldgs), lost $2500 (15 units, 0 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 50%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 85%, #129 proc@(92,14) 18%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #188@(91,12)\n  harv (Ore Truck (harvester)) x1: #130@(100,21)96%\nVISIBLE ENEMY UNITS (6):\n  #173 e1@(88,10) 65%, #174 e1@(88,14) 71%, #175 e1@(88,10) 87%, #178 e1@(88,11) 84%, #179 e1@(87,14) 100%, #181 e3@(86,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry clustered at (87-88,10-14). Refinery #proc is 50% complete; place it when ready. Tank #188 is the only combat unit currently available.", "raw": "{\"thoughts\":\"The enemy infantry is pressing near the base, but the tank should engage them while staying mobile. Refinery construction is nearly complete; preserve the economy and let queued units finish.\",\"notes\":\"Enemy infantry cluster at (87-88,10-14). Tank #188 defending/engaging nearby; refinery #129 at 50% and harvester #130 active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[188],\"x\":87,\"y\":12},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"stance\",\"units\":[188],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1694, "completion_tokens": 228, "total_tokens": 1922, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1692, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0007667, "upstream_inference_prompt_cost": 0.00046574, "upstream_inference_completions_cost": 0.00030096}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.01, "thoughts": "The enemy infantry is pressing near the base, but the tank should engage them while staying mobile. Refinery construction is nearly complete; preserve the economy and let queued units finish.", "notes": "Enemy infantry cluster at (87-88,10-14). Tank #188 defending/engaging nearby; refinery #129 at 50% and harvester #130 active.", "commands": [{"do": "attack_move", "units": [188], "x": 87, "y": 12}, {"do": "harvest", "unit": 130}, {"do": "stance", "units": [188], "stance": "attack_anything"}], "feedback": ["attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 2500, "units_killed": 18, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 8300, "army_value": 700, "income": 1775, "experience": 31, "order_count": 61}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $20 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12400, army $4500, killed $2500 (15 units, 0 bldgs), lost $3100 (18 units, 1 bldgs). Map explored 24.1%.\nPRODUCTION: Building: proc 85%; Building: proc 0%; Vehicle: 1tnk 70%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #187@(76,16)\n  e1 (Rifle Infantry) x7: #170@(54,28)22% #173@(88,10)65% #174@(88,14)71% #175@(88,10)87% #178@(88,11)84% #179@(87,14) #186@(49,26)\n  e3 (Rocket Soldier) x3: #181@(86,14) #183@(66,25) #185@(54,28)\n  harv (Ore Truck (harvester)) x2: #132@(8,25) #154@(15,4)\nVISIBLE ENEMY UNITS (1):\n  #188 1tnk@(91,12) 99%\nVISIBLE ENEMY BUILDINGS (1):\n  #129 proc@(92,14) 18%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 5 units\n  - rally #135: ordered\n  - rally #180: ordered\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Enemy refinery #129 at (92,14) is damaged and under assault; enemy light tank #188 nearby. Eastern force attacks refinery, reinforcements advancing from center.", "raw": "{\"thoughts\":\"Our eastern infantry force can finish the exposed enemy refinery while the light tank screens nearby. Keep both harvesters mining and send central reinforcements toward the enemy start.\",\"notes\":\"Enemy refinery #129 at 92,14 is critically damaged; enemy light tank #188 at 91,12. Eastern infantry and our tank should finish refinery, central units advance east.\",\"commands\":[{\"do\":\"attack\",\"units\":[173,174,175,178,179,181,187],\"target\":129},{\"do\":\"attack\",\"units\":[170,183,185,186],\"target\":188},{\"do\":\"attack_move\",\"units\":[170,183,185,186],\"x\":91,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1566, "completion_tokens": 292, "total_tokens": 1858, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1564, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081598, "upstream_inference_prompt_cost": 0.0043054, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Our eastern infantry force can finish the exposed enemy refinery while the light tank screens nearby. Keep both harvesters mining and send central reinforcements toward the enemy start.", "notes": "Enemy refinery #129 at 92,14 is critically damaged; enemy light tank #188 at 91,12. Eastern infantry and our tank should finish refinery, central units advance east.", "commands": [{"do": "attack", "units": [173, 174, 175, 178, 179, 181, 187], "target": 129}, {"do": "attack", "units": [170, 183, 185, 186], "target": 188}, {"do": "attack_move", "units": [170, 183, 185, 186], "x": 91, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 7 units", "attack: 4 units", "attack_move: 4 units", "stance: 11 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 3100, "units_killed": 15, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 12400, "army_value": 2300, "income": 5000, "experience": 25, "order_count": 48}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 185 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $1800, killed $3100 (18 units, 1 bldgs), lost $3900 (15 units, 1 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 50%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 85%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #188@(91,12)67%\n  harv (Ore Truck (harvester)) x1: #130@(94,16)96%\nVISIBLE ENEMY UNITS (6):\n  #173 e1@(88,10) 65%, #174 e1@(88,14) 71%, #175 e1@(88,10) 87%, #178 e1@(88,11) 4%, #179 e1@(87,14) 100%, #187 1tnk@(88,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster at (87-88,10-14). Tank #188 defending/engaging nearby; refinery #129 at 50% and harvester #130 active.", "raw": "{\"thoughts\":\"Enemy raiders are directly beside the base. The light tank should finish the critically damaged infantry while queued rocket soldiers arrive; avoid exposing it to the enemy tank alone. Keep the harvester mining and let the refinery and existing rocket queue complete.\",\"notes\":\"Enemy cluster at (87-88,10-14), enemy tank #187. Own tank #188 at 67% defending base; rocket soldiers are heavily queued. Building queue is producing refinery.\",\"commands\":[{\"do\":\"attack\",\"units\":[188],\"target\":178},{\"do\":\"attack_move\",\"units\":[188],\"x\":87,\"y\":12},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"stance\",\"units\":[188],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1657, "completion_tokens": 322, "total_tokens": 1979, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1655, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000880605, "upstream_inference_prompt_cost": 0.000455565, "upstream_inference_completions_cost": 0.00042504}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.47, "thoughts": "Enemy raiders are directly beside the base. The light tank should finish the critically damaged infantry while queued rocket soldiers arrive; avoid exposing it to the enemy tank alone. Keep the harvester mining and let the refinery and existing rocket queue complete.", "notes": "Enemy cluster at (87-88,10-14), enemy tank #187. Own tank #188 at 67% defending base; rocket soldiers are heavily queued. Building queue is producing refinery.", "commands": [{"do": "attack", "units": [188], "target": 178}, {"do": "attack_move", "units": [188], "x": 87, "y": 12}, {"do": "harvest", "unit": 130}, {"do": "stance", "units": [188], "stance": "return_fire"}], "feedback": ["attack: 1 units", "attack_move: 1 units", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 3900, "units_killed": 18, "units_lost": 15, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 6900, "army_value": 700, "income": 1600, "experience": 31, "order_count": 61}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12400, army $4500, killed $3900 (15 units, 1 bldgs), lost $3100 (18 units, 1 bldgs). Map explored 24.4%.\nPRODUCTION: Building: proc 85%; Building: proc 0%; Vehicle: 1tnk 71%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #187@(88,13)\n  e1 (Rifle Infantry) x7: #170@(64,24)22% #173@(88,10)65% #174@(88,14)71% #175@(88,10)87% #178@(88,11)4% #179@(87,14) #186@(59,28)\n  e3 (Rocket Soldier) x3: #181@(86,14)* #183@(72,17) #185@(63,26)\n  harv (Ore Truck (harvester)) x2: #132@(7,29) #154@(14,8)\nVISIBLE ENEMY UNITS (1):\n  #188 1tnk@(91,12) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack: 4 units\n  - attack_move: 4 units\n  - stance: 11 units\nYOUR NOTES FROM LAST TURN: Enemy refinery #129 at 92,14 is critically damaged; enemy light tank #188 at 91,12. Eastern infantry and our tank should finish refinery, central units advance east.", "raw": "{\"thoughts\":\"Our forward force is at the enemy start and should eliminate the damaged enemy tank and any remaining base structures. A refinery is almost complete, and the light tank is nearing completion; keep pressure east while central units reinforce.\",\"notes\":\"Enemy start around 92,14; refinery was critically damaged but currently not visible. Push all combat units through 92,12 and scout/attack base area. Place refinery as soon as ready.\",\"commands\":[{\"do\":\"attack\",\"units\":[187,173,174,175,178,179,181],\"target\":188},{\"do\":\"attack_move\",\"units\":[170,183,185,186],\"x\":92,\"y\":14},{\"do\":\"attack_move\",\"units\":[187,173,174,175,178,179,181],\"x\":96,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1552, "completion_tokens": 261, "total_tokens": 1813, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1550, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077121, "upstream_inference_prompt_cost": 0.0042669, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "Our forward force is at the enemy start and should eliminate the damaged enemy tank and any remaining base structures. A refinery is almost complete, and the light tank is nearing completion; keep pressure east while central units reinforce.", "notes": "Enemy start around 92,14; refinery was critically damaged but currently not visible. Push all combat units through 92,12 and scout/attack base area. Place refinery as soon as ready.", "commands": [{"do": "attack", "units": [187, 173, 174, 175, 178, 179, 181], "target": 188}, {"do": "attack_move", "units": [170, 183, 185, 186], "x": 92, "y": 14}, {"do": "attack_move", "units": [187, 173, 174, 175, 178, 179, 181], "x": 96, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}], "feedback": ["attack: 7 units", "attack_move: 4 units", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 3100, "units_killed": 15, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 12400, "army_value": 2300, "income": 5000, "experience": 39, "order_count": 48}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 135 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $1100, killed $3100 (18 units, 1 bldgs), lost $4600 (16 units, 1 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 50%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 35%, #133 tent@(98,15) 100%, #134 powr@(95,8) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(94,16)96%\nVISIBLE ENEMY UNITS (6):\n  #173 e1@(88,10) 75%, #174 e1@(90,14) 71%, #175 e1@(88,10) 87%, #178 e1@(88,11) 4%, #181 e3@(90,14) 100%, #187 1tnk@(89,13) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - attack_move: 1 units\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy cluster at (87-88,10-14), enemy tank #187. Own tank #188 at 67% defending base; rocket soldiers are heavily queued. Building queue is producing refinery.", "raw": "{\"thoughts\":\"The enemy is pressing the base with infantry, a rocket soldier, and a tank, while our only combat unit appears lost. The refinery is halfway through construction; keep the queues producing rockets and tanks, repair the damaged power plant, and add a defensive pillbox near the eastern approach.\",\"notes\":\"Enemy cluster at (87-90,10-14), very near base. Refinery under construction; maintain rocket/tank production and repair power plant #123.\",\"commands\":[{\"do\":\"repair\",\"building\":123},{\"do\":\"build\",\"item\":\"pbox\"},{\"do\":\"place\",\"item\":\"pbox\",\"x\":91,\"y\":13},{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":88,\"y\":13},{\"do\":\"rally\",\"building\":165,\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1648, "completion_tokens": 471, "total_tokens": 2119, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1646, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00107481, "upstream_inference_prompt_cost": 0.00045309, "upstream_inference_completions_cost": 0.00062172}, "completion_tokens_details": {"reasoning_tokens": 270, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.46, "thoughts": "The enemy is pressing the base with infantry, a rocket soldier, and a tank, while our only combat unit appears lost. The refinery is halfway through construction; keep the queues producing rockets and tanks, repair the damaged power plant, and add a defensive pillbox near the eastern approach.", "notes": "Enemy cluster at (87-90,10-14), very near base. Refinery under construction; maintain rocket/tank production and repair power plant #123.", "commands": [{"do": "repair", "building": 123}, {"do": "build", "item": "pbox"}, {"do": "place", "item": "pbox", "x": 91, "y": 13}, {"do": "train", "item": "e3", "count": 10}, {"do": "train", "item": "1tnk", "count": 10}, {"do": "rally", "building": 133, "x": 88, "y": 13}, {"do": "rally", "building": 165, "x": 88, "y": 13}], "feedback": ["repair #123: ordered", "build pbox: started", "place pbox: nothing READY TO PLACE with that type", "train 10x e3: queued", "train 10x 1tnk: queued", "rally #133: ordered", "rally #165: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 4600, "units_killed": 18, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 6200, "army_value": 0, "income": 1600, "experience": 31, "order_count": 61}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $252 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $12400, army $4500, killed $4600 (16 units, 1 bldgs), lost $3100 (18 units, 1 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 94%; Building: proc 0%; Vehicle: 1tnk 89%; Vehicle: 1tnk 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x1: #187@(89,13)79%\n  e1 (Rifle Infantry) x7: #170@(72,16)22% #173@(88,10)75% #174@(90,14)71% #175@(88,10)87% #178@(88,11)4% #179@(89,14) #186@(67,22)\n  e3 (Rocket Soldier) x3: #181@(90,14) #183@(81,14) #185@(71,18)\n  harv (Ore Truck (harvester)) x2: #132@(9,17) #154@(13,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #123 powr@(93,11) 35%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - attack_move: 4 units\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy start around 92,14; refinery was critically damaged but currently not visible. Push all combat units through 92,12 and scout/attack base area. Place refinery as soon as ready.", "raw": "{\"thoughts\":\"Our forward force is inside the enemy start area and their exposed power plant is critically damaged. Keep every combat unit focused on finishing it and sweep the surrounding base while the refinery and tank complete.\",\"notes\":\"Enemy base centered around 93,11; visible power plant #123 at 35%. Refinery nearly complete, then place immediately; light tank nearly complete.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":123},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":96,\"y\":11},{\"do\":\"rally\",\"building\":180,\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":135,\"x\":90,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1547, "completion_tokens": 243, "total_tokens": 1790, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1545, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00746075, "upstream_inference_prompt_cost": 0.00425315, "upstream_inference_completions_cost": 0.0032076}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.05, "thoughts": "Our forward force is inside the enemy start area and their exposed power plant is critically damaged. Keep every combat unit focused on finishing it and sweep the surrounding base while the refinery and tank complete.", "notes": "Enemy base centered around 93,11; visible power plant #123 at 35%. Refinery nearly complete, then place immediately; light tank nearly complete.", "commands": [{"do": "attack", "units": "all_army", "target": 123}, {"do": "attack_move", "units": "all_army", "x": 96, "y": 11}, {"do": "rally", "building": 180, "x": 90, "y": 13}, {"do": "rally", "building": 135, "x": 90, "y": 13}], "feedback": ["attack: 11 units", "attack_move: 11 units", "rally #180: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 4600, "deaths_cost": 3100, "units_killed": 16, "units_lost": 18, "buildings_killed": 1, "buildings_lost": 1, "assets_value": 12400, "army_value": 2300, "income": 5500, "experience": 46, "order_count": 48}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 92 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $3100 (18 units, 1 bldgs), lost $4900 (16 units, 2 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 50%; Defense: pbox 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 98%, #133 tent@(98,15) 100%, #134 powr@(95,8) 92%, #165 weap@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(94,16)56%\nVISIBLE ENEMY UNITS (8):\n  #173 e1@(90,10) 85%, #174 e1@(91,14) 71%, #175 e1@(91,10) 87%, #178 e1@(91,12) 4%, #179 e1@(90,14) 100%, #181 e3@(91,14) 100%, #183 e3@(90,14) 100%, #187 1tnk@(92,13) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #123: ordered\n  - build pbox: started\n  - place pbox: nothing READY TO PLACE with that type\n  - train 10x e3: queued\n  - train 10x 1tnk: queued\n  - rally #133: ordered\n  - rally #165: ordered\nYOUR NOTES FROM LAST TURN: Enemy cluster at (87-90,10-14), very near base. Refinery under construction; maintain rocket/tank production and repair power plant #123.", "raw": "{\"thoughts\":\"The enemy is pressing directly beside the base, but rocket and tank production is already queued. Keep the refinery building, send the harvester back to ore, and rally all new units toward the enemy cluster for an immediate counterattack.\",\"notes\":\"Enemy cluster remains around (90,12-14), including a damaged infantry group and one tank. Refinery is 50% building; many e3 and light tanks queued. Rally army forward and defend base.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":133,\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":165,\"x\":90,\"y\":13},{\"do\":\"repair\",\"building\":134}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1865, "completion_tokens": 372, "total_tokens": 2237, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1863, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001003805, "upstream_inference_prompt_cost": 0.000512765, "upstream_inference_completions_cost": 0.00049104}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "The enemy is pressing directly beside the base, but rocket and tank production is already queued. Keep the refinery building, send the harvester back to ore, and rally all new units toward the enemy cluster for an immediate counterattack.", "notes": "Enemy cluster remains around (90,12-14), including a damaged infantry group and one tank. Refinery is 50% building; many e3 and light tanks queued. Rally army forward and defend base.", "commands": [{"do": "harvest", "unit": 130}, {"do": "attack_move", "units": "all_army", "x": 90, "y": 13}, {"do": "rally", "building": 133, "x": 90, "y": 13}, {"do": "rally", "building": 165, "x": 90, "y": 13}, {"do": "repair", "building": 134}], "feedback": ["attack_move: no valid unit ids of yours", "rally #133: ordered", "rally #165: ordered", "repair #134: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 4900, "units_killed": 18, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 5900, "army_value": 0, "income": 1600, "experience": 31, "order_count": 82}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $345 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $13100, army $5200, killed $4900 (16 units, 2 bldgs), lost $3100 (18 units, 1 bldgs). Map explored 25.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: proc 0%; Vehicle: 1tnk 36%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #187@(92,13)79% #191@(34,20)\n  e1 (Rifle Infantry) x7: #170@(82,12)22% #173@(90,10)85% #174@(91,14)71% #175@(91,10)87% #178@(91,12)4% #179@(90,14) #186@(74,15)\n  e3 (Rocket Soldier) x3: #181@(91,14) #183@(90,14) #185@(79,12)\n  harv (Ore Truck (harvester)) x2: #132@(8,25) #154@(18,4)\nVISIBLE ENEMY UNITS (1):\n  #130 harv@(94,16) 56%\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(95,11) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack_move: 11 units\n  - rally #180: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered around 93,11; visible power plant #123 at 35%. Refinery nearly complete, then place immediately; light tank nearly complete.", "raw": "{\"thoughts\":\"Our forward force is on top of the enemy Construction Yard and should finish it immediately while the new refinery is deployed to unlock income. Reinforce the attack with the rear light tank and keep production/rallies aimed at the enemy base.\",\"notes\":\"Enemy Construction Yard #121 at 95,11 is exposed; enemy harvester #130 at 94,16. Place refinery now; attack enemy base with all combat units and send rear tank east.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":10,\"y\":10},{\"do\":\"attack\",\"units\":[187,170,173,174,175,178,179,181,183,185,186],\"target\":121},{\"do\":\"attack_move\",\"units\":[191],\"x\":94,\"y\":12},{\"do\":\"rally\",\"building\":180,\"x\":88,\"y\":13},{\"do\":\"rally\",\"building\":135,\"x\":88,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1554, "completion_tokens": 342, "total_tokens": 1896, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1552, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0087868, "upstream_inference_prompt_cost": 0.0042724, "upstream_inference_completions_cost": 0.0045144}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.09, "thoughts": "Our forward force is on top of the enemy Construction Yard and should finish it immediately while the new refinery is deployed to unlock income. Reinforce the attack with the rear light tank and keep production/rallies aimed at the enemy base.", "notes": "Enemy Construction Yard #121 at 95,11 is exposed; enemy harvester #130 at 94,16. Place refinery now; attack enemy base with all combat units and send rear tank east.", "commands": [{"do": "place", "item": "proc", "x": 10, "y": 10}, {"do": "attack", "units": [187, 170, 173, 174, 175, 178, 179, 181, 183, 185, 186], "target": 121}, {"do": "attack_move", "units": [191], "x": 94, "y": 12}, {"do": "rally", "building": 180, "x": 88, "y": 13}, {"do": "rally", "building": 135, "x": 88, "y": 13}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack: 11 units", "attack_move: 1 units", "rally #180: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 3100, "units_killed": 16, "units_lost": 18, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 13100, "army_value": 3000, "income": 5000, "experience": 49, "order_count": 48}}
{"tick": 8001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 92 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $3100 (18 units, 1 bldgs), lost $4900 (16 units, 2 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 50%; Defense: pbox 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 59%, #133 tent@(98,15) 100%, #134 powr@(95,8) 92%, #165 weap@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(94,16)47%\nVISIBLE ENEMY UNITS (10):\n  #170 e1@(90,11) 22%, #173 e1@(90,10) 95%, #174 e1@(91,14) 71%, #175 e1@(91,10) 87%, #178 e1@(91,12) 4%, #179 e1@(90,14) 100%, #181 e3@(91,14) 100%, #183 e3@(91,14) 100%, #185 e3@(89,12) 100%, #187 1tnk@(92,13) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - rally #133: ordered\n  - rally #165: ordered\n  - repair #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy cluster remains around (90,12-14), including a damaged infantry group and one tank. Refinery is 50% building; many e3 and light tanks queued. Rally army forward and defend base.", "raw": "{\"thoughts\":\"The base is under immediate attack, but no combat units are currently available and cash is empty. Keep the refinery and construction yard alive, send the damaged ore truck mining, and let the existing tank/rocket queues produce defenders as income arrives.\",\"notes\":\"Enemy force is clustered at (89-92,10-14), with one light tank and several infantry/rocket soldiers. No friendly army currently visible; protect fact and refinery while production continues.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":165},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"rally\",\"building\":133,\"x\":92,\"y\":13},{\"do\":\"rally\",\"building\":165,\"x\":92,\"y\":13}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1865, "completion_tokens": 341, "total_tokens": 2206, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1863, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000962885, "upstream_inference_prompt_cost": 0.000512765, "upstream_inference_completions_cost": 0.00045012}, "completion_tokens_details": {"reasoning_tokens": 179, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.99, "thoughts": "The base is under immediate attack, but no combat units are currently available and cash is empty. Keep the refinery and construction yard alive, send the damaged ore truck mining, and let the existing tank/rocket queues produce defenders as income arrives.", "notes": "Enemy force is clustered at (89-92,10-14), with one light tank and several infantry/rocket soldiers. No friendly army currently visible; protect fact and refinery while production continues.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 165}, {"do": "harvest", "unit": 130}, {"do": "rally", "building": 133, "x": 92, "y": 13}, {"do": "rally", "building": 165, "x": 92, "y": 13}], "feedback": ["repair #121: ordered", "repair #165: ordered", "rally #133: ordered", "rally #165: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 4900, "units_killed": 18, "units_lost": 16, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 5900, "army_value": 0, "income": 1100, "experience": 31, "order_count": 82}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15600, army $6300, killed $4900 (16 units, 2 bldgs), lost $3100 (18 units, 1 bldgs). Map explored 25.7%.\nPRODUCTION: Building: proc 11%; Vehicle: 1tnk 62%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%, #192 proc@(12,20) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #187@(92,13)79% #191@(56,28)\n  e1 (Rifle Infantry) x7: #170@(90,11)22% #173@(90,10)95% #174@(91,14)71% #175@(91,10)87% #178@(91,12)4% #179@(90,14) #186@(85,14)\n  e3 (Rocket Soldier) x3: #181@(91,14) #183@(91,14) #185@(89,12)\n  harv (Ore Truck (harvester)) x3: #132@(9,30) #154@(15,9) #193@(9,29)\nVISIBLE ENEMY UNITS (1):\n  #130 harv@(94,16) 47%\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(95,11) 59%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 11 units\n  - attack_move: 1 units\n  - rally #180: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard #121 at 95,11 is exposed; enemy harvester #130 at 94,16. Place refinery now; attack enemy base with all combat units and send rear tank east.", "raw": "{\"thoughts\":\"The enemy Construction Yard is exposed and damaged, with our forward infantry, rockets, and tank already surrounding it. Focus all forward forces on destroying it while the rear tank advances to reinforce.\",\"notes\":\"Enemy fact #121 at 95,11 remains primary target; enemy harvester #130 at 94,16. Rear tank #191 advancing east; vehicle queue is producing a Light Tank.\",\"commands\":[{\"do\":\"attack\",\"units\":[187,170,173,174,175,178,179,181,183,185,186],\"target\":121},{\"do\":\"attack_move\",\"units\":[191],\"x\":90,\"y\":13},{\"do\":\"attack\",\"units\":[170,173,174,175,178,179,181,183,185,186],\"target\":130},{\"do\":\"rally\",\"building\":180,\"x\":89,\"y\":13},{\"do\":\"rally\",\"building\":135,\"x\":89,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1592, "completion_tokens": 303, "total_tokens": 1895, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1590, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083765, "upstream_inference_prompt_cost": 0.0043769, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "The enemy Construction Yard is exposed and damaged, with our forward infantry, rockets, and tank already surrounding it. Focus all forward forces on destroying it while the rear tank advances to reinforce.", "notes": "Enemy fact #121 at 95,11 remains primary target; enemy harvester #130 at 94,16. Rear tank #191 advancing east; vehicle queue is producing a Light Tank.", "commands": [{"do": "attack", "units": [187, 170, 173, 174, 175, 178, 179, 181, 183, 185, 186], "target": 121}, {"do": "attack_move", "units": [191], "x": 90, "y": 13}, {"do": "attack", "units": [170, 173, 174, 175, 178, 179, 181, 183, 185, 186], "target": 130}, {"do": "rally", "building": 180, "x": 89, "y": 13}, {"do": "rally", "building": 135, "x": 89, "y": 13}], "feedback": ["attack: 11 units", "attack_move: 1 units", "attack: 10 units", "rally #180: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 3100, "units_killed": 16, "units_lost": 18, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 15600, "army_value": 3000, "income": 5000, "experience": 49, "order_count": 49}}
{"tick": 8201, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 92 made / 50 used, harvesters 0.\nSCORE: assets $4800, army $0, killed $3100 (18 units, 1 bldgs), lost $6000 (17 units, 2 bldgs). Map explored 24.6%.\nPRODUCTION: Building: proc 50%; Defense: pbox 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 38%, #133 tent@(98,15) 100%, #134 powr@(95,8) 92%, #165 weap@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x1: #194@(94,16)55%*\nVISIBLE ENEMY UNITS (10):\n  #170 e1@(91,13) 22%, #173 e1@(92,12) 100%, #174 e1@(91,14) 71%, #175 e1@(91,12) 87%, #178 e1@(91,13) 4%, #179 e1@(90,14) 100%, #181 e3@(91,14) 100%, #183 e3@(91,14) 100%, #185 e3@(91,13) 100%, #187 1tnk@(92,13) 79%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #165: ordered\n  - rally #133: ordered\n  - rally #165: ordered\nYOUR NOTES FROM LAST TURN: Enemy force is clustered at (89-92,10-14), with one light tank and several infantry/rocket soldiers. No friendly army currently visible; protect fact and refinery while production continues.", "raw": "{\"thoughts\":\"Our economy is stalled at zero cash while the refinery is halfway through construction; the full harvester must return as soon as possible. Enemy troops are pressing the damaged Construction Yard, so continue repairs and keep the existing defensive/production queues active until the refinery can be placed.\",\"notes\":\"Enemy army at (89-92,10-14), directly west of base. Construction Yard #121 badly damaged but repairing; proc is 50% building. Harvester #194 full at (94,16).\",\"commands\":[{\"do\":\"harvest\",\"unit\":194},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":165},{\"do\":\"rally\",\"building\":133,\"x\":94,\"y\":12},{\"do\":\"rally\",\"building\":165,\"x\":92,\"y\":12}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1860, "completion_tokens": 403, "total_tokens": 2263, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1858, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00104335, "upstream_inference_prompt_cost": 0.00051139, "upstream_inference_completions_cost": 0.00053196}, "completion_tokens_details": {"reasoning_tokens": 229, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Our economy is stalled at zero cash while the refinery is halfway through construction; the full harvester must return as soon as possible. Enemy troops are pressing the damaged Construction Yard, so continue repairs and keep the existing defensive/production queues active until the refinery can be placed.", "notes": "Enemy army at (89-92,10-14), directly west of base. Construction Yard #121 badly damaged but repairing; proc is 50% building. Harvester #194 full at (94,16).", "commands": [{"do": "harvest", "unit": 194}, {"do": "repair", "building": 121}, {"do": "repair", "building": 165}, {"do": "rally", "building": 133, "x": 94, "y": 12}, {"do": "rally", "building": 165, "x": 92, "y": 12}], "feedback": ["repair #121: ordered", "repair #165: ordered", "rally #133: ordered", "rally #165: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 6000, "units_killed": 18, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 2, "assets_value": 4800, "army_value": 0, "income": 1100, "experience": 31, "order_count": 82}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $176 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $15600, army $6300, killed $6000 (17 units, 2 bldgs), lost $3100 (18 units, 1 bldgs). Map explored 26%.\nPRODUCTION: Building: proc 23%; Vehicle: 1tnk 85%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%, #192 proc@(12,20) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x2: #187@(92,13)79% #191@(73,16)\n  e1 (Rifle Infantry) x7: #170@(91,13)22% #173@(92,12) #174@(91,14)71%* #175@(91,12)87% #178@(91,13)4% #179@(90,14)* #186@(89,16)*\n  e3 (Rocket Soldier) x3: #181@(91,14)* #183@(91,14) #185@(91,13)\n  harv (Ore Truck (harvester)) x3: #132@(12,21) #154@(14,11) #193@(10,30)\nVISIBLE ENEMY UNITS (1):\n  #194 harv.fullhusk@(94,16) 55%\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(95,11) 38%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack_move: 1 units\n  - attack: 10 units\n  - rally #180: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy fact #121 at 95,11 remains primary target; enemy harvester #130 at 94,16. Rear tank #191 advancing east; vehicle queue is producing a Light Tank.", "raw": "{\"thoughts\":\"Enemy Construction Yard is critically damaged and our forward force is surrounding it. Focus all available tanks and infantry on #121 for the immediate win while the next Light Tank completes.\",\"notes\":\"Enemy fact #121 at 95,11 is 38%; forward army is at 89-92,12-16. Rear tank #191 at 73,16 should join attack. Proc is building 23%, Light Tank 85%.\",\"commands\":[{\"do\":\"attack\",\"units\":[187,170,173,174,175,178,179,186,181,183,185],\"target\":121},{\"do\":\"attack_move\",\"units\":[191],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":180,\"x\":92,\"y\":13},{\"do\":\"rally\",\"building\":135,\"x\":92,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1581, "completion_tokens": 248, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1579, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00762025, "upstream_inference_prompt_cost": 0.00434665, "upstream_inference_completions_cost": 0.0032736}, "completion_tokens_details": {"reasoning_tokens": 64, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.52, "thoughts": "Enemy Construction Yard is critically damaged and our forward force is surrounding it. Focus all available tanks and infantry on #121 for the immediate win while the next Light Tank completes.", "notes": "Enemy fact #121 at 95,11 is 38%; forward army is at 89-92,12-16. Rear tank #191 at 73,16 should join attack. Proc is building 23%, Light Tank 85%.", "commands": [{"do": "attack", "units": [187, 170, 173, 174, 175, 178, 179, 186, 181, 183, 185], "target": 121}, {"do": "attack_move", "units": [191], "x": 95, "y": 11}, {"do": "rally", "building": 180, "x": 92, "y": 13}, {"do": "rally", "building": 135, "x": 92, "y": 13}], "feedback": ["attack: 11 units", "attack_move: 1 units", "rally #180: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 3100, "units_killed": 17, "units_lost": 18, "buildings_killed": 2, "buildings_lost": 1, "assets_value": 15600, "army_value": 3000, "income": 5500, "experience": 60, "order_count": 49}}
{"tick": 8401, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 85 made / 50 used, harvesters 0.\nSCORE: assets $2800, army $0, killed $3100 (18 units, 1 bldgs), lost $8000 (17 units, 3 bldgs). Map explored 24.6%.\nPRODUCTION: Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #133 tent@(98,15) 100%, #134 powr@(95,8) 85%, #165 weap@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x1: #194@(94,16)37%*\nVISIBLE ENEMY UNITS (1):\n  #191 1tnk@(92,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #165: ordered\n  - rally #133: ordered\n  - rally #165: ordered\nYOUR NOTES FROM LAST TURN: Enemy army at (89-92,10-14), directly west of base. Construction Yard #121 badly damaged but repairing; proc is 50% building. Harvester #194 full at (94,16).", "raw": "{\"thoughts\":\"Our base is critically exposed: the only harvester is badly damaged and the enemy tank is beside the base. Keep the harvester away from the tank while repairing the damaged Construction Yard and War Factory; production queues can resume once ore arrives.\",\"notes\":\"Enemy light tank at (92,11), directly west of base. Harvester #194 is full but at 37% HP; retreat it southeast, then return it to mining when safe. CY #121 remains badly damaged; War Factory #165 under repair.\",\"commands\":[{\"do\":\"move\",\"units\":[194],\"x\":104,\"y\":21},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":165},{\"do\":\"rally\",\"building\":133,\"x\":103,\"y\":19},{\"do\":\"rally\",\"building\":165,\"x\":103,\"y\":19},{\"do\":\"stance\",\"units\":\"idle_army\",\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1653, "completion_tokens": 426, "total_tokens": 2079, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1651, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001016785, "upstream_inference_prompt_cost": 0.000454465, "upstream_inference_completions_cost": 0.00056232}, "completion_tokens_details": {"reasoning_tokens": 228, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.78, "thoughts": "Our base is critically exposed: the only harvester is badly damaged and the enemy tank is beside the base. Keep the harvester away from the tank while repairing the damaged Construction Yard and War Factory; production queues can resume once ore arrives.", "notes": "Enemy light tank at (92,11), directly west of base. Harvester #194 is full but at 37% HP; retreat it southeast, then return it to mining when safe. CY #121 remains badly damaged; War Factory #165 under repair.", "commands": [{"do": "move", "units": [194], "x": 104, "y": 21}, {"do": "repair", "building": 121}, {"do": "repair", "building": 165}, {"do": "rally", "building": 133, "x": 103, "y": 19}, {"do": "rally", "building": 165, "x": 103, "y": 19}, {"do": "stance", "units": "idle_army", "stance": "defend"}], "feedback": ["move: 1 units", "repair: #121 is not your building", "repair #165: ordered", "rally #133: ordered", "rally #165: ordered", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 8000, "units_killed": 18, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 2800, "army_value": 0, "income": 1100, "experience": 31, "order_count": 82}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $415 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $16300, army $7000, killed $8000 (17 units, 3 bldgs), lost $3100 (18 units, 1 bldgs). Map explored 26.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%, #192 proc@(12,20) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #187@(92,13)79%* #191@(92,11) #195@(32,20)\n  e1 (Rifle Infantry) x7: #170@(91,13)22%* #173@(92,12) #174@(91,14)71%* #175@(91,12)87%* #178@(91,13)4%* #179@(90,14)* #186@(91,14)*\n  e3 (Rocket Soldier) x3: #181@(91,14)* #183@(91,14)* #185@(91,13)*\n  harv (Ore Truck (harvester)) x3: #132@(9,30) #154@(20,6) #193@(12,21)\nVISIBLE ENEMY UNITS (1):\n  #194 harv.fullhusk@(94,16) 37%\nVISIBLE ENEMY BUILDINGS (1):\n  #134 powr@(95,8) 85%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack_move: 1 units\n  - rally #180: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy fact #121 at 95,11 is 38%; forward army is at 89-92,12-16. Rear tank #191 at 73,16 should join attack. Proc is building 23%, Light Tank 85%.", "raw": "{\"thoughts\":\"Our forward force is already inside the enemy start area and can eliminate the visible power plant while the third tank joins from home. The fourth refinery is nearing completion, after which we should expand vehicle production and maintain the pressure on the exposed base.\",\"notes\":\"Enemy base confirmed around 95,11; visible power plant #134 at 95,8. Forward force at 90-92, tanks #187/#191; tank #195 is reinforcing from 32,20. Refinery currently 47%.\",\"commands\":[{\"do\":\"attack\",\"units\":[170,173,174,175,178,179,181,183,185,186,187,191],\"target\":134},{\"do\":\"attack_move\",\"units\":[195],\"x\":92,\"y\":12},{\"do\":\"rally\",\"building\":180,\"x\":90,\"y\":12},{\"do\":\"rally\",\"building\":135,\"x\":90,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":154},{\"do\":\"harvest\",\"unit\":193}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1590, "completion_tokens": 313, "total_tokens": 1903, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1588, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008503, "upstream_inference_prompt_cost": 0.0043714, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "Our forward force is already inside the enemy start area and can eliminate the visible power plant while the third tank joins from home. The fourth refinery is nearing completion, after which we should expand vehicle production and maintain the pressure on the exposed base.", "notes": "Enemy base confirmed around 95,11; visible power plant #134 at 95,8. Forward force at 90-92, tanks #187/#191; tank #195 is reinforcing from 32,20. Refinery currently 47%.", "commands": [{"do": "attack", "units": [170, 173, 174, 175, 178, 179, 181, 183, 185, 186, 187, 191], "target": 134}, {"do": "attack_move", "units": [195], "x": 92, "y": 12}, {"do": "rally", "building": 180, "x": 90, "y": 12}, {"do": "rally", "building": 135, "x": 90, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 154}, {"do": "harvest", "unit": 193}], "feedback": ["attack: 12 units", "attack_move: 1 units", "rally #180: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 8000, "deaths_cost": 3100, "units_killed": 17, "units_lost": 18, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 16300, "army_value": 3700, "income": 5150, "experience": 80, "order_count": 49}}
{"tick": 8601, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 50 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $2500, army $0, killed $3100 (18 units, 1 bldgs), lost $8300 (17 units, 4 bldgs). Map explored 24.6%.\nPRODUCTION: Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #133 tent@(98,15) 100%, #165 weap@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x1: #194@(94,16)19%*\nVISIBLE ENEMY UNITS (2):\n  #187 1tnk@(93,12) 79%, #191 1tnk@(92,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair: #121 is not your building\n  - repair #165: ordered\n  - rally #133: ordered\n  - rally #165: ordered\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy light tank at (92,11), directly west of base. Harvester #194 is full but at 37% HP; retreat it southeast, then return it to mining when safe. CY #121 remains badly damaged; War Factory #165 under repair.", "raw": "{\"thoughts\":\"The base is critically crippled: no power, no refinery, and the Construction Yard is gone. Retreat the nearly destroyed full harvester away from the two enemy tanks while the repaired War Factory and existing queues try to recover.\",\"notes\":\"Enemy light tanks #187 and #191 are immediately west of base. Harvester #194 is full and badly damaged; retreat southeast. No CY or refinery currently visible.\",\"commands\":[{\"do\":\"move\",\"units\":[194],\"x\":105,\"y\":25},{\"do\":\"repair\",\"building\":165},{\"do\":\"rally\",\"building\":165,\"x\":105,\"y\":20},{\"do\":\"rally\",\"building\":133,\"x\":105,\"y\":20},{\"do\":\"stance\",\"units\":[194],\"stance\":\"hold_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1694, "completion_tokens": 340, "total_tokens": 2034, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1692, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00091454, "upstream_inference_prompt_cost": 0.00046574, "upstream_inference_completions_cost": 0.0004488}, "completion_tokens_details": {"reasoning_tokens": 174, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.33, "thoughts": "The base is critically crippled: no power, no refinery, and the Construction Yard is gone. Retreat the nearly destroyed full harvester away from the two enemy tanks while the repaired War Factory and existing queues try to recover.", "notes": "Enemy light tanks #187 and #191 are immediately west of base. Harvester #194 is full and badly damaged; retreat southeast. No CY or refinery currently visible.", "commands": [{"do": "move", "units": [194], "x": 105, "y": 25}, {"do": "repair", "building": 165}, {"do": "rally", "building": 165, "x": 105, "y": 20}, {"do": "rally", "building": 133, "x": 105, "y": 20}, {"do": "stance", "units": [194], "stance": "hold_fire"}], "feedback": ["move: 1 units", "repair #165: ordered", "rally #165: ordered", "rally #133: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 8300, "units_killed": 18, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 2500, "army_value": 0, "income": 600, "experience": 31, "order_count": 82}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $206 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $16300, army $7000, killed $8300 (17 units, 4 bldgs), lost $3100 (18 units, 1 bldgs). Map explored 26.6%.\nPRODUCTION: Building: proc 71%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%, #192 proc@(12,20) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #187@(93,12)79%* #191@(92,11)* #195@(54,28)\n  e1 (Rifle Infantry) x7: #170@(92,12)22%* #173@(92,12)* #174@(91,11)71%* #175@(92,12)87%* #178@(92,12)4%* #179@(91,11)* #186@(91,11)*\n  e3 (Rocket Soldier) x3: #181@(91,11)* #183@(91,11)* #185@(92,12)*\n  harv (Ore Truck (harvester)) x3: #132@(7,27) #154@(15,12) #193@(11,31)\nVISIBLE ENEMY UNITS (1):\n  #194 harv.fullhusk@(94,16) 19%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack_move: 1 units\n  - rally #180: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around 95,11; visible power plant #134 at 95,8. Forward force at 90-92, tanks #187/#191; tank #195 is reinforcing from 32,20. Refinery currently 47%.", "raw": "{\"thoughts\":\"Our forward force is inside the enemy start area and should immediately sweep for remaining structures while the reinforcing tank closes in. The fourth refinery is nearly complete, which will support renewed tank production shortly.\",\"notes\":\"Enemy base area 95,11; forward force #187 #191 and infantry/rockets at 91-93, tank #195 reinforcing. Place refinery as soon as ready, then produce light tanks continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[187,191,170,173,174,175,178,179,186,181,183,185],\"x\":98,\"y\":8},{\"do\":\"attack_move\",\"units\":[195],\"x\":91,\"y\":11},{\"do\":\"rally\",\"building\":180,\"x\":88,\"y\":12},{\"do\":\"rally\",\"building\":135,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1581, "completion_tokens": 248, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1579, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00762025, "upstream_inference_prompt_cost": 0.00434665, "upstream_inference_completions_cost": 0.0032736}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Our forward force is inside the enemy start area and should immediately sweep for remaining structures while the reinforcing tank closes in. The fourth refinery is nearly complete, which will support renewed tank production shortly.", "notes": "Enemy base area 95,11; forward force #187 #191 and infantry/rockets at 91-93, tank #195 reinforcing. Place refinery as soon as ready, then produce light tanks continuously.", "commands": [{"do": "attack_move", "units": [187, 191, 170, 173, 174, 175, 178, 179, 186, 181, 183, 185], "x": 98, "y": 8}, {"do": "attack_move", "units": [195], "x": 91, "y": 11}, {"do": "rally", "building": 180, "x": 88, "y": 12}, {"do": "rally", "building": 135, "x": 88, "y": 12}], "feedback": ["attack_move: 12 units", "attack_move: 1 units", "rally #180: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 8300, "deaths_cost": 3100, "units_killed": 17, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16300, "army_value": 3700, "income": 5300, "experience": 83, "order_count": 49}}
{"tick": 8801, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 50 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $2500, army $0, killed $3100 (18 units, 1 bldgs), lost $8300 (17 units, 4 bldgs). Map explored 24.6%.\nPRODUCTION: Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Vehicle: 1tnk 0%; Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #133 tent@(98,15) 100%, #165 weap@(98,11) 51%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv.fullhusk (harv.fullhusk) x1: #194@(94,16)1%*\nVISIBLE ENEMY UNITS (12):\n  #170 e1@(94,11) 22%, #173 e1@(93,11) 100%, #174 e1@(93,10) 71%, #175 e1@(94,11) 87%, #178 e1@(94,11) 4%, #179 e1@(94,9) 100%, #181 e3@(94,9) 100%, #183 e3@(94,9) 100%, #185 e3@(93,11) 100%, #186 e1@(94,9) 100%, #187 1tnk@(95,11) 79%, #191 1tnk@(94,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #165: ordered\n  - rally #165: ordered\n  - rally #133: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy light tanks #187 and #191 are immediately west of base. Harvester #194 is full and badly damaged; retreat southeast. No CY or refinery currently visible.", "raw": "{\"thoughts\":\"The base is being overrun and the harvester is nearly destroyed, but it may still escape with its ore. Preserve it by retreating southeast; keep the damaged War Factory repairing and hope the queued rocket soldiers can emerge before the enemy finishes the base.\",\"notes\":\"Enemy infantry and two light tanks are at the base entrance. Harvester #194 is full at 1% HP; retreat southeast. War Factory #165 is damaged and under repair; no CY or refinery visible.\",\"commands\":[{\"do\":\"move\",\"units\":[194],\"x\":104,\"y\":24},{\"do\":\"repair\",\"building\":165},{\"do\":\"stance\",\"units\":[194],\"stance\":\"return_fire\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1781, "completion_tokens": 433, "total_tokens": 2214, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1779, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001061225, "upstream_inference_prompt_cost": 0.000489665, "upstream_inference_completions_cost": 0.00057156}, "completion_tokens_details": {"reasoning_tokens": 286, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "The base is being overrun and the harvester is nearly destroyed, but it may still escape with its ore. Preserve it by retreating southeast; keep the damaged War Factory repairing and hope the queued rocket soldiers can emerge before the enemy finishes the base.", "notes": "Enemy infantry and two light tanks are at the base entrance. Harvester #194 is full at 1% HP; retreat southeast. War Factory #165 is damaged and under repair; no CY or refinery visible.", "commands": [{"do": "move", "units": [194], "x": 104, "y": 24}, {"do": "repair", "building": 165}, {"do": "stance", "units": [194], "stance": "return_fire"}], "feedback": ["move: 1 units", "repair #165: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 8300, "units_killed": 18, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 4, "assets_value": 2500, "army_value": 0, "income": 600, "experience": 31, "order_count": 82}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $848 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $16300, army $7000, killed $8300 (17 units, 4 bldgs), lost $3100 (18 units, 1 bldgs). Map explored 27%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%, #192 proc@(12,20) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #187@(95,11)79% #191@(94,10) #195@(72,18)\n  e1 (Rifle Infantry) x7: #170@(94,11)22% #173@(93,11) #174@(93,10)71% #175@(94,11)87% #178@(94,11)4% #179@(94,9) #186@(94,9)\n  e3 (Rocket Soldier) x3: #181@(94,9) #183@(94,9) #185@(93,11)\n  harv (Ore Truck (harvester)) x3: #132@(12,21) #154@(16,11) #193@(11,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #133 tent@(98,15) 100%, #165 weap@(98,11) 51%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 12 units\n  - attack_move: 1 units\n  - rally #180: ordered\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Enemy base area 95,11; forward force #187 #191 and infantry/rockets at 91-93, tank #195 reinforcing. Place refinery as soon as ready, then produce light tanks continuously.", "raw": "{\"thoughts\":\"Our forward force is inside the enemy base and their War Factory is badly damaged. Finish the visible production buildings immediately while the refinery completes, then add a Service Depot to unlock stronger armor.\",\"notes\":\"Enemy base at 98,11-15; destroy #165 War Factory then #133 Barracks. Refinery ready next tick; build Service Depot afterward. Keep armor production active.\",\"commands\":[{\"do\":\"attack\",\"units\":[187,191,170,173,174,175,178,179,181,183,185,186],\"target\":165},{\"do\":\"attack_move\",\"units\":[195],\"x\":96,\"y\":12},{\"do\":\"rally\",\"building\":180,\"x\":94,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":94,\"y\":11},{\"do\":\"train\",\"item\":\"1tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1573, "completion_tokens": 267, "total_tokens": 1840, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1571, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00784905, "upstream_inference_prompt_cost": 0.00432465, "upstream_inference_completions_cost": 0.0035244}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.6, "thoughts": "Our forward force is inside the enemy base and their War Factory is badly damaged. Finish the visible production buildings immediately while the refinery completes, then add a Service Depot to unlock stronger armor.", "notes": "Enemy base at 98,11-15; destroy #165 War Factory then #133 Barracks. Refinery ready next tick; build Service Depot afterward. Keep armor production active.", "commands": [{"do": "attack", "units": [187, 191, 170, 173, 174, 175, 178, 179, 181, 183, 185, 186], "target": 165}, {"do": "attack_move", "units": [195], "x": 96, "y": 12}, {"do": "rally", "building": 180, "x": 94, "y": 11}, {"do": "rally", "building": 135, "x": 94, "y": 11}, {"do": "train", "item": "1tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack: 12 units", "attack_move: 1 units", "rally #180: ordered", "rally #135: ordered", "train 2x 1tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 8300, "deaths_cost": 3100, "units_killed": 17, "units_lost": 18, "buildings_killed": 4, "buildings_lost": 1, "assets_value": 16300, "army_value": 3700, "income": 6250, "experience": 83, "order_count": 49}}
{"tick": 9001, "slot": "Multi0", "model": "openai/gpt-5.6-luna", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 0 made / 20 used LOW POWER - production slowed, build power!, harvesters 0.\nSCORE: assets $500, army $0, killed $3100 (18 units, 1 bldgs), lost $10300 (17 units, 5 bldgs). Map explored 24.6%.\nPRODUCTION: Infantry: e3 65%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #133 tent@(98,15) 93%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (7):\n  #170 e1@(94,11) 22%, #173 e1@(93,11) 100%, #175 e1@(94,11) 87%, #178 e1@(94,11) 4%, #185 e3@(93,11) 100%, #187 1tnk@(95,11) 79%, #191 1tnk@(94,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - repair #165: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry and two light tanks are at the base entrance. Harvester #194 is full at 1% HP; retreat southeast. War Factory #165 is damaged and under repair; no CY or refinery visible.", "raw": "{\"thoughts\":\"The base is effectively destroyed: there is no MCV, refinery, power, harvester, or army, while enemy units are inside the base. I will keep the barracks producing cheap infantry and repair it, though recovery is unlikely without income.\",\"notes\":\"Critical recovery situation; tent #133 is the only surviving building, enemy infantry and two light tanks are at the base entrance.\",\"commands\":[{\"do\":\"repair\",\"building\":133},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-5.6-luna", "usage": {"prompt_tokens": 1519, "completion_tokens": 341, "total_tokens": 1860, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1517, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000867735, "upstream_inference_prompt_cost": 0.000417615, "upstream_inference_completions_cost": 0.00045012}, "completion_tokens_details": {"reasoning_tokens": 214, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "The base is effectively destroyed: there is no MCV, refinery, power, harvester, or army, while enemy units are inside the base. I will keep the barracks producing cheap infantry and repair it, though recovery is unlikely without income.", "notes": "Critical recovery situation; tent #133 is the only surviving building, enemy infantry and two light tanks are at the base entrance.", "commands": [{"do": "repair", "building": 133}, {"do": "train", "item": "e1", "count": 10}, {"do": "stance", "units": "all_army", "stance": "defend"}], "feedback": ["repair #133: ordered", "train 10x e1: queued", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 10300, "units_killed": 18, "units_lost": 17, "buildings_killed": 1, "buildings_lost": 5, "assets_value": 500, "army_value": 0, "income": 600, "experience": 31, "order_count": 82}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction france (Allies). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $654 (storage 6000), power 200 made / 140 used, harvesters 3.\nSCORE: assets $16600, army $7300, killed $10300 (17 units, 5 bldgs), lost $3100 (18 units, 1 bldgs). Map explored 27.1%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 1tnk 46%; Vehicle: 1tnk 0%; Infantry: e3 7%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500, fix Service Depot $1200\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\n  Vehicle: 1tnk Light Tank $700, harv Ore Truck (harvester) $1100, jeep Ranger $500, truk Supply Truck $500\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(9,16) 100%, #135 tent@(16,21) 100%, #153 proc@(12,12) 100%, #180 weap@(19,14) 100%, #182 powr@(15,14) 100%, #192 proc@(12,20) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  1tnk (Light Tank) x3: #187@(95,11)79% #191@(94,10)* #195@(92,12)\n  e1 (Rifle Infantry) x7: #170@(94,11)22%* #173@(93,11)* #174@(93,10)71%* #175@(94,11)87% #178@(94,11)4% #179@(94,9)* #186@(94,9)*\n  e3 (Rocket Soldier) x4: #181@(94,9)* #183@(94,9)* #185@(93,11)* #196@(16,22)\n  harv (Ore Truck (harvester)) x3: #132@(5,27) #154@(21,8) #193@(12,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #133 tent@(98,15) 93%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 12 units\n  - attack_move: 1 units\n  - rally #180: ordered\n  - rally #135: ordered\n  - train 2x 1tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base at 98,11-15; destroy #165 War Factory then #133 Barracks. Refinery ready next tick; build Service Depot afterward. Keep armor production active.", "raw": "{\"thoughts\":\"Our strike force is inside the exposed enemy base and only their damaged barracks remains visible. Place the fourth refinery to sustain production, begin the Service Depot path toward stronger armor, and focus all nearby combat units on the barracks.\",\"notes\":\"Enemy base centered 98,11-15; visible #133 barracks at 98,15. Three light tanks and most infantry are at enemy base; rocket #196 remains home.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":8,\"y\":20},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"attack\",\"units\":[187,191,195,170,173,174,175,178,179,186,181,183,185],\"target\":133},{\"do\":\"attack_move\",\"units\":[196],\"x\":94,\"y\":13},{\"do\":\"rally\",\"building\":180,\"x\":94,\"y\":13},{\"do\":\"rally\",\"building\":135,\"x\":94,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1616, "completion_tokens": 313, "total_tokens": 1929, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1614, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085745, "upstream_inference_prompt_cost": 0.0044429, "upstream_inference_completions_cost": 0.0041316}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Our strike force is inside the exposed enemy base and only their damaged barracks remains visible. Place the fourth refinery to sustain production, begin the Service Depot path toward stronger armor, and focus all nearby combat units on the barracks.", "notes": "Enemy base centered 98,11-15; visible #133 barracks at 98,15. Three light tanks and most infantry are at enemy base; rocket #196 remains home.", "commands": [{"do": "place", "item": "proc", "x": 8, "y": 20}, {"do": "build", "item": "fix"}, {"do": "attack", "units": [187, 191, 195, 170, 173, 174, 175, 178, 179, 186, 181, 183, 185], "target": 133}, {"do": "attack_move", "units": [196], "x": 94, "y": 13}, {"do": "rally", "building": 180, "x": 94, "y": 13}, {"do": "rally", "building": 135, "x": 94, "y": 13}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build fix: started", "attack: 13 units", "attack_move: 1 units", "rally #180: ordered", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "france", "bot_type": "llm-arena", "kills_cost": 10300, "deaths_cost": 3100, "units_killed": 17, "units_lost": 18, "buildings_killed": 5, "buildings_lost": 1, "assets_value": 16600, "army_value": 4000, "income": 5800, "experience": 103, "order_count": 53}}
