{"tick": 1, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then start the standard Soviet power-and-refinery opening. I\u2019ll place each building as soon as it is ready and keep production moving toward a war factory and armor.\",\"notes\":\"Enemy likely starts near (12,16); explore west once economy and armor are underway.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 124, "total_tokens": 1222, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00021912, "upstream_inference_prompt_cost": 0.00015092, "upstream_inference_completions_cost": 6.82e-05}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.46, "thoughts": "Deploy the MCV immediately, then start the standard Soviet power-and-refinery opening. I\u2019ll place each building as soon as it is ready and keep production moving toward a war factory and armor.", "notes": "Enemy likely starts near (12,16); explore west once economy and armor are underway.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard Soviet economy opening with power followed by a refinery.\",\"notes\":\"Home base at 12,16; enemy likely at 95,11. Deploy MCV, build and place power, then refinery.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 75, "total_tokens": 1173, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0040084, "upstream_inference_prompt_cost": 0.0030184, "upstream_inference_completions_cost": 0.00099}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.1, "thoughts": "Deploy immediately and begin the standard Soviet economy opening with power followed by a refinery.", "notes": "Home base at 12,16; enemy likely at 95,11. Deploy MCV, build and place power, then refinery.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (12,16); explore west once economy and armor are underway.", "raw": "{\"thoughts\":\"The Power Plant is already in the Building queue, so I\u2019ll let it finish before starting the Ore Refinery. No units are available yet; once the economy is online, I\u2019ll build a force and push west toward the likely enemy start.\",\"notes\":\"Enemy likely near (12,16); explore west after economy and armor are underway. Power Plant is in progress.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1123, "completion_tokens": 175, "total_tokens": 1298, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1121, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002506075, "upstream_inference_prompt_cost": 0.0001543575, "upstream_inference_completions_cost": 9.625e-05}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.23, "thoughts": "The Power Plant is already in the Building queue, so I\u2019ll let it finish before starting the Ore Refinery. No units are available yet; once the economy is online, I\u2019ll build a force and push west toward the likely enemy start.", "notes": "Enemy likely near (12,16); explore west after economy and armor are underway. Power Plant is in progress.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home base at 12,16; enemy likely at 95,11. Deploy MCV, build and place power, then refinery.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant is building. I will place it as soon as ready, then immediately establish refinery income.\",\"notes\":\"Base 12,16; enemy likely 95,11. First powr under construction; next priority proc then barracks/proc2.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1133, "completion_tokens": 96, "total_tokens": 1229, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1131, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00438185, "upstream_inference_prompt_cost": 0.00311465, "upstream_inference_completions_cost": 0.0012672}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.62, "thoughts": "Construction Yard is deployed and the first power plant is building. I will place it as soon as ready, then immediately establish refinery income.", "notes": "Base 12,16; enemy likely 95,11. First powr under construction; next priority proc then barracks/proc2.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); explore west after economy and armor are underway. Power Plant is in progress.", "raw": "{\"thoughts\":\"Deploy the MCV immediately and begin the standard Soviet economy. Start a power plant, then follow with a refinery and barracks so mining and unit production can come online.\",\"notes\":\"Enemy likely near (12,16); explore west once economy and armor are underway. Opening: power plant -> refinery -> barracks.\",\"commands\":[{\"do\":\"deploy\",\"unit\":121},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1104, "completion_tokens": 152, "total_tokens": 1256, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1102, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000235345, "upstream_inference_prompt_cost": 0.000151745, "upstream_inference_completions_cost": 8.36e-05}, "completion_tokens_details": {"reasoning_tokens": 58, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.74, "thoughts": "Deploy the MCV immediately and begin the standard Soviet economy. Start a power plant, then follow with a refinery and barracks so mining and unit production can come online.", "notes": "Enemy likely near (12,16); explore west once economy and armor are underway. Opening: power plant -> refinery -> barracks.", "commands": [{"do": "deploy", "unit": 121}, {"do": "build", "item": "powr"}], "feedback": ["deploy #121: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base 12,16; enemy likely 95,11. First powr under construction; next priority proc then barracks/proc2.", "raw": "{\"thoughts\":\"Construction Yard is deployed with ample starting cash. Begin the standard power and refinery opening immediately.\",\"notes\":\"Base at 12,16; enemy likely around 95,11. Build power, then refinery and barracks/second refinery.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1110, "completion_tokens": 85, "total_tokens": 1195, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1108, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0041734, "upstream_inference_prompt_cost": 0.0030514, "upstream_inference_completions_cost": 0.001122}, "completion_tokens_details": {"reasoning_tokens": 15, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.4, "thoughts": "Construction Yard is deployed with ample starting cash. Begin the standard power and refinery opening immediately.", "notes": "Base at 12,16; enemy likely around 95,11. Build power, then refinery and barracks/second refinery.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #123@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #121: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely near (12,16); explore west once economy and armor are underway. Opening: power plant -> refinery -> barracks.", "raw": "{\"thoughts\":\"The MCV is still undeployed, so establish the Construction Yard first, then begin the power plant and refinery opening. Keep the building queue moving as soon as each structure is ready.\",\"notes\":\"Home at (95,11); enemy likely near (12,16). Deploy MCV, then power -> refinery -> barracks; explore west once economy and armor are underway.\",\"commands\":[{\"do\":\"deploy\",\"unit\":123},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1118, "completion_tokens": 184, "total_tokens": 1302, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1116, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00025487, "upstream_inference_prompt_cost": 0.00015367, "upstream_inference_completions_cost": 0.0001012}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.83, "thoughts": "The MCV is still undeployed, so establish the Construction Yard first, then begin the power plant and refinery opening. Keep the building queue moving as soon as each structure is ready.", "notes": "Home at (95,11); enemy likely near (12,16). Deploy MCV, then power -> refinery -> barracks; explore west once economy and armor are underway.", "commands": [{"do": "deploy", "unit": 123}, {"do": "build", "item": "powr"}], "feedback": ["deploy #123: ordered", "build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Base at 12,16; enemy likely around 95,11. Build power, then refinery and barracks/second refinery.", "raw": "{\"thoughts\":\"Deploy the initial power immediately and begin the first refinery to establish income. Then add barracks and a second refinery while scouting toward the likely enemy position.\",\"notes\":\"Base 12,16. Enemy likely 95,11. Opening: power -> refinery -> barracks -> refinery/war factory; scout east-northeast.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1128, "completion_tokens": 115, "total_tokens": 1243, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1126, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046189, "upstream_inference_prompt_cost": 0.0031009, "upstream_inference_completions_cost": 0.001518}, "completion_tokens_details": {"reasoning_tokens": 11, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.65, "thoughts": "Deploy the initial power immediately and begin the first refinery to establish income. Then add barracks and a second refinery while scouting toward the likely enemy position.", "notes": "Base 12,16. Enemy likely 95,11. Opening: power -> refinery -> barracks -> refinery/war factory; scout east-northeast.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #123: ordered\n  - build powr: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely near (12,16). Deploy MCV, then power -> refinery -> barracks; explore west once economy and armor are underway.", "raw": "{\"thoughts\":\"The MCV is deployed and the Construction Yard is ready to start the economy. Build a Power Plant first; once it is ready, place it and begin the Ore Refinery.\",\"notes\":\"Home at (95,11); enemy likely near (12,16). Construction Yard #125 deployed. Opening: power -> refinery -> barracks, then expand mining and build armor; scout west.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1149, "completion_tokens": 144, "total_tokens": 1293, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1147, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002371325, "upstream_inference_prompt_cost": 0.0001579325, "upstream_inference_completions_cost": 7.92e-05}, "completion_tokens_details": {"reasoning_tokens": 43, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.49, "thoughts": "The MCV is deployed and the Construction Yard is ready to start the economy. Build a Power Plant first; once it is ready, place it and begin the Ore Refinery.", "notes": "Home at (95,11); enemy likely near (12,16). Construction Yard #125 deployed. Opening: power -> refinery -> barracks, then expand mining and build armor; scout west.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Base 12,16. Enemy likely 95,11. Opening: power -> refinery -> barracks -> refinery/war factory; scout east-northeast.", "raw": "{\"thoughts\":\"Initial power is online and the priority is starting ore income immediately. I will begin a refinery, then place it and add barracks for scouting infantry.\",\"notes\":\"Base at 12,16; power #124. Refinery now building; enemy likely at 95,11.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1196, "completion_tokens": 110, "total_tokens": 1306, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1194, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047399, "upstream_inference_prompt_cost": 0.0032879, "upstream_inference_completions_cost": 0.001452}, "completion_tokens_details": {"reasoning_tokens": 32, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.76, "thoughts": "Initial power is online and the priority is starting ore income immediately. I will begin a refinery, then place it and add barracks for scouting infantry.", "notes": "Base at 12,16; power #124. Refinery now building; enemy likely at 95,11.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy likely near (12,16). Construction Yard #125 deployed. Opening: power -> refinery -> barracks, then expand mining and build armor; scout west.", "raw": "{\"thoughts\":\"Place the ready power plant, then start an ore refinery so income and a free harvester come online. Once the refinery is placed, I\u2019ll establish infantry production and scout toward the likely enemy base to the west.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Power plant ready to place; opening refinery next, then barracks and armor. Scout west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1142, "completion_tokens": 129, "total_tokens": 1271, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1140, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00022792, "upstream_inference_prompt_cost": 0.00015697, "upstream_inference_completions_cost": 7.095e-05}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.86, "thoughts": "Place the ready power plant, then start an ore refinery so income and a free harvester come online. Once the refinery is placed, I\u2019ll establish infantry production and scout toward the likely enemy base to the west.", "notes": "Home (95,11); enemy likely near (12,16). Power plant ready to place; opening refinery next, then barracks and armor. Scout west.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Base at 12,16; power #124. Refinery now building; enemy likely at 95,11.", "raw": "{\"thoughts\":\"Refinery is still under construction. I will place it immediately when ready, then establish barracks and a second refinery for a strong Soviet economy.\",\"notes\":\"Base 12,16. Power #124. Refinery underway (23%); enemy expected east/northeast around 95,11.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1163, "completion_tokens": 102, "total_tokens": 1265, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1161, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00454355, "upstream_inference_prompt_cost": 0.00319715, "upstream_inference_completions_cost": 0.0013464}, "completion_tokens_details": {"reasoning_tokens": 29, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.85, "thoughts": "Refinery is still under construction. I will place it immediately when ready, then establish barracks and a second refinery for a strong Soviet economy.", "notes": "Base 12,16. Power #124. Refinery underway (23%); enemy expected east/northeast around 95,11.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Power plant ready to place; opening refinery next, then barracks and armor. Scout west.", "raw": "{\"thoughts\":\"Place the ready power plant, then start a refinery to establish income and gain a free harvester. Once it is placed, build a barracks and scout west toward the likely enemy start.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Power plant ready; place it, then build/place refinery, barracks, and scout west when units are available.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1197, "completion_tokens": 164, "total_tokens": 1361, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1195, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002547325, "upstream_inference_prompt_cost": 0.0001645325, "upstream_inference_completions_cost": 9.02e-05}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.67, "thoughts": "Place the ready power plant, then start a refinery to establish income and gain a free harvester. Once it is placed, build a barracks and scout west toward the likely enemy start.", "notes": "Home (95,11); enemy likely near (12,16). Power plant ready; place it, then build/place refinery, barracks, and scout west when units are available.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: nothing READY TO PLACE with that type", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base 12,16. Power #124. Refinery underway (23%); enemy expected east/northeast around 95,11.", "raw": "{\"thoughts\":\"Refinery is nearly complete; place it immediately when ready and use its free harvester to establish income. Then add barracks and a second refinery while scouting east with infantry.\",\"notes\":\"Base at 12,16; power #124. Refinery is 47% complete. Enemy likely at 95,11; first infantry should scout east/northeast once barracks is up.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1153, "completion_tokens": 122, "total_tokens": 1275, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1151, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00478005, "upstream_inference_prompt_cost": 0.00316965, "upstream_inference_completions_cost": 0.0016104}, "completion_tokens_details": {"reasoning_tokens": 31, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Refinery is nearly complete; place it immediately when ready and use its free harvester to establish income. Then add barracks and a second refinery while scouting east with infantry.", "notes": "Base at 12,16; power #124. Refinery is 47% complete. Enemy likely at 95,11; first infantry should scout east/northeast once barracks is up.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Power plant ready; place it, then build/place refinery, barracks, and scout west when units are available.", "raw": "{\"thoughts\":\"The refinery is already under construction, and power is ample. Let it finish; then place it to gain a harvester and start a barracks for scouting and defense.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Power plant is placed. Refinery is building (23%); place when ready, then build barracks and scout west.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1190, "completion_tokens": 190, "total_tokens": 1380, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1188, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00026807, "upstream_inference_prompt_cost": 0.00016357, "upstream_inference_completions_cost": 0.0001045}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.1, "thoughts": "The refinery is already under construction, and power is ample. Let it finish; then place it to gain a harvester and start a barracks for scouting and defense.", "notes": "Home (95,11); enemy likely near (12,16). Power plant is placed. Refinery is building (23%); place when ready, then build barracks and scout west.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at 12,16; power #124. Refinery is 47% complete. Enemy likely at 95,11; first infantry should scout east/northeast once barracks is up.", "raw": "{\"thoughts\":\"The first refinery is nearly complete, so I will immediately place it when ready and use the income to establish infantry production and a second refinery. No enemy contact yet; scouting will begin with the first troops.\",\"notes\":\"Base 12,16. Refinery at 70%; place it next turn, then build barracks and train scouts. Enemy likely 95,11.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1165, "completion_tokens": 135, "total_tokens": 1300, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1163, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00498465, "upstream_inference_prompt_cost": 0.00320265, "upstream_inference_completions_cost": 0.001782}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.84, "thoughts": "The first refinery is nearly complete, so I will immediately place it when ready and use the income to establish infantry production and a second refinery. No enemy contact yet; scouting will begin with the first troops.", "notes": "Base 12,16. Refinery at 70%; place it next turn, then build barracks and train scouts. Enemy likely 95,11.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Power plant is placed. Refinery is building (23%); place when ready, then build barracks and scout west.", "raw": "{\"thoughts\":\"The refinery is already nearly halfway through construction, so let it finish before starting the barracks. Once it is ready, place it to gain a harvester and get infantry production and scouting underway.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Power plant placed; refinery is building (46%). Place when ready, then build barracks and scout west.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1163, "completion_tokens": 162, "total_tokens": 1325, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1161, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002489575, "upstream_inference_prompt_cost": 0.0001598575, "upstream_inference_completions_cost": 8.91e-05}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.6, "thoughts": "The refinery is already nearly halfway through construction, so let it finish before starting the barracks. Once it is ready, place it to gain a harvester and get infantry production and scouting underway.", "notes": "Home (95,11); enemy likely near (12,16). Power plant placed; refinery is building (46%). Place when ready, then build barracks and scout west.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base 12,16. Refinery at 70%; place it next turn, then build barracks and train scouts. Enemy likely 95,11.", "raw": "{\"thoughts\":\"The first refinery is nearly complete; it must be placed to start income and unlock the opening army. I will place it immediately and transition into barracks production next turn.\",\"notes\":\"Base at 12,16; refinery is 94% and should be ready imminently. Place proc, then build barracks, train scouts/infantry; enemy likely 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1156, "completion_tokens": 204, "total_tokens": 1360, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1154, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0058707, "upstream_inference_prompt_cost": 0.0031779, "upstream_inference_completions_cost": 0.0026928}, "completion_tokens_details": {"reasoning_tokens": 98, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "The first refinery is nearly complete; it must be placed to start income and unlock the opening army. I will place it immediately and transition into barracks production next turn.", "notes": "Base at 12,16; refinery is 94% and should be ready imminently. Place proc, then build barracks, train scouts/infantry; enemy likely 95,11.", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 16}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Power plant placed; refinery is building (46%). Place when ready, then build barracks and scout west.", "raw": "{\"thoughts\":\"The refinery is still under construction, so I can\u2019t place it or start another building yet. Once it\u2019s ready, I\u2019ll place it, then build a barracks and scout toward the enemy start.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Power plant placed; refinery building at 70%.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1160, "completion_tokens": 186, "total_tokens": 1346, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1158, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000261745, "upstream_inference_prompt_cost": 0.000159445, "upstream_inference_completions_cost": 0.0001023}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.07, "thoughts": "The refinery is still under construction, so I can\u2019t place it or start another building yet. Once it\u2019s ready, I\u2019ll place it, then build a barracks and scout toward the enemy start.", "notes": "Home (95,11); enemy likely near (12,16). Power plant placed; refinery building at 70%.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Base at 12,16; refinery is 94% and should be ready imminently. Place proc, then build barracks, train scouts/infantry; enemy likely 95,11.", "raw": "{\"thoughts\":\"The refinery is ready and must be placed immediately to start income. I will follow with barracks and begin infantry scouting toward the likely eastern enemy position.\",\"notes\":\"Place refinery now; build barracks next. Enemy likely at 95,11; scout east once infantry arrive.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":13},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1186, "completion_tokens": 141, "total_tokens": 1327, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1184, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0051216, "upstream_inference_prompt_cost": 0.0032604, "upstream_inference_completions_cost": 0.0018612}, "completion_tokens_details": {"reasoning_tokens": 47, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.06, "thoughts": "The refinery is ready and must be placed immediately to start income. I will follow with barracks and begin infantry scouting toward the likely eastern enemy position.", "notes": "Place refinery now; build barracks next. Enemy likely at 95,11; scout east once infantry arrive.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 13}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Power plant placed; refinery building at 70%.", "raw": "{\"thoughts\":\"The refinery is nearly complete, and power is ample. Place it as soon as it finishes, then establish infantry production while the free harvester begins mining.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Power plant placed; refinery nearly ready\u2014place it, then build a barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1148, "completion_tokens": 319, "total_tokens": 1467, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1146, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000333245, "upstream_inference_prompt_cost": 0.000157795, "upstream_inference_completions_cost": 0.00017545}, "completion_tokens_details": {"reasoning_tokens": 233, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "The refinery is nearly complete, and power is ample. Place it as soon as it finishes, then establish infantry production while the free harvester begins mining.", "notes": "Home (95,11); enemy likely near (12,16). Power plant placed; refinery nearly ready\u2014place it, then build a barracks.", "commands": [{"do": "place", "item": "proc"}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(21,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Place refinery now; build barracks next. Enemy likely at 95,11; scout east once infantry arrive.", "raw": "{\"thoughts\":\"Barracks is nearly complete; keep the existing harvester actively mining and immediately expand into a second refinery once the barracks is placed. Infantry will scout east toward the likely enemy position.\",\"notes\":\"Barracks ~64% at 1:20, then place it and build second refinery. Enemy likely 95,11; rally/scout east with infantry.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1232, "completion_tokens": 166, "total_tokens": 1398, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1230, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0055781, "upstream_inference_prompt_cost": 0.0033869, "upstream_inference_completions_cost": 0.0021912}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.8, "thoughts": "Barracks is nearly complete; keep the existing harvester actively mining and immediately expand into a second refinery once the barracks is placed. Infantry will scout east toward the likely enemy position.", "notes": "Barracks ~64% at 1:20, then place it and build second refinery. Enemy likely 95,11; rally/scout east with infantry.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Power plant placed; refinery nearly ready\u2014place it, then build a barracks.", "raw": "{\"thoughts\":\"The refinery is ready to place; get it down to start income, then begin a barracks. With no units yet, prioritize establishing the economy and production.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Place the ready refinery, then build a barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1177, "completion_tokens": 175, "total_tokens": 1352, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1175, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002580325, "upstream_inference_prompt_cost": 0.0001617825, "upstream_inference_completions_cost": 9.625e-05}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "The refinery is ready to place; get it down to start income, then begin a barracks. With no units yet, prioritize establishing the economy and production.", "notes": "Home (95,11); enemy likely near (12,16). Place the ready refinery, then build a barracks.", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(21,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Barracks ~64% at 1:20, then place it and build second refinery. Enemy likely 95,11; rally/scout east with infantry.", "raw": "{\"thoughts\":\"Barracks is ready and economy has ample power for a second refinery. I will place it, expand ore income immediately, and begin infantry scouting toward the likely enemy position.\",\"notes\":\"Place barracks, build proc #2, train rifle scouts; enemy likely at 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":15,\"y\":21},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1210, "completion_tokens": 213, "total_tokens": 1423, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1208, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.006138, "upstream_inference_prompt_cost": 0.0033264, "upstream_inference_completions_cost": 0.0028116}, "completion_tokens_details": {"reasoning_tokens": 104, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Barracks is ready and economy has ample power for a second refinery. I will place it, expand ore income immediately, and begin infantry scouting toward the likely enemy position.", "notes": "Place barracks, build proc #2, train rifle scouts; enemy likely at 95,11.", "commands": [{"do": "place", "item": "barr", "x": 15, "y": 21}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Place the ready refinery, then build a barracks.", "raw": "{\"thoughts\":\"The refinery is placed and the barracks is 64% complete; power is healthy and the harvester is working. I\u2019ll let the barracks finish, then place it and start producing infantry while adding a second refinery for income.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Refinery #133 placed; barracks construction underway. Next: place barracks when ready, train infantry, build second refinery.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1234, "completion_tokens": 313, "total_tokens": 1547, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1232, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00034177, "upstream_inference_prompt_cost": 0.00016962, "upstream_inference_completions_cost": 0.00017215}, "completion_tokens_details": {"reasoning_tokens": 211, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "The refinery is placed and the barracks is 64% complete; power is healthy and the harvester is working. I\u2019ll let the barracks finish, then place it and start producing infantry while adding a second refinery for income.", "notes": "Home (95,11); enemy likely near (12,16). Refinery #133 placed; barracks construction underway. Next: place barracks when ready, train infantry, build second refinery.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2681 + stored ore $297 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.5%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(21,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Place barracks, build proc #2, train rifle scouts; enemy likely at 95,11.", "raw": "{\"thoughts\":\"Second refinery is underway, and the barracks is now operational. I will begin continuous infantry production for scouting and map control, then transition into a War Factory as soon as the refinery is placed.\",\"notes\":\"Proc #2 at 23%; barracks #134. Train rifles to scout east/northeast toward likely enemy at 95,11; place refinery then build War Factory.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":38,\"y\":13},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1294, "completion_tokens": 165, "total_tokens": 1459, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1292, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0057354, "upstream_inference_prompt_cost": 0.0035574, "upstream_inference_completions_cost": 0.002178}, "completion_tokens_details": {"reasoning_tokens": 35, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.27, "thoughts": "Second refinery is underway, and the barracks is now operational. I will begin continuous infantry production for scouting and map control, then transition into a War Factory as soon as the refinery is placed.", "notes": "Proc #2 at 23%; barracks #134. Train rifles to scout east/northeast toward likely enemy at 95,11; place refinery then build War Factory.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 38, "y": 13}, {"do": "harvest", "unit": 132}], "feedback": ["train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Refinery #133 placed; barracks construction underway. Next: place barracks when ready, train infantry, build second refinery.", "raw": "{\"thoughts\":\"Place the ready barracks, then start a second refinery to grow income. Once the barracks is placed, train a small infantry scout force toward the likely enemy start.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Barracks ready to place; build second refinery next, then war factory and armor.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1217, "completion_tokens": 161, "total_tokens": 1378, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1215, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002558325, "upstream_inference_prompt_cost": 0.0001672825, "upstream_inference_completions_cost": 8.855e-05}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.65, "thoughts": "Place the ready barracks, then start a second refinery to grow income. Once the barracks is placed, train a small infantry scout force toward the likely enemy start.", "notes": "Home (95,11); enemy likely near (12,16). Barracks ready to place; build second refinery next, then war factory and armor.", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: proc 46%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #136@(16,18) #137@(12,18) #138@(10,17)\n  harv (Ore Truck (harvester)) x1: #132@(18,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 at 23%; barracks #134. Train rifles to scout east/northeast toward likely enemy at 95,11; place refinery then build War Factory.", "raw": "{\"thoughts\":\"Second refinery is nearing completion; preserve cash to place it and immediately begin a War Factory. Existing rifles will scout east and northeast toward the likely enemy base while new infantry accumulates.\",\"notes\":\"Place proc #2 when ready, then build weap. Scout routes east/northeast; likely enemy at 95,11.\",\"commands\":[{\"do\":\"move\",\"units\":[136],\"x\":38,\"y\":12},{\"do\":\"move\",\"units\":[137],\"x\":34,\"y\":20},{\"do\":\"move\",\"units\":[138],\"x\":28,\"y\":8},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":35,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1333, "completion_tokens": 301, "total_tokens": 1634, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1331, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00763785, "upstream_inference_prompt_cost": 0.00366465, "upstream_inference_completions_cost": 0.0039732}, "completion_tokens_details": {"reasoning_tokens": 144, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.26, "thoughts": "Second refinery is nearing completion; preserve cash to place it and immediately begin a War Factory. Existing rifles will scout east and northeast toward the likely enemy base while new infantry accumulates.", "notes": "Place proc #2 when ready, then build weap. Scout routes east/northeast; likely enemy at 95,11.", "commands": [{"do": "move", "units": [136], "x": 38, "y": 12}, {"do": "move", "units": [137], "x": 34, "y": 20}, {"do": "move", "units": [138], "x": 28, "y": 8}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 35, "y": 14}], "feedback": ["move: 1 units", "move: 1 units", "move: 1 units", "train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2508 + stored ore $468 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.7%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #135@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Barracks ready to place; build second refinery next, then war factory and armor.", "raw": "{\"thoughts\":\"The second refinery is already building, so keep the barracks producing while it finishes. Once the refinery is placed, prioritize a War Factory and start building a tank force toward the enemy\u2019s likely base.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Second proc building (23%); place when ready, then build weap. Rally barracks west toward enemy.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":139,\"x\":80,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1304, "completion_tokens": 325, "total_tokens": 1629, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1302, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000357995, "upstream_inference_prompt_cost": 0.000179245, "upstream_inference_completions_cost": 0.00017875}, "completion_tokens_details": {"reasoning_tokens": 202, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.2, "thoughts": "The second refinery is already building, so keep the barracks producing while it finishes. Once the refinery is placed, prioritize a War Factory and start building a tank force toward the enemy\u2019s likely base.", "notes": "Home (95,11); enemy likely near (12,16). Second proc building (23%); place when ready, then build weap. Rally barracks west toward enemy.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 139, "x": 80, "y": 16}], "feedback": ["train 5x e1: queued", "rally #139: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 475, "experience": 0, "order_count": 9}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1666 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: proc 70%; Infantry: e1 46%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #136@(27,18) #137@(23,18) #138@(19,16) #140@(16,18) #141@(13,18) #142@(10,17)\n  harv (Ore Truck (harvester)) x1: #132@(19,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - move: 1 units\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 when ready, then build weap. Scout routes east/northeast; likely enemy at 95,11.", "raw": "{\"thoughts\":\"Second refinery is nearing completion and infantry production is queued. I will scout aggressively toward the likely eastern enemy position while preserving a small home screen, then place the refinery and begin a War Factory immediately.\",\"notes\":\"Proc #2 at 70%; place next turn and queue weap. Infantry scouts moving east/northeast; enemy likely around 95,11.\",\"commands\":[{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":14},{\"do\":\"attack_move\",\"units\":[136,137],\"x\":55,\"y\":12},{\"do\":\"attack_move\",\"units\":[138,140],\"x\":48,\"y\":22},{\"do\":\"move\",\"units\":[141,142],\"x\":25,\"y\":18},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1381, "completion_tokens": 236, "total_tokens": 1617, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1379, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00691185, "upstream_inference_prompt_cost": 0.00379665, "upstream_inference_completions_cost": 0.0031152}, "completion_tokens_details": {"reasoning_tokens": 68, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.05, "thoughts": "Second refinery is nearing completion and infantry production is queued. I will scout aggressively toward the likely eastern enemy position while preserving a small home screen, then place the refinery and begin a War Factory immediately.", "notes": "Proc #2 at 70%; place next turn and queue weap. Infantry scouts moving east/northeast; enemy likely around 95,11.", "commands": [{"do": "rally", "building": 134, "x": 45, "y": 14}, {"do": "attack_move", "units": [136, 137], "x": 55, "y": 12}, {"do": "attack_move", "units": [138, 140], "x": 48, "y": 22}, {"do": "move", "units": [141, 142], "x": 25, "y": 18}, {"do": "harvest", "unit": 132}], "feedback": ["rally #134: ordered", "attack_move: 2 units", "attack_move: 2 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 18}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2324 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.4%.\nPRODUCTION: Building: proc 47%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #144@(88,9) #146@(91,9) #148@(94,9)\n  harv (Ore Truck (harvester)) x1: #135@(105,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #139: ordered\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Second proc building (23%); place when ready, then build weap. Rally barracks west toward enemy.", "raw": "{\"thoughts\":\"The second refinery is underway, and power is comfortably positive. Keep infantry production moving, scout west toward the likely enemy start, and build a War Factory as soon as the refinery is placed.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Second proc at 47%; place when ready, then build weap. Scout west with infantry; rally barracks west toward enemy.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":[144,146,148],\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":139,\"x\":70,\"y\":14}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1334, "completion_tokens": 294, "total_tokens": 1628, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1332, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00034507, "upstream_inference_prompt_cost": 0.00018337, "upstream_inference_completions_cost": 0.0001617}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.19, "thoughts": "The second refinery is underway, and power is comfortably positive. Keep infantry production moving, scout west toward the likely enemy start, and build a War Factory as soon as the refinery is placed.", "notes": "Home (95,11); enemy likely near (12,16). Second proc at 47%; place when ready, then build weap. Scout west with infantry; rally barracks west toward enemy.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": [144, 146, 148], "x": 70, "y": 14}, {"do": "rally", "building": 139, "x": 70, "y": 14}], "feedback": ["train 3x e3: queued", "attack_move: 3 units", "rally #139: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1504 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.6%.\nPRODUCTION: Building: proc 94%; Infantry: e1 75%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #136@(27,18)* #137@(24,18)* #138@(30,16) #140@(27,17) #141@(24,18) #142@(21,18) #143@(17,17) #145@(14,18) #147@(11,18)\n  harv (Ore Truck (harvester)) x1: #132@(22,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Proc #2 at 70%; place next turn and queue weap. Infantry scouts moving east/northeast; enemy likely around 95,11.", "raw": "{\"thoughts\":\"Second refinery and current rifleman are nearly complete, giving a stronger income base for a War Factory immediately afterward. Infantry will continue advancing toward the likely enemy start while preserving a cohesive scouting force.\",\"notes\":\"Place proc #2 and queue weap next turn. Infantry advancing east toward enemy at ~95,11; rally barracks forward.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":45,\"y\":16},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":58,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1378, "completion_tokens": 261, "total_tokens": 1639, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1376, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072336, "upstream_inference_prompt_cost": 0.0037884, "upstream_inference_completions_cost": 0.0034452}, "completion_tokens_details": {"reasoning_tokens": 131, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "Second refinery and current rifleman are nearly complete, giving a stronger income base for a War Factory immediately afterward. Infantry will continue advancing toward the likely enemy start while preserving a cohesive scouting force.", "notes": "Place proc #2 and queue weap next turn. Infantry advancing east toward enemy at ~95,11; rally barracks forward.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 45, "y": 16}, {"do": "attack_move", "units": "all_army", "x": 58, "y": 15}], "feedback": ["train 5x e1: queued", "rally #134: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 900, "income": 1000, "experience": 0, "order_count": 18}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1660 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.2%.\nPRODUCTION: Building: proc 70%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #144@(78,11) #146@(81,9) #148@(84,9) #150@(87,9)\n  harv (Ore Truck (harvester)) x1: #135@(101,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - attack_move: 3 units\n  - rally #139: ordered\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Second proc at 47%; place when ready, then build weap. Scout west with infantry; rally barracks west toward enemy.", "raw": "{\"thoughts\":\"The second refinery is nearly ready, and power is sufficient for now. Queue a War Factory behind it, keep infantry production moving, and send the western scouts onward toward the likely enemy base.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Second proc at 70%; place when ready. War Factory queued behind it. Scout west with infantry; keep barracks rally pointed west.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1368, "completion_tokens": 336, "total_tokens": 1704, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1366, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000372845, "upstream_inference_prompt_cost": 0.000188045, "upstream_inference_completions_cost": 0.0001848}, "completion_tokens_details": {"reasoning_tokens": 199, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "The second refinery is nearly ready, and power is sufficient for now. Queue a War Factory behind it, keep infantry production moving, and send the western scouts onward toward the likely enemy base.", "notes": "Home (95,11); enemy likely near (12,16). Second proc at 70%; place when ready. War Factory queued behind it. Scout west with infantry; keep barracks rally pointed west.", "commands": [{"do": "build", "item": "weap"}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["build weap: started", "train 3x e3: queued", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1100 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.3%.\nPRODUCTION: Building: proc READY TO PLACE; Infantry: e1 1%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #136@(35,25) #137@(32,24) #138@(39,22) #140@(35,24) #141@(32,24) #142@(30,23) #143@(25,24) #145@(23,24) #147@(20,21) #149@(18,17) #151@(15,18) #152@(12,18) #153@(9,16)\n  harv (Ore Truck (harvester)) x1: #132@(24,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Place proc #2 and queue weap next turn. Infantry advancing east toward enemy at ~95,11; rally barracks forward.", "raw": "{\"thoughts\":\"Second refinery is ready and must be placed immediately to accelerate income. Infantry will continue probing toward the likely enemy base while barracks production shifts toward rockets for future armor support.\",\"notes\":\"Placed proc #2; save for war factory ($2000). Infantry advancing northeast/east toward enemy start 95,11; no enemy scouted yet.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":18},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":75,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1404, "completion_tokens": 293, "total_tokens": 1697, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1402, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077275, "upstream_inference_prompt_cost": 0.0038599, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 146, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Second refinery is ready and must be placed immediately to accelerate income. Infantry will continue probing toward the likely enemy base while barracks production shifts toward rockets for future armor support.", "notes": "Placed proc #2; save for war factory ($2000). Infantry advancing northeast/east toward enemy start 95,11; no enemy scouted yet.", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 18}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 134, "x": 55, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 75, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 3x e3: queued", "rally #134: ordered", "attack_move: 13 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 23}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1088 + stored ore $406 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.2%.\nPRODUCTION: Building: proc 94%; Building: weap 0%; Infantry: e3 94%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #144@(70,18) #146@(74,16) #148@(77,16) #150@(79,14)\n  e3 (Rocket Soldier) x1: #156@(86,10)\n  harv (Ore Truck (harvester)) x1: #135@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - train 3x e3: queued\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Second proc at 70%; place when ready. War Factory queued behind it. Scout west with infantry; keep barracks rally pointed west.", "raw": "{\"thoughts\":\"The second refinery is nearly ready, and the War Factory is queued behind it. Send the scouting infantry west toward the likely enemy start while keeping the rocket soldier near home; continue rocket production as funds allow.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Place the nearly ready second proc, then War Factory. Infantry scouting west; rocket soldier stays near base.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[144,146,148,150],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":139,\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1407, "completion_tokens": 338, "total_tokens": 1745, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1405, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003793075, "upstream_inference_prompt_cost": 0.0001934075, "upstream_inference_completions_cost": 0.0001859}, "completion_tokens_details": {"reasoning_tokens": 198, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.79, "thoughts": "The second refinery is nearly ready, and the War Factory is queued behind it. Send the scouting infantry west toward the likely enemy start while keeping the rocket soldier near home; continue rocket production as funds allow.", "notes": "Home (95,11); enemy likely near (12,16). Place the nearly ready second proc, then War Factory. Infantry scouting west; rocket soldier stays near base.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [144, 146, 148, 150], "x": 12, "y": 16}, {"do": "rally", "building": 139, "x": 20, "y": 16}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 4 units", "rally #139: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $851 + stored ore $417 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3600, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.2%.\nPRODUCTION: Infantry: e3 77%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #136@(45,24) #137@(43,24) #138@(48,25) #140@(45,24) #141@(43,24) #142@(40,24) #143@(35,24) #145@(33,24) #147@(29,24) #149@(28,21) #151@(23,24) #152@(21,22) #153@(18,20) #157@(15,20)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #155@(29,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 3x e3: queued\n  - rally #134: ordered\n  - attack_move: 13 units\nYOUR NOTES FROM LAST TURN: Placed proc #2; save for war factory ($2000). Infantry advancing northeast/east toward enemy start 95,11; no enemy scouted yet.", "raw": "{\"thoughts\":\"Our infantry screen is advancing toward the likely enemy base while the economy supports expansion. Add power now so a War Factory can be started immediately once funds arrive, and keep infantry production flowing.\",\"notes\":\"Build power then War Factory; infantry force advancing east/northeast toward enemy start at 95,11. Two refineries and harvesters active.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":22},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":70,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1459, "completion_tokens": 343, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1457, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00853875, "upstream_inference_prompt_cost": 0.00401115, "upstream_inference_completions_cost": 0.0045276}, "completion_tokens_details": {"reasoning_tokens": 202, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.11, "thoughts": "Our infantry screen is advancing toward the likely enemy base while the economy supports expansion. Add power now so a War Factory can be started immediately once funds arrive, and keep infantry production flowing.", "notes": "Build power then War Factory; infantry force advancing east/northeast toward enemy start at 95,11. Two refineries and harvesters active.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 55, "y": 22}, {"do": "attack_move", "units": "all_army", "x": 70, "y": 19}], "feedback": ["build powr: started", "train 5x e1: queued", "rally #134: ordered", "attack_move: 14 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1400, "income": 1500, "experience": 0, "order_count": 27}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1088 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.7%.\nPRODUCTION: Building: proc READY TO PLACE; Building: weap 0%; Infantry: e3 4%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #144@(63,25) #146@(66,24) #148@(69,24) #150@(71,22)\n  e3 (Rocket Soldier) x3: #156@(76,9) #158@(87,13) #162@(94,9)\n  harv (Ore Truck (harvester)) x1: #135@(104,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 4 units\n  - rally #139: ordered\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Place the nearly ready second proc, then War Factory. Infantry scouting west; rocket soldier stays near base.", "raw": "{\"thoughts\":\"Place the ready refinery to add income, then let the War Factory follow in the building queue. Keep the rifle scouts pushing west toward the likely enemy start while the rocket soldiers stay near home; infantry production is already queued.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Second proc ready to place; weap queued behind it. Rifle scouts advancing west; rockets near base.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"attack_move\",\"units\":[144,146,148,150],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1403, "completion_tokens": 317, "total_tokens": 1720, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1401, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003672075, "upstream_inference_prompt_cost": 0.0001928575, "upstream_inference_completions_cost": 0.00017435}, "completion_tokens_details": {"reasoning_tokens": 191, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.88, "thoughts": "Place the ready refinery to add income, then let the War Factory follow in the building queue. Keep the rifle scouts pushing west toward the likely enemy start while the rocket soldiers stay near home; infantry production is already queued.", "notes": "Home (95,11); enemy likely near (12,16). Second proc ready to place; weap queued behind it. Rifle scouts advancing west; rockets near base.", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [144, 146, 148, 150], "x": 12, "y": 16}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $640 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $4100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.7%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 61%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #136@(53,28) #137@(52,27) #138@(58,28) #140@(54,28) #141@(53,27) #142@(50,26) #143@(46,24) #145@(44,24) #147@(39,22) #149@(36,26) #151@(34,24) #152@(31,23) #153@(28,22) #157@(25,21) #160@(14,18) #161@(11,18)\n  e3 (Rocket Soldier) x1: #159@(17,17)\n  harv (Ore Truck (harvester)) x2: #132@(24,7) #155@(27,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 5x e1: queued\n  - rally #134: ordered\n  - attack_move: 14 units\nYOUR NOTES FROM LAST TURN: Build power then War Factory; infantry force advancing east/northeast toward enemy start at 95,11. Two refineries and harvesters active.", "raw": "{\"thoughts\":\"Place the ready power plant to preserve power capacity, while the infantry spearhead continues toward the likely enemy base in the northeast. Keep the barracks queue active and save income toward a War Factory.\",\"notes\":\"Power plant placed; need War Factory as soon as $2000. Infantry spearhead advancing from center toward (95,11); retain #160/#161 near base.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":20},{\"do\":\"attack_move\",\"units\":[136,137,138,140,141,142,143,145,147,149,151,152,153,157,159],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[136,137,138,140,141,142,143,145,147,149,151,152,153,157,159],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":155}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1499, "completion_tokens": 385, "total_tokens": 1884, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1497, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00920315, "upstream_inference_prompt_cost": 0.00412115, "upstream_inference_completions_cost": 0.005082}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.78, "thoughts": "Place the ready power plant to preserve power capacity, while the infantry spearhead continues toward the likely enemy base in the northeast. Keep the barracks queue active and save income toward a War Factory.", "notes": "Power plant placed; need War Factory as soon as $2000. Infantry spearhead advancing from center toward (95,11); retain #160/#161 near base.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 20}, {"do": "attack_move", "units": [136, 137, 138, 140, 141, 142, 143, 145, 147, 149, 151, 152, 153, 157, 159], "x": 95, "y": 11}, {"do": "stance", "units": [136, 137, 138, 140, 141, 142, 143, 145, 147, 149, 151, 152, 153, 157, 159], "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 70, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 155}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 15 units", "stance: 15 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1900, "income": 1500, "experience": 0, "order_count": 33}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $436 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9000, army $3400, killed $100 (1 units, 0 bldgs), lost $400 (4 units, 0 bldgs). Map explored 13.4%.\nPRODUCTION: Building: weap 16%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%, #163 proc@(93,14) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #156@(70,14)* #158@(77,16) #162@(86,13) #169@(93,9)\n  harv (Ore Truck (harvester)) x2: #135@(103,19) #165@(101,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Second proc ready to place; weap queued behind it. Rifle scouts advancing west; rockets near base.", "raw": "{\"thoughts\":\"The second refinery is placed and the War Factory is progressing; power is adequate, but cash is low. Send the four rocket soldiers west to scout toward the likely enemy start while the queued infantry continues production.\",\"notes\":\"Home (95,11); enemy likely near (12,16). Second proc placed, weap building queue at 16%; e3/e3/e1 queued. Four rockets scouting west; keep building armor once the War Factory is ready.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[156,158,162,169],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1371, "completion_tokens": 304, "total_tokens": 1675, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1369, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003556575, "upstream_inference_prompt_cost": 0.0001884575, "upstream_inference_completions_cost": 0.0001672}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "The second refinery is placed and the War Factory is progressing; power is adequate, but cash is low. Send the four rocket soldiers west to scout toward the likely enemy start while the queued infantry continues production.", "notes": "Home (95,11); enemy likely near (12,16). Second proc placed, weap building queue at 16%; e3/e3/e1 queued. Four rockets scouting west; keep building armor once the War Factory is ready.", "commands": [{"do": "attack_move", "units": [156, 158, 162, 169], "x": 12, "y": 16}], "feedback": ["attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 400, "units_killed": 1, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 1200, "income": 1000, "experience": 1, "order_count": 22}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $415 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10200, army $4300, killed $400 (4 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 14.5%.\nPRODUCTION: Infantry: e3 30%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #136@(60,28) #137@(60,28)97% #140@(60,28) #141@(59,28) #142@(60,28) #143@(55,28) #145@(53,27) #147@(48,25) #149@(46,26) #151@(44,24) #152@(41,24) #153@(38,24) #157@(35,24) #160@(24,19) #161@(21,17) #166@(16,22) #167@(14,21) #168@(11,18)\n  e3 (Rocket Soldier) x1: #159@(26,20)\n  harv (Ore Truck (harvester)) x2: #132@(22,13) #155@(21,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 15 units\n  - stance: 15 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Power plant placed; need War Factory as soon as $2000. Infantry spearhead advancing from center toward (95,11); retain #160/#161 near base.", "raw": "{\"thoughts\":\"Infantry production is queued and the main rifle force is advancing toward the likely enemy start. Preserve cash for a War Factory while keeping the spearhead moving and harvesters working.\",\"notes\":\"Save for weap ($2000); infantry spearhead #136-#153 advancing northeast/east toward enemy at (95,11), base guards #160/#161 plus rear infantry.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[136,137,140,141,142,143,145,147,149,151,152,153,157,159],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[136,137,140,141,142,143,145,147,149,151,152,153,157,159],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":155},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":28}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1510, "completion_tokens": 414, "total_tokens": 1924, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1508, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0096162, "upstream_inference_prompt_cost": 0.0041514, "upstream_inference_completions_cost": 0.0054648}, "completion_tokens_details": {"reasoning_tokens": 207, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.28, "thoughts": "Infantry production is queued and the main rifle force is advancing toward the likely enemy start. Preserve cash for a War Factory while keeping the spearhead moving and harvesters working.", "notes": "Save for weap ($2000); infantry spearhead #136-#153 advancing northeast/east toward enemy at (95,11), base guards #160/#161 plus rear infantry.", "commands": [{"do": "attack_move", "units": [136, 137, 140, 141, 142, 143, 145, 147, 149, 151, 152, 153, 157, 159], "x": 95, "y": 11}, {"do": "stance", "units": [136, 137, 140, 141, 142, 143, 145, 147, 149, 151, 152, 153, 157, 159], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 155}, {"do": "rally", "building": 134, "x": 60, "y": 28}], "feedback": ["attack_move: 14 units", "stance: 14 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 400, "deaths_cost": 100, "units_killed": 4, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 2000, "experience": 4, "order_count": 34}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $327 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $8400, army $2800, killed $100 (1 units, 0 bldgs), lost $1000 (6 units, 0 bldgs). Map explored 13.9%.\nPRODUCTION: Building: weap 28%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%, #163 proc@(93,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x2: #162@(76,17) #169@(84,13)\n  harv (Ore Truck (harvester)) x2: #135@(98,12) #165@(100,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely near (12,16). Second proc placed, weap building queue at 16%; e3/e3/e1 queued. Four rockets scouting west; keep building armor once the War Factory is ready.", "raw": "{\"thoughts\":\"The War Factory is underway and the Rocket Soldiers are scouting west, but cash is nearly exhausted. Keep both harvesters mining and push the scouts toward the likely enemy start while production finishes.\",\"notes\":\"Home (95,11); likely enemy near (12,16). War Factory building queue at 28%; barracks has e3/e3/e1 queued. Scout west with Rocket Soldiers; start tank production when affordable.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"harvest\",\"unit\":165},{\"do\":\"attack_move\",\"units\":[162,169],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1354, "completion_tokens": 299, "total_tokens": 1653, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1352, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00035057, "upstream_inference_prompt_cost": 0.00018612, "upstream_inference_completions_cost": 0.00016445}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "The War Factory is underway and the Rocket Soldiers are scouting west, but cash is nearly exhausted. Keep both harvesters mining and push the scouts toward the likely enemy start while production finishes.", "notes": "Home (95,11); likely enemy near (12,16). War Factory building queue at 28%; barracks has e3/e3/e1 queued. Scout west with Rocket Soldiers; start tank production when affordable.", "commands": [{"do": "harvest", "unit": 135}, {"do": "harvest", "unit": 165}, {"do": "attack_move", "units": [162, 169], "x": 12, "y": 16}], "feedback": ["attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 1000, "units_killed": 1, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8400, "army_value": 600, "income": 1350, "experience": 1, "order_count": 22}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $584 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10500, army $4600, killed $1000 (6 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 16.1%.\nPRODUCTION: Infantry: e3 40%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #136@(67,21) #137@(67,22)97% #140@(67,22) #141@(68,21) #142@(68,22) #143@(64,25) #145@(63,26) #147@(58,28) #149@(56,28) #151@(53,27) #152@(51,26) #153@(48,25) #157@(46,24) #160@(32,24) #161@(29,23) #166@(25,21) #167@(22,21) #168@(19,20)\n  e3 (Rocket Soldier) x2: #159@(35,24) #170@(13,18)\n  harv (Ore Truck (harvester)) x2: #132@(21,12) #155@(28,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 14 units\n  - stance: 14 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Save for weap ($2000); infantry spearhead #136-#153 advancing northeast/east toward enemy at (95,11), base guards #160/#161 plus rear infantry.", "raw": "{\"thoughts\":\"Our infantry spearhead is advancing unopposed toward the likely enemy start, while two refineries provide a stable early economy. Keep infantry production queued and push the forward force directly northeast toward the enemy base area.\",\"notes\":\"Enemy still unseen; main infantry column is around x48-68 advancing toward likely enemy start (95,11). Two harvesters active, save income for War Factory.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[136,137,140,141,142,143,145,147,149,151,152,153,157,159],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[136,137,140,141,142,143,145,147,149,151,152,153,157,159],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":65,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1496, "completion_tokens": 347, "total_tokens": 1843, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1494, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086933, "upstream_inference_prompt_cost": 0.0041129, "upstream_inference_completions_cost": 0.0045804}, "completion_tokens_details": {"reasoning_tokens": 142, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.94, "thoughts": "Our infantry spearhead is advancing unopposed toward the likely enemy start, while two refineries provide a stable early economy. Keep infantry production queued and push the forward force directly northeast toward the enemy base area.", "notes": "Enemy still unseen; main infantry column is around x48-68 advancing toward likely enemy start (95,11). Two harvesters active, save income for War Factory.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [136, 137, 140, 141, 142, 143, 145, 147, 149, 151, 152, 153, 157, 159], "x": 95, "y": 11}, {"do": "stance", "units": [136, 137, 140, 141, 142, 143, 145, 147, 149, 151, 152, 153, 157, 159], "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 65, "y": 20}], "feedback": ["train 5x e1: queued", "attack_move: 14 units", "stance: 14 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 100, "units_killed": 6, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10500, "army_value": 2400, "income": 2500, "experience": 10, "order_count": 34}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $306 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $8100, army $2500, killed $100 (1 units, 0 bldgs), lost $1600 (8 units, 0 bldgs). Map explored 13.9%.\nPRODUCTION: Building: weap 40%; Infantry: e3 72%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%, #163 proc@(93,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #171@(86,13)\n  harv (Ore Truck (harvester)) x2: #135@(102,23) #165@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy near (12,16). War Factory building queue at 28%; barracks has e3/e3/e1 queued. Scout west with Rocket Soldiers; start tank production when affordable.", "raw": "{\"thoughts\":\"The War Factory is underway and the barracks already has units queued, but there\u2019s no spendable cash right now. Send the surviving Rocket Soldier west to scout toward the likely enemy start and set the barracks rally point that way.\",\"notes\":\"Home (95,11); likely enemy near (12,16). War Factory 40%; barracks queued e3 then e1. Scout west with #171; start tank production once the War Factory is placed and funds allow.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[171],\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":139,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1336, "completion_tokens": 257, "total_tokens": 1593, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1334, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000324995, "upstream_inference_prompt_cost": 0.000183645, "upstream_inference_completions_cost": 0.00014135}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.76, "thoughts": "The War Factory is underway and the barracks already has units queued, but there\u2019s no spendable cash right now. Send the surviving Rocket Soldier west to scout toward the likely enemy start and set the barracks rally point that way.", "notes": "Home (95,11); likely enemy near (12,16). War Factory 40%; barracks queued e3 then e1. Scout west with #171; start tank production once the War Factory is placed and funds allow.", "commands": [{"do": "attack_move", "units": [171], "x": 12, "y": 16}, {"do": "rally", "building": 139, "x": 12, "y": 16}], "feedback": ["attack_move: 1 units", "rally #139: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 1600, "units_killed": 1, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8100, "army_value": 300, "income": 1800, "experience": 1, "order_count": 22}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $254 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10900, army $5000, killed $1600 (8 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 18%.\nPRODUCTION: Infantry: e1 51%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #136@(73,15) #137@(74,15)88% #140@(74,15)97% #141@(74,15)90% #142@(74,16) #143@(73,20) #145@(71,22) #147@(66,24) #149@(65,24) #151@(63,26) #152@(61,27) #153@(58,28) #157@(54,28) #160@(43,24) #161@(40,24) #166@(35,24) #167@(32,24) #168@(29,23) #173@(11,18)\n  e3 (Rocket Soldier) x3: #159@(46,24) #170@(23,18) #172@(13,20)\n  harv (Ore Truck (harvester)) x2: #132@(18,7) #155@(25,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - attack_move: 14 units\n  - stance: 14 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen; main infantry column is around x48-68 advancing toward likely enemy start (95,11). Two harvesters active, save income for War Factory.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the likely enemy side with no opposition seen. Preserve cash for a War Factory while continuously producing infantry and push all combat units east toward the suspected enemy base.\",\"notes\":\"Enemy still unseen; infantry column spans x29-74 advancing northeast. Save for weap; rally barracks toward enemy approach.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":134,\"x\":75,\"y\":15},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":155}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1540, "completion_tokens": 293, "total_tokens": 1833, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1538, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081015, "upstream_inference_prompt_cost": 0.0042339, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 131, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.51, "thoughts": "Our infantry spearhead is nearing the likely enemy side with no opposition seen. Preserve cash for a War Factory while continuously producing infantry and push all combat units east toward the suspected enemy base.", "notes": "Enemy still unseen; infantry column spans x29-74 advancing northeast. Save for weap; rally barracks toward enemy approach.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 134, "x": 75, "y": 15}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 155}], "feedback": ["train 2x e3: queued", "rally #134: ordered", "attack_move: 22 units", "stance: 22 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 100, "units_killed": 8, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10900, "army_value": 2800, "income": 2500, "experience": 16, "order_count": 39}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $8200, army $2600, killed $100 (1 units, 0 bldgs), lost $1900 (9 units, 0 bldgs). Map explored 14.2%.\nPRODUCTION: Building: weap 53%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%, #163 proc@(93,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #176@(91,10)\n  e3 (Rocket Soldier) x1: #175@(88,13)\n  harv (Ore Truck (harvester)) x2: #135@(102,21) #165@(100,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #139: ordered\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy near (12,16). War Factory 40%; barracks queued e3 then e1. Scout west with #171; start tank production once the War Factory is placed and funds allow.", "raw": "{\"thoughts\":\"The War Factory is already 53% built, but cash and stored ore are both at zero, so I should keep the harvesters mining and avoid starting anything I can\u2019t afford. Send the two infantry west to scout toward the likely enemy start.\",\"notes\":\"Home (95,11); likely enemy near (12,16). War Factory building queue at 53%; place it when ready. Two harvesters need to keep mining. Scout west with infantry and resume tank production when funds allow.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"harvest\",\"unit\":165},{\"do\":\"attack_move\",\"units\":[176,175],\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1350, "completion_tokens": 309, "total_tokens": 1659, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1348, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00035552, "upstream_inference_prompt_cost": 0.00018557, "upstream_inference_completions_cost": 0.00016995}, "completion_tokens_details": {"reasoning_tokens": 159, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "The War Factory is already 53% built, but cash and stored ore are both at zero, so I should keep the harvesters mining and avoid starting anything I can\u2019t afford. Send the two infantry west to scout toward the likely enemy start.", "notes": "Home (95,11); likely enemy near (12,16). War Factory building queue at 53%; place it when ready. Two harvesters need to keep mining. Scout west with infantry and resume tank production when funds allow.", "commands": [{"do": "harvest", "unit": 135}, {"do": "harvest", "unit": 165}, {"do": "attack_move", "units": [176, 175], "x": 12, "y": 16}], "feedback": ["attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 1900, "units_killed": 1, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 400, "income": 1975, "experience": 1, "order_count": 22}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $422 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11000, army $5100, killed $1900 (9 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 19.9%.\nPRODUCTION: Infantry: e3 94%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #136@(82,10) #137@(82,14)79% #140@(83,10)97% #141@(82,12)90% #142@(83,10) #143@(80,13) #145@(79,14) #147@(73,16) #149@(72,17) #151@(70,19) #152@(68,21) #153@(66,23) #157@(64,25) #160@(52,27) #161@(50,26) #166@(46,24) #167@(43,24) #168@(39,24) #173@(18,20) #174@(16,22)\n  e3 (Rocket Soldier) x3: #159@(55,28) #170@(31,24) #172@(21,22)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #155@(25,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - rally #134: ordered\n  - attack_move: 22 units\n  - stance: 22 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; infantry column spans x29-74 advancing northeast. Save for weap; rally barracks toward enemy approach.", "raw": "{\"thoughts\":\"Our infantry spearhead is at the enemy\u2019s likely start, while the long column continues to reinforce. Preserve cash for a War Factory as ore converts, and probe aggressively for the enemy base.\",\"notes\":\"Attack all infantry/rockets toward likely enemy start (95,11). Two refineries/harvesters active; save for War Factory, then armor production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":155}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1548, "completion_tokens": 326, "total_tokens": 1874, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1546, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085591, "upstream_inference_prompt_cost": 0.0042559, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 169, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.1, "thoughts": "Our infantry spearhead is at the enemy\u2019s likely start, while the long column continues to reinforce. Preserve cash for a War Factory as ore converts, and probe aggressively for the enemy base.", "notes": "Attack all infantry/rockets toward likely enemy start (95,11). Two refineries/harvesters active; save for War Factory, then armor production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 88, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 155}], "feedback": ["attack_move: 23 units", "stance: 23 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 100, "units_killed": 9, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11000, "army_value": 2900, "income": 3000, "experience": 19, "order_count": 41}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $25 (storage 4000), power 81 made / 80 used, harvesters 2.\nSCORE: assets $7800, army $2200, killed $100 (1 units, 0 bldgs), lost $2300 (11 units, 0 bldgs). Map explored 14.2%.\nPRODUCTION: Building: weap 53%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 81%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%, #163 proc@(93,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #135@(98,12) #165@(100,23)\nVISIBLE ENEMY UNITS (7):\n  #136 e1@(88,10) 99%, #137 e1@(89,12) 79%, #140 e1@(88,10) 97%, #141 e1@(88,12) 90%, #142 e1@(88,10) 99%, #143 e1@(88,12) 100%, #145 e1@(88,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Home (95,11); likely enemy near (12,16). War Factory building queue at 53%; place it when ready. Two harvesters need to keep mining. Scout west with infantry and resume tank production when funds allow.", "raw": "{\"thoughts\":\"Seven enemy riflemen are already near the base, while I have no combat units and no cash. Keep both harvesters mining, finish the War Factory, and queue infantry so new units can reinforce as income arrives.\",\"notes\":\"Base at (95,11); enemy infantry mass at (88,10\u201313). War Factory building queue was 53%. Prioritize defense and units once ore comes in.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"harvest\",\"unit\":165},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1389, "completion_tokens": 315, "total_tokens": 1704, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1387, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003641825, "upstream_inference_prompt_cost": 0.0001909325, "upstream_inference_completions_cost": 0.00017325}, "completion_tokens_details": {"reasoning_tokens": 189, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.11, "thoughts": "Seven enemy riflemen are already near the base, while I have no combat units and no cash. Keep both harvesters mining, finish the War Factory, and queue infantry so new units can reinforce as income arrives.", "notes": "Base at (95,11); enemy infantry mass at (88,10\u201313). War Factory building queue was 53%. Prioritize defense and units once ore comes in.", "commands": [{"do": "harvest", "unit": 135}, {"do": "harvest", "unit": 165}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2300, "units_killed": 1, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 0, "income": 1975, "experience": 1, "order_count": 22}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $592 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11600, army $5700, killed $2300 (11 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 21%.\nPRODUCTION: Infantry: e1 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #136@(88,10) #137@(89,12)79% #140@(88,10)97% #141@(88,12)90% #142@(88,10) #143@(88,12) #145@(88,13) #147@(81,10) #149@(79,10) #151@(78,11) #152@(76,13) #153@(74,15) #157@(71,18) #160@(62,27) #161@(59,28) #166@(55,28) #167@(52,27) #168@(49,26) #173@(27,24) #174@(24,24)\n  e3 (Rocket Soldier) x5: #159@(64,25) #170@(42,24) #172@(31,24) #177@(17,21) #180@(10,17)\n  harv (Ore Truck (harvester)) x2: #132@(23,8) #155@(30,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 23 units\n  - stance: 23 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Attack all infantry/rockets toward likely enemy start (95,11). Two refineries/harvesters active; save for War Factory, then armor production.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the likely enemy start with no resistance visible. Keep them advancing and harvesting while saving income for a War Factory.\",\"notes\":\"Infantry/rockets advancing east toward (95,11), front elements at (88,10). Need $2000 for War Factory; two harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":155},{\"do\":\"rally\",\"building\":134,\"x\":80,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1542, "completion_tokens": 213, "total_tokens": 1755, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1540, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007051, "upstream_inference_prompt_cost": 0.0042394, "upstream_inference_completions_cost": 0.0028116}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "Our infantry spearhead is nearing the likely enemy start with no resistance visible. Keep them advancing and harvesting while saving income for a War Factory.", "notes": "Infantry/rockets advancing east toward (95,11), front elements at (88,10). Need $2000 for War Factory; two harvesters mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 155}, {"do": "rally", "building": 134, "x": 80, "y": 12}], "feedback": ["attack_move: 25 units", "stance: 25 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 100, "units_killed": 11, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11600, "army_value": 3500, "income": 3500, "experience": 23, "order_count": 41}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $432 (storage 4000), power 17 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7800, army $2200, killed $100 (1 units, 0 bldgs), lost $2300 (11 units, 0 bldgs). Map explored 14.2%.\nPRODUCTION: Building: weap 57%; Infantry: e1 70%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #126 powr@(93,11) 17%, #133 proc@(98,11) 100%, #139 barr@(95,8) 100%, #163 proc@(93,14) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #135@(105,19) #165@(93,15)\nVISIBLE ENEMY UNITS (9):\n  #136 e1@(88,10) 99%, #137 e1@(89,12) 79%, #140 e1@(88,10) 97%, #141 e1@(88,12) 90%, #142 e1@(88,10) 99%, #143 e1@(88,12) 100%, #145 e1@(89,12) 100%, #147 e1@(88,10) 100%, #149 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry mass at (88,10\u201313). War Factory building queue was 53%. Prioritize defense and units once ore comes in.", "raw": "{\"thoughts\":\"The enemy infantry mass is dangerously close, while low power is slowing production. Keep the War Factory underway, queue a Power Plant next, and add rocket soldiers after the queued rifles to counter the infantry.\",\"notes\":\"Home at (95,11); enemy infantry mass at (88,10\u201313). Repair damaged Power Plant; War Factory is 57% complete. Two harvesters; queued rifles before rocket soldiers.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":126},{\"do\":\"train\",\"item\":\"e3\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1447, "completion_tokens": 351, "total_tokens": 1798, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1445, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003919575, "upstream_inference_prompt_cost": 0.0001989075, "upstream_inference_completions_cost": 0.00019305}, "completion_tokens_details": {"reasoning_tokens": 224, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.2, "thoughts": "The enemy infantry mass is dangerously close, while low power is slowing production. Keep the War Factory underway, queue a Power Plant next, and add rocket soldiers after the queued rifles to counter the infantry.", "notes": "Home at (95,11); enemy infantry mass at (88,10\u201313). Repair damaged Power Plant; War Factory is 57% complete. Two harvesters; queued rifles before rocket soldiers.", "commands": [{"do": "build", "item": "powr"}, {"do": "repair", "building": 126}, {"do": "train", "item": "e3", "count": 5}], "feedback": ["build powr: started", "repair #126: ordered", "train 5x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2300, "units_killed": 1, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7800, "army_value": 0, "income": 2525, "experience": 1, "order_count": 27}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $264 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11900, army $6000, killed $2300 (11 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 21.1%.\nPRODUCTION: Infantry: e1 41%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x23: #136@(88,10) #137@(89,12)79% #140@(88,10)97% #141@(88,12)90% #142@(88,10) #143@(88,12) #145@(89,12) #147@(88,10) #149@(88,10) #151@(87,10) #152@(86,12) #153@(82,10) #157@(79,10) #160@(69,20) #161@(67,22) #166@(64,25) #167@(62,27) #168@(59,28) #173@(38,24) #174@(35,24) #181@(15,22) #182@(13,20) #183@(10,17)\n  e3 (Rocket Soldier) x5: #159@(72,17) #170@(51,26) #172@(41,24) #177@(25,24) #180@(17,21)\n  harv (Ore Truck (harvester)) x2: #132@(22,8) #155@(24,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 25 units\n  - stance: 25 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Infantry/rockets advancing east toward (95,11), front elements at (88,10). Need $2000 for War Factory; two harvesters mining.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached the enemy start area but has not yet revealed structures. Keep pressure on the likely base location while maintaining nonstop rifle production and saving for a War Factory.\",\"notes\":\"All infantry/rockets attack-moving into likely enemy base at (95,11); save cash for weap once $2000 is available. Two harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":10}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1544, "completion_tokens": 226, "total_tokens": 1770, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1542, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072281, "upstream_inference_prompt_cost": 0.0042449, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.73, "thoughts": "Our infantry spearhead has reached the enemy start area but has not yet revealed structures. Keep pressure on the likely base location while maintaining nonstop rifle production and saving for a War Factory.", "notes": "All infantry/rockets attack-moving into likely enemy base at (95,11); save cash for weap once $2000 is available. Two harvesters active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 134, "x": 88, "y": 10}], "feedback": ["attack_move: 28 units", "stance: 28 units", "train 10x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 100, "units_killed": 11, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11900, "army_value": 3800, "income": 3500, "experience": 23, "order_count": 41}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $260 (storage 4000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7500, army $2200, killed $100 (1 units, 0 bldgs), lost $2700 (12 units, 1 bldgs). Map explored 14.4%.\nPRODUCTION: Building: weap 63%; Building: powr 0%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 91%, #163 proc@(93,14) 81%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #135@(102,16) #165@(99,26)\nVISIBLE ENEMY UNITS (12):\n  #136 e1@(91,10) 99%, #137 e1@(89,12) 79%, #140 e1@(90,10) 93%, #141 e1@(89,12) 90%, #142 e1@(90,10) 61%, #143 e1@(89,12) 100%, #145 e1@(89,12) 100%, #147 e1@(90,10) 98%, #149 e1@(90,10) 96%, #151 e1@(90,9) 100%, #152 e1@(89,12) 100%, #153 e1@(91,9) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - repair #126: ordered\n  - train 5x e3: queued\nYOUR NOTES FROM LAST TURN: Home at (95,11); enemy infantry mass at (88,10\u201313). Repair damaged Power Plant; War Factory is 57% complete. Two harvesters; queued rifles before rocket soldiers.", "raw": "{\"thoughts\":\"Enemy infantry are massed directly beside the base, while low power and empty cash leave us exposed. Keep the War Factory and Power Plant progressing, send both harvesters back to mine, and rally new troops toward the attackers.\",\"notes\":\"Base at (95,11); enemy infantry mass at (89\u201391,9\u201312). Two harvesters; urgently need power and defensive units. War Factory build underway; Power Plant ordered.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"harvest\",\"unit\":165},{\"do\":\"rally\",\"building\":139,\"x\":90,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1499, "completion_tokens": 488, "total_tokens": 1987, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1497, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0004744575, "upstream_inference_prompt_cost": 0.0002060575, "upstream_inference_completions_cost": 0.0002684}, "completion_tokens_details": {"reasoning_tokens": 352, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.33, "thoughts": "Enemy infantry are massed directly beside the base, while low power and empty cash leave us exposed. Keep the War Factory and Power Plant progressing, send both harvesters back to mine, and rally new troops toward the attackers.", "notes": "Base at (95,11); enemy infantry mass at (89\u201391,9\u201312). Two harvesters; urgently need power and defensive units. War Factory build underway; Power Plant ordered.", "commands": [{"do": "harvest", "unit": 135}, {"do": "harvest", "unit": 165}, {"do": "rally", "building": 139, "x": 90, "y": 11}], "feedback": ["rally #139: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2700, "units_killed": 1, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7500, "army_value": 0, "income": 2600, "experience": 1, "order_count": 33}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $935 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12200, army $6300, killed $2700 (12 units, 1 bldgs), lost $100 (1 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Infantry: e1 70%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (33) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #136@(91,10) #137@(89,12)79% #140@(90,10)93% #141@(89,12)90% #142@(90,10)61% #143@(89,12) #145@(89,12) #147@(90,10)98% #149@(90,10)96% #151@(90,9) #152@(89,12) #153@(91,9) #157@(89,9) #160@(77,12) #161@(75,14) #166@(71,18) #167@(69,20) #168@(67,22) #173@(48,25) #174@(46,24) #181@(23,24) #182@(21,22) #183@(18,20) #184@(16,22) #186@(13,20) #187@(11,18)\n  e3 (Rocket Soldier) x5: #159@(79,10) #170@(61,27) #172@(51,26) #177@(36,24) #180@(26,24)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #155@(24,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 28 units\n  - stance: 28 units\n  - train 10x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: All infantry/rockets attack-moving into likely enemy base at (95,11); save cash for weap once $2000 is available. Two harvesters active.", "raw": "{\"thoughts\":\"Infantry pressure has reached the enemy start area but no structures are currently visible, so all combat troops will continue sweeping and attacking there. Economy is stable with two refineries; save incoming cash for the first War Factory while the barracks finishes its rifle queue.\",\"notes\":\"All army continues attack-moving toward likely enemy base (95,11); no enemy currently visible. Keep saving for weap at $2000, then produce tanks/rockets.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":155}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1632, "completion_tokens": 291, "total_tokens": 1923, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1630, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083281, "upstream_inference_prompt_cost": 0.0044869, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 117, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "Infantry pressure has reached the enemy start area but no structures are currently visible, so all combat troops will continue sweeping and attacking there. Economy is stable with two refineries; save incoming cash for the first War Factory while the barracks finishes its rifle queue.", "notes": "All army continues attack-moving toward likely enemy base (95,11); no enemy currently visible. Keep saving for weap at $2000, then produce tanks/rockets.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 155}], "feedback": ["attack_move: 31 units", "stance: 31 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2700, "deaths_cost": 100, "units_killed": 12, "units_lost": 1, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12200, "army_value": 4100, "income": 4500, "experience": 27, "order_count": 51}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $536 (storage 4000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7500, army $2200, killed $100 (1 units, 0 bldgs), lost $2700 (12 units, 1 bldgs). Map explored 14.4%.\nPRODUCTION: Building: weap 68%; Building: powr 0%; Infantry: e3 64%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 65%, #163 proc@(93,14) 51%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #135@(99,13) #165@(99,24)\nVISIBLE ENEMY UNITS (14):\n  #136 e1@(91,10) 99%, #137 e1@(89,12) 79%, #140 e1@(90,10) 93%, #141 e1@(89,12) 90%, #142 e1@(90,10) 61%, #143 e1@(89,12) 100%, #145 e1@(89,12) 100%, #147 e1@(90,10) 98%, #149 e1@(90,10) 96%, #151 e1@(90,9) 100%, #152 e1@(89,12) 100%, #153 e1@(91,9) 100%, #157 e1@(90,9) 100%, #159 e3@(90,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #139: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry mass at (89\u201391,9\u201312). Two harvesters; urgently need power and defensive units. War Factory build underway; Power Plant ordered.", "raw": "{\"thoughts\":\"A large enemy infantry force is already at the edge of my base, while low power and empty cash leave me exposed. Keep both harvesters mining and let the queued War Factory and Power Plant complete; the Rocket Soldiers in production are the best available response to the infantry mass.\",\"notes\":\"Base (95,11); enemy infantry mass (89\u201391,9\u201312). Two harvesters; War Factory 68% then Power Plant queued, multiple Rocket Soldiers queued. Keep production running and defend base.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"harvest\",\"unit\":165}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1503, "completion_tokens": 343, "total_tokens": 1846, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1501, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003952575, "upstream_inference_prompt_cost": 0.0002066075, "upstream_inference_completions_cost": 0.00018865}, "completion_tokens_details": {"reasoning_tokens": 210, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.64, "thoughts": "A large enemy infantry force is already at the edge of my base, while low power and empty cash leave me exposed. Keep both harvesters mining and let the queued War Factory and Power Plant complete; the Rocket Soldiers in production are the best available response to the infantry mass.", "notes": "Base (95,11); enemy infantry mass (89\u201391,9\u201312). Two harvesters; War Factory 68% then Power Plant queued, multiple Rocket Soldiers queued. Keep production running and defend base.", "commands": [{"do": "harvest", "unit": 135}, {"do": "harvest", "unit": 165}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2700, "units_killed": 1, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7500, "army_value": 0, "income": 3100, "experience": 1, "order_count": 33}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $607 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12500, army $6600, killed $2700 (12 units, 1 bldgs), lost $100 (1 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Infantry: e1 98%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (36) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x29: #136@(91,10) #137@(89,12)79% #140@(90,10)93% #141@(89,12)90% #142@(90,10)61% #143@(89,12) #145@(89,12) #147@(90,10)98% #149@(90,10)96% #151@(90,9) #152@(89,12) #153@(91,9) #157@(90,9) #160@(87,11) #161@(85,14) #166@(79,11) #167@(77,12) #168@(74,15) #173@(58,28) #174@(54,28) #181@(33,24) #182@(30,24) #183@(27,24) #184@(24,23) #186@(21,22) #187@(19,20) #188@(16,22) #189@(14,21) #190@(12,19)\n  e3 (Rocket Soldier) x5: #159@(90,10) #170@(69,20) #172@(61,27) #177@(47,24) #180@(37,24)\n  harv (Ore Truck (harvester)) x2: #132@(24,7) #155@(31,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 31 units\n  - stance: 31 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: All army continues attack-moving toward likely enemy base (95,11); no enemy currently visible. Keep saving for weap at $2000, then produce tanks/rockets.", "raw": "{\"thoughts\":\"Our infantry spearhead is nearing the likely enemy start with no resistance spotted. Keep all combat units advancing and preserve cash for the first War Factory as ore income arrives.\",\"notes\":\"Army attack-moving toward enemy start (95,11), forward scouts already around x85-91. Save to $2000 for weap; then tank production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1623, "completion_tokens": 359, "total_tokens": 1982, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1621, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00920095, "upstream_inference_prompt_cost": 0.00446215, "upstream_inference_completions_cost": 0.0047388}, "completion_tokens_details": {"reasoning_tokens": 225, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.31, "thoughts": "Our infantry spearhead is nearing the likely enemy start with no resistance spotted. Keep all combat units advancing and preserve cash for the first War Factory as ore income arrives.", "notes": "Army attack-moving toward enemy start (95,11), forward scouts already around x85-91. Save to $2000 for weap; then tank production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 95, "y": 11}], "feedback": ["attack_move: 34 units", "stance: 34 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2700, "deaths_cost": 100, "units_killed": 12, "units_lost": 1, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12500, "army_value": 4400, "income": 4500, "experience": 27, "order_count": 51}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $589 (storage 4000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $7800, army $2500, killed $100 (1 units, 0 bldgs), lost $2700 (12 units, 1 bldgs). Map explored 14.4%.\nPRODUCTION: Building: weap 74%; Building: powr 0%; Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 100%, #133 proc@(98,11) 100%, #139 barr@(95,8) 14%, #163 proc@(93,14) 16%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #195@(94,9)97%\n  harv (Ore Truck (harvester)) x2: #135@(106,22) #165@(93,15)\nVISIBLE ENEMY UNITS (17):\n  #136 e1@(91,10) 99%, #137 e1@(89,12) 79%, #140 e1@(90,10) 93%, #141 e1@(89,12) 90%, #142 e1@(90,10) 61%, #143 e1@(89,12) 100%, #145 e1@(89,12) 100%, #147 e1@(90,10) 98%, #149 e1@(90,10) 96%, #151 e1@(90,9) 100%, #152 e1@(89,12) 100%, #153 e1@(91,9) 100%, #157 e1@(90,9) 100%, #159 e3@(91,10) 100%, #160 e1@(90,11) 100%, #161 e1@(89,14) 100%, #166 e1@(90,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base (95,11); enemy infantry mass (89\u201391,9\u201312). Two harvesters; War Factory 68% then Power Plant queued, multiple Rocket Soldiers queued. Keep production running and defend base.", "raw": "{\"thoughts\":\"A large enemy infantry force is pressing directly against the base, while low power and damaged buildings threaten production. I\u2019ll use the rocket soldier to defend, keep the nearby harvester mining, and repair the refinery as resources come in.\",\"notes\":\"Base at (95,11); enemy infantry mass at (89\u201391,9\u201314). War Factory nearly complete, Power Plant queued; keep rocket soldiers producing and defend the base.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[195],\"x\":90,\"y\":11},{\"do\":\"harvest\",\"unit\":165},{\"do\":\"harvest\",\"unit\":135},{\"do\":\"repair\",\"building\":163}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1539, "completion_tokens": 327, "total_tokens": 1866, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1537, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003914075, "upstream_inference_prompt_cost": 0.0002115575, "upstream_inference_completions_cost": 0.00017985}, "completion_tokens_details": {"reasoning_tokens": 184, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.34, "thoughts": "A large enemy infantry force is pressing directly against the base, while low power and damaged buildings threaten production. I\u2019ll use the rocket soldier to defend, keep the nearby harvester mining, and repair the refinery as resources come in.", "notes": "Base at (95,11); enemy infantry mass at (89\u201391,9\u201314). War Factory nearly complete, Power Plant queued; keep rocket soldiers producing and defend the base.", "commands": [{"do": "attack_move", "units": [195], "x": 90, "y": 11}, {"do": "harvest", "unit": 165}, {"do": "harvest", "unit": 135}, {"do": "repair", "building": 163}], "feedback": ["attack_move: 1 units", "repair #163: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 2700, "units_killed": 1, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7800, "army_value": 300, "income": 3350, "experience": 1, "order_count": 33}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $280 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12900, army $7000, killed $2700 (12 units, 1 bldgs), lost $100 (1 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Infantry: e1 25%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #136@(91,10) #137@(89,12)79% #140@(90,10)93% #141@(89,12)90% #142@(90,10)61% #143@(89,12) #145@(89,12) #147@(90,10)98% #149@(90,10)96% #151@(90,9) #152@(89,12) #153@(91,9) #157@(90,9) #160@(90,11) #161@(89,14) #166@(90,11) #167@(87,12) #168@(85,14) #173@(66,23) #174@(64,25) #181@(43,24) #182@(41,24) #183@(38,24) #184@(34,24) #186@(31,24) #187@(28,24) #188@(25,24) #189@(22,23) #190@(20,21) #191@(17,21) #192@(14,21) #193@(12,19) #194@(10,17)\n  e3 (Rocket Soldier) x5: #159@(91,10) #170@(76,13) #172@(68,21) #177@(55,28) #180@(47,24)\n  harv (Ore Truck (harvester)) x2: #132@(23,10) #155@(24,20)\nVISIBLE ENEMY UNITS (1):\n  #195 e3@(94,9) 97%\nVISIBLE ENEMY BUILDINGS (1):\n  #163 proc@(93,14) 16%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 34 units\n  - stance: 34 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Army attack-moving toward enemy start (95,11), forward scouts already around x85-91. Save to $2000 for weap; then tank production.", "raw": "{\"thoughts\":\"Our forward infantry has reached the enemy refinery and should finish it immediately while the reinforcements keep advancing. Preserve cash for a War Factory; continue rifle production to maintain pressure.\",\"notes\":\"Enemy refinery #163 at (93,14) is critically damaged; enemy start confirmed around (95,11). All army pressure continues east; save toward weap.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":163},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":12},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1639, "completion_tokens": 235, "total_tokens": 1874, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1637, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00760815, "upstream_inference_prompt_cost": 0.00450615, "upstream_inference_completions_cost": 0.003102}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our forward infantry has reached the enemy refinery and should finish it immediately while the reinforcements keep advancing. Preserve cash for a War Factory; continue rifle production to maintain pressure.", "notes": "Enemy refinery #163 at (93,14) is critically damaged; enemy start confirmed around (95,11). All army pressure continues east; save toward weap.", "commands": [{"do": "attack", "units": "all_army", "target": 163}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 134, "x": 88, "y": 12}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 38 units", "train 10x e1: queued", "rally #134: ordered", "stance: 38 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2700, "deaths_cost": 100, "units_killed": 12, "units_lost": 1, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12900, "army_value": 4800, "income": 4000, "experience": 27, "order_count": 51}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $274 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $5600, army $2200, killed $100 (1 units, 0 bldgs), lost $4900 (13 units, 3 bldgs). Map explored 14.5%.\nPRODUCTION: Building: weap 79%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 91%, #133 proc@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #135@(105,22) #165@(101,23)\nVISIBLE ENEMY UNITS (16):\n  #136 e1@(91,10) 97%, #137 e1@(89,12) 79%, #140 e1@(90,10) 93%, #141 e1@(89,12) 90%, #142 e1@(90,10) 61%, #143 e1@(89,12) 100%, #145 e1@(89,12) 100%, #147 e1@(90,10) 98%, #149 e1@(90,10) 96%, #151 e1@(90,9) 100%, #152 e1@(89,12) 100%, #153 e1@(91,9) 100%, #157 e1@(90,10) 100%, #159 e3@(91,10) 91%, #160 e1@(90,11) 100%, #166 e1@(90,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - repair #163: ordered\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry mass at (89\u201391,9\u201314). War Factory nearly complete, Power Plant queued; keep rocket soldiers producing and defend the base.", "raw": "{\"thoughts\":\"Enemy infantry is massed directly beside the Construction Yard, and I have no combat units. Keep both harvesters mining so the queued War Factory and Power Plant can finish; then prioritize power and vehicle production.\",\"notes\":\"Base at (95,11); enemy infantry mass at (89\u201391,9\u201314). War Factory is 79% and Power Plant is queued; cash is exhausted. No combat units\u2014protect the harvesters and get production online.\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"harvest\",\"unit\":165}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1412, "completion_tokens": 412, "total_tokens": 1824, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1410, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000420695, "upstream_inference_prompt_cost": 0.000194095, "upstream_inference_completions_cost": 0.0002266}, "completion_tokens_details": {"reasoning_tokens": 288, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.75, "thoughts": "Enemy infantry is massed directly beside the Construction Yard, and I have no combat units. Keep both harvesters mining so the queued War Factory and Power Plant can finish; then prioritize power and vehicle production.", "notes": "Base at (95,11); enemy infantry mass at (89\u201391,9\u201314). War Factory is 79% and Power Plant is queued; cash is exhausted. No combat units\u2014protect the harvesters and get production online.", "commands": [{"do": "harvest", "unit": 135}, {"do": "harvest", "unit": 165}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 4900, "units_killed": 1, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 5600, "army_value": 0, "income": 3500, "experience": 1, "order_count": 33}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $952 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $13200, army $7300, killed $4900 (13 units, 3 bldgs), lost $100 (1 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Infantry: e1 53%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (43) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x36: #136@(91,10)97% #137@(89,12)79%* #140@(90,10)93%* #141@(89,12)90%* #142@(90,10)61% #143@(89,12)* #145@(89,12)* #147@(90,10)98% #149@(90,10)96%* #151@(90,9)* #152@(89,12)* #153@(91,9) #157@(90,10)* #160@(90,11) #161@(89,14)* #166@(90,11)* #167@(88,12)* #168@(87,14)* #173@(68,22)* #174@(66,24)* #181@(46,24)* #182@(44,24)* #183@(40,24)* #184@(37,24)* #186@(34,24)* #187@(31,24)* #188@(28,24)* #189@(24,24)* #190@(22,21)* #191@(19,20)* #192@(17,21)* #193@(15,19)* #194@(12,18)* #196@(15,22) #197@(13,20) #198@(11,18)\n  e3 (Rocket Soldier) x5: #159@(91,10)91% #170@(79,12)* #172@(71,20)* #177@(58,28)* #180@(49,26)*\n  harv (Ore Truck (harvester)) x2: #132@(20,15) #155@(26,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 38 units\n  - train 10x e1: queued\n  - rally #134: ordered\n  - stance: 38 units\nYOUR NOTES FROM LAST TURN: Enemy refinery #163 at (93,14) is critically damaged; enemy start confirmed around (95,11). All army pressure continues east; save toward weap.", "raw": "{\"thoughts\":\"Our infantry swarm is inside the confirmed enemy start and their refinery was nearly destroyed. Keep all combat units pressing the enemy base while the economy accumulates enough cash for a War Factory.\",\"notes\":\"Enemy base centered around (95,11); continue attack-move there. Two refineries and strong power, save for weap.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1710, "completion_tokens": 300, "total_tokens": 2010, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1708, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086614, "upstream_inference_prompt_cost": 0.0047014, "upstream_inference_completions_cost": 0.00396}, "completion_tokens_details": {"reasoning_tokens": 169, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.69, "thoughts": "Our infantry swarm is inside the confirmed enemy start and their refinery was nearly destroyed. Keep all combat units pressing the enemy base while the economy accumulates enough cash for a War Factory.", "notes": "Enemy base centered around (95,11); continue attack-move there. Two refineries and strong power, save for weap.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 95, "y": 11}], "feedback": ["attack_move: 41 units", "stance: 41 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 100, "units_killed": 13, "units_lost": 1, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 13200, "army_value": 5100, "income": 5000, "experience": 49, "order_count": 61}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $163 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $5600, army $2200, killed $100 (1 units, 0 bldgs), lost $4900 (13 units, 3 bldgs). Map explored 14.6%.\nPRODUCTION: Building: weap 85%; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #125 fact@(95,11) 45%, #133 proc@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #135@(98,12) #165@(101,24)\nVISIBLE ENEMY UNITS (20):\n  #136 e1@(91,10) 97%, #137 e1@(91,12) 79%, #140 e1@(91,10) 93%, #141 e1@(90,12) 90%, #142 e1@(90,10) 61%, #143 e1@(91,12) 100%, #145 e1@(91,12) 100%, #147 e1@(90,10) 98%, #149 e1@(91,10) 96%, #151 e1@(91,9) 100%, #152 e1@(91,12) 100%, #153 e1@(91,9) 100%, #157 e1@(91,10) 100%, #159 e3@(91,10) 91%, #160 e1@(90,11) 100%, #161 e1@(91,13) 100%, #166 e1@(91,11) 100%, #167 e1@(91,11) 100%, #168 e1@(91,13) 100%, #170 e3@(89,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry mass at (89\u201391,9\u201314). War Factory is 79% and Power Plant is queued; cash is exhausted. No combat units\u2014protect the harvesters and get production online.", "raw": "{\"thoughts\":\"The enemy infantry is at the doorstep and I have no combat units, so the harvesters should retreat rather than engage. Keep the Power Plant queued to restore production; place the War Factory as soon as it is ready.\",\"notes\":\"Base at (95,11); enemy infantry mass at (89\u201391,9\u201314). No combat units; retreat harvesters and prioritize Power Plant after War Factory.\",\"commands\":[{\"do\":\"move\",\"units\":[135,165],\"x\":103,\"y\":24}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1446, "completion_tokens": 377, "total_tokens": 1823, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1444, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00040612, "upstream_inference_prompt_cost": 0.00019877, "upstream_inference_completions_cost": 0.00020735}, "completion_tokens_details": {"reasoning_tokens": 264, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "The enemy infantry is at the doorstep and I have no combat units, so the harvesters should retreat rather than engage. Keep the Power Plant queued to restore production; place the War Factory as soon as it is ready.", "notes": "Base at (95,11); enemy infantry mass at (89\u201391,9\u201314). No combat units; retreat harvesters and prioritize Power Plant after War Factory.", "commands": [{"do": "move", "units": [135, 165], "x": 103, "y": 24}], "feedback": ["move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 4900, "units_killed": 1, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 5600, "army_value": 0, "income": 3025, "experience": 1, "order_count": 33}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $624 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $13500, army $7600, killed $4900 (13 units, 3 bldgs), lost $100 (1 units, 0 bldgs). Map explored 22.2%.\nPRODUCTION: Infantry: e1 81%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (46) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x39: #136@(91,10)97% #137@(91,12)79% #140@(91,10)93% #141@(90,12)90% #142@(90,10)61% #143@(91,12) #145@(91,12) #147@(90,10)98% #149@(91,10)96% #151@(91,9) #152@(91,12) #153@(91,9) #157@(91,10) #160@(90,11) #161@(91,13) #166@(91,11) #167@(91,11) #168@(91,13) #173@(75,14) #174@(73,16) #181@(55,28) #182@(53,27) #183@(50,26) #184@(47,24) #186@(45,24) #187@(42,24) #188@(38,24) #189@(34,24) #190@(31,24) #191@(28,24) #192@(25,24) #193@(23,24) #194@(19,20) #196@(24,22) #197@(21,22) #198@(19,20) #199@(16,22) #200@(13,20) #201@(11,18)\n  e3 (Rocket Soldier) x5: #159@(91,10)91% #170@(89,11) #172@(78,13) #177@(66,23) #180@(59,28)\n  harv (Ore Truck (harvester)) x2: #132@(27,8) #155@(28,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #125 fact@(95,11) 45%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 41 units\n  - stance: 41 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered around (95,11); continue attack-move there. Two refineries and strong power, save for weap.", "raw": "{\"thoughts\":\"Our infantry spearhead is at the exposed enemy Construction Yard, which is already heavily damaged and no enemy defenders are visible. Focus all combat units on destroying it immediately while saving income for a War Factory.\",\"notes\":\"Enemy Construction Yard #125 at (95,11) is 45%; all army ordered to attack it. Save for weap after it falls.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":125},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1697, "completion_tokens": 257, "total_tokens": 1954, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1695, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00805805, "upstream_inference_prompt_cost": 0.00466565, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "Our infantry spearhead is at the exposed enemy Construction Yard, which is already heavily damaged and no enemy defenders are visible. Focus all combat units on destroying it immediately while saving income for a War Factory.", "notes": "Enemy Construction Yard #125 at (95,11) is 45%; all army ordered to attack it. Save for weap after it falls.", "commands": [{"do": "attack", "units": "all_army", "target": 125}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 90, "y": 11}], "feedback": ["attack: 44 units", "stance: 44 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 100, "units_killed": 13, "units_lost": 1, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 13500, "army_value": 5400, "income": 5000, "experience": 49, "order_count": 61}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $540 + stored ore $1328 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $3600, army $2200, killed $100 (1 units, 0 bldgs), lost $6900 (13 units, 4 bldgs). Map explored 14.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #133 proc@(98,11) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #135@(101,22) #165@(103,24)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Base at (95,11); enemy infantry mass at (89\u201391,9\u201314). No combat units; retreat harvesters and prioritize Power Plant after War Factory.", "raw": "{\"thoughts\":\"The Construction Yard and all production buildings are gone, so I can\u2019t rebuild or train an army. Keep both harvesters mining and try to preserve them while I look for a way to recover.\",\"notes\":\"Only building is proc #133; no Construction Yard, MCV, or combat units. Enemy likely near (12,16).\",\"commands\":[{\"do\":\"harvest\",\"unit\":135},{\"do\":\"harvest\",\"unit\":165}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1142, "completion_tokens": 259, "total_tokens": 1401, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1140, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00029942, "upstream_inference_prompt_cost": 0.00015697, "upstream_inference_completions_cost": 0.00014245}, "completion_tokens_details": {"reasoning_tokens": 159, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.69, "thoughts": "The Construction Yard and all production buildings are gone, so I can\u2019t rebuild or train an army. Keep both harvesters mining and try to preserve them while I look for a way to recover.", "notes": "Only building is proc #133; no Construction Yard, MCV, or combat units. Enemy likely near (12,16).", "commands": [{"do": "harvest", "unit": 135}, {"do": "harvest", "unit": 165}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 6900, "units_killed": 1, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 3600, "army_value": 0, "income": 3000, "experience": 1, "order_count": 33}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $297 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $13900, army $8000, killed $6900 (13 units, 4 bldgs), lost $100 (1 units, 0 bldgs). Map explored 22.5%.\nPRODUCTION: Infantry: e1 8%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (50) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x43: #136@(91,10)97%* #137@(91,12)79%* #140@(91,10)93%* #141@(90,12)90%* #142@(90,10)61%* #143@(91,12)* #145@(91,12)* #147@(90,10)98%* #149@(91,10)96%* #151@(91,9)* #152@(91,12)* #153@(91,9)* #157@(91,10)* #160@(90,11)* #161@(91,13)* #166@(91,11)* #167@(91,11)* #168@(91,13)* #173@(82,14)* #174@(79,14)* #181@(62,27)* #182@(60,28)* #183@(57,28)* #184@(54,28)* #186@(52,27)* #187@(49,26)* #188@(47,24)* #189@(43,24)* #190@(39,24)* #191@(36,24)* #192@(33,24)* #193@(31,24)* #194@(27,21)* #196@(32,22)* #197@(28,23)* #198@(26,21)* #199@(23,21)* #200@(20,21)* #201@(19,19)* #202@(17,21) #203@(14,21) #204@(12,19) #205@(10,16)\n  e3 (Rocket Soldier) x5: #159@(91,10)91%* #170@(90,11)* #172@(86,12)* #177@(73,20)* #180@(66,27)*\n  harv (Ore Truck (harvester)) x2: #132@(22,8) #155@(25,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 44 units\n  - stance: 44 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy Construction Yard #125 at (95,11) is 45%; all army ordered to attack it. Save for weap after it falls.", "raw": "{\"thoughts\":\"Our infantry force has reached the enemy start area and the previously damaged Construction Yard is no longer visible, so keep pressure on that location to finish or reveal remaining structures. Continue rifle production and save for a War Factory.\",\"notes\":\"Army concentrated around enemy start (90,11); sweep through likely base at 95,11. Need $2000 for War Factory; infantry production ongoing.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":98,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1699, "completion_tokens": 217, "total_tokens": 1916, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1697, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00753555, "upstream_inference_prompt_cost": 0.00467115, "upstream_inference_completions_cost": 0.0028644}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.21, "thoughts": "Our infantry force has reached the enemy start area and the previously damaged Construction Yard is no longer visible, so keep pressure on that location to finish or reveal remaining structures. Continue rifle production and save for a War Factory.", "notes": "Army concentrated around enemy start (90,11); sweep through likely base at 95,11. Need $2000 for War Factory; infantry production ongoing.", "commands": [{"do": "attack_move", "units": "all_army", "x": 98, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 134, "x": 90, "y": 11}], "feedback": ["attack_move: 48 units", "stance: 48 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6900, "deaths_cost": 100, "units_killed": 13, "units_lost": 1, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 13900, "army_value": 5800, "income": 4500, "experience": 69, "order_count": 61}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $540 + stored ore $1328 (storage 2000), power 0 made / 30 used LOW POWER - production slowed, build power!, harvesters 2.\nSCORE: assets $3600, army $2200, killed $100 (1 units, 0 bldgs), lost $6900 (13 units, 4 bldgs). Map explored 14.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #133 proc@(98,11) 35%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #135@(99,13) #165@(99,15)\nVISIBLE ENEMY UNITS (21):\n  #136 e1@(94,10) 97%, #137 e1@(94,12) 79%, #140 e1@(94,10) 93%, #141 e1@(93,12) 90%, #142 e1@(94,10) 61%, #143 e1@(94,12) 100%, #145 e1@(94,12) 100%, #147 e1@(94,11) 98%, #149 e1@(94,10) 96%, #151 e1@(94,10) 100%, #152 e1@(94,12) 100%, #153 e1@(94,11) 100%, #157 e1@(93,10) 100%, #159 e3@(93,10) 91%, #160 e1@(94,13) 100%, #161 e1@(94,13) 100%, #166 e1@(94,12) 100%, #167 e1@(94,13) 100%, #168 e1@(94,13) 100%, #170 e3@(93,12) 100%, #172 e3@(94,13) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Only building is proc #133; no Construction Yard, MCV, or combat units. Enemy likely near (12,16).", "raw": "{\"thoughts\":\"The base is in immediate danger: 21 enemy infantry are beside the damaged refinery, and I have no Construction Yard or combat units. I\u2019ll send both harvesters away from the enemy cluster to preserve them and keep them mining if they can escape.\",\"notes\":\"No Construction Yard or combat units; damaged proc #133 is the only building. Enemy infantry and rockets clustered around (93\u201394, 10\u201313). Harvester escape route sent southeast.\",\"commands\":[{\"do\":\"move\",\"units\":[135,165],\"x\":102,\"y\":20}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1366, "completion_tokens": 320, "total_tokens": 1686, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1364, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036377, "upstream_inference_prompt_cost": 0.00018777, "upstream_inference_completions_cost": 0.000176}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "The base is in immediate danger: 21 enemy infantry are beside the damaged refinery, and I have no Construction Yard or combat units. I\u2019ll send both harvesters away from the enemy cluster to preserve them and keep them mining if they can escape.", "notes": "No Construction Yard or combat units; damaged proc #133 is the only building. Enemy infantry and rockets clustered around (93\u201394, 10\u201313). Harvester escape route sent southeast.", "commands": [{"do": "move", "units": [135, 165], "x": 102, "y": 20}], "feedback": ["move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 6900, "units_killed": 1, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 4, "assets_value": 3600, "army_value": 0, "income": 3000, "experience": 1, "order_count": 33}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $396 + stored ore $1204 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $14000, army $8100, killed $6900 (13 units, 4 bldgs), lost $100 (1 units, 0 bldgs). Map explored 23%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #131 proc@(19,14) 100%, #134 barr@(10,16) 100%, #154 proc@(21,19) 100%, #164 powr@(16,21) 100%\nYOUR UNITS (51) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x44: #136@(94,10)97% #137@(94,12)79% #140@(94,10)93% #141@(93,12)90% #142@(94,10)61% #143@(94,12) #145@(94,12) #147@(94,11)98% #149@(94,10)96% #151@(94,10) #152@(94,12) #153@(94,11) #157@(93,10) #160@(94,13) #161@(94,13) #166@(94,12) #167@(94,13) #168@(94,13) #173@(92,14) #174@(89,14) #181@(70,22) #182@(68,21) #183@(65,24) #184@(63,26) #186@(61,27) #187@(58,28) #188@(56,28) #189@(52,27) #190@(49,26) #191@(47,24) #192@(44,24) #193@(41,24) #194@(36,24) #196@(42,24) #197@(38,24) #198@(35,24) #199@(32,24) #200@(28,24) #201@(26,25) #202@(25,23) #203@(22,23) #204@(20,21) #205@(17,21) #206@(15,22)\n  e3 (Rocket Soldier) x5: #159@(93,10)91% #170@(93,12) #172@(94,13) #177@(80,13) #180@(73,20)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #155@(22,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #133 proc@(98,11) 35%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 48 units\n  - stance: 48 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Army concentrated around enemy start (90,11); sweep through likely base at 95,11. Need $2000 for War Factory; infantry production ongoing.", "raw": "{\"thoughts\":\"Our infantry force has reached the enemy start and a damaged refinery is exposed, indicating the base is nearly cleared or just beyond vision. Spend into a War Factory and keep infantry production active while all combat troops finish the refinery and sweep the area.\",\"notes\":\"Enemy refinery #133 at (98,11) is damaged; all army is attacking enemy start. Build War Factory, then transition into tanks.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":133},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":103,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":94,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1705, "completion_tokens": 248, "total_tokens": 1953, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1703, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00796125, "upstream_inference_prompt_cost": 0.00468765, "upstream_inference_completions_cost": 0.0032736}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.01, "thoughts": "Our infantry force has reached the enemy start and a damaged refinery is exposed, indicating the base is nearly cleared or just beyond vision. Spend into a War Factory and keep infantry production active while all combat troops finish the refinery and sweep the area.", "notes": "Enemy refinery #133 at (98,11) is damaged; all army is attacking enemy start. Build War Factory, then transition into tanks.", "commands": [{"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 10}, {"do": "attack", "units": "all_army", "target": 133}, {"do": "attack_move", "units": "all_army", "x": 103, "y": 11}, {"do": "rally", "building": 134, "x": 94, "y": 11}], "feedback": ["build weap: started", "train 10x e1: queued", "attack: 49 units", "attack_move: 49 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6900, "deaths_cost": 100, "units_killed": 13, "units_lost": 1, "buildings_killed": 4, "buildings_lost": 0, "assets_value": 14000, "army_value": 5900, "income": 5500, "experience": 69, "order_count": 61}}
