---
title: "Jev Router vs GPT-5.6 Terra | OpenRA arena run | Evals by Jetty"
url: https://evaljetty.com/openra/runs/r2-rr-jev-gpt56terra-g1.html
description: "GPT-5.6 Terra destroyed the enemy base. Watch the full game with both models' reasoning and the run's evaluation."
updated: 2026-09-28
publisher: Jetty (https://jetty.io)
---

02 — Run · Round 2 · Round robin · r2-rr-jev-gpt56terra-g1

# Jev Router vs GPT-5.6 Terra

GPT-5.6 Terra destroyed the enemy base after 10.2 game-minutes · 17.0 min wall clock

Jetty run 76e96f3a
[Replay (.orarep)](https://evaljetty.com/openra/media/r2-rr-jev-gpt56terra-g1.orarep)
[Decision log](https://evaljetty.com/openra/runs/r2-rr-jev-gpt56terra-g1/decisions.jsonl)
[Runtime config](https://evaljetty.com/openra/runs/r2-rr-jev-gpt56terra-g1/runtime_config.json)[Validation report](https://evaljetty.com/openra/runs/r2-rr-jev-gpt56terra-g1/validation_report.json)

LOSS ukraine · west

Jev Router

typesafe/jev-router

Value destroyed$6,500Value lost$17,150
Units killed / lost39 / 32Buildings killed / lost0 / 7
Peak army$2,100Orders issued100
Decision turns (failed)77 (49)Mean latency6.1sModel cost$0.107

WIN england · east

GPT-5.6 Terra

openai/gpt-5.6-terra

Value destroyed$17,250Value lost$6,600
Units killed / lost33 / 40Buildings killed / lost7 / 0
Peak army$4,200Orders issued85
Decision turns (failed)77 (0)Mean latency3.8sModel cost$0.587

## Evaluation

failchecks **9/10** verdict computed from the gating checks

| Status | Kind | Check | Detail |
| --- | --- | --- | --- |
| pass | step | environment | Environment check (snapshot, engine, content, key) |
| pass | step | launch | Launch run-match as a detached process |
| pass | step | supervise | Supervise in the foreground until run-match exits |
| pass | step | render | Render the 1080p recording |
| pass | step | notes | Append Notes to summary.md |
| pass | code\_check | outputs-exist | all present |
| pass | code\_check | game-has-winner | gpt56terra won: base destroyed |
| pass | code\_check | decisions-logged | turns per slot: {'Multi0': 77, 'Multi1': 77} |
| fail | code\_check | llm-turns-valid | too many failed turns: {'Multi0': '29/77'} |
| pass | code\_check | video-decodes | duration 103.7s |
| pass | code\_check | video-complete | video ends at tick 15252 of 15252 |
| pass | code\_check | limits-respected | ended after 17.0 wall-minutes (budget 30.0 min): base destroyed |
| pass | checklist | notes-explain-win | Notes section cites final thoughts of both Jev Router and GPT-5.6 Terra and explains the base-destruction win |
| pass | checklist | players-match-request | result.json confirms Multi0=jev (typesafe/jev-router) and Multi1=gpt56terra (openai/gpt-5.6-terra) exactly as requested |
| pass | checklist | no-silent-outage | all 29 Jev Router LLM failures (504 timeouts) were properly captured and flagged by the llm-turns-valid code check; no unreported silent outage |

## Decision timeline

What each model saw as its situation and what it ordered, every 8 game-seconds. Click a turn to jump the video there.

## Decision timeline

Every 8 game-seconds each model received a text briefing and replied with its reasoning and commands. Time is game time.

- **0:00 Jev Router**: Game start. Deploy MCV immediately and begin power plant, then refinery for economy. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **0:00 GPT-5.6 Terra**: Deploy immediately and begin the standard power-first opening. We need establish refinery income and early infantry scouting quickly.
- **0:08 Jev Router**: Just deployed MCV and started the first power plant. Nothing else to build until the power plant finishes (one building at a time). Waiting for it to complete so I can place it and queue the refinery.
- **0:08 GPT-5.6 Terra**: Construction Yard is deployed and the first power plant is underway. I will place it as soon as ready, then immediately establish ore income and infantry production.
- **0:16 Jev Router**: Fresh start with Construction Yard ready. Begin standard Soviet opening: power plant, then refinery. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **0:16 GPT-5.6 Terra**: Construction Yard is deployed and we need immediately establish power, then refinery income and infantry scouting. Enemy is likely far east at (95,11), so build economy before committing forces.
- **0:24 Jev Router**: Power plant is ready to place; economy is priority. Place the powr near the Construction Yard, then start an Ore Refinery for income.
- **0:24 GPT-5.6 Terra**: Opening power is ready; establish ore income immediately, then barracks for scouting and early map control.
- **0:32 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **0:32 GPT-5.6 Terra**: Construction Yard and power are established. Start the first refinery immediately to begin income, then use the next turn to place it and open barracks production.
- **0:40 Jev Router**: Starting economy build: refinery for income, then barracks and more power. No units yet.
- **0:40 GPT-5.6 Terra**: First refinery is still under construction. I will preserve cash for immediate placement and follow with barracks/second refinery once the building queue opens.
- **0:48 Jev Router**: Opening is underway: refinery at 23% and power plant queued. No units or harvesters yet; nothing to micro. Just let production run and keep cash ready for the next buildings.
- **0:48 GPT-5.6 Terra**: The first refinery is still under construction; it will establish income and provide a harvester shortly. I will place it immediately next turn, then begin barracks and expand harvesting.
- **0:56 Jev Router**: Construction Yard and first power plant are placed already; proc and powr are building. Let production continue, no new commands needed besides waiting since only one building queue at a time.
- **0:56 GPT-5.6 Terra**: First refinery is nearly ready; place it immediately to start income, then begin barracks production infrastructure. Power is ample for the immediate expansion.
- **1:04 Jev Router**: Opening is on track: power plant done, ore refinery at 70%. With $3710 banked I'll queue the barracks next so infantry production can start, then a war factory. No units or visible enemies yet, so no military orders this turn.
- **1:04 GPT-5.6 Terra**: The first refinery is about to complete, giving income and its free harvester. I will place it immediately, let the queued barracks progress, and start mining as soon as the harvester appears.
- **1:12 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **1:12 GPT-5.6 Terra**: The refinery is ready and must be placed immediately to begin income; the barracks is already constructing behind it. Once the refinery is down, its free harvester will establish our economy.
- **1:20 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **1:20 GPT-5.6 Terra**: Barracks is nearing completion; the immediate priority is to deploy it, begin infantry scouting, then add a War Factory for armored production. The lone ore truck should continue mining.
- **1:28 Jev Router**: Economy is healthy ($2976) with one refinery running. Barracks is nearly done; I want the War Factory next to start tank/harvester production, and my lone harvester should keep mining. Enemy start is likely far west, so I'll mass armor before pushing. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **1:28 GPT-5.6 Terra**: Barracks is ready; establish infantry scouting immediately while starting the War Factory for vehicle production. Our first infantry will probe east toward the likely enemy position.
- **1:36 Jev Router**: Economy is fine (100 power, one harvester). Place the ready barracks, keep the war factory building, and queue a few rifle infantry for early defense/scout. Save rest toward war factory and a second refinery. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **1:36 GPT-5.6 Terra**: War Factory is nearly ready; build a small scouting force while preserving funds for a second refinery immediately after it completes. Rally infantry east toward the likely enemy approach.
- **1:44 Jev Router**: Barracks is up and war factory is progressing. Cash is healthy at $2513, so I'll start infantry production for defense and keep the economy running. Enemy is quiet and far west.
- **1:44 GPT-5.6 Terra**: War Factory is progressing and infantry queues are full. Scout east toward the likely enemy position while preserving cash for a second refinery immediately after the factory is placed.
- **1:52 Jev Router**: War Factory is progressing well and a Power Plant is queued next. Sending our rifle infantry to scout west towards the enemy base while infantry finishes training. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **1:52 GPT-5.6 Terra**: War Factory is nearly complete and infantry production is already queued. I will continue scouting east toward the enemy start and add rocket support while saving to place the factory and immediately expand with a second refinery.
- **2:00 Jev Router**: War Factory nearly done, power queued next. Cash is healthy ($1658). Continue scouting west with the rifleman, keep infantry production going, and prepare to build a second refinery and start tanks once the War Factory finishes.
- **2:00 GPT-5.6 Terra**: War Factory is nearly ready; continue infantry production and push the scouting group east toward the likely enemy start. Preserve cash for placing the War Factory and immediately starting a second refinery.
- **2:08 Jev Router**: Weap at 66%, infantry queue running. Keep scouting west with #137 to find the enemy, and keep infantry production going. When War Factory finishes I'll queue tanks and a Service Depot. (error: {"error": {"message": "Decision model unavailable", "code": 502}})
- **2:08 GPT-5.6 Terra**: War Factory is nearly ready; I will place it immediately when complete and keep infantry scouting east toward the enemy start. Economy needs a second refinery and additional power after the factory is online.
- **2:16 Jev Router**: War Factory nearly done; keep infantry queue busy with rocket soldiers while the scout continues west toward the enemy start at (12,16). Once weap is placed, I'll build a Service Depot for tanks and a second refinery.
- **2:16 GPT-5.6 Terra**: War Factory is about to complete; place it immediately and use it for continuous vehicle production once ore income permits. Keep the infantry/rocket force scouting aggressively toward the likely northeast enemy base.
- **2:24 Jev Router**: War Factory about to finish. Place it, then queue a Service Depot for tanks and get cash flowing with more economy. Keep the scout pushing west toward the enemy base. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **2:24 GPT-5.6 Terra**: War Factory is ready and must be placed immediately. Our forward infantry/rocket group continues scouting aggressively toward the likely enemy base while income accumulates for a second refinery.
- **2:32 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **2:32 GPT-5.6 Terra**: War Factory is online but funds are depleted, so the priority is keeping the existing force advancing toward the likely enemy base while the ore truck mines. Do not split the infantry and rockets further.
- **2:40 Jev Router**: Cash is $0 with only one harvester, so economy is the bottleneck. Weapon factory is placed. I'll start the Service Depot so I can build heavy tanks, keep infantry queues busy with rocket soldiers/rifles as ore comes in, and push my scout west toward the enemy start.
- **2:40 GPT-5.6 Terra**: Our scouting force is advancing across the map toward the likely enemy start, while the single harvester is keeping the economy alive. Save for a second refinery immediately; do not interrupt the attack march.
- **2:48 Jev Router**: Economy is starving: only 1 harvester and $0 cash, so a second refinery (with free harvester) matters far more than an early Service Depot. I'll cancel the fix, queue proc after the nearly-done power plant, send the idle army west to kill the two enemy rocket soldiers and reveal more map, and keep the scout probing. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **2:48 GPT-5.6 Terra**: Our forward infantry column has contacted a lone enemy rifleman while nearing the likely enemy side. Cash is temporarily low, so keep the army advancing and eliminate the contact while ore income refills the bank for a second refinery.
- **2:56 Jev Router**: Economy is starved (cash $0) so I just need harvesters working and queues busy. Army is pushing west to find the enemy base; keep them attack_moving toward the likely enemy start.
- **2:56 GPT-5.6 Terra**: Our forward infantry force has cleared the visible enemy scout and is continuing toward the likely enemy base. Cash is currently constrained, so preserve momentum while the harvester converts stored ore into funds for a second refinery and vehicle production.
- **3:04 Jev Router**: Base is up (fact/powr/proc/barr/weap) but cash is $0, so my main need is economy. Place the ready power plant, keep cheap infantry training, and keep pushing the 10-man infantry group west toward the enemy start. I have a weap so once ore comes in I'll build a second harvester and heavy tanks.
- **3:04 GPT-5.6 Terra**: Our infantry spearhead is nearing the enemy side but has not found structures yet. Keep it advancing aggressively while income accumulates for a second refinery and vehicle production.
- **3:12 Jev Router**: Army is pushing west toward the likely enemy start; two units are idle at base and should join. Income is weak (1 harvester, $0 cash), so I'll queue a second harvester and keep infantry flowing, and set rally points forward. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **3:12 GPT-5.6 Terra**: Economy needs a second refinery, with an additional power plant first to support it. The surviving infantry will continue scouting aggressively toward the likely enemy start while the barracks replenishes losses.
- **3:20 Jev Router**: Cancel harv queue since the refinery currently building provides a free harvester, preventing cash starvation. Push the forward infantry group further west towards the enemy base. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **3:20 GPT-5.6 Terra**: Power is ready and must be placed to support the next refinery. Our forward infantry are scouting near the enemy approach; keep them advancing while the harvester mines.
- **3:28 Jev Router**: Economy is stalled at $0 cash with only one harvester, so production is bottlenecked. Second proc (free harvester) is already 19% done and must finish. Meanwhile keep the front group pressing west toward the enemy base at (12,16) while badly damaged units stay back.
- **3:28 GPT-5.6 Terra**: Second refinery is underway while our scattered infantry continue probing east toward the likely Soviet base. Eliminate the exposed rocket soldier and consolidate scouts near the eastern approach.
- **3:36 Jev Router**: Cash is starved at $0 with a bloated infantry queue draining everything. I'll cancel most queued infantry to free cash for the proc #2 and a Service Depot, send the badly damaged units home, and keep the healthy front group pushing toward the enemy start at (12,16).
- **3:36 GPT-5.6 Terra**: Second refinery is underway; maintain scouting pressure toward the likely enemy start while income ramps. Queue cheap infantry and a light tank as funds become available, and keep the harvester mining.
- **3:44 Jev Router**: Cash is at 0 so production depends on harvester income; proc#2 is underway. Consolidate the front group near (44,24) to kill the enemy rifleman, pull badly wounded units back, and keep pressing toward the enemy start.
- **3:44 GPT-5.6 Terra**: Our forward infantry has encountered enemy infantry near the center while the second refinery is nearing completion. Focus fire the rocket soldiers, keep the harvester mining, and place the refinery immediately next turn to restore production capacity.
- **3:52 Jev Router**: Economy is starved (0 cash, 1 harvester) and 5 infantry are badly hurt. Pull the wounded back toward base, keep the harvester mining, and finish proc #2 so I can afford a second harvester. Enemy base is likely at (12,16) — keep pushing a scout that way once healthy.
- **3:52 GPT-5.6 Terra**: Our army was wiped out, but the second refinery is nearing completion and will restore income with a free harvester. Preserve the existing harvester and rebuild vehicle/infantry production as funds arrive.
- **4:00 Jev Router**: No enemies visible; cash is $0 so economy is the bottleneck. One harvester only — queue a second from the War Factory and keep infantry flowing. Gather the healthy forward squad and push toward the enemy start (12,16) to scout while wounded units stay at base.
- **4:00 GPT-5.6 Terra**: Second refinery and replacement forces are already progressing, while the ore truck must keep mining to fund continuous production. I will scout northeast cautiously with the two riflemen toward the likely enemy side.
- **4:08 Jev Router**: Cash is drained ($0) with production queued. Forward squad has pushed toward enemy start (12,16) with no contact yet. Keep the attack moving and make sure the lone harvester is mining; pull badly wounded units off the front.
- **4:08 GPT-5.6 Terra**: Second refinery, light tank, and infantry are in production while the existing harvester mines southwest ore. Keep scouting northeast toward the expected enemy position and immediately use new income to expand armor production.
- **4:16 Jev Router**: Economy is starved (only 1 harvester, $0 cash), so I must finish proc#2 to get a second harvester and keep pushing my forward squad toward the enemy base at (12,16). No enemy contact yet, so press the attack while production continues.
- **4:16 GPT-5.6 Terra**: Income is temporarily exhausted while the second refinery and initial tank/infantry production are underway. Keep the surviving scout advancing toward the likely enemy side and preserve continuous production as funds arrive.
- **4:24 Jev Router**: Cash is drained to $0, so production is throttled — I need the harvester mining hard and the forward squad to finish off the enemy power plant at (19,18). Wounded base defenders stay home. Keep queues primed so they resume as ore comes in. (error: {"error": {"message": "Decision model unavailable", "code": 502}})
- **4:24 GPT-5.6 Terra**: Our second refinery and light tank are close to completion, while weak enemy infantry are pressuring just east of the base. Clear them with the available rifles, then use new production to stabilize and expand income.
- **4:32 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **4:32 GPT-5.6 Terra**: The second refinery and queued forces will restore our economy and create a useful armor core. The exposed riflemen should regroup near the base while production completes, then we will scout east with tanks.
- **4:40 Jev Router**: Economy is starved ($0 cash, 1 harvester) while my infantry queue is overfilled. I'll pull the lone forward rocket squad back to safety to regroup, let the second refinery finish, and keep harvesters/tanks coming as cash trickles in.
- **4:40 GPT-5.6 Terra**: The refinery is nearly complete and the long tank/infantry queues will convert incoming ore into a new armored force. Keep the harvester mining, use the two rifles to cautiously scout northeast, and preserve base power until funds allow repairs and expansion.
- **4:48 Jev Router**: Harvester #132 is gathering ore to fund proc #2 (65%) and harv #2 (26%). Pulling retreating rocket soldiers back to our base defense perimeter. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **4:48 GPT-5.6 Terra**: Second refinery and continuous light-tank/rifle production are underway, but only two scouts remain visible. Keep scouting toward the enemy start while the new armored force rallies safely at home.
- **4:56 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **4:56 GPT-5.6 Terra**: Second refinery is nearly complete and existing vehicle/infantry queues will consume incoming income. Scouts should continue toward the likely enemy base while the remaining rifle guards the base approach.
- **5:04 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **5:04 GPT-5.6 Terra**: The second refinery and queued combat units are nearly complete, so I will immediately place it once ready and keep the existing harvester mining. Forward scouts continue toward the likely northeast enemy base while the home rifle remains as minimal security.
- **5:12 Jev Router**: Cash is at $0 so I mostly need economy online: finish proc #2 to get a second harvester, then get the Service Depot for Heavy Tanks. I'll keep queues busy, protect harvesters, and push my two healthy rocket soldiers west to scout for the enemy base.
- **5:12 GPT-5.6 Terra**: Second refinery is nearly complete and both production queues are continuously funded by stored ore. Keep the harvester mining while infantry scouts expand toward the likely enemy start; light tanks will soon form the main attack group.
- **5:20 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **5:20 GPT-5.6 Terra**: The second refinery is nearly complete, and current production is queued despite no cash. Push the available tank and local infantry east toward the likely enemy start while the forward scouts continue reconnaissance.
- **5:28 Jev Router**: Cash is $0 and only 1 harvester, so economy is the bottleneck — keep harv mining and get harv #2 out.  Build queue is mid-proc; once done, place proc #2, then Service Depot to unlock tanks. Send the two rocket soldiers west to locate the enemy base. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **5:28 GPT-5.6 Terra**: Second refinery is nearly ready and existing infantry/tank queues are committed. Push all available combat units toward the likely northeast enemy start to scout and pressure while the harvester continues mining.
- **5:36 Jev Router**: Near-zero cash, so production is starved. Proc #2 almost done — place it ASAP to boost income, then queue Service Depot. Keep harvester mining and let the lone rocket soldier continue scouting toward the enemy start while damaged infantry hold at base. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **5:36 GPT-5.6 Terra**: The second refinery is nearly complete, while our forward infantry has encountered an enemy rocket soldier near the likely enemy approach. Finish that threat and keep all forces converging eastward to scout and pressure the enemy base area.
- **5:44 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model unavailable", "code": 502}})
- **5:44 GPT-5.6 Terra**: The second refinery is ready and must be placed immediately to restore income growth. Our forward tank and infantry should continue probing toward the likely enemy base while rear infantry closes up.
- **5:52 Jev Router**: Cash is $0 and only one harvester, so economy is priority. Enemy 1tnk is probing near our base; our e1s are badly damaged. Pull wounded infantry back, keep queues busy with a harvester and rocket soldiers to counter the tank. (error: {"error": {"message": "Decision model unavailable", "code": 502}})
- **5:52 GPT-5.6 Terra**: Our forward tank and infantry are at the enemy approach with an exposed power plant visible. Keep pressure on their base while reinforcing from home and maintaining ore income.
- **6:00 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:00 GPT-5.6 Terra**: Our forward force is already at the enemy power plant and should finish it while reinforcements converge. Production is queued but cash is exhausted, so preserve units and place the refinery as soon as it completes.
- **6:08 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:08 GPT-5.6 Terra**: A second refinery is ready and must be placed immediately to expand income. Our forward tank and rifles are already at the enemy start; destroy the exposed power plant and press into the base while reinforcements move east.
- **6:16 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:16 GPT-5.6 Terra**: Our forward force is at the enemy start and has a damaged power plant exposed. Focus it down while rear infantry advances to reinforce; light tanks will arrive shortly from the active queue.
- **6:24 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:24 GPT-5.6 Terra**: Our forward force is already at the enemy start and should keep pressure on their base while the three queued light tanks complete. Repair the damaged power plant and consolidate all combat units toward the enemy base.
- **6:32 Jev Router**: Critical emergency: power is 0/110 because power plants were destroyed, stalling all production. Cancelled fix to prioritize powr immediately, and repairing the Construction Yard. Need power restored so rocket soldiers and harv finish quickly. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:32 GPT-5.6 Terra**: Our forward force is already at the exposed enemy Construction Yard, so focus fire it for a decisive win while reinforcements move east. Keep infantry production active as refinery income arrives and retain the home tank for local defense.
- **6:40 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:40 GPT-5.6 Terra**: The enemy Construction Yard is exposed and already damaged, so the forward force should finish it immediately while infantry reinforcements stream east. Keep the home tank back and repair the damaged power plant when ore income permits.
- **6:48 Jev Router**: Low power and $0 cash is stalling everything. Enemy infantry and a light tank are pushing into our base from the west. Building powr is nearly done; once power returns, production speeds up. Our lone rocket soldier will engage the light tank to slow the push while we hold.
- **6:48 GPT-5.6 Terra**: Our forward force is inside the enemy base and their Construction Yard is critically damaged. Finish it immediately, then destroy the refinery while reinforcements continue advancing from home.
- **6:56 Jev Router**: Power is at 0 made / 110 used (LOW POWER) and my Construction Yard is nearly dead at 19% with 7 enemy units on my doorstep. Drop the ready powr immediately to fix power, queue a Tesla Coil to defend against the infantry push, and use my lone Rocket Soldier to pick off the nearly-dead enemy infantry (#178) while harvesters keep the economy running. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **6:56 GPT-5.6 Terra**: Enemy Construction Yard is critically damaged and the forward force should finish it immediately, then destroy the refinery. Reinforcements are moving east while the current tank production continues.
- **7:04 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model unavailable", "code": 502}})
- **7:04 GPT-5.6 Terra**: Our forward force is already inside the enemy base and their Construction Yard is one hit from destruction. Finish it immediately, then eliminate the refinery and power while reinforcements continue east.
- **7:12 Jev Router**: Severe low power (31/110) cripples all production. Repairing the damaged powr and building a new one is top priority. Enemy 1tnk + infantry are pushing my base, so my rocket soldiers should focus the tank while harvesters keep mining.
- **7:12 GPT-5.6 Terra**: Our forward infantry and tank are already at the enemy base, where a damaged power plant and refinery are exposed. Focus fire structures while central reinforcements converge; income should resume shortly from two harvesters.
- **7:20 Jev Router**: We have NO Construction Yard (4 buildings lost incl. it) so powr is unbuildable - low power is permanent until we can't fix it. Enemy light tank #198 plus several e1 are pushing into our base at (90,12). Focus-fire the tank with our e3s, pull the damaged harvester to safety, and keep queues producing.
- **7:20 GPT-5.6 Terra**: Our forward units are at the enemy start and should eliminate the exposed harvester while pressing through the base area. The central force will reinforce east, while the lone home tank stays back to guard the economy until income arrives.
- **7:28 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **7:28 GPT-5.6 Terra**: Our forward force has found the enemy refinery and multiple exposed harvesters at their start. Focus fire the refinery while nearby troops eliminate harvesters, keep the home tank guarding, and return both ore trucks to harvesting.
- **7:36 Jev Router**: No Construction Yard means I cannot build anything new (no power plant to fix low power), so my only path is to maximize kills/assets with the units I can still make. Enemy is pushing into my base around (95-97,17-20) with 2 light tanks and 5 rifles; I only have 1 rocket soldier, so I'll rally new infantry to a defensive line and keep harvesters mining away from the fight.
- **7:36 GPT-5.6 Terra**: Enemy refinery is exposed at their confirmed base, so keep all forward forces focused on destroying it and the damaged harvester. Continue economic expansion and queue reinforcements as ore converts to cash.
- **7:44 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **7:44 GPT-5.6 Terra**: Our forward force is on top of the exposed enemy refinery and harvester; destroy both immediately while the reinforcing tank advances from mid-map. Keep the refinery construction progressing and preserve the damaged forward tank by focusing down targets fast.
- **7:52 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **7:52 GPT-5.6 Terra**: Enemy refinery is exposed and heavily damaged; finish it immediately while our nearby infantry and tank pressure their economy. The damaged light tank retreats, while reinforcements advance toward the confirmed base.
- **8:00 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **8:00 GPT-5.6 Terra**: Our forward force is inside the enemy economy and their refinery is nearly destroyed. Finish it immediately, then eliminate the exposed harvesters while reinforcements advance from the west.
- **8:08 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **8:08 GPT-5.6 Terra**: 
- **8:16 Jev Router**: Dire spot: no Construction Yard so I can't build power or replace losses. Enemy (3 light tanks + 6 rifles) is pushing into my base around (100-103,22) where my damaged harvester sits at 57% hp. I must save the harvester, keep the other mining, and use my 2 rocket soldiers to pick off the weakened light tank while queuing more rocket infantry. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **8:16 GPT-5.6 Terra**: Our forward force has reached the enemy ore field and can deny their remaining harvester while searching north toward the base. Keep the refinery and tank queues running, retreat the critically damaged tank, and advance reinforcements from mid-map.
- **8:24 Jev Router**: Enemy light tank and infantry group are attacking near refinery #194. Repair #194, move damaged harvester #196 north out of danger, and focus-fire enemy tank #206 with all rocket soldiers. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **8:24 GPT-5.6 Terra**: Our spearhead is inside the enemy base and their exposed refinery is nearly destroyed. Focus all nearby armor and infantry on it while the trailing force continues advancing; place the incoming refinery immediately when ready.
- **8:32 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **8:32 GPT-5.6 Terra**: Our forward force is inside the enemy start area but no structures are currently visible, so keep sweeping and attacking the likely base center. Retreat the crippled tank while the nearly complete refinery and tank bolster our economy and force.
- **8:40 Jev Router**: Crisis: $0 cash, low power, and two enemy light tanks plus rifles are hitting our base. We cannot afford any new buildings; the only path is to get both harvesters mining immediately so we have income, and use the e3 to fight the tanks while hoping the APC finishes.
- **8:40 GPT-5.6 Terra**: Our forward force is inside the exposed enemy base and should finish the refinery, then sweep production structures. A third refinery is nearly ready and will support sustained tank production.
- **8:48 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **8:48 GPT-5.6 Terra**: A third refinery is ready and must be placed to increase income. Our forward infantry and tank are inside the exposed enemy base, so they should immediately finish the damaged refinery and then level the barracks while reinforcements rally east.
- **8:56 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **8:56 GPT-5.6 Terra**: Our infantry are inside the exposed enemy base and should finish its production structures while the economy continues mining. I will add power capacity, repair the damaged plant, and keep pressure on the War Factory and Barracks.
- **9:04 Jev Router**: Base is under heavy attack by an infantry swarm and light tank. Proc is critical at 15% hp, repairing it. Using harvester #221 to crush the infantry cluster while APC finishes to clean up.
- **9:04 GPT-5.6 Terra**: Our infantry are inside the exposed enemy base, with only their barracks and war factory visible. Place the power plant, start another refinery to sustain production, and focus all nearby forces on finishing enemy production while the home tank stays safe.
- **9:12 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **9:12 GPT-5.6 Terra**: Enemy base is exposed with only a damaged barracks and war factory visible. Keep the forward force focused on destroying both while the central tank joins; refinery completion will sustain continued production.
- **9:20 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **9:20 GPT-5.6 Terra**: Our forward force is inside the exposed enemy base area, with their War Factory the only visible building. Focus it down immediately while the rear tank stays home; place the fourth refinery as soon as it completes to sustain nonstop production.
- **9:28 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **9:28 GPT-5.6 Terra**: Our forward force is inside the exposed enemy base and can finish their damaged refinery while pressuring the War Factory. A fourth refinery is nearly ready; preserve production momentum and repair the damaged power plant when funds arrive.
- **9:36 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **9:36 GPT-5.6 Terra**: Our forward force is inside the exposed enemy base and should finish their crippled refinery, then their war factory. The third refinery is almost ready; place it immediately when available and use the stronger income to add a second War Factory.
- **9:44 Jev Router**: Situation is dire: no Construction Yard, both remaining buildings badly damaged (proc 14%, weap 55%), no cash, and enemy infantry/tanks camped on my base. I can't rebuild without a CY, so survival is unlikely, but I'll keep the harvester mining for income and try to crush the infantry blob while the APC is nearly dead anyway. (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **9:44 GPT-5.6 Terra**: Our forward force is inside the exposed enemy base and can finish their damaged refinery and war factory. Place the ready refinery immediately to strengthen income, keep home defense nearby, and focus fire enemy production structures.
- **9:52 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **9:52 GPT-5.6 Terra**: Our forward force is inside the exposed enemy base and their refinery is nearly destroyed. Focus fire the refinery, then eliminate the war factory while keeping all harvesters mining and replacing the damaged home tank.
- **10:00 Jev Router**: (no valid response) (error: {"error": {"message": "Decision model timed out", "code": 504}})
- **10:00 GPT-5.6 Terra**: Our forward force is on top of the enemy start and the damaged War Factory is the only visible enemy building. Finish it immediately and send all available nearby reinforcements east while maintaining infantry production.
- **10:08 Jev Router**: Catastrophic state: no Construction Yard so nothing can be rebuilt, 0 cash, 0 power, only a crippled weapons factory and a harvester wreck. The enemy blob is right on top of me. There is no recovery path; I'll sell the doomed war factory to salvage some cash and keep any existing action minimal.
- **10:08 GPT-5.6 Terra**: The enemy War Factory is critically damaged and our forward force is already at their base; destroy it immediately while reinforcing the attack. Keep infantry production active and begin a Service Depot to unlock stronger armor.

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Source: https://evaljetty.com/openra/runs/r2-rr-jev-gpt56terra-g1.html · Evals by Jetty · Run your own evals: https://jetty.io/?utm_source=evaljetty&utm_medium=llms
