{"tick": 1, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and begin the standard power-to-refinery opening. The enemy is likely far west, so establish income and infantry production before scouting aggressively.\",\"notes\":\"Home deployed at east (95,11); likely enemy base near (12,16). Opening: powr, proc, barr, second proc/weap.\",\"commands\":[{\"do\":\"deploy\",\"unit\":119},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1096, "completion_tokens": 114, "total_tokens": 1210, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1094, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045177, "upstream_inference_prompt_cost": 0.0030129, "upstream_inference_completions_cost": 0.0015048}, "completion_tokens_details": {"reasoning_tokens": 20, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.37, "thoughts": "Deploy immediately and begin the standard power-to-refinery opening. The enemy is likely far west, so establish income and infantry production before scouting aggressively.", "notes": "Home deployed at east (95,11); likely enemy base near (12,16). Opening: powr, proc, barr, second proc/weap.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy the MCV immediately, then start the standard Soviet economy with a power plant followed by an ore refinery. Keep the MCV safely at the starting location while the base comes online.\",\"notes\":\"Enemy likely starts near (95,11). Opening: deploy MCV, powr, proc; then barracks and expand economy/armor.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1098, "completion_tokens": 133, "total_tokens": 1231, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1096, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00022407, "upstream_inference_prompt_cost": 0.00015092, "upstream_inference_completions_cost": 7.315e-05}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.55, "thoughts": "Deploy the MCV immediately, then start the standard Soviet economy with a power plant followed by an ore refinery. Keep the MCV safely at the starting location while the base comes online.", "notes": "Enemy likely starts near (95,11). Opening: deploy MCV, powr, proc; then barracks and expand economy/armor.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home deployed at east (95,11); likely enemy base near (12,16). Opening: powr, proc, barr, second proc/weap.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first power plant must be established immediately. I will start the standard economy opening, then add infantry scouting toward the enemy's likely western start.\",\"notes\":\"Home at (95,11), enemy likely near (12,16). Build powr then proc; scout west once barracks is online.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1136, "completion_tokens": 143, "total_tokens": 1279, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1134, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0050105, "upstream_inference_prompt_cost": 0.0031229, "upstream_inference_completions_cost": 0.0018876}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.6, "thoughts": "Construction Yard is deployed and the first power plant must be established immediately. I will start the standard economy opening, then add infantry scouting toward the enemy's likely western start.", "notes": "Home at (95,11), enemy likely near (12,16). Build powr then proc; scout west once barracks is online.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). Opening: deploy MCV, powr, proc; then barracks and expand economy/armor.", "raw": "{\"thoughts\":\"The Power Plant is still the opening build, so I\u2019ll avoid starting another building before it\u2019s ready. Once placed, I\u2019ll move straight into a Refinery to establish income.\",\"notes\":\"Enemy likely starts near (95,11). MCV deployed at (12,16); Power Plant started. Next: place Power Plant when ready, then build/place Refinery.\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1134, "completion_tokens": 277, "total_tokens": 1411, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1132, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00030822, "upstream_inference_prompt_cost": 0.00015587, "upstream_inference_completions_cost": 0.00015235}, "completion_tokens_details": {"reasoning_tokens": 190, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "The Power Plant is still the opening build, so I\u2019ll avoid starting another building before it\u2019s ready. Once placed, I\u2019ll move straight into a Refinery to establish income.", "notes": "Enemy likely starts near (95,11). MCV deployed at (12,16); Power Plant started. Next: place Power Plant when ready, then build/place Refinery.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at (95,11), enemy likely near (12,16). Build powr then proc; scout west once barracks is online.", "raw": "{\"thoughts\":\"Construction Yard is deployed with strong starting cash. Place the initial power plant and immediately begin an Ore Refinery to establish income.\",\"notes\":\"Home (95,11); enemy likely west near (12,16). Prioritize refinery, barracks, second refinery/war factory, then scout west.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1129, "completion_tokens": 116, "total_tokens": 1245, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1127, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00463485, "upstream_inference_prompt_cost": 0.00310365, "upstream_inference_completions_cost": 0.0015312}, "completion_tokens_details": {"reasoning_tokens": 18, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.61, "thoughts": "Construction Yard is deployed with strong starting cash. Place the initial power plant and immediately begin an Ore Refinery to establish income.", "notes": "Home (95,11); enemy likely west near (12,16). Prioritize refinery, barracks, second refinery/war factory, then scout west.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). MCV deployed at (12,16); Power Plant started. Next: place Power Plant when ready, then build/place Refinery.", "raw": "{\"thoughts\":\"The Construction Yard is deployed, but there are no units or income yet. Start the Power Plant; once it is placed, prioritize a Refinery for the free harvester.\",\"notes\":\"MCV deployed at (12,16); enemy likely near (95,11). Power Plant not yet started\u2014build it now, then Refinery and barracks.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1117, "completion_tokens": 149, "total_tokens": 1266, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1115, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002354825, "upstream_inference_prompt_cost": 0.0001535325, "upstream_inference_completions_cost": 8.195e-05}, "completion_tokens_details": {"reasoning_tokens": 55, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.27, "thoughts": "The Construction Yard is deployed, but there are no units or income yet. Start the Power Plant; once it is placed, prioritize a Refinery for the free harvester.", "notes": "MCV deployed at (12,16); enemy likely near (95,11). Power Plant not yet started\u2014build it now, then Refinery and barracks.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home (95,11); enemy likely west near (12,16). Prioritize refinery, barracks, second refinery/war factory, then scout west.", "raw": "{\"thoughts\":\"Construction Yard and power are established with ample cash. Start the first refinery immediately, then place it and follow with barracks/vehicle tech while scouting west.\",\"notes\":\"Home 95,11; enemy likely at 12,16. First refinery now building; place immediately when ready, then barracks and second refinery/war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1189, "completion_tokens": 119, "total_tokens": 1308, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1187, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00483945, "upstream_inference_prompt_cost": 0.00326865, "upstream_inference_completions_cost": 0.0015708}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.55, "thoughts": "Construction Yard and power are established with ample cash. Start the first refinery immediately, then place it and follow with barracks/vehicle tech while scouting west.", "notes": "Home 95,11; enemy likely at 12,16. First refinery now building; place immediately when ready, then barracks and second refinery/war factory.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); enemy likely near (95,11). Power Plant not yet started\u2014build it now, then Refinery and barracks.", "raw": "{\"thoughts\":\"Place the completed Power Plant, then start an Ore Refinery so the free harvester can begin generating income. Once the refinery is underway, build a barracks for early defense and scouting.\",\"notes\":\"MCV deployed at (12,16); enemy likely near (95,11). Power Plant ready to place; prioritize Refinery, then barracks.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1135, "completion_tokens": 152, "total_tokens": 1287, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1133, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002396075, "upstream_inference_prompt_cost": 0.0001560075, "upstream_inference_completions_cost": 8.36e-05}, "completion_tokens_details": {"reasoning_tokens": 50, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.55, "thoughts": "Place the completed Power Plant, then start an Ore Refinery so the free harvester can begin generating income. Once the refinery is underway, build a barracks for early defense and scouting.", "notes": "MCV deployed at (12,16); enemy likely near (95,11). Power Plant ready to place; prioritize Refinery, then barracks.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely at 12,16. First refinery now building; place immediately when ready, then barracks and second refinery/war factory.", "raw": "{\"thoughts\":\"First refinery is still constructing. Preserve cash for immediate placement and follow with a barracks, then expand vehicle production.\",\"notes\":\"Home 95,11; enemy likely west at 12,16. Proc is 23% complete; place as soon as ready, build tent next.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1166, "completion_tokens": 103, "total_tokens": 1269, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1164, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004565, "upstream_inference_prompt_cost": 0.0032054, "upstream_inference_completions_cost": 0.0013596}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.54, "thoughts": "First refinery is still constructing. Preserve cash for immediate placement and follow with a barracks, then expand vehicle production.", "notes": "Home 95,11; enemy likely west at 12,16. Proc is 23% complete; place as soon as ready, build tent next.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); enemy likely near (95,11). Power Plant ready to place; prioritize Refinery, then barracks.", "raw": "{\"thoughts\":\"The Construction Yard and Power Plant are established, and power is ample. Start an Ore Refinery now to bring in income and gain a harvester; then add a Barracks and expand production.\",\"notes\":\"MCV deployed at (12,16); enemy likely near (95,11). Power Plant placed. Refinery is the next priority; follow with Barracks and combat units.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1194, "completion_tokens": 155, "total_tokens": 1349, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1192, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00024937, "upstream_inference_prompt_cost": 0.00016412, "upstream_inference_completions_cost": 8.525e-05}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.8, "thoughts": "The Construction Yard and Power Plant are established, and power is ample. Start an Ore Refinery now to bring in income and gain a harvester; then add a Barracks and expand production.", "notes": "MCV deployed at (12,16); enemy likely near (95,11). Power Plant placed. Refinery is the next priority; follow with Barracks and combat units.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4045 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 46%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west at 12,16. Proc is 23% complete; place as soon as ready, build tent next.", "raw": "{\"thoughts\":\"Ore Refinery is still under construction; save the building queue until it is ready, then place it immediately and begin a Barracks.\",\"notes\":\"Home 95,11; enemy likely west at 12,16. Proc 46% building; place then build tent.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1150, "completion_tokens": 124, "total_tokens": 1274, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1148, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047982, "upstream_inference_prompt_cost": 0.0031614, "upstream_inference_completions_cost": 0.0016368}, "completion_tokens_details": {"reasoning_tokens": 56, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.92, "thoughts": "Ore Refinery is still under construction; save the building queue until it is ready, then place it immediately and begin a Barracks.", "notes": "Home 95,11; enemy likely west at 12,16. Proc 46% building; place then build tent.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); enemy likely near (95,11). Power Plant placed. Refinery is the next priority; follow with Barracks and combat units.", "raw": "{\"thoughts\":\"The Refinery is already building and power is ample. Let it finish; then place it to gain a free harvester, build a Barracks, and start expanding toward the enemy.\",\"notes\":\"MCV deployed at (12,16); Power Plant placed. Refinery is in progress (23%); place when ready, then build Barracks. Enemy likely near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1175, "completion_tokens": 168, "total_tokens": 1343, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1173, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002539075, "upstream_inference_prompt_cost": 0.0001615075, "upstream_inference_completions_cost": 9.24e-05}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.73, "thoughts": "The Refinery is already building and power is ample. Let it finish; then place it to gain a free harvester, build a Barracks, and start expanding toward the enemy.", "notes": "MCV deployed at (12,16); Power Plant placed. Refinery is in progress (23%); place when ready, then build Barracks. Enemy likely near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3711 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely west at 12,16. Proc 46% building; place then build tent.", "raw": "{\"thoughts\":\"Ore Refinery is nearly complete; I will place it immediately next turn, then establish barracks and expand the economy. Enemy is expected far west, so early scouting infantry will be needed.\",\"notes\":\"Home 95,11. Proc is 70% at 0:48; place as soon as ready, then build tent and train scouts. Enemy likely around 12,16.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1144, "completion_tokens": 207, "total_tokens": 1351, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1142, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0058773, "upstream_inference_prompt_cost": 0.0031449, "upstream_inference_completions_cost": 0.0027324}, "completion_tokens_details": {"reasoning_tokens": 116, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.08, "thoughts": "Ore Refinery is nearly complete; I will place it immediately next turn, then establish barracks and expand the economy. Enemy is expected far west, so early scouting infantry will be needed.", "notes": "Home 95,11. Proc is 70% at 0:48; place as soon as ready, then build tent and train scouts. Enemy likely around 12,16.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); Power Plant placed. Refinery is in progress (23%); place when ready, then build Barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The Refinery is already under construction and power is ample. I\u2019ll let it finish, then place it and start a Barracks so I can begin scouting and building an army.\",\"notes\":\"MCV deployed at (12,16); Power Plant placed. Refinery in progress; place when ready, then build Barracks. Enemy likely near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1163, "completion_tokens": 291, "total_tokens": 1454, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1161, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003199075, "upstream_inference_prompt_cost": 0.0001598575, "upstream_inference_completions_cost": 0.00016005}, "completion_tokens_details": {"reasoning_tokens": 204, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.54, "thoughts": "The Refinery is already under construction and power is ample. I\u2019ll let it finish, then place it and start a Barracks so I can begin scouting and building an army.", "notes": "MCV deployed at (12,16); Power Plant placed. Refinery in progress; place when ready, then build Barracks. Enemy likely near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3378 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 95,11. Proc is 70% at 0:48; place as soon as ready, then build tent and train scouts. Enemy likely around 12,16.", "raw": "{\"thoughts\":\"The first refinery is nearly complete and must be placed immediately to start income. I will follow with a barracks and early infantry scouting toward the likely Soviet start in the west.\",\"notes\":\"Home 95,11; enemy likely 12,16. Place first proc, build tent, then train scouts and second refinery/war factory.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":14},{\"do\":\"build\",\"item\":\"tent\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1156, "completion_tokens": 135, "total_tokens": 1291, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1154, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0049599, "upstream_inference_prompt_cost": 0.0031779, "upstream_inference_completions_cost": 0.001782}, "completion_tokens_details": {"reasoning_tokens": 30, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.94, "thoughts": "The first refinery is nearly complete and must be placed immediately to start income. I will follow with a barracks and early infantry scouting toward the likely Soviet start in the west.", "notes": "Home 95,11; enemy likely 12,16. Place first proc, build tent, then train scouts and second refinery/war factory.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 14}, {"do": "build", "item": "tent"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build tent: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); Power Plant placed. Refinery in progress; place when ready, then build Barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The Refinery is still building, so the Building queue is occupied. Once it is ready, place it and start a Barracks; there are no units to move or train yet.\",\"notes\":\"MCV deployed at (12,16); Power Plant placed. Refinery at 70%\u2014place when ready, then build Barracks. Enemy likely near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1159, "completion_tokens": 169, "total_tokens": 1328, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1157, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002522575, "upstream_inference_prompt_cost": 0.0001593075, "upstream_inference_completions_cost": 9.295e-05}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.9, "thoughts": "The Refinery is still building, so the Building queue is occupied. Once it is ready, place it and start a Barracks; there are no units to move or train yet.", "notes": "MCV deployed at (12,16); Power Plant placed. Refinery at 70%\u2014place when ready, then build Barracks. Enemy likely near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: tent 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build tent: started\nYOUR NOTES FROM LAST TURN: Home 95,11; enemy likely 12,16. Place first proc, build tent, then train scouts and second refinery/war factory.", "raw": "{\"thoughts\":\"First refinery is ready and must be placed immediately to start income with its free harvester. Barracks construction is underway; once complete, use infantry to scout west toward the likely enemy start while expanding into vehicle production.\",\"notes\":\"Place proc now. Tent is building; then train scouts/rockets, add second proc and war factory. Enemy likely west at 12,16.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":89,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1183, "completion_tokens": 171, "total_tokens": 1354, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1181, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00550935, "upstream_inference_prompt_cost": 0.00325215, "upstream_inference_completions_cost": 0.0022572}, "completion_tokens_details": {"reasoning_tokens": 65, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.7, "thoughts": "First refinery is ready and must be placed immediately to start income with its free harvester. Barracks construction is underway; once complete, use infantry to scout west toward the likely enemy start while expanding into vehicle production.", "notes": "Place proc now. Tent is building; then train scouts/rockets, add second proc and war factory. Enemy likely west at 12,16.", "commands": [{"do": "place", "item": "proc", "x": 89, "y": 14}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); Power Plant placed. Refinery at 70%\u2014place when ready, then build Barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The Ore Refinery is almost ready, so let it finish; placing it will provide the first harvester and unlock the opening economy. Then I\u2019ll build a Barracks and continue expanding toward the likely enemy start.\",\"notes\":\"MCV deployed at (12,16); Power Plant placed. Refinery at 94%; place when ready, then build Barracks. Enemy likely near (95,11).\",\"commands\":[]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1161, "completion_tokens": 240, "total_tokens": 1401, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1159, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002915825, "upstream_inference_prompt_cost": 0.0001595825, "upstream_inference_completions_cost": 0.000132}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.34, "thoughts": "The Ore Refinery is almost ready, so let it finish; placing it will provide the first harvester and unlock the opening economy. Then I\u2019ll build a Barracks and continue expanding toward the likely enemy start.", "notes": "MCV deployed at (12,16); Power Plant placed. Refinery at 94%; place when ready, then build Barracks. Enemy likely near (95,11).", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2978 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: tent 64%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(99,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Place proc now. Tent is building; then train scouts/rockets, add second proc and war factory. Enemy likely west at 12,16.", "raw": "{\"thoughts\":\"Barracks is nearing completion while the first refinery is operating. I will keep the harvester mining and immediately transition into infantry scouting and a second refinery/war factory once the barracks is placed.\",\"notes\":\"Tent 64% at 1:12; first harvester mining southeast. Enemy expected far west near (12,16). Place tent when ready, train scouts/rockets, then proc/weap.\",\"commands\":[{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1227, "completion_tokens": 176, "total_tokens": 1403, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1225, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00569635, "upstream_inference_prompt_cost": 0.00337315, "upstream_inference_completions_cost": 0.0023232}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.92, "thoughts": "Barracks is nearing completion while the first refinery is operating. I will keep the harvester mining and immediately transition into infantry scouting and a second refinery/war factory once the barracks is placed.", "notes": "Tent 64% at 1:12; first harvester mining southeast. Enemy expected far west near (12,16). Place tent when ready, train scouts/rockets, then proc/weap.", "commands": [{"do": "harvest", "unit": 130}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); Power Plant placed. Refinery at 94%; place when ready, then build Barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"Place the ready refinery immediately to gain a free harvester, then start a barracks and begin infantry production once it is available. Power is ample for the opening.\",\"notes\":\"MCV deployed at (12,16); refinery placing now, then barracks. Enemy likely near (95,11).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1161, "completion_tokens": 156, "total_tokens": 1317, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1159, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002453825, "upstream_inference_prompt_cost": 0.0001595825, "upstream_inference_completions_cost": 8.58e-05}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.04, "thoughts": "Place the ready refinery immediately to gain a free harvester, then start a barracks and begin infantry production once it is available. Power is ample for the opening.", "notes": "MCV deployed at (12,16); refinery placing now, then barracks. Enemy likely near (95,11).", "commands": [{"do": "place", "item": "proc"}, {"do": "build", "item": "barr"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build barr: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 2001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.1%.\nPRODUCTION: Building: tent READY TO PLACE\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(99,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Tent 64% at 1:12; first harvester mining southeast. Enemy expected far west near (12,16). Place tent when ready, train scouts/rockets, then proc/weap.", "raw": "{\"thoughts\":\"The barracks is ready and the economy has enough cash to immediately expand to a second refinery. I will establish infantry scouting toward the likely western enemy base while keeping the harvester mining.\",\"notes\":\"Place tent, build second proc. Scout west toward enemy start (12,16); then prioritize war factory and tank mass.\",\"commands\":[{\"do\":\"place\",\"item\":\"tent\",\"x\":93,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":131,\"x\":75,\"y\":14},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1213, "completion_tokens": 228, "total_tokens": 1441, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1211, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00634425, "upstream_inference_prompt_cost": 0.00333465, "upstream_inference_completions_cost": 0.0030096}, "completion_tokens_details": {"reasoning_tokens": 74, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.17, "thoughts": "The barracks is ready and the economy has enough cash to immediately expand to a second refinery. I will establish infantry scouting toward the likely western enemy base while keeping the harvester mining.", "notes": "Place tent, build second proc. Scout west toward enemy start (12,16); then prioritize war factory and tank mass.", "commands": [{"do": "place", "item": "tent", "x": 93, "y": 16}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 131, "x": 75, "y": 14}, {"do": "harvest", "unit": 130}], "feedback": ["place tent: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #131 is not your building"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.6%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build barr: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); refinery placing now, then barracks. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"The barracks is already 64% complete, with ample power and one harvester. Keep the economy working; once the barracks is placed, begin infantry production and expand toward a second refinery and War Factory.\",\"notes\":\"MCV deployed at (12,16); refinery placed, barracks building. Enemy likely near (95,11).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1250, "completion_tokens": 352, "total_tokens": 1602, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1248, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036542, "upstream_inference_prompt_cost": 0.00017182, "upstream_inference_completions_cost": 0.0001936}, "completion_tokens_details": {"reasoning_tokens": 259, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "The barracks is already 64% complete, with ample power and one harvester. Keep the economy working; once the barracks is placed, begin infantry production and expand toward a second refinery and War Factory.", "notes": "MCV deployed at (12,16); refinery placed, barracks building. Enemy likely near (95,11).", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2476 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #130@(91,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place tent: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - train e3: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #131 is not your building\nYOUR NOTES FROM LAST TURN: Place tent, build second proc. Scout west toward enemy start (12,16); then prioritize war factory and tank mass.", "raw": "{\"thoughts\":\"Second refinery is building and the barracks is ready to begin producing scouts. I will mass infantry immediately, rally them west toward the likely enemy start, then use refinery income for a War Factory.\",\"notes\":\"Proc #2 at 23%; barracks #133. Enemy likely west at (12,16). Rally infantry west and scout/pressure once assembled.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":8},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1332, "completion_tokens": 303, "total_tokens": 1635, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1330, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076615, "upstream_inference_prompt_cost": 0.0036619, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 174, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.63, "thoughts": "Second refinery is building and the barracks is ready to begin producing scouts. I will mass infantry immediately, rally them west toward the likely enemy start, then use refinery income for a War Factory.", "notes": "Proc #2 at 23%; barracks #133. Enemy likely west at (12,16). Rally infantry west and scout/pressure once assembled.", "commands": [{"do": "train", "item": "e1", "count": 8}, {"do": "train", "item": "e3", "count": 3}, {"do": "rally", "building": 133, "x": 70, "y": 16}], "feedback": ["train 8x e1: queued", "train 3x e3: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.8%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); refinery placed, barracks building. Enemy likely near (95,11).", "raw": "{\"thoughts\":\"Place the ready barracks, start a War Factory, and begin building a small infantry force to scout toward the enemy. Power is healthy and the first refinery is operating.\",\"notes\":\"MCV deployed at (12,16); refinery placed. Enemy likely near (95,11). Build War Factory after placing barracks; scout east/northeast.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\"},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":0,\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1201, "completion_tokens": 245, "total_tokens": 1446, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1199, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002998325, "upstream_inference_prompt_cost": 0.0001650825, "upstream_inference_completions_cost": 0.00013475}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.12, "thoughts": "Place the ready barracks, start a War Factory, and begin building a small infantry force to scout toward the enemy. Power is healthy and the first refinery is operating.", "notes": "MCV deployed at (12,16); refinery placed. Enemy likely near (95,11). Build War Factory after placing barracks; scout east/northeast.", "commands": [{"do": "place", "item": "barr"}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 0, "x": 95, "y": 11}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally: #0 is not your building"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2321 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.3%.\nPRODUCTION: Building: proc 47%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(88,16)\n  harv (Ore Truck (harvester)) x1: #130@(95,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 8x e1: queued\n  - train 3x e3: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Proc #2 at 23%; barracks #133. Enemy likely west at (12,16). Rally infantry west and scout/pressure once assembled.", "raw": "{\"thoughts\":\"Second refinery is building and infantry queues are fully committed. Scout west toward the likely Soviet start while keeping the harvester mining and rallying new infantry forward.\",\"notes\":\"Proc #2 47% building; barracks has 3 e3 then 7 e1 queued. Scout #135 west; enemy likely around (12,16). Place refinery immediately when ready, then build war factory.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":16},{\"do\":\"attack_move\",\"units\":[135],\"x\":55,\"y\":16},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1388, "completion_tokens": 226, "total_tokens": 1614, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1386, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0067991, "upstream_inference_prompt_cost": 0.0038159, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.18, "thoughts": "Second refinery is building and infantry queues are fully committed. Scout west toward the likely Soviet start while keeping the harvester mining and rallying new infantry forward.", "notes": "Proc #2 47% building; barracks has 3 e3 then 7 e1 queued. Scout #135 west; enemy likely around (12,16). Place refinery immediately when ready, then build war factory.", "commands": [{"do": "rally", "building": 133, "x": 72, "y": 16}, {"do": "attack_move", "units": [135], "x": 55, "y": 16}, {"do": "harvest", "unit": 130}], "feedback": ["rally #133: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 19}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2555 + stored ore $423 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally: #0 is not your building\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); refinery placed. Enemy likely near (95,11). Build War Factory after placing barracks; scout east/northeast.", "raw": "{\"thoughts\":\"The base is stable on power, with the refinery working and the War Factory under construction. Queue a small infantry scout force toward the likely enemy start, then add another refinery and begin vehicle production as soon as the factory is ready.\",\"notes\":\"MCV deployed at (12,16); likely enemy near (95,11). Barracks #134, refinery #131, one harvester. War Factory currently building; scout east/northeast.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1320, "completion_tokens": 259, "total_tokens": 1579, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1318, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000323895, "upstream_inference_prompt_cost": 0.000181445, "upstream_inference_completions_cost": 0.00014245}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.21, "thoughts": "The base is stable on power, with the refinery working and the War Factory under construction. Queue a small infantry scout force toward the likely enemy start, then add another refinery and begin vehicle production as soon as the factory is ready.", "notes": "MCV deployed at (12,16); likely enemy near (95,11). Barracks #134, refinery #131, one harvester. War Factory currently building; scout east/northeast.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 90, "y": 11}], "feedback": ["train 5x e1: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1656 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.7%.\nPRODUCTION: Building: proc 70%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(79,14)\n  e3 (Rocket Soldier) x1: #136@(87,16)\n  harv (Ore Truck (harvester)) x1: #130@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Proc #2 47% building; barracks has 3 e3 then 7 e1 queued. Scout #135 west; enemy likely around (12,16). Place refinery immediately when ready, then build war factory.", "raw": "{\"thoughts\":\"Second refinery is nearly complete; preserve cash for its placement and then immediately start the War Factory. Infantry scouts are advancing west toward the likely Soviet base while production remains queued.\",\"notes\":\"Place proc #2 as soon as ready, then build weap. Rifle #135 and rocket #136 scouting west toward enemy start (12,16).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[135,136],\"x\":60,\"y\":15},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1400, "completion_tokens": 233, "total_tokens": 1633, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1398, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0069245, "upstream_inference_prompt_cost": 0.0038489, "upstream_inference_completions_cost": 0.0030756}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.8, "thoughts": "Second refinery is nearly complete; preserve cash for its placement and then immediately start the War Factory. Infantry scouts are advancing west toward the likely Soviet base while production remains queued.", "notes": "Place proc #2 as soon as ready, then build weap. Rifle #135 and rocket #136 scouting west toward enemy start (12,16).", "commands": [{"do": "attack_move", "units": [135, 136], "x": 60, "y": 15}, {"do": "rally", "building": 133, "x": 70, "y": 15}], "feedback": ["attack_move: 2 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 19}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2328 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: weap 32%; Infantry: e1 18%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #137@(17,16) #138@(15,14) #139@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(19,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: MCV deployed at (12,16); likely enemy near (95,11). Barracks #134, refinery #131, one harvester. War Factory currently building; scout east/northeast.", "raw": "{\"thoughts\":\"The War Factory is underway and power is ample, but one harvester limits income. Queue another refinery, keep the barracks busy, and send the infantry east to scout toward the likely enemy start.\",\"notes\":\"MCV deployed; War Factory building, then place it and produce tanks. Second refinery queued. Scout toward enemy start near (95,11); protect the lone harvester.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":45,\"y\":12},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1339, "completion_tokens": 306, "total_tokens": 1645, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1337, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003523575, "upstream_inference_prompt_cost": 0.0001840575, "upstream_inference_completions_cost": 0.0001683}, "completion_tokens_details": {"reasoning_tokens": 166, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.16, "thoughts": "The War Factory is underway and power is ample, but one harvester limits income. Queue another refinery, keep the barracks busy, and send the infantry east to scout toward the likely enemy start.", "notes": "MCV deployed; War Factory building, then place it and produce tanks. Second refinery queued. Scout toward enemy start near (95,11); protect the lone harvester.", "commands": [{"do": "build", "item": "proc"}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": "all_army", "x": 45, "y": 12}, {"do": "harvest", "unit": 132}], "feedback": ["build proc: started", "train 3x e3: queued", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 300, "income": 500, "experience": 0, "order_count": 13}}
{"tick": 2801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $991 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.4%.\nPRODUCTION: Building: proc 94%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #135@(69,15)\n  e3 (Rocket Soldier) x2: #136@(77,16) #140@(86,15)\n  harv (Ore Truck (harvester)) x1: #130@(94,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 as soon as ready, then build weap. Rifle #135 and rocket #136 scouting west toward enemy start (12,16).", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will strengthen income; immediately follow with power for the coming War Factory. Keep scouting west toward the enemy start while infantry production completes.\",\"notes\":\"Place proc #2, then build powr and save for weap. Scouts pushing west along y15; enemy likely around (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":88,\"y\":19},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":15},{\"do\":\"attack_move\",\"units\":[135,136,140],\"x\":55,\"y\":15},{\"do\":\"harvest\",\"unit\":130}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1384, "completion_tokens": 222, "total_tokens": 1606, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1382, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0067353, "upstream_inference_prompt_cost": 0.0038049, "upstream_inference_completions_cost": 0.0029304}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.02, "thoughts": "Second refinery is nearly ready and will strengthen income; immediately follow with power for the coming War Factory. Keep scouting west toward the enemy start while infantry production completes.", "notes": "Place proc #2, then build powr and save for weap. Scouts pushing west along y15; enemy likely around (12,16).", "commands": [{"do": "place", "item": "proc", "x": 88, "y": 19}, {"do": "build", "item": "powr"}, {"do": "rally", "building": 133, "x": 75, "y": 15}, {"do": "attack_move", "units": [135, 136, 140], "x": 55, "y": 15}, {"do": "harvest", "unit": 130}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build powr: started", "rally #133: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 500, "experience": 0, "order_count": 19}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1662 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5700, army $1500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6%.\nPRODUCTION: Building: weap 49%; Building: proc 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #137@(28,16) #138@(25,15) #139@(22,13) #141@(18,16)\n  harv (Ore Truck (harvester)) x1: #132@(17,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - train 3x e3: queued\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: MCV deployed; War Factory building, then place it and produce tanks. Second refinery queued. Scout toward enemy start near (95,11); protect the lone harvester.", "raw": "{\"thoughts\":\"The War Factory and second Refinery are already in the Building queue; power is sufficient for now. Keep the infantry queue producing anti-armor troops and send the scouts toward the likely enemy base.\",\"notes\":\"Enemy likely starts near (95,11); scout with infantry. Place War Factory and Refinery when ready, then produce tanks. One harvester; protect it.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[137,138,139,141],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1366, "completion_tokens": 235, "total_tokens": 1601, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1364, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00031702, "upstream_inference_prompt_cost": 0.00018777, "upstream_inference_completions_cost": 0.00012925}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.43, "thoughts": "The War Factory and second Refinery are already in the Building queue; power is sufficient for now. Keep the infantry queue producing anti-armor troops and send the scouts toward the likely enemy base.", "notes": "Enemy likely starts near (95,11); scout with infantry. Place War Factory and Refinery when ready, then produce tanks. One harvester; protect it.", "commands": [{"do": "attack_move", "units": [137, 138, 139, 141], "x": 95, "y": 11}], "feedback": ["attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5700, "army_value": 400, "income": 500, "experience": 0, "order_count": 17}}
{"tick": 3001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $676 + stored ore $412 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.1%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Infantry: e1 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #135@(61,21) #144@(87,17) #145@(91,17) #146@(93,18)\n  e3 (Rocket Soldier) x3: #136@(68,17) #140@(76,15) #142@(84,17)\n  harv (Ore Truck (harvester)) x1: #130@(89,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build powr: started\n  - rally #133: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Place proc #2, then build powr and save for weap. Scouts pushing west along y15; enemy likely around (12,16).", "raw": "{\"thoughts\":\"A second refinery is ready and will strengthen income with another harvester. Power is already being added; infantry scouting continues west toward the suspected Soviet base while we save for a War Factory.\",\"notes\":\"Place proc #2; powr is under construction. Save toward weap, keep infantry rally/scouting west along y16. Enemy likely near (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":87,\"y\":12},{\"do\":\"rally\",\"building\":133,\"x\":72,\"y\":16},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"attack_move\",\"units\":[135,136,140,142],\"x\":45,\"y\":16},{\"do\":\"attack_move\",\"units\":[144,145,146],\"x\":72,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1412, "completion_tokens": 315, "total_tokens": 1727, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1410, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080399, "upstream_inference_prompt_cost": 0.0038819, "upstream_inference_completions_cost": 0.004158}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.79, "thoughts": "A second refinery is ready and will strengthen income with another harvester. Power is already being added; infantry scouting continues west toward the suspected Soviet base while we save for a War Factory.", "notes": "Place proc #2; powr is under construction. Save toward weap, keep infantry rally/scouting west along y16. Enemy likely near (12,16).", "commands": [{"do": "place", "item": "proc", "x": 87, "y": 12}, {"do": "rally", "building": 133, "x": 72, "y": 16}, {"do": "harvest", "unit": 130}, {"do": "attack_move", "units": [135, 136, 140, 142], "x": 45, "y": 16}, {"do": "attack_move", "units": [144, 145, 146], "x": 72, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "rally #133: ordered", "attack_move: 4 units", "attack_move: 3 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1154 + stored ore $344 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6000, army $1800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8%.\nPRODUCTION: Building: weap 66%; Building: proc 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #137@(36,23) #138@(33,22) #139@(30,20) #141@(28,21)\n  e3 (Rocket Soldier) x1: #143@(20,16)\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11); scout with infantry. Place War Factory and Refinery when ready, then produce tanks. One harvester; protect it.", "raw": "{\"thoughts\":\"The War Factory is progressing, with a Refinery queued behind it; power is healthy and the current cash reserve is modest. Keep scouting toward the likely enemy start and maintain Rocket Soldier production so the infantry can handle any vehicles encountered.\",\"notes\":\"Enemy likely starts near (95,11). Four rifle infantry are scouting east; one Rocket Soldier at base. War Factory 66%, Refinery queued. One harvester; protect it.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1356, "completion_tokens": 359, "total_tokens": 1715, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1354, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000383845, "upstream_inference_prompt_cost": 0.000186395, "upstream_inference_completions_cost": 0.00019745}, "completion_tokens_details": {"reasoning_tokens": 227, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.15, "thoughts": "The War Factory is progressing, with a Refinery queued behind it; power is healthy and the current cash reserve is modest. Keep scouting toward the likely enemy start and maintain Rocket Soldier production so the infantry can handle any vehicles encountered.", "notes": "Enemy likely starts near (95,11). Four rifle infantry are scouting east; one Rocket Soldier at base. War Factory 66%, Refinery queued. One harvester; protect it.", "commands": [{"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack_move: no valid unit ids of yours", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6000, "army_value": 700, "income": 1000, "experience": 0, "order_count": 17}}
{"tick": 3201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $460 + stored ore $0 (storage 4000), power 100 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3800, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 14.1%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 41%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #135@(60,27) #144@(78,15) #145@(81,15) #146@(84,16) #150@(87,16) #151@(90,17) #152@(93,18)\n  e3 (Rocket Soldier) x3: #136@(63,25) #140@(69,22) #142@(76,17)\n  harv (Ore Truck (harvester)) x2: #130@(86,6) #148@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - rally #133: ordered\n  - attack_move: 4 units\n  - attack_move: 3 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Place proc #2; powr is under construction. Save toward weap, keep infantry rally/scouting west along y16. Enemy likely near (12,16).", "raw": "{\"thoughts\":\"Second refinery is established and power is ready; place it immediately while saving for a War Factory. Consolidate the scouting infantry and rockets into a westbound force toward the likely Soviet start.\",\"notes\":\"Place ready powr. Save for weap ($2000); infantry/rockets advancing west toward likely enemy base at (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":96,\"y\":15},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"rally\",\"building\":133,\"x\":75,\"y\":16},{\"do\":\"attack_move\",\"units\":[135,136,140,142,144,145,146,150,151,152],\"x\":35,\"y\":16},{\"do\":\"stance\",\"units\":[135,136,140,142,144,145,146,150,151,152],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1442, "completion_tokens": 279, "total_tokens": 1721, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1440, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0076472, "upstream_inference_prompt_cost": 0.0039644, "upstream_inference_completions_cost": 0.0036828}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.14, "thoughts": "Second refinery is established and power is ready; place it immediately while saving for a War Factory. Consolidate the scouting infantry and rockets into a westbound force toward the likely Soviet start.", "notes": "Place ready powr. Save for weap ($2000); infantry/rockets advancing west toward likely enemy base at (12,16).", "commands": [{"do": "place", "item": "powr", "x": 96, "y": 15}, {"do": "train", "item": "e1", "count": 4}, {"do": "rally", "building": 133, "x": 75, "y": 16}, {"do": "attack_move", "units": [135, 136, 140, 142, 144, 145, 146, 150, 151, 152], "x": 35, "y": 16}, {"do": "stance", "units": [135, 136, 140, 142, 144, 145, 146, 150, 151, 152], "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "train 4x e1: queued", "rally #133: ordered", "attack_move: 10 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 21}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $835 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.1%.\nPRODUCTION: Building: weap 82%; Building: proc 0%; Infantry: e3 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #137@(45,26) #138@(41,26) #139@(37,27) #141@(37,24)\n  e3 (Rocket Soldier) x3: #143@(29,22) #149@(20,16) #153@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(16,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: no valid unit ids of yours\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy likely starts near (95,11). Four rifle infantry are scouting east; one Rocket Soldier at base. War Factory 66%, Refinery queued. One harvester; protect it.", "raw": "{\"thoughts\":\"The War Factory is nearly ready, with a Refinery queued behind it; power is sufficient for now. Send the eastern scouts and forward rocket soldier toward the likely enemy start, while keeping the two rockets at base to guard the harvester and buildings.\",\"notes\":\"Enemy likely near (95,11). Scouts advancing east; keep base rockets on defense. Place the War Factory when ready, then ensure the queued Refinery gets placed; start producing tanks as soon as possible.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[137,138,139,141,143],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[149,153],\"stance\":\"defend\"}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1397, "completion_tokens": 310, "total_tokens": 1707, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1395, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003625325, "upstream_inference_prompt_cost": 0.0001920325, "upstream_inference_completions_cost": 0.0001705}, "completion_tokens_details": {"reasoning_tokens": 162, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.03, "thoughts": "The War Factory is nearly ready, with a Refinery queued behind it; power is sufficient for now. Send the eastern scouts and forward rocket soldier toward the likely enemy start, while keeping the two rockets at base to guard the harvester and buildings.", "notes": "Enemy likely near (95,11). Scouts advancing east; keep base rockets on defense. Place the War Factory when ready, then ensure the queued Refinery gets placed; start producing tanks as soon as possible.", "commands": [{"do": "attack_move", "units": [137, 138, 139, 141, 143], "x": 95, "y": 11}, {"do": "stance", "units": [149, 153], "stance": "defend"}], "feedback": ["attack_move: 5 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1300, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $131 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9900, army $4000, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 16.4%.\nPRODUCTION: Infantry: e1 70%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #144@(71,22) #145@(73,20) #146@(75,18) #150@(78,15) #151@(80,14) #152@(86,24) #155@(86,17) #156@(89,17) #157@(92,18)\n  e3 (Rocket Soldier) x3: #136@(55,28) #140@(60,28) #142@(68,23)\n  harv (Ore Truck (harvester)) x2: #130@(85,10) #148@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - train 4x e1: queued\n  - rally #133: ordered\n  - attack_move: 10 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Place ready powr. Save for weap ($2000); infantry/rockets advancing west toward likely enemy base at (12,16).", "raw": "{\"thoughts\":\"Infantry and rockets are advancing toward the likely enemy start while the economy saves for a War Factory. Keep the attack force moving west and harvesters working; avoid spending until $2000 is available.\",\"notes\":\"Saving for weap. All current combat units attack-moving toward likely enemy base (12,16); rally barracks west.\",\"commands\":[{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1465, "completion_tokens": 226, "total_tokens": 1691, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1463, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00701085, "upstream_inference_prompt_cost": 0.00402765, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.0, "thoughts": "Infantry and rockets are advancing toward the likely enemy start while the economy saves for a War Factory. Keep the attack force moving west and harvesters working; avoid spending until $2000 is available.", "notes": "Saving for weap. All current combat units attack-moving toward likely enemy base (12,16); rally barracks west.", "commands": [{"do": "rally", "building": 133, "x": 70, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["rally #133: ordered", "attack_move: 12 units", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9900, "army_value": 1800, "income": 1000, "experience": 0, "order_count": 26}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $169 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.5%.\nPRODUCTION: Building: weap 99%; Building: proc 0%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #137@(51,26)25% #138@(51,26) #139@(47,26) #141@(48,25)\n  e3 (Rocket Soldier) x4: #143@(38,24) #149@(29,22) #153@(21,17) #158@(12,14)\n  harv (Ore Truck (harvester)) x1: #132@(16,8)\nVISIBLE ENEMY UNITS (1):\n  #136 e3@(55,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Scouts advancing east; keep base rockets on defense. Place the War Factory when ready, then ensure the queued Refinery gets placed; start producing tanks as soon as possible.", "raw": "{\"thoughts\":\"The War Factory is almost ready, and the Refinery is queued behind it; cash is too low to start anything else. Keep the advancing force moving east toward the likely enemy start while the queued rocket soldiers continue training.\",\"notes\":\"Enemy likely near (95,11). Place War Factory when ready, then place queued Refinery. Infantry queues are producing e3s; begin tank production when cash permits.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1407, "completion_tokens": 364, "total_tokens": 1771, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1405, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003936075, "upstream_inference_prompt_cost": 0.0001934075, "upstream_inference_completions_cost": 0.0002002}, "completion_tokens_details": {"reasoning_tokens": 232, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "The War Factory is almost ready, and the Refinery is queued behind it; cash is too low to start anything else. Keep the advancing force moving east toward the likely enemy start while the queued rocket soldiers continue training.", "notes": "Enemy likely near (95,11). Place War Factory when ready, then place queued Refinery. Infantry queues are producing e3s; begin tank production when cash permits.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["place weap: nothing READY TO PLACE with that type", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 1, "order_count": 20}}
{"tick": 3601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $475 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9500, army $3600, killed $0 (0 units, 0 bldgs), lost $700 (3 units, 0 bldgs). Map explored 17.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #144@(62,27) #145@(65,24) #146@(68,24) #150@(70,23) #151@(73,20) #152@(78,25) #155@(77,16) #156@(79,14) #157@(86,24) #159@(85,18) #160@(88,18)\n  e3 (Rocket Soldier) x1: #142@(60,28)30%\n  harv (Ore Truck (harvester)) x2: #130@(90,16) #148@(98,12)\nVISIBLE ENEMY UNITS (3):\n  #137 e1@(56,28) 6%, #138 e1@(56,28) 100%, #141 e1@(56,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #133: ordered\n  - attack_move: 12 units\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: Saving for weap. All current combat units attack-moving toward likely enemy base (12,16); rally barracks west.", "raw": "{\"thoughts\":\"Our infantry spearhead has reached enemy scouts near the center and should eliminate them while continuing west. Spend current income on rifles, then bank for the War Factory.\",\"notes\":\"Save for weap ($2000); 11 rifles and damaged rocket advancing west toward enemy start. Enemy infantry spotted at 56,28.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"rally\",\"building\":133,\"x\":60,\"y\":27},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":138},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1457, "completion_tokens": 350, "total_tokens": 1807, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1455, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00862565, "upstream_inference_prompt_cost": 0.00400565, "upstream_inference_completions_cost": 0.00462}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.86, "thoughts": "Our infantry spearhead has reached enemy scouts near the center and should eliminate them while continuing west. Spend current income on rifles, then bank for the War Factory.", "notes": "Save for weap ($2000); 11 rifles and damaged rocket advancing west toward enemy start. Enemy infantry spotted at 56,28.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "rally", "building": 133, "x": 60, "y": 27}, {"do": "attack", "units": "all_army", "target": 138}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["train 4x e1: queued", "rally #133: ordered", "attack: 12 units", "attack_move: 12 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 700, "units_killed": 0, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9500, "army_value": 1400, "income": 1450, "experience": 0, "order_count": 26}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $700 (3 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.1%.\nPRODUCTION: Building: weap READY TO PLACE; Building: proc 0%; Infantry: e3 67%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #137@(56,28)6% #138@(56,28) #139@(55,28) #141@(56,28)\n  e3 (Rocket Soldier) x4: #143@(48,25) #149@(39,24) #153@(30,23) #158@(22,18)\n  harv (Ore Truck (harvester)) x1: #132@(15,17)\nVISIBLE ENEMY UNITS (1):\n  #142 e3@(60,28) 30%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Place War Factory when ready, then place queued Refinery. Infantry queues are producing e3s; begin tank production when cash permits.", "raw": "{\"thoughts\":\"Place the ready War Factory and push the scattered infantry toward the likely enemy base to explore and engage. Cash is empty, so let the queued rocket soldiers finish and resume vehicle production when ore comes in.\",\"notes\":\"Enemy likely near (95,11). War Factory ready to place; cash $0. Keep infantry moving east and start tanks once funds allow.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1407, "completion_tokens": 221, "total_tokens": 1628, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1405, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003149575, "upstream_inference_prompt_cost": 0.0001934075, "upstream_inference_completions_cost": 0.00012155}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.07, "thoughts": "Place the ready War Factory and push the scattered infantry toward the likely enemy base to explore and engage. Cash is empty, so let the queued rocket soldiers finish and resume vehicle production when ore comes in.", "notes": "Enemy likely near (95,11). War Factory ready to place; cash $0. Keep infantry moving east and start tanks once funds allow.", "commands": [{"do": "place", "item": "weap"}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 700, "deaths_cost": 0, "units_killed": 3, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 7, "order_count": 20}}
{"tick": 3801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $683 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9200, army $3300, killed $100 (1 units, 0 bldgs), lost $1300 (7 units, 0 bldgs). Map explored 18.1%.\nPRODUCTION: Infantry: e1 18%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x11: #150@(63,26)67% #151@(64,25) #152@(69,24) #155@(69,23) #156@(72,21) #157@(78,25) #159@(76,17) #160@(79,14) #162@(89,22) #163@(91,20) #164@(93,18)\n  harv (Ore Truck (harvester)) x2: #130@(88,9) #148@(104,21)\nVISIBLE ENEMY UNITS (2):\n  #138 e1@(60,28) 33%, #141 e1@(60,28) 91%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - rally #133: ordered\n  - attack: 12 units\n  - attack_move: 12 units\nYOUR NOTES FROM LAST TURN: Save for weap ($2000); 11 rifles and damaged rocket advancing west toward enemy start. Enemy infantry spotted at 56,28.", "raw": "{\"thoughts\":\"Our rifle force is already pushing west and has found enemy infantry near the central approach. Keep pressure toward the likely Soviet start while saving incoming refinery income for a War Factory.\",\"notes\":\"Enemy likely southwest at 12,16; rifle column advancing west through 60,28. War Factory remains priority once $2000 is available.\",\"commands\":[{\"do\":\"attack\",\"units\":[150,151,152,155,156,157,159,160,162,163,164],\"target\":141},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":55,\"y\":27},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1447, "completion_tokens": 275, "total_tokens": 1722, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1445, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00760815, "upstream_inference_prompt_cost": 0.00397815, "upstream_inference_completions_cost": 0.00363}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.56, "thoughts": "Our rifle force is already pushing west and has found enemy infantry near the central approach. Keep pressure toward the likely Soviet start while saving incoming refinery income for a War Factory.", "notes": "Enemy likely southwest at 12,16; rifle column advancing west through 60,28. War Factory remains priority once $2000 is available.", "commands": [{"do": "attack", "units": [150, 151, 152, 155, 156, 157, 159, 160, 162, 163, 164], "target": 141}, {"do": "attack_move", "units": "all_army", "x": 35, "y": 22}, {"do": "rally", "building": 133, "x": 55, "y": 27}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["attack: 11 units", "attack_move: 11 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 1300, "units_killed": 1, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9200, "army_value": 1100, "income": 2000, "experience": 1, "order_count": 30}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8800, army $2600, killed $1300 (7 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 12.7%.\nPRODUCTION: Building: proc 1%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #138@(60,28)33% #139@(59,28)91% #141@(60,28)91%\n  e3 (Rocket Soldier) x4: #143@(58,28) #149@(49,26) #153@(40,24) #158@(31,24)\n  harv (Ore Truck (harvester)) x1: #132@(20,9)\nVISIBLE ENEMY UNITS (1):\n  #150 e1@(63,26) 67%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). War Factory ready to place; cash $0. Keep infantry moving east and start tanks once funds allow.", "raw": "{\"thoughts\":\"Our infantry are advancing east and have encountered an enemy rifleman; keep the force moving toward the likely enemy base at (95,11). The refinery is nearly unfunded, so send the harvester back to work and let the queued refinery finish.\",\"notes\":\"Enemy likely base near (95,11). Infantry advancing east; keep pushing. Proc is 1% in Building queue; place when ready. Cash is depleted.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1459, "completion_tokens": 263, "total_tokens": 1722, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1457, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003452075, "upstream_inference_prompt_cost": 0.0002005575, "upstream_inference_completions_cost": 0.00014465}, "completion_tokens_details": {"reasoning_tokens": 136, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.61, "thoughts": "Our infantry are advancing east and have encountered an enemy rifleman; keep the force moving toward the likely enemy base at (95,11). The refinery is nearly unfunded, so send the harvester back to work and let the queued refinery finish.", "notes": "Enemy likely base near (95,11). Infantry advancing east; keep pushing. Proc is 1% in Building queue; place when ready. Cash is depleted.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1300, "deaths_cost": 100, "units_killed": 7, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8800, "army_value": 1500, "income": 1050, "experience": 13, "order_count": 21}}
{"tick": 4001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $600 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9000, army $3100, killed $500 (3 units, 0 bldgs), lost $1600 (10 units, 0 bldgs). Map explored 18.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #155@(64,25)13% #156@(64,25)93% #157@(68,24) #159@(69,23) #160@(71,22) #162@(80,26) #163@(83,27) #164@(86,25) #165@(88,23)\n  harv (Ore Truck (harvester)) x2: #130@(86,5) #148@(102,20)\nVISIBLE ENEMY UNITS (1):\n  #141 e1@(61,27) 25%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - attack_move: 11 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely southwest at 12,16; rifle column advancing west through 60,28. War Factory remains priority once $2000 is available.", "raw": "{\"thoughts\":\"Our two-refinery economy is online but cash is temporarily depleted. Keep the rifle force advancing southwest while continuously producing infantry until we can afford the War Factory.\",\"notes\":\"Enemy base likely at 12,16. Rifle force is around 64-88,23-27 advancing west; prioritize weap immediately when funds reach $2000.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":62,\"y\":26},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":45,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1410, "completion_tokens": 257, "total_tokens": 1667, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1408, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072688, "upstream_inference_prompt_cost": 0.0038764, "upstream_inference_completions_cost": 0.0033924}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.91, "thoughts": "Our two-refinery economy is online but cash is temporarily depleted. Keep the rifle force advancing southwest while continuously producing infantry until we can afford the War Factory.", "notes": "Enemy base likely at 12,16. Rifle force is around 64-88,23-27 advancing west; prioritize weap immediately when funds reach $2000.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 62, "y": 26}, {"do": "attack_move", "units": "all_army", "x": 45, "y": 24}], "feedback": ["train 10x e1: queued", "rally #133: ordered", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 500, "deaths_cost": 1600, "units_killed": 3, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9000, "army_value": 900, "income": 2000, "experience": 5, "order_count": 30}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8400, army $2200, killed $1600 (10 units, 0 bldgs), lost $500 (3 units, 0 bldgs). Map explored 12.9%.\nPRODUCTION: Building: proc 1%; Infantry: e3 76%; Infantry: e3 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #139@(60,28)86% #141@(61,27)25%\n  e3 (Rocket Soldier) x3: #149@(59,28) #153@(50,26) #158@(41,24)\n  harv (Ore Truck (harvester)) x1: #132@(17,16)\nVISIBLE ENEMY UNITS (2):\n  #155 e1@(64,25) 13%, #156 e1@(64,25) 93%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\nYOUR NOTES FROM LAST TURN: Enemy likely base near (95,11). Infantry advancing east; keep pushing. Proc is 1% in Building queue; place when ready. Cash is depleted.", "raw": "{\"thoughts\":\"Cash is depleted, so let the Ore Refinery finish and keep the existing production queues running. Advance the infantry toward the likely enemy base, engaging the visible enemy soldiers along the way.\",\"notes\":\"Enemy likely base near (95,11). Proc is building; cash depleted. Keep infantry advancing east and spend new income on production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1440, "completion_tokens": 196, "total_tokens": 1636, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1438, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000305745, "upstream_inference_prompt_cost": 0.000197945, "upstream_inference_completions_cost": 0.0001078}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.19, "thoughts": "Cash is depleted, so let the Ore Refinery finish and keep the existing production queues running. Advance the infantry toward the likely enemy base, engaging the visible enemy soldiers along the way.", "notes": "Enemy likely base near (95,11). Proc is building; cash depleted. Keep infantry advancing east and spend new income on production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 500, "units_killed": 10, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8400, "army_value": 1100, "income": 1050, "experience": 16, "order_count": 21}}
{"tick": 4201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $606 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9100, army $3200, killed $1000 (6 units, 0 bldgs), lost $1800 (12 units, 0 bldgs). Map explored 18.3%.\nPRODUCTION: Infantry: e1 19%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #157@(62,27) #159@(62,27) #160@(63,26) #162@(72,24) #163@(74,25) #164@(77,25) #165@(80,26) #166@(89,22) #168@(91,20) #169@(93,18)\n  harv (Ore Truck (harvester)) x2: #130@(88,16) #148@(98,12)\nVISIBLE ENEMY UNITS (1):\n  #153 e3@(59,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e1: queued\n  - rally #133: ordered\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base likely at 12,16. Rifle force is around 64-88,23-27 advancing west; prioritize weap immediately when funds reach $2000.", "raw": "{\"thoughts\":\"Our rifle column is advancing toward the enemy start and has encountered a rocket soldier. Keep the force moving west while the queued infantry reinforces; save income for the first War Factory.\",\"notes\":\"Rifle force advancing west along y25 toward enemy start (12,16); enemy rocket #153 at 59,28. Build War Factory immediately once $2000 is available.\",\"commands\":[{\"do\":\"attack\",\"units\":[157,159,160,162,163,164,165,166,168,169],\"target\":153},{\"do\":\"attack_move\",\"units\":[157,159,160,162,163,164,165,166,168,169],\"x\":35,\"y\":22},{\"do\":\"rally\",\"building\":133,\"x\":70,\"y\":24},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1467, "completion_tokens": 260, "total_tokens": 1727, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1465, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00746515, "upstream_inference_prompt_cost": 0.00403315, "upstream_inference_completions_cost": 0.003432}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Our rifle column is advancing toward the enemy start and has encountered a rocket soldier. Keep the force moving west while the queued infantry reinforces; save income for the first War Factory.", "notes": "Rifle force advancing west along y25 toward enemy start (12,16); enemy rocket #153 at 59,28. Build War Factory immediately once $2000 is available.", "commands": [{"do": "attack", "units": [157, 159, 160, 162, 163, 164, 165, 166, 168, 169], "target": 153}, {"do": "attack_move", "units": [157, 159, 160, 162, 163, 164, 165, 166, 168, 169], "x": 35, "y": 22}, {"do": "rally", "building": 133, "x": 70, "y": 24}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["attack: 10 units", "attack_move: 10 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1000, "deaths_cost": 1800, "units_killed": 6, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1000, "income": 2300, "experience": 10, "order_count": 40}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $29 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $1800 (12 units, 0 bldgs), lost $1000 (6 units, 0 bldgs). Map explored 12.9%.\nPRODUCTION: Building: proc 18%; Infantry: e3 54%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #153@(59,28) #158@(51,26) #167@(16,15)\n  harv (Ore Truck (harvester)) x1: #132@(17,12)\nVISIBLE ENEMY UNITS (2):\n  #157 e1@(62,27) 100%, #159 e1@(62,27) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Enemy likely base near (95,11). Proc is building; cash depleted. Keep infantry advancing east and spend new income on production.", "raw": "{\"thoughts\":\"The second refinery is already building, but cash is nearly exhausted, so avoid starting anything else. Push the rocket soldiers east to scout and engage while the harvester brings in more ore; resume tank production once funds allow.\",\"notes\":\"Enemy likely base near (95,11). Proc is 18% complete; power is sufficient. Advance rocket soldiers east and spend incoming ore on war production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":90,\"y\":14},{\"do\":\"rally\",\"building\":161,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1399, "completion_tokens": 300, "total_tokens": 1699, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1397, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003573075, "upstream_inference_prompt_cost": 0.0001923075, "upstream_inference_completions_cost": 0.000165}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "The second refinery is already building, but cash is nearly exhausted, so avoid starting anything else. Push the rocket soldiers east to scout and engage while the harvester brings in more ore; resume tank production once funds allow.", "notes": "Enemy likely base near (95,11). Proc is 18% complete; power is sufficient. Advance rocket soldiers east and spend incoming ore on war production.", "commands": [{"do": "attack_move", "units": "all_army", "x": 90, "y": 14}, {"do": "rally", "building": 161, "x": 70, "y": 18}], "feedback": ["attack_move: 3 units", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 1000, "units_killed": 12, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 1550, "experience": 18, "order_count": 21}}
{"tick": 4401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $903 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9400, army $3500, killed $1600 (8 units, 0 bldgs), lost $1800 (12 units, 0 bldgs). Map explored 18.3%.\nPRODUCTION: Infantry: e1 48%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #157@(55,28)89% #159@(55,28)98% #160@(56,28)90% #162@(62,27) #163@(65,25) #164@(67,24) #165@(71,24) #166@(80,26) #168@(83,27) #169@(86,25) #170@(88,23) #171@(90,21) #172@(93,18)\n  harv (Ore Truck (harvester)) x2: #130@(92,17) #148@(103,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack_move: 10 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Rifle force advancing west along y25 toward enemy start (12,16); enemy rocket #153 at 59,28. Build War Factory immediately once $2000 is available.", "raw": "{\"thoughts\":\"Our rifle column is advancing safely toward the likely enemy start, but we need to bank enough income for a War Factory. Keep the infantry pressure moving west while both harvesters continue mining.\",\"notes\":\"Rifle column moving west toward enemy start (12,16). Save for War Factory at $2000; then build weap and transition into tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":20,\"y\":17},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"rally\",\"building\":133,\"x\":35,\"y\":21}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1461, "completion_tokens": 296, "total_tokens": 1757, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1459, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00792385, "upstream_inference_prompt_cost": 0.00401665, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 158, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.44, "thoughts": "Our rifle column is advancing safely toward the likely enemy start, but we need to bank enough income for a War Factory. Keep the infantry pressure moving west while both harvesters continue mining.", "notes": "Rifle column moving west toward enemy start (12,16). Save for War Factory at $2000; then build weap and transition into tanks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 20, "y": 17}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "rally", "building": 133, "x": 35, "y": 21}], "feedback": ["attack_move: 13 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 1800, "units_killed": 8, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1300, "income": 2950, "experience": 16, "order_count": 40}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $1800 (12 units, 0 bldgs), lost $1600 (8 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 19%; Infantry: e3 58%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #167@(25,20)\n  harv (Ore Truck (harvester)) x1: #132@(23,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely base near (95,11). Proc is 18% complete; power is sufficient. Advance rocket soldiers east and spend incoming ore on war production.", "raw": "{\"thoughts\":\"The refinery is still building and cash is empty, so keep the queued rocket soldier and refinery progressing. Send the lone rocket soldier east toward the likely enemy base to scout, but avoid spending on new structures until ore arrives.\",\"notes\":\"Enemy likely near (95,11). Proc in progress; e3 queue active. One rocket soldier scouting east; protect the harvester.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[167],\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1376, "completion_tokens": 291, "total_tokens": 1667, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1374, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000349195, "upstream_inference_prompt_cost": 0.000189145, "upstream_inference_completions_cost": 0.00016005}, "completion_tokens_details": {"reasoning_tokens": 186, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "The refinery is still building and cash is empty, so keep the queued rocket soldier and refinery progressing. Send the lone rocket soldier east toward the likely enemy base to scout, but avoid spending on new structures until ore arrives.", "notes": "Enemy likely near (95,11). Proc in progress; e3 queue active. One rocket soldier scouting east; protect the harvester.", "commands": [{"do": "attack_move", "units": [167], "x": 95, "y": 11}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 1600, "units_killed": 12, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 1550, "experience": 18, "order_count": 21}}
{"tick": 4601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $575 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $9700, army $3800, killed $1600 (8 units, 0 bldgs), lost $1800 (12 units, 0 bldgs). Map explored 20%.\nPRODUCTION: Infantry: e1 76%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #157@(44,28)89% #159@(45,28)98% #160@(45,28)90% #162@(52,27) #163@(55,28) #164@(58,28) #165@(61,27) #166@(71,24) #168@(74,25) #169@(77,25) #170@(80,26) #171@(82,27) #172@(85,26) #173@(87,24) #174@(90,21) #177@(92,19)\n  harv (Ore Truck (harvester)) x2: #130@(101,25) #148@(102,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 13 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Rifle column moving west toward enemy start (12,16). Save for War Factory at $2000; then build weap and transition into tanks.", "raw": "{\"thoughts\":\"Our rifle column is advancing toward the likely enemy start while both refineries keep income flowing. I will keep infantry production queued and push all combat units west to scout and engage.\",\"notes\":\"Rifle force advancing west from center toward likely enemy base at (12,16). Need save/spend next income on War Factory immediately at $2000.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":44,\"y\":28},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1445, "completion_tokens": 254, "total_tokens": 1699, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1443, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00732545, "upstream_inference_prompt_cost": 0.00397265, "upstream_inference_completions_cost": 0.0033528}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Our rifle column is advancing toward the likely enemy start while both refineries keep income flowing. I will keep infantry production queued and push all combat units west to scout and engage.", "notes": "Rifle force advancing west from center toward likely enemy base at (12,16). Need save/spend next income on War Factory immediately at $2000.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 44, "y": 28}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}], "feedback": ["train 10x e1: queued", "rally #133: ordered", "attack_move: 16 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1600, "deaths_cost": 1800, "units_killed": 8, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9700, "army_value": 1600, "income": 2950, "experience": 16, "order_count": 40}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $1800 (12 units, 0 bldgs), lost $1600 (8 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 19%; Infantry: e3 58%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #167@(34,24)\n  harv (Ore Truck (harvester)) x1: #132@(17,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Proc in progress; e3 queue active. One rocket soldier scouting east; protect the harvester.", "raw": "{\"thoughts\":\"Cash is depleted, so the refinery and queued infantry must wait for income. Keep the scout advancing east toward the likely enemy start while the harvester resumes mining.\",\"notes\":\"Enemy likely near (95,11). Proc building in progress; e3 and e1 queued. Scout #167 at (34,24), advance east; protect harvester #132.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[167],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1364, "completion_tokens": 236, "total_tokens": 1600, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1362, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000317295, "upstream_inference_prompt_cost": 0.000187495, "upstream_inference_completions_cost": 0.0001298}, "completion_tokens_details": {"reasoning_tokens": 124, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.64, "thoughts": "Cash is depleted, so the refinery and queued infantry must wait for income. Keep the scout advancing east toward the likely enemy start while the harvester resumes mining.", "notes": "Enemy likely near (95,11). Proc building in progress; e3 and e1 queued. Scout #167 at (34,24), advance east; protect harvester #132.", "commands": [{"do": "attack_move", "units": [167], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 1600, "units_killed": 12, "units_lost": 8, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 1550, "experience": 18, "order_count": 21}}
{"tick": 4801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $748 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10100, army $4200, killed $1900 (9 units, 0 bldgs), lost $1800 (12 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Infantry: e1 3%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x20: #157@(38,23)80% #159@(37,22)98% #160@(37,21)90% #162@(43,24) #163@(46,24) #164@(49,26) #165@(52,27) #166@(62,27) #168@(64,25) #169@(67,24) #170@(71,24) #171@(74,25) #172@(76,25) #173@(79,25) #174@(82,27) #177@(84,27) #178@(87,24) #179@(89,22) #180@(91,20) #182@(93,17)\n  harv (Ore Truck (harvester)) x2: #130@(102,22) #148@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e1: queued\n  - rally #133: ordered\n  - attack_move: 16 units\nYOUR NOTES FROM LAST TURN: Rifle force advancing west from center toward likely enemy base at (12,16). Need save/spend next income on War Factory immediately at $2000.", "raw": "{\"thoughts\":\"The rifle column is deep across the map and should continue toward the likely Soviet start while our two refineries fund the War Factory. Infantry production is already heavily queued, so preserve cash for armor infrastructure.\",\"notes\":\"Rifle force advancing west toward enemy start (12,16); build War Factory immediately once $2000 is available, then produce medium tanks and rocket soldiers.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":38,\"y\":23},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1529, "completion_tokens": 239, "total_tokens": 1768, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1527, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00735845, "upstream_inference_prompt_cost": 0.00420365, "upstream_inference_completions_cost": 0.0031548}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.96, "thoughts": "The rifle column is deep across the map and should continue toward the likely Soviet start while our two refineries fund the War Factory. Infantry production is already heavily queued, so preserve cash for armor infrastructure.", "notes": "Rifle force advancing west toward enemy start (12,16); build War Factory immediately once $2000 is available, then produce medium tanks and rocket soldiers.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 38, "y": 23}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["attack_move: 20 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 1800, "units_killed": 9, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10100, "army_value": 2000, "income": 3450, "experience": 19, "order_count": 50}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $64 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7600, army $1400, killed $1800 (12 units, 0 bldgs), lost $1900 (9 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 35%; Infantry: e1 93%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #181@(14,14)\n  harv (Ore Truck (harvester)) x1: #132@(17,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Proc building in progress; e3 and e1 queued. Scout #167 at (34,24), advance east; protect harvester #132.", "raw": "{\"thoughts\":\"The second refinery is already 35% complete, so prioritize getting it placed to increase income. Keep infantry production moving and send the scout east toward the likely enemy start while the rocket soldier stays near the base to help protect the harvester.\",\"notes\":\"Enemy likely near (95,11). Scout east; keep #132 harvester protected. Second proc in progress.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1367, "completion_tokens": 324, "total_tokens": 1691, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1365, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003661075, "upstream_inference_prompt_cost": 0.0001879075, "upstream_inference_completions_cost": 0.0001782}, "completion_tokens_details": {"reasoning_tokens": 197, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "The second refinery is already 35% complete, so prioritize getting it placed to increase income. Keep infantry production moving and send the scout east toward the likely enemy start while the rocket soldier stays near the base to help protect the harvester.", "notes": "Enemy likely near (95,11). Scout east; keep #132 harvester protected. Second proc in progress.", "commands": [{"do": "place", "item": "proc"}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": "idle_army", "x": 95, "y": 11}], "feedback": ["place proc: nothing READY TO PLACE with that type", "train 2x e3: queued", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 1900, "units_killed": 12, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7600, "army_value": 300, "income": 2050, "experience": 18, "order_count": 21}}
{"tick": 5001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $420 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10400, army $4500, killed $1900 (9 units, 0 bldgs), lost $1800 (12 units, 0 bldgs). Map explored 23.5%.\nPRODUCTION: Infantry: e1 31%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x23: #157@(29,14)80% #159@(29,14)98% #160@(29,14)90% #162@(34,19) #163@(36,24) #164@(39,23) #165@(42,24) #166@(52,27) #168@(55,28) #169@(58,28) #170@(61,27) #171@(64,25) #172@(66,24) #173@(70,24) #174@(73,24) #177@(75,25) #178@(78,25) #179@(81,26) #180@(84,27) #182@(86,25) #184@(88,23) #185@(91,20) #186@(93,18)\n  harv (Ore Truck (harvester)) x2: #130@(98,12) #148@(102,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 20 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Rifle force advancing west toward enemy start (12,16); build War Factory immediately once $2000 is available, then produce medium tanks and rocket soldiers.", "raw": "{\"thoughts\":\"Our rifle column is deep across the map and should continue pressing toward the likely Soviet start while the two refineries build income. Cash is still too low for the War Factory, so keep the infantry stream moving and wait for funds.\",\"notes\":\"Rifle force advancing west along y~16-25 toward likely enemy base at (12,16). Two harvesters active; save for War Factory at $2000, then medium tanks and rockets.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1518, "completion_tokens": 258, "total_tokens": 1776, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1516, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007579, "upstream_inference_prompt_cost": 0.0041734, "upstream_inference_completions_cost": 0.0034056}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.74, "thoughts": "Our rifle column is deep across the map and should continue pressing toward the likely Soviet start while the two refineries build income. Cash is still too low for the War Factory, so keep the infantry stream moving and wait for funds.", "notes": "Rifle force advancing west along y~16-25 toward likely enemy base at (12,16). Two harvesters active; save for War Factory at $2000, then medium tanks and rockets.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 12, "y": 16}], "feedback": ["attack_move: 23 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 1800, "units_killed": 9, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 2300, "income": 3450, "experience": 19, "order_count": 50}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7700, army $1500, killed $1800 (12 units, 0 bldgs), lost $1900 (9 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 37%; Infantry: e3 7%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #183@(21,17)\n  e3 (Rocket Soldier) x1: #181@(23,19)\n  harv (Ore Truck (harvester)) x1: #132@(18,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - train 2x e3: queued\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Scout east; keep #132 harvester protected. Second proc in progress.", "raw": "{\"thoughts\":\"The second refinery is still building, and there\u2019s no cash to start anything else. Send the two infantry east to scout toward the likely enemy base while keeping the harvester mining.\",\"notes\":\"Enemy likely near (95,11). Scout east with infantry; protect #132 harvester. Second proc is 37% complete; cash is depleted.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[183,181],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1404, "completion_tokens": 254, "total_tokens": 1658, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1402, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000332695, "upstream_inference_prompt_cost": 0.000192995, "upstream_inference_completions_cost": 0.0001397}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.41, "thoughts": "The second refinery is still building, and there\u2019s no cash to start anything else. Send the two infantry east to scout toward the likely enemy base while keeping the harvester mining.", "notes": "Enemy likely near (95,11). Scout east with infantry; protect #132 harvester. Second proc is 37% complete; cash is depleted.", "commands": [{"do": "attack_move", "units": [183, 181], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 1900, "units_killed": 12, "units_lost": 9, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7700, "army_value": 400, "income": 2050, "experience": 18, "order_count": 23}}
{"tick": 5201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $591 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10700, army $4800, killed $2200 (10 units, 0 bldgs), lost $1800 (12 units, 0 bldgs). Map explored 24.9%.\nPRODUCTION: Infantry: e1 60%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #157@(21,14)80% #159@(21,14)98% #160@(21,14)90% #162@(26,14) #163@(32,21)40% #164@(31,16) #165@(33,18) #166@(43,24) #168@(46,24) #169@(49,26) #170@(52,27) #171@(54,28) #172@(57,28) #173@(60,28) #174@(63,26) #177@(66,24) #178@(69,24) #179@(72,24) #180@(75,25) #182@(78,25) #184@(80,26) #185@(83,27) #186@(85,26) #187@(88,23) #188@(90,21) #189@(92,19)\n  harv (Ore Truck (harvester)) x2: #130@(102,20) #148@(102,21)\nVISIBLE ENEMY UNITS (1):\n  #183 e1@(28,21) 77%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 23 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Rifle force advancing west along y~16-25 toward likely enemy base at (12,16). Two harvesters active; save for War Factory at $2000, then medium tanks and rockets.", "raw": "{\"thoughts\":\"Our rifle column has reached the enemy approach and spotted a defender near (28,21). Keep infantry production continuous and press the entire force toward the likely enemy base while income accumulates for a War Factory.\",\"notes\":\"Infantry assault advancing west; visible enemy rifle #183 at (28,21). Need build weap immediately once $2000 is available, then produce medium tanks and rockets.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"attack\",\"units\":[157,159,160,162,163,164,165],\"target\":183},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1539, "completion_tokens": 367, "total_tokens": 1906, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1537, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00907555, "upstream_inference_prompt_cost": 0.00423115, "upstream_inference_completions_cost": 0.0048444}, "completion_tokens_details": {"reasoning_tokens": 200, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.95, "thoughts": "Our rifle column has reached the enemy approach and spotted a defender near (28,21). Keep infantry production continuous and press the entire force toward the likely enemy base while income accumulates for a War Factory.", "notes": "Infantry assault advancing west; visible enemy rifle #183 at (28,21). Need build weap immediately once $2000 is available, then produce medium tanks and rockets.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "attack", "units": [157, 159, 160, 162, 163, 164, 165], "target": 183}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["train 10x e1: queued", "attack: 7 units", "attack_move: 26 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1800, "units_killed": 10, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10700, "army_value": 2600, "income": 3950, "experience": 22, "order_count": 50}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7400, army $1200, killed $1800 (12 units, 0 bldgs), lost $2200 (10 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 37%; Infantry: e3 7%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #183@(28,21)77%\n  harv (Ore Truck (harvester)) x1: #132@(16,17)98%\nVISIBLE ENEMY UNITS (1):\n  #163 e1@(32,21) 40%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11). Scout east with infantry; protect #132 harvester. Second proc is 37% complete; cash is depleted.", "raw": "{\"thoughts\":\"The second refinery is already underway, but cash is depleted, so keep the existing rocket-soldier production moving and avoid starting another costly queue. Send the scout east toward the likely enemy base and keep the harvester mining.\",\"notes\":\"Enemy likely near (95,11); scout east. Second proc is building. Protect harvester #132.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[183],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":161,\"x\":30,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":18}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1382, "completion_tokens": 317, "total_tokens": 1699, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1380, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036432, "upstream_inference_prompt_cost": 0.00018997, "upstream_inference_completions_cost": 0.00017435}, "completion_tokens_details": {"reasoning_tokens": 174, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.14, "thoughts": "The second refinery is already underway, but cash is depleted, so keep the existing rocket-soldier production moving and avoid starting another costly queue. Send the scout east toward the likely enemy base and keep the harvester mining.", "notes": "Enemy likely near (95,11); scout east. Second proc is building. Protect harvester #132.", "commands": [{"do": "attack_move", "units": [183], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 161, "x": 30, "y": 18}, {"do": "rally", "building": 134, "x": 30, "y": 18}], "feedback": ["attack_move: 1 units", "rally #161: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1800, "deaths_cost": 2200, "units_killed": 12, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7400, "army_value": 100, "income": 2050, "experience": 18, "order_count": 23}}
{"tick": 5401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $363 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $10900, army $5000, killed $2200 (10 units, 0 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 25.2%.\nPRODUCTION: Infantry: e1 88%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x28: #157@(19,14)80% #159@(19,14)98% #160@(19,14)90% #162@(19,14) #164@(22,15) #165@(25,14) #166@(34,19) #168@(36,24) #169@(39,23) #170@(42,24) #171@(46,24) #172@(48,25) #173@(50,28) #174@(54,28) #177@(57,28) #178@(60,28) #179@(62,27) #180@(65,24) #182@(68,24) #184@(71,24) #185@(74,25) #186@(77,25) #187@(79,25) #188@(82,27) #189@(85,26) #190@(87,24) #191@(89,22) #192@(92,19)\n  harv (Ore Truck (harvester)) x2: #130@(107,21) #148@(98,12)\nVISIBLE ENEMY UNITS (2):\n  #132 harv@(19,12) 97%, #183 e1@(33,24) 0%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e1: queued\n  - attack: 7 units\n  - attack_move: 26 units\nYOUR NOTES FROM LAST TURN: Infantry assault advancing west; visible enemy rifle #183 at (28,21). Need build weap immediately once $2000 is available, then produce medium tanks and rockets.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy ore field and can deny their economy immediately. Keep the barracks rally pointed west and eliminate the exposed harvester while saving for a War Factory.\",\"notes\":\"Enemy base remains likely near (12,16); exposed enemy harvester #132 at (19,12). Infantry column spans east-west and is assaulting west. Build War Factory as soon as $2000 is available.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":132},{\"do\":\"rally\",\"building\":133,\"x\":20,\"y\":14},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1618, "completion_tokens": 219, "total_tokens": 1837, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1616, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0073392, "upstream_inference_prompt_cost": 0.0044484, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.03, "thoughts": "Our infantry column has reached the enemy ore field and can deny their economy immediately. Keep the barracks rally pointed west and eliminate the exposed harvester while saving for a War Factory.", "notes": "Enemy base remains likely near (12,16); exposed enemy harvester #132 at (19,12). Infantry column spans east-west and is assaulting west. Build War Factory as soon as $2000 is available.", "commands": [{"do": "attack", "units": "all_army", "target": 132}, {"do": "rally", "building": 133, "x": 20, "y": 14}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 28 units", "rally #133: ordered", "stance: 28 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 1900, "units_killed": 10, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10900, "army_value": 2800, "income": 3525, "experience": 22, "order_count": 60}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7400, army $1200, killed $1900 (13 units, 0 bldgs), lost $2200 (10 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 55%; Infantry: e3 91%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 89%, #134 barr@(12,13) 100%, #161 weap@(14,13) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #183@(33,24)0%\n  harv (Ore Truck (harvester)) x1: #132@(19,12)97%\nVISIBLE ENEMY UNITS (5):\n  #157 e1@(19,14) 80%, #159 e1@(19,14) 98%, #160 e1@(19,14) 90%, #162 e1@(19,14) 100%, #168 e1@(36,24) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - rally #161: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy likely near (95,11); scout east. Second proc is building. Protect harvester #132.", "raw": "{\"thoughts\":\"Enemy infantry are close to your harvester, so pull it back toward the base while the nearly finished rocket soldier provides protection. Keep the second refinery and infantry queues running; spend the next income on power if needed, then expand vehicle production.\",\"notes\":\"Enemy infantry last seen near (19,14); harvester #132 needs protection. Second proc is 55% complete; e3 production is nearly ready.\",\"commands\":[{\"do\":\"move\",\"units\":[132],\"x\":14,\"y\":16},{\"do\":\"attack_move\",\"units\":[183],\"x\":19,\"y\":14}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1437, "completion_tokens": 344, "total_tokens": 1781, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1435, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003867325, "upstream_inference_prompt_cost": 0.0001975325, "upstream_inference_completions_cost": 0.0001892}, "completion_tokens_details": {"reasoning_tokens": 215, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "Enemy infantry are close to your harvester, so pull it back toward the base while the nearly finished rocket soldier provides protection. Keep the second refinery and infantry queues running; spend the next income on power if needed, then expand vehicle production.", "notes": "Enemy infantry last seen near (19,14); harvester #132 needs protection. Second proc is 55% complete; e3 production is nearly ready.", "commands": [{"do": "move", "units": [132], "x": 14, "y": 16}, {"do": "attack_move", "units": [183], "x": 19, "y": 14}], "feedback": ["move: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 2200, "units_killed": 13, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7400, "army_value": 100, "income": 2050, "experience": 19, "order_count": 23}}
{"tick": 5601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $436 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11300, army $5400, killed $2300 (11 units, 0 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Infantry: e1 14%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x32: #157@(18,14)80% #159@(19,14)98% #160@(18,14)90% #162@(19,14) #164@(18,14) #165@(20,14)* #166@(24,18) #168@(27,23)70% #169@(28,22) #170@(31,24) #171@(34,24) #172@(37,25) #173@(40,27) #174@(44,26) #177@(46,28) #178@(49,28) #179@(52,28) #180@(56,28) #182@(59,28) #184@(62,27) #185@(64,25) #186@(67,24) #187@(70,24) #188@(73,24) #189@(76,25) #190@(79,25) #191@(81,27) #192@(84,27) #193@(86,25) #194@(89,22) #195@(91,20) #196@(93,18)\n  harv (Ore Truck (harvester)) x2: #130@(101,15) #148@(103,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #131 proc@(15,16) 89%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 28 units\n  - rally #133: ordered\n  - stance: 28 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely near (12,16); exposed enemy harvester #132 at (19,12). Infantry column spans east-west and is assaulting west. Build War Factory as soon as $2000 is available.", "raw": "{\"thoughts\":\"Our infantry column has reached the enemy approach and the exposed refinery is the only confirmed target. Keep pressure on it while income converts stored ore into cash for a War Factory and anti-vehicle infantry.\",\"notes\":\"Enemy refinery #131 at (15,16), likely base around (12,16). Infantry assault continues west; build War Factory immediately when funds reach $2000.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":131},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":15},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1613, "completion_tokens": 280, "total_tokens": 1893, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1611, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00813065, "upstream_inference_prompt_cost": 0.00443465, "upstream_inference_completions_cost": 0.003696}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "Our infantry column has reached the enemy approach and the exposed refinery is the only confirmed target. Keep pressure on it while income converts stored ore into cash for a War Factory and anti-vehicle infantry.", "notes": "Enemy refinery #131 at (15,16), likely base around (12,16). Infantry assault continues west; build War Factory immediately when funds reach $2000.", "commands": [{"do": "attack", "units": "all_army", "target": 131}, {"do": "rally", "building": 133, "x": 18, "y": 15}, {"do": "train", "item": "e3", "count": 3}, {"do": "build", "item": "weap"}], "feedback": ["attack: 32 units", "rally #133: ordered", "train 3x e3: queued", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 1900, "units_killed": 11, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11300, "army_value": 3200, "income": 3950, "experience": 23, "order_count": 60}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7300, army $1100, killed $1900 (13 units, 0 bldgs), lost $2300 (11 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 55%; Infantry: e3 91%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 89%, #134 barr@(12,13) 100%, #161 weap@(14,13) 99%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(14,15)88%*\nVISIBLE ENEMY UNITS (6):\n  #157 e1@(18,14) 80%, #159 e1@(19,14) 98%, #160 e1@(18,14) 90%, #162 e1@(19,14) 100%, #164 e1@(18,14) 100%, #165 e1@(20,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry last seen near (19,14); harvester #132 needs protection. Second proc is 55% complete; e3 production is nearly ready.", "raw": "{\"thoughts\":\"The second refinery is already underway, and the nearly complete rocket soldier should help counter the enemy infantry near our base. With no cash and no combat units visible, keep the harvester mining and rally new infantry to defend the base.\",\"notes\":\"Enemy infantry last seen near (18,14). Second proc is 55% complete; e3 nearly finished. Protect harvester #132 and build an army as cash returns.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":16,\"y\":14}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1432, "completion_tokens": 297, "total_tokens": 1729, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1430, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000360195, "upstream_inference_prompt_cost": 0.000196845, "upstream_inference_completions_cost": 0.00016335}, "completion_tokens_details": {"reasoning_tokens": 173, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.64, "thoughts": "The second refinery is already underway, and the nearly complete rocket soldier should help counter the enemy infantry near our base. With no cash and no combat units visible, keep the harvester mining and rally new infantry to defend the base.", "notes": "Enemy infantry last seen near (18,14). Second proc is 55% complete; e3 nearly finished. Protect harvester #132 and build an army as cash returns.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 16, "y": 14}], "feedback": ["rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 2300, "units_killed": 13, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 2050, "experience": 19, "order_count": 23}}
{"tick": 5801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $280 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11400, army $5500, killed $2300 (11 units, 0 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 28%.\nPRODUCTION: Building: weap 16%; Infantry: e3 82%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (35) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #157@(18,14)80% #159@(19,14)98% #160@(18,14)90% #162@(19,14) #164@(18,14) #165@(20,14) #166@(20,16) #168@(19,19)70% #169@(19,19) #170@(22,22) #171@(24,24) #172@(27,25) #173@(30,27) #174@(34,25) #177@(36,27) #178@(39,27) #179@(42,27) #180@(45,28) #182@(48,28) #184@(51,28) #185@(55,28) #186@(58,28) #187@(61,27) #188@(63,26) #189@(66,25) #190@(70,25) #191@(72,24) #192@(75,25) #193@(78,25) #194@(80,26) #195@(83,27) #196@(83,16) #197@(88,23)\n  harv (Ore Truck (harvester)) x2: #130@(100,14) #148@(104,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #131 proc@(15,16) 65%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 32 units\n  - rally #133: ordered\n  - train 3x e3: queued\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy refinery #131 at (15,16), likely base around (12,16). Infantry assault continues west; build War Factory immediately when funds reach $2000.", "raw": "{\"thoughts\":\"Our rifle force has reached the exposed enemy refinery and should destroy it immediately, then press into the likely base at (12,16). War Factory construction and the infantry queue are already progressing.\",\"notes\":\"Enemy refinery #131 at (15,16), 65% when last observed. Rifle column spans east-west; direct all rifles onto refinery, then assault likely enemy base around (12,16). War Factory is 16% complete.\",\"commands\":[{\"do\":\"attack\",\"units\":[157,159,160,162,164,165,166,168,169,170,171,172,173,174,177,178,179,180,182,184,185,186,187,188,189,190,191,192,193,194,195,196,197],\"target\":131},{\"do\":\"rally\",\"building\":133,\"x\":15,\"y\":16},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1639, "completion_tokens": 296, "total_tokens": 1935, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1637, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00841335, "upstream_inference_prompt_cost": 0.00450615, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 83, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "Our rifle force has reached the exposed enemy refinery and should destroy it immediately, then press into the likely base at (12,16). War Factory construction and the infantry queue are already progressing.", "notes": "Enemy refinery #131 at (15,16), 65% when last observed. Rifle column spans east-west; direct all rifles onto refinery, then assault likely enemy base around (12,16). War Factory is 16% complete.", "commands": [{"do": "attack", "units": [157, 159, 160, 162, 164, 165, 166, 168, 169, 170, 171, 172, 173, 174, 177, 178, 179, 180, 182, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197], "target": 131}, {"do": "rally", "building": 133, "x": 15, "y": 16}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}], "feedback": ["attack: 33 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 1900, "units_killed": 11, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11400, "army_value": 3300, "income": 4450, "experience": 23, "order_count": 64}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7300, army $1100, killed $1900 (13 units, 0 bldgs), lost $2300 (11 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 55%; Infantry: e3 91%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 65%, #134 barr@(12,13) 100%, #161 weap@(14,13) 99%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(20,7)88%\nVISIBLE ENEMY UNITS (9):\n  #157 e1@(18,14) 80%, #159 e1@(19,14) 98%, #160 e1@(18,14) 90%, #162 e1@(19,14) 100%, #164 e1@(18,14) 100%, #165 e1@(20,14) 100%, #166 e1@(20,16) 100%, #168 e1@(19,19) 70%, #169 e1@(19,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry last seen near (18,14). Second proc is 55% complete; e3 nearly finished. Protect harvester #132 and build an army as cash returns.", "raw": "{\"thoughts\":\"Enemy infantry are dangerously close to the base, while our cash is empty and the second refinery is already underway. Keep the harvester mining, and rally fresh units toward the threatened approach so the queued rocket soldiers can defend when they emerge.\",\"notes\":\"Enemy infantry last seen around (18,14\u201320,19). Second proc is 55% complete; e3 queues are waiting on cash. Keep harvester #132 safe and rally units to defend the base.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":18,\"y\":15},{\"do\":\"rally\",\"building\":161,\"x\":18,\"y\":15}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1462, "completion_tokens": 358, "total_tokens": 1820, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1460, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00039787, "upstream_inference_prompt_cost": 0.00020097, "upstream_inference_completions_cost": 0.0001969}, "completion_tokens_details": {"reasoning_tokens": 208, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Enemy infantry are dangerously close to the base, while our cash is empty and the second refinery is already underway. Keep the harvester mining, and rally fresh units toward the threatened approach so the queued rocket soldiers can defend when they emerge.", "notes": "Enemy infantry last seen around (18,14\u201320,19). Second proc is 55% complete; e3 queues are waiting on cash. Keep harvester #132 safe and rally units to defend the base.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 18, "y": 15}, {"do": "rally", "building": 161, "x": 18, "y": 15}], "feedback": ["rally #134: ordered", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 2300, "units_killed": 13, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 2050, "experience": 19, "order_count": 23}}
{"tick": 6001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $11700, army $5800, killed $2300 (11 units, 0 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Building: weap 23%; Infantry: e3 28%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (36) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #157@(18,14)80% #159@(19,14)98% #160@(18,14)90% #162@(19,14) #164@(18,14) #165@(20,14) #166@(20,16) #168@(19,19)70% #169@(19,19) #170@(19,19) #171@(19,19) #172@(19,19) #173@(22,22) #174@(24,24) #177@(27,25) #178@(29,27) #179@(32,27) #180@(35,27) #182@(38,27) #184@(41,27) #185@(44,28) #186@(47,28) #187@(51,28) #188@(54,28) #189@(57,28) #190@(60,28) #191@(63,26) #192@(65,24) #193@(69,25) #194@(72,24) #195@(75,25) #196@(75,16) #197@(80,26)\n  e3 (Rocket Soldier) x1: #198@(87,24)\n  harv (Ore Truck (harvester)) x2: #130@(106,23) #148@(98,12)\nVISIBLE ENEMY UNITS (1):\n  #132 harv@(18,11) 88%\nVISIBLE ENEMY BUILDINGS (1):\n  #131 proc@(15,16) 30%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 33 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy refinery #131 at (15,16), 65% when last observed. Rifle column spans east-west; direct all rifles onto refinery, then assault likely enemy base around (12,16). War Factory is 16% complete.", "raw": "{\"thoughts\":\"Our rifle force is already at the enemy refinery and can finish it immediately, then clear the nearby harvester and continue into the likely base location. War Factory completion is imminent; keep infantry flowing and rally reinforcements straight to the enemy base.\",\"notes\":\"Focus fire refinery #131 at (15,16), then harvester #132 and sweep enemy start (12,16). War Factory nearly ready; queue vehicles as soon as cash arrives.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":131},{\"do\":\"rally\",\"building\":133,\"x\":15,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1656, "completion_tokens": 230, "total_tokens": 1886, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1654, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075889, "upstream_inference_prompt_cost": 0.0045529, "upstream_inference_completions_cost": 0.003036}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.18, "thoughts": "Our rifle force is already at the enemy refinery and can finish it immediately, then clear the nearby harvester and continue into the likely base location. War Factory completion is imminent; keep infantry flowing and rally reinforcements straight to the enemy base.", "notes": "Focus fire refinery #131 at (15,16), then harvester #132 and sweep enemy start (12,16). War Factory nearly ready; queue vehicles as soon as cash arrives.", "commands": [{"do": "attack", "units": "all_army", "target": 131}, {"do": "rally", "building": 133, "x": 15, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 34 units", "rally #133: ordered", "stance: 34 units"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 1900, "units_killed": 11, "units_lost": 13, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 11700, "army_value": 3600, "income": 3950, "experience": 23, "order_count": 64}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7300, army $1100, killed $1900 (13 units, 0 bldgs), lost $2300 (11 units, 0 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 55%; Infantry: e3 91%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #131 proc@(15,16) 30%, #134 barr@(12,13) 100%, #161 weap@(14,13) 99%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,11)88%\nVISIBLE ENEMY UNITS (12):\n  #157 e1@(18,14) 80%, #159 e1@(19,14) 98%, #160 e1@(18,14) 90%, #162 e1@(19,14) 100%, #164 e1@(18,14) 100%, #165 e1@(20,14) 100%, #166 e1@(20,16) 100%, #168 e1@(19,19) 70%, #169 e1@(19,19) 100%, #170 e1@(19,19) 100%, #171 e1@(19,19) 100%, #172 e1@(19,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry last seen around (18,14\u201320,19). Second proc is 55% complete; e3 queues are waiting on cash. Keep harvester #132 safe and rally units to defend the base.", "raw": "{\"thoughts\":\"Enemy infantry are massed beside the base and threatening the harvester. Cash is exhausted, so let the nearly completed refinery and queued rocket soldiers provide the next options; pull the harvester behind the base meanwhile.\",\"notes\":\"Enemy infantry near (18,14\u201320,19). Proc #2 at 55%; e3 production queued. Harvester #132 moved back toward base; rally defenders locally.\",\"commands\":[{\"do\":\"move\",\"units\":[132],\"x\":10,\"y\":11}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1514, "completion_tokens": 278, "total_tokens": 1792, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1512, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00036102, "upstream_inference_prompt_cost": 0.00020812, "upstream_inference_completions_cost": 0.0001529}, "completion_tokens_details": {"reasoning_tokens": 167, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "Enemy infantry are massed beside the base and threatening the harvester. Cash is exhausted, so let the nearly completed refinery and queued rocket soldiers provide the next options; pull the harvester behind the base meanwhile.", "notes": "Enemy infantry near (18,14\u201320,19). Proc #2 at 55%; e3 production queued. Harvester #132 moved back toward base; rally defenders locally.", "commands": [{"do": "move", "units": [132], "x": 10, "y": 11}], "feedback": ["move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 2300, "units_killed": 13, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 1550, "experience": 19, "order_count": 23}}
{"tick": 6201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12000, army $6100, killed $3700 (11 units, 1 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 28.2%.\nPRODUCTION: Building: weap 35%; Infantry: e3 12%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #157@(18,14)80% #159@(19,14)98% #160@(18,14)90% #162@(19,14)* #164@(18,14) #165@(20,14)* #166@(20,16)* #168@(19,19)70%* #169@(19,19)* #170@(19,19)* #171@(19,19)* #172@(19,19)* #173@(19,20)* #174@(19,20)* #177@(21,20)* #178@(23,22)* #179@(27,23)* #180@(30,23)* #182@(32,24)* #184@(34,24)* #185@(37,27)* #186@(40,27)* #187@(43,28)* #188@(48,27)* #189@(50,28)* #190@(53,28)* #191@(56,28)* #192@(59,28)* #193@(62,27)* #194@(64,25)* #195@(67,24)* #196@(69,20)* #197@(74,24)*\n  e3 (Rocket Soldier) x2: #198@(81,27)* #199@(92,19)\n  harv (Ore Truck (harvester)) x2: #130@(100,18) #148@(103,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 34 units\n  - rally #133: ordered\n  - stance: 34 units\nYOUR NOTES FROM LAST TURN: Focus fire refinery #131 at (15,16), then harvester #132 and sweep enemy start (12,16). War Factory nearly ready; queue vehicles as soon as cash arrives.", "raw": "{\"thoughts\":\"Our infantry swarm has reached and swept the enemy start area, but no enemy structures are currently visible. Keep pressure around the northwest base location while the War Factory finishes and maintain harvesting.\",\"notes\":\"Enemy base likely near (12,16); infantry occupy/sweep that area. War Factory is 35% complete; place immediately next turn and produce Medium Tanks continuously.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":130},{\"do\":\"harvest\",\"unit\":148},{\"do\":\"rally\",\"building\":133,\"x\":18,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1637, "completion_tokens": 265, "total_tokens": 1902, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1635, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00799865, "upstream_inference_prompt_cost": 0.00450065, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.03, "thoughts": "Our infantry swarm has reached and swept the enemy start area, but no enemy structures are currently visible. Keep pressure around the northwest base location while the War Factory finishes and maintain harvesting.", "notes": "Enemy base likely near (12,16); infantry occupy/sweep that area. War Factory is 35% complete; place immediately next turn and produce Medium Tanks continuously.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 130}, {"do": "harvest", "unit": 148}, {"do": "rally", "building": 133, "x": 18, "y": 16}], "feedback": ["attack_move: 35 units", "stance: 35 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 1900, "units_killed": 11, "units_lost": 13, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12000, "army_value": 3900, "income": 4450, "experience": 37, "order_count": 64}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $1900 (13 units, 0 bldgs), lost $3700 (11 units, 1 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 55%; Infantry: e3 91%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 96%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(10,11)88%*\nVISIBLE ENEMY UNITS (5):\n  #157 e1@(18,14) 80%, #159 e1@(19,14) 98%, #160 e1@(18,14) 90%, #162 e1@(19,14) 100%, #164 e1@(18,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry near (18,14\u201320,19). Proc #2 at 55%; e3 production queued. Harvester #132 moved back toward base; rally defenders locally.", "raw": "{\"thoughts\":\"Cash is exhausted, so prioritize restarting ore income while the second refinery finishes. The nearby enemy infantry are a threat; keep the barracks producing rockets to defend the base.\",\"notes\":\"Enemy infantry near (18,14\u201320,19). Proc #2 building at 55%; e3 queued. Harvester #132 needs to resume mining.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1370, "completion_tokens": 184, "total_tokens": 1554, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1368, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00028952, "upstream_inference_prompt_cost": 0.00018832, "upstream_inference_completions_cost": 0.0001012}, "completion_tokens_details": {"reasoning_tokens": 92, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.79, "thoughts": "Cash is exhausted, so prioritize restarting ore income while the second refinery finishes. The nearby enemy infantry are a threat; keep the barracks producing rockets to defend the base.", "notes": "Enemy infantry near (18,14\u201320,19). Proc #2 building at 55%; e3 queued. Harvester #132 needs to resume mining.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 3700, "units_killed": 13, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 1550, "experience": 19, "order_count": 23}}
{"tick": 6401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $326 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12000, army $6100, killed $3700 (11 units, 1 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 28.5%.\nPRODUCTION: Building: weap 40%; Infantry: e3 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #157@(18,14)80% #159@(19,14)98% #160@(18,14)90% #162@(18,14) #164@(18,14) #165@(18,14) #166@(17,16) #168@(16,16)70% #169@(17,17) #170@(16,16) #171@(16,16) #172@(16,16) #173@(16,17) #174@(16,17) #177@(17,16) #178@(17,16) #179@(19,16) #180@(22,17) #182@(24,19) #184@(27,17) #185@(29,22) #186@(33,20) #187@(36,21) #188@(39,23) #189@(41,24) #190@(44,24) #191@(46,28) #192@(49,28) #193@(52,27) #194@(55,28) #195@(58,28) #196@(62,27) #197@(64,25)\n  e3 (Rocket Soldier) x2: #198@(73,24) #199@(84,27)\n  harv (Ore Truck (harvester)) x2: #130@(98,13) #148@(103,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 92%, #161 weap@(14,13) 79%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 35 units\n  - stance: 35 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely near (12,16); infantry occupy/sweep that area. War Factory is 35% complete; place immediately next turn and produce Medium Tanks continuously.", "raw": "{\"thoughts\":\"Our infantry column has reached the exposed enemy base and should focus down the Construction Yard while the War Factory finishes. Cash is committed, so maintain pressure and place the War Factory as soon as it is ready next turn.\",\"notes\":\"Enemy base at (12,16): fact #122 92%, weap #161 79%. All infantry/rockets are in and around enemy base; own weap is 40% building progress.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":15,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1653, "completion_tokens": 263, "total_tokens": 1916, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1651, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00801625, "upstream_inference_prompt_cost": 0.00454465, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.8, "thoughts": "Our infantry column has reached the exposed enemy base and should focus down the Construction Yard while the War Factory finishes. Cash is committed, so maintain pressure and place the War Factory as soon as it is ready next turn.", "notes": "Enemy base at (12,16): fact #122 92%, weap #161 79%. All infantry/rockets are in and around enemy base; own weap is 40% building progress.", "commands": [{"do": "attack", "units": "all_army", "target": 122}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 15, "y": 15}], "feedback": ["attack: 35 units", "stance: 35 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 1900, "units_killed": 11, "units_lost": 13, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12000, "army_value": 3900, "income": 4950, "experience": 37, "order_count": 64}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $1900 (13 units, 0 bldgs), lost $3700 (11 units, 1 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 55%; Infantry: e3 91%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 92%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 79%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(10,11)88%\nVISIBLE ENEMY UNITS (17):\n  #157 e1@(18,14) 80%, #159 e1@(19,14) 98%, #160 e1@(18,14) 90%, #162 e1@(18,14) 100%, #164 e1@(18,14) 100%, #165 e1@(18,14) 100%, #166 e1@(17,16) 100%, #168 e1@(16,16) 70%, #169 e1@(17,17) 100%, #170 e1@(16,16) 100%, #171 e1@(16,16) 100%, #172 e1@(16,16) 100%, #173 e1@(16,17) 100%, #174 e1@(16,17) 100%, #177 e1@(17,16) 100%, #178 e1@(17,16) 100%, #179 e1@(19,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy infantry near (18,14\u201320,19). Proc #2 building at 55%; e3 queued. Harvester #132 needs to resume mining.", "raw": "{\"thoughts\":\"The enemy infantry mass is dangerously close to the base, but I have no cash and no combat units currently available. Resume harvesting so the refinery and queued rocket soldiers can finish; keep production focused on anti-infantry defense once income returns.\",\"notes\":\"Enemy infantry mass near (16\u201319,14\u201317), threatening base. Proc #2 at 55%; e3 queue at 91%. Harvester #132 should resume mining.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1493, "completion_tokens": 259, "total_tokens": 1752, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1491, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003476825, "upstream_inference_prompt_cost": 0.0002052325, "upstream_inference_completions_cost": 0.00014245}, "completion_tokens_details": {"reasoning_tokens": 148, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.78, "thoughts": "The enemy infantry mass is dangerously close to the base, but I have no cash and no combat units currently available. Resume harvesting so the refinery and queued rocket soldiers can finish; keep production focused on anti-infantry defense once income returns.", "notes": "Enemy infantry mass near (16\u201319,14\u201317), threatening base. Proc #2 at 55%; e3 queue at 91%. Harvester #132 should resume mining.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 3700, "units_killed": 13, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 1550, "experience": 19, "order_count": 23}}
{"tick": 6601, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12000, army $6100, killed $3700 (11 units, 1 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 28.6%.\nPRODUCTION: Building: weap 48%; Infantry: e3 95%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #157@(17,14)80% #159@(18,15)98% #160@(17,14)90% #162@(18,14) #164@(17,14) #165@(17,14) #166@(17,16) #168@(16,16)70% #169@(17,17) #170@(16,16) #171@(16,16) #172@(16,16) #173@(16,17) #174@(16,17) #177@(17,16) #178@(17,16) #179@(18,16) #180@(18,16) #182@(17,16) #184@(17,16) #185@(19,20) #186@(22,19) #187@(25,20) #188@(29,22) #189@(30,24) #190@(33,24) #191@(35,27) #192@(38,27) #193@(43,27) #194@(44,28) #195@(48,28) #196@(51,28) #197@(55,28)\n  e3 (Rocket Soldier) x2: #198@(63,26) #199@(75,25)\n  harv (Ore Truck (harvester)) x2: #130@(101,24) #148@(99,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 55%, #161 weap@(14,13) 78%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 35 units\n  - stance: 35 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16): fact #122 92%, weap #161 79%. All infantry/rockets are in and around enemy base; own weap is 40% building progress.", "raw": "{\"thoughts\":\"Our infantry swarm is inside the exposed enemy base, and the Construction Yard is already badly damaged. Focus every combat unit on destroying it immediately, then eliminate the War Factory.\",\"notes\":\"Enemy base confirmed at (12,16); destroy fact #122 first, then weap #161. Own War Factory remains under construction.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":133,\"x\":14,\"y\":13}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1661, "completion_tokens": 195, "total_tokens": 1856, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1659, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00714065, "upstream_inference_prompt_cost": 0.00456665, "upstream_inference_completions_cost": 0.002574}, "completion_tokens_details": {"reasoning_tokens": 70, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.3, "thoughts": "Our infantry swarm is inside the exposed enemy base, and the Construction Yard is already badly damaged. Focus every combat unit on destroying it immediately, then eliminate the War Factory.", "notes": "Enemy base confirmed at (12,16); destroy fact #122 first, then weap #161. Own War Factory remains under construction.", "commands": [{"do": "attack", "units": "all_army", "target": 122}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 133, "x": 14, "y": 13}], "feedback": ["attack: 35 units", "stance: 35 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 1900, "units_killed": 11, "units_lost": 13, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12000, "army_value": 3900, "income": 4500, "experience": 37, "order_count": 64}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $1900 (13 units, 0 bldgs), lost $3700 (11 units, 1 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 55%; Infantry: e3 91%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 55%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 78%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(10,11)88%\nVISIBLE ENEMY UNITS (20):\n  #157 e1@(17,14) 80%, #159 e1@(18,15) 98%, #160 e1@(17,14) 90%, #162 e1@(18,14) 100%, #164 e1@(17,14) 100%, #165 e1@(17,14) 100%, #166 e1@(17,16) 100%, #168 e1@(16,16) 70%, #169 e1@(17,17) 100%, #170 e1@(16,16) 100%, #171 e1@(16,16) 100%, #172 e1@(16,16) 100%, #173 e1@(16,17) 100%, #174 e1@(16,17) 100%, #177 e1@(17,16) 100%, #178 e1@(17,16) 100%, #179 e1@(18,16) 100%, #180 e1@(18,16) 100%, #182 e1@(17,16) 100%, #184 e1@(17,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Enemy infantry mass near (16\u201319,14\u201317), threatening base. Proc #2 at 55%; e3 queue at 91%. Harvester #132 should resume mining.", "raw": "{\"thoughts\":\"The enemy infantry mass is dangerously close, but I have no combat units on the map yet and no cash to start anything new. Let the refinery and queued rocket soldiers complete, and keep the harvester mining so income can resume.\",\"notes\":\"Enemy infantry mass at (16\u201319,14\u201317), immediately southeast of base. Proc #2 is 55% complete; e3 production at 91% and 0%. Harvester #132 is the only unit; resume mining.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":134,\"x\":13,\"y\":15}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1534, "completion_tokens": 364, "total_tokens": 1898, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1532, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00041107, "upstream_inference_prompt_cost": 0.00021087, "upstream_inference_completions_cost": 0.0002002}, "completion_tokens_details": {"reasoning_tokens": 226, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.48, "thoughts": "The enemy infantry mass is dangerously close, but I have no combat units on the map yet and no cash to start anything new. Let the refinery and queued rocket soldiers complete, and keep the harvester mining so income can resume.", "notes": "Enemy infantry mass at (16\u201319,14\u201317), immediately southeast of base. Proc #2 is 55% complete; e3 production at 91% and 0%. Harvester #132 is the only unit; resume mining.", "commands": [{"do": "harvest", "unit": 132}, {"do": "rally", "building": 134, "x": 13, "y": 15}], "feedback": ["rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 3700, "units_killed": 13, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 1550, "experience": 19, "order_count": 23}}
{"tick": 6801, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $35 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12500, army $6600, killed $3700 (11 units, 1 bldgs), lost $1900 (13 units, 0 bldgs). Map explored 28.8%.\nPRODUCTION: Building: weap 60%; Infantry: e1 16%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x35: #157@(17,14)80% #159@(18,15)98% #160@(17,14)90% #162@(18,14) #164@(17,14) #165@(17,14) #166@(17,16) #168@(16,16)70% #169@(17,17) #170@(16,16) #171@(16,16) #172@(16,16) #173@(16,17) #174@(16,17) #177@(17,16) #178@(17,16) #179@(18,16) #180@(18,16) #182@(17,16) #184@(17,16) #185@(16,19) #186@(16,19) #187@(16,19) #188@(19,20) #189@(21,22) #190@(23,24) #191@(27,25) #192@(29,27) #193@(33,27) #194@(34,27) #195@(37,27) #196@(41,27) #197@(44,28) #201@(91,20) #202@(93,18)\n  e3 (Rocket Soldier) x3: #198@(53,28) #199@(65,24) #200@(89,22)\n  harv (Ore Truck (harvester)) x2: #130@(105,24) #148@(99,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 11%, #161 weap@(14,13) 78%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 35 units\n  - stance: 35 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed at (12,16); destroy fact #122 first, then weap #161. Own War Factory remains under construction.", "raw": "{\"thoughts\":\"Our large rifle force is already inside the exposed enemy base, and their Construction Yard is critically damaged. Focus all combat units on eliminating it immediately while keeping infantry production queued; the War Factory will complete soon for vehicle follow-up.\",\"notes\":\"Enemy base at (12,16): fact #122 at 11%, weap #161 at (14,13) 78%. All army ordered to destroy fact; then target war factory. Own weap construction 60%.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":122},{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":133,\"x\":17,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1646, "completion_tokens": 292, "total_tokens": 1938, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1644, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083798, "upstream_inference_prompt_cost": 0.0045254, "upstream_inference_completions_cost": 0.0038544}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.38, "thoughts": "Our large rifle force is already inside the exposed enemy base, and their Construction Yard is critically damaged. Focus all combat units on eliminating it immediately while keeping infantry production queued; the War Factory will complete soon for vehicle follow-up.", "notes": "Enemy base at (12,16): fact #122 at 11%, weap #161 at (14,13) 78%. All army ordered to destroy fact; then target war factory. Own weap construction 60%.", "commands": [{"do": "attack", "units": "all_army", "target": 122}, {"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 133, "x": 17, "y": 16}], "feedback": ["attack: 38 units", "train 10x e1: queued", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 1900, "units_killed": 11, "units_lost": 13, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 12500, "army_value": 4400, "income": 4450, "experience": 37, "order_count": 64}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1100, killed $1900 (13 units, 0 bldgs), lost $3700 (11 units, 1 bldgs). Map explored 13.2%.\nPRODUCTION: Building: proc 55%; Infantry: e3 91%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 11%, #124 powr@(10,16) 100%, #134 barr@(12,13) 100%, #161 weap@(14,13) 78%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(10,11)88%\nVISIBLE ENEMY UNITS (23):\n  #157 e1@(17,14) 80%, #159 e1@(18,15) 98%, #160 e1@(17,14) 90%, #162 e1@(18,14) 100%, #164 e1@(17,14) 100%, #165 e1@(17,14) 100%, #166 e1@(17,16) 100%, #168 e1@(16,16) 70%, #169 e1@(17,17) 100%, #170 e1@(16,16) 100%, #171 e1@(16,16) 100%, #172 e1@(16,16) 100%, #173 e1@(16,17) 100%, #174 e1@(16,17) 100%, #177 e1@(17,16) 100%, #178 e1@(17,16) 100%, #179 e1@(18,16) 100%, #180 e1@(18,16) 100%, #182 e1@(17,16) 100%, #184 e1@(17,16) 100%, #185 e1@(16,19) 100%, #186 e1@(16,19) 100%, #187 e1@(16,19) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at (16\u201319,14\u201317), immediately southeast of base. Proc #2 is 55% complete; e3 production at 91% and 0%. Harvester #132 is the only unit; resume mining.", "raw": "{\"thoughts\":\"The enemy infantry mass is on top of my base and the Construction Yard is at only 11% health. With no cash, I\u2019ll sell the War Factory to fund the nearly finished rocket soldiers, send the harvester mining, and repair the Yard if the sale provides enough.\",\"notes\":\"Emergency defense: enemy infantry mass at (16\u201319,14\u201319); Construction Yard at 11%.\",\"commands\":[{\"do\":\"sell\",\"building\":161},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"repair\",\"building\":122}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1598, "completion_tokens": 387, "total_tokens": 1985, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1596, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00043252, "upstream_inference_prompt_cost": 0.00021967, "upstream_inference_completions_cost": 0.00021285}, "completion_tokens_details": {"reasoning_tokens": 267, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.67, "thoughts": "The enemy infantry mass is on top of my base and the Construction Yard is at only 11% health. With no cash, I\u2019ll sell the War Factory to fund the nearly finished rocket soldiers, send the harvester mining, and repair the Yard if the sale provides enough.", "notes": "Emergency defense: enemy infantry mass at (16\u201319,14\u201319); Construction Yard at 11%.", "commands": [{"do": "sell", "building": 161}, {"do": "harvest", "unit": 132}, {"do": "repair", "building": 122}], "feedback": ["sell #161: ordered", "repair #122: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1900, "deaths_cost": 3700, "units_killed": 13, "units_lost": 11, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 5900, "army_value": 0, "income": 1500, "experience": 19, "order_count": 23}}
{"tick": 7001, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12200, army $6300, killed $6600 (18 units, 2 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 28.8%.\nPRODUCTION: Building: weap 60%; Infantry: e1 33%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x32: #159@(18,15)98%* #162@(17,14)81%* #164@(17,14)43%* #166@(17,16)* #168@(16,16)58%* #169@(17,17)* #170@(16,16)* #171@(16,16)16%* #172@(16,16)96%* #173@(16,17)* #174@(16,17)95%* #177@(17,16)* #178@(17,16)* #179@(18,16)* #180@(18,16)* #182@(17,16)* #184@(17,16)* #185@(16,19)* #186@(16,19)* #187@(16,19)* #188@(16,19)* #189@(19,20)* #190@(21,22)* #191@(24,24)* #192@(27,25)* #193@(30,27)* #194@(32,27)* #195@(35,27)* #196@(38,27)* #197@(42,27)* #201@(89,22)* #202@(90,18)*\n  e3 (Rocket Soldier) x3: #198@(50,28)* #199@(63,26)* #200@(86,25)*\n  harv (Ore Truck (harvester)) x2: #130@(99,16) #148@(102,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 38 units\n  - train 10x e1: queued\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16): fact #122 at 11%, weap #161 at (14,13) 78%. All army ordered to destroy fact; then target war factory. Own weap construction 60%.", "raw": "{\"thoughts\":\"Our infantry mass is positioned inside the enemy start area, but the damaged Construction Yard is currently under fog. Keep the entire force aggressively attack-moving through the enemy base to finish remaining structures while the War Factory completes.\",\"notes\":\"Enemy base centered (12,16); previously saw fact #122 at 11% and weap #161 near (14,13). War Factory #weap is 60% complete; infantry queue is full.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"rally\",\"building\":133,\"x\":16,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1711, "completion_tokens": 198, "total_tokens": 1909, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1709, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00731775, "upstream_inference_prompt_cost": 0.00470415, "upstream_inference_completions_cost": 0.0026136}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "Our infantry mass is positioned inside the enemy start area, but the damaged Construction Yard is currently under fog. Keep the entire force aggressively attack-moving through the enemy base to finish remaining structures while the War Factory completes.", "notes": "Enemy base centered (12,16); previously saw fact #122 at 11% and weap #161 near (14,13). War Factory #weap is 60% complete; infantry queue is full.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "rally", "building": 133, "x": 16, "y": 16}], "feedback": ["attack_move: 35 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 6600, "deaths_cost": 2200, "units_killed": 18, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12200, "army_value": 4100, "income": 4450, "experience": 66, "order_count": 74}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $484 + stored ore $0 (storage 0), power 100 made / 20 used, harvesters 1.\nSCORE: assets $1900, army $1100, killed $2200 (16 units, 0 bldgs), lost $6600 (18 units, 2 bldgs). Map explored 13.2%.\nPRODUCTION: Infantry: e3 91%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 100%, #134 barr@(12,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(10,11)88%\nVISIBLE ENEMY UNITS (4):\n  #168 e1@(16,16) 58%, #170 e1@(16,16) 100%, #171 e1@(16,16) 16%, #172 e1@(16,16) 96%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - sell #161: ordered\n  - repair #122: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense: enemy infantry mass at (16\u201319,14\u201319); Construction Yard at 11%.", "raw": "{\"thoughts\":\"The Construction Yard and most of the base are gone, and enemy infantry are at our doorstep. Finish the nearly complete rocket soldier, then queue rifle infantry to defend the barracks and keep the harvester mining if it can.\",\"notes\":\"Enemy infantry mass near (16,16); urgently defend remaining barracks and harvester. No Construction Yard currently visible.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1213, "completion_tokens": 225, "total_tokens": 1438, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1211, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0002904825, "upstream_inference_prompt_cost": 0.0001667325, "upstream_inference_completions_cost": 0.00012375}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.36, "thoughts": "The Construction Yard and most of the base are gone, and enemy infantry are at our doorstep. Finish the nearly complete rocket soldier, then queue rifle infantry to defend the barracks and keep the harvester mining if it can.", "notes": "Enemy infantry mass near (16,16); urgently defend remaining barracks and harvester. No Construction Yard currently visible.", "commands": [{"do": "train", "item": "e1", "count": 4}, {"do": "harvest", "unit": 132}], "feedback": ["train 4x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 6600, "units_killed": 16, "units_lost": 18, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 1900, "army_value": 0, "income": 2284, "experience": 22, "order_count": 23}}
{"tick": 7201, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $161 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12400, army $6500, killed $7000 (20 units, 2 bldgs), lost $2200 (16 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Building: weap 69%; Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (39) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x34: #159@(15,15)98% #162@(15,15)81% #164@(15,15)43% #166@(15,15) #168@(15,16)58% #169@(15,15) #170@(15,16) #171@(15,16)16% #172@(14,16)96% #173@(15,16) #174@(14,16)5% #177@(14,16)96% #178@(14,16)87% #179@(15,17) #180@(13,17) #182@(15,15) #184@(14,16)97% #185@(13,17) #186@(14,18) #187@(13,17) #188@(13,17) #189@(14,17) #190@(15,16) #191@(17,17) #192@(19,19) #193@(22,23) #194@(23,24) #195@(26,25) #196@(31,20) #197@(35,20) #201@(81,26) #202@(85,26) #214@(91,20) #216@(93,17)\n  e3 (Rocket Soldier) x3: #198@(41,23) #199@(54,28) #200@(78,25)\n  harv (Ore Truck (harvester)) x2: #130@(98,16) #148@(99,18)\nVISIBLE ENEMY UNITS (1):\n  #215 e1@(12,14) 10%\nVISIBLE ENEMY BUILDINGS (2):\n  #124 powr@(10,16) 64%, #134 barr@(12,13) 46%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 35 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base centered (12,16); previously saw fact #122 at 11% and weap #161 near (14,13). War Factory #weap is 60% complete; infantry queue is full.", "raw": "{\"thoughts\":\"Our infantry mass is inside the enemy base and the visible barracks and power plant are badly damaged. Focus all combat units on the barracks first, then sweep the base; War Factory will unlock vehicle production shortly.\",\"notes\":\"Enemy base at (12,16), visible barracks #134 and power #124; known enemy fact/weap were previously around (12-14,13). Weap build nearly complete.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":134},{\"do\":\"rally\",\"building\":133,\"x\":12,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1726, "completion_tokens": 334, "total_tokens": 2060, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1724, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091542, "upstream_inference_prompt_cost": 0.0047454, "upstream_inference_completions_cost": 0.0044088}, "completion_tokens_details": {"reasoning_tokens": 205, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.87, "thoughts": "Our infantry mass is inside the enemy base and the visible barracks and power plant are badly damaged. Focus all combat units on the barracks first, then sweep the base; War Factory will unlock vehicle production shortly.", "notes": "Enemy base at (12,16), visible barracks #134 and power #124; known enemy fact/weap were previously around (12-14,13). Weap build nearly complete.", "commands": [{"do": "attack", "units": "all_army", "target": 134}, {"do": "rally", "building": 133, "x": 12, "y": 16}], "feedback": ["attack: 37 units", "rally #133: ordered"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7000, "deaths_cost": 2200, "units_killed": 20, "units_lost": 16, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12400, "army_value": 4300, "income": 4650, "experience": 70, "order_count": 74}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $156 + stored ore $0 (storage 0), power 64 made / 20 used, harvesters 1.\nSCORE: assets $2100, army $1300, killed $2200 (16 units, 0 bldgs), lost $7000 (20 units, 2 bldgs). Map explored 13.2%.\nPRODUCTION: Infantry: e1 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 64%, #134 barr@(12,13) 46%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #215@(12,14)10% #217@(11,13)\n  harv (Ore Truck (harvester)) x1: #132@(10,11)88%\nVISIBLE ENEMY UNITS (22):\n  #159 e1@(15,15) 98%, #162 e1@(15,15) 81%, #164 e1@(15,15) 43%, #166 e1@(15,15) 100%, #168 e1@(15,16) 58%, #169 e1@(15,15) 100%, #170 e1@(15,16) 100%, #171 e1@(15,16) 16%, #172 e1@(14,16) 96%, #173 e1@(15,16) 100%, #174 e1@(14,16) 5%, #177 e1@(14,16) 96%, #178 e1@(14,16) 87%, #179 e1@(15,17) 100%, #180 e1@(13,17) 100%, #182 e1@(15,15) 100%, #184 e1@(14,16) 97%, #185 e1@(13,17) 100%, #187 e1@(13,17) 100%, #188 e1@(13,17) 100%, #189 e1@(14,17) 100%, #190 e1@(15,16) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy infantry mass near (16,16); urgently defend remaining barracks and harvester. No Construction Yard currently visible.", "raw": "{\"thoughts\":\"The enemy infantry mass is overwhelming my two riflemen and is threatening the barracks. I\u2019ll focus fire on the weakest nearby enemy while pulling the harvester away from the fight; the existing infantry queue can continue producing defenders.\",\"notes\":\"Enemy infantry mass at (14\u201315,15\u201317); barracks damaged, no Construction Yard visible. Protect the harvester and rebuild/defend if possible.\",\"commands\":[{\"do\":\"attack\",\"units\":[215,217],\"target\":174},{\"do\":\"move\",\"units\":[132],\"x\":8,\"y\":8}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1453, "completion_tokens": 316, "total_tokens": 1769, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1451, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0003735325, "upstream_inference_prompt_cost": 0.0001997325, "upstream_inference_completions_cost": 0.0001738}, "completion_tokens_details": {"reasoning_tokens": 191, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "The enemy infantry mass is overwhelming my two riflemen and is threatening the barracks. I\u2019ll focus fire on the weakest nearby enemy while pulling the harvester away from the fight; the existing infantry queue can continue producing defenders.", "notes": "Enemy infantry mass at (14\u201315,15\u201317); barracks damaged, no Construction Yard visible. Protect the harvester and rebuild/defend if possible.", "commands": [{"do": "attack", "units": [215, 217], "target": 174}, {"do": "move", "units": [132], "x": 8, "y": 8}], "feedback": ["attack: 2 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2200, "deaths_cost": 7000, "units_killed": 16, "units_lost": 20, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 2100, "army_value": 200, "income": 1784, "experience": 22, "order_count": 27}}
{"tick": 7401, "slot": "Multi0", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction germany (Allies). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $351 (storage 4000), power 200 made / 80 used, harvesters 2.\nSCORE: assets $12300, army $6400, killed $7800 (23 units, 3 bldgs), lost $2400 (18 units, 0 bldgs). Map explored 29.1%.\nPRODUCTION: Building: weap 77%; Infantry: e1 55%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: syrd Naval Yard $1000, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, tent Allied Barracks $500\n  Defense: pbox Pillbox $600, hbox Camo Pillbox $750, gun Turret $800, silo Ore Silo $150, sbag Sandbag Wall $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e3 Rocket Soldier $300, e6 Engineer $400, medi Medic $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(92,12) 100%, #129 proc@(90,15) 100%, #133 tent@(94,17) 100%, #147 proc@(98,11) 100%, #154 powr@(97,16) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x33: #159@(15,15)82%* #162@(15,15)75%* #164@(15,15)39%* #168@(15,16)58%* #169@(15,15)83%* #170@(15,16)* #171@(15,16)16%* #172@(14,16)94% #173@(15,16)97%* #177@(14,16)65% #178@(14,16)77% #179@(14,17)* #180@(13,17) #182@(15,15)* #184@(14,16)66% #185@(13,17) #186@(14,17)98% #187@(13,17) #188@(13,17) #189@(14,17) #190@(15,16)* #191@(16,15)* #192@(16,15)* #193@(18,20)* #194@(20,21)* #195@(23,22)* #196@(26,19)* #197@(30,19)* #201@(77,25)* #202@(81,27)* #214@(88,23)* #216@(89,18)* #219@(92,19)\n  e3 (Rocket Soldier) x3: #198@(37,23)* #199@(50,26)* #200@(74,24)*\n  harv (Ore Truck (harvester)) x2: #130@(104,24) #148@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #124 powr@(10,16) 21%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 37 units\n  - rally #133: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (12,16), visible barracks #134 and power #124; known enemy fact/weap were previously around (12-14,13). Weap build nearly complete.", "raw": "{\"thoughts\":\"Our infantry mass is already at the exposed enemy base and should finish the damaged power plant while the War Factory completes. Keep infantry production flowing and prepare vehicle production immediately after placement.\",\"notes\":\"Enemy base remains at west (12,16); attack exposed power #124. War Factory is 77% complete; place it next turn and begin vehicle production.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":124},{\"do\":\"rally\",\"building\":133,\"x\":15,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1697, "completion_tokens": 239, "total_tokens": 1936, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1695, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00782045, "upstream_inference_prompt_cost": 0.00466565, "upstream_inference_completions_cost": 0.0031548}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.36, "thoughts": "Our infantry mass is already at the exposed enemy base and should finish the damaged power plant while the War Factory completes. Keep infantry production flowing and prepare vehicle production immediately after placement.", "notes": "Enemy base remains at west (12,16); attack exposed power #124. War Factory is 77% complete; place it next turn and begin vehicle production.", "commands": [{"do": "attack", "units": "all_army", "target": 124}, {"do": "rally", "building": 133, "x": 15, "y": 16}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["attack: 36 units", "rally #133: ordered", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "germany", "bot_type": "llm-arena", "kills_cost": 7800, "deaths_cost": 2400, "units_killed": 23, "units_lost": 18, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 12300, "army_value": 4200, "income": 4500, "experience": 78, "order_count": 74}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-6-luna", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $56 + stored ore $0 (storage 0), power 21 made / 0 used, harvesters 1.\nSCORE: assets $1400, army $1100, killed $2400 (18 units, 0 bldgs), lost $7800 (23 units, 3 bldgs). Map explored 13.7%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #124 powr@(10,16) 21%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(8,8)88%*\nVISIBLE ENEMY UNITS (8):\n  #172 e1@(14,16) 94%, #177 e1@(14,16) 65%, #178 e1@(14,16) 77%, #180 e1@(13,17) 100%, #184 e1@(14,16) 66%, #185 e1@(13,17) 100%, #187 e1@(13,17) 100%, #188 e1@(13,17) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry mass at (14\u201315,15\u201317); barracks damaged, no Construction Yard visible. Protect the harvester and rebuild/defend if possible.", "raw": "{\"thoughts\":\"The base is nearly wiped out and the enemy infantry are close, but the harvester is currently away from them. Keep it mining to rebuild cash and repair the surviving power plant if possible.\",\"notes\":\"Only surviving building is damaged power plant #124; harvester #132 is the sole unit. Enemy infantry mass near (14,16).\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"repair\",\"building\":124}]}", "routed_model": "openai/gpt-6-luna", "usage": {"prompt_tokens": 1230, "completion_tokens": 268, "total_tokens": 1498, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1228, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00031647, "upstream_inference_prompt_cost": 0.00016907, "upstream_inference_completions_cost": 0.0001474}, "completion_tokens_details": {"reasoning_tokens": 168, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.51, "thoughts": "The base is nearly wiped out and the enemy infantry are close, but the harvester is currently away from them. Keep it mining to rebuild cash and repair the surviving power plant if possible.", "notes": "Only surviving building is damaged power plant #124; harvester #132 is the sole unit. Enemy infantry mass near (14,16).", "commands": [{"do": "harvest", "unit": 132}, {"do": "repair", "building": 124}], "feedback": ["repair #124: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2400, "deaths_cost": 7800, "units_killed": 18, "units_lost": 23, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 1400, "army_value": 0, "income": 1784, "experience": 24, "order_count": 27}}
