{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard Soviet economy opening. Enemy is likely far west, so prioritize fast refinery and production setup.\",\"notes\":\"Home at (95,11); likely enemy base around (12,16). Deploy MCV, power then refinery.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 105, "total_tokens": 1203, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044044, "upstream_inference_prompt_cost": 0.0030184, "upstream_inference_completions_cost": 0.001386}, "completion_tokens_details": {"reasoning_tokens": 24, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.71, "thoughts": "Deploy immediately and begin the standard Soviet economy opening. Enemy is likely far west, so prioritize fast refinery and production setup.", "notes": "Home at (95,11); likely enemy base around (12,16). Deploy MCV, power then refinery.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately to establish the Construction Yard, then start the opening power plant. I\u2019ll place it near the base when it\u2019s ready and follow with an Ore Refinery.\",\"notes\":\"Opening at (12,16); deploy MCV, power plant is first in building queue.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 133, "total_tokens": 1231, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00022407, "upstream_inference_prompt_cost": 0.00015092, "upstream_inference_completions_cost": 7.315e-05}, "completion_tokens_details": {"reasoning_tokens": 44, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.68, "thoughts": "Deploy the MCV immediately to establish the Construction Yard, then start the opening power plant. I\u2019ll place it near the base when it\u2019s ready and follow with an Ore Refinery.", "notes": "Opening at (12,16); deploy MCV, power plant is first in building queue.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); likely enemy base around (12,16). Deploy MCV, power then refinery.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish refinery income.\",\"notes\":\"Home (95,11); enemy likely (12,16). First powr building in progress; next priority proc, then barracks and second refinery.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1129, "completion_tokens": 106, "total_tokens": 1235, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1127, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00450285, "upstream_inference_prompt_cost": 0.00310365, "upstream_inference_completions_cost": 0.0013992}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.4, "thoughts": "Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish refinery income.", "notes": "Home (95,11); enemy likely (12,16). First powr building in progress; next priority proc, then barracks and second refinery.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Opening at (12,16); deploy MCV, power plant is first in building queue.", "raw": "{\"thoughts\":\"The Power Plant is already under construction, so I\u2019ll wait for it to become ready and place it before starting the Ore Refinery. No units are available to move or train yet.\",\"notes\":\"Opening at (12,16); MCV deployed. Power Plant construction started; place when ready, then build Ore Refinery.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1124, "completion_tokens": 208, "total_tokens": 1332, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1122, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000268895, "upstream_inference_prompt_cost": 0.000154495, "upstream_inference_completions_cost": 0.0001144}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.61, "thoughts": "The Power Plant is already under construction, so I\u2019ll wait for it to become ready and place it before starting the Ore Refinery. No units are available to move or train yet.", "notes": "Opening at (12,16); MCV deployed. Power Plant construction started; place when ready, then build Ore Refinery.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely (12,16). First powr building in progress; next priority proc, then barracks and second refinery.", "raw": "{\"thoughts\":\"Construction Yard is deployed with ample starting cash. Start power immediately, then establish refinery income and infantry production while scouting west toward the likely enemy base.\",\"notes\":\"Home 95,11; enemy likely 12,16. Build powr now; place when ready, then proc -> barr, and scout west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1112, "completion_tokens": 114, "total_tokens": 1226, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1110, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045617, "upstream_inference_prompt_cost": 0.0030569, "upstream_inference_completions_cost": 0.0015048}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.91, "thoughts": "Construction Yard is deployed with ample starting cash. Start power immediately, then establish refinery income and infantry production while scouting west toward the likely enemy base.", "notes": "Home 95,11; enemy likely 12,16. Build powr now; place when ready, then proc -> barr, and scout west.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Opening at (12,16); MCV deployed. Power Plant construction started; place when ready, then build Ore Refinery.", "raw": "{\"thoughts\":\"Start the power plant, then establish ore income with a refinery as soon as the plant is placed. Keep the opening focused on economy before building the barracks and war factory.\",\"notes\":\"MCV deployed at (12,16). Power plant first; next build/place Ore Refinery, then barracks and military production. Enemy likely starts near (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1107, "completion_tokens": 182, "total_tokens": 1289, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1105, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002522575, "upstream_inference_prompt_cost": 0.0001521575, "upstream_inference_completions_cost": 0.0001001}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.89, "thoughts": "Start the power plant, then establish ore income with a refinery as soon as the plant is placed. Keep the opening focused on economy before building the barracks and war factory.", "notes": "MCV deployed at (12,16). Power plant first; next build/place Ore Refinery, then barracks and military production. Enemy likely starts near (95,11).", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Build powr now; place when ready, then proc -> barr, and scout west.", "raw": "{\"thoughts\":\"Deploy the initial power immediately and begin the refinery for income. We need establish economy quickly, then produce infantry scouts toward the western enemy start.\",\"notes\":\"Home 95,11; enemy likely around 12,16. Place power, build refinery, then barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1132, "completion_tokens": 113, "total_tokens": 1245, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1130, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046035, "upstream_inference_prompt_cost": 0.0031119, "upstream_inference_completions_cost": 0.0014916}, "completion_tokens_details": {"reasoning_tokens": 14, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.38, "thoughts": "Deploy the initial power immediately and begin the refinery for income. We need establish economy quickly, then produce infantry scouts toward the western enemy start.", "notes": "Home 95,11; enemy likely around 12,16. Place power, build refinery, then barracks and second refinery/war factory.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16). Power plant first; next build/place Ore Refinery, then barracks and military production. Enemy likely starts near (95,11).", "raw": "{\"thoughts\":\"Place the ready power plant, then immediately start an Ore Refinery to establish income. The enemy is still unexplored, so prioritize the economy before scouting or building an army.\",\"notes\":\"MCV deployed at (12,16). Power plant placed; Refinery next, then barracks and war factory. Likely enemy start near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1137, "completion_tokens": 138, "total_tokens": 1275, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1135, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002321825, "upstream_inference_prompt_cost": 0.0001562825, "upstream_inference_completions_cost": 7.59e-05}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.35, "thoughts": "Place the ready power plant, then immediately start an Ore Refinery to establish income. The enemy is still unexplored, so prioritize the economy before scouting or building an army.", "notes": "MCV deployed at (12,16). Power plant placed; Refinery next, then barracks and war factory. Likely enemy start near (95,11).", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely around 12,16. Place power, build refinery, then barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"Power is established and we need immediate income. Start the first refinery, then establish infantry production as soon as possible.\",\"notes\":\"Home 95,11. Enemy likely west near 12,16. First refinery started; next place it and build barracks, then second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1193, "completion_tokens": 107, "total_tokens": 1300, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1191, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00469205, "upstream_inference_prompt_cost": 0.00327965, "upstream_inference_completions_cost": 0.0014124}, "completion_tokens_details": {"reasoning_tokens": 26, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "Power is established and we need immediate income. Start the first refinery, then establish infantry production as soon as possible.", "notes": "Home 95,11. Enemy likely west near 12,16. First refinery started; next place it and build barracks, then second refinery/war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16). Power plant placed; Refinery next, then barracks and war factory. Likely enemy start near (95,11).", "raw": "{\"thoughts\":\"The Construction Yard is deployed and the power plant is placed. Start the first refinery now to establish income; then add a barracks and war factory as soon as the queue allows.\",\"notes\":\"MCV deployed at (12,16); power plant placed. Building first refinery; likely enemy start near (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1197, "completion_tokens": 157, "total_tokens": 1354, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1195, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002508825, "upstream_inference_prompt_cost": 0.0001645325, "upstream_inference_completions_cost": 8.635e-05}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.75, "thoughts": "The Construction Yard is deployed and the power plant is placed. Start the first refinery now to establish income; then add a barracks and war factory as soon as the queue allows.", "notes": "MCV deployed at (12,16); power plant placed. Building first refinery; likely enemy start near (95,11).", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 95,11. Enemy likely west near 12,16. First refinery started; next place it and build barracks, then second refinery/war factory.", "raw": "{\"thoughts\":\"First refinery is still under construction. I will place it as soon as it completes, then immediately establish barracks and expand ore income.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. Refinery currently 23% building; wait for completion before placement and next construction.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1173, "completion_tokens": 117, "total_tokens": 1290, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1171, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00476905, "upstream_inference_prompt_cost": 0.00322465, "upstream_inference_completions_cost": 0.0015444}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.18, "thoughts": "First refinery is still under construction. I will place it as soon as it completes, then immediately establish barracks and expand ore income.", "notes": "Home 95,11; enemy likely west near 12,16. Refinery currently 23% building; wait for completion before placement and next construction.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant placed. Building first refinery; likely enemy start near (95,11).", "raw": "{\"thoughts\":\"The first refinery is already 23% complete, and power is ample. I\u2019ll let it finish, then place it and build a barracks so I can start producing infantry while planning the next refinery or war factory.\",\"notes\":\"MCV deployed at (12,16); power plant placed. First refinery in progress. Likely enemy start near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1165, "completion_tokens": 178, "total_tokens": 1343, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1163, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002580325, "upstream_inference_prompt_cost": 0.0001601325, "upstream_inference_completions_cost": 9.79e-05}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.01, "thoughts": "The first refinery is already 23% complete, and power is ample. I\u2019ll let it finish, then place it and build a barracks so I can start producing infantry while planning the next refinery or war factory.", "notes": "MCV deployed at (12,16); power plant placed. First refinery in progress. Likely enemy start near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. Refinery currently 23% building; wait for completion before placement and next construction.", "raw": "{\"thoughts\":\"Refinery is still under construction; I will place it as soon as it is ready, then immediately establish infantry production and expand ore income.\",\"notes\":\"Home 95,11. Enemy likely west near 12,16. Refinery is 47% complete; next priorities: place proc, build barracks, then second refinery/war factory.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1156, "completion_tokens": 115, "total_tokens": 1271, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1154, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046959, "upstream_inference_prompt_cost": 0.0031779, "upstream_inference_completions_cost": 0.001518}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.8, "thoughts": "Refinery is still under construction; I will place it as soon as it is ready, then immediately establish infantry production and expand ore income.", "notes": "Home 95,11. Enemy likely west near 12,16. Refinery is 47% complete; next priorities: place proc, build barracks, then second refinery/war factory.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant placed. First refinery in progress. Likely enemy start near (95,11).", "raw": "{\"thoughts\":\"The first refinery is already 47% complete, so I\u2019ll let it finish and place it as soon as it\u2019s ready. Then I\u2019ll add a barracks and start building an infantry force while the free harvester brings in ore.\",\"notes\":\"MCV deployed at (12,16); power plant placed. First refinery in progress; place when ready, then build barracks. Enemy likely near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1152, "completion_tokens": 214, "total_tokens": 1366, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1150, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000276045, "upstream_inference_prompt_cost": 0.000158345, "upstream_inference_completions_cost": 0.0001177}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.28, "thoughts": "The first refinery is already 47% complete, so I\u2019ll let it finish and place it as soon as it\u2019s ready. Then I\u2019ll add a barracks and start building an infantry force while the free harvester brings in ore.", "notes": "MCV deployed at (12,16); power plant placed. First refinery in progress; place when ready, then build barracks. Enemy likely near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Enemy likely west near 12,16. Refinery is 47% complete; next priorities: place proc, build barracks, then second refinery/war factory.", "raw": "{\"thoughts\":\"First refinery is nearly ready; immediately establish infantry production after placing it, then expand the ore economy. Enemy is expected far west, so early scouting infantry will head that direction.\",\"notes\":\"Home 95,11; enemy likely near 12,16. Proc at 70%, place when ready; build barracks next, then proc #2 and weap.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1164, "completion_tokens": 179, "total_tokens": 1343, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1162, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0055627, "upstream_inference_prompt_cost": 0.0031999, "upstream_inference_completions_cost": 0.0023628}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.5, "thoughts": "First refinery is nearly ready; immediately establish infantry production after placing it, then expand the ore economy. Enemy is expected far west, so early scouting infantry will head that direction.", "notes": "Home 95,11; enemy likely near 12,16. Proc at 70%, place when ready; build barracks next, then proc #2 and weap.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant placed. First refinery in progress; place when ready, then build barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The first refinery is still under construction, and there are no units or harvesters yet. I\u2019ll let it finish, then place it and establish infantry production.\",\"notes\":\"MCV deployed at (12,16); power plant placed. First proc at 70%; place when ready, then build barracks. Enemy likely near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1159, "completion_tokens": 236, "total_tokens": 1395, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1157, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002891075, "upstream_inference_prompt_cost": 0.0001593075, "upstream_inference_completions_cost": 0.0001298}, "completion_tokens_details": {"reasoning_tokens": 152, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.72, "thoughts": "The first refinery is still under construction, and there are no units or harvesters yet. I\u2019ll let it finish, then place it and establish infantry production.", "notes": "MCV deployed at (12,16); power plant placed. First proc at 70%; place when ready, then build barracks. Enemy likely near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely near 12,16. Proc at 70%, place when ready; build barracks next, then proc #2 and weap.", "raw": "{\"thoughts\":\"First refinery is almost complete and barracks is queued behind it. Place the refinery immediately to start ore income, then establish infantry production and prepare a second refinery.\",\"notes\":\"Home 95,11; enemy likely west near 12,16. Place proc now; barracks follows in building queue. Need scouts/infantry, proc #2, then war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1181, "completion_tokens": 177, "total_tokens": 1358, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1179, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00558305, "upstream_inference_prompt_cost": 0.00324665, "upstream_inference_completions_cost": 0.0023364}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.45, "thoughts": "First refinery is almost complete and barracks is queued behind it. Place the refinery immediately to start ore income, then establish infantry production and prepare a second refinery.", "notes": "Home 95,11; enemy likely west near 12,16. Place proc now; barracks follows in building queue. Need scouts/infantry, proc #2, then war factory.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 14}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant placed. First proc at 70%; place when ready, then build barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The refinery is nearly complete; place it as soon as it is ready, then start a barracks. Power is ample, and there are no units or enemy contacts yet.\",\"notes\":\"MCV deployed at (12,16); power plant placed. Proc at 94%\u2014place next, then build barracks. Enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1160, "completion_tokens": 327, "total_tokens": 1487, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1158, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000339295, "upstream_inference_prompt_cost": 0.000159445, "upstream_inference_completions_cost": 0.00017985}, "completion_tokens_details": {"reasoning_tokens": 232, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "The refinery is nearly complete; place it as soon as it is ready, then start a barracks. Power is ample, and there are no units or enemy contacts yet.", "notes": "MCV deployed at (12,16); power plant placed. Proc at 94%\u2014place next, then build barracks. Enemy likely near (95,11).", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west near 12,16. Place proc now; barracks follows in building queue. Need scouts/infantry, proc #2, then war factory.", "raw": "{\"thoughts\":\"First refinery is ready and barracks construction has just begun. Place the refinery immediately, then use the barracks for scouts and establish a second refinery economy.\",\"notes\":\"Home 95,11. Enemy likely far west near 12,16. Place proc; barracks underway. Train scouts once barracks completes, then second proc and war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":91,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1192, "completion_tokens": 172, "total_tokens": 1364, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1190, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0055473, "upstream_inference_prompt_cost": 0.0032769, "upstream_inference_completions_cost": 0.0022704}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "First refinery is ready and barracks construction has just begun. Place the refinery immediately, then use the barracks for scouts and establish a second refinery economy.", "notes": "Home 95,11. Enemy likely far west near 12,16. Place proc; barracks underway. Train scouts once barracks completes, then second proc and war factory.", "commands": [{"do": "place", "item": "proc", "x": 91, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant placed. Proc at 94%\u2014place next, then build barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The refinery is ready to place; place it now to gain the free harvester and start income. Then queue a barracks so infantry production can begin once it is placed.\",\"notes\":\"MCV deployed at (12,16); power plant placed. Place ready proc, then build and place barracks. Enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1181, "completion_tokens": 184, "total_tokens": 1365, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1179, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002635325, "upstream_inference_prompt_cost": 0.0001623325, "upstream_inference_completions_cost": 0.0001012}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.76, "thoughts": "The refinery is ready to place; place it now to gain the free harvester and start income. Then queue a barracks so infantry production can begin once it is placed.", "notes": "MCV deployed at (12,16); power plant placed. Place ready proc, then build and place barracks. Enemy likely near (95,11).", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Home 95,11. Enemy likely far west near 12,16. Place proc; barracks underway. Train scouts once barracks completes, then second proc and war factory.", "raw": "{\"thoughts\":\"Barracks is nearly complete and our economy has ample power. Keep the harvester mining, then immediately place the barracks and begin infantry scouting toward the likely western enemy base.\",\"notes\":\"Home 95,11; enemy likely near 12,16. Barracks 64% building; place when ready, train scouts, then build second refinery and war factory.\",\"commands\":[{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1237, "completion_tokens": 152, "total_tokens": 1389, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1235, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00540705, "upstream_inference_prompt_cost": 0.00340065, "upstream_inference_completions_cost": 0.0020064}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.04, "thoughts": "Barracks is nearly complete and our economy has ample power. Keep the harvester mining, then immediately place the barracks and begin infantry scouting toward the likely western enemy base.", "notes": "Home 95,11; enemy likely near 12,16. Barracks 64% building; place when ready, train scouts, then build second refinery and war factory.", "commands": [{"do": "harvest", "unit": 131}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power plant placed. Place ready proc, then build and place barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The second refinery is placed and the barracks is still building. I\u2019ll try to place it near the base and queue a War Factory for the next opening; keep the harvester mining meanwhile.\",\"notes\":\"MCV deployed at (12,16); power has plenty of headroom. One refinery with one harvester. Barracks building; likely enemy start near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1241, "completion_tokens": 343, "total_tokens": 1584, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1239, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003592325, "upstream_inference_prompt_cost": 0.0001705825, "upstream_inference_completions_cost": 0.00018865}, "completion_tokens_details": {"reasoning_tokens": 233, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "The second refinery is placed and the barracks is still building. I\u2019ll try to place it near the base and queue a War Factory for the next opening; keep the harvester mining meanwhile.", "notes": "MCV deployed at (12,16); power has plenty of headroom. One refinery with one harvester. Barracks building; likely enemy start near (95,11).", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "weap"}], "feedback": ["place barr: nothing READY TO PLACE with that type", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely near 12,16. Barracks 64% building; place when ready, train scouts, then build second refinery and war factory.", "raw": "{\"thoughts\":\"Barracks is ready and the economy has enough cash to expand immediately. I will place it, add a second refinery for a second harvester, and begin producing infantry scouts toward the likely enemy base.\",\"notes\":\"Home 95,11; enemy likely 12,16. Place barracks, build proc #2, scout west with infantry; transition to war factory after refinery.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":91,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":132,\"x\":70,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1213, "completion_tokens": 214, "total_tokens": 1427, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1211, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00615945, "upstream_inference_prompt_cost": 0.00333465, "upstream_inference_completions_cost": 0.0028248}, "completion_tokens_details": {"reasoning_tokens": 69, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.55, "thoughts": "Barracks is ready and the economy has enough cash to expand immediately. I will place it, add a second refinery for a second harvester, and begin producing infantry scouts toward the likely enemy base.", "notes": "Home 95,11; enemy likely 12,16. Place barracks, build proc #2, scout west with infantry; transition to war factory after refinery.", "commands": [{"do": "place", "item": "barr", "x": 91, "y": 16}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 132, "x": 70, "y": 14}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #132 is not your building"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: barr READY TO PLACE; Building: weap 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: nothing READY TO PLACE with that type\n  - build weap: started\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); power has plenty of headroom. One refinery with one harvester. Barracks building; likely enemy start near (95,11).", "raw": "{\"thoughts\":\"The barracks is ready to place, while the War Factory is already in the building queue. Place the barracks and get infantry production started; with plenty of power, prioritize another refinery once the War Factory is placed.\",\"notes\":\"MCV deployed at (12,16); likely enemy start near (95,11). One refinery and one harvester. Barracks ready to place; War Factory building.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1249, "completion_tokens": 225, "total_tokens": 1474, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1247, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002954325, "upstream_inference_prompt_cost": 0.0001716825, "upstream_inference_completions_cost": 0.00012375}, "completion_tokens_details": {"reasoning_tokens": 108, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.1, "thoughts": "The barracks is ready to place, while the War Factory is already in the building queue. Place the barracks and get infantry production started; with plenty of power, prioritize another refinery once the War Factory is placed.", "notes": "MCV deployed at (12,16); likely enemy start near (95,11). One refinery and one harvester. Barracks ready to place; War Factory building.", "commands": [{"do": "place", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2508 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.8%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #132 is not your building\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Place barracks, build proc #2, scout west with infantry; transition to war factory after refinery.", "raw": "{\"thoughts\":\"Second refinery is underway and we have ample power. Train a scouting force while saving toward a War Factory, then send infantry west toward the likely enemy start.\",\"notes\":\"Home 95,11; enemy likely 12,16. Proc #2 building at 23%; barracks #133. Scout west and start War Factory immediately after placing refinery.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"move\",\"units\":\"idle_army\",\"x\":75,\"y\":14},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1318, "completion_tokens": 256, "total_tokens": 1574, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1316, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070026, "upstream_inference_prompt_cost": 0.0036234, "upstream_inference_completions_cost": 0.0033792}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "Second refinery is underway and we have ample power. Train a scouting force while saving toward a War Factory, then send infantry west toward the likely enemy start.", "notes": "Home 95,11; enemy likely 12,16. Proc #2 building at 23%; barracks #133. Scout west and start War Factory immediately after placing refinery.", "commands": [{"do": "rally", "building": 133, "x": 75, "y": 14}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 2}, {"do": "move", "units": "idle_army", "x": 75, "y": 14}, {"do": "harvest", "unit": 131}], "feedback": ["rally #133: ordered", "train 5x e1: queued", "train 2x e3: queued", "move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 450, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2555 + stored ore $423 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); likely enemy start near (95,11). One refinery and one harvester. Barracks ready to place; War Factory building.", "raw": "{\"thoughts\":\"The barracks is now placed and the War Factory is under construction. Keep infantry production active for a small scouting force, then add a second refinery to grow income; power is healthy for now.\",\"notes\":\"MCV deployed at (12,16); likely enemy start near (95,11). One refinery and harvester. War Factory building; barracks placed. Scout northeast and prioritize another refinery after the War Factory.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1302, "completion_tokens": 297, "total_tokens": 1599, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1300, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00034232, "upstream_inference_prompt_cost": 0.00017897, "upstream_inference_completions_cost": 0.00016335}, "completion_tokens_details": {"reasoning_tokens": 178, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "", "notes": "MCV deployed at (12,16); likely enemy start near (95,11). One refinery and one harvester. Barracks ready to place; War Factory building.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.4%.\nPRODUCTION: Building: proc 46%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(86,11)\n  harv (Ore Truck (harvester)) x1: #131@(104,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - train 5x e1: queued\n  - train 2x e3: queued\n  - move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Proc #2 building at 23%; barracks #133. Scout west and start War Factory immediately after placing refinery.", "raw": "{\"thoughts\":\"Second refinery is nearing completion and infantry production is fully queued. I will scout directly toward the likely Allied start while keeping the harvester working and set the barracks rally west.\",\"notes\":\"Place proc immediately next turn, then start weap. Scout #135 west toward enemy start (12,16); barracks #133 rally west.\",\"commands\":[{\"do\":\"move\",\"units\":[135],\"x\":70,\"y\":12},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1370, "completion_tokens": 201, "total_tokens": 1571, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1368, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0064196, "upstream_inference_prompt_cost": 0.0037664, "upstream_inference_completions_cost": 0.0026532}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.65, "thoughts": "Second refinery is nearing completion and infantry production is fully queued. I will scout directly toward the likely Allied start while keeping the harvester working and set the barracks rally west.", "notes": "Place proc immediately next turn, then start weap. Scout #135 west toward enemy start (12,16); barracks #133 rally west.", "commands": [{"do": "move", "units": [135], "x": 70, "y": 12}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 133, "x": 75, "y": 12}], "feedback": ["move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2555 + stored ore $90 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: weap 32%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); likely enemy start near (95,11). One refinery and one harvester. Barracks ready to place; War Factory building.", "raw": "{\"thoughts\":\"The War Factory is already under construction, and the base has healthy power. Keep the Barracks producing a small scouting force while the Harvester gathers ore; add a refinery once the War Factory is placed.\",\"notes\":\"MCV deployed at (12,16); likely enemy start near (95,11). One refinery and one harvester. War Factory building (32%); scout east toward enemy base when infantry are ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":40,\"y\":12}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1260, "completion_tokens": 244, "total_tokens": 1504, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1258, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000307395, "upstream_inference_prompt_cost": 0.000173195, "upstream_inference_completions_cost": 0.0001342}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.47, "thoughts": "The War Factory is already under construction, and the base has healthy power. Keep the Barracks producing a small scouting force while the Harvester gathers ore; add a refinery once the War Factory is placed.", "notes": "MCV deployed at (12,16); likely enemy start near (95,11). One refinery and one harvester. War Factory building (32%); scout east toward enemy base when infantry are ready.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 40, "y": 12}], "feedback": ["train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1659 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.2%.\nPRODUCTION: Building: proc 70%; Infantry: e3 84%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(76,11)\n  e3 (Rocket Soldier) x1: #136@(85,11)\n  harv (Ore Truck (harvester)) x1: #131@(102,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc immediately next turn, then start weap. Scout #135 west toward enemy start (12,16); barracks #133 rally west.", "raw": "{\"thoughts\":\"Second refinery is nearly complete; conserve cash for the War Factory immediately afterward while continuing infantry production and scouting west. Rocket and rifle infantry will advance toward the likely enemy start.\",\"notes\":\"Place proc when ready, then build weap; scout force heading west toward (12,16). Need power plant after War Factory starts or completes.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":14},{\"do\":\"attack_move\",\"units\":[135,136],\"x\":55,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1348, "completion_tokens": 239, "total_tokens": 1587, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1346, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0068607, "upstream_inference_prompt_cost": 0.0037059, "upstream_inference_completions_cost": 0.0031548}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "Second refinery is nearly complete; conserve cash for the War Factory immediately afterward while continuing infantry production and scouting west. Rocket and rifle infantry will advance toward the likely enemy start.", "notes": "Place proc when ready, then build weap; scout force heading west toward (12,16). Need power plant after War Factory starts or completes.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 55, "y": 14}, {"do": "attack_move", "units": [135, 136], "x": 55, "y": 14}], "feedback": ["train 5x e1: queued", "rally #133: ordered", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1991 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: weap 49%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #137@(17,12) #138@(14,12) #139@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(17,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); likely enemy start near (95,11). One refinery and one harvester. War Factory building (32%); scout east toward enemy base when infantry are ready.", "raw": "{\"thoughts\":\"The War Factory is nearly ready, and power is healthy. Send the available infantry east to scout while continuing infantry production; start a second refinery as soon as the War Factory finishes.\",\"notes\":\"MCV deployed at (12,16); likely enemy start near (95,11). One refinery/harvester. War Factory nearly complete. Infantry scouting east; build another refinery after War Factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[137,138,139],\"x\":45,\"y\":12},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":25,\"y\":13}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1340, "completion_tokens": 327, "total_tokens": 1667, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1338, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000364045, "upstream_inference_prompt_cost": 0.000184195, "upstream_inference_completions_cost": 0.00017985}, "completion_tokens_details": {"reasoning_tokens": 184, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.9, "thoughts": "The War Factory is nearly ready, and power is healthy. Send the available infantry east to scout while continuing infantry production; start a second refinery as soon as the War Factory finishes.", "notes": "MCV deployed at (12,16); likely enemy start near (95,11). One refinery/harvester. War Factory nearly complete. Infantry scouting east; build another refinery after War Factory.", "commands": [{"do": "attack_move", "units": [137, 138, 139], "x": 45, "y": 12}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 25, "y": 13}], "feedback": ["attack_move: 3 units", "train 3x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1038 + stored ore $285 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.3%.\nPRODUCTION: Building: proc 94%; Infantry: e1 81%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #135@(75,11)* #142@(91,10)* #143@(92,10)*\n  e3 (Rocket Soldier) x2: #136@(85,11)* #140@(91,9)*\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Place proc when ready, then build weap; scout force heading west toward (12,16). Need power plant after War Factory starts or completes.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will strengthen the economy. Current scouts should continue west toward the likely enemy base while infantry production completes; immediately transition into a War Factory once funds allow.\",\"notes\":\"Place proc as soon as ready; then build weap. Scout force #135/#136/#140/#142/#143 heading west to enemy start (12,16). Barracks has 6 riflemen queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136,140,142,143],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":11},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1397, "completion_tokens": 263, "total_tokens": 1660, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1395, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00731225, "upstream_inference_prompt_cost": 0.00384065, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 117, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.53, "thoughts": "Second refinery is nearly ready and will strengthen the economy. Current scouts should continue west toward the likely enemy base while infantry production completes; immediately transition into a War Factory once funds allow.", "notes": "Place proc as soon as ready; then build weap. Scout force #135/#136/#140/#142/#143 heading west to enemy start (12,16). Barracks has 6 riflemen queued.", "commands": [{"do": "attack_move", "units": [135, 136, 140, 142, 143], "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 75, "y": 11}, {"do": "harvest", "unit": 131}], "feedback": ["attack_move: 5 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 800, "experience": 0, "order_count": 20}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1482 + stored ore $344 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.7%.\nPRODUCTION: Building: weap 66%; Infantry: e3 84%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #137@(28,12) #138@(23,12) #139@(22,13) #141@(19,13)\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 3x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); likely enemy start near (95,11). One refinery/harvester. War Factory nearly complete. Infantry scouting east; build another refinery after War Factory.", "raw": "{\"thoughts\":\"The War Factory is nearly complete, and power is healthy. Queue a second Refinery for income, keep the infantry production moving, and send the scouts farther east toward the likely enemy base.\",\"notes\":\"MCV deployed at (12,16); likely enemy start near (95,11). War Factory nearly complete; second Refinery queued. Scout group moving east; maintain production and expand tank force when possible.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[137,138,139,141],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1368, "completion_tokens": 265, "total_tokens": 1633, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1366, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000333795, "upstream_inference_prompt_cost": 0.000188045, "upstream_inference_completions_cost": 0.00014575}, "completion_tokens_details": {"reasoning_tokens": 130, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.41, "thoughts": "The War Factory is nearly complete, and power is healthy. Queue a second Refinery for income, keep the infantry production moving, and send the scouts farther east toward the likely enemy base.", "notes": "MCV deployed at (12,16); likely enemy start near (95,11). War Factory nearly complete; second Refinery queued. Scout group moving east; maintain production and expand tank force when possible.", "commands": [{"do": "build", "item": "proc"}, {"do": "place", "item": "proc"}, {"do": "attack_move", "units": [137, 138, 139, 141], "x": 95, "y": 11}], "feedback": ["build proc: started", "place proc: nothing READY TO PLACE with that type", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 1000, "experience": 0, "order_count": 16}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1038 + stored ore $5 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.7%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e1 8%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(68,18) #142@(82,13) #143@(83,13) #144@(83,11) #146@(87,11) #147@(90,11) #148@(92,9)\n  e3 (Rocket Soldier) x2: #136@(77,16) #140@(83,14)\n  harv (Ore Truck (harvester)) x1: #131@(103,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc as soon as ready; then build weap. Scout force #135/#136/#140/#142/#143 heading west to enemy start (12,16). Barracks has 6 riflemen queued.", "raw": "{\"thoughts\":\"Second refinery is ready and should be placed immediately to boost income. I will add power for the coming war factory, keep infantry production active, and continue the western scout toward the likely enemy base.\",\"notes\":\"Place proc #2; build powr then save for weap. Scout/attack force moving west toward (12,16); enemy still unseen.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":99,\"y\":14},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":133,\"x\":65,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":45,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1398, "completion_tokens": 296, "total_tokens": 1694, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1396, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077506, "upstream_inference_prompt_cost": 0.0038434, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 137, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.98, "thoughts": "Second refinery is ready and should be placed immediately to boost income. I will add power for the coming war factory, keep infantry production active, and continue the western scout toward the likely enemy base.", "notes": "Place proc #2; build powr then save for weap. Scout/attack force moving west toward (12,16); enemy still unseen.", "commands": [{"do": "place", "item": "proc", "x": 99, "y": 14}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 133, "x": 65, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 45, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "train 5x e1: queued", "rally #133: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 950, "experience": 0, "order_count": 20}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1161 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.3%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #137@(36,19) #138@(31,19) #139@(30,20) #141@(26,20)\n  e3 (Rocket Soldier) x1: #145@(20,14)\n  harv (Ore Truck (harvester)) x1: #132@(16,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); likely enemy start near (95,11). War Factory nearly complete; second Refinery queued. Scout group moving east; maintain production and expand tank force when possible.", "raw": "{\"thoughts\":\"The War Factory is nearly complete and the second Refinery is queued behind it; power is sufficient for now. Keep infantry production running and push the eastern scouts toward the likely enemy start to reveal the base.\",\"notes\":\"MCV deployed at (12,16); likely enemy start near (95,11). War Factory nearly complete, second Refinery queued. Scout east; begin tank production once War Factory is ready.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1387, "completion_tokens": 419, "total_tokens": 1806, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1385, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004211075, "upstream_inference_prompt_cost": 0.0001906575, "upstream_inference_completions_cost": 0.00023045}, "completion_tokens_details": {"reasoning_tokens": 290, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "The War Factory is nearly complete and the second Refinery is queued behind it; power is sufficient for now. Keep infantry production running and push the eastern scouts toward the likely enemy start to reveal the base.", "notes": "MCV deployed at (12,16); likely enemy start near (95,11). War Factory nearly complete, second Refinery queued. Scout east; begin tank production once War Factory is ready.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}], "feedback": ["train 3x e3: queued", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 17}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $415 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 36%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #135@(62,27) #142@(74,19) #143@(75,18) #144@(75,17) #146@(77,12) #147@(80,11) #148@(82,11) #152@(85,10) #153@(88,10) #154@(92,10)\n  e3 (Rocket Soldier) x2: #136@(69,24) #140@(74,19)\n  harv (Ore Truck (harvester)) x2: #131@(102,19) #150@(104,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - train 5x e1: queued\n  - rally #133: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Place proc #2; build powr then save for weap. Scout/attack force moving west toward (12,16); enemy still unseen.", "raw": "{\"thoughts\":\"Second refinery is operating and the ready power plant should be placed immediately to support a War Factory. Our infantry/rocket scouting column is advancing west toward the likely enemy base; keep it moving and engage anything found.\",\"notes\":\"Place ready powr, save for weap. Scout force (10 e1, 2 e3) moving west toward enemy likely at (12,16); no contact yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":96,\"y\":7},{\"do\":\"attack_move\",\"units\":[135,136,140,142,143,144,146,147,148,152,153,154],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1473, "completion_tokens": 228, "total_tokens": 1701, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1471, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00705925, "upstream_inference_prompt_cost": 0.00404965, "upstream_inference_completions_cost": 0.0030096}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.34, "thoughts": "Second refinery is operating and the ready power plant should be placed immediately to support a War Factory. Our infantry/rocket scouting column is advancing west toward the likely enemy base; keep it moving and engage anything found.", "notes": "Place ready powr, save for weap. Scout force (10 e1, 2 e3) moving west toward enemy likely at (12,16); no contact yet.", "commands": [{"do": "place", "item": "powr", "x": 96, "y": 7}, {"do": "attack_move", "units": [135, 136, 140, 142, 143, 144, 146, 147, 148, 152, 153, 154], "x": 12, "y": 16}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 950, "experience": 0, "order_count": 27}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $497 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.1%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Infantry: e3 5%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #137@(45,24) #138@(38,26) #139@(37,27) #141@(35,24)\n  e3 (Rocket Soldier) x3: #145@(25,13)* #151@(21,14) #155@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(16,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); likely enemy start near (95,11). War Factory nearly complete, second Refinery queued. Scout east; begin tank production once War Factory is ready.", "raw": "{\"thoughts\":\"The War Factory is nearly ready and the Refinery is next in the building queue. Keep the exposed infantry scouting east toward the likely enemy start; once the War Factory is placed, shift production to tanks when funds allow.\",\"notes\":\"MCV deployed at (12,16); likely enemy start near (95,11). War Factory nearly ready, Refinery queued. Scout east; start tank production when War Factory is placed.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":[137,138,139,141,145,151,155],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1399, "completion_tokens": 303, "total_tokens": 1702, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1397, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003589575, "upstream_inference_prompt_cost": 0.0001923075, "upstream_inference_completions_cost": 0.00016665}, "completion_tokens_details": {"reasoning_tokens": 166, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.97, "thoughts": "The War Factory is nearly ready and the Refinery is next in the building queue. Keep the exposed infantry scouting east toward the likely enemy start; once the War Factory is placed, shift production to tanks when funds allow.", "notes": "MCV deployed at (12,16); likely enemy start near (95,11). War Factory nearly ready, Refinery queued. Scout east; start tank production when War Factory is placed.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": [137, 138, 139, 141, 145, 151, 155], "x": 95, "y": 11}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $336 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10000, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.3%.\nPRODUCTION: Infantry: e1 65%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #135@(55,28)55% #142@(65,24) #143@(67,24) #144@(68,24) #146@(69,20) #147@(72,18) #148@(75,18) #152@(77,16) #153@(79,14) #154@(82,13) #157@(84,10) #158@(88,10) #159@(91,10)\n  e3 (Rocket Soldier) x2: #136@(60,28) #140@(66,24)\n  harv (Ore Truck (harvester)) x2: #131@(103,19) #150@(101,17)\nVISIBLE ENEMY UNITS (1):\n  #137 e1@(52,27) 40%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Place ready powr, save for weap. Scout force (10 e1, 2 e3) moving west toward enemy likely at (12,16); no contact yet.", "raw": "{\"thoughts\":\"Our scouting column has reached and spotted an enemy rifleman, confirming the western route. Keep the infantry pressure moving toward the likely base while income accumulates for a War Factory.\",\"notes\":\"Scout force advancing west; enemy rifle #137 at (52,27), likely enemy base near (12,16). Two refineries and two harvesters active; save for War Factory.\",\"commands\":[{\"do\":\"attack\",\"units\":[135,136,140,142,143,144,146,147,148,152,153,154,157,158,159],\"target\":137},{\"do\":\"attack_move\",\"units\":[135,136,140,142,143,144,146,147,148,152,153,154,157,158,159],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1472, "completion_tokens": 305, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1470, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080729, "upstream_inference_prompt_cost": 0.0040469, "upstream_inference_completions_cost": 0.004026}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Our scouting column has reached and spotted an enemy rifleman, confirming the western route. Keep the infantry pressure moving toward the likely base while income accumulates for a War Factory.", "notes": "Scout force advancing west; enemy rifle #137 at (52,27), likely enemy base near (12,16). Two refineries and two harvesters active; save for War Factory.", "commands": [{"do": "attack", "units": [135, 136, 140, 142, 143, 144, 146, 147, 148, 152, 153, 154, 157, 158, 159], "target": 137}, {"do": "attack_move", "units": [135, 136, 140, 142, 143, 144, 146, 147, 148, 152, 153, 154, 157, 158, 159], "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 55, "y": 25}], "feedback": ["attack: 15 units", "attack_move: 15 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10000, "army_value": 1900, "income": 1450, "experience": 0, "order_count": 28}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $155 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.4%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e3 15%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #137@(52,27)40% #138@(48,26) #139@(47,26) #141@(46,24)\n  e3 (Rocket Soldier) x4: #145@(32,20) #151@(29,21) #155@(21,17) #160@(13,14)\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (1):\n  #135 e1@(55,28) 55%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); likely enemy start near (95,11). War Factory nearly ready, Refinery queued. Scout east; start tank production when War Factory is placed.", "raw": "{\"thoughts\":\"Place the ready War Factory so vehicle production can begin, then push the scouting force east toward the likely enemy start. Cash is too low for a tank now, so keep existing infantry production running while the harvester gathers ore.\",\"notes\":\"MCV deployed at (12,16); likely enemy start near (95,11). War Factory should be placed; scout/army moving east. Start tank production once affordable.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":[137,138,139,141,145,151,155,160],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1411, "completion_tokens": 297, "total_tokens": 1708, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1409, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003573075, "upstream_inference_prompt_cost": 0.0001939575, "upstream_inference_completions_cost": 0.00016335}, "completion_tokens_details": {"reasoning_tokens": 160, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.94, "thoughts": "Place the ready War Factory so vehicle production can begin, then push the scouting force east toward the likely enemy start. Cash is too low for a tank now, so keep existing infantry production running while the harvester gathers ore.", "notes": "MCV deployed at (12,16); likely enemy start near (95,11). War Factory should be placed; scout/army moving east. Start tank production once affordable.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": [137, 138, 139, 141, 145, 151, 155, 160], "x": 95, "y": 11}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $700 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $100 (1 units, 0 bldgs), lost $400 (2 units, 0 bldgs). Map explored 13.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #142@(58,28)8% #143@(58,28)98% #144@(59,28) #146@(61,27) #147@(65,24) #148@(67,24) #152@(70,23) #153@(72,21) #154@(74,19) #157@(77,16) #158@(79,14) #159@(82,14) #162@(83,10) #163@(87,10)\n  e3 (Rocket Soldier) x1: #140@(58,28)92%\n  harv (Ore Truck (harvester)) x2: #131@(107,21) #150@(103,23)\nVISIBLE ENEMY UNITS (3):\n  #138 e1@(54,28) 39%, #139 e1@(54,28) 92%, #141 e1@(54,28) 61%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 15 units\n  - attack_move: 15 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Scout force advancing west; enemy rifle #137 at (52,27), likely enemy base near (12,16). Two refineries and two harvesters active; save for War Factory.", "raw": "{\"thoughts\":\"Our infantry spearhead is engaging enemy scouts and continues toward the likely western base. Keep pressure while ore trucks return funds, then immediately start a War Factory.\",\"notes\":\"Infantry/rocket group is around x58 advancing west; enemy scouts at (54,28); enemy base likely (12,16). Need War Factory as soon as cash reaches $2000.\",\"commands\":[{\"do\":\"attack\",\"units\":[140,142,143,144,146,147,148,152,153,154,157,158,159,162,163],\"target\":139},{\"do\":\"attack_move\",\"units\":[140,142,143,144,146,147,148,152,153,154,157,158,159,162,163],\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":[140,142,143,144,146,147,148,152,153,154,157,158,159,162,163],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":58,\"y\":28},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1488, "completion_tokens": 291, "total_tokens": 1779, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1486, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079321, "upstream_inference_prompt_cost": 0.0040909, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Our infantry spearhead is engaging enemy scouts and continues toward the likely western base. Keep pressure while ore trucks return funds, then immediately start a War Factory.", "notes": "Infantry/rocket group is around x58 advancing west; enemy scouts at (54,28); enemy base likely (12,16). Need War Factory as soon as cash reaches $2000.", "commands": [{"do": "attack", "units": [140, 142, 143, 144, 146, 147, 148, 152, 153, 154, 157, 158, 159, 162, 163], "target": 139}, {"do": "attack_move", "units": [140, 142, 143, 144, 146, 147, 148, 152, 153, 154, 157, 158, 159, 162, 163], "x": 12, "y": 16}, {"do": "stance", "units": [140, 142, 143, 144, 146, 147, 148, 152, 153, 154, 157, 158, 159, 162, 163], "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 58, "y": 28}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["attack: 15 units", "attack_move: 15 units", "stance: 15 units", "rally #133: ordered", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 400, "units_killed": 1, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 1950, "experience": 1, "order_count": 28}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2900, killed $400 (2 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 13.3%.\nPRODUCTION: Building: proc 22%; Infantry: e3 26%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #138@(54,28)39% #139@(54,28)92% #141@(54,28)61%\n  e3 (Rocket Soldier) x5: #145@(42,24) #151@(38,24) #155@(30,23) #160@(21,17) #164@(14,14)\n  harv (Ore Truck (harvester)) x1: #132@(17,8)\nVISIBLE ENEMY UNITS (3):\n  #140 e3@(58,28) 92%, #142 e1@(58,28) 8%, #143 e1@(58,28) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); likely enemy start near (95,11). War Factory should be placed; scout/army moving east. Start tank production once affordable.", "raw": "{\"thoughts\":\"The refinery is still building and cash is nearly exhausted, so keep the harvester mining and let production finish. Our scouts have contacted a small enemy infantry group; advance the army through them toward the likely enemy base.\",\"notes\":\"MCV deployed at (12,16); enemy likely near (95,11). Proc building in progress; preserve economy. Army scouting east, enemy infantry seen at (58,28).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1489, "completion_tokens": 339, "total_tokens": 1828, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1487, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003911325, "upstream_inference_prompt_cost": 0.0002046825, "upstream_inference_completions_cost": 0.00018645}, "completion_tokens_details": {"reasoning_tokens": 213, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.46, "thoughts": "The refinery is still building and cash is nearly exhausted, so keep the harvester mining and let production finish. Our scouts have contacted a small enemy infantry group; advance the army through them toward the likely enemy base.", "notes": "MCV deployed at (12,16); enemy likely near (95,11). Proc building in progress; preserve economy. Army scouting east, enemy infantry seen at (58,28).", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 100, "units_killed": 2, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1800, "income": 1500, "experience": 4, "order_count": 21}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $500 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9600, army $3700, killed $400 (4 units, 0 bldgs), lost $800 (4 units, 0 bldgs). Map explored 13.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #143@(54,28)5% #144@(55,28)91% #146@(54,28)82% #147@(55,28) #148@(58,28) #152@(61,27) #153@(63,26) #154@(66,24) #157@(69,24) #158@(71,22) #159@(74,19) #162@(76,17) #163@(78,15) #165@(86,10) #166@(89,10)\n  harv (Ore Truck (harvester)) x2: #131@(101,17) #150@(100,23)\nVISIBLE ENEMY UNITS (1):\n  #145 e3@(51,26) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 15 units\n  - attack_move: 15 units\n  - stance: 15 units\n  - rally #133: ordered\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Infantry/rocket group is around x58 advancing west; enemy scouts at (54,28); enemy base likely (12,16). Need War Factory as soon as cash reaches $2000.", "raw": "{\"thoughts\":\"Our infantry screen is advancing toward the likely Allied base, but we need cash flow to reach a War Factory. Keep pressure on the visible rocket soldier while continuously expanding the rifle force.\",\"notes\":\"Enemy base still unspotted, likely west around (12,16). Infantry column from x54 to x89 moving west; save cash for War Factory at $2000.\",\"commands\":[{\"do\":\"attack\",\"units\":[143,144,146,147,148,152,153,154,157,158,159,162,163,165,166],\"target\":145},{\"do\":\"attack_move\",\"units\":[143,144,146,147,148,152,153,154,157,158,159,162,163,165,166],\"x\":25,\"y\":18},{\"do\":\"stance\",\"units\":[143,144,146,147,148,152,153,154,157,158,159,162,163,165,166],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":45,\"y\":23},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1474, "completion_tokens": 395, "total_tokens": 1869, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1472, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0092664, "upstream_inference_prompt_cost": 0.0040524, "upstream_inference_completions_cost": 0.005214}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "Our infantry screen is advancing toward the likely Allied base, but we need cash flow to reach a War Factory. Keep pressure on the visible rocket soldier while continuously expanding the rifle force.", "notes": "Enemy base still unspotted, likely west around (12,16). Infantry column from x54 to x89 moving west; save cash for War Factory at $2000.", "commands": [{"do": "attack", "units": [143, 144, 146, 147, 148, 152, 153, 154, 157, 158, 159, 162, 163, 165, 166], "target": 145}, {"do": "attack_move", "units": [143, 144, 146, 147, 148, 152, 153, 154, 157, 158, 159, 162, 163, 165, 166], "x": 25, "y": 18}, {"do": "stance", "units": [143, 144, 146, 147, 148, 152, 153, 154, 157, 158, 159, 162, 163, 165, 166], "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 45, "y": 23}, {"do": "train", "item": "e1", "count": 5}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 150}], "feedback": ["attack: 15 units", "attack_move: 15 units", "stance: 15 units", "rally #133: ordered", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 800, "units_killed": 4, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9600, "army_value": 1500, "income": 1950, "experience": 4, "order_count": 30}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8800, army $2600, killed $800 (4 units, 0 bldgs), lost $400 (4 units, 0 bldgs). Map explored 13.4%.\nPRODUCTION: Building: proc 23%; Infantry: e3 26%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x5: #145@(51,26) #151@(48,25) #155@(40,24) #160@(30,23) #164@(23,19)\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (2):\n  #143 e1@(54,28) 5%, #146 e1@(54,28) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); enemy likely near (95,11). Proc building in progress; preserve economy. Army scouting east, enemy infantry seen at (58,28).", "raw": "{\"thoughts\":\"The refinery is still building and cash is nearly exhausted, so keep the harvester mining and avoid starting unaffordable production. My rocket soldiers are scattered along the eastern scouting route; send them toward the visible enemy infantry and continue advancing toward the likely enemy base.\",\"notes\":\"MCV deployed at (12,16); proc building. Enemy likely near (95,11), infantry spotted around (54,28). Keep harvester mining; regroup rocket soldiers eastward.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":62,\"y\":26}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1422, "completion_tokens": 329, "total_tokens": 1751, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1420, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037642, "upstream_inference_prompt_cost": 0.00019547, "upstream_inference_completions_cost": 0.00018095}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "The refinery is still building and cash is nearly exhausted, so keep the harvester mining and avoid starting unaffordable production. My rocket soldiers are scattered along the eastern scouting route; send them toward the visible enemy infantry and continue advancing toward the likely enemy base.", "notes": "MCV deployed at (12,16); proc building. Enemy likely near (95,11), infantry spotted around (54,28). Keep harvester mining; regroup rocket soldiers eastward.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": "all_army", "x": 62, "y": 26}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 400, "units_killed": 4, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8800, "army_value": 1500, "income": 1500, "experience": 8, "order_count": 21}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $906 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9800, army $3900, killed $1300 (7 units, 0 bldgs), lost $900 (5 units, 0 bldgs). Map explored 14.7%.\nPRODUCTION: Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #144@(50,26)87% #146@(50,26)67% #147@(50,26) #148@(50,26) #152@(51,28) #153@(54,28) #154@(57,28) #157@(60,27) #158@(63,26) #159@(65,24) #162@(68,23) #163@(71,22) #165@(77,16) #166@(80,13) #167@(86,10) #168@(89,10) #169@(92,10)\n  harv (Ore Truck (harvester)) x2: #131@(101,20) #150@(100,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 15 units\n  - attack_move: 15 units\n  - stance: 15 units\n  - rally #133: ordered\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy base still unspotted, likely west around (12,16). Infantry column from x54 to x89 moving west; save cash for War Factory at $2000.", "raw": "{\"thoughts\":\"Our infantry column is advancing toward the likely western enemy start, but we still need to locate the base. Keep infantry production running and concentrate the whole force on an aggressive westward sweep while income accumulates for a War Factory.\",\"notes\":\"17 rifle infantry sweeping west from x50 toward enemy start (12,16); 2 refineries/harvesters stable, save for War Factory.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":50,\"y\":26},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1484, "completion_tokens": 307, "total_tokens": 1791, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1482, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081323, "upstream_inference_prompt_cost": 0.0040799, "upstream_inference_completions_cost": 0.0040524}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.34, "thoughts": "Our infantry column is advancing toward the likely western enemy start, but we still need to locate the base. Keep infantry production running and concentrate the whole force on an aggressive westward sweep while income accumulates for a War Factory.", "notes": "17 rifle infantry sweeping west from x50 toward enemy start (12,16); 2 refineries/harvesters stable, save for War Factory.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 50, "y": 26}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 10x e1: queued", "rally #133: ordered", "attack_move: 17 units", "stance: 17 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 900, "units_killed": 7, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9800, "army_value": 1700, "income": 2650, "experience": 13, "order_count": 35}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1700, killed $900 (5 units, 0 bldgs), lost $1300 (7 units, 0 bldgs). Map explored 13.4%.\nPRODUCTION: Building: proc 23%; Infantry: e3 26%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #160@(39,27) #164@(32,24)\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); proc building. Enemy likely near (95,11), infantry spotted around (54,28). Keep harvester mining; regroup rocket soldiers eastward.", "raw": "{\"thoughts\":\"The second refinery and rocket soldier are already in production, but cash is exhausted. Keep the harvester mining and send the scattered rockets east to scout and engage toward the likely enemy start.\",\"notes\":\"MCV deployed at (12,16); second proc and e3 queued. Enemy likely near (95,11); advance army east from around (32\u201339,24\u201327).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1381, "completion_tokens": 262, "total_tokens": 1643, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1379, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003339325, "upstream_inference_prompt_cost": 0.0001898325, "upstream_inference_completions_cost": 0.0001441}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.75, "thoughts": "The second refinery and rocket soldier are already in production, but cash is exhausted. Keep the harvester mining and send the scattered rockets east to scout and engage toward the likely enemy start.", "notes": "MCV deployed at (12,16); second proc and e3 queued. Enemy likely near (95,11); advance army east from around (32\u201339,24\u201327).", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1300, "units_killed": 5, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 600, "income": 1500, "experience": 9, "order_count": 21}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $853 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $1900 (9 units, 0 bldgs), lost $900 (5 units, 0 bldgs). Map explored 16.1%.\nPRODUCTION: Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #144@(42,24)78% #146@(42,24)66% #147@(42,24)98% #148@(42,24) #152@(42,24) #153@(45,24) #154@(48,25) #157@(50,28) #158@(53,27) #159@(56,28) #162@(59,28) #163@(62,27) #165@(70,23) #166@(72,21) #167@(78,15) #168@(80,13) #169@(83,13) #170@(85,10) #171@(88,10) #173@(91,10)\n  harv (Ore Truck (harvester)) x2: #131@(100,26) #150@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e1: queued\n  - rally #133: ordered\n  - attack_move: 17 units\n  - stance: 17 units\nYOUR NOTES FROM LAST TURN: 17 rifle infantry sweeping west from x50 toward enemy start (12,16); 2 refineries/harvesters stable, save for War Factory.", "raw": "{\"thoughts\":\"Our infantry screen is advancing successfully toward the likely enemy base while the economy accumulates for a War Factory. Keep the rifles moving west and both harvesters mining; spend on the War Factory as soon as funds permit.\",\"notes\":\"20 rifles spread from x42-91 moving west; likely enemy base at (12,16). Two refineries and harvesters active; need $2000 total for War Factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1544, "completion_tokens": 290, "total_tokens": 1834, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1542, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080729, "upstream_inference_prompt_cost": 0.0042449, "upstream_inference_completions_cost": 0.003828}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.96, "thoughts": "Our infantry screen is advancing successfully toward the likely enemy base while the economy accumulates for a War Factory. Keep the rifles moving west and both harvesters mining; spend on the War Factory as soon as funds permit.", "notes": "20 rifles spread from x42-91 moving west; likely enemy base at (12,16). Two refineries and harvesters active; need $2000 total for War Factory.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 150}, {"do": "rally", "building": 133, "x": 35, "y": 20}], "feedback": ["attack_move: 20 units", "stance: 20 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 900, "units_killed": 9, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 2950, "experience": 19, "order_count": 45}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $900 (5 units, 0 bldgs), lost $1900 (9 units, 0 bldgs). Map explored 13.4%.\nPRODUCTION: Building: proc 41%; Infantry: e1 26%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #172@(13,14)\n  harv (Ore Truck (harvester)) x1: #132@(18,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); second proc and e3 queued. Enemy likely near (95,11); advance army east from around (32\u201339,24\u201327).", "raw": "{\"thoughts\":\"Cash is exhausted, so keep the current refinery and infantry queues running while the harvester brings in ore. I\u2019ll avoid sending the lone rocket soldier into enemy territory unsupported.\",\"notes\":\"Enemy likely near (95,11); explore east once an army forms. Second proc and e1 are in production; cash currently $0.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1366, "completion_tokens": 285, "total_tokens": 1651, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1364, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00034452, "upstream_inference_prompt_cost": 0.00018777, "upstream_inference_completions_cost": 0.00015675}, "completion_tokens_details": {"reasoning_tokens": 207, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.1, "thoughts": "Cash is exhausted, so keep the current refinery and infantry queues running while the harvester brings in ore. I\u2019ll avoid sending the lone rocket soldier into enemy territory unsupported.", "notes": "Enemy likely near (95,11); explore east once an army forms. Second proc and e1 are in production; cash currently $0.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1900, "units_killed": 5, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2000, "experience": 9, "order_count": 21}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $525 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10400, army $4500, killed $1900 (9 units, 0 bldgs), lost $900 (5 units, 0 bldgs). Map explored 18.4%.\nPRODUCTION: Infantry: e1 76%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x23: #144@(32,17)78% #146@(33,18)66% #147@(33,18)98% #148@(33,19) #152@(33,18) #153@(34,24) #154@(38,22) #157@(41,23) #158@(44,24) #159@(47,25) #162@(49,28) #163@(52,27) #165@(61,27) #166@(64,25) #167@(70,23) #168@(72,21) #169@(75,18) #170@(77,16) #171@(79,14) #173@(82,13) #174@(84,11) #175@(88,11) #178@(91,10)\n  harv (Ore Truck (harvester)) x2: #131@(100,16) #150@(103,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 20 units\n  - stance: 20 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: 20 rifles spread from x42-91 moving west; likely enemy base at (12,16). Two refineries and harvesters active; need $2000 total for War Factory.", "raw": "{\"thoughts\":\"Our rifle mass is advancing toward the likely enemy start while both harvesters sustain income. Keep pressure and save through the current infantry queue toward a War Factory.\",\"notes\":\"23 rifles advancing west along north route toward enemy start (12,16); no enemy scouted yet. Two refineries/harvesters, bank needs reach $2000 for War Factory.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1539, "completion_tokens": 278, "total_tokens": 1817, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1537, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00790075, "upstream_inference_prompt_cost": 0.00423115, "upstream_inference_completions_cost": 0.0036696}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.08, "thoughts": "Our rifle mass is advancing toward the likely enemy start while both harvesters sustain income. Keep pressure and save through the current infantry queue toward a War Factory.", "notes": "23 rifles advancing west along north route toward enemy start (12,16); no enemy scouted yet. Two refineries/harvesters, bank needs reach $2000 for War Factory.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 150}], "feedback": ["attack_move: 23 units", "stance: 23 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 900, "units_killed": 9, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 2300, "income": 2950, "experience": 19, "order_count": 45}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $900 (5 units, 0 bldgs), lost $1900 (9 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: proc 41%; Infantry: e1 26%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #172@(23,14)\n  harv (Ore Truck (harvester)) x1: #132@(23,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); explore east once an army forms. Second proc and e1 are in production; cash currently $0.", "raw": "{\"thoughts\":\"Cash is empty, so the refinery and infantry queues need ore income before they can progress. Send the harvester back to mining and keep the lone rocket soldier safe while the second refinery finishes.\",\"notes\":\"Enemy likely near (95,11); scout east with a group once the economy and army recover.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"move\",\"units\":[172],\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1340, "completion_tokens": 213, "total_tokens": 1553, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1338, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000301345, "upstream_inference_prompt_cost": 0.000184195, "upstream_inference_completions_cost": 0.00011715}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.64, "thoughts": "Cash is empty, so the refinery and infantry queues need ore income before they can progress. Send the harvester back to mining and keep the lone rocket soldier safe while the second refinery finishes.", "notes": "Enemy likely near (95,11); scout east with a group once the economy and army recover.", "commands": [{"do": "harvest", "unit": 132}, {"do": "move", "units": [172], "x": 20, "y": 16}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1900, "units_killed": 5, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2000, "experience": 9, "order_count": 21}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $1123 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10800, army $4900, killed $1900 (9 units, 0 bldgs), lost $900 (5 units, 0 bldgs). Map explored 20.4%.\nPRODUCTION: Infantry: e1 3%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #144@(23,14)69% #146@(23,14)64% #147@(24,14)98% #148@(24,14) #152@(25,14) #153@(26,17) #154@(31,16) #157@(33,18) #158@(35,20) #159@(36,24) #162@(39,23) #163@(43,24) #165@(51,28) #166@(54,28) #167@(61,27) #168@(64,25) #169@(66,24) #170@(69,24) #171@(72,21) #173@(74,19) #174@(76,17) #175@(79,14) #178@(81,13) #179@(84,13) #180@(88,13) #181@(90,11) #182@(92,9)\n  harv (Ore Truck (harvester)) x2: #131@(106,22) #150@(100,16)\nVISIBLE ENEMY UNITS (1):\n  #172 e3@(20,16) 27%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 23 units\n  - stance: 23 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: 23 rifles advancing west along north route toward enemy start (12,16); no enemy scouted yet. Two refineries/harvesters, bank needs reach $2000 for War Factory.", "raw": "{\"thoughts\":\"Rifle column is at the enemy approach and can eliminate the exposed rocket soldier while continuing to scout the likely base location. Preserve funds for the War Factory as refinery income converts the stored ore.\",\"notes\":\"23+ rifles advancing west; exposed enemy e3 at (20,16), likely enemy base around (12,16). Build War Factory immediately once $2000 is available.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":172},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":1},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1552, "completion_tokens": 417, "total_tokens": 1969, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1550, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097713, "upstream_inference_prompt_cost": 0.0042669, "upstream_inference_completions_cost": 0.0055044}, "completion_tokens_details": {"reasoning_tokens": 264, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.59, "thoughts": "Rifle column is at the enemy approach and can eliminate the exposed rocket soldier while continuing to scout the likely base location. Preserve funds for the War Factory as refinery income converts the stored ore.", "notes": "23+ rifles advancing west; exposed enemy e3 at (20,16), likely enemy base around (12,16). Build War Factory immediately once $2000 is available.", "commands": [{"do": "attack", "units": "all_army", "target": 172}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 1}, {"do": "rally", "building": 133, "x": 18, "y": 16}], "feedback": ["attack: 27 units", "attack_move: 27 units", "train 1x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 900, "units_killed": 9, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 3850, "experience": 19, "order_count": 45}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $900 (5 units, 0 bldgs), lost $1900 (9 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: proc 41%; Infantry: e1 26%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #172@(20,16)27%\n  harv (Ore Truck (harvester)) x1: #132@(16,17)\nVISIBLE ENEMY UNITS (2):\n  #144 e1@(23,14) 69%, #146 e1@(23,14) 64%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout east with a group once the economy and army recover.", "raw": "{\"thoughts\":\"Cash is exhausted while the second refinery and rifle infantry remain in production. Pull the badly damaged rocket soldier back toward the base and keep the harvester mining so production can resume.\",\"notes\":\"Second refinery is under construction; place it when ready. Enemy infantry spotted near (23,14); likely enemy base near (95,11).\",\"commands\":[{\"do\":\"move\",\"units\":[172],\"x\":13,\"y\":17},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1371, "completion_tokens": 277, "total_tokens": 1648, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1369, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003408075, "upstream_inference_prompt_cost": 0.0001884575, "upstream_inference_completions_cost": 0.00015235}, "completion_tokens_details": {"reasoning_tokens": 171, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.63, "thoughts": "Cash is exhausted while the second refinery and rifle infantry remain in production. Pull the badly damaged rocket soldier back toward the base and keep the harvester mining so production can resume.", "notes": "Second refinery is under construction; place it when ready. Enemy infantry spotted near (23,14); likely enemy base near (95,11).", "commands": [{"do": "move", "units": [172], "x": 13, "y": 17}, {"do": "harvest", "unit": 132}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 1900, "units_killed": 5, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2000, "experience": 9, "order_count": 21}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $900 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11100, army $5200, killed $2200 (10 units, 0 bldgs), lost $900 (5 units, 0 bldgs). Map explored 21.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #144@(19,14)2% #146@(19,14)55% #147@(19,14)96% #148@(19,14)96% #152@(19,14) #153@(20,15) #154@(20,15) #157@(24,14) #158@(26,14) #159@(28,17) #162@(31,16) #163@(34,19) #165@(42,24) #166@(45,24) #167@(51,28) #168@(54,28) #169@(57,28) #170@(60,28) #171@(63,26) #173@(65,24) #174@(69,24) #175@(71,22) #178@(73,20) #179@(76,17) #180@(78,15) #181@(80,13) #182@(83,13) #183@(86,11) #185@(89,11) #186@(92,10)\n  harv (Ore Truck (harvester)) x2: #131@(104,24) #150@(103,25)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(17,11) 98%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 27 units\n  - attack_move: 27 units\n  - train 1x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: 23+ rifles advancing west; exposed enemy e3 at (20,16), likely enemy base around (12,16). Build War Factory immediately once $2000 is available.", "raw": "{\"thoughts\":\"Our rifle column has reached the enemy\u2019s likely start area and can pressure the exposed harvester while continuing west. Income needs to accumulate for a War Factory; keep barracks production active in the meantime.\",\"notes\":\"Rifle column spans x19-92 and is advancing toward likely enemy base at (12,16); enemy harvester #132 at (17,11). Save for War Factory immediately when affordable.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":132},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":15},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1572, "completion_tokens": 290, "total_tokens": 1862, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1570, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081499, "upstream_inference_prompt_cost": 0.0043219, "upstream_inference_completions_cost": 0.003828}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.56, "thoughts": "Our rifle column has reached the enemy\u2019s likely start area and can pressure the exposed harvester while continuing west. Income needs to accumulate for a War Factory; keep barracks production active in the meantime.", "notes": "Rifle column spans x19-92 and is advancing toward likely enemy base at (12,16); enemy harvester #132 at (17,11). Save for War Factory immediately when affordable.", "commands": [{"do": "attack", "units": "all_army", "target": 132}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 20, "y": 15}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 150}], "feedback": ["attack: 30 units", "attack_move: 30 units", "train 10x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 900, "units_killed": 10, "units_lost": 5, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 3000, "income": 3950, "experience": 22, "order_count": 46}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $155 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7400, army $1200, killed $900 (5 units, 0 bldgs), lost $2200 (10 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: proc 60%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 91%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #184@(14,14)\n  harv (Ore Truck (harvester)) x1: #132@(17,11)98%\nVISIBLE ENEMY UNITS (7):\n  #144 e1@(19,14) 2%, #146 e1@(19,14) 55%, #147 e1@(19,14) 96%, #148 e1@(19,14) 96%, #152 e1@(19,14) 100%, #153 e1@(20,15) 100%, #154 e1@(20,15) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Second refinery is under construction; place it when ready. Enemy infantry spotted near (23,14); likely enemy base near (95,11).", "raw": "{\"thoughts\":\"Enemy infantry are already threatening the base, so reinforce from the barracks and engage them with our available rifleman. The second refinery is still in progress; keep the harvester mining and prioritize getting production online as ore comes in.\",\"notes\":\"Second proc is building at 60%; place when ready. Enemy infantry clustered around (19,14)-(20,15); likely enemy base near (95,11).\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[184],\"x\":20,\"y\":15},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1434, "completion_tokens": 330, "total_tokens": 1764, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1432, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037862, "upstream_inference_prompt_cost": 0.00019712, "upstream_inference_completions_cost": 0.0001815}, "completion_tokens_details": {"reasoning_tokens": 194, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.76, "thoughts": "Enemy infantry are already threatening the base, so reinforce from the barracks and engage them with our available rifleman. The second refinery is still in progress; keep the harvester mining and prioritize getting production online as ore comes in.", "notes": "Second proc is building at 60%; place when ready. Enemy infantry clustered around (19,14)-(20,15); likely enemy base near (95,11).", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [184], "x": 20, "y": 15}, {"do": "harvest", "unit": 132}], "feedback": ["train 5x e1: queued", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 2200, "units_killed": 5, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7400, "army_value": 100, "income": 2500, "experience": 9, "order_count": 21}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $1030 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11200, army $5300, killed $2200 (10 units, 0 bldgs), lost $1100 (7 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Infantry: e1 21%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (33) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x31: #146@(19,14)41% #147@(19,14)95% #152@(19,14)95% #153@(19,11) #154@(20,15) #157@(18,13)52% #158@(18,13)93% #159@(19,16) #162@(21,16) #163@(25,14) #165@(33,18) #166@(34,24) #167@(42,24) #168@(45,24) #169@(48,25) #170@(50,28) #171@(54,28) #173@(57,28) #174@(60,28) #175@(62,27) #178@(65,24) #179@(68,24) #180@(70,23) #181@(73,20) #182@(75,18) #183@(77,16) #185@(80,13) #186@(83,13) #187@(86,11) #188@(89,11) #189@(92,10)\n  harv (Ore Truck (harvester)) x2: #131@(100,16) #150@(100,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,16) 71%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 30 units\n  - attack_move: 30 units\n  - train 10x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Rifle column spans x19-92 and is advancing toward likely enemy base at (12,16); enemy harvester #132 at (17,11). Save for War Factory immediately when affordable.", "raw": "{\"thoughts\":\"Our rifle mass is already at the enemy refinery and no enemy defenders are visible. Start the War Factory immediately while the infantry focuses down the exposed refinery and continues into the enemy start.\",\"notes\":\"Enemy refinery #130 at (15,16), likely base around (12,16). War Factory started; rifle force should clear visible buildings then attack-move through enemy start.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":130},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":14},{\"do\":\"train\",\"item\":\"e1\",\"count\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1629, "completion_tokens": 306, "total_tokens": 1935, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1627, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00851785, "upstream_inference_prompt_cost": 0.00447865, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 165, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.24, "thoughts": "Our rifle mass is already at the enemy refinery and no enemy defenders are visible. Start the War Factory immediately while the infantry focuses down the exposed refinery and continues into the enemy start.", "notes": "Enemy refinery #130 at (15,16), likely base around (12,16). War Factory started; rifle force should clear visible buildings then attack-move through enemy start.", "commands": [{"do": "build", "item": "weap"}, {"do": "attack", "units": "all_army", "target": 130}, {"do": "rally", "building": 133, "x": 18, "y": 14}, {"do": "train", "item": "e1", "count": 10}], "feedback": ["build weap: started", "attack: 31 units", "rally #133: ordered", "train 10x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1100, "units_killed": 10, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11200, "army_value": 3100, "income": 4375, "experience": 22, "order_count": 56}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7400, army $1200, killed $1100 (7 units, 0 bldgs), lost $2200 (10 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: proc 66%; Infantry: e1 73%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 71%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #184@(14,14)\n  harv (Ore Truck (harvester)) x1: #132@(21,7)97%\nVISIBLE ENEMY UNITS (8):\n  #146 e1@(19,14) 41%, #147 e1@(19,14) 95%, #152 e1@(19,14) 95%, #154 e1@(20,15) 100%, #157 e1@(18,13) 52%, #158 e1@(18,13) 93%, #159 e1@(19,16) 100%, #162 e1@(21,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Second proc is building at 60%; place when ready. Enemy infantry clustered around (19,14)-(20,15); likely enemy base near (95,11).", "raw": "{\"thoughts\":\"Eight enemy infantry are clustered near my base, while I have only one rifleman available and no cash. Avoid feeding him into the group; keep him defending the base while the refinery and queued production generate resources.\",\"notes\":\"Enemy infantry rush near (19,14)-(21,16); likely enemy base near (95,11). Second refinery still building; place when ready. Preserve lone rifleman and keep harvester mining.\",\"commands\":[{\"do\":\"stance\",\"units\":[184],\"stance\":\"defend\"},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1499, "completion_tokens": 316, "total_tokens": 1815, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1497, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003798575, "upstream_inference_prompt_cost": 0.0002060575, "upstream_inference_completions_cost": 0.0001738}, "completion_tokens_details": {"reasoning_tokens": 195, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Eight enemy infantry are clustered near my base, while I have only one rifleman available and no cash. Avoid feeding him into the group; keep him defending the base while the refinery and queued production generate resources.", "notes": "Enemy infantry rush near (19,14)-(21,16); likely enemy base near (95,11). Second refinery still building; place when ready. Preserve lone rifleman and keep harvester mining.", "commands": [{"do": "stance", "units": [184], "stance": "defend"}, {"do": "harvest", "unit": 132}], "feedback": ["stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 2200, "units_killed": 7, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7400, "army_value": 100, "income": 2500, "experience": 11, "order_count": 26}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $927 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11300, army $5400, killed $2200 (10 units, 0 bldgs), lost $1300 (9 units, 0 bldgs). Map explored 23.3%.\nPRODUCTION: Building: weap 16%; Infantry: e1 50%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x32: #146@(19,14)1% #147@(19,14)87% #152@(19,14)86% #154@(20,15) #158@(19,12)21% #159@(19,16) #162@(20,16) #163@(21,16) #165@(23,18) #166@(24,24) #167@(31,24) #168@(34,24) #169@(38,25) #170@(40,27) #171@(44,27) #173@(46,28) #174@(49,28) #175@(53,28) #178@(56,28) #179@(59,28) #180@(62,27) #181@(64,25) #182@(66,23) #183@(69,20) #185@(71,18) #186@(73,16) #187@(76,13) #188@(79,11) #189@(82,10) #190@(86,13) #191@(89,12) #192@(91,10)\n  harv (Ore Truck (harvester)) x2: #131@(103,24) #150@(100,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,16) 44%\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - attack: 31 units\n  - rally #133: ordered\n  - train 10x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy refinery #130 at (15,16), likely base around (12,16). War Factory started; rifle force should clear visible buildings then attack-move through enemy start.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy approach and the exposed refinery is the immediate target. Keep all combat units focused on destroying it while the War Factory completes; then place it and transition into nonstop armor production.\",\"notes\":\"Enemy refinery #130 at (15,16), likely main base centered near (12,16). War Factory underway; infantry stream is attacking refinery from east.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":130},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1685, "completion_tokens": 262, "total_tokens": 1947, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1683, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00809105, "upstream_inference_prompt_cost": 0.00463265, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "Our infantry column has reached the enemy approach and the exposed refinery is the immediate target. Keep all combat units focused on destroying it while the War Factory completes; then place it and transition into nonstop armor production.", "notes": "Enemy refinery #130 at (15,16), likely main base centered near (12,16). War Factory underway; infantry stream is attacking refinery from east.", "commands": [{"do": "attack", "units": "all_army", "target": 130}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 18, "y": 16}], "feedback": ["attack: 32 units", "stance: 32 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1300, "units_killed": 10, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 3200, "income": 4500, "experience": 22, "order_count": 67}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7400, army $1200, killed $1300 (9 units, 0 bldgs), lost $2200 (10 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: proc 66%; Infantry: e1 73%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 44%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #184@(14,14)\n  harv (Ore Truck (harvester)) x1: #132@(15,17)96%\nVISIBLE ENEMY UNITS (8):\n  #146 e1@(19,14) 1%, #147 e1@(19,14) 87%, #152 e1@(19,14) 86%, #154 e1@(20,15) 100%, #158 e1@(19,12) 21%, #159 e1@(19,16) 100%, #162 e1@(20,16) 100%, #163 e1@(21,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry rush near (19,14)-(21,16); likely enemy base near (95,11). Second refinery still building; place when ready. Preserve lone rifleman and keep harvester mining.", "raw": "{\"thoughts\":\"The enemy infantry are already pressing the base, but the refinery is nearly complete and the barracks has reinforcements queued. Have the lone rifleman finish the nearly destroyed attacker while the harvester keeps mining; avoid spending cash we do not have.\",\"notes\":\"Enemy infantry rush near (19,14)-(21,16); likely base near (95,11). Refinery building at 66%; protect base and harvester, then invest in vehicles once income returns.\",\"commands\":[{\"do\":\"attack\",\"units\":[184],\"target\":146},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1494, "completion_tokens": 420, "total_tokens": 1914, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1492, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00043637, "upstream_inference_prompt_cost": 0.00020537, "upstream_inference_completions_cost": 0.000231}, "completion_tokens_details": {"reasoning_tokens": 291, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.02, "thoughts": "The enemy infantry are already pressing the base, but the refinery is nearly complete and the barracks has reinforcements queued. Have the lone rifleman finish the nearly destroyed attacker while the harvester keeps mining; avoid spending cash we do not have.", "notes": "Enemy infantry rush near (19,14)-(21,16); likely base near (95,11). Refinery building at 66%; protect base and harvester, then invest in vehicles once income returns.", "commands": [{"do": "attack", "units": [184], "target": 146}, {"do": "harvest", "unit": 132}], "feedback": ["attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 2200, "units_killed": 9, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7400, "army_value": 100, "income": 2000, "experience": 13, "order_count": 26}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $250 + stored ore $266 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11300, army $5400, killed $2200 (10 units, 0 bldgs), lost $1600 (12 units, 0 bldgs). Map explored 24.1%.\nPRODUCTION: Building: weap 32%; Infantry: e1 78%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x32: #152@(19,14)64% #154@(20,15) #159@(19,16) #162@(20,16) #163@(21,16) #165@(20,16) #166@(19,19) #167@(22,22) #168@(24,24) #169@(28,25) #170@(30,27) #171@(34,27) #173@(36,27) #174@(39,27) #175@(42,27) #178@(45,28) #179@(48,28) #180@(52,28) #181@(55,28) #182@(58,28) #183@(61,27) #185@(63,26) #186@(66,23) #187@(69,20) #188@(71,18) #189@(73,16) #190@(76,13) #191@(79,13) #192@(81,10) #193@(84,11) #195@(88,11) #197@(91,10)\n  harv (Ore Truck (harvester)) x2: #131@(103,22) #150@(103,26)\nVISIBLE ENEMY UNITS (3):\n  #132 harv@(21,11) 96%, #194 e1@(15,14) 100%, #196 e1@(15,14) 100%\nVISIBLE ENEMY BUILDINGS (1):\n  #130 proc@(15,16) 19%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 32 units\n  - stance: 32 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #130 at (15,16), likely main base centered near (12,16). War Factory underway; infantry stream is attacking refinery from east.", "raw": "{\"thoughts\":\"Our infantry column is at the enemy refinery and should finish it while continuing pressure into the likely base at (12,16). War Factory is nearing completion; conserve income for vehicle production once available.\",\"notes\":\"Enemy refinery #130 at (15,16) is nearly destroyed; enemy core likely around (12,16). Infantry column attacking from east; War Factory 32% underway.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":130},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1677, "completion_tokens": 279, "total_tokens": 1956, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1675, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00829345, "upstream_inference_prompt_cost": 0.00461065, "upstream_inference_completions_cost": 0.0036828}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.97, "thoughts": "Our infantry column is at the enemy refinery and should finish it while continuing pressure into the likely base at (12,16). War Factory is nearing completion; conserve income for vehicle production once available.", "notes": "Enemy refinery #130 at (15,16) is nearly destroyed; enemy core likely around (12,16). Infantry column attacking from east; War Factory 32% underway.", "commands": [{"do": "attack", "units": "all_army", "target": 130}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 18, "y": 16}], "feedback": ["attack: 32 units", "stance: 32 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1600, "units_killed": 10, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 3200, "income": 4450, "experience": 22, "order_count": 67}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7700, army $1500, killed $1600 (12 units, 0 bldgs), lost $2200 (10 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: proc 84%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 19%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #184@(14,14)* #194@(15,14) #196@(15,14) #198@(13,14)\n  harv (Ore Truck (harvester)) x1: #132@(21,11)96%\nVISIBLE ENEMY UNITS (7):\n  #152 e1@(19,14) 64%, #154 e1@(20,15) 100%, #159 e1@(19,16) 100%, #162 e1@(20,16) 100%, #163 e1@(21,16) 100%, #165 e1@(20,16) 100%, #166 e1@(19,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry rush near (19,14)-(21,16); likely base near (95,11). Refinery building at 66%; protect base and harvester, then invest in vehicles once income returns.", "raw": "{\"thoughts\":\"The enemy infantry outnumber our four riflemen, so keep them together and engage the nearest enemy while reinforcements finish training. The harvester is nearby; send it back to mining and preserve the economy.\",\"notes\":\"Enemy infantry rush around (19,14)-(21,19); likely enemy base near (95,11). Keep riflemen grouped to protect the base and harvester. Refinery is damaged; proc construction is nearly complete.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[184,194,196,198],\"x\":20,\"y\":16},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1483, "completion_tokens": 342, "total_tokens": 1825, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1481, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003919575, "upstream_inference_prompt_cost": 0.0002038575, "upstream_inference_completions_cost": 0.0001881}, "completion_tokens_details": {"reasoning_tokens": 207, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.41, "thoughts": "The enemy infantry outnumber our four riflemen, so keep them together and engage the nearest enemy while reinforcements finish training. The harvester is nearby; send it back to mining and preserve the economy.", "notes": "Enemy infantry rush around (19,14)-(21,19); likely enemy base near (95,11). Keep riflemen grouped to protect the base and harvester. Refinery is damaged; proc construction is nearly complete.", "commands": [{"do": "attack_move", "units": [184, 194, 196, 198], "x": 20, "y": 16}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 2200, "units_killed": 12, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7700, "army_value": 400, "income": 2500, "experience": 16, "order_count": 26}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $51 + stored ore $305 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11100, army $5200, killed $2200 (10 units, 0 bldgs), lost $2200 (18 units, 0 bldgs). Map explored 24.2%.\nPRODUCTION: Building: weap 49%; Infantry: e1 5%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #163@(21,16)70% #166@(19,19)84% #168@(19,19)95% #169@(19,20) #170@(22,22) #171@(25,25) #173@(27,25) #174@(29,27) #175@(32,27) #178@(35,27) #179@(38,27) #180@(41,27) #181@(44,28) #182@(47,28) #183@(51,28) #185@(54,28) #186@(57,28) #187@(61,27) #188@(64,25) #189@(66,23) #190@(68,21) #191@(70,19) #192@(73,16) #193@(75,14) #195@(77,12) #197@(80,11) #199@(83,11) #200@(87,11) #201@(90,11) #202@(92,9)\n  harv (Ore Truck (harvester)) x2: #131@(100,17) #150@(100,18)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 32 units\n  - stance: 32 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #130 at (15,16) is nearly destroyed; enemy core likely around (12,16). Infantry column attacking from east; War Factory 32% underway.", "raw": "{\"thoughts\":\"Our infantry column is at the enemy approach and the refinery/core should be immediately west. Keep infantry production running, finish the War Factory, and force the whole column through the suspected base location.\",\"notes\":\"Enemy base centered near (12,16); refinery #130 was nearly dead. War Factory is 49% building; infantry column spans x21-92 and should attack west.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1600, "completion_tokens": 173, "total_tokens": 1773, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1598, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0066825, "upstream_inference_prompt_cost": 0.0043989, "upstream_inference_completions_cost": 0.0022836}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "Our infantry column is at the enemy approach and the refinery/core should be immediately west. Keep infantry production running, finish the War Factory, and force the whole column through the suspected base location.", "notes": "Enemy base centered near (12,16); refinery #130 was nearly dead. War Factory is 49% building; infantry column spans x21-92 and should attack west.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 20, "y": 16}], "feedback": ["attack_move: 30 units", "train 10x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2200, "units_killed": 10, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11100, "army_value": 3000, "income": 4950, "experience": 22, "order_count": 67}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7700, army $1500, killed $2200 (18 units, 0 bldgs), lost $2200 (10 units, 0 bldgs). Map explored 13.7%.\nPRODUCTION: Building: proc 84%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #130 proc@(15,16) 1%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #184@(16,15) #194@(16,15) #196@(16,15) #198@(16,15)\n  harv (Ore Truck (harvester)) x1: #132@(21,7)96%\nVISIBLE ENEMY UNITS (4):\n  #163 e1@(21,16) 70%, #166 e1@(19,19) 84%, #168 e1@(19,19) 95%, #169 e1@(19,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy infantry rush around (19,14)-(21,19); likely enemy base near (95,11). Keep riflemen grouped to protect the base and harvester. Refinery is damaged; proc construction is nearly complete.", "raw": "{\"thoughts\":\"The refinery is nearly destroyed and the enemy infantry are threatening the base. Focus the riflemen on the visible attackers and repair the refinery as soon as resources allow.\",\"notes\":\"Enemy infantry rush near (19,14)-(21,20); likely enemy base near (95,11). Protect the base and harvester; refinery #130 critically damaged, proc construction at 84%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[184,194,196,198],\"x\":20,\"y\":18},{\"do\":\"repair\",\"building\":130},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1451, "completion_tokens": 242, "total_tokens": 1693, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1449, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003325575, "upstream_inference_prompt_cost": 0.0001994575, "upstream_inference_completions_cost": 0.0001331}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.75, "thoughts": "The refinery is nearly destroyed and the enemy infantry are threatening the base. Focus the riflemen on the visible attackers and repair the refinery as soon as resources allow.", "notes": "Enemy infantry rush near (19,14)-(21,20); likely enemy base near (95,11). Protect the base and harvester; refinery #130 critically damaged, proc construction at 84%.", "commands": [{"do": "attack_move", "units": [184, 194, 196, 198], "x": 20, "y": 18}, {"do": "repair", "building": 130}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 4 units", "repair #130: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 2200, "units_killed": 18, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7700, "army_value": 400, "income": 2500, "experience": 22, "order_count": 26}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $193 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11000, army $5100, killed $3900 (13 units, 1 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 24.3%.\nPRODUCTION: Building: weap 66%; Infantry: e1 33%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (31) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x29: #170@(19,19)32% #171@(19,19)90% #173@(20,19) #174@(22,20) #175@(24,22) #178@(26,24) #179@(30,20) #180@(34,20) #181@(36,21) #182@(38,22) #183@(42,24) #185@(45,24) #186@(48,25) #187@(51,28) #188@(54,28) #189@(57,28) #190@(60,28) #191@(63,26) #192@(65,24) #193@(68,21) #195@(70,19) #197@(73,18) #199@(76,17) #200@(78,15) #201@(80,13) #202@(83,13) #203@(86,11) #204@(89,11) #205@(92,10)\n  harv (Ore Truck (harvester)) x2: #131@(105,24) #150@(100,20)\nVISIBLE ENEMY UNITS (1):\n  #184 e1@(17,16) 52%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 30 units\n  - train 10x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered near (12,16); refinery #130 was nearly dead. War Factory is 49% building; infantry column spans x21-92 and should attack west.", "raw": "{\"thoughts\":\"Our infantry column is pushing directly into the exposed enemy start area, where their refinery was previously damaged. Keep the pressure on while income finishes the War Factory and sustains rifle production.\",\"notes\":\"Enemy base at west near (12,16); attack column advancing west. War Factory is 66% complete, place immediately when ready; 2 harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1654, "completion_tokens": 223, "total_tokens": 1877, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1652, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007491, "upstream_inference_prompt_cost": 0.0045474, "upstream_inference_completions_cost": 0.0029436}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.4, "thoughts": "Our infantry column is pushing directly into the exposed enemy start area, where their refinery was previously damaged. Keep the pressure on while income finishes the War Factory and sustains rifle production.", "notes": "Enemy base at west near (12,16); attack column advancing west. War Factory is 66% complete, place immediately when ready; 2 harvesters mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 150}, {"do": "rally", "building": 133, "x": 12, "y": 16}], "feedback": ["attack_move: 29 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 2600, "units_killed": 13, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11000, "army_value": 2900, "income": 5150, "experience": 39, "order_count": 77}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1200, killed $2600 (22 units, 0 bldgs), lost $3900 (13 units, 1 bldgs). Map explored 13.7%.\nPRODUCTION: Building: proc 84%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #184@(17,16)52%\n  harv (Ore Truck (harvester)) x1: #132@(19,7)96%\nVISIBLE ENEMY UNITS (2):\n  #170 e1@(19,19) 32%, #171 e1@(19,19) 90%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - repair #130: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry rush near (19,14)-(21,20); likely enemy base near (95,11). Protect the base and harvester; refinery #130 critically damaged, proc construction at 84%.", "raw": "{\"thoughts\":\"The enemy infantry are close to my base, but my only combat unit is damaged and cannot safely take both on alone. Keep the harvester mining so the nearly completed refinery can finish, and use the rifleman to engage the weakened enemy infantry.\",\"notes\":\"Enemy infantry near (19,19); likely enemy base near (95,11). Refinery is in progress at 84%; harvester near (19,7).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack\",\"units\":[184],\"target\":170}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1366, "completion_tokens": 342, "total_tokens": 1708, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1364, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037587, "upstream_inference_prompt_cost": 0.00018777, "upstream_inference_completions_cost": 0.0001881}, "completion_tokens_details": {"reasoning_tokens": 221, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "The enemy infantry are close to my base, but my only combat unit is damaged and cannot safely take both on alone. Keep the harvester mining so the nearly completed refinery can finish, and use the rifleman to engage the weakened enemy infantry.", "notes": "Enemy infantry near (19,19); likely enemy base near (95,11). Refinery is in progress at 84%; harvester near (19,7).", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack", "units": [184], "target": 170}], "feedback": ["attack: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 3900, "units_killed": 22, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 6000, "army_value": 100, "income": 2000, "experience": 26, "order_count": 26}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11100, army $5200, killed $4000 (14 units, 1 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 24.5%.\nPRODUCTION: Building: weap 71%; Infantry: e1 28%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #170@(17,17)14% #171@(16,16)88% #173@(16,16) #174@(16,16) #175@(16,16) #178@(19,17) #179@(20,16) #180@(26,14) #181@(29,14) #182@(28,21) #183@(31,24) #185@(34,24) #186@(38,22) #187@(42,24) #188@(45,27) #189@(47,28) #190@(50,28) #191@(53,27) #192@(56,28) #193@(60,28) #195@(62,27) #197@(65,24) #199@(68,24) #200@(70,23) #201@(73,20) #202@(75,18) #203@(77,16) #204@(79,14) #205@(82,13) #206@(86,13)\n  harv (Ore Truck (harvester)) x2: #131@(103,25) #150@(101,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(12,16) 96%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 29 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at west near (12,16); attack column advancing west. War Factory is 66% complete, place immediately when ready; 2 harvesters mining.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy Construction Yard area, while the War Factory is nearly ready. Focus fire the visible enemy base building and immediately place the War Factory when completed.\",\"notes\":\"Enemy Construction Yard #122 at (12,16), 96%. Infantry assault spans x17-86; #170 is critically damaged. War Factory 71% building progress, cash depleted but 2 harvesters active.\",\"commands\":[{\"do\":\"attack\",\"units\":[171,173,174,175,178,179,180,181,182,183,185,186,187,188,189,190,191,192,193,195,197,199,200,201,202,203,204,205,206],\"target\":122},{\"do\":\"move\",\"units\":[170],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1640, "completion_tokens": 304, "total_tokens": 1944, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1638, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085217, "upstream_inference_prompt_cost": 0.0045089, "upstream_inference_completions_cost": 0.0040128}, "completion_tokens_details": {"reasoning_tokens": 107, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our infantry column has reached the enemy Construction Yard area, while the War Factory is nearly ready. Focus fire the visible enemy base building and immediately place the War Factory when completed.", "notes": "Enemy Construction Yard #122 at (12,16), 96%. Infantry assault spans x17-86; #170 is critically damaged. War Factory 71% building progress, cash depleted but 2 harvesters active.", "commands": [{"do": "attack", "units": [171, 173, 174, 175, 178, 179, 180, 181, 182, 183, 185, 186, 187, 188, 189, 190, 191, 192, 193, 195, 197, 199, 200, 201, 202, 203, 204, 205, 206], "target": 122}, {"do": "move", "units": [170], "x": 95, "y": 11}, {"do": "rally", "building": 133, "x": 12, "y": 16}], "feedback": ["attack: 29 units", "move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 2600, "units_killed": 14, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11100, "army_value": 3000, "income": 5000, "experience": 40, "order_count": 77}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $2600 (22 units, 0 bldgs), lost $4000 (14 units, 1 bldgs). Map explored 13.7%.\nPRODUCTION: Building: proc 84%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 96%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)96%\nVISIBLE ENEMY UNITS (5):\n  #170 e1@(17,17) 14%, #171 e1@(16,16) 88%, #173 e1@(16,16) 100%, #174 e1@(16,16) 100%, #175 e1@(16,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry near (19,19); likely enemy base near (95,11). Refinery is in progress at 84%; harvester near (19,7).", "raw": "{\"thoughts\":\"The refinery is nearly ready, but cash is exhausted and enemy infantry are already near the base. Keep infantry production running, finish the refinery to restore income, and send the harvester back to mine rather than into the fight.\",\"notes\":\"Enemy infantry near (16,16); likely enemy base near (95,11). Refinery in progress; defend base as units emerge.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1366, "completion_tokens": 335, "total_tokens": 1701, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1364, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00037202, "upstream_inference_prompt_cost": 0.00018777, "upstream_inference_completions_cost": 0.00018425}, "completion_tokens_details": {"reasoning_tokens": 216, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.87, "thoughts": "The refinery is nearly ready, but cash is exhausted and enemy infantry are already near the base. Keep infantry production running, finish the refinery to restore income, and send the harvester back to mine rather than into the fight.", "notes": "Enemy infantry near (16,16); likely enemy base near (95,11). Refinery in progress; defend base as units emerge.", "commands": [{"do": "place", "item": "proc"}, {"do": "train", "item": "e3", "count": 3}, {"do": "harvest", "unit": 132}], "feedback": ["place proc: nothing READY TO PLACE with that type", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 4000, "units_killed": 22, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 2000, "experience": 26, "order_count": 26}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11100, army $5200, killed $4000 (14 units, 1 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 24.7%.\nPRODUCTION: Building: weap 71%; Infantry: e1 28%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x30: #170@(24,24)14% #171@(16,16)88% #173@(16,16) #174@(16,16) #175@(16,16) #178@(18,16) #179@(18,16) #180@(17,16) #181@(19,16) #182@(18,20) #183@(21,22) #185@(24,24) #186@(27,22) #187@(31,24) #188@(35,27) #189@(36,27) #190@(40,27) #191@(44,27) #192@(46,28) #193@(49,28) #195@(52,28) #197@(56,28) #199@(59,28) #200@(62,27) #201@(64,25) #202@(66,23) #203@(69,20) #204@(71,18) #205@(73,16) #206@(75,14)\n  harv (Ore Truck (harvester)) x2: #131@(101,17) #150@(101,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(12,16) 84%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 29 units\n  - move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard #122 at (12,16), 96%. Infantry assault spans x17-86; #170 is critically damaged. War Factory 71% building progress, cash depleted but 2 harvesters active.", "raw": "{\"thoughts\":\"Our infantry column is already deep across the map and the exposed enemy Construction Yard is the immediate win target. Keep all surviving combat troops focused on it while the two harvesters maintain income for the War Factory completion.\",\"notes\":\"Enemy CY #122 at (12,16), currently 84% HP; infantry assault is spread along approach. War Factory is 71% and needs placement when ready. Keep pressure on CY.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"move\",\"units\":[170],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":150},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1658, "completion_tokens": 253, "total_tokens": 1911, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1656, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007898, "upstream_inference_prompt_cost": 0.0045584, "upstream_inference_completions_cost": 0.0033396}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.76, "thoughts": "Our infantry column is already deep across the map and the exposed enemy Construction Yard is the immediate win target. Keep all surviving combat troops focused on it while the two harvesters maintain income for the War Factory completion.", "notes": "Enemy CY #122 at (12,16), currently 84% HP; infantry assault is spread along approach. War Factory is 71% and needs placement when ready. Keep pressure on CY.", "commands": [{"do": "attack", "units": "all_army", "target": 122}, {"do": "move", "units": [170], "x": 95, "y": 11}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 150}, {"do": "rally", "building": 133, "x": 12, "y": 16}], "feedback": ["attack: 30 units", "move: 1 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 2600, "units_killed": 14, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11100, "army_value": 3000, "income": 5000, "experience": 40, "order_count": 77}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $2600 (22 units, 0 bldgs), lost $4000 (14 units, 1 bldgs). Map explored 13.7%.\nPRODUCTION: Building: proc 84%; Infantry: e1 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 84%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)96%\nVISIBLE ENEMY UNITS (8):\n  #171 e1@(16,16) 88%, #173 e1@(16,16) 100%, #174 e1@(16,16) 100%, #175 e1@(16,16) 100%, #178 e1@(18,16) 100%, #179 e1@(18,16) 100%, #180 e1@(17,16) 100%, #182 e1@(18,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry near (16,16); likely enemy base near (95,11). Refinery in progress; defend base as units emerge.", "raw": "{\"thoughts\":\"The enemy infantry is pressing directly against the base, but I have no combat units yet and no cash to add production. The refinery is nearly complete; keep the harvester mining and rally the barracks\u2019 queued troops toward the threat as they emerge.\",\"notes\":\"Enemy infantry at (16,16) near home. Refinery building queue at 84%; harvester #132 at (19,7). Barracks troops should rally toward the base threat.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1433, "completion_tokens": 345, "total_tokens": 1778, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1431, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003867325, "upstream_inference_prompt_cost": 0.0001969825, "upstream_inference_completions_cost": 0.00018975}, "completion_tokens_details": {"reasoning_tokens": 214, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "The enemy infantry is pressing directly against the base, but I have no combat units yet and no cash to add production. The refinery is nearly complete; keep the harvester mining and rally the barracks\u2019 queued troops toward the threat as they emerge.", "notes": "Enemy infantry at (16,16) near home. Refinery building queue at 84%; harvester #132 at (19,7). Barracks troops should rally toward the base threat.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 16, "y": 16}], "feedback": ["rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 4000, "units_killed": 22, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 2000, "experience": 26, "order_count": 29}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $483 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11300, army $5400, killed $4000 (14 units, 1 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: weap 84%; Infantry: e1 85%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x32: #170@(34,24)14% #171@(16,16)88% #173@(16,16) #174@(16,16) #175@(16,16) #178@(18,16) #179@(18,16) #180@(17,16) #181@(17,16) #182@(16,19) #183@(16,19) #185@(16,19) #186@(18,20) #187@(21,22) #188@(25,25) #189@(27,25) #190@(30,27) #191@(34,27) #192@(36,27) #193@(39,27) #195@(42,27) #197@(45,28) #199@(48,28) #200@(52,28) #201@(55,28) #202@(58,28) #203@(61,27) #204@(63,26) #205@(66,23) #206@(68,21) #207@(88,13) #208@(90,11)\n  harv (Ore Truck (harvester)) x2: #131@(105,22) #150@(100,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(12,16) 66%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 30 units\n  - move: 1 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy CY #122 at (12,16), currently 84% HP; infantry assault is spread along approach. War Factory is 71% and needs placement when ready. Keep pressure on CY.", "raw": "{\"thoughts\":\"Our infantry are at the enemy Construction Yard and it is heavily damaged; concentrate every available rifleman on it for an immediate win. The War Factory is nearly ready and should be placed as soon as funds permit its completion.\",\"notes\":\"Enemy CY #122 at (12,16), 66% HP. All infantry should focus it; War Factory building production at 84%.\",\"commands\":[{\"do\":\"attack\",\"units\":[170,171,173,174,175,178,179,180,181,182,183,185,186,187,188,189,190,191,192,193,195,197,199,200,201,202,203,204,205,206,207,208],\"target\":122},{\"do\":\"rally\",\"building\":133,\"x\":16,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1653, "completion_tokens": 301, "total_tokens": 1954, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1651, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00851785, "upstream_inference_prompt_cost": 0.00454465, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "Our infantry are at the enemy Construction Yard and it is heavily damaged; concentrate every available rifleman on it for an immediate win. The War Factory is nearly ready and should be placed as soon as funds permit its completion.", "notes": "Enemy CY #122 at (12,16), 66% HP. All infantry should focus it; War Factory building production at 84%.", "commands": [{"do": "attack", "units": [170, 171, 173, 174, 175, 178, 179, 180, 181, 182, 183, 185, 186, 187, 188, 189, 190, 191, 192, 193, 195, 197, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208], "target": 122}, {"do": "rally", "building": 133, "x": 16, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 150}], "feedback": ["attack: 32 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 2600, "units_killed": 14, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11300, "army_value": 3200, "income": 5500, "experience": 40, "order_count": 77}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $2600 (22 units, 0 bldgs), lost $4000 (14 units, 1 bldgs). Map explored 13.7%.\nPRODUCTION: Building: proc 84%; Infantry: e1 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 66%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)96%\nVISIBLE ENEMY UNITS (12):\n  #171 e1@(16,16) 88%, #173 e1@(16,16) 100%, #174 e1@(16,16) 100%, #175 e1@(16,16) 100%, #178 e1@(18,16) 100%, #179 e1@(18,16) 100%, #180 e1@(17,16) 100%, #181 e1@(17,16) 100%, #182 e1@(16,19) 100%, #183 e1@(16,19) 100%, #185 e1@(16,19) 100%, #186 e1@(18,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry at (16,16) near home. Refinery building queue at 84%; harvester #132 at (19,7). Barracks troops should rally toward the base threat.", "raw": "{\"thoughts\":\"The enemy infantry is dangerously close to my base, and I have no combat units in the field. Cash is exhausted, so I\u2019ll keep the existing production queues running and direct barracks reinforcements toward the threat; the refinery should soon restore income.\",\"notes\":\"Enemy infantry mass at (16,16) and around (16,19). Refinery building queue at 84%; harvester #132 at (19,7). Rally barracks toward the nearby enemy infantry.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":17}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1476, "completion_tokens": 346, "total_tokens": 1822, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1474, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000393195, "upstream_inference_prompt_cost": 0.000202895, "upstream_inference_completions_cost": 0.0001903}, "completion_tokens_details": {"reasoning_tokens": 219, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.2, "thoughts": "The enemy infantry is dangerously close to my base, and I have no combat units in the field. Cash is exhausted, so I\u2019ll keep the existing production queues running and direct barracks reinforcements toward the threat; the refinery should soon restore income.", "notes": "Enemy infantry mass at (16,16) and around (16,19). Refinery building queue at 84%; harvester #132 at (19,7). Rally barracks toward the nearby enemy infantry.", "commands": [{"do": "rally", "building": 134, "x": 16, "y": 17}], "feedback": ["rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 4000, "units_killed": 22, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 2000, "experience": 26, "order_count": 29}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11600, army $5700, killed $4000 (14 units, 1 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 24.8%.\nPRODUCTION: Building: weap 96%; Infantry: e1 23%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x35: #170@(25,24)14% #171@(16,16)88% #173@(16,16) #174@(16,16) #175@(16,16) #178@(18,16) #179@(18,16) #180@(17,16) #181@(17,16) #182@(16,19) #183@(16,19) #185@(16,19) #186@(16,19) #187@(16,19) #188@(17,20) #189@(19,20) #190@(21,22) #191@(25,25) #192@(27,25) #193@(29,27) #195@(32,27) #197@(35,27) #199@(38,27) #200@(41,27) #201@(44,28) #202@(47,28) #203@(51,28) #204@(54,28) #205@(57,28) #206@(60,28) #207@(78,13) #208@(80,11) #209@(83,11) #210@(86,11) #211@(90,11)\n  harv (Ore Truck (harvester)) x2: #131@(106,21) #150@(106,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #122 fact@(12,16) 41%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 32 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy CY #122 at (12,16), 66% HP. All infantry should focus it; War Factory building production at 84%.", "raw": "{\"thoughts\":\"The enemy Construction Yard is exposed at 41% health and our infantry are already surrounding it; finish it immediately. War Factory will complete shortly, then place it and transition into tank production as funds arrive.\",\"notes\":\"Enemy CY #122 at (12,16), currently 41%; all available infantry ordered to focus it. War Factory nearly ready; place ASAP next turn.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"rally\",\"building\":133,\"x\":16,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1634, "completion_tokens": 197, "total_tokens": 1831, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1632, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070928, "upstream_inference_prompt_cost": 0.0044924, "upstream_inference_completions_cost": 0.0026004}, "completion_tokens_details": {"reasoning_tokens": 77, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.08, "thoughts": "The enemy Construction Yard is exposed at 41% health and our infantry are already surrounding it; finish it immediately. War Factory will complete shortly, then place it and transition into tank production as funds arrive.", "notes": "Enemy CY #122 at (12,16), currently 41%; all available infantry ordered to focus it. War Factory nearly ready; place ASAP next turn.", "commands": [{"do": "attack", "units": "all_army", "target": 122}, {"do": "rally", "building": 133, "x": 16, "y": 16}], "feedback": ["attack: 35 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 2600, "units_killed": 14, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11600, "army_value": 3500, "income": 5000, "experience": 40, "order_count": 77}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $2600 (22 units, 0 bldgs), lost $4000 (14 units, 1 bldgs). Map explored 13.7%.\nPRODUCTION: Building: proc 84%; Infantry: e1 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 41%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)96%\nVISIBLE ENEMY UNITS (14):\n  #171 e1@(16,16) 88%, #173 e1@(16,16) 100%, #174 e1@(16,16) 100%, #175 e1@(16,16) 100%, #178 e1@(18,16) 100%, #179 e1@(18,16) 100%, #180 e1@(17,16) 100%, #181 e1@(17,16) 100%, #182 e1@(16,19) 100%, #183 e1@(16,19) 100%, #185 e1@(16,19) 100%, #186 e1@(16,19) 100%, #187 e1@(16,19) 100%, #188 e1@(17,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at (16,16) and around (16,19). Refinery building queue at 84%; harvester #132 at (19,7). Rally barracks toward the nearby enemy infantry.", "raw": "{\"thoughts\":\"A large enemy infantry group is already at our base, while I have no combat units and no cash. Keep the harvester mining and direct any infantry that completes toward the threat; avoid adding costs until income resumes.\",\"notes\":\"Enemy infantry mass at (16,16) and (16,19), adjacent to base. Harvester #132 at (19,7). Building queue proc 84%; barracks has infantry queued. Rally new troops toward the enemy.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":17}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1504, "completion_tokens": 369, "total_tokens": 1873, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1502, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000409695, "upstream_inference_prompt_cost": 0.000206745, "upstream_inference_completions_cost": 0.00020295}, "completion_tokens_details": {"reasoning_tokens": 236, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "A large enemy infantry group is already at our base, while I have no combat units and no cash. Keep the harvester mining and direct any infantry that completes toward the threat; avoid adding costs until income resumes.", "notes": "Enemy infantry mass at (16,16) and (16,19), adjacent to base. Harvester #132 at (19,7). Building queue proc 84%; barracks has infantry queued. Rally new troops toward the enemy.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 16, "y": 17}], "feedback": ["rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 4000, "units_killed": 22, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 1500, "experience": 26, "order_count": 29}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $380 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11600, army $5700, killed $4000 (14 units, 1 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 24.9%.\nPRODUCTION: Building: weap 99%; Infantry: e1 83%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x35: #170@(18,17)14% #171@(16,16)88% #173@(16,16) #174@(16,16) #175@(16,16) #178@(18,16) #179@(18,16) #180@(17,16) #181@(17,16) #182@(16,19) #183@(16,19) #185@(16,19) #186@(16,19) #187@(16,19) #188@(16,20) #189@(16,18) #190@(16,18) #191@(17,19) #192@(19,18) #193@(22,20) #195@(24,20) #197@(28,21) #199@(29,22) #200@(32,24) #201@(35,25) #202@(37,27) #203@(40,27) #204@(45,27) #205@(46,28) #206@(50,28) #207@(70,19) #208@(72,17) #209@(74,15) #210@(76,13) #211@(79,11)\n  harv (Ore Truck (harvester)) x2: #131@(100,16) #150@(108,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 11%, #161 weap@(12,20) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 35 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy CY #122 at (12,16), currently 41%; all available infantry ordered to focus it. War Factory nearly ready; place ASAP next turn.", "raw": "{\"thoughts\":\"Our infantry swarm is inside the enemy base and the Construction Yard is nearly destroyed. Place the War Factory immediately, keep expanding income, and redirect the force onto the exposed enemy War Factory.\",\"notes\":\"Enemy base at (12,16); CY was 11% and War Factory #161 at (12,20). Place WEAP, build third refinery, rally production west, infantry attack enemy WEAP.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":96,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"rally\",\"building\":157,\"x\":16,\"y\":19},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":161},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1649, "completion_tokens": 291, "total_tokens": 1940, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1647, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00837485, "upstream_inference_prompt_cost": 0.00453365, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.66, "thoughts": "Our infantry swarm is inside the enemy base and the Construction Yard is nearly destroyed. Place the War Factory immediately, keep expanding income, and redirect the force onto the exposed enemy War Factory.", "notes": "Enemy base at (12,16); CY was 11% and War Factory #161 at (12,20). Place WEAP, build third refinery, rally production west, infantry attack enemy WEAP.", "commands": [{"do": "place", "item": "weap", "x": 96, "y": 16}, {"do": "build", "item": "proc"}, {"do": "rally", "building": 157, "x": 16, "y": 19}, {"do": "attack", "units": "all_army", "target": 161}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 150}], "feedback": ["place weap: nothing READY TO PLACE with that type", "build proc: started", "rally: #157 is not your building", "attack: 35 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 2600, "units_killed": 14, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 11600, "army_value": 3500, "income": 5500, "experience": 40, "order_count": 77}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $2600 (22 units, 0 bldgs), lost $4000 (14 units, 1 bldgs). Map explored 13.7%.\nPRODUCTION: Building: proc 84%; Infantry: e1 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 11%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)96%\nVISIBLE ENEMY UNITS (18):\n  #170 e1@(18,17) 14%, #171 e1@(16,16) 88%, #173 e1@(16,16) 100%, #174 e1@(16,16) 100%, #175 e1@(16,16) 100%, #178 e1@(18,16) 100%, #179 e1@(18,16) 100%, #180 e1@(17,16) 100%, #181 e1@(17,16) 100%, #182 e1@(16,19) 100%, #183 e1@(16,19) 100%, #185 e1@(16,19) 100%, #186 e1@(16,19) 100%, #187 e1@(16,19) 100%, #188 e1@(16,20) 100%, #189 e1@(16,18) 100%, #190 e1@(16,18) 100%, #191 e1@(17,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at (16,16) and (16,19), adjacent to base. Harvester #132 at (19,7). Building queue proc 84%; barracks has infantry queued. Rally new troops toward the enemy.", "raw": "{\"thoughts\":\"The enemy infantry mass is on top of my base, while I have no combat units and no cash. Keep the refinery and infantry queues progressing, send the harvester mining, and rally any troops produced toward the attackers.\",\"notes\":\"Enemy infantry mass at (16,16) and (16,19), next to base. Harvester #132 at (19,7). Proc is 84% complete; barracks rally aimed toward enemy.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":17,\"y\":18},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":17,\"y\":18}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1557, "completion_tokens": 289, "total_tokens": 1846, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1555, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003729825, "upstream_inference_prompt_cost": 0.0002140325, "upstream_inference_completions_cost": 0.00015895}, "completion_tokens_details": {"reasoning_tokens": 141, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "The enemy infantry mass is on top of my base, while I have no combat units and no cash. Keep the refinery and infantry queues progressing, send the harvester mining, and rally any troops produced toward the attackers.", "notes": "Enemy infantry mass at (16,16) and (16,19), next to base. Harvester #132 at (19,7). Proc is 84% complete; barracks rally aimed toward enemy.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 17, "y": 18}, {"do": "attack_move", "units": "idle_army", "x": 17, "y": 18}], "feedback": ["rally #134: ordered", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 4000, "units_killed": 22, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 1500, "experience": 26, "order_count": 29}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1 + stored ore $40 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12000, army $6100, killed $4000 (14 units, 1 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 24.9%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e1 10%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%\nYOUR UNITS (41) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x39: #170@(17,17)14% #171@(16,16)88% #173@(16,16) #174@(16,16) #175@(16,16) #178@(17,16) #179@(17,16) #180@(16,17) #181@(17,16) #182@(16,19) #183@(16,19) #185@(16,19) #186@(16,19) #187@(16,19) #188@(16,20) #189@(16,18) #190@(16,18) #191@(16,18) #192@(17,20) #193@(18,19) #195@(17,20) #197@(17,20) #199@(20,21) #200@(22,23) #201@(25,24) #202@(28,25) #203@(31,27) #204@(34,27) #205@(36,27) #206@(39,27) #207@(62,27) #208@(64,25) #209@(67,22) #210@(69,20) #211@(71,18) #212@(83,11) #213@(87,11) #214@(90,11) #215@(92,9)\n  harv (Ore Truck (harvester)) x2: #131@(103,26) #150@(100,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 10%, #161 weap@(12,20) 62%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - build proc: started\n  - rally: #157 is not your building\n  - attack: 35 units\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); CY was 11% and War Factory #161 at (12,20). Place WEAP, build third refinery, rally production west, infantry attack enemy WEAP.", "raw": "{\"thoughts\":\"Our infantry have reached the enemy base and their Construction Yard is nearly destroyed. Place the ready War Factory immediately, keep pressure on both visible enemy buildings, and let the refinery finish for sustained production.\",\"notes\":\"Enemy base confirmed at (12,16); enemy CY #122 is 10%, War Factory #161 at (12,20) is 62%. Ready WEAP must be placed; refinery is building. Infantry assault is spread along westward route.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":96,\"y\":16},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"attack\",\"units\":[170,171,173,174,175,178,179,180,181,182,183,185,186,187,188,189,190,191,192,193,195,197,199,200,201,202,203,204,205,206],\"target\":161},{\"do\":\"rally\",\"building\":133,\"x\":16,\"y\":18},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1690, "completion_tokens": 315, "total_tokens": 2005, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1688, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088044, "upstream_inference_prompt_cost": 0.0046464, "upstream_inference_completions_cost": 0.004158}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Our infantry have reached the enemy base and their Construction Yard is nearly destroyed. Place the ready War Factory immediately, keep pressure on both visible enemy buildings, and let the refinery finish for sustained production.", "notes": "Enemy base confirmed at (12,16); enemy CY #122 is 10%, War Factory #161 at (12,20) is 62%. Ready WEAP must be placed; refinery is building. Infantry assault is spread along westward route.", "commands": [{"do": "place", "item": "weap", "x": 96, "y": 16}, {"do": "attack", "units": "all_army", "target": 122}, {"do": "attack", "units": [170, 171, 173, 174, 175, 178, 179, 180, 181, 182, 183, 185, 186, 187, 188, 189, 190, 191, 192, 193, 195, 197, 199, 200, 201, 202, 203, 204, 205, 206], "target": 161}, {"do": "rally", "building": 133, "x": 16, "y": 18}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 150}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack: 39 units", "attack: 30 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 2600, "units_killed": 14, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12000, "army_value": 3900, "income": 4800, "experience": 40, "order_count": 78}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $2600 (22 units, 0 bldgs), lost $4000 (14 units, 1 bldgs). Map explored 13.7%.\nPRODUCTION: Building: proc 84%; Infantry: e1 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 10%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 62%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)96%\nVISIBLE ENEMY UNITS (22):\n  #170 e1@(17,17) 14%, #171 e1@(16,16) 88%, #173 e1@(16,16) 100%, #174 e1@(16,16) 100%, #175 e1@(16,16) 100%, #178 e1@(17,16) 100%, #179 e1@(17,16) 100%, #180 e1@(16,17) 100%, #181 e1@(17,16) 100%, #182 e1@(16,19) 100%, #183 e1@(16,19) 100%, #185 e1@(16,19) 100%, #186 e1@(16,19) 100%, #187 e1@(16,19) 100%, #188 e1@(16,20) 100%, #189 e1@(16,18) 100%, #190 e1@(16,18) 100%, #191 e1@(16,18) 100%, #192 e1@(17,20) 100%, #193 e1@(18,19) 100%, #195 e1@(17,20) 100%, #197 e1@(17,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at (16,16) and (16,19), next to base. Harvester #132 at (19,7). Proc is 84% complete; barracks rally aimed toward enemy.", "raw": "{\"thoughts\":\"The enemy infantry mass is at our doorstep and the Construction Yard is critically damaged, but I have no cash or combat units available yet. Keep the harvester mining and rally newly produced infantry into the threatened base area; the queued infantry should provide our immediate defense.\",\"notes\":\"Enemy infantry mass at (16,16) and (16,19), adjacent to base. Construction Yard #122 at 10% HP. Harvester #132 is at (19,7); cash is $0. Barracks #134 is rallying toward enemy.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":15,\"y\":17},{\"do\":\"repair\",\"building\":122}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1612, "completion_tokens": 430, "total_tokens": 2042, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1610, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000458095, "upstream_inference_prompt_cost": 0.000221595, "upstream_inference_completions_cost": 0.0002365}, "completion_tokens_details": {"reasoning_tokens": 273, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.26, "thoughts": "The enemy infantry mass is at our doorstep and the Construction Yard is critically damaged, but I have no cash or combat units available yet. Keep the harvester mining and rally newly produced infantry into the threatened base area; the queued infantry should provide our immediate defense.", "notes": "Enemy infantry mass at (16,16) and (16,19), adjacent to base. Construction Yard #122 at 10% HP. Harvester #132 is at (19,7); cash is $0. Barracks #134 is rallying toward enemy.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 15, "y": 17}, {"do": "repair", "building": 122}], "feedback": ["rally #134: ordered", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 4000, "units_killed": 22, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 1500, "experience": 26, "order_count": 29}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $14200, army $6300, killed $4000 (14 units, 1 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: proc 19%; Infantry: e1 83%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%, #216 weap@(97,17) 100%\nYOUR UNITS (43) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x41: #170@(17,17)14% #171@(16,16)88% #173@(16,16) #174@(16,16) #175@(16,16) #178@(17,16) #179@(17,16) #180@(16,17) #181@(17,16) #182@(16,19) #183@(16,19) #185@(16,19) #186@(16,19) #187@(16,19) #188@(16,20) #189@(16,18) #190@(16,18) #191@(16,18) #192@(17,20) #193@(18,19) #195@(17,20) #197@(17,20) #199@(17,20) #200@(17,20) #201@(18,20) #202@(19,20) #203@(22,23) #204@(25,25) #205@(27,25) #206@(30,27) #207@(52,28) #208@(55,28) #209@(59,28) #210@(61,27) #211@(64,25) #212@(74,15) #213@(77,12) #214@(79,11) #215@(82,10) #217@(86,11) #218@(89,11)\n  harv (Ore Truck (harvester)) x2: #131@(106,23) #150@(103,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 10%, #161 weap@(12,20) 15%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 39 units\n  - attack: 30 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed at (12,16); enemy CY #122 is 10%, War Factory #161 at (12,20) is 62%. Ready WEAP must be placed; refinery is building. Infantry assault is spread along westward route.", "raw": "{\"thoughts\":\"The enemy Construction Yard and War Factory are critically damaged and our infantry column is already at their doorstep. Focus all combat units on eliminating both visible buildings while the refinery completes to restart spending.\",\"notes\":\"Enemy base at (12,16); CY #122 10%, War Factory #161 15%. All infantry should finish the base immediately; refinery currently 19%.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":161},{\"do\":\"rally\",\"building\":133,\"x\":14,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1757, "completion_tokens": 260, "total_tokens": 2017, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1755, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00826265, "upstream_inference_prompt_cost": 0.00483065, "upstream_inference_completions_cost": 0.003432}, "completion_tokens_details": {"reasoning_tokens": 127, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.01, "thoughts": "The enemy Construction Yard and War Factory are critically damaged and our infantry column is already at their doorstep. Focus all combat units on eliminating both visible buildings while the refinery completes to restart spending.", "notes": "Enemy base at (12,16); CY #122 10%, War Factory #161 15%. All infantry should finish the base immediately; refinery currently 19%.", "commands": [{"do": "attack", "units": "all_army", "target": 122}, {"do": "attack", "units": "all_army", "target": 161}, {"do": "rally", "building": 133, "x": 14, "y": 18}], "feedback": ["attack: 41 units", "attack: 41 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 2600, "units_killed": 14, "units_lost": 22, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 14200, "army_value": 4100, "income": 5000, "experience": 40, "order_count": 79}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $2600 (22 units, 0 bldgs), lost $4000 (14 units, 1 bldgs). Map explored 13.7%.\nPRODUCTION: Building: proc 84%; Infantry: e1 21%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 10%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(12,20) 15%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)96%\nVISIBLE ENEMY UNITS (25):\n  #170 e1@(17,17) 14%, #171 e1@(16,16) 88%, #173 e1@(16,16) 100%, #174 e1@(16,16) 100%, #175 e1@(16,16) 100%, #178 e1@(17,16) 100%, #179 e1@(17,16) 100%, #180 e1@(16,17) 100%, #181 e1@(17,16) 100%, #182 e1@(16,19) 100%, #183 e1@(16,19) 100%, #185 e1@(16,19) 100%, #186 e1@(16,19) 100%, #187 e1@(16,19) 100%, #188 e1@(16,20) 100%, #189 e1@(16,18) 100%, #190 e1@(16,18) 100%, #191 e1@(16,18) 100%, #192 e1@(17,20) 100%, #193 e1@(18,19) 100%, #195 e1@(17,20) 100%, #197 e1@(17,20) 100%, #199 e1@(17,20) 100%, #200 e1@(17,20) 100%, #201 e1@(18,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at (16,16) and (16,19), adjacent to base. Construction Yard #122 at 10% HP. Harvester #132 is at (19,7); cash is $0. Barracks #134 is rallying toward enemy.", "raw": "{\"thoughts\":\"The enemy infantry mass is at our doorstep while we have no combat units in the field and no cash. Keep the Construction Yard alive, get the harvester mining, and direct incoming infantry into the attackers; prioritize rockets against any vehicles later.\",\"notes\":\"Enemy infantry mass clustered around (16\u201318,16\u201320), adjacent to base. Repair Construction Yard; proc nearly complete. Cash $0. Harvester #132 needs to mine. Barracks rally toward enemy.\",\"commands\":[{\"do\":\"repair\",\"building\":122},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"repair\",\"building\":161},{\"do\":\"rally\",\"building\":134,\"x\":17,\"y\":18}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1656, "completion_tokens": 336, "total_tokens": 1992, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1654, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000412445, "upstream_inference_prompt_cost": 0.000227645, "upstream_inference_completions_cost": 0.0001848}, "completion_tokens_details": {"reasoning_tokens": 186, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.26, "thoughts": "The enemy infantry mass is at our doorstep while we have no combat units in the field and no cash. Keep the Construction Yard alive, get the harvester mining, and direct incoming infantry into the attackers; prioritize rockets against any vehicles later.", "notes": "Enemy infantry mass clustered around (16\u201318,16\u201320), adjacent to base. Repair Construction Yard; proc nearly complete. Cash $0. Harvester #132 needs to mine. Barracks rally toward enemy.", "commands": [{"do": "repair", "building": 122}, {"do": "harvest", "unit": 132}, {"do": "repair", "building": 161}, {"do": "rally", "building": 134, "x": 17, "y": 18}], "feedback": ["repair #122: ordered", "repair #161: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 4000, "units_killed": 22, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 1000, "experience": 26, "order_count": 29}}
{"tick": 7601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $14200, army $6300, killed $8000 (14 units, 3 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Building: proc 19%; Infantry: e1 83%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%, #216 weap@(97,17) 100%\nYOUR UNITS (43) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x41: #170@(17,17)14%* #171@(16,16)88%* #173@(16,16)* #174@(16,16)* #175@(16,16)* #178@(17,16)* #179@(17,16)* #180@(16,17)* #181@(17,16)* #182@(16,19)* #183@(16,19)* #185@(16,19)* #186@(16,19)* #187@(16,19)* #188@(16,20)* #189@(16,18)* #190@(16,18)* #191@(16,18)* #192@(17,20)* #193@(18,19)* #195@(17,20)* #197@(17,20)* #199@(17,20)* #200@(17,20)* #201@(18,20)* #202@(18,20)* #203@(19,20)* #204@(22,23)* #205@(24,24)* #206@(27,25)* #207@(48,28)* #208@(52,28)* #209@(55,28)* #210@(58,28)* #211@(61,27)* #212@(72,17)* #213@(74,15)* #214@(76,13)* #215@(78,11)* #217@(82,11)* #218@(86,11)*\n  harv (Ore Truck (harvester)) x2: #131@(101,17) #150@(106,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 41 units\n  - attack: 41 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16); CY #122 10%, War Factory #161 15%. All infantry should finish the base immediately; refinery currently 19%.", "raw": "{\"thoughts\":\"Our infantry swarm is inside the enemy start area and should finish the remaining damaged enemy structures. The refinery is still under construction; keep pressure on the enemy base while income recovers.\",\"notes\":\"Enemy base centered (12,16); last known CY #122 at 10% and War Factory #161 at 15%. Infantry swarm is spread from enemy base back along approach; refinery at 19%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":150}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1703, "completion_tokens": 229, "total_tokens": 1932, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1701, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00770495, "upstream_inference_prompt_cost": 0.00468215, "upstream_inference_completions_cost": 0.0030228}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Our infantry swarm is inside the enemy start area and should finish the remaining damaged enemy structures. The refinery is still under construction; keep pressure on the enemy base while income recovers.", "notes": "Enemy base centered (12,16); last known CY #122 at 10% and War Factory #161 at 15%. Infantry swarm is spread from enemy base back along approach; refinery at 19%.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 150}], "feedback": ["attack_move: 41 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8000, "deaths_cost": 2600, "units_killed": 14, "units_lost": 22, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 14200, "army_value": 4100, "income": 5000, "experience": 80, "order_count": 79}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 20 used, harvesters 1.\nSCORE: assets $1900, army $1100, killed $2600 (22 units, 0 bldgs), lost $8000 (14 units, 3 bldgs). Map explored 13.7%.\nPRODUCTION: Infantry: e1 96%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)96%\nVISIBLE ENEMY UNITS (4):\n  #171 e1@(16,16) 88%, #173 e1@(16,16) 100%, #174 e1@(16,16) 100%, #175 e1@(16,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #122: ordered\n  - repair #161: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass clustered around (16\u201318,16\u201320), adjacent to base. Repair Construction Yard; proc nearly complete. Cash $0. Harvester #132 needs to mine. Barracks rally toward enemy.", "raw": "{\"thoughts\":\"The base is critically depleted: there is no cash and only a harvester, while enemy infantry are close by. Send the harvester to mine so income can resume; avoid exposing it to the nearby enemy group.\",\"notes\":\"Harvester #132 is mining; enemy infantry cluster near (16\u201318,16\u201320). Barracks #134 remains, but production is stalled with no cash.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1271, "completion_tokens": 293, "total_tokens": 1564, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1269, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003358575, "upstream_inference_prompt_cost": 0.0001747075, "upstream_inference_completions_cost": 0.00016115}, "completion_tokens_details": {"reasoning_tokens": 191, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "The base is critically depleted: there is no cash and only a harvester, while enemy infantry are close by. Send the harvester to mine so income can resume; avoid exposing it to the nearby enemy group.", "notes": "Harvester #132 is mining; enemy infantry cluster near (16\u201318,16\u201320). Barracks #134 remains, but production is stalled with no cash.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 8000, "units_killed": 22, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 1900, "army_value": 0, "income": 1000, "experience": 26, "order_count": 29}}
{"tick": 7801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction ukraine (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $623 (storage 4000), power 200 made / 110 used, harvesters 2.\nSCORE: assets $14400, army $6500, killed $8000 (14 units, 3 bldgs), lost $2600 (22 units, 0 bldgs). Map explored 25.9%.\nPRODUCTION: Building: proc 37%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(98,11) 100%, #133 barr@(93,9) 100%, #149 proc@(100,15) 100%, #156 powr@(97,8) 100%, #216 weap@(97,17) 100%\nYOUR UNITS (45) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x43: #170@(14,15)24% #171@(14,16)88% #173@(15,16) #174@(14,16) #175@(14,16) #178@(15,16) #179@(15,16) #180@(14,16) #181@(14,16) #182@(13,17) #183@(14,18) #185@(13,17) #186@(13,17) #187@(13,17) #188@(13,18) #189@(14,17) #190@(14,17) #191@(13,17) #192@(13,18) #193@(15,16) #195@(13,18) #197@(13,18) #199@(13,18) #200@(14,17) #201@(14,17) #202@(14,17) #203@(14,15) #204@(15,16) #205@(17,17) #206@(20,18) #207@(40,22) #208@(44,22) #209@(46,24) #210@(48,28) #211@(52,27) #212@(65,24) #213@(67,22) #214@(69,20) #215@(71,18) #217@(75,18) #218@(78,15) #221@(86,11) #222@(89,11)\n  harv (Ore Truck (harvester)) x2: #131@(103,23) #150@(100,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #124 powr@(10,16) 32%, #134 barr@(12,13) 59%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 41 units\nYOUR NOTES FROM LAST TURN: Enemy base centered (12,16); last known CY #122 at 10% and War Factory #161 at 15%. Infantry swarm is spread from enemy base back along approach; refinery at 19%.", "raw": "{\"thoughts\":\"Our infantry swarm is already inside the exposed enemy base and can finish the remaining visible structures. Keep pressure on the enemy start while the refinery completes to restore spending capacity.\",\"notes\":\"Enemy base at (12,16); visible damaged power #124 and barracks #134. Infantry strung along route, use all-army assault; refinery is building.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":134},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":124},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":10,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":216,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1714, "completion_tokens": 268, "total_tokens": 1982, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1712, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00825, "upstream_inference_prompt_cost": 0.0047124, "upstream_inference_completions_cost": 0.0035376}, "completion_tokens_details": {"reasoning_tokens": 103, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Our infantry swarm is already inside the exposed enemy base and can finish the remaining visible structures. Keep pressure on the enemy start while the refinery completes to restore spending capacity.", "notes": "Enemy base at (12,16); visible damaged power #124 and barracks #134. Infantry strung along route, use all-army assault; refinery is building.", "commands": [{"do": "attack", "units": "all_army", "target": 134}, {"do": "attack", "units": "all_army", "target": 124}, {"do": "attack_move", "units": "all_army", "x": 10, "y": 16}, {"do": "rally", "building": 133, "x": 12, "y": 16}, {"do": "rally", "building": 216, "x": 12, "y": 16}], "feedback": ["attack: 43 units", "attack: 43 units", "attack_move: 43 units", "rally #133: ordered", "rally #216: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8000, "deaths_cost": 2600, "units_killed": 14, "units_lost": 22, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 14400, "army_value": 4300, "income": 5100, "experience": 80, "order_count": 79}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction russia (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 32 made / 20 used, harvesters 1.\nSCORE: assets $1900, army $1100, killed $2600 (22 units, 0 bldgs), lost $8000 (14 units, 3 bldgs). Map explored 13.7%.\nPRODUCTION: Infantry: e1 96%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 32%, #134 barr@(12,13) 59%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(19,7)96%\nVISIBLE ENEMY UNITS (27):\n  #170 e1@(14,15) 24%, #171 e1@(14,16) 88%, #173 e1@(15,16) 100%, #174 e1@(14,16) 100%, #175 e1@(14,16) 100%, #178 e1@(15,16) 100%, #179 e1@(15,16) 100%, #180 e1@(14,16) 100%, #181 e1@(14,16) 100%, #182 e1@(13,17) 100%, #185 e1@(13,17) 100%, #186 e1@(13,17) 100%, #187 e1@(13,17) 100%, #188 e1@(13,18) 100%, #189 e1@(14,17) 100%, #190 e1@(14,17) 100%, #191 e1@(13,17) 100%, #192 e1@(13,18) 100%, #193 e1@(15,16) 100%, #195 e1@(13,18) 100%, #197 e1@(13,18) 100%, #199 e1@(13,18) 100%, #200 e1@(14,17) 100%, #201 e1@(14,17) 100%, #202 e1@(14,17) 100%, #203 e1@(14,15) 100%, #204 e1@(15,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Harvester #132 is mining; enemy infantry cluster near (16\u201318,16\u201320). Barracks #134 remains, but production is stalled with no cash.", "raw": "{\"thoughts\":\"The base is nearly wiped out: there is no refinery, cash, or combat force, and a large enemy infantry group is at the doorstep. Sell the barracks to salvage funds and use the harvester to escape the immediate threat.\",\"notes\":\"Enemy infantry mass is around (13\u201315,15\u201318); no enemy buildings visible. No refinery and zero cash. Attempting to salvage barracks and preserve the harvester.\",\"commands\":[{\"do\":\"sell\",\"building\":134},{\"do\":\"move\",\"units\":[132],\"x\":19,\"y\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1505, "completion_tokens": 356, "total_tokens": 1861, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1503, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004026825, "upstream_inference_prompt_cost": 0.0002068825, "upstream_inference_completions_cost": 0.0001958}, "completion_tokens_details": {"reasoning_tokens": 232, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "The base is nearly wiped out: there is no refinery, cash, or combat force, and a large enemy infantry group is at the doorstep. Sell the barracks to salvage funds and use the harvester to escape the immediate threat.", "notes": "Enemy infantry mass is around (13\u201315,15\u201318); no enemy buildings visible. No refinery and zero cash. Attempting to salvage barracks and preserve the harvester.", "commands": [{"do": "sell", "building": 134}, {"do": "move", "units": [132], "x": 19, "y": 3}], "feedback": ["sell #134: ordered", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 8000, "units_killed": 22, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 1900, "army_value": 0, "income": 1000, "experience": 26, "order_count": 29}}
