{"tick": 1, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #119@(95,11)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\": \"Start of game. Deploy MCV immediately to get a Construction Yard, then begin the standard Soviet opening: power plant, then ore refinery for economy.\", \"notes\": \"Opening build order: powr -> proc -> barr -> proc/weap. Enemy likely at (12,16), map is east-west oriented.\", \"commands\": [{\"do\": \"deploy\", \"unit\": 119}, {\"do\": \"build\", \"item\": \"powr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1145, "completion_tokens": 138, "total_tokens": 1283, "cost": 0.000283308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000283308, "upstream_inference_prompt_cost": 0.000117708, "upstream_inference_completions_cost": 0.0001656}, "completion_tokens_details": {"reasoning_tokens": 34, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.15, "thoughts": "Start of game. Deploy MCV immediately to get a Construction Yard, then begin the standard Soviet opening: power plant, then ore refinery for economy.", "notes": "Opening build order: powr -> proc -> barr -> proc/weap. Enemy likely at (12,16), map is east-west oriented.", "commands": [{"do": "deploy", "unit": 119}, {"do": "build", "item": "powr"}], "feedback": ["deploy #119: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 1, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:00 (tick 1 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 0%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Vehicle: truk Supply Truck $500\n  Ship: lst Transport Boat $500\nYOUR BUILDINGS (id type @cell hp):\n  none\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  mcv (MCV (deploys into Construction Yard)) x1: #120@(12,16)*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: (none yet)", "raw": "{\"thoughts\":\"Deploy immediately and establish the Soviet economy with power and a refinery. Scout toward the likely eastern enemy start once infantry production is online.\",\"notes\":\"Home at 12,16; likely enemy base near 95,11. Opening: deploy, power, refinery, barracks.\",\"commands\":[{\"do\":\"deploy\",\"unit\":120},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1098, "completion_tokens": 84, "total_tokens": 1182, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 1096, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00135432, "upstream_inference_prompt_cost": 0.00024552, "upstream_inference_completions_cost": 0.0011088}, "completion_tokens_details": {"reasoning_tokens": 0, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.28, "thoughts": "Deploy immediately and establish the Soviet economy with power and a refinery. Scout toward the likely eastern enemy start once infantry production is online.", "notes": "Home at 12,16; likely enemy base near 95,11. Opening: deploy, power, refinery, barracks.", "commands": [{"do": "deploy", "unit": 120}, {"do": "build", "item": "powr"}], "feedback": ["deploy #120: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 0}}
{"tick": 201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #119: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Opening build order: powr -> proc -> barr -> proc/weap. Enemy likely at (12,16), map is east-west oriented.", "raw": "{\"thoughts\": \"Opening is underway with fact deployed and powr started. Next I want a refinery for income, then barracks/war factory. Keep building queue busy.\", \"notes\": \"Opening: powr(done soon) -> proc -> barr -> weap/proc2. Enemy likely at (12,16) far west. Build order east-west map.\", \"commands\": [{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1181, "completion_tokens": 124, "total_tokens": 1305, "cost": 0.000277308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000277308, "upstream_inference_prompt_cost": 0.000128508, "upstream_inference_completions_cost": 0.0001488}, "completion_tokens_details": {"reasoning_tokens": 33, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 0.97, "thoughts": "Opening is underway with fact deployed and powr started. Next I want a refinery for income, then barracks/war factory. Keep building queue busy.", "notes": "Opening: powr(done soon) -> proc -> barr -> weap/proc2. Enemy likely at (12,16) far west. Build order east-west map.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:08 (tick 201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - deploy #120: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home at 12,16; likely enemy base near 95,11. Opening: deploy, power, refinery, barracks.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish ore income and infantry production.\",\"notes\":\"Home 12,16; enemy likely 95,11. First powr currently building; next proc, barr, second proc/weap.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1132, "completion_tokens": 126, "total_tokens": 1258, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1130, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0047751, "upstream_inference_prompt_cost": 0.0031119, "upstream_inference_completions_cost": 0.0016632}, "completion_tokens_details": {"reasoning_tokens": 52, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.24, "thoughts": "Construction Yard is deployed and the first Power Plant is underway. I will place it as soon as ready, then immediately establish ore income and infantry production.", "notes": "Home 12,16; enemy likely 95,11. First powr currently building; next proc, barr, second proc/weap.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Opening: powr(done soon) -> proc -> barr -> weap/proc2. Enemy likely at (12,16) far west. Build order east-west map.", "raw": "{\"thoughts\": \"Opening turn: I have a Construction Yard but no power. Start the standard opening with a Power Plant, then Refinery next turn.\", \"notes\": \"Building powr now -> proc next. Enemy likely far west at (12,16).\", \"commands\": [{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1187, "completion_tokens": 168, "total_tokens": 1355, "cost": 0.000331908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000331908, "upstream_inference_prompt_cost": 0.000130308, "upstream_inference_completions_cost": 0.0002016}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.42, "thoughts": "Opening turn: I have a Construction Yard but no power. Start the standard opening with a Power Plant, then Refinery next turn.", "notes": "Building powr now -> proc next. Enemy likely far west at (12,16).", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:16 (tick 401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $5000 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. First powr currently building; next proc, barr, second proc/weap.", "raw": "{\"thoughts\":\"Construction Yard is deployed and the opening needs immediate power before economy expansion.\",\"notes\":\"Home 12,16; enemy likely 95,11. Build and place power, then refinery, barracks, second refinery and war factory.\",\"commands\":[{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1110, "completion_tokens": 105, "total_tokens": 1215, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1108, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0044374, "upstream_inference_prompt_cost": 0.0030514, "upstream_inference_completions_cost": 0.001386}, "completion_tokens_details": {"reasoning_tokens": 36, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.61, "thoughts": "Construction Yard is deployed and the opening needs immediate power before economy expansion.", "notes": "Home 12,16; enemy likely 95,11. Build and place power, then refinery, barracks, second refinery and war factory.", "commands": [{"do": "build", "item": "powr"}], "feedback": ["build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 1}}
{"tick": 601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Building powr now -> proc next. Enemy likely far west at (12,16).", "raw": "{\"thoughts\": \"Power plant is ready to place; drop it near the Construction Yard, then start the Ore Refinery to get harvester income flowing. Cash is healthy at $4700, so I'll follow with barracks and more economy.\", \"notes\": \"Place powr now. Next: proc (refinery+harvester), then barr, then second proc/weap. Enemy likely at (12,16) far west.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1167, "completion_tokens": 450, "total_tokens": 1617, "cost": 0.000664308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000664308, "upstream_inference_prompt_cost": 0.000124308, "upstream_inference_completions_cost": 0.00054}, "completion_tokens_details": {"reasoning_tokens": 333, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.77, "thoughts": "Power plant is ready to place; drop it near the Construction Yard, then start the Ore Refinery to get harvester income flowing. Cash is healthy at $4700, so I'll follow with barracks and more economy.", "notes": "Place powr now. Next: proc (refinery+harvester), then barr, then second proc/weap. Enemy likely at (12,16) far west.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:24 (tick 601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 0 made / 0 used, harvesters 0.\nSCORE: assets $2000, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.1%.\nPRODUCTION: Building: powr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: powr Power Plant $300\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Build and place power, then refinery, barracks, second refinery and war factory.", "raw": "{\"thoughts\":\"Opening construction is on track. Place the power plant immediately and start an Ore Refinery to establish income.\",\"notes\":\"Home 12,16; enemy likely 95,11. After refinery, build barracks and second refinery/war factory; scout east with infantry.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":15,\"y\":16},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1131, "completion_tokens": 105, "total_tokens": 1236, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1129, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00449515, "upstream_inference_prompt_cost": 0.00310915, "upstream_inference_completions_cost": 0.001386}, "completion_tokens_details": {"reasoning_tokens": 12, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.53, "thoughts": "Opening construction is on track. Place the power plant immediately and start an Ore Refinery to establish income.", "notes": "Home 12,16; enemy likely 95,11. After refinery, build barracks and second refinery/war factory; scout east with infantry.", "commands": [{"do": "place", "item": "powr", "x": 15, "y": 16}, {"do": "build", "item": "proc"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2000, "army_value": 0, "income": 0, "experience": 0, "order_count": 2}}
{"tick": 801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Place powr now. Next: proc (refinery+harvester), then barr, then second proc/weap. Enemy likely at (12,16) far west.", "raw": "{\"thoughts\": \"Power plant is placed. Now starting Ore Refinery to get our first harvester and economy going.\", \"notes\": \"Building proc. Next: place proc near ore field, then build barracks (barr) and war factory (weap). Enemy likely at (12,16).\", \"commands\": [{\"do\": \"build\", \"item\": \"proc\"}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1275, "completion_tokens": 192, "total_tokens": 1467, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0033525, "upstream_inference_prompt_cost": 0.0019125, "upstream_inference_completions_cost": 0.00144}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Power plant is placed. Now starting Ore Refinery to get our first harvester and economy going.", "notes": "Building proc. Next: place proc near ore field, then build barracks (barr) and war factory (weap). Enemy likely at (12,16).", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:32 (tick 801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4700 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: NOT AVAILABLE (not in CAN PRODUCE NOW)\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. After refinery, build barracks and second refinery/war factory; scout east with infantry.", "raw": "{\"thoughts\":\"Construction Yard and initial power are established. Start the first refinery immediately to activate income, then place it and expand into barracks and a second refinery.\",\"notes\":\"Home 12,16; enemy likely 95,11. Refinery now building; place ASAP, then barracks and infantry scout east.\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1194, "completion_tokens": 101, "total_tokens": 1295, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1192, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0046156, "upstream_inference_prompt_cost": 0.0032824, "upstream_inference_completions_cost": 0.0013332}, "completion_tokens_details": {"reasoning_tokens": 18, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.07, "thoughts": "Construction Yard and initial power are established. Start the first refinery immediately to activate income, then place it and expand into barracks and a second refinery.", "notes": "Home 12,16; enemy likely 95,11. Refinery now building; place ASAP, then barracks and infantry scout east.", "commands": [{"do": "build", "item": "proc"}], "feedback": ["build proc: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 3}}
{"tick": 1001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Building proc. Next: place proc near ore field, then build barracks (barr) and war factory (weap). Enemy likely at (12,16).", "raw": "{\"thoughts\": \"Proc is still building (23%). No units, queue busy, so nothing productive to issue this turn but keep an eye on placement next turn.\", \"notes\": \"Building proc. Next: place proc near ore, then barr + weap. Enemy likely (12,16). Keep queues busy.\", \"commands\": []}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1220, "completion_tokens": 363, "total_tokens": 1583, "cost": 0.000575808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000575808, "upstream_inference_prompt_cost": 0.000140208, "upstream_inference_completions_cost": 0.0004356}, "completion_tokens_details": {"reasoning_tokens": 292, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.43, "thoughts": "Proc is still building (23%). No units, queue busy, so nothing productive to issue this turn but keep an eye on placement next turn.", "notes": "Building proc. Next: place proc near ore, then barr + weap. Enemy likely (12,16). Keep queues busy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:40 (tick 1001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 23%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Home 12,16; enemy likely 95,11. Refinery now building; place ASAP, then barracks and infantry scout east.", "raw": "{\"thoughts\":\"The first refinery is still under construction. I will place it immediately when ready, then establish barracks production and scout east toward the enemy start.\",\"notes\":\"Home 12,16; likely enemy base 95,11. First refinery at 23%; place it ASAP, then build barracks and train infantry scouts.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1168, "completion_tokens": 102, "total_tokens": 1270, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1166, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0045573, "upstream_inference_prompt_cost": 0.0032109, "upstream_inference_completions_cost": 0.0013464}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 1.55, "thoughts": "The first refinery is still under construction. I will place it immediately when ready, then establish barracks production and scout east toward the enemy start.", "notes": "Home 12,16; likely enemy base 95,11. First refinery at 23%; place it ASAP, then build barracks and train infantry scouts.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Building proc. Next: place proc near ore, then barr + weap. Enemy likely (12,16). Keep queues busy.", "raw": "{\"thoughts\": \"Opening is on track: Construction Yard and Power Plant are up, Ore Refinery is 47% complete. Nothing to place or queue until the refinery finishes, so I'll hold and prepare to place it near the ore patch.\", \"notes\": \"proc 47% -> place near ore. Then: barr, then weap (tanks), then a 2nd proc/powr. Enemy likely at (12,16), far west. Keep queues busy.\", \"commands\": []}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1199, "completion_tokens": 391, "total_tokens": 1590, "cost": 0.000603108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000603108, "upstream_inference_prompt_cost": 0.000133908, "upstream_inference_completions_cost": 0.0004692}, "completion_tokens_details": {"reasoning_tokens": 285, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.12, "thoughts": "Opening is on track: Construction Yard and Power Plant are up, Ore Refinery is 47% complete. Nothing to place or queue until the refinery finishes, so I'll hold and prepare to place it near the ore patch.", "notes": "proc 47% -> place near ore. Then: barr, then weap (tanks), then a 2nd proc/powr. Enemy likely at (12,16), far west. Keep queues busy.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:48 (tick 1201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $4041 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 47%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; likely enemy base 95,11. First refinery at 23%; place it ASAP, then build barracks and train infantry scouts.", "raw": "{\"thoughts\":\"First refinery is still under construction. Preserve cash for immediate placement, then establish barracks and scouting infantry.\",\"notes\":\"Home 12,16; likely enemy base 95,11. Refinery 47% building progress; place ASAP, then barracks and infantry scouts.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1157, "completion_tokens": 105, "total_tokens": 1262, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1155, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00456665, "upstream_inference_prompt_cost": 0.00318065, "upstream_inference_completions_cost": 0.001386}, "completion_tokens_details": {"reasoning_tokens": 37, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.5, "thoughts": "First refinery is still under construction. Preserve cash for immediate placement, then establish barracks and scouting infantry.", "notes": "Home 12,16; likely enemy base 95,11. Refinery 47% building progress; place ASAP, then barracks and infantry scouts.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: proc 47% -> place near ore. Then: barr, then weap (tanks), then a 2nd proc/powr. Enemy likely at (12,16), far west. Keep queues busy.", "raw": "{\"thoughts\": \"Proc is 70% done; nothing else can be queued in the Building queue yet. I'll wait for it to finish so I can place it on ore, then immediately queue barracks and war factory.\", \"notes\": \"Waiting on proc (70%) to place near ore. Next: barr, weap, 2nd proc/powr. Enemy likely far west at (12,16). Save cash for tanks.\", \"commands\": []}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1217, "completion_tokens": 304, "total_tokens": 1521, "cost": 0.000504108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000504108, "upstream_inference_prompt_cost": 0.000139308, "upstream_inference_completions_cost": 0.0003648}, "completion_tokens_details": {"reasoning_tokens": 206, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.14, "thoughts": "Proc is 70% done; nothing else can be queued in the Building queue yet. I'll wait for it to finish so I can place it on ore, then immediately queue barracks and war factory.", "notes": "Waiting on proc (70%) to place near ore. Next: barr, weap, 2nd proc/powr. Enemy likely far west at (12,16). Save cash for tanks.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 0:56 (tick 1401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3708 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 70%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Home 12,16; likely enemy base 95,11. Refinery 47% building progress; place ASAP, then barracks and infantry scouts.", "raw": "{\"thoughts\":\"First refinery is nearly complete; place it immediately to start income, then use the building queue for barracks and a second refinery/war factory opening.\",\"notes\":\"Home 12,16. Place proc when ready; then barracks, train scouts, expand economy. Enemy likely 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":14},{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1156, "completion_tokens": 161, "total_tokens": 1317, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1154, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0053031, "upstream_inference_prompt_cost": 0.0031779, "upstream_inference_completions_cost": 0.0021252}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.75, "thoughts": "First refinery is nearly complete; place it immediately to start income, then use the building queue for barracks and a second refinery/war factory opening.", "notes": "Home 12,16. Place proc when ready; then barracks, train scouts, expand economy. Enemy likely 95,11.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 14}, {"do": "build", "item": "barr"}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build barr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc 94%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Waiting on proc (70%) to place near ore. Next: barr, weap, 2nd proc/powr. Enemy likely far west at (12,16). Save cash for tanks.", "raw": "{\"thoughts\": \"Economy opening going fine: proc nearly done, $3375 banked. Queue barracks next so production continues after refinery. Will place proc near ore once ready and start a second refinery/war factory after.\", \"notes\": \"Place proc (#94%) near ore east of fact. Then barr -> weap -> 2nd proc/powr. Enemy likely west (12,16). Keep producing.\", \"commands\": [{\"do\":\"build\",\"item\":\"barr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1213, "completion_tokens": 458, "total_tokens": 1671, "cost": 0.000687708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000687708, "upstream_inference_prompt_cost": 0.000138108, "upstream_inference_completions_cost": 0.0005496}, "completion_tokens_details": {"reasoning_tokens": 354, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.79, "thoughts": "Economy opening going fine: proc nearly done, $3375 banked. Queue barracks next so production continues after refinery. Will place proc near ore once ready and start a second refinery/war factory after.", "notes": "Place proc (#94%) near ore east of fact. Then barr -> weap -> 2nd proc/powr. Enemy likely west (12,16). Keep producing.", "commands": [{"do": "build", "item": "barr"}], "feedback": ["build barr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 4}}
{"tick": 1601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:04 (tick 1601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3375 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc 94%; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Home 12,16. Place proc when ready; then barracks, train scouts, expand economy. Enemy likely 95,11.", "raw": "{\"thoughts\":\"The first refinery is about to complete, with the barracks queued behind it. I will place the refinery immediately and begin infantry scouting as soon as the barracks becomes available.\",\"notes\":\"Home 12,16; refinery ready imminently, barracks queued. Enemy likely around 95,11; scout east after barracks completes.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":20,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1186, "completion_tokens": 177, "total_tokens": 1363, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1184, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0055968, "upstream_inference_prompt_cost": 0.0032604, "upstream_inference_completions_cost": 0.0023364}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.0, "thoughts": "The first refinery is about to complete, with the barracks queued behind it. I will place the refinery immediately and begin infantry scouting as soon as the barracks becomes available.", "notes": "Home 12,16; refinery ready imminently, barracks queued. Enemy likely around 95,11; scout east after barracks completes.", "commands": [{"do": "place", "item": "proc", "x": 20, "y": 16}], "feedback": ["place proc: nothing READY TO PLACE with that type"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\nYOUR NOTES FROM LAST TURN: Place proc (#94%) near ore east of fact. Then barr -> weap -> 2nd proc/powr. Enemy likely west (12,16). Keep producing.", "raw": "{\"thoughts\": \"Economy first: place the ready Ore Refinery near the ore east of the base so the free harvester starts mining. Barracks is already building, keeping the queue busy.\", \"notes\": \"Placed proc east (~100,14). Next: finish barr, then weap + 2nd proc/powr. Enemy likely west (12,16). Build infantry once barr ready.\", \"commands\": [{\"do\": \"place\", \"item\": \"proc\", \"x\": 100, \"y\": 14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1231, "completion_tokens": 296, "total_tokens": 1527, "cost": 0.000498708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000498708, "upstream_inference_prompt_cost": 0.000143508, "upstream_inference_completions_cost": 0.0003552}, "completion_tokens_details": {"reasoning_tokens": 181, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.58, "thoughts": "Economy first: place the ready Ore Refinery near the ore east of the base so the free harvester starts mining. Barracks is already building, keeping the queue busy.", "notes": "Placed proc east (~100,14). Next: finish barr, then weap + 2nd proc/powr. Enemy likely west (12,16). Build infantry once barr ready.", "commands": [{"do": "place", "item": "proc", "x": 100, "y": 14}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 1801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:12 (tick 1801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3300 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $2300, army $0, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 2.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\nYOUR NOTES FROM LAST TURN: Home 12,16; refinery ready imminently, barracks queued. Enemy likely around 95,11; scout east after barracks completes.", "raw": "{\"thoughts\":\"The first refinery is ready and must be placed immediately to start income. Barracks construction is underway; I will add power for the coming factory/refinery expansion.\",\"notes\":\"Place proc now; barracks still building. Need train scouts/rocket troops on completion, then war factory and second refinery. Enemy likely 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":18,\"y\":13},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1182, "completion_tokens": 177, "total_tokens": 1359, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1180, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0055858, "upstream_inference_prompt_cost": 0.0032494, "upstream_inference_completions_cost": 0.0023364}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.83, "thoughts": "The first refinery is ready and must be placed immediately to start income. Barracks construction is underway; I will add power for the coming factory/refinery expansion.", "notes": "Place proc now; barracks still building. Need train scouts/rocket troops on completion, then war factory and second refinery. Enemy likely 95,11.", "commands": [{"do": "place", "item": "proc", "x": 18, "y": 13}, {"do": "build", "item": "powr"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 2300, "army_value": 0, "income": 0, "experience": 0, "order_count": 5}}
{"tick": 2001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2980 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 3.9%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(105,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Placed proc east (~100,14). Next: finish barr, then weap + 2nd proc/powr. Enemy likely west (12,16). Build infantry once barr ready.", "raw": "{\"thoughts\": \"Barracks is nearly done. Economy is stable with $2980 banked. Keep the harvester mining and queue a War Factory as the next building once the barracks finishes.\", \"notes\": \"Barr finishing. Next: weap -> 2nd proc/powr -> tanks. Enemy likely west (12,16). Send first infantry scout west once barr ready.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1292, "completion_tokens": 394, "total_tokens": 1686, "cost": 0.000634608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000634608, "upstream_inference_prompt_cost": 0.000161808, "upstream_inference_completions_cost": 0.0004728}, "completion_tokens_details": {"reasoning_tokens": 298, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.69, "thoughts": "Barracks is nearly done. Economy is stable with $2980 banked. Keep the harvester mining and queue a War Factory as the next building once the barracks finishes.", "notes": "Barr finishing. Next: weap -> 2nd proc/powr -> tanks. Enemy likely west (12,16). Send first infantry scout west once barr ready.", "commands": [{"do": "harvest", "unit": 131}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:20 (tick 2001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $3000 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.1%.\nPRODUCTION: Building: powr READY TO PLACE; Building: barr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(21,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Place proc now; barracks still building. Need train scouts/rocket troops on completion, then war factory and second refinery. Enemy likely 95,11.", "raw": "{\"thoughts\":\"Power plant is ready and the barracks is underway. I will place the power immediately, keep the harvester actively mining, and prepare to expand into vehicle production once the barracks completes.\",\"notes\":\"Placed second power; barracks constructing. Need train infantry scouts/rockets immediately on completion, then War Factory and second refinery. Enemy likely at 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":16,\"y\":21},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1250, "completion_tokens": 226, "total_tokens": 1476, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1248, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0064196, "upstream_inference_prompt_cost": 0.0034364, "upstream_inference_completions_cost": 0.0029832}, "completion_tokens_details": {"reasoning_tokens": 112, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.71, "thoughts": "Power plant is ready and the barracks is underway. I will place the power immediately, keep the harvester actively mining, and prepare to expand into vehicle production once the barracks completes.", "notes": "Placed second power; barracks constructing. Need train infantry scouts/rockets immediately on completion, then War Factory and second refinery. Enemy likely at 95,11.", "commands": [{"do": "place", "item": "powr", "x": 16, "y": 21}, {"do": "harvest", "unit": 132}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 7}}
{"tick": 2201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2800 + stored ore $0 (storage 2000), power 100 made / 30 used, harvesters 1.\nSCORE: assets $4800, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.2%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(103,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Barr finishing. Next: weap -> 2nd proc/powr -> tanks. Enemy likely west (12,16). Send first infantry scout west once barr ready.", "raw": "{\"thoughts\": \"Barracks ready; place it, start War Factory for tanks, and queue a couple of riflemen to scout west toward the suspected enemy start. Keep economy ticking with a second refinery soon.\", \"notes\": \"Placed barr, building weap. Scout west with e1 toward (12,16). Next: proc #2 + powr, then tanks.\", \"commands\": [{\"do\":\"place\",\"item\":\"barr\",\"x\":97,\"y\":14},{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":129,\"x\":60,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1265, "completion_tokens": 266, "total_tokens": 1531, "cost": 0.000472908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000472908, "upstream_inference_prompt_cost": 0.000153708, "upstream_inference_completions_cost": 0.0003192}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.1, "thoughts": "Barracks ready; place it, start War Factory for tanks, and queue a couple of riflemen to scout west toward the suspected enemy start. Keep economy ticking with a second refinery soon.", "notes": "Placed barr, building weap. Scout west with e1 toward (12,16). Next: proc #2 + powr, then tanks.", "commands": [{"do": "place", "item": "barr", "x": 97, "y": 14}, {"do": "build", "item": "weap"}, {"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 129, "x": 60, "y": 16}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "build weap: started", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "rally #129: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 4800, "army_value": 0, "income": 0, "experience": 0, "order_count": 6}}
{"tick": 2201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:28 (tick 2201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2676 + stored ore $0 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: barr 65%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(21,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\nYOUR NOTES FROM LAST TURN: Placed second power; barracks constructing. Need train infantry scouts/rockets immediately on completion, then War Factory and second refinery. Enemy likely at 95,11.", "raw": "{\"thoughts\":\"Barracks is nearing completion while economy and power are healthy. Keep the harvester mining; immediately use the completed barracks next turn for scouts and rockets, then prioritize a War Factory.\",\"notes\":\"Barr 65% at 1:28. One harvester mining near base. Enemy likely far northeast at 95,11; no scouting yet. Build War Factory after barracks units begin.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1250, "completion_tokens": 150, "total_tokens": 1400, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1248, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0054164, "upstream_inference_prompt_cost": 0.0034364, "upstream_inference_completions_cost": 0.00198}, "completion_tokens_details": {"reasoning_tokens": 48, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Barracks is nearing completion while economy and power are healthy. Keep the harvester mining; immediately use the completed barracks next turn for scouts and rockets, then prioritize a War Factory.", "notes": "Barr 65% at 1:28. One harvester mining near base. Enemy likely far northeast at 95,11; no scouting yet. Build War Factory after barracks units begin.", "commands": [{"do": "harvest", "unit": 132}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 0, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2508 + stored ore $445 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5300, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.4%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - build weap: started\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - rally #129: ordered\nYOUR NOTES FROM LAST TURN: Placed barr, building weap. Scout west with e1 toward (12,16). Next: proc #2 + powr, then tanks.", "raw": "{\"thoughts\": \"Weap is building (16%). Barracks is up so I should queue infantry for scouting/defense. Harvester should be mining. Enemy is likely far west around (12,16), so I'll mass a small force west and keep economy running.\", \"notes\": \"Weap ~16%. Queued 4x e1 + 2x e3. Rally barr at (85,13) gathering point. Next: proc#2 then powr, then tanks + service depot. Scout west toward (12,16).\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":134,\"x\":85,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1365, "completion_tokens": 561, "total_tokens": 1926, "cost": 0.000856908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000856908, "upstream_inference_prompt_cost": 0.000183708, "upstream_inference_completions_cost": 0.0006732}, "completion_tokens_details": {"reasoning_tokens": 386, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Weap is building (16%). Barracks is up so I should queue infantry for scouting/defense. Harvester should be mining. Enemy is likely far west around (12,16), so I'll mass a small force west and keep economy running.", "notes": "Weap ~16%. Queued 4x e1 + 2x e3. Rally barr at (85,13) gathering point. Next: proc#2 then powr, then tanks + service depot. Scout west toward (12,16).", "commands": [{"do": "harvest", "unit": 131}, {"do": "train", "item": "e1", "count": 4}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 134, "x": 85, "y": 13}], "feedback": ["train 4x e1: queued", "train 2x e3: queued", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5300, "army_value": 0, "income": 450, "experience": 0, "order_count": 8}}
{"tick": 2401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:36 (tick 2401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2546 + stored ore $454 (storage 2000), power 200 made / 30 used, harvesters 1.\nSCORE: assets $5100, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.3%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(21,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Barr 65% at 1:28. One harvester mining near base. Enemy likely far northeast at 95,11; no scouting yet. Build War Factory after barracks units begin.", "raw": "{\"thoughts\":\"Barracks is ready and we have ample power. Place it, begin a small scouting force toward the likely northeast enemy start, and immediately start the War Factory for armored production.\",\"notes\":\"Barr placed; War Factory started. Scout infantry rally/advance northeast toward 95,11; enemy remains unscouted.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":14,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":55,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"build\",\"item\":\"weap\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1229, "completion_tokens": 217, "total_tokens": 1446, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1227, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00624305, "upstream_inference_prompt_cost": 0.00337865, "upstream_inference_completions_cost": 0.0028644}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.37, "thoughts": "Barracks is ready and we have ample power. Place it, begin a small scouting force toward the likely northeast enemy start, and immediately start the War Factory for armored production.", "notes": "Barr placed; War Factory started. Scout infantry rally/advance northeast toward 95,11; enemy remains unscouted.", "commands": [{"do": "place", "item": "barr", "x": 14, "y": 20}, {"do": "rally", "building": 134, "x": 55, "y": 13}, {"do": "train", "item": "e1", "count": 3}, {"do": "build", "item": "weap"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "rally: #134 is not your building", "train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5100, "army_value": 0, "income": 500, "experience": 0, "order_count": 8}}
{"tick": 2601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $2325 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5400, army $1200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 4.9%.\nPRODUCTION: Building: weap 32%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #136@(91,15)\n  harv (Ore Truck (harvester)) x1: #131@(104,21)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 4x e1: queued\n  - train 2x e3: queued\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Weap ~16%. Queued 4x e1 + 2x e3. Rally barr at (85,13) gathering point. Next: proc#2 then powr, then tanks + service depot. Scout west toward (12,16).", "raw": "{\"thoughts\": \"Economy is healthy, war factory is coming along. I need to keep infantry queues full and get eyes west toward the likely enemy base at (12,16). No enemy contact yet.\", \"notes\": \"Weap in progress (~32%). Barr rally set (85,13). Scouting west with e1 toward (12,16). After weap: proc#2, then powr, then tanks + service depot.\", \"commands\": [{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"train\",\"item\":\"e1\",\"count\":4},{\"do\":\"move\",\"units\":[136],\"x\":60,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1424, "completion_tokens": 440, "total_tokens": 1864, "cost": 0.000729408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000729408, "upstream_inference_prompt_cost": 0.000201408, "upstream_inference_completions_cost": 0.000528}, "completion_tokens_details": {"reasoning_tokens": 299, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "Economy is healthy, war factory is coming along. I need to keep infantry queues full and get eyes west toward the likely enemy base at (12,16). No enemy contact yet.", "notes": "Weap in progress (~32%). Barr rally set (85,13). Scouting west with e1 toward (12,16). After weap: proc#2, then powr, then tanks + service depot.", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "train", "item": "e1", "count": 4}, {"do": "move", "units": [136], "x": 60, "y": 16}], "feedback": ["train 2x e3: queued", "train 4x e1: queued", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5400, "army_value": 100, "income": 500, "experience": 0, "order_count": 14}}
{"tick": 2601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:44 (tick 2601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2546 + stored ore $134 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $5600, army $1100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.2%.\nPRODUCTION: Building: weap 16%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #132@(18,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - rally: #134 is not your building\n  - train e1: NOT AVAILABLE (not in CAN PRODUCE NOW)\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Barr placed; War Factory started. Scout infantry rally/advance northeast toward 95,11; enemy remains unscouted.", "raw": "{\"thoughts\":\"War Factory is close to completion and the base has ample power. I will begin infantry scouting as soon as the barracks production becomes available, then add a second refinery to sustain continuous vehicle production.\",\"notes\":\"War Factory at 16%; no scouts yet. Enemy expected east/northeast near (95,11). Start infantry and second refinery after factory completes.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":14},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1323, "completion_tokens": 216, "total_tokens": 1539, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1321, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00648835, "upstream_inference_prompt_cost": 0.00363715, "upstream_inference_completions_cost": 0.0028512}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.91, "thoughts": "War Factory is close to completion and the base has ample power. I will begin infantry scouting as soon as the barracks production becomes available, then add a second refinery to sustain continuous vehicle production.", "notes": "War Factory at 16%; no scouts yet. Enemy expected east/northeast near (95,11). Start infantry and second refinery after factory completes.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 135, "x": 45, "y": 14}, {"do": "harvest", "unit": 132}], "feedback": ["train 5x e1: queued", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5600, "army_value": 0, "income": 500, "experience": 0, "order_count": 10}}
{"tick": 2801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1662 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 6.6%.\nPRODUCTION: Building: weap 49%; Infantry: e1 50%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #136@(81,15) #139@(93,15) #141@(96,16)\n  e3 (Rocket Soldier) x1: #137@(90,15)\n  harv (Ore Truck (harvester)) x1: #131@(102,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - train 4x e1: queued\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Weap in progress (~32%). Barr rally set (85,13). Scouting west with e1 toward (12,16). After weap: proc#2, then powr, then tanks + service depot.", "raw": "{\"thoughts\": \"War Factory nearly done; infantry queue busy. Keep harvester mining and continue scouting west toward the enemy start (12,16). Once weap finishes, build proc #2 then power, and start tank production.\", \"notes\": \"Weap ~49%, queued infantry full. Scouting west with units toward (12,16). Next: proc#2 -> powr -> 3tnk + service depot. Harvester at (102,20).\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"move\",\"units\":[136],\"x\":70,\"y\":14},{\"do\":\"move\",\"units\":[137,139,141],\"x\":85,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1471, "completion_tokens": 365, "total_tokens": 1836, "cost": 0.000653508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000653508, "upstream_inference_prompt_cost": 0.000215508, "upstream_inference_completions_cost": 0.000438}, "completion_tokens_details": {"reasoning_tokens": 213, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "War Factory nearly done; infantry queue busy. Keep harvester mining and continue scouting west toward the enemy start (12,16). Once weap finishes, build proc #2 then power, and start tank production.", "notes": "Weap ~49%, queued infantry full. Scouting west with units toward (12,16). Next: proc#2 -> powr -> 3tnk + service depot. Harvester at (102,20).", "commands": [{"do": "harvest", "unit": 131}, {"do": "move", "units": [136], "x": 70, "y": 14}, {"do": "move", "units": [137, 139, 141], "x": 85, "y": 14}], "feedback": ["move: 1 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 600, "income": 500, "experience": 0, "order_count": 20}}
{"tick": 2801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 1:52 (tick 2801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $2026 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $5900, army $1400, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 5.4%.\nPRODUCTION: Building: weap 32%; Infantry: e1 21%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #138@(20,18) #140@(17,20) #142@(15,22)\n  harv (Ore Truck (harvester)) x1: #132@(19,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: War Factory at 16%; no scouts yet. Enemy expected east/northeast near (95,11). Start infantry and second refinery after factory completes.", "raw": "{\"thoughts\":\"War Factory is nearing completion; existing infantry will scout aggressively east toward the likely enemy start while rifle production continues. On completion, place the factory and immediately add a second refinery for income.\",\"notes\":\"Scout group #138 #140 #142 attack-moving northeast/east; enemy likely near (95,11). Place weap when ready, then build proc; begin vehicle production once factory is placed.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[138,140,142],\"x\":95,\"y\":11},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":135,\"x\":35,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1341, "completion_tokens": 258, "total_tokens": 1599, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1339, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00709225, "upstream_inference_prompt_cost": 0.00368665, "upstream_inference_completions_cost": 0.0034056}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.62, "thoughts": "War Factory is nearing completion; existing infantry will scout aggressively east toward the likely enemy start while rifle production continues. On completion, place the factory and immediately add a second refinery for income.", "notes": "Scout group #138 #140 #142 attack-moving northeast/east; enemy likely near (95,11). Place weap when ready, then build proc; begin vehicle production once factory is placed.", "commands": [{"do": "attack_move", "units": [138, 140, 142], "x": 95, "y": 11}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 135, "x": 35, "y": 16}], "feedback": ["attack_move: 3 units", "train 5x e1: queued", "rally #135: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 5900, "army_value": 300, "income": 500, "experience": 0, "order_count": 15}}
{"tick": 3001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $1049 + stored ore $350 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6100, army $1900, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 8.1%.\nPRODUCTION: Building: weap 66%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #136@(70,14) #139@(85,14)* #141@(86,15) #143@(89,15) #145@(92,15)\n  e3 (Rocket Soldier) x1: #137@(85,14)*\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Weap ~49%, queued infantry full. Scouting west with units toward (12,16). Next: proc#2 -> powr -> 3tnk + service depot. Harvester at (102,20).", "raw": "{\"thoughts\": \"War Factory nearly done; keep scouting west toward the enemy start at (12,16) with infantry. Once weap finishes I'll place it and start a second refinery, then pump tanks and rocket soldiers.\", \"notes\": \"Weap finishing. Scouting west with e1 group. Next: place weap -> proc#2 -> powr -> 3tnk + service depot. Keep infantry queue full (e3 mix). Harvester mining near base.\", \"commands\": [{\"do\":\"move\",\"units\":[136,139,141,143,145],\"x\":40,\"y\":14},{\"do\":\"move\",\"units\":[137],\"x\":40,\"y\":16},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1460, "completion_tokens": 412, "total_tokens": 1872, "cost": 0.000706608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000706608, "upstream_inference_prompt_cost": 0.000212208, "upstream_inference_completions_cost": 0.0004944}, "completion_tokens_details": {"reasoning_tokens": 244, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.66, "thoughts": "War Factory nearly done; keep scouting west toward the enemy start at (12,16) with infantry. Once weap finishes I'll place it and start a second refinery, then pump tanks and rocket soldiers.", "notes": "Weap finishing. Scouting west with e1 group. Next: place weap -> proc#2 -> powr -> 3tnk + service depot. Keep infantry queue full (e3 mix). Harvester mining near base.", "commands": [{"do": "move", "units": [136, 139, 141, 143, 145], "x": 40, "y": 14}, {"do": "move", "units": [137], "x": 40, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["move: 5 units", "move: 1 units", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6100, "army_value": 800, "income": 875, "experience": 0, "order_count": 20}}
{"tick": 3001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:00 (tick 3001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1864 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6200, army $1700, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 7.5%.\nPRODUCTION: Building: weap 49%; Infantry: e1 50%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #138@(29,22) #140@(25,25) #142@(23,24) #144@(20,18) #146@(18,19) #147@(15,22)\n  harv (Ore Truck (harvester)) x1: #132@(18,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - train 5x e1: queued\n  - rally #135: ordered\nYOUR NOTES FROM LAST TURN: Scout group #138 #140 #142 attack-moving northeast/east; enemy likely near (95,11). Place weap when ready, then build proc; begin vehicle production once factory is placed.", "raw": "{\"thoughts\":\"War Factory is nearly ready; place it immediately when complete, then prioritize a second refinery for sustained vehicle production. Infantry will continue scouting east toward the enemy start while keeping pressure and map vision.\",\"notes\":\"War Factory currently 49%; place on next turn if ready. Then build proc #2, set war factory rally east, produce tanks/rocket soldiers. Enemy likely around (95,11).\",\"commands\":[{\"do\":\"attack_move\",\"units\":[138,140,142],\"x\":60,\"y\":16},{\"do\":\"attack_move\",\"units\":[144,146,147],\"x\":48,\"y\":25},{\"do\":\"stance\",\"units\":[138,140,142,144,146,147],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1394, "completion_tokens": 295, "total_tokens": 1689, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1392, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077264, "upstream_inference_prompt_cost": 0.0038324, "upstream_inference_completions_cost": 0.003894}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.72, "thoughts": "War Factory is nearly ready; place it immediately when complete, then prioritize a second refinery for sustained vehicle production. Infantry will continue scouting east toward the enemy start while keeping pressure and map vision.", "notes": "War Factory currently 49%; place on next turn if ready. Then build proc #2, set war factory rally east, produce tanks/rocket soldiers. Enemy likely around (95,11).", "commands": [{"do": "attack_move", "units": [138, 140, 142], "x": 60, "y": 16}, {"do": "attack_move", "units": [144, 146, 147], "x": 48, "y": 25}, {"do": "stance", "units": [138, 140, 142, 144, 146, 147], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 3 units", "attack_move: 3 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6200, "army_value": 600, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $835 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6400, army $2200, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 10.1%.\nPRODUCTION: Building: weap 82%; Infantry: e3 70%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #136@(64,22) #139@(76,17) #141@(77,16) #143@(79,14) #145@(83,16)\n  e3 (Rocket Soldier) x2: #137@(76,17) #149@(91,15)\n  harv (Ore Truck (harvester)) x1: #131@(103,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 5 units\n  - move: 1 units\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Weap finishing. Scouting west with e1 group. Next: place weap -> proc#2 -> powr -> 3tnk + service depot. Keep infantry queue full (e3 mix). Harvester mining near base.", "raw": "{\"thoughts\": \"War Factory is nearly done (82%). Power will be 80/100 after placing it. Moving forward scouts toward enemy base at (12,16) and staging defensive infantry screen.\", \"notes\": \"Weap will finish this turn; place it next turn, then build powr ($300) -> proc #2 ($1400) -> fix -> 3tnk. Scout heading to (35,18).\", \"commands\": [{\"do\": \"move\", \"units\": [136], \"x\": 35, \"y\": 18}, {\"do\": \"move\", \"units\": [139, 141], \"x\": 55, \"y\": 20}, {\"do\": \"move\", \"units\": [143, 145, 137], \"x\": 70, \"y\": 18}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1566, "completion_tokens": 800, "total_tokens": 2366, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008349, "upstream_inference_prompt_cost": 0.002349, "upstream_inference_completions_cost": 0.006}, "completion_tokens_details": {"reasoning_tokens": 597, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 9.08, "thoughts": "War Factory is nearly done (82%). Power will be 80/100 after placing it. Moving forward scouts toward enemy base at (12,16) and staging defensive infantry screen.", "notes": "Weap will finish this turn; place it next turn, then build powr ($300) -> proc #2 ($1400) -> fix -> 3tnk. Scout heading to (35,18).", "commands": [{"do": "move", "units": [136], "x": 35, "y": 18}, {"do": "move", "units": [139, 141], "x": 55, "y": 20}, {"do": "move", "units": [143, 145, 137], "x": 70, "y": 18}], "feedback": ["move: 1 units", "move: 2 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6400, "army_value": 1100, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:08 (tick 3201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $1203 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6500, army $2000, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 9.7%.\nPRODUCTION: Building: weap 66%; Infantry: e1 78%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #138@(39,24) #140@(35,24) #142@(33,24) #144@(31,17) #146@(28,19) #147@(25,21) #148@(21,17) #150@(18,19) #151@(16,21)\n  harv (Ore Truck (harvester)) x1: #132@(21,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 3 units\n  - attack_move: 3 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: War Factory currently 49%; place on next turn if ready. Then build proc #2, set war factory rally east, produce tanks/rocket soldiers. Enemy likely around (95,11).", "raw": "{\"thoughts\":\"War Factory and current rifle are nearly complete. Keep scouting east with infantry while immediately transitioning into vehicle production and a second refinery when funds permit.\",\"notes\":\"Place War Factory as soon as ready; then queue refinery #2. Rally production east toward enemy start (95,11); infantry scouting around x20-40.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":18},{\"do\":\"attack_move\",\"units\":[138,140,142,144,146,147,148,150,151],\"x\":55,\"y\":18},{\"do\":\"stance\",\"units\":[138,140,142,144,146,147,148,150,151],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1391, "completion_tokens": 219, "total_tokens": 1610, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1389, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00671495, "upstream_inference_prompt_cost": 0.00382415, "upstream_inference_completions_cost": 0.0028908}, "completion_tokens_details": {"reasoning_tokens": 62, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.98, "thoughts": "War Factory and current rifle are nearly complete. Keep scouting east with infantry while immediately transitioning into vehicle production and a second refinery when funds permit.", "notes": "Place War Factory as soon as ready; then queue refinery #2. Rally production east toward enemy start (95,11); infantry scouting around x20-40.", "commands": [{"do": "rally", "building": 135, "x": 45, "y": 18}, {"do": "attack_move", "units": [138, 140, 142, 144, 146, 147, 148, 150, 151], "x": 55, "y": 18}, {"do": "stance", "units": [138, 140, 142, 144, 146, 147, 148, 150, 151], "stance": "attack_anything"}], "feedback": ["rally #135: ordered", "attack_move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6500, "army_value": 900, "income": 1000, "experience": 0, "order_count": 20}}
{"tick": 3401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $169 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6700, army $2500, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 12.1%.\nPRODUCTION: Building: weap 99%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #136@(58,28) #139@(66,19) #141@(67,17) #143@(70,18) #145@(74,15)\n  e3 (Rocket Soldier) x3: #137@(70,18)* #149@(85,13)* #153@(90,15)\n  harv (Ore Truck (harvester)) x1: #131@(104,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 2 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Weap will finish this turn; place it next turn, then build powr ($300) -> proc #2 ($1400) -> fix -> 3tnk. Scout heading to (35,18).", "raw": "{\"thoughts\": \"Cash is very tight ($169) so I need that War Factory placed and harvesters working. I'll place weap, send the harvester to mine, and push my scattered infantry/scouts west toward the likely enemy start (12,16) to find the base.\", \"notes\": \"Weap placed this turn. Next: powr ($300) then proc #2 when cash allows, then fix + 3tnk. Scouts pushing west toward (12,16).\", \"commands\": [{\"do\":\"place\",\"item\":\"weap\"}, {\"do\":\"harvest\",\"unit\":131}, {\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":14}, {\"do\":\"attack_move\",\"units\":[137,139,141],\"x\":30,\"y\":17}, {\"do\":\"move\",\"units\":[143,145],\"x\":45,\"y\":20}, {\"do\":\"move\",\"units\":[136],\"x\":40,\"y\":28}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1479, "completion_tokens": 533, "total_tokens": 2012, "cost": 0.000857508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000857508, "upstream_inference_prompt_cost": 0.000217908, "upstream_inference_completions_cost": 0.0006396}, "completion_tokens_details": {"reasoning_tokens": 329, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.18, "thoughts": "Cash is very tight ($169) so I need that War Factory placed and harvesters working. I'll place weap, send the harvester to mine, and push my scattered infantry/scouts west toward the likely enemy start (12,16) to find the base.", "notes": "Weap placed this turn. Next: powr ($300) then proc #2 when cash allows, then fix + 3tnk. Scouts pushing west toward (12,16).", "commands": [{"do": "place", "item": "weap"}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 134, "x": 90, "y": 14}, {"do": "attack_move", "units": [137, 139, 141], "x": 30, "y": 17}, {"do": "move", "units": [143, 145], "x": 45, "y": 20}, {"do": "move", "units": [136], "x": 40, "y": 28}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #134: ordered", "attack_move: 3 units", "move: 2 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6700, "army_value": 1400, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:16 (tick 3401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $946 + stored ore $400 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6600, army $2100, killed $0 (0 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 11.6%.\nPRODUCTION: Building: weap 82%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #138@(49,26) #140@(46,24) #142@(44,24) #144@(40,22) #146@(36,26) #147@(36,21) #148@(30,21) #150@(26,25) #151@(24,24) #152@(22,18)\n  harv (Ore Truck (harvester)) x1: #132@(19,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - attack_move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Place War Factory as soon as ready; then queue refinery #2. Rally production east toward enemy start (95,11); infantry scouting around x20-40.", "raw": "{\"thoughts\":\"War Factory is nearly ready; preserve cash for its placement and immediately expand with a second refinery. Infantry continue scouting east while the first vehicle force is prepared.\",\"notes\":\"War Factory 82% at 2:16; place immediately next turn, then build proc #2. Enemy still unseen; scout/attack east toward (95,11).\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":20},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":70,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1383, "completion_tokens": 277, "total_tokens": 1660, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1381, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00745855, "upstream_inference_prompt_cost": 0.00380215, "upstream_inference_completions_cost": 0.0036564}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "War Factory is nearly ready; preserve cash for its placement and immediately expand with a second refinery. Infantry continue scouting east while the first vehicle force is prepared.", "notes": "War Factory 82% at 2:16; place immediately next turn, then build proc #2. Enemy still unseen; scout/attack east toward (95,11).", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 135, "x": 55, "y": 20}, {"do": "attack_move", "units": "idle_army", "x": 70, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}], "feedback": ["train 5x e1: queued", "rally #135: ordered", "attack_move: no valid unit ids of yours", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 0, "units_killed": 0, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6600, "army_value": 1000, "income": 1500, "experience": 0, "order_count": 20}}
{"tick": 3601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2700, killed $0 (0 units, 0 bldgs), lost $100 (1 units, 0 bldgs). Map explored 12.8%.\nPRODUCTION: Building: weap READY TO PLACE; Infantry: e3 33%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #139@(61,27) #141@(63,26) #143@(63,25) #145@(66,22)\n  e3 (Rocket Soldier) x4: #137@(63,25) #149@(85,13)* #153@(85,13)* #154@(90,14)*\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #134: ordered\n  - attack_move: 3 units\n  - move: 2 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Weap placed this turn. Next: powr ($300) then proc #2 when cash allows, then fix + 3tnk. Scouts pushing west toward (12,16).", "raw": "{\"thoughts\": \"War Factory is ready to place and cash is $0, so priority one is placing weap and getting the harvester mining to restore income. Meanwhile my infantry scouts should push west toward the likely enemy base at (12,16).\", \"notes\": \"weap placed this turn; start powr next. Harvester must keep mining. e1 squad scouting west toward (12,16); e3s hold near base as defense.\", \"commands\": [{\"do\":\"place\",\"item\":\"weap\"}, {\"do\":\"build\",\"item\":\"powr\"}, {\"do\":\"harvest\",\"unit\":131}, {\"do\":\"attack_move\",\"units\":[139,141,143,145],\"x\":35,\"y\":20}, {\"do\":\"move\",\"units\":[149,153,154],\"x\":90,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1495, "completion_tokens": 738, "total_tokens": 2233, "cost": 0.001108308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001108308, "upstream_inference_prompt_cost": 0.000222708, "upstream_inference_completions_cost": 0.0008856}, "completion_tokens_details": {"reasoning_tokens": 562, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.8, "thoughts": "War Factory is ready to place and cash is $0, so priority one is placing weap and getting the harvester mining to restore income. Meanwhile my infantry scouts should push west toward the likely enemy base at (12,16).", "notes": "weap placed this turn; start powr next. Harvester must keep mining. e1 squad scouting west toward (12,16); e3s hold near base as defense.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "powr"}, {"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [139, 141, 143, 145], "x": 35, "y": 20}, {"do": "move", "units": [149, 153, 154], "x": 90, "y": 14}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build powr: started", "attack_move: 4 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 0, "deaths_cost": 100, "units_killed": 0, "units_lost": 1, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1600, "income": 1000, "experience": 0, "order_count": 22}}
{"tick": 3601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:24 (tick 3601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $694 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2400, killed $100 (1 units, 0 bldgs), lost $0 (0 units, 0 bldgs). Map explored 13.5%.\nPRODUCTION: Building: weap 99%; Infantry: e1 19%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #138@(56,28) #140@(54,28) #142@(53,27) #144@(49,26) #146@(45,24) #147@(46,23) #148@(40,21) #150@(35,25) #151@(34,26) #152@(33,18) #155@(20,21) #156@(17,21) #157@(15,22)\n  harv (Ore Truck (harvester)) x1: #132@(23,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #135: ordered\n  - attack_move: no valid unit ids of yours\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: War Factory 82% at 2:16; place immediately next turn, then build proc #2. Enemy still unseen; scout/attack east toward (95,11).", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately. Our rifle column is already well east of base, so continue scouting toward the likely enemy start while keeping a few infantry nearby for defense.\",\"notes\":\"Place #weap now; save for refinery #2. Rifle scout force advancing northeast/east toward enemy start (95,11); retain base defenders around x15-20.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":18,\"y\":22},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":25},{\"do\":\"attack_move\",\"units\":[138,140,142,144,146,147,148,150,151,152],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[138,140,142,144,146,147,148,150,151,152],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[155,156,157],\"x\":18,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1435, "completion_tokens": 385, "total_tokens": 1820, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1433, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00902715, "upstream_inference_prompt_cost": 0.00394515, "upstream_inference_completions_cost": 0.005082}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.8, "thoughts": "War Factory is ready and must be placed immediately. Our rifle column is already well east of base, so continue scouting toward the likely enemy start while keeping a few infantry nearby for defense.", "notes": "Place #weap now; save for refinery #2. Rifle scout force advancing northeast/east toward enemy start (95,11); retain base defenders around x15-20.", "commands": [{"do": "place", "item": "weap", "x": 18, "y": 22}, {"do": "rally", "building": 135, "x": 55, "y": 25}, {"do": "attack_move", "units": [138, 140, 142, 144, 146, 147, 148, 150, 151, 152], "x": 95, "y": 11}, {"do": "stance", "units": [138, 140, 142, 144, 146, 147, 148, 150, 151, 152], "stance": "attack_anything"}, {"do": "move", "units": [155, 156, 157], "x": 18, "y": 19}], "feedback": ["place weap: nothing READY TO PLACE with that type", "rally #135: ordered", "attack_move: 10 units", "stance: 10 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 100, "deaths_cost": 0, "units_killed": 1, "units_lost": 0, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1300, "income": 1500, "experience": 1, "order_count": 25}}
{"tick": 3801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8400, army $2200, killed $200 (2 units, 0 bldgs), lost $600 (4 units, 0 bldgs). Map explored 13.5%.\nPRODUCTION: Building: powr 7%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #141@(60,28)36% #145@(61,27)\n  e3 (Rocket Soldier) x3: #149@(90,14)* #153@(90,14)* #154@(90,14)*\n  harv (Ore Truck (harvester)) x1: #131@(101,21)\nVISIBLE ENEMY UNITS (2):\n  #142 e1@(57,28) 51%, #144 e1@(56,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build powr: started\n  - attack_move: 4 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: weap placed this turn; start powr next. Harvester must keep mining. e1 squad scouting west toward (12,16); e3s hold near base as defense.", "raw": "{\"thoughts\": \"Economy is stalled at $0 with only 1 harvester, so getting ore flowing and a second refinery is critical. My 2 rifle infantry are already engaged with enemy e1s to the west; I'll push the 3 rocket soldiers down to support them and keep production queued.\", \"notes\": \"weap placed. Build powr now (in progress), then proc for 2nd harvester. e1 pair #141/#145 at (60,28) fighting 2 enemy e1s; send e3s #149/153/154 to support at (56,28). Harvester #131 mining.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"attack_move\",\"units\":[149,153,154],\"x\":56,\"y\":28},{\"do\":\"attack_move\",\"units\":[141,145],\"x\":56,\"y\":28}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1554, "completion_tokens": 969, "total_tokens": 2523, "cost": 0.001403208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001403208, "upstream_inference_prompt_cost": 0.000240408, "upstream_inference_completions_cost": 0.0011628}, "completion_tokens_details": {"reasoning_tokens": 764, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.18, "thoughts": "Economy is stalled at $0 with only 1 harvester, so getting ore flowing and a second refinery is critical. My 2 rifle infantry are already engaged with enemy e1s to the west; I'll push the 3 rocket soldiers down to support them and keep production queued.", "notes": "weap placed. Build powr now (in progress), then proc for 2nd harvester. e1 pair #141/#145 at (60,28) fighting 2 enemy e1s; send e3s #149/153/154 to support at (56,28). Harvester #131 mining.", "commands": [{"do": "harvest", "unit": 131}, {"do": "train", "item": "e3", "count": 2}, {"do": "attack_move", "units": [149, 153, 154], "x": 56, "y": 28}, {"do": "attack_move", "units": [141, 145], "x": 56, "y": 28}], "feedback": ["train 2x e3: queued", "attack_move: 3 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 200, "deaths_cost": 600, "units_killed": 2, "units_lost": 4, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8400, "army_value": 1100, "income": 1050, "experience": 2, "order_count": 24}}
{"tick": 3801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:32 (tick 3801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $500 + stored ore $0 (storage 2000), power 200 made / 50 used, harvesters 1.\nSCORE: assets $6900, army $2400, killed $600 (4 units, 0 bldgs), lost $200 (2 units, 0 bldgs). Map explored 14.4%.\nPRODUCTION: Building: weap READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200\n  Defense: ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #142@(57,28)51% #144@(56,28) #146@(54,28) #147@(54,28) #148@(49,26) #150@(45,24) #151@(44,27) #152@(42,24) #155@(18,19)* #156@(18,19)* #157@(18,19)* #159@(21,22) #160@(18,20)\n  harv (Ore Truck (harvester)) x1: #132@(22,13)\nVISIBLE ENEMY UNITS (1):\n  #141 e1@(60,28) 36%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: nothing READY TO PLACE with that type\n  - rally #135: ordered\n  - attack_move: 10 units\n  - stance: 10 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Place #weap now; save for refinery #2. Rifle scout force advancing northeast/east toward enemy start (95,11); retain base defenders around x15-20.", "raw": "{\"thoughts\":\"War Factory is ready and must be placed immediately. Our rifle scout group is nearing the enemy approach; keep pressure east while preserving a small home defense and save income for a second refinery.\",\"notes\":\"Place War Factory; then build proc #2 when affordable. Main rifle group advancing east/northeast from x42-57; home defenders x18-21. Enemy likely at 95,11.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\"},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":24},{\"do\":\"attack_move\",\"units\":[142,144,146,147,148,150,151,152,159,160],\"x\":75,\"y\":22},{\"do\":\"attack\",\"units\":[142,144,146,147,148],\"target\":141},{\"do\":\"stance\",\"units\":[142,144,146,147,148,150,151,152,159,160],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[155,156,157],\"x\":18,\"y\":19},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1442, "completion_tokens": 335, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1440, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083864, "upstream_inference_prompt_cost": 0.0039644, "upstream_inference_completions_cost": 0.004422}, "completion_tokens_details": {"reasoning_tokens": 99, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "War Factory is ready and must be placed immediately. Our rifle scout group is nearing the enemy approach; keep pressure east while preserving a small home defense and save income for a second refinery.", "notes": "Place War Factory; then build proc #2 when affordable. Main rifle group advancing east/northeast from x42-57; home defenders x18-21. Enemy likely at 95,11.", "commands": [{"do": "place", "item": "weap"}, {"do": "rally", "building": 135, "x": 45, "y": 24}, {"do": "attack_move", "units": [142, 144, 146, 147, 148, 150, 151, 152, 159, 160], "x": 75, "y": 22}, {"do": "attack", "units": [142, 144, 146, 147, 148], "target": 141}, {"do": "stance", "units": [142, 144, 146, 147, 148, 150, 151, 152, 159, 160], "stance": "attack_anything"}, {"do": "move", "units": [155, 156, 157], "x": 18, "y": 19}, {"do": "harvest", "unit": 132}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #135: ordered", "attack_move: 10 units", "attack: 5 units", "stance: 10 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 200, "units_killed": 4, "units_lost": 2, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 6900, "army_value": 1300, "income": 1500, "experience": 6, "order_count": 25}}
{"tick": 4001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $300 (3 units, 0 bldgs), lost $800 (6 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: powr 7%; Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #149@(79,14) #153@(80,14) #154@(80,14)\n  harv (Ore Truck (harvester)) x1: #131@(99,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - attack_move: 3 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: weap placed. Build powr now (in progress), then proc for 2nd harvester. e1 pair #141/#145 at (60,28) fighting 2 enemy e1s; send e3s #149/153/154 to support at (56,28). Harvester #131 mining.", "raw": "{\"thoughts\": \"Cash is at $0 with only one harvester, so economy is the bottleneck. The prior attack squad was wiped, so I'll keep the 3 rocket soldiers back to defend and let the harvester mine. Power plant is building fine.\", \"notes\": \"powr building (~7%). Harvest #131 at (99,16). e3 trio #149/153/154 held near base as defense. Need 2nd proc for 2nd harvester once cash allows. Enemy start far west (12,16).\", \"commands\": [{\"do\":\"harvest\",\"unit\":131}, {\"do\":\"move\",\"units\":[149,153,154],\"x\":86,\"y\":14}, {\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1528, "completion_tokens": 699, "total_tokens": 2227, "cost": 0.001071408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001071408, "upstream_inference_prompt_cost": 0.000232608, "upstream_inference_completions_cost": 0.0008388}, "completion_tokens_details": {"reasoning_tokens": 531, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.89, "thoughts": "Cash is at $0 with only one harvester, so economy is the bottleneck. The prior attack squad was wiped, so I'll keep the 3 rocket soldiers back to defend and let the harvester mine. Power plant is building fine.", "notes": "powr building (~7%). Harvest #131 at (99,16). e3 trio #149/153/154 held near base as defense. Need 2nd proc for 2nd harvester once cash allows. Enemy start far west (12,16).", "commands": [{"do": "harvest", "unit": 131}, {"do": "move", "units": [149, 153, 154], "x": 86, "y": 14}, {"do": "rally", "building": 134, "x": 88, "y": 14}], "feedback": ["move: 3 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 800, "units_killed": 3, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 1050, "experience": 3, "order_count": 26}}
{"tick": 4001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:40 (tick 4001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $500 + stored ore $500 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $8800, army $2300, killed $800 (6 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 14.8%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x12: #144@(56,28)* #146@(56,28)* #147@(55,28)* #148@(51,26)* #150@(54,28) #151@(53,27) #152@(51,26) #155@(18,19)* #156@(18,19)* #157@(18,19)* #159@(31,22) #160@(26,25)\n  harv (Ore Truck (harvester)) x1: #132@(22,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #135: ordered\n  - attack_move: 10 units\n  - attack: 5 units\n  - stance: 10 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Place War Factory; then build proc #2 when affordable. Main rifle group advancing east/northeast from x42-57; home defenders x18-21. Enemy likely at 95,11.", "raw": "{\"thoughts\":\"War Factory is online but the immediate priority is funding a second refinery while the infantry screen continues scouting toward the likely enemy start. Keep a small home defense and push the forward rifle group northeast.\",\"notes\":\"Save for proc #2; forward rifles #144,#146,#147,#148,#150,#151,#152 around x51-56 advancing toward enemy at 95,11; home defenders remain near base.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":135,\"x\":28,\"y\":20},{\"do\":\"attack_move\",\"units\":[144,146,147,148,150,151,152,159,160],\"x\":78,\"y\":18},{\"do\":\"stance\",\"units\":[144,146,147,148,150,151,152,159,160],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1500, "completion_tokens": 316, "total_tokens": 1816, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1498, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082951, "upstream_inference_prompt_cost": 0.0041239, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 118, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.55, "thoughts": "War Factory is online but the immediate priority is funding a second refinery while the infantry screen continues scouting toward the likely enemy start. Keep a small home defense and push the forward rifle group northeast.", "notes": "Save for proc #2; forward rifles #144,#146,#147,#148,#150,#151,#152 around x51-56 advancing toward enemy at 95,11; home defenders remain near base.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 135, "x": 28, "y": 20}, {"do": "attack_move", "units": [144, 146, 147, 148, 150, 151, 152, 159, 160], "x": 78, "y": 18}, {"do": "stance", "units": [144, 146, 147, 148, 150, 151, 152, 159, 160], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}], "feedback": ["train 3x e1: queued", "rally #135: ordered", "attack_move: 9 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 300, "units_killed": 6, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8800, "army_value": 1200, "income": 2000, "experience": 8, "order_count": 26}}
{"tick": 4201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $146 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $300 (3 units, 0 bldgs), lost $800 (6 units, 0 bldgs). Map explored 13.6%.\nPRODUCTION: Building: powr 67%; Infantry: e3 1%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #149@(86,14)* #153@(86,14)* #154@(86,14)* #165@(97,15)\n  harv (Ore Truck (harvester)) x1: #131@(100,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: powr building (~7%). Harvest #131 at (99,16). e3 trio #149/153/154 held near base as defense. Need 2nd proc for 2nd harvester once cash allows. Enemy start far west (12,16).", "raw": "{\"thoughts\": \"Economy is starved at $0 cash with a single harvester; must keep it mining and wait for powr to finish so I can build a second refinery. Army is tiny (4 rocket soldiers), so keep them home and scout west toward the likely enemy start.\", \"notes\": \"powr ~67%->finishing. Harvest #131. e3 trio #149/153/154 defend base. Scout with #165 west to find enemy. Next: proc #2 for 2nd harvester when cash allows. Enemy start (12,16).\", \"commands\": [{\"do\":\"harvest\",\"unit\":131}, {\"do\":\"move\",\"units\":[165],\"x\":75,\"y\":20}, {\"do\":\"stance\",\"units\":[149,153,154],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1504, "completion_tokens": 484, "total_tokens": 1988, "cost": 0.000806208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000806208, "upstream_inference_prompt_cost": 0.000225408, "upstream_inference_completions_cost": 0.0005808}, "completion_tokens_details": {"reasoning_tokens": 310, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.29, "thoughts": "Economy is starved at $0 cash with a single harvester; must keep it mining and wait for powr to finish so I can build a second refinery. Army is tiny (4 rocket soldiers), so keep them home and scout west toward the likely enemy start.", "notes": "powr ~67%->finishing. Harvest #131. e3 trio #149/153/154 defend base. Scout with #165 west to find enemy. Next: proc #2 for 2nd harvester when cash allows. Enemy start (12,16).", "commands": [{"do": "harvest", "unit": 131}, {"do": "move", "units": [165], "x": 75, "y": 20}, {"do": "stance", "units": [149, 153, 154], "stance": "defend"}], "feedback": ["move: 1 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 800, "units_killed": 3, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 1550, "experience": 3, "order_count": 26}}
{"tick": 4201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:48 (tick 4201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $500 + stored ore $200 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2600, killed $800 (6 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 16.2%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #144@(66,27) #146@(66,27) #147@(65,27) #148@(60,28) #150@(64,27) #151@(63,27) #152@(61,27) #155@(18,19)* #156@(18,19)* #157@(18,19)* #159@(42,22) #160@(36,25) #162@(20,20) #163@(17,21) #164@(15,22)\n  harv (Ore Truck (harvester)) x1: #132@(24,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - rally #135: ordered\n  - attack_move: 9 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Save for proc #2; forward rifles #144,#146,#147,#148,#150,#151,#152 around x51-56 advancing toward enemy at 95,11; home defenders remain near base.", "raw": "{\"thoughts\":\"Our forward rifle group is advancing safely but the enemy base remains unscouted. I will add a second barracks for sustained infantry production and continue pushing the forward force toward the likely enemy start while home units cover the base.\",\"notes\":\"Enemy still unseen; likely base near (95,11). Forward rifles continue northeast/east; establish second barracks, then mass rifles/rockets and save for refinery/vehicles.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"attack_move\",\"units\":[144,146,147,148,150,151,152,159,160],\"x\":88,\"y\":14},{\"do\":\"move\",\"units\":[155,156,157,162,163,164],\"x\":20,\"y\":18},{\"do\":\"stance\",\"units\":[144,146,147,148,150,151,152,159,160],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1498, "completion_tokens": 309, "total_tokens": 1807, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1496, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081972, "upstream_inference_prompt_cost": 0.0041184, "upstream_inference_completions_cost": 0.0040788}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.83, "thoughts": "Our forward rifle group is advancing safely but the enemy base remains unscouted. I will add a second barracks for sustained infantry production and continue pushing the forward force toward the likely enemy start while home units cover the base.", "notes": "Enemy still unseen; likely base near (95,11). Forward rifles continue northeast/east; establish second barracks, then mass rifles/rockets and save for refinery/vehicles.", "commands": [{"do": "build", "item": "barr"}, {"do": "attack_move", "units": [144, 146, 147, 148, 150, 151, 152, 159, 160], "x": 88, "y": 14}, {"do": "move", "units": [155, 156, 157, 162, 163, 164], "x": 20, "y": 18}, {"do": "stance", "units": [144, 146, 147, 148, 150, 151, 152, 159, 160], "stance": "attack_anything"}], "feedback": ["build barr: started", "attack_move: 9 units", "move: 6 units", "stance: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 300, "units_killed": 6, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1500, "income": 2000, "experience": 8, "order_count": 29}}
{"tick": 4401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8500, army $2300, killed $300 (3 units, 0 bldgs), lost $800 (6 units, 0 bldgs). Map explored 13.7%.\nPRODUCTION: Building: powr 92%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x4: #149@(86,14)* #153@(86,14)* #154@(86,14)* #165@(87,16)\n  harv (Ore Truck (harvester)) x1: #131@(103,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: powr ~67%->finishing. Harvest #131. e3 trio #149/153/154 defend base. Scout with #165 west to find enemy. Next: proc #2 for 2nd harvester when cash allows. Enemy start (12,16).", "raw": "{\"thoughts\": \"Cash is $0 with several stalled infantry queues draining future income. I'll cancel the excess infantry so money accumulates for a second refinery, finish the power plant, and keep scouting west toward the enemy start.\", \"notes\": \"powr finishing, place it. Cancel excess e3/e1 to save cash for proc #2. e3 trio #149/153/154 stay defending. #165 scouting west toward (12,16).\", \"commands\": [{\"do\":\"cancel\",\"item\":\"e3\"},{\"do\":\"cancel\",\"item\":\"e1\"},{\"do\":\"attack_move\",\"units\":[165],\"x\":70,\"y\":16},{\"do\":\"move\",\"units\":[149,153,154],\"x\":88,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1506, "completion_tokens": 595, "total_tokens": 2101, "cost": 0.000940008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000940008, "upstream_inference_prompt_cost": 0.000226008, "upstream_inference_completions_cost": 0.000714}, "completion_tokens_details": {"reasoning_tokens": 434, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.87, "thoughts": "Cash is $0 with several stalled infantry queues draining future income. I'll cancel the excess infantry so money accumulates for a second refinery, finish the power plant, and keep scouting west toward the enemy start.", "notes": "powr finishing, place it. Cancel excess e3/e1 to save cash for proc #2. e3 trio #149/153/154 stay defending. #165 scouting west toward (12,16).", "commands": [{"do": "cancel", "item": "e3"}, {"do": "cancel", "item": "e1"}, {"do": "attack_move", "units": [165], "x": 70, "y": 16}, {"do": "move", "units": [149, 153, 154], "x": 88, "y": 13}], "feedback": ["attack_move: 1 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 800, "units_killed": 3, "units_lost": 6, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8500, "army_value": 1200, "income": 1550, "experience": 3, "order_count": 26}}
{"tick": 4401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 2:56 (tick 4401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $378 + stored ore $0 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9100, army $2600, killed $800 (6 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 17.6%.\nPRODUCTION: Building: barr 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x15: #144@(71,18) #146@(70,18) #147@(70,19) #148@(68,21) #150@(70,19) #151@(69,19) #152@(69,20) #155@(20,18)* #156@(20,18)* #157@(20,18)* #159@(51,26) #160@(47,24) #162@(20,18)* #163@(20,18)* #164@(19,19)*\n  harv (Ore Truck (harvester)) x1: #132@(20,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\n  - attack_move: 9 units\n  - move: 6 units\n  - stance: 9 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base near (95,11). Forward rifles continue northeast/east; establish second barracks, then mass rifles/rockets and save for refinery/vehicles.", "raw": "{\"thoughts\":\"The forward rifle screen is advancing toward the likely enemy start while our second barracks is nearly ready. Spend available cash on more rifles and consolidate the idle home force into the eastern push while saving for a second refinery.\",\"notes\":\"Second barracks building is 64%; place immediately next turn. Enemy base still presumed near (95,11); rifle scouts spread from x47-71 toward east.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":18},{\"do\":\"attack_move\",\"units\":[155,156,157,162,163,164],\"x\":55,\"y\":18},{\"do\":\"attack_move\",\"units\":[144,146,147,148,150,151,152,159,160],\"x\":88,\"y\":13},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1492, "completion_tokens": 327, "total_tokens": 1819, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1490, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0084183, "upstream_inference_prompt_cost": 0.0041019, "upstream_inference_completions_cost": 0.0043164}, "completion_tokens_details": {"reasoning_tokens": 128, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.8, "thoughts": "The forward rifle screen is advancing toward the likely enemy start while our second barracks is nearly ready. Spend available cash on more rifles and consolidate the idle home force into the eastern push while saving for a second refinery.", "notes": "Second barracks building is 64%; place immediately next turn. Enemy base still presumed near (95,11); rifle scouts spread from x47-71 toward east.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "rally", "building": 135, "x": 55, "y": 18}, {"do": "attack_move", "units": [155, 156, 157, 162, 163, 164], "x": 55, "y": 18}, {"do": "attack_move", "units": [144, 146, 147, 148, 150, 151, 152, 159, 160], "x": 88, "y": 13}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 3x e1: queued", "rally #135: ordered", "attack_move: 6 units", "attack_move: 9 units", "stance: 15 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 800, "deaths_cost": 300, "units_killed": 6, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9100, "army_value": 1500, "income": 2000, "experience": 8, "order_count": 30}}
{"tick": 4601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $8200, army $2000, killed $300 (3 units, 0 bldgs), lost $1100 (7 units, 0 bldgs). Map explored 13.7%.\nPRODUCTION: Building: powr 92%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x3: #149@(88,13)* #153@(88,13)* #154@(88,13)*\n  harv (Ore Truck (harvester)) x1: #131@(99,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: powr finishing, place it. Cancel excess e3/e1 to save cash for proc #2. e3 trio #149/153/154 stay defending. #165 scouting west toward (12,16).", "raw": "{\"thoughts\": \"Power plant is almost done; cancelling queued infantry to reserve incoming harvester cash for a second refinery. Defending the choke with rocket soldiers.\", \"notes\": \"Place powr next turn, then queue proc #2. Use harv dump cash for proc.\", \"commands\": [{\"do\": \"cancel\", \"item\": \"e1\"}, {\"do\": \"cancel\", \"item\": \"e1\"}, {\"do\": \"cancel\", \"item\": \"e3\"}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1569, "completion_tokens": 793, "total_tokens": 2362, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008301, "upstream_inference_prompt_cost": 0.0023535, "upstream_inference_completions_cost": 0.0059475}, "completion_tokens_details": {"reasoning_tokens": 695, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.39, "thoughts": "Power plant is almost done; cancelling queued infantry to reserve incoming harvester cash for a second refinery. Defending the choke with rocket soldiers.", "notes": "Place powr next turn, then queue proc #2. Use harv dump cash for proc.", "commands": [{"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e3"}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 1100, "units_killed": 3, "units_lost": 7, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 8200, "army_value": 900, "income": 1550, "experience": 3, "order_count": 28}}
{"tick": 4601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:04 (tick 4601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $270 + stored ore $130 (storage 2000), power 200 made / 80 used, harvesters 1.\nSCORE: assets $9400, army $2900, killed $1100 (7 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 19.2%.\nPRODUCTION: Building: barr READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #144@(79,14)90% #146@(78,14) #147@(79,14) #148@(76,13) #150@(78,15) #151@(78,15) #152@(76,13) #155@(30,21) #156@(29,22) #157@(29,21) #159@(60,28) #160@(56,28) #162@(29,22) #163@(29,22) #164@(27,25) #166@(20,21) #169@(17,21) #170@(15,22)\n  harv (Ore Truck (harvester)) x1: #132@(22,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - rally #135: ordered\n  - attack_move: 6 units\n  - attack_move: 9 units\n  - stance: 15 units\nYOUR NOTES FROM LAST TURN: Second barracks building is 64%; place immediately next turn. Enemy base still presumed near (95,11); rifle scouts spread from x47-71 toward east.", "raw": "{\"thoughts\":\"Place the second barracks immediately and use it to accelerate infantry production. Our eastern scouts should converge on the presumed enemy start while the western infantry remain as base security.\",\"notes\":\"Second barracks placed; keep both barracks producing rifles/rockets as funds permit. Eastern scout force advancing toward enemy start (95,11); enemy remains unseen.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":18,\"y\":22},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":20},{\"do\":\"rally\",\"building\":0,\"x\":45,\"y\":20},{\"do\":\"attack_move\",\"units\":[144,146,147,148,150,151,152],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[159,160],\"x\":85,\"y\":18},{\"do\":\"move\",\"units\":[155,156,157,162,163,164],\"x\":35,\"y\":22},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1526, "completion_tokens": 316, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1524, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083666, "upstream_inference_prompt_cost": 0.0041954, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 79, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.29, "thoughts": "Place the second barracks immediately and use it to accelerate infantry production. Our eastern scouts should converge on the presumed enemy start while the western infantry remain as base security.", "notes": "Second barracks placed; keep both barracks producing rifles/rockets as funds permit. Eastern scout force advancing toward enemy start (95,11); enemy remains unseen.", "commands": [{"do": "place", "item": "barr", "x": 18, "y": 22}, {"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 135, "x": 45, "y": 20}, {"do": "rally", "building": 0, "x": 45, "y": 20}, {"do": "attack_move", "units": [144, 146, 147, 148, 150, 151, 152], "x": 95, "y": 11}, {"do": "attack_move", "units": [159, 160], "x": 85, "y": 18}, {"do": "move", "units": [155, 156, 157, 162, 163, 164], "x": 35, "y": 22}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place barr: ordered (auto-relocated near base if the spot was invalid)", "train 5x e1: queued", "rally #135: ordered", "rally: #0 is not your building", "attack_move: 7 units", "attack_move: 2 units", "move: 6 units", "stance: 18 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 1100, "deaths_cost": 300, "units_killed": 7, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 9400, "army_value": 1800, "income": 2500, "experience": 11, "order_count": 33}}
{"tick": 4801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $316 (storage 2000), power 100 made / 80 used, harvesters 1.\nSCORE: assets $7300, army $1100, killed $300 (3 units, 0 bldgs), lost $2000 (10 units, 0 bldgs). Map explored 13.7%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e3 78%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 100%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x1: #131@(99,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Place powr next turn, then queue proc #2. Use harv dump cash for proc.", "raw": "{\"thoughts\": \"Economy-starved right now with only one harvester. Place the READY power plant and immediately start a second refinery to fix income; queue some cheap infantry only if cash frees up.\", \"notes\": \"Placed powr, building proc #2. Need harvesters/income. Enemy likely at (12,16) - expand later.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1373, "completion_tokens": 464, "total_tokens": 1837, "cost": 0.000742908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000742908, "upstream_inference_prompt_cost": 0.000186108, "upstream_inference_completions_cost": 0.0005568}, "completion_tokens_details": {"reasoning_tokens": 352, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.06, "thoughts": "Economy-starved right now with only one harvester. Place the READY power plant and immediately start a second refinery to fix income; queue some cheap infantry only if cash frees up.", "notes": "Placed powr, building proc #2. Need harvesters/income. Enemy likely at (12,16) - expand later.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}, {"do": "harvest", "unit": 131}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 2000, "units_killed": 3, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7300, "army_value": 0, "income": 2050, "experience": 3, "order_count": 31}}
{"tick": 4801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:12 (tick 4801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $43 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $10200, army $3200, killed $2000 (10 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 21.1%.\nPRODUCTION: Infantry: e1 58%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x21: #144@(86,14)67% #146@(86,14)97% #147@(85,14) #148@(85,12) #150@(85,14) #151@(86,14) #152@(86,12) #155@(35,22)* #156@(35,22)* #157@(35,22)* #159@(69,23) #160@(65,24) #162@(35,22)* #163@(35,22)* #164@(34,23)* #166@(28,26) #169@(26,25) #170@(23,24) #172@(10,21)* #173@(9,20)* #174@(10,20)*\n  harv (Ore Truck (harvester)) x1: #132@(21,10)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: ordered (auto-relocated near base if the spot was invalid)\n  - train 5x e1: queued\n  - rally #135: ordered\n  - rally: #0 is not your building\n  - attack_move: 7 units\n  - attack_move: 2 units\n  - move: 6 units\n  - stance: 18 units\nYOUR NOTES FROM LAST TURN: Second barracks placed; keep both barracks producing rifles/rockets as funds permit. Eastern scout force advancing toward enemy start (95,11); enemy remains unseen.", "raw": "{\"thoughts\":\"Cash is exhausted but both barracks are producing and the eastern scout group is near the likely enemy position. Keep the forward force probing the enemy start while consolidating the western infantry toward the center and ensuring the harvester mines.\",\"notes\":\"Two barracks active with rifle queues. Eastern scouts at 85,12-14 advancing on likely enemy base 95,11; remaining infantry consolidating eastward. Save for refinery/harvester once income arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[144,146,147,148,150,151,152],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[155,156,157,162,163,164,166,169,170],\"x\":65,\"y\":20},{\"do\":\"move\",\"units\":[172,173,174],\"x\":35,\"y\":22},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1605, "completion_tokens": 274, "total_tokens": 1879, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1603, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00802945, "upstream_inference_prompt_cost": 0.00441265, "upstream_inference_completions_cost": 0.0036168}, "completion_tokens_details": {"reasoning_tokens": 78, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.49, "thoughts": "Cash is exhausted but both barracks are producing and the eastern scout group is near the likely enemy position. Keep the forward force probing the enemy start while consolidating the western infantry toward the center and ensuring the harvester mines.", "notes": "Two barracks active with rifle queues. Eastern scouts at 85,12-14 advancing on likely enemy base 95,11; remaining infantry consolidating eastward. Save for refinery/harvester once income arrives.", "commands": [{"do": "attack_move", "units": [144, 146, 147, 148, 150, 151, 152], "x": 95, "y": 11}, {"do": "attack_move", "units": [155, 156, 157, 162, 163, 164, 166, 169, 170], "x": 65, "y": 20}, {"do": "move", "units": [172, 173, 174], "x": 35, "y": 22}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 7 units", "attack_move: 9 units", "move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2000, "deaths_cost": 300, "units_killed": 10, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10200, "army_value": 2100, "income": 2500, "experience": 20, "order_count": 39}}
{"tick": 5001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 155 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $300 (3 units, 0 bldgs), lost $2000 (10 units, 0 bldgs). Map explored 13.8%.\nPRODUCTION: Building: proc 17%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 88%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #175 powr@(93,14) 67%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #177@(92,15)\n  harv (Ore Truck (harvester)) x1: #131@(102,24)\nVISIBLE ENEMY UNITS (5):\n  #144 e1@(88,13) 66%, #146 e1@(88,13) 97%, #147 e1@(88,13) 99%, #150 e1@(88,13) 89%, #151 e1@(88,13) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Placed powr, building proc #2. Need harvesters/income. Enemy likely at (12,16) - expand later.", "raw": "{\"thoughts\": \"Zero cash, so no new production possible this turn; the building queue is busy with proc #2. Five enemy rifle infantry are pushing into my base near the west power plants. I'll keep my lone rocket soldier near the power/barracks cluster so it can help, set rally points toward the base, and wait for harvester income.\", \"notes\": \"Enemy infantry (5x e1) at (88,13) pushing base. Cash 0; need income before training. proc #2 at ~17%. Plan: once cash arrives train e1/e3 to defend, then expand to second harvester.\", \"commands\": [{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":15},{\"do\":\"rally\",\"building\":158,\"x\":95,\"y\":15},{\"do\":\"stance\",\"units\":[177],\"stance\":\"defend\"},{\"do\":\"attack_move\",\"units\":[177],\"x\":91,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1498, "completion_tokens": 1098, "total_tokens": 2596, "cost": 0.001541208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001541208, "upstream_inference_prompt_cost": 0.000223608, "upstream_inference_completions_cost": 0.0013176}, "completion_tokens_details": {"reasoning_tokens": 895, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.34, "thoughts": "Zero cash, so no new production possible this turn; the building queue is busy with proc #2. Five enemy rifle infantry are pushing into my base near the west power plants. I'll keep my lone rocket soldier near the power/barracks cluster so it can help, set rally points toward the base, and wait for harvester income.", "notes": "Enemy infantry (5x e1) at (88,13) pushing base. Cash 0; need income before training. proc #2 at ~17%. Plan: once cash arrives train e1/e3 to defend, then expand to second harvester.", "commands": [{"do": "rally", "building": 134, "x": 95, "y": 15}, {"do": "rally", "building": 158, "x": 95, "y": 15}, {"do": "stance", "units": [177], "stance": "defend"}, {"do": "attack_move", "units": [177], "x": 91, "y": 14}], "feedback": ["rally #134: ordered", "rally #158: ordered", "stance: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 2000, "units_killed": 3, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 2050, "experience": 3, "order_count": 33}}
{"tick": 5001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:20 (tick 5001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $400 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $10400, army $3400, killed $2000 (10 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x23: #144@(88,13)66% #146@(88,13)97% #147@(88,13) #148@(88,12) #150@(88,13)89% #151@(88,13) #152@(88,12) #155@(45,23) #156@(45,23) #157@(45,23) #159@(76,17) #160@(73,19) #162@(45,23) #163@(45,23) #164@(44,23) #166@(38,26) #169@(36,25) #170@(33,24) #172@(19,20) #173@(18,20) #174@(19,20) #176@(9,20)* #178@(10,20)*\n  harv (Ore Truck (harvester)) x1: #132@(20,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - attack_move: 9 units\n  - move: 3 units\nYOUR NOTES FROM LAST TURN: Two barracks active with rifle queues. Eastern scouts at 85,12-14 advancing on likely enemy base 95,11; remaining infantry consolidating eastward. Save for refinery/harvester once income arrives.", "raw": "{\"thoughts\":\"Our forward rifle scouts are at the likely enemy start and should press in immediately while the scattered reinforcements converge east. Income is about to resume from the loaded refinery, so prioritize a second refinery and keep both barracks producing.\",\"notes\":\"Push eastern rifle group through enemy start at 95,11; consolidate all remaining infantry toward 75,17. Build proc as soon as funds permit, then train rifles/rockets and add war production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[144,146,147,148,150,151,152],\"x\":98,\"y\":11},{\"do\":\"attack_move\",\"units\":[155,156,157,162,163,164,166,169,170],\"x\":76,\"y\":17},{\"do\":\"attack_move\",\"units\":[159,160,172,173,174,176,178],\"x\":76,\"y\":17},{\"do\":\"rally\",\"building\":135,\"x\":76,\"y\":17},{\"do\":\"rally\",\"building\":171,\"x\":76,\"y\":17},{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1565, "completion_tokens": 325, "total_tokens": 1890, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1563, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00859265, "upstream_inference_prompt_cost": 0.00430265, "upstream_inference_completions_cost": 0.00429}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.61, "thoughts": "Our forward rifle scouts are at the likely enemy start and should press in immediately while the scattered reinforcements converge east. Income is about to resume from the loaded refinery, so prioritize a second refinery and keep both barracks producing.", "notes": "Push eastern rifle group through enemy start at 95,11; consolidate all remaining infantry toward 75,17. Build proc as soon as funds permit, then train rifles/rockets and add war production.", "commands": [{"do": "attack_move", "units": [144, 146, 147, 148, 150, 151, 152], "x": 98, "y": 11}, {"do": "attack_move", "units": [155, 156, 157, 162, 163, 164, 166, 169, 170], "x": 76, "y": 17}, {"do": "attack_move", "units": [159, 160, 172, 173, 174, 176, 178], "x": 76, "y": 17}, {"do": "rally", "building": 135, "x": 76, "y": 17}, {"do": "rally", "building": 171, "x": 76, "y": 17}, {"do": "build", "item": "proc"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["attack_move: 7 units", "attack_move: 9 units", "attack_move: 7 units", "rally #135: ordered", "rally #171: ordered", "build proc: started", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2000, "deaths_cost": 300, "units_killed": 10, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10400, "army_value": 2300, "income": 3000, "experience": 20, "order_count": 39}}
{"tick": 5201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 98 made / 80 used, harvesters 1.\nSCORE: assets $7900, army $1400, killed $300 (3 units, 0 bldgs), lost $2000 (10 units, 0 bldgs). Map explored 13.8%.\nPRODUCTION: Building: proc 17%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 73%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #175 powr@(93,14) 25%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #177@(92,15)\n  harv (Ore Truck (harvester)) x1: #131@(101,20)\nVISIBLE ENEMY UNITS (5):\n  #144 e1@(88,13) 57%, #146 e1@(88,13) 97%, #147 e1@(88,13) 97%, #150 e1@(88,13) 54%, #151 e1@(88,13) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #158: ordered\n  - stance: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy infantry (5x e1) at (88,13) pushing base. Cash 0; need income before training. proc #2 at ~17%. Plan: once cash arrives train e1/e3 to defend, then expand to second harvester.", "raw": "{\"thoughts\": \"Repair damaged power plant #175 before it's destroyed by the riflemen. Pull our lone rocket soldier back slightly to defensive cover, queue e1 riflemen to counter the enemy infantry once ore unloads.\", \"notes\": \"5 enemy e1 attacking powr #175 at (93,14). Harv #131 is harvesting at (101,20). Pull back e3 #177, repair powr, train e1 when cash arrives.\", \"commands\": [{\"do\": \"repair\", \"building\": 175}, {\"do\": \"repair\", \"building\": 123}, {\"do\": \"move\", \"units\": [177], \"x\": 96, \"y\": 14}, {\"do\": \"train\", \"item\": \"e1\", \"count\": 3}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1640, "completion_tokens": 634, "total_tokens": 2274, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007215, "upstream_inference_prompt_cost": 0.00246, "upstream_inference_completions_cost": 0.004755}, "completion_tokens_details": {"reasoning_tokens": 449, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.05, "thoughts": "Repair damaged power plant #175 before it's destroyed by the riflemen. Pull our lone rocket soldier back slightly to defensive cover, queue e1 riflemen to counter the enemy infantry once ore unloads.", "notes": "5 enemy e1 attacking powr #175 at (93,14). Harv #131 is harvesting at (101,20). Pull back e3 #177, repair powr, train e1 when cash arrives.", "commands": [{"do": "repair", "building": 175}, {"do": "repair", "building": 123}, {"do": "move", "units": [177], "x": 96, "y": 14}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["repair #175: ordered", "repair #123: ordered", "move: 1 units", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 2000, "units_killed": 3, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 7900, "army_value": 300, "income": 2050, "experience": 3, "order_count": 33}}
{"tick": 5201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:28 (tick 5201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $10600, army $3600, killed $2000 (10 units, 0 bldgs), lost $300 (3 units, 0 bldgs). Map explored 21.5%.\nPRODUCTION: Building: proc 13%; Infantry: e1 15%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #144@(88,13)57% #146@(88,13)97% #147@(88,13)97% #148@(88,12) #150@(88,13)54% #151@(88,13)97% #152@(88,12) #155@(54,27) #156@(53,28) #157@(53,27) #159@(76,17)* #160@(76,17)* #162@(54,28) #163@(54,28) #164@(52,27) #166@(49,26) #169@(46,25) #170@(44,24) #172@(28,24) #173@(27,25) #174@(28,24) #176@(18,20) #178@(19,20) #179@(16,20) #180@(14,19)\n  harv (Ore Truck (harvester)) x1: #132@(20,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - attack_move: 9 units\n  - attack_move: 7 units\n  - rally #135: ordered\n  - rally #171: ordered\n  - build proc: started\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Push eastern rifle group through enemy start at 95,11; consolidate all remaining infantry toward 75,17. Build proc as soon as funds permit, then train rifles/rockets and add war production.", "raw": "{\"thoughts\":\"Our forward rifle force has reached the enemy approach with no visible defenders, while the rest are filtering east. Keep pressure on the likely start and consolidate the trailing infantry; the refinery and infantry queues will complete as ore arrives.\",\"notes\":\"Enemy base still unseen near 95,11. Forward rifles at 88,13 should sweep enemy start; trailing rifles move to 75,17. Proc is building at 13%.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[144,146,147,148,150,151,152],\"x\":98,\"y\":11},{\"do\":\"attack_move\",\"units\":[155,156,157,162,163,164,166,169,170],\"x\":75,\"y\":17},{\"do\":\"attack_move\",\"units\":[172,173,174,176,178,179,180],\"x\":60,\"y\":20},{\"do\":\"attack_move\",\"units\":[159,160],\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":135,\"x\":75,\"y\":17},{\"do\":\"rally\",\"building\":171,\"x\":75,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1638, "completion_tokens": 344, "total_tokens": 1982, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1636, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090442, "upstream_inference_prompt_cost": 0.0045034, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 101, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.71, "thoughts": "Our forward rifle force has reached the enemy approach with no visible defenders, while the rest are filtering east. Keep pressure on the likely start and consolidate the trailing infantry; the refinery and infantry queues will complete as ore arrives.", "notes": "Enemy base still unseen near 95,11. Forward rifles at 88,13 should sweep enemy start; trailing rifles move to 75,17. Proc is building at 13%.", "commands": [{"do": "attack_move", "units": [144, 146, 147, 148, 150, 151, 152], "x": 98, "y": 11}, {"do": "attack_move", "units": [155, 156, 157, 162, 163, 164, 166, 169, 170], "x": 75, "y": 17}, {"do": "attack_move", "units": [172, 173, 174, 176, 178, 179, 180], "x": 60, "y": 20}, {"do": "attack_move", "units": [159, 160], "x": 90, "y": 13}, {"do": "rally", "building": 135, "x": 75, "y": 17}, {"do": "rally", "building": 171, "x": 75, "y": 17}], "feedback": ["attack_move: 7 units", "attack_move: 9 units", "attack_move: 7 units", "attack_move: 2 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2000, "deaths_cost": 300, "units_killed": 10, "units_lost": 3, "buildings_killed": 0, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 3000, "experience": 20, "order_count": 45}}
{"tick": 5401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $462 (storage 2000), power 43 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7600, army $1400, killed $300 (3 units, 0 bldgs), lost $2300 (10 units, 1 bldgs). Map explored 13.8%.\nPRODUCTION: Building: proc 19%; Infantry: e1 19%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 100%, #123 powr@(93,11) 43%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #177@(96,14)*\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (4):\n  #144 e1@(89,13) 57%, #146 e1@(89,13) 97%, #150 e1@(89,13) 54%, #151 e1@(89,13) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #175: ordered\n  - repair #123: ordered\n  - move: 1 units\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: 5 enemy e1 attacking powr #175 at (93,14). Harv #131 is harvesting at (101,20). Pull back e3 #177, repair powr, train e1 when cash arrives.", "raw": "{\"thoughts\": \"Low power is crippling production and cash is tight. I'll cancel the half-built second refinery, build a power plant immediately, and keep my rocket soldier back to defend the base while infantry train.\", \"notes\": \"Cancelled proc -> building powr for power. 3 e1 training. e3 #177 defending base near powr #123. Enemy e1 squad ~(89,13). Harv #131 mining.\", \"commands\": [{\"do\":\"cancel\",\"item\":\"proc\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"move\",\"units\":[177],\"x\":95,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1530, "completion_tokens": 837, "total_tokens": 2367, "cost": 0.001237608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001237608, "upstream_inference_prompt_cost": 0.000233208, "upstream_inference_completions_cost": 0.0010044}, "completion_tokens_details": {"reasoning_tokens": 688, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.97, "thoughts": "Low power is crippling production and cash is tight. I'll cancel the half-built second refinery, build a power plant immediately, and keep my rocket soldier back to defend the base while infantry train.", "notes": "Cancelled proc -> building powr for power. 3 e1 training. e3 #177 defending base near powr #123. Enemy e1 squad ~(89,13). Harv #131 mining.", "commands": [{"do": "cancel", "item": "proc"}, {"do": "build", "item": "powr"}, {"do": "move", "units": [177], "x": 95, "y": 13}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["build powr: started", "move: 1 units", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 2300, "units_killed": 3, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 1, "assets_value": 7600, "army_value": 300, "income": 2100, "experience": 3, "order_count": 36}}
{"tick": 5401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:36 (tick 5401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $10600, army $3600, killed $2300 (10 units, 1 bldgs), lost $300 (3 units, 0 bldgs). Map explored 21.8%.\nPRODUCTION: Building: proc 13%; Infantry: e1 15%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (26) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x25: #144@(89,13)57% #146@(89,13)97% #147@(88,13)97% #148@(88,12) #150@(89,13)54% #151@(89,13)97% #152@(88,12) #155@(64,27) #156@(63,27) #157@(63,27) #159@(85,14) #160@(85,14) #162@(64,27) #163@(64,27) #164@(60,28) #166@(57,29) #169@(54,29) #170@(53,28) #172@(38,22) #173@(37,25) #174@(38,22) #176@(27,25) #178@(30,21) #179@(25,25) #180@(22,23)\n  harv (Ore Truck (harvester)) x1: #132@(20,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - attack_move: 9 units\n  - attack_move: 7 units\n  - attack_move: 2 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still unseen near 95,11. Forward rifles at 88,13 should sweep enemy start; trailing rifles move to 75,17. Proc is building at 13%.", "raw": "{\"thoughts\":\"Our rifle swarm has reached the enemy start area but has not yet revealed structures, so continue sweeping aggressively while consolidating reinforcements from the center. The refinery is underway and income should soon support sustained tank production.\",\"notes\":\"Sweep enemy start around 95,11 with forward rifles; move central rifles east. Place refinery immediately when ready, then build Service Depot for Heavy Tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[144,146,147,148,150,151,152,159,160],\"x\":99,\"y\":10},{\"do\":\"attack_move\",\"units\":[155,156,157,162,163,164,166,169,170],\"x\":82,\"y\":16},{\"do\":\"attack_move\",\"units\":[172,173,174,176,178,179,180],\"x\":65,\"y\":24},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":135,\"x\":72,\"y\":19},{\"do\":\"rally\",\"building\":171,\"x\":72,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1625, "completion_tokens": 330, "total_tokens": 1955, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1623, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00882365, "upstream_inference_prompt_cost": 0.00446765, "upstream_inference_completions_cost": 0.004356}, "completion_tokens_details": {"reasoning_tokens": 102, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "Our rifle swarm has reached the enemy start area but has not yet revealed structures, so continue sweeping aggressively while consolidating reinforcements from the center. The refinery is underway and income should soon support sustained tank production.", "notes": "Sweep enemy start around 95,11 with forward rifles; move central rifles east. Place refinery immediately when ready, then build Service Depot for Heavy Tanks.", "commands": [{"do": "attack_move", "units": [144, 146, 147, 148, 150, 151, 152, 159, 160], "x": 99, "y": 10}, {"do": "attack_move", "units": [155, 156, 157, 162, 163, 164, 166, 169, 170], "x": 82, "y": 16}, {"do": "attack_move", "units": [172, 173, 174, 176, 178, 179, 180], "x": 65, "y": 24}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 135, "x": 72, "y": 19}, {"do": "rally", "building": 171, "x": 72, "y": 19}], "feedback": ["attack_move: 9 units", "attack_move: 9 units", "attack_move: 7 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 300, "units_killed": 10, "units_lost": 3, "buildings_killed": 1, "buildings_lost": 0, "assets_value": 10600, "army_value": 2500, "income": 2500, "experience": 23, "order_count": 45}}
{"tick": 5601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $513 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7400, army $1500, killed $300 (3 units, 0 bldgs), lost $2600 (10 units, 2 bldgs). Map explored 13.8%.\nPRODUCTION: Building: powr 36%; Infantry: e1 31%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 98%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #181@(95,15)\n  e3 (Rocket Soldier) x1: #177@(95,13)\n  harv (Ore Truck (harvester)) x1: #131@(104,23)\nVISIBLE ENEMY UNITS (9):\n  #144 e1@(91,12) 56%, #146 e1@(91,12) 97%, #147 e1@(90,12) 97%, #148 e1@(90,12) 100%, #150 e1@(91,12) 44%, #151 e1@(90,13) 97%, #152 e1@(90,12) 100%, #159 e1@(91,12) 100%, #160 e1@(91,12) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - move: 1 units\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Cancelled proc -> building powr for power. 3 e1 training. e3 #177 defending base near powr #123. Enemy e1 squad ~(89,13). Harv #131 mining.", "raw": "{\"thoughts\": \"Low power and $0 cash, with a 9-strong enemy rifle squad approaching from the west. I'll queue an infantry defense, start a Flame Tower for anti-infantry defense, and position my two defenders to block the path to the base while the power plant finishes.\", \"notes\": \"Enemy 9x e1 squad at ~(90,12) heading to base. powr building, ftur queued in Defense. e1/e3 defending near (94,13). Harv mining at (104,23). Keep pumping e1 from barracks; get power up ASAP.\", \"commands\": [{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"build\",\"item\":\"ftur\"},{\"do\":\"move\",\"units\":[181,177],\"x\":94,\"y\":13},{\"do\":\"stance\",\"units\":[181,177],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":134,\"x\":94,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1570, "completion_tokens": 882, "total_tokens": 2452, "cost": 0.001303608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001303608, "upstream_inference_prompt_cost": 0.000245208, "upstream_inference_completions_cost": 0.0010584}, "completion_tokens_details": {"reasoning_tokens": 674, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.44, "thoughts": "Low power and $0 cash, with a 9-strong enemy rifle squad approaching from the west. I'll queue an infantry defense, start a Flame Tower for anti-infantry defense, and position my two defenders to block the path to the base while the power plant finishes.", "notes": "Enemy 9x e1 squad at ~(90,12) heading to base. powr building, ftur queued in Defense. e1/e3 defending near (94,13). Harv mining at (104,23). Keep pumping e1 from barracks; get power up ASAP.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "build", "item": "ftur"}, {"do": "move", "units": [181, 177], "x": 94, "y": 13}, {"do": "stance", "units": [181, 177], "stance": "defend"}, {"do": "rally", "building": 134, "x": 94, "y": 14}], "feedback": ["train 5x e1: queued", "build ftur: started", "move: 2 units", "stance: 2 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 2600, "units_killed": 3, "units_lost": 10, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7400, "army_value": 400, "income": 2050, "experience": 3, "order_count": 40}}
{"tick": 5601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:44 (tick 5601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $183 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $10700, army $3700, killed $2600 (10 units, 2 bldgs), lost $300 (3 units, 0 bldgs). Map explored 22.1%.\nPRODUCTION: Building: proc 23%; Infantry: e1 86%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (27) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x26: #144@(91,12)56% #146@(91,12)97% #147@(90,12)97% #148@(90,12) #150@(91,12)44% #151@(90,13)97% #152@(90,12) #155@(71,20) #156@(71,20) #157@(71,20) #159@(91,12) #160@(91,12) #162@(71,20) #163@(71,20) #164@(68,21) #166@(65,24) #169@(64,27) #170@(62,27) #172@(48,25) #173@(47,24) #174@(48,25) #176@(36,24) #178@(39,24) #179@(35,24) #180@(33,24) #182@(11,19)\n  harv (Ore Truck (harvester)) x1: #132@(21,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - attack_move: 9 units\n  - attack_move: 7 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Sweep enemy start around 95,11 with forward rifles; move central rifles east. Place refinery immediately when ready, then build Service Depot for Heavy Tanks.", "raw": "{\"thoughts\":\"The second refinery is still building, so preserve our power surplus and keep the rifle mass pressing through the enemy\u2019s likely start area. Forward squads should sweep around 95,11 while central reinforcements advance east to join them.\",\"notes\":\"Refinery at 23%; immediately place it next turn and build Service Depot. Rifle groups are spread along the central route and at enemy-start approach; no enemy visible yet.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[144,146,147,148,150,151,152,159,160],\"x\":101,\"y\":11},{\"do\":\"attack_move\",\"units\":[155,156,157,162,163,164,166,169,170],\"x\":91,\"y\":18},{\"do\":\"attack_move\",\"units\":[172,173,174,176,178,179,180],\"x\":77,\"y\":20},{\"do\":\"attack_move\",\"units\":[182],\"x\":45,\"y\":23},{\"do\":\"rally\",\"building\":135,\"x\":72,\"y\":20},{\"do\":\"rally\",\"building\":171,\"x\":72,\"y\":20},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1609, "completion_tokens": 311, "total_tokens": 1920, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1607, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00852885, "upstream_inference_prompt_cost": 0.00442365, "upstream_inference_completions_cost": 0.0041052}, "completion_tokens_details": {"reasoning_tokens": 59, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "The second refinery is still building, so preserve our power surplus and keep the rifle mass pressing through the enemy\u2019s likely start area. Forward squads should sweep around 95,11 while central reinforcements advance east to join them.", "notes": "Refinery at 23%; immediately place it next turn and build Service Depot. Rifle groups are spread along the central route and at enemy-start approach; no enemy visible yet.", "commands": [{"do": "attack_move", "units": [144, 146, 147, 148, 150, 151, 152, 159, 160], "x": 101, "y": 11}, {"do": "attack_move", "units": [155, 156, 157, 162, 163, 164, 166, 169, 170], "x": 91, "y": 18}, {"do": "attack_move", "units": [172, 173, 174, 176, 178, 179, 180], "x": 77, "y": 20}, {"do": "attack_move", "units": [182], "x": 45, "y": 23}, {"do": "rally", "building": 135, "x": 72, "y": 20}, {"do": "rally", "building": 171, "x": 72, "y": 20}, {"do": "harvest", "unit": 132}], "feedback": ["attack_move: 9 units", "attack_move: 9 units", "attack_move: 7 units", "attack_move: 1 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 300, "units_killed": 10, "units_lost": 3, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10700, "army_value": 2600, "income": 3000, "experience": 26, "order_count": 45}}
{"tick": 5801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $180 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7100, army $1200, killed $300 (3 units, 0 bldgs), lost $3000 (12 units, 2 bldgs). Map explored 13.9%.\nPRODUCTION: Building: powr 73%; Defense: ftur 18%; Infantry: e1 43%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 80%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (2) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #184@(95,15)\n  harv (Ore Truck (harvester)) x1: #131@(102,20)\nVISIBLE ENEMY UNITS (9):\n  #144 e1@(91,12) 52%, #146 e1@(91,12) 97%, #147 e1@(90,12) 97%, #148 e1@(91,13) 98%, #150 e1@(91,12) 24%, #151 e1@(91,13) 67%, #152 e1@(90,12) 100%, #159 e1@(91,12) 98%, #160 e1@(91,12) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - build ftur: started\n  - move: 2 units\n  - stance: 2 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy 9x e1 squad at ~(90,12) heading to base. powr building, ftur queued in Defense. e1/e3 defending near (94,13). Harv mining at (104,23). Keep pumping e1 from barracks; get power up ASAP.", "raw": "{\"thoughts\": \"I'm in LOW POWER with only 1 harvester and $0 income, while a 9-strong enemy Rifle squad is pushing toward my base entrance at ~(91,12). Priority is surviving this infantry rush while power finishes, then getting economy back up. Keep e1 flowing, place the Flame Tower near the approach, and hold the lone defender back near the barracks/Flame Tower.\", \"notes\": \"Enemy 9x e1 at (90-91,12-13) pushing base. powr at ~73%, ftur queued. Cash $0 - need harvester income. Keep e1 pumping and defend with Flame Tower cluster near (93,13). Next: build proc #2 / second harvester once cash allows.\", \"commands\": [{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":13},{\"do\":\"rally\",\"building\":158,\"x\":92,\"y\":13},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"stance\",\"units\":[184],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1619, "completion_tokens": 917, "total_tokens": 2536, "cost": 0.001360308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001360308, "upstream_inference_prompt_cost": 0.000259908, "upstream_inference_completions_cost": 0.0011004}, "completion_tokens_details": {"reasoning_tokens": 681, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.44, "thoughts": "I'm in LOW POWER with only 1 harvester and $0 income, while a 9-strong enemy Rifle squad is pushing toward my base entrance at ~(91,12). Priority is surviving this infantry rush while power finishes, then getting economy back up. Keep e1 flowing, place the Flame Tower near the approach, and hold the lone defender back near the barracks/Flame Tower.", "notes": "Enemy 9x e1 at (90-91,12-13) pushing base. powr at ~73%, ftur queued. Cash $0 - need harvester income. Keep e1 pumping and defend with Flame Tower cluster near (93,13). Next: build proc #2 / second harvester once cash allows.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "rally", "building": 134, "x": 92, "y": 13}, {"do": "rally", "building": 158, "x": 92, "y": 13}, {"do": "harvest", "unit": 131}, {"do": "stance", "units": [184], "stance": "defend"}], "feedback": ["train 5x e1: queued", "rally #134: ordered", "rally #158: ordered", "stance: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 300, "deaths_cost": 3000, "units_killed": 3, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7100, "army_value": 100, "income": 2050, "experience": 3, "order_count": 46}}
{"tick": 5801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 3:52 (tick 5801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $10800, army $3800, killed $3000 (12 units, 2 bldgs), lost $300 (3 units, 0 bldgs). Map explored 22.7%.\nPRODUCTION: Building: proc 29%; Infantry: e1 84%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (28) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x27: #144@(91,12)52% #146@(91,12)97% #147@(90,12)97% #148@(91,13)98% #150@(91,12)24% #151@(91,13)67% #152@(90,12) #155@(80,14) #156@(79,14) #157@(79,14) #159@(91,12)98% #160@(91,12) #162@(79,14) #163@(80,14) #164@(76,17) #166@(74,18) #169@(73,25) #170@(72,24) #172@(57,28) #173@(56,28) #174@(57,28) #176@(47,25) #178@(49,26) #179@(44,26) #180@(43,24) #182@(22,19) #183@(18,20)\n  harv (Ore Truck (harvester)) x1: #132@(25,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - attack_move: 9 units\n  - attack_move: 7 units\n  - attack_move: 1 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Refinery at 23%; immediately place it next turn and build Service Depot. Rifle groups are spread along the central route and at enemy-start approach; no enemy visible yet.", "raw": "{\"thoughts\":\"The second refinery is still constructing and cash is depleted, so I will maintain infantry pressure toward the enemy start while the forward scouts search for structures. Existing rifle groups should converge and attack-move through the likely base area.\",\"notes\":\"Refinery is 29% complete; place immediately when ready, then build Service Depot and resume vehicle production. Rifle forces are spread from center to enemy-start approach; no enemy currently visible.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[144,146,147,148,150,151,152,159,160],\"x\":98,\"y\":11},{\"do\":\"attack_move\",\"units\":[155,156,157,162,163,164,166,169,170],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[172,173,174,176,178,179,180],\"x\":85,\"y\":13},{\"do\":\"attack_move\",\"units\":[182,183],\"x\":55,\"y\":20},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":135,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":171,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1626, "completion_tokens": 337, "total_tokens": 1963, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1624, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089188, "upstream_inference_prompt_cost": 0.0044704, "upstream_inference_completions_cost": 0.0044484}, "completion_tokens_details": {"reasoning_tokens": 82, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "The second refinery is still constructing and cash is depleted, so I will maintain infantry pressure toward the enemy start while the forward scouts search for structures. Existing rifle groups should converge and attack-move through the likely base area.", "notes": "Refinery is 29% complete; place immediately when ready, then build Service Depot and resume vehicle production. Rifle forces are spread from center to enemy-start approach; no enemy currently visible.", "commands": [{"do": "attack_move", "units": [144, 146, 147, 148, 150, 151, 152, 159, 160], "x": 98, "y": 11}, {"do": "attack_move", "units": [155, 156, 157, 162, 163, 164, 166, 169, 170], "x": 95, "y": 11}, {"do": "attack_move", "units": [172, 173, 174, 176, 178, 179, 180], "x": 85, "y": 13}, {"do": "attack_move", "units": [182, 183], "x": 55, "y": 20}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 135, "x": 82, "y": 14}, {"do": "rally", "building": 171, "x": 82, "y": 14}], "feedback": ["attack_move: 9 units", "attack_move: 9 units", "attack_move: 7 units", "attack_move: 2 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 300, "units_killed": 12, "units_lost": 3, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10800, "army_value": 2700, "income": 3000, "experience": 30, "order_count": 45}}
{"tick": 6001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $470 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7200, army $1300, killed $600 (6 units, 0 bldgs), lost $3000 (12 units, 2 bldgs). Map explored 13.9%.\nPRODUCTION: Building: powr 96%; Defense: ftur 30%; Infantry: e1 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 63%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #184@(95,15) #185@(95,15)\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (11):\n  #144 e1@(91,12) 47%, #146 e1@(91,12) 97%, #147 e1@(90,12) 97%, #152 e1@(90,12) 100%, #155 e1@(90,14) 100%, #156 e1@(90,14) 100%, #157 e1@(90,14) 100%, #159 e1@(91,12) 96%, #160 e1@(91,12) 92%, #162 e1@(90,14) 100%, #163 e1@(90,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - rally #134: ordered\n  - rally #158: ordered\n  - stance: 1 units\nYOUR NOTES FROM LAST TURN: Enemy 9x e1 at (90-91,12-13) pushing base. powr at ~73%, ftur queued. Cash $0 - need harvester income. Keep e1 pumping and defend with Flame Tower cluster near (93,13). Next: build proc #2 / second harvester once cash allows.", "raw": "{\"thoughts\": \"Low power, $0 cash, and an enemy infantry blob at (90-91,12-14) approaching my base. powr is 96% done so power comes online next turn. My 2 rifles must screen the base while ftur finishes. Keep infantry queued and economy as priority after power.\", \"notes\": \"Enemy ~11 e1 at (90-91,12-14) pushing base. powr finishing, ftur ~30%. Cash $0, 1 harv. Next: place powr, then build proc for 2nd harvester. Defend with rifles near (93,13).\", \"commands\": [{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"attack_move\",\"units\":[184,185],\"x\":93,\"y\":13},{\"do\":\"stance\",\"units\":[184,185],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":131}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1681, "completion_tokens": 1291, "total_tokens": 2972, "cost": 0.001827708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001827708, "upstream_inference_prompt_cost": 0.000278508, "upstream_inference_completions_cost": 0.0015492}, "completion_tokens_details": {"reasoning_tokens": 1088, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.11, "thoughts": "Low power, $0 cash, and an enemy infantry blob at (90-91,12-14) approaching my base. powr is 96% done so power comes online next turn. My 2 rifles must screen the base while ftur finishes. Keep infantry queued and economy as priority after power.", "notes": "Enemy ~11 e1 at (90-91,12-14) pushing base. powr finishing, ftur ~30%. Cash $0, 1 harv. Next: place powr, then build proc for 2nd harvester. Defend with rifles near (93,13).", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "attack_move", "units": [184, 185], "x": 93, "y": 13}, {"do": "stance", "units": [184, 185], "stance": "attack_anything"}, {"do": "harvest", "unit": 131}], "feedback": ["train 3x e1: queued", "attack_move: 2 units", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 600, "deaths_cost": 3000, "units_killed": 6, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7200, "army_value": 200, "income": 2150, "experience": 6, "order_count": 51}}
{"tick": 6001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:00 (tick 6001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $10500, army $3500, killed $3000 (12 units, 2 bldgs), lost $600 (6 units, 0 bldgs). Map explored 24.2%.\nPRODUCTION: Building: proc 29%; Infantry: e1 84%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (25) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x24: #144@(91,12)47% #146@(91,12)97% #147@(90,12)97% #152@(90,12) #155@(90,14) #156@(90,14) #157@(90,14) #159@(91,12)96% #160@(91,12)92% #162@(90,14) #163@(90,14) #164@(85,12) #166@(81,11) #169@(82,27) #170@(76,18) #172@(65,24) #173@(65,24) #174@(65,23) #176@(56,28) #178@(59,28) #179@(54,28) #180@(52,27) #182@(31,21) #183@(27,25)\n  harv (Ore Truck (harvester)) x1: #132@(21,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 9 units\n  - attack_move: 9 units\n  - attack_move: 7 units\n  - attack_move: 2 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Refinery is 29% complete; place immediately when ready, then build Service Depot and resume vehicle production. Rifle forces are spread from center to enemy-start approach; no enemy currently visible.", "raw": "{\"thoughts\":\"Second refinery is nearing completion and the infantry screen has reached the enemy approach without contact. Consolidate all riflemen at the likely enemy start to scout and damage anything found, while preserving the queued economy expansion.\",\"notes\":\"Place proc immediately next turn; then build fix for heavy tanks. All infantry pushing enemy start (95,11); enemy base/buildings still not visible.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":88,\"y\":12},{\"do\":\"rally\",\"building\":171,\"x\":88,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1604, "completion_tokens": 202, "total_tokens": 1806, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1602, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0070763, "upstream_inference_prompt_cost": 0.0044099, "upstream_inference_completions_cost": 0.0026664}, "completion_tokens_details": {"reasoning_tokens": 61, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.38, "thoughts": "Second refinery is nearing completion and the infantry screen has reached the enemy approach without contact. Consolidate all riflemen at the likely enemy start to scout and damage anything found, while preserving the queued economy expansion.", "notes": "Place proc immediately next turn; then build fix for heavy tanks. All infantry pushing enemy start (95,11); enemy base/buildings still not visible.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 135, "x": 88, "y": 12}, {"do": "rally", "building": 171, "x": 88, "y": 12}], "feedback": ["attack_move: 24 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 600, "units_killed": 12, "units_lost": 6, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10500, "army_value": 2400, "income": 2500, "experience": 30, "order_count": 45}}
{"tick": 6201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $236 (storage 2000), power 0 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7300, army $1400, killed $900 (9 units, 0 bldgs), lost $3000 (12 units, 2 bldgs). Map explored 13.9%.\nPRODUCTION: Building: powr READY TO PLACE; Defense: ftur 48%; Infantry: e1 25%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: dome Radar Dome $1500, weap War Factory $2000, powr Power Plant $300, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 43%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #184@(95,15) #185@(95,15) #187@(96,16)\n  harv (Ore Truck (harvester)) x1: #131@(102,23)\nVISIBLE ENEMY UNITS (10):\n  #144 e1@(91,12) 43%, #146 e1@(91,12) 97%, #147 e1@(90,12) 97%, #152 e1@(90,12) 100%, #156 e1@(91,13) 68%, #157 e1@(91,13) 84%, #159 e1@(91,12) 95%, #160 e1@(91,12) 91%, #164 e1@(91,12) 67%, #166 e1@(91,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - attack_move: 2 units\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Enemy ~11 e1 at (90-91,12-14) pushing base. powr finishing, ftur ~30%. Cash $0, 1 harv. Next: place powr, then build proc for 2nd harvester. Defend with rifles near (93,13).", "raw": "{\"thoughts\": \"Low power must be fixed now - place the ready powr. Cash is $0 so nothing to build; get the harvester mining and repair the damaged Construction Yard. Enemy has ~10 rifle infantry pushing (90-91,12) toward my base; my 3 rifles should hold near the Flame Tower rather than charge into a 10-stack.\", \"notes\": \"Enemy ~10 e1 massing (90-91,12-13) assaulting base. Placed powr, repairing fact. ftur ~48% - key defense, let it finish. Keep rifles on defend near (94,13). Cash $0 - need harv income, then proc #2 + more infantry.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"}, {\"do\":\"repair\",\"building\":121}, {\"do\":\"harvest\",\"unit\":131}, {\"do\":\"stance\",\"units\":[184,185,187],\"stance\":\"defend\"}, {\"do\":\"train\",\"item\":\"e1\",\"count\":5}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1679, "completion_tokens": 726, "total_tokens": 2405, "cost": 0.001149108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001149108, "upstream_inference_prompt_cost": 0.000277908, "upstream_inference_completions_cost": 0.0008712}, "completion_tokens_details": {"reasoning_tokens": 507, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.25, "thoughts": "Low power must be fixed now - place the ready powr. Cash is $0 so nothing to build; get the harvester mining and repair the damaged Construction Yard. Enemy has ~10 rifle infantry pushing (90-91,12) toward my base; my 3 rifles should hold near the Flame Tower rather than charge into a 10-stack.", "notes": "Enemy ~10 e1 massing (90-91,12-13) assaulting base. Placed powr, repairing fact. ftur ~48% - key defense, let it finish. Keep rifles on defend near (94,13). Cash $0 - need harv income, then proc #2 + more infantry.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 121}, {"do": "harvest", "unit": 131}, {"do": "stance", "units": [184, 185, 187], "stance": "defend"}, {"do": "train", "item": "e1", "count": 5}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "stance: 3 units", "train 5x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 900, "deaths_cost": 3000, "units_killed": 9, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7300, "army_value": 300, "income": 2050, "experience": 9, "order_count": 54}}
{"tick": 6201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:08 (tick 6201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $258 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $10300, army $3300, killed $3000 (12 units, 2 bldgs), lost $900 (9 units, 0 bldgs). Map explored 25.5%.\nPRODUCTION: Building: proc 45%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x22: #144@(91,12)43% #146@(91,12)97% #147@(90,12)97% #152@(90,12) #156@(91,13)68% #157@(91,13)84% #159@(91,12)95% #160@(91,12)91% #164@(91,12)67% #166@(91,11) #169@(86,19) #170@(85,14) #172@(73,16) #173@(73,16) #174@(73,16) #176@(65,24) #178@(67,22) #179@(64,25) #180@(62,27) #182@(40,24) #183@(36,24) #186@(15,19)\n  harv (Ore Truck (harvester)) x1: #132@(22,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #121 fact@(95,11) 43%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 24 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Place proc immediately next turn; then build fix for heavy tanks. All infantry pushing enemy start (95,11); enemy base/buildings still not visible.", "raw": "{\"thoughts\":\"Our infantry has reached the enemy Construction Yard, which is heavily damaged and should be destroyed immediately. Keep the forward infantry pressing through the enemy start while income completes the second refinery.\",\"notes\":\"Enemy fact #121 at (95,11) is 43%; infantry clustered around it. Proc is 45% building progress; place when ready, then prioritize Service Depot/heavy tanks.\",\"commands\":[{\"do\":\"attack\",\"units\":[144,146,147,152,156,157,159,160,164,166],\"target\":121},{\"do\":\"attack_move\",\"units\":[169,170,172,173,174,176,178,179,180,182,183],\"x\":98,\"y\":11},{\"do\":\"attack_move\",\"units\":[186],\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1564, "completion_tokens": 270, "total_tokens": 1834, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1562, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078639, "upstream_inference_prompt_cost": 0.0042999, "upstream_inference_completions_cost": 0.003564}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.13, "thoughts": "Our infantry has reached the enemy Construction Yard, which is heavily damaged and should be destroyed immediately. Keep the forward infantry pressing through the enemy start while income completes the second refinery.", "notes": "Enemy fact #121 at (95,11) is 43%; infantry clustered around it. Proc is 45% building progress; place when ready, then prioritize Service Depot/heavy tanks.", "commands": [{"do": "attack", "units": [144, 146, 147, 152, 156, 157, 159, 160, 164, 166], "target": 121}, {"do": "attack_move", "units": [169, 170, 172, 173, 174, 176, 178, 179, 180, 182, 183], "x": 98, "y": 11}, {"do": "attack_move", "units": [186], "x": 95, "y": 11}, {"do": "harvest", "unit": 132}], "feedback": ["attack: 10 units", "attack_move: 11 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 900, "units_killed": 12, "units_lost": 9, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10300, "army_value": 2200, "income": 3000, "experience": 30, "order_count": 45}}
{"tick": 6401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 95 made / 80 used, harvesters 1.\nSCORE: assets $7700, army $1500, killed $1500 (15 units, 0 bldgs), lost $3000 (12 units, 2 bldgs). Map explored 13.9%.\nPRODUCTION: Defense: ftur 68%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 26%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 95%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #184@(94,14) #185@(95,15) #187@(94,15) #189@(94,15)55%\n  harv (Ore Truck (harvester)) x1: #131@(102,22)\nVISIBLE ENEMY UNITS (6):\n  #146 e1@(91,12) 89%, #147 e1@(90,12) 97%, #152 e1@(90,12) 97%, #160 e1@(91,12) 63%, #166 e1@(91,11) 100%, #170 e1@(90,14) 9%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - stance: 3 units\n  - train 5x e1: queued\nYOUR NOTES FROM LAST TURN: Enemy ~10 e1 massing (90-91,12-13) assaulting base. Placed powr, repairing fact. ftur ~48% - key defense, let it finish. Keep rifles on defend near (94,13). Cash $0 - need harv income, then proc #2 + more infantry.", "raw": "{\"thoughts\": \"Enemy rifle infantry are pushing into my base and my Construction Yard is nearly dead (26%, being repaired). I have 4 rifles near the fight, so I'll focus-fire/engage the enemy infantry while my Flame Tower finishes. Harvester must keep mining since cash is $0.\", \"notes\": \"Enemy ~6 e1 at (90-91,11-14) assaulting. Fact repairing at 26%. Ftur ~68% in Defense queue - priority. 4 rifles engaging at (91,13). Need income badly -> protect harv, then proc #2. Keep infantry queue pumping e1.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[184,185,187,189],\"x\":91,\"y\":13},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":134,\"x\":94,\"y\":14},{\"do\":\"repair\",\"building\":121}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1714, "completion_tokens": 783, "total_tokens": 2497, "cost": 0.001228008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001228008, "upstream_inference_prompt_cost": 0.000288408, "upstream_inference_completions_cost": 0.0009396}, "completion_tokens_details": {"reasoning_tokens": 585, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.82, "thoughts": "Enemy rifle infantry are pushing into my base and my Construction Yard is nearly dead (26%, being repaired). I have 4 rifles near the fight, so I'll focus-fire/engage the enemy infantry while my Flame Tower finishes. Harvester must keep mining since cash is $0.", "notes": "Enemy ~6 e1 at (90-91,11-14) assaulting. Fact repairing at 26%. Ftur ~68% in Defense queue - priority. 4 rifles engaging at (91,13). Need income badly -> protect harv, then proc #2. Keep infantry queue pumping e1.", "commands": [{"do": "attack_move", "units": [184, 185, 187, 189], "x": 91, "y": 13}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 134, "x": 94, "y": 14}, {"do": "repair", "building": 121}], "feedback": ["attack_move: 4 units", "rally #134: ordered", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 1500, "deaths_cost": 3000, "units_killed": 15, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7700, "army_value": 400, "income": 2050, "experience": 15, "order_count": 60}}
{"tick": 6401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:16 (tick 6401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $9700, army $2700, killed $3000 (12 units, 2 bldgs), lost $1500 (15 units, 0 bldgs). Map explored 26.3%.\nPRODUCTION: Building: proc 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #146@(91,12)89% #147@(90,12)97% #152@(90,12)97% #160@(91,12)63% #166@(91,11) #170@(90,14)9% #172@(82,15) #173@(81,12) #174@(82,15) #176@(72,16) #178@(74,15) #179@(72,20) #180@(70,22) #182@(50,26) #183@(47,24) #186@(23,24)*\n  harv (Ore Truck (harvester)) x1: #132@(26,7)\nVISIBLE ENEMY UNITS (1):\n  #184 e1@(94,14) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #121 fact@(95,11) 26%, #188 powr@(93,11) 95%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 10 units\n  - attack_move: 11 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy fact #121 at (95,11) is 43%; infantry clustered around it. Proc is 45% building progress; place when ready, then prioritize Service Depot/heavy tanks.", "raw": "{\"thoughts\":\"The enemy Construction Yard is critically damaged and our forward infantry are already at its doorstep; finish it immediately, then destroy the visible power plant. Our refinery is nearly complete and should be placed as soon as funds allow it to finish.\",\"notes\":\"Enemy fact #121 at (95,11) 26%, power #188 at (93,11). Forward rifles #146,#147,#152,#160,#166,#170 are in striking range; send reinforcements east. Proc is 64%.\",\"commands\":[{\"do\":\"attack\",\"units\":[146,147,152,160,166,170],\"target\":121},{\"do\":\"attack\",\"units\":[146,147,152,160,166,170],\"target\":188},{\"do\":\"attack_move\",\"units\":[172,173,174,176,178,179,180,182,183,186],\"x\":94,\"y\":12},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"rally\",\"building\":135,\"x\":75,\"y\":16},{\"do\":\"rally\",\"building\":171,\"x\":75,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1549, "completion_tokens": 310, "total_tokens": 1859, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00835065, "upstream_inference_prompt_cost": 0.00425865, "upstream_inference_completions_cost": 0.004092}, "completion_tokens_details": {"reasoning_tokens": 73, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.22, "thoughts": "The enemy Construction Yard is critically damaged and our forward infantry are already at its doorstep; finish it immediately, then destroy the visible power plant. Our refinery is nearly complete and should be placed as soon as funds allow it to finish.", "notes": "Enemy fact #121 at (95,11) 26%, power #188 at (93,11). Forward rifles #146,#147,#152,#160,#166,#170 are in striking range; send reinforcements east. Proc is 64%.", "commands": [{"do": "attack", "units": [146, 147, 152, 160, 166, 170], "target": 121}, {"do": "attack", "units": [146, 147, 152, 160, 166, 170], "target": 188}, {"do": "attack_move", "units": [172, 173, 174, 176, 178, 179, 180, 182, 183, 186], "x": 94, "y": 12}, {"do": "harvest", "unit": 132}, {"do": "rally", "building": 135, "x": 75, "y": 16}, {"do": "rally", "building": 171, "x": 75, "y": 16}], "feedback": ["attack: 6 units", "attack: 6 units", "attack_move: 10 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 1500, "units_killed": 12, "units_lost": 15, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 9700, "army_value": 1600, "income": 2500, "experience": 30, "order_count": 45}}
{"tick": 6601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 74 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7700, army $1500, killed $2300 (23 units, 0 bldgs), lost $3000 (12 units, 2 bldgs). Map explored 13.9%.\nPRODUCTION: Defense: ftur 68%; Infantry: e1 41%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 74%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #184@(93,13)74% #185@(93,15) #187@(93,14) #189@(93,15)55%\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #134: ordered\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: Enemy ~6 e1 at (90-91,11-14) assaulting. Fact repairing at 26%. Ftur ~68% in Defense queue - priority. 4 rifles engaging at (91,13). Need income badly -> protect harv, then proc #2. Keep infantry queue pumping e1.", "raw": "{\"thoughts\": \"Zero cash and low power is critical. Harvester must mine to restart income; once cash comes in, build a power plant immediately. 4 rifles should hold near base since enemy raid was pushed off.\", \"notes\": \"Economy reset: no cash. Harv mining. Need powr ASAP then proc #2. Fact repairing from 25%. Ftur finishing soon.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"stance\",\"units\":[184,185,187,189],\"stance\":\"defend\"},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":121}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1623, "completion_tokens": 556, "total_tokens": 2179, "cost": 0.000928308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000928308, "upstream_inference_prompt_cost": 0.000261108, "upstream_inference_completions_cost": 0.0006672}, "completion_tokens_details": {"reasoning_tokens": 419, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.84, "thoughts": "Zero cash and low power is critical. Harvester must mine to restart income; once cash comes in, build a power plant immediately. 4 rifles should hold near base since enemy raid was pushed off.", "notes": "Economy reset: no cash. Harv mining. Need powr ASAP then proc #2. Fact repairing from 25%. Ftur finishing soon.", "commands": [{"do": "harvest", "unit": 131}, {"do": "stance", "units": [184, 185, 187, 189], "stance": "defend"}, {"do": "build", "item": "powr"}, {"do": "repair", "building": 121}], "feedback": ["stance: 4 units", "build powr: started", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2300, "deaths_cost": 3000, "units_killed": 23, "units_lost": 12, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7700, "army_value": 400, "income": 2050, "experience": 23, "order_count": 60}}
{"tick": 6601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:24 (tick 6601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $8900, army $1900, killed $3000 (12 units, 2 bldgs), lost $2300 (23 units, 0 bldgs). Map explored 26.3%.\nPRODUCTION: Building: proc 64%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #173@(88,12) #176@(81,12) #178@(85,14) #179@(79,13) #180@(78,14) #182@(60,28) #183@(56,28) #186@(33,24)\n  harv (Ore Truck (harvester)) x1: #132@(20,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack: 6 units\n  - attack_move: 10 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy fact #121 at (95,11) 26%, power #188 at (93,11). Forward rifles #146,#147,#152,#160,#166,#170 are in striking range; send reinforcements east. Proc is 64%.", "raw": "{\"thoughts\":\"Our second refinery is nearly complete but cash is exhausted, so prioritize placing it immediately when ready and keep the existing harvester mining. Forward rifle squads should continue pressuring the exposed enemy construction area while rear infantry advances east.\",\"notes\":\"Proc #2 is 64% and must be placed next turn. Enemy base previously at (95,11), with fact #121 and power near (93,11). Keep infantry pressure east; economy needs refinery income before tank production.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"attack_move\",\"units\":[173,176,178,179,180],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[182,183,186],\"x\":88,\"y\":13},{\"do\":\"stance\",\"units\":[173,176,178,179,180,182,183,186],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1479, "completion_tokens": 281, "total_tokens": 1760, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1477, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00777535, "upstream_inference_prompt_cost": 0.00406615, "upstream_inference_completions_cost": 0.0037092}, "completion_tokens_details": {"reasoning_tokens": 90, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.66, "thoughts": "Our second refinery is nearly complete but cash is exhausted, so prioritize placing it immediately when ready and keep the existing harvester mining. Forward rifle squads should continue pressuring the exposed enemy construction area while rear infantry advances east.", "notes": "Proc #2 is 64% and must be placed next turn. Enemy base previously at (95,11), with fact #121 and power near (93,11). Keep infantry pressure east; economy needs refinery income before tank production.", "commands": [{"do": "harvest", "unit": 132}, {"do": "attack_move", "units": [173, 176, 178, 179, 180], "x": 95, "y": 11}, {"do": "attack_move", "units": [182, 183, 186], "x": 88, "y": 13}, {"do": "stance", "units": [173, 176, 178, 179, 180, 182, 183, 186], "stance": "attack_anything"}], "feedback": ["attack_move: 5 units", "attack_move: 3 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 2300, "units_killed": 12, "units_lost": 23, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 8900, "army_value": 800, "income": 2500, "experience": 30, "order_count": 45}}
{"tick": 6801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $209 (storage 2000), power 71 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7600, army $1400, killed $2500 (25 units, 0 bldgs), lost $3200 (14 units, 2 bldgs). Map explored 13.9%.\nPRODUCTION: Building: powr 32%; Defense: ftur 84%; Infantry: e1 38%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 71%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #185@(91,13)36% #187@(91,13)83% #190@(95,15)\n  harv (Ore Truck (harvester)) x1: #131@(104,18)\nVISIBLE ENEMY UNITS (1):\n  #180 e1@(87,13) 19%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 4 units\n  - build powr: started\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: Economy reset: no cash. Harv mining. Need powr ASAP then proc #2. Fact repairing from 25%. Ftur finishing soon.", "raw": "{\"thoughts\": \"Cash is empty and I'm low on power, so nothing new can be trained; the powr under construction is the priority. My few infantry should clear the weak enemy e1 poking near my base, and the harvester must keep mining.\",\"notes\": \"Economy reset: powr building 32%, ftur 84%. Kill enemy e1 #180 near base with rifles. Harv #131 mining SE. Next: place powr, then build proc #2 when cash allows; fact repairing from 25%.\",\"commands\": [{\"do\":\"attack\",\"units\":[185,187],\"target\":180},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1590, "completion_tokens": 687, "total_tokens": 2277, "cost": 0.001075608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001075608, "upstream_inference_prompt_cost": 0.000251208, "upstream_inference_completions_cost": 0.0008244}, "completion_tokens_details": {"reasoning_tokens": 527, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.42, "thoughts": "Cash is empty and I'm low on power, so nothing new can be trained; the powr under construction is the priority. My few infantry should clear the weak enemy e1 poking near my base, and the harvester must keep mining.", "notes": "Economy reset: powr building 32%, ftur 84%. Kill enemy e1 #180 near base with rifles. Harv #131 mining SE. Next: place powr, then build proc #2 when cash allows; fact repairing from 25%.", "commands": [{"do": "attack", "units": [185, 187], "target": 180}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 134, "x": 95, "y": 16}], "feedback": ["attack: 2 units", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2500, "deaths_cost": 3200, "units_killed": 25, "units_lost": 14, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 25, "order_count": 61}}
{"tick": 6801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:32 (tick 6801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $221 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $8700, army $1700, killed $3200 (14 units, 2 bldgs), lost $2500 (25 units, 0 bldgs). Map explored 26.3%.\nPRODUCTION: Building: proc 84%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #178@(87,14)93% #179@(86,12) #180@(87,13)19% #182@(68,21) #183@(65,24) #186@(44,24)\n  harv (Ore Truck (harvester)) x1: #132@(22,9)\nVISIBLE ENEMY UNITS (2):\n  #185 e1@(91,13) 36%, #187 e1@(91,13) 83%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack_move: 3 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Proc #2 is 64% and must be placed next turn. Enemy base previously at (95,11), with fact #121 and power near (93,11). Keep infantry pressure east; economy needs refinery income before tank production.", "raw": "{\"thoughts\":\"Second refinery is nearly ready and will restore the economy for sustained vehicle production. Forward infantry are pressuring the exposed enemy approach; finish visible rifles and keep the rest advancing toward the known base location.\",\"notes\":\"Place proc #2 immediately once ready; then save for Service Depot/heavy tanks or additional war factory. Enemy base remains around (95,11); infantry are spread along eastern approach.\",\"commands\":[{\"do\":\"attack\",\"units\":[178,179,180],\"target\":185},{\"do\":\"attack\",\"units\":[178,179,180],\"target\":187},{\"do\":\"attack_move\",\"units\":[182,183,186],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":171,\"x\":82,\"y\":14},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1472, "completion_tokens": 239, "total_tokens": 1711, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1470, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0072017, "upstream_inference_prompt_cost": 0.0040469, "upstream_inference_completions_cost": 0.0031548}, "completion_tokens_details": {"reasoning_tokens": 51, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.07, "thoughts": "Second refinery is nearly ready and will restore the economy for sustained vehicle production. Forward infantry are pressuring the exposed enemy approach; finish visible rifles and keep the rest advancing toward the known base location.", "notes": "Place proc #2 immediately once ready; then save for Service Depot/heavy tanks or additional war factory. Enemy base remains around (95,11); infantry are spread along eastern approach.", "commands": [{"do": "attack", "units": [178, 179, 180], "target": 185}, {"do": "attack", "units": [178, 179, 180], "target": 187}, {"do": "attack_move", "units": [182, 183, 186], "x": 95, "y": 11}, {"do": "rally", "building": 135, "x": 82, "y": 14}, {"do": "rally", "building": 171, "x": 82, "y": 14}, {"do": "harvest", "unit": 132}], "feedback": ["attack: 3 units", "attack: 3 units", "attack_move: 3 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3200, "deaths_cost": 2500, "units_killed": 14, "units_lost": 25, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 8700, "army_value": 600, "income": 3000, "experience": 32, "order_count": 45}}
{"tick": 7001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 71 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7600, army $1400, killed $2600 (26 units, 0 bldgs), lost $3300 (15 units, 2 bldgs). Map explored 13.9%.\nPRODUCTION: Building: powr 55%; Defense: ftur 96%; Infantry: e1 8%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 71%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #185@(91,13)32%* #190@(94,14)* #191@(95,16)*\n  harv (Ore Truck (harvester)) x1: #131@(107,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Economy reset: powr building 32%, ftur 84%. Kill enemy e1 #180 near base with rifles. Harv #131 mining SE. Next: place powr, then build proc #2 when cash allows; fact repairing from 25%.", "raw": "{\"thoughts\": \"Very low economy ($0, 1 harvester) and low power is throttling production. The powr and nearly-done ftur need placing; fact is badly damaged so repair it. With no cash and only 3 rifles, I'll consolidate defense near base and wait for the harvester income while keeping the building queue busy.\", \"notes\": \"powr ~55%, ftur 96% ready. Repair fact #121 (low hp). Keep rifles guarding base. Only 1 harv mining SE at (107,22). Next: place powr+ftur when ready, then build proc #2 / weap tanks once cash flows.\", \"commands\": [{\"do\":\"repair\",\"building\":121}, {\"do\":\"move\",\"units\":[185,190,191],\"x\":93,\"y\":14}, {\"do\":\"rally\",\"building\":158,\"x\":97,\"y\":14}, {\"do\":\"rally\",\"building\":134,\"x\":96,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1587, "completion_tokens": 626, "total_tokens": 2213, "cost": 0.001001508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001001508, "upstream_inference_prompt_cost": 0.000250308, "upstream_inference_completions_cost": 0.0007512}, "completion_tokens_details": {"reasoning_tokens": 416, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Very low economy ($0, 1 harvester) and low power is throttling production. The powr and nearly-done ftur need placing; fact is badly damaged so repair it. With no cash and only 3 rifles, I'll consolidate defense near base and wait for the harvester income while keeping the building queue busy.", "notes": "powr ~55%, ftur 96% ready. Repair fact #121 (low hp). Keep rifles guarding base. Only 1 harv mining SE at (107,22). Next: place powr+ftur when ready, then build proc #2 / weap tanks once cash flows.", "commands": [{"do": "repair", "building": 121}, {"do": "move", "units": [185, 190, 191], "x": 93, "y": 14}, {"do": "rally", "building": 158, "x": 97, "y": 14}, {"do": "rally", "building": 134, "x": 96, "y": 16}], "feedback": ["repair #121: ordered", "move: 3 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2600, "deaths_cost": 3300, "units_killed": 26, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 26, "order_count": 61}}
{"tick": 7001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:40 (tick 7001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 200 made / 100 used, harvesters 1.\nSCORE: assets $8600, army $1600, killed $3300 (15 units, 2 bldgs), lost $2600 (26 units, 0 bldgs). Map explored 26.3%.\nPRODUCTION: Building: proc READY TO PLACE\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #178@(87,14)93%* #179@(87,12)* #182@(75,14) #183@(72,17) #186@(53,27)\n  harv (Ore Truck (harvester)) x1: #132@(21,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 3 units\n  - attack_move: 3 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 immediately once ready; then save for Service Depot/heavy tanks or additional war factory. Enemy base remains around (95,11); infantry are spread along eastern approach.", "raw": "{\"thoughts\":\"Second refinery is ready and must be placed immediately to expand income. Our scattered riflemen should converge aggressively toward the likely enemy base while the new refinery funds a Service Depot and heavy tank production.\",\"notes\":\"Place proc #2 now. Enemy base likely 95,11; send all infantry east and rally future vehicles there. Build Service Depot as soon as funds permit.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":22,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":161,\"x\":75,\"y\":14},{\"do\":\"harvest\",\"unit\":132}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1447, "completion_tokens": 237, "total_tokens": 1684, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1445, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00710655, "upstream_inference_prompt_cost": 0.00397815, "upstream_inference_completions_cost": 0.0031284}, "completion_tokens_details": {"reasoning_tokens": 89, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.54, "thoughts": "Second refinery is ready and must be placed immediately to expand income. Our scattered riflemen should converge aggressively toward the likely enemy base while the new refinery funds a Service Depot and heavy tank production.", "notes": "Place proc #2 now. Enemy base likely 95,11; send all infantry east and rally future vehicles there. Build Service Depot as soon as funds permit.", "commands": [{"do": "place", "item": "proc", "x": 22, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 161, "x": 75, "y": 14}, {"do": "harvest", "unit": 132}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 5 units", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 2600, "units_killed": 15, "units_lost": 26, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 8600, "army_value": 500, "income": 2500, "experience": 33, "order_count": 45}}
{"tick": 7201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 64 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7600, army $1400, killed $2700 (27 units, 0 bldgs), lost $3300 (15 units, 2 bldgs). Map explored 13.9%.\nPRODUCTION: Building: powr 55%; Defense: ftur 96%; Infantry: e1 8%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 64%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #185@(93,14)32%* #190@(93,14)* #191@(93,14)*\n  harv (Ore Truck (harvester)) x1: #131@(100,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - move: 3 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: powr ~55%, ftur 96% ready. Repair fact #121 (low hp). Keep rifles guarding base. Only 1 harv mining SE at (107,22). Next: place powr+ftur when ready, then build proc #2 / weap tanks once cash flows.", "raw": "{\"thoughts\": \"We're at $0 with low power and only one harvester, so this turn is about stabilizing: let the powr finish and the ftur complete, keep the harvester mining, and keep the rifles guarding. No cash means no new production right now.\", \"notes\": \"Buildpowr(55%)+ftur(96%) in progress. Repairing fact#121. 1 harv mining SE(107,22). Cash $0. Next: place powr+ftur when ready, then build proc #2 and more harvs; rifles guard base.\", \"commands\": [{\"do\":\"stance\",\"units\":[185,190,191],\"stance\":\"defend\"}, {\"do\":\"harvest\",\"unit\":131}, {\"do\":\"rally\",\"building\":158,\"x\":95,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1611, "completion_tokens": 661, "total_tokens": 2272, "cost": 0.001050708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001050708, "upstream_inference_prompt_cost": 0.000257508, "upstream_inference_completions_cost": 0.0007932}, "completion_tokens_details": {"reasoning_tokens": 486, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "We're at $0 with low power and only one harvester, so this turn is about stabilizing: let the powr finish and the ftur complete, keep the harvester mining, and keep the rifles guarding. No cash means no new production right now.", "notes": "Buildpowr(55%)+ftur(96%) in progress. Repairing fact#121. 1 harv mining SE(107,22). Cash $0. Next: place powr+ftur when ready, then build proc #2 and more harvs; rifles guard base.", "commands": [{"do": "stance", "units": [185, 190, 191], "stance": "defend"}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 158, "x": 95, "y": 14}], "feedback": ["stance: 3 units", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2700, "deaths_cost": 3300, "units_killed": 27, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7600, "army_value": 300, "income": 2000, "experience": 27, "order_count": 61}}
{"tick": 7201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:48 (tick 7201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $500 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11000, army $2600, killed $3300 (15 units, 2 bldgs), lost $2700 (27 units, 0 bldgs). Map explored 26.5%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #179@(88,12) #182@(85,12) #183@(80,10) #186@(63,26)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #193@(30,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 5 units\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Place proc #2 now. Enemy base likely 95,11; send all infantry east and rally future vehicles there. Build Service Depot as soon as funds permit.", "raw": "{\"thoughts\":\"Two refineries and strong power are established, but our army is depleted and needs armored production. Start the Service Depot immediately to unlock heavy tanks, keep both barracks producing, and continue probing toward the likely eastern enemy base.\",\"notes\":\"Enemy base still likely near 95,11. Service Depot started; once complete, nonstop Heavy Tanks from #161 and rally east. Current infantry scouting east.\",\"commands\":[{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":1},{\"do\":\"attack_move\",\"units\":[179,182,183,186],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":15},{\"do\":\"rally\",\"building\":171,\"x\":70,\"y\":15},{\"do\":\"rally\",\"building\":161,\"x\":70,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1442, "completion_tokens": 312, "total_tokens": 1754, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1440, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080828, "upstream_inference_prompt_cost": 0.0039644, "upstream_inference_completions_cost": 0.0041184}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Two refineries and strong power are established, but our army is depleted and needs armored production. Start the Service Depot immediately to unlock heavy tanks, keep both barracks producing, and continue probing toward the likely eastern enemy base.", "notes": "Enemy base still likely near 95,11. Service Depot started; once complete, nonstop Heavy Tanks from #161 and rally east. Current infantry scouting east.", "commands": [{"do": "build", "item": "fix"}, {"do": "train", "item": "e1", "count": 3}, {"do": "train", "item": "e3", "count": 1}, {"do": "attack_move", "units": [179, 182, 183, 186], "x": 95, "y": 11}, {"do": "rally", "building": 135, "x": 70, "y": 15}, {"do": "rally", "building": 171, "x": 70, "y": 15}, {"do": "rally", "building": 161, "x": 70, "y": 15}], "feedback": ["build fix: started", "train 3x e1: queued", "train 1x e3: queued", "attack_move: 4 units", "rally #135: ordered", "rally #171: ordered", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 2700, "units_killed": 15, "units_lost": 27, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11000, "army_value": 400, "income": 3000, "experience": 33, "order_count": 46}}
{"tick": 7401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $356 (storage 2000), power 48 made / 80 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $7600, army $1400, killed $2700 (27 units, 0 bldgs), lost $3300 (15 units, 2 bldgs). Map explored 13.9%.\nPRODUCTION: Building: powr 75%; Defense: ftur READY TO PLACE; Infantry: e1 70%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 48%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #185@(93,14)32%* #190@(93,14)* #191@(93,14)*\n  harv (Ore Truck (harvester)) x1: #131@(100,16)\nVISIBLE ENEMY UNITS (1):\n  #183 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Buildpowr(55%)+ftur(96%) in progress. Repairing fact#121. 1 harv mining SE(107,22). Cash $0. Next: place powr+ftur when ready, then build proc #2 and more harvs; rifles guard base.", "raw": "{\"thoughts\": \"Cash-strapped and low on power; power plant nearly done. Place the ready Flame Tower defensively, keep repairing the Construction Yard, and let the harvester keep mining so I can afford a second refinery next.\", \"notes\": \"powr building (~75%), ftur READY. Place ftur, repair fact#121. Next: place powr when done, then proc #2 + more harvesters. Enemy scout #183 e1 near (88,10).\", \"commands\": [{\"do\":\"place\",\"item\":\"ftur\",\"x\":92,\"y\":13},{\"do\":\"repair\",\"building\":121},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"stance\",\"units\":[185,190,191],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1609, "completion_tokens": 482, "total_tokens": 2091, "cost": 0.000835308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000835308, "upstream_inference_prompt_cost": 0.000256908, "upstream_inference_completions_cost": 0.0005784}, "completion_tokens_details": {"reasoning_tokens": 319, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.91, "thoughts": "Cash-strapped and low on power; power plant nearly done. Place the ready Flame Tower defensively, keep repairing the Construction Yard, and let the harvester keep mining so I can afford a second refinery next.", "notes": "powr building (~75%), ftur READY. Place ftur, repair fact#121. Next: place powr when done, then proc #2 + more harvesters. Enemy scout #183 e1 near (88,10).", "commands": [{"do": "place", "item": "ftur", "x": 92, "y": 13}, {"do": "repair", "building": 121}, {"do": "harvest", "unit": 131}, {"do": "stance", "units": [185, 190, 191], "stance": "defend"}], "feedback": ["place ftur: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 2700, "deaths_cost": 3300, "units_killed": 27, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 7600, "army_value": 300, "income": 2500, "experience": 27, "order_count": 61}}
{"tick": 7401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 4:56 (tick 7401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11100, army $2700, killed $3300 (15 units, 2 bldgs), lost $2700 (27 units, 0 bldgs). Map explored 26.6%.\nPRODUCTION: Building: fix 19%; Infantry: e3 56%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #179@(88,12) #182@(88,12) #183@(88,10) #186@(70,19) #194@(16,20)\n  harv (Ore Truck (harvester)) x2: #132@(21,6) #193@(27,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build fix: started\n  - train 3x e1: queued\n  - train 1x e3: queued\n  - attack_move: 4 units\n  - rally #135: ordered\n  - rally #171: ordered\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Enemy base still likely near 95,11. Service Depot started; once complete, nonstop Heavy Tanks from #161 and rally east. Current infantry scouting east.", "raw": "{\"thoughts\":\"Service Depot is progressing and our infantry scouts have reached the enemy approach with no resistance visible. Keep pressure eastward to expose the enemy base while income resumes for Heavy Tank production.\",\"notes\":\"Enemy base remains expected around 95,11; infantry scout force advancing from 70-88 eastward. Depot 19%, two refineries/harvesters, queue Heavy Tanks immediately when depot completes.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[179,182,183,186,194],\"x\":98,\"y\":11},{\"do\":\"rally\",\"building\":161,\"x\":82,\"y\":13},{\"do\":\"rally\",\"building\":135,\"x\":82,\"y\":13},{\"do\":\"rally\",\"building\":171,\"x\":82,\"y\":13},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1498, "completion_tokens": 359, "total_tokens": 1857, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1496, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088572, "upstream_inference_prompt_cost": 0.0041184, "upstream_inference_completions_cost": 0.0047388}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "Service Depot is progressing and our infantry scouts have reached the enemy approach with no resistance visible. Keep pressure eastward to expose the enemy base while income resumes for Heavy Tank production.", "notes": "Enemy base remains expected around 95,11; infantry scout force advancing from 70-88 eastward. Depot 19%, two refineries/harvesters, queue Heavy Tanks immediately when depot completes.", "commands": [{"do": "attack_move", "units": [179, 182, 183, 186, 194], "x": 98, "y": 11}, {"do": "rally", "building": 161, "x": 82, "y": 13}, {"do": "rally", "building": 135, "x": 82, "y": 13}, {"do": "rally", "building": 171, "x": 82, "y": 13}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}], "feedback": ["attack_move: 5 units", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 2700, "units_killed": 15, "units_lost": 27, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11100, "army_value": 500, "income": 3000, "experience": 33, "order_count": 51}}
{"tick": 7601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $170 (storage 2000), power 38 made / 100 used LOW POWER - production slowed, build power!, harvesters 1.\nSCORE: assets $8300, army $1500, killed $3000 (30 units, 0 bldgs), lost $3300 (15 units, 2 bldgs). Map explored 13.9%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 81%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 38%, #195 ftur@(92,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #185@(93,14)32%* #190@(93,14)* #191@(93,14)* #196@(96,16)*\n  harv (Ore Truck (harvester)) x1: #131@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place ftur: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: powr building (~75%), ftur READY. Place ftur, repair fact#121. Next: place powr when done, then proc #2 + more harvesters. Enemy scout #183 e1 near (88,10).", "raw": "{\"thoughts\": \"We're at $0 with LOW POWER \u2014 placing the ready Power Plant is the top priority, then start an Ore Refinery for economy. Keep the few infantry on defense near the base and let repairs on the Construction Yard continue.\", \"notes\": \"powr READY -> place now. Build proc next for income. Fact#121 being repaired. Army tiny (4 e1 + 1 harv); no enemy visible. Need harvesters and tanks once cash allows.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"}, {\"do\":\"build\",\"item\":\"proc\"}, {\"do\":\"stance\",\"units\":[185,190,191,196],\"stance\":\"defend\"}, {\"do\":\"repair\",\"building\":121}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1621, "completion_tokens": 610, "total_tokens": 2231, "cost": 0.000992508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000992508, "upstream_inference_prompt_cost": 0.000260508, "upstream_inference_completions_cost": 0.000732}, "completion_tokens_details": {"reasoning_tokens": 454, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.26, "thoughts": "We're at $0 with LOW POWER \u2014 placing the ready Power Plant is the top priority, then start an Ore Refinery for economy. Keep the few infantry on defense near the base and let repairs on the Construction Yard continue.", "notes": "powr READY -> place now. Build proc next for income. Fact#121 being repaired. Army tiny (4 e1 + 1 harv); no enemy visible. Need harvesters and tanks once cash allows.", "commands": [{"do": "place", "item": "powr"}, {"do": "build", "item": "proc"}, {"do": "stance", "units": [185, 190, 191, 196], "stance": "defend"}, {"do": "repair", "building": 121}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "stance: 4 units", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 3300, "units_killed": 30, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8300, "army_value": 400, "income": 2500, "experience": 30, "order_count": 62}}
{"tick": 7601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:04 (tick 7601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $398 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $10800, army $2400, killed $3300 (15 units, 2 bldgs), lost $3000 (30 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Building: fix 23%; Infantry: e3 74%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #186@(78,12) #194@(24,24)\n  harv (Ore Truck (harvester)) x2: #132@(20,9) #193@(23,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains expected around 95,11; infantry scout force advancing from 70-88 eastward. Depot 19%, two refineries/harvesters, queue Heavy Tanks immediately when depot completes.", "raw": "{\"thoughts\":\"Service Depot is nearing completion; maintain infantry production and push the surviving scout toward the likely enemy base. Once the depot finishes, begin heavy tank production immediately.\",\"notes\":\"Enemy still unspotted, likely around 95,11. Scout #186 advancing east; #194 sent northeast. Depot 23%, two refineries and two harvesters.\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[186],\"x\":94,\"y\":11},{\"do\":\"attack_move\",\"units\":[194],\"x\":62,\"y\":12},{\"do\":\"rally\",\"building\":135,\"x\":76,\"y\":12},{\"do\":\"rally\",\"building\":171,\"x\":76,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1458, "completion_tokens": 408, "total_tokens": 1866, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1456, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009394, "upstream_inference_prompt_cost": 0.0040084, "upstream_inference_completions_cost": 0.0053856}, "completion_tokens_details": {"reasoning_tokens": 231, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.11, "thoughts": "Service Depot is nearing completion; maintain infantry production and push the surviving scout toward the likely enemy base. Once the depot finishes, begin heavy tank production immediately.", "notes": "Enemy still unspotted, likely around 95,11. Scout #186 advancing east; #194 sent northeast. Depot 23%, two refineries and two harvesters.", "commands": [{"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [186], "x": 94, "y": 11}, {"do": "attack_move", "units": [194], "x": 62, "y": 12}, {"do": "rally", "building": 135, "x": 76, "y": 12}, {"do": "rally", "building": 171, "x": 76, "y": 12}], "feedback": ["train 3x e3: queued", "train 5x e1: queued", "attack_move: 1 units", "attack_move: 1 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 3000, "units_killed": 15, "units_lost": 30, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 10800, "army_value": 200, "income": 3000, "experience": 33, "order_count": 51}}
{"tick": 7801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 137 made / 100 used, harvesters 1.\nSCORE: assets $8700, army $1600, killed $3000 (30 units, 0 bldgs), lost $3300 (15 units, 2 bldgs). Map explored 14%.\nPRODUCTION: Building: proc 6%; Infantry: e1 66%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 37%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #185@(93,14)32%* #190@(93,14)* #191@(93,14)* #196@(96,16)* #200@(96,16)*\n  harv (Ore Truck (harvester)) x1: #131@(99,18)\nVISIBLE ENEMY UNITS (1):\n  #186 e1@(88,12) 75%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - stance: 4 units\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: powr READY -> place now. Build proc next for income. Fact#121 being repaired. Army tiny (4 e1 + 1 harv); no enemy visible. Need harvesters and tanks once cash allows.", "raw": "{\"thoughts\": \"Economy is starving ($0, 1 harvester) and Fact#121 is nearly dead but being repaired. One enemy rifleman is poking our base from the west; I'll crush it with the idle squad and keep the proc building for a second harvester.\",\"notes\": \"proc building (finish + get 2nd harv). Kill enemy scout at (88,12). Fact#121 repairing. Need harvesters then tanks; keep e1 queue going.\",\"commands\": [{\"do\":\"attack\",\"units\":[185,190,191],\"target\":186},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"move\",\"units\":[196,200],\"x\":94,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1635, "completion_tokens": 615, "total_tokens": 2250, "cost": 0.001002708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001002708, "upstream_inference_prompt_cost": 0.000264708, "upstream_inference_completions_cost": 0.000738}, "completion_tokens_details": {"reasoning_tokens": 448, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.59, "thoughts": "Economy is starving ($0, 1 harvester) and Fact#121 is nearly dead but being repaired. One enemy rifleman is poking our base from the west; I'll crush it with the idle squad and keep the proc building for a second harvester.", "notes": "proc building (finish + get 2nd harv). Kill enemy scout at (88,12). Fact#121 repairing. Need harvesters then tanks; keep e1 queue going.", "commands": [{"do": "attack", "units": [185, 190, 191], "target": 186}, {"do": "harvest", "unit": 131}, {"do": "train", "item": "e1", "count": 3}, {"do": "move", "units": [196, 200], "x": 94, "y": 13}], "feedback": ["attack: 3 units", "train 3x e1: queued", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3000, "deaths_cost": 3300, "units_killed": 30, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8700, "army_value": 500, "income": 2000, "experience": 30, "order_count": 64}}
{"tick": 7801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:12 (tick 7801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $285 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11300, army $2900, killed $3300 (15 units, 2 bldgs), lost $3000 (30 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Building: fix 47%; Infantry: e1 52%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #186@(88,12)75% #194@(34,24) #202@(14,19) #203@(11,20)\n  e3 (Rocket Soldier) x1: #201@(17,20)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #193@(29,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e3: queued\n  - train 5x e1: queued\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unspotted, likely around 95,11. Scout #186 advancing east; #194 sent northeast. Depot 23%, two refineries and two harvesters.", "raw": "{\"thoughts\":\"Service Depot is nearing completion, which will unlock Heavy Tanks. Scout #186 is at the suspected enemy approach and will probe the likely base location while #194 continues northeast; base infantry rally east for future armored pressure.\",\"notes\":\"Depot 47% building; 2 refineries/harvesters. Scout #186 probing 95,11, #194 scouting northeast. Queue infantry active; save income for Heavy Tanks immediately after depot.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[186],\"x\":98,\"y\":11},{\"do\":\"attack_move\",\"units\":[194],\"x\":70,\"y\":15},{\"do\":\"rally\",\"building\":135,\"x\":35,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":35,\"y\":18},{\"do\":\"attack_move\",\"units\":[201,202,203],\"x\":35,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1543, "completion_tokens": 304, "total_tokens": 1847, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1541, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00825495, "upstream_inference_prompt_cost": 0.00424215, "upstream_inference_completions_cost": 0.0040128}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.83, "thoughts": "Service Depot is nearing completion, which will unlock Heavy Tanks. Scout #186 is at the suspected enemy approach and will probe the likely base location while #194 continues northeast; base infantry rally east for future armored pressure.", "notes": "Depot 47% building; 2 refineries/harvesters. Scout #186 probing 95,11, #194 scouting northeast. Queue infantry active; save income for Heavy Tanks immediately after depot.", "commands": [{"do": "attack_move", "units": [186], "x": 98, "y": 11}, {"do": "attack_move", "units": [194], "x": 70, "y": 15}, {"do": "rally", "building": 135, "x": 35, "y": 18}, {"do": "rally", "building": 171, "x": 35, "y": 18}, {"do": "attack_move", "units": [201, 202, 203], "x": 35, "y": 18}], "feedback": ["attack_move: 1 units", "attack_move: 1 units", "rally #135: ordered", "rally #171: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 3000, "units_killed": 15, "units_lost": 30, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11300, "army_value": 700, "income": 3500, "experience": 33, "order_count": 59}}
{"tick": 8001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $281 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8800, army $1700, killed $3100 (31 units, 0 bldgs), lost $3300 (15 units, 2 bldgs). Map explored 14%.\nPRODUCTION: Building: proc 14%; Infantry: e1 75%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #185@(92,14)32%* #190@(92,14)* #191@(92,14)* #196@(94,13)* #200@(94,13)* #206@(96,16)*\n  harv (Ore Truck (harvester)) x1: #131@(99,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - train 3x e1: queued\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: proc building (finish + get 2nd harv). Kill enemy scout at (88,12). Fact#121 repairing. Need harvesters then tanks; keep e1 queue going.", "raw": "{\"thoughts\": \"Cash is empty and my Construction Yard is at 25% HP, so I need to stabilize: keep repairing, finish the refinery, get the harvester mining, and keep cheap infantry coming. Enemy start is far west at (12,16), so I'll push a small scout party that direction while holding the rest at home.\", \"notes\": \"proc at 14% (2nd harv on finish). Fact#121 repairing. Harv#131 mining. 6 e1: keep 4 home, send 2 scouts west toward (12,16). Cash starved - queue e1 so they build as ore comes in. Next: weap tanks once economy recovers.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"repair\",\"building\":121},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"move\",\"units\":[185,196],\"x\":60,\"y\":15},{\"do\":\"attack_move\",\"units\":[190,191,200,206],\"x\":88,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1626, "completion_tokens": 826, "total_tokens": 2452, "cost": 0.001253208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001253208, "upstream_inference_prompt_cost": 0.000262008, "upstream_inference_completions_cost": 0.0009912}, "completion_tokens_details": {"reasoning_tokens": 601, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.75, "thoughts": "Cash is empty and my Construction Yard is at 25% HP, so I need to stabilize: keep repairing, finish the refinery, get the harvester mining, and keep cheap infantry coming. Enemy start is far west at (12,16), so I'll push a small scout party that direction while holding the rest at home.", "notes": "proc at 14% (2nd harv on finish). Fact#121 repairing. Harv#131 mining. 6 e1: keep 4 home, send 2 scouts west toward (12,16). Cash starved - queue e1 so they build as ore comes in. Next: weap tanks once economy recovers.", "commands": [{"do": "harvest", "unit": 131}, {"do": "repair", "building": 121}, {"do": "train", "item": "e1", "count": 5}, {"do": "move", "units": [185, 196], "x": 60, "y": 15}, {"do": "attack_move", "units": [190, 191, 200, 206], "x": 88, "y": 13}], "feedback": ["repair #121: ordered", "train 5x e1: queued", "move: 2 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 3300, "units_killed": 31, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8800, "army_value": 600, "income": 2500, "experience": 31, "order_count": 67}}
{"tick": 8001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:20 (tick 8001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11400, army $3000, killed $3300 (15 units, 2 bldgs), lost $3100 (31 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Building: fix 58%; Infantry: e1 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #194@(45,24) #202@(25,19) #203@(20,20) #204@(18,20) #205@(15,19)\n  e3 (Rocket Soldier) x1: #201@(28,20)\n  harv (Ore Truck (harvester)) x2: #132@(18,6) #193@(31,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 1 units\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Depot 47% building; 2 refineries/harvesters. Scout #186 probing 95,11, #194 scouting northeast. Queue infantry active; save income for Heavy Tanks immediately after depot.", "raw": "{\"thoughts\":\"Service Depot is nearing completion; income is currently exhausted but both refineries are active. Keep the forward scout probing the expected enemy base while the remaining infantry advance together toward the northeast approach.\",\"notes\":\"Depot 58%; immediately place when ready and start Heavy Tank production once funds permit. Scout #194 toward enemy start; infantry group advancing east/northeast.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":20},{\"do\":\"rally\",\"building\":171,\"x\":45,\"y\":20},{\"do\":\"attack_move\",\"units\":[194],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[201,202,203,204,205],\"x\":60,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1527, "completion_tokens": 258, "total_tokens": 1785, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1525, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00760375, "upstream_inference_prompt_cost": 0.00419815, "upstream_inference_completions_cost": 0.0034056}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.26, "thoughts": "Service Depot is nearing completion; income is currently exhausted but both refineries are active. Keep the forward scout probing the expected enemy base while the remaining infantry advance together toward the northeast approach.", "notes": "Depot 58%; immediately place when ready and start Heavy Tank production once funds permit. Scout #194 toward enemy start; infantry group advancing east/northeast.", "commands": [{"do": "rally", "building": 135, "x": 45, "y": 20}, {"do": "rally", "building": 171, "x": 45, "y": 20}, {"do": "attack_move", "units": [194], "x": 95, "y": 11}, {"do": "attack_move", "units": [201, 202, 203, 204, 205], "x": 60, "y": 19}], "feedback": ["rally #135: ordered", "rally #171: ordered", "attack_move: 1 units", "attack_move: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 3100, "units_killed": 15, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11400, "army_value": 800, "income": 3000, "experience": 33, "order_count": 59}}
{"tick": 8201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $9000, army $1900, killed $3100 (31 units, 0 bldgs), lost $3300 (15 units, 2 bldgs). Map explored 14.1%.\nPRODUCTION: Building: proc 24%; Infantry: e1 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #185@(80,14)32% #190@(88,13)* #191@(88,13)* #196@(85,13) #200@(88,13)* #206@(88,13)* #207@(96,16)* #208@(96,16)*\n  harv (Ore Truck (harvester)) x1: #131@(107,22)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - train 5x e1: queued\n  - move: 2 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: proc at 14% (2nd harv on finish). Fact#121 repairing. Harv#131 mining. 6 e1: keep 4 home, send 2 scouts west toward (12,16). Cash starved - queue e1 so they build as ore comes in. Next: weap tanks once economy recovers.", "raw": "{\"thoughts\": \"Cash-starved at $0 with only one harvester; the 2nd proc is still 24% done. Priority is economy and scouting west toward the likely enemy base at (12,16). Keep the harvester mining and push a few riflemen out to find the enemy.\", \"notes\": \"proc ~24% (2nd harv on finish). Fact#121 repairing. Keep harv#131 mining. Send e1 west to scout toward (12,16). Weap ready -> build harv then tanks once ore flows. Barr rally at (88,15) for defense.\", \"commands\": [{\"do\": \"harvest\", \"unit\": 131}, {\"do\": \"rally\", \"building\": 134, \"x\": 88, \"y\": 15}, {\"do\": \"rally\", \"building\": 158, \"x\": 90, \"y\": 12}, {\"do\": \"move\", \"units\": [185, 196], \"x\": 65, \"y\": 16}, {\"do\": \"move\", \"units\": [190, 200], \"x\": 80, \"y\": 22}, {\"do\": \"stance\", \"units\": [191, 206, 207, 208], \"stance\": \"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1703, "completion_tokens": 1115, "total_tokens": 2818, "cost": 0.001623108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001623108, "upstream_inference_prompt_cost": 0.000285108, "upstream_inference_completions_cost": 0.001338}, "completion_tokens_details": {"reasoning_tokens": 836, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.51, "thoughts": "Cash-starved at $0 with only one harvester; the 2nd proc is still 24% done. Priority is economy and scouting west toward the likely enemy base at (12,16). Keep the harvester mining and push a few riflemen out to find the enemy.", "notes": "proc ~24% (2nd harv on finish). Fact#121 repairing. Keep harv#131 mining. Send e1 west to scout toward (12,16). Weap ready -> build harv then tanks once ore flows. Barr rally at (88,15) for defense.", "commands": [{"do": "harvest", "unit": 131}, {"do": "rally", "building": 134, "x": 88, "y": 15}, {"do": "rally", "building": 158, "x": 90, "y": 12}, {"do": "move", "units": [185, 196], "x": 65, "y": 16}, {"do": "move", "units": [190, 200], "x": 80, "y": 22}, {"do": "stance", "units": [191, 206, 207, 208], "stance": "defend"}], "feedback": ["rally #134: ordered", "rally #158: ordered", "move: 2 units", "move: 2 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 3300, "units_killed": 31, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9000, "army_value": 800, "income": 2500, "experience": 31, "order_count": 72}}
{"tick": 8201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:28 (tick 8201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11400, army $3000, killed $3300 (15 units, 2 bldgs), lost $3100 (31 units, 0 bldgs). Map explored 26.7%.\nPRODUCTION: Building: fix 58%; Infantry: e1 3%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #194@(54,28) #202@(33,21) #203@(30,21) #204@(26,25) #205@(24,24)\n  e3 (Rocket Soldier) x1: #201@(38,21)\n  harv (Ore Truck (harvester)) x2: #132@(17,11) #193@(23,16)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 1 units\n  - attack_move: 5 units\nYOUR NOTES FROM LAST TURN: Depot 58%; immediately place when ready and start Heavy Tank production once funds permit. Scout #194 toward enemy start; infantry group advancing east/northeast.", "raw": "{\"thoughts\":\"Service Depot is still under construction and funds are fully committed to the active infantry queues. Continue pushing the scattered infantry northeast toward the enemy start while preserving the scout lead.\",\"notes\":\"Depot 58% at 5:28; place immediately when ready, then produce Heavy Tanks after income arrives. Scout #194 ahead toward (95,11); infantry/rocket group advancing from center.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[194],\"x\":86,\"y\":14},{\"do\":\"attack_move\",\"units\":[201,202,203,204,205],\"x\":76,\"y\":17},{\"do\":\"stance\",\"units\":[194,201,202,203,204,205],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1508, "completion_tokens": 303, "total_tokens": 1811, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1506, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0081455, "upstream_inference_prompt_cost": 0.0041459, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 129, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.33, "thoughts": "Service Depot is still under construction and funds are fully committed to the active infantry queues. Continue pushing the scattered infantry northeast toward the enemy start while preserving the scout lead.", "notes": "Depot 58% at 5:28; place immediately when ready, then produce Heavy Tanks after income arrives. Scout #194 ahead toward (95,11); infantry/rocket group advancing from center.", "commands": [{"do": "attack_move", "units": [194], "x": 86, "y": 14}, {"do": "attack_move", "units": [201, 202, 203, 204, 205], "x": 76, "y": 17}, {"do": "stance", "units": [194, 201, 202, 203, 204, 205], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}], "feedback": ["attack_move: 1 units", "attack_move: 5 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 3100, "units_killed": 15, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11400, "army_value": 800, "income": 3000, "experience": 33, "order_count": 59}}
{"tick": 8401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $9000, army $1900, killed $3100 (31 units, 0 bldgs), lost $3300 (15 units, 2 bldgs). Map explored 14.2%.\nPRODUCTION: Building: proc 24%; Infantry: e1 13%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #185@(69,15)32% #190@(78,15) #191@(88,13)* #196@(74,13) #200@(78,15) #206@(88,13)* #207@(96,16)* #208@(96,16)*\n  harv (Ore Truck (harvester)) x1: #131@(102,20)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #158: ordered\n  - move: 2 units\n  - move: 2 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: proc ~24% (2nd harv on finish). Fact#121 repairing. Keep harv#131 mining. Send e1 west to scout toward (12,16). Weap ready -> build harv then tanks once ore flows. Barr rally at (88,15) for defense.", "raw": "{\"thoughts\": \"Repairing critical low-hp buildings (ConYard #121 and Power Plant #188). Canceling excess queued riflemen so our income prioritizes finishing the second refinery for the extra harvester. Scouting further west toward the enemy base.\", \"notes\": \"Proc at 24%, repair #121 and #188. Cancel excess e1 to funnel cash to proc. Scouts moving west toward (12,16). Harv #131 mining.\", \"commands\": [{\"do\": \"repair\", \"building\": 121}, {\"do\": \"repair\", \"building\": 188}, {\"do\": \"harvest\", \"unit\": 131}, {\"do\": \"cancel\", \"item\": \"e1\"}, {\"do\": \"cancel\", \"item\": \"e1\"}, {\"do\": \"cancel\", \"item\": \"e1\"}, {\"do\": \"cancel\", \"item\": \"e1\"}, {\"do\": \"cancel\", \"item\": \"e1\"}, {\"do\": \"move\", \"units\": [185, 196], \"x\": 55, \"y\": 15}, {\"do\": \"move\", \"units\": [190, 200], \"x\": 65, \"y\": 15}, {\"do\": \"move\", \"units\": [191, 206, 207, 208], \"x\": 88, \"y\": 14}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1822, "completion_tokens": 933, "total_tokens": 2755, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097305, "upstream_inference_prompt_cost": 0.002733, "upstream_inference_completions_cost": 0.0069975}, "completion_tokens_details": {"reasoning_tokens": 611, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 10.7, "thoughts": "Repairing critical low-hp buildings (ConYard #121 and Power Plant #188). Canceling excess queued riflemen so our income prioritizes finishing the second refinery for the extra harvester. Scouting further west toward the enemy base.", "notes": "Proc at 24%, repair #121 and #188. Cancel excess e1 to funnel cash to proc. Scouts moving west toward (12,16). Harv #131 mining.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "harvest", "unit": 131}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "move", "units": [185, 196], "x": 55, "y": 15}, {"do": "move", "units": [190, 200], "x": 65, "y": 15}, {"do": "move", "units": [191, 206, 207, 208], "x": 88, "y": 14}], "feedback": ["repair #121: ordered", "repair #188: ordered", "move: 2 units", "move: 2 units", "move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 3300, "units_killed": 31, "units_lost": 15, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9000, "army_value": 800, "income": 2000, "experience": 31, "order_count": 72}}
{"tick": 8401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:36 (tick 8401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $366 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11500, army $3100, killed $3300 (15 units, 2 bldgs), lost $3100 (31 units, 0 bldgs). Map explored 26.8%.\nPRODUCTION: Building: fix 82%; Infantry: e3 81%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #194@(64,25) #202@(42,24) #203@(40,24) #204@(36,24) #205@(34,24) #209@(15,19)\n  e3 (Rocket Soldier) x1: #201@(47,25)\n  harv (Ore Truck (harvester)) x2: #132@(17,15) #193@(27,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 5 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Depot 58% at 5:28; place immediately when ready, then produce Heavy Tanks after income arrives. Scout #194 ahead toward (95,11); infantry/rocket group advancing from center.", "raw": "{\"thoughts\":\"Service Depot is nearly complete and cash is currently exhausted, so preserve the advancing infantry while scouts push toward the likely enemy start. Place the depot immediately when ready, then convert incoming refinery income into heavy armor.\",\"notes\":\"Depot 82% at 5:36. Scout #194 is farthest east; main infantry group #201-205 advancing east toward likely enemy base (95,11). Place fix next turn and queue 3tnk when cash permits.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[194],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[201,202,203,204,205],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[201,202,203,204,205,194],\"stance\":\"attack_anything\"},{\"do\":\"move\",\"units\":[209],\"x\":18,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1509, "completion_tokens": 299, "total_tokens": 1808, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1507, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00809545, "upstream_inference_prompt_cost": 0.00414865, "upstream_inference_completions_cost": 0.0039468}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.76, "thoughts": "Service Depot is nearly complete and cash is currently exhausted, so preserve the advancing infantry while scouts push toward the likely enemy start. Place the depot immediately when ready, then convert incoming refinery income into heavy armor.", "notes": "Depot 82% at 5:36. Scout #194 is farthest east; main infantry group #201-205 advancing east toward likely enemy base (95,11). Place fix next turn and queue 3tnk when cash permits.", "commands": [{"do": "attack_move", "units": [194], "x": 95, "y": 11}, {"do": "attack_move", "units": [201, 202, 203, 204, 205], "x": 95, "y": 11}, {"do": "stance", "units": [201, 202, 203, 204, 205, 194], "stance": "attack_anything"}, {"do": "move", "units": [209], "x": 18, "y": 18}], "feedback": ["attack_move: 1 units", "attack_move: 5 units", "stance: 6 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3300, "deaths_cost": 3100, "units_killed": 15, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11500, "army_value": 900, "income": 4000, "experience": 33, "order_count": 59}}
{"tick": 8601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $421 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8900, army $1800, killed $3100 (31 units, 0 bldgs), lost $3400 (16 units, 2 bldgs). Map explored 14.3%.\nPRODUCTION: Building: proc 27%; Infantry: e1 53%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #190@(68,15) #191@(88,14)* #196@(66,17)55% #200@(68,15) #206@(88,14)* #207@(88,14)* #208@(88,14)*\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (1):\n  #194 e1@(69,20) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - move: 2 units\n  - move: 2 units\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Proc at 24%, repair #121 and #188. Cancel excess e1 to funnel cash to proc. Scouts moving west toward (12,16). Harv #131 mining.", "raw": "{\"thoughts\": \"Cash is $0 so nothing progresses; priority is finishing the refinery and keeping harvesters alive while scouting west toward the enemy start (12,16). Repair orders are already running. I'll push my rifle scouts further west and keep the attack group ready.\", \"notes\": \"Proc building in queue; repairs on #121/#188 running. Only 1 harv, need more income ASAP. Scouts heading W toward enemy base (12,16). Enemies seen: e1 #194 at (69,20).\", \"commands\": [{\"do\":\"move\",\"units\":[190,196,200],\"x\":50,\"y\":16},{\"do\":\"move\",\"units\":[191,206,207,208],\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":158,\"x\":90,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1642, "completion_tokens": 682, "total_tokens": 2324, "cost": 0.001085208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001085208, "upstream_inference_prompt_cost": 0.000266808, "upstream_inference_completions_cost": 0.0008184}, "completion_tokens_details": {"reasoning_tokens": 489, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.29, "thoughts": "Cash is $0 so nothing progresses; priority is finishing the refinery and keeping harvesters alive while scouting west toward the enemy start (12,16). Repair orders are already running. I'll push my rifle scouts further west and keep the attack group ready.", "notes": "Proc building in queue; repairs on #121/#188 running. Only 1 harv, need more income ASAP. Scouts heading W toward enemy base (12,16). Enemies seen: e1 #194 at (69,20).", "commands": [{"do": "move", "units": [190, 196, 200], "x": 50, "y": 16}, {"do": "move", "units": [191, 206, 207, 208], "x": 70, "y": 14}, {"do": "rally", "building": 134, "x": 90, "y": 13}, {"do": "rally", "building": 158, "x": 90, "y": 13}], "feedback": ["move: 3 units", "move: 4 units", "rally #134: ordered", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 3400, "units_killed": 31, "units_lost": 16, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8900, "army_value": 700, "income": 2500, "experience": 31, "order_count": 77}}
{"tick": 8601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:44 (tick 8601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11800, army $3400, killed $3400 (16 units, 2 bldgs), lost $3100 (31 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: fix 96%; Infantry: e3 46%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #194@(69,20) #202@(52,27) #203@(50,26) #204@(47,24) #205@(45,24) #209@(18,18)*\n  e3 (Rocket Soldier) x2: #201@(56,28) #210@(17,20)\n  harv (Ore Truck (harvester)) x2: #132@(16,6) #193@(25,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 5 units\n  - stance: 6 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Depot 82% at 5:36. Scout #194 is farthest east; main infantry group #201-205 advancing east toward likely enemy base (95,11). Place fix next turn and queue 3tnk when cash permits.", "raw": "{\"thoughts\":\"Service Depot is ready and must be placed to unlock Heavy Tanks. Our scattered infantry should consolidate and keep probing east toward the likely enemy start while the economy refills.\",\"notes\":\"Place fix now. Infantry scout force advancing east; likely enemy base remains near (95,11). Queue Heavy Tanks as soon as funds permit.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":17,\"y\":12},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":[194,201,202,203,204,205],\"x\":88,\"y\":15},{\"do\":\"attack_move\",\"units\":[209,210],\"x\":62,\"y\":20},{\"do\":\"stance\",\"units\":[194,201,202,203,204,205,209,210],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1525, "completion_tokens": 287, "total_tokens": 1812, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1523, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00798105, "upstream_inference_prompt_cost": 0.00419265, "upstream_inference_completions_cost": 0.0037884}, "completion_tokens_details": {"reasoning_tokens": 85, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.28, "thoughts": "Service Depot is ready and must be placed to unlock Heavy Tanks. Our scattered infantry should consolidate and keep probing east toward the likely enemy start while the economy refills.", "notes": "Place fix now. Infantry scout force advancing east; likely enemy base remains near (95,11). Queue Heavy Tanks as soon as funds permit.", "commands": [{"do": "place", "item": "fix", "x": 17, "y": 12}, {"do": "rally", "building": 135, "x": 70, "y": 18}, {"do": "rally", "building": 171, "x": 70, "y": 18}, {"do": "attack_move", "units": [194, 201, 202, 203, 204, 205], "x": 88, "y": 15}, {"do": "attack_move", "units": [209, 210], "x": 62, "y": 20}, {"do": "stance", "units": [194, 201, 202, 203, 204, 205, 209, 210], "stance": "attack_anything"}], "feedback": ["place fix: nothing READY TO PLACE with that type", "rally #135: ordered", "rally #171: ordered", "attack_move: 6 units", "attack_move: 2 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3400, "deaths_cost": 3100, "units_killed": 16, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11800, "army_value": 1200, "income": 3500, "experience": 34, "order_count": 59}}
{"tick": 8801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $9000, army $1900, killed $3100 (31 units, 0 bldgs), lost $3500 (17 units, 2 bldgs). Map explored 14.5%.\nPRODUCTION: Building: proc 42%; Infantry: e1 61%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #190@(66,22)98% #191@(78,14) #200@(65,23)90% #206@(77,14) #207@(78,14) #208@(77,14) #211@(90,13)* #212@(92,15)\n  harv (Ore Truck (harvester)) x1: #131@(105,22)\nVISIBLE ENEMY UNITS (1):\n  #201 e3@(64,25) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 3 units\n  - move: 4 units\n  - rally #134: ordered\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Proc building in queue; repairs on #121/#188 running. Only 1 harv, need more income ASAP. Scouts heading W toward enemy base (12,16). Enemies seen: e1 #194 at (69,20).", "raw": "{\"thoughts\": \"Economy is critical: $0 cash, only 1 harvester, and my Construction Yard is at 25% hp - must repair it or lose the game. I'll repair key buildings, keep unit production queued, and push my idle infantry west to scout toward the enemy base at (12,16).\", \"notes\": \"Proc at 42% building. Repairing fact #121 (25%) and powr #188. 1 harv #131 mining at (105,22). Pushing 6 infantry west toward (30,18) to scout/enemy base (12,16); keeping #212 on base defense. Need more harvesters ASAP when cash allows. Enemy e3 seen at (64,25).\", \"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"attack_move\",\"units\":[190,191,200,206,207,208],\"x\":30,\"y\":18},{\"do\":\"stance\",\"units\":[190,191,200,206,207,208],\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"stop\",\"units\":[212]}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1641, "completion_tokens": 1447, "total_tokens": 3088, "cost": 0.002002908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.002002908, "upstream_inference_prompt_cost": 0.000266508, "upstream_inference_completions_cost": 0.0017364}, "completion_tokens_details": {"reasoning_tokens": 1177, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.1, "thoughts": "Economy is critical: $0 cash, only 1 harvester, and my Construction Yard is at 25% hp - must repair it or lose the game. I'll repair key buildings, keep unit production queued, and push my idle infantry west to scout toward the enemy base at (12,16).", "notes": "Proc at 42% building. Repairing fact #121 (25%) and powr #188. 1 harv #131 mining at (105,22). Pushing 6 infantry west toward (30,18) to scout/enemy base (12,16); keeping #212 on base defense. Need more harvesters ASAP when cash allows. Enemy e3 seen at (64,25).", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "attack_move", "units": [190, 191, 200, 206, 207, 208], "x": 30, "y": 18}, {"do": "stance", "units": [190, 191, 200, 206, 207, 208], "stance": "attack_anything"}, {"do": "train", "item": "harv", "count": 1}, {"do": "train", "item": "e1", "count": 3}, {"do": "stop", "units": [212]}], "feedback": ["repair #121: ordered", "repair #188: ordered", "attack_move: 6 units", "stance: 6 units", "train 1x harv: queued", "train 3x e1: queued", "stop: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3100, "deaths_cost": 3500, "units_killed": 31, "units_lost": 17, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9000, "army_value": 800, "income": 2500, "experience": 31, "order_count": 77}}
{"tick": 8801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 5:52 (tick 8801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11800, army $3400, killed $3500 (17 units, 2 bldgs), lost $3100 (31 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: fix 96%; Infantry: e3 46%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #194@(75,18) #202@(62,27) #203@(59,28) #204@(56,28) #205@(54,28) #209@(25,25)\n  e3 (Rocket Soldier) x2: #201@(64,25) #210@(26,25)\n  harv (Ore Truck (harvester)) x2: #132@(17,14) #193@(20,15)\nVISIBLE ENEMY UNITS (6):\n  #190 e1@(66,22) 98%, #191 e1@(78,14) 100%, #200 e1@(65,23) 90%, #206 e1@(77,14) 100%, #207 e1@(78,14) 100%, #208 e1@(77,14) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: nothing READY TO PLACE with that type\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 6 units\n  - attack_move: 2 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Place fix now. Infantry scout force advancing east; likely enemy base remains near (95,11). Queue Heavy Tanks as soon as funds permit.", "raw": "{\"thoughts\":\"Service Depot is nearly complete, after which Heavy Tanks will be the priority. Our infantry should press east through the visible enemy scouts toward the likely base at 95,11 while both harvesters keep income flowing.\",\"notes\":\"Service Depot ~96%; place immediately next tick. All infantry attacking east toward likely enemy base; queue 3tnk from War Factory when depot and cash permit.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":70,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1594, "completion_tokens": 266, "total_tokens": 1860, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1592, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078936, "upstream_inference_prompt_cost": 0.0043824, "upstream_inference_completions_cost": 0.0035112}, "completion_tokens_details": {"reasoning_tokens": 88, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.53, "thoughts": "Service Depot is nearly complete, after which Heavy Tanks will be the priority. Our infantry should press east through the visible enemy scouts toward the likely base at 95,11 while both harvesters keep income flowing.", "notes": "Service Depot ~96%; place immediately next tick. All infantry attacking east toward likely enemy base; queue 3tnk from War Factory when depot and cash permit.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "rally", "building": 135, "x": 70, "y": 18}, {"do": "rally", "building": 171, "x": 70, "y": 18}], "feedback": ["attack_move: 8 units", "stance: 8 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 3100, "units_killed": 17, "units_lost": 31, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11800, "army_value": 1200, "income": 3500, "experience": 35, "order_count": 59}}
{"tick": 9001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8800, army $1700, killed $3500 (33 units, 0 bldgs), lost $3700 (19 units, 2 bldgs). Map explored 14.5%.\nPRODUCTION: Building: proc 42%; Vehicle: harv 0%; Infantry: e1 61%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #191@(71,20) #206@(71,19)98% #207@(72,19)95% #208@(71,20)68% #211@(90,13)* #212@(92,15)*\n  harv (Ore Truck (harvester)) x1: #131@(102,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - attack_move: 6 units\n  - stance: 6 units\n  - train 1x harv: queued\n  - train 3x e1: queued\n  - stop: 1 units\nYOUR NOTES FROM LAST TURN: Proc at 42% building. Repairing fact #121 (25%) and powr #188. 1 harv #131 mining at (105,22). Pushing 6 infantry west toward (30,18) to scout/enemy base (12,16); keeping #212 on base defense. Need more harvesters ASAP when cash allows. Enemy e3 seen at (64,25).", "raw": "{\"thoughts\": \"Economy is stalled at $0 with only 1 harvester; fact and powr are damaged and repairing. My 6 rifle infantry are pushing west toward the enemy start (12,16). I'll keep the push going, keep the harvester mining, and continue the refinery build to grow income.\", \"notes\": \"Proc building at ~42%. Repairing fact #121 and powr #188. Harv #131 mining (102,25). 6 e1 pushing west toward enemy base (12,16). #211/#212 stay home. Need more harvesters/income urgently.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[191,206,207,208],\"x\":40,\"y\":18},{\"do\":\"stop\",\"units\":[211,212]},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1711, "completion_tokens": 650, "total_tokens": 2361, "cost": 0.001067508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001067508, "upstream_inference_prompt_cost": 0.000287508, "upstream_inference_completions_cost": 0.00078}, "completion_tokens_details": {"reasoning_tokens": 459, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.82, "thoughts": "Economy is stalled at $0 with only 1 harvester; fact and powr are damaged and repairing. My 6 rifle infantry are pushing west toward the enemy start (12,16). I'll keep the push going, keep the harvester mining, and continue the refinery build to grow income.", "notes": "Proc building at ~42%. Repairing fact #121 and powr #188. Harv #131 mining (102,25). 6 e1 pushing west toward enemy base (12,16). #211/#212 stay home. Need more harvesters/income urgently.", "commands": [{"do": "attack_move", "units": [191, 206, 207, 208], "x": 40, "y": 18}, {"do": "stop", "units": [211, 212]}, {"do": "harvest", "unit": 131}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 4 units", "stop: 2 units", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3500, "deaths_cost": 3700, "units_killed": 33, "units_lost": 19, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8800, "army_value": 600, "income": 2025, "experience": 35, "order_count": 81}}
{"tick": 9001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:00 (tick 9001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $630 (storage 4000), power 200 made / 130 used, harvesters 2.\nSCORE: assets $11700, army $3300, killed $3700 (19 units, 2 bldgs), lost $3500 (33 units, 0 bldgs). Map explored 27%.\nPRODUCTION: Building: fix READY TO PLACE; Infantry: e3 57%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #202@(64,25)2% #203@(64,25) #204@(64,25)95% #205@(63,25) #209@(36,24)\n  e3 (Rocket Soldier) x2: #210@(36,24) #213@(14,19)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #193@(22,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - stance: 8 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Service Depot ~96%; place immediately next tick. All infantry attacking east toward likely enemy base; queue 3tnk from War Factory when depot and cash permit.", "raw": "{\"thoughts\":\"Place the ready Service Depot to unlock heavy tanks, keep infantry pressing toward the likely enemy start, and preserve the critically damaged rifleman. Income is currently the constraint, so save for a third refinery and tank production as ore arrives.\",\"notes\":\"Service Depot placed now; infantry advance east/northeast toward enemy start (95,11). #202 is critically damaged and retreats. Build proc then queue 3tnk when funds permit.\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\",\"x\":17,\"y\":11},{\"do\":\"move\",\"units\":[202],\"x\":15,\"y\":19},{\"do\":\"attack_move\",\"units\":[203,204,205,209,210,213],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":171,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1497, "completion_tokens": 369, "total_tokens": 1866, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1495, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00898645, "upstream_inference_prompt_cost": 0.00411565, "upstream_inference_completions_cost": 0.0048708}, "completion_tokens_details": {"reasoning_tokens": 175, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.22, "thoughts": "Place the ready Service Depot to unlock heavy tanks, keep infantry pressing toward the likely enemy start, and preserve the critically damaged rifleman. Income is currently the constraint, so save for a third refinery and tank production as ore arrives.", "notes": "Service Depot placed now; infantry advance east/northeast toward enemy start (95,11). #202 is critically damaged and retreats. Build proc then queue 3tnk when funds permit.", "commands": [{"do": "place", "item": "fix", "x": 17, "y": 11}, {"do": "move", "units": [202], "x": 15, "y": 19}, {"do": "attack_move", "units": [203, 204, 205, 209, 210, 213], "x": 95, "y": 11}, {"do": "rally", "building": 135, "x": 70, "y": 20}, {"do": "rally", "building": 171, "x": 70, "y": 20}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "move: 1 units", "attack_move: 6 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3700, "deaths_cost": 3500, "units_killed": 19, "units_lost": 33, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 11700, "army_value": 1100, "income": 4500, "experience": 37, "order_count": 59}}
{"tick": 9201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8600, army $1500, killed $3800 (36 units, 0 bldgs), lost $3900 (21 units, 2 bldgs). Map explored 14.6%.\nPRODUCTION: Building: proc 42%; Vehicle: harv 0%; Infantry: e1 61%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #206@(68,21)72% #207@(69,21)83% #211@(90,13)* #212@(92,15)*\n  harv (Ore Truck (harvester)) x1: #131@(99,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - stop: 2 units\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Proc building at ~42%. Repairing fact #121 and powr #188. Harv #131 mining (102,25). 6 e1 pushing west toward enemy base (12,16). #211/#212 stay home. Need more harvesters/income urgently.", "raw": "{\"thoughts\": \"Economy is starving at $0 with fact at 25% HP and powr at 36%. Priority is repairing critical buildings, keeping the harvester queue running, and continuing the western push toward the enemy base (12,16).\", \"notes\": \"Repair fact #121 & powr #188. Proc building ~42%. Harv #131 mining. 4 e1 pushing west to enemy (12,16). Need income badly - keep training harvesters.\", \"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":[206,207],\"x\":40,\"y\":18},{\"do\":\"attack_move\",\"units\":[211,212],\"x\":60,\"y\":20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1652, "completion_tokens": 426, "total_tokens": 2078, "cost": 0.000781008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000781008, "upstream_inference_prompt_cost": 0.000269808, "upstream_inference_completions_cost": 0.0005112}, "completion_tokens_details": {"reasoning_tokens": 234, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.01, "thoughts": "Economy is starving at $0 with fact at 25% HP and powr at 36%. Priority is repairing critical buildings, keeping the harvester queue running, and continuing the western push toward the enemy base (12,16).", "notes": "Repair fact #121 & powr #188. Proc building ~42%. Harv #131 mining. 4 e1 pushing west to enemy (12,16). Need income badly - keep training harvesters.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "train", "item": "harv", "count": 1}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [206, 207], "x": 40, "y": 18}, {"do": "attack_move", "units": [211, 212], "x": 60, "y": 20}], "feedback": ["repair #121: ordered", "repair #188: ordered", "train 1x harv: queued", "train 5x e1: queued", "attack_move: 2 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 3900, "units_killed": 36, "units_lost": 21, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8600, "army_value": 400, "income": 2000, "experience": 38, "order_count": 84}}
{"tick": 9201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:08 (tick 9201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $300 (storage 4000), power 200 made / 160 used, harvesters 2.\nSCORE: assets $13100, army $3500, killed $3900 (21 units, 2 bldgs), lost $3800 (36 units, 0 bldgs). Map explored 27%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #202@(57,28)2% #209@(46,24) #216@(13,20) #217@(11,20)\n  e3 (Rocket Soldier) x3: #210@(47,24) #213@(22,23) #215@(15,19)\n  harv (Ore Truck (harvester)) x2: #132@(22,6) #193@(20,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - move: 1 units\n  - attack_move: 6 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Service Depot placed now; infantry advance east/northeast toward enemy start (95,11). #202 is critically damaged and retreats. Build proc then queue 3tnk when funds permit.", "raw": "{\"thoughts\":\"We have a solid base with two refineries and a depot, but need more income and armored production. The forward infantry will continue scouting toward the likely enemy start while the critically damaged rifle retreats.\",\"notes\":\"Build third refinery; then produce Heavy Tanks continuously from #161. Forward scouts #209/#210 near (46,24), #202 retreating; enemy likely northeast at (95,11).\",\"commands\":[{\"do\":\"build\",\"item\":\"proc\"},{\"do\":\"move\",\"units\":[202],\"x\":15,\"y\":20},{\"do\":\"attack_move\",\"units\":[209,210],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[213,215,216,217],\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":161,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":22},{\"do\":\"rally\",\"building\":171,\"x\":45,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1539, "completion_tokens": 306, "total_tokens": 1845, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1537, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00827035, "upstream_inference_prompt_cost": 0.00423115, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.93, "thoughts": "We have a solid base with two refineries and a depot, but need more income and armored production. The forward infantry will continue scouting toward the likely enemy start while the critically damaged rifle retreats.", "notes": "Build third refinery; then produce Heavy Tanks continuously from #161. Forward scouts #209/#210 near (46,24), #202 retreating; enemy likely northeast at (95,11).", "commands": [{"do": "build", "item": "proc"}, {"do": "move", "units": [202], "x": 15, "y": 20}, {"do": "attack_move", "units": [209, 210], "x": 95, "y": 11}, {"do": "attack_move", "units": [213, 215, 216, 217], "x": 70, "y": 18}, {"do": "rally", "building": 161, "x": 45, "y": 22}, {"do": "rally", "building": 135, "x": 45, "y": 22}, {"do": "rally", "building": 171, "x": 45, "y": 22}], "feedback": ["build proc: started", "move: 1 units", "attack_move: 2 units", "attack_move: 4 units", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 3800, "units_killed": 21, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13100, "army_value": 1300, "income": 4000, "experience": 39, "order_count": 60}}
{"tick": 9401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8800, army $1700, killed $3800 (36 units, 0 bldgs), lost $3900 (21 units, 2 bldgs). Map explored 14.7%.\nPRODUCTION: Building: proc 54%; Vehicle: harv 15%; Vehicle: harv 0%; Infantry: e1 25%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #206@(61,27)72% #207@(61,27)83% #211@(80,13) #212@(82,15) #218@(93,15) #219@(96,16)\n  harv (Ore Truck (harvester)) x1: #131@(100,17)\nVISIBLE ENEMY UNITS (1):\n  #210 e3@(56,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - train 1x harv: queued\n  - train 5x e1: queued\n  - attack_move: 2 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Repair fact #121 & powr #188. Proc building ~42%. Harv #131 mining. 4 e1 pushing west to enemy (12,16). Need income badly - keep training harvesters.", "raw": "{\"thoughts\": \"Cash is at $0 so all production is stalled until harvesters deliver. My 6 rifle infantry can harass while economy recovers. Priority: keep harvester mining, finish the proc, and use the western e1 pair to kill the lone enemy e3.\", \"notes\": \"Cash $0 - everything waits on ore. Proc ~54%, harv ~15%. 2 e1 at (61,27) hunting e3 @(56,28). Other e1 gathering west. Enemy base likely (12,16). Repair fact+powr ongoing.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[206,207],\"x\":56,\"y\":28},{\"do\":\"attack_move\",\"units\":[211,212],\"x\":70,\"y\":20},{\"do\":\"attack_move\",\"units\":[218,219],\"x\":85,\"y\":18},{\"do\":\"rally\",\"building\":158,\"x\":80,\"y\":16},{\"do\":\"rally\",\"building\":134,\"x\":85,\"y\":16},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1722, "completion_tokens": 793, "total_tokens": 2515, "cost": 0.001242408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001242408, "upstream_inference_prompt_cost": 0.000290808, "upstream_inference_completions_cost": 0.0009516}, "completion_tokens_details": {"reasoning_tokens": 549, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.46, "thoughts": "Cash is at $0 so all production is stalled until harvesters deliver. My 6 rifle infantry can harass while economy recovers. Priority: keep harvester mining, finish the proc, and use the western e1 pair to kill the lone enemy e3.", "notes": "Cash $0 - everything waits on ore. Proc ~54%, harv ~15%. 2 e1 at (61,27) hunting e3 @(56,28). Other e1 gathering west. Enemy base likely (12,16). Repair fact+powr ongoing.", "commands": [{"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [206, 207], "x": 56, "y": 28}, {"do": "attack_move", "units": [211, 212], "x": 70, "y": 20}, {"do": "attack_move", "units": [218, 219], "x": 85, "y": 18}, {"do": "rally", "building": 158, "x": 80, "y": 16}, {"do": "rally", "building": 134, "x": 85, "y": 16}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}], "feedback": ["attack_move: 2 units", "attack_move: 2 units", "attack_move: 2 units", "rally #158: ordered", "rally #134: ordered", "repair #121: ordered", "repair #188: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 3800, "deaths_cost": 3900, "units_killed": 36, "units_lost": 21, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8800, "army_value": 600, "income": 2500, "experience": 38, "order_count": 90}}
{"tick": 9401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:16 (tick 9401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 200 made / 160 used, harvesters 2.\nSCORE: assets $13100, army $3500, killed $3900 (21 units, 2 bldgs), lost $3800 (36 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: proc 21%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #202@(46,28)2% #209@(55,28) #216@(22,23) #217@(20,21)\n  e3 (Rocket Soldier) x3: #210@(56,28) #213@(32,24) #215@(24,24)\n  harv (Ore Truck (harvester)) x2: #132@(22,8) #193@(19,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build proc: started\n  - move: 1 units\n  - attack_move: 2 units\n  - attack_move: 4 units\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Build third refinery; then produce Heavy Tanks continuously from #161. Forward scouts #209/#210 near (46,24), #202 retreating; enemy likely northeast at (95,11).", "raw": "{\"thoughts\":\"Third refinery is under construction and will strengthen income shortly; current power will be tight after it completes. Keep scouting northeast toward the likely enemy base while preserving the critically damaged rifleman.\",\"notes\":\"Proc #3 at 21%; build powr immediately after placement. Scouts advancing northeast; enemy still unseen, likely around (95,11). Start constant heavy tanks when funds permit.\",\"commands\":[{\"do\":\"move\",\"units\":[202],\"x\":15,\"y\":20},{\"do\":\"attack_move\",\"units\":[209,210],\"x\":75,\"y\":20},{\"do\":\"attack_move\",\"units\":[213,215,216,217],\"x\":55,\"y\":23},{\"do\":\"rally\",\"building\":161,\"x\":55,\"y\":23},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":23},{\"do\":\"rally\",\"building\":171,\"x\":45,\"y\":23}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1549, "completion_tokens": 293, "total_tokens": 1842, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1547, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00812625, "upstream_inference_prompt_cost": 0.00425865, "upstream_inference_completions_cost": 0.0038676}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Third refinery is under construction and will strengthen income shortly; current power will be tight after it completes. Keep scouting northeast toward the likely enemy base while preserving the critically damaged rifleman.", "notes": "Proc #3 at 21%; build powr immediately after placement. Scouts advancing northeast; enemy still unseen, likely around (95,11). Start constant heavy tanks when funds permit.", "commands": [{"do": "move", "units": [202], "x": 15, "y": 20}, {"do": "attack_move", "units": [209, 210], "x": 75, "y": 20}, {"do": "attack_move", "units": [213, 215, 216, 217], "x": 55, "y": 23}, {"do": "rally", "building": 161, "x": 55, "y": 23}, {"do": "rally", "building": 135, "x": 45, "y": 23}, {"do": "rally", "building": 171, "x": 45, "y": 23}], "feedback": ["move: 1 units", "attack_move: 2 units", "attack_move: 4 units", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 3900, "deaths_cost": 3800, "units_killed": 21, "units_lost": 36, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13100, "army_value": 1300, "income": 4000, "experience": 39, "order_count": 61}}
{"tick": 9601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8700, army $1600, killed $4200 (38 units, 0 bldgs), lost $4000 (22 units, 2 bldgs). Map explored 14.8%.\nPRODUCTION: Building: proc 54%; Vehicle: harv 15%; Vehicle: harv 0%; Infantry: e1 25%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #206@(56,28)72% #211@(71,19) #212@(73,17) #218@(85,18)* #219@(86,17)\n  harv (Ore Truck (harvester)) x1: #131@(105,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - attack_move: 2 units\n  - rally #158: ordered\n  - rally #134: ordered\n  - repair #121: ordered\n  - repair #188: ordered\nYOUR NOTES FROM LAST TURN: Cash $0 - everything waits on ore. Proc ~54%, harv ~15%. 2 e1 at (61,27) hunting e3 @(56,28). Other e1 gathering west. Enemy base likely (12,16). Repair fact+powr ongoing.", "raw": "{\"thoughts\": \"Cash is $0 so all production is stalled - just wait for the harvester to deliver. Consolidate my scattered rifle infantry near base and keep the harvester mining. No enemy visible, so no aggression yet.\", \"notes\": \"Still broke ($0). proc54% harv15%. Gather e1 around (75,20); harv back to mining. Enemy base likely (12,16). Rebuild economy first.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[206,211,212,218,219],\"x\":75,\"y\":20},{\"do\":\"stance\",\"units\":[206,211,212,218,219],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1717, "completion_tokens": 673, "total_tokens": 2390, "cost": 0.001096908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001096908, "upstream_inference_prompt_cost": 0.000289308, "upstream_inference_completions_cost": 0.0008076}, "completion_tokens_details": {"reasoning_tokens": 517, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.02, "thoughts": "Cash is $0 so all production is stalled - just wait for the harvester to deliver. Consolidate my scattered rifle infantry near base and keep the harvester mining. No enemy visible, so no aggression yet.", "notes": "Still broke ($0). proc54% harv15%. Gather e1 around (75,20); harv back to mining. Enemy base likely (12,16). Rebuild economy first.", "commands": [{"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [206, 211, 212, 218, 219], "x": 75, "y": 20}, {"do": "stance", "units": [206, 211, 212, 218, 219], "stance": "defend"}], "feedback": ["attack_move: 5 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 4000, "units_killed": 38, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8700, "army_value": 500, "income": 2500, "experience": 42, "order_count": 90}}
{"tick": 9601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:24 (tick 9601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $548 (storage 4000), power 200 made / 160 used, harvesters 2.\nSCORE: assets $12700, army $3100, killed $4000 (22 units, 2 bldgs), lost $4200 (38 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: proc 44%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #202@(38,21)2% #216@(32,24) #217@(28,26)\n  e3 (Rocket Soldier) x2: #213@(43,24) #215@(34,25)\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #193@(20,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 2 units\n  - attack_move: 4 units\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Proc #3 at 21%; build powr immediately after placement. Scouts advancing northeast; enemy still unseen, likely around (95,11). Start constant heavy tanks when funds permit.", "raw": "{\"thoughts\":\"Third refinery is nearing completion and will strengthen income; power remains sufficient for it. Keep infantry scouting northeast toward the likely enemy base while conserving the critically damaged rifleman.\",\"notes\":\"Proc #3 at 44%, place immediately next turn then build power. Enemy likely near (95,11); current scouts around x28-43 y21-26. Need resume heavy tank production once funds rise.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"attack_move\",\"units\":[216,217,213,215],\"x\":70,\"y\":17},{\"do\":\"move\",\"units\":[202],\"x\":24,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"rally\",\"building\":135,\"x\":43,\"y\":22},{\"do\":\"rally\",\"building\":171,\"x\":43,\"y\":22},{\"do\":\"rally\",\"building\":161,\"x\":43,\"y\":22}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1526, "completion_tokens": 410, "total_tokens": 1936, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1524, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0096074, "upstream_inference_prompt_cost": 0.0041954, "upstream_inference_completions_cost": 0.005412}, "completion_tokens_details": {"reasoning_tokens": 196, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.62, "thoughts": "Third refinery is nearing completion and will strengthen income; power remains sufficient for it. Keep infantry scouting northeast toward the likely enemy base while conserving the critically damaged rifleman.", "notes": "Proc #3 at 44%, place immediately next turn then build power. Enemy likely near (95,11); current scouts around x28-43 y21-26. Need resume heavy tank production once funds rise.", "commands": [{"do": "train", "item": "e1", "count": 3}, {"do": "attack_move", "units": [216, 217, 213, 215], "x": 70, "y": 17}, {"do": "move", "units": [202], "x": 24, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "rally", "building": 135, "x": 43, "y": 22}, {"do": "rally", "building": 171, "x": 43, "y": 22}, {"do": "rally", "building": 161, "x": 43, "y": 22}], "feedback": ["train 3x e1: queued", "attack_move: 4 units", "move: 1 units", "rally #135: ordered", "rally #171: ordered", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 4200, "units_killed": 22, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 12700, "army_value": 900, "income": 4850, "experience": 40, "order_count": 61}}
{"tick": 9801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8700, army $1600, killed $4200 (38 units, 0 bldgs), lost $4000 (22 units, 2 bldgs). Map explored 15.3%.\nPRODUCTION: Building: proc 54%; Vehicle: harv 15%; Vehicle: harv 0%; Infantry: e1 25%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x5: #206@(65,27)72% #211@(75,20)* #212@(75,20)* #218@(77,16) #219@(78,15)\n  harv (Ore Truck (harvester)) x1: #131@(101,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Still broke ($0). proc54% harv15%. Gather e1 around (75,20); harv back to mining. Enemy base likely (12,16). Rebuild economy first.", "raw": "{\"thoughts\": \"Economy is critical: $0 cash, only 1 harvester, proc at 54% and a harv at 15% in queue. Enemy not visible, so pull my scattered e1s back to defend near base and keep all queues running. Once proc completes I'll place it and get a second harvester mining.\", \"notes\": \"Broke. proc54%->place near base when ready. harv15% in vehicle queue. Gather e1 near (88,15) to defend east base. Enemy likely west (12,16). Repair fact only if cash allows.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"move\",\"units\":[206,211,212,218,219],\"x\":85,\"y\":16},{\"do\":\"stance\",\"units\":[206,211,212,218,219],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":158,\"x\":88,\"y\":15},{\"do\":\"rally\",\"building\":134,\"x\":88,\"y\":15},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1657, "completion_tokens": 670, "total_tokens": 2327, "cost": 0.001075308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001075308, "upstream_inference_prompt_cost": 0.000271308, "upstream_inference_completions_cost": 0.000804}, "completion_tokens_details": {"reasoning_tokens": 438, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.96, "thoughts": "Economy is critical: $0 cash, only 1 harvester, proc at 54% and a harv at 15% in queue. Enemy not visible, so pull my scattered e1s back to defend near base and keep all queues running. Once proc completes I'll place it and get a second harvester mining.", "notes": "Broke. proc54%->place near base when ready. harv15% in vehicle queue. Gather e1 near (88,15) to defend east base. Enemy likely west (12,16). Repair fact only if cash allows.", "commands": [{"do": "harvest", "unit": 131}, {"do": "move", "units": [206, 211, 212, 218, 219], "x": 85, "y": 16}, {"do": "stance", "units": [206, 211, 212, 218, 219], "stance": "defend"}, {"do": "rally", "building": 158, "x": 88, "y": 15}, {"do": "rally", "building": 134, "x": 88, "y": 15}, {"do": "build", "item": "powr"}], "feedback": ["move: 5 units", "stance: 5 units", "rally #158: ordered", "rally #134: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 4000, "units_killed": 38, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8700, "army_value": 500, "income": 2000, "experience": 42, "order_count": 90}}
{"tick": 9801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:32 (tick 9801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $40 (storage 4000), power 200 made / 160 used, harvesters 2.\nSCORE: assets $13000, army $3400, killed $4000 (22 units, 2 bldgs), lost $4200 (38 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: proc 68%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #202@(26,20)2% #216@(43,24) #217@(38,24) #220@(16,20) #221@(14,19) #222@(11,20)\n  e3 (Rocket Soldier) x2: #213@(53,27) #215@(44,24)\n  harv (Ore Truck (harvester)) x2: #132@(23,6) #193@(20,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 3x e1: queued\n  - attack_move: 4 units\n  - move: 1 units\n  - rally #135: ordered\n  - rally #171: ordered\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Proc #3 at 44%, place immediately next turn then build power. Enemy likely near (95,11); current scouts around x28-43 y21-26. Need resume heavy tank production once funds rise.", "raw": "{\"thoughts\":\"Third refinery is nearing completion and will strengthen income; scouts should continue toward the likely enemy start while the critically damaged rifle retreats. Keep current production queues progressing until cash arrives.\",\"notes\":\"Proc #3 is 68% and must be placed when ready. Scout force moving east toward enemy start (95,11); wounded #202 retreats to base. Resume heavy tanks from #161 when funded.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[213,215,216,217],\"x\":72,\"y\":18},{\"do\":\"attack_move\",\"units\":[220,221,222],\"x\":55,\"y\":20},{\"do\":\"move\",\"units\":[202],\"x\":15,\"y\":20},{\"do\":\"stance\",\"units\":[213,215,216,217,220,221,222],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1556, "completion_tokens": 273, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1554, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078815, "upstream_inference_prompt_cost": 0.0042779, "upstream_inference_completions_cost": 0.0036036}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Third refinery is nearing completion and will strengthen income; scouts should continue toward the likely enemy start while the critically damaged rifle retreats. Keep current production queues progressing until cash arrives.", "notes": "Proc #3 is 68% and must be placed when ready. Scout force moving east toward enemy start (95,11); wounded #202 retreats to base. Resume heavy tanks from #161 when funded.", "commands": [{"do": "attack_move", "units": [213, 215, 216, 217], "x": 72, "y": 18}, {"do": "attack_move", "units": [220, 221, 222], "x": 55, "y": 20}, {"do": "move", "units": [202], "x": 15, "y": 20}, {"do": "stance", "units": [213, 215, 216, 217, 220, 221, 222], "stance": "attack_anything"}], "feedback": ["attack_move: 4 units", "attack_move: 3 units", "move: 1 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 4200, "units_killed": 22, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13000, "army_value": 1200, "income": 4500, "experience": 40, "order_count": 64}}
{"tick": 10001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $262 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8800, army $1700, killed $4200 (38 units, 0 bldgs), lost $4000 (22 units, 2 bldgs). Map explored 15.4%.\nPRODUCTION: Building: proc 60%; Building: powr 0%; Vehicle: harv 22%; Vehicle: harv 0%; Infantry: e1 3%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #206@(70,18)72% #211@(81,14) #212@(82,14) #218@(85,16)* #219@(84,15) #223@(97,15)\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 5 units\n  - stance: 5 units\n  - rally #158: ordered\n  - rally #134: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Broke. proc54%->place near base when ready. harv15% in vehicle queue. Gather e1 near (88,15) to defend east base. Enemy likely west (12,16). Repair fact only if cash allows.", "raw": "{\"thoughts\": \"Economy is starved: $0 cash, only 1 harvester, and 24 e1 clogging the infantry queue. Priority is getting ore flowing and pulling my scattered infantry back to defend the base.\", \"notes\": \"Broke. proc 60% in building queue (place near base). Keep harv mining. Gather e1 to (90,14) defensively. Enemy likely west (12,16). Repair fact when cash allows.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[206,211,212,218,219,223],\"x\":90,\"y\":14},{\"do\":\"rally\",\"building\":158,\"x\":90,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1698, "completion_tokens": 630, "total_tokens": 2328, "cost": 0.001039608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001039608, "upstream_inference_prompt_cost": 0.000283608, "upstream_inference_completions_cost": 0.000756}, "completion_tokens_details": {"reasoning_tokens": 456, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.62, "thoughts": "Economy is starved: $0 cash, only 1 harvester, and 24 e1 clogging the infantry queue. Priority is getting ore flowing and pulling my scattered infantry back to defend the base.", "notes": "Broke. proc 60% in building queue (place near base). Keep harv mining. Gather e1 to (90,14) defensively. Enemy likely west (12,16). Repair fact when cash allows.", "commands": [{"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [206, 211, 212, 218, 219, 223], "x": 90, "y": 14}, {"do": "rally", "building": 158, "x": 90, "y": 14}, {"do": "rally", "building": 134, "x": 90, "y": 14}], "feedback": ["attack_move: 6 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 4000, "units_killed": 38, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8800, "army_value": 600, "income": 2500, "experience": 42, "order_count": 91}}
{"tick": 10001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:40 (tick 10001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $455 (storage 4000), power 200 made / 160 used, harvesters 2.\nSCORE: assets $13000, army $3400, killed $4000 (22 units, 2 bldgs), lost $4200 (38 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: proc 74%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #202@(15,19)2% #216@(52,27) #217@(48,25) #220@(24,24) #221@(22,23) #222@(21,20)\n  e3 (Rocket Soldier) x2: #213@(62,27) #215@(53,27)\n  harv (Ore Truck (harvester)) x2: #132@(21,4) #193@(19,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - attack_move: 3 units\n  - move: 1 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Proc #3 is 68% and must be placed when ready. Scout force moving east toward enemy start (95,11); wounded #202 retreats to base. Resume heavy tanks from #161 when funded.", "raw": "{\"thoughts\":\"Third refinery is nearing completion and will improve income; our small scout force should continue toward the likely enemy start while the critically wounded rifle retreats. Save incoming funds for nonstop heavy tank production once the refinery is placed.\",\"notes\":\"Proc #3 74% pending placement; scout force advances east/northeast toward (95,11). #202 is badly wounded and returning to base. Build heavy tanks from #161 as soon as cash permits.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[216,217,220,221,222,213,215],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[202],\"x\":14,\"y\":19},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1536, "completion_tokens": 241, "total_tokens": 1777, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1534, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074041, "upstream_inference_prompt_cost": 0.0042229, "upstream_inference_completions_cost": 0.0031812}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.27, "thoughts": "Third refinery is nearing completion and will improve income; our small scout force should continue toward the likely enemy start while the critically wounded rifle retreats. Save incoming funds for nonstop heavy tank production once the refinery is placed.", "notes": "Proc #3 74% pending placement; scout force advances east/northeast toward (95,11). #202 is badly wounded and returning to base. Build heavy tanks from #161 as soon as cash permits.", "commands": [{"do": "attack_move", "units": [216, 217, 220, 221, 222, 213, 215], "x": 95, "y": 11}, {"do": "move", "units": [202], "x": 14, "y": 19}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}], "feedback": ["attack_move: 7 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 4200, "units_killed": 22, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13000, "army_value": 1200, "income": 5000, "experience": 40, "order_count": 64}}
{"tick": 10201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8800, army $1700, killed $4200 (38 units, 0 bldgs), lost $4000 (22 units, 2 bldgs). Map explored 15.6%.\nPRODUCTION: Building: proc 66%; Building: powr 0%; Vehicle: harv 30%; Vehicle: harv 0%; Infantry: e1 90%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #206@(79,14)72% #211@(90,14)* #212@(90,14)* #218@(90,14)* #219@(90,14)* #223@(90,14)*\n  harv (Ore Truck (harvester)) x1: #131@(100,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Broke. proc 60% in building queue (place near base). Keep harv mining. Gather e1 to (90,14) defensively. Enemy likely west (12,16). Repair fact when cash allows.", "raw": "{\"thoughts\": \"We're broke ($0) with only 1 harvester and damaged construction yard (25% hp). Priority is economy: keep harvester mining, cancel excess e1 queue to stop draining funds, and let the proc finish to boost income. No visible enemies so no offensive action needed yet.\", \"notes\": \"Broke; economy focus. proc 66% building, harv queued at 30%. Fact damaged 25%. Keep harv mining steadily to accumulate cash for repairs and 2nd harv/proc.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}, {\"do\":\"cancel\",\"item\":\"e1\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1680, "completion_tokens": 875, "total_tokens": 2555, "cost": 0.001328208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001328208, "upstream_inference_prompt_cost": 0.000278208, "upstream_inference_completions_cost": 0.00105}, "completion_tokens_details": {"reasoning_tokens": 585, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.15, "thoughts": "We're broke ($0) with only 1 harvester and damaged construction yard (25% hp). Priority is economy: keep harvester mining, cancel excess e1 queue to stop draining funds, and let the proc finish to boost income. No visible enemies so no offensive action needed yet.", "notes": "Broke; economy focus. proc 66% building, harv queued at 30%. Fact damaged 25%. Keep harv mining steadily to accumulate cash for repairs and 2nd harv/proc.", "commands": [{"do": "harvest", "unit": 131}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}, {"do": "cancel", "item": "e1"}], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 4000, "units_killed": 38, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8800, "army_value": 600, "income": 2500, "experience": 42, "order_count": 91}}
{"tick": 10201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:48 (tick 10201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $121 (storage 4000), power 200 made / 160 used, harvesters 2.\nSCORE: assets $13000, army $3400, killed $4000 (22 units, 2 bldgs), lost $4200 (38 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: proc 98%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #202@(14,19)2%* #216@(62,27) #217@(58,28) #220@(34,24) #221@(32,24) #222@(30,23)\n  e3 (Rocket Soldier) x2: #213@(71,22) #215@(63,26)\n  harv (Ore Truck (harvester)) x2: #132@(22,11) #193@(22,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Proc #3 74% pending placement; scout force advances east/northeast toward (95,11). #202 is badly wounded and returning to base. Build heavy tanks from #161 as soon as cash permits.", "raw": "{\"thoughts\":\"Third refinery is nearly ready and will strengthen income; current power will be tight after it is placed. Keep the forward scout group moving toward the likely enemy base while the wounded rifle returns home.\",\"notes\":\"Place proc #3 immediately when ready, then build a power plant. Scout force is spread along east/northeast corridor toward enemy start (95,11); produce heavy tanks as funds arrive.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":25,\"y\":12},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[216,217,220,221,222,213,215],\"x\":88,\"y\":14},{\"do\":\"move\",\"units\":[202],\"x\":14,\"y\":19},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"rally\",\"building\":161,\"x\":38,\"y\":21},{\"do\":\"rally\",\"building\":135,\"x\":38,\"y\":21},{\"do\":\"rally\",\"building\":171,\"x\":38,\"y\":21}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1522, "completion_tokens": 307, "total_tokens": 1829, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1520, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0082368, "upstream_inference_prompt_cost": 0.0041844, "upstream_inference_completions_cost": 0.0040524}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.05, "thoughts": "Third refinery is nearly ready and will strengthen income; current power will be tight after it is placed. Keep the forward scout group moving toward the likely enemy base while the wounded rifle returns home.", "notes": "Place proc #3 immediately when ready, then build a power plant. Scout force is spread along east/northeast corridor toward enemy start (95,11); produce heavy tanks as funds arrive.", "commands": [{"do": "place", "item": "proc", "x": 25, "y": 12}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [216, 217, 220, 221, 222, 213, 215], "x": 88, "y": 14}, {"do": "move", "units": [202], "x": 14, "y": 19}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "rally", "building": 161, "x": 38, "y": 21}, {"do": "rally", "building": 135, "x": 38, "y": 21}, {"do": "rally", "building": 171, "x": 38, "y": 21}], "feedback": ["place proc: nothing READY TO PLACE with that type", "build powr: started", "attack_move: 7 units", "move: 1 units", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 4200, "units_killed": 22, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13000, "army_value": 1200, "income": 4500, "experience": 40, "order_count": 64}}
{"tick": 10401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8800, army $1700, killed $4200 (38 units, 0 bldgs), lost $4000 (22 units, 2 bldgs). Map explored 15.6%.\nPRODUCTION: Building: proc 66%; Building: powr 0%; Vehicle: harv 30%; Vehicle: harv 0%; Infantry: e1 90%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #206@(89,14)72%* #211@(90,14)* #212@(90,14)* #218@(90,14)* #219@(90,14)* #223@(90,14)*\n  harv (Ore Truck (harvester)) x1: #131@(100,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nYOUR NOTES FROM LAST TURN: Broke; economy focus. proc 66% building, harv queued at 30%. Fact damaged 25%. Keep harv mining steadily to accumulate cash for repairs and 2nd harv/proc.", "raw": "{\"thoughts\": \"We're completely broke ($0) with a damaged Construction Yard at 25% hp. The only priority is getting the lone harvester mining steadily so income resumes; all other queues are already running and will stall until cash arrives. Idle riflemen stay home to guard the base.\", \"notes\": \"Broke, economy crisis. Harvester #131 mining to rebuild cash. proc at 66% in building queue -> place ASAP for 2nd harvester. Repair fact #121 once cash > ~$500. 6 riflemen idle at base as garrison.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":18},{\"do\":\"rally\",\"building\":158,\"x\":92,\"y\":18}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1535, "completion_tokens": 566, "total_tokens": 2101, "cost": 0.000913908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000913908, "upstream_inference_prompt_cost": 0.000234708, "upstream_inference_completions_cost": 0.0006792}, "completion_tokens_details": {"reasoning_tokens": 397, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.5, "thoughts": "We're completely broke ($0) with a damaged Construction Yard at 25% hp. The only priority is getting the lone harvester mining steadily so income resumes; all other queues are already running and will stall until cash arrives. Idle riflemen stay home to guard the base.", "notes": "Broke, economy crisis. Harvester #131 mining to rebuild cash. proc at 66% in building queue -> place ASAP for 2nd harvester. Repair fact #121 once cash > ~$500. 6 riflemen idle at base as garrison.", "commands": [{"do": "harvest", "unit": 131}, {"do": "rally", "building": 134, "x": 92, "y": 18}, {"do": "rally", "building": 158, "x": 92, "y": 18}], "feedback": ["rally #134: ordered", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 4000, "units_killed": 38, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8800, "army_value": 600, "income": 2000, "experience": 42, "order_count": 107}}
{"tick": 10401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 6:56 (tick 10401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $600 (storage 4000), power 200 made / 160 used, harvesters 2.\nSCORE: assets $13000, army $3400, killed $4000 (22 units, 2 bldgs), lost $4200 (38 units, 0 bldgs). Map explored 27.2%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #202@(14,19)2%* #216@(69,19) #217@(66,23) #220@(45,24) #221@(43,24) #222@(41,24)\n  e3 (Rocket Soldier) x2: #213@(78,15) #215@(70,19)\n  harv (Ore Truck (harvester)) x2: #132@(21,14) #193@(22,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - build powr: started\n  - attack_move: 7 units\n  - move: 1 units\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Place proc #3 immediately when ready, then build a power plant. Scout force is spread along east/northeast corridor toward enemy start (95,11); produce heavy tanks as funds arrive.", "raw": "{\"thoughts\":\"A third refinery is ready and will strengthen income once placed. Our scouting force should continue toward the likely enemy start while barracks produce cheap reinforcements until tank funds accumulate.\",\"notes\":\"Place proc #3 now; powr is under construction. Scout/attack force advancing east toward (95,11); service depot exists so queue heavy tanks as soon as funds permit.\",\"commands\":[{\"do\":\"place\",\"item\":\"proc\",\"x\":25,\"y\":13},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1570, "completion_tokens": 263, "total_tokens": 1833, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1568, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007788, "upstream_inference_prompt_cost": 0.0043164, "upstream_inference_completions_cost": 0.0034716}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.74, "thoughts": "A third refinery is ready and will strengthen income once placed. Our scouting force should continue toward the likely enemy start while barracks produce cheap reinforcements until tank funds accumulate.", "notes": "Place proc #3 now; powr is under construction. Scout/attack force advancing east toward (95,11); service depot exists so queue heavy tanks as soon as funds permit.", "commands": [{"do": "place", "item": "proc", "x": 25, "y": 13}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "train 5x e1: queued", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 4200, "units_killed": 22, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 13000, "army_value": 1200, "income": 5000, "experience": 40, "order_count": 65}}
{"tick": 10601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8800, army $1700, killed $4500 (39 units, 0 bldgs), lost $4000 (22 units, 2 bldgs). Map explored 15.6%.\nPRODUCTION: Building: proc 66%; Building: powr 0%; Vehicle: harv 30%; Vehicle: harv 0%; Infantry: e1 90%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #206@(89,14)62%* #211@(90,14)* #212@(90,14)* #218@(90,14)* #219@(90,14)* #223@(90,14)*\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #134: ordered\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Broke, economy crisis. Harvester #131 mining to rebuild cash. proc at 66% in building queue -> place ASAP for 2nd harvester. Repair fact #121 once cash > ~$500. 6 riflemen idle at base as garrison.", "raw": "{\"thoughts\": \"Economy is in crisis at $0 with low-power Construction Yard damaged; nothing can be built until the harvester brings in ore. I'll keep queues running, let the proc finish, and send my idle riflemen to scout toward the likely enemy start while the harvester mines.\", \"notes\": \"Broke. proc building at 66% -> PLACE as soon as ready for 2nd harvester. fact #121 at 25% hp -> repair when cash allows. 6 riflemen sent to scout east/south toward enemy start (12,16). harv #131 mining.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[206,211,212,218,219,223],\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":158,\"x\":95,\"y\":14},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1568, "completion_tokens": 684, "total_tokens": 2252, "cost": 0.001065408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001065408, "upstream_inference_prompt_cost": 0.000244608, "upstream_inference_completions_cost": 0.0008208}, "completion_tokens_details": {"reasoning_tokens": 490, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.51, "thoughts": "Economy is in crisis at $0 with low-power Construction Yard damaged; nothing can be built until the harvester brings in ore. I'll keep queues running, let the proc finish, and send my idle riflemen to scout toward the likely enemy start while the harvester mines.", "notes": "Broke. proc building at 66% -> PLACE as soon as ready for 2nd harvester. fact #121 at 25% hp -> repair when cash allows. 6 riflemen sent to scout east/south toward enemy start (12,16). harv #131 mining.", "commands": [{"do": "attack_move", "units": [206, 211, 212, 218, 219, 223], "x": 60, "y": 25}, {"do": "rally", "building": 158, "x": 95, "y": 14}, {"do": "rally", "building": 134, "x": 95, "y": 14}], "feedback": ["attack_move: 6 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4500, "deaths_cost": 4000, "units_killed": 39, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8800, "army_value": 600, "income": 2000, "experience": 45, "order_count": 107}}
{"tick": 10601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:04 (tick 10601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 200 made / 190 used, harvesters 3.\nSCORE: assets $15500, army $4500, killed $4000 (22 units, 2 bldgs), lost $4500 (39 units, 0 bldgs). Map explored 27.4%.\nPRODUCTION: Building: powr 92%; Infantry: e1 23%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x9: #202@(23,24)2% #216@(77,12) #217@(74,15) #220@(54,28) #221@(53,27) #222@(51,26) #226@(16,20) #229@(14,19) #230@(11,20)\n  e3 (Rocket Soldier) x1: #215@(78,11)\n  harv (Ore Truck (harvester)) x3: #132@(24,6) #193@(22,13) #225@(28,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - train 5x e1: queued\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: Place proc #3 now; powr is under construction. Scout/attack force advancing east toward (95,11); service depot exists so queue heavy tanks as soon as funds permit.", "raw": "{\"thoughts\":\"The third refinery is established and power is nearly complete, while our scout force is pressing toward the likely enemy start. Keep both barracks producing and push the available combat force east to locate and damage the enemy base.\",\"notes\":\"Place the ready power plant next turn, then start another refinery or War Factory as cash permits. Scout force is spread along the eastern approach toward (95,11); enemy remains unseen.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"train\",\"item\":\"e1\",\"count\":5},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1582, "completion_tokens": 237, "total_tokens": 1819, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1580, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0074778, "upstream_inference_prompt_cost": 0.0043494, "upstream_inference_completions_cost": 0.0031284}, "completion_tokens_details": {"reasoning_tokens": 80, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.39, "thoughts": "The third refinery is established and power is nearly complete, while our scout force is pressing toward the likely enemy start. Keep both barracks producing and push the available combat force east to locate and damage the enemy base.", "notes": "Place the ready power plant next turn, then start another refinery or War Factory as cash permits. Scout force is spread along the eastern approach toward (95,11); enemy remains unseen.", "commands": [{"do": "train", "item": "e1", "count": 5}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["train 5x e1: queued", "train 5x e1: queued", "attack_move: 10 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 4500, "units_killed": 22, "units_lost": 39, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15500, "army_value": 1200, "income": 4500, "experience": 40, "order_count": 71}}
{"tick": 10801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $9000, army $1900, killed $4900 (41 units, 0 bldgs), lost $4000 (22 units, 2 bldgs). Map explored 15.6%.\nPRODUCTION: Building: proc 78%; Building: powr 0%; Vehicle: harv 45%; Vehicle: harv 0%; Infantry: e1 53%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #206@(80,14)62% #211@(82,14)96% #212@(82,14) #218@(82,14)87% #219@(82,14)28% #223@(82,14)96% #231@(95,14)* #232@(95,14)*\n  harv (Ore Truck (harvester)) x1: #131@(99,22)\nVISIBLE ENEMY UNITS (1):\n  #217 e1@(80,10) 38%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Broke. proc building at 66% -> PLACE as soon as ready for 2nd harvester. fact #121 at 25% hp -> repair when cash allows. 6 riflemen sent to scout east/south toward enemy start (12,16). harv #131 mining.", "raw": "{\"thoughts\": \"We're at $0 and all queues are mid-build, so nothing to start or place right now. Keep the scout group pushing west toward the likely enemy start at (12,16) while the rest hold the base; harvester keeps mining.\", \"notes\": \"Broke ($0). proc #129 done; proc building 78% -> PLACE for 2nd harv when ready. fact #121 25% hp, powr #188 36% -> repair when cash comes. 6 rifles scouting west (were at 80,14) toward enemy (12,16). 2 rifles #231/#232 idle at base. harv #131 mining.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[206,211,212,218,219,223],\"x\":70,\"y\":13},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":158,\"x\":90,\"y\":11},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":12}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1604, "completion_tokens": 879, "total_tokens": 2483, "cost": 0.001310208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001310208, "upstream_inference_prompt_cost": 0.000255408, "upstream_inference_completions_cost": 0.0010548}, "completion_tokens_details": {"reasoning_tokens": 658, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.09, "thoughts": "We're at $0 and all queues are mid-build, so nothing to start or place right now. Keep the scout group pushing west toward the likely enemy start at (12,16) while the rest hold the base; harvester keeps mining.", "notes": "Broke ($0). proc #129 done; proc building 78% -> PLACE for 2nd harv when ready. fact #121 25% hp, powr #188 36% -> repair when cash comes. 6 rifles scouting west (were at 80,14) toward enemy (12,16). 2 rifles #231/#232 idle at base. harv #131 mining.", "commands": [{"do": "attack_move", "units": [206, 211, 212, 218, 219, 223], "x": 70, "y": 13}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 158, "x": 90, "y": 11}, {"do": "rally", "building": 134, "x": 90, "y": 12}], "feedback": ["attack_move: 6 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 4000, "units_killed": 41, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9000, "army_value": 800, "income": 2500, "experience": 49, "order_count": 107}}
{"tick": 10801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:12 (tick 10801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $252 (storage 6000), power 200 made / 190 used, harvesters 3.\nSCORE: assets $15300, army $4300, killed $4000 (22 units, 2 bldgs), lost $4900 (41 units, 0 bldgs). Map explored 27.6%.\nPRODUCTION: Building: powr READY TO PLACE; Infantry: e1 49%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #202@(34,24)2% #217@(80,10)38% #220@(64,25) #221@(62,27) #222@(60,28) #226@(25,25) #229@(22,23) #230@(20,21) #233@(13,20) #234@(10,20)\n  harv (Ore Truck (harvester)) x3: #132@(28,13) #193@(21,12) #225@(28,11)\nVISIBLE ENEMY UNITS (1):\n  #206 e1@(80,14) 62%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 5x e1: queued\n  - train 5x e1: queued\n  - attack_move: 10 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Place the ready power plant next turn, then start another refinery or War Factory as cash permits. Scout force is spread along the eastern approach toward (95,11); enemy remains unseen.", "raw": "{\"thoughts\":\"Place the ready power plant to restore a power buffer. Infantry are continuously queued; send all combat units toward the likely enemy start while scouting and engaging the visible enemy rifleman.\",\"notes\":\"Power plant placed; 3 refineries/3 harvesters and 2 barracks. All infantry advancing east/northeast toward likely enemy base at (95,11); begin refinery or tank production as cash arrives.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":14,\"y\":12},{\"do\":\"attack\",\"units\":[217],\"target\":206},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1642, "completion_tokens": 291, "total_tokens": 1933, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1640, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083556, "upstream_inference_prompt_cost": 0.0045144, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.34, "thoughts": "Place the ready power plant to restore a power buffer. Infantry are continuously queued; send all combat units toward the likely enemy start while scouting and engaging the visible enemy rifleman.", "notes": "Power plant placed; 3 refineries/3 harvesters and 2 barracks. All infantry advancing east/northeast toward likely enemy base at (95,11); begin refinery or tank production as cash arrives.", "commands": [{"do": "place", "item": "powr", "x": 14, "y": 12}, {"do": "attack", "units": [217], "target": 206}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack: 1 units", "attack_move: 10 units", "stance: 10 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 4900, "units_killed": 22, "units_lost": 41, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15300, "army_value": 1000, "income": 4500, "experience": 40, "order_count": 81}}
{"tick": 11001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $9000, army $1900, killed $5000 (42 units, 0 bldgs), lost $4000 (22 units, 2 bldgs). Map explored 15.9%.\nPRODUCTION: Building: proc 78%; Building: powr 0%; Vehicle: harv 45%; Vehicle: harv 0%; Infantry: e1 53%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #206@(70,13)62%* #211@(73,13)95% #212@(72,13) #218@(73,13)85% #219@(73,13)14% #223@(74,13)95% #231@(95,14)* #232@(95,14)*\n  harv (Ore Truck (harvester)) x1: #131@(101,26)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Broke ($0). proc #129 done; proc building 78% -> PLACE for 2nd harv when ready. fact #121 25% hp, powr #188 36% -> repair when cash comes. 6 rifles scouting west (were at 80,14) toward enemy (12,16). 2 rifles #231/#232 idle at base. harv #131 mining.", "raw": "{\"thoughts\":\"Broke at $0, so production is stalled until harvesters bring ore. Keep the 6 rifles pushing west to find the enemy base, keep the home rifles guarding, and let the harv/queues finish. Nothing worth spending on this turn.\",\"notes\":\"Broke ($0). proc 78% (place 2nd proc when done for 2nd harv). fact 25%/powr 36% hp -> repair once cash comes. 6 rifles scouting west toward enemy (12,16); 2 rifles idle at base. harv #131 mining. Continue rifles/harv production.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[206,211,212,218,223],\"x\":55,\"y\":16},{\"do\":\"attack_move\",\"units\":[219],\"x\":80,\"y\":14},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"train\",\"item\":\"e1\",\"count\":3}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1619, "completion_tokens": 731, "total_tokens": 2350, "cost": 0.001137108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001137108, "upstream_inference_prompt_cost": 0.000259908, "upstream_inference_completions_cost": 0.0008772}, "completion_tokens_details": {"reasoning_tokens": 525, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.96, "thoughts": "Broke at $0, so production is stalled until harvesters bring ore. Keep the 6 rifles pushing west to find the enemy base, keep the home rifles guarding, and let the harv/queues finish. Nothing worth spending on this turn.", "notes": "Broke ($0). proc 78% (place 2nd proc when done for 2nd harv). fact 25%/powr 36% hp -> repair once cash comes. 6 rifles scouting west toward enemy (12,16); 2 rifles idle at base. harv #131 mining. Continue rifles/harv production.", "commands": [{"do": "attack_move", "units": [206, 211, 212, 218, 223], "x": 55, "y": 16}, {"do": "attack_move", "units": [219], "x": 80, "y": 14}, {"do": "train", "item": "harv", "count": 1}, {"do": "train", "item": "e1", "count": 3}], "feedback": ["attack_move: 5 units", "attack_move: 1 units", "train 1x harv: queued", "train 3x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 4000, "units_killed": 42, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9000, "army_value": 800, "income": 2000, "experience": 50, "order_count": 107}}
{"tick": 11001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:20 (tick 11001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $868 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $15900, army $4600, killed $4000 (22 units, 2 bldgs), lost $5000 (42 units, 0 bldgs). Map explored 27.6%.\nPRODUCTION: Infantry: e1 33%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x13: #202@(45,24)2% #220@(71,18) #221@(70,19) #222@(68,21) #226@(34,24) #229@(32,24) #230@(30,24) #233@(22,23) #234@(20,21) #236@(17,20) #237@(15,19) #238@(13,20) #239@(10,20)\n  harv (Ore Truck (harvester)) x3: #132@(27,12) #193@(20,4) #225@(26,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack: 1 units\n  - attack_move: 10 units\n  - stance: 10 units\nYOUR NOTES FROM LAST TURN: Power plant placed; 3 refineries/3 harvesters and 2 barracks. All infantry advancing east/northeast toward likely enemy base at (95,11); begin refinery or tank production as cash arrives.", "raw": "{\"thoughts\":\"Three refineries and a War Factory are established, but cash is currently tied up in ore and infantry queues. Keep both barracks producing riflemen and push the infantry screen toward the likely enemy start while preserving the nearly destroyed scout.\",\"notes\":\"Enemy still unseen; likely base remains northeast at (95,11). Infantry advancing east; 3 harvesters operating and economy has 3 refineries.\",\"commands\":[{\"do\":\"train\",\"item\":\"e1\",\"count\":10},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":[220,221,222,226,229,230,233,234,236,237,238,239],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[202],\"x\":18,\"y\":16},{\"do\":\"stance\",\"units\":[220,221,222,226,229,230,233,234,236,237,238,239],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1639, "completion_tokens": 384, "total_tokens": 2023, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1637, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00957495, "upstream_inference_prompt_cost": 0.00450615, "upstream_inference_completions_cost": 0.0050688}, "completion_tokens_details": {"reasoning_tokens": 126, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.29, "thoughts": "Three refineries and a War Factory are established, but cash is currently tied up in ore and infantry queues. Keep both barracks producing riflemen and push the infantry screen toward the likely enemy start while preserving the nearly destroyed scout.", "notes": "Enemy still unseen; likely base remains northeast at (95,11). Infantry advancing east; 3 harvesters operating and economy has 3 refineries.", "commands": [{"do": "train", "item": "e1", "count": 10}, {"do": "rally", "building": 135, "x": 70, "y": 18}, {"do": "rally", "building": 171, "x": 70, "y": 18}, {"do": "attack_move", "units": [220, 221, 222, 226, 229, 230, 233, 234, 236, 237, 238, 239], "x": 95, "y": 11}, {"do": "move", "units": [202], "x": 18, "y": 16}, {"do": "stance", "units": [220, 221, 222, 226, 229, 230, 233, 234, 236, 237, 238, 239], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}], "feedback": ["train 10x e1: queued", "rally #135: ordered", "rally #171: ordered", "attack_move: 12 units", "move: 1 units", "stance: 12 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 5000, "units_killed": 22, "units_lost": 42, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 15900, "army_value": 1300, "income": 5500, "experience": 40, "order_count": 82}}
{"tick": 11201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $9000, army $1900, killed $5300 (45 units, 0 bldgs), lost $4000 (22 units, 2 bldgs). Map explored 16%.\nPRODUCTION: Building: proc 78%; Building: powr 0%; Vehicle: harv 45%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 53%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #206@(63,19)62% #211@(66,18)95% #212@(67,18) #218@(66,18)85% #219@(80,14)14%* #223@(67,17)95% #231@(95,14)* #232@(95,14)*\n  harv (Ore Truck (harvester)) x1: #131@(99,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack_move: 1 units\n  - train 1x harv: queued\n  - train 3x e1: queued\nYOUR NOTES FROM LAST TURN: Broke ($0). proc 78% (place 2nd proc when done for 2nd harv). fact 25%/powr 36% hp -> repair once cash comes. 6 rifles scouting west toward enemy (12,16); 2 rifles idle at base. harv #131 mining. Continue rifles/harv production.", "raw": "{\"thoughts\": \"Still low on cash waiting for harvester unload. Our forward scouts are midway across the map toward (12,16). Initiated repairs on critically damaged ConYard and Power Plant.\", \"notes\": \"fact #121 and powr #188 set to repair. Scouting west to (12,16). Waiting for proc to complete to place 2nd refinery.\", \"commands\": [{\"do\": \"repair\", \"building\": 121}, {\"do\": \"repair\", \"building\": 188}, {\"do\": \"attack_move\", \"units\": [206, 211, 212, 218, 223], \"x\": 45, \"y\": 17}, {\"do\": \"attack_move\", \"units\": [231, 232], \"x\": 70, \"y\": 16}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1771, "completion_tokens": 689, "total_tokens": 2460, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007824, "upstream_inference_prompt_cost": 0.0026565, "upstream_inference_completions_cost": 0.0051675}, "completion_tokens_details": {"reasoning_tokens": 490, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.34, "thoughts": "Still low on cash waiting for harvester unload. Our forward scouts are midway across the map toward (12,16). Initiated repairs on critically damaged ConYard and Power Plant.", "notes": "fact #121 and powr #188 set to repair. Scouting west to (12,16). Waiting for proc to complete to place 2nd refinery.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "attack_move", "units": [206, 211, 212, 218, 223], "x": 45, "y": 17}, {"do": "attack_move", "units": [231, 232], "x": 70, "y": 16}], "feedback": ["repair #121: ordered", "repair #188: ordered", "attack_move: 5 units", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5300, "deaths_cost": 4000, "units_killed": 45, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9000, "army_value": 800, "income": 2000, "experience": 53, "order_count": 111}}
{"tick": 11201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:28 (tick 11201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $484 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $16000, army $4700, killed $4000 (22 units, 2 bldgs), lost $5300 (45 units, 0 bldgs). Map explored 27.8%.\nPRODUCTION: Infantry: e1 17%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x14: #202@(36,24)2% #226@(45,24) #229@(43,24) #230@(40,24) #233@(32,24) #234@(29,24) #236@(26,25) #237@(24,24) #238@(21,22) #239@(20,21) #240@(17,20) #241@(15,19) #242@(12,20) #243@(10,20)\n  harv (Ore Truck (harvester)) x3: #132@(30,6) #193@(21,13) #225@(29,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e1: queued\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 12 units\n  - move: 1 units\n  - stance: 12 units\nYOUR NOTES FROM LAST TURN: Enemy still unseen; likely base remains northeast at (95,11). Infantry advancing east; 3 harvesters operating and economy has 3 refineries.", "raw": "{\"thoughts\":\"Three refineries and ample power give a strong economy, but infantry production is fully queued while cash is temporarily empty. Continue pushing the rifle group northeast to locate the enemy base, while the critically damaged soldier retreats.\",\"notes\":\"Enemy still not scouted; presumed northeast near (95,11). Three harvesters/refineries active; two barracks have 12 riflemen queued. Build second War Factory when funds reach $2000, then mass Heavy Tanks.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":20},{\"do\":\"rally\",\"building\":171,\"x\":45,\"y\":20},{\"do\":\"attack_move\",\"units\":[226,229,230,233,234,236,237,238,239,240,241,242,243],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[202],\"x\":15,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1683, "completion_tokens": 321, "total_tokens": 2004, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1681, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00886435, "upstream_inference_prompt_cost": 0.00462715, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.01, "thoughts": "Three refineries and ample power give a strong economy, but infantry production is fully queued while cash is temporarily empty. Continue pushing the rifle group northeast to locate the enemy base, while the critically damaged soldier retreats.", "notes": "Enemy still not scouted; presumed northeast near (95,11). Three harvesters/refineries active; two barracks have 12 riflemen queued. Build second War Factory when funds reach $2000, then mass Heavy Tanks.", "commands": [{"do": "rally", "building": 135, "x": 45, "y": 20}, {"do": "rally", "building": 171, "x": 45, "y": 20}, {"do": "attack_move", "units": [226, 229, 230, 233, 234, 236, 237, 238, 239, 240, 241, 242, 243], "x": 95, "y": 11}, {"do": "move", "units": [202], "x": 15, "y": 20}], "feedback": ["rally #135: ordered", "rally #171: ordered", "attack_move: 13 units", "move: 1 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 5300, "units_killed": 22, "units_lost": 45, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16000, "army_value": 1400, "income": 5500, "experience": 40, "order_count": 92}}
{"tick": 11401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $9200, army $2100, killed $5300 (45 units, 0 bldgs), lost $4000 (22 units, 2 bldgs). Map explored 16.1%.\nPRODUCTION: Building: proc 90%; Building: powr 0%; Vehicle: harv 61%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 16%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x10: #206@(60,27)62% #211@(62,27)95% #212@(63,27) #218@(62,27)85% #219@(80,14)14%* #223@(63,26)95% #231@(85,14) #232@(84,14) #246@(93,15) #248@(96,16)\n  harv (Ore Truck (harvester)) x1: #131@(100,17)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - attack_move: 5 units\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: fact #121 and powr #188 set to repair. Scouting west to (12,16). Waiting for proc to complete to place 2nd refinery.", "raw": "{\"thoughts\": \"No cash and no visible enemies; economy is the bottleneck. Keep the harvester mining, continue repairs on the damaged fact and power plant, and push the scattered rifle infantry west toward the enemy start to scout. Proc will complete next turn and needs placing.\", \"notes\": \"Repairing fact #121 and powr #188. Scouting west to (12,16). Proc at 90% - place next turn. Need cash for 2nd refinery/harvester.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[206,211,212,218,223],\"x\":40,\"y\":25},{\"do\":\"attack_move\",\"units\":[219,231,232],\"x\":50,\"y\":15},{\"do\":\"move\",\"units\":[246,248],\"x\":80,\"y\":15}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1604, "completion_tokens": 628, "total_tokens": 2232, "cost": 0.001009008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001009008, "upstream_inference_prompt_cost": 0.000255408, "upstream_inference_completions_cost": 0.0007536}, "completion_tokens_details": {"reasoning_tokens": 445, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.97, "thoughts": "No cash and no visible enemies; economy is the bottleneck. Keep the harvester mining, continue repairs on the damaged fact and power plant, and push the scattered rifle infantry west toward the enemy start to scout. Proc will complete next turn and needs placing.", "notes": "Repairing fact #121 and powr #188. Scouting west to (12,16). Proc at 90% - place next turn. Need cash for 2nd refinery/harvester.", "commands": [{"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [206, 211, 212, 218, 223], "x": 40, "y": 25}, {"do": "attack_move", "units": [219, 231, 232], "x": 50, "y": 15}, {"do": "move", "units": [246, 248], "x": 80, "y": 15}], "feedback": ["attack_move: 5 units", "attack_move: 3 units", "move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5300, "deaths_cost": 4000, "units_killed": 45, "units_lost": 22, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9200, "army_value": 1000, "income": 2500, "experience": 53, "order_count": 111}}
{"tick": 11401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:36 (tick 11401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $600 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $16400, army $5100, killed $4000 (22 units, 2 bldgs), lost $5300 (45 units, 0 bldgs). Map explored 27.9%.\nPRODUCTION: Infantry: e1 1%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #202@(27,19)2% #226@(54,28) #229@(53,27) #230@(50,26) #233@(43,24) #234@(40,24) #236@(36,24) #237@(34,24) #238@(31,24) #239@(29,24) #240@(25,25) #241@(23,24) #242@(21,22) #243@(19,20) #244@(17,20) #245@(14,19) #247@(12,20) #249@(9,19)\n  harv (Ore Truck (harvester)) x3: #132@(28,12) #193@(21,12) #225@(28,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 13 units\n  - move: 1 units\nYOUR NOTES FROM LAST TURN: Enemy still not scouted; presumed northeast near (95,11). Three harvesters/refineries active; two barracks have 12 riflemen queued. Build second War Factory when funds reach $2000, then mass Heavy Tanks.", "raw": "{\"thoughts\":\"Our economy is strong with three refineries and ample power, but infantry production is already fully queued and funds are still converting from ore. Push the rifle mass northeast to scout and pressure the presumed enemy base while saving for a second War Factory.\",\"notes\":\"All 18 riflemen advancing/scouting toward presumed enemy start (95,11). Two barracks have full e1 queues; build second weap as soon as $2000 is available, then nonstop heavy tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":75,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":75,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1680, "completion_tokens": 370, "total_tokens": 2050, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1678, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0095029, "upstream_inference_prompt_cost": 0.0046189, "upstream_inference_completions_cost": 0.004884}, "completion_tokens_details": {"reasoning_tokens": 209, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.82, "thoughts": "Our economy is strong with three refineries and ample power, but infantry production is already fully queued and funds are still converting from ore. Push the rifle mass northeast to scout and pressure the presumed enemy base while saving for a second War Factory.", "notes": "All 18 riflemen advancing/scouting toward presumed enemy start (95,11). Two barracks have full e1 queues; build second weap as soon as $2000 is available, then nonstop heavy tanks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 135, "x": 75, "y": 18}, {"do": "rally", "building": 171, "x": 75, "y": 18}], "feedback": ["attack_move: 18 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4000, "deaths_cost": 5300, "units_killed": 22, "units_lost": 45, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16400, "army_value": 1800, "income": 5000, "experience": 40, "order_count": 92}}
{"tick": 11601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $9000, army $1900, killed $5600 (48 units, 0 bldgs), lost $4200 (24 units, 2 bldgs). Map explored 16.1%.\nPRODUCTION: Building: proc 90%; Building: powr 0%; Vehicle: harv 61%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 16%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x8: #211@(58,28)55% #212@(58,28)88% #219@(72,21)14% #223@(57,28)86% #231@(76,17) #232@(75,17) #246@(83,14) #248@(86,15)\n  harv (Ore Truck (harvester)) x1: #131@(104,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - attack_move: 3 units\n  - move: 2 units\nYOUR NOTES FROM LAST TURN: Repairing fact #121 and powr #188. Scouting west to (12,16). Proc at 90% - place next turn. Need cash for 2nd refinery/harvester.", "raw": "{\"thoughts\": \"Economy is stalled at $0 with core buildings damaged (fact 25%, powr 36%) and a proc about to finish. Priority is repairing key structures, keeping production running, and pushing scouts west to locate the enemy base.\",\"notes\": \"Reissued repairs on fact #121 and powr #188. Proc at 90% - place next turn near base. Harvester #131 sent to mine. Scouting group heading west to (12,16). Need cash for 2nd refinery/harvester; keep queues busy.\",\"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"attack_move\",\"units\":[211,212,223,219],\"x\":55,\"y\":22},{\"do\":\"attack_move\",\"units\":[231,232,246,248],\"x\":12,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1585, "completion_tokens": 960, "total_tokens": 2545, "cost": 0.001401708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001401708, "upstream_inference_prompt_cost": 0.000249708, "upstream_inference_completions_cost": 0.001152}, "completion_tokens_details": {"reasoning_tokens": 763, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.18, "thoughts": "Economy is stalled at $0 with core buildings damaged (fact 25%, powr 36%) and a proc about to finish. Priority is repairing key structures, keeping production running, and pushing scouts west to locate the enemy base.", "notes": "Reissued repairs on fact #121 and powr #188. Proc at 90% - place next turn near base. Harvester #131 sent to mine. Scouting group heading west to (12,16). Need cash for 2nd refinery/harvester; keep queues busy.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "harvest", "unit": 131}, {"do": "attack_move", "units": [211, 212, 223, 219], "x": 55, "y": 22}, {"do": "attack_move", "units": [231, 232, 246, 248], "x": 12, "y": 16}], "feedback": ["repair #121: ordered", "repair #188: ordered", "attack_move: 4 units", "attack_move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5600, "deaths_cost": 4200, "units_killed": 48, "units_lost": 24, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 9000, "army_value": 800, "income": 2000, "experience": 56, "order_count": 111}}
{"tick": 11601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:44 (tick 11601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $713 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $16400, army $5100, killed $4200 (24 units, 2 bldgs), lost $5600 (48 units, 0 bldgs). Map explored 27.9%.\nPRODUCTION: Infantry: e1 88%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x18: #202@(33,24)2% #233@(52,27) #234@(50,26) #236@(47,24) #237@(45,24) #238@(42,24) #239@(39,24) #240@(35,24) #241@(34,24) #242@(31,24) #243@(28,24) #244@(25,25) #245@(23,24) #247@(21,22) #249@(19,20) #250@(16,20) #251@(14,19) #252@(11,20)\n  harv (Ore Truck (harvester)) x3: #132@(28,15) #193@(17,5) #225@(28,14)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: All 18 riflemen advancing/scouting toward presumed enemy start (95,11). Two barracks have full e1 queues; build second weap as soon as $2000 is available, then nonstop heavy tanks.", "raw": "{\"thoughts\":\"Our rifle screen is still advancing through unexplored territory toward the likely enemy start while three refineries support future armor production. Keep scouting aggressively and maintain barracks output as income arrives.\",\"notes\":\"18 riflemen are attack-moving east toward (95,11); enemy remains unseen. Three harvesters/refineries, service depot and one war factory; save/spend next income on second war factory then heavy tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[202,233,234,236,237,238,239,240,241,242,243,244,245,247,249,250,251,252],\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":24},{\"do\":\"rally\",\"building\":171,\"x\":55,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1648, "completion_tokens": 264, "total_tokens": 1912, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1646, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0080157, "upstream_inference_prompt_cost": 0.0045309, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 84, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.35, "thoughts": "Our rifle screen is still advancing through unexplored territory toward the likely enemy start while three refineries support future armor production. Keep scouting aggressively and maintain barracks output as income arrives.", "notes": "18 riflemen are attack-moving east toward (95,11); enemy remains unseen. Three harvesters/refineries, service depot and one war factory; save/spend next income on second war factory then heavy tanks.", "commands": [{"do": "attack_move", "units": [202, 233, 234, 236, 237, 238, 239, 240, 241, 242, 243, 244, 245, 247, 249, 250, 251, 252], "x": 95, "y": 11}, {"do": "rally", "building": 135, "x": 55, "y": 24}, {"do": "rally", "building": 171, "x": 55, "y": 24}], "feedback": ["attack_move: 18 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4200, "deaths_cost": 5600, "units_killed": 24, "units_lost": 48, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16400, "army_value": 1800, "income": 5500, "experience": 42, "order_count": 92}}
{"tick": 11801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 7:52 (tick 11801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8900, army $1800, killed $5900 (51 units, 0 bldgs), lost $4300 (25 units, 2 bldgs). Map explored 16.1%.\nPRODUCTION: Building: proc 90%; Building: powr 0%; Vehicle: harv 61%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 16%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x7: #211@(55,28)7% #212@(55,28)87% #219@(62,26)14% #231@(68,24) #232@(67,24) #246@(74,19) #248@(77,16)\n  harv (Ore Truck (harvester)) x1: #131@(99,21)\nVISIBLE ENEMY UNITS (1):\n  #237 e1@(52,27) 28%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - attack_move: 4 units\n  - attack_move: 4 units\nYOUR NOTES FROM LAST TURN: Reissued repairs on fact #121 and powr #188. Proc at 90% - place next turn near base. Harvester #131 sent to mine. Scouting group heading west to (12,16). Need cash for 2nd refinery/harvester; keep queues busy.", "raw": "{\"thoughts\": \"Low on cash but queues are progressing (proc 90%, harv 61%). No new build orders possible without funds, so focus on scouting toward the enemy base and keeping the harvester mining. Units are damaged, so push carefully west to locate the enemy base.\", \"notes\": \"Scouting group pushing west toward (12,16). Proc nearly ready - PLACE next turn. Harvester #131 mining near base. Need 2nd refinery soon. Keep e1 queue and harv queue running.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[211,212,219,231,232,246,248],\"x\":30,\"y\":20},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"rally\",\"building\":158,\"x\":85,\"y\":20},{\"do\":\"rally\",\"building\":134,\"x\":85,\"y\":20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1612, "completion_tokens": 610, "total_tokens": 2222, "cost": 0.000989808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000989808, "upstream_inference_prompt_cost": 0.000257808, "upstream_inference_completions_cost": 0.000732}, "completion_tokens_details": {"reasoning_tokens": 423, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.71, "thoughts": "Low on cash but queues are progressing (proc 90%, harv 61%). No new build orders possible without funds, so focus on scouting toward the enemy base and keeping the harvester mining. Units are damaged, so push carefully west to locate the enemy base.", "notes": "Scouting group pushing west toward (12,16). Proc nearly ready - PLACE next turn. Harvester #131 mining near base. Need 2nd refinery soon. Keep e1 queue and harv queue running.", "commands": [{"do": "attack_move", "units": [211, 212, 219, 231, 232, 246, 248], "x": 30, "y": 20}, {"do": "harvest", "unit": 131}, {"do": "rally", "building": 158, "x": 85, "y": 20}, {"do": "rally", "building": 134, "x": 85, "y": 20}], "feedback": ["attack_move: 7 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 4300, "units_killed": 51, "units_lost": 25, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8900, "army_value": 700, "income": 2000, "experience": 59, "order_count": 111}}
{"tick": 11801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 7:52 (tick 11801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $829 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $16500, army $5200, killed $4300 (25 units, 2 bldgs), lost $5900 (51 units, 0 bldgs). Map explored 27.9%.\nPRODUCTION: Infantry: e1 72%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #202@(45,24)2% #237@(52,27)28% #238@(51,26) #239@(49,26) #240@(46,24) #241@(45,24) #242@(42,24) #243@(39,24) #244@(35,24) #245@(33,24) #247@(31,24) #249@(27,25) #250@(25,25) #251@(22,23) #252@(21,22) #253@(18,20) #254@(16,20) #255@(14,19) #256@(11,20)\n  harv (Ore Truck (harvester)) x3: #132@(30,5) #193@(17,14) #225@(27,10)\nVISIBLE ENEMY UNITS (2):\n  #211 e1@(55,28) 7%, #212 e1@(55,28) 87%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: 18 riflemen are attack-moving east toward (95,11); enemy remains unseen. Three harvesters/refineries, service depot and one war factory; save/spend next income on second war factory then heavy tanks.", "raw": "{\"thoughts\":\"Our rifle column is advancing through the center toward the likely Allied base, but we need armored production as ore converts. Keep infantry pressure and add rocket support while saving for a second War Factory and heavy tanks.\",\"notes\":\"Rifle column around x55,y28 advancing northeast; likely enemy base x95,y11. Three refineries/harvesters, one War Factory and Service Depot; build second WF once $2000 available.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"attack\",\"units\":[237,238,239,240,241,242],\"target\":212},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":161,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":171,\"x\":60,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1651, "completion_tokens": 493, "total_tokens": 2144, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1649, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01104675, "upstream_inference_prompt_cost": 0.00453915, "upstream_inference_completions_cost": 0.0065076}, "completion_tokens_details": {"reasoning_tokens": 288, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.85, "thoughts": "Our rifle column is advancing through the center toward the likely Allied base, but we need armored production as ore converts. Keep infantry pressure and add rocket support while saving for a second War Factory and heavy tanks.", "notes": "Rifle column around x55,y28 advancing northeast; likely enemy base x95,y11. Three refineries/harvesters, one War Factory and Service Depot; build second WF once $2000 available.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "attack", "units": [237, 238, 239, 240, 241, 242], "target": 212}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 161, "x": 60, "y": 25}, {"do": "rally", "building": 135, "x": 60, "y": 25}, {"do": "rally", "building": 171, "x": 60, "y": 25}], "feedback": ["attack_move: 19 units", "attack: 6 units", "train 2x e3: queued", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4300, "deaths_cost": 5900, "units_killed": 25, "units_lost": 51, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16500, "army_value": 1900, "income": 6000, "experience": 43, "order_count": 92}}
{"tick": 12001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:00 (tick 12001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $398 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8600, army $1500, killed $6000 (52 units, 0 bldgs), lost $4600 (28 units, 2 bldgs). Map explored 16.1%.\nPRODUCTION: Building: proc 92%; Building: powr 0%; Vehicle: harv 64%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 50%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x4: #231@(59,28) #232@(59,28) #246@(66,23) #248@(69,23)\n  harv (Ore Truck (harvester)) x1: #131@(98,12)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 7 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Scouting group pushing west toward (12,16). Proc nearly ready - PLACE next turn. Harvester #131 mining near base. Need 2nd refinery soon. Keep e1 queue and harv queue running.", "raw": "{\"thoughts\": \"Cash is nearly empty ($0, 398 stored) so the harvester is the priority. Proc is at 92% - place it as soon as ready. Keep the scout infantry pushing west toward the likely enemy base at (12,16).\", \"notes\": \"Proc ~ready - PLACE it. Only 1 harv mining; queue more harvesters when cash comes in. Scout group 4x e1 pushing west toward (12,16). Power fine (136/100).\", \"commands\": [{\"do\":\"place\",\"item\":\"proc\"}, {\"do\":\"attack_move\",\"units\":[231,232,246,248],\"x\":40,\"y\":20}, {\"do\":\"train\",\"item\":\"e1\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1548, "completion_tokens": 932, "total_tokens": 2480, "cost": 0.001357008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001357008, "upstream_inference_prompt_cost": 0.000238608, "upstream_inference_completions_cost": 0.0011184}, "completion_tokens_details": {"reasoning_tokens": 771, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.37, "thoughts": "Cash is nearly empty ($0, 398 stored) so the harvester is the priority. Proc is at 92% - place it as soon as ready. Keep the scout infantry pushing west toward the likely enemy base at (12,16).", "notes": "Proc ~ready - PLACE it. Only 1 harv mining; queue more harvesters when cash comes in. Scout group 4x e1 pushing west toward (12,16). Power fine (136/100).", "commands": [{"do": "place", "item": "proc"}, {"do": "attack_move", "units": [231, 232, 246, 248], "x": 40, "y": 20}, {"do": "train", "item": "e1", "count": 2}], "feedback": ["place proc: nothing READY TO PLACE with that type", "attack_move: 4 units", "train 2x e1: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6000, "deaths_cost": 4600, "units_killed": 52, "units_lost": 28, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8600, "army_value": 400, "income": 2500, "experience": 60, "order_count": 111}}
{"tick": 12001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:00 (tick 12001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $943 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $16800, army $5500, killed $4600 (28 units, 2 bldgs), lost $6000 (52 units, 0 bldgs). Map explored 28%.\nPRODUCTION: Infantry: e3 19%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x19: #202@(54,28)2% #238@(51,26)34%* #239@(51,26)90%* #240@(50,26)* #241@(49,26)* #242@(47,24)* #243@(49,26) #244@(46,24) #245@(44,24) #247@(41,24) #249@(36,24) #250@(35,24) #251@(33,24) #252@(30,24) #253@(27,25) #254@(24,24) #255@(22,23) #256@(20,21) #257@(18,20)\n  e3 (Rocket Soldier) x1: #258@(11,20)\n  harv (Ore Truck (harvester)) x3: #132@(28,8) #193@(17,12) #225@(27,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - attack: 6 units\n  - train 2x e3: queued\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Rifle column around x55,y28 advancing northeast; likely enemy base x95,y11. Three refineries/harvesters, one War Factory and Service Depot; build second WF once $2000 available.", "raw": "{\"thoughts\":\"Our infantry column is advancing toward the likely enemy start while the economy has three active harvesters and ample power. Keep both barracks feeding the attack route, move the rocket soldier up, and save incoming funds for a second War Factory and armor production.\",\"notes\":\"Infantry column is around x54,y28 moving northeast toward enemy start x95,y11. Three refineries/harvesters; one WF and Service Depot. Build second WF immediately when $2000 becomes available, then nonstop Heavy Tanks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":78,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":78,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":78,\"y\":18},{\"do\":\"rally\",\"building\":161,\"x\":78,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1673, "completion_tokens": 291, "total_tokens": 1964, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1671, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00844085, "upstream_inference_prompt_cost": 0.00459965, "upstream_inference_completions_cost": 0.0038412}, "completion_tokens_details": {"reasoning_tokens": 63, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Our infantry column is advancing toward the likely enemy start while the economy has three active harvesters and ample power. Keep both barracks feeding the attack route, move the rocket soldier up, and save incoming funds for a second War Factory and armor production.", "notes": "Infantry column is around x54,y28 moving northeast toward enemy start x95,y11. Three refineries/harvesters; one WF and Service Depot. Build second WF immediately when $2000 becomes available, then nonstop Heavy Tanks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 78, "y": 18}, {"do": "rally", "building": 135, "x": 78, "y": 18}, {"do": "rally", "building": 171, "x": 78, "y": 18}, {"do": "rally", "building": 161, "x": 78, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}], "feedback": ["attack_move: 20 units", "rally #135: ordered", "rally #171: ordered", "rally #161: ordered", "stance: 20 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4600, "deaths_cost": 6000, "units_killed": 28, "units_lost": 52, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16800, "army_value": 2200, "income": 5500, "experience": 46, "order_count": 94}}
{"tick": 12201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:08 (tick 12201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 2000), power 136 made / 100 used, harvesters 1.\nSCORE: assets $8400, army $1300, killed $6200 (54 units, 0 bldgs), lost $4900 (31 units, 2 bldgs). Map explored 16.3%.\nPRODUCTION: Building: proc READY TO PLACE; Building: powr 0%; Vehicle: harv 77%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #248@(60,28) #259@(90,19)\n  harv (Ore Truck (harvester)) x1: #131@(103,23)\nVISIBLE ENEMY UNITS (1):\n  #239 e1@(56,28) 14%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: nothing READY TO PLACE with that type\n  - attack_move: 4 units\n  - train 2x e1: queued\nYOUR NOTES FROM LAST TURN: Proc ~ready - PLACE it. Only 1 harv mining; queue more harvesters when cash comes in. Scout group 4x e1 pushing west toward (12,16). Power fine (136/100).", "raw": "{\"thoughts\": \"Place the completed Ore Refinery to get an immediate second harvester and boost economy. Repair damaged Construction Yard and Power Plant. Advance scouting infantry toward enemy base.\", \"notes\": \"Placed 2nd proc (free harv). Harv #2 in production at 77%. Repairing fact and powr. Pushing scouts west to (12,16).\", \"commands\": [{\"do\": \"place\", \"item\": \"proc\"}, {\"do\": \"repair\", \"building\": 121}, {\"do\": \"repair\", \"building\": 188}, {\"do\": \"attack\", \"units\": [248], \"target\": 239}, {\"do\": \"attack_move\", \"units\": [259], \"x\": 60, \"y\": 28}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1669, "completion_tokens": 395, "total_tokens": 2064, "cost": 0.002733, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.002733, "upstream_inference_prompt_cost": 0.00125175, "upstream_inference_completions_cost": 0.00148125}, "completion_tokens_details": {"reasoning_tokens": 251, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 14.76, "thoughts": "Place the completed Ore Refinery to get an immediate second harvester and boost economy. Repair damaged Construction Yard and Power Plant. Advance scouting infantry toward enemy base.", "notes": "Placed 2nd proc (free harv). Harv #2 in production at 77%. Repairing fact and powr. Pushing scouts west to (12,16).", "commands": [{"do": "place", "item": "proc"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "attack", "units": [248], "target": 239}, {"do": "attack_move", "units": [259], "x": 60, "y": 28}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "repair #188: ordered", "attack: 1 units", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 4900, "units_killed": 54, "units_lost": 31, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 8400, "army_value": 200, "income": 2500, "experience": 62, "order_count": 113}}
{"tick": 12201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:08 (tick 12201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1200 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $16900, army $5600, killed $4900 (31 units, 2 bldgs), lost $6200 (54 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x17: #239@(56,28)14% #240@(55,28)63% #241@(55,28)95% #242@(55,28) #243@(55,28) #244@(54,28) #245@(53,27) #247@(51,26) #249@(47,25) #250@(45,24) #251@(43,22) #252@(40,22) #253@(36,26) #254@(34,25) #255@(32,24) #256@(30,22) #257@(26,25)\n  e3 (Rocket Soldier) x2: #258@(20,21) #260@(13,20)\n  harv (Ore Truck (harvester)) x3: #132@(26,15) #193@(16,5) #225@(27,15)\nVISIBLE ENEMY UNITS (1):\n  #248 e1@(60,28) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 20 units\n  - rally #135: ordered\n  - rally #171: ordered\n  - rally #161: ordered\n  - stance: 20 units\nYOUR NOTES FROM LAST TURN: Infantry column is around x54,y28 moving northeast toward enemy start x95,y11. Three refineries/harvesters; one WF and Service Depot. Build second WF immediately when $2000 becomes available, then nonstop Heavy Tanks.", "raw": "{\"thoughts\":\"Our infantry spearhead is advancing toward the likely enemy base, but funds are temporarily tied up in ore. Keep the column moving and send the badly damaged rifleman home while all harvesters mine.\",\"notes\":\"Infantry column advancing northeast from x55,y28 toward enemy start x95,y11. #239 is badly damaged and retreating. Need second WF and Heavy Tank production as soon as cash arrives.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[240,241,242,243,244,245,247,249,250,251,252,253,254,255,256,257,258,260],\"x\":95,\"y\":11},{\"do\":\"move\",\"units\":[239],\"x\":18,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":27},{\"do\":\"rally\",\"building\":171,\"x\":60,\"y\":27},{\"do\":\"rally\",\"building\":161,\"x\":60,\"y\":27}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1669, "completion_tokens": 423, "total_tokens": 2092, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1667, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01017225, "upstream_inference_prompt_cost": 0.00458865, "upstream_inference_completions_cost": 0.0055836}, "completion_tokens_details": {"reasoning_tokens": 183, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.43, "thoughts": "Our infantry spearhead is advancing toward the likely enemy base, but funds are temporarily tied up in ore. Keep the column moving and send the badly damaged rifleman home while all harvesters mine.", "notes": "Infantry column advancing northeast from x55,y28 toward enemy start x95,y11. #239 is badly damaged and retreating. Need second WF and Heavy Tank production as soon as cash arrives.", "commands": [{"do": "attack_move", "units": [240, 241, 242, 243, 244, 245, 247, 249, 250, 251, 252, 253, 254, 255, 256, 257, 258, 260], "x": 95, "y": 11}, {"do": "move", "units": [239], "x": 18, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}, {"do": "rally", "building": 135, "x": 60, "y": 27}, {"do": "rally", "building": 171, "x": 60, "y": 27}, {"do": "rally", "building": 161, "x": 60, "y": 27}], "feedback": ["attack_move: 18 units", "move: 1 units", "rally #135: ordered", "rally #171: ordered", "rally #161: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 4900, "deaths_cost": 6200, "units_killed": 31, "units_lost": 54, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16900, "army_value": 2300, "income": 6000, "experience": 49, "order_count": 94}}
{"tick": 12401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:16 (tick 12401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 136 made / 130 used, harvesters 2.\nSCORE: assets $10800, army $2300, killed $6300 (55 units, 0 bldgs), lost $5000 (32 units, 2 bldgs). Map explored 17.5%.\nPRODUCTION: Building: powr 0%; Vehicle: harv 77%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%, #261 proc@(93,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #259@(84,27)\n  harv (Ore Truck (harvester)) x2: #131@(107,23) #262@(101,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - repair #188: ordered\n  - attack: 1 units\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Placed 2nd proc (free harv). Harv #2 in production at 77%. Repairing fact and powr. Pushing scouts west to (12,16).", "raw": "{\"thoughts\": \"Cash is $0 so production is idle-waiting; keep queues stocked cheaply and keep harvesters mining. Only 3 units survive, so I need to rebuild an army while my lone rifle scouts west toward the likely enemy base at (12,16).\", \"notes\": \"Base ~(95,11). 2 proc, weap+barr up. Queued powr (fix tight power) + e1s. Scout #259 pushing to enemy start (12,16). Enemy aggressive (killed 55 of ours). Need tanks (3tnk) once cash flows and fix depot for them.\", \"commands\": [{\"do\": \"build\", \"item\": \"powr\"}, {\"do\": \"train\", \"item\": \"e1\", \"count\": 5}, {\"do\": \"attack_move\", \"units\": [259], \"x\": 12, \"y\": 16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1564, "completion_tokens": 684, "total_tokens": 2248, "cost": 0.001064208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001064208, "upstream_inference_prompt_cost": 0.000243408, "upstream_inference_completions_cost": 0.0008208}, "completion_tokens_details": {"reasoning_tokens": 489, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.86, "thoughts": "Cash is $0 so production is idle-waiting; keep queues stocked cheaply and keep harvesters mining. Only 3 units survive, so I need to rebuild an army while my lone rifle scouts west toward the likely enemy base at (12,16).", "notes": "Base ~(95,11). 2 proc, weap+barr up. Queued powr (fix tight power) + e1s. Scout #259 pushing to enemy start (12,16). Enemy aggressive (killed 55 of ours). Need tanks (3tnk) once cash flows and fix depot for them.", "commands": [{"do": "build", "item": "powr"}, {"do": "train", "item": "e1", "count": 5}, {"do": "attack_move", "units": [259], "x": 12, "y": 16}], "feedback": ["build powr: started", "train 5x e1: queued", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6300, "deaths_cost": 5000, "units_killed": 55, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10800, "army_value": 100, "income": 2000, "experience": 63, "order_count": 114}}
{"tick": 12401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:16 (tick 12401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1700 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $16800, army $5500, killed $5000 (32 units, 2 bldgs), lost $6300 (55 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #240@(63,26)48% #241@(63,26)93% #242@(63,26)98% #243@(64,26) #244@(62,27)98% #245@(63,26) #247@(60,28) #249@(55,30) #250@(54,28) #251@(51,26) #252@(49,26) #253@(47,26) #254@(45,24) #255@(43,24) #256@(40,24) #257@(36,24)\n  e3 (Rocket Soldier) x2: #258@(29,24) #260@(22,23)\n  harv (Ore Truck (harvester)) x3: #132@(31,25) #193@(17,15) #225@(27,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 18 units\n  - move: 1 units\n  - rally #135: ordered\n  - rally #171: ordered\n  - rally #161: ordered\nYOUR NOTES FROM LAST TURN: Infantry column advancing northeast from x55,y28 toward enemy start x95,y11. #239 is badly damaged and retreating. Need second WF and Heavy Tank production as soon as cash arrives.", "raw": "{\"thoughts\":\"Our infantry column is advancing toward the likely enemy base, while three refineries should soon convert stored ore into cash. I will expand vehicle production and queue heavy armor plus rockets immediately.\",\"notes\":\"Infantry attack column is around x36-64,y24-30 advancing northeast; enemy likely at x95,y11. Existing WF #161, barracks #135/#171, Service Depot #214; build second WF and nonstop heavies.\",\"commands\":[{\"do\":\"build\",\"item\":\"weap\"},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":10},{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"rally\",\"building\":161,\"x\":65,\"y\":25},{\"do\":\"rally\",\"building\":135,\"x\":65,\"y\":25},{\"do\":\"rally\",\"building\":171,\"x\":65,\"y\":25},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1645, "completion_tokens": 448, "total_tokens": 2093, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1643, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01043625, "upstream_inference_prompt_cost": 0.00452265, "upstream_inference_completions_cost": 0.0059136}, "completion_tokens_details": {"reasoning_tokens": 213, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.02, "thoughts": "Our infantry column is advancing toward the likely enemy base, while three refineries should soon convert stored ore into cash. I will expand vehicle production and queue heavy armor plus rockets immediately.", "notes": "Infantry attack column is around x36-64,y24-30 advancing northeast; enemy likely at x95,y11. Existing WF #161, barracks #135/#171, Service Depot #214; build second WF and nonstop heavies.", "commands": [{"do": "build", "item": "weap"}, {"do": "train", "item": "3tnk", "count": 10}, {"do": "train", "item": "e3", "count": 10}, {"do": "rally", "building": 161, "x": 65, "y": 25}, {"do": "rally", "building": 135, "x": 65, "y": 25}, {"do": "rally", "building": 171, "x": 65, "y": 25}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}], "feedback": ["build weap: started", "train 10x 3tnk: queued", "train 10x e3: queued", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered", "attack_move: 18 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 6300, "units_killed": 32, "units_lost": 55, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 16800, "army_value": 2200, "income": 6500, "experience": 50, "order_count": 94}}
{"tick": 12601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:24 (tick 12601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 136 made / 130 used, harvesters 2.\nSCORE: assets $10800, army $2300, killed $6300 (55 units, 0 bldgs), lost $5000 (32 units, 2 bldgs). Map explored 18.4%.\nPRODUCTION: Building: powr 0%; Building: powr 0%; Vehicle: harv 77%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 96%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%, #261 proc@(93,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #259@(75,25)\n  harv (Ore Truck (harvester)) x2: #131@(99,14) #262@(100,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - train 5x e1: queued\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Base ~(95,11). 2 proc, weap+barr up. Queued powr (fix tight power) + e1s. Scout #259 pushing to enemy start (12,16). Enemy aggressive (killed 55 of ours). Need tanks (3tnk) once cash flows and fix depot for them.", "raw": "{\"thoughts\": \"Cash is at $0 with queues already full of harvesters and riflemen, so little can progress this turn. Scout #259 is pushing toward the enemy start; I'll keep it probing while queueing a couple rocket soldiers and setting rally points. Key next goal: finish powr then build a Service Depot to unlock Heavy Tanks.\", \"notes\": \"Base ~(95,11). 2 procs, weap+barr. Cash $0 - econ stalled but harv queue active. NEED fix depot to unlock 3tnk. Scout #259 at (75,25). Keep an eye on power (136/130).\", \"commands\": [{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":134,\"x\":95,\"y\":17},{\"do\":\"rally\",\"building\":158,\"x\":95,\"y\":17},{\"do\":\"attack_move\",\"units\":[259],\"x\":60,\"y\":20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1614, "completion_tokens": 1057, "total_tokens": 2671, "cost": 0.001526808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001526808, "upstream_inference_prompt_cost": 0.000258408, "upstream_inference_completions_cost": 0.0012684}, "completion_tokens_details": {"reasoning_tokens": 852, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.21, "thoughts": "Cash is at $0 with queues already full of harvesters and riflemen, so little can progress this turn. Scout #259 is pushing toward the enemy start; I'll keep it probing while queueing a couple rocket soldiers and setting rally points. Key next goal: finish powr then build a Service Depot to unlock Heavy Tanks.", "notes": "Base ~(95,11). 2 procs, weap+barr. Cash $0 - econ stalled but harv queue active. NEED fix depot to unlock 3tnk. Scout #259 at (75,25). Keep an eye on power (136/130).", "commands": [{"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 134, "x": 95, "y": 17}, {"do": "rally", "building": 158, "x": 95, "y": 17}, {"do": "attack_move", "units": [259], "x": 60, "y": 20}], "feedback": ["train 2x e3: queued", "rally #134: ordered", "rally #158: ordered", "attack_move: 1 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6300, "deaths_cost": 5000, "units_killed": 55, "units_lost": 32, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10800, "army_value": 100, "income": 2000, "experience": 63, "order_count": 120}}
{"tick": 12601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:24 (tick 12601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1176 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $17100, army $5800, killed $5000 (32 units, 2 bldgs), lost $6300 (55 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Building: weap 16%; Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (22) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #240@(71,18)48% #241@(71,18)93% #242@(70,19)98% #243@(71,18) #244@(70,20)98% #245@(70,18) #247@(68,21) #249@(64,25) #250@(63,26) #251@(61,27) #252@(59,28) #253@(57,28) #254@(53,27) #255@(53,27) #256@(50,26) #257@(47,24)\n  e3 (Rocket Soldier) x3: #258@(40,24) #260@(31,24) #263@(11,20)\n  harv (Ore Truck (harvester)) x3: #132@(32,24) #193@(21,12) #225@(22,6)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build weap: started\n  - train 10x 3tnk: queued\n  - train 10x e3: queued\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 18 units\nYOUR NOTES FROM LAST TURN: Infantry attack column is around x36-64,y24-30 advancing northeast; enemy likely at x95,y11. Existing WF #161, barracks #135/#171, Service Depot #214; build second WF and nonstop heavies.", "raw": "{\"thoughts\":\"Our infantry column is advancing toward the likely enemy start while heavy tanks and rockets are queued. Keep pressure moving northeast and let the second War Factory complete for sustained armor production.\",\"notes\":\"Attack column advancing from x47-71,y18-28 toward enemy likely x95,y11. Second WF building at 16%; heavies and rockets queued; 3 harvesters active.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"rally\",\"building\":161,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":171,\"x\":70,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1842, "completion_tokens": 290, "total_tokens": 2132, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1840, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088924, "upstream_inference_prompt_cost": 0.0050644, "upstream_inference_completions_cost": 0.003828}, "completion_tokens_details": {"reasoning_tokens": 131, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.63, "thoughts": "Our infantry column is advancing toward the likely enemy start while heavy tanks and rockets are queued. Keep pressure moving northeast and let the second War Factory complete for sustained armor production.", "notes": "Attack column advancing from x47-71,y18-28 toward enemy likely x95,y11. Second WF building at 16%; heavies and rockets queued; 3 harvesters active.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "rally", "building": 161, "x": 70, "y": 20}, {"do": "rally", "building": 135, "x": 70, "y": 20}, {"do": "rally", "building": 171, "x": 70, "y": 20}], "feedback": ["attack_move: 19 units", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5000, "deaths_cost": 6300, "units_killed": 32, "units_lost": 55, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17100, "army_value": 2500, "income": 6150, "experience": 50, "order_count": 115}}
{"tick": 12801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:32 (tick 12801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 136 made / 130 used, harvesters 2.\nSCORE: assets $10800, army $2300, killed $6300 (55 units, 0 bldgs), lost $5100 (33 units, 2 bldgs). Map explored 18.4%.\nPRODUCTION: Building: powr 56%; Building: powr 0%; Vehicle: harv 93%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 36%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%, #261 proc@(93,14) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #264@(96,18)*\n  harv (Ore Truck (harvester)) x2: #131@(102,17) #262@(93,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 2x e3: queued\n  - rally #134: ordered\n  - rally #158: ordered\n  - attack_move: 1 units\nYOUR NOTES FROM LAST TURN: Base ~(95,11). 2 procs, weap+barr. Cash $0 - econ stalled but harv queue active. NEED fix depot to unlock 3tnk. Scout #259 at (75,25). Keep an eye on power (136/130).", "raw": "{\"thoughts\": \"Economy stalled at $0 \u2014 no cash means nothing progresses. Two harvesters exist; one is idle near base. Priority is getting both mining and waiting for the harv in queue to finish. No enemy visible, so keep scouting lightly.\", \"notes\": \"Base ~(95,11). 2 procs, weap+barr, 2 powr. Cash $0 - MUST get harvesters mining. harv 93% in vehicle queue. No enemy seen. Scout rifle toward enemy start (12,16). Once cash flows: build fix depot for 3tnk.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"move\",\"units\":[264],\"x\":75,\"y\":20},{\"do\":\"rally\",\"building\":158,\"x\":97,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1619, "completion_tokens": 702, "total_tokens": 2321, "cost": 0.001102308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001102308, "upstream_inference_prompt_cost": 0.000259908, "upstream_inference_completions_cost": 0.0008424}, "completion_tokens_details": {"reasoning_tokens": 518, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.13, "thoughts": "Economy stalled at $0 \u2014 no cash means nothing progresses. Two harvesters exist; one is idle near base. Priority is getting both mining and waiting for the harv in queue to finish. No enemy visible, so keep scouting lightly.", "notes": "Base ~(95,11). 2 procs, weap+barr, 2 powr. Cash $0 - MUST get harvesters mining. harv 93% in vehicle queue. No enemy seen. Scout rifle toward enemy start (12,16). Once cash flows: build fix depot for 3tnk.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 262}, {"do": "move", "units": [264], "x": 75, "y": 20}, {"do": "rally", "building": 158, "x": 97, "y": 13}], "feedback": ["move: 1 units", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6300, "deaths_cost": 5100, "units_killed": 55, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 10800, "army_value": 100, "income": 2500, "experience": 63, "order_count": 122}}
{"tick": 12801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:32 (tick 12801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $122 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $17400, army $6100, killed $5100 (33 units, 2 bldgs), lost $6300 (55 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Building: weap 32%; Vehicle: 3tnk 57%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #240@(78,11)48% #241@(78,11)93% #242@(78,11)98% #243@(79,11) #244@(77,12)98% #245@(78,11) #247@(76,14) #249@(69,20) #250@(69,22)55% #251@(68,20) #252@(67,22) #253@(65,24) #254@(63,26) #255@(62,26) #256@(60,28) #257@(56,28)\n  e3 (Rocket Soldier) x4: #258@(50,26) #260@(41,24) #263@(20,21) #265@(13,20)\n  harv (Ore Truck (harvester)) x3: #132@(26,15) #193@(23,4) #225@(26,7)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 19 units\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Attack column advancing from x47-71,y18-28 toward enemy likely x95,y11. Second WF building at 16%; heavies and rockets queued; 3 harvesters active.", "raw": "{\"thoughts\":\"Our infantry column is closing on the likely enemy start while heavy tanks and rockets are queued. Keep the pressure moving northeast and let the economy convert stored ore into the queued armor.\",\"notes\":\"Attack force advancing toward likely enemy base at 95,11; second War Factory is building (32%); 3 harvesters active; heavy tanks and rocket soldiers queued.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":161,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":72,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1801, "completion_tokens": 286, "total_tokens": 2087, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1799, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00872685, "upstream_inference_prompt_cost": 0.00495165, "upstream_inference_completions_cost": 0.0037752}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.42, "thoughts": "Our infantry column is closing on the likely enemy start while heavy tanks and rockets are queued. Keep the pressure moving northeast and let the economy convert stored ore into the queued armor.", "notes": "Attack force advancing toward likely enemy base at 95,11; second War Factory is building (32%); 3 harvesters active; heavy tanks and rocket soldiers queued.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 161, "x": 72, "y": 18}, {"do": "rally", "building": 135, "x": 72, "y": 18}, {"do": "rally", "building": 171, "x": 72, "y": 18}], "feedback": ["attack_move: 20 units", "stance: 20 units", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 6300, "units_killed": 33, "units_lost": 55, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17400, "army_value": 2800, "income": 6000, "experience": 51, "order_count": 115}}
{"tick": 13001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:40 (tick 13001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 133 made / 130 used, harvesters 3.\nSCORE: assets $12200, army $3700, killed $6300 (55 units, 0 bldgs), lost $5100 (33 units, 2 bldgs). Map explored 18.7%.\nPRODUCTION: Building: powr READY TO PLACE; Building: powr 0%; Vehicle: harv 9%; Vehicle: harv 0%; Infantry: e3 15%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 33%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%, #261 proc@(93,14) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #264@(88,21)\n  e3 (Rocket Soldier) x1: #268@(95,17)*\n  harv (Ore Truck (harvester)) x3: #131@(105,24) #262@(99,22) #266@(99,12)\nVISIBLE ENEMY UNITS (6):\n  #240 e1@(88,10) 48%, #241 e1@(88,10) 93%, #242 e1@(88,10) 98%, #243 e1@(88,10) 100%, #244 e1@(87,10) 98%, #245 e1@(88,10) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Base ~(95,11). 2 procs, weap+barr, 2 powr. Cash $0 - MUST get harvesters mining. harv 93% in vehicle queue. No enemy seen. Scout rifle toward enemy start (12,16). Once cash flows: build fix depot for 3tnk.", "raw": "{\"thoughts\": \"Cash is $0 so economy is throttled; harvesters are mining though. 6 enemy rifle infantry are approaching my base around (88,10) \u2014 I'll pull my few defenders back to the Flame Tower and let it help. Place the ready power plant to fix near-blackout power.\", \"notes\": \"Base ~(95,11), 2 procs+weap+barr, 3 harv mining. Enemy 6x e1 at (88,10) closing from west. Place powr, defend at ftur (92,13). Need cash for fix depot + 3tnk.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\",\"x\":91,\"y\":11},{\"do\":\"move\",\"units\":[268,264],\"x\":92,\"y\":13},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1700, "completion_tokens": 694, "total_tokens": 2394, "cost": 0.001117008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001117008, "upstream_inference_prompt_cost": 0.000284208, "upstream_inference_completions_cost": 0.0008328}, "completion_tokens_details": {"reasoning_tokens": 506, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.68, "thoughts": "Cash is $0 so economy is throttled; harvesters are mining though. 6 enemy rifle infantry are approaching my base around (88,10) \u2014 I'll pull my few defenders back to the Flame Tower and let it help. Place the ready power plant to fix near-blackout power.", "notes": "Base ~(95,11), 2 procs+weap+barr, 3 harv mining. Enemy 6x e1 at (88,10) closing from west. Place powr, defend at ftur (92,13). Need cash for fix depot + 3tnk.", "commands": [{"do": "place", "item": "powr", "x": 91, "y": 11}, {"do": "move", "units": [268, 264], "x": 92, "y": 13}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "move: 2 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6300, "deaths_cost": 5100, "units_killed": 55, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12200, "army_value": 400, "income": 2500, "experience": 63, "order_count": 122}}
{"tick": 13001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:40 (tick 13001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $342 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $17700, army $6400, killed $5100 (33 units, 2 bldgs), lost $6300 (55 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Building: weap 44%; Vehicle: 3tnk 76%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (24) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x16: #240@(88,10)48% #241@(88,10)93% #242@(88,10)98% #243@(88,10) #244@(87,10)98% #245@(88,10) #247@(86,12) #249@(77,12) #250@(74,14)55% #251@(76,13) #252@(74,15) #253@(73,16) #254@(70,19) #255@(70,19) #256@(68,21) #257@(65,24)\n  e3 (Rocket Soldier) x5: #258@(60,28) #260@(50,26) #263@(30,24) #265@(22,23) #267@(15,19)\n  harv (Ore Truck (harvester)) x3: #132@(31,22) #193@(22,13) #225@(26,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 20 units\n  - stance: 20 units\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Attack force advancing toward likely enemy base at 95,11; second War Factory is building (32%); 3 harvesters active; heavy tanks and rocket soldiers queued.", "raw": "{\"thoughts\":\"Our forward infantry force is nearing the likely enemy start, while heavy tanks and more rockets are queued behind it. Keep all combat units advancing aggressively and ensure all harvesters remain mining as income arrives for the second War Factory.\",\"notes\":\"Attack all combat units toward enemy start (95,11); second weap is 44% building and must be placed when ready. Tank queue is full, rockets queued, 3 harvesters mining.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"rally\",\"building\":161,\"x\":78,\"y\":12},{\"do\":\"rally\",\"building\":135,\"x\":78,\"y\":12},{\"do\":\"rally\",\"building\":171,\"x\":78,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1805, "completion_tokens": 378, "total_tokens": 2183, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1803, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00995225, "upstream_inference_prompt_cost": 0.00496265, "upstream_inference_completions_cost": 0.0049896}, "completion_tokens_details": {"reasoning_tokens": 164, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.84, "thoughts": "Our forward infantry force is nearing the likely enemy start, while heavy tanks and more rockets are queued behind it. Keep all combat units advancing aggressively and ensure all harvesters remain mining as income arrives for the second War Factory.", "notes": "Attack all combat units toward enemy start (95,11); second weap is 44% building and must be placed when ready. Tank queue is full, rockets queued, 3 harvesters mining.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}, {"do": "rally", "building": 161, "x": 78, "y": 12}, {"do": "rally", "building": 135, "x": 78, "y": 12}, {"do": "rally", "building": 171, "x": 78, "y": 12}], "feedback": ["attack_move: 21 units", "stance: 21 units", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 6300, "units_killed": 33, "units_lost": 55, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 17700, "army_value": 3100, "income": 6400, "experience": 51, "order_count": 115}}
{"tick": 13201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:48 (tick 13201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 215 made / 130 used, harvesters 3.\nSCORE: assets $12500, army $3700, killed $6800 (60 units, 0 bldgs), lost $5100 (33 units, 2 bldgs). Map explored 18.8%.\nPRODUCTION: Building: powr 0%; Vehicle: harv 9%; Vehicle: harv 0%; Infantry: e3 15%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 24%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%, #261 proc@(93,14) 100%, #269 powr@(91,11) 91%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #264@(91,13)\n  e3 (Rocket Soldier) x1: #268@(91,13)\n  harv (Ore Truck (harvester)) x3: #131@(101,20) #262@(103,24) #266@(100,21)\nVISIBLE ENEMY UNITS (2):\n  #245 e1@(88,10) 46%, #249 e1@(87,12) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - move: 2 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Base ~(95,11), 2 procs+weap+barr, 3 harv mining. Enemy 6x e1 at (88,10) closing from west. Place powr, defend at ftur (92,13). Need cash for fix depot + 3tnk.", "raw": "{\"thoughts\": \"Two enemy rifle infantry approach from the west near my Flame Tower; my e1/e3 there can hold with tower support. Cash is 0 so economy is critical - Fact at 25% hp needs repair once cash flows. Keep queued production and defend.\", \"notes\": \"Base ~(95,11), 2 procs+weap+barr, 3 harv. Fact #121 badly damaged (25%). Kill 2 enemy e1 at (88,10)/(87,12). Save cash for fix depot + 3tnk.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[264,268],\"x\":88,\"y\":11},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"rally\",\"building\":134,\"x\":90,\"y\":13},{\"do\":\"rally\",\"building\":158,\"x\":92,\"y\":13},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1690, "completion_tokens": 739, "total_tokens": 2429, "cost": 0.001168008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001168008, "upstream_inference_prompt_cost": 0.000281208, "upstream_inference_completions_cost": 0.0008868}, "completion_tokens_details": {"reasoning_tokens": 530, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.22, "thoughts": "Two enemy rifle infantry approach from the west near my Flame Tower; my e1/e3 there can hold with tower support. Cash is 0 so economy is critical - Fact at 25% hp needs repair once cash flows. Keep queued production and defend.", "notes": "Base ~(95,11), 2 procs+weap+barr, 3 harv. Fact #121 badly damaged (25%). Kill 2 enemy e1 at (88,10)/(87,12). Save cash for fix depot + 3tnk.", "commands": [{"do": "attack_move", "units": [264, 268], "x": 88, "y": 11}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "rally", "building": 134, "x": 90, "y": 13}, {"do": "rally", "building": 158, "x": 92, "y": 13}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 2 units", "repair #121: ordered", "repair #188: ordered", "rally #134: ordered", "rally #158: ordered", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 6800, "deaths_cost": 5100, "units_killed": 60, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12500, "army_value": 400, "income": 2500, "experience": 68, "order_count": 126}}
{"tick": 13201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:48 (tick 13201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $18650, army $7350, killed $5100 (33 units, 2 bldgs), lost $6800 (60 units, 0 bldgs). Map explored 28.1%.\nPRODUCTION: Building: weap 58%; Vehicle: 3tnk 1%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #271@(12,14)\n  e1 (Rifle Infantry) x11: #245@(88,10)46% #247@(86,12) #249@(87,12)70% #250@(85,14)55% #251@(86,12) #252@(85,14) #253@(81,10) #254@(78,11) #255@(77,11) #256@(75,14) #257@(73,16)\n  e3 (Rocket Soldier) x6: #258@(67,22) #260@(60,28) #263@(41,24) #265@(32,24) #267@(24,24) #270@(14,19)\n  harv (Ore Truck (harvester)) x3: #132@(30,25) #193@(21,12) #225@(30,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #269 powr@(91,11) 91%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 21 units\n  - stance: 21 units\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Attack all combat units toward enemy start (95,11); second weap is 44% building and must be placed when ready. Tank queue is full, rockets queued, 3 harvesters mining.", "raw": "{\"thoughts\":\"Our assault has reached the enemy start area and has a visible power plant target. Keep all combat units focused on destroying it while the second War Factory completes for sustained heavy tank production.\",\"notes\":\"Enemy base confirmed around (91,11); visible power plant #269. Second weap is 58% and needs placement when ready. Vehicle and infantry queues are full.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":269},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":161,\"x\":82,\"y\":12},{\"do\":\"rally\",\"building\":135,\"x\":82,\"y\":12},{\"do\":\"rally\",\"building\":171,\"x\":82,\"y\":12}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1792, "completion_tokens": 259, "total_tokens": 2051, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1790, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083457, "upstream_inference_prompt_cost": 0.0049269, "upstream_inference_completions_cost": 0.0034188}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.1, "thoughts": "Our assault has reached the enemy start area and has a visible power plant target. Keep all combat units focused on destroying it while the second War Factory completes for sustained heavy tank production.", "notes": "Enemy base confirmed around (91,11); visible power plant #269. Second weap is 58% and needs placement when ready. Vehicle and infantry queues are full.", "commands": [{"do": "attack", "units": "all_army", "target": 269}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 161, "x": 82, "y": 12}, {"do": "rally", "building": 135, "x": 82, "y": 12}, {"do": "rally", "building": 171, "x": 82, "y": 12}], "feedback": ["attack: 18 units", "stance: 18 units", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 6800, "units_killed": 33, "units_lost": 60, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18650, "army_value": 4050, "income": 7000, "experience": 51, "order_count": 115}}
{"tick": 13401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 8:56 (tick 13401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $303 (storage 4000), power 177 made / 130 used, harvesters 3.\nSCORE: assets $12500, army $3700, killed $7100 (63 units, 0 bldgs), lost $5100 (33 units, 2 bldgs). Map explored 18.8%.\nPRODUCTION: Building: powr 8%; Vehicle: harv 11%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 23%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%, #261 proc@(93,14) 100%, #269 powr@(91,11) 54%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #264@(91,13)\n  e3 (Rocket Soldier) x1: #268@(91,13)\n  harv (Ore Truck (harvester)) x3: #131@(98,12) #262@(98,22) #266@(101,27)\nVISIBLE ENEMY UNITS (5):\n  #245 e1@(88,10) 36%, #250 e1@(86,13) 55%, #253 e1@(86,11) 100%, #254 e1@(86,11) 100%, #255 e1@(86,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - repair #121: ordered\n  - repair #188: ordered\n  - rally #134: ordered\n  - rally #158: ordered\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Base ~(95,11), 2 procs+weap+barr, 3 harv. Fact #121 badly damaged (25%). Kill 2 enemy e1 at (88,10)/(87,12). Save cash for fix depot + 3tnk.", "raw": "{\"thoughts\":\"Enemy infantry are probing near our base at (86-88,10-13). Our defenses (ftur) should help, but we need more army. Keep repairing damaged buildings, keep training infantry/tanks, and build a Service Depot for heavy tanks. Focus economy and defense while building up strength.\",\"notes\":\"Base ~(95,11), 2 procs+weap+barr, 3 harv. Fact #121 still repairing. Enemy e1 squad (5) near (86-88,10-13), likely scouting toward us. Plan: build fix depot, then start 3tnk production. Keep training e1/e3 for defense. Push repair on #121 and #188.\",\"commands\":[{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"build\",\"item\":\"fix\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e1\",\"count\":3},{\"do\":\"attack_move\",\"units\":[264,268],\"x\":90,\"y\":12}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2493, "completion_tokens": 428, "total_tokens": 2921, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.009266, "upstream_inference_prompt_cost": 0.004986, "upstream_inference_completions_cost": 0.00428}, "completion_tokens_details": {"reasoning_tokens": 97, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 12.22, "thoughts": "Enemy infantry are probing near our base at (86-88,10-13). Our defenses (ftur) should help, but we need more army. Keep repairing damaged buildings, keep training infantry/tanks, and build a Service Depot for heavy tanks. Focus economy and defense while building up strength.", "notes": "Base ~(95,11), 2 procs+weap+barr, 3 harv. Fact #121 still repairing. Enemy e1 squad (5) near (86-88,10-13), likely scouting toward us. Plan: build fix depot, then start 3tnk production. Keep training e1/e3 for defense. Push repair on #121 and #188.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "build", "item": "fix"}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e1", "count": 3}, {"do": "attack_move", "units": [264, 268], "x": 90, "y": 12}], "feedback": ["repair #121: ordered", "repair #188: ordered", "build fix: started", "train 3x e3: queued", "train 3x e1: queued", "attack_move: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7100, "deaths_cost": 5100, "units_killed": 63, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12500, "army_value": 400, "income": 2850, "experience": 71, "order_count": 127}}
{"tick": 13401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 8:56 (tick 13401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $18350, army $7050, killed $5100 (33 units, 2 bldgs), lost $7100 (63 units, 0 bldgs). Map explored 28.2%.\nPRODUCTION: Building: weap 58%; Vehicle: 3tnk 1%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #271@(24,19)\n  e1 (Rifle Infantry) x8: #245@(88,10)36% #247@(86,12) #250@(86,13)55% #253@(86,11) #254@(86,11) #255@(86,11) #256@(85,12) #257@(82,14)\n  e3 (Rocket Soldier) x6: #258@(76,17) #260@(69,24) #263@(50,26) #265@(43,24) #267@(33,25) #270@(25,19)\n  harv (Ore Truck (harvester)) x3: #132@(27,22) #193@(24,6) #225@(31,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #269 powr@(91,11) 54%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 18 units\n  - stance: 18 units\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy base confirmed around (91,11); visible power plant #269. Second weap is 58% and needs placement when ready. Vehicle and infantry queues are full.", "raw": "{\"thoughts\":\"Enemy base is confirmed at the northeast and its power plant is exposed. Our queued production is strong; send all combat forces to pressure the base while the second War Factory completes.\",\"notes\":\"Enemy base at (91,11), power plant #269 damaged. Second weap is building at 58%; place immediately when ready. All army advancing northeast.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":91,\"y\":11},{\"do\":\"attack\",\"units\":[245,247,250,253,254,255,256,257],\"target\":269},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":161,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":135,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":171,\"x\":78,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1762, "completion_tokens": 311, "total_tokens": 2073, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1760, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089496, "upstream_inference_prompt_cost": 0.0048444, "upstream_inference_completions_cost": 0.0041052}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.45, "thoughts": "Enemy base is confirmed at the northeast and its power plant is exposed. Our queued production is strong; send all combat forces to pressure the base while the second War Factory completes.", "notes": "Enemy base at (91,11), power plant #269 damaged. Second weap is building at 58%; place immediately when ready. All army advancing northeast.", "commands": [{"do": "attack_move", "units": "all_army", "x": 91, "y": 11}, {"do": "attack", "units": [245, 247, 250, 253, 254, 255, 256, 257], "target": 269}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 161, "x": 78, "y": 14}, {"do": "rally", "building": 135, "x": 78, "y": 14}, {"do": "rally", "building": 171, "x": 78, "y": 14}], "feedback": ["attack_move: 15 units", "attack: 8 units", "stance: 15 units", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 7100, "units_killed": 33, "units_lost": 63, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18350, "army_value": 3750, "income": 6500, "experience": 51, "order_count": 115}}
{"tick": 13601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:04 (tick 13601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $300 (storage 4000), power 128 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $12500, army $3700, killed $7300 (65 units, 0 bldgs), lost $5100 (33 units, 2 bldgs). Map explored 18.8%.\nPRODUCTION: Building: powr 78%; Building: fix 0%; Vehicle: harv 30%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e3 92%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 100%, #199 powr@(93,8) 100%, #261 proc@(93,14) 100%, #269 powr@(91,11) 5%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x1: #264@(91,13)\n  e3 (Rocket Soldier) x1: #268@(90,12)\n  harv (Ore Truck (harvester)) x3: #131@(104,22) #262@(93,15) #266@(95,17)\nVISIBLE ENEMY UNITS (6):\n  #247 e1@(86,12) 70%, #250 e1@(86,13) 55%, #253 e1@(86,11) 80%, #254 e1@(86,11) 95%, #256 e1@(86,11) 100%, #257 e1@(87,14) 50%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - build fix: started\n  - train 3x e3: queued\n  - train 3x e1: queued\n  - attack_move: 2 units\nYOUR NOTES FROM LAST TURN: Base ~(95,11), 2 procs+weap+barr, 3 harv. Fact #121 still repairing. Enemy e1 squad (5) near (86-88,10-13), likely scouting toward us. Plan: build fix depot, then start 3tnk production. Keep training e1/e3 for defense. Push repair on #121 and #188.", "raw": "{\"thoughts\": \"Low power is throttling everything; two power plants are nearly dead (5% and 23%). Cash is $0 so I can only repair and let existing queues finish. Enemy infantry squad of 6 is west near (86,12) approaching; I'll keep my few units defensive behind the Flame Tower rather than trade 2v6, and repair power to restore production speed.\", \"notes\": \"Base (95,11). Power crippled: #269 5%, #188 23% - repairing both. Fact #121 25% repairing. Enemy e1 squad ~(86,12) advancing from west. Keep units on defend near Flame Tower #195@(92,13). fix depot at 0%.\", \"commands\": [{\"do\":\"repair\",\"building\":269},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":121},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"harvest\",\"unit\":266},{\"do\":\"stance\",\"units\":[264,268],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1842, "completion_tokens": 766, "total_tokens": 2608, "cost": 0.001246008, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001246008, "upstream_inference_prompt_cost": 0.000326808, "upstream_inference_completions_cost": 0.0009192}, "completion_tokens_details": {"reasoning_tokens": 533, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.95, "thoughts": "Low power is throttling everything; two power plants are nearly dead (5% and 23%). Cash is $0 so I can only repair and let existing queues finish. Enemy infantry squad of 6 is west near (86,12) approaching; I'll keep my few units defensive behind the Flame Tower rather than trade 2v6, and repair power to restore production speed.", "notes": "Base (95,11). Power crippled: #269 5%, #188 23% - repairing both. Fact #121 25% repairing. Enemy e1 squad ~(86,12) advancing from west. Keep units on defend near Flame Tower #195@(92,13). fix depot at 0%.", "commands": [{"do": "repair", "building": 269}, {"do": "repair", "building": 188}, {"do": "repair", "building": 121}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 266}, {"do": "stance", "units": [264, 268], "stance": "defend"}], "feedback": ["repair #269: ordered", "repair #188: ordered", "repair #121: ordered", "stance: 2 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 7300, "deaths_cost": 5100, "units_killed": 65, "units_lost": 33, "buildings_killed": 0, "buildings_lost": 2, "assets_value": 12500, "army_value": 400, "income": 3500, "experience": 73, "order_count": 134}}
{"tick": 13601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:04 (tick 13601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $18150, army $6850, killed $5100 (33 units, 2 bldgs), lost $7300 (65 units, 0 bldgs). Map explored 28.4%.\nPRODUCTION: Building: weap 58%; Vehicle: 3tnk 1%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 53%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #271@(36,20)\n  e1 (Rifle Infantry) x6: #247@(86,12)70% #250@(86,13)55% #253@(86,11)80% #254@(86,11)95% #256@(86,11) #257@(87,14)50%\n  e3 (Rocket Soldier) x6: #258@(85,14) #260@(73,16) #263@(60,28) #265@(52,27) #267@(43,24) #270@(33,24)\n  harv (Ore Truck (harvester)) x3: #132@(26,15) #193@(25,7) #225@(26,16)\nVISIBLE ENEMY UNITS (1):\n  #268 e3@(90,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 15 units\n  - attack: 8 units\n  - stance: 15 units\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy base at (91,11), power plant #269 damaged. Second weap is building at 58%; place immediately when ready. All army advancing northeast.", "raw": "{\"thoughts\":\"Our second War Factory is nearly complete while continuous heavy tank and rocket production is already queued. The attack force is converging on the exposed enemy start area; eliminate the visible defender and keep advancing to reveal and destroy their base.\",\"notes\":\"Enemy base vicinity (91,11). Second weap at 58% building progress, place as soon as ready; tank/rocket reinforcements rally northeast.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":268},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":161,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":135,\"x\":82,\"y\":14},{\"do\":\"rally\",\"building\":171,\"x\":82,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1761, "completion_tokens": 316, "total_tokens": 2077, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1759, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00901285, "upstream_inference_prompt_cost": 0.00484165, "upstream_inference_completions_cost": 0.0041712}, "completion_tokens_details": {"reasoning_tokens": 122, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.97, "thoughts": "Our second War Factory is nearly complete while continuous heavy tank and rocket production is already queued. The attack force is converging on the exposed enemy start area; eliminate the visible defender and keep advancing to reveal and destroy their base.", "notes": "Enemy base vicinity (91,11). Second weap at 58% building progress, place as soon as ready; tank/rocket reinforcements rally northeast.", "commands": [{"do": "attack", "units": "all_army", "target": 268}, {"do": "attack_move", "units": "all_army", "x": 94, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 161, "x": 82, "y": 14}, {"do": "rally", "building": 135, "x": 82, "y": 14}, {"do": "rally", "building": 171, "x": 82, "y": 14}], "feedback": ["attack: 13 units", "attack_move: 13 units", "stance: 13 units", "rally #161: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5100, "deaths_cost": 7300, "units_killed": 33, "units_lost": 65, "buildings_killed": 2, "buildings_lost": 0, "assets_value": 18150, "army_value": 3550, "income": 6500, "experience": 51, "order_count": 115}}
{"tick": 13801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:12 (tick 13801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $511 (storage 4000), power 123 made / 130 used LOW POWER - production slowed, build power!, harvesters 3.\nSCORE: assets $12100, army $3600, killed $8000 (70 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 18.9%.\nPRODUCTION: Building: powr READY TO PLACE; Building: fix 0%; Vehicle: harv 41%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 90%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 94%, #199 powr@(93,8) 100%, #261 proc@(93,14) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #274@(91,15)\n  harv (Ore Truck (harvester)) x3: #131@(103,26) #262@(99,27) #266@(95,20)\nVISIBLE ENEMY UNITS (2):\n  #247 e1@(88,12) 18%, #256 e1@(88,12) 40%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #269: ordered\n  - repair #188: ordered\n  - repair #121: ordered\n  - stance: 2 units\nYOUR NOTES FROM LAST TURN: Base (95,11). Power crippled: #269 5%, #188 23% - repairing both. Fact #121 25% repairing. Enemy e1 squad ~(86,12) advancing from west. Keep units on defend near Flame Tower #195@(92,13). fix depot at 0%.", "raw": "{\"thoughts\": \"Low power is crippling everything and cash is nearly zero. Place the ready power plant immediately to fix power, keep harvesters mining, and hold the lone rocket soldier near the Flame Tower to repel the two enemy riflemen approaching from the west.\", \"notes\": \"Base (95,11). Placed powr to fix power. fix depot still building. Enemy e1 pair ~(88,12). 3 harvesters mining south. Army tiny - need more units once economy recovers.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"}, {\"do\":\"harvest\",\"unit\":131}, {\"do\":\"harvest\",\"unit\":262}, {\"do\":\"harvest\",\"unit\":266}, {\"do\":\"attack_move\",\"units\":[274],\"x\":92,\"y\":13}, {\"do\":\"rally\",\"building\":158,\"x\":92,\"y\":14}, {\"do\":\"rally\",\"building\":134,\"x\":92,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1713, "completion_tokens": 514, "total_tokens": 2227, "cost": 0.000904908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000904908, "upstream_inference_prompt_cost": 0.000288108, "upstream_inference_completions_cost": 0.0006168}, "completion_tokens_details": {"reasoning_tokens": 310, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.7, "thoughts": "Low power is crippling everything and cash is nearly zero. Place the ready power plant immediately to fix power, keep harvesters mining, and hold the lone rocket soldier near the Flame Tower to repel the two enemy riflemen approaching from the west.", "notes": "Base (95,11). Placed powr to fix power. fix depot still building. Enemy e1 pair ~(88,12). 3 harvesters mining south. Army tiny - need more units once economy recovers.", "commands": [{"do": "place", "item": "powr"}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 266}, {"do": "attack_move", "units": [274], "x": 92, "y": 13}, {"do": "rally", "building": 158, "x": 92, "y": 14}, {"do": "rally", "building": 134, "x": 92, "y": 14}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 1 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8000, "deaths_cost": 5800, "units_killed": 70, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 12100, "army_value": 300, "income": 3500, "experience": 80, "order_count": 134}}
{"tick": 13801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:12 (tick 13801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $58 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $17750, army $6450, killed $5800 (35 units, 3 bldgs), lost $8000 (70 units, 0 bldgs). Map explored 28.5%.\nPRODUCTION: Building: weap 74%; Vehicle: 3tnk 29%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 74%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #271@(49,26)\n  e1 (Rifle Infantry) x2: #247@(88,12)18% #256@(88,12)40%\n  e3 (Rocket Soldier) x6: #260@(83,14) #263@(68,21) #265@(62,27) #267@(53,27) #270@(44,24) #275@(15,19)\n  harv (Ore Truck (harvester)) x3: #132@(28,25) #193@(26,15) #225@(26,19)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 13 units\n  - attack_move: 13 units\n  - stance: 13 units\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy base vicinity (91,11). Second weap at 58% building progress, place as soon as ready; tank/rocket reinforcements rally northeast.", "raw": "{\"thoughts\":\"Our production is fully queued and three harvesters are working; the forward force is scattered but enemy base is confirmed near the northeast. Push all combat units toward the enemy start while newly produced tanks and rockets rally there.\",\"notes\":\"Enemy base vicinity (91,11); second War Factory is 74% complete in building queue. Rally armor/infantry northeast and attack-move all existing army.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"rally\",\"building\":161,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":72,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1710, "completion_tokens": 321, "total_tokens": 2031, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1708, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089386, "upstream_inference_prompt_cost": 0.0047014, "upstream_inference_completions_cost": 0.0042372}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.81, "thoughts": "Our production is fully queued and three harvesters are working; the forward force is scattered but enemy base is confirmed near the northeast. Push all combat units toward the enemy start while newly produced tanks and rockets rally there.", "notes": "Enemy base vicinity (91,11); second War Factory is 74% complete in building queue. Rally armor/infantry northeast and attack-move all existing army.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}, {"do": "rally", "building": 161, "x": 72, "y": 18}, {"do": "rally", "building": 135, "x": 72, "y": 18}, {"do": "rally", "building": 171, "x": 72, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "attack_move", "units": "all_army", "x": 94, "y": 11}], "feedback": ["rally #161: ordered", "rally #135: ordered", "rally #171: ordered", "stance: 9 units", "attack_move: 9 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 8000, "units_killed": 35, "units_lost": 70, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17750, "army_value": 3150, "income": 7025, "experience": 58, "order_count": 115}}
{"tick": 14001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:20 (tick 14001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 223 made / 130 used, harvesters 3.\nSCORE: assets $12600, army $3800, killed $8500 (73 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 19%.\nPRODUCTION: Building: fix 14%; Vehicle: harv 56%; Vehicle: harv 0%; Vehicle: harv 0%; Infantry: e1 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x2: #277@(91,14)* #278@(91,15)\n  e3 (Rocket Soldier) x1: #274@(91,13)88%*\n  harv (Ore Truck (harvester)) x3: #131@(96,19) #262@(99,24) #266@(99,28)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 1 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11). Placed powr to fix power. fix depot still building. Enemy e1 pair ~(88,12). 3 harvesters mining south. Army tiny - need more units once economy recovers.", "raw": "{\"thoughts\": \"Power is back in the green (223/130). Repairing critical damaged buildings (fact at 25%, powr at 23%) and trimming vehicle queue so Service Depot can finish and unlock Heavy Tanks.\", \"notes\": \"Base (95,11). Repairing fact and powr. Harvesters mining south. Service Depot building to unlock 3tnk.\", \"commands\": [{\"do\": \"repair\", \"building\": 121}, {\"do\": \"repair\", \"building\": 188}, {\"do\": \"cancel\", \"item\": \"harv\"}, {\"do\": \"attack_move\", \"units\": [274, 277, 278], \"x\": 93, \"y\": 16}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1818, "completion_tokens": 902, "total_tokens": 2720, "cost": 0.004746, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004746, "upstream_inference_prompt_cost": 0.0013635, "upstream_inference_completions_cost": 0.0033825}, "completion_tokens_details": {"reasoning_tokens": 788, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 16.94, "thoughts": "Power is back in the green (223/130). Repairing critical damaged buildings (fact at 25%, powr at 23%) and trimming vehicle queue so Service Depot can finish and unlock Heavy Tanks.", "notes": "Base (95,11). Repairing fact and powr. Harvesters mining south. Service Depot building to unlock 3tnk.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "cancel", "item": "harv"}, {"do": "attack_move", "units": [274, 277, 278], "x": 93, "y": 16}], "feedback": ["repair #121: ordered", "repair #188: ordered", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8500, "deaths_cost": 5800, "units_killed": 73, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 12600, "army_value": 500, "income": 3500, "experience": 85, "order_count": 135}}
{"tick": 14001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:20 (tick 14001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $17250, army $5950, killed $5800 (35 units, 3 bldgs), lost $8500 (73 units, 0 bldgs). Map explored 29.2%.\nPRODUCTION: Building: weap 77%; Vehicle: 3tnk 34%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 96%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #271@(60,28)\n  e3 (Rocket Soldier) x5: #263@(75,14) #265@(70,19) #267@(62,27) #270@(53,28) #275@(24,24)\n  harv (Ore Truck (harvester)) x3: #132@(29,27) #193@(25,7) #225@(28,27)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - stance: 9 units\n  - attack_move: 9 units\nYOUR NOTES FROM LAST TURN: Enemy base vicinity (91,11); second War Factory is 74% complete in building queue. Rally armor/infantry northeast and attack-move all existing army.", "raw": "{\"thoughts\":\"Our second War Factory is nearly ready and the current forward force is approaching the likely enemy base area. Keep all combat units pressing northeast while the production queues convert incoming ore into armor and rockets.\",\"notes\":\"Enemy base likely at (91,11). Building queue second weap 77%; place immediately when ready. Heavy tank/rockets are advancing in scattered formation; keep rallying to northeast.\",\"commands\":[{\"do\":\"rally\",\"building\":161,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":72,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":91,\"y\":11},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1667, "completion_tokens": 262, "total_tokens": 1929, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1665, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00804155, "upstream_inference_prompt_cost": 0.00458315, "upstream_inference_completions_cost": 0.0034584}, "completion_tokens_details": {"reasoning_tokens": 72, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.23, "thoughts": "Our second War Factory is nearly ready and the current forward force is approaching the likely enemy base area. Keep all combat units pressing northeast while the production queues convert incoming ore into armor and rockets.", "notes": "Enemy base likely at (91,11). Building queue second weap 77%; place immediately when ready. Heavy tank/rockets are advancing in scattered formation; keep rallying to northeast.", "commands": [{"do": "rally", "building": 161, "x": 72, "y": 18}, {"do": "rally", "building": 135, "x": 72, "y": 18}, {"do": "rally", "building": 171, "x": 72, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 91, "y": 11}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}], "feedback": ["rally #161: ordered", "rally #135: ordered", "rally #171: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 8500, "units_killed": 35, "units_lost": 73, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17250, "army_value": 2650, "income": 6175, "experience": 58, "order_count": 115}}
{"tick": 14201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:28 (tick 14201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 223 made / 130 used, harvesters 3.\nSCORE: assets $12700, army $3900, killed $8500 (73 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 19.1%.\nPRODUCTION: Building: fix 28%; Vehicle: harv 71%; Vehicle: harv 0%; Infantry: e3 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(93,16)* #278@(93,16)* #279@(94,17)\n  e3 (Rocket Soldier) x1: #274@(93,16)88%*\n  harv (Ore Truck (harvester)) x3: #131@(95,16) #262@(93,15) #266@(98,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Base (95,11). Repairing fact and powr. Harvesters mining south. Service Depot building to unlock 3tnk.", "raw": "{\"thoughts\": \"We're cash-starved at $0 with damaged fact (25%) and powr (23%) still repairing. Economy is the bottleneck: 3 harvesters must keep mining while Service Depot finishes to unlock heavy tanks. Keep queues full and don't waste the little income.\", \"notes\": \"Base (95,11). Repairing fact/powr. fix ~28% -> 3tnk soon. Harvesters south. Keep units defending choke near base until we have tanks.\", \"commands\": [{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"harvest\",\"unit\":266},{\"do\":\"rally\",\"building\":158,\"x\":93,\"y\":18},{\"do\":\"stance\",\"units\":[277,278,279,274],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1649, "completion_tokens": 541, "total_tokens": 2190, "cost": 0.000918108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000918108, "upstream_inference_prompt_cost": 0.000268908, "upstream_inference_completions_cost": 0.0006492}, "completion_tokens_details": {"reasoning_tokens": 367, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.89, "thoughts": "We're cash-starved at $0 with damaged fact (25%) and powr (23%) still repairing. Economy is the bottleneck: 3 harvesters must keep mining while Service Depot finishes to unlock heavy tanks. Keep queues full and don't waste the little income.", "notes": "Base (95,11). Repairing fact/powr. fix ~28% -> 3tnk soon. Harvesters south. Keep units defending choke near base until we have tanks.", "commands": [{"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 266}, {"do": "rally", "building": 158, "x": 93, "y": 18}, {"do": "stance", "units": [277, 278, 279, 274], "stance": "defend"}], "feedback": ["rally #158: ordered", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8500, "deaths_cost": 5800, "units_killed": 73, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 12700, "army_value": 600, "income": 4000, "experience": 85, "order_count": 136}}
{"tick": 14201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:28 (tick 14201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $17250, army $5950, killed $5800 (35 units, 3 bldgs), lost $8500 (73 units, 0 bldgs). Map explored 29.6%.\nPRODUCTION: Building: weap 77%; Vehicle: 3tnk 34%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 96%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #271@(69,21)\n  e3 (Rocket Soldier) x5: #263@(85,12) #265@(77,12) #267@(70,19) #270@(63,26) #275@(34,24)\n  harv (Ore Truck (harvester)) x3: #132@(27,21) #193@(28,11) #225@(28,25)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base likely at (91,11). Building queue second weap 77%; place immediately when ready. Heavy tank/rockets are advancing in scattered formation; keep rallying to northeast.", "raw": "{\"thoughts\":\"Second War Factory is nearly ready and the available heavy tank and rockets should converge on the suspected enemy start rather than remain scattered. Production is fully queued, so I will maintain northeast rallies and push the combat force aggressively.\",\"notes\":\"Enemy base still unscouted but likely around (95,11). Second weap is 77% and must be placed as soon as ready; attack force ordered toward enemy start.\",\"commands\":[{\"do\":\"rally\",\"building\":161,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":135,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":171,\"x\":78,\"y\":14},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1664, "completion_tokens": 242, "total_tokens": 1906, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1662, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0077693, "upstream_inference_prompt_cost": 0.0045749, "upstream_inference_completions_cost": 0.0031944}, "completion_tokens_details": {"reasoning_tokens": 76, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.09, "thoughts": "Second War Factory is nearly ready and the available heavy tank and rockets should converge on the suspected enemy start rather than remain scattered. Production is fully queued, so I will maintain northeast rallies and push the combat force aggressively.", "notes": "Enemy base still unscouted but likely around (95,11). Second weap is 77% and must be placed as soon as ready; attack force ordered toward enemy start.", "commands": [{"do": "rally", "building": 161, "x": 78, "y": 14}, {"do": "rally", "building": 135, "x": 78, "y": 14}, {"do": "rally", "building": 171, "x": 78, "y": 14}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}], "feedback": ["rally #161: ordered", "rally #135: ordered", "rally #171: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 8500, "units_killed": 35, "units_lost": 73, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17250, "army_value": 2650, "income": 6175, "experience": 58, "order_count": 115}}
{"tick": 14401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:36 (tick 14401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $396 (storage 4000), power 185 made / 130 used, harvesters 3.\nSCORE: assets $13000, army $4200, killed $8500 (73 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 19.2%.\nPRODUCTION: Building: fix 45%; Vehicle: harv 90%; Vehicle: harv 0%; Infantry: e3 8%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 62%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(93,16)* #278@(93,16)* #279@(91,14)*\n  e3 (Rocket Soldier) x2: #274@(93,16)88%* #281@(97,16)\n  harv (Ore Truck (harvester)) x3: #131@(105,24) #262@(89,10)91% #266@(93,15)\nVISIBLE ENEMY UNITS (1):\n  #263 e3@(86,12) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #158: ordered\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Base (95,11). Repairing fact/powr. fix ~28% -> 3tnk soon. Harvesters south. Keep units defending choke near base until we have tanks.", "raw": "{\"thoughts\": \"Enemy rocket soldier is scouting near our base at (86,12); I'll send idle infantry to kill it while repairing the damaged Construction Yard and power plant. Cash is 0 so economy depends on harvesters \u2014 keep them mining and queues full.\", \"notes\": \"Base (95,11). Kill enemy scout at (86,12). Repair fact #121 and powr #188. fix 45% -> tanks soon. Harvesters mining. Once fix done build 3tnk.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[274,277,278,279,281],\"x\":86,\"y\":12},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"rally\",\"building\":158,\"x\":93,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1666, "completion_tokens": 909, "total_tokens": 2575, "cost": 0.001364808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001364808, "upstream_inference_prompt_cost": 0.000274008, "upstream_inference_completions_cost": 0.0010908}, "completion_tokens_details": {"reasoning_tokens": 726, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.04, "thoughts": "Enemy rocket soldier is scouting near our base at (86,12); I'll send idle infantry to kill it while repairing the damaged Construction Yard and power plant. Cash is 0 so economy depends on harvesters \u2014 keep them mining and queues full.", "notes": "Base (95,11). Kill enemy scout at (86,12). Repair fact #121 and powr #188. fix 45% -> tanks soon. Harvesters mining. Once fix done build 3tnk.", "commands": [{"do": "attack_move", "units": [274, 277, 278, 279, 281], "x": 86, "y": 12}, {"do": "harvest", "unit": 262}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "rally", "building": 158, "x": 93, "y": 14}], "feedback": ["attack_move: 5 units", "repair #121: ordered", "repair #188: ordered", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 8500, "deaths_cost": 5800, "units_killed": 73, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 13000, "army_value": 900, "income": 4500, "experience": 85, "order_count": 136}}
{"tick": 14401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:36 (tick 14401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $17 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $17550, army $6250, killed $5800 (35 units, 3 bldgs), lost $8500 (73 units, 0 bldgs). Map explored 29.8%.\nPRODUCTION: Building: weap 84%; Vehicle: 3tnk 47%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 55%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #271@(78,14)\n  e3 (Rocket Soldier) x6: #263@(86,12) #265@(85,12) #267@(77,12) #270@(71,21) #275@(45,24) #280@(13,20)\n  harv (Ore Truck (harvester)) x3: #132@(26,15) #193@(27,13) #225@(26,16)\nVISIBLE ENEMY UNITS (1):\n  #262 harv@(89,10) 91%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #161: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Enemy base still unscouted but likely around (95,11). Second weap is 77% and must be placed as soon as ready; attack force ordered toward enemy start.", "raw": "{\"thoughts\":\"Our forward force is at the enemy\u2019s likely start and has spotted an exposed harvester. Eliminate it and converge all combat units on the suspected base while the second War Factory completes.\",\"notes\":\"Enemy harvester #262 at (89,10); no enemy structures visible yet, likely base around (95,11). Second weap is nearly ready and should be placed next turn.\",\"commands\":[{\"do\":\"attack\",\"units\":[271,263,265,267],\"target\":262},{\"do\":\"attack_move\",\"units\":[270,275,280],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1672, "completion_tokens": 303, "total_tokens": 1975, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1670, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085965, "upstream_inference_prompt_cost": 0.0045969, "upstream_inference_completions_cost": 0.0039996}, "completion_tokens_details": {"reasoning_tokens": 157, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.16, "thoughts": "Our forward force is at the enemy\u2019s likely start and has spotted an exposed harvester. Eliminate it and converge all combat units on the suspected base while the second War Factory completes.", "notes": "Enemy harvester #262 at (89,10); no enemy structures visible yet, likely base around (95,11). Second weap is nearly ready and should be placed next turn.", "commands": [{"do": "attack", "units": [271, 263, 265, 267], "target": 262}, {"do": "attack_move", "units": [270, 275, 280], "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["attack: 4 units", "attack_move: 3 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 8500, "units_killed": 35, "units_lost": 73, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17550, "army_value": 2950, "income": 6175, "experience": 58, "order_count": 115}}
{"tick": 14601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:44 (tick 14601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 185 made / 130 used, harvesters 4.\nSCORE: assets $14100, army $5300, killed $9100 (75 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 19.8%.\nPRODUCTION: Building: fix 56%; Vehicle: harv 1%; Infantry: e3 52%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 62%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(86,12) #278@(86,12) #279@(86,12)\n  e3 (Rocket Soldier) x2: #274@(86,12)88% #281@(88,14)\n  harv (Ore Truck (harvester)) x4: #131@(104,26) #262@(86,5)11% #266@(102,24) #282@(89,11)\nVISIBLE ENEMY UNITS (1):\n  #271 3tnk@(84,8) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - repair #121: ordered\n  - repair #188: ordered\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11). Kill enemy scout at (86,12). Repair fact #121 and powr #188. fix 45% -> tanks soon. Harvesters mining. Once fix done build 3tnk.", "raw": "{\"thoughts\": \"We're broke ($0) with heavy tanks coming soon. A lone enemy heavy tank #271 sits at (84,8) near our base \u2014 focus it with our rocket soldiers and rifles. Keep the service depot building and harvesters mining.\", \"notes\": \"Base (95,11). Kill enemy 3tnk #271 at (84,8). fix ~56% (next build). Low on cash, relying on harvesters. Enemy start likely (12,16).\", \"commands\": [{\"do\":\"attack\",\"units\":[277,278,279,274,281],\"target\":271},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"harvest\",\"unit\":282}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1691, "completion_tokens": 502, "total_tokens": 2193, "cost": 0.000883908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000883908, "upstream_inference_prompt_cost": 0.000281508, "upstream_inference_completions_cost": 0.0006024}, "completion_tokens_details": {"reasoning_tokens": 334, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.22, "thoughts": "We're broke ($0) with heavy tanks coming soon. A lone enemy heavy tank #271 sits at (84,8) near our base \u2014 focus it with our rocket soldiers and rifles. Keep the service depot building and harvesters mining.", "notes": "Base (95,11). Kill enemy 3tnk #271 at (84,8). fix ~56% (next build). Low on cash, relying on harvesters. Enemy start likely (12,16).", "commands": [{"do": "attack", "units": [277, 278, 279, 274, 281], "target": 271}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 282}], "feedback": ["attack: 5 units", "repair #121: ordered", "repair #188: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 9100, "deaths_cost": 5800, "units_killed": 75, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 14100, "army_value": 900, "income": 4500, "experience": 91, "order_count": 136}}
{"tick": 14601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:44 (tick 14601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $161 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $17250, army $5950, killed $5800 (35 units, 3 bldgs), lost $9100 (75 units, 0 bldgs). Map explored 30.3%.\nPRODUCTION: Building: weap 98%; Vehicle: 3tnk 71%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #271@(84,8)\n  e3 (Rocket Soldier) x5: #267@(83,9) #270@(79,14) #275@(54,28) #280@(22,23) #283@(15,19)\n  harv (Ore Truck (harvester)) x3: #132@(28,24) #193@(26,5) #225@(26,17)\nVISIBLE ENEMY UNITS (6):\n  #262 harv@(86,5) 11%, #274 e3@(86,12) 88%, #277 e1@(86,12) 100%, #278 e1@(86,12) 100%, #279 e1@(86,12) 100%, #282 harv@(89,11) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - attack_move: 3 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: Enemy harvester #262 at (89,10); no enemy structures visible yet, likely base around (95,11). Second weap is nearly ready and should be placed next turn.", "raw": "{\"thoughts\":\"Our forward tank and rockets are at the enemy\u2019s likely start and should pressure their harvesters while scouting for buildings. The second War Factory will be ready shortly; keep the production queues running as ore arrives.\",\"notes\":\"Pressure enemy base at (95,11) with #271/#267/#270; enemy harvesters #262 and #282 visible nearby. Place second weap when ready and rally it east.\",\"commands\":[{\"do\":\"attack\",\"units\":[271,267,270],\"target\":282},{\"do\":\"attack_move\",\"units\":[271,267,270],\"x\":96,\"y\":11},{\"do\":\"move\",\"units\":[275,280,283],\"x\":55,\"y\":20},{\"do\":\"stance\",\"units\":[271,267,270],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1711, "completion_tokens": 284, "total_tokens": 1995, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1709, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00845295, "upstream_inference_prompt_cost": 0.00470415, "upstream_inference_completions_cost": 0.0037488}, "completion_tokens_details": {"reasoning_tokens": 113, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.44, "thoughts": "Our forward tank and rockets are at the enemy\u2019s likely start and should pressure their harvesters while scouting for buildings. The second War Factory will be ready shortly; keep the production queues running as ore arrives.", "notes": "Pressure enemy base at (95,11) with #271/#267/#270; enemy harvesters #262 and #282 visible nearby. Place second weap when ready and rally it east.", "commands": [{"do": "attack", "units": [271, 267, 270], "target": 282}, {"do": "attack_move", "units": [271, 267, 270], "x": 96, "y": 11}, {"do": "move", "units": [275, 280, 283], "x": 55, "y": 20}, {"do": "stance", "units": [271, 267, 270], "stance": "attack_anything"}], "feedback": ["attack: 3 units", "attack_move: 3 units", "move: 3 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 9100, "units_killed": 35, "units_lost": 75, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17250, "army_value": 2650, "income": 6675, "experience": 58, "order_count": 115}}
{"tick": 14801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 9:52 (tick 14801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 184 made / 130 used, harvesters 4.\nSCORE: assets $14100, army $5300, killed $9100 (75 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 19.9%.\nPRODUCTION: Building: fix 56%; Vehicle: harv 1%; Infantry: e3 52%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 61%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(86,12)98% #278@(86,12)94% #279@(86,12)64%\n  e3 (Rocket Soldier) x2: #274@(86,12)88% #281@(87,12)\n  harv (Ore Truck (harvester)) x4: #131@(96,19) #262@(90,14)11% #266@(105,25) #282@(87,5)69%\nVISIBLE ENEMY UNITS (1):\n  #271 3tnk@(87,8) 35%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 5 units\n  - repair #121: ordered\n  - repair #188: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11). Kill enemy 3tnk #271 at (84,8). fix ~56% (next build). Low on cash, relying on harvesters. Enemy start likely (12,16).", "raw": "{\"thoughts\": \"Cash-strapped at $0 with a lone damaged enemy Heavy Tank near my base. My infantry squad at (86,12) should finish it, and I'll keep the fix building going while harvesters keep mining to rebuild cash.\", \"notes\": \"Base (95,11). Fix ~56% building. Kill 3tnk #271 (87,8) with infantry #274/#277/#278/#279/#281. Harvester #262 at 11% hp - keep safe/mining. Enemy start (12,16).\", \"commands\": [{\"do\":\"attack_move\",\"units\":[274,277,278,279,281],\"x\":87,\"y\":8},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":266},{\"do\":\"harvest\",\"unit\":282},{\"do\":\"repair\",\"building\":129},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1689, "completion_tokens": 475, "total_tokens": 2164, "cost": 0.000850908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000850908, "upstream_inference_prompt_cost": 0.000280908, "upstream_inference_completions_cost": 0.00057}, "completion_tokens_details": {"reasoning_tokens": 263, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "Cash-strapped at $0 with a lone damaged enemy Heavy Tank near my base. My infantry squad at (86,12) should finish it, and I'll keep the fix building going while harvesters keep mining to rebuild cash.", "notes": "Base (95,11). Fix ~56% building. Kill 3tnk #271 (87,8) with infantry #274/#277/#278/#279/#281. Harvester #262 at 11% hp - keep safe/mining. Enemy start (12,16).", "commands": [{"do": "attack_move", "units": [274, 277, 278, 279, 281], "x": 87, "y": 8}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 266}, {"do": "harvest", "unit": 282}, {"do": "repair", "building": 129}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}], "feedback": ["attack_move: 5 units", "repair #129: ordered", "repair #121: ordered", "repair #188: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 9100, "deaths_cost": 5800, "units_killed": 75, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 14100, "army_value": 900, "income": 4500, "experience": 91, "order_count": 136}}
{"tick": 14801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 9:52 (tick 14801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 190 used, harvesters 3.\nSCORE: assets $17250, army $5950, killed $5800 (35 units, 3 bldgs), lost $9100 (75 units, 0 bldgs). Map explored 30.5%.\nPRODUCTION: Building: weap READY TO PLACE; Vehicle: 3tnk 76%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #271@(87,8)35%\n  e3 (Rocket Soldier) x5: #267@(83,9) #270@(81,12) #275@(63,25) #280@(32,24) #283@(23,24)\n  harv (Ore Truck (harvester)) x3: #132@(32,26) #193@(28,12) #225@(30,28)\nVISIBLE ENEMY UNITS (6):\n  #274 e3@(86,12) 88%, #277 e1@(86,12) 98%, #278 e1@(86,12) 94%, #279 e1@(86,12) 64%, #281 e3@(87,12) 100%, #282 harv@(87,5) 69%\nVISIBLE ENEMY BUILDINGS (2):\n  #199 powr@(93,8) 100%, #276 powr@(91,11) 61%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 3 units\n  - move: 3 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Pressure enemy base at (95,11) with #271/#267/#270; enemy harvesters #262 and #282 visible nearby. Place second weap when ready and rally it east.", "raw": "{\"thoughts\":\"A second War Factory is ready and should be placed immediately to accelerate heavy tank production. Our forward force is inside the enemy base area, so it will focus the exposed power plants and harvester while new armor rallies east.\",\"notes\":\"Place second weap, rally east. Forward units #271 #267 #270 are at enemy base around (87,8-12); focus power/harvester. Heavy tank #271 is damaged and should return for repairs if it survives disengagement.\",\"commands\":[{\"do\":\"place\",\"item\":\"weap\",\"x\":14,\"y\":10},{\"do\":\"rally\",\"building\":161,\"x\":72,\"y\":14},{\"do\":\"attack\",\"units\":[271,267,270],\"target\":276},{\"do\":\"attack\",\"units\":[267,270],\"target\":282},{\"do\":\"attack_move\",\"units\":[275,280,283],\"x\":72,\"y\":14},{\"do\":\"stance\",\"units\":[267,270,275,280,283],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1745, "completion_tokens": 326, "total_tokens": 2071, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1743, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00910085, "upstream_inference_prompt_cost": 0.00479765, "upstream_inference_completions_cost": 0.0043032}, "completion_tokens_details": {"reasoning_tokens": 81, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "A second War Factory is ready and should be placed immediately to accelerate heavy tank production. Our forward force is inside the enemy base area, so it will focus the exposed power plants and harvester while new armor rallies east.", "notes": "Place second weap, rally east. Forward units #271 #267 #270 are at enemy base around (87,8-12); focus power/harvester. Heavy tank #271 is damaged and should return for repairs if it survives disengagement.", "commands": [{"do": "place", "item": "weap", "x": 14, "y": 10}, {"do": "rally", "building": 161, "x": 72, "y": 14}, {"do": "attack", "units": [271, 267, 270], "target": 276}, {"do": "attack", "units": [267, 270], "target": 282}, {"do": "attack_move", "units": [275, 280, 283], "x": 72, "y": 14}, {"do": "stance", "units": [267, 270, 275, 280, 283], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "rally #161: ordered", "attack: 3 units", "attack: 2 units", "attack_move: 3 units", "stance: 5 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 9100, "units_killed": 35, "units_lost": 75, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17250, "army_value": 2650, "income": 6175, "experience": 58, "order_count": 115}}
{"tick": 15001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:00 (tick 15001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $25 (storage 4000), power 169 made / 130 used, harvesters 4.\nSCORE: assets $14400, army $5600, killed $10850 (78 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 19.9%.\nPRODUCTION: Building: fix 69%; Vehicle: harv 16%; Infantry: e3 4%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(87,9)98% #278@(87,10)94% #279@(87,10)59%\n  e3 (Rocket Soldier) x3: #274@(87,9)88% #281@(87,9) #287@(97,16)\n  harv (Ore Truck (harvester)) x4: #131@(93,15) #262@(91,13)11% #266@(103,22) #282@(88,8)27%\nVISIBLE ENEMY UNITS (1):\n  #285 3tnk.husk@(87,8) 72%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - repair #129: ordered\n  - repair #121: ordered\n  - repair #188: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11). Fix ~56% building. Kill 3tnk #271 (87,8) with infantry #274/#277/#278/#279/#281. Harvester #262 at 11% hp - keep safe/mining. Enemy start (12,16).", "raw": "{\"thoughts\": \"Cash is at $0 with only 4 harvesters and two of them near-dead, so economy needs care. A lone 3tnk husk is all we see; enemy is likely west at (12,16). Send wounded harvesters back to mining and push my small infantry group west to scout/engage.\", \"notes\": \"Base (95,11). Low cash $0. Harv #262(11%) and #282(27%) sent to mine. Army pushing west from (87,10) to find enemy at (12,16). Service Depot (fix) ~69% -> will heal harvesters soon. Enemy start (12,16).\", \"commands\": [{\"do\": \"harvest\", \"unit\": 262}, {\"do\": \"harvest\", \"unit\": 282}, {\"do\": \"attack_move\", \"units\": [274, 277, 278, 279, 281], \"x\": 76, \"y\": 12}, {\"do\": \"train\", \"item\": \"harv\", \"count\": 1}, {\"do\": \"rally\", \"building\": 158, \"x\": 88, \"y\": 12}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1715, "completion_tokens": 1090, "total_tokens": 2805, "cost": 0.001596708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001596708, "upstream_inference_prompt_cost": 0.000288708, "upstream_inference_completions_cost": 0.001308}, "completion_tokens_details": {"reasoning_tokens": 833, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.92, "thoughts": "Cash is at $0 with only 4 harvesters and two of them near-dead, so economy needs care. A lone 3tnk husk is all we see; enemy is likely west at (12,16). Send wounded harvesters back to mining and push my small infantry group west to scout/engage.", "notes": "Base (95,11). Low cash $0. Harv #262(11%) and #282(27%) sent to mine. Army pushing west from (87,10) to find enemy at (12,16). Service Depot (fix) ~69% -> will heal harvesters soon. Enemy start (12,16).", "commands": [{"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 282}, {"do": "attack_move", "units": [274, 277, 278, 279, 281], "x": 76, "y": 12}, {"do": "train", "item": "harv", "count": 1}, {"do": "rally", "building": 158, "x": 88, "y": 12}], "feedback": ["attack_move: 5 units", "train 1x harv: queued", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 10850, "deaths_cost": 5800, "units_killed": 78, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 14400, "army_value": 1200, "income": 4500, "experience": 108, "order_count": 136}}
{"tick": 15001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:00 (tick 15001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $75 (storage 6000), power 300 made / 220 used, harvesters 3.\nSCORE: assets $17800, army $4500, killed $5800 (35 units, 3 bldgs), lost $10850 (78 units, 0 bldgs). Map explored 30.6%.\nPRODUCTION: Vehicle: 3tnk 93%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 59%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #285@(87,8)72%*\n  e3 (Rocket Soldier) x4: #275@(69,17) #280@(43,24) #283@(34,24) #286@(13,23)\n  harv (Ore Truck (harvester)) x3: #132@(29,20) #193@(27,12) #225@(28,23)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - rally #161: ordered\n  - attack: 3 units\n  - attack: 2 units\n  - attack_move: 3 units\n  - stance: 5 units\nYOUR NOTES FROM LAST TURN: Place second weap, rally east. Forward units #271 #267 #270 are at enemy base around (87,8-12); focus power/harvester. Heavy tank #271 is damaged and should return for repairs if it survives disengagement.", "raw": "{\"thoughts\":\"Our armored force was wiped at the enemy approach, but both War Factories are committed to a continuous heavy-tank rebuild. Rocket soldiers will converge toward the known enemy base while production rallies east for the next armored push.\",\"notes\":\"Enemy base approach is around (87,8-12); no currently visible targets. Keep dual War Factories producing queued 3tnks and rally all reinforcements east; rebuild attack force before direct assault.\",\"commands\":[{\"do\":\"rally\",\"building\":161,\"x\":68,\"y\":17},{\"do\":\"rally\",\"building\":284,\"x\":68,\"y\":17},{\"do\":\"rally\",\"building\":135,\"x\":30,\"y\":22},{\"do\":\"rally\",\"building\":171,\"x\":30,\"y\":22},{\"do\":\"attack_move\",\"units\":[275,280,283],\"x\":88,\"y\":10},{\"do\":\"move\",\"units\":[286],\"x\":30,\"y\":22},{\"do\":\"stance\",\"units\":[275,280,283],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1688, "completion_tokens": 365, "total_tokens": 2053, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1686, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0094589, "upstream_inference_prompt_cost": 0.0046409, "upstream_inference_completions_cost": 0.004818}, "completion_tokens_details": {"reasoning_tokens": 139, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.39, "thoughts": "Our armored force was wiped at the enemy approach, but both War Factories are committed to a continuous heavy-tank rebuild. Rocket soldiers will converge toward the known enemy base while production rallies east for the next armored push.", "notes": "Enemy base approach is around (87,8-12); no currently visible targets. Keep dual War Factories producing queued 3tnks and rally all reinforcements east; rebuild attack force before direct assault.", "commands": [{"do": "rally", "building": 161, "x": 68, "y": 17}, {"do": "rally", "building": 284, "x": 68, "y": 17}, {"do": "rally", "building": 135, "x": 30, "y": 22}, {"do": "rally", "building": 171, "x": 30, "y": 22}, {"do": "attack_move", "units": [275, 280, 283], "x": 88, "y": 10}, {"do": "move", "units": [286], "x": 30, "y": 22}, {"do": "stance", "units": [275, 280, 283], "stance": "attack_anything"}], "feedback": ["rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered", "attack_move: 3 units", "move: 1 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 10850, "units_killed": 35, "units_lost": 78, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17800, "army_value": 1200, "income": 6175, "experience": 58, "order_count": 116}}
{"tick": 15201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:08 (tick 15201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 169 made / 130 used, harvesters 4.\nSCORE: assets $14400, army $5600, killed $11150 (79 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 20.3%.\nPRODUCTION: Building: fix 84%; Vehicle: harv 32%; Vehicle: harv 0%; Infantry: e3 62%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(77,11)98% #278@(79,11)94% #279@(78,11)59%\n  e3 (Rocket Soldier) x3: #274@(79,11)88% #281@(78,10) #287@(90,15)\n  harv (Ore Truck (harvester)) x4: #131@(100,23) #262@(89,4)11% #266@(98,12) #282@(93,15)27%\nVISIBLE ENEMY UNITS (1):\n  #285 3tnk.husk@(87,8) 54%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - train 1x harv: queued\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Base (95,11). Low cash $0. Harv #262(11%) and #282(27%) sent to mine. Army pushing west from (87,10) to find enemy at (12,16). Service Depot (fix) ~69% -> will heal harvesters soon. Enemy start (12,16).", "raw": "{\"thoughts\": \"Cash is at $0, so economy is bottlenecked. Construction Yard (25%) and power plants (23%, 46%) are badly damaged and need repair. Harvesters must mine immediately. Keep the 6-man army pushing west toward the enemy start (12,16).\", \"notes\": \"Base (95,11) critical: fact 25%, powr 23/46%. Enemy start (12,16). Army ~6 units pushing west. fix at 84% will help harvesters. Cash $0 - prioritize ore income.\", \"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":266},{\"do\":\"harvest\",\"unit\":282},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"attack_move\",\"units\":[277,278,279,274,281,287],\"x\":60,\"y\":13}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1727, "completion_tokens": 698, "total_tokens": 2425, "cost": 0.001129908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001129908, "upstream_inference_prompt_cost": 0.000292308, "upstream_inference_completions_cost": 0.0008376}, "completion_tokens_details": {"reasoning_tokens": 483, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.26, "thoughts": "Cash is at $0, so economy is bottlenecked. Construction Yard (25%) and power plants (23%, 46%) are badly damaged and need repair. Harvesters must mine immediately. Keep the 6-man army pushing west toward the enemy start (12,16).", "notes": "Base (95,11) critical: fact 25%, powr 23/46%. Enemy start (12,16). Army ~6 units pushing west. fix at 84% will help harvesters. Cash $0 - prioritize ore income.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 266}, {"do": "harvest", "unit": 282}, {"do": "harvest", "unit": 262}, {"do": "attack_move", "units": [277, 278, 279, 274, 281, 287], "x": 60, "y": 13}], "feedback": ["repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11150, "deaths_cost": 5800, "units_killed": 79, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 14400, "army_value": 1200, "income": 5000, "experience": 111, "order_count": 137}}
{"tick": 15201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:08 (tick 15201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $187 (storage 6000), power 300 made / 220 used, harvesters 3.\nSCORE: assets $18950, army $5650, killed $5800 (35 units, 3 bldgs), lost $11150 (79 units, 0 bldgs). Map explored 30.9%.\nPRODUCTION: Vehicle: 3tnk 10%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 22%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #288@(13,21)\n  3tnk.husk (3tnk.husk) x1: #285@(87,8)54%*\n  e3 (Rocket Soldier) x4: #280@(52,27) #283@(45,24) #286@(22,20) #289@(11,21)\n  harv (Ore Truck (harvester)) x3: #132@(27,17) #193@(27,4) #225@(26,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 3 units\n  - move: 1 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base approach is around (87,8-12); no currently visible targets. Keep dual War Factories producing queued 3tnks and rally all reinforcements east; rebuild attack force before direct assault.", "raw": "{\"thoughts\":\"All production is already saturated with heavy tanks and rockets while our economy supports three harvesters. I will consolidate the scattered surviving force toward the known enemy approach to scout and pressure while reinforcements rally east.\",\"notes\":\"Enemy base believed around (87,8-12), currently fogged. Eight heavy tanks are queued across war factories; rockets are in production. Existing tank and rockets converging via eastward attack-move.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[288,280,283,286,289],\"x\":84,\"y\":10},{\"do\":\"rally\",\"building\":161,\"x\":66,\"y\":16},{\"do\":\"rally\",\"building\":284,\"x\":66,\"y\":16},{\"do\":\"rally\",\"building\":135,\"x\":66,\"y\":16},{\"do\":\"rally\",\"building\":171,\"x\":66,\"y\":16},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1680, "completion_tokens": 333, "total_tokens": 2013, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1678, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0090145, "upstream_inference_prompt_cost": 0.0046189, "upstream_inference_completions_cost": 0.0043956}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.97, "thoughts": "All production is already saturated with heavy tanks and rockets while our economy supports three harvesters. I will consolidate the scattered surviving force toward the known enemy approach to scout and pressure while reinforcements rally east.", "notes": "Enemy base believed around (87,8-12), currently fogged. Eight heavy tanks are queued across war factories; rockets are in production. Existing tank and rockets converging via eastward attack-move.", "commands": [{"do": "attack_move", "units": [288, 280, 283, 286, 289], "x": 84, "y": 10}, {"do": "rally", "building": 161, "x": 66, "y": 16}, {"do": "rally", "building": 284, "x": 66, "y": 16}, {"do": "rally", "building": 135, "x": 66, "y": 16}, {"do": "rally", "building": 171, "x": 66, "y": 16}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}], "feedback": ["attack_move: 5 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 11150, "units_killed": 35, "units_lost": 79, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18950, "army_value": 2350, "income": 6175, "experience": 58, "order_count": 116}}
{"tick": 15401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:16 (tick 15401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $221 (storage 4000), power 169 made / 130 used, harvesters 4.\nSCORE: assets $14700, army $5900, killed $11150 (79 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 20.7%.\nPRODUCTION: Building: fix READY TO PLACE; Vehicle: harv 59%; Vehicle: harv 0%; Infantry: e3 60%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: harv Ore Truck (harvester) $1100, apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(66,14)98% #278@(69,13)94% #279@(68,14)51%\n  e3 (Rocket Soldier) x4: #274@(69,13)88% #281@(69,14) #287@(82,14) #290@(92,16)\n  harv (Ore Truck (harvester)) x4: #131@(103,27) #262@(88,8)13% #266@(104,18) #282@(99,22)27%\nVISIBLE ENEMY UNITS (1):\n  #285 3tnk.husk@(87,8) 36%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Base (95,11) critical: fact 25%, powr 23/46%. Enemy start (12,16). Army ~6 units pushing west. fix at 84% will help harvesters. Cash $0 - prioritize ore income.", "raw": "{\"thoughts\":\"Service Depot is ready to place, which unlocks Heavy Tanks and allows vehicle repairs. We'll place it immediately and continue scouting west toward the enemy base at (12,16).\",\"notes\":\"fix placed; ready to produce 3tnk once cash permits. Harvesters #262 and #282 are heavily damaged. Army pushing west toward (12,16).\",\"commands\":[{\"do\":\"place\",\"item\":\"fix\"},{\"do\":\"attack_move\",\"units\":[\"idle_army\"],\"x\":50,\"y\":15}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 1877, "completion_tokens": 543, "total_tokens": 2420, "cost": 0.003444, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.003444, "upstream_inference_prompt_cost": 0.00140775, "upstream_inference_completions_cost": 0.00203625}, "completion_tokens_details": {"reasoning_tokens": 425, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 15.19, "thoughts": "Service Depot is ready to place, which unlocks Heavy Tanks and allows vehicle repairs. We'll place it immediately and continue scouting west toward the enemy base at (12,16).", "notes": "fix placed; ready to produce 3tnk once cash permits. Harvesters #262 and #282 are heavily damaged. Army pushing west toward (12,16).", "commands": [{"do": "place", "item": "fix"}, {"do": "attack_move", "units": ["idle_army"], "x": 50, "y": 15}], "feedback": ["place fix: ordered (auto-relocated near base if the spot was invalid)", "attack_move: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11150, "deaths_cost": 5800, "units_killed": 79, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 14700, "army_value": 1500, "income": 6000, "experience": 111, "order_count": 137}}
{"tick": 15401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:16 (tick 15401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $10 (storage 6000), power 300 made / 220 used, harvesters 3.\nSCORE: assets $19250, army $5950, killed $5800 (35 units, 3 bldgs), lost $11150 (79 units, 0 bldgs). Map explored 31.4%.\nPRODUCTION: Vehicle: 3tnk 49%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #288@(24,21)\n  3tnk.husk (3tnk.husk) x1: #285@(87,8)36%*\n  e3 (Rocket Soldier) x5: #280@(62,27) #283@(54,28) #286@(31,24) #289@(18,27) #291@(12,22)\n  harv (Ore Truck (harvester)) x3: #132@(33,25) #193@(28,14) #225@(25,8)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 5 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy base believed around (87,8-12), currently fogged. Eight heavy tanks are queued across war factories; rockets are in production. Existing tank and rockets converging via eastward attack-move.", "raw": "{\"thoughts\":\"Our economy is fully committed with three refineries and eight Heavy Tanks queued. Keep all combat units converging on the suspected enemy base while new tanks rally directly into the attack route.\",\"notes\":\"Enemy base remains suspected near (87,8-12) but fogged. Eight Heavy Tanks queued; send all available army east/northeast and rally both factories there.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":88,\"y\":10},{\"do\":\"rally\",\"building\":161,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":284,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":20},{\"do\":\"rally\",\"building\":171,\"x\":60,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1663, "completion_tokens": 265, "total_tokens": 1928, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1661, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00807015, "upstream_inference_prompt_cost": 0.00457215, "upstream_inference_completions_cost": 0.003498}, "completion_tokens_details": {"reasoning_tokens": 91, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.77, "thoughts": "Our economy is fully committed with three refineries and eight Heavy Tanks queued. Keep all combat units converging on the suspected enemy base while new tanks rally directly into the attack route.", "notes": "Enemy base remains suspected near (87,8-12) but fogged. Eight Heavy Tanks queued; send all available army east/northeast and rally both factories there.", "commands": [{"do": "attack_move", "units": "all_army", "x": 88, "y": 10}, {"do": "rally", "building": 161, "x": 70, "y": 18}, {"do": "rally", "building": 284, "x": 70, "y": 18}, {"do": "rally", "building": 135, "x": 60, "y": 20}, {"do": "rally", "building": 171, "x": 60, "y": 20}], "feedback": ["attack_move: 6 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 11150, "units_killed": 35, "units_lost": 79, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 19250, "army_value": 2650, "income": 6175, "experience": 58, "order_count": 116}}
{"tick": 15601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:24 (tick 15601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 169 made / 160 used, harvesters 4.\nSCORE: assets $15900, army $5900, killed $11150 (79 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 21%.\nPRODUCTION: Vehicle: harv 69%; Vehicle: harv 0%; Infantry: e3 97%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (11) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(65,14)98%* #278@(65,14)94%* #279@(65,14)51%*\n  e3 (Rocket Soldier) x4: #274@(65,14)88%* #281@(65,14)* #287@(71,14) #290@(91,14)*\n  harv (Ore Truck (harvester)) x4: #131@(97,21) #262@(93,15)14% #266@(108,23) #282@(103,24)28%\nVISIBLE ENEMY UNITS (1):\n  #285 3tnk.husk@(87,8) 18%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place fix: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: fix placed; ready to produce 3tnk once cash permits. Harvesters #262 and #282 are heavily damaged. Army pushing west toward (12,16).", "raw": "{\"thoughts\": \"Cash is $0 with 4 harvesters (2 badly damaged). I need to keep production queued, repair/regroup my forward infantry that is scattered at (65,14), and get damaged harvesters mining safely. Consolidate army near base while economy builds back up.\", \"notes\": \"Consolidating forward infantry toward (80,14). Queued 3tnk + e3. Repair damaged harvesters by sending to mine. Power ok (169/160). Enemy main at ~(12,16). Rebuild army before next push.\", \"commands\": [{\"do\":\"train\",\"item\":\"3tnk\",\"count\":1},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"harvest\",\"unit\":282},{\"do\":\"attack_move\",\"units\":[277,278,279,274,281,287],\"x\":82,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1738, "completion_tokens": 910, "total_tokens": 2648, "cost": 0.001387608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001387608, "upstream_inference_prompt_cost": 0.000295608, "upstream_inference_completions_cost": 0.001092}, "completion_tokens_details": {"reasoning_tokens": 711, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.15, "thoughts": "Cash is $0 with 4 harvesters (2 badly damaged). I need to keep production queued, repair/regroup my forward infantry that is scattered at (65,14), and get damaged harvesters mining safely. Consolidate army near base while economy builds back up.", "notes": "Consolidating forward infantry toward (80,14). Queued 3tnk + e3. Repair damaged harvesters by sending to mine. Power ok (169/160). Enemy main at ~(12,16). Rebuild army before next push.", "commands": [{"do": "train", "item": "3tnk", "count": 1}, {"do": "train", "item": "e3", "count": 2}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 282}, {"do": "attack_move", "units": [277, 278, 279, 274, 281, 287], "x": 82, "y": 14}], "feedback": ["train 1x 3tnk: queued", "train 2x e3: queued", "attack_move: 6 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11150, "deaths_cost": 5800, "units_killed": 79, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 15900, "army_value": 1500, "income": 6000, "experience": 111, "order_count": 138}}
{"tick": 15601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:24 (tick 15601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $165 (storage 6000), power 300 made / 220 used, harvesters 3.\nSCORE: assets $19250, army $5950, killed $5800 (35 units, 3 bldgs), lost $11150 (79 units, 0 bldgs). Map explored 31.7%.\nPRODUCTION: Vehicle: 3tnk 79%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #288@(34,22)\n  3tnk.husk (3tnk.husk) x1: #285@(87,8)18%*\n  e3 (Rocket Soldier) x5: #280@(70,22) #283@(64,27) #286@(42,24) #289@(28,28) #291@(20,29)\n  harv (Ore Truck (harvester)) x3: #132@(31,20) #193@(27,9) #225@(22,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains suspected near (87,8-12) but fogged. Eight Heavy Tanks queued; send all available army east/northeast and rally both factories there.", "raw": "{\"thoughts\":\"Heavy tank production is fully queued and the current force should converge on the suspected enemy base immediately. Power headroom is limited, so add a plant while ore income funds the tank queues.\",\"notes\":\"Enemy base still suspected near (95,11); all available combat units ordered northeast. Eight Heavy Tanks remain queued across factories.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":94,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":161,\"x\":78,\"y\":14},{\"do\":\"rally\",\"building\":284,\"x\":78,\"y\":14},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1656, "completion_tokens": 306, "total_tokens": 1962, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1654, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085921, "upstream_inference_prompt_cost": 0.0045529, "upstream_inference_completions_cost": 0.0040392}, "completion_tokens_details": {"reasoning_tokens": 150, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.12, "thoughts": "Heavy tank production is fully queued and the current force should converge on the suspected enemy base immediately. Power headroom is limited, so add a plant while ore income funds the tank queues.", "notes": "Enemy base still suspected near (95,11); all available combat units ordered northeast. Eight Heavy Tanks remain queued across factories.", "commands": [{"do": "attack_move", "units": "all_army", "x": 94, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 161, "x": 78, "y": 14}, {"do": "rally", "building": 284, "x": 78, "y": 14}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #161: ordered", "rally #284: ordered", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 11150, "units_killed": 35, "units_lost": 79, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 19250, "army_value": 2650, "income": 6175, "experience": 58, "order_count": 116}}
{"tick": 15801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:32 (tick 15801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $418 (storage 4000), power 169 made / 160 used, harvesters 4.\nSCORE: assets $16200, army $6200, killed $11450 (80 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 21%.\nPRODUCTION: Vehicle: harv 95%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (12) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(75,14)98% #278@(75,14)94% #279@(75,14)51%\n  e3 (Rocket Soldier) x5: #274@(75,14)88% #281@(74,14) #287@(78,14)88% #290@(91,14)* #293@(91,14)*\n  harv (Ore Truck (harvester)) x4: #131@(94,16) #262@(85,10)15% #266@(102,19) #282@(102,25)29%\nVISIBLE ENEMY UNITS (1):\n  #285 3tnk.husk@(87,8) 0%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 1x 3tnk: queued\n  - train 2x e3: queued\n  - attack_move: 6 units\nYOUR NOTES FROM LAST TURN: Consolidating forward infantry toward (80,14). Queued 3tnk + e3. Repair damaged harvesters by sending to mine. Power ok (169/160). Enemy main at ~(12,16). Rebuild army before next push.", "raw": "{\"thoughts\": \"Construction Yard at 25% HP is critical and must be repaired; two harvesters at 15%/29% need to go to the service depot before they die. Cash is $0 so I'll keep queues running, repair the key buildings, get the damaged harvesters fixed, and hold the forward infantry group at (80,14) as a defensive screen while economy recovers.\", \"notes\": \"fact #121 at 25% - repairing is top priority. Harvesters #262,#282 badly damaged -> sent to fix depot #292. Enemy main ~(12,16) west; only a tank husk visible. Army ~8 units at (75-80,14); keep defensive until cash recovers. Vehicle queue has harv at 95%, 3tnk next.\", \"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276},{\"do\":\"move\",\"units\":[262,282],\"x\":98,\"y\":9},{\"do\":\"train\",\"item\":\"harv\",\"count\":1},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"rally\",\"building\":158,\"x\":80,\"y\":14},{\"do\":\"attack_move\",\"units\":[274,277,278,279,281,287,290,293],\"x\":80,\"y\":14}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1783, "completion_tokens": 1275, "total_tokens": 3058, "cost": 0.001839108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001839108, "upstream_inference_prompt_cost": 0.000309108, "upstream_inference_completions_cost": 0.00153}, "completion_tokens_details": {"reasoning_tokens": 981, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.33, "thoughts": "Construction Yard at 25% HP is critical and must be repaired; two harvesters at 15%/29% need to go to the service depot before they die. Cash is $0 so I'll keep queues running, repair the key buildings, get the damaged harvesters fixed, and hold the forward infantry group at (80,14) as a defensive screen while economy recovers.", "notes": "fact #121 at 25% - repairing is top priority. Harvesters #262,#282 badly damaged -> sent to fix depot #292. Enemy main ~(12,16) west; only a tank husk visible. Army ~8 units at (75-80,14); keep defensive until cash recovers. Vehicle queue has harv at 95%, 3tnk next.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "move", "units": [262, 282], "x": 98, "y": 9}, {"do": "train", "item": "harv", "count": 1}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "rally", "building": 158, "x": 80, "y": 14}, {"do": "attack_move", "units": [274, 277, 278, 279, 281, 287, 290, 293], "x": 80, "y": 14}], "feedback": ["repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "move: 2 units", "train 1x harv: queued", "train 2x 3tnk: queued", "rally #158: ordered", "attack_move: 8 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11450, "deaths_cost": 5800, "units_killed": 80, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 16200, "army_value": 1800, "income": 6500, "experience": 114, "order_count": 141}}
{"tick": 15801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:32 (tick 15801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $313 (storage 6000), power 300 made / 220 used, harvesters 3.\nSCORE: assets $18950, army $5650, killed $5800 (35 units, 3 bldgs), lost $11450 (80 units, 0 bldgs). Map explored 31.7%.\nPRODUCTION: Building: powr 48%; Vehicle: 3tnk 97%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #288@(47,26)\n  3tnk.husk (3tnk.husk) x1: #285@(87,8)0%*\n  e3 (Rocket Soldier) x4: #283@(71,20) #286@(52,27) #289@(37,24) #291@(30,26)\n  harv (Ore Truck (harvester)) x3: #132@(26,15) #193@(25,4) #225@(22,13)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base still suspected near (95,11); all available combat units ordered northeast. Eight Heavy Tanks remain queued across factories.", "raw": "{\"thoughts\":\"Our heavy tank production is about to complete and the long vehicle queues will convert incoming ore directly into armor. Power plant is nearly ready; keep the mobile force driving toward the suspected enemy start while the new tank rallies forward.\",\"notes\":\"Enemy base remains unscouted but likely (95,11). Existing scattered tank/rockets continue northeast; heavy tank queue is full across factories, power plant ready soon then add refinery when funds permit.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":18,\"y\":18},{\"do\":\"rally\",\"building\":161,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":284,\"x\":70,\"y\":18},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1646, "completion_tokens": 260, "total_tokens": 1906, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1644, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0079574, "upstream_inference_prompt_cost": 0.0045254, "upstream_inference_completions_cost": 0.003432}, "completion_tokens_details": {"reasoning_tokens": 60, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.95, "thoughts": "Our heavy tank production is about to complete and the long vehicle queues will convert incoming ore directly into armor. Power plant is nearly ready; keep the mobile force driving toward the suspected enemy start while the new tank rallies forward.", "notes": "Enemy base remains unscouted but likely (95,11). Existing scattered tank/rockets continue northeast; heavy tank queue is full across factories, power plant ready soon then add refinery when funds permit.", "commands": [{"do": "place", "item": "powr", "x": 18, "y": 18}, {"do": "rally", "building": 161, "x": 70, "y": 18}, {"do": "rally", "building": 284, "x": 70, "y": 18}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["place powr: nothing READY TO PLACE with that type", "rally #161: ordered", "rally #284: ordered", "attack_move: 5 units", "stance: 5 units", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 11450, "units_killed": 35, "units_lost": 80, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18950, "army_value": 2350, "income": 6675, "experience": 58, "order_count": 117}}
{"tick": 16001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:40 (tick 16001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $410 (storage 4000), power 169 made / 160 used, harvesters 5.\nSCORE: assets $17600, army $7600, killed $11750 (81 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 21%.\nPRODUCTION: Vehicle: 3tnk 17%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 78%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(80,14)98%* #278@(80,14)94%* #279@(80,14)51%*\n  e3 (Rocket Soldier) x6: #274@(80,14)88%* #281@(80,14)* #287@(80,14)88%* #290@(81,14)* #293@(81,14)* #294@(91,14)*\n  harv (Ore Truck (harvester)) x5: #131@(103,26) #262@(91,9)17%* #266@(98,12) #282@(100,15)31% #296@(93,9)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - move: 2 units\n  - train 1x harv: queued\n  - train 2x 3tnk: queued\n  - rally #158: ordered\n  - attack_move: 8 units\nYOUR NOTES FROM LAST TURN: fact #121 at 25% - repairing is top priority. Harvesters #262,#282 badly damaged -> sent to fix depot #292. Enemy main ~(12,16) west; only a tank husk visible. Army ~8 units at (75-80,14); keep defensive until cash recovers. Vehicle queue has harv at 95%, 3tnk next.", "raw": "{\"thoughts\": \"Cash is 0 so everything depends on harvesters mining. Fact #121 at 25% is the crisis - keep repairing it and the damaged power plants (#188 23%, #276 46%) to hold power. Send idle army to guard the base perimeter while harvesters resume mining.\", \"notes\": \"fact #121 critical - repair priority. Powr #188/#276 damaged. Enemy at ~(12,16) west, none visible now. Army ~14 at (80,14). Keep mining and rebuilding economy.\", \"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":266},{\"do\":\"harvest\",\"unit\":296},{\"do\":\"move\",\"units\":[262,282],\"x\":98,\"y\":8},{\"do\":\"attack_move\",\"units\":[274,277,278,279,281,287,290,293,294],\"x\":78,\"y\":14},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1869, "completion_tokens": 764, "total_tokens": 2633, "cost": 0.001251708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001251708, "upstream_inference_prompt_cost": 0.000334908, "upstream_inference_completions_cost": 0.0009168}, "completion_tokens_details": {"reasoning_tokens": 516, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.89, "thoughts": "Cash is 0 so everything depends on harvesters mining. Fact #121 at 25% is the crisis - keep repairing it and the damaged power plants (#188 23%, #276 46%) to hold power. Send idle army to guard the base perimeter while harvesters resume mining.", "notes": "fact #121 critical - repair priority. Powr #188/#276 damaged. Enemy at ~(12,16) west, none visible now. Army ~14 at (80,14). Keep mining and rebuilding economy.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 266}, {"do": "harvest", "unit": 296}, {"do": "move", "units": [262, 282], "x": 98, "y": 8}, {"do": "attack_move", "units": [274, 277, 278, 279, 281, 287, 290, 293, 294], "x": 78, "y": 14}, {"do": "train", "item": "e3", "count": 2}, {"do": "build", "item": "proc"}], "feedback": ["repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "move: 2 units", "attack_move: 9 units", "train 2x e3: queued", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11750, "deaths_cost": 5800, "units_killed": 81, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 17600, "army_value": 2100, "income": 6500, "experience": 117, "order_count": 144}}
{"tick": 16001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:40 (tick 16001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 300 made / 220 used, harvesters 3.\nSCORE: assets $20100, army $6800, killed $5800 (35 units, 3 bldgs), lost $11750 (81 units, 0 bldgs). Map explored 31.8%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 28%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 1%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #288@(59,28) #295@(20,20)\n  e3 (Rocket Soldier) x4: #286@(61,27) #289@(47,26) #291@(39,24) #297@(10,20)\n  harv (Ore Truck (harvester)) x3: #132@(35,25) #193@(28,13) #225@(21,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: nothing READY TO PLACE with that type\n  - rally #161: ordered\n  - rally #284: ordered\n  - attack_move: 5 units\n  - stance: 5 units\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base remains unscouted but likely (95,11). Existing scattered tank/rockets continue northeast; heavy tank queue is full across factories, power plant ready soon then add refinery when funds permit.", "raw": "{\"thoughts\":\"Power Plant is ready and should be placed immediately. Our small forward force must keep pushing toward the likely enemy base while both War Factories and barracks remain fully queued.\",\"notes\":\"Place powr now; 7 heavy tanks queued across vehicle production and rockets queued. Forward units advancing northeast toward likely enemy start (95,11); enemy remains unscouted.\",\"commands\":[{\"do\":\"place\",\"item\":\"powr\",\"x\":20,\"y\":18},{\"do\":\"rally\",\"building\":161,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":284,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":22},{\"do\":\"rally\",\"building\":171,\"x\":70,\"y\":22},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1665, "completion_tokens": 247, "total_tokens": 1912, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1663, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00783805, "upstream_inference_prompt_cost": 0.00457765, "upstream_inference_completions_cost": 0.0032604}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 2.43, "thoughts": "Power Plant is ready and should be placed immediately. Our small forward force must keep pushing toward the likely enemy base while both War Factories and barracks remain fully queued.", "notes": "Place powr now; 7 heavy tanks queued across vehicle production and rockets queued. Forward units advancing northeast toward likely enemy start (95,11); enemy remains unscouted.", "commands": [{"do": "place", "item": "powr", "x": 20, "y": 18}, {"do": "rally", "building": 161, "x": 70, "y": 22}, {"do": "rally", "building": 284, "x": 70, "y": 22}, {"do": "rally", "building": 135, "x": 70, "y": 22}, {"do": "rally", "building": 171, "x": 70, "y": 22}, {"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered", "attack_move: 6 units", "stance: 6 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 11750, "units_killed": 35, "units_lost": 81, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 20100, "army_value": 3500, "income": 6275, "experience": 58, "order_count": 120}}
{"tick": 16201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:48 (tick 16201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 4000), power 169 made / 160 used, harvesters 5.\nSCORE: assets $17900, army $7900, killed $11750 (81 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 21.1%.\nPRODUCTION: Building: proc 9%; Vehicle: 3tnk 30%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(78,14)* #278@(78,14)94%* #279@(78,14)51%*\n  e3 (Rocket Soldier) x7: #274@(78,14)88%* #281@(78,14)* #287@(78,14)88%* #290@(79,13)* #293@(79,13)* #294@(81,13) #299@(91,14)*\n  harv (Ore Truck (harvester)) x5: #131@(105,26) #262@(91,9)18%* #266@(103,24) #282@(97,9)32%* #296@(89,3)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - move: 2 units\n  - attack_move: 9 units\n  - train 2x e3: queued\n  - build proc: started\nYOUR NOTES FROM LAST TURN: fact #121 critical - repair priority. Powr #188/#276 damaged. Enemy at ~(12,16) west, none visible now. Army ~14 at (80,14). Keep mining and rebuilding economy.", "raw": "{\"thoughts\": \"Economy is the crunch: $0 cash with 5 harvesters, several damaged. Fact @25% is critical\u2014keep repairing. Send idle harvesters back to mining, keep army moving west toward the enemy base, and let the queued production finish once ore flows.\", \"notes\": \"Fact #121 critical, powr damaged. Harvest #262/#282 idle. Army ~10 at (78,14) heading west to (12,16). Enemy none visible. Rebuild economy first.\", \"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"harvest\",\"unit\":282},{\"do\":\"harvest\",\"unit\":296},{\"do\":\"attack_move\",\"units\":[274,277,278,279,281,287,290,293,294,299],\"x\":40,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1840, "completion_tokens": 543, "total_tokens": 2383, "cost": 0.000977808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.000977808, "upstream_inference_prompt_cost": 0.000326208, "upstream_inference_completions_cost": 0.0006516}, "completion_tokens_details": {"reasoning_tokens": 339, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.48, "thoughts": "Economy is the crunch: $0 cash with 5 harvesters, several damaged. Fact @25% is critical\u2014keep repairing. Send idle harvesters back to mining, keep army moving west toward the enemy base, and let the queued production finish once ore flows.", "notes": "Fact #121 critical, powr damaged. Harvest #262/#282 idle. Army ~10 at (78,14) heading west to (12,16). Enemy none visible. Rebuild economy first.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 282}, {"do": "harvest", "unit": 296}, {"do": "attack_move", "units": [274, 277, 278, 279, 281, 287, 290, 293, 294, 299], "x": 40, "y": 16}], "feedback": ["repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "attack_move: 10 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 11750, "deaths_cost": 5800, "units_killed": 81, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 17900, "army_value": 2400, "income": 6500, "experience": 117, "order_count": 147}}
{"tick": 16201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:48 (tick 16201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 400 made / 220 used, harvesters 3.\nSCORE: assets $20400, army $6800, killed $5800 (35 units, 3 bldgs), lost $11750 (81 units, 0 bldgs). Map explored 32%.\nPRODUCTION: Vehicle: 3tnk 51%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 78%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #288@(68,23) #295@(34,20)\n  e3 (Rocket Soldier) x4: #286@(69,20) #289@(57,28) #291@(49,26) #297@(18,27)\n  harv (Ore Truck (harvester)) x3: #132@(31,24) #193@(27,11) #225@(22,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 6 units\n  - stance: 6 units\nYOUR NOTES FROM LAST TURN: Place powr now; 7 heavy tanks queued across vehicle production and rockets queued. Forward units advancing northeast toward likely enemy start (95,11); enemy remains unscouted.", "raw": "{\"thoughts\":\"Production is fully queued and the economy is temporarily empty, so the priority is consolidating the scattered forward force and scouting/pressuring the likely enemy start. Keep harvesters working while the queued heavies and rockets reinforce the attack.\",\"notes\":\"Enemy still unseen. Send all current combat units toward likely enemy base at (95,11); heavies/rockets are queued across factories and barracks.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"rally\",\"building\":161,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":284,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":72,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":72,\"y\":18}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1672, "completion_tokens": 319, "total_tokens": 1991, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1670, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0088077, "upstream_inference_prompt_cost": 0.0045969, "upstream_inference_completions_cost": 0.0042108}, "completion_tokens_details": {"reasoning_tokens": 95, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.25, "thoughts": "Production is fully queued and the economy is temporarily empty, so the priority is consolidating the scattered forward force and scouting/pressuring the likely enemy start. Keep harvesters working while the queued heavies and rockets reinforce the attack.", "notes": "Enemy still unseen. Send all current combat units toward likely enemy base at (95,11); heavies/rockets are queued across factories and barracks.", "commands": [{"do": "attack_move", "units": "all_army", "x": 95, "y": 11}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}, {"do": "rally", "building": 161, "x": 72, "y": 18}, {"do": "rally", "building": 284, "x": 72, "y": 18}, {"do": "rally", "building": 135, "x": 72, "y": 18}, {"do": "rally", "building": 171, "x": 72, "y": 18}], "feedback": ["attack_move: 6 units", "stance: 6 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 11750, "units_killed": 35, "units_lost": 81, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 20400, "army_value": 3500, "income": 6175, "experience": 58, "order_count": 121}}
{"tick": 16401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 10:56 (tick 16401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $224 (storage 4000), power 169 made / 160 used, harvesters 5.\nSCORE: assets $17900, army $7900, killed $12050 (82 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 21.1%.\nPRODUCTION: Building: proc 15%; Vehicle: 3tnk 38%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 56%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (15) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(74,18)48% #278@(75,17)94% #279@(75,17)49%\n  e3 (Rocket Soldier) x7: #274@(75,17)88% #281@(75,17) #287@(75,17)88% #290@(75,16) #293@(75,16) #294@(75,18) #299@(81,15)\n  harv (Ore Truck (harvester)) x5: #131@(98,20) #262@(89,2)19% #266@(104,24) #282@(98,13)33% #296@(95,6)\nVISIBLE ENEMY UNITS (1):\n  #288 3tnk@(71,17) 29%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - attack_move: 10 units\nYOUR NOTES FROM LAST TURN: Fact #121 critical, powr damaged. Harvest #262/#282 idle. Army ~10 at (78,14) heading west to (12,16). Enemy none visible. Rebuild economy first.", "raw": "{\"thoughts\":\"Army group is at (75,17) advancing toward enemy base at (12,16). Enemy tank spotted damaged nearby - attack it. Keep production queues full and repair critical buildings.\",\"notes\":\"Army pushing west to enemy base (12,16). Fact #121 still repairing. Harvesters #262/#282 need checking. Keep training e3/3tnk and repairing buildings.\",\"commands\":[{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"harvest\",\"unit\":282},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276}]}", "routed_model": "anthropic/claude-sonnet-5", "usage": {"prompt_tokens": 2587, "completion_tokens": 295, "total_tokens": 2882, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.008124, "upstream_inference_prompt_cost": 0.005174, "upstream_inference_completions_cost": 0.00295}, "completion_tokens_details": {"reasoning_tokens": 25, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 11.97, "thoughts": "Army group is at (75,17) advancing toward enemy base at (12,16). Enemy tank spotted damaged nearby - attack it. Keep production queues full and repair critical buildings.", "notes": "Army pushing west to enemy base (12,16). Fact #121 still repairing. Harvesters #262/#282 need checking. Keep training e3/3tnk and repairing buildings.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 282}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}], "feedback": ["attack_move: 10 units", "train 2x 3tnk: queued", "train 3x e3: queued", "repair #121: ordered", "repair #188: ordered", "repair #276: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 12050, "deaths_cost": 5800, "units_killed": 82, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 17900, "army_value": 2400, "income": 6650, "experience": 120, "order_count": 147}}
{"tick": 16401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 10:56 (tick 16401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $47 (storage 6000), power 400 made / 220 used, harvesters 3.\nSCORE: assets $20100, army $6500, killed $5800 (35 units, 3 bldgs), lost $12050 (82 units, 0 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 3tnk 51%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 79%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #288@(71,17)29% #295@(47,26)\n  e3 (Rocket Soldier) x3: #289@(65,24) #291@(59,28) #297@(27,29)\n  harv (Ore Truck (harvester)) x3: #132@(26,15) #193@(24,4) #225@(28,9)\nVISIBLE ENEMY UNITS (9):\n  #274 e3@(75,17) 88%, #277 e1@(74,18) 48%, #278 e1@(75,17) 94%, #279 e1@(75,17) 49%, #281 e3@(75,17) 100%, #287 e3@(75,17) 88%, #290 e3@(75,16) 100%, #293 e3@(75,16) 100%, #294 e3@(75,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 6 units\n  - stance: 6 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy still unseen. Send all current combat units toward likely enemy base at (95,11); heavies/rockets are queued across factories and barracks.", "raw": "{\"thoughts\":\"Our forward force has reached enemy infantry near 75,17 but is fragmented; reinforce the push while pulling the critically damaged heavy tank back to the Service Depot. Production is fully queued and power/economy remain stable.\",\"notes\":\"Enemy infantry mass spotted around (75,17); enemy base still likely near (95,11). #288 retreats to depot; #295 and rockets continue attack-move east.\",\"commands\":[{\"do\":\"move\",\"units\":[288],\"x\":18,\"y\":12},{\"do\":\"attack_move\",\"units\":[295,289,291,297],\"x\":95,\"y\":11},{\"do\":\"stance\",\"units\":[295,289,291,297],\"stance\":\"attack_anything\"},{\"do\":\"attack\",\"units\":[295,289,291],\"target\":274},{\"do\":\"rally\",\"building\":161,\"x\":70,\"y\":17},{\"do\":\"rally\",\"building\":284,\"x\":70,\"y\":17},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":17},{\"do\":\"rally\",\"building\":171,\"x\":70,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1752, "completion_tokens": 373, "total_tokens": 2125, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1750, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0097405, "upstream_inference_prompt_cost": 0.0048169, "upstream_inference_completions_cost": 0.0049236}, "completion_tokens_details": {"reasoning_tokens": 134, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.31, "thoughts": "Our forward force has reached enemy infantry near 75,17 but is fragmented; reinforce the push while pulling the critically damaged heavy tank back to the Service Depot. Production is fully queued and power/economy remain stable.", "notes": "Enemy infantry mass spotted around (75,17); enemy base still likely near (95,11). #288 retreats to depot; #295 and rockets continue attack-move east.", "commands": [{"do": "move", "units": [288], "x": 18, "y": 12}, {"do": "attack_move", "units": [295, 289, 291, 297], "x": 95, "y": 11}, {"do": "stance", "units": [295, 289, 291, 297], "stance": "attack_anything"}, {"do": "attack", "units": [295, 289, 291], "target": 274}, {"do": "rally", "building": 161, "x": 70, "y": 17}, {"do": "rally", "building": 284, "x": 70, "y": 17}, {"do": "rally", "building": 135, "x": 70, "y": 17}, {"do": "rally", "building": 171, "x": 70, "y": 17}], "feedback": ["move: 1 units", "attack_move: 4 units", "stance: 4 units", "attack: 3 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 12050, "units_killed": 35, "units_lost": 82, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 20100, "army_value": 3200, "income": 6200, "experience": 58, "order_count": 121}}
{"tick": 16601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:04 (tick 16601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $732 (storage 4000), power 169 made / 160 used, harvesters 5.\nSCORE: assets $18200, army $8200, killed $13800 (85 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 21.1%.\nPRODUCTION: Building: proc 27%; Vehicle: 3tnk 52%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 10%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(67,24)53% #278@(68,24)94% #279@(68,24)49%\n  e3 (Rocket Soldier) x8: #274@(70,23)77% #281@(69,22) #287@(69,23)88% #290@(69,22) #293@(68,22) #294@(69,23) #299@(73,19) #304@(97,16)\n  harv (Ore Truck (harvester)) x5: #131@(93,15) #262@(88,8)21% #266@(105,24) #282@(107,23)35% #296@(98,12)\nVISIBLE ENEMY UNITS (1):\n  #300 3tnk.husk@(71,17) 48%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\nYOUR NOTES FROM LAST TURN: Army pushing west to enemy base (12,16). Fact #121 still repairing. Harvesters #262/#282 need checking. Keep training e3/3tnk and repairing buildings.", "raw": "{\"thoughts\": \"Army is at ~(69,22) pushing west; enemy base likely at (12,16). Cash is near zero so production is throttled \u2014 keep the queued units coming and push the army farther west. Send the damaged harvester back mining and keep repairing base structures.\", \"notes\": \"Main army (10 inf) advancing west toward enemy base (12,16); waypoint ~(45,20). e3 #304 stays near base as defense. Building queue: proc. Watch economy \u2014 cash $0, need harvesters back mining.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[274,277,278,279,281,287,290,293,294,299],\"x\":45,\"y\":20},{\"do\":\"move\",\"units\":[304],\"x\":95,\"y\":14},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"harvest\",\"unit\":282},{\"do\":\"harvest\",\"unit\":266},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1882, "completion_tokens": 580, "total_tokens": 2462, "cost": 0.001034808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001034808, "upstream_inference_prompt_cost": 0.000338808, "upstream_inference_completions_cost": 0.000696}, "completion_tokens_details": {"reasoning_tokens": 348, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.31, "thoughts": "Army is at ~(69,22) pushing west; enemy base likely at (12,16). Cash is near zero so production is throttled \u2014 keep the queued units coming and push the army farther west. Send the damaged harvester back mining and keep repairing base structures.", "notes": "Main army (10 inf) advancing west toward enemy base (12,16); waypoint ~(45,20). e3 #304 stays near base as defense. Building queue: proc. Watch economy \u2014 cash $0, need harvesters back mining.", "commands": [{"do": "attack_move", "units": [274, 277, 278, 279, 281, 287, 290, 293, 294, 299], "x": 45, "y": 20}, {"do": "move", "units": [304], "x": 95, "y": 14}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 282}, {"do": "harvest", "unit": 266}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}], "feedback": ["attack_move: 10 units", "move: 1 units", "repair #121: ordered", "repair #188: ordered", "repair #276: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 13800, "deaths_cost": 5800, "units_killed": 85, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 18200, "army_value": 2700, "income": 7000, "experience": 137, "order_count": 152}}
{"tick": 16601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:04 (tick 16601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $266 (storage 6000), power 400 made / 220 used, harvesters 3.\nSCORE: assets $18650, army $5050, killed $5800 (35 units, 3 bldgs), lost $13800 (85 units, 0 bldgs). Map explored 32.3%.\nPRODUCTION: Vehicle: 3tnk 85%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 92%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #295@(59,28)\n  3tnk.husk (3tnk.husk) x1: #300@(71,17)48%*\n  e3 (Rocket Soldier) x2: #297@(36,27) #301@(16,25)\n  harv (Ore Truck (harvester)) x3: #132@(31,24) #193@(28,12) #225@(26,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - attack_move: 4 units\n  - stance: 4 units\n  - attack: 3 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry mass spotted around (75,17); enemy base still likely near (95,11). #288 retreats to depot; #295 and rockets continue attack-move east.", "raw": "{\"thoughts\":\"Heavy tank production is fully queued across the vehicle factories, while the current forward tank and rocket soldiers should keep probing toward the likely enemy base. Keep infantry production fed with rockets and press east through the last known enemy infantry area.\",\"notes\":\"Enemy base likely near (95,11); enemy infantry was around (75,17). Vehicle queue has 7 heavy tanks pending; current #295 is forward at (59,28).\",\"commands\":[{\"do\":\"train\",\"item\":\"e3\",\"count\":10},{\"do\":\"attack_move\",\"units\":[295],\"x\":95,\"y\":11},{\"do\":\"attack_move\",\"units\":[297,301],\"x\":78,\"y\":17},{\"do\":\"stance\",\"units\":[295,297,301],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":161,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":284,\"x\":70,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":65,\"y\":20},{\"do\":\"rally\",\"building\":171,\"x\":65,\"y\":20}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1670, "completion_tokens": 344, "total_tokens": 2014, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1668, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091322, "upstream_inference_prompt_cost": 0.0045914, "upstream_inference_completions_cost": 0.0045408}, "completion_tokens_details": {"reasoning_tokens": 109, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.73, "thoughts": "Heavy tank production is fully queued across the vehicle factories, while the current forward tank and rocket soldiers should keep probing toward the likely enemy base. Keep infantry production fed with rockets and press east through the last known enemy infantry area.", "notes": "Enemy base likely near (95,11); enemy infantry was around (75,17). Vehicle queue has 7 heavy tanks pending; current #295 is forward at (59,28).", "commands": [{"do": "train", "item": "e3", "count": 10}, {"do": "attack_move", "units": [295], "x": 95, "y": 11}, {"do": "attack_move", "units": [297, 301], "x": 78, "y": 17}, {"do": "stance", "units": [295, 297, 301], "stance": "attack_anything"}, {"do": "rally", "building": 161, "x": 70, "y": 18}, {"do": "rally", "building": 284, "x": 70, "y": 18}, {"do": "rally", "building": 135, "x": 65, "y": 20}, {"do": "rally", "building": 171, "x": 65, "y": 20}], "feedback": ["train 10x e3: queued", "attack_move: 1 units", "attack_move: 2 units", "stance: 3 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 13800, "units_killed": 35, "units_lost": 85, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18650, "army_value": 1750, "income": 7175, "experience": 58, "order_count": 121}}
{"tick": 16801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:12 (tick 16801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 169 made / 160 used, harvesters 5.\nSCORE: assets $18200, army $8200, killed $14950 (86 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 21.1%.\nPRODUCTION: Building: proc 45%; Vehicle: 3tnk 73%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 91%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (16) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(63,26)54% #278@(63,26)85% #279@(63,26)35%\n  e3 (Rocket Soldier) x8: #274@(65,24)11% #281@(65,24)98% #287@(65,24)78% #290@(64,25) #293@(63,26) #294@(64,26) #299@(65,24) #304@(95,14)*\n  harv (Ore Truck (harvester)) x5: #131@(104,26) #262@(93,15)22% #266@(100,19) #282@(107,25)36% #296@(93,5)\nVISIBLE ENEMY UNITS (1):\n  #307 3tnk.husk@(64,26) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - move: 1 units\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\nYOUR NOTES FROM LAST TURN: Main army (10 inf) advancing west toward enemy base (12,16); waypoint ~(45,20). e3 #304 stays near base as defense. Building queue: proc. Watch economy \u2014 cash $0, need harvesters back mining.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "raw": "{\"thoughts\": \"Cash is $0 so production is stalled; keep harvesters mining and let the proc finish. Main 10-infantry group is pushing west toward the enemy at (12,16) \u2014 continue the advance past (64,26) where we killed a heavy tank. Keep e3 #304 defending the base while damaged buildings repair.\", \"notes\": \"Army (10 inf) advancing west toward enemy base (12,16), next waypoint (45,18). e3 #304 guards base. Cash $0 \u2014 harvesters mining, proc at 45% in build queue. Repairing fact/powr.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[274,277,278,279,281,287,290,293,294,299],\"x\":45,\"y\":18},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":266},{\"do\":\"harvest\",\"unit\":296},{\"do\":\"repair\",\"building\":276},{\"do\":\"repair\",\"building\":188}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1881, "completion_tokens": 973, "total_tokens": 2854, "cost": 0.001506108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001506108, "upstream_inference_prompt_cost": 0.000338508, "upstream_inference_completions_cost": 0.0011676}, "completion_tokens_details": {"reasoning_tokens": 754, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.68, "thoughts": "Cash is $0 so production is stalled; keep harvesters mining and let the proc finish. Main 10-infantry group is pushing west toward the enemy at (12,16) \u2014 continue the advance past (64,26) where we killed a heavy tank. Keep e3 #304 defending the base while damaged buildings repair.", "notes": "Army (10 inf) advancing west toward enemy base (12,16), next waypoint (45,18). e3 #304 guards base. Cash $0 \u2014 harvesters mining, proc at 45% in build queue. Repairing fact/powr.", "commands": [{"do": "attack_move", "units": [274, 277, 278, 279, 281, 287, 290, 293, 294, 299], "x": 45, "y": 18}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 266}, {"do": "harvest", "unit": 296}, {"do": "repair", "building": 276}, {"do": "repair", "building": 188}], "feedback": ["attack_move: 10 units", "repair #276: ordered", "repair #188: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 14950, "deaths_cost": 5800, "units_killed": 86, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 18200, "army_value": 2700, "income": 6500, "experience": 148, "order_count": 152}}
{"tick": 16801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:12 (tick 16801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $124 (storage 6000), power 400 made / 220 used, harvesters 3.\nSCORE: assets $18950, army $5350, killed $5800 (35 units, 3 bldgs), lost $14950 (86 units, 0 bldgs). Map explored 32.3%.\nPRODUCTION: Vehicle: 3tnk 15%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 92%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #306@(14,22)\n  3tnk.husk (3tnk.husk) x2: #300@(71,17)30%* #307@(64,26)95%*\n  e3 (Rocket Soldier) x3: #297@(47,26) #301@(25,29) #305@(17,26)\n  harv (Ore Truck (harvester)) x3: #132@(32,27) #193@(28,14) #225@(24,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - train 10x e3: queued\n  - attack_move: 1 units\n  - attack_move: 2 units\n  - stance: 3 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy base likely near (95,11); enemy infantry was around (75,17). Vehicle queue has 7 heavy tanks pending; current #295 is forward at (59,28).", "raw": "{\"thoughts\":\"Income is currently fully committed to a large heavy tank and rocket soldier production wave. I will rally new armor and infantry toward the forward approach while advancing the surviving tank and rockets to scout toward the enemy's likely eastern base.\",\"notes\":\"Enemy base remains likely near (95,11). Rally armor/infantry to (60,25), then assemble 8+ tanks before committing on base.\",\"commands\":[{\"do\":\"rally\",\"building\":161,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":284,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":135,\"x\":55,\"y\":27},{\"do\":\"rally\",\"building\":171,\"x\":55,\"y\":27},{\"do\":\"attack_move\",\"units\":[306],\"x\":55,\"y\":26},{\"do\":\"attack_move\",\"units\":[297,301,305],\"x\":52,\"y\":27},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1747, "completion_tokens": 340, "total_tokens": 2087, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1745, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00929115, "upstream_inference_prompt_cost": 0.00480315, "upstream_inference_completions_cost": 0.004488}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.47, "thoughts": "Income is currently fully committed to a large heavy tank and rocket soldier production wave. I will rally new armor and infantry toward the forward approach while advancing the surviving tank and rockets to scout toward the enemy's likely eastern base.", "notes": "Enemy base remains likely near (95,11). Rally armor/infantry to (60,25), then assemble 8+ tanks before committing on base.", "commands": [{"do": "rally", "building": 161, "x": 60, "y": 25}, {"do": "rally", "building": 284, "x": 60, "y": 25}, {"do": "rally", "building": 135, "x": 55, "y": 27}, {"do": "rally", "building": 171, "x": 55, "y": 27}, {"do": "attack_move", "units": [306], "x": 55, "y": 26}, {"do": "attack_move", "units": [297, 301, 305], "x": 52, "y": 27}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}], "feedback": ["rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered", "attack_move: 1 units", "attack_move: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 14950, "units_killed": 35, "units_lost": 86, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18950, "army_value": 2050, "income": 6650, "experience": 58, "order_count": 131}}
{"tick": 17001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:20 (tick 17001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $315 (storage 4000), power 169 made / 160 used, harvesters 5.\nSCORE: assets $18500, army $8500, killed $15250 (87 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 21.4%.\nPRODUCTION: Building: proc 61%; Vehicle: 3tnk 93%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 66%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (17) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #277@(52,27)52% #278@(52,27)85% #279@(52,27)35%\n  e3 (Rocket Soldier) x9: #274@(57,28)11% #281@(56,28)98% #287@(56,28)78% #290@(54,28) #293@(53,27) #294@(54,28) #299@(58,28) #304@(95,14)* #309@(91,14)*\n  harv (Ore Truck (harvester)) x5: #131@(105,24) #262@(87,8)23% #266@(98,12) #282@(100,18)37% #296@(86,4)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - repair #276: ordered\n  - repair #188: ordered\nYOUR NOTES FROM LAST TURN: Army (10 inf) advancing west toward enemy base (12,16), next waypoint (45,18). e3 #304 guards base. Cash $0 \u2014 harvesters mining, proc at 45% in build queue. Repairing fact/powr.", "raw": "{\"thoughts\": \"Cash is $0 and the Construction Yard is at 25% HP \u2014 economy is weak, so I can only keep existing queues running and push my infantry group west toward the enemy base. No enemies visible, so continuing the advance is safe.\", \"notes\": \"12 inf group near (52,28) advancing to enemy base (12,16) via (38,20). Fact #121 at 25% - keep repairing, critical. Cash $0, power 169/160. e3 #304/#309 guard base.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[274,277,278,279,281,287,290,293,294,299],\"x\":38,\"y\":20},{\"do\":\"repair\",\"building\":121},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"harvest\",\"unit\":266},{\"do\":\"harvest\",\"unit\":282},{\"do\":\"harvest\",\"unit\":296}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1853, "completion_tokens": 943, "total_tokens": 2796, "cost": 0.001461708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001461708, "upstream_inference_prompt_cost": 0.000330108, "upstream_inference_completions_cost": 0.0011316}, "completion_tokens_details": {"reasoning_tokens": 732, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.7, "thoughts": "Cash is $0 and the Construction Yard is at 25% HP \u2014 economy is weak, so I can only keep existing queues running and push my infantry group west toward the enemy base. No enemies visible, so continuing the advance is safe.", "notes": "12 inf group near (52,28) advancing to enemy base (12,16) via (38,20). Fact #121 at 25% - keep repairing, critical. Cash $0, power 169/160. e3 #304/#309 guard base.", "commands": [{"do": "attack_move", "units": [274, 277, 278, 279, 281, 287, 290, 293, 294, 299], "x": 38, "y": 20}, {"do": "repair", "building": 121}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 266}, {"do": "harvest", "unit": 282}, {"do": "harvest", "unit": 296}], "feedback": ["attack_move: 10 units", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 15250, "deaths_cost": 5800, "units_killed": 87, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 18500, "army_value": 3000, "income": 7500, "experience": 151, "order_count": 152}}
{"tick": 17001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:20 (tick 17001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 220 used, harvesters 3.\nSCORE: assets $18950, army $5350, killed $5800 (35 units, 3 bldgs), lost $15250 (87 units, 0 bldgs). Map explored 32.5%.\nPRODUCTION: Vehicle: 3tnk 21%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 11%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #306@(26,20)\n  3tnk.husk (3tnk.husk) x2: #300@(71,17)12%* #307@(64,26)77%*\n  e3 (Rocket Soldier) x3: #301@(34,28) #305@(26,29) #308@(16,26)\n  harv (Ore Truck (harvester)) x3: #132@(26,19) #193@(22,5) #225@(27,5)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: 1 units\n  - attack_move: 3 units\nYOUR NOTES FROM LAST TURN: Enemy base remains likely near (95,11). Rally armor/infantry to (60,25), then assemble 8+ tanks before committing on base.", "raw": "{\"thoughts\":\"Production is fully queued and income is being converted into heavy tanks and rocket soldiers. Our visible force is thin, so keep it advancing cautiously toward the central rally while new units reinforce; enemy remains unscouted near the northeast start.\",\"notes\":\"2 war factories and 2 barracks have deep tank/e3 queues. Move current combat survivors toward (60,25); attack enemy base near (95,11) only after armored reinforcements assemble.\",\"commands\":[{\"do\":\"attack_move\",\"units\":[306,301,305,308],\"x\":60,\"y\":25},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"rally\",\"building\":161,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":284,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":171,\"x\":60,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1715, "completion_tokens": 341, "total_tokens": 2056, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1713, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00921635, "upstream_inference_prompt_cost": 0.00471515, "upstream_inference_completions_cost": 0.0045012}, "completion_tokens_details": {"reasoning_tokens": 119, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.88, "thoughts": "Production is fully queued and income is being converted into heavy tanks and rocket soldiers. Our visible force is thin, so keep it advancing cautiously toward the central rally while new units reinforce; enemy remains unscouted near the northeast start.", "notes": "2 war factories and 2 barracks have deep tank/e3 queues. Move current combat survivors toward (60,25); attack enemy base near (95,11) only after armored reinforcements assemble.", "commands": [{"do": "attack_move", "units": [306, 301, 305, 308], "x": 60, "y": 25}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}, {"do": "rally", "building": 161, "x": 60, "y": 25}, {"do": "rally", "building": 284, "x": 60, "y": 25}, {"do": "rally", "building": 135, "x": 60, "y": 25}, {"do": "rally", "building": 171, "x": 60, "y": 25}], "feedback": ["attack_move: 4 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 15250, "units_killed": 35, "units_lost": 87, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18950, "army_value": 2050, "income": 6500, "experience": 58, "order_count": 131}}
{"tick": 17201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:28 (tick 17201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $266 (storage 4000), power 169 made / 160 used, harvesters 5.\nSCORE: assets $19950, army $9950, killed $15550 (88 units, 0 bldgs), lost $5800 (35 units, 3 bldgs). Map explored 23.3%.\nPRODUCTION: Building: proc 74%; Vehicle: 3tnk 9%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 27%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #310@(88,9)\n  e1 (Rifle Infantry) x3: #277@(41,23)36% #278@(42,24)85% #279@(42,24)35%\n  e3 (Rocket Soldier) x10: #274@(47,27)11% #281@(46,27)98% #287@(46,27)78% #290@(44,25) #293@(44,24) #294@(44,25) #299@(47,28) #304@(95,14)* #309@(91,14)* #311@(91,15)\n  harv (Ore Truck (harvester)) x5: #131@(102,22) #262@(85,5)25% #266@(89,11) #282@(98,12)39% #296@(88,10)\nVISIBLE ENEMY UNITS (1):\n  #306 3tnk@(39,22) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: 12 inf group near (52,28) advancing to enemy base (12,16) via (38,20). Fact #121 at 25% - keep repairing, critical. Cash $0, power 169/160. e3 #304/#309 guard base.", "raw": "{\"thoughts\": \"We're cash-starved ($0) so getting harvesters mining is critical. The 10-infantry group is pushing toward the enemy base and there's an enemy tank at (39,22) to grind through. Keep repairing the 25% Construction Yard and send the lone heavy tank to support the push.\", \"notes\": \"Inf group (~44,25) attacking toward enemy base (12,16). Enemy tank #306 at (39,22). Fact #121 repairing (25%). Need economy: 5 harvesters mining, keep proc building. Tank #310 sent to front.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[274,281,287,290,293,294,299,277,278,279],\"x\":35,\"y\":19},{\"do\":\"attack_move\",\"units\":[310],\"x\":60,\"y\":18},{\"do\":\"harvest\",\"unit\":131},{\"do\":\"harvest\",\"unit\":266},{\"do\":\"harvest\",\"unit\":296},{\"do\":\"harvest\",\"unit\":262},{\"do\":\"harvest\",\"unit\":282},{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"stance\",\"units\":[304,309,311],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1872, "completion_tokens": 1330, "total_tokens": 3202, "cost": 0.001931808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001931808, "upstream_inference_prompt_cost": 0.000335808, "upstream_inference_completions_cost": 0.001596}, "completion_tokens_details": {"reasoning_tokens": 1064, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.51, "thoughts": "We're cash-starved ($0) so getting harvesters mining is critical. The 10-infantry group is pushing toward the enemy base and there's an enemy tank at (39,22) to grind through. Keep repairing the 25% Construction Yard and send the lone heavy tank to support the push.", "notes": "Inf group (~44,25) attacking toward enemy base (12,16). Enemy tank #306 at (39,22). Fact #121 repairing (25%). Need economy: 5 harvesters mining, keep proc building. Tank #310 sent to front.", "commands": [{"do": "attack_move", "units": [274, 281, 287, 290, 293, 294, 299, 277, 278, 279], "x": 35, "y": 19}, {"do": "attack_move", "units": [310], "x": 60, "y": 18}, {"do": "harvest", "unit": 131}, {"do": "harvest", "unit": 266}, {"do": "harvest", "unit": 296}, {"do": "harvest", "unit": 262}, {"do": "harvest", "unit": 282}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "stance", "units": [304, 309, 311], "stance": "defend"}], "feedback": ["attack_move: 10 units", "attack_move: 1 units", "repair #121: ordered", "repair #188: ordered", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 15550, "deaths_cost": 5800, "units_killed": 88, "units_lost": 35, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 19950, "army_value": 4450, "income": 7500, "experience": 154, "order_count": 152}}
{"tick": 17201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:28 (tick 17201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $112 (storage 6000), power 400 made / 220 used, harvesters 3.\nSCORE: assets $18650, army $5050, killed $5800 (35 units, 3 bldgs), lost $15550 (88 units, 0 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 39%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 71%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #306@(39,22)\n  3tnk.husk (3tnk.husk) x1: #307@(64,26)60%*\n  e3 (Rocket Soldier) x2: #305@(35,27) #308@(26,29)\n  harv (Ore Truck (harvester)) x3: #132@(26,15) #193@(24,4) #225@(27,15)\nVISIBLE ENEMY UNITS (6):\n  #277 e1@(41,23) 36%, #278 e1@(42,24) 85%, #279 e1@(42,24) 35%, #290 e3@(44,25) 100%, #293 e3@(44,24) 100%, #294 e3@(44,25) 99%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: 2 war factories and 2 barracks have deep tank/e3 queues. Move current combat survivors toward (60,25); attack enemy base near (95,11) only after armored reinforcements assemble.", "raw": "{\"thoughts\":\"Production queues are fully committed and harvesters are supporting three refineries. The surviving tank and rockets should clear the visible enemy infantry/rocket screen while reinforcements rally toward the center.\",\"notes\":\"Keep 2 WF/2 barracks queues running. Current survivors advancing through enemy screen toward central rally (60,25); enemy base still expected near (95,11).\",\"commands\":[{\"do\":\"stance\",\"units\":[306,305,308],\"stance\":\"attack_anything\"},{\"do\":\"attack_move\",\"units\":[306,305,308],\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":161,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":284,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":171,\"x\":60,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1770, "completion_tokens": 341, "total_tokens": 2111, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1768, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0093676, "upstream_inference_prompt_cost": 0.0048664, "upstream_inference_completions_cost": 0.0045012}, "completion_tokens_details": {"reasoning_tokens": 145, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.68, "thoughts": "Production queues are fully committed and harvesters are supporting three refineries. The surviving tank and rockets should clear the visible enemy infantry/rocket screen while reinforcements rally toward the center.", "notes": "Keep 2 WF/2 barracks queues running. Current survivors advancing through enemy screen toward central rally (60,25); enemy base still expected near (95,11).", "commands": [{"do": "stance", "units": [306, 305, 308], "stance": "attack_anything"}, {"do": "attack_move", "units": [306, 305, 308], "x": 60, "y": 25}, {"do": "rally", "building": 161, "x": 60, "y": 25}, {"do": "rally", "building": 284, "x": 60, "y": 25}, {"do": "rally", "building": 135, "x": 60, "y": 25}, {"do": "rally", "building": 171, "x": 60, "y": 25}], "feedback": ["stance: 3 units", "attack_move: 3 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5800, "deaths_cost": 15550, "units_killed": 35, "units_lost": 88, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18650, "army_value": 1750, "income": 7000, "experience": 58, "order_count": 131}}
{"tick": 17401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:36 (tick 17401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $183 (storage 4000), power 169 made / 160 used, harvesters 5.\nSCORE: assets $19850, army $9850, killed $16700 (89 units, 0 bldgs), lost $5900 (36 units, 3 bldgs). Map explored 23.6%.\nPRODUCTION: Building: proc 82%; Vehicle: 3tnk 18%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 61%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (18) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #310@(77,13)\n  e1 (Rifle Infantry) x2: #278@(41,23)78% #279@(40,23)5%\n  e3 (Rocket Soldier) x10: #274@(41,23)11% #281@(41,23)97% #287@(41,23)77% #290@(40,22) #293@(41,23) #294@(41,23) #299@(41,23) #304@(95,14)* #309@(91,14)* #311@(91,14)*\n  harv (Ore Truck (harvester)) x5: #131@(100,14) #262@(89,12)26% #266@(83,6) #282@(103,22)40% #296@(93,15)\nVISIBLE ENEMY UNITS (1):\n  #313 3tnk.husk@(39,22) 23%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 10 units\n  - attack_move: 1 units\n  - repair #121: ordered\n  - repair #188: ordered\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Inf group (~44,25) attacking toward enemy base (12,16). Enemy tank #306 at (39,22). Fact #121 repairing (25%). Need economy: 5 harvesters mining, keep proc building. Tank #310 sent to front.", "raw": "{\"thoughts\": \"Economy is starved ($0 cash) with repaired buildings and queues running. Enemy is weak near us (only a husk), so push the healthy units toward the enemy base (12,16) while retreating the near-dead infantry. Keep production flowing.\", \"notes\": \"CY #121 repairing. Pushing e3 group + tank #310 toward enemy base (12,16). Damaged inf #274/#279 pulled back. Cash $0 - need harvesters/proc to recover.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[310],\"x\":50,\"y\":18},{\"do\":\"attack_move\",\"units\":[281,287,290,293,294,299],\"x\":35,\"y\":22},{\"do\":\"move\",\"units\":[274,279],\"x\":93,\"y\":17},{\"do\":\"stance\",\"units\":[304,309,311],\"stance\":\"defend\"},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":18},{\"do\":\"rally\",\"building\":158,\"x\":70,\"y\":15}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1886, "completion_tokens": 1112, "total_tokens": 2998, "cost": 0.001674408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001674408, "upstream_inference_prompt_cost": 0.000340008, "upstream_inference_completions_cost": 0.0013344}, "completion_tokens_details": {"reasoning_tokens": 885, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.49, "thoughts": "Economy is starved ($0 cash) with repaired buildings and queues running. Enemy is weak near us (only a husk), so push the healthy units toward the enemy base (12,16) while retreating the near-dead infantry. Keep production flowing.", "notes": "CY #121 repairing. Pushing e3 group + tank #310 toward enemy base (12,16). Damaged inf #274/#279 pulled back. Cash $0 - need harvesters/proc to recover.", "commands": [{"do": "attack_move", "units": [310], "x": 50, "y": 18}, {"do": "attack_move", "units": [281, 287, 290, 293, 294, 299], "x": 35, "y": 22}, {"do": "move", "units": [274, 279], "x": 93, "y": 17}, {"do": "stance", "units": [304, 309, 311], "stance": "defend"}, {"do": "rally", "building": 134, "x": 60, "y": 18}, {"do": "rally", "building": 158, "x": 70, "y": 15}], "feedback": ["attack_move: 1 units", "attack_move: 6 units", "move: 2 units", "stance: 3 units", "rally #134: ordered", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 16700, "deaths_cost": 5900, "units_killed": 89, "units_lost": 36, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 19850, "army_value": 4350, "income": 6700, "experience": 165, "order_count": 152}}
{"tick": 17401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:36 (tick 17401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 400 made / 220 used, harvesters 3.\nSCORE: assets $17800, army $4200, killed $5900 (36 units, 3 bldgs), lost $16700 (89 units, 0 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 67%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 66%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x2: #307@(64,26)42%* #313@(39,22)23%*\n  e3 (Rocket Soldier) x3: #305@(38,27) #308@(35,27) #312@(15,22)\n  harv (Ore Truck (harvester)) x3: #132@(24,6) #193@(28,14) #225@(29,11)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - stance: 3 units\n  - attack_move: 3 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Keep 2 WF/2 barracks queues running. Current survivors advancing through enemy screen toward central rally (60,25); enemy base still expected near (95,11).", "raw": "{\"thoughts\":\"Production is fully queued but income is temporarily exhausted. The surviving rocket troops will continue scouting and pressuring toward the expected enemy base while harvesters mine.\",\"notes\":\"Enemy base remains unspotted, expected near (95,11). Production queues contain heavy tanks and rockets; regroup new units toward (60,25), then push northeast.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"attack_move\",\"units\":[305,308],\"x\":60,\"y\":25},{\"do\":\"attack_move\",\"units\":[312],\"x\":45,\"y\":24},{\"do\":\"move\",\"units\":[307,313],\"x\":30,\"y\":20},{\"do\":\"rally\",\"building\":161,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":284,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":135,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":171,\"x\":60,\"y\":25}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1691, "completion_tokens": 317, "total_tokens": 2008, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1689, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00883355, "upstream_inference_prompt_cost": 0.00464915, "upstream_inference_completions_cost": 0.0041844}, "completion_tokens_details": {"reasoning_tokens": 87, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.55, "thoughts": "Production is fully queued but income is temporarily exhausted. The surviving rocket troops will continue scouting and pressuring toward the expected enemy base while harvesters mine.", "notes": "Enemy base remains unspotted, expected near (95,11). Production queues contain heavy tanks and rockets; regroup new units toward (60,25), then push northeast.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}, {"do": "attack_move", "units": [305, 308], "x": 60, "y": 25}, {"do": "attack_move", "units": [312], "x": 45, "y": 24}, {"do": "move", "units": [307, 313], "x": 30, "y": 20}, {"do": "rally", "building": 161, "x": 60, "y": 25}, {"do": "rally", "building": 284, "x": 60, "y": 25}, {"do": "rally", "building": 135, "x": 60, "y": 25}, {"do": "rally", "building": 171, "x": 60, "y": 25}], "feedback": ["attack_move: 2 units", "attack_move: 1 units", "move: 2 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 16700, "units_killed": 36, "units_lost": 89, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 17800, "army_value": 900, "income": 7000, "experience": 59, "order_count": 131}}
{"tick": 17601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:44 (tick 17601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $543 (storage 4000), power 169 made / 160 used, harvesters 5.\nSCORE: assets $20150, army $10150, killed $16700 (89 units, 0 bldgs), lost $5900 (36 units, 3 bldgs). Map explored 24.8%.\nPRODUCTION: Building: proc READY TO PLACE; Vehicle: 3tnk 47%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 72%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%\nYOUR UNITS (19) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #310@(69,21)\n  e1 (Rifle Infantry) x2: #278@(35,19)78%* #279@(51,27)10%\n  e3 (Rocket Soldier) x11: #274@(47,25)11% #281@(40,23)93% #287@(35,22)77%* #290@(35,22)* #293@(35,22)* #294@(35,22)* #299@(40,23)62% #304@(95,14)* #309@(91,14)* #311@(91,14)* #314@(91,17)\n  harv (Ore Truck (harvester)) x5: #131@(100,17) #262@(93,15)27% #266@(88,10) #282@(104,27)41% #296@(89,11)\nVISIBLE ENEMY UNITS (3):\n  #305 e3@(40,27) 57%, #307 3tnk.husk@(64,26) 24%, #313 3tnk.husk@(39,22) 5%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 1 units\n  - attack_move: 6 units\n  - move: 2 units\n  - stance: 3 units\n  - rally #134: ordered\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: CY #121 repairing. Pushing e3 group + tank #310 toward enemy base (12,16). Damaged inf #274/#279 pulled back. Cash $0 - need harvesters/proc to recover.", "raw": "{\"thoughts\": \"Cash is $0 so economy is the bottleneck. The proc is ready to place - do that immediately to get income. Repair the badly damaged Construction Yard and power plants so production/output isn't crippled. Keep the western e3 group and lone tank pushing toward the enemy base at (12,16); leave a few e3s home to defend.\", \"notes\": \"CY #121 (25%), powr #188 (23%), powr #276 (46%) need repair. Placing proc for income. Enemy base ~(12,16). West e3 group ~(35,22) advancing; tank #310 at (69,21) advancing. Home defense: e3 #304/#309/#311/#314.\", \"commands\": [{\"do\":\"place\",\"item\":\"proc\"}, {\"do\":\"repair\",\"building\":121}, {\"do\":\"repair\",\"building\":188}, {\"do\":\"repair\",\"building\":276}, {\"do\":\"attack_move\",\"units\":[287,290,293,294,281,299],\"x\":12,\"y\":16}, {\"do\":\"attack_move\",\"units\":[310],\"x\":40,\"y\":20}, {\"do\":\"stance\",\"units\":[304,309,311,314],\"stance\":\"defend\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1922, "completion_tokens": 799, "total_tokens": 2721, "cost": 0.001309608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001309608, "upstream_inference_prompt_cost": 0.000350808, "upstream_inference_completions_cost": 0.0009588}, "completion_tokens_details": {"reasoning_tokens": 532, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "Cash is $0 so economy is the bottleneck. The proc is ready to place - do that immediately to get income. Repair the badly damaged Construction Yard and power plants so production/output isn't crippled. Keep the western e3 group and lone tank pushing toward the enemy base at (12,16); leave a few e3s home to defend.", "notes": "CY #121 (25%), powr #188 (23%), powr #276 (46%) need repair. Placing proc for income. Enemy base ~(12,16). West e3 group ~(35,22) advancing; tank #310 at (69,21) advancing. Home defense: e3 #304/#309/#311/#314.", "commands": [{"do": "place", "item": "proc"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "attack_move", "units": [287, 290, 293, 294, 281, 299], "x": 12, "y": 16}, {"do": "attack_move", "units": [310], "x": 40, "y": 20}, {"do": "stance", "units": [304, 309, 311, 314], "stance": "defend"}], "feedback": ["place proc: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "attack_move: 6 units", "attack_move: 1 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 16700, "deaths_cost": 5900, "units_killed": 89, "units_lost": 36, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 20150, "army_value": 4650, "income": 7975, "experience": 165, "order_count": 152}}
{"tick": 17601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:44 (tick 17601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 220 used, harvesters 3.\nSCORE: assets $18100, army $4500, killed $5900 (36 units, 3 bldgs), lost $16700 (89 units, 0 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 91%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (9) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x2: #307@(64,26)24%* #313@(39,22)5%*\n  e3 (Rocket Soldier) x4: #305@(40,27)57% #308@(37,27) #312@(24,22) #315@(12,22)\n  harv (Ore Truck (harvester)) x3: #132@(22,4) #193@(28,11) #225@(28,4)\nVISIBLE ENEMY UNITS (2):\n  #281 e3@(40,23) 93%, #299 e3@(40,23) 62%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - move: 2 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unspotted, expected near (95,11). Production queues contain heavy tanks and rockets; regroup new units toward (60,25), then push northeast.", "raw": "{\"thoughts\":\"All production is already saturated despite zero cash. Eliminate the nearby enemy rocket soldiers, pull critically damaged tank husks to the depot, and keep surviving rockets consolidating toward the forward rally point.\",\"notes\":\"Enemy base still unseen, likely east/northeast near (95,11). Six heavy tanks and seven rockets are queued; rallies are (60,25). Repairing tank husks at depot.\",\"commands\":[{\"do\":\"attack\",\"units\":[305,308],\"target\":281},{\"do\":\"attack\",\"units\":[305,308],\"target\":299},{\"do\":\"move\",\"units\":[307,313],\"x\":18,\"y\":12},{\"do\":\"move\",\"units\":[312,315],\"x\":60,\"y\":25},{\"do\":\"stance\",\"units\":[305,308,312,315],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1724, "completion_tokens": 296, "total_tokens": 2020, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1722, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0086471, "upstream_inference_prompt_cost": 0.0047399, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 117, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.3, "thoughts": "All production is already saturated despite zero cash. Eliminate the nearby enemy rocket soldiers, pull critically damaged tank husks to the depot, and keep surviving rockets consolidating toward the forward rally point.", "notes": "Enemy base still unseen, likely east/northeast near (95,11). Six heavy tanks and seven rockets are queued; rallies are (60,25). Repairing tank husks at depot.", "commands": [{"do": "attack", "units": [305, 308], "target": 281}, {"do": "attack", "units": [305, 308], "target": 299}, {"do": "move", "units": [307, 313], "x": 18, "y": 12}, {"do": "move", "units": [312, 315], "x": 60, "y": 25}, {"do": "stance", "units": [305, 308, 312, 315], "stance": "attack_anything"}], "feedback": ["attack: 2 units", "attack: 2 units", "move: 2 units", "move: 2 units", "stance: 4 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 16700, "units_killed": 36, "units_lost": 89, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18100, "army_value": 1200, "income": 6500, "experience": 59, "order_count": 131}}
{"tick": 17801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 11:52 (tick 17801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $307 (storage 6000), power 169 made / 190 used LOW POWER - production slowed, build power!, harvesters 6.\nSCORE: assets $22950, army $11550, killed $16700 (89 units, 0 bldgs), lost $5900 (36 units, 3 bldgs). Map explored 26%.\nPRODUCTION: Vehicle: 3tnk 57%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 11%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #310@(61,28)\n  e1 (Rifle Infantry) x2: #278@(35,19)78%* #279@(61,27)20%\n  e3 (Rocket Soldier) x12: #274@(57,28)11% #281@(40,23)90% #287@(29,16)77% #290@(29,16) #293@(30,17) #294@(29,16) #299@(40,23)20% #304@(95,14)* #309@(91,14)* #311@(91,14)* #314@(82,15) #318@(95,17)\n  harv (Ore Truck (harvester)) x6: #131@(103,28) #262@(85,7)29% #266@(93,16) #282@(105,27)43% #296@(84,5) #317@(106,26)\nVISIBLE ENEMY UNITS (3):\n  #225 harv@(27,15) 98%, #305 e3@(40,27) 12%, #307 3tnk.husk@(64,26) 6%\nVISIBLE ENEMY BUILDINGS (1):\n  #224 proc@(26,14) 78%\nRESULTS OF YOUR LAST COMMANDS:\n  - place proc: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - attack_move: 6 units\n  - attack_move: 1 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: CY #121 (25%), powr #188 (23%), powr #276 (46%) need repair. Placing proc for income. Enemy base ~(12,16). West e3 group ~(35,22) advancing; tank #310 at (69,21) advancing. Home defense: e3 #304/#309/#311/#314.", "raw": "{\"thoughts\": \"Enemy Refinery #224 spotted at (26,14) with harvester #225. Directing our forward rocket squad to destroy the refinery, while moving tank and reinforcements up to secure the area and push to (12,16). Building a power plant to resolve low power.\", \"notes\": \"Attacking enemy proc #224 at (26,14). Tank #310 and reinforcements marching west. Resolving low power with powr.\", \"commands\": [{\"do\": \"build\", \"item\": \"powr\"}, {\"do\": \"attack\", \"units\": [287, 290, 293, 294], \"target\": 224}, {\"do\": \"attack_move\", \"units\": [278, 281, 299], \"x\": 26, \"y\": 14}, {\"do\": \"attack_move\", \"units\": [310, 274, 279], \"x\": 30, \"y\": 18}, {\"do\": \"attack_move\", \"units\": [304, 309, 311, 314, 318], \"x\": 50, \"y\": 20}, {\"do\": \"repair\", \"building\": 121}, {\"do\": \"repair\", \"building\": 188}, {\"do\": \"repair\", \"building\": 276}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 2234, "completion_tokens": 645, "total_tokens": 2879, "cost": 0.00409425, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00409425, "upstream_inference_prompt_cost": 0.0016755, "upstream_inference_completions_cost": 0.00241875}, "completion_tokens_details": {"reasoning_tokens": 317, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 15.52, "thoughts": "Enemy Refinery #224 spotted at (26,14) with harvester #225. Directing our forward rocket squad to destroy the refinery, while moving tank and reinforcements up to secure the area and push to (12,16). Building a power plant to resolve low power.", "notes": "Attacking enemy proc #224 at (26,14). Tank #310 and reinforcements marching west. Resolving low power with powr.", "commands": [{"do": "build", "item": "powr"}, {"do": "attack", "units": [287, 290, 293, 294], "target": 224}, {"do": "attack_move", "units": [278, 281, 299], "x": 26, "y": 14}, {"do": "attack_move", "units": [310, 274, 279], "x": 30, "y": 18}, {"do": "attack_move", "units": [304, 309, 311, 314, 318], "x": 50, "y": 20}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}], "feedback": ["build powr: started", "attack: 4 units", "attack_move: 3 units", "attack_move: 3 units", "attack_move: 5 units", "repair #121: ordered", "repair #188: ordered", "repair #276: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 16700, "deaths_cost": 5900, "units_killed": 89, "units_lost": 36, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 22950, "army_value": 4950, "income": 8000, "experience": 165, "order_count": 153}}
{"tick": 17801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 11:52 (tick 17801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 400 made / 220 used, harvesters 3.\nSCORE: assets $18100, army $4500, killed $5900 (36 units, 3 bldgs), lost $16700 (89 units, 0 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 91%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 78%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (8) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #307@(64,26)6%*\n  e3 (Rocket Soldier) x4: #305@(40,27)12% #308@(37,27) #312@(32,27) #315@(21,22)\n  harv (Ore Truck (harvester)) x3: #132@(21,10) #193@(27,3) #225@(27,15)98%\nVISIBLE ENEMY UNITS (6):\n  #281 e3@(40,23) 90%, #287 e3@(29,16) 77%, #290 e3@(29,16) 100%, #293 e3@(30,17) 100%, #294 e3@(29,16) 99%, #299 e3@(40,23) 20%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack: 2 units\n  - move: 2 units\n  - move: 2 units\n  - stance: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base still unseen, likely east/northeast near (95,11). Six heavy tanks and seven rockets are queued; rallies are (60,25). Repairing tank husks at depot.", "raw": "{\"thoughts\":\"Our production is fully queued and cash is currently exhausted, so the priority is to protect the ore economy and eliminate the nearby enemy rocket soldiers. Heavy tanks should begin reinforcing the eastern approach as they finish.\",\"notes\":\"Enemy base remains unseen, likely northeast/east. Three refineries and five queued heavy tanks; rockets engage enemy e3 around (29,16) and (40,23).\",\"commands\":[{\"do\":\"attack\",\"units\":[315,312],\"target\":287},{\"do\":\"attack\",\"units\":[305,308],\"target\":281},{\"do\":\"stance\",\"units\":[305,308,312,315],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"repair\",\"building\":224},{\"do\":\"rally\",\"building\":161,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":284,\"x\":60,\"y\":25},{\"do\":\"rally\",\"building\":135,\"x\":45,\"y\":24},{\"do\":\"rally\",\"building\":171,\"x\":45,\"y\":24}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1751, "completion_tokens": 359, "total_tokens": 2110, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1749, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00955295, "upstream_inference_prompt_cost": 0.00481415, "upstream_inference_completions_cost": 0.0047388}, "completion_tokens_details": {"reasoning_tokens": 115, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.3, "thoughts": "Our production is fully queued and cash is currently exhausted, so the priority is to protect the ore economy and eliminate the nearby enemy rocket soldiers. Heavy tanks should begin reinforcing the eastern approach as they finish.", "notes": "Enemy base remains unseen, likely northeast/east. Three refineries and five queued heavy tanks; rockets engage enemy e3 around (29,16) and (40,23).", "commands": [{"do": "attack", "units": [315, 312], "target": 287}, {"do": "attack", "units": [305, 308], "target": 281}, {"do": "stance", "units": [305, 308, 312, 315], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}, {"do": "repair", "building": 224}, {"do": "rally", "building": 161, "x": 60, "y": 25}, {"do": "rally", "building": 284, "x": 60, "y": 25}, {"do": "rally", "building": 135, "x": 45, "y": 24}, {"do": "rally", "building": 171, "x": 45, "y": 24}], "feedback": ["attack: 2 units", "attack: 2 units", "stance: 4 units", "repair #224: ordered", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 16700, "units_killed": 36, "units_lost": 89, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18100, "army_value": 1200, "income": 6500, "experience": 59, "order_count": 131}}
{"tick": 18001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:00 (tick 18001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $479 (storage 6000), power 169 made / 190 used LOW POWER - production slowed, build power!, harvesters 6.\nSCORE: assets $22950, army $11550, killed $17300 (91 units, 0 bldgs), lost $5900 (36 units, 3 bldgs). Map explored 26.8%.\nPRODUCTION: Building: powr 36%; Vehicle: 3tnk 67%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 48%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #310@(50,26)\n  e1 (Rifle Infantry) x2: #278@(28,17)78% #279@(51,27)30%\n  e3 (Rocket Soldier) x12: #274@(48,28)11% #281@(37,20)56% #287@(29,16)62% #290@(29,16)93% #293@(30,17) #294@(29,16)97% #299@(37,20)7% #304@(86,14) #309@(81,15) #311@(81,15) #314@(73,19) #318@(87,24)\n  harv (Ore Truck (harvester)) x6: #131@(100,22) #262@(86,3)30% #266@(89,10) #282@(101,17)44% #296@(86,11) #317@(105,24)\nVISIBLE ENEMY UNITS (2):\n  #308 e3@(37,24) 100%, #315 e3@(25,19) 60%\nVISIBLE ENEMY BUILDINGS (1):\n  #224 proc@(26,14) 11%\nRESULTS OF YOUR LAST COMMANDS:\n  - build powr: started\n  - attack: 4 units\n  - attack_move: 3 units\n  - attack_move: 3 units\n  - attack_move: 5 units\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\nYOUR NOTES FROM LAST TURN: Attacking enemy proc #224 at (26,14). Tank #310 and reinforcements marching west. Resolving low power with powr.", "raw": "{\"thoughts\": \"Cash is nearly zero so production is stalled; economy is the limiter. I'll finish the power plant to fix low power, push my western rocket-soldier group onto the enemy refinery #224 (11% hp) to finish it, and keep the tank and other e3 advancing west toward the enemy base.\", \"notes\": \"Enemy base near (12,16); proc #224 at (26,14) very low hp - finish it. Western group 287/290/293/294 at (29,16), support 281/299 at (37,20). Tank #310 marching west. Cash tight - rely on harvesters. powr building to fix power.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[287,290,293,294],\"x\":26,\"y\":14},{\"do\":\"attack_move\",\"units\":[281,299],\"x\":30,\"y\":18},{\"do\":\"attack_move\",\"units\":[310],\"x\":40,\"y\":24},{\"do\":\"attack_move\",\"units\":[304,309,311,314,318],\"x\":50,\"y\":22},{\"do\":\"rally\",\"building\":134,\"x\":70,\"y\":20},{\"do\":\"rally\",\"building\":158,\"x\":70,\"y\":20},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"harv\",\"count\":1}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 1941, "completion_tokens": 871, "total_tokens": 2812, "cost": 0.001401708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001401708, "upstream_inference_prompt_cost": 0.000356508, "upstream_inference_completions_cost": 0.0010452}, "completion_tokens_details": {"reasoning_tokens": 575, "image_tokens": 0, "audio_tokens": 0}}, "error": "unparseable response", "latency_s": 10.11, "thoughts": "Cash is nearly zero so production is stalled; economy is the limiter. I'll finish the power plant to fix low power, push my western rocket-soldier group onto the enemy refinery #224 (11% hp) to finish it, and keep the tank and other e3 advancing west toward the enemy base.", "notes": "Enemy base near (12,16); proc #224 at (26,14) very low hp - finish it. Western group 287/290/293/294 at (29,16), support 281/299 at (37,20). Tank #310 marching west. Cash tight - rely on harvesters. powr building to fix power.", "commands": [{"do": "attack_move", "units": [287, 290, 293, 294], "x": 26, "y": 14}, {"do": "attack_move", "units": [281, 299], "x": 30, "y": 18}, {"do": "attack_move", "units": [310], "x": 40, "y": 24}, {"do": "attack_move", "units": [304, 309, 311, 314, 318], "x": 50, "y": 22}, {"do": "rally", "building": 134, "x": 70, "y": 20}, {"do": "rally", "building": 158, "x": 70, "y": 20}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "harv", "count": 1}], "feedback": ["attack_move: 4 units", "attack_move: 2 units", "attack_move: 1 units", "attack_move: 5 units", "rally #134: ordered", "rally #158: ordered", "train 3x e3: queued", "train 1x harv: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 17300, "deaths_cost": 5900, "units_killed": 91, "units_lost": 36, "buildings_killed": 0, "buildings_lost": 3, "assets_value": 22950, "army_value": 4950, "income": 8000, "experience": 171, "order_count": 154}}
{"tick": 18001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:00 (tick 18001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $357 (storage 6000), power 400 made / 220 used, harvesters 3.\nSCORE: assets $18950, army $5350, killed $5900 (36 units, 3 bldgs), lost $17300 (91 units, 0 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 20%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 43%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #224 proc@(26,14) 11%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (7) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #319@(16,22)\n  e3 (Rocket Soldier) x3: #308@(37,24) #315@(25,19)60% #320@(12,22)\n  harv (Ore Truck (harvester)) x3: #132@(21,14) #193@(28,12) #225@(26,9)95%\nVISIBLE ENEMY UNITS (7):\n  #278 e1@(28,17) 78%, #281 e3@(37,20) 56%, #287 e3@(29,16) 62%, #290 e3@(29,16) 93%, #293 e3@(30,17) 100%, #294 e3@(29,16) 97%, #299 e3@(37,20) 7%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack: 2 units\n  - stance: 4 units\n  - repair #224: ordered\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy base remains unseen, likely northeast/east. Three refineries and five queued heavy tanks; rockets engage enemy e3 around (29,16) and (40,23).", "raw": "{\"thoughts\":\"Heavy tank production is already saturated while our ore is being converted into units. Clear the nearby enemy rocket soldiers, keep the damaged refinery repairing, and push surviving forces east to locate the enemy base.\",\"notes\":\"Enemy infantry cluster is around (29,16)-(37,20); enemy base still likely east/northeast. Five heavy tanks and rocket production are queued; retain them and rally toward east.\",\"commands\":[{\"do\":\"attack\",\"units\":[319,315,320],\"target\":287},{\"do\":\"attack\",\"units\":[308],\"target\":281},{\"do\":\"attack_move\",\"units\":\"idle_army\",\"x\":48,\"y\":18},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":161,\"x\":42,\"y\":18},{\"do\":\"rally\",\"building\":284,\"x\":42,\"y\":18},{\"do\":\"rally\",\"building\":135,\"x\":42,\"y\":18},{\"do\":\"rally\",\"building\":171,\"x\":42,\"y\":18},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":193},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"repair\",\"building\":224}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1752, "completion_tokens": 383, "total_tokens": 2135, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1750, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0098725, "upstream_inference_prompt_cost": 0.0048169, "upstream_inference_completions_cost": 0.0050556}, "completion_tokens_details": {"reasoning_tokens": 123, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Heavy tank production is already saturated while our ore is being converted into units. Clear the nearby enemy rocket soldiers, keep the damaged refinery repairing, and push surviving forces east to locate the enemy base.", "notes": "Enemy infantry cluster is around (29,16)-(37,20); enemy base still likely east/northeast. Five heavy tanks and rocket production are queued; retain them and rally toward east.", "commands": [{"do": "attack", "units": [319, 315, 320], "target": 287}, {"do": "attack", "units": [308], "target": 281}, {"do": "attack_move", "units": "idle_army", "x": 48, "y": 18}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 161, "x": 42, "y": 18}, {"do": "rally", "building": 284, "x": 42, "y": 18}, {"do": "rally", "building": 135, "x": 42, "y": 18}, {"do": "rally", "building": 171, "x": 42, "y": 18}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 193}, {"do": "harvest", "unit": 225}, {"do": "repair", "building": 224}], "feedback": ["attack: 3 units", "attack: 1 units", "attack_move: no valid unit ids of yours", "stance: 4 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered", "repair #224: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 17300, "units_killed": 36, "units_lost": 91, "buildings_killed": 3, "buildings_lost": 0, "assets_value": 18950, "army_value": 2050, "income": 7000, "experience": 59, "order_count": 131}}
{"tick": 18201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:08 (tick 18201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1144 (storage 6000), power 169 made / 190 used LOW POWER - production slowed, build power!, harvesters 6.\nSCORE: assets $22950, army $11550, killed $20400 (94 units, 1 bldgs), lost $5900 (36 units, 3 bldgs). Map explored 27.5%.\nPRODUCTION: Building: powr 73%; Vehicle: 3tnk 76%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 85%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #310@(40,24)*\n  e1 (Rifle Infantry) x2: #278@(28,17)78% #279@(38,26)40%\n  e3 (Rocket Soldier) x12: #274@(39,27)11% #281@(36,20)23% #287@(29,16)16% #290@(29,16)84% #293@(30,17) #294@(29,16)90% #299@(36,20)4% #304@(76,14) #309@(73,19) #311@(73,19) #314@(65,24) #318@(79,25)\n  harv (Ore Truck (harvester)) x6: #131@(100,15) #262@(90,12)31% #266@(82,7) #282@(102,18)45% #296@(93,15) #317@(100,16)\nVISIBLE ENEMY UNITS (2):\n  #319 3tnk@(26,18) 90%, #322 harv.emptyhusk@(28,14) 95%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 4 units\n  - attack_move: 2 units\n  - attack_move: 1 units\n  - attack_move: 5 units\n  - rally #134: ordered\n  - rally #158: ordered\n  - train 3x e3: queued\n  - train 1x harv: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16); proc #224 at (26,14) very low hp - finish it. Western group 287/290/293/294 at (29,16), support 281/299 at (37,20). Tank #310 marching west. Cash tight - rely on harvesters. powr building to fix power.", "raw": "{\"thoughts\": \"Power is still low (powr at 73%) but that's queued. Enemy tank #319 at (26,18) sits right next to our western rocket group; I'll engage it with the healthy ones and push the tank #310 west. Economy remains tight, so I'll keep production queued and set rally points forward.\", \"notes\": \"Enemy base near (12,16), enemy tank #319 at (26,18). Western e3 group 287/290/293/294 around (29,16). Tank #310 heading west. powr queued to fix power. Cash tight - rely on harvesters.\", \"commands\": [{\"do\":\"attack\",\"units\":[293,290,294],\"target\":319},{\"do\":\"attack_move\",\"units\":[310,304,309,311],\"x\":25,\"y\":18},{\"do\":\"attack_move\",\"units\":[281,299],\"x\":28,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":30,\"y\":20},{\"do\":\"rally\",\"building\":158,\"x\":30,\"y\":20},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":1},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2019, "completion_tokens": 1130, "total_tokens": 3149, "cost": 0.001735908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001735908, "upstream_inference_prompt_cost": 0.000379908, "upstream_inference_completions_cost": 0.001356}, "completion_tokens_details": {"reasoning_tokens": 868, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.94, "thoughts": "Power is still low (powr at 73%) but that's queued. Enemy tank #319 at (26,18) sits right next to our western rocket group; I'll engage it with the healthy ones and push the tank #310 west. Economy remains tight, so I'll keep production queued and set rally points forward.", "notes": "Enemy base near (12,16), enemy tank #319 at (26,18). Western e3 group 287/290/293/294 around (29,16). Tank #310 heading west. powr queued to fix power. Cash tight - rely on harvesters.", "commands": [{"do": "attack", "units": [293, 290, 294], "target": 319}, {"do": "attack_move", "units": [310, 304, 309, 311], "x": 25, "y": 18}, {"do": "attack_move", "units": [281, 299], "x": 28, "y": 18}, {"do": "rally", "building": 134, "x": 30, "y": 20}, {"do": "rally", "building": 158, "x": 30, "y": 20}, {"do": "train", "item": "3tnk", "count": 1}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack: 3 units", "attack_move: 4 units", "attack_move: 2 units", "rally #134: ordered", "rally #158: ordered", "train 1x 3tnk: queued", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 20400, "deaths_cost": 5900, "units_killed": 94, "units_lost": 36, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 22950, "army_value": 4950, "income": 8500, "experience": 202, "order_count": 158}}
{"tick": 18201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:08 (tick 18201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 400 made / 190 used, harvesters 2.\nSCORE: assets $16150, army $3950, killed $5900 (36 units, 3 bldgs), lost $20400 (94 units, 1 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 58%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 69%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #319@(26,18)90%\n  e3 (Rocket Soldier) x2: #320@(20,19) #321@(14,22)\n  harv (Ore Truck (harvester)) x2: #132@(24,5) #225@(24,4)95%\n  harv.emptyhusk (harv.emptyhusk) x1: #322@(28,14)95%*\nVISIBLE ENEMY UNITS (5):\n  #278 e1@(28,17) 78%, #287 e3@(29,16) 16%, #290 e3@(29,16) 84%, #293 e3@(30,17) 100%, #294 e3@(29,16) 90%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 1 units\n  - attack_move: no valid unit ids of yours\n  - stance: 4 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - repair #224: ordered\nYOUR NOTES FROM LAST TURN: Enemy infantry cluster is around (29,16)-(37,20); enemy base still likely east/northeast. Five heavy tanks and rocket production are queued; retain them and rally toward east.", "raw": "{\"thoughts\":\"Our immediate force is tiny but five Heavy Tanks and Rocket Soldiers are already queued. Clear the nearby enemy infantry while production rallies east toward the suspected enemy base.\",\"notes\":\"Enemy infantry engaged around (28-30,16-17). Heavy tank #319 and rockets #320/#321 are active; new tanks/rockets rally east. Enemy base remains likely northeast/east.\",\"commands\":[{\"do\":\"attack\",\"units\":[319,320,321],\"target\":278},{\"do\":\"attack\",\"units\":[319,320,321],\"target\":290},{\"do\":\"rally\",\"building\":161,\"x\":34,\"y\":16},{\"do\":\"rally\",\"building\":284,\"x\":34,\"y\":16},{\"do\":\"rally\",\"building\":135,\"x\":34,\"y\":16},{\"do\":\"rally\",\"building\":171,\"x\":34,\"y\":16},{\"do\":\"stance\",\"units\":[319,320,321],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":225}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1737, "completion_tokens": 339, "total_tokens": 2076, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1735, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00925045, "upstream_inference_prompt_cost": 0.00477565, "upstream_inference_completions_cost": 0.0044748}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.99, "thoughts": "Our immediate force is tiny but five Heavy Tanks and Rocket Soldiers are already queued. Clear the nearby enemy infantry while production rallies east toward the suspected enemy base.", "notes": "Enemy infantry engaged around (28-30,16-17). Heavy tank #319 and rockets #320/#321 are active; new tanks/rockets rally east. Enemy base remains likely northeast/east.", "commands": [{"do": "attack", "units": [319, 320, 321], "target": 278}, {"do": "attack", "units": [319, 320, 321], "target": 290}, {"do": "rally", "building": 161, "x": 34, "y": 16}, {"do": "rally", "building": 284, "x": 34, "y": 16}, {"do": "rally", "building": 135, "x": 34, "y": 16}, {"do": "rally", "building": 171, "x": 34, "y": 16}, {"do": "stance", "units": [319, 320, 321], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 225}], "feedback": ["attack: 3 units", "attack: 3 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 5900, "deaths_cost": 20400, "units_killed": 36, "units_lost": 94, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 16150, "army_value": 1750, "income": 7000, "experience": 59, "order_count": 131}}
{"tick": 18401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:16 (tick 18401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2341 (storage 6000), power 169 made / 190 used LOW POWER - production slowed, build power!, harvesters 6.\nSCORE: assets $22950, army $11550, killed $21850 (96 units, 1 bldgs), lost $6200 (37 units, 3 bldgs). Map explored 28.6%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 86%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 22%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%\nYOUR UNITS (21) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #310@(29,20)\n  e1 (Rifle Infantry) x2: #278@(27,16)71% #279@(30,18)50%*\n  e3 (Rocket Soldier) x12: #274@(31,19)11% #281@(28,18)23% #287@(27,15)1% #293@(30,17)* #294@(29,16)86%* #299@(28,18)4% #304@(68,21) #309@(65,24) #311@(64,24) #314@(56,28) #318@(70,25) #323@(93,19)\n  harv (Ore Truck (harvester)) x6: #131@(102,27) #262@(92,16)33% #266@(86,8) #282@(104,26)47% #296@(85,10) #317@(100,20)\nVISIBLE ENEMY UNITS (2):\n  #322 harv.emptyhusk@(28,14) 77%, #324 3tnk.husk@(27,18) 19%\nVISIBLE ENEMY BUILDINGS (1):\n  #192 proc@(23,15) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 4 units\n  - attack_move: 2 units\n  - rally #134: ordered\n  - rally #158: ordered\n  - train 1x 3tnk: queued\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16), enemy tank #319 at (26,18). Western e3 group 287/290/293/294 around (29,16). Tank #310 heading west. powr queued to fix power. Cash tight - rely on harvesters.", "raw": "{\"thoughts\": \"Power is low so place the ready Power Plant immediately. Enemy base is to the west near (12,16) with a proc at (23,15); my western infantry is badly damaged, so push the healthy tank and e3s to hit the enemy proc while pulling near-dead units back. Keep vehicle/infantry production going.\", \"notes\": \"Enemy base near (12,16), proc #192 at (23,15). Western e3 group 274/281/287/299 low hp - pull back. Tank #310 push west. Mid-map e3s 304/309/311/318/314 push west to reinforce. powr placed to fix power.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\"},{\"do\":\"repair\",\"building\":121},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"attack_move\",\"units\":[310,293,294],\"x\":23,\"y\":15},{\"do\":\"move\",\"units\":[274,281,287,299],\"x\":95,\"y\":16},{\"do\":\"attack_move\",\"units\":[304,309,311,314,318],\"x\":40,\"y\":20},{\"do\":\"rally\",\"building\":158,\"x\":40,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":60,\"y\":20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2027, "completion_tokens": 788, "total_tokens": 2815, "cost": 0.001327908, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001327908, "upstream_inference_prompt_cost": 0.000382308, "upstream_inference_completions_cost": 0.0009456}, "completion_tokens_details": {"reasoning_tokens": 487, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.16, "thoughts": "Power is low so place the ready Power Plant immediately. Enemy base is to the west near (12,16) with a proc at (23,15); my western infantry is badly damaged, so push the healthy tank and e3s to hit the enemy proc while pulling near-dead units back. Keep vehicle/infantry production going.", "notes": "Enemy base near (12,16), proc #192 at (23,15). Western e3 group 274/281/287/299 low hp - pull back. Tank #310 push west. Mid-map e3s 304/309/311/318/314 push west to reinforce. powr placed to fix power.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 121}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}, {"do": "attack_move", "units": [310, 293, 294], "x": 23, "y": 15}, {"do": "move", "units": [274, 281, 287, 299], "x": 95, "y": 16}, {"do": "attack_move", "units": [304, 309, 311, 314, 318], "x": 40, "y": 20}, {"do": "rally", "building": 158, "x": 40, "y": 18}, {"do": "rally", "building": 134, "x": 60, "y": 20}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "train 2x 3tnk: queued", "train 3x e3: queued", "attack_move: 3 units", "move: 4 units", "attack_move: 5 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 21850, "deaths_cost": 6200, "units_killed": 96, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 22950, "army_value": 4950, "income": 9000, "experience": 216, "order_count": 161}}
{"tick": 18401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:16 (tick 18401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 400 made / 190 used, harvesters 2.\nSCORE: assets $14700, army $2500, killed $6200 (37 units, 3 bldgs), lost $21850 (96 units, 1 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 58%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 69%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 100%, #214 fix@(18,12) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #324@(27,18)19%*\n  e3 (Rocket Soldier) x1: #321@(20,20)*\n  harv (Ore Truck (harvester)) x2: #132@(22,4) #225@(24,2)95%\n  harv.emptyhusk (harv.emptyhusk) x1: #322@(28,14)77%*\nVISIBLE ENEMY UNITS (4):\n  #278 e1@(27,16) 71%, #281 e3@(28,18) 23%, #287 e3@(27,15) 1%, #299 e3@(28,18) 4%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack: 3 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy infantry engaged around (28-30,16-17). Heavy tank #319 and rockets #320/#321 are active; new tanks/rockets rally east. Enemy base remains likely northeast/east.", "raw": "{\"thoughts\":\"Our production is fully queued but the field force has been nearly wiped out; protect the remaining rocket soldier while the five heavy tanks and rockets finish. Harvesters are active on the northern ore field, and new units are rallied east toward the likely enemy approach/base.\",\"notes\":\"Only combat unit currently visible is rocket #321 near base; five 3tnks and five e3s queued. Enemy infantry skirmish at (27,16-18); enemy base likely far east/northeast.\",\"commands\":[{\"do\":\"attack\",\"units\":[321],\"target\":278},{\"do\":\"stance\",\"units\":[321],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"rally\",\"building\":161,\"x\":34,\"y\":17},{\"do\":\"rally\",\"building\":284,\"x\":34,\"y\":17},{\"do\":\"rally\",\"building\":135,\"x\":34,\"y\":17},{\"do\":\"rally\",\"building\":171,\"x\":34,\"y\":17}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1708, "completion_tokens": 336, "total_tokens": 2044, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1706, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091311, "upstream_inference_prompt_cost": 0.0046959, "upstream_inference_completions_cost": 0.0044352}, "completion_tokens_details": {"reasoning_tokens": 110, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.28, "thoughts": "Our production is fully queued but the field force has been nearly wiped out; protect the remaining rocket soldier while the five heavy tanks and rockets finish. Harvesters are active on the northern ore field, and new units are rallied east toward the likely enemy approach/base.", "notes": "Only combat unit currently visible is rocket #321 near base; five 3tnks and five e3s queued. Enemy infantry skirmish at (27,16-18); enemy base likely far east/northeast.", "commands": [{"do": "attack", "units": [321], "target": 278}, {"do": "stance", "units": [321], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 225}, {"do": "rally", "building": 161, "x": 34, "y": 17}, {"do": "rally", "building": 284, "x": 34, "y": 17}, {"do": "rally", "building": 135, "x": 34, "y": 17}, {"do": "rally", "building": 171, "x": 34, "y": 17}], "feedback": ["attack: 1 units", "stance: 1 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 21850, "units_killed": 37, "units_lost": 96, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 14700, "army_value": 300, "income": 6500, "experience": 62, "order_count": 131}}
{"tick": 18601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:24 (tick 18601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1691 (storage 6000), power 269 made / 190 used, harvesters 6.\nSCORE: assets $24700, army $13000, killed $22150 (97 units, 1 bldgs), lost $6200 (37 units, 3 bldgs). Map explored 29.5%.\nPRODUCTION: Vehicle: 3tnk 14%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 31%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%\nYOUR UNITS (23) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #310@(25,18) #326@(91,9)\n  e1 (Rifle Infantry) x2: #278@(26,15)55%* #279@(30,18)60%*\n  e3 (Rocket Soldier) x13: #274@(38,26)11% #281@(36,26)23% #287@(34,22)1% #293@(27,17) #294@(27,16)86% #299@(36,25)4% #304@(60,28) #309@(56,28) #311@(55,28) #314@(46,26) #318@(60,27) #323@(85,26) #327@(95,17)\n  harv (Ore Truck (harvester)) x6: #131@(100,29) #262@(87,7)34% #266@(91,15) #282@(103,25)48% #296@(81,6) #317@(105,25)\nVISIBLE ENEMY UNITS (3):\n  #132 harv@(20,15) 100%, #322 harv.emptyhusk@(28,14) 59%, #324 3tnk.husk@(27,18) 1%\nVISIBLE ENEMY BUILDINGS (1):\n  #192 proc@(23,15) 62%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\n  - attack_move: 3 units\n  - move: 4 units\n  - attack_move: 5 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base near (12,16), proc #192 at (23,15). Western e3 group 274/281/287/299 low hp - pull back. Tank #310 push west. Mid-map e3s 304/309/311/318/314 push west to reinforce. powr placed to fix power.", "raw": "{\"thoughts\": \"Economy is fine (6 harvesters, healthy power) but the front is a mess of low-HP rocket soldiers. Consolidate: pull the wrecked e3s back, push healthy units and the two tanks west toward the enemy base at (12,16), and keep tank/e3 production flowing.\", \"notes\": \"Enemy base ~(12,16), proc #192. Fact #121 damaged-repairing. Pulling low e3s (274/281/287/299/278/279) east; pushing healthy e3s + tank #310 west. Keep 3tnk production up.\", \"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276},{\"do\":\"move\",\"units\":[274,281,287,299,278,279],\"x\":60,\"y\":22},{\"do\":\"attack_move\",\"units\":[310,304,309,311,314,318,323,293,294],\"x\":20,\"y\":16},{\"do\":\"attack\",\"units\":[326],\"target\":192},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":4},{\"do\":\"rally\",\"building\":158,\"x\":35,\"y\":25},{\"do\":\"rally\",\"building\":134,\"x\":40,\"y\":25}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2111, "completion_tokens": 810, "total_tokens": 2921, "cost": 0.001379508, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001379508, "upstream_inference_prompt_cost": 0.000407508, "upstream_inference_completions_cost": 0.000972}, "completion_tokens_details": {"reasoning_tokens": 512, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.54, "thoughts": "Economy is fine (6 harvesters, healthy power) but the front is a mess of low-HP rocket soldiers. Consolidate: pull the wrecked e3s back, push healthy units and the two tanks west toward the enemy base at (12,16), and keep tank/e3 production flowing.", "notes": "Enemy base ~(12,16), proc #192. Fact #121 damaged-repairing. Pulling low e3s (274/281/287/299/278/279) east; pushing healthy e3s + tank #310 west. Keep 3tnk production up.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "move", "units": [274, 281, 287, 299, 278, 279], "x": 60, "y": 22}, {"do": "attack_move", "units": [310, 304, 309, 311, 314, 318, 323, 293, 294], "x": 20, "y": 16}, {"do": "attack", "units": [326], "target": 192}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}, {"do": "rally", "building": 158, "x": 35, "y": 25}, {"do": "rally", "building": 134, "x": 40, "y": 25}], "feedback": ["repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "move: 6 units", "attack_move: 9 units", "attack: 1 units", "train 3x 3tnk: queued", "train 4x e3: queued", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 22150, "deaths_cost": 6200, "units_killed": 97, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 24700, "army_value": 6400, "income": 9000, "experience": 219, "order_count": 167}}
{"tick": 18601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:24 (tick 18601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 400 made / 190 used, harvesters 2.\nSCORE: assets $14400, army $2200, killed $6200 (37 units, 3 bldgs), lost $22150 (97 units, 1 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 58%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 69%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 62%, #214 fix@(18,12) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #324@(27,18)1%*\n  harv (Ore Truck (harvester)) x2: #132@(20,15) #225@(21,11)95%\n  harv.emptyhusk (harv.emptyhusk) x1: #322@(28,14)59%*\nVISIBLE ENEMY UNITS (4):\n  #278 e1@(26,15) 55%, #293 e3@(27,17) 100%, #294 e3@(27,16) 86%, #310 3tnk@(25,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - stance: 1 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Only combat unit currently visible is rocket #321 near base; five 3tnks and five e3s queued. Enemy infantry skirmish at (27,16-18); enemy base likely far east/northeast.", "raw": "{\"thoughts\":\"Enemy heavy tank and rockets are pressuring the damaged eastern refinery while our first heavy tank is still building. Pull both harvesters back behind the base, repair the refinery, and let the queued tank/rocket mass emerge before counterattacking.\",\"notes\":\"Enemy force at (25-27,15-18): 1 heavy tank plus 3 infantry. Both harvesters retreating west; proc #192 repairing. Five heavy tanks and five rockets remain queued, rallies set east.\",\"commands\":[{\"do\":\"move\",\"units\":[132],\"x\":14,\"y\":14},{\"do\":\"move\",\"units\":[225],\"x\":14,\"y\":11},{\"do\":\"repair\",\"building\":192},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1688, "completion_tokens": 377, "total_tokens": 2065, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1686, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0096173, "upstream_inference_prompt_cost": 0.0046409, "upstream_inference_completions_cost": 0.0049764}, "completion_tokens_details": {"reasoning_tokens": 211, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.88, "thoughts": "Enemy heavy tank and rockets are pressuring the damaged eastern refinery while our first heavy tank is still building. Pull both harvesters back behind the base, repair the refinery, and let the queued tank/rocket mass emerge before counterattacking.", "notes": "Enemy force at (25-27,15-18): 1 heavy tank plus 3 infantry. Both harvesters retreating west; proc #192 repairing. Five heavy tanks and five rockets remain queued, rallies set east.", "commands": [{"do": "move", "units": [132], "x": 14, "y": 14}, {"do": "move", "units": [225], "x": 14, "y": 11}, {"do": "repair", "building": 192}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["move: 1 units", "move: 1 units", "repair #192: ordered", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 22150, "units_killed": 37, "units_lost": 97, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 14400, "army_value": 0, "income": 6000, "experience": 62, "order_count": 131}}
{"tick": 18801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:32 (tick 18801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1526 (storage 6000), power 269 made / 190 used, harvesters 6.\nSCORE: assets $25900, army $14200, killed $22150 (97 units, 1 bldgs), lost $6200 (37 units, 3 bldgs). Map explored 29.7%.\nPRODUCTION: Vehicle: 3tnk 43%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 41%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%\nYOUR UNITS (29) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #310@(25,18) #326@(80,13)\n  e1 (Rifle Infantry) x5: #278@(36,25)65% #279@(40,26)70% #328@(109,25)* #329@(109,25)* #330@(108,25)*\n  e3 (Rocket Soldier) x16: #274@(48,26)11% #281@(47,27)23% #287@(44,22)1% #293@(27,17) #294@(27,16)86% #299@(46,26)4% #304@(50,28) #309@(47,25) #311@(46,24) #314@(36,26) #318@(50,28) #323@(76,25) #327@(85,16) #331@(108,23)* #332@(107,25)* #333@(95,18)\n  harv (Ore Truck (harvester)) x6: #131@(100,17) #262@(84,4)35% #266@(89,11) #282@(104,26)49% #296@(88,13) #317@(106,22)\nVISIBLE ENEMY UNITS (1):\n  #322 harv.emptyhusk@(28,14) 41%\nVISIBLE ENEMY BUILDINGS (1):\n  #192 proc@(23,15) 4%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - move: 6 units\n  - attack_move: 9 units\n  - attack: 1 units\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16), proc #192. Fact #121 damaged-repairing. Pulling low e3s (274/281/287/299/278/279) east; pushing healthy e3s + tank #310 west. Keep 3tnk production up.", "raw": "{\"thoughts\": \"Enemy expansion proc #192 is at 4% and my forward e3s/tank are right next to it - finish it off. Push the mid-map rocket soldiers west toward the enemy base while pulling the badly wounded e3s back east to safety. Keep economy/production ticking; restart a power plant since cash is banked up.\", \"notes\": \"Enemy base ~(12,16). Killing proc #192. West push group: 304,309,311,314,318,323,327. Wounded e3s (274/281/287/299/278/279) retreating east. Keep 3tnk factory busy; fact repairing.\", \"commands\": [{\"do\":\"attack\",\"units\":[293,294,310],\"target\":192},{\"do\":\"attack_move\",\"units\":[304,309,311,314,318,323,327],\"x\":22,\"y\":16},{\"do\":\"move\",\"units\":[274,281,287,299,278,279],\"x\":104,\"y\":22},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"train\",\"item\":\"e3\",\"count\":2}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2164, "completion_tokens": 1315, "total_tokens": 3479, "cost": 0.002001408, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.002001408, "upstream_inference_prompt_cost": 0.000423408, "upstream_inference_completions_cost": 0.001578}, "completion_tokens_details": {"reasoning_tokens": 1068, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.34, "thoughts": "Enemy expansion proc #192 is at 4% and my forward e3s/tank are right next to it - finish it off. Push the mid-map rocket soldiers west toward the enemy base while pulling the badly wounded e3s back east to safety. Keep economy/production ticking; restart a power plant since cash is banked up.", "notes": "Enemy base ~(12,16). Killing proc #192. West push group: 304,309,311,314,318,323,327. Wounded e3s (274/281/287/299/278/279) retreating east. Keep 3tnk factory busy; fact repairing.", "commands": [{"do": "attack", "units": [293, 294, 310], "target": 192}, {"do": "attack_move", "units": [304, 309, 311, 314, 318, 323, 327], "x": 22, "y": 16}, {"do": "move", "units": [274, 281, 287, 299, 278, 279], "x": 104, "y": 22}, {"do": "build", "item": "powr"}, {"do": "train", "item": "e3", "count": 2}], "feedback": ["attack: 3 units", "attack_move: 7 units", "move: 6 units", "build powr: started", "train 2x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 22150, "deaths_cost": 6200, "units_killed": 97, "units_lost": 37, "buildings_killed": 1, "buildings_lost": 3, "assets_value": 25900, "army_value": 7600, "income": 8500, "experience": 219, "order_count": 174}}
{"tick": 18801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:32 (tick 18801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 4000), power 400 made / 190 used, harvesters 2.\nSCORE: assets $14400, army $2200, killed $6200 (37 units, 3 bldgs), lost $22150 (97 units, 1 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 58%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 69%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #192 proc@(23,15) 4%, #214 fix@(18,12) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(14,14)* #225@(14,11)95%*\n  harv.emptyhusk (harv.emptyhusk) x1: #322@(28,14)41%*\nVISIBLE ENEMY UNITS (3):\n  #293 e3@(27,17) 100%, #294 e3@(27,16) 86%, #310 3tnk@(25,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - move: 1 units\n  - move: 1 units\n  - repair #192: ordered\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy force at (25-27,15-18): 1 heavy tank plus 3 infantry. Both harvesters retreating west; proc #192 repairing. Five heavy tanks and five rockets remain queued, rallies set east.", "raw": "{\"thoughts\":\"Our base is nearly stripped of combat units, but five heavy tanks and five rocket soldiers are already queued. Keep both harvesters mining, repair the critically damaged refinery, and send newly produced forces to eliminate the nearby enemy tank and rockets.\",\"notes\":\"Enemy raiding force remains at (25-27,16-18): heavy tank #310 and rocket soldiers #293/#294. Both harvesters sent to mine; refinery #192 must survive. Queued tanks/rockets should rally east and attack raiders.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"repair\",\"building\":192},{\"do\":\"rally\",\"building\":161,\"x\":22,\"y\":17},{\"do\":\"rally\",\"building\":284,\"x\":22,\"y\":17},{\"do\":\"rally\",\"building\":135,\"x\":22,\"y\":17},{\"do\":\"rally\",\"building\":171,\"x\":22,\"y\":17},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":27,\"y\":17},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1637, "completion_tokens": 352, "total_tokens": 1989, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1635, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00914705, "upstream_inference_prompt_cost": 0.00450065, "upstream_inference_completions_cost": 0.0046464}, "completion_tokens_details": {"reasoning_tokens": 106, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.78, "thoughts": "Our base is nearly stripped of combat units, but five heavy tanks and five rocket soldiers are already queued. Keep both harvesters mining, repair the critically damaged refinery, and send newly produced forces to eliminate the nearby enemy tank and rockets.", "notes": "Enemy raiding force remains at (25-27,16-18): heavy tank #310 and rocket soldiers #293/#294. Both harvesters sent to mine; refinery #192 must survive. Queued tanks/rockets should rally east and attack raiders.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 225}, {"do": "repair", "building": 192}, {"do": "rally", "building": 161, "x": 22, "y": 17}, {"do": "rally", "building": 284, "x": 22, "y": 17}, {"do": "rally", "building": 135, "x": 22, "y": 17}, {"do": "rally", "building": 171, "x": 22, "y": 17}, {"do": "attack_move", "units": "all_army", "x": 27, "y": 17}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["repair #192: ordered", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered", "attack_move: no valid unit ids of yours", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 22150, "units_killed": 37, "units_lost": 97, "buildings_killed": 3, "buildings_lost": 1, "assets_value": 14400, "army_value": 0, "income": 5500, "experience": 62, "order_count": 131}}
{"tick": 19001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:40 (tick 19001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1561 (storage 6000), power 269 made / 190 used, harvesters 6.\nSCORE: assets $26200, army $14500, killed $23550 (97 units, 2 bldgs), lost $6200 (37 units, 3 bldgs). Map explored 29.8%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 72%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 52%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%\nYOUR UNITS (30) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x2: #310@(25,18)* #326@(79,14)*\n  e1 (Rifle Infantry) x5: #278@(50,28)75% #279@(53,28)80% #328@(109,25)* #329@(109,25)* #330@(108,25)*\n  e3 (Rocket Soldier) x17: #274@(58,28)11% #281@(58,28)23% #287@(52,27)1% #293@(27,17)* #294@(27,16)86%* #299@(56,28)4% #304@(41,23) #309@(36,24) #311@(36,24) #314@(28,21) #318@(41,23) #323@(66,24) #327@(77,15) #331@(108,23)* #332@(107,25)* #333@(87,25) #334@(94,18)\n  harv (Ore Truck (harvester)) x6: #131@(100,21) #262@(90,13)37% #266@(84,4) #282@(100,16)50% #296@(92,16) #317@(100,15)\nVISIBLE ENEMY UNITS (1):\n  #322 harv.emptyhusk@(28,14) 23%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - attack_move: 7 units\n  - move: 6 units\n  - build powr: started\n  - train 2x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16). Killing proc #192. West push group: 304,309,311,314,318,323,327. Wounded e3s (274/281/287/299/278/279) retreating east. Keep 3tnk factory busy; fact repairing.", "raw": "{\"thoughts\": \"Economy is cash-starved ($0) but queues are full, so just keep pressure. Place the ready power plant and repair the critically damaged Construction Yard (#121, 25%) and power plants so we don't lose production. Regroup the west push group plus the idle tanks/rockets and attack-move toward the enemy base at (12,16). Pull the east-edge idlers back toward the base as a reserve.\", \"notes\": \"Enemy base ~(12,16), only a husk visible now. Push group ~10 units (e3+tanks) heading west. East idlers (328-332) retreating to base reserve. Repairing fact #121 and powrs #188/#276. Cash tight, queues full.\", \"commands\": [{\"do\": \"place\", \"item\": \"powr\"}, {\"do\": \"repair\", \"building\": 121}, {\"do\": \"repair\", \"building\": 188}, {\"do\": \"repair\", \"building\": 276}, {\"do\": \"attack_move\", \"units\": [304, 309, 311, 318, 323, 327, 310, 293, 294, 314], \"x\": 14, \"y\": 16}, {\"do\": \"attack_move\", \"units\": [326], \"x\": 40, \"y\": 20}, {\"do\": \"move\", \"units\": [328, 329, 330, 331, 332], \"x\": 92, \"y\": 20}, {\"do\": \"move\", \"units\": [274, 281, 287, 299], \"x\": 85, \"y\": 22}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2140, "completion_tokens": 1993, "total_tokens": 4133, "cost": 0.002807808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.002807808, "upstream_inference_prompt_cost": 0.000416208, "upstream_inference_completions_cost": 0.0023916}, "completion_tokens_details": {"reasoning_tokens": 1628, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 19.01, "thoughts": "Economy is cash-starved ($0) but queues are full, so just keep pressure. Place the ready power plant and repair the critically damaged Construction Yard (#121, 25%) and power plants so we don't lose production. Regroup the west push group plus the idle tanks/rockets and attack-move toward the enemy base at (12,16). Pull the east-edge idlers back toward the base as a reserve.", "notes": "Enemy base ~(12,16), only a husk visible now. Push group ~10 units (e3+tanks) heading west. East idlers (328-332) retreating to base reserve. Repairing fact #121 and powrs #188/#276. Cash tight, queues full.", "commands": [{"do": "place", "item": "powr"}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "attack_move", "units": [304, 309, 311, 318, 323, 327, 310, 293, 294, 314], "x": 14, "y": 16}, {"do": "attack_move", "units": [326], "x": 40, "y": 20}, {"do": "move", "units": [328, 329, 330, 331, 332], "x": 92, "y": 20}, {"do": "move", "units": [274, 281, 287, 299], "x": 85, "y": 22}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "attack_move: 10 units", "attack_move: 1 units", "move: 5 units", "move: 4 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 23550, "deaths_cost": 6200, "units_killed": 97, "units_lost": 37, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 26200, "army_value": 7900, "income": 9000, "experience": 233, "order_count": 177}}
{"tick": 19001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:40 (tick 19001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $334 (storage 2000), power 400 made / 160 used, harvesters 2.\nSCORE: assets $13000, army $2200, killed $6200 (37 units, 3 bldgs), lost $23550 (97 units, 2 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 66%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 95%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #214 fix@(18,12) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  harv (Ore Truck (harvester)) x2: #132@(19,15) #225@(18,16)95%\n  harv.emptyhusk (harv.emptyhusk) x1: #322@(28,14)23%*\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #192: ordered\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: no valid unit ids of yours\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Enemy raiding force remains at (25-27,16-18): heavy tank #310 and rocket soldiers #293/#294. Both harvesters sent to mine; refinery #192 must survive. Queued tanks/rockets should rally east and attack raiders.", "raw": "{\"thoughts\":\"All combat units are currently gone, but five heavy tanks and five rocket soldiers are queued and should form the recovery force. Keep harvesters mining and rally new units toward the likely enemy base on the east side.\",\"notes\":\"No army currently alive. Heavy tank queue 5 and rocket queue 5 active; production rallies should go east toward enemy start (95,11). Maintain harvesting and launch once units emerge.\",\"commands\":[{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"rally\",\"building\":161,\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":284,\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":135,\"x\":70,\"y\":14},{\"do\":\"rally\",\"building\":171,\"x\":70,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1625, "completion_tokens": 354, "total_tokens": 1979, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1623, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00914045, "upstream_inference_prompt_cost": 0.00446765, "upstream_inference_completions_cost": 0.0046728}, "completion_tokens_details": {"reasoning_tokens": 172, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.85, "thoughts": "All combat units are currently gone, but five heavy tanks and five rocket soldiers are queued and should form the recovery force. Keep harvesters mining and rally new units toward the likely enemy base on the east side.", "notes": "No army currently alive. Heavy tank queue 5 and rocket queue 5 active; production rallies should go east toward enemy start (95,11). Maintain harvesting and launch once units emerge.", "commands": [{"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 225}, {"do": "rally", "building": 161, "x": 70, "y": 14}, {"do": "rally", "building": 284, "x": 70, "y": 14}, {"do": "rally", "building": 135, "x": 70, "y": 14}, {"do": "rally", "building": 171, "x": 70, "y": 14}], "feedback": ["rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 23550, "units_killed": 37, "units_lost": 97, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 13000, "army_value": 0, "income": 5500, "experience": 62, "order_count": 131}}
{"tick": 19201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:48 (tick 19201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2398 (storage 6000), power 369 made / 190 used, harvesters 6.\nSCORE: assets $27950, army $15950, killed $23550 (97 units, 2 bldgs), lost $6200 (37 units, 3 bldgs). Map explored 32.2%.\nPRODUCTION: Vehicle: 3tnk 1%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 62%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #310@(21,10) #326@(69,19) #339@(95,8)\n  e1 (Rifle Infantry) x5: #278@(63,26)85% #279@(66,25)90% #328@(99,23) #329@(100,23) #330@(98,23)\n  e3 (Rocket Soldier) x18: #274@(68,24)11% #281@(68,24)23% #287@(62,27)1% #293@(22,11) #294@(22,11)86% #299@(65,24)4% #304@(31,22) #309@(25,24) #311@(25,24) #314@(21,18) #318@(31,23) #323@(57,28) #327@(69,23) #331@(97,23) #332@(97,23) #333@(78,25) #334@(86,25) #337@(93,19)\n  harv (Ore Truck (harvester)) x6: #131@(103,29) #262@(91,15)38% #266@(87,8) #282@(100,18)50% #296@(82,7) #317@(107,22)\nVISIBLE ENEMY UNITS (2):\n  #132 harv@(23,6) 47%, #225 harv@(21,13) 87%\nVISIBLE ENEMY BUILDINGS (2):\n  #130 proc@(19,14) 99%, #214 fix@(18,12) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - attack_move: 10 units\n  - attack_move: 1 units\n  - move: 5 units\n  - move: 4 units\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16), only a husk visible now. Push group ~10 units (e3+tanks) heading west. East idlers (328-332) retreating to base reserve. Repairing fact #121 and powrs #188/#276. Cash tight, queues full.", "raw": "{\"thoughts\": \"Cash is tight so all queues stall; stored ore will refill. Enemy base is exposed around (12-19, 12-16) with only a proc, fix and two harvesters visible. Push the western e3/tank cluster onto the enemy buildings while keeping the rest at base as reserve.\", \"notes\": \"Enemy base ~(12,16) with proc #130 and fix #214 visible. Western group ~8 units attacking. Base units (93-100,19-23) stay as reserve. Repairing fact/powrs. Cash low, let queues refill from stored ore.\", \"commands\": [{\"do\":\"attack_move\",\"units\":[310,293,294,304,309,311,314,318],\"x\":16,\"y\":14},{\"do\":\"attack\",\"units\":[293,294,310],\"target\":225},{\"do\":\"attack_move\",\"units\":[278,279,299,327,323,333,334,337],\"x\":90,\"y\":20},{\"do\":\"rally\",\"building\":158,\"x\":80,\"y\":18},{\"do\":\"rally\",\"building\":134,\"x\":85,\"y\":20}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2201, "completion_tokens": 881, "total_tokens": 3082, "cost": 0.001491708, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001491708, "upstream_inference_prompt_cost": 0.000434508, "upstream_inference_completions_cost": 0.0010572}, "completion_tokens_details": {"reasoning_tokens": 633, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.1, "thoughts": "Cash is tight so all queues stall; stored ore will refill. Enemy base is exposed around (12-19, 12-16) with only a proc, fix and two harvesters visible. Push the western e3/tank cluster onto the enemy buildings while keeping the rest at base as reserve.", "notes": "Enemy base ~(12,16) with proc #130 and fix #214 visible. Western group ~8 units attacking. Base units (93-100,19-23) stay as reserve. Repairing fact/powrs. Cash low, let queues refill from stored ore.", "commands": [{"do": "attack_move", "units": [310, 293, 294, 304, 309, 311, 314, 318], "x": 16, "y": 14}, {"do": "attack", "units": [293, 294, 310], "target": 225}, {"do": "attack_move", "units": [278, 279, 299, 327, 323, 333, 334, 337], "x": 90, "y": 20}, {"do": "rally", "building": 158, "x": 80, "y": 18}, {"do": "rally", "building": 134, "x": 85, "y": 20}], "feedback": ["attack_move: 8 units", "attack: 3 units", "attack_move: 8 units", "rally #158: ordered", "rally #134: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 23550, "deaths_cost": 6200, "units_killed": 97, "units_lost": 37, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 27950, "army_value": 9350, "income": 10500, "experience": 233, "order_count": 178}}
{"tick": 19201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:48 (tick 19201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $99 (storage 2000), power 400 made / 160 used, harvesters 2.\nSCORE: assets $14750, army $3950, killed $6200 (37 units, 3 bldgs), lost $23550 (97 units, 2 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 9%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 99%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #214 fix@(18,12) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #340@(12,20)\n  e3 (Rocket Soldier) x2: #336@(17,26) #338@(10,20)\n  harv (Ore Truck (harvester)) x2: #132@(23,6)47% #225@(21,13)87%\n  harv.emptyhusk (harv.emptyhusk) x1: #322@(28,14)5%*\nVISIBLE ENEMY UNITS (4):\n  #293 e3@(22,11) 100%, #294 e3@(22,11) 86%, #310 3tnk@(21,10) 100%, #314 e3@(21,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: No army currently alive. Heavy tank queue 5 and rocket queue 5 active; production rallies should go east toward enemy start (95,11). Maintain harvesting and launch once units emerge.", "raw": "{\"thoughts\":\"Enemy armor and rocket troops are dangerously close to our northern ore area. Focus the available heavy tank and rocket soldiers on the enemy tank while harvesters continue mining; queued production will reinforce shortly.\",\"notes\":\"Enemy forward force: 3tnk #310 at 21,10 with rockets #293/#294 and #314. Defend northern approach, then rally newly produced armor east toward (95,11).\",\"commands\":[{\"do\":\"attack\",\"units\":[340,338],\"target\":310},{\"do\":\"attack\",\"units\":[336],\"target\":314},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"stance\",\"units\":[340,336,338],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1648, "completion_tokens": 302, "total_tokens": 1950, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1646, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0085173, "upstream_inference_prompt_cost": 0.0045309, "upstream_inference_completions_cost": 0.0039864}, "completion_tokens_details": {"reasoning_tokens": 143, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.91, "thoughts": "Enemy armor and rocket troops are dangerously close to our northern ore area. Focus the available heavy tank and rocket soldiers on the enemy tank while harvesters continue mining; queued production will reinforce shortly.", "notes": "Enemy forward force: 3tnk #310 at 21,10 with rockets #293/#294 and #314. Defend northern approach, then rally newly produced armor east toward (95,11).", "commands": [{"do": "attack", "units": [340, 338], "target": 310}, {"do": "attack", "units": [336], "target": 314}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 225}, {"do": "stance", "units": [340, 336, 338], "stance": "attack_anything"}], "feedback": ["attack: 2 units", "attack: 1 units", "stance: 3 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6200, "deaths_cost": 23550, "units_killed": 37, "units_lost": 97, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 14750, "army_value": 1750, "income": 5500, "experience": 62, "order_count": 131}}
{"tick": 19401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 12:56 (tick 19401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1732 (storage 6000), power 369 made / 190 used, harvesters 6.\nSCORE: assets $27950, army $15950, killed $23550 (97 units, 2 bldgs), lost $6500 (38 units, 3 bldgs). Map explored 33.5%.\nPRODUCTION: Vehicle: 3tnk 30%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 73%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #310@(22,8) #326@(61,27) #339@(86,11)\n  e1 (Rifle Infantry) x5: #278@(76,25)95% #279@(79,26) #328@(92,20)* #329@(92,20)* #330@(92,20)*\n  e3 (Rocket Soldier) x18: #274@(77,28)11% #281@(77,28)23% #287@(71,24)1% #293@(22,9)98% #299@(75,24)4% #304@(22,18) #309@(21,19) #311@(21,19) #314@(16,14) #318@(22,18) #323@(65,24) #327@(76,26) #331@(92,20)* #332@(92,20)* #333@(85,25) #334@(90,20)* #337@(90,20)* #341@(92,19)\n  harv (Ore Truck (harvester)) x6: #131@(100,24) #262@(87,7)39% #266@(92,16) #282@(103,26)50% #296@(84,5) #317@(108,25)\nVISIBLE ENEMY UNITS (4):\n  #132 harv@(23,4) 28%, #225 harv@(24,5) 3%, #338 e3@(18,19) 100%, #340 3tnk@(19,16) 75%\nVISIBLE ENEMY BUILDINGS (4):\n  #124 powr@(16,17) 100%, #130 proc@(19,14) 99%, #214 fix@(18,12) 100%, #235 powr@(15,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 8 units\n  - attack: 3 units\n  - attack_move: 8 units\n  - rally #158: ordered\n  - rally #134: ordered\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16) with proc #130 and fix #214 visible. Western group ~8 units attacking. Base units (93-100,19-23) stay as reserve. Repairing fact/powrs. Cash low, let queues refill from stored ore.", "raw": "{\"thoughts\": \"Score strongly favors me (killed 23.5k vs lost 6.5k). Construction Yard at 25% and two power plants damaged are the main risks - repair them. Consolidate reserve units at (92,20) and the western group for a push on the enemy base at (12,16). Building queue is idle, so start a cheap power plant.\", \"notes\": \"Enemy base ~(12,16): proc #130, fix #214, powrs #124/#235. Western group ~10 units near (16-22,8-19) attacking. Sending reserve 8 units west to reinforce. Repairing fact/powrs. Cash 0, stored ore 1732.\", \"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276},{\"do\":\"build\",\"item\":\"powr\"},{\"do\":\"attack_move\",\"units\":[328,329,330,331,332,334,337,341],\"x\":18,\"y\":16},{\"do\":\"attack_move\",\"units\":[333,327],\"x\":18,\"y\":16},{\"do\":\"attack_move\",\"units\":[310,293,304,309,311,314,318],\"x\":16,\"y\":16},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":1},{\"do\":\"train\",\"item\":\"e3\",\"count\":1}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2208, "completion_tokens": 1553, "total_tokens": 3761, "cost": 0.002300208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.002300208, "upstream_inference_prompt_cost": 0.000436608, "upstream_inference_completions_cost": 0.0018636}, "completion_tokens_details": {"reasoning_tokens": 1247, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.4, "thoughts": "Score strongly favors me (killed 23.5k vs lost 6.5k). Construction Yard at 25% and two power plants damaged are the main risks - repair them. Consolidate reserve units at (92,20) and the western group for a push on the enemy base at (12,16). Building queue is idle, so start a cheap power plant.", "notes": "Enemy base ~(12,16): proc #130, fix #214, powrs #124/#235. Western group ~10 units near (16-22,8-19) attacking. Sending reserve 8 units west to reinforce. Repairing fact/powrs. Cash 0, stored ore 1732.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "build", "item": "powr"}, {"do": "attack_move", "units": [328, 329, 330, 331, 332, 334, 337, 341], "x": 18, "y": 16}, {"do": "attack_move", "units": [333, 327], "x": 18, "y": 16}, {"do": "attack_move", "units": [310, 293, 304, 309, 311, 314, 318], "x": 16, "y": 16}, {"do": "train", "item": "3tnk", "count": 1}, {"do": "train", "item": "e3", "count": 1}], "feedback": ["repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "build powr: started", "attack_move: 8 units", "attack_move: 2 units", "attack_move: 7 units", "train 1x 3tnk: queued", "train 1x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 23550, "deaths_cost": 6500, "units_killed": 97, "units_lost": 38, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 27950, "army_value": 9350, "income": 10000, "experience": 233, "order_count": 178}}
{"tick": 19401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 12:56 (tick 19401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 400 made / 160 used, harvesters 2.\nSCORE: assets $14750, army $3950, killed $6500 (38 units, 3 bldgs), lost $23550 (97 units, 2 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 5%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 24%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 99%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #214 fix@(18,12) 100%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x1: #340@(19,16)75%\n  e3 (Rocket Soldier) x2: #336@(16,19) #338@(18,19)\n  harv (Ore Truck (harvester)) x2: #132@(23,4)28% #225@(24,5)3%\nVISIBLE ENEMY UNITS (7):\n  #293 e3@(22,9) 98%, #304 e3@(22,18) 100%, #309 e3@(21,19) 100%, #310 3tnk@(22,8) 100%, #311 e3@(21,19) 100%, #314 e3@(16,14) 100%, #318 e3@(22,18) 100%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - attack: 1 units\n  - stance: 3 units\nYOUR NOTES FROM LAST TURN: Enemy forward force: 3tnk #310 at 21,10 with rockets #293/#294 and #314. Defend northern approach, then rally newly produced armor east toward (95,11).", "raw": "{\"thoughts\":\"Enemy is pressuring the northern edge of the base with a heavy tank and rocket infantry while our cash is depleted. Focus all current combat units on their heavy tank first, then clear nearby rockets; queued armor and rockets should restore our force shortly.\",\"notes\":\"Defending base: focus enemy 3tnk #310 at (22,8), then rockets around (16,14) and (21-22,18). Two damaged harvesters are mining north ore; preserve them. Armor queues active.\",\"commands\":[{\"do\":\"attack\",\"units\":[340,336,338],\"target\":310},{\"do\":\"stance\",\"units\":[340,336,338],\"stance\":\"attack_anything\"},{\"do\":\"harvest\",\"unit\":132},{\"do\":\"harvest\",\"unit\":225},{\"do\":\"rally\",\"building\":161,\"x\":20,\"y\":15},{\"do\":\"rally\",\"building\":284,\"x\":20,\"y\":15},{\"do\":\"rally\",\"building\":135,\"x\":19,\"y\":16},{\"do\":\"rally\",\"building\":171,\"x\":19,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1656, "completion_tokens": 346, "total_tokens": 2002, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1654, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0091201, "upstream_inference_prompt_cost": 0.0045529, "upstream_inference_completions_cost": 0.0045672}, "completion_tokens_details": {"reasoning_tokens": 111, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.27, "thoughts": "Enemy is pressuring the northern edge of the base with a heavy tank and rocket infantry while our cash is depleted. Focus all current combat units on their heavy tank first, then clear nearby rockets; queued armor and rockets should restore our force shortly.", "notes": "Defending base: focus enemy 3tnk #310 at (22,8), then rockets around (16,14) and (21-22,18). Two damaged harvesters are mining north ore; preserve them. Armor queues active.", "commands": [{"do": "attack", "units": [340, 336, 338], "target": 310}, {"do": "stance", "units": [340, 336, 338], "stance": "attack_anything"}, {"do": "harvest", "unit": 132}, {"do": "harvest", "unit": 225}, {"do": "rally", "building": 161, "x": 20, "y": 15}, {"do": "rally", "building": 284, "x": 20, "y": 15}, {"do": "rally", "building": 135, "x": 19, "y": 16}, {"do": "rally", "building": 171, "x": 19, "y": 16}], "feedback": ["attack: 3 units", "stance: 3 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6500, "deaths_cost": 23550, "units_killed": 38, "units_lost": 97, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 14750, "army_value": 1750, "income": 5475, "experience": 65, "order_count": 131}}
{"tick": 19601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:04 (tick 19601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1768 (storage 6000), power 369 made / 190 used, harvesters 6.\nSCORE: assets $27950, army $15950, killed $26900 (100 units, 2 bldgs), lost $6800 (39 units, 3 bldgs). Map explored 34.1%.\nPRODUCTION: Building: powr READY TO PLACE; Vehicle: 3tnk 59%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 83%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%\nYOUR UNITS (32) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #310@(20,9)84% #326@(51,27) #339@(74,15)\n  e1 (Rifle Infantry) x5: #278@(88,22) #279@(90,20) #328@(84,27) #329@(85,27) #330@(84,26)\n  e3 (Rocket Soldier) x18: #274@(85,24)11% #281@(85,23)23% #287@(80,27)1% #299@(83,27)4% #304@(22,18) #309@(21,19) #311@(21,19) #314@(16,14) #318@(21,15)97% #323@(74,27) #327@(67,24) #331@(84,27) #332@(85,26) #333@(79,25) #334@(83,27) #337@(83,27) #341@(85,26) #343@(91,19)\n  harv (Ore Truck (harvester)) x6: #131@(100,15) #262@(84,3)41% #266@(89,11) #282@(105,26)50% #296@(90,15) #317@(102,18)\nVISIBLE ENEMY UNITS (5):\n  #336 e3@(17,12) 83%, #338 e3@(22,14) 33%, #342 harv.emptyhusk@(24,5) 80%, #348 harv.fullhusk@(22,9) 94%, #349 3tnk.husk@(21,10) 94%\nVISIBLE ENEMY BUILDINGS (4):\n  #124 powr@(16,17) 100%, #130 proc@(19,14) 99%, #214 fix@(18,12) 77%, #235 powr@(15,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - build powr: started\n  - attack_move: 8 units\n  - attack_move: 2 units\n  - attack_move: 7 units\n  - train 1x 3tnk: queued\n  - train 1x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16): proc #130, fix #214, powrs #124/#235. Western group ~10 units near (16-22,8-19) attacking. Sending reserve 8 units west to reinforce. Repairing fact/powrs. Cash 0, stored ore 1732.", "raw": "{\"thoughts\": \"Western group is at the enemy base edge (~16-22,8-19). I'll push them onto the enemy refinery to cripple their economy, place the ready power plant, and keep tank production flowing. Cash is tight so let harvesters keep the ore coming.\", \"notes\": \"Enemy base ~(12,16): proc #130, fix #214, powrs #124/#235. Western group attacking proc/fix. Eastern tanks #339/#326 need to regroup west. Cash 0 but 6 harvesters mining.\", \"commands\": [{\"do\":\"place\",\"item\":\"powr\",\"x\":96,\"y\":11},{\"do\":\"attack_move\",\"units\":[304,309,311,314,318,310],\"x\":14,\"y\":18},{\"do\":\"attack_move\",\"units\":[323,327,333,331,332,334,337,341],\"x\":18,\"y\":14},{\"do\":\"attack_move\",\"units\":[326,339],\"x\":60,\"y\":18},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"repair\",\"building\":121}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2299, "completion_tokens": 766, "total_tokens": 3065, "cost": 0.001383108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001383108, "upstream_inference_prompt_cost": 0.000463908, "upstream_inference_completions_cost": 0.0009192}, "completion_tokens_details": {"reasoning_tokens": 512, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.25, "thoughts": "Western group is at the enemy base edge (~16-22,8-19). I'll push them onto the enemy refinery to cripple their economy, place the ready power plant, and keep tank production flowing. Cash is tight so let harvesters keep the ore coming.", "notes": "Enemy base ~(12,16): proc #130, fix #214, powrs #124/#235. Western group attacking proc/fix. Eastern tanks #339/#326 need to regroup west. Cash 0 but 6 harvesters mining.", "commands": [{"do": "place", "item": "powr", "x": 96, "y": 11}, {"do": "attack_move", "units": [304, 309, 311, 314, 318, 310], "x": 14, "y": 18}, {"do": "attack_move", "units": [323, 327, 333, 331, 332, 334, 337, 341], "x": 18, "y": 14}, {"do": "attack_move", "units": [326, 339], "x": 60, "y": 18}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 2}, {"do": "repair", "building": 121}], "feedback": ["place powr: ordered (auto-relocated near base if the spot was invalid)", "attack_move: 6 units", "attack_move: 8 units", "attack_move: 2 units", "train 2x 3tnk: queued", "train 2x e3: queued", "repair #121: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 26900, "deaths_cost": 6800, "units_killed": 100, "units_lost": 39, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 27950, "army_value": 9350, "income": 10000, "experience": 266, "order_count": 181}}
{"tick": 19601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:04 (tick 19601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 400 made / 160 used, harvesters 0.\nSCORE: assets $11400, army $600, killed $6800 (39 units, 3 bldgs), lost $26900 (100 units, 2 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 5%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 24%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 99%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #214 fix@(18,12) 77%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (5) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #349@(21,10)94%*\n  e3 (Rocket Soldier) x2: #336@(17,12)83% #338@(22,14)33%\n  harv.emptyhusk (harv.emptyhusk) x1: #342@(24,5)80%*\n  harv.fullhusk (harv.fullhusk) x1: #348@(22,9)94%*\nVISIBLE ENEMY UNITS (6):\n  #304 e3@(22,18) 100%, #309 e3@(21,19) 100%, #310 3tnk@(20,9) 84%, #311 e3@(21,19) 100%, #314 e3@(16,14) 100%, #318 e3@(21,15) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 3 units\n  - stance: 3 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Defending base: focus enemy 3tnk #310 at (22,8), then rockets around (16,14) and (21-22,18). Two damaged harvesters are mining north ore; preserve them. Armor queues active.", "raw": "{\"thoughts\":\"Enemy armor and rockets are directly north-east of our base while our economy has collapsed. Focus the surviving rocket soldiers on the exposed heavy tank and keep all completed armor rallying into the base defense.\",\"notes\":\"Emergency defense at base northeast: enemy 3tnk #310 (20,9) with rocket infantry around 16,14 and 21,15-19. Cash is zero; tank and rocket queues remain active.\",\"commands\":[{\"do\":\"attack\",\"units\":[336,338],\"target\":310},{\"do\":\"stance\",\"units\":[336,338],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":161,\"x\":17,\"y\":14},{\"do\":\"rally\",\"building\":284,\"x\":17,\"y\":14},{\"do\":\"rally\",\"building\":135,\"x\":17,\"y\":14},{\"do\":\"rally\",\"building\":171,\"x\":17,\"y\":14},{\"do\":\"repair\",\"building\":214}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1706, "completion_tokens": 320, "total_tokens": 2026, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1704, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0089144, "upstream_inference_prompt_cost": 0.0046904, "upstream_inference_completions_cost": 0.004224}, "completion_tokens_details": {"reasoning_tokens": 114, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.06, "thoughts": "Enemy armor and rockets are directly north-east of our base while our economy has collapsed. Focus the surviving rocket soldiers on the exposed heavy tank and keep all completed armor rallying into the base defense.", "notes": "Emergency defense at base northeast: enemy 3tnk #310 (20,9) with rocket infantry around 16,14 and 21,15-19. Cash is zero; tank and rocket queues remain active.", "commands": [{"do": "attack", "units": [336, 338], "target": 310}, {"do": "stance", "units": [336, 338], "stance": "attack_anything"}, {"do": "rally", "building": 161, "x": 17, "y": 14}, {"do": "rally", "building": 284, "x": 17, "y": 14}, {"do": "rally", "building": 135, "x": 17, "y": 14}, {"do": "rally", "building": 171, "x": 17, "y": 14}, {"do": "repair", "building": 214}], "feedback": ["attack: 2 units", "stance: 2 units", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered", "repair #214: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6800, "deaths_cost": 26900, "units_killed": 39, "units_lost": 100, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 11400, "army_value": 600, "income": 4500, "experience": 68, "order_count": 131}}
{"tick": 19801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:12 (tick 19801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $2103 (storage 6000), power 469 made / 190 used, harvesters 6.\nSCORE: assets $28550, army $16250, killed $27200 (101 units, 2 bldgs), lost $6800 (39 units, 3 bldgs). Map explored 34.8%.\nPRODUCTION: Vehicle: 3tnk 88%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 94%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%\nYOUR UNITS (33) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #310@(20,9)51% #326@(57,28) #339@(64,20)\n  e1 (Rifle Infantry) x5: #278@(90,20)* #279@(90,20)* #328@(75,25) #329@(76,25) #330@(76,25)\n  e3 (Rocket Soldier) x19: #274@(85,22)11%* #281@(85,22)23%* #287@(85,22)1%* #299@(90,20)4% #304@(14,18)* #309@(14,18)* #311@(14,18)* #314@(16,14) #318@(21,15)97% #323@(66,24) #327@(58,28) #331@(76,25) #332@(76,25) #333@(70,24) #334@(74,25) #337@(74,25) #341@(77,25) #343@(85,20)* #351@(90,19)\n  harv (Ore Truck (harvester)) x6: #131@(102,25) #262@(88,10)42% #266@(82,4) #282@(103,26)50% #296@(91,13) #317@(102,17)\nVISIBLE ENEMY UNITS (4):\n  #336 e3@(19,11) 39%, #342 harv.emptyhusk@(24,5) 62%, #348 harv.fullhusk@(22,9) 76%, #349 3tnk.husk@(21,10) 76%\nVISIBLE ENEMY BUILDINGS (7):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 86%, #135 barr@(15,21) 100%, #214 fix@(18,12) 48%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place powr: ordered (auto-relocated near base if the spot was invalid)\n  - attack_move: 6 units\n  - attack_move: 8 units\n  - attack_move: 2 units\n  - train 2x 3tnk: queued\n  - train 2x e3: queued\n  - repair #121: ordered\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16): proc #130, fix #214, powrs #124/#235. Western group attacking proc/fix. Eastern tanks #339/#326 need to regroup west. Cash 0 but 6 harvesters mining.", "raw": "{\"thoughts\": \"Enemy base is exposed at (12,16) with damaged power/fix and a 39% e3 defender plus husks \u2014 my western e3 group is right on top of it. I'll push the western group in now while moving the eastern tanks/infantry west to reinforce, and repair the badly damaged fact/powrs.\", \"notes\": \"Enemy base ~(12,16): fact #122, weap #284, barr #135, proc #130, powrs #124/#235, fix #214. Western e3 (304/309/311/314/318) + tank #310 assaulting. Eastern group moving to ~(45,20) then west. Repairing fact #121, powr #188, powr #276. Keep prod queues full.\", \"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276},{\"do\":\"attack_move\",\"units\":[304,309,311,314,318,310],\"x\":16,\"y\":16},{\"do\":\"attack_move\",\"units\":[326,339,278,279,328,329,330,331,332,333,334,337,341,343,351,299,274,281,287],\"x\":45,\"y\":18},{\"do\":\"rally\",\"building\":158,\"x\":60,\"y\":18},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2340, "completion_tokens": 1045, "total_tokens": 3385, "cost": 0.001730208, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001730208, "upstream_inference_prompt_cost": 0.000476208, "upstream_inference_completions_cost": 0.001254}, "completion_tokens_details": {"reasoning_tokens": 717, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.45, "thoughts": "Enemy base is exposed at (12,16) with damaged power/fix and a 39% e3 defender plus husks \u2014 my western e3 group is right on top of it. I'll push the western group in now while moving the eastern tanks/infantry west to reinforce, and repair the badly damaged fact/powrs.", "notes": "Enemy base ~(12,16): fact #122, weap #284, barr #135, proc #130, powrs #124/#235, fix #214. Western e3 (304/309/311/314/318) + tank #310 assaulting. Eastern group moving to ~(45,20) then west. Repairing fact #121, powr #188, powr #276. Keep prod queues full.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "attack_move", "units": [304, 309, 311, 314, 318, 310], "x": 16, "y": 16}, {"do": "attack_move", "units": [326, 339, 278, 279, 328, 329, 330, 331, 332, 333, 334, 337, 341, 343, 351, 299, 274, 281, 287], "x": 45, "y": 18}, {"do": "rally", "building": 158, "x": 60, "y": 18}, {"do": "train", "item": "3tnk", "count": 3}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "attack_move: 6 units", "attack_move: 19 units", "rally #158: ordered", "train 3x 3tnk: queued", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 27200, "deaths_cost": 6800, "units_killed": 101, "units_lost": 39, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 28550, "army_value": 9650, "income": 11000, "experience": 269, "order_count": 186}}
{"tick": 19801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:12 (tick 19801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 400 made / 160 used, harvesters 0.\nSCORE: assets $11100, army $300, killed $6800 (39 units, 3 bldgs), lost $27200 (101 units, 2 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 5%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 24%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 86%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #214 fix@(18,12) 48%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (4) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #349@(21,10)76%*\n  e3 (Rocket Soldier) x1: #336@(19,11)39%\n  harv.emptyhusk (harv.emptyhusk) x1: #342@(24,5)62%*\n  harv.fullhusk (harv.fullhusk) x1: #348@(22,9)76%*\nVISIBLE ENEMY UNITS (6):\n  #304 e3@(14,18) 100%, #309 e3@(14,18) 100%, #310 3tnk@(20,9) 51%, #311 e3@(14,18) 100%, #314 e3@(16,14) 100%, #318 e3@(21,15) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 2 units\n  - stance: 2 units\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\n  - repair #214: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at base northeast: enemy 3tnk #310 (20,9) with rocket infantry around 16,14 and 21,15-19. Cash is zero; tank and rocket queues remain active.", "raw": "{\"thoughts\":\"Our economy is gone but several prepaid tank and rocket queues are active, so survival depends on the imminent reinforcements. The exposed damaged enemy heavy tank is the priority; rocket soldier engages it while production completes.\",\"notes\":\"No harvesters remain. Enemy assault centered northeast of base: 3tnk #310 at (20,9), rockets around (14,18), (16,14), (21,15). Keep focusing #310 and use newly produced units defensively.\",\"commands\":[{\"do\":\"attack\",\"units\":[336],\"target\":310},{\"do\":\"stance\",\"units\":[336],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":214},{\"do\":\"rally\",\"building\":161,\"x\":17,\"y\":14},{\"do\":\"rally\",\"building\":284,\"x\":17,\"y\":14},{\"do\":\"rally\",\"building\":135,\"x\":17,\"y\":14},{\"do\":\"rally\",\"building\":171,\"x\":17,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1700, "completion_tokens": 405, "total_tokens": 2105, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1698, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0100199, "upstream_inference_prompt_cost": 0.0046739, "upstream_inference_completions_cost": 0.005346}, "completion_tokens_details": {"reasoning_tokens": 192, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.9, "thoughts": "Our economy is gone but several prepaid tank and rocket queues are active, so survival depends on the imminent reinforcements. The exposed damaged enemy heavy tank is the priority; rocket soldier engages it while production completes.", "notes": "No harvesters remain. Enemy assault centered northeast of base: 3tnk #310 at (20,9), rockets around (14,18), (16,14), (21,15). Keep focusing #310 and use newly produced units defensively.", "commands": [{"do": "attack", "units": [336], "target": 310}, {"do": "stance", "units": [336], "stance": "attack_anything"}, {"do": "repair", "building": 214}, {"do": "rally", "building": 161, "x": 17, "y": 14}, {"do": "rally", "building": 284, "x": 17, "y": 14}, {"do": "rally", "building": 135, "x": 17, "y": 14}, {"do": "rally", "building": 171, "x": 17, "y": 14}], "feedback": ["attack: 1 units", "stance: 1 units", "repair #214: ordered", "rally #161: ordered", "rally #284: ordered", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6800, "deaths_cost": 27200, "units_killed": 39, "units_lost": 101, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 11100, "army_value": 300, "income": 4000, "experience": 68, "order_count": 131}}
{"tick": 20001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:20 (tick 20001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1441 (storage 6000), power 469 made / 190 used, harvesters 6.\nSCORE: assets $30300, army $18000, killed $27500 (102 units, 2 bldgs), lost $6800 (39 units, 3 bldgs). Map explored 35%.\nPRODUCTION: Vehicle: 3tnk 17%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 4%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%\nYOUR UNITS (36) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #310@(20,9)26% #326@(48,25) #339@(62,27) #353@(90,9)\n  e1 (Rifle Infantry) x5: #278@(80,25) #279@(80,25) #328@(65,24) #329@(66,24) #330@(66,24)\n  e3 (Rocket Soldier) x21: #274@(80,25)11% #281@(79,25)23% #287@(80,25)1% #299@(83,27)4% #304@(16,15)* #309@(16,15)* #311@(16,15)* #314@(16,15)* #318@(21,15)97% #323@(57,28) #327@(50,28) #331@(66,24) #332@(66,24) #333@(60,27) #334@(64,24) #337@(64,25) #341@(67,24) #343@(81,27) #351@(84,27) #352@(89,19) #354@(97,16)\n  harv (Ore Truck (harvester)) x6: #131@(105,27) #262@(93,15)43% #266@(86,7) #282@(100,16)50% #296@(84,5) #317@(108,26)\nVISIBLE ENEMY UNITS (3):\n  #342 harv.emptyhusk@(24,5) 44%, #348 harv.fullhusk@(22,9) 58%, #349 3tnk.husk@(21,10) 58%\nVISIBLE ENEMY BUILDINGS (4):\n  #124 powr@(16,17) 100%, #130 proc@(19,14) 69%, #214 fix@(18,12) 25%, #235 powr@(15,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - attack_move: 6 units\n  - attack_move: 19 units\n  - rally #158: ordered\n  - train 3x 3tnk: queued\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16): fact #122, weap #284, barr #135, proc #130, powrs #124/#235, fix #214. Western e3 (304/309/311/314/318) + tank #310 assaulting. Eastern group moving to ~(45,20) then west. Repairing fact #121, powr #188, powr #276. Keep prod queues full.", "raw": "{\"thoughts\": \"Our vanguard is inside the enemy base destroying infrastructure with no enemy combat units present. Western rocket troops and tank will eliminate the enemy refinery and service depot while the main army advances to finish off the base.\", \"notes\": \"Enemy base collapsing at (16,15). Vanguard attacking proc #130. Reinforcements streaming across the map to (16,15). Building 2nd war factory.\", \"commands\": [\n  {\"do\": \"attack\", \"units\": [304, 309, 311, 314, 318, 310], \"target\": 130},\n  {\"do\": \"attack_move\", \"units\": [274, 278, 279, 281, 287, 299, 323, 326, 327, 328, 329, 330, 331, 332, 333, 334, 337, 339, 341, 343, 351, 352, 353, 354], \"x\": 16, \"y\": 15},\n  {\"do\": \"rally\", \"building\": 158, \"x\": 25, \"y\": 15},\n  {\"do\": \"rally\", \"building\": 134, \"x\": 25, \"y\": 15},\n  {\"do\": \"build\", \"item\": \"weap\"}\n]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 2696, "completion_tokens": 1014, "total_tokens": 3710, "cost": 0.0058245, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0058245, "upstream_inference_prompt_cost": 0.002022, "upstream_inference_completions_cost": 0.0038025}, "completion_tokens_details": {"reasoning_tokens": 757, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 17.58, "thoughts": "Our vanguard is inside the enemy base destroying infrastructure with no enemy combat units present. Western rocket troops and tank will eliminate the enemy refinery and service depot while the main army advances to finish off the base.", "notes": "Enemy base collapsing at (16,15). Vanguard attacking proc #130. Reinforcements streaming across the map to (16,15). Building 2nd war factory.", "commands": [{"do": "attack", "units": [304, 309, 311, 314, 318, 310], "target": 130}, {"do": "attack_move", "units": [274, 278, 279, 281, 287, 299, 323, 326, 327, 328, 329, 330, 331, 332, 333, 334, 337, 339, 341, 343, 351, 352, 353, 354], "x": 16, "y": 15}, {"do": "rally", "building": 158, "x": 25, "y": 15}, {"do": "rally", "building": 134, "x": 25, "y": 15}, {"do": "build", "item": "weap"}], "feedback": ["attack: 6 units", "attack_move: 24 units", "rally #158: ordered", "rally #134: ordered", "build weap: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 27500, "deaths_cost": 6800, "units_killed": 102, "units_lost": 39, "buildings_killed": 2, "buildings_lost": 3, "assets_value": 30300, "army_value": 11400, "income": 10000, "experience": 272, "order_count": 193}}
{"tick": 20001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:20 (tick 20001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $1 (storage 2000), power 400 made / 160 used, harvesters 0.\nSCORE: assets $10800, army $0, killed $6800 (39 units, 3 bldgs), lost $27500 (102 units, 2 bldgs). Map explored 32.6%.\nPRODUCTION: Vehicle: 3tnk 5%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Infantry: e3 24%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 100%, #130 proc@(19,14) 69%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #214 fix@(18,12) 25%, #235 powr@(15,13) 100%, #284 weap@(12,20) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (3) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #349@(21,10)58%*\n  harv.emptyhusk (harv.emptyhusk) x1: #342@(24,5)44%*\n  harv.fullhusk (harv.fullhusk) x1: #348@(22,9)58%*\nVISIBLE ENEMY UNITS (6):\n  #304 e3@(16,15) 100%, #309 e3@(16,15) 100%, #310 3tnk@(20,9) 26%, #311 e3@(16,15) 100%, #314 e3@(16,15) 100%, #318 e3@(21,15) 97%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - stance: 1 units\n  - repair #214: ordered\n  - rally #161: ordered\n  - rally #284: ordered\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: No harvesters remain. Enemy assault centered northeast of base: 3tnk #310 at (20,9), rockets around (14,18), (16,14), (21,15). Keep focusing #310 and use newly produced units defensively.", "raw": "{\"thoughts\":\"We have no live combat units or harvesters, and the enemy is directly on the base. Cancel the unusable tank queues and liquidate redundant infrastructure to emergency-produce rocket soldiers from both barracks.\",\"notes\":\"Emergency recovery: sold depot and one war factory planned for rocket funding; enemy heavy tank #310 is at (20,9) and rockets are inside base.\",\"commands\":[{\"do\":\"cancel\",\"item\":\"3tnk\"},{\"do\":\"cancel\",\"item\":\"3tnk\"},{\"do\":\"cancel\",\"item\":\"cancel\",\"item\":\"3tnk\"},{\"do\":\"sell\",\"building\":214},{\"do\":\"sell\",\"building\":284},{\"do\":\"train\",\"item\":\"e3\",\"count\":3},{\"do\":\"train\",\"item\":\"e3\",\"count\":2},{\"do\":\"rally\",\"building\":135,\"x\":16,\"y\":15},{\"do\":\"rally\",\"building\":171,\"x\":16,\"y\":15}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1689, "completion_tokens": 697, "total_tokens": 2386, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1687, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01384405, "upstream_inference_prompt_cost": 0.00464365, "upstream_inference_completions_cost": 0.0092004}, "completion_tokens_details": {"reasoning_tokens": 498, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.87, "thoughts": "We have no live combat units or harvesters, and the enemy is directly on the base. Cancel the unusable tank queues and liquidate redundant infrastructure to emergency-produce rocket soldiers from both barracks.", "notes": "Emergency recovery: sold depot and one war factory planned for rocket funding; enemy heavy tank #310 is at (20,9) and rockets are inside base.", "commands": [{"do": "cancel", "item": "3tnk"}, {"do": "cancel", "item": "3tnk"}, {"do": "cancel", "item": "3tnk"}, {"do": "sell", "building": 214}, {"do": "sell", "building": 284}, {"do": "train", "item": "e3", "count": 3}, {"do": "train", "item": "e3", "count": 2}, {"do": "rally", "building": 135, "x": 16, "y": 15}, {"do": "rally", "building": 171, "x": 16, "y": 15}], "feedback": ["sell #214: ordered", "sell #284: ordered", "train 3x e3: queued", "train 2x e3: queued", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 6800, "deaths_cost": 27500, "units_killed": 39, "units_lost": 102, "buildings_killed": 3, "buildings_lost": 2, "assets_value": 10800, "army_value": 0, "income": 4000, "experience": 68, "order_count": 131}}
{"tick": 20201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:28 (tick 20201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1451 (storage 6000), power 469 made / 190 used, harvesters 6.\nSCORE: assets $30000, army $17700, killed $28900 (102 units, 3 bldgs), lost $7400 (41 units, 3 bldgs). Map explored 35.1%.\nPRODUCTION: Building: weap 16%; Vehicle: 3tnk 46%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 14%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%\nYOUR UNITS (35) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #310@(20,9)24% #326@(35,21) #339@(51,28) #353@(79,11)\n  e1 (Rifle Infantry) x5: #278@(67,24) #279@(67,24) #328@(59,28) #329@(59,28) #330@(58,28)\n  e3 (Rocket Soldier) x20: #274@(70,24)11% #281@(69,24)23% #287@(71,24)1% #299@(74,25)4% #304@(16,15)82% #311@(16,15)82% #318@(21,15)97% #323@(47,28) #327@(40,24) #331@(59,28) #332@(58,28) #333@(51,26) #334@(56,28) #337@(56,28) #341@(59,28) #343@(72,24) #351@(75,25) #352@(84,27) #354@(89,23) #366@(97,16)\n  harv (Ore Truck (harvester)) x6: #131@(101,18) #262@(89,9)45% #266@(93,15) #282@(100,22)50% #296@(86,2) #317@(104,22)\nVISIBLE ENEMY UNITS (4):\n  #342 harv.emptyhusk@(24,5) 26%, #348 harv.fullhusk@(22,9) 40%, #349 3tnk.husk@(21,10) 40%, #355 e1@(18,11) 75%\nVISIBLE ENEMY BUILDINGS (2):\n  #124 powr@(16,17) 99%, #235 powr@(15,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 6 units\n  - attack_move: 24 units\n  - rally #158: ordered\n  - rally #134: ordered\n  - build weap: started\nYOUR NOTES FROM LAST TURN: Enemy base collapsing at (16,15). Vanguard attacking proc #130. Reinforcements streaming across the map to (16,15). Building 2nd war factory.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "raw": "{\"thoughts\": \"Enemy base is nearly destroyed with only power plants visible. Repairing our damaged buildings at home while our forward troops and reinforcing column finish off the remaining enemy structures.\", \"notes\": \"Finishing off enemy base at (12,16). Forward units taking out power plants #124 and #235. Reinforcements streaming in.\", \"commands\": [\n  {\"do\": \"repair\", \"building\": 121},\n  {\"do\": \"repair\", \"building\": 188},\n  {\"do\": \"repair\", \"building\": 276},\n  {\"do\": \"attack\", \"units\": [304, 311, 318], \"target\": 235},\n  {\"do\": \"attack\", \"units\": [310], \"target\": 355},\n  {\"do\": \"attack_move\", \"units\": \"all_army\", \"x\": 15, \"y\": 14}\n]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 2557, "completion_tokens": 514, "total_tokens": 3071, "cost": 0.00384525, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00384525, "upstream_inference_prompt_cost": 0.00191775, "upstream_inference_completions_cost": 0.0019275}, "completion_tokens_details": {"reasoning_tokens": 344, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 17.84, "thoughts": "Enemy base is nearly destroyed with only power plants visible. Repairing our damaged buildings at home while our forward troops and reinforcing column finish off the remaining enemy structures.", "notes": "Finishing off enemy base at (12,16). Forward units taking out power plants #124 and #235. Reinforcements streaming in.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "attack", "units": [304, 311, 318], "target": 235}, {"do": "attack", "units": [310], "target": 355}, {"do": "attack_move", "units": "all_army", "x": 15, "y": 14}], "feedback": ["repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "attack: 3 units", "attack: 1 units", "attack_move: 29 units"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 28900, "deaths_cost": 7400, "units_killed": 102, "units_lost": 41, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 30000, "army_value": 11100, "income": 10500, "experience": 286, "order_count": 194}}
{"tick": 20201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:28 (tick 20201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $860 + stored ore $0 (storage 0), power 399 made / 70 used, harvesters 0.\nSCORE: assets $7200, army $1030, killed $7400 (41 units, 3 bldgs), lost $28900 (102 units, 3 bldgs). Map explored 32.6%.\nPRODUCTION: Infantry: e3 42%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 99%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #235 powr@(15,13) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #349@(21,10)40%*\n  e1 (Rifle Infantry) x7: #355@(18,11)75% #356@(12,20)* #357@(13,20)* #360@(13,19)* #361@(11,19)* #362@(11,21)* #363@(13,21)*\n  e3 (Rocket Soldier) x1: #365@(12,18)\n  harv.emptyhusk (harv.emptyhusk) x1: #342@(24,5)26%*\n  harv.fullhusk (harv.fullhusk) x1: #348@(22,9)40%*\n  tecn (tecn) x1: #364@(13,19)\n  tecn2 (tecn2) x2: #358@(11,20)* #359@(12,21)*\nVISIBLE ENEMY UNITS (3):\n  #304 e3@(16,15) 82%, #310 3tnk@(20,9) 24%, #311 e3@(16,15) 82%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - sell #214: ordered\n  - sell #284: ordered\n  - train 3x e3: queued\n  - train 2x e3: queued\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Emergency recovery: sold depot and one war factory planned for rocket funding; enemy heavy tank #310 is at (20,9) and rockets are inside base.", "raw": "{\"thoughts\":\"We have no functioning economy, so immediate survival and infantry mass are critical. Focus all available combat units on the damaged heavy tank and nearby rockets while adding a third barracks to sustain rocket production.\",\"notes\":\"Enemy remnants are in/near our north base: damaged 3tnk #310 at (20,9), rockets #304/#311 at (16,15). No harvesters remain; need refinery once cash reaches $1400.\",\"commands\":[{\"do\":\"build\",\"item\":\"barr\"},{\"do\":\"attack\",\"units\":[355,365],\"target\":310},{\"do\":\"attack\",\"units\":[356,357,360,361,362,363],\"target\":304},{\"do\":\"stance\",\"units\":[355,356,357,360,361,362,363,365],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":135,\"x\":18,\"y\":14},{\"do\":\"rally\",\"building\":171,\"x\":18,\"y\":14}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1643, "completion_tokens": 335, "total_tokens": 1978, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1641, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00893915, "upstream_inference_prompt_cost": 0.00451715, "upstream_inference_completions_cost": 0.004422}, "completion_tokens_details": {"reasoning_tokens": 125, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.19, "thoughts": "We have no functioning economy, so immediate survival and infantry mass are critical. Focus all available combat units on the damaged heavy tank and nearby rockets while adding a third barracks to sustain rocket production.", "notes": "Enemy remnants are in/near our north base: damaged 3tnk #310 at (20,9), rockets #304/#311 at (16,15). No harvesters remain; need refinery once cash reaches $1400.", "commands": [{"do": "build", "item": "barr"}, {"do": "attack", "units": [355, 365], "target": 310}, {"do": "attack", "units": [356, 357, 360, 361, 362, 363], "target": 304}, {"do": "stance", "units": [355, 356, 357, 360, 361, 362, 363, 365], "stance": "attack_anything"}, {"do": "rally", "building": 135, "x": 18, "y": 14}, {"do": "rally", "building": 171, "x": 18, "y": 14}], "feedback": ["build barr: started", "attack: 2 units", "attack: 6 units", "stance: 8 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 7400, "deaths_cost": 28900, "units_killed": 41, "units_lost": 102, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 7200, "army_value": 1000, "income": 4653, "experience": 74, "order_count": 139}}
{"tick": 20401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:36 (tick 20401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1677 (storage 6000), power 469 made / 190 used, harvesters 6.\nSCORE: assets $29700, army $17400, killed $29000 (103 units, 3 bldgs), lost $8000 (43 units, 3 bldgs). Map explored 35.5%.\nPRODUCTION: Building: weap 32%; Vehicle: 3tnk 75%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 25%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%\nYOUR UNITS (34) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #310@(18,11)8% #326@(22,18) #339@(40,22) #353@(69,19)\n  e1 (Rifle Infantry) x5: #278@(54,28) #279@(54,28) #328@(49,29) #329@(49,29) #330@(49,29)\n  e3 (Rocket Soldier) x19: #274@(61,27)11% #281@(59,28)23% #287@(61,27)1% #299@(64,24)4% #318@(20,15)97% #323@(36,27) #327@(30,23) #331@(49,29) #332@(48,28) #333@(41,26) #334@(46,28) #337@(47,28) #341@(49,29) #343@(63,26) #351@(65,24) #352@(75,25) #354@(81,26) #366@(89,23) #368@(96,17)\n  harv (Ore Truck (harvester)) x6: #131@(102,20) #262@(82,3)46% #266@(90,12) #282@(103,25)50% #296@(89,11) #317@(100,15)\nVISIBLE ENEMY UNITS (3):\n  #348 harv.fullhusk@(22,9) 22%, #349 3tnk.husk@(21,10) 22%, #365 e3@(16,14) 57%\nVISIBLE ENEMY BUILDINGS (1):\n  #235 powr@(15,13) 98%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - attack: 3 units\n  - attack: 1 units\n  - attack_move: 29 units\nYOUR NOTES FROM LAST TURN: Finishing off enemy base at (12,16). Forward units taking out power plants #124 and #235. Reinforcements streaming in.", "raw": "{\"thoughts\": \"Enemy base at (12,16) is nearly dead \u2014 we've been killing their power plants. Push everything in to finish them while keeping production queues busy. Cash is tight ($0, ~$1677 ore), so queue only cheap/near-term items.\", \"notes\": \"Enemy base ~(12,16), last visible powr #235@(15,13). All_army pushing west. Keep 3tnk + e3 flowing; watch for counterattack.\", \"commands\": [{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":13,\"y\":15},{\"do\":\"attack\",\"units\":[326,339,353],\"target\":235},{\"do\":\"train\",\"item\":\"e3\",\"count\":5},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":5},{\"do\":\"build\",\"item\":\"powr\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2227, "completion_tokens": 1124, "total_tokens": 3351, "cost": 0.001791108, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001791108, "upstream_inference_prompt_cost": 0.000442308, "upstream_inference_completions_cost": 0.0013488}, "completion_tokens_details": {"reasoning_tokens": 937, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.34, "thoughts": "Enemy base at (12,16) is nearly dead \u2014 we've been killing their power plants. Push everything in to finish them while keeping production queues busy. Cash is tight ($0, ~$1677 ore), so queue only cheap/near-term items.", "notes": "Enemy base ~(12,16), last visible powr #235@(15,13). All_army pushing west. Keep 3tnk + e3 flowing; watch for counterattack.", "commands": [{"do": "attack_move", "units": "all_army", "x": 13, "y": 15}, {"do": "attack", "units": [326, 339, 353], "target": 235}, {"do": "train", "item": "e3", "count": 5}, {"do": "train", "item": "3tnk", "count": 5}, {"do": "build", "item": "powr"}], "feedback": ["attack_move: 28 units", "attack: 3 units", "train 5x e3: queued", "train 5x 3tnk: queued", "build powr: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 29000, "deaths_cost": 8000, "units_killed": 103, "units_lost": 43, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 29700, "army_value": 10800, "income": 11500, "experience": 287, "order_count": 194}}
{"tick": 20401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:36 (tick 20401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $148 + stored ore $0 (storage 0), power 378 made / 70 used, harvesters 0.\nSCORE: assets $7400, army $1230, killed $8000 (43 units, 3 bldgs), lost $29000 (103 units, 3 bldgs). Map explored 32.6%.\nPRODUCTION: Building: barr 65%; Infantry: e3 71%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 80%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #235 powr@(15,13) 98%, #298 powr@(10,13) 100%\nYOUR UNITS (14) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #349@(21,10)22%*\n  e1 (Rifle Infantry) x6: #356@(13,18)* #357@(14,19)* #360@(13,18)* #361@(13,18)* #362@(12,19)* #363@(14,19)*\n  e3 (Rocket Soldier) x2: #365@(16,14)57% #367@(14,17)\n  harv.emptyhusk (harv.emptyhusk) x1: #342@(24,5)8%*\n  harv.fullhusk (harv.fullhusk) x1: #348@(22,9)22%*\n  tecn (tecn) x1: #364@(13,19)*\n  tecn2 (tecn2) x2: #358@(12,20)* #359@(13,22)*\nVISIBLE ENEMY UNITS (1):\n  #310 3tnk@(18,11) 8%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - build barr: started\n  - attack: 2 units\n  - attack: 6 units\n  - stance: 8 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Enemy remnants are in/near our north base: damaged 3tnk #310 at (20,9), rockets #304/#311 at (16,15). No harvesters remain; need refinery once cash reaches $1400.", "raw": "{\"thoughts\":\"Our economy is dead with no harvesters, so the immediate priority is eliminating the nearby damaged enemy tank and preserving our remaining combat force. Barracks production should continue so any future income can convert into units quickly.\",\"notes\":\"No harvesters alive; refinery needed when funds permit. Enemy damaged heavy tank #310 is at (18,11), directly north of base. Attack it with all combat units.\",\"commands\":[{\"do\":\"attack\",\"units\":\"all_army\",\"target\":310},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":135,\"x\":18,\"y\":11},{\"do\":\"rally\",\"building\":171,\"x\":18,\"y\":11}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1628, "completion_tokens": 296, "total_tokens": 1924, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1626, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0083831, "upstream_inference_prompt_cost": 0.0044759, "upstream_inference_completions_cost": 0.0039072}, "completion_tokens_details": {"reasoning_tokens": 138, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.89, "thoughts": "Our economy is dead with no harvesters, so the immediate priority is eliminating the nearby damaged enemy tank and preserving our remaining combat force. Barracks production should continue so any future income can convert into units quickly.", "notes": "No harvesters alive; refinery needed when funds permit. Enemy damaged heavy tank #310 is at (18,11), directly north of base. Attack it with all combat units.", "commands": [{"do": "attack", "units": "all_army", "target": 310}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}, {"do": "rally", "building": 135, "x": 18, "y": 11}, {"do": "rally", "building": 171, "x": 18, "y": 11}], "feedback": ["attack: 11 units", "stance: 11 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 8000, "deaths_cost": 29000, "units_killed": 43, "units_lost": 103, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 7400, "army_value": 1200, "income": 4153, "experience": 80, "order_count": 140}}
{"tick": 20601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:44 (tick 20601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1456 (storage 6000), power 469 made / 190 used, harvesters 6.\nSCORE: assets $30000, army $17700, killed $29000 (103 units, 3 bldgs), lost $9150 (44 units, 3 bldgs). Map explored 35.7%.\nPRODUCTION: Building: weap 49%; Building: powr 0%; Vehicle: 3tnk 4%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 36%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%\nYOUR UNITS (36) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #326@(19,15)60% #339@(27,20) #353@(62,29) #371@(95,9)\n  3tnk.husk (3tnk.husk) x1: #369@(18,11)52%*\n  e1 (Rifle Infantry) x5: #278@(40,27) #279@(40,27) #328@(40,24) #329@(40,24) #330@(40,24)\n  e3 (Rocket Soldier) x20: #274@(51,26)11% #281@(48,25)23% #287@(52,27)1% #299@(55,28)4% #318@(20,15)97% #323@(28,21) #327@(21,18) #331@(40,24) #332@(39,23) #333@(31,24) #334@(36,26) #337@(36,27) #341@(40,24) #343@(53,27) #351@(57,28) #352@(65,24) #354@(72,24) #366@(80,25) #368@(88,24) #370@(95,18)\n  harv (Ore Truck (harvester)) x6: #131@(106,25) #262@(86,11)47% #266@(83,2) #282@(105,24)50% #296@(93,15) #317@(106,24)\nVISIBLE ENEMY UNITS (12):\n  #349 3tnk.husk@(21,10) 5%, #356 e1@(15,15) 100%, #357 e1@(15,15) 100%, #358 tecn2@(14,17) 100%, #359 tecn2@(15,19) 100%, #360 e1@(15,15) 100%, #361 e1@(15,15) 100%, #362 e1@(14,16) 100%, #363 e1@(15,15) 100%, #364 tecn@(14,16) 100%, #365 e3@(16,14) 2%, #367 e3@(15,14) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #124 powr@(16,17) 70%, #235 powr@(15,13) 61%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 28 units\n  - attack: 3 units\n  - train 5x e3: queued\n  - train 5x 3tnk: queued\n  - build powr: started\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16), last visible powr #235@(15,13). All_army pushing west. Keep 3tnk + e3 flowing; watch for counterattack.", "error": "{\"error\": {\"message\": \"Decision model timed out\", \"code\": 504}}", "latency_s": 5.1, "thoughts": "(no valid response)", "notes": "Enemy base ~(12,16), last visible powr #235@(15,13). All_army pushing west. Keep 3tnk + e3 flowing; watch for counterattack.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 29000, "deaths_cost": 9150, "units_killed": 103, "units_lost": 44, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 30000, "army_value": 11100, "income": 11025, "experience": 287, "order_count": 205}}
{"tick": 20601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:44 (tick 20601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 331 made / 70 used, harvesters 0.\nSCORE: assets $7400, army $1230, killed $9150 (44 units, 3 bldgs), lost $29000 (103 units, 3 bldgs). Map explored 32.6%.\nPRODUCTION: Building: barr 78%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 70%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #235 powr@(15,13) 61%, #298 powr@(10,13) 100%\nYOUR UNITS (13) (id type @cell hp, * = idle):\n  3tnk.husk (3tnk.husk) x1: #349@(21,10)5%*\n  e1 (Rifle Infantry) x6: #356@(15,15) #357@(15,15) #360@(15,15) #361@(15,15) #362@(14,16)* #363@(15,15)\n  e3 (Rocket Soldier) x2: #365@(16,14)2% #367@(15,14)\n  harv.fullhusk (harv.fullhusk) x1: #348@(22,9)4%*\n  tecn (tecn) x1: #364@(14,16)*\n  tecn2 (tecn2) x2: #358@(14,17)* #359@(15,19)*\nVISIBLE ENEMY UNITS (2):\n  #326 3tnk@(19,15) 60%, #369 3tnk.husk@(18,11) 52%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 11 units\n  - stance: 11 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: No harvesters alive; refinery needed when funds permit. Enemy damaged heavy tank #310 is at (18,11), directly north of base. Attack it with all combat units.", "raw": "{\"thoughts\":\"We are broke with no harvesters, so the completed barracks must be placed and surviving infantry must try to remove the nearby enemy heavy tank. Once any funds arrive, our absolute priority is an Ore Refinery for its free harvester.\",\"notes\":\"Placed second barracks; enemy 3tnk #326 is at (19,15) near base. No economy or harvester remains; build proc immediately upon reaching $1400.\",\"commands\":[{\"do\":\"place\",\"item\":\"barr\",\"x\":8,\"y\":21},{\"do\":\"attack\",\"units\":[356,357,360,361,362,363,365,367],\"target\":326},{\"do\":\"stance\",\"units\":[356,357,360,361,362,363,365,367],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1590, "completion_tokens": 267, "total_tokens": 1857, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1588, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0078958, "upstream_inference_prompt_cost": 0.0043714, "upstream_inference_completions_cost": 0.0035244}, "completion_tokens_details": {"reasoning_tokens": 94, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.2, "thoughts": "We are broke with no harvesters, so the completed barracks must be placed and surviving infantry must try to remove the nearby enemy heavy tank. Once any funds arrive, our absolute priority is an Ore Refinery for its free harvester.", "notes": "Placed second barracks; enemy 3tnk #326 is at (19,15) near base. No economy or harvester remains; build proc immediately upon reaching $1400.", "commands": [{"do": "place", "item": "barr", "x": 8, "y": 21}, {"do": "attack", "units": [356, 357, 360, 361, 362, 363, 365, 367], "target": 326}, {"do": "stance", "units": [356, 357, 360, 361, 362, 363, 365, 367], "stance": "attack_anything"}], "feedback": ["place barr: nothing READY TO PLACE with that type", "attack: 8 units", "stance: 8 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9150, "deaths_cost": 29000, "units_killed": 44, "units_lost": 103, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 7400, "army_value": 1200, "income": 3653, "experience": 91, "order_count": 140}}
{"tick": 20801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 13:52 (tick 20801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $457 (storage 6000), power 469 made / 190 used, harvesters 6.\nSCORE: assets $30300, army $18000, killed $29300 (104 units, 3 bldgs), lost $9150 (44 units, 3 bldgs). Map explored 35.8%.\nPRODUCTION: Building: weap 66%; Building: powr 0%; Vehicle: 3tnk 33%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 46%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%\nYOUR UNITS (37) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #326@(19,15)16% #339@(18,16) #353@(51,27) #371@(84,11)\n  3tnk.husk (3tnk.husk) x1: #369@(18,11)35%*\n  e1 (Rifle Infantry) x5: #278@(28,21) #279@(28,21) #328@(32,17) #329@(32,17) #330@(32,17)\n  e3 (Rocket Soldier) x21: #274@(40,27)11% #281@(38,22)23% #287@(42,27)1% #299@(46,25)4% #318@(20,15)97% #323@(20,16) #327@(20,18) #331@(32,17) #332@(31,16) #333@(22,19) #334@(28,21) #337@(28,22) #341@(32,17) #343@(43,27) #351@(47,25) #352@(56,28) #354@(63,26) #366@(71,24) #368@(80,25) #370@(87,24) #372@(94,18)\n  harv (Ore Truck (harvester)) x6: #131@(104,26) #262@(93,15)49% #266@(85,5) #282@(109,26)50% #296@(88,5) #317@(107,27)\nVISIBLE ENEMY UNITS (10):\n  #356 e1@(15,15) 72%, #357 e1@(15,15) 100%, #358 tecn2@(14,16) 100%, #359 tecn2@(15,19) 100%, #360 e1@(15,15) 92%, #361 e1@(15,15) 98%, #362 e1@(14,15) 100%, #363 e1@(15,15) 97%, #364 tecn@(14,16) 100%, #367 e3@(15,14) 100%\nVISIBLE ENEMY BUILDINGS (4):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 33%, #135 barr@(15,21) 100%, #235 powr@(15,13) 0%\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16), last visible powr #235@(15,13). All_army pushing west. Keep 3tnk + e3 flowing; watch for counterattack.", "raw": "{\"thoughts\": \"Enemy base is at (12,16) and lightly defended; our large e3/3tnk group is already west. Push everything in for the kill while repairing our damaged key buildings.\", \"notes\": \"Enemy base ~(12,16): fact, barr, powr, infantry cluster at (15,15). All_army attacking west. Keep 3tnk+e3 producing; repair fact/powr.\", \"commands\": [{\"do\":\"repair\",\"building\":121},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":14,\"y\":16},{\"do\":\"train\",\"item\":\"3tnk\",\"count\":2},{\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2410, "completion_tokens": 522, "total_tokens": 2932, "cost": 0.001123608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001123608, "upstream_inference_prompt_cost": 0.000497208, "upstream_inference_completions_cost": 0.0006264}, "completion_tokens_details": {"reasoning_tokens": 345, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.51, "thoughts": "Enemy base is at (12,16) and lightly defended; our large e3/3tnk group is already west. Push everything in for the kill while repairing our damaged key buildings.", "notes": "Enemy base ~(12,16): fact, barr, powr, infantry cluster at (15,15). All_army attacking west. Keep 3tnk+e3 producing; repair fact/powr.", "commands": [{"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "attack_move", "units": "all_army", "x": 14, "y": 16}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["repair #121: ordered", "repair #188: ordered", "repair #276: ordered", "attack_move: 30 units", "train 2x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 29300, "deaths_cost": 9150, "units_killed": 104, "units_lost": 44, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 30300, "army_value": 11400, "income": 11000, "experience": 290, "order_count": 205}}
{"tick": 20801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 13:52 (tick 20801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 233 made / 70 used, harvesters 0.\nSCORE: assets $7100, army $930, killed $9150 (44 units, 3 bldgs), lost $29300 (104 units, 3 bldgs). Map explored 32.6%.\nPRODUCTION: Building: barr 78%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #124 powr@(16,17) 33%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #235 powr@(15,13) 0%, #298 powr@(10,13) 100%\nYOUR UNITS (10) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x6: #356@(15,15)72% #357@(15,15) #360@(15,15)92% #361@(15,15)98% #362@(14,15) #363@(15,15)97%\n  e3 (Rocket Soldier) x1: #367@(15,14)\n  tecn (tecn) x1: #364@(14,16)*\n  tecn2 (tecn2) x2: #358@(14,16)* #359@(15,19)*\nVISIBLE ENEMY UNITS (4):\n  #323 e3@(20,16) 100%, #326 3tnk@(19,15) 16%, #339 3tnk@(18,16) 100%, #369 3tnk.husk@(18,11) 35%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - place barr: nothing READY TO PLACE with that type\n  - attack: 8 units\n  - stance: 8 units\nYOUR NOTES FROM LAST TURN: Placed second barracks; enemy 3tnk #326 is at (19,15) near base. No economy or harvester remains; build proc immediately upon reaching $1400.", "raw": "{\"thoughts\":\"Our economy is completely gone, so surviving units must eliminate the nearby enemy armor while the barracks finishes. Focus all available combat infantry on the healthy heavy tank first, then the damaged one.\",\"notes\":\"No harvesters or refinery; cash 0. Enemy heavy tanks #339 at (18,16) full and #326 at (19,15) damaged. Barracks construction is 78%; place it once ready, then rebuild refinery when $1400 is available.\",\"commands\":[{\"do\":\"attack\",\"units\":[356,357,360,361,362,363,367],\"target\":339},{\"do\":\"stance\",\"units\":[356,357,360,361,362,363,367],\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1561, "completion_tokens": 264, "total_tokens": 1825, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1559, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00777645, "upstream_inference_prompt_cost": 0.00429165, "upstream_inference_completions_cost": 0.0034848}, "completion_tokens_details": {"reasoning_tokens": 105, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 3.28, "thoughts": "Our economy is completely gone, so surviving units must eliminate the nearby enemy armor while the barracks finishes. Focus all available combat infantry on the healthy heavy tank first, then the damaged one.", "notes": "No harvesters or refinery; cash 0. Enemy heavy tanks #339 at (18,16) full and #326 at (19,15) damaged. Barracks construction is 78%; place it once ready, then rebuild refinery when $1400 is available.", "commands": [{"do": "attack", "units": [356, 357, 360, 361, 362, 363, 367], "target": 339}, {"do": "stance", "units": [356, 357, 360, 361, 362, 363, 367], "stance": "attack_anything"}], "feedback": ["attack: 7 units", "stance: 7 units"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9150, "deaths_cost": 29300, "units_killed": 44, "units_lost": 104, "buildings_killed": 3, "buildings_lost": 3, "assets_value": 7100, "army_value": 900, "income": 3653, "experience": 91, "order_count": 140}}
{"tick": 21001, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 14:00 (tick 21001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $0 (storage 6000), power 469 made / 190 used, harvesters 6.\nSCORE: assets $30600, army $18300, killed $30200 (107 units, 5 bldgs), lost $9150 (44 units, 3 bldgs). Map explored 36.2%.\nPRODUCTION: Building: weap 82%; Building: powr 0%; Vehicle: 3tnk 61%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 52%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #326@(18,15)15% #339@(18,16)56% #353@(39,23) #371@(75,18)\n  3tnk.husk (3tnk.husk) x1: #369@(18,11)17%*\n  e1 (Rifle Infantry) x5: #278@(19,17) #279@(19,17) #328@(23,18) #329@(23,18) #330@(22,18)\n  e3 (Rocket Soldier) x22: #274@(30,27)11% #281@(26,22)23% #287@(32,27)1% #299@(35,25)4% #318@(20,15)97% #323@(20,16) #327@(19,17) #331@(22,18) #332@(21,15) #333@(19,17)96% #334@(19,18) #337@(18,18) #341@(23,18) #343@(33,27) #351@(37,25) #352@(46,28) #354@(53,28) #366@(62,27) #368@(70,24) #370@(79,25) #372@(86,25) #373@(93,19)\n  harv (Ore Truck (harvester)) x6: #131@(106,28) #262@(88,10)50% #266@(90,14) #282@(101,18)50% #296@(82,2) #317@(103,21)\nVISIBLE ENEMY UNITS (6):\n  #357 e1@(15,15) 83%, #358 tecn2@(14,16) 100%, #361 e1@(15,15) 84%, #362 e1@(14,15) 100%, #364 tecn@(14,16) 100%, #367 e3@(15,14) 100%\nVISIBLE ENEMY BUILDINGS (2):\n  #122 fact@(12,16) 100%, #135 barr@(15,21) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\n  - attack_move: 30 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base ~(12,16): fact, barr, powr, infantry cluster at (15,15). All_army attacking west. Keep 3tnk+e3 producing; repair fact/powr.", "raw": "{\"thoughts\": \"Our assault force has breached the enemy base perimeter at (15,15). Ordering all army to assault the enemy Construction Yard at (12,16) and clean up remaining structures.\", \"notes\": \"Assaulting enemy fact #122 and barr #135 at (12,16)/(15,21). War factory finishing soon.\", \"commands\": [{\"do\": \"attack_move\", \"units\": \"all_army\", \"x\": 12, \"y\": 16}, {\"do\": \"attack\", \"units\": [326, 339, 318, 323, 327, 333, 334, 337], \"target\": 122}, {\"do\": \"repair\", \"building\": 121}, {\"do\": \"repair\", \"building\": 188}, {\"do\": \"repair\", \"building\": 276}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 2750, "completion_tokens": 554, "total_tokens": 3304, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00828, "upstream_inference_prompt_cost": 0.004125, "upstream_inference_completions_cost": 0.004155}, "completion_tokens_details": {"reasoning_tokens": 340, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 8.33, "thoughts": "Our assault force has breached the enemy base perimeter at (15,15). Ordering all army to assault the enemy Construction Yard at (12,16) and clean up remaining structures.", "notes": "Assaulting enemy fact #122 and barr #135 at (12,16)/(15,21). War factory finishing soon.", "commands": [{"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "attack", "units": [326, 339, 318, 323, 327, 333, 334, 337], "target": 122}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}], "feedback": ["attack_move: 31 units", "attack: 8 units", "repair #121: ordered", "repair #188: ordered", "repair #276: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 30200, "deaths_cost": 9150, "units_killed": 107, "units_lost": 44, "buildings_killed": 5, "buildings_lost": 3, "assets_value": 30600, "army_value": 11700, "income": 11000, "experience": 299, "order_count": 210}}
{"tick": 21001, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:00 (tick 21001 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 70 used, harvesters 0.\nSCORE: assets $6200, army $620, killed $9150 (44 units, 3 bldgs), lost $30200 (107 units, 5 bldgs). Map explored 32.6%.\nPRODUCTION: Building: barr 78%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 100%, #133 powr@(10,16) 100%, #135 barr@(15,21) 100%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (6) (id type @cell hp, * = idle):\n  e1 (Rifle Infantry) x3: #357@(15,15)83% #361@(15,15)84% #362@(14,15)\n  e3 (Rocket Soldier) x1: #367@(15,14)\n  tecn (tecn) x1: #364@(14,16)*\n  tecn2 (tecn2) x1: #358@(14,16)*\nVISIBLE ENEMY UNITS (8):\n  #278 e1@(19,17) 100%, #279 e1@(19,17) 100%, #326 3tnk@(18,15) 15%, #327 e3@(19,17) 99%, #333 e3@(19,17) 96%, #334 e3@(19,18) 100%, #337 e3@(18,18) 100%, #339 3tnk@(18,16) 56%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 7 units\n  - stance: 7 units\nYOUR NOTES FROM LAST TURN: No harvesters or refinery; cash 0. Enemy heavy tanks #339 at (18,16) full and #326 at (19,15) damaged. Barracks construction is 78%; place it once ready, then rebuild refinery when $1400 is available.", "raw": "{\"thoughts\":\"Enemy armor and rocket infantry are directly at our base while we have no economy. Focus all combat troops on the damaged heavy tanks, finish and place the barracks, then resume refinery production as soon as funds permit.\",\"notes\":\"Emergency defense at home: enemy 3tnk #326 (15%) and #339 (56%) at x18; enemy infantry clustered x19,y17-18. Building barr is 78%; no refinery/harvesters.\",\"commands\":[{\"do\":\"attack\",\"units\":[357,361,362,367],\"target\":326},{\"do\":\"stance\",\"units\":[357,361,362,367],\"stance\":\"attack_anything\"},{\"do\":\"rally\",\"building\":135,\"x\":16,\"y\":16},{\"do\":\"rally\",\"building\":171,\"x\":16,\"y\":16}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1552, "completion_tokens": 250, "total_tokens": 1802, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1550, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.0075669, "upstream_inference_prompt_cost": 0.0042669, "upstream_inference_completions_cost": 0.0033}, "completion_tokens_details": {"reasoning_tokens": 71, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.52, "thoughts": "Enemy armor and rocket infantry are directly at our base while we have no economy. Focus all combat troops on the damaged heavy tanks, finish and place the barracks, then resume refinery production as soon as funds permit.", "notes": "Emergency defense at home: enemy 3tnk #326 (15%) and #339 (56%) at x18; enemy infantry clustered x19,y17-18. Building barr is 78%; no refinery/harvesters.", "commands": [{"do": "attack", "units": [357, 361, 362, 367], "target": 326}, {"do": "stance", "units": [357, 361, 362, 367], "stance": "attack_anything"}, {"do": "rally", "building": 135, "x": 16, "y": 16}, {"do": "rally", "building": 171, "x": 16, "y": 16}], "feedback": ["attack: 4 units", "stance: 4 units", "rally #135: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 9150, "deaths_cost": 30200, "units_killed": 44, "units_lost": 107, "buildings_killed": 3, "buildings_lost": 5, "assets_value": 6200, "army_value": 600, "income": 2653, "experience": 91, "order_count": 140}}
{"tick": 21201, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 14:08 (tick 21201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $520 (storage 6000), power 469 made / 190 used, harvesters 6.\nSCORE: assets $29750, army $17450, killed $30800 (111 units, 5 bldgs), lost $10300 (45 units, 3 bldgs). Map explored 36.4%.\nPRODUCTION: Building: weap 92%; Building: powr 0%; Vehicle: 3tnk 77%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 16%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%\nYOUR UNITS (38) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x3: #339@(17,16)45% #353@(28,20) #371@(65,24)\n  3tnk.husk (3tnk.husk) x1: #374@(17,15)88%*\n  e1 (Rifle Infantry) x5: #278@(15,16) #279@(15,16) #328@(18,18) #329@(17,17) #330@(18,17)\n  e3 (Rocket Soldier) x23: #274@(22,21)11% #281@(17,17)23% #287@(23,23)1% #299@(28,18)4% #318@(18,17)97% #323@(18,16)88% #327@(17,17) #331@(17,17) #332@(16,14) #333@(18,17)96% #334@(17,17) #337@(17,18) #341@(18,17) #343@(24,24) #351@(29,18) #352@(37,23) #354@(44,24) #366@(52,27) #368@(61,27) #370@(69,24) #372@(78,25) #373@(86,25) #375@(97,16)\n  harv (Ore Truck (harvester)) x6: #131@(103,19) #262@(81,5)50% #266@(91,13) #282@(102,18)50% #296@(81,6) #317@(100,15)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (3):\n  #122 fact@(12,16) 45%, #135 barr@(15,21) 90%, #161 weap@(12,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 31 units\n  - attack: 8 units\n  - repair #121: ordered\n  - repair #188: ordered\n  - repair #276: ordered\nYOUR NOTES FROM LAST TURN: Assaulting enemy fact #122 and barr #135 at (12,16)/(15,21). War factory finishing soon.", "raw": "{\"thoughts\": \"Enemy field units are dead; their base buildings (fact #122, weap #161, barr #135) are exposed. My army is strung out from x=15 to x=97. Press the near group onto the enemy structures while pulling the stragglers in. Cash is $0 but queues are full so ore income will keep tanks flowing.\", \"notes\": \"Pushing all army onto enemy base at (12-15,16-21). Near group attacks fact #122/weap #161, far group converges west. Keep repairing damaged buildings.\", \"commands\": [{\"do\":\"attack\",\"units\":[278,279,328,329,330,274,281,287,299,318,323,327,331,332,333,334,337,341,339],\"target\":122},{\"do\":\"attack\",\"units\":[343,351],\"target\":161},{\"do\":\"attack_move\",\"units\":[353,352,354,366,368,370,371,372,373,375],\"x\":14,\"y\":16},{\"do\":\"repair\",\"building\":188},{\"do\":\"repair\",\"building\":276},{\"do\":\"repair\",\"building\":121},{\"do\":\"rally\",\"building\":158,\"x\":60,\"y\":16}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2338, "completion_tokens": 1256, "total_tokens": 3594, "cost": 0.001982808, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001982808, "upstream_inference_prompt_cost": 0.000475608, "upstream_inference_completions_cost": 0.0015072}, "completion_tokens_details": {"reasoning_tokens": 987, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.67, "thoughts": "Enemy field units are dead; their base buildings (fact #122, weap #161, barr #135) are exposed. My army is strung out from x=15 to x=97. Press the near group onto the enemy structures while pulling the stragglers in. Cash is $0 but queues are full so ore income will keep tanks flowing.", "notes": "Pushing all army onto enemy base at (12-15,16-21). Near group attacks fact #122/weap #161, far group converges west. Keep repairing damaged buildings.", "commands": [{"do": "attack", "units": [278, 279, 328, 329, 330, 274, 281, 287, 299, 318, 323, 327, 331, 332, 333, 334, 337, 341, 339], "target": 122}, {"do": "attack", "units": [343, 351], "target": 161}, {"do": "attack_move", "units": [353, 352, 354, 366, 368, 370, 371, 372, 373, 375], "x": 14, "y": 16}, {"do": "repair", "building": 188}, {"do": "repair", "building": 276}, {"do": "repair", "building": 121}, {"do": "rally", "building": 158, "x": 60, "y": 16}], "feedback": ["attack: 19 units", "attack: 2 units", "attack_move: 10 units", "repair #188: ordered", "repair #276: ordered", "repair #121: ordered", "rally #158: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 30800, "deaths_cost": 10300, "units_killed": 111, "units_lost": 45, "buildings_killed": 5, "buildings_lost": 3, "assets_value": 29750, "army_value": 10850, "income": 11075, "experience": 305, "order_count": 210}}
{"tick": 21201, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:08 (tick 21201 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 200 made / 70 used, harvesters 0.\nSCORE: assets $5600, army $0, killed $10300 (45 units, 3 bldgs), lost $30800 (111 units, 5 bldgs). Map explored 32.6%.\nPRODUCTION: Building: barr 78%; Infantry: e3 98%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #122 fact@(12,16) 45%, #133 powr@(10,16) 100%, #135 barr@(15,21) 90%, #161 weap@(12,13) 100%, #171 barr@(10,19) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (17):\n  #278 e1@(15,16) 100%, #279 e1@(15,16) 100%, #281 e3@(17,17) 23%, #318 e3@(18,17) 97%, #323 e3@(18,16) 88%, #327 e3@(17,17) 99%, #328 e1@(18,18) 100%, #329 e1@(17,17) 100%, #330 e1@(18,17) 100%, #331 e3@(17,17) 100%, #332 e3@(16,14) 100%, #333 e3@(18,17) 96%, #334 e3@(17,17) 100%, #337 e3@(17,18) 100%, #339 3tnk@(17,16) 45%, #341 e3@(18,17) 100%, #374 3tnk.husk@(17,15) 88%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 4 units\n  - stance: 4 units\n  - rally #135: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at home: enemy 3tnk #326 (15%) and #339 (56%) at x18; enemy infantry clustered x19,y17-18. Building barr is 78%; no refinery/harvesters.", "raw": "{\"thoughts\":\"Enemy infantry and a damaged heavy tank are directly on our construction yard while our first rocket soldier is about to complete. Rally all infantry into the base fight and have any available army focus the exposed enemy cluster.\",\"notes\":\"Critical defense at home x15-18,y16-18; enemy heavy #339 at x17,y16 is 45%. Building queue barr 78%; infantry queue has 5 rocket soldiers pending.\",\"commands\":[{\"do\":\"rally\",\"building\":135,\"x\":16,\"y\":17},{\"do\":\"rally\",\"building\":171,\"x\":16,\"y\":17},{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":17,\"y\":16},{\"do\":\"stance\",\"units\":\"all_army\",\"stance\":\"attack_anything\"}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1585, "completion_tokens": 378, "total_tokens": 1963, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1583, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00934725, "upstream_inference_prompt_cost": 0.00435765, "upstream_inference_completions_cost": 0.0049896}, "completion_tokens_details": {"reasoning_tokens": 211, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.73, "thoughts": "Enemy infantry and a damaged heavy tank are directly on our construction yard while our first rocket soldier is about to complete. Rally all infantry into the base fight and have any available army focus the exposed enemy cluster.", "notes": "Critical defense at home x15-18,y16-18; enemy heavy #339 at x17,y16 is 45%. Building queue barr 78%; infantry queue has 5 rocket soldiers pending.", "commands": [{"do": "rally", "building": 135, "x": 16, "y": 17}, {"do": "rally", "building": 171, "x": 16, "y": 17}, {"do": "attack_move", "units": "all_army", "x": 17, "y": 16}, {"do": "stance", "units": "all_army", "stance": "attack_anything"}], "feedback": ["rally #135: ordered", "rally #171: ordered", "attack_move: no valid unit ids of yours", "stance: no valid unit ids of yours"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 10300, "deaths_cost": 30800, "units_killed": 45, "units_lost": 111, "buildings_killed": 3, "buildings_lost": 5, "assets_value": 5600, "army_value": 0, "income": 2153, "experience": 102, "order_count": 140}}
{"tick": 21401, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 14:16 (tick 21401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $596 (storage 6000), power 469 made / 190 used, harvesters 6.\nSCORE: assets $31200, army $18900, killed $33300 (111 units, 7 bldgs), lost $10300 (45 units, 3 bldgs). Map explored 36.7%.\nPRODUCTION: Building: weap READY TO PLACE; Building: powr 0%; Vehicle: 3tnk 6%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 26%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #339@(17,16)45%* #353@(17,19) #371@(54,28) #378@(94,9)\n  3tnk.husk (3tnk.husk) x1: #374@(17,15)70%*\n  e1 (Rifle Infantry) x5: #278@(15,16)* #279@(15,16) #328@(17,18)* #329@(17,17)* #330@(17,17)*\n  e3 (Rocket Soldier) x24: #274@(16,19)0% #281@(17,17)23%* #287@(19,20)1%* #299@(23,17)4%* #318@(18,17)97%* #323@(18,16)88%* #327@(17,17)* #331@(17,17)* #332@(16,14) #333@(18,17)96%* #334@(17,17)* #337@(17,18)* #341@(17,18)* #343@(18,20) #351@(19,15) #352@(27,22) #354@(33,24) #366@(43,27) #368@(51,28) #370@(60,28) #372@(68,24) #373@(77,25) #375@(89,23) #377@(96,17)\n  harv (Ore Truck (harvester)) x6: #131@(100,15) #262@(84,9)50% #266@(82,2) #282@(109,26)50% #296@(83,10) #317@(106,24)\nVISIBLE ENEMY UNITS (1):\n  #376 e3@(12,20) 56%\nVISIBLE ENEMY BUILDINGS (1):\n  #161 weap@(12,13) 92%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 19 units\n  - attack: 2 units\n  - attack_move: 10 units\n  - repair #188: ordered\n  - repair #276: ordered\n  - repair #121: ordered\n  - rally #158: ordered\nYOUR NOTES FROM LAST TURN: Pushing all army onto enemy base at (12-15,16-21). Near group attacks fact #122/weap #161, far group converges west. Keep repairing damaged buildings.", "raw": "{\"thoughts\": \"Big army is already at the enemy base (12,16) area and we have a War Factory ready to place. Cash is tight but we have surplus power, so push the attack hard and keep economy/queues running. Place weap, then attack-move the whole army onto the enemy base to finish them off.\", \"notes\": \"Enemy base around (12-16). Army massed at (15-19,16-20) fighting. Push all_army onto (12,16) to destroy fact/weap. weap placed, building proc next. Keep queues busy.\", \"commands\": [{\"do\":\"place\",\"item\":\"weap\"}, {\"do\":\"build\",\"item\":\"proc\"}, {\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":12,\"y\":16}, {\"do\":\"harvest\",\"unit\":131}, {\"do\":\"train\",\"item\":\"3tnk\",\"count\":2}, {\"do\":\"train\",\"item\":\"e3\",\"count\":3}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2365, "completion_tokens": 693, "total_tokens": 3058, "cost": 0.001315308, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001315308, "upstream_inference_prompt_cost": 0.000483708, "upstream_inference_completions_cost": 0.0008316}, "completion_tokens_details": {"reasoning_tokens": 480, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.38, "thoughts": "Big army is already at the enemy base (12,16) area and we have a War Factory ready to place. Cash is tight but we have surplus power, so push the attack hard and keep economy/queues running. Place weap, then attack-move the whole army onto the enemy base to finish them off.", "notes": "Enemy base around (12-16). Army massed at (15-19,16-20) fighting. Push all_army onto (12,16) to destroy fact/weap. weap placed, building proc next. Keep queues busy.", "commands": [{"do": "place", "item": "weap"}, {"do": "build", "item": "proc"}, {"do": "attack_move", "units": "all_army", "x": 12, "y": 16}, {"do": "harvest", "unit": 131}, {"do": "train", "item": "3tnk", "count": 2}, {"do": "train", "item": "e3", "count": 3}], "feedback": ["place weap: ordered (auto-relocated near base if the spot was invalid)", "build proc: started", "attack_move: 33 units", "train 2x 3tnk: queued", "train 3x e3: queued"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 33300, "deaths_cost": 10300, "units_killed": 111, "units_lost": 45, "buildings_killed": 7, "buildings_lost": 3, "assets_value": 31200, "army_value": 12300, "income": 10500, "experience": 330, "order_count": 210}}
{"tick": 21401, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:16 (tick 21401 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $192 + stored ore $0 (storage 0), power 200 made / 50 used, harvesters 0.\nSCORE: assets $3400, army $300, killed $10300 (45 units, 3 bldgs), lost $33300 (111 units, 7 bldgs). Map explored 32.6%.\nPRODUCTION: Infantry: e3 64%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #133 powr@(10,16) 100%, #161 weap@(12,13) 92%, #171 barr@(10,19) 100%, #298 powr@(10,13) 100%\nYOUR UNITS (1) (id type @cell hp, * = idle):\n  e3 (Rocket Soldier) x1: #376@(12,20)56%\nVISIBLE ENEMY UNITS (5):\n  #278 e1@(15,16) 100%, #279 e1@(15,16) 100%, #332 e3@(16,14) 100%, #339 3tnk@(17,16) 45%, #374 3tnk.husk@(17,15) 70%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - rally #135: ordered\n  - rally #171: ordered\n  - attack_move: no valid unit ids of yours\n  - stance: no valid unit ids of yours\nYOUR NOTES FROM LAST TURN: Critical defense at home x15-18,y16-18; enemy heavy #339 at x17,y16 is 45%. Building queue barr 78%; infantry queue has 5 rocket soldiers pending.", "raw": "{\"thoughts\":\"Our base is nearly stripped and an injured enemy heavy tank is directly threatening it. The lone rocket soldier must focus the tank while existing rocket production completes as funds permit.\",\"notes\":\"Emergency defense at home: enemy heavy #339 at (17,16) 45%, rifles and rocket nearby. No refinery or construction yard remains; preserve barracks/war factory.\",\"commands\":[{\"do\":\"attack\",\"units\":[376],\"target\":339},{\"do\":\"stance\",\"units\":[376],\"stance\":\"attack_anything\"},{\"do\":\"repair\",\"building\":161},{\"do\":\"rally\",\"building\":171,\"x\":13,\"y\":19}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1345, "completion_tokens": 212, "total_tokens": 1557, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1343, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.00649605, "upstream_inference_prompt_cost": 0.00369765, "upstream_inference_completions_cost": 0.0027984}, "completion_tokens_details": {"reasoning_tokens": 75, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.51, "thoughts": "Our base is nearly stripped and an injured enemy heavy tank is directly threatening it. The lone rocket soldier must focus the tank while existing rocket production completes as funds permit.", "notes": "Emergency defense at home: enemy heavy #339 at (17,16) 45%, rifles and rocket nearby. No refinery or construction yard remains; preserve barracks/war factory.", "commands": [{"do": "attack", "units": [376], "target": 339}, {"do": "stance", "units": [376], "stance": "attack_anything"}, {"do": "repair", "building": 161}, {"do": "rally", "building": 171, "x": 13, "y": 19}], "feedback": ["attack: 1 units", "stance: 1 units", "repair #161: ordered", "rally #171: ordered"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 10300, "deaths_cost": 33300, "units_killed": 45, "units_lost": 111, "buildings_killed": 3, "buildings_lost": 7, "assets_value": 3400, "army_value": 300, "income": 2153, "experience": 102, "order_count": 140}}
{"tick": 21601, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 14:24 (tick 21601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $1 (storage 6000), power 469 made / 220 used, harvesters 6.\nSCORE: assets $33200, army $18900, killed $33900 (113 units, 7 bldgs), lost $10300 (45 units, 3 bldgs). Map explored 37.3%.\nPRODUCTION: Building: proc 13%; Building: powr 0%; Vehicle: 3tnk 24%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 93%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%, #379 weap@(90,14) 100%\nYOUR UNITS (40) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #339@(15,15)45% #353@(13,17) #371@(43,24) #378@(83,11)\n  3tnk.husk (3tnk.husk) x1: #374@(17,15)52%*\n  e1 (Rifle Infantry) x5: #278@(12,16)* #279@(12,16)92%* #328@(15,16) #329@(14,17) #330@(16,16)\n  e3 (Rocket Soldier) x24: #274@(12,16)0%* #281@(14,16)23% #287@(14,17)1% #299@(15,17)4% #318@(15,16)97% #323@(17,14)88% #327@(15,16) #331@(14,17) #332@(16,14) #333@(15,16)96% #334@(14,17) #337@(15,16) #341@(15,16) #343@(14,18) #351@(16,15) #352@(17,18) #354@(24,19) #366@(32,27) #368@(42,24) #370@(50,28) #372@(59,28) #373@(67,24) #375@(80,25) #377@(88,24)\n  harv (Ore Truck (harvester)) x6: #131@(105,24) #262@(93,15)50% #266@(82,5) #282@(105,26)50% #296@(91,16) #317@(106,29)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (4):\n  #133 powr@(10,16) 59%, #161 weap@(12,13) 8%, #171 barr@(10,19) 84%, #298 powr@(10,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - place weap: ordered (auto-relocated near base if the spot was invalid)\n  - build proc: started\n  - attack_move: 33 units\n  - train 2x 3tnk: queued\n  - train 3x e3: queued\nYOUR NOTES FROM LAST TURN: Enemy base around (12-16). Army massed at (15-19,16-20) fighting. Push all_army onto (12,16) to destroy fact/weap. weap placed, building proc next. Keep queues busy.", "raw": "{\"thoughts\": \"We're at $0 but the army has already reached the enemy base (12-16) and is whittling it down (weap at 8%, fact presumably nearby). Push all_army onto the enemy base to finish it. Economy is stalled at $0 with 6 harvesters, so just keep the proc building and let ore flow.\", \"notes\": \"Enemy base ~(10-12,13-19): powr#133, weap#161(8%), barr#171, powr#298. Push all_army to (11,16) to destroy all buildings. Cash $0 - no training until ore comes in. Keep proc building.\", \"commands\": [{\"do\":\"attack_move\",\"units\":\"all_army\",\"x\":11,\"y\":16},{\"do\":\"attack\",\"units\":\"all_army\",\"target\":161},{\"do\":\"build\",\"item\":\"proc\"}]}", "routed_model": "deepseek/deepseek-v4.1-flash", "usage": {"prompt_tokens": 2452, "completion_tokens": 734, "total_tokens": 3186, "cost": 0.001390608, "is_byok": false, "prompt_tokens_details": {"cached_tokens": 768, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.001390608, "upstream_inference_prompt_cost": 0.000509808, "upstream_inference_completions_cost": 0.0008808}, "completion_tokens_details": {"reasoning_tokens": 536, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 4.32, "thoughts": "We're at $0 but the army has already reached the enemy base (12-16) and is whittling it down (weap at 8%, fact presumably nearby). Push all_army onto the enemy base to finish it. Economy is stalled at $0 with 6 harvesters, so just keep the proc building and let ore flow.", "notes": "Enemy base ~(10-12,13-19): powr#133, weap#161(8%), barr#171, powr#298. Push all_army to (11,16) to destroy all buildings. Cash $0 - no training until ore comes in. Keep proc building.", "commands": [{"do": "attack_move", "units": "all_army", "x": 11, "y": 16}, {"do": "attack", "units": "all_army", "target": 161}, {"do": "build", "item": "proc"}], "feedback": ["attack_move: 33 units", "attack: 33 units", "build proc: started"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 33900, "deaths_cost": 10300, "units_killed": 113, "units_lost": 45, "buildings_killed": 7, "buildings_lost": 3, "assets_value": 33200, "army_value": 12300, "income": 10500, "experience": 336, "order_count": 217}}
{"tick": 21601, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:24 (tick 21601 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $0 + stored ore $0 (storage 0), power 159 made / 50 used, harvesters 0.\nSCORE: assets $3100, army $0, killed $10300 (45 units, 3 bldgs), lost $33900 (113 units, 7 bldgs). Map explored 32.6%.\nPRODUCTION: Infantry: e3 28%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%\nCAN PRODUCE NOW:\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e6 Engineer $400\n  Vehicle: apc APC $850, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #133 powr@(10,16) 59%, #161 weap@(12,13) 8%, #171 barr@(10,19) 84%, #298 powr@(10,13) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (23):\n  #274 e3@(12,16) 0%, #278 e1@(12,16) 99%, #279 e1@(12,16) 92%, #281 e3@(14,16) 23%, #287 e3@(14,17) 1%, #299 e3@(15,17) 4%, #318 e3@(15,16) 97%, #323 e3@(17,14) 88%, #327 e3@(15,16) 99%, #328 e1@(15,16) 100%, #329 e1@(14,17) 100%, #330 e1@(16,16) 100%, #331 e3@(14,17) 100%, #332 e3@(16,14) 100%, #333 e3@(15,16) 96%, #334 e3@(14,17) 100%, #337 e3@(15,16) 100%, #339 3tnk@(15,15) 45%, #341 e3@(15,16) 100%, #343 e3@(14,18) 100%, #351 e3@(16,15) 100%, #353 3tnk@(13,17) 100%, #374 3tnk.husk@(17,15) 52%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - attack: 1 units\n  - stance: 1 units\n  - repair #161: ordered\n  - rally #171: ordered\nYOUR NOTES FROM LAST TURN: Emergency defense at home: enemy heavy #339 at (17,16) 45%, rifles and rocket nearby. No refinery or construction yard remains; preserve barracks/war factory.", "raw": "{\"thoughts\":\"Our base is overrun and has no income, so convert the critically damaged War Factory and excess damaged power into emergency cash for rocket defenders. Keep the barracks alive and rally all new infantry directly into the tank fight.\",\"notes\":\"No refinery/CY; enemy heavies #339 damaged at (15,15), #353 full at (13,17), infantry swarm around base. Sold doomed factory/power for final rocket defense.\",\"commands\":[{\"do\":\"sell\",\"building\":161},{\"do\":\"sell\",\"building\":133},{\"do\":\"rally\",\"building\":171,\"x\":13,\"y\":16},{\"do\":\"train\",\"item\":\"e3\",\"count\":4}]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1529, "completion_tokens": 551, "total_tokens": 2080, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1527, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.01147685, "upstream_inference_prompt_cost": 0.00420365, "upstream_inference_completions_cost": 0.0072732}, "completion_tokens_details": {"reasoning_tokens": 404, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 7.64, "thoughts": "Our base is overrun and has no income, so convert the critically damaged War Factory and excess damaged power into emergency cash for rocket defenders. Keep the barracks alive and rally all new infantry directly into the tank fight.", "notes": "No refinery/CY; enemy heavies #339 damaged at (15,15), #353 full at (13,17), infantry swarm around base. Sold doomed factory/power for final rocket defense.", "commands": [{"do": "sell", "building": 161}, {"do": "sell", "building": 133}, {"do": "rally", "building": 171, "x": 13, "y": 16}, {"do": "train", "item": "e3", "count": 4}], "feedback": ["sell #161: ordered", "sell #133: ordered", "rally #171: ordered", "train 4x e3: queued"], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 10300, "deaths_cost": 33900, "units_killed": 45, "units_lost": 113, "buildings_killed": 3, "buildings_lost": 7, "assets_value": 3100, "army_value": 0, "income": 2153, "experience": 102, "order_count": 140}}
{"tick": 21801, "slot": "Multi0", "model": "typesafe/jev-router", "prompt": "GAME TIME 14:32 (tick 21801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi0, faction russia (Soviet). Home/start cell (95, 11). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(12, 16)].\nECONOMY: cash $0 + stored ore $365 (storage 6000), power 469 made / 220 used, harvesters 6.\nSCORE: assets $33500, army $19200, killed $36500 (114 units, 9 bldgs), lost $10300 (45 units, 3 bldgs). Map explored 37.4%.\nPRODUCTION: Building: proc 29%; Building: proc 0%; Building: powr 0%; Vehicle: 3tnk 42%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Vehicle: 3tnk 0%; Vehicle: harv 0%; Infantry: e3 63%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e3 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%; Infantry: e1 0%\nCAN PRODUCE NOW:\n  Building: spen Sub Pen $800, dome Radar Dome $1500, weap War Factory $2000, proc Ore Refinery $1400, powr Power Plant $300, barr Soviet Barracks $500, kenn Kennel $200, fix Service Depot $1200\n  Defense: tsla Tesla Coil $1200, ftur Flame Tower $600, silo Ore Silo $150, fenc Wire Fence $30, brik Concrete Wall $200\n  Infantry: e1 Rifle Infantry $100, e2 Grenadier $150, e3 Rocket Soldier $300, e4 Flamethrower $300, e6 Engineer $400\n  Vehicle: 3tnk Heavy Tank $1150, harv Ore Truck (harvester) $1100, mcv MCV (deploys into Construction Yard) $2000, apc APC $850, mnly Minelayer $800, truk Supply Truck $500, ftrk Mobile Flak $600\nYOUR BUILDINGS (id type @cell hp):\n  #121 fact@(95,11) 25%, #129 proc@(98,11) 100%, #134 barr@(98,15) 100%, #158 weap@(95,8) 100%, #188 powr@(93,11) 23%, #195 ftur@(92,13) 93%, #199 powr@(93,8) 100%, #261 proc@(93,14) 99%, #276 powr@(91,11) 46%, #292 fix@(98,8) 100%, #316 proc@(100,14) 100%, #325 powr@(96,15) 100%, #335 powr@(91,8) 100%, #350 powr@(95,5) 100%, #379 weap@(90,14) 100%\nYOUR UNITS (41) (id type @cell hp, * = idle):\n  3tnk (Heavy Tank) x4: #339@(15,15)45%* #353@(13,17)* #371@(42,24)* #378@(82,12)*\n  3tnk.husk (3tnk.husk) x1: #374@(17,15)35%*\n  e1 (Rifle Infantry) x5: #278@(12,16)97%* #279@(12,16)58%* #328@(15,16)* #329@(14,17)* #330@(16,16)*\n  e3 (Rocket Soldier) x25: #274@(12,16)0%* #281@(14,16)23%* #287@(14,17)1%* #299@(15,17)4%* #318@(15,16)97%* #323@(17,14)88%* #327@(15,16)* #331@(14,17)* #332@(16,14)* #333@(15,16)96%* #334@(14,17)* #337@(15,16)* #341@(15,16)* #343@(14,17)* #351@(16,15)* #352@(16,18)* #354@(23,19)* #366@(32,27)* #368@(41,23)* #370@(49,28)* #372@(58,28)* #373@(66,24)* #375@(80,25)* #377@(87,24)* #382@(92,20)\n  harv (Ore Truck (harvester)) x6: #131@(104,24) #262@(87,13)50% #266@(88,13) #282@(100,16)50% #296@(93,15) #317@(103,24)\nVISIBLE ENEMY UNITS (0):\n  none\nVISIBLE ENEMY BUILDINGS (1):\n  #298 powr@(10,13) 100%\nRESULTS OF YOUR LAST COMMANDS:\n  - attack_move: 33 units\n  - attack: 33 units\n  - build proc: started\nYOUR NOTES FROM LAST TURN: Enemy base ~(10-12,13-19): powr#133, weap#161(8%), barr#171, powr#298. Push all_army to (11,16) to destroy all buildings. Cash $0 - no training until ore comes in. Keep proc building.", "raw": "{\"thoughts\": \"Enemy base is nearly wiped out with only powr #298 visible at (10,13). Directing all frontline forces to destroy powr #298 and sweep the area around (10,15) to eliminate any remaining structures.\", \"notes\": \"Mopping up enemy base around (10,13)-(12,16). Target #298 and sweep adjacent cells to end the game.\", \"commands\": [{\"do\": \"attack\", \"units\": [339, 353, 278, 279, 328, 329, 330, 274, 281, 287, 299, 318, 323, 327, 331, 332, 333, 334, 337, 341, 343, 351, 352], \"target\": 298}, {\"do\": \"attack_move\", \"units\": \"all_army\", \"x\": 10, \"y\": 14}, {\"do\": \"repair\", \"building\": 121}, {\"do\": \"repair\", \"building\": 188}]}", "routed_model": "google/gemini-3.8-flash", "usage": {"prompt_tokens": 2704, "completion_tokens": 420, "total_tokens": 3124, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 0, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.007206, "upstream_inference_prompt_cost": 0.004056, "upstream_inference_completions_cost": 0.00315}, "completion_tokens_details": {"reasoning_tokens": 132, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 5.58, "thoughts": "Enemy base is nearly wiped out with only powr #298 visible at (10,13). Directing all frontline forces to destroy powr #298 and sweep the area around (10,15) to eliminate any remaining structures.", "notes": "Mopping up enemy base around (10,13)-(12,16). Target #298 and sweep adjacent cells to end the game.", "commands": [{"do": "attack", "units": [339, 353, 278, 279, 328, 329, 330, 274, 281, 287, 299, 318, 323, 327, 331, 332, 333, 334, 337, 341, 343, 351, 352], "target": 298}, {"do": "attack_move", "units": "all_army", "x": 10, "y": 14}, {"do": "repair", "building": 121}, {"do": "repair", "building": 188}], "feedback": ["attack: 23 units", "attack_move: 34 units", "repair #121: ordered", "repair #188: ordered"], "stats": {"win_state": "Undefined", "faction": "russia", "bot_type": "llm-arena", "kills_cost": 36500, "deaths_cost": 10300, "units_killed": 114, "units_lost": 45, "buildings_killed": 9, "buildings_lost": 3, "assets_value": 33500, "army_value": 12600, "income": 11000, "experience": 362, "order_count": 218}}
{"tick": 21801, "slot": "Multi1", "model": "openai/gpt-5.6-terra", "prompt": "GAME TIME 14:32 (tick 21801 of 90000; you act every 200 ticks = 8s). At the time limit the side with higher score (assets value + value of enemy stuff destroyed) wins; destroying all enemy buildings wins immediately.\nYOU: Multi1, faction ukraine (Soviet). Home/start cell (12, 16). Map 'Singles' playable cells x 2..109, y 2..51. Likely enemy start: [(95, 11)].\nECONOMY: cash $173 + stored ore $0 (storage 0), power 100 made / 0 used, harvesters 0.\nSCORE: assets $300, army $0, killed $10300 (45 units, 3 bldgs), lost $36500 (114 units, 9 bldgs). Map explored 32.6%.\nPRODUCTION: all queues idle\nCAN PRODUCE NOW:\nYOUR BUILDINGS (id type @cell hp):\n  #298 powr@(10,13) 100%\nYOUR UNITS (0) (id type @cell hp, * = idle):\n  none\nVISIBLE ENEMY UNITS (3):\n  #274 e3@(12,16) 0%, #278 e1@(12,16) 97%, #279 e1@(12,16) 58%\nVISIBLE ENEMY BUILDINGS (0):\n  none\nRESULTS OF YOUR LAST COMMANDS:\n  - sell #161: ordered\n  - sell #133: ordered\n  - rally #171: ordered\n  - train 4x e3: queued\nYOUR NOTES FROM LAST TURN: No refinery/CY; enemy heavies #339 damaged at (15,15), #353 full at (13,17), infantry swarm around base. Sold doomed factory/power for final rocket defense.", "raw": "{\"thoughts\":\"Our base is effectively destroyed: only a power plant remains, with no production capability or units. There are no meaningful commands available; preserve the remaining asset while awaiting the next state update.\",\"notes\":\"Only #298 power plant remains at (10,13); no units, CY, refinery, or production structures. Enemy infantry are at home cell.\",\"commands\":[]}", "routed_model": "openai/gpt-5.6-terra", "usage": {"prompt_tokens": 1174, "completion_tokens": 123, "total_tokens": 1297, "cost": 0, "is_byok": true, "prompt_tokens_details": {"cached_tokens": 0, "cache_write_tokens": 1172, "audio_tokens": 0, "video_tokens": 0}, "cost_details": {"upstream_inference_cost": 0.004851, "upstream_inference_prompt_cost": 0.0032274, "upstream_inference_completions_cost": 0.0016236}, "completion_tokens_details": {"reasoning_tokens": 41, "image_tokens": 0, "audio_tokens": 0}}, "latency_s": 6.15, "thoughts": "Our base is effectively destroyed: only a power plant remains, with no production capability or units. There are no meaningful commands available; preserve the remaining asset while awaiting the next state update.", "notes": "Only #298 power plant remains at (10,13); no units, CY, refinery, or production structures. Enemy infantry are at home cell.", "commands": [], "feedback": [], "stats": {"win_state": "Undefined", "faction": "ukraine", "bot_type": "llm-arena", "kills_cost": 10300, "deaths_cost": 36500, "units_killed": 45, "units_lost": 114, "buildings_killed": 3, "buildings_lost": 9, "assets_value": 300, "army_value": 0, "income": 2241, "experience": 102, "order_count": 144}}
